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    FAQ/Walkthrough by Tails333

    Version: 4.2 | Updated: 04/06/16 | Search Guide | Bookmark Guide

     _____.___.                 ________.__          ________  .__   ._.
    \__  |   |__ __           /  _____/|__|         \_____  \ |  |__| |
     /   |   |  |  \  ______ /   \  ___|  |  ______  /   |   \|  |  \ |
     \____   |  |  / /_____/ \    \_\  \  | /_____/ /    |    \   Y  \|
     / ______|____/           \______  /__|         \_______  /___|  /_
     \/                              \/                     \/     \/\/
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    \__    ___/|  |__   ____    /   _____/____    ___________   ____   __| _/
      |    |   |  |  \_/ __ \   \_____  \\__  \ _/ ___\_  __ \_/ __ \ / __ |
      |    |   |   Y  \  ___/   /        \/ __ \\  \___|  | \/\  ___// /_/ |
      |____|   |___|  /\___  > /_______  (____  /\___  >__|    \___  >____ |
                    \/     \/          \/     \/     \/            \/     \/
    _________                  .___
    \_   ___ \_____ _______  __| _/______
    /    \  \/\__  \\_  __ \/ __ |/  ___/
    \     \____/ __ \|  | \/ /_/ |\___ \
     \______  (____  /__|  \____ /____  >
            \/     \/           \/    \/
    
    Title of Game: Yu-Gi-Oh! The Sacred Cards
    Name of System: Game Boy Advance
    Type of Guide: FAQ/Walkthrough
    Number of Version: Version 4.2
    Last Revision Date: 06-04-16
    Name of Writer: Tails333
    
    Table of Contents
    -----------------
    1.  Introduction
    2.  Version History
    3.  Story
    4.  Characters
    5.  Game Overview
    	5.01 - Game Controls
    	5.02 - Field Screen
    	5.03 - Card Types
    	5.04 - Deck Building
    	5.05 - Duel Rules
    	5.06 - Duel Screen
    6.  Hints and Tips
    7.  Walkthrough
    	7.01 - Chapter 1: The Beginning of Battle City
    	7.02 - Chapter 2: Obtaining the Locator Cards, Part 1
    	7.03 - Chapter 3: An Unexpected Enemy
    	7.04 - Chapter 4: Obtaining the Locator Cards, Part 2
    	7.05 - Chapter 5: The Ghouls Strike
    	7.06 - Chapter 6: The Detour
    	7.07 - Chapter 7: The Battle City Finals
    8.  My Decks
    9.  Card Shop Prices
    10. Card Passwords
    11. Frequently Asked Questions
    12. Credits
    13. Contact Information
    14. Copyright Information
    
    TIP: If you want to find a section in the Table of Contents more quickly and
    easily, press Ctrl + F simultaneously to bring up the 'Find' function menu.
    Type or paste the name/number of the section into the menu.  Click on 'Find
    Next' to go to the section you've typed or pasted.
    
    NOTE: This game was re-released on a compilation entitled Yu-Gi-Oh! Double
    Pack.  The compilation contains The Sacred Cards and Reshef of Destruction.
    This FAQ was written using the original game, but it can be used for Yu-Gi-Oh!
    Double Pack's version as well.
    
    ###############################################################################
    1.  Introduction
    ###############################################################################
    
    Thank you for choosing to read my Yu-Gi-Oh! The Sacred Cards FAQ.  I hope this
    guide gives you some assistance in completing this game.  I've written Duelist
    Strategies, a comprehensive Walkthrough, Hints and Tips, and much more.  Beware
    of the spoilers, though.
    
    The Sacred Cards is one of my favourite video games.  The game has a free-
    roaming Story Mode, which is based on the Battle City arc of the anime.  It has
    a decent story, character interaction, difficulty curve and pacing.  This game
    marks the first time that the Egyptian God Cards are playable (not counting
    Duel Monsters 4, which was only released in Japan), athough The Winged Dragon
    of Ra can't be used without a cheat device.
    
    ###############################################################################
    2.  Version History
    ###############################################################################
    
    Version 1.0, 3rd September 2005:
    --------------------------------
    *Submitted the FAQ.
    
    Version 1.1, 10th September 2005:
    ---------------------------------
    *Added more strategies for the duelists in the Walkthrough
    *Added the Card Passwords section and added the Card Information section.
    
    Version 1.2, 17th September 2005:
    ---------------------------------
    *Added Hints and Tips section.
    
    Version 1.3, 1st October 2005:
    ------------------------------
    *Updated Hints and Tips.
    *Added more notes to Chapter 7 of the Walkthrough.
    
    Version 1.4, 15th October 2005:
    -------------------------------
    *Added section dividers for duelist strategies in the Walkthrough.
    
    Version 1.5, 25th November 2005:
    --------------------------------
    *Updated the Hints and Tips section.
    
    Version 1.6, 1st April 2006:
    ----------------------------
    *Rewrote Introduction, and updated Hints and Tips.
    
    Version 1.7, 22nd April 2006:
    -----------------------------
    *Added anime Character Decks and Episode List.
    
    Version 1.8, 17th June 2006:
    ----------------------------
    *Changed formatting and rewrote the Table of Contents.
    
    Version 1.9, 29th July 2006:
    ----------------------------
    *Updated FAQ regarding a question about this game being re-released.
    
    Version 2.0, 14th August 2006:
    ------------------------------
    *Added a note under the Table of Contents.
    
    Version 2.1, 19th August 2006:
    ------------------------------
    *Added ASCII art to the top of the FAQ.
    
    Version 2.2, 28th October 2006:
    -------------------------------
    *Added Game Overview section.
    
    Version 2.3, 4th November 2006:
    -------------------------------
    *Updated Game Overview section.
    
    Version 2.4, 13th October 2007:
    -------------------------------
    *Updated the Walkthrough.
    
    Version 2.5, 20th October 2007:
    -------------------------------
    *Updated the Game Overview and Walkthrough sections.
    
    Version 2.6, 9th August 2008:
    -----------------------------
    *Added a Note to the start of the Walkthrough.
    
    Version 2.7, 16th August 2008:
    ------------------------------
    *Updated FAQ.
    
    Version 2.8, 23rd August 2008:
    ------------------------------
    *Updated the Walkthrough.
    
    Version 2.9, 7th February 2009:
    -------------------------------
    *Updated the Game Overview section.
    
    Version 3.0, 16th January 2010:
    -------------------------------
    *Added the prizes that you receive from the Final Boss.
    
    Version 3.1, 28th March 2011:
    -----------------------------
    *Added "This game plays differently from the OCG/TCG, because it is based on
     the prototype rules that were originally being considered when the card game
     was first being transferred over from the manga" to "Game Overview".
    
    Version 3.2, 18th June 2011:
    ----------------------------
    *Tidied up "Version History" and "Game Controls".
    
    Version 3.3, 28th February 2013:
    --------------------------------
    *Tidied up the Game Overview section.
    *Replaced "Attribute" with "Summon".
    
    Version 3.4, 7th March 2013:
    ----------------------------
    *Tidied up "Hints and Tips".
    
    Version 3.5, 24th March 2013:
    -----------------------------
    *Added a bit more info to duelist strategies for Marik and Odion.
    *Added "Your bet is to construct a simple beatdown deck with magic and traps"
     to Chapter 1.
    
    Version 3.6, 29th January 2016:
    -------------------------------
    *Added a bit of info to "Introduction".
    *Added info on how to draw another card or two to "Hints and Tips".
    
    Version 3.7, 15th February 2016:
    --------------------------------
    *Tidied up "Hints and Tips".
    
    Version 3.8, 19th February 2016:
    --------------------------------
    *Added info about Petit Moth to "Hints and Tips" and "Card Types".
    *Added a bit more info to the strategy for Weevil.
    *Fixed a mistake about trap cards.  It turns out that if you have more than 1
     trap on the field, the one on the far right is set off first rather than the
     far left.
    
    Version 3.9, 22nd February 2016:
    --------------------------------
    *Added a bit of info to "Duel Rules".
    *Tidied up "Hints and Tips".
    
    Version 4.0, 3rd March 2016:
    ----------------------------
    *Changed "My Deck" to "My Decks" and added a new deck.
    *I played through the entire game again, so I have rewrote some parts of the
     walkthrough and added some new info.
    
    Version 4.1, 14th March 2016:
    -----------------------------
    *Added a bit of info to "Hints and Tips".
    
    Version 4.2, 6th April 2016:
    ----------------------------
    *Added "Fortunately, Petit Moth is a weak monster, so you should be able
     to easily destroy it before it gets a chance to evolve" to the strategy for
     Weevil.
    
    ###############################################################################
    3.  Story
    ###############################################################################
    
    As one of Yugi and Joey's closest friends and a fellow duelist, you have
    joined the Battle City tournament sponsored by the Kaiba Corporation.  As the
    game begins, Seto Kaiba gives you a brief introduction to the Battle City
    tournament and explains the rules.
    
    However in the shadows, the evil rare hunter Ghouls are plotting to collect the
    ultimate rare cards, namely the Egyptian God Cards.  Your goal is to take down
    the Ghouls and obtain six Locator Cards in order to qualify for the finals of
    the Battle City tournament.
    
    ###############################################################################
    4.  Characters
    ###############################################################################
    
    Main Character
    --------------
    You, the player, are the main character in the game and a good friend of Yugi
    and Joey.  The three of you join the Battle City tournament sponsored by Kaiba
    Corporation, without knowing what is really in store for you...
    
    Yugi Muto
    ---------
    When Yugi solved the Millennium Puzzle, he gained dark and mysterious powers.
    He's got a big heart and is always genuine in his efforts to help others.
    
    Yami Yugi
    ---------
    Yami Yugi is Yugi's alter ego.  He used to be locked inside the Millennium
    Puzzle.
    
    Tea Gardner
    -----------
    Tea is a childhood friend of Yugi's.  Although Yugi doesn't realise it, Tea
    has a crush on him and always tries to help him when she can.
    
    Joey Wheeler
    ------------
    Joey comes off as a tough kid from the street, but really he has a heart of
    gold.  He's short-tempered and extremely protective of his friends.  He is
    also one of Yugi's most trusted partners.
    
    Tristan Taylor
    --------------
    Tristan is a childhood friend of Joey.  He encourages his friends to do their
    best when they're dueling opponents.  He has a crush on Joey's sister
    Serenity.
    
    Ryou Bakura
    -----------
    Ryou is a friend of Yugi, Joey, Tristan and Tea.  He is a kind and helpful
    boy, but he is often controlled against his will by the evil spirit of the
    Millennium Ring.
    
    Solomon Muto
    ------------
    Solomon is Yugi's grandfather.  Although he doesn't duel anymore, Solomon owns
    a card shop and sells cards to duelists at ridiculously high prices.  Since
    there is another card shop, Solomon doesn't sell cards in this game.  He does
    sell them in Yu-Gi-Oh! Reshef of Destruction, though.
    
    Seto Kaiba
    ----------
    Seto is the President of his own multi-national gaming company, Kaiba
    Corporation.  He wants to become the world's greatest duelist, but Yugi has
    defeated him on many occasions.  In this game, Seto plans to obtain the three
    Egyptian God Cards and defeat Yugi to become the Duel King.  To do so, he
    organizes the Battle City tournament.
    
    Mokuba Kaiba
    ------------
    Mokuba idolises his big brother Seto, as Seto was his only friend when they
    grew up in an orphanage.  After they were adopted by the notorious Gozaboro
    Kaiba, the two brothers eventually turned the tables on Gozaboro and took over
    the Kaiba Corporation.
    
    Rex Raptor
    ----------
    If there's one thing Rex hates, it's sneaking around.  With his Dinosaur Deck,
    Rex is always ready to face a challenge head-on.
    
    Espa Roba
    ---------
    Espa is a psychic duelist.  People say that he can use telepathy to read an
    opponent's hand.
    
    Bonz
    ----
    Bonz is a lot like the Ghost Deck he uses.  He shuns the sunlight and prefers
    to stay in dark places like the cemetery.
    
    Weevil Underwood
    ----------------
    Weevil is a cunning duelist who also likes to cheat.  He exploits the power
    of his Insect Monsters, most notably Insect Queen and Perfectly Ultimate Great
    Moth, to win duels.
    
    Mai Valentine
    -------------
    Mai became a friend of Yugi, Joey, Tristan and Tea when she entered the
    duelist Kingdom tournament.  She specialises in using her Harpie cards to win
    duels.
    
    Mako Tsunami
    ------------
    Mako is a fisherman who specialises in using Water Monsters, most notably The
    Legendary Fisherman and Fortress Whale, to defeat his opponents.  Mako entered
    the Battle City tournament to spend the prize money on a boat in order to find
    his missing father.
    
    Ghouls
    ------
    The Ghouls are a secret group of hunters who steal rare cards from other
    duelists.  Operating undercover around the world, they have now managed to
    sneak into the Battle City tournament.  Whatever it is they're planning, you
    can be sure they're up to no good...
    
    Marik Ishtar
    ------------
    The heir to a clan of tombkeepers, Marik is the leader of the Ghouls and the
    villain of this game.  He desires the three Egyptian God Cards and the
    Millennium Puzzle in order to rule the world as Pharaoh.  Marik's Millennium
    Rod can brainwash people and make them his faithful servants.
    
    Bandit Keith
    ------------
    Keith was a Duel Monsters Champion in America.  After Maximillion Pegasus
    humilated him at the Intercontinental Championships in New York City, Keith
    joined the Ghouls to get his revenge.
    
    Jean-Claude Magnum
    ------------------
    Magnum is a Hollywood actor.  When Mai defeated him in a game of Duel Monsters,
    he asked her to marry him.  Mai suggested that he beat her in a duel
    first, but Magnum didn't realise that Mai was joking and now thinks she will
    accept his marriage proposal if he defeats her in a duel.
    
    Ishizu Ishtar
    -------------
    Ishizu is the owner of the Millennium Necklace, priestess and guardian of the
    Pharaoh's Memory, and seer who predicts the coming darkness.  After Ishizu
    hid the three Egyptian God Cards, her brother Marik recovered two of them,
    and Ishizu decided to entrust the final God Card to one of the chosen
    duelists.
    
    Roland
    ------
    Roland is an employee of the Kaiba Corporation.  When the Battle City Finals
    take place, Roland announces the matches after the gumball machine randomly
    selects two duelists as opponents.
    
    Yami Bakura
    -----------
    Yami Bakura is the evil spirit of the Millennium Ring.  He desires the seven
    Millennium Items in order to obtain the "world's greatest power".  He entered
    the Battle City tournament to take Yugi's Millennium Puzzle and Marik's
    Millennium Rod.
    
    Odion
    -----
    Odion has dedicated his life to protect his master Marik Ishtar.  Odion agrees
    to pretend to be the real Marik to dupe the other Battle City Finalists, so
    Marik can gain their trust under the guise of Namu.
    
    Yami Marik
    ----------
    The sadistic alter ego of Marik Ishtar, he is an entity that was created when
    his host received the tombkeeper's initiation.
    
    ###############################################################################
    5.  Game Overview
    ###############################################################################
    
    This section overviews everything you should know prior to starting the game.
    I'll be giving a lot of detail because this game doesn't support the rules of
    the OCG/TCG.
    
    ===============================================================================
    			5.01 - Game Controls
    ===============================================================================
    
    +~~~~~~~~~~~~~~+
    | FIELD SCREEN |
    +~~~~~~~~~~~~~~+
    
    +Control Pad: Move your character/Move cursor/Select option.
    Start: Display the Duelist Menu.
    Select: Same as Start.
    A: Talk/Examine/Confirm.
    B: Cancel.
    R: Duel.
    B (hold down) + up/down/left/right: Move your character twice as fast.
    
    +~~~~~~~~~~~~~~~~~~+
    | EDIT DECK SCREEN |
    +~~~~~~~~~~~~~~~~~~+
    
    +Control Pad: Scroll through the card list/Move cursor/Select option.
    Start: Display card sort order menu.
    Select: Switch card sorting order.
    A: Confirm.
    B: Cancel/Exit Deck Edit.
    L: Display the next set of card details.
    R: Scroll through groups of cards.
    
    +~~~~~~~~~~~~~+
    | DUEL SCREEN |
    +~~~~~~~~~~~~~+
    
    +Control Pad: Move cursor/Select option.
    A: Display the Command Menu/Confirm.
    B: Display the Sub-Menu/Cancel.
    L: Display the ATK and DEF of a card.
    R: Display information about your opponent's hand.
    
    
    ===============================================================================
    			5.02 - Field Screen
    ===============================================================================
    
    When you are progressing through the game, you'll be walking around the map of
    Domino City.  At first, you'll only be able to access 'Clock Tower Square',
    'Card Shop' and 'Art Gallery', but as you complete chapters, you'll unlock new
    districts.  Before a duel begins, you can choose whether to bet an Ante Card.
    If you win the duel, you'll receive your opponent's card as a prize.  However,
    if you lose, the opponent keeps your card.  When you lose a duel, you are
    returned home, but anything received before the duel will be retained.
    
    Duelist Menu
    ------------
    If you want to see the Duelist Menu, press Start or Select Buttons.  There are
    3 options (Status, Trunk, and Deck) to choose from. 'Status' lists your Name,
    Duelist Level, Locator Cards and Money. 'Trunk' lists the cards that aren't in
    your deck. 'Deck' lists your dueling cards and indicates how much Deck Capacity
    they're using up.
    
    Save Point
    ----------
    If you want to save your progress, go to the Main Character's House and access
    the computer.  You'll be asked if you want to save.  Select 'Yes' to save your
    game.  Note that game data is not saved automatically, so you must save at this
    Save Point repeatedly to record it.
    
    Card Shop
    ---------
    If you want to buy or sell cards, go to the Card Shop.  Note that you cannot
    sell a card when you only have one copy in your Trunk.  The more powerful the
    card, the higher the price.  Each time you win a duel, dozens of cards are
    delivered to the shop at random.  If you input the eight digit password located
    on the bottom left of a real-life card into the Password Machine, the shop will
    obtain 1 copy of that card.  Use the +Control Pad to select the numbers.  To
    make a correction, press L to move the input cursor 1 space left, and R to move
    it 1 space right.  When you're finished, select "OK" to confirm.  Each password
    can be used to supply a card unlimited times.  When you are buying or selling
    cards, you can press the Start Button to see the Change Card Order menu.  The
    card list can be sorted by Number, Name, Stars, ATK, DEF, Price, Type, Summon,
    and Cost.
    
    ===============================================================================
    			5.03 - Card Types
    ===============================================================================
    
    Cards are divided into 5 types in this game.  Green-coloured cards are Magic
    Cards, while purple cards are Trap Cards.  The other 3 colours are Monster
    Cards.  Those colours are: Yellow (Normal Monsters), orange (Effect Monsters)
    and blue (Ritual Monsters).  Conversely, The Winged Dragon of Ra and Obelisk
    the Tormentor are yellow and blue-coloured, respectively, for some reason.
    
    The mechanics of this game are a much simplified version of the OCG/TCG rules.
    This game plays differently from the OCG/TCG, because it is based on the
    prototype rules that were originally being considered when the card game was
    first being transferred over from the manga.  The need for Polymerization to
    perform Fusion Summons is eliminated.  Ritual Magic Cards require specific
    tributes (for example, if you activate Black Illusion Ritual, a Dark-Eyes
    Illusionist is needed).  The effects of most cards are different (eg. Jinzo
    destroys traps rather than negating them).  Some Effect Monsters are treated as
    Normals or vice versa (eg. Cyber Jar and Mystical Elf).
    
    Some types of cards are different (eg. Spellbinding Circle and Crush Card are
    magic).  You can't fuse most monsters, so Fusion Monsters are treated as Normal
    /Effect Monsters.  For example, Flame Swordsman is an Effect Monster.  However,
    if a special ability allows it, you can still fuse certain monsters.  For
    instance, the abilities of Alpha, Beta and Gamma allow the monsters to combine
    with each other to form Valkyrion the Magna Warrior.
    
    The Petit Moth line are unique, as they aren't treated as Effect Monsters, but
    they will evolve into their later stages of evolution at the start of each of
    the player's turns.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Monster Cards
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Monster Cards are used to attack your opponent or his/her monsters, and defend
    yourself.  The parameters of a monster are its Type, Summon, Level, ATK, and
    DEF.  Each monster has a set Level (Star) which indicates how many monsters
    must be sacrificed for that monster.  Generally, 5-6 Star monsters require one
    sacrifice, 7-8 Star monsters require two sacrifices, and 9-12 Star monsters
    require three sacrifices.
    
    Once per turn, you can summon a monster from your hand to the field.  This is
    called a "Normal Summon".  Summoning a monster onto the field via a magic/
    monster effect is called a "Special Summon".  This can be done unlimited times
    per turn.  When you want to Normal Summon a 5-Star or higher monster, you must
    send a monster from the field to the Graveyard as a sacrifice.  This is called
    a "Tribute Summon".
    
    There are 20 Types of Monster Cards.  There are cards that only affect monsters
    of a certain Type.  Type affects the ATK/DEF of a monster in different types of
    playing fields (similar to the field power bonus in the Duelist Kingdom story
    arc of the anime).  For example, Spellcasters benefit from the Yami Field (eg.
    2000 > 2600 ATK), while Fairies are at a disadvantage on the same field (eg.
    1700 > 1190 ATK).  Arenas and Reptiles are exempt from this rule.  By default,
    there is always a terrain active on the field.  Only one terrain can be in play
    on the field at one time.  If another terrain is played, its effect is
    activated immediately and the previous terrain is removed from the field.
    
    TERRAIN CHART
    
    ______________________________________________________________________________
    | Terrain	| Advantage	     		      | Disadvantage	      |
    +-----------------------------------------------------------------------------+
    | Forest	| Plant, beast warrior, insect, beast | n/a		      |
    | Wasteland	| Zombie, dinosaur, rock              | n/a                   |
    | Mountain	| Dragon, winged beast, thunder	      | n/a                   |
    | Sogen		| Beast warrior, warrior	      | n/a                   |
    | Umi		| Aqua, thunder, sea serpent	      | Machine, pyro         |
    | Yami		| Spellcaster, fiend	      	      | Fairy                 |
    | Arena		| N/A				      | n/a                   |
    +-----------------------------------------------------------------------------+
    
    There are 11 alignments of Monster Cards called Summons in this game (not to be
    confused with Normal, Special, Ritual and Tribute Summoning). Most Summons are
    superior/inferior to others and can affect the outcome of a duel (similar to
    the Attribute advantage/disadvantage rule in the Duelist Kingdom arc).  When a
    monster with a superior Summon attacks one with an inferior Summon (or a
    monster with an inferior Summon attacks one with a superior Summon), the
    monster with the superior Summon will always win, regardless of ATK and DEF
    strengths.  For example, when a Kuriboh battles a Blue-Eyes White Dragon, the
    Kuriboh will win, even though Kuriboh is a weak monster.  Divine is the only
    Summon which is exempt from this rule.
    
    SUMMON CHART
    
    ______________________________________________________________________________
    | Summon	| Advantage	     		      | Disadvantage	      |
    +-----------------------------------------------------------------------------+
    | Fire		| Forest			      | Water		      |
    | Forest	| Wind              		      | Fire                  |
    | Wind		| Earth	      			      | Forest                |
    | Earth		| Thunder	      		      | Wind                  |
    | Thunder	| Water	      			      | Earth	              |
    | Water		| Fire   	                      | Thunder               |
    | Dark		| Light		                      | Dream                 |
    | Light		| Fiend                               | Dark		      |
    | Fiend		| Dream				      | Light	              |
    | Dream		| Dark				      | Fiend                 |
    | Divine	| n/a				      | n/a                   |
    +-----------------------------------------------------------------------------+
    
    There are 3 types of Monster Cards (Normal, Effect, and Ritual) in the game.
    
    Normal Monsters
    ---------------
    These are basic monsters.  They have no special abilities, but there are many
    with high ATK and DEF. 'Vorse Raider' and 'Millennium Shield' are examples.
    
    Effect Monsters
    ---------------
    These Monster Cards are Effect types.  You can summon these monsters the same
    way you summon Normal types.  They have special abilities.  The abilities of
    Effect Monsters can only be activated once.  'Mammoth Graveyard' and 'Mystical
    Elf' are examples.  Obelisk the Tormentor, Slifer the Sky Dragon, and The
    Winged Dragon of Ra are immune to the abilities of Effect Monsters (with the
    exception of ones that immobilize monsters or decrease/increase their ATK/DEF).
    
    Ritual Monsters
    ---------------
    These Monster Cards can be summoned in two ways.  One way is to use the
    appropriate Ritual Magic Card and monsters in order to summon Ritual Monsters.
    Many of these monsters are Divine-Summon and have high ATK/DEF.  When the
    specific monster indicated on the Ritual Card, the Ritual Card itself and two
    other monsters are on the field, sacrifice those two monsters and then activate
    the Ritual Card to perform the ritual.  Afterwards, the specific monster will
    be replaced with the Ritual Monster.  This is called a "Ritual Summon". 'Black
    Luster Ritual' and 'Dark Magic Ritual' are examples of Ritual Magic.
    Alternatively, you could put a Ritual Monster in your deck and summon it like
    any other monster, but most Ritual Monsters have a Duelist Level of 255, so you
    probably won't to be able to do this for some time. 'Black Luster Soldier' and
    'Magician of Black Chaos' are examples of Ritual Monsters.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Magic Cards
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    There are four types of Magic Cards: Normal, Field, Equip, and Ritual.  You can
    only play Magic Cards during your turn.  Obelisk the Tormentor, Slifer the Sky
    Dragon, and The Winged Dragon of Ra are immune to the effects of magic (with
    the exception of ones that immobilize monsters or decrease/increase their ATK/
    DEF).
    
    Normal
    ------
    These cards provide a variety of effects, such as restoring your own Life
    Points or destroying all the monsters on your opponent's field. 'Pot of Greed'
    and 'Raigeki' are examples.
    
    Field
    -----
    These cards are used to change the terrain of the playing field. 'Umi' and
    'Yami' are examples.
    
    Equip
    -----
    These cards increase the ATK/DEF of certain monsters by 500 points.  'Black
    Pendant' and 'Dragon Treasure' are examples of Equip Magic.
    
    Ritual
    ------
    These cards can be used to summon Ritual Monsters.  Many of these monsters are
    Divine-Summon and have high ATK/DEF.  When the specific monster indicated on
    the Ritual Card, the Ritual Card itself and two other monsters are on the
    field, sacrifice those two monsters and then activate the Ritual Card to
    perform the ritual.  Afterwards, the specific monster will be replaced with the
    Ritual Monster.  This is called a "Ritual Summon". 'Black Luster Ritual' and
    'Dark Magic Ritual' are examples of Ritual Magic.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Trap Cards
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Trap Cards are used to counter an opponent's actions such as attacking or
    summoning.  When an opponent's action meets the conditions of a Trap Card, the
    card's effect is automatically activated.  If you have more than one Trap Card
    on the field, the card on the far right will be set off first.  If you place
    Trap Cards in face-down position, they can be activated during your opponent's
    next turn. There are 2 types of Trap Cards: Normal and Counter.  Obelisk the
    Tormentor, Slifer the Sky Dragon, and The Winged Dragon of Ra are immune to the
    effects of traps (with the exception of ones that immobilize monsters or
    decrease their ATK/DEF).
    
    Normal
    ------
    These cards provide a variety of effects, such as immobilizing monsters or
    destroying them. 'Infinite Dismissal' and 'Widespread Ruin' are examples of
    Normal Traps.
    
    Counter
    -------
    These chain to certain magic/monsters to negate their activation or effects.
    'Anti-Raigeki' and 'Goblin Fan' are examples of Counter Traps.
    
    ===============================================================================
    			5.04 - Deck Building
    ===============================================================================
    
    This section contains information on how to construct a deck in this game.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Deck Building Screen
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    When you are at the Duelist Menu, you can select 'Trunk' and 'Deck' to see the
    Trunk and Deck Screens, respectively.  The former lists all the cards in the
    game, while the latter lists only the cards in your deck.  You can press the R
    Button to scroll in groups of 50 cards on the Trunk Screen and in groups of 10
    cards on the Deck Screen.
    
    The Trunk Screen lists all the cards in the game.  Your own cards are listed at
    the top, while the cards that you don't have are listed at the bottom.  You can
    press the Start Button to see the Change Card Order menu.  The card list can be
    sorted by Number, Name, ATK, DEF, Type, Summon, Quantity, Cost, and Stars.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Deck Building Rules
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    *Your deck must consist of 40 cards.
    *You can't use a card with a Cost higher than your own Duelist Level.  For
     example, if you have a DL of 100, you can't use Swords of Revealing Light,
     since its Cost is 200.
    *The total Cost of the 40 cards in your deck cannot exceed your Deck Capacity.
     For example, if you have a DC of 3084, the total Cost of your cards cannot
     exceed that amount.
    *You can have up to 3 copies of the same card in your deck, with the exception
     of Semi-Limited and Limited Cards.  You can only have two copies of the former
     and one copy of the latter.
    
    Limited:
    --------
    Right Leg of the Forbidden One
    Left Leg of the Forbidden One
    Right Arm of the Forbidden One
    Left Arm of the Forbidden One
    Exodia the Forbidden One
    Dark Hole
    Raigeki
    Harpie's Feather Duster
    Change of Heart
    Pot of Greed
    Monster Reborn
    
    Semi-Limited:
    -------------
    Heavy Storm
    
    ===============================================================================
    			5.05 - Duel Rules
    ===============================================================================
    
    This section explains the duel rules.  These rules differ from the OCG/TCG,
    although some rules are similar to ones in the anime and PS1's Forbidden
    Memories.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Basic Rules
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Victory Rules
    -------------
    *The first player to reduce his/her opponent's LP to 0 is the winner.
    *If a player holds 4 or less cards in his/her hand and is unable to draw a card
     when it is time for him/her to do so because there are 0 cards in the deck,
     that player loses.
    *When a player holds all 5 Exodia parts in his/her hand, that player wins.
    *When a player's Destiny Board and all 4 Spirit Messages are in his/her magic/
     trap zone, that player wins.
    
    General Rules
    -------------
    *Duelists begin with 8000 Life Points each.
    *When a duel starts, the attack order is determined randomly.
    *Your hand size limit is 5.  At the beginning of each turn, you may draw 1 card
     from the deck into your hand.  However, if you hold 5 cards, you can't draw
     any more.
    *At the beginning of a duel, the starting player is not allowed to attack on
     his/her first turn.
    *You may discard cards from your hand and field.  However, if a card on the
     field has an 'E' mark, it can't be discarded.
    *There are no phases (subsections of a turn).  Therefore, you can do actions at
     anytime during your turn.
    *You can choose where to place a card on the field.  For example, you can
     summon a monster on the far right side of the field.
    
    Monster Rules
    -------------
    *You can only Normal Summon 1 monster to the field per turn.
    *You can Special Summon multiple monsters per turn.
    *You can place up to 5 monsters on the field per duel.
    *You can only give one command to each monster on your field per turn.  For
     example, if you activate a monster's ability, you can't attack with the
     monster that turn.
    *Monsters are always placed on the field in face-down position, regardless of
     their attack/defence positions.  Therefore, you can summon a monster in
     face-down attack mode.  Cards are flipped to face-up position when you
     declare attacks, activate abilities and/or leave them in attack position.
    *When you activate a monster's ability, the monster is changed to face-up
     attack mode, regardless of its previous position.
    *When you summon a monster to the field, it is placed in attack mode.  You
     can leave it in that position or change it to defence mode.
    *There are no flip effects.
    *If monsters have an 'E' mark on the field, you can't change positions,
     declare attacks, activate temporary abilities and/or sacrifice with them.
    
    Magic/Trap Rules
    ----------------
    *You can place and use up to 5 magic/traps on the field per turn.
    *Magic/traps are placed on the field in face-down position and remain in that
     position until they are used.
    *You can't decide when to activate a trap's effect.  When an opponent's action
     meets the conditions of the card, its effect is automatically set off.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Battle Damage
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Battle Damage means damage to a player or monster that is caused as a result of
    battle with a monster.  If there are no monsters on your opponent's field, you
    can attack him/her directly.  The attacking monster's ATK is subtracted from
    his/her Life Points as damage.  When monsters battle each other, the Battle
    Position of the card being attacked changes the result of the battle.  If the
    monster being attacked is face-down, it's flipped face-up before damage is
    calculated.
    
    When you attack an Attack Position monster:
    If (ATK of your monster) > (ATK of opponent's monster), the opponent's monster
    is destroyed and he/she is dealt battle damage equal to the difference.  If
    (ATK of your monster) = (ATK of opponent's monster), both monsters are
    destroyed.  If (ATK of your monster) < (ATK of opponent's monster), the
    attacking monster is destroyed and you receive damage equal to the difference.
    
    When you attack a Defence Position monster:
    If (ATK of your monster) > (DEF of opponent's monster), the opponent's monster
    is destroyed.  If (ATK of your monster) = (DEF of opponent's monster), nothing
    happens.  If (ATK of your monster) < (DEF of opponent's monster), you receive
    damage equal to the difference.
    
    ===============================================================================
    			5.06 - Duel Screen
    ===============================================================================
    
    This section explains the various areas of the Duel Screen.  When you select a
    card, its information will be displayed at the bottom of the screen.  If your
    opponent's cards are in face-up position, you'll be able to view their
    information as well.
    
    DUEL SCREEN DIAGRAM
    
    ________________________________________
    |-------|-------|-------|-------|-------|
    |       |       |       |       |       |
    |       |       |       |       |       | - Opponent's Magic/Trap Zone
    |-------|-------|-------|-------|-------|
    |-------|-------|-------|-------|-------|
    |       |       |       |       |       |
    |       |       |       |       |       | - Opponent's Monster Zone
    |-------|-------|-------|-------|-------|
    -----------------------------------------
    |-------|-------|-------|-------|-------|
    |       |       |       |       |       |
    |       |       |       |       |       | - Your Monster Zone
    |-------|-------|-------|-------|-------|
    |-------|-------|-------|-------|-------|
    |       |       |       |       |       |
    |       |       |       |       |       | - Your Magic/Trap Zone
    |-------|-------|-------|-------|-------|
    |-------|-------|-------|-------|-------|
    |       |       |       |       |       |
    |       |       |       |       |       | - Your Hand
    |-------|-------|-------|-------|-------|
    +---------------------------------------+
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Field Glossary
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This glossary lists information about the various areas of the Duel Screen as
    seen in the diagram above.
    
    Hand
    ----
    This shows the cards that a player is holding.  The player can select cards
    from here and place them on the field.
    
    Monster Zone
    ------------
    This shows the Monster Cards that a player has on the field.  The player can
    place monsters here.
    
    Magic/Trap Zone
    ---------------
    This shows the Magic/Trap Cards that a player has on the field.  The player can
    place magic/traps here.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Sub-Menu Screen
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    If you press the B Button, you'll see the Sub-Menu Screen.  There are 3
    commands (Details, Discard, and Turn End) to choose from.  Three features
    (Deck, Life Points, and Graveyard) can be seen as well.
    
    Details
    -------
    If you want to view information about your cards or your opponent's cards in
    face-up position, select the particular card on the Duel Screen and use this
    command to display its information.
    
    Discard
    -------
    If you want to discard your cards, select the particular card on the Duel
    Screen and use this command to discard it.  Note that cards with an 'E' mark
    on the field can't be discarded.  When a card is discarded, it is sent to the
    Graveyard.
    
    Turn End
    --------
    If you want to end your turn, use this command.
    
    Deck
    ----
    This shows the quantity of cards each player has in his/her deck.
    
    Life Points
    -----------
    This shows how many Life Points each player has.
    
    Graveyard
    ---------
    This shows the Monster Card in each player's Graveyard.  There can only be 1
    monster in your Graveyard at a time.  If another monster is sent there, the
    previous one will disappear.  If multiple monsters are destroyed at the same
    time by a card (eg. Dark Hole), only the one on the far right will be sent
    there.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Card Screen
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    If you select a card and press the A Button, you'll see its screen.  There are
    4 commands (Attack, Defend, Tribute, and Effect) to choose from.
    
    Attack
    ------
    If you want to attack with a Monster Card, place the monster in attack position
    and select 'Attack'.  When you position the cursor over the enemy monster you
    want to attack, you can intiate the command.
    
    Defend
    ------
    If you want to defend with a Monster Card, place the monster in defence
    position and select 'Defend'.
    
    Tribute
    -------
    If you want to sacrifice a Monster Card, select 'Tribute' to offer the monster
    as a sacrifice.
    
    Effect
    ------
    If you want to activate the special ability of an Effect Monster Card, select
    'Effect'.  Note that the monster must be face-down to use its ability.
    
    
    ###############################################################################
    6.  Hints and Tips
    ###############################################################################
    
    This section lists hints and tips on how to defeat your opponents.  You can
    read the following tips if you want to counter your opponent's duelling
    strategy.
    
    *Cards such as Brain Control and Monster Reborn can be used to steal your
     opponent's monsters so you can use them as sacrifices to summon your stronger
     tribute monsters.
    
    *If your opponent uses monsters, such as Big Shield Gardna and Millennium
     Shield, to protect his/her Life Points, I advise playing Stop Defense to
     switch his/her monsters from defence mode to attack mode.  Although these
     monsters excel in defence, their ATK Points are low.
    
    *Brain Control can take control of your opponent's strongest monster for one
     turn and it can also destroy the monster as well.  You can't discard it from
     the field, but you can sacrifice it to summon a strong monster.  If you don't
     have anything you can summon in your hand, you can still sacrifice your
     opponent's monster and it'll be sent straight to the Graveyard.
    
    *If your opponent specialises in using the same Summon of monster for duels, it
     would be advantageous to put monsters in your deck that are superior to
     his/hers.  For example, a Light-Summon monster, such as Blue-Eyes White
     Dragon, would be destroyed by a Dark-Summon monster, such as Kuriboh, even
     though Kuriboh is a weak monster.
    
    *The Kuriboh/Multiply combo is a good strategy to defeat duelists.  If you have
     an Egyptian God Card, Kuriboh, and Multiply in your hand, you're almost
     guaranteed to be able to summon your God Card on your next turn.  Summon a
     Kuriboh to your field and play Multiply to cover the field with up to 5
     Kuribohs.  If you can keep three monsters on the field, you'll be able to
     summon your God Card.
    
    *Cards such as Spellbinding Circle and Mammoth Graveyard are good for
     weakening your opponent's monsters.  Although cards like Shadow Spell, Rocket
     Warrior and Red Archery Girl are more powerful, they have a high Deck
     Capacity.
    
    *I advise having a lot of monster destruction cards in your deck to deal with
     your opponent's monsters.  Beckon to Darkness, Raigeki, Dark Hole, Crush Card,
     Bear Trap, Invisible Wire, Acid Trap Hole, Widespread Ruin, Torrential
     Tribute, Fiend's Hand, Beastking of the Swamps and Trap Master are examples of
     good monster destruction.  I also advise using some monster immobilization
     cards to delay an opponent's actions.  Infinite Dismissal, Amazon Archer,
     Swords of Revealing Light, Messenger of Peace, Nemuriko and Electric Lizard
     are examples of good monster immobilization.
    
    *If you want to gather enough monsters as tribute fodder to summon your strong
     monsters, I suggest using the multiplying special abilities of Dorons, Toad
     Masters, Ancient Lamps and Revival Jams to help summon them.
    
    *If you want to activate the special abilities of your Effect Monsters again,
     I suggest playing Darkness Approaches.  All your monsters will be switched
     from face-up to face-down position, thus allowing you to use their special
     abilities again.  Relinquished and Thousand-Eyes Restrict are both exceptions,
     though, since they adapt to a targeted monster's parameters permanently.
    
    *Try to have a lot of non-tribute monsters in your deck.  Although 5-Star or
     higher monsters are stronger, you are required to sacrifice monsters to summon
     them.  If you have loads of non-tribute monsters, you'll avoid getting an
     opening hand with only tribute monsters.  Therefore, you'll always be able to
     summon a monster to the field to defend your Life Points or attack your
     opponent's.
    
    *If your opponent places Magic/Trap Cards on the field, I suggest playing
     Harpie's Feather Duster to destroy them before he/she can activate them.  The
     Magic Card is very useful towards the end of the game, when your opponents
     will start playing Magic/Trap Cards on the field as a backup plan.
    
    *If you're having difficulty grinding, I suggest challenging Bonz or Tristan
     for easy wins and Deck Capacity.
    
    *When you are progressing through the game, I advice saving after every duel.
     If you lose a rare Ante Card to someone, you can re-load your last save to get
     it back.  This game doesn't automatically save your progress, so you must save
     to record it.
    
    *If your opponent specialises in using certain monster types, you can use
     specific monster destruction cards, such as Eternal Rest and Warrior
     Elimination, to destroy them.
    
    *I advise not using Ritual Magic Cards, as they require specific tributes and
     it can be difficult gathering enough monsters.  For example, if you activate
     Dark Magic Ritual, a Dark Magician is needed.
    
    *If your opponent uses Magic Cards to power his/her monsters, I suggest placing
     a Reverse Trap on the field to counter their effects.  If they are used, the
     Trap Card will cut the ATK/DEF of the equipped monster.
    
    *If your opponent uses attack spells like Sparks and Tremendous Fire, I suggest
     placing a Goblin Fan on the field to counter their effects.  If they are used,
     the Trap Card will reflect a direct Life Point attack back at your opponent.
     Goblin Fan also works against Effect Monsters, such as Reflect Bounder and
     Exarion Universe, that inflict Life Point damage.
    
    *Although attack spells, such as Sparks and Tremendous Fire, can inflict direct
     Life Point damage on your opponent, the LP loss is actually meagre.
     Restoration spells, such as Goblin's Secret Remedy and Dian Keto the Cure
     Master, are much better.  The latter Magic Cards can increase your Life Points
     by up to 5,000 in contrast to the former Magic Cards that can only inflict up
     to 1,000 direct LP damage on your opponent.
    
    *If you suspect that your opponent has a Trap Card face-down on the field, you
     can attack with a weak monster to set it off.  That way, your strong monsters
     will be safe from its effect.  Note that this strategy doesn't work against
     Torrential Tribute, since the Trap Card can destroy all your monsters instead
     of just one.
    
    *Although the "Exodia Series" and Destiny Board/Spirit Message cards can help
     you automatically win a duel, you need to be lucky to draw them.  In this game,
     you can only draw more cards by playing Pot of Greed or activating the special
     abilities of certain Effect Monsters, so it is difficult to get the necessary
     cards.  I advice not using these cards in duels, since there is no guaranteed
     way to place them in your hand.
    
    *If you don't want to spend money purchasing a card at the Card Shop, find out
     whether a character has the card in his/her duelling deck.  If a character
     does have the card in his/her deck, you may receive it if you bet a rare Ante
     Card in a duel.  Note that you may have to duel the character several times
     to obtain the card you want.
    
    *When you are progressing through the game, Bosses will give you 30 Deck
     Capacity, while Re-Match Duelists will give you 10 DC (with the exception of
     Tristan, Duel Computer and Ghouls who each give 5 DC).  Miscellaneous
     Duelists are normal duelists, i.e. the people who have no facial expressions
     and/or don't mention their names.  When you beat these duelists, you get 5
     DC.  The above duelists' DC make the game easy to complete, since the useful
     cards have a low DC.  Therefore, you only need to grind for a bit every now
     and then to be able to add better cards to your deck.  You don't need non-
     tribute monsters with 1500 ATK or more towards the end of the game, though,
     as you can finish the game fine without them.
    
    *When you are progressing through the game, duelists will give you money.
     Tristan gives 157 Domino, Bonz 400, Espa 640, Rex 1200, Weevil 2400, Mako
     4000, Duel Computer 5000, and Bandit Keith 10000.  The Domino that you
     receive increases immensely towards the end of the game, since the later
     Bosses will give you large amounts of cash.  This makes cards easy to buy, as
     the useful ones are very cheap.
    
    *If a card isn't on sale in the Card Shop, you can input the card's password
     into the Password Machine to obtain it.  That card will then be available to
     buy from the shop.
    
    *If you want to replace your opponent's monsters with weak ones, I suggest
     adding Parasite Paracide to your deck.  It can latch onto a monster on the
     opponent's field.
    
    *If you want to use some strong non-God Card tribute monsters, I suggest
     choosing a variety of one-tribute monster types that can take advantage of the
     different terrains.  Although two/three-tribute monsters are more powerful
     (eg. Gilford the Lightning), it can be hard gathering enough monsters to
     sacrifice.  Peacock, Spirit of the Winds, Akihiron and Ansatsu are examples of
     good value monsters at the start of the game, as they each have 1700 ATK and
     27 Deck Capacity.  Dark Magician Girl, The Earl of Demise, Monstrous Bird,
     Garvas and Sea King Dragon are examples of good monsters later on, as they
     each have 2000 ATK and 86 DC.
    
    *Whilst Harpie's Feather Duster can destroy all your opponent's magic/traps,
     it's a Limited Card, so you may need other trap destruction cards as an
     alternative.  Reaper of the Cards is a good value monster, as you can find out
     whether the opponent has any traps on the field without attacking and, if so,
     destroy 1 trap.  This is useful for eliminating the most destructive trap,
     Torrential Tribute.
    
    *Although Final Destiny and Heavy Storm can both destroy all cards from your
     opponent's field and/or hand, it is important to note that these magic will do
     the same to you as well.  Therefore, they are risky cards to play, so you must
     be cautious about their use.
    
    *I recommend having a balanced ratio of 2:1 in monsters versus spells and traps
     to make planning strategies easier.
    
    *When you are placing magic/traps on the field, try to only have 1-2 in your
     magic/trap zone at a time.  That way, if the opponent uses a Harpie's Feather
     Duster, you won't lose a lot of cards.
    
    *If you want to draw another card or two, I advise using Pot of Greed, Goddess
     of Whim and Skelengel.  That way, you have a greater chance of getting the
     card you want more quickly.
    
    *If you don't mind waiting for the Petit Moth line to evolve into their later
     stages of evolution, I recommend adding one or two to your deck, as they can
     evolve into the formidable Perfectly Ultimate Great Moth.
    
    *Hourglass of Life can be used to make your monsters much stronger than your
     opponent's, especially if you manage to summon 2-3 of them to the field.
    
    *If you place a monster face-down in defence mode, a CPU opponent will always
     attack it first.  If the opponent has strong defensive monsters on the field,
     you can trick him/her into attacking with them and they'll be left in attack
     position.  You can also fool him/her into attacking monsters that are stronger
     or have a superior Summon.  This works even if you play Castle of Dark
     Illusions or Darkness Approaches to switch cards from face-up to face-down
     position.
    
    *If you want to see what cards are in your opponent's hand, I advise using
     Monster Eye and The Inexperienced Spy.  As an added bonus, all revealed cards
     are changed to face-up position, so he/she can't activate the temporary
     effects of Effect Monsters.
    
    ###############################################################################
    7.  Walkthrough
    ###############################################################################
    
    If you want to begin a new game, select New Game and you'll be prompted to name
    the main character (press Select to switch between 'New Game' and 'Continue' if
    you already have a save file).  If you want to continue a game, select Continue
    and you'll appear at the Save Point in your house.  Since this walkthrough is
    very long, I've divided it into 7 chapters for easy navigation.
    
    NOTE: You'll be asked a variety of questions as you progress through the game.
    Many of these are inconsequential and won't affect the progression of the plot.
    If you get them wrong, another character will put you right, though.
    
    ===============================================================================
    7.01 - Chapter 1: The Beginning of Battle City
    ===============================================================================
    
    After you've named the main character, you'll start the game inside your house.
    Once your conversation with Yugi and Joey ends, leave the house and listen to
    Seto Kaiba's speech.  Seto explains that the loser must turn over one rare card
    to the victor and that each duelist must defeat other duelists to obtain six
    Locator Cards in order to qualify for the finals of the Battle City tournament.
    The tournament commences at nine a.m. sharp.
    
    Walk around the areas of Clock Tower Square and try to duel the anime duelists
    (Yugi, Bonz, Mai, Mako and Weevil).  They'll all say it's not time yet and walk
    away.  Once you've tried to duel all of them, go to the centre of CTS where
    there is a clock.  Try to leave this area in any direction and the Battle City
    tournament will start.
    
    You're now free to duel as you please and access the Domino City Map.  You
    begin with 1600 Deck Capacity and 500 Domino.  Your best bet is to construct a
    simple beatdown deck with magic and traps as backup.
    
    At your house, you can use the Save Point to record game progress.  You can
    also challenge Tristan outside to practice dueling.  His monsters aren't as
    strong as yours, so he should be easy to defeat.  After defeating Tristan a
    few times, challenge the Misc. Duelists around the areas of Clock Tower Square
    (they use similar monsters to Tristan's).  You can battle the security guard
    and Duel Computer at Kaiba Corporation, but I advise ignoring them for a
    while, since their monsters have 1200 ATK or less.
    
    In this game, duelists have 3 copies of their non-tribute monsters in their
    decks.  Go to the Domino City Map and travel to Art Gallery.  You can't enter
    it at the moment, but you can challenge two duelists, including Bakura.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strategy: Bakura
    ----------------
    Bakura specialises in using Fiend, Earth, Dark and Fire-Summon monsters.
    His non-tribute monsters have 600 ATK or less.  Dark Necrofear is the monster
    to be wary of.  It can take control of your strongest monster.  Fortunately,
    Bakura must sacrifice 2 monsters to summon it.  Be cautious of his magic/trap
    zone, since he will place the Destiny Board/Spirit Message cards face-down on
    the field.  Victory is automatic if the "FINAL" message is completed, so watch
    out.  If you can defeat Bakura, you'll recieve 3000 Domino, which is a lot of
    money at this point in the game.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ===============================================================================
    7.02 - Chapter 2: Obtaining the Locator Cards, Part 1
    ===============================================================================
    
    When you're ready to start collecting Locator Cards, go to the northeastern
    alleyway in Clock Tower Square and beat one of Bonz' friends to be able to
    challenge Bonz himself at the cemetery.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strategy: Bonz
    --------------
    Bonz specialises in using Fiend and Forest-Summon monsters, so I suggest
    using Light and Fire monsters to destroy them.  His non-tribute monsters have
    600 ATK or less.  Most are Zombie-Type, so you can use Eternal Rest to clear
    the field of them.  The one monster to be wary of is Pumpking the King of
    Ghosts.  Fortunately, Bonz must sacrifice 1 monster to summon it.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    After defeating Bonz, you recieve your second Locator Card (you received your
    first Locator Card at the beginning of the game).  Head for Grandpa's Game Shop
    and talk to Joey.  He informs you that he has obtained his second Locator Card
    and congratulates you on getting yours.  You can challenge Joey to a duel if
    you want to.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strategy: Joey
    --------------
    Joey specialises in using Fiend, Dream, Dark, Water, Earth and Forest-Summon
    monsters.  His non-tribute monsters have 700 ATK or less.  A lot are Warrior-
    Type, so you can use Warrior Elimination to clear the field of them.  Gilford
    the Lightning is the one monster to be wary of.  It can destroy all monsters on
    your field.  Fortunately, Joey must sacrifice 2 monsters to summon it.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Now go to the northwest alleyway.  When you enter the alleyway, challenge the
    boy nearby.  He'll ask his big brother to duel you.  After you defeat him,
    he'll ask his brother, Espa Roba, to duel you.  The brothers specialise in
    using Thunder, Wind, Forest, Earth, Fiend and Light-Summon monsters.  Their
    non-tribute monsters have 700 ATK or less.  The one monster to watch out for is
    Espa's Jinzo.  It can destroy all Trap Cards on the field.  Once you defeat
    Espa, you receive your third Locator Card.
    
    Go to the northeast area to find a sad Bonz.  Speak with him to learn that he
    was beaten by some hooded guys and forced to flee the cemetry.  Walk into the
    cemetery and duel the Ghoul (Rare Hunter).  He specialises in using Earth,
    Fiend, Water, Dream and Dark-Summon monsters.  His non-tribute monsters have
    1000 ATK or less.  The Ghoul has 1 set of "Exodia Series" cards in his deck, so
    I advice defeating him quickly to prevent him from summoning Exodia to win the
    match.
    
    Once you defeat the Ghoul, leave the cemetery.  Bonz thanks you for getting rid
    of the Ghouls and makes his way back to the cemetery.
    
    Once your Duelist Level is at least 100, you should be strong enough to duel
    Rex Raptor.  Rex specialises in using Earth and Forest-Summon monsters.  His
    non-tribute monsters have 900 ATK or less.  His Dinosaur and Rock-Type monsters
    can take advantage of the Wasteland Field.  Fortunately, they are Earth-Summon,
    so you can use Wind monsters to destroy them.  After defeating Rex, you obtain
    your fourth Locator Card.
    
    Go to the Domino City Map and the Park should now be unlocked.  When you enter
    the Park, talk to Strings.  He won't do anything for a while, so duel the
    people around the Park for some Domino, DC, etc.
    
    If you try to duel a afro-haired guy in the second area, he'll ask if you know
    where Yugi can be found.  Say "Yes" and he'll duel you.  Afterwards, he'll tell
    you that saw Mai at the Building.
    
    At the end of the Park, you'll find Weevil and his gang.  Weevil will tell you
    to defeat his cronies first before challenging him.  They specialise in using
    Forest-Summon and Insect-Type monsters.  Once you've defeated them all,
    challenge Weevil.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strategy: Weevil
    ----------------
    Weevil specialises in using Forest-Summon monsters, so I suggest using Fire
    monsters to destroy them.  His non-tribute monsters have 700 ATK or less.
    Since Weevil's monsters are Insect-Type, they can take advantage of the Forest
    Field.  Fortunately, Eradicating Aerosol can clear the field of them, so I
    advise using the Magic Card to get rid of Weevil's monsters.
    
    Weevil's strongest monster is Insect Queen, since it can power up if there are
    Insect-Type monsters on the field.  Parasite Paracide can latch itself onto one
    of your monsters.  Be wary of Pinch Hopper, as Weevil can use its ability to
    summon an insect such as Insect Queen from his hand without needing sacrifices.
    
    Petit Moth is the insect to be aware of, as it will evolve into its later
    stages of evolution at the start of each of Weevil's turns.  If you leave it on
    the field for too long, you'll have to contend with formidable monsters like
    Great Moth.  Fortunately, Petit Moth is a weak monster, so you should be able
    to easily destroy it before it gets a chance to evolve.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Once you defeat Weevil, you get your fifth Locator Card.  Weevil refuses
    to believe that he lost, so challenge him to a duel two more times to convince
    him otherwise.  Weevil accepts his defeat and informs you that Seto Kaiba set
    up the Battle City tournament in order to obtain the legendary cards.  The
    Ghouls are looking for them too, and Weevil wants you to find them as well.
    
    If you talk to Rex, he'll ask if you came to laugh at him.  Say "No" and he'll
    accept a rematch.  Say "Yes" and he'll ignore you.
    
    If you go the Game Shop, you'll see the afro-haired guy from the Park outside.
    He says he dueled Yugi, but couldn't win.  You can try dueling him yourself
    (he's inside the shop).
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strategy: Yugi
    --------------
    Yugi's non-tribute monsters have 800 ATK or less.  He will use the Kuriboh/
    Multiply combo to summon his strong tribute monsters.  Watch out for Magician
    of Black Chaos, as Yugi can use Dark Magic Ritual to summon it.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Go to the south-most area of Clock Tower Square where the cafe is located.
    Talk to the guy here to learn that there's a creepy rumour going around about
    the Card Shop, so head there to find out what's going on.
    
    ===============================================================================
    7.03 - Chapter 3: An Unexpected Enemy
    ===============================================================================
    
    As you enter the Card Shop, Arkana welcomes you and invites you to a special
    show.  He asks you to follow him downstairs.  If you want to buy some cards,
    you can talk to the shopkeeper before following Arkana.  The magician explains
    that the loser of the duel is chopped up.  He reveals that he is a member of
    the Ghouls, and challenges you to a duel.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strategy: Arkana
    ----------------
    Arkana specialises in using Fiend, Dark, Fire and Forest-Summon monsters.
    His non-tribute monsters have 600 ATK or less.  His Spellcaster and Fiend-Type
    monsters can take advantage of the Yami Field, so I advise changing the playing
    field to benefit your own monsters.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Once you defeat Arkana, the blade will get closer and the Main Character will
    save him.  However, Marik takes control of Arkana and sends his mind to the
    Shadow Realm.  Now leave the Card Shop and go back to Clock Tower Square.
    Enter Grandpa's Game Shop and speak with Joey's new friend Namu.
    
    If your non-tribute monsters have 1200 ATK or more, I suggest challenging the
    Duel Computer inside the Kaiba Corporation.  Outside the building, you can duel
    the security guard.  He uses the same deck as the Duel Computer.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strategy: Duel Computer
    -----------------------
    The Duel Computer specialises in using Wind, Thunder, Dark and Fiend-Summon
    monsters.  His non-tribute monsters have 1200 ATK or less.  The one monster to
    be aware of is Electric Lizard.  It can stop your strongest monster from
    attacking for 1 turn.  If you can prevent the Duel Computer from ever having 3
    monsters to sacrifice, you won't have to worry about facing FGD.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You can now access the Building and the Bridge on the Domino City Map.  Travel
    to the Building first.  Mai should be outside if you dueled the afro-haired
    guy.  Try dueling her.  Aside from Harpie Lady, her non-tribute monsters have
    900 ATK or less and her WingedBeast-types can take advantage of the Mountain
    Field.  Afterwards, speak with Joey inside and he'll leave.  Use the elevator
    to go to the first, second and third floor.  There are duelists here that you
    can challenge for some Domino, DC, etc.
    
    When you have defeated everyone in the Building, go to the Bridge and you'll
    see Seto Kaiba using his Blue-Eyes White Dragon to defeat a duelist.  Seto
    notices you and says to tell Yugi that he'll accept his challenge anytime.
    Cross the wooden bridge and follow the path to meet Strings, who challenges you
    to a duel.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strategy: Strings
    -----------------
    Strings specialises in using Fiend and Water-Summon monsters, so I suggest
    using Light and Thunder monsters to destroy them.  With the exception of
    Revival Jam, his non-tribute monsters have 1000 ATK or less.  Strings' Fiend-
    Type monsters can take advantage of the Yami Field, so I advice changing the
    playing field to benefit your own monsters.
    
    Strings will use the multiplying abilities of his Revival Jams and Dorons as
    tribute fodder to summon Slifer the Sky Dragon.  The Egyptian God Card is
    impossible to destroy, since it has 4000 ATK/DEF and can power up 3 levels for
    every card in the player's hand.  I advice using Thunder monsters to take out
    Strings' multiplying monsters to stop him from sacrificing them to summon
    Slifer.  Alternatively, you can use Reflect Bounder to take the ATK power of
    the God Card to wipe out Strings' Life Points.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    After the duel, Marik takes control of Strings.  It transpires that Marik is
    the leader of the rare hunter Ghouls, who are plotting to collect the ultimate
    rare cards.  Marik warns you not to interfere with their plans, and threatens
    to target your friends.  When Strings collapses, make your way back to the
    Domino City Map.
    
    ===============================================================================
    7.04 - Chapter 4: Obtaining the Locator Cards, Part 2
    ===============================================================================
    
    The Aquarium should now be unlocked. Go there and explore the place first.
    Enter the aquarium itself and head to the end to see Mako using his Legendary
    Fisherman to defeat Joey.
    
    If you try to challenge Mako to a duel, he will refuse, so you must beat
    everybody in the aquarium to convince him otherwise.  With the exception of
    Joey, the duelists here specialise in using Water-Summon monsters.  They can
    take advantage of the Umi Field, so I suggest using Thunder monsters to destroy
    them.
    
    I suggest duelling Joey first, since he uses the same deck as before.  You can
    duel Joey an infinite number of times if you want to.  There is a couple
    admiring the view around here.  Duel the girl first and then her boyfriend
    Takeshi.  When you have defeated everyone, attempt to duel Mako again and he'll
    accept your challenge.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strategy: Mako
    --------------
    Mako specialises in using Water-Summon monsters, so I suggest using Thunder
    monsters to destroy them.  His non-tribute monsters have 900 ATK or less, but
    they can take advantage of the Umi Field.  Mako has 1 Torrential Tribute card
    in his deck.  It can destroy all your monsters if you set it off.  If he gets
    an opportunity, Mako will use his Dorons as tribute fodder to summon Fortress
    Whale.  He has to activate Fortress Whale's Oath to play it, though.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    After you defeat Mako, you acquire your sixth and final Locator Card.  If you
    talk to Mako afterwards, you can choose "Cheer up" or "Get tough."  If you
    choose the former option, Mako will leave the Aquarium.  I suggest choosing the
    latter option, since Mako will stay in the Aquarium and you can challenge him
    again.
    
    ===============================================================================
    7.05 - Chapter 5: The Ghouls Strike
    ===============================================================================
    
    Go back to the Game Shop.  Solomon will inform you that Joey Wheeler and Tea
    Gardner left a while ago, but there was something odd about Joey though.  Speak
    with Yugi.  He senses that something is wrong as well.  A Ghoul arrives and
    threatens to harm Joey and Tea if you don't hand over your decks and quit the
    Tournament.  Give either answer to the Ghoul's question.
    
    If you travel to some districts in Domino City, you'll notice that it has been
    invaded by the evil Ghouls.  To continue the story, you must defeat the Ghouls
    at Clock Tower Square (both the northeastern alleyway and cemetery), Aquarium,
    Bridge, and Art Gallery at least once.
    
    If you defeat a Ghoul, the Ghoul will leave an area temporarily.  If you exit
    the area, he'll appear there again.  If you beat the Ghouls repeatedly, they'll
    each give you 2800-4700 Domino.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strategy: Ghouls
    ----------------
    The Ghouls specialise in using Fiend-Summon monsters, so I suggest using
    Light monsters to destroy them.  Their monsters have 1200 ATK or less.
    Fortunately, they can't take advantage of the Yami Field.  The Ghouls have 1
    set of the "Exodia Series" cards, but they probably won't get a chance to
    summon Exodia to win the match.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    When you have defeated the Ghouls at the above districts at least once, they
    will appear at the Park.  Take the eastern route to see Bandit Keith using Zera
    the Mant to defeat Weevil.  Weevil and his gang run away, leaving you to duel
    Keith.  The playing field is the Yami type.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strategy: Keith
    ---------------
    Keith specialises in using Fiend, Dark and Fire-Summon monsters.  His non-
    tribute monsters have 1600 ATK or less.  A lot are Machine-Type, so you can use
    Stain Storm to destroy them or play Umi to power them down.  Barrel Dragon's
    special ability can destroy all of your monsters with a 2-in-1 success rate.
    If you're lucky, Keith won't get a chance to summon it.  Keith's 3 Infinite
    Dismissals can stop one of your monsters from attacking for 1 turn, so watch
    out.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Once you defeat Keith, return to the Game Shop.  Mai arrives on the scene, and
    suggests that you go see Seto Kaiba.  Speak with the security guard, Roland, to
    learn that Mokuba might know where Seto is (you'll have to duel Roland first
    if you haven't already).  Since Bonz, Espa and Weevil were driven from their
    original locations by the Ghouls, they are now in different areas of Clock Tower
    Square (Mako has disappeared for the time being).  From Espa's location at the
    centre, you can find Weevil to the south and Bonz to the east.
    
    Travel to the Building, and you'll see Mokuba being confronted by Lumis and
    Umbra.  The villains challenge you and Yugi to a tag duel on the roof.  You
    must choose either Lumis or Umbra as your opponent, so I suggest choosing
    Lumis, since I found that he was easier to defeat than Umbra.  In this game,
    the duel is not a tag duel in the strictest sense; you simply duel one opponent
    while your partner duels the other off-screen.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strategy: Lumis/Umbra
    ---------------------
    Lumis and Umbra specialise in using Fiend and Dream-Summon monsters, so I
    suggest using Light and Fiend monsters to destroy them.  Their non-tribute
    monsters have 1600 ATK or less.  Their Fiend-Types can take advantage of the
    Yami Field, so I advice changing the playing field to benefit your own
    monsters.  The majority of their monsters are Fiend-Summons, so you may able
    to win the duel with your Light monsters before Lumis and Umbra can summon
    their Dream monsters.  If you can prevent them from ever having 2 monsters to
    sacrifice, you won't have to worry about their strong tribute monsters.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    After you and Yugi defeat the duo, Marik takes control of Lumis and reveals
    that he owns a Millennium Item.  His Millennium Rod brainwashes anyone and
    makes them his faithful servants.  Once Lumis and Umbra collapse onto the
    floor, leave the roof and speak with Mokuba.  Mokuba reveals that his brother
    Seto is at the Art Gallery.
    
    When you arrive at the Art Gallery, Yugi asks Seto to help them find Joey.
    Seto runs a search on his computers and discovers that Joey is in the vicinity
    of Domino Pier.  As you enter the Pier, you'll be ambushed by the Ghouls.
    Yugi takes on the Ghouls, while you must duel Bandit Keith.  He uses the same
    deck as the last time you duelled him, so he should be easier to defeat.
    
    Once you defeat Keith, Marik takes control of him and informs you that your
    friends are waiting.  After Keith collapses, head north to find Joey and Tea.
    It transpires that Marik has brainwashed them and wants Yugi to duel against
    Joey.  Marik reveals that the loser sinks into the sea bound by chains, and
    weighted by an anchor.  Yugi refuses to duel with his friend's life at stake,
    but Marik threatens to poison Tea if he does so.  Yugi reluctantly accepts the
    duel, but he is unable to defeat Joey and sinks into the sea.  Choose "Dive in"
    to rescue Yugi.  A furious Marik declares that it's your turn and orders Joey
    to duel against you.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strategy: Dark Joey
    -------------------
    Joey specialises in using Light, Fire, Forest, Earth and Dream-Summon
    monsters.  His non-tribute monsters have 1500 ATK or less.  His Normal Monsters
    should be easy to destroy, but his Effect Monsters can turn the tables on you.
    Rocket Warrior can power down your strongest monster, while Time Wizard can
    transform Baby Dragon into Thousand Dragon.  If you can take them out, you'll
    have an easier time defeating Joey.  Goblin Fan is perfect for countering
    attack spells like Sparks and Tremendous Fire, as the Trap Card can reflect a
    direct Life Point attack back at Joey.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    After the duel, Marik orders the brainwashed Joey to leap into the sea.
    Fortunately, Yugi reminds Joey of their promise and he frees himself from
    Marik's mind control.  When you appear in Grandpa's Game Shop, speak with Joey
    and he'll leave to obtain his sixth Locator Card.  With Domino Town liberated
    from the Ghouls, Bonz and Weevil will go back to their original locations.
    
    ===============================================================================
    7.06 - Chapter 6: The Detour
    ===============================================================================
    
    Head for the Aquarium, and you'll see Jean-Claude Magnum asking Mai to duel
    her.  Magnum claims that Mai promised to marry him if he won their duel.  Mai
    refuses to believe it and suggests that Magnum challenges you to a duel.  If
    he can defeat you, she'll marry him.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strategy: Magnum
    ----------------
    Magnum specialises in using Earth-Summon monsters, so I suggest using Wind
    monsters to destroy them.  His monsters are all Warrior-Type, making them
    vulnerable to Warrior Elimination's effect.  His non-tribute monsters have 1000
    ATK or less.  Magnum will use his Field Magic Card to change the playing field
    to Sogen to benefit his own monsters.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Once you defeat Magnum, go to the Art Gallery.  As you arrive there, Ishizu
    asks you to follow her inside.  Enter the gallery to discover the secret
    behind the cards.  Ishizu informs you that wizards kept peace in the land, in
    ancient Egypt.  They did so by sealing away the monsters in the hearts of
    humans - the causes of all misery - in stone tablets.  However, some corrupt
    high priests tried to oust the reigning Pharaoh by asking the wizards and their
    stone tablets to carry out their rebellion.  Pegasus, who created the Duel
    Monsters cards, based all his work on the stone tablets.  Ishizu tells you this
    for a reason but, before she can explain why, you must duel with her.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strategy: Ishizu
    ----------------
    Ishizu specialises in using Light and Dream-Summon monsters, so I suggest
    using Dark and Fiend monsters to destroy them.  Her non-tribute monsters have
    1400 ATK or less.  Amazon Archers can power down and immobilize your monsters,
    so watch out for them.  Her Fairy-Types are strong, but you can change the
    playing field to Yami to power them down.  The one monster to be wary of is
    Obelisk the Tormentor.  It can destroy all your monsters and inflict 4000 LP
    worth of damage.  If you can prevent Ishizu from ever having 3 monsters to
    sacrifice, you won't have to worry about facing the Egyptian God Card.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    After defeating Ishizu, she will inform you that the three tablets depicted on
    the artifact represent the three Egyptian God Cards of such rarity that they
    are often dismissed as mirages.  Anyone obtaining all three of these mystic
    cards is said to inherit the legend of eternal invincibility and the title of
    Duel King.  Ishizu reveals that her brother Marik organized the Ghouls to
    obtain the God Cards.  She is willing to entrust you with one of the three but,
    before that, you must duel Seto Kaiba.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strategy: Seto
    --------------
    Seto specialises in using Fiend, Light, Water, Dark and Forest-Summon
    monsters.  Since it's unpredictable to know which monsters Seto will summon
    first, you probably won't have the correct monsters in your hand to able to
    destroy them via Summon advantage.  A lot are Dragon-Type, so you can use
    Dragon Capture Jar to clear the field of them.  When Seto has 2 monsters on the
    field, he'll usually sacrifice them to summon one of his 3 Blue-Eyes White
    Dragons, so I advice using a Dark-Summon monster to destroy them.  He will
    use his Magic Cards to power up his monsters, so I suggest placing Reverse
    Traps on the field to counter their effects.
    
    Seto's monsters have 1300 ATK or less.  He will use his Field Magic Card to
    change the playing field to Mountain to benefit his own monsters.  I advise
    using strong tribute monsters that benefit from the Mountain Field to have an
    advantage.  Crush Card can destroy all your monsters with 1500 ATK or higher,
    so be ready.  If you can prevent Seto from sacrificing three monsters to
    summon Blue-Eyes Ultimate Dragon, you'll have an easier time defeating him.
    Just watch out for his Widespread Ruin and Monster Reborn cards.  For beating
    this Boss, you receive 30 DC and 80000 Domino.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    After the duel, Seto declares that he will win the title of Duel King even
    without an Egyptian God Card.  Ishizu congratulates you on defeating Seto and
    entrusts you with Obelisk the Tormentor.  She asks you to stop her brother,
    because he is trying to exploit the power of cards to satisfy his desire for
    revenge against the world.
    
    Once Ishizu walks away, re-construct your deck and add Obelisk the Tormentor.
    Although it isn't necessary to place the Egyptian God Card in your deck to
    complete the game, it can make the duels against the Battle City finalists
    easier.  When you have finished preparing your deck, go to Domino Pier.
    
    When you arrive at the Pier, go right and enter the warehouse.  You'll see
    Bandit Keith looking out the window.  His deck still hasn't changed, but the
    playing field is now the Arena type, so Keith's Fiend-Type monsters can't get
    a power bonus.  However, he can use his Field Magic Card to change the playing
    field to Yami, so watch out.  If you can defeat him, he'll ask if it's all over
    for him.  You can choose "it is over" or "it's not over."  If you choose the
    former option, Keith will leave the Pier and you'll never see him again.  I
    suggest choosing the latter option, since he'll stay in the warehouse and you
    can duel him anytime you want.
    
    If you head north and then left, you'll notice Mako watching the sea.  He
    hasn't changed any of the cards in his duelling deck, so he should be easier to
    defeat than before.  There are duelists in the other warehouse at the Pier that
    you can challenge for some Domino, DC, etc.
    
    ===============================================================================
    7.07 - Chapter 7: The Battle City Finals
    ===============================================================================
    
    When you enter the Game Shop, Joey informs you that he has got his sixth
    Locator Card.  The gang discover that the finals are taking place at the
    Stadium Site.  As they arrive at the site, Namu and Bakura make an appearance.
    Speak with Mai to recieve a Cyber Harpie for defeating Jean-Claude Magnum.
    When you have talked to everyone, talk to Roland again.  Odion will arrive on
    the scene and introduce himself as Marik Ishtar.
    
    The duelists board Kaiba Craft 3, and Roland announces the first match.  It's
    Yugi Muto versus Ryou Bakura.  Yami Bakura takes control of Bakura's body and
    calls for Yami Yugi to duel him for the right to the Millennium Puzzle.  Yugi
    summons Slifer the Sky Dragon to defeat Bakura, who collapses onto the floor in
    shock.  Roland announces the second match.  It's the Main Character versus
    Marik Ishtar (Odion).
    
    If you want to leave Kaiba Craft 3, you can take the elevator.  Go to the first
    floor and head south to reach the Stadium Site.  You can go to any district on
    the Domino City Map if you want to re-construct your deck.  When you are ready
    to challenge Odion, return to the Stadium Site and head north to arrive back on
    Kaiba Craft 3.  Use the elevator to go to the roof, and talk to Roland to start
    the duel with Odion.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strategy: Odion
    ---------------
    Odion specialises in using Earth and Water-Summon monsters, so I suggest
    using Wind and Thunder monsters to destroy them.  His non-tribute monsters have
    1500 ATK or less.  Odion's Rock-Types can take advantage of the Wasteland
    Field, so I advise summoning tribute monsters (eg. Megazowler) that can benefit
    from the same field or changing the playing field to benefit your own monsters.
    Alternatively, you can use Breath of Light to destroy them.  Odion will use his
    Equip Magic Cards to power up his monsters.
    
    Be ready for the special abilities of Odion's Effect Monsters.  His 3 Mystical
    Beast Serkets can envelop your monsters and receive a 500 ATK bonus, so I
    suggest using Wind-Summon monsters to destroy them.  Relinquished can steal a
    monster (including a face-down one) and receive its parameters, so I advice
    having 2 or more strong monsters on the field at a time.  The Winged Dragon of
    Ra can cut Odion's Life Points to 1 and hit you with the Life Point amount he
    has lost.
    
    If Odion summons The Winged Dragon of Ra, it will be difficult to destroy.  I
    suggest playing Umi to weaken Ra, so you can weaken it further with Shadow
    Spell and Spellbinding Circle.  As long as Odion's Life Points are lower than
    yours, you won't lose the duel due to Ra's special ability.  If Odion has more
    Life Points than you, I advice placing a Goblin Fan on the field, since it can
    reflect Ra's direct Life Point attack back at your opponent.  You can also use
    Reflect Bounder's special ability to counterattack.  Your best bet is to
    prevent Odion from summoning the Egyptian God Card in the first place if you
    want to have an easier time defeating him.  For beating this Boss, you receive
    30 DC and 50000 Domino.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Once you defeat Odion, a storm begins to brew above the duelling arena.  It
    seems The Winged Dragon of Ra is angry.  Odion wasn't the rightful owner, and
    yet he used it.  As Odion apologizes to his master for failing him, Yugi
    realises that Namu is Marik Ishtar.  Marik informs Yugi that he will obtain the
    three Egyptian God Cards and get his revenge on Yugi and the world.  As Odion
    collapses, Yami Marik takes control of Marik's body and warns Yugi that he
    will destroy everything with the God Cards.
    
    Roland announces the third match.  It's Marik Ishtar versus Joey Wheeler.
    Joey is confident that he can defeat Marik, but Yugi warns him to be careful
    of the shadow in his soul.  Yami Marik congratulates Joey on breaking his
    control, but warns that he will banish him to the Shadow Realm.  Unfazed by
    Yami Marik's threats, Joey vows to expose him as a total fraud.  The Winged
    Dragon of Ra attacks, trapping Joey in the Shadow Realm.
    
    When you appear in a medical room, leave it and enter the medical room above
    you.  You'll see Yami Marik preparing to send Odion to the Shadow Realm.  He
    notices you and warns that you will suffer the same fate as Joey Wheeler.
    Exit the room and head for the first floor.  Go right to see Roland announce
    the fourth match.  It's Seto Kaiba versus Mai Valentine.  Mai is determined to
    win, but Seto summons his Blue-Eyes White Dragon to defeat her.  Seto declares
    that he will obtain the three Egyptian God Cards and become the Duel King.  Mai
    apologizes to Joey for failing him.
    
    You appear in the same medical room as before.  When you have talked to
    everyone in the room, speak with Mokuba again.  Kaiba Craft 3 lands on Kaiba
    Corp Island, and the duelists disembark.  Seto reveals that the island was
    built by his stepfather years ago.  It was once used by an arms manufacturer.
    Atop the Duel Tower, Seto wants to win the title of Duel King in order to
    surpass his stepfather.  As everyone enters the Duel Tower, Yami Marik comments
    that it is a fitting tomb marker for them.
    
    Roland welcomes everyone to the Duel Tower and declares that they shall
    proceed with the semifinals of the Battle City tournament.  Out of the four
    remaining duelists, only those two winning their respective matches in the
    Tower will move on to the final duel atop it.  Roland announces the first
    semifinal match-up.  It's Yugi Muto versus the Main Character.  Talk to Roland
    to start the duel.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strategy: Yami Yugi
    -------------------
    Yugi specialises in using Dream, Dark, Earth, Fiend, Water and Wind-Summon
    monsters.  His non-tribute monsters have 1700 ATK or less.  Swords of Revealing
    Light can prevent your monsters from attacking for 3 turns.  This can help Yugi
    stall for time until he can summon Master of Dragon Soldier or Slifer the Sky
    Dragon.  He can also use the Kuriboh/Multiply combo to gather enough monsters
    to sacrifice.  Big Shield Gardna is his strongest 4-Star defensive monster, so
    I advice using Stop Defense to switch it to attack mode, so you can destroy it
    before Yugi can sacrifice it to summon a stronger monster.
    
    Yugi has 1 set of the "Exodia Series" cards, but it's doubtful he'll be able to
    summon Exodia if you keep destroying his monsters every turn.  He can use Brain
    Control and Monster Reborn to steal your own monsters and use them to summon
    his strong tribute monsters.  He has a lot of Dragon-Types, which are
    vulnerable to Dragon Capture Jar's effect.  Spellbinding Circle can power down
    all your monsters, so watch out.
    
    Yugi's strongest monsters are Slifer the Sky Dragon and Master of Dragon
    Soldier.  Slifer can power up 3 levels for every card in the player's hand,
    while Dragon Soldier can power up for every Dragon-Type monster on the player's
    field.  Fortunately, Dragon Capture Jar's effect can destroy the latter
    Divine-Summon monster.  If you can immobilize the Egyptian God Card with
    Infinite Dismissals or Amazon Archers, you can summon Obelisk the Tormentor to
    destroy the powerful God Card once and for all.  You can also use Reflect
    Bounder's special ability to counterattack.
    
    Surprisingly, Yugi isn't that hard to beat, as he has a lot of strong tribute
    monsters that tend to clog up his hand often.  For beating this Boss, you
    receive 30 DC and 70000 Domino.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    After you defeat Yugi, he senses that you're strong enough to beat Marik Ishtar
    and hands over Slifer the Sky Dragon to help you.  Roland announces the second
    semifinal match-up.  It's Marik Ishtar versus Seto Kaiba.  Seto activates the
    Solid Vision System, which changes the arena into the Duelist Coliseum.  Seto
    admits that Marik's Egyptian God Card is special, but it will fall to his
    Blue-Eyes White Dragon.  Seto summons 3 Blue-Eyes White Dragons, but The Winged
    Dragon of Ra destroys them, trapping Seto in the Shadow Realm.
    
    Roland announces the final duel.  It's the Main Character versus Marik Ishtar.
    This is the last point in the game where you can return to your house and save
    game progress, so your end-game progress and anything received from Marik will
    be lost.  Re-construct your deck.  Add Slifer the Sky Dragon and prepare your
    deck for the showdown.  When you are ready, return to Kaiba Corp Island and
    talk to Roland to start the duel.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strategy: Yami Marik
    --------------------
    Marik specialises in using Dark, Fiend, Wind and Earth-Summon monsters.  His
    non-tribute monsters have 1800 ATK or less.  His Fiend-Type monsters can take
    advantage of the Yami Field, so I advise changing the playing field to benefit
    your own monsters.  Marik has 3 Harpie's Feather Dusters in his deck, so I
    advise placing your Trap Cards on the field one at a time.  Anti-Raigeki and
    Torrential Tribute can both destroy your monsters if you set them off, so watch
    out.
    
    Marik's Effect Monsters can turn the tide in his favour.  Ancient Lamp can
    summon La Jinn the Mystical Genie of the Lamp, which can take advantage of
    the Yami Field.  Legendary Fiend can power itself up.  Exarion Universe can hit
    the opponent with Life Point loss identical to its ATK before powering down.
    Similar to Relinquished, Thousand-Eyes Restrict can steal a monster and receive
    its parameters, except it can power up 2 levels as well.  The Winged Dragon of
    Ra has the power to cut Marik's Life Points to 1 and hit you with the Life
    Point amount he has lost.
    
    La Jinn the Mystical Genie of the Lamp, The Bistro Butcher, and Ryu-Kishin
    Powered are Marik's strongest non-tribute monsters, since they receive a power
    bonus from the Yami Field.  Fortunately, you can use Exile of the Wicked to
    destroy them.
    
    If you can gather enough monsters to summon Obelisk the Tormentor or Slifer the
    Sky Dragon, you won't have any problems defeating Marik.  Exarion Universe can
    still inflict direct Life Point damage, so watch out for it.  Although
    Thousand-Eyes Restrict's ability has no effect on your two Egyptian God Cards,
    Marik will still activate it.  Since the monster is now left in attack position
    with only 0 ATK/DEF, you take a large chunk out of Marik's Life Points.  For
    beating the Final Boss, you receive 30 DC and about 500000 Domino.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    After the duel, Yami Marik is shocked to see that his Egyptian God Card has
    lost.  You obtain The Winged Dragon of Ra.  As Marik collapses, Yugi senses
    that the evil presence within him has dissipated.  Mai, Tristan and Tea
    congratulate you on defeating Marik.  In the medical room, Joey wakes up and
    realises that he lost to Marik.  Joey asks who won it all, and Yugi admits that
    the Main Character won the final duel against Marik.  Mokuba arrives in the
    room and tells everyone to get ready for disembarking.  He says his big brother
    woke up and thanks the Main Character for saving him.
    
    Congratulations!  You have completed Yu-Gi-Oh! The Sacred Cards!  Now enjoy the
    ending.  Towards the conclusion, Ishizu will ask you to hand over the Egyptian
    God Cards to her.  Agree.  Watch the credits roll and you'll eventually see
    "The End" on the screen.
    
    
    ###############################################################################
    8.  My Decks
    ###############################################################################
    
    If you are having trouble beating this game, you can use my deck instead.  You
    can also use this deck as an example to help construct your own deck.  If you
    read the Hints and Tips section, you should get an idea of what cards you'll
    like to use in your deck.
    
    My dueling strategy is to use a simple beatdown deck with magic and traps as
    backup. I also suggest focusing on monsters that can take advantage of the
    default terrain.  Towards the end of the game, the main threats to your
    strategy will be monster destruction/control cards.
    
    ===============================================================================
    				Default Deck
    ===============================================================================
    
    Duelist Level: 72
    Deck Capacity: 1229
    
    Monsters:
    ---------
    1x Mask of Darkness
    1x Doron
    1x Zone Eater
    1x Swordsman From a Foreign Land
    1x Saber Slasher
    1x White Dolphin
    1x Bolt Eascargot
    1x Sinister Serpent
    1x Morinphen
    1x Fungi of the Musk
    1x Gale Dogra
    1x Muka Muka
    1x Sand Stone
    1x Milus Radiant
    1x Mechaleon
    1x Skelengel
    1x Dharma Cannon
    1x Griggle
    1x Bone Mouse
    1x Frog the Jam
    1x The Wandering Doomed
    1x Pot the Trick
    1x Wretched Ghost of the Attic
    1x Leo Wizard
    1x Abyss Flower
    1x Morphing Jar
    1x Little Chimera
    1x Penguin Soldier
    1x Hiro's Shadow Scout
    1x Witch's Apprentice
    1x Queen's Double
    1x Flame Viper
    1x The Unhappy Maiden
    1x The Last Warrior from Another Planet
    1x Spear Cretin
    
    Traps:
    ------
    1x House of Adhesive Tape
    
    Magic:
    ------
    1x Dark Hole
    1x Mooyan Curry
    1x Pot of Greed
    1x Contract of Mask
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Analysis
    --------
    You begin this game with a reasonable deck.  A lot of non-tribute monsters have
    600-900 ATK, so they're good against the early duelists.  The tribute monsters
    are poor, though.  Aside from Dark Hole and Pot of Greed, the magic/traps are
    rubbish.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +~~~~~~~~~~~~+
    | First Deck |
    +~~~~~~~~~~~~+
    
    Note: You'll need to grind a lot and probably use the Password Machine to be
    able to build this deck.
    
    Duelist Level: 999
    Deck Capacity: 5723
    
    Duelist Level: 813
    Deck Capacity: 3457
    
    Monsters:
    ---------
    1x Slifer the Sky Dragon
    1x Obelisk the Tormentor
    3x Revival Jam
    3x Ancient Lamp
    3x Toad Master
    3x Witty Phantom
    3x Ryu-Kishin Powered
    
    Traps:
    ------
    3x Infinite Dismissal
    3x Amazon Archers
    3x Widespread Ruin
    3x Torrential Tribute
    3x Acid Trap Hole
    
    Magic:
    ------
    3x Beckon to Darkness
    3x Swords of Revealing Light
    1x Raigeki
    1x Pot of Greed
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes and Strategy
    ------------------
    This deck is based on the theme of Beatdown and Tribute Fodder.  Witty Phantom
    and Ryu-Kishin Powered are good non-tribute monsters, as they can take
    advantage of the Yami Field, which is the default field type in most duels with
    Bosses.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    +~~~~~~~~~~~~~+
    | Second Deck |
    +~~~~~~~~~~~~~+
    
    Note: You don't need to grind much or use the Password Machine to be able to
    build this deck or decks similar to it.
    
    Duelist Level: 338
    Deck Capacity: 2043
    
    Monsters:
    ---------
    1x Reaper of the Cards
    2x Fiend's Hand
    3x Witty Phantom
    3x Toad Master
    1x Akihiron
    3x Doron
    2x Trap Master
    3x Hourglass of Life
    3x Skelengel
    1x Obelisk the Tormentor
    1x Slifer the Sky Dragon
    
    Traps:
    ------
    2x Invisible Wire
    2x Acid Trap Hole
    1x Widespread Ruin
    1x Torrential Tribute
    2x Infinite Dismissal
    
    Magic:
    ------
    1x Raigeki
    1x Goblin's Secret Remedy
    2x Crush Card
    2x Exile of the Wicked
    1x Pot of Greed
    2x Beckon to Darkness
    
    ###############################################################################
    9. Card Shop Prices
    ###############################################################################
    
    This section contains the purchase prices for the cards in the Card Shop.  They
    are listed in alphabetical order.  If you want to know the sales price for a
    particular card, simply divide the purchase price by 2.  For example, if
    Blue-Eyes White Dragon's purchase price is 378, its sales price would be 188.
    
    Domino		Card
    ------		----
    421		30,000-Year White Turtle
    944		7 Colored Fish
    288		7 Completed
    199		Abyss Flower
    278		Acid Crawler
    39		Acid Trap Hole
    430		Air Eater
    135		Air Marmot of Nefariousness
    324		Akakieisu
    89		Akiniron
    284		Alinsection
    726		Alligator's Sword
    99		Alligator's Sword Dragon
    932		Alpha the Magnet Warrior
    60		Amazon Archers
    732		Amazon Chain Master
    625		Amazon of the Seas
    55		Amazon Sword Woman
    72		Ameba
    920		Amphibian Beast
    183		Amphibious Bugroth
    304		Ancient Brain
    665		Ancient Elf
    80		Ancient Jar
    592		Ancient Lizard
    223		Ancient One of the Deep Forest
    521		Ancient Sorcereer
    88		Ancient Tool
    696		Ancient Tree of Enlightenment
    88		Ansatsu
    315		Anthrosaurus
    76		Anti-Raigeki
    637		Aqua Dragon
    1163		Aqua Madoor
    729		Aqua Serpent
    357		Aqua Snake
    302		Arlownay
    462		Arma Knight
    508		Armaill
    60 		Armed Ninja
    723		Armored Lizard
    382		Armored Rat
    600		Armored Starfish
    729		Armored Zombie
    388		Axe of Despair
    434		B. Dragon Jungle King
    20 		B. Skull Dragon
    484		Baby Dragon
    7		Bad Reaction to Simochi
    1194		Banisher of the Light
    739		Baron of the Fiend Sword
    342		Barox
    119		Barrel Dragon
    390		Barrel Lily
    510		Barrel Rock
    184		Basic Insect
    70		Bat
    928		Battle Ox
    163		Battle Steer
    345		Battle Warrior
    263		Beaked Snake
    595		Bean Soldier
    7		Bear Trap
    379		Beast Fangs
    1102		Beast of Gilfer
    47		Beast of Talwar
    380		Beastking of the Swamps
    1		Beastly Mirror
    123		Beautiful Beast
    798		Beautiful Headhuntress
    59		Beckon to Darkness
    564		Behegon
    162		Berfomet
    924		Beta the Magnet Warrior
    23		Bickuribox
    441		Big Eye
    720		Big Insect
    2110		Big Shield Gardna
    530		Bio Plant
    109		Bite Shoes
    1		Black Illusion Ritual
    1		Black Luster Ritual
    384		Black Pendant
    732		Blackland Fire Dragon
    178		Bladefly
    269		Blast Juggler
    631		Blast Sphere
    973		Blocker
    258		Blue-Eyed Silver Zombie
    378		Blue-Eyes Toon Dragon
    1007		Blue-Eyes Ultimate Dragon (first version)
    1015		Blue-Eyes Ultimate Dragon (second version)
    378		Blue-Eyes White Dragon (first version)
    380		Blue-Eyes White Dragon (second version)
    784		Blue-Winged Crown
    1184		Boar Soldier
    26		Bolt Escargot
    382		Bolt Penguin
    82		Bone Mouse
    244		Boneheimer
    163		Boo Koo
    388		Book of Secret Arts
    90		Bottom Dweller
    564		Boulder Tortoise
    571		Bracchio-raidus
    780		Brain Control
    521		Brave Scizzar
    58		Breath of Light
    388		Bright Castle
    236		Burglar
    119		Buster Blader
    132		Candle of Fate
    584		Cannon Soldier
    1948		Castle of Dark Illusions
    342		Catapult Turtle
    641		Celtic Guardian
    999		Cermonial Bell
    1007		Chakra
    979		Change of Heart
    83		Change Slime
    393		Charubin the Fire Knight
    462		Chimera the Flying Mythical Beast
    324		Claw Reacher
    588		Clown Zombie
    259		Cockroach Knight
    1020		Cocoon of Evolution
    1		Commencement Dance
    1		Contract of Mask
    375		Corroding Shark
    1		Cosmo Queen's Player
    1015		Crab Turtle
    644		Crass Clown
    55		Crawling Dragon
    828		Crawling Dragon #2
    775		Crazy Fish
    718		Crimson Sunbird
    185		Crow Goblin
    98		Crush Card
    338		Curse of Dragon
    1		Curse of Millennium Shield
    1		Curse of Tri-Horned Dragon
    7		Cursebreaker
    129		Curtain of the Dark Ones
    
    
    ###############################################################################
    10. Card Passwords
    ###############################################################################
    
    This section contains the passwords for the cards in the game.  They are listed
    in alphabetical order.  Thanks gamesta, Ch35t0r, Chaos Control3290, gold21,
    deffkryz, and hockeyguy8 for the passwords.
    
    Password	Card
    --------	----
    11714098	30,000-Year White Turtle
    23771716 	7 Colored Fish
    40387124 	Abyss Flower
    77568553 	Acid Crawler
    41356845 	Acid Trap Hole
    75889523 	Air Marmot Of Nefariousness
    38035986 	Akakieisu
    36904469 	Akihiron
    70924884 	Alinsection
    53493204 	All-Seeing Goddess
    64428736 	Alligator's Sword
    99785935 	Alpha The Magnet Warrior
    67987611	Amazon Archers
    17968114 	Amazon of the Seas
    94004268 	Amazon Sword Woman
    95174353 	Ameba
    67371383	Amphibian Beast
    40173854 	Amphibious Bugroth
    42431843 	Ancient Brain
    93221206 	Ancient Elf
    81492226 	Ancient Jar
    54912977	Ancient Lamp
    14015067 	Ancient One of the Forest
    36821538 	Ancient Sorcerer
    49587396 	Ancient Tool
    78977532	Bear Trap
    08065530	Beckon to Darkness
    05405694 	Black Luster Soldier
    89631139 	Blue-Eyes White Dragon
    23995346 	Blue-Eyes Ultimate Dragon
    20101223	Breath of Light
    57728570	Crush Card
    53129443 	Dark Hole
    46986414 	Dark Magician
    80168720	Darkness Approaches
    94212438	Destiny Board
    84257639	Dian Keto the Cure Master
    00756652	Doron
    50045299	Dragon Capture Jar
    28563545 	Dragon Seeker
    01435851	Dragon Treasure
    66672569 	Dragon Zombie
    42578427	Eatgaboon
    94716515	Eradicating Aersol
    56606928	Eternal Drought
    95051344	Eternal Rest
    33396948	Exodia the Forbidden One
    99267150 	Five God Dragon
    25833572 	Gate Guardian
    36354007	Gilford the Lightning
    04149689	Goblin Fan
    18144506	Harpie's Feather Duster
    76812113 	Harpie Lady
    54109233	Infinite Dismissal
    15361130	Invisible Wire
    94773007 	Jirai Gumo
    07902349	Left Arm of the Forbidden One
    44519536	Left Leg of the Forbidden One
    52367652 	Life Eater
    55210709 	Lisark
    40374923	Mammoth Graveyard
    62873545	Master of Dragon Soldier
    44656491	Messenger of Peace
    32012841 	Millennium Shield
    14181608 	Mushroom Man
    40703222	Multiply
    15025844 	Mystical Elf
    90963488 	Nemuriko
    70084224 	Neck Hunter
    94230224 	Neddle Ball
    81843628 	Neddle Worm
    01761063 	Nekogal #1
    43352213 	Nekogal #2
    78042798 	Night Lizard
    43694075 	Novax's Prayer
    03606209 	One Who Hunts Soul
    27911549	Parasite Paracide
    36039163 	Penguin Knight
    26185991	Pinch Hopper
    55144522	Pot of Greed
    12580477 	Raigeki
    02851070	Reflect Bounder
    99518961	Restructer Revolution
    31709826	Revival Jam
    70903634	Right Arm of the Forbidden One
    08124921	Right Leg of the Forbidden One
    29267084	Shadow Spell
    18807108 	Spellbinding Circle
    94772232	Spirit Message "A"
    31893528	Spirit Message "I"
    30170981	Spirit Message "L"
    67287533	Spirit Message "N"
    21323861	Stain Storm
    63102017	Stop Defense
    70781052 	Summoned Skull
    13069066 	Sword Arm of Dragon
    72302403 	Swords of Revealing Light
    62671448	Toad Master
    53582587	Torrential Tribute
    22702055	Umi
    56043446	Viser Des
    77754944	Widespread Ruin
    36304921 	Witty Phantom
    59197169	Yami
    17115745 	Yormungarde
    30090452 	Zanki
    10598400 	Zarigun
    81756897 	Zera Ritual
    69123138 	Zera the Mant
    24311372 	Zoa
    31339260 	Zombie Warrior
    86100785 	Zone Eater
    
    
    
    
    ###############################################################################
    11. Frequently Asked Questions
    ###############################################################################
    
    Q: How can I obtain the three Egyptian God Cards?
    A: Ishizu gives you Obelisk the Tormentor, Yugi hands over Slifer the Sky
       Dragon to you, and The Winged Dragon of Ra is obtained from Marik.
    
    Q: How do I get Slifer the Sky Dragon from Strings?
    A: You can't.  Strings does have Slifer in his deck, but you must defeat Yugi
       during the Battle City Finals to get it.
    
    Q: Can I use The Winged Dragon of Ra in duels?
    A: No.  Although you can obtain The Winged Dragon of Ra from Marik, you never
       get a chance to use it.  Ra is programmed into the game, though, so you can
       use a cheat device to acquire it.  Also, if you duel Marik and destroy Ra,
       you can use Monster Reborn to bring it back to the field under your control
       for the duration of the duel.
    
    Q: Is there a password that can increase my Deck Capacity?
    A: Yes.  If you input 98025229 into the Password Machine in the Card Shop,
       you'll recieve 100 Deck Capacity.  You can only enter this password once.
    
    Q: How high can I increase my Duelist Level and Deck Capacity to?
    A: You can increase your duelist Level to 999 and your Deck Capacity to 9999.
    
    Q: What monsters can I only summon after sacrificing a monster?
    A: Generally, 5-6 Star monsters require one sacrifice, 7-8 Star monsters
       require two sacrifices, and 9-12 Star monsters require three sacrifices.
    
    Q: What is the Ante Card rule?
    A: Before a duel begins, you can choose whether to bet an Ante Card.  If you
       win the duel, you'll receive your opponent's card as a prize.  However, if
       you lose, the opponent keeps your card.
    
    Q: How can I get rare Ante Cards from the duelists?
    A: Bet your strongest cards to get rare Ante Cards as prizes.  Generally,
    you should bet cards that have a high Duelist Level to receive rare ones.
    
    Q: Can I attack with a monster after I use its special ability?
    A: No, you must wait until your next turn to attack with it.
    
    Q: How can I increase my Duelist Level?
    A: Every time you beat an opponent, your Duelist Level will go up by three
       (eg. 813 > 816 DL).
    
    Q: How do I use Ritual Cards, such as Black Luster Ritual and Dark Magic
       Ritual, in this game?
    A: 1) Place the Ritual Card on the field.
       2) Summon the monster needed to start the Ritual.  For example, Gaia the
          Fierce Knight is summoned to start the Black Luster Ritual.
       3) Sacrifice two other monsters and activate the Ritual Card.
    
    Q: When can I activate a monster's special ability?
    A: You can activate a monster's special ability when it is face-down.  This is
       usually when it is summoned to the field, but you can play Darkness
       Approaches or Castle of Dark Illusions to switch monsters from face-up to
       face-down position, thus allowing you to use their special abilities again.
       Relinquished and Thousand-Eyes Restrict are both exceptions, though, since
       they adapt to a targeted monster's parameters permanently.
    
    Q: What promotional cards were given with this game?
    A: Exchange, Skull Dice, and Graceful Dice.
    
    Q: How many duelists can I challenge unlimited times?
    A: The list below details the duelists you can challenge and their pre-endgame
       locations (Tristan Taylor can be challenged unlimited times prior to
       Chapter 5, Espa Roba prior to Chapter 6):
       1) Bonz (Clock Tower Square)
       2) Rex Raptor (Clock Tower Square)
       3) Weevil Underwood (Park)
       4) Duel Computer (Clock Tower Square)
       5) Mako Tsunami (Pier)
       6) Bandit Keith (Pier)
       7) Marik Ishtar (Kaiba Corp Island)
    
    Q: Why doesn't Swords of Revealing Light remain on the field for 3 turns after
       activation?
    A: Swords of Revealing Light is considered a Normal Magic in this game, so it
       does not remain on the field.  Therefore, you cannot prevent the effect
       after activation.
    
    Q: How do I play the Destiny Board/Spirit Message cards?
    A: Place them in your magic/trap zone.  Victory is automatic if the "FINAL"
       message is completed.  It isn't necessary for letters to be placed on the
       field in their proper order.  If any letter is destroyed, the others will
       still remain on the field.
    
    Q: How do I play Messenger of Peace?
    A: Activate Messenger of Peace in your magic/trap zone.  The opponent can't
       change positions, declare attacks, activate abilities and/or sacrifice with
       monsters with an ATK of 1500 or more for 1 turn.  Monsters summoned after
       this card's activation are excluded.
    
    Q: Can I choose the targets of trap/magic/monster effect by cards like Beckon
       to Darkness or Rocket Warrior?
    A: No.  These cards will always target the strongest monster on your
       opponent's field.
    
    Q: Is there multiplayer in this game?
    A: No.
    
    ##############################################################################
    12. Credits
    ##############################################################################
    
    - Thanks to me for writing this FAQ/Walkthrough.
    
    - Thanks to you for reading this FAQ/Walkthrough.
    
    - Thanks to Konami for developing and publishing Yu-Gi-Oh! The Sacred Cards.
    
    - Thanks to GameFAQs for hosting this FAQ/Walkthrough.
    
    - Thanks to Instruction Manual for information regarding the Game Overview
      section.
    
    - Thanks to Intensive08.  I used his FAQ as a basis for my own.
    
    - Thanks to deffkryz for the card passwords.
    
    - Thanks to Hockeyguy8 for the passwords in the Card Passwords section.
    
    - Thanks to gamesta for the passwords in the Card Passwords section.
    
    - Thanks to Ch35t0r for the passwords in the Card Passwords section.
    
    - Thanks to Chaos Control3290 for the passwords in the Card Passwords section.
    
    - Thanks to gold21 for the passwords in the Card Passwords section.
    
    - Thanks to www.networkscience.de/ascii for the ASCII art at the top of this
      FAQ/Walkthrough.
    
    - Thanks to KH1223.  He said Mammoth Graveyard can power down every monster on
      the opponent's field.
    
    - Thanks to yugioh.wika.com for info regarding the prototype rules that were
      originally being considered when the OCG/TCG was first being transferred
      over from the manga.
    
      http://yugioh.wikia.com/wiki/Yu-Gi-Oh!_Forbidden_Memories
    
    ##############################################################################
    13. Contact Information
    ##############################################################################
    
    If you have any questions, comments or corrections regarding my walkthrough, I
    can be contacted by posting a topic on the GameFAQs message board of this game
    (I prefer not using an e-mail address).  Contributions to this guide are
    appreciated.
    
    ##############################################################################
    14. Copyright Information
    ##############################################################################
    
    This may not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.   GameFAQs and its affiliates are
    the ONLY websites that have permission to host this document.
    
    Copyright 2005-2016 David Lucey
    

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