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    Glitch Pokemon FAQ by KeyBlade999

    Version: Final | Updated: 02/07/12 | Printable Version | Search Guide | Bookmark Guide

                       _____      _
                      |  __ \    | |
                      | |__) |__ | | _ ___ _ __ ___   ___  _ __
                      |  ___/ _ \| |/ / _ \ '_ ` _ \ / _ \| '_ \
                      | |  | (_) |   <  __/ | | | | | (_) | | | |
                      |_|   \___/|_|\_\___|_| |_| |_|\___/|_| |_|
    
          _____   __ _|    ______                               _
         |___  | |  / |   / _____|                          _  (_)
          ___| | |  \_|  | |  ___  ___ _ __   ___ _ __ __ _| |_ _  ___  _ __
         |___  | ŻŻŻŻŻŻ  | | |_  |/ _ \ '_ \ / _ \ '__/ _` |  _| |/ _ \| '_ \
          ___| |         | |___| |  __/ | | |  __/ | | (_| | |_| | (_) | | | |
         |_____|          \______|\___|_| |_|\___|_|  \__,_|\__|_|\___/|_| |_|
          ______ _ _          _       _____      _
         / _____| |_)_       | |     |  __ \    | |
        | |  ___| |_| |_  ___| |__   | |__) |__ | | _ ___ _ __ ___   ___  _ __
        | | |_  | | |  _|/ __| '_ \  |  ___/ _ \| |/ / _ \ '_ ` _ \ / _ \| '_ \
        | |___| | | | |_| (__| | | | | |  | (_) |   <  __/ | | | | | (_) | | | |
         \______|_|_|\__|\___|_| |_| |_|   \___/|_|\_\___|_| |_| |_|\___/|_| |_|
                                _____    _       ______
                               |  ___|  / \     / ____ \
                               | |__   / ^ \   | |    | |
                               |  __| / /_\ \  | |    | |
                               | |   / _____ \ | |____| |
                               |_|  /_/     \_\ \____  /
                                                     \_\
    
                       O--------------------------------------O
                       |       Pokémon Sapphire Version       |
                       |         Pokémon Ruby Version         |
                       |       Pokémon Emerald Version        |
                       |       Pokémon FireRed Version        |
                       |      Pokémon LeafGreen Version       |
                       |                                      |
                       |          Glitch Pokémon FAQ          |
                       |            By KeyBlade999            |
                       |                                      |
                       |         Total Data: 79.3 KB          |
                       |        Current Version: Final        |
                       |  Previous Update: 8:37 PM 10/16/2011 |
                       O--------------------------------------O
    
    -1. Donations******************************PKMN-1****************************
    While I do write all of my guides for free, it does take a lot of time and
    effort to put them together. If you're feeling generous and want to show your
    appreciation, I am gladly accepting donations. I don't know exactly what the
    donations will be used for, but just know that you would definitely be helping
    me make more quality FAQs! Even the smallest donation amounts are appreciated,
    and are a great way to say how much you appreciate the work I do. If you do
    decide you'd like to donate, please send the donations through PayPal at the
    e-mail address listed below. Thank you so very much for considering this!!
    
                              keyblade999.faqs@gmail.com
    
    0. Contents************************************PKMN0*************************
    
    _____________________________________________________________________________
    Basic stuff on FAQ
    --------------------------------------|--------------------------------------
                                          |
                                          | CTRL+F System Format:  **___#-#**
                                          |
    -1. Donations                         | PKMN-1
    0. Contents                           | PKMN0
    1. Intro                              | PKMN1
    2. Legal Stuff                        | PKMN2
    3. Version History                    | PKMN3
    4. Contact Info                       | PKMN4
    5. Wanted Info                        | PKMN5
    6. Credits                            | PKMN6
    7. Guide Format                       | PKMN7
    ______________________________________|______________________________________
                                         
    _____________________________________________________________________________
    Glitch Pokémon Stuff
    --------------------------------------|--------------------------------------
                                          |
    MissingNo (?????????? form)           |
                                          |
    [Sapphire, Ruby, Emerald]             |
    1. MissingNo's Pokédex Info           | RSE1
    2. MissingNo's Level Up Stats & Moves | RSE2
    3. MissingNo's TM/HM Info             | RSE3
    4. MissingNo's Moves                  | RSE4
    5. Seeing Pokédex Info for MissingNo  | RSE5
    6. Temporarily Owning MissingNo       | RSE6
    7. Seeing MissingNo in PC             | RSE7
    8. See MissingNo's Level Up Stats     | RSE8
    9. Obtaining MissingNo                | RSE9
    10. Another MissingNo...?             | RSE10
    11. MissingNo Glitch Oddities         | RSE11
    12. Back to the other MissingNo (??)  | RSE12
    13. Another Way to Obtain This        | RSE13
    14. A Strange MissingNo. - Hex 0FFF   | RSE14
                                          |
    [FireRed, LeafGreen]                  |
    1. Getting MissingNo                  | FL1
    2. Getting MissingNo (again)          | FL2
    3. Another Way to Obtain This         | FL3
                                          |
    --------------------------------------|--------------------------------------
                                          |
    MissingNo (?? form)                   |
                                          |
    1. Basic Data                         | RSE1-39
    2. Obtaining ?? MissingNo             | RSE2-39
                                          |
    --------------------------------------+--------------------------------------
                                          |
    -                                     |
                                          |
    [FR, LG, R, S, E]                     |
    1. Basic Data                         | FL1-37
    2. Obtaining - (all 5 games)          | FL2-37
                                          |
    [Ruby, Sapphire, Emerald]             |
    1. Seeing the name (and maybe a...?)  | RSE1-37
                                          |
    --------------------------------------+--------------------------------------
                                          |
    Bad EGG                               |
                                          |
    [Ruby, Sapphire, Emerald]             |
    1. Basic Data                         | RSE1-38
    2. Obtaining a Bad EGG                | RSE2-38
    3. Seeing Bad EGG (in-battle)         | RSE3-38
                                          |
    --------------------------------------+--------------------------------------
                                          |
    B oE AN                               |
                                          |
    [FireRed/LeafGreen]                   |
    1. Basic Data                         | FL1-39
    2. Obtaining B oE AN                  | FL2-39
    3. Alternate Method                   | FL3-39
    ______________________________________|______________________________________
    
    _____________________________________________________________________________
    Third Generation Glitches
    --------------------------------------|--------------------------------------
    1. Berry Glitch                       | G3-1
    2. Colluseum Master Ball Glitch       | G3-2
    3. Pomeg Glitch                       | G3-3
    4. Sevii Isles 8 & 9                  | G3-4
    5. Hill Glitch                        | G3-5
    6. Thunderbolt Glitch                 | G3-6
    7. Sticky Hold Glitch                 | G3-7
    8. Roaming Pokémon Glitch             | G3-8
    9. Mixed-Up Pokédex Numbers           | G3-9
    10. Endless Pokédex                   | G3-10
    ______________________________________|______________________________________
    
    
    
    1. Intro*************************PKMN1***************************************
    Welcome to my fourth guide as of yet. This is on the mystery of the MissingNo,
    a seemingly weird disease that makes everyone want to get it. Well, I guess
    you just came to the right place.
    
    Well, now it is the Glitch Pokémon guide.
    
    2. Legal Stuff*************************PKMN2*********************************
    This FAQ may not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any website or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    website or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    © 2009-2012 Daniel Chaviers (AKA KeyBlade999).
    
    If you would wish to contact me concerning this or my other FAQs, use this
    e-mail: keyblade999.faqs@gmail.com, or PM me on the GameFAQs message boards.
    
    O---------------------------------O    O------------------------------------O
    |    Allowed sites for my FAQs    |    |        Forever-Banned Sites        |
    O---------------------------------O    O------------------------------------O
    |   GameFAQs (www.gamefaqs.com)   |    |      CheatCC (www.cheatcc.com)     |
    |  Neoseeker (www.neoseeker.com)  |    |       www.cheat-database.com       |
    |SuperCheats (www.supercheats.com)|    |  Cheat Index (www.cheatindex.com)  |
    |                                 |    | Cheat Search (www.cheatsearch.com) |
    |                                 |    |    www.panstudio.com/cheatstop     |
    |                                 |    | Game Express (www.gameexpress.com) |
    |                                 |    |             Mega Games             |
    |                                 |    |  Cheats Guru (www.cheatsguru.com)  |
    O---------------------------------O    O------------------------------------O
    
    3. Version History*************************PKMN3*****************************
    [While it was offically named MissingNo FAQ]
    v1.00 - My methods entered, basic guide finished.  2:50 PM 12/22/2009
    v1.10 - Found level up stats, displayed method.  2:30 PM 12/31/2009
    v2.00 - Holy ****! Many new methods for many games!  7:50 PM 1/13/2010
    v3.00 - More games, more methods, more data. Whooooo!  4:56 PM 1/14/2010
    
    
    [While it was offically named Glitch Pokémon FAQ]
    v3.10 - More Pokémon, as I am now extending this.  5:05 PM 1/16/2010
    v3.20 - As before, about a dozen more Pokémon; minor errors corrected.
            7:32 PM 1/17/2010
    v3.30 - More Pokémon, about seven. Re-edited evolutions of 7g.  
            8:14 PM 1/18/2010
    v3.40 - As before. Corrected some stuff and copyright.  8:48 PM 1/23/2010
    v3.50 - Yes! All glitch Pokémon found and documented. Next up, glitches!
            Then the e-mail service. Also major re-editing on evolutionary
            chains.  4:19 PM 1/24/2010
    v3.51 - Yawn.... Slow day. Just glitch types.  5:22 PM 1/25/2010
    Final - Okay, I'm done. All glitches, glitch types and Pokémon, and I've
            started up the e-mail service. The mail will be added in later
            updates, but I'm done with this basic part of this FAQ.
            7:00 PM 1/27/2010
          - Forgot some GameShark codes. Whoops!  5:11 PM 2/8/2010
          - A bit on - and Bad EGG. A few more glitches.  1:56 PM 2/21/2010
          - New MissingNo (??) and Bad EGG methods. Conducting experiment on Bad
            EGG.  5:02 PM 3/4/2010
          - Experiment conducted and successful. Mild edition on Gen. III
            MissingNo (?).  5:29 PM 3/6/2010
    
    
    [After FAQ division]
    Re-Final - Divided up FAQ for each individual generation.  5:49 PM 3/29/2010
             - Some new data on B oE AN and the like.  11:24 PM 5/4/2011
             - Changed intro ASCII and Legal.  10:15 PM 9/28/2011
             - Added the Hex 0FFF MissingNo. section.  8:37 PM 10/16/2011
    
    4. Contact Info*************************PKMN4********************************
    Should you have a submission, a question, or something, e-mail me at
    keyblade999.faqs@gmail.com.
    
    5. Wanted Info*************************PKMN5*********************************
    ~ Nothing at the moment, aside additional submissions.
    
    6. Credits*************************PKMN6*************************************
    MadCatz: the GameShark
    Those who are hosting this.
    Bulbapedia for shining new light on this and other glitched Pokémon.
    coolacguys@yahoo.com for helping with the ?? form of Gen. III MissingNo.
    
    7. Guide Format*****************************PKMN7****************************
    *** divide sections.
    
    ~~~
    ~~~
    ~~~ divide games.
    
    >>>
    >>>
    >>> divide glitched Pokémon.
    
    /// divide major portions with large blank space.
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    /////////////////////////////////////////////////////////////////////////////
    Glitch Pokémon
    /////////////////////////////////////////////////////////////////////////////
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
           ___  __   __  ___         __          __
    |\  /|  |  (__  (__   |  |\  |  /    |\  |  /  \     ?????????? form
    | \/ |  |     \    \  |  | \ | |  __ | \ | |    |
    |    | _|_ ___/ ___/ _|_ |  \|  \__/ |  \|  \__/  []
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
    
     __       __       __
    |  \   / (__    / |  
    |__/  /     \  /  |--
    |  \ /   ___/ /   |__
    
    1. MissingNo's Pokédex Info**************************RSE1********************
    Pokédex information is able to be seen in section 5, under Sapphire, Ruby,
    and Emerald.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
           (Picture of)		                No. 000*  ----------
           (MissingNo )                                  UNKNOWN PokéMON
           (   here   )                              HT   0'0"
                                                     WT   0.0 lbs
    [Pg. 1]
    This is a newly discovered PokéMON.
    It is currently under investigation.
    [Pg. 2]
    No detailed information is available
    at this time.
    
    
    *Please note that this isn't the only hexadecimal ID of this form of MissingNo.
    Section 13 (RSE) and Section 3 (FR/LG) list these.
    
    
    Stats (at time of finding (Lv. 0)): 
    Level      : 0   _                   _______________________________________
    HP         : 0/0  |                 | Unless the Max Stat cheat is used.    |
    Attack     : 0    |                 | See gameshark.com for list of codes.  |
    Defense    : 0    |_________________| Level Up stats listed in section 2.   |
    Sp. Attack : 0    |                 | Method for seeing in section 6.       |
    Sp. Defense: 0    |                 |                                       |
    Speed      : 0   _|                 |_______________________________________|
    
    EXP. Points: 0
    Next Level : 1
    
    
    
    Front Page of Summary Details: 
    Default Name         : ________ (no text) / ???????????? (unknown species)
    Gender Ratio         : 100% male, 0% female (RSE section 5)
                           0% male, 100% female (FR/LG section 2)
                           50% male, 50% female (RSE section 13, FR/LG section 3)
    Status               : Faint, unless an attempt to level up is made
    Type                 : Normal (none)
    OT (Original Trainer): ________ (none)
    IDNo.                : 00000
    Ability              : No special ability.
    Nature               : Always HARDY.
    Location Found       : Obtained in a trade....? (Boosted EXP.)
    
    2. MissingNo's Level Up Stats & Moves************************RSE2************
    To level up MissingNo, see section 8.
    
    Stats are unvarying since that Proteins, Carbos, etc., cannot be used, and
    HARDY is the only available nature.
    
    Take note of the fact that, after level one, all MissingNo gets is one more
    point of max HP. Also note that the move learning pattern is exactly like
    Bulbasaur. Why? If you look in the PC (see section 13), it appears as a shiny
    Bulbasaur!
    
    
    Lv. 0
    Max HP     : 0
    Attack     : 0
    Defense    : 0
    Sp. Attack : 0
    Sp. Defense: 0
    Speed      : 0
    New Move(s): -----
    
    
    Lv. 1
    Max HP     : 11
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): Tackle
    
    
    Lv. 2
    Max HP     : 12
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 3
    Max HP     : 13
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 4
    Max HP     : 14
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): Growl
    
    
    Lv. 5
    Max HP     : 15
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 6
    Max HP     : 16
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 7
    Max HP     : 17
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): Leech Seed
    
    
    Lv. 8
    Max HP     : 18
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 9
    Max HP     : 19
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 10
    Max HP     : 20
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): Vine Whip
    
    
    Lv. 11
    Max HP     : 21
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 12
    Max HP     : 22
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 13
    Max HP     : 23
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 14
    Max HP     : 24
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 15
    Max HP     : 25
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): Poisonpoweder, Sleep Powder
    
    
    Lv. 16
    Max HP     : 26
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 17
    Max HP     : 27
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 18
    Max HP     : 28
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 19
    Max HP     : 29
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 20
    Max HP     : 30
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): Razor Leaf
    
    
    Lv. 21
    Max HP     : 31
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 22
    Max HP     : 32
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 23
    Max HP     : 33
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 24
    Max HP     : 34
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 25
    Max HP     : 35
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): Sweet Scent
    
    
    Lv. 26
    Max HP     : 36
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 27
    Max HP     : 37
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 28
    Max HP     : 38
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 29
    Max HP     : 39
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 30
    Max HP     : 40
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 31
    Max HP     : 41
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 32
    Max HP     : 42
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): Growth
    
    
    Lv. 33
    Max HP     : 43
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 34
    Max HP     : 44
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 35
    Max HP     : 45
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 36
    Max HP     : 46
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 37
    Max HP     : 47
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 38
    Max HP     : 48
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 39
    Max HP     : 49
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): Synthesis
    
    
    Lv. 40
    Max HP     : 50
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 41
    Max HP     : 51
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 42
    Max HP     : 52
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 43
    Max HP     : 53
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 44
    Max HP     : 54
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 45
    Max HP     : 55
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 46
    Max HP     : 56
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): Solarbeam
    
    
    Lv. 47
    Max HP     : 57
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 48
    Max HP     : 58
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 49
    Max HP     : 59
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 50
    Max HP     : 60
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 51
    Max HP     : 61
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 52
    Max HP     : 62
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 53
    Max HP     : 63
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 54
    Max HP     : 64
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 55
    Max HP     : 65
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 56
    Max HP     : 66
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 57
    Max HP     : 67
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 58
    Max HP     : 68
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 59
    Max HP     : 69
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 60
    Max HP     : 70
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 61
    Max HP     : 71
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 62
    Max HP     : 72
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 63
    Max HP     : 73
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 64
    Max HP     : 74
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 65
    Max HP     : 75
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 66
    Max HP     : 76
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 67
    Max HP     : 77
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 68
    Max HP     : 78
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 69
    Max HP     : 79
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 70
    Max HP     : 80
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 71
    Max HP     : 81
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 72
    Max HP     : 82
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 73
    Max HP     : 83
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 74
    Max HP     : 84
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 75
    Max HP     : 85
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 76
    Max HP     : 86
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 77
    Max HP     : 87
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 78
    Max HP     : 88
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 79
    Max HP     : 89
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 80
    Max HP     : 90
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 81
    Max HP     : 91
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 82
    Max HP     : 92
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 83
    Max HP     : 93
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 84
    Max HP     : 94
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 85
    Max HP     : 95
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 86
    Max HP     : 96
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 87
    Max HP     : 97
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 88
    Max HP     : 98
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 89
    Max HP     : 99
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 90
    Max HP     : 100
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 91
    Max HP     : 101
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 92
    Max HP     : 102
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 93
    Max HP     : 103
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 94
    Max HP     : 104
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 95
    Max HP     : 105
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 96
    Max HP     : 106
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 97
    Max HP     : 107
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 98
    Max HP     : 108
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 99
    Max HP     : 109
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    Lv. 100
    Max HP     : 110
    Attack     : 5
    Defense    : 5
    Sp. Attack : 5
    Sp. Defense: 5
    Speed      : 5
    New Move(s): -----
    
    
    3. MissingNo's TM/HM Info*************************RSE3***********************
    As far as I know, MissingNo cannot learn any of the 58 total TM/HMs. Using
    one will make the game claim no Pokémon are in the party.
    
    4. MissingNo's Moves************************RSE4*****************************
    When it comes to battle moves, seeing them in the Pokémon summary will
    make random symbols speed across the screen and then the game will freeze up.
    If you look at the contest info for the moves, though, it will claim to have
    just one move of unknown contest element that gives you 4 hearts and no jam.
    As there are many, many moves like this, no particular move can be named.
    
    HOWEVER, if you level up, a different result occurs. See section 2.
    
    5. Seeing Pokédex Info for MissingNo*************************RSE5************
    This method is for simply "catching" MissingNo and seeing the Pokédex data
    on him. Be warned, attempting this method WILL eliminate all Items, Pokéballs,
    TMs/HMs, Berries, and Key Items from the inventory. If you do use this, also
    activate the codes you wish, since a Gameshark is already in use.
    
    For this, you'll need a Gameshark with the following codes active for your
    respective game: (2007 release of Gameshark)
    
    Sapphire Version=============================================================
    [M] Must Be On
    97765FE66BB8
    67454B997BF0
    6770DB98FA7A
    
    Walk-Thru-Walls
    6C564A1976D4
    6C74C8C9347E
    65254BA1BE53
    924A5445B32B
    
    Ruby Version=================================================================
    [M] Must Be On
    97765FE66BB8
    67454B997BF0
    6770DB98FA7A
    
    Walk-Thru-Walls
    6C564A1976D4
    6C74C8C9347E
    65254BA1BE53
    924A5445B32B
    
    Emerald Version==============================================================
    [M] Must Be On
    918827126FFA
    536A84ECA55A
    97BD3E55C51D
    
    Walk-Thru-Walls
    568088CDA22E
    5EF02C55A00F
    BC97CD17845E
    C33E407B6EE4
    
    =============================================================================
    
    Okay, once all cheats are activated, go to any Pokémon Center. Time of game
    will not matter; just bring any Pokéball with you. Go upstairs to the Link
    Cable area. Go through the gate to the door to the Link Cable Colosseum. Go
    to either bench and sit. The game will act as if you are waiting on the other
    person. The message will disappear and a question mark in a circle will appear
    as a wild Pokémon. It should be Lv. 0 with an empty HP gauge. Throw Masterballs
    at it. You will catch it. You will then see its Pokédex data (see section 7).
    You will be allowed to nickname it. If you look at the picture, it is what I
    believe is a shiny Bulbasaur. The game will save, and a Link Cable error will
    occur. Reload your game. Unusually, the MissingNo and its Pokédex are not
    there. If you look at your items, you have lost every one of them.
    
    If you had opted to instead just kill the MissingNo, you have one win added
    to your Link Cable battle record.
    
    6. Temporarily Owning MissingNo*************************RSE6*****************
    This method allows to sort of experience what having MissingNo is like. It is
    simply odd. All battles, if even possible, induce a white out, and you lose
    if you attack or get hit. Weird...
    
    For this, you'll need a Gameshark with the following codes active for your
    respective game: (2007 release of Gameshark)
    
    Sapphire Version=============================================================
    [M] Must Be On
    97726CAE9184
    17832E0E3475
    B85E5A770386
    
    Access all Fly To Areas
    30202177E9E0
    88F6CA6C910F
    
    Access Fly Map [L+B+Up]
    708855A36BF6
    EDD4DDC1294D
    708855A36BF6
    9A7A22BBBFF4
    708855A36BF6
    BD7A32D32BDE
    
    Have Pokédex & Pokénav
    70722D73C1B0
    
    Ruby Version=================================================================
    [M] Must Be On
    97726CAE9184
    8F7AAA5C15FE
    B85E5A770386
    
    Access all Fly To Areas
    30202177E9E0
    88F6CA6C910F
    
    Access Fly Map [L+B+Up]
    708855A36BF6
    EDD4DDC1294D
    708855A36BF6
    9A7A22BBBFF4
    708855A36BF6
    BD7A32D32BDE
    
    Have Pokédex & Pokénav
    70722D73C1B0
    
    Emerald Version==============================================================
    [M] Must Be On
    9266FA6C97BD
    905B5ED35F81
    B76A68E5FAB1
    
    Access Fly Map [A+Sel]
    AE44960EADD6
    70C560A026F8
    AE44960EADD6
    70A4A310E655
    
    Fly Anywhere on Map
    49C6BF4EE2DB
    D9449F0766D1
    
    Install PokéNAV [Sel+R+Down]
    AE25D4BEED76
    09BF7ECD997E
    AE25D4BEED76
    865D5CA346AD
    
    Enable National Dex [Select]
    10C6FC61E2C9
    7089F5A153BB
    10C6FC61E2C9
    70C160A0F3B3
    
    =============================================================================
    
    Once you have activated all codes, start a new game. While the van is moving,
    press L+B+Up (Ruby/Sapphire) or A+Select (Emerald). Fly to any town, doesn't
    matter which. Once you're in that town, in Emerald, press Select, then press
    Select+R+Down. Access the Pokémon option on the menu. Select the first 
    Pokémon. It will be the MissingNo! Here, you can see its stats, summary, and
    such. However, DO NOT mess with the moves. You can press down and see even
    more MissingNo's, some with varying stats and impossible summaries. Some have
    Pokérus too! You may see a Bad EGG at times. Don't do too much, or the game
    will freeze up. There isn't much else too do here. You can battle, but there
    is a 100% chance you'll lose.
    
    7. Seeing MissingNo in PC*************************RSE7***********************
    This method allows you to see MissingNo in a different way. Literally.
    
    For this, you'll need a Gameshark with the following codes active for your
    respective game: (2007 release of Gameshark)
    
    Sapphire Version=============================================================
    [M] Must Be On
    97726CAE9184
    17832E0E3475
    B85E5A770386
    
    Access all Fly To Areas
    30202177E9E0
    88F6CA6C910F
    
    Access Fly Map [L+B+Up]
    708855A36BF6
    EDD4DDC1294D
    708855A36BF6
    9A7A22BBBFF4
    708855A36BF6
    BD7A32D32BDE
    
    Have Pokédex & Pokénav
    70722D73C1B0
    
    Ruby Version=================================================================
    [M] Must Be On
    97726CAE9184
    8F7AAA5C15FE
    B85E5A770386
    
    Access all Fly To Areas
    30202177E9E0
    88F6CA6C910F
    
    Access Fly Map [L+B+Up]
    708855A36BF6
    EDD4DDC1294D
    708855A36BF6
    9A7A22BBBFF4
    708855A36BF6
    BD7A32D32BDE
    
    Have Pokédex & Pokénav
    70722D73C1B0
    
    Emerald Version==============================================================
    [M] Must Be On
    9266FA6C97BD
    905B5ED35F81
    B76A68E5FAB1
    
    Access Fly Map [A+Sel]
    AE44960EADD6
    70C560A026F8
    AE44960EADD6
    70A4A310E655
    
    Fly Anywhere on Map
    49C6BF4EE2DB
    D9449F0766D1
    
    Install PokéNAV [Sel+R+Down]
    AE25D4BEED76
    09BF7ECD997E
    AE25D4BEED76
    865D5CA346AD
    
    Enable National Dex [Select]
    10C6FC61E2C9
    7089F5A153BB
    10C6FC61E2C9
    70C160A0F3B3
    ==============================================================================
    
    Once you have activated all codes, start a new game. While the van is moving,
    press L+B+Up (Ruby/Sapphire) or A+Select (Emerald). Fly to any town, doesn't
    matter which. Once you're in that town, in Emerald, press Select, then press
    Select+R+Down. Go to the nearby Pokémon Center. Boot up the PC and select
    "Move POKéMON". You can then see what is in the position of MissingNo in your
    party: a golden Bulbasaur! However, you cannot access any info on it. That is
    all that can be done here.
    
    8. See MissingNo's Level Up Stats*************************RSE8***************
    This method will allow you to see MissingNo level up and learn new moves!
    
    For this, you'll need a Gameshark with the following codes active for your
    respective game: (2007 release of Gameshark). No there is no alternative.
    
    Sapphire Version=============================================================
    [M] Must Be On
    97726CAE9184
    17832E0E3475
    B85E5A770386
    
    Quick Level Gain
    8855D2F00807
    BFF831C27DD9
    
    Access all Fly To Areas
    30202177E9E0
    88F6CA6C910F
    
    Access Fly Map [L+B+Up]
    708855A36BF6
    EDD4DDC1294D
    708855A36BF6
    9A7A22BBBFF4
    708855A36BF6
    BD7A32D32BDE
    
    Have Pokédex & Pokénav
    70722D73C1B0
    
    1st Pokémon - Max Stats
    EDF9BF404889
    C8B4C66C910F
    
    Ruby Version=================================================================
    [M] Must Be On
    97726CAE9184
    8F7AAA5C15FE
    B85E5A770386
    
    Quick Level Gain
    8855D2F00807
    BFF831C27DD9
    
    Access all Fly To Areas
    30202177E9E0
    88F6CA6C910F
    
    Access Fly Map [L+B+Up]
    708855A36BF6
    EDD4DDC1294D
    708855A36BF6
    9A7A22BBBFF4
    708855A36BF6
    BD7A32D32BDE
    
    Have Pokédex & Pokénav
    70722D73C1B0
    
    1st Pokémon - Max Stats
    EDF9BF404889
    C8B4C66C910F
    
    Emerald Version==============================================================
    [M] Must Be On
    9266FA6C97BD
    905B5ED35F81
    B76A68E5FAB1
    
    Gain 5000 Exp (Hold R+A while EXP. Gained is displayed)
    A744170AA996
    9B540825258E
    
    Pokémon #1: Max Stats
    02DF7FD900A0
    70BBB5F1DC40
    
    Access Fly Map [A+Sel]
    AE44960EADD6
    70C560A026F8
    AE44960EADD6
    70A4A310E655
    
    Fly Anywhere on Map
    49C6BF4EE2DB
    D9449F0766D1
    
    Install PokéNAV [Sel+R+Down]
    AE25D4BEED76
    09BF7ECD997E
    AE25D4BEED76
    865D5CA346AD
    
    Enable National Dex [Select]
    10C6FC61E2C9
    7089F5A153BB
    10C6FC61E2C9
    70C160A0F3B3
    ==============================================================================
    Once you have activated all codes, start a new game. While the van is moving,
    press L+B+Up (Ruby/Sapphire) or A+Select (Emerald). Go to the Pokémon League.
    When you get there on Emerald, press Select, then Select+R+Down. Walk in. Now,
    I'm pretty sure that you'll have all eight badges by doing this. If not, fly
    to some other place and use the same general process there. Go in, and fight
    the first battle. MAKE SURE THAT THE GAMESHARK IS ON BEFORE THE BATTLE BEGINS!
    At the start, use an attack. MissingNo will use Struggle. The foe will faint,
    and you'll get some boosted EXP. If on Emerald, start holding R+A. If on Ruby
    or Sapphire, turn off the GameShark. MissingNo will start leveling up. You'll
    see the natural stats if on Sapphire/Ruby. See section 8 for what I
    discovered. The battle WILL end, and a whiteout WILL be induced. If on Ruby or
    Sapphire, turn on the GameShark as the whiteout is induced. When whereever you
    end up at, fly back to that place. On Sapphire/Ruby, turn off GameShark as you
    fly away. Go back. Go to where you experienced the first battle. As the other
    trainer talks on Sapphire/Ruby, turn the GameShark back on. Re-do the battle.
    Repeat the previous process as much as needed.
    
    9. Obtaining MissingNo**********************************RSE9*****************
    You can own him now!!!!! No Gameshark DIRECTLY required.
    
    First, get MissingNo on FR/LG. Trade him to Emerald. Get Sapphire/Ruby and mix
    records with Emerald, then battle at Emerald's secret base. You eventually
    battle MissingNo at Lv. 0. It obvious what is next.
    
    10. Another MissingNo...? ****************************RSE10******************
    [Section removed due to irrelevance.]
    
    11. MissingNo Glitch Oddities*****************************RSE11**************
    First off, to see this stuff, get MissingNo temporarily in your party. To do
    that, see section six above here.
    
    Once MissingNo is your party, view the party. You see a blank box. Put the
    coursor on "CANCEL", but press up. A new box appears. You can make a maximum
    of 26 appear. Here are the details of each one, with number of presses up
    from cancel on the left, with any oddities on the right:
    
      1 - Normal MissingNo.
      2 - Normal MissingNo.
      3 - Normal MissingNo.
      4 - Normal MissingNo.
      5 - Normal MissingNo.
      6 - Normal MissingNo.
      7 - Bad EGG, but sprite is MissingNo. Is about to hatch.
      8 - Bad EGG, restarts game.
      9 - Bad EGG, restarts game.
     10 - Bad EGG in Dive Ball. Has Pokérus.
     11 - Bad EGG in Master Ball. Poisoned. Marked with a circle and square.
     12 - Bad EGG in Luxury Ball. Posioned.
     13 - Bad EGG. HAD Pokérus, is posioned. Glitchy marks; marked with triangle
          and heart. State is same as a regular EGG.
     14 - Bad EGG. Poisoned. Marks are upside-down, marked as a circle. State is
          same as a regular EGG.
     15 - Bad EGG inflicted with Sleep status.
     16 - Bad EGG in Master Ball. Poisoned. Marked with a circle and square.
     17 - Bad EGG near hatching. Burned. No mark symbols are shown.
     18 - Bad EGG in Ultra Ball. HAD Pokérus. No mark symbols shown.
     19 - Bad EGG in Luxury Ball. Has Pokérus. Marks are upside-down & backwards.
          Marked with a heart.
     20 - Bad EGG in Master Ball. Inflicted with Sleep. Marks are upside-down and
          backwards, unmarked.
     21 - Bad EGG. Poisoned. No mark symbols are shown.
     22 - Bad EGG in Nest Ball. Paralyzed. Marks are upside-down and backwards,
          marked with a heart.
     23 - Bad EGG in Net Ball. KO'ed/Fainted. Marks are upside-down and backwards.
     24 - Bad EGG. Is posioned. Glitchy marks; marked with a triangle and heart.
          State is same as a regular EGG.
     25 - Bad EGG in Luxury Ball. Has Pokérus. Glitchy marks; marked with a
          triangle and heart. State is same as a regular EGG.
     26 - Bad EGG inflicted with Sleep status.
    27+ - Game freezes upon moving above the 26th party slot.
    
    If you press down from MissingNo, and look at the summary, all you see is the
    MissingNo you have.
    
    Pressing down in the summary from MissingNo is very random, but some cool
    stuff can be seen. The noteables are the MissingNo with 65,280 defense, the
    one with the glitchy name, the one with 3077/4 HP, 1794 ATK, 60 DEF, 224 SP.
    ATK, 0 all else, next lv. 216, level 5 and paralyzed. Also featured is the
    MissingNo that actually causes the music the hang and sound ominous.
    
    12. Back to the new MissingNo (??) ******************RSE12*******************
    [Removed due to irrelevance.]
    
    13. Another way to obtain the ?????????? MissingNo. **********RSE13**********
    Use a cheat code that uses variables (in other words, you can put what you
    want in a slot to choose the Pokémon) and input 0000 or any number larger than
    0183 -- usually -- to get a form of this MissingNo.
    
    14. Strange MissingNo. (Hex 0FFF) ****************************RSE14**********
    Please note these things when I mention this:
    
    - It was performed on a hex. ID 0FFF single ? MissingNo.
    - It was a Sapphire Version with a dried internal battery.
    
    So, I had obtained, quite long ago, a MissingNo. for attempting with an
    import. It wouldn't work with the import, so I left it alone for a while.
    
    Some months passed, and the battery finally dried. I go back into the game for
    use with my FAQ/Walkthrough on R/S, which was fine - I had some powerful hacked
    Pokemon and no actual progress.
    
    Around the time I got to Lilycove, I searched my stocks for a Flying Pokemon.
    I found six ? MissingNo., one I had named "Hex 0FFF" - all others were just the
    standard ten question marks. I examine its main summary TWICE and the game
    reset.
    
    By then, I noticed it is Lv. 0. Seeing as I couldn't have caught it from the
    Link Cable Rooms, I wondered a great deal. I decided to level it up using some
    Rare Candies.
    
    It went from Level 0 to 7, then 36, then 100.
    
    After several glances at its main summary data, I learned this much, as far
    as abnormalities go:
    
    Type 1: Fighting/(indeterminable) (It is as if the words and backgrounds got
                                       mixed up. Additionally, it is as if the
                                       types were in a slot machine and stopped
                                       between icons.)
    Type 2: Electric/Rock (Same as above, but sideways. Electric on left. This is
                           just theoretical, as well.)
    
    EXP. (at Lv. 0): 37,159,469
    Next Level (^) : 1,829,919,758
    
    Ability: Compoundeyes (raises accuracy).
    
    There are other abnormalities, too:
    
    - Whenever you view its summary indirectly (go to another's non-main page, then
      go to its), it has either a white or blue circle for its sprite. It will have
      slightly different stats that the other MissingNo.
    - At the end of a battle, the game freezes, though I cannot determine if this
      is just extreme lag.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     __  __            __
    |   |  \   / |    /
    |-- |__/  /  |   |  __
    |   |  \ /   |__  \__/
    
    1. Getting MissingNo*****************************FL1*************************
    Ahhh... yes. Owning MissingNo.
    
    FireRed======================================================================
    [M] Must Be On
    9820F6AE8203
    23705BFC2025
    CC391336E64B
    
    Quick Level Gain (Daycare)
    E6343C0CCC28
    6F5DCD154C62
    
    LeafGreen====================================================================
    [M] Must Be On
    9820F6AE8203
    8359EBCF20F5
    DC89BB73F72F
    
    Quick Level Gain (Daycare)
    E6343C0CCC28
    6F5DCD154C62
    
    =============================================================================
    Okay, activate the above codes. Get a Pokémon into the daycare in the game. In
    a little bit, an egg will be produced. Grab it, and walk around. HEY! It is a
    ?????????? (looks like MissingNo!!!) at Lv. 0. It can't be leveled up without
    the usage of rare candies as it takes 999999999999999999999999999999999999...
    basically INFINITE EXP to get to level 100. If traded to Emerald, it can be
    left at the daycare for an instant level 100. At this point, all 8 HMs are
    good and is game-safe AS LONG AS SUMMARY ISN'T SEEN! If given Rare Candies, it
    rapidly learn Ice Punch, even if refused. Use the Access Fly Map code to fix
    it. 
    
    Amazingly, you can import to Diamond and Pearl?!?
    
    2. Getting MissingNo (again)*******************************FL2***************
    Use above process mixed with this:
    
    It can also be put in the daycare with a Ditto and an egg can be received,
    at which point the game may freeze or slow down for a while. If the egg's
    summary is looked at, it will always display "It's making sounds. It's about
    to hatch!". When it hatches the baby Pokémon will be another variant of this
    glitch (which will always be female), it will ask if the player would like
    to nickname it. If the player does choose to do this, instead of saying
    "??????????'s nickname" as it does for other species, it will instead
    display "Kick's nickname". The reason for this may be because of the fact
    that some varieties of the ?????????? glitch or 'Decamarks' of a fairly
    high hexadecimal identifier share their names with shortened versions of the
    names of moves. In this case, this Pokémon's name may have originated from
    the move 'Mega Kick'. 
    
    3. Another way to obtain the ?????????? MissingNo. **********FL3************
    Use a cheat code that uses variables (in other words, you can put what you
    want in a slot to choose the Pokémon) and input 0000 or any number larger than
    0183 -- usually -- to get a form of this MissingNo.
    
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
           ___  __   __  ___         __          __
    |\  /|  |  (__  (__   |  |\  |  /    |\  |  /  \     ?? form
    | \/ |  |     \    \  |  | \ | |  __ | \ | |    |
    |    | _|_ ___/ ___/ _|_ |  \|  \__/ |  \|  \__/  []
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
     __  __            __
    |   |  \   / |    /
    |-- |__/  /  |   |  __
    |   |  \ /   |__  \__/
    
     __       __       __
    |  \   / (__    / |  
    |__/  /     \  /  |--
    |  \ /   ___/ /   |__
    
    1. Basic Data**********************************RSE1-39***********************
    Pokédex Data: Fairly glitchy.
    
    Numbers: (hex. ID)      00FC - 0114
             (National Dex) #390 - #540
    
    Height: 0'1"
    
    Weight: 498.0 lbs.
    
    Type: Normal. Resistances act as such.
    
    Base Stats:
    HP         : 50
    Attack     : 150
    Defense    : 50
    Sp. Attack : 150
    Sp. Defense: 50
    Speed      : 150
    
    Learnset: Tackle (Start)
    
    TM/HM Info: Cannot learn via TM/HM.
    
    Evolution: Doesn't evolve.
    
    2. Obtaining the ?? MissingNo.*******************RSE2-39*********************
    As far as I can see, you must simply use a WPM code that allows you to insert
    your own variable or whatever to select the Pokémon. This form of MissingNo
    has identifiers between 00FC and 0114 (390 to 540 in decimal).
    
    coolacguys@yahoo.com sent some help on this.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
            You made mention of another form of Missingno. that looks like two
    question marks in your FAQ. I have experienced this Missingno. first hand,
    but not via a normal game.
     
            I have a friend, whos name I will not mention, who, until recently,
    had possession of a Pokémon Ruby video game ROM. He also had several
    different ROM editors (I believe they were Advanced Mart, Advanced Text, and
    Advanced Map, but the Advanced could be just Advance) with which one could
    customize their Pokémon Ruby ROM to their liking. I was messing with that
    program several months ago, and found how to edit pokemon you can find. I
    clicked a text box and a large menu thing popped up listing all of the
    Pokémon. I believe the list was in order of HEX numbers, but I'm not
    possible.
     
            I looked through the list, clicking names such as Charizard,
    Dragonite, ect. when I found a bunch of the following name- ??. I clicked
    the name and tested the ROM. The "??" from the list was the ?? you were
    talking about. That have been months pass since that day, so my memory of
    the event is only vague. I didn't experiment much that day, because I was
    far too interested in the Need For Speed game going on in the other room,
    but if you google the names I listed above, you can download them for free.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    ---
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     __  __            __
    |   |  \   / |    /
    |-- |__/  /  |   |  __
    |   |  \ /   |__  \__/
                                        Yes, for all five Gen. III games at once.
     __       __       __               However, FR/LG is the primary.
    |  \   / (__    / |
    |__/  /     \  /  |--
    |  \ /   ___/ /   |__
    
    1. Basic Data*******************************FL1-37***************************
    Mostly simulated by known formats.
    
           (Picture of)		                No. 252 -
           (     -    )
           (   here   )                              HT   ?'?"
                                                     WT   ?.? lbs
    [Pg. 1]
    [Pg. 2]
    
    
    Stats (at time of finding (Lv. 77)): 
    Level      : 77  _                   _______________________________________
    HP         : ???  |                 | Unless the Max Stat cheat is used.    |
    Attack     : ???  |                 | See gameshark.com for list of codes.  |
    Defense    : ???  |_________________|                                       |
    Sp. Attack : ???  |                 |                                       |
    Sp. Defense: ???  |                 |                                       |
    Speed      : ??? _|                 |_______________________________________|
    
    EXP. Points: ???
    Next Level : ???
    
    Type   : Tough/Cute (no weaknesses/strengths)
    Ability: No ability
    
    2. Obtaining - (all 5 games)*********************************FL2-37**********
    Hatch a new MissingNo. Go back to the MissingNo sections.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     __       __       __
    |  \   / (__    / |
    |__/  /     \  /  |--
    |  \ /   ___/ /   |__
    
    1. Seeing the name (and maybe a...?) *********************RSE1-37************
    For this, you'll need a Gameshark with the following codes active for your
    respective game: (2007 release of Gameshark)
    
    Sapphire Version=============================================================
    [M] Must Be On
    97765FE66BB8
    67454B997BF0
    6770DB98FA7A
    
    Walk-Thru-Walls
    6C564A1976D4
    6C74C8C9347E
    65254BA1BE53
    924A5445B32B
    
    Ruby Version=================================================================
    [M] Must Be On
    97765FE66BB8
    67454B997BF0
    6770DB98FA7A
    
    Walk-Thru-Walls
    6C564A1976D4
    6C74C8C9347E
    65254BA1BE53
    924A5445B32B
    
    Emerald Version==============================================================
    [M] Must Be On
    918827126FFA
    536A84ECA55A
    97BD3E55C51D
    
    Walk-Thru-Walls
    568088CDA22E
    5EF02C55A00F
    BC97CD17845E
    C33E407B6EE4
    
    =============================================================================
    
    Okay, once all cheats are activated, go to any Pokémon Center. Go to the Link
    Cable Colosseum, walk in there and save. Now, activate these codes:
    
    Sapphire=====================================================================
    [M] Must Be On
    97726CAE9184
    17832E0E3475
    B85E5A770386
    
    Access Fly Map [L+B+Up]
    708855A36BF6
    EDD4DDC1294D
    708855A36BF6
    9A7A22BBBFF4
    708855A36BF6
    BD7A32D32BDE
    
    Wild Pokémon Easily Caught
    EC97CA418A9A
    CBC3B8251600
    
    Have all PokéBalls
    8C0CC69D0384
    FA9826EE9187
    8C9DC7080881
    FB9826AE9585
    
    Ruby=========================================================================
    [M] Must Be On
    97726CAE9184
    8F7AAA5C15FE
    B85E5A770386
    
    Access Fly Map [L+B+Up]
    708855A36BF6
    EDD4DDC1294D
    708855A36BF6
    9A7A22BBBFF4
    708855A36BF6
    BD7A32D32BDE
    
    Wild Pokémon Easily Caught
    6006D97C61CF
    47C3AA0DF650
    
    Have all PokéBalls
    8C0CC69D0384
    FA9826EE9187
    8C9DC7080881
    FB9826AE9585
    
    Emerald======================================================================
    [M] Must Be On
    9266FA6C97BD
    905B5ED35F81
    B76A68E5FAB1
    
    Wild PKMN Easily Caught
    C2711CBA6F6B
    72EA77420E4D
    
    Access Fly Map [A+Sel]
    AE44960EADD6
    70C560A026F8
    AE44960EADD6
    70A4A310E655
    
    =============================================================================
    
    Next, start the game and go to a bench, as if you ARE doing a link cable
    battle. A wild MissingNo appears, as usual. Catch it with a Master Ball. You'll
    go through the usual crap. When you get the option to nickname it, hold L and
    Up on Sapphire/Ruby, Select on Emerald. When the choice box appears, press B
    on Sapphire/Ruby, A on Emerald. Exit the Fly map. You will appear back in the
    Colosseum, but with no music. Re-enter the battle, and you get your enemy:
    
    Bad EGG <F>           Lv: 0
        _______________________
       (HP |###################)
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Yes, a Bad EGG! Like MissingNo, it is Lv. 0. It also has a definite gender,
    if seen via glitch (this one), it is always female. If you KO it, you will
    get a mere 1 EXP. and a win on your record.
    
    Catching it has no in-game effect. You get no Pokédex data, but thankfully,
    you don't lose your items.
    
    Should you nickname it, well, it says -'s nickname.
    
    
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
     __               __   __    __
    |  )  _   _|     |    /     /
    |-<  / | / |     |-- |  __ |  __
    |__) \_| \_|     |__  \__/  \__/
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     __       __       __
    |  \   / (__    / |
    |__/  /     \  /  |--
    |  \ /   ___/ /   |__
    
    1. Basic Data*******************************RSE1-38**************************
    Like a normal egg, bad eggs appear with a type of ???, as well as have the
    same Pokémon status screen as an egg would. Despite this, the similarities
    end there, as bad eggs can be holding items (which cannot be taken) and be
    placed within types of Poké Ball aside from the standard kind. Some may be
    reported to have Pokérus or be cured of it, and may be fainted. 
    
    A bad egg placed in the first slot of the party will, rather than having a
    normal egg menu sprite, have a differently colored version of the menu
    sprite of the Pokémon following it, such as a golden Bulbasaur, a blue
    Marowak, or a brown Ho-Oh. It is unknown why this happens, as even shiny
    Pokémon have a normal-colored menu sprite; however it may have to do with
    the game using an egg sprite's palette for the first sprite information it
    encounters (as the bad egg's is blank). 
    
    If it is forced to hatch through use of a cheat code, a ? will come out and
    the game will immediately freeze. 
    
    2. Obtaining a Bad EGG*****************************RSE2-38*******************
    When using the GameShark code for quick Daycare level-up, an invisible bad
    egg will appear in the party, which can be switched around using the PC and
    used in battle. 
    
    Alternatively, by using codes to capture Wild Pokémon instantly, reducing
    their HP to 0 yet keeping the battle going, it will be sent to the PC instead
    as a bad egg. This bad egg can be removed from the game by picking up another
    Pokémon while it is held, then setting it back down. This bad egg appears
    differently; instead of an egg in its status box, it is the "unseen Pokémon"
    image used in the Pokédex and by MissingNo. Like MissingNo, using it in
    battle will cause an instant white out (if used without any other Pokémon in
    the party). 
    
    New Method: Using the following cheats (on 2007 Gameshark):
    Sapphire=====================================================================
    [M] Must Be On
    97726CAE9184
    17832E0E3475
    B85E5A770386
    
    Wild Pokémon Easily Caught
    EC97CA418A9A
    CBC3B8251600
    
    Ruby=========================================================================
    [M] Must Be On
    97726CAE9184
    8F7AAA5C15FE
    B85E5A770386
    
    Wild Pokémon Easily Caught
    6006D97C61CF
    47C3AA0DF650
    
    Emerald======================================================================
    [M] Must Be On
    9266FA6C97BD
    905B5ED35F81
    B76A68E5FAB1
    
    Wild PKMN Easily Caught
    C2711CBA6F6B
    72EA77420E4D
    
    =============================================================================
    ... then enter a battle with any Trainer, so long as it has a Pokémon (duh).
    Use any of your Pokéballs on the Pokémon and the battle ends with the
    opponet's Pokémon (reportedly) being caught. You recieve no award. Once the
    Pokémon menu is checked, a Bad EGG is in the party. It DOES have a contagious
    Pokérus, has an item (unobtainable), and the caught Pokéball varies on which
    you used to catch the Trainer's Pokémon. I have caught about 20 in the night
    I discovered this, and two had the summaries of real, normal EGGs. One of
    those was said to be close to hatching! I am preparing to conduct an
    experiment in which I temporarily get MissingNo and catch a Bad EGG. At the
    time of this update, however, I have not completed this experiment, and have
    a math tournament the next day, so wait a few days, okay?
    
    UPDATE: Upon doing experiment, I have concluded that Bad EGGs can be put in
    battle. If you do use a temporal MissingNo (Above section, WAAAAY above), you
    can use the above codes to obtain a Bad EGG. MissingNo is then replaced by the
    Bad EGG, making it the only "Pokémon" in the party. In any wild/Trainer battle,
    you will start by saying and sending out, and I quote, "Go! Bad EGG!" If you
    have noticed the stats, the Pokémon caught to make a Bad EGG has its stats on
    the Bad EGG. For example, a Lv. 10 Ralts being caught becomes a Lv. 10 Bad EGG
    with [seemingly] correct stats. However, the gender is ALWAYS male on these.
    
    Bad eggs can also occur if the player attempts to hack a Pokémon which has
    an illegal moveset, as the checksums will not add up correctly (as the
    checksum would use the Pokémon's normal moveset at that level as a check). 
    
    3. Seeing a Bad EGG in battle***********************RSE3-38******************
    For this, you'll need a Gameshark with the following codes active for your
    respective game: (2007 release of Gameshark)
    
    Sapphire Version=============================================================
    [M] Must Be On
    97765FE66BB8
    67454B997BF0
    6770DB98FA7A
    
    Walk-Thru-Walls
    6C564A1976D4
    6C74C8C9347E
    65254BA1BE53
    924A5445B32B
    
    Ruby Version=================================================================
    [M] Must Be On
    97765FE66BB8
    67454B997BF0
    6770DB98FA7A
    
    Walk-Thru-Walls
    6C564A1976D4
    6C74C8C9347E
    65254BA1BE53
    924A5445B32B
    
    Emerald Version==============================================================
    [M] Must Be On
    918827126FFA
    536A84ECA55A
    97BD3E55C51D
    
    Walk-Thru-Walls
    568088CDA22E
    5EF02C55A00F
    BC97CD17845E
    C33E407B6EE4
    
    =============================================================================
    
    Okay, once all cheats are activated, go to any Pokémon Center. Go to the Link
    Cable Colosseum, walk in there and save. Now, activate these codes:
    
    Sapphire=====================================================================
    [M] Must Be On
    97726CAE9184
    17832E0E3475
    B85E5A770386
    
    Access Fly Map [L+B+Up]
    708855A36BF6
    EDD4DDC1294D
    708855A36BF6
    9A7A22BBBFF4
    708855A36BF6
    BD7A32D32BDE
    
    Wild Pokémon Easily Caught
    EC97CA418A9A
    CBC3B8251600
    
    Have all PokéBalls
    8C0CC69D0384
    FA9826EE9187
    8C9DC7080881
    FB9826AE9585
    
    Ruby=========================================================================
    [M] Must Be On
    97726CAE9184
    8F7AAA5C15FE
    B85E5A770386
    
    Access Fly Map [L+B+Up]
    708855A36BF6
    EDD4DDC1294D
    708855A36BF6
    9A7A22BBBFF4
    708855A36BF6
    BD7A32D32BDE
    
    Wild Pokémon Easily Caught
    6006D97C61CF
    47C3AA0DF650
    
    Have all PokéBalls
    8C0CC69D0384
    FA9826EE9187
    8C9DC7080881
    FB9826AE9585
    
    Emerald======================================================================
    [M] Must Be On
    9266FA6C97BD
    905B5ED35F81
    B76A68E5FAB1
    
    Wild PKMN Easily Caught
    C2711CBA6F6B
    72EA77420E4D
    
    Access Fly Map [A+Sel]
    AE44960EADD6
    70C560A026F8
    AE44960EADD6
    70A4A310E655
    
    =============================================================================
    
    Next, start the game and go to a bench, as if you ARE doing a link cable
    battle. A wild MissingNo appears, as usual. Catch it with any Pokéball. You'll
    go through the usual crap. When you get the option to nickname it, hold L and
    Up on Sapphire/Ruby, Select on Emerald. When the choice box appears, press B
    on Sapphire/Ruby, A on Emerald. Exit the Fly map. You will appear back in the
    Colosseum, but with no music. Re-enter the battle, and you get your enemy:
    
    Bad EGG <F>           Lv: 0
        _______________________
       (HP |###################)
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Yes, a Bad EGG! Like MissingNo, it is Lv. 0. It also has a definite gender:
    if seen via glitch (this one), it is always female. If you KO it, you will
    get a mere 1 EXP. and a win on your record.
    
    Catching it has no in-game effect. You get no Pokédex data, but thankfully,
    you don't lose your items.
    
    Should you nickname it, well, that's different. [Section up there]
    
    
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
     __         __
    |  )    _  |       /\  |\  |
    |-<    / \ |--    |--| | \ |
    |__)   \_/ |__    |  | |  \|
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     __  __            __
    |   |  \   / |    /
    |-- |__/  /  |   |  __
    |   |  \ /   |__  \__/
    
    1. Basic Data******************************FL1-39****************************
    Pokédex Data: Unknown as of yet. HOWEVER, it is known to have the hexadecimal
    identifier of 019C, which translates to the National Dex number of 412.
    
    B oE AN's Type: Also unknown.
    
    Base Stats:
    HP     :  Unknown.
    Attack :  Unknown.
    Defense:  Unknown.
    Special:  Unknown.
    Speed  :  Unknown.
    
    Resistances: Unknown.
    
    Learnset: Unknown.
    
    TM/HM Info: Unknown.
    
    Evolution: Unknown.
    
    2. Obtaining B oE AN************************FL2-39***************************
    For this, you'll need a Gameshark with the following codes active for your
    respective game: (2007 release of Gameshark)
    
    FireRed======================================================================
    [M] Must Be On
    9820F6AE8203
    23705BFC2025
    CC391336E64B
    
    Always Your Turn
    E74BE30D537F
    8D09EBCF83F7
    E27F02207209
    4A7B1AD662BD
    
    Infinite PP
    6E2494715369
    17D4F39712D9
    
    LeafGreen====================================================================
    [M] Must Be On
    9820F6AE8203
    8359EBCF20F5
    DC89BB73F72F
    
    Always Your Turn
    E74BE30D537F
    8D09EBCF83F7
    E27F02207209
    4A7B1AD662BD
    
    Infinite PP
    6E2494715369
    17D4F39712D9
    
    =============================================================================
    In order to see B oE AN, the player can enter the GameShark codes "Always
    your turn" and "Infinite PP" to catch a Caterpie. Then after evolving it
    into a Metapod, the player must use the Metapod against Brock with the
    GameShark codes switched on. He or she then has to make the Metapod use
    Tackle once, and the game should automatically switch out to B oE AN on the
    following turn, rather than performing the action selected by the player.
    
    3. Alternate Method********************************FL3-39********************
    B oE AN will occur when a Pokémon with "negative" (i.e. 65535 or below)
    health (from the Pomeg glitch) is traded from Pokémon Emerald to Pokémon
    FireRed or LeafGreen versions and a healing item is used, resetting the
    Pokémon's HP to 0 when there are no other Pokémon available for battle. The
    player will not white out because healing can never activate the 'no Pokémon
    left' flag. The 'no Pokémon left' flag only activates when the player's last
    Pokémon faints due to damage of some kind. 
    
    By using the method above, entering a battle with all fainted Pokémon and
    using a Revive on another fainted Pokémon will immediately take the player to
    the Pokémon selection menu. However, for unknown reasons selecting the revived
    Pokémon will prompt the player that the opponent "is about to switch Pokémon".
    Returning to the Pokémon selection menu via the "YES" option but choosing
    Cancel instead of choosing the revived Pokémon will force the player to send
    out B oE AN.
    
    
    
    /////////////////////////////////////////////////////////////////////////////
    Third Generation Glitches
    /////////////////////////////////////////////////////////////////////////////
    
    1. Berry Glitch*******************************G3-1***************************
    The berry glitch is the nickname for a glitch in the coding of Pokémon Ruby
    and Sapphire which seems to stop the game's day counter and freezes the
    growth of any berries which have been planted but not harvested. The glitch
    typically occurs after about a year of owning either game. It also seems to
    happen to games that have been played over 100 hours. 
    
    Although the glitch prevents berries from growing, it does have one upside.
    The Pokérus is supposed to disappear after a certain amount of time, but
    this glitch prevents it from going away. 
    
    As the Berry glitch affects the game's day counter and timer, other areas of
    the game are affected by the glitch. These can also be signs that the game
    has contracted the berry glitch:
    
    - Trainers stop wanting to re-battle.
    - Lilycove Dept. Store never has any sales.
    - Lilycove Dept. Store stops allowing the player to draw a Lotto Ticket.
    - The Mauville Game Corner never has any service days.
    - The Energy Guru never sells vitamins cheap.
    - The tide in Shoal Cave never changes.
    - The man who gives out TM27 (Return) and TM21 (Frustration) in Pacifidlog
      Town stops giving out TMs.
    - Those that hand out free berries stop handing them out.
    - Mirage Island's random number is the same.
    
    The glitch can be fixed by downloading a patch from Pokémon FireRed,
    LeafGreen, Emerald, Colosseum, Pokémon Channel, or Box, or by sending the
    affected game to Nintendo. 
    
    Pokémon FireRed and LeafGreen Patch
    Load FireRed, LeafGreen, or Emerald until the title screen is displayed.
    Press the Select and B buttons. After the new screen loads, press A. Insert
    the Link Cable so that the system that has FR/LG/E in it has the Player 1
    cable port inserted and the one with R/S has the Player 2 port. Once this is
    done, press A. Turn on the device with Ruby or Sapphire while holding the
    Start and Select buttons. Refer to the FR/LG/E display for further
    instructions. The patch should be transferred at this time. 
    
    Pokémon Colosseum Patch
    Linking an affected game to Colosseum for trading or battling will
    automatically download the patch. In addition, the Bonus Disc that came with
    pre-orders of Colosseum can be used to download Jirachi into a game; when
    this happens, the patch is downloaded as well. 
    
    Pokémon Channel Patch
    Downloading Jirachi from Pokémon Channel will automatically download the
    patch. 
    
    Pokémon Box Patch
    Linking an affected game to Box, accessing the Go To Adventure mode, and
    then saving the game whilst playing will also automatically fix this glitch,
    with the message "The Berry Program was updated" appearing with the save
    confirmation. (Note that this option is not available for Japanese versions.) 
    
    e-reader Patch
    For Japanese versions, a special set of e-Reader cards (ID# 16-A001 &
    16-A002) were distributed with Pokémon Scoop's Winter 2004 issue to allow
    players to fix this glitch by using e-Readers. 
    
    Interactive Demo Patch
    Specially-marked demo discs were released to selected stores across U.S. and
    Japan, so players can visit these stores and download the patch from the
    disc. By downloading the patch from a demo disc, player will also receive a
    shiny Zigzagoon as a bonus. However, since the program does not block fixed
    games, players can receive multiple Zigzagoons by downloading to the same
    cartidge again. 
    
    Sending Game in to Nintendo
    If the player had no opportunity to download the patch, he or she could
    always send the game in to Nintendo to have it fixed. 
    
    2. Colluseum Master Ball Glitch*************************G3-2*****************
    The Colosseum Master Ball glitch is a glitch in Pokémon Colosseum that
    enables the player to re-use the Master Ball, or any other type of Poké
    Ball, as many times as they want. Essentially what this means is that the
    player needs only to buy one of each kind of Poké Ball during the game. 
    
    The glitch is performed by selecting a Poké Ball with the player's first
    Pokémon's turn and, with the second Pokémon's turn, switching the type of
    Poké Ball chosen with another Poké Ball in the bag (using the Y button).
    After the Ball is thrown, the Poké Ball pocket will still have the same
    amount of Poké Balls, as if the Ball just thrown had not been used.
    Sometimes, if using the Master Ball, the game will freeze and bring the
    "An error occured" message the GameCube gives when it fails to properly read
    a game. Also, if the second Pokémon is using a 2-turn move like Fly or Dig
    (Or any multiple-turn like Petal Dance) and is on their second or later part
    of the attack prevents the glitch from working, which causes the thrown Snag
    Ball to be used. 
    
    This glitch does not work on Pokémon XD: Gale of Darkness.
    
    3. Pomeg Glitch************************************G3-3**********************
    The Pomeg glitch is a glitch exclusive to Pokémon Emerald and Gen. IV.
    
    The Pomeg glitch involves using a Pomeg Berry to lower a Pokémon's max HP by
    2. To perform the glitch, the player must use a Pomeg Berry on a Pokémon to
    lower the HP when it is 1. Since the Pomeg Berry lowers HP by 2, the HP stat
    of the Pokémon becomes -1, which the game interprets as 65,535 (displayed as
    "?35"). 
    
    Several other glitches derive from the Pomeg glitch, such as the ability to
    battle with an egg, battling with no Pokémon at all, or battling infinitely. 
    
    Battling with no Pokémon:
    If there is only one Pokémon in the player's party when affected by this
    glitch, and goes into faint status using a healing item, the player will not
    white out. This is because the game does not check for this on the field. If
    the player walks into tall grass and encounters a wild Pokémon or starts a
    battle in any other way, the Pokémon will be sent out with 0 HP, if shiny
    the animation will not play, and will faint at the beginning of the battle
    if it is commanded to attack the opponent, causing the normal whiteout
    scenario. If on the first turn an item is used to revive the Pokémon the
    battle will continue as normal. 
    
    Battling with an egg:
    If the player has only an egg in their party with the Pokémon affected, the
    egg (or rather, the Pokémon that would be inside) can be forced into battle
    by following the same steps, but putting the egg at the head of the party.
    The egg will have the same stats it would upon hatching, as well as all of
    the moves. This allows it to battle as if it were a normal Pokémon. When
    battling with an Egg the sprite of the Pokémon within the egg is displayed,
    however there may be irregularity in the coloring of the Pokémon. This may
    be because the game is reading the backsprite of the Pokémon within the egg
    and the color palette of the egg itself. 
    
    An egg that battles can gain experience in this way, and with patience,
    level up, learn moves, and even evolve before hatching. However when it
    hatches the level is set to 5, EVs reset to zero and all EXP gained in the
    egg is removed. This allows level 5 versions of high-evolutionary Pokémon
    such as Tyranitar or Dragonite to be obtainable, it also allows otherwise
    illegal moveset/level combinations, such as a level 5 Staryu with Hydro Pump. 
    
    Infinite battle:
    If the Pokémon that has been affected is sent out with 65,535 HP against an
    opponent that uses an HP-stealing move like Absorb, the Pokémon's HP will be
    stolen until it reaches the normal maximum amount, nearly 65,000 HP lower
    than the glitched amount for a Pokémon with the absolute maximum HP. If a
    second HP-stealing move is used, the Pokémon will lose its full HP, go down
    to 0, and then repeat from the top again. 
    
    4. Sevii Isles 8 & 9******************G3-4***********************************
    Unlike other similarly-named unreachable areas, there have actual map data. 
    
    No Pokémon are programmed into the areas by default; it seems as if there
    are abandoned areas left over from the beta of FireRed and LeafGreen. No
    index pointers lead to it by default either; on Isle 8 the central island of
    the "route" has what one would assume to have been cave entrances changed
    into the side of a rock. 
    
    If it is entered when walking on land, it has the same route theme as the
    later Sevii Islands routes.
    
    5. Hill Glitch*******************************G3-5****************************
    East of Mauville City there is an Aroma Lady that will battle the player. If
    the player stands right behind the hill in her line of sight, she will see
    the player and walk onto the hill and stay there until the player leaves the
    area. This does not happen in Emerald due to her being a part of a double
    battle in the same area.
    
    6. Thunderbolt Glitch****************************G3-6************************
    The moves Thunderbolt and Thunder, when used in some Ruby and Sapphire
    cartridges, may cause the game to freeze or cause a sound effect to linger
    until the game is turned off.
    
    7. Sticky Hold Glitch******************************G3-7**********************
    This glitch occurs when Thief or Covet is used to knock out a Pokémon holding
    an item that has the Sticky Hold ability. It causes the sprite of the defeated
    Pokémon to stay in a "ghost-like" form.
    
    8. Roaming Pokémon Glitch*****************************G3-8*******************
    (Not in Emerald!)
    
    In the third generation, the data for a Pokémon's IVs are stored in a 32-bit
    integer. When a roaming Pokémon is captured, however, only the last eight
    bits are transferred. While the HP IV is unaffected, the Pokémon can only
    have a maximum Attack IV of 7 (00111). The other IVs will always be 0.
    
    9. Mixed-Up Pokédex Numbers*****************************G3-9*****************
    This involves the use of the GBA Gameshark (2007) codes....
    
    Sapphire Version=============================================================
    [M] Must Be On
    97726CAE9184
    17832E0E3475
    B85E5A770386
    
    Access all Fly To Areas
    30202177E9E0
    88F6CA6C910F
    
    Access Fly Map [L+B+Up]
    708855A36BF6
    EDD4DDC1294D
    708855A36BF6
    9A7A22BBBFF4
    708855A36BF6
    BD7A32D32BDE
    
    Have Pokédex & Pokénav
    70722D73C1B0
    
    Ruby Version=================================================================
    [M] Must Be On
    97726CAE9184
    8F7AAA5C15FE
    B85E5A770386
    
    Access all Fly To Areas
    30202177E9E0
    88F6CA6C910F
    
    Access Fly Map [L+B+Up]
    708855A36BF6
    EDD4DDC1294D
    708855A36BF6
    9A7A22BBBFF4
    708855A36BF6
    BD7A32D32BDE
    
    Have Pokédex & Pokénav
    70722D73C1B0
    
    Emerald Version==============================================================
    [M] Must Be On
    9266FA6C97BD
    905B5ED35F81
    B76A68E5FAB1
    
    Access Fly Map [A+Sel]
    AE44960EADD6
    70C560A026F8
    AE44960EADD6
    70A4A310E655
    
    Fly Anywhere on Map
    49C6BF4EE2DB
    D9449F0766D1
    
    Install PokéNAV [Sel+R+Down]
    AE25D4BEED76
    09BF7ECD997E
    AE25D4BEED76
    865D5CA346AD
    =============================================================================
    ... and any WPM/SWPM code that gives a Pokémon from the #001-#202 set.
    
    First, fly away. Fly away to any city near a grassy area (I usually choose
    Mauville). With the WPM code active, walk into the grass. You'll find that
    Pokémon. Catch it. When you look at the newly-gotten info for it, you'll
    notice that the number is above what it should be - 202 above it, to be
    exact. Therefore, Bulbasaur will be #203, and Lugia #386.
    
    10. Endless Pokédex**************************************G3-10***************
    This requires the use of a 2007-release GBA GameShark.
    
    Sapphire Version=============================================================
    [M] Must Be On
    97726CAE9184
    17832E0E3475
    B85E5A770386
    
    Access all Fly To Areas
    30202177E9E0
    88F6CA6C910F
    
    Access Fly Map [L+B+Up]
    708855A36BF6
    EDD4DDC1294D
    708855A36BF6
    9A7A22BBBFF4
    708855A36BF6
    BD7A32D32BDE
    
    Have Pokédex & Pokénav
    70722D73C1B0
    
    Ruby Version=================================================================
    [M] Must Be On
    97726CAE9184
    8F7AAA5C15FE
    B85E5A770386
    
    Access all Fly To Areas
    30202177E9E0
    88F6CA6C910F
    
    Access Fly Map [L+B+Up]
    708855A36BF6
    EDD4DDC1294D
    708855A36BF6
    9A7A22BBBFF4
    708855A36BF6
    BD7A32D32BDE
    
    Have Pokédex & Pokénav
    70722D73C1B0
    
    Emerald Version==============================================================
    [M] Must Be On
    9266FA6C97BD
    905B5ED35F81
    B76A68E5FAB1
    
    Access Fly Map [A+Sel]
    AE44960EADD6
    70C560A026F8
    AE44960EADD6
    70A4A310E655
    
    Fly Anywhere on Map
    49C6BF4EE2DB
    D9449F0766D1
    
    Install PokéNAV [Sel+R+Down]
    AE25D4BEED76
    09BF7ECD997E
    AE25D4BEED76
    865D5CA346AD
    =============================================================================
    ... and any WPM/SWPM code that gives a Pokémon from the #001-#202 set.
    
    First, fly away. Fly away to any city near a grassy area (I usually choose
    Mauville). With the WPM code active, walk into the grass. You'll find that
    Pokémon. Catch it.
    
    Afterwards, access the Pokédex. Hit the Select button and look for the List
    Bottom option and activate it. Now hold the Up button. It'll just keep going
    and going, without stopping. Also, the bar at the right is glitchy.
    
    
    
    
    
    
    
    
                           
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                                   \/_/      \/_/      \/_/           KeyBlade999