_____.___.                 ________.__          ________  .__   ._.
\__  |   |__ __           /  _____/|__|         \_____  \ |  |__| |
 /   |   |  |  \  ______ /   \  ___|  |  ______  /   |   \|  |  \ |
 \____   |  |  / /_____/ \    \_\  \  | /_____/ /    |    \   Y  \|
 / ______|____/           \______  /__|         \_______  /___|  /_
 \/                              \/                     \/     \/\/
___________.__               _________                               .___
\__    ___/|  |__   ____    /   _____/____    ___________   ____   __| _/
  |    |   |  |  \_/ __ \   \_____  \\__  \ _/ ___\_  __ \_/ __ \ / __ |
  |    |   |   Y  \  ___/   /        \/ __ \\  \___|  | \/\  ___// /_/ |
  |____|   |___|  /\___  > /_______  (____  /\___  >__|    \___  >____ |
                \/     \/          \/     \/     \/            \/     \/
_________                  .___
\_   ___ \_____ _______  __| _/______
/    \  \/\__  \\_  __ \/ __ |/  ___/
\     \____/ __ \|  | \/ /_/ |\___ \
 \______  (____  /__|  \____ /____  >
        \/     \/           \/    \/

Title of Game: Yu-Gi-Oh! The Sacred Cards
Name of System: Game Boy Advance
Type of Guide: FAQ/Walkthrough
Number of Version: Version 3.5
Last Revision Date: 24-03-13
Name of Writer: Tails333

Table of Contents
-----------------
1.  Introduction
2.  Version History
3.  Story
4.  Characters
5.  Game Overview
	5.01 - Game Controls
	5.02 - Field Screen
	5.03 - Card Types
	5.04 - Deck Building
	5.05 - Duel Rules
	5.06 - Duel Screen
6.  Hints and Tips
7.  Walkthrough
	7.01 - Chapter 1: The Beginning of Battle City
	7.02 - Chapter 2: Obtaining the Locator Cards, Part 1
	7.03 - Chapter 3: An Unexpected Enemy
	7.04 - Chapter 4: Obtaining the Locator Cards, Part 2
	7.05 - Chapter 5: The Ghouls Strike
	7.06 - Chapter 6: The Detour
	7.07 - Chapter 7: The Battle City Finals
8.  My Deck
9.  Card Shop Prices
10. Card Passwords
11. Frequently Asked Questions
12. Credits
13. Contact Information
14. Copyright Information

TIP: If you want to find a section in the Table of Contents more quickly and
easily, press Ctrl + F simultaneously to bring up the 'Find' function menu.
Type or paste the name/number of the section into the menu.  Click on 'Find
Next' to go to the section you've typed or pasted.

NOTE: This game was re-released on a compilation entitled Yu-Gi-Oh! Double
Pack.  The compilation contains The Sacred Cards and Reshef of Destruction.
This FAQ was written using the original game, but it can be used for Yu-Gi-Oh!
Double Pack's version as well.

###############################################################################
1.  Introduction
###############################################################################

Thank you for choosing to read my Yu-Gi-Oh! The Sacred Cards FAQ.  I hope this 
guide gives you some assistance in completing this game.  I've written Duelist 
Strategies, a comprehensive Walkthrough, Hints and Tips, and much more.  Beware 
of the spoilers, though.  The Sacred Cards is based on the anime, following the 
events of Battle City.  This game marks the first time that the Egyptian God 
Cards are playable (athough The Winged Dragon of Ra can't be used without a 
cheat device).

###############################################################################
2.  Version History
###############################################################################

Version 1.0, 3rd September 2005:
--------------------------------
*Submitted the FAQ.

Version 1.1, 10th September 2005:
---------------------------------
*Added more strategies for the duelists in the Walkthrough
*Added the Card Passwords section and added the Card Information section.

Version 1.2, 17th September 2005:
---------------------------------
*Added Hints and Tips section.

Version 1.3, 1st October 2005:
------------------------------
*Updated Hints and Tips.
*Added more notes to Chapter 7 of the Walkthrough.

Version 1.4, 15th October 2005:
-------------------------------
*Added section dividers for duelist strategies in the Walkthrough.

Version 1.5, 25th November 2005:
--------------------------------
*Updated the Hints and Tips section.

Version 1.6, 1st April 2006:
----------------------------
*Rewrote Introduction, and updated Hints and Tips.

Version 1.7, 22nd April 2006:
-----------------------------
*Added anime Character Decks and Episode List.

Version 1.8, 17th June 2006:
----------------------------
*Changed formatting and rewrote the Table of Contents.

Version 1.9, 29th July 2006:
----------------------------
*Updated FAQ regarding a question about this game being re-released.

Version 2.0, 14th August 2006:
------------------------------
*Added a note under the Table of Contents.

Version 2.1, 19th August 2006:
------------------------------
*Added ASCII art to the top of the FAQ.

Version 2.2, 28th October 2006:
-------------------------------
*Added Game Overview section.

Version 2.3, 4th November 2006:
-------------------------------
*Updated Game Overview section.

Version 2.4, 13th October 2007:
-------------------------------
*Updated the Walkthrough.

Version 2.5, 20th October 2007:
-------------------------------
*Updated the Game Overview and Walkthrough sections.

Version 2.6, 9th August 2008:
-----------------------------
*Added a Note to the start of the Walkthrough.

Version 2.7, 16th August 2008:
------------------------------
*Updated FAQ.

Version 2.8, 23rd August 2008:
------------------------------
*Updated the Walkthrough.

Version 2.9, 7th February 2009:
-------------------------------
*Updated the Game Overview section.

Version 3.0, 16th January 2010:
-------------------------------
*Added the prizes that you receive from the Final Boss.

Version 3.1, 28th March 2011:
-----------------------------
*Added "This game plays differently from the OCG/TCG, because it is based on 
 the prototype rules that were originally being considered when the card game 
 was first being transferred over from the manga" to "Game Overview".

Version 3.2, 18th June 2011:
----------------------------
*Tidied up "Version History" and "Game Controls".

Version 3.3, 28th February 2013:
--------------------------------
*Tidied up the Game Overview section.
*Replaced "Attribute" with "Summon".

Version 3.4, 7th March 2013:
----------------------------
*Tidied up "Hints and Tips".

Version 3.5, 24th March 2013:
-----------------------------
*Added a bit more info to duelist strategies for Marik and Odion.
*Added "Your bet is to construct a simple beatdown deck with magic and traps"
 to Chapter 1.

###############################################################################
3.  Story
###############################################################################

As one of Yugi and Joey's closest friends and a fellow duelist, you have
joined the Battle City tournament sponsored by the Kaiba Corporation.  As the
game begins, Seto Kaiba gives you a brief introduction to the Battle City
tournament and explains the rules.

However in the shadows, the evil rare hunter Ghouls are plotting to collect the
ultimate rare cards, namely the Egyptian God Cards.  Your goal is to take down
the Ghouls and obtain six Locator Cards in order to qualify for the finals of
the Battle City tournament.

###############################################################################
4.  Characters
###############################################################################

Main Character
--------------
You, the player, are the main character in the game and a good friend of Yugi
and Joey.  The three of you join the Battle City tournament sponsored by Kaiba
Corporation, without knowing what is really in store for you...

Yugi Muto
---------
When Yugi solved the Millennium Puzzle, he gained dark and mysterious powers.
He's got a big heart and is always genuine in his efforts to help others.

Yami Yugi
---------
Yami Yugi is Yugi's alter ego.  He used to be locked inside the Millennium
Puzzle.

Tea Gardner
-----------
Tea is a childhood friend of Yugi's.  Although Yugi doesn't realise it, Tea
has a crush on him and always tries to help him when she can.

Joey Wheeler
------------
Joey comes off as a tough kid from the street, but really he has a heart of
gold.  He's short-tempered and extremely protective of his friends.  He is
also one of Yugi's most trusted partners.

Tristan Taylor
--------------
Tristan is a childhood friend of Joey.  He encourages his friends to do their
best when they're dueling opponents.  He has a crush on Joey's sister
Serenity.

Ryou Bakura
-----------
Ryou is a friend of Yugi, Joey, Tristan and Tea.  He is a kind and helpful
boy, but he is often controlled against his will by the evil spirit of the
Millennium Ring.

Solomon Muto
------------
Solomon is Yugi's grandfather.  Although he doesn't duel anymore, Solomon owns
a card shop and sells cards to duelists at ridiculously high prices.  Since
there is another card shop, Solomon doesn't sell cards in this game.  He does
sell them in Yu-Gi-Oh! Reshef of Destruction, though.

Seto Kaiba
----------
Seto is the President of his own multi-national gaming company, Kaiba
Corporation.  He wants to become the world's greatest duelist, but Yugi has
defeated him on many occasions.  In this game, Seto plans to obtain the three
Egyptian God Cards and defeat Yugi to become the Duel King.  To do so, he
organizes the Battle City tournament.

Mokuba Kaiba
------------
Mokuba idolises his big brother Seto, as Seto was his only friend when they
grew up in an orphanage.  After they were adopted by the notorious Gozaboro
Kaiba, the two brothers eventually turned the tables on Gozaboro and took over
the Kaiba Corporation.

Rex Raptor
----------
If there's one thing Rex hates, it's sneaking around.  With his Dinosaur Deck,
Rex is always ready to face a challenge head-on.

Espa Roba
---------
Espa is a psychic duelist.  People say that he can use telepathy to read an
opponent's hand.

Bonz
----
Bonz is a lot like the Ghost Deck he uses.  He shuns the sunlight and prefers
to stay in dark places like the cemetery.

Weevil Underwood
----------------
Weevil is a cunning duelist who also likes to cheat.  He exploits the power
of his Insect Monsters, most notably Insect Queen and Perfectly Ultimate Great
Moth, to win duels.

Mai Valentine
-------------
Mai became a friend of Yugi, Joey, Tristan and Tea when she entered the
duelist Kingdom tournament.  She specialises in using her Harpie cards to win
duels.

Mako Tsunami
------------
Mako is a fisherman who specialises in using Water Monsters, most notably The
Legendary Fisherman and Fortress Whale, to defeat his opponents.  Mako entered
the Battle City tournament to spend the prize money on a boat in order to find
his missing father.

Ghouls
------
The Ghouls are a secret group of hunters who steal rare cards from other
duelists.  Operating undercover around the world, they have now managed to
sneak into the Battle City tournament.  Whatever it is they're planning, you
can be sure they're up to no good...

Marik Ishtar
------------
The heir to a clan of tombkeepers, Marik is the leader of the Ghouls and the
villain of this game.  He desires the three Egyptian God Cards and the
Millennium Puzzle in order to rule the world as Pharaoh.  Marik's Millennium
Rod can brainwash people and make them his faithful servants.

Bandit Keith
------------
Keith was a Duel Monsters Champion in America.  After Maximillion Pegasus
humilated him at the Intercontinental Championships in New York City, Keith
joined the Ghouls to get his revenge.

Jean-Claude Magnum
------------------
Magnum is a Hollywood actor.  When Mai defeated him in a game of Duel Monsters,
he asked her to marry him.  Mai suggested that he beat her in a duel
first, but Magnum didn't realise that Mai was joking and now thinks she will
accept his marriage proposal if he defeats her in a duel.

Ishizu Ishtar
-------------
Ishizu is the owner of the Millennium Necklace, priestess and guardian of the
Pharaoh's Memory, and seer who predicts the coming darkness.  After Ishizu
hid the three Egyptian God Cards, her brother Marik recovered two of them,
and Ishizu decided to entrust the final God Card to one of the chosen
duelists.

Roland
------
Roland is an employee of the Kaiba Corporation.  When the Battle City Finals
take place, Roland announces the matches after the gumball machine randomly
selects two duelists as opponents.

Yami Bakura
-----------
Yami Bakura is the evil spirit of the Millennium Ring.  He desires the seven
Millennium Items in order to obtain the "world's greatest power".  He entered
the Battle City tournament to take Yugi's Millennium Puzzle and Marik's
Millennium Rod.

Odion
-----
Odion has dedicated his life to protect his master Marik Ishtar.  Odion agrees
to pretend to be the real Marik to dupe the other Battle City Finalists, so
Marik can gain their trust under the guise of Namu.

Yami Marik
----------
The sadistic alter ego of Marik Ishtar, he is an entity that was created when
his host received the tombkeeper's initiation.

###############################################################################
5.  Game Overview
###############################################################################

This section overviews everything you should know prior to starting the game.
I'll be giving a lot of detail because this game doesn't support the rules of 
the OCG/TCG.

===============================================================================
			5.01 - Game Controls
===============================================================================

+~~~~~~~~~~~~~~+
| FIELD SCREEN |
+~~~~~~~~~~~~~~+

+Control Pad: Move your character/Move cursor/Select option.
Start: Display the Duelist Menu.
Select: Same as Start.
A: Talk/Examine/Confirm.
B: Cancel.
R: Duel.
B (hold down) + up/down/left/right: Move your character twice as fast.

+~~~~~~~~~~~~~~~~~~+
| EDIT DECK SCREEN |
+~~~~~~~~~~~~~~~~~~+

+Control Pad: Scroll through the card list/Move cursor/Select option.
Start: Display card sort order menu.
Select: Switch card sorting order.
A: Confirm.
B: Cancel/Exit Deck Edit.
L: Display the next set of card details.
R: Scroll through groups of cards.

+~~~~~~~~~~~~~+
| DUEL SCREEN |
+~~~~~~~~~~~~~+

+Control Pad: Move cursor/Select option.
A: Display the Command Menu/Confirm.
B: Display the Sub-Menu/Cancel.
L: Display the ATK and DEF of a card.
R: Display information about your opponent's hand.


===============================================================================
			5.02 - Field Screen
===============================================================================

When you are progressing through the game, you'll be walking around the map of
Domino City.  At first, you'll only be able to access 'Clock Tower Square',
'Card Shop' and 'Art Gallery', but as you complete chapters, you'll unlock new
districts.  Before a duel begins, you can choose whether to bet an Ante Card.
If you win the duel, you'll receive your opponent's card as a prize.  However,
if you lose, the opponent keeps your card.  When you lose a duel, you are
returned home, but anything received before the duel will be retained.

Duelist Menu
------------
If you want to see the Duelist Menu, press Start or Select Buttons.  There are
3 options (Status, Trunk, and Deck) to choose from. 'Status' lists your Name,
Duelist Level, Locator Cards and Money. 'Trunk' lists the cards that aren't in
your deck. 'Deck' lists your dueling cards and indicates how much Deck Capacity
they're using up.

Save Point
----------
If you want to save your progress, go to the Main Character's House and access
the computer.  You'll be asked if you want to save.  Select 'Yes' to save your
game.  Note that game data is not saved automatically, so you must save at this
Save Point repeatedly to record it.

Card Shop
---------
If you want to buy or sell cards, go to the Card Shop.  Note that you cannot
sell a card when you only have one copy in your Trunk.  The more powerful the
card, the higher the price.  Each time you win a duel, dozens of cards are
delivered to the shop at random.  If you input the eight digit password located
on the bottom left of a real-life card into the Password Machine, the shop will
obtain 1 copy of that card.  Use the +Control Pad to select the numbers.  To
make a correction, press L to move the input cursor 1 space left, and R to move
it 1 space right.  When you're finished, select "OK" to confirm.  Each password
can be used to supply a card unlimited times.  When you are buying or selling
cards, you can press the Start Button to see the Change Card Order menu.  The
card list can be sorted by Number, Name, Stars, ATK, DEF, Price, Type, Summon,
and Cost.

===============================================================================
			5.03 - Card Types
===============================================================================

Cards are divided into 5 types in this game.  Green-coloured cards are Magic
Cards, while purple cards are Trap Cards.  The other 3 colours are Monster
Cards.  Those colours are: Yellow (Normal Monsters), orange (Effect Monsters)
and blue (Ritual Monsters).  Conversely, The Winged Dragon of Ra and Obelisk
the Tormentor are yellow and blue-coloured, respectively, for some reason.

The mechanics of this game are a much simplified version of the OCG/TCG rules.
This game plays differently from the OCG/TCG, because it is based on the 
prototype rules that were originally being considered when the card game was 
first being transferred over from the manga.  The need for Polymerization to 
perform Fusion Summons is eliminated.  Ritual Magic Cards require specific 
tributes (for example, if you activate Black Illusion Ritual, a Dark-Eyes 
Illusionist is needed).  The effects of most cards are different (eg. Jinzo 
destroys traps rather than negating them).  Some Effect Monsters are treated as 
Normals or vice versa (eg. Cyber Jar and Mystical Elf).

Some types of cards are different (eg. Spellbinding Circle and Crush Card are 
magic).  You can't fuse most monsters, so Fusion Monsters are treated as Normal
/Effect Monsters.  For example, Flame Swordsman is an Effect Monster.  However, 
if a special ability allows it, you can still fuse certain monsters.  For 
instance, the abilities of Alpha, Beta and Gamma allow the monsters to combine 
with each other to form Valkyrion the Magna Warrior.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Monster Cards
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Monster Cards are used to attack your opponent or his/her monsters, and defend
yourself.  The parameters of a monster are its Type, Summon, Level, ATK, and
DEF.  Each monster has a set Level (Star) which indicates how many monsters
must be sacrificed for that monster.  Generally, 5-6 Star monsters require one
sacrifice, 7-8 Star monsters require two sacrifices, and 9-12 Star monsters
require three sacrifices.

Once per turn, you can summon a monster from your hand to the field.  This is
called a "Normal Summon".  Summoning a monster onto the field via a magic/
monster effect is called a "Special Summon".  This can be done unlimited times
per turn.  When you want to Normal Summon a 5-Star or higher monster, you must
send a monster from the field to the Graveyard as a sacrifice.  This is called
a "Tribute Summon".

There are 20 Types of Monster Cards.  There are cards that only affect monsters
of a certain Type.  Type affects the ATK/DEF of a monster in different types of
playing fields (similar to the field power bonus in the Duelist Kingdom story
arc of the anime).  For example, Spellcasters benefit from the Yami Field (eg.
2000 > 2600 ATK), while Fairies are at a disadvantage on the same field (eg.
1700 > 1190 ATK).  Arenas and Reptiles are exempt from this rule.  By default,
there is always a terrain active on the field.  Only one terrain can be in play
on the field at one time.  If another terrain is played, its effect is
activated immediately and the previous terrain is removed from the field.

TERRAIN CHART

______________________________________________________________________________
| Terrain	| Advantage	     		      | Disadvantage	      |
+-----------------------------------------------------------------------------+
| Forest	| Plant, beast warrior, insect, beast | n/a		      |
| Wasteland	| Zombie, dinosaur, rock              | n/a                   |
| Mountain	| Dragon, winged beast, thunder	      | n/a                   |
| Sogen		| Beast warrior, warrior	      | n/a                   |
| Umi		| Aqua, thunder, sea serpent	      | Machine, pyro         |
| Yami		| Spellcaster, fiend	      	      | Fairy                 |
| Arena		| N/A				      | n/a                   |
+-----------------------------------------------------------------------------+

There are 11 alignments of Monster Cards called Summons in this game (not to be
confused with Normal, Special, Ritual and Tribute Summoning). Most Summons are 
superior/inferior to others and can affect the outcome of a duel (similar to 
the Attribute advantage/disadvantage rule in the Duelist Kingdom arc).  When a 
monster with a superior Summon attacks one with an inferior Summon (or a 
monster with an inferior Summon attacks one with a superior Summon), the 
monster with the superior Summon will always win, regardless of ATK and DEF 
strengths.  For example, when a Kuriboh battles a Blue-Eyes White Dragon, the 
Kuriboh will win, even though Kuriboh is a weak monster.  Divine is the only 
Summon which is exempt from this rule.

SUMMON CHART

______________________________________________________________________________
| Summon	| Advantage	     		      | Disadvantage	      |
+-----------------------------------------------------------------------------+
| Fire		| Forest			      | Water		      |
| Forest	| Wind              		      | Fire                  |
| Wind		| Earth	      			      | Forest                |
| Earth		| Thunder	      		      | Wind                  |
| Thunder	| Water	      			      | Earth	              |
| Water		| Fire   	                      | Thunder               |
| Dark		| Light		                      | Dream                 |
| Light		| Fiend                               | Dark		      |
| Fiend		| Dream				      | Light	              |
| Dream		| Dark				      | Fiend                 |
| Divine	| n/a				      | n/a                   |
+-----------------------------------------------------------------------------+

There are 3 types of Monster Cards (Normal, Effect, and Ritual) in the game.

Normal Monsters
---------------
These are basic monsters.  They have no special abilities, but there are many
with high ATK and DEF. 'Vorse Raider' and 'Millennium Shield' are examples.

Effect Monsters
---------------
These Monster Cards are Effect types.  You can summon these monsters the same
way you summon Normal types.  They have special abilities.  The abilities of
Effect Monsters can only be activated once.  'Mammoth Graveyard' and 'Mystical
Elf' are examples.  Obelisk the Tormentor, Slifer the Sky Dragon, and The
Winged Dragon of Ra are immune to the abilities of Effect Monsters (with the
exception of ones that immobilize monsters or decrease/increase their ATK/DEF).

Ritual Monsters
---------------
These Monster Cards can be summoned in two ways.  One way is to use the
appropriate Ritual Magic Card and monsters in order to summon Ritual Monsters.
Many of these monsters are Divine-Summon and have high ATK/DEF.  When the
specific monster indicated on the Ritual Card, the Ritual Card itself and two
other monsters are on the field, sacrifice those two monsters and then activate
the Ritual Card to perform the ritual.  Afterwards, the specific monster will
be replaced with the Ritual Monster.  This is called a "Ritual Summon". 'Black
Luster Ritual' and 'Dark Magic Ritual' are examples of Ritual Magic.
Alternatively, you could put a Ritual Monster in your deck and summon it like
any other monster, but most Ritual Monsters have a Duelist Level of 255, so you
probably won't to be able to do this for some time. 'Black Luster Soldier' and
'Magician of Black Chaos' are examples of Ritual Monsters.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magic Cards
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There are four types of Magic Cards: Normal, Field, Equip, and Ritual.  You can
only play Magic Cards during your turn.  Obelisk the Tormentor, Slifer the Sky
Dragon, and The Winged Dragon of Ra are immune to the effects of magic (with
the exception of ones that immobilize monsters or decrease/increase their ATK/
DEF).

Normal
------
These cards provide a variety of effects, such as restoring your own Life
Points or destroying all the monsters on your opponent's field. 'Pot of Greed'
and 'Raigeki' are examples.

Field
-----
These cards are used to change the terrain of the playing field. 'Umi' and
'Yami' are examples.

Equip
-----
These cards increase the ATK/DEF of certain monsters by 500 points.  'Black
Pendant' and 'Dragon Treasure' are examples of Equip Magic.

Ritual
------
These cards can be used to summon Ritual Monsters.  Many of these monsters are
Divine-Summon and have high ATK/DEF.  When the specific monster indicated on
the Ritual Card, the Ritual Card itself and two other monsters are on the
field, sacrifice those two monsters and then activate the Ritual Card to
perform the ritual.  Afterwards, the specific monster will be replaced with the
Ritual Monster.  This is called a "Ritual Summon". 'Black Luster Ritual' and
'Dark Magic Ritual' are examples of Ritual Magic.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trap Cards
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Trap Cards are used to counter an opponent's actions such as attacking or
summoning.  When an opponent's action meets the conditions of a Trap Card, the
card's effect is automatically activated.  If you have more than one Trap Card
on the field, the card on the far left will be set off first.  If you place
Trap Cards in face-down position, they can be activated during your opponent's
next turn. There are 2 types of Trap Cards: Normal and Counter.  Obelisk the
Tormentor, Slifer the Sky Dragon, and The Winged Dragon of Ra are immune to the
effects of traps (with the exception of ones that immobilize monsters or
decrease their ATK/DEF).

Normal
------
These cards provide a variety of effects, such as immobilizing monsters or
destroying them. 'Infinite Dismissal' and 'Widespread Ruin' are examples of
Normal Traps.

Counter
-------
These chain to certain magic/monsters to negate their activation or effects.
'Anti-Raigeki' and 'Goblin Fan' are examples of Counter Traps.

===============================================================================
			5.04 - Deck Building
===============================================================================

This section contains information on how to construct a deck in this game.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deck Building Screen
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

When you are at the Duelist Menu, you can select 'Trunk' and 'Deck' to see the
Trunk and Deck Screens, respectively.  The former lists all the cards in the
game, while the latter lists only the cards in your deck.  You can press the R
Button to scroll in groups of 50 cards on the Trunk Screen and in groups of 10
cards on the Deck Screen.

The Trunk Screen lists all the cards in the game.  Your own cards are listed at
the top, while the cards that you don't have are listed at the bottom.  You can
press the Start Button to see the Change Card Order menu.  The card list can be
sorted by Number, Name, ATK, DEF, Type, Summon, Quantity, Cost, and Stars.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deck Building Rules
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

*Your deck must consist of 40 cards.
*You can't use a card with a Cost higher than your own Duelist Level.  For
 example, if you have a DL of 100, you can't use Swords of Revealing Light,
 since its Cost is 200.
*The total Cost of the 40 cards in your deck cannot exceed your Deck Capacity.
 For example, if you have a DC of 3084, the total Cost of your cards cannot
 exceed that amount.
*You can have up to 3 copies of the same card in your deck, with the exception
 of Semi-Limited and Limited Cards.  You can only have two copies of the former
 and one copy of the latter.

Limited:
--------
Right Leg of the Forbidden One
Left Leg of the Forbidden One
Right Arm of the Forbidden One
Left Arm of the Forbidden One
Exodia the Forbidden One
Dark Hole
Raigeki
Harpie's Feather Duster
Change of Heart
Pot of Greed
Monster Reborn

Semi-Limited:
-------------
Heavy Storm

===============================================================================
			5.05 - Duel Rules
===============================================================================

This section explains the duel rules.  These rules differ from the OCG/TCG, 
although some rules are similar to ones in the anime and PS1's Forbidden 
Memories.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Basic Rules
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Victory Rules
-------------
*The first player to reduce his/her opponent's LP to 0 is the winner.
*If a player holds 4 or less cards in his/her hand and is unable to draw a card
 when it is time for him/her to do so because there are 0 cards in the deck,
 that player loses.
*When a player holds all 5 Exodia parts in his/her hand, that player wins.
*When a player's Destiny Board and all 4 Spirit Messages are in his/her magic/
 trap zone, that player wins.

General Rules
-------------
*Duelists begin with 8000 Life Points each.
*When a duel starts, the attack order is determined randomly.
*Your hand size limit is 5.  At the beginning of each turn, you may draw 1 card
 from the deck into your hand.  However, if you hold 5 cards, you can't draw
 any more.
*At the beginning of a duel, the starting player is not allowed to attack on
 his/her first turn.
*You may discard cards from your hand and field.  However, if a card on the
 field has an 'E' mark, it can't be discarded.
*There are no phases (subsections of a turn).  Therefore, you can do actions at
 anytime during your turn.

Monster Rules
-------------
*You can only Normal Summon 1 monster to the field per turn.
*You can Special Summon multiple monsters per turn.
*You can place up to 5 monsters on the field per duel.
*You can only give one command to each monster on your field per turn.  For
 example, if you activate a monster's ability, you can't attack with the
 monster that turn.
*Monsters are always placed on the field in face-down position, regardless of
 their attack/defence positions.  Therefore, you can summon a monster in
 face-down attack mode.  Cards are flipped to face-up position when you
 declare attacks, activate abilities and/or leave them in attack position.
*When you activate a monster's ability, the monster is changed to face-up
 attack mode, regardless of its previous position.
*When you summon a monster to the field, it is placed in attack mode.  You
 can leave it in that position or change it to defence mode.
*There are no flip effects.
*If monsters have an 'E' mark on the field, you can't change positions,
 declare attacks, activate temporary abilities and/or sacrifice with them.

Magic/Trap Rules
----------------
*You can place and use up to 5 magic/traps on the field per turn.
*Magic/traps are placed on the field in face-down position and remain in that
 position until they are used.
*You can't decide when to activate a trap's effect.  When an opponent's action
 meets the conditions of the card, its effect is automatically set off.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Battle Damage
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Battle Damage means damage to a player or monster that is caused as a result of
battle with a monster.  If there are no monsters on your opponent's field, you
can attack him/her directly.  The attacking monster's ATK is subtracted from
his/her Life Points as damage.  When monsters battle each other, the Battle
Position of the card being attacked changes the result of the battle.  If the
monster being attacked is face-down, it's flipped face-up before damage is
calculated.

When you attack an Attack Position monster:
If (ATK of your monster) > (ATK of opponent's monster), the opponent's monster
is destroyed and he/she is dealt battle damage equal to the difference.  If
(ATK of your monster) = (ATK of opponent's monster), both monsters are
destroyed.  If (ATK of your monster) < (ATK of opponent's monster), the
attacking monster is destroyed and you receive damage equal to the difference.

When you attack a Defence Position monster:
If (ATK of your monster) > (DEF of opponent's monster), the opponent's monster
is destroyed.  If (ATK of your monster) = (DEF of opponent's monster), nothing
happens.  If (ATK of your monster) < (DEF of opponent's monster), you receive
damage equal to the difference.

===============================================================================
			5.06 - Duel Screen
===============================================================================

This section explains the various areas of the Duel Screen.  When you select a
card, its information will be displayed at the bottom of the screen.  If your
opponent's cards are in face-up position, you'll be able to view their
information as well.

DUEL SCREEN DIAGRAM

________________________________________
|-------|-------|-------|-------|-------|
|       |       |       |       |       |
|       |       |       |       |       | - Opponent's Magic/Trap Zone
|-------|-------|-------|-------|-------|
|-------|-------|-------|-------|-------|
|       |       |       |       |       |
|       |       |       |       |       | - Opponent's Monster Zone
|-------|-------|-------|-------|-------|
-----------------------------------------
|-------|-------|-------|-------|-------|
|       |       |       |       |       |
|       |       |       |       |       | - Your Monster Zone
|-------|-------|-------|-------|-------|
|-------|-------|-------|-------|-------|
|       |       |       |       |       |
|       |       |       |       |       | - Your Magic/Trap Zone
|-------|-------|-------|-------|-------|
|-------|-------|-------|-------|-------|
|       |       |       |       |       |
|       |       |       |       |       | - Your Hand
|-------|-------|-------|-------|-------|
+---------------------------------------+


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Field Glossary
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This glossary lists information about the various areas of the Duel Screen as
seen in the diagram above.

Hand
----
This shows the cards that a player is holding.  The player can select cards
from here and place them on the field.

Monster Zone
------------
This shows the Monster Cards that a player has on the field.  The player can
place monsters here.

Magic/Trap Zone
---------------
This shows the Magic/Trap Cards that a player has on the field.  The player can
place magic/traps here.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sub-Menu Screen
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you press the B Button, you'll see the Sub-Menu Screen.  There are 3
commands (Details, Discard, and Turn End) to choose from.  Three features
(Deck, Life Points, and Graveyard) can be seen as well.

Details
-------
If you want to view information about your cards or your opponent's cards in
face-up position, select the particular card on the Duel Screen and use this
command to display its information.

Discard
-------
If you want to discard your cards, select the particular card on the Duel
Screen and use this command to discard it.  Note that cards with an 'E' mark
on the field can't be discarded.  When a card is discarded, it is sent to the
Graveyard.

Turn End
--------
If you want to end your turn, use this command.

Deck
----
This shows the quantity of cards each player has in his/her deck.

Life Points
-----------
This shows how many Life Points each player has.

Graveyard
---------
This shows the Monster Card in each player's Graveyard.  There can only be 1
monster in your Graveyard at a time.  If another monster is sent there, the
previous one will disappear.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Card Screen
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you select a card and press the A Button, you'll see its screen.  There are
4 commands (Attack, Defend, Tribute, and Effect) to choose from.

Attack
------
If you want to attack with a Monster Card, place the monster in attack position
and select 'Attack'.  When you position the cursor over the enemy monster you
want to attack, you can intiate the command.

Defend
------
If you want to defend with a Monster Card, place the monster in defence
position and select 'Defend'.

Tribute
-------
If you want to sacrifice a Monster Card, select 'Tribute' to offer the monster
as a sacrifice.

Effect
------
If you want to activate the special ability of an Effect Monster Card, select
'Effect'.  Note that the monster must be face-down to use its ability.


###############################################################################
6.  Hints and Tips
###############################################################################

This section lists hints and tips on how to defeat your opponents.  You can
read the following tips if you want to counter your opponent's duelling
strategy.

*If you're having trouble summoning tribute monsters in a duel, there are three 
 cards that can help you summon them in one turn.  These cards are Monster 
 Reborn, Brain Control and Change of Heart.  Use them to steal your opponent's 
 monsters, and you'll be able to sacrifice them to summon your stronger ones.

*If your opponent uses monsters, such as Big Shield Gardna and Millennium
 Shield, to protect his/her Life Points, I advise playing Stop Defense to
 switch his/her monsters from defence mode to attack mode.  Although these
 monsters excel in defence, their ATK Points are low.

*Brain Control can take control of your opponent's strongest monster for one
 turn and it can also destroy the monster as well.  You can't discard it from
 the field, but you can sacrifice it to summon a strong monster.  If you don't
 have anything you can summon in your hand, you can still sacrifice your
 opponent's monster and it'll be sent straight to the Graveyard.

*If your opponent specialises in using the same Summon of monster for duels, it
 would be advantageous to put monsters in your deck that are superior to
 his/hers.  For example, a Light-Summon monster, such as Blue-Eyes White
 Dragon, would be destroyed by a Dark-Summon monster, such as Kuriboh, even
 though Kuriboh is a weak monster.

*The Kuriboh/Multiply combo is another good strategy to defeat duelists.  If
 you have an Egyptian God Card, Kuriboh, and Multiply in your hand, you're
 almost guaranteed to be able to summon your God Card on your next turn.  Place
 Kuriboh on the field and activate Multiply.  The whole field will now be
 covered with Kuriboh.  If you can keep three monsters on the field, you'll be
 able to summon your God Card.

*Cards such as Spellbinding Circle and Mammoth Graveyard are good for
 weakening your opponent's monsters.  Although cards like Shadow Spell, Rocket
 Warrior and Red Archery Girl are more powerful, they have a high Deck
 Capacity.

*I advise having a lot of monster destruction cards in your deck to deal with
 your opponent's monsters.  Beckon to Darkness, Raigeki, Dark Hole, Crush Card,
 Infinite Dismissal, Amazon Archer, Bear Trap, Invisible Wire, Acid Trap Hole,
 Widespread Ruin, Torrential Tribute, Fiend's Hand, Beastking of the Swamps, 
 and Trap Master are examples of good monster destruction.

*If you want to gather enough monsters as tribute fodder to summon your strong
 monsters, I suggest using the multiplying special abilities of Dorons, Toad
 Masters, Ancient Lamps and Revival Jams to help summon them.

*If you want to activate the special abilities of your Effect Monsters again,
 I suggest playing Darkness Approaches.  All your monsters will be switched
 from face-up to face-down position, thus allowing you to use their special
 abilities again.  Relinquished and Thousand-Eyes Restrict are both exceptions,
 though, since they adapt to a targeted monster's parameters permanently.

*If your opponent has strong monsters on the field, I suggest playing Swords of
 Revealing Light or Messenger of Peace.  The former Magic Card can prevent
 your opponent's monsters from attacking for 3 turns.  The latter Magic Card
 can immobilize all monsters on your opponent's field with an ATK of 1,500 or
 more for 1 turn.

*Try to have a lot of non-tribute monsters in your deck.  Although 5-Star or
 higher monsters are stronger, you are required to sacrifice monsters to summon
 them.  If you have loads of non-tribute monsters, you'll avoid getting an
 opening hand with only tribute monsters.  Therefore, you'll always be able to
 summon a monster to the field to defend your Life Points or attack your
 opponent's.

*If your opponent places Magic/Trap Cards on the field, I suggest playing
 Harpie's Feather Duster to destroy them before he/she can activate them.  The
 Magic Card is very useful towards the end of the game, when your opponents
 will start playing Magic/Trap Cards on the field as a backup plan.

*If you're having difficulty defeating a duelist, I suggest challenging Bonz
 and Tristan for easy wins and Deck Capacity.  When you have enough DC, you can
 start putting Trap/Magic Cards to have an advantage over your opponent.  As
 long as you have these cards, it isn't necessary to use strong non-tribute
 monsters to complete the game.

*When you are progressing through the game, I advice saving after every duel.
 If you lose a rare Ante Card to someone, you can re-load your last save to get
 it back.  This game doesn't automatically save your progress, so you must save
 to record it.

*If your opponent specialises in using certain monster types, you can use
 specific monster destruction cards, such as Eternal Rest and Warrior
 Elimination, to destroy them.

*Ritual Monsters are difficult to summon, since you must sacrifice the required
 monsters to activate the particular Ritual Card.  For example, Ultimate Dragon
 Ritual requires you to sacrifice 3 Blue-Eyes White Dragons to summon 1
 Blue-Eyes Ultimate Dragon.  Although the majority of Ritual Monsters are
 strong, it is much easier to summon strong Normal Monsters, since they don't
 require you to sacrifice a specific monster to summon them.

*If your opponent uses Magic Cards to power his/her monsters, I suggest placing
 a Reverse Trap on the field to counter their effects.  If they are used, the
 Trap Card will cut the ATK/DEF of the equipped monster.

*If your opponent uses attack spells like Sparks and Tremendous Fire, I suggest
 placing a Goblin Fan on the field to counter their effects.  If they are used,
 the Trap Card will reflect a direct Life Point attack back at your opponent.
 Goblin Fan also works against Effect Monsters, such as Reflect Bounder and
 Exarion Universe, that inflict Life Point damage.

*Although attack spells, such as Sparks and Tremendous Fire, can inflict direct
 Life Point damage on your opponent, the LP loss is actually meagre.
 Restoration spells, such as Goblin's Secret Remedy and Dian Keto the Cure
 Master, are much better.  The latter Magic Cards can increase your Life Points
 by up to 5,000 in contrast to the former Magic Cards that can only inflict up
 to 1,000 direct LP damage on your opponent.

*If you want to immobilize your opponent's monsters, I suggest adding a
 Nemuriko to your deck.  The Effect Monster can make all monsters on the
 opponent's field fall asleep for 1 turn.

*If you suspect that your opponent has a Trap Card face-down on the field, you
 can attack with a weak monster to set it off.  That way, your strong monsters
 will be safe from its effect.  Note that this strategy doesn't work against
 Torrential Tribute, since the Trap Card can destroy all your monsters instead
 of just one.

*Although the "Exodia Series" and Destiny Board/Spirit Message cards can help
 you automatically win a duel, you need to be lucky to draw them.  In this game,
 you can only draw more cards by playing Pot of Greed or activating the special
 abilities of certain Effect Monsters, so it is difficult to get the necessary
 cards.  I advice not using these cards in duels, since there is no guaranteed
 way to place them in your hand.

*If you don't want to spend money purchasing a card at the Card Shop, find out
 whether a character has the card in his/her duelling deck.  If a character
 does have the card in his/her deck, you may receive it if you bet a rare Ante
 Card in a duel.  Note that you may have to duel the character several times
 to obtain the card you want.

*When you are progressing through the game, Bosses will give you 30 Deck
 Capacity, while Re-Match Duelists will give you 10 DC (with the exception of
 Tristan, Duel Computer and Ghouls who each give 5 DC).  Miscellaneous
 Duelists are normal duelists, i.e. the people who have no facial expressions
 and/or don't mention their names.  When you beat these duelists, you get 5
 DC.  The above duelists' DC make the game easy to complete, since the useful
 cards have a low Duelist Level.  Therefore, you only need to challenge
 duelists repeatedly for a few hours to get enough DC.

*When you are progressing through the game, duelists will give you money.
 Tristan gives 157 Domino, Bonz 400, Espa 640, Rex 1200, Weevil 2400, Mako
 4000, Duel Computer 5000, and Bandit Keith 10000.  The Domino that you
 receive increases immensely towards the end of the game, since the later
 Bosses will give you large amounts of cash.  This makes cards easy to buy, as
 the useful ones are very cheap.

*If a card isn't on sale in the Card Shop, you can input the card's password
 into the Password Machine to obtain it.  That card will then be available to
 buy from the shop.

*If you want to replace your opponent's monsters with weak ones, I suggest
 adding Parasite Paracide to your deck.  It can latch onto a monster on the
 opponent's field.

*If you want to use some strong non-God Card tribute monsters, I suggest
 choosing a variety of one-tribute monster types that can take advantage of the
 different terrains.  Although two/three-tribute monsters are more powerful
 (eg. Gilford the Lightning), it can be hard gathering enough monsters to
 sacrifice.  Peacock, Spirit of the Winds, Akihiron and Ansatsu are examples of
 good value monsters at the start of the game, as they each have 1700 ATK and
 27 Deck Capacity.  Dark Magician Girl, The Earl of Demise, Monstrous Bird,
 Garvas and Sea King Dragon are examples of good monsters later on, as they
 each have 2000 ATK and 86 DC.

*Whilst Harpie's Feather Duster can destroy all your opponent's magic/traps,
 it's a Limited Card, so you may need other trap destruction cards as an
 alternative.  Reaper of the Cards is a good value monster, as you can find out
 whether the opponent has any traps on the field without attacking and, if so,
 destroy 1 trap.  This is useful for eliminating the most destructive trap,
 Torrential Tribute.

*Although Final Destiny and Heavy Storm can both destroy all cards from your
 opponent's field and/or hand, it is important to note that these magic will do
 the same to you as well.  Therefore, they are risky cards to play, so you must
 be cautious about their use.

*I recommend having a balanced ratio of 2:1 in monsters versus spells and traps 
 to make planning strategies easier.

*When you are placing magic/traps on the field, try to only have 1-2 in your
 magic/trap zone at a time.  That way, if the opponent uses a Harpie's Feather
 Duster, you won't lose a lot of cards.

###############################################################################
7.  Walkthrough
###############################################################################

If you want to begin a new game, select New Game and you'll be prompted to name
the main character (press Select to switch between 'New Game' and 'Continue' if
you already have a save file).  If you want to continue a game, select Continue 
and you'll appear at the Save Point in your house.  Since this walkthrough is 
very long, I've divided it into 7 chapters for easy navigation.

NOTE: You'll be asked a variety of questions as you progress through the game.
Many of these are inconsequential and won't affect the progression of the plot.
If you get them wrong, another character will put you right, though.

===============================================================================
7.01 - Chapter 1: The Beginning of Battle City
===============================================================================

After you've named the main character, you'll start the game inside your house.
Once your conversation with Yugi and Joey ends, leave the house and listen to
Seto Kaiba's speech.  Seto explains that the loser must turn over one rare card
to the victor and that each duelist must defeat other duelists to obtain six
Locator Cards in order to qualify for the finals of the Battle City tournament.
The tournament commences at nine a.m. sharp.

Walk around the areas of Clock Tower Square and challenge the anime duelists
(Yugi, Weevil, Mako, Mai, and Bonz) to a duel.  Afterwards, go to the fountain
and attempt to leave the area.  As you hear the clock chiming, the Battle City
tournament will start.  You begin with 1600 Deck Capacity and 500 Domino.  Your
best bet is to construct a simple beatdown deck with magic and traps as backup.

At your house, you can use the Save Point to record game progress.  You can
also challenge Tristan outside to practice dueling.  His monsters aren't as
strong as yours, so he should be easy to defeat.  After defeating Tristan a
few times, challenge the Misc. Duelists around the areas of Clock Tower Square
(they use similar monsters to Tristan's).  You can battle the security guard
and Duel Computer at Kaiba Corporation, but I advise ignoring them for a
while, since their monsters have 1200 ATK or less.

In this game, duelists have 3 copies of their non-tribute monsters in their
decks.  Go to the Domino City Map and travel to Art Gallery.  You can't enter
it at the moment, but you can challenge two duelists, including Bakura.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Bakura
----------------
Bakura specialises in using Fiend, Earth, Dark and Fire-Summon monsters.
His non-tribute monsters have 600 ATK or less.  Dark Necrofear is the monster
to be wary of.  It can take control of your strongest monster.  Fortunately,
Bakura must sacrifice 2 monsters to summon it.  Be cautious of his magic/trap
zone, since he will place the Destiny Board/Spirit Message cards face-down on
the field.  Victory is automatic if the "FINAL" message is completed, so watch
out.  If you can defeat Bakura, you'll recieve 3000 Domino, which is a lot of
money at this point in the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
7.02 - Chapter 2: Obtaining the Locator Cards, Part 1
===============================================================================

When you're ready to start collecting Locator Cards, defeat one of the three 
duelists south of the cemetery if you haven't already.  This causes Bonz to 
appear at the cemetery, so go there and duel him.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Bonz
--------------
Bonz specialises in using Fiend and Forest-Summon monsters, so I suggest
using Light and Fire monsters to destroy them.  His non-tribute monsters have
600 ATK or less.  Most are Zombie-Type, so you can use Eternal Rest to clear
the field of them.  The one monster to be wary of is Pumpking the King of
Ghosts.  Fortunately, Bonz must sacrifice 1 monster to summon it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After defeating Bonz, you recieve your second Locator Card (you received your
first Locator Card at the beginning of the game).  Head for Grandpa's Game Shop
and talk to Joey.  He informs you that he has obtained his second Locator Card
and congratulates you on getting yours.  You can challenge Joey to a duel if
you want to.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Joey
--------------
Joey specialises in using Fiend, Dream, Dark, Water, Earth and Forest-Summon
monsters.  His non-tribute monsters have 700 ATK or less.  A lot are Warrior-
Type, so you can use Warrior Elimination to clear the field of them.  Gilford
the Lightning is the one monster to be wary of.  It can destroy all monsters on
your field.  Fortunately, Joey must sacrifice 2 monsters to summon it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now go to the fountain and take the northern route.  When you enter the
alleyway, challenge the boy nearby.  He'll ask his big brother to duel you.
After you defeat him, he'll ask his brother, Espa Roba, to duel you.  The
brothers specialise in using Thunder, Wind, Forest, Earth, Fiend and Light-
Summon monsters.  Their non-tribute monsters have 700 ATK or less.  The one
monster to watch out for is Espa's Jinzo.  It can destroy all Trap Cards on the
field.  Once you defeat Espa, you receive your third Locator Card.

Since you now have three Locator Cards, you can duel Rex Raptor.  Rex
specialises in using Earth and Forest-Summon monsters.  His non-tribute
monsters have 900 ATK or less.  His Dinosaur and Rock-Type monsters can take
advantage of the Wasteland Field.  Fortunately, they are Earth-Summons, so
you can use Wind monsters to destroy them.  After defeating Rex, you obtain
your fourth Locator Card.

If you head for the cemetery, you'll see Bonz outside it.  He reveals that a
Ghoul has taken over the cemetery.  Walk into the cemetery and challenge the
Ghoul to a duel.  He specialises in using Earth, Fiend, Water, Dream and Dark-
Summon monsters.  His non-tribute monsters have 1000 ATK or less.  The
Ghoul has 1 set of "Exodia Series" cards in his deck, so I advice defeating him
quickly to prevent him from summoning Exodia to win the match.

Once you defeat the Ghoul, leave the cemetery.  Bonz thanks you for getting rid
of the Ghoul and makes his way back to the cemetery.  Go to the Domino City Map
and you'll notice that the Park can now be selected as your destination.  When
you enter the Park, talk to Strings.  He won't do anything for a while, so head
east to find Weevil and his gang.  Weevil will tell you to defeat his followers
first before challenging him.  They specialise in using Forest-Summon and
Insect-Type monsters.  After defeating Weevil's followers, challenge him to a
duel.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Weevil
----------------
Weevil specialises in using Forest-Summon monsters, so I suggest using Fire
monsters to destroy them.  His non-tribute monsters have 700 ATK or less.
Since Weevil's monsters are Insect-Type, they can take advantage of the Forest
Field.  Fortunately, Eradicating Aerosol can clear the field of them, so I
advise using the Magic Card to get rid of Weevil's monsters.

Weevil's strongest monster is Insect Queen, since it can power up if there are
Insect-Type monsters on the field.  Parasite Paracide can latch itself onto one
of your monsters.  Pinch Hopper allows Weevil to summon any Insect-Type monster
in his hand, so watch out if he uses its special ability to summon Insect Queen
directly to the field.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once you defeat Weevil, you get your fifth Locator Card.  Weevil refuses
to believe that he lost, so challenge him to a duel two more times to convince
him otherwise.  Weevil accepts his defeat and informs you that Seto Kaiba set
up the Battle City tournament in order to obtain the legendary cards.  The
Ghouls are looking for them too, and Weevil wants you to find them as well.

Now battle the other duelists at the Park to increase your DL/DC.  Return to
Clock Tower Square and go to the fountain.  Head south and talk to the duelist
nearby.  It seems there is a rumour going around about the Card Shop.  Go to
the Domino City Map and travel to the Card Shop.

===============================================================================
7.03 - Chapter 3: An Unexpected Enemy
===============================================================================

As you enter the Card Shop, Arkana welcomes you and invites you to a special
show.  He asks you to follow him downstairs.  If you want to buy some cards,
you can talk to the shopkeeper before following Arkana.  The magician explains
that the loser of the duel is chopped up.  He reveals that he is a member of
the Ghouls, and challenges you to a duel.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Arkana
----------------
Arkana specialises in using Fiend, Dark, Fire and Forest-Summon monsters.
His non-tribute monsters have 600 ATK or less.  His Spellcaster and Fiend-Type
monsters can take advantage of the Yami Field, so I advise changing the playing
field to benefit your own monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once you defeat Arkana, the blade will get closer and the Main Character will
save him.  However, Marik takes control of Arkana and sends his mind to the
Shadow Realm.  Now leave the Card Shop and go back to Clock Tower Square.
Enter Grandpa's Game Shop and speak with Joey's new friend Namu.

If your non-tribute monsters have 1200 ATK or more, I suggest challenging the
Duel Computer inside the Kaiba Corporation.  Outside the building, you can duel
the security guard.  He uses the same deck as the Duel Computer.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Duel Computer
-----------------------
The Duel Computer specialises in using Wind, Thunder, Dark and Fiend-Summon
monsters.  His non-tribute monsters have 1200 ATK or less.  The one monster to
be aware of is Electric Lizard.  It can stop your strongest monster from
attacking for 1 turn.  If you can prevent the Duel Computer from ever having 3
monsters to sacrifice, you won't have to worry about facing FGD.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You can now access the Building and the Bridge on the Domino City Map.  Travel
to the Building and speak with Joey inside.  After talking to him, he'll leave.
Use the elevator to go to the first, second and third floor.  I suggest
battling the duelists on those floors to increase your DL/DC.

When you have defeated everyone in the Building, choose the Bridge as your
destination, and you'll see Seto Kaiba using his Blue-Eyes White Dragon to
defeat a duelist.  Seto asks you to tell Yugi that he'll accept his challenge
anytime.  Once Seto walks away, cross the wooden bridge and follow the path to
meet Strings, who challenges you to a duel.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Strings
-----------------
Strings specialises in using Fiend and Water-Summon monsters, so I suggest
using Light and Thunder monsters to destroy them.  With the exception of
Revival Jam, his non-tribute monsters have 1000 ATK or less.  Strings' Fiend-
Type monsters can take advantage of the Yami Field, so I advice changing the
playing field to benefit your own monsters.

Strings will use the multiplying abilities of his Revival Jams and Dorons as
tribute fodder to summon Slifer the Sky Dragon.  The Egyptian God Card is
impossible to destroy, since it has 4000 ATK/DEF and can power up 3 levels for
every card in the player's hand.  I advice using Thunder monsters to take out
Strings' multiplying monsters to stop him from sacrificing them to summon
Slifer.  Alternatively, you can use Reflect Bounder to take the ATK power of
the God Card to wipe out Strings' Life Points.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the duel, Marik takes control of Strings.  It transpires that Marik is
the leader of the rare hunter Ghouls, who are plotting to collect the ultimate
rare cards.  Marik warns you not to interfere with their plans, and threatens
to target your friends.  When Strings collapses, make your way back to the
Domino City Map.

===============================================================================
7.04 - Chapter 4: Obtaining the Locator Cards, Part 2
===============================================================================

After leaving the Bridge, you'll notice that the Aquarium can now be selected
as a destination on the Domino City Map.  When you arrive there, enter the
aquarium and head north to see Mako using his Legendary Fisherman to defeat
Joey.  If you challenge Mako to a duel, he will refuse, so you must beat
everybody in the aquarium to convince him otherwise.  With the exception of
Joey, the duelists here specialise in using Water-Summon monsters.  They can
take advantage of the Umi Field, so I suggest using Thunder monsters to destroy
them.

I suggest duelling Joey first, since he uses the same deck as before.  You can
duel Joey an infinite number of times if you want to.  When you beat Joey,
defeat the female duelist nearby.  Head south to see a couple admiring the
view.  Duel the girl first and then challenge her boyfriend.  When you have
defeated everyone in the aquarium, attempt to duel Mako, and he'll accept your
challenge.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Mako
--------------
Mako specialises in using Water-Summon monsters, so I suggest using Thunder
monsters to destroy them.  His non-tribute monsters have 900 ATK or less, but
they can take advantage of the Umi Field.  Mako has 1 Torrential Tribute card
in his deck.  It can destroy all your monsters if you set it off.  If he gets
an opportunity, Mako will use his Dorons as tribute fodder to summon Fortress
Whale.  He has to activate Fortress Whale's Oath to play it, though.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After you defeat Mako, you acquire your sixth and final Locator Card.  If you
talk to Mako afterwards, you can choose "Cheer up" or "Get tough."  If you
choose the former option, Mako will leave the Aquarium.  I suggest choosing the
latter option, since Mako will stay in the Aquarium and you can challenge him
again.

===============================================================================
7.05 - Chapter 5: The Ghouls Strike
===============================================================================

Go back to the Game Shop.  Solomon will inform you that Joey Wheeler and Tea
Gardner left a while ago, but there was something odd about him though.  Speak
with Yugi.  He senses that something is wrong as well.  A Ghoul arrives and
threatens to harm Joey and Tea if you don't hand over your decks and quit the
Tournament.  Give either answer to the Ghoul's question.

If you travel to some districts in Domino Town, you'll notice that it has been
invaded by the evil Ghouls.  To continue the story, you must defeat the Ghouls
at Clock Tower Square, Aquarium, Bridge, and Art Gallery at least once.  When
you hear the jingle after defeating one of them, you can leave that district
and go to the next one.  The Ghouls in Clock Tower Square are found in the
alleyway and cemetery where you first dueled Espa and Bonz.  If you defeat a
Ghoul, the Ghoul will leave an area temporarily.  If you exit the area, he'll
appear there again.  If you can beat the Ghouls repeatedly, they'll each give
you 2800-4700 Domino.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Ghouls
----------------
The Ghouls specialise in using Fiend-Summon monsters, so I suggest using
Light monsters to destroy them.  Their monsters have 1200 ATK or less.
Fortunately, they can't take advantage of the Yami Field.  The Ghouls have 1
set of the "Exodia Series" cards, but they probably won't get a chance to
summon Exodia to win the match.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When you have defeated the Ghouls at the above districts at least once, they
will appear at the Park.  Take the eastern route to see Bandit Keith using Zera
the Mant to defeat Weevil.  Weevil and his gang run away, leaving you to duel
Keith.  The playing field is the Yami type.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Keith
---------------
Keith specialises in using Fiend, Dark and Fire-Summon monsters.  His non-
tribute monsters have 1600 ATK or less.  A lot are Machine-Type, so you can use
Stain Storm to destroy them or play Umi to power them down.  Barrel Dragon's
special ability can destroy all of your monsters with a 2-in-1 success rate.
If you're lucky, Keith won't get a chance to summon it.  Keith's 3 Infinite
Dismissals can stop one of your monsters from attacking for 1 turn, so watch
out.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once you defeat Keith, return to the Game Shop.  Mai arrives on the scene, and
suggests that you go see Seto Kaiba.  Speak with the security guard, Roland, to
learn that Mokuba might know where Seto is.  Since Bonz, Espa and Weevil were
driven from their original locations by the Ghouls, they are now in different
parts of Clock Tower Square (Mako has disappeared for the time being).  From
Espa's location at the fountain, you can find Weevil to the south and Bonz to
the east.

Travel to the Building, and you'll see Mokuba being confronted by Lumis and
Umbra.  The villains challenge you and Yugi to a tag duel on the roof.  You
must choose either Lumis or Umbra as your opponent, so I suggest choosing
Lumis, since I found that he was easier to defeat than Umbra.  In this game, 
the duel is not a tag duel in the strictest sense; you simply duel one opponent 
while your partner duels the other off-screen.  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Lumis/Umbra
---------------------
Lumis and Umbra specialise in using Fiend and Dream-Summon monsters, so I
suggest using Light and Fiend monsters to destroy them.  Their non-tribute
monsters have 1600 ATK or less.  Their Fiend-Types can take advantage of the
Yami Field, so I advice changing the playing field to benefit your own
monsters.  The majority of their monsters are Fiend-Summons, so you may able
to win the duel with your Light monsters before Lumis and Umbra can summon
their Dream monsters.  If you can prevent them from ever having 2 monsters to
sacrifice, you won't have to worry about their strong tribute monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After you and Yugi defeat the duo, Marik takes control of Lumis and reveals
that he owns a Millennium Item.  His Millennium Rod brainwashes anyone and
makes them his faithful servants.  Once Lumis and Umbra collapse onto the
floor, leave the roof and speak with Mokuba.  Mokuba reveals that his brother
Seto is at the Art Gallery.

When you arrive at the Art Gallery, Yugi asks Seto to help them find Joey.
Seto runs a search on his computers and discovers that Joey is in the vicinity
of Domino Pier.  As you enter the Pier, you'll be ambushed by the Ghouls.
Yugi takes on the Ghouls, while you must duel Bandit Keith.  He uses the same
deck as the last time you duelled him, so he should be easier to defeat.

Once you defeat Keith, Marik takes control of him and informs you that your
friends are waiting.  After Keith collapses, head north to find Joey and Tea.
It transpires that Marik has brainwashed them and wants Yugi to duel against
Joey.  Marik reveals that the loser sinks into the sea bound by chains, and
weighted by an anchor.  Yugi refuses to duel with his friend's life at stake,
but Marik threatens to poison Tea if he does so.  Yugi reluctantly accepts the
duel, but he is unable to defeat Joey and sinks into the sea.  Choose "Dive in"
to rescue Yugi.  A furious Marik declares that it's your turn and orders Joey
to duel against you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Dark Joey
-------------------
Joey specialises in using Light, Fire, Forest, Earth and Dream-Summon
monsters.  His non-tribute monsters have 1500 ATK or less.  His Normal Monsters
should be easy to destroy, but his Effect Monsters can turn the tables on you.
Rocket Warrior can power down your strongest monster, while Time Wizard can
transform Baby Dragon into Thousand Dragon.  If you can take them out, you'll
have an easier time defeating Joey.  Goblin Fan is perfect for countering
attack spells like Sparks and Tremendous Fire, as the Trap Card can reflect a
direct Life Point attack back at Joey.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the duel, Marik orders the brainwashed Joey to leap into the sea.
Fortunately, Yugi reminds Joey of their promise and he frees himself from
Marik's mind control.  When you appear in Grandpa's Game Shop, speak with Joey
and he'll leave to obtain his sixth Locator Card.  With Domino Town liberated
from the Ghouls, Bonz and Weevil will go back to their original locations.

===============================================================================
7.06 - Chapter 6: The Detour
===============================================================================

Head for the Aquarium, and you'll see Jean-Claude Magnum asking Mai to duel
her.  Magnum claims that Mai promised to marry him if he won their duel.  Mai
refuses to believe it and suggests that Magnum challenges you to a duel.  If
he can defeat you, she'll marry him.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Magnum
----------------
Magnum specialises in using Earth-Summon monsters, so I suggest using Wind
monsters to destroy them.  His monsters are all Warrior-Type, making them
vulnerable to Warrior Elimination's effect.  His non-tribute monsters have 1000
ATK or less.  Magnum will use his Field Magic Card to change the playing field
to Sogen to benefit his own monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once you defeat Magnum, go to the Art Gallery.  As you arrive there, Ishizu
asks you to follow her inside.  Enter the gallery to discover the secret
behind the cards.  Ishizu informs you that wizards kept peace in the land, in
ancient Egypt.  They did so by sealing away the monsters in the hearts of
humans - the causes of all misery - in stone tablets.  However, some corrupt
high priests tried to oust the reigning Pharaoh by asking the wizards and their
stone tablets to carry out their rebellion.  Pegasus, who created the Duel
Monsters cards, based all his work on the stone tablets.  Ishizu tells you this
for a reason but, before she can explain why, you must duel with her.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Ishizu
----------------
Ishizu specialises in using Light and Dream-Summon monsters, so I suggest
using Dark and Fiend monsters to destroy them.  Her non-tribute monsters have
1400 ATK or less.  Amazon Archers can power down and immobilize your monsters,
so watch out for them.  Her Fairy-Types are strong, but you can change the
playing field to Yami to power them down.  The one monster to be wary of is
Obelisk the Tormentor.  It can destroy all your monsters and inflict 4000 LP
worth of damage.  If you can prevent Ishizu from ever having 3 monsters to
sacrifice, you won't have to worry about facing the Egyptian God Card.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After defeating Ishizu, she will inform you that the three tablets depicted on
the artifact represent the three Egyptian God Cards of such rarity that they
are often dismissed as mirages.  Anyone obtaining all three of these mystic
cards is said to inherit the legend of eternal invincibility and the title of
Duel King.  Ishizu reveals that her brother Marik organized the Ghouls to
obtain the God Cards.  She is willing to entrust you with one of the three but,
before that, you must duel Seto Kaiba.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Seto
--------------
Seto specialises in using Fiend, Light, Water, Dark and Forest-Summon
monsters.  Since it's unpredictable to know which monsters Seto will summon
first, you probably won't have the correct monsters in your hand to able to
destroy them via Summon advantage.  A lot are Dragon-Type, so you can use
Dragon Capture Jar to clear the field of them.  When Seto has 2 monsters on the
field, he'll usually sacrifice them to summon one of his 3 Blue-Eyes White
Dragons, so I advice using a Dark-Summon monster to destroy them.  He will
use his Magic Cards to power up his monsters, so I suggest placing Reverse
Traps on the field to counter their effects.

Seto's monsters have 1300 ATK or less.  He will use his Field Magic Card to
change the playing field to Mountain to benefit his own monsters.  I advise
using strong tribute monsters that benefit from the Mountain Field to have an
advantage.  Crush Card can destroy all your monsters with 1500 ATK or higher,
so be ready.  If you can prevent Seto from sacrificing three monsters to
summon Blue-Eyes Ultimate Dragon, you'll have an easier time defeating him.
Just watch out for his Widespread Ruin and Monster Reborn cards.  For beating
this Boss, you receive 30 DC and 80000 Domino.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the duel, Seto declares that he will win the title of Duel King even
without an Egyptian God Card.  Ishizu congratulates you on defeating Seto and
entrusts you with Obelisk the Tormentor.  She asks you to stop her brother,
because he is trying to exploit the power of cards to satisfy his desire for
revenge against the world.

Once Ishizu walks away, re-construct your deck and add Obelisk the Tormentor.
Although it isn't necessary to place the Egyptian God Card in your deck to
complete the game, it can make the duels against the Battle City finalists
easier.  When you have finished preparing your deck, go to Domino Pier.

When you arrive at the Pier, go right and enter the warehouse.  You'll see
Bandit Keith looking out the window.  His deck still hasn't changed, but the
playing field is now the Arena type, so Keith's Fiend-Type monsters can't get
a power bonus.  However, he can use his Field Magic Card to change the playing
field to Yami, so watch out.  If you can defeat him, he'll ask if it's all over
for him.  You can choose "it is over" or "it's not over."  If you choose the
former option, Keith will leave the Pier and you'll never see him again.  I
suggest choosing the latter option, since he'll stay in the warehouse and you
can duel him anytime you want.

If you head north and then left, you'll notice Mako watching the sea.  He
hasn't changed any of the cards in his duelling deck, so he should be easier to
defeat than before.  There are duelists in the other warehouse at the Pier, so
I suggest challenging them to increase your DL/DC.

===============================================================================
7.07 - Chapter 7: The Battle City Finals
===============================================================================

When you enter the Game Shop, Joey informs you that he has got his sixth
Locator Card.  The gang discover that the finals are taking place at the
Stadium Site.  As they arrive at the site, Namu and Bakura make an appearance.
Speak with Mai to recieve a Cyber Harpie for defeating Jean-Claude Magnum.
When you have talked to everyone, talk to Roland again.  Odion will arrive on
the scene and introduce himself as Marik Ishtar.

The duelists board Kaiba Craft 3, and Roland announces the first match.  It's
Yugi Muto versus Ryou Bakura.  Yami Bakura takes control of Bakura's body and
calls for Yami Yugi to duel him for the right to the Millennium Puzzle.  Yugi
summons Slifer the Sky Dragon to defeat Bakura, who collapses onto the floor in
shock.  Roland announces the second match.  It's the Main Character versus
Marik Ishtar (Odion).

If you want to leave Kaiba Craft 3, you can take the elevator.  Go to the first
floor and head south to reach the Stadium Site.  You can go to any district on
the Domino City Map if you want to re-construct your deck.  When you are ready
to challenge Odion, return to the Stadium Site and head north to arrive back on
Kaiba Craft 3.  Use the elevator to go to the roof, and talk to Roland to start
the duel with Odion.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Odion
---------------
Odion specialises in using Earth and Water-Summon monsters, so I suggest
using Wind and Thunder monsters to destroy them.  His non-tribute monsters have
1500 ATK or less.  Odion's Rock-Types can take advantage of the Wasteland
Field, so I advise summoning tribute monsters (eg. Megazowler) that can benefit
from the same field or changing the playing field to benefit your own monsters.
Alternatively, you can use Breath of Light to destroy them.  Odion will use his
Equip Magic Cards to power up his monsters.

Be ready for the special abilities of Odion's Effect Monsters.  His 3 Mystical
Beast Serkets can envelop your monsters and receive a 500 ATK bonus, so I
suggest using Wind-Summon monsters to destroy them.  Relinquished can steal a 
monster (including a face-down one) and receive its parameters, so I advice 
having 2 or more strong monsters on the field at a time.  The Winged Dragon of 
Ra can cut Odion's Life Points to 1 and hit you with the Life Point amount he 
has lost.

If Odion summons The Winged Dragon of Ra, it will be difficult to destroy.  I
suggest playing Umi to weaken Ra, so you can weaken it further with Shadow
Spell and Spellbinding Circle.  As long as Odion's Life Points are lower than
yours, you won't lose the duel due to Ra's special ability.  If Odion has more
Life Points than you, I advice placing a Goblin Fan on the field, since it can
reflect Ra's direct Life Point attack back at your opponent.  You can also use
Reflect Bounder's special ability to counterattack.  Your best bet is to
prevent Odion from summoning the Egyptian God Card in the first place if you
want to have an easier time defeating him.  For beating this Boss, you receive
30 DC and 50000 Domino.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once you defeat Odion, a storm begins to brew above the duelling arena.  It
seems The Winged Dragon of Ra is angry.  Odion wasn't the rightful owner, and
yet he used it.  As Odion apologizes to his master for failing him, Yugi
realises that Namu is Marik Ishtar.  Marik informs Yugi that he will obtain the
three Egyptian God Cards and get his revenge on Yugi and the world.  As Odion
collapses, Yami Marik takes control of Marik's body and warns Yugi that he
will destroy everything with the God Cards.

Roland announces the third match.  It's Marik Ishtar versus Joey Wheeler.
Joey is confident that he can defeat Marik, but Yugi warns him to be careful
of the shadow in his soul.  Yami Marik congratulates Joey on breaking his
control, but warns that he will banish him to the Shadow Realm.  Unfazed by
Yami Marik's threats, Joey vows to expose him as a total fraud.  The Winged
Dragon of Ra attacks, trapping Joey in the Shadow Realm.

When you appear in a medical room, leave it and enter the medical room above
you.  You'll see Yami Marik preparing to send Odion to the Shadow Realm.  He
notices you and warns that you will suffer the same fate as Joey Wheeler.
Exit the room and head for the first floor.  Go right to see Roland announce
the fourth match.  It's Seto Kaiba versus Mai Valentine.  Mai is determined to
win, but Seto summons his Blue-Eyes White Dragon to defeat her.  Seto declares
that he will obtain the three Egyptian God Cards and become the Duel King.  Mai
apologizes to Joey for failing him.

You appear in the same medical room as before.  When you have talked to
everyone in the room, speak with Mokuba again.  Kaiba Craft 3 lands on Kaiba
Corp Island, and the duelists disembark.  Seto reveals that the island was
built by his stepfather years ago.  It was once used by an arms manufacturer.
Atop the Duel Tower, Seto wants to win the title of Duel King in order to
surpass his stepfather.  As everyone enters the Duel Tower, Yami Marik comments
that it is a fitting tomb marker for them.

Roland welcomes everyone to the Duel Tower and declares that they shall
proceed with the semifinals of the Battle City tournament.  Out of the four
remaining duelists, only those two winning their respective matches in the
Tower will move on to the final duel atop it.  Roland announces the first
semifinal match-up.  It's Yugi Muto versus the Main Character.  Talk to Roland
to start the duel.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Yami Yugi
-------------------
Yugi specialises in using Dream, Dark, Earth, Fiend, Water and Wind-Summon
monsters.  His non-tribute monsters have 1700 ATK or less.  Swords of Revealing
Light can prevent your monsters from attacking for 3 turns.  This can help Yugi
stall for time until he can summon Master of Dragon Soldier or Slifer the Sky
Dragon.  He can also use the Kuriboh/Multiply combo to gather enough monsters
to sacrifice.  Big Shield Gardna is his strongest 4-Star defensive monster, so
I advice using Stop Defense to switch it to attack mode, so you can destroy it
before Yugi can sacrifice it to summon a stronger monster.

Yugi has 1 set of the "Exodia Series" cards, but it's doubtful he'll be able to
summon Exodia if you keep destroying his monsters every turn.  He can use Brain
Control and Monster Reborn to steal your own monsters and use them to summon
his strong tribute monsters.  He has a lot of Dragon-Types, which are
vulnerable to Dragon Capture Jar's effect.  Spellbinding Circle can power down
all your monsters, so watch out.

Yugi's strongest monsters are Slifer the Sky Dragon and Master of Dragon
Soldier.  Slifer can power up 3 levels for every card in the player's hand,
while Dragon Soldier can power up for every Dragon-Type monster on the player's
field.  Fortunately, Dragon Capture Jar's effect can destroy the latter
Divine-Summon monster.  If you can immobilize the Egyptian God Card with
Infinite Dismissals or Amazon Archers, you can summon Obelisk the Tormentor to
destroy the powerful God Card once and for all.  You can also use Reflect 
Bounder's special ability to counterattack.  For beating this Boss, you receive 
30 DC and 70000 Domino.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After you defeat Yugi, he senses that you're strong enough to beat Marik Ishtar
and hands over Slifer the Sky Dragon to help you.  Roland announces the second
semifinal match-up.  It's Marik Ishtar versus Seto Kaiba.  Seto activates the
Solid Vision System, which changes the arena into the Duelist Coliseum.  Seto
admits that Marik's Egyptian God Card is special, but it will fall to his
Blue-Eyes White Dragon.  Seto summons 3 Blue-Eyes White Dragons, but The Winged
Dragon of Ra destroys them, trapping Seto in the Shadow Realm.

Roland announces the final duel.  It's the Main Character versus Marik Ishtar.
This is the last point in the game where you can return to your house and save
game progress, so your end-game progress and anything received from Marik will
be lost.  Re-construct your deck.  Add Slifer the Sky Dragon and prepare your
deck for the showdown.  When you are ready, return to Kaiba Corp Island and
talk to Roland to start the duel.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Yami Marik
--------------------
Marik specialises in using Dark, Fiend, Wind and Earth-Summon monsters.  His
non-tribute monsters have 1800 ATK or less.  His Fiend-Type monsters can take
advantage of the Yami Field, so I advise changing the playing field to benefit
your own monsters.  Marik has 3 Harpie's Feather Dusters in his deck, so I
advise placing your Trap Cards on the field one at a time.  Anti-Raigeki and
Torrential Tribute can both destroy your monsters if you set them off, so watch
out.

Marik's Effect Monsters can turn the tide in his favour.  Ancient Lamp can
summon La Jinn the Mystical Genie of the Lamp, which can take advantage of
the Yami Field.  Legendary Fiend can power itself up.  Exarion Universe can hit
the opponent with Life Point loss identical to its ATK before powering down.
Similar to Relinquished, Thousand-Eyes Restrict can steal a monster and receive
its parameters, except it can power up 2 levels as well.  The Winged Dragon of 
Ra has the power to cut Marik's Life Points to 1 and hit you with the Life 
Point amount he has lost.

La Jinn the Mystical Genie of the Lamp, The Bistro Butcher, and Ryu-Kishin
Powered are Marik's strongest non-tribute monsters, since they receive a power
bonus from the Yami Field.  Fortunately, you can use Exile of the Wicked to
destroy them.  

If you can gather enough monsters to summon Obelisk the Tormentor or Slifer the
Sky Dragon, you won't have any problems defeating Marik.  Exarion Universe can
still inflict direct Life Point damage, so watch out for it.  Although
Thousand-Eyes Restrict's ability has no effect on your two Egyptian God Cards,
Marik will still activate it.  Since the monster is now left in attack position
with only 0 ATK/DEF, you take a large chunk out of Marik's Life Points.  For
beating the Final Boss, you receive 30 DC and about 500000 Domino.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the duel, Yami Marik is shocked to see that his Egyptian God Card has
lost.  You obtain The Winged Dragon of Ra.  As Marik collapses, Yugi senses
that the evil presence within him has dissipated.  Mai, Tristan and Tea
congratulate you on defeating Marik.  In the medical room, Joey wakes up and
realises that he lost to Marik.  Joey asks who won it all, and Yugi admits that
the Main Character won the final duel against Marik.  Mokuba arrives in the
room and tells everyone to get ready for disembarking.  He says his big brother
woke up and thanks the Main Character for saving him.

Congratulations!  You have completed Yu-Gi-Oh! The Sacred Cards!  Now enjoy the
ending.  Towards the conclusion, Ishizu will ask you to hand over the Egyptian
God Cards to her.  Agree.  Watch the credits roll and you'll eventually see
"The End" on the screen.


###############################################################################
8.  My Deck
###############################################################################

If you are having trouble beating this game, you can use my deck instead.  You
can also use this deck as an example to help construct your own deck.  If you
read the Hints and Tips section, you should get an idea of what cards you'll
like to use in your deck.

My dueling strategy is to use a simple beatdown deck with magic and traps as 
backup. I also suggest focusing on monsters that can take advantage of the 
default terrain.  Towards the end of the game, the main threats to your 
strategy will be monster destruction/control cards.  

===============================================================================
				Default Deck
===============================================================================

Duelist Level: 72
Deck Capacity: 1229

Monsters:
---------
1x Mask of Darkness
1x Doron
1x Zone Eater
1x Swordsman From a Foreign Land
1x Saber Slasher
1x White Dolphin
1x Bolt Eascargot
1x Sinister Serpent
1x Morinphen
1x Fungi of the Musk
1x Gale Dogra
1x Muka Muka
1x Sand Stone
1x Milus Radiant
1x Mechaleon
1x Skelengel
1x Dharma Cannon
1x Griggle
1x Bone Mouse
1x Frog the Jam
1x The Wandering Doomed
1x Pot the Trick
1x Wretched Ghost of the Attic
1x Leo Wizard
1x Abyss Flower
1x Morphing Jar
1x Little Chimera
1x Penguin Soldier
1x Hiro's Shadow Scout
1x Witch's Apprentice
1x Queen's Double
1x Flame Viper
1x The Unhappy Maiden
1x The Last Warrior from Another Planet
1x Spear Cretin

Traps:
------
1x House of Adhesive Tape

Magic:
------
1x Dark Hole
1x Mooyan Curry
1x Pot of Greed
1x Contract of Mask

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Analysis
--------
You begin this game with a reasonable deck.  A lot of non-tribute monsters have
600-900 ATK, so they're good against the early duelists.  The tribute monsters
are poor, though.  Aside from Dark Hole and Pot of Greed, the magic/traps are
rubbish.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				My Deck
===============================================================================

Duelist Level: 813
Deck Capacity: 3457

Monsters:
---------
1x Slifer the Sky Dragon
1x Obelisk the Tormentor
3x Revival Jam
3x Ancient Lamp
3x Toad Master
3x Witty Phantom
3x Ryu-Kishin Powered

Traps:
------
3x Infinite Dismissal
3x Amazon Archers
3x Widespread Ruin
3x Torrential Tribute
3x Acid Trap Hole

Magic:
------
3x Beckon to Darkness
3x Swords of Revealing Light
1x Raigeki
1x Pot of Greed

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes and Strategy
------------------
This deck is based on the theme of Beatdown and Tribute Fodder.  Witty Phantom
and Ryu-Kishin Powered are good non-tribute monsters, as they can take
advantage of the Yami Field, which is the default field type in most duels with
Bosses.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

###############################################################################
9. Card Shop Prices
###############################################################################

This section contains the purchase prices for the cards in the Card Shop.  They
are listed in alphabetical order.  If you want to know the sales price for a
particular card, simply divide the purchase price by 2.  For example, if
Blue-Eyes White Dragon's purchase price is 378, its sales price would be 188.

Domino		Card
------		----
421		30,000-Year White Turtle
944		7 Colored Fish
288		7 Completed
199		Abyss Flower
278		Acid Crawler
39		Acid Trap Hole
430		Air Eater
135		Air Marmot of Nefariousness
324		Akakieisu
89		Akiniron
284		Alinsection
726		Alligator's Sword
99		Alligator's Sword Dragon
932		Alpha the Magnet Warrior
60		Amazon Archers
732		Amazon Chain Master
625		Amazon of the Seas
55		Amazon Sword Woman
72		Ameba
920		Amphibian Beast
183		Amphibious Bugroth
304		Ancient Brain
665		Ancient Elf
80		Ancient Jar
592		Ancient Lizard
223		Ancient One of the Deep Forest
521		Ancient Sorcereer
88		Ancient Tool
696		Ancient Tree of Enlightenment
88		Ansatsu
315		Anthrosaurus
76		Anti-Raigeki
637		Aqua Dragon
1163		Aqua Madoor
729		Aqua Serpent
357		Aqua Snake
302		Arlownay
462		Arma Knight
508		Armaill
60 		Armed Ninja
723		Armored Lizard
382		Armored Rat
600		Armored Starfish
729		Armored Zombie
388		Axe of Despair
434		B. Dragon Jungle King
20 		B. Skull Dragon
484		Baby Dragon
7		Bad Reaction to Simochi
1194		Banisher of the Light
739		Baron of the Fiend Sword
342		Barox
119		Barrel Dragon
390		Barrel Lily
510		Barrel Rock
184		Basic Insect
70		Bat
928		Battle Ox
163		Battle Steer
345		Battle Warrior
263		Beaked Snake
595		Bean Soldier
7		Bear Trap
379		Beast Fangs
1102		Beast of Gilfer
47		Beast of Talwar
380		Beastking of the Swamps
1		Beastly Mirror
123		Beautiful Beast
798		Beautiful Headhuntress
59		Beckon to Darkness
564		Behegon
162		Berfomet
924		Beta the Magnet Warrior
23		Bickuribox
441		Big Eye
720		Big Insect
2110		Big Shield Gardna
530		Bio Plant
109		Bite Shoes
1		Black Illusion Ritual
1		Black Luster Ritual
384		Black Pendant
732		Blackland Fire Dragon
178		Bladefly
269		Blast Juggler
631		Blast Sphere
973		Blocker
258		Blue-Eyed Silver Zombie
378		Blue-Eyes Toon Dragon
1007		Blue-Eyes Ultimate Dragon (first version)
1015		Blue-Eyes Ultimate Dragon (second version)
378		Blue-Eyes White Dragon (first version)
380		Blue-Eyes White Dragon (second version)
784		Blue-Winged Crown
1184		Boar Soldier
26		Bolt Escargot
382		Bolt Penguin
82		Bone Mouse
244		Boneheimer
163		Boo Koo
388		Book of Secret Arts
90		Bottom Dweller
564		Boulder Tortoise
571		Bracchio-raidus
780		Brain Control
521		Brave Scizzar
58		Breath of Light
388		Bright Castle
236		Burglar
119		Buster Blader
132		Candle of Fate
584		Cannon Soldier
1948		Castle of Dark Illusions
342		Catapult Turtle
641		Celtic Guardian
999		Cermonial Bell
1007		Chakra
979		Change of Heart
83		Change Slime
393		Charubin the Fire Knight
462		Chimera the Flying Mythical Beast
324		Claw Reacher
588		Clown Zombie
259		Cockroach Knight
1020		Cocoon of Evolution
1		Commencement Dance
1		Contract of Mask
375		Corroding Shark
1		Cosmo Queen's Player
1015		Crab Turtle
644		Crass Clown
55		Crawling Dragon
828		Crawling Dragon #2
775		Crazy Fish
718		Crimson Sunbird
185		Crow Goblin
98		Crush Card
338		Curse of Dragon
1		Curse of Millennium Shield
1		Curse of Tri-Horned Dragon
7		Cursebreaker
129		Curtain of the Dark Ones


###############################################################################
10. Card Passwords
###############################################################################

This section contains the passwords for the cards in the game.  They are listed
in alphabetical order.  Thanks gamesta, Ch35t0r, Chaos Control3290, gold21,
deffkryz, and hockeyguy8 for the passwords.

Password	Card
--------	----
11714098	30,000-Year White Turtle
23771716 	7 Colored Fish
40387124 	Abyss Flower
77568553 	Acid Crawler
41356845 	Acid Trap Hole
75889523 	Air Marmot Of Nefariousness
38035986 	Akakieisu
36904469 	Akihiron
70924884 	Alinsection
53493204 	All-Seeing Goddess
64428736 	Alligator's Sword
99785935 	Alpha The Magnet Warrior
67987611	Amazon Archers
17968114 	Amazon of the Seas
94004268 	Amazon Sword Woman
95174353 	Ameba
67371383	Amphibian Beast
40173854 	Amphibious Bugroth
42431843 	Ancient Brain
93221206 	Ancient Elf
81492226 	Ancient Jar
54912977	Ancient Lamp
14015067 	Ancient One of the Forest
36821538 	Ancient Sorcerer
49587396 	Ancient Tool
78977532	Bear Trap
08065530	Beckon to Darkness
05405694 	Black Luster Soldier
89631139 	Blue-Eyes White Dragon
23995346 	Blue-Eyes Ultimate Dragon
20101223	Breath of Light
57728570	Crush Card
53129443 	Dark Hole
46986414 	Dark Magician
80168720	Darkness Approaches
94212438	Destiny Board
84257639	Dian Keto the Cure Master
00756652	Doron
50045299	Dragon Capture Jar
28563545 	Dragon Seeker
01435851	Dragon Treasure
66672569 	Dragon Zombie
42578427	Eatgaboon
94716515	Eradicating Aersol
56606928	Eternal Drought
95051344	Eternal Rest
33396948	Exodia the Forbidden One
99267150 	Five God Dragon
25833572 	Gate Guardian
36354007	Gilford the Lightning
04149689	Goblin Fan
18144506	Harpie's Feather Duster
76812113 	Harpie Lady
54109233	Infinite Dismissal
15361130	Invisible Wire
94773007 	Jirai Gumo
07902349	Left Arm of the Forbidden One
44519536	Left Leg of the Forbidden One
52367652 	Life Eater
55210709 	Lisark
40374923	Mammoth Graveyard
62873545	Master of Dragon Soldier
44656491	Messenger of Peace
32012841 	Millennium Shield
14181608 	Mushroom Man
40703222	Multiply
15025844 	Mystical Elf
90963488 	Nemuriko
70084224 	Neck Hunter
94230224 	Neddle Ball
81843628 	Neddle Worm
01761063 	Nekogal #1
43352213 	Nekogal #2
78042798 	Night Lizard
43694075 	Novax's Prayer
03606209 	One Who Hunts Soul
27911549	Parasite Paracide
36039163 	Penguin Knight
26185991	Pinch Hopper
55144522	Pot of Greed
12580477 	Raigeki
02851070	Reflect Bounder
99518961	Restructer Revolution
31709826	Revival Jam
70903634	Right Arm of the Forbidden One
08124921	Right Leg of the Forbidden One
29267084	Shadow Spell
18807108 	Spellbinding Circle
94772232	Spirit Message "A"
31893528	Spirit Message "I"
30170981	Spirit Message "L"
67287533	Spirit Message "N"
21323861	Stain Storm
63102017	Stop Defense
70781052 	Summoned Skull
13069066 	Sword Arm of Dragon
72302403 	Swords of Revealing Light
62671448	Toad Master
53582587	Torrential Tribute
22702055	Umi
56043446	Viser Des
77754944	Widespread Ruin
36304921 	Witty Phantom
59197169	Yami
17115745 	Yormungarde
30090452 	Zanki
10598400 	Zarigun
81756897 	Zera Ritual
69123138 	Zera the Mant
24311372 	Zoa
31339260 	Zombie Warrior
86100785 	Zone Eater




###############################################################################
11. Frequently Asked Questions
###############################################################################

Q: How can I obtain the three Egyptian God Cards?
A: Ishizu gives you Obelisk the Tormentor, Yugi hands over Slifer the Sky
   Dragon to you, and The Winged Dragon of Ra is obtained from Marik.

Q: How do I get Slifer the Sky Dragon from Strings?
A: You can't.  Strings does have Slifer in his deck, but you must defeat Yugi
   during the Battle City Finals to get it.

Q: Can I use The Winged Dragon of Ra in duels?
A: No.  Although you can obtain The Winged Dragon of Ra from Marik, you never
   get a chance to use it.  Ra is programmed into the game, though, so you can
   use a cheat device to acquire it.  Also, if you duel Marik and destroy Ra, 
   you can use Monster Reborn to bring it back to the field under your control 
   for the duration of the duel.

Q: I have obtained my fifth Locator Card, but I can't access any new districts
   on the Domino City Map.  I can only go to Clock Tower Square, Card Shop, Art
   Gallery, and Park.  Why?
A: Go to the fountain in Clock Tower Square and take the southern route.
   Battle the duelist nearby if you haven't already.  Speak with him to
   discover that there is a rumour going around about the Card Shop.  Travel
   to Card Shop and duel Arkana.  You should now be able to continue the
   story.

Q: Is there a password that can increase my Deck Capacity?
A: Yes.  If you input 98025229 into the Password Machine in the Card Shop,
   you'll recieve 100 Deck Capacity.  You can only enter this password once.

Q: How high can I increase my Duelist Level and Deck Capacity to?
A: You can increase your duelist Level to 999 and your Deck Capacity to 9999.

Q: What monsters can I only summon after sacrificing a monster?
A: Generally, 5-6 Star monsters require one sacrifice, 7-8 Star monsters
   require two sacrifices, and 9-12 Star monsters require three sacrifices.

Q: What is the Ante Card rule?
A: Before a duel begins, you can choose whether to bet an Ante Card.  If you
   win the duel, you'll receive your opponent's card as a prize.  However, if
   you lose, the opponent keeps your card.

Q: How can I get rare Ante Cards from the duelists?
A: Bet your strongest cards to get rare Ante Cards as prizes.  Generally,
you should bet cards that have a high Duelist Level to receive rare ones.

Q: Can I attack with a monster after I use its special ability?
A: No, you must wait until your next turn to attack with it.

Q: How can I increase my Duelist Level?
A: Every time you beat an opponent, your Duelist Level will go up by three
   (eg. 813 > 816 DL).

Q: How do I use Ritual Cards, such as Black Luster Ritual and Dark Magic
   Ritual, in this game?
A: 1) Place the Ritual Card on the field.
   2) Summon the monster needed to start the Ritual.  For example, Gaia the
      Fierce Knight is summoned to start the Black Luster Ritual.
   3) Sacrifice two other monsters and activate the Ritual Card.

Q: When can I activate a monster's special ability?
A: You can activate a monster's special ability when it is face-down.  This is
   usually when it is summoned to the field, but you can play Darkness
   Approaches or Castle of Dark Illusions to switch monsters from face-up to
   face-down position, thus allowing you to use their special abilities again.
   Relinquished and Thousand-Eyes Restrict are both exceptions, though, since
   they adapt to a targeted monster's parameters permanently.

Q: What promotional cards were given with this game?
A: Exchange, Skull Dice, and Graceful Dice.

Q: How many duelists can I challenge unlimited times?
A: The list below details the duelists you can challenge and their pre-endgame
   locations (Tristan Taylor can be challenged unlimited times prior to
   Chapter 5, Espa Roba prior to Chapter 6):
   1) Bonz (Clock Tower Square)
   2) Rex Raptor (Clock Tower Square)
   3) Weevil Underwood (Park)
   4) Duel Computer (Clock Tower Square)
   5) Mako Tsunami (Pier)
   6) Bandit Keith (Pier)
   7) Marik Ishtar (Kaiba Corp Island)

Q: Why doesn't Swords of Revealing Light remain on the field for 3 turns after
   activation?
A: Swords of Revealing Light is considered a Normal Magic in this game, so it
   does not remain on the field.  Therefore, you cannot prevent the effect
   after activation.

Q: How do I play the Destiny Board/Spirit Message cards?
A: Place them in your magic/trap zone.  Victory is automatic if the "FINAL"
   message is completed.  It isn't necessary for letters to be placed on the
   field in their proper order.  If any letter is destroyed, the others will
   still remain on the field.

Q: How do I play Messenger of Peace?
A: Activate Messenger of Peace in your magic/trap zone.  The opponent can't
   change positions, declare attacks, activate abilities and/or sacrifice with
   monsters with an ATK of 1500 or more for 1 turn.  Monsters summoned after
   this card's activation are excluded.

Q: Can I choose the targets of trap/magic/monster effect by cards like Beckon
   to Darkness or Rocket Warrior?
A: No.  These cards will always target the strongest monster on your
   opponent's field.

Q: Is there multiplayer in this game?
A: No.

##############################################################################
12. Credits
##############################################################################

- Thanks to me for writing this FAQ/Walkthrough.

- Thanks to you for reading this FAQ/Walkthrough.

- Thanks to Konami for developing and publishing Yu-Gi-Oh! The Sacred Cards.

- Thanks to GameFAQs for hosting this FAQ/Walkthrough.

- Thanks to Instruction Manual for information regarding the Game Overview
  section.

- Thanks to Intensive08.  I used his FAQ as a basis for my own.

- Thanks to deffkryz for the card passwords.

- Thanks to Hockeyguy8 for the passwords in the Card Passwords section.

- Thanks to gamesta for the passwords in the Card Passwords section.

- Thanks to Ch35t0r for the passwords in the Card Passwords section.

- Thanks to Chaos Control3290 for the passwords in the Card Passwords section.

- Thanks to gold21 for the passwords in the Card Passwords section.

- Thanks to www.networkscience.de/ascii for the ASCII art at the top of this
  FAQ/Walkthrough.

- Thanks to KH1223.  He said Mammoth Graveyard can power down every monster on
  the opponent's field.

- Thanks to yugioh.wika.com for info regarding the prototype rules that were 
  originally being considered when the OCG/TCG was first being transferred 
  over from the manga. 

  http://yugioh.wikia.com/wiki/Yu-Gi-Oh!_Forbidden_Memories

##############################################################################
13. Contact Information
##############################################################################

If you have any questions, comments or corrections regarding my walkthrough, I 
can be contacted by posting a topic on the GameFAQs message board of this game
(I prefer not using an e-mail address).  Contributions to this guide are
appreciated.

##############################################################################
14. Copyright Information
##############################################################################

This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.   GameFAQs and its affiliates are
the ONLY websites that have permission to host this document.  

Copyright 2005-2013 David Lucey