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    FAQ/Walkthrough by Autocon

    Version: 1.3 | Updated: 06/04/15 | Printable Version | Search This Guide

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        /  /__| | | | | |  _  |  ___|  _  |  _  | |  ___|
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      \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\  \/  |//////////| |
       \                                             ŻŻŻŻŻŻ|//|ŻŻŻŻŻ//|_|
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|//|    ((
                            Medabots                       |//|     ))
                  Rokusho/Metabee Walkthrough             |ŻŻŻŻ|    ||
                                                           ŻŻŻŻ     &&
    
    Welcome to Autocon's Medabots: Rokusho/Metabee Walkthrough
    Version 1.3 FINAL, last updated 04JUN15
    
    Based on USA Medabots: Rokusho/Metabee games
    
    Next planned update: None, the guide is finished
    
    =======
    Updates
    =======
    1.3 FINAL UPDATE
    - Verified correctness of Cat/? Medal questline
    - Updated stats of Angel, ?, Cat Medals
    - Minor fixes to various sections
    1.2
    - Corrected the Cat/? Medal questline
    1.1
    - FAQ Q4 updated
      - changed Ninja Medal's name from Gilgamesh to Zolo
      - updated description of Kappa Medal
      - changed Unicorn Medal's name from Pegasus to Kirin
      - thanks to Sir Zudic of Tightfulness for correcting my mythology references
    1.0
    - Minor corrections and fixes
    - Finally finished the main walkthrough, now I just have the Partsun Rally left
    - Partsun Rally started finished finally
    - My guide is finished, but I stil have to add a few Rokusho version specifics
      and where to find a few items, including:
      * Rare Medawatch
    - I also still need to add the conclusion of the Medal Quests
    
    0.8.3
    - S. Animal Rappy prize info updated, return trip from Medabot Island updated
    - Floating Fortress Fuyin finished
    - About This Walkthrough section updated to reflect the trimmed down guide
    - Section 3.6 completely finished, only 2 sections to go!!!
    
    0.8.2
    - Haunted House (part of Karin's ? Medal Sidequest) finally added
    - Face Lantern's Medal added
    - Ryo's Spiralle's Medal added also
    - Prince Kir strategy updated
    - Star Tile maze mapped out and directions added
    
    0.8
    - Guide started
    - Layout added/finished
    - Spell checked
    - Proof read and rewrote part of the guide — I used "walk" and "head" too much
      (as in walk left or head right...) — I hope the variety of words isn't too
      confusing for you
    - "Seal of Authenticity" signature added
    - Guide posted
    
    ========
    Contents
    ========
    
    1 About This Walkthrough
    
    2 Basics
     2.1 Controls
     2.2 Title Screen
     2.3 Medabots
     2.4 Medapart Stats
     2.5 Statuses
     2.6 Robattles
     2.7 Abilities
     2.8 Vehicles
     2.9 Saving
    
    3 Walkthrough
     3.1 Riverview City
      3.1a A Rare Medabot
      3.1b Robattles Galore
      3.1c Riverview Public School
      3.1d Time for Tickles
     3.2 Mt. Odoro
      3.2a Mt. Odoro Pond
      3.2b Mt. Odoro (left)
      3.2c Downstream
      3.2d Mt. Odoro Marsh
     3.3 Medabot Island
      3.3a Preparations
      3.3b Medabot Island Tournament 1
      3.3c Medals, Medals, Everywhere
      3.3d Medabot Island Tournament 2
      3.3e Witch's Castle
      3.3f Wrap Things Up
     3.4 Medaropolis
      3.4a Home Sweet Home
      3.4b The Big City
      3.4c Rubberobo Education
      3.4d In Search of Erika
      3.4e Sewer Treatment
      3.4f Underground Colony
     3.5 Kodine Kingdom
      3.5a Great Hero
      3.5b Ocean of Mischief
     3.6 Fiyun Fortress
      3.6a The Date
      3.6b Floating Fortress Fiyun
      3.6c-1 Chasing the Doctor
      3.6c-2 Rebalance the Equilibrium
      3.6d Crash!
     3.7 Grand Finale
      3.7a Getting Your Sea Legs
      3.7b Into the Heart of Darkness
      3.7c The Secret Base
      3.7d Water, Water, Everywhere
      3.7e Pushing the Limits
      3.7f The Great Escape
     3.8 Partsun Rally
      3.8a Partsun Badge
      3.8b The Big Runaround
      3.8c Small Town Challenge
      3.8d A Link to the Past
      3.8e Islan Paradise
      3.8f Errand Boy
      3.8g Partsun Surprise
    
    4 Linking
    
    5 Frequently Asked Questions
     Q1 Versions and Which Should I Buy?
     Q2 Tinpets and Tinpet Locations
     Q3 Medal Levels Explained
     Q4 Names I Chose For Medals
     Q5 Robattle Experience Calculator
     Q6 My Favorite Robattle Theme
     Q7 Medabots: Infinity
     Q8 Medal Stats Not Increasing
     Q9 Medal Attributes
     Q10 Contact Info
    
    6 Thanks
    
    7 Legal Stuff
    
    ========================
    1 About This Walkthrough
    ========================
    
      Before you read the actual walkthrough there are a few things you should know
    about this guide. It was written using both versions, and carefully compared to
    both versions. Since the two versions are nearly identical it can be used for
    both games. If something is different in either game (such as Medals found or
    Medabots encountered) I make a note of it like this:
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      If it is Rokusho version only.
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      If it is Metabee version only.
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
      So if you have the Rokusho version, just look for the sword (---+-), and if
    you have the Metabee version, just look for the head cannon (==+==). I know the
    text art doesn't look all that great, but it serves its purpose.
    
      Now to explain the sections:
    - Updates - lists what happened in each update
    - Contents - tells where to find what
    - About This Walkthrough - what you are currently reading
    - Basics - explains a few basic things, like how to make a Medabot, and the
               controls
    - Walkthrough - should be obvious :)
    - Linking - how to link, and what linking does
    - Frequently Asked Question - send them in and I'll answer them, if I can
    - Thanks - thanking everyone who helped make this guide what it is
    - Legal Stuff - covering all the bases and protecting my work
    
      Now you are ready to read this guide. I hope you enjoy the game, and get a
    lot of use out of this guide!
    
    ========
    2 Basics
    ========
    
      All the information found here can be found throughout the game and in the
    instruction booklet.
    
     2.1 Controls
     ------------
      We'll start with controls. Medabots is played using these buttons:
        __________________
       |o________________o|
       ||                ||
       ||                ||
       ||                ||
       ||                ||
       ||                ||
       ||                ||
       ||     GBA SP     ||                L                              R
     L ||________________|| R            ____________________________________
       ((_______|______||))             /____/         Nintendo         \____\
       |        o        [|            |           ________________           |
       |  _              [|            |    _     |                |  o Power |
       | _| |_        (A) |          D |  _| |_   |                |          |
     D ||_   _|    (B)    |         PAD| |_ o _|  |                |      (A) |
    PAD|  |_| ....        |            |   |_|    |                |  (B)     |
       |      ....        |            |          |                |          |
       |      ....        |        ____|  Start o |   GB Advance   |   /////  |
       |                  |       /  __| Select o |________________|   /////  |
       |      O  O        |      /  /   \                              ///// /
       |__________________|     /  /     \__________________________________/
               \   \__ Start __/  /
                \_____ Select ___/
    
     L Button - Cycles categories in the Medaparts menu, change sides in battle
                (Head->Legs->Left Arm->Right Arm)
     R Button - Cycles categories in the Medaparts menu, change sides in battle
                (Head->Right Arm->Left Arm->Legs)
        D PAD - Controls movement, browse the menu
     A Button - Confirm, talk, hold to run
     B Button - Opens the menu, cancel
        Start - Starts the game at the Title Screen
       Select - Reorder Medabots/Medals/items (instruction booklet says not used)
    
      Note - the DS is set up slightly differently, but the controls are still the
    same.
    
     2.2 Title Screen
     ----------------
      Now that you know the controls, I'll go over the Title Screen. Obviously, you
    should press Start, since that is what it says to do. You are given 3 options
    (or just two if you haven't played before) - Continue, New Game, and Options.
    Highlight the choice you want by using the D PAD and then press A. If you
    choose Options you are given 3 choices. Pressing UP or DOWN will switch between
    the choices, and pressing LEFT or RIGHT will choose that choice's options.
      The options are as follows:
     Robattle Time - Long (40 sec), Normal (30 sec), or Short (20 sec)
                     Choose how long battles last, measured in seconds.
     Robattle Message - On (displayed) or Off (not displayed)
                        Choose whether or not to show messages during battle.
                        messages include the following two and others:
                        "[type of action] [action used]" "Action failed [reason]"
     Robattle BGM - ?1, ?2, or ?3
                    The instruction book says you can mix your own tune, but you
                    can't. Just choose a tune you like. Oh, this is the music
                    played during Robattles.
      When you are through choosing your Options just press the A Button again.
    
     2.3 Medabots
     ------------
      Once you start playing you will soon realize the fun (and whole point) of
    Medabots is customizing your Medabots. A Medabot is made up of 6 parts:
        Tinpet - the basic frame, in other words the skeleton
         Medal - the control circuit, or brain, of the Medabot
          Head - the head Medapart, which usually has a limited amount of uses
     Right Arm - the right arm Medapart, which is usually faster and less powerful
      Left Arm - the left arm Medapart, which is usually slower and more powerful
          Legs - the legs Medapart, which controls how fast a Medabot moves
      Each Medapart is unique. Although many Medaparts have the same move (such as
    Berserk action Hammer) the power, health, and speeds of each part are
    different. No two parts are alike. There are some that have the exact same
    stats, but the abilities are different.
      There is something else you should be aware of - there are two types of
    Tinpets, male and female. Male Tinpets are blue, female Tinpets are pink. Each
    Medapart is also either male (denoted by a blue "male" symbol, which is a
    circle with an arrow pointing up) or female (denoted by a pink "female" symbol,
    which is a circle with a + hanging down).
      To customize a Medabot you must be in the Medabot menu. Once you are actually
    playing, and have a Medabot and Medawatch, press B to bring up the menu. Choose
    Medawatch, then choose Medabot. You will notice 9 pedestals, and a Medabot (or
    more, depending on how many you have) on one (or more) pedestal(s). Select the
    Medabot you wish to edit and press A. Now for the fun part!
      On the left is an image of your Medabot. Press R or L to switch the angle to
    get a better look at each side. Press UP or DOWN to select the part to change,
    and LEFT or RIGHT to cycle through Medaparts/Medals. Press A to see the stats
    of the selected Medapart/Medal. You can also press LEFT or RIGHT on the stats
    screen to cycle through Medaparts/Medals. A quick way to build is to just press
    START (in the Medabot build menu, not the Medapart stats) and a complete
    Medabot will be built. Continue pressing START and you will cycle through
    complete Medabots. The complete Medabot that will be built is influenced by
    three things:
     - The part you have selected.
        For example, if you currently have the Right Arm selected, the complete
        Medabot will be built using the nearest complete set of Medaparts to the
        current Medapart on that arm.
     - Do you have a complete set of Medaparts?
        A set is all four parts (Head, both Arms, and the Legs). If you don't have
        a complete set, the game will skip over the parts until it finds a complete
        set. If it doesn't find a complete set, an empty Tinpet will be the result.
        Also, if you have a complete set, but one part is being used by a different
        Medabot, that set will be treated as incomplete (unless you have more than
        one of that part).
     - Is a complete Medabot already built?
        If so, the game will change to the next complete set.
      One last word about Medabots before I go - you can reorder your Medabots by
    pressing SELECT. This means press SELECT while the cursor is on Medabot "A",
    then move the cursor to Medabot "B" and press SELECT again, and those two
    Medabots will change places. You can also use this to move a Medabot to an
    empty pedestal if you so desire. You can reorder Medals and Items with SELECT
    as well, at the appropriate menu screen, of course.
    
     2.4 Medapart Stats
     ------------------
      Since I've explained parts, why don't I explain what each stat on a part
    does? Here goes:
                 Head
                Armor: health of the part, if this reaches 0, the part breaks.
      Rate of Success: the higher the number, the better the chance of the action
                       being successful (depending of certain things like enemy
                       Evade and Medal compatibility) - abbreviated ROS.
                Power: the strength of the ability, the higher the better. Also
                       note that a pink circle with a blue arrow next to the number
                       means the Medapart has Chain Reaction, which means it can
                       continue to hit other Medaparts if it breaks a Medapart.
       Amount of Uses: how many times you can use the ability in a battle.
     *note* - after each battle the armor and amount of uses are reset back to
              their default amounts, so the next battle will start with full armor
              and full amount of uses.
    
                 Arms
                Armor: same as the head.
      Rate of Success: same as the head.
                Power: same as the head.
               Charge: how long the ability takes to be used, in other words how
                       long your Medabot spends walking toward the center of the
                       battle screen, lower numbers are best - abbreviated CRG.
            Radiation: how long the ability takes to cool down, in other words how
                       long your Medabot spends walking back to the side of the
                       battle screen, lower numbers are best - abbreviated RAD.
    
                 Legs
                Armor: same as the head.
           Propulsion: increases the speed of CRG/RAD and the efficiency of
                       Furious (I think that means attacks where your Medabot
                       jumps?) and Trap Clear.
              Evasion: the higher the number, the better the chance of dodging an
                       attack, if the attack can be dodged (not all can).
              Defense: cuts down on damage dealt by enemies to the legs, and a
                       higher number is best.
            Proximity: influences the success of Strike, Berserk, Defend, and Heal
                       actions; higher numbers are best.
           Remoteness: influences the success of Shoot, Aim Shot, Support and
                       Interrupt actions, and higher numbers are best.
    
      Also, each part has a specific type of action and an affinity, displayed in
    blue boxes to the left of the stats. The type of action is listed first, with a
    symbol next to the type. The symbol is either two arrows pointing towards each
    other (left to right) or two arrows pointing away from each other (up and
    down). Sideways arrows show the part is influenced by Proximity, and up and
    down arrows show the part is influenced by Remoteness. The affinity is listed
    in the bottom blue box, and shows what Medal the part works with best.
    
      And that brings us to the Medals. Each Medal has 4 pages of stats.
      The first page, labeled Ability, shows the affinity of the Medal (the blue
    box), what that Medal targets first (the red box), the name of the medal (the
    orange box in the top right), and the compatibility bonus of the medal (a small
    blue box with an orange number and a green circle).
      The second page, labeled Medaforce, contains the Medaforces the Medal has
    learned. Medaforces are learned at level 10, 30, and 60. The Medaforces are
    listed by level learned (level 10 Medaforce is listed first, then the level
    30...), and next to each name is a symbol. The symbol shows who is targeted by
    that Medaforce. The symbols include 3 arrows pointing right on a red background
    (all enemies), 1 arrow pointing right on a red background (one enemy), 3 arrows
    pointing left on a blue background (all allies), and 1 arrow pointing left on a
    blue background (self). Selecting a Medaforce displays a brief description of
    that Medaforce in the box at the bottom, and the Medaforce's skill affinity to
    the right. The skill affinity shows what skill the Medaforce uses, so you know
    what skill to level up in order to improve that Medaforce. For instance, a
    Medaforce that uses the Berserk skill does more damage if the Berserk level is
    higher.
      The third page, labeled Rotation, is the Medal's battle auto-pilot setup
    screen. In battle selecting the Auto option makes the Medabot follow the
    actions you have setup on this screen. Press A to switch to the Action box.
    Press UP or DOWN to choose an action, and LEFT or RIGHT to go to the previous
    or next action. The actions you can choose from are:
       H - use the Head's ability.
       R - use the Right Arm's ability.
       L - use the Left Arm's ability.
      MF - charge Medaforce
     MF1 - use Medaforce 1 (the Medaforce learned at lvl 10)
     MF2 - use Medaforce 2 (the Medaforce learned at lvl 30)
     MF3 - use Medaforce 3 (the Medaforce learned at lvl 60)
       ? - perform a random action
      If the action you have setup can't be done (either because the part has no
    ability or it was broken) the Medabot will perform a random action instead.
      Pressing A again will then show an arrow above the Action box. Press LEFT or
    RIGHT and the arrows in the Repetition box will move left or right. This is
    useful if you want the Medabot to use an ability only once or twice, then just
    repeat the last couple of actions you have setup. When the Medabot has
    performed all the actions you have setup, it will start over from the left
    arrow and continually repeat the process until the battle ends. An example may
    be in order to help explain this:
     1                      2                      3
     H L L L L L L L        H L R L R L R L        H R H R L R L R
       > > > > > > |                    > |                > > > |
       |___________<                    |_<                |_____<
      In example 1, the Medabot will use the Head Medapart once, then only use the
    Left Arm Medapart until the battle is over. In example 2, the Medabot starts
    off with the Head Medapart, then alternates between Left Arm and Right Arm.
    When the Medabot reaches the end, it returns to the first arrow, which is Right
    Arm, and continues the Left/Right chain until the battle ends. In example 3 the
    Medabot uses the Head Medapart, then the Right Arm, then the Head, then the
    Right Arm, and then alternates between Left and Right for the rest of the
    battle.
      The fourth and last page, labeled Skill, show the proficiency of the Medal
    with each of the 8 skills. Simply put, it shows how good the Medal is with a
    skill. The 8 skills are listed with Proximity skills on the left and Remoteness
    skills on the right. Each time you use a Medapart a skill will increase by one
    point. If you use a Strike action Medapart the Strike skill will increase one
    point, etc. When a skill has 8 points it will level up. Under each word is a
    black rectangle with lines in it. As you use skills and increase their points
    the lines will turn into small boxes. When the skill levels up the boxes turn
    back into lines and the process starts again. The level of the skill is shown
    next to the black rectangle, on the right side of the skill box. The max level
    is 100 for any skill - once it reaches 100 it can't level up anymore.
    
     2.5 Statuses
     ------------
      As you play Medabots you will undoubtedly be affected by the many statuses.
    There are a few main status types, with several different variations:
    
      AutoRecover - the opposite of Flow, recovers damage during CRG/RAD
                    Variations: AutoRecover
                    Animation: a pink heart floats in front of the affected Medabot
             Bind - slows down CRG/RAD, in other words the Medabot walks 2x slower
                    Variations: Hold, Wave, Drain Chrg
                    Animation: an orange hourglass hovers behind the affected
                               Medabot
     Can't Defend - can't defend, can use Half Block/Full Block/Defence, but they
                    won't cause the Medabot to protect allies
                    Variations: No Defense
                    Animation: a blue shield with a red X over it hovers behind the
                               affected Medabot
      Can't Evade - can't evade, or dodge, any attacks
                    Variations: No Escape
                    Animation: an icon of a running person with a red X over it
                               hovers behind the affected Medabot
            Chaos - the Medabot will perform a random action, and target a random
                    Medabot (friend or foe, for all actions)
                    Variations: Confusion
                    Animation: three question marks rotate behind the affected
                               Medabot
          Counter - reflects a strong attack, and doesn't receive damage, but still
                    takes damage from weak attacks
                    Variations: CntrAttk
                    Animation: an orange glove overlaps the affected Medabot's arm
           Defend - take the damage for an ally, forcing the enemy to attack you
                    Variations: Defence
                    Animation: a blue shield overlaps the affected Medabot's arm
             Flow - deals damage to your Medabot during CRG/RAD (running to the
                    center and back to the start during battle)
                    Variations: Melt, Fire
                    Animation: a fire is behind the affected Medabot
       Full Block - blocks all attacks directed at an ally, and doesn't receive any
                    damage
                    Variations: Full Block
                    Animation: a silver shield overlaps the affected Medabot's arm
       Half Block - blocks a weak attack directed at an ally, but still receives
                    damage from strong attacks
                    Variations: Half Block
                    Animation: a light blue shield overlaps the Medabot's arm
         Movement - Rate of Success down (miss more often)
                    Variations: Bug, Virus
                    Animation: a blue teardrop hovers behind the affected Medabot
             Stop - unable to move for a short period of time
                    Variations: Freeze, Thunder
                    Animation: the affected Medabot is covered with swirling lines
             Time - speeds up CRG/RAD, in other words the Medabot walks 2x faster
                    Variations: Boost Chrg, Drain Chrg
                    Animation: a green hourglass hovers in front of the affected
                               Medabot
          Useless - can't use a specific Medapart
                    Variations: Impair
                    Animation: an icon with a Medapart highlighted covered by a red
                               X hovers behind the affected Medabot
    
     2.6 Robattle
     ------------
      I've talked a lot about battles now, so I'll explain how to battle. In
    Medabots battling is called Robattling. When you are challenged to a Robattle
    you have two options - either accept the challenge, press A and choose what
    Medabots to use, or decline by pressing START and using a Rubberobo Medal (if
    you have some) to avoid the battle.
      Your mission, should you choose to accept it, is to win the Robattle. If you
    win you will get one of the opponent's Medaparts. If you lose, the opponent
    will get one of yours, or, if it was a boss battle, the game will end.
      When you accept the challenge you get to choose what Medabot(s) to use. You
    can use up to 3 Medabots per Robattle. The first Medabot you choose will be the
    Leader, and the other two will be Partners. This is important! If the leader
    "dies" or ceases to function (if the armor of the Head Medapart reaches 0) the
    Robattle is over. It works both ways, though, so the Robattle also ends if the
    opponent's Leader ceases to function. It is generally a good idea to choose
    Medabots with high Evade/Defense/Armor for the Leader position.
      Once you've chosen your Medabots the Robattle begins. Your Medabots start on
    the left, and your opponent's on the right. When a Medabot reaches the center
    it will perform the action you told it to do. This is where the Charge (CRG)
    and Radiation (RAD) numbers really count. Charge is how long it takes to reach
    the center, and Radiation is how long it takes to get back to the starting
    place. Remember, lower numbers mean faster Medabots!
    
      Once the Robattle begins you will notice 6 icons near the bottom of the
    screen. If you press LEFT or RIGHT you will rotate through these icons.
    
     The first icon is the Medapart icon, and looks like a small person. Press A
      and you will be given 4 options - UP to use the Head Medapart, LEFT to use
      the Right Arm, RIGHT to use the Left Arm, and DOWN to charge Medaforce.
     The second icon is Medaforce, and looks like the letters MF. This icon also
      has 4 options - UP to use Medaforce 1, LEFT to use Medaforce 2, RIGHT to use
      Medaforce 3, and DOWN to charge Medaforce. I'll talk more about Medaforce in
      a minute.
     The third icon is the Status icon, and is a magnifying glass. Choosing this
      option brings you to a screen that shows your Medabot and lists the Medal and
      parts the Medabot is equipped with. Press UP or DOWN to browse through your
      Medabots currently in the Robattle, or press L or R to switch between your
      Medabots and your opponents.
     The fourth icon is the Aim icon, shaped like cross-hairs. Choosing this tells
      what Medapart types the current Medabot aims at.
     The fifth icon is the Rotation icon, and looks like two arrows. This option
      takes you to the Rotation menu (the same screen I discussed earlier with
      the Medals). See the 2.4 Medapart Stats for more info.
     The sixth and last icon is the Auto icon, and looks like the word "Auto".
      Choosing this makes the Medabot automatically follow the rotation you
      programmed for that Medabot's Medal. Once you choose Auto you can switch back
      to manual (allowing you to choose the next action) by rapidly pressing the B
      button until you get control again. Pressing B won't work if your Medabot is
      confused, however. Also, the rotation is "turn" specific, which means if you
      set it up to use the Head, then Right Arm, and manually use the Left Arm
      first, then switch to Auto, the next action will be Right Arm, not Head.
    
      Battles are timed. Depending on the option you chose before you started
    playing the battle will last for either 40, 30, or 20 seconds, or until you
    defeat the leader. Time only counts when the Medabots are moving toward the
    center or away from the center. Time does NOT count when you are deciding what
    to do or when the Medabots are performing the actions you (or your opponent)
    told them to do. If the timer runs out, the battle ends, and the Medafighter
    with the most Medabots wins. If you both have the same amount of Medabots, then
    the one with the most Medaparts wins. If, however, you have 3 Medabots and they
    each only have a Head, and your opponent has 1 Medabot and that Medabot has all
    4 Medaparts with full armor, I'm not sure, but I think the opponent would win.
    
     2.7 Abilities
     ------------
      First off, I'll explain Medaforces, since I've promised to a few times now...
      A Medaforce is a special ability unique to each Medal. Each Medal has 3
    Medaforces, but you must level the Medal up to a certain level in order to
    learn those Medaforces. I've already explained that, so on to new ground. You
    use a Medaforce in battle by using the Medaforce icon. Before you can use a
    Medaforce, you must meet two conditions. Number one, you must have learned that
    Medaforce by leveling up, and number two, you must have a full Medaforce gauge.
    The Medaforce gauge is displayed under the Medabot's name on the Robattle
    screen. A full gauge is 80 points. Charging Medaforce adds 40 points, and
    getting hit by an enemy adds 20. Certain things can influence the amount of
    Medaforce gained, but you'll learn that later on. Once you have a full gauge
    (80 points) use the MF icon and choose a Medaforce. If it says "MF Low!" then
    you don't have a full gauge. If it says "Unmastered" then you don't know that
    Medaforce yet. Also, Medaforces are UNBLOCKABLE, except for status Medaforces,
    which won't affect some Medabots. Status Medaforces are treated just like any
    other status.
    
      Now for Medapart abilities. Each Medapart has a unique ability, well, maybe
    not so unique since many parts have the same ability... Anyway, the abilities
    fall into 8 main categories, which are the 8 categories found on the Medals:
     - Strike
       a quick Grapple attack
     - Berserk
       a powerful Grapple attack, but you can't evade after using this ability, and
       usually has Chain Reaction
     - Defend
       defensive ability, used to block damage or protect allies
     - Heal
       used to restore HP (Armor) of Medaparts, bring back broken Medaparts, or
       revive dead Medabots
     - Shoot
       a quick ranged (Shot) attack
     - Aim Shot
       a powerful ranged (Shot) attack, but you can't evade after using this
       ability
     - Support
       aids allies
     - Interrupt
       cancels attacks, Medaparts, actions, and/or abilities
       or can do Strike, Berserk, Defend, Heal, Shoot, Aim Shot, or Support
       abilities/actions through Transform, an ability that changes the Interrupt
       part into another Medapart. Any action performed then is Interrupt (for
       instance, the part could change into Pipo Hammer, which would then do
       Interrupt action Hammer instead of Berserk action Hammer, but it would still
       have Chain Reaction)
    
      Now I'll try to explain the types of attacks/actions that fall within these
    categories, and there are many:
         Action |   Type    | Description
    ------------+-----------+------------------------------------------------------
     Accel Chrg |  Equip*1  | Causes the Medabot to run faster during CRG/RAD phase
       Anti-Air |   Shot    | The Medabot shoots two long, thin missiles, deals
                |           | extra damage to Air-types
       Anti-Sea |   Shot    | The Medabot shoots one short torpedo, deals extra
                |           | damage to Sea-types
     Attack Clr |  Defend   | The (small) Medabot tosses out a ball that turns into
                |           | a long cylinder trap that cancels any Strike,
                |           | Berserk, Aim Shot, or Shoot attack the next enemy was
                |           | supposed to use
     AttkChange | Interrupt | The Medabot changes one of its parts (the one with
                |           | the AttkChange ability) into a random attack (strike,
                |           | berserk, shoot, or aim shot) part, uses that random
                |           | part, and changes the random part back into the
                |           | original part
    AutoRecover |   Heal    | The (small) Medabot tosses out a ball that turns into
                |           | a heart, hovers behind the target Medabot recovering
                |           | Armor HP during CRG/RAD
           Beam |   Shot    | The Medabot gathers power, then blasts a blue beam at
                |           | the enemy, considered an Optic attack
     Boost Chrg |  Support  | The (small) Medabot creates an hourglass, causes the
                |           | Medabot to run faster during CRG/RAD phase
          Break |   Shot    | The Medabot creates a large spiky object and tosses
                |           | it up, it falls on the enemy dealing damage,
                |           | considered a Gravity attack
            Bug |  Grapple  | The Medabot rushes forward and stabs at the enemy
                |           | with a mosaic block effect, inflicts Movement status
                |           | which lowers ROS/Evade
     CancelBomb |  Equip*2  | Causes Bomb attacks against the Medabot to deal no
                |           | damage
     CancelGrav |  Equip*2  | Causes Gravity attacks used against the Medabot to
                |           | deal no damage
    CancelOptic |  Equip*2  | Causes Optic attacks against the Medabot to deal no
                |           | damage
      Chain Gun |   Shot    | The Medabot shoots four small bullets at the enemy
         Change | Interrupt | The Medabot changes one of its parts (the one with
                |           | the Change ability) into a random part, uses that
                |           | random part, and changes the random part back into
                |           | the original part
       CntrAttk |  Defend   | The (small) Medabot tosses out a ball, it turns into
                |           | a punching glove, and the targeted Medabot gets a
                |           | glove floating in front of them, and will reflect
                |           | (bounce back and not take damage from) a powerful
                |           | attack, but weak attacks still hurt
        Conceal |  Support  | The (small) Medabot is momentarily covered by a dome,
                |           | increases Evade
      Confusion | Interrupt | The (small) Medabot tosses out a ball, which creates
                |           | a sonic soundwave around the affected Medabot,
                |           | causing small questionmarks to float over the
                |           | affected Medabot's head, which makes the Medabot
                |           | confused
     DEF Change | Interrupt | The Medabot changes one of its parts (the one with
                |           | the DEF Change ability) into a random Defense part,
                |           | uses that random part, and changes the random part
                |           | back into the original part
        Defence |  Defend   | The (small) Medabot tosses out a blue shield, then a
                |           | blue shield floats in front of them, and they will
                |           | protect other Medabots that are targeted, but still
                |           | take damage
        Destroy |  Grapple  | The Medabot attacks an opponent and deals Chain
                |           | Damage, only affects Medabots facing away
     Drain Chrg | Interrupt | The (small) Medabot tosses out an hourglass that
                |           | causes the affected Medabot to be afflicted by the
                |           | Bind status, slowing down CRG/RAD, while at the same
                |           | time the first Medabot becomes afflicted by the Time
                |           | status, speeding up CRG/RAD
           Fire |  Grapple  | The Medabot runs forward and stabs the enemy, hitting
                |           | them with fire and causing the Flow status, which
                |           | deals damage during CRG/RAD
     Force Bind | Interrupt | The (small) Medabot creates music notes that swirl
                |           | outward, seals/unseals ALL Medaforces
     Forcedrain | Interrupt | The (small) Medabot tosses out a glass that drains an
                |           | opponent's Medaforce, then returns to the first
                |           | Medabot and gives that Medabot the drained Medaforce
         Freeze |  Grapple  | The Medabot runs and jumps, smacking the enemy and
                |           | hitting them with a large ice crystal, inflicts Stop
                |           | status
     Full Block |  Defend   | The (small) Medabot tosses out a silver shield, then
                |           | a silver shield floats in front of them, and they
                |           | will protect other Medabots that are targeted, and
                |           | take no damage while protecting, but take damage if
                |           | they are targeted
      Grap Trap |  Defend   | The (small) Medabot tosses out a ball that turns into
                |           | a long cylinder with spikes on it, hurts Medabots
                |           | using Strike or Berserk actions
     Half Block |  Defend   | The (small) Medabot tosses out a light blue shield,
                |           | then a light blue shield floats in front of them, and
                |           | they will protect other Medabots that are targeted,
                |           | and take no damage from weak attacks, but still take
                |           | damage from strong attacks
         Hammer |  Grapple  | The Medabot runs and jumps, smacking the enemy
     HealChange |   Heal    | The Medabot changes one of its parts (the one with
                |           | the HealChange ability) into a random healing part,
                |           | uses that random part, and changes the random part
                |           | back into the original part
           Hold |  Grapple  | The Medabot runs and jumps, smacking the enemy and
                |           | putting a web on them, inflicts Bind status which
                |           | slows down CRG/RAD
         Impair | Interrupt | The (small) Medabot tosses out a portrait of a
                |           | Medabot, with one part highlighted, and an X covers
                |           | the portrait, causing the Medabot to not be able to
                |           | use that Medapart
     ItrpChange | Interrupt | The Medabot changes one of its parts (the one with
                |           | the ItrpChange ability) into a random Interrupt part,
                |           | uses that random part, and changes the random part
                |           | back into the original part
          Laser |   Shot    | The Medabot gathers power, then blasts a thin yellow
                |           | beam at the enemy, considered an Optic attack
           Melt |  Grapple  | The Medabot runs and jumps, smacking the enemy and
                |           | splashing red liquid on them, inflicts Flow status
                |           | which deals damage during CRG/RAD
        Missile |   Shot    | The Medabot shoots two short, thick missiles at the
                |           | enemy, considered a Bomb attack
         Napalm |   Shot    | The Medabot shoots one missile up at an angle, the
                |           | missile falls on the enemy, considered a Bomb attack
     No Defense | Interrupt | The (small) Medabot tosses out an icon of a Medabot
                |           | holding a shield, and an X covers the icon, making
                |           | the afflicted Medabot unable to defend, even if they
                |           | use Defend actions
      No Escape | Interrupt | The (small) Medabot tosses out a running person icon,
                |           | an X appears and hits the icon, afflicted Medabot
                |           | can't evade
          Press |   Shot    | The Medabot creates a large round object and tosses
                |           | it up, it falls on the enemy, considered a Gravity
                |           | attack
       Pushover | Interrupt | The (small) Medabot throws a banana at an enemy,
                |           | does very little damage, erases orders
     Rapid Chrg |  Support  | The (small) Medabot creates an hourglass, causes self
                |           | or an ally to immediately run to the center or side
                |           | of the battlefield
     Reactivate |   Heal    | The (small) Medabot creates small angel and pushes it
                |           | into the dead Medabot, reactivating it with the same
                |           | parts it had before it was deactivated, and the
                |           | reactivated Medabot continues to do whatever you told
                |           | it to do before it was deactivated
       Recovery |   Heal    | The Medabot creates a star and pushes it into the
                |           | targeted Medabot, healing Armor of hurt Medaparts
         Repair |   Heal    | The Medabot creates a star and pushes it into the
                |           | targeted Medabot, bringing back destroyed Medaparts
          Rifle |   Shot    | The Medabot shoots one large bullet at an enemy
      Sacrifice |   Shot    | The Medabot raises its arms, creates a ghost and
                |           | pushes it into the enemy, destroys own Medapart
          Scout |  Support  | The (small) Medabot uses a green beam, increases
                |           | Power and ROS for self/allies
      Shot Trap |  Defend   | The (small) Medabot tosses out a ball that turns into
                |           | a long strip with axe-heads in it, hurts Medabots
                |           | using Shoot or Aim Shot actions
      Stability |  Equip*3  | Protects the Medabot from status changes (good/bad)
                |           | by being equipped, when used in battle the (small)
                |           | Medabot tosses out a glass that purifies (removes
                |           | statuses from) an ally
     Strengthen |  Equip*4  | Increases Power and ROS of all attacks when equipped
          Sword |  Grapple  | The Medabot runs forward and stabs the enemy
      Team Form |  Defend   | The (small) Medabot tosses out a ball that turns into
                |           | 3 gun turrets, enters into Team Form
     TeamAttack |  Defend   | The Medabot creates 4 small colored balls, tosses
                |           | them up, they fall onto 4 gun turrets pointed at the
                |           | enemy, but needs Team Form to work
        Thunder |  Grapple  | The Medabot runs forward and strikes the enemy with a
                |           | lightning type attack that causes yellow swirly lines
                |           | to appear on the target Medabot, causing the Stop
                |           | status
      Use Drain | Interrupt | The (small) Medabot tosses out a large bubble that
                |           | drains the amount of uses of an opponent's head
                |           | Medapart and gives those uses to the originating
                |           | Medabot
          Virus |  Grapple  | The Medabot runs and jumps, smacking the enemy and
                |           | splashing them with purple liquid, inflicts Movement
                |           | status which lowers ROS/Evade
           Wave |  Grapple  | The Medabot runs forward and splashes the enemy,
                |           | inflicts Bind status which slows down CRG/RAD
      A quick note - Grapple actions are Strike and Berserk, and Shot actions are
    Shoot and Aim Shot.
      Equip*1 = Support, works simply by equipping
      Equip*2 = Interrupt, works simply by equipping
      Equip*3 = Heal, works simply by equipping, but also has a second use when
                used as a weapon in battle
      Equip*4 = Defend, works simply by equipping
    
     2.8 Vehicles
     ------------
      The only other thing I feel needs explaining is Vehicles. As you progress
    throughout the game you will get 4 vehicles. Three of the vehicles require
    specific Medabots to use, and one requires you to pass a certain point in the
    game before you can use it. You should notice the Vehicle option when you open
    the menu (the menu with Medawatch, Item, Vehicle, and Save). To use a vehicle,
    just go to the Vehicle menu, select the Vehicle you want to use, and press A.
    If the icon is grayed out (not displayed in color) then you can't use that
    vehicle. There are a few reasons why that could be:
     - The area you are at doesn't allow vehicles.
     - You are already on a different vehicle, just get off it first by selecting
        it again.
     - You don't have the complete Medabot built, just go build it
      If at any time you lose the parts for you vehicles, you can go to the Medabot
    Research Lab and buy the parts. They cost quite a bit of money, so try not to
    lose them. Oh, the Lab is the building you start the game in, the one with Dr.
    Aki and his granddaughter Nae. The scientists who sell the parts are the three
    at the long control panel in the room right before Dr. Aki's. They only sell
    the parts after you get the initial vehicle, though.
    
      The four vehicles are as follows:
     Mini S. Wheel - Landmotor Medabot, a car, use almost anywhere to drive around
                     Notes: no random Robattles while on Landmotor
     Silver Locket - Necklace locket/rocket, allows you to travel back in time
                     Notes: must beat the game to use this item
     Wings of Wind - Femjet Medabot, a jet, use to fly to most places on the map
                     Notes: a quick take off/drop off vehicle, can't use to just
                            cruise around the world at high altitudes... oh well
         Periscope - Aquamar Medabot, a submarine, lets you swim if there is water
                     Notes: you can swim anywhere there is water, even inside
                            buildings that contain water
    
     2.9 Saving
     ----------
      Oh, that reminds me, the Save option can be a tiny bit confusing to first
    time players, and very frustrating to long time players. When you choose Save,
    the game, in all its wisdom, asks if you wish to overwrite. So if you want to
    save you will need to select Yes twice. Also, the default option is No, so you
    actually have to select Yes. I wish they hadn't done that, it makes saving in a
    hurry difficult...
      As for when to save, I recommend anytime you get a new Medapart, a Medal
    levels up, or you win a boss battle. Also, anytime I add SAVE NOW to my
    walkthrough you should read ahead and see why, I usually have a good reason.
    
    =============
    3 Walkthrough
    =============
      Before I begin, I need to make sure you understand a few abbreviations I'll
    be using in my walkthrough. They are as follows:
     CRG - The Charge value of arm Medaparts, how long it takes to do an action
     HP  - Health Points, the amount of Armor a Medapart has
     LVL - Level, the level of the Medal
     MF  - Medaforce, the super move of the Medals, learned at lvls 10, 30, & 60
     RAD - The Radiation value, how long it takes to recover from an action
     ROS - The Rate of Success of Medaparts, the accuracy
    
     3.1 Riverview City
     ------------------
    
      3.1a A Rare Medabot
      """""""""""""""""""
      You start off in the Medabot Research Lab. After a short dialog you gain
    control of your character. Head up through the door and then head left. You
    will enter a small room with a balding scientist named Dr. Aki. Talk to him,
    then name your character. For the sake of this guide the main character will be
    called Ikki. Dr. Aki then tells you to visit his granddaughter, Nae. Leave Dr.
    Aki's room and walk up. A scientist blocks the door, but if you talk to him he
    will move and let you through because Nae will make him.
      Follow Nae through the door. Nae will explain a few things about Medabots,
    and then you can run around and do as you please. Talk to everyone (or don't,
    it doesn't really matter), then leave. The exit is down from where you
    originally started. If you like you can visit the Medabot Museum next door, but
    you don't have to.
      After checking the time Ikki decides to rush home. His house is in the
    bottom-right corner of town, and isn't too hard to find. Just look for the blue
    house with a red roof and brown trimwork. Head inside and Ikki will rush
    upstairs. When you regain control walk up to the TV and press A. The local
    Medabot station, Medabots Weekly, will demonstrate how to build a Medabot using
    the version specific Medabot. This means Rokusho players learn how to build
    Rokusho, and Metabee players learn how to build Metabee. After the show Ikki's
    mom will turn off the TV, scold Ikki, then tell him to run to the store and buy
    some Spice-A-Roni. She gives him $50 and sends him on his way ($50?? This must
    be some expensive food!). You can watch a video of Medabots Weekly by turning
    on the TV again, but you won't see anything this time... Anyway, go downstairs
    and leave the house.
      Move up and find a gray building with a pink and blue pattern around the top,
    and a big spinning sign. It is directly up from Ikki's house. Enter the store
    and watch a young man get chewed out by an angry older guy. After the older guy
    (the boss) leaves, talk to the young man. He'll sell you a Medabot instead of
    Spice-A-Roni. For just $49.80 you get 4 Medaparts and a male Tinpet. The parts
    you get are version specific, either Rokusho or Metabee parts. When you leave
    the store Henry will say a few words that add to the plot...
      Run home and try to explain to Ikki's mom what happened. She'll send him to
    his room. Once there Ikki will build the Medabot. After a brief moment he'll
    realize something is missing... The screen fades out and shows a man running
    towards Ikki's house. That man is Ikki's Dad. Then a weird guy will start
    talking. He introduces himself as the Phantom Renegade. You'll see this
    character a lot throughout the game... This time he gives Ikki's Dad a Medal
    (either Kuwagata/Rokusho or Kabuto/Metabee). He then commands Ikki's Dad to
    give it to Ikki, and leaves as mysteriously as he appeared.
      The scene then switches to Ikki's bedroom. Ikki's Dad (hereafter just called
    "Dad") enters the room and notices the Medabot. After pointing out the obvious,
    that Medabots only work with Medals (hence the "Meda" part of Medabot), Dad
    puts the Medal in the Medabot, then gives you a Medawatch. Now you get to name
    the Medal. It would probably be a good idea to SAVE the game now.
    
      3.1b Robattles Galore
      """""""""""""""""""""
      When you leave your house a girl will stop you and take a photo. She is
    Erika, the local school reporter. After a little small talk she challenges you
    to a Robattle. If you need help Robattling see the Basics section at the
    beginning of this walkthrough. This is one of the few Robattles where you won't
    win a Medapart if you win the Robattle (or lose a Medapart if you lose the
    Robattle). At this time, the only Medabot you can use is Rokusho/Metabee. Erika
    is using her favorite Medabot, Brass. For a more detailed strategy (well, it is
    the same strategy, actually, but it has stats for Brass) see my Medabots:
    Rokusho/Metabee Secrets, Sidequests, and Supplemental Info Guide's section 3
    Boss Strategies. Anytime there is a boss battle check the Boss Strategies
    section in that guide for detailed stats and helpful strategies.
    
      <<<Boss Battle: Erika>>>
    [  Medabot: Brass                  ]
    [    Medal: ?                      ]
    [Abilities: Scout, Rifle, Chain Gun]
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      Start the Robattle by using Support action Scout (the Head), then follow up
    with Berserk action Hammer (the Left Arm). Brass should lose in no time. If you
    lose your Left Arm, the Pipo Hammer, use the Right Arm's Strike action Sword
    instead. This battle is very easy.
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      Start the Robattle by using Shoot action Missile (the Head), and continue
    until you run out of uses. When that happens, use the Aim Shot action Chain Gun
    (Left Arm) instead. If you lose that arm, or you miss, use the Shoot action
    Rifle (Right Arm) instead.
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
      Congratulations, you've just finished your first Robattle. After the Robattle
    Erika remembers about a contest at the school. Follow her to find a big
    building. This is the school. DON'T ENTER YET!!! Save first, because you'll
    have the first of many unfair Robattles just after you enter.
      After saving enter the building. You'll appear in a schoolyard, and Ikki will
    walk up to Erika. After a few questions about the contest you're able to walk
    around. Head up and you'll notice three people grouped together. Behind them is
    a sign that says 12-07. The spiky haired guy on the left is Spyke, a computer
    whiz. The guy on the left wearing the red hat is Sloan, who is obsessed with
    laundry. The girl in the middle is Samantha, the leader of the Screws and a
    somewhat bossy girl. Now that you know who the Screws are you will be given the
    option of Robattling them. Choose Yes and the fun begins. The first opponent is
    Sloan.
    
      <<<Boss Battle: Sloan>>>
    [  Medabot: Totalizer]
    [    Medal: Tortoise ]
    [Abilities: Laser    ]
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      Start the Robattle by using Scout, then follow up with Hammer. Sloan's
    Totalizer shouldn't hurt you too much, he'll just get in one hit (if you don't
    break the part he was gonna use). If you lose, it is Game Over, so try to win,
    okay?
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      Start the Robattle by using Chain Gun. After you destroy the feet, or when
    you get them weak (under 20 HP) switch to Missile until you run out. Then go
    back to Chain Gun, or use Rifle if you don't have your Submachinegun arm
    anymore. If you lose, it is Game Over, so try to win, okay?
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
      After defeating Sloan you will win one of his parts. Then it is time to face
    the next opponent, Spyke, and all without being able to save. That is what
    makes this so tough.
    
      <<<Boss Battle: Spyke>>>
    [  Medabot: Cyandog]
    [    Medal: ?      ]
    [Abilities: Rifle  ]
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      Start the Robattle by using Scout, then follow up with Hammer. If you lose
    your Left Arm, use Sword instead. Cyandog is faster than Totalizer, but far
    less powerful. Just keep Hammering him and he should fall. This battle is
    actually easier than the first.
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      Start with either Chain Gun or Missile. Continue using either, or alternating
    between the two. Cyandog is faster than Totalizer, but less powerful, and
    should die pretty quick. This battle is actually easier than the first.
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
      After beating Spyke you get another new part, and find out you have yet
    another Robattle ahead of you, still without being able to save. The leader of
    the Screws (yes, that is actually the name of their group) is next, Samantha.
    
      <<<Boss Battle: Samantha>>>
    [  Medabot: Peppercat]
    [    Medal: Queen    ]
    [Abilities: Thunder  ]
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      Start the Robattle by using Scout, then follow up with Hammer. If you lose
    your Left Arm, use Sword instead. Watch out for Peppercat's Thunder (although
    there is nothing you can do), it will cause your Medabot to Stop momentarily.
    Sometimes momentarily means a long time, sometimes it doesn't. Keep trying,
    you'll win eventually.
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      Start the Robattle by using Missile, and continue until you run out of uses.
    At that point the Robattle should be over, if not just use Rifle. Watch out for
    Peppercat's Thunder (although there is nothing you can do), it will cause your
    Medabot to Stop momentarily. Sometimes momentarily means a long time, sometimes
    it doesn't. Keep trying, you'll win eventually.
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
      After you finally defeat Samantha, and get yet another new part, SAVE YOUR
    GAME! You don't want to go through that again (I hope - you're a sicko if you
    do). After winning you'll notice you can equip Rokusho/Metabee with 2 of the 3
    parts you won, but not the one you won from Samantha. This is because
    Samantha's part is a FEMALE part, only compatible with female Tinpets. You
    obviously don't have a female Tinpet yet, so just hold onto the part for future
    use.
    
      3.1c Riverview Public School
      """"""""""""""""""""""""""""
      Anyway, after the fight Erika will comment on the Robattles, and then the
    Screws will play nasty and start a 3 on 1 Robattle. Fortunately for you, this
    isn't an actual Robattle, and your Medabot will end things very quickly. Admire
    the cool cutscene for a moment, then press A to continue. When it is all over
    Erika talks on and on about your Medabot (and says some not so nice things
    about you), then she runs off. Walk around the school and encounter a few
    random Robattles. Try to earn all the parts of the 3 random Medabots here.
      Oh, I guess I should list the random Medabots, shouldn't I? Hmmm, from now on
    the list will be at the beginning of each sub-section, okay? I list the Medabot
    (or group of Medabots if more than one are in the Robattle), the Medabot's
    Medal(s) (just so you know what Medaforces will be used against you), and each
    individual Medapart. The layout will be like this:
    
     Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs
     (for no partners, single Medabot battles)
    
     Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs
     Partner Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs
     (for one partner, two Medabot battles)
    
     Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs
     Partner 1 Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs
     Partner 2 Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs
     (for two partners, three Medabot battles)
    
     Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs
     x2
     (if the Robattle has 2 of that Medabot)
    
      Why list the Medal? After a certain point in the game your opponents will
    start using Medaforces. If you know the Medal the Medabot is using, you will
    know what Medaforces that Medabot can use. That's why I list the Medal. I list
    each part so you know if you have them all or not. Anyway, here is the list for
    this sub-section:
    
    ~~Robattles:~~
     Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav
    
     Kintaro (Cat) - Sumo Press, Light Axe, Great Axe, Kinta Leg
    
     Krosserdog (?) - Head Cannon, Aim Rifle, Battle Rifle, Howzer
    
    ~~Battlefields:~~
     Forest (inside the school) - use Two Legged Medaparts
     Plain (in schoolyard) - use Two Legged Medaparts
    
      After listing the Robattles and Battlefields I'll usually have a brief
    paragraph about the Medabots or battlefields, just so you know what you're
    getting into. This time there isn't much to say, other than Krosserdog is very
    rare, and hard to find. It has been my experience that he appears roughly 10%
    of the time...
      If nothing else at least collect the Great Axe and Kinta Leg, both are good
    to have. The Great Axe is a fast Berserk type weapon that has Chain Reaction,
    and the Kinta Legs are great for forests and plains, the battlefields you'll
    find in the school. Don't ask why the school is a forest, I don't know...
    Probably because your Medabot started with Two-Legged legs, which are best on
    Forests and Plains... Anyway, find the parts and try to level your Medal up to
    at least level 10. When you do it will change shape (the image on the Medal
    will change) and you will gain your first Medaforce.
      As you run through the school be sure and visit the classrooms. If you need
    Robattle tips check the flowerpot on the bookshelf near the chalkboard in each
    classroom. There are four on each floor, in case you are wondering. There are
    three people in the school who will challenge you to a Robattle:
      Boy - Kintaro, found in the top-left classroom on the first floor
      Boy - Kintaro, found in the bottom-right class on the second floor
      Teacher - Tankar, found in the teacher's lounge (the man in the brown suit)
    
     Tankar (?) - Victory Armor, Vulcan, Gatling Gun, Armor Car
     x2
    
      A brief word about the Tankar battle - there are two Tankar Medabots, and
    they are super slow in this battlefield. You shouldn't have any problems at
    all. I personally suggest getting the Head Medapart, but you can get whatever
    part you want (read ahead and you'll see how valuable the head part is!).
      When you are content with your Medapart collection, and after you have talked
    to Erika, leave the school.
    
      3.1d Time for Tickles
      """""""""""""""""""""
    ~~Robattles:~~
     Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav
    
     Kintaro (Cat) - Sumo Press, Light Axe, Great Axe, Kinta Leg
    
     Krosserdog (?) - Head Cannon, Aim Rifle, Battle Rifle, Howzer
    
    ~~Battlefields:~~
     Forest (inside the school) - use Two Legged Medaparts
     Plain (in schoolyard) - use Two Legged Medaparts
    
      The Robattles and battlefields are the same as the previous section.
      It seems there is a Medabot tickling girls, and it is your job to find out
    who that Medabot is. As you leave the school you will hear barking and then see
    a girl. Salty, Ikki's dog, runs up followed by a girl named Karin. After a
    little small talk Karin will leave. Now you can run all over town doing as you
    please, although that means doing very little at this point.
      Your first stop should be back at the Lab. It is located above and to the
    right of the school. Head to Nae's room and talk to her. She will congratulate
    you on getting a Medabot and give you a gift. The gift is your second Medal!
    Head into the room on the right and choose one of the six Medals for your very
    own. Don't worry, you'll come back five more times and eventually get all six.
    From left to right and top to bottom the medals are:
    
      Bat        Kappa   Mouse
      Chameleon  Rabbit  Monkey
    
      Check the Medals sub-section under the Medabots section for details on each
    Medal. The choice is up to you. I personally chose the Chameleon Medal because
    I wanted a Medal with Berserk, Shoot, and Support stats. You can go back to the
    school and build up your second Medal's level if you like (but only if you
    switch the Medal your Tinpet has equipped) - I personally don't, yet. Also, if
    you have a lot of duplicate Medaparts you could sell some and buy some
    Medaparts from the store. The store is the building you went to looking for
    Spice-A-Roni, where you got Rokusho/Metabee instead... Check my Medabots:
    Rokusho/Metabee Secrets, Sidequests, and Supplemental Info Guide's Shop section
    for what this store (Hopmart) sells. Note that at this time only the first two
    Medabots listed are available.
      I would recommend buying some of the Jorat Medaparts, since they all use
    Scout, an ability that will come in VERY handy. You could skip buying anything
    if you like, since you can find these parts later on through random enemies.
      Once you have all the parts you want, head to the warehouse. This is the
    top-left building. Erika will walk up and ask you to help - it seems a
    Medafighter from the neighboring town is wreaking havoc in the school. After
    she leaves you should go back to the school.
      NOTE - The same three Medabots and same two battlefields can be found at the
    school again.
      As soon as you enter the schoolyard, you will see this new Medafighter. The
    Screws are also there, boasting as usual. After a few heated words a 3-on-1
    Robattle takes place and the Medafighter wins. Shocked, the Screws revert to
    plan B, run away and hide. After everyone else enters the building you will
    regain control of Ikki. If your Kuwagata/Kabuto Medal isn't level 10 yet, level
    it up to level 10. If you need to level up please do so in the courtyard or the
    first floor of the building, but NOT the second floor. Once you are content
    with your Medal's level, walk upstairs.
      Before doing ANYTHING upstairs, SAVE YOUR GAME. A serious Robattle lies
    ahead. You will battle the Medafighter that took on all 3 Screws at once and
    won. Your first Medaforce (learned at level 10) will help in this battle. The
    Medafighter's name is Koji, and his Medabot is different depending on the
    version you are playing. He has either Sumilodon or Warbandit. Metabee players
    will fight Sumilodon, and Rokusho players face Warbandit.
      Once you decide you are strong enough to take on Koji, talk to Erika, then
    head down. After a few brief words the Robattle will start.
    
      <<<Boss Battle: Koji>>>
    [  Medabot: Warbandit                    / Sumilodon               ]
    [    Medal: ?                            / Cat                     ]
    [Abilities: Boost Chrg, Rifle, Chain Gun / Shot Trap, Sword, Hammer]
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      Start the Robattle by using Scout, then follow up with Hammer. If you lose
    your Left Arm, use Sword instead. Warbandit likes to start off with his Boost
    Chrg ability, which makes him faster, but usually doesn't help him win at all.
    You shouldn't really have any problems with this Robattle. Oh, anytime your
    Medaforce gauge fills up use your Medaforce. In case you don't know, the red
    bar beneath your Medabot's name, to the left of the icons, with the numbers
    0/80 above it is the Medaforce gauge. When it is completely red and says 80/80
    then it is full, so use your Medaforce (the MF icon, top option, #1). Warbandit
    is the easiest of Koji's Medabots.
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      Start the Robattle by using Chain Gun, then use Missile until you run out. At
    that point the Robattle should be over, if not just use Chain Gun or Rifle.
    Sumilodon likes to start off with his Shot Trap ability, which will deal damage
    to you anytime you use Shoot or Aim Shot actions, but you can still win, so
    don't panic. You shouldn't really have any problems with this Robattle. Oh,
    anytime your Medaforce gauge fills up use your Medaforce. In case you don't
    know, the red bar beneath your Medabot's name, to the left of the icons, with
    the numbers 0/80 above it is the Medaforce gauge. When it is completely red and
    says 80/80 then it is full, so use your Medaforce (the MF icon, top option,
    #1). Sumilodon is the hardest of Koji's Medabots, but still easy.
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
      I hope you saved before the Robattle, just in case you lose... After winning
    you will see a short cinematic involving Koji, Ikki, Erika and Karin (yes, the
    "cute" girl that was with Salty, your dog). After a few lines of conversation
    you finally regain control. Now you should definitely SAVE again. Erika wanted
    you to go to her house, so get moving.
      Exit the school and run right. Erika's house is on the right, between the
    shop and Ikki's house. It isn't too hard to find. If you get lost just check
    the mailboxes on the houses (by standing in front of the mailbox and pressing
    A). Enter Erika's house and talk to her. She comes up with a brilliant idea, a
    disguise for Ikki. Yes, he is supposed to wear... a skirt!? I totally agree
    with what Ikki says for this... For some guys, this is a chance to live your
    wildest fantasies. For the rest of us guys, this is embarrassing and shameful.
    You girls quit laughing, this is serious! Anyway, I thought this was just a
    skirt, but it appears to be a shirt and hair bows too... Reminds me of an old
    NES classic, Star Tropics... *Sigh* You just got your first disguise, and you
    will get many more as you play (and all but three of those are also girls
    clothes...). Walk outside.
      A Medabot walks up and says some things to make Erika VERY mad. Hahahahahah!
    That's what you get for making Ikki wear this skirt! Hahaha... back to the
    guide. After the long chase scene head left and up, and enter the warehouse.
    SAVE again, you have a boss battle ahead. Walk up and you will find the Medabot
    again, and a... Rubberobo??? I've seen stupid costumes before, but this is by
    far the stupidest... Anyway, the Rubberobos are the "enemies" of this game, the
    evildoers plotting to take over the world, one tickled girl at a time. Or
    something like that. To complicate matters Karin shows up. After she
    compliments you on your costume (aghhh!, that girl needs serious help!) Ikki
    walks forward, and the Rubberobo mistakes him for a cute girl (he needs help
    too!). The Medabot tries to tickle him, but a Robattle ensues instead.
    
      <<<Boss Battle: Rubberobo A>>>
    [  Medabot: Foxuno       ]
    [    Medal: Cat          ]
    [Abilities: Break, Sword ]
    
      Do I really need to list a strategy? It should be obvious by now... This guy
    is similar to Kintaro, but not as powerful, so he's no problem at all, just use
    the standard tactics and you'll be fine.
    
      Winning the Robattle will give you a Medapart and a Rubberobo Medal. That
    medal isn't a Medabot Medal, it is a different sort of medal. When a battle
    starts (as long as it isn't a Boss Battle) you can press START and choose to
    use a Rubberobo Medal to avoid the Robattle. But it will use up the Rubberobo
    Medal, so you can only do that if you have some. Use them wisely...
      After the Robattle Karin leaves and Ikki hides, then the Select Corps.
    arrives. The leader is a bit chubby and LOVES taking credit for others' work,
    so he takes the Rubberobo into custody and takes all the credit. Afterwards
    another man walks in, looks around, and leaves, then Ikki comes out and decides
    to give the skirt back (finally!!!). Before leaving, though, walk up and left.
    Notice the boxes arranged in a kind of ) ( pattern in the middle on the floor.
    Check the top-left box for a Medal:
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      Snake Medal, a Medal compatible with Movement parts. It starts with a high
    Strike and Berserk, medium Heal, low Defend and Support, and nothing on
    everything else. With the extra Defend, Heal, and Support, this is one of the
    better early Medals. If your equipped Medal was high enough in level this one
    might start with a Medaforce already mastered...
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      Tortoise Medal, a Medal compatible with Optic parts. It starts with a high
    Shoot, low Strike, Heal, Aim Shot, and nothing on everything else. This is a
    good ranged Medal early on, with Strike for backup. If your equipped Medal was
    high enough in level this one might start with a Medaforce already mastered...
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
      Congratulations, you have ended the tickling terror once and for all. Exit
    the building.
    
     3.2 Mt. Odoro
     -------------
    
      3.2a Mt. Odoro Pond
      """""""""""""""""""
      Head back to Erika's house. You won't be able to enter any other buildings
    right now, since Ikki is ashamed of the skirt costume (and rightly so!). Once
    back at Erika's, Ikki will try and give back the skirt, but Erika will insult
    him and insist he keep it. Then Erika will tell Ikki to come to school; then
    she leaves. Follow her out and go back to school.
      Stroll up to the 2nd floor and find Erika. Along the way you can learn about
    a ghost in Mt. Odoro, if you chat with the students. Sounds kinda creepy... Oh,
    you'll have the same three Medabots to Robattle in the school, as always. After
    finding and talking to Erika, leave the school. In the schoolyard you'll find
    the Screws and a group of students. Ikki will automatically walk over and stand
    with the students to hear the speeches. After more boasting, and a few greedy
    words, the Screws will leave, then the students will leave. Erika shows up and
    cons Ikki into going to Mt. Odoro as well, so you might as well listen and go.
    Erika gives you a Town Map, which you can use through the Items menu. The map
    shows all the different places you will visit (actually, just most, some places
    haven't appeared yet...).
      Leave the school and make your way back to your house. Ikki will explain
    about wanting to go to Mt. Odoro on a picnic with Erika, and his Mom takes it
    the wrong way. Ikki becomes embarrassed and heads upstairs. Ikki wants to bring
    something with him, so we need to find something... Walk over and check (talk
    to) the bookshelf. You'll get a Penlight, an item that lights up dark areas.
    Try to go back downstairs and Dad will come up. He will present you with a
    lunch (at least Mom fixed a lunch for Ikki to take with him, even if she did
    think it was a date) and a present, a new male Tinpet. Now you can use 2
    Medabots in battle! Then Dad leaves. Before doing anything else deck out your
    new Tinpet with Medaparts and a Medal. Leave your house and prepare for new
    territory.
      If you want, you can switch Rokusho/Metabee out for your other Medal and
    level it up some at the school, but I'd just as soon do that after you enter
    Mt. Odoro. Also, keep Rokusho/Metabee put together for this next challenge.
    Walk up and you'll notice the woman who used to guard the top exit (in the top
    center section of town) is now gone. SAVE NOW!!! As soon as you enter Mt. Odoro
    (the next area) you will face a Boss Battle. Before you go there, though, I'd
    suggest equipping the Victory Armor head (won from the Tankar battle) if you
    have it.
      As soon as you enter Mt. Odoro you'll notice Erika. She wants to "warm up" so
    prepare for a Robattle. She'll have a second Medabot to help her out this time.
    
      <<<Boss Battle: Erika>>>
    [  Medabot: Brass                  ]
    [    Medal: ?                      ]
    [Abilities: Scout, Rifle, Chain Gun]
    [  Medabot: Pretty Prime             ]
    [    Medal: Ninja                    ]
    [Abilities: CntrAttk, Freeze, Defence]
    
      The same strategy as the first battle won't work, since you have a second
    Medabot. Be sure and use BOTH of your Medabots (you did make a second one,
    right?). Have Rokusho/Metabee follow the same strategy as before, and the
    second Medabot use whatever attack actions you gave it. For Rokusho versions
    I'd suggest Aim Shot or Berserk actions, and for Metabee versions I'd suggest
    the same, plus Scout. You can only have Scout at this point in Metabee if you
    bought some Jorat parts from the store.
      Start off with Scout (if you have it), then use Hammer/Missile/Chain Gun or
    whatever you have until the battle ends. If you miss, use Scout again. If
    you equipped the Victory Armor head, Pretty Prime's Freeze won't affect that
    Medabot. When you win you'll get a Medapart. I highly recommend trying to get a
    Pretty Prime Medapart, although you won't be able to use any part you get just
    yet... Trust me, you want a Pretty Prime part.
    
      Once the warmup is over Koji and Karin show up. After a brief dialogue Erika
    will join you and follow you around. You'll still be Robattling by yourself,
    though. Too bad. Anyway, hike up and right. Oh, before I go any farther, I'd
    better list the Medabots and fields, shouldn't I?
    
    ~~Robattles:~~
     Floro (Jellyfish) - Sun-Beam, Go-Up, Rise-Up, Stem-Up
     x2
    
     Kintaro (Cat) - Sumo Press, Light Axe, Great Axe, Kinta Leg
     Dr.Bokchoy (Mouse) - Search Radar, Point Radar, Cut Radar, Chairly
    
     Octoclam (Squid) - Hatchin, Catch, Twist, Swick
     Sharkkan (Bear) - Power Driver, Plus Driver, Minus Driver, Smacker
    
     Poison Copy (Phoenix) - Scorpion Dog, Scorpion Cat, Scorpion Rat, Zigzag
    
    ~~Battlefields:~~
     Rock - use Multi-Legged Medaparts (don't worry, you'll get some here)
    
      Before going anywhere I'd suggest equipping one of your Medabots with the
    Victory Armor head if you have it. Doing so will protect that Medabot from Flow
    damage, an attack Poison Copy has. Also, if nothing else, pick up a Sun-Beam
    (Floro head), preferably two, so you can keep one, and trade one later on.
      One boy here mentions something being in a tree as you travel up. Yes, there
    is actually something in a tree. Stand at the bottom-left of the bottom tree of
    the group of trees near the top of the screen. The tree I'm talking about is
    next to a row of small bushes. If you stand in the right spot and examine
    (talk) to the tree Ikki will ask if you want to kick it. Say yes and a
    Rubberobo will fall out. He will challenge you to a Robattle as payback for
    waking him up. His Medabot is as follows:
    
     Magdosnake (Snake) - Cobrara, Changer, Snakebite, Slither
    
      Now for strategy - just hit him with anything. This guy is no problem,
    especially since you have two Medabots and he only has one. Magdosnake will use
    a Venom attack which will lower ROS/Evade, so you should equip the Victory
    Armor head if you have it. Once you win the Rubberobo runs off.
      If you talk to the boy again he will ask the same question, and you can kick
    the tree again. All that happens this time is a caterpillar falls on Erika...
    Anyway, now just head up and right. As you pass a lone boy in the trees he will
    challenge you to a Robattle.
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      This boy is using a Starpeda Medabot. Here are the parts:
     Starpeda (Cat) - Hamster Bite, Starnet, Blaze Shield, Starfish
      He is only using one Medabot, though, so this should be very easy. Start off
    with Rokusho's Scout and have the second Medabot use any type of attack, then
    hit him with any Berserk or other attack with Chain Reaction.
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      This boy is using a Toybox Medabot. Here are the parts:
     Toybox (Bear) - Toymander, Blast Rod, Yo-Yo, Kendama
      He is only using one Medabot, though, so this should be very easy. Start off
    with Metabee's Chain Gun and have the second Medabot use Scout (if you have
    it), then hit him with any Berserk or other attack with Chain Reaction.
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
      Once the Robattle is over head right and stop at the sign. Examine it, and
    Erika agrees to pay for you to go, so why not go? You end up on an island with
    4 chests. Open them all for:
      [1]Empty    [2]Sasuke Ninja/Medal
            [3]Psycho Missile
                  [4]$1.00
      After you see the Ninja, examine the chest again to get the Medal, which will
    be either the Queen (Rokusho) or Jellyfish (Metabee) Medal.
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      Queen Medal, a Medal compatible with Stop parts. It starts with a high Strike
    and Berserk, medium Shoot and Aim Shot, and nothing on everything else. This is
    a really good Medal early on because it can use both Grapple and Shot type
    weapons. If your equipped Medals were high enough in level this one will start
    with a Medaforce already mastered. The first Medaforce inflicts the Stop status
    on all enemies, which is really useful if you are in a jam.
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      Jellyfish Medal, a Medal compatible with Bomb parts. It starts with a high
    Aim Shot, low Heal, Shoot, Support, and nothing on everything else. This is a
    great ranged Medal early on. If your equipped Medals were high enough in level
    this one will start with a Medaforce already mastered. The first Medaforce is
    awesome! It turns all of the Medabot's parts to Bomb (for that battle only,
    after you use the Medaforce) giving the Medaparts 100% ROS and Chain Reaction
    bonuses! Just charge up your Medaforce, use it, and you will NEVER miss again
    that Robattle! Can you see the usefulness of that?
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
     Name the Medal and talk to the Taxi Medabot again to be taken back. The
    Medabot will change the sign, then run off. Move right and down. Along the way
    you'll notice two boys. Pass them both and continue going down.
      Right away you'll notice Karin and Koji. DO NOT TALK TO THEM!!!! I can't
    stress that enough. Now you must make a decision. SAVE NOW, then decide. What
    you do now will affect an event at the very end of the game. The event involves
    a Medal, either the Cat Medal or ? Medal. You must decide if you want the Cat
    or ? Medal. Have you decided? If you have, read on.
    
     {{{CAT MEDAL QUEST}}}
      So you want the Cat Medal, right? No problem. Just talk to Koji, but DO NOT
    TALK TO Karin. This is very important! If you talk to Koji AND Karin, you will
    get NOTHING in the end.
     {{{END CAT MEDAL QUEST}}}
    
     {{{? MEDAL QUEST}}}
      So you want the ? Medal, right? No problem. Just talk to Karin several times
    until she starts to repeat her dialog, then talk to Koji once. If you don't do
    this in the right order you'll get NOTHING in the end.
     {{{END ? MEDAL QUEST}}}
    
      Okay, you've chosen the Medal to get near the end of the game, and talked to
    the correct character(s), so now it is time to move on. Head back up and left,
    and as you pass the middle of the screen (where the path is the narrowest)
    Erika will lament the fact there is nothing there and ask Ikki to take her
    somewhere else. If this doesn't happen, then you didn't talk to Koji. You MUST
    talk to Koji to progress the game! Just remember to talk to Karin FIRST (until
    she repeats herself) if you want to get the ? Medal near the end of the game.
    Continue walking north until you find the boy who said "What is that taking a
    nap in the trees?" Collect all the Medaparts from this area that you want, then
    hike left and down, STILL ON THIS SCREEN. Take the bottom bridge to the left to
    enter the other half of Mt. Odoro.
    
      3.2b Mt. Odoro (left)
      """""""""""""""""""""
    ~~Robattles:~~
     Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav
     Oceana (Mermaid) - Allrepair, Cure Hand, Repair Arm, Purple Fins
    
     Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
     Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave
    
     Poison Copy (Phoenix) - Scorpion Dog, Scorpion Cat, Scorpion Rat, Zigzag
    
    ~~Battlefields:~~
     Rock - use Multi-Legged Medaparts (Avoid Air-type legs)
    
      First off, the customary note about the area. Noctobat uses Anti-Air, so
    avoid Air-type legs. Also, if you have any Noctobat parts, they will work great
    against Noctobat and Dragonfly, so equip them (except for Grave, the legs,
    don't equip those).
      As you walk through this area you will notice several bald guys. This is
    their training ground, so you will find lots of these guys here, and the random
    battles will be them as well. Try to collect at least the Noctobat parts, they
    are really great for this area, since they are Anti-Air. Also, if you chose the
    Bat Medal when Nae gave you a choice of one of six Medals, now would be the
    time to use it, since it adds a bonus to Anti-Air Medaparts.
      The first bald guy will give you a warning. The second bald guy will Robattle
    you. With Noctobat parts equipped this isn't even a challenge. The third hermit
    will Robattle you as well, and is just as easy. The fourth guy gives the same
    warning as the first guy. The fifth hermit will Robattle you, then talks about
    a Ninja village. Hmm... Pass the last hermit and walk into the small section of
    rock in the bottom-left corner. A Ninja will appear and tell you to keep this
    place a secret and gives you a Medal. It isn't good to take bribes, but a Medal
    is a good thing... Rokusho players get the Squid Medal and Metabee players get
    the Bear Medal.
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      Squid Medal, a Medal compatible with Bind parts. It starts with a high
    Strike, Medium Berserk and Support, low Defend, and nothing on everything else.
    This is a decent grapple Medal early on. If your equipped Medals were high
    enough in level this one will start with a Medaforce already mastered. This
    Medal's Medaforces deal with the Bind status (slows down CRG/RAD) - inflicting
    or preventing (first and second Medaforces respectively).
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      Bear Medal, a Medal compatible with Gravity parts. It starts with a high
    Shoot, Aim Shot, low Berserk, Defend, and nothing on everything else. This is a
    great ranged Medal early on, with Berserk for backup and Defend is great, too,
    once you get some Defend parts. If your equipped Medals were high enough in
    level this one will start with a Medaforce already mastered.
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
     After naming your newest Medal return to Mt. Odoro Pond, then take the top
    bridge back to Mt. Odoro (left).
      You will be above the hermit training grounds. Head left and look for a girl.
    She will Robattle you using the Churlybear team. The battle isn't really hard,
    just annoying because Oceana can heal any damaged Medaparts that aren't
    destroyed, undoing your hard work. The good news is you'll be able to do the
    same thing as soon as you get some Oceana parts and a female Tinpet...
      After Robattling the girl stroll up and left. If you read the sign the
    Medabot Taxi will tell you to kill some time and come back later, so take his
    advice and go down. The Select Corpss are here? If you try to pass the bottom
    guy and enter the cave he'll tell you it is too dangerous and make you turn
    back. If you try to pass him again you'll break his contact lens. After that he
    is back to being boring... Collect all the Medaparts you want from this area.
    Now enter the building (the only building around). I'd suggest SAVING YOUR GAME
    before doing anything else. Talk to the guy on the right, behind the table, to
    enter a 2-on-3 Robattle. Yes, a 2 (you) on 3 (him) Robattle. He is using the
    only team Select Corps. ever uses, the Select 3 team. They are:
    
     Attack-Tyrano (Cat) - Breathfire, Crab-Hit, Strike-Hit, Attach Leg
     Air-Ptera (Cat) - Hidden Brake, Pocket Sword, Microsword, Skyleg
     Landbrachio (Bat) - Anti-Skyer, Rave-Luster, Ray-Masher, Land-Leg
    
      There isn't really much advice I can give for this Robattle, other than try
    your best. If you get lucky you may end this battle by targeting Attack-Tyrano
    and hitting him in the head... Otherwise just hit hard and fast with any attack
    high in Power and low in CRG/RAD, preferably with Chain Reaction. Anti-Air will
    take care of Air-Ptera in short order.
    
      After the Robattle leave the building and march up. As you pass the sign, the
    Medabot Taxi will appear and drop off a Rubberobo. Another Robattle will
    follow, but this time the Rubberobo is using two Medabots.
    
      <<<Boss Battle: Rubberobo B>>>
    [  Medabot: Magdosnake]
    [    Medal: Snake     ]
    [Abilities: Virus     ]
    [  Medabot: Gorem             ]
    [    Medal: Ghost             ]
    [Abilities: CancelBomb (equip)]
    
      Follow the same strategy as the previous Magdosnake battle, and ignore Gorem.
    At this point Gorem won't do anything. Oh, make sure the target crosshairs are
    NOT on Gorem if you are using Missile, because Gorem isn't affected by Missile.
    
      After the Robattle Ikki will fall into the river and be swept downstream.
    Several people talk to you, but decide you don't need help. Ikki blacks out.
    
      3.2c Downstream
      """""""""""""""
    ~~Robattles:~~
     Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
     Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave
    
     Fireflash (Kappa) - Watergun, Shower, Klench, Luminous
     Pingen (Penguin) - Reza-Rector, Free Arm, New Arm, Fin
    
     Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
     Kappalord (Tortoise) - Plate Beam, Underwater Flo, Undersea Flo, Anti-Stand
    
     Octoclam (Squid) - Hatchin, Catch, Twist, Swick
     Sharkkan (Bear) - Power Driver, Plus Driver, Minus Driver, Smacker
    
    ~~Battlefields:~~
     Seashore - use Sea leg Medaparts (but you really SHOULDN'T)
    
      Although the terrain is Seashore and the best legs for Seashore are Sea legs,
    two of the enemies here have Anti-Sea attacks that could kill you in just 1-2
    hits... Remember what Anti-Air did to flying? That's what Anti-Sea does to
    water types using Sea legs. On the same note, if you get Anti-Sea parts, you
    should equip them right away, since they will help a lot in this area. Also,
    Pingen is similar to Oceana, except Pingen brings back broken Medaparts instead
    of healing damaged ones. That makes any Robattle with Pingen very tough, unless
    you happen to be using Anti-Sea attacks. The only problem is if you aren't
    using Sea Legs you won't move very fast (the battle has actually ended before
    my Medabot even had a chance to attack, with the time running out, set to Low,
    though). But if you are using Sea Legs you run the risk of being taken out
    yourself... You could speed yourself up a little by equipping a Go-Up or
    Rise-Up arm Medapart, and if you did that you *might* be fast enough to survive
    even with Sea leg Medaparts equipped. Just make sure you don't equip your
    Leader Medabot with Sea legs.
      Ikki awakens in a bed, wearing new clothing. He soon notices he is in another
    girl outfit, this time a kimono, and freaks out. An old woman (the "hag"
    everyone was talking about) walks over and talks to him. Her name is Kannie.
    She introduces Ikki to her "little one" who only saved Ikki because he thought
    he "might be delicious." Scary. Anyway, after some conversation you will regain
    control of Ikki. Head back into the building and talk to Kannie again. She will
    tell you about bad people using Medabots to hurt her babies. Walk back outside
    and start hunting for the baddies she mentioned.
      First off, SAVING might be in order. Stroll down and talk to the Medabot,
    then jog right and up a little and talk to that Medabot also. Then exit up.
    Walk up and around the rocks and trees, then back down until you reach the
    Air-type Medabot. Talk to him. Agree to each lunch with him and he will reward
    you with a Heavyweighter right arm Medapart.
      Now hike up and talk to the next Medabot you see. Talk to it again for a tip
    for this area, then head up. There is a Medabot at the very top, talk to it for
    a Robattle. The Medabot's Medabot of choice is Flatstick, a somewhat difficult
    Medabot to defeat. Flatstick has high evade and an evil attack, Bug, that
    lowers your ROS. That means low accuracy, or Rate of Success, meaning more
    misses. Ouch. Anyway, use Scout a lot and anything with 100% accuracy (such as
    Metabee's Missile). Having the Victory Armor head equipped will help as well.
    After the Robattle saunter right across the bridge and down. The Medabot Taxi
    won't take you anywhere, so just ignore it. The flying Medabot further down
    lost Kannie's letter, so ignore it too. Whatever you do, don't exit down on the
    right side until you SAVE FIRST! There is another boss battle ahead. Also,
    before you leave the screen to head for the boss battle I'd suggest changing
    your Medabot a little. Equip Sea legs on your partner, and an Anti-Sea arm, and
    an Accel Chrg arm (Go-Up/Rise-Up). For the head equip the Victory Armor (I
    suggest that a lot, don't I?). You don't need to have collected all the
    Medaparts from this area, since you can stay here after the boss battle and
    even have a third Medabot to help you (yahoo!). Once you are ready, proceed
    down.
      After a short conversation the Rubberobo will Robattle you.
    
      <<<Boss Battle: Rubberobo C>>>
    [  Medabot: Flatstick]
    [    Medal: Snake    ]
    [Abilities: Bug      ]
    [  Medabot: Haniwa             ]
    [    Medal: Ghost              ]
    [Abilities: CancelOptic (equip)]
    
      The strategy is the same for both versions, just use Anti-Sea and this will
    be over quick.
    
      After the Robattle more Rubberobos will challenge you, but Phantom Renegade
    will show up and save the day. As soon as you regain control immediately change
    your Medabot, removing the Sea legs and changing back to whatever you had
    before the Robattle. Then pick up the letter to your right. After reading the
    letter, talk to the Medabot, and you will be taken back to Kannie's place. Talk
    to the air Medabot in front of the door and hand over the letter. Now go in and
    talk to Kannie. She'll reward you for your actions with a choice of two chests.
    The large one has a female Tinpet, $1.00, and a complete set of Brass
    Medaparts. The small one has a male Tinpet and $1.00. For now I'd suggest
    either one, but I usually choose the large box (female Tinpet) and stick around
    this area collecting more Medaparts. The fact that the large box has Brass
    Medaparts (Brass is Erika's first Medabot) is the reason why I said don't get
    Brass parts from the Erika boss battle. After choosing which box talk to Kannie
    again, then leave.
      Now you can either collect more Medaparts (if you don't have them all) or
    talk to the air Medabot. Even if you don't have them all I still suggest
    talking to the air Medabot. Agree to hitch a ride, and you will be dropped off
    back in Mt. Odoro (left). Head up and run back to the sign, ignoring EVERYTHING
    else, even Karin. The Taxi will take you to two places now, so say no the first
    time, then yes the second (to downstream). You will be dropped off at the taxi
    stand downstream, so hike left and down to walk back to Kannie's place. Oh,
    don't forget to equip your new Tinpet with Medaparts.
      Back at Kannie's enter the house, then talk to Kannie. Now talk to the
    Medabot. Great news, you can open the other chest! Collect the other Tinpet and
    $1.00 (and Brass parts if you didn't open the big chest before). Be sure and
    equip your new Tinpet! Now finish collecting Medaparts from this area, and with
    4 Medabots to choose from the task is much easier. When you have finished
    collecting the parts you may have missed, take the Taxi back to Mt. Odoro
    (left). One last note, anytime you come here before heading to Mt. Odoro Marsh,
    Kannie will give you $1.00, but after completing Mt. Odoro Marsh she'll quit
    giving you anything. You CAN'T get rich off of Kannie, though, because it costs
    $1.00 per taxi ride...
    
      You are back in Mt. Odoro (Left). If you are trying to get Erika's Cat Medal
    you will want to skip this next part because it affects the Medal Quests.
    
     {{{CAT MEDAL QUEST}}}
      DO NOT TALK TO KARIN. Pretty easy, right?
     {{{END CAT MEDAL QUEST}}}
    
     {{{? MEDAL QUEST}}}
     Find Karin and talk to her to enter a Robattle. She isn't too difficult, just
    annoying. Here's the deal:
    
      <<<Boss Battle: Karin>>>
    [  Medabot: Neutranurse            ]
    [    Medal: Mermaid                ]
    [Abilities: Full Block, AutoRecover]
    [  Medabot: Sailormate             ]
    [    Medal: ?                      ]
    [Abilities: Scout, Rifle, Chain Gun]
    
      This is actually an easy battle. Just hit the Leader, Neutranurse, and ignore
    the partner, Sailormate. Shoot/Aim Shot actions work well here, especially to
    help you know who is being targeted. Neutranurse becomes very annoying very
    quick, healing both Medabots, but you should still be able to win without any
    trouble. Oh, try to win Neutranurse Medaparts from this Robattle, not
    Sailormate parts if possible. Also, when you win you will be given a right arm
    Medapart Right Armor.
      Talk to Karin again and she will comment on your kimono. It is sad how many
    people think Ikki, who is obviously a guy, looks good in girls' clothes...
     {{{END ? MEDAL QUEST}}}
    
      After you've avoided Karin (Cat Medal quest) or Robattled Karin (? Medal
    quest), SAVE YOUR GAME again and examine the taxi stand sign. The Taxi Medabot
    appears again and asks you for your destination. Say yes to the first option
    and you'll be taken to Mt. Odoro Marsh, which happens to be in a cave.
    
      3.2d Mt. Odoro Marsh
      """"""""""""""""""""
    ~~Robattles:~~
     Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
     Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave
    
     Kintaro (Cat) - Sumo Press, Light Axe, Great Axe, Kinta Leg
     Dr.Bokchoy (Mouse) - Search Radar, Point Radar, Cut Radar, Chairly
    
     Magdosnake (Snake) - Cobrara, Changer, Snakebite, Slither
     Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
    
     Magdosnake (Snake) - Cobrara, Changer, Snakebite, Slither
     Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
     Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
    
     Poison Copy (Phoenix) - Scorpion Dog, Scorpion Cat, Scorpion Rat, Zigzag
     Spidar (Spider) - Spydertrap, Cheapertrap, Cheaptrap, Multi-Leg
    
    ~~Battlefields:~~
     Rock - use Multi-Legged Medaparts
    
      Notes for this area - Poison Copy still has Melt, which deals damage during
    CRG/RAD, but this time he has a partner. Spidar is mean, very mean, using Grap
    Traps, which deal damage to any of your Medabots using a Strike or Berserk
    action. Be careful... I suggest using Shoot or Aim Shot actions for Robattles
    with Spidar. And yes, there are two variations of the Rubberobo random
    encounter with the Magdosnake Medabot, one with Magdosnake and Gorem, and one
    with Magdosnake, Gorem, and Haniwa. I've only found the Magdosnake/Gorem
    variation downstairs, in what I've labeled Cave 1B.
    
      CP - Cave 1F-A
      Now you have a small problem. You can't leave! Looks like you'll have to find
    another exit. Stick around the entrance and collect Medaparts until you are
    content. Also, every Robattle with a Rubberobo that you win will give you
    another Rubberobo Medal, which is used to avoid Robattles... Stock up on
    Rubberobo Medals, they will come in handy later on. The only Rubberobo
    Robattles in this area are random Robattles, except for the boss battle later
    on. The boss battle is VERY tough, so try to level up all your Medals to at
    least lvl 10 (at this point my Kuwagata/Kabuto Medal was over lvl 30...). When
    you are ready proceed up and open the chest for a Battle Rifle, a Krosserdog
    Medapart. Then walk to the right and down a little to find Sloan. Make sure at
    least one of your Medabots has Anti-Sea parts (I prefer the female Tinpet with
    the head Medapart Watergun). Also, if you have any Haniwa parts (with
    CancelOptic) equip at least one of those parts to your Leader Medabot. Talk to
    Sloan to enter a Robattle.
    
      <<<Boss Battle: Sloan>>>
    [  Medabot: Totalizer]
    [    Medal: Tortoise ]
    [Abilities: Laser    ]
    [  Medabot: Fireflash]
    [    Medal: Kappa    ]
    [Abilities: Anti-Sea ]
    
      This battle is a joke if you have an Anti-Sea attack and a CancelOptic
    Medapart equipped. Just use Anti-Sea with one Medabot to take care of
    Fireflash, and use Scout, then Chain Gun/Missile/Hammer/Sword or whatever to
    take out Totalizer. This is an easy Robattle for this part of the game...
    
      After the Robattle Sloan threatens to block the path with a rock, then runs
    off. Follow him and you will hear a *thud* which means Sloan did block the
    path. That isn't the best news I've heard, but it isn't anything to be
    concerned about, either. Just stroll up and right, until you reach the rock.
    Equip one of your Medabots with the left arm Battle Rifle, which you got from
    either Krosserdog (in the school) or the chest (in this area). Now check the
    rock (talk to it) and Ikki will use a Medabot to destroy it.
      Once the rock is gone feel free to switch the Battle Rifle for a different
    part, you won't need it anymore. Walk down and you'll find another blocked
    rock. Ikki wants to break this rock with the head Medapart Psycho Missile
    (which you got in a chest in Mt. Odoro Pond or from random Robattles in this
    area). Just equip any Medabot with Psycho Missile, then check the rock. After
    that, hike down and right to reach the next rock. Ikki wants to use a gravity
    attack from the right arm Heavyweighter for this one, so equip a Heavyweighter
    (once again you can get this from a random Robattle here, or you could have
    gotten it by sharing lunch with the Air Medabot downstream, near Kannie's
    place). It is so convenient how the game makes sure you'll have all the parts
    you need... Anyway, get rid of the rock, then go down the stairs.
      CP - Cave 2F
      Head up and you'll see Sloan again. He will Robattle you a second time, and
    is just as easy as the first time. Use the same strategy and Medaparts as
    before and you'll win just as easily. After you win he runs off again. Walk up,
    then right, and check the pile of junk that is different (it looks like a green
    pile of parts). Now run left, then down, and then right to find the chest. Open
    it to get $10.00, then stroll back left a little, then continue going down.
    You'll see Spyke when you near the bottom, so jog left towards him, but SAVE
    before battling him.
    
      <<<Boss Battle: Spyke>>>
    [  Medabot: Cyandog]
    [    Medal: ?      ]
    [Abilities: Rifle  ]
    [  Medabot: Mantaprey]
    [    Medal: Cat      ]
    [Abilities: Sword    ]
    
      Just lead off with Scout, then use standard tactics to win. Any attack with
    Chain Reaction will do massive damage to Mantaprey, especially Rokusho's Pipo
    Hammer, Kintaro's Great Axe, or Metabee's Missile.
    
      After the Robattle Spyke runs off. Ikki knows Samantha is just ahead, so you
    should probably SAVE before you reach her. Walk up, following the path across
    the stepping stones in the water. After you step back onto dry land you'll
    confront Samantha. Talk to her and she'll walk off without a Robattle. Too bad,
    I wanted to get another Medapart... Take the stairs to the next floor.
      CP - 1F-B
      Pick up the second Broken Parts (which look the same as the first pile, and
    is blocking your path). Now wander up, left, and down. DO NOT GO ANY FURTHER
    UNTIL YOU SAVE YOUR GAME!!! Rokusho players NEED to equip at least one Medabot
    with Anti-Sea parts, preferably two Medabots... both players should equip at
    least one Medabot (who you'll use as your Leader) with a CancelBomb Medapart (a
    Gorem Medapart). After saving walk toward the cave entrance. A Medabot will
    appear and demand Medaparts. This is the Ghost, Yanagi! To complicate matters
    Koji shows up and demands a Robattle.
    
      <<<Boss Battle: Koji>>>
    [  Medabot: Warbandit                    / Sumilodon               ]
    [    Medal: ?                            / Cat                     ]
    [Abilities: Boost Chrg, Rifle, Chain Gun / Shot Trap, Sword, Hammer]
    [  Medabot: Rockflower]
    [    Medal: Rabbit    ]
    [Abilities: Boost Chrg]
    
      The partner is the same for both versions, Rockflower, and only knows one
    move, Boost Chrg. Other than that, this is nearly identical to the first Koji
    Robattle. Just hit fast and hard and his Medabots will fall in no time. Metabee
    players should be careful of Sumilodon's Shot Trap.
    
      After the Robattle an ugly Rubberobo comes out and takes credit for all of
    the Ghost Medabot's hard work. Then comes another boss battle, and no chance to
    save! This guy is kinda tough, so be prepared to lose and have to try again.
    Rokusho players, I hope you took my advice and brought some Anti-Sea weapons,
    and I hope both Rokusho and Metabee players also equipped CancelBomb parts.
    
      <<<Boss Battle: Squidguts>>>
    [  Medabot: Aviking            / Dashbutton         ]
    [    Medal: Devil              / Knight             ]
    [Abilities: Missile, Sacrifice / Full Block, Defence]
    [  Medabot: Aviking            / Giggly Jelly]
    [    Medal: Devil              / Jellyfish   ]
    [Abilities: Missile, Sacrifice / Missile     ]
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      Squidguts is hard, but not VERY hard. You may lose this battle several times
    before you win. If you have Anti-Sea parts use them. If you equipped CancelBomb
    parts then Aviking's Missile attack won't damage you. There is no way to block
    Sacrifice, which is unfortunate, because Sacrifice will destroy Aviking's arm,
    and also destroy a few of your Medaparts... Sacrifice is very powerful, and
    does Chain Reaction! Thankfully each Aviking can only Sacrifice twice, since
    each only has two arms...
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      Squidguts is easy. If you equipped CancelBomb parts he won't even deal any
    damage whatsoever. Just attack as usual. If/when Dashbutton uses Full Block
    switch to Shoot/Aim Shot attacks and be sure the crosshairs target Dashbutton,
    not Giggly Jelly. Dashbutton can only use Full Block once. This battle was easy
    to begin with, but Dashbutton makes it even easier by using Defence, forcing
    you to attack him and not Giggly Jelly... Even if you did target Giggly Jelly
    you would end up attacking Dashbutton if he has used Full Block/Defence.
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
      You will want to win either hand of Aviking (Rokusho players) or either
    hand of Dashbutton (Metabee players). After the Robattle you receive the Head
    and Legs Medaparts of Squidguts' leader (Enticed/Depth-Sole for Rokusho and
    Switching/Burly for Metabee) along with a Medal (Phoenix for Rokusho and Spider
    for Metabee). Name your Medal.
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      Phoenix Medal, a Medal compatible with Flow parts. It starts with a high
    Berserk, medium Strike, Defend, low Aim Shot, Support, and nothing on
    everything else. This is a decent grappling Medal early on, with Aim Shot for
    backup. This Medal should have at least one Medaforce, but if your equipped
    Medals were all high in level it may start with two. The first Medaforce is
    great, inflicting Flow status on all opponents, and the second one is great too,
    protecting your Medabots from Flow status when used.
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      Spider Medal, a Medal compatible with Formation parts. It starts with a high
    Defend, medium Shoot, Aim Shot, low Strike, Berserk, and nothing on everything
    else. This is a great fighting Medal, with high Defend for extra protection.
    This Medal should have at least one Medaforce, but if your equipped Medals were
    all high in level it may start with two. The first Medaforce is very good,
    setting a trap to reflect attacks from all enemies.
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
      Watch as the Phantom Renegade appears. After some chit-chat the Phantom
    leaves, and takes Yanagi with him. Now enter the cave. Ikki will automatically
    use his Penlight, so just run around and pick up the two remaining Broken
    Parts. Try to leave and someone will come in, forcing Ikki to hide. Its the
    Select Corps. Captain, here to steal your hard work again! After the Select
    Corps. leave exit the cave, then head to the left to exit the Marsh. Ikki wisely
    decides to change his clothes before leaving.
      Stroll up and talk to Erika. She will scold you, then follow you around. With
    Erika in tow head back to Riverview City. Along the way you will bump into Koji
    and Karin. Koji makes a few jokes about Ikki's clothes, then comments on recent
    events. After Koji and Karin leave Erika reminds Ikki about watching Medabots
    Weekly and runs off too. It seems the new version of the Medawatch goes on sale
    today, but Ikki already had the new model??? Ikki wants to visit the Research
    Center, so leave Mt. Odoro.
    
     3.3 Medabot Island
     ------------------
      3.3a Preparations
      """""""""""""""""
      Back in Riverview City your first stop should be the Lab. Talk to Dr. Aki.
    From now on ALL Medabots can use Medaforces, even those you Robattled before
    that didn't use Medaforces. Ikki will hand over the broken Medaparts. You'll
    have to wait until later to pick them up...
      After talking to Dr. Aki check the Medabot in the holding tank in the back of
    his room. Dr. Aki tells you to leave. Next visit his granddaughter, Nae. She'll
    let you pick another Medal from the room next door. The choices are the same as
    the first time. Leave the Lab after picking a Medal.
      Back in the great outdoors you'll be confronted by Erika. She'll show off her
    new toy, the latest version of the Medawatch. Ikki will make a serious comment,
    then Erika will be VERY upset. After she stalks off the game changes to a
    sinister scene.
      Rubberobo HQ... What a scary place. A short scene takes place, revealing the
    new plans to recruit children using an amusement park. After a lot of talking
    the game finally returns to Ikki. He decides he should head home, so off we go!
    I hope you know where his house is by now...
      As you approach your door a Medabot comes up and delivers a letter. It
    contains a free pass to Medabot Island, the large amusement park. Looks like
    the Rubberobo Gang didn't waste any time. Talk to Dad and Mom, then jog to
    Erika's house. Talk to Erika and her Mom, then go back to Ikki's house. Talk
    to Ikki's Dad and Mom once more. Leave Ikki's house and stroll left to find the
    Docks. Oh, if you wanted to you could go back to the other areas (School, Mt.
    Odoro Pond, Mt. Odoro Marsh) and get any parts you missed... You just can't get
    back to Downstream (where you met Kannie, the old woman who gave you the
    Kimono) just yet. When you are done getting any parts you missed go to the
    Docks.
    
    ~~Robattles:~~
     Fireflash (Kappa) - Watergun, Shower, Klench, Luminous
     Pingen (Penguin) - Reza-Rector, Free Arm, New Arm, Fin
     x2
    
     Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
     Kappalord (Tortoise) - Plate Beam, Underwater Flo, Undersea Flo, Anti-Stand
     Orkamar (Squid) - New Wave, Clinch Wave, Nibble Wave, Fishtail
    
     Orkamar (Squid) - New Wave, Clinch Wave, Nibble Wave, Fishtail
     Giggly Jelly (Jellyfish) - Missile Base, Intermissile, Guidemissile, Limptank
     x2
    
    ~~Battlefields:~~
     Seashore - use Sea Leg Medaparts
    
      Fight around the Docks and get the new Medaparts, then talk to the woman at
    the hut. She will tell you the ship is booked solid and you can't get a ticket.
    Try to board the ship anyway. Erika and her Mom will show up and ask you to go
    with them. You have no choice here, you will automatically join them and board
    the ship.
      Once on the boat you will see what looks like a head of a large shark. Walk
    down and Erika will come and talk to you. After a little conversation the ship
    docks at Medabot Island. As you disembark a weird old guy runs up, says a few
    things, then leaves. Remember his face, you'll see him a lot later on.
      Fight around the Docks here to find the same Robattles as you did in
    Riverview City Docks. Try to level up all your Medals to lvl 30. Every Medal
    will learn a new Medaforce at lvl 10, 30, and 60. I suggest lvl 30 because all
    the enemies here use Medaforces, and you'll have some tough Robattles, and your
    Medals learn some good Medaforces at lvl 30. At this point I didn't have much
    work to do to level all mine up to 30... Be sure and pick up an extra Missile
    Base Medapart.
      When you are content with your Medal lvls and Medapart collection, head up.
    You will enter the actual Medabots Island theme park.
    
      3.3b Medabot Island Tournament 1
      """"""""""""""""""""""""""""""""
      Erika will ask if you want to go to the parade with her. If you are trying
    to get Erika's Cat Medal, say yes. If you are going for Karin's ? Medal, say
    no. After Erika runs off you are free to wander around and enjoy the scenery.
    You should be aware that the scenery includes several Robattles, which vary
    from screen to screen. This list may be a bit confusing...
    
    ~~Robattles:~~
     Attack-Tyrano (Cat) - Breathfire, Crab-Hit, Strike-Hit, Attach Leg
     Air-Ptera (Cat) - Hidden Brake, Pocket Sword, Microsword, Skyleg
     Landbrachio (Bat) - Anti-Skyer, Rave-Luster, Ray-Masher, Land-Leg
     (center screen, right screen, left screen, top screen)
    
     Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
     Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave
     (top screen)
    
     Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
     Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
     Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
     (center screen, right screen, left screen, top screen)
    
     Pingen (Penguin) - Reza-Rector, Free Arm, New Arm, Fin
     Snowbro (Queen) - Flip, Flap, Flop, Flavor
     x2
     (center screen)
    
     Sailormate (?) - Fight Oneshot, Machinegun, Magnum, Mini-Scout
     x3
     (right screen)
    
     Spidar (Spider) - Spydertrap, Cheapertrap, Cheaptrap, Multi-Leg
     Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
     Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur
     (center screen, top screen)
    
     Tankar (?) - Victory Armor, Vulcan, Gatling Gun, Armor Car
     x2
     (left screen)
    
     Tentaclam (Squid) - Headband, Wire, Net, Octoleg
     Rollerman (Knight) - Arma-Head, Arma-Hand, Arma-Arm, Side Winder
     x2
     (left screen)
    
    ~~Battlefields:~~
     Desert - use Air Leg Medaparts (center screen)*
     Inside - use Wheel type parts (Surprise Site, during tournament)
     Plain - use Two Legged parts (right screen)
     Rock - use Multi-Legged parts (top screen)
     Street - use Wheel type Medaparts (left screens)
    
     * - although Air Leg Medaparts are the best type for Desert, you should avoid
         giving ALL your Medabots Air legs. Landbrachio, one of the Select Corps.
         Medabots, uses Anti-Air attacks, and can easily knock out any Medabot with
         Air legs.
    
      Why are snowmen in the desert? And why are they called Snowbro, when they are
    female Medabots? Be aware that Pingen doesn't like to use her first Medaforce
    in the desert, she prefers her second Medaforce, an attack Medaforce. Plan
    accordingly. Anyway, the center screen doesn't have any really good Medabots,
    other than Haniwa, Gorem, and Spidar. You may disagree with me if you want,
    that is just my opinion. The left screen has good Medabots, especially Tankar
    (be sure and get the Victory Armor head from Tankar). The right screen has
    Sailormate, a Medabot that isn't for sale anymore and can be seen in the
    Museum. Sailormate is the lower model of Brass. One last note, any Robattle
    with any Rubberobo or Select Corps. will give you a Rubberobo Medal, so stock
    up on those medals.
      The first area is the center screen. There are four buildings here. The
    bottom left building is a restaurant, but you can't do anything there... The
    top left building is the Select Corps. building, and you can't do anything
    there right now either. The top right building is a concession stand that sells
    drinks, suntan lotion, and oil, but you can't buy anything just yet. The bottom
    right building is a store. The store sells Medaparts, and will also let you
    change the name of your Medals (for a fee, of course). Once again, check my
    Medabots: Rokusho/Metabee Secrets, Sidequests, and Supplemental Info Guide's
    Shop section to find out what is sold at this store (Strawberry Heart (M.I.)).
    At this time only the first two Medabots are available for purchase.
      After collecting all the parts you want from the center screen you should
    visit the right side and collect more parts. Once you have all you want from
    there, head over to the left side and continue your collecting spree. The right
    side has one screen and two entrances, but the left side has two screens
    (actually one screen divided in two) and two entrances (top and bottom). Each
    side also has two buildings. The top building on the right side is the Haunted
    House, which you can only enter if you have a friend, and the bottom building
    on the right side is the arcade. Right now you can't play any of the games, so
    don't even try. The top building on the left side is the Surprise Site, where
    you can enter the Medabots Tournament, and the bottom building is the
    Medacoaster, but you can't ride the coaster until Erika joins you later on. The
    top screen houses the Witch's Castle, which you will visit later.
      Once you are content with your Medapart collection, enter the Surprise Site
    (the top building on the left screen, exit the center screen by walking left
    near the Select Corps. building). Once in the Surprise Site building jog right
    and talk to everyone in the right-hand room. The girl will trade you a Head
    Shutter for a Spreader (a Gorem head for a Churlybear arm). The other two will
    trade with you later, after you win the tournament.
      Now stroll back to the center room and talk to the girl behind the counter.
    Agree to join, then run over to the left room, which looks like a locker room.
    Erika is your first opponent. The Robattle field is Inside, so use Wheel legs.
    The Wheel Legs will give you a great advantage in speed. Erika's Medabots
    haven't changed at all, so you already know what she will be using. SAVE NOW,
    then leave through the top-right door.
    
      <<<Boss Battle: Erika>>>
    [  Medabot: Brass                  ]
    [    Medal: ?                      ]
    [Abilities: Scout, Rifle, Chain Gun]
    [  Medabot: Pretty Prime             ]
    [    Medal: Ninja                    ]
    [Abilities: CntrAttk, Freeze, Defence]
    [  Medabot: Pretty Prime             ]
    [    Medal: Ninja                    ]
    [Abilities: CntrAttk, Freeze, Defence]
    
      Erika hasn't changed, she just added another Pretty Prime. She is still easy,
    especially if you picked up a few Victory Armor heads and equipped them. Other
    than that, the strategy is the same as before, and basically this Robattle is
    the same as the random Robattle against Tentaclam and the two Rollermans.
    
      After winning it would be a good idea to SAVE again. Notice Karin nearby? She
    is your next opponent. When you are ready head back through the top-right door.
    
      <<<Boss Battle: Karin>>>
    [  Medabot: Neutranurse            ]
    [    Medal: Mermaid                ]
    [Abilities: Full Block, AutoRecover]
    [  Medabot: Sailormate             ]
    [    Medal: ?                      ]
    [Abilities: Scout, Rifle, Chain Gun]
    [  Medabot: Draken    ]
    [    Medal: Unicorn   ]
    [Abilities: Force Bind]
    
      This time Karin has added a new Medabot, Draken. Draken has low armor on all
    Medaparts, and is flying, so one Anti-Air should be all you need to take out
    the new Medabot. Other than that, this is the same as the first Karin Robattle.
    
      After your round with Karin you return to the locker room. Your next opponent
    is also waiting here, and is none other than Sloan. Remember he uses a slow
    (but powerful) laser Medabot and now has 2 Sea-type Medabots. Equip at least
    one Anti-Sea part (Watergun head is best) and have hard hitting parts also
    (Great Axe is good here). When you are ready (did you SAVE?) enter the
    tournament room again.
    
      <<<Boss Battle: Sloan>>>
    [  Medabot: Totalizer]
    [    Medal: Tortoise ]
    [Abilities: Laser    ]
    [  Medabot: Fireflash]
    [    Medal: Kappa    ]
    [Abilities: Anti-Sea ]
    [  Medabot: Fireflash]
    [    Medal: Kappa    ]
    [Abilities: Anti-Sea ]
    
      Use Anti-Sea on the two Fireflashes and any hard-hitting attack on Totalizer.
    It is possible to end this Robattle without ever getting hit!
    
      After winning the Robattle with Sloan you return to the locker room. The next
    opponent is here, and is none other than Spyke! He isn't really difficult.
    
      <<<Boss Battle: Spyke>>>
    [  Medabot: Cyandog]
    [    Medal: ?      ]
    [Abilities: Rifle  ]
    [  Medabot: Mantaprey]
    [    Medal: Cat      ]
    [Abilities: Sword    ]
    [  Medabot: Mantaprey]
    [    Medal: Cat      ]
    [Abilities: Sword    ]
    
      As you can see, Spyke has the same Medabots, with an extra Mantaprey. He is
    still easy, though.
    
      Next up is the leader of the Screws, Samantha. You saw that coming, didn't
    you? Before going into the battle you should prepare. Equip the Victory Armor
    head and remove any shooting (Shoot or Aim Shot) parts. Use only grapple
    (Strike or Berserk) for this battle.
    
      <<<Boss Battle: Samantha>>>
    [  Medabot: Peppercat]
    [    Medal: Queen    ]
    [Abilities: Thunder  ]
    [  Medabot: Redlace  ]
    [    Medal: Spider   ]
    [Abilities: Shot Trap]
    [  Medabot: Redlace  ]
    [    Medal: Spider   ]
    [Abilities: Shot Trap]
    
      The Victory Armor head will protect you from Thunder. Redlace uses Shot Trap,
    so don't use Shoot or Aim Shot attacks. Metabee should charge Medaforce, then
    use Ultra Shot (the first Medaforce). The other two Medabots should use
    Strike/Berserk moves, or Heal if you have any healing parts.
    
      When you win this Robattle you have won B Block competition. All that is left
    for right now is to head back to the reception area. If you want to get another
    Medapart walk into the right room and talk to the man there. He will trade you
    a Clay Flash (Haniwa head) for a Missile Base (Giggly Jelly head). If you don't
    have a Missile Base, or only have one, return to the docks and pick up another
    one. This trade is purely optional.
      After trading, or if you decide not to trade, mosey back to the reception
    area. Enter either of the two doors on either side of the desk. Erika will call
    you to a seat near her, and a "special guest" will enter. The special guest is
    Dr. Armond, the crazy old guy you saw when Ikki got off the boat. After he
    leaves be sure and SAVE YOUR GAME if you haven't saved yet. You will have the
    chance to continue the special "Medal Quests" very soon, and I don't want you
    to mess up.
    
      3.3c Medals, Medals, Everywhere
      """""""""""""""""""""""""""""""
    ~~Robattles:~~
     Attack-Tyrano (Cat) - Breathfire, Crab-Hit, Strike-Hit, Attach Leg
     Air-Ptera (Cat) - Hidden Brake, Pocket Sword, Microsword, Skyleg
     Landbrachio (Bat) - Anti-Skyer, Rave-Luster, Ray-Masher, Land-Leg
     (center screen, right screen, left screen, top screen)
    
     Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
     Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave
     (top screen)
    
     Face Lantern (Monkey) - Pan, Pun, Keen, Squashbasher
     Floro (Unicorn) - Sun-Beam, Go-Up, Rise-Up, Stem-Up
     Gloomeg (Unicorn) - Tank Missile, Homing, Grenade, Block Tank
     (Haunted House, ROKUSHO VERSION ONLY)
    
     Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
     Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
     Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
     (center screen, right screen, left screen, top screen)
    
     Pingen (Penguin) - Reza-Rector, Free Arm, New Arm, Fin
     Snowbro (Queen) - Flip, Flap, Flop, Flavor
     x2
     (center screen)
    
     Sailormate (?) - Fight Oneshot, Machinegun, Magnum, Mini-Scout
     x3
     (right screen)
    
     Specter (Monkey) - White Cap, White Long Arm, White Whale, White Belt
     Floro (Unicorn) - Sun-Beam, Go-Up, Rise-Up, Stem-Up
     Gloomeg (Unicorn) - Tank Missile, Homing, Grenade, Block Tank
     (Haunted House, METABEE VERSION ONLY)
    
     Spidar (Spider) - Spydertrap, Cheapertrap, Cheaptrap, Multi-Leg
     Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
     Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur
     (center screen, top screen)
    
     Tankar (?) - Victory Armor, Vulcan, Gatling Gun, Armor Car
     x2
     (left screen)
    
     Tentaclam (Squid) - Headband, Wire, Net, Octoleg
     Rollerman (Knight) - Arma-Head, Arma-Hand, Arma-Arm, Side Winder
     x2
     (left screen)
    
    ~~Battlefields:~~
     Desert - use Air Leg Medaparts (center screen)*
     Inside - use Wheel type parts (Surprise Site, during tournament)
     Forest - use Two Legged parts (Haunted House)
     Plain - use Two Legged parts (right screen)
     Rock - use Multi-Legged parts (top screen)
     Street - use Wheel type Medaparts (left screens)
    
     * - although Air Leg Medaparts are the best type for Desert, you should avoid
         giving ALL your Medabots Air legs. Landbrachio, one of the Select Corps.
         Medabots uses Anti-Air attacks, and can easily knock out any Medabot with
         Air legs.
    
      Leave the Surprise Site. As you leave the building a Rubberobo will take a
    girl's Medal. Walk over and talk to the girl. At this point I recommend
    equipping at least one of your Medabots with a Trap part. Equip Grap Trap
    (Rokusho version) or Shot Trap (Metabee version). Now leave the screen. You are
    back in the center screen, but wait, what's this? Someone comes running up to
    you! Not only that, he challenges you to a Robattle.
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      The crazy guy is a kid, Ryo. He only one type of Medabot. Are you ready for
    this Robattle?
    
      <<<Boss Battle: Ryo>>>
    [  Medabot: Spiralle]
    [    Medal: Cat     ]
    [Abilities: Sword   ]
    [  Medabot: Spiralle]
    [    Medal: Cat     ]
    [Abilities: Sword   ]
    [  Medabot: Spiralle]
    [    Medal: Cat     ]
    [Abilities: Sword   ]
    
      Yes, this guy is using three of the same Medabots. He only has one move,
    Sword. If you have a Grap Trap use it, if not just hit him with any Berserk
    attack with Chain Reaction, or anything else you may have.
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      The crazy guy is Tequonic. He uses only one type of Medabot. He challenges
    you to a Robattle, so lets kick some Medabots!
    
      <<<Boss Battle: Tequonic>>>
    [  Medabot: Sabotina ]
    [    Medal: ?        ]
    [Abilities: Chain Gun]
    [  Medabot: Sabotina ]
    [    Medal: ?        ]
    [Abilities: Chain Gun]
    [  Medabot: Sabotina ]
    [    Medal: ?        ]
    [Abilities: Chain Gun]
    
      Yes, this guy is using three of the same Medabots. He only has one move,
    Chain Gun. If you have Shot Trap use it, if not just hit him with Metabee's
    Missile or Chain Gun, any Berserk attack with Chain Reaction, or anything else
    you may have.
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
      Don't worry about what part you win, you'll be handed a complete set soon.
      After the Robattle the crazy guy is hauled off by the Select Corps. Right now
    you can't go anywhere except down, so head on down. The Rubberobo that you are
    chasing will walk up, notice you, and run down again. Continue chasing him down
    and towards the Medacoaster (the bottom-left screen). As you enter the
    bottom-left screen you'll see the Rubberobo again, trying to take another
    girl's Medal. Talk to him to enter a Robattle.
    
      <<<Boss Battle: Rubberobo D>>>
    [  Medabot: Magiclown]
    [    Medal: Jellyfish]
    [Abilities: Missile  ]
    [  Medabot: Gorem     ]
    [    Medal: Ghost     ]
    [Abilities: CancelBomb]
    
      This isn't even worthy of being called a boss battle, but it is one...
    Anyway, use whatever attacks you may have on this guy. DON'T USE Missile on
    Gorem, but you should use it on Magiclown. Also, if you equip Gorem parts on
    your Medabots Magiclown won't deal any damage at all!
    
      Once the Robattle is over the Rubberobo runs off. Chase him. As you get close
    to the left side of the screen Koji appears and talks with you for a while.
    Then Koji walks up and is surrounded by two Rubberobos. Before you or Koji have
    time to do anything, everyone's favorite mysterious hero, Phantom Renegade,
    shows up and scares the Rubberobos off. When you can move again grab the Medal
    and return it to the girl by the Surprise Site.
      Erika takes that moment to show up, and gets extremely mad that Ikki missed
    the parade just to hang out with a little girl. After Erika storms off the girl
    gives Ikki the right arm Medapart Donor as thanks for returning her Medal. Now
    Ikki has to do something to calm Erika, or he might not have a ride home...
      Make your way to the right-hand screen. On this screen you will find the
    Haunted House and the Arcade. You may also notice Karin. DO NOT TALK TO HER
    YET!!! This is where the Medal Quests continue.
    
     {{{CAT MEDAL QUEST}}}
      So you are doing the Cat Medal Quest? Okay, ignore Karin and enter the
    Arcade. Talk to Erika. She will lose her game because you broke her
    concentration. She tells Ikki she won't listen to him until he beats the
    "Protect the Select Corps. HQ!" game. Walk over to the bottom-left boy on the
    group of games near the top of the arcade and talk to him. He will walk off.
    Check the game he left. It is the game Erika challenged you to beat. This game
    isn't really that hard, it just takes practice. Oh, it also takes $1.00. Save
    before trying the game, just in case you lose.
      Here's how to play. The Rubberobo at the top throws bombs at the HQ, and the
    Select Corps. guy at the bottom has to block those bombs. Notice the icons on
    the right? They tell you what buttons to push. For the USA version push L
    (shoulder button L, not Left) to block bombs on the left, R for bombs on the
    right, and don't push anything to block bombs in the middle. As the game
    progresses it gets faster and faster. At least you get 3 lives to try to win,
    so you can mess up twice and still win...
      After beating the game talk to Erika again.
     {{{END CAT MEDAL QUEST}}}
    
     {{{? MEDAL QUEST}}}
      So you are doing the ? Medal Quest? Okay, talk to Karin. She wants to tour
    the Haunted House. No problem! This sounds like fun... But it really isn't.
    The first room looks decent, not haunted or scary at all. Don't get
    comfortable, though, because it just gets worse. Walk up and through the wooden
    door. You'll notice "Jack O" (the Medabot that was outside) zips through the
    door before you do...
      Before you go any further you will want to change leg types, since there will
    be several Robattles. The terrain will be Woods, so I suggest Two-Legged for
    this area.
      Here you see a dirt floor and several hedges. There are also some small round
    bushes. You are told to look for ghosts, so do so by pushing "A" while facing a
    hedge or bush. I do not know if the ghosts are in random places or not, so I'll
    list where I found the ghosts. Perhaps a map would help:
    
     _______D   Key:
    |#     o |  | wall   _ wall
    |# o o   |  # hedge  o bush
    |x #####x|  x ghost  D door
    |#      #|
    |# oo o x|
     ŻŻŻŻDŻŻŻ
      After defeating the Ghost Medabot 3 times you are free to leave the room. The
    next room is pretty bare, with mirrors for a back wall. The Ghost is in this
    room, too. Walk toward the mirrors for a little scene, then try to catch the
    Ghost. It is really easy, since he just sits there waiting for you...
      The next room is... pitch black. You can't see a thing (except for Ikki, of
    course). Karin is gone, too, so you have to find her. Since you can't see which
    way to go, you have 2 choices - figure it out on your own or follow my
    directions. The choice is up to you. If you decide to follow my directions,
    start by heading right until you can't go right anymore, then turn and run
    down. Walk to the right again, then jog up a little bit, but not all the way.
    As you go up, hold right. You'll find a door about half-way up. As Ikki tries
    to leave he'll get knocked over... Let events play out, then enter the door you
    found.
      Karin follows Ikki into the next room, where he finds Karin waiting. One of
    the Karin's is actually the Ghost, who will Robattle you again. Defeat him this
    fourth time, then enter the next room.
      Joy of joys, its another dark room. And Karin isn't here, again. As if that
    wasn't bad enough, you can't go back to the previous room (not that you'd want
    to). To exit this room simply rush down, left, up, left, down, and left.
    Simple, right?
      This room is a little different. Ikki gets a new look (but it isn't a
    costume, and you can't keep it, unfortunately). I like the way he floats
    around... Anyway, float over to Karin and talk to her. She runs off (I wonder
    why...) and the Ghost laughs at Ikki. Race after Karin, but carefully...
      *Thud* Ikki falls to the floor below. What happened to carefully? Talk to the
    Ghost again (and Robattle again) for the final time. After you win, take the
    stairs to reach the exit, walk down through the door, and exit the Haunted
    House. Karin's dad rushes up and yells at Ikki, then drags Karin off to who
    knows where.
      After Karin and her father leave, enter the Arcade and talk to Erika.
     {{{END ? MEDAL QUEST}}}
    
      It seems Koji has already explained everything to Erika. Great, now Ikki
    still has a ride home :). Also, the next round of the Medabot Tournament is
    about to start.
    
      3.3d Medabot Island Tournament 2
      """"""""""""""""""""""""""""""""
    ~~Robattles:~~
     (no random Robattles inside the Surprise Site, just tournament battles)
     (same Robattles outside as before)
    
      Wander on over to the Surprise Site and enter the locker room. There is an
    older guy and a young kid there. The kid (who appears to me to be less than 4
    years old) is Prince Kir. When you are ready walk into the tournament hall.
    
      <<<Boss Battle: Prince Kir>>>
    [  Medabot: Redmatador                ]
    [    Medal: Knight                    ]
    [Abilities: Sword, Full Block, Defence]
    [  Medabot: Redmatador                ]
    [    Medal: Knight                    ]
    [Abilities: Sword, Full Block, Defence]
    [  Medabot: Redmatador                ]
    [    Medal: Knight                    ]
    [Abilities: Sword, Full Block, Defence]
    
      Use Grap Trap if you have it. Also, Shoot/Aim Shot weapons work best here,
    especially since Redmatador can use Full Block and Defence. Other than that,
    this is just a long Robattle (unless you manage to hit fast and hard and get
    rid of all the Defend parts). Rokusho players may also want to use Face Lantern
    parts to counteract the Defend ability (Face Lantern's parts make Medabots
    unable to Defend - even if they use Defend parts they won't Defend).
    
      Next up is an Italian Medafighter, who for some unknown reason uses Egyptian
    Medabots...
    
      <<<Boss Battle: Shandy>>>
    [  Medabot: Kingpharaoh  ]
    [    Medal: Bear         ]
    [Abilities: Break, Napalm]
    [  Medabot: Kingpharaoh  ]
    [    Medal: Bear         ]
    [Abilities: Break, Napalm]
    [  Medabot: Kingpharaoh  ]
    [    Medal: Bear         ]
    [Abilities: Break, Napalm]
    
      Kingpharaoh is easy if you equip a Gorem part to protect yourself from Napalm
    and use Shot Trap (if you have it). At this point only Metabee players *could*
    have it... Anyway, these guys are really slow, especially once they lose their
    legs.
    
      Next up is a man with a plan from a frozen land. Everybody give Spumoni a
    warm welcome (but not too warm, he might melt, hahaha!).
    
      <<<Boss Battle: Spumoni>>>
    [  Medabot: Auroraqueen  ]
    [    Medal: Queen        ]
    [Abilities: Freeze       ]
    [  Medabot: Auroraqueen  ]
    [    Medal: Queen        ]
    [Abilities: Freeze       ]
    [  Medabot: Auroraqueen  ]
    [    Medal: Queen        ]
    [Abilities: Freeze       ]
    
      I hope you equipped a Victory Armor head, it will help protect you from
    Freeze. Just hit hard and fast and Spumoni's frozen 'bots will melt faster than
    ice cubes in a microwave.
    
      I hope that warmed you up, because you have another Robattle in your very
    near future. Next up is a Native American, Joe Swihan, who uses flow-based
    Medabots.
    
      <<<Boss Battle: Joe Swihan>>>
    [  Medabot: Wigwamo]
    [    Medal: Phoenix]
    [Abilities: Melt   ]
    [  Medabot: Wigwamo]
    [    Medal: Phoenix]
    [Abilities: Melt   ]
    [  Medabot: Wigwamo]
    [    Medal: Phoenix]
    [Abilities: Melt   ]
    
      Use Grap Trap and be sure you have the Victory Armor head equipped. Rokusho
    players should consider using the Phoenix Medal's second Medaforce, also.
    
      When you win SAVE YOUR GAME!! Does the guy in the locker room look familiar?
    He should. You fought him outside not long ago. He is Ryo/Tequonic. Talk to him
    and you get to Robattle him in the locker room!!
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      <<<Boss Battle: Ryo>>>
    [  Medabot: Spiralle]
    [    Medal: Cat     ]
    [Abilities: Sword   ]
    [  Medabot: Spiralle]
    [    Medal: Cat     ]
    [Abilities: Sword   ]
    [  Medabot: Spiralle]
    [    Medal: Cat     ]
    [Abilities: Sword   ]
    
      Nothing has changed. Just use the same strategy as before.
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      <<<Boss Battle: Tequonic>>>
    [  Medabot: Sabotina ]
    [    Medal: ?        ]
    [Abilities: Chain Gun]
    [  Medabot: Sabotina ]
    [    Medal: ?        ]
    [Abilities: Chain Gun]
    [  Medabot: Sabotina ]
    [    Medal: ?        ]
    [Abilities: Chain Gun]
    
      Nothing has changed, just use the same strategy as before.
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
      Now you get to enter the tournament hall and fight him again. Joy of joys...
    After winning the Semi-Final round against Ryo/Tequonic you should SAVE AGAIN.
    The Final round is coming up, against none other than our favorite, Koji!!
    
      <<<Boss Battle: Koji>>>
    [  Medabot: Warbandit                    / Sumilodon               ]
    [    Medal: ?                            / Cat                     ]
    [Abilities: Boost Chrg, Rifle, Chain Gun / Shot Trap, Sword, Hammer]
    [  Medabot: Rockflower]
    [    Medal: Rabbit    ]
    [Abilities: Boost Chrg]
    [  Medabot: Rockflower]
    [    Medal: Rabbit    ]
    [Abilities: Boost Chrg]
    
      The only difference between this Robattle and previous Koji Robattles is the
    number of Rockflowers. Still, this isn't too hard... Ignore the Rockflowers and
    attack the main Medabot. It isn't hard to win, its just hard to win a good
    Medapart (meaning a part of the main Medabot that you don't already have).
    
      When you win the tournament you are given a complete set of Spiralle/Sabotina
    parts and a new Medal. Name your new Medal and save again.
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      Your new Medal is the Knight Medal, a Medal that goes good with Defense
    parts. This Medal has high Defend, low Strike, Berserk, and Support. If you
    wanted a Medal that's extra-compatible with Defend parts, this is it. By this
    time the Medals you are receiving should have at least one, and probably two
    Medaforces. The Knight Medal has decent Medaforces - Iron Wall reduces enemy
    damage (self), Power Up pumps up attack damage (self), and Cancel Stop protects
    from the Stop status (all allies).
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      Your new Medal is the Mermaid Medal, a Medal designed for healing. This Medal
    has high Heal, low Defend, Shoot, and Aim Shot. Its kinda odd that a healer
    would also shoot Medabots, isn't it? The Medaforces are decent. The first one,
    Total Recovery, heals all allies (but may not completely heal them...), and the
    second one, Shrapnel Attack, causes damage to self and the same amount of
    damage to a single opponent. You can actually take advantage of this by
    equipping parts with really high (100+) Armor ratings to deal even more damage
    when using the second Medaforce...
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
      Return to the center room. Dr. Armond is waiting for you. SAVE before talking
    to him, he will challenge you to a Robattle and his Medabots are somewhat
    tough. Here's the deal:
    
      <<<Boss Battle: Dr. Armond>>>
    [  Medabot: Bayonet                  ]
    [    Medal: ?                        ]
    [Abilities: Rifle, Chain Gun, Missile]
    [  Medabot: Zorin               ]
    [    Medal: Cat                 ]
    [Abilities: Scout, Sword, Hammer]
    [  Medabot: Zorin               ]
    [    Medal: Cat                 ]
    [Abilities: Scout, Sword, Hammer]
    
      First of all, you should have noticed the abilities are the EXACT SAME as
    Metabee/Rokusho. Secondly, when you actually SEE the 'bots you'll notice they
    ARE Metabee/Rokusho, just with more armor. In case anyone is wondering, these
    are the upgraded models that are on display in the museum next to the lab.
      Now for strategy. Use Shot Trap (Metabee players, if you have it) and Grap
    Trap (you should have that) to start off. Then use any attack with high Power
    and Chain Reaction (Rokusho's Hammer, Metabee's Missile, the Great Axe, or my
    favorite, the Flexsorsword*). Also, Gorem parts will protect you from Bayonet's
    Missile (but nothing else).
    * - Flexsorsword is Metabee version only, unless you transfer.
      Each version should TRY to win a specific type of part. Rokusho players
    should try to win Bayonet parts (I know, that's the Metabee upgrade, but, trust
    me, you want Bayonet parts). Metabee players should go for Zorin parts. Why not
    win the parts that would improve your starter 'bot? There is a quest at the end
    of the game known as the Partsun Rally. When you complete this quest
    successfully you will be given a COMPLETE SET of Zorin parts (Rokusho players)
    or Bayonet parts (Metabee players). At that point you will feel stupid, knowing
    you could have won the other complete set during the several Robattles
    throughout the game... I know, because I did.
    
      After the Robattle several things happen. Dr. Armond asks if you want to be
    his assistant. Choose Yes or No, it doesn't matter at all. If you lost instead
    of won he will give you a consolation prize, the Legs Medapart Clean Box, a
    hover part for female Medabots (you can also win this from Milky later on).
      Now that you've finished that Robattle it is time to complete the final
    trade in this area. Enter the right-hand room again and talk to the boy. He
    will trade you a Stonecluster (Moai head) for one of your Sun-Beams (Floro
    head). This is a good deal, since Stonecluster is the third type of Cancel
    part, CancelGrav (cancels Break and Press attacks).
    
      3.3e Witch's Castle
      """""""""""""""""""
    ~~Robattles:~~
     (inside Witch's Castle)
     Face Lantern (Monkey) - Pan, Pun, Keen, Squashbasher
     Floro (Unicorn) - Sun-Beam, Go-Up, Rise-Up, Stem-Up
     Gloomeg (Unicorn) - Tank Missile, Homing, Grenade, Block Tank
     (ROKUSHO VERSION ONLY)
    
     Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
     Kappalord (Tortoise) - Plate Beam, Underwater Flo, Undersea Flo, Anti-Stand
     Orkamar (Squid) - New Wave, Clinch Wave, Nibble Wave, Fishtail
     (2nd floor)
    
     Komandog (Tortoise) - Morningcall, Right Beam, Left Beam, Dog Race
     Magiclown (Jellyfish) - Finale, Carnival, Festival, Balance-Ball
     Snailoader (Mouse) - Bat-Charge, Charger, Generator, Snail
     (2nd floor)
    
     Krosserdog (?) - Head Cannon, Aim Rifle, Battle Rifle, Howzer
     Agadama (Cat) - Air Bag, Spin Knuckle, Megaton Punch, Chi Leg
     Rabudo (Rabbit) - Aircon, Stopwatch, Fan, Hop
     (3rd floor)
    
     Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
     Paradiver (Angel) - Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg
     Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
     (3rd floor)
    
     Specter (Monkey) - White Cap, White Long Arm, White Whale, White Belt
     Floro (Unicorn) - Sun-Beam, Go-Up, Rise-Up, Stem-Up
     Gloomeg (Unicorn) - Tank Missile, Homing, Grenade, Block Tank
     (METABEE VERSION ONLY)
    
     (same Robattles outside as before)
    
    ~~Battlefields:~~
     Desert - use Air-type leg parts (2nd floor Sun Room)
     Valley - use Multi-legged parts (all other areas in the castle)
    
     (same Battlefields outside as before)
    
    ~~Rubberobo Robattles~~
     Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave
     Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
     (Rubberobo 1)
    
     Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave
     Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
     Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
     (Rubberobo 2 & 3)
    
     Foxuno (Cat) - Foxarmor, Fencing, Rapier, Hakama
     Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
     (Rubberobo 4)
    
     Foxuno (Cat) - Foxarmor, Fencing, Rapier, Hakama
     Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
     Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
     (Rubberobo 5 & 7)
    
     Magiclown (Jellyfish) - Finale, Carnival, Festival, Balance-Ball
     Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
     (Rubberobo 8)
    
     Magiclown (Jellyfish) - Finale, Carnival, Festival, Balance-Ball
     Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
     Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
     (Rubberobo 9 & 10)
    
      This is one area that has version specific random enemies. Metabee players
    will find Specter, a ghost Medabot capable of inflicting the "No Escape" (can't
    evade) status, and Rokusho players will find Face Lantern, a ghost Medabot
    capable of inflicting the "No Defense" (can't defend) status. Face Lantern
    parts are very useful and Specter is very annoying (but still useful).
    
      Since there are so many Rubberobos and you fight them so many times I'm going
    to list them as normal battles and not Boss battles. I hope this doesn't
    confuse anyone.
    
      Leave the Surprise Site. As you leave Erika stops you to remind you of your
    promise to her (although I don't remember Ikki making any promises to make up
    for missing the parade...). She will now follow you around, just like at Mt.
    Odoro. This time, though, she wants to visit the different rides and
    attractions of this theme park. Start off by visiting the rollercoaster (the
    bottom-left screen).
      After riding the lame coaster Erika teases Ikki. When the conversation is
    over walk over to the boy to the left and talk to him. He tells you some
    disturbing news. Follow his advice and search the area. The location to search
    is up, in the bushes again. A Rubberobo will pop out and offer to sell you a
    picture of a cute girl. Erika will notice that only cute girls have circles
    drawn around their faces, and that her own face DOESN'T have a circle. She will
    become very upset and scare the Rubberobo off.
      At this point there isn't much else you can do, so just head to the Witch's
    Castle. Erika will get in line and ask Ikki to get her a drink. She will give
    you $3.00 to pay for the drink, and also says Ikki can buy himself a drink too.
    Jog back to the center square and check the vendor in the top-right (the one
    that looks like a hot dog vendor at ball games). The vendor is selling three
    products (you can also find this list in my Medabots: Rokusho/Metabee Secrets,
    Sidequests, and Supplemental Info Guide's Shop section):
    
      Item         | Price | Description
     --------------+-------+-----------------------
      Orange Juice | $1.50 | Juice, what Erika wants
      Lemon Pack   | $3.00 | Sunscreen
      Deluxe Oil   | $3.00 | A drink for Medabots
    
      If you are on the Cat Medal quest (Erika's quest), just buy an Orange Juice,
    or if you are on the ? Medal quest (Karin's quest), buy a Deluxe Oil, then walk
    back to Erika. She'll drink the Orange Juice if that is what you bought, or yell
    at Ikki and tell him to keep the item if you bought something else. Afterwards,
    the guide says it is time for everyone to enter the Witch's Castle. The Witch
    introduces herself (her name is Milky) and everyone rides the elevator to a new
    floor. Then you are told one lucky guy gets to be a Hero and defeat the evil
    Dark Master... spooky. Everyone runs off, including Erika. Ikki is a little
    worried about her, so you have to find her.
      To navigate through this room walk over to the star tile on the left and step
    on it. You will be warped to a new location. Continue stepping on star tiles
    until you reach the exit (the top-left door). I have included step-by-step
    directions for your convenience.
      First off, I'll draw a map:
    +--=-----+--
    |        |      Key:
    | #      |      | + - Room walls
    |#F# ##  +--    # Maze walls
    |#  #G #  #     A-G Star Tiles
    |#   #  # #     = Door, your goal
    |  # #  ###
    | #B###H#A#     Easy to understand, right? I hope so. To begin with you have
    |E#    #  #     only two choices - A or B. Take B. Now you have two more
    |# ###    #     choices - E or F. Take E. You are presented with two more
    |C   D#         choices - you guessed it, G or H. G is the choice you want, and
    +------------   it leads to the exit as well. But what about A, C, D, F, or H?
    They loop back to previous choices. A puts you between C and D, while C warps
    you between E and F. D sends you back to near A. F warps you back near A as
    well. H drops you between E and F. Complete this little maze and exit the room.
    
      Now you are in the Sun Room. Everyone else is here, too. Walk over to the
    top-right Rappy mascot and try to pass it. It will challenge you to a Medaroad
    Race. What is a Medaroad Race? Let me explain: A Medaroad Race is a race
    between you and two opponents. Each player chooses 3 Medabots. The objective is
    to be the first to cross the finish line with ALL THREE Medabots. It doesn't
    matter if you cross second or third with the first two, as long as your third
    Medabot crosses before any other third Medabots do. You must press the A button
    as fast as you can (don't hold it, it won't work) to cheer your 'bots on. The
    terrain is usually random, but the terrains will be the same as normal Robattle
    terrains. In this Medaroad Race your opponents are Erika (with her 3 Medabots
    from the last Robattle you had with her) and Rappy (the mascot, with three
    Rappy Medabots - Rappy is a Flying Medabot). If you don't win just try again
    and the terrain might change. IMHO, the Seashore terrain is the easiest to win
    on, as long as you have Sea-type legs.
      After winning, you enter the Moon room. There is another Rappy, and it wants
    to race, too. This is the exact same as before (but it might have a different
    terrain). Just win the race and talk to everyone again. If you tell the girl No
    she will Robattle you. When you are finished, exit through the south door. Walk
    through the simple maze and get on the elevator again.
    
      On the way to the second floor the lights go out and Dark Master threatens
    the group. Milky asks who will be the Hero as the group gets off the elevator.
    Nobody else volunteers so Ikki is chosen. Milky uses her power to change Ikki's
    costume, but messes up and ends up giving him the Dress. After a comment by
    Erika (these people really need their eyes examined...) Milky tries again and
    finally gets it right, giving Ikki the Hero Costume. The Hero Costume looks
    kinda cool...
      Now Ikki must fight the evil Rubberobo Army (aka the Rubberobo Gang). Erika
    will follow him the whole time. Start off by talking to the Rubberobo on the
    bottom-left (Rubberobo 1). This guy is so easy! If you have any Anti-Air parts
    equipped this will be over quickly. After defeating him walk left and around,
    then talk to the next Rubberobo (Rubberob 2). Its the same guy, only he has a
    Gorem Medabot to help out this time. Use Anti-Air again and this battle is just
    as easy as the first one. Afterwards head around and up and face the 3rd
    Rubberobo, which is still the same guy, with the same Medabots. After you beat
    him Milky and the rest of the tour members walk up to you, congratulate you,
    then enter the next room. You should follow them into the next room as well.
      You have entered another Sun Room. Walk up and defeat the Rubberobo standing
    in the middle of the room, Rubberobo 4. He is using Foxuno and Haniwa, and
    isn't any tougher than Rubberobo 1 was. He doesn't have any weaknesses like
    Rubberobo 1 did, though, so just pound him with anything handy and he'll go
    down easily. When you win the Rubberobo walks over to the side. Stroll over and
    challenge him again. This time he'll call himself Rubberobo 5 and have the same
    Medabots as before, plus a Gorem.
      When you win, challenge Rubberobo 6. Instead of a Robattle you'll end up in a
    Medaroad Race. The terrain is random, just like the Rappy races. The Rubberobo
    guy uses a Magdosnake (Multi-legged), Gorem (Hover), and Haniwa (Hover)
    Medabots. Erika is in the race as well, just like before, and uses the same
    Medabots as before. After you win everyone enters the next room.
      This is another Moon Room. Before doing anything else (except saving, you
    should do that first) talk to both Rappy dolls in the top-right corner. One of
    them is actually a Rubberobo! This guy, Rubberobo 7, has the same Medabots as
    Rubberobo 5. He's just as easy as 5 as well. After defeating him you *could*
    have a complete set of Foxuno parts, if you got the first part in the warehouse
    (in the beginning of the game, during the "tickling incident") and three
    different Foxuno parts from battling Rubberobos 4, 5, and 7 in this castle.
      After defeating the hidden Rubberobo talk to the obvious one to Robattle
    Rubberobo 8. He has a Magiclown (which uses Missile attacks, so equip a few
    Gorem parts and it won't deal any damage) and a Gorem. Piece of cake, right?
    The Rubberobo flees through the door when you win, so chase after him. When you
    catch up to him, fight him again. He's just as easy as before, but Rubberobo 9
    has one more 'bot, Haniwa. Defeat him and enter the elevator.
    
      When you reach the 1st floor everyone runs off. There isn't much to do, but
    there is one thing, so don't follow them just yet. Jog up to the top-left door,
    but don't go through it. Instead walk directly to your right and talk to the
    Rappy doll. It is actually Rubberobo 10. He's no problem, so just beat him. Now
    enter the door.
      Right away you'll notice Milky standing on a platform facing a weird ghost
    guy. There is also water in this room. SAVE YOUR GAME NOW if you haven't
    already done so. This next Robattle is very tough. Stride up to Milky and a
    conversation will start between Milky and Dark Master (the ghost). It ends like
    every other conversation in this game, with Ikki having to Robattle. I hope you
    are prepared for this fight.
    
      <<<Boss Battle: Dark Master>>>
    [  Medabot: Flig Flag]
    [    Medal: Chameleon]
    [Abilities: Conceal  ]
    [  Medabot: Crimson King]
    [    Medal: Devil       ]
    [Abilities: Destroy     ]
    [  Medabot: Crimson King]
    [    Medal: Devil       ]
    [Abilities: Destroy     ]
      It isn't really that the Medabots are tough, its just the abilities they have
    that makes this hard. Flig Flag will constantly use Conceal, making it very
    difficult to hit him. To counter this, use Missile (either Metabee's Missile,
    or the Reaction Bomb head from Bayonet, or any of Giggly Jelly's parts, or even
    Magiclown parts) since it has 100% hit rate. You could just use Scout instead,
    but that takes too long. Since Flig Flag has Sea legs you can also use any
    Anti-Sea attack to deal massive damage. Be warned, though, Anti-Sea can miss if
    Flig Flag's conceal is high. As for Crimson King, any attack will work, just
    try not to turn your back. Crimson King has a nasty Destroy ability that works
    like Sacrifice (you Rokusho players should have seen Sacrifice by now) but only
    affects Medabots that are facing away from Crimson King, and Crimson King gets
    to keep it's arms, unlike Sacrifice. This Medabot also has a great weakness -
    Anti-Air deals massive damage to Crimson King. Medaforces don't miss, either,
    so you can use Rokusho/Metabee's Medaforces to deal damage to Flig Flag.
    
      Once you beat Dark Master, everyone heads to the next room. Well, almost
    everyone. Ikki, Dark Master, and that girl next to Dark Master don't... Anyway,
    enter the next room and talk to everyone (or just Milky, it really doesn't
    matter). Milky rewards your bravery with a "cute" S. Animal Rappy doll (its an
    item, if you didn't know). Now just save and leave the castle.
      After you leave the castle Erika will ask you to give her the doll. If you
    are currently on the Cat Medal Quest (Erika's Quest), go ahead and give her the
    doll. If you're not, hold onto the stuffed animal until the boat ride home, and
    give it to Karin at that time.
    
      3.3f Wrap Things Up
      """""""""""""""""""
    ~~Robattles:~~
     (same Robattles inside Witch's Castle as 3.3e)
    
     Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav
     Jorat (Mouse) - Full Moused, Scout, Spotter, Mover
     (guards in jail cell - actually a Boss Battle)
    
     (same Robattles outside as before)
    
    ~~Battlefields:~~
     (same Battlefields as before)
    
      You'll notice everything is the same as before. That's because nothing has
    changed. There will be a few Boss Battles this time, though, that will be
    different.
      Okay, you've completed the Witch's Castle. Head back to the central square. A
    woman will approach and ask if you've seen a girl. Of course you have, so it
    confuses Ikki. The woman explains the girl she is looking for is missing, and
    seems to have disappeared on a tour in the Witch's Castle. Hmmm... Walk back to
    the castle and talk to the guy to the left of the door. He will deny
    everything. Talk to Erika and the tour starts again.
      Things will be different this time. As soon as everyone gets on the elevator
    Ikki decides to explore on his own. Hike up through the top-right door. There
    are stairs in the top-right of this room. A Rappy blocked your way before, but
    is gone now. Head down the stairs. Before you can, though, Milky notices your
    absence from the tour and comes to find you. She even recognizes Ikki. This is
    the first boss battle.
    
      <<<Boss Battle: Milky>>>
    [  Medabot: Sunwitch]
    [    Medal: Rabbit  ]
    [Abilities: Pushover]
    [  Medabot: Wolfeel                    ]
    [    Medal: Rabbit                     ]
    [Abilities: Strengthen (Equip), Thunder]
    [  Medabot: Wolfeel                    ]
    [    Medal: Rabbit                     ]
    [Abilities: Strengthen (Equip), Thunder]
    
      This isn't a hard battle. If you brought along Anti-Sea attacks you'll have
    an easy victory against the Wolfeels. Any Stability/Heal parts (my favorite
    head, Victory Armor, or Morning Call or Finale) will prevent the Thunder attack
    from paralyzing you, but it will still do damage. This battle is much easier
    than Dark Lord.
    
      After you defeat Milky she'll shove you down the stairs and lock you up in
    the jail. There are several kids down here, so talk to them all. After you talk
    to them they will annoy the guards, then blame it on Ikki (at least it looks
    that way, since the guards think Ikki annoyed them instead of the kids). You'll
    have to Robattle the guards, a Churlybear and a new Medabot, a Jorat. If you
    bought the mouse parts back in Riverview City then you've seen these parts
    before. Jorat is no problem, he just uses Scout. Churlybear is no different
    from any other Churlybear you've ever seen.
      Once you defeat the guards they will run off. It isn't over yet. A new kid
    comes down the stairs. At first Ikki thinks he is a prisoner, but it isn't so.
    The kid eventually shows his true self, the baby Rubberobo Shrimplips, and two
    other Rubberobos come to join the party. Defeat the Rubberobos, then take on
    Shrimplips. For the Rubberobos see Boss Strategies (Rubberobo E) in my Secrets,
    Sidequests, and Supplements guide. It is a really easy battle. Afterwards comes
    Shrimplips, and he is quite a challenge.
    
      <<<Boss Battle: Shrimplips>>>
    [  Medabot: Gentleheart       ]
    [    Medal: Spider            ]
    [Abilities: Attack Clr, Hammer]
    [  Medabot: Gentleheart       ]
    [    Medal: Spider            ]
    [Abilities: Attack Clr, Hammer]
    [  Medabot: Gentleheart       ]
    [    Medal: Spider            ]
    [Abilities: Attack Clr, Hammer]
    
      Talk about tough! The best strategy I can come up with is don't attack,
    instead use Medaforces. Attack Clr (a trap) will cause whatever attack your
    Medabot was supposed to do to be erased (kinda like Milky's Sunwitch's
    Pushover, but it doesn't deal damage, and it doesn't miss). If you stick to
    just Medaforces you won't have any problems, because a Medaforce isn't an
    attack. If you prefer to attack, use the Medaforce Cancel Formation first, then
    the Attack Clr traps won't affect that Medabot.
    
      When you win you will get a Shot Clear head and Big Boots leg (the head and
    legs of Gentleheart) so you will want to try to win one of the arms instead. I
    prefer the Gold Hammer arm, it is quite powerful. Ikki tells everyone to leave,
    and they all do. Ikki wants to find Karin. It isn't really difficult. Exit the
    jail cell, then exit the room with the stairs and water to the left (not down).
    You'll notice Karin standing where Milky was when you challenged Dark Master.
    Talk to her and she'll offer to give you a Male Tinpet. Take it if you want it,
    if not say no. Now Karin will follow you. Lead her out of the castle. Her
    father appears right away and takes her away. Afterwards Erika and the Select
    Corps. appear and chide Ikki for his behavior. Then a Select Corps. guy leads a
    Rubberobo to jail. Erika then informs Ikki that he needs to go to the docks to
    catch the boat back home. After she leaves head to the docks and catch the
    boat.
      On the boat try to stroll down and you'll start a conversation with Erika or
    Karin, depending on your relationship with the two girls and which quest is
    currently in progress. This is your only opportunity to give Karin the S.
    Animal Rappy, if you are trying to win Karin's ? Medal. When the chat ends
    you'll be back at the Docks in Riverview City. When Ikki finally gets off the
    boat amble back to his house.
    
     3.4 Medaropolis
     ---------------
    
      3.4a Home Sweet Home
      """"""""""""""""""""
      Visit Ikki's house and spend the night automatically. When he wakes up, Ikki
    wants to visit the lab, so do so. Dr. Aki will give Ikki the Multikolor
    Medaparts Invisi Body, Invisi Hand, Invisi Arm, and Twirl. These parts have the
    Conceal ability, just like Flig Flag (Dark Master's first Medabot). Dr. Aki
    also suggests that Ikki should visit Medaropolis.
      Before you head to Medaropolis you should visit Nae. Talk to her, then stand
    on the stairs on the platform. After a demonstration of her new 'bots she'll
    challenge Ikki to a Robattle for further tests.
    
      <<<Boss Battle: Nae>>>
    [  Medabot: Windsail   / Aquacrown ]
    [    Medal: Alien      / Alien     ]
    [Abilities: ItrpChange / HealChange]
    [  Medabot: Saldron   ]
    [    Medal: Alien     ]
    [Abilities: AttkChange]
    [  Medabot: Earthkrono]
    [    Medal: Alien     ]
    [Abilities: DEF Change]
    
      This battle is tough! The fight is nearly identical in both versions, but
    there is one MAJOR difference. The leader in each version is different, and
    this is very important:
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      The leader is Windsail, a flying Medabot. Use any Anti-Air attacks you have,
    and also be sure to bring along some Face Lantern parts to cast Can't Defend
    status on Earthkrono. If you do that you should win with no problems.
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      The leader is Aquacrown, a swimming Medabot. Use any Anti-Sea attacks you
    have, and also bring along Shoot/Aim Shot abilities so you can target
    Earthkrono when she uses Defence/Full Block/Half Block. Other than that just
    use basic Robattle strategy.
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
      All of the Elemental Series Medabots are female Medabots, and only compatible
    with Female tinpets. When you win you get... ABSOLUTELY NOTHING!!! (but you do
    get Exp.) Talk to Nae again and she will thank you for helping and offer a
    reward - any of the four Elemental Series. I said any, but there is actually
    one exception. Here is a quick rundown:
       (Name)  Aquacrown   Windsail    Saldron     Earthkrono
    (Ability)  HealChange  ItrpChange  AttkChange  DEF Change
    (Version)  Metabee     Rokusho     Both        Both
      Okay, I hope you understood that. Read the list from left to right and it
    will match the Medabots in the holding tanks. The first line is the Medabot's
    name, the second line is the Medabot's ability (what type of parts it can turn
    its parts into), and the third line is the one exception, which version each
    can be gotten in. In each version there is one Medabot that isn't finished yet
    (and is never finished as far as I know), those are the ones that are labeled
    Metabee (can only get in Metabee) and Rokusho (can only get in Rokusho).
      Once you've picked the Medabot you want head back outside and SAVE. Then exit
    Riverview City by leaving through the right-hand exit near the Hopmart store.
    
      3.4b The Big City
      """""""""""""""""
    ~~Robattles:~~
     Attack-Tyrano (Cat) - Breathfire, Crab-Hit, Strike-Hit, Attach Leg
     Air-Ptera (Cat) - Hidden Brake, Pocket Sword, Microsword, Skyleg
     Landbrachio (Bat) - Anti-Skyer, Rave-Luster, Ray-Masher, Land-Leg
     (all four screens)
    
     Botafly (Spider) - Field Barrier, Energy Barrier, Force Barrier, Flower Barrier
     Greatmotha (Penguin) - Greet Con, Zeta Complete, Zeta Perfect, Zeta Entire
     Snowbro (Queen) - Flip, Flap, Flop, Flavor
     (bottom-right)
    
     Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav
     Oceana (Mermaid) - Allrepair, Cure Hand, Repair Arm, Purple Fins
     (inside Rosewood Private School)
    
     Cordy (Monkey) - Mushroom, Shitake, Maitake, Fungoton
     Komandog (Tortoise) - Morningcall, Right Beam, Left Beam, Dog Race
     x2
     (top-left)
    
     Kintaro (Cat) - Sumo Press, Light Axe, Great Axe, Kinta Leg
     Dr.Bokchoy (Mouse) - Search Radar, Point Radar, Cut Radar, Chairly
     x2
     (inside Rosewood Private School)
    
     Komandog (Tortoise) - Morningcall, Right Beam, Left Beam, Dog Race
     Magiclown (Jellyfish) - Finale, Carnival, Festival, Balance-Ball
     (top-left)
    
     Kuraba (Cat) - Gun Krab, Decoy Krab, Real Krab, Sidejump
     Mistyghost (Knight) - Void, Avoid, Exit, Panic
     x2
     (top-right)
    
     Pingen (Penguin) - Reza-Rector, Free Arm, New Arm, Fin
     Snowbro (Queen) - Flip, Flap, Flop, Flavor
     x2
     (inside Medabot Corporation)
    
     Rappy (Angel) - Fame Mascot, Bubble Blow, Balloon Blow, Airline
     x3
     (bottom-left)
    
     Sailormate (?) - Fight Oneshot, Machinegun, Magnum, Mini-Scout
     x3
     (top-right)
    
     Spidar (Spider) - Spydertrap, Cheapertrap, Cheaptrap, Multi-Leg
     Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
     Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur
     (top-left, bottom-right)
    
     Starpeda (Cat) - Hamster Bite, Starnet, Blaze Shield, Starfish
     x3
     (Rokusho only)
     (inside Rosewood Private School)
    
     Tankar (?) - Victory Armor, Vulcan, Gatling Gun, Armor Car
     x2
     (bottom-left)
    
     Tentaclam (Squid) - Headband, Wire, Net, Octoleg
     Rollerman (Knight) - Arma-Head, Arma-Hand, Arma-Arm, Side Winder
     x2
     (inside Medabot Corporation)
    
     Toybox (Bear) - Toymander, Blast Rod, Yo-Yo, Kendama
     x3
     (Metabee only)
     (inside Rosewood Private School)
    
     Twinkle (?) - Beauty Mask, C-Right, C-Left, Tamofoot
     x3
     (inside Medamall)
    
    ~~Battlefields:~~
     Street - use Wheel leg parts
     Inside - use Wheel leg parts
     Saibar - use any type (Medalink only)
    
      As always I'll start off with a brief synopsis of the various Medabots you'll
    find. Some of them you've seen before (on Medabot Island), some you haven't. In
    the school you'll find a version specific Medabot, the same one you found in
    Mt. Odoro that a boy was using. The Select Corps. is present as well, and will
    give you Rubberobo Medals when you win, as usual. All the battlefields here are
    street-type, so use Wheel legs. Saibar is different from any other terrain, all
    legs work equally well on it. The other thing to note is that you'll be getting
    a new Medabot, your first vehicle, Landmotor, and when you use Landmotor as a
    car you will NOT have any random Robattles. Several Medabots here are rare,
    including Cordy, Rappy, Botafly & Greatmotha, and Starpeda/Toybox. These
    Medabots are hard to find, and you may have to Robattle in the specific area
    listed 15+ times before seeing them... Rappy is a flying Medabot, so it is
    extremely weak to Anti-Air, and its a good thing because it is a very dangerous
    Medabot! So be careful and use Anti-Air on any Rappy you meet (Landmotor has
    Anti-Air...)
    
      As you enter Medaropolis Erika stops you and mentioned a scoop. Ikki then
    comments that he wants to visit Koji and Karin. Your mission, should you choose
    to accept it, is to visit Koji and Karin by heading right across the train
    tracks to enter the residential district. Karin's house is the pink house near
    the bottom-right of this screen, and is the house you should visit first.
    Instead of trying to enter the door, use the intercom (press "A" while standing
    in front of the gray rectangle on the right post of the gate). Before Ikki has
    a chance to do anything, Koji is chased out. Follow Koji to his house (the
    bottom-left house, in case you get lost). Once again use the intercom. Koji's
    mother will unlock the door, so walk inside. After a brief scene you should
    go upstairs and talk to Koji. After a lot of nothing Koji tells Ikki to tell
    Erika to leave Rosewood Private School alone. There's nothing else to do
    (unless you want to collect more Medaparts, like I do), so stroll over to the
    school. It is very easy to find, just jog up from Koji's house and enter the
    big building in the top-center of the screen.
      Right away a rude kid knocks you over and walks off. Meander around the
    school Robattling and collecting new parts. Do you remember the boy you fought
    near the beginning of the game, in Mt. Odoro? Rokusho players faced Starpeda,
    and Metabee players faced Toybox. Well, this is the place to find the rest of
    the parts for those Medabots. Collect the three parts you don't have, and any
    other parts you may not have as well. While in the school you'll run across the
    Karin fan club. You *can* talk to one of the 3 members to purchase a photo of
    Karin. Say no to the $10 offer and only accept the $1 offer. This appears to
    have bad effects on the Cat Medal Quest (Erika's Medal), though...
    
      When you head up to the top-left corner of the school you'll encounter the
    rude kid again. His name is Hachiro Awano. He doesn't like Ikki, and Ikki
    doesn't like him, so a Robattle occurs.
    
      <<<Boss Battle: Hachiro>>>
    [  Medabot: Stingray]
    [    Medal: Tortoise]
    [Abilities: Laser   ]
    [  Medabot: Armorparadeen]
    [    Medal: Knight       ]
    [Abilities: Defence      ]
    [  Medabot: Armorparadeen]
    [    Medal: Knight       ]
    [Abilities: Defence      ]
      This Robattle is easy if you know what to do. First off be sure you equipped
    a Haniwa part to one of your Medabots, and set that Medabot to be the leader
    this time (you do read ahead, don't you?). If you are playing the Rokusho
    version also equip a Face Lantern part so you can use the Can't Defend status
    on the Armorparadeens. Use any attacks you have, and if you are set up as I
    suggested you should win with no problems. Also consider using Shot Trap if you
    have it. Try to win Stingray parts, okay?
    
      After you win Hachiro informs you Erika has already left. Leave the school.
    If you haven't already collected all the new parts from the school and from
    Medaropolis, now is the time to do so. When you are happy with your collection,
    run to Medabot Corporation (it is located on the bottom-right screen).
      Enter the building and go to the right. The right-hand screen is the break
    room and work room. The bottom half is the break room, and the top half is the
    work room. Head into the work room half and talk to the girl at the
    bottom-right computer. Her name is Kirara, and she will give Ikki a new key
    item, a Nametag! This allows him to enter the room in the left-hand screen of
    Medabot Corporation. You'll notice Erika nearby, but talking to her gets you
    nowhere, so ignore her and saunter over to the left-hand screen.
      As you walk through the gateway in the left-hand screen a warning will pop up
    "Authorized Personnel Only" but you have the Nametag, so you can walk through.
    Continue on until you reach the people at the top, and talk to the guy in the
    center. He'll give you a new Medabot, Landmotor (whoopee!!!) and he also gives
    you the Mini S. Wheel, an item that lets you turn Landmotor into a car! I'll
    briefly explain Medabot vehicles now.
      Landmotor is the first Medabot vehicle you have received. First of all, build
    Landmotor (using only Landmotor parts, any Medal, and a Tinpet). Now you have a
    complete Landmotor. When you go to the menu and select Vehicle, then select
    Mini S. Wheel, Ikki will hop onto Landmotor's car and drive around. This
    doesn't work inside most buildings, though, including Medabot Corporation. The
    only other thing you should know is when you are driving around using Landmotor
    you WILL NOT have any random encounters!! Unfortunately, Landmotor is the only
    vehicle that prevents random encounters.
      After getting Landmotor, leave Medabot Corporation. Erika will briefly appear
    and lament her inability to enter the areas that Ikki can... After a nice chat
    with Erika (and she is none too helpful) leave the building. Erika mentioned
    that she was going to Medashop, but you have a pitstop to make first.
      For now try to get back to Rosewood Private School (the top exit). You will
    be stopped by a noise. A Rubberobo is stealing food from the fancy restaurant!
    A Select Corp member is there, but he's not wearing his uniform, so he must be
    off-duty. Now you can't leave the screen even if you want to, so go ahead and
    walk (or drive) over to the Rubberobo. I suggest saving now, just in case...
    The Rubberobo turns out to be a kid! Even though he's a kid, he still wants to
    Robattle, so show him who's boss.
    
      <<<Boss Battle: Rubberobo Kid>>>
    [  Medabot: Turnmonkey]
    [    Medal: Monkey    ]
    [Abilities: Use Drain ]
    [  Medabot: Volume10          ]
    [    Medal: Jellyfish         ]
    [Abilities: Napalm, Half Block]
    
      Yup, this is a boss battle, 'cause the game ends if you lose. This battle
    isn't difficult, though. Just use the standard strategies and you'll win
    without a problem.
    
      After you win, the kid takes off his Rubberobo suit and runs off. Ikki picks
    up the suit, and apparently goes brain dead, because he puts it on. Wouldn't
    you know it, that's the exact moment the Select Corp chooses to show up... Now
    Ikki looks like the thief! Now you must Robattle the Select Corp (and I was
    able to win in one round, 2 hits!). When he loses, the Select Corp Captain
    calls in reinforcements. Just when things couldn't get any worse, a new face
    appears, a mysterious character, Phantom Lady! She saves Ikki and warns him
    about wearing Rubberobo suits (but I could've told him that myself if he would
    just listen...).
      After the incident has been taken care of, it is time to head for the true
    goal. Even though Erika went to Medashop (as Ikki reminds himself and you), the
    goal is actually Medamall, which is on the bottom-left screen of the city.
    Forget about the school for now (I just had you try to go there because it was
    closer to the restaurant) and exit to the left.
      Medamall is the large building in the bottom-center of this screen. Enter the
    mall and talk to the people if you want to. You can also buy Medaparts if you
    want. Check my Medabots: Rokusho/Metabee Secrets, Sidequests, and Supplemental
    Info Guide's Shop section to see what Medamall sells. At this time only the
    first two Medabots can be bought. Note that there are random battles (with only
    one type of Medabot - Twinkle) on the bottom floor of Medamall.
      When you are ready, make a decision - Cat Medal or ? Medal. I hope you
    remember which one you are still working on, because this is another part of
    the quests.
    
     {{{CAT MEDAL QUEST}}}
      In the mall head upstairs, then search the left side of the second rack on
    the left. You will find a gift to give to Erika, the Telephoto Lens. Take it to
    the counter nearby to buy it, then take it downstairs to the counter by the
    right door and the woman there will wrap it and send it to Erika.
     {{{END CAT MEDAL QUEST}}}
    
     {{{? MEDAL QUEST}}}
      In the mall head upstairs, then search the right side of the last rack on the
    right. You will find a gift to give to Karin, the Hamster. Take it to the
    counter nearby to buy it, then take it downstairs to the counter by the right
    door and the woman there will wrap it and send it to Karin.
     {{{END ? MEDAL QUEST}}}
    
      Don't forget to fight around IN THE MALL to get the Medaparts for Twinkle.
    
      Got all that? Good. Once you've gotten the gift you are free to leave the
    mall. Your next stop will be none other than [drum roll] Medashop!
      Even though I said Medashop, I just discovered a neat secret. Make a pitstop
    by Kirara's apartment (the bottom-right screen, the gray building labeled
    Risotto building) for something cool. After Kirara goes upstairs you can enter
    the apartment she left to find out what she did... Also visit Kirara in the
    upper-left apartment. This whole event is purely optional, though, so you can
    skip it if you want. Just be sure and remember where Kirara lives...
      Now head to Medashop, which is located in the top-left section of
    Medaropolis. On the bottom floor of Medashop are two vendors, one sells
    Medaparts and the other changes Medal names. As always, check my Medabots:
    Rokusho/Metabee Secrets, Sidequests, and Supplemental Info Guide's Shop section
    for details on what is sold. Currently Medashop is only selling the first two
    Medabots in the list.
      After buying whatever parts you want, head upstairs. There are two more
    vendors. The top one gives you the ability to compete in Medalink battles, and
    the bottom one gives you a gift if you have the highest Medalink rank. For now,
    talk to the top one to start your Medalink career, then SAVE YOUR GAME. Stand
    in front of the bottom-left Medalink terminal and talk to it to start your
    first Medalink. The first competition is against none other than Miss Nae!! I
    won't be listing the Boss Battle stats here, since all the Medalink battles are
    the same as previous battles (with one or two exceptions, and I'll list the
    exceptions as they come up, don't worry).
      When you beat Miss Nae you get a Medapart! Woohoo! Much better than last
    time. She also invites you back to her lab for another Medal! Don't make her
    wait, rush back right now. Pick one of the remaining 4 Medals, then return to
    Medashop. Save again, and after you save talk to Dr. Armond (he is at the
    bottom-right Medalink terminal). Return to the bottom-left terminal and show
    him what your Medabots are made of! Nothing's changed (except the terrain), so
    he should be easy for you. If you are having trouble try using Shot Trap (Field
    Barrier) and Grap Trap (Spydertrap, Cheapertrap, Cheaptrap) for an easier win.
    Once again try to win a part from the upgrade from the version you aren't
    playing (Metabee players try to win a new part from Zorin, Rokusho players try
    to win a new part from Bayonet).
      Uh-oh, the Rubberobo gang is wreaking havoc downstairs! Zip on down there and
    stop them! Nobody's there, so talk to Dr. Armond and he'll give you a new
    Medal, the Mermaid (Rokusho) or Knight (Metabee) Medal! You can't do anything
    right now EXCEPT chase the thief, so head off to stop the thief.
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      Your new Medal is the Mermaid Medal, a Medal designed for healing. This Medal
    has high Heal, low Defend, Shoot, and Aim Shot. Its kinda odd that a healer
    would also shoot Medabots, isn't it? The Medaforces are decent. The first one,
    Total Recovery, heals all allies (but may not completely heal them...), and the
    second one, Shrapnel Attack, causes damage to self and the same amount of
    damage to a single opponent. You can actually take advantage of this by
    equipping parts with really high (100+) Armor ratings to deal even more damage
    when using the second Medaforce...
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      Your new Medal is the Knight Medal, a Medal that goes good with Defense
    parts. This Medal has high Defend, low Strike, Berserk, and Support. If you
    wanted a Medal that's extra-compatible with Defend parts, this is it. By this
    time the Medals you are receiving should have at least two Medaforces (mine
    have three Medaforces by this time). The Knight Medal has decent Medaforces -
    Iron Wall reduces enemy damage (self), Power Up pumps up attack damage (self),
    and Cancel Stop protects from the Stop status (all allies).
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
      As you exit Medashop you'll notice a new character blocking the way down.
    Ignore this new guy for now, and head up. Well, well, what do we have here? The
    Screws! After a few insults they challenge Ikki to a few Robattles. First up is
    Sloan, as always. Since he's using the same Medabots he always uses I won't go
    into any details... Next up comes Spyke. He's also using the same Medabots as
    always. Samantha comes... wait a minute, she decides it is the new guy's turn
    instead! The mystery Medafighter of Riverview Public School, the Baron,
    challenges you to a Robattle!!
    
      <<<Boss Battle: Baron>>>
    [  Medabot: Banisher ]
    [    Medal: Ninja    ]
    [Abilities: CntrAttck]
    [  Medabot: Banisher ]
    [    Medal: Ninja    ]
    [Abilities: CntrAttck]
    [  Medabot: Banisher ]
    [    Medal: Ninja    ]
    [Abilities: CntrAttck]
    
      This guy is tough if you don't know what to do. He only has one move,
    CntrAttk. Remember Erika's Medabot, Pretty Prime? She also had CntrAttk, but
    the Baron is worse, because that's ALL he has. If you attack, you'll end up
    killing yourself. Only attack with weak attacks (and figuring out what's weak
    and what isn't is tough) or Medaforces. I personally recommend Medaforces.
    
      When you defeat the Baron he gets really sick and the Screws make fun of you
    for picking on him... Sore losers... After defeating the Baron, go back inside
    Medashop and use the bottom-right Medalink terminal (on the second floor, of
    course) to fight a few Medalink battles. You'll fight:
    - Select Corps. - standard 3 Select Corps. Medabots
    - Sloan - same 3 as always
    - Rubberobo - Foxuno, Haniwa, and Gorem, not a challenge (Rubberobo A)
    - Milky - Same Medabots as the first time you fought her
      After completing these four Medalink Robattles leave Medashop (again) and
    head to Rosewood Private School. Erika will be there and give you some words of
    wisdom (as she always does). After her pep talk, a Rubberobo runs out of the
    school toward the top-right house. Erika can't be bothered chasing a Rubberobo,
    so its up to Ikki...
      The top-right house is home to some guy named Awano. He's a rich guy. Ring
    the intercom, then enter the house. Talk to everyone to learn about the rich
    owner. There are two things of interest right now - one of the Medabots on
    display is identical to the stolen Medabot, and there is a photograph laying on
    a table in the back of the house. Talk to everyone again, but most importantly
    the butler, then leave. There isn't much of anything else to do, so lets go
    find Erika. Walk back to Rosewood Private School (the large building directly
    to the left of the house you just left, if you got lost...).
    
      3.4c Rubberobo Education
      """"""""""""""""""""""""
    ~~Robattles:~~
     Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav
     Oceana (Mermaid) - Allrepair, Cure Hand, Repair Arm, Purple Fins
     (inside Rosewood Private School)
    
     Kintaro (Cat) - Sumo Press, Light Axe, Great Axe, Kinta Leg
     Dr.Bokchoy (Mouse) - Search Radar, Point Radar, Cut Radar, Chairly
     x2
     (inside Rosewood Private School)
    
     Starpeda (Cat) - Hamster Bite, Starnet, Blaze Shield, Starfish
     x3
     (Rokusho only)
     (inside Rosewood Private School)
    
     Toybox (Bear) - Toymander, Blast Rod, Yo-Yo, Kendama
     x3
     (Metabee only)
     (inside Rosewood Private School)
    
    ~~Battlefields:~~
     Inside - use Wheel leg parts
    
      You'll notice all these Robattles are the same ones from the first time you
    entered the school. In addition, there will be a few Robattles outside that
    will be the same as the outside battles before...
    
      Erika says she'll explore to the left, so you should explore to the right.
    You can't say no, and you can't explore the left, so just do as she said. When
    you reach the top-right corner a guy will stop you, but... Events take place
    and the guy leaves. Now you can explore all of the bottom floor if you so
    desire, but there isn't anything here, so proceed upstairs.
      First of all, enter the top-right classroom. Talk to the girl in the
    bottom-right seat to enter a Robattle (a standard Churlybear/Oceana Robattle).
    Afterwards enter the top-middle classroom and talk to Karin. She'll tell you
    why she's there, and also some interesting news about Awano. Talk to the other
    people in this classroom to learn where Hachiro Awano is right now. Then leave
    the classroom and talk to the girl standing in front of the top-left class.
    Since the teacher she is waiting for hasn't come back, we might was well go
    hunting for him ourselves.
      Teachers are normally found in a Teacher's Lounge, so that's where we'll go.
    The Teacher's Lounge is in the bottom-right corner of the second floor, so just
    waltz over to the bottom right corner. You'll notice a room with two doors -
    that's the Lounge. Enter either door and talk to all the teachers. You couldn't
    find who you were looking for, but one of the teacher's mentioned the teacher
    you are looking for went to the Principal's Office... As you leave the Lounge
    you notice another teacher standing off to your left... He's the teacher you're
    looking for! He couldn't convince the Principal to give back the stolen
    Medawatches... How sad...
      After the teacher walks off you should follow him to the top-left class. If
    you try to enter the Principal's Office you'll notice the door is locked. The
    girl who was standing in front of the top-left class is gone, so you can enter
    now. As you enter, a boy stops you and challenges you to a Robattle. Rokusho
    players must Robattle Starpeda x3, while Metabee players face Toybox x3. Easy,
    right? Talk to all the students to learn a little more about the events taking
    place.
      There's nothing else to do in the school at this time. Since you can't do
    anything else, you might as well leave. As you leave Erika stops you. She tells
    Ikki to go get the Select Corps. When he points out how useless the Select
    Corps. is she tells him to also get Koji. Evidently she's smitten with Koji's
    heroics... Anyway, you're stuck, with no way out, so you have to do as she
    says.
      Exit the screen to the left, and keep going left until you find two Select
    Corps. members standing in front of a building. One of the two will be asleep
    (standing up!). Enter the building. Talking to the guy behind the desk gets you
    nowhere, so talk to the guy standing by the entrance instead. He decides to be
    friendly and teach you how to survive at Rosewood Private School (which means
    he challenges you to a Robattle). Of course you'll win, if you've made it this
    far the Select Corps. are no problem! After your resounding victory all the
    Select Corps. troops rush out of the building to the school because of a Code
    Red Alert. The Rubberobos have taken over Rosewood!!! And they've taken
    hostages!!!
      Rush back to the school. Two Select Corps. members stand outside the
    courtyard, and a Rubberobo guards the entrance. This time as you enter Erika is
    nowhere to be found. Another individual stops you, Mr. Hero himself, Koji. He
    wants to know where Karin is... Wasn't she inside one of the classrooms? Koji
    comes up with a plan to get inside. His brilliance tricks and confuses the
    Rubberobo, and he rushes inside.
      What are you waiting for? Run inside yourself. Ikki notices everyone is gone.
    All of the classrooms appear to be locked, too. The only other thing of
    interest is there are no more random Robattles inside the school for a while.
    The Select Corps. won't let you explore the left side, either. All you can do
    is march through the right side. As you progress be sure to talk to Koji. The
    Select Corps. Captain will show up to stop you if you try to go beyond Koji.
    Koji doesn't like the Captain's attitude at all. The Captain calls in the
    Select 3 then books it out of there. Koji doesn't have time to wait and leaves,
    too. Ikki has no choice but to take care of the Select 3 yet again. By this
    point they should be nothing more than a mere annoyance. The 3 annoying
    Medabots leave after you soundly defeat them.
      Race upstairs. A Rubberobo kindly informs you that all the classrooms are
    locked. Waltz down to meet another Rubberobo. He gives you a lame excuse as to
    why he's letting you pass... Yeah, right, Rubberobo guy... When you reach the
    Teacher's Lounge the Select Corps. Captain confronts Ikki again. What a
    braggart!!! Since the Principal's Office is locked, enter the Teacher's Lounge.
    Koji is in there, and will give you a choice of keys to unlock a classroom. One
    key is for Koji and Karin's classroom, and the other key is for the room next
    door. Before choosing which key you want, you should read ahead a little,
    because this is another part of the Medal Quests...
    
     {{{CAT MEDAL QUEST}}}
      If you are currently trying to complete Erika's Cat Medal Quest, then choose
    Koji's LEFT hand (say NO when Ikki asks if you want the right hand). This will
    let you get into "A Class". A Class is the top-left classroom. Once inside beat
    up the Rubberobo punks harassing Erika. You'll face Rubberobo D. Once you
    defeat the Rubberobo you'll face one of the Rubberobo bosses, Squidguts. He's
    slightly tougher than before.
    
      <<<Boss Battle: Squidguts>>>
    [  Medabot: Aviking            / Dashbutton         ]
    [    Medal: Devil              / Knight             ]
    [Abilities: Missile, Sacrifice / Full Block, Defence]
    [  Medabot: Aviking            / Giggly Jelly]
    [    Medal: Devil              / Jellyfish   ]
    [Abilities: Missile, Sacrifice / Missile     ]
    [  Medabot: Aviking            / Giggly Jelly]
    [    Medal: Devil              / Jellyfish   ]
    [Abilities: Missile, Sacrifice / Missile     ]
    
      This time he either has one more Aviking or one more Giggly Jelly. I'd rather
    be playing the Metabee version if I had to face Squidguts again.. Aviking is no
    joke, but Giggly Jelly is worthless if you've got a Gorem part equipped.
     {{{END CAT MEDAL QUEST}}}
    
     {{{? MEDAL QUEST}}}
      If you are currently trying to complete Karin's ? Medal Quest, then choose
    Koji's RIGHT hand (say YES when Ikki asks if you want the right hand). This
    will let you get into "B Class". B Class is the top-middle classroom. Once
    inside beat up the Rubberobo jerks tormenting Karin. You'll face Rubberobo D.
    When you defeat the Rubberobo you'll face Gillgirl, one of the Rubberobo bosses.
    
      <<<Boss Battle: Gillgirl>>>
    [  Medabot: Circulis   / Stonemirror]
    [    Medal: Rabbit     / Devil      ]
    [Abilities: Drain Chrg / Destroy    ]
    [  Medabot: Gloomeg  ]
    [    Medal: Jellyfish]
    [Abilities: Missile  ]
    [  Medabot: Gloomeg  ]
    [    Medal: Jellyfish]
    [Abilities: Missile  ]
    
      Equipping Gorem parts will protect you from Gloomeg's attacks, but Metabee
    players need to take out Stonemirror AS FAST AS POSSIBLE! Death Grin, the head
    of Stonemirror, has a Power rating of 98 with Chain Reaction!!! It has 2 uses,
    but if one of those actually lands on one of your Medabots, you could see your
    ENTIRE Medabot destroyed in ONE HIT. Ouch! The good news is Destroy only works
    on Medabots in the RAD phase, just like those chickens Dark Master used...
    Rokusho players have a much easier time here, since Gillgirl's lead Medabot
    Circulis only slows you down while speeding herself up, and that can be
    countered by equipping a Stability part (such as Victory Armor).
     {{{END ? MEDAL QUEST}}}
    
      When you defeat your Rubberobo boss, whichever one of the two it is, you'll
    get both arms for that Rubberobo's main Medabot, plus a Big Key. A Big Key...
    sounds a lot like a Zelda game, doesn't it... Anyway, leave the classroom and
    head for the Principal's Office.
      Inside the Principal's Office you'll come across Hachiro Awano again. He
    challenges you to a Robattle, using the same Medabots as before. Defeat him to
    progress. Once again, try to win Stingray parts, NOT Armorparadeen parts. Trust
    me on this. He starts crying and blames it all on the principal, then runs
    away. Ikki hears a noise and goes to investigate. At this point you can save if
    you want, before you explore. When you are ready, check the bookshelves in the
    top-left corner.
      After a little revelation enter the secret room to the right by walking
    between the plants on the right-hand wall. You'll find the Rubberobo boss,
    Seaslug!!! After a little chit-chat Ikki's heroics are interrupted by Erika's
    screams. Once again, it is up to Ikki to save Erika... Seaslug challenges Ikki
    to a Robattle (or maybe he's accepting Ikki's challenge?).
    
      <<<Boss Battle: Seaslug>>>
    [  Medabot: Chimerator        / Shamen]
    [    Medal: Phoenix           / Monkey]
    [Abilities: Melt, Hold, Virus / Impair]
    [  Medabot: Chimerator        / Krosserdog]
    [    Medal: Phoenix           / ?         ]
    [Abilities: Melt, Hold, Virus / Rifle     ]
    [  Medabot: Chimerator        / Mantaprey]
    [    Medal: Phoenix           / Cat      ]
    [Abilities: Melt, Hold, Virus / Sword    ]
    
      Rokusho players face three Chimerators, while Metabee players must fight
    Shamen. The battle really isn't that tough... The only Medabots to watch out
    for are the Chimerators. Shamen is a joke... Metabee players may want to bring
    along a Stability part, such as my favorite, Victory Armor, though, since
    Shamen can use Impair, which causes your Medabots to not be able to use one
    part... Rokusho players will definitatly want a Stability part on each Medabot,
    since Chimerator is nothing but status ailments... When you win you will be
    given the right arm of the lead Medabot (meaning the right arm of Chimerator or
    Shamen depending on your version).
    
      After Seaslug runs off check the bookshelf again. The principal will give you
    the head Medapart Appealsound. This female Medapart is really good - it can
    seal Medaforces (but it seals ALL Medaforces, including yours). If you use it a
    second time in battle it will unseal ALL Medaforces.
      You've saved the school and defeated the Rubberobos again. There's nothing
    else to do in the school, so leave. Koji and Karin will show up and chat for a
    while, then run off. Ikki has one last stop to make, Hachiro Awano's house
    (that's the top-right house if you've forgotten). Koji tries to deal with
    Hachiro himself, but gets thrown out, so its up to Ikki. Head upstairs in
    Hachiro's house to confront Hachiro himself. He won't listen to reason and
    forces a Robattle. Defeat him and he'll finally listen to what Ikki has to say.
    Be sure to win Stingray parts this time, too.
      Stroll back downstairs and watch as two Rubberobo leave Hachiro's house. As
    they leave they grumble about the roof caving in on them... Outside you'll meet
    Koji, Hachiro, and Jeeves (the butler). Hmmm... Jeeves... Seems like all
    butlers are either named Alfred or Jeeves. Anyway, after a few minutes of
    conversation Hachiro and Jeeves leave, and Erika shows up. If you walk to the
    left you'll see the Select Corps. apprehending the Rubberobos.
    
      Drive over to Karin's house now (the pink house below the school if you can't
    remember). Talk to Karin's father, Koji, and Karin, then leave. Ikki wants to
    check up on Erika, so off we go to Erika's house. Before you enter change any
    Wheel-type feet to Two-Legged feet. She gets really mad that Ikki's been
    solving all the mysteries while she's trying desperately to find out what's
    going on, so she initiates a Robattle. She's using her typical Medabots, so I
    won't bother listing them here. Just check the Boss Battle section of my
    Medabots: Rokusho/Metabee Secrets, Sidequests, and Supplemental Info Guide if
    you need help. Stop by the Hopmart store in Riverview if you need to find any
    of Rabudo's parts, since the store now carries them.
      For now just walk to the Lab and stop by Dr. Aki's office... A surprise
    awaits. Afterwards stop by and see Nae, but make sure your Medabots have
    Two-Legged leg parts... She will ask you to Robattle. Accept her challenge.
    She's using the same Medabots as she did the first time. Once again you don't
    get any Medaparts for winning, but... she lets you choose another one of the
    Elemental Series!!! That's all for Riverview, now back to Medaropolis.
    
      3.4d In Search of Erika
      """""""""""""""""""""""
    ~~Robattles:~~
     Attack-Tyrano (Cat) - Breathfire, Crab-Hit, Strike-Hit, Attach Leg
     Air-Ptera (Cat) - Hidden Brake, Pocket Sword, Microsword, Skyleg
     Landbrachio (Bat) - Anti-Skyer, Rave-Luster, Ray-Masher, Land-Leg
     (all four screens)
    
     Botafly (Spider) - Field Barrier, Energy Barrier, Force Barrier, Flower Barrier
     Greatmotha (Penguin) - Greet Con, Zeta Complete, Zeta Perfect, Zeta Entire
     Snowbro (Queen) - Flip, Flap, Flop, Flavor
     (bottom-right)
    
     Cordy (Monkey) - Mushroom, Shitake, Maitake, Fungoton
     Komandog (Tortoise) - Morningcall, Right Beam, Left Beam, Dog Race
     x2
     (top-left)
    
     Komandog (Tortoise) - Morningcall, Right Beam, Left Beam, Dog Race
     Magiclown (Jellyfish) - Finale, Carnival, Festival, Balance-Ball
     (top-left)
    
     Kuraba (Cat) - Gun Krab, Decoy Krab, Real Krab, Sidejump
     Mistyghost (Knight) - Void, Avoid, Exit, Panic
     x2
     (top-right)
    
     Rappy (Angel) - Fame Mascot, Bubble Blow, Balloon Blow, Airline
     x3
     (bottom-left)
    
     Sailormate (?) - Fight Oneshot, Machinegun, Magnum, Mini-Scout
     x3
     (top-right)
    
     Spidar (Spider) - Spydertrap, Cheapertrap, Cheaptrap, Multi-Leg
     Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
     Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur
     (top-left, bottom-right)
    
     Tankar (?) - Victory Armor, Vulcan, Gatling Gun, Armor Car
     x2
     (bottom-left)
    
    ~~Battlefields:~~
     Street - use Wheel leg parts
     Saibar - use any type (Medalink only)
    
      Head back to Medaropolis. This time a few things have changed. The Robattles
    are all the same as the first time, though. One of the changes is the Snack Bar
    is now open! Enter the Snack Bar (its on the same screen as Select Corps. HQ,
    near the train tracks, you can't miss it). Now would be a good time to change
    your Medabot's legs back to Wheels if you plan on doing so. Talk to the
    waitress in the Snack Bar to enter a Robattle.
     - Hopstar (Rabbit) - Bodycon, Hand Whip, Arm Candy, High Leg
       Samurai (Cat) - Samurai Blast, Beam Saber, Samurai Saber, Samurai Kick
       x2
      Try to win parts from the Samurai if possible, since you only have a few
    chances to win Samurai parts, and Hopstar becomes a random enemy later on. You
    can also Robattle the Select Corps. guy by the counter. Another change is an
    addition to the Medabots being sold at Medashop - they now sell the parts for
    Phoenix. Medamall also sells more parts - the Moai parts! You *can* buy them
    now if you want, or wait a while and get them for free... The last major change
    is the picture on the desk in Hachiro's house is gone...
    
      Your next stop should be Koji's house. He knows a lot about what's happening
    in Medaropolis, and just might know where Erika ran off to. He suggests going
    to Select Corps. HQ to learn more about disappearing kids.
      Once at Select Corps. HQ talk to the guy by the door and he'll leave. Talk to
    all three guys in the meeting room to learn where Erika went. It would appear
    that many kids have gone missing in front of the train station, that an old guy
    recently started hanging out at the train station, and that Erika went to the
    train station. What do you think that means? If you think it means your next
    stop is the train station, then you are correct. The train station is in the
    bottom-left section of Medaropolis, where the dog statue is located.
      If you stopped by here before you would've noticed only two people. Now there
    are five. There is a guy and a girl on either side of the statue, both are
    waiting for someone (his girlfriend and her boyfriend, respectively). The two
    who were here earlier are still here, sitting on the bench. Talk to them to
    learn that Erika was here but isn't now... The fifth person is Dr. Armond. He
    says he's here to meet his girlfriend, but... how can anyone that looks like
    him have a girlfriend? Its obvious Erika isn't here, so off we go again... Wait
    a second! Walk behind the statue and examine it (talk to it). Is the statue out
    of place? A Rubberobo kid races up and runs into Ikki, knocking him over. Time
    for another Robattle - the kid is using the same team as before (Turnmonkey and
    Volume10).
      After the Robattle the kid takes off the Rubberobo suit and a Select Corps.
    member shows up. Once again the Select Corps. steals all the credit... The
    Rubberobo kid was actually one of the missing kids... I'm beginning to see a
    trend here...
    
      Take Ikki's suggestion and drive back to Select Corps. HQ (unless you want to
    Robattle, in which case you can walk instead). On the way make a pitstop by
    Medashop, since you can now participate in more Medalink battles! Use the
    top-left terminal and you'll face:
     - Spyke - same team as always, easy
     - Ryo / Tequonic - same team as before, also easy (version specific Robattle)
     - Dr. Aki - Cosmo-Alien (Alien) Mute Body, Mute Hand, Mute Arm, Mute Leg (x3)
       (see Boss Strategies section for more details on Dr. Aki's Medabots)
     - Hanzo - Spitfire x2, Octoclam
         Spitfire (Mermaid) - Drago Crystal, Curewater, Repair Spring, Dragonbed
       (see Boss Strategies)
     - Hachiro Awano - same as the first 3 times - note: after winning this
                       Robattle you *can* have all four parts from his lead
                       Medabot...
     - Phanton Lady - Sailormate, Peppercat, Pingen - She doesn't give you parts...
      That's all the Medalink battles for the top-right terminal. Now head to the
    bottom-right terminal. You'll face one more challenger:
     - Nae (again) - the same Elemental Series team as ever
      Now that you've gone up in Medalink rank a bit, its time to find Erika. Leave
    Medashop and head north, to Select Corps. HQ. The boy you fought, the one who
    decided to quit being a Rubberobo, is in the HQ. He tells you to investigate
    the dog statue, and Erika's not around, so... why not investigate? Lets go.
    Drive back to the train station (how old is Ikki? and he's driving??? And we
    have to wait until we turn 16...).
      This time the girl that was waiting is gone, but the guy is still there...
    Talk to him and his girlfriend shows up. They both leave after a small
    conversation. You might want to save before talking to Dr. Armond... He
    challenges you to a Robattle since his date didn't show up... This time he's
    using a slightly different party.
    
      <<<Boss Battle: Dr. Armond>>>
    [  Medabot: Zorin               ]
    [    Medal: Cat                 ]
    [Abilities: Scout, Sword, Hammer]
    [  Medabot: Bayonet                  ]
    [    Medal: ?                        ]
    [Abilities: Rifle, Chain Gun, Missile]
    [  Medabot: Bayonet                  ]
    [    Medal: ?                        ]
    [Abilities: Rifle, Chain Gun, Missile]
    
      Like I said, he's using a slightly different party. If you thought ahead and
    brought any Grap Trap parts (any of Spidar's parts) you can just throw out Grap
    Traps until Zorin kills itself... If not, hit fast and hard with whatever
    you've got. By now you should have enough strong parts that this battle isn't a
    challenge at all.
    
      After winning, a short conversation will occur. You will learn a few
    startling facts about Dr. Armond (that is, unless you already know about his
    secret, which you should if you keep up with the other games or the TV show). A
    few moments later the good doctor moves the dog statue and disappears into the
    sewer. If you want to progress the storyline anymore, you'll do the same thing.
    
      3.4e Sewer Treatment
      """"""""""""""""""""
    ~~Robattles:~~
     Antacker (Dragon) - Batori Stand, Cannonshell, Cannonball, Fortress
     Antldier (Dragon) - Marcus, Shooter, Archer, Sagittari Base
     Rollerman (Knight) - Arma-Head, Arma-Hand, Arma-Arm, Side Winder
    
     Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
     Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
     Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
    
     Soniktank (Jellyfish) - Blasto, Burning Pin, Burst Needle, Block Tread
     Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur
    
    ~~Battlefields:~~
     Saibar - use any type
     Street - use Wheel type (while saving the Rubberobo Kids)
    
      To fit in better Ikki changes into his Rubberobo costume. If there was
    anything else you wanted to do, just climb the ladder and Ikki will change back
    to his other clothes. The Robattles in this area aren't challenging at all.
    Soniktank uses Napalm, which has a 100% hit rate, but can be blocked with Gorem
    parts... Antacker and Antldier NEED each other - one uses Team Form, the other
    uses Team Attack. If you are fast and powerful you can start the Robattle with
    two Berserk Hammer attacks and take out Antldier, then the rest of the Robattle
    is super easy, because Antacker can't attack and neither can Rollerman (except
    for Medaforces, which they seldom use).
    
      If you'd prefer not to fight at all, just use the Landmotor. It is
    interesting to note that you change clothes everytime you get on Landmotor or
    get off again... Anyway, there's not much you can do in the first area. Just
    head south, then cross the bridge to the right. Stop and examine each of the
    manhole covers and you'll encouter two Robattles with Rubberobo Kids (the left
    and middle manhole covers only).
      At the far right you'll find a Rubberobo guarding the exit. Talk to him if
    you want to (he's kinda funny), or just ignore him, either way is fine.
    Whatever you do, exit to the right (the exit is below the guard). At the end of
    this hallway is another entrance, and it too is guarded (the guard is inside
    the room). As you try to enter the room the guard commands Ikki to state the
    password, but he can't. Since you don't know the password, head back to the
    first guard (but you MUST talk to the second guard, or else this next part
    won't happen, so DON'T SKIP the second guard just because you don't know the
    password).
      Talk to the first guard again, and this time he'll challenge you to a
    Robattle. He's using the Flatstick team, so he isn't too difficult. When you
    defeat him he'll walk off, leaving Ikki to be the next guard. A few seconds
    later he returns to make sure Ikki knows to be a good guard. Then he tells Ikki
    to ask him the password! Ikki promptly does so, and thus he learns the
    password. Afterwards the Rubberobo runs off again, and Ikki is free to go where
    he wants to, now that he knows the password.
      Walk back to the second guard, and this time when he asks for the password,
    Ikki will give the correct phrase and be let inside. You *can* talk to everyone
    if you want to, but you don't have to. You do need to do a couple of things,
    though, so get busy. Start by checking the bottom-right bookshelf. There will
    be a small scene. Next, walk through the door in the top wall (it is the
    section of wall that looks different).
      Another guard will stop you and ask for a password. Ikki will give the
    correct password again (even though it is a different password this time). Walk
    up and talk to the top two Rubberobos, starting with the guy to the right of
    the purple door. An experiment takes place, but they need a human guinea pig to
    use... The Rubberobo enters the experiment room looking for one, only to find
    out he is the one! Boy, these Rubberobos are ultimately stupid!
      Now talk to the guy to the left, who is blocking the left path. He'll conduct
    another experiment, then leave. At this point you *can* enter the left-hand
    room and collect a lot of money, but the guard will take $100 from you if you
    do, so I'd suggest waiting until later when the guard is gone.
      Return to the first room, and proceed through the door to the right (the
    guard that was there is now gone). Squidguts is there, lecturing some Rubberobo
    Kids. After a brief lecture everyone goes above-ground again and starts
    terrorizing the neighborhood. Guess what your job is? That's right, stop the
    kids. Ikki wisely changes back to normal clothes, just in case the Select
    Corps. show up...
    
      I suggest driving everywhere on Landmotor, but that's just personal
    preference...
      Run down and then turn left to find a kid and one of the Select Corps. Talk
    to the Rubberobo Kid to Robattle him. Afterwards the kid runs off, and the
    Select Corps. guy chases after him. Drive over to the train station and talk to
    Erika, who is waiting not-so-patiently for you. It seems she's finally figured
    out what's going on... and later on she wants to get the full story from
    Ikki... Even though it looks like Phantom Renegade is taking care of the
    situation, Ikki still must take care of things himself.
      Over to the left is a group of buildings. There is a man, a woman, and a
    Rubberobo Kid there as well. The Rubberobo Kid is the man and woman's daughter
    (but the kid looks like a boy...), and Ikki is the only one who can convince
    her to be good again... She'll Robattle you, then race off.
      Drive up to Select Corps. HQ and talk to another Rubberobo Kid, then talk to
    the Select Corps. A squad of Select Corps. members rush out to surround the
    Rubberobo Gang, who they say is at the square. The Rubberobo Kid manages to
    escape before the SC guys come out, though. Zip back to the square (the train
    station). Head down to Medamall and a short conversation takes place. Squidguts
    bails out and leaves the kids to fend for themselves. Phantom Renegade shows up
    and gives his sage advice, then leaves.
    
      Time to save the kids, even if they are former Rubberobos. Start by walking
    up and talking to Captain Awamori, who orders his Select Corps. to seize Ikki.
    Lt. Tokkuri feels Ikki has done no wrong and runs off after the Captain,
    ignoring orders. Another SC guard shows up and Robattles Ikki. The Rubberobo
    Kids race towards Rosewood Private School once Ikki has defeated the Select
    Corps. You know it isn't finished yet, though, 'cause you're not at Rosewood
    Private School, so hop on Landmotor and drive up to the next screen.
      Looks like the kids are in a bind again... The Select Corps. has the path
    blockaded, and the kids are stuck. Whose job is it to clear the way? You
    guessed it, yours (aka Ikki's). Jog over to the SC guard on the right and
    defeat him. Afterwards the Rubberobo Kids high-tail it to Rosewood Private
    School. It seems two of the four made it inside the school, but the third got
    caught and the fourth is too scared to try... Defeat the last SC guard to free
    the Rubberobo Kid, and then sit back and watch events as they take place.
    Congratulations, you have helped the kids get home and they promised they
    wouldn't be Rubberobos anymore.
      Awano gave you a Medal during the events after the last SC guard
    Robattle. Which Medal you get depends on which version of the game you are
    playing.
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      The Medal is the Unicorn Medal, which has high Heal, low Strike, Berserk, and
    Interrupt. This is a decent grappling Medal, with Healing and Interrupting for
    backup (or you could say a great Healing Medal with grappling for backup). The
    Medaforces are great. The first one damages one opponent while restoring your
    Medabot's health. The second one heals all status ailments your Medabots may be
    inflicted with, and the third (and last) Medaforce makes one of the Medaparts
    of each opponent Useless.
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      The Medal is the Ghost Medal, a Medal with high Interrupt and low Defend,
    Heal, and Support. This Medal is not good for attacking, but is great for all
    other aspects - healing, defending, supporting, and interrupting. Its
    Medaforces are decent, the first filling up Head part uses, the second forcing
    all opponents to go to the RAD phase (the cool-down after attack phase), and
    the third deals damage to self and does the same amount of damage to one
    opponent.
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
      Inside the school the girl who didn't want to go back with her parents will
    give Ikki a new item, the Manhole Key. Guess what that means? If you guessed it
    means you'll be going back down the sewer, then you guessed correctly!
      Side note - from now on Rosewood Private School's sign will display Woodrose
    Academy.
    
      Head back to the train station and the dog statue. One of the SC guards is
    gone so you can actually get to the statue. Stand below it, face it, and
    examine it. Once the statue moves out of the way, use the stairs to go back
    underground. Use the Manhole Key on the top-right manhole cover (just talk to
    the cover and the key will be used automatically).
      The scenery changes to a dirt cave. Talk to the guard to proceed. There is a
    big gray platform in the center of the room, with six seats around it and a
    weird statue at the top of the room. Talk to all three Rubberobos, but be
    prepared for a Robattle, because the right-hand one challenges you to a
    Robattle. He is using the Noctobat team, and is as easy as ever.
      When you win the Rubberobo will command you to go call the leaders. Since
    Ikki is a good little boy, and always does as he is told, go call the leaders.
    Just try to exit the room and the leaders will show up. They are all in a foul
    mood and not very nice, and bash Ikki out of the way... Go back into the
    central room and sit down on the top-right seat (on the right side, not along
    the top).
      After a short talk a Rubberobo comes in and accuses Ikki. Seaslug decides the
    new Sub-Leader should be decided by a Robattle - Ikki vs the Rubberobo who
    accused him. Walk onstage to start the Robattle. The Rubberobo is using the
    Foxuno team, and isn't hard at all. When you win, get off the stage and jog
    around to Seaslug, then talk to him. You have another Robattle, with another
    candidate, who is using the Flatstick team. He's waiting onstage, so prepare,
    then hop onstage and fight him.
      You will win, of course (or the game will end). Talk to Seaslug again. This
    time you will be declared a Sub-Leader, but only if you show your face...
    Everyone recognizes Ikki for who he really is, and Seaslug challenges him to a
    Robattle.
    
      <<<Boss Battle: Seaslug>>>
    [  Medabot: Chimerator        / Shamen]
    [    Medal: Phoenix           / Monkey]
    [Abilities: Melt, Hold, Virus / Impair]
    [  Medabot: Chimerator        / Krosserdog]
    [    Medal: Phoenix           / ?         ]
    [Abilities: Melt, Hold, Virus / Rifle     ]
    [  Medabot: Chimerator        / Mantaprey]
    [    Medal: Phoenix           / Cat      ]
    [Abilities: Melt, Hold, Virus / Sword    ]
    
      Use the same strategy as the first Seaslug fight (in Rosewood Private School)
    and he won't stand a chance.
    
      Upon winning you will be given the Left Arm Medapart of the lead Medabot.
    Afterwards, the Rubberobos panic because the Select Corps. has found their
    base! You can't leave the area, because Ikki won't go anywhere... There is only
    one thing you can do, and that is examine the weird statue, so do so.
    
      3.4f Underground Colony
      """""""""""""""""""""""
    ~~Robattles:~~
     Antacker (Dragon) - Batori Stand, Cannonshell, Cannonball, Fortress
     Antldier (Dragon) - Marcus, Shooter, Archer, Sagittari Base
     Rollerman (Knight) - Arma-Head, Arma-Hand, Arma-Arm, Side Winder
    
     Antacker (Dragon) - Batori Stand, Cannonshell, Archer, Sagittari Base
    
     Soniktank (Jellyfish) - Blasto, Burning Pin, Burst Needle, Block Tread
     Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur
    
     Snowbro (Queen) - Flip, Flap, Flop, Flavor
     x2
    
    ~~Battlefields:~~
     Saibar - use any type
    
      Things have just gotten complicated. You can't get out now even if you wanted
    to. This is also the only area (that I'm aware of) where there is a customized
    Medabot in use. It makes sense, if you think about, that a lone ant would have
    to be customized, since the green parts set up for the red parts to attack, and
    without both color parts the ant is useless...
    
      The path is linear, meaning you can only progress in one direction. Just
    follow the path until you reach the room with the kids. You will have to fight
    a few Antacker guards along the way, and they are kinda weird. The guards are
    the only custom Medabots you will see in the game (unless you link up with
    friends or make your own) that I'm aware of. The Antacker guards are half
    Antacker and half Antldier. They are just as easy to defeat as the Antacker,
    Antldier, Rollerman team, only they are defeated much sooner, since there is
    only one Medabot...
      If you talk to the lady by the treasure chests she will sell you Medaparts.
    Yes, she runs a store. Check the my Secrets and Sidequests guide, Convenience
    Store section, for details on what's available. At this time only the first two
    Medabots are up for sale.
      The Ant Medabot by the girl will Robattle you forever if you keep talking to
    it... It is using the custom Antacker Medabot. There are two other Ant guards,
    to the south. Defeat them to be able to continue toward the goal (the way out
    of this place). They are a team, an Antacker and an Antldier. Continue jogging
    left and up until you reach the Ant guards blocking the door. Robattle them,
    then enter the door. The "Queen" commands the Ants to tie up the "strong food"
    (Ikki), so they Robattle you again. Defeat them again. Now open all four
    treasure chests to get a Female Tinpet, $5.00, $5.00, and another $5.00. If you
    dont' have a Scorpion Dog head, go back to the nearby store and buy one (you
    have enough money for one now, I'm sure). If you do, equip it on one Medabot.
    After equipping the Scorpion Dog, examine the Ant Statue. Your Medabot will
    Melt it down into dust, revealing the person responsible for manipulating the
    Ant Medabots...
    
      After a brief scene all the Ants and kids leave, but Ikki decides to stay.
    The only place to go is forward, so keep going forward. The area changes to a
    technological area, and the music changes too. There is a door directly ahead
    of you, but there is nothing in the room, so ignore it. Instead, walk right and
    into the next screen. Ikki doesn't like the look of things there, so he goes
    back to the previous screen.
      This time enter the center room. Walk up to the empty spot in the middle and
    examine it (use the Talk button). A brief chat takes place and a lot of the
    plot is revealed. When all is said and done, a game of tag begins. Ikki must
    run and hide, and the Rubberobo Gang, and their Sub-Leader, Gillgirl, are it.
    This isn't exactly a fair game of tag, but... there isn't much you can do about
    it. Leave the room and return to the area Ikki didn't want to enter before (the
    right-hand room, if you've forgotten already).
      Start by opening the treasure chest for the Head Medapart, Blasto. Then
    proceed down, right, up and right some more, until you reach a rock. Which
    Medapart do you think you'll need to destroy this rock? That's right, Blasto.
    Equip it and take care of the rock. While you are equipping Blasto go ahead and
    equip your new Female Tinpet if you haven't already done so.
      Your Napalm attack against the rock causes the room to shake. Not only that,
    the Rubberobos are right behind you, preventing you from leaving. From here on
    out, the Rubberobos will constantly be moving up, blocking your retreat. You
    have no choice, press on to the goal. There is really only one way you can
    go... Be sure and grab the Arma-Head in the next treasure chest (the top-left
    corner), then equip the Arma-Head and examine the next rock. I'm not sure
    exactly what Arma-Head is supposed to do about the rock, since it is a Defend
    (Half-Block to be exact) part... Before going any further, set up your Medabots
    for a Robattle. When you are ready, continue hiking forward through the room,
    taking the only path you can, until you reach the center. You will have to
    Robattle when you reach the middle, where the floor looks different.
      Your first opponent is a Rubberobo using the Magdosnake team, which isn't a
    problem this far into the game, is it? Your second opponent is none other than
    Gillgirl herself!
      <<<Boss Battle: Gillgirl>>>
    [  Medabot: Circulis   / Stonemirror]
    [    Medal: Rabbit     / Devil      ]
    [Abilities: Drain Chrg / Destroy    ]
    [  Medabot: Gloomeg  ]
    [    Medal: Jellyfish]
    [Abilities: Missile  ]
    [  Medabot: Gloomeg  ]
    [    Medal: Jellyfish]
    [Abilities: Missile  ]
    
      Yes, this too is a version specific Robattle... Equipping Gorem parts will
    protect you from Gloomeg's attacks, but Metabee players need to take out
    Stonemirror AS FAST AS POSSIBLE! If you haven't faced Gillgirl before, I'll
    clue you in now - Death Grin, the head of Stonemirror, has a Power rating of 98
    with Chain Reaction!!! It has 2 uses, but if one of those actually lands on one
    of your Medabots, you could see your ENTIRE Medabot destroyed in ONE HIT. Ouch!
    The good news is Destroy only works on Medabots in the RAD phase, just like
    those chickens Dark Master used... Rokusho players have a much easier time
    here, since Gillgirl's lead Medabot Circulis only slows you down while speeding
    herself up, and that can be countered by equipping a Stability part (such as
    Victory Armor).
    
      When you defeat Gillgirl you will be given a Leg Medapart of the lead
    Medabot. Then the floor collapses, and everyone is dumped to the floor below.
    When Ikki lands a mysterious glow surrounds him, and he realizes he is
    underwater! What a surprise! Walk up to the Medabot in the back of the room and
    examine it. Now head down and examine the locked doors. The doors will open,
    and a weird sparkling light will appear, then the doors close again. Ikki will
    automatically change costume a few times (it is caused by the sparkling light),
    until he ends up in the Hero Costume. Afterwards you can't examine the door
    anymore, so climb back onto the raised platform in the middle of the room.
      The Rubberobos fall down and interrupt your party. They disobey Ikki's mom
    and touch what doesn't belong to them, opening an interdimensional time warp.
    In other words, everyone is sent into the past, to Kodine Kingdom.
    
     3.5 Kodine Kingdom
     ------------------
    
      3.5a The Great Hero
      """""""""""""""""""
    ~~Robattles:~~
     Fireflash (Kappa) - Watergun, Shower, Klench, Luminous
     Pingen (Penguin) - Reza-Rector, Free Arm, New Arm, Fin
    
     Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
     Kappalord (Tortoise) - Plate Beam, Underwater Flo, Undersea Flo, Anti-Stand
    
    ~~Battlefields:~~
     Seashore - use Sea-type (at your own peril)
    
      The scene fades in to an old guy (the "Oracle") summoning the "Great Hero".
    Instead of a hero, Ikki appears! In this world (the past, actually) Ikki is
    called "Great Hero" whether he likes it or not. The Queen asks you to defeat
    the monster "Blue Hawaii" and return peace to Kodine Kingdom. Looks like Ikki
    has a job, even if he doesn't want one. But enough of my rambling, on with the
    guide!
      The Oracle and the Queen leave the room, but not before asking Ikki to
    follow. What are you waiting for, an engraved invitation? Follow them through
    the top-left door. Walk between the rooms in this room, and the Oracle will
    call for you, and Ikki will enter "his" room. The old guy leaves after telling
    you to eat the meal he has prepared. Just walk over to the meal and examine it
    and Ikki will eat it. The scene then switches to Gillgirl and her Rubberobos,
    floating in the ocean... poor guys, even those rubber suits they wear don't
    help them in the ocean... Hahaha!
      Ikki wants to look around, and so do I (and you, I hope). Explore at your
    leisure, but be sure to visit the rooms up from Ikki's (the center room with
    the red stone, and the doors on either side of the center room) at some point.
    You'll have to go outside before you can enter the top rooms, though. Outside
    everyone is waiting for the Great Hero. You will learn a few things, even the
    fact that there are "black and white" servants of Blue Hawaii. Sounds like
    somethings we've met before...
      You can go back inside now and talk to the Oracle again. He'll say a few
    words about you (even Heroes don't get respect!). If you haven't already, pay
    attention to the floor and notice the patterns - the Kuwagata and Kabuto Medal
    symbols! You still can't get into the back rooms, so back outside we go.
      Time to visit the different buildings in the area. There is a prison, but no
    prisoners (yet). The top-right building is a shop (Bracha), and also has a
    Medafighter Network Girl (but she wouldn't let me link???). The shop's
    inventory is listed in my Medabots: Rokusho/Metabee Secrets, Sidequests, and
    Supplemental Info Guide's Shop section, and at this time only the first two
    Medabots are being sold. The boy in the bottom-right house will Robattle with
    you. He is using:
     Sharkkan (Bear) - Power Driver, Plus Driver, Minus Driver, Smacker
     Kuraba (Cat) - Gun Krab, Decoy Krab, Real Krab, Sidejump
     Moai (Ghost) - Stonecluster, Handcluster, Armcluster, Tripod
      Moai is the third "ghost" Medabot that can block an attack (Haniwa and Gorem
    are the others). Moai blocks Gravity attacks (Break and Press). The
    Robattlefield is Water, so you may want to switch to Sea-type legs (but then
    again, you may not, since you'll find a few Anti-Sea Medabots in the area...).
    You'll also learn the age of the Queen (the Princess is the Queen, and her name
    is Margarita, just like the name on the Medabot earlier...). Wow, she's young!
    The bottom-left house has another description of the servants of Blue Hawaii
    (tanned with 2 horns and loud screams). The top-left house will reveal another
    prophesy (which also comes true, or you might say came true already, depending
    on how you look at it...).
      If you want to avoid Robattles you can ride the Landmotor, but only on the
    center screen (the area outside the palace). If you have a ton of Rubberobo
    Medals you can avoid Robattles as well... Try to leave through the left-hand
    exit and the guard will stop you. You need permission... but before you can get
    any, a Rubberobo shows up! Enter the house and put a stop to his mischief. This
    is an easy Robattle, since he's only using one Medabot, a Flatstick. Everyone
    calls the Rubberobos the servants of Blue Hawaii. This Rubberobo will follow
    you around wherever you go, so take him to the prison. So far you've captured 1
    "monster" and only have a bunch more to go!
      This time exit through the right-hand exit to talk to the Princess/Queen. You
    need permission to enter the ocean, and she's the only one that can give it.
    The guard here is asleep, so you can enter if you want. Ignore the Princess for
    now and open the bottom treasure chest to get another Female Tinpet, then save
    your game and talk to the Princess. She wants to play a game (called Robattle).
    
      <<<Boss Battle: Margarita>>>
    [  Medabot: Utopian  ]
    [    Medal: Monkey   ]
    [Abilities: Confusion]
    [  Medabot: Utopian  ]
    [    Medal: Monkey   ]
    [Abilities: Confusion]
    [  Medabot: Utopian  ]
    [    Medal: Monkey   ]
    [Abilities: Confusion]
    
      Talk about hard! If you don't prepare properly, you won't win. Equip 3
    Medabots (the three you are going to use) with Stability parts (Victory Armor,
    Morningcall, Finale, etc.) and you won't have any problems. If you don't,
    you'll be confused and your Medabots will randomly attack each other and the
    opponents, and may destroy each other.
    
      You will win, of course, because you must to continue with the game. When you
    do, Margarita will give you a necklace made of flowers with a Medal in the
    center. Which Medal you get depends on which version of the game you are
    playing.
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      The Medal is the Ghost Medal, a Medal with high Interrupt and low Defend,
    Heal, and Support. This Medal is not good for attacking, but is great for all
    other aspects - healing, defending, supporting, and interrupting. Its
    Medaforces are decent, the first filling up Head part uses, the second forcing
    all opponents to go to the RAD phase (the cool-down after attack phase), and
    the third deals damage to self and does the same amount of damage to one
    opponent.
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      The Medal is the Unicorn Medal, which has high Heal, low Strike, Berserk, and
    Interrupt. This is a decent grappling Medal, with Healing and Interrupting for
    backup (or you could say a great Healing Medal with grappling for backup). The
    Medaforces are great. The first one damages one opponent while restoring your
    Medabot's health. The second one heals all status ailments your Medabots may be
    inflicted with, and the third (and last) Medaforce makes one of the Medaparts
    of each opponent Useless.
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
      Ikki still needs permission, so talk to Margarita again. He'll try to explain
    that he thinks Blue Hawaii is the Rubberobo Gang, but Margarita doesn't buy it.
    She apparantly knows something we don't... Before you can find out what,
    though, one of the Rubberobo Gang members shows up to pick flowers. Your duty
    is clear - you must defeat this Rubberobo. He's easy, since he's using a
    Flatstick and a Haniwa Medabot. Defeat him, then talk to Margarita again. She
    says the Rubberobos aren't the servants of Blue Hawaii, because Cafe Ole
    doesn't look like that... Now we've just got to figure out who or what Cafe Ole
    is. Take the Rubberobo to the jail and lock him up.
      Ikki once again forgot to get permission, so now you've got to go find the
    Princess/Queen (Margarita). Remember the red crystal in the palace? That's
    where she is. So get going.
      Margarita does what she wants, and she wants to see the "holy relic" which is
    also the Fiyun Stone!! She'll show Ikki the stone, and explain a little about
    its powers. Then the Chamberlain shows up and drags the Princess off. Now
    you'll be able to get into the back rooms, and you must do so in order to get
    permission to continue. The Chancellor will come out and invite you in, giving
    you permission to enter the back rooms, but you still need permission to enter
    the Ocean...
      Once in the back rooms enter the room on the left and talk to the Chancellor.
    Take a seat on the other stool in the room. He'll talk for a bit, explaining a
    few things, and then you are free to go. You still don't have permission,
    though, so enter the top-most room, which is Margarita's room. She's not there,
    though... The papers on the desk are the Kingdom's history (but you won't learn
    anything...). Since she's not here, go back to the Chamberlain. He'll panic and
    rush out. Exit the palace. You won't be able to, because Ikki will hear someone
    sleeping (he's got great hearing!). Search the area (don't leave the room,
    though). If you need help finding the sleeping person, try examining the
    Medabot statue. You'll find Margarita, who manages to get out of being a "good
    girl" by running off to the ocean. She promises to be starting tomorrow (but
    tomorrow never comes, now does it?). This is as close to permission as you'll
    get, so head out to the ocean (the left-hand exit from the central area
    outside).
    
      3.5b Ocean of Mischief
      """"""""""""""""""""""
    ~~Robattles:~~
     Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
     Kappalord (Tortoise) - Plate Beam, Underwater Flo, Undersea Flo, Anti-Stand
     Orkamar (Squid) - New Wave, Clinch Wave, Nibble Wave, Fishtail
    
     Kappalord (Tortoise) - Plate Beam, Underwater Flo, Undersea Flo, Anti-Stand
     Papyrak (Cat) - Feeler, Metakiller, Thudarm, Tatakick
     Ambiguous (?) - Mis-Sile, Thunder Hit, Gato Ring, Falldown
    
     Oceana (Mermaid) - Allrepair, Cure Hand, Repair Arm, Purple Fins
     Redlace (Spider) - Hat Trick, Globe Trick, Bangle Trick, Floater
     Fireflash (Kappa) - Watergun, Shower, Klench, Luminous
    
     Sharkkan (Bear) - Power Driver, Plus Driver, Minus Driver, Smacker
     Kuraba (Cat) - Gun Krab, Decoy Krab, Real Krab, Sidejump
     Moai (Ghost) - Stonecluster, Handcluster, Armcluster, Tripod
    
    ~~Battlefields:~~
     Water - use Sea-type (at your own peril)
    
      Remember, there are enemies here that use Anti-Sea attacks, so Sea-type legs
    may not be a good idea... There are a few Medabots here worth getting. The Moai
    Medabot is great, since it is the third blocking Medabot (as I've already
    mentioned). The two Medabots here that resemble Rokusho and Metabee (Papyrak
    and Ambiguous) are also great - go ahead and collect them as well.
      The first thing you should do is talk to Margarita. She'll make a few
    comments then get mad and run off. Follow her and talk to her again. She'll run
    off again, after a few more comments about Cafe Ole. You *should* have a good
    idea who this Cafe Ole is by now... Anyway, take your time now to collect the
    new Medabots in this area, then walk across the crates to the far side.
      As you cross the crates you'll come across a few Rubberobos. They are hiding
    IN the crates, so you can't see them, until you stumble across them. The first
    one is using the Flatstick, Haniwa, Gorem team, and is a piece of cake.
    The Rubberobo Gang is so easy to convince! Ikki convinces the Rubberobo guy to
    wait in the prison, and the Rubberobo actually agrees! Continue across the
    crates, taking the bottom path at the first intersection. You'll come across
    the second Rubberobo shortly after the fork. He too is using the Flatstick
    team.
      After defeating the second Rubberobo, keep jogging left until you reach the
    edge of the screen. The path turns north, so follow it up. It won't be long
    before you encounter a third Rubberobo. He's the same as the first two, so just
    defeat him and move on. There are two Rubberobos waiting for you at the top of
    the screen. Margarita is with them as well, and she isn't happy... The
    Rubberobos want to use her to save themselves!! You'll have to fight one of
    them (Flatstick team as usual), and then the other one. Ikki makes a rash
    promise when he wins, and sends Margarita and the Rubberobos back to town.
      Walk back across all of the crates until you come to the fork (where you went
    down before). This time take the other path, up. You will end up on an island
    with two choices - left or right. The correct direction is right, so use the
    right-hand path. There will be another Rubberobo Robattle (where the path turns
    to the right after heading up for a short distance). Continue walking along the
    crates, along the only path that leads anywhere (the path is obvious) and
    you'll soon encounter another Rubberobo. Are these Rubberobo Robattles annoying
    yet?
      There's one more Rubberobo Robattle before you leave the screen. Follow the
    path to the left and you'll come across the last Rubberobo. Defeat him, then
    follow the crates left and up, onto the next screen. Three Rubberobos will
    briefly explain what is going on, then Ikki will ask if you want to dive in. If
    you are not ready, choose No. If you are ready, choose Yes. If you don't have
    all three Medabots that you will be using equipped with Stability parts
    (Victory Armor, Morningcall, or Finale) choose No and equip those parts. Trust
    me on this.
      Dive in when you are ready, and talk to the character near the back of the
    island. This is Cafe Ole, Margarita's Medabot. He will challenge you to a
    Robattle, and if you are prepared as I suggested you won't even be scratched!
    
      <<<Boss Battle: Cafe Ole>>>
    [  Medabot: Utopian  ]
    [    Medal: Monkey   ]
    [Abilities: Confusion]
    [  Medabot: Utopian  ]
    [    Medal: Monkey   ]
    [Abilities: Confusion]
    [  Medabot: Utopian  ]
    [    Medal: Monkey   ]
    [Abilities: Confusion]
    
      See the strategy for the Margarita Boss Battle in the previous section, or in
    the Secrets, Sidequests, and Supplemental Info Guide, for details.
    
      Upon winning Cafe Ole will transport you and the others on the island to the
    shore, although the others seem to disappear during the flight... Cafe Ole says
    he'll wait in the flower garden. It is now time to find Margarita and wrap
    things up. She's in the shrine, so get moving! You'll find her in her room in
    the palace. After talking to Maragrita, race on over to the flower field
    yourself. There seems to be a small problem - the Chamberlain is there and your
    friendly Medabot, Cafe Ole doesn't like the Chamberlain. To straighten things
    out, just walk over to Cafe Ole and talk to him. There will be another cutscene
    (full-drawing cutscene, like at the beginning when your Medabot unleashed his
    first Medaforce), then everyone but Ikki leaves. I'm hoping you know what to
    do, since Margarita told you exactly what to do...
      Return to the temple/palace area. If you aren't ready to leave this area yet
    (if you don't have all the Medaparts you want and aren't ready to go back to
    Medaropolis) DON'T ENTER THE PALACE. Instead finish collecting all the
    Medaparts you still want, then enter the palace.
      Margarita is so overjoyed that Cafe Ole is home that she will give you a
    complete set of Utopian parts (but they won't appear in your inventory until
    you return to your own time-period). Speak to the Oracle. After a while the
    Rubberobo Gang will show up and try to steal the Fiyun Stone. Cafe Ole will
    intervene and single-handedly stop the Gang, sending them back to their own
    time-period. Step on the tile in the center of the floor and you will be
    returned to your own time-period as well, after Margarita gives you the parts
    for Utopian and a new item, the Silver Locket. The Locket is a vehicle, but you
    can't use it until after you beat the game...
    
     3.6 Fiyun Fortress
     ------------------
    
      3.6a The Date
      """""""""""""
    ~~Robattles:~~
     (see Medaropolis)
    
    ~~Battlefields:~~
     Street - use Wheel-type Medaparts
     Saibar - use any type (Medalink)
    
      You end up back in the Rubberobo secret headquarters under the sewers... Make
    your way out of the headquarters (and the sewers). Walk over to Erika and talk
    to her. She tells Ikki to go home and change, and he agrees that would be a
    good idea. While it is a good idea, don't go home just yet, instead drive to
    Medashop and get ready for a few more Medalinks. Use the top-left Medalink
    terminal to face:
    - Spumoni - Auroraqueen x3
    - Waitress - Hopstar, Samurai x2 (try to win Samurai parts)
    - Prince Kir - Redmatador x3
    - Margarita - Utopian x3
    - Select 3 - Attack-Tyrano, Air-Ptera, Landbrachio
    - Shandy - Kingpharaoh x3
      Now move over to the top-right Medalink terminal for another Robattle:
    - Nae - Elemental series (same as always)
      You're all done here now, so just go home and change. Talk to Ikki's Mom.
    Head upstairs and examine the bed to change clothes. If you stand on the bed
    he'll jump up and down instead of changing... The clothes are actually in the
    green box at the head of the bed. Go back downstairs and talk to Ikki's Mom
    again. It appears Ikki has a date with someone in front of the Bonaparte
    Statue... but who?
      This segment will be different depending on which Medal quest you are on, and
    the progress you've made.
    
     {{{CAT MEDAL QUEST}}}
      If you've been doing the Cat Medal quest, when you go to Erika's house, her
    mother will comment on Ikki's slyness asking Erika out on a date... Ikki wants
    to check up on Karin, so visit her house to learn she is at home, safe. Now zip
    over to the dog statue in Medaropolis and talk to Koji. A loud rumbling starts
    and something casts a shadow over the screen. Another cinematic cutscene takes
    place, revealing more of the plot. Koji runs off, leaving Ikki to solve the
    problem.
     {{{END CAT MEDAL QUEST}}}
    
     {{{? MEDAL QUEST}}}
      If you've been doing the ? Medal quest, when you go to Erika's house, her
    mother will say Erika is out looking for a scoop. You will need to visit
    Karin's house in Medaropolis. Karin also will not be home and her father
    will say she was very happy to get Ikki's invitation for the date...  Now zip
    over to the dog statue in Medaropolis and talk to Erika. A loud rumbling starts
    and something casts a shadow over the screen. Another cinematic cutscene takes
    place, revealing more of the plot. Erika runs off, leaving Ikki to solve the
    problem.
     {{{END ? MEDAL QUEST}}}
    
      If you aren't on either quest, or failed to complete one or more parts of
    the quest you were on, things will be sligthly different. Start by checking
    Erika's house. Erika will not be home, and her mother will comment on Ikki's
    slyness asking Erika out on a date... Drive through Medaropolis to reach
    Karin's house. Karin also will not be home and her father will say she was
    very happy to get Ikki's invitation for the date... Now zip over to the dog
    statue and talk to Koji. A loud rumbling starts and something casts a shadow
    over the screen. Another cinematic cutscene takes place, revealing more of the
    plot. Koji runs off, leaving Ikki to solve the problem.
    
      After the cinematic, a Medabot appears near the top of the screen, and will
    Robattle. The team is:
     Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
     Paradiver (Angel) - Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg
      (future Air-type Medabots also add this Medabot to the team:)
     Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
      Beat this Medabot punk, then drive up one screen. There are three more Air
    Medabots near the top of this screen - beat all of them, then leave Medaropolis
    through the top-left exit (back to Riverview city). You could go to Medabots
    Corporation in the lower-right of Medaropolis, but they will just send you back
    to the Medabot Research Center where Dr. Aki and Nae are. There is also an
    optional fight near the Rosewwod School, but it can be skipped since it does
    not affect anything. Once back in Riverview City, immediately jog to the Lab
    and talk to Dr. Aki. He'll tell you a little about the backstory of the game,
    and suggest you visit Nae to get what you need. She'll give you a new vehicle,
    the Wings of Wind, a new Medabot (the one that goes with the vehicle, of
    course), and furthermore, she also allows you to take another Medal!
      As soon as you leave Miss Nae's room Ikki will automatically fly to the Fiyun
    Fortress.
    
      3.6b Floating Fortress Fiyun
      """"""""""""""""""""""""""""
    ~~Robattles:~~
     Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
     Paradiver (Angel) - Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg
     Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
     (Air-type non-random Robattles)
    
     Soniktank (Jellyfish) - Blasto, Burning Pin, Burst Needle, Block Tread
     Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur
     (Tank-type non-random Robattles)
    
     Soniktank (Jellyfish) - Blasto, Burning Pin, Burst Needle, Block Tread
     Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur
     Digmole (Unicorn) - Coverup, Trapbuster, Barrierbuster, Shovel
     (Tank-type non-random Robattles)
    
    ~~Battlefields:~~
     Desert - use Air-type legs
     Wilderness - use Air-type legs
    
      A desert onboard a flying spaceship? I don't get it, but I didn't get a
    forest in a school, either... Most of the Robattles here aren't random, but
    they aren't avoidable, either. Phoenix can inflict the Flow status, so you may
    want to use a Stability part (Victory Armor, perhaps?). You can prevent
    Dragonfly from harming you by equipping a CancelGrav part (Moai parts). Don't
    plan on using Medaforces while fighting the Air-type Medabots, because of
    Paradiver's Force Drain... One hint I can give is try using Noctobat parts
    here, they are quick and Air-type legs are perfect for the desert terrain.
    
      There's only one way to go - straight down through the bottom-left door. You
    will enter a room wiht a pink techno floor, and there will be several Air-type
    Medabots standing around. You can't avoid them, so you might as well walk up to
    each in turn and Robattle. Carefully make your way through the room, one
    Robattle at a time, until you reach the exit. When you reach the "greenhouse"
    portion of the room (where there is a dirt floor and crops growing), talk to
    the left-hand Medabot, and he'll give Ikki a Lemon.
      The next room is a factory. You'll know this because Ikki comments on it.
    There isn't much to do here, just pick up another Tinpet (possibly the last
    Tinpet you'll pick up, if you've followed the guide, but it may not be. If it
    isn't, don't worry, there's one more Tinpet you can get later on) from one of
    the barrels. Jog to the center of the room, where there is one Medabot and two
    oil cans. The left-hand can contains the Male Tinpet. That's all for this room,
    so leave through the right-hand exit.
      Two Medabots will start babbling about seeing a human, but the leader
    (Harvey) will tell them to stop. Walk around the room, talking to all the
    Medabots. The one in the top-left part of the room will challenge Ikki to a
    Robattle (standard Robattle for this area). The exit is to the right.
      This next room is a bit different. It appears to be the Medabots' living
    quarters. There is a library (with a lot of different books, but nothing
    special), an area with beds, a section with a computer, and a lot of tables.
    There are a few Medabots in this area as well. Start by heading down, then
    turning right. When you reach the section with the computer stop, then search
    the bookshelves near the computer to find a wire. Ikki will automatically make
    a Lemon Battery (if you had the Lemon already). Talk to all the Medabots in the
    room, especiall the one at the bottom-right table, the guard at the door, and
    the Medabot standing above a table (there's a group of three Medabots, its the
    one in the middle of the group near two oil cans). The last Medabot tells you
    to talk to Harvey, so walk back to where he was.
      Talk to Harvey. A siren will interrupt, causing all the Medabots to go crazy.
    When they've all left, talk to the three remaining Medabots. They'll all
    Robattle you instead of talking. Return to the living quarters. You must talk
    to all the Medabots (and Robattle them), in order to continue. You won't
    Robattle the one by the computer (but you'll learn what's going on), and the
    guard at the door won't Robattle until you've defeated all of the others in the
    room. Defeat the guard and enter the door.
      You entered a room with several small, enclosed gardens, and each garden
    contains a guard, which must be defeated to progress. For those of you
    interested in linking with a friend, there is a Medafighter Network Girl in the
    bottom-right corner of this room (once you defeat enough guards to reach that
    corner). The double-door at the top of the room can be opened by using the
    Lemon Battery (which will happen automatically when you examine the door). The
    exit you want to take at this time is the stairs, however.
      When you climb the stairs a short scene takes place... Then you arrive in a
    room with a lot of tank-type Medabots blocking the path. You can block
    Soniktank's Napalm attacks with Gorem parts if you feel the need to. This room
    is a mini-maze, but it is so simple and straight-forward directions are not
    needed. You will fight a boss of sorts here, though. The three tank-type
    Medabots guarding a small entryway are a bit tougher than the normal battle.
    This is because of the extra Medabot, which can cast Conceal, and also remove
    any traps or formations you party may use... Please note, you will fight all 3
    tank-types one at a time (that means you will fight the Digmole party 3 times)
    without a chance to save between the Robattles... This makes getting new parts
    somewhat difficult... Afterwards, defeat one more tank-type Medabot (without
    Digmole, unfortunately), then open the chest for a Head Medapart Hat Trick.
    Exit the room through the left-hand doorway.
      This is the cockpit room. This is also the start of a small mini-quest.
    Before doing anything, though, before even talking to Dr. Armond, exit through
    the left door and collect the Head Medapart Spydertrap from the chest. After
    getting the loot, return to the cockpit area and talk to Dr. Armond. I hope you
    are prepared for a boss battle, because that's what you've got!
    
      <<<Boss Battle: Dr. Armond>>>
    [  Medabot: Robo-Emperor        ]
    [    Medal: Bear                ]
    [Abilities: Press, Napalm, Beam ]
    [  Medabot: Bayonet                  ]
    [    Medal: ?                        ]
    [Abilities: Rifle, Chain Gun, Missile]
    [  Medabot: Zorin               ]
    [    Medal: Cat                 ]
    [Abilities: Scout, Sword, Hammer]
    
      Avoid/ignore Bayonet and Zorin as much as possible and focus your entire
    party's attacks on Robo-Emperor. He's a tough Medabot, strong, but slow, so you
    stand a good chance of defeating him. Shot Trap may help, Full Block may help
    too, and you might want to equip some Gorem, Haniwa, and Moai parts to block
    the various attacks Robo-Emperor uses... Don't forget about Medaforces!
    
      From this point on you should consider collecting the Robo-Emperor parts
    instead of Zorin/Bayonet parts.
    
      Now you must Robattle Harvey, your friendly Medabot guide on the Fortress...
      <<<Boss Battle: Harvey>>>
    [  Medabot: Propolis]
    [    Medal: Snake   ]
    [Abilities: Bug     ]
    [  Medabot: Crimson King]
    [    Medal: Devil       ]
    [Abilities: Destroy     ]
    [  Medabot: Crimson King]
    [    Medal: Devil       ]
    [Abilities: Destroy     ]
    
      You've seen Crimson King before. Dark Master used him. Propolis is most like
    the water Medabot Flatstick, and just as annoying as Flatstick, too. Use
    Anti-Air for a quick and decisive win.
    
      Dr. Armond can't face defeat, so he scrams when you beat Harvey. Untie the
    girl in the cockpit (Erika or Karin, or possibly both, depending on how you've
    played the Medal Quests so far). Now talk to Harvey again. He'll unlock a door
    and tell you to follow him. Exit to the left, following Harvey. Race through
    the empty room to reach the stairs in the top-right corner.
      You end up back in the first room with Medabots, the room with the garden.
    Ignrore everyone and rush south, through the garden, into the warehouse and oil
    production room. Use the door to the east (right) to enter the central square.
    The two doors leading south are now unlocked, so use one. Ikki recognizes the
    area, with a somewhat startling revelation. Before he can stop Dr. Armond and
    enter the central door, a friend shows up in a surprising twist of events - its
    Koji! He enters the door, and you should follow.
      Does the crystal in this room look familiar? Talk to Koji to find out...
    After a brief interruption by the evil Doctor you are chasing, Koji decides to
    confront the cause of all the trouble once and for all. Follow him to find Dr.
    Meta-Evil (aka Dr. Armond). Save before talking to him. There's a Boss Battle
    in the works...
    
      <<<Boss Battle: Dr. Armond>>>
    [  Medabot: Robo-Emperor        ]
    [    Medal: Bear                ]
    [Abilities: Press, Napalm, Beam ]
    [  Medabot: Bayonet                  ]
    [    Medal: ?                        ]
    [Abilities: Rifle, Chain Gun, Missile]
    [  Medabot: Zorin               ]
    [    Medal: Cat                 ]
    [Abilities: Scout, Sword, Hammer]
    
      Use the same strategy as before. Shot Trap is probably the best defense at
    this point. Full Block is great too, and Medaforces really help. Remember,
    Robo-Emperor parts are better than Zorin/Bayonet parts...
    
      After you defeat Dr. Armond, the Floating Fortress Fiyun starts to shake
    really badly. It seems the Fuyin Stone is losing control. Harvey flies in to
    deliver the bad news - the Fortress is gonna crash! Now Ikki must decide - does
    he rebalance the equilibrium or chase the Doctor?
      Think carefully about which choice you will make. One choice lets you fight
    Dr. Armond once more, and gain the Penguin Medal, but the other one grants you
    the Alien Medal, without another Doctor fight. What it really comes down to is
    this - do you want another Robo-Emperor part, and the Penguin Medal, or do you
    want the Alien Medal? If you choose the Penguin Medal, use the next section.
    If, on the other hand, you choose the Alien Medal, skip the next section and
    proceed to 3.6c-2 Rebalance the Equilibrium instead.
    
        3.6c-1 Chasing the Doctor
      """""""""""""""""""""""""""
    ~~Robattles:~~
     NONE unless you talk to the Air-type Medabots
    
     Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
     Paradiver (Angel) - Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg
     Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
     (Air-type non-random Robattles)
    
    ~~Battlefields:~~
     Desert - use Air-type legs
     Wilderness - use Air-type legs
    
      Talk to Koji and choose to go after the Doctor. He'll go rebalance the
    equilibrium. Harvey mentions there is an escape pod in the landing zone... then
    flys off. Exit the Fuying Stone room, and use the top-left door to return to
    the central square. The left door leads to the warehouse, and from there you
    enter the garden. Rush through the garden room and accompanying maze to reach
    the top door. You are back at the entrance to the fortress. The metal door in
    the center (the one that looks like a garage door) is the door to the escape
    pod. Examine it (press "A") and the door will open. Dr. Armond pilots the
    escape craft out of the hanger, but Ikki confronts him and a Robattle begins.
    This is the third and final time you'll face Robo-Emperor.
    
      <<<Boss Battle: Dr. Armond>>>
    [  Medabot: Robo-Emperor        ]
    [    Medal: Bear                ]
    [Abilities: Press, Napalm, Beam ]
    [  Medabot: Bayonet                  ]
    [    Medal: ?                        ]
    [Abilities: Rifle, Chain Gun, Missile]
    [  Medabot: Zorin               ]
    [    Medal: Cat                 ]
    [Abilities: Scout, Sword, Hammer]
    
      Once again, use Shot Trap. Full Block helps, but is optional. Shot Trap
    should be treated as mandatory, not optional. Medaforces are great, too.
    
      Defeating Dr. Armond causes the Escape Pod to break down. Dr. Armond runs
    off. Talk to him. Some Air-type Medabots show up and Ikki tricks them into
    holding Dr. Armond. In the process, a new Medal is dropped...
    
      The Medal is the Penguin Medal, a Medal with high Heal and low Defend, Aim
    Shot, Support, and Interrupt. This Medal is very good for shooters, supporters,
    and healers. Basically, this is a great Medal for just about any Female Medabot
    (most Healing abilities belong to Female Medaparts...). The only thing it isn't
    good for is attacking with Grapple-based attacks (Strike and Berserk) or Shoot,
    but the Aim Shot and Interrupt make it great for other types of attacks,
    including the Elemental Series. Its Medaforces are pretty good, too. The first
    Medaforce restores deactivated (destroyed) Medaparts for all allies, woohoo!
    The second increases the Medabot's attack power based on how many broken parts
    one enemy has, while the third prevents the Medabot from being affected by Bomb
    attacks (Missile or Napalm).
    
      Name the Medal, then rush back to the cockpit. Talk to Koji to find out what
    is going on. He says to grab the controls in the empty seat, so do so! Skip
    down to Section 3.6d Crash!
    
      3.6c-2 Rebalance the Equilibrium
      """"""""""""""""""""""""""""""""
    ~~Robattles:~~
     NONE unless you talk to the Air-type Medabots
    
     Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
     Paradiver (Angel) - Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg
     Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
     (Air-type non-random Robattles)
    
    ~~Battlefields:~~
     Desert - use Air-type legs
     Wilderness - use Air-type legs
    
      Talk to Koji and tell him No when he asks about going after the Doctor.
    Answer his next question with a Yes. He'll chase after Dr. Armond, while Harvey
    goes to find his friends. Your job is to rush back to the cockpit. Leave the
    Fuyin Stone and use the northern doors, either one, to re-enter the central
    square. Either side door will take you to your target, but I personally chose
    the left door, back through the warehouse and oil production room. Blaze
    through the garden and use the stairs to reach the top floor. Zip through the
    maze to reach the cockpit room. Talk to the top-center Medabot to receive the
    Alien Medal, and be told to get more help.
    
      The Medal you were just given is the Alien Medal, a Medal with high Interrupt
    and low Defend, Heal, and Support. This Medal is not good for attacking, but is
    great for all other aspects - healing, defending, supporting, and interrupting.
    Its Medaforces are okay. The first one deals damage to one opponent based on
    the roll of a dice, the second deals damage to an opponent with the same type
    of legs, and the third cancels and prevents the Movement status for all allies.
    
      Name your new Medal. Now its time to get help. The first and most obvious
    place to get help is from the girl(s). Walk down to tell Karin or Erika (or
    both) to help. Obviously one or two helpers won't be enough... Follow Ikki's
    suggestion and head back to the landing zone. Use the left-hand door to exit
    the cockpit, traverse the maze to reach the stairs, and use the northern door
    in the garden room. Koji will have apprehended Dr. Armond by now. Talk to Koji.
    He's too busy to help, but a flying Medabot shows up just in time. Send him to
    the Control Room (aka cockpit), then, depending on whether both girls were
    kidnapped, or just one, you may have to find another Medabot to help. If Ikki
    mentions needing one more Medabot, go back to the room with the beds and the
    bookshelves and talk to the Medabot who first told you to find Harvey. He'll
    ask about everyone, then go to help too. Now, dash back there yourself. Sit in
    the one empty seat remaining and press "A".
    
      3.6d Crash!
      """""""""""
    ~~Robattles:~~
     Attack-Tyrano (Cat) - Breathfire, Crab-Hit, Strike-Hit, Attach Leg
     Air-Ptera (Cat) - Hidden Brake, Pocket Sword, Microsword, Skyleg
     Landbrachio (Bat) - Anti-Skyer, Rave-Luster, Ray-Masher, Land-Leg
     (Select Corps.)
    
    ~~Battlefields:~~
     Desert - use Air-type legs
     Wilderness - use Air-type legs
    
      Ikki comes up with a brilliant idea to keep the Floating Fortress floating.
    The Square is your next destination. Do you remember how to get there? Use the
    left exit, the stairs, head down to the warehouse and right into the central
    Square, which is your destination. Talk to Harvey (the Medabot in the middle of
    the group) to explain the idea and set it in motion. After the Medabots leave
    the room, try to leave yourself through the same exit. A voice will stop Ikki.
    He wants to find out who it was, so now walk over to the other exit. A few
    Medabots fly into the room, the ever annoying Select 3!! You are forced to
    fight them once again. This battle was never difficult, but it may be slighty
    difficult now if you choose to use any Flying Medabots... In other words,
    Air-type legs are a bad idea here.
      After the fight the big brave Captain panics and the whole episode is caught
    on camera! Ikki picks up the Polaroid the photographer dropped. This item comes
    in very handy later on. The game then switches to another Anime-style cool
    cutscene. Koji shows up and briefly explains what happened. When the music
    returns to normal you can leave the Fortress... None of the Medabots will fight
    you anymore. Exit the fortress by using the left exit of the Square, then head
    north through the warehouse, north again through the garden room, and finally
    north through the landing area. Harvey and a few other Flying Medabots will
    congratulate Ikki, then disappear into the Fortress. To exit this area hug the
    ship's side and make your way toward the center of the screen, staying below
    the tree stumps. Captain Awamori of the Select Corps. has captured the evil Dr.
    Armond all by himself (or so he claims - we know the truth, don't we?). Koji,
    Karin, or Erika briefly chat with Ikki at the northern exit. Before Ikki can
    go home, the Phantom Renegade shows up, complaining about missing everything.
    When everyone finally leaves Ikki alone, head home. Go upstairs and use the bed
    to sleep for a while. Just for laughs use the computer while you are here. You
    can also watch the news on the TV. It seems now Medabot Island is closed and
    the Rubberobos, including Dr. Meta-Evil, have escaped from jail!
      Go back downstairs. Mom will hand Ikki a handwritten invitation to the
    now-closed Medabot Island. Who is it from? None other than the Rubberobo Gang's
    very own Shrimplips! Ikki rushes outside, despite Mom's protests and ramblings
    about Spice-A-Roni. Either Erika's mom will run up and tell Ikki about Erika's
    invitation and rash decision to "save" Ikki, or Karin's dad will run up and tell
    Ikki about Karin's invitation and rash decision to "save" Ikki, depending on
    which girl got kidnapped earlier.
    
     3.7 Grand Finale
     ----------------
    
      3.7a Getting Your Sea Legs
      """"""""""""""""""""""""""
    ~~Robattles:~~
     See Medaropolis, Docks, and Medabot Island
    
    ~~Battlefields:~~
     Desert - use Air Leg Medaparts (Medabot Island center screen)
     Plain - use Two Legged parts (Medabot Island right screen)
     Rock - use Multi-Legged parts (Medabot Island top screen)
     Saibar - use any legs (Medalink)
     Seashore - use Sea-type legs (Docks)
     Street - use Wheel type Medaparts (Medaropolis, Medabot Island left screens)
    
      Obviously we need to go to Medabot Island, but first you should stop by
    Medashop in Medaropolis. Either walk, drive, or fly there (use the Wings of
    Wind to get there the fastest). The bottom-left computer station on the second
    floor will present a few new challengers:
    - Samantha - Peppercat and Redlace x2 as always
    - Joe Swihan - Wigwamo x3, just like before
    - P. Renegade - Metabee x3 or Rokusho x3, depending on version (no prize)
    - Karin - Neutranurse, Sailormate, Draken, her standard 3
    - Baron - Banisher x3, his Counter-happy Medabot team
    
      After taking care of these five opponents, return to Riverview City, and
    leave the town by the south-west exit (to reach the Docks). The Shark, the ship
    that travels to Medabot Island, isn't available at this time, so you'll need a
    new form of transportation. A scientist will stop you before you reach the
    docks, and tells Ikki to come to the Research Center. In case you forgot, the
    Research Center is where Nae and Dr. Aki are. As you try to enter Dr. Aki's
    room Ikki will stop, and you will witness a conversation between Dr. Aki and
    the Phantom Renegade! The Phantom Lady makes an appearance as well. After they
    leave, Dr. Aki tells Ikki to go to Medabots Corporation. You should stop by and
    see Miss Nae before you leave, though, and pick up the last Elemental Series
    Medabot in your version of the game. While you are here, you might as well grab
    another Medal from Miss Nae's collection, since she's willing to part with
    another one. Stop by the Hopmart and talk to Henry too, and he'll give you the
    Left Arm Medapart Translate!
      Let's make this as quick as possible, shall we? Exit the Research Center and
    use the Wings of Wind to fly to Medabots Corporation. The same guy that gave
    you the Mini S. Wheel and Landmotor will give you a Periscope and Aquamar! Now
    fly back to Riverview City and enter the Docks.
    
      When you approach the water Ikki will stop and prepare to use the Periscope.
    Before he can, though, Captain Awamori of the Select Corps. sticks his nose
    into Ikki's business once again. You are forced into another useless and
    pointless Select Corps. Robattle, where you will once again defeat the Select
    Corps. in very little time with very little effort. Captain Awamori uses a
    Periscope to sail to Medabot Island after the warm-up Robattle, while more
    Select Corps. goons confront Ikki a second and third time. Before the fourth
    goon can fight, Lieutenant Tokkuri shows up and takes charge, commanding
    everyone to leave Ikki alone. In gratitude, Ikki hands the Polaroid to Tokkuri,
    who vows to set things right by showing how wrong the Captain is.
      Now you can finally set sail into the sunset. Be sure you have Aquamar built
    before using the Periscope, or it won't work. Sail left to reach Medabot
    Island, the island of mystery and deceit.
      Two Select Corps. members confront you as soon as you reach Medabot Island.
    Phantom Renegade draws them off, however, so you don't have to Robattle. This
    time all the shops are closed, so you can't buy anything or go into any
    building, except the Select Corps. local HQ, or the Witch's Castle. There's
    nothing in the Select Corps. HQ, so it should be obvious the building we're
    looking for is the Witch's Castle.
    
      Captain Awamori of the Select Corps. is guarding the Castle. He notices Ikki
    has a nice Medawatch, and stoops so low as to command Select 3, the heroes of
    good children and defenders of justice, to steal the Medawatch. Defeat the
    Select 3 for the umpteenth time. These Select Corps. battles are really getting
    annoying... At least the Rubberobos have a little variety...
      Since he lost, and he can't handle defeat, Captain Awamori commands his
    Select Corps. goon squad to capture Ikki. Never one to leave well enough alone,
    Ikki taunts them. Before things get bad, though, the Phantom Renegade shows up
    and a funny conversation takes place. Ikki automatically enters the Witch's
    Castle.
    
      3.7b Into the Heart of Darkness
      """""""""""""""""""""""""""""""
    ~~Robattles:~~
     None
    
    ~~Battlefields:~~
     Valley - use Sea-type legs (Boss battles)
    
      Witch's Castle is crawling with Select Corps. members. You'll notice the
    elevator is locked and you can't go to any other floors... Also, Dark Master is
    still guarding a stairwell... A Rappy doll guards the passage to the other
    stairs, and will start a Medaroad Race if you talk to it. You have two choices
    here - either win the Medaroad Race, a tough task, or ignore the Rappy and sail
    blissfully by it in your Aquamar (use the Periscope) like I do. Either way, get
    past the Rappy and use the stairs.
      Oh boy, the jail. There are three kids here this time, and one of them is
    Hachiro! Talk to all of them (or just Hachiro). Eventually Milky the Witch
    makes an appearance. She's still intent on collecting children for purely
    selfish reasons (apparantly she's lonely). Once again she's mad with Ikki's
    meddling, and will fight to protect her kidnapping rights.
    
      <<<Boss Battle: Milky>>>
    [  Medabot: Sunwitch]
    [    Medal: Rabbit  ]
    [Abilities: Pushover]
    [  Medabot: Wolfeel                    ]
    [    Medal: Rabbit                     ]
    [Abilities: Strengthen (Equip), Thunder]
    [  Medabot: Wolfeel                    ]
    [    Medal: Rabbit                     ]
    [Abilities: Strengthen (Equip), Thunder]
    
      This is just as easy as before. Anti-Sea takes care of Wolfeel, Victory Armor
    or a similar Medapart protects from Thunder, and quick, powerful attacks
    devastates Sunwitch.
    
      Milky agrees to give up kidnapping and go back to daydreaming after Ikki uses
    a little Medabot persuasion. There's nothing else in the Jail (except a sturdy
    door that leads nowhere), so climb those stairs and get out of here. The Rappy
    will leave if you talk to it, and the Select Corps. guy will too. Use the
    top-left exit to reach the Dark Master's room.
      Walk over to the Dark Master, and talk to him until he wakes up. He isn't too
    happy about his nap being interrupted, and takes out his frustration in a
    Robattle.
    
     <<<Boss Battle: Dark Master>>>
    [  Medabot: Flig Flag]
    [    Medal: Chameleon]
    [Abilities: Conceal  ]
    [  Medabot: Crimson King]
    [    Medal: Devil       ]
    [Abilities: Destroy     ]
    [  Medabot: Crimson King]
    [    Medal: Devil       ]
    [Abilities: Destroy     ]
    
      This is just as annoying as before, but... Use ONLY Anti-Sea and you'll most
    likely decimate Flig Flag before Crimson King can really hurt you. If you
    insist on dealing with Crimson King, use Anti-Air. Fast and powerful attackers
    will do just as well.
    
      One of the two Select Corps. members leaves after the Robattle, as well as
    the Dark Master. Use the not-so-hidden stairs to enter the secret underworld of
    Medabot Island.
    
      3.7c The Secret Base
      """"""""""""""""""""
    ~~Robattles:~~
     Foxuno (Cat) - Foxarmor, Fencing, Rapier, Hakama
     Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
     Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
     (Second floor)
    
     Gentleheart (Spider) - Shotclear, Grade Hammer, Gold Hammer, Big Boots
     Aviking (Devil) - Enticed, Burst, Pro-Fence, Depth-Sole
     (Rokusho version only, both floors)
    
     Gentleheart (Spider) - Shotclear, Grade Hammer, Gold Hammer, Big Boots
     Dashbutton (Knight) - Switching, Right-Ing, Leftup, Burly
     (Metabee version only, both floors)
    
     Krosserdog (?) - Head Cannon, Aim Rifle, Battle Rifle, Howzer
     Agadama (Cat) - Air Bag, Spin Knuckle, Megaton Punch, Chi Leg
     Rabudo (Rabbit) - Aircon, Stopwatch, Fan, Hop
     (Second floor)
    
     Magiclown (Jellyfish) - Finale, Carnival, Festival, Balance-Ball
     Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
     Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
     (Vent Shaft)
    
     Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave
     Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
     Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
     (First floor)
    
     Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
     Paradiver (Angel) - Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg
     (First floor)
    
     Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
     Paradiver (Angel) - Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg
     Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
     (First floor)
    
     Sailormate (?) - Fight Oneshot, Machinegun, Magnum, Mini-Scout
     Hopstar (Rabbit) - Bodycon, Hand Whip, Arm Candy, High Leg
     Greatmotha (Penguin) - Greet Con, Zeta Complete, Zeta Perfect, Zeta Entire
     (Second floor)
    
    ~~Battlefields:~~
     Desert - use Air-type Legs (first floor)
     Plains - use Two-legged (second floor)
    
      I always find it amusing that the terrain INSIDE BUILDINGS is very rarely the
    Inside terrain... A blazing hot Desert just doesn't strike me as pleasant home
    decor... There's no fathoming the mind of a twisted Rubberobo (or anyone else
    for that matter. Forests in the first school, Valleys in the Castle, and now a
    Desert in an underground hideout?). The good news is this is a great place to
    rack up your Rubberobo Medals, if you haven't already maxed out. Another great
    thing to improve is your Medabot collection - a few rare Medabots are here in
    random battles, including the Waitress' Hopstar, Shrimplips' Gentleheart, and
    Squidguts' Aviking/Dashbutton.
    
      Ikki wisely decides to disguise himself once again as a Rubberobo. The
    disguise fools ordinary Rubberobos, but the bosses know better this time... Jog
    south, but enter the small room to the right just south of the stairs to find a
    treasure chest containing a Slipper Head Medapart (the head of Flatstick).
    Return to the corridor and continue trekking south, then stroll west (left). A
    Rubberobo guards the door to the next room, but he's sleeping. The next guard
    warns you to walk quietly.
      Gillgirl commands you, as the newcomer, to sit in the front of the room for
    being late. Sit in the top-right chair and listen to what Gillgirl has to say.
    She wants to defeat Ikki, and tells her goon squad to come up with a plan. They
    can't, so she decides to Robattle the new guy, which just so happens is you
    (Ikki). What an unlucky break...
    
      <<<Boss Battle: Gillgirl>>>
    [  Medabot: Circulis   / Stonemirror]
    [    Medal: Rabbit     / Devil      ]
    [Abilities: Drain Chrg / Destroy    ]
    [  Medabot: Gloomeg  ]
    [    Medal: Jellyfish]
    [Abilities: Missile  ]
    [  Medabot: Gloomeg  ]
    [    Medal: Jellyfish]
    [Abilities: Missile  ]
    
      This is another easy battle, if you know what to do. Rokusho players should
    equip a Stability part and one of Gorem's parts on each Medabot, and then take
    your time winning. Metabee players would be wise to equip a Gorem part on each
    Medabot, then try to take out Stonemirror as fast as possible, and try not to
    ever turn your back on Stonemirror...
    
      When you win you'll get the Head Medapart automatically, and Gillgirl
    comments on your Robattle skills. She makes Ikki take off the Rubberobo
    costume, then rushes off in a rage. The other Rubberobos who attended the
    meeting chase after her. Exit the meeting room through the same exit they did -
    the left-hand exit.
      Walk past the Library section and head down. You'll enter an area with a few
    Rubberobos eating. This is evidently the Dining Hall. If you talk to them
    you'll learn they recently got a new cook, who only cooks Spice-A-Roni. The
    chef is in the next room. As you pass through the doorway all the Rubberobos
    take off in search of something to drink. I guess now we know what Phantom
    Renegade means when he says, "Burning like the hottest Spice-A-Roni" don't we?
      Continue on your way, but be sure and say "Hi" to the cook. She'll fill you
    in on what's going on, then leave. There's a bag of Spice-A-Roni on the ground
    where she used to be standing, but it does nothing, and you can't pick it up.
    So just keep jogging right until you reach a hallway that goes north. At the
    top you'll find stairs leading down to the next level.
      The first thing you'll notice is the color. The second thing you'll notice is
    the Screws as you run south. They'll tell you a little about what's goin on,
    then request your help. You may not be big friends with the Screws, but you
    don't like the Rubberobos, and they don't either, and you won't progress if you
    don't help them, so its time to team up. Defeat the lone Gentleheart blocking
    the way to show you mean business. The Screws then leave Ikki in the dust, but
    they still need your help...
      Samantha, Spyke, and Sloan are stuck in the southern room. They need the
    keycodes to hack the computer, but don't have them. Who do they turn to? Yeah,
    Ikki. Spyke gives Ikki a Walkie-Talkie key item to keep in touch. Leave this
    room and enter the next room, the one with the purple things. Those things are
    quiz machines of some sort. You need to talk to each of them in a specific
    order.  Each one will ask a question, then give an answer. The last few will
    ask questions, and you will have to choose the correct answer. Here's a map:
             3 4 6 1
    9 # 8 # 7 2   5
    The Quiz Machines start asking questions that you have to answer at number 7.
    The answers are based on your knowledge of Medabots and on previous answers. If
    you need help with the answers, they have been provided in my Medabots:
    Rokusho/Metabee Secrets, Sidequests, and Suppliments Guide.
      You receive a keyword to access the computer when you complete the Quiz game.
    Return to the Screws and talk to Samantha. She and Sloan leave Spyke behind and
    attempt to break into the rest of the base. They wait for you in a room with
    some Rubberobos. You'll notice Squidguts is one of them... Can you guess what's
    next? That's right, a Boss Battle.
    
      <<<Boss Battle: Squidguts>>>
    [  Medabot: Aviking            / Dashbutton         ]
    [    Medal: Devil              / Knight             ]
    [Abilities: Missile, Sacrifice / Full Block, Defence]
    [  Medabot: Aviking            / Giggly Jelly]
    [    Medal: Devil              / Jellyfish   ]
    [Abilities: Missile, Sacrifice / Missile     ]
    [  Medabot: Aviking            / Giggly Jelly]
    [    Medal: Devil              / Jellyfish   ]
    [Abilities: Missile, Sacrifice / Missile     ]
    
      Preparation is key - if you equipped some Gorem parts to your Medabots, then
    this may be a piece of cake. Especially for Metabee players. Rokusho players
    still have to deal with Sacrifice, but this time have an advantage - fish on
    land are slow. A few Anti-Sea attacks should take care of business. If you need
    a speed boost try also equipping a Go-Up/Rise-Up arm. Metabee players should
    just attack as usual.
    
      You get a prize for winning - the Leg Medapart of the leader. Now for the bad
    news - the Rubberobos retreated and locked the door behind them. Spyke can't
    open it with the computer, but suggests looking for a vent shaft... At this
    point you can talk to Sloan and Samantha and learn about the Screws if you want
    to. The vent shaft is above the left-most bookshelf. Sloan is too heavy to get
    to the vent shaft, so Samantha makes him stay behind. Ikki is next in line.
      The vent shaft is really linear, for the most part. Sneak through the shaft
    until you reach the corner where it turns. If you stand on the white square
    Ikki will comment on what's going on below (but you can't see it). Walk down 3
    squares, then jog right, into the darkness. There is a path there, and it leads
    to the Rubberobo you can see. This is the easiest Robattle in a long time! He
    just has one Medabot, a Noctobat. You really don't need my advice for this
    Robattle, do you? He gives you a Block Tread legs part when you beat him, then
    goes right off to sleep. Backtrack to the side of the vent shaft, and hike
    south to reach the exit.
      You enter the sleeping quarters. You can Robattle the Rubberobos sleeping
    here if you want. The bottom guy is using just a Magiclown, the middle guy has
    a lone Foxuno, but the last Rubberobo sports a full team of Foxuno, Haniwa, and
    Gorem. Examine the door and Spyke will open it for you. If you plan on saving,
    I suggest doing so before you open the door. Once you walk through it you have
    to face Squidguts again. Just check the Boss Battle list a few paragraphs up
    for details.
    
      You get a Keyword for winning, Keyword 2. The Keywords are needed later on to
    unlock a door. Squidguts and his goonies run off, again. The door is now
    unlocked, if you need to leave for any reason. Before following Samantha you
    need to check the bottom-left table. The envelope there contains Keyword 1.
    Examine the door near Samantha and you'll use the first 2 Keywords, and learn
    there are still two remaining. Just where are they?
      There's a door to the right (its white with a green part) that Spyke can open
    for you if you examine it. He tells you to be careful, because Gillgirl is
    hiding somewhere past the door. I highly recommend saving before using the
    stairs, especially if you are playing the Metabee version. Remember, the
    terrain on the floor above is Desert. The stairs lead to a room with a woman.
    Ikki is confused and starts to leave, until the woman reveals herself to be
    Gillgirl.
    
      <<<Boss Battle: Gillgirl>>>
    [  Medabot: Circulis   / Stonemirror]
    [    Medal: Rabbit     / Devil      ]
    [Abilities: Drain Chrg / Destroy    ]
    [  Medabot: Gloomeg  ]
    [    Medal: Jellyfish]
    [Abilities: Missile  ]
    [  Medabot: Gloomeg  ]
    [    Medal: Jellyfish]
    [Abilities: Missile  ]
    
      This is another easy battle, if you know what to do. Rokusho players should
    equip a Stability part and one of Gorem's parts on each Medabot, and then take
    your time winning. Metabee players would be wise to equip a Gorem part on each
    Medabot, then try to take out Stonemirror as fast as possible, and try not to
    ever turn your back on Stonemirror... Does this write-up look familiar?
    
      Pick up the letter on the table after the Robattle to get the next Keyword.
    Return to Samantha and use the 3rd Keyword. You are forced into a Robattle
    agains a Gentleheart/Dashbutton team in Metabee, and Gentleheart/Aviking in
    Rokusho. Be quick and decisive in this Robattle, then use the last Keyword,
    which you got after the Robattle, to open the door. Unfortunately another
    Medabot rushes out. You fight another Robattle, exactly the same as the last
    one.
      Spyke calls for help after the door opens, and Samantha leaves. At this point
    you CAN'T back out anymore, so all you can do is press on.
    
      3.7d Water, Water, Everywhere
      """""""""""""""""""""""""""""
    ~~Robattles~~
     Fireflash (Kappa) - Watergun, Shower, Klench, Luminous
     Pingen (Penguin) - Reza-Rector, Free Arm, New Arm, Fin
     x2
    
     Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
     Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
     Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
    
     Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
     Kappalord (Tortoise) - Plate Beam, Underwater Flo, Undersea Flo, Anti-Stand
     Orkamar (Squid) - New Wave, Clinch Wave, Nibble Wave, Fishtail
    
     Gentleheart (Spider) - Shotclear, Grade Hammer, Gold Hammer, Big Boots
     Aviking (Devil) - Enticed, Burst, Pro-Fence, Depth-Sole
     Chimerator (Phoenix) - Lionattack, Dragonattack, Goatattack, Triple Thread
     (Rokusho version only)
    
     Gentleheart (Spider) - Shotclear, Grade Hammer, Gold Hammer, Big Boots
     Dashbutton (Knight) - Switching, Right-Ing, Leftup, Burly
     Shamen (Monkey) - Misstep, Slipstart, Slipend
     (Metabee version only)
    
    ~~Battlefield~~
     Water - use Sea-type Legs
    
      The last section was getting kinda long, so I decided to break it into two
    sections... The Robattles have changed again, this time to Water-based
    Medabots. Be careful, because a few Anti-Sea Medabots are here and can't wait
    to take care of you... This is one of the most annoying floors in the place.
      You end up in a room with an arrow-tiled floor. This room can be VERY tricky.
    The arrows point to UP. It may not seem like it, but they do. If you press UP
    on the D-Pad while standing on any of the arrows, you'll move in the direction
    the arrow is pointing. To make things quick and easy, I'll just tell you what
    directions to press UP, RIGHT, DOWN, LEFT, DOWN, LEFT, A. Koji and Erika or
    Karin will fill you in on some more of what happened. Equip a Medabot with the
    Head Medapart Slipper, then examine the door again. To actually get out of the
    room press LEFT, RIGHT, DOWN and then you can walk normally again.
      The next door requires Plate Beam to open, so equip any Medabot with the Head
    Medapart Plate Beam. Walk into the room, but DON'T step on the arrow tiles. If
    you hug the wall you can walk right a few steps, until you are lined up
    directly with Seaslug. Then walk DOWN, UP, DOWN and talk to him. Another
    Rubberobo will fight you, using the Noctobat, Haniwa, Gorem team. Now lets get
    the treasure in the chest, shall we? Jog UP, DOWN, DOWN, DOWN, UP, UP, then
    press DOWN then A. You'll get some cash (I got $59.60).
      To reach Seaslug again, hike LEFT, RIGHT, RIGHT, LEFT, DOWN, DOWN, UP, DOWN,
    then press A. He tricks you again, and another Rubberobo with a Noctobat team
    challenges you. Defeat the creep, then jog UP, UP, DOWN, LEFT, RIGHT, DOWN,
    LEFT, UP, LEFT, press LEFT then A and you'll talk to Seaslug again. This time
    the Rubberobo that sneaks up on you is using a Foxuno instead of Noctobat, but
    still has the ghost partners, Haniwa and Gorem. To find Seaslug again, stroll
    LEFT, UP, RIGHT, DOWN, DOWN, DOWN, LEFT, DOWN, RIGHT, UP, DOWN. You are now on
    solid ground. Walk left and talk to Seaslug for the last time (in this room,
    anyway). Koji will help you with this chit-chat, and even knock Seaslug through
    the wall into another room! Now you just need to reach the door. To do so, run
    RIGHT, UP, DOWN and through the door.
      The door closes behind you. You'll face a few Robattles here. The Medabots
    are different depending on the version of the game you have. Rokusho players
    face Gentleheart/Aviking/Chimerator, while Metabee players face
    Gentleheart/Dashbutton/Shamen. This isn't difficult, just boring and
    repetitive, since you'll face them several times in a row. After the second
    Robattle Koji enters the room and takes out one of the opponents (the bottom
    opponent - Chimerator/Shamen). Defeat the twosome, then Koji takes out the
    middle opponent (Aviking/Dashbutton). That leaves just Gentleheart. Defeat it,
    then Koji takes care of the top opponent, and the Robattles stop. That isn't
    the end, however, because Shrimplips Robattles you!
    
      <<<Boss Battle: Shrimplips>>>
    [  Medabot: Gentleheart       ]
    [    Medal: Spider            ]
    [Abilities: Attack Clr, Hammer]
    [  Medabot: Gentleheart       ]
    [    Medal: Spider            ]
    [Abilities: Attack Clr, Hammer]
    [  Medabot: Gentleheart       ]
    [    Medal: Spider            ]
    [Abilities: Attack Clr, Hammer]
    
      Aren't you sick of Gentleheart by now? I am. Medaforces are your best bet
    here, along with Grap Trap. The Cancel Formation Medaforce will prevent Attk
    Clr Traps from affecting the Medabot that uses it (Kabuto and Spider Medals
    have it).
    
      The Gold Hammer and Grade Hammer arms are your reward for your patience. By
    now you *should* already have them, though, but if not, now you do. Shrimplips
    runs off, chased by Koji. The room to your right contains six chests. The
    contents are (from left to right, top to bottom): Left Armor (Left Arm
    Medapart), $30.00, $30.00, Male Tinpet (this is the last one in the entire
    game, but if you followed this guide you *may* be maxed out already and unable
    to pick it up, which is no big deal anyway), $30.00, and $30.00. There are two
    exits from this room, either down, or right across the conveyor. For now, go
    down.
      Erika or Karin will scream as you enter the room. Seaslug stole her Medal!
    She's thrilled to see you, though. Seaslug isn't thrilled (why would he be?).
    He threatens to throw the Medal into the acid pond behind him. Before Ikki can
    do anything, Phantom Renegade makes an entrance and knocks Seaslug and the
    Medal into the pond. It turns out the pond is carbonic acid (in other words,
    Soda!) and won't actually eat the Medal or people. Ikki makes a not-so-bright
    comment that starts a Robattle.
    
      <<<Boss Battle: Seaslug>>>
    [  Medabot: Chimerator        / Shamen]
    [    Medal: Phoenix           / Monkey]
    [Abilities: Melt, Hold, Virus / Impair]
    [  Medabot: Chimerator        / Krosserdog]
    [    Medal: Phoenix           / ?         ]
    [Abilities: Melt, Hold, Virus / Rifle     ]
    [  Medabot: Chimerator        / Mantaprey]
    [    Medal: Phoenix           / Cat      ]
    [Abilities: Melt, Hold, Virus / Sword    ]
    
      Take out Shamen first, Metabee players. Krosserdog and Mantaprey are easy to
    defeat and are nothing more than distractions. Rokusho players should
    concentrate on the lead Chimerator. Both players would be well advised to equip
    at least your lead Medabot with a Stability part.
    
      A Switch item, Head medapart, and Legs Medapart are your rewards this time.
    Seaslug is steamed, and rushes out, with Phantom Renegade in hot pursuit. Erika
    wants to find her Medal, but it is in the pond. I guess she can't swim or
    something... Use the Periscope and Aquamar to surf around in the pond. If you
    lost any of the Aquamar parts, the four lockers in this room will contain
    replacements. You can also find another Medal in the bottom-right corner of the
    pond.
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      The Ninja Medal, a Medal compatible with Counterattack parts. It starts with
    a high Strike, Berserk, and Defend, and nothing on everything else. This Medal
    is great for Grapple-based attackers, as well as Defense-oriented Medabots. The
    three Medaforces deal with Counterattacks, the first causing itself to sometime
    Counterattack while using a Defence/Half Block/Full Block part, the second
    protects from Counterattacks, and the third increases Mobility of allies.
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      The Dragon Medal, a Medal compatible with Teamwork parts. It starts with a
    high Defend, Interrupt, low Shoot, Aim Shot, and nothing on everything else.
    This is a fairly decent ranged Medal, with Defend to boot. The Medaforces are
    okay, too. The first one makes Formation attacks deal more damage, the second
    destroys all opponents' Leg Medaparts, and the third causes your Medabot to
    absorb Optic attacks.
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
      While you are still looking in the pond, swim around until you collect both
    Rusted Parts. Later on you'll give them to Dr. Aki and he'll clean them up.
    Give Erika her Medal and she'll leave. Remember the conveyor in the previous
    room? There is a control panel on the wall right below it. Examine it and Ikki
    will use the Switch item you got from Seaslug to turn it on. The top tread of
    the conveyor will send you to the next room.
    
      3.7e Pushing the Limits
      """""""""""""""""""""""
    ~~Robattles~~
     Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav
     Jorat (Mouse) - Full Moused, Scout, Spotter, Mover
     Moai (Ghost) - Stonecluster, Handcluster, Armcluster, Tripod
    
     Gentleheart (Spider) - Shotclear, Grade Hammer, Gold Hammer, Big Boots
     Aviking (Devil) - Enticed, Burst, Pro-Fence, Depth-Sole
     Chimerator (Phoenix) - Lionattack, Dragonattack, Goatattack, Triple Thread
     (Rokusho version only)
    
     Gentleheart (Spider) - Shotclear, Grade Hammer, Gold Hammer, Big Boots
     Dashbutton (Knight) - Switching, Right-Ing, Leftup, Burly
     Shamen (Monkey) - Misstep, Slipstart, Slipend
     (Metabee version only)
    
     Soniktank (Jellyfish) - Blasto, Burning Pin, Burst Needle, Block Tread
     Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur
     Digmole (Unicorn) - Coverup, Trapbuster, Barrierbuster, Shovel
    
     Tentaclam (Squid) - Headband, Wire, Net, Octoleg
     Rollerman (Knight) - Arma-Head, Arma-Hand, Arma-Arm, Side Winder
     x2
    
    ~~Battlefield~~
     Saibar - any Leg type will do
    
      This area uses Saibar, so any legs will do. Stick with fast and powerful
    parts. A previously rare Medabot, Digmole, is now a random enemy, so fight
    around to get the last part (or any remaining parts). Jorat is also now random,
    if you haven't already collected all his parts...
    
      The researcher in the middle of the room (the one not at a table) will give
    you the Leg Medapart Singer and tell you about his spy work. Phantom Lady
    appears and confronts the spy, but he wiggles his way out of danger. She leaves
    through the bottom door. If you want to get any Digmole or Jorat parts, do so
    now (through random Robattles), then SAVE YOUR GAME!!! Do NOT talk to Phantom
    Lady until you've saved.
      After saving, talk to Phantom Lady. She's in the bottom room, if you haven't
    already gone there. A conversation takes place involving Phantom Lady, Ikki,
    Phantom Renegade, and Dr. Armond. The Medabot from the game's intro (if you let
    the intro play long enough) appears too. Phantom Renegade decides to Robattle
    it. Talk to Phantom Lady again, then Phantom Renegade or Dr. Armond. Dr. Armond
    explains a few things about the past, and then the big Robattles start.
    Phantom's Rokusho/Metabee makes short work of two of the Mega-Emperors, but the
    last one nails Phantom Renegade! That's against the rules of Medabots! They
    can't harm humans! But it did... A few identities are revealed, but I won't
    spoil it for you. Dr. Armond gets slammed by Mega-Emperor as well... Now its
    time for you to fight.
    
      <<<Boss Battle: Mega-Emperor>>>
    [  Medabot: Mega-Emperor         ]
    [    Medal: Kuwagata             ]
    [Abilities: Break, Missile, Laser]
    [  Medabot: Mega-Emperor         ]
    [    Medal: Kabuto               ]
    [Abilities: Break, Missile, Laser]
    [  Medabot: Mega-Emperor         ]
    [    Medal: Bear                 ]
    [Abilities: Break, Missile, Laser]
    
      Equip your lead Medabot with one Gorem part, one Moai part, and Legs with
    high evade (60+, 70+ if you have any). The other part can be anything, but I'd
    recommend Strike, Shoot, Support, or Interrupt. Do NOT use Aim Shot, Berserk,
    or Defend. Bring at least one female Medabot, with a Draken part (the Force
    Bind ability), a healing part (either the Heal, Repair, or Auto-Heal ability),
    and high-evade Legs as well. The other part can be an attack, support, or
    interrupt part, but stay away from Berserk, Aim Shot, and Defend. The third
    Medabot can have a high-Armor Defend part (Defence, Full Block) if you want it
    to, and should have Shot Trap too. High Evade Legs come in handy for this
    Medabot as well. Once again, use what you want for the last Medapart, but stay
    away from Aim Shot and Berserk. Why stay away from Berserk/Aim Shot? You can't
    dodge after using a Berserk/Aim Shot attack, that's why. Just for fun I used the
    Right Arm Obstruct on my lead Medabot ;)
      Start the Robattle by using Shot Trap and Force Bind. Once the trap is in
    place, and the Medaforces have been sealed, attack full force. Heal when
    needed, and use the Defense part if things get rough. I must warn you - all
    three Mega-Emperor's start with full Medaforce gauges!
    
      Hooray, you won! I hope you don't think its over yet, because it isn't. You
    have to fight Mega-Emperor one more time! Everything is the same as the first
    fight. If you have trouble winning, you should consider using one of the
    Mega-Emperor teams I added to my Secrets, Sidequests, and Suppliments guide.
    
      Congratulations, you defeated Mega-Emperor!!! You get absolutely nothing for
    doing so (except experience).
    
      3.7f The Great Escape
      """""""""""""""""""""
    ~~Robattles:~~
     Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav
     Jorat (Mouse) - Full Moused, Scout, Spotter, Mover
     Moai (Ghost) - Stonecluster, Handcluster, Armcluster, Tripod
     (Research rooms)
    
     Fireflash (Kappa) - Watergun, Shower, Klench, Luminous
     Pingen (Penguin) - Reza-Rector, Free Arm, New Arm, Fin
     x2
     (Bottom floor left)
    
     Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
     Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
     Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
     (Bottom floor left)
    
     Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
     Kappalord (Tortoise) - Plate Beam, Underwater Flo, Undersea Flo, Anti-Stand
     Orkamar (Squid) - New Wave, Clinch Wave, Nibble Wave, Fishtail
     (Bottom floor left)
    
     Foxuno (Cat) - Foxarmor, Fencing, Rapier, Hakama
     Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
     Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
     (Middle floor)
    
     Gentleheart (Spider) - Shotclear, Grade Hammer, Gold Hammer, Big Boots
     Aviking (Devil) - Enticed, Burst, Pro-Fence, Depth-Sole
     (Rokusho version only, Top and Middle floors [I think...])
    
     Gentleheart (Spider) - Shotclear, Grade Hammer, Gold Hammer, Big Boots
     Aviking (Devil) - Enticed, Burst, Pro-Fence, Depth-Sole
     Chimerator (Phoenix) - Lionattack, Dragonattack, Goatattack, Triple Thread
     (Rokusho version only [I think...], Bottom floor)
    
     Gentleheart (Spider) - Shotclear, Grade Hammer, Gold Hammer, Big Boots
     Dashbutton (Knight) - Switching, Right-Ing, Leftup, Burly
     (Metabee version only, Top and Middle floors)
    
     Gentleheart (Spider) - Shotclear, Grade Hammer, Gold Hammer, Big Boots
     Dashbutton (Knight) - Switching, Right-Ing, Leftup, Burly
     Shamen (Monkey) - Misstep, Slipstart, Slipend
     (Metabee version only, Bottom floor)
    
     Krosserdog (?) - Head Cannon, Aim Rifle, Battle Rifle, Howzer
     Agadama (Cat) - Air Bag, Spin Knuckle, Megaton Punch, Chi Leg
     Rabudo (Rabbit) - Aircon, Stopwatch, Fan, Hop
     (Middle floor)
    
     Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave
     Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup
     Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
     (Top floor)
    
     Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
     Paradiver (Angel) - Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg
     (Top floor)
    
     Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
     Paradiver (Angel) - Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg
     Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
     (Top floor)
    
     Sailormate (?) - Fight Oneshot, Machinegun, Magnum, Mini-Scout
     Hopstar (Rabbit) - Bodycon, Hand Whip, Arm Candy, High Leg
     Greatmotha (Penguin) - Greet Con, Zeta Complete, Zeta Perfect, Zeta Entire
     (Middle floor)
    
     Soniktank (Jellyfish) - Blasto, Burning Pin, Burst Needle, Block Tread
     Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur
     Digmole (Unicorn) - Coverup, Trapbuster, Barrierbuster, Shovel
     (Bottom floor research rooms)
    
     Tentaclam (Squid) - Headband, Wire, Net, Octoleg
     Rollerman (Knight) - Arma-Head, Arma-Hand, Arma-Arm, Side Winder
     x2
     (Bottom floor research rooms)
    
    ~~Battlefields:~~
     Desert - use Air-type Legs (Top floor)
     Plains - use Two-legged (Middle floor)
     Water - use Sea-type Legs (Bottom floor left)
     Saibar - use any Legs (Bottom floor Research rooms)
    
      Things are getting bad really fast. You defeated Mega-Emperor, but the
    self-destruct mechanism has been activated! You have to rush to the surface or
    you'll be blown to itty-bitty bits! Just in case you are wondering, it IS okay
    to save again. Don't forget to talk to Phantom Lady.
      Run through the underground base, heading towards the surface. Stop for a
    moment in the room with the researchers. SAVE YOUR GAME, then talk to the
    Medabot in the holding tank, where the Researcher used to be standing. You will
    fight another powerhouse Medabot, Babyblu.
    
      <<<Boss Battle: Babyblu>>>
    [  Medabot: Babyblu                          ]
    [    Medal: Unicorn                          ]
    [Abilities: Force Bind, Confusion, Boost Chrg]
    [  Medabot: Mega-Emperor         ]
    [    Medal: !                    ]
    [Abilities: Break, Missile, Laser]
    [  Medabot: Armorparadeen        ]
    [    Medal: Ninja               ]
    [Abilities: Defence]
    
      Talk about tough! This is even harder than the Mega-Emperor Robattles!
    Babyblu will usually start off by sealing Medaforces. He can also Confuse you
    or speed himself up. Stability parts are a MUST in this battle. Shot Trap is
    good for taking out Mega-Emperor, and No Defense parts (such as Face Lantern's
    parts or the Maitake Left arm Medapart from Cordy) are great for dealing with
    Armorparadeen. Bring along a healer who also has Force Bind, just in case you
    need it.
    
      Your prize is Babyblu, the complete set of parts! You still don't get any
    Mega-Emperor parts, though. You'll see why in a bit. Use the conveyor to return
    to the left half of the bottom floor. Seaslug makes a brief appearance, then
    books it. Time for you to do the same. In the large arrow room, stay near the
    top of the room, on the blue tiled floor, and you won't have to deal with the
    arrows. In the top, small arrow room, step onto the first arrow, then press UP,
    DOWN, RIGHT, DOWN, UP, LEFT, UP. You'll reach the stairs and take them to the
    middle floor.
      Rush down until you reach chairs and tables, then turn right and make your
    way to the bottom-right corner of the room. The Screws talk briefly, then they
    too leave. From there it is pretty much a straight shot to the stairs in the
    top-right corner.
      The top floor is very linear, so directions aren't needed. Just blaze your
    way through until you reach the Select Corps. Captain. He's just waiting for
    all the Rubberobos to come to him, taking credit for Ikki's hard work once
    again. He throws Ikki out of the Rubberobo Base, and the Dark Master goes to
    sleep on the stairs once more. Leave the Witch's Castle (its not like you can
    do anything else...). Erika and Karin appear and assure Ikki that mostly
    everyone escaped.
      The game then switches back to Dr. Armond, and his self-destruct mechanism.
    I'll leave the rest of what happens out of my guide, so I don't spoil anything.
    When all the talking is through, leave the Witch's Castle screen. Some more
    talking will take place, then you can actually leave the screen. Go to the
    Docks for even more talking. This is THE END of the game (or is it?).
     
      If you didn't successfully complete either Medal quest, the game will skip
    right to the credits.
    
     {{{CAT MEDAL QUEST}}}
      If you've successfully completed Erika's Cat Medal quest, there will be an
    extended scene when you reach the Riverview City Docks. After the scene with
    Erika, then the game will show the end-game credits.
     {{{END CAT MEDAL QUEST}}}
    
     {{{? MEDAL QUEST}}}
      If you've successfully completed Karin's ? Medal quests, once you are at the
    Riverview City Docks Karin will tell you to find her in your "special place".
    This special place is Fort Fiyun (the former Fiyun Fortress), just south of
    Riverview City. She will be inside, in the room where you first met Harvey (the
    room with the small garden). Talk to Karin, then the game will show end-game
    credits.
     {{{END ? MEDAL QUEST}}}
    
      Watch the cool credits, then be sure to SAVE YOUR GAME. Although the game is
    over, it isn't really over. There's still more to do.
    
     3.8 Partsun Rally
     -----------------
    
      3.8a Partsun Badge
      """"""""""""""""""
    ~~Robattles:~~
     See all previous sections ;)
    
    ~~Battlefields:~~
     See all previous sections
    
      You finally end up at home. You did save, right? If you talk to Dad you can
    learn a little about what happened on Medabot Island. Salty really missed you,
    and jumps on Ikki when he goes upstairs. Then Ikki finally goes to sleep.
      When he wakes up he automatically checks the TV and learns about Partsun
    Rally. Medashop is sponsering it, so you should head over to Medashop. Before
    you do, however, you might want to consider collecting a few Medaparts. You can
    now go into a few houses in Riverview City, which means you can now Robattle
    one of the Riverview bosses - Baron. Keep Robattling him until you have won all
    the Medaparts that you want or are missing from his Medabots.
      The Hopmart in Riverview now sells Spidar parts, if you feel like buying any.
    While we're collecting Medaparts, how about stopping by the Docks one more
    time? You can now enter the warehouse the sailor was guarding before, and there
    are a few parts in it to collect. The blue box on the bottom row has the
    Cancellor Right Arm Medapart. The bottom-left orange box contains a Rubberobo
    using a Foxuno and Haniwa. The terrain here is Water, if you didn't notice.
    You can find a Guardian Head in the blue box in the middle row. The middle
    orange box in the middle row is another Rubberobo, who uses Foxuno, Haniwa, and
    Gorem. The Ace Hooves Legs are hidden in the right orange box in the middle
    row. A third Rubberobo awaits you in the top-right blue box. He uses just a
    Foxuno. The last Medapart is in the other blue box on the top row. The guy in
    the room says he'll give you the Medaparts he found if you defeat the
    Rubberobos, but the parts he's talking about are the ones you found. He has
    nothing to give you.
      After filling out your Medapart collection in Riverview, drive over to
    Medaropolis. Koji and Karin aren't at home right now, so collecting their
    remaining parts will have to wait. Hachiro Awano has skipped town, so you can't
    Robattle him either... If you missed any of Armorparadeen's Medaparts, you can
    buy them at the first counter downstairs in Medashop. Oddly enough, Medamall
    seems to have quit carrying the Moai parts at this time...
      While you're in Medaropolis, don't forget to stop by the Snack Bar. The
    Waitress closest to the door will Robattle with you again. By now you should
    have all the Hopstar parts, so win a Samurai part that you don't already have,
    all right? She'll give you a Waitress Uniform just for Robattling, too! That's
    another outfit, if you didn't know. Speaking of outfits, you can now change
    into any of your outfits anytime you want.
      Pay Medashop a visit and stop by the second floor, where the Medalink
    Terminals are. The bottom-right terminal will let you participate in 3 more
    Robattles.
    - Erika - Brass, Pretty Prime x2, as always
    - Dark Master - Flig Flag, Crimson King x2, just like the first 3 times
    - Koji - Warbandit/Sumilodon, Blackram x2 (go for Blackram parts!!!)
    
       <<<Boss Battle: Koji>>>
    [  Medabot: Warbandit                    / Sumilodon               ]
    [    Medal: ?                            / Cat                     ]
    [Abilities: Boost Chrg, Rifle, Chain Gun / Shot Trap, Sword, Hammer]
    [  Medabot: Blackram]
    [    Medal: Devil   ]
    [Abilities: Hammer  ]
    [  Medabot: Blackram]
    [    Medal: Devil   ]
    [Abilities: Hammer  ]
    
      The Koji battle is a little different... Blackram is a powerhouse Berserker,
    but has low ROS. The +10 Compatiblity bonus helps his ROS though, so you'll
    have trouble. Grap Trap is highly useful for Metabee players, and also for
    Rokusho players.
    
      Talk to the woman at the counter to receive your prize - a full set of Zorin
    or Bayonet Medaparts! Rokusho players get Zorin parts, and Metabee players get
    Bayonet parts. There will be no more Medalink battles now, since you are number
    1. After your resounding victory, walk upstairs. Miss Nae welcomes you, you are
    given a Partsun Badge, then the whole event is explained. You must find 12
    Medaparts. Easy, right? The clues are hidden in Medashop, so lets hunt for
    them, shall we? Check the bottom-right corner of the podium area, on the right
    side, to get a clue:
    * 1 Can't see the forest for the trees.
      Like Ikki said, its right in front of you! Examine the top-middle of the
    podium and you'll get your first Partsun Rally part, the Cherub Arm! One down,
    eleven to go.
      Here's a quick rundown on the other clues:
    The bottom-left yellow chair points to a clue on the table
    * 2 A room in the school (Riverview Public School has a part?)
    Check the round pillar between the top two Medalink Terminals for this clue
    * 3 Meltin in an acid ocean (The Soda Pool in the Rubberobo Base)
    Examine the top-right corner, from the side, of the top-right Medalink Terminal
    * 4 The ancient capital (Kodine Kingdom!)
    Sneak a peek at the top edge of the middle of the bottom two Medalink Terminals
    * 5 The beauty of Rosewood Private School (Karin has it)
    When Spyke leaves read the bad clue HE wrote
    * 6 There's one piece hidden in the middle of a shut-down factory (or is it?)
    There's another clue on the top edge of the top-left Medalink Terminal
    * 7 Where the Rubberobos gather (the Sewer hideout)
    The top-middle of the top two Medalink Terminals hides a clue
    * 8 Where th eriver falls from the mountain (remember the old lady Kanni?)
    The square thing on the top wall in the Medalink Terminal room has a note
    * 9 At Home Shopping? (Buy now! This exclusive TV offer...)
    The middle of the bottom-right shelf in Medashop's bottom floor hides a hint
    * 10 The Ninja House (Ninja Park, hidden in Mt. Odoro...)
    The left side of the bottom-left shelf sports more than just stuff to buy
    * 11 Medafighters assemble (Maybe Medabot Island's Tournament room?)
    The top-left corner of the top-middle shelf has more than canned goods
    * 12 The capital that soars through the air (Fort Fiyun, yeah!)
      Let's count them. I count 12 hints, and there are 12 parts, so that's all of
    them... Now you can either rush off on a collecting spree, or follow this guide
    and complete a few other challenges along the way.
    
    BIG NOTE HERE
      If you trade in, or cheat in, all the Partsun Rally parts, you WILL skip the
    entire Partsun Rally. You won't be able to leave Medashop, you'll fight Koji,
    then fight the last boss battle. You won't be able to collect the last of Nae's
    Medals. Once you beat Partsun Rally, you'll be able to visit everywhere, but
    Nae will no longer give you the last Medal. So, please don't cheat in or trade
    in all the Partsun Rally parts.
    
      3.8b The Big Runaround
      """"""""""""""""""""""
    ~~Robattles:~~
     See all previous sections ;)
    
    ~~Battlefields:~~
     See all previous sections
     Saibar - any legs will do (for most of the non-random fights)
    
      I suggest starting with the parts hidden in Medaropolis, since we are here
    already. You already found the first one, in Medashop. The next one is in
    Karin's posession. That means we need to check Karin's house. Her father tells
    us she's in Rosewood Private School, so lets get moving.
      As a side note, there's a girl in the right-hand classroom on the bottom
    floor (not the bottom-right, the middle-right) that Ikki recognizes... I don't
    know the significance of it, though. Maybe she's the girl the Rubberobo stole
    the Medal from on Medabot Island, or the one that got locked away by Milky?
      A girl is blocking the girl's bathroom, and not even Ikki's many girl
    costumes can get him in, so don't try. I know some of you will, anyway. A boy
    in the top-middle classroom (still on the bottom floor) will challenge you to a
    Robattle. He uses Kintaro and Dr.Bokchoy x2. The lone boy in the top-left class
    will buy your Karin photo (if you have one) for $5.00. That's a $4.00 profit if
    you bought it for $1.00, like I did.
      Well, we didn't find her on the bottom floor, so lets look for Karin on the
    top floor. A girl in the hallway on the top floor will tell you where Karin
    went - the Music Room on the bottom floor. For a laugh, now you can read the
    book on the bookshelf in the Principle's room. The Music Room is the
    bottom-right room on the bottom floor. The middle girl in this room starts a
    Robattle, but only has a Churlybear and Oceana, so she isn't a challenge. She
    saw Karin in a second-floor classroom...
      Return to the second floor and enter the top-right classroom. A boy standing
    near the bottom of the room knows where Karin is, but he won't tell without a
    fight. Defeat his Kintaro team to learn Karin went back downstairs. Hachiro
    Awano will meet you downstairs and Robattle you one more time (yay, if you
    missed one of his parts, here's a chance to get it). He'll tell you Karin is on
    the second floor.
      A girl in the top-left classroom on the second floor is studying for a test,
    and gets really annoyed when (not if, when) you talk to her. One of the test
    questions happens to be "Where is Karin" and she knows the answer. The answer
    is... the classroom next door! Koji is next door, but he doesn't know where
    Karin is... It turns out she's right outside the door. Koji burst out of the
    classroom and starts a Robattle. He's using his Warbandit/Sumilodon and
    Rockflower team this time, so it doesn't matter what you win from him. Karin
    gives you the Helmet part for you troubles.
      You're all done in Rosewood Private School, but have one more stop to make in
    Medaropolis. Drive over to the train station and enter the Sewers. Use your
    Periscope to swim in the yucky sewer water. You can collect the two chests by
    swimming next to them and pressing A. The left one contains a Full Moused part,
    and the right one holds a Reza-Rector part. Both are Head Medaparts.
      Defeat all the Select Corps. members in the Sewer, or swim past them all and
    only defeat the last one. Another Select Corps. guy guards the entrance to the
    old Rubberobo Meeting Place. While you are here, if you didn't get the money
    from the box room before, you can take it all now, without penalty. There's a
    woman in the experiment room who tells you the Screws took the part. They are
    waiting for you in the meeting room. That's beneath the manhole, if you've
    forgotten. You'll have to Robattle several times before you win the Medapart
    you've come for. You'll face two boys, Sloan, Spyke, and Samantha. The first
    boy uses Kintaro and two Dr.Bokchoys. The second uses Starpeda/Toybox x3.
    Sloan, Spyke, and Samantha are using their standard Medabot teams. Samantha
    tells you Koji has the parts, not her Screws... What a waste.
      Return to the Sewer entrance. You'll face Koji in a Robattle. He's still
    using his standard team, not the awesome new partners he showed in the
    Medalink, so you shouldn't have any problems with this fight. The Right Arm
    Medapart Helmight is your reward for all your hard work.
      While you are still in Medaropolis, why not pick up a few extra things? The
    bottom-right section of Medaropolis holds an item of interest. Enter the
    bottom-left house (by going DOWN, not up into it, there's an entrance leading
    down in the bottom-left corner). A Medabot will jump in surprise. Answer his
    question by saying Yes and he'll give you the Game Boy Red item. This is the
    4th collector's item. To leave, walk into the right-hand vending machine. Also
    stop by Kirara's apartment and she'll give you the 2nd collector's item Blue
    Capsule.
    
      3.8c Small Town Challenge
      """""""""""""""""""""""""
    ~~Robattles:~~
     See all previous sections ;)
    
    ~~Battlefields:~~
     See all previous sections
     Inside (Medamall non-random fights)
    
      Next up is Riverview City. There are a few clues to follow regarding Ikki's
    hometown. I recommend starting by visiting Salty, who is in Ikki's room. His
    Mom wants to watch a TV program, so she borrows his TV. The program, At Home
    Shopping, was one of the clues, wasn't it? It turns out the Mega-Emperor's Legs
    are being sold in Medamall!!! There is only ONE set of Legs (heheheh, there's a
    glitch here that you can take advantage of...), so you need to rush over to
    Medamall and buy them NOW.
      The quickest way is to fly. You'll have to fight your way through a bunch of
    people who want the parts. First up is Sailormate x3, an easy battle. A
    Churlybear and Oceana team is next, also easy. A boy who uses Kintaro and two
    Dr.Bokchoys is third. The last guy in your way brought two Tankars. After that,
    the Mega-Emperor Legs, Deathcrawler, are all yours, for the low, low price of
    $36.00 each. That's right, EACH. You can buy as many as you want right now, not
    just one. Use this glitch to get a few Deathcrawlers if you want. They aren't
    really that great, but... they are rare and unique. Also, Medamall sells the
    Moai parts once again, but you probably don't need anymore at this time.
    Deathcrawler is no longer sold once you completely exit out of the buy/sell
    menu, but you CAN buy a few, sell some other parts, then buy a few more, if you
    want to. 99 is the max you can carry, if you want to max out. You'll need
    $3564.00 to do so, so I hope you have a LOT of parts to sell if you want 99.
    While you are here, by an extra Stonecluster head, you'll need it later.
      After getting the Medapart, return to Riverview City. Enter the abandoned
    warehouse. The Screws will laugh at Ikki, but its no big deal. Now go to Ikki's
    house. Head upstairs and talk to Salty. That's all you can do with Salty for
    now... Next, stop by Riverview Public School.
      A boy in the hallway mentions a ghost in the boy's bathroom. This sounds
    suspicious, and like something you should investigate. Talk to the girl near
    the stairs, then go upstairs. Enter the door the two girls are guarding. A
    brief conversation takes place and you have to Robattle a Pingen and two
    Snowbros. The teacher here used to have a Partsun Rally part, but lost it to a
    Rubberobo. Go back downstairs and enter the Teacher's Lounge (its by the boy
    who told you about the ghost). Talk to the teacher wearing a brown suit. He'll
    run away when he realizes you know he's a Rubberobo. The room next door is the
    bathroom, and he's hiding in one of the stalls. You'll Robattle the Rubberobo's
    Foxuno team, and win the Deathmissile Medapart. There's a small trick when you
    leave, though, so SAVE before leaving. You must compete in a Medaroad Race with
    the Screws. You face off against Spyke and Sloan, who do well in Forest,
    Plains, Seashore, and Water, so be prepared for anything. I ended up in Desert,
    and with my Air-type Medabots won very easily. Then you have to go through
    another Medaroad Race, this time with Samantha and Spyke. I ended up in the
    Desert again...
      While you're in Riverview, don't forget to stop by the Lab. Miss Nae has one
    last Medal, and she wants you to have it. You can also visit Dr. Aki and get
    your Rusted Parts turned into normal parts. You'll get Death Grin and Tail End
    if you are playing Metabee, and Charmee and Charmy Leg if you are playing
    Rokusho.
    
      3.8d A Link to the Past
      """""""""""""""""""""""
    ~~Robattles:~~
     See all previous sections ;)
    
     (plus a few new Robattles on Fort Fuyin:)
     Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav
     Jorat (Mouse) - Full Moused, Scout, Spotter, Mover
     Moai (Ghost) - Stonecluster, Handcluster, Armcluster, Tripod
    
     Flatstick (Snake) - Slipper, Accident, Troubler, Speartail
     Kappalord (Tortoise) - Plate Beam, Underwater Flo, Undersea Flo, Anti-Stand
     Orkamar (Squid) - New Wave, Clinch Wave, Nibble Wave, Fishtail
    
     Komandog (Tortoise) - Morningcall, Right Beam, Left Beam, Dog Race
     Magiclown (Jellyfish) - Finale, Carnival, Festival, Balance-Ball
     Snailoader (Mouse) - Bat-Charge, Charger, Generator, Snail
    
     Krosserdog (?) - Head Cannon, Aim Rifle, Battle Rifle, Howzer
     Agadama (Cat) - Air Bag, Spin Knuckle, Megaton Punch, Chi Leg
     Rabudo (Rabbit) - Aircon, Stopwatch, Fan, Hop
    
     Phoenix (Phoenix) - Blastgun, Fire Gun, Flame Gun, Red Tail
     Paradiver (Angel) - Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg
     Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
    
     Poison Copy (Phoenix) - Scorpion Dog, Scorpion Cat, Scorpion Rat, Zigzag
     Spidar (Spider) - Spydertrap, Cheapertrap, Cheaptrap, Multi-Leg
     Floro (Jellyfish) - Sun-Beam, Go-Up, Rise-Up, Stem-Up
    
     Soniktank (Jellyfish) - Blasto, Burning Pin, Burst Needle, Block Tread
     Megaphant (Knight) - Trample, Right Guard, Great Shield, Chauffeur
     Digmole (Unicorn) - Coverup, Trapbuster, Barrierbuster, Shovel
    
    ~~Battlefields:~~
     See all previous sections
     Desert - use Air-type (Fort Fuyin)
     Water - use Sea-type (Kodine Kingdom)
    
      This time we'll kill two birds with one stone by visiting Fort Fuyin (that's
    what Floating Fortress Fuyin is now called, check the Town Map if you don't
    believe me), then Kodine Kingdom. The title for this section is a tribute to
    one of my favorite video game series, The Legend of Zelda.
    
      Return to the crashed Fuyin Fortress. There are now random Robattles with
    some of the rarer Medabots, including Jorat and Moai. Also, the Air-type
    non-random Robattles from before are now random as well.
      From the entrance (I used the left-hand entrance), enter the bottom-left
    door. This puts you back in the garden room. Use the bottom entrance to enter
    the warehouse. The right-hand door leads to the central Square. Use either
    southern exit to reach the ante-chamber, the long hallways with a door leading
    to the Fuyin Stone's room. Enter the room withe Fuyin Stone and examine it to
    pick it up. Now hike back to the warehouse, and Robattle the Medabot in the
    middle of the room. He's using the Phoenix team. He'll trade you the Helcaos
    for a Stonecluster. If you don't have one, either go to Medamall and buy one,
    or fight around in Fort Fuyin until you get one.
      You don't need to leave Fort Fuyin. All you need to do is open your menu and
    use the Silver Locket vehicle. You will be instantly transported to Kodine
    Kingdom. How convenient! Your first stop in Kodine Kingdom should be the Fuyin
    Stone room. The guard there will use the power of one of your Medals to create
    a new Medal. You won't lose any Medals in the process. The new Medal will be
    either the Angel or Devil Medal.
    
    ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
      The new Medal is the Angel Medal. It is compatible with Regenerate parts. The
    Medal has high Defend, Heal, and Interrupt, and nothing on the other stats. The
    Medaforces are decent. The first one drains enemy Medaforces and deals damage
    equal to the Medaforce drained. The second one doubles the Medaforce gathering
    rate. The last Medaforce increases Power.
    ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---
    
    ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
      The new Medal is the Devil Medal. It is compatible with Destroy parts. The
    Medal has high Interrupt, low Strike, Berserk, Shoot, Aim Shot, and nothing on
    the other stats. This is a great attack Medal, even though you get it really
    late in the game. The Medaforces are great! The first Medaforce will destroy
    one part from each opponent in the RAD phase. The second will destroy one
    Defend part in use by the opponent. The third Medaforce forces the opponents to
    go to the RAD phase.
    ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==
    
      Name your Medal, then explore Kodine Kingdom. The local shop, Bracha, now
    carries Flatstick parts. If you visit the Chancellor in his room you'll see
    Margarita at play with her friendly Utopian Medabots. The little kid outside
    closest to the entrance will Robattle you. He uses an Orkamar, Kuraba, and
    Moai. If you traded your only Moai head, here is your chance to earn it again.
    You can keep talking to him to keep Robattling him if you need to.
      Your main goal here is to find the Partsun Rally part, right? Go find
    Margarita, who is relaxing in the garden area. She wants to give you the
    Partsun Rally part, but a relative of Cafe Ole took it. You can Robattle
    Margarita if you want to, but you don't have to. The island Margarita mentioned
    is the one where Cafe Ole hid and played "Blue Hawaii" the first time you came
    to Kodine Kingdom.
      This time, you can either walk across all the boxes, or do what I do - use
    the Periscope to sail in style. Its the only way to get a few of the items
    along the way. Theres a small island near the bottom-left of the sea, with one
    box on it. That box contains the Reflect Mirror Medapart. Another island is
    northeast (above and to the left) of that one, and it has a box with Purple
    Fins. A box north of that island, and a little to the right, floating all by
    itself, contains the Head Medapart Pop-N-Eye. A Utopian Medabot in the top-left
    corner will give you the Gold Black Lure collectors item. This is the first
    collectors item.
      There are two Utopians on the island, and Hachiro and his butler Jeeves are
    there too! Mockingbird is the top-left Utopian. Tell him you like oceans, or
    tell him you don't, then Robattle and win. He'll leave, without giving you any
    parts. Next, Robattle Hachiro for the absolute last time and win to get the
    Helming part. You now have all four Belzelga parts, one Wonder Angel part, and
    two Mega-Emperor parts. Use the Silver Locket to warp back to the center of
    Kodine Kingdom. Go into the garden where Margarita is, and talk to her. Now
    that Mockingbird has returned, she'll give you the 3rd Collector's Item, Pink
    Flower. To return to Riverview City, talk to the Oracle in the Temple and he'll
    send you home, just like before.
    
      3.8e Island Paradise
      """"""""""""""""""""
    ~~Robattles:~~
     See all previous sections ;)
    
    ~~Battlefields:~~
     See all previous sections
    
      It is time to return to Medabot Island, to pick up two more Medaparts. Sail
    to the Island from Riverview's Docks. Your first stop on Medabot Island is the
    Arcade, on the bottom-right screen, if you've forgotten. Enter the Arcade and
    talk to the Rappy there. He'll give you a new costume. It looks a lot like
    Ikki's dog, Salty.
      After getting the Dog Outfit drive to the center screen and examine the
    fountain. If you stand right below it, centered with the fountain, and press A
    a guy named Kamawura will drive up in a Medabot vehicle. He'll ask if you've
    ever seen him on TV. If you say Yes, you'll have to Robattle him. He uses a
    Magiclown x3 team. He drives off in a rage when you beat him, but loses control
    and crashes, giving you the Spedabot item. If you answer his question with a No
    he'll give you his Autograph (an item). Examine the fountain again and a guy'll
    ask if you have Kamawura's autograph. If you say Yes (and actually have the
    Autograph) you can sell if for $50.00. If you have the Spedabot, you can sell
    it to a girl in the nearby Strawberry Heart shop for $100.00!
      Now that you have either K's Autograph or a Spedabot (or had and sold), drive
    up to the Witch's Castle. A researcher will mumble something about hiding it
    under a tree, then decide to go into the Witch's Castle instead so he won't get
    muddy. What is he trying to hide? A Medapart for Partsun Rally, of course! He
    decides to hide it underground, so guess where that is? The Rubberobo Base. Use
    the stairs the Dark Master always guarded. Keep following the Scientist until
    you end up at the Soda Pool. The directions for the small arrow room are: UP,
    RIGHT, DOWN, LEFT, DOWN, LEFT, RIGHT. Confront the Researcher to enter a
    Robattle. He uses Tentaclam and Rollerman x2, so he shouldn't be much of a
    problem. You'll have to swim to find the Medapart. Just swim straight down from
    the ladder and press A. Since you now have the Cherub Hand, which is all you
    came for, retreat and return to the center screen of Medabot Island.
      The last item of interest on Medabot Island is the other Medapart. You can
    find it at the Surprise Site, in the Tournament Hall. You will have to win a
    Medaroad Race against Ryo/Tequonic and Erika. I recommend saving before
    entering, that way you can always reload if you lose. AVOID AT ALL COST the
    Street, Inside, Forest, and Plains terrains. You'll probably lose on any of
    those terrains. You don't win that easily, though. You have a second Medaroad
    Race, this time against Koji and Mr. Referee. He's also using Wheels Medabots.
    If you lose the second Race, you can Race again, starting with the second Race,
    which is nice. The prize for this button-mashing hassle is Deathlaser, the left
    Arm Medapart for Mega-Emperor. Now return to Riverview City.
    
      3.8f Errand Boy
      """""""""""""""
    ~~Robattles:~~
     See all previous sections ;)
    
     Ninja Village has these two teams:
    
     Icknite (Jellyfish) - Charm Point, Explosive Ball, Hand Grenade, Tabi
     x3
    
     Nin-Ninja (Cat) - Cover-Up, Ninja Dagger, Ninja Sword, Tiptoe
     x3
    
     Sailormate (?) - Fight Oneshot, Machinegun, Magnum, Mini-Scout
     Hopstar (Rabbit) - Bodycon, Hand Whip, Arm Candy, High Leg
     Greatmotha (Penguin) - Greet Con, Zeta Complete, Zeta Perfect, Zeta Entire
    
    ~~Battlefields:~~
     See all previous sections
     Plains - use Two-legged parts (Ninja Village)
     Inside - use Wheels parts (Ninja House Tour, 1st room)
     Desert - use Air-type parts (Ninja House Tour, 2nd room)
     Water - use Sea-type parts (Ninja House Tour, 3rd room)
     Valley - use Multi-legged parts (Ninja House Tour, last room)
    
      There's only three Medaparts left to collect. Start by going to Mt. Odoro.
    Remember the Hermit Training ground? Sasuki the Ninja prevented you from
    entering the hidden Ninja Village before, but... now he'll let you enter. There
    are a few things to do here. The bottom-left house has a hidden secret - an
    invisible Medafighter Network Girl. I know, its not much of a secret. There are
    two new random Medabots, with really good parts, so fight a few random
    Robattles to improve your collection.
      Walk right up the middle of the village for a few brief events. The main
    attraction right now is the large house in the top-center of the village. Only
    Partsun Rally contestants are allowed in the house. Talk to the left Ninja girl
    inside and let her know you are here to compete. She instructs you to use the
    left-hand door. You will have several Rubberobo Robattles, as well as a few
    Robattles against the 3 Ninja Brothers (the ones who use Spitfire).
      You are forced to fight a Rubberobo as soon as you enter the room. He's using
    the Rubberobo Noctobat team. There are 4 chests in the side room:
    Empty
       Curewater
              Empty
    Rubberobo
      Obviously you should collect the Curewater (Right Arm Medapart of Spitfire).
    The Rubberobo will Robattle you, and he's using the Rubberobo Magiclown team,
    so he's really easy. He too runs off when you defeat him. The next area has 5
    chests arranged like this:
            Empty Rubberobo
    Ninja
            Empty
                  Empty
      The Rubberobo uses the Foxuno team, and is quite easy to defeat. The Ninja is
    using 3 Nin-Ninjas, just like the Ninjas outside. If you use Air-type Medabots
    you will have a great advantage in this Robattle. Since the rest of the boxes
    are empty, lets move on to the next room. You can find $5.00 in the second
    dresser. The fourth dresser (the second dark dresser) is hiding another Ninja.
    The top chest in this room contains a Rubberobo who uses the Flatstick team.
    The bottom chest is empty.
      There's just one more chest left. Sasuke is inside this chest. You do
    remember him, right? He's the Ninja that gave you 2 Medals near the beginning
    of the game. He uses two Spitfires and one Noctobat. Defeating him opens the
    gate to the next room. Check my Boss Strategies section in my Secrets,
    Sidequests, and Supplemental Info Guide if you need help with Sasuke. Also, be
    sure to win Spitfire parts, okay?
      There are a lot of dressers in this room. There is also a door, but don't use
    it. You can't anyway, 'cause its locked. If you lost any Aquamar parts, you can
    find some in the dressers. You won't get any if you have all 4 parts, though.
    When you reach the water use the Periscope to set sail. You'll find Goemon the
    Ninja, one of the 3 Ninja Brothers, and will have to Robattle him. He uses 2
    Spitfires and one Kappalord. When you defeat him he'll move to the other
    platform. Sail over to him and Robattle him again. After these two Robattles
    you *could* have all the Spitfire parts. This time Goemon leaves when you
    defeat him. Sail back to the first platform and sail over to the stairs.
      The stairs lead to the last room. You'll see Hanzo, Sasuke, and Goemon in
    this room. You can talk to both Sasuke and Goemon, but they have nothing to
    say. Instead, talk to Hanzo, and you'll enter another Robattle. You've seen
    this team before, the Spitfires with Octoclam, during your Medalink Robattles.
    Defeat Hanzo and he'll inform you that the Rubberobos stole the Medaparts for
    Partsun Rally. He also mentions a boy who came before, your friend Koji.
      Return to the water room and use the door that was locked before to exit.
    Exit the Ninja House completely. Guess who's waiting for you? That's right,
    Koji, and he's looking for a fight. He is using his default team, so he is
    fairly easy to defeat. Koji had the Partsun part Cherub Body, which he now
    gives to you. A Rubberobo jogs up, then dashes off. If you follow him you'll
    find you can't talk to him or do anything with him.
      You may think thats everything in Ninja Village, but you are wrong. There is
    one more thing to do. Use the Wings of Wind to enter Ninja Village. You'll be
    dropped off at a house you couldn't reach before. SAVE YOUR GAME NOW!!! Enter
    the house and talk to the old man. He'll challenge you to a Robattle. He uses a
    team that depends on your version - your starter Medabot x3 (Rokusho x3,
    Metabee x3). He's not too difficult, but not too easy either. Use Grap/Shot
    Trap, depending on your version, and hit fast and hard. The old guy gives you a
    rare Medabot when you win - he gave me Stingray's parts. Then he Robattles you
    again. You'll get more Medaparts for winning - I was given Soniktank parts. You
    are forced into a THIRD Robattle. This time the prize is grand - a complete set
    of Eggy parts!!! As if that wasn't good enough, you also get 10 Rubberobo
    Medals. Use the Wings of Wind to leave, and fly to Mt. Odoro Marsh.
      Use the Periscope and Aquamar to sail right and down. You'll end up on a
    bridge. Face down and use the Periscope again, and keep sailing down. This time
    you'll end up Downstream, where Kannie, the old mountain lady, lives. Drive or
    walk to her house, and talk to her. She wants you to check up on Natsuko in
    Medaropolis, so what are we waiting for. Walk outside and go back to the
    waterfall screen, then swim upstream. Dock at the first bit of land you can,
    and fly to Medaropolis, but choose the square that mentions Medabots
    Corporation.
       Enter Medabots Corporation. Jog left, into the room where you got Landmotor
    and Aquamar. Talk to the top-left researcher, who is Natsuko. She gives you a
    Letter to take to Kannie. Rush back outside, fly to Mt. Odoro Marsh, and sail
    Downstream to Kannie's house. Give her the Letter. She'll inform you that the
    Air-type Medabot outside has the parts. He wants to Medaroad race, so be
    prepared for anything. A Sea-type Medabot joins in the race as well. I tried
    this race several times and ended up on Valley each time, so it *may* not be
    random. Your prize is the Cherub Leg. You have only one part left to get!
      Return to Ikki's house. Once upstairs, talk to Salty to take him for a walk.
    Just follow him wherever he goes. He'll take you right to the last Medapart!
      If Salty WON'T go on a walk, you can still get the last Medapart a different
    way. You'll have to go back to Medashop and Robattle the Screws friend, the
    Baron, to win it.
    
      3.8g Partsun Surprise
      """""""""""""""""""""
    ~~Robattles:~~
     See all previous sections ;)
    
    ~~Battlefields:~~
     See all previous sections
    
      After you've collected all Partsun Rally Medaparts, return to Medashop. SAVE
    YOUR GAME! Also, make sure NONE on your Medabots are equipped with Partsun
    Rally Medaparts (the only exception is the Deathcrawler leg, if you bought
    several). You'll face the Baron outside Medashop. By now you should know how to
    deal with him. If you didn't get the Deathbreak by taking Salty on a walk,
    you'll get it now.
      Enter Medashop and use the stairs to reach the second floor. SAVE YOUR GAME
    NOW because you have a special Koji fight coming up. By special I mean he is
    using Blackram again. I'm not going to list the Boss Battle stuff like I
    normally do, though. Remember, try to win a Blackram part that you don't have,
    because this is the LAST time you'll see them.
      SAVE YOUR GAME AGAIN, then climb the stairs to the 3rd floor. Nae takes all
    the Partsun Rally parts, then the ceremony starts. Mr. Referee announces the
    winner, who is none other than you, Ikki! We expected nothing less, right? Then
    the lights go out... Now for the surprise. Remember the Researcher spy? He's
    back, and he has all the Partsun Rally parts. You are forced into a Robattle
    with him.
    
       <<<Boss Battle: Shiratama>>>
    [  Medabot: Mega-Emperor         ]
    [    Medal: Bear                 ]
    [Abilities: Break, Missile, Laser]
    [  Medabot: Wonder Angel                ]
    [    Medal: Angel                       ]
    [Abilities: Forcedrain, Recovery, Repair]
    [  Medabot: Belzelga         ]
    [    Medal: Devil            ]
    [Abilities: Repair, Sacrifice]
    
      This is tougher than the previous boss battles! Shiratama's Medabots start
    with full Medaforces. Use Force Bind to seal them. Also, most of the attacks
    used in this fight are Aim Shot attacks, so set a Shot Trap. Wonder Angel and
    Belzelga both have really low Armor, so you might get lucky and take them out
    before they mess you up. Belzelga can deal the most damage in this fight, and
    Wonder Angel can use healing abilities to make this fight last a really long
    time. If you can take them out fast this is an easy battle.
    
      Your prize for winning is the Partsun Rally Medapart collection, plus a Medal.
    
      The Medal is the ! Medal. It starts with all stats the same, and they are
    all low compared to other Medals starting stats. This Medal is good for
    anything. The Medaforces are good too, and include Kabuto's Ultra Shot,
    Monkey's Chaos, and Mermaid's Life Drain.
    
     {{{CAT MEDAL QUEST}}}
      If you've successfully completed Erika's Cat Medal quest, Erika will meet
    you in your bedroom and tell you to find her in your "special place". This
    special place is the Riverview City Docks. Meet her there, and Erika will give
    you the Cat Medal as thanks for all you've done! This Medal starts with high
    Berserk and Aim Shot, low Strike and Shoot, and the rest with even lower stats
    than any other Medal of that level usually starts with. This Medal is good for
    nearly anything, but probably best for attacking. The Medaforces are good too,
    and include Mermaid's Total Recovery, Spider's Anti Attk Trap, and Alien's
    Dice Attack.
     {{{END CAT MEDAL QUEST}}}
    
     {{{? MEDAL QUEST}}}
      If you've successfully completed Karin's ? Medal quests, Koji will tell you
    that Karin is looking for you. Go to Karin's house and talk to her, then she
    will give you the ? Medal as thanks for all you've done! This Medal starts with
    all stats the same, and they are all low compared to other Medals starting
    stats. This Medal is good for anything. The Medaforces are good too, and
    include Penguin's Full Body Repair, Devil's Destroyer, and Ninja's Protector.
     {{{END ? MEDAL QUEST}}}
    
      Congratulations, you've now completely beaten the game. If you want to
    collect Medaparts, the Screws, Baron, Erika, Koji, and Karin are now at their
    houses and will Robattle with you as many times as you want. Don't forget to
    trade with yourself (if you own two GBAs and both versions) or a friend, and
    talk to Dr. Aki once you've collected ALL 29 Medals (except for the Botro
    Medal), and he'll give you the Botro Medal.
    
    =========
    4 Linking
    =========
    
      Since each version has parts not found in the other, you will have to link at
    some point to collect them all. This section explains in detail how to link,
    and what each link option does.
      Before I go into any details, I'll answer one question. When is the soonest I
    can link? The soonest you can link is after the first trip through Riverview
    Public School. This means after Robattling the Screws (Sloan, Spyke, and
    Samantha), talking to Erika in the classroom, and leaving the school. You also
    need at least 5 Medaparts to link. Also, you have to have one complete Medabot
    built, and you can't trade any Medaparts/Medals that are currently equipped by
    a Medabot. You will also have to talk to the link girl twice, because the first
    time she'll say don't link if you are low on parts.
      Now, onto How To Link:
      First make sure you and your friend both have an end of the link cable hooked
    to your Game Boy Advance. It doesn't matter if it was plugged in before or
    after the game was turned on.
      Enter a building that allows linking (such as a shop) and talk to the girl in
    the back (the one holding a staff). She will ask if you wish to link with
    someone. Say Yes. Then she will ask if you wish to save. Say Yes. So far, so
    good. Now she asks if you wish to overwrite. THIS IS THE IMPORTANT PART. You
    and your friend must both answer this question (buy choosing Yes) AT THE SAME
    TIME. If you are just 2 seconds apart the connection will fail. I know, because
    Grimlock and I timed it. After you both choose Yes, at the same time, the game
    should quickly switch to the Medafighter's Network screen. If not, it probably
    won't this time, so you'll have to try again, and try to time it better.
      Once you and your friend are linked together you will have 5 options. Each
    option is explained below:
    
     Just For Fun
      Just like a normal Robattle, you and your friend get to Robattle each other.
    The only difference is no parts change hands, whether you win or lose.
    
     Robattle
      Just like a normal Robattle, you and your friend get to Robattle each other.
    If you win you get one of your friend's parts, and if you lose your friend gets
    one of your parts.
    
     Trade Medaparts
      You and your friend trade a Medapart. When you choose this both games display
    the Medapart screen. Browse through your Medaparts and choose one to give to
    your friend. If you chose this by accident, oops, you can't get out until you
    trade (or turn off your Game Boy). In order to complete a trade BOTH people
    must select a part to trade.
    
     Give Medal
      You (or your friend) give(s) a Medal to your friend (or to you). Similar to
    Trade Medapart, only Give Medal is just that - Give, not Trade. That means only
    one person gives, and doesn't get anything in return. Please note, you can't
    Give a Medal to someone that already has a Medal of that type (meaning you
    can't give your friend a Bat Medal if your friend already has a Bat Medal).
    
     Save
      The most important option in the menu. After Trading Medaparts or Giving
    Medals you must Save the game. If you just turn your game off BOTH people lose
    everything that just happened. This means BOTH people end up back at their last
    save (which would be standing in front of the Medafighter Network Girl). And
    both people will still have their own Medaparts/Medals, but not the ones their
    friend traded to them. So you DO need to Save. As usual, you will be asked if
    you want to save, then if you want to overwrite. Also, the game WON'T save
    unless BOTH people choose Yes to overwrite. I guess this was to prevent people
    from duplicating Medaparts/Medals...
    
      Now that you know how to link and what to do, I'll give you a few pointers. I
    recommend saving after Trading 5-6 Medaparts or Giving 5 Medals. Sometimes the
    game will mess up and lose the connection (and that means back to your last
    save, before the trades). Grimlock and I had traded about 10 Medaparts once
    when this happened... So be careful, and save often.
      When Robattling remember your opponent is human, not a computer, and is
    unpredictable. Don't use Auto unless you are very confident. Also, don't rely
    on the same strategies you did for normal Robattles, and don't have a team of
    nothing but Counter (such as the Baron's team), because human players are smart
    enough to use Medaforces... Try to out-think your opponent, and if that fails,
    use better Medaparts. Sometimes being farther in the game and having
    more/better Medaparts will help...
    
    ============================
    5 Frequently Asked Questions
    ============================
    
      Q1 Versions and Which Should I Buy?
    Q1: I'm thinking about buying Medabots, which version should I buy?
    A1: Both if possible! If you can't afford both, get one now and one later. As
        for which one... it depends on what you like. If you prefer bashing and
        stabbing get Rokusho, but if you like shooting instead get Metabee. Both
        have their pros and cons. Rokusho's parts have lower Armor than Metabee's,
        but Rokusho has Scout (increases Power and Rate Of Success) and Hammer, a
        powerful move that does Chain Reaction. Metabee has Missile, a 100%
        successful attack that has Chain Reaction, but only 4 uses, more Armor than
        Rokusho, and Chain Gun, a powerful attack, but no Chain Damage. Also, the
        version specific enemies, such as Koji's Medabots, are slightly easier to
        defeat in Rokusho (in my opinion, anyway). Of course, Koji's Medabot in
        Metabee has better parts... If I were planning on getting both, but could
        only afford one right now, I'd get the Metabee version first - you get
        better parts sooner and it seems easier at first than Rokusho.
          Fans of the show may be more comfortable with the Metabee version, since
        Metabee is traditionally Ikki's Medabot.
          To help you better understand each version's strengths/weaknesses I've
        made two lists.
          Here's a version specific boss list, and how I rate each boss in each
        version:
        Boss      | Rokusho | Metabee
        ----------+---------+---------
        Squidguts |  ****   |  **
        Gillgirl  |  *      |  ****
        Seaslug   |  ***    |  **
        Ryo       |  **     |  n/a
        Tequonic  |  n/a    |  **
        All other bosses are the same in both versions.
          How about version specific Medabots, and their overall usefullness?
        Here's a pair-comparison of the version-specific Medabots, with their
        abilites:
        Rokusho = Rokusho - Scout, Sword, Hammer ****
        Metabee = Metabee - Missile, Rifle, Chain Gun ***
        Rokusho = Warbandit - Boost Chrg, Rifle, Chain Gun ***
        Metabee = Sumilodon - Shot Trap, Sword, Hammer ****
        Rokusho = Starpeda - Sword, Impair, CntrAttk ***
        Metabee = Toybox - Break, Hold, Forcedrain **
        Rokusho = Aviking - Missile, Sacrifice, Sacrifice ****
        Metabee = Dashbutton - Full Block, Defence, Defence **
        Rokusho = Windsail - ItrpChange, ItrpChange, ItrpChange **
        Metabee = Aquacrown - HealChange, HealChange, HealChange ***
        Rokusho = Spiralle - Sword, Sword, Sword **
        Metabee = Sabotina - Chain Gun, Chain Gun, Chain Gun **
        Rokusho = Face Lantern - No Defense, No Defense, No Defense ***
        Metabee = Specter - No Escape, No Escape, No Escape ***
        Rokusho = Circulis - Drain Chrg, Drain Chrg, Drain Chrg *
        Metabee = Stonemirror - Destroy, Destroy, Destroy ***
        Rokusho = Chimerator - Melt, Hold, Virus ***
        Metabee = Shamen - Impair, Impair, Impair ***
        Rokusho Totals = 25
        Metabee Totals = 25
          Just bear in mind that the more useful Medabots may also be harder to
        defeat in Robattle, and that ability isn't everything. Some of the less
        usefull Medabots (IMO) have high Defense or Evade stats on the Leg
        Medaparts, and that comes in handy... Also remember that this is just my
        opinion. In making this list I realized that both games are about equal -
        one strong point in one version is a weak point in another, but they
        balance out in the end.
          If you have a hard time finding a store that sells Medabots: Rokusho or
        Medabots: Metabee, try www.amazon.com or your local Game Stop, Game
        Traders, Electronic Botique, or other game store.
    
      Q2 Tinpets and Tinpet Locations
    Q2: How many Tinpets are in the game, and where can I find them?
    A2: 10, but you can only keep 9. There are 6 Male and 4 Female Tinpets. The
        exact locations are as follows (and are listed in the appropriate spot in
        the above walkthrough):
        - Male Tinpet #1 - given with Rokusho/Metabee
        - Male Tinpet #2 - Dad gives after defeating the Rubberobo who was using a
                           Medabot to tickle girls
        - Male Tinpet #3 - in the small chest Kannie lets you open
        - Female Tinpet #1 - in the large chest Kannie lets you open
        *NOTE* - you CAN get both Tinpets from Kannie! Just go back and visit her
                 later and talk to the flying Medabot in Kannie's house, then
                 you'll be able to open the other chest! You can do this as soon as
                 you return to Mt. Odoro Marsh (you'll see Karin nearby), just talk
                 to the Taxi Medabot and say no, then yes.
        - Male Tinpet #4 - Karin gives after you free the children in the Witch's
                           Castle; she will be standing on the pink platform in the
                           room where you defeated Dark Master
        - Female Tinpet #2 - in a chest in the cave beneath the Rubberobo hideout
        - Female Tinpet #3 - in a chest in the flower field in Kodine Kingdom
        - Female Tinpet #4 - Nae gives you the Tinpet along with the Wings of Time
                             Medabot
        - Male Tinpet #5 - in an oil can in the factory room in Fiyun Flying
                           Fortress
        - Male Tinpet #6 - in a chest in Rubberobo Headquarters at Medabot Island,
                           after fighting Shrimplips
    
      Q3 My Favorite Robattle Theme
    Q3: What Robattle theme do you use?
    A3: I personally prefer theme 3.
    
      Q4 Medabots: Infinity
    Q4: What does linking with Medabots: Infinity do?
    A4: Nothing in either of the GBA games. It transfers data to Infinity, though,
        but I'm not sure yet exactly what it does. Right now my Infinity game just
        has the message "Collect more parts." I have heard that it is supposed to
        give you the Mega-Emperor parts in Infinity if you have collected them in
        the GBA games...
    
      Q5 Medal Stats Not Increasing
    Q5: My Medal's stats stopped going up! What's going on?
    A5: Medal stats can only go up to 100. After that, they stop going up. But I
        have heard (and experienced myself) that Medal stats won't go up even if
        they are low in level once your Medal reaches level 100. This happened to
        me with the Kabuto (Metabee) Medal... Be sure your Medal's stats are as
        high as you want them to be before you level the Medal to 100. I suggest
        using a type of part (Strike, Berserk, etc.) until that Medal stat reaches
        100, then switch to another type of part. Concentrate mostly on the Medal's
        strong stats, then worry about the stats that started at 0.
    
      Q6 Medal Attributes
    Q6: Do Medal attributes really affect anything?
    A6: Yes they do! Medal attributes increase the power rating of a particular
        type of action (actions that are the same as the attribute, naturally), and
        also increase the ROS of those actions. If you have a low Strike attribute,
        for instance, you are more likely to miss, and your attacks will be weak.
        If your Strike attribute was high, 100 for example, you will *almost never*
        miss and you will deal tons of damage, especially if your Strike weapon has
        high Power and ROS stats.
    
    ========
    6 Thanks
    ========
    
    - Natsume for the games (Medabots: Metabee and Medabots: Rokusho)
    - Nintendo for the GBA SP so I can play anywhere with a cool backlight
    - Nintendo for the retro Classic GBA SP, so I can play in style
    - Grimlock for buying Medabots: Metabee and helping me with the Metabee
      specifics, and letting me play his game (from the beginning, erasing his
      data, he really is a nice guy!) until I was able to buy Metabee myself
    - Kenshin Xtreme for his great guide, which I found after starting my own, it
      helped me find a few things the second time I played that I didn't find the
      first time
    - Sir Zudic of Tightfulness for some Medal corrections
    - Artic Fox for the Ninja Medal information
    - The GameFAQs Medabots Metabee/Rokusho Forums and people who posted there
      correcting the Cat/? Medal quest information, especially master_gamer11
    - My GBA SP, and now my DS, for lasting as long as they have despite being
      turned on for hours upon hours as I wrote this guide
    - All the readers who wrote in thanking me for this guide
    - All the readers who wrote in asking for help
    - All the readers who read this guide
    - GameFAQs for hosting this guide
    - Pilot_51 and the rest of the group at the GameBoyAdvanceTalk MSN group
    
    =============
    7 Legal Stuff
    =============
    This may not be reproduced under any circumstances except for personal, private
    use. It may not be placed on any web site or otherwise distributed publicly
    without advance written permission. Use of this guide on any other web site or
    as a part of any public display is strictly prohibited, and a violation of U.S.
    and international copyright laws.
    The only sites allowed to host this guide are:
    - GameFAQs (http://www.gamefaqs.com)
    If you see it anywhere else, email me and let me know where, but be sure and
    include "Medabots" or something similar in the subject line.
    Medabots: Metabee, Medabots: Rokusho, Medabots AX, Medabots: Infinity,
    GameCube, Game Boy Advance, Nintendo, etc. copyright Nintendo
    Medabots: Metabee, Medabots: Rokusho, Medabots AX, Medabots: Infinity copyright
    Natsume, Imagineer
    Medabots, Metabee, Rokusho, etc. copyright Kodansha
    All other trademarks/brand names copyright by their respective owner(s)
    Copyright 2004-15 Matthew Hayes (aka Autocon)
    All rights reserved
    
    Check out my guides on GameFAQs:
    - Autocon's Golden Sun: The Lost Age No Nonsense Guide & Complete Walkthrough
    - Autocon's Medabots: Rokusho/Metabee Walkthrough
    - Autocon's Medabots: Rokusho/Metabee Secrets, Sidequests, and Supplemental
      Info Guide
    - Autocon's Medabots: Rokusho/Metabee Patch Codes