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    Spell Guide by Gamesnstuffguy

    Updated: 05/16/04 | Search Guide | Bookmark Guide

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    A Spell Guide for: SHINING FORCE (GBA)
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    By: Gamesnstuffguy
    Email: gokubest@yahoo.com
    Or: qk2rusty@hotmail.com
    
    Section I: Spell Descriptions
    Section II: Quick Level-up Spell Guide
    Section III: Credits
    
    This is a really simple guide on spells, mostly a quick reference for
    those wondering when their characters will learn their next spell, and
    what it is.
    
    I. Firstly, here's a brief description of each spell, who learns 'em,
    and a few other little tidbits I'll add in.  Going in alphabetical order...
    
    Attack Lv. 1: Costs 10 MP - raises one ally's attack by 8.
    Distance: 3
    Who learns it: Narsha, Tao, Domingo, Hanzou
    Notes: Pretty useful, since it NEVER wears off the entire battle!
    
    Attack Lv. 2: Costs 15 MP - raises up to 5 allies' attack by 5.
    Distance: 3
    Who learns it: Narsha
    Notes: Get this for all its worth.  5 points may not be that much,
    but on 5 characters, it's quite a bit!
    
    Attack Lv. 3: Costs 40 MP - raises up to 5 allies' attack by 10.
    Distance: 3
    Who learns it: Narsha
    Notes: This really isn't worth it.  You get 3 other characters that
    learn Attack Lv. 1, which boosts almost as much and costs the
    same amount, but it will save Narsha some MP for some other
    more useful spells.
    
    Aura Lv. 1: Costs 7 MP - heals up to 5 allies by 15.
    Distance: 3
    Who learns it: Narsha, Gong, Khris, Torasu
    Notes: Really useful, especially for leveling up.  You'll get a
    minimum of 20 EXP per usage.
    
    Aura Lv. 2: Costs 11 MP - heals up to 12 allies by 20?.
    Distance: 3
    Who learns it: Narsha, Khris, Torasu
    Notes: A lot more useful than in the original.  This one heals slightly
    more and there's even another character that has it.
    
    Aura Lv. 3: Costs 15 MP - heals up to 12 allies by 40?.
    Distance: 3
    Who learns it: Narsha, Torasu
    Notes: Really useful for a while.  It's too bad Torasu learns this
    only levels before he learns Aura Lv. 4.  Make sure you get
    Narsha up to level 20 before promotion so she has this useful
    spell early on!
    
    Aura Lv. 4: Costs 18 MP - heals all allies 100%!
    Distance: All
    Who learns it: Narsha, Torasu
    Notes: Really beefed up since the original.  This spell is the greatest
    healing spell in the game, and you actually may need it quite a bit.
    I suggest taking both Narsha and Torasu to learn this.  This is way
    better than the Shower Cures.
    
    Blaze Lv. 1: Costs 2 MP - hurts an enemy with fire magic.
    Distance: 2
    Who learns it: Tao, Anri, Alef, Arthur
    Notes: This spell is your basic attack for a little while, at least for
    Tao and when you get her, Anri.  Fire magic is effective against
    Undead, Worms, Golems and Blue Dragons.  Fire magic is useless
    against most magic using enemies, fire type enemies and most
    bosses.  Usually does about 6 damage.
    
    Blaze Lv. 2: Costs 8 MP - hurts up to 5 enemies.
    Distance: 2
    Who learns it: Tao, Anri, Alef
    Notes: This does a little more than the last spell...Probably about
    8-9 damage.  It costs a heck of a lot more in this game, so use
    this spell sparingly.
    
    Blaze Lv. 3: Costs 8 MP - hurts one enemy.
    Distance: 2
    Who learns it: Tao
    Notes: Unlike in the original, this only hurts one enemy - so it's more
    like Blaze Lv. 4 in the original.  It's pretty weak, only doing around
    20 some damage.  With a good Boost, it's more like Blaze Lv. 4 in
    the original.  Tao's best attack.  Sadly, it's not that great against
    many foes, and doesn't even hurt others.  This will probably be
    Tao's best source of attacking, too.
    
    Blaze Lv. 4: Costs 10 MP - hurts up to 5 enemies.
    Distance: 2
    Who learns it: Tao
    Notes: This is more like Blaze Lv. 3 from the original.  It does a fair
    amount of damage 5 enemies.  But as the enemies rarely group
    together, you'll likely find yourself using Blaze Lv. 3 over this one.
    
    Bolt Lv. 1: Costs 8 MP - hurts up to 5 enemies.
    Distance: 2
    Who learns it: Anri, Alef, Arthur
    Notes: Like most magics, it won't effect the more Magic Resistent
    enemies, nor Jet's.  (No magic seems to effect any Jets, period...)
    But it's clearly the most useful of the level 1 spells.  Does about
    12 damage, I think.
    
    Bolt Lv. 2: Costs 15 MP - hurts up to 12 enemies.
    Distance: 3
    Who learns it: Anri, Alef
    Notes: This is especially great for Alef, since it's really all she'll have
    for oh so many levels.  It's like the one above, only on more
    enemies and maybe slightly stronger.
    
    Bolt Lv. 3: Costs 20 MP - hurts one enemy.
    Distance: 3
    Who learns it: Alef
    Notes: This is sort of like Bolt Lv. 4 from the original...Except
    much much weaker.  A good Boost will bring this to about par
    with the original's Bolt Lv. 4.  It doesn't really have any strengths
    or weaknesses over enemies, except for those strong against magic,
    period...But all magic does, then.
    
    Bolt Lv. 4: Costs 25 MP - hurts up to 12 enemies.
    Distance: 3
    Who learns it: Alef
    Notes: Basically Bolt Lv. 3 from the original, but a little worse.
    Boosting Alef and then using this spell can prove mighty powerful.
    Too bad Alef can really only use it twice.
    
    Boost Lv. 1: Costs 8 MP - boosts one ally's MP power.
    Distance: 2
    Who learns it: Narsha
    Notes: Boosts an ally's MP power by 20%.  This counts for
    healing and damaging spells, though I'm not sure if it counts for
    spells like Dispel, Desoul and the like.  I know it does not effect
    Quick, Slow, Attack, etc.
    
    Boost Lv. 2: Costs 20 MP - boosts up to 5 ally's MP power.
    Distance: 2
    Who learns it: Narsha
    Notes: Boosts up to 5 ally's MP power by 50%.  Much better
    than the last one.
    
    Boost Lv. 3: Costs 40 MP - boosts up to 5 ally's MP power.
    Distance: 2
    Who learns it: Narsha
    Notes: Boosts up to 5 ally's MP power by 80%.  I don't know if
    this is worth it, since it costs 20 more MP, so you can only use it
    half as much.  But, with this, the spells are as useful as they were
    in the original.
    
    Desoul Lv. 1: Costs 8 MP - can steal an enemy's soul.
    Distance: 2
    Who learns it: Domingo, Alef, Hanzou
    Notes: This doesn't work well on wizard type enemies, robots,
    nor bosses.  Everything else seems to be fair game, though...
    Even undead!
    
    Desoul Lv. 2: Costs 15 MP - steals up to 5 enemies' souls.
    Distance: 2
    Who learns it: Hanzou
    Notes: This was not in the original, even though it said Hanzou
    learned Desoul...Again.  It was a glitch, I guess.  This is actually
    really useful, considering it goes on 4 more enemies for only 7
    more MP.  Often works, too!
    
    Detox Lv. 1: Costs 3 MP - cures an ally of poison.
    Distance: 1
    Who learns it: Lowe, Torasu
    Notes: Simple enough, it cures poison.  Poison isn't a big deal in
    this game, as beating the battle makes you not poisoned
    anymore...And Antidotes were never hard to get.  Torasu wastes
    a spell spot with this, since you get him when enemies can't even
    poison your team, anyway!  Not very useful, but can be a life
    saver at times early on.
    
    Dispel Lv. 1: Costs 5 MP - seals an enemy's magic.
    Distance: 2
    Who learns it: Tao
    Notes: Quite a bit more useful in this one than in the original, you
    can make those pesky Master Mages and Demonmasters
    practically useless with this!  It won't work on bosses, though...
    So Mishaela will still be a pain in the butt.
    
    Egress Lv. 1: Costs 8 MP - escapes from battle.
    Distance: Caster
    Who learns it: Max
    Notes: Escapes from battle.  You'll probably find yourself using this
    quite a bit, and that's okay.  Some battles even require that you can
    only escape using Egress Lv. 1 or an Angel Wing.  You may want
    to make sure Max has at least 8 MP so he can use this.
    
    Elude Lv. 1: Costs 6 MP - lowers enemy's accuracy.
    Distance: 2
    Who learns it: Anri, Domingo
    Notes: Far superior to its predecessor, Muddle, from the
    original...Which did absolutely nothing. (Though I imagine it
    was intended to do SOMETHING.)  This is especially useful
    against enemies like Blue Dragons, Chimeras and such with
    high attack.  This CAN and often WILL work on many bosses.
    
    Freeze Lv. 1: Costs 3 MP - hurts one enemy.
    Distance: 2
    Who learns it: Anri, Arthur, Domingo, Alef
    Notes: Really dumbed down, particularly in the earlier areas.
    Freeze magic is useless/horrible against Undead type monsters
    (Except the Skullforce) and the Blue Dragons.  Freeze isn't nearly
    as useful as it was in the original, but it's still okay.
    
    Freeze Lv. 2: Costs 9 MP - hurts up to 5 enemies.
    Distance: 2
    Who learns it: Anri, Domingo, Alef
    Notes: Like with Blaze Lv. 2, you'll want to use this spell sparingly.
    Of course, it doesn't cost that much more than in the original...But it
    costs enough to cut your magic down really quick when you get it.
    Anri and Alef also learn Bolt Lv. 1, which costs less MP and is
    more effective.
    
    Freeze Lv. 3: Costs 10 MP - hurts one enemy.
    Distance: 3
    Who learns it: Anri, Domingo
    Notes: Much like the original's Freeze Lv. 4, this costs 10 MP and
    hurts one enemy.  But this spell is MUCH weaker than in the
    original.  Even with a good 80% Boost it won't match up to the
    original's Freeze Lv. 4...But it still is the most cost efficient attack
    spell in the game, so that's gotta be worth something.  Definitely
    Anri and Domingo's best method of attack.
    
    Freeze Lv. 4: Costs 12 MP - hurts up to 5 enemies.
    Distance: 3
    Who learns it: Anri, Domingo
    Notes: This is basically just a beefed up version of Freeze Lv. 2,
    only with a further reach, as well.  It's nothing special, dealing
    roughly Bolt Lv. 2's damage, and the range isn't as good - and it
    only costs 3 MP less.  Unless you have a really good opportunity
    to use this spell on a group of enemies, use Freeze Lv. 3 instead.
    
    Heal Lv. 1: Costs 3 MP - heals an ally up to 15.
    Distance: 1
    Who learns it: Lowe, Gong, Khris, Torasu
    Notes: Your basic healing spell.  This is a great way to level up
    your healers, since most spells in this game give a minimum of 10
    EXP when used.  The Heal spells, however, can give you up to
    48 EXP!  (Usually won't see quite that much, but it's possible!)
    Maximum healing is 15, and it's not so random in this Shining
    Force game, so you'll always get the most for your healing.
    
    Heal Lv. 2: Costs 5 MP - heals an ally up to 20?
    Distance: 3
    Who learns it: Lowe, Gong, Khris, Torasu
    Notes: This is one beefed up Heal Lv. 2!  Not only can it now heal
    more than Heal Lv. 1, but it has an even better distance than before!
    Plus, it still only costs 5 MP.  This spell heals 10 less HP than the
    next level spell of Heal and costs half as much, so see if you can use
    this one more frequently.
    
    Heal Lv. 3: Costs 10 MP - heals an ally up to 3?
    Distance: 3
    Who learns it: Lowe, Gong, Khris
    Notes: Just like in the original, except not so randomized now.  This
    spell is pretty useful, especially if you just suffer a lot of damage and
    you can't quite reach your ally for Heal Lv. 4.
    
    Heal Lv. 4: Costs 20 MP - heals an ally 100%!
    Distance: 1
    Who learns it: Lowe, Gong, Khris
    Notes: Exactly like the original's.  This isn't so useful this time around,
    since Aura Lv. 4 also heals 100%.  So Torasu is truly and clearly the
    best healer in this one if you spend time on him.  If you plan on using
    this spell a lot, though - you may want to have Narsha cast Step on
    the healer, so they can keep up with the action.
    
    Quick Lv. 1: Costs 5 MP - boosts an ally's speed by 10.
    Distance: 1
    Who learns it: Lowe, Khris
    Notes: This is horrible and practically useless.  Now instead of raising
    both Defense and Speed, this spell only boosts Speed/Agility.  Not
    really useful at all, unless the character is lagging behind.  How would
    that help, you ask?  Well...Let's say you got Bleu, and he's slow.
    Bleu's the last person to go on the turn.  So, you use Quick Lv. 1 on
    Bleu with Lowe or Khris...And so Bleu goes a lot sooner the next
    turn, so he ALMOST goes twice, theoretically.  Of course, if
    Mawlock used Move on Bleu's card, that would be far more
    effective and Bleu WOULD go twice.
    
    Quick Lv. 2: Costs 16 MP - boosts up 5 allies' speed by 10.
    Distance: 2
    Who learns it: Lowe
    Notes: Waste of MP.  If this boosted Defense, too, it'd be worth it.
    But since it doesn't...It's simply horrible.  Don't waste your time with
    it.  Takes Lowe forever to learn it, anyway.
    
    Shield Lv. 1: Costs 5 MP - protects one ally from enemy magic.
    Distance: 2
    Who learns it: Torasu, Hanzou
    Notes: This spell is even better than before.  In the original, you
    couldn't heal your characters with Healing magic if you cast this on
    them.  Now, the character will only be immune to enemy magic,
    and you can still cast all those useful boosting and healing magics
    on them!
    
    Sleep Lv. 1: Costs 6 MP - puts an enemy to sleep.
    Distance: 2
    Who learns it: Tao, Hanzou
    Notes: Very useful spell, this is much better than in the original.
    This works almost every time on many enemies.  This isn't very
    effective against magic using enemies, however.  I HAVE put
    bosses to sleep like Kane, though on rare occasions.  Obviously,
    this spell is also useless against robots...Though I think it does
    actually work on undead.  A huge improvement in this spell.
    
    Slow Lv. 1: Costs 5 MP - lowers an enemy's speed by 10.
    Distance: 2
    Who learns it: Lowe, Khris
    Notes: Okay...Did I say Quick was bad?  Because Slow is just
    HORRIBLE!  Why would you ever really need to lower the
    enemy's Speed/Agility?  What a waste...Against enemies you'd
    even WANT to lower their Speed, this spell is useless.
    
    Slow Lv. 2: Costs 20 MP - lowers up to 5 enemies' speed by 10.
    Distance: 2
    Who learns it: Lowe, Khris
    Notes: Forget this spell exists...Unless you wanna laugh or
    something, you're not going to use it.  It was bad enough in the
    original, but now this is officially the worst spell in the game.  Not
    only does it cost 20 MP, which is an awful lot mind you, but all it
    does is slow down the enemy's Speed/Agility - NOT lower their
    Defense.  So what's the point?  Enemies tend to be slower than
    your characters, anyway...
    
    Step Lv. 1: Costs 8 MP - ups an ally's movement by 2.
    Distance: 2
    Who learns it: Narsha
    Notes: Kind of useful if you only want to use it on one character -
    especially since boosting spells last the entire battle in this game.  If
    you want to use Step on a lot of characters, though, don't waste
    your time with this unless you have MP left over and you REALLY
    need a fast moving force.
    
    Step Lv. 2: Costs 20 MP - ups 5 allies' movement by 3.
    Distance: 2
    Who learns it: Narsha
    Notes: This is much better than Step Lv. 1, and goes on 4 more
    characters.  It costs 12 more MP, but it's definitely worth it.  Not
    only does it effect more characters, but it also boosts the
    movement by 1 more...3. :)
    
    Step Lv. 3: Costs 40 MP - ups 5 allies' movement by 4.
    Distance: 2
    Who learns it: Narsha
    Notes: This spell really isn't worth it, IMO.  Step Lv. 2 boosts your
    allies' movement by 3.  That should be enough...And it costs half as
    many MP.  Even if this spell cost 30 MP, I would still lean towards
    Step Lv. 2.  But if you really need that extra movement...Then I
    guess you'll want this spell.
    
    Supernova Lv. 1: Costs 16 MP - hurts one foe.
    Distance: 3
    Who learns it: Max
    Notes: I was quite surprised to see Max learn a spell in this
    remake...Much less a NEW spell entirely.  Usually heroes learn
    Bolt, but I guess this makes Max a little more special.  Supernova is
    a pretty good spell, but you won't be using it for a little while if you
    plan to Egress.  Max usually can use it once or twice, and it proves to
    be like Bolt and doesn't favor any enemy over the other.  Still, it'll be
    useless against Jets and the weaker Supernova's won't do much if
    any damage against certain magic enemies.  Each Supernova only
    attacks one foe, and each level basically increases the attack power
    of the spell by 10 points!...And that's BEFORE boosting the magic!
    
    Supernova Lv. 2: Costs 18 MP - hurts one foe.
    Distance: 3
    Who learns it: Max
    Notes: Just a stronger version of the first, only it takes 2 more MP.
    It's worth it, though, if you can get it in...Because it does 10 HP
    more damage than the first!
    
    Supernova Lv. 3: Costs 20 MP - hurts one foe.
    Distance: 3
    Who learns it: Max
    Notes: Stronger than the second level, it hurts for 10 HP more
    damage than the second.  Definitely worth the 2 extra MP cost.
    
    Supernova Lv. 4: Costs 24 MP - hurts one foe.
    Distance: 3
    Who learns it: Max
    Notes: Still only improves by 10 HP, even though this time it costs
    4 more MP.  Well worth it with a good boost in magic, though.  By
    the time you get this, you may not need to Egress (or may not
    be able to) anyway.  This is the strongest single attack magic in
    the game, replacing Bolt in that field...Though Bolt still owns in area
    damage.  You'll want to try and get Max's MP high so he can use
    this one twice.
    
    II. Below are specific people and when they specifically learn their
    spells.  (Keep in mind they were all given level 20 promotions.  If
    they aren't, they'll learn their spells within the latter 10 levels after
    promotion.  Also note I did not list the spells they start with.)
    
    MAGE/WIZD:
    
    Tao learns Blaze Lv. 2 on level 4 unpromoted!
    Tao learns Sleep Lv. 1 on level 8 unpromoted!
    Tao learns Blaze Lv. 3 on level 12!
    Tao learns Dispel Lv. 1 on level 16!
    Tao learns Blaze Lv. 4 on level 20!
    Tao learns Attack Lv. 1 on level 27!
    
    Anri learns Freeze Lv. 1 on level 5 unpromoted!
    Anri learns Blaze Lv. 2 on level 8 unpromoted!
    Anri learns Elude Lv. 1 on level 10 unpromoted!
    Anri learns Freeze Lv. 2 on level 13!
    Anri learns Freeze Lv. 3 on level 16!
    Anri learns Bolt Lv. 1 on level 19!
    Anri learns Freeze Lv. 4 on level 23!
    Anri learns Bolt Lv. 2 on level 26!
    
    Alef learns Bolt Lv. 2 on level 17!
    Alef learns Bolt Lv. 3 on level 22!
    Alef learns Desoul Lv. 1 on level 26!
    Alef learns Bolt Lv. 4 on level 30!
    
    HEAL/VICR:
    
    Lowe learns Detox Lv. 1 on level 4 unpromoted!
    Lowe learns Heal Lv. 2 on level 7 unpromoted!
    Lowe learns Slow Lv. 1 on level 10 unpromoted!
    Lowe learns Quick Lv. 1 on level 13!
    Lowe learns Heal Lv. 3 on level 16!
    Lowe learns Slow Lv. 2 on level 19!
    Lowe learns Heal Lv. 4 on level 22!
    Lowe learns Quick Lv. 2 on level 25!
    
    Khris learns Heal Lv. 2 on level 5 unpromoted!
    Khris learns Slow Lv. 1 on level 8 unpromoted!
    Khris learns Quick Lv. 1 on level 12!
    Khris learns Heal Lv. 3 on level 16!
    Khris learns Aura Lv. 1 on level 20!
    Khris learns Heal Lv. 4 on level 21!
    Khris learns Aura Lv. 2 on level 28!
    
    Torasu learns Aura Lv. 2 on level 20!
    Torasu learns Aura Lv. 3 on level 24!
    Torasu learns Aura Lv. 4 on level 28!
    
    OTHER:
    
    Max learns Supernova Lv. 1 on level 12!
    Max learns Supernova Lv. 2 on level 16!
    Max learns Supernova Lv. 3 on level 20!
    Max learns Supernova Lv. 4 on level 26!
    
    Gong learns Heal Lv. 2 on level 8 unpromoted!
    Gong learns Heal Lv. 3 on level 16!
    Gong learns Heal Lv. 4 on level 24!
    Gong learns Aura Lv. 1 on level 30!
    
    Narsha learns Attack Lv. 2 on level 2 unpromoted!
    Narsha learns Aura Lv. 1 on level 3 unpromoted!
    Narsha learns Boost Lv. 1 on level 4 unpromoted!
    Narsha learns Step Lv. 1 on level 7 unpromoted!
    Narsha learns Boost Lv. 2 on level 10 unpromoted!
    Narsha learns Step Lv. 2 on level 12!
    Narsha learns Aura Lv. 2 on level 14!
    Narsha learns Attack Lv. 3 on level 16!
    Narsha learns Step Lv. 3 on level 18!
    Narsha learns Aura Lv. 3 on level 20!
    Narsha learns Boost Lv. 3 on level 22!
    Narsha learns Aura Lv. 4 on level 25!
    
    Arthur learns Blaze Lv. 1 on level 15!
    Arthur learns Freeze Lv. 1 on level 20!
    Arthur learns Bolt Lv. 1 on level 25!
    
    Domingo learns Freeze Lv. 2 on level 4!
    Domingo learns Elude Lv. 1 on level 7!
    Domingo learns Freeze Lv. 3 on level 13!
    Domingo learns Desoul Lv. 1 on level 17!
    Doming learns Attack Lv. 1 on level 20!
    Domingo learns Freeze Lv. 4 on level 26!
    
    Hanzou learns Attack Lv. 1 on level 4 unpromoted!
    Hanzou learns Desoul Lv. 1 on level 7 unpromoted!
    Hanzou learns Shield Lv. 1 on level 15!
    Hanzou learns Desoul Lv. 2 on level 25!
    
    III. Credits:
    
    This FAQ copyrighted by me, Gamesnstuffguy, and should/shall not
    be used WITHOUT MY PERMISSION, unless it's for personal use
    alone.  (Printing out so you can use it as you play, for example.)
    
    Thanks go out to Sega, Atlus and THQ for the making of this
    remake.  This FAQ would not exist without their hard work.

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