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    Move List by kirbyroks

    Version: 1.1 | Updated: 11/26/04 | Printable Version | Search This Guide

               Move List Guide for Pokemon Fire Red. Version 1.1
                            Last updated 11/26/04
            This FAQ is of course copyright (c) 2004 Josiah Herrington
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    REMEMBER! YOU CAN JUMP TO A PARTICULAR PLACE
    IN THE FAQ BY COPYING THE WARP CODE FROM
    BELOW AND USING THE CTRL+F FEATURE TO WARP TO
    THAT LOCATION! YOU CAN WARP HERE TO
    THE TABLE OF CONTENTS AT ANY TIME BY 
    WARPING TO [TOP]
    
    Contents:
    Here......................................[TOP]
    1: Intro..................................[A001] 
    2: Legal stuff/Updates....................[A002]
    3: FAQ....................................[A003]
    4: Moves..................................[A004]
    5: TM Locations...........................[A005]
    6: Credits................................[A006]
    7: Contact information....................[A007]
    
    
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                                    1:  Intro
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                                     [A001]
    Hello all!
    This is a move listing for Pokemon Fire Red and Leaf green. In here
    you will find all the moves in the game as well as where
    to find them if they are a TM, what they do, the power,
    accuracy, and much more. Isn't that just so freaking awesome!
    
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                            2:  Legal stuff/Updates
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                                     [A002]
    
    This FAQ is mine and is copyright 2004 Josiah Herrington. 
    This FAQ, as of now, can only be displayed at Gamefaqs, 
    (http://www.GAMEFAQS.com) and Linked to By Gamespot
    (www.gamespot.com), as well as my own website, and is for 
    personal use only. You may not sell this FAQ or distribute it. 
    Otherwise you may not under any circumstances host this FAQ 
    unless I give permission. I still reserve all rights to 
    discontinue any site's hosting of this FAQ.
    You may ask to host this FAQ but fan sites will not be given 
    permission.
    The following sites may host my FAQ for sure, but I still 
    require an E-mail from them so I know where to update:
    
    www.ign.com
    www.neoseeker.com
    
    Plus, every time you plagerize me, a kitten dies.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                                     3:  FAQ
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                                     [A003]
    Q: What does *insert move* do?
    A: Read the friggin FAQ.
    
    Q: You made a mistake in your FAQ, what can I do?
    A: E-mail me the mistake and I will correct it as soon
        as I can!
    
    Q: Do you want to be friends?
    A: No...Go away...
    
    Q: Did u kno ur guide sucks!!!
    A: No I wasn't aware of any such fact.
    
    Q: Hey man! You do know your guide pwns all right?
    A: Yes! Thank you! Have an ego cookie!
    
    Q: Do a barrel roll!!!
    A: THATS IT! NO MORE Q&A CRAP!
    
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                                    4: Moves
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                                     [A004]
    These are listed alphabetically for ease of locating.
    
    
    Absorb
    Move type:  Grass
    Accuracy:   100
    Move power: 20
    PP:         20
    Effects:    Pokemon heals half the dealt damage
    
    Acid
    Move type:  Poison
    Move power: 40
    Accuracy:   100
    PP:         30
    Effects:    10% chance of lowering opponents defense
    
    Acid Armor
    Move type:  Poison
    Move power: N/A
    Accuracy:   N/A
    PP:         40
    Effects:    Pokemon's defense is raised
    
    Aerial Ace
    Move type:  Flying
    Move power: 60
    Accuracy:   N/A
    PP:         20
    Effects:    Always hits unless the pokemon is underground.
    
    Aeroblast
    Move type:  Flying
    Move power: 100
    Accuracy:   95
    PP:         5
    Effects:    High critical hit rate
    
    Agility
    Move type:  Psychic
    Move power: N/A
    Accuracy:   N/A
    PP:         30
    Effects:    Pokemon's speed is raised
    
    Air Cutter
    Move type:  Flying
    Move power: 55
    Accuracy:   95
    PP:         25
    Effects:    High critical hit rate.
    
    Amnesia
    Move type:  Psychic
    Move power: N/A
    Accuracy:   N/A
    PP:         20
    Effects:    Pokemon's Special Defence is raised.
    
    Ancient power
    Move type:  Rock
    Move power: 60
    Accuracy:   100
    PP:         5
    Effects:    10% chance to raise all stats.
    
    Arm Thrust
    Move type:  Fighting
    Move power: 15
    Accuracy:   100
    PP:         20
    Effects:    Attacks two to five times.
    
    Aromatherapy
    Move type:  Grass
    Move power: N/A
    Accuracy:   N/A
    PP:         5
    Effects:    Cures all status abnormalities
    
    Assist
    Move type:  Normal
    Move power: N/A
    Accuracy:   100
    PP:         20
    Effects:    Uses an ally's move
    
    Astonish
    Move type:  Ghost
    Move power: 30
    Accuracy:   100
    PP:         15
    Effects:    30% chance that opposing pokemon will flinch
    
    Attract
    Move type:  Normal
    Move power: N/A
    Accuracy:   N/A
    PP:         15
    Effects:    May render pokemon of opposite gender incappable of attack
    
    Aurora Beam
    Move type:  Ice
    Move power: 65
    Accuracy:  100
    PP:        20
    Effects:   10% chance that opposing pokemon's attack will be lowered
    
    Barrage
    Move type:  Normal
    Move power: 15
    Accuracy:   85
    PP:         20
    Effects:    Attacks up to five times
    
    Barrier
    Move type:  Psychic
    Move power: N/A
    Accuracy:   N/A
    PP:         30
    Effects:    Pokemon's defence is raised
    
    Baton Pass
    Move type:  Normal
    Move power: N/A
    Accuracy:   N/A
    PP:         40
    Effects:    Switches out current pokemon and passes stat changes to the next
    
    Beat Up
    Move type:  Dark
    Move power: 10
    Accuracy:   100
    PP:         10
    Effects:    Each pokemon in your part attacks the foe, except fainted ones.
    
    Belly Drum
    Move type:  Normal
    Move power: N/A
    Accuracy:   N/A
    PP:         10
    Effects:    Pokemon's attack is sharply boosted at the cost of 50% HP
    
    Bide
    Move type:  Normal
    Move power: N/A
    Accuracy:   100
    PP:         10
    Effects:    Stores damage for two turns and then counters with double force
    
    Bind
    Move type:  Normal
    Move power: 15
    Accuracy:   75
    PP:         20
    Effects:    Opponent is damaged slightly for 2 - 6 turns and cannot escape.
    
    Bite
    Move type:  Dark
    Move power: 60
    Accuracy:   100
    PP:         25
    Effects:    10% chance of causing the foe to flinch
    
    Blast Burn
    Move type:  Fire
    Move power: 150
    Accuracy:   90
    PP:         5
    Effects:    Attacks the first turn then rests the next.
    
    Blaze Kick
    Move type:  Fire
    Move power: 85
    Accuracy:   90
    PP:         10
    Effects:    10% chance of burning the foe.
    
    Blizzard
    Move type:  Ice
    Move power: 120
    Accuracy:   70
    PP:         5
    Effects:    30% chance of freezing the foe
    
    Block
    Move type:  Normal
    Move power: N/A
    Accuracy:   100
    PP:         5
    Effects:    Prevents the foes escape while user is in battle.
    
    Body Slam
    Move type:  Normal
    Move power: 85
    Accuracy:   100
    PP:         15
    Effects:    30% chance to parlyze the target.
    
    Bone Club
    Move type:  Ground
    Move power: 65
    Accuracy:   85
    PP:         20
    Effects:    30% chance of causing the opponent to flinch
    
    Bone Rush
    Move type:  Ground
    Move power: 25
    Accuracy:   80
    PP:         10
    Effects:    Hits 2, 3, 4, or 5 times.
    
    Bonemerang
    Move type:  Ground
    Move power: 50
    Accuracy:   90
    PP:         10
    Effects:    Hits twice
    
    Bounce
    Move type:  Flying
    Move power: 85
    Accuracy:   85
    PP:         5
    Effects:    Bounces up the first turn and is out of range.
                Attacks the second turn.
                30% chance to paralyze the target.
    
    Brick Break 
    Move type:  Fighting
    Move power: 75
    Accuracy:   100
    PP:         15
    Effects:    Shatters barriers like Reflect and Light Screen
    
    Bubble
    Move type:  Water
    Move power: 20
    Accuracy:   100
    PP:         30
    Effects:    10% chance of lowering foe's speed.
    
    Bubble Beam 
    Move type:  Water
    Move power: 65
    Accuracy:   100
    PP:         20
    Effects:    30% chance of lowering the foe's speed
    
    Bulk Up
    Move type:  Fighting
    Move power: N/A
    Accuracy:   N/A
    PP:         20
    Effects:    Pokemon's Attack and Defence are raised.
    
    Bullet Seed 
    Move type:  Grass
    Move power: 10
    Accuracy:   100
    PP:         30
    Effects:    Attacks between 2 and 5 turns.
    
    Calm Mind
    Move type:  Psychic
    Move power: N/A
    Accuracy:   N/A 
    PP:         20
    Effects:    Pokemon's Special Attack and Defence are raised.
    
    Camouflage
    Move type:  Normal
    Move power: N/A
    Accuracy:   100
    PP:         20
    Effects:    Changes a pokemon's type to match the terrain.
    
    Charge
    Move type:  Electric
    Move power: N/A
    Accuracy:   100
    PP:         20
    Effects:    Boosts the power of a following electric type attack by 100%
    
    Charm
    Move type:  Normal
    Move power: N/A
    Accuracy:   100
    PP:         20
    Effects:    Lowers the foe's attack.
    
    Clamp
    Move type:  Water
    Move power: 35
    Accuracy:   75
    PP:         10
    Effects:    The foe cannot escape and is damaged for 2, 3, 4, or 5 turns.
    
    Comet Punch 
    Move type:  Normal
    Move power: 18
    Accuracy:   85
    PP:         15
    Effects:    Hits the for 2 to 5 times.
    
    Confuse Ray 
    Move type:  Ghost
    Move power: N/A
    Accuracy:   100
    PP:         10
    Effects:    Confuses the foe.
    
    Confusion
    Move type:  Psychic
    Move power: 50
    Accuracy:   100
    PP:         25
    Effects:    10% chance of confusing the foe.
    
    Constrict
    Move type:  Normal
    Move power: 10
    Accuracy:   100
    PP:         35
    Effects:    10% chance of lowering the foe's speed.
    
    Conversion
    Move type:  Normal
    Move power: N/A
    Accuracy:   N/A
    PP:         30
    Effects:    Pokemon's type changes to move's type.
    
    Conversion 2 
    Move type:  Normal
    Move power: N/A
    Accuracy:   100
    PP:         30
    Effects:    Pokemon is resistant to the type of the last attack.
    
    Cosmic Power
    Move type:  Psychic
    Move power: N/A
    Accuracy:   N/A
    PP:         20
    Effects:    Pokemon's Defence and Special Defence are raised.
    
    Cotton Spore 
    Move type:  Grass
    Move power: N/A
    Accuracy:   85
    PP:         40
    Effects:    Slows down the opponent.
    
    Counter
    Move type:  Fighting
    Move power: N/A
    Accuracy:   100
    PP:         20
    Effects:    Returns to the foe double the damage of attack done that turn
                Foe's attack must be a non-special attack
    
    Covet
    Move type:  Normal
    Move power: 40
    Accuracy:   100
    PP:         40
    Effects:    Pokemon steals held item from foe.
    
    Crabhammer
    Move type:  Water
    Move power: 90
    Accuracy:   85
    PP:         10
    Effects:    High critical hit rate
    
    Cross Chop
    Move type:  Fighting
    Move power: 100
    Accuracy:   80
    PP:         5
    Effects:  High critical hit rate
    
    Crunch
    Move type:  Dark
    Move power: 80
    Accuracy:   100
    PP:         15
    Effects:    10% chance of lowering foe's Special Defence
    
    Crush Claw
    Move type:  Normal
    Move power: 75
    Accuracy:   95
    PP:         10
    Effects:    10% chance of lowering opponent's defence
    
    Curse
    Move type: Ghost
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: Non-Ghost types: Speed is lowered and attack and defence is raised
             Ghost types: Saccrifice half your max HP to lay a curse on the foe
             that drains 1/4 of their max HP every turn.
    
    Cut
    Move type:  Normal
    Move power: 50
    Accuracy:   95
    PP:         30
    Effects:    Can cut away trees on the overworld map in the GBA games
    
    Defense Curl 
    Move type:  Normal
    Move power: N/A
    Accuracy:   N/A
    PP:         40
    Effects:    Pokemon's defence is raised
    
    Destiny Bond 
    Move type: Ghost
    Move power: N/A
    Accuracy: N/A
    PP: 5
    Effects: If pokemon faints in the next turn, the destiny bonded foe faints.
    
    Detect
    Move type:  Fighting
    Move power: N/A
    Accuracy:   N/A
    PP:         5
    Effects:    Negates all attcks, may fail if used in sucession.
    
    Dig
    Move type:  Ground
    Move power: 60
    Accuracy:   100
    PP:         10
    Effects: Pokemon dig into the ground the first turn, then attacks the second.
             Pokemon cannot be hit while underground except by earthquake and 
             magnitude which do 200% damage, as well as fissure.
    
    Disable
    Move type:  Normal
    Move power: N/A
    Accuracy:   55
    PP:         20
    Effects:    The opponent's last used move is disabled for 2 to 5 turns.
    
    Dive
    Move type: Water
    Move power: 60
    Accuracy: 100
    PP: 10
    Effects: Dives underwater the first turn, then surfaces to attack the second.
             Pokemon cannot be hit while underwater.
    
    Dizzy Punch 
    Move type:  Normal
    Move power: 70
    Accuracy:   100
    PP:         10
    Effects:    30% chance of confusing foe.
    
    Doom Desire 
    Move type:  Steel
    Move power: 120
    Accuracy:   85
    PP:         5
    Effects: Attack hits whatever pokemon is out 2 turns later.
    
    Double Kick 
    Move type:  Fighting
    Move power: 30
    Accuracy:   100
    PP:         30
    Effects: Attacks twice.
    
    Double Team 
    Move type:  Normal
    Move power: N/A
    Accuracy:   N/A
    PP:         15
    Effects:    Pokemon's evasiveness is raised
    
    Double Edge 
    Move type:  Normal
    Move power: 120
    Accuracy:   100
    PP:         15
    Effects:    The user loses 1/8 of inflicted damage.
    
    Doubleslap
    Move type:  Normal
    Move power: 15
    Accuracy:   85
    PP:         10
    Effects:    Attacks 2 to 5 times.
    
    Dragon Claw 
    Move type:  Dragon
    Move power: 80
    Accuracy:   100
    PP:         15
    Effects:    N/A o_o
    
    Dragon Dance 
    Move type:  Dragon
    Move power: N/A
    Accuracy:   N/A
    PP:         20
    Effects:    Pokemon's Attack and Speed are raised.
    
    Dragon Rage 
    Move type:  Dragon
    Move power: N/A
    Accuracy:   100
    PP:         10
    Effects:    Causes 40 HP damage reguardless of foe's defence.
    
    Dragonbreath 
    Move type:  Dragon
    Move power: 60
    Accuracy:   100
    PP:         20
    Effects:    10% chance of paralyzing foe.
    
    Dream Eater 
    Move type:  Psychic
    Move power: 100
    Accuracy:   100
    PP:         15
    Effects:    Adds the damage inflicted on the sleeping foe into the pokemon's HP
    
    Drill Peck
    Move type:  Flying
    Move power: 80
    Accuracy:   100
    PP:         20
    Effects:    N/A
    
    Dynamicpunch 
    Move type:  Fighting
    Move power: 100
    Accuracy:   50
    PP:         5
    Effects:    If it hits, the target will become confused, but has low accuracy.
    
    Earthquake
    Move type:  Ground
    Move power: 100
    Accuracy:   100
    PP:         10
    Effects:    Hits all pokemon in play besides the user.
    
    Egg Bomb
    Move type:  Normal
    Move power: 100
    Accuracy:   75
    PP:         10
    Effects:    N/A
    
    Ember
    Move type:  Fire
    Move power: 40
    Accuracy:   100
    PP:         25
    Effects:    10% chance that the foe may be burned.
    
    Encore
    Move type:  Normal
    Move power: N/A
    Accuracy:   100
    PP:         5
    Effects:    The foe is forced to repeat his last attack for 2 to 5 turns.
    
    Endeavor
    Move type:  Normal
    Move power: N/A
    Accuracy:   100
    PP:         5
    Effects:    Does damage to the foe by subtracting your HP from your foes
                and dealing the remainder.
    
    Endure
    Move type:  Normal
    Move power: N/A
    Accuracy:   N/A
    PP:         10
    Effects:    Pokemon will have at least 1 HP left over after the foe's move.
                Move may fail if used consecutively.
    
    Eruption
    Move type: Fire
    Move power: 150
    Accuracy: 100
    PP: 5
    Effects: The higher your HP is, the more powerful the move is.
    
    Explosion
    Move type: Normal
    Move power: 250
    Accuracy: 100
    PP: 5
    Effects: User faints.
    
    Extrasensory
    Move type: Psychic
    Move power: 80
    Accuracy: 100
    PP: 30
    Effects: 10% chance of making foe flinch.
    
    Extremespeed
    Move type: Normal
    Move power: 80
    Accuracy: 100
    PP: 5
    Effects: Always attack first.
    
    Facade
    Move type: Normal
    Move power: 70
    Accuracy: 100
    PP: 20
    Effects: The move power is doubled when user is poisoned, paralyzed, or burned.
    
    Faint Attack
    Move type: Dark
    Move power: 60
    Accuracy: N/A
    PP: 20
    Effects: Always hits the target.
    
    Fake Out
    Move type: Normal
    Move power: 40
    Accuracy: 100
    PP: 10
    Effects: User attacks first and causes foe to flinch.
             Only works on first turn.
    
    Fake Tears
    Move type: Dark
    Move power: N/A
    Accuracy: 100
    PP: 20
    Range: One Enemy
    Comes in contact with Pokemon: No
    Effects: Sharply lowers the special Defence of the target.
    
    False Swipe
    Move type: Normal
    Move power: 40
    Accuracy: 100
    PP: 40
    Effects: Leave the target with no less than 1 HP.
    
    Featherdance
    Move type: Flying
    Move power: N/A
    Accuracy: 100
    PP: 15
    Effects: Sharply lowers the attack of the target.
    
    Fire Blast
    Move type: Fire
    Move power: 120
    Accuracy: 85
    PP: 5
    Effects: 30% chance to burn target.
    
    Fire Punch
    Move type: Fire
    Move power: 75
    Accuracy: 100
    PP: 15
    Range: One Enemy
    Effects: 10% chance of burning the target.
    
    Fire Spin
    Move type: Fire
    Move power: 15
    Accuracy: 70
    PP: 15
    Effects: Traps target in a firey vortex for 2 - 5 turns.
    
    Fissure
    Move type: Ground
    Move power: N/A
    Accuracy: 30
    PP: 5
    Effects: Ground type 1HKO move.
    
    Flail
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 15
    Effects: The lower the users HP, the more powerful the move becomes.
    
    Flamethrower
    Move type: Fire
    Move power: 95
    Accuracy: 100
    PP: 15
    Effects: 10% chance to burn target.
    
    Flash
    Move type: Normal
    Move power: N/A
    Accuracy: 70
    PP: 20
    Effects: Lowers targets accuracy. Lights up dark areas in the overworld.
    
    Flatter
    Move type: Dark
    Move power: N/A
    Accuracy: 100
    PP: 15
    Effects: Raises the targets Special attack and confuses them.
    
    Fly
    Move type: Flying
    Move power: 70
    Accuracy: 95
    PP: 15
    Effects: User flies up out of harms way for the first turn, then
                swoops to attack the second.
    
    Focus Energy
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 30
    Effects: Increases critical hit rate of user.
    
    Focus Punch
    Move type: Fighting
    Move power: 150
    Accuracy: 100
    PP: 20
    Range: One Enemy
    Effects: If the user is struck before using this move, the user flinches.
    
    Follow Me
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: All foe's attacks become focused on user.
    
    Foresight
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 40
    Effects: Restores lost accuracy and prevents accuracy loss.
    
    Frenzy Plant
    Move type: GRass
    Move power: 150
    Accuracy: 90
    Effects: User attacks the first turn then rests the second.
    
    Frustration
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: The lower the users happiness, the more powerful the move becomes.
    
    Fury Attack
    Move type: Normal
    Move power: 15
    Accuracy: 85
    PP: 20
    Effects: Strikes two to five times.
    
    Fury Cutter
    Move type: Bug
    Move power: 10
    Accuracy: 95
    PP: 20
    Effects: Power of move increaces every time the move connects sequentially.
                Power returns to normal if move misses or is not used.
    
    Fury Swipes
    Move type: Normal
    Move power: 18
    Accuracy: 80
    PP: 15
    Effects: Strikes two to five times.
    
    Future Sight
    Move type: Psychic
    Move power: 80
    Accuracy: 90
    PP: 15
    Effects: Foresees an attack two turns in the future.
    
    Giga Drain
    Move type: Grass
    Move power: 60
    Accuracy: 100
    PP: 5
    Effects: User regains half of the damage caused to the target.
    
    Glare
    Move type: Normal
    Move power: N/A
    Accuracy: 75
    PP: 30
    Effects: 100% chance to paralyze the target.
    
    Grasswhistle
    Move type: Grass
    Move power: N/A
    Accuracy: 55
    PP: 15
    Effects: Puts target to sleep/
    
    Growl
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 40
    Effects: Lowers the target's attack.
    
    Growth
    Move type:  Normal
    Move power: N/A
    Accuracy: N/A
    PP: 40
    Effects: Raises the users Special Attack.
    
    Grudge
    Move type: Ghost
    Move power: N/A
    Accuracy: 100
    PP: 5
    Effects: If user faints, the PP of the killing move is reduced to zero.
    
    Guillotine
    Move type: Normal
    Move power: N/A
    Accuracy: 30
    PP: 5
    Effects: A normal type 1HKO.
    
    Gust
    Move type: Flying
    Move power: 40
    Accuracy: 100
    PP: 35
    Effects: BHits pokemon using fly for 200% damage.
    
    Hail
    Move type: Ice
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: Damages all non ice type pokemon for 5 turns.
    
    Harden
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 30
    Effects: Raises the users defense.
    
    Haze
    Move type: Ice
    Move power: N/A
    Accuracy: N/A
    PP: 30
    Effects: Resets all stat changes.
    
    Headbutt
    Move type: Normal
    Move power: 70
    Accuracy: 100
    PP: 15
    Effects: 30% chance to make the target flinch.
    
    Heal Bell
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 5
    Effects: Cures all status ailments of all pokemon in party.
    
    Heat Wave
    Move type: Fire
    Move power: 100
    Accuracy: 90
    PP: 10
    Effects: 10% chance to burn target(s)
    
    Helping Hand
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: Boosts allies attack by 50%
    
    Hi Jump Kick
    Move type: Fighting
    Move power: 85
    Accuracy: 90
    PP: 20
    Effects: If the user misses the target the user takes damage.
    
    Hidden Power
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 15
    Effects: The type and strength of this move is based on the IVs of the user.
    
    Horn Attack
    Move type: Normal
    Move power: 65
    Accuracy: 100
    PP: 25
    Effects: N/A o_o
    
    Horn Drill
    Move type: Normal
    Move power: N/A
    Accuracy: 30
    PP: 5
    Effects: A normal type 1HKO move.
    
    Howl
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 40
    Effects: Boosts the attack of the user.
    
    Hydro Cannon
    Move type: Water
    Move Power: 150
    Accuracy: 90
    PP: 5
    Effects: User attacks first turn but must recharge after using.
    
    Hydro Pump
    Move type: Water
    Move power: 120
    Accuracy: 80
    PP: 5
    Effects: N/A o_o
    
    Hyper Beam
    Move type: Normal
    Move power: 150
    Accuracy: 90
    PP: 5
    Effects: User must recharge for one turn after using.
    
    Hyper Voice
    Move type: Normal
    Move power: 90
    Accuracy: 100
    PP: 10
    Effects: N/A o_o
    
    Hypnosis
    Move type: Psychic
    Move power: N/A
    Accuracy: 60
    PP: 20
    Effects: If it hits, the target is put to sleep.
    
    Ice Ball
    Move type: Ice
    Move power: 30
    Accuracy: 90
    PP: 20
    Effects: Attacks for five turns with increasing damage unless the user misses.
    
    Ice Beam
    Move type: Ice
    Move power: 95
    Accuracy: 100
    PP: 10
    Effects: 10% chance to freeze target.
    
    Ice Punch
    Move type: Ice
    Move power: 75
    Accuracy: 100
    PP: 15
    Effects: 30% chance to freeze target.
    
    Icy Wind
    Move type: Ice
    Move power: 55
    Accuracy: 95
    PP: 15
    Effects: Lowers the target(s) speed.
    
    Imprison
    Move type: Psychic
    Move power: N/A
    Accuracy: 100
    PP: 15
    Effects: Prevents target from using moves that that the user knows.
    
    Ingrain
    Move type: Grass
    Move power: N/A
    Accuracy: N/A
    PP: 20
    Effects: User becomes unable to flee but regains HP each turn.
    
    Iron Defense
    Move type: Steel
    Move power: N/A
    Accuracy: N/A
    PP: 15
    Effects: Sharply increaces the defence of the user.
    
    Iron Tail
    Move type: Steel
    Move power: 100
    Accuracy: 75
    PP: 15
    Effects: 30% chance to lower the target's defence.
    
    Karate Chop
    Move type: Fighting
    Move power: 50
    Accuracy: 100
    PP: 25
    Effects: High critical hit rate.
    
    Kinesis
    Move type: Psychic
    Move power: N/A
    Accuracy: 80
    PP: 15
    Effects: If it hits, target's accuracy is lowered.
    
    Knock Off
    Move type: Dark
    Move power: 20
    Accuracy: 100
    PP: 20
    Effects: Removes the targets item from it.
    
    
    Leaf Blade
    Move type: Grass
    Move power: 70
    Accuracy: 100
    PP: 15
    Effects: High critical hit rate.
    
    Leech Life
    Move type: Bug
    Move power: 20
    Accuracy: 100
    PP: 15
    Effects: User absorbs half of the damage done to the foe.
    
    Leech Seed
    Move type: Grass
    Move power: N/A
    Accuracy: 90
    PP: 10
    Effects: Seeds the target and leeches health for the user every turn.
    
    Leer
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 30
    Effects: Lowers the target's defence
    
    Lick
    Move type: Ghost
    Move power: 20
    Accuracy: 100
    PP: 20
    Effects: 30% chance to paralyze target.
    
    Light Screen
    Move type: Psychic
    Move power: N/A
    Accuracy: N/A
    PP: 30
    Effects: Reduces damage done by special type attacks to 50% while in effect.
    
    Lock-On
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 5
    Effects: The taret is hit by the next move. Period.
    
    Low Kick
    Move type: Fighting
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: The more the pokemon weighs, the stronger the attack is.
    
    Luster Purge
    Move type: Psychic
    Move power: 70
    Accuracy: 100
    PP: 5
    Effects: Lati@s/smergle only move. 50% chance to lower SP. defence.
    
    Mach Punch
    Move type: Fighting
    Move power: 40
    Accuracy: 100
    PP: 5
    Effects: User attacks first.
    
    Magic Coat
    Move type: Psychic
    Move power: N/A
    Accuracy: N/A
    PP: 15
    Effects: Reflects Status Attacks.
    
    Magical Leaf
    Move type: Grass
    Move power: 60
    Accuracy: N/A
    PP: 20
    Effects: Always hit's 100% of the time.
    
    Magnitude
    Move type: Ground
    Move power: N/A
    Accuracy: 100
    PP: 30
    Effects: The attack is stronger at higher magnitudes.
    
    Mean Look
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 5
    Effects: Target is trapped and cannot switch out.
    
    Meditate
    Move type: Psychic
    Move power: N/A
    Accuracy: N/A
    PP: 40
    Effects: Boosts the attack power of the user.
    
    Mega Drain
    Move type: Grass
    Move power: 40
    Accuracy: 100
    PP: 10
    Effects: User absorbs half the damage inflicted on target.
    
    Megahorn
    Move type: Bug
    Move power: 120
    Accuracy: 85
    PP: 10
    Effects: N/A o_o
    
    Memento
    Move type: Dark
    Move power: N/A
    Accuracy: 100
    PP: 10
    Effects: Lowers the target's attack and special attack to rock bottom,
             but the user faints.
    
    Metal Claw
    Move type: Steel
    Move power: 50
    Accuracy: 95
    PP: 35
    Effects: 10% chance to raise the defence of the user.
    
    Metal Sound
    Move type: Steel
    Move power: N/A
    Accuracy: 85
    PP: 40
    Effects: Sharply lowers the Special Defence of the target.
    
    Meteor Mash
    Move type: Steel
    Move power: 100
    Accuracy: 85
    PP: 10
    Effects: 10% chance of rising the attack of the user.
    
    Mimic
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 10
    Effects: User temporarily learns one of the target's moves.
    
    Mind Reader
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 5
    Effects: The users next move hits, period.
    
    Minimize
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 20
    Effects: Increases the users evasiveness.
    
    Mirror Coat
    Move type: Psychic
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: Counters special moves returning 200% of damage.
    
    Mirror Move
    Move type: Flying
    Move power: N/A
    Accuracy: N/A
    PP: 20
    Effects: User copies the targets move.
    
    Mist
    Move type: Ice
    Move power: N/A
    Accuracy: N/A
    PP: 30
    Effects: User's team becomes immune to status afflictions for 5 turns.
    
    Mist Ball
    Move type: Psychic
    Move power: 70
    Accuracy: 100
    PP: 5
    Effects: 50% chance to lower targets Special Defence.
    
    Moonlight
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 5
    Effects: Restores the users health based on the weather.
    
    Morning Sun
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 5
    Effects: Restores the users health based on the weather.
    
    Mud Shot
    Move type: Ground
    Move power: 55
    Accuracy: 95
    PP: 15
    Effects: Lowers the target's speed.
    
    Mud Sport
    Move type: Ground
    Move power: N/A
    Accuracy: N/A
    PP: 15
    Effects: Reduces the power of electric moves by 50%
    
    Muddy Water
    Move type: Water
    Move power: 95
    Accuracy: 85
    PP: 10
    Effects: 30% chance to lower the accuracy of target(s)
    
    Mud-Slap
    Move type: Ground
    Move power: 20
    Accuracy: 100
    PP: 10
    Effects: Lowers the accuracy of the target.
    
    Nature Powder
    Move type: Normal
    Move power: N/A
    Accuracy: 95
    PP: 20
    Effects: Changes moves depending on location.
    
    Needle Arm
    Move type: Grass
    Move power: 60
    Accuracy: 100
    PP: 15
    Effects: 30% chance to make target flinch.
    
    Night Shade
    Move type: Ghost
    Move power: N/A
    Accuracy: 100
    PP: 15
    Effects: Causes the same amount of damage as the users level.
    
    Odor Sleuth
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 40
    Effects: Reset's the users accuracy and prevents accuracy loss.
    
    Outrage
    Move type: Dragon
    Move power: 90
    Accuracy: 100
    PP: 15
    Effects: User rampages for 2 or 3 turns but is confused afterwards.
    
    Overheat
    Move type: Fire
    Move power: 140
    Accuracy: 90
    PP: 5
    Effects: Sharply lowers the user's special attack.
    
    Peck
    Move type: Flying
    Move power: 35
    Accuracy: 100
    PP: 35
    Effects: N/A o_o
    
    Perish Song
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 5
    Effects: Causes all pokemon on the battlefield to faint in three turns.
    
    Petal Dance
    Move type: Grass
    Move power: 70
    Accuracy: 100
    PP: 20
    Effects: User attacks for 2 or 3 turns but is confused aftarwards.
    
    Pin Missle
    Move type: Bug
    Move power: 14
    Accuracy: 85
    PP: 20
    Effects: Attacks 2 to 5 times.
    
    Poison Fang
    Move type: Poison
    Move power: 50
    Accuracy: 100
    PP: 15
    Effects: 30% chance to badly poison target.
    
    Poison Gas
    Move type: Poison
    Move power: N/A
    Accuracy: 55
    PP: 40
    Effects: If it hits, target becomes poisoned.
    
    Poison Sting
    Move type: Poison
    Move power: 15
    Accuracy: 100
    PP: 35
    Effects: 30% chance to poison target.
    
    Poison Tail
    Move type: Poison
    Move power: 50
    Accuracy: 100
    PP: 25
    Effects: 10% chance to poison the target. High critical hit rate.
    
    Poisonpowder
    Move type: Poison
    Move power: N/A
    Accuracy: 75
    PP: 35
    Effects: If it hits, the target is poisoned.
    
    Pound
    Move type: Normal
    Move power: 40
    Accuracy: 100
    PP: 35
    Effects: N/A o_o
    
    Powder Snow
    Move type: Ice
    Move power: 40
    Accuracy: 100
    PP: 25
    Effects: 10% chance to lower targets speed.
    
    Protect
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: Neggates all attacks on user when used. Successive uses degrade
    accuracy.
    
    Psybeam
    Move type: Psychic
    Move power: 65
    Accuracy: 100
    PP: 20
    Effects: 10% chance to confuse target.
    
    Psych Up
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: When target uses a stat boosting move, users stat is also boosted.
    
    Psychic
    Move type: Psychic
    Move power: 90
    Accuracy: 100
    PP: 10
    Effects: 10% chance to lower target's Special Defence.
    
    Psywave
    Move type: Psychic
    Move power: N/A
    Accuracy: 80
    PP: 15
    Effects: It deals anywhere between 1 damage and 1.5x the user's level.
    
    Pursuit
    Move type: Dark
    Move power: 40
    Accuracy: 100
    PP: 20
    Effects: Does massive damage if target attempts to switch out.
    
    Quick Attack
    Move type: Normal
    Move power: 40
    Accuracy: 100
    PP: 30
    Effects: User attacks first.
    
    Rage
    Move type: Normal
    Move power: 20
    Accuracy: 100
    PP: 20
    Effects: Each time the user is hit while using this move, the user's attack
    builds.
    
    Rain Dance
    Move type: Water
    Move power: N/A
    Accuracy: N/A
    PP: 5
    Effects: Causes it to rain adding 50% to water type moves and taking 50% from
    fire type moves.
    
    Rapid Spin
    Move type: Normal
    Move power: 20
    Accuracy: 100
    PP: 40
    Effects: Frees user from Fire spin, Whirlpool, Wrap, and other similar moves.
    Blows away spikes, leech seeds, etc.
    
    Razor Leaf
    Move type: Grass
    Move power: 55
    Accuracy: 95
    PP: 25
    Effects: High critical hit rate.
    
    Razor Wind
    Move type: Normal
    Move power: 80
    Accuracy: 100
    PP: 10
    Effects: High critical hit rate but must first be charged.
    
    Recover
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 20
    Effects: User recovers 50% HP.
    
    Recycle
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: Allows user to re-use a held item.
    
    Reflect
    Move type: Psychic
    Move power: N/A
    Accuracy: N/A
    PP: 20
    Effects: Reduces damage of normal attacks by 50%
    
    Refresh
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 20
    Effects: Cures the user of burn, poison, or paralysis.
    
    Rest
    Move type: Psychic
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: Heals all HP and status condition, but user falls asleep.
    
    Return
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: The higher the pokemon's happiness, the stronger the move.
    
    Revenge
    Move type: Fighting
    Move power: 60
    Accuracy: 100
    PP: 10
    Effects: 100% stronger if user takes damage.
    
    Reversal
    Move type: Fighting
    Move power: N/A
    Accuracy: 100
    PP: 15
    Effects: The lower the user's HP, the more powerful teh move is.
    
    Roar
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: Causes the trainer to switch pokemon.
    
    Rock Blast
    Move type: Rock
    Move power: 25
    Accuracy: 80
    PP: 10
    Effects: Attacks 2 to 5 times.
    
    Rock Slide
    Move type: Rock
    Move power: 75
    Accuracy: 90
    PP: 10
    Effects: 30% chance to make target flinch.
    
    Rock Smash
    Move type: Fighting
    Move power: 20
    Accuracy: 100
    PP: 15
    Effects: 30% chance to lower target's defense.
    
    Rock Throw
    Move type: Rock
    Move power: 50
    Accuracy: 90
    PP: 15
    Effects: N/A o_o
    
    Rock Tomb
    Move type: Rock
    Move power: 50
    Accuracy: 80
    PP: 10
    Effects: 100% chance to lower the target's speed.
    
    Rollout
    Move type: Rock
    Move power: 30
    Accuracy: 90
    PP: 20
    Effects: User attacks for 5 turns with rising intensity.
    
    Safeguard
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 25
    Effects: User's party is protected from all status abnormalities.
    
    Sand Tomb
    Move type: Ground
    Move power: 15
    Accuracy: 70
    PP: 15
    Effects: Target is trapped and attacked for two to six turns.
    
    Sand-Attack
    Move type: Ground
    Move power: N/A
    Accuracy: 100
    PP: 15
    Effects: Lowers the accuracy of the target.
    
    Sandstorm
    Move type: Rock
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: Creates a violent sandstorm that does 1/16th of max health damage
    every turn to all non Rock, steel, or ground pokemon.
    
    Scary Face
    Move type: Normal
    Move power: N/A
    Accuracy: 90
    PP: 10
    Effects: If it hits, the target's speed is shaply lowered.
    
    Scratch
    Move type: Normal
    Move power: 40
    Accuracy: 100
    PP: 35
    Effects: N/A
    
    Screech
    Move type: Normal
    Move power: N/A
    Accuracy: 85
    PP: 40
    Effects: If it hits, the target's Defense is sharply lowered.
    
    Secret Power
    Move type: Normal
    Move power: 70
    Accuracy: 100
    PP: 20
    Effects: Has 30% chance to cause a status effect on the target.
    
    Seismic Toss
    Move type: Fighting
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: Does damage points to target based on users level.
    
    Self Destruct
    Move type: Normal
    Move power: 200
    Accuracy: 100
    PP: 5
    Effects: Use faints when this move is used.
    
    Shadow Ball
    Move type: Ghost
    Move power: 80
    Accuracy: 100
    PP: 15
    Effects: 10% chance to lower target's special defence.
    
    Shadow Punch
    Move type: Ghost
    Move power: 60
    Accuracy: N/A
    PP: 20
    Effects: Always hits target.
    
    Sheer Cold
    Move type: Ice
    Move power: N/A
    Accuracy: 30
    PP: 5
    Effects: An ice type one hit KO move.
    
    Shock Wave
    Move type: Electric
    Move power: 60
    Accuracy: N/A
    PP: 20
    Effects: Always hits target.
    
    Signal Beam
    Move type: Bug
    Move power: 75
    Accuracy: 100
    PP: 15
    Effects: ??% chance to confuse target.
    
    Silver Wind
    Move type: Bug
    Move power: 60
    Accuracy: 100
    PP: 5
    Effects: 10% chance to raise user's attack, defence, special attack,
    special defense, and speed.
    
    Sing
    Move type: Normal
    Move power: N/A
    Accuracy: 55
    PP: 15
    Effects: If it hit's the target is afflicted with sleep.
    
    Skill Swap
    Move type: Psychic
    Move power: N/A
    Accuracy: 100
    PP: 10
    Effects: User trades special ability with target.
    
    Skull Bash
    Move type: Normal
    Move power: 100
    Accuracy: 100
    PP: 15
    Effects: User withdraws into shell and raises defence.
    On the next turn the user attacks.
    
    Sky Attack
    Move type: Flying
    Move power: 140
    Accuracy: 90
    PP: 5
    Effects: Glows on the first turn and then attacks on the second.
    
    Sky Uppercut
    Move type: Fighting
    Move power: 85
    Accuracy: 90
    PP: 15
    Effects: Hit's pokemon using fly.
    
    Slack Off
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 10
    Effects: Heals 50% of the user's HP.
    
    Slam
    Move type: Normal
    Move power: 80
    Accuracy: 75
    PP: 20
    Effects: N/A
    
    Slash
    Move type: Normal
    Move power: 70
    Accuracy: 100
    PP: 20
    Effects: High critical hit rate.
    
    Sleep Powder
    Move type: Grass
    Move power: N/A
    Accuracy: 75
    PP: 15
    Effects: If it hits, the target is afflicted with sleep.
    
    Sleep Talk
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: The user attacks randomly while asleep.
    
    Sludge
    Move type: Poison
    Move power: 65
    Accuracy: 100
    PP: 20
    Effects: 30% chance to poison target.
    
    Sludge Bomb
    Move type: Poison
    Move power: 90
    Accuracy: 100
    PP: 10
    Effects: 10% chance to poison target.
    
    Smellingsalt
    Move type: Normal
    Move power: 60
    Accuracy: 100
    PP: 10
    Effects: Inflicts 200% damage if target is paralyzed, but cures paralasis.
    
    Smog
    Move type: Poison
    Move power: 20
    Accuracy: 70
    PP: 20
    Effects: 30% chance to poison target.
    
    Smokescreen
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: Lowers the target's accuracy.
    
    Snatch
    Move type: Dark
    Move power: N/A
    Accuracy: 100
    PP: 10
    Effects: If the foe uses a move that has a positive effect,
             that effect is stolen by the user.
    
    Snore
    Move type: Normal
    Move power: 40
    Accuracy: 100
    PP: 15
    Effects: Allows the user to attack while asleep.
    
    Solarbeam
    Move type: Grass
    Move power: 120
    Accuracy: 100
    PP: 10
    Effects: Charges up with sunlight and attacks with a powerful beam.
                No charge is needed when Sunny Day is in effect.
                Take two turns to charge it rain dance is in effect.
    
    Sonicboom
    Move type: Normal
    Move power: N/A
    Accuracy: 90
    PP: 20
    Effects: Does 20 damage.
    
    Spark
    Move type: Electric
    Move power: 65
    Accuracy: 100
    PP: 20
    Effects: 30% chance to paralyse target.
    
    Spike Cannon
    Move type: Normal
    Move power: 20
    Accuracy: 100
    PP: 15
    Effects: Attacks 2 - 5 times.
    
    Spikes
    Move type: Ground
    Move power: N/A
    Accuracy: N/A
    PP: 20
    Effects: Lays spikes on the battlefield that damage pokemon that are
             switched in.
    
    Spit Up
    Move type: Normal
    Move power: 100
    Accuracy: 100
    PP: 10
    Effects: The more the user stockpiles, the more powerful it is.
    
    Spite
    Move type: Ghost
    Move power: N/A
    Accuracy: 100
    PP: 10
    Effects: Lowers the PP of the last move the target used.
    
    Splash
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 40
    Effects: Does nothing whatsoever. The move is useless.
    
    Spore
    Move type: Grass
    Move power: N/A
    Accuracy: 100
    PP: 15
    Effects: Causes the target to fall asleep.
    
    Steel Wing
    Move type: Steel
    Move power: 70
    Accuracy: 90
    PP: 25
    Effects: May raise the defense of the user.
    
    Stockpile
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: Use consecutive times to power up "swallow"
    
    Stomp
    Move type: Normal
    Move power: 65
    Accuracy: 100
    PP: 20
    Effects: 30% chance to make the target flinch.
    
    Strength
    Move type: Normal
    Move power: 80
    Accuracy: 100
    PP: 15
    Effects: Moves boulders on the field.
    
    String Shot
    Move type: Bug
    Move power: N/A
    Accuracy: 95
    PP: 40
    Effects: If it hits, the target's speed is lowered.
    
    Struggle
    Move type: ???
    Move power: 50
    Accuracy: 100
    PP: Infinite
    Effects: Pokemon automatically use this move when out of PP for all moves.
             User takes recoil damage.
    
    Stun Spore
    Move type: Grass
    Move power: N/A
    Accuracy: 75
    PP: 30
    Effects: If it hits, the target is paralyzed.
    
    Submission
    Move type: Fighting
    Move power: 80
    Accuracy: 80
    PP: 25
    Effects: User takes recoil damage.
    
    Substitute
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: USer loses 25% HP and creates a substitue to take damage.
    
    Sunny Day
    Move type: Fire
    Move power: N/A
    Accuracy: N/A
    PP: 5
    Effects: Makes the sun shine brightly adding 50% power to fire moves
                and taking 50% power from water moves.
    
    Superpower
    Move type: Fighting
    Move power: 120
    Accuracy: 100
    PP: 5
    Effects: User's defense and attack are lowered.
    
    Supersonic
    Move type: Normal
    Move power: N/A
    Accuracy: 55
    PP: 20
    Effects: If it hits, the target is confused.
    
    Surf
    Move type: Water
    Move power: 95
    Accuracy: 100
    PP: 15
    Effects: N/A o_o
    
    Swagger
    Move type: Normal
    Move power: N/A
    Accuracy: 90
    PP: 15
    Effects: Sharply boosts the attack of the target, but causes confusion.
    
    Swallow
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: Use stockpile to boost the healing power of this move.
    
    Sweet Kiss
    Move type: Normal
    Move power: N/A
    Accuracy: 75
    PP: 10
    Effects: If it hits, the target is confused.
    
    Sweet Scent
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: Lowers the evasion of the target.
    
    Swift
    Move type: Normal
    Move power: 60
    Accuracy: N/A
    PP: 20
    Effects: The move will connect. Period.
    
    Swords Dance
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 30
    Effects: Sharply boosts the attack of the user.
    
    Synthesis
    Move type: Grass
    Move power: N/A
    Accuracy: N/A
    PP: 5
    Effects: The user restores HP depending on the weather.
    
    Tackle
    Move type: Normal
    Move power: 35
    Accuracy: 95
    PP: 35
    Effects:  N/A o_o
    
    Tail Glow
    Move type: Bug
    Move power: N/A
    Accuracy: N/A
    PP: 20
    Effects: Sharply boosts the special attack of the user.
    
    Tail Whip
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 30
    Effects: Lowers the target's defense.
    
    Take Down
    Move type: Normal
    Move power: 90
    Accuracy: 85
    PP: 20
    Effects: User takes recoil damage.
    
    Taunt
    Move type: Dark
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: Target must use an attack move forthe next 2 turns or the move
             will fail.
    
    Teeter Dance
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: Confuses all pokemon on the field but the user.
    
    Teleport
    Move type: Psychic
    Move power: N/A
    Accuracy: N/A
    PP: 20
    Effects: Teleports out of battle and to the last pokemon station in GBA games.
             No use in Colosseum.
    
    Thief
    Move type: Dark
    Move power: 40
    Accuracy: 100
    PP: 10
    Effects: User might steal the target's held item
    
    Thrash
    Move type: Normal
    Move power: 90
    Accuracy: 100
    PP: 20
    Effects: User attacks for 2 or 3 turns but then becomes confused.
    
    Thunder
    Move type: Electric
    Move power: 120
    Accuracy: 70
    PP: 10
    Effects: 30% chance to paralyze target.
                Move has 100% accuracy when rain sance is in effect.
                Move has 40% accuracy when sunny day is in effect.
                Move does double damage to pokemon using fly.
    
    Thunder Wave
    Move type: Electric
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: The target is paralyzed.
    
    Thunderbolt
    Move type: Electric
    Move power: 95
    Accuracy: 100
    PP: 15
    Effects: 10% chance to paralyze the target.
    
    Thunderpunch
    Move type: Electric
    Move power: 75
    Accuracy: 100
    PP: 15
    Effects: 30% chance to paralyze the target.
    
    Thundershock
    Move type: Electric
    Move power: 40
    Accuracy: 100
    PP: 30
    Effects: 10% chance to paralyze the target.
    
    Tickle
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: Lowers the defense and attack of the target.
    
    Torment
    Move type: Dark
    Move power: N/A
    Accuracy: 100
    PP: 15
    Effects: Target can no longer use any move consecutively.
    
    Toxic
    Move type: Poison
    Move power: N/A
    Accuracy: 85
    PP: 10
    Effects: Badly poisons the foe. ^_^ Awesome move.
    
    Tri-Attack
    Move type: Normal
    Move power: 80
    Accuracy: 100
    PP: 10
    Effects: 10% chance to paralyze the target.
                10% chance to freeze the target.
                10% chance to burn the target.
    Trick
    Move type: Psychic
    Move power: N/A
    Accuracy: 100
    PP: 10
    Effects: User switches held items with target.
    
    Triple Kick
    Move type: Fighting
    Move power: 10
    Accuracy: 90
    PP: 10
    Effects: Kicks the target three times, each strike doing more damage that the
             one before.
    
    Twister
    Move type: Dragon
    Move power: 40
    Accuracy: 100
    PP: 20
    Effects: Double damage against flying foes. 30% chance to make target flinch.
    
    Uproar
    Move type: Normal
    Move power: 50
    Accuracy: 100
    PP: 10
    Effects: Attacks for 2 to 5 consecutive turns while preventing sleep.
    
    ViceGrip
    Move type: Normal
    Move power: 55
    Accuracy: 100
    PP: 30
    Effects: N/A o_o
    
    Vital Throw
    Move type: Fighting
    Move power: 70
    Accuracy: 100
    PP: 10
    Effects: Attacks last but the move will hit without fail.
    
    Water Gun
    Move type: Water
    Move power: 40
    Accuracy: 100
    PP: 25
    Effects: N/A o_o
    
    Water Pulse
    Move type: Water
    Move power: 60
    Accuracy: 100
    PP: 20
    Effects: 20% chance to confuse the target.
    
    Water Sport
    Move type: Water
    Move power: N/A
    Accuracy: N/A
    PP: 15
    Effects: Reduces the power of fire moves by 50%
    
    Water Spout
    Move type: Water
    Move power: 150
    Accuracy: 100
    PP: 5
    Effects: The higher the user's HP, the more powerful the move.
    
    Waterfall
    Move type: Water
    Move power: 80
    Accuracy: 100
    PP: 15
    Effects: N/A o_o
    
    Weather Ball
    Move type: Normal
    Move power: 50
    Accuracy: 100
    PP: 10
    Effects: This move's power is doubled when a weather effect is in play and
             becomes the type of the weather effect.
    
    Whirlpool
    Move type: Water
    Move power: 15
    Accuracy: 70
    PP: 15
    Effects: Does damage for 2 to 5 turns preventing the target's escape.
    
    Whirlwind
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: Forces foe to switch pokemon.
    
    Will-O-Wisp
    Move type: Fire
    Move power: N/A
    Accuracy: 75
    PP: 15
    Effects: If it hits, the target is burned.
    
    Wing Attack
    Move type: Flying
    Move power: 60
    Accuracy: 100
    PP: 35
    Effects: N/A o_o
    
    Wish
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: The pokemon in play at the end of the next turn will revive 50% HP.
    
    Wrap
    Move type: Normal
    Move power: 15
    Accuracy: 85
    PP: 20
    Effects: Does continual damage for 2 to 5 turns preventing the target's escape.
    
    Yawn
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 10
    Effects: At the end of the next turn the target will fall asleep.
    
    Zap Cannon
    Move type: Electric
    Move power: 100
    Accuracy: 50
    PP: 5
    Effects: If it hits the target will take damage and become paralyzed.
    
    
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                                 5: TM locations
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                                     [A005]
    The following are TM's. Moves that are taught to pokemon VIA a one time use
    item. This list is thank to...ME! From my other FAQ!
    
    01 Focus punch
    Type:          Fighting
    Base PP:       20
    Accuracy:      100
    Base power:    150
    Effect:        Attacks last. If user is hit user flinches.
    
    02 Dragon claw
    Type:          Dragon
    Base PP:       15
    Accuracy:      100
    Base power:    80
    Effect:        N/A
    
    03 Water pulse
    Type:          Water
    Base PP:       20
    Accuracy:      100
    Base power:    60
    Effect:        10% chance to confuse
    
    04 Calm mind
    Type:          Psychic
    Base PP:       20
    Accuracy:      ---
    Base power:    ---
    Effect:        Raises SP.ATT and SP.DEF.
    
    05 Roar
    Type:          Normal
    Base PP:       20
    Accuracy:      100
    Base power:    ---
    Effect:        Makes trainer pokemon switch out.
    
    06 Toxic
    Type:          Poison
    Base PP:       10
    Accuracy:      85
    Base power:    ---
    Effect:        Poisons foe with a poison that gets worse each turn.
    
    07 Hail
    Type:          Ice
    Base PP:       10
    Accuracy:      ---
    Base power:    ---
    Effect:        Summons a hail storm that hurts all types besides ice.
    
    08 Bulk up
    Type:          Fighting
    Base PP:       20
    Accuracy:      ---
    Base power:    ---
    Effect:        Raises Attack and Defense.
    
    09 Bullet seed
    Type:          Grass
    Base PP:       30
    Accuracy:      100
    Base power:    10
    Effect:        Attacks 2-5 times per turn.
    
    10 Hidden power
    Type:          Normal
    Base PP:       15
    Accuracy:      100
    Base power:    ---
    Effect:        This move has different type and power depending on your pokemon.
    
    11 Sunny day
    Type:          Fire
    Base PP:       5
    Accuracy:      ---
    Base power:    ---
    Effect:        Boosts the power of fire moves for 5 turns. No Solarbeam charge.
    
    12 Taunt
    Type:          Dark
    Base PP:       20
    Accuracy:      100
    Base power:    ---
    Effect:        Taunts the foe and forces them to only use attack moves.
    
    13 Ice beam
    Type:          Ice
    Base PP:       10
    Accuracy:      100
    Base power:    95
    Effect:        10% chance of freezing the foe
    
    14 Blizzard
    Type:          Ice
    Base PP:       5
    Accuracy:      70
    Base power:    120
    Effect:        10% chance of freezing Foe. Hits both enemies in double battle.
    
    15 Hyper beam
    Type:          Normal
    Base PP:       5
    Accuracy:      90
    Base power:    150
    Effect:        Attacks but the user cannot move or switch out next turn.
    
    16 Light screen
    Type:          Psychic
    Base PP:       30
    Accuracy:      ---
    Base power:    ---
    Effect:        Creates a screen of light that cuts Sp damage by 50%
    
    17 Protect
    Type:          Normal
    Base PP:       10
    Accuracy:      ---
    Base power:    ---
    Effect:        Completely negates all attacks that turn.
    
    18 Rain dance
    Type:          Water
    Base PP:       5
    Accuracy:      ---
    Base power:    ---
    Effect:        Powers up water type moves for 5 turns. Thunder is 100% accurate.
    
    19 Giga drain
    Type:          Grass
    Base PP:       5
    Accuracy:      100
    Base power:    60
    Effect:        Returns half of damage done to foe to the users HP
    
    20 Safeguard
    Type:          Normal
    Base PP:       25
    Accuracy:      ---
    Base power:    ---
    Effect:        Covers user and team and prevents any status problems.
    
    21 Frustration
    Type:          Normal
    Base PP:       20
    Accuracy:      100
    Base power:    ---
    Effect:        This attack is stronger the more your pokemon hates you.
    
    22 Solarbeam
    Type:          Grass
    Base PP:       10
    Accuracy:      100
    Base power:    120
    Effect:        Charges for one turn and unleashes the next.
    
    23 Iron tail
    Type:          Steel
    Base PP:       15
    Accuracy:      75
    Base power:    100
    Effect:        10% chance of lowering foes defense
    
    24 Thunderbolt
    Type:          Electric
    Base PP:       15
    Accuracy:      100
    Base power:    95
    Effect:        10% chance of paralyzing Foe
    
    25 Thunder
    Type:          Electric
    Base PP:       10
    Accuracy:      70
    Base power:    120
    Effect:        100% accurate with rain dance active.
    
    26 Earthquake
    Type:          Ground
    Base PP:       10
    Accuracy:      100
    Base power:    100
    Effect:        Double damage on a pokemon using Dig.
    
    27 Return
    Type:          Normal
    Base PP:       20
    Accuracy:      100
    Base power:    ---
    Effect:        This attack is more powerful the more your pokemon loves you.
    
    28 Dig
    Type:          Ground
    Base PP:       10
    Accuracy:      100
    Base power:    60
    Effect:        Cannot be hit while underground.
    
    29 Psychic
    Type:          Psychic
    Base PP:       10
    Accuracy:      100
    Base power:    90
    Effect:        10% chance of lowering SP.DEF
    
    30 Shadow ball
    Type:          Ghost
    Base PP:       15
    Accuracy:      100
    Base power:    80
    Effect:        10% chance of lowering SP.DEF
    
    31 Brick break
    Type:          Fighting
    Base PP:       15
    Accuracy:      100
    Base power:    75
    Effect:        Shatters Light Screen and Reflect.
    
    32 Double team
    Type:          Normal
    Base PP:       15
    Accuracy:      ---
    Base power:    ---
    Effect:        Makes user more evasive
    
    33 Reflect
    Type:          Psychic
    Base PP:       20
    Accuracy:      ---
    Base power:    ---
    Effect:        Creates a wall of light that reduced Normal attacks by 50%
    
    34 Shockwave
    Type:          Electric
    Base PP:       20
    Accuracy:      ---
    Base power:    60
    Effect:        An electric attack that always hits.
    
    35 Flamethrower
    Type:          Fire
    Base PP:       15
    Accuracy:      100
    Base power:    95
    Effect:        10% chance of burning foe.
    
    36 Sludge bomb
    Type:          Poison
    Base PP:       10
    Accuracy:      100
    Base power:    90
    Effect:        10% chance of poisoning Foe.
    
    37 Sandstorm
    Type:          Rock
    Base PP:       10
    Accuracy:      ---
    Base power:    ---
    Effect:        Creates a storm that hurts all types but rock, ground, and steel
    
    38 Fire blast
    Type:          Fire
    Base PP:       5
    Accuracy:      85
    Base power:    120
    Effect:        10% chance of burning foe.
    
    39 Rock Tomb
    Type:          Rock
    Base PP:       10
    Accuracy:      80
    Base power:    50
    Effect:        Lowers speed of foe.
    
    40 Aerial ace
    Type:          Flying
    Base PP:       20
    Accuracy:      ---
    Base power:    60
    Effect:        A flying type attack that never misses.
    
    41 Torment
    Type:          Dark
    Base PP:       15
    Accuracy:      100
    Base power:    ---
    Effect:        Keeps the foe from using the same move in a row.
    
    42 Facade
    Type:          Normal
    Base PP:       20
    Accuracy:      100
    Base power:    70
    Effect:        Raises users attack when paralyzed, burned, or poisoned.
    
    43 Secret power
    Type:          Normal
    Base PP:       20
    Accuracy:      100
    Base power:    70
    Effect:        10% chance of adding an effect based on where you are.
    
    44 Rest
    Type:          Normal
    Base PP:       20
    Accuracy:      ---
    Base power:    ---
    Effect:        User regains all health and status but sleeps for 2 turns.
    
    45 Attract
    Type:          Normal
    Base PP:       10
    Accuracy:      100
    Base power:    ---
    Effect:        Makes the opposite gender less likely to attack.
    
    46 Thief
    Type:          Dark
    Base PP:       10
    Accuracy:      100
    Base power:    40
    Effect:        ??% chance of stealing the foes held item.
    
    47 Steel wing
    Type:          Steel
    Base PP:       25
    Accuracy:      90
    Base power:    70
    Effect:        N/A
    
    48 Skill swap
    Type:          Psychic
    Base PP:       10
    Accuracy:      100
    Base power:    ---
    Effect:        User trades Special abilities with the target.
    
    49 Snatch
    Type:          Dark
    Base PP:       10
    Accuracy:      100
    Base power:    ---
    Effect:        Steals effects of the move the foe uses next.
    
    50 Overheat
    Type:          Fire
    Base PP:       5
    Accuracy:      100
    Base power:    150
    Effect:        Severely lower the SP.ATT of the user.
    
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                                  6:  Credits
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                                     [A006]
    Credits go here in the event that I deem anybody worthy 
    of credit.
    
    Jeff Veasey AKA CJayC For the wonderful site to put it on.
    I appriciate the work you do for the site Jeff.
    
    My best friends Josh and Emily because I friggin love them
    to death! You guys are the awesomest! ^_^
    
    Bryan D. for pointing aout about 2 dozen small errors in my guide.
    
    Hydro Kirby for a move I left out and a couple errors.
    
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                             7:  Contact information
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                                     [A007]
    If for some reason you absolutely HAVE to reach me, or you 
    spot an Error in my guide My Email is:
    Kirbyroks@gmail.com
    If you do Email me make sure you name this FAQ specifically.
    I have multiple FAQs out.
    
    END OF FILE