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    Character FAQ by Stradivarius

    Version: 0.51 | Updated: 08/18/04 | Printable Version | Search Guide | Bookmark Guide

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    SHINING FORCE: RESURRECTION OF THE DARK DRAGON
    
    Created by Sega Corporation, co-published by Sega Corporation, THQ, and Atlus 
    USA.
    
    A character guide/FAQ by TSD, A.K.A. Stradivarius, version 0.51
    
    Copyright 2004 Tianyi "TSD/Stradivarius" Gao.
    
    Creation Date: July 4th, 2004
    First Release Date: July 11th, 2004
    Current Release Date: August 18th, 2004
    
    Contact information:
    E-mail - stradivarius369@yahoo.com
    AIM - Lord TSD
    
    AUTHOR'S NOTE: This e-mail address is not to be spammed. Since the posting of 
    this FAQ, I've received countless messages holding nothing but attachments of 
    files ending in .exe (executable), .com (command), and .pif (never heard of 
    it). I am not an idiot, and I don't download files from mysterious people like 
    514@0834.com. If you're one of those involved in sending me these pointless 
    messages, stop it. It's a waste of your time and mine, and, quite frankly, an 
    insult to my intelligence.
    
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    TABLE OF CONTENTS
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    1. Introduction/Foreword
    2. Character List - Locations and Rating Scores
    3. Detailed Character Sections
       3a. Melee Fighters
       3b. Knights
       3c. Ranged Fighters
       3d. Offensive Magic-Users
       3e. Support and Healing Magic-Users
       3f. Miscellaneous Characters
    4. Version History
    5. Credits
    6. Legal Information
    
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    1. INTRODUCTION/FOREWORD
    -------------------------------------------------------------------------------
    
    AUTHOR'S NOTE/DISCLAIMER: This guide is nowhere near completion. Therefore, 
    some parts of the guide indicated in the Table of Contents will not be present, 
    though they most definitely will be in the future. Until then, take advantage 
    of what there is. Do not contact me telling me that something's missing. You'll 
    be ignored, and if I'm in a bad mood, promptly blocked. Sorry, but that's the 
    way it is.
    
    Well, well, my first GameFAQs contribution. Yep, that's right. Haven't 
    contributed a single code, secret, glitch, game save, or anything of the sort 
    to this here site. Despite that, I'm a fairly dedicated Shining game fan, and I 
    suppose the time has come for me to give a little something back to the great 
    series for which I have developed somewhat of an expertise for.
    
    Anyway, for those who are not familiar with the history of the Shining series, 
    I'll just give a brief summary:
    
    In 1991, Sega created Sonic Co. (A.K.A. Sonic Software Planning, Team Sonic) to 
    produce another of the rather cliche RPG games of the era for the Sega 
    Genesis/Megadrive, known as Shining in the Darkness. You're a brave knight, off 
    to save the princess from some dark evil. Indeed, the dungeon-crawler-style 
    game was and still is a great game, with a wonderful story and outstanding game 
    play. Only consisting of three developers and a secretary, however, they went 
    to Climax Co. for help. Together, they created Shining in the Darkness and, 
    later, Shining Force: The Legacy of Great Intention, also for the 
    Genesis/Megadrive which was an overhead strategic RPG, following the success of 
    Nintendo's Fire Emblem series (only released in Japan).
    
    Then on, Sonic Co. proceeded to produce the rest of the games by themselves, 
    including Shining Force II, another Genesis/Megadrive game, and the Gaiden 
    series for the Sega Game Gear, re-compiled into Shining Force CD for the Sega 
    CD. When the Sega Saturn was released, they created the lesser-known action RPG 
    Shining Wisdom and the dungeon crawler Shining the Holy Ark. When producing 
    games for Sega, they used the name Sonic, but went under the alias of Camelot 
    Software Planning when creating games for other companies.
    
    When the company reached the point of producing Shining Force III for the 
    Saturn, they permanently changed their name to Camelot. During the production 
    of SFIII, however, relations between Camelot and Sega became rather negative 
    over a dispute about Sega's priorities. No more Shining games were produced by 
    Camelot after that, or by anyone else, for that matter, until the recent 
    release of Shining Soul and Shining Soul II for the Nintendo Game Boy Advance. 
    However, most fans agree that the two games are nowhere near as well-made as 
    the ones by Camelot.
    
    Wow. Brief summary, yeah right. Well, you didn't have to read it. It was your 
    choice. =P Anyhow, many thanks to Lady Moogie and Shining Force Central 
    (www.shiningforcecentral.com) for being a great reference source to me in 
    writing the above paragraphs.
    
    This game, most commonly referred to as RotDD, SF-GBA, or SF-Remake, is a 
    remade version of the original Genesis/Megadrive Shining Force: The Legacy of 
    Great Intention, for the GBA. Opinions vary around whether the remaking was a 
    good one; the purpose of this guide is not to discuss that. Rather, this guide 
    is a detailed look at the characters of the game, and to offer my unbiased 
    opinion, along with perhaps future others, on the usefulness of the available 
    characters.
    
    AUTHOR'S NOTE/DISCLAIMER: The ratings and descriptions in this guide are based 
    on the personal experiences of the author and contributors. The randomness of 
    the level-up system may cause a slight give-or-take in the characters' stats. 
    Therefore, use this guide only as a general reference, and know that the 
    information given is not guaranteed to be always precise.
    
    -------------------------------------------------------------------------------
    2. CHARACTER LIST - LOCATIONS AND RATING SCORES
    -------------------------------------------------------------------------------
    
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    | Character Name | Rating Score | Location/How to Obtain                      |
    -------------------------------------------------------------------------------
    | Max            | 9.0/10       | Available the moment the game begins        |
    -------------------------------------------------------------------------------
    | Ken            | 4.0/10       | One of the initial recruits at the start    |
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    | Tao            | ?.?/10       | One of the initial recruits at the start    |
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    | Hans           | ?.?/10       | One of the initial recruits at the start    |
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    | Luke           | ?.?/10       | One of the initial recruits at the start    |
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    | Lowe           | ?.?/10       | One of the initial recruits at the start    |
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    | Gong           | 6.0/10       | Talk to him in the village next to the GotA |
    -------------------------------------------------------------------------------
    | Mae            | ?.?/10       | See Detailed Character Section              |
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    | Anri           | ?.?/10       | Talk to her in Manarina                     |
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    | Arthur         | 9.0/10       | Talk to him before and after the OoL battle |
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    | Balbaroy       | ?.?/10       | Joins after the Shade Abbey Battle          |
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    | Amon           | ?.?/10       | Joins after the Shade Abbey Battle          |
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    | Diane          | ?.?/10       | Talk to her mother, then her in Bustoke     |
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    | Zylo           | 9.0/10       | Visit him with the Lunar Dew                |
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    | Mawlock        | 6.0/10       | Joins the main force after Elliot battle    |
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    | Hanzou         | 9.0/10       | See Detailed Character Section              |
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    | Lyle           | ?.?/10       | Talk to him in Rudo                         |
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    | Musashi        | 8.5/10       | See Detailed Character Section              |
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    3. DETAILED CHARACTER SECTIONS
    -------------------------------------------------------------------------------
    
    The characters will be sorted into the broad categories of Melee Fighters, 
    Knights, Ranged Fighters, Offensive Magic-Users, Support and Healing Magic-
    Users, and Miscellaneous. Characters who fit in two or more categories (I.E. 
    Hanzou, Arthur, etc.) will be sorted into the category that is the most 
    representative of the character.
    
    The ratings and critiques of the characters were all based off of personal 
    experiences with the characters. In no circumstance were the analyses based on 
    the opinions of outsiders. Consider them accurate.
    
    AUTHOR'S NOTE: Starting stats given are those of the author's, and can vary 
    from game to game. They are not guaranteed to be the same for everyone. On the 
    other hand, starting spells and equipment are preset, and will be identical in 
    each game.
    
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    3a. Melee Fighters
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    -------------
    --- M A X ---
    -------------
    
    WEAPON OF CHOICE: Swords
    
    STARTING STATS
    --------------
    
    Class: Swordsman
    Level: 1
    HP: 14/14
    MP: 9/9
    Attack: 7 (12)
    Defense: 6 (7)
    Agility: 5
    Magic Resistance: 5%
    Movement: 6
    Starting Spells:
       Egress    [Level 1]
    Starting Equipment:
       Short Sword (+5 Attack)
       Steel Ring (+1 Defense)
    
    Promoted Class: Hero
    Potential Spells:
       Supernova [Level 1] - Level 12
       Supernova [Level 2] - Level 16
       Supernova [Level 3] - Level 20
       Supernova [Level 4] - Level 26
    
    HOW TO OBTAIN
    -------------
    Available the moment the game begins. He's the main hero, duh.
    
    RATING SCORE - 9/10
    -------------------
    You have no choice whatsoever on whether or not to use Max, as the game forces 
    you to include him in every battle. Unlike some other RPG heroes, however, this 
    one can most definitely hold his own.
    
    At the beginning, he seems fairly average, with modest starting stats and stat 
    gains. However, he has fairly consistent level-ups, unlike some other 
    characters, which have monster gains one level, and absolutely nothing the 
    next. After promotion, he will gain little during the first 10 levels, like 
    almost all other characters. From level 11-20, he once again receives 
    consistent and above average level-ups.
    
    Max is able to use every sword in the game, from the short sword that he starts 
    with, all the way up to the legendary Chaos Breaker, at which point he may very 
    well have the highest attack of the entire force (happened to me). His defense 
    is above average, and his agility and magic resistance are both quite modest. 
    His HP and MP are marvelous, and do not suffer from low movement like some 
    other great melee fighters do.
    
    Lastly, Max possesses the great Egress spell, which allows instant retreat from 
    battle should things get ugly, and the newly added Supernova spell, which hits 
    one single character from three spaces away for an insane amount of damage. 
    Train him well, and he'll become one of your best fighters, rather than a 
    helpless being that must be protected throughout the game.
    
    -----------------------
    --- B A L B A R O Y ---
    -----------------------
    
    WEAPON OF CHOICE: Swords
    
    STARTING STATS
    --------------
    
    Class: Birdman
    Level: 5
    HP: 21/21
    MP: 0/0
    Attack: 13 (21)
    Defense: 13
    Agility: 14
    Magic Resistance: 0%
    Movement: 6
    Starting Spells:
       No Spells
    Starting Equipment:
       Middle Sword (+8 Attack)
    
    Promoted Class: Sky Warrior?
    Potential Spells:
       No Spells
    
    HOW TO OBTAIN
    -------------
    Complete the Shade Abbey battle; Balbaroy will join.
    
    RATING SCORE - ?/10
    -------------------
    I've yet to use this character, so no rating yet.
    
    ---------------
    --- A M O N ---
    ---------------
    
    WEAPON OF CHOICE: Swords
    
    STARTING STATS
    --------------
    
    Class: Birdman
    Level: 5
    HP: 16/16
    MP: 0/0
    Attack: 9 (17)
    Defense: 15
    Agility: 12
    Magic Resistance: 0%
    Movement: 6
    Starting Spells:
       No Spells
    Starting Equipment:
       Middle Sword (+8 Attack)
    
    Promoted Class: Sky Warrior?
    Potential Spells:
       No Spells
    
    HOW TO OBTAIN
    -------------
    Complete the Shade Abbey battle; Amon will join.
    
    RATING SCORE - ?/10
    -------------------
    I've yet to use this character, so no rating yet.
    
    -------------------
    --- H A N Z O U ---
    -------------------
    
    WEAPON OF CHOICE: Swords
    
    STARTING STATS
    --------------
    
    Class: Ninja
    Level: 1
    HP: ??/??
    MP: ??/??
    Attack: ?? (??)
    Defense: ??
    Agility: ??
    Magic Resistance: 0%?
    Movement: 7?
    Starting Spells:
       ???
    Starting Equipment:
       Doom Blade (+?? Attack)
       ???
    
    Promoted Class: Super Ninja
    Potential Spells:
       ???
    
    HOW TO OBTAIN
    -------------
    Hanzou is one of the two hardest-to-find characters in the game. Having him 
    join is one of the more frustrating tasks in the game. However, it's still well 
    worth it, both for those in need of a good character, and for those 
    completionists who like to unlock every single little thing. In Waral, after 
    the first battle, follow these steps:
    
    - Go to the castle, and locate the sign to the left of it. Read it. It will say 
    "Floating on the sea." This is where the next sign is.
    - Use the small rowboat to travel to the church. Don't go inside it, however. 
    On the wooden supports, there will be a wooden sign. Read that. It says "Not 
    the bookshelf."
    - Row past the buoys, to the island where you woke up previously. Go into the 
    pool in the middle, and row to the left side. There should be a sign that says 
    "A cross atop the spire."
    - Row back into Waral, and enter the church. Search the wooden crate. It'll say 
    "Practicing a secret ninja technique. Those wishing a duel should search the 
    fish."
    - Go back onto the mainland area. Go up to where there are fish lying along the 
    bank. Step onto the plastic-looking fish tile and face north. Hanzou will join 
    after a short conversation.
    
    Phew, that was long. Do note that you cannot skip any of the steps. Not only 
    are there for the clues, it's also necessary to do them all in that order.
    
    RATING SCORE - 9/10
    -------------------
    Hanzou comes fairly early, compared to the original, with much better starting 
    stats, and the ability to be promoted. His weapon is certainly a force to be 
    reckoned with, able to (rarely) kill an enemy in a single hit, much like Slade 
    with the Gisarme in SF2. Anyway, he starts out good, and gets great level-ups. 
    His spells are useful, and his movement is great for a non-centaur. Use him. 
    Chances are, he'll be one of the strongest characters on the force by the end 
    of the game.
    
    ---------------------
    --- M U S A S H I ---
    ---------------------
    
    WEAPON OF CHOICE: Swords
    
    STARTING STATS
    --------------
    
    Class: Samurai
    Level: 1
    HP: ??/??
    MP: 0/0
    Attack: ?? (??)
    Defense: ??
    Agility: ??
    Magic Resistance: 0%
    Movement: 5
    Starting Spells:
       No Spells
    Starting Equipment:
       Katana (+?? Attack)
       ???
    
    Promoted Class: Swordmaster
    Potential Spells:
       No Spells
    
    HOW TO OBTAIN
    -------------
    Detailed method to come.
    
    RATING SCORE - 8.5/10
    ---------------------
    Musashi is a great melee attacker, and comes with an extremely powerful weapon 
    that will last for the rest of the game. His attack is stellar, and grows at an 
    alarming rate, as does his defense. His weakness lies in his agility and 
    movement, however. Generally, he will be among those who tend to only get to 
    move when most of the enemies nearby have already been slaughtered, and will 
    lag behind even more due to his low movement. To realize his full potential, 
    you'll have to give him the Agility Ring (+2 Movement) or the Turbo Pepper (+1 
    or 2 Movement), and perhaps the Speed Ring also.
    
    ---------------
    --- L U K E ---
    ---------------
    
    WEAPON OF CHOICE: Axes(Primary)/Swords(Secondary)
    
    STARTING STATS
    --------------
    
    Class: Warrior
    Level: 1
    HP: 11/11
    MP: 0/0
    Attack: 10 (15)
    Defense: 8
    Agility: 4
    Magic Resistance: 0%
    Movement: 6
    Starting Spells:
       No Spells
    Starting Equipment:
       Short Sword (+5 Attack)
    
    Promoted Class: Gladiator
    Potential Spells:
       No Spells
    
    HOW TO OBTAIN
    -------------
    Detailed method to come.
    
    RATING SCORE - ?/10
    -------------------
    I've yet to use this character, so no rating yet.
    
    ---------------
    --- Z Y L O ---
    ---------------
    
    WEAPON OF CHOICE: Hand-to-Hand
    
    STARTING STATS
    --------------
    
    Class: Werewolf
    Level: 9
    HP: 19/19
    MP: 0/0
    Attack: 32
    Defense: 14
    Agility: 16
    Magic Resistance: 0%
    Movement: 7
    Starting Spells:
       No Spells
    Starting Equipment:
       No Equipment
    
    Promoted Class: Wolf Baron?
    Potential Spells:
       No Spells
    
    HOW TO OBTAIN
    -------------
    Obtain the Moon Stone in Bustoke to make the Lunar Dew. Go to the cell where 
    he's imprisoned to trigger a cut-scene, after which he'll join.
    
    RATING SCORE - 9/10
    -------------------
    Zylo comes to you with great stats, and will remain one of your best for the 
    entire before-promotion period. After promotion, however, he'll initially kind 
    of "sag," being a hand-to-hand fighter. His attack will be average to below-
    average, due to everyone else receiving new after-promotion weapons. After 
    leveling him to level 15 promoted, however, he'll climb back up into your top 
    ranks, and will be a great melee fighter, his only weakness lying in his 
    somewhat low defense.
    
    -------------------------------------------------------------------------------
    3b. Knights
    -------------------------------------------------------------------------------
    
    -------------
    --- K E N ---
    -------------
    
    WEAPON OF CHOICE: Spears/Lances
    
    STARTING STATS
    --------------
    
    Class: Knight
    Level: 1
    HP: 8/8
    MP: 0/0
    Attack: 7 (13)
    Defense: 7
    Agility: 5
    Magic Resistance: 0%
    Movement: 8
    Starting Spells:
       No Spells
    Starting Equipment:
       Spear (+6 Attack)
    
    Promoted Class: Paladin
    Potential Spells:
       No Spells
    
    HOW TO OBTAIN
    -------------
    Joins in your initial group of recruits in the HQ after accepting the King's 
    mission.
    
    RATING SCORE - 4/10
    -------------------
    Being the first and only knight that you'll have for the first half of Chapter 
    I, he'll be very useful as an initial scout... in the first battle. In the 
    second battle, he'll be basically immobilized by the mountainous terrain. After 
    that battle, you'll receive Mae, who's an arguably better knight.
    
    Ken's HP is good, perhaps the best in your entire group of knights, and is 
    therefore extremely hard to kill in battles with mainly magic-users and enemies 
    with breath attacks. However, his defense is HORRIBLE, causing him to die 
    easily once surrounded by strong melee-attacking enemies. Even worse, his low 
    defense will make him much harder to heal. His attack is reasonably high, but 
    not high enough to mask his other weaknesses. After you receive Mae, ditch him.
    
    -------------
    --- M A E ---
    -------------
    
    WEAPON OF CHOICE: Spears/Lances
    
    STARTING STATS
    --------------
    
    Class: Knight
    Level: 2
    HP: ??/??
    MP: 0/0
    Attack: ?? (??)
    Defense: ??
    Agility: ?
    Magic Resistance: 0%
    Movement: 8
    Starting Spells:
       No Spells
    Starting Equipment:
       Bronze Lance (+9 Attack)
       ???
    
    Promoted Class: Paladin
    Potential Spells:
       No Spells
    
    HOW TO OBTAIN
    -------------
    Joins after the cut scene with Kane stealing the Light Sabre in Guardiana after 
    it has been attacked.
    
    RATING SCORE - ?/10
    -------------------
    I've yet to use this character, so no rating yet.
    
    -------------------
    --- A R T H U R ---
    -------------------
    
    WEAPON OF CHOICE: Spears/Lances
    
    STARTING STATS
    --------------
    
    Class: Knight
    Level: 4
    HP: 11/11
    MP: 2/2
    Attack: 7 (16)
    Defense: 8
    Agility: 8
    Magic Resistance: 11%
    Movement: 8
    Starting Spells:
       No Spells
    Starting Equipment:
       Bronze Lance (+9 Attack)
    
    Promoted Class: Paladin
    Potential Spells:
       Blaze  [Level 1] - Level 15
       Freeze [Level 1] - Level 20
       Bolt   [Level 1] - Level 25
    
    HOW TO OBTAIN
    -------------
    Joins when you talk to him after the Orb of Light battle in Manarina if you had 
    talked to him before the battle also.
    
    RATING SCORE - 9/10
    -------------------
    Arthur is a pathetically weak knight when he first joins you. If you invest 
    enough work into him, however, he'll grow to be much stronger... Much later. 
    You see, Arthur begins as and will stay as the weakest knight for much of the 
    game. Between level 10 and 20 unpromoted, Arthur will begin to catch up, and 
    overtake some of the weaker knights, such as Ken. Still, however, he will not 
    be as good as characters like Earnest or Pelle. After promotion, he takes a 
    deep blow to his stats, most significantly HP and defense. Coincidentally, it 
    is around the middle of the game that strong melee-attacking enemies show up. 
    After he reaches level 10 promoted, however, he gains stats like a drunken 
    maniac. It is not uncommon to see his stats raise by more than six points each 
    level-up. If trained correctly, with luck, he'll suddenly become one of your 
    best characters. Equip him with a strong weapon, and he becomes a killing 
    machine.
    
    Arthur, due to his time staying at Manarina, has a slight bit of magical 
    ability, unlike most other knights. He can learn the weakest forms of the three 
    main branches of attack magic, I.E. Blaze, Freeze, and Bolt, at very high 
    levels. They're useful for finishing off enemies, but are little more than a 
    simple novelty, for enemies will rarely be hurt by magic by the time he learns 
    the spells. The better side of that bargain is that he gains magic resistance, 
    however little it is. Combined with his great ending stats, Arthur's a great 
    character for those who are willing to invest a bit of time into making a great 
    character.
    
    -------------------------------------------------------------------------------
    3c. Ranged Fighters
    -------------------------------------------------------------------------------
    
    ---------------
    --- H A N S ---
    ---------------
    
    WEAPON OF CHOICE: Arrows/Shots
    
    STARTING STATS
    --------------
    
    Class: Archer
    Level: 1
    HP: 13/13
    MP: 0/0
    Attack: 7 (15)
    Defense: 4
    Agility: 6
    Magic Resistance: 0%
    Movement: 5
    Starting Spells:
       No Spells
    Starting Equipment:
       Wooden Arrow (+8 Attack)
    
    Promoted Class: Bowmaster?
    Potential Spells:
       No Spells
    
    HOW TO OBTAIN
    -------------
    Joins in your initial group of recruits in the HQ after accepting the King's 
    mission.
    
    RATING SCORE - ?/10
    -------------------
    I've yet to use this character, so no rating yet.
    
    -----------------
    --- D I A N E ---
    -----------------
    
    WEAPON OF CHOICE: Arrows/Shots
    
    STARTING STATS
    --------------
    
    Class: Archer
    Level: 6
    HP: 15/15
    MP: 0/0
    Attack: 10 (23)
    Defense: 8
    Agility: 13
    Magic Resistance: 0%
    Movement: 5
    Starting Spells:
       No Spells
    Starting Equipment:
       Steel Arrow (+13 Attack)
    
    Promoted Class: Bowmaster?
    Potential Spells:
       No Spells
    
    HOW TO OBTAIN
    -------------
    Upon arriving in Bustoke, talk to Diane's mother, and then Diane herself.
    
    RATING SCORE - ?/10
    -------------------
    I've yet to use this character, so no rating yet.
    
    ---------------
    --- L Y L E ---
    ---------------
    
    WEAPON OF CHOICE: Arrows/Shots
    
    STARTING STATS
    --------------
    
    Class: Assault Knight
    Level: ?
    HP: ??/??
    MP: 0/0
    Attack: ?? (??)
    Defense: ??
    Agility: ?
    Magic Resistance: 0%
    Movement: 5?
    Starting Spells:
       No Spells
    Starting Equipment:
       Elven Arrow (+? Attack)?
       ???
    
    Promoted Class: ???
    Potential Spells:
       No Spells
    
    HOW TO OBTAIN
    -------------
    Talk to him in Rudo.
    
    RATING SCORE - ?/10
    -------------------
    I've yet to use this character, so no rating yet.
    
    -------------------------------------------------------------------------------
    3d. Offensive Magic-Users
    -------------------------------------------------------------------------------
    
    -------------
    --- T A O ---
    -------------
    
    WEAPON OF CHOICE: Staves/Magic
    
    STARTING STATS
    --------------
    
    Class: Mage
    Level: 1
    HP: 11/11
    MP: 8/8
    Attack: 5 (9)
    Defense: 4
    Agility: 6
    Magic Resistance: 20%
    Movement: 5
    Starting Spells:
       Blaze [Level 1]
    Starting Equipment:
       Wooden Staff (+4 Attack)
    
    Promoted Class: Wizard
    Potential Spells:
       Blaze  [Level 2] - Level 4
       Sleep  [Level 1] - Level 8
       Blaze  [Level 3] - Level 12
       Dispel [Level 1] - Level 16
       Blaze  [Level 4] - Level 20
       Attack [Level 1] - Level 27
    
    HOW TO OBTAIN
    -------------
    Joins in your initial group of recruits in the HQ after accepting the King's 
    mission.
    
    RATING SCORE - ?/10
    -------------------
    I've yet to use this character, so no rating yet.
    
    ---------------
    --- A N R I ---
    ---------------
    
    WEAPON OF CHOICE: Staves/Magic
    
    STARTING STATS
    --------------
    
    Class: Mage
    Level: 3?
    HP: ??/??
    MP: ??/??
    Attack: ?? (??)
    Defense: ??
    Agility: ?
    Magic Resistance: ??%
    Movement: 5?
    Starting Spells:
       Blaze [Level 1]
    Starting Equipment:
       Power Staff (+? Attack)
       ???
    
    Promoted Class: Wizard
    Potential Spells:
       Freeze [Level 1] - Level 5
       Blaze  [Level 2] - Level 8
       Elude  [Level 1] - Level 10
       Freeze [Level 2] - Level 13
       Freeze [Level 3] - Level 16
       Bolt   [Level 1] - Level 19
       Freeze [Level 4] - Level 23
       Bolt   [Level 2] - Level 26
    
    HOW TO OBTAIN
    -------------
    Talk to her in Manarina to trigger a cut scene, after which she joins.
    
    RATING SCORE - ?/10
    -------------------
    I've yet to use this character, so no rating yet.
    
    -------------------------------------------------------------------------------
    3e. Support and Healing Magic-Users
    -------------------------------------------------------------------------------
    
    ---------------
    --- L O W E ---
    ---------------
    
    WEAPON OF CHOICE: Staves/Magic
    
    STARTING STATS
    --------------
    
    Class: Healer
    Level: 1
    HP: 12/12
    MP: 14/14
    Attack: 7 (11)
    Defense: 5
    Agility: 5
    Magic Resistance: 17%
    Movement: 5
    Starting Spells:
       Heal [Level 1]
    Starting Equipment:
       Wooden Staff (+4 Attack)
    
    Promoted Class: Vicar
    Potential Spells:
       Detox  [Level 1] - Level 4
       Heal   [Level 2] - Level 7
       Slow   [Level 1] - Level 10
       Quick  [Level 1] - Level 13
       Heal   [Level 3] - Level 16
       Slow   [Level 2] - Level 19
       Heal   [Level 4] - Level 22
       Quick  [Level 2] - Level 25
    
    HOW TO OBTAIN
    -------------
    Joins in your initial group of recruits in the HQ after accepting the King's 
    mission.
    
    RATING SCORE - ?/10
    -------------------
    I've yet to use this character, so no rating yet.
    
    ---------------
    --- G O N G ---
    ---------------
    
    WEAPON OF CHOICE: Hand-to-Hand/Magic
    
    STARTING STATS
    --------------
    
    Class: Monk
    Level: 1
    HP: 11/11
    MP: 8/8
    Attack: 11
    Defense: 5
    Agility: 6
    Magic Resistance: 6%
    Movement: 6
    Starting Spells:
       Heal [Level 1]
    Starting Equipment:
       No Equipment
    
    Promoted Class: Master Monk
    Potential Spells:
       Heal [Level 2] - Level 8
       Heal [Level 3] - Level 16
       Heal [Level 4] - Level 24
       Aura [Level 1] - Level 30
    
    HOW TO OBTAIN
    -------------
    Talk to him in the village next to the Gate of the Ancients.
    
    RATING SCORE - 6/10
    -------------------
    Gong is a monk, meaning that he is half healer, half melee fighter. However, he 
    does not really excel in either area.
    
    He only learns two spells, one of which he most likely will never reach the 
    level to learn. He can learn all four levels of Heal, but will not have enough 
    MP to efficiently cast it. At Level 30, he'll learn the Aura spell, which would 
    have been useful, had he learned it earlier. Most players will not get the 
    chance to appreciate this spell, either because it's dwarfed in comparison to 
    Narsha and Torasu's Aura 4, or because they won't even reach the level required 
    to learn it.
    
    Gong starts with good attack, and will be around the same as Max's before 
    promotion. However, after promotion, he rarely gets any more attack boosts, and 
    will likely get little if none further attack boosts. Add the fact that he 
    cannot equip any weapons. As the chapters roll by, Gong will appear more and 
    more useless.
    
    If you happen to like monks or hand-to-hand melee fighters, use Gong, for he 
    isn't all that bad. However, he isn't a worthwhile investment. You're better 
    off using other healers and fighters.
    
    -------------------------------------------------------------------------------
    3f. Miscellaneous Characters
    -------------------------------------------------------------------------------
    
    ---------------------
    --- M A W L O C K ---
    ---------------------
    
    WEAPON OF CHOICE: Hand-to-Hand/Cards
    
    STARTING STATS
    --------------
    
    Class: Card Master
    Level: 8
    HP: 25/25
    MP: 22/22
    Attack: 24
    Defense: 21
    Agility: 11
    Magic Resistance: 30%
    Movement: 5
    Starting Spells:
       No Spells
    Starting Equipment:
       No Equipment
    
    Promoted Class: None
    Potential Spells:
       No Spells
    
    HOW TO OBTAIN
    -------------
    Joins the main force after Elliot battle. In New Game Plus, he joins as you 
    leave for the Gate of the Ancients in the carriage.
    
    RATING SCORE - 6/10
    -------------------
    Hm, it's tough to give this guy a rating, as he's quite an unusual character. 
    Anyway, Mawlock is a mysterious Card user, who taps into the power of... cards. 
    Most of the cards can be used in four ways: Copy, Effect, Move, and Imitate. 
    Cards of your fellow allies can be used for any of the four functions; cards of 
    enemies can only be used for the first two.
    
    The truth is, Mawlock is incredibly useful, and makes the game far too easy, in 
    my opinion. He's able to utilize all 55 cards available in the game, for a wide 
    multitude of effects. Further elaboration can be found in a card guide; I will 
    not dwell any deeper into the specific cards.
    
    Mawlock has okay stats, though he lacks horribly in attack and speed. His other 
    stats are fairly reasonable, though his MP could use a boost when you take a 
    look at the steep costs of using the effects of cards (up to 50). His 
    movement's rather low, but you generally do not to be near anyone to use your 
    cards.
    
    As I said, Mawlock is very useful, but some consider him to be too strong, not 
    stat-wise, but in the sense that he, and he alone can utilize one of the game's 
    most powerful forces: the cards. It's hard to rate him due to this, so I rated 
    him solely upon his stats. Needless to say, his stats are of little importance, 
    and, so, do not heed this rating all that seriously. Should you use Mawlock? If 
    you're a beginner, or if you're in one of the later play-throughs, yes. If you 
    want a challenge, then no.
    
    -------------------------------------------------------------------------------
    4. VERSION HISTORY
    -------------------------------------------------------------------------------
    
    Version 0.51
    ------------
    - Detailed character section for Hanzou edited
    - Edited Version History entries due to slight inaccuracies in previous numbers
    
    Version 0.50
    ------------
    - Added Author's Note to heading
    - Detailed character section for Zylo started and completed
    - Character List updated
    
    Version 0.45
    ------------
    - Edited guide heading
    - Detailed character section for Balbaroy, Amon, and Diane edited
    - Introduction/Foreword edited
    
    Version 0.40
    ------------
    - Fixed some minor spelling and grammar mistakes
    - Additional content added to the introduction to the Detailed Character 
    Sections
    - Detailed character section for Lowe started
    - Detailed character section for Max and Ken completed
    - Detailed character section for Gong and Mawlock started and completed
    - Character List updated
    
    Version 0.32
    ------------
    - Detailed character section for Tao and Anri started
    - Character List updated
    
    Version 0.30
    ------------
    - Added Author's Note/Disclaimer to Introduction/Foreword
    - Detailed character section for Ken and Mae started
    - Detailed character section for Arthur started and completed
    - Detailed character section for Hans, Diane, and Lyle started
    - Character List updated
    
    Version 0.20
    ------------
    - Detailed character section for Hanzou and Musashi started
    - Table of Contents format changed slightly
    - Character List updated
    
    Version 0.15
    ------------
    - Detailed character section for Max started
    - Detailed character section for Balbaroy and Amon started
    - Character List updated
    
    Version 0.10
    ------------
    - Basic guide structure and layout set
    - Guide heading - version, game information, author contacts - written
    - Table of Contents created
    - Introduction/Foreword written
    - Character List structure created
    - Detailed Character Section structure created
    
    -------------------------------------------------------------------------------
    5. CREDITS
    -------------------------------------------------------------------------------
    
    Credits to:
    -----------
    - chengcc, Aldur, Arc_the_Lad, and Tarethen for contributing their ideas and 
    character reviews
    - Rusty, A.K.A. Gamesnstuffguy, for allowing me to use his Spell Guide's 
    information in writing the Detailed Character Sections
    - Moogie, for allowing me to use her site's information in writing the 
    Introduction/Foreword (www.shiningforcecentral.com)
    - Sega and Atlus, for remaking the very first RPG that I was ever addicted to 
    (though they could have done a slightly better job...)
    - GameFAQs, Neoseeker, and cheats.de for hosting my guide
    - My own boredom, which provided sudden inspiration, triggering my willingness 
    to do something productive...
    
    -------------------------------------------------------------------------------
    6. LEGAL INFORMATION
    -------------------------------------------------------------------------------
    
    Sites allowed to host my guide: GameFAQs.com, Neoseeker.com, and cheats.de
    
    If you see another site hosting my guide, make sure it's the most recent 
    version, and contact me immediately.
    
    This guide may not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any website or otherwise publicly 
    distributed without advance written permission. Use of this guide on any other 
    website or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    Copyright 2004 Tianyi "TSD/Stradivarius" Gao.