RiPpErCiTo PrEsEnTs...

NINTENDO GAME BOY ADVANCE
SHINING FORCE "RESURRECTION OF THE DARK DRAGON" SECRETS FAQ
By Daniel Salcedo López (a.k.a. The little ripper "rippercito")
e-mail: rippercito@hotmail.com
Version 5.0 Date: 09/20/04
This Faqīs copyright rippercito 2004

    CONTENTS:
    Version Status (read about this version and the next one) UPDATED
    0-Prologue: Shining Again
    1-Recruiting Characters, sorted by the order you recruit them UPDATED
    2-Magic Matters UPDATED
      2.1-Learning Spells
      2.2-Spell List and description
    3-Weapon List UPDATED
      3.1 Sword & Blade 
      3.2 Axe 
      3.3 Spear, Lance & Halberd
      3.4 Staff
      3.5 Arrow
      3.6 Mace
    4-Item List UPDATED
      4.1 Rings
      4.2 Healing Items
      4.3 Raising Stats Items
      4.4 Other Items
    5-Monster List, sorted by chapter & battle, only important info, no stats.
      UPDATED
    6-Card List, in the order you get them, description, location & condition.
      UPDATED
    7-Treasure Chests Locations, sorted by chapter & (battle or town) UPDATED
      7.1 Treasure Chests Chapter 1 & Interlude
      7.2 Treasure Chests Chapter 2 & Interlude
      7.3 Treasure Chests Chapter 3 & Final Interlude
      7.4 Treasure Chests Chapter 4
      7.5 Treasure Chests Chapter 5 NEW
    8-Cursed Equipment Curses
      8.1 Avoiding a curse "The Holy Ring"
    9-Secret Outfits
   10-Funny Stuff
      10.1 Boost your Character Levels using healing items, healing or stats
           altering Magic
      10.2 Max's Sword-Arm 
      10.3 The Shining "Yogurt Force"
      10.4 Where is my Demiman Buster? (Contributed by JJ) NOT CONFIRMED YET
   11-Epilogue: Keep Shining! Thanks for your contributions
      11.1 A Dropped Item Theory (Contributed by JJ) NOT CONFIRMED YET
   12-About Contributions and Legal Stuff 
          !!!READ IT BEFORE SENDING ME AN E-MAIL PLEASE!!!

================================================================================
VERSION STATUS
================================================================================

Version 1.0 : 07/08/04 Chapter 1 & Interlude
Version 2.0 : 08/29/04 Chapter 2 & Interlude
Version 3.0 : 09/02/04 Chapter 3 & Final Interlude
Version 4.0 : 09/11/04 Chapter 4
Version 5.0 : 09/20/04 Chapter 5

This is the fifth version:

It contains all the info I have confirmed up to the end of the fifth chapter.
All lists have been revised for the increasing amount of characters.
         
Notes about the next version:

I will try updating the faq everytime I replay a new chapter, so that means the 
last version will be version 8.0 .I don't know how much time it will take me to 
replay the game and type each chapter so just revisit the faq page from time to 
time.

================================================================================
0-PROLOGUE: "SHINING AGAIN"
================================================================================

Authorīs note:

I said "heeeeeyyyyy!" when a Shining Force remake subtitled "Resurrection of 
the Dark Dragon" was going to be made for the GBA console. And this time would 
not be a simple Genesis port, like Phantasy Star Collection, this time the game 
would include many new features.

The first Shining Force game has always been one of my favourite titles, only 
after Shining in the Darkness and Phantasy Star 2. So, as soon as the game came 
out I ordered a copy. Now after replaying the game twice I have decided to make 
a Secrets Faq containing all the info on characters and items included in the 
game, even for the new card feature. Believe me!, some of them are really hard 
to find.

I've tried not mentioning mayor spoilers but that's really difficult to do.
If you want to avoid spoilers just use this faq as a full completition guide 
when you replay the game a second time.

Well...Let's Go!

================================================================================
1-RECRUTING CHARACTERS                          RECRUITED UP TO THIS POINT : 26
================================================================================

Authot's Note : 
 I will sort the characters in the order you recruit them. 
 The chapter and the location where they can be recruited. If there is a special
 condition,it will be mentioned too. If the character is a default character or 
 it can be recruited only by advancing the story of the game you will just read 
 the following :
     "Condition : None".
 I have added their initial equipment too. 
  
      -----------
      CHAPTER 1 :
      -----------
         
      MAX Lv1 (Swordman)
      Location : 
            Chapter 1 
            Guardiana Town, default character.
      Condition : None
      Initial equipment : Short Sword
                          Steel Ring       
      
      KEN Lv1 (Knight)
      Location : 
           Chapter 1
           Guardiana Town, before battle 1.
      Condition : None
      Initial equipment : Spear

      TAO Lv1 (Mage->Wizard)
      Location : 
           Chapter 1
           Guardiana Town, before battle 1.
      Condition : None
      Initial equipment : Wooden Staff

      HANS Lv1 (Archer)
      Location : 
           Chapter 1
           Guardiana Town, before battle 1.
      Condition : None
      Initial equipment : Wooden Arrow

      LUKE Lv1 (Warrior)
      Location : 
           Chapter 1
           Guardiana Town, before battle 1.
      Condition : None
      Initial equipment : Short Sword

      LOWE Lv1 (Healer->Vicar)
      Location : 
           Chapter 1
           Guardiana Town, before battle 1.
      Condition : None
      Initial equipment : Wooden Staff

      GONG Lv1 (Monk->Master Monk)
      Location : 
           Chapter 1
           Mountain Hut, during battle 1
      Condition : Egress or retreat from battle 1 and go to the Mountain Hut, 
                  talk to him to the left of the hut and he will join.
      Initial equipment : None

      GORT Lv2 (Warrior)
      Location : 
           Chapter 1
           Guardiana Town, right after battle 2
      Condition : 
           C1 : Chapter 1, Guardiana Town, before battle 1 
                -> Talk to him in the bar and agree to listen to his story.
           C2 : Chapter 1, Guardiana Town, after battle 2
                -> Talk to him in the bar again and he will join.
      Initial equipment : Hand Axe 

      MAE Lv2 (Knight)
      Location : 
           Chapter 1
           Guardiana Castle after battle 2, when you report to the king
      Condition : None
           Note : Chapter 1, Guardiana Castle, before battle 1
                  It may be useful talking to her twice, before and after 
                  talking to the king of Guardiana.
      Initial equipment : Bronze Lance

      KHRIS Lv2 (Healer->Vicar)
      Location :
           Chapter 1
           Alterone Castle, during battle 4
      Condition : None
      Initial equipment : Wooden Staff

      -------------------------------
      CHAPTER 1 - CHAPTER 2 INTERLUDE
      -------------------------------

      NARSHA Lv1 (Shaman->Guru)
      Location : Battle 5
           Chapter 1 - Chapter 2 Interlude (Note : Although she won't join you 
           until later on, you will have control of her so I added her in this 
           position)
      Condition : None
      Initial Equipment : Mace
                    
      ZUIKA Lv6 (Assassin)
      Location : Battle 5
           Chapter 1 - Chapter 2 Interlude (Note : Although he won't join you 
           until later on, you will have control of him so I added him in this 
           position)
      Condition : None
      Initial Equipment : None
      
      -------------------------------
      CHAPTER 2
      -------------------------------

      ANRI Lv3 (Mage->Wizard)
      Location :
           Chapter 2
           Manarina Town, after battle 6
      Condition : None
      Initial equipment : Power Staff

      ARTHUR Lv4 (Knight)
      Location :
           Chapter 2
           Manarina Town, after battle 7
      Condition : 
           C1 : Chapter 2, Manarina Town, right after battle 6
                -> Talk to him on the roof where he is doing the laundry.
           C2 : Chapter 2, Manarina Town, after battle 7
                -> Talk to him again at the same place and he will join.
      Initial equipment : Bronze Lance

      AMON Lv5 (Birdman)
      Location :
           Chapter 2
           Shade Abbey, after battle 9
      Condition : None, talk to her to advance the story.
      Initial equipment : Middle Sword

      BALBAROY Lv5 (Birdman)
      Location :
           Chapter 2
           Shade Abbey, after battle 9
      Condition : None, talk to him to advance the story.
      Initial equipment : Middle Sword 
  
      -------------------------------
      CHAPTER 3
      -------------------------------

      DIANE Lv6 (Archer)
      Location :
           Chapter 3
           Bustoke Town, after battle 10
      Condition : None, talk to her after talking to one of his mothers, 
                  the one located next to her.
      Initial equipment : Steel Arrow

      ZYLO Lv9 (Werewolf)
      Location :
           Chapter 3
           Bustoke Town, after battle 11
      Condition : None. The following must be done to advance the story,
              Gain acess to battle 11 by tallking to one of Diane's mothers.
              Get the Moonstone item from the chest ni the cave that appears
              after battle 11.
              Take the Moonstone to the alchemist at Bustoke (the house near
              the entrance from battle 11) and he will make Lunar Dew.
              Take the Lunar Dew to Zylo at his cell cage in Bustoke.
      Initial equipment : None

      PELLE Lv8 (Knight)
      Location :
           Chapter 3
           After battle 13
      Condition : None
      Initial equipment : Bronze Lance

      -------------------------------------
      CHAPTER 3 - CHAPTER 4 FINAL INTERLUDE
      -------------------------------------

      MAWLOCK Lv8 (Card Master)
      Location : Battle 14
           Chapter 3 - Chapter 4 Final Interlude (Note : Although he won't
           join you until later on,you will have control of him so I added
           him in this position)
      Condition : None
      Initial Equipment : None

      -------------------------------
      CHAPTER 4
      -------------------------------

      YOGURT Lv1 (Yogurt)
      Location : 
           Chapter 4
           First Pao Town, after battle 14 
      Condition : 
           C1 : Chapter 1,Mountain hut, during battle 1
                -> Egress or escape from battle 1 and talk to him to the right
                   of the hut.
           C2 : Chapter 3, Bustoke Town, after battle 11
                -> He may join Kokichi when he is doing his "Flying" demo.
           C3 : Chapter 4, 1st Pao Town, after battle 14
                -> Go north of town to the church and enter it, behind the house
                   you must see Yogurt sleeping on a carpet. Go near the priest
                   and search the wall left of him, this will make Yogurt join.
      Initial equipment : None

      KOKICHI Lv7 (Winged KT)
      Location : 
           Chapter 4
           First Pao Town, after it moves and becomes deserted.
      Condition :
           C1 : Chapter 3, Bustoke Town
                -> Visit Kokichi at his house in Bustoke after battle 11, his
                   house is located left from the entrance to town, the first
                   door from the left.Talk to him and then search the strange
                   engine on the table, after that watch his demo outside his
                   house, where the lone dead end road is.
           C2 : Chapter 4, 1st Pao Town
                -> As the story progresses if you met C1, he will join when 
                   the town moves.
      Initial equipment : Bronze Lance

      VANKAR Lv8 (Knight)
      Location :
           Chapter 4
           First Pao Town, after it moves and becomes deserted.
      Condition : When the town moves, visit the centre of town and you will
                  see him there waiting for you to talk to him, just do it, 
                  he will join.
      Initial equipment : Bronze Lance

                ********************************************
      Note : Narsha, Mawlock & Zuika officialy join the force after battle 15
                ********************************************

      DOMINGO Lv1 (Magic Egg)
      Location :
           Chapter 4 
           Second Pao Town, after battle 15
      Condition :
           C1 : Chapter 2, Manarina Town
                -> Get a Doming egg: talk to one of the mages in the room near
                   the library. After that search the strange machine near him
                   to get the egg.
           C2 : Chapter 4, Second Pao Town
                -> Talk to a man located in the item shop south of town,and he 
                   will ask you if you wanna hatch your egg, agree and Domingo
                   will be born joining the force.
      Initial equipment : None

      GUNTZ Lv8 (Steam KT) 
      Location :
           Chapter 4 
           Second Pao Town, after battle 15
      Condition :
           C1 : Chapter 2, Rindo Town, Dr. Crock's House northeast of town
                -> Talk to Dr. Crock and then to him to watch the steam suit
                   demo. Do this when you arrive at Rindo the first time,
                   I mean before battle 6.
           C2 : Chapter 2, Rindo Town, Dr. Crock's House northeast of town
                -> Talk to Dr. Crock and then to him to watch another steam 
                   suit demo, after battle 7.
           C3 : Chapter 4, Second Pao Town
                -> Talk to him at the Paopigs' yard and he will join.
      Initial equipment : Bronze Lance

      EARNEST Lv8 (Knight)
      Location :
           Chapter 4
           Uranbatol Fortress, after battle 16
      Condition :
           C1 : Chapter 4, 1st Pao Town, Central wagon
                -> Talk to him and hear his sad story and revenge wishes, this
                   must be done right after battle 14 the first time you see 
                   him and before the town moves.
           C2 : Chapter 4, Uranbatol Fortress, after battle 16
                 -> Talk to him on your way to battle 17 and he will join.
      Initial equipment : Bronze Lance

      -------------------------------
      CHAPTER 5
      -------------------------------

      Hanzou Lv1 (Ninja)
      Location :
           Chapter 5
           Waral Town, after battle 19
      Condition :
           This is a secret character that you can easily miss.
           The clue for recruiting him can be readinside the house located on
           the island where battle 19 takes place. At the bookshelf behind the
           lone priest. You must read 3 notes to get acces to a new character.
           
           1st one : A sign northwest of town. "Floating on the sea" .
           2nd one : One of the house on water has a sign attached. Read it on 
                     boat. "Not the bookshelf".
           3rd one : A sign located on the Island south of town, only accesible
                     after battle 19. "A cross atop the spire".
           Then    : In the church search the furniture to the right of the 
                     priest. "Practising a secret ninja technique".
           Finally : Search the blue fish north of town and Hanzou will join. 
      Initial equipment : Doom Blade

      .....To be continued

      ----------------------------
      FUTURE CHARACTERS TO RECRUIT
      ----------------------------

      .....To be continued

===============================================================================
2-MAGIC MATTERS
===============================================================================

------------------
2.1-Learnig spells
------------------

Here are the spells you can learn and the experience level required. 
All magic users should be promoted on level 20.
If the spell is acquired after the promotion it will be mentioned.
When a spell level is maxed out it will be mentioned too.

         MAX : 
                Exp Lv     Spell Name

                Lv 1        Egress Lv1 (MAX LEVEL)
                Lv 12       Supernova Lv1
                Lv 16       Supernova Lv2
                Lv 20       Supernova Lv3

                ........To be continued


	   TAO :
                Exp Lv     Spell Name

                Lv 1        Blaze Lv1
                Lv 4        Blaze Lv2
                Lv 8        Sleep Lv1
                Lv 12       Blaze Lv3
                Lv 16       Dispel Lv1
                Lv 20       Blaze Lv4 (MAX LEVEL)
                
               (Lv20 "Promoted to Wizard")

                ........To be continued

         LOWE :
                Exp Lv     Spell Name

                Lv 1        Heal Lv1
                Lv 4        Detox Lv1
                Lv 7        Heal Lv2
                Lv 10       Slow Lv1
                Lv 13       Quick Lv1
                Lv 16       Heal Lv3
                Lv 19       Slow Lv2

               (Lv20 "Promoted to Vicar")
 
                Lv 22       Heal Lv4 (MAX LEVEL)
                Lv 25       Quick Lv2

                .........To be continued
     
         GONG :
                Exp Lv     Spell Name

                Lv 1        Heal Lv1
                Lv 8        Heal Lv2
                Lv 16       Heal Lv3          

               (Lv20 "Promoted to Master Monk")

                Lv 24       Heal Lv4 (MAX LEVEL)

                .........To be continued
        
         KHRIS :
               Exp Lv     Spell Name

               Lv 2        Heal Lv1      
               Lv 5        Heal Lv2
               Lv 8        Slow Lv1
               Lv 12       Quick Lv1
               Lv 16       Heal Lv3
               Lv 20       Aura Lv1
        
              (Lv20 "Promoted to Vicar")

               Lv 21       Heal Lv4 (MAX LEVEL)
               Lv 28       Aura Lv2 

               .........To be continued
      
         NARSHA :
               Exp Lv     Spell Name

               Lv 1       Attack Lv1      
               Lv 2       Attack Lv2
               Lv 3       Aura Lv1
               Lv 4       Boost Lv1             
               Lv 7       Step Lv1
               Lv 10      Boost Lv2
               Lv 12      Step Lv2
               Lv 14      Aura Lv2
               Lv 16      Attack Lv3
               Lv 18      Step Lv3
               Lv 20      Aura Lv3
            
              (Lv20 "Promoted to Guru")

               Lv 22      Boost Lv3

               .........To be continued

         ANRI :
               Exp Lv     Spell Name

               Lv 3       Blaze Lv1 
               Lv 5       Freeze Lv1
               Lv 8       Blaze Lv2
               Lv 10      Elude Lv1
               Lv 13      Freeze Lv2
               Lv 16      Freeze Lv3
               Lv 19      Bolt Lv1

              (Lv20 "Promoted to Wizard")

               .........To be continued

         DOMINGO :
               Exp Lv     Spell Name

               Lv 1       Freeze Lv1
               Lv 4       Freeze Lv2
               Lv 7       Elude Lv1
               Lv 13      Freeze Lv3
               Lv 17      Desoul Lv1

               .........To be continued

         ARTHUR :
               Exp Lv     Spell Name

               Lv 15      Blaze Lv1

               .........To be continued

         HANZOU :
               Exp Lv     Spell Name

               Lv 1       Sleep Lv1
               Lv 4       Attack Lv1
               Lv 7       Desoul Lv1
               Lv 15      Shield Lv1

               .........To be continued

------------------------------
2.2-Spell list and description
------------------------------

Up to this point the list contains only the spells mentioned before.
The spells are sorted by their type, Offensive, Healing, and Status/Stats 
Altering ones. Spells not included in one of those categories are on the 
Other spells one.

Keys to the list :
 
      Name   : Name of the spell.
      Lv     : Level of the spell.
      User   : The character which can use the spell,
                 "M" means Max
                 "T" means Tao
                 "L" means Lowe
                 "G" means Gong
                 "K" means Khris
                 "N" means Narsha
                 "A" means Anri
                 "D" means Domingo
                 "AR" means Arthur
                 "H" means Hanzou

      MpCost : The cost in Magic Points.
      RG     : Range of the spell. C is your character and X marks the range of 
               effect. Healing Spells also include the C as a range of action.

                                              X
                       "x1" Short Range      XCX
                                              X 
                          
                                              X
                       "x2" Medium Range     XXX
                                             XCX
                                             XXX
                                              X

                                              X 
                                             XXX
                                            XXXXX
                       "x3" Long Range     XXXCXXX
                                            XXXXX 
                                             XXX
                                              X                        

      Target : Number of allies or foes you can target with it. 

              "1"     means one character or foe
              "Cross" means a maximum o 5 characters or foes in a cross shape 
                      like this : 
                                       T
                                      TTT
                                       T

              "Area" means an area of this shape (allies or foes) :

                                       T
                                      TTT
                                     TTTTT
                                      TTT
                                       T

              "All"   means all allies or foes 

      Effect : An explanation of the spell effect.

----------------
OFFENSIVE SPELLS
----------------          

Name      Lv  User     MpCost  RG      Target        Effect
 
Blaze     1   T/A/AR/   2      x2      1 Foe         Fire Attack Low Power
Blaze     2   T/A/      8      x2      Foe Cross     Fire Attack Low+ Power
Blaze     3   T/        8      x2      1 Foe         Fire Attack High Power
Blaze     4   T/       10      x2      1 Foe         Fire Attack Medium Power
Freeze    1   A/D/      3      x2      1 Foe         Ice Attack Low Power
Freeze    2   A/D/      9      x2      Foe Cross     Ice Attack Low+ Power
Freeze    3   A/D/     10      x3      1 Foe         Ice Attack High Power
Bolt      1   A/        8      x2      Foe Cross     Thunder Attack Low Power
Supernova 1   M/       16      x3      1 Foe         Light Attack Low Power
Supernova 2   M/       18      x3      1 Foe         Light Attack Medium Power
Supernova 3   M/       20      x3      1 Foe         Light Attack High Power
           
--------------
HEALING SPELLS
--------------          

Name   Lv      User     MpCost  RG      Target        Effect

Heal   1       L/G/K/   3       x1      1 Ally        Heals up to 15 HP
Heal   2       L/G/K/   5       x3      1 Ally        Heals up to 20 HP
Heal   3       L/G/K/   10      x3      1 Ally        Heals a lot Hp
Heal   4       L/G/K/   20      x1      1 Ally        Heals full Hp
Detox  1       L/       3       x1      1 Ally        Cures Poison
Aura   1       N/K/     7       x3      Ally Cross    Heals up to 15 HP
Aura   2       N/K/     11      x3      Ally Area     Heals up to 15 HP
Aura   3       N/       15      x3      Ally Area     Heals a lot Hp
  
----------------------------
STATUS/STATS ALTERING SPELLS
----------------------------          

Name   Lv      User     MpCost  RG      Target        Effect

Slow   1       L/K/     5       x2      1 Foe         Lowers Speed
Slow   2       L/       20      x2      For Cross     Lowers Speed
Sleep  1       T/H/     6       x2      1 Foe         Sleep
Attack 1       N/H/     10      x3      1 Ally        Raises Attack by 8
Attack 2       N/       15      x3      Ally Cross    Raises Attack by 5
Attack 3       N/       40      x3      Ally Cross    Raises Attack by 10
Boost  1       N/       8       x2      1 Ally        Magic Power 20% Up
Boost  2       N/       20      x2      Ally Cross    Magic Power 50% Up
Boost  3       N/       40      x2      Ally Cross    Magic Power 80% Up
Quick  1       K/L/     5       x1      1 Ally        Raises Speed by 15
Quick  2       L/       16      x2      Ally Cross    Raises Speed by 15
Elude  1       A/D/     6       x1      1 Foe         Lowers Accuracy
Step   1       N/       8       x2      1 Ally        Raises Movement by 2
Step   2       N/       20      x2      Ally Cross    Raises Movement by 3
Step   3       N/       40      x2      Ally Cross    Raises Movement by 4
Dispel 1       T/       5       x2      1 Foe         Blocks Magic
Desoul 1       D/H/     8       x2      1 Foe         Instant Death
Shield 1       H/       5       x2      1 Ally        Repels Magic         

------------
OTHER SPELLS
------------          

Name   Lv      User     MpCost  RG      Target        Effect

Egress 1       M/       8       --      All Allies    Escape from battle

================================================================================
3-WEAPON LIST
================================================================================

Up to this point the list contains weapons up to the end of the fifth chapter.
They are sorted by type and attack power.

Keys to the list:        

 Name  : The name of the weapon.

 C/D/B : "D" means it can be bought at the Weapon or Item Shop
         under the "Deals" option.
         "C" means that the item is cursed.
         "B" means the item would broke if it is used too
         much under the use command in battle.

 Cost  : In Gold coins value.

 At    : Attack power.
 SpU   : Special use in battle under the "use" battle command.
 SpP   : Special Power.

 User  : The character class which can use the weapon, ( -> means promotion)
                  
            "S" means Swordman -> "HR" means Hero (Max)
            "M" means Mage -> "WZ" means Wizard (Tao, Anri)
            "K" means Knight (Ken, Mae, Arthur, Pelle, Vankar, Earnest)
            "A" means Archer (Hans, Diane)
            "W" means Warrior (Luke, Gort)
            "H" means Healer -> "V" means Vicar (Lowe, Khris)
            "SH" means Shaman -> "G" means Guru (Narsha)
            "B" means Birdman (Balbaroy, Amon)
            "WK" means Winged Knight (Kokichi)
            "SK" means Steam Knight (Guntz)
            "N" means Hanzou (Ninja)
                  
 RG  : Range of the weapon. If C is your character X marks the range of
       attack,

                                              X
                       "x1" Short Range      XCX
                                              X 
                          
                                              X
                       "x2" Medium Range     XXX
                                             XCX
                                             XXX
                                              X

                                              X 
                                             X X
                       "x3" Long Range      X C X
                                             X X 
                                              X

 Loc   : Means the most common location where you can find that weapon,

         "W" means weapon shop (WEAPONS) and its location : town & condition.
         "C" means you will find it inside a treasure chest and its location.
         "(NAME)" means the name ot the monster that will drop it, but only 
         if the weapon is really rare (you canīt buy it at shops).
         Other situations will be explained.

-------------------
3.1 : SWORD & BLADE
-------------------

Name          C/D/B Cost At SpU  SpP             User   RG Loc

Short Sword   -/-/-  100  5 ---  ---             S/W/B/ x1 W (Guardiana,
                                                 N/HR/     after battle 2)
Dwarfbuster   -/-/-  800  7 ---  Attack+ against S/W/B/ x1 Bonus battle 2
                                 Dwarf/Goblin    N/HR/     W (Alterone)
Middle Sword  -/-/-  250  8 ---  ---             S/W/B/ x1 W (Rindo)
                                                 N/HR/     W (Bustoke)
Mermanbuster  -/D/- 4000 15 ---  Attack+ against HR/    x1 W (Bustoke,
                                 Water Creatures           after battle 10)
                                                           Bonus battle 17
Long Sword    -/-/-  750 12 ---  ---             S/B/HR/x1 W (1st/2nd Pao)
Soulbuster    -/D/- 6000 18 ---  Attack+ against HR/    x1 W (2nd Pao,
                                 Humans                    after battle 15)
                                                           Bonus battle 20
Steel Sword   -/-/- 2500 16 ---  ---             HR/    x1 W (Waral)
Doom Blade    -/D/-   ?  25 ---  Istant Kill     N/HR/  x1 Hanzou default Eq.

--------- 
3.2 : AXE
---------

Name         C/D/B Cost  At SpU     SpP              User RG Loc

Hand Axe     -/-/-  200   7 ---     ---              W/   x1 W (Guardiana,
                                                             after battle 2)
                                                             W (Alterone)
                                                             W (Rindo)
Middle Axe   -/-/-  600  11 ---     ---              W/   x1 W (Bustoke)
                                                             W (1st/2nd Pao)
Jagged Flash -/D/- 2000   8 ---     Attack+ against  W/   x1 W (Alterone,
                                    Flying foes              after battle 3)
Landslide    -/D/- 3500  14 ---     Attack+ against  W/   x1 W (Alterone,
                                    Beast foes               during battle 8)
Heat Axe     -/D/-   ?      BlazeLv2---              ?    x1 (Lizardman,
                                                             during battle 15)
Raging Drum  -/D/-   ?      ---     Attack+ against  ?    x1 Bonus battle 15
                                    Cannon type foes
Battle Axe   -/-/-   ?    ? ---     ---              ?    x1 W (Waral)

----------------------------
3.3 : SPEAR, LANCE & HALBERD
----------------------------

Name         C/D/B Cost  At SpU  SpP             User  RG Loc

Spear        -/-/-  150   6 ---  ---             K/WK/ x2 W (Guardiana,
                                                 SK/      after battle 2)
                                                          W (Alterone)
                                                          W (Rindo)
Power Spear  -/-/-  900  14 ---  ---             K/WK/ x2 W (Bustoke)
                                                 SK/      W (1st/2nd Pao)
                                                          W (Waral)
Elf Slayer   -/D/- 4000  18 ---  Attack+ against K/WK/ x2 Bonus battle 11
                                 Elves           SK/      W (2nd Pao,
                                                             after battle 15)
Bronze Lance -/-/-  300   9 ---  ---             K/WK/ x1 W (Rindo)
                                                 SK/      W (Bustoke)
Power Lance  -/-/- 1500  16 ---  ---             K/WK/ x1 W (1st/2nd Pao)
                                                 SK/  
Steel Lance  -/-/- 3000   ? ---  ---              ?    x1 W (Waral)

-----------
3.4 : STAFF
-----------
 
Name          C/D/B Cost  At SpU   SpP             User  RG Loc

Woooden Staff -/-/-   80  4 ---   ---              M/H/  x1 W (Guardiana,
                                                   V/WZ/    after battle 2)
Doll Hater    -/D/- 1500  14 ---   Attack+ against M/H/  x1 W (Guardiana)
                                   Android         V/WZ/    Bonus battle 6
Voodoo Staff  -/-/-  600   8 ---   Poison Attack   M/H/  x1 W (Alterone)
                                                   V/WZ/   
Power Staff   -/-/-  500  12 ---   ---             M/H/  x1 W (Rindo)
                                                   V/WZ/    W (Bustoke)
                                                            W (Waral)
Zombie Charm  -/D/- 1700  16 ---   Attack+ against M/H/  x1 W (Rindo,
                                   Undead          V/WZ/    after battle 7)
                                                            Bonus battle 8
Paralyzer     -/-/- 1000  16 ---   Sleep Attack    V/WZ/ x1 W (1st/2nd Pao)
Guard Staff   -/D/-       18 ---   Defense+9       V/WZ/ x1 (Master Mage,
                                                             battle 19)

-----------
3.5 : ARROW
-----------

Name          C/D/B Cost At SpU  SpP               User RG Loc
 
Wooden Arrow  -/-/-  320  8 ---  ---               A/   x3 W (Guardiana,
                                                           after battle 2)
                                                           W (Alterone)
                                                           W (Rindo)
Steel Arrow   -/-/- 1200 13 ---  ---               A/   x3 C battle 8
                                                           W (Bustoke)
                                                           W (1st/2nd Pao)
Duelist       -/D/- 4000    ---  Attack+ against   ?    ?  W (Bustoke,
                                 Horsemen                  after battle 11)
                                                           Bonus battle 13
Elven Arrow  -/-/-  3200    ---  Instant Kill      ?    ?  W (Waral)

----------
3.6 : MACE
----------

Name         C/D/B Cost At SpU  SpP              User  RG Loc

Mace         -/D/-       7 ---  ---              SH/G/ x1 Narsha Default Eq.
Heavy Mace   -/D/-      14 ---  ---              SH/G/ x1 (Kraken, battle 10)
                                                          C (Waral,item shop)

================================================================================
4-ITEM LIST
================================================================================

-----------
4.1 : RINGS
-----------
  
Up to this point the list contains rings avaliable up to the end of the
fifth chapter.
           
Keys to the list:        

    Name  : The name of the ring

    C/D/B : "D" means it can be bought at the Weapon or Item Shop
            under the "Deals" option.
            "C" means that the item is cursed.
            "B" means the item would broke if it is used too
            much under the use command in battle.

    Cost  : In Gold coins value.

    User  : The character class which can use the ring,
                        
                "S" means Swordman (Max)
                "K" means Knight (Ken, Mae, Arthur, Pelle, Vankar, Earnest)
                "W" means Warrior (Luke, Gort)
                "WK" means Winged Knight (Kokichi)
                "AS" means Assassin (Zuika)
                "SK" means Steam Knight (Guntz)
                "CM" means Card Master (Mawlock)
                "N" means Hanzou (Ninja)

             "All-" means All except the character mentioned. 
              
    St+   : Effect in a character stats.
    SpU   : Special use in battle under the use battle command.
 
    Loc   : Means the most common location where you can find that ring, 

            "I" means item shop and its location : town & condition.
            "C" means you will find it inside a treasure chest and its location.
            "(NAME)" means the name ot the monster that will drop it, but only 
            if the ring is really rare (you canīt buy it at shops).
              
Name         C/D/B  Cost User   St+         SpU      Loc

Steel Ring   -/-/-   500 All-CM Defense+1    No      Max Default Eq.
                                                     I (Guardiana)
Rousing Ring -/D/-       All-CM Anti-Sleep   No      Guardiana Castle Vault,
                                                     after battle 2
Evade Ring   -/-/-   200 All-CM Evade+       No      I (Alterone,after battle 3)
Evil Ring    C/D/B       S/K/W/ Attack+8   Bolt Lv4    (Dark Mage), battle 4
                         WK/AS/
                         SK/N/
Speed Ring   -/D/B       All-CM Speed+4    Egress    C Rindo
Charm Ring   -/-/-  1000 All-CM Magic Dmg    No      I (Rindo)
                                Down 10%
Power Ring   -/D/B       All-CM Attack+4   AttackLv1 C battle 7
Silver Ring  -/-/-  5000 All-CM Defense+2    No      I (Bustoke)
Repel Ring   -/D/- 20000 All-CM Anti-Counter No      I (1st Pao,after battle 14)
Yogurt Ring  -/D/-       All    Yogurt Suit  No      Defeat a foe with Yogurt
Healing Ring -/D/-       All-CM Anti Poison  No      (Blue Dragon, battle 17)
Wind Ring    -/-/-  2000 All-CM Evasion+5%   No      I (Waral)
Agility Ring -/D/-       All-CM Movement+2   No      C Waral Castle Weapon Shop

-------------------
4.2 : HEALING ITEMS
-------------------

Up to this point the list contains healing items avaliable up to the end of the 
fifth chapter.

Keys to the list:        

Name: The name of the healing item.
Cost: In Gold coins value.
Eff : Effect in a character stats.
  
Loc : Means the most common location where you can find that item,

      "I" means item shop and its location : town & condition.
      "C" means you will find it inside a treasure chest and its location.
      "(NAME)" means the name ot the monster that will drop it , but only 
      if the item is really rare (you canīt buy it at shops).
              
Name          Cost Eff                        Loc

Medical Herb    10 Restores 20 HP,1 ally      All item shops in the game
Healing Seed    50 Restores 40 HP,1 ally      All item shops in the game
Antidote           Cures Poison               All item shops in the game 
                                              except Guardiana/Alterone ones
Shower Cure        Restores 20 HP,all allies  C Battle 5
                                              (Gobgovitch, battle 10)
                                              C Battle 14 x2
                                              (Hellhound, battles 16,17)
                                              C Waral Castle Weapon Shop

-------------------------
4.3 : RAISING STATS ITEMS
-------------------------
          
Up to this point the list contains stats items avaliable up to the end of the
fifth chapter.
They are really rare so they are only dropped by monsters, bought under the 
deals options in items shops or found in treasure chests.

Keys to the list:        

Name: The name of the stats item.
Cost: In Gold coins value.
Eff : Effect in a character stats.
  
Loc : Means the most common location where you can find that item,

      "D" means deals under a item shop and its location : town & condition.
      "C" means you will find it inside a treasure chest and its location.
      "(NAME)" means the name ot the monster that will drop it, but only 
      if the item is really rare (you canīt buy it at shops).
              
Name          Cost   Eff           Loc

Def Potion    500   Defense+(1-2)  C Guardiana Castle Vault,after battle 2
                                   C Alterone Castle,northwest corner
                                   C During battle 8
                                   C During battle 10
                                   C Waral Castle Item Shop
Power Potion  500   Attack+(1-2)   C Guardiana Castle Vault, after battle 2
                                   C Alterone Town, Center of town
Life Loaf     500   Max Hp+(1-2)   C Alterone Castle,northwest corner
                                   D Rindo, after battle 5
                                   C 1st Pao Town, after battle 14, left wagon
                                   C Waral Castle Item Shop
Quick Chicken 500   Speed+(3-4)    C 1st Pao Town,after battle 14,Queen's wagon
                    
-----------------
4.4 : OTHER ITEMS
-----------------

Up to this point the list contains those other items up to the end of the
fifth chapter.

Keys to the list:        

  Name  : The name of the item.
  Cost  : In Gold coins value.
  Eff   : Effect of the item.  

  Loc   : Means the location where you can find that item,

          "I" means item shop its location : town & condition.
          "C" means you will find it inside a treasure chest and its location.
          "(NAME)" means the name ot the monster that will drop it, but only 
          if the item is really rare (you canīt buy it at shops).

Name              Cost   Eff                         Loc

Angel Wing          40   Retreat from Battle         All item shops in the game
Domingo Egg              Needed to recruit Domingo   Chapter 2, Manarina Town,
                                                     A Mage will hand it to you
Orb of Light             Needed to advance the story Chapter 2, Manarina Town
                                                     Chest after battle 7
Moonstone                Needed to make Lunar Dew    Chapter 3,Mountain Cave,
                                                     appears after battle 11
Lunar Dew                Needed to cure Zylo and     Chapter 3,Bustoke Town,
                         recruit him,advancing the   alchemist's house
                         story
Blaze Bomb               Needed to advance the story Chapter 4,2nd Pao Town,
                                                     Queen's wagon, from Crock's
                                                     assistant
Maid Uniform             Secret Costume for Khris    See Secret Outfits Section
Daring Dress             Secret Costume for Anri     See Secret Outfits Section

================================================================================
5-MONSTER LIST
================================================================================

The List is sorted for each chapter battle. Victory Conditions and bonuses 
are mentioned. 

Keys to the list:

    Name: Name of the monster, if the monster is a boss it should be mentioned, 
          quantity of them in brackets.

    MS  : Magic Spells with Magic Points, and number of uses avaliable.

    SPA :  Special attack,
           x2 :  Can attack twice in a turn.
           C  :  Can Counterattack Short Range weapons.
           B  :  Breath attack type and Range.
           O  :  Other Special Attack and Explanation.
               
    SPE :  Normal attack special effect, 
           P : Poison.
           S : Sleep.
               
    Item: Item carried and if it can be dropped, with low dropping rate, 
          CONFIRMED dropped items will be marked with the word drop in brackets.
               
    Gold: Gold coins earned by defeating it.
               
    Card: Card dropped by the enemy.

        ----------------------------------------------------------------        
        5.1.1: Chapter 1 - Battle 1 "Battle at the Gate of The Ancients"
        ----------------------------------------------------------------

         Victory Conditions : Defeat the Rune Knight 
         Bonus : In 8 turns 250 Gold

         Goblin (x3)     
                 SPA  : C
                 Item : Short Sword, Medical Herb (Drop)
                 Gold : 12
       
         Dark Dwarf (x2) 
                 Item : Hand Axe (Drop)              
                 Gold : 25         

         Rune Knight (x1,Boss) 
                 SPA  : C
                 Item : Bronze Lance
                 Gold : 45
                 Card : Rune Knight Card (Max must deliver the final blow)

        -------------------------------------------------------------------
        5.1.2: Chapter 1 - Battle 2 "Hurry up to Guardiana"
        -------------------------------------------------------------------

         Victory Conditions : Defeat all enemies, get to Guardiana 
         Bonus : In 12 turns->  Demiman Buster (Sword : Dwarfbuster)

         Goblin (x6)     
                 Item : Short Sword, Medical Herb (Drop)
                 Gold : 12
       
         Dark Dwarf (x2) 
                 Item : Hand Axe (Drop)              
                 Gold : 25         

         Dark Dwarf (x1)
                 Item : Middle Axe (Drop)
                 Gold : 25

         Rune Knight (x2) 
                 Item : Bronze Lance
                 Gold : 45
                 
        -------------------------------------------------------------------
        5.1.3: Chapter 1 - Battle 3 "The way to Alterone"
        -------------------------------------------------------------------

         Victory Conditions : Destroy all enemies, get to Alterone 
         Bonus : In 10 turns-> 400 Gold
       
         Dark Dwarf (x5) 
                 Item : Hand Axe
                 Gold : 25         

         Rune Knight (x5) 
                 SPA  : C
                 Item : Bronze Lance
                 Gold : 45
      
         Giant Bat (x5) (High evade rate, Magic,Spears or Arrows to attack them)
                 SPE  : Sleep
                 Item : Antidote (Drop)
                 Gold : 30
                 
        --------------------------------------------------------------------
        5.1.4: Chapter 1 - Battle 4 "The battle of Alterone"
        --------------------------------------------------------------------

         Victory Conditions : Destroy all enemies
         Bonus : In 12 turns-> Jagged Flash (Axe)

         Dark Dwarf (x4) 
                 Item : Hand Axe
                 Gold : 25         

         Rune Knight (x4) 
                 Item : Bronze Lance
                 Gold : 45
      
         Giant Bat (x4) (High evade rate, Magic,Spears or Arrows to attack them)
                 SPE  : Sleep
                 Item : Antidote (Drop)
                 Gold : 30

         Sniper (x2)                 
                 Item : Wooden Arrow
                 Gold : 40

         Dark Mage (x1)
                 MS(16Mp): Blaze Lv1 (8 Uses) / Blaze Lv2 (2 Uses)
                 Item    : Wooden Staff / Evil Ring (Drop)
                 Gold    : 46
   
        --------------------------------------------------------------------
        5.2.0 : Interlude - Battle 5 "The escape of Narsha"
        --------------------------------------------------------------------

         Victory Conditions : Defeat the Dark Mage
         Bonus : None

         G. Rat (x4)                      
                 Item : Medical Herb (Drop)
                 Gold : 10 

         G. Spider (x3)
                 Item : Medical Herb (Drop)
                 Gold : 20

         G. Scorpion (x2)
                 Item : Healing Seed (Drop)
                 Gold : 40

         Dark Mage (x1)
                 MS(16Mp): Blaze Lv1 (8 Uses) / Blaze Lv2 (2 Uses)
                 Item    : Wooden Staff / Healing Seed (Drop)
                 Gold    : 46

        --------------------------------------------------------------------
        5.2.1 : Chapter 2 - Battle 6 "The way to Manarina"
        --------------------------------------------------------------------

         Victory Conditions : Destroy all enemies, Get to Manarina
         Bonus : In 18 turns-> Doll Hater (Staff)

         Dark Dwarf (x3) 
                 Item : Hand Axe
                 Gold : 25         

         Giant Bat (x4) (High evade rate, Magic,Spears or Arrows to attack them)
                 SPE  : Sleep
                 Item : Antidote
                 Gold : 30
         
         Sniper (x2)                 
                 Item : Wooden Arrow
                 Gold : 40

         Dark Mage (x3)
                 MS(16Mp): Blaze Lv1 (8 Uses) / Blaze Lv2 (2 Uses)
                 Item    : Wooden Staff
                 Gold    : 46

         Zombie (x4)
                 SPE  : Poison
                 Item : None
                 Gold : 70
       
        --------------------------------------------------------------------
        5.2.2 : Chapter 2 - Battle 7 "The Cavern of Darkness"
        --------------------------------------------------------------------
       
         Victory Conditions : Defeat the Skeleton
         Bonus : In 10 turns-> 500 Gold

         Giant Bat (x5) (High evade rate, Magic,Spears or Arrows to attack them)
                 SPE  : Sleep
                 Item : Antidote (Drop)
                 Gold : 30
         
         Sniper (x2)                 
                 Item : Wooden Arrow
                 Gold : 40

         Dark Mage (x4)
                 MS(16Mp): Blaze Lv1 (8 Uses) / Blaze Lv2 (2 Uses)
                 Item    : Wooden Staff
                 Gold    : 46

         Zombie (x3)
                 SPE  : Poison
                 Item : None
                 Gold : 70

         Skeleton (x1,Boss) (Ice magic no effect)
                 SPA  : C
                 Item : Middle Sword 
                 Gold : 240
                 Card : Skeleton Card (Anri must deliver the final blow)

        --------------------------------------------------------------------
        5.2.3 : Chapter 2 - Battle 8 "Killer Clowns"
        --------------------------------------------------------------------

         Victory Conditions : Defeat the Marionette
         Bonus : In 8 turns-> Zombie Charmer (Staff : Zombie Charm)

         Mannequin (x3)
                 SPA  : x2,C
                 SPE  : Poison
                 Item : Medical Herb (Drop)
                 Gold : 125
         
         Giant Bat (x3) (High evade rate, Magic,Spears or Arrows to attack them)
                 SPE  : Sleep
                 Item : Antidote (Drop)
                 Gold : 30
         
         Evil Puppet (x3)
                 MS(16Mp): Freeze Lv1 (5 Uses)
                 Item    : Medical Herb
                 Gold    : 100

         Dire Clown (x2)
                 Item    : Healing Seed (Drop)
                 Gold    : 130

         Marionette (x1,Boss)
                 SPA     : C
                 MS(99Mp): Freeze Lv4 (8 Uses)
                 Item    : Charm Ring
                 Gold    : 200
                 Card    : Marionette Card (Gort must deliver the final blow)

        --------------------------------------------------------------------
        5.2.4 : Chapter 2 - Battle 9 "Resident Abbey"
        --------------------------------------------------------------------

         Victory Conditions : Destroy all enemies
         Bonus : In 8 turns-> 1000 Gold

         Skeleton (x3) (Ice magic no effect)
                 SPA  : C
                 Item : Middle Sword 
                 Gold : 120

         Zombie Lv7 (x2)
                 SPE  : Poison
                 Item : None
                 Gold : 70

         Zombie Lv10 (x4)
                 SPE  : Poison
                 Item : None
                 Gold : 90

         Ghoul (x1,Boss)
                 SPA  : C
                 SPE  : Sleep
                 Item : Steel Ring
                 Gold : 200
                 Card : Ghoul Card (Max must deliver the final blow)

        --------------------------------------------------------------------
        5.3.0 : Interlude - Battle 10 "The escape of Narsha, part 2"
        --------------------------------------------------------------------

         Victory Conditions : Defeat Gobgovitch
         Bonus : None
         
         Outlaw (x7)
                 Item : Hand Axe, Medical Herb (Drop) 
                 Gold : 10

         Kraken (x1)
                 Item : Heavy Mace (Drop)
                 Gold : 2000

         Gobgovitch (x1,Boss)
                 Item : Hand Axe, Shower Cure (Drop)
                 Gold : 500
                 Card : Gobgovitch Card (Narsha must deliver the final blow)

        --------------------------------------------------------------------
        5.3.1 : Chapter 3 - Battle 11 "Battle at the Mountain"
        --------------------------------------------------------------------

         Victory Conditions : Defeat the Master Mage
         Bonus : In 15 turns-> Elf Slayer (Spear)

         Skeleton (x8) (Ice magic no effect)
                 SPA  : C
                 Item : Middle Sword
                 Gold : 120
         
         Dark Mage (x2)
                 MS(24Mp): Blaze Lv1 (12 Uses) / Blaze Lv2 (3 Uses)
                 Item    : Power Staff, Evil Ring
                 Gold    : 62

         Dark Priest (x4)
                 MS(15Mp): Heal Lv1 (5 Uses)
                 Item    : Power Staff, Healing Seed (Drop)
                 Gold    : 125

         Lizardman (x1)
                 Item : Middle Axe (Drop)
                 Gold : 150

         Dark Elf (x4)
                 SPA  : Ferocius Attack (Severe Damage)
                 O    : Instant Kill 
                 Item : Elven Arrow, Steel Arrow 
                 Gold : 160

         Master Mage (x1,Boss)
                 MS(30Mp): Freeze Lv1 (10 Uses) / Freeze Lv2 (3 Uses)
                 Item    : Power Staff
                 Gold    : 420

        --------------------------------------------------------------------
        5.3.2 : Chapter 3 - Battle 12 "A Howl in the Forest"
        --------------------------------------------------------------------

         Victory Conditions : Destroy all enemies, Get to the Lone Bridge
         Bonus : In 15 turns-> 2000 Gold

         Skeleton (x5) (Ice magic no effect)
                 Item : Middle Sword / Medical Herb (Drop)
                 Gold : 120

         Dark Elf (x2)
                 SPA  : Ferocius Attack (Severe Damage)
                 O    : Instant Kill 
                 Item : Elven Arrow, Steel Arrow (Drop)
                 Gold : 160

         Lizardman (x2)
                 Item : Middle Axe
                 Gold : 150

         Dark Priest (x2)
                 MS(15Mp): Heal Lv1 (5 Uses)
                 Item    : Power Staff / Healing Seed
                 Gold    : 125

         Pegasus KT Lv12 (x4)
                 SPA  : x2
                 Item : Bronze Lance
                 Gold : 180

         Pegasus KT Lv14 (x1)
                 Item : Power Lance (Drop)
                 Gold : 220
                 Card : Pegasus Knight Card (Zylo must deliver the final blow to
                        the lone Pegasus KT, top right corner of the screen)

        --------------------------------------------------------------------
        5.3.2 : Chapter 3 - Battle 13 "Laser,I"
        --------------------------------------------------------------------

         Victory Conditions : Defeat the Silver Knight
         Bonus : In 16 Turns-> Duelist (Arrow)

         Lizardman (x6)
                 SPA  : x2
                 Item : Middle Axe (Drop)
                 Gold : 150

         Dark Priest (x2)
                 MS(15Mp): Heal Lv1 (5 Uses)
                 Item    : Power Staff / Healing Seed
                 Gold    : 125

         Pegasus KT (x6)
                 Item : Bronze Lance (Drop)
                 Gold : 180

         Dark Elf (x3)
                 SPA  : Ferocius Attack (Severe Damage)
                 O    : Instant Kill 
                 Item : Elven Arrow / Steel Arrow (Drop)
                 Gold : 160

         Laser Eye (x1,Miniboss)
                 O    : Laser Beam (6 turns to fire, avoid the centre of
                        the bridge if you don't wanna suffer severe damage)
                 Item : None
                 Gold : 350
                 Card : Laser Eye Card (Anri must deliver the final blow)

         Silver KT (x1,Boss)
                 SPA  : Ferocius Attack (Severe Damage)
                 Item : Power Lance
                 Gold : 75
                 Card : Silver Knight Card (Anri must deliver the final blow)

        --------------------------------------------------------------------
        5.4.0 : Final Interlude - Battle 14 "The escape of Narsha, part 3"
        --------------------------------------------------------------------

         Victory Conditions : Defeat the Soul Eater
         Bonus : None

         Ghost (x8)
                 Item : None
                 Gold : 30

         Will-O-Whisp (x4) 
                 MS(3Mp): Freeze Lv1 (1 Use)
                 Item   : None
                 Gold   : 70
 
         Wizary (x2) 
                 MS(18Mp): Freeze Lv1 (6 Uses) / Freeze Lv2 (2 Uses)
                 Item    : None
                 Gold    : 120
 
         Soul Eater (x1,Boss)
                 SPA  : C
                 Item : None
                 Gold : 1000
                 Card : Soul Eater Card (Zuika must deliver the final blow)

        --------------------------------------------------------------------
        5.4.1 : Chapter 4 - Battle 15 "Showdown with Elliot"
        --------------------------------------------------------------------

         Victory Conditions : Defeat Elliot
         Bonus : In 10 Turns-> Raging Drum (Axe)

         Lizardman (x4)
                 SPA  : C / Ferocius Attack (Severe Damage)
                 Item : Middle Sword (Drop)
                 Gold : 150

         Lizardman (x1)
                 SPA  : C / Ferocius Attack (Severe Damage)
                 Item : Heat Axe (Drop)
                 Gold : 150

         Dark Priest (x3)
                 MS(15Mp): Heal Lv1 (5 Uses)
                 Item    : Power Staff / Evil Ring / Healing Seed (Drop)
                 Gold    : 125

         Pegasus KT (x4)
                 SPA  : x2
                 Item : Power Lance
                 Gold : 180

         Silver KT (x4)
                 SPA  : C / x2 / Ferocius Attack (Severe Damage)
                 Item : Bronze Lance (Drop)
                 Gold : 75

         Artillery (x1)
                 Item : None
                 Gold : 180

         Elliot (x1,Boss)
                 SPA  : C
                 Item : Long Sword
                 Gold : 450
                 Card : Elliot Card (Max must deliver the final blow)

        --------------------------------------------------------------------
        5.4.2 : Chapter 4 - Battle 16 "Assault of the Uranbatol Fortress"
        --------------------------------------------------------------------

         Victory Conditions : Defeat the Hellhound
         Bonus : In 10 Turns-> 4000 Gold

         Silver KT (x9)
                 SPA  : C / x2 / Ferocius Attack (Severe Damage)
                 Item : Power Lance / Healing Seed (Drop)
                 Gold : 75

          Pegasus KT (x3)
                 SPA  : x2
                 Item : Power Lance
                 Gold : 180

          Rune Knight (x1)
                 Item : Power Lance
                 Gold : 140
  
          Dark Priest (x3)
                 MS(15Mp): Heal Lv1 (5 Uses)
                 Item    : Power Staff / Evil Ring / Healing Seed (Drop)
                 Gold    : 125

          Artillery (x2)
                 Item : None
                 Gold : 180
  
          Hellhound (x1,Boss)
                 Item : Shower Cure
                 Gold : 200
                 Card : Hellhound Card (Guntz must deliver the final blow)

        --------------------------------------------------------------------
        5.4.3 : Chapter 4 - Battle 17 "A ship!...My life for a ship!"
        --------------------------------------------------------------------

         Victory Conditions : Defeat Balbazak
         Bonus : In 8 Turns-> Mermanbuster (Sword)

         Sea Bat (x5) (High evade rate, Magic,Spears or Arrows to attack them)
                 Item : Antidote (Drop)
                 Gold : 350

         Silver KT (x2)
                 Item : Power Lance / Healing Seed 
                 Gold : 75

         Dark Priest (x1)
                 MS(15Mp): Heal Lv1 (5 Uses)
                 Item    : Power Staff / Evil Ring / Healing Seed
                 Gold    : 125

         Hellhound (x2) (Fire Magic no effect, High evade rate to Spears)
                 SPA  : x2 / Ferocius Attack (Severe Damage)
                 Item : Shower Cure (Drop)
                 Gold : 200

         Artillery (x3)
                 Item : None
                 Gold : 180
  
         Blue Dragon (x1) (Ice Magic no effect)
                 Item : Healing Ring (Drop)
                 Gold : 1000

         Balbazak (x1,Boss)
                 SPA  : C / x2 / Ferocius Attack (Severe Damage)
                 Item : Steel Sword
                 Gold : 520
                 Card : Balbazak Card (Earnest must deliver the final blow)

        --------------------------------------------------------------------
        5.5.1 : Chapter 5 - Battle 18 "Max and the Argonauts, Part 1"
        --------------------------------------------------------------------

        Victory Conditions : Destroy all enemies
        Bonus : In 8 Turns-> 5000 Gold

        Pegasus KT (x3)
                 Item : Power Lance
                 Gold : 180

        Sea Bat (x4) (High evade rate, Magic,Spears or Arrows to attack them)
                 Item : Antidote
                 Gold : 350

        Conch (x6)
                 SPE  : Poison
                 Item : Medical Herb (Drop)
                 Gold : 180

        Shellfish (x2)
                 Item : Medical Herb
                 Gold : 220

        --------------------------------------------------------------------
        5.5.2 : Chapter 5 - Battle 19 "Ancient Ruins"
        --------------------------------------------------------------------

        Victory Conditions : Defeat the Master Mage
        Bonus : In 10 Turns-> 6000 Gold

        Sea Bat (x4) (High evade rate, Magic,Spears or Arrows to attack them)
                 Item : Antidote
                 Gold : 350

        Hellhound (x5) (Fire Magic no effect, High evade rate to Spears)
                 SPA  : x2 / Ferocius Attack (Severe Damage)
                 Item : Shower Cure (Drop)
                 Gold : 200

        Worm (x3) 
                 SPE  : Sleep
                 Item : Medical Herb
                 Gold : 300

        Skeleton (x5) (Ice Magic no effect)
                 SPA  : C
                 Item : Long Sword / Shield Ring
                 Gold : 240
 
        Master Mage (x1,Boss)
                 MS(30Mp): Freeze Lv1 (10 Uses) / Freeze Lv2 (3 Uses) 
                 Item : Guard Staff (Drop)
                 Gold : 420
                 Card : Master Mage Card (Mae must deliver the final blow)

        --------------------------------------------------------------------
        5.5.3 : Chapter 5 - Battle 20 "Max and the Argonauts, Part 2"
        --------------------------------------------------------------------

        Victory Conditions : Destroy all enemies
        Bonus : In 6 Turns-> Soul Buster (Sword)

        Sea Bat (x3) (High evade rate, Magic,Spears or Arrows to attack them)
                 Item : Antidote (Drop)
                 Gold : 350

        Pegasus KT (x2)
                 Item : Power Lance
                 Gold : 220

        Conch (x6)
                 SPE  : Poison
                 Item : Medical Herb (Drop)
                 Gold : 180

        Gargoyle (x1)
                 B    : Fire (Range x2)
                 SPA  : Ferocius Attack (Severe Damage)
                 MS(12Mp): Elude (2 Uses) 
                 Item : Angel Wing (Drop)
                 Gold : 350

...to be continued

================================================================================
6-CARD LIST (TOTAL LISTED : 37)
================================================================================
  
The new feature of the remake. I have listed their description, location and 
conditions for all cards in the game.
They are in the order you will find them, even your allies' ones.

Note about allies cards that you can get at your HQ by talking to some allies :

To get all those allies cards in the order I list them you must talk to the
character, which card you want, in your HQ before and after finishing every
battle. Make sure the character is an active member of your party in every
battle while you are trying to get his card. After getting it you can replace
him.
        
       Nš 4 Ken 
                 Location : Chapter 1, Guardiana HQ, before battle 1. 
                 Condition : Talk to him once.              
                 Description : Copy-> Fast-moving knight
                               Effect-> Attack from any range Mp->

       Nš 9 Luke 
                 Location : Chapter 1, Guardiana HQ, before battle 1. 
                 Condition : Talk to him once.              
                 Description : Copy-> Well balanced Warrior
                               Effect-> Raise ally's defense Mp->

       Nš 15 Lowe 
                 Location : Chapter 1, Guardiana HQ, before battle 1. 
                 Condition : Talk to him once.              
                 Description : Copy-> Restore attacked ally's HP
                               Effect-> Restore 1 ally's HP Mp->

       Nš 20 Hans 
                 Location : Chapter 1, Guardiana HQ, before battle 1. 
                 Condition : Talk to him once.              
                 Description : Copy-> Archer with distance 2
                               Effect-> +1 to ally's distance Mp->

       Nš 18 Gong
                 Location : Chapter 1, Mountain Hut, during battle 1. 
                 Condition : Egress or escape from battle 1 and talk to the
                             elder priest's granddaughter.             
                 Description : Copy-> Monk with super attack
                               Effect-> Cancel one enemy turn Mp->
 
       Nš 34 Rune Knight
                 Location : Chapter 1, Battle 1.
                 Condition : Max must deliver the final blow to the Rune Knight.
                 Description : Copy-> Fast-moving knight
                               Effect-> Attack from any range Mp-> 

       Nš 8 Gort 
                Location  : Chapter 1, Guardiana Town, after battle 2.
                Condition : Gort must have been recruited, also you must have 
                            reported to the king. 
                            Then, before leaving for Alterone talk to Gort's 
                            granddaughter at the basement of her house located 
                            on the botton left corner of Guardiana town.
                Description : Copy-> Well-balanced warrior
                              Effect-> Increase ally attack Mp->

       Nš 16 Khris
                Location  : Chapter 1, Alterone Town, after batte 4.
                Condition : Talk to the boy north of town, in front of the 
                            entrance to the castle, that boy is Khris' fan and 
                            he wild hand over his card.
                Description : Copy-> Restore one ally's Hp
                              Effect-> Restores all ally's Hp  Mp->

       Nš 2 Mae
                Location  : Chapter 2, Rindo Town HQ, after battle 5.
                Condition : After you recruit her, talk to her before and
                            after every battle, finally, talk to her in the HQ
                            at rindo.
                Description : Copy-> Fast moving Knight
                              Effect-> Attack from any range Mp->

       Nš 11 Anri
                Location  : Chapter 2, Manarina Town, after battle 6.
                Condition : Search the bookshelf in Anri's room located at the
                            bottom of the central tower.
                Description : Copy-> Attack with freeze
                              Effect-> Attack enemies within a range of 2 Mp->
                              
       Nš 13 Tao
                Location  : Chapter 2, Manarina Town, after battle 6.
                Condition : Search the chest in the great wise sage's room.
                            First talk to the mage blocking the path of the 
                            sliding stick. The room is the one on the left 
                            tower, with a man blocking the entrance. 
                            You need to be transformed into a chicken, talk 
                            to a mage located in the east tower to help him 
                            with the tranformation experiment.
                Description : Copy-> Attack with Blaze
                              Effect-> Attack from any range Mp->

       Nš 35 Skeleton
                Location  : Chapter 2, battle 7.
                Condition : Anri must deliver the final blow to the Skeleton.
                Description : Copy-> Regain Hp automatically
                              Effect-> Put 1 enemy to sleep Mp->

       Nš 7 Arthur
                Location  : Chapter 2, Manarina Town, after battle 7.
                Condition : Arthur hands it when he joins you. See conditions
                            for him to join you.
                Description : Copy-> Fast moving Knight
                              Effect-> Attack from any range Mp->

       Nš 36 Marionette
                Location  : Chapter 2, battle 8.
                Condition : Gort must deliver the final blow to the Marionette.
                Description : Copy-> Attack with Blaze
                              Effect-> Attack from any range Mp->

       Nš 23 Balbaroy
                Location  : Chapter 2, Shade Abbey, after battle 8.
                Condition : Search the right most bookshelf at the library.
                Description : Copy-> Increase movement
                              Effect-> Ally movement type = "Flying" Mp->

       Nš 37 Ghoul
                Location  : Chapter 2, battle 9.
                Condition : Max must deliver the final blow to the Ghoul.
                Description : Copy-> Regain HP automatically
                              Effect-> Poison 1 enemy Mp->

       Nš 22 Amon
                Location  : Chapter 2, Shade Abbey, after battle 9.
                Condition : Amon hands it when she joins you. See conditions
                            for her to join you.
                Description : Copy-> Increase movement range
                              Effect-> +3 to ally's movement Mp->

       Nš 38 Gobgovitch
                Location  : Chapter 2, battle 10.
                Condition : Narsha must deliver the final blow.
                Description : Copy-> Well-balanced warrior
                              Effect-> Extreme random damage Mp->

       Nš 27 Zylo
                Location  : Chapter 3, Bustoke Town, after battle 10.
                Condition : Search the Cross Sign outside the church.
                Description : Copy-> Increase movement in forest
                              Effect-> Ally's movement type = "Beast" Mp->

       Nš 24 Kokichi
                Location  : Chapter 3, Bustoke Town, after battle 11.
                Condition : After watching Kokichi's demo, see character list,
                            talk to Kokichi's assistant at Kokichi's house twice
                            and he will hand over the card.
                Description : Copy-> Increase movement
                              Effect-> Ally movement type = "Flying" Mp->

       Nš 39 Pegasus Knight
                Location  : Chapter 3, battle 12.
                Condition : Zylo must deliver the final blow to the lone Pegasus
                            KT, top right corner of the screen.
                Description : Copy-> Fast-moving knight
                              Effect-> Attack from any range Mp->

       Nš 40 Laser Eye
                Location  : Chapter 3, battle 13.
                Condition : Anri must deliver the final blow to the Laser Eye.
                Description : Copy-> Attack with Bolt
                              Effect-> Damage all enemies in range Mp->

       Nš 41 Silver KT
                Location  : Chapter 3, battle 13.
                Condition : Anri must deliver the final blow to the Silver KT.
                Description : Copy-> Fast-moving knight
                              Effect-> Attack from any range Mp->

       Nš 42 Soul Eater
                Location  : Chapter 3/4, battle 14.
                Condition : Zuika must deliver the final blow to the Soul Eater.
                Description : Copy-> Regain HP
                              Effect-> Ally regains HP for 5 turns Mp->

       Nš 3 Pelle
                 Location : Chapter 4, 1st Pao Town, after battle 14. 
                 Condition : Talk to him at your new Pao HQ as soon as you have
                             recruited him.
                 Description : Copy-> Fast-moving knight
                               Effect-> Attack from any distance Mp->

       Nš 19 Diane
                 Location : Chapter 4, 1st Pao Town, after battle 14. 
                 Condition : In a chest at the paopigs' yard north of town.
                 Description : Copy-> Archer with distance of 2
                               Effect-> +2 to 1 ally's distance Mp->

       Nš 30 Yogurt
              Location : Chapter 4, 1st Pao Town, after battle 14. 
              Condition : Search the engine control panel of the Queen's wagon
                          , search the bottom part of it.
              Description : Copy-> Rendered Useless
                            Effect-> Something BAD happens Mp->

       Nš 5 Vankar
               Location : Chapter 4, 1st Pao Town empty. 
               Condition : Talk to him twice at your new Pao HQ as soon as you
                           have recruited him after Pao moves.
               Description : Copy-> Fast-moving knight
                             Effect-> Attack from any distance Mp->

       Nš 42 Elliot
                Location  : Chapter 4, battle 15.
                Condition : Max must deliver the final blow to Elliot.
                Description : Copy-> Half-dragon with balanced stats
                              Effect-> Attack from any range Mp->

       Nš 14 Domingo
                 Location : Chapter 4, 2nd Pao Town, after battle 15. 
                 Condition : Talk to one of the Paopigs outside their Yard.
                 Description : Copy-> Attack with Freeze
                               Effect-> Attack enemies within 2 spaces Mp->
       
       Nš 10 Guntz
                 Location : Chapter 4, 2nd Pao Town, after battle 15. 
                 Condition : Talk to him at your new Pao HQ as soon as you have
                             recruited him.
                 Description : Copy-> Superior defence
                               Effect-> Reduce ally's damage to 1 (once) Mp->

       Nš 43 Hellhound
                Location  : Chapter 4, battle 16.
                Condition : Guntz must deliver the final blow to the Hellhound.
                Description : Copy-> Powerful beast attack
                              Effect-> Attack from any range Mp->

       Nš 6 Earnest
                 Location : Chapter 4, Uranbatol Fortress, after battle 16. 
                 Condition : Search the bookshelf located in the central room of
                             the fortress where the horse knight of the enemy
                             army says that they surrender.
                 Description : Copy-> Fast-moving knight
                               Effect-> Attack from any distance Mp->
       Nš 44 Balbazak
              Location  : Chapter 4, battle 17.
              Condition : Earnest must deliver the final blow to Balbazak.
              Description : Copy-> Great stat balance
                            Effect-> Raise 1 ally's attack/defence/speed Mp->

       Nš 32 Zuika
               Location : Chapter 5, Ship HQ, right after battle 17. 
               Condition : Escape or egress from battle 18 and talk to Zuika 
                           at the ship HQ, he will hand over his card.
               Description : Copy-> Insect warrior w/high speed
                             Effect-> Instant death attack on enemy Mp->

       Nš 31 Narsha
               Location : Chapter 5, Ship HQ, right after battle 17. 
               Condition : Escape or egress from battle 18 and talk to Narsha 
                           at the ship HQ, she will hand over her card.
               Description : Copy-> Boost allies' strenght
                             Effect-> Restore 20 MP to ally Mp->

       Nš 45 Master Mage
              Location  : Chapter 5, battle 19.
              Condition : Mae must deliver the final blow to the Master Mage.
              Description : Copy-> Attack with Blaze
                            Effect-> Attack enemy within 2 spaces Mp->

       ...to be continued

================================================================================
7-TREASURE CHESTS LOCATION
================================================================================

They are sorted by the chapter & (town or battle) where you will find them.
 
-----------------------------------------------------------------
7.1-TREASURE CHESTS (CHAPTER 1 & INTERLUDE)  TOTAL: 35
-----------------------------------------------------------------
        
    * Vault of Guardiana Castle, after battle 2.

        Chest (x6) : 1 empty, 1 Def Potion, 1 Power Potion,
                     1 Angel Wing, 1 Rousing Ring, 1 Antidote .
        
    * Alterone Town

        Chest (x15) : 

            Basement of Old Woman's House, (near the entrance to town) (x4),
            2 empty, 1 70 Gold, 1 Bronze Lance.

            HQ, take the first stairs down and turn right, then another set of 
            stairs and up (x1), 1 Healing Seed.
  
            Center of town, push the cart towards the lady near the small lake 
            at the center of town, she will get angry, if you talk to her she 
            will push you to the chest (x1), 1 Power Potion.
 
            Inn & Weapon Shop (x3), 1 Healing Seed, 2 50 Gold.

            Church (x1), 1 Medical Herb.

            Lonely Old Man's house, northeast corner of town (x4),
            2 empty, 1 Middle Sword, 1 Healing Seed.
                   
            House, northwest corner of town (x1), 1 Medical Herb.

    * Alterone Castle 

        Chest (x11) :

             Before Battle 4

                   Castle, southwest corner (x3),
                        1 empty, 1 Wooden Arrow, 1 Healing Seed

                   Castle, northwest corner (x4),
                        1 Life Loaf, 1 Middle Sword, 1 100 Gold, 1 Def Potion

                   Castle, north part (x1), after talking to the king
                        1 Wooden Staff          

                After Battle 4

                   Castle, room, avaliable after battle 4 (x3)
                        2 empty, 1 50 Gold

    * During Battle 5

                Chest (x3) :
                   1 Medical Herb, 1 Shower Cure, 1 Medical Herb

-----------------------------------------------------------------
7.2-TREASURE CHESTS (CHAPTER 2 & INTERLUDE)  TOTAL: 12
-----------------------------------------------------------------

    * Rindo Town
    
        Chest (x1) :
          
            Cell House near the port of town (x1), 1 Speed Ring.

    * Manarina Town

        Chest (x1) :
 
            Great wise sage's room (see Tao's card condition), 1 Tao Card.

    * During battle 7 

        Chest (x4) :
           
            Northwest corner (x1), 1 Power Staff.
            Center of the cavern and north (x1), 1 Voodoo Staff.
            Center of the cavern and south (x1), 1 Medical Herb. 
            Southeast corner (x1), 1 Power Ring.
            
        After battle 7 (x1), 1 Light Orb. 

    * During Battle 8

        Chest (x3) :

            Behind the Marionette (x2), 1 50 Gold, 1 Steel Arrow.
            Top left corner (x1), 1 Def Potion.          
  
    * During Battle 10

        Chest (x2) :
            1 Def Potion, 1 Healing Seed.

-----------------------------------------------------------------
7.3-TREASURE CHESTS (CHAPTER 3 & INTERLUDE)  TOTAL: 3
-----------------------------------------------------------------

   * Mountain Cave (appears after battle 11)

        Chest (x1) : 1 Moonstone.


   * During Battle 14
 
        Chest (x2) : 2 Shower Cures.
        
-----------------------------------------------------------------
7.4-TREASURE CHESTS CHAPTER 4  TOTAL: 8
-----------------------------------------------------------------
 
   * First Pao Town
         
        Chest (x5) :
           
            Old man's house south east part of town (x1), 1 Long Sword.
            Paopigs' yard (x1), 1 Diane's card.
            Caravan left wagon (x1), 1 Life Load.
            Caravan right wagon, Queen's room (x2), 1 empty, 1 Quick Chicken.

   * Second Pao Town

        Chest (x3) :

            Weapons Shop (x1), 1 empty.
            Caravan Queen's room (x2), 1 Elven Arrow, 1 Steel Sword.
           
-----------------------------------------------------------------
7.4-TREASURE CHESTS CHAPTER 5  TOTAL: 5
-----------------------------------------------------------------

   * Waral
         
      Chest (x5) :
           
         Waral Castle Item Shop (x3), 1 Life Load, 1 DEF Potion, 1 Heavy Mace.
         Waral Castle Weapon Shop (x2), 1 Shower Cure, 1 Agility Ring.

    ...to be continued

================================================================================
8-CURSED EQUIPMENT AND CURSES ...to be completed
================================================================================

 Is it worth to equip cursed items???
 Well..., here is the preliminar version list of CURSED ITEMS AND THEIR CURSE.
 See weapons and rings lists for their locations and read which character class 
 can equip them.
 Cursed item CANNOT BE SOLD FOR GOLD, OR REPAIRED IF THEY BREAK.
 Many of them, can be used in battle under the item command to create different
 magical effects, but they break easyly, usually after one use.

        WEAPONS :

            NAME : 
            CURSE:

            .........To be completed

        RINGS   :

            NAME : EVIL RING
            CURSE: Attack become useless (damage 0),your character also suffers
                   4 Hp damage everytime he attacks even if he counters.
  
            .........To be continued

---------------------------------------
8.1  Avoiding a curse "The Holy Ring"
---------------------------------------
         
  ...To be continued

================================================================================
9-SECRET OUTFITS
================================================================================

-----------------------
9.1 Khris' Maid Uniform
-----------------------

   Right after battle 11, before entering the cave that appears after the battle
   backstep to the top of the mountain where the Dark Elves gathered. Search the
   wall 4 squares left from the right corner (grass green zone) and you will get
   Khris' special outfit, a Maid Uniform "really cute".

-----------------------
9.2 Anri's Daring Dress
-----------------------
   
   Right after battle 12, before entering the small bridge for battle 13, serach
   the small range of grey mountains left of the bridge and you will get Anri's
   special outfit, "really cute".
   
  ...To be continued

================================================================================
10-FUNNY STUFF
================================================================================

------------------------------------------------------------------------------
10.1 : Boost your character levels using items,healing or stats altering Magic
------------------------------------------------------------------------------

  Use any healing item,healing or good stats altering spell and even if you are 
  not awarded the recovery, for example, if you are at full Hp you will get 10 
  exp. points.
  The only bad thing is that your Mp will be depleted and the item lost.

  Playing the old shining force cart for genesis you would only get 1 exp. point
  if you were at full health.

----------------------
10.2 : Max's SWORD-ARM 
----------------------

  The ultimate weapon...  :) !SARCASM! :) ...
  MAX'S SWORD ARM :

  Unequip max's weapon and in battle attack an enemy. AWESOME!...
  Max's bare hand transformed into a short sword. JEJEJEJE

  In the old shing force game you could see max attacking barehanded.
  Ejem... The same goes for any other character, they attack with a weapon being
  barehanded.

---------------------------------
10.3 : THE SHINING "YOGURT FORCE"
---------------------------------
   
  First you need to recruit Yogurt.
  Yogurt won't ever level up but if he deals the final blow to any foe he will 
  drop a Yogurt ring which everybody can equip.
  That's a very funny item, if you equip a character with it he will appear as
  a tall Yogurt clone.
  HEY!! What about getting 12 Yogurt rings and turning the "Shining Force" into 
  a shining "Yogurt Force"?.
  
------------------------------------------------------------------------
10.4 : WHERE IS MY DEMIMAN BUSTER? (Contributed by JJ) NOT CONFIRMED YET
------------------------------------------------------------------------

  This seems as a translation glitch, I am using the european pal version.
  Take a look at the Bonus for battle 2, it says you get a Demiman Buster but
  the sword is finally called a Dwarfbuster. Is the same as what you get in the
  USA version?

================================================================================
11-EPILOGUE:KEEP SHINING! THANKS FOR YOUR CONTRIBUTIONS
================================================================================

---------------------------------------------------------------------
11.1 : "A Dropped Item Theory"  (Contributed by JJ) NOT CONFIRMED YET
---------------------------------------------------------------------
   
Again I mention that this theory that JJ sent to me by e-mail is not confirmed :

Finishing off an enemy with a character that uses the same type of weapon will 
occasionally result in acquiring that weapon.
Example : Dullahan (Doom Blade), kill with Max (Sword user) and he may drop it.
                                 kill with Hans (Arrow user) and he won't.

He mentions that this seems to happen after recruiting the 3 extra characters,
(Narsha, Zuika and Mawlock), chapter 4. Did you notice this too?

================================================================================
12-ABOUT CONTRIBUTIONS AND LEGAL STUFF
================================================================================

This faq's Copyright "rippercito" 2004

Only GAMEFAQS, www.gamefaqs.com , and SHINING FORCE CENTRAL, 
www.shiningforcecentral.com , are allowed to post this faq.

e-mail me if you got any questions or wanna contrubute with SOMETHING NOT 
MENTIONED HERE WHEN YOU ARRIVE AT THIS POINT OF THE GAME, and you think that 
must be told. 
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I WILL NOT ACCEPT CONTRIBUTIONS ABOUT FUTURE CHAPTERS UNTIL I POST THEIR CHAPTER
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
My e-mail is: rippercito@hotmail.com

Well... Until the next version.