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    Chip Code Location FAQ by Yoshi282

    Version: Final | Updated: 12/15/03 | Printable Version | Search This Guide

    MegaMan Battle Network 3: Blue version Chip Code FAQ Final Version
    
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    Written By Yoshi282
    
    If you have any tips, suggestion, contributions, e.t.c., be sure to send them
    to me at Yoshi282@iamwasted.com (Sounds fake, but I assure you it isn't.), or
    you can reach me at the MMBN3 Blue board, when I'm there. If you want to use
    this on your site, you probably won't ask, but since this took one hell of a
    lot of work, just give credit to me somewhere. If you don't, I will devour your
    children. Or you, if you don't have any.
    
    MegaMan, MegaMan Battle network , and all related content, subjects, images,
    etcetera are all copyrighted, and thusly the property of Capcom.
    
    Oh yeah, while reading this FAQ, control+F/search is your friend. Don't
    hesitate to use it. I will probably have Control+F keywords up in the next
    version, but `til then, you'll just have to make do.
    
    ------------------------------
    Version History:
    ------------------------------
    
    Version 0.45: 10/7/03
    First version. What else can I say?
    
    ------------------------------
    
    Version 0.46: 10/10/03
    A minor update, no new chips, but I changed a few of the summaries based on 
    some
    tips from the legendary CrimsonKnight (Well, at least he's legendary on the 
    MMBN
    boards. -_-;;) as well as a few other minor changes. See if you can find them.
    ^_^ And sorry, I didn't have time to put the ctrl+F shortcuts. Also, I may
    change the format of the list itself, based on some tips from the uber-
    legendary Devin Morgan. (Yes, THAT Devin Morgan.)
    
    ------------------------------
    
    Version (Most likely) Final: 12/15/03
    
    A long time since the last update, I know, and I'm sad to say that there won't 
    be anything new. After much soul-searching...or whatever you wanna call it, 
    I've decided to declare this an abandoned project. I started on this late last 
    summer, when I had too much time to spare, but unfortunately, I was unable to 
    finish it before school began. I may finish it someday, but not until next 
    summer, at least. I've decided to leave it up in case what I've already done 
    may be useful, and in case one day I resolve to finish it. Until then, look for 
    me around the MMBN3 Blue board, and the RMEXE4 boards, for which I'll probably 
    take on a lesser project. (Perhaps an FAQ/walkthrough, or maybe even a review. 
    Anyway, this was a little bit more than I could chew. >_<)
    
    ------------------------------
    
    ===============================================================================
    ----------------------------- 1.Table of Contents -----------------------------
    ===============================================================================
    
    0. Title and Version History (It's the part above this, hard to miss)
    
    1. Table of Contents (You're looking at it...)
    
    2. Foreword/Introduction (It's the bit you normally skip, just below this.)
    
    3. Chip Code List (It's what you came for, basically a glorified chip library.)
    
    4. A-Z & * Code List (Wanna know all the chips in a certain letter? Look here.)
    
    5. Frequently Asked Questions (Questions that people ask too much.)
    
    6. The Stuff you Probably Won't Read. (Thanx, Copyright Info, and Reaching Me.)
    
    7. End (If you can read past here, you're...well...never mind.)
    
    
    ===============================================================================
    ------------------------------ 2.Intro/Foreword -------------------------------
    ===============================================================================
    
    Hey, I'm Yoshi282, if you haven't noticed by now, and welcome to my Chip Code
    FAQ/Guide! Even more so if you are actually reading this, unlike 99/100
    GameFAQs users...But anyway, much like in the previous MegaMan Battle Network
    games, Battle Chips serve a major purpose in the game, and each has been
    assigned a letter code, which affects which chips can be used together, as only
    chips of the same code can be used together. There is also a * code, which can
    be used with any other code, so long as you don't use more than one code with
    it. For example, you cannot use a J, I, and * code in the same turn, but you
    can use a  W, W, and * code. The number of codes in your folder greatly affects
    game play. Put simply, a folder with many codes will be fairly weak, whereas a
    folder with one or two codes and a * code can be excellent. But we'll leave the
    folder making to the folder FAQs, shall we? Also, this is my first FAQ, so any
    tips, suggestions, e.t.c. would help greatly. And finally, the information in
    here holds true for the blue version, but some of it might not be so accurate
    if applied to white. Anyway, with all that said...
    
    ===============================================================================
    ------------------------------ 3. Chip Code List ------------------------------
    ===============================================================================
    
    Well, unless you have a severe mental disorder, this or Section 4 is probably
    the part you came here to see. Basically, this is a souped-up version of the
    in-game chip Library, with a list of the chip, then every possible chip code,
    in this format:
    
    (Chip Number, Chip name, Rarity, Element, Damage, then in-game description)
    (Chip Name)(Chip Code): (How to get)
    (Chip Name)(Chip Code): (How to get)
    (Chip Name)(Chip Code): (How to get)
    (Chip Name)(Chip Code): (How to get)
    (Chip Name)(Chip Code): (How to get)
    (Where Virus that you defeat to get chip is located)
    
    There. That's about it...No...wait...I forgot the long paragraph. I'd just like
    to note that the Navi customizer block collect was used to research most of
    this, so you might have to use it to get some chips...And finally, just because
    a chip says that it is only available to get in a 1-6 rank, it can still be
    true for a 7 rank, but it holds quite rare. The same can be said if you get a
    ten rank and get an S-rank chip. Also, when it says to S-rank an enemy in
    custom style, you MUST kill the virus in less than 20 seconds, and without 
    using Navi chips or your buster. SO DON'T EMAIL ME SAYING THAT THE LIST IS
    INACCURATE! Unless, of course, it was an inaccuracy in something other than
    busting level. Then I appreciate your help. And one more thing: some codes are
    white exclusive, you'll have to trade with a White version of the game to get
    them. But for those, it says in white first, then the busting level in white
    you have to get, so you needn't worry. And finally, this version of the FAQ
    will say Chip/Bugfrag Trader Exclusive when it is unavailable anywhere else,
    but it doesn't tell which one. I will probably be adding a trader guide in a
    later version, though, but `til then, sorry.
    
    Oh ya, and if it has three exclamation marks after it (!!!), that means that it
    can be bought through Higsby's chip order. And oh yeah, some of the
    descriptions have been shortened to make them fit, so don't email me
    complaining.
    
    And before you ask:
    
    BMD: Blue Mystery Data.
    GMD: Green Mystery Data.
    PMD: Purple Mystery Data.
    
    Table of Sub-contents:
    
    I  . Standard Chips
    II . Mega Chips
    III. Giga Chips
    
    (Kinda unnecessary, but I had to put it in for completion. ^_^)
    
    ------------------------------
    ------I. Standard Chips-------
    ------------------------------
    
    001. Cannon   *      No Element  40 damage   Cannon to attack 1 enemy.
    
    Cannon A: You start the game with it.
    Cannon B: You start the game with it.
    Cannon C: S Rank a Canodumb. !!!
    Cannon D: 7-10 Rank a Canodumb.
    Cannon E: 1-6 Rank a Canodumb.
    Cannon *: S-rank a Canodumb while in Custom Style.
    (Canodumbs can be found in ACDC area.)
    
    002. HiCannon  **     No Element  60 damage   Cannon to attack one enemy.
    
    HiCannon H: In White, 7-10 Rank a Canodumb2.
    HiCannon I: 1-6 Rank a Canodumb2.
    HiCannon J: S Rank a Canodumb2. !!!
    HiCannon K: 7-10 Rank a Canodumb2.
    HiCannon L: S Rank a Canodumb2 while in Custom style.
    HiCannon *: Get from Numberman Machine with code: 21247895
    (Canodumb2s can be found in Hospital Comp 3)
    
    
    003. M-Cannon  ***    No Element  80 damage   Cannon to attack one enemy.
    
    M-Cannon O: In White, 7-10 Rank a Canodumb3.
    M-Cannon P: 7-10 Rank a Canodumb3.
    M-Cannon Q: 1-6 Rank a Canodumb3.
    M-Cannon R: S Rank a Canodumb3.
    M-Cannon S: S Rank a Canodumb3 in custom style.
    (Canodumb3s can be found in ACDC Tank.)
    
    004. Airshot1  *      No Element  20 damage  Knocks enemy back 1.
    
    Airshot1 *: You start the game with it. !!!
    
    005. Airshot2  **     No Element  30 damage  Knocks enemy back 1. Beach 1 GMD.
    
    Airshot2 *: Beach 1 GMD. !!!
    
    006. Airshot3  **     No Element  40 damage  Knocks enemy back 1.
    
    Airshot3 *: Number Machine with code: 15789208, frequent in 10BFT. !!!
    
    007. LavaCan1  *      Heat/Fire   90 damage   Fires lava fr. area.
    
    LavaCan1 A: S Rank a Volcano.
    LavaCan1 G: Chip/Bugfrag Trader Exclusive.
    LavaCan1 S: 7-10 Rank a Volcano. !!!
    LavaCan1 T: In White, 1-6 Rank a Volcano.
    LavaCan1 V: 1-6 Rank a Volcano.
    (Volcanos can be found in Undernet 3.)
    
    008. LavaCan2  **     Heat/Fire   120 damage  Fires lava fr. area.
    
    LavaCan2 B: 1-6 rank a Volcaner.
    LavaCan2 D: Chip/Bugfrag Trader Exclusive.
    LavaCan2 F: 7-10 Rank a Volcaner. !!!
    LavaCan2 M: S Rank a Volcaner.
    LavaCan2 O: In White, 1-6 Rank a Volcaner.
    (Volcaners can be found in Secret 2.)
    
    009. LavaCan3  ***    Heat/Fire   150 damage  Fires lava fr. area.
    
    LavaCan3 E: Chip/Bugfrag Trader Exclusive.
    LavaCan3 H: 1-6 Rank a Volcanest.
    LavaCan3 J: 7-10 Rank a Volcanest.!!!
    LavaCan3 R: In White, 7-10 Rank a Volcanest.
    LavaCan3 W: S Rank a Volcanest.
    (Volcaners can be found in secret 3 with oilbody on.)
    
    010. Volcano   ****   Heat/Fire   150 damage  Fire lava from your area.
    
    Volcano A: S rank a Volcanest while in Custom Style. !!!
    Volcano G: In White, S rank a Volcaner while in Custom Style.
    Volcano J: S rank a Volcaner while in Custom Style.
    Volcano Y: In White, S rank a Volcano while in Custom Style.
    Volcano Z: S rank a Volcano while in Custom Style.
    (Volcanos can be found in Undernet 3.)
    (Volcaners can be found in Secret 2.)
    (Volcaners can be found in secret 3 while using oilbody.)
    
    011. ShotGun   *      No Element  30 damage   Explodes 1 square behind.
    
    ShotGun B: SciLab 1 GMD
    ShotGun F: Chip/Bugfrag Trader Exclusive.
    ShotGun J: Higsby's Chip order. !!!
    ShotGun N: Chip/Bugfrag Trader Exclusive.
    ShotGun T: ACDC 1 GMD.
    ShotGun *: Chip/Bugfrag Trader Exclusive.
    
    012. V-Gun     *      No Element  30 damage   Explodes 2 diag. Squares.
    
    V-Gun D: You start the game with it.
    V-Gun G: Chip/Bugfrag Trader Exclusive.
    V-Gun L: Higsby's Chip order. !!!
    V-Gun P: Chip/Bugfrag Trader Exclusive.
    V-Gun V: Chip/Bugfrag Trader Exclusive.
    V-Gun *: Chip/Bugfrag Trader Exclusive.
    
    013. SideGun   *      No Element  30 damage   Explodes up, down on hit.
    
    SideGun C: Chip/Bugfrag Trader Exclusive.
    SideGun H: Chip/Bugfrag Trader Exclusive.
    SideGun M: Higsby's chip order. !!!
    SideGun S: BMD in Yai's Laptop.
    SideGun Y: Chip/Bugfrag Trader Exclusive.
    SideGun *: Chip/Bugfrag Trader Exclusive.
    
    014. Spreader  **     No Element  30 damage   Creates a large explosion
    
    Spreader M: Chip/Bugfrag Trader Exclusive.
    Spreader N: SciLab 1 GMD.
    Spreader O: Higsby's Chip Order. !!!
    Spreader P: BMD in Principal's PC 2.
    Spreader Q: Chip/Bugfrag Trader Exclusive.
    Spreader *: Number Machine Code: 31549798.
    
    015. Bubbler   *      Aqua/Water  60 damage   Explodes 1 square behind.
    
    Bubbler A: In White, S Rank a Shrimpy while in Custom Style.
    Bubbler C: S Rank a Shrimpy.
    Bubbler D: 7-10 Rank a Shrimpy. !!!
    Bubbler E: 1-6 Rank a Shrimpy.
    Bubbler P: S Rank a Shrimpy while in Custom Style.
    (Shrimpys can be found in Yai's phone.)
    
    016. Bub-V     **     Aqua/Water  60 damage   Explodes 2 diag. Squares.
    
    Bub-V D: 7-10 Rank a Shrimpy2.
    Bub-V E: 1-6 Rank a Shrimpy2.
    Bub-V F: S Rank a Shrimpy2. !!!
    Bub-V S: In White, S rank a Shrimpy2 while in Custom Style.
    Bub-V V: S rank a Shrimpy2 while in Custom Style.
    (Shrimpy2s can be found in DNN's editing room comp.)
    
    017. BubSide   ***    Aqua/Water  60 damage   Explodes up, down on hit.
    
    BubSide B: S rank a Shrimpy3 while in Custom Style.
    BubSide E: 7-10 Rank a Shrimpy3.
    BubSide F: 1-6 Rank a Shrimpy3. !!!
    BubSide G: S Rank a Shrimpy3.
    BubSide R: In White, S rank a Shrimpy3 while in Custom Style.
    (Shrimpy3s can be found in Undernet 7)
    
    018. HeatShot  *      Heat/Fire   40 damage   Explodes 1 square behind.
    
    HeatShot B: In white, S rank a Spikey while in Custom Style.
    HeatShot H: 1-6 Rank a Spikey.
    HeatShot I: 7-10 Rank a Spikey. !!!
    HeatShot J: S Rank a Spikey.
    HeatShot P: S Rank a Spikey while in Custom Style.
    (Spikeys can be found in Yoka Zoo's Giraffe Console.)
    
    019. Heat-V    **     Heat/Fire   40 damage   Explodes 2 diag. Squares.
    
    Heat-V F: S Rank a Spikey2.
    Heat-V I: 7-10 Rank a Spikey2.
    Heat-V J: 1-6 Rank a Spikey2. !!!
    Heat-V K: S Rank a Spikey2 while in Custom Style.
    Heat-V V: Chip/Bugfrag Trader Exclusive.
    (Spikey2s can be found in Undernet 1.)
    
    020. HeatSide  ***    Heat/Fire   40 damage   Explodes up, down on hit.
    
    HeatSide C: S Rank a Spikey3 while in Custom Style.
    HeatSide J: 1-6 Rank a Spikey3.
    HeatSide K: 7-10 Rank a Spikey3. !!!
    HeatSide L: S Rank a Spikey3.
    HeatSide T: In White, S Rank a Spikey3 while in Custom Style.
    (Spikey3s can be found in ACDC tank while using oilbody.)
    
    021. MiniBomb  *      No Element  50 damage  Throws a bomb 3 squares.
    
    MiniBomb B: You start the game with it.
    MiniBomb G: Chip/Bugfrag Trader Exclusive.
    MiniBomb L: Higsby's Chip order. !!!
    MiniBomb O: Chip/Bugfrag Trader Exclusive.
    MiniBomb S: You start the game with it. ACDC 1 GMD.
    
    022. SnglBomb  *      No Element  50 damage  Throw a big bomb 3 squares
    
    SnglBomb D: S Rank a Beetle.
    SnglBomb F: Chip/Bugfrag Trader Exclusive.
    SnglBomb H: 1-10 Rank a Beetle. !!!
    SnglBomb J: In White, S Rank a Beetle.
    SnglBomb T: In White, 1-10 Rank a Beetle.
    SnglBomb *: S Rank a Beetle while in Custom Style.
    (Beetles can be found in Zoo Computer 3.)
    
    023. DublBomb  **     No Element  50 damage  Throw 2 b. bombs 3 squares
    
    DublBomb A: Chip/Bugfrag Trader Exclusive.
    DublBomb C: S Rank a Deetle.
    DublBomb H: In White, S Rank a Deetle. !!!
    DublBomb K: 1-10 Rank a Deetle.
    DublBomb Q: In White, 1-10 Rank a Deetle.
    DublBomb *: S Rank a Deetle while in Custom Style.
    (Deetles can be found in DNN's 2nd floor security panel.)
    
    024. TrplBomb  ***    No Element  50 damage  Throw 3 b. Bombs 3 squares
    
    TrplBomb E: S Rank a Geetle while in Custom Style.
    TrplBomb I: S Rank a Geetle.
    TrplBomb N: In White, S Rank a Geetle. !!!
    TrplBomb P: 1-10 Rank a Geetle.
    TrplBomb W: In White, 1-10 Rank a Geetle.
    (Geetles can be found in Secret 1.)
    
    025. CannBall  ***    No Element  160 damage  Breaks 3rd panel ahead.
    
    CannBall A: S Rank a HardHead while in Custom Style.
    CannBall D: In White, Get any Rank on a Hardhead.
    CannBall F: Higsby's Chip order. !!!
    CannBall L: In White, S Rank a HardHead while in Custom Style.
    CannBall P: Any Rank on a HardHead.
    CannBall *: Secret 2 GMD.
    (HardHeads can be found in Hosp. Comp. 1.)
    
    026. IceBall   ***    Aqua/Water  120 damage  Freezes 3rd sqr. ahea.
    
    IceBall F: Chip/Bugfrag Trader Exclusive.
    IceBall I: Chip/Bugfrag Trader Exclusive.
    IceBall M: Any Rank on a Coldhead.!!!
    IceBall Q: Chip/Bugfrag Trader Exclusive.
    IceBall S: Chip/Bugfrag Trader Exclusive.
    IceBall *: S Rank a ColdHead while in Custom Style.
    (ColdHeads can be found in Hades Isle net, with Fish equipped.)
    
    027. LavaBall  ***    Heat/Fire   140 damage  Shoot lava 3rd sqr. ahea.
    
    LavaBall B: Chip/Bugfrag Trader Exclusive.
    LavaBall C: Chip/Bugfrag Trader Exclusive.
    LavaBall H: In White, get Any Rank on a LavaHead. !!!
    LavaBall N: Any Rank on a LavaHead.
    LavaBall W: Chip/Bugfrag Trader Exclusive.
    LavaBall *: S Rank a LavaHead while in Custom Style.
    (LavaHeads can be found in Scilab doorframe, with Oilbody equipped.)
    
    028. BlkBomb1  **     Heat/Fire   120 damage  Bomb hits 3rd sq ahead!
    
    BlkBomb1 F: Chip/Bugfrag Trader Exclusive.
    BlkBomb1 L: Chip/Bugfrag Trader Exclusive.
    BlkBomb1 N: Higsby's Chip Order. !!!
    BlkBomb1 P: BMD in Hades Isle Net.
    BlkBomb1 Z: Chip/Bugfrag Trader Exclusive.
    
    029. BlkBomb2  ***    Heat/Fire   170 damage  Bomb hits 3rd sq ahead!
    
    BlkBomb2 D: Chip/Bugfrag Trader Exclusive.
    BlkBomb2 I: Chip/Bugfrag Trader Exclusive.
    BlkBomb2 K: Higsby's Chip Order. !!!
    BlkBomb2 Q: Chip/Bugfrag Trader Exclusive.
    BlkBomb2 S: Undernet 2, just past Flashman's security cube.
    
    030. BlkBomb3  ***    Heat/Fire   220 damage  Bomb hits 3rd sq ahead!
    
    BlkBomb3 C: Chip/Bugfrag Trader Exclusive.
    BlkBomb3 G: For 90 Bugfrags, at the Yoka 1 Bugfrag trader.
    BlkBomb3 L: Higsby's Chip Order. !!!
    BlkBomb3 U: Chip/Bugfrag Trader Exclusive.
    BlkBomb3 Y: Chip/Bugfrag Trader Exclusive.
    
    031. Sword     *      No Element  80 damage   Cuts enemy in front.
    
    Sword E: Chip/Bugfrag Trader Exclusive.
    Sword H: Chip/Bugfrag Trader Exclusive.
    Sword L: You Start the game with it.
    Sword S: Higsby's Chip Order. !!!
    Sword Y: SciLab 1 GMD.
    
    032. WideSwrd  **     No Element  80 damage   Cuts enemy in front.
    
    WideSwrd C: Higsby's Chip Order. !!!
    WideSwrd E: Job 22.
    WideSwrd L: You Start the game with it.
    WideSwrd Q: Chip/Bugfrag Trader Exclusive.
    WideSwrd Y: Scilab 1 GMD.
    
    033. LongSwrd  ***    No Element  80 damage   Cuts enemy in front.
    
    LongSwrd E: S Rank a Swordy.
    LongSwrd I: 1-6 Rank a Swordy.
    LongSwrd L: 7-10 Rank a Swordy.
    LongSwrd R: S Rank a Swordy while in Custom Style.
    LongSwrd Y: Higsby's Chip Order. !!!
    (Swordys can be found in SciLab area.)
    
    034. FireSwrd  ***    Heat/Fire   130 damage  Fire: Cuts fwd 3 squares.
    
    FireSwrd F: S Rank a Swordy2 while in Custom Style.
    FireSwrd N: 1-10 Rank on a Swordy2. !!!
    FireSwrd P: S Rank a Swordy2.
    FireSwrd R: Chip/Bugfrag Trader Exclusive.
    FireSwrd U: In White, 1-6 Rank a Swordy2.
    (Swordy2s can be found in Beach 1.)
    
    035. AquaSwrd  ***    Aqua/Water  150 damage  Aqua: Cuts fwd 3 squares.
    
    AquaSwrd A: S Rank a Swordy3.
    AquaSwrd H: Chip/Bugfrag Trader Exclusive.
    AquaSwrd N: 1-10 Rank a Swordy3. !!!
    AquaSwrd P: S Rank a Swordy3 while in Custom Style.
    AquaSwrd Y: Chip/Bugfrag Trader Exclusive.
    (Swordy3s can be found in Secret 1.)
    
    036. ElecSwrd  ***    Electric    130 damage  Elec: Cuts fwd 3 squares.
    
    ElecSwrd E: Chip/Bugfrag Trader Exclusive.
    ElecSwrd K: Chip/Bugfrag Trader Exclusive.
    ElecSwrd N: ACDC Square Chip Merchant. !!!
    ElecSwrd P: Chip/Bugfrag Trader Exclusive.
    ElecSwrd V: Chip/Bugfrag Trader Exclusive.
    
    037. BambSwrd  ***    Wood/Earth  140 damage  Wood: Cuts fwd 3 squares.
    
    BambSwrd B: Chip/Bugfrag Trader Exclusive.
    BambSwrd L: Chip/Bugfrag Trader Exclusive.
    BambSwrd N: PMD in Dad's lab Comp. !!!
    BambSwrd P: Yoka Square Chip Merchant.
    BambSwrd W: Chip/Bugfrag Trader Exclusive.
    
    038. CustSwrd  ***    No Element  ??? damage  Cust Gauge = Atk Str.
    (Damage varies based on the custom gauge.)
    
    CustSwrd B: ACDC Square Chip Merchant. !!!
    CustSwrd F: Chip/Bugfrag Trader Exclusive.
    CustSwrd R: Chip/Bugfrag Trader Exclusive.
    CustSwrd V: Chip/Bugfrag Trader Exclusive.
    CustSwrd Z: Scilab 1, behind WWW gate.
    
    039. VarSword  ****   No Element  160 damage  A magical shifting sword.
    
    VarSword B: Yoka 1 Bugfrag Trader. !!!
    VarSword C: Chip/Bugfrag Trader Exclusive.
    VarSword D: Beach Square Chip Merchant.
    VarSword E: Chip/Bugfrag Trader Exclusive.
    VarSword F: NumberMan Machine with Code: 63997824.
    
    040. AirSword  ***    No Element  100 damage  Wide swrd with air attack
    
    AirSword C: Chip/Bugfrag Trader Exclusive.
    AirSword E: Chip/Bugfrag Trader Exclusive.
    AirSword H: Higsby's Chip Order. !!!
    AirSword J: Chip/Bugfrag Trader Exclusive.
    AirSword R: Higsby's Normal Stock in White.
    AirSword *: UnderSquare Chip Merchant.
    
    041. StepSwrd  ****   No Element  130 damage  2 steps, then wide swrd.
    
    StepSwrd L: Chip/Bugfrag Trader Exclusive.
    StepSwrd M: Past Beastman's Security Cube, in Undernet 4.
    StepSwrd N: Chip/Bugfrag Trader Exclusive. !!!
    StepSwrd O: Reward for Job 8.
    StepSwrd P: Yoka Square Chip Merchant.
    
    042. StepCros  ****   No Element  130 damage  2 steps, then cross atk.
    
    StepCros P: Undernet 4 Chip Merchant.
    StepCros Q: Reward for Job 24.
    StepCros R: Past 4-Quiz-Guy door in Secret Area. !!!
    StepCros S: NumberMan Machine with code: 76889120.
    StepCros T: Yoka 1 Bugfrag Merchant.
    
    043. Slasher   ***    No Element  240 damage  Cuts while A is held.
    
    Slasher B: Reward for Job 5. !!!
    Slasher D: Chip/Bugfrag Trader Exclusive.
    Slasher G: Chip/Bugfrag Trader Exclusive.
    Slasher R: Chip/Bugfrag Trader Exclusive.
    Slasher S: Chip/Bugfrag Trader Exclusive.
    
    044. ShockWav  *      No Element  60 damage   Shock through enemies.
    
    ShockWav D: 7-10 Rank a Mettaur.
    ShockWav H: In White, 7-10 Rank a Mettaur.
    ShockWav J: S Rank a Mettaur. !!!
    ShockWav L: In White, S Rank a Mettaur while in Custom Style.
    ShockWav R: S Rank a Mettaur while in Custom Style.
    (If you need to know where to find a Mettaur, you have problems...)
    (...Or haven't played the game. One of those.)
    
    045. SonicWav  **     No Element  80 damage   Shock through enemies.
    
    SonicWav G: S Rank a Mettaur2 while in Custom Style.
    SonicWav I: 7-10 Rank a Mettaur2.
    SonicWav M: In White, S Rank a Mettaur2. !!!
    SonicWav S: S Rank a Mettaur2.
    SonicWav W: In White, 1-10 Rank a Mettaur2.
    (Mettaur2s can be found in Ura Inn's samurai armor.)
    
    046. DynaWave  ***    No Element  100 damage  Shock through enemies.
    
    DynaWave E: In White, S Rank a Mettaur3.
    DynaWave N: In White, 7-10 Rank a Mettaur3.
    DynaWave Q: S Rank a Mettaur3.
    DynaWave T: 7-10 Rank a Mettaur3.
    DynaWave V: Higsby's Chip Order. !!!
    (Mettaur3s can be found in the Drillman WWW tank.)
    
    047. BigWave   ****   No Element  190 damage  Shck wave cracks panels.
    
    BigWave E: S Rank a Mettaur3 while in Custom Style.
    BigWave J: Secret 2 Chip Trader. !!!
    BigWave M: In White, S Rank a Mettaur3 while in Custom Style.
    BigWave P: Chip/Bugfrag Trader Exclusive.
    BigWave Y: Chip/Bugfrag Trader Exclusive.
    
    048. GutPunch  *      No Element  80 damage   Punch pushes one square.
    
    GutPunch B: Dex's PC BMD. !!!
    GutPunch C: Yoka 2 GMD.
    GutPunch D: Yoka 2 GMD.
    GutPunch E: Reward for Job 21. Yoka 2 GMD.
    GutPunch F: Chip/Bugfrag Trader Exclusive.
    
    049. GutStrgt  **     No Element  100 damage  Punch 2 square range.
    
    GutStrgt O: Higsby's Chip Order. !!!
    GutStrgt P: Yoka 1 Bugfrag Trader.
    GutStrgt Q: Hosp Comp 1 BMD.
    GutStrgt R: Beach 2 GMD.
    GutStrgt S: Chip/Bugfrag Trader Exclusive.
    
    050. GutImpct  ***    No Element  160 damage  Punch pushes one square.
    
    GutImpct G: Secret Area 2 Chip Merchant. !!!
    GutImpct H: Reward from Job 21.
    GutImpct I: Yoka 1 Bugfrag Trader.
    GutImpct J: BMD in Undernet 7, Past DrillMan's Security Cube.
    GutImpct K: Chip/Bugfrag Trader Exclusive.
    
    051. DashAtk   *      No Element  90 damage   Dash through enemies!
    
    DashAtk C: 7-10 Rank a Fishy.
    DashAtk D: In White, 1-6 Rank a Fishy.
    DashAtk G: S Rank a Fishy. !!!
    DashAtk J: In White, 7-10 Rank a Fishy.
    DashAtk Z: 1-6 Rank a Fishy.
    DashAtk *: S Rank a Fishy while in Custom Style.
    (Fishys can be found in Scilab Area.)
    
    052. Burner    ***    Heat/Fire   130 damage  Envelops you in flame!
    
    Burner B: S Rank a Fishy2.
    Burner F: In White, 1-6 Rank a Fishy2.
    Burner Q: 1-6 Rank a Fishy2. !!!
    Burner S: 7-10 Rank a Fishy2.
    Burner W: In White, 7-10 Rank a Fishy2.
    (Fishy2s can be found in Hades Isle comp.)
    
    053. Condor    ****   No Element  180 damage  Chrge atk pierces enemies
    
    Condor B: S Rank a Fishy3 while in Custom Style.
    Condor I: 1-10 Rank a Fishy3. !!!
    Condor L: In White, S Rank a Fishy3.
    Condor S: S Rank a Fishy3.
    Condor Z: In White, 1-10 Rank a Fishy3.
    (Fishy3s can be found in Hades Isle Gargoyle.)
    
    054. Burning   ****   Heat/Fire   150 damage  Fire atk in cross shape!
    
    Burning A: S Rank a Fishy2 while in Custom Style.
    Burning F: Chip/Bugfrag Trader Exclusive.
    Burning L: Higsby's Chip Order. !!!
    Burning R: Chip/Bugfrag Trader Exclusive.
    Burning S: In White, S Rank a Fishy2 while in Custom Style.
    (Fishy2s can be found in Hades Isle comp.)
    
    055. ZapRing1  *      Electric    20 damage   Pralyzing elec. ring atk!
    
    ZapRing1 A: S Rank a Bunny.
    ZapRing1 M: 7-10 Rank a Bunny.
    ZapRing1 P: S Rank a Bunny while in Custom Style.
    ZapRing1 Q: In White, 1-6 Rank a Bunny.
    ZapRing1 S: 1-6 Rank a Bunny. !!!
    ZapRing1 *: Chip/Bugfrag Trader Exclusive.
    (Bunnys can be found in the Principal's PC)
    
    056. Zapring2  **     Electric    40 damage   Pralyzing elec. ring atk!
    
    Zapring2 B: 7-10 Rank a TuffBunny.
    Zapring2 G: S Rank a TuffBunny while in Custom Style.
    Zapring2 N: In White, 7-10 Rank a TuffBunny.
    Zapring2 R: S Rank a TuffBunny.
    Zapring2 W: 1-6 Rank a TuffBunny. !!!
    (TuffBunnys can be found in DNN's second floor security panel.)
    
    057. ZapRing3  ***    Electric    60 damage   Pralyzing elec. ring atk!
    
    ZapRing3 C: S Rank a MegaBunny while in Custom Style.
    ZapRing3 E: S Rank a MegaBunny.
    ZapRing3 O: 7-10 Rank a MegaBunny.
    ZapRing3 T: 1-6 Rank a MegaBunny
    ZapRing3 Z: In White, 1-6 Rank a MegaBunny. !!!
    (MegaBunnys can be found in WWW Comp 1.)
    
    058. IceWave1  *      Aqua/Water  80 damage   A 2 sq wide ice wave!
    
    IceWave1 A: Higsby's Chip Order. !!!
    IceWave1 K: Chip/Bugfrag Trader Exclusive.
    IceWave1 M: In White, S Rank a Pengi.
    IceWave1 Q: 1-10 Rank a Pengi.
    IceWave1 W: S Rank a Pengi.
    IceWave1 *: S Rank a Pengi while in Custom Style.
    (Pengis can be found in SciLab vending machine.)
    
    059. IceWave2  **     Aqua/Water  100 damage  A 2 sq wide ice wave!
    
    IceWave2 D: S Rank a Penga. !!!
    IceWave2 H: Chip/Bugfrag Trader Exclusive.
    IceWave2 L: In White, S Rank a Penga.
    IceWave2 P: 1-10 Rank a Penga.
    IceWave2 R: In White, 1-10 Rank a Penga.
    IceWave2 *: S Rank a Penga while in Custom Style.
    (Pengas can be found in SciLab vending machine.)
    
    060. IceWave3  ***    Aqua/Water  140 damage  A 2 sq wide ice wave!
    
    IceWave3 C: In White, S Rank a Pengon. !!!
    IceWave3 D: S Rank a Pengon.
    IceWave3 J: 1-10 Rank a Pengon.
    IceWave3 R: S Rank a Pengon while in Custom Style.
    IceWave3 V: In White, 1-10 Rank a Pengon.
    (Pengons can be found in Hospital 5 with Fish equipped.)
    
    061. Yo-Yo1    *      No Element  40 damage   3-square yo-yo attack!
    
    Yo-Yo1 C: In White, S Rank a Yort while in Custom Style.
    Yo-Yo1 D: S Rank a Yort while in Custom Style.
    Yo-Yo1 E: In White, 1-6 Rank a Yort. !!!
    Yo-Yo1 F: 1-6 Rank a Yort.
    Yo-Yo1 G: 7-S Rank a Yort.
    Yo-Yo1 *: Chip/Bugfrag Trader Exclusive.
    (Yorts can be found in Beach area.)
    
    062. Yo-Yo2    **     No Element  50 damage   3-square yo-yo attack!
    
    Yo-Yo2 H: S Rank a Yurt while in Custom Style.
    Yo-Yo2 I: 1-10 Rank a Yurt.
    Yo-Yo2 J: S Rank a Yurt.!!!
    Yo-Yo2 K: Chip/Bugfrag Trader Exclusive.
    Yo-Yo2 L: In White, S Rank a Yurt while in Custom Style.
    (Yurts can be found in Undernet 3.)
    
    063. Yo-Yo3    ***    No Element  60 damage   3-square yo-yo attack!
    
    Yo-Yo3 M: S Rank a Yart.
    Yo-Yo3 N: Chip/Bugfrag Trader Exclusive.
    Yo-Yo3 O: 1-10 Rank a Yart. !!!
    Yo-Yo3 P: In White, S Rank a Yart while in Custom Style.
    Yo-Yo3 Q: S Rank a Yart while in Custom Style.
    (Yarts can be found in Secret 1.)
    
    064. AirStrm1  *      No Element  50 damage   Creates 3 whrlwinds.
    
    Comes in A (!!!), F, H, O, & S.
    
    The Snowblows are an oddity. I believe you can get their non custom
    chips at any busting level, and it is random what you get. The only
    defined ones is the custom drops, which is S. I'm not sure of this, and
    I believe there are two non-custom chips you can get in each version,
    but I haven't got a chance to test it. If someone could, they get a
    cookie...and a spot in the thanx section.
    
    (SnowBlows can be found in Beach Area.)
    
    065. AirStrm2  **     No Element  60 damage   Creates 3 whrlwinds.
    
    Comes in C (!!!), G, H, M, & W.
    
    The Lowblows are an oddity. I believe you can get their non custom
    chips at any busting level, and it is random what you get. The only
    defined ones is the custom drops, which is G (C in White). I'm not sure
    of this, and I believe there are two non-custom chips you can get in
    each version, but I haven't got a chance to test it. If someone could,
    they get a cookie...and a spot in the thanx section.
    
    (LowBlows can be found in Undernet 6.)
    
    066. AirStrm3  ***    No Element  70 damage   Creates 3 whrlwinds.
    
    Comes in A (!!!), G, I, N, & V.
    
    The Moblows are an oddity. I believe you can get their non custom chips
    at any busting level, and it is random what you get. The only defined
    ones is the custom drops, which is A. I'm not sure of this, and I
    believe there are two non-custom chips you can get in each version, but
    I haven't got a chance to test it. If someone could, they get a
    cookie...and a spot in the thanx section.
    
    (MoBlows can be found in Secret 2.)
    
    067. Arrow1    *      Electric    100 damage  Bee fly diagonal paths.
    
    Arrow1 B: S Rank an Elebee while in Custom Style. !!!
    Arrow1 E: S Rank an Elebee.
    Arrow1 M: In White, S Rank an Elebee.
    Arrow1 Q: 1-6 Rank an Elebee.
    Arrow1 T: 7-10 Rank an Elebee.
    (Elebees can be found in WWW Comp 1.)
    
    068. Arrow2    **     Electric    130 damage  Bee fly diagonal paths.
    
    Arrow2 F: S Rank an Elewasp while in Custom Style. !!!
    Arrow2 R: In White, S Rank an Elewasp.
    Arrow2 S: S Rank an Elewasp.
    Arrow2 U: 7-10 Rank an Elewasp.
    Arrow2 Z: 1-6 Rank an Elewasp.
    (Elewasps can be found in Secret 2.)
    
    069. Arrow3    ***    Electric    160 damage  Bee fly diagonal paths.
    
    Arrow3 A: 1-6 Rank an Elehornet. !!!
    Arrow3 H: S Rank an Elehornet.
    Arrow3 J: In White, S Rank an Elehornet.
    Arrow3 N: 7-10 Rank an Elehornet.
    Arrow3 P: S Rank an Elehornet while in Custom Style.
    (Elehornets can be found in the School server with battery equipped.)
    
    070. Ratton1   *      No Element  80 damage   Crawling rat, turns once.
    
    Ratton1 A: S Rank a Ratty while in Custom Style.
    Ratton1 C: S Rank a Ratty.
    Ratton1 F: 1-6 Rank a Ratty. !!!
    Ratton1 H: 7-10 Rank a Ratty.
    Ratton1 J: In White, 1-6 Rank a Ratty.
    (Rattys can be found in the Zoo ticket console.)
    
    071. Ratton2   **     No Element  100 damage  Crawling rat, turns once.
    
    Ratton2 A: S Rank a Ratty2 while in Custom Style.
    Ratton2 C: S Rank a Ratty2.
    Ratton2 F: 7-10 Rank a Ratty2. !!!
    Ratton2 N: In White, 7-10 Rank a Ratty2.
    Ratton2 O: 1-6 Rank a Ratty2.
    (Ratty2s can be found in the DNN Van.)
    
    072. Ratton3   ***    No Element  120 damage  Crawling rat, turns once.
    
    Ratton3 A: S Rank a Ratty3 while in Custom Style.
    Ratton3 C: In White, S Rank a Ratty3.
    Ratton3 F: S Rank a Ratty3. !!!
    Ratton3 R: 1-6 Rank a Ratty3.
    Ratton3 S: 7-10 Rank a Ratty3.
    (Ratty3s can be found in Secret 1.)
    
    073. FireRatn  ***    Heat/Fire   230 damage  Active when hit w/ fire!
    
    FireRatn B: Undernet 4 Chip Merchant.
    FireRatn F: Higsby's Chip Order. !!!
    FireRatn H: DNN Battle Console BMD.
    FireRatn M: Chip/Bugfrag Trader Exclusive.
    FireRatn Y: Chip/Bugfrag Trader Exclusive.
    
    074. Wave      ***    Aqua/Water  80 damage   Wave that moves 3 squares
    
    Wave E: S Rank a Jelly while in Custom Style.
    Wave I: Chip/Bugfrag Trader Exclusive.
    Wave L: Any Rank on a Jelly. !!!
    Wave S: In White, S Rank a Jelly while in Custom Style.
    Wave T: In White, get Any Rank on a Jelly.
    (Jellys can be found in WWW Comp 2.)
    
    075. RedWave   ***    Heat/Fire   90 damage   Makes a 3sq wave of lava.
    
    RedWave B: In White, S Rank a HeatJelly while in Custom Style.
    RedWave F: Any Rank on a HeatJelly.
    RedWave J: Higsby's Chip Order. !!!
    RedWave R: S Rank a HeatJelly while in Custom Style.
    RedWave U: In White, get any Rank on a HeatJelly.
    (HeatJellys can be found in WWW Comp 3.)
    
    076. MudWave   ***    Wood/Earth  100 damage  Mud wave advances 3 sq.
    
    MudWave D: S Rank a ErthJelly while in Custom Style.
    MudWave G: In White, S Rank a ErthJelly while in Custom Style.
    MudWave M: Higsby's Chip Order. !!!
    MudWave V: Any Rank on a ErthJelly.
    MudWave Z: In White, get Any Rank on a ErthJelly.
    (ErthJellys can be found in Secret 2.)
    
    077. Tornado   **     No Element  20 damage   8-hit tornado 2 sq ahead.
    
    Tornado C: Scilab Square Chip Merchant.
    Tornado L: Yoka 1 PMD.
    Tornado R: Chip/Bugfrag Trader Exclusive.
    Tornado T: Chip/Bugfrag Trader Exclusive.
    Tornado U: Higsby's Chip Order. !!!
    
    078. Spice1    *      Wood/Earth  80 damage   Powder on all grass.
    
    Spice1 B: S Rank a Mushy.
    Spice1 D: In White, S Rank a Mushy.
    Spice1 I: 1-6 Rank a Mushy.
    Spice1 S: 7-10 Rank a Mushy. !!!
    Spice1 Z: In White, 1-6 Rank a Mushy.
    Spice1 *: S Rank a Mushy while in Custom Style.
    (Mushys can be found in the Hospital Bed.)
    
    079. Spice2    **     Wood/Earth  110 damage  Powder on all grass.
    
    Spice2 C: S Rank a Mashy.
    Spice2 F: In White, S Rank a Mashy.
    Spice2 I: 7-10 Rank a Mashy.
    Spice2 K: 1-6 Rank a Mashy. !!!
    Spice2 R: S Rank a Mashy while in Custom Style.
    (Mashys can be found in the Hospital Bed with Jungle equipped.)
    
    080. Spice3    ***    Wood/Earth  140 damage  Powder on all grass.
    
    Spice3 D: S Rank a Moshy while in Custom Style.
    Spice3 F: S Rank a Moshy.
    Spice3 J: 7-10 Rank a Moshy.
    Spice3 O: 1-6 Rank a Moshy. !!!
    Spice3 Q: In White, 1-6 Rank a Moshy.
    (Moshys can be found in Zoo Comp 3 with Jungle equipped.)
    
    ------------------------------
    --------II. Mega Chips--------
    ------------------------------
    
    Note: I'm only going to put the little exclamation marks signaling
    Higsby's chip order if the chip has more than one code. Otherwise, it's
    pretty much useless.
    
    01. Muramasa  *****  No Element  ??? damage  Power = Amount of HP Lost!
    (Damage is the same as the number of HP you have lost.)
    
    Muramasa M: Obtain from Numberman machine with code: 50098263. !!!
    
    02. HeroSwrd  ****   No Element  180 damage  A sw. att. with long range
    
    HeroSwrd P: Obtain from Numberman machine with code: 03284579. !!!
    
    03. ZuesHamr  *****  No Element  250 damage  Damages anyone on a panel.
    (The attack is double-edged, it damages both you and your enemy.)
    
    ZuesHamr Z: Trade for a GrabBack K in Hades Isle Lava room. !!!
    
    04. StandOut  ***    Heat/Fire   220 damage  Heat: Send Fire into hole.
    
    StandOut P: Higsby's Chip Order. !!!
    StandOut *: Higsby's Normal Stock.
    
    05. Salamndr  ****   Heat/Fire   300 damage  Heat: Send Fire into hole.
    
    Salamndr S: Undernet 3 GMD.
    Salamndr *: Obtain from Numberman machine with code: 65497812. !!!
    
    06. WatrLine  ***    Aqua/Water  180 damage  Water: Draw wter from hole
    
    WatrLine C: Higsby's Chip Order. !!!
    WatrLine *: Higsby's Normal Stock.
    
    07. Fountain  ***    Aqua/Water  240 damage  Water: Draw wter from hole
    
    Fountain D: Undernet 6 GMD.
    Fountain *: Obtain from Numberman machine with code: 88543997. !!!
    
    08. Ligtning  ***    Electric    160 damage  Elec: Dmgs object & area.
    
    Ligtning L: Undernet 6 GMD. !!!
    Ligtning *: Higsby's Normal Stock.
    
    09. Bolt      ***    Electric    210 damage  Elec: Dmgs object & area.
    
    Bolt T: Undernet 6 GMD.
    Bolt *: Obtain from Numberman machine with code: 54390805. !!!
    
    10. GaiaSwrd  ***    Wood/Earth  100 damage  Wood: Tak pwr fr next chip
    
    GaiaSwrd G: Higsby's Chip Order. !!!
    GaiaSwrd *: Higsby's Normal Stock.
    
    11. GaiaBlde  ****   Wood/Earth  100 damage  Wood: Tak pwr fr next chip
    
    GaiaBlde G: Undernet 6 GMD.
    GaiaBlde *: Obtain from Numberman machine with code: 33157825. !!!
    
    ------------------------------
    -------III. Giga Chips--------
    ------------------------------
    
    Note: I'm not going to list the !!!s in this section, because giga
    chips cannot be bought from Higsby's, unless you're stupid enough to
    throw the originals into the chip/bugfrag trader, and even then I'm not
    even sure if they can be bought.
    
    01. FoldrBak  *****  No Element  No damage   Restore chips & folders
    
    FolderBack *: Buy from UnderNet 2 Bugfrag Merchant for 200 bugfrags.
    
    02. Bass+     *****  No Element  550 damage  Dark chip Smashes panels!
    
    Bass+ X: Defeat BassGS after putting 300 BFs into the bugfrag trader.
    
    03. DarkAura  *****  No Element  No damage   Dark chip repls <300 atks
    
    DarkAura A: Defeat all of Serenade's records in the Navi Time Trials.
    
    04. DeltaRay  *****  No Element  220 damage  Use A btn for up to 3 atks
    
    DeltaRay Z: Win from S Ranking a friend in a Netbattle.
    (Note: Each of you must have three stars.)
    
    05. AlphaArm  *****  No Element  500 damage  Launches a giant rocket!
    
    Alpha Arm Omega V: Defeat Alpha Omega after obtaining all 7 stars.
    
    
    Note: All of the omega Navis cannot be fought until you get five stars,
    and enter the code that unlocks them at the start screen. But you'll
    have to get that elsewhere, I'm not putting it here.
    
    
    06. GutsManV5 *****  No Element  120 damage  Sneaks up to smash panels.
    
    GutsManV5 G: Defeat GutsMan Omega in Dex's PC.
    
    07. ProtoMnV5 *****  No Element  240 damage  Moves in to slice enemy.
    
    ProtoManV5 B: Defeat ProtoMan Omega in Hades Isle comp.
    
    08. FlashMnV5 *****  Electric    150 damage  Flash atk paralyzes enemy.
    
    FlashManV5 F: Defeat FlashMan Omega in Principal's PC 2.
    
    09. BeastMnV5 *****  No Element  80 damage   Claw atk 3 squares ahead!
    
    BeastManV5 B: Defeat BeastMan Omega in ZooComp 3.
    
    10. BubblMnV5 *****  Aqua/Water  20 damage   Fires several AquaShots.
    
    BubbleManV5 B: Defeat BubbleMan Omega in Yoka 2.
    
    11. DesrtMnV5 *****  No Element  210 damage  Launches fists at enemies!
    
    DesertManV5 D: Defeat DesertMan Omega in the DNN Van.
    
    12. PlantMnV5 *****  Wood/Earth  60 damage   Vines harm all enemies.
    
    PlantManV5 P: Defeat PlantMan Omega in Hosp. Comp 3.
    
    13. FlamManV5 *****  Heat/Fire   240 damage  Flames burn all enemies!
    
    Flam(e?)ManV5 F: Defeat Flam(e?)Man Omega in Undernet 3.
    
    14. DrillMnV5 *****  No Element  150 damage  3 drills fly at enemies!
    
    DrillManV5 D: Defeat DrillMan Omega in Undernet 5.
    
    15. MetalMnV5 *****  No Element  250 damage  Iron fist smashes 1 square
    
    MetalManV5 M: Defeat MetalMan Omega in Tamako's Homepage.
    
    16. KingManV5 *****  No Element  280 damage  Move up 3 sq. & 4-way hit
    
    KingManV5 K: Defeat KingMan Omega in DNN Second Floor Security Panel.
    
    17. MistManV5 *****  No Element  170 damage  Appears from mist & atks.
    
    MistManV5 M: Defeat MistMan Omega in DNN Battle Console.
    
    18. BowlManV5 *****  No Element  180 damage  Lines up pins for a strike
    
    BowlManV5 B: Defeat BowlMan Omega in DNN Battle Console.
    
    19. DarkManV5 *****  No Element  30 damage   Makes 3 caves in nmy. area
    
    DarkManV5 D: Defeat DarkMan Omega in Secret 1.
    
    20. YmatoMnV5 *****  No Element  60 damage   Multiple attacsk w/ spear.
    
    YamatoManV5 Y: Defeat YamatoMan Omega in Secret 2.
    
    ===============================================================================
    ----------------------------- 4. A-Z & * Code List ----------------------------
    ===============================================================================
    
    ------------- If you use any part of this section make absolutely sure that you
    -Disclaimer:- give nessie credit for it. This whole section is essentially his
    ------------- chip list by letter guide, with a few things changed.
    
    Note: In the next version I will probably have ctrl+F shortcuts all over the
    FAQ, but for now, if you wanna skip straight to a certain letter, type it
    inbetween parentheses, with spaces in between each letter (Ex: If you want A,
    type ( A ). )and you'll skip right to it.
    
    Put simply, this is an alphabetical list of every code, and every chip that can
    be in that code. Although I did add a several sentance summary of each chip at
    the end of each code. ^_^ It will not be detailed, further than the summaries,
    merely a list of chips. If you want to find how to get that particular chip,
    you'll have to use the above section. But control+F makes it easy. Anyway, on
    with the section...and before we begin, here's a quick rating of how good I
    think the codes are:
    
    Great codes: B, E, F, J, P, *
    Good codes: A, D, K, M, R, S, Y, Z
    Okay codes: G, L, N, Q, T, V
    Bad codes: C, H, O, U, W
    Uber-Craptacular codes: I, X
    
        _
       / \
      ( A )
       \_/
    
    ----------
    -Standard-
    ----------
    
    Cannon
    Lavacan1
    Volcano
    Bubbler
    DublBomb
    CannBall
    AquaSwrd
    Burning
    ZapRing1
    IceWave1
    AirStrm1
    AirStrm3
    Arrow3
    Ratton1
    Ratton2
    Ratton3
    PoisMask
    PoisFace
    CrsShld1
    Magnum1
    Plasma2
    ShotMetr
    Totem2
    Sensor2
    Team1
    Mine
    PanlOut1
    PanlGrab
    GrabBack
    RockCube
    Wind
    Fan
    Timpani
    Recov10
    Repair
    SloGauge
    Panic
    CopyDmg
    Mole1
    NrthWind
    Scuttlst
    Hole
    LavaStge
    Snctuary
    AntiNavi
    
     ------
     -Mega-
     ------
    
    Anubis
    
     ------
     -Giga-
     ------
    
    DarkAura
    
    Summary: The A code is a pretty versatile code, it has a few good PAs, such as
    HyperRat and PoisPhar, and it has the GigaChip, DarkAura, which is hard to use,
    but can be pretty good when used correctly. It also has the virus chip,
    Scuttlest, which can be pretty good. It I suggest you make folders from the A
    code intending them to kill your opponent slowly, occasionally sending out a
    hard hitting chip.
        _
       / \
      ( B )
       \_/
    
    ----------
    -Standard-
    ----------
    
    Cannon
    LavaCan2
    ShotGun
    BublSide
    HeatShot
    MiniBomb
    LavaBall
    BambSwrd
    CustSwrd
    VarSwrd
    Slasher
    GutPunch
    Burner
    Condor
    Zapring2
    Arrow1
    FireRatn
    RedWave
    Spice1
    Shake2
    Hammer
    Geyser
    CrsShld2
    Magnum2
    Plasma1
    Sensor3
    MetaGel1
    Pawn
    PanlOut1
    Recov30
    FstGauge
    Invis
    Mole2
    Bunny
    Hole
    SandStge
    AntiSwrd
    AntiRecv
    
     ------
     -Mega-
     ------
    
    ProtoMan
    ProtoManV2
    ProtoManV3
    ProtoManV4
    BeastMan
    BeastManV2
    BeastManV3
    BeastManV4
    BubblMan
    BubblManV2
    BubblManV3
    BubblManV4
    BowlMan
    BowlManV2
    BowlManV3
    BowlManV4
    
     ------
     -Giga-
     ------
    
    ProtoMnV5
    BeastMnV5
    BubblMnV5
    BowlManV5
    
    Summary: The B code is a very good code, albeit boring. It has a ton of Navi
    chips, as well as the powerful 2xhero PA. BubbleMan and BeastMan can be made
    very powerful with a few atk+ chips, and BowlMan and ProtoMan are very good
    alone. I reccommend the B code for people who like to beef up multi-hit
    attacks, doing massive damage.
        _
       / \
      ( C )
       \_/
    
    ----------
    -Standard-
    ----------
    
    Cannon
    SideGun
    Bubbler
    HeatSide
    DublBomb
    LavaBall
    BlkBomb3
    WideSwrd
    VarSwrd
    AirSwrd
    GutPunch
    DashAtk
    ZapRing3
    IceWave3
    Yo-Yo1
    AirStrm2
    Ratton1
    Ratton2
    Ratton3
    Tornado
    Spice2
    NoBeam1
    Geyser
    RockArm3
    CrsShld1
    CrsShld2
    CrsShld3
    Magnum1
    HoleMetr
    Totem2
    Sensor1
    MetaGel1
    Knight
    Team1
    PanlOut3
    GrabRvng
    RockCube
    Fanfare
    Recov10
    Recov50
    Repair
    SloGauge
    Panic
    Geddon3
    Mole3
    Barrier
    NrthWind
    Mushy
    IceStage
    SandStge
    Snctuary
    AntiDmg
    
     ------
     -Mega-
     ------
    
    WatrLine
    
    Summary: The C code is...well, how do you say...sucky. It only has one
    MegaChip, and not a very good one at that, particularly since it has a version
    of it in * code, making it pretty much useless. It does have a few good chips,
    such as Sanctuary and AntiDamage, and it has 2 decent PAs, EverCurse and
    HyperRat. If you intend to make a folder using the C code, you'll probably have
    to base it around one of those two PAs, and most likely mix with another code.
    (Or two, if you're desperate.)
        _
       / \
      ( D )
       \_/
    
    ----------
    -Standard-
    ----------
    
    Cannon
    LavaCan2
    V-Gun
    Bubbler
    Bub-V
    SnglBomb
    CannBall
    BlkBomb2
    VarSwrd
    Slasher
    ShockWav
    GutPunch
    DashAtk
    IceWave2
    IceWave3
    Yo-Yo1
    MudWave
    Spice1
    Spice3
    Shake3
    Rope1
    RockArm1
    Magnum3
    Plasma1
    ShotMetr
    Needler3
    Totem3
    MetaGel1
    Rook
    Team2
    Mine
    Lance
    Snake
    PanlOut1
    Discord
    Recov30
    Recov80
    Repair
    Geddon1
    Mole1
    MetlStge
    AntiRecv
    
     ------
     -Mega-
     ------
    
    Fountain
    LifeAura
    DesrtMan
    DesrtManV2
    DesrtManV3
    DesrtManV4
    DrillMan
    DrillManV2
    DrillManV3
    DrillManV4
    DarkMan
    DarkManV2
    DarkManV3
    DarkManV4
    
    
     ------
     -Giga-
     ------
    
    DesrtMnV5
    DrillMnV5
    DarkManV5
    
    Summary: The D code is pretty decent. It doesn't have any PAs, but it does have
    a bunch of good navi and MegaChips, such as DarkMan and LifeAura. I can almost
    guarantee that you won't be able to make a good D folder without at least one
    of those two chips. Many of you may not see the power in DarkMan, but he is
    very powerful if you restrict your enemy to their back row, and you bolster
    DarkMan with a few atk+ chips, it can do insane damage. I recommend the D code
    if you like ensnaring enemies and then unleashing DarkMan for heavy damage.
        _
       / \
      ( E )
       \_/
    
    ----------
    -Standard-
    ----------
    
    Cannon
    LavaCan3
    Bubbler
    Bub-V
    BublSide
    TrplBomb
    Sword
    WideSwrd
    LongSwrd
    ElecSwrd
    VarSwrd
    AirSwrd
    DynaWave
    BigWave
    GutPunch
    ZapRing3
    Yo-Yo1
    Arrow1
    Wave
    Shake1
    NoBeam2
    Rope2
    Boomer2
    CrsShld3
    RndmMetr
    Totem2
    Sensor3
    MetaGel2
    Pawn
    Team1
    Lance
    Snake
    PanlOut3
    AreaGrab
    GrabBack
    RockCube
    Wind
    Fanfare
    Recov10
    Recov50
    FstGauge
    Invis
    Mole3
    Barrier
    Barr100
    Barr200
    Spikey
    Jelly
    KillrEye
    HolyPanl
    LavaStge
    GrassStg
    Snctuary
    AntiRecv
    
    Summary: E is a very good code. It is one of the few that can utilize the 500
    barrier PA without clashing, and it also has the LifeSword PA and a bunch of
    good combos and chips, kind of similar to the K code, but a little bit better.
    You can go and paralyze the enemy with a Sensor3 and KillerEye them into
    submission, finishing them with a lifesword, or you can use some of the various
    chips in the code that deal solid damage, particularly the varsword if you're
    good with the elemental sonic. So anyway, I recommend the E code to people who
    want a versatile, powerful folder that is based on paralysis.
        _
       / \
      ( F )
       \_/
    
    ----------
    -Standard-
    ----------
    
    LavaCan2
    ShotGun
    Bub-V
    BublSide
    Heat-V
    SnglBomb
    CannBall
    IceBall
    BlkBomb1
    FireSwrd
    CustSwrd
    VarSwrd
    GutPunch
    Burner
    Burning
    Yo-Yo1
    AirStrm1
    Arrow2
    Ratton1
    Ratton2
    Ratton3
    FireRatn
    RedWave
    Spice2
    Spice3
    Shake2
    Nobeam1
    Boomer1
    PoisMask
    Magnum3
    Plasma3
    ShotMetr
    Needler2
    MetaGel2
    Rook
    Discord
    Recov30
    Recov80
    Repair
    Geddon2
    CopyDmg
    Invis
    Barr200
    Aura
    AntiDmg
    
     ------
     -Mega-
     ------
    
    FlashMan
    FlashManV2
    FlashManV3
    FlashManV4
    FlamMan
    FlamManV2
    FlamManV3
    FlamManV4
    
     ------
     -Giga-
     ------
    
    FlashMnV5
    FlamManV5
    
    Summary: F is one of the best codes in the game, albeit a bit cheap, but it is
    commonly overlooked. Some of the best netbattlers this side of...umm...a good
    netbattling place...use it...Anyway, the reason that it is so good is because 
    of
    Flashman folders. Basically, people Icestage to double electric damage, then
    Flashman with several Elec+30, then HyperRat, and repeat (If opponent hasn't
    already been utterly obliterated...). And F has a bunch of other good chips 
    too,
    but I think you'll find that the best use for it is the method I just stated.
        _
       / \
      ( G )
       \_/
    
    ----------
    -Standard-
    ----------
    
    LavaCan1
    Volcano
    V-Gun
    BublSide
    MiniBomb
    BlkBomb3
    Slasher
    SonicWav
    GutImpct
    DashAtk
    ZapRing2
    Yo-Yo1
    AirStrm2
    AirStrm3
    MudWave
    Shake1
    NoBeam1
    Hammer
    Rope1
    Rope2
    RockArm2
    Magnum2
    Plasma2
    Totem1
    Sensor2
    MetaGel2
    MetaGel3
    GrabRvng
    Fan
    Fanfare
    Recov10
    Recor50
    Mole2
    Momogra
    Spikey
    IceStage
    MetlStge
    
     ------
     -Mega-
     ------
    
    GaiaSwrd
    GaiaBlad
    Poltrgst
    GutsMan
    GutsManV2
    GutsManV3
    GutsManV4
    
     ------
     -Giga-
     ------
    
    GutsManV5
    
    Summary: The G code isn't all that great, but it's better than some. It's
    another one of those "I shouldn't build a folder around it, but maybe if I
    mixed it with another code or two...." codes. It has a few good strategies in
    there, but all are found in a much better form in the P or * code, to be
    honest. GutsShoot is the only PA, and it's not a great one at that, but you can
    still probably at least build half a folder around it, and then make the other
    half out of another code.
        _
       / \
      ( H )
       \_/
    
    ----------
    -Standard-
    ----------
    
    HiCannon
    LavaCan3
    SideGun
    HeatShot
    SnglBomb
    DublBomb
    LavaBall
    Sword
    AquaSwrd
    AirSwrd
    ShockWav
    GutImpct
    IceWave2
    Yo-Yo2
    AirStrm1
    AirStrm2
    Arrow3
    Ratton1
    FireRatn
    NoBeam3
    Rope3
    Boomer1
    RockArm1
    CrsShld1
    Magnum1
    HoleMetr
    Needler2
    Totem1
    Sensor2
    MetaGel3
    Knight
    Lance
    PanlGrab
    RockCube
    Prism
    Wind
    Recov30
    Recov80
    Geddon2
    CopyDmg
    Shadow
    Mole1
    AirShoes
    Barr200
    Mushy
    AntiDmg
    
    Summary: I'll be blunt. The H code is utter crap. It consists only of a small
    amount of standard chips, and it has no PAs. There are only a few chips that
    come close to being good, and even so, those said chips are only really good
    when used consecutively with other chips, not in the H code. If you can
    actually make a decent folder out of it, then you have to be one of the most
    skilled players out there. Overall, JUST DON'T USE ANY H-CODED CHIPS!
        _
       / \
      ( I )
       \_/
    
    ----------
    -Standard-
    ----------
    
    HiCannon
    HeatShot
    Heat-V
    TrplBomb
    IceBall
    BlkBomb2
    LongSwrd
    SonicWav
    GutImpct
    Condor
    Yo-Yo2
    AirStrm3
    Wave
    Spice1
    Spice2
    Shake2
    NoBeam2
    Rope3
    Boomer2
    RockArm3
    Magnum3
    Plasma3
    RndmMetr
    Needler1
    Totem3
    Snake
    GrabBack
    Recov50
    Mole2
    AirShoes
    Aura
    
    Summary: If you read it, take what I just said with the H code and make it
    worse. If you didn't read it, I'll have to write a quick paragraph for you,
    then won'' I? THE I CODE IS ALMOST USELESS! It doesn't have any Mega or Giga
    chips, it has no PAs, and very few of the chips are all that good, except in
    combos that would require you a multi-coded folder. So to cut it short, unless
    you like folders that flow VERY slowly, don't use the I code.
        _
       / \
      ( J )
       \_/
    
    ----------
    -Standard-
    ----------
    
    HiCannon
    LavaCan3
    Volcano
    ShotGun
    HeatShot
    Heat-V
    HeatSide
    SnglBomb
    AirSwrd
    ShockWav
    BigWave
    GutImpct
    DashAtk
    IceWave3
    Yo-Yo2
    Arrow3
    Ratton1
    RedWave
    Spice3
    Rope1
    Boomer1
    RockArm1
    Plasma1
    HoleMetr
    Needler1
    Sensor3
    TimeBomb
    Prism
    Recov80
    FstGauge
    Geddon1
    Shadow
    Mole1
    Barr100
    HolyPanl
    GrassStg
    
     ------
     -Mega-
     ------
    
    Jealousy
    
    Summary: Two words. Disco. Inferno. `nuff said. But to those of you who
    are unaware, let me explain. "Disco Inferno" is a folder made by
    Asakura Yoh that utilizes what is quite possibly the strongest one hit
    combo in the game. It is simple, but powerful. What you do is use a
    grassstage, toss a prism into the center of your opponent's field, and
    unleash a HeatSpread PA for 1200 damage, 1800 if your opponent is wood
    element. The J code also has a bunch of other good chips that are often
    overlooked, such as Sensor3, Jealousy, and several others. (Most of
    which, were, quite ironically, incorporated into his custom Disco
    Inferno, which was recently released to the public.) So anyway, try out
    the J code, it can make a great, fun folder, unlike the monotounous
    2xhero folders, and the only drawback is that some of the chips can be
    hard to obtain.
        _
       / \
      ( K )
       \_/
    
    ----------
    -Standard-
    ----------
    
    HiCannon
    Heat-V
    HeatSide
    DublBomb
    BlkBomb2
    ElecSwrd
    GutImpct
    IceWave1
    Yo-Yo2
    Spice2
    Boomer2
    Plasma2
    Totem3
    Sensor1
    MetaGel1
    TimeBomb
    GrabBack
    Prism
    Mole2
    KillrEye
    AntiSwrd
    
     ------
     -Mega-
     ------
    
    KingMan
    KingManV2
    KingManV3
    KingManV4
    
     ------
     -Giga-
     ------
    
    KingManV5
    
    Summary: The K code is a very good code. It's sort of the P code, except in the
    electric element rather than wood. Essentially, what you do is use a Mole2 or
    something until you get the chips you need, then use a sensor to paralyze,
    followed by a few killereye chips for good measure, then you finish them off
    with a Kingman. Good strategy, but kinda cheap. (Though not as cheap as 
    PlantMan
    or FlashMan) Anyway, I recommend the K code if you like PlantMan folders, but
    want to try a similar twist.
        _
       / \
      ( L )
       \_/
    
    ----------
    -Standard-
    ----------
    
    HiCannon
    V-Gun
    HeatSide
    MiniBomb
    CannBall
    BlkBomb1
    BlkBomb3
    Sword
    WideSwrd
    LongSwrd
    BambSwrd
    StepSwrd
    ShockWav
    Condor
    Burning
    IceWave2
    Yo-Yo2
    Wave
    Tornado
    Shake2
    Hammer
    Geyser
    Boomer3
    RockArm3
    CrsShld1
    CrsShld2
    CrsShld3
    Needler3
    Sensor1
    Team2
    Timebomb
    Mine
    PanlOut1
    PanlGrab
    AreaGrab
    Fan
    Fanfare
    Recov10
    Panic
    CopyDmg
    Mole3
    Barrier
    Mettaur
    HolyPanl
    Snctuary
    
     ------
     -Mega-
     ------
    
    Ligtning
    
    Summary: L is an okay code, but I don't picture you using it for netbattles.
    More likely, It'd be used early in the game as it is one of the best codes to
    make an early ame folder out of, although it would probably only be half the
    folder. It has a pair of decent PAs, Lifesword, which you probably will find
    yourself using a lot early in the game if you are aware of it's existence, and
    CurseShield, which is an underrated PA, and can actually be obtained from the
    3CTM early in the game if you are really, really lucky. So anyway, my
    recommendation for the L code is to build a folder around it if you are early
    in the game, but only use it as a support code if it is later in the game.
        _
       / \
      ( M )
       \_/
    
    ----------
    -Standard-
    ----------
    
    LavaCan2
    SideGun
    Spreader
    IceBall
    StepSwrd
    SoniWav
    BigWave
    ZapRing1
    IceWave1
    Yo-Yo3
    AirStrm2
    Arrow1
    FireRatn
    MudWave
    Shake3
    Nobeam3
    Rope1
    Boomer1
    RockArm2
    Plasma2
    Needler1
    Needler2
    Totem1
    Knight
    TimeBomb
    Recov30
    Recov200
    Geddon1
    Geddon3
    Mole3
    Barr100
    Scuttlst
    IceStge
    MetlStge
    AntiDmg
    AntiNavi
    
     ------
     -Mega-
     ------
    
    Muramasa
    MetalMan
    MetalManV2
    MetalManV3
    MetalManV4
    MistMan
    MistManV2
    MistManV3
    MistManV4
    
     ------
     -Giga-
     ------
    
    MetalMnV5
    MistManV5
    
    Summary: M is no doubt a good code, but it is often overrated. What makes it
    overrated? The BodyGuard PA. Too many people obsess about it when it isn't that
    great, and it is easy to dodge. It has a ton of good chips, and two navis, so
    it is pretty good, but there are very few non-bodyguard themed folders I see
    for M, other than the rare PrixPower folder. Anyway, if you wanna make a folder
    from the M code, go right ahead, it's one of the better ones to use, but if you
    rely on bodyguard, it can get monotonous after a while.
        _
       / \
      ( N )
       \_/
    
    ----------
    -Standard-
    ----------
    
    ShotGun
    Spreader
    TrplBomb
    LavaBall
    BlkBomb1
    FireSwrd
    AquaSwrd
    ElecSwrd
    BambSwrd
    StepSwrd
    DynaWave
    ZapRing2
    Yo-Yo3
    AirStrm3
    Arrow3
    Ratton2
    Boomer2
    PoisMask
    PoisFace
    CrsShld3
    Magnum2
    Plasma3
    HoleMetr
    Totem3
    Sensor2
    Pawn
    Rook
    TimeBomb
    PanlOut3
    GrabBack
    Discord
    Timpani
    Recov50
    Recov150
    Recov200
    Geddon2
    Shadow
    AirShoes
    NrthWind
    AntiNavi
    
    Summary: N is an okay code, but since it's all standard chips, you're likely to
    have it as a support code. The only PA it has is ElementalSword, which is an
    often underrated, although it isn't that great PA. It also has a bunch of good
    chips, and it has two relatively high-ended recovery chips, Recov150 and 200,
    and many other chips at that. Overall, I'll reiterate, if you use N, it's a
    wise choice, but you'll probably have to throw in another code or two.
        _
       / \
      ( O )
       \_/
    
    ----------
    -Standard-
    ----------
    
    M-Cannon
    LavaCan2
    Spreader
    MiniBomb
    StepSwrd
    GutStrgt
    ZapRing3
    Yo-Yo3
    AirStrm1
    Ratton2
    Spice3
    Rope1
    Rope2
    Boomer3
    RockArm1
    Magnum2
    Needler3
    Totem1
    Sensor1
    Sensor3
    Wind
    Recov80
    Recov120
    Recov300
    Geddon1
    Geddon2
    Mole1
    MetlStge
    AntiRecv
    
     ------
     -Mega-
     ------
    
    Guardian
    
    Summary: O isn't very good, it only has 1 MegaChip, and a small amount of
    standard chips, effectively making it a support code. However, there are better
    support codes out there, and the only advantages this one has is that it has a
    Recov300, and the Guardian chip, neither of which you'll find yourself needing
    to use unless you're a bad netbattler anyway.
        _
       / \
      ( P )
       \_/
    
    ----------
    -Standard-
    ----------
    
    M-Cannon
    V-Gun
    Spreader
    Bubbler
    HeatShot
    TrplBomb
    CannBall
    BlkBomb1
    FireSwrd
    AquaSwrd
    ElecSwrd
    BambSwrd
    StepSwrd
    StepCros
    BigWave
    GutStrgt
    ZapRing1
    IceWave2
    Yo-Yo3
    Arrow3
    Hammer
    Boomer3
    RockArm1
    RockArm2
    CrsShld1
    Plasma3
    Sensor1
    Sensor3
    MetaGel2
    Team2
    GrabRvng
    Recov150
    
     ------
     -Mega-
     ------
    
    HeroSwrd
    StandOut
    PlantMan
    PlantManV2
    PlantManV3
    PlantManV4
    
    
     ------
     -Giga-
     ------
    
    PlantMnV5
    
    Summary: P is a very good code, albeit cheap and a bit boring. (But that's what
    all good codes, except the J code are, pretty much.) It is mainly used for
    folders that paralyze repeatedly for heavy damage, followed by a finishing 
    move,
    such as Elemental Sword, as it has a number of Paralyzing chips, such as
    Sensor3, ZapRing, Plasma3, and what is arguably one of the best Navi Chips,
    PlantMan. So anyway, I recommend the P code if you like restraining your
    opponent so the can't do anything, then, when they've been tortured enough, you
    take them out in one fell swoop.
        _
       / \
      ( Q )
       \_/
    
    ----------
    -Standard-
    ----------
    
    M-Cannon
    Speader
    DublBomb
    IceBall
    BlkBomb2
    WideSwrd
    StepCros
    DynaWave
    GutStrgt
    Burner
    ZapRing1
    IceWave1
    Yo-Yo3
    Arrow1
    Spice3
    Shake2
    PoisMask
    PoisFace
    Plasma2
    HoleMetr
    Totem3
    Rook
    Prism
    Timpani
    Recov120
    Recov300
    Shadow
    Mole3
    IceStage
    SandStge
    
    Summary: Kinda somewhere between a crappy code and a support code. It has
    nothing more than standard chips, but a fair deal of them are good, such as
    Mole3, Recov300, the often underestimated Totem3, Shadow, and Prism. Those 
    chips
    save it from being really crappy code, bumping it up to an OK code. However it
    is a kinda obscure code to use, and will probably only be seen in those folders
    that you use until your first netbattle, and realize that you've had a horrible
    folder the whole game, when you get whupped by your opponent's single coded
    folder. Anyway, try out the Q code if you wanna have a weird folder, but be
    forewarned that most of the better chips in the Q code can be found in more
    easily used codes.
    
        _
       / \
      ( R )
       \_/
    
    ----------
    -Standard-
    ----------
    
    M-Cannon
    LavaCan3
    BublSide
    LongSwrd
    FireSwrd
    CustSwrd
    AirSwrd
    StepCros
    Slasher
    ShockWav
    GutStrgt
    Burning
    ZapRing2
    IceWave2
    IceWave3
    Arrow2
    Ratton3
    RedWave
    Tornado
    Spice2
    Shake1
    Shake3
    CrsShld3
    Plasma1
    Needler1
    Pawn
    Mine
    Lance
    Snake
    PanlOut3
    AreaGrab
    GrabRvng
    RockCube
    Fan
    Recov150
    Recov300
    SloGauge
    FstGauge
    Panic
    Invis
    Mole2
    Barrier
    Barr100
    Barr200
    Bunny
    Momogra
    HolyPanl
    LavaStge
    GrassStg
    AntiSwrd
    
     ------
     -Mega-
     ------
    
    Meteors
    Roll
    RollV2
    RollV3
    
    Summary: The R code is pretty decent, with a few good PAs. However, what it is
    most renowned for, is the meteors strategy, possibly to most powerful standard
    chip in the game. Very simple strategy. Use areagrabs or metagels to trap the
    enemy, and then unleash a meteors chip with several Fire+30s. The maximum 
    damage
    it can do, assuming that a grasstage is in place, the enemy is completely boxed
    and is a wood element, and you have 4 fire + 30s attached to it, the maximum
    damage it does is a whopping 9920, I believe. Ouchies. So anyway, R folders can
    be pretty good, use a Barrier 500 PA or a BigHeart PA to recover, while you 
    wait
    for the areagrabs, then meteor them straight to hell...although there are 
    plenty
    of better folders.
        _
       / \
      ( S )
       \_/
    
    ----------
    -Standard-
    ----------
    
    M-Cannon
    LavaCan1
    SideGun
    Bub-V
    MiniBomb
    IceBall
    BlkBomb2
    Sword
    StepCros
    Slasher
    SonicWav
    GutStrgt
    Burner
    Condor
    Burning
    ZapRing1
    AirStrm1
    Arrow2
    Ratton3
    Wave
    Spice1
    Shake1
    NoBeam2
    Geyser
    RockArm2
    CrsShld2
    Magnum3
    Plasma3
    RndmMetr
    ShotMetr
    Needler1
    Sensor2
    MetaGel2
    MetaGel3
    Team2
    Mine
    PanlOut1
    PanlGrab
    AreaGrab
    Wind
    Recov120
    Repair
    SloGauge
    Geddon1
    Invis
    Barrier
    Aura
    NrthWind
    Swordy
    Hole
    MetlStge
    Snctuary
    AntiDmg
    AntiRecv
    
     ------
     -Mega-
     ------
    
    Salamndr
    GodStone
    
    Summary: S folders are good, but underrated. The MomQuake PA is very good, and
    is in many ways better than BodyGuard, they both work the same way, they are
    both as easy to get. Actually, In some ways, MomQuake is easier to draw. 
    MomQake
    is slower than BodyGuard, granted, but it does paralyze the enemy when you use
    it, and if you trap the enemy to one square, it is simply...devastating. As I
    always say, there are better codes, but if you wanna go for a nice, fun change
    from the ordinary, then the S code is one of the best ways to go.
        _
       / \
      ( T )
       \_/
    
    ----------
    -Standard-
    ----------
    
    LavaCan1
    ShotGun
    HeatSide
    SnglBomb
    StepCros
    DynaWave
    ZapRing3
    Arrow1
    Wave
    Tornado
    Shake3
    NoBeam1
    Hammer
    Rope2
    Rope3
    Boomer1
    RockArm3
    CrsShld2
    Magnum1
    Plasma1
    Needler2
    Totem2
    MetaGel3
    Team1
    Fan
    Discord
    Recov150
    Barr100
    Mettaur
    Hole
    LavaStge
    IceStage
    
     ------
     -Mega-
     ------
    
    Bolt
    
    Summary: The T code is...not that great. It's definitely a support code, but 
    not
    a great one. It has a few "good-but-not-great" chips, such as the Mettaur Chip,
    Shake3, Quake3, and Rope3, but nothing overly powerful. If you feel like 
    messing
    around with it, go ahead, but there are a lot of better codes out there. And I
    guess this summary was cut a bit short, so I'll entertain you with a line of
    kirbies. <(`-`<) <(`-`)> (>'-')> <(`-`<) <(`-`)> (>'-')> <(`-`<) <(`-`)> (>'-
    ')>
        _
       / \
      ( U )
       \_/
    
    ----------
    -Standard-
    ----------
    
    BlkBomb3
    FireSwrd
    Arrow2
    RedWave
    Tornado
    Shake1
    NoBeam2
    Rope2
    Rope3
    Boomer3
    Needler3
    MetaGel3
    Knight
    Rook
    Timpani
    Recov120
    Recov200
    Geddon3
    Shadow
    AirShoes
    Barr200
    Aura
    HolyPanl
    SandStge
    AntiSwrd
    
    Summary: U is a code you should steer clear of. It consists only of standard
    chips, and only a small amount of not-that-great ones at that. Sure there are a
    few in there, such as MetaGel3, BlkBomb3, and Rope3, but most of them come in
    better codes. So anyway, U is an okay code, but not something you'd typically
    see in most decent folders.
        _
       / \
      ( V )
       \_/
    
    ----------
    -Standard-
    ----------
    
    LavaCan1
    V-Gun
    Bub-V
    Heat-V
    ElecSwrd
    CustSwrd
    DynaWave
    IceWave3
    AirStrm3
    MudWave
    NoBeam3
    Rope3
    Boomer2
    PoisMask
    PoisFace
    RockArm2
    Magnum1
    RndmMetr
    Needler2
    Totem1
    Knight
    Recov150
    Recov200
    Recov300
    AntiNavi
    
     ------
     -Giga-
     ------
    
    AlphaArm
    
    Summary: V is an okay code, but it's not that great. It only has a small amount
    of standard chips, and one often overestimated standard chip. Several chips of
    note are: Recover300, Rope3, NOBeam3, and of course, Alpha Arm Omega, but as I
    normally say, none are ones that you can't easily find in a better code. So
    anyway, go for the V code if you want an obscure change from the ordinary, but
    don't expect to use it in a netbattle...
        _
       / \
      ( W )
       \_/
    
    ----------
    -Standard-
    ----------
    
    LavaCan3
    TrplBomb
    LavaBall
    BambSwrd
    SonicWav
    Burner
    ZapRing2
    IceWave1
    AirStrm2
    NoBeam3
    Geyser
    PoisFace
    Magnum3
    Prism
    Timpani
    Recov120
    Recov200
    Geddon2
    Geddon3
    Swordy
    GrassStg
    SandStge
    AntiNavi
    
    
     ------
     -Mega-
     ------
    
    OldWood
    
    Summary: W is...well...pretty bad. It only has a few chips of note, only really
    Magnum3, Swordy, and NOBeam3, and it's only MegaChip is the obscure, somewhat
    hard to use OldWood chip. Try out the W code only as a support code, maybe with
    another lame support code, and see what you can do, he OldWood chip can be 
    kinda
    fun, although the situations in which to use it are kinda obscure, but 
    whatever.
    So try out the W code if you want, but avoid it if you can.
    
        _
       / \
      ( X )
       \_/
    
     ------
     -Giga-
     ------
    
    Bass+
    
    Summary: THE X CODE,IS NO DOUBT, THE SINGLE CRAPPIEST CODE IN THE GAME! IT ONLY
    HAS ONE FREAKING CHIP, AN OVERRATED GIGA CHIP, Which can be fun, but gets old
    after a while. Particularly when the only way you can use it is to have an open
    hole on the field, and in the time it takes that hole to open, you'll already 
    be
    dead if you're facing an experienced netbattler. So overall, although you may
    experiment with it as soon as you get it, the X code, or rather, the Bass+ 
    chip,
    is something you should avoid AT ALL COSTS!!!!
        _
       / \
      ( Y )
       \_/
    
    ----------
    -Standard-
    ----------
    
    Volcano
    SideGun
    BlkBomb3
    Sword
    WideSwrd
    LongSwrd
    AquaSwrd
    BigWave
    FireRatn
    NoBeam2
    ShotMetr
    MetaGel1
    Pawn
    Snake
    PanlOut3
    PanlGrab
    AreaGrab
    GrabRvng
    Fanfare
    FstGauge
    Geddon3
    CopyDmg
    AirShoes
    Aura
    Jelly
    LavaStge
    AntiSwrd
    
     ------
     -Mega-
     ------
    
    YamatoMn
    YmatoMnV2
    YmatoMnV3
    YmatoMnV4
    
     ------
     -Giga-
     ------
    
    YmatoMnV5
    
    Summary: Y coded folders can be pretty good, but are often ditched for better
    ones. YamatoMan (Not JapanMan, if you go with JapanMan, I officially hate you.)
    is an often underrated chip, and can be pretty good if you structure a folder
    around him, and maybe toss in a few LifeSword PAs for good measure. So anyway,
    if you want a nice change from the ordinary, try a Y-coded folder, I guarentee
    you'll have fun with it.
        _
       / \
      ( Z )
       \_/
    
    ----------
    -Standard-
    ----------
    
    Volcano
    BlkBomb1
    CustSwrd
    DashAtk
    Condor
    Zapring3
    Arrow2
    MudWave
    Spice1
    Shake3
    NoBeam1
    NoBeam3
    Boomer3
    RockArm3
    Magnum2
    RndmMetr
    Needler3
    Totem2
    Team1
    Team2
    Lance
    Discord
    Recov300
    SloGauge
    Panic
    NrthWind
    Hole
    GrassStg
    
    
     ------
     -Mega-
     ------
    
    ZeusHamr
    
     ------
     -Giga-
     ------
    
    DeltaRay
    
    Summary: Z is a pretty good code, but kinda hard to build a good folder around.
    It's not necessarily a support code, but you'll probably need to throw a 
    support
    code in to complete the last few chips. It has many good chips, such as Delta
    Ray, NOBeam3, ZeusHammer, Recover300, and Shake3. If you make a Z folder, it
    will probably be packed with powerful chips that can be used however you like,
    rather than the normal "certain-sequence-of-chips-that-can-be-linked-together-
    for-huge-damage" type of strategy. So anyway, I know I've said this before, but
    if you wanna try a fun, new approach, try out the Z code.
        _
       / \
      ( * )
       \_/
    
    ----------
    -Standard-
    ----------
    
    Cannon
    HiCannon
    M-Cannon
    AirShot1
    AirShot2
    AirShot3
    LavaCan1
    ShotGun
    V-Gun
    SideGun
    Spreader
    Bubbler
    Bub-V
    BublSide
    HeatShot
    MiniBomb
    Snglbomb
    DublBomb
    CannBall
    IceBall
    LavaBall
    AirSwrd
    DashAtk
    ZapRing1
    IceWave1
    IceWave2
    Yo-Yo1
    Spice1
    Hammer
    Rope1
    Boomer1
    Boomer2
    PoisFace
    RockArm1
    RockArm2
    CrsShld1
    Rook
    Team1
    Team2
    Mine
    Guard
    PanlOut1
    Panlout3
    PanlGrab
    AreaGrab
    RockCube
    Wind
    Fan
    Fanfare
    Discord
    Timpani
    Recov10
    Recov30
    Recov50
    Recov80
    Recov120
    Repair
    SloGauge
    FstGauge
    Geddon1
    CopyDmg
    Invis
    Shadow
    Mole1
    Mole2
    AirShoes
    Barrier
    Barr100
    Hole
    HolyPanl
    LavaStge
    IceStage
    GrassStg
    Atk+10
    Fire+30
    Aqua+30
    Elec+30
    Wood+30
    Navi+20
    
     ------
     -Mega-
     ------
    
    StandOut
    Salamndr
    WatrLine
    Fountain
    Ligtning
    Bolt
    GaiaSwrd
    GaiaBlde
    FullCust
    Atk+30
    Navi+40
    
     ------
     -Giga-
     ------
    
    FoldrBak
    
    Summary: Ah yes...the * code. The ultimate support code. In fact, when I said
    that the J & K code were tied for being the best, I lied. * IS THE SINGLE
    GREATEST CODE IN THE GAME!!!! Seriously, you can stick it in ANY folder, and it
    won't cause ANY code clashing. Why? Well, If you don't know, the * code can be
    used with any code. It just can't be used ewth more than 1 code at once. For
    instance, you can go with the codes of K, *, K, but you can't go, K, *, J. So
    anyway, I highly recommend you throw some * chips into any folder, but not make
    an entire folder out of the * code.
    
    ===============================================================================
    ------------------------ 5. Frequently Asked Questions ------------------------
    ===============================================================================
    
    Well, since this the first version of this FAQ, no one's asked any questions
    yet, let alone frequently. Come back when there are. ^_^
    
    ===============================================================================
    -------------------- 6. The Stuff You Probably Won't Read. --------------------
    ===============================================================================
    
    Well, if you're reading this, you're either in the thanks section, or you're
    extremely bored. Or there's the rare chance that you actually care about this
    stuff, in which case I salute you. ^_^ Anyway, this is the section where you'll
    find the Acknowledgment/Special Thanks section, and the Copyright section, if
    you didn't get that at the Table of contents. And how to contact me if you
    somehow missed the fourth paragraph of my sentence. And finally, it's probably
    just about the only place on the net you can find my real name. (Use it on the
    boards and I can assure you a painful death >_<...)And now, it's time for
    everyone's favorite pointless addition, the...
    
    Table of Sub-Contents
    
    I  . Special Thanks/Acknowledgment.
    II . Contact Me.
    III. Copyright Information.
    
    ------------------------------
    ------I. Special Thanks-------
    ------------------------------
    
    This is where I give thanks to all the people who have helped me with this FAQ.
    If you are listed in this section, you must have affected this FAQ in some
    little way or other. Or I messed up or something...
    
    Myself for writing this. (Gotta boost my ego, right? ^_^)
    
    GameFAQs for hosting this. And in turn, CJayC for creating GameFAQs. ^_^
    
    Capcom for creating such a great game!
    
    Everyone on the boards who helped confirm my theories, correct my errors, and
    other stuff like that. You know who you are. ^_^
    
    PhatoseAlpha for letting me use his custom drops info.
    
    Nessie for letting me use his Chip list by letter guide.
    
    RikusKeyBlade for letting me use his GMD info.
    
    NeoDelux for sending me a crapload of various info, hell, he pretty much wrote
    the whole Mega chips section for me. So a huge thankyou to him.
    
    Blademiester for researching a bit of info for me, though I never got around to
    using it. >_<
    
    DaShiZnit013 for a few corrections. Thanx. ^_^
    
    Wrdazncal for pointing out a typo about Team special navi drops. Not much, but
    still important. ^_^
    
    And most importantly, you for reading this FAQ...or rather, reading far enough
    into this FAQ to have known you were thanked...
    
    ------------------------------
    --------II. Contact Me--------
    ------------------------------
    
    So you feel the insane need to contact me, huh? Well then you pretty much have
    only two options...
    
    Option 1: Email me at Yoshi282@iamwasted.com (Yes, it's a real email.) This may
    not be a good option, because if my email floods, I won't be able to use it...
    
    Option 2: Contact me at GameFAQs, if I'm on my computer, I'm on GameFAQs...I'll
    make an official topic for this FAQ once it's up...This is the better option,
    `cus the message boards can't easily flood...
    
    ------------------------------
    --III. Copyright Information--
    ------------------------------
    
    MegaMan, MegaMan Battle Network, and all things related found in this document
    are trademarks of Capcom. Feel free to use any part of this FAQ, or the whole
    document, just be sure to give credit where credit to Yoshi282/Jay Tomlinson as
    well as everyone in the thanx section, unless you are 100% positive that none
    of their work is included in any part of what you used. It took a hell of a lot
    of effort to put together this FAQ, and I don't want you using this without
    giving credit where credit is due. If you see this document somewhere other
    than GameFAQs, and you cannot find any obvious credit towards myself, as well
    as anyone else listed, or have any tips, suggestions, or would like to point
    out a typo, please email me at Yoshi282@iamwasted.com , and please make it
    obvious in the subject, or else I will probably delete it.
    
    Copyright 2003 Yoshi282/Jay Tomlinson
    
    ===============================================================================
    ------------------------------------7. End-------------------------------------
    ===============================================================================
    
    Well, that's it. If you can somehow read past this section, you can either see
    into the future and see when I add a new section, bumping this down and making
    something else Section 7, or the text might be using an invis chip...or
    something...And with that...er...rather, this... sentence, that marks the end
    of this FAQ.