DUEL MASTERS Sempai Legends
Guide by Cryinontheinside
For the Game Boy Advance Handheld System
Card Game Genre
Copyright 2004 by Atari


GUIDE HISTORY

6/18/2004 - First release of this guide. 


[1] TABLE OF CONTENTS /======================================================\

[1] Table of Contents
[2] Introduction
[3] Game Rules

A. Objective of the Game
B. Before You Begin
C. Playing a Game

I. Untap your Cards
II. Draw a card
III. Charge Mana
IV. Summon Creatures And/Or Cast Spells
V. Attack with Your Creature

D. Special Effects

[4] Civilization Guide
[5] Quick Game Guide
[6] Card Database
[7] Special Thanks
[8] Disclaimer


[2] INTRODUCTION /===========================================================\

Hello. My name is Matthew Loewen aka Cryinontheinside aka Ahhhhh Dahhhh Cap'n
Homsar. I have written only a few other guides, including a guide for Pokemon
Ruby & Sapphire on abilities, and Yu-Gi-Oh! Worldwide Edition (which can be 
found at Cheathappens.com). And now, I have taken an interest in what is 
known as Duel Masters. I watch the show, and I play the card game, and I love
it! So, I am writing a guide for the first of what I hope will be a series of 
Duel Masters games, "Duel Masters: Sempai Legends". But you knew that. Enjoy!


[3] GAME RULES /=============================================================\

Before you can even start to play the game, you must know how to play the 
card game that the story revolves around. So, here for your enjoyment, I have
written a tutorial covering everything you need to know to play the game.


A. OBJECTIVE OF THE GAME 

The objective of the game is to summon creatures and cast spells using mana.
Attack with your creatures. If a creature is not blocked, it breaks a shield.
Break all five of your opponent's shields, and then attack your opponent 
directly one time to win the game!


B. BEFORE YOU BEGIN

Each player duels with a deck of 40 cards. A player can have up to 4 copies
of any card in his/her deck.

When a duel begins, each player first places 5 cards next to their decks in 
a row. These cards are called their Shields.

Then, each player draws 5 more cards to be used as their hand.


C. PLAYING A GAME

After you have prepared everything, let the duel begin!


I. UNTAP YOUR CARDS

At the beginning of your turn, if you have any tapped creatures/mana, or 
creatures/mana that have been used the previous turn, untap those cards to 
indicate that they can be used this turn.


II. DRAW A CARD

After Step 1, a player draws 1 card from his/her deck. The player who goes
first during the game does NOT draw a card. A player loses when he/she draws
the last card in his/her deck.


III. CHARGE MANA

After Step 2, a player has the option of taking 1 card from his/her hand, and
placing it in his/her Mana Zone. Mana is a pile of cards that can be used to
summon creatures and cast spells. 


IV. SUMMON CREATURES AND/OR CAST SPELLS

After Step 3, a player can summon creatures and/or cast spells from his/her
hand. 

A creature is a card used to attack your opponent's creatures or shields.

A spell is a card used to alter the gameplay in some way.

There are five different civilizations that a creature/spell can have: Fire, 
Water, Darkness, Light, and Nature.

When you want to use either type of card, you must pay a certain amount of
mana to do so. The number at the top-left corner of the description screen
of a card (press SELECT to bring up the description screen of a highlighted
card) is the number of Mana cards needed to summon or cast the card. 

When you are using mana to summon or cast a card, at least one of the mana 
cards must be the same civilization as the card you are trying to summon/cast.

When you use mana, the mana that you use is tapped, or turned sideways, so 
that it can be indicated that the mana cannot be used again this turn.

An Evolution Creature is a creature that is placed on top of a creature
already on your side of the battle zone. An Evolution Creature does not 
get "Summoning Sickness" (more on this in the following section).


V. ATTACK WITH YOUR CREATURES

And finally, after Step 4, you go into the Battlefield to do battle with your
creatures.

A creature cannot attack on the turn that it is summoned, as it has 
"Summoning Sickness".  

When a creature attacks, it is tapped, or turned sideways, to indicate that
it cannot attack again this turn.

When a creature attacks, it can either choose to attack one of your opponent's
TAPPED creatures, or one of your opponent's shields. 

When two creatures battle, the creature with the highest Attack power wins the
battle. The creature with the lowest attack power is destroyed, and sent to
the graveyard. If the two creatures have the same attack power, both creatures
are sent to the graveyard.

When a creature attacks a shield, you may choose the shield that you wish to
attack. If the creature is not blocked, the shield is broken.

After you have attacked with all of your creatures that you can, or if you do
not want to attack this turn, your turn ends.

When a shield is broken, the card is sent into your hand. If the card is a 
"Shield Trigger", you can use the Spell Card immediately without paying any
mana.

When an "Evolution Creature" is sent to the graveyard or back to your hand,
the card that the creature evolved from goes with it.


D. SPECIAL EFFECTS

Sometimes, a creature card has a special, "built-in" effect that can effect
its attack, or the game itself. Here is a list of the more common effects, and
what they do.

DOUBLE BREAKER
When a creature has this effect, when it attacks your opponent's shields, the
creature breaks 2 shields instead of 1.

POWER ATTACKER
When a creature has this effect, when it attacks, the creature's power is 
increased by a certain amount of points.

BLOCKER
When a creature has this effect, when your opponent attacks your creatures
or shields, if this creature is not tapped, you may tap this creature, and
have this creature battle with the attacking creature instead.

SLAYER
When a creature has this effect, when this creature loses a battle, the
destroying creature is destroyed, no matter what the destroying creature's
attack is. 

EVOLUTION
A creature with this effect cannot be summoned normally, but can only be 
placed on top of an appropriate creature in your battle zone. You must still
pay mana to summon it, however. 


[4] CIVILIZATION GUIDE /=====================================================\

Here is a guide to the different civilizations a card can be in.


FIRE CIVILIZATION

Fire Civilization cards are all about power. Power and brute force. This 
explains the fact that there are NO "Blockers" in this set. Also, Fire
cards don't cost as much as other civilizations, because this civilization
is also about swift attacks. Cards included in this set include "Deadly 
Fighter Braid Claw" and "Rothus, The Traveler". 


WATER CIVILIZATION

Water cards are described as the more intelligant, more high-tech creatures.
There are many "Blockers" in this set, to protect your shields many, many
times. But this set also has many powerful cards to help you defeat your
opponents quickly. This set includes the rare cards that cannot be blocked
by your opponent. Cards included in this set include "Tropico" and "King
Depthcon".


LIGHT CIVILIZATION

Light cards are also high-tech and powerful cards. This set includes, like
water, a lot of "Blockers", but also include a lot of low-cost, effective
spells. Cards included in this set include "La Ura Giga, Sky Guardian" and
"Urth, Purifying Elemental".


DARKNESS CIVILIZATION

Darkness cards are described as the insane, evil group of creatures. These
cards cost a little more than other cards, but they can be extremely nasty
and hard to destroy when they are on the field. This group is the only 
group with the "Slayer" ability, and the ability to discard cards from a 
person's hand. Cards included in this set include "Deathliger, Lion of Chaos"
and "Zagaan, Knight of Darkness".


NATURE CIVILIZATION

Nature cards are described as primitive, and low-tech. This group specializes
in giving a player more mana to summon more and more creatures and cast 
more and more spells. Cards included in this set include "Bronze-Arm Tribe" 
and "Deathblade Beetle".


[5] QUICK GAME GUIDE /=======================================================\

In the RPG mode of the game, you are an up-and-rising duelist who is given a
super rare card on your birthday. But, during the night, a mysterious thief
barges in, and steals it! Now, you must chase this thief, and claim your card
once again.

Along the way, you must duel other people. When you win a duel, you get a pack
of 5 cards, along with a certain amount of reputation points. When you gain
enough points, your reputation level goes up. You must raise your reputation 
level a lot, because most tournaments will not accept you unless you are at a
certain level.

And that's the basic gist of the game. Have fun!


[5] CARD DATABASE /==========================================================\

Here is the guide to every single card you can obtain in the game. 


RARITY GUIDE
Common		Very Rare		
Uncommon		Super Rare
Rare	


CARD KEY
Name of Card
Civilization
Race
Mana Cost|Mana Value|Power
Rarity

Card Effect	


Amber Piercer
Darkness Civilization
Brain Jacker
4|1|2000
Rare

Whenever this creature attacks, you may return a creature from your graveyard
to your hand.


Aqua Bouncer
Water Civilization
Liquid People
6|1|1000
Rare

BLOCKER (When an opponent's creature attacks, you may tap this creature to 
stop the attack. Then the 2 creatures battle.)

When you put this creature into the battle zone, you may choose a creature in
the battle zone and return it to its owner's hand.


Aqua Hulcus
Water Civilization
Liquid People
3|1|2000
Common

When you put this creature into the battle zone, you may draw a card.


Aqua Knight
Water Civilization
Liquid People
5|1|4000
Rare

When this creature would be destroyed, return it to your hand instead.


Aqua Shooter
Water Civilization
Liquid People
4|1|2000
Common

BLOCKER (When an opponent's creature attacks, you may tap this creature to
stop the attack. Then the 2 creatures battle.)


Aqua Sniper
Water Civilization
Liquid People
8|1|5000
Super Rare

When you put this creature into the battle zone, choose up to 2 creatures in
the battle zone and return them to their owner's hands.


Aqua Soldier
Water Civilization
Liquid People
3|1|1000
Uncommon

When this creature would be destroyed, return it to your hand instead.


Aqua Vehicle
Water Civilization
Liquid People
2|1|1000
Common

THIS CARD HAS NO EFFECT.


Armored Blaster Valdios
Fire Civilization
Human
4|1|6000
Super Rare

Evolution - Put on one of your Humans.

Each of your other Humans in the battle zone gets +1000 power.

DOUBLE BREAKER (This creature breaks 2 shields.)


Armored Cannon Balbaro
Fire Civilization
Human
3|1|3000+
Uncommon

Evolution - Put on one of your Humans.

While attacking, this creature gets +2000 power for each other Human in the
battle zone.


Armored Walker Urherion
Fire Civilization
Armorloid
4|1|3000+
Uncommon

While you have at least 1 Human in the battle zone, this creature gets +2000
power during its attacks.


Artisan Picora
Fire Civilization
Machine Eater
1|1|2000
Common

When you put this creature into the battle zone, put 1 card from your mana
zone into your graveyard.


Astrocomet Dragon
Fire Civilization
Armored Dragon
7|1|6000+
Super Rare

POWER ATTACKER +4000 (While attacking, this creature gets +4000 power.)

DOUBLE BREAKER (This creature breaks 2 shields.)


Aura Blast
Nature Civilization
Spell Card
4|1|NONE
Rare

Each of your creatures in the battle zone gets "power attacker +2000" until
the end of the turn. (While attacking, a creature that has "power attacker
+2000" gets +2000 power.)


Barkwhip, the Smasher
Nature Civilization
Beast Folk
2|1|5000
Uncommon

Evolution - Put on one of your Beast Folk.

While this creature is tapped, each of your other Beast Folk in the battle
zone gets +2000 power.


Black Feather, Shadow of Rage
Darkness Civilization
Ghost
1|1|3000
Common

When you put this creature into the battle zone, destroy 1 of your creatures.


Bloody Squito
Darkness Civilization
Brain Jacker
2|1|4000
Common

BLOCKER (When an opponent's creature attacks, you may tap this creature to
stop the attack. Then the two creatures battle.)

This creature can't attack.


Bolshack Dragon
Fire Civilization
Armored Dragon
6|1|6000+
Very Rare

While attacking, this creature gets +1000 power for each fire card in your 
graveyard.

DOUBLE BREAKER (This creature breaks 2 shields.)


Bolzard Dragon
Fire Civilization
Armored Dragon
6|1|5000
Very Rare

Whenever this creature attacks, choose a card in your opponent's mana zone 
and put it into his graveyard.


Bombersaur
Fire Civilization
Rock Beast
5|1|5000
Rare

When this creature is destroyed, each player chooses 2 cards in his mana zone
and puts them into his graveyard.


Bone Assassin, the Ripper
Darkness Civilization
Living Dead
4|1|2000
Common

SLAYER (When this creature loses a battle, destroy the other creature.)


Bone Spider
Darkness Civilization
Living Dead
3|1|5000
Uncommon

When this creature wins a battle, destroy it.


Brain Serum
Water Civilization
Spell Card
4|1|NONE
Uncommon

SHIELD TRIGGER (When this spell is put into your hand from your shield zone,
you may cast it immediately for no cost.)

Draw up to 2 cards.


Brawler Zyler
Fire Civilization
Human
2|1|1000+
Common

POWER ATTACKER +2000 (While attacking, this creature gets +2000 power.)


Bronze-Arm Tribe
Nature Civilization
Beast Folk
3|1|1000
Common

When you put this creature into the battle zone, put the top card of your 
deck into your mana zone.


Burning Mane
Nature Civilization
Beast Folk
2|1|2000
Common

THIS CARD HAS NO EFFECT.


Burning Power
Fire Civilization
Spell Card
1|1|NONE
Common

One of your creatures gets "power attacker +2000" until the end of the turn.
(While attacking, a creature that has "power attacker +2000" gets +2000 
power.)


Burst Shot
Fire Civilization
Spell Card
6|1|NONE
Uncommon

SHIELD TRIGGER (When this spell is put into your hand from your shield zone,
you may cast it immediately for no cost.)

Destroy all creatures that have power 2000 or less.


Candy Drop
Water Civilization
Cyber Virus
3|1|1000
Common

This creature can't be blocked.


Cavalry General Curatops
Fire Civilization
Dragonoid
3|1|2000
Uncommon

This creature can attack untapped creatures.


Chaos Strike
Fire Civilization
Spell Card
2|1|NONE
Rare

Choose 1 of your opponent's untapped creatures in the battle zone. Your
creatures can attack it this turn as though it were tapped. 


Chaos Worm
Darkness Civilization
Parasite Worm
5|1|5000
Uncommon

Evolution - Put on one of your Parasite Worms.

When you put this creature into the battle zone, you may destroy one of your
opponent's creatures.


Chilias, the Oracle
Light Civilization
Light Bringer
4|1|2500
Rare

When this creature would be destroyed, put it into your hand instead.


Coiling Vines
Nature Civilization
Tree FOlk
4|1|3000
Uncommon

When this creature would be destroyed, put it into your mana zone instead.


Corile
Water Civilization
Cyber Lord
5|1|2000
Common

When you put this creature into the battle zone, choose one of your 
opponent's creatures in the battle zone and put it on top of his deck.


Creeping Plague
Darkness Civilization
Spell Card
1|1|NONE
Rare

Whenever any of your creatures becomes blocked this turn, it gets "slayer" 
until the end of the turn. (When a creature that has "slayer" loses a 
battle, destroy the other creature.)


Crimson Hammer
Fire Civilization
Spell Card
2|1|NONE
Common

Destroy 1 of your opponent's creatures that has power 2000 or less.


Critical Blade
Darkness Civilization
Spell Card
2|1|NONE
Common

SHIELD TRIGGER (When this spell is put into your hand from your shield zone,
you may cast it immediately for no cost.)

Destroy one of your opponent's creatures that has "blocker."


Crystal Lancer
Water Civilization
Liquid People
6|1|8000
Uncommon

Evolution - Put on one of your Liquid People.

This creature can't be blocked.

DOUBLE BREAKER (This creature breaks 2 shields.)


Crystal Memory
Water Civilization
Spell Card
4|1|NONE
Rare

SHIELD TRIGGER (When this spell is put into your hand from your shield zone,
you may cast it immediately for no cost.)

Search your deck. You may take a card from your deck and put it into your
hand. Then shuffle your deck.


Crystal Paladin
Water Civilization
Liquid People
4|1|5000
Super Rare

Evolution - Put on one of your Liquid People.

When you put this creature into the battle zone, return all creatures in the
battle zone that have "blocker" to their owner's hands.


Dark Clown
Darkness Civilization
Brain Jacker
4|1|6000
Rare

BLOCKER (When an opponent's creature attacks, you may tap this creature to 
stop the attack. THen teh two creatures battle.)

This creature can't attack.

When this creature wins a battle, destroy it.


Dark Raven, Shadow of Grief
Darkness Civilization
Ghost
4|1|1000
Uncommon

BLOCKER (When an opponent's creature attacks, you may tap this creature to
stop the attack. Then the two creatures battle.)


Dark Reversal
Darkness Civilization
Spell Card
2|1|NONE
Uncommon

SHIELD TRIGGER (When thsi spell is put into your hand from your shield zone,
you may cast it immediately for no cost.)

Return a creature from your graveyard to your hand.


Dark Titan Maginn
Darkness Civilization
Demon Command
6|1|4000
Very Rare

Whenever this creature attacks, your opponent discards a card at random from
his hand.


Deadly Fighter Braid Claw
Fire Civilization
Dragonoid
1|1|1000
Common

This creature attacks each turn if able.


Death Smoke
Darkness Civilization
Spell Card
4|1|NONE
Common

Destroy 1 of your opponent's untapped creatures.


Deathblade Beetle
Nature Civilization
Giant Insect
5|1|3000+
Super Rare

POWER ATTACKER +4000 (While attacking, this creature gets +4000 power.)

DOUBLE BREAKER (This creature breaks 2 shields.)


Deathliger, Lion of Chaos
Darkness Civilization
Demon Command
7|1|9000
Super Rare

DOUBLE BREAKER (This creature breaks 2 shields.)


Dia Nork, Moonlight Guardian
Light Civilization
Guardian
4|1|5000
Rare

BLOCKER (When an opponent's creature attacks, you may tap this creature to
stop the attack. Then the two creatures battle.)

This creature can't attack players.


Diamond Cutter
Light Civilization
Spell Card
5|1|NONE
Uncommon

This turn, ignore any effects that would prevent your creatures from 
attacking your opponent. (For example, ignore summoning sickness and card
effects that say "This creature can't attack" or "This creature can't attack
players." Your creatures can't attack creatures this way.)


Dimension Gate
Nature Civilization
Spell Card
3|1|NONE
Common

SHIELD TRIGGER (When this spell is put into your hand from your shield zone,
you may cast it immediately for no cost.)

Search your deck. You may take a creature from your deck, show that creature
to your opponent, and put it into your hand. Then shuffle your deck.


Dogarn, the Marauder
Fire Civilization
Armorloid
3|1|2000+
Rare

While attacking, this creature gets +2000 power for each other tapped 
creature you have in the battle zone.


Dome Shell
Nature Civilization
Colony Beetle
4|1|3000+
Uncommon

POWER ATTACKER +2000 (While attacking, this creature gets +2000 power.)


Draglide
Fire Civilization
Armored Wyvern
5|1|5000
Rare

This creature attacks each turn if able.


Elf-X
Nature Civilization
Tree Folk
4|1|2000
Rare

Your creatures each cost 1 less to summon. They can't cost less than 1.


Emerald Grass
Light Civilization
Starlight Tree
2|1|3000
Common

BLOCKER (When an opponent's creature attacks, you may tap this creature to 
stop the attack. Then the two creatures battle.)

This creature can't attack players.


Engineer Kipo
Fire Civilization
Machine Eater
2|1|2000
Common

When this creature is destroyed, each player chooses a card in his mana zone
and puts it into his graveyard.


Essence Elf
Nature Civilization
Tree Folk
2|1|1000
Common

Your spells each cost 1 less to cast. They can't cost less than 1.


Ethel, Star Sea Elemental
Light Civilization
Angel Command
6|1|5500
Very Rare

This creature can't be blocked.


Explosive Fighter Ucarn
Fire Civilization
Dragonoid
5|1|9000
Rare

When you put this creature into the battle zone, put 2 cards from your mana
zone into your graveyard.

DOUBLE BREAKER (THis creature breaks 2 shields.)


Faerie Child
Water Civilization
Cyber Virus
4|1|2000
Uncommon

This creature can't be blocked.


Fatal Attacker Horvath
Fire Civilization
Human
3|1|2000+
Common

While you have at least 1 Armorloid in the battle zone, this creature gets
+2000 power during its attacks.


Fear Fang
Nature Civilization
Beast Folk
3|1|3000
Common

THIS CARD HAS NO EFFECT.


Fighter Dual Fang
Nature Civilization
Beast Folk
6|1|8000
Super Rare

Evolution - Put on one of your Beast FOlk.

When you put this creature into the battle zone, put the top 2 cards of your
deck into your mana zone.

DOUBLE BREAKER (This creature breaks 2 shields.)


Fire Sweeper Burning Hellion
Fire Civilization
Dragonoid
4|1|3000+
Common

POWER ATTACKER +2000 (While attacking, this creature gets +2000 power.)


Fonch, the Oracle
Light Civilization
Light Bringer
4|1|2000
Common

When you put this creature into the battle zone, you may choose one of your
opponent's creatures in the battle zone and tap it.


Forest Hornet
Nature Civilization
Giant Insect
4|1|4000
Uncommon

THIS CARD HAS NO EFFECT.


Fortress Shell
Nature Civilization
Colony Beetle
9|1|5000
Rare

When you put this creature into the battle zone, choose up to 2 cards in your
opponent's mana zone and put them into his graveyard.


Frei, Vizier of Air
Light Civilization
Initiate
4|1|3000
Uncommon

At the end of each of your turns, you may untap this creature.


Galsaur
Fire Civilization
Rock Beast
5|1|4000+
Common

While you have no other creatures in the battle zone, this creature has
"power attacker +4000" and "double breaker." (A creature that has "power
attacker +4000" and "double breaker" gets +4000 power while attacking and
breaks 2 shields.)


Gatling Skyterror
Fire Civilization
Armored Wyvern
7|1|7000
Very Rare

This creature can attack untapped creatures.

DOUBLE BREAKER (This creature breaks 2 shields.)


General Dark Fiend
Darkness Civilization
Dark Lord
5|1|6000
Rare

Whenever this creature attacks, choose one of your shields without looking
and put it into your graveyard. You can't use the "shield trigger" ability
of that shield.

DOUBLE BREAKER (This creature breaks 2 shields.)


Ghost Touch
Darkness Civilization
Spell Card
2|1|NONE
Common

SHIELD TRIGGER (When this spell is put into your hand from your shield zone,
you may cast it immediately for no cost.)

Your opponent discards a card at random from his hand.


Gigaberos
Darkness Civilization
Chimera
5|1|8000
Rare

When you put this creature into the battle zone, destroy 2 of your other 
creatures or destroy this creature.

DOUBLE BREAKER (This creature breaks 2 shields.)


Gigagiele
Darkness Civilization
Chimera
5|1|3000
Rare

SLAYER (When this creature loses a battle, destroy the other creature.)


Gigargon
Darkness Civilization
Chimera
8|1|3000
Very Rare

When you put this creature into the battle zone, return up to 2 creatures
from your graveyard to your hand.


Gigastand
Darkness Civilization
Chimera
4|1|3000
Common

When this creature would be put into your graveyard from the battle zone,
you may return it to your hand instead. If you do, discard a card from your
hand.


Golden Wing Striker
Nature Civilization
Beast Folk
3|1|2000+
Common

POWER ATTACKER +2000 (While attacking, this creature gets +2000 power.)


Gran Gure, Space Guardian
Light Civilization
Guardian
6|1|9000
Very Rare

BLOCKER (When an opponent's creature attacks, you may tap this creature to 
stop the attack. Then the two creatures battle.)

This creature can't attack players.


Gray Balloon, Shadow of Greed
Darkness Civilization
Ghost
3|1|3000
Uncommon

BLOCKER (WHen an opponent's creature attacks, you may tap this creature to
stop the attack. Then the 2 creatures battle.)

This creature can't attack players.


Hanusa, Radiance Elemental
Light Civilization
Angel Command
7|1|9500
Super Rare

DOUBLE BREAKER (This creature breaks 2 shields.)


Holy Awe
Light Civilization
Spell Card
6|1|NONE
Rare

SHIELD TRIGGER (When this spell is put into your hand from your shield zone,
you may cast it immediately for no cost.)

Tap all your opponent's creatures in the battle zone.


Horrid Worm
Darkness Civilization
Parasite Worm
3|1|2000
Common

Whenever this creature attacks, your opponent discards a card at random from
his hand.


Hunter Fish
Water Civilization
Fish
2|1|3000
Common

BLOCKER (When an opponent's creature attacks, you may tap this creature to 
stop the attack. Then the two creatures battle.)

This creature can't attack.


Hypersquid Walter
Water Civilization
Cyber Lord
3|1|1000
Rare

Whenever this creature attacks, you may draw a card.


Iere, Vizier of Bullets
Light Civilization
Initiate
3|1|3000
Common

THIS CARD HAS NO EFFECT.


Illusionary Merfolk
Water Civilization
Gel Fish
5|1|4000
Uncommon

When you put this creature into the battle zone, if you have a Cyber
Lord in the battle zone, draw up to 3 cards.


Immortal Baron, Vorg
Fire Civilization
Human
2|1|2000
Common

THIS CARD HAS NO EFFECT.


Iocant, the Oracle
Light Civilization
Light Bringer
2|1|2000+
Uncommon

BLOCKER (When an opponent's creature attacks, you may tap this creature to
stop the attack. Then the two creatures battle.)

While you have at least 1 Angel Command in the battle zone, this creature 
gets +2000 power.

This creature can't attack players.


King Coral
Water Civilization
Leviathan
3|1|1000
Uncommon

BLOCKER (When an opponent's creature attacks, you may tap this creature to
stop the attack. Then the two creatures battle.)


King Depthcon
Water Civilization
Leviathan
7|1|6000
Super Rare

DOUBLE BREAKER (This creature breaks 2 shields.)

This creature can't be blocked.


King Nautilus
Water Civilization
Leviathan
8|1|6000
Rare

Liquid People can't be blocked.

DOUBLE BREAKER (This creature breaks 2 shields.)


King Ripped-Hide
Water Civilization
Leviathan
7|1|5000
Very Rare

When you put this creature into the battle zone, draw up to 2 cards.


La Ura Giga, Sky Guardian
Light Civilization
Guardian
1|1|2000
Common

BLOCKER (When an opponent's creature attacks, you may tap this creature to
stop the attack. Then the two creatures battle.)


Ladia Bale, the Inspirational
Light Civilization
Guardian
6|1|9500
Super Rare

BLOCKER (When an opponent's creature attacks, you may tap this creature to
stop the attack. Then the 2 creatures battle.)

Evolution - Put on one of your Guardians.

DOUBLE BREAKER (This creature breaks 2 shields.)


Laguna, Lightning Enforcer
Light Civilization
Berserker
5|1|2500
Rare

Whenever this creature attacks, search your deck. You may take a spell from
your deck, show that spell to your opponent, and put it into your hand. Then
shuffle your deck.


Lah, Purification Enforcer
Light Civilization
Berserker
5|1|5500
Rare

THIS CARD HAS NO EFFECT.


Larba Geer, the Immaculate
Light Civilization
Guardian
3|1|5000
Uncommon

Evolution - Put on one of your Guardians.

When you put this creature into the battle zone, tap all of your opponent's
creatures in the battle zone that have "blocker."


Laser Wing
Light Civilization
Spell Card
5|1|NONE
Rare

Choose up to 2 of your creatures in the battle zone. They can't be blocked
this turn.


Leaping Tornado Horn
Nature Civilization
Horned Beast
3|1|2000+
Common

While attacking, this creature gets +1000 power for each other creature you
have in the battle zone.


Logic Cube
Light Civilization
Spell Card
3|1|NONE
Common

SHIELD TRIGGER (When this spell is put into your hand from your shield zone,
you may cast it immediately for no cost.)

Search your deck. You may take a spell from your deck, show that spell to 
your opponent, and put it into your hand. Then shuffle your deck.


Lok, Vizier of Hunting
Light Civilization
Initiate
4|1|4000
Uncommon

THIS CARD HAS NO EFFECT.


Lost Soul
Darkness Civilization
Spell Card
7|1|NONE
Uncommon

Your opponent discards all cards from his hand.


Magma Gazer
Fire Civilization
Spell Card
3|1|NONE
Rare

One of your creatures gets "power attacker +4000" and "double breaker" until 
the end of the turn. (A creature that has "power attacker +4000" and "double 
breaker" gets +4000 power while attacking and breaks 2 shields.)


Magris, Vizier of Magnetism
Light Civilization
Initiate
4|1|3000
Common

When you put this creature into the battle zone, you may draw a card.


Mana Crisis
Nature Civilization
Spell Card
4|1|NONE
Uncommon

SHIELD TRIGGER (When this spell is put into your hand from your shield zone, 
you may cast it immediately for no cost.)

Choose a card in your opponent's mana zone and put it into his graveyard.


Marine Flower
Water Civilization
Cyber Virus
1|1|2000
Common

BLOCKER (When an opponent's creature attacks, you may tap this creature to 
stop the attack. Then the two creatures battle.)

This creature can't attack.


Marrow Ooze, the Twister
Darkness Civilization
Living Dead
1|1|1000
Common

BLOCKER (When an opponent's creature attacks, you may tap this creature to 
stop the attack. Then the 2 creatures battle.)

When thsi creature attacks a player, destroy it after the attack.


Masked Horror, Shadow of Scorn
Darkness Civilization
Ghost
5|1|1000
Uncommon

When you put this creature into the battle zone, your opponent discards a 
card at random from his hand.


Metalwing Skyterror
Fire Civilization
Armored Wyvern
7|1|6000
Rare

Whenever this creature attacks, you may destroy one of your opponent's 
creatures that has "blocker." (Destroy the creature before your opponent can
block with it.)

DOUBLE BREAKER (This creature breaks 2 shields.)


Meteosaur
Fire Civilization
Rock Beast
5|1|2000
Uncommon

When you put this creature into the battle zone, you may destroy 1 of your 
opponent's creatures that has power 2000 or less.


Miele, Vizier of Lightning
Light Civilization
Initiate
3|1|1000
Common

When you put this creature into the battle zone, you may choose 1 of your 
opponent's creatures in the battle zone and tap it.


Mighty Shouter
Nature Civilization
Beast Folk
3|1|2000
Common

When this creature would be destroyed, put it into your mana zone instead.


Mini Titan Gett
Fire Civilization
Human
2|1|2000+
Common

This creature attacks each turn if able.

POWER ATTACKER +1000 (While attacking, this creature gets +1000 power.)


Moonlight Flash
Light Civilization
Spell Card
4|1|NONE
Uncommon

Choose up to 2 of your opponent's creatures in the battle zone and tap them.


Natural Snare
Nature Civilization
Spell Card
6|1|NONE
Rare

SHIELD TRIGGER (When this spell is put into your hand from your shield zone, 
you may cast it immediately for no cost.)

Choose 1 of your opponent's creatures in the battle zone and put it into his
mana zone.


Night Master, Shadow of Decay
Darkness Civilization
Ghost
6|1|3000
Rare

BLOCKER (When an opponent's creature attacks, you may tap this creature to 
stop the attack. Then the two creatures battle.)


Nomad Hero Gigio
Fire Civilization
Machine Eater
5|1|3000
Rare

This creature can attack untapped creatures.


Onslaughter Triceps
Fire Civilization
Dragonoid
3|1|5000
Uncommon

WHen you put this creature into the battle zone, put 1 card from your mana
zone into your graveyard.


Pangaea's Song
Nature Civilization
Spell Card
1|1|NONE
Uncommon

Put 1 of your creatures from the battle zone into your mana zone.


Phal Eega, Dawn Guardian
Light Civilization
Guardian
5|1|4000
Rare

When you put this creature into the battle zone, you may return a spell from
your graveyard to your hand.


Phantom Fish
Water Civilization
Gel Fish
3|1|4000
Common

BLOCKER (When an opponent's creature attacks, you may tap this creature to 
stop the attack. Then the two creatures battle.)

This creature can't attack.


Plasma Chaser
Water Civilization
Gel Fish
6|1|4000
Very Rare

Whenever this creature attacks, you may draw a number of cards equal to the
number of creatures your opponent has in the battle zone.


Poison Worm
Darkness Civilization
Parasite Worm
4|1|4000
Rare

When you put this creature into the battle zone, destroy one of your creatures
that has power 3000 or less.


Poisonous Dahlia
Nature Civilization
Tree Folk
4|1|5000
Uncommon

This creature can't attack players.


Poisonous Mushroom
Nature Civilization
Balloon Mushroom
2|1|1000
Uncommon

When you put this creature into the battle zone, you may put 1 card from your
hand into your mana zone.


Rainbow Stone
Nature Civilization
Spell Card
4|1|NONE
Common

Search your deck. You may take a card from your deck and put it into your mana
zone. Then shuffle your deck.


Rayla, Truth Enforcer
Light Civilization
Berserker
6|1|3000
Very Rare

When you put this creature into the battle zone, search your deck. You may 
take a spell from your deck, show that spell to your opponent, and put it into
your hand. Then shuffle your deck.


Recon Operation
Water Civilization
Spell Card
2|1|NONE
Common

Look at up to 3 of your opponent's shields. Then put them back where they
were.


Red-Eye Scorpian
Nature Civilization
Giant Insect
5|1|4000
Rare

When this creature would be destroyed, put it into your mana zone instead.


Reso Pacos, Clear Sky Guardian
Light Civilization
Guardian
3|1|3000
Common

THIS CARD HAS NO EFFECT.


Reusol, the Oracle
Light Civilization
Light Bringer
2|1|2000
Common

THIS CARD HAS NO EFFECT.


Revolver Fish
Water Civilization
Gel Fish
4|1|5000
Uncommon

BLOCKER (When an opponent's creature attacks, you may tap this creature to 
stop the attack. Then the two creatures battle.)


Roaring Great-Horn
Nature Civilization
Horned Beast
7|1|8000+
Super Rare

POWER ATTACKER +2000 (While attacking, this creature gets +2000 power.)

DOUBLE BREAKER (This creature breaks 2 shields.)


Rothus, the Traveler
Fire Civilization
Armorloid
4|1|4000
Rare

When you put this creature into the battle zone, destroy 1 of your creatures.
Then your opponent chooses 1 of his creatures and destroys it.


Ruby Grass
Light Civilization
Starlight Tree
3|1|3000
Uncommon

BLOCKER (When an opponent's creature attacks, you may tap this creature to 
stop the attack. Then the two creatures battle.)

This creature can't attack players.

At the end of each of your turns, you may untap this creature.


Rumble Gate
Fire Civilization
Spell Card
4|1|NONE
Common

Each of your creatures in the battle zone gets +1000 power until the end of 
the turn.

Each of your creatures in the battle zone that can attack creatures can attack
untapped creatures this turn.


Rumbling Terahorn
Nature Civilization
Horned Beast
5|1|3000
Rare

When you put this creature into the battle zone, search your deck. You may 
take a creature from your deck, show that creature to your opponent, and put
it into your hand. Then shuffle your deck.


Saucer-Head Shark
Water Civilization
Gel Fish 
5|1|3000
Rare

When you put this creature into the battle zone, return each creature in the
battle zone that has power 2000 or less to its owner's hand.


Scarlet Skyterror
Fire Civilization
Armored Wyvern
8|1|3000
Super Rare

When you put this creature into the battle zone, destroy all creatures that
have "blocker."


Scissor Eye
Water Civilization
Gel Fish
4|1|3000
Common

THIS CARD HAS NO EFFECT.


Seamine
Water Civilization
Fish
6|1|4000
Very Rare

BLOCKER (When an opponent's creature attacks, you may tap this creature to 
stop the attack. Then the two creatures battle.)


Senatine Jade Tree
Light Civilization
Starlight Tree
3|1|4000
Common

BLOCKER (When an opponent's creature attacks, you may tap this creature to 
stop the attack. Then the two creatures battle.)

This creature can't attack players.


Silver Axe
Nature Civilization
Beast Folk
3|1|1000
Common

Whenever this creature attacks, you may put the top card of your deck into 
your mana zone.


Silver Fist
Nature Civilization
Beast Folk
4|1|3000+
Uncommon

POWER ATTACKER +2000 (While attacking, this creature gets +2000 power.)


Skeleton Soldier, the Defiled
Darkness Civilization
Living Dead
4|1|3000
Common

THIS CARD HAS NO EFFECT.


Solar Ray
Light Civilization
Spell Card
2|1|NONE
Common

SHIELD TRIGGER (When this spell is put into your hand from your shield zone, 
you may cast it immediately for no cost.)

Choose 1 of your opponent's creatures in the battle zone and tap it.


Sonic Wing
Light Civilization
Spell Card
3|1|NONE
Common

Choose 1 of your creatures in the battle zone. It can't be blocked this turn.


Spiral Gate
Water Civilization
Spell Card
2|1|NONE
Common

SHIELD TRIGGER (When this spell is put into your hand from your shield zone, 
you may cast it immediately for no cost.)

Choose 1 creature in the battle zone and return it to its owner's hand.


Spiral Grass
Light Civilization
Starlight Tree
4|1|2500
Rare

BLOCKER (Whenever an opponent's creature attacks, you may tap this creature to
stop the attack. Then the 2 creatures battle.)

Whenever this creature blocks, untap it after it battles.


Stained Glass
Water Civilization
Cyber Virus
3|1|1000
Uncommon

Whenever this creature attacks, you may choose one of your opponent's fire or 
nature creatures in the battle zone and return it to its owner's hand.


Stampeding Longhorn
Nature Civilization
Horned Beast
5|1|4000
Rare

This creature can't be blocked by any creature that has power 3000 or less.


Steel Smasher
Nature Civilization
Beast Folk 
2|1|3000
Common

This creature can't attack players.


Stinger Worm
Darkness Civilization
Parasite Worm
3|1|5000
Uncommon

When you put this creature into the battle zone, destroy 1 of your creatures.


Stonesaur
Fire Civilization
Rock Beast
5|1|4000+
Uncommon

POWER ATTACKER +2000 (While attacking, this creature gets +2000 power.)


Storm Shell
Nature Civilization
Colony Beetle
7|1|2000
Rare

When you put this creature into the battle zone, your opponent chooses 1 of 
his creatures in the battle zone and puts it into his mana zone.


Super Explosive Volcanodon
Fire Civilization
Dragonoid
4|1|2000+
Uncommon

POWER ATTACKER +4000 (While attacking, this creature gets +4000 power.)


Swamp Worm
Darkness Civilization
Parasite Worm
7|1|2000
Uncommon

When you put this creature into the battle zone, your opponent chooses 1 of 
his creatures and destroys it.


Szubs Kin, Twilight Guardian
Light Civilization
Guardian
5|1|6000
Rare

BLOCKER (When an opponent's creature attacks, you may tap this creature to 
stop the attack. Then the two creatures battle.)

This creature can't attack players.


Teleportation
Water Civilization
Spell Card
5|1|NONE
Rare

Choose up to 2 creatures in the battle zone and return them to their owners' 
hands.


Terror Pit
Darkness Civilization
Spell Card
6|1|NONE
Rare

SHIELD TRIGGER (When this spell is put into your hand from your shield zone, 
you may cast it immediately for no cost.)

Destroy 1 of your opponent's creatures.


Thorny Mandra
Nature Civilization
Tree Folk
5|1|4000
Very Rrae

When you put this creature into the battle zone, you may put 1 creature from
your graveyard into your mana zone.


Thought Probe
Water Civilization
Spell Card
4|1|NONE
Uncommon

SHIELD TRIGGER (When this spell is put into your hand from your shield zone, 
you may cast it immediately for no cost.)

When you cast this spell, if your opponent has 3 or more creatures in the 
battle zone, draw 3 cards. 


Toel, Vizier of Hope
Light Civilization
Initiate
5|1|2000
Uncommon

At the end of each of your turns, you may untap all your creatures in the 
battle zone.


Tornado Flame
Fire Civilization
Spell Card
5|1|NONE
Uncommon

SHIELD TRIGGER (When this spell is put into your hand from your shield zone, 
you may cast it immediately for no cost.)

Destroy 1 of your opponent's creatures that has power 4000 or less.


Tower Shell
Nature Civilization
Colony Beetle
6|1|5000
Very Rare

This creature can't be blocked by any creature that has power 4000 or less.


Tri-Horned Shepherd
Nature Civilization
Horned Beast
5|1|5000
Rare

THIS CARD HAS NO EFFECT.


Tropico
Water Civilization
Cyber Lord
5|1|3000
Rare

This creature can't be blocked while you have at least 2 other creatures in 
the battle zone.


Ultimate Force
Nature Civilization
Spell Card
5|1|NONE
Common

Put the top 2 cards of your deck into your mana zone.


Ultracide Worm
Darkness Civilization
Parasite Worm
6|1|11000
Super Rare

Evolution - Put on one of your Parasite Worms.

DOUBLE BREAKER (This creature breaks 2 shields.)


Unicorn Fish
Water Civilization
Fish
4|1|1000
Rare

When you put this creature into the battle zone, you may choose 1 creature in 
the battle zone and return it to its owner's hand.


Urth, Purifying Elemental
Light Civilization
Angel Command
6|1|6000
Super Rare

DOUBLE BREAKER (This creature breaks 2 shields.)

At thte end of each of your turns, you may untap this creature.


Vampire Silphy
Darkness Civilization
Dark Lord
8|1|4000
Very Rare

When you put this creature into the battle zone, destroy all creatures that
have power 3000 or less.


Virtual Tripwire
Water Civilization
Spell Card
3|1|NONE
COmmon

CHoose 1 of your opponent's creatures in the battle zone and tap it.


Wandering Braineater
Darkness Civilization
Living Dead
2|1|2000
Common

BLOCKER (When an opponent's creature attacks, you may tap this creature to 
stop the attack. Then the two creatures battle.)

This creature can't attack.


Writhing Bone Ghoul
Darkness Civilization
Living Dead
2|1|2000
Common

THIS CARD HAS NO EFFECT.


Wyn, the Oracle
Light Civilization
Light Bringer
2|1|1500
Uncommon

Whenever this creature attacks, you may look at one of your opponent's 
shields. Then put it back where it was.


Xeno Mantis
Nature Civilization
Giant Insect
7|1|6000
Very Rare

This creature can't be blocked by any creature that has power 5000 or less.

DOUBLE BREAKER (This creature breaks 2 shields.)


Zagaan, Knight of Darkness
Darkness Civilization
Demon Command
6|1|7000
Super Rare

DOUBLE BREAKER (This creature breaks 2 shields.)


[7] SPECIAL THANKS TO /======================================================\

I would like to give very special thanks to:

ATARI
For dubbing "Duel Masters: Sempai Legends" and bringing it to the USA.

ALL Y'ALL LOYAL FANS
For reading this guide. I hope that it helps you in your endeavors. Thanks, 
all y'all!

No thanks to:

PLASTIC COW PRODUCTIONS
For your cough coughcrappy cough dubbing of the TV show. Please do better on
your next dubbed show!


[8] DISCLAIMER AND CONTACT DETAILS /=========================================\

I do not own DUEL MASTERS or anything related to it (besides this guide).
DUEL MASTERS is the property of... the person or persons who created it. 

If anyone wishes to contact me for ideas or constructive critisism, my e-mail
address is "jloewen@acsworld.net".