____
       /    |      _                          __
      /  _  |    _| |_                       | /
     /  / | |_  |_   _|___ _____ _____ _____ |/_____
    /  /__| | | | | |  _  |  ___|  _  |  _  | |  ___|
   /  ____  | | | | | | | | |   | | | | | | | | |___
  /  /    | | | | | | | | | |   | | | | | | | |___  |  ____
 /  /     | | |_| | | |_| | |___| |_| | | | |  ___| | |____|
/__/      |_|_____|_|_____|_____|_____|_| |_| |_____|  |//|
_______________________________________________________|//|        _
\                                                ______|//|_______| |
 \______________________________________________/  /\  |//////////| |
  \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\  \/  |//////////| |
   \                                             ŻŻŻŻŻŻ|//|ŻŻŻŻŻ//|_|
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|//|    ((
                        Medabots                       |//|     ))
              Rokusho/Metabee Walkthrough             |ŻŻŻŻ|    ||
                                                       ŻŻŻŻ     &&

Welcome to Autocon's Medabots: Rokusho/Metabee Walkthrough
Version 1.1, last updated 27JUL05

Based on USA Medabots: Rokusho/Metabee games

Next planned update: when I get more info...

This guide is finished, but a few things are still missing. Anything with a ***
means the info is either unverified, a guess, or missing in this version.

  When emailing please include "Medabots" or "Medabots: Rokusho" or "Medabots:
Metabee" or something directly referring to Medabots in the subject line, and
also include the version number of this guide in your email. If "Medabots" or
something directly referring to Medabots isn't in the subject your email may be
automatically filtered into the trash. So please put something related to
Medabots (preferably the word "Medabots") in the subject. And please don't
email me about Medabots AX, since I don't have either AX game. Please read the
guide and the FAQ section before emailing.

=======
Updates
=======
1.1
- FAQ Q4 updated
  - changed Ninja Medal's name from Gilgamesh to Zolo
  - updated description of Kappa Medal
  - changed Unicorn Medal's name from Pegasus to Kirin
  - thanks to Sir Zudic of Tightfulness for correcting my mythology references
1.0
- Minor corrections and fixes
- Finally finished the main walkthrough, now I just have the Partsun Rally left
- Partsun Rally started finished finally
- My guide is finished, but I stil have to add a few Rokusho version specifics
  and where to find a few items, including:
  * Rare Medawatch
- I also still need to add the conclusion of the Medal Quests

0.8.3
- S. Animal Rappy prize info updated, return trip from Medabot Island updated
- Floating Fortress Fuyin finished
- About This Walkthrough section updated to reflect the trimmed down guide
- Section 3.6 completely finished, only 2 sections to go!!!

0.8.2
- Haunted House (part of Karin's ? Medal Sidequest) finally added
- Face Lantern's Medal added
- Ryo's Spiralle's Medal added also
- Prince Kir strategy updated
- Star Tile maze mapped out and directions added

0.8
- Guide started
- Layout added/finished
- Spell checked
- Proof read and rewrote part of the guide — I used "walk" and "head" too much
  (as in walk left or head right...) — I hope the variety of words isn't too
  confusing for you
- "Seal of Authenticity" signature added
- Guide posted

========
Contents
========

1 About This Walkthrough

2 Basics
 2.1 Controls
 2.2 Title Screen
 2.3 Medabots
 2.4 Medapart Stats
 2.5 Statuses
 2.6 Robattles
 2.7 Abilities
 2.8 Vehicles
 2.9 Saving

3 Walkthrough
 3.1 Riverview City
  3.1a A Rare Medabot
  3.1b Robattles Galore
  3.1c Riverview Public School
  3.1d Time for Tickles
 3.2 Mt. Odoro
  3.2a Mt. Odoro Pond
  3.2b Mt. Odoro (left)
  3.2c Downstream
  3.2d Mt. Odoro Marsh
 3.3 Medabot Island
  3.3a Preparations
  3.3b Medabot Island Tournament 1
  3.3c Medals, Medals, Everywhere
  3.3d Medabot Island Tournament 2
  3.3e Witch's Castle
  3.3f Wrap Things Up
 3.4 Medaropolis
  3.4a Home Sweet Home
  3.4b The Big City
  3.4c Rubberobo Education
  3.4d In Search of Erika
  3.4e Sewer Treatment
  3.4f Underground Colony
 3.5 Kodine Kingdom
  3.5a Great Hero
  3.5b Ocean of Mischief
 3.6 Fiyun Fortress
  3.6a The Date
  3.6b Floating Fortress Fiyun
  3.6c-1 Chasing the Doctor
  3.6c-2 Rebalance the Equilibrium
  3.6d Crash!
 3.7 Grand Finale
  3.7a Getting Your Sea Legs
  3.7b Into the Heart of Darkness
  3.7c The Secret Base
  3.7d Water, Water, Everywhere
  3.7e Pushing the Limits
  3.7f The Great Escape
 3.8 Partsun Rally
  3.8a Partsun Badge
  3.8b The Big Runaround
  3.8c Small Town Challenge
  3.8d A Link to the Past
  3.8e Islan Paradise
  3.8f Errand Boy
  3.8g Partsun Surprise

4 Linking

5 Frequently Asked Questions
 Q1 Versions and Which Should I Buy?
 Q2 Tinpets and Tinpet Locations
 Q3 Medal Levels Explained
 Q4 Names I Chose For Medals
 Q5 Robattle Experience Calculator
 Q6 My Favorite Robattle Theme
 Q7 Medabots: Infinity
 Q8 Medal Stats Not Increasing
 Q9 Medal Attributes
 Q10 Contact Info

6 Thanks

7 Legal Stuff

========================
1 About This Walkthrough
========================

  Before you read the actual walkthrough there are a few things you should know
about this guide. It was written using both versions, and carefully compared to
both versions. Since the two versions are nearly identical it can be used for
both games. If something is different in either game (such as Medals found or
Medabots encountered) I make a note of it like this:

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  If it is Rokusho version only.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  If it is Metabee version only.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

  So if you have the Rokusho version, just look for the sword (---+-), and if
you have the Metabee version, just look for the head cannon (==+==). I know the
text art doesn't look all that great, but it serves its purpose.

  Now to explain the sections:
- Updates - lists what happened in each update
- Contents - tells where to find what
- About This Walkthrough - what you are currently reading
- Basics - explains a few basic things, like how to make a Medabot, and the
           controls
- Walkthrough - should be obvious :)
- Linking - how to link, and what linking does
- Frequently Asked Question - send them in and I'll answer them, if I can
- Thanks - thanking everyone who helped make this guide what it is
- Legal Stuff - covering all the bases and protecting my work

  Now you are ready to read this guide. I hope you enjoy the game, and get a
lot of use out of this guide!

========
2 Basics
========

  All the information found here can be found throughout the game and in the
instruction booklet.

 2.1 Controls
 ------------
  We'll start with controls. Medabots is played using these buttons:
    __________________
   |o________________o|
   ||                ||
   ||                ||
   ||                ||
   ||                ||
   ||                ||
   ||                ||
   ||     GBA SP     ||                L                              R
 L ||________________|| R            ____________________________________
   ((_______|______||))             /____/         Nintendo         \____\
   |        o        [|            |           ________________           |
   |  _              [|            |    _     |                |  o Power |
   | _| |_        (A) |          D |  _| |_   |                |          |
 D ||_   _|    (B)    |         PAD| |_ o _|  |                |      (A) |
PAD|  |_| ....        |            |   |_|    |                |  (B)     |
   |      ....        |            |          |                |          |
   |      ....        |        ____|  Start o |   GB Advance   |   /////  |
   |                  |       /  __| Select o |________________|   /////  |
   |      O  O        |      /  /   \                              ///// /
   |__________________|     /  /     \__________________________________/
           \   \__ Start __/  /
            \_____ Select ___/

 L Button - Cycles categories in the Medaparts menu, change sides in battle
            (Head->Legs->Left Arm->Right Arm)
 R Button - Cycles categories in the Medaparts menu, change sides in battle
            (Head->Right Arm->Left Arm->Legs)
    D PAD - Controls movement, browse the menu
 A Button - Confirm, talk, hold to run
 B Button - Opens the menu, cancel
    Start - Starts the game at the Title Screen
   Select - Reorder Medabots/Medals/items (instruction booklet says not used)

  Note - the DS is set up slightly differently, but the controls are still the
same.

 2.2 Title Screen
 ----------------
  Now that you know the controls, I'll go over the Title Screen. Obviously, you
should press Start, since that is what it says to do. You are given 3 options
(or just two if you haven't played before) - Continue, New Game, and Options.
Highlight the choice you want by using the D PAD and then press A. If you
choose Options you are given 3 choices. Pressing UP or DOWN will switch between
the choices, and pressing LEFT or RIGHT will choose that choice's options.
  The options are as follows:
 Robattle Time - Long (40 sec), Normal (30 sec), or Short (20 sec)
                 Choose how long battles last, measured in seconds.
 Robattle Message - On (displayed) or Off (not displayed)
                    Choose whether or not to show messages during battle.
                    messages include the following two and others:
                    "[type of action] [action used]" "Action failed [reason]"
 Robattle BGM - ?1, ?2, or ?3
                The instruction book says you can mix your own tune, but you
                can't. Just choose a tune you like. Oh, this is the music
                played during Robattles.
  When you are through choosing your Options just press the A Button again.

 2.3 Medabots
 ------------
  Once you start playing you will soon realize the fun (and whole point) of
Medabots is customizing your Medabots. A Medabot is made up of 6 parts:
    Tinpet - the basic frame, in other words the skeleton
     Medal - the control circuit, or brain, of the Medabot
      Head - the head Medapart, which usually has a limited amount of uses
 Right Arm - the right arm Medapart, which is usually faster and less powerful
  Left Arm - the left arm Medapart, which is usually slower and more powerful
      Legs - the legs Medapart, which controls how fast a Medabot moves
  Each Medapart is unique. Although many Medaparts have the same move (such as
Berserk action Hammer) the power, health, and speeds of each part are
different. No two parts are alike. There are some that have the exact same
stats, but the abilities are different.
  There is something else you should be aware of - there are two types of
Tinpets, male and female. Male Tinpets are blue, female Tinpets are pink. Each
Medapart is also either male (denoted by a blue "male" symbol, which is a
circle with an arrow pointing up) or female (denoted by a pink "female" symbol,
which is a circle with a + hanging down).
  To customize a Medabot you must be in the Medabot menu. Once you are actually
playing, and have a Medabot and Medawatch, press B to bring up the menu. Choose
Medawatch, then choose Medabot. You will notice 9 pedestals, and a Medabot (or
more, depending on how many you have) on one (or more) pedestal(s). Select the
Medabot you wish to edit and press A. Now for the fun part!
  On the left is an image of your Medabot. Press R or L to switch the angle to
get a better look at each side. Press UP or DOWN to select the part to change,
and LEFT or RIGHT to cycle through Medaparts/Medals. Press A to see the stats
of the selected Medapart/Medal. You can also press LEFT or RIGHT on the stats
screen to cycle through Medaparts/Medals. A quick way to build is to just press
START (in the Medabot build menu, not the Medapart stats) and a complete
Medabot will be built. Continue pressing START and you will cycle through
complete Medabots. The complete Medabot that will be built is influenced by
three things:
 - The part you have selected.
    For example, if you currently have the Right Arm selected, the complete
    Medabot will be built using the nearest complete set of Medaparts to the
    current Medapart on that arm.
 - Do you have a complete set of Medaparts?
    A set is all four parts (Head, both Arms, and the Legs). If you don't have
    a complete set, the game will skip over the parts until it finds a complete
    set. If it doesn't find a complete set, an empty Tinpet will be the result.
    Also, if you have a complete set, but one part is being used by a different
    Medabot, that set will be treated as incomplete (unless you have more than
    one of that part).
 - Is a complete Medabot already built?
    If so, the game will change to the next complete set.
  One last word about Medabots before I go - you can reorder your Medabots by
pressing SELECT. This means press SELECT while the cursor is on Medabot "A",
then move the cursor to Medabot "B" and press SELECT again, and those two
Medabots will change places. You can also use this to move a Medabot to an
empty pedestal if you so desire. You can reorder Medals and Items with SELECT
as well, at the appropriate menu screen, of course.

 2.4 Medapart Stats
 ------------------
  Since I've explained parts, why don't I explain what each stat on a part
does? Here goes:
             Head
            Armor: health of the part, if this reaches 0, the part breaks.
  Rate of Success: the higher the number, the better the chance of the action
                   being successful (depending of certain things like enemy
                   Evade and Medal compatibility) - abbreviated ROS.
            Power: the strength of the ability, the higher the better. Also
                   note that a pink circle with a blue arrow next to the number
                   means the Medapart has Chain Reaction, which means it can
                   continue to hit other Medaparts if it breaks a Medapart.
   Amount of Uses: how many times you can use the ability in a battle.
 *note* - after each battle the armor and amount of uses are reset back to
          their default amounts, so the next battle will start with full armor
          and full amount of uses.

             Arms
            Armor: same as the head.
  Rate of Success: same as the head.
            Power: same as the head.
           Charge: how long the ability takes to be used, in other words how
                   long your Medabot spends walking toward the center of the
                   battle screen, lower numbers are best - abbreviated CRG.
        Radiation: how long the ability takes to cool down, in other words how
                   long your Medabot spends walking back to the side of the
                   battle screen, lower numbers are best - abbreviated RAD.

             Legs
            Armor: same as the head.
       Propulsion: increases the speed of CRG/RAD and the efficiency of
                   Furious (I think that means attacks where your Medabot
                   jumps?) and Trap Clear.
          Evasion: the higher the number, the better the chance of dodging an
                   attack, if the attack can be dodged (not all can).
          Defense: cuts down on damage dealt by enemies to the legs, and a
                   higher number is best.
        Proximity: influences the success of Strike, Berserk, Defend, and Heal
                   actions; higher numbers are best.
       Remoteness: influences the success of Shoot, Aim Shot, Support and
                   Interrupt actions, and higher numbers are best.

  Also, each part has a specific type of action and an affinity, displayed in
blue boxes to the left of the stats. The type of action is listed first, with a
symbol next to the type. The symbol is either two arrows pointing towards each
other (left to right) or two arrows pointing away from each other (up and
down). Sideways arrows show the part is influenced by Proximity, and up and
down arrows show the part is influenced by Remoteness. The affinity is listed
in the bottom blue box, and shows what Medal the part works with best.

  And that brings us to the Medals. Each Medal has 4 pages of stats.
  The first page, labeled Ability, shows the affinity of the Medal (the blue
box), what that Medal targets first (the red box), the name of the medal (the
orange box in the top right), and the compatibility bonus of the medal (a small
blue box with an orange number and a green circle).
  The second page, labeled Medaforce, contains the Medaforces the Medal has
learned. Medaforces are learned at level 10, 30, and 60. The Medaforces are
listed by level learned (level 10 Medaforce is listed first, then the level
30...), and next to each name is a symbol. The symbol shows who is targeted by
that Medaforce. The symbols include 3 arrows pointing right on a red background
(all enemies), 1 arrow pointing right on a red background (one enemy), 3 arrows
pointing left on a blue background (all allies), and 1 arrow pointing left on a
blue background (self). Selecting a Medaforce displays a brief description of
that Medaforce in the box at the bottom, and the Medaforce's skill affinity to
the right. The skill affinity shows what skill the Medaforce uses, so you know
what skill to level up in order to improve that Medaforce. For instance, a
Medaforce that uses the Berserk skill does more damage if the Berserk level is
higher.
  The third page, labeled Rotation, is the Medal's battle auto-pilot setup
screen. In battle selecting the Auto option makes the Medabot follow the
actions you have setup on this screen. Press A to switch to the Action box.
Press UP or DOWN to choose an action, and LEFT or RIGHT to go to the previous
or next action. The actions you can choose from are:
   H - use the Head's ability.
   R - use the Right Arm's ability.
   L - use the Left Arm's ability.
  MF - charge Medaforce
 MF1 - use Medaforce 1 (the Medaforce learned at lvl 10)
 MF2 - use Medaforce 2 (the Medaforce learned at lvl 30)
 MF3 - use Medaforce 3 (the Medaforce learned at lvl 60)
   ? - perform a random action
  If the action you have setup can't be done (either because the part has no
ability or it was broken) the Medabot will perform a random action instead.
  Pressing A again will then show an arrow above the Action box. Press LEFT or
RIGHT and the arrows in the Repetition box will move left or right. This is
useful if you want the Medabot to use an ability only once or twice, then just
repeat the last couple of actions you have setup. When the Medabot has
performed all the actions you have setup, it will start over from the left
arrow and continually repeat the process until the battle ends. An example may
be in order to help explain this:
 1                      2                      3
 H L L L L L L L        H L R L R L R L        H R H R L R L R
   > > > > > > |                    > |                > > > |
   |___________<                    |_<                |_____<
  In example 1, the Medabot will use the Head Medapart once, then only use the
Left Arm Medapart until the battle is over. In example 2, the Medabot starts
off with the Head Medapart, then alternates between Left Arm and Right Arm.
When the Medabot reaches the end, it returns to the first arrow, which is Right
Arm, and continues the Left/Right chain until the battle ends. In example 3 the
Medabot uses the Head Medapart, then the Right Arm, then the Head, then the
Right Arm, and then alternates between Left and Right for the rest of the
battle.
  The fourth and last page, labeled Skill, show the proficiency of the Medal
with each of the 8 skills. Simply put, it shows how good the Medal is with a
skill. The 8 skills are listed with Proximity skills on the left and Remoteness
skills on the right. Each time you use a Medapart a skill will increase by one
point. If you use a Strike action Medapart the Strike skill will increase one
point, etc. When a skill has 8 points it will level up. Under each word is a
black rectangle with lines in it. As you use skills and increase their points
the lines will turn into small boxes. When the skill levels up the boxes turn
back into lines and the process starts again. The level of the skill is shown
next to the black rectangle, on the right side of the skill box. The max level
is 100 for any skill - once it reaches 100 it can't level up anymore.

 2.5 Statuses
 ------------
  As you play Medabots you will undoubtedly be affected by the many statuses.
There are a few main status types, with several different variations:

  AutoRecover - the opposite of Flow, recovers damage during CRG/RAD
                Variations: AutoRecover
                Animation: a pink heart floats in front of the affected Medabot
         Bind - slows down CRG/RAD, in other words the Medabot walks 2x slower
                Variations: Hold, Wave, Drain Chrg
                Animation: an orange hourglass hovers behind the affected
                           Medabot
 Can't Defend - can't defend, can use Half Block/Full Block/Defence, but they
                won't cause the Medabot to protect allies
                Variations: No Defense
                Animation: a blue shield with a red X over it hovers behind the
                           affected Medabot
  Can't Evade - can't evade, or dodge, any attacks
                Variations: No Escape
                Animation: an icon of a running person with a red X over it
                           hovers behind the affected Medabot
        Chaos - the Medabot will perform a random action, and target a random
                Medabot (friend or foe, for all actions)
                Variations: Confusion
                Animation: three question marks rotate behind the affected
                           Medabot
      Counter - reflects a strong attack, and doesn't receive damage, but still
                takes damage from weak attacks
                Variations: CntrAttk
                Animation: an orange glove overlaps the affected Medabot's arm
       Defend - take the damage for an ally, forcing the enemy to attack you
                Variations: Defence
                Animation: a blue shield overlaps the affected Medabot's arm
         Flow - deals damage to your Medabot during CRG/RAD (running to the
                center and back to the start during battle)
                Variations: Melt, Fire
                Animation: a fire is behind the affected Medabot
   Full Block - blocks all attacks directed at an ally, and doesn't receive any
                damage
                Variations: Full Block
                Animation: a silver shield overlaps the affected Medabot's arm
   Half Block - blocks a weak attack directed at an ally, but still receives
                damage from strong attacks
                Variations: Half Block
                Animation: a light blue shield overlaps the Medabot's arm
     Movement - Rate of Success down (miss more often)
                Variations: Bug, Virus
                Animation: a blue teardrop hovers behind the affected Medabot
         Stop - unable to move for a short period of time
                Variations: Freeze, Thunder
                Animation: the affected Medabot is covered with swirling lines
         Time - speeds up CRG/RAD, in other words the Medabot walks 2x faster
                Variations: Boost Chrg, Drain Chrg
                Animation: a green hourglass hovers in front of the affected
                           Medabot
      Useless - can't use a specific Medapart
                Variations: Impair
                Animation: an icon with a Medapart highlighted covered by a red
                           X hovers behind the affected Medabot

 2.6 Robattle
 ------------
  I've talked a lot about battles now, so I'll explain how to battle. In
Medabots battling is called Robattling. When you are challenged to a Robattle
you have two options - either accept the challenge, press A and choose what
Medabots to use, or decline by pressing START and using a Rubberobo Medal (if
you have some) to avoid the battle.
  Your mission, should you choose to accept it, is to win the Robattle. If you
win you will get one of the opponent's Medaparts. If you lose, the opponent
will get one of yours, or, if it was a boss battle, the game will end.
  When you accept the challenge you get to choose what Medabot(s) to use. You
can use up to 3 Medabots per Robattle. The first Medabot you choose will be the
Leader, and the other two will be Partners. This is important! If the leader
"dies" or ceases to function (if the armor of the Head Medapart reaches 0) the
Robattle is over. It works both ways, though, so the Robattle also ends if the
opponent's Leader ceases to function. It is generally a good idea to choose
Medabots with high Evade/Defense/Armor for the Leader position.
  Once you've chosen your Medabots the Robattle begins. Your Medabots start on
the left, and your opponent's on the right. When a Medabot reaches the center
it will perform the action you told it to do. This is where the Charge (CRG)
and Radiation (RAD) numbers really count. Charge is how long it takes to reach
the center, and Radiation is how long it takes to get back to the starting
place. Remember, lower numbers mean faster Medabots!

  Once the Robattle begins you will notice 6 icons near the bottom of the
screen. If you press LEFT or RIGHT you will rotate through these icons.

 The first icon is the Medapart icon, and looks like a small person. Press A
  and you will be given 4 options - UP to use the Head Medapart, LEFT to use
  the Right Arm, RIGHT to use the Left Arm, and DOWN to charge Medaforce.
 The second icon is Medaforce, and looks like the letters MF. This icon also
  has 4 options - UP to use Medaforce 1, LEFT to use Medaforce 2, RIGHT to use
  Medaforce 3, and DOWN to charge Medaforce. I'll talk more about Medaforce in
  a minute.
 The third icon is the Status icon, and is a magnifying glass. Choosing this
  option brings you to a screen that shows your Medabot and lists the Medal and
  parts the Medabot is equipped with. Press UP or DOWN to browse through your
  Medabots currently in the Robattle, or press L or R to switch between your
  Medabots and your opponents.
 The fourth icon is the Aim icon, shaped like cross-hairs. Choosing this tells
  what Medapart types the current Medabot aims at.
 The fifth icon is the Rotation icon, and looks like two arrows. This option
  takes you to the Rotation menu (the same screen I discussed earlier with
  the Medals). See the 2.4 Medapart Stats for more info.
 The sixth and last icon is the Auto icon, and looks like the word "Auto".
  Choosing this makes the Medabot automatically follow the rotation you
  programmed for that Medabot's Medal. Once you choose Auto you can switch back
  to manual (allowing you to choose the next action) by rapidly pressing the B
  button until you get control again. Pressing B won't work if your Medabot is
  confused, however. Also, the rotation is "turn" specific, which means if you
  set it up to use the Head, then Right Arm, and manually use the Left Arm
  first, then switch to Auto, the next action will be Right Arm, not Head.

  Battles are timed. Depending on the option you chose before you started
playing the battle will last for either 40, 30, or 20 seconds, or until you
defeat the leader. Time only counts when the Medabots are moving toward the
center or away from the center. Time does NOT count when you are deciding what
to do or when the Medabots are performing the actions you (or your opponent)
told them to do. If the timer runs out, the battle ends, and the Medafighter
with the most Medabots wins. If you both have the same amount of Medabots, then
the one with the most Medaparts wins. If, however, you have 3 Medabots and they
each only have a Head, and your opponent has 1 Medabot and that Medabot has all
4 Medaparts with full armor, I'm not sure, but I think the opponent would win.

 2.7 Abilities
 ------------
  First off, I'll explain Medaforces, since I've promised to a few times now...
  A Medaforce is a special ability unique to each Medal. Each Medal has 3
Medaforces, but you must level the Medal up to a certain level in order to
learn those Medaforces. I've already explained that, so on to new ground. You
use a Medaforce in battle by using the Medaforce icon. Before you can use a
Medaforce, you must meet two conditions. Number one, you must have learned that
Medaforce by leveling up, and number two, you must have a full Medaforce gauge.
The Medaforce gauge is displayed under the Medabot's name on the Robattle
screen. A full gauge is 80 points. Charging Medaforce adds 40 points, and
getting hit by an enemy adds 20. Certain things can influence the amount of
Medaforce gained, but you'll learn that later on. Once you have a full gauge
(80 points) use the MF icon and choose a Medaforce. If it says "MF Low!" then
you don't have a full gauge. If it says "Unmastered" then you don't know that
Medaforce yet. Also, Medaforces are UNBLOCKABLE, except for status Medaforces,
which won't affect some Medabots. Status Medaforces are treated just like any
other status.

  Now for Medapart abilities. Each Medapart has a unique ability, well, maybe
not so unique since many parts have the same ability... Anyway, the abilities
fall into 8 main categories, which are the 8 categories found on the Medals:
 - Strike
   a quick Grapple attack
 - Berserk
   a powerful Grapple attack, but you can't evade after using this ability, and
   usually has Chain Reaction
 - Defend
   defensive ability, used to block damage or protect allies
 - Heal
   used to restore HP (Armor) of Medaparts, bring back broken Medaparts, or
   revive dead Medabots
 - Shoot
   a quick ranged (Shot) attack
 - Aim Shot
   a powerful ranged (Shot) attack, but you can't evade after using this
   ability
 - Support
   aids allies
 - Interrupt
   cancels attacks, Medaparts, actions, and/or abilities
   or can do Strike, Berserk, Defend, Heal, Shoot, Aim Shot, or Support
   abilities/actions through Transform, an ability that changes the Interrupt
   part into another Medapart. Any action performed then is Interrupt (for
   instance, the part could change into Pipo Hammer, which would then do
   Interrupt action Hammer instead of Berserk action Hammer, but it would still
   have Chain Reaction)

  Now I'll try to explain the types of attacks/actions that fall within these
categories, and there are many:
     Action |   Type    | Description
------------+-----------+------------------------------------------------------
 Accel Chrg |  Equip*1  | Causes the Medabot to run faster during CRG/RAD phase
   Anti-Air |   Shot    | The Medabot shoots two long, thin missiles, deals
            |           | extra damage to Air-types
   Anti-Sea |   Shot    | The Medabot shoots one short torpedo, deals extra
            |           | damage to Sea-types
 Attack Clr |  Defend   | The (small) Medabot tosses out a ball that turns into
            |           | a long cylinder trap that cancels any Strike,
            |           | Berserk, Aim Shot, or Shoot attack the next enemy was
            |           | supposed to use
 AttkChange | Interrupt | The Medabot changes one of its parts (the one with
            |           | the AttkChange ability) into a random attack (strike,
            |           | berserk, shoot, or aim shot) part, uses that random
            |           | part, and changes the random part back into the
            |           | original part
AutoRecover |   Heal    | The (small) Medabot tosses out a ball that turns into
            |           | a heart, hovers behind the target Medabot recovering
            |           | Armor HP during CRG/RAD
       Beam |   Shot    | The Medabot gathers power, then blasts a blue beam at
            |           | the enemy, considered an Optic attack
 Boost Chrg |  Support  | The (small) Medabot creates an hourglass, causes the
            |           | Medabot to run faster during CRG/RAD phase
      Break |   Shot    | The Medabot creates a large spiky object and tosses
            |           | it up, it falls on the enemy dealing damage,
            |           | considered a Gravity attack
        Bug |  Grapple  | The Medabot rushes forward and stabs at the enemy
            |           | with a mosaic block effect, inflicts Movement status
            |           | which lowers ROS/Evade
 CancelBomb |  Equip*2  | Causes Bomb attacks against the Medabot to deal no
            |           | damage
 CancelGrav |  Equip*2  | Causes Gravity attacks used against the Medabot to
            |           | deal no damage
CancelOptic |  Equip*2  | Causes Optic attacks against the Medabot to deal no
            |           | damage
  Chain Gun |   Shot    | The Medabot shoots four small bullets at the enemy
     Change | Interrupt | The Medabot changes one of its parts (the one with
            |           | the Change ability) into a random part, uses that
            |           | random part, and changes the random part back into
            |           | the original part
   CntrAttk |  Defend   | The (small) Medabot tosses out a ball, it turns into
            |           | a punching glove, and the targeted Medabot gets a
            |           | glove floating in front of them, and will reflect
            |           | (bounce back and not take damage from) a powerful
            |           | attack, but weak attacks still hurt
    Conceal |  Support  | The (small) Medabot is momentarily covered by a dome,
            |           | increases Evade
  Confusion | Interrupt | The (small) Medabot tosses out a ball, which creates
            |           | a sonic soundwave around the affected Medabot,
            |           | causing small questionmarks to float over the
            |           | affected Medabot's head, which makes the Medabot
            |           | confused
 DEF Change | Interrupt | The Medabot changes one of its parts (the one with
            |           | the DEF Change ability) into a random Defense part,
            |           | uses that random part, and changes the random part
            |           | back into the original part
    Defence |  Defend   | The (small) Medabot tosses out a blue shield, then a
            |           | blue shield floats in front of them, and they will
            |           | protect other Medabots that are targeted, but still
            |           | take damage
    Destroy |  Grapple  | The Medabot attacks an opponent and deals Chain
            |           | Damage, only affects Medabots facing away
 Drain Chrg | Interrupt | The (small) Medabot tosses out an hourglass that
            |           | causes the affected Medabot to be afflicted by the
            |           | Bind status, slowing down CRG/RAD, while at the same
            |           | time the first Medabot becomes afflicted by the Time
            |           | status, speeding up CRG/RAD
       Fire |  Grapple  | The Medabot runs forward and stabs the enemy, hitting
            |           | them with fire and causing the Flow status, which
            |           | deals damage during CRG/RAD
 Force Bind | Interrupt | The (small) Medabot creates music notes that swirl
            |           | outward, seals/unseals ALL Medaforces
 Forcedrain | Interrupt | The (small) Medabot tosses out a glass that drains an
            |           | opponent's Medaforce, then returns to the first
            |           | Medabot and gives that Medabot the drained Medaforce
     Freeze |  Grapple  | The Medabot runs and jumps, smacking the enemy and
            |           | hitting them with a large ice crystal, inflicts Stop
            |           | status
 Full Block |  Defend   | The (small) Medabot tosses out a silver shield, then
            |           | a silver shield floats in front of them, and they
            |           | will protect other Medabots that are targeted, and
            |           | take no damage while protecting, but take damage if
            |           | they are targeted
  Grap Trap |  Defend   | The (small) Medabot tosses out a ball that turns into
            |           | a long cylinder with spikes on it, hurts Medabots
            |           | using Strike or Berserk actions
 Half Block |  Defend   | The (small) Medabot tosses out a light blue shield,
            |           | then a light blue shield floats in front of them, and
            |           | they will protect other Medabots that are targeted,
            |           | and take no damage from weak attacks, but still take
            |           | damage from strong attacks
     Hammer |  Grapple  | The Medabot runs and jumps, smacking the enemy
 HealChange |   Heal    | The Medabot changes one of its parts (the one with
            |           | the HealChange ability) into a random healing part,
            |           | uses that random part, and changes the random part
            |           | back into the original part
       Hold |  Grapple  | The Medabot runs and jumps, smacking the enemy and
            |           | putting a web on them, inflicts Bind status which
            |           | slows down CRG/RAD
     Impair | Interrupt | The (small) Medabot tosses out a portrait of a
            |           | Medabot, with one part highlighted, and an X covers
            |           | the portrait, causing the Medabot to not be able to
            |           | use that Medapart
 ItrpChange | Interrupt | The Medabot changes one of its parts (the one with
            |           | the ItrpChange ability) into a random Interrupt part,
            |           | uses that random part, and changes the random part
            |           | back into the original part
      Laser |   Shot    | The Medabot gathers power, then blasts a thin yellow
            |           | beam at the enemy, considered an Optic attack
       Melt |  Grapple  | The Medabot runs and jumps, smacking the enemy and
            |           | splashing red liquid on them, inflicts Flow status
            |           | which deals damage during CRG/RAD
    Missile |   Shot    | The Medabot shoots two short, thick missiles at the
            |           | enemy, considered a Bomb attack
     Napalm |   Shot    | The Medabot shoots one missile up at an angle, the
            |           | missile falls on the enemy, considered a Bomb attack
 No Defense | Interrupt | The (small) Medabot tosses out an icon of a Medabot
            |           | holding a shield, and an X covers the icon, making
            |           | the afflicted Medabot unable to defend, even if they
            |           | use Defend actions
  No Escape | Interrupt | The (small) Medabot tosses out a running person icon,
            |           | an X appears and hits the icon, afflicted Medabot
            |           | can't evade
      Press |   Shot    | The Medabot creates a large round object and tosses
            |           | it up, it falls on the enemy, considered a Gravity
            |           | attack
   Pushover | Interrupt | The (small) Medabot throws a banana at an enemy,
            |           | does very little damage, erases orders
 Rapid Chrg |  Support  | The (small) Medabot creates an hourglass, causes self
            |           | or an ally to immediately run to the center or side
            |           | of the battlefield
 Reactivate |   Heal    | The (small) Medabot creates small angel and pushes it
            |           | into the dead Medabot, reactivating it with the same
            |           | parts it had before it was deactivated, and the
            |           | reactivated Medabot continues to do whatever you told
            |           | it to do before it was deactivated
   Recovery |   Heal    | The Medabot creates a star and pushes it into the
            |           | targeted Medabot, healing Armor of hurt Medaparts
     Repair |   Heal    | The Medabot creates a star and pushes it into the
            |           | targeted Medabot, bringing back destroyed Medaparts
      Rifle |   Shot    | The Medabot shoots one large bullet at an enemy
  Sacrifice |   Shot    | The Medabot raises its arms, creates a ghost and
            |           | pushes it into the enemy, destroys own Medapart
      Scout |  Support  | The (small) Medabot uses a green beam, increases
            |           | Power and ROS for self/allies
  Shot Trap |  Defend   | The (small) Medabot tosses out a ball that turns into
            |           | a long strip with axe-heads in it, hurts Medabots
            |           | using Shoot or Aim Shot actions
  Stability |  Equip*3  | Protects the Medabot from status changes (good/bad)
            |           | by being equipped, when used in battle the (small)
            |           | Medabot tosses out a glass that purifies (removes
            |           | statuses from) an ally
 Strengthen |  Equip*4  | Increases Power and ROS of all attacks when equipped
      Sword |  Grapple  | The Medabot runs forward and stabs the enemy
  Team Form |  Defend   | The (small) Medabot tosses out a ball that turns into
            |           | 3 gun turrets, enters into Team Form
 TeamAttack |  Defend   | The Medabot creates 4 small colored balls, tosses
            |           | them up, they fall onto 4 gun turrets pointed at the
            |           | enemy, but needs Team Form to work
    Thunder |  Grapple  | The Medabot runs forward and strikes the enemy with a
            |           | lightning type attack that causes yellow swirly lines
            |           | to appear on the target Medabot, causing the Stop
            |           | status
  Use Drain | Interrupt | The (small) Medabot tosses out a large bubble that
            |           | drains the amount of uses of an opponent's head
            |           | Medapart and gives those uses to the originating
            |           | Medabot
      Virus |  Grapple  | The Medabot runs and jumps, smacking the enemy and
            |           | splashing them with purple liquid, inflicts Movement
            |           | status which lowers ROS/Evade
       Wave |  Grapple  | The Medabot runs forward and splashes the enemy,
            |           | inflicts Bind status which slows down CRG/RAD
  A quick note - Grapple actions are Strike and Berserk, and Shot actions are
Shoot and Aim Shot.
  Equip*1 = Support, works simply by equipping
  Equip*2 = Interrupt, works simply by equipping
  Equip*3 = Heal, works simply by equipping, but also has a second use when
            used as a weapon in battle
  Equip*4 = Defend, works simply by equipping

 2.8 Vehicles
 ------------
  The only other thing I feel needs explaining is Vehicles. As you progress
throughout the game you will get 4 vehicles. Three of the vehicles require
specific Medabots to use, and one requires you to pass a certain point in the
game before you can use it. You should notice the Vehicle option when you open
the menu (the menu with Medawatch, Item, Vehicle, and Save). To use a vehicle,
just go to the Vehicle menu, select the Vehicle you want to use, and press A.
If the icon is grayed out (not displayed in color) then you can't use that
vehicle. There are a few reasons why that could be:
 - The area you are at doesn't allow vehicles.
 - You are already on a different vehicle, just get off it first by selecting
    it again.
 - You don't have the complete Medabot built, just go build it
  If at any time you lose the parts for you vehicles, you can go to the Medabot
Research Lab and buy the parts. They cost quite a bit of money, so try not to
lose them. Oh, the Lab is the building you start the game in, the one with Dr.
Aki and his granddaughter Nae. The scientists who sell the parts are the three
at the long control panel in the room right before Dr. Aki's. They only sell
the parts after you get the initial vehicle, though.

  The four vehicles are as follows:
 Mini S. Wheel - Landmotor Medabot, a car, use almost anywhere to drive around
                 Notes: no random Robattles while on Landmotor
 Silver Locket - Necklace locket/rocket, allows you to travel back in time
                 Notes: must beat the game to use this item
 Wings of Wind - Femjet Medabot, a jet, use to fly to most places on the map
                 Notes: a quick take off/drop off vehicle, can't use to just
                        cruise around the world at high altitudes... oh well
     Periscope - Aquamar Medabot, a submarine, lets you swim if there is water
                 Notes: you can swim anywhere there is water, even inside
                        buildings that contain water

 2.9 Saving
 ----------
  Oh, that reminds me, the Save option can be a tiny bit confusing to first
time players, and very frustrating to long time players. When you choose Save,
the game, in all its wisdom, asks if you wish to overwrite. So if you want to
save you will need to select Yes twice. Also, the default option is No, so you
actually have to select Yes. I wish they hadn't done that, it makes saving in a
hurry difficult...
  As for when to save, I recommend anytime you get a new Medapart, a Medal
levels up, or you win a boss battle. Also, anytime I add SAVE NOW to my
walkthrough you should read ahead and see why, I usually have a good reason.

=============
3 Walkthrough
=============
  Before I begin, I need to make sure you understand a few abbreviations I'll
be using in my walkthrough. They are as follows:
 CRG - The Charge value of arm Medaparts, how long it takes to do an action
 HP  - Health Points, the amount of Armor a Medapart has
 LVL - Level, the level of the Medal
 MF  - Medaforce, the super move of the Medals, learned at lvls 10, 30, & 60
 RAD - The Radiation value, how long it takes to recover from an action
 ROS - The Rate of Success of Medaparts, the accuracy

 3.1 Riverview City
 ------------------

  3.1a A Rare Medabot
  """""""""""""""""""
  You start off in the Medabot Research Lab. After a short dialog you gain
control of your character. Head up through the door and then head left. You
will enter a small room with a balding scientist named Dr. Aki. Talk to him,
then name your character. For the sake of this guide the main character will be
called Ikki. Dr. Aki then tells you to visit his granddaughter, Nae. Leave Dr.
Aki's room and walk up. A scientist blocks the door, but if you talk to him he
will move and let you through because Nae will make him.
  Follow Nae through the door. Nae will explain a few things about Medabots,
and then you can run around and do as you please. Talk to everyone (or don't,
it doesn't really matter), then leave. The exit is down from where you
originally started. If you like you can visit the Medabot Museum next door, but
you don't have to.
  After checking the time Ikki decides to rush home. His house is in the
bottom-right corner of town, and isn't too hard to find. Just look for the blue
house with a red roof and brown trimwork. Head inside and Ikki will rush
upstairs. When you regain control walk up to the TV and press A. The local
Medabot station, Medabots Weekly, will demonstrate how to build a Medabot using
the version specific Medabot. This means Rokusho players learn how to build
Rokusho, and Metabee players learn how to build Metabee. After the show Ikki's
mom will turn off the TV, scold Ikki, then tell him to run to the store and buy
some Spice-A-Roni. She gives him $50 and sends him on his way ($50?? This must
be some expensive food!). You can watch a video of Medabots Weekly by turning
on the TV again, but you won't see anything this time... Anyway, go downstairs
and leave the house.
  Move up and find a gray building with a pink and blue pattern around the top,
and a big spinning sign. It is directly up from Ikki's house. Enter the store
and watch a young man get chewed out by an angry older guy. After the older guy
(the boss) leaves, talk to the young man. He'll sell you a Medabot instead of
Spice-A-Roni. For just $49.80 you get 4 Medaparts and a male Tinpet. The parts
you get are version specific, either Rokusho or Metabee parts. When you leave
the store Henry will say a few words that add to the plot...
  Run home and try to explain to Ikki's mom what happened. She'll send him to
his room. Once there Ikki will build the Medabot. After a brief moment he'll
realize something is missing... The screen fades out and shows a man running
towards Ikki's house. That man is Ikki's Dad. Then a weird guy will start
talking. He introduces himself as the Phantom Renegade. You'll see this
character a lot throughout the game... This time he gives Ikki's Dad a Medal
(either Kuwagata/Rokusho or Kabuto/Metabee). He then commands Ikki's Dad to
give it to Ikki, and leaves as mysteriously as he appeared.
  The scene then switches to Ikki's bedroom. Ikki's Dad (hereafter just called
"Dad") enters the room and notices the Medabot. After pointing out the obvious,
that Medabots only work with Medals (hence the "Meda" part of Medabot), Dad
puts the Medal in the Medabot, then gives you a Medawatch. Now you get to name
the Medal. It would probably be a good idea to SAVE the game now.

  3.1b Robattles Galore
  """""""""""""""""""""
  When you leave your house a girl will stop you and take a photo. She is
Erika, the local school reporter. After a little small talk she challenges you
to a Robattle. If you need help Robattling see the Basics section at the
beginning of this walkthrough. This is one of the few Robattles where you won't
win a Medapart if you win the Robattle (or lose a Medapart if you lose the
Robattle). At this time, the only Medabot you can use is Rokusho/Metabee. Erika
is using her favorite Medabot, Brass. For a more detailed strategy (well, it is
the same strategy, actually, but it has stats for Brass) see my Medabots:
Rokusho/Metabee Secrets, Sidequests, and Supplemental Info Guide's section 3
Boss Strategies. Anytime there is a boss battle check the Boss Strategies
section in that guide for detailed stats and helpful strategies.

  <<<Boss Battle: Erika>>>
[  Medabot: Brass                  ]
[    Medal: ?                      ]
[Abilities: Scout, Rifle, Chain Gun]

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Start the Robattle by using Support action Scout (the Head), then follow up
with Berserk action Hammer (the Left Arm). Brass should lose in no time. If you
lose your Left Arm, the Pipo Hammer, use the Right Arm's Strike action Sword
instead. This battle is very easy.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Start the Robattle by using Shoot action Missile (the Head), and continue
until you run out of uses. When that happens, use the Aim Shot action Chain Gun
(Left Arm) instead. If you lose that arm, or you miss, use the Shoot action
Rifle (Right Arm) instead.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

  Congratulations, you've just finished your first Robattle. After the Robattle
Erika remembers about a contest at the school. Follow her to find a big
building. This is the school. DON'T ENTER YET!!! Save first, because you'll
have the first of many unfair Robattles just after you enter.
  After saving enter the building. You'll appear in a schoolyard, and Ikki will
walk up to Erika. After a few questions about the contest you're able to walk
around. Head up and you'll notice three people grouped together. Behind them is
a sign that says 12-07. The spiky haired guy on the left is Spyke, a computer
whiz. The guy on the left wearing the red hat is Sloan, who is obsessed with
laundry. The girl in the middle is Samantha, the leader of the Screws and a
somewhat bossy girl. Now that you know who the Screws are you will be given the
option of Robattling them. Choose Yes and the fun begins. The first opponent is
Sloan.

  <<<Boss Battle: Sloan>>>
[  Medabot: Totalizer]
[    Medal: Tortoise ]
[Abilities: Laser    ]

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Start the Robattle by using Scout, then follow up with Hammer. Sloan's
Totalizer shouldn't hurt you too much, he'll just get in one hit (if you don't
break the part he was gonna use). If you lose, it is Game Over, so try to win,
okay?
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Start the Robattle by using Chain Gun. After you destroy the feet, or when
you get them weak (under 20 HP) switch to Missile until you run out. Then go
back to Chain Gun, or use Rifle if you don't have your Submachinegun arm
anymore. If you lose, it is Game Over, so try to win, okay?
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

  After defeating Sloan you will win one of his parts. Then it is time to face
the next opponent, Spyke, and all without being able to save. That is what
makes this so tough.

  <<<Boss Battle: Spyke>>>
[  Medabot: Cyandog]
[    Medal: ?      ]
[Abilities: Rifle  ]

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Start the Robattle by using Scout, then follow up with Hammer. If you lose
your Left Arm, use Sword instead. Cyandog is faster than Totalizer, but far
less powerful. Just keep Hammering him and he should fall. This battle is
actually easier than the first.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Start with either Chain Gun or Missile. Continue using either, or alternating
between the two. Cyandog is faster than Totalizer, but less powerful, and
should die pretty quick. This battle is actually easier than the first.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

  After beating Spyke you get another new part, and find out you have yet
another Robattle ahead of you, still without being able to save. The leader of
the Screws (yes, that is actually the name of their group) is next, Samantha.

  <<<Boss Battle: Samantha>>>
[  Medabot: Peppercat]
[    Medal: Queen    ]
[Abilities: Thunder  ]

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Start the Robattle by using Scout, then follow up with Hammer. If you lose
your Left Arm, use Sword instead. Watch out for Peppercat's Thunder (although
there is nothing you can do), it will cause your Medabot to Stop momentarily.
Sometimes momentarily means a long time, sometimes it doesn't. Keep trying,
you'll win eventually.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Start the Robattle by using Missile, and continue until you run out of uses.
At that point the Robattle should be over, if not just use Rifle. Watch out for
Peppercat's Thunder (although there is nothing you can do), it will cause your
Medabot to Stop momentarily. Sometimes momentarily means a long time, sometimes
it doesn't. Keep trying, you'll win eventually.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

  After you finally defeat Samantha, and get yet another new part, SAVE YOUR
GAME! You don't want to go through that again (I hope - you're a sicko if you
do). After winning you'll notice you can equip Rokusho/Metabee with 2 of the 3
parts you won, but not the one you won from Samantha. This is because
Samantha's part is a FEMALE part, only compatible with female Tinpets. You
obviously don't have a female Tinpet yet, so just hold onto the part for future
use.

  3.1c Riverview Public School
  """"""""""""""""""""""""""""
  Anyway, after the fight Erika will comment on the Robattles, and then the
Screws will play nasty and start a 3 on 1 Robattle. Fortunately for you, this
isn't an actual Robattle, and your Medabot will end things very quickly. Admire
the cool cutscene for a moment, then press A to continue. When it is all over
Erika talks on and on about your Medabot (and says some not so nice things
about you), then she runs off. Walk around the school and encounter a few
random Robattles. Try to earn all the parts of the 3 random Medabots here.
  Oh, I guess I should list the random Medabots, shouldn't I? Hmmm, from now on
the list will be at the beginning of each sub-section, okay? I list the Medabot
(or group of Medabots if more than one are in the Robattle), the Medabot's
Medal(s) (just so you know what Medaforces will be used against you), and each
individual Medapart. The layout will be like this:

 Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs
 (for no partners, single Medabot battles)

 Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs
 Partner Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs
 (for one partner, two Medabot battles)

 Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs
 Partner 1 Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs
 Partner 2 Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs
 (for two partners, three Medabot battles)

 Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs
 x2
 (if the Robattle has 2 of that Medabot)

  Why list the Medal? After a certain point in the game your opponents will
start using Medaforces. If you know the Medal the Medabot is using, you will
know what Medaforces that Medabot can use. That's why I list the Medal. I list
each part so you know if you have them all or not. Anyway, here is the list for
this sub-section:

~~Robattles:~~
 Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav

 Kintaro (Cat) - Sumo Press, Light Axe, Great Axe, Kinta Leg

 Krosserdog (?) - Head Cannon, Aim Rifle, Battle Rifle, Howzer

~~Battlefields:~~
 Forest (inside the school) - use Two Legged Medaparts
 Plain (in schoolyard) - use Two Legged Medaparts

  After listing the Robattles and Battlefields I'll usually have a brief
paragraph about the Medabots or battlefields, just so you know what you're
getting into. This time there isn't much to say, other than Krosserdog is very
rare, and hard to find. It has been my experience that he appears roughly 10%
of the time...
  If nothing else at least collect the Great Axe and Kinta Leg, both are good
to have. The Great Axe is a fast Berserk type weapon that has Chain Reaction,
and the Kinta Legs are great for forests and plains, the battlefields you'll
find in the school. Don't ask why the school is a forest, I don't know...
Probably because your Medabot started with Two-Legged legs, which are best on
Forests and Plains... Anyway, find the parts and try to level your Medal up to
at least level 10. When you do it will change shape (the image on the Medal
will change) and you will gain your first Medaforce.
  As you run through the school be sure and visit the classrooms. If you need
Robattle tips check the flowerpot on the bookshelf near the chalkboard in each
classroom. There are four on each floor, in case you are wondering. There are
three people in the school who will challenge you to a Robattle:
  Boy - Kintaro, found in the top-left classroom on the first floor
  Boy - Kintaro, found in the bottom-right class on the second floor
  Teacher - Tankar, found in the teacher's lounge (the man in the brown suit)

 Tankar (?) - Victory Armor, Vulcan, Gatling Gun, Armor Car
 x2

  A brief word about the Tankar battle - there are two Tankar Medabots, and
they are super slow in this battlefield. You shouldn't have any problems at
all. I personally suggest getting the Head Medapart, but you can get whatever
part you want (read ahead and you'll see how valuable the head part is!).
  When you are content with your Medapart collection, and after you have talked
to Erika, leave the school.

  3.1d Time for Tickles
  """""""""""""""""""""
~~Robattles:~~
 Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav

 Kintaro (Cat) - Sumo Press, Light Axe, Great Axe, Kinta Leg

 Krosserdog (?) - Head Cannon, Aim Rifle, Battle Rifle, Howzer

~~Battlefields:~~
 Forest (inside the school) - use Two Legged Medaparts
 Plain (in schoolyard) - use Two Legged Medaparts

  The Robattles and battlefields are the same as the previous section.
  It seems there is a Medabot tickling girls, and it is your job to find out
who that Medabot is. As you leave the school you will hear barking and then see
a girl. Salty, Ikki's dog, runs up followed by a girl named Karin. After a
little small talk Karin will leave. Now you can run all over town doing as you
please, although that means doing very little at this point.
  Your first stop should be back at the Lab. It is located above and to the
right of the school. Head to Nae's room and talk to her. She will congratulate
you on getting a Medabot and give you a gift. The gift is your second Medal!
Head into the room on the right and choose one of the six Medals for your very
own. Don't worry, you'll come back five more times and eventually get all six.
From left to right and top to bottom the medals are:

  Bat        Kappa   Mouse
  Chameleon  Rabbit  Monkey

  Check the Medals sub-section under the Medabots section for details on each
Medal. The choice is up to you. I personally chose the Chameleon Medal because
I wanted a Medal with Berserk, Shoot, and Support stats. You can go back to the
school and build up your second Medal's level if you like (but only if you
switch the Medal your Tinpet has equipped) - I personally don't, yet. Also, if
you have a lot of duplicate Medaparts you could sell some and buy some
Medaparts from the store. The store is the building you went to looking for
Spice-A-Roni, where you got Rokusho/Metabee instead... Check my Medabots:
Rokusho/Metabee Secrets, Sidequests, and Supplemental Info Guide's Shop section
for what this store (Hopmart) sells. Note that at this time only the first two
Medabots listed are available.
  I would recommend buying some of the Jorat Medaparts, since they all use
Scout, an ability that will come in VERY handy. You could skip buying anything
if you like, since you can find these parts later on through random enemies.
  Once you have all the parts you want, head to the warehouse. This is the
top-left building. Erika will walk up and ask you to help - it seems a
Medafighter from the neighboring town is wreaking havoc in the school. After
she leaves you should go back to the school.
  NOTE - The same three Medabots and same two battlefields can be found at the
school again.
  As soon as you enter the schoolyard, you will see this new Medafighter. The
Screws are also there, boasting as usual. After a few heated words a 3-on-1
Robattle takes place and the Medafighter wins. Shocked, the Screws revert to
plan B, run away and hide. After everyone else enters the building you will
regain control of Ikki. If your Kuwagata/Kabuto Medal isn't level 10 yet, level
it up to level 10. If you need to level up please do so in the courtyard or the
first floor of the building, but NOT the second floor. Once you are content
with your Medal's level, walk upstairs.
  Before doing ANYTHING upstairs, SAVE YOUR GAME. A serious Robattle lies
ahead. You will battle the Medafighter that took on all 3 Screws at once and
won. Your first Medaforce (learned at level 10) will help in this battle. The
Medafighter's name is Koji, and his Medabot is different depending on the
version you are playing. He has either Sumilodon or Warbandit. Metabee players
will fight Sumilodon, and Rokusho players face Warbandit.
  Once you decide you are strong enough to take on Koji, talk to Erika, then
head down. After a few brief words the Robattle will start.

  <<<Boss Battle: Koji>>>
[  Medabot: Warbandit                    / Sumilodon               ]
[    Medal: ?                            / Cat                     ]
[Abilities: Boost Chrg, Rifle, Chain Gun / Shot Trap, Sword, Hammer]

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Start the Robattle by using Scout, then follow up with Hammer. If you lose
your Left Arm, use Sword instead. Warbandit likes to start off with his Boost
Chrg ability, which makes him faster, but usually doesn't help him win at all.
You shouldn't really have any problems with this Robattle. Oh, anytime your
Medaforce gauge fills up use your Medaforce. In case you don't know, the red
bar beneath your Medabot's name, to the left of the icons, with the numbers
0/80 above it is the Medaforce gauge. When it is completely red and says 80/80
then it is full, so use your Medaforce (the MF icon, top option, #1). Warbandit
is the easiest of Koji's Medabots.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Start the Robattle by using Chain Gun, then use Missile until you run out. At
that point the Robattle should be over, if not just use Chain Gun or Rifle.
Sumilodon likes to start off with his Shot Trap ability, which will deal damage
to you anytime you use Shoot or Aim Shot actions, but you can still win, so
don't panic. You shouldn't really have any problems with this Robattle. Oh,
anytime your Medaforce gauge fills up use your Medaforce. In case you don't
know, the red bar beneath your Medabot's name, to the left of the icons, with
the numbers 0/80 above it is the Medaforce gauge. When it is completely red and
says 80/80 then it is full, so use your Medaforce (the MF icon, top option,
#1). Sumilodon is the hardest of Koji's Medabots, but still easy.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

  I hope you saved before the Robattle, just in case you lose... After winning
you will see a short cinematic involving Koji, Ikki, Erika and Karin (yes, the
"cute" girl that was with Salty, your dog). After a few lines of conversation
you finally regain control. Now you should definitely SAVE again. Erika wanted
you to go to her house, so get moving.
  Exit the school and run right. Erika's house is on the right, between the
shop and Ikki's house. It isn't too hard to find. If you get lost just check
the mailboxes on the houses (by standing in front of the mailbox and pressing
A). Enter Erika's house and talk to her. She comes up with a brilliant idea, a
disguise for Ikki. Yes, he is supposed to wear... a skirt!? I totally agree
with what Ikki says for this... For some guys, this is a chance to live your
wildest fantasies. For the rest of us guys, this is embarrassing and shameful.
You girls quit laughing, this is serious! Anyway, I thought this was just a
skirt, but it appears to be a shirt and hair bows too... Reminds me of an old
NES classic, Star Tropics... *Sigh* You just got your first disguise, and you
will get many more as you play (and all but three of those are also girls
clothes... how disgraceful). Walk outside.
  A Medabot walks up and says some things to make Erika VERY mad. Hahahahahah!
That's what you get for making Ikki wear this skirt! Hahaha... back to the
guide. After the long chase scene head left and up, and enter the warehouse.
SAVE again, you have a boss battle ahead. Walk up and you will find the Medabot
again, and a... Rubberobo??? I've seen stupid costumes before, but this is by
far the stupidest... Anyway, the Rubberobos are the "enemies" of this game, the
evildoers plotting to take over the world, one tickled girl at a time. Or
something like that. To complicate matters Karin shows up. After she
compliments you on your costume (aghhh!, that girl needs serious help!) Ikki
walks forward, and the Rubberobo mistakes him for a cute girl (he needs help
too!). The Medabot tries to tickle him, but a Robattle ensues instead.

  <<<Boss Battle: Rubberobo A>>>
[  Medabot: Foxuno       ]
[    Medal: Cat          ]
[Abilities: Break, Sword ]

  Do I really need to list a strategy? It should be obvious by now... This guy
is similar to Kintaro, but not as powerful, so he's no problem at all, just use
the standard tactics and you'll be fine.

  Winning the Robattle will give you a Medapart and a Rubberobo Medal. That
medal isn't a Medabot Medal, it is a different sort of medal. When a battle
starts (as long as it isn't a Boss Battle) you can press START and choose to
use a Rubberobo Medal to avoid the Robattle. But it will use up the Rubberobo
Medal, so you can only do that if you have some. Use them wisely...
  After the Robattle Karin leaves and Ikki hides, then the Select Corps.
arrives. The leader is a bit chubby and LOVES taking credit for others' work,
so he takes the Rubberobo into custody and takes all the credit. Afterwards
another man walks in, looks around, and leaves, then Ikki comes out and decides
to give the skirt back (finally!!!). Before leaving, though, walk up and left.
Notice the boxes arranged in a kind of ) ( pattern in the middle on the floor.
Check the top-left box for a Medal:

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Snake Medal, a Medal compatible with Movement parts. It starts with a high
Strike and Berserk, medium Heal, low Defend and Support, and nothing on
everything else. With the extra Defend, Heal, and Support, this is one of the
better early Medals. If your equipped Medal was high enough in level this one
might start with a Medaforce already mastered...
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Tortoise Medal, a Medal compatible with Optic parts. It starts with a high
Shoot, low Strike, Heal, Aim Shot, and nothing on everything else. This is a
good ranged Medal early on, with Strike for backup. If your equipped Medal was
high enough in level this one might start with a Medaforce already mastered...
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

  Congratulations, you have ended the tickling terror once and for all. Exit
the building.

 3.2 Mt. Odoro
 -------------

  3.2a Mt. Odoro Pond
  """""""""""""""""""
  Head back to Erika's house. You won't be able to enter any other buildings
right now, since Ikki is ashamed of the skirt costume (and rightly so!). Once
back at Erika's, Ikki will try and give back the skirt, but Erika will insult
him and insist he keep it. Then Erika will tell Ikki to come to school; then
she leaves. Follow her out and go back to school.
  Stroll up to the 2nd floor and find Erika. Along the way you can learn about
a ghost in Mt. Odoro, if you chat with the students. Sounds kinda creepy... Oh,
you'll have the same three Medabots to Robattle in the school, as always. After
finding and talking to Erika, leave the school. In the schoolyard you'll find
the Screws and a group of students. Ikki will automatically walk over and stand
with the students to hear the speeches. After more boasting, and a few greedy
words, the Screws will leave, then the students will leave. Erika shows up and
cons Ikki into going to Mt. Odoro as well, so you might as well listen and go.
Erika gives you a Town Map, which you can use through the Items menu. The map
shows all the different places you will visit (actually, just most, some places
haven't appeared yet...).
  Leave the school and make your way back to your house. Ikki will explain
about wanting to go to Mt. Odoro on a picnic with Erika, and his Mom takes it
the wrong way. Ikki becomes embarrassed and heads upstairs. Ikki wants to bring
something with him, so we need to find something... Walk over and check (talk
to) the bookshelf. You'll get a Penlight, an item that lights up dark areas.
Try to go back downstairs and Dad will come up. He will present you with a
lunch (at least Mom fixed a lunch for Ikki to take with him, even if she did
think it was a date) and a present, a new male Tinpet. Now you can use 2
Medabots in battle! Then Dad leaves. Before doing anything else deck out your
new Tinpet with Medaparts and a Medal. Leave your house and prepare for new
territory.
  If you want, you can switch Rokusho/Metabee out for your other Medal and
level it up some at the school, but I'd just as soon do that after you enter
Mt. Odoro. Also, keep Rokusho/Metabee put together for this next challenge.
Walk up and you'll notice the woman who used to guard the top exit (in the top
center section of town) is now gone. SAVE NOW!!! As soon as you enter Mt. Odoro
(the next area) you will face a Boss Battle. Before you go there, though, I'd
suggest equipping the Victory Armor head (won from the Tankar battle) if you
have it.
  As soon as you enter Mt. Odoro you'll notice Erika. She wants to "warm up" so
prepare for a Robattle. She'll have a second Medabot to help her out this time.

  <<<Boss Battle: Erika>>>
[  Medabot: Brass                  ]
[    Medal: ?                      ]
[Abilities: Scout, Rifle, Chain Gun]
[  Medabot: Pretty Prime             ]
[    Medal: Ninja                    ]
[Abilities: CntrAttk, Freeze, Defence]

  The same strategy as the first battle won't work, since you have a second
Medabot. Be sure and use BOTH of your Medabots (you did make a second one,
right?). Have Rokusho/Metabee follow the same strategy as before, and the
second Medabot use whatever attack actions you gave it. For Rokusho versions
I'd suggest Aim Shot or Berserk actions, and for Metabee versions I'd suggest
the same, plus Scout. You can only have Scout at this point in Metabee if you
bought some Jorat parts from the store.
  Start off with Scout (if you have it), then use Hammer/Missile/Chain Gun or
whatever you have until the battle ends. If you miss, use Scout again. If
you equipped the Victory Armor head, Pretty Prime's Freeze won't affect that
Medabot. When you win you'll get a Medapart. I highly recommend trying to get a
Pretty Prime Medapart, although you won't be able to use any part you get just
yet... Trust me, you want a Pretty Prime part.

  Once the warmup is over Koji and Karin show up. After a brief dialogue Erika
will join you and follow you around. You'll still be Robattling by yourself,
though. Too bad. Anyway, hike up and right. Oh, before I go any farther, I'd
better list the Medabots and fields, shouldn't I?

~~Robattles:~~
 Floro (Jellyfish) - Sun-Beam, Go-Up, Rise-Up, Stem-Up
 x2

 Kintaro (Cat) - Sumo Press, Light Axe, Great Axe, Kinta Leg
 Dr.Bokchoy (Mouse) - Search Radar, Point Radar, Cut Radar, Chairly

 Octoclam (Squid) - Hatchin, Catch, Twist, Swick
 Sharkkan (Bear) - Power Driver, Plus Driver, Minus Driver, Smacker

 Poison Copy (Phoenix) - Scorpion Dog, Scorpion Cat, Scorpion Rat, Zigzag

~~Battlefields:~~
 Rock - use Multi-Legged Medaparts (don't worry, you'll get some here)

  Before going anywhere I'd suggest equipping one of your Medabots with the
Victory Armor head if you have it. Doing so will protect that Medabot from Flow
damage, an attack Poison Copy has. Also, if nothing else, pick up a Sun-Beam
(Floro head), preferably two, so you can keep one, and trade one later on.
  One boy here mentions something being in a tree as you travel up. Yes, there
is actually something in a tree. Stand at the bottom-left of the bottom tree of
the group of trees near the top of the screen. The tree I'm talking about is
next to a row of small bushes. If you stand in the right spot and examine
(talk) to the tree Ikki will ask if you want to kick it. Say yes and a
Rubberobo will fall out. He will challenge you to a Robattle as payback for
waking him up. His Medabot is as follows:

 Magdosnake (Snake) - Cobrara, Changer, Snakebite, Slither

  Now for strategy - just hit him with anything. This guy is no problem,
especially since you have two Medabots and he only has one. Magdosnake will use
a Venom attack which will lower ROS/Evade, so you should equip the Victory
Armor head if you have it. Once you win the Rubberobo runs off.
  If you talk to the boy again he will ask the same question, and you can kick
the tree again. All that happens this time is a caterpillar falls on Erika...
Anyway, now just head up and right. As you pass a lone boy in the trees he will
challenge you to a Robattle.

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  This boy is using a Starpeda Medabot. Here are the parts:
 Starpeda (Cat) - Hamster Bite, Starnet, Blaze Shield, Starfish
  He is only using one Medabot, though, so this should be very easy. Start off
with Rokusho's Scout and have the second Medabot use any type of attack, then
hit him with any Berserk or other attack with Chain Reaction.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  This boy is using a Toybox Medabot. Here are the parts:
 Toybox (Bear) - Toymander, Blast Rod, Yo-Yo, Kendama
  He is only using one Medabot, though, so this should be very easy. Start off
with Metabee's Chain Gun and have the second Medabot use Scout (if you have
it), then hit him with any Berserk or other attack with Chain Reaction.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

  Once the Robattle is over head right and stop at the sign. Examine it, and
Erika agrees to pay for you to go, so why not go? You end up on an island with
4 chests. Open them all for:
  [1]Empty    [2]Sasuke Ninja/Medal
        [3]Psycho Missile
              [4]$1.00
  After you see the Ninja, examine the chest again to get the Medal, which will
be either the Queen (Rokusho) or Jellyfish (Metabee) Medal.

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Queen Medal, a Medal compatible with Stop parts. It starts with a high Strike
and Berserk, medium Shoot and Aim Shot, and nothing on everything else. This is
a really good Medal early on because it can use both Grapple and Shot type
weapons. If your equipped Medals were high enough in level this one will start
with a Medaforce already mastered. The first Medaforce inflicts the Stop status
on all enemies, which is really useful if you are in a jam.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Jellyfish Medal, a Medal compatible with Bomb parts. It starts with a high
Aim Shot, low Heal, Shoot, Support, and nothing on everything else. This is a
great ranged Medal early on. If your equipped Medals were high enough in level
this one will start with a Medaforce already mastered. The first Medaforce is
awesome! It turns all of the Medabot's parts to Bomb (for that battle only,
after you use the Medaforce) giving the Medaparts 100% ROS and Chain Reaction
bonuses! Just charge up your Medaforce, use it, and you will NEVER miss again
that Robattle! Can you see the usefulness of that?
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

 Name the Medal and talk to the Taxi Medabot again to be taken back. The
Medabot will change the sign, then run off. Move right and down. Along the way
you'll notice two boys. Pass them both and continue going down.
  Right away you'll notice Karin and Koji. DO NOT TALK TO THEM!!!! I can't
stress that enough. Now you must make a decision. SAVE NOW, then decide. What
you do now will affect an event at the very end of the game. The event involves
a Medal, either the Cat Medal or ? Medal. You must decide if you want the Cat
or ? Medal. Have you decided? If you have, read on.

 {{{CAT MEDAL QUEST}}}
  So you want the Cat Medal, right? No problem. Just talk to Koji, but DO NOT
TALK TO Karin. This is very important! If you talk to Koji AND Karin, you will
get NOTHING in the end.
 {{{END CAT MEDAL QUEST}}}

 {{{? MEDAL QUEST}}}
  So you want the ? Medal, right? No problem. Just talk to Karin twice, then
talk to Koji once. If you don't do this in the right order you'll get NOTHING
in the end.
 {{{END ? MEDAL QUEST}}}

  Okay, you've chosen the Medal to get near the end of the game, and talked to
the correct character(s), so now it is time to move on. Head back up and left,
and as you pass the middle of the screen (where the path is the narrowest)
Erika will lament the fact there is nothing there and ask Ikki to take her
somewhere else. If this doesn't happen, then you didn't talk to Koji. You MUST
talk to Koji to progress the game! Just remember to talk to Karin FIRST (twice)
if you want to get the ? Medal near the end of the game. Continue walking north
until you find the boy who said "What is that taking a nap in the trees?"
Collect all the Medaparts from this area that you want, then hike left and
down, STILL ON THIS SCREEN. Take the bottom bridge to the left to enter the
other half of Mt. Odoro.

  3.2b Mt. Odoro (left)
  """""""""""""""""""""
~~Robattles:~~
 Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav
 Oceana (Mermaid) - Allrepair, Cure Hand, Repair Arm, Purple Fins

 Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
 Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave

 Poison Copy (Phoenix) - Scorpion Dog, Scorpion Cat, Scorpion Rat, Zigzag

~~Battlefields:~~
 Rock - use Multi-Legged Medaparts (Avoid Air-type legs)

  First off, the customary note about the area. Noctobat uses Anti-Air, so
avoid Air-type legs. Also, if you have any Noctobat parts, they will work great
against Noctobat and Dragonfly, so equip them (except for Grave, the legs,
don't equip those).
  As you walk through this area you will notice several bald guys. This is
their training ground, so you will find lots of these guys here, and the random
battles will be them as well. Try to collect at least the Noctobat parts, they
are really great for this area, since they are Anti-Air. Also, if you chose the
Bat Medal when Nae gave you a choice of one of six Medals, now would be the
time to use it, since it adds a bonus to Anti-Air Medaparts.
  The first bald guy will give you a warning. The second bald guy will Robattle
you. With Noctobat parts equipped this isn't even a challenge. The third hermit
will Robattle you as well, and is just as easy. The fourth guy gives the same
warning as the first guy. The fifth hermit will Robattle you, then talks about
a Ninja village. Hmm... Pass the last hermit and walk into the small section of
rock in the bottom-left corner. A Ninja will appear and tell you to keep this
place a secret and gives you a Medal. It isn't good to take bribes, but a Medal
is a good thing... Rokusho players get the Squid Medal and Metabee players get
the Bear Medal.

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Squid Medal, a Medal compatible with Bind parts. It starts with a high
Strike, Medium Berserk and Support, low Defend, and nothing on everything else.
This is a decent grapple Medal early on. If your equipped Medals were high
enough in level this one will start with a Medaforce already mastered. This
Medal's Medaforces deal with the Bind status (slows down CRG/RAD) - inflicting
or preventing (first and second Medaforces respectively).
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Bear Medal, a Medal compatible with Gravity parts. It starts with a high
Shoot, Aim Shot, low Berserk, Defend, and nothing on everything else. This is a
great ranged Medal early on, with Berserk for backup and Defend is great, too,
once you get some Defend parts. If your equipped Medals were high enough in
level this one will start with a Medaforce already mastered.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

 After naming your newest Medal return to Mt. Odoro Pond, then take the top
bridge back to Mt. Odoro (left).
  You will be above the hermit training grounds. Head left and look for a girl.
She will Robattle you using the Churlybear team. The battle isn't really hard,
just annoying because Oceana can heal any damaged Medaparts that aren't
destroyed, undoing your hard work. The good news is you'll be able to do the
same thing as soon as you get some Oceana parts and a female Tinpet...
  After Robattling the girl stroll up and left. If you read the sign the
Medabot Taxi will tell you to kill some time and come back later, so take his
advice and go down. The Select Corpss are here? If you try to pass the bottom
guy and enter the cave he'll tell you it is too dangerous and make you turn
back. If you try to pass him again you'll break his contact lens. After that he
is back to being boring... Collect all the Medaparts you want from this area.
Now enter the building (the only building around). I'd suggest SAVING YOUR GAME
before doing anything else. Talk to the guy on the right, behind the table, to
enter a 2-on-3 Robattle. Yes, a 2 (you) on 3 (him) Robattle. I don't think this
counts as a boss battle, but it may. I've never lost, so I don't know. He is
using the only team Select Corps. ever uses, the Select 3 team. They are:

 Attack-Tyrano (Cat) - Breathfire, Crab-Hit, Strike-Hit, Attach Leg
 Air-Ptera (Cat) - Hidden Brake, Pocket Sword, Microsword, Skyleg
 Landbrachio (Bat) - Anti-Skyer, Rave-Luster, Ray-Masher, Land-Leg

  There isn't really much advice I can give for this Robattle, other than try
your best. If you get lucky you may end this battle by targeting Attack-Tyrano
and hitting him in the head... Otherwise just hit hard and fast with any attack
high in Power and low in CRG/RAD, preferably with Chain Reaction. Anti-Air will
take care of Air-Ptera in short order.

  After the Robattle leave the building and march up. As you pass the sign, the
Medabot Taxi will appear and drop off a Rubberobo. Another Robattle will
follow, but this time the Rubberobo is using two Medabots.

  <<<Boss Battle: Rubberobo B>>>
[  Medabot: Magdosnake]
[    Medal: Snake     ]
[Abilities: Virus     ]
[  Medabot: Gorem             ]
[    Medal: Ghost             ]
[Abilities: CancelBomb (equip)]

  Follow the same strategy as the previous Magdosnake battle, and ignore Gorem.
At this point Gorem won't do anything. Oh, make sure the target crosshairs are
NOT on Gorem if you are using Missile, because Gorem isn't affected by Missile.

  After the Robattle Ikki will fall into the river and be swept downstream.
Several people talk to you, but decide you don't need help. Ikki blacks out.

  3.2c Downstream
  """""""""""""""
~~Robattles:~~
 Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
 Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave

 Fireflash (Kappa) - Watergun, Shower, Klench, Luminous
 Pingen (Penguin) - Reza-Rector, Free Arm, New Arm, Fin

 Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
 Kappalord (Tortoise) - Plate Beam, Underwater Flo, Undersea Flo, Anti-Stand

 Octoclam (Squid) - Hatchin, Catch, Twist, Swick
 Sharkkan (Bear) - Power Driver, Plus Driver, Minus Driver, Smacker

~~Battlefields:~~
 Seashore - use Sea leg Medaparts (but you really SHOULDN'T)

  Although the terrain is Seashore and the best legs for Seashore are Sea legs,
two of the enemies here have Anti-Sea attacks that could kill you in just 1-2
hits... Remember what Anti-Air did to flying? That's what Anti-Sea does to
water types using Sea legs. On the same note, if you get Anti-Sea parts, you
should equip them right away, since they will help a lot in this area. Also,
Pingen is similar to Oceana, except Pingen brings back broken Medaparts instead
of healing damaged ones. That makes any Robattle with Pingen very tough, unless
you happen to be using Anti-Sea attacks. The only problem is if you aren't
using Sea Legs you won't move very fast (the battle has actually ended before
my Medabot even had a chance to attack, with the time running out, set to Low,
though). But if you are using Sea Legs you run the risk of being taken out
yourself... You could speed yourself up a little by equipping a Go-Up or
Rise-Up arm Medapart, and if you did that you *might* be fast enough to survive
even with Sea leg Medaparts equipped. Just make sure you don't equip your
Leader Medabot with Sea legs.
  Ikki awakens in a bed, wearing new clothing. He soon notices he is in another
girl outfit, this time a kimono, and freaks out. An old woman (the "hag"
everyone was talking about) walks over and talks to him. Her name is Kannie.
She introduces Ikki to her "little one" who only saved Ikki because he thought
he "might be delicious." Scary. Anyway, after some conversation you will regain
control of Ikki. Head back into the building and talk to Kannie again. She will
tell you about bad people using Medabots to hurt her babies. Walk back outside
and start hunting for the baddies she mentioned.
  First off, SAVING might be in order. Stroll down and talk to the Medabot,
then jog right and up a little and talk to that Medabot also. Then exit up.
Walk up and around the rocks and trees, then back down until you reach the
Air-type Medabot. Talk to him. Agree to each lunch with him and he will reward
you with a Heavyweighter right arm Medapart.
  Now hike up and talk to the next Medabot you see. Talk to it again for a tip
for this area, then head up. There is a Medabot at the very top, talk to it for
a Robattle. The Medabot's Medabot of choice is Flatstick, a somewhat difficult
Medabot to defeat. Flatstick has high evade and an evil attack, Bug, that
lowers your ROS. That means low accuracy, or Rate of Success, meaning more
misses. Ouch. Anyway, use Scout a lot and anything with 100% accuracy (such as
Metabee's Missile). Having the Victory Armor head equipped will help as well.
After the Robattle saunter right across the bridge and down. The Medabot Taxi
won't take you anywhere, so just ignore it. The flying Medabot further down
lost Kannie's letter, so ignore it too. Whatever you do, don't exit down on the
right side until you SAVE FIRST! There is another boss battle ahead. Also,
before you leave the screen to head for the boss battle I'd suggest changing
your Medabot a little. Equip Sea legs on your partner, and an Anti-Sea arm, and
an Accel Chrg arm (Go-Up/Rise-Up). For the head equip the Victory Armor (I
suggest that a lot, don't I?). You don't need to have collected all the
Medaparts from this area, since you can stay here after the boss battle and
even have a third Medabot to help you (yahoo!). Once you are ready, proceed
down.
  After a short conversation the Rubberobo will Robattle you.

  <<<Boss Battle: Rubberobo C>>>
[  Medabot: Flatstick]
[    Medal: Snake    ]
[Abilities: Bug      ]
[  Medabot: Haniwa             ]
[    Medal: Ghost              ]
[Abilities: CancelOptic (equip)]

  The strategy is the same for both versions, just use Anti-Sea and this will
be over quick.

  After the Robattle more Rubberobos will challenge you, but Phantom Renegade
will show up and save the day. As soon as you regain control immediately change
your Medabot, removing the Sea legs and changing back to whatever you had
before the Robattle. Then pick up the letter to your right. After reading the
letter, talk to the Medabot, and you will be taken back to Kannie's place. Talk
to the air Medabot in front of the door and hand over the letter. Now go in and
talk to Kannie. She'll reward you for your actions with a choice of two chests.
The large one has a female Tinpet, $1.00, and a complete set of Brass
Medaparts. The small one has a male Tinpet and $1.00. For now I'd suggest
either one, but I usually choose the large box (female Tinpet) and stick around
this area collecting more Medaparts. The fact that the large box has Brass
Medaparts (Brass is Erika's first Medabot) is the reason why I said don't get
Brass parts from the Erika boss battle. After choosing which box talk to Kannie
again, then leave.
  Now you can either collect more Medaparts (if you don't have them all) or
talk to the air Medabot. Even if you don't have them all I still suggest
talking to the air Medabot. Agree to hitch a ride, and you will be dropped off
back in Mt. Odoro (left). Head up and run back to the sign, ignoring EVERYTHING
else, even Karin. The Taxi will take you to two places now, so say no the first
time, then yes the second (to downstream). You will be dropped off at the taxi
stand downstream, so hike left and down to walk back to Kannie's place. Oh,
don't forget to equip your new Tinpet with Medaparts.
  Back at Kannie's enter the house, then talk to Kannie. Now talk to the
Medabot. Great news, you can open the other chest! Collect the other Tinpet and
$1.00 (and Brass parts if you didn't open the big chest before). Be sure and
equip your new Tinpet! Now finish collecting Medaparts from this area, and with
4 Medabots to choose from the task is much easier. When you have finished
collecting the parts you may have missed, take the Taxi back to Mt. Odoro
(left). One last note, anytime you come here before heading to Mt. Odoro Marsh,
Kannie will give you $1.00, but after completing Mt. Odoro Marsh she'll quit
giving you anything. You CAN'T get rich off of Kannie, though, because it costs
$1.00 per taxi ride...

  3.2d Mt. Odoro Marsh
  """"""""""""""""""""
~~Robattles:~~
 Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
 Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave

 Kintaro (Cat) - Sumo Press, Light Axe, Great Axe, Kinta Leg
 Dr.Bokchoy (Mouse) - Search Radar, Point Radar, Cut Radar, Chairly

 Magdosnake (Snake) - Cobrara, Changer, Snakebite, Slither
 Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up

 Magdosnake (Snake) - Cobrara, Changer, Snakebite, Slither
 Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
 Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup

 Poison Copy (Phoenix) - Scorpion Dog, Scorpion Cat, Scorpion Rat, Zigzag
 Spidar (Spider) - Spydertrap, Cheapertrap, Cheaptrap, Multi-Leg

~~Battlefields:~~
 Rock - use Multi-Legged Medaparts

  Notes for this area - Poison Copy still has Melt, which deals damage during
CRG/RAD, but this time he has a partner. Spidar is mean, very mean, using Grap
Traps, which deal damage to any of your Medabots using a Strike or Berserk
action. Be careful... I suggest using Shoot or Aim Shot actions for Robattles
with Spidar. And yes, there are two variations of the Rubberobo random
encounter with the Magdosnake Medabot, one with Magdosnake and Gorem, and one
with Magdosnake, Gorem, and Haniwa. I've only found the Magdosnake/Gorem
variation downstairs, in what I've labeled Cave 1B.

  You are back in Mt. Odoro Marsh. (If you are trying to get Erika's Cat Medal
you may want to skip this next part just to be on the safe side... I don't know
whether it affects the Medal Quests or not...) Find Karin and talk to her to
enter a Robattle. She isn't too difficult, just annoying. Here's the deal:

  <<<Boss Battle: Karin>>>
[  Medabot: Neutranurse            ]
[    Medal: Mermaid                ]
[Abilities: Full Block, AutoRecover]
[  Medabot: Sailormate             ]
[    Medal: ?                      ]
[Abilities: Scout, Rifle, Chain Gun]

  This is actually an easy battle. Just hit the Leader, Neutranurse, and ignore
the partner, Sailormate. Shoot/Aim Shot actions work well here, especially to
help you know who is being targeted. Neutranurse becomes very annoying very
quick, healing both Medabots, but you should still be able to win without any
trouble. Oh, try to win Neutranurse Medaparts from this Robattle, not
Sailormate parts if possible. Also, when you win you will be given a right arm
Medapart Right Armor.

  (If you did decide to Robattle Karin, and are trying to get Erika's Cat
Medal, you definitely won't want to do this next part.) Talk to Karin again and
she will comment on your kimono. It is sad how many people think Ikki, who is
obviously a guy, looks good in girls' clothes... Anyway, SAVE YOUR GAME again
and examine the taxi stand sign. The Taxi Medabot appears again and asks you
for your destination. Say yes to the first option this time and you'll be taken
to Mt. Odoro Marsh, which happens to be in a cave.
  CP - Cave 1F-A
  Now you have a small problem. You can't leave! Looks like you'll have to find
another exit. Stick around the entrance and collect Medaparts until you are
content. Also, every Robattle with a Rubberobo that you win will give you
another Rubberobo Medal, which is used to avoid Robattles... Stock up on
Rubberobo Medals, they will come in handy later on. The only Rubberobo
Robattles in this area are random Robattles, except for the boss battle later
on. The boss battle is VERY tough, so try to level up all your Medals to at
least lvl 10 (at this point my Kuwagata/Kabuto Medal was over lvl 30...). When
you are ready proceed up and open the chest for a Battle Rifle, a Krosserdog
Medapart. Then walk to the right and down a little to find Sloan. Make sure at
least one of your Medabots has Anti-Sea parts (I prefer the female Tinpet with
the head Medapart Watergun). Also, if you have any Haniwa parts (with
CancelOptic) equip at least one of those parts to your Leader Medabot. Talk to
Sloan to enter a Robattle.

  <<<Boss Battle: Sloan>>>
[  Medabot: Totalizer]
[    Medal: Tortoise ]
[Abilities: Laser    ]
[  Medabot: Fireflash]
[    Medal: Kappa    ]
[Abilities: Anti-Sea ]

  This battle is a joke if you have an Anti-Sea attack and a CancelOptic
Medapart equipped. Just use Anti-Sea with one Medabot to take care of
Fireflash, and use Scout, then Chain Gun/Missile/Hammer/Sword or whatever to
take out Totalizer. This is an easy Robattle for this part of the game...

  After the Robattle Sloan threatens to block the path with a rock, then runs
off. Follow him and you will hear a *thud* which means Sloan did block the
path. That isn't the best news I've heard, but it isn't anything to be
concerned about, either. Just stroll up and right, until you reach the rock.
Equip one of your Medabots with the left arm Battle Rifle, which you got from
either Krosserdog (in the school) or the chest (in this area). Now check the
rock (talk to it) and Ikki will use a Medabot to destroy it.
  Once the rock is gone feel free to switch the Battle Rifle for a different
part, you won't need it anymore. Walk down and you'll find another blocked
rock. Ikki wants to break this rock with the head Medapart Psycho Missile
(which you got in a chest in Mt. Odoro Pond or from random Robattles in this
area). Just equip any Medabot with Psycho Missile, then check the rock. After
that, hike down and right to reach the next rock. Ikki wants to use a gravity
attack from the right arm Heavyweighter for this one, so equip a Heavyweighter
(once again you can get this from a random Robattle here, or you could have
gotten it by sharing lunch with the Air Medabot downstream, near Kannie's
place). It is so convenient how the game makes sure you'll have all the parts
you need... Anyway, get rid of the rock, then go down the stairs.
  CP - Cave 2F
  Head up and you'll see Sloan again. He will Robattle you a second time, and
is just as easy as the first time. Use the same strategy and Medaparts as
before and you'll win just as easily. After you win he runs off again. Walk up,
then right, and check the pile of junk that is different (it looks like a green
pile of parts). Now run left, then down, and then right to find the chest. Open
it to get $10.00, then stroll back left a little, then continue going down.
You'll see Spyke when you near the bottom, so jog left towards him, but SAVE
before battling him.

  <<<Boss Battle: Spyke>>>
[  Medabot: Cyandog]
[    Medal: ?      ]
[Abilities: Rifle  ]
[  Medabot: Mantaprey]
[    Medal: Cat      ]
[Abilities: Sword    ]

  Just lead off with Scout, then use standard tactics to win. Any attack with
Chain Reaction will do massive damage to Mantaprey, especially Rokusho's Pipo
Hammer, Kintaro's Great Axe, or Metabee's Missile.

  After the Robattle Spyke runs off. Ikki knows Samantha is just ahead, so you
should probably SAVE before you reach her. Walk up, following the path across
the stepping stones in the water. After you step back onto dry land you'll
confront Samantha. Talk to her and she'll walk off without a Robattle. Too bad,
I wanted to get another Medapart... Take the stairs to the next floor.
  CP - 1F-B
  Pick up the second Broken Parts (which look the same as the first pile, and
is blocking your path). Now wander up, left, and down. DO NOT GO ANY FURTHER
UNTIL YOU SAVE YOUR GAME!!! Rokusho players NEED to equip at least one Medabot
with Anti-Sea parts, preferably two Medabots... both players should equip at
least one Medabot (who you'll use as your Leader) with a CancelBomb Medapart (a
Gorem Medapart). After saving walk toward the cave entrance. A Medabot will
appear and demand Medaparts. This is the Ghost, Yanagi! To complicate matters
Koji shows up and demands a Robattle.

  <<<Boss Battle: Koji>>>
[  Medabot: Warbandit                    / Sumilodon               ]
[    Medal: ?                            / Cat                     ]
[Abilities: Boost Chrg, Rifle, Chain Gun / Shot Trap, Sword, Hammer]
[  Medabot: Rockflower]
[    Medal: Rabbit    ]
[Abilities: Boost Chrg]

  The partner is the same for both versions, Rockflower, and only knows one
move, Boost Chrg. Other than that, this is nearly identical to the first Koji
Robattle. Just hit fast and hard and his Medabots will fall in no time. Metabee
players should be careful of Sumilodon's Shot Trap.

  After the Robattle an ugly Rubberobo comes out and takes credit for all of
the Ghost Medabot's hard work. Then comes another boss battle, and no chance to
save! This guy is kinda tough, so be prepared to lose and have to try again.
Rokusho players, I hope you took my advice and brought some Anti-Sea weapons,
and I hope both Rokusho and Metabee players also equipped CancelBomb parts.

  <<<Boss Battle: Squidguts>>>
[  Medabot: Aviking            / Dashbutton         ]
[    Medal: Devil              / Knight             ]
[Abilities: Missile, Sacrifice / Full Block, Defence]
[  Medabot: Aviking            / Giggly Jelly]
[    Medal: Devil              / Jellyfish   ]
[Abilities: Missile, Sacrifice / Missile     ]

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Squidguts is hard, but not VERY hard. You may lose this battle several times
before you win. If you have Anti-Sea parts use them. If you equipped CancelBomb
parts then Aviking's Missile attack won't damage you. There is no way to block
Sacrifice, which is unfortunate, because Sacrifice will destroy Aviking's arm,
and also destroy a few of your Medaparts... Sacrifice is very powerful, and
does Chain Reaction! Thankfully each Aviking can only Sacrifice twice, since
each only has two arms...
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Squidguts is easy. If you equipped CancelBomb parts he won't even deal any
damage whatsoever. Just attack as usual. If/when Dashbutton uses Full Block
switch to Shoot/Aim Shot attacks and be sure the crosshairs target Dashbutton,
not Giggly Jelly. Dashbutton can only use Full Block once. This battle was easy
to begin with, but Dashbutton makes it even easier by using Defence, forcing
you to attack him and not Giggly Jelly... Even if you did target Giggly Jelly
you would end up attacking Dashbutton if he has used Full Block/Defence.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

  You will want to win either hand of Aviking (Rokusho players) or either
hand of Dashbutton (Metabee players). After the Robattle you receive the Head
and Legs Medaparts of Squidguts' leader (Enticed/Depth-Sole for Rokusho and
Switching/Burly for Metabee) along with a Medal (Phoenix for Rokusho and Spider
for Metabee). Name your Medal.

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Phoenix Medal, a Medal compatible with Flow parts. It starts with a high
Berserk, medium Strike, Defend, low Aim Shot, Support, and nothing on
everything else. This is a decent grappling Medal early on, with Aim Shot for
backup. This Medal should have at least one Medaforce, but if your equipped
Medals were all high in level it may start with two. The first Medaforce is
great, inflicting Flow status on all opponents, and the second one is great too,
protecting your Medabots from Flow status when used.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Spider Medal, a Medal compatible with Formation parts. It starts with a high
Defend, medium Shoot, Aim Shot, low Strike, Berserk, and nothing on everything
else. This is a great fighting Medal, with high Defend for extra protection.
This Medal should have at least one Medaforce, but if your equipped Medals were
all high in level it may start with two.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

  Watch as the Phantom Renegade appears. After some chit-chat the Phantom
leaves, and takes Yanagi with him. Now enter the cave. Ikki will automatically
use his Penlight, so just run around and pick up the two remaining Broken
Parts. Try to leave and someone will come in, forcing Ikki to hide. Its the
Select Corps. Captain, here to steal your hard work again! After the Select
Corps. leave exit the cave, then head to the left to exit the Marsh. Ikki wisely
decides to change his clothes before leaving.
  Stroll up and talk to Erika. She will scold you, then follow you around. With
Erika in tow head back to Riverview City. Along the way you will bump into Koji
and Karin. Koji makes a few jokes about Ikki's clothes, then comments on recent
events. After Koji and Karin leave Erika reminds Ikki about watching Medabots
Weekly and runs off too. It seems the new version of the Medawatch goes on sale
today, but Ikki already had the new model??? Ikki wants to visit the Research
Center, so leave Mt. Odoro.

 3.3 Medabot Island
 ------------------
  3.3a Preparations
  """""""""""""""""
  Back in Riverview City your first stop should be the Lab. Talk to Dr. Aki.
From now on ALL Medabots can use Medaforces, even those you Robattled before
that didn't use Medaforces. Ikki will hand over the broken Medaparts. You'll
have to wait until later to pick them up...
  After talking to Dr. Aki check the Medabot in the holding tank in the back of
his room. Dr. Aki tells you to leave. Next visit his granddaughter, Nae. She'll
let you pick another Medal from the room next door. The choices are the same as
the first time. Leave the Lab after picking a Medal.
  Back in the great outdoors you'll be confronted by Erika. She'll show off her
new toy, the latest version of the Medawatch. Ikki will make a serious comment,
then Erika will be VERY upset. After she stalks off the game changes to a
sinister scene.
  Rubberobo HQ... What a scary place. A short scene takes place, revealing the
new plans to recruit children using an amusement park. After a lot of talking
the game finally returns to Ikki. He decides he should head home, so off we go!
I hope you know where his house is by now...
  As you approach your door a Medabot comes up and delivers a letter. It
contains a free pass to Medabot Island, the large amusement park. Looks like
the Rubberobo Gang didn't waste any time. Talk to Dad and Mom, then jog to
Erika's house. Talk to Erika and her Mom, then go back to Ikki's house. Talk
to Ikki's Dad and Mom once more. Leave Ikki's house and stroll left to find the
Docks. Oh, if you wanted to you could go back to the other areas (School, Mt.
Odoro Pond, Mt. Odoro Marsh) and get any parts you missed... You just can't get
back to Downstream (where you met Kannie, the old woman who gave you the
Kimono) just yet. When you are done getting any parts you missed go to the
Docks.

~~Robattles:~~
 Fireflash (Kappa) - Watergun, Shower, Klench, Luminous
 Pingen (Penguin) - Reza-Rector, Free Arm, New Arm, Fin
 x2

 Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
 Kappalord (Tortoise) - Plate Beam, Underwater Flo, Undersea Flo, Anti-Stand
 Orkamar (Squid) - New Wave, Clinch Wave, Nibble Wave, Fishtail

 Orkamar (Squid) - New Wave, Clinch Wave, Nibble Wave, Fishtail
 Giggly Jelly (Jellyfish) - Missile Base, Intermissile, Guidemissile, Limptank
 x2

~~Battlefields:~~
 Seashore - use Sea Leg Medaparts

  Fight around the Docks and get the new Medaparts, then talk to the woman at
the hut. She will tell you the ship is booked solid and you can't get a ticket.
Try to board the ship anyway. Erika and her Mom will show up and ask you to go
with them. You have no choice here, you will automatically join them and board
the ship.
  Once on the boat you will see what looks like a head of a large shark. Walk
down and Erika will come and talk to you. After a little conversation the ship
docks at Medabot Island. As you disembark a weird old guy runs up, says a few
things, then leaves. Remember his face, you'll see him a lot later on.
  Fight around the Docks here to find the same Robattles as you did in
Riverview City Docks. Try to level up all your Medals to lvl 30. Every Medal
will learn a new Medaforce at lvl 10, 30, and 60. I suggest lvl 30 because all
the enemies here use Medaforces, and you'll have some tough Robattles, and your
Medals learn some good Medaforces at lvl 30. At this point I didn't have much
work to do to level all mine up to 30... Be sure and pick up an extra Missile
Base Medapart.
  When you are content with your Medal lvls and Medapart collection, head up.
You will enter the actual Medabots Island theme park.

  3.3b Medabot Island Tournament 1
  """"""""""""""""""""""""""""""""
  Erika will ask if you want to go to the parade with her. She won't take no
for an answer, so just say yes. After Erika runs off you are free to wander
around and enjoy the scenery. You should be aware that the scenery includes
several Robattles, which vary from screen to screen. This list may be a bit
confusing...

~~Robattles:~~
 Attack-Tyrano (Cat) - Breathfire, Crab-Hit, Strike-Hit, Attach Leg
 Air-Ptera (Cat) - Hidden Brake, Pocket Sword, Microsword, Skyleg
 Landbrachio (Bat) - Anti-Skyer, Rave-Luster, Ray-Masher, Land-Leg
 (center screen, right screen, left screen, top screen)

 Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
 Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave
 (top screen)

 Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
 Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
 Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
 (center screen, right screen, left screen, top screen)

 Pingen (Penguin) - Reza-Rector, Free Arm, New Arm, Fin
 Snowbro (Queen) - Flip, Flap, Flop, Flavor
 x2
 (center screen)

 Sailormate (?) - Fight Oneshot, Machinegun, Magnum, Mini-Scout
 x3
 (right screen)

 Spidar (Spider) - Spydertrap, Cheapertrap, Cheaptrap, Multi-Leg
 Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
 Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur
 (center screen, top screen)

 Tankar (?) - Victory Armor, Vulcan, Gatling Gun, Armor Car
 x2
 (left screen)

 Tentaclam (Squid) - Headband, Wire, Net, Octoleg
 Rollerman (Knight) - Arma-Head, Arma-Hand, Arma-Arm, Side Winder
 x2
 (left screen)

~~Battlefields:~~
 Desert - use Air Leg Medaparts (center screen)*
 Inside - use Wheel type parts (Surprise Site, during tournament)
 Plain - use Two Legged parts (right screen)
 Rock - use Multi-Legged parts (top screen)
 Street - use Wheel type Medaparts (left screens)

 * - although Air Leg Medaparts are the best type for Desert, you should avoid
     giving ALL your Medabots Air legs. Landbrachio, one of the Select Corps.
     Medabots, uses Anti-Air attacks, and can easily knock out any Medabot with
     Air legs.

  Why are snowmen in the desert? And why are they called Snowbro, when they are
female Medabots? Did anyone realize Snowbro was taken from Slowbro, from
Pokemon? Be aware that Pingen doesn't like to use her first Medaforce in
the desert, she prefers her second Medaforce, an attack Medaforce. Plan
accordingly. Anyway, the center screen doesn't have any really good Medabots,
other than Haniwa, Gorem, and Spidar. You may disagree with me if you want,
that is just my opinion. The left screen has good Medabots, especially Tankar
(be sure and get the Victory Armor head from Tankar). The right screen has
Sailormate, a Medabot that isn't for sale anymore and can be seen in the
Museum. Sailormate is the lower model of Brass. One last note, any Robattle
with any Rubberobo or Select Corps. will give you a Rubberobo Medal, so stock
up on those medals.
  The first area is the center screen. There are four buildings here. The
bottom left building is a restaurant, but you can't do anything there... The
top left building is the Select Corps. building, and you can't do anything
there right now either. The top right building is a concession stand that sells
drinks, suntan lotion, and oil, but you can't buy anything just yet. The bottom
right building is a store. The store sells Medaparts, and will also let you
change the name of your Medals (for a fee, of course). Once again, check my
Medabots: Rokusho/Metabee Secrets, Sidequests, and Supplemental Info Guide's
Shop section to find out what is sold at this store (Strawberry Heart (M.I.)).
At this time only the first two Medabots are available for purchase.
  After collecting all the parts you want from the center screen you should
visit the right side and collect more parts. Once you have all you want from
there, head over to the left side and continue your collecting spree. The right
side has one screen and two entrances, but the left side has two screens
(actually one screen divided in two) and two entrances (top and bottom). Each
side also has two buildings. The top building on the right side is the Haunted
House, which you can only enter if you have a friend, and the bottom building
on the right side is the arcade. Right now you can't play any of the games, so
don't even try. The top building on the left side is the Surprise Site, where
you can enter the Medabots Tournament, and the bottom building is the
Medacoaster, but you can't ride the coaster until Erika joins you later on. The
top screen houses the Witch's Castle, which you will visit later.
  Once you are content with your Medapart collection, enter the Surprise Site
(the top building on the left screen, exit the center screen by walking left
near the Select Corps. building). Once in the Surprise Site building jog right
and talk to everyone in the right-hand room. The girl will trade you a Head
Shutter for a Spreader (a Gorem head for a Churlybear arm). The other two will
trade with you later, after you win the tournament.
  Now stroll back to the center room and talk to the girl behind the counter.
Agree to join, then run over to the left room, which looks like a locker room.
Erika is your first opponent. The Robattle field is Inside, so use Wheel legs.
The Wheel Legs will give you a great advantage in speed. Erika's Medabots
haven't changed at all, so you already know what she will be using. SAVE NOW,
then leave through the top-right door.

  <<<Boss Battle: Erika>>>
[  Medabot: Brass                  ]
[    Medal: ?                      ]
[Abilities: Scout, Rifle, Chain Gun]
[  Medabot: Pretty Prime             ]
[    Medal: Ninja                    ]
[Abilities: CntrAttk, Freeze, Defence]
[  Medabot: Pretty Prime             ]
[    Medal: Ninja                    ]
[Abilities: CntrAttk, Freeze, Defence]

  Erika hasn't changed, she just added another Pretty Prime. She is still easy,
especially if you picked up a few Victory Armor heads and equipped them. Other
than that, the strategy is the same as before, and basically this Robattle is
the same as the random Robattle against Tentaclam and the two Rollermans.

  After winning it would be a good idea to SAVE again. Notice Karin nearby? She
is your next opponent. When you are ready head back through the top-right door.

  <<<Boss Battle: Karin>>>
[  Medabot: Neutranurse            ]
[    Medal: Mermaid                ]
[Abilities: Full Block, AutoRecover]
[  Medabot: Sailormate             ]
[    Medal: ?                      ]
[Abilities: Scout, Rifle, Chain Gun]
[  Medabot: Draken    ]
[    Medal: Unicorn   ]
[Abilities: Force Bind]

  This time Karin has added a new Medabot, Draken. Draken has low armor on all
Medaparts, and is flying, so one Anti-Air should be all you need to take out
the new Medabot. Other than that, this is the same as the first Karin Robattle.

  After your round with Karin you return to the locker room. Your next opponent
is also waiting here, and is none other than Sloan. Remember he uses a slow
(but powerful) laser Medabot and now has 2 Sea-type Medabots. Equip at least
one Anti-Sea part (Watergun head is best) and have hard hitting parts also
(Great Axe is good here). When you are ready (did you save?) enter the
tournament room again.

  <<<Boss Battle: Sloan>>>
[  Medabot: Totalizer]
[    Medal: Tortoise ]
[Abilities: Laser    ]
[  Medabot: Fireflash]
[    Medal: Kappa    ]
[Abilities: Anti-Sea ]
[  Medabot: Fireflash]
[    Medal: Kappa    ]
[Abilities: Anti-Sea ]

  Use Anti-Sea on the two Fireflashes and any hard-hitting attack on Totalizer.
It is possible to end this Robattle without ever getting hit!

  After winning the Robattle with Sloan you return to the locker room. The next
opponent is here, and is none other than Spyke! He isn't really difficult.

  <<<Boss Battle: Spyke>>>
[  Medabot: Cyandog]
[    Medal: ?      ]
[Abilities: Rifle  ]
[  Medabot: Mantaprey]
[    Medal: Cat      ]
[Abilities: Sword    ]
[  Medabot: Mantaprey]
[    Medal: Cat      ]
[Abilities: Sword    ]

  As you can see, Spyke has the same Medabots, with an extra Mantaprey. He is
still easy, though.

  Next up is the leader of the Screws, Samantha. You saw that coming, didn't
you? Before going into the battle you should prepare. Equip the Victory Armor
head and remove any shooting (Shoot or Aim Shot) parts. Use only grapple
(Strike or Berserk) for this battle.

  <<<Boss Battle: Samantha>>>
[  Medabot: Peppercat]
[    Medal: Queen    ]
[Abilities: Thunder  ]
[  Medabot: Redlace  ]
[    Medal: Spider   ]
[Abilities: Shot Trap]
[  Medabot: Redlace  ]
[    Medal: Spider   ]
[Abilities: Shot Trap]

  The Victory Armor head will protect you from Thunder. Redlace uses Shot Trap,
so don't use Shoot or Aim Shot attacks. Metabee should charge Medaforce, then
use Ultra Shot (the first Medaforce). The other two Medabots should use
Strike/Berserk moves, or Heal if you have any healing parts.

  When you win this Robattle you have won B Block competition. All that is left
for right now is to head back to the reception area. If you want to get another
Medapart walk into the right room and talk to the man there. He will trade you
a Clay Flash (Haniwa head) for a Missile Base (Giggly Jelly head). If you don't
have a Missile Base, or only have one, return to the docks and pick up another
one. This trade is purely optional.
  After trading, or if you decide not to trade, mosey back to the reception
area. Enter either of the two doors on either side of the desk. Erika will call
you to a seat near her, and a "special guest" will enter. The special guest is
Dr. Armond, the crazy old guy you saw when Ikki got off the boat. After he
leaves be sure and SAVE YOUR GAME if you haven't saved yet. You will have the
chance to continue the special "Medal Quests" very soon, and I don't want you
to mess up.

  3.3c Medals, Medals, Everywhere
  """""""""""""""""""""""""""""""
~~Robattles:~~
 Attack-Tyrano (Cat) - Breathfire, Crab-Hit, Strike-Hit, Attach Leg
 Air-Ptera (Cat) - Hidden Brake, Pocket Sword, Microsword, Skyleg
 Landbrachio (Bat) - Anti-Skyer, Rave-Luster, Ray-Masher, Land-Leg
 (center screen, right screen, left screen, top screen)

 Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
 Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave
 (top screen)

 Face Lantern (Monkey) - Pan, Pun, Keen, Squashbasher
 Floro (Unicorn) - Sun-Beam, Go-Up, Rise-Up, Stem-Up
 Gloomeg (Unicorn) - Tank Missile, Homing, Grenade, Block Tank
 (Haunted House, ROKUSHO VERSION ONLY)

 Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
 Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
 Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
 (center screen, right screen, left screen, top screen)

 Pingen (Penguin) - Reza-Rector, Free Arm, New Arm, Fin
 Snowbro (Queen) - Flip, Flap, Flop, Flavor
 x2
 (center screen)

 Sailormate (?) - Fight Oneshot, Machinegun, Magnum, Mini-Scout
 x3
 (right screen)

 Specter (Monkey) - White Cap, White Long Arm, White Whale, White Belt
 Floro (Unicorn) - Sun-Beam, Go-Up, Rise-Up, Stem-Up
 Gloomeg (Unicorn) - Tank Missile, Homing, Grenade, Block Tank
 (Haunted House, METABEE VERSION ONLY)

 Spidar (Spider) - Spydertrap, Cheapertrap, Cheaptrap, Multi-Leg
 Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
 Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur
 (center screen, top screen)

 Tankar (?) - Victory Armor, Vulcan, Gatling Gun, Armor Car
 x2
 (left screen)

 Tentaclam (Squid) - Headband, Wire, Net, Octoleg
 Rollerman (Knight) - Arma-Head, Arma-Hand, Arma-Arm, Side Winder
 x2
 (left screen)

~~Battlefields:~~
 Desert - use Air Leg Medaparts (center screen)*
 Inside - use Wheel type parts (Surprise Site, during tournament)
 Forest - use Two Legged parts (Haunted House)
 Plain - use Two Legged parts (right screen)
 Rock - use Multi-Legged parts (top screen)
 Street - use Wheel type Medaparts (left screens)

 * - although Air Leg Medaparts are the best type for Desert, you should avoid
     giving ALL your Medabots Air legs. Landbrachio, one of the Select Corps.
     Medabots uses Anti-Air attacks, and can easily knock out any Medabot with
     Air legs.

  Leave the Surprise Site. As you leave the building a Rubberobo will take a
girl's Medal. Walk over and talk to the girl. Now leave the screen. You are
back in the center screen, but wait, what's this? Someone comes running up to
you! Not only that, he challenges you to a Robattle.

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  The crazy guy is a kid, Ryo. He is foreign, and uses only one type of
Medabot. Are you ready for this Robattle?

  <<<Boss Battle: Ryo>>>
[  Medabot: Spiralle]
[    Medal: Cat     ]
[Abilities: Sword   ]
[  Medabot: Spiralle]
[    Medal: Cat     ]
[Abilities: Sword   ]
[  Medabot: Spiralle]
[    Medal: Cat     ]
[Abilities: Sword   ]

(strategy coming soon)
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  The crazy guy is Tequonic. He is clearly foreign, perhaps Mexican? Anyway, he
challenges you to a Robattle, so lets kick some Medabots!

  <<<Boss Battle: Tequonic>>>
[  Medabot: Sabotina ]
[    Medal: ?        ]
[Abilities: Chain Gun]
[  Medabot: Sabotina ]
[    Medal: ?        ]
[Abilities: Chain Gun]
[  Medabot: Sabotina ]
[    Medal: ?        ]
[Abilities: Chain Gun]

  Yes, this guy is using three of the same Medabots. He only has one move,
Chain Gun. If you have Shot Trap use it, if not just hit him with Metabee's
Missile or Chain Gun, any Berserk attack with Chain Reaction, or anything else
you may have.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

  After the Robattle the crazy guy is hauled off by the Select Corps. Right now
you can't go anywhere except down, so head on down. The Rubberobo that you are
chasing will walk up, notice you, and run down again. Continue chasing him down
and towards the Medacoaster (the bottom-left screen). As you enter the
bottom-left screen you'll see the Rubberobo again, trying to take another
girl's Medal. Talk to him to enter a Robattle.

  <<<Boss Battle: Rubberobo D>>>
[  Medabot: Magiclown]
[    Medal: Jellyfish]
[Abilities: Missile  ]
[  Medabot: Gorem     ]
[    Medal: Ghost     ]
[Abilities: CancelBomb]

  This isn't even worthy of being called a boss battle, but it is one...
Anyway, use whatever attacks you may have on this guy. DON'T USE Missile on
Gorem, but you should use it on Magiclown. Also, if you equip Gorem parts on
your Medabots Magiclown won't deal any damage at all!

  Once the Robattle is over the Rubberobo runs off. Chase him. As you get close
to the left side of the screen Koji appears and talks with you for a while.
Then Koji walks up and is surrounded by two Rubberobos. Before you or Koji have
time to do anything everyone's favorite, Phantom Renegade, shows up and scares
the Rubberobos off. When you can move again grab the Medal and return it to the
girl by the Surprise Site.
  Erika takes that moment to show up, and gets extremely mad that Ikki missed
the parade just to hang out with a little girl. After Erika storms off the girl
gives Ikki the right arm Medapart Donor as thanks for returning her Medal. Now
Ikki has to do something to calm Erika, or he might not have a ride home...
  Make your way to the right-hand screen. On this screen you will find the
Haunted House and the Arcade. You may also notice Karin. DO NOT TALK TO HER
YET!!! This is where the Medal Quests continue.

 {{{CAT MEDAL QUEST}}}
  So you are doing the Cat Medal Quest? Okay, ignore Karin and enter the
Arcade. Talk to Erika. She will lose her game because you broke her
concentration. She tells Ikki she won't listen to him until he beats the
"Protect the Select Corps. HQ!" game. Walk over to the bottom-left boy on the
group of games near the top of the arcade and talk to him. He will walk off.
Check the game he left. It is the game Erika challenged you to beat. This game
isn't really that hard, it just takes practice. Oh, it also takes $1.00. Save
before trying the game, just in case you lose.
  Here's how to play. The Rubberobo at the top throws bombs at the HQ, and the
Select Corps. guy at the bottom has to block those bombs. Notice the icons on
the right? They tell you what buttons to push. For the USA version push L
(shoulder button L, not Left) to block bombs on the left, R for bombs on the
right, and don't push anything to block bombs in the middle. As the game
progresses it gets faster and faster. At least you get 3 lives to try to win,
so you can mess up twice and still win...
  After beating the game talk to Erika again.
 {{{END CAT MEDAL QUEST}}}

 {{{? MEDAL QUEST}}}
  So you are doing the ? Medal Quest? Okay, talk to Karin. She wants to tour
the Haunted House. No problem! This sounds like fun... But it really isn't.
The first room looks decent, not haunted or scary at all. Don't get
comfortable, though, because it just gets worse. Walk up and through the wooden
door. You'll notice "Jack O" (the Medabot that was outside) zips through the
door before you do...
  Before you go any further you will want to change leg types, since there will
be several Robattles. The terrain will be Woods, so I suggest Two-Legged for
this area.
  Here you see a dirt floor and several hedges. There are also some small round
bushes. You are told to look for ghosts, so do so by pushing "A" while facing a
hedge or bush. I do not know if the ghosts are in random places or not, so I'll
list where I found the ghosts. Perhaps a map would help:

 _______D   Key:
|#     o |  | wall   _ wall
|# o o   |  # hedge  o bush
|x #####x|  x ghost  D door
|#      #|
|# oo o x|
 ŻŻŻŻDŻŻŻ
  After defeating the Ghost Medabot 3 times you are free to leave the room. The
next room is pretty bare, with mirrors for a back wall. The Ghost is in this
room, too. Walk toward the mirrors for a little scene, then try to catch the
Ghost. It is really easy, since he just sits there waiting for you...
  The next room is... pitch black. You can't see a thing (except for Ikki, of
course). Karin is gone, too, so you have to find her. Since you can't see which
way to go, you have 2 choices - figure it out on your own or follow my
directions. The choice is up to you. If you decide to follow my directions,
start by heading right until you can't go right anymore, then turn and run
down. Walk to the right again, then jog up a little bit, but not all the way.
As you go up, hold right. You'll find a door about half-way up. As Ikki tries
to leave he'll get knocked over... Let events play out, then enter the door you
found.
  Karin follows Ikki into the next room, where he finds Karin waiting. One of
the Karin's is actually the Ghost, who will Robattle you again. Defeat him this
fourth time, then enter the next room.
  Joy of joys, its another dark room. And Karin isn't here, again. As if that
wasn't bad enough, you can't go back to the previous room (not that you'd want
to). To exit this room simply rush down, left, up, left, down, and left.
Simple, right?
  This room is a little different. Ikki gets a new look (but it isn't a
costume, and you can't keep it, unfortunately). I like the way he floats
around... Anyway, float over to Karin and talk to her. She runs off (I wonder
why...) and the Ghost laughs at Ikki. Race after Karin, but carefully...
  *Thud* Ikki falls to the floor below. What happened to carefully? Talk to the
Ghost again (and Robattle again) for the final time. After you win, take the
stairs to reach the exit, walk down through the door, and exit the Haunted
House. Karin's dad rushes up and yells at Ikki, then drags Karin off to who
knows where.
  After Karin and her father leave, enter the Arcade and talk to Erika.
 {{{END ? MEDAL QUEST}}}

  It seems Koji has already explained everything to Erika. Great, now Ikki
still has a ride home :). Also, the next round of the Medabot Tournament is
about to start.

  3.3d Medabot Island Tournament 2
  """"""""""""""""""""""""""""""""
~~Robattles:~~
 (no random Robattles inside the Surprise Site, just tournament battles)
 (same Robattles outside as before)

  Wander on over to the Surprise Site and enter the locker room. There is an
older guy and a young kid there. The kid (who appears to me to be less than 4
years old) is Prince Kir. When you are ready walk into the tournament hall.

  <<<Boss Battle: Prince Kir>>>
[  Medabot: Redmatador                ]
[    Medal: Knight                    ]
[Abilities: Sword, Full Block, Defence]
[  Medabot: Redmatador                ]
[    Medal: Knight                    ]
[Abilities: Sword, Full Block, Defence]
[  Medabot: Redmatador                ]
[    Medal: Knight                    ]
[Abilities: Sword, Full Block, Defence]

  Use Grap Trap if you have it. Also, Shoot/Aim Shot weapons work best here,
especially since Redmatador can use Full Block and Defence. Other than that,
this is just a long Robattle (unless you manage to hit fast and hard and get
rid of all the Defend parts). Rokusho players may also want to use Face Lantern
parts to counteract the Defend ability (Face Lantern's parts make Medabots
unable to Defend - even if they use Defend parts they won't Defend).

  Next up is an Italian Medafighter, who for some unknown reason uses Egyptian
Medabots...

  <<<Boss Battle: Shandy>>>
[  Medabot: Kingpharaoh  ]
[    Medal: Bear         ]
[Abilities: Break, Napalm]
[  Medabot: Kingpharaoh  ]
[    Medal: Bear         ]
[Abilities: Break, Napalm]
[  Medabot: Kingpharaoh  ]
[    Medal: Bear         ]
[Abilities: Break, Napalm]

  Kingpharaoh is easy if you equip a Gorem part to protect yourself from Napalm
and use Shot Trap (if you have it). At this point only Metabee players *could*
have it... Anyway, these guys are really slow, especially once they lose their
legs. There is something odd, notice the FEMALE symbol on the legs? These are
MALE Medabots...

  Next up is a man with a plan from a frozen land. Everybody give Spumoni a
warm welcome (but not too warm, he might melt, hahaha!).

  <<<Boss Battle: Spumoni>>>
[  Medabot: Auroraqueen  ]
[    Medal: Queen        ]
[Abilities: Freeze       ]
[  Medabot: Auroraqueen  ]
[    Medal: Queen        ]
[Abilities: Freeze       ]
[  Medabot: Auroraqueen  ]
[    Medal: Queen        ]
[Abilities: Freeze       ]

  I hope you equipped a Victory Armor head, it will help protect you from
Freeze. Just hit hard and fast and Spumoni's frozen 'bots will melt faster than
ice cubes in a microwave.

  I hope that warmed you up, because you have another Robattle in your very
near future. Next up is a Native American, Joe Swihan, who uses flow-based
Medabots.

  <<<Boss Battle: Joe Swihan>>>
[  Medabot: Wigwamo]
[    Medal: Phoenix]
[Abilities: Melt   ]
[  Medabot: Wigwamo]
[    Medal: Phoenix]
[Abilities: Melt   ]
[  Medabot: Wigwamo]
[    Medal: Phoenix]
[Abilities: Melt   ]

  Use Grap Trap and be sure you have the Victory Armor head equipped. Rokusho
players should consider using the Phoenix Medal's second Medaforce, also.

  When you win SAVE YOUR GAME!! Does the guy in the locker room look familiar?
He should. You fought him outside not long ago. He is Ryo/Tequonic. Talk to him
and you get to Robattle him in the locker room!!

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  <<<Boss Battle: Ryo>>>
[  Medabot: Spiralle]
[    Medal: Cat     ]
[Abilities: Sword   ]
[  Medabot: Spiralle]
[    Medal: Cat     ]
[Abilities: Sword   ]
[  Medabot: Spiralle]
[    Medal: Cat     ]
[Abilities: Sword   ]

  Nothing has changed. Just use the same strategy as before.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  <<<Boss Battle: Tequonic>>>
[  Medabot: Sabotina ]
[    Medal: ?        ]
[Abilities: Chain Gun]
[  Medabot: Sabotina ]
[    Medal: ?        ]
[Abilities: Chain Gun]
[  Medabot: Sabotina ]
[    Medal: ?        ]
[Abilities: Chain Gun]

  Nothing has changed, just use the same strategy as before.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

  Now you get to enter the tournament hall and fight him again. Joy of joys...
After winning the Semi-Final round against Ryo/Tequonic you should SAVE AGAIN.
The Final round is coming up, against none other than our favorite, Koji!!

  <<<Boss Battle: Koji>>>
[  Medabot: Warbandit                    / Sumilodon               ]
[    Medal: ?                            / Cat                     ]
[Abilities: Boost Chrg, Rifle, Chain Gun / Shot Trap, Sword, Hammer]
[  Medabot: Rockflower]
[    Medal: Rabbit    ]
[Abilities: Boost Chrg]
[  Medabot: Rockflower]
[    Medal: Rabbit    ]
[Abilities: Boost Chrg]

  The only difference between this Robattle and previous Koji Robattles is the
number of Rockflowers. Still, this isn't too hard... Ignore the Rockflowers and
attack the main Medabot. It isn't hard to win, its just hard to win a good
Medapart (meaning a part of the main Medabot that you don't already have).

  When you win the tournament you are given a complete set of Spiralle/Sabotina
parts and a new Medal. Name your new Medal and save again.

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Your new Medal is the Knight Medal, a Medal that goes good with Defense
parts. This Medal has high Defend, low Strike, Berserk, and Support. If you
wanted a Medal that's extra-compatible with Defend parts, this is it. By this
time the Medals you are receiving should have at least one, and probably two
Medaforces. The Knight Medal has decent Medaforces - Iron Wall reduces enemy
damage (self), Power Up pumps up attack damage (self), and Cancel Stop protects
from the Stop status (all allies).
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Your new Medal is the Mermaid Medal, a Medal designed for healing. This Medal
has high Heal, low Defend, Shoot, and Aim Shot. Its kinda odd that a healer
would also shoot Medabots, isn't it? The Medaforces are decent. The first one,
Total Recovery, heals all allies (but may not completely heal them...), and the
second one, Shrapnel Attack, causes damage to self and the same amount of
damage to a single opponent. You can actually take advantage of this by
equipping parts with really high (100+) Armor ratings to deal even more damage
when using the second Medaforce...
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

  Return to the center room. Dr. Armond is waiting for you. SAVE before talking
to him, he will challenge you to a Robattle and his Medabots are somewhat
tough. Here's the deal:

  <<<Boss Battle: Dr. Armond>>>
[  Medabot: Bayonet                  ]
[    Medal: ?                        ]
[Abilities: Rifle, Chain Gun, Missile]
[  Medabot: Zorin               ]
[    Medal: Cat                 ]
[Abilities: Scout, Sword, Hammer]
[  Medabot: Zorin               ]
[    Medal: Cat                 ]
[Abilities: Scout, Sword, Hammer]

  First of all, you should have noticed the abilities are the EXACT SAME as
Metabee/Rokusho. Secondly, when you actually SEE the 'bots you'll notice they
ARE Metabee/Rokusho, just with more armor. In case anyone is wondering, these
are the upgraded models that are on display in the museum next to the lab.
  Now for strategy. Use Shot Trap (Metabee players, if you have it) and Grap
Trap (you should have that) to start off. Then use any attack with high Power
and Chain Reaction (Rokusho's Hammer, Metabee's Missile, the Great Axe, or my
favorite, the Flexsorsword*). Also, Gorem parts will protect you from Bayonet's
Missile (but nothing else).
* - Flexsorsword is Metabee version only, unless you transfer.
  Each version should TRY to win a specific type of part. Rokusho players
should try to win Bayonet parts (I know, that's the Metabee upgrade, but, trust
me, you want Bayonet parts). Metabee players should go for Zorin parts. Why not
win the parts that would improve your starter 'bot? There is a quest at the end
of the game known as the Partsun Rally. When you complete this quest
successfully you will be given a COMPLETE SET of Zorin parts (Rokusho players)
or Bayonet parts (Metabee players). At that point you will feel stupid, knowing
you could have won the other complete set during the several Robattles
throughout the game... I know, because I did.

  After the Robattle several things happen. Dr. Armond asks if you want to be
his assistant. Choose Yes or No, it doesn't matter at all. If you lost instead
of won he will give you a consolation prize, the Legs Medapart Clean Box, a
hover part for female Medabots (you can also win this from Milky later on).
  Now that you've finished that Robattle it is time to complete the final
trade in this area. Enter the right-hand room again and talk to the boy. He
will trade you a Stonecluster (Moai head) for one of your Sun-Beams (Floro
head). This is a good deal, since Stonecluster is the third type of Cancel
part, CancelGrav (cancels Break and Press attacks).

  3.3e Witch's Castle
  """""""""""""""""""
~~Robattles:~~
 (inside Witch's Castle)
 Face Lantern (Monkey) - Pan, Pun, Keen, Squashbasher
 Floro (Unicorn) - Sun-Beam, Go-Up, Rise-Up, Stem-Up
 Gloomeg (Unicorn) - Tank Missile, Homing, Grenade, Block Tank
 (ROKUSHO VERSION ONLY)

 Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
 Kappalord (Tortoise) - Plate Beam, Underwater Flo, Undersea Flo, Anti-Stand
 Orkamar (Squid) - New Wave, Clinch Wave, Nibble Wave, Fishtail
 (2nd floor)

 Komandog (Tortoise) - Morningcall, Right Beam, Left Beam, Dog Race
 Magiclown (Jellyfish) - Finale, Carnival, Festival, Balance-Ball
 Snailoader (Mouse) - Bat-Charge, Charger, Generator, Snail
 (2nd floor)

 Krosserdog (?) - Head Cannon, Aim Rifle, Battle Rifle, Howzer
 Agadama (Cat) - Air Bag, Spin Knuckle, Megaton Punch, Chi Leg
 Rabudo (Rabbit) - Aircon, Stopwatch, Fan, Hop
 (3rd floor)

 Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
 Paradiver (Angel) - Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg
 Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
 (3rd floor)

 Specter (Monkey) - White Cap, White Long Arm, White Whale, White Belt
 Floro (Unicorn) - Sun-Beam, Go-Up, Rise-Up, Stem-Up
 Gloomeg (Unicorn) - Tank Missile, Homing, Grenade, Block Tank
 (METABEE VERSION ONLY)

 (same Robattles outside as before)

~~Battlefields:~~
 Desert - use Air-type leg parts (2nd floor Sun Room)
 Valley - use Multi-legged parts (all other areas in the castle)

 (same Battlefields outside as before)

~~Rubberobo Robattles~~
 Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave
 Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
 (Rubberobo 1)

 Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave
 Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
 Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
 (Rubberobo 2 & 3)

 Foxuno (Cat) - Foxarmor, Fencing, Rapier, Hakama
 Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
 (Rubberobo 4)

 Foxuno (Cat) - Foxarmor, Fencing, Rapier, Hakama
 Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
 Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
 (Rubberobo 5 & 7)

 Magiclown (Jellyfish) - Finale, Carnival, Festival, Balance-Ball
 Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
 (Rubberobo 8)

 Magiclown (Jellyfish) - Finale, Carnival, Festival, Balance-Ball
 Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
 Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
 (Rubberobo 9 & 10)

  This is one area that has version specific random enemies. Metabee players
will find Specter, a ghost Medabot capable of inflicting the "No Escape" (can't
evade) status, and Rokusho players will find Face Lantern, a ghost Medabot
capable of inflicting the "No Defense" (can't defend) status. Face Lantern
parts are very useful and Specter is very annoying (but still useful).

  Since there are so many Rubberobos and you fight them so many times I'm going
to list them as normal battles and not Boss battles. I hope this doesn't
confuse anyone.

  Leave the Surprise Site. As you leave Erika stops you to remind you of your
promise to her (although I don't remember Ikki making any promises to make up
for missing the parade...). She will now follow you around, just like at Mt.
Odoro. This time, though, she wants to visit the different rides and
attractions of this theme park. Start off by visiting the rollercoaster (the
bottom-left screen).
  After riding the lame coaster Erika teases Ikki. When the conversation is
over walk over to the boy to the left and talk to him. He tells you some
disturbing news. Follow his advice and search the area. The location to search
is up, in the bushes again. A Rubberobo will pop out and offer to sell you a
picture of a cute girl. Erika will notice that only cute girls have circles
drawn around their faces, and that her own face DOESN'T have a circle. She will
become very upset and scare the Rubberobo off.
  At this point there isn't much else you can do, so just head to the Witch's
Castle. Erika will get in line and ask Ikki to get her a drink. She will give
you $3.00 to pay for the drink, and also says Ikki can buy himself a drink too.
Jog back to the center square and check the vendor in the top-right (the one
that looks like a hot dog vendor at ball games). The vendor is selling three
products (you can also find this list in my Medabots: Rokusho/Metabee Secrets,
Sidequests, and Supplemental Info Guide's Shop section):

  Item         | Price | Description
 --------------+-------+-----------------------
  Orange Juice | $1.50 | Juice, what Erika wants
  Lemon Pack   | $3.00 | Sunscreen*
  Deluxe Oil   | $3.00 | A drink for Medabots*
* - Doesn't do anything as far as I know, except make Erika mad

  Just buy an Orange Juice (well, actually you'll buy two), then walk back to
Erika. She'll drink the Orange Juice if that is what you bought, or yell at
Ikki and tell him to keep the item if you bought something else. Afterwards,
the guide says it is time for everyone to enter the Witch's Castle. The Witch
introduces herself (her name is Milky) and everyone rides the elevator to a new
floor. Then you are told one lucky guy gets to be a Hero and defeat the evil
Dark Master... spooky. Everyone runs off, including Erika. Ikki is a little
worried about her, so you have to find her.
  To navigate through this room walk over to the star tile on the left and step
on it. You will be warped to a new location. Continue stepping on star tiles
until you reach the exit (the top-left door). I have included step-by-step
directions for your convenience.
  First off, I'll draw a map:
+--=-----+--
|        |      Key:
| #      |      | + - Room walls
|#F# ##  +--    # Maze walls
|#  #G #  #     A-G Star Tiles
|#   #  # #     = Door, your goal
|  # #  ###
| #B###H#A#     Easy to understand, right? I hope so. To begin with you have
|E#    #  #     only two choices - A or B. Take B. Now you have two more
|# ###    #     choices - E or F. Take E. You are presented with two more
|C   D#         choices - you guessed it, G or H. G is the choice you want, and
+------------   it leads to the exit as well. But what about A, C, D, F, or H?
They loop back to previous choices. A puts you between C and D, while C warps
you between E and F. D sends you back to near A. F warps you back near A as
well. H drops you between E and F. Complete this little maze and exit the room.
  Now you are in the Sun Room. Everyone else is here, too. Walk over to the
top-right Rappy mascot and try to pass it. It will challenge you to a Medaroad
Race. What is a Medaroad Race? Let me explain: A Medaroad Race is a race
between you and two opponents. Each player chooses 3 Medabots. The objective is
to be the first to cross the finish line with ALL THREE Medabots. It doesn't
matter if you cross second or third with the first two, as long as your third
Medabot crosses before any other third Medabots do. You must press the A button
as fast as you can (don't hold it, it won't work) to cheer your 'bots on. The
terrain is usually random, but the terrains will be the same as normal Robattle
terrains. In this Medaroad Race your opponents are Erika (with her 3 Medabots
from the last Robattle you had with her) and Rappy (the mascot, with three
Rappy Medabots - Rappy is a Flying Medabot). If you don't win just try again
and the terrain might change. IMHO, the Seashore terrain is the easiest to win
on, as long as you have Sea-type legs.
  After winning, you enter the Moon room. There is another Rappy, and it wants
to race, too. This is the exact same as before (but it might have a different
terrain). Just win the race and talk to everyone again. If you tell the girl No
she will Robattle you. When you are finished, exit through the south door. Walk
through the simple maze and get on the elevator again.
  On the way to the second floor the lights go out and Dark Master threatens
the group. Milky asks who will be the Hero as the group gets off the elevator.
Nobody else volunteers so Ikki is chosen. Milky uses her power to change Ikki's
costume, but messes up and ends up giving him the Dress. After a comment by
Erika (these people really need their eyes examined...) Milky tries again and
finally gets it right, giving Ikki the Hero Costume. The Hero Costume looks
kinda cool...
  Now Ikki must fight the evil Rubberobo Army (aka the Rubberobo Gang). Erika
will follow him the whole time. Start off by talking to the Rubberobo on the
bottom-left (Rubberobo 1). This guy is so easy! If you have any Anti-Air parts
equipped this will be over quickly. After defeating him walk left and around,
then talk to the next Rubberobo (Rubberob 2). Its the same guy, only he has a
Gorem Medabot to help out this time. Use Anti-Air again and this battle is just
as easy as the first one. Afterwards head around and up and face the 3rd
Rubberobo, which is still the same guy, with the same Medabots. After you beat
him Milky and the rest of the tour members walk up to you, congratulate you,
then enter the next room. You should follow them into the next room as well.
  You have entered another Sun Room. Walk up and defeat the Rubberobo standing
in the middle of the room, Rubberobo 4. He is using Foxuno and Haniwa, and
isn't any tougher than Rubberobo 1 was. He doesn't have any weaknesses like
Rubberobo 1 did, though, so just pound him with anything handy and he'll go
down easily. When you win the Rubberobo walks over to the side. Stroll over and
challenge him again. This time he'll call himself Rubberobo 5 and have the same
Medabots as before, plus a Gorem.
  When you win challenge Rubberobo 6. Instead of a Robattle you'll end up in a
Medaroad Race. The terrain is random, just like the Rappy races. The Rubberobo
guy uses a Magdosnake (Multi-legged), Gorem (Hover), and Haniwa (Hover)
Medabots. Erika is in the race as well, just like before, and uses the same
Medabots as before. After you win everyone enters the next room.
  This is another Moon Room. Before doing anything else (except saving, you
should do that first) talk to both Rappy dolls in the top-right corner. One of
them is actually a Rubberobo! This guy, Rubberobo 7, has the same Medabots as
Rubberobo 5. He's just as easy as 5 as well. After defeating him you *could*
have a complete set of Foxuno parts, if you got the first part in the warehouse
(in the beginning of the game, during the "tickling incident") and three
different Foxuno parts from battling Rubberobos 4, 5, and 7 in this castle.
  After defeating the hidden Rubberobo talk to the obvious one to Robattle
Rubberobo 8. He has a Magiclown (which uses Missile attacks, so equip a few
Gorem parts and it won't deal any damage) and a Gorem. Piece of cake, right?
The Rubberobo flees through the door when you win, so chase after him. When you
catch up to him, fight him again. He's just as easy as before, but Rubberobo 9
has one more 'bot, Haniwa. Defeat him and enter the elevator.
  When you reach the 1st floor everyone runs off. There isn't much to do, but
there is one thing, so don't follow them just yet. Jog up to the top-left door,
but don't go through it. Instead walk directly to your right and talk to the
Rappy doll. It is actually Rubberobo 10. He's no problem, so just beat him. Now
enter the door.
  Right away you'll notice Milky standing on a platform facing a weird ghost
guy. There is also water in this room. SAVE YOUR GAME NOW if you haven't
already done so. This next Robattle is very tough. Stride up to Milky and a
conversation will start between Milky and Dark Master (the ghost). It ends like
every other conversation in this game, with Ikki having to Robattle. I hope you
are prepared for this fight.

  <<<Boss Battle: Dark Master>>>
[  Medabot: Flig Flag]
[    Medal: Chameleon]
[Abilities: Conceal  ]
[  Medabot: Crimson King]
[    Medal: Devil       ]
[Abilities: Destroy     ]
[  Medabot: Crimson King]
[    Medal: Devil       ]
[Abilities: Destroy     ]
  It isn't really that the Medabots are tough, its just the abilities they have
that makes this hard. Flig Flag will constantly use Conceal, making it very
difficult to hit him. To counter this, use Missile (either Metabee's Missile,
or the Reaction Bomb head from Bayonet, or any of Giggly Jelly's parts, or even
Magiclown parts) since it has 100% hit rate. You could just use Scout instead,
but that takes too long. Since Flig Flag has Sea legs you can also use any
Anti-Sea attack to deal massive damage. Be warned, though, Anti-Sea can miss if
Flig Flag's conceal is high. As for Crimson King, any attack will work, just
try not to turn your back. Crimson King has a nasty Destroy ability that works
like Sacrifice (you Rokusho players should have seen Sacrifice by now) but only
affects Medabots that are facing away from Crimson King, and Crimson King gets
to keep it's arms, unlike Sacrifice. This Medabot also has a great weakness -
Anti-Air deals massive damage to Crimson King.

  Once you beat Dark Master, everyone heads to the next room. Well, almost
everyone. Ikki, Dark Master, and that girl next to Dark Master don't... Anyway,
enter the next room and talk to everyone (or just Milky, it really doesn't
matter). Milky rewards your bravery with a "cute" S. Animal Rappy doll (its an
item, if you didn't know). Now just save and leave the castle.
  After you leave the castle Erika will ask you to give her the doll. If you
are currently on the Cat Medal Quest (Erika's Quest), go ahead and give her the
doll. If you're not, hold onto the stuffed animal until the boat ride home, and
give it to Karin at that time.

  3.3f Wrap Things Up
  """""""""""""""""""
~~Robattles:~~
 (same Robattles inside Witch's Castle as 3.3e)

 Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav
 Jorat (Mouse) - Full Moused, Scout, Spotter, Mover
 (guards in jail cell - actually a Boss Battle)

 (same Robattles outside as before)

~~Battlefields:~~
 (same Battlefields as before)

  You'll notice everything is the same as before. That's because nothing has
changed. There will be a few Boss Battles this time, though, that will be
different.
  Okay, you've completed the Witch's Castle. Head back to the central square. A
woman will approach and ask if you've seen a girl. Of course you have, so it
confuses Ikki. The woman explains the girl she is looking for is missing, and
seems to have disappeared on a tour in the Witch's Castle. Hmmm... Walk back to
the castle and talk to the guy to the left of the door. He will deny
everything. Talk to Erika and the tour starts again.
  Things will be different this time. As soon as everyone gets on the elevator
Ikki decides to explore on his own. Hike up through the top-right door. There
are stairs in the top-right of this room. A Rappy blocked your way before, but
is gone now. Head down the stairs. Before you can, though, Milky notices your
absence from the tour and comes to find you. She even recognizes Ikki. This is
the first boss battle.

  <<<Boss Battle: Milky>>>
[  Medabot: Sunwitch]
[    Medal: Rabbit  ]
[Abilities: Pushover]
[  Medabot: Wolfeel                    ]
[    Medal: Rabbit                     ]
[Abilities: Strengthen (Equip), Thunder]
[  Medabot: Wolfeel                    ]
[    Medal: Rabbit                     ]
[Abilities: Strengthen (Equip), Thunder]

  This isn't a hard battle. If you brought along Anti-Sea attacks you'll have
an easy victory against the Wolfeels. Any Stability/Heal parts (my favorite
head, Victory Armor, or Morning Call or Finale) will prevent the Thunder attack
from paralyzing you, but it will still do damage. This battle is much easier
than Dark Lord.

  After you defeat Milky she'll shove you down the stairs and lock you up in
the jail. There are several kids down here, so talk to them all. After you talk
to them they will annoy the guards, then blame it on Ikki (at least it looks
that way, since the guards think Ikki annoyed them instead of the kids). You'll
have to Robattle the guards, a Churlybear and a new Medabot, a Jorat. If you
bought the mouse parts back in Riverview City then you've seen these parts
before. Jorat is no problem, he just uses Scout. Churlybear is no different
from any other Churlybear you've ever seen.
  Once you defeat the guards they will run off. It isn't over yet. A new kid
comes down the stairs. At first Ikki thinks he is a prisoner, but it isn't so.
The kid eventually shows his true self, the baby Rubberobo Shrimplips, and two
other Rubberobos come to join the party. Defeat the Rubberobos, then take on
Shrimplips. For the Rubberobos see Boss Strategies (Rubberobo E) in my Secrets,
Sidequests, and Supplements guide. It is a really easy battle. Afterwards comes
Shrimplips, and he is quite a challenge.

  <<<Boss Battle: Shrimplips>>>
[  Medabot: Gentleheart       ]
[    Medal: Spider            ]
[Abilities: Attack Clr, Hammer]
[  Medabot: Gentleheart       ]
[    Medal: Spider            ]
[Abilities: Attack Clr, Hammer]
[  Medabot: Gentleheart       ]
[    Medal: Spider            ]
[Abilities: Attack Clr, Hammer]

  Talk about tough! The best strategy I can come up with is don't attack,
instead use Medaforces. Attack Clr (a trap) will cause whatever attack your
Medabot was supposed to do to be erased (kinda like Milky's Sunwitch's
Pushover, but it doesn't deal damage, and it doesn't miss). If you stick to
just Medaforces you won't have any problems, because a Medaforce isn't an
attack. If you prefer to attack, use the Medaforce Cancel Formation first, then
the Attack Clr traps won't affect that Medabot.

  When you win you will get a Shot Clear head and Big Boots leg (the head and
legs of Gentleheart) so you will want to try to win one of the arms instead. I
prefer the Gold Hammer arm, it is quite powerful. Ikki tells everyone to leave,
and they all do. Ikki wants to find Karin. It isn't really difficult. Exit the
jail cell, then exit the room with the stairs and water to the left (not down).
You'll notice Karin standing where Milky was when you challenged Dark Master.
Talk to her and she'll offer to give you a Male Tinpet. Take it if you want it,
if not say no. Now Karin will follow you. Lead her out of the castle. Her
father appears right away and takes her away. Afterwards Erika and the Select
Corps. appear and chide Ikki for his behavior. Then a Select Corps. guy leads a
Rubberobo to jail. Erika then informs Ikki that he needs to go to the docks to
catch the boat back home. After she leaves head to the docks and catch the
boat.
  On the boat try to stroll down and you'll start a conversation with Erika or
Karin, depending on your relationship with the two girls and which quest is
currently in progress. This is your only opportunity to give Karin the S.
Animal Rappy, if you are trying to win Karin's ? Medal. When the chat ends
you'll be back at the Docks in Riverview City. When Ikki finally gets off the
boat amble back to his house.

 3.4 Medaropolis
 ---------------

  3.4a Home Sweet Home
  """"""""""""""""""""
  Visit Ikki's house and spend the night automatically. When he wakes up, Ikki
wants to visit the lab, so do so. Dr. Aki will give Ikki the Multikolor
Medaparts Invisi Body, Invisi Hand, Invisi Arm, and Twirl. These parts have the
Conceal ability, just like Flig Flag (Dark Master's first Medabot). Dr. Aki
also suggests that Ikki should visit Medaropolis.
  Before you head to Medaropolis you should visit Nae. Talk to her, then stand
on the stairs on the platform. After a demonstration of her new 'bots she'll
challenge Ikki to a Robattle for further tests.

  <<<Boss Battle: Nae>>>
[  Medabot: Windsail   / Aquacrown ]
[    Medal: Alien      / Alien     ]
[Abilities: ItrpChange / HealChange]
[  Medabot: Saldron   ]
[    Medal: Alien     ]
[Abilities: AttkChange]
[  Medabot: Earthkrono]
[    Medal: Alien     ]
[Abilities: DEF Change]

  This battle is tough! The fight is nearly identical in both versions, but
there is one MAJOR difference. The leader in each version is different, and
this is very important:

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  The leader is Windsail, a flying Medabot. Use any Anti-Air attacks you have,
and also be sure to bring along some Face Lantern parts to cast Can't Defend
status on Earthkrono. If you do that you should win with no problems.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  The leader is Aquacrown, a swimming Medabot. Use any Anti-Sea attacks you
have, and also bring along Shoot/Aim Shot abilities so you can target
Earthkrono when she uses Defence/Full Block/Half Block. Other than that just
use basic Robattle strategy.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

  All of the Elemental Series Medabots are female Medabots, and only compatible
with Female tinpets. When you win you get... ABSOLUTELY NOTHING!!! (but you do
get Exp.) Talk to Nae again and she will thank you for helping and offer a
reward - any of the four Elemental Series. I said any, but there is actually
one exception. Here is a quick rundown:
   (Name)  Aquacrown   Windsail    Saldron     Earthkrono
(Ability)  HealChange  ItrpChange  AttkChange  DEF Change
(Version)  Metabee     Rokusho     Both        Both
  Okay, I hope you understood that. Read the list from left to right and it
will match the Medabots in the holding tanks. The first line is the Medabot's
name, the second line is the Medabot's ability (what type of parts it can turn
its parts into), and the third line is the one exception, which version each
can be gotten in. In each version there is one Medabot that isn't finished yet
(and is never finished as far as I know), those are the ones that are labeled
Metabee (can only get in Metabee) and Rokusho (can only get in Rokusho).
  Once you've picked the Medabot you want head back outside and SAVE. Then exit
Riverview City by leaving through the right-hand exit near the Hopmart store.

  3.4b The Big City
  """""""""""""""""
~~Robattles:~~
 Attack-Tyrano (Cat) - Breathfire, Crab-Hit, Strike-Hit, Attach Leg
 Air-Ptera (Cat) - Hidden Brake, Pocket Sword, Microsword, Skyleg
 Landbrachio (Bat) - Anti-Skyer, Rave-Luster, Ray-Masher, Land-Leg
 (all four screens)

 Botafly (Spider) - Field Barrier, Energy Barrier, Force Barrier, Flower Barrier
 Greatmotha (Penguin) - Greet Con, Zeta Complete, Zeta Perfect, Zeta Entire
 Snowbro (Queen) - Flip, Flap, Flop, Flavor
 (bottom-right)

 Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav
 Oceana (Mermaid) - Allrepair, Cure Hand, Repair Arm, Purple Fins
 (inside Rosewood Private School)

 Cordy (Monkey) - Mushroom, Shitake, Maitake, Fungoton
 Komandog (Tortoise) - Morningcall, Right Beam, Left Beam, Dog Race
 x2
 (top-left)

 Kintaro (Cat) - Sumo Press, Light Axe, Great Axe, Kinta Leg
 Dr.Bokchoy (Mouse) - Search Radar, Point Radar, Cut Radar, Chairly
 x2
 (inside Rosewood Private School)

 Komandog (Tortoise) - Morningcall, Right Beam, Left Beam, Dog Race
 Magiclown (Jellyfish) - Finale, Carnival, Festival, Balance-Ball
 (top-left)

 Kuraba (Cat) - Gun Krab, Decoy Krab, Real Krab, Sidejump
 Mistyghost (Knight) - Void, Avoid, Exit, Panic
 x2
 (top-right)

 Pingen (Penguin) - Reza-Rector, Free Arm, New Arm, Fin
 Snowbro (Queen) - Flip, Flap, Flop, Flavor
 x2
 (inside Medabot Corporation)

 Rappy (Angel) - Fame Mascot, Bubble Blow, Balloon Blow, Airline
 x3
 (bottom-left)

 Sailormate (?) - Fight Oneshot, Machinegun, Magnum, Mini-Scout
 x3
 (top-right)

 Spidar (Spider) - Spydertrap, Cheapertrap, Cheaptrap, Multi-Leg
 Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
 Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur
 (top-left, bottom-right)

 Starpeda (Cat) - Hamster Bite, Starnet, Blaze Shield, Starfish
 x3
 (Rokusho only)
 (inside Rosewood Private School)

 Tankar (?) - Victory Armor, Vulcan, Gatling Gun, Armor Car
 x2
 (bottom-left)

 Tentaclam (Squid) - Headband, Wire, Net, Octoleg
 Rollerman (Knight) - Arma-Head, Arma-Hand, Arma-Arm, Side Winder
 x2
 (inside Medabot Corporation)

 Toybox (Bear) - Toymander, Blast Rod, Yo-Yo, Kendama
 x3
 (Metabee only)
 (inside Rosewood Private School)

 Twinkle (?) - Beauty Mask, C-Right, C-Left, Tamofoot
 x3
 (inside Medamall)

~~Battlefields:~~
 Street - use Wheel leg parts
 Inside - use Wheel leg parts
 Saibar - use any type (Medalink only)

  As always I'll start off with a brief synopsis of the various Medabots you'll
find. Some of them you've seen before (on Medabot Island), some you haven't. In
the school you'll find a version specific Medabot, the same one you found in
Mt. Odoro that a boy was using. The Select Corps. is present as well, and will
give you Rubberobo Medals when you win, as usual. All the battlefields here are
street-type, so use Wheel legs. Saibar is different from any other terrain, all
legs work equally well on it. The other thing to note is that you'll be getting
a new Medabot, your first vehicle, Landmotor, and when you use Landmotor as a
car you will NOT have any random Robattles. Several Medabots here are rare,
including Cordy, Rappy, Botafly & Greatmotha, and Starpeda/Toybox. These
Medabots are hard to find, and you may have to Robattle in the specific area
listed 15+ times before seeing them... Rappy is a flying Medabot, so it is
extremely weak to Anti-Air, and its a good thing because it is a very dangerous
Medabot! So be careful and use Anti-Air on any Rappy you meet (Landmotor has
Anti-Air...)

  As you enter Medaropolis Erika stops you and mentioned a scoop. Ikki then
comments that he wants to visit Koji and Karin. Your mission, should you choose
to accept it, is to visit Koji and Karin by heading right across the train
tracks to enter the residential district. Karin's house is the pink house near
the bottom-right of this screen, and is the house you should visit first.
Instead of trying to enter the door, use the intercom (press "A" while standing
in front of the gray rectangle on the right post of the gate). Before Ikki has
a chance to do anything, Koji is chased out. Follow Koji to his house (the
bottom-left house, in case you get lost). Once again use the intercom. Koji's
mother will unlock the door, so walk inside. After a brief scene you should
go upstairs and talk to Koji. After a lot of nothing Koji tells Ikki to tell
Erika to leave Rosewood Private School alone. There's nothing else to do
(unless you want to collect more Medaparts, like I do), so stroll over to the
school. It is very easy to find, just jog up from Koji's house and enter the
big building in the top-center of the screen.
  Right away a rude kid knocks you over and walks off. Meander around the
school Robattling and collecting new parts. Do you remember the boy you fought
near the beginning of the game, in Mt. Odoro? Rokusho players faced Starpeda,
and Metabee players faced Toybox. Well, this is the place to find the rest of
the parts for those Medabots. Collect the three parts you don't have, and any
other parts you may not have as well. While in the school you'll run across the
Karin fan club. You *can* talk to one of the 3 members to purchase a photo of
Karin. Say no to the $10 offer and only accept the $1 offer. This appears to
have bad effects on the Cat Medal Quest (Erika's Medal), though...

  When you head up to the top-left corner of the school you'll encounter the
rude kid again. His name is Hachiro Awano. He doesn't like Ikki, and Ikki
doesn't like him, so a Robattle occurs.

  <<<Boss Battle: Hachiro>>>
[  Medabot: Stingray]
[    Medal: Tortoise]
[Abilities: Laser   ]
[  Medabot: Armorparadeen]
[    Medal: Knight       ]
[Abilities: Defence      ]
[  Medabot: Armorparadeen]
[    Medal: Knight       ]
[Abilities: Defence      ]
  This Robattle is easy if you know what to do. First off be sure you equipped
a Haniwa part to one of your Medabots, and set that Medabot to be the leader
this time (you do read ahead, don't you?). If you are playing the Rokusho
version also equip a Face Lantern part so you can use the Can't Defend status
on the Armorparadeens. Use any attacks you have, and if you are set up as I
suggested you should win with no problems. Also consider using Shot Trap if you
have it. Try to win Stingray parts, okay?

  After you win Hachiro informs you Erika has already left. Leave the school.
If you haven't already collected all the new parts from the school and from
Medaropolis, now is the time to do so. When you are happy with your collection,
run to Medabot Corporation (it is located on the bottom-right screen).
  Enter the building and go to the right. The right-hand screen is the break
room and work room. The bottom half is the break room, and the top half is the
work room. Head into the work room half and talk to the girl at the
bottom-right computer. Her name is Kirara, and she will give Ikki a new key
item, a Nametag! This allows him to enter the room in the left-hand screen of
Medabot Corporation. You'll notice Erika nearby, but talking to her gets you
nowhere, so ignore her and saunter over to the left-hand screen.
  As you walk through the gateway in the left-hand screen a warning will pop up
"Authorized Personnel Only" but you have the Nametag, so you can walk through.
Continue on until you reach the people at the top, and talk to the guy in the
center. He'll give you a new Medabot, Landmotor (whoopee!!!) and he also gives
you the Mini S. Wheel, an item that lets you turn Landmotor into a car! I'll
briefly explain Medabot vehicles now.
  Landmotor is the first Medabot vehicle you have received. First of all, build
Landmotor (using only Landmotor parts, any Medal, and a Tinpet). Now you have a
complete Landmotor. When you go to the menu and select Vehicle, then select
Mini S. Wheel, Ikki will hop onto Landmotor's car and drive around. This
doesn't work inside most buildings, though, including Medabot Corporation. The
only other thing you should know is when you are driving around using Landmotor
you WILL NOT have any random encounters!! Unfortunately, Landmotor is the only
vehicle that prevents random encounters.
  After getting Landmotor, leave Medabot Corporation. Erika will briefly appear
and lament her inability to enter the areas that Ikki can... After a nice chat
with Erika (and she is none too helpful) leave the building. Erika mentioned
that she was going to Medashop, but you have a pitstop to make first.
  For now try to get back to Rosewood Private School (the top exit). You will
be stopped by a noise. A Rubberobo is stealing food from the fancy restaurant!
A Select Corp member is there, but he's not wearing his uniform, so he must be
off-duty. Now you can't leave the screen even if you want to, so go ahead and
walk (or drive) over to the Rubberobo. I suggest saving now, just in case...
The Rubberobo turns out to be a kid! Even though he's a kid, he still wants to
Robattle, so show him who's boss.

  <<<Boss Battle: Rubberobo Kid>>>
[  Medabot: Turnmonkey]
[    Medal: Monkey    ]
[Abilities: Use Drain ]
[  Medabot: Volume10          ]
[    Medal: Jellyfish         ]
[Abilities: Napalm, Half Block]

  Yup, this is a boss battle, 'cause the game ends if you lose. This battle
isn't difficult, though. Just use the standard strategies and you'll win
without a problem.

  After you win, the kid takes off his Rubberobo suit and runs off. Ikki picks
up the suit, and apparently goes brain dead, because he puts it on. Wouldn't
you know it, that's the exact moment the Select Corp chooses to show up... Now
Ikki looks like the thief! Now you must Robattle the Select Corp (and I was
able to win in one round, 2 hits!). When he loses, the Select Corp Captain
calls in reinforcements. Just when things couldn't get any worse, a new face
appears, a mysterious character, Phantom Lady! She saves Ikki and warns him
about wearing Rubberobo suits (but I could've told him that myself if he would
just listen...).
  After the incident has been taken care of, it is time to head for the true
goal. Even though Erika went to Medashop (as Ikki reminds himself and you), the
goal is actually Medamall, which is on the bottom-left screen of the city.
Forget about the school for now (I just had you try to go there because it was
closer to the restaurant) and exit to the left.
  Medamall is the large building in the bottom-center of this screen. Enter the
mall and talk to the people if you want to. You can also buy Medaparts if you
want. Check my Medabots: Rokusho/Metabee Secrets, Sidequests, and Supplemental
Info Guide's Shop section to see what Medamall sells. At this time only the
first two Medabots can be bought. Note that there are random battles (with only
one type of Medabot - Twinkle) on the bottom floor of Medamall.
  When you are ready, make a decision - Cat Medal or ? Medal. I hope you
remember which one you are still working on, because this is another part of
the quests.

 {{{CAT MEDAL QUEST}}}
  In the mall head upstairs, then search the left side of the second rack on
the left. You will find a gift to give to Erika. Take it to the counter nearby
to buy it, then take it downstairs to the counter by the right door and the
woman there will wrap it and send it to Erika.
 {{{END CAT MEDAL QUEST}}}

 {{{? MEDAL QUEST}}}
  In the mall head upstairs, then search the right side of the last rack on the
right. You will find a gift to give to Karin. Take it to the counter nearby to
buy it, then take it downstairs to the counter by the right door and the woman
there will wrap it and send it to Karin.
 {{{END ? MEDAL QUEST}}}

  Don't forget to fight around IN THE MALL to get the Medaparts for Twinkle.

  Got all that? Good. Once you've gotten the gift you are free to leave the
mall. Your next stop will be none other than [drum roll] Medashop!
  Even though I said Medashop, I just discovered a neat secret. Make a pitstop
by Kirara's apartment (the bottom-right screen, the gray building labeled
Risotto building) for something cool. After Kirara goes upstairs you can enter
the apartment she left to find out what she did... Also visit Kirara in the
upper-left apartment. This whole event is purely optional, though, so you can
skip it if you want. Just be sure and remember where Kirara lives...
  Now head to Medashop, which is located in the top-left section of
Medaropolis. On the bottom floor of Medashop are two vendors, one sells
Medaparts and the other changes Medal names. As always, check my Medabots:
Rokusho/Metabee Secrets, Sidequests, and Supplemental Info Guide's Shop section
for details on what is sold. Currently Medashop is only selling the first two
Medabots in the list.
  After buying whatever parts you want, head upstairs. There are two more
vendors. The top one gives you the ability to compete in Medalink battles, and
the bottom one gives you a gift if you have the highest Medalink rank. For now,
talk to the top one to start your Medalink career, then SAVE YOUR GAME. Stand
in front of the bottom-left Medalink terminal and talk to it to start your
first Medalink. The first competition is against none other than Miss Nae!! I
won't be listing the Boss Battle stats here, since all the Medalink battles are
the same as previous battles (with one or two exceptions, and I'll list the
exceptions as they come up, don't worry).
  When you beat Miss Nae you get a Medapart! Woohoo! Much better than last
time. She also invites you back to her lab for another Medal! Don't make her
wait, rush back right now. Pick one of the remaining 4 Medals, then return to
Medashop. Save again, and after you save talk to Dr. Armond (he is at the
bottom-right Medalink terminal). Return to the bottom-left terminal and show
him what your Medabots are made of! Nothing's changed (except the terrain), so
he should be easy for you. If you are having trouble try using Shot Trap (Field
Barrier) and Grap Trap (Spydertrap, Cheapertrap, Cheaptrap) for an easier win.
Once again try to win a part from the upgrade from the version you aren't
playing (Metabee players try to win a new part from Zorin, Rokusho players try
to win a new part from Bayonet).
  Uh-oh, the Rubberobo gang is wreaking havoc downstairs! Zip on down there and
stop them! Nobody's there, so talk to Dr. Armond and he'll give you a new
Medal, the Mermaid (Rokusho) or Knight (Metabee) Medal! You can't do anything
right now EXCEPT chase the thief, so head off to stop the thief.

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Your new Medal is the Mermaid Medal, a Medal designed for healing. This Medal
has high Heal, low Defend, Shoot, and Aim Shot. Its kinda odd that a healer
would also shoot Medabots, isn't it? The Medaforces are decent. The first one,
Total Recovery, heals all allies (but may not completely heal them...), and the
second one, Shrapnel Attack, causes damage to self and the same amount of
damage to a single opponent. You can actually take advantage of this by
equipping parts with really high (100+) Armor ratings to deal even more damage
when using the second Medaforce...
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Your new Medal is the Knight Medal, a Medal that goes good with Defense
parts. This Medal has high Defend, low Strike, Berserk, and Support. If you
wanted a Medal that's extra-compatible with Defend parts, this is it. By this
time the Medals you are receiving should have at least two Medaforces (mine
have three Medaforces by this time). The Knight Medal has decent Medaforces -
Iron Wall reduces enemy damage (self), Power Up pumps up attack damage (self),
and Cancel Stop protects from the Stop status (all allies).
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

  As you exit Medashop you'll notice a new character blocking the way down.
Ignore this new guy for now, and head up. Well, well, what do we have here? The
Screws! After a few insults they challenge Ikki to a few Robattles. First up is
Sloan, as always. Since he's using the same Medabots he always uses I won't go
into any details... Next up comes Spyke. He's also using the same Medabots as
always. Samantha comes... wait a minute, she decides it is the new guy's turn
instead! The mystery Medafighter of Riverview Public School, the Baron,
challenges you to a Robattle!!

  <<<Boss Battle: Baron>>>
[  Medabot: Banisher ]
[    Medal: Ninja    ]
[Abilities: CntrAttck]
[  Medabot: Banisher ]
[    Medal: Ninja    ]
[Abilities: CntrAttck]
[  Medabot: Banisher ]
[    Medal: Ninja    ]
[Abilities: CntrAttck]

  This guy is tough if you don't know what to do. He only has one move,
CntrAttk. Remember Erika's Medabot, Pretty Prime? She also had CntrAttk, but
the Baron is worse, because that's ALL he has. If you attack, you'll end up
killing yourself. Only attack with weak attacks (and figuring out what's weak
and what isn't is tough) or Medaforces. I personally recommend Medaforces.

  When you defeat the Baron he gets really sick and the Screws make fun of you
for picking on him... Sore losers... After defeating the Baron, go back inside
Medashop and use the bottom-right Medalink terminal (on the second floor, of
course) to fight a few Medalink battles. You'll fight:
- Select Corps. - standard 3 Select Corps. Medabots
- Sloan - same 3 as always
- Rubberobo - Foxuno, Haniwa, and Gorem, not a challenge (Rubberobo A)
- Milky - Same Medabots as the first time you fought her
  After completing these four Medalink Robattles leave Medashop (again) and
head to Rosewood Private School. Erika will be there and give you some words of
wisdom (as she always does). After her pep talk, a Rubberobo runs out of the
school toward the top-right house. Erika can't be bothered chasing a Rubberobo,
so its up to Ikki...
  The top-right house is home to some guy named Awano. He's a rich guy. Ring
the intercom, then enter the house. Talk to everyone to learn about the rich
owner. There are two things of interest right now - one of the Medabots on
display is identical to the stolen Medabot, and there is a photograph laying on
a table in the back of the house. Talk to everyone again, but most importantly
the butler, then leave. There isn't much of anything else to do, so lets go
find Erika. Walk back to Rosewood Private School (the large building directly
to the left of the house you just left, if you got lost...).

  3.4c Rubberobo Education
  """"""""""""""""""""""""
~~Robattles:~~
 Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav
 Oceana (Mermaid) - Allrepair, Cure Hand, Repair Arm, Purple Fins
 (inside Rosewood Private School)

 Kintaro (Cat) - Sumo Press, Light Axe, Great Axe, Kinta Leg
 Dr.Bokchoy (Mouse) - Search Radar, Point Radar, Cut Radar, Chairly
 x2
 (inside Rosewood Private School)

 Starpeda (Cat) - Hamster Bite, Starnet, Blaze Shield, Starfish
 x3
 (Rokusho only)
 (inside Rosewood Private School)

 Toybox (Bear) - Toymander, Blast Rod, Yo-Yo, Kendama
 x3
 (Metabee only)
 (inside Rosewood Private School)

~~Battlefields:~~
 Inside - use Wheel leg parts

  You'll notice all these Robattles are the same ones from the first time you
entered the school. In addition, there will be a few Robattles outside that
will be the same as the outside battles before...

  Erika says she'll explore to the left, so you should explore to the right.
You can't say no, and you can't explore the left, so just do as she said. When
you reach the top-right corner a guy will stop you, but... Events take place
and the guy leaves. Now you can explore all of the bottom floor if you so
desire, but there isn't anything here, so proceed upstairs.
  First of all, enter the top-right classroom. Talk to the girl in the
bottom-right seat to enter a Robattle (a standard Churlybear/Oceana Robattle).
Afterwards enter the top-middle classroom and talk to Karin. She'll tell you
why she's there, and also some interesting news about Awano. Talk to the other
people in this classroom to learn where Hachiro Awano is right now. Then leave
the classroom and talk to the girl standing in front of the top-left class.
Since the teacher she is waiting for hasn't come back, we might was well go
hunting for him ourselves.
  Teachers are normally found in a Teacher's Lounge, so that's where we'll go.
The Teacher's Lounge is in the bottom-right corner of the second floor, so just
waltz over to the bottom right corner. You'll notice a room with two doors -
that's the Lounge. Enter either door and talk to all the teachers. You couldn't
find who you were looking for, but one of the teacher's mentioned the teacher
you are looking for went to the Principal's Office... As you leave the Lounge
you notice another teacher standing off to your left... He's the teacher you're
looking for! He couldn't convince the Principal to give back the stolen
Medawatches... How sad...
  After the teacher walks off you should follow him to the top-left class. If
you try to enter the Principal's Office you'll notice the door is locked. The
girl who was standing in front of the top-left class is gone, so you can enter
now. As you enter, a boy stops you and challenges you to a Robattle. Rokusho
players must Robattle Starpeda x3, while Metabee players face Toybox x3. Easy,
right? Talk to all the students to learn a little more about the events taking
place.
  There's nothing else to do in the school at this time. Since you can't do
anything else, you might as well leave. As you leave Erika stops you. She tells
Ikki to go get the Select Corps. When he points out how useless the Select
Corps. is she tells him to also get Koji. Evidently she's smitten with Koji's
heroics... Anyway, you're stuck, with no way out, so you have to do as she
says.
  Exit the screen to the left, and keep going left until you find two Select
Corps. members standing in front of a building. One of the two will be asleep
(standing up!). Enter the building. Talking to the guy behind the desk gets you
nowhere, so talk to the guy standing by the entrance instead. He decides to be
friendly and teach you how to survive at Rosewood Private School (which means
he challenges you to a Robattle). Of course you'll win, if you've made it this
far the Select Corps. are no problem! After your resounding victory all the
Select Corps. troops rush out of the building to the school because of a Code
Red Alert. The Rubberobos have taken over Rosewood!!! And they've taken
hostages!!!
  Rush back to the school. Two Select Corps. members stand outside the
courtyard, and a Rubberobo guards the entrance. This time as you enter Erika is
nowhere to be found. Another individual stops you, Mr. Hero himself, Koji. He
wants to know where Karin is... Wasn't she inside one of the classrooms? Koji
comes up with a plan to get inside. His brilliance tricks and confuses the
Rubberobo, and he rushes inside.
  What are you waiting for? Run inside yourself. Ikki notices everyone is gone.
All of the classrooms appear to be locked, too. The only other thing of
interest is there are no more random Robattles inside the school for a while.
The Select Corps. won't let you explore the left side, either. All you can do
is march through the right side. As you progress be sure to talk to Koji. The
Select Corps. Captain will show up to stop you if you try to go beyond Koji.
Koji doesn't like the Captain's attitude at all. The Captain calls in the
Select 3 then books it out of there. Koji doesn't have time to wait and leaves,
too. Ikki has no choice but to take care of the Select 3 yet again. By this
point they should be nothing more than a mere annoyance. The 3 annoying
Medabots leave after you soundly defeat them.
  Race upstairs. A Rubberobo kindly informs you that all the classrooms are
locked. Waltz down to meet another Rubberobo. He gives you a lame excuse as to
why he's letting you pass... Yeah, right, Rubberobo guy... When you reach the
Teacher's Lounge the Select Corps. Captain confronts Ikki again. What a
braggart!!! Since the Principal's Office is locked, enter the Teacher's Lounge.
Koji is in there, and will give you a choice of keys to unlock a classroom. One
key is for Koji and Karin's classroom, and the other key is for the room next
door. Before choosing which key you want, you should read ahead a little,
because this is another part of the Medal Quests...

 {{{CAT MEDAL QUEST}}}
  If you are currently trying to complete Erika's Cat Medal Quest, then choose
Koji's LEFT hand (say NO when Ikki asks if you want the right hand). This will
let you get into "A Class". A Class is the top-left classroom. Once inside beat
up the Rubberobo punks harassing Erika. You'll face Rubberobo D. Once you
defeat the Rubberobo you'll face one of the Rubberobo bosses, Squidguts. He's
slightly tougher than before.

  <<<Boss Battle: Squidguts>>>
[  Medabot: Aviking            / Dashbutton         ]
[    Medal: Devil              / Knight             ]
[Abilities: Missile, Sacrifice / Full Block, Defence]
[  Medabot: Aviking            / Giggly Jelly]
[    Medal: Devil              / Jellyfish   ]
[Abilities: Missile, Sacrifice / Missile     ]
[  Medabot: Aviking            / Giggly Jelly]
[    Medal: Devil              / Jellyfish   ]
[Abilities: Missile, Sacrifice / Missile     ]

  This time he either has one more Aviking or one more Giggly Jelly. I'd rather
be playing the Metabee version if I had to face Squidguts again.. Aviking is no
joke, but Giggly Jelly is worthless if you've got a Gorem part equipped.
 {{{END CAT MEDAL QUEST}}}

 {{{? MEDAL QUEST}}}
  If you are currently trying to complete Karin's ? Medal Quest, then choose
Koji's RIGHT hand (say YES when Ikki asks if you want the right hand). This
will let you get into "B Class". B Class is the top-middle classroom. Once
inside beat up the Rubberobo jerks tormenting Karin. You'll face Rubberobo D.
When you defeat the Rubberobo you'll face Gillgirl, one of the Rubberobo bosses.

  <<<Boss Battle: Gillgirl>>>
[  Medabot: Circulis   / Stonemirror]
[    Medal: Rabbit     / Devil      ]
[Abilities: Drain Chrg / Destroy    ]
[  Medabot: Gloomeg  ]
[    Medal: Jellyfish]
[Abilities: Missile  ]
[  Medabot: Gloomeg  ]
[    Medal: Jellyfish]
[Abilities: Missile  ]

  Equipping Gorem parts will protect you from Gloomeg's attacks, but Metabee
players need to take out Stonemirror AS FAST AS POSSIBLE! Death Grin, the head
of Stonemirror, has a Power rating of 98 with Chain Reaction!!! It has 2 uses,
but if one of those actually lands on one of your Medabots, you could see your
ENTIRE Medabot destroyed in ONE HIT. Ouch! The good news is Destroy only works
on Medabots in the RAD phase, just like those chickens Dark Master used...
Rokusho players have a much easier time here, since Gillgirl's lead Medabot
Circulis only slows you down while speeding herself up, and that can be
countered by equipping a Stability part (such as Victory Armor).
 {{{END ? MEDAL QUEST}}}

  When you defeat your Rubberobo boss, whichever one of the two it is, you'll
get both arms for that Rubberobo's main Medabot, plus a Big Key. A Big Key...
sounds a lot like a Zelda game, doesn't it... Anyway, leave the classroom and
head for the Principal's Office.
  Inside the Principal's Office you'll come across Hachiro Awano again. He
challenges you to a Robattle, using the same Medabots as before. Defeat him to
progress. Once again, try to win Stingray parts, NOT Armorparadeen parts. Trust
me on this. He starts crying and blames it all on the principal, then runs
away. Ikki hears a noise and goes to investigate. At this point you can save if
you want, before you explore. When you are ready, check the bookshelves in the
top-left corner.
  After a little revelation enter the secret room to the right by walking
between the plants on the right-hand wall. You'll find the Rubberobo boss,
Seaslug!!! After a little chit-chat Ikki's heroics are interrupted by Erika's
screams. Once again, it is up to Ikki to save Erika... Seaslug challenges Ikki
to a Robattle (or maybe he's accepting Ikki's challenge?).

  <<<Boss Battle: Seaslug>>>
[  Medabot: Chimerator        / Shamen]
[    Medal: Phoenix           / Monkey]
[Abilities: Melt, Hold, Virus / Impair]
[  Medabot: Chimerator        / Krosserdog]
[    Medal: Phoenix           / ?         ]
[Abilities: Melt, Hold, Virus / Rifle     ]
[  Medabot: Chimerator        / Mantaprey]
[    Medal: Phoenix           / Cat      ]
[Abilities: Melt, Hold, Virus / Sword    ]

  Rokusho players face three Chimerators, while Metabee players must fight
Shamen. The battle really isn't that tough... The only Medabots to watch out
for are the Chimerators. Shamen is a joke... Metabee players may want to bring
along a Stability part, such as my favorite, Victory Armor, though, since
Shamen can use Impair, which causes your Medabots to not be able to use one
part... Rokusho players will definitatly want a Stability part on each Medabot,
since Chimerator is nothing but status ailments... When you win you will be
given the right arm of the lead Medabot (meaning the right arm of Chimerator or
Shamen depending on your version).

  After Seaslug runs off check the bookshelf again. The principal will give you
the head Medapart Appealsound. This female Medapart is really good - it can
seal Medaforces (but it seals ALL Medaforces, including yours). If you use it a
second time in battle it will unseal ALL Medaforces.
  You've saved the school and defeated the Rubberobos again. There's nothing
else to do in the school, so leave. Koji and Karin will show up and chat for a
while, then run off. Ikki has one last stop to make, Hachiro Awano's house
(that's the top-right house if you've forgotten). Koji tries to deal with
Hachiro himself, but gets thrown out, so its up to Ikki. Head upstairs in
Hachiro's house to confront Hachiro himself. He won't listen to reason and
forces a Robattle. Defeat him and he'll finally listen to what Ikki has to say.
Be sure to win Stingray parts this time, too.
  Stroll back downstairs and watch as two Rubberobo leave Hachiro's house. As
they leave they grumble about the roof caving in on them... Outside you'll meet
Koji, Hachiro, and Jeeves (the butler). Hmmm... Jeeves... Seems like all
butlers are either named Alfred or Jeeves. Anyway, after a few minutes of
conversation Hachiro and Jeeves leave, and Erika shows up. If you walk to the
left you'll see the Select Corps. apprehending the Rubberobos.

  Drive over to Karin's house now (the pink house below the school if you can't
remember). Talk to Karin's father, Koji, and Karin, then leave. Ikki wants to
check up on Erika, so off we go to Erika's house. Before you enter change any
Wheel-type feet to Two-Legged feet. She gets really mad that Ikki's been
solving all the mysteries while she's trying desperately to find out what's
going on, so she initiates a Robattle. She's using her typical Medabots, so I
won't bother listing them here. Just check the Boss Battle section of my
Medabots: Rokusho/Metabee Secrets, Sidequests, and Supplemental Info Guide if
you need help. Stop by the Hopmart store in Riverview if you need to find any
of Rabudo's parts, since the store now carries them.
  For now just walk to the Lab and stop by Dr. Aki's office... A surprise
awaits. Afterwards stop by and see Nae, but make sure your Medabots have
Two-Legged leg parts... She will ask you to Robattle. Accept her challenge.
She's using the same Medabots as she did the first time. Once again you don't
get any Medaparts for winning, but... she lets you choose another one of the
Elemental Series!!! That's all for Riverview, now back to Medaropolis.

  3.4d In Search of Erika
  """""""""""""""""""""""
~~Robattles:~~
 Attack-Tyrano (Cat) - Breathfire, Crab-Hit, Strike-Hit, Attach Leg
 Air-Ptera (Cat) - Hidden Brake, Pocket Sword, Microsword, Skyleg
 Landbrachio (Bat) - Anti-Skyer, Rave-Luster, Ray-Masher, Land-Leg
 (all four screens)

 Botafly (Spider) - Field Barrier, Energy Barrier, Force Barrier, Flower Barrier
 Greatmotha (Penguin) - Greet Con, Zeta Complete, Zeta Perfect, Zeta Entire
 Snowbro (Queen) - Flip, Flap, Flop, Flavor
 (bottom-right)

 Cordy (Monkey) - Mushroom, Shitake, Maitake, Fungoton
 Komandog (Tortoise) - Morningcall, Right Beam, Left Beam, Dog Race
 x2
 (top-left)

 Komandog (Tortoise) - Morningcall, Right Beam, Left Beam, Dog Race
 Magiclown (Jellyfish) - Finale, Carnival, Festival, Balance-Ball
 (top-left)

 Kuraba (Cat) - Gun Krab, Decoy Krab, Real Krab, Sidejump
 Mistyghost (Knight) - Void, Avoid, Exit, Panic
 x2
 (top-right)

 Rappy (Angel) - Fame Mascot, Bubble Blow, Balloon Blow, Airline
 x3
 (bottom-left)

 Sailormate (?) - Fight Oneshot, Machinegun, Magnum, Mini-Scout
 x3
 (top-right)

 Spidar (Spider) - Spydertrap, Cheapertrap, Cheaptrap, Multi-Leg
 Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
 Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur
 (top-left, bottom-right)

 Tankar (?) - Victory Armor, Vulcan, Gatling Gun, Armor Car
 x2
 (bottom-left)

~~Battlefields:~~
 Street - use Wheel leg parts
 Saibar - use any type (Medalink only)

  Head back to Medaropolis. This time a few things have changed. The Robattles
are all the same as the first time, though. One of the changes is the Snack Bar
is now open! Enter the Snack Bar (its on the same screen as Select Corps. HQ,
near the train tracks, you can't miss it). Now would be a good time to change
your Medabot's legs back to Wheels if you plan on doing so. Talk to the
waitress in the Snack Bar to enter a Robattle.
 - Hopstar (Rabbit) - Bodycon, Hand Whip, Arm Candy, High Leg
   Samurai (Cat) - Samurai Blast, Beam Saber, Samurai Saber, Samurai Kick
   x2
  Try to win parts from the Samurai if possible, since you only have a few
chances to win Samurai parts, and Hopstar becomes a random enemy later on. You
can also Robattle the Select Corps. guy by the counter. Another change is an
addition to the Medabots being sold at Medashop - they now sell the parts for
Phoenix. Medamall also sells more parts - the Moai parts! You *can* buy them
now if you want, or wait a while and get them for free... The last major change
is the picture on the desk in Hachiro's house is gone...
  Your next stop should be Koji's house. He knows a lot about what's happening
in Medaropolis, and just might know where Erika ran off to. He suggests going
to Select Corps. HQ to learn more about disappearing kids.
  Once at Select Corps. HQ talk to the guy by the door and he'll leave. Talk to
all three guys in the meeting room to learn where Erika went. It would appear
that many kids have gone missing in front of the train station, that an old guy
recently started hanging out at the train station, and that Erika went to the
train station. What do you think that means? If you think it means your next
stop is the train station, then you are correct. The train station is in the
bottom-left section of Medaropolis, where the dog statue is located.
  If you stopped by here before you would've noticed only two people. Now there
are five. There is a guy and a girl on either side of the statue, both are
waiting for someone (his girlfriend and her boyfriend, respectively). The two
who were here earlier are still here, sitting on the bench. Talk to them to
learn that Erika was here but isn't now... The fifth person is Dr. Armond. He
says he's here to meet his girlfriend, but... how can anyone that looks like
him have a girlfriend? Its obvious Erika isn't here, so off we go again... Wait
a second! Walk behind the statue and examine it (talk to it). Is the statue out
of place? A Rubberobo kid races up and runs into Ikki, knocking him over. Time
for another Robattle - the kid is using the same team as before (Turnmonkey and
Volume10).
  After the Robattle the kid takes off the Rubberobo suit and a Select Corps.
member shows up. Once again the Select Corps. steals all the credit... The
Rubberobo kid was actually one of the missing kids... I'm beginning to see a
trend here...
  Take Ikki's suggestion and drive back to Select Corps. HQ (unless you want to
Robattle, in which case you can walk instead). On the way make a pitstop by
Medashop, since you can now participate in more Medalink battles! Use the
top-left terminal and you'll face:
 - Spyke - same team as always, easy
 - Ryo / Tequonic - same team as before, also easy (version specific Robattle)
 - Dr. Aki - Cosmo-Alien (Alien) Mute Body, Mute Hand, Mute Arm, Mute Leg (x3)
   (see Boss Strategies section for more details on Dr. Aki's Medabots)
 - Hanzo - Spitfire x2, Octoclam
     Spitfire (Mermaid) - Drago Crystal, Curewater, Repair Spring, Dragonbed
   (see Boss Strategies)
 - Hachiro Awano - same as the first 3 times - note: after winning this
                   Robattle you *can* have all four parts from his lead
                   Medabot...
 - Phanton Lady - Sailormate, Peppercat, Pingen - She doesn't give you parts...
  That's all the Medalink battles for the top-right terminal. Now head to the
bottom-right terminal. You'll face one more challenger:
 - Nae (again) - the same Elemental Series team as ever
  Now that you've gone up in Medalink rank a bit, its time to find Erika. Leave
Medashop and head north, to Select Corps. HQ. The boy you fought, the one who
decided to quit being a Rubberobo, is in the HQ. He tells you to investigate
the dog statue, and Erika's not around, so... why not investigate? Lets go.
Drive back to the train station (how old is Ikki? and he's driving??? And we
have to wait until we turn 16...).
  This time the girl that was waiting is gone, but the guy is still there...
Talk to him and his girlfriend shows up. They both leave after a small
conversation. You might want to save before talking to Dr. Armond... He
challenges you to a Robattle since his date didn't show up... This time he's
using a slightly different party.

  <<<Boss Battle: Dr. Armond>>>
[  Medabot: Zorin               ]
[    Medal: Cat                 ]
[Abilities: Scout, Sword, Hammer]
[  Medabot: Bayonet                  ]
[    Medal: ?                        ]
[Abilities: Rifle, Chain Gun, Missile]
[  Medabot: Bayonet                  ]
[    Medal: ?                        ]
[Abilities: Rifle, Chain Gun, Missile]

  Like I said, he's using a slightly different party. If you thought ahead and
brought any Grap Trap parts (any of Spidar's parts) you can just throw out Grap
Traps until Zorin kills itself... If not, hit fast and hard with whatever
you've got. By now you should have enough strong parts that this battle isn't a
challenge at all.

  After winning, a short conversation will occur. You will learn a few
startling facts about Dr. Armond (that is, unless you already know about his
secret, which you should if you keep up with the other games or the TV show). A
few moments later the good doctor moves the dog statue and disappears into the
sewer. If you want to progress the storyline anymore, you'll do the same thing.

  3.4e Sewer Treatment
  """"""""""""""""""""
~~Robattles:~~
 Antacker (Dragon) - Batori Stand, Cannonshell, Cannonball, Fortress
 Antldier (Dragon) - Marcus, Shooter, Archer, Sagittari Base
 Rollerman (Knight) - Arma-Head, Arma-Hand, Arma-Arm, Side Winder

 Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
 Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
 Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up

 Soniktank (Jellyfish) - Blasto, Burning Pin, Burst Needle, Block Tread
 Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur

~~Battlefields:~~
 Saibar - use any type
 Street - use Wheel type (while saving the Rubberobo Kids)

  To fit in better Ikki changes into his Rubberobo costume. If there was
anything else you wanted to do, just climb the ladder and Ikki will change back
to his other clothes. The Robattles in this area aren't challenging at all.
Soniktank uses Napalm, which has a 100% hit rate, but can be blocked with Gorem
parts... Antacker and Antldier NEED each other - one uses Team Form, the other
uses Team Attack. If you are fast and powerful you can start the Robattle with
two Berserk Hammer attacks and take out Antldier, then the rest of the Robattle
is super easy, because Antacker can't attack and neither can Rollerman (except
for Medaforces, which they seldom use).

  If you'd prefer not to fight at all, just use the Landmotor. It is
interesting to note that you change clothes everytime you get on Landmotor or
get off again... Anyway, there's not much you can do in the first area. Just
head south, then cross the bridge to the right. Stop and examine each of the
manhole covers and you'll encouter two Robattles with Rubberobo Kids (the left
and middle manhole covers only).
  At the far right you'll find a Rubberobo guarding the exit. Talk to him if
you want to (he's kinda funny), or just ignore him, either way is fine.
Whatever you do, exit to the right (the exit is below the guard). At the end of
this hallway is another entrance, and it too is guarded (the guard is inside
the room). As you try to enter the room the guard commands Ikki to state the
password, but he can't. Since you don't know the password, head back to the
first guard (but you MUST talk to the second guard, or else this next part
won't happen, so DON'T SKIP the second guard just because you don't know the
password).
  Talk to the first guard again, and this time he'll challenge you to a
Robattle. He's using the Flatstick team, so he isn't too difficult. When you
defeat him he'll walk off, leaving Ikki to be the next guard. A few seconds
later he returns to make sure Ikki knows to be a good guard. Then he tells Ikki
to ask him the password! Ikki promptly does so, and thus he learns the
password. Afterwards the Rubberobo runs off again, and Ikki is free to go where
he wants to, now that he knows the password.
  Walk back to the second guard, and this time when he asks for the password,
Ikki will give the correct phrase and be let inside. You *can* talk to everyone
if you want to, but you don't have to. You do need to do a couple of things,
though, so get busy. Start by checking the bottom-right bookshelf. There will
be a small scene. Next, walk through the door in the top wall (it is the
section of wall that looks different).
  Another guard will stop you and ask for a password. Ikki will give the
correct password again (even though it is a different password this time). Walk
up and talk to the top two Rubberobos, starting with the guy to the right of
the purple door. An experiment takes place, but they need a human guinea pig to
use... The Rubberobo enters the experiment room looking for one, only to find
out he is the one! Boy, these Rubberobos are ultimately stupid!
  Now talk to the guy to the left, who is blocking the left path. He'll conduct
another experiment, then leave. At this point you *can* enter the left-hand
room and collect a lot of money, but the guard will take $100 from you if you
do, so I'd suggest waiting until later when the guard is gone.
  Return to the first room, and proceed through the door to the right (the
guard that was there is now gone). Squidguts is there, lecturing some Rubberobo
Kids. After a brief lecture everyone goes above-ground again and starts
terrorizing the neighborhood. Guess what your job is? That's right, stop the
kids. Ikki wisely changes back to normal clothes, just in case the Select
Corps. show up...
  I suggest driving everywhere on Landmotor, but that's just personal
preference...
  Run down and then turn left to find a kid and one of the Select Corps. Talk
to the Rubberobo Kid to Robattle him. Afterwards the kid runs off, and the
Select Corps. guy chases after him. Drive over to the train station and talk to
Erika, who is waiting not-so-patiently for you. It seems she's finally figured
out what's going on... and later on she wants to get the full story from
Ikki... Even though it looks like Phantom Renegade is taking care of the
situation, Ikki still must take care of things himself.
  Over to the left is a group of buildings. There is a man, a woman, and a
Rubberobo Kid there as well. The Rubberobo Kid is the man and woman's daughter
(but the kid looks like a boy...), and Ikki is the only one who can convince
her to be good again... She'll Robattle you, then race off.
  Drive up to Select Corps. HQ and talk to another Rubberobo Kid, then talk to
the Select Corps. A squad of Select Corps. members rush out to surround the
Rubberobo Gang, who they say is at the square. The Rubberobo Kid manages to
escape before the SC guys come out, though. Zip back to the square (the train
station). Head down to Medamall and a short conversation takes place. Squidguts
bails out and leaves the kids to fend for themselves. Phantom Renegade shows up
and gives his sage advice, then leaves.
  Time to save the kids, even if they are former Rubberobos. Start by walking
up and talking to Captain Awamori, who orders his Select Corps. to seize Ikki.
Lt. Tokkuri feels Ikki has done no wrong and runs off after the Captain,
ignoring orders. Another SC guard shows up and Robattles Ikki. The Rubberobo
Kids race towards Rosewood Private School once Ikki has defeated the Select
Corps. You know it isn't finished yet, though, 'cause you're not at Rosewood
Private School, so hop on Landmotor and drive up to the next screen.
  Looks like the kids are in a bind again... The Select Corps. has the path
blockaded, and the kids are stuck. Whose job is it to clear the way? You
guessed it, yours (aka Ikki's). Jog over to the SC guard on the right and
defeat him. Afterwards the Rubberobo Kids high-tail it to Rosewood Private
School. It seems two of the four made it inside the school, but the third got
caught and the fourth is too scared to try... Defeat the last SC guard to free
the Rubberobo Kid, and then sit back and watch events as they take place.
Congratulations, you have helped the kids get home and they promised they
wouldn't be Rubberobos anymore.
  Awano gave you a Medal during the events after the last SC guard
Robattle. Which Medal you get depends on which version of the game you are
playing.

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  The Medal is the Unicorn Medal, which has high Heal, low Strike, Berserk, and
Interrupt. This is a decent grappling Medal, with Healing and Interrupting for
backup (or you could say a great Healing Medal with grappling for backup). The
Medaforces are great. The first one damages one opponent while restoring your
Medabot's health. The second one heals all status ailments your Medabots may be
inflicted with, and the third (and last) Medaforce makes one of the Medaparts
of each opponent Useless.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  The Medal is the Ghost Medal, a Medal with high Interrupt and low Defend,
Heal, and Support. This Medal is not good for attacking, but is great for all
other aspects - healing, defending, supporting, and interrupting. Its
Medaforces are decent, the first filling up Head part uses, the second forcing
all opponents to go to the RAD phase (the cool-down after attack phase), and
the third deals damage to self and does the same amount of damage to one
opponent.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

  Inside the school the girl who didn't want to go back with her parents will
give Ikki a new item, the Manhole Key. Guess what that means? If you guessed it
means you'll be going back down the sewer, then you guessed correctly!
  Side note - from now on Rosewood Private School's sign will display Woodrose
Academy.
  Head back to the train station and the dog statue. One of the SC guards is
gone so you can actually get to the statue. Stand below it, face it, and
examine it. Once the statue moves out of the way, use the stairs to go back
underground. Use the Manhole Key on the top-right manhole cover (just talk to
the cover and the key will be used automatically).
  The scenery changes to a dirt cave. Talk to the guard to proceed. There is a
big gray platform in the center of the room, with six seats around it and a
weird statue at the top of the room. Talk to all three Rubberobos, but be
prepared for a Robattle, because the right-hand one challenges you to a
Robattle. He is using the Noctobat team, and is as easy as ever.
  When you win the Rubberobo will command you to go call the leaders. Since
Ikki is a good little boy, and always does as he is told, go call the leaders.
Just try to exit the room and the leaders will show up. They are all in a foul
mood and not very nice, and bash Ikki out of the way... Go back into the
central room and sit down on the top-right seat (on the right side, not along
the top).
  After a short talk a Rubberobo comes in and accuses Ikki. Seaslug decides the
new Sub-Leader should be decided by a Robattle - Ikki vs the Rubberobo who
accused him. Walk onstage to start the Robattle. The Rubberobo is using the
Foxuno team, and isn't hard at all. When you win, get off the stage and jog
around to Seaslug, then talk to him. You have another Robattle, with another
candidate, who is using the Flatstick team. He's waiting onstage, so prepare,
then hop onstage and fight him.
  You will win, of course (or the game will end). Talk to Seaslug again. This
time you will be declared a Sub-Leader, but only if you show your face...
Everyone recognizes Ikki for who he really is, and Seaslug challenges him to a
Robattle.

  <<<Boss Battle: Seaslug>>>
[  Medabot: Chimerator        / Shamen]
[    Medal: Phoenix           / Monkey]
[Abilities: Melt, Hold, Virus / Impair]
[  Medabot: Chimerator        / Krosserdog]
[    Medal: Phoenix           / ?         ]
[Abilities: Melt, Hold, Virus / Rifle     ]
[  Medabot: Chimerator        / Mantaprey]
[    Medal: Phoenix           / Cat      ]
[Abilities: Melt, Hold, Virus / Sword    ]

  Use the same strategy as the first Seaslug fight (in Rosewood Private School)
and he won't stand a chance.

  Upon winning you will be given the Left Arm Medapart of the lead Medabot.
Afterwards, the Rubberobos panic because the Select Corps. has found their
base! You can't leave the area, because Ikki won't go anywhere... There is only
one thing you can do, and that is examine the weird statue, so do so.

  3.4f Underground Colony
  """""""""""""""""""""""
~~Robattles:~~
 Antacker (Dragon) - Batori Stand, Cannonshell, Cannonball, Fortress
 Antldier (Dragon) - Marcus, Shooter, Archer, Sagittari Base
 Rollerman (Knight) - Arma-Head, Arma-Hand, Arma-Arm, Side Winder

 Antacker (Dragon) - Batori Stand, Cannonshell, Archer, Sagittari Base

 Soniktank (Jellyfish) - Blasto, Burning Pin, Burst Needle, Block Tread
 Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur

 Snowbro (Queen) - Flip, Flap, Flop, Flavor
 x2

~~Battlefields:~~
 Saibar - use any type

  Things have just gotten complicated. You can't get out now even if you wanted
to. This is also the only area (that I'm aware of) where there is a customized
Medabot in use. It makes sense, if you think about, that a lone ant would have
to be customized, since the green parts set up for the red parts to attack, and
without both color parts the ant is useless...

  The path is linear, meaning you can only progress in one direction. Just
follow the path until you reach the room with the kids. You will have to fight
a few Antacker guards along the way, and they are kinda weird. The guards are
the only custom Medabots you will see in the game (unless you link up with
friends or make your own) that I'm aware of. The Antacker guards are half
Antacker and half Antldier. They are just as easy to defeat as the Antacker,
Antldier, Rollerman team, only they are defeated much sooner, since there is
only one Medabot...
  If you talk to the lady by the treasure chests she will sell you Medaparts.
Yes, she runs a store. Check the 10.7 Convenience Store section for details on
what's available. At this time only the first two Medabots are up for sale.
  The Ant Medabot by the girl will Robattle you forever if you keep talking to
it... It is using the custom Antacker Medabot. There are two other Ant guards,
to the south. Defeat them to be able to continue toward the goal (the way out
of this place). They are a team, an Antacker and an Antldier. Continue jogging
left and up until you reach the Ant guards blocking the door. Robattle them,
then enter the door. The "Queen" commands the Ants to tie up the "strong food"
(Ikki), so they Robattle you again. Defeat them again. Now open all four
treasure chests to get a Female Tinpet, $5.00, $5.00, and another $5.00. If you
dont' have a Scorpion Dog head, go back to the nearby store and buy one (you
have enough money for one now, I'm sure). If you do, equip it on one Medabot.
After equipping the Scorpion Dog, examine the Ant Statue. Your Medabot will
Melt it down into dust, revealing the person responsible for manipulating the
Ant Medabots...
  After a brief scene all the Ants and kids leave, but Ikki decides to stay.
The only place to go is forward, so keep going forward. The area changes to a
technological area, and the music changes too. There is a door directly ahead
of you, but there is nothing in the room, so ignore it. Instead, walk right and
into the next screen. Ikki doesn't like the look of things there, so he goes
back to the previous screen.
  This time enter the center room. Walk up to the empty spot in the middle and
examine it (use the Talk button). A brief chat takes place and a lot of the
plot is revealed. When all is said and done, a game of tag begins. Ikki must
run and hide, and the Rubberobo Gang, and their Sub-Leader, Gillgirl, are it.
This isn't exactly a fair game of tag, but... there isn't much you can do about
it. Leave the room and return to the area Ikki didn't want to enter before (the
right-hand room, if you've forgotten already).
  Start by opening the treasure chest for the Head Medapart, Blasto. Then
proceed down, right, up and right some more, until you reach a rock. Which
Medapart do you think you'll need to destroy this rock? That's right, Blasto.
Equip it and take care of the rock. While you are equipping Blasto go ahead and
equip your new Female Tinpet if you haven't already done so.
  Your Napalm attack against the rock causes the room to shake. Not only that,
the Rubberobos are right behind you, preventing you from leaving. From here on
out, the Rubberobos will constantly be moving up, blocking your retreat. You
have no choice, press on to the goal. There is really only one way you can
go... Be sure and grab the Arma-Head in the next treasure chest (the top-left
corner), then equip the Arma-Head and examine the next rock. I'm not sure
exactly what Arma-Head is supposed to do about the rock, since it is a Defend
(Half-Block to be exact) part... Before going any further, set up your Medabots
for a Robattle. When you are ready, continue hiking forward through the room,
taking the only path you can, until you reach the center. You will have to
Robattle when you reach the middle, where the floor looks different.
  Your opponent is a Rubberobo using the Magdosnake team, which isn't a problem
this far into the game, is it? Your second opponent is none other than Gillgirl
herself!
  <<<Boss Battle: Gillgirl>>>
[  Medabot: Circulis   / Stonemirror]
[    Medal: Rabbit     / Devil      ]
[Abilities: Drain Chrg / Destroy    ]
[  Medabot: Gloomeg  ]
[    Medal: Jellyfish]
[Abilities: Missile  ]
[  Medabot: Gloomeg  ]
[    Medal: Jellyfish]
[Abilities: Missile  ]

  Yes, this too is a version specific Robattle... Equipping Gorem parts will
protect you from Gloomeg's attacks, but Metabee players need to take out
Stonemirror AS FAST AS POSSIBLE! If you haven't faced Gillgirl before, I'll
clue you in now - Death Grin, the head of Stonemirror, has a Power rating of 98
with Chain Reaction!!! It has 2 uses, but if one of those actually lands on one
of your Medabots, you could see your ENTIRE Medabot destroyed in ONE HIT. Ouch!
The good news is Destroy only works on Medabots in the RAD phase, just like
those chickens Dark Master used... Rokusho players have a much easier time
here, since Gillgirl's lead Medabot Circulis only slows you down while speeding
herself up, and that can be countered by equipping a Stability part (such as
Victory Armor).

  When you defeat Gillgirl you will be given a Leg Medapart of the lead
Medabot. Then the floor collapses, and everyone is dumped to the floor below.
When Ikki lands a mysterious glow surrounds him, and he realizes he is
underwater! What a surprise! Walk up to the Medabot in the back of the room and
examine it. Now head down and examine the locked doors. The doors will open,
and a weird sparkling light will appear, then the doors close again. Ikki will
automatically change costume a few times (it is caused by the sparkling light),
until he ends up in the Hero Costume. Afterwards you can't examine the door
anymore, so climb back onto the raised platform in the middle of the room.
  The Rubberobos fall down and interrupt your party. They disobey Ikki's mom
and touch what doesn't belong to them, opening an interdimensional time warp.
In other words, everyone is sent into the past, to Kodine Kingdom.

 3.5 Kodine Kingdom
 ------------------

  3.5a The Great Hero
  """""""""""""""""""
~~Robattles:~~
 Fireflash (Kappa) - Watergun, Shower, Klench, Luminous
 Pingen (Penguin) - Reza-Rector, Free Arm, New Arm, Fin

 Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
 Kappalord (Tortoise) - Plate Beam, Underwater Flo, Undersea Flo, Anti-Stand

~~Battlefields:~~
 Seashore - use Sea-type (at your own peril)

  The scene fades in to an old guy (the "Oracle") summoning the "Great Hero".
Instead of a hero, Ikki appears! In this world (the past, actually) Ikki is
called "Great Hero" whether he likes it or not. The Queen asks you to defeat
the monster "Blue Hawaii" and return peace to Kodine Kingdom. Looks like Ikki
has a job, even if he doesn't want one. But enough of my rambling, on with the
guide!
  The Oracle and the Queen leave the room, but not before asking Ikki to
follow. What are you waiting for, an engraved invitation? Follow them through
the top-left door. Walk between the rooms in this room, and the Oracle will
call for you, and Ikki will enter "his" room. The old guy leaves after telling
you to eat the meal he has prepared. Just walk over to the meal and examine it
and Ikki will eat it. The scene then switches to Gillgirl and her Rubberobos,
floating in the ocean... poor guys, even those rubber suits they wear don't
help them in the ocean... Hahaha!
  Ikki wants to look around, and so do I (and you, I hope). Explore at your
leisure, but be sure to visit the rooms up from Ikki's (the center room with
the red stone, and the doors on either side of the center room) at some point.
You'll have to go outside before you can enter the top rooms, though. Outside
everyone is waiting for the Great Hero. You will learn a few things, even the
fact that there are "black and white" servants of Blue Hawaii. Sounds like
somethings we've met before...
  You can go back inside now and talk to the Oracle again. He'll say a few
words about you (even Hero's don't get respect!). If you haven't already, pay
attention to the floor and notice the patterns - the Kuwagata and Kabuto Medal
symbols! You still can't get into the back rooms, so back outside we go.
  Time to visit the different buildings in the area. There is a prison, but no
prisoners (yet). The top-right building is a shop (Bracha), and also has a
Medafighter Network Girl (but she wouldn't let me link???). The shop's
inventory is listed in my Medabots: Rokusho/Metabee Secrets, Sidequests, and
Supplemental Info Guide's Shop section, and at this time only the first two
Medabots are being sold. The boy in the bottom-right house will Robattle with
you. He is using:
 Sharkkan (Bear) - Power Driver, Plus Driver, Minus Driver, Smacker
 Kuraba (Cat) - Gun Krab, Decoy Krab, Real Krab, Sidejump
 Moai (Ghost) - Stonecluster, Handcluster, Armcluster, Tripod
  Moai is the third "ghost" Medabot that can block an attack (Haniwa and Gorem
are the others). Moai blocks Gravity attacks (Break and Press). The
Robattlefield is Water, so you may want to switch to Sea-type legs (but then
again, you may not, since you'll find a few Anti-Sea Medabots in the area...).
You'll also learn the age of the Queen (the Princess is the Queen, and her name
is Margarita, just like the name on the Medabot earlier...). Wow, she's young!
The bottom-left house has another description of the servants of Blue Hawaii
(tanned with 2 horns and loud screams). The top-left house will reveal another
prophesy (which also comes true, or you might say came true already, depending
on how you look at it...).
  If you want to avoid Robattles you can ride the Landmotor, but only on the
center screen (the area outside the palace). If you have a ton of Rubberobo
Medals you can avoid Robattles as well... Try to leave through the left-hand
exit and the guard will stop you. You need permission... but before you can get
any, a Rubberobo shows up! Enter the house and put a stop to his mischief. This
is an easy Robattle, since he's only using one Medabot, a Flatstick. Everyone
calls the Rubberobos the servants of Blue Hawaii. This Rubberobo will follow
you around wherever you go, so take him to the prison. So far you've captured 1
"monster" and only have a bunch more to go!
  This time exit through the right-hand exit to talk to the Princess/Queen. You
need permission to enter the ocean, and she's the only one that can give it.
The guard here is asleep, so you can enter if you want. Ignore the Princess for
now and open the bottom treasure chest to get another Female Tinpet, then save
your game and talk to the Princess. She wants to play a game (called Robattle).

  <<<Boss Battle: Margarita>>>
[  Medabot: Utopian  ]
[    Medal: Monkey   ]
[Abilities: Confusion]
[  Medabot: Utopian  ]
[    Medal: Monkey   ]
[Abilities: Confusion]
[  Medabot: Utopian  ]
[    Medal: Monkey   ]
[Abilities: Confusion]

  Talk about hard! If you don't prepare properly, you won't win. Equip 3
Medabots (the three you are going to use) with Stability parts (Victory Armor,
Morningcall, Finale, etc.) and you won't have any problems. If you don't,
you'll be confused and your Medabots will randomly attack each other and the
opponents, and may destroy each other.

  You will win, of course, because you must to continue with the game. When you
do, Margarita will give you a necklace made of flowers with a Medal in the
center. Which Medal you get depends on which version of the game you are
playing.

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  The Medal is the Ghost Medal, a Medal with high Interrupt and low Defend,
Heal, and Support. This Medal is not good for attacking, but is great for all
other aspects - healing, defending, supporting, and interrupting. Its
Medaforces are decent, the first filling up Head part uses, the second forcing
all opponents to go to the RAD phase (the cool-down after attack phase), and
the third deals damage to self and does the same amount of damage to one
opponent.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  The Medal is the Unicorn Medal, which has high Heal, low Strike, Berserk, and
Interrupt. This is a decent grappling Medal, with Healing and Interrupting for
backup (or you could say a great Healing Medal with grappling for backup). The
Medaforces are great. The first one damages one opponent while restoring your
Medabot's health. The second one heals all status ailments your Medabots may be
inflicted with, and the third (and last) Medaforce makes one of the Medaparts
of each opponent Useless.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

  Ikki still needs permission, so talk to Margarita again. He'll try to explain
that he thinks Blue Hawaii is the Rubberobo Gang, but Margarita doesn't buy it.
She apparantly knows something we don't... Before you can find out what,
though, one of the Rubberobo Gang members shows up to pick flowers. Your duty
is clear - you must defeat this Rubberobo. He's easy, since he's using a
Flatstick and an Haniwa Medabot. Defeat him, then talk to Margarita again. She
says the Rubberobos aren't the servants of Blue Hawaii, because Cafe Ole
doesn't look like that... Now we've just got to figure out who or what Cafe Ole
is. Take the Rubberobo to the jail and lock him up.
  Ikki once again forgot to get permission, so now you've got to go find the
Princess/Queen (Margarita). Remember the red crystal in the palace? That's
where she is. So get going.
  Margarita does what she wants, and she wants to see the "holy relic" which is
also the Fiyun Stone!! She'll show Ikki the stone, and explain a little about
its powers. Then the Chamberlain shows up and drags the Princess off. Now
you'll be able to get into the back rooms, and you must do so in order to get
permission to continue. The Chancellor will come out and invite you in, giving
you permission to enter the back rooms, but you still need permission to enter
the Ocean...
  Once in the back rooms enter the room on the left and talk to the Chancellor.
Take a seat on the other stool in the room. He'll talk for a bit, explaining a
few things, and then you are free to go. You still don't have permission,
though, so enter the top-most room, which is Margarita's room. She's not there,
though... The papers on the desk are the Kingdom's history (but you won't learn
anything...). Since she's not here, go back to the Chamberlain. He'll panic and
rush out. Exit the palace. You won't be able to, because Ikki will hear someone
sleeping (he's got great hearing!). Search the area (don't leave the room,
though). If you need help finding the sleeping person, try examining the
Medabot statue. You'll find Margarita, who manages to get out of being a "good
girl" by running off to the ocean. She promises to be starting tomorrow (but
tomorrow never comes, now does it?). This is as close to permission as you'll
get, so head out to the ocean (the left-hand exit from the central area
outside).

  3.5b Ocean of Mischief
  """"""""""""""""""""""
~~Robattles:~~
 Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
 Kappalord (Tortoise) - Plate Beam, Underwater Flo, Undersea Flo, Anti-Stand
 Orkamar (Squid) - New Wave, Clinch Wave, Nibble Wave, Fishtail

 Kappalord (Tortoise) - Plate Beam, Underwater Flo, Undersea Flo, Anti-Stand
 Papyrak (Cat) - Feeler, Metakiller, Thudarm, Tatakick
 Ambiguous (?) - Mis-Sile, Thunder Hit, Gato Ring, Falldown

 Oceana (Mermaid) - Allrepair, Cure Hand, Repair Arm, Purple Fins
 Redlace (Spider) - Hat Trick, Globe Trick, Bangle Trick, Floater
 Fireflash (Kappa) - Watergun, Shower, Klench, Luminous

 Sharkkan (Bear) - Power Driver, Plus Driver, Minus Driver, Smacker
 Kuraba (Cat) - Gun Krab, Decoy Krab, Real Krab, Sidejump
 Moai (Ghost) - Stonecluster, Handcluster, Armcluster, Tripod

~~Battlefields:~~
 Water - use Sea-type (at your own peril)

  Remember, there are enemies here that use Anti-Sea attacks, so Sea-type legs
may not be a good idea... There are a few Medabots here worth getting. The Moai
Medabot is great, since it is the third blocking Medabot (as I've already
mentioned). The two Medabots here that resemble Rokusho and Metabee (Papyrak
and Ambiguous) are also great - go ahead and collect them as well.
  The first thing you should do is talk to Margarita. She'll make a few
comments then get mad and run off. Follow her and talk to her again. She'll run
off again, after a few more comments about Cafe Ole. You *should* have a good
idea who this Cafe Ole is by now... Anyway, take your time now to collect the
new Medabots in this area, then walk across the crates to the far side.
  As you cross the crates you'll come across a few Rubberobos. They are hiding
IN the crates, so you can't see them, until you stumble across them. The first
one is using the Flatstick, Haniwa, Gorem team, and is a piece of cake.
Speaking of cake, I think I'll go see if I can find some cake to munch on...
Anyway, back to the guide. The Rubberobo Gang is so easy to convince! Ikki
convinces the Rubberobo guy to wait in the prison, and the Rubberobo actually
agrees! Continue across the crates, taking the bottom path at the first
intersection. You'll come across the second Rubberobo shortly after the fork.
He too is using the Flatstick team.
  After defeating the second Rubberobo, keep jogging left until you reach the
edge of the screen. The path turns north, so follow it up. It won't be long
before you encounter a third Rubberobo. He's the same as the first two, so just
defeat him and move on. There are two Rubberobos waiting for you at the top of
the screen. Margarita is with them as well, and she isn't happy... The
Rubberobos want to use her to save themselves!! You'll have to fight one of
them (Flatstick team as usual), and then the other one. Ikki makes a rash
promise when he wins, and sends Margarita and the Rubberobos back to town.
  Walk back across all of the crates until you come to the fork (where you went
down before). This time take the other path, up. You will end up on an island
with two choices - left or right. The correct direction is right, so use the
right-hand path. There will be another Rubberobo Robattle (where the path turns
to the right after heading up for a short distance). Continue walking along the
crates, along the only path that leads anywhere (the path is obvious) and
you'll soon encounter another Rubberobo. Are these Rubberobo Robattles annoying
yet?
  There's one more Rubberobo Robattle before you leave the screen. Follow the
path to the left and you'll come across the last Rubberobo. Defeat him, then
follow the crates left and up, onto the next screen. Three Rubberobos will
briefly explain what is going on, then Ikki will ask if you want to dive in. If
you are not ready, choose No. If you are ready, choose Yes. If you don't have
all three Medabots that you will be using equipped with Stability parts
(Victory Armor, Morningcall, or Finale) choose No and equip those parts. Trust
me on this.
  Dive in when you are ready, and talk to the character near the back of the
island. This is Cafe Ole, Margarita's Medabot. He will challenge you to a
Robattle, and if you are prepared as I suggested you won't even be scratched!

  <<<Boss Battle: Cafe Ole>>>
[  Medabot: Utopian  ]
[    Medal: Monkey   ]
[Abilities: Confusion]
[  Medabot: Utopian  ]
[    Medal: Monkey   ]
[Abilities: Confusion]
[  Medabot: Utopian  ]
[    Medal: Monkey   ]
[Abilities: Confusion]

  See the strategy for the Margarita Boss Battle in the previous section, or in
the Secrets, Sidequests, and Supplemental Info Guide, for details.

  Upon winning Cafe Ole will transport you and the others on the island to the
shore, although the others seem to disappear during the flight... Cafe Ole says
he'll wait in the flower garden. It is now time to find Margarita and wrap
things up. She's in the shrine, so get moving! You'll find her in her room in
the palace. After talking to Maragrita, race on over to the flower field
yourself. There seems to be a small problem - the Chamberlain is there and your
friendly Medabot, Cafe Ole doesn't like the Chamberlain. To straighten things
out, just walk over to Cafe Ole and talk to him. There will be another cutscene
(full-drawing cutscene, like at the beginning when your Medabot unleashed his
first Medaforce), then everyone but Ikki leaves. I'm hoping you know what to
do, since Margarita told you exactly what to do...
  Return to the temple/palace area. If you aren't ready to leave this area yet
(if you don't have all the Medaparts you want and aren't ready to go back to
Medaropolis) DON'T ENTER THE PALACE. Instead finish collecting all the
Medaparts you still want, then enter the palace.
  Margarita is so overjoyed that Cafe Ole is home that she will give you a
complete set of Utopian parts (but they won't appear in your inventory until
you return to your own time-period). Speak to the Oracle. After a while the
Rubberobo Gang will show up and try to steal the Fiyun Stone. Cafe Ole will
intervene and single-handedly stop the Gang, sending them back to their own
time-period. Step on the tile in the center of the floor and you will be
returned to your own time-period as well, after Margarita gives you the parts
for Utopian and a new item, the Silver Locket. The Locket is a vehicle, but you
can't use it until after you beat the game...

 3.6 Fiyun Fortress
 ------------------

  3.6a The Date
  """""""""""""
~~Robattles:~~
 (see Medaropolis)

~~Battlefields:~~
 Street - use Wheel-type Medaparts
 Saibar - use any type (Medalink)

  You end up back in the Rubberobo secret headquarters under the sewers... Make
your way out of the headquarters (and the sewers). Walk over to Erika and talk
to her. She tells Ikki to go home and change, and he agrees that would be a
good idea. While it is a good idea, don't go home just yet, instead drive to
Medashop and get ready for a few more Medalinks. Use the top-left Medalink
terminal to face:
- Spumoni - Auroraqueen x3
- Waitress - Hopstar, Samurai x2 (try to win Samurai parts)
- Prince Kir - Redmatador x3
- Margarita - Utopian x3
- Select 3 - Attack-Tyrano, Air-Ptera, Landbrachio
- Shandy - Kingpharaoh x3
  Now move over to the top-right Medalink terminal for another Robattle:
- Nae - Elemental series (same as always)
  You're all done here now, so just go home and change. Talk to Ikki's Mom.
Head upstairs and examine the bed to change clothes. If you stand on the bed
he'll jump up and down instead of changing... The clothes are actually in the
green box at the head of the bed. Go back downstairs and talk to Ikki's Mom
again. It appears Ikki has a date with someone in front of the Bonaparte
Statue... but who?
  Start by checking Erika's house. Erika will not be home, and her mother will
comment on Ikki's slyness asking Erika out on a date... Drive through
Medaropolis to reach Karin's house. Karin also will not be home and her father
will say she was very happy to get Ikki's invitation for the date... Now zip
over to the dog statue and talk to Koji. A loud rumbling starts and something
casts a shadow over the screen. Another cinematic cutscene takes place,
revealing more of the plot. Koji runs off, leaving Ikki to solve the problem. A
Medabot appears near the top of the screen, and will Robattle. The team is:
 Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
 Paradiver (Angel) - Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg
  (future Air-type Medabots also add this Medabot to the team:)
 Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
  Beat this Medabot punk, then drive up one screen. There are three more Air
Medabots near the top of this screen - beat all of them, then leave Medaropolis
through the top-left exit (back to Riverview city). Immediately jog to the Lab
and talk to Dr. Aki. He'll tell you a little about the backstory of the game,
and suggest you visit Nae to get what you need. She'll give you a new vehicle,
the Wings of Wind, a new Medabot (the one that goes with the vehicle, of
course), and furthermore, she also allows you to take another Medal!
  As soon as you leave Miss Nae's room Ikki will automatically fly to the Fiyun
Fortress.

  3.6b Floating Fortress Fiyun
  """"""""""""""""""""""""""""
~~Robattles:~~
 Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
 Paradiver (Angel) - Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg
 Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
 (Air-type non-random Robattles)

 Soniktank (Jellyfish) - Blasto, Burning Pin, Burst Needle, Block Tread
 Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur
 (Tank-type non-random Robattles)

 Soniktank (Jellyfish) - Blasto, Burning Pin, Burst Needle, Block Tread
 Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur
 Digmole (Unicorn) - Coverup, Trapbuster, Barrierbuster, Shovel
 (Tank-type non-random Robattles)

~~Battlefields:~~
 Desert - use Air-type legs
 Wilderness - use Air-type legs

  A desert onboard a flying spaceship? I don't get it, but I didn't get a
forest in a school, either... Most of the Robattles here aren't random, but
they aren't avoidable, either. Phoenix can inflict the Flow status, so you may
want to use a Stability part (Victory Armor, perhaps?). You can prevent
Dragonfly from harming you by equipping a CancelGrav part (Moai parts). Don't
plan on using Medaforces while fighting the Air-type Medabots, because of
Paradiver's Force Drain... One hint I can give is try using Noctobat parts
here, they are quick and Air-type legs are perfect for the desert terrain.

  There's only one way to go - straight down through the bottom-left door. You
will enter a room wiht a pink techno floor, and there will be several Air-type
Medabots standing around. You can't avoid them, so you might as well walk up to
each in turn and Robattle. Carefully make your way through the room, one
Robattle at a time, until you reach the exit. When you reach the "greenhouse"
portion of the room (where there is a dirt floor and crops growing), talk to
the left-hand Medabot, and he'll give Ikki a Lemon.
  The next room is a factory. You'll know this because Ikki comments on it.
There isn't much to do here, just pick up another Tinpet (possibly the last
Tinpet you'll pick up, if you've followed the guide, but it may not be. If it
isn't, don't worry, there's one more Tinpet you can get later on) from one of
the barrels. Jog to the center of the room, where there is one Medabot and two
oil cans. The left-hand can contains the Male Tinpet. That's all for this room,
so leave through the right-hand exit.
  Two Medabots will start babbling about seeing a human, but the leader
(Harvey) will tell them to stop. Walk around the room, talking to all the
Medabots. The one in the top-left part of the room will challenge Ikki to a
Robattle (standard Robattle for this area). The exit is to the right.
  This next room is a bit different. It appears to be the Medabots' living
quarters. There is a library (with a lot of different books, but nothing
special), an area with beds, a section with a computer, and a lot of tables.
There are a few Medabots in this area as well. Start by heading down, then
turning right. When you reach the section with the computer stop, then search
the bookshelves near the computer to find a wire. Ikki will automatically make
a Lemon Battery (if you had the Lemon already). Talk to all the Medabots in the
room, especiall the one at the bottom-right table, the guard at the door, and
the Medabot standing above a table (there's a group of three Medabots, its the
one in the middle of the group near two oil cans). The last Medabot tells you
to talk to Harvey, so walk back to where he was.
  Talk to Harvey. A siren will interrupt, causing all the Medabots to go crazy.
When they've all left, talk to the three remaining Medabots. They'll all
Robattle you instead of talking. Return to the living quarters. You must talk
to all the Medabots (and Robattle them), in order to continue. You won't
Robattle the one by the computer (but you'll learn what's going on), and the
guard at the door won't Robattle until you've defeated all of the others in the
room. Defeat the guard and enter the door.
  You entered a room with several small, enclosed gardens, and each garden
contains a guard, which must be defeated to progress. For those of you
interested in linking with a friend, there is a Medafighter Network Girl in the
bottom-right corner of this room (once you defeat enough guards to reach that
corner). The double-door at the top of the room can be opened by using the
Lemon Battery (which will happen automatically when you examine the door). The
exit you want to take at this time is the stairs, however.
  When you climb the stairs a short scene takes place... Then you arrive in a
room with a lot of tank-type Medabots blocking the path. You can block
Soniktank's Napalm attacks with Gorem parts if you feel the need to. This room
is a mini-maze, but it is so simple and straight-forward directions are not
needed. You will fight a boss of sorts here, though. The three tank-type
Medabots guarding a small entryway are a bit tougher than the normal battle.
This is because of the extra Medabot, which can cast Conceal, and also remove
any traps or formations you party may use... Please note, you will fight all 3
tank-types one at a time (that means you will fight the Digmole party 3 times)
without a chance to save between the Robattles... This makes getting new parts
somewhat difficult... Afterwards, defeat one more tank-type Medabot (without
Digmole, unfortunately), then open the chest for a Head Medapart Hat Trick.
Exit the room through the left-hand doorway.
  This is the cockpit room. This is also the start of a small mini-quest.
Before doing anything, though, before even talking to Dr. Armond, exit through
the left door and collect the Head Medapart Spydertrap from the chest. After
getting the loot, return to the cockpit area and talk to Dr. Armond. I hope you
are prepared for a boss battle, because that's what you've got!

  <<<Boss Battle: Dr. Armond>>>
[  Medabot: Robo-Emperor        ]
[    Medal: Bear                ]
[Abilities: Press, Napalm, Beam ]
[  Medabot: Bayonet                  ]
[    Medal: ?                        ]
[Abilities: Rifle, Chain Gun, Missile]
[  Medabot: Zorin               ]
[    Medal: Cat                 ]
[Abilities: Scout, Sword, Hammer]

  Avoid/ignore Bayonet and Zorin as much as possible and focus your entire
party's attacks on Robo-Emperor. He's a tough Medabot, strong, but slow, so you
stand a good chance of defeating him. Shot Trap may help, Full Block may help
too, and you might want to equip some Gorem, Haniwa, and Moai parts to block
the various attacks Robo-Emperor uses... Don't forget about Medaforces!

  From this point on you should consider collecting the Robo-Emperor parts
instead of Zorin/Bayonet parts.

  Now you must Robattle Harvey, your friendly Medabot guide on the Fortress...
  <<<Boss Battle: Harvey>>>
[  Medabot: Propolis]
[    Medal: Snake   ]
[Abilities: Bug     ]
[  Medabot: Crimson King]
[    Medal: Devil       ]
[Abilities: Destroy     ]
[  Medabot: Crimson King]
[    Medal: Devil       ]
[Abilities: Destroy     ]

  You've seen Crimson King before. Dark Master used him. Propolis is most like
the water Medabot Flatstick, and just as annoying as Flatstick, too. Use
Anti-Air for a quick and decisive win.

  Dr. Armond can't face defeat, so he scrams when you beat Harvey. Untie the
girl in the cockpit (Erika or Karin, or possibly both, depending on how you've
played the Medal Quests so far). Now talk to Harvey again. He'll unlock a door
and tell you to follow him. Exit to the left, following Harvey. Race through
the empty room to reach the stairs in the top-right corner.
  You end up back in the first room with Medabots, the room with the garden.
Ignrore everyone and rush south, through the garden, into the warehouse and oil
production room. Use the door to the east (right) to enter the central square.
The two doors leading south are now unlocked, so use one. Ikki recognizes the
area, with a somewhat startling revelation. Before he can stop Dr. Armond and
enter the central door, a friend shows up in a surprising twist of events - its
Koji! He enters the door, and you should follow.
  Does the crystal in this room look familiar? Talk to Koji to find out...
After a brief interruption by the evil Doctor you are chasing, Koji decides to
confront the cause of all the trouble once and for all. Follow him to find Dr.
Meta-Evil (aka Dr. Armond). Save before talking to him. There's a Boss Battle
in the works...

  <<<Boss Battle: Dr. Armond>>>
[  Medabot: Robo-Emperor        ]
[    Medal: Bear                ]
[Abilities: Press, Napalm, Beam ]
[  Medabot: Bayonet                  ]
[    Medal: ?                        ]
[Abilities: Rifle, Chain Gun, Missile]
[  Medabot: Zorin               ]
[    Medal: Cat                 ]
[Abilities: Scout, Sword, Hammer]

  Use the same strategy as before. Shot Trap is probably the best defense at
this point. Full Block is great too, and Medaforces really help. Remember,
Robo-Emperor parts are better than Zorin/Bayonet parts...

  After you defeat Dr. Armond, the Floating Fortress Fiyun starts to shake
really badly. It seems the Fuyin Stone is losing control. Harvey flies in to
deliver the bad news - the Fortress is gonna crash! Now Ikki must decide - does
he rebalance the equilibrium or chase the Doctor?
  Think carefully about which choice you will make. One choice lets you fight
Dr. Armond once more, and gain the Penguin Medal, but the other one grants you
the Alien Medal, without another Doctor fight. What it really comes down to is
this - do you want another Robo-Emperor part, and the Penguin Medal, or do you
want the Alien Medal? If you choose the Penguin Medal, use the next section.
If, on the other hand, you choose the Alien Medal, skip the next section and
proceed to 3.6c-2 Rebalance the Equilibrium instead.

    3.6c-1 Chasing the Doctor
  """""""""""""""""""""""""""
~~Robattles:~~
 NONE unless you talk to the Air-type Medabots

 Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
 Paradiver (Angel) - Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg
 Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
 (Air-type non-random Robattles)

~~Battlefields:~~
 Desert - use Air-type legs
 Wilderness - use Air-type legs

  Talk to Koji and choose to go after the Doctor. He'll go rebalance the
equilibrium. Harvey mentions there is an escape pod in the landing zone... then
flys off. Exit the Fuying Stone room, and use the top-left door to return to
the central square. The left door leads to the warehouse, and from there you
enter the garden. Rush through the garden room and accompanying maze to reach
the top door. You are back at the entrance to the fortress. The metal door in
the center (the one that looks like a garage door) is the door to the escape
pod. Examine it (press "A") and the door will open. Dr. Armond pilots the
escape craft out of the hanger, but Ikki confronts him and a Robattle begins.
This is the third and final time you'll face Robo-Emperor.

  <<<Boss Battle: Dr. Armond>>>
[  Medabot: Robo-Emperor        ]
[    Medal: Bear                ]
[Abilities: Press, Napalm, Beam ]
[  Medabot: Bayonet                  ]
[    Medal: ?                        ]
[Abilities: Rifle, Chain Gun, Missile]
[  Medabot: Zorin               ]
[    Medal: Cat                 ]
[Abilities: Scout, Sword, Hammer]

  Once again, use Shot Trap. Full Block helps, but is optional. Shot Trap
should be treated as mandatory, not optional. Medaforces are great, too.

  Defeating Dr. Armond causes the Escape Pod to break down. Dr. Armond runs
off. Talk to him. Some Air-type Medabots show up and Ikki tricks them into
holding Dr. Armond. In the process, a new Medal is dropped...

  The Medal is the Penguin Medal, a Medal with high Heal and low Defend, Aim
Shot, Support, and Interrupt. This Medal is very good for shooters, supporters,
and healers. Basically, this is a great Medal for just about any Female Medabot
(most Healing abilities belong to Female Medaparts...). The only thing it isn't
good for is attacking with Grapple-based attacks (Strike and Berserk) or Shoot,
but the Aim Shot and Interrupt make it great for other types of attacks,
including the Elemental Series. Its Medaforces are pretty good, too. The first
Medaforce restores deactivated (destroyed) Medaparts for all allies, woohoo!
The second increases the Medabot's attack power based on how many broken parts
one enemy has, while the third prevents the Medabot from being affected by Bomb
attacks (Missile or Napalm).

  Name the Medal, then rush back to the cockpit. Talk to Koji to find out what
is going on. He says to grab the controls in the empty seat, so do so! Skip
down to Section 3.6d Crash!

  3.6c-2 Rebalance the Equilibrium
  """"""""""""""""""""""""""""""""
~~Robattles:~~
 NONE unless you talk to the Air-type Medabots

 Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
 Paradiver (Angel) - Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg
 Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
 (Air-type non-random Robattles)

~~Battlefields:~~
 Desert - use Air-type legs
 Wilderness - use Air-type legs

  Talk to Koji and tell him No when he asks about going after the Doctor.
Answer his next question with a Yes. He'll chase after Dr. Armond, while Harvey
goes to find his friends. Your job is to rush back to the cockpit. Leave the
Fuyin Stone and use the northern doors, either one, to re-enter the central
square. Either side door will take you to your target, but I personally chose
the left door, back through the warehouse and oil production room. Blaze
through the garden and use the stairs to reach the top floor. Zip through the
maze to reach the cockpit room. Talk to the top-center Medabot to receive the
Alien Medal, and be told to get more help.

  The Medal you were just given is the Alien Medal, a Medal with high Interrupt
and low Defend, Heal, and Support. This Medal is not good for attacking, but is
great for all other aspects - healing, defending, supporting, and interrupting.
Its Medaforces are okay. The first one deals damage to one opponent based on
the roll of a dice, the second deals damage to an opponent with the same type
of legs, and the third cancels and prevents the Movement status for all allies.

  Name your new Medal. Now its time to get help. The first and most obvious
place to get help is from the girl(s). Walk down to tell Karin or Erika (or
both) to help. Obviously one or two girls won't be enough... Follow Ikki's
suggestion and head back to the landing zone. Use the left-hand door to exit
the cockpit, traverse the maze to reach the stairs, and use the northern door
in the garden room. Koji will have apprehended Dr. Armond by now. Talk to Koji.
He's too busy to help, but a flying Medabot shows up just in time. Send him to
the Control Room (aka cockpit), then dash back there yourself. Sit in the one
empty seat remaining and press "A".

  3.6d Crash!
  """""""""""
~~Robattles:~~
 Attack-Tyrano (Cat) - Breathfire, Crab-Hit, Strike-Hit, Attach Leg
 Air-Ptera (Cat) - Hidden Brake, Pocket Sword, Microsword, Skyleg
 Landbrachio (Bat) - Anti-Skyer, Rave-Luster, Ray-Masher, Land-Leg
 (Select Corps.)

~~Battlefields:~~
 Desert - use Air-type legs
 Wilderness - use Air-type legs

  Ikki comes up with a brilliant idea to keep the Floating Fortress floating.
The Square is your next destination. Do you remember how to get there? Use the
left exit, the stairs, head down to the warehouse and right into the central
Square, which is your destination. Talk to Harvey (the Medabot in the middle of
the group) to explain the idea and set it in motion. After the Medabots leave
the room, try to leave yourself through the same exit. A voice will stop Ikki.
He wants to find out who it was, so now walk over to the other exit. A few
Medabots fly into the room, the ever annoying Select 3!! You are forced to
fight them once again. This battle was never difficult, but it may be slighty
difficult now if you choose to use any Flying Medabots... In other words,
Air-type legs are a bad idea here.
  After the fight the big brave Captain panics and the whole episode is caught
on camera! Ikki picks up the Polaroid the photographer dropped. This item comes
in very handy later on. The game then switches to another Anime-style cool
cutscene. Koji shows up and briefly explains what happened. When the music
returns to normal you can leave the Fortress... None of the Medabots will fight
you anymore. Exit the fortress by using the left exit of the Square, then head
north through the warehouse, north again through the garden room, and finally
north through the landing area. Harvey and a few other Flying Medabots will
congratulate Ikki, then disappear into the Fortress. To exit this area hug the
ship's side and make your way toward the center of the screen, staying below
the tree stumps. Captain Awamori of the Select Corps. has captured the evil Dr.
Armond all by himself (or so he claims - we know the truth, don't we?). Koji,
Karin, and Erika briefly chat with Ikki at the northern exit. Before Ikki can
go home, the Phantom Renegade shows up, complaining about missing everything.
When everyone finally leaves Ikki alone, head home. Go upstairs and use the bed
to sleep for a while. Just for laughs use the computer while you are here. You
can also watch the news on the TV. It seems now Medabot Island is closed and
the Rubberobos, including Dr. Meta-Evil, have escaped from jail!
  Go back downstairs. Mom will hand Ikki a handwritten invitation to the
now-closed Medabot Island. Who is it from? None other than the Rubberobo Gang's
very own Shrimplips! Ikki rushes outside, despite Mom's protests and ramblings
about Spice-A-Roni. Erika's mom tells Ikki about Erika's invitation and rash
decision to "save" Ikki.

 3.7 Grand Finale
 ----------------

  3.7a Getting Your Sea Legs
  """"""""""""""""""""""""""
~~Robattles:~~
 See Medaropolis, Docks, and Medabot Island

~~Battlefields:~~
 Desert - use Air Leg Medaparts (Medabot Island center screen)
 Plain - use Two Legged parts (Medabot Island right screen)
 Rock - use Multi-Legged parts (Medabot Island top screen)
 Saibar - use any legs (Medalink)
 Seashore - use Sea-type legs (Docks)
 Street - use Wheel type Medaparts (Medaropolis, Medabot Island left screens)

  Obviously we need to go to Medabot Island, but first you should stop by
Medashop in Medaropolis. Either walk, drive, or fly there (use the Wings of
Wind to get there the fastest). The bottom-left computer station on the second
floor will present a few new challengers:
- Samantha - Peppercat and Redlace x2 as always
- Joe Swihan - Wigwamo x3, just like before
- P. Renegade - Metabee x3 or Rokusho x3, depending on version (no prize)
- Karin - Neutranurse, Sailormate, Draken, her standard 3
- Baron - Banisher x3, his Counter-happy Medabot team
  After taking care of these five opponents, return to Riverview City, and
leave the town by the south-west exit (to reach the Docks). The Shark, the ship
that travels to Medabot Island, isn't available at this time, so you'll need a
new form of transportation. A scientist will stop you before you reach the
docks, and tells Ikki to come to the Research Center. In case you forgot, the
Research Center is where Nae and Dr. Aki are. As you try to enter Dr. Aki's
room Ikki will stop, and you will witness a conversation between Dr. Aki and
the Phantom Renegade! The Phantom Lady makes an appearance as well. After they
leave, Dr. Aki tells Ikki to go to Medabots Corporation. You should stop by and
see Miss Nae before you leave, though, and pick up the last Elemental Series
Medabot in your version of the game. While you are here, you might as well grab
another Medal from Miss Nae's collection, since she's willing to part with
another one. Stop by the Hopmart and talk to Henry too, and he'll give you the
Left Arm Medapart Translate!
  Let's make this as quick as possible, shall we? Exit the Research Center and
use the Wings of Wind to fly to Medabots Corporation. The same guy that gave
you the Mini S. Wheel and Landmotor will give you a Periscope and Aquamar! Now
fly back to Riverview City and enter the Docks.
  When you approach the water Ikki will stop and prepare to use the Periscope.
Before he can, though, Captain Awamori of the Select Corps. sticks his nose
into Ikki's business once again. You are forced into another useless and
pointless Select Corps. Robattle, where you will once again defeat the Select
Corps. in very little time with very little effort. Captain Awamori uses a
Periscope to sail to Medabot Island after the warm-up Robattle, while more
Select Corps. goons confront Ikki a second and third time. Before the fourth
goon can fight, Lieutenant Tokkuri shows up and takes charge, commanding
everyone to leave Ikki alone. In gratitude, Ikki hands the Polaroid to Tokkuri,
who vows to set things right by showing how wrong the Captain is.
  Now you can finally set sail into the sunset. Be sure you have Aquamar built
before using the Periscope, or it won't work. Sail left to reach Medabot
Island, the island of mystery and deceit.
  Two Select Corps. members confront you as soon as you reach Medabot Island.
Phantom Renegade draws them off, however, so you don't have to Robattle. This
time all the shops are closed, so you can't buy anything or go into any
building, except the Select Corps. local HQ, or the Witch's Castle. There's
nothing in the Select Corps. HQ, so it should be obvious the building we're
looking for is the Witch's Castle.
  Captain Awamori of the Select Corps. is guarding the Castle. He notices Ikki
has a nice Medawatch, and stoops so low as to command Select 3, the heroes of
good children and defenders of justice, to steal the Medawatch. Defeat the
Select 3 for the umpteenth time. These Select Corps. battles are really getting
annoying... At least the Rubberobos have a little variety...
  Since he lost, and he can't handle defeat, Captain Awamori commands his
Select Corps. goon squad to capture Ikki. Never one to leave well enough alone,
Ikki taunts them. Before things get bad, though, the Phantom Renegade shows up
and a funny conversation takes place. Ikki automatically enters the Witch's
Castle.

  3.7b Into the Heart of Darkness
  """""""""""""""""""""""""""""""
~~Robattles:~~
 None

~~Battlefields:~~
 Valley - use Sea-type legs (Boss battles)

  Witch's Castle is crawling with Select Corps. members. You'll notice the
elevator is locked and you can't go to any other floors... Also, Dark Master is
still guarding a stairwell... A Rappy doll guards the passage to the other
stairs, and will start a Medaroad Race if you talk to it. You have two choices
here - either win the Medaroad Race, a tough task, or ignore the Rappy and sail
blissfully by it in your Aquamar (use the Periscope) like I do. Either way, get
past the Rappy and use the stairs.
  Oh boy, the jail. There are three kids here this time, and one of them is
Hachiro! Talk to all of them (or just Hachiro). Eventually Milky the Witch
makes an appearance. She's still intent on collection children for purely
selfish reasons (apparantly she's lonely). Once again she's mad with Ikki's
meddling, and will fight to protect her kidnapping rights.

  <<<Boss Battle: Milky>>>
[  Medabot: Sunwitch]
[    Medal: Rabbit  ]
[Abilities: Pushover]
[  Medabot: Wolfeel                    ]
[    Medal: Rabbit                     ]
[Abilities: Strengthen (Equip), Thunder]
[  Medabot: Wolfeel                    ]
[    Medal: Rabbit                     ]
[Abilities: Strengthen (Equip), Thunder]

  This is just as easy as before. Anti-Sea takes care of Wolfeel, Victory Armor
or a similar Medapart protects from Thunder, and quick, powerful attacks
devastates Sunwitch.

  Milky agrees to give up kidnapping and go back to daydreaming after Ikki uses
a little Medabot persuasion. There's nothing else in the Jail (except a sturdy
door that leads nowhere), so climb those stairs and get out of here. The Rappy
will leave if you talk to it, and the Select Corps. guy will too. Use the
top-left exit to reach the Dark Master's room.
  Walk over to the Dark Master, and talk to him until he wakes up. He isn't too
happy about his nap being interrupted, and takes out his frustration in a
Robattle.

 <<<Boss Battle: Dark Master>>>
[  Medabot: Flig Flag]
[    Medal: Chameleon]
[Abilities: Conceal  ]
[  Medabot: Crimson King]
[    Medal: Devil       ]
[Abilities: Destroy     ]
[  Medabot: Crimson King]
[    Medal: Devil       ]
[Abilities: Destroy     ]

  This is just as annoying as before, but... Use ONLY Anti-Sea and you'll most
likely decimate Flig Flag before Crimson King can really hurt you. If you
insist on dealing with Crimson King, use Anti-Air. Fast and powerful attackers
will do just as well.

  One of the two Select Corps. members leaves after the Robattle, as well as
the Dark Master. Use the not-so-hidden stairs to enter the secret underworld of
Medabot Island.

  3.7c The Secret Base
  """"""""""""""""""""
~~Robattles:~~
 Foxuno (Cat) - Foxarmor, Fencing, Rapier, Hakama
 Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
 Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
 (Second floor)

 Gentleheart (Spider) - Shotclear, Grade Hammer, Gold Hammer, Big Boots
 Aviking (Devil) - Enticed, Burst, Pro-Fence, Depth-Sole
 (Rokusho version only, both floors [I think...])

 Gentleheart (Spider) - Shotclear, Grade Hammer, Gold Hammer, Big Boots
 Dashbutton (Knight) - Switching, Right-Ing, Leftup, Burly
 (Metabee version only, both floors)

 Krosserdog (?) - Head Cannon, Aim Rifle, Battle Rifle, Howzer
 Agadama (Cat) - Air Bag, Spin Knuckle, Megaton Punch, Chi Leg
 Rabudo (Rabbit) - Aircon, Stopwatch, Fan, Hop
 (Second floor)

 Magiclown (Jellyfish) - Finale, Carnival, Festival, Balance-Ball
 Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
 Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
 (Vent Shaft)

 Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave
 Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
 Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
 (First floor)

 Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
 Paradiver (Angel) - Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg
 (First floor)

 Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
 Paradiver (Angel) - Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg
 Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
 (First floor)

 Sailormate (?) - Fight Oneshot, Machinegun, Magnum, Mini-Scout
 Hopstar (Rabbit) - Bodycon, Hand Whip, Arm Candy, High Leg
 Greatmotha (Penguin) - Greet Con, Zeta Complete, Zeta Perfect, Zeta Entire
 (Second floor)

~~Battlefields:~~
 Desert - use Air-type Legs (first floor)
 Plains - use Two-legged (second floor)

  I always find it amusing that the terrain INSIDE BUILDINGS is very rarely the
Inside terrain... A blazing hot Desert just doesn't strike me as pleasant home
decor... There's no fathoming the mind of a twisted Rubberobo (or anyone else
for that matter. Forests in the first school, Valleys in the Castle, and now a
Desert in an underground hideout?). The good news is this is a great place to
rack up your Rubberobo Medals, if you haven't already maxed out. Another great
thing to improve out is your Medabot collection - a few rare Medabots are here
in random battles, including the Waitress' Hopstar, Shrimplips' Gentleheart,
and Squidguts' Aviking/Dashbutton.

  Ikki wisely decides to disguise himself once again as a Rubberobo. The
disguise fools ordinary Rubberobos, but the bosses know better this time... Jog
south, but enter the small room to the right just south of the stairs to find a
treasure chest containing a Slipper Head Medapart (the head of Flatstick).
Return to the corridor and continue trekking south, then stroll west (left). A
Rubberobo guards the door to the next room, but he's sleeping. The next guard
warns you to walk quietly.
  Gillgirl commands you, as the newcomer, to sit in the front of the room for
being late. Sit in the top-right chair and listen to what Gillgirl has to say.
She wants to defeat Ikki, and tells her goon squad to come up with a plan. They
can't, so she decides to Robattle the new guy, which just so happens is you
(Ikki). What an unlucky break...

  <<<Boss Battle: Gillgirl>>>
[  Medabot: Circulis   / Stonemirror]
[    Medal: Rabbit     / Devil      ]
[Abilities: Drain Chrg / Destroy    ]
[  Medabot: Gloomeg  ]
[    Medal: Jellyfish]
[Abilities: Missile  ]
[  Medabot: Gloomeg  ]
[    Medal: Jellyfish]
[Abilities: Missile  ]

  This is another easy battle, if you know what to do. Rokusho players should
equip a Stability part and one of Gorem's parts on each Medabot, and then take
your time winning. Metabee players would be wise to equip a Gorem part on each
Medabot, then try to take out Stonemirror as fast as possible, and try not to
ever turn your back on Stonemirror...

  When you win you'll get the Head Medapart automatically, and Gillgirl
comments on your Robattle skills. She makes Ikki take off the Rubberobo
costume, then rushes off in a rage. The other Rubberobos who attended the
meeting chase after her. Exit the meeting room through the same exit they did -
the left-hand exit.
  Walk past the Library section and head down. You'll enter an area with a few
Rubberobos eating. This is evidently the Dining Hall. If you talk to them
you'll learn they recently got a new cook, who only cooks Spice-A-Roni. The
chef is in the next room. As you pass through the doorway all the Rubberobos
take off in search of something to drink. I guess now we know what Phantom
Renegade means when he says, "Burning like the hottest Spice-A-Roni" don't we?
  Continue on your way, but be sure and say "Hi" to the cook. She'll fill you
in on what's going on, then leave. There's a bag of Spice-A-Roni on the ground
where she used to be standing, but it does nothing, and you can't pick it up.
So just keep jogging right until you reach a hallway that goes north. At the
top you'll find stairs leading down to the next level.
  The first thing you'll notice is the color. The second thing you'll notice is
the Screws as you run south. They'll tell you a little about what's goin on,
then request your help. You may not be big friends with the Screws, but you
don't like the Rubberobos, and they don't either, and you won't progress if you
don't help them, so its time to team up. Defeat the lone Gentleheart blocking
the way to show you mean business. The Screws then leave Ikki in the dust, but
they still need your help...
  Samantha, Spyke, and Sloan are stuck in the southern room. They need the
keycodes to hack the computer, but don't have them. Who do they turn to? Yeah,
Ikki. Spyke gives Ikki a Walkie-Talkie key item to keep in touch. Leave this
room and enter the next room, the one with the purple things. Those things are
quiz machines of some sort. You need to talk to each of them in a specific
order.  Each one will ask a question, then give an answer. The last few will
ask questions, and you will have to choose the correct answer. Here's a map:
         3 4 6 1
9 # 8 # 7 2   5
The Quiz Machines start asking questions that you have to answer at number 7.
The answers are based on your knowledge of Medabots and on previous answers. If
you need help with the answers, they have been provided in my Medabots:
Rokusho/Metabee Secrets, Sidequests, and Suppliments Guide, found at GameFAQs
or my website.
  You receive a keyword to access the computer when you complete the Quiz game.
Return to the Screws and talk to Samantha. She and Sloan leave Spyke behind and
attempt to break into the rest of the base. They wait for you in a room with
some Rubberobos. You'll notice Squidguts is one of them... Can you guess what's
next? That's right, a Boss Battle.

  <<<Boss Battle: Squidguts>>>
[  Medabot: Aviking            / Dashbutton         ]
[    Medal: Devil              / Knight             ]
[Abilities: Missile, Sacrifice / Full Block, Defence]
[  Medabot: Aviking            / Giggly Jelly]
[    Medal: Devil              / Jellyfish   ]
[Abilities: Missile, Sacrifice / Missile     ]
[  Medabot: Aviking            / Giggly Jelly]
[    Medal: Devil              / Jellyfish   ]
[Abilities: Missile, Sacrifice / Missile     ]

  Preparation is key - if you equipped some Gorem parts to your Medabots, then
this may be a piece of cake. Especially for Metabee players. Rokusho players
still have to deal with Sacrifice, but this time have an advantage - fish on
land are slow. A few Anti-Sea attacks should take care of business. If you need
a speed boost try also equipping a Go-Up/Rise-Up arm. Metabee players should
just attack as usual.

  You get a prize for winning - the Leg Medapart of the leader. Now for the bad
news - the Rubberobos retreated and locked the door behind them. Spyke can't
open it with the computer, but suggests looking for a vent shaft... At this
point you can talk to Sloan and Samantha and learn about the Screws if you want
to. The vent shaft is above the left-most bookshelf. Sloan is too heavy to get
to the vent shaft, so Samantha makes him stay behind. Ikki is next in line.
  The vent shaft is really linear, for the most part. Sneak through the shaft
until you reach the corner where it turns. If you stand on the white square
Ikki will comment on what's going on below (but you can't see it). Walk down 3
squares, then jog right, into the darkness. There is a path there, and it leads
to the Rubberobo you can see. This is the easiest Robattle in a long time! He
just has one Medabot, a Noctobat. You really don't need my advice for this
Robattle, do you? He gives you a Block Tread legs part when you beat him, then
goes right off to sleep. Backtrack to the side of the vent shaft, and hike
south to reach the exit.
  You enter the sleeping quarters. You can Robattle the Rubberobos sleeping
here if you want. The bottom guy is using just a Magiclown, the middle guy has
a lone Foxuno, but the last Rubberobo sports a full team of Foxuno, Haniwa, and
Gorem. Examine the door and Spyke will open it for you. If you plan on saving,
I suggest doing so before you open the door. Once you walk through it you have
to face Squidguts again. Just check the Boss Battle list a few paragraphs up
for details.
  You get a Keyword for winning, Keyword 2. The Keywords are needed later on to
unlock a door. Squidguts and his goonies run off, again. The door is now
unlocked, if you need to leave for any reason. Before following Samantha you
need to check the bottom-left table. The envelope there contains Keyword 1.
Examine the door near Samantha and you'll use the first 2 Keywords, and learn
there are still two remaining. Just where are they?
  There's a door to the right (its white with a green part) that Spyke can open
for you if you examine it. He tells you to be careful, because Gillgirl is
hiding somewhere past the door. I highly recommend saving before using the
stairs, especially if you are playing the Metabee version. Remember, the
terrain on the floor above is Desert. The stairs lead to a room with a woman.
Ikki is confused and starts to leave, until the woman reveals herself to be
Gillgirl.

  <<<Boss Battle: Gillgirl>>>
[  Medabot: Circulis   / Stonemirror]
[    Medal: Rabbit     / Devil      ]
[Abilities: Drain Chrg / Destroy    ]
[  Medabot: Gloomeg  ]
[    Medal: Jellyfish]
[Abilities: Missile  ]
[  Medabot: Gloomeg  ]
[    Medal: Jellyfish]
[Abilities: Missile  ]

  This is another easy battle, if you know what to do. Rokusho players should
equip a Stability part and one of Gorem's parts on each Medabot, and then take
your time winning. Metabee players would be wise to equip a Gorem part on each
Medabot, then try to take out Stonemirror as fast as possible, and try not to
ever turn your back on Stonemirror... Does this write-up look familiar?

  Pick up the letter on the table after the Robattle to get the next Keyword.
Return to Samantha and use the 3rd Keyword. You are forced into a Robattle
agains a Gentleheart/Dashbutton team in Metabee, and Gentleheart/Aviking (I
think) in Rokusho. Be quick and decisive in this Robattle, then use the last
Keyword, which you got after the Robattle, to open the door. Unfortunately
another Medabot rushes out. You fight another Robattle, exactly the same as the
last one.
  Spyke calls for help after the door opens, and Samantha leaves. At this point
you CAN'T back out anymore, so all you can do is press on.

  3.7d Water, Water, Everywhere
  """""""""""""""""""""""""""""
~~Robattles~~
 Fireflash (Kappa) - Watergun, Shower, Klench, Luminous
 Pingen (Penguin) - Reza-Rector, Free Arm, New Arm, Fin
 x2

 Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
 Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
 Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up

 Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
 Kappalord (Tortoise) - Plate Beam, Underwater Flo, Undersea Flo, Anti-Stand
 Orkamar (Squid) - New Wave, Clinch Wave, Nibble Wave, Fishtail

 Gentleheart (Spider) - Shotclear, Grade Hammer, Gold Hammer, Big Boots
 Aviking (Devil) - Enticed, Burst, Pro-Fence, Depth-Sole
 Chimerator (Phoenix) - Lionattack, Dragonattack, Goatattack, Triple Thread
 (Rokusho version only [I think...])

 Gentleheart (Spider) - Shotclear, Grade Hammer, Gold Hammer, Big Boots
 Dashbutton (Knight) - Switching, Right-Ing, Leftup, Burly
 Shamen (Monkey) - Misstep, Slipstart, Slipend
 (Metabee version only)

~~Battlefield~~
 Water - use Sea-type Legs

  The last section was getting kinda long, so I decided to break it into two
sections... The Robattles have changed again, this time to Water-based
Medabots. Be careful, because a few Anti-Sea Medabots are here and can't wait
to take care of you... This is one of the most annoying floors in the place.
  You end up in a room with an arrow-tiled floor. This room can be VERY tricky.
The arrows point to UP. It may not seem like it, but they do. If you press UP
on the D-Pad while standing on any of the arrows, you'll move in the direction
the arrow is pointing. To make things quick and easy, I'll just tell you what
directions to press UP, RIGHT, DOWN, LEFT, DOWN, LEFT, A. Koji and Karin will
fill you in on some more of what happened. Equip a Medabot with the Head
Medapart Slipper, then examine the door again. To actually get out of the room
press LEFT, RIGHT, DOWN and then you can walk normally again.
  The next door requires Plate Beam to open, so equip any Medabot with the Head
Medapart Plate Beam. Walk into the room, but DON'T step on the arrow tiles. If
you hug the wall you can walk right a few steps, until you are lined up
directly with Seaslug. Then walk DOWN, UP, DOWN and talk to him. Another
Rubberobo will fight you, using the Noctobat, Haniwa, Gorem team. Now lets get
the treasure in the chest, shall we? Jog UP, DOWN, DOWN, DOWN, UP, UP, then
press DOWN then A. You'll get some cash (I got $59.60).
  To reach Seaslug again, hike LEFT, RIGHT, RIGHT, LEFT, DOWN, DOWN, UP, DOWN,
then press A. He tricks you again, and another Rubberobo with a Noctobat team
challenges you. Defeat the creep, then jog UP, UP, DOWN, LEFT, RIGHT, DOWN,
LEFT, UP, LEFT, press LEFT then A and you'll talk to Seaslug again. This time
the Rubberobo that sneaks up on you is using a Foxuno instead of Noctobat, but
still has the ghost partners, Haniwa and Gorem. To find Seaslug again, stroll
LEFT, UP, RIGHT, DOWN, DOWN, DOWN, LEFT, DOWN, RIGHT, UP, DOWN. You are now on
solid ground. Walk left and talk to Seaslug for the last time (in this room,
anyway). Koji will help you with this chit-chat, and even knock Seaslug through
the wall into another room! Now you just need to reach the door. To do so, run
RIGHT, UP, DOWN and through the door.
  The door closes behind you. You'll face a few Robattles here. The Medabots
are different depending on the version of the game you have. Rokusho players
face Gentleheart/Aviking/Chimerator [I think], while Metabee players face
Gentleheart/Dashbutton/Shamen. This isn't difficult, just boring and
repetitive, since you'll face them several times in a row. After the second
Robattle Koji enters the room and takes out one of the opponents (the bottom
opponent - Chimerator/Shamen). Defeat the twosome, then Koji takes out the
middle opponent (Aviking/Dashbutton). That leaves just Gentleheart. Defeat it,
then Koji takes care of the top opponent, and the Robattles stop. That isn't
the end, however, because Shrimplips Robattles you!

  <<<Boss Battle: Shrimplips>>>
[  Medabot: Gentleheart       ]
[    Medal: Spider            ]
[Abilities: Attack Clr, Hammer]
[  Medabot: Gentleheart       ]
[    Medal: Spider            ]
[Abilities: Attack Clr, Hammer]
[  Medabot: Gentleheart       ]
[    Medal: Spider            ]
[Abilities: Attack Clr, Hammer]

  Aren't you sick of Gentleheart by now? I am. Medaforces are your best bet
here, along with Grap Trap. The Cancel Formation Medaforce will prevent Attk
Clr Traps from affecting the Medabot that uses it (Kabuto and Spider Medals
have it).

  The Gold Hammer and Grade Hammer arms are your reward for your patience. By
now you *should* already have them, though, but if not, now you do. Shrimplips
runs off, chased by Koji. The room to your right contains six chests. The
contents are (from left to right, top to bottom): Left Armor (Left Arm
Medapart), $30.00, $30.00, Male Tinpet (this is the last one in the entire
game, but if you followed this guide you *may* be maxed out already and unable
to pick it up, which is no big deal anyway), $30.00, and $30.00. There are two
exits from this room, either down, or right across the conveyor. For now, go
down.
  Erika screams as you enter the room. Seaslug stole her Medal! She's thrilled
to see you, though. Seaslug isn't thrilled (why would he be?). He threatens to
throw the Medal into the acid pond behind him. Before Ikki can do anything,
Phantom Renegade makes an entrance and knocks Seaslug and the Medal into the
pond. It turns out the pond is carbonic acid (in other words, Soda!) and won't
actually eat the Medal or people. Ikki makes a not-so-bright comment that
starts a Robattle.

  <<<Boss Battle: Seaslug>>>
[  Medabot: Chimerator        / Shamen]
[    Medal: Phoenix           / Monkey]
[Abilities: Melt, Hold, Virus / Impair]
[  Medabot: Chimerator        / Krosserdog]
[    Medal: Phoenix           / ?         ]
[Abilities: Melt, Hold, Virus / Rifle     ]
[  Medabot: Chimerator        / Mantaprey]
[    Medal: Phoenix           / Cat      ]
[Abilities: Melt, Hold, Virus / Sword    ]

  Take out Shamen first, Metabee players. Krosserdog and Mantaprey are easy to
defeat and are nothing more than distractions. Rokusho players should
concentrate on the lead Chimerator. Both players would be well advised to equip
at least your lead Medabot with a Stability part.

  A Switch item, Head medapart, and Legs Medapart are your rewards this time.
Seaslug is steamed, and rushes out, with Phantom Renegade in hot pursuit. Erika
wants to find her Medal, but it is in the pond. I guess she can't swim or
something... Use the Periscope and Aquamar to surf around in the pond. If you
lost any of the Aquamar parts, the four lockers in this room contain
replacements. You can also find another Medal in the bottom-right corner of the
pond.

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  The Ninja Medal, a Medal compatible with Counterattack parts. It starts with
a high Strike, Berserk, and Defend, and nothing on everything else. This Medal
is great for Grapple-based attackers, as well as Defense-oriented Medabots. The
three Medaforces deal with Counterattacks, the first causing itself to sometime
Counterattack while using a Defence/Half Block/Full Block part, the second
protects from Counterattacks, and the third increases Mobility of allies.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  The Dragon Medal, a Medal compatible with Teamwork parts. It starts with a
high Defend, Interrupt, low Shoot, Aim Shot, and nothing on everything else.
This is a fairly decent ranged Medal, with Defend to boot. The Medaforces are
okay, too. The first one makes Formation attacks deal more damage, the second
destroys all opponents' Leg Medaparts, and the third causes your Medabot to
absorb Optic attacks.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

  While you are still looking in the pond, swim around until you collect both
Rusted Parts. Later on you'll give them to Dr. Aki and he'll clean them up.
Give Erika her Medal and she'll leave. Remember the conveyor in the previous
room? There is a control panel on the wall right below it. Examine it and Ikki
will use the Switch item you got from Seaslug to turn it on. The top tread of
the conveyor will send you to the next room.

  3.7e Pushing the Limits
  """""""""""""""""""""""
~~Robattles~~
 Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav
 Jorat (Mouse) - Full Moused, Scout, Spotter, Mover
 Moai (Ghost) - Stonecluster, Handcluster, Armcluster, Tripod

 Gentleheart (Spider) - Shotclear, Grade Hammer, Gold Hammer, Big Boots
 Aviking (Devil) - Enticed, Burst, Pro-Fence, Depth-Sole
 Chimerator (Phoenix) - Lionattack, Dragonattack, Goatattack, Triple Thread
 (Rokusho version only [I think...])

 Gentleheart (Spider) - Shotclear, Grade Hammer, Gold Hammer, Big Boots
 Dashbutton (Knight) - Switching, Right-Ing, Leftup, Burly
 Shamen (Monkey) - Misstep, Slipstart, Slipend
 (Metabee version only)

 Soniktank (Jellyfish) - Blasto, Burning Pin, Burst Needle, Block Tread
 Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur
 Digmole (Unicorn) - Coverup, Trapbuster, Barrierbuster, Shovel

 Tentaclam (Squid) - Headband, Wire, Net, Octoleg
 Rollerman (Knight) - Arma-Head, Arma-Hand, Arma-Arm, Side Winder
 x2

~~Battlefield~~
 Saibar - any Leg type will do

  This area uses Saibar, so any legs will do. Stick with fast and powerful
parts. A previously rare Medabot, Digmole, is now a random enemy, so fight
around to get the last part (or any remaining parts). Jorat is also now random,
if you haven't already collected all his parts...

  The researcher in the middle of the room (the one not at a table) will give
you the Leg Medapart Singer and tell you about his spy work. Phantom Lady
appears and confronts the spy, but he wiggles his way out of danger. She leaves
through the bottom door. If you want to get any Digmole or Jorat parts, do so
now (through random Robattles), then SAVE YOUR GAME!!! Do NOT talk to Phantom
Lady until you've saved.
  After saving, talk to Phantom Lady. She's in the bottom room, if you haven't
already gone there. A conversation takes place involving Phantom Lady, Ikki,
Phantom Renegade, and Dr. Armond. The Medabot from the game's intro (if you let
the intro play long enough) appears too. Phantom Renegade decides to Robattle
it. Talk to Phantom Lady again, then Phantom Renegade or Dr. Armond. Dr. Armond
explains a few things about the past, and then the big Robattles start.
Phantom's Rokusho/Metabee makes short work of two of the Mega-Emperors, but the
last one nails Phantom Renegade! That's against the rules of Medabots! They
can't harm humans! But it did... A few identities are revealed, but I won't
spoil it for you. Dr. Armond gets slammed by Mega-Emperor as well... Now its
time for you to fight.

  <<<Boss Battle: Mega-Emperor>>>
[  Medabot: Mega-Emperor         ]
[    Medal: Kuwagata             ]
[Abilities: Break, Missile, Laser]
[  Medabot: Mega-Emperor         ]
[    Medal: Kabuto               ]
[Abilities: Break, Missile, Laser]
[  Medabot: Mega-Emperor         ]
[    Medal: Bear                 ]
[Abilities: Break, Missile, Laser]

  Equip your lead Medabot with one Gorem part, one Moai part, and Legs with
high evade (60+, 70+ if you have any). The other part can be anything, but I'd
recommend Strike, Shoot, Support, or Interrupt. Do NOT use Aim Shot, Berserk,
or Defend. Bring at least one female Medabot, with a Draken part (the Force
Bind ability), a healing part (either the Heal, Repair, or Auto-Heal ability),
and high-evade Legs as well. The other part can be an attack, support, or
interrupt part, but stay away from Berserk, Aim Shot, and Defend. The third
Medabot can have a high-Armor Defend part (Defence, Full Block) if you want it
too, and should have Shot Trap too. High Evade Legs come in handy for this
Medabot as well. Once again, use what you want for the last Medapart, but stay
away from Aim Shot and Berserk. Why stay away from Berserk/Aim Shot? You can't
dodge after using a Berserk/Aim Shot attack, that's why. Just for fun I used the
Right Arm Obstruct on my lead Medabot ;)
  Start the Robattle by using Shot Trap and Force Bind. Once the trap is in
place, and the Medaforces have been sealed, attack full force. Heal when
needed, and use the Defense part if things get rough. I must warn you - all
three Mega-Emperor's start with full Medaforce gauges!

  Hooray, you won! I hope you don't think its over yet, because it isn't. You
have to fight Mega-Emperor one more time! Everything is the same as the first
fight. If you have trouble winning, you should consider using one of the
Mega-Emperor teams I added to my Secrets, Sidequests, and Suppliments guide,
found at the same website as this guide.

  Congratulations, you defeated Mega-Emperor!!! You get absolutely nothing for
doing so (except experience).

  3.7f The Great Escape
  """""""""""""""""""""
~~Robattles:~~
 Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav
 Jorat (Mouse) - Full Moused, Scout, Spotter, Mover
 Moai (Ghost) - Stonecluster, Handcluster, Armcluster, Tripod
 (Research rooms)

 Fireflash (Kappa) - Watergun, Shower, Klench, Luminous
 Pingen (Penguin) - Reza-Rector, Free Arm, New Arm, Fin
 x2
 (Bottom floor left)

 Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
 Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
 Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
 (Bottom floor left)

 Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
 Kappalord (Tortoise) - Plate Beam, Underwater Flo, Undersea Flo, Anti-Stand
 Orkamar (Squid) - New Wave, Clinch Wave, Nibble Wave, Fishtail
 (Bottom floor left)

 Foxuno (Cat) - Foxarmor, Fencing, Rapier, Hakama
 Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
 Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
 (Middle floor)

 Gentleheart (Spider) - Shotclear, Grade Hammer, Gold Hammer, Big Boots
 Aviking (Devil) - Enticed, Burst, Pro-Fence, Depth-Sole
 (Rokusho version only, Top and Middle floors [I think...])

 Gentleheart (Spider) - Shotclear, Grade Hammer, Gold Hammer, Big Boots
 Aviking (Devil) - Enticed, Burst, Pro-Fence, Depth-Sole
 Chimerator (Phoenix) - Lionattack, Dragonattack, Goatattack, Triple Thread
 (Rokusho version only [I think...], Bottom floor)

 Gentleheart (Spider) - Shotclear, Grade Hammer, Gold Hammer, Big Boots
 Dashbutton (Knight) - Switching, Right-Ing, Leftup, Burly
 (Metabee version only, Top and Middle floors)

 Gentleheart (Spider) - Shotclear, Grade Hammer, Gold Hammer, Big Boots
 Dashbutton (Knight) - Switching, Right-Ing, Leftup, Burly
 Shamen (Monkey) - Misstep, Slipstart, Slipend
 (Metabee version only, Bottom floor)

 Krosserdog (?) - Head Cannon, Aim Rifle, Battle Rifle, Howzer
 Agadama (Cat) - Air Bag, Spin Knuckle, Megaton Punch, Chi Leg
 Rabudo (Rabbit) - Aircon, Stopwatch, Fan, Hop
 (Middle floor)

 Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave
 Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
 Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
 (Top floor)

 Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
 Paradiver (Angel) - Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg
 (Top floor)

 Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
 Paradiver (Angel) - Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg
 Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
 (Top floor)

 Sailormate (?) - Fight Oneshot, Machinegun, Magnum, Mini-Scout
 Hopstar (Rabbit) - Bodycon, Hand Whip, Arm Candy, High Leg
 Greatmotha (Penguin) - Greet Con, Zeta Complete, Zeta Perfect, Zeta Entire
 (Middle floor)

 Soniktank (Jellyfish) - Blasto, Burning Pin, Burst Needle, Block Tread
 Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur
 Digmole (Unicorn) - Coverup, Trapbuster, Barrierbuster, Shovel
 (Bottom floor research rooms)

 Tentaclam (Squid) - Headband, Wire, Net, Octoleg
 Rollerman (Knight) - Arma-Head, Arma-Hand, Arma-Arm, Side Winder
 x2
 (Bottom floor research rooms)

~~Battlefields:~~
 Desert - use Air-type Legs (Top floor)
 Plains - use Two-legged (Middle floor)
 Water - use Sea-type Legs (Bottom floor left)
 Saibar - use any Legs (Bottom floor Research rooms)

  The Great Escape (Adventure World)! Woohoo! Sorry, couldn't resist. Anyway,
things are getting bad really fast. You defeated Mega-Emperor, but the
self-destruct mechanism has been activated! You have to rush to the surface or
you'll be blown to itty-bitty bits! Just in case you are wondering, it IS okay
to save again. Don't forget to talk to Phantom Lady.
  Run through the underground base, heading towards the surface. Stop for a
moment in the room with the researchers. SAVE YOUR GAME, then talk to the
Medabot in the holding tank, where the Researcher used to be standing. You will
fight another powerhouse Medabot, Babyblu.

  <<<Boss Battle: Babyblu>>>
[  Medabot: Babyblu                          ]
[    Medal: Unicorn                          ]
[Abilities: Force Bind, Confusion, Boost Chrg]
[  Medabot: Mega-Emperor         ]
[    Medal: !                    ]
[Abilities: Break, Missile, Laser]
[  Medabot: Armorparadeen        ]
[    Medal: Ninja               ]
[Abilities: Defence]

  Talk about tough! This is even harder than the Mega-Emperor Robattles!
Babyblu will usually start off by sealing Medaforces. He can also Confuse you
or speed himself up. Stability parts are a MUST in this battle. Shot Trap is
good for taking out Mega-Emperor, and No Defense parts (such as Face Lantern's
parts or the Maitake Left arm Medapart from Cordy) are great for dealing with
Armorparadeen. Bring along a healer who also has Force Bind, just in case you
need it.

  Your prize is Babyblu, the complete set of parts! You still don't get any
Mega-Emperor parts, though. You'll see why in a bit. Use the conveyor to return
to the left half of the bottom floor. Seaslug makes a brief appearance, then
books it. Time for you to do the same. In the large arrow room, stay near the
top of the room, on the blue tiled floor, and you won't have to deal with the
arrows. In the top, small arrow room, step onto the first arrow, then press UP,
DOWN, RIGHT, DOWN, UP, LEFT, UP. You'll reach the stairs and take them to the
middle floor.
  Rush down until you reach chairs and tables, then turn right and make your
way to the bottom-right corner of the room. The Screws talk briefly, then they
too leave. From there it is pretty much a straight shot to the stairs in the
top-right corner.
  The top floor is very linear, so directions aren't needed. Just blaze your
way through until you reach the Select Corps. Captain. He's just waiting for
all the Rubberobos to come to him, taking credit for Ikki's hard work once
again. He throws Ikki out of the Rubberobo Base, and the Dark Master goes to
sleep on the stairs once more. Leave the Witch's Castle (its not like you can
do anything else...). Erika and Karin appear and assure Ikki that mostly
everyone escaped.
  The game then switches back to Dr. Armond, and his self-destruct mechanism.
I'll leave the rest of what happens out of my guide, so I don't spoil anything.
When all the talking is through, leave the Witch's Castle screen. Some more
talking will take place, then you can actually leave the screen. Go to the
Docks for even more talking. This is THE END of the game (or is it?).

  Watch the cool credits, then be sure to SAVE YOUR GAME. Although the game is
over, it isn't really over. There's still more to do.

 3.8 Partsun Rally
 -----------------

  3.8a Partsun Badge
  """"""""""""""""""
~~Robattles:~~
 See all previous sections ;)

~~Battlefields:~~
 See all previous sections

  You finally end up at home. You did save, right? If you talk to Dad you can
learn a little about what happened on Medabot Island. Salty really missed you,
and jumps on Ikki when he goes upstairs. Then Ikki finally goes to sleep.
  When he wakes up he automatically checks the TV and learns about Partsun
Rally. Medashop is sponsering it, so you should head over to Medashop. Before
you do, however, you might want to consider collecting a few Medaparts. You can
now go into a few houses in Riverview City, which means you can now Robattle
one of the Riverview bosses - Baron. Keep Robattling him until you have won all
the Medaparts that you want or are missing from his Medabots.
  The Hopmart in Riverview now sells Spidar parts, if you feel like buying any.
While we're collecting Medaparts, how about stopping by the Docks one more
time? You can now enter the warehouse the sailor was guarding before, and there
are a few parts in it to collect. The blue box on the bottom row has the
Cancellor Right Arm Medapart. The bottom-left orange box contains a Rubberobo
using a Foxuno and Haniwa. The terrain here is Water, if you didn't notice.
You can find a Guardian Head in the blue box in the middle row. The middle
orange box in the middle row is another Rubberobo, who uses Foxuno, Haniwa, and
Gorem. The Ace Hooves Legs are hidden in the right orange box in the middle
row. A third Rubberobo awaits you in the top-right blue box. He uses just a
Foxuno. The last Medapart is in the other blue box on the top row. The guy in
the room says he'll give you the Medaparts he found if you defeat the
Rubberobos, but the parts he's talking about are the ones you found. He has
nothing to give you.
  After filling out your Medapart collection in Riverview, drive over to
Medaropolis. Koji and Karin aren't at home right now, so collecting their
remaining parts will have to wait. Hachiro Awano has skipped town, so you can't
Robattle him either... If you missed any of Armorparadeen's Medaparts, you can
buy them at the first counter downstairs in Medashop. Oddly enough, Medamall
seems to have quit carrying the Moai parts at this time...
  While you're in Medaropolis, don't forget to stop by the Snack Bar. The
Waitress closest to the door will Robattle with you again. By now you should
have all the Hopstar parts, so win a Samurai part that you don't already have,
all right? She'll give you a Waitress Uniform just for Robattling, too! That's
another outfit, if you didn't know. Speaking of outfits, you can now change
into any of your outfits anytime you want.
  Pay Medashop a visit and stop by the second floor, where the Medalink
Terminals are. The bottom-right terminal will let you participate in 3 more
Robattles.
- Erika - Brass, Pretty Prime x2, as always
- Dark Master - Flig Flag, Crimson King x2, just like the first 3 times
- Koji - Warbandit/Sumilodon, Blackram x2 (go for Blackram parts!!!)

   <<<Boss Battle: Koji>>>
[  Medabot: Warbandit                    / Sumilodon               ]
[    Medal: ?                            / Cat                     ]
[Abilities: Boost Chrg, Rifle, Chain Gun / Shot Trap, Sword, Hammer]
[  Medabot: Blackram]
[    Medal: Devil   ]
[Abilities: Hammer  ]
[  Medabot: Blackram]
[    Medal: Devil   ]
[Abilities: Hammer  ]

  The Koji battle is a little different... Blackram is a powerhouse Berserker,
but has low ROS. The +10 Compatiblity bonus helps his ROS though, so you'll
have trouble. Grap Trap is highly useful for Metabee players, and also for
Rokusho players.

  Talk to the woman at the counter to receive your prize - a full set of Zorin
or Bayonet Medaparts! Rokusho players get Zorin parts, and Metabee players get
Bayonet parts. There will be no more Medalink battles now, since you are number
1. After your resounding victory, walk upstairs. Miss Nae welcomes you, you are
given a Partsun Badge, then the whole event is explained. You must find 12
Medaparts. Easy, right? The clues are hidden in Medashop, so lets hunt for
them, shall we? Check the bottom-right corner of the podium area, on the right
side, to get a clue:
* 1 Can't see the forest for the trees.
  Like Ikki said, its right in front of you! Examine the top-middle of the
podium and you'll get your first Partsun Rally part, the Cherub Arm! One down,
eleven to go.
  Here's a quick rundown on the other clues:
The bottom-left yellow chair points to a clue on the table
* 2 A room in the school (Riverview Public School has a part?)
Check the round pillar between the top two Medalink Terminals for this clue
* 3 Meltin in an acid ocean (The Soda Pool in the Rubberobo Base)
Examine the top-right corner, from the side, of the top-right Medalink Terminal
* 4 The ancient capital (Kodine Kingdom!)
Sneak a peek at the top edge of the middle of the bottom two Medalink Terminals
* 5 The beauty of Rosewood Private School (Karin has it)
When Spyke leaves read the bad clue HE wrote
* 6 There's one piece hidden in the middle of a shut-down factory (or is it?)
There's another clue on the top edge of the top-left Medalink Terminal
* 7 Where the Rubberobos gather (the Sewer hideout)
The top-middle of the top two Medalink Terminals hides a clue
* 8 Where th eriver falls from the mountain (remember the old lady Kanni?)
The square thing on the top wall in the Medalink Terminal room has a note
* 9 At Home Shopping? (Buy now! This exclusive TV offer...)
The middle of the bottom-right shelf in Medashop's bottom floor hides a hint
* 10 The Ninja House (Ninja Park, hidden in Mt. Odoro...)
The left side of the bottom-left shelf sports more than just stuff to buy
* 11 Medafighters assemble (Maybe Medabot Island's Tournament room?)
The top-left corner of the top-middle shelf has more than canned goods
* 12 The capital that soars through the air (Fort Fiyun, yeah!)
  Let's count them. I count 12 hints, and there are 12 parts, so that's all of
them... Now you can either rush off on a collecting spree, or follow this guide
and complete a few other challenges along the way.

  3.8b The Big Runaround
  """"""""""""""""""""""
~~Robattles:~~
 See all previous sections ;)

~~Battlefields:~~
 See all previous sections
 Saibar - any legs will do (for most of the non-random fights)

  I suggest starting with the parts hidden in Medaropolis, since we are here
already. You already found the first one, in Medashop. The next one is in
Karin's posession. That means we need to check Karin's house. Her father tells
us she's in Rosewood Private School, so lets get moving.
  As a side note, there's a girl in the right-hand classroom on the bottom
floor (not the bottom-right, the middle-right) that Ikki recognizes... I don't
know the significance of it, though. Maybe she's the girl the Rubberobo stole
the Medal from on Medabot Island, or the one that got locked away by Milky?
  A girl is blocking the girl's bathroom, and not even Ikki's many girl
costumes can get him in, so don't try. I know some of you will, anyway. A boy
in the top-middle classroom (still on the bottom floor) will challenge you to a
Robattle. He uses Kintaro and Dr.Bokchoy x2. The lone boy in the top-left class
will buy your Karin photo (if you have one) for $5.00. That's a $4.00 profit if
you bought it for $1.00, like I did.
  Well, we didn't find her on the bottom floor, so lets look for Karin on the
top floor. A girl in the hallway on the top floor will tell you where Karin
went - the Music Room on the bottom floor. For a laugh, now you can read the
book on the bookshelf in the Principle's room. The Music Room is the
bottom-right room on the bottom floor. The middle girl in this room starts a
Robattle, but only has a Churlybear and Oceana, so she isn't a challenge. She
saw Karin in a second-floor classroom...
  Return to the second floor and enter the top-right classroom. A boy standing
near the bottom of the room knows where Karin is, but he won't tell without a
fight. Defeat his Kintaro team to learn Karin went back downstairs. Hachiro
Awano will meet you downstairs and Robattle you one more time (yay, if you
missed one of his parts, here's a chance to get it). He'll tell you Karin is on
the second floor.
  A girl in the top-left classroom on the second floor is studying for a test,
and gets really annoyed when (not if, when) you talk to her. One of the test
questions happens to be "Where is Karin" and she knows the answer. The answer
is... the classroom next door! Koji is next door, but he doesn't know where
Karin is... It turns out she's right outside the door. Koji burst out of the
classroom and starts a Robattle. He's using his Warbandit/Sumilodon and
Rockflower team this time, so it doesn't matter what you win from him. Karin
gives you the Helmet part for you troubles.
  You're all done in Rosewood Private School, but have one more stop to make in
Medaropolis. Drive over to the train station and enter the Sewers. Use your
Periscope to swim in the yucky sewer water. You can collect the two chests by
swimming next to them and pressing A. The left one contains a Full Moused part,
and the right one holds a Reza-Rector part. Both are Head Medaparts.
  Defeat all the Select Corps. members in the Sewer, or swim past them all and
only defeat the last one. Another Select Corps. guy guards the entrance to the
old Rubberobo Meeting Place. There's a woman in the experiment room who tells
you the Screws took the part. They are waiting for you in the meeting room.
That's beneath the manhole, if you've forgotten. You'll have to Robattle
several times before you win the Medapart you've come for. You'll face two
boys, Sloan, Spyke, and Samantha. The first boy uses Kintaro and two
Dr.Bokchoys. The second uses Starpeda/Toybox x3. Sloan, Spyke, and Samantha are
using their standard Medabot teams. Samantha tells you Koji has the parts, not
her Screws... What a waste.
  Return to the Sewer entrance. You'll face Koji in a Robattle. He's still
using his standard team, not the awesome new partners he showed in the
Medalink, so you shouldn't have any problems with this fight. The Right Arm
Medapart Helmight is your reward for all your hard work.
  While you are still in Medaropolis, why not pick up a few extra things? The
bottom-right section of Medaropolis holds an item of interest. Enter the
bottom-left house (by going DOWN, not up into it, there's an entrance leading
down in the bottom-left corner). A Medabot will jump in surprise. Answer his
question by saying Yes and he'll give you the Game Boy Red item. This is the
4th collector's item. To leave, walk into the right-hand vending machine. Also
stop by Kirara's apartment and she'll give you the 2nd collector's item Blue
Capsule.

  3.8c Small Town Challenge
  """""""""""""""""""""""""
~~Robattles:~~
 See all previous sections ;)

~~Battlefields:~~
 See all previous sections
 Inside (Medamall non-random fights)

  Next up is Riverview City. There are a few clues to follow regarding Ikki's
hometown. I recommend starting by visiting Salty, who is in Ikki's room. His
Mom wants to watch a TV program, so she borrows his TV. The program, At Home
Shopping, was one of the clues, wasn't it? It turns out the Mega-Emperor's Legs
are being sold in Medamall!!! There is only ONE set of Legs (heheheh, there's a
glitch here that you can take advantage of...), so you need to rush over to
Medamall and buy them NOW.
  The quickest way is to fly. You'll have to fight your way through a bunch of
people who want the parts. First up is Sailormate x3, an easy battle. A
Churlybear and Oceana team is next, also easy. A boy who uses Kintaro and two
Dr.Bokchoys is third. The last guy in your way brought two Tankars. After that,
the Mega-Emperor Legs, Deathcrawler, are all yours, for the low, low price of
$36.00 each. That's right, EACH. You can buy as many as you want right now, not
just one. Use this glitch to get a few Deathcrawlers if you want. They aren't
really that great, but... they are rare and unique. Also, Medamall sells the
Moai parts once again, but you probably don't need anymore at this time.
Deathcrawler is no longer sold once you completely exit out of the buy/sell
menu, but you CAN buy a few, sell some other parts, then buy a few more, if you
want to. 99 is the max you can carry, if you want to max out. You'll need
$3564.00 to do so, so I hope you have a LOT of parts to sell if you want 99.
  After getting the Medapart, return to Riverview City. Enter the abandoned
warehouse. The Screws will laugh at Ikki, but its no big deal. Now go to Ikki's
house. Head upstairs and talk to Salty. That's all you can do with Salty for
now... Next, stop by Riverview Public School.
  A boy in the hallway mentions a ghost in the boy's bathroom. This sounds
suspicious, and like something you should investigate. Talk to the girl near
the stairs, then go upstairs. Enter the door the two girls are guarding. A
brief conversation takes place and you have to Robattle a Pingen and two
Snowbros. The teacher here used to have a Partsun Rally part, but lost it to a
Rubberobo. Go back downstairs and enter the Teacher's Lounge (its by the boy
who told you about the ghost). Talk to the teacher wearing a brown suit. He'll
run away when he realizes you know he's a Rubberobo. The room next door is the
bathroom, and he's hiding in one of the stalls. You'll Robattle the Rubberobo's
Foxuno team, and win the Deathmissile Medapart. There's a small trick when you
leave, though, so SAVE before leaving. You must compete in a Medaroad Race with
the Screws. You face off against Spyke and Sloan, who do well in Forest,
Plains, Seashore, and Water, so be prepared for anything. I ended up in Desert,
and with my Air-type Medabots won very easily. Then you have to go through
another Medaroad Race, this time with Samantha and Spyke. I ended up in the
Desert again...
  While you're in Riverview, don't forget to stop by the Lab. Miss Nae has one
last Medal, and she wants you to have it. You can also visit Dr. Aki and get
your Rusted Parts turned into normal parts. You'll get Death Grin and Tail End
if you are playing Metabee, and Charmee and Charmy Leg if you are playing
Rokusho.

  3.8d A Link to the Past
  """""""""""""""""""""""
~~Robattles:~~
 See all previous sections ;)

 (plus a few new Robattles on Fort Fuyin:)
 Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav
 Jorat (Mouse) - Full Moused, Scout, Spotter, Mover
 Moai (Ghost) - Stonecluster, Handcluster, Armcluster, Tripod

 Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
 Kappalord (Tortoise) - Plate Beam, Underwater Flo, Undersea Flo, Anti-Stand
 Orkamar (Squid) - New Wave, Clinch Wave, Nibble Wave, Fishtail

 Komandog (Tortoise) - Morningcall, Right Beam, Left Beam, Dog Race
 Magiclown (Jellyfish) - Finale, Carnival, Festival, Balance-Ball
 Snailoader (Mouse) - Bat-Charge, Charger, Generator, Snail

 Krosserdog (?) - Head Cannon, Aim Rifle, Battle Rifle, Howzer
 Agadama (Cat) - Air Bag, Spin Knuckle, Megaton Punch, Chi Leg
 Rabudo (Rabbit) - Aircon, Stopwatch, Fan, Hop

 Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
 Paradiver (Angel) - Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg
 Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly

 Poison Copy (Phoenix) - Scorpion Dog, Scorpion Cat, Scorpion Rat, Zigzag
 Spidar (Spider) - Spydertrap, Cheapertrap, Cheaptrap, Multi-Leg
 Floro (Jellyfish) - Sun-Beam, Go-Up, Rise-Up, Stem-Up

 Soniktank (Jellyfish) - Blasto, Burning Pin, Burst Needle, Block Tread
 Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur
 Digmole (Unicorn) - Coverup, Trapbuster, Barrierbuster, Shovel

~~Battlefields:~~
 See all previous sections
 Desert - use Air-type (Fort Fuyin)
 Water - use Sea-type (Kodine Kingdom)

  This time we'll kill two birds with one stone by visiting Fort Fuyin (that's
what Floating Fortress Fuyin is now called, check the Town Map if you don't
believe me), then Kodine Kingdom. The title for this section is a tribute to
one of my favorite video game series, The Legend of Zelda.

  Return to the crashed Fuyin Fortress. There are now random Robattles with
some of the rarer Medabots, including Jorat and Moai. Also, the Air-type
non-random Robattles from before are now random as well.
  From the entrance (I used the left-hand entrance), enter the bottom-left
door. This puts you back in the garden room. Use the bottom entrance to enter
the warehouse. The right-hand door leads to the central Square. Use either
southern exit to reach the ante-chamber, the long hallways with a door leading
to the Fuyin Stone's room. Enter the room withe Fuyin Stone and examine it to
pick it up. Now hike back to the warehouse, and Robattle the Medabot in the
middle of the room. He's using the Phoenix team. He'll trade you the Helcaos
for a Stonecluster. If you don't have one, either go to Medamall and buy one,
or fight around in Fort Fuyin until you get one.
  You don't need to leave Fort Fuyin. All you need to do is open your menu and
use the Silver Locket vehicle. You will be instantly transported to Kodine
Kingdom. How convenient! Your first stop in Kodine Kingdom should be the Fuyin
Stone room. The guard there will use the power of one of your Medals to create
a new Medal. You won't lose any Medals in the process. The new Medal will be
either the Angel or Devil Medal.

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  The new Medal is the Angel Medal. It is compatible with Regenerate parts. The
Medal has high ***, low ***, and nothing on the other stats. The Medaforces are
decent. The first one drains enemy Medaforces and deals damage equal to the
Medaforce drained. The second one doubles the Medaforce gathering rate. The
last Medaforce increases Power. (More info to come later)
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  The new Medal is the Devil Medal. It is compatible with Destroy parts. The
Medal has high Interrupt, low Strike, Berserk, Shoot, Aim Shot, and nothing on
the other stats. This is a great attack Medal, even though you get it really
late in the game. The Medaforces are great! The first Medaforce will destroy
one part from each opponent in the RAD phase. The second will destroy one
Defend part in use by the opponent. The third Medaforce forces the opponents to
go to the RAD phase.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

  Name your Medal, then explore Kodine Kingdom. The local shop, Bracha, now
carries Flatstick parts. If you visit the Chancellor in his room you'll see
Margarita at play with her friendly Utopian Medabots. The little kid outside
closest to the entrance will Robattle you. He uses an Orkamar, Kuraba, and
Moai. If you traded your only Moai head, here is your chance to earn it again.
You can keep talking to him to keep Robattling him if you need to.
  Your main goal here is to find the Partsun Rally part, right? Go find
Margarita, who is relaxing in the garden area. She wants to give you the
Partsun Rally part, but a relative of Cafe Ole took it. You can Robattle
Margarita if you want to, but you don't have to. The island Margarita mentioned
is the one where Cafe Ole hid and played "Blue Hawaii" the first time you came
to Kodine Kingdom.
  This time, you can either walk across all the boxes, or do what I do - use
the Periscope to sail in style. Its the only way to get a few of the items
along the way. Theres a small island near the bottom-left of the sea, with one
box on it. That box contains the Reflect Mirror Medapart. Another island is
northeast (above and to the left) of that one, and it has a box with Purple
Fins. A box north of that island, and a little to the right, floating all by
itself, contains the Head Medapart Pop-N-Eye. A Utopian Medabot in the top-left
corner will give you the Gold Black Lure collectors item. This is the first
collectors item.
  There are two Utopians on the island, and Hachiro and his butler Jeeves are
there too! Mockingbird is the top-left Utopian. Tell him you like oceans, or
tell him you don't, then Robattle and win. He'll leave, without giving you any
parts. Next, Robattle Hachiro for the absolute last time and win to get the
Helming part. You now have all four Belzelga parts, one Wonder Angel part, and
two Mega-Emperor parts. Use the Silver Locket to warp back to the center of
Kodine Kingdom. Go into the garden where Margarita is, and talk to her. Now
that Mockingbird has returned, she'll give you the 3rd Collector's Item, Pink
Flower. To return to Riverview City, talk to the Oracle in the Temple and he'll
send you home, just like before.

  3.8e Island Paradise
  """"""""""""""""""""
~~Robattles:~~
 See all previous sections ;)

~~Battlefields:~~
 See all previous sections

  It is time to return to Medabot Island, to pick up two more Medaparts. Sail
to the Island from Riverview's Docks. Your first stop on Medabot Island is the
Arcade, on the bottom-right screen, if you've forgotten. Enter the Arcade and
talk to the Rappy there. He'll give you a new costume. It looks a lot like
Ikki's dog, Salty.
  After getting the Dog Costume drive to the center screen and examine the
fountain. If you stand right below it, centered with the fountain, and press A
a guy named Kamawura will drive up in a Medabot vehicle. He'll ask if you've
ever seen him on TV. If you say Yes, you'll have to Robattle him. He uses a
Magiclown x3 team. He drives off in a rage when you beat him, but loses control
and crashes, giving you the Spedabot item. If you answer his question with a No
he'll give you his Autograph (an item). Examine the fountain again and a guy'll
ask if you have Kamawura's autograph. If you say Yes (and actually have the
Autograph) you can sell if for $50.00. If you have the Spedabot, you can sell
it to a girl in the nearby Strawberry Heart shop for $100.00!
  Now that you have either K's Autograph or a Spedabot (or had and sold), drive
up to the Witch's Castle. A researcher will mumble something about hiding it
under a tree, then decide to go into the Witch's Castle instead so he won't get
muddy. What is he trying to hide? A Medapart for Partsun Rally, of course! He
decides to hide it underground, so guess where that is? The Rubberobo Base. Use
the stairs the Dark Master always guarded. Keep following the Scientist until
you end up at the Soda Pool. The directions for the small arrow room are: UP,
RIGHT, DOWN, LEFT, DOWN, LEFT, RIGHT. Confront the Researcher to enter a
Robattle. He uses Tentaclam and Rollerman x2, so he shouldn't be much of a
problem. You'll have to swim to find the Medapart Just swim straight down from
the ladder and press A. Since you now have the Cherub Hand, which is all you
came for, retreat and return to the center screen of Medabot Island.
  The last item of interest on Medabot Island is the other Medapart. You can
find it at the Surprise Site, in the Tournament Hall. You will have to win a
Medaroad Race against Ryo/Tequonic and Erika. I recommend saving before
entering, that way you can always reload if you lose. AVOID AT ALL COST the
Street, Inside, Forest, and Plains terrains. You'll probably lose on any of
those terrains. You don't win that easily, though. You have a second Medaroad
Race, this time against Koji and Mr. Referee. He's also using Wheels Medabots.
If you lose the second Race, you can Race again, starting with the second Race,
which is nice. The prize for this button-mashing hassle is Deathlaser, the left
Arm Medapart for Mega-Emperor. Now return to Riverview City.

  3.8f Errand Boy
  """""""""""""""
~~Robattles:~~
 See all previous sections ;)

 Ninja Village has these two teams:

 Icknite (Jellyfish) - Charm Point, Explosive Ball, Hand Grenade, Tabi
 x3

 Nin-Ninja (Cat) - Cover-Up, Ninja Dagger, Ninja Sword, Tiptoe
 x3

 Sailormate (?) - Fight Oneshot, Machinegun, Magnum, Mini-Scout
 Hopstar (Rabbit) - Bodycon, Hand Whip, Arm Candy, High Leg
 Greatmotha (Penguin) - Greet Con, Zeta Complete, Zeta Perfect, Zeta Entire

~~Battlefields:~~
 See all previous sections
 Plains - use Two-legged parts (Ninja Village)
 Inside - use Wheels parts (Ninja House Tour, 1st room)
 Desert - use Air-type parts (Ninja House Tour, 2nd room)
 Water - use Sea-type parts (Ninja House Tour, 3rd room)
 Valley - use Multi-legged parts (Ninja House Tour, last room)

  There's only three Medaparts left to collect. Start by going to Mt. Odoro.
Remember the Hermit Training ground? Sasuki the Ninja prevented you from
entering the hidden Ninja Village before, but... now he'll let you enter. There
are a few things to do here. The bottom-right house has a hidden secret - an
invisible Medafighter Network Girl. I know, its not much of a secret. There are
two new random Medabots, with really good parts, so fight a few random
Robattles to improve your collection.
  Walk right up the middle of the village for a few brief events. The main
attraction right now is the large house in the top-center of the village. Only
Partsun Rally contestants are allowed in the house. Talk to the left Ninja girl
inside and let her know you are here to compete. She instructs you to use the
left-hand door. You will have several Rubberobo Robattles, as well as a few
Robattles against the 3 Ninja Brothers (the ones who use Spitfire).
  You are forced to fight a Rubberobo as soon as you enter the room. He's using
the Rubberobo Noctobat team. There are 4 chests in the side room:
Empty
   Curewater
          Empty
Rubberobo
  Obviously you should collect the Curewater (Right Arm Medapart of Spitfire).
The Rubberobo will Robattle you, and he's using the Rubberobo Magiclown team,
so he's really easy. He too runs off when you defeat him. The next area has 5
chests arranged like this:
        Empty Rubberobo
Ninja
        Empty
              Empty
  The Rubberobo uses the Foxuno team, and is quite easy to defeat. The Ninja is
using 3 Nin-Ninjas, just like the Ninjas outside. If you use Air-type Medabots
you will have a great advantage in this Robattle. Since the rest of the boxes
are empty, lets move on to the next room. You can find $5.00 in the second
dresser. The fourth dresser (the second dark dresser) is hiding another Ninja.
The top chest in this room contains a Rubberobo who uses the Flatstick team.
The bottom chest is empty.
  There's just one more chest left. Sasuke is inside this chest. You do
remember him, right? He's the Ninja that gave you 2 Medals near the beginning
of the game. He uses two Spitfires and one Noctobat. Defeating him opens the
gate to the next room. Check my Boss Strategies section in my Secrets,
Sidequests, and Supplemental Info Guide if you need help with Sasuke. Also, be
sure to win Spitfire parts, okay?
  There are a lot of dressers in this room. There is also a door, but don't use
it. You can't anyway, 'cause its locked. If you lost any Aquamar parts, you can
find some in the dressers. You won't get any if you have all 4 parts, though.
When you reach the water use the Periscope to set sail. You'll find Goemon the
Ninja, one of the 3 Ninja Brothers, and will have to Robattle him. He uses 2
Spitfires and one Kappalord. When you defeat him he'll move to the other
platform. Sail over to him and Robattle him again. After these two Robattles
you *could* have all the Spitfire parts. This time Goemon leaves when you
defeat him. Sail back to the first platform and sail over to the stairs.
  The stairs lead to the last room. You'll see Hanzo, Sasuke, and Goemon in
this room. You can talk to both Sasuke and Goemon, but they have nothing to
say. Instead, talk to Hanzo, and you'll enter another Robattle. You've seen
this team before, the Spitfires with Octoclam, during your Medalink Robattles.
Defeat Hanzo and he'll inform you that the Rubberobos stole the Medaparts for
Partsun Rally. He also mentions a boy who came before, who is Koji.
  Return to the water room and use the door that was locked before to exit.
Exit the Ninja House completely. Guess who's waiting for you? That's right,
Koji, and he's looking for a fight. He is using his default team, so he is
fairly easy to defeat. Koji had the Partsun part Cherub Body, which he now
gives to you. A Rubberobo jogs up, then dashes off. If you follow him you'll
find you can't talk to him or do anything with him.
  You may think thats everything in Ninja Village, but you are wrong. There is
one more thing to do. Use the Wings of Wind to enter Ninja Village. You'll be
dropped off at a house you couldn't reach before. SAVE YOUR GAME NOW!!! Enter
the house and talk to the old man. He'll challenge you to a Robattle. He uses a
team that depends on your version - your starter Medabot x3 (Rokusho x3,
Metabee x3). He's not too difficult, but not too easy either. Use Grap/Shot
Trap, depending on your version, and hit fast and hard. The old guy gives you a
rare Medabot when you win - he gave me Stingray's parts. Then he Robattles you
again. You'll get more Medaparts for winning - I was given Soniktank parts. You
are forced into a THIRD Robattle. This time the prize is grand - a complete set
of Eggy parts!!! As if that wasn't good enough, you also get 10 Rubberobo
Medals. Use the Wings of Wind to leave, and fly to Mt. Odoro Marsh.
  Use the Periscope and Aquamar to sail right and down. You'll end up on a
bridge. Face down and use the Periscope again, and keep sailing down. This time
you'll end up Downstream, where Kannie, the old mountain lady, lives. Drive or
walk to her house, and talk to her. She wants you to check up on Natsuko in
Medaropolis, so what are we waiting for. Walk outside and go back to the
waterfall screen, then swim upstream. Dock at the first bit of land you can,
and fly to Medaropolis, but choose the square that mentions Medabots
Corporation.
   Enter Medabots Corporation. Jog left, into the room where you got Landmotor
and Aquamar. Talk to the top-left researcher, who is Natsuko. She gives you a
Letter to take to Kannie. Rush back outside, fly to Mt. Odoro Marsh, and sail
Downstream to Kannie's house. Give her the Letter. She'll inform you that the
Air-type Medabot outside has the parts. He wants to Medaroad race, so be
prepared for anything. A Sea-type Medabot joins in the race as well. I tried
this race several times and ended up on Valley each time, so it *may* not be
random. Your prize is the Cherub Leg. You have only one part left to get!
  Return to Ikki's house. Once upstairs, talk to Salty to take him for a walk.
Just follow him wherever he goes. He'll take you right to the last Medapart!
  If Salty WON'T go on a walk, you can still get the last Medapart a different
way. You'll have to go back to Medashop and Robattle the Screws friend, the
Baron, to win it.

  3.8g Partsun Surprise
  """""""""""""""""""""
~~Robattles:~~
 See all previous sections ;)

~~Battlefields:~~
 See all previous sections

  After you've collected all Partsun Rally Medaparts, return to Medashop. SAVE
YOUR GAME! Also, make sure NONE on your Medabots are equipped with Partsun
Rally Medaparts (the only exception is the Deathcrawler leg, if you bought
several). You'll face the Baron outside Medashop. By now you should know how to
deal with him. If you didn't get the Deathbreak by taking Salty on a walk,
you'll get it now.
  Enter Medashop and use the stairs to reach the second floor. SAVE YOUR GAME
NOW because you have a special Koji fight coming up. By special I mean he is
using Blackram again. I'm not going to list the Boss Battle stuff like I
normally do, though. Remember, try to win a Blackram part that you don't have,
because this is the LAST time you'll see them.
  SAVE YOUR GAME AGAIN, then climb the stairs to the 3rd floor. Nae takes all
the Partsun Rally parts, then the ceremony starts. Mr. Referee announces the
winner, who is none other than you, Ikki! We expected nothing less, right? Then
the lights go out... Now for the surprise. Remember the Researcher spy? He's
back, and he has all the Partsun Rally parts. You are forced into a Robattle
with him.

   <<<Boss Battle: Shiratama>>>
[  Medabot: Mega-Emperor         ]
[    Medal: Bear                 ]
[Abilities: Break, Missile, Laser]
[  Medabot: Wonder Angel                ]
[    Medal: Angel                       ]
[Abilities: Forcedrain, Recovery, Repair]
[  Medabot: Belzelga         ]
[    Medal: Devil            ]
[Abilities: Repair, Sacrifice]

  This is tougher than the previous boss battles! Shiratama's Medabots start
with full Medaforces. Use Force Bind to seal them. Also, most of the attacks
used in this fight are Aim Shot attacks, so set a Shot Trap. Wonder Angel and
Belzelga both have really low Armor, so you might get lucky and take them out
before they mess you up. Belzelga can deal the most damage in this fight, and
Wonder Angel can use healing abilities to make this fight last a really long
time. If you can take them out fast this is an easy battle.

  Your prize for winning is the Partsun Rally Medapart collection, plus a Medal.

  The Medal is the ! Medal. It starts with all stats the same, and they are
all low compared to other Medals starting stats. This Medal is good for
anything. The Medaforces are good too, and include Kabuto's Ultra Shot,
Monkey's Chaos, and Mermaid's Life Drain.

  Congratulations, you've now completely beaten the game. If you want to
collect Medaparts, the Screws, Baron, Erika, Koji, and Karin are now at their
houses and will Robattle with you as many times as you want. Don't forget to
trade with yourself (if you own two GBAs and both versions) or a friend, and
talk to Dr. Aki once you've collected ALL 29 Medals (except for the Botro
Medal), and he'll give you the Botro Medal.

=========
4 Linking
=========

  Since each version has parts not found in the other, you will have to link at
some point to collect them all. This section explains in detail how to link,
and what each link option does.
  Before I go into any details, I'll answer one question. When is the soonest I
can link? The soonest you can link is after the first trip through Riverview
Public School. This means after Robattling the Screws (Sloan, Spyke, and
Samantha), talking to Erika in the classroom, and leaving the school. You also
need at least 5 Medaparts to link. Also, you have to have one complete Medabot
built, and you can't trade any Medaparts/Medals that are currently equipped by
a Medabot. You will also have to talk to the link girl twice, because the first
time she'll say don't link if you are low on parts.
  Now, onto How To Link:
  First make sure you and your friend both have an end of the link cable hooked
to your Game Boy Advance. It doesn't matter if it was plugged in before or
after the game was turned on.
  Enter a building that allows linking (such as a shop) and talk to the girl in
the back (the one holding a staff). She will ask if you wish to link with
someone. Say Yes. Then she will ask if you wish to save. Say Yes. So far, so
good. Now she asks if you wish to overwrite. THIS IS THE IMPORTANT PART. You
and your friend must both answer this question (buy choosing Yes) AT THE SAME
TIME. If you are just 2 seconds apart the connection will fail. I know, because
Grimlock and I timed it. After you both choose Yes, at the same time, the game
should quickly switch to the Medafighter's Network screen. If not, it probably
won't this time, so you'll have to try again, and try to time it better.
  Once you and your friend are linked together you will have 5 options. Each
option is explained below:

 Just For Fun
  Just like a normal Robattle, you and your friend get to Robattle each other.
The only difference is no parts change hands, whether you win or lose.

 Robattle
  Just like a normal Robattle, you and your friend get to Robattle each other.
If you win you get one of your friend's parts, and if you lose your friend gets
one of your parts.

 Trade Medaparts
  You and your friend trade a Medapart. When you choose this both games display
the Medapart screen. Browse through your Medaparts and choose one to give to
your friend. If you chose this by accident, oops, you can't get out until you
trade (or turn off your Game Boy). In order to complete a trade BOTH people
must select a part to trade.

 Give Medal
  You (or your friend) give(s) a Medal to your friend (or to you). Similar to
Trade Medapart, only Give Medal is just that - Give, not Trade. That means only
one person gives, and doesn't get anything in return. Please note, you can't
Give a Medal to someone that already has a Medal of that type (meaning you
can't give your friend a Bat Medal if your friend already has a Bat Medal).

 Save
  The most important option in the menu. After Trading Medaparts or Giving
Medals you must Save the game. If you just turn your game off BOTH people lose
everything that just happened. This means BOTH people end up back at their last
save (which would be standing in front of the Medafighter Network Girl). And
both people will still have their own Medaparts/Medals, but not the ones their
friend traded to them. So you DO need to Save. As usual, you will be asked if
you want to save, then if you want to overwrite. Also, the game WON'T save
unless BOTH people choose Yes to overwrite. I guess this was to prevent people
from duplicating Medaparts/Medals...

  Now that you know how to link and what to do, I'll give you a few pointers. I
recommend saving after Trading 5-6 Medaparts or Giving 5 Medals. Sometimes the
game will mess up and lose the connection (and that means back to your last
save, before the trades). Grimlock and I had traded about 10 Medaparts once
when this happened... So be careful, and save often.
  When Robattling remember your opponent is human, not a computer, and is
unpredictable. Don't use Auto unless you are very confident. Also, don't rely
on the same strategies you did for normal Robattles, and don't have a team of
nothing but Counter (such as the Baron's team), because human players are smart
enough to use Medaforces... Try to out-think your opponent, and if that fails,
use better Medaparts. Sometimes being farther in the game and having
more/better Medaparts will help...

============================
5 Frequently Asked Questions
============================

  Q1 Versions and Which Should I Buy?
Q1: I'm thinking about buying Medabots, which version should I buy?
A1: Both if possible! If you can't afford both, get one now and one later. As
    for which one... it depends on what you like. If you prefer bashing and
    stabbing get Rokusho, but if you like shooting instead get Metabee. Both
    have their pros and cons. Rokusho's parts have lower Armor than Metabee's,
    but Rokusho has Scout (increases Power and Rate Of Success) and Hammer, a
    powerful move that does Chain Reaction. Metabee has Missile, a 100%
    successful attack that has Chain Reaction, but only 4 uses, more Armor than
    Rokusho, and Chain Gun, a powerful attack, but no Chain Damage. Also, the
    version specific enemies, such as Koji's Medabots, are slightly easier to
    defeat in Rokusho (in my opinion, anyway). Of course, Koji's Medabot in
    Metabee has better parts... If I were planning on getting both, but could
    only afford one right now, I'd get the Metabee version first - you get
    better parts sooner and it seems easier at first than Rokusho.
      Fans of the show may be more comfortable with the Metabee version, since
    Metabee is traditionally Ikki's Medabot.
      To help you better understand each version's strengths/weaknesses I've
    made two lists.
      Here's a version specific boss list, and how I rate each boss in each
    version:
    Boss      | Rokusho | Metabee
    ----------+---------+---------
    Squidguts |  ****   |  **
    Gillgirl  |  *      |  ****
    Seaslug   |  ***    |  **
    Ryo       |  **     |  n/a
    Tequonic  |  n/a    |  **
    All other bosses are the same in both versions.
      How about version specific Medabots, and their overall usefullness?
    Here's a pair-comparison of the version-specific Medabots, with their
    abilites:
    Rokusho = Rokusho - Scout, Sword, Hammer ****
    Metabee = Metabee - Missile, Rifle, Chain Gun ***
    Rokusho = Warbandit - Boost Chrg, Rifle, Chain Gun ***
    Metabee = Sumilodon - Shot Trap, Sword, Hammer ****
    Rokusho = Starpeda - Sword, Impair, CntrAttk ***
    Metabee = Toybox - Break, Hold, Forcedrain **
    Rokusho = Aviking - Missile, Sacrifice, Sacrifice ****
    Metabee = Dashbutton - Full Block, Defence, Defence **
    Rokusho = Windsail - ItrpChange, ItrpChange, ItrpChange **
    Metabee = Aquacrown - HealChange, HealChange, HealChange ***
    Rokusho = Spiralle - Sword, Sword, Sword **
    Metabee = Sabotina - Chain Gun, Chain Gun, Chain Gun **
    Rokusho = Face Lantern - No Defense, No Defense, No Defense ***
    Metabee = Specter - No Escape, No Escape, No Escape ***
    Rokusho = Circulis - Drain Chrg, Drain Chrg, Drain Chrg *
    Metabee = Stonemirror - Destroy, Destroy, Destroy ***
    Rokusho = Chimerator - Melt, Hold, Virus ***
    Metabee = Shamen - Impair, Impair, Impair ***
    Rokusho Totals = 25
    Metabee Totals = 25
      Just bear in mind that the more useful Medabots may also be harder to
    defeat in Robattle, and that ability isn't everything. Some of the less
    usefull Medabots (IMO) have high Defense or Evade stats on the Leg
    Medaparts, and that comes in handy... Also remember that this is just my
    opinion. In making this list I realized that both games are about equal -
    one strong point in one version is a weak point in another, but they
    balance out in the end.
      If you have a hard time finding a store that sells Medabots: Rokusho or
    Medabots: Metabee, try www.amazon.com or your local Game Stop, Game
    Traders, Electronic Botique, or other game store.

  Q2 Tinpets and Tinpet Locations
Q2: How many Tinpets are in the game, and where can I find them?
A2: 10, but you can only keep 9. There are 6 Male and 4 Female Tinpets. The
    exact locations are as follows (and are listed in the appropriate spot in
    the above walkthrough):
    - Male Tinpet #1 - given with Rokusho/Metabee
    - Male Tinpet #2 - Dad gives after defeating the Rubberobo who was using a
                       Medabot to tickle girls
    - Male Tinpet #3 - in the small chest Kannie lets you open
    - Female Tinpet #1 - in the large chest Kannie lets you open
    *NOTE* - you CAN get both Tinpets from Kannie! Just go back and visit her
             later and talk to the flying Medabot in Kannie's house, then
             you'll be able to open the other chest! You can do this as soon as
             you return to Mt. Odoro Marsh (you'll see Karin nearby), just talk
             to the Taxi Medabot and say no, then yes.
    - Male Tinpet #4 - Karin gives after you free the children in the Witch's
                       Castle; she will be standing on the pink platform in the
                       room where you defeated Dark Master
    - Female Tinpet #2 - in a chest in the cave beneath the Rubberobo hideout
    - Female Tinpet #3 - in a chest in the flower field in Kodine Kingdom
    - Female Tinpet #4 - Nae gives you the Tinpet along with the Wings of Time
                         Medabot
    - Male Tinpet #5 - in an oil can in the factory room in Fiyun Flying
                       Fortress
    - Male Tinpet #6 - in a chest in Rubberobo Headquarters at Medabot Island,
                       after fighting Shrimplips

  Q3 Medal Levels Explained
Q3: What level is [name] Medal? -or- Why is [name] Medal [##] level when last
    time I played it was [different ##] level?
A3: Medals start at different levels depending on certain conditions. There is
    a formula for determining Medal levels, but I don't know it. If you do
    please let me know. As near as I can tell it is:
     Levels of highest 3 Medals (or highest equipped?) / # of Medals equipped
     on Tinpets (up to 3)
      If you only have 2 Medals, divide by 2, and if you only have 1, still
      divide by 2. Always round down.
    Example:   I have one Medal at level 13, so the next Medal I get should be
             13/2 = 6.5, or just 6. Sure enough, I picked up a new Medal and it
             was level 6.
    Example:   I have two Medals, one at level 22, one at level 6. The level 22
             Medal is the only one equipped. I pick up a new Medal. It should
             be 22/2 = 11, and it is actually level 11.
    Example:   I have four Medals equipped, at levels 47, 33, 28, and 31. The
             highest three are level 47, 33, 31. I pick up a new Medal, which
             should be 111/3 = 37. The new Medal is level 37.
    Unfortunately when I got the Mermaid Medal this no longer applied, so if
    anyone has a more concrete method for how medal levels are determined I'd
    appreciate it if you'd email me...

  Q4 Names I Chose For Medals
Q4: What do you name your Medals?
A4: That is a very personal question! Very well, I've added a list of Medals
    and the names I have chosen, and why. Please choose different names for
    your Medals.
    Medal     | Name       | Description
    ----------+------------+-------------------------------------------------
    Kuwagata  | Rokusho    | Sounds good to me...
    Kabuto    | Metabee    | Sounds good to me...
    Tortoise  | Snapper    | A TransFormer Beast Wars Predacon toy
    Jellyfish | Mochtroid  | A Metroid spawn, from Super Metroid
    Bear      | Super Ted  | A cartoon super hero teddy bear
    Spider    | Tarantulas | A spider from TransFormers Beast Wars
    Snake     | MntyPython | Comedian and movie maker (such as the Holy Grail!)
    Queen     | Leene      | The queen of Chrono Trigger
    Squid     | ClawjawMK2 | Another TF Beast Wars name, changed to MK2
    Phoenix   | RbrthFlame | Final Fantasy, the specialty of Phoenix
    Unicorn   | Kirin      | A Japanese unicorn who gives good luck
    Ghost     | Phantoom   | Ghost boss of Super Metroid
    Knight    | MetaKnight | Seems to go :) Actually from Kirby games
    Mermaid   | Nereid     | Greek name for Mermaid, a water nymph
    Penguin   | Linux      | One of the many Linux mascots is a penguin
    Bat       | BruceWayne | Batman's name, the Medal reminds me of him
    Kappa     | Diver      | An ancient mythical Japanese water monster
    Mouse     | MghtyMouse | A cartoon super hero mouse, 4 inches tall
    Chameleon | Camouflage | What chameleons do, and it sounds cool
    Rabbit    | BuckO'Hare | From the Bucky O'Hare games and TV show
    Monkey    | Apeface    | A TransFormers Decepticon name
    Devil     | Diablo     | Spanish for demon, also in Final Fantasy 8
    Angel     | Seraphim   | An angel with six wings
    Dragon    | Ridley     | A dragon boss from Metroid games
    Ninja     | Zolo       | Samurai from One Piece, awesome swordsman
    Alien     | Chozo      | The extinct aliens from Metroid
    Cat       | Ravage     | A panther from TransFormers Beast Wars
    ?         | Helf       | Far Side comic strip, because it sounded cool
    Botro     | Grobyc     | Chrono Cross robot character
    !         | Surprise   | There's not much you can do with an !
      Other cool names for Medals include Yogi (Bear), Energizer (Rabbit),
    George (Monkey), E.T. (Alien), Arachnid (Spider), Viper (Snake),
    DodgeViper (Snake), Mickey (Mouse), and other names I haven't even thought
    of. Come up with your own and have fun!


  Q5 Robattle Experience Calculator
Q5: How is experience received from Robattles calculated?
A5: I don't know. If anyone knows please let me know. I'd like to know. I had
    several theories but they didn't work out.

  Q6 My Favorite Robattle Theme
Q6: What Robattle theme do you use?
A6: I personally prefer theme 3.

  Q7 Medabots: Infinity
Q7: What does linking with Medabots: Infinity do?
A7: Nothing in either of the GBA games. It transfers data to Infinity, though,
    but I'm not sure yet exactly what it does. Right now my Infinity game just
    has the message "Collect more parts." I have heard that it is supposed to
    give you the Mega-Emperor parts in Infinity if you have collected them in
    the GBA games...

  Q8 Medal Stats Not Increasing
Q8: My Medal's stats stopped going up! What's going on?
A8: Medal stats can only go up to 100. After that, they stop going up. But I
    have heard (and experienced myself) that Medal stats won't go up even if
    they are low in level once your Medal reaches level 100. This happened to
    me with the Kabuto (Metabee) Medal... Be sure your Medal's stats are as
    high as you want them to be before you level the Medal to 100. I suggest
    using a type of part (Strike, Berserk, etc.) until that Medal stat reaches
    100, then switch to another type of part. Concentrate mostly on the Medal's
    strong stats, then worry about the stats that started at 0.

  Q9 Medal Attributes
Q9: Do Medal attributes really affect anything?
A9: Yes they do! Medal attributes increase the power rating of a particular
    type of action (actions that are the same as the attribute, naturally), and
    also increase the ROS of those actions. If you have a low Strike attribute,
    for instance, you are more likely to miss, and your attacks will be weak.
    If your Strike attribute was high, 100 for example, you will *almost never*
    miss and you will deal tons of damage, especially if your Strike weapon has
    high Power and ROS stats.

  Q10 Contact Info
Q10: How do I contact you? I noticed your email isn't in this guide anywhere!
A10: I did that for a reason. You can contact me anytime by sending email to
    autocon_graphics[at]yahoo[dot]com. Put "Medabots: Rokusho" or "Medabots:
    Metabee" in the subject if you are emailing me about this guide. I hid my
    email in the FAQs section in hopes my readers will actually READ THE FAQS
    and the rest of the guide and not just email me asking for help, as so many
    readers tend to do.

========
6 Thanks
========

- Natsume for the games (Medabots: Metabee and Medabots: Rokusho)
- Nintendo for the GBA SP so I can play anywhere with a cool backlight
- Nintendo for the retro Classic GBA SP, so I can play in style
- Grimlock for buying Medabots: Metabee and helping me with the Metabee
  specifics, and letting me play his game (from the beginning, erasing his
  data, he really is a nice guy!) until I was able to buy Metabee myself
- Kenshin Xtreme for his great guide, which I found after starting my own, it
  helped me find a few things the second time I played that I didn't find the
  first time
- Sir Zudic of Tightfulness, who corrected some of my Medal names and
  references in FAQ Q4, especially Kappa
- Artic Fox for the Ninja Medal information
- My GBA SP, and now my DS, for lasting as long as they have despite being
  turned on for hours upon hours as I wrote this guide (over 93 hours!)
- All the readers who wrote in thanking me for this guide
- All the readers who wrote in asking for help
- All the readers who read this guide
- GameFAQs for hosting this guide
- Pilot_51 and the rest of the group at the GameBoyAdvanceTalk MSN group

=============
7 Legal Stuff
=============
This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of U.S.
and international copyright laws.
The only sites allowed to host this guide are:
- Autocon's Bailiwick (see end of file)
- GameFAQs (http://www.gamefaqs.com)
If you see it anywhere else, email me and let me know where, but be sure and
include "Medabots" or something similar in the subject line.
Medabots: Metabee, Medabots: Rokusho, Medabots AX, Medabots: Infinity,
GameCube, Game Boy Advance, Nintendo, etc. copyright Nintendo
Medabots: Metabee, Medabots: Rokusho, Medabots AX, Medabots: Infinity copyright
Natsume, Imagineer
Medabots, Metabee, Rokusho, etc. copyright Kodansha
All other trademarks/brand names copyright by their respective owner(s)
Copyright 2004-5 Matthew Hayes (aka Autocon)
All rights reserved

                         ^
                       ^/ \^
    S E A L  O F   ///// ^ \\\\\   S E A L  O F
  -----------=====<<<Autocon's>>>=====-----------
    AUTHENTICITY   \\\\\ v /////   AUTHENTICITY
                       v\ /v
                         v

Check out my guides on GameFAQs:
- Autocon's Golden Sun: The Lost Age No Nonsense Guide & Complete Walkthrough
- Autocon's Medabots: Rokusho/Metabee Walkthrough
- Autocon's Medabots: Rokusho/Metabee Secrets, Sidequests, and Supplemental
  Info Guide
- Autocon's Medabots: Rokusho/Metabee Patch Codes

http://members.tripod.com/autocon_graphics/index.html
  - Autocon's Bailiwick, my site