MegaMan Battle Network 3 Version Blue Boss FAQ version 3.5
Written By:  Jason Stevenson AKA The MegaBusterX
Contact me at WangTang2002@aol.com or Striderhir15@hotmail.com if you
have any questions about this FAQ.


This FAQ is for the Blue version of this game.  Though same bosses are
in the same as the white version, they both have different bosses.

Note:  All of the Bosses names are from the English version.  Anyone
have a problem with these names, just email me and I will try to change
them.  Thank you.

Table of Contents
-------------------------
1. Version History
2. Introduction of myself
3. Bosses Names
4. The Must-Fight Bosses
5. The Optional-Bosses
6. The Secret-Bosses
7. The Omega-Navis
8. Location of Navis
9. Strategies
10. Credits/Legal Information

1. Version History

Version 3.5- Just added a few things here and there.  Had some misspelled words
that need to be corrected.

Version 3.0- Sorry for the delay for not updating my FAQ.  I just added the
Japanese names for some of the characters that have Japanese names.  So if you
see two names, the first are the Japanese name and then it's the English name.

Version 2.5- Add a section called "Strategies" which people give there
Strategies for any Bosses in the game.

Version 2.0- Add a section called "Location of Navis" which shows all
the locations of all the Navis in this game.

Version 1.75- Finished having strategies for Serenade SP, and Bass SP.

Version 1.70- Finished having strategies for DarkMan SP, and JapanMan SP.

Version 1.50- Finished having strategies for MistMan SP, BowlMan SP, KingMan SP
and ProtoMan SP.

Version 1.35- Change a few things around, and added some strategies.

Version 1.30- Finished having strategies for BubbleMan SP, DesertMan
SP, PlantMan SP, FlamMan SP, DrillMan SP, GutsMan SP, and MetalMan SP.

Version 1.15- Started the strategies for the Omega Navis

Version 1.5- Just added a few things here and there.

Version 1.00- Completed the Boss FAQ, but there will be more things in
this FAQ coming soon.

Version 0.95- Just gotten good strategies for KingMan V3 and ProtoMan
V3, Also I found how ProtoMan's Delta Attack works.

Version 0.90- Just finished having strategies for Punk, GutsMan, and
MetalMan

Version 0.86- Just finished having strategies for KingMan.

Version 0.76- Just fixing some things here and there.  Try to make the
FAQ look more descent.

Version 0.75- Just Beaten Serenade and Bass GS

Version 0.50- Just Beat DarkMan and JapanMan.  There were some tough
battles but I manage to beat them both.

Versions 0.25- Just finish the game and starting the Boss FAQ


2. Introduction of Myself:

Hi!! My name is Jason Stevenson Also know as The MegaBusterX.  I wanted
Write about this game because I love the MegaMan Battle Network series.
This is my first FAQ so it may be sloppy, but I will try to update as
soon as possible.  Now, on to the FAQ.

As you know, the Bosses in MegaMan Battle Network 3 are a lot harder
than the Bosses that were in MegaMan Battle Network 2.  There is some
that you have seen already, and some that are new into this game.  They
are some tough cookies, so prepare to have some tough battles.

Note:  There are three types of Bosses in this game.  The first are
Must Fight Bosses that you have to fight to move on in the game.  The
others are Optional Bosses that you don't have to fight to beat the
game, but if you want the other chips for your collection, then you
must fight them.  Then there are the Secret Bosses, which are found in
the Secret Area.  They are some that are easy, and then there's some
those are hard.

Note 2: In this game they are V4 chips, and even a V5 chips for the
Bosses.  To get the V4 chips you must be in a Team Style, and defeat
them with an S Rating within 20 seconds.  For V5 chips, you must be
Defeat the Omega Navis.

3. Name of the Bosses (Blue version only)

1. FlashMan
2. BeastMan
3. BubbleMan
4. DesertMan
5. PlantMan
6. FlamMan
7. CopyMan/GutsMan V3
8. BowlMan
9. DrillMan
10. Forte/Bass
11. Proto/Alpha
12. Blues/ProtoMan
13. KingMan
14. Punk
15. GutsMan
16. MetalMan
17. DarkMan
18. YamatoMan/JapanMan
19. Serenade
20. Forte GS/Bass GS

4. THE MUST-FIGHT BOSSES

FlashMan
HP: 300
Net Operator:  Rei Saiko
Attacks:  Neon Light (10 dmg), Spark Arm (15 dmg), Flashlights
Element:  Electric
Weak Against:  Wood
Prizes:  Zenny

The First Boss of the game.  He's not really that tough in this
encounter.  His Neon Light Attack homes in on you as it progress across
the screen.  To avoid this move just quickly sidestep up or down.  If
you stay in the rightmost column in your area, he often leaps forward
and uses his Spark Arm to light up a plus-shaped area with electricity.
Some time he might out an Area Grab Chip to make dodging his attacks
harder.  He also uses Flashlight on your side of the field. They don't
do any damage, but if you just let them sit there, they will stun
MegaMan, and most likely he will use his Spark arm.  Just the shoot
the Flashlights, because they only have 5 Hits each, so you should have
no problem breaking them before they go off.  If you have the BambSwrd,
the battle will be much easier.  If you don't, you can use the WideSwrd
and Cannon Chips, and hope you can get into a Zeta Cannon P.A.  Just
stay out of the rightmost column, and you should defeat him easily.

FlashMan V2 (Alpha)
HP:  500
Attacks:  Neon Light (30 dmg) Spark Arm (45 dmg), Flashlights
Weak Against:  Wood
Prizes:  FlashMan F (BL won't matter)

FlashMan is bit tougher and a little quicker this time around. His
attacks are do more damage, and he will much more likely to pull out
some AreaGrab Chips.  Also his Flashlight is somewhat hard to take out,
so be careful.  Use Wood-element chips, or use Program Advances to
delete him.

Here's another good tip for FlashMan:

A barrier chip (any one. 10 hp, 100hp or 200hp) will render Flashman's
Stun Technique useless. I think it's because the stun does zero damage.
With that out of the way, all you need to do is dodge the electric orb
attack and he can't touch you.  (By:  Darkstargoku12@yahoo.com)

FlashMan V3 (Beta)
HP: 700
Attacks:  Neon Light (60 dmg), Spark Arm (90 dmg), Flashlights
Weak Against:  Wood
Prizes:  Zenny, FlashMan F (BL 4-5), FlashMan V2 F (BL 6-9), FlashMan V3
F (BL 10-S), FlashMan V4 F, Opens FlashMan Security Cube

The V3 of FlashMan is hard.  First all he doesn't really put out the
Neon Light much, but you will see the AreaGrab and Spark Arm combo more
often.  His Flashlight is harder to hit, and they go off faster.  You
be stunned more quickly in this version.  Just get some more Wood chips
(or more Program Advances), so you can delete him faster and easier.

Here's another strategy for FlashMan:

When fighting FlashMan, I recommend that you have some Pawns,
Rooks or Rockcubes & Airshots.  Airshots only if you
have the Rockcubes, fire airshot at the rockcube,
rockcube flies at opponent if hits, 200 damage.

1st:  When FlashMan places the flashlights in your
area, go to the second row of the three, and place
you're Pawn/Rook/Rockcube in the third row, and go to
the furthest left row.

Example:
M-MegaMan
O-object
E-empty square
F-flashlights

EFE
MEO
EEF

2nd:  When you are Paralyzed, FlashMan will use Areagrab.  When he
does, the space your object is on will not be taken.  FlashMan will
then use his Spark Arm, and you will dodge it.

3rd:  THIS IS WHY PAWNS ARE RECCOMENDED. When FlashMan uses Spark Arm,
he is vulnerable. Press A and you will attack with the pawn. Rockcube,
use Airshot and 200 damage. Rooks you can attack with the Mega buster.
(By:  Yoshmaster)


BeastMan
HP:  500
Net Operator: Takeo Inukai
Attacks:  Beast Ray (20 dmg), Jumping Claw (20 dmg), Wild Rush (20 dmg)
Element:  None
Weak against:  Slasher chips
Prizes:  Zenny

BeastMan is some what of like QuickMan in MMB2; but he is very hard and
sometime will get on your nerves when fight him a couple of times in
the other versions.  First, BeastMan leaps into your side of your area
and does a diving diagonal slash.  To avoid this move, you must step to
any adjacent panel to avoid the attack, but you must be every quick or
you get hit with this move.  The Jumping is a move that is rather
simple attack to avoid. BeastMan leaps to the panel in front of you,
and then performing a three-panel-wide slash.  Stay out of the back row
or else you won't have a place to run when he pulls out this move.
Once his HP is Low, he will be using the Wild Rush.  To dodge this move
first you must dodge the two diagonally moving claw strikes, followed
by a Dash Attack-style charge.  BeastMan can be damage during this
final attack, but it's not going to be easy to hit because he is moving
fast.  To defeat him use GutsMan Chips.  By using these chips, BeastMan
can be trap with broken panels.  Also Sword Chips are good too.  If you
have the FlashMan chips; use them in this battle, because you stun him
for a while and then you can hit him with other chips.

BeastMan V2 (Alpha)
HP:  700
Attacks:  Beast Ray (40 dmg), Jumping Claw (40 dmg), Wild Rush (40 dmg)
Weak against:  Slasher Chips
Prizes:  BeastMan B (BL won't matter)

Same as V1 but this time he has a few new moves up his sleeve.  First
he can now appear behind you in his Jumping Claw attack, also he
performs his Wild Rush three times in a row.  By now you should be
packing more chips with wide damage zones, also you should have the
Navi Customize to boost your attack, speed, and charge abilities.
Defeat him and get his Chip from him.

BeastMan V3 (Beta)
HP:  900
Attacks:  Beast Ray (60 dmg), Jumping Claw (60 dmg), Wild Rush (60 dmg)
Weak against:  Slasher Chips
Prizes:  Zenny, BeastMan B (BL 4-6), BeastMan V2 B (BL 7-9), BeastMan V3
B (10-S), BeastMan V4 B, Opens BeastMan Security Cube

Get ready for a fight, because this version of BeastMan is very hard
and tough. He is now much faster than the previous versions, and he
performs the Wild Rush four times in a row.  Just Remember to pack some
wide-effect Chips, and also put in the "Slasher" Chip.  If you haven't
gotten that chip yet, use some Program Advances like the GtsShoot to
lower his HP quicker.

Here's an easy way to defeat BeastMan V3.

Get: Swords (muramasa recommended), SLASHER (very important),
Lavastg (recommended/not needed), and MINES! If you're in the heat
style, use the Lavastg. Mines are good, because he doesn't stop moving
much. (By DarkLan396@netcape.net)

BubbleMan
HP: 500
Net Operator:  Doesn't have one
Attacks:  Bubble Parade (30 dmg), Aqua Shot (50 dmg), Fish Missile (30 dmg),
Fiddler Crab (30 dmg), Mine (30 dmg)
Element:  Water
Weak against:  Electric
Prizes:  Zenny

First of all look at the battlefield.  As you can see there is a
boulder and a missing panel.  Look at the empty panel because, his
attack (The Bubble Parade) will be the biggest annoyance in this
battle, because a steady stream of bubbles will come up, and if you
shoot them, they will keep popping up, which it makes it tougher to hit
him.  Some of the Bubbles contain Fish Missile, which rocket towards
you when you pop their bubbles.  Other contain Mines that explodes in a
cross pattern when they pop.  He sometimes lobs the pink Fiddler Crab
which acts the same way to a Ratty shot when level with you. Just
keep moving and you will escape this move.  When his HP gets low,
BubbleMan will swim in midair.  While he is in midair, he surrounds
himself with a Bubble shield and starts firing Aqua Shots harpoons.  To
stop this move just pop the bubble with a normal shot, and then open up
with some powerful attacks. At this time of the game, you won't have a
lot of Electric chips and the Electric sword won't do you any good
because he doesn't move from the back spaces, but you can use the
FlashMan chip.  If you don't have that chip, just use chips that have
"splash back" like SnglBomb, or use the SoniWave.  They won't do any
punch, but a least you get some damage in.

BubbleMan V2 (Alpha)
HP:  800
Attack:  Bubble Parade (80 dmg), Aqua Shot (100 dmg), Fish Missile (80 dmg),
Fiddler Crab (80 dmg), Mine (80 dmg)
Weak Against:  Electric
Prizes:  BubbleMan B (BL won't matter)

Same as above, but more HP.  The Bubble Parade is now much heavier on
the Fish Missiles and mines than before.  By now you should have more
electric chips (FlashManV2, ZapRing1, 2) in your folder so use them to delete
him to get his chips.

BubbleMan V3 (Beta)
HP:  1200
Attacks:  Bubble Parade (120 dmg), Aqua Shot (150 dmg), Fish Missile (120 dmg),
Fiddler Crab (120 dmg), Mine (120 dmg)
Weak Against:  Electric
Prizes:  Zenny, BubbleMan B (BL 4-6), BubbleMan V2 B (BL 7-9), BubbleMan
V3 B (10-S), BubbleMan V4 B, Opens BubbleMan Security Cube

This version of BubbleMan is going to be very tough, because you start
with Low HP and his attack do more damage. First you must preset some
healing chips (50,80,and 120) before you start the game.  Use more Electric
chips (FlashMan V1,V2, V3, and ZapRing1, 2, 3) to delete this little
Navi.  Remember that the Electric sword won't work on this guy, so be
careful using that chip, because it won't reach him.

Here's another way to Beat BubbleMan V3.

You should have one Rock cube set, because you're low on health (I did
this in Heat so don't complain it's hard) It's really easy if you have
3 rock cubes set up so the bubbles can't come past wherever you are and it's
useful to have an air shoes to move over the hole. Try not to
destroy the cubes, and use like bombs and you'll be fine!  Try using
the 500Barr or Master Style that helps A Lot (By:Runescaper500@hotmail.com)

DesertMan
HP:  800
Net Operator: Sunayama
Attacks:  Lion Head (40 dmg), Arijigoku (40 dmg), Heavy Sand (60 dmg)
Element:  None
Weak Against:  Water
Prizes:  Zenny

The fight with DesertMan is kind of hard and tough.  His head is the
part you must hit, while his other parts serve as obstacles.  Both of
his hands patrol the leftmost side of his area, and transform into Lion
Heads that dash-attack when they are level with you.  While the Lion
Heads aren't bad to dodge, He also performs the Arijigoku, which
creates two sand whirlpools on your side of the grid, which will limit
your movements.  Once his HP gets low, he starts dropping Heavy Sand blocks on
your side of the field.  To avoid this move just watch the flashing yellow
panels.  The Biggest problem you going to have with DesertMan are trying to past
all his parts to hit him.  Water chips don't do any more damage than normal, but
they do have an effect of slowing him down.  Also, try to have at
least some Time Bomb in your folder.  So long as it's placed in the
Desert's side of the field, he can't hit at all (also it will
temporarily give you a safe row from those Lion Heads), which
guaranteeing 150 dmg every time.

DesertMan V2 (Alpha)
HP: 1200
Attacks:  Lion Head (80 dmg), Arijigoku (80 dmg), Heavy Sand (120 dmg)
Weak Against:  Water
Prizes:  DesertMan D (BL won't matter)

With his HP higher from your first encounter, DesertMan V2 isn't nearly
as easy to take down.  He's also faster when it comes to using his
Airjigoku whirlpools.  Just use those water chips and you should be fine.

DesertMan V3 (Beta)
HP:  1600
Attacks:  Lion Head (120 dmg), Airjigoku (120 dmg), Heavy Sand (180 dmg)
Weak Against:  Water
Prizes:  Zenny, DesertMan D (BL 4-6), DesertMan V2 D (BL 7-9), DesertMan
V3 D (BL 10-S), DesertMan V4 D, Open DesertMan Security Cube

Nothing has change for DesertMan expect that his Airjigoku comes out
faster than before.  Hit him with some water chips to slow him down.
Use some program advances like 2xhero, MasterStyle.  If you want to use
the Bodyguard P.A, use must stun him first hit him with a water chip,
then use Bodyguard.

PlantMan
HP:  1000
Net Operator:  Anetta
Attacks:  Rose Needle (50 dmg), Plant Weed (40 dmg)
Element:  Wood
Weak Against:  Fire
Prizes:  Zenny

PlantMan's Rose Needle is a pretty straightforward projectile attack.
There's enough of a pause before he fires to be to be able to dodge it.
His plant weed attack move is the cause more problems.  Similar to the
Viney Viruses' attack, the vines grab and hold tight if they connect,
and this time around the floor panels won't turn yellow, and it won't
leave the area until if you destroy it, or hit PlantMan with a powerful
chip.  When his HP gets low, he begins to sprouts two flowers in your
side of the area.  Once they are on your side, the will bloom and
spread pollen in a cross pattern.  Though they don't do any damage,
they do have bad effects on you.  The Red Flower pollen confuses
MegaMan and screws up the movement controls, while the Yellow Flowers
stun MegaMan.  You must eliminate them quickly.  The quickest way to
delete this guy is Fire Chips.  You should have a lot of fire chips.
If you want to do the heavy damage, use the BlkBomb, Fireswrd, and the
Program Advance HeatSprd (HeatShot/Heat-V/HeatSide J).  It does 300
damage, but it will be doubled since he is weak against fire.


PlantMan V2 (Alpha)
HP:  1300
Attacks:  Rose Needle (80 dmg), Plant Weed (40 dmg)
Weak Against:  Fire
Prizes: PlantMan P (BL won't matter)

Same has above but the Plant Weed is an even a bigger nuisance than
before, plus the flowers bloom sooner.  Other than that you shouldn't
have a problem with him.  You should have more fire chips (Fireswrd,
BlkBomb) and the P.A. HeatSprd.  Also if you have beaten FlamMan, use
his FlamMan chip and the Fire+30 chip do some amount of damage, and if
your in Heat Style, you can use the Standout chip and the Salamndr
chip.  If you have any questions on those two chips just email-me and I
tell you more about those chips.

PlantMan V3 (Beta)
HP:  1700
Attacks:  Rose Needle (120 dmg), Plant Weed (40 dmg)
Weak Against:  Fire
Prizes:  Zenny, PlantMan P (BL 4-6), PlantMan V2 P (BL 7-9), PlantMan V3
P (BL 10-S), PlantMan V4 P, Opens PlantMan Security Cube

More Faster, Stronger, and harder.  His Rose Needle comes out
faster, and it's stronger than before.  The Plant Weed is still
nuisance so watch out for that move also.  Just use more fire chips,
and you can delete him easily.  Also you can use the Lava Stage too if
you choose too, other than that you still use the HeatSprd on him, and
the FlamMan chips.


FlamMan
HP:  1000
Net Operator: Hino Kenichi/Mr. Match
Attacks:  Fire Blaze (60 dmg), Chaos Flame (60 dmg)
Element:  Fire
Weak Against:  Water
Prizes:  Zenny

As you start you see two candles in the back, which are important to
watch.  If it glows green, FlamMan will be invisible, and none of your
attacks will hurt him; the only way you can stop it is shoot the candle
that has the green flame on it.  If it's red, FlamMan's HP will slowly
recover.  Shoot the flame to make him stop recovering, When the candles
glows yellow, he creates the Chaos Flame which that do a merry-go-
round around your side of the field.  This move is annoying because it
severely limits the amount of room you have to run with.  Extinguish
the yellow flame to put out the fireballs.  FlamMan's fiery breathe
engulfs an entire row of panels in a pretty straightforward attack.
Just sidestep and you should be fine, but be careful once his HP drops
as he changes up the attack into a wide-spread inferno with very little
room to run.  As you know since his Element is fire then you know you
must use water chips.  Also use the P.A. called Bubsprd (Bubbler/BuB-
V/Bublside E).  His Fire Blaze breath can't cross holes that are
broken, so pack in a few PanlOut3s to keep his direct at bay.
Extinguish those candles ASAP, and you should have no problem with him
burring out his Flames.

Here's a little Tip for FlamMan:
Use any of the boomerang (Boomer 1, 2, 3) chips to take down the
candles. And if you time them right, you can also possibly hurt
FlamMan. (By:  Zarbityugi14)

FlamMan V2 (Alpha)
HP:  1300
Attacks:  Fire Blaze (80 dmg), Chaos Flame (80 dmg)
Weak Against:  Water
Prizes:  FlamMan F (BL won't matter)

Same as before, but FlamMan starts out with a much quicker Fire Blaze
that spreads out.  Watch out for his Chaos Flame. Other than that every
thing else is the same.  Just use water chips, and some P.A. to take
out his Flames and get his chip.

FlamMan V3 (Beta)
HP:  1700
Attacks:  Fire Blaze (150 dmg), Chaos Flame (150 dmg)
Weak Against:  Water
Prizes:  Zenny, FlamMan F (BL 4-6), FlamMan V2 F (BL 7-9), FlamMan V3
F (10-S), FlamMan V4 F, Opens FlamMan Security Cube

Stronger, and a little faster, FlamMan has the same moves as before.
You definitely are going to have to watch out for his Chaos Flame
because it does 150 dmg, and goes a little faster than the other two
versions.  By this time you should have more water chips and more P.A.
to cool this hothead down.  Watch out for those candles too.  Once one
of them is lit, take them out as soon as possible.

CopyMan/GutsMan V3
HP:  900
Net Operator:  None
Attacks:  Shockwave (100 dmg), Rocket Guts Punch (150 dmg), GutsHammer
(100 dmg), Z-punch (150 dmg)
Element:  None
Weak Against:  None
Prizes: Zenny, Gives you Rank #3

See GutsMan V3 to defeat this Navi

BowlMan
HP:  1000
Net Operator:  Unknown
Attacks:  Gatling Pin (40 dmg), Bowling Bomber (40 dmg), Tower Bowl (40 dmg)
Element:  None
Weak Against:  Unknown
Prizes:  Zenny, Gives you #2 Rank

BowlMan has a fairly predictable attack pattern.  When he whips out the
Gatling Pin, get ready to move a lot, as he fires a numerous bowling
pins across the field in a pattern; sidestep up and down to doge.
While you can shoot those pins, they will bounce when they get shot and
they can still hit you.  The only way you can doge this move is to
knock him out of the attack with a strong chip, or just move up and
down.  BowlMan's two-stage bowling attack can be another annoying
attack.  First he raises three pins in your area.  You will take damage
if one pops up underneath you.  After the pins are up, he then hurls a
bowling ball across your row.  Though this move is to see it coming and
dodge, the pins reduce your running room, also any pins that the ball
strikes comes flying at you.  Use some Invis, Mole and Shadow chips to
help you dodge the Gatling Pin attack.  The CrsShld Chips not only save
you from harm, but will hurt BowlMan to boot.  PanlOuts blocks his
Bowling Bomber, and the pins on your side are removed by his own
Gatling.  Stay on your toes, and hit him with your best chips.


BowlMan V2 (Alpha)
HP: 1300
Attacks:  Gatling Pin (80 dmg), Bowling Bomber (80 dmg), Tower Bowl (80 dmg)
Weak Against:  Unknown
Prizes: BowlMan B(BL won't matter)

Nothing has Change but BowlMan added golden pins to his Gatling Pin
attack.  They don't bounce when shot, but they are tougher than the
normal Pins.  His Gatling Pin is also faster so you're going to have to
sidestep a little faster.  Remember the pins will bounce to you after
you hit them and He throws his Bowling ball much faster than before.
Use more Invis Chips, and some good Program Advances.

BowlMan V3 (Beta)
HP:  1700
Attacks:  Gatling Pin (120 dmg), Bowling Bomber (120 dmg), Tower Bowl (120 dmg)
Weak Against:  Unknown
Location:  The Net Battle Stage
Prizes:  Zenny, BowlMan B (BL 4-6), BowlMan V2 B (BL 7-9), BowlMan V3
B (BL 10-S), BowlMan V4 B

Whoa!!  This is guy is no joke when it come to his V3.  First his
Gatling Pin goes really, really fast, and they do a lot of damage.
You're going to have to sidestep up and down pretty quickly because
those pins will be coming for you.  He takes out his Tower Bowl a lot
sooner than his previous versions.  And watch out for his Bowling Ball.
Use a lot of Invis chips.  If you have the Program Advance called
Bodyguard (AntiDmg/AntiNavi/Muramasa M) then uses it.  If not then use
some CrsShld chips, and Recover chips, because this one is going to be
a tough battle.

Here's another way to Beat BowlMan V2 and V3

The NO. Beam chips and AntiDmg work wonders against him. you can use
the NO Beams when he sets up the pins on your side of the area. they
will paralyze him, and allow you to go at him with something even
bigger(although they do well damage as it is 200/260/300.) also,
AntiDmg will stop his pin machine gun/vulcan, and hit him with all
three shrunken.  So the NaviCust program really helps make the battle
easier.  (By:  Foxfire15)

DrillMan
HP:  600
Net Operator:  Doesn't have one
Attacks:  Drill Drive (80 dmg), Panel Crusher (80 dmg), Triple Hole (80 dmg per
hit)
Element:  None
Weak Against:  Unknown
Prizes:  Zenny

Though DrillMan has a low HP, don't let it fool you because for the
whole battle, he is already in his Drill Drive attack, which is
invulnerable for the front.  Basically you won't be able to hit him in
the front.  He has three attacks, so be ready to sidestep and counter.
When three holes appear simultaneously on his side of the field, they
disgorge unbreakable drills.  DrillMan is hiding in one of them so your
going to have time your attack right to hit him.  Watch out for his
flashing yellow panels!!  DrillMan and his twin drills bust through,
taking them out for a while.  Don't stand to still afterwards because
the pieces of rubble will fall from the air afterwards.  To doge the
rubbles just watch for their shadows, and move as you see them.  If
you have the BrakChrg Program; install it to break through his
protective drill with a powered Buster Attacks, but if you wan to get
do more damage, and delete him more quickly you're going to need some
wide-effect Chips. Most Swords can work if you have some good timing.
You can also use the P.A. Called LifeSwrd (Sword/WideSwrd/LongSwrd E, L
and Y) which will damage him 400 if you hit him with it.  Try using the
Burner Chips, Also Air Shoes are useful for those holes he puts in your
field.

DrillMan V2 (Alpha)
HP: 900
Attacks:  Drill Drive (120 dmg), Panel Crusher (120 dmg), Rubble (100 dmg),
Triple Hole (120 dmg per hit)
Weak Against:  None
Prizes:  DrillMan D (BL won't matter)

He's much faster and stronger this time around.  He still has the same
pattern as before.  You're definitely going to need that BrakChrg
program to break his guard.  You can still use the wide-effect chips
(P.A. LifeSwrd, Swords, and Bombs) to take him out.

DrillMan V3 (Beta)
HP:  1200
Attacks:  Drill Drive (160 dmg), Panel Crusher (160 dmg), Rubble (140
dmg), Triple Hole (160 dmg per hit)
Weak Against:  None
Prizes:  Zenny, DrillMan D (BL 4-6), DrillMan V2 D (BL 7-9), DrillMan V3
D (BL 10-S), DrillMan V4 D, Opens DrillMan Security Cube.

Lighting Speed!  You're definitely going have to watch out for his Drill
Drive attack, because it going to come real fast.  You're going to need
the BrakChrg Program for this version.  If want to use your program
advances I suggest to use them once he does his Triple Hole attack.  If
you have great timing, you can use the 2xHero when he does his Drill
Drive attack, but like I said, you need good timing to hit him.

Forte/Bass
HP:  1000 AURA:  100
Net Operator:  Himself
Attacks:  Air Burst (100 dmg), Explosion (100 dmg), Breaker (100 dmg)
Element:  None
Weak Against:  Unknown
Prizes: Zenny

Bass has an aura of 100, so anything below 100 will have no effect on
him.  Bass' attacks are strong and fast, so be ready to dodge.  His Air
Burst launches a Shockwave-like spark across the floor.  You will
always see this move.  The next move the Explosion is same move you've
seen in part 2.  It may not be longer as it was in part 2, but the
damage is still high.  Once his HP gets lower he will start using the
Breaker attack.  Bass will take a mighty leap, and then come down on
you, also taking out the panels above and below.  The holes are a
problem because not only you have limited space to move, Bass' other
attacks can travel over empty panels.  First thing you must do is to
take out that protective aura before you can do any damage to this the
Black Navi Himself.  To take out that aura, you must do 100 points of
damage to with a single attack.  You can use the DynaWav or the NrthWind Chip
(if you have at this time of the game) to take out the aura.  Be careful because
he can regenerate the aura.  The only way you can keep him out of the aura is
before he does his Explosion or Breaker Attack, hit with a powerful chip or hit
him with a Navi chip to keep him regenerate that aura. Once you get the Aura out
of the way he is all yours.

Proto/Alpha (THE LAST BOSS OF THE GAME)
HP:  2000
Net Operator:  Doesn't have one
Attacks:  Devil Hand (50 dmg), Red Eyes Delete (80 dmg), Reverse Vulcan
(20 dmg), Alpha Arm Sigma (60 dmg), Alpha Arm Omega (100 dmg)
Element:  None
Weak Against:  Unknown
Prizes:  Yellow Star ID

Well you finally made it to the Final Boss of the game.  His name:
"ALPHA" and his only goal now are to delete you and the Net Society.
First Alpha's huge arms form a two-stage attacks; the first arm swipes
down an entire column, while the other spears straight through an
entire row.  When you see his eye glowing, head for the back corner of
the field.  His Red Eyes Delete laser beam will hit the center-right
panel on your side, cracking the adjacent panels, as well as sending a
fast shockwave along the center row.  Once his shoulders open up; he
uses his machinegun.  Though they are not strong, they will follow you
from panel to panel and it will keep this attack for a while.  The
Alpha Arm Sigma lightning attack alternates between lighting up the top
and bottom rows then the middle.  To avoid this move keep moving up and
down in time to avoid taking damage, or why not just use the Invis, or
shadow chips.  They will come in handy.  If you see a big missile
forming, go to the rightmost corners of your area.  The Alpha Omega
missile rockets across the screen, then it will explode the back area
of your panels. If Alpha collapsed the panels in front with his Red
eyes, then you have no choice but to take the damage. (That is if you
have some Invis chips on you) The only way you can hurt this big thing
is you must destroy its core, which is hidden under a protective shell.
If you have the Max out for your Navi Customizer, use it so you can
take out the shell.  Once you see a purple core, its time for you to
use your powerful chips.  Put in some powerful Recover Chips (120, 150,
200, 300) because you're going to need them in this tough battle.

Here's another strategy for Alpha.

Load your Folder with chips like:   Shake 1-3, Yo-yo 1-3, Triple and
Double bombs, Pawns, Needlers, and any other chips that can do multiple
hits.  That way you expose the core, and can even hit Alpha a few
times.  After you expose the core, you can use some hard hitting P.A.'s
and chips.  I use this strategy every time I face him, and I can
usually delete him in 2-5 minutes, depending on the chips that come up.
(By:  Zeroman)


5) THE OPTIONAL-BOSSES

Introduction:
Well its looks like you beaten Alpha, and save the world again.  And
you think it's over.  Think again because this only the beginning.  As
you know, there's more to do once you beaten the game.  They are also
other Navis to battle in this game.


Note:  All the Navis have net operators.  Just go to their operators,
and have a net battle with them.

Blues/ProtoMan
HP:  1000
Net Operator: Enzan Injuin/Eugene Chaud
Attacks:  Sonic Boom (100 dmg), Wide Sword (100 dmg), Fighter Sword (100 dmg),
Surprise Sword (100 dmg), Shield
Element:  None
Weak Against:  Unknown
Prizes:  ProtoMan B (BL won't matter)

Hey look whose back?  It's ProtoMan!! Yah!!  Once again Chaud is upset
that you have saved the world and Kick Alpha butt, while he doesn't do
anything.  Now he is pissed and tells you to meet him at Hades Island
(how did he get there before you did? Maybe he has magic) to have a Net
Battle.  As you know ProtoMan has been a tough opponent for MegaMan in
the other games and this one is no exception.  His Favorite attack is
to hurl a pair of Sonic Booms across the field, one after another, then
follow by either leaping into your field with a Wide Sword attack or
staying on his side and using a LongSwrd-style Fighter Sword.  The
Sonic Boom is some what easy to avoid.  If they only fried on the top
or bottom rows, move very quickly to the opposite side.  Sometimes
ProtoMan like to use his shield to avoid your attacks.  If you hit his
shield; he will counter it and end up by appearing behind you and
hitting you with the Surprise Sword.  Use the Slasher chip; because
once ProtoMan is on your side of the field, you can easily take 240 HP
away from him.  You can also use some Pawn Chip in this battle.  Place
them in the center row of his side of the field.  This will block his
Sonic Booms, since they need two rows to travel through.  Watch out!!
Though the Pawn Chip will stop the Sonic Boom attack, it won't stop him
from coming behind you and use his Surprise Sword. So stay alert and
use those Slasher Chips!!

Blues/ProtoMan V2 (Alpha)
HP:  1300
Attacks:  Sonic Boom (150 dmg), Wide Sword (150 dmg), Fighter Sword (150 dmg),
Surprise Sword (150 dmg), Delta Ray Edge (200 dmg), Shield
Weak Against:  Unknown
Prizes:  ProtoMan V2 B(BL won't matter)

Faster, Stronger, and more HP, ProtoMan hasn't change really much in
this version.  He does like to hurl more Sonic Booms across your field
and then come up with a Surprise Sword attack.  He also as a new move
called the Delta Ray Edge attack.  I found out how this attack works.

You'll hear a kind of click noise right before he uses it, and he does
3 WideSword attacks, each doing 200 damage. He first appears in your
right, top most panel, then your back, middle panel, then lastly your
right, bottom most panel. Each time he moves to a different location he
uses a WideSword, so if you're in the middle when he uses this say
goodbye to 600 of your life. Now, here's a effective, but super cheap,
way of dodging it completely: If you're in your middle panel and you
hear the click noise, press start to pause the game, then hold down and
then unpause the game. You should move to your middle, bottom panel,
then immediately move back one panel so you're in your left, bottom
most panel. By doing this you effectively dodge all 3 hits of the Delta
Attack.  (By: Aveon Strife)


Blues/ProtoMan V3 (Beta)
HP:  1600
Attacks:  Sonic Boom (200 dmg), Wide Sword (200 dmg), Fighter Sword
(200 dmg), Surprise Sword (200 dmg), Delta Ray Edge (200 dmg), Shield
Weak Against:  Unknown
Prizes: Zenny, ProtoMan B (BL 4-6), ProtoMan V2 B (BL 7-9), ProtoMan V3 B
(10-S), ProtoMan V4 B

More Faster, and Stronger; this version is more annoying than his other
versions.  He loves to use his Sonic Boom attack, follow by his Fighter
Sword.  Also if you hit him while his is in his Fighter Sword attack,
he come behind you, and use his Surprise Sword Attack.  Use some
Slasher Chips to stop his Surprise Sword Attack.  Put in some Good
Program Advance like Bodyguard, and MstrStyl
(Salamndr/Fountain/Bolt/GaiaBlad*).  Use those Program Advance to
delete this annoying Navi.

Here's another strategy for ProtoMan V3.

Since he has 1600 Life, it's kind of a chore to bring down all of it,
so use some effective counter-measures to combat against him. 1 great
chip in this battle is LavaStage, since he steps in every square of his
and some of yours too that's 450+ damage if he steps on all of his
alone. MasterStyle will do about 800-900 to him, where's a 2xHero with
an Attack+30 attached will do a clean 1000 to him. Area Steal is
worthless against him as he has an infinite # of AreaGrabs to counter
yours. And don't try shooting him unless he stunned, paralyzed, vine
entangled of he'll block it and warp behind you and use a WideSword
attack. Recommended Chips/P.A.'s: PlantMan V4, 2xHero P.A., Heat/Bubble
Spread P.A., LavaStage.  (By:  Aveon Strife)

KingMan
HP:  800
Net operator:  Aragoma Torakichi/Tora
Attacks:  Knight (50 dmg), Pawn (30 dmg), Checkmate (50 dmg), Plan-B
Element:  None
Weak Against:  Unknown
Prize:  Zenny

Tora's KingMan is one annoying Navi, because in the whole battle, he
hides behind two Pawns.  The Pawns act like shields.  Blocking shots,
and slashing at MegaMan with LongSwrd-style attacks if he gets close
in.  The real problem is come with his Knight, which leaps around on
your side of the field, creating shockwaves with every landing.  If you
fight a distance for a while, he will use Plan-B which will steal one
of your columns, and reactivating  his Pawns.  Once he take away your
columns, you be only left with two, which making it easy for the Pawns
to hit you. Just keep moving around your areas, and he won't use this
move.  KingMan's only direct attack is the Checkmate.  He first send
all his three of his pieces into your side of the field to act like
shields, then leaps in with a crushing stomp attack himself.  There's
not going to be much room to run, but try to find way to move, or use a
Barrier.  Use chips that hit the rightmost columns like Lance or Boomer
chips. If you have Break Charge Program for you Navi Customizer, then I
would recommend using this program, because it easily shatter the
Pawns.  Once those Pawns are shattered use your most powerful chips,
but remember the Pawns will regenerate after a while.  If you don't
have the Program, don't worry.  Use some GutsPunch to destroy the
Pawns.  He is one of the hardest bosses in this game(in my opinion), so
your going to have some tough battles with him.

KingMan V2 (Alpha)
HP:  1000
Attacks:  Knight (150 dmg), Pawn (100 dmg), Checkmate (150 dmg), Plan-B (V1&V2)
Weak Against:  Unknown
Prizes:  KingMan K(BL won't matter)

Nothing has really changed for this guy. If you keep breaking his Pawn,
he will come out with an new version of Plan-B, which will call out two
Knights, and a Rook piece that can't be broken with the BrakChrg Program.
The Rook will stay in front of him and will block your shots.
Thankfully the Rook is more slower than KingMan so you will have a few
seconds to get a shot off before the Rook can get in front.  The real
problem is now you must doge not one, but two Knights as they will be
coming for you.  They are some what fast so you will be moving the
whole time in this battle.  Use Chips that have a splash back  effect
or lobbers like DblBomb.

Here's another strategy for KingMan V2:

First you will need to put in Breakbuster and air shoes in your
programming.  It makes the battle super easy if you follow this idea.
Next load up your folder with panel cracking (not breaking, though they
work too!) chip.  This and airshoes make it so when the knights are
chasing you, all you have to do is move out of the way, and then like
magic, they fall down the hole.  He usually makes more quickly, but
with air shoes, you can then just walk around on the panels that are
broken.  The knights won't chase you there, then just have some good
p.a. combos and he will die really fast. (By:  Ari Davalos)

KingMan V3 (Beta)
HP:  1500
Attacks:  Knight (150 dmg), Pawn (100 dmg), Checkmate (150 dmg), Plan-B (V1&V2)
Weak Against:  Unknown
Prizes:  Zenny, KingMan K (BL 4-6), KingMan V2 K (BL 7-9), KingMan V3
K (BL 10-S), KingMan V4 K

This version of KingMan is no Joke.  Though he has the same moves, his
Knight is faster in this version which make it tougher to doge it.  Use
some good program advances on this chess Navi.  Tip:  Whatever you do,
do not get caught by the two versions of Plan-B, because if you play a
distances, he will use Plan-B v1, then if you break his Pawns, he go in
Plan-B v2.  So basically you have only two columns and two knights
after you, which is not a pretty sight because you really have nowhere
to move, which make the battle much harder.

Here's another strategy for KingMan V3:

The PlantMan chip works wonders in the beginning of this battle, since
it kills both pawns and the knight (if the knight is still on the
enemy's side that is) and paralyzes KingMan for a couple of seconds.
Now, I use a somewhat dangerous strategy when fighting KingMan, I stay
in my front row (MegaMan's right most row) and I keep going from top to
bottom, never stopping in the middle to be trapped in by the wall, a
pawn, and a knight. Start by moving to your top, right most panels,
stay there until the knight is about right on top of you, then move to
your bottom, right most panel. Keep doing this, as it is a super
effective way to dodge all of his attacks. And the beauty of staying in
his front row is tat he'll never use the version of "Plan B" that
steals your panels. But, if you fight him like this he'll use a
different version of "Plan B" where he summons 2 Rooks to protect him,
they don't move, but they have armor like the pawn and the knight to
where only piercing attacks hurt the rook.

Recommended Chips/P.A.'s: PlantMan (V2-V4), the DeuxHero (CustSword B,
VarSword B, ProtoMan B V1-V4) or 2xHero P.A. (Slasher B, CustSword B,
VarSword B, ProtoMan V1-V4). (By:  Aveon Strife)

Punk
HP:  800
Net Operator:  Mr. Famous
Attacks:  Mad Roller (30 dmg), Shield and Chain (30 dmg), Double-Go-Round (30
dmg)
Element:  None
Weak Against:  Unknown
Prize:  Zenny

Note:  You don't get any chips from Mr. Famous, so basically, these battle are
only you want to have some Zenny, or have a good challenge.

Hey!! Mr. Famous is back as well, and it looks like has a new Navi
called Punk.  This Navi is much harder than his GateMan in Part 2.
First, Punk likes to move a lot if you try to shoot him.  His Mad
Roller attack is a body blow and to top it, he is invincible while
performing it.  When curled into a spiky ball, he either comes at you
with a slow wave-like motion or a fast straight-on charge that ends up
with a u-turn whenever he's level with you.  He sometimes flings his
arm backward while shielding himself.  You must be careful because his
arm is going to pop up on your side of the field and try to attack you
in the back. His last move, the Double-Go-Round is a bit tougher to move, as he
sends two spinning discs into your field, and then follow you by
leaping up in front of you and performing a wide slash move.  The best
way to deal with this Mohawk-topped maniac is try to use chips that can break
the panels, and best way you can do that is to put in some PanlOut3 chips and
any version of the GutsMan chip, or anything that makes holes on the floor.  His
rolling attack doesn't cross holes making him easier to hit him with some
powerful chips, or some powerful program advances.  Whatever you do, hit him
when he's trapped on his side of the field.

Here's a little tip for Punk:

Use the Lavastage chip.  Since he is always moving, he will (most
likely) hit a lava panel before he hits you with his rolling attacks.
It has helped me many times in the past.  (By:  Zarbityugi14)

Punk V2 (Alpha)
HP:  1000
Attacks:  Mad Roller (60 dmg), Shield and Chain (60 dmg), Double-Go-Round (60
dmg)
Weak Against:  Unknown
Prize:  Zenny

Punk is much faster than he was last time.  As in V1 use some PanlOut3
to keep him on his side of the field, then hit with some good program
advances.  (Bodyguard, 2xhero, MstrStyl) You should have little to no
problem with this annoying Navi.

Punk V3 (Beta)
HP:  1600
Attacks:  Mad Roller (100 dmg), Shield and Chain (100 dmg), Double-Go-
Round (100 dmg)
Weak Against:  Unknown
Prizes: Zenny

It looks like Mr. Famous had finished Punk upgrades, and it looks like
he wants to test them out.  Punk is much Faster and Stronger.  His
moves comes out faster than his other versions.  The strategy is the
same as the other two versions.  Put in chips that makes holes to the panels
(PanelOut3, GutsManV1,V2,and V3).  Once you kept him on his side of the
field, use your some good program advance like PoisPhar
(PoisMask/PoisFace/Anubis A) Bodyguard, 2xHero, MstrStyl to defeat this
Navi.


GutsMan
HP:  300
Net Operator:  Dekao Oyama/Dex
Attacks:  Shockwave (20 dmg), GutsPunch (30 dmg), GutsHammer (20 dmg)
Element:  None
Weak Against:  Unknown
Prizes:  GutsMan G (BL won't matter)

It looks like GutsMan is back for some more Net Battling with MegaMan.
GutsMan really knows how to throw his weight around.  The Shockwaves he throws
can be bounced back with Guard Chips.  If you stay on rightmost
column, he'll leap forward and stuff you with a powerful GutsPunch.
With good timing you can sidestep this move and hit him with a WideSwrd
attack.  His big move called the GutsHammer will crack a row of panel
on your side of the battlefield.  You have advantage because if you
step off the panels creating a hole,  his Shockwaves can't get across.
Be careful though because the Hammer also collapses any panels that are
already cracked if he hits that row again, which could put you in a bad
spot.  Since you are at the beginning of the game, you don't have any
good chips, or any good program advances.  If you have the Z-Cannon 1,
you can use it.  You don't really need to worry about this version
because it's just a "pretend" fight, but if want his chip, just defeat him, and
he should give you his V1 chip.

GutsMan V2 (Alpha)
HP:  700
Attacks:  Shockwave (40 dmg), GutsPunch (60 dmg), GutsHammer (40 dmg)
Weak Against:  Unknown
Prizes:  GutsMan V2 G (BL won't matter)

He's a bit faster and hits harder, but GutsMan isn't much tougher than
before. He does have a slightly have new trick this time.  The
GutsHammer will crack all the panels on your side instead of just one
row.  If you have the AirShoes chip, use it so you float on those empty
panels.  Working with an unfamiliar deck affects your strategy, but
otherwise you have no problem with his V2 form.

GutsMan V3 (Beta)
HP:  900
Attacks:  Shockwave (100 dmg), Rocket GutsPunch (150 dmg), GutsHammer
(100 dmg), Z-Punch (150 dmg per hit)
Weak Against:  Unknown
Prizes:  Zenny, GutsMan G (BL 4-6), GutsMan V2 G (BL 7-9), GutsMan V3
G (BL 10-S), GutsMan V4 G
Note:  This strategy is also for CopyMan/GutsMan V3

A new and improved version of GutsMan!! First the GutsPunch is now a
projectile version that fires across an entire row.  He will use this
attack more than he does his shockwave.  The Shockwave goes a little
faster, you can doge it easily. The GutsHammer is same has it was in V2
so be careful.  Once his HP gets lower, he pulls out his new move The
Z-Punch.  The Z-Punch will give him invulnerability for a few seconds
as well as a speed boost as well.  He will also fling rocket punch
after rocket punch in a rapid succession.  The only you can do is to
dodge he punches since you can't hit him.  If you use some powerful
chips, he won't be stunned, so the only way you can stun him is use the
ZapRing Chips, or the FlashMan chips.  Put in some Invis chips since
you want to doge his Z-Punch attack at all cost.  Hit him with your
best Program Advances, and you should be able to take him down.


MetalMan
HP:  500
Net Operator:  Tamako
Attacks:  Metal Wheel (20 dmg), Metal Missile (20 dmg)
Element: None
Weak Against:  Unknown
Prizes:  MetalMan M (BL won't matter)

MetalMan himself isn't that difficult to beat at all.  He's slow and
doesn't whip out his attack very quickly.  The problem is that Tamako
has put a pair of grinding gears that move along the center of the row.
They will block your movement and damage you if you enter the center
row.  This obstacle will be the most difficult part of the fight.  The
Metal Wheel is just MetalMan's version of the Boomer chips, flying
along the outer panels of the field. Normally this isn't to hard to
avoid, but since those damn gears are in the center row, it will be
hard to dodge the attack since you are limited to space.  MetalMan
stands still while launching his other attack called the Metal Missile,
which launch three missiles into the air.  These missiles then target
MegaMan and fall downward.  To dodge this move watch for the flashing
yellow panels, as they will tell where the missiles will land.  Be
quick, because the missile certainly are.  The best way to beat
MetalMan is too use his strategy.  Use some Boomer1 chips.  You can also use
Sword chips, or the P.A. LifeSwrd (Sword/LongSwrd/WideSwrd E,L,Y).  Use some
Invis chips so you can get pass by the gears for a while.  Load up on some
Recover chips too since your going to take damage trying to dodge the gears.
It's going to be a difficult fight, so be prepared.

MetalMan V2 (Alpha)
HP: 800
Attacks:  Metal Wheel (40 dmg), Metal Missile (40 dmg), Metal Fist (80 dmg)
Weak Against:  Unknown
Prizes:  MetalMan V2 M (BL won't matter), P-Code

Same as Version 1, but has a new move to make the battle tougher.  The
Metal Fist which you've seen using his panel-removing chip attack.
Also his Metal Missile also fires five shots instead of three.  As like
in V1, use some Boomer chips, Sword chips, and if you want you can use
some ZapRing chips to stun him so you can hit him with some Program
Advances.  Remember those gears in the center row.

MetalMan V3 (Beta)
HP:  1200
Attacks:  Metal Wheel (80 dmg), Metal Missile (80 dmg), Metal Fist (160 dmg)
Weak Against:  Unknown
Prizes:  Zenny, MetalMan M (BL 4-6), MetalMan V2 M (BL 7-9), MetalMan V3
M (10-S), MetalMan V4 M

MetalMan upgrade doesn't really pack in any new attacks, just more HP
and much more damage when he connects with his attacks.  Just use some
Boomer chips and put in some Invis chips into your folder.  Use Program
Advances to take this Metal Navi down.  Remember to watch out for the
gears!!!!


6) THE SECRET BOSSES

Introduction:  These Navi are found in the Secret Area.  The Secret
Area is located where you gotten the GigFreez program. If you don't
remember just go back to the Yoka Inn, and pass the Stone Bath.  To get
into the Secret Net, you must beat Alpha, and have 100 Standard Chips
in your Library.  There are four Secret Navis (DarkMan, JapanMan,
Serenade, and Bass GS). There are requirements you must meet to face these
Navis.

DarkMan
HP:  1400
Attacks:  Flame Tower (100 dmg), Killer's Beam (100 dmg), Ice Wave (100 dmg),
Dark Shadow (100 dmg), Black Wing (50 dmg)
Element:  None
Weak Against:  Unknown
Prizes: Zenny

The first Guardian of Serenade.  He will be your first Navi to battle
in the Secret Net.  First every time he moves, his color will change.
The color change will be determines which Element attack.
Unfortunately, he does not change Elements himself making you no
weakness to exploit.  You have all ready seen these moves before, but
if you have haven't or you just forgot, I will just tell you.  The
Flame Tower is the same thing as FlamMan's Fire Blaze attack, The
Killer's Beam is the same attack that the KillerEye viruses have, and
the Ice Wave is the same attack that the Penga viruses have.  You
should know how to dodge each move, but unfortunately, his signature
attack makes dodging these moves much harder.  The most annoying attack
he has is the Black Wing, which opens up three portals on your side of
the field, disgorging bats.  The portals will close only after a set
period of time, and it's easy to miss a bat, but while you're trying to
dodge the bats, chances are he's going to use his other attacks on you.
DarkMan makes use of the Dark Shadow attack, which is the same as the
Shadow Virus' axe-attack.  Dodge it or hit it with a sword attack.  Put
some AreaGrab chips in your folder before going into battle, and make
use of them.  This not only give you a safe zone for the Black Wing
attack, it will also put you closer to DarkMan so you can hit with some
powerful chips.  Since DarkMan himself is a little slow when it comes
to direct attacks, you shouldn't have a problem hitting him with your
attacks.  Use some program advances like Bodyguard, 2xhero, MasterStyl
if you want to take him down easily.  Invis and other evasion chips are
also highly recommended.

DarkMan V2 (Alpha)
HP:  1600
Attacks:  Flame Tower (150 dmg), Killer's Beam (150 dmg), Ice Wave (150
dmg), Dark Shadow (150 dmg), Black Wing (75 dmg)
Weak Against:  Unknown
Prizes:  DarkMan D (BL won't matter)

Nothing has really changed for DarkMan expect that he a little faster,
more HP and his attacks do more damage.  Use more AreaGrab chips to dodge his
Black Wing attack, and then pull out your best program advances on
him to take him out.

DarkMan V3 (Beta)
HP:  1800
Attacks:  Flame Tower (200 dmg), Killer's Beam (200 dmg), Ice Wave (200 dmg),
Dark Shadow (200 dmg), Black Wing (100 dmg)
Weak Against:  Unknown
Prizes:  Zenny, DarkMan D (BL 4-6), DarkMan V2 D (BL 7-9), DarkMan V3
D (BL 10-S), DarkMan V4 D

Slightly speedier, and going to be very annoying since you have to have
a glitch in your Navi customizer. I suggest if you don't want to be bother with
the glitches, get the Bug Stop Program that will stop all the glitches in your
Navi customizer.  Remember to put in some AreaGrab chips in your folder, so you
can have more area to doge his attacks  Don't forget to hit him with your
program advances.

YamatoMan/JapanMan
HP:  1600
Attacks:  Thousand Spear (100 dmg), Spinning Reflect (150 dmg) Straight
Spear (150 dmg), Backup (100 dmg)
Element:  None
Weak Against:  Unknown
Prizes:  Zenny

Before I start, some people say that JapanMan is a stupid name of a
Navi, and let me say I agree with them. It does sound kind of funny, so
I decide to put his Japanese name, which is YamatoMan.  So if you hear
YamatoMan more than JapanMan, don't worry about it cause it's the same
Navi.  Ok now, YamatoMan's Thousand Spear attack covers the right two
columns on your side of the field.  Step back into the leftmost column
to dodge.  The Straight Spear can hit you all the way in the back, but
it shouldn't be to hard to see it coming and sidestep. If you use your
Mega Buster, JapanMan will sometimes spins his spear around creating a
shield that bounces your attack right back at you at you.  YamatoMan
most annoying move the Backup attack which is slow and easy to dodge,
but those little people will steal your panels away if you don't
destroy them, leaving you a sitting duck for JapanMan's spear strikes
and will end the match pretty quickly.  Stick to the back row in the
beginning, and step in with wide attacks when YamatoMan tries to use
his Straight Spear on you.  You want to save your good chips for the
latter part of the battle.  When the Backup arrives, use some PanlOut3
in the leftmost column so you can keep those little guys away, plus it
give you more room to move freely.  Once the Backup attack is in
movement, hit your most powerful attacks, and some powerful program
advances to get this battle over with as soon as possible.

YamatoMan/JapanMan V2 (Alpha)
HP:  1800
Attacks:  Thousand Spear (150 dmg), Spinning Reflect (200 dmg), Straight Spear
(200 dmg), Backup (150 dmg)
Weak Against:  Unknown
Prizes:  JapanMan Y (BL won't matter)

Nothing as change just more HP, and his Attacks take more damage.  Use
some powerful chips, and watch out for his backup attack.  Take out
those little guys before they take your panels.

YamatoMan/JapanMan V3 (Beta)
HP:  2000
Attacks:  Thousand Spear (200 dmg), Spinning Reflect (250 dmg), Straight Spear
(250 dmg), Backup (200 dmg)
Weak Against:  Unknown
Prizes:  Zenny, JapanMan Y (BL 4-6), JapanMan V2 Y (BL 7-9), JapanMan
V3 Y (BL 10-S), JapanMan V4 Y

More Stronger and tougher, JapanMan uses the moves as he did in V1&V2.
Remember to look out for his Back up attack.  Just use some program
advances to take him out.  Anyone would like to put a strategy for this
version, just e-mail me, and I will put it on this FAQ.

Serenade
HP:  2000
Attacks:  Sonic Boom (100 dmg), Saint Light (100 dmg), Holy Shock (100 dmg)
Element:  None
Weak Against:  Unknown
Prizes:  Zenny

The Fight with Serenade will be a long fight.  First if you try
shooting at Serenade, he will instantly spin, and will bounce your
attack right back at you as a small Sonic Boom.  It looks like your
Buster won't be any use to you in this battle so don't bother with
Buster upgrades in the Customizer.  The Saint Light attack acts like an Ice
Wave, but only it will cover all three rows.  This move shouldn't
be too hard to dodge, thankfully.  The only way you can hit Serenade is
when he performs his Holy Shock attack, which will shake the earth and
cracks panels on your side of the field.  Hit him with your powerful
chips to hit him out of his Holy Shock.  Like I said, this is going to
be a long fight since you be mostly dodging his Saint Light attack.
You should have plenty of time to set up some Program Advances.
DrillMan's Chip can do some good damage if they manage to hit him with
the Panel Crusher and the Rubble follow-ups.  Since this will be a slow
fight, put in the FldrBack Chip so you can recover your folder if you
want any of your chips back.  You must defeat one more Navi and he's a tough
one.

Forte/Bass GS
HP:  2000 AURA:  200
Attacks:  Explosion (300 dmg), Airburst (300 dmg), Earth Breaker (300 dmg),
Gospel Cannon (300 dmg), Shooting Claw (300 dmg), Banishing World (500 dmg)
Element:  None
Weak Against:  Unknown
Prize:  A well deserve Bass+ X (BL won't matter)

Looks like Bass as returned and it looks like he doesn't remember
anything, but he does know one thing, and that is to eliminate MegaMan.
He is now fused with the remnants of the bug-born Gospel beast, and
this guy is no joke.  First, he now has an Aura of 200, so anything
under 200 will not hurt him.  Bass has his attacks for his previous
battle, but now they do more damage than before so watch for those
attacks.  His new attacks are the Shooting Claw, which Bass will point
and then two Claw will come out and try to hit you.  He will then follow
it up by using the Gospel Cannon attack, which Gospel comes out, and use
his Fire Breath on you.  Once Bass has low HP, he will then use his
most powerful attack, which is called Banishing World.  Gospel will come out
and shoots out a laser type attack and will destroy the back area of
your field.  That attack alone is 500dmg!!  So look out for that attack.  Since
he as an Aura of 200, and most chips are not over 200, your going to be using
the NorthWind chips, which will take out that Aura quickly.  Find a way to stop
him from regenerating that aura, so you can save your NorthWind Chips for later
in the battle.  Try setting up your Program Advances so you can get ready to hit
him once he's out of his Aura.  Use the FolderBack chip so you can get back your
chips.  Put in some powerful healing chips (200, 300).  This going to
be real tough battle, so find anyway to stop this Black Navi.

7) The Omega Navis

Introduction:  The Omega Navis (SP or V4) are the final battle you have
with these Navis.  There tougher, stronger, faster, more HP, and are
tough to beat than their V3.  If you want to get their V5 chips, you
must defeat the entire Omega Navis.

Note: To Face the Omega Navis you must have five stars in this game.
Don't know what are the five stars you need?  Don't worry I will list
them below.

Yellow Star- Beaten Alpha
Blue Star- Obtain all 200 chips
Green Star- Beaten Bass GS
Light Blue Star- Completed the Serenade Time Trails
Purple Star- Obtain all 85 Mega Chips

Once you gotten these five Stars, move the cursor to "Continue," and
hold left, then enter the button code:  R,R,L,R,L,R,L,L.  Once you put
in the code, the Omega Navis are unleashed on the net. Here are all the
location of the Omega Navis:

FlashMan SP:  Principal's PC 2 (where Ranked #7 Navi was)
BeastMan SP:  Zoo Computer 3 (where the Dash Run program was)
BubbleMan SP:  Yoka Net 2 (Where you found a HP Memory.  Must use Press Program)
DesertMan SP:  DNN TV van (Top right corner)
PlantMan SP:  Dead end in Hospital Computer 3
FlamMan SP:  Undernet 3 (Top left torch where you fought his version 1)
DrillMan SP:  Undernet 5 (Where you fought his version 1)
GutsMan SP:  Dex's Homepage (bottom-left part)
MetalMan SP:  Dead-end of Tamako's Homepage
MistMan SP/BowlMan SP:  DNN Studio Net Battle Machine
KingMan SP:  DNN Studio 2nd floor (TV Board Computer)
ProtoMan SP: Hades Net (Bottom-right square area.  Must use Press program)
DarkMan SP:  Secret Area 1 (top-left dead end)
YamatoMan/JapanMan SP:  Secret Area 2 (Where you found the AntiNavi M chips)
Serenade SP:  Secret Area 3 (Where you fought him the first time)
Bass SP:  Secret Area 3 (Where you found the HubBatch program)

Note:  You don't need to get a Rank "S" on these Omega Navis.  Just
defeat them once to get their V5 chips.

Note 2:  You MUST have the MistMan V1-V4 to have all the Mega Chips in
your folder.  The only way you can get the MistMan chips are:  From
trading it from some one that has MegaMan Battle Network White, or by
using a cheating device. Which one are you going to choose?

Note 3:  There is no Punk SP.  So don't email me to ask me here is he,
because there isn't one. I wonder why?

Note 4:  You will be facing MistMan SP in version blue.

Note 5:  You get all V5 chips from all the Navis expect Serenade SP,
and Bass SP

Before you even battle the Omega Navis, you must defeat some Omega
Virus.  I will list the Omega Virus that you need to beat.

For FlashMan SP, here are the following Omega Viruses you must fight:
Battle 1:  Bunny SP, Bunny SP, Eleball SP
Battle 2:  Eleball SP, Eleball SP
Battle 3:  Elebee SP, Elebee SP, Elebee SP

FlashMan SP
HP: 1500
Attacks: Neon Light (100 dmg), Spark Arm (150 dmg), Flash Light
Element:  Electric
Weak Against:  Wood
Prize:  FlashMan V5 F

Much faster in this version.  He uses his Neon Light a lot more, which
comes out much faster than before.  The Flash Light are tough to take
down because they go off really quickly.  He will still use his Spark
Arm after he uses his Flash Light attack.  As like his other versions,
he still weak against wood, so basically use some wood chips.
(BambSwrd, Mud wave, Rope 1, 2, 3 and PlantMan V1, V2, V3, and V4) Use
those Program advances to take him down fast if you want his chip more
faster.


For BeastMan SP, here are the following Omega Viruses you must fight:
Battle 1:  Ratty SP, Ratty SP
Battle 2:  Spikey SP, Ratty SP, Ratty SP
Battle 3:  Beetle SP, Momogra SP

BeastMan SP
HP:  1600
Attacks:  Beast Ray (120 dmg), Jumping Claw (120 dmg), Wild Rush (140 dmg)
Element:  None
Weak Against:  Unknown
Prizes:  BeastMan V5 B

Same as his first 3 version, but he hits stronger and moves faster.
His Beast Ray and Jumping Claw comes out much faster.  Remember use
your Slahser chips to prevent him from using his Jumping Claw.  Use
some Program Advances to take him out with ease.


For BubbleMan SP, here are the Omega Viruses you must fight:
Battle 1:  Shrimpy SP, Shrimpy SP, Shrimpy SP
Battle 2:  Slimer SP, Slimer SP, Pengi SP
Battle 3:  Slimer SP, Jelly SP, Jelly SP

BubbleMan SP
HP:  1800
Attacks:  Bubble Parade (200 dmg), Fish Missile (200 dmg), Fiddler Crab (200
dmg), Mine (200 dmg), Aqua Shot (200)
Element:  Water
Weak Against:  Electric
Prize:  BubbleMan V5 B

This battle is no joke.  First all of his Attacks does 200 damage a
piece.  His Bubble Parade will more bubbles than before, making it
harder to move around. Also watch out for his Fish Missile, and Mine
attacks in those bubbles, because it's going to be harder to take them
out.  Since he is Weak Against Electric attacks, hit him with your
powerful Electric chips you have in your folder. (FlashMan V1, V2, V3,
V4, ZapRing 1, 2, 3, Arrow 1, 2, 3) If don't hit him with your electric
chips, you can always use the Program Advances like Bodyguard, 2xhero,
MasterStyle.


For DesertMan SP, here are the Omega Viruses you must fight:
Battle 1:  Quaker SP, Quaker SP, Quaker SP
Battle 2:  Momogra SP, Momogra SP, Quaker SP
Battle 3:  Momogra SP, SnowBlow SP

DesertMan SP
HP:  2000
Attacks:  Lion Head (200 dmg), Airjigoku (200 dmg), Heavy Sand (300 dmg)
Element:  None
Weak Against:  Unknown
Prize:  DesertMan V5 D

Stronger, and more HP, DesertMan has the same moves, but they hit hard
and comes out faster.  Watch out for the Heavy Sand attack because it
does 300 dmg! Use some water chips to slow him down, and then hit him
with your powerful chips, or your Program Advances.


For PlantMan SP, here are the Omega Viruses you must fight:
Battle 1:  Puffball SP
Battle 2:  Viney SP
Battle 3:  Puffball SP, Boomer SP

PlantMan SP
HP:  2100
Attacks:  Rose Needle (200 dmg), Plant Weed (60 dmg per hit)
Element:  Wood
Weak Against:  Fire
Prize:  PlantMan V5 P

PlantMan moves faster on the field, so it's going to be tough to hit him.  Watch
out for his Rose Needle attack and his Plant Weed attack.  Also look out for his
two flower attacks that will be on your side of the field.  I suggest you to use
some fire chips (LavaCan1, 2, 3, BlkBomb1, 2, 3, Firesword, FlamMan V1,
V2, V3, V4).  Also use the Program Advance called HeatSprd.  Once you
use those fire chips, you should easily defeat him.


For FlamMan SP, here the Omega Viruses you must fight:
Battle 1:  Spikey SP, Spikey SP, Spikey SP
Battle 2:  Basher SP, Spikey SP, Volcano SP
Battle 3:  Volcano SP, Metrod SP, Spikey SP

FlamMan SP
HP:  2400
Attacks:  Fire Blaze (200 dmg), Chaos Flame (200 dmg)
Element:  Fire
Weak Against:  Water
Prize:  FlamMan V5 F

Much Faster in this version, FlamMan move fast to try to doge all your
attacks, once he stops moving he will use his Fire Blaze attack.  Also
watch out for those candles, because they will light more faster than
before.  Remember the green flame will make FlamMan invincible, the red
Flame will restore FlamMan's HP and the yellow flame will cause the
Chaos Flame Attack.  Take out those flames ASAP.  Since he weak against
water (and you should know that already) hit him with your power water
attacks like the BubbleMan chips, and use some powerful Program
Advances like BubSprd, 2xHero, Bodyguard, MasterStyl.  It might be a
long fight, so hang in there and get his V5 chip.


For DrillMan SP, here are the Omega Viruses you must Fight:
Battle 1:  Mettaur SP, Mettaur SP, Mettaur SP
Battle 2:  Momogra SP, Momogra SP, Mettaur SP
Battle 3:  Needler SP, Mettaur SP

DrillMan SP
HP:  1800
Attacks:  Drill Drive (200 dmg), Panel Crusher (200 dmg), Rubble (180
dmg), Triple Hole (200 dmg per hit)
Element:  None
Weak Against:  Unknown
Prize:  DrillMan V5 D

Pure Speed!!! It's going to hard to hit DrillMan since he is so fast
while doing his Drill Drive attack.  Also watch out for his Triple
Hole, because those drills comes out a lot faster than before. You
should use the BrakChrg Program, or better yet use the HubBatch
program. Either way, you need to break through his Drill Drive attack
to dodge it. Put in Invis chips so you dodge his attacks.  I suggest
using your Program Advances when he does his Triple Hole attack.  Trust
me you thank me later. :)


For GutsMan SP, here are the Omega Viruses you must fight:
Battle 1:  Mettaur SP, Mettaur SP
Battle 2:  Mettaur SP, Hardhead SP, Hardhead SP
Battle 3:  Fishy SP, Fishy SP

GutsMan SP
HP:  2000
Attacks:  Shockwave (200 dmg), Rocket GutsPunch (300 dmg), GutsHammer (200 dmg),
Z-Punch (300 dmg per hit)
Element:  None
Weak Against:  Unknown
Prize:  GutsMan V5 G

Man he doesn't play in this version.  He doesn't move fast, but he does
hit hard with his attacks.  Look out for his Rocket GutsPunch, and his
Z-Punch.  They do 300 damage.  Use some Invis chips to dodge his Z-
Punch attack.  Now remember powerful chips wont stun GutsMan, so if you
want to use your program advances, hit him with FlashMan chips, or
ZapRing chips.  Once you stun him, then use your program advances.


For MetalMan SP, here are the Omega Viruses you must fight:
Battle 1:  Canodum SP, Canodum SP, Canodum SP
Battle 2:  Yort SP, Wind SP
Battle 3:  Yort SP, Yort SP

MetalMan SP
HP:  1700
Attacks:  Metal Wheel (120 dmg), Metal Missile (120 dmg), Metal Fist (240 dmg)
Element:  None
Weak Against:  Unknown
Prize:  MetalMan V5 M

Despite his HP, MetalMan  doesn't have any new attacks.  He still move
slow, but his Metal Fist packs a hit, so watch out for that move.
Remember those gears in the middle of the field.  You can take out the
gears using the BrakChrg Program, or by using some DrillMan chips.
Once those gears are gone, they won't come back into the fight, so take
them out first then deal with MetalMan.


For MistMan SP, here are the Omega Viruses you must fight:
Battle 1:  Puffball SP, Wind SP
Battle 2:  Totem SP, Puffball SP
Battle 3:  Totem SP, Totem SP, Totem SP

MistMan SP
HP: 2000
Attacks:  Mist Tackle (200 dmg), PoisMist (200 dmg, poison the field), SoulGang
(150 dmg)
Element:  None
Weak Against:  Unknown
Prize:  MistMan V5 M

Since this is going to be your first and last time you fight MistMan, I
going to give you a full strategy for this Navi.  MistMan's lamp will
all ways bounce around the arena.  Once he is level with you, he will
use his Mist Tackle attack.  This attack shouldn't be a problem to
dodge.  His next attack and most annoying attack is the PoisMist
attack, which fill your side of the field with clouds of poison gas.
MistMan will also appear from any cloud next to you and throw a punch.
There's not much of room to run that isn't full of gas, so dodge this
attack the best way you can.  Once his HP gets low, he will start using
his SoulGang attack which will, call out two black shadowy mass that
will come for MegaMan.  If you get caught with this attack, it will
stun MegaMan, and will leave you open for a Mist Tackle attack.  Your
main target will be the lamp.  I found out that if you some Invis
chips, they won't hurt you when he is in the Mist Tackle attack.  Also
if you see a little poof of smoke, (purple being he is going to use his
Mist Tackle, and black being he is going to use his SoulGang) try
hitting the lamp and it will deflect the attack.  Use some Program
Advances like 2xhero, Bodyguard, MasterStyle, and EvilCut
(StepSwrd/HeroSwrd/StepCros P).  Your main problem is going to be his
PoisMist attack.  Once you pass that attack, he is all yours.


For BowlMan SP, here the Omega Viruses you must fight:
Battle 1:  Hardhead SP, Hardhead SP
Battle 2:  Boomer SP, Hardhead SP
Battle 3:  Hardhead SP, Basher SP

BowlMan SP
HP:  2000
Attacks: Gatling Pin (200 dmg per hit), Bowling Bomber (200 dmg), Tower Bowl
(200 dmg)
Element:  None
Weak Against:  Unknown
Prize:  BowlMan V5 B

Much faster than v3, his Gatling Pin comes out much faster than before,
so you're going to be moving real quickly if your going to dodge his
attacks.  Look out for his Bowling Bomber, and his Tower Bowl.  They
will cause some problems once he takes out these attacks.  Use some
Invis chips to get pass by his Gatling Pin.  After you dodge that move,
hit him with your program advances like 2xHero, Bodyguard, MasterStyle,
Evil Cut. If you have beaten MistMan, Try out the Program Advance
called PrixPowr (Team 1*/Team 2*/MistMan V5, KingMan V5, BowlMan V5).


KingMan SP, here are the Omega Viruses you must fight:
Battle 1:  Swordy SP, Swordy SP
Battle 2:  Swordy SP, Trumpy SP
Battle 3:  N.O-SP, Hardhead SP

KingMan SP
HP:  2000
Attacks: Knight (300 dmg), Pawn (200 dmg), Checkmate (300 dmg), Plan-B (V1&V2)
Element:  None
Weak Against:  Unknown
Prize:  KingMan V5 K

Man his attack are over 200 dmg, and the Knight moves really fast, but
you should be able to dodge it once you see the flashing yellow panel.
Remember to watch out for his Pawn attack, and his two versions of
Plan-B.  You're going have to use some Invis chips in this battle.
Since he doesn't move from the back, just him with Bodyguard, or
2xHero, or any program advance that passes his Pawns.

For ProtoMan SP, here are the Omega Viruses you must fight:
Battle 1:  Twins SP, Twins SP
Battle 2:  Swordy SP, Swordy SP
Battle 3:  Fishy SP, Fishy SP

ProtoMan SP
HP:  2000
Attacks:   Sonic Boom (300 dmg), Wide Sword (300 dmg), Fighter Sword
(300 dmg), Surprise Sword (300 dmg), Delta Ray Edge (300 dmg), Shield
Element:  None
Weak Against:  Unknown
Prize:  ProtoMan V5 B

ProtoMan is no joke in this version.  He moves real fast and all of his
attack do 300 dmg!  You're going to have put in some powerful healing
chips (150, 200, and 300) for this battle.  Also put in some Invis chips so
you can dodge his attack easier.  Once you get chance, you better hit
him with your program advances (2xHero, Bodyguard, MasterStyle) before
he take you out within seconds.


For DarkMan SP, here are the Omega Viruses you must fight:
Battle 1:  Shadow SP
Battle 2:  Dominerd SP, KillerEye SP, KillerEye SP
Battle 3:  Dominerd SP, Shadow SP

DarkMan SP
HP:  2000
Attacks:  Flame Tower (300 dmg), Killer's Beam (300 dmg), Ice Wave (300 dmg),
Dark Shadow (250 dmg), Black Wing (150 dmg per hit)
Element:  None
Weak Against:  Unknown
Prize:  DarkMan V5 D

Nothing as change for DarkMan.  He is still slow, but his attack are
deadly.  I suggest being in Normal Style for this battle since he had
the three elements, and it will double if your in the wrong element, so
just stay in Normal Style, and you will be fine. Remember to put in
some Area Grabs so you easily dodge his Black Wing attack.  Once you
get the opportunity, hit him with your program advances.

For JapanMan SP, here are the Omega Viruses you must fight:
Battle 1:  Boomer SP, Boomer SP
Battle 2:  BrushMan SP, Swordy SP, Boomer SP
Battle 3:  Swordy SP, Boomer SP

YamatoMan/JapanMan SP
HP:  2200
Attacks:  Thousand Spear (200 dmg per hit), Spinning Reflect (300 dmg),
Straight Spear (300 dmg), Backup (200 dmg)
Element:  None
Weak Against:  Unknown
Prize:  JapanMan V5 Y

Nothing really has change for JapanMan.  Just watch out for his Backup
attack.  Kill those little guys before they take your panels away.  Use
some Area if you know those little guys are going to take your panels.
Use your powerful program advances (2xhero, Bodyguard, Evil Cut).

For Serenade SP, here are the Omega Viruses you must fight:
Battle 1:  Scuttle SP, Scuttle SP
Battle 2:  AlphaBug SP, AlphaBug SP
Battle 3:  AlphaBug SP, Scuttle SP

Serenade SP
HP: 2600
Attacks:  Sonic Boom (150 dmg), Saint Light (150 dmg), Holy Shock (150 dmg)
Element:  None
Weak Against:  Unknown
Prize:  Zenny

A little faster in this version.  He still has the same move as before,
but his Saint Light comes out a little faster than before so be careful
of that attack.  Remember you can only hit him when he does his Holy
Shock attack, so get your chips, and Program Advances ready when does
his attack.  It's going to be another long fight, so just put in the
FolderBack chip, so you can get back all your chips.

For Bass SP, here the Viruses you must fight:
Battle 1:  Scuttle, Scutz
Battle 2:  Scuttzer, Scuttlest
Battle 3:  Scuttler, Scuttle SP

Bass SP
HP:  3000 AURA:  200
Attacks:  Explosion (300 dmg per hit), Earth Breaker (300 dmg), Gospel
Cannon (300 dmg), Shooting Claw (300 dmg), Banishing World (500 dmg)
Element:  None
Weak Against:  Unknown
Prize:  Zenny

Whoa!! Bass SP is on tough cookie.  First his HP is 3000 and is a lot
faster in this version.  You have seen all of his attack from his
previous battle, but now they do 300 damage.  Your going to have to
pack a lot of NrthWind Chips in your folder if you want to take out his
aura.  Once he's out of his aura, try to keep him from regenerating his
aura.  You should put in the FolderBack chip in your folder so you can
get back all your NrthWind Chips if you have used them up.  Use your
P.A. (Bodyguard, 2xHero, MasterStyle, 500Barr, PoisPhar), and pack some
recover chips (200, 300) because it going to be a tough battle.


8) Location of Navis

Here are the Location of the all Navis in this game.

FlashMan V2:  ACDC3, dead end by Square entrance

FlashMan V3:  Random Appears in ACDC2 (Optional:  Use the Battery Program to
find him easier)

BeastMan V2: SciLab1, bottom-level NW dead-end.

BeastMan V3:  LAN's Doghouse (You must use Sneak Run Sub Chip or Sneak Run
Program)

BubbleMan V2:  Yoka Area 1 by Bug Dealer, small walkway dead-end (Use the Press
Program)

BubbleMan V3:  Random Appears in Beach Area 1 (Your HP must be in danger mode
for him to appear).
DesertMan V2:  Beach Area 1 (near the Hospital Comp teleport spot)

DesertMan V3:  Random appears in Yoka Inn TV (Inside the room where the vases
are)

PlantMan V2:  Undernet Area 4 (Bottom-Right area.  He's dead end near teleport
spot)

PlantMan V3: Random appears in Hospital Computer 3 (Optional: Use the Jungle
program to find him easier)

FlamMan V2: Dead end in Undernet Area 5.  (Bottom right-area. The dead end is on
the right of the map before the 3 arrow floors.

FlamMan V3:  Random Appears in Yoka Net 1 around by the Water Heater
(Optional:  Use the Oil Body program to find him easier)

BowlMan V2: The Net Battle Stage

BowlMan V3: The Net Battle Stage

DrillMan V2:  UnderNet6 (Behind the BugFrag Program Trader)

DrillMan V3:  Random Appears in Hades Net

ProtoMan:  Hades Island.  Talk to Chaud to have a Net Battle.
Note:  You must Beat Alpha to challenge ProtoMan

ProtoMan V2: Hades Island.  Talk to Chaud to have a Net Battle.
Note:  You must beat DarkMan to challenge ProtoMan V2

ProtoMan V3:  Hades Island.  Talk to Chaud to have a Net Battle.
Note:  You must beat YamatoMan to challenge ProtoMan V3

KingMan:  DNN office.  Talk to Tora to have a Net Battle

KingMan V2: DNN office.  Talk to Tora to have a Net Battle

KingMan V3:  WWW base.  Talk to Tora to have a Net Battle

Punk:  Yoka.  Talk to Mr. Famous to have a Net Battle

Punk V2:  Yoka.  Talk to Mr. Famous to have a Net Battle

Punk V3:  Yoka.  Talk to Mr. Famous to have a Net Battle

GutsMan:  ACDC Park.  Talk to Dex to have a Net Battle

GutsMan V2:  Talk to Dex to have a Net Battle

GutsMan V3:  WWW base.  Talk to Dex to have a Net Battle

MetalMan:  Yoka (by the souvenir stand) Talk to Tamako to have a Net Battle

MetalMan V2:  DNN studio.  Talk to Tamako to have a Net Battle

MetalMan V3:  Yoka (by the souvenir stand) Talk to Tamako to have a Net Battle

DarkMan:  Secret Area 1 (By the upper gate)
Requirements:  You must have 140 or more Standard Chips in your Library

DarkMan V2:  Secret Area 1.  (You must go south and then go to the dead end on
your right)

DarkMan V3: Random appears in Undernet 6 (you must have your Navi
customizer have a glitch)

YamatoMan/JapanMan:  Secret Area 2
Requirements:  You must have one Giga Chip in your library.

YamatoMan/JapanMan V2:  Secret Net 2 (behind the Net Trader)

YamatoMan/JapanMan V3:  Random appears in Yoka Inn armor case

Serenade: Secret Area 3 (Top of the stairs)
Requirements:  You must have all 200 Standard Chips in your library

Bass GS:  Secret Net 3 (By the BugFrag Trader)
Requirements:  You must feed 300 BugFrags into the trader. Wait until you hear a
big growling sound, and you see the whole Secret Area shake.  Then Jack out, and
then return to the BugFrag Trader to face him.

If you still can't find some of the Navis you are looking for, here are some
tips you can use:

Note:  These tips are only for looking for the V3 Navis.

FlashMan V3- A navi in ACDC Square says that the gatekeeper senses a bright
light when he naps.

FlamMan V3 - In Yoka 1, a navi says it's very hot, and not just because of the
water heater.

Beastman V3- In the doghouse, one of the programs hints that a beast may be
here.

Bubbleman V3- A navi next to the warp in Beach area 1 says that a diving navi
appears to those with low HP.

DesertMan V3- An official navi in Yoka Square says DesertMan likes sand,  and
the TV he's in is full of sand panels.


9) Strategies

Here are some Strategies for some bosses in this game.

Yamatoman/JapanMan:  In this form he is faster, stronger, and has
more health then ever. Just stay in the back row and avoid the straight
spear or you can come to the middle row and let him do the thousand
spear, if you do this step to the back row right before he attacks
thus, leaving him open for attack, if you do not scoot back fast enough
and he hits you with thousand spear it will hurt allot. Don't try to
shoot him with your buster because he will reflect them back and they
move fast. After you chip him down to low enough hp he will use backup.

When fighting backup
EEEHBB
EMEHYB
EEEHBB

E=Empty
M=Megaman
H=Hole
Y=Yamatoman
B=Places that backup may be

When panels are taken by backup
FEEEEE
UEEEEE
MEYEEE

M=Where megaman is at the start
U=Megaman moves up to this panel
F=Where megaman will be at the future after moving up from square U
Y=Yamatoman
E=Empty

If you have a strong buster you can shoot the little men down or you
could use chip that break panels to stop them. If you do not stop with
holes or your buster them they will hurt allot for something so small.
If the backup men do corner you to the back row the best thing to do
now would be to go to the very top or the very bottom panel and wait
for yamatoman to come in front of you and use thousand spear, then move
to the very top if you are on the bottom or the very bottom when you
are on the top to avoid this. The best thing to do against yamatoman is
to before you bring him to low hp have a strong attack to kill him
before the backup come.  (By: PatMan 500)


DrillMan:  Change the field into an Ice Stage (Make sure you are Aqua
Style or have Float Shoes).  Place a Sensor3 in the middle of your
field and stand behind it. This will provide you with protection
against the Drill Drive attack. If Drill Man is hit with Sensor 3's
attack he will be hit twice. This will do 520 damage. Each Elec+30 chip
that you add to Sensor3 will boost this damage by 120. (By:  Game Maven)

Serenade:  First, use Geddon 3 and Sanctuary, so he takes more damage during the
Holy Shock attack, and all damage to you is halfed. I then strongly recommend
using the Aura or Life Aura chips, and the 2xHero and Lifesword P.A.'s.
Metagel chips work also. He'll be gone in no time.  (By:  LockeColeX)

BeastMan:  This strategy doesn't involve any chips at all it is just a way to
make it so that you don't get hurt as much.  When Beastman disappears to attack
all you have to do is push "Start"(pause) and if you time it right then Beastman
will be in the air and his shadow will appear on the ground where he will
land.  And then all you have to do is figure-out what move he is going to
perform and then un-pause and move out of the way.  If you do this, then you
will not get hurt as much. (By: Highcommander540)



10) CREDITS/Legal Information

Thanks go out too:
-Capon for making another perfect MegaMan game.
-Aveon Strife for telling me how the Delta Edge attacks works, and his
 strategies for ProtoMan, and KingMan.
-Yoshmaster for giving his strategy on FlashMan.
-Foxfire15 for giving his strategy on BowlMan.
-Zarbityugi14 for his little tips for FlamMan, and Punk.
-Shrim Kabobber for his little tips on finding the Navis.
-Gibe Shadow For giving me some of the Japanese names.
-All to the other people I didn't get.  Thanks for your strategies.
-Jeff Vase for making an excellent web site. (www.GameFaqs.com)
-My self for working night and day to make my first FAQ a really good one.


This FAQ belongs to me, Jason Stevenson 2003-2004.  All trademarks and
copyrights contained in this document are owned by their respective
trademark and copyright holders.

You can read/write on my FAQ only if you agree on these terms:

1.  Don't not, I repeat.  DO NOT clam that this FAQ is yours.  I
worked too hard to make this FAQ, so I don't want anyone else to clam
it expect me.

2.  If you have a problem with this FAQ or you think that something
is misspelled, email me at WangTang2002@aol.com, or Striderhir15@hotmail.com.

3.  You can email me if you have strategies on any bosses in this
game.  When you email me, put the topic MegaMan Battle Network 3
or MMBN3 or your email won't be answered.

4.  If you think have a suggestion to make this FAQ better, you can
email me on that.

5.  Don't email me and ask me "where are the V3 navis" are, because
there are in this FAQ, but I will answer if you really can't find them.

This FAQ is only be used on www.GameFaqs.com, and www.Neoseeker.com  If
you see any other site using this FAQ, please contact me as soon as
possible.  Thank you and have a good day!!!!!

MegaMan Battle Network 3 Blue is (tm) of CAPCOM CO, LTD. 2003

Jack in!!! MegaMan, Execute!!- LAN
Holla for a Dollar- Jason