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    Boss FAQ by TheMegaBusterX

    Version: 3.5 | Updated: 02/25/04 | Printable Version | Search Guide | Bookmark Guide

    MegaMan Battle Network 3 Version Blue Boss FAQ version 3.5
    Written By:  Jason Stevenson AKA The MegaBusterX
    Contact me at WangTang2002@aol.com or Striderhir15@hotmail.com if you
    have any questions about this FAQ.
    
    
    This FAQ is for the Blue version of this game.  Though same bosses are
    in the same as the white version, they both have different bosses.
    
    Note:  All of the Bosses names are from the English version.  Anyone
    have a problem with these names, just email me and I will try to change
    them.  Thank you.
    
    Table of Contents
    -------------------------
    1. Version History
    2. Introduction of myself
    3. Bosses Names
    4. The Must-Fight Bosses
    5. The Optional-Bosses
    6. The Secret-Bosses
    7. The Omega-Navis
    8. Location of Navis
    9. Strategies
    10. Credits/Legal Information
    
    1. Version History
    
    Version 3.5- Just added a few things here and there.  Had some misspelled words
    that need to be corrected.
    
    Version 3.0- Sorry for the delay for not updating my FAQ.  I just added the
    Japanese names for some of the characters that have Japanese names.  So if you
    see two names, the first are the Japanese name and then it's the English name.
    
    Version 2.5- Add a section called "Strategies" which people give there
    Strategies for any Bosses in the game.
    
    Version 2.0- Add a section called "Location of Navis" which shows all
    the locations of all the Navis in this game.
    
    Version 1.75- Finished having strategies for Serenade SP, and Bass SP.
    
    Version 1.70- Finished having strategies for DarkMan SP, and JapanMan SP.
    
    Version 1.50- Finished having strategies for MistMan SP, BowlMan SP, KingMan SP
    and ProtoMan SP.
    
    Version 1.35- Change a few things around, and added some strategies.
    
    Version 1.30- Finished having strategies for BubbleMan SP, DesertMan
    SP, PlantMan SP, FlamMan SP, DrillMan SP, GutsMan SP, and MetalMan SP.
    
    Version 1.15- Started the strategies for the Omega Navis
    
    Version 1.5- Just added a few things here and there.
    
    Version 1.00- Completed the Boss FAQ, but there will be more things in
    this FAQ coming soon.
    
    Version 0.95- Just gotten good strategies for KingMan V3 and ProtoMan
    V3, Also I found how ProtoMan's Delta Attack works.
    
    Version 0.90- Just finished having strategies for Punk, GutsMan, and
    MetalMan
    
    Version 0.86- Just finished having strategies for KingMan.
    
    Version 0.76- Just fixing some things here and there.  Try to make the
    FAQ look more descent.
    
    Version 0.75- Just Beaten Serenade and Bass GS
    
    Version 0.50- Just Beat DarkMan and JapanMan.  There were some tough
    battles but I manage to beat them both.
    
    Versions 0.25- Just finish the game and starting the Boss FAQ
    
    
    2. Introduction of Myself:
    
    Hi!! My name is Jason Stevenson Also know as The MegaBusterX.  I wanted
    Write about this game because I love the MegaMan Battle Network series.
    This is my first FAQ so it may be sloppy, but I will try to update as
    soon as possible.  Now, on to the FAQ.
    
    As you know, the Bosses in MegaMan Battle Network 3 are a lot harder
    than the Bosses that were in MegaMan Battle Network 2.  There is some
    that you have seen already, and some that are new into this game.  They
    are some tough cookies, so prepare to have some tough battles.
    
    Note:  There are three types of Bosses in this game.  The first are
    Must Fight Bosses that you have to fight to move on in the game.  The
    others are Optional Bosses that you don't have to fight to beat the
    game, but if you want the other chips for your collection, then you
    must fight them.  Then there are the Secret Bosses, which are found in
    the Secret Area.  They are some that are easy, and then there's some
    those are hard.
    
    Note 2: In this game they are V4 chips, and even a V5 chips for the
    Bosses.  To get the V4 chips you must be in a Team Style, and defeat
    them with an S Rating within 20 seconds.  For V5 chips, you must be
    Defeat the Omega Navis.
    
    3. Name of the Bosses (Blue version only)
    
    1. FlashMan
    2. BeastMan
    3. BubbleMan
    4. DesertMan
    5. PlantMan
    6. FlamMan
    7. CopyMan/GutsMan V3
    8. BowlMan
    9. DrillMan
    10. Forte/Bass
    11. Proto/Alpha
    12. Blues/ProtoMan
    13. KingMan
    14. Punk
    15. GutsMan
    16. MetalMan
    17. DarkMan
    18. YamatoMan/JapanMan
    19. Serenade
    20. Forte GS/Bass GS
    
    4. THE MUST-FIGHT BOSSES
    
    FlashMan
    HP: 300
    Net Operator:  Rei Saiko
    Attacks:  Neon Light (10 dmg), Spark Arm (15 dmg), Flashlights
    Element:  Electric
    Weak Against:  Wood
    Prizes:  Zenny
    
    The First Boss of the game.  He's not really that tough in this
    encounter.  His Neon Light Attack homes in on you as it progress across
    the screen.  To avoid this move just quickly sidestep up or down.  If
    you stay in the rightmost column in your area, he often leaps forward
    and uses his Spark Arm to light up a plus-shaped area with electricity.
    Some time he might out an Area Grab Chip to make dodging his attacks
    harder.  He also uses Flashlight on your side of the field. They don't
    do any damage, but if you just let them sit there, they will stun
    MegaMan, and most likely he will use his Spark arm.  Just the shoot
    the Flashlights, because they only have 5 Hits each, so you should have
    no problem breaking them before they go off.  If you have the BambSwrd,
    the battle will be much easier.  If you don't, you can use the WideSwrd
    and Cannon Chips, and hope you can get into a Zeta Cannon P.A.  Just
    stay out of the rightmost column, and you should defeat him easily.
    
    FlashMan V2 (Alpha)
    HP:  500
    Attacks:  Neon Light (30 dmg) Spark Arm (45 dmg), Flashlights
    Weak Against:  Wood
    Prizes:  FlashMan F (BL won't matter)
    
    FlashMan is bit tougher and a little quicker this time around. His
    attacks are do more damage, and he will much more likely to pull out
    some AreaGrab Chips.  Also his Flashlight is somewhat hard to take out,
    so be careful.  Use Wood-element chips, or use Program Advances to
    delete him.
    
    Here's another good tip for FlashMan:
    
    A barrier chip (any one. 10 hp, 100hp or 200hp) will render Flashman's
    Stun Technique useless. I think it's because the stun does zero damage.
    With that out of the way, all you need to do is dodge the electric orb
    attack and he can't touch you.  (By:  Darkstargoku12@yahoo.com)
    
    FlashMan V3 (Beta)
    HP: 700
    Attacks:  Neon Light (60 dmg), Spark Arm (90 dmg), Flashlights
    Weak Against:  Wood
    Prizes:  Zenny, FlashMan F (BL 4-5), FlashMan V2 F (BL 6-9), FlashMan V3
    F (BL 10-S), FlashMan V4 F, Opens FlashMan Security Cube
    
    The V3 of FlashMan is hard.  First all he doesn't really put out the
    Neon Light much, but you will see the AreaGrab and Spark Arm combo more
    often.  His Flashlight is harder to hit, and they go off faster.  You
    be stunned more quickly in this version.  Just get some more Wood chips
    (or more Program Advances), so you can delete him faster and easier.
    
    Here's another strategy for FlashMan:
    
    When fighting FlashMan, I recommend that you have some Pawns,
    Rooks or Rockcubes & Airshots.  Airshots only if you
    have the Rockcubes, fire airshot at the rockcube,
    rockcube flies at opponent if hits, 200 damage.
    
    1st:  When FlashMan places the flashlights in your
    area, go to the second row of the three, and place
    you're Pawn/Rook/Rockcube in the third row, and go to
    the furthest left row.
    
    Example:
    M-MegaMan
    O-object
    E-empty square
    F-flashlights
    
    EFE
    MEO
    EEF
    
    2nd:  When you are Paralyzed, FlashMan will use Areagrab.  When he
    does, the space your object is on will not be taken.  FlashMan will
    then use his Spark Arm, and you will dodge it.
    
    3rd:  THIS IS WHY PAWNS ARE RECCOMENDED. When FlashMan uses Spark Arm,
    he is vulnerable. Press A and you will attack with the pawn. Rockcube,
    use Airshot and 200 damage. Rooks you can attack with the Mega buster.
    (By:  Yoshmaster)
    
    
    BeastMan
    HP:  500
    Net Operator: Takeo Inukai
    Attacks:  Beast Ray (20 dmg), Jumping Claw (20 dmg), Wild Rush (20 dmg)
    Element:  None
    Weak against:  Slasher chips
    Prizes:  Zenny
    
    BeastMan is some what of like QuickMan in MMB2; but he is very hard and
    sometime will get on your nerves when fight him a couple of times in
    the other versions.  First, BeastMan leaps into your side of your area
    and does a diving diagonal slash.  To avoid this move, you must step to
    any adjacent panel to avoid the attack, but you must be every quick or
    you get hit with this move.  The Jumping is a move that is rather
    simple attack to avoid. BeastMan leaps to the panel in front of you,
    and then performing a three-panel-wide slash.  Stay out of the back row
    or else you won't have a place to run when he pulls out this move.
    Once his HP is Low, he will be using the Wild Rush.  To dodge this move
    first you must dodge the two diagonally moving claw strikes, followed
    by a Dash Attack-style charge.  BeastMan can be damage during this
    final attack, but it's not going to be easy to hit because he is moving
    fast.  To defeat him use GutsMan Chips.  By using these chips, BeastMan
    can be trap with broken panels.  Also Sword Chips are good too.  If you
    have the FlashMan chips; use them in this battle, because you stun him
    for a while and then you can hit him with other chips.
    
    BeastMan V2 (Alpha)
    HP:  700
    Attacks:  Beast Ray (40 dmg), Jumping Claw (40 dmg), Wild Rush (40 dmg)
    Weak against:  Slasher Chips
    Prizes:  BeastMan B (BL won't matter)
    
    Same as V1 but this time he has a few new moves up his sleeve.  First
    he can now appear behind you in his Jumping Claw attack, also he
    performs his Wild Rush three times in a row.  By now you should be
    packing more chips with wide damage zones, also you should have the
    Navi Customize to boost your attack, speed, and charge abilities.
    Defeat him and get his Chip from him.
    
    BeastMan V3 (Beta)
    HP:  900
    Attacks:  Beast Ray (60 dmg), Jumping Claw (60 dmg), Wild Rush (60 dmg)
    Weak against:  Slasher Chips
    Prizes:  Zenny, BeastMan B (BL 4-6), BeastMan V2 B (BL 7-9), BeastMan V3
    B (10-S), BeastMan V4 B, Opens BeastMan Security Cube
    
    Get ready for a fight, because this version of BeastMan is very hard
    and tough. He is now much faster than the previous versions, and he
    performs the Wild Rush four times in a row.  Just Remember to pack some
    wide-effect Chips, and also put in the "Slasher" Chip.  If you haven't
    gotten that chip yet, use some Program Advances like the GtsShoot to
    lower his HP quicker.
    
    Here's an easy way to defeat BeastMan V3.
    
    Get: Swords (muramasa recommended), SLASHER (very important),
    Lavastg (recommended/not needed), and MINES! If you're in the heat
    style, use the Lavastg. Mines are good, because he doesn't stop moving
    much. (By DarkLan396@netcape.net)
    
    BubbleMan
    HP: 500
    Net Operator:  Doesn't have one
    Attacks:  Bubble Parade (30 dmg), Aqua Shot (50 dmg), Fish Missile (30 dmg),
    Fiddler Crab (30 dmg), Mine (30 dmg)
    Element:  Water
    Weak against:  Electric
    Prizes:  Zenny
    
    First of all look at the battlefield.  As you can see there is a
    boulder and a missing panel.  Look at the empty panel because, his
    attack (The Bubble Parade) will be the biggest annoyance in this
    battle, because a steady stream of bubbles will come up, and if you
    shoot them, they will keep popping up, which it makes it tougher to hit
    him.  Some of the Bubbles contain Fish Missile, which rocket towards
    you when you pop their bubbles.  Other contain Mines that explodes in a
    cross pattern when they pop.  He sometimes lobs the pink Fiddler Crab
    which acts the same way to a Ratty shot when level with you. Just
    keep moving and you will escape this move.  When his HP gets low,
    BubbleMan will swim in midair.  While he is in midair, he surrounds
    himself with a Bubble shield and starts firing Aqua Shots harpoons.  To
    stop this move just pop the bubble with a normal shot, and then open up
    with some powerful attacks. At this time of the game, you won't have a
    lot of Electric chips and the Electric sword won't do you any good
    because he doesn't move from the back spaces, but you can use the
    FlashMan chip.  If you don't have that chip, just use chips that have
    "splash back" like SnglBomb, or use the SoniWave.  They won't do any
    punch, but a least you get some damage in.
    
    BubbleMan V2 (Alpha)
    HP:  800
    Attack:  Bubble Parade (80 dmg), Aqua Shot (100 dmg), Fish Missile (80 dmg),
    Fiddler Crab (80 dmg), Mine (80 dmg)
    Weak Against:  Electric
    Prizes:  BubbleMan B (BL won't matter)
    
    Same as above, but more HP.  The Bubble Parade is now much heavier on
    the Fish Missiles and mines than before.  By now you should have more
    electric chips (FlashManV2, ZapRing1, 2) in your folder so use them to delete
    him to get his chips.
    
    BubbleMan V3 (Beta)
    HP:  1200
    Attacks:  Bubble Parade (120 dmg), Aqua Shot (150 dmg), Fish Missile (120 dmg),
    Fiddler Crab (120 dmg), Mine (120 dmg)
    Weak Against:  Electric
    Prizes:  Zenny, BubbleMan B (BL 4-6), BubbleMan V2 B (BL 7-9), BubbleMan
    V3 B (10-S), BubbleMan V4 B, Opens BubbleMan Security Cube
    
    This version of BubbleMan is going to be very tough, because you start
    with Low HP and his attack do more damage. First you must preset some
    healing chips (50,80,and 120) before you start the game.  Use more Electric
    chips (FlashMan V1,V2, V3, and ZapRing1, 2, 3) to delete this little
    Navi.  Remember that the Electric sword won't work on this guy, so be
    careful using that chip, because it won't reach him.
    
    Here's another way to Beat BubbleMan V3.
    
    You should have one Rock cube set, because you're low on health (I did
    this in Heat so don't complain it's hard) It's really easy if you have
    3 rock cubes set up so the bubbles can't come past wherever you are and it's
    useful to have an air shoes to move over the hole. Try not to
    destroy the cubes, and use like bombs and you'll be fine!  Try using
    the 500Barr or Master Style that helps A Lot (By:Runescaper500@hotmail.com)
    
    DesertMan
    HP:  800
    Net Operator: Sunayama
    Attacks:  Lion Head (40 dmg), Arijigoku (40 dmg), Heavy Sand (60 dmg)
    Element:  None
    Weak Against:  Water
    Prizes:  Zenny
    
    The fight with DesertMan is kind of hard and tough.  His head is the
    part you must hit, while his other parts serve as obstacles.  Both of
    his hands patrol the leftmost side of his area, and transform into Lion
    Heads that dash-attack when they are level with you.  While the Lion
    Heads aren't bad to dodge, He also performs the Arijigoku, which
    creates two sand whirlpools on your side of the grid, which will limit
    your movements.  Once his HP gets low, he starts dropping Heavy Sand blocks on
    your side of the field.  To avoid this move just watch the flashing yellow
    panels.  The Biggest problem you going to have with DesertMan are trying to past
    all his parts to hit him.  Water chips don't do any more damage than normal, but
    they do have an effect of slowing him down.  Also, try to have at
    least some Time Bomb in your folder.  So long as it's placed in the
    Desert's side of the field, he can't hit at all (also it will
    temporarily give you a safe row from those Lion Heads), which
    guaranteeing 150 dmg every time.
    
    DesertMan V2 (Alpha)
    HP: 1200
    Attacks:  Lion Head (80 dmg), Arijigoku (80 dmg), Heavy Sand (120 dmg)
    Weak Against:  Water
    Prizes:  DesertMan D (BL won't matter)
    
    With his HP higher from your first encounter, DesertMan V2 isn't nearly
    as easy to take down.  He's also faster when it comes to using his
    Airjigoku whirlpools.  Just use those water chips and you should be fine.
    
    DesertMan V3 (Beta)
    HP:  1600
    Attacks:  Lion Head (120 dmg), Airjigoku (120 dmg), Heavy Sand (180 dmg)
    Weak Against:  Water
    Prizes:  Zenny, DesertMan D (BL 4-6), DesertMan V2 D (BL 7-9), DesertMan
    V3 D (BL 10-S), DesertMan V4 D, Open DesertMan Security Cube
    
    Nothing has change for DesertMan expect that his Airjigoku comes out
    faster than before.  Hit him with some water chips to slow him down.
    Use some program advances like 2xhero, MasterStyle.  If you want to use
    the Bodyguard P.A, use must stun him first hit him with a water chip,
    then use Bodyguard.
    
    PlantMan
    HP:  1000
    Net Operator:  Anetta
    Attacks:  Rose Needle (50 dmg), Plant Weed (40 dmg)
    Element:  Wood
    Weak Against:  Fire
    Prizes:  Zenny
    
    PlantMan's Rose Needle is a pretty straightforward projectile attack.
    There's enough of a pause before he fires to be to be able to dodge it.
    His plant weed attack move is the cause more problems.  Similar to the
    Viney Viruses' attack, the vines grab and hold tight if they connect,
    and this time around the floor panels won't turn yellow, and it won't
    leave the area until if you destroy it, or hit PlantMan with a powerful
    chip.  When his HP gets low, he begins to sprouts two flowers in your
    side of the area.  Once they are on your side, the will bloom and
    spread pollen in a cross pattern.  Though they don't do any damage,
    they do have bad effects on you.  The Red Flower pollen confuses
    MegaMan and screws up the movement controls, while the Yellow Flowers
    stun MegaMan.  You must eliminate them quickly.  The quickest way to
    delete this guy is Fire Chips.  You should have a lot of fire chips.
    If you want to do the heavy damage, use the BlkBomb, Fireswrd, and the
    Program Advance HeatSprd (HeatShot/Heat-V/HeatSide J).  It does 300
    damage, but it will be doubled since he is weak against fire.
    
    
    PlantMan V2 (Alpha)
    HP:  1300
    Attacks:  Rose Needle (80 dmg), Plant Weed (40 dmg)
    Weak Against:  Fire
    Prizes: PlantMan P (BL won't matter)
    
    Same has above but the Plant Weed is an even a bigger nuisance than
    before, plus the flowers bloom sooner.  Other than that you shouldn't
    have a problem with him.  You should have more fire chips (Fireswrd,
    BlkBomb) and the P.A. HeatSprd.  Also if you have beaten FlamMan, use
    his FlamMan chip and the Fire+30 chip do some amount of damage, and if
    your in Heat Style, you can use the Standout chip and the Salamndr
    chip.  If you have any questions on those two chips just email-me and I
    tell you more about those chips.
    
    PlantMan V3 (Beta)
    HP:  1700
    Attacks:  Rose Needle (120 dmg), Plant Weed (40 dmg)
    Weak Against:  Fire
    Prizes:  Zenny, PlantMan P (BL 4-6), PlantMan V2 P (BL 7-9), PlantMan V3
    P (BL 10-S), PlantMan V4 P, Opens PlantMan Security Cube
    
    More Faster, Stronger, and harder.  His Rose Needle comes out
    faster, and it's stronger than before.  The Plant Weed is still
    nuisance so watch out for that move also.  Just use more fire chips,
    and you can delete him easily.  Also you can use the Lava Stage too if
    you choose too, other than that you still use the HeatSprd on him, and
    the FlamMan chips.
    
    
    FlamMan
    HP:  1000
    Net Operator: Hino Kenichi/Mr. Match
    Attacks:  Fire Blaze (60 dmg), Chaos Flame (60 dmg)
    Element:  Fire
    Weak Against:  Water
    Prizes:  Zenny
    
    As you start you see two candles in the back, which are important to
    watch.  If it glows green, FlamMan will be invisible, and none of your
    attacks will hurt him; the only way you can stop it is shoot the candle
    that has the green flame on it.  If it's red, FlamMan's HP will slowly
    recover.  Shoot the flame to make him stop recovering, When the candles
    glows yellow, he creates the Chaos Flame which that do a merry-go-
    round around your side of the field.  This move is annoying because it
    severely limits the amount of room you have to run with.  Extinguish
    the yellow flame to put out the fireballs.  FlamMan's fiery breathe
    engulfs an entire row of panels in a pretty straightforward attack.
    Just sidestep and you should be fine, but be careful once his HP drops
    as he changes up the attack into a wide-spread inferno with very little
    room to run.  As you know since his Element is fire then you know you
    must use water chips.  Also use the P.A. called Bubsprd (Bubbler/BuB-
    V/Bublside E).  His Fire Blaze breath can't cross holes that are
    broken, so pack in a few PanlOut3s to keep his direct at bay.
    Extinguish those candles ASAP, and you should have no problem with him
    burring out his Flames.
    
    Here's a little Tip for FlamMan:
    Use any of the boomerang (Boomer 1, 2, 3) chips to take down the
    candles. And if you time them right, you can also possibly hurt
    FlamMan. (By:  Zarbityugi14)
    
    FlamMan V2 (Alpha)
    HP:  1300
    Attacks:  Fire Blaze (80 dmg), Chaos Flame (80 dmg)
    Weak Against:  Water
    Prizes:  FlamMan F (BL won't matter)
    
    Same as before, but FlamMan starts out with a much quicker Fire Blaze
    that spreads out.  Watch out for his Chaos Flame. Other than that every
    thing else is the same.  Just use water chips, and some P.A. to take
    out his Flames and get his chip.
    
    FlamMan V3 (Beta)
    HP:  1700
    Attacks:  Fire Blaze (150 dmg), Chaos Flame (150 dmg)
    Weak Against:  Water
    Prizes:  Zenny, FlamMan F (BL 4-6), FlamMan V2 F (BL 7-9), FlamMan V3
    F (10-S), FlamMan V4 F, Opens FlamMan Security Cube
    
    Stronger, and a little faster, FlamMan has the same moves as before.
    You definitely are going to have to watch out for his Chaos Flame
    because it does 150 dmg, and goes a little faster than the other two
    versions.  By this time you should have more water chips and more P.A.
    to cool this hothead down.  Watch out for those candles too.  Once one
    of them is lit, take them out as soon as possible.
    
    CopyMan/GutsMan V3
    HP:  900
    Net Operator:  None
    Attacks:  Shockwave (100 dmg), Rocket Guts Punch (150 dmg), GutsHammer
    (100 dmg), Z-punch (150 dmg)
    Element:  None
    Weak Against:  None
    Prizes: Zenny, Gives you Rank #3
    
    See GutsMan V3 to defeat this Navi
    
    BowlMan
    HP:  1000
    Net Operator:  Unknown
    Attacks:  Gatling Pin (40 dmg), Bowling Bomber (40 dmg), Tower Bowl (40 dmg)
    Element:  None
    Weak Against:  Unknown
    Prizes:  Zenny, Gives you #2 Rank
    
    BowlMan has a fairly predictable attack pattern.  When he whips out the
    Gatling Pin, get ready to move a lot, as he fires a numerous bowling
    pins across the field in a pattern; sidestep up and down to doge.
    While you can shoot those pins, they will bounce when they get shot and
    they can still hit you.  The only way you can doge this move is to
    knock him out of the attack with a strong chip, or just move up and
    down.  BowlMan's two-stage bowling attack can be another annoying
    attack.  First he raises three pins in your area.  You will take damage
    if one pops up underneath you.  After the pins are up, he then hurls a
    bowling ball across your row.  Though this move is to see it coming and
    dodge, the pins reduce your running room, also any pins that the ball
    strikes comes flying at you.  Use some Invis, Mole and Shadow chips to
    help you dodge the Gatling Pin attack.  The CrsShld Chips not only save
    you from harm, but will hurt BowlMan to boot.  PanlOuts blocks his
    Bowling Bomber, and the pins on your side are removed by his own
    Gatling.  Stay on your toes, and hit him with your best chips.
    
    
    BowlMan V2 (Alpha)
    HP: 1300
    Attacks:  Gatling Pin (80 dmg), Bowling Bomber (80 dmg), Tower Bowl (80 dmg)
    Weak Against:  Unknown
    Prizes: BowlMan B(BL won't matter)
    
    Nothing has Change but BowlMan added golden pins to his Gatling Pin
    attack.  They don't bounce when shot, but they are tougher than the
    normal Pins.  His Gatling Pin is also faster so you're going to have to
    sidestep a little faster.  Remember the pins will bounce to you after
    you hit them and He throws his Bowling ball much faster than before.
    Use more Invis Chips, and some good Program Advances.
    
    BowlMan V3 (Beta)
    HP:  1700
    Attacks:  Gatling Pin (120 dmg), Bowling Bomber (120 dmg), Tower Bowl (120 dmg)
    Weak Against:  Unknown
    Location:  The Net Battle Stage
    Prizes:  Zenny, BowlMan B (BL 4-6), BowlMan V2 B (BL 7-9), BowlMan V3
    B (BL 10-S), BowlMan V4 B
    
    Whoa!!  This is guy is no joke when it come to his V3.  First his
    Gatling Pin goes really, really fast, and they do a lot of damage.
    You're going to have to sidestep up and down pretty quickly because
    those pins will be coming for you.  He takes out his Tower Bowl a lot
    sooner than his previous versions.  And watch out for his Bowling Ball.
    Use a lot of Invis chips.  If you have the Program Advance called
    Bodyguard (AntiDmg/AntiNavi/Muramasa M) then uses it.  If not then use
    some CrsShld chips, and Recover chips, because this one is going to be
    a tough battle.
    
    Here's another way to Beat BowlMan V2 and V3
    
    The NO. Beam chips and AntiDmg work wonders against him. you can use
    the NO Beams when he sets up the pins on your side of the area. they
    will paralyze him, and allow you to go at him with something even
    bigger(although they do well damage as it is 200/260/300.) also,
    AntiDmg will stop his pin machine gun/vulcan, and hit him with all
    three shrunken.  So the NaviCust program really helps make the battle
    easier.  (By:  Foxfire15)
    
    DrillMan
    HP:  600
    Net Operator:  Doesn't have one
    Attacks:  Drill Drive (80 dmg), Panel Crusher (80 dmg), Triple Hole (80 dmg per
    hit)
    Element:  None
    Weak Against:  Unknown
    Prizes:  Zenny
    
    Though DrillMan has a low HP, don't let it fool you because for the
    whole battle, he is already in his Drill Drive attack, which is
    invulnerable for the front.  Basically you won't be able to hit him in
    the front.  He has three attacks, so be ready to sidestep and counter.
    When three holes appear simultaneously on his side of the field, they
    disgorge unbreakable drills.  DrillMan is hiding in one of them so your
    going to have time your attack right to hit him.  Watch out for his
    flashing yellow panels!!  DrillMan and his twin drills bust through,
    taking them out for a while.  Don't stand to still afterwards because
    the pieces of rubble will fall from the air afterwards.  To doge the
    rubbles just watch for their shadows, and move as you see them.  If
    you have the BrakChrg Program; install it to break through his
    protective drill with a powered Buster Attacks, but if you wan to get
    do more damage, and delete him more quickly you're going to need some
    wide-effect Chips. Most Swords can work if you have some good timing.
    You can also use the P.A. Called LifeSwrd (Sword/WideSwrd/LongSwrd E, L
    and Y) which will damage him 400 if you hit him with it.  Try using the
    Burner Chips, Also Air Shoes are useful for those holes he puts in your
    field.
    
    DrillMan V2 (Alpha)
    HP: 900
    Attacks:  Drill Drive (120 dmg), Panel Crusher (120 dmg), Rubble (100 dmg),
    Triple Hole (120 dmg per hit)
    Weak Against:  None
    Prizes:  DrillMan D (BL won't matter)
    
    He's much faster and stronger this time around.  He still has the same
    pattern as before.  You're definitely going to need that BrakChrg
    program to break his guard.  You can still use the wide-effect chips
    (P.A. LifeSwrd, Swords, and Bombs) to take him out.
    
    DrillMan V3 (Beta)
    HP:  1200
    Attacks:  Drill Drive (160 dmg), Panel Crusher (160 dmg), Rubble (140
    dmg), Triple Hole (160 dmg per hit)
    Weak Against:  None
    Prizes:  Zenny, DrillMan D (BL 4-6), DrillMan V2 D (BL 7-9), DrillMan V3
    D (BL 10-S), DrillMan V4 D, Opens DrillMan Security Cube.
    
    Lighting Speed!  You're definitely going have to watch out for his Drill
    Drive attack, because it going to come real fast.  You're going to need
    the BrakChrg Program for this version.  If want to use your program
    advances I suggest to use them once he does his Triple Hole attack.  If
    you have great timing, you can use the 2xHero when he does his Drill
    Drive attack, but like I said, you need good timing to hit him.
    
    Forte/Bass
    HP:  1000 AURA:  100
    Net Operator:  Himself
    Attacks:  Air Burst (100 dmg), Explosion (100 dmg), Breaker (100 dmg)
    Element:  None
    Weak Against:  Unknown
    Prizes: Zenny
    
    Bass has an aura of 100, so anything below 100 will have no effect on
    him.  Bass' attacks are strong and fast, so be ready to dodge.  His Air
    Burst launches a Shockwave-like spark across the floor.  You will
    always see this move.  The next move the Explosion is same move you've
    seen in part 2.  It may not be longer as it was in part 2, but the
    damage is still high.  Once his HP gets lower he will start using the
    Breaker attack.  Bass will take a mighty leap, and then come down on
    you, also taking out the panels above and below.  The holes are a
    problem because not only you have limited space to move, Bass' other
    attacks can travel over empty panels.  First thing you must do is to
    take out that protective aura before you can do any damage to this the
    Black Navi Himself.  To take out that aura, you must do 100 points of
    damage to with a single attack.  You can use the DynaWav or the NrthWind Chip
    (if you have at this time of the game) to take out the aura.  Be careful because
    he can regenerate the aura.  The only way you can keep him out of the aura is
    before he does his Explosion or Breaker Attack, hit with a powerful chip or hit
    him with a Navi chip to keep him regenerate that aura. Once you get the Aura out
    of the way he is all yours.
    
    Proto/Alpha (THE LAST BOSS OF THE GAME)
    HP:  2000
    Net Operator:  Doesn't have one
    Attacks:  Devil Hand (50 dmg), Red Eyes Delete (80 dmg), Reverse Vulcan
    (20 dmg), Alpha Arm Sigma (60 dmg), Alpha Arm Omega (100 dmg)
    Element:  None
    Weak Against:  Unknown
    Prizes:  Yellow Star ID
    
    Well you finally made it to the Final Boss of the game.  His name:
    "ALPHA" and his only goal now are to delete you and the Net Society.
    First Alpha's huge arms form a two-stage attacks; the first arm swipes
    down an entire column, while the other spears straight through an
    entire row.  When you see his eye glowing, head for the back corner of
    the field.  His Red Eyes Delete laser beam will hit the center-right
    panel on your side, cracking the adjacent panels, as well as sending a
    fast shockwave along the center row.  Once his shoulders open up; he
    uses his machinegun.  Though they are not strong, they will follow you
    from panel to panel and it will keep this attack for a while.  The
    Alpha Arm Sigma lightning attack alternates between lighting up the top
    and bottom rows then the middle.  To avoid this move keep moving up and
    down in time to avoid taking damage, or why not just use the Invis, or
    shadow chips.  They will come in handy.  If you see a big missile
    forming, go to the rightmost corners of your area.  The Alpha Omega
    missile rockets across the screen, then it will explode the back area
    of your panels. If Alpha collapsed the panels in front with his Red
    eyes, then you have no choice but to take the damage. (That is if you
    have some Invis chips on you) The only way you can hurt this big thing
    is you must destroy its core, which is hidden under a protective shell.
    If you have the Max out for your Navi Customizer, use it so you can
    take out the shell.  Once you see a purple core, its time for you to
    use your powerful chips.  Put in some powerful Recover Chips (120, 150,
    200, 300) because you're going to need them in this tough battle.
    
    Here's another strategy for Alpha.
    
    Load your Folder with chips like:   Shake 1-3, Yo-yo 1-3, Triple and
    Double bombs, Pawns, Needlers, and any other chips that can do multiple
    hits.  That way you expose the core, and can even hit Alpha a few
    times.  After you expose the core, you can use some hard hitting P.A.'s
    and chips.  I use this strategy every time I face him, and I can
    usually delete him in 2-5 minutes, depending on the chips that come up.
    (By:  Zeroman)
    
    
    5) THE OPTIONAL-BOSSES
    
    Introduction:
    Well its looks like you beaten Alpha, and save the world again.  And
    you think it's over.  Think again because this only the beginning.  As
    you know, there's more to do once you beaten the game.  They are also
    other Navis to battle in this game.
    
    
    Note:  All the Navis have net operators.  Just go to their operators,
    and have a net battle with them.
    
    Blues/ProtoMan
    HP:  1000
    Net Operator: Enzan Injuin/Eugene Chaud
    Attacks:  Sonic Boom (100 dmg), Wide Sword (100 dmg), Fighter Sword (100 dmg),
    Surprise Sword (100 dmg), Shield
    Element:  None
    Weak Against:  Unknown
    Prizes:  ProtoMan B (BL won't matter)
    
    Hey look whose back?  It's ProtoMan!! Yah!!  Once again Chaud is upset
    that you have saved the world and Kick Alpha butt, while he doesn't do
    anything.  Now he is pissed and tells you to meet him at Hades Island
    (how did he get there before you did? Maybe he has magic) to have a Net
    Battle.  As you know ProtoMan has been a tough opponent for MegaMan in
    the other games and this one is no exception.  His Favorite attack is
    to hurl a pair of Sonic Booms across the field, one after another, then
    follow by either leaping into your field with a Wide Sword attack or
    staying on his side and using a LongSwrd-style Fighter Sword.  The
    Sonic Boom is some what easy to avoid.  If they only fried on the top
    or bottom rows, move very quickly to the opposite side.  Sometimes
    ProtoMan like to use his shield to avoid your attacks.  If you hit his
    shield; he will counter it and end up by appearing behind you and
    hitting you with the Surprise Sword.  Use the Slasher chip; because
    once ProtoMan is on your side of the field, you can easily take 240 HP
    away from him.  You can also use some Pawn Chip in this battle.  Place
    them in the center row of his side of the field.  This will block his
    Sonic Booms, since they need two rows to travel through.  Watch out!!
    Though the Pawn Chip will stop the Sonic Boom attack, it won't stop him
    from coming behind you and use his Surprise Sword. So stay alert and
    use those Slasher Chips!!
    
    Blues/ProtoMan V2 (Alpha)
    HP:  1300
    Attacks:  Sonic Boom (150 dmg), Wide Sword (150 dmg), Fighter Sword (150 dmg),
    Surprise Sword (150 dmg), Delta Ray Edge (200 dmg), Shield
    Weak Against:  Unknown
    Prizes:  ProtoMan V2 B(BL won't matter)
    
    Faster, Stronger, and more HP, ProtoMan hasn't change really much in
    this version.  He does like to hurl more Sonic Booms across your field
    and then come up with a Surprise Sword attack.  He also as a new move
    called the Delta Ray Edge attack.  I found out how this attack works.
    
    You'll hear a kind of click noise right before he uses it, and he does
    3 WideSword attacks, each doing 200 damage. He first appears in your
    right, top most panel, then your back, middle panel, then lastly your
    right, bottom most panel. Each time he moves to a different location he
    uses a WideSword, so if you're in the middle when he uses this say
    goodbye to 600 of your life. Now, here's a effective, but super cheap,
    way of dodging it completely: If you're in your middle panel and you
    hear the click noise, press start to pause the game, then hold down and
    then unpause the game. You should move to your middle, bottom panel,
    then immediately move back one panel so you're in your left, bottom
    most panel. By doing this you effectively dodge all 3 hits of the Delta
    Attack.  (By: Aveon Strife)
    
    
    Blues/ProtoMan V3 (Beta)
    HP:  1600
    Attacks:  Sonic Boom (200 dmg), Wide Sword (200 dmg), Fighter Sword
    (200 dmg), Surprise Sword (200 dmg), Delta Ray Edge (200 dmg), Shield
    Weak Against:  Unknown
    Prizes: Zenny, ProtoMan B (BL 4-6), ProtoMan V2 B (BL 7-9), ProtoMan V3 B
    (10-S), ProtoMan V4 B
    
    More Faster, and Stronger; this version is more annoying than his other
    versions.  He loves to use his Sonic Boom attack, follow by his Fighter
    Sword.  Also if you hit him while his is in his Fighter Sword attack,
    he come behind you, and use his Surprise Sword Attack.  Use some
    Slasher Chips to stop his Surprise Sword Attack.  Put in some Good
    Program Advance like Bodyguard, and MstrStyl
    (Salamndr/Fountain/Bolt/GaiaBlad*).  Use those Program Advance to
    delete this annoying Navi.
    
    Here's another strategy for ProtoMan V3.
    
    Since he has 1600 Life, it's kind of a chore to bring down all of it,
    so use some effective counter-measures to combat against him. 1 great
    chip in this battle is LavaStage, since he steps in every square of his
    and some of yours too that's 450+ damage if he steps on all of his
    alone. MasterStyle will do about 800-900 to him, where's a 2xHero with
    an Attack+30 attached will do a clean 1000 to him. Area Steal is
    worthless against him as he has an infinite # of AreaGrabs to counter
    yours. And don't try shooting him unless he stunned, paralyzed, vine
    entangled of he'll block it and warp behind you and use a WideSword
    attack. Recommended Chips/P.A.'s: PlantMan V4, 2xHero P.A., Heat/Bubble
    Spread P.A., LavaStage.  (By:  Aveon Strife)
    
    KingMan
    HP:  800
    Net operator:  Aragoma Torakichi/Tora
    Attacks:  Knight (50 dmg), Pawn (30 dmg), Checkmate (50 dmg), Plan-B
    Element:  None
    Weak Against:  Unknown
    Prize:  Zenny
    
    Tora's KingMan is one annoying Navi, because in the whole battle, he
    hides behind two Pawns.  The Pawns act like shields.  Blocking shots,
    and slashing at MegaMan with LongSwrd-style attacks if he gets close
    in.  The real problem is come with his Knight, which leaps around on
    your side of the field, creating shockwaves with every landing.  If you
    fight a distance for a while, he will use Plan-B which will steal one
    of your columns, and reactivating  his Pawns.  Once he take away your
    columns, you be only left with two, which making it easy for the Pawns
    to hit you. Just keep moving around your areas, and he won't use this
    move.  KingMan's only direct attack is the Checkmate.  He first send
    all his three of his pieces into your side of the field to act like
    shields, then leaps in with a crushing stomp attack himself.  There's
    not going to be much room to run, but try to find way to move, or use a
    Barrier.  Use chips that hit the rightmost columns like Lance or Boomer
    chips. If you have Break Charge Program for you Navi Customizer, then I
    would recommend using this program, because it easily shatter the
    Pawns.  Once those Pawns are shattered use your most powerful chips,
    but remember the Pawns will regenerate after a while.  If you don't
    have the Program, don't worry.  Use some GutsPunch to destroy the
    Pawns.  He is one of the hardest bosses in this game(in my opinion), so
    your going to have some tough battles with him.
    
    KingMan V2 (Alpha)
    HP:  1000
    Attacks:  Knight (150 dmg), Pawn (100 dmg), Checkmate (150 dmg), Plan-B (V1&V2)
    Weak Against:  Unknown
    Prizes:  KingMan K(BL won't matter)
    
    Nothing has really changed for this guy. If you keep breaking his Pawn,
    he will come out with an new version of Plan-B, which will call out two
    Knights, and a Rook piece that can't be broken with the BrakChrg Program.
    The Rook will stay in front of him and will block your shots.
    Thankfully the Rook is more slower than KingMan so you will have a few
    seconds to get a shot off before the Rook can get in front.  The real
    problem is now you must doge not one, but two Knights as they will be
    coming for you.  They are some what fast so you will be moving the
    whole time in this battle.  Use Chips that have a splash back  effect
    or lobbers like DblBomb.
    
    Here's another strategy for KingMan V2:
    
    First you will need to put in Breakbuster and air shoes in your
    programming.  It makes the battle super easy if you follow this idea.
    Next load up your folder with panel cracking (not breaking, though they
    work too!) chip.  This and airshoes make it so when the knights are
    chasing you, all you have to do is move out of the way, and then like
    magic, they fall down the hole.  He usually makes more quickly, but
    with air shoes, you can then just walk around on the panels that are
    broken.  The knights won't chase you there, then just have some good
    p.a. combos and he will die really fast. (By:  Ari Davalos)
    
    KingMan V3 (Beta)
    HP:  1500
    Attacks:  Knight (150 dmg), Pawn (100 dmg), Checkmate (150 dmg), Plan-B (V1&V2)
    Weak Against:  Unknown
    Prizes:  Zenny, KingMan K (BL 4-6), KingMan V2 K (BL 7-9), KingMan V3
    K (BL 10-S), KingMan V4 K
    
    This version of KingMan is no Joke.  Though he has the same moves, his
    Knight is faster in this version which make it tougher to doge it.  Use
    some good program advances on this chess Navi.  Tip:  Whatever you do,
    do not get caught by the two versions of Plan-B, because if you play a
    distances, he will use Plan-B v1, then if you break his Pawns, he go in
    Plan-B v2.  So basically you have only two columns and two knights
    after you, which is not a pretty sight because you really have nowhere
    to move, which make the battle much harder.
    
    Here's another strategy for KingMan V3:
    
    The PlantMan chip works wonders in the beginning of this battle, since
    it kills both pawns and the knight (if the knight is still on the
    enemy's side that is) and paralyzes KingMan for a couple of seconds.
    Now, I use a somewhat dangerous strategy when fighting KingMan, I stay
    in my front row (MegaMan's right most row) and I keep going from top to
    bottom, never stopping in the middle to be trapped in by the wall, a
    pawn, and a knight. Start by moving to your top, right most panels,
    stay there until the knight is about right on top of you, then move to
    your bottom, right most panel. Keep doing this, as it is a super
    effective way to dodge all of his attacks. And the beauty of staying in
    his front row is tat he'll never use the version of "Plan B" that
    steals your panels. But, if you fight him like this he'll use a
    different version of "Plan B" where he summons 2 Rooks to protect him,
    they don't move, but they have armor like the pawn and the knight to
    where only piercing attacks hurt the rook.
    
    Recommended Chips/P.A.'s: PlantMan (V2-V4), the DeuxHero (CustSword B,
    VarSword B, ProtoMan B V1-V4) or 2xHero P.A. (Slasher B, CustSword B,
    VarSword B, ProtoMan V1-V4). (By:  Aveon Strife)
    
    Punk
    HP:  800
    Net Operator:  Mr. Famous
    Attacks:  Mad Roller (30 dmg), Shield and Chain (30 dmg), Double-Go-Round (30
    dmg)
    Element:  None
    Weak Against:  Unknown
    Prize:  Zenny
    
    Note:  You don't get any chips from Mr. Famous, so basically, these battle are
    only you want to have some Zenny, or have a good challenge.
    
    Hey!! Mr. Famous is back as well, and it looks like has a new Navi
    called Punk.  This Navi is much harder than his GateMan in Part 2.
    First, Punk likes to move a lot if you try to shoot him.  His Mad
    Roller attack is a body blow and to top it, he is invincible while
    performing it.  When curled into a spiky ball, he either comes at you
    with a slow wave-like motion or a fast straight-on charge that ends up
    with a u-turn whenever he's level with you.  He sometimes flings his
    arm backward while shielding himself.  You must be careful because his
    arm is going to pop up on your side of the field and try to attack you
    in the back. His last move, the Double-Go-Round is a bit tougher to move, as he
    sends two spinning discs into your field, and then follow you by
    leaping up in front of you and performing a wide slash move.  The best
    way to deal with this Mohawk-topped maniac is try to use chips that can break
    the panels, and best way you can do that is to put in some PanlOut3 chips and
    any version of the GutsMan chip, or anything that makes holes on the floor.  His
    rolling attack doesn't cross holes making him easier to hit him with some
    powerful chips, or some powerful program advances.  Whatever you do, hit him
    when he's trapped on his side of the field.
    
    Here's a little tip for Punk:
    
    Use the Lavastage chip.  Since he is always moving, he will (most
    likely) hit a lava panel before he hits you with his rolling attacks.
    It has helped me many times in the past.  (By:  Zarbityugi14)
    
    Punk V2 (Alpha)
    HP:  1000
    Attacks:  Mad Roller (60 dmg), Shield and Chain (60 dmg), Double-Go-Round (60
    dmg)
    Weak Against:  Unknown
    Prize:  Zenny
    
    Punk is much faster than he was last time.  As in V1 use some PanlOut3
    to keep him on his side of the field, then hit with some good program
    advances.  (Bodyguard, 2xhero, MstrStyl) You should have little to no
    problem with this annoying Navi.
    
    Punk V3 (Beta)
    HP:  1600
    Attacks:  Mad Roller (100 dmg), Shield and Chain (100 dmg), Double-Go-
    Round (100 dmg)
    Weak Against:  Unknown
    Prizes: Zenny
    
    It looks like Mr. Famous had finished Punk upgrades, and it looks like
    he wants to test them out.  Punk is much Faster and Stronger.  His
    moves comes out faster than his other versions.  The strategy is the
    same as the other two versions.  Put in chips that makes holes to the panels
    (PanelOut3, GutsManV1,V2,and V3).  Once you kept him on his side of the
    field, use your some good program advance like PoisPhar
    (PoisMask/PoisFace/Anubis A) Bodyguard, 2xHero, MstrStyl to defeat this
    Navi.
    
    
    GutsMan
    HP:  300
    Net Operator:  Dekao Oyama/Dex
    Attacks:  Shockwave (20 dmg), GutsPunch (30 dmg), GutsHammer (20 dmg)
    Element:  None
    Weak Against:  Unknown
    Prizes:  GutsMan G (BL won't matter)
    
    It looks like GutsMan is back for some more Net Battling with MegaMan.
    GutsMan really knows how to throw his weight around.  The Shockwaves he throws
    can be bounced back with Guard Chips.  If you stay on rightmost
    column, he'll leap forward and stuff you with a powerful GutsPunch.
    With good timing you can sidestep this move and hit him with a WideSwrd
    attack.  His big move called the GutsHammer will crack a row of panel
    on your side of the battlefield.  You have advantage because if you
    step off the panels creating a hole,  his Shockwaves can't get across.
    Be careful though because the Hammer also collapses any panels that are
    already cracked if he hits that row again, which could put you in a bad
    spot.  Since you are at the beginning of the game, you don't have any
    good chips, or any good program advances.  If you have the Z-Cannon 1,
    you can use it.  You don't really need to worry about this version
    because it's just a "pretend" fight, but if want his chip, just defeat him, and
    he should give you his V1 chip.
    
    GutsMan V2 (Alpha)
    HP:  700
    Attacks:  Shockwave (40 dmg), GutsPunch (60 dmg), GutsHammer (40 dmg)
    Weak Against:  Unknown
    Prizes:  GutsMan V2 G (BL won't matter)
    
    He's a bit faster and hits harder, but GutsMan isn't much tougher than
    before. He does have a slightly have new trick this time.  The
    GutsHammer will crack all the panels on your side instead of just one
    row.  If you have the AirShoes chip, use it so you float on those empty
    panels.  Working with an unfamiliar deck affects your strategy, but
    otherwise you have no problem with his V2 form.
    
    GutsMan V3 (Beta)
    HP:  900
    Attacks:  Shockwave (100 dmg), Rocket GutsPunch (150 dmg), GutsHammer
    (100 dmg), Z-Punch (150 dmg per hit)
    Weak Against:  Unknown
    Prizes:  Zenny, GutsMan G (BL 4-6), GutsMan V2 G (BL 7-9), GutsMan V3
    G (BL 10-S), GutsMan V4 G
    Note:  This strategy is also for CopyMan/GutsMan V3
    
    A new and improved version of GutsMan!! First the GutsPunch is now a
    projectile version that fires across an entire row.  He will use this
    attack more than he does his shockwave.  The Shockwave goes a little
    faster, you can doge it easily. The GutsHammer is same has it was in V2
    so be careful.  Once his HP gets lower, he pulls out his new move The
    Z-Punch.  The Z-Punch will give him invulnerability for a few seconds
    as well as a speed boost as well.  He will also fling rocket punch
    after rocket punch in a rapid succession.  The only you can do is to
    dodge he punches since you can't hit him.  If you use some powerful
    chips, he won't be stunned, so the only way you can stun him is use the
    ZapRing Chips, or the FlashMan chips.  Put in some Invis chips since
    you want to doge his Z-Punch attack at all cost.  Hit him with your
    best Program Advances, and you should be able to take him down.
    
    
    MetalMan
    HP:  500
    Net Operator:  Tamako
    Attacks:  Metal Wheel (20 dmg), Metal Missile (20 dmg)
    Element: None
    Weak Against:  Unknown
    Prizes:  MetalMan M (BL won't matter)
    
    MetalMan himself isn't that difficult to beat at all.  He's slow and
    doesn't whip out his attack very quickly.  The problem is that Tamako
    has put a pair of grinding gears that move along the center of the row.
    They will block your movement and damage you if you enter the center
    row.  This obstacle will be the most difficult part of the fight.  The
    Metal Wheel is just MetalMan's version of the Boomer chips, flying
    along the outer panels of the field. Normally this isn't to hard to
    avoid, but since those damn gears are in the center row, it will be
    hard to dodge the attack since you are limited to space.  MetalMan
    stands still while launching his other attack called the Metal Missile,
    which launch three missiles into the air.  These missiles then target
    MegaMan and fall downward.  To dodge this move watch for the flashing
    yellow panels, as they will tell where the missiles will land.  Be
    quick, because the missile certainly are.  The best way to beat
    MetalMan is too use his strategy.  Use some Boomer1 chips.  You can also use
    Sword chips, or the P.A. LifeSwrd (Sword/LongSwrd/WideSwrd E,L,Y).  Use some
    Invis chips so you can get pass by the gears for a while.  Load up on some
    Recover chips too since your going to take damage trying to dodge the gears.
    It's going to be a difficult fight, so be prepared.
    
    MetalMan V2 (Alpha)
    HP: 800
    Attacks:  Metal Wheel (40 dmg), Metal Missile (40 dmg), Metal Fist (80 dmg)
    Weak Against:  Unknown
    Prizes:  MetalMan V2 M (BL won't matter), P-Code
    
    Same as Version 1, but has a new move to make the battle tougher.  The
    Metal Fist which you've seen using his panel-removing chip attack.
    Also his Metal Missile also fires five shots instead of three.  As like
    in V1, use some Boomer chips, Sword chips, and if you want you can use
    some ZapRing chips to stun him so you can hit him with some Program
    Advances.  Remember those gears in the center row.
    
    MetalMan V3 (Beta)
    HP:  1200
    Attacks:  Metal Wheel (80 dmg), Metal Missile (80 dmg), Metal Fist (160 dmg)
    Weak Against:  Unknown
    Prizes:  Zenny, MetalMan M (BL 4-6), MetalMan V2 M (BL 7-9), MetalMan V3
    M (10-S), MetalMan V4 M
    
    MetalMan upgrade doesn't really pack in any new attacks, just more HP
    and much more damage when he connects with his attacks.  Just use some
    Boomer chips and put in some Invis chips into your folder.  Use Program
    Advances to take this Metal Navi down.  Remember to watch out for the
    gears!!!!
    
    
    6) THE SECRET BOSSES
    
    Introduction:  These Navi are found in the Secret Area.  The Secret
    Area is located where you gotten the GigFreez program. If you don't
    remember just go back to the Yoka Inn, and pass the Stone Bath.  To get
    into the Secret Net, you must beat Alpha, and have 100 Standard Chips
    in your Library.  There are four Secret Navis (DarkMan, JapanMan,
    Serenade, and Bass GS). There are requirements you must meet to face these
    Navis.
    
    DarkMan
    HP:  1400
    Attacks:  Flame Tower (100 dmg), Killer's Beam (100 dmg), Ice Wave (100 dmg),
    Dark Shadow (100 dmg), Black Wing (50 dmg)
    Element:  None
    Weak Against:  Unknown
    Prizes: Zenny
    
    The first Guardian of Serenade.  He will be your first Navi to battle
    in the Secret Net.  First every time he moves, his color will change.
    The color change will be determines which Element attack.
    Unfortunately, he does not change Elements himself making you no
    weakness to exploit.  You have all ready seen these moves before, but
    if you have haven't or you just forgot, I will just tell you.  The
    Flame Tower is the same thing as FlamMan's Fire Blaze attack, The
    Killer's Beam is the same attack that the KillerEye viruses have, and
    the Ice Wave is the same attack that the Penga viruses have.  You
    should know how to dodge each move, but unfortunately, his signature
    attack makes dodging these moves much harder.  The most annoying attack
    he has is the Black Wing, which opens up three portals on your side of
    the field, disgorging bats.  The portals will close only after a set
    period of time, and it's easy to miss a bat, but while you're trying to
    dodge the bats, chances are he's going to use his other attacks on you.
    DarkMan makes use of the Dark Shadow attack, which is the same as the
    Shadow Virus' axe-attack.  Dodge it or hit it with a sword attack.  Put
    some AreaGrab chips in your folder before going into battle, and make
    use of them.  This not only give you a safe zone for the Black Wing
    attack, it will also put you closer to DarkMan so you can hit with some
    powerful chips.  Since DarkMan himself is a little slow when it comes
    to direct attacks, you shouldn't have a problem hitting him with your
    attacks.  Use some program advances like Bodyguard, 2xhero, MasterStyl
    if you want to take him down easily.  Invis and other evasion chips are
    also highly recommended.
    
    DarkMan V2 (Alpha)
    HP:  1600
    Attacks:  Flame Tower (150 dmg), Killer's Beam (150 dmg), Ice Wave (150
    dmg), Dark Shadow (150 dmg), Black Wing (75 dmg)
    Weak Against:  Unknown
    Prizes:  DarkMan D (BL won't matter)
    
    Nothing has really changed for DarkMan expect that he a little faster,
    more HP and his attacks do more damage.  Use more AreaGrab chips to dodge his
    Black Wing attack, and then pull out your best program advances on
    him to take him out.
    
    DarkMan V3 (Beta)
    HP:  1800
    Attacks:  Flame Tower (200 dmg), Killer's Beam (200 dmg), Ice Wave (200 dmg),
    Dark Shadow (200 dmg), Black Wing (100 dmg)
    Weak Against:  Unknown
    Prizes:  Zenny, DarkMan D (BL 4-6), DarkMan V2 D (BL 7-9), DarkMan V3
    D (BL 10-S), DarkMan V4 D
    
    Slightly speedier, and going to be very annoying since you have to have
    a glitch in your Navi customizer. I suggest if you don't want to be bother with
    the glitches, get the Bug Stop Program that will stop all the glitches in your
    Navi customizer.  Remember to put in some AreaGrab chips in your folder, so you
    can have more area to doge his attacks  Don't forget to hit him with your
    program advances.
    
    YamatoMan/JapanMan
    HP:  1600
    Attacks:  Thousand Spear (100 dmg), Spinning Reflect (150 dmg) Straight
    Spear (150 dmg), Backup (100 dmg)
    Element:  None
    Weak Against:  Unknown
    Prizes:  Zenny
    
    Before I start, some people say that JapanMan is a stupid name of a
    Navi, and let me say I agree with them. It does sound kind of funny, so
    I decide to put his Japanese name, which is YamatoMan.  So if you hear
    YamatoMan more than JapanMan, don't worry about it cause it's the same
    Navi.  Ok now, YamatoMan's Thousand Spear attack covers the right two
    columns on your side of the field.  Step back into the leftmost column
    to dodge.  The Straight Spear can hit you all the way in the back, but
    it shouldn't be to hard to see it coming and sidestep. If you use your
    Mega Buster, JapanMan will sometimes spins his spear around creating a
    shield that bounces your attack right back at you at you.  YamatoMan
    most annoying move the Backup attack which is slow and easy to dodge,
    but those little people will steal your panels away if you don't
    destroy them, leaving you a sitting duck for JapanMan's spear strikes
    and will end the match pretty quickly.  Stick to the back row in the
    beginning, and step in with wide attacks when YamatoMan tries to use
    his Straight Spear on you.  You want to save your good chips for the
    latter part of the battle.  When the Backup arrives, use some PanlOut3
    in the leftmost column so you can keep those little guys away, plus it
    give you more room to move freely.  Once the Backup attack is in
    movement, hit your most powerful attacks, and some powerful program
    advances to get this battle over with as soon as possible.
    
    YamatoMan/JapanMan V2 (Alpha)
    HP:  1800
    Attacks:  Thousand Spear (150 dmg), Spinning Reflect (200 dmg), Straight Spear
    (200 dmg), Backup (150 dmg)
    Weak Against:  Unknown
    Prizes:  JapanMan Y (BL won't matter)
    
    Nothing as change just more HP, and his Attacks take more damage.  Use
    some powerful chips, and watch out for his backup attack.  Take out
    those little guys before they take your panels.
    
    YamatoMan/JapanMan V3 (Beta)
    HP:  2000
    Attacks:  Thousand Spear (200 dmg), Spinning Reflect (250 dmg), Straight Spear
    (250 dmg), Backup (200 dmg)
    Weak Against:  Unknown
    Prizes:  Zenny, JapanMan Y (BL 4-6), JapanMan V2 Y (BL 7-9), JapanMan
    V3 Y (BL 10-S), JapanMan V4 Y
    
    More Stronger and tougher, JapanMan uses the moves as he did in V1&V2.
    Remember to look out for his Back up attack.  Just use some program
    advances to take him out.  Anyone would like to put a strategy for this
    version, just e-mail me, and I will put it on this FAQ.
    
    Serenade
    HP:  2000
    Attacks:  Sonic Boom (100 dmg), Saint Light (100 dmg), Holy Shock (100 dmg)
    Element:  None
    Weak Against:  Unknown
    Prizes:  Zenny
    
    The Fight with Serenade will be a long fight.  First if you try
    shooting at Serenade, he will instantly spin, and will bounce your
    attack right back at you as a small Sonic Boom.  It looks like your
    Buster won't be any use to you in this battle so don't bother with
    Buster upgrades in the Customizer.  The Saint Light attack acts like an Ice
    Wave, but only it will cover all three rows.  This move shouldn't
    be too hard to dodge, thankfully.  The only way you can hit Serenade is
    when he performs his Holy Shock attack, which will shake the earth and
    cracks panels on your side of the field.  Hit him with your powerful
    chips to hit him out of his Holy Shock.  Like I said, this is going to
    be a long fight since you be mostly dodging his Saint Light attack.
    You should have plenty of time to set up some Program Advances.
    DrillMan's Chip can do some good damage if they manage to hit him with
    the Panel Crusher and the Rubble follow-ups.  Since this will be a slow
    fight, put in the FldrBack Chip so you can recover your folder if you
    want any of your chips back.  You must defeat one more Navi and he's a tough
    one.
    
    Forte/Bass GS
    HP:  2000 AURA:  200
    Attacks:  Explosion (300 dmg), Airburst (300 dmg), Earth Breaker (300 dmg),
    Gospel Cannon (300 dmg), Shooting Claw (300 dmg), Banishing World (500 dmg)
    Element:  None
    Weak Against:  Unknown
    Prize:  A well deserve Bass+ X (BL won't matter)
    
    Looks like Bass as returned and it looks like he doesn't remember
    anything, but he does know one thing, and that is to eliminate MegaMan.
    He is now fused with the remnants of the bug-born Gospel beast, and
    this guy is no joke.  First, he now has an Aura of 200, so anything
    under 200 will not hurt him.  Bass has his attacks for his previous
    battle, but now they do more damage than before so watch for those
    attacks.  His new attacks are the Shooting Claw, which Bass will point
    and then two Claw will come out and try to hit you.  He will then follow
    it up by using the Gospel Cannon attack, which Gospel comes out, and use
    his Fire Breath on you.  Once Bass has low HP, he will then use his
    most powerful attack, which is called Banishing World.  Gospel will come out
    and shoots out a laser type attack and will destroy the back area of
    your field.  That attack alone is 500dmg!!  So look out for that attack.  Since
    he as an Aura of 200, and most chips are not over 200, your going to be using
    the NorthWind chips, which will take out that Aura quickly.  Find a way to stop
    him from regenerating that aura, so you can save your NorthWind Chips for later
    in the battle.  Try setting up your Program Advances so you can get ready to hit
    him once he's out of his Aura.  Use the FolderBack chip so you can get back your
    chips.  Put in some powerful healing chips (200, 300).  This going to
    be real tough battle, so find anyway to stop this Black Navi.
    
    7) The Omega Navis
    
    Introduction:  The Omega Navis (SP or V4) are the final battle you have
    with these Navis.  There tougher, stronger, faster, more HP, and are
    tough to beat than their V3.  If you want to get their V5 chips, you
    must defeat the entire Omega Navis.
    
    Note: To Face the Omega Navis you must have five stars in this game.
    Don't know what are the five stars you need?  Don't worry I will list
    them below.
    
    Yellow Star- Beaten Alpha
    Blue Star- Obtain all 200 chips
    Green Star- Beaten Bass GS
    Light Blue Star- Completed the Serenade Time Trails
    Purple Star- Obtain all 85 Mega Chips
    
    Once you gotten these five Stars, move the cursor to "Continue," and
    hold left, then enter the button code:  R,R,L,R,L,R,L,L.  Once you put
    in the code, the Omega Navis are unleashed on the net. Here are all the
    location of the Omega Navis:
    
    FlashMan SP:  Principal's PC 2 (where Ranked #7 Navi was)
    BeastMan SP:  Zoo Computer 3 (where the Dash Run program was)
    BubbleMan SP:  Yoka Net 2 (Where you found a HP Memory.  Must use Press Program)
    DesertMan SP:  DNN TV van (Top right corner)
    PlantMan SP:  Dead end in Hospital Computer 3
    FlamMan SP:  Undernet 3 (Top left torch where you fought his version 1)
    DrillMan SP:  Undernet 5 (Where you fought his version 1)
    GutsMan SP:  Dex's Homepage (bottom-left part)
    MetalMan SP:  Dead-end of Tamako's Homepage
    MistMan SP/BowlMan SP:  DNN Studio Net Battle Machine
    KingMan SP:  DNN Studio 2nd floor (TV Board Computer)
    ProtoMan SP: Hades Net (Bottom-right square area.  Must use Press program)
    DarkMan SP:  Secret Area 1 (top-left dead end)
    YamatoMan/JapanMan SP:  Secret Area 2 (Where you found the AntiNavi M chips)
    Serenade SP:  Secret Area 3 (Where you fought him the first time)
    Bass SP:  Secret Area 3 (Where you found the HubBatch program)
    
    Note:  You don't need to get a Rank "S" on these Omega Navis.  Just
    defeat them once to get their V5 chips.
    
    Note 2:  You MUST have the MistMan V1-V4 to have all the Mega Chips in
    your folder.  The only way you can get the MistMan chips are:  From
    trading it from some one that has MegaMan Battle Network White, or by
    using a cheating device. Which one are you going to choose?
    
    Note 3:  There is no Punk SP.  So don't email me to ask me here is he,
    because there isn't one. I wonder why?
    
    Note 4:  You will be facing MistMan SP in version blue.
    
    Note 5:  You get all V5 chips from all the Navis expect Serenade SP,
    and Bass SP
    
    Before you even battle the Omega Navis, you must defeat some Omega
    Virus.  I will list the Omega Virus that you need to beat.
    
    For FlashMan SP, here are the following Omega Viruses you must fight:
    Battle 1:  Bunny SP, Bunny SP, Eleball SP
    Battle 2:  Eleball SP, Eleball SP
    Battle 3:  Elebee SP, Elebee SP, Elebee SP
    
    FlashMan SP
    HP: 1500
    Attacks: Neon Light (100 dmg), Spark Arm (150 dmg), Flash Light
    Element:  Electric
    Weak Against:  Wood
    Prize:  FlashMan V5 F
    
    Much faster in this version.  He uses his Neon Light a lot more, which
    comes out much faster than before.  The Flash Light are tough to take
    down because they go off really quickly.  He will still use his Spark
    Arm after he uses his Flash Light attack.  As like his other versions,
    he still weak against wood, so basically use some wood chips.
    (BambSwrd, Mud wave, Rope 1, 2, 3 and PlantMan V1, V2, V3, and V4) Use
    those Program advances to take him down fast if you want his chip more
    faster.
    
    
    For BeastMan SP, here are the following Omega Viruses you must fight:
    Battle 1:  Ratty SP, Ratty SP
    Battle 2:  Spikey SP, Ratty SP, Ratty SP
    Battle 3:  Beetle SP, Momogra SP
    
    BeastMan SP
    HP:  1600
    Attacks:  Beast Ray (120 dmg), Jumping Claw (120 dmg), Wild Rush (140 dmg)
    Element:  None
    Weak Against:  Unknown
    Prizes:  BeastMan V5 B
    
    Same as his first 3 version, but he hits stronger and moves faster.
    His Beast Ray and Jumping Claw comes out much faster.  Remember use
    your Slahser chips to prevent him from using his Jumping Claw.  Use
    some Program Advances to take him out with ease.
    
    
    For BubbleMan SP, here are the Omega Viruses you must fight:
    Battle 1:  Shrimpy SP, Shrimpy SP, Shrimpy SP
    Battle 2:  Slimer SP, Slimer SP, Pengi SP
    Battle 3:  Slimer SP, Jelly SP, Jelly SP
    
    BubbleMan SP
    HP:  1800
    Attacks:  Bubble Parade (200 dmg), Fish Missile (200 dmg), Fiddler Crab (200
    dmg), Mine (200 dmg), Aqua Shot (200)
    Element:  Water
    Weak Against:  Electric
    Prize:  BubbleMan V5 B
    
    This battle is no joke.  First all of his Attacks does 200 damage a
    piece.  His Bubble Parade will more bubbles than before, making it
    harder to move around. Also watch out for his Fish Missile, and Mine
    attacks in those bubbles, because it's going to be harder to take them
    out.  Since he is Weak Against Electric attacks, hit him with your
    powerful Electric chips you have in your folder. (FlashMan V1, V2, V3,
    V4, ZapRing 1, 2, 3, Arrow 1, 2, 3) If don't hit him with your electric
    chips, you can always use the Program Advances like Bodyguard, 2xhero,
    MasterStyle.
    
    
    For DesertMan SP, here are the Omega Viruses you must fight:
    Battle 1:  Quaker SP, Quaker SP, Quaker SP
    Battle 2:  Momogra SP, Momogra SP, Quaker SP
    Battle 3:  Momogra SP, SnowBlow SP
    
    DesertMan SP
    HP:  2000
    Attacks:  Lion Head (200 dmg), Airjigoku (200 dmg), Heavy Sand (300 dmg)
    Element:  None
    Weak Against:  Unknown
    Prize:  DesertMan V5 D
    
    Stronger, and more HP, DesertMan has the same moves, but they hit hard
    and comes out faster.  Watch out for the Heavy Sand attack because it
    does 300 dmg! Use some water chips to slow him down, and then hit him
    with your powerful chips, or your Program Advances.
    
    
    For PlantMan SP, here are the Omega Viruses you must fight:
    Battle 1:  Puffball SP
    Battle 2:  Viney SP
    Battle 3:  Puffball SP, Boomer SP
    
    PlantMan SP
    HP:  2100
    Attacks:  Rose Needle (200 dmg), Plant Weed (60 dmg per hit)
    Element:  Wood
    Weak Against:  Fire
    Prize:  PlantMan V5 P
    
    PlantMan moves faster on the field, so it's going to be tough to hit him.  Watch
    out for his Rose Needle attack and his Plant Weed attack.  Also look out for his
    two flower attacks that will be on your side of the field.  I suggest you to use
    some fire chips (LavaCan1, 2, 3, BlkBomb1, 2, 3, Firesword, FlamMan V1,
    V2, V3, V4).  Also use the Program Advance called HeatSprd.  Once you
    use those fire chips, you should easily defeat him.
    
    
    For FlamMan SP, here the Omega Viruses you must fight:
    Battle 1:  Spikey SP, Spikey SP, Spikey SP
    Battle 2:  Basher SP, Spikey SP, Volcano SP
    Battle 3:  Volcano SP, Metrod SP, Spikey SP
    
    FlamMan SP
    HP:  2400
    Attacks:  Fire Blaze (200 dmg), Chaos Flame (200 dmg)
    Element:  Fire
    Weak Against:  Water
    Prize:  FlamMan V5 F
    
    Much Faster in this version, FlamMan move fast to try to doge all your
    attacks, once he stops moving he will use his Fire Blaze attack.  Also
    watch out for those candles, because they will light more faster than
    before.  Remember the green flame will make FlamMan invincible, the red
    Flame will restore FlamMan's HP and the yellow flame will cause the
    Chaos Flame Attack.  Take out those flames ASAP.  Since he weak against
    water (and you should know that already) hit him with your power water
    attacks like the BubbleMan chips, and use some powerful Program
    Advances like BubSprd, 2xHero, Bodyguard, MasterStyl.  It might be a
    long fight, so hang in there and get his V5 chip.
    
    
    For DrillMan SP, here are the Omega Viruses you must Fight:
    Battle 1:  Mettaur SP, Mettaur SP, Mettaur SP
    Battle 2:  Momogra SP, Momogra SP, Mettaur SP
    Battle 3:  Needler SP, Mettaur SP
    
    DrillMan SP
    HP:  1800
    Attacks:  Drill Drive (200 dmg), Panel Crusher (200 dmg), Rubble (180
    dmg), Triple Hole (200 dmg per hit)
    Element:  None
    Weak Against:  Unknown
    Prize:  DrillMan V5 D
    
    Pure Speed!!! It's going to hard to hit DrillMan since he is so fast
    while doing his Drill Drive attack.  Also watch out for his Triple
    Hole, because those drills comes out a lot faster than before. You
    should use the BrakChrg Program, or better yet use the HubBatch
    program. Either way, you need to break through his Drill Drive attack
    to dodge it. Put in Invis chips so you dodge his attacks.  I suggest
    using your Program Advances when he does his Triple Hole attack.  Trust
    me you thank me later. :)
    
    
    For GutsMan SP, here are the Omega Viruses you must fight:
    Battle 1:  Mettaur SP, Mettaur SP
    Battle 2:  Mettaur SP, Hardhead SP, Hardhead SP
    Battle 3:  Fishy SP, Fishy SP
    
    GutsMan SP
    HP:  2000
    Attacks:  Shockwave (200 dmg), Rocket GutsPunch (300 dmg), GutsHammer (200 dmg),
    Z-Punch (300 dmg per hit)
    Element:  None
    Weak Against:  Unknown
    Prize:  GutsMan V5 G
    
    Man he doesn't play in this version.  He doesn't move fast, but he does
    hit hard with his attacks.  Look out for his Rocket GutsPunch, and his
    Z-Punch.  They do 300 damage.  Use some Invis chips to dodge his Z-
    Punch attack.  Now remember powerful chips wont stun GutsMan, so if you
    want to use your program advances, hit him with FlashMan chips, or
    ZapRing chips.  Once you stun him, then use your program advances.
    
    
    For MetalMan SP, here are the Omega Viruses you must fight:
    Battle 1:  Canodum SP, Canodum SP, Canodum SP
    Battle 2:  Yort SP, Wind SP
    Battle 3:  Yort SP, Yort SP
    
    MetalMan SP
    HP:  1700
    Attacks:  Metal Wheel (120 dmg), Metal Missile (120 dmg), Metal Fist (240 dmg)
    Element:  None
    Weak Against:  Unknown
    Prize:  MetalMan V5 M
    
    Despite his HP, MetalMan  doesn't have any new attacks.  He still move
    slow, but his Metal Fist packs a hit, so watch out for that move.
    Remember those gears in the middle of the field.  You can take out the
    gears using the BrakChrg Program, or by using some DrillMan chips.
    Once those gears are gone, they won't come back into the fight, so take
    them out first then deal with MetalMan.
    
    
    For MistMan SP, here are the Omega Viruses you must fight:
    Battle 1:  Puffball SP, Wind SP
    Battle 2:  Totem SP, Puffball SP
    Battle 3:  Totem SP, Totem SP, Totem SP
    
    MistMan SP
    HP: 2000
    Attacks:  Mist Tackle (200 dmg), PoisMist (200 dmg, poison the field), SoulGang
    (150 dmg)
    Element:  None
    Weak Against:  Unknown
    Prize:  MistMan V5 M
    
    Since this is going to be your first and last time you fight MistMan, I
    going to give you a full strategy for this Navi.  MistMan's lamp will
    all ways bounce around the arena.  Once he is level with you, he will
    use his Mist Tackle attack.  This attack shouldn't be a problem to
    dodge.  His next attack and most annoying attack is the PoisMist
    attack, which fill your side of the field with clouds of poison gas.
    MistMan will also appear from any cloud next to you and throw a punch.
    There's not much of room to run that isn't full of gas, so dodge this
    attack the best way you can.  Once his HP gets low, he will start using
    his SoulGang attack which will, call out two black shadowy mass that
    will come for MegaMan.  If you get caught with this attack, it will
    stun MegaMan, and will leave you open for a Mist Tackle attack.  Your
    main target will be the lamp.  I found out that if you some Invis
    chips, they won't hurt you when he is in the Mist Tackle attack.  Also
    if you see a little poof of smoke, (purple being he is going to use his
    Mist Tackle, and black being he is going to use his SoulGang) try
    hitting the lamp and it will deflect the attack.  Use some Program
    Advances like 2xhero, Bodyguard, MasterStyle, and EvilCut
    (StepSwrd/HeroSwrd/StepCros P).  Your main problem is going to be his
    PoisMist attack.  Once you pass that attack, he is all yours.
    
    
    For BowlMan SP, here the Omega Viruses you must fight:
    Battle 1:  Hardhead SP, Hardhead SP
    Battle 2:  Boomer SP, Hardhead SP
    Battle 3:  Hardhead SP, Basher SP
    
    BowlMan SP
    HP:  2000
    Attacks: Gatling Pin (200 dmg per hit), Bowling Bomber (200 dmg), Tower Bowl
    (200 dmg)
    Element:  None
    Weak Against:  Unknown
    Prize:  BowlMan V5 B
    
    Much faster than v3, his Gatling Pin comes out much faster than before,
    so you're going to be moving real quickly if your going to dodge his
    attacks.  Look out for his Bowling Bomber, and his Tower Bowl.  They
    will cause some problems once he takes out these attacks.  Use some
    Invis chips to get pass by his Gatling Pin.  After you dodge that move,
    hit him with your program advances like 2xHero, Bodyguard, MasterStyle,
    Evil Cut. If you have beaten MistMan, Try out the Program Advance
    called PrixPowr (Team 1*/Team 2*/MistMan V5, KingMan V5, BowlMan V5).
    
    
    KingMan SP, here are the Omega Viruses you must fight:
    Battle 1:  Swordy SP, Swordy SP
    Battle 2:  Swordy SP, Trumpy SP
    Battle 3:  N.O-SP, Hardhead SP
    
    KingMan SP
    HP:  2000
    Attacks: Knight (300 dmg), Pawn (200 dmg), Checkmate (300 dmg), Plan-B (V1&V2)
    Element:  None
    Weak Against:  Unknown
    Prize:  KingMan V5 K
    
    Man his attack are over 200 dmg, and the Knight moves really fast, but
    you should be able to dodge it once you see the flashing yellow panel.
    Remember to watch out for his Pawn attack, and his two versions of
    Plan-B.  You're going have to use some Invis chips in this battle.
    Since he doesn't move from the back, just him with Bodyguard, or
    2xHero, or any program advance that passes his Pawns.
    
    For ProtoMan SP, here are the Omega Viruses you must fight:
    Battle 1:  Twins SP, Twins SP
    Battle 2:  Swordy SP, Swordy SP
    Battle 3:  Fishy SP, Fishy SP
    
    ProtoMan SP
    HP:  2000
    Attacks:   Sonic Boom (300 dmg), Wide Sword (300 dmg), Fighter Sword
    (300 dmg), Surprise Sword (300 dmg), Delta Ray Edge (300 dmg), Shield
    Element:  None
    Weak Against:  Unknown
    Prize:  ProtoMan V5 B
    
    ProtoMan is no joke in this version.  He moves real fast and all of his
    attack do 300 dmg!  You're going to have put in some powerful healing
    chips (150, 200, and 300) for this battle.  Also put in some Invis chips so
    you can dodge his attack easier.  Once you get chance, you better hit
    him with your program advances (2xHero, Bodyguard, MasterStyle) before
    he take you out within seconds.
    
    
    For DarkMan SP, here are the Omega Viruses you must fight:
    Battle 1:  Shadow SP
    Battle 2:  Dominerd SP, KillerEye SP, KillerEye SP
    Battle 3:  Dominerd SP, Shadow SP
    
    DarkMan SP
    HP:  2000
    Attacks:  Flame Tower (300 dmg), Killer's Beam (300 dmg), Ice Wave (300 dmg),
    Dark Shadow (250 dmg), Black Wing (150 dmg per hit)
    Element:  None
    Weak Against:  Unknown
    Prize:  DarkMan V5 D
    
    Nothing as change for DarkMan.  He is still slow, but his attack are
    deadly.  I suggest being in Normal Style for this battle since he had
    the three elements, and it will double if your in the wrong element, so
    just stay in Normal Style, and you will be fine. Remember to put in
    some Area Grabs so you easily dodge his Black Wing attack.  Once you
    get the opportunity, hit him with your program advances.
    
    For JapanMan SP, here are the Omega Viruses you must fight:
    Battle 1:  Boomer SP, Boomer SP
    Battle 2:  BrushMan SP, Swordy SP, Boomer SP
    Battle 3:  Swordy SP, Boomer SP
    
    YamatoMan/JapanMan SP
    HP:  2200
    Attacks:  Thousand Spear (200 dmg per hit), Spinning Reflect (300 dmg),
    Straight Spear (300 dmg), Backup (200 dmg)
    Element:  None
    Weak Against:  Unknown
    Prize:  JapanMan V5 Y
    
    Nothing really has change for JapanMan.  Just watch out for his Backup
    attack.  Kill those little guys before they take your panels away.  Use
    some Area if you know those little guys are going to take your panels.
    Use your powerful program advances (2xhero, Bodyguard, Evil Cut).
    
    For Serenade SP, here are the Omega Viruses you must fight:
    Battle 1:  Scuttle SP, Scuttle SP
    Battle 2:  AlphaBug SP, AlphaBug SP
    Battle 3:  AlphaBug SP, Scuttle SP
    
    Serenade SP
    HP: 2600
    Attacks:  Sonic Boom (150 dmg), Saint Light (150 dmg), Holy Shock (150 dmg)
    Element:  None
    Weak Against:  Unknown
    Prize:  Zenny
    
    A little faster in this version.  He still has the same move as before,
    but his Saint Light comes out a little faster than before so be careful
    of that attack.  Remember you can only hit him when he does his Holy
    Shock attack, so get your chips, and Program Advances ready when does
    his attack.  It's going to be another long fight, so just put in the
    FolderBack chip, so you can get back all your chips.
    
    For Bass SP, here the Viruses you must fight:
    Battle 1:  Scuttle, Scutz
    Battle 2:  Scuttzer, Scuttlest
    Battle 3:  Scuttler, Scuttle SP
    
    Bass SP
    HP:  3000 AURA:  200
    Attacks:  Explosion (300 dmg per hit), Earth Breaker (300 dmg), Gospel
    Cannon (300 dmg), Shooting Claw (300 dmg), Banishing World (500 dmg)
    Element:  None
    Weak Against:  Unknown
    Prize:  Zenny
    
    Whoa!! Bass SP is on tough cookie.  First his HP is 3000 and is a lot
    faster in this version.  You have seen all of his attack from his
    previous battle, but now they do 300 damage.  Your going to have to
    pack a lot of NrthWind Chips in your folder if you want to take out his
    aura.  Once he's out of his aura, try to keep him from regenerating his
    aura.  You should put in the FolderBack chip in your folder so you can
    get back all your NrthWind Chips if you have used them up.  Use your
    P.A. (Bodyguard, 2xHero, MasterStyle, 500Barr, PoisPhar), and pack some
    recover chips (200, 300) because it going to be a tough battle.
    
    
    8) Location of Navis
    
    Here are the Location of the all Navis in this game.
    
    FlashMan V2:  ACDC3, dead end by Square entrance
    
    FlashMan V3:  Random Appears in ACDC2 (Optional:  Use the Battery Program to
    find him easier)
    
    BeastMan V2: SciLab1, bottom-level NW dead-end.
    
    BeastMan V3:  LAN's Doghouse (You must use Sneak Run Sub Chip or Sneak Run
    Program)
    
    BubbleMan V2:  Yoka Area 1 by Bug Dealer, small walkway dead-end (Use the Press
    Program)
    
    BubbleMan V3:  Random Appears in Beach Area 1 (Your HP must be in danger mode
    for him to appear).
    DesertMan V2:  Beach Area 1 (near the Hospital Comp teleport spot)
    
    DesertMan V3:  Random appears in Yoka Inn TV (Inside the room where the vases
    are)
    
    PlantMan V2:  Undernet Area 4 (Bottom-Right area.  He's dead end near teleport
    spot)
    
    PlantMan V3: Random appears in Hospital Computer 3 (Optional: Use the Jungle
    program to find him easier)
    
    FlamMan V2: Dead end in Undernet Area 5.  (Bottom right-area. The dead end is on
    the right of the map before the 3 arrow floors.
    
    FlamMan V3:  Random Appears in Yoka Net 1 around by the Water Heater
    (Optional:  Use the Oil Body program to find him easier)
    
    BowlMan V2: The Net Battle Stage
    
    BowlMan V3: The Net Battle Stage
    
    DrillMan V2:  UnderNet6 (Behind the BugFrag Program Trader)
    
    DrillMan V3:  Random Appears in Hades Net
    
    ProtoMan:  Hades Island.  Talk to Chaud to have a Net Battle.
    Note:  You must Beat Alpha to challenge ProtoMan
    
    ProtoMan V2: Hades Island.  Talk to Chaud to have a Net Battle.
    Note:  You must beat DarkMan to challenge ProtoMan V2
    
    ProtoMan V3:  Hades Island.  Talk to Chaud to have a Net Battle.
    Note:  You must beat YamatoMan to challenge ProtoMan V3
    
    KingMan:  DNN office.  Talk to Tora to have a Net Battle
    
    KingMan V2: DNN office.  Talk to Tora to have a Net Battle
    
    KingMan V3:  WWW base.  Talk to Tora to have a Net Battle
    
    Punk:  Yoka.  Talk to Mr. Famous to have a Net Battle
    
    Punk V2:  Yoka.  Talk to Mr. Famous to have a Net Battle
    
    Punk V3:  Yoka.  Talk to Mr. Famous to have a Net Battle
    
    GutsMan:  ACDC Park.  Talk to Dex to have a Net Battle
    
    GutsMan V2:  Talk to Dex to have a Net Battle
    
    GutsMan V3:  WWW base.  Talk to Dex to have a Net Battle
    
    MetalMan:  Yoka (by the souvenir stand) Talk to Tamako to have a Net Battle
    
    MetalMan V2:  DNN studio.  Talk to Tamako to have a Net Battle
    
    MetalMan V3:  Yoka (by the souvenir stand) Talk to Tamako to have a Net Battle
    
    DarkMan:  Secret Area 1 (By the upper gate)
    Requirements:  You must have 140 or more Standard Chips in your Library
    
    DarkMan V2:  Secret Area 1.  (You must go south and then go to the dead end on
    your right)
    
    DarkMan V3: Random appears in Undernet 6 (you must have your Navi
    customizer have a glitch)
    
    YamatoMan/JapanMan:  Secret Area 2
    Requirements:  You must have one Giga Chip in your library.
    
    YamatoMan/JapanMan V2:  Secret Net 2 (behind the Net Trader)
    
    YamatoMan/JapanMan V3:  Random appears in Yoka Inn armor case
    
    Serenade: Secret Area 3 (Top of the stairs)
    Requirements:  You must have all 200 Standard Chips in your library
    
    Bass GS:  Secret Net 3 (By the BugFrag Trader)
    Requirements:  You must feed 300 BugFrags into the trader. Wait until you hear a
    big growling sound, and you see the whole Secret Area shake.  Then Jack out, and
    then return to the BugFrag Trader to face him.
    
    If you still can't find some of the Navis you are looking for, here are some
    tips you can use:
    
    Note:  These tips are only for looking for the V3 Navis.
    
    FlashMan V3- A navi in ACDC Square says that the gatekeeper senses a bright
    light when he naps.
    
    FlamMan V3 - In Yoka 1, a navi says it's very hot, and not just because of the
    water heater.
    
    Beastman V3- In the doghouse, one of the programs hints that a beast may be
    here.
    
    Bubbleman V3- A navi next to the warp in Beach area 1 says that a diving navi
    appears to those with low HP.
    
    DesertMan V3- An official navi in Yoka Square says DesertMan likes sand,  and
    the TV he's in is full of sand panels.
    
    
    9) Strategies
    
    Here are some Strategies for some bosses in this game.
    
    Yamatoman/JapanMan:  In this form he is faster, stronger, and has
    more health then ever. Just stay in the back row and avoid the straight
    spear or you can come to the middle row and let him do the thousand
    spear, if you do this step to the back row right before he attacks
    thus, leaving him open for attack, if you do not scoot back fast enough
    and he hits you with thousand spear it will hurt allot. Don't try to
    shoot him with your buster because he will reflect them back and they
    move fast. After you chip him down to low enough hp he will use backup.
    
    When fighting backup
    EEEHBB
    EMEHYB
    EEEHBB
    
    E=Empty
    M=Megaman
    H=Hole
    Y=Yamatoman
    B=Places that backup may be
    
    When panels are taken by backup
    FEEEEE
    UEEEEE
    MEYEEE
    
    M=Where megaman is at the start
    U=Megaman moves up to this panel
    F=Where megaman will be at the future after moving up from square U
    Y=Yamatoman
    E=Empty
    
    If you have a strong buster you can shoot the little men down or you
    could use chip that break panels to stop them. If you do not stop with
    holes or your buster them they will hurt allot for something so small.
    If the backup men do corner you to the back row the best thing to do
    now would be to go to the very top or the very bottom panel and wait
    for yamatoman to come in front of you and use thousand spear, then move
    to the very top if you are on the bottom or the very bottom when you
    are on the top to avoid this. The best thing to do against yamatoman is
    to before you bring him to low hp have a strong attack to kill him
    before the backup come.  (By: PatMan 500)
    
    
    DrillMan:  Change the field into an Ice Stage (Make sure you are Aqua
    Style or have Float Shoes).  Place a Sensor3 in the middle of your
    field and stand behind it. This will provide you with protection
    against the Drill Drive attack. If Drill Man is hit with Sensor 3's
    attack he will be hit twice. This will do 520 damage. Each Elec+30 chip
    that you add to Sensor3 will boost this damage by 120. (By:  Game Maven)
    
    Serenade:  First, use Geddon 3 and Sanctuary, so he takes more damage during the
    Holy Shock attack, and all damage to you is halfed. I then strongly recommend
    using the Aura or Life Aura chips, and the 2xHero and Lifesword P.A.'s.
    Metagel chips work also. He'll be gone in no time.  (By:  LockeColeX)
    
    BeastMan:  This strategy doesn't involve any chips at all it is just a way to
    make it so that you don't get hurt as much.  When Beastman disappears to attack
    all you have to do is push "Start"(pause) and if you time it right then Beastman
    will be in the air and his shadow will appear on the ground where he will
    land.  And then all you have to do is figure-out what move he is going to
    perform and then un-pause and move out of the way.  If you do this, then you
    will not get hurt as much. (By: Highcommander540)
    
    
    
    10) CREDITS/Legal Information
    
    Thanks go out too:
    -Capon for making another perfect MegaMan game.
    -Aveon Strife for telling me how the Delta Edge attacks works, and his
     strategies for ProtoMan, and KingMan.
    -Yoshmaster for giving his strategy on FlashMan.
    -Foxfire15 for giving his strategy on BowlMan.
    -Zarbityugi14 for his little tips for FlamMan, and Punk.
    -Shrim Kabobber for his little tips on finding the Navis.
    -Gibe Shadow For giving me some of the Japanese names.
    -All to the other people I didn't get.  Thanks for your strategies.
    -Jeff Vase for making an excellent web site. (www.GameFaqs.com)
    -My self for working night and day to make my first FAQ a really good one.
    
    
    This FAQ belongs to me, Jason Stevenson 2003-2004.  All trademarks and
    copyrights contained in this document are owned by their respective
    trademark and copyright holders.
    
    You can read/write on my FAQ only if you agree on these terms:
    
    1.  Don't not, I repeat.  DO NOT clam that this FAQ is yours.  I
    worked too hard to make this FAQ, so I don't want anyone else to clam
    it expect me.
    
    2.  If you have a problem with this FAQ or you think that something
    is misspelled, email me at WangTang2002@aol.com, or Striderhir15@hotmail.com.
    
    3.  You can email me if you have strategies on any bosses in this
    game.  When you email me, put the topic MegaMan Battle Network 3
    or MMBN3 or your email won't be answered.
    
    4.  If you think have a suggestion to make this FAQ better, you can
    email me on that.
    
    5.  Don't email me and ask me "where are the V3 navis" are, because
    there are in this FAQ, but I will answer if you really can't find them.
    
    This FAQ is only be used on www.GameFaqs.com, and www.Neoseeker.com  If
    you see any other site using this FAQ, please contact me as soon as
    possible.  Thank you and have a good day!!!!!
    
    MegaMan Battle Network 3 Blue is (tm) of CAPCOM CO, LTD. 2003
    
    Jack in!!! MegaMan, Execute!!- LAN
    Holla for a Dollar- Jason