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    FAQ/Walkthrough by The Sound Defense

    Version: 2.1 | Updated: 12/16/06 | Search Guide | Bookmark Guide

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    Megaman Battle Network 4 Red Sun/Blue Moon FAQ/Walkthrough
    Copyright 2003 Jim Avery
    Due to the abuse of my e-mails to send me mind-blowing amounts of spam
    (as well as questions that are answered in my walkthrough), I have
    been forced to stop all my e-mails.
    
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    Table of Contents
    
    1 - Version History
    2 - Basic Info
      2.1 - Characters
      2.2 - Gameplay
      2.3 - Battle System
    3 - Walkthrough
      3.1 - The Attack Of Shademan
      3.2 - The Den/City Battle Tournament
        3.21 - The Sixth Sense (vs. Ponta)
        3.22 - The Case Of The Kidnapped Kid (vs. Gutsman) [Red Sun]
        3.23 - Somewhat Damaged (vs. Sparkman)
        3.24 - ...And Not A Drop To Drink (vs. Aquaman) [Blue Moon]
        3.25 - You Spin Me Right Round (vs. Topman)
        3.26 - We All Danced In Fire... (vs. Fireman) [Red Sun]
        3.27 - Gungho Gang (vs. Tetsu)
        3.28 - Save The Higsforest (vs. Numbrman) [Blue Moon]
      3.3 - We're Going To Disneyland!
      3.4 - Eagle/Hawk Tournament
        3.41 - Bam! (vs. Flave)
        3.42 - Ygolohcysp Esrever (vs. Videoman)
        3.43 - Blowin' In The Wind (vs. Windman) [Red Sun]
        3.44 - When The Hills Of ACDC Are Burning... (vs. Burnman)
        3.45 - Mega Gear Solid (vs. Riki)
        3.46 - Ecoterrorism (vs. Woodman) [Blue Moon]
        3.47 - Rock And Roll (vs. Roll) [Red Sun]
        3.48 - Boulder Dash (vs. Metalman) [Blue Moon]
      3.5 - Electopia's Finest
      3.6 - The Red Sun/Blue Moon Tournament
        3.61 - What Happened To The Water, The Water So Wet? (vs. Paulie)
        3.62 - The Curse Of Gresply Nekrom (vs. Thunman) [Red Sun]
        3.63 - Cool Runnings (vs. Coldman)
        3.64 - Darkness Falls (vs. Protoman) [Blue Moon]
        3.65 - The Way Of The Kendodo (vs. Kendoman)
        3.66 - The Super Bomb (vs. Jack)
        3.67 - Trash Of The Titans (vs. Junkman) [Blue Moon]
        3.68 - Sniped (vs. Serchman) [Red Sun]
      3.7 - The Final Trial
      3.8 - Darkness
    4 - Chips (I)
      4.1 - Standard Chips
      4.2 - Mega Chips
      4.3 - Navi Chips
        4.31 - Red Sun
        4.32 - Blue Moon
        4.33 - Both Versions
      4.4 - Giga Chips
      4.5 - Secret Chips
      4.6 - Program Advances
      4.7 - Dark Chips
    5 - Frequently Asked Questions
    6 - Thanks To...
    7 - Legal Info
    
    (I) = Incomplete
    (N) = Not started
    
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    1 - Version History
    
    Version 0.2 (8:06 PM EDT 7/2/2004) - I've gone through the Den Battle 
    Tournament and listed the three scenarios I went through. More to come 
    later. This FAQ is undoubtedly going to take forever to become 100% 
    complete because of the random scenarios and the increasing 
    difficulties and all that. But I will persevere! Unlike those other 
    times.
    
    Version 0.3 (1:32 AM EDT 7/3/2004) - Walkthrough complete up through 
    getting the points for the Eagle Tournament. It's kind of refreshing 
    having started writing FAQs again, I've got something to do after work. 
    Fun, too. Also, I've noticed that CJayC at GameFAQs has this listed 
    under both Blue Moon and Red Sun. Although I wasn't intending to do 
    both, why not? I've got both. So I'll put in some Blue Moon events in a 
    little while.
    
    Version 0.4 (3:27 AM EDT 7/6/2004) - I've played through the Den Battle 
    Tournament on Blue Moon, and made it past one event of the Eagle 
    Tournament in Red Sun. More later.
    
    Version 0.45 (2:28 AM EDT 7/7/2004) - Completed the Eagle Tournament on 
    Red Sun.
    
    Version 0.5 (2:35 AM EDT 7/9/2004) - Finished the Red Sun tournament. 
    Still pretty behind on Blue Moon, though.
    
    Version 0.75 (5:09 PM EDT 7/10/2004) - Completed Game 1 on Red Sun. 
    Still haven't advanced Blue Moon. Don't rush me!
    
    Version 0.85 (9:59 PM EDT 7/10/2004) - Gone through the Hawk Tournament 
    on Blue Moon.
    
    Version 1.0 (4:46 PM EDT 7/11/2004) - Finished the game on Blue Moon. 
    For the record, the super-complete walkthrough shall be version 2.0.
    
    Version 1.2 (3:02 AM EDT 7/16/2004) - Added more scenarios for all 
    three tournaments.
    
    Version 1.5 (5:18 PM EDT 7/19/2004) - Den/City Battle Tournament has 
    all scenarios listed for both versions; other two tournaments will take 
    two more playthroughs to finish, though. Added some scenarios to them 
    anyway.
    
    Version 1.6 (11:40 PM EDT 7/22/2004) - Eagle/Hawk Tournament is 
    finished. One tournament scenario left, then I go to Black Earth and 
    all that.
    
    Version 1.95 (1:13 AM EDT 7/28/2004) - Finished the Black Earth stuff. 
    Give me a bit to make my way to the last scenario, then I'll start 
    working on chips and all that.
    
    Version 2.0 (3:42 AM EDT 8/12/2004) - At long last, the walkthrough is 
    complete! Working on chips now. Please e-mail me with chip locations if 
    you can.
    
    Version 2.1 (1:16 AM EST 1/1/2005) - The FAQ is now over 100 pages long! Chip 
    lists are up, in some form. Enjoy. I also changed the name of Sparkman's 
    scenario; I thought the old one was pretty bad, and I felt a need to use 
    another song title. Also Woodman.
    
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    2 - Basic Info
    
    You should probably look at this before you plunge headlong into 
    battles and stuff.
    
    ----------------------------------------------------------------------
    2.1 - Characters
    
    Lan - Mr. Hero Guy. This is one of two people you control as you run 
    around trying to save the world.
    
    Megaman - The other character you control. The one that does all the 
    actual work, as a Navi running around the Net battling and such. He's 
    actually Lan's brother; play MMBN1 for more information.
    
    Mayl - Lan's sort-of-not-really-he's-completely-clueless girlfriend. 
    Her Navi is Roll.
    
    Dex - The neighborhood bully who sometime (don't ask me) moved back to 
    town. His Navi is Gutsman.
    
    Yai - The whiny, rich, smart, short, spoiled brat. Her Navi is Glyde.
    
    Chaud - A very skilled NetBattler working for the Official Center. His 
    Navi is the sword-wielding Protoman.
    
    Dr. Hikari - Lan's dad works for SciLab, and is Megaman's creator.
    
    Dr. Regal - A new NAXA scientist. If your instincts were to not trust 
    this guy, you were right.
    
    ----------------------------------------------------------------------
    2.2 - Gameplay
    
    Gameplay in this game takes place in two areas: the real world and the 
    Cyberworld. In the real world, you control Lan, who runs around talking 
    to people and interacting with objects. The majority of play takes 
    place in the Cyberworld, in which you control Lan's Navi, Megaman. When 
    Lan jacks into an object connected to the net, control switches to 
    Megaman. 
    
    Play as Megaman is similar to Lan's, but occasionally, Megaman will run 
    into viruses, or other Navis, that want to battle. After almost every 
    battle, your time, as well as your Busting Level (which measures your 
    busting level on a scale from 1 to S) is displayed, and you get a 
    reward of money, battlechips, or a health refill.
    
    The main difference between this and other MMBN games is the event 
    system. During the game, three tournaments will take place, and during 
    each tournament, you'll encounter three story events, out of a possible 
    seven, selected at random (almost). Don't try changing it, they're 
    decided when you start the game, and only change when you start a new 
    game (thanks to megaman player for that info). To get all of the 
    events, you'll have to play through the game multiple times. Once you 
    beat it the first time, you'll have the option to continue, or start a 
    new game on Hard mode. You'll eventually graduate to Super Hard Mode, 
    and from there, weirder things happen.
    
    ----------------------------------------------------------------------
    2.3 - Battle System
    
    Occasionally, Megaman will have to battle viruses or another Navi. When 
    this occurs, the Cyberworld will disappear and a battle field will 
    appear. Half of the battlefield is for Megaman to move around in, and 
    the other half is for the enemy/enemies.
    
    In the top-left corner is your health, and the health of your 
    opponent(s) is above or below them. Your main weapon is your buster, 
    which you use by pressing B. This slowly drains your opponents' health, 
    but the most useful weapons are your battlechips.
    
    As soon as the battle starts, your chip screen will show up. Here, five 
    chips from your folder will appear for you to select. You can only 
    select chips with the same chips code (* is a wild card), unless they 
    are the same chip. Once you've selected your chips, select 'Run' and 
    you can use the chips against your enemies with A. When the custom 
    meter at the top of the screen fills up, press L or R to bring up the 
    chip screen again.
    
    During the course of the game, you will acquire certain Souls, which 
    you can use in battle. To use a Soul, select a chip of the 
    corresponding type (fire, water, etc.), then hit the Unite button. When 
    you're done selecting chips, you'll undergo a Soul Change, and Megaman 
    will acquire some attributes of the Navi whose Soul he has. You can use 
    the Soul for three turns; you could use it indefinitely as long as you 
    don't bring up the Chip window three times.
    
    An interesting new bit is the emotion marker. Usually, it's at normal, 
    but if Megaman is damaged enough, you'll get desperate. At this time, 
    after a certain bit in the story, you'll be able to use Dark Chips. The 
    last one happens when you get bashed around a bunch; the marker goes 
    red, and your next chip attack does double damage.
    
    Dark Chips are very powerful, but when you use them, 1) a glitch will 
    affect Megaman, 2) you'll grow a little darker, and 3) you'll 
    permanently lose 1 HP. Also, if you've used a Dark Chip in a battle and 
    your HP gets to 0 in the same battle, you won't die, but you'll go 
    berserk and lose all control of Megaman who will move around and use 
    chips independently. Eventually, if you use Dark Chips enough, you'll 
    turn evil, and can use DS Chips like Muramasa and BlakWing, but can't 
    use certain regular chips.
    
    If you damage an enemy with a chip attack right before it attacks, the 
    enemy will be stunned momentarily and you will go Full Synchro. While 
    in this state, the next chip you use that does damage will do double 
    damage. If you hit the enemy when it flashes red, you'll score multiple 
    Counters and will be able to use x2 Attack chips. If you have Full 
    Synchro at the end of a battle, it carries over to your next battle, 
    unless you jack out.
    
    When you win a battle, the result screen will appear. This displays 
    your busting time, and also your busting level, which is how well you 
    busted the enemy on a scale from 1 to S. Last, you get a small reward, 
    which is either money, a battlechip that is specific to the virus or 
    Navi you just fought, or a health refill. Occasionally, you'll see a 
    GMD in battle. If it survives the battle (it has 1 HP), you'll get 
    whatever's inside. Remember both sides can damage it.
    
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    3 - Walkthrough
    
    This walkthrough is NOT spoiler-free. It is, in fact, the very 
    opposite.
    
    If you're beginning on Game 2 (Hard mode), you'll notice that your 
    folder, NaviCust, Megaman stats, money and BugFrags are all the same. 
    You'll also have e-mails describing DublSoul, NaviCust, and the three 
    souls you have. Game 3 will be the same, except you'll have five soul 
    e-mails.
    
    ----------------------------------------------------------------------
    3.1 - The Attack Of Shademan
    
    -- Battle Intro --
    
    You'll start with a scene from NAXA (no comment) where they see an 
    asteroid heading to Earth. You'll then wake up as Lan in his room. Walk 
    over to the PET and press A to pick it up. Megaman will tell you to 
    check your mail, so do so to see a news alert. Go downstairs and talk 
    to your dad, then your mom, then jack into the microwave. Some viruses 
    will be attacking Mr. Prog, and you get to delete them.
    
    Normal: 
    [Virus Battle: Mettaur, Mettaur]
    You'll get an impromptu tutorial here on chips. Select the two Cannons 
    and get rid of the Mettaurs.
    
    [Virus Battle: Mettaur, Mettaur, Mettaur]
    More tutorial, this time on support chips. Grab an AreaGrab and a 
    WideSwrd and destroy two Mettaurs, then finish the last one off 
    however.
    
    [Virus Battle: Mettaur, Mettaur, Mettaur]
    In this last battle, you'll learn about the emotion marker and Full 
    Synchro. Dispose of the Mettaurs to finish this tutorial.
    
    Hard:
    [Virus Battle: Mettaur2, Mettaur2]
    [Virus Battle: Mettaur2, Mettaur2, Mettaur2]
    [Virus Battle: Mettaur2, Mettaur2, Mettaur2]
    
    Super Hard:
    [Virus Battle: Mettaur3, Mettaur3]
    [Virus Battle: Mettaur3, Mettaur3, Mettaur3]
    [Virus Battle: Mettaur3, Mettaur3, Mettaur3]
    
    -- Net Intro --
    
    Mr. Prog's still broken, so you need to get a RcvPatch from the Net. 
    Talk to your Dad to get some money, then head up to your computer and 
    jack in. Go through Lan's PC into the transporter, then follow the blue 
    road all the way to the end of ACDC Area 3, but instead of exiting, 
    turn left and follow the blue path to the Navi. Talk to him to buy 
    RcvPatch, then jack out, go downstairs and talk to your dad. He'll fix 
    the microwave, you'll eat breakfast, then you'll leave for town.
    
    -- Welcome To ACDC Town --
    
    Dad will have to leave to send an e-mail, so go around town and talk to 
    everyone. Two kids are in the park, two people are in front of Yai's 
    mansion, and Dex is in front of his house. Head back to the station, 
    and you and Dad will head to Elec Town.
    
    -- Welcome To Elec Town --
    
    Talk to Dad to see some Engrish, then head down the street to the next 
    area. You'll see a pointless scene, then you'll be in control again. 
    Head left and talk to Mayl and Yai, then jack in to the stereo. Talk to 
    Roll and Glide, then get the BMD in the corner for a RegUP1. Jack out 
    and talk to Mayl and Yai again, then your Dad will say he has to go 
    abroad, and Mayl and Yai will leave. Continue left to see a crowd 
    looking at a speaker with his speaker. There's going to be a Netbattle 
    tournament! Yay! Then everyone leaves.
    
    -- The Attack Begins --
    
    Go to the previous area and talk to three people in distress near the 
    stereo. Jack in and head forward to meet a vampire Navi, who will 
    decide to feast on a female Navi (no comment). Jack out and head home, 
    then jack in to your computer. Follow the blue path to ACDC Area 3 to 
    see a scene between Roll and the vampire. When it's done, check your 
    mail to get YaiCode, then continue to Town Area 1. Follow the path (the 
    waffle area only goes one place) until you see the entrance to Town 
    Area 2; go in and follow the path to the weird area. Find the upper 
    teleporter (should be in the upper-left area; hug the right edge) and 
    go in. Get the BMD, then use the exit to Town Area 1. Go down and 
    through another teleporter.
    
    -- Loud --
    
    Go forward to see the Navi. He'll leave, and you'll discover you're in 
    the sound system. Jack out and head to Elec Town. Try to get to the 
    speaker, and a scientist will stop you. Talk to him, then go back an 
    area. Approach the fence and inspect the door to open it. Go up the 
    stairs and through the next two areas to the speaker. It will then get 
    very LOUD. Naturally, you'll run away. Go back to that stereo system 
    and jack in, then talk to the green Navi to fight.
    
    Normal:
    [Navi Battle: NormlNavi]
    HP: 230
    Strategy: Your first generic Navi battle. He's simple. Stomp him.
    
    Hard:
    [Navi Battle: NormlNavi]
    HP: 230
    Strategy: Same as last time.
    
    Super Hard:
    [Navi Battle: NormlNavi]
    HP: 230
    Strategy: And again.
    
    After winning, jack out and return to the upper level of the speaker 
    area. Go around to the other side and jack in.
    
    -- Speaker System --
    
    Go forward past the machine and talk to the Mr. Prog to get BootDatA, 
    then go back to the machine and turn it on. Run around and get all 
    three bats (try the corners), then go talk to Mr. Prog to remove the 
    door. Go on to ElTwrComp2. Do the same in this room (grab the LongSwrd 
    S for the LifeSrd P.A.), then go on to see Roll and Shademan. You'll 
    wax manly, then Shademan will use sound to stop you. You'll revert to 
    Lan. Go to the lower level of the sound system and inspect the volume 
    knob. Back in Cyberworld, the sound will stop, and you'll do battle 
    with Shademan.
    
    Normal:
    [Navi Battle: ShadM]
    HP: 500
    Strategy: Don't even bother with chips. Hit him five times with your 
    buster and the battle will stop.
    
    Hard:
    [Navi Battle: ShadM Alpha]
    HP: 800
    Strategy: Shoot him five times to make him go away.
    
    Super Hard:
    [Navi Battle: ShadM Beta]
    HP: 1200
    Strategy: Five hits and it's over.
    
    Chaud will show up, late as usual, and Protoman will attack Shademan. 
    They'll both leave, Roll will thank you, and you'll inspect the item 
    Shademan left behind. You'll get ???Data, then appear back in ACDC 
    Town.
    
    -- Daruku Chipu --
    
    I'm watching too much Axess...anyway, head left to Higsby's shop and go 
    in. Talk to Higsby to find that the ???Data is the DarkChip. The more 
    you use it, the more evil you will get. Also, your HP will drop. He'll 
    tell you never to use it, which isn't bad advice. After that, you'll 
    get mail from Dex, along with DexCode. Head home and go to bed.
    
    ----------------------------------------------------------------------
    3.2 - The Den/City Battle Tournament
    
    -- Registration Closes At 9:00 --
    
    A scene will occur at NAXA, and Dr. Regal will be introduced. Keep an 
    eye on this guy. Anyway, you'll wake up in a rush. Get to Elec Town and 
    find Jomon in the square. He'll give you JomonCd and tell you to 
    register. Head back to the stereo in the previous area and jack in to 
    the computer screens on the opposite side of the corner. Go through 
    this area to get to Town Area 2, then use JomonCd to get through the 
    security cube. Head to where the transporter was, and find the stairs 
    down near another transporter (hug the left edge). Go down to Town Area 
    3 and follow the path to an orange Navi. Register your initials, and 
    don't mess up, since these will stick for the entire game.
    
    -- Boldly Going Nowhere --
    
    Jack out and head back to the square. Talk to Jomon, and he'll tell you 
    to follow him, and go exactly nowhere as some scientists show up. He'll 
    tell you to talk to the scientists for some tasks.
    
    -- Your First Task: Run Around Aimlessly --
    
    The blond scientist will want to help find Mettaur Village. Jack in 
    somewhere and head to ACDC Area 2, near the exit to Area 3. Follow the 
    winding path to find a purple Navi. He'll tell you to look in the Town 
    Areas. Head to Town Area 2 and find the teleporter near the stairs to 
    Town Area 3. Go in, then find the green Navi partially under a walkway. 
    Talk to it, then jack out and head to Elec Town. Go up on the upper 
    walkway (to the speaker system) but stop in the area before. Jack in to 
    the Board that says AC and talk to the evil Navi. He'll give you 
    LabData, then fight.
    
    Normal:
    [Virus Battle: Spikey, Spikey, HealNavi]
    The HealNavi's got a chip up his sleeve. Watch out for it. Not like 
    it'll do much.
    
    Hard:
    [Virus Battle: Spikey2, Spikey2, HealNav Alpha]
    The HealNav's packing AreaGrab.
    
    Super Hard:
    [Virus Battle: Spikey3, Spikey3, HealNav Beta]
    
    Head back to the blond scientist and talk to him to complete the task.
    
    -- Your Second Task: Go Find Some Bugs --
    
    Some idiot's writing his dissertation on a bug he's never seen; you 
    need to find some. Head to ACDC Town and inspect the first tree in the 
    park (from in the park) to get GoldBgF. Go into Yai's house and inspect 
    her teddy bear to find GoldBgM. Go back to the scientist to complete 
    this task.
    
    -- Your Third Task: Stuff --
    
    The question is simple; the letters are the first letters in numbers. 
    OTTFFSS = One Two Three Four Five Sex Seven. The next three are ENT 
    (Eight Nine Ten). If she asks a math question, the answer is 0. You'll 
    then battle.
    
    Normal: 
    [Virus Battle: Mettaur, Mettaur, MettEX]
    [Virus Battle: Spikey, Spikey]
    [Virus Battle: MettEX, Billy, Boomer]
    
    Hard:
    [Virus Battle: Mettaur2, Mettaur2, Mett2EX]
    [Virus Battle: Spikey2, Spikey2]
    [Virus Battle: Mett2EX, Silly, Gloomer]
    
    Super Hard:
    [Virus Battle: Mettaur3, Mettaur3, Mett3EX]
    [Virus Battle: Spikey3, Spikey3]
    [Virus Battle: Mett3EX, Killy, Doomer]
    
    When you're done, talk to Jomon. He'll give you train access to 
    DenDome. Go there.
    
    -- The Final Fleeting Moments Of Normality --
    
    Go up the stairs here and head left to the back door. Go up more stairs 
    and through the door, then talk to the official, who'll show you the 
    pairings. They'll be more or less random, except for some requirements. 
    Example: you WILL fight Gutsman your first time around. Remember that 
    you'll only experience three of these every time you play through; it's 
    the same with all the tournaments.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.21 - The Sixth Sense (vs. Yuko)
    
    You'll muse over the name Ponta for a second. Leave, then you'll be 
    freaked out by a girl who can apparently disappear. Her name's Yuko, 
    and she wants to play. Go outside and talk to her, and you'll run 
    around a lot. After this scene, read the mail from Mom (or not) and 
    head back home. Talk to the guy there to find that Yuko can summon Navi 
    ghosts, like some weird pixilated Shaman King. You need to take care of 
    some.
    
    Jack into the Net and head to ACDC Area 1. Take note of the crystal in 
    the corner, which will turn yellow, then red, near a ghost. Take the 
    last left before the entrance to Area 2 and head to the square area, 
    then press A in the top corner to send a normal Navi. Now go to ACDC 
    Area 2 and press A behind the merchant (take the first right) to find 
    an evil Navi.
    
    Normal:
    [Virus Battle: MettEX, MettEX]
    
    Hard:
    [Virus Battle: Mett2EX, Mett2EX]
    
    Super Hard:
    [Virus Battle: Mett3EX, Mett3EX]
    
    Head to ACDC Area 3 and head toward the end of the blue road, then go 
    right near the skull door. At the bend in the right dead-end path is an 
    evil Navi.
    
    Normal:
    [Virus Battle: MettEX, MettEX, Boomer]
    
    Hard:
    [Virus Battle: Mett2EX, Mett2EX, Gloomer]
    
    Super Hard:
    [Virus Battle: Mett3EX, Mett3EX, Doomer]
    
    Head now to Town Area 1 and go toward the top of the waffled area to 
    find a normal Navi, who will give you a BugFrag. Continue along the 
    path and past the Area 2 entrance. Go along past the blue door and take 
    the next left. You'll find an evil Navi here.
    
    Normal:
    [Virus Battle: Melody, Melody]
    
    Hard:
    [Virus Battle: Hellody, Hellody]
    
    Super Hard:
    [Virus Battle: Felony, Felony]
    
    Go to Area 2 and head for the first dead end left of the upper 
    transporter to find an evil Navi.
    
    Normal:
    [Virus Battle: MettEX, MettEX, VacuumFan]
    Delete the VacuumFan first. Or, if you have CrakOut's, use them.
    
    Hard:
    [Virus Battle: Mett2EX, Mett2EX, VacuFan2]
    Same as above.
    
    Super Hard:
    [Virus Battle: Mett3EX, Mett3EX, VacuFan3]
    And again.
    
    If you want, you can go to Town Area 3 and head to the top corner of 
    the platform you registered on for another normal Navi. Anyway, jack 
    out and talk to Yuko's father, then head to the DenDome and go through 
    the doors the official blocked earlier. After a short scene, you'll 
    battle Yuko and Ponta.
    
    Normal:
    [Navi Battle: NormlNav Alpha]
    HP: 300
    Strategy: He's got a slow-moving cannon, a small bomb and a Recov50, 
    and can summon certain viruses. Still should be a piece of cake, 
    though.
    
    Hard:
    [Navi Battle: NormlNav Beta]
    HP: 800
    Strategy: More difficult than before. He's got cross bombs, a HiCannon, 
    and is packing Blinder. He can also summon Trumpy, use Wind, and can 
    summon Tuby to confuse you.
    
    Super Hard:
    [Navi Battle: NormlNav Omega]
    HP: 1200
    Strategy: This is not an easy battle by any means. He's got a super-
    annoying army of viruses to summon, and his attacks are pretty hard to 
    avoid by this stage. He's really fast, so any form of GunSol is a bad 
    idea. You'll need to give this a couple of shots, probably.
    
    After winning, you'll see that Yuko's actually dead, and she'll depart 
    for the next world.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.22 - The Case Of The Kidnapped Kid (vs. Gutsman)
    
    Dex'll come in, with Chisao, and you'll talk for a bit, then they'll 
    run off. Leave the room and Dex will return with some great, erm, bad 
    news - Chisao's gone! Mail will come in from the alleged kidnapper, 
    saying to find the seven clues if Chisao is to live. And only Lan can 
    do it. Your first clue:
    
    OMIQR
    LANUE
    DNSA!
    
    Read that top to bottom starting at the left to read 'OLD MAN IN 
    SQUARE!' Head to Elec Town and talk to the old man in the square (near 
    the speaker, at the end). Read your Memo:
    
    si ivan neerg eht
    !eerht aera nwot ni
    
    Read that right to left starting at the top to read 'the green navi is 
    in town area three!' Head to Town Area 3 and take the first stairs up 
    you see. Go left past the merchant and talk to the green Navi to get 
    HintData. Read it:
    
    Might try looking in
    You               side
    !flowers of vase the
    
    Go clockwise, starting with 'You' to get 'You might try looking inside 
    the vase of flowers!' Head back to DenDome and go into the main 
    entrance on the right. Inspect the flowers with a bow on them and 
    you'll get mail from Chisao. He'll start to say he's in the park 
    squirrel; go to ACDC Town and look at the squirrel in the park. You'll 
    see some writing:
    
    E-TwrCo--2
    M--Pr-g
    3-d ---- right
    
    Fill in the blanks to get 'ElTwrComp2, Mr.Prog, 3rd from right'. Go to 
    Elec Town and plug into the sound system, then go to the platform where 
    you fought Shademan. Talk to the third Mr. Prog from the right to 
    fight.
    
    Normal:
    [Virus Battle: MettEX, MettEX, Boomer]
    [Virus Battle: Billy, Melody, Melody]
    [Virus Battle: MettEX, Melody, Boomer]
    
    Hard:
    [Virus Battle: Mett2EX, Mett2EX, Gloomer]
    [Virus Battle: Silly, Hellody, Hellody]
    [Virus Battle: Mett2EX, Hellody, Gloomer]
    
    Super Hard:
    [Virus Battle: Mett3EX, Mett3EX, Doomer]
    [Virus Battle: Killy, Felony, Felony]
    [Virus Battle: Mett3EX, Felony, Doomer]
    
    You'll get a phone call from the kidnapper, saying he's got five bits 
    of data placed around the net, and you've got to get them. Better hop 
    to. 
    
    1. Head to ACDC Area 1 and follow the blue road; take the last left 
    before Area 2 to find the first Navi, who'll just give it to you.
    
    2. Head to ACDC Area 2 and buy a Bubbler R from the merchant for later. 
    Then, go to ACDC Area 3 and run past the entrance to Town Area 1 and 
    you'll run into the next Navi, who'll give it to you for 1000 Zennys.
    
    3. Go to Town Area 1 and head a little past the Area 2 exit. You'll 
    have to take a quiz. The answers are 'Personal Terminal', 'Giraffe', 
    'Jomon Electric', 'Nanako' and 'Hotdog Stand'. You'll get Data3.
    
    4. Head to Town Area 2 and enter the lower teleporter. Give the Navi 
    the Bubbler R you bought earlier in exchange for Data4.
    
    5. Go to Town Area 3, to the platform where you registered. He'll fight 
    you.
    
    Normal:
    [Virus Battle: MettEX, MettEX, HealNavi]
    
    Hard:
    [Virus Battle: Mett2EX, Mett2EX, HealNav Alpha]
    
    Super Hard:
    [Virus Battle: Mett3EX, Mett3EX, HealNav Beta]
    
    Jack out and head to the giant speaker's volume knob. You'll get a 
    call, then you'll have to fight viruses.
    
    Normal:
    [Virus Battle: SpikeyEX, SpikeyEX, SpikeyEX]
    
    Hard:
    [Virus Battle: Spikey2EX, Spikey2EX, Spikey2EX]
    
    Super Hard:
    [Virus Battle: Spikey3EX, Spikey3EX, Spikey3EX]
    
    More talk. Chisao will appear. You'll appear at DenDome. Head in for 
    your match against Gutsman.
    
    Normal:
    [Navi Battle: GutsM]
    HP: 500
    Attacks: Pounds the ground, breaking a panel and dropping three rocks.
             Shoots you with what appears to be a buster.
    Strategy: His attacks mainly involve dropping rocks, shooting you and 
    breaking panels. All of his attacks are fairly easy to avoid. Keep 
    damaging him and he'll go down soon enough.
    
    Super Hard:
    [Navi Battle: GutsM Beta]
    HP: 1300
    Attacks: Pounds the ground, breaking three panels and dropping three 
    rocks.
             Shoots you with what appears to be a buster.
    Strategy: His attacks mainly involve dropping rocks, shooting you and 
    breaking panels. All of his attacks are fairly easy to avoid. Keep 
    damaging him and he'll go down soon enough.
    
    After winning, Chisao will confess to staging the kidnapping to help 
    Dex win. After some words, you'll receive GutsSoul, which will work 
    with any panel-breaking chips. Open up your mail to see an 
    instructional program on using Souls.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.23 - Somewhat Damaged (vs. Sparkman)
    
    After checking the board, you'll get e-mail from Jomon Electric, who's 
    giving out free PET checkups. Go outside and talk to the guy who's 
    dressed funny. He'll 'fix' your PET, then run off, leaving a Paper 
    behind. But wait! He's stolen your folder! Head to Elec Town and talk 
    to the woman window shopping in the second area nearest the square, 
    then talk to the old man who's window shopping to see a scene. 
    
    Check out the paper. This piece of paper will have seven clues on it. 
    From my understanding, there are three possible sets of clues, so 
    you'll probably have to go check out the clues. Also, if you don't want 
    to run around, you can do a guessing game with the numbers. The old man 
    will tell you how many were right each time you guess, so you can use 
    that to change your guess until it's right. The two codes I found were 
    1563546 and 9651345, and a cool guy who goes by the name Vecktor found 
    7374262. When you're done, re-equip your folder and head to DenDome for 
    your battle.
    
    Normal:
    [Navi Battle: SprkM]
    HP: 600
    Attacks: Sends a mine at you that explodes in a checker pattern if it 
    gets within one square of you.
             Sends a spark that touches every square in a pattern.
             Summons a shadow of you to use a random chip.
    Strategy: If he sends a mine at you, don't be at a square diagonal to 
    it when it stops. The spark pattern is easy to avoid. I would suggest 
    using charge shots in between chips.
    
    Hard:
    [Navi Battle: SprkM Alpha]
    HP: 1000
    Attacks: Sends a mine at you that explodes in a checker pattern if it 
    gets within one square of you.
             Sends a spark that touches every square in a pattern.
             Summons a shadow of you to use a random chip.
    Strategy: If he sends a mine at you, don't be at a square diagonal to 
    it when it stops. The spark pattern is easy to see, but hard to avoid. 
    And by gum, he's fast. This will take work.
    
    Super Hard;
    [Navi Battle: SprkM Beta]
    HP: 1200
    Attacks: Sends a mine at you that explodes in a checker pattern if it 
    gets within one square of you.
             Sends a spark that touches every square in a pattern.
             Summons a shadow of you to use a random chip.
    Strategy: If he sends a mine at you, don't be at a square diagonal to 
    it when it stops. The spark pattern is easy to see, but hard to avoid. 
    And by gum, he's fast. This will take work, since he moves so FAST. 
    Most of the time he's GONE.
    
    When you're done, Terry will have words with his grandfather (the guy 
    at Jomon Electric) and they'll both run off.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.24 - ...And Not A Drop To Drink (vs. Aquaman) [Blue Moon]
    
    Your opponent's Aquaman. You'll get an e-mail from some e-tabloid 
    saying water's in your future. Leave the room and go downstairs to find 
    your opponent, Shuko, a real nutter of a girl. After she leaves, go 
    outside to see her talking to Atsu and Ty. Aquaman'll end up on the 
    receiving end of a misunderstanding, and is crying on the Net, which 
    turns out ot be pretty bad. Talk to the guy outside to find the Net has 
    been flooded. Say 'OK' and you'll get a CybCanst. 
    
    Jack into the Net somewhere to see the water; you've got an air supply, 
    as well, so be wary. Go to Town Area 2 and head to the empty circular 
    platform. You'll talk, and when he leaves, head to ACDC Area 2. If you 
    get near the Area 3 entrance, you'll see him reappear behind a gate you 
    can't open. Jack out and return to DenDome. Talk to the other twin to 
    find where Shuko is. Head to Elec Town and talk to Shuko to get 
    ShukoKey. Return to ACDC Area 2 and open the door, then go through the 
    warp point. Follow the path to Aquaman; you'll talk, and he'll bring 
    the water down again. Jack out and head to the DenDome for your match.
    
    Normal:
    [Navi Battle: AquaM]
    HP: 500
    Attacks: Shoots a Bubbler at you.
             Creates two pipes that shoot water.
    Strategy: When he creates the pipes, they'll only shoot water to the 
    second-to-last row. Avoiding attacks is generally not a problem. Your 
    best time to attack is when the pipes disappear. Try to use the LifeSrd 
    P.A. when you get the chance; you should have it now.
    
    Super Hard:
    [Navi Battle: AquaM Beta]
    HP: 1500
    Attacks: Shoots a Bubbler at you.
             Creates two pipes that shoot water.
             Hurls a water minibomb at you.
             Creates a single waterpipe.
    Strategy: When he creates the pipes, they'll only shoot water to the 
    second-to-last row. Avoiding attacks is generally not a problem. Your 
    best time to attack is when the pipes disappear. In all honesty, he's 
    not too much different from before, except his minibomb is pretty big. 
    Also, the single waterpipe can cut off passage from the top row to the 
    bottom one.
    
    
    When you're done, you'll get AquaSoul. With AquaSoul, your buster will 
    charge almost instantly. Very useful.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.25 - You Spin Me Right Round (vs. Topman)
    
    Like a record, baby...your opponent's Topman. Leave the building and 
    approach the square to see an old guy showing his grandson a very un-
    interesting top. The grandson will run off, and the top will break. 
    Jack into it and inspect the Mettaur to fight.
    
    Normal:
    [Virus Battle: MettEX, Dharma, MettEX]
    
    Hard:
    [Virus Battle: Mett2EX, Karma, Mett2EX]
    
    Super Hard:
    [Virus Battle: Mett3EX, Dogma, Mett3EX]
    
    Jack out and the grandpa will yell at you. After some discussion, he'll 
    shuffle off, leaving his top behind. You'll pick it up and look to give 
    it back to him. Go to Elec Town and talk to him; he'll take it back and 
    walk off. Head to ACDC Town and talk to the people in the park; they'll 
    agree to help the old guy, named Tensuke, if you can answer four 
    questions by their hidden Navis. If you answer wrong, you need to 
    uncrick their backs by alternating hitting L and R a bunch. I guess 
    questions/answers are random. They're not too hard or vital.
    
    1. Go to Town Area 1 and go past the Area 2 entrance, then talk to the 
    Navi.
    2. Go to Town Area 2 and find the brown Navi between the warp points.
    3. Go into the lower warp point in Town Area 2 and talk to the brown 
    Navi.
    4. Go to Town Area 3 and go up the stairs, then talk to the Navi near 
    the merchant.
    
    Once you have all four pieces of data, you'll get Mmbrship. Jack out, 
    go to Lan's room and jack in from there, then go to ACDC Area 1, open 
    the nearest gate and talk to the brown Navi behind it to fight.
    
    Normal:
    [Virus Battle: Melody, Melody, Dharma]
    
    Hard:
    [Virus Battle: Hellody, Hellody, Karma]
    
    Super Hard:
    [Virus Battle: Felony, Felony, Dogma]
    
    You'll talk for a bit, and he may have agreed to help. Jack out and 
    head to the Elec Town square. You'll see a pretty confusing scene. When 
    you're done, head to DenDome for your match.
    
    Normal:
    [Navi Battle: TopM]
    HP: 600
    Attacks: Shoots two tops at you.
             Drops on you as a top.
             Spins toward you.
    Strategy: The tops move diagonally forward, bouncing off edges. The 
    falling top is easy to spot. He moves unusually fast for an old Navi, 
    so be wary.
    
    Hard:
    [Navi Battle: TopM Alpha]
    HP: 900
    Attacks: Shoots two/three tops at you.
             Drops on you as a top.
             Spins toward you in a straight line or diagonally.
    Strategy: The tops move diagonally forward, bouncing off edges. The 
    falling top is easy to spot. He moves unusually fast for an old Navi, 
    so be wary. Sometimes he'll fire tops and spin diagonally at you at the 
    same time; this is hard to avoid, so keep on your toes.
    
    After the battle, Tensuke will get an unusual amount of support from 
    former enemies. Standard revelatory post-battle stuff.
    
    Super Hard:
    [Navi Battle: TopM Beta]
    HP: 1200
    Attacks: Shoots two/three tops at you.
             Drops on you as a top.
             Spins toward you in a straight line or diagonally.
    Strategy: The tops move diagonally forward, bouncing off edges. The 
    falling top is easy to spot. He moves unusually fast for an old Navi, 
    so be wary. Sometimes he'll fire tops and spin diagonally at you at the 
    same time; this is hard to avoid, so keep on your toes. If you're three 
    panels in front of a top or Topman, or any square diagonal to it, you 
    won't get hit by its diagonal attack. Sometimes it doesn't help a lot, 
    though.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.26 - We All Danced In Fire... (vs. Fireman) [Red Sun]
    
    Well, well, haven't seen this Navi in a while. Mr. Match will pop up to 
    say hi, and Lan immediately goes on the defensive. Match will leave, 
    and Lan will realize he's hungry. Leave and talk to the girl outside 
    the hot dog stand. She'll cook a hot dog, and Match will show up again. 
    Apparently he's friends with the girl ever since he saved her business. 
    Some thugs will show up and demand money, but Match will shoo them 
    away. He'll then leave, saying you can eat his hot dog. Interesting.
    
    In a completely unrelated incident, her fryer will break. Jack into it 
    and inspect the VolGear to fight.
    
    Hard:
    [Virus Battle: VulGear, VulGear]
    
    Super Hard:
    [Virus Battle: ValGear, ValGear]
    
    The fryer still doesn't work. You'll decide to go find Match. Head into 
    the Waiting Room in the dome and talk to the guy in there to get 
    FireID. Jack in somewhere and head to ACDC Area 3, then go left past 
    the Town Area 1 entrance. Open the gate and take the warp, then follow 
    the path to Fireman. He's talking to a couple of thug Navis, setting up 
    some plan - but sparing the hot dog stand. You'll tell him about the 
    fryer and he'll leave.
    
    Jack out and head to the hot dog stand. Talk to Match to find that he 
    fixed it; he'll tell you off for deleting the virus that powered the 
    fryer. Then he'll leave; head to the dome for your match. You were 
    right, he's planning something with a group he formed once the WWW went 
    kaput. One of his goons will call him up and revolt after some talk. 
    The other goon will announce the plan to the populous. Match will ask 
    Lan to help, for the girl's sake.
    
    You'll appear in the Waiting Room. Inspect the backpack on the other 
    end of the table for the first igniter.
    
    Hard:
    [Virus Battle: Spikey2, Spikey2, Spikey2]
    
    Super Hard:
    [Virus Battle: Spikey3, Spikey3, Spikey3]
    
    The second igniter's in the vending machine in the room before this.
    
    Hard:
    [Virus Battle: Spikey2, Spikey2, VulGear]
    
    Super Hard:
    [Virus Battle: Spikey3, Spikey3, ValGear]
    
    The third igniter's in the desk in front of the Official.
    
    Hard:
    [Virus Battle: Spikey2, Spikey2, Spikey2EX]
    
    Super Hard:
    [Virus Battle: Spikey3, Spikey3, Spikey3EX]
    
    Head to the other side of the dome and inspect the middle vase of 
    flowers.
    
    Hard:
    [Virus Battle: Spikey2EX, Spikey2EX, VulGear]
    
    Super Hard:
    [Virus Battle: Spikey3EX, Spikey3EX, ValGear]
    
    The last igniter's in the divider screen.
    
    Hard:
    [Virus Battle: Spikey2EX, VulGear, VulGear]
    
    Super Hard:
    [Virus Battle: Spikey3EX, ValGear, ValGear]
    
    Head back to the arena to find that there's one more igniter in the 
    NetBattle machine, and it's a doozy. Jack in and inspect the machine. 
    In this next bit, you'll have to disable all of the bombs before the 
    timers reach 0. There's going to be one with a shorter fuse than the 
    rest each time; it takes priority. After you do this a bunch, inspect 
    the machine to battle.
    
    Hard:
    [Virus Battle: Spikey2, Spikey2, ValGearEX]
    
    Super Hard:
    [Virus Battle: Spikey3, Spikey3, ValGearEX]
    
    The MT was disabled successfully, the crooks are gone, and it's finally 
    time for your match.
    
    Hard:
    [Navi Battle: FireM Alpha]
    HP: 1000
    Attacks: Fires a stream of fire at you.
             Shoots fire bombs from his head that temporarily burn your 
    panels.
             Fires a slower stream that sets individual panels on fire.
             Sets all but the center square on fire.
    Strategy: Don't know why he's Alpha, there's no normal Fireman. You'll 
    need to pay close attention to see what attack he's using. The first 
    stream moves rather fast, but the fire bombs are easy to dodge. The 
    last two attacks are rather troublesome. Constant vigilance.
    
    You'll get FireSoul from the battle. Match will end up dumping the 
    girl, but she's alright. Weird.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.27 - Gungho Gang (vs. Tetsu)
    
    Is it just me, or are the blackouts in this scenario really long?
    
    Your opponent, a guy with too much hair, will come up and talk about 
    honorable battle, then leave. Go outside, and two thugs will confront 
    you and try to get 100,000z from you. Tetsu will jump on them from the 
    top of the dome; they'll run off. You'll talk, then he'll leave. Head 
    to the Elec Town square to see those two thugs again with Tetsu. 
    Something's going down in Town Area 3.
    
    Jack in to the Jomon PC and head to Town Area 3. Go up near the 
    merchant to see a Navi that's just beaten up 80 other Navis. The lone 
    Navi will stumble, and the others will scatter. You've got to clear the 
    path. Talk to each Navi to fight.
    
    Normal:
    [Virus Battle: MettEX, HealNavi]
    
    [Virus Battle: Billy, HealNavi]
    
    [Virus Battle: Spikey, HealNavi]
    
    [Virus Battle: Melody, HealNavi]
    
    [Virus Battle: Boomer, HealNavi]
    
    [Virus Battle: VolGear, HealNavi]
    
    Hard:
    [Virus Battle: Mett2EX, HealNav Alpha]
    
    [Virus Battle: Silly, HealNav Alpha]
    
    [Virus Battle: Spikey2, HealNav Alpha]
    
    [Virus Battle: Hellody, HealNav Alpha]
    
    [Virus Battle: Gloomer, HealNav Alpha]
    
    [Virus Battle: VulGear, HealNav Alpha]
    
    Super Hard:
    [Virus Battle: Mett3EX, HealNav Beta]
    
    [Virus Battle: Killy, HealNav Beta]
    
    [Virus Battle: Spikey3, HealNav Beta]
    
    [Virus Battle: Felony, HealNav Beta]
    
    [Virus Battle: Doomer, HealNav Beta]
    
    [Virus Battle: ValGear, HealNav Beta]
    
    Approach the black Navis, and they'll run off. They'll appear at the 
    registration platform, with three groups of three Navis in front. 
    You've got more work. Talk to the Navis to fight.
    
    Normal:
    [Virus Battle: HealNavi, HealNavi, HealNavi]
    
    [Virus Battle: HealNavi, HealNavi, HealNavi]
    
    [Virus Battle: HealNavi, HealNavi, HealNavi]
    
    Hard:
    [Virus Battle: HealNav Alpha, HealNav Alpha, HealNav Alpha]
    
    [Virus Battle: HealNav Alpha, HealNav Alpha, HealNav Alpha]
    
    [Virus Battle: HealNav Alpha, HealNav Alpha, HealNav Alpha]
    
    Super Hard:
    [Virus Battle: HealNav Beta, HealNav Beta, HealNav Beta]
    
    [Virus Battle: HealNav Beta, HealNav Beta, HealNav Beta]
    
    [Virus Battle: HealNav Beta, HealNav Beta, HealNav Beta]
    
    Approach the black Navis again and the lone Navi will come up and say 
    he needs to finish them. He'll do just that. Head back to DenDome for 
    your match.
    
    Hard:
    [Navi Battle: HealNav Alpha]
    HP: 800
    Strategy: More powerful than the billion HealNav Alpha's you just 
    fought, but still not a huge challenge.
    
    Super Hard:
    [Navi Battle: HealNav Beta]
    HP: 1100
    Strategy: He's harder to hit now, but not too much more challenging.
    
    Standard parting words ensue.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.28 - Save The Higsforest (vs. Numbrman) [Blue Moon]
    
    You're fighting Higsby and his Navi. Or so you think...an official-
    looking guy will give you a message saying that Higsby withdrew. You've 
    got to get to the bottom of this. Head to Higsby's shop in ACDC Town 
    and talk to the Higster. Looks like he's going out of business! A guy 
    from NAM will come up and explain that Higsby's wasn't doing too well, 
    so they're shutting it down to replace it with a shop specializing in 
    scrub brushes. Higsby's going to have to turn some big profits to save 
    his shop.
    
    Anyway, your job is to hand out the flyers to Navis/Mr. Progs. Jack 
    into your PC and follow the path to Mr. Prog and give him one. Take the 
    path down and give the Navi there a flyer. Head to ACDC Area 2 and take 
    a left toward the merchant, then go down and give a flyer to the Navi 
    there. Head to the square and give one to Mr. Prog, then give one to 
    the Navi in the square. Go to ACDC Area 3 and follow the main road to a 
    Navi and give him a HigsbyAd.
    
    Go to Town Area 1 and give a HigsbyAd to the Navi near the Town Area 2 
    entrance. Head into Area 2 and give a flyer to the orange Navi there, 
    then give one to the orange Navi near the Area 3 entrance. Head into 
    Area 3 and give one to the second Mr. Prog you see, then go to where 
    you registered and give a flyer to the person there.
    
    By now you've given out 11 flyers, but you can still hand out 9 more. 
    They're located in your stove, in the hot dog cart, in the stereo 
    downtown, in the billboard where Mettaur Village was, and in the sound 
    system. For now, head back to Higsby's shop and talk to Nanako. She'll 
    give you a chip based on how many you gave out. The NAM guy will come 
    in and gloat, then leave. Jack in somewhere and head to Town Area 1. Go 
    past the exit and follow the path to the door. Numbrman's been locked 
    up!
    
    Go back to Higsby's and talk to Nanako to get HigsbyKy. Return and 
    unlock the door, then go on to a second one. I guess these are random, 
    so here were my questions. E-mail me if you come across others, or if 
    you don't. (Thanks to Vecktor, amjn64@yahoo.com, rizzolan@yahoo.com and 
    Mr Garcia for some of these.)
    
    "Hi" = "He???" Answer: 110
    x=3, y=4. xyx=??? Answer: 343
    12,10,8,?,?,? Answer: 642
    1-31 2-28 ?-?? Answer: 331
    Aug, Apr, May Answer: 845
    Three lines Answer: 111
    200-80-1 Answer: 119
    50+50+50 Answer: 150
    147,258,??? Answer: 369
    Three O's Answer: 000
    
    Go through and talk to Numbrman. Looks like NAM locked him up, and he's 
    pretty mad. Jack out and head to Higsby's to see Higsby and NAMboy 
    arguing. A bunch of kids will come in and say how much Higsby's rocks, 
    then the NAM guy will leave. Head back to DenDome for your match.
    
    Hard:
    [Navi Battle: NmbrM Alpha]
    HP: 900
    Attacks: Creates three number balls and sends them your way.
             Creates a triangular angle thing that flys into your area.
             Throws a die bomb into your area.
    Strategy: The ball attack isn't too hard to avoid; shoot the one with 
    the smallest number on it. The triangle thing will either fly straight 
    or circle around your area, so stay clear. Shoot at the dice like mad. 
    He's really hard to hit because there are always things obstructing 
    him. The only good time to hit him is after he throws a triangle.
    
    After the battle, you'll get NumSoul, which works with Atk+ chips.
    
    ----------------------------------------------------------------------
    3.3 - We're Going To Disneyland!
    
    -- What's All This, Then? --
    
    You'll be congratulated, interviewed, and presented with a really small 
    trophy. Then, a scene at NAXA will take place. A week later, you'll 
    muse over the DarkChip, then Mayl will come up and ask you over to her 
    place. Read the mail, then go to Mayl's house (pink one next to yours). 
    Talk to Mayl to get MaylCode, then jack into her computer and head out 
    to Town Area 3. Talk to Roll to find that a theme park is opening in 
    Den City. An orange Navi will come and challenge Navis to fight viruses 
    in exchange for free tickets to Castillo. Talk to the orange Navi to 
    fight.
    
    Normal:
    [Virus Battle: MettEX, MettEX, MettEX]
    [Virus Battle: MelodyEX, MelodyEX]
    [Virus Battle: MettEX, MelodyEX, Gaia]
    
    Hard:
    [Virus Battle: Mett2EX, Mett2EX, Mett2EX]
    [Virus Battle: HellodyEX, HellodyEX]
    [Virus Battle: Mett2EX, HellodyEX, Gaia+]
    
    Super Hard:
    [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
    [Virus Battle: FelonyEX, FelonyEX]
    [Virus Battle: Mett3EX, FelonyEX, GaiaMega]
    
    Upon winning, you'll get FreePass, and you and Roll will jack out. Mayl 
    will attempt to ask you to go with her, but your burglar alarm will go 
    off. 
    
    -- Darkmail --
    
    You'll leave, so go to your room and talk to your mom to untie her. 
    She'll go off to sleep, so inspect your computer to find a threatening 
    message. Go back and tell Mayl what happened, then jack in somewhere 
    and head to Town Area 3. Follow the yellow road to the end with the 
    huge gate. You'll try to blast your way in, and a guard will attack 
    you.
    
    Normal:
    [Navi Battle: NormlNav Alpha]
    HP: 300
    Strategy: This guy's got a chip, a Recov50, and knows how to use it. He 
    can also summon viruses and use basic attacks. Still, he's a piece of 
    cake, especially with GutsSoul. Flatten him.
    
    Hard:
    [Navi Battle: NormlNav Beta]
    HP: 800
    Strategy: This guy's pretty irritating. He can summon lots of useful 
    viruses, and has some other attacks not as effective. Should be sort of 
    a challenge.
    
    Super Hard:
    [Navi Battle: NormlNav Omega]
    HP: 1200
    Strategy: This is not an easy battle by any means. He's got a super-
    annoying army of viruses to summon, and his attacks are pretty hard to 
    avoid by this stage. He's really fast, so any form of GunSol is a bad 
    idea. You'll need to give this a couple of shots, probably.
    
    Inspect the guard for his code, then rearrange the letters in numbered 
    order to get RAEJDUK. Enter that code, then enter Park Area 1.
    
    -- Welcome To Happy Land --
    
    So pink...anyway, follow the yellow/orange road until it ends, then 
    take the pink winding path until you find the main road again. Enter 
    Park Area 2 and enter the transporter, then go on the light-pink path 
    and take the first right. Talk to the evil Navi to fight.
    
    Normal:
    [Virus Battle: MettEX, MettEX, HealNavi]
    
    Hard:
    [Virus Battle: Mett2EX, Mett2EX, HealNav Alpha]
    
    Super Hard:
    [Virus Battle: Mett3EX, Mett3EX, HealNav Beta]
    
    When you're done, he'll reveal he works for Nebula, the DarkChip 
    Syndicate, then leave. You'll see a dark scene. 
    
    -- How Cute --
    
    Later, you'll talk with Mom, and Mayl will work up the courage to ask 
    you out. Soon, the weekend comes, and you'll have no choice but to 
    answer your mail and learn about the deviling NaviCust. When you're 
    done, head to the train station and go to Castillo. Talk to Mayl at the 
    gate to go in, then talk to the park worker ahead. Jack in to the cart 
    next to him and find the transporter. Talk the Mr. Prog to get 
    CastlPCd, then go through the transporter into Park Area 1.
    
    -- Rescue Heroes...They Always Save The Day! --
    
    Go to Park Area 2 and enter the transporter, then take the light pink 
    path up past where you went last time. Follow the fairly 
    straightforward maze of transporters until you find the main road; 
    follow it to Park Area 3. Take the last road up and around past the 
    conveyor belt. Go right and stay on this path until you see the 
    controls. Inspect them to fight.
    
    Normal:
    [Virus Battle: Shrimpy, Shrimpy, Shrimpy]
    
    Hard:
    [Virus Battle: Shrimpy2, Shrimpy2, Shrimpy2]
    
    Super Hard:
    [Virus Battle: Shrimpy3, Shrimpy3, Shrimpy3]
    
    -- Cedar Point Is Better --
    
    Jack out and talk to Mayl, who wants ice cream. Go down the stairs and 
    inspect the cart to talk to the girl; she'll give you free ice cream. 
    Go back and talk to Mayl and you'll go have fun together. When you have 
    control again, go down the stairs and into the haunted house. Go 
    through (you'll pause to see Mayl chased by a vampire) until you find 
    the Django model and inspect it to get GunSol1 G (you can only get it 
    once). Come out to see a robot about to cleave Mayl's head. Go up and 
    jack in.
    
    -- Halberd Princess --
    
    Welcome to the worst part of the game. Talk to the Navi and tell him 
    yes to start. You'll go for a bit, then stop at a story area with bits 
    missing. Go and find the section with story bits and take 'Mirror', the 
    bottom one, back to the story area. Continue to the next part, then go 
    find the story bits and bring back 'Big Tree', the top one, to 
    continue. At the next stop, you'll have to go and get 'MightyBl', the 
    middle. You'll soon get to the end; inspect the switch to fight.
    
    Normal:
    [Virus Battle: BillyEX, MelodyEX]
    
    Hard:
    [Virus Battle: SillyEX, HellodyEX]
    
    Super Hard:
    [Virus Battle: KillyEX, FelonyEX]
    
    When you're done, you'll jack out. Return to the main square and jack 
    into the next robot.
    
    -- WzDog --
    
    At the first stop on your tour, go to the tablets and get WzMonkey 
    (bottom), then come back and continue. At the second stop, choose 
    MagicSel (middle), and at the third, you'll have to get the two middle 
    ones, GoodNose and Scratch, then go back and put them in in that order. 
    Continue on (you'll stop briefly), then, when you stop, hit the switch 
    to fight.
    
    Normal:
    [Virus Battle: MettEX, BillyEX, BillyEX]
    
    Hard:
    [Virus Battle: Mett2EX, SillyEX, SillyEX]
    
    Super Hard:
    [Virus Battle: Mett3EX, KillyEX, KillyEX]
    
    You'll jack out. Go jack into the robot that looks like a red Tobor.
    
    -- TinMan --
    
    You'll stop briefly after starting. Anyway, at the first stop, you'll 
    need to find the tablets and get the top and bottom ones on the right - 
    War and Emotion, in that order. At the second stop, get the farthest 
    right, then the second-farthest; put Bird in first, then Dance. At this 
    point, you'll be attacked.
    
    Normal:
    [Virus Battle: Spikey, SpikeyEX, Dharma]
    
    Hard:
    [Virus Battle: Spikey2, Spikey2EX, Karma]
    
    Super Hard:
    [Virus Battle: Spikey3, Spikey3EX, Dogma]
    
    When you find the third set of tablets, take the middle-right path to 
    find ToyPart; return with it, then go on to the switch. Press it to 
    fight.
    
    Normal:
    [Virus Battle: SpikeyEX, MelodyEX, MelodyEX]
    
    Hard:
    [Virus Battle: Spikey2EX, HellodyEX, HellodyEX]
    
    Super Hard:
    [Virus Battle: Spikey3EX, FelonyEX, FelonyEX]
    
    You'll get a phone call from Mayl (about thirty feet away) - a robot 
    has entered the haunted house. You'll jack out. Head into the haunted 
    house and try to find your way through the dark to the vampire robot. 
    Jack in.
    
    -- Dracky --
    
    Something's different, but they can't tell what...whatever. Get on and 
    wait until the first stop. Find the tablets and get the lower-left one, 
    GunSol, and the upper-right one, CrmScarf. Go back and put them in in 
    that order. At the second stop, get the leftmost tablet, Otenko, and at 
    the third stop, get the second-rightmost one, Sunlight. You'll stop 
    briefly again before being stuck in a circle. Choose Apple to go on. At 
    the last stop, get the top one on the right, SkyLight, and the bottom 
    one on the left, Taiyohh! Grab the Recov80/Vulcan3 (Normal/Hard) in the 
    BMD on your way out. Return to the ferry and you'll have another battle 
    on the way.
    
    Normal:
    [Virus Battle: MettEX, VolGearEX, Gaia]
    
    Hard:
    [Virus Battle: Mett2EX, VulGearEX, Gaia+]
    
    Go onto the platform to find...no button. Suddenly, the operator Navi 
    will transform into...guess who. Shademan will demand the DarkChip, but 
    you'll destroy it. That'll make him pretty mad.
    
    Normal:
    [Navi Battle: ShadM]
    HP: 500
    Attacks: He'll unleash a sound wave that will attack a couple of panels 
    in front. Get directly above or below the base of the sound wave.
             He'll send a couple of bats at you.
    Strategy: You'll have no choice but to go without chips for a couple of 
    turns. After a bit, you'll get the option to use a couple of DrkSwords. 
    Take them both; they're the only things that will damage him, and act 
    life LifeSwrds. You won't be penalized this time.
    
    Hard:
    [Navi Battle: ShadM Alpha]
    HP: 800
    Attacks: He'll unleash a sound wave that will attack a couple of panels 
    in front. Get directly above or below the base of the sound wave.
             He'll send a couple of bats at you.
    Strategy: You know the drill. Grab both DrkSwords and have at him.
    
    Super Hard:
    [Navi Battle: ShadM Beta]
    HP: 1200
    Attacks: He'll unleash a sound wave that will attack a couple of panels 
    in front. Get directly above or below the base of the sound wave.
             He'll send a couple of bats at you.
    Strategy: Grab both DrkSwords and slash, then wait for another turn and 
    finish him off.
    
    Having been defeated, Shademan will turn to stone and disappear. You'll 
    contemplate the DarkChip, then jack out. You'll be thanked by the 
    administration, and Chaud will show up, late as usual, and boy is he 
    short. After some explanations, you'll leave.
    
    ----------------------------------------------------------------------
    3.4 - Eagle/Hawk Tournament
    
    -- Two Points! --
    
    After a dark scene, you'll be at home, and a man from the Eagle/Hawk 
    Tournament will be at the door. He'll give you 1 point. You've got to 
    go around and find 50 points to enter the Eagle/Hawk Tournament. 
    They're everywhere. Here's a list of the points - 66 in all. (Thanks to 
    sansaelee@gmail.com and skalla85@yahoo.com for some I didn't have. If 
    you know of any not listed here, e-mail me.)
    
    10 points:
    Castillo. Jack into the Dracky robot. You'll have to battle.
    
    Normal:
    [Virus Battle: MettEX, MettEX, LarkEX]
    [Virus Battle: Melody, Melody, LarkEX]
    [Virus Battle: Billy, Billy, LarkEX]
    
    Hard:
    [Virus Battle: Mett2EX, Mett2EX, BarkEX]
    [Virus Battle: Hellody, Hellody, BarkEX]
    [Virus Battle: Silly, Silly, BarkEX]
    
    Super Hard:
    [Virus Battle: Mett3EX, Mett3EX, TarkEX]
    [Virus Battle: Felony, Felony, TarkEX]
    [Virus Battle: Killy, Killy, TarkEX]
    
    5 points:
    DenDome. Jack into the NetBattle machine in the stadium and play Rock 
    Paper Scissors with Mr. Prog (he'll stick with the same thing the whole 
    time).
    Town Area 2. Enter the upper teleporter and give the orange Navi a 
    Cannon C, which you can get at the Town Area 3 merchant. (Buy another 
    for the GigaCan1 P.A.)
    
    4 points:
    Castillo. Head to where you got Mayl ice cream and jack into the cart, 
    then talk to the purple Navi. You'll have to fight.
    
    Normal:
    [Virus Battle: MettEX, BillyEX, TrumpyEX]
    
    Hard:
    [Virus Battle: Mett2EX, SillyEX, MuteAnt]
    
    Super Hard:
    [Virus Battle: Mett3EX, KillyEX, TrumpEX]
    
    (Thanks to everyone who e-mailed me about this.)
    
    ACDC Area 3. In the upper-right area, a green Navi will give you these 
    for 3000 Zennys.
    
    3 points:
    Castillo. An old man in the lower area, hidden by the cart, will give 
    you these.
    Town Area 3. Talk to the Mr. Prog near the merchant.
    Park Area 2. Go into the teleporter near the Area 3 entrance and talk 
    to the pink Navi.
    
    2 points:
    ACDC Town. Go to Dex's house and inspect his Gamecube.
    Castillo. There's a woman partially hidden by the castle; talk to her.
    Castillo. Inspect the steel door in the lower square.
    Castillo. Talk to the boy in the haunted house.
    Town Area 1. Underneath a walkway neat the Area 2 entrance.
    
    1 point:
    You start with one.
    ACDC Town. Inspect Mayl's teddy bear.
    ACDC Town. Inspect the chip shelf in Higsby's shop.
    ACDC Town. Inspect Yai's left giraffe shrub.
    ACDC Town. Inspect the painting behind Yai's couch.
    Elec Town. Inspect the metal door with kanji on it.
    Elec Town. Inspect the box behind the fence in the first area.
    Elec Town. Inspect the store Lan and his dad went into during the first 
    Shademan scenario.
    Elec Town. Talk to a guy neat the exit to the square, partially hidden.
    Elec Town. Inspect the sound system computer on the upper level.
    DenDome. Inspect the bicycles.
    DenDome. Inspect the leftmost DenDome poster.
    DenDome. Talk to a guy partially hidden by the hot dog shop.
    DenDome. Talk to a kid walking behind the screens inside the main 
    entrance.
    DenDome. Inspect the blue door inside the main entrance.
    DenDome. Inspect the trash can inside the contestant entrance.
    Castillo. Inspect the fountain.
    Castillo. Inspect the pirate ship in the lower square.
    ACDC Area 1. Talk to the Mr. Prog near the skull gate.
    
    Once you've got 50 points, go to the castle in Castillo that was closed 
    on your last visit and talk to the employee there. You'll get a Fldr2, 
    and then you'll get mail from Jomon Electric, saying they've put a 
    banner on your HP, which is basically a link to their HP. Anyway go 
    inside the castle. You've found the tournament site! The routine is 
    same as last tournament, semi-random events. You'll automatically look 
    at the tourney board.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.41 - Bam! (vs. Flave)
    
    Your opponent's a rather confident curry chef. You'll talk, then he'll 
    leave. Exit the castle and head for the lower square to see him make 
    some curry. Judging by that old man, it's pretty good curry, too. After 
    some more banter, he'll challenge you to a cookoff. You need to be 
    getting ready. 
    
    Go to the main square and you'll get e-mail from the 'Cooking Master', 
    who'll give you ChefKey. Jack in to the cart and head to Park Area 2. 
    Go through Park Area 2 normally until you see a blue gate; unlock it 
    with ChefKey and take the path to the left. Talk to the orange Navi and 
    he'll talk about how the cooking machine works. Go up to the pan and 
    inspect it to start cooking.
    
    It's a sort of mini-game, really. Cut up the ingredients with B when 
    they appear in front of you (takes some practice to get the timing 
    right). Press A to push away Mettaurs. If any meat falls (it'll look 
    sort of like radishes), let them fall in whole. With practice, he'll 
    say you're good enough. You won't stop until you are.
    
    Now you'll need ingredients. Head to the end of Park Area 3, where you 
    restarted the park in the second Shademan scenario. Talk to the black 
    Navi to fight.
    
    Normal:
    [Virus Battle: MagTect, MagTect, ShrimpyEX]
    [Virus Battle: MettEX, BillyEX, ShrimpyEX]
    [Virus Battle: Shrimpy, Shrimpy, ShrimpyEX]
    
    Hard:
    [Virus Battle: MagTec+, MagTec+, Shrmpy2EX]
    [Virus Battle: Mett2EX, SillyEX, Shrmpy2EX]
    [Virus Battle: Shrimpy2, Shrimpy2, Shrmpy2EX]
    
    Super Hard:
    [Virus Battle: MagTecX, MagTecX, Shrmpy3EX]
    [Virus Battle: Mett3EX, KillyEX, Shrmpy3EX]
    [Virus Battle: Shrimpy3, Shrimpy3, Shrmpy3EX]
    
    When you're done, go back to the Cooking Master's Navi and talk; turns 
    out the Cooking Master is upset with Flave because he doesn't 
    understand the purpose of cooking - to make people happy. Jack out and 
    go to the lower square and the cookoff will begin. Do the same thing 
    you did in the cooking dojo. Flave's curry will make the old man 
    explode (more or less), but with your curry, he'll get to see his dead 
    wife. You win! Once everyone leaves, go to the castle to do battle.
    
    Normal:
    [Navi Battle: NormlNav Beta]
    HP: 800
    Strategy: He's got cross bombs, and can summon some pretty irritating 
    viruses. Keep your guard up and keep moving. You should have a couple 
    of P.A.'s by now; use them to your advantage.
    
    Hard:
    [Navi Battle: NormlNav Omega]
    HP: 1200
    Strategy: This is not an easy battle by any means. He's got a super-
    annoying army of viruses to summon, and his attacks are pretty hard to 
    avoid by this stage. He's really fast, so any form of GunSol is a bad 
    idea. You'll need to give this a couple of shots, probably.
    
    Super Hard:
    [Navi Battle: NormlNav Omega]
    HP: 1200
    Strategy: This is not an easy battle by any means. He's got a super-
    annoying army of viruses to summon, and his attacks are pretty hard to 
    avoid by this stage. He's really fast, so any form of GunSol is a bad 
    idea. You'll need to give this a couple of shots, probably.
    
    When you're done, you'll talk with Flave, and it'll turn out the 
    Cooking Master is his dad. You'll end up parting on good terms.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.42 - Ygolohcysp Esrever (vs. Videoman)
    
    After finding that your opponent is Videoman, his operator will come up 
    and request you throw the fight, because Videoman is dying. You'll 
    correctly sense that he's full of it, and he'll leave. Head to the end 
    of Park Area 1 to find Videoman. Looks like it was a trap. He'll trap 
    you in rewind, then send three tapes off to various areas. After he 
    leaves, you'll still be trapped in rewind. Your controls are backward 
    (not in battle, though).
    
    Head to Park Area 3. Watch out for the little squares; they'll send you 
    back to the beginning of the area. Head toward the area with the switch 
    to activate the rides and you'll find the first tape. Touch a rewind 
    square to go back, then head to Town Area 2. Go to the lower area and 
    grab Video2, then head to ACDC Area 2 and grab the last tape around the 
    link to Dex's computer. After a scene, you'll turn back to normal. Head 
    to the castle for your match.
    
    Normal:
    [Navi Battle: VideM]
    HP: 800
    Attacks: Creates a reel of tape on four squares in your area.
             Plays back an image of Megaman, which attacks with an 
    EnrgBom1, a twister, or a WideSwrd.
             Uses Rewind and regenerates health.
             Uses FastFwd and starts moving faster.
    Strategy: I HATE THIS GUY. I fought him a jillion times before I won. 
    There are constantly two strings of tape appearing to block attacks; 
    these strings go with one buster shot. When the reel appears, move off 
    the lit squares. The playback is somewhat easy to avoid, if you move 
    quickly. If he uses FastFwd, stay in the front of the middle row to 
    avoid the reel attack more easily. A stunning attack will undo FastFwd 
    or Rewind.
    
    Hard:
    [Navi Battle: VideM Alpha]
    HP: 1100
    Attacks: Creates a reel of tape on four squares in your area.
             Plays back an image of Megaman, which attacks with an EnrgBom, 
    a Tornado, or a WideSwrd.
             Uses Rewind and regenerates health.
             Uses FastFwd and starts moving faster.
    Strategy: Strange though it may be, Videoman was easier for me to 
    defeat this time around. There are constantly two strings of tape 
    appearing to block attacks; these strings go with one buster shot. When 
    the reel appears, move off the lit squares. The playback is somewhat 
    easy to avoid, if you move quickly. If he uses FastFwd, stay in the 
    front of the middle row to avoid the reel attack more easily. A 
    stunning attack will undo FastFwd or Rewind.
    
    Super Hard:
    [Navi Battle: VideM Beta]
    HP: 1400
    Attacks: Creates a reel of tape on four squares in your area.
             Plays back an image of Megaman, which attacks with an EnrgBom, 
    a Tornado, or a WideSwrd.
             Uses Rewind and regenerates health.
             Uses FastFwd and starts moving faster.
    Strategy: He was more furstrating the third time, but the first time is 
    still the hardest. There are constantly two strings of tape appearing 
    to block attacks; these strings go with one buster shot. When the reel 
    appears, move off the lit squares. The playback is somewhat easy to 
    avoid, if you move quickly. If he uses FastFwd, stay in the front of 
    the middle row to avoid the reel attack more easily. A stunning attack 
    will undo FastFwd or Rewind.
    
    After (if?) you beat him, Viddy and Videoman will argue a lot, then 
    leave.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.43 - Blowin' In The Wind (vs. Windman) [Red Sun]
    
    After reading the board, your opponent will come up and introduce 
    herself as Lilly, priestess of such and such. After some friendly 
    conversation (for once), you'll leave, and Lilly will...yeah. Anyway. 
    Follow a scream to the lower square to see Lilly against Dracky. Jack 
    into Dracky and follow the ferry to the end, then inspect the virus to 
    fight.
    
    Normal:
    [Virus Battle: MettEX, Weather, VacuumFan]
    
    Hard:
    [Virus Battle: Mett2EX, Winger, VacuFan2]
    
    Super Hard:
    [Virus Battle: Mett3EX, Wither, VacuFan3]
    
    Jack out, and you'll talk with Lilly. Head home and you'll be 
    interrupted by Lilly, who'll knock your PET into the water. Head home 
    and talk to your mom, who'll make some lunch. After lunch, Lilly will 
    show up, saying Windman's gone nuts, and asking for your help. You'll 
    get the GrasFlut. Jack in and head to Park Area 3. When you get to Park 
    Area, you'll notice various tornadoes moving about; avoid them. Now you 
    know why Park Area is so strangely designed. Also, in battle, wind will 
    toss everyone around. Make your way to the now-infamous park switch. 
    You'll play the GrasFlut and Windman (and the Net) will return to 
    normal. After some talk, you'll jack out. Head to the castle and talk 
    to Lilly, then you'll go in for your match. You'll discover that 
    Lilly's been drunk (score for Capcom!) during these escapades.
    
    Normal:
    [Navi Battle: WindM]
    HP: 800
    Attacks: Sends a trio of birds at you.
             Sends two seeking mines at you.
             Sends three tornadoes at you.
    Strategy: This battle would be really easy if the wind wasn't always 
    blowing/changing. The birds are simple to avoid, and the mines will 
    only turn once.
    
    Super Hard:
    [Navi Battle: WindM Beta]
    HP: 1500
    Attacks: Sends a trio of birds at you.
             Sends two seeking mines at you.
             Sends three tornadoes at you.
             Sends nine birds at you.
    Strategy: This time around, he is infuriating. The wind is killer. The 
    birds are more difficult to avoid, but the mines still only turn once.
    
    Upon victory, you'll get WindSoul, which works with Wind chips (like 
    AirShot). More friendly chatter with Lilly.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.44 - When The Hills Of ACDC Are Burning... (vs. Burnman)
    
    Note: if you're wondering where the title comes from, listen to Bad 
    Religion's "Los Angeles Is Burning". In fact, listen to it anyway.
    
    Your opponent's a new Navi, Burnman. Mr. Match will show up, looking 
    for Burnman and his operator. A guy named Atsuki will show up, and he 
    and Match will square off. Hot spirit, blah blah blah. They'll then 
    agree to NetBattle, and leave. Leave the park and you'll get mail from 
    your mom. Head home and she'll give you a WaterGun (to put out 
    electrical fires?). Go up and jack in; it's hot. Head to ACDC Area 1 
    and you'll see some flames. Your WaterGun doesn't work too well, 
    either.
    
    Head to Higsby's shop and you'll get a FireBstr. Go back home and 
    inspect your PC and Megaman will get the FireBstr. To work this thing, 
    you need to press B when the meter's at the top. If you have only a few 
    fires, a little below will be okay, but with larger fires, if it's too 
    low, you'll get burned and lose HP. Put out all the fires on the main 
    ACDC road, then jack out.
    
    Head to Castillo and try to enter the castle to find the cart starts 
    smoking. Jack into it and put out all of the fires here. Make your way 
    to Park Area 3; you'll find Fireman and Burnman there. Put out the huge 
    fire and there'll be more dialogue/fire. Once everyone leaves, head to 
    the castle for your match.
    
    Normal:
    [Navi Battle: BurnM]
    HP: 700
    Attacks: Shoots a stream of fire at you.
             Rushes at you shooting fire.
    Strategy: He's got two flaming jet things that will slide into your 
    area and attack. It might be tricky to avoid both of those and 
    Burnman's attacks. If you stay on the back row behind a jet as it 
    rushes to you, it will stop in front of you and fire harmlessly.
    
    Hard:
    [Navi Battle: BurnM Alpha]
    HP: 1100
    Attacks: Shoots a stream of fire at you.
             Rushes at you shooting fire.
    Strategy: He's got two flaming jet things that will slide into your 
    area and attack. It might be tricky to avoid both of those and 
    Burnman's attacks. If you stay on the back row behind a jet as it 
    rushes to you, it will stop in front of you and fire harmlessly.
    
    Super Hard:
    [Navi Battle: BurnM Beta]
    HP: 1500
    Attacks: Shoots a stream of fire at you.
             Rushes at you shooting fire - twice.
    Strategy: He's got two flaming jet things that will slide into your 
    area and attack. It might be tricky to avoid both of those and 
    Burnman's attacks. If you stay on the back row behind a jet as it 
    rushes to you, it will stop in front of you and fire harmlessly. In all 
    honesty, he's no harder this time around.
    
    Match will talk some trash from the audience, and Atsuki will try 
    blowing up the NetBattle machine. He'll just set himself on fire.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.45 - Mega Gear Solid (vs. Riki)
    
    Your opponent's Navi is named Crusher. His operator, named Riki, will 
    come in and say some arrogant, but still sort of good-spirited talk. Go 
    outside and you'll see Riki talking to his boss. The boss wants him to 
    head the Mafia, but he just wants to open a bakery. The boss will then 
    take Crusher. You'll talk to Riki, but you'll be scared to take on the 
    Mafia.
    
    Head to the lower level and you'll see a scene with the boss and a 
    Mafia-looking guy. Go back up and jack into the cart. This is where you 
    go all Solid Snake. There will be guards everywhere, and if they're 
    ever looking directly at you, you'll be thrown to the beginning of the 
    area. You'll probably be doing a lot of saving here. Sneak your way to 
    the end of Park Area 3, with the restart button. You'll break Crusher 
    out, but attract some guards.
    
    Normal:
    [Virus Battle: Weather, HealNavi, HealNavi]
    
    Hard:
    [Virus Battle: Winger, HealNav Alpha, HealNav Alpha]
    
    Super Hard:
    [Virus Battle: Wither, HealNav Beta, HealNav Beta]
    
    Go talk to Riki and he'll thank you. Some Mafia henchmen will try to 
    kill you, but the boss will come up and knock them out cold (?). Head 
    into the castle for your match.
    
    Normal:
    [Navi Battle: HealNav Alpha]
    HP: 800
    Strategy: The chip he's carrying is an AreaGrab. Otherwise, standard 
    HealNavi fare. This guy summons a lot of viruses, though.
    
    Hard:
    [Navi Battle: HealNav Beta]
    HP: 1100
    Strategy: He's got a HeroSwrd and some Balls, and likes summoning 
    viruses.
    
    Super Hard:
    [Navi Battle: HealNav Beta]
    HP: 1100
    Strategy: He's got a HeroSwrd and some Balls, and likes summoning 
    viruses.
    
    You'll part on good terms. Riki's gonna talk with the boss about the 
    bakery.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.46 - Enviro-Extremism (vs. Woodman) [Blue Moon]
    
    Note: if you're running an emulator, your game may lock up a bunch 
    here. If you use VisualBoyAdvance 0.8, it won't crash, interestingly. 
    Thanks to the GameFAQs Blue Moon board for that information.
    
    Your opponents are Sal and Woodman. Go outside to get mail from her; 
    she's selling sandwiches in ACDC park. Go there and talk to her; she'll 
    give you a boxed lunch. Some guys will come up and discuss destroying 
    the park to put up large buildings. Sal will leave for Elec Town. Head 
    to the square in Elec Town and you'll see her talking with some 
    friends, I guess. Some people are warping the minds of the 
    environmentalists, and they're planting Cyberbombs on the Net. She'll 
    ask you to go to DenDome to talk to the mayor.
    
    Head to DenDome and enter the battle arena to see an old guy make a 
    speech against the environment. You'll push him out of the way and jack 
    into the machine. Go talk to the green Navi to fight.
    
    Normal:
    [Virus Battle: MagTect, Walla, Walla]
    
    Hard:
    [Virus Battle: MagTec+, Walland, Walland]
    
    Super Hard:
    [Virus Battle: MagTecX, Waldon, Waldon]
    
    After the battle, check your mail, then head to Castillo and talk to 
    Sal. She's upset because she can't contact Woodman. Cut to Park Area 3. 
    An orange Navi is convincing Woodman to destroy the Net. Cut to Lan. 
    Jack into the cart and head to Park Area 1. This is where the emulator 
    may crash.
    
    Anyway. As you head through, a tree will come and cut you off. These 
    things are everywhere, and if you're hit by one, you'll lose a bit of 
    HP. Head to Park Area 3, where Woodman is. You'll talk for a bit, then 
    the orange Navi will come back. Woodman will tell him off, then kick 
    his butt with a wood tower. You'll jack out. Talk to Sal, then enter 
    the castle for your match.
    
    Normal:
    [Navi Battle: WoodM]
    HP: 1000
    Attacks: Shoots out slow-moving seeds.
             Jumps and hits the ground, causing wood towers to pop up in 
    your area, up to three times consecutively.
    Strategy: Logs will be rolling at you this entire time. Fire chips are 
    effective, no doubt. Overall, this battle isn't very difficult. It may 
    take a while to whittle his health down, but avoiding attacks is easy. 
    AquaSoul is useful, IMHO. If you've got a Magnum, you can take out the 
    back row and stop all of the logs.
    
    Hard:
    [Navi Battle: WoodM Alpha]
    HP: 1500
    Attacks: Shoots out  seeds.
             Jumps and hits the ground, causing wood towers to pop up in 
    your area, up to three times consecutively.
    Strategy: Logs will be rolling at you this entire time. Fire chips are 
    effective, no doubt. This battle's gotten a bit more annoying this time 
    around. The attacks may overwhelm you with their all-at-the-same-time-
    ness. I guess something about this battle gives Megaman a craving for 
    Dark chips. If you've got a Magnum, you can take out the back row and 
    stop all of the logs.
    
    When you're done, you'll get yourself a WoodSoul, which works with wood 
    chips, such as Boomer1.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.47 - Rock And Roll (vs. Roll) [Red Sun]
    
    I'll have you know I went through a medley of horrible puns, and this 
    one seemed most fitting; Chibi Soma took the only good one. Anyway, 
    Mayl and Roll somehow made it this far without us knowing. You'll muse, 
    then Mayl will be talking with Yai in the lower square; looks like 
    someone's stalking Roll.
    
    Exit the castle and Yai will run up, saying that someone's kidnapped 
    Roll! Jack into the cart there and head to Park Area 1, then talk to 
    Glide when you see him (you will). Head to Park Area 3 to see a scene 
    with Roll, a mysterious Navi, and a bunch of Mettaurs. You can't get to 
    where Roll is, so head to ACDC Area 2. The stalker Navi will be 
    shopping there; talk to him to fight.
    
    Normal:
    [Virus Battle: Weather, LarkEX, LarkEX]
    
    Hard:
    [Virus Battle: Winger, BarkEX, BarkEX]
    
    Super Hard:
    [Virus Battle: Wither, TarkEX, TarkEX]
    
    After the battle, you'll get RoomKey. Return to Park Area 3 and get to 
    the lower level, then take the large conveyor belt right when you see 
    it. Go up from there, and open the blue gate with RoomKey. Follow the 
    path to find Roll, who has obtained the Mettaur's loyalty. Some 
    conversation will take place, you'll imply that she's too weak to 
    fight, and the rest is history.
    
    Jack out and head into the castle at Castillo , and Roll will e-mail 
    you. Head to Mayl's house and jack into her teddy bear, then talk to 
    Roll; she wants to play tag to prove her speed. This bit's a bit weird; 
    you need to go up to Roll and press A to tag her, but she's moving 
    really fast. At some point, she'll stop for a second; run for her then. 
    Do it three times to win. (She appeared right in front of me three 
    times.) She'll jack out; follow suit and head for the castle for your 
    match.
    
    Hard:
    [Navi Battle: Roll Alpha]
    HP: 1000
    Attacks: She'll summon a MettEX or a BillyEX to help fight. 
             Fires an arrow at you, taking a battle chip.
             Appears in front of you and hits you with those things on her 
    head.
    Strategy: For all that speed talk, she's not any faster than any other 
    Navi, although she may teleport to another space pretty quickly. Get 
    out of the way of the arrow if you want to keep your chips. Otherwise, 
    this isn't too difficult.
    
    You'll praise Mayl and Roll for their mad skillz, and you'll get 
    RollSoul, which activates with recovery chips (and has recovery powers 
    - rock!). Yai will come down and tell Mayl how great she was. Mayl will 
    leave, and Yai will tell you why Mayl joined the tournament (not 
    telling - ha ha). They'll leave, and Lan will prove that he is still 
    completely clueless.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.48 - Boulder Dash (vs. Metalman) [Blue Moon]
    
    Another familiar pair o' opponents, Tamako and Metalman. Tamako will 
    come up and introduce herself (though you should know her already from 
    MMBN3), then have you follow her. Go to the lower square to find Tamako 
    with a boulder. She'll try to break it, then justify her lack of rock-
    breaking with some metaphor. You need to work on your fighting spirit. 
    She'll give you GateData and tell you to go to Town Area 4.
    
    Jack in somewhere and head to Town Area 2, then go to the lower level 
    and open the gate in the left corner. Follow the path to Drunken 
    Master, who wants some booze (score for Capcom!) Head to Park Area 1 
    and head for the upper level, near the Town Area 3 exit. Talk to the 
    green Navi to buy some CybrJrky for 500z. Head for Park Area 2 and talk 
    to the purple Navi you see about halfway along. He'll trade you 
    VirusCln for a Spreader L, which you can buy from Higsby.
    
    Return to Drunken Master and he'll teach you about breaking boulders. 
    Go up to a boulder and press A, then hit B when the line hits the 
    center of the meter. Do this to three boulders in 20 seconds, then talk 
    to DM to complete your training. Return to Castillo and jack into the 
    cart in the lower square. Talk to Metalman to have a smash-off. Break 
    more boulders than Metalman three times to win. The harder ones don't 
    give you more points. Once you're done, head to the castle for your 
    match.
    
    Super Hard:
    [Navi Battle: MetlM Beta]
    HP: 1600
    Attacks: Throws a metal blade around the stage like a boomerang.
             Throws a metal blade straight at you.
             GearChng. The gears appear on your panels, or return to one 
    each.
             Fires missiles at your panels.
             Appears in front of you and punches your panel, breaking it.
    Strategy: The gears are the worst things ever. They're always getting 
    in the way, and the attacks, consequently, are difficult to avoid. 
    
    Metalman's not too easy to hit, either. Try to use large chips that do 
    lots of damage.
    
    When you win, you'll get MetlSoul, which works with breaking chips 
    (with the ball as the elemental picture). Tamako will go in front of 
    the camera and advertise the Ura Inn (and get in trouble for it).
    
    ----------------------------------------------------------------------
    3.5 - Electopia's Finest
    
    -- The Presence Of The Dark Soul --
    
    You've won! You'll get a slighty bigger trophy and the knowledge that 
    you're the stompingest NetBattler in Electopia. Hooray! Anyway. You'll 
    start to leave, but then Nebula will strike again. Go jack into the 
    NetBattle machine and you'll meet Laserman for the first time. You'll 
    talk about Dark Souls, then Gutsman/Aquaman will show up. Laserman will 
    put your Dark Soul in Gutsman/Aquaman. You'll then do battle.
    
    [Red Sun]
    Normal:
    [Navi Battle: GtsMDS]
    HP: 600
    Attacks: Pounds the floor, cracking a panel and making three rocks 
    drop.
             Whatever you've got in your folder.
    Strategy: He's got all your attacks. If you've packed a killer folder, 
    you'll be kicking yourself about now, probably. This guy moves fast, 
    and the cracking panels can get irritating. Constant vigilance. If 
    you've got WindSoul, however, this is simple.
    
    Hard:
    [Navi Battle: GtsMDS]
    HP: 800
    Attacks: Pounds the floor, cracking a panel and making three rocks 
    drop.
             Whatever you've got in your folder.
    Strategy: This guy's no harder the second time around, just takes  
    longer. He's got all your attacks. If you've packed a killer folder, 
    you'll be kicking yourself about now, probably. This guy moves fast, 
    and the cracking panels can get irritating. Constant vigilance. If 
    you've got WindSoul, however, this is simple. Remember not to stay in 
    front of him if you've packed a RedSun.
    
    Super Hard:
    [Navi Battle: GtsMDS]
    HP: 900
    Attacks: Pounds the floor, cracking a panel and making three rocks 
    drop.
             Whatever you've got in your folder.
    Strategy: This guy's no harder the third time around, just takes  
    longer. He's got all your attacks. If you've packed a killer folder, 
    you'll be kicking yourself about now, probably. This guy moves fast, 
    and the cracking panels can get irritating. Constant vigilance. If 
    you've got WindSoul, however, this is simple. Remember not to stay in 
    front of him if you've packed a RedSun.
    
    [Blue Moon]
    Normal:
    [Navi Battle: AquMDS]
    HP: 500? I forgot to get that.
    Attacks: Fires bubbles that hit two squares.
             Creates two pipes to fire water.
             Whatever you've got in your folder.
    Strategy: What's yours is his. Still a relatively easy battle. 
    Aquaman's a pretty slow mover. Try not to stand in front of him too 
    much, he may break out a Vulcan chip.
    
    Hard:
    [Navi Battle: AquMDS]
    HP: 800
    Attacks: Fires bubbles that hit two squares.
             Creates two pipes to fire water.
             Whatever you've got in your folder.
    Strategy: What's yours is his. Still a relatively easy battle. 
    Aquaman's a pretty slow mover. Try not to stand in front of him too 
    much, he may break out a Vulcan chip. Remember not to stay in front of 
    him if you've packed a BlueMoon.
    
    Super Hard:
    [Navi Battle: AquMDS]
    HP: 800
    Attacks: Fires bubbles that hit two squares.
             Creates two pipes to fire water.
             Whatever you've got in your folder.
    Strategy: What's yours is his. Still a relatively easy battle. 
    Aquaman's a pretty slow mover. Try not to stand in front of him too 
    much, he may break out a Vulcan chip. Remember not to stay in front of 
    him if you've packed a BlueMoon.
    
    -- Humanity's Second-To-Last, And Last, Hopes, In That Order --
    
    After the battle, Laserman will put your Dark Soul back. After some 
    Dark Soul talk, everyone will jack out. A week later, the fine folks at 
    NAXA will try their laser plan. One shot, not allowed to miss...and it 
    gets screwed up. Dang. We're screwed, unless Dr. Regal can get a great 
    operator and Navi. At the same time, you'll be talking with your Navi 
    buddies in ACDC Area. An orange Navi will come up and inform you that 
    you're going to be in the world championship NetBattle tournament - the 
    Red Sun/Blue Moon Tournament. You'll get a Ticket to go to Netopia. 
    Lucky you!
    
    ----------------------------------------------------------------------
    3.6 - The Red Sun/Blue Moon Tournament
    
    -- Sightseeing --
    
    One week later, you're ready to go. Head to the station and go to the 
    airport, then to Netopia. Upon arrival, check your e-mail, then go down 
    and left and talk to the guy there. He's your guide all right - name's 
    Bonds, and he'll give you a NetPassp, letting you access foreign Nets. 
    Go up the stairs near the station and talk to the woman there to get 
    some chocolate (hold out for 250z). Then talk to the old guy to fight 
    some viruses from his Wowzer Box.
    
    Normal:
    [Virus Battle: Walla, Walla, GaiaEX]
    
    Hard:
    [Virus Battle: Walland, Walland, Gaia+EX]
    
    Super Hard:
    [Virus Battle: Waldon, Waldon, GaiaMegEX]
    
    After that, go and talk to the boy on the right side of this area, then 
    go into the alley. Talk to everyone here. You can jack into the chariot 
    statue and get the BMD to add to your NaviCust map.
    
    -- This Happens To Me All The Time --
    
    When you're done, go back and talk to the guide. He'll start leading 
    you to your hotel, but a guy in a car will pull up and knock you out. 
    You'll wake up in a hotel room, and overhear the kidnapper saying he 
    broke the key into four and hid it in Netopia Area. You've got to look 
    for it. Inspect the bust on the dresser to jack into it.
    
    -- Key Search --
    
    When in the first area, find the program and talk to it to get 
    HotelPCd. Find the warp point and go through to enter Netopia Area. Go 
    along the upper-right path and inspect the box at the end. You'll get 
    KeyDataB, but it's booby trapped!
    
    Normal:
    [Virus Battle: BillyEX, BillyEX, BoomerEX]
    
    Hard:
    [Virus Battle: SillyEX, SillyEX, GloomerEX]
    
    Super Hard:
    [Virus Battle: KillyEX, KillyEX, DoomerEX]
    
    Return to the center area and go on the lower-left path and up the 
    stairs. Take the upper-left path at the junction to find the box with 
    KeyDataA.
    
    Normal:
    [Virus Battle: MagTectEX, VolGearEX, VolGearEX]
    
    Hard:
    [Virus Battle: MagTec+EX, VulGearEX, VulGearEX]
    
    Super Hard:
    [Virus Battle: MagTecXEX, ValGearEX, ValGearEX]
    
    Go down the stairs and take the paths down to the box with KeyDataD.
    
    Normal:
    [Virus Battle: ShrimpyEX, ShrimpyEX, BoomerEX]
    
    Hard:
    [Virus Battle: Shrmpy2EX, Shrmpy2EX, GloomerEX]
    You might want to throw AirShoes on for this battle, if you have it.
    
    Super Hard:
    [Virus Battle: Shrmpy3EX, Shrmpy3EX, DoomerEX]
    
    Return to the center area and take the lower-right path, then take the 
    lower-left path and go to the box with KeyDataC.
    
    Normal:
    [Virus Battle: LarkEX, MagTectEX, LarkEX]
    
    Hard:
    [Virus Battle: BarkEX, MagTec+EX, BarkEX]
    
    Super Hard:
    [Virus Battle: TarkEX, MagTecXEX, TarkEX]
    
    Jack out and you'll head to the door and unlock it, but the kidnapper 
    will come in, with your guide. Turns out you just cleared the prelims. 
    They'll leave, and you'll go to sleep. The next day, you'll be ready to 
    compete. Leave, then go into the alley and enter the Colosseum. Inspect 
    the mouth thing* next to the pairing chart and you'll prove your 
    contestanthood. The pairings will appear on the chart.
    
    *Note: this is an actual object. It is the Mouth of Truth, located in 
    the Baths of Caracalla, in the ancient Roman city of Caracalla. By 
    legend, if you put your hand in and told a lie, your hand would be 
    bitten off. Looks like CoA got something right, at least.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.61 - What Happened To The Water, The Water So Wet? (vs. Paulie)
    
    Your opponent's from NetFrica, and he'll show up. His name's Paulie, 
    and he'll invite you to see the Water Festival in his village. You'll 
    end up in NetFrica. Go up the slope and jack into the statue everyone's 
    standing around. Go to the other end and talk to the Navi to battle if 
    you don't have NetFricC.
    
    Normal:
    [Virus Battle: MagTect, MagTect, BoomerEX]
    [Virus Battle: Walla, BoomerEX]
    [Virus Battle: LarkEX, ShrimpyEX, BoomerEX]
    
    Hard:
    [Virus Battle: MagTec+, MagTec+, GloomerEX]
    [Virus Battle: Walland, GloomerEX]
    [Virus Battle: BarkEX, Shrmpy2EX, GloomerEX]
    
    Super Hard:
    [Virus Battle: MagTecX, MagTecX, DoomerEX]
    [Virus Battle: Waldon, DoomerEX]
    [Virus Battle: TarkEX, Shrmpy3EX, DoomerEX]
    
    Head into the warp point and open the cube, then head into the conveyor 
    belt and go around to the large area. A bunch of Navis will be grouped 
    around a statue, ready to become Village Champion after winning the 
    WaterGod Quest. After the idol takes off, everyone'll run off. Head 
    back along the blue path into Netopia Area. Get to the center, then go 
    to the lower-left area and up the stairs. Go through the exit to enter 
    Sharo Area; follow the upper-right wall (don't touch the conveyors) 
    until you see the idol, then go up and inspect it to get it. Jack out 
    and jack in again, then head to the meeting area and talk to the orange 
    Navi. You'll be crowned Village Champion! But the river's dried up!
    
    You'll jack out automatically. Apparently, you've got to jack in to the 
    big idol across the river and fix it. You'll get LionKey. Jack into the 
    statue you jacked into before and head to the center of NetFrica Area, 
    where you won. Take the slope up and then the one down. Inspect the 
    triple gate; you'll unlock the first with LionKey. Inspect the second 
    for some questions; the answers are '4', '2', '60', 'Green' and '22'. 
    Inspect the final gate to fight.
    
    Normal:
    [Virus Battle: MettEX, Mettaur, MettEX]
    [Virus Battle: SpikeyEX, Spikey, SpikeyEX]
    [Virus Battle: VolGearEX, VolGear]
    
    Hard:
    [Virus Battle: Mett2EX, Mettaur2, Mett2EX]
    [Virus Battle: Spikey2EX, Spikey2, Spikey2EX]
    [Virus Battle: VulGearEX, VulGear]
    
    Super Hard:
    [Virus Battle: Mett3EX, Mettaur3, Mett3EX]
    [Virus Battle: Spikey3EX, Spikey3, Spikey3EX]
    [Virus Battle: ValGearEX, ValGear]
    
    Inspect the water drop to get RecvrDrp, then jack out. Go and jack into 
    the other statue to become trapped in a labyrinth. Yay. There's sixteen 
    areas here; here's a handy chart. Comp numbers in the bottom left 
    corner; warp number placed where they would be. When there's a number 
    of Navis in the center, those Navis are lying in the middle of the 
    area, and you'll have to fight the same number of battles to get to 
    another warp.
     _______________  _______________  _______________  _______________
    |               ||               ||               ||               |
    |  6         5  ||  3        10  ||  2         5  ||  13        6  |
    |               ||               ||               ||               |
    |               ||               ||               ||     1 Navi    |
    |               ||               ||               ||               |
    |               ||               ||               ||               |
    |     Exit      ||       13      ||       11      ||       11      |
    |1______________||2______________||3______________||4______________|
     _______________  _______________  _______________  _______________
    |               ||               ||               ||               |
    |  1         7  ||  1        14  ||  15       14  ||  10       16  |
    |               ||               ||               ||               |
    |    2 Navis    ||               ||    4 Navis    ||    5 Navis    |
    |               ||               ||               ||               |
    |               ||               ||               ||               |
    |       3       ||       4       ||       5       ||       12      |
    |5______________||6______________||7______________||8______________|
     _______________  _______________  _______________  _______________
    |               ||               ||               ||               |
    |               ||  8         2  ||  9         4  ||               |
    |               ||               ||               ||               |
    |               ||               ||               ||               |
    |               ||               ||               ||               |
    |               ||               ||               ||               |
    |       11      ||       13      ||       3       ||       8       |
    |9______________||10_____________||11_____________||12_____________|
     _______________  _______________  _______________  _______________
    |               ||               ||               ||               |
    |  2        10  ||  7        15  ||           14  ||   Water God   |
    |               ||               ||               ||               |
    |               ||               ||    3 Navis    ||               |
    |               ||               ||               ||               |
    |               ||               ||               ||               |
    |       4       ||       6       ||       7       ||       8       |
    |13_____________||14_____________||15_____________||16_____________|
    
    omnislash28027@yahoo.com found a path that has you fight only six 
    battles: left, down, down, down, left, down, right, left, right. If 
    anyone can find one for only five, let me know. When you get to the 
    Water God, inspect it to fight.
    
    Normal:
    [Virus Battle: MettEX, LarkEX]
    [Virus Battle: LarkEX, LarkEX]
    [Virus Battle: MettEX, LarkEX, MettEX]
    [Virus Battle: ShrimpyEX, ShrimpyEX, Trumpy]
    [Virus Battle: LarkEX, ShrimpyEX, Trumpy]
    
    Hard:
    [Virus Battle: Mett2EX, BarkEX]
    [Virus Battle: BarkEX, BarkEX]
    [Virus Battle: Mett2EX, BarkEX, Mett2EX]
    [Virus Battle: Shrmpy2EX, Shrmpy2EX, MuteAnt]
    [Virus Battle: BarkEX, Shrmpy2EX, MuteAnt]
    
    Super Hard:
    [Virus Battle: Mett3EX, TarkEX]
    [Virus Battle: TarkEX, TarkEX]
    [Virus Battle: Mett3EX, TarkEX, Mett3EX]
    [Virus Battle: Shrmpy3EX, Shrmpy3EX, Xylos]
    [Virus Battle: TarkEX, Shrmpy3EX, Xylos]
    
    After that, you'll use RecvrDrp to return the river to normal...guess 
    that's the normal color. Inspect the ostrich to head to the airport, 
    then go back to Netopia. Head into the colosseum to fight.
    
    Normal:
    [Navi Battle: HealNav Alpha]
    HP: 800
    Strategy: He's replaced bombs with Balls (sorry), has a sword (wide or 
    long), is packing an AreaGrab and can summon viruses. Still, easy 
    fight.
    
    Super Hard:
    [Navi Battle: HealNav Beta]
    HP: 1100
    Strategy: He's a little harder. Try to defeat him quickly before the 
    virus hordes come.
    
    When you win, it'll be revealed that Paulie planted viruses in the 
    WaterGod. He's tired of being looked down on just for being a kid 
    (sounds like Case Closed). After some talk, everyone'll forgive and 
    forget.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.62 - The Curse Of Gresply Nekrom (vs. Thunman) [Red Sun]
    
    Your next opponent's Raoul, from Battle Network 2, and Thunman. A guy 
    will come up and announce a NetBattle event in his cafe. The winner 
    gets some bread! Woo. As you leave, an old guy will ask you to 
    demonstrate your strength.
    
    Normal:
    [Navi Battle: NormlNav Alpha]
    HP: 300
    Strategy: Flatten him. He is a piece of cake.
    
    Hard:
    [Navi Battle: NormlNav Beta]
    HP: 800
    Strategy: This is not a difficult battle anymore.
    
    After you stomp him, he'll say you're not ready to compete, then leave. 
    Whatever. Head to your hotel and jack in, then head to Netopia Area. 
    Head to the center, then take the lower-right path and go up. Talk to 
    the orange Navi to fight.
    
    Normal:
    [Virus Battle: Moloko, Moloko, MolokoEX]
    
    Hard:
    [Virus Battle: Milko, Milko, MilkoEX]
    
    Super Hard:
    [Virus Battle: Macko, Macko, MackoEX]
    
    You scored some good bread, but Megaman's not feeling up to par. You're 
    losing HP by the second! You'll jack out. Go into the colosseum and 
    talk to Raoul, who thinks he knows who did it - Gresply Nekrom. The 
    Trial of Life or Death. You've got to lift the curse. Go into the 
    hotel, jack in, and RUN LIKE MAD WHEREVER YOU GO. If you're low on 
    health, enter a battle and use some recovery chips. Your health won't 
    drop below 1, but having a health of 1 isn't the greatest thing.
    
    Anyway. Take the lower-right path into Yumland Area and follow the main 
    road to the end, then go back and take the path opposite it to find 
    KindnesM. Take another off-path at the main road's final bend to find 
    WisdomM. Jack out and in again, then head toward Sharo and take the 
    path to BraveryM. Return to the center and head on the upper-right path 
    until you get StrengthM. Once you have all four, return to the center 
    of Netopia Area and go onto the upper-right path and take a left. Open 
    the door with the four marks, then grab the CursDoll at the end of the 
    path. Return to Thunman (near the Yumland exit) and talk to him. He'll 
    undo the curse, and you'll jack out. Head to the colosseum for your 
    battle.
    
    Normal:
    [Navi Battle: ThunM]
    HP: 800
    Attacks: Shoots a stream of lightning at you.
             Generates lightning that falls from the sky.
    Strategy: He's got a cloud that periodically shoots little bolts at 
    you. Easy enough to dodge, I would think. My advice - use WindSoul, if 
    you have it. Works like a charm.
    
    Hard:
    [Navi Battle: ThunM Alpha]
    HP: 1200
    Attacks: Shoots a stream of lightning at you.
             Generates lightning that falls from the sky.
    Strategy: He's got a cloud that periodically shoots little bolts at 
    you. Easy enough to dodge, I would think. My advice - use WindSoul, if 
    you have it. Works like a charm.
    
    When you win, Rauol will reveal that his tribe elder cursed Megaman in 
    hopes that Raoul would win; Raoul, however, wouldn't stand for it. 
    After some talk, the Elder will pronounce Raoul the new Elder. You'll 
    get ThunSoul, which activates with electric chips, like MagBolt.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.63 - Cool Runnings (vs. Coldman)
    
    Your opponent's Coldman, from Sharo. A guy in a coat will be 
    complaining that it's too hot, and he's gonna do something about it. 
    The temperature, in a completely unrelated development, starts 
    dropping. An official will come up and ask for help, as Coldman is 
    wreaking havoc. Return to your hotel and jack in, then head to Netopia 
    Area. Go up the stairs and keep going until you see Coldman with some 
    snowmen. Confront him, and he'll return the room to normal, then leave. 
    Jack out and head outside to find it snowing.
    
    You'll check your mail to find a cold air mass from Sharo has hit 
    Netopia. Go to the airport and head to Sharo, then follow the path to 
    the Space Center. Ivan Chillski sent a signal to a satellite to cause 
    this panic, and knocked out the officials. Now they need your help.
    
    Before you start, make sure you have a HeatShot C, a FlmLine1 F, a 
    BlkBomb Z, and a HeatBrth K. You'll need them to restart the torches. 
    You can get a HeatShot C from Higsby's shop, a FlmLine1 F from your 
    Fldr2 (or you can order it from Higsby), a BlkBomb Z from a PMD (Purple 
    Mystery Data) in Sharo Area, and a HeatBrth K from the merchant in 
    Netopia Area. You won't lose the chip by installing it.
    
    Once you've got all of those, return to Sharo and inspect the first 
    snowdrift, then inspect the door of the first house to get a shovel. 
    Return to the snowdrift and inspect it, then press B as fast as you can 
    to clear the snow. Jack into the antenna and inspect the left snowman 
    to fight.
    
    Normal:
    [Virus Battle: MettEX, MettEX]
    
    Hard:
    [Virus Battle: Mett2EX, Mett2EX]
    
    Super Hard:
    [Virus Battle: Mett3EX, Mett3EX]
    
    Inspect the middle snowman.
    
    Normal:
    [Virus Battle: MettEX, BoomerEX]
    
    Hard:
    [Virus Battle: Mett2EX, GloomerEX]
    
    Super Hard:
    [Virus Battle: Mett3EX, DoomerEX]
    
    Inspect the right snowman.
    
    Normal:
    [Virus Battle: MettEX, MettEX, MettEX]
    
    Hard:
    [Virus Battle: Mett2EX, Mett2EX, Mett2EX]
    
    Super Hard:
    [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
    
    Inspect the middle torch to insert the FlmLine1 F. Jack out and follow 
    the path to the split, then take a right until you reach the dead end. 
    Get rid of the snowdrift and jack into the antenna, then inspect the 
    lower-left snowman.
    
    Normal:
    [Virus Battle: MettEX, MettEX]
    
    Hard:
    [Virus Battle: Mett2EX, Mett2EX]
    
    Super Hard:
    [Virus Battle: Mett3EX, Mett3EX]
    
    Inspect the upper-left snowman.
    
    Normal:
    [Virus Battle: MettEX, BoomerEX]
    
    Hard:
    [Virus Battle: Mett2EX, GloomerEX]
    
    Super Hard:
    [Virus Battle: Mett3EX, DoomerEX]
    
    Inspect the middle snowman.
    
    Normal:
    [Virus Battle: Walla, BoomerEX]
    
    Hard:
    [Virus Battle: Walland, GloomerEX]
    
    Super Hard:
    [Virus Battle: Waldon, DoomerEX]
    
    Inspect the upper-right snowman.
    
    Normal:
    [Virus Battle: MettEX, Walla]
    
    Hard:
    [Virus Battle: Mett2EX, Walland]
    
    Super Hard:
    [Virus Battle: Mett3EX, Waldon]
    
    Inspect the lower-right snowman.
    
    Normal:
    [Virus Battle: MettEX, MettEX, MettEX]
    
    Hard:
    [Virus Battle: Mett2EX, Mett2EX, Mett2EX]
    
    Super Hard:
    [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
    
    Inspect the marked torch to insert the BlkBomb Z and light the torches. 
    Jack out and head someplace warm, then take the down road left of the 
    second antenna. Get to the snowdrift and clear it, then jack into the 
    antenna and inspect the lower-left snowman.
    
    Normal:
    [Virus Battle: MettEX, MettEX]
    
    Hard:
    [Virus Battle: Mett2EX, Mett2EX]
    
    Super Hard:
    [Virus Battle: Mett3EX, Mett3EX]
    
    Inspect the upper-left snowman.
    
    Normal:
    [Virus Battle: MettEX, BoomerEX]
    
    Hard:
    [Virus Battle: Mett2EX, GloomerEX]
    
    Super Hard:
    [Virus Battle: Mett3EX, DoomerEX]
    
    Inspect the upper-right snowman.
    
    Normal:
    [Virus Battle: MettEX, Walla]
    
    Hard:
    [Virus Battle: Mett2EX, Walland]
    
    Super Hard:
    [Virus Battle: Mett3EX, Waldon]
    
    Inspect the lower-right snowman.
    
    Normal:
    [Virus Battle: MettEX, MettEX, MettEX]
    
    Hard:
    [Virus Battle: Mett2EX, Mett2EX, Mett2EX]
    
    Super Hard:
    [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
    
    Inspect the torch to insert the HeatBrth K. Jack out and warm up, then 
    go to the first split in the road and go left. Clear the snowdrift and 
    jack in, then inspect the snowman.
    
    Normal:
    [Virus Battle: MettEX, MettEX]
    
    Hard:
    [Virus Battle: Mett2EX, Mett2EX]
    
    Super Hard:
    [Virus Battle: Mett3EX, Mett3EX]
    
    Inspect the left snowman.
    
    Normal:
    [Virus Battle: MettEX, MettEX, MettEX]
    
    Hard:
    [Virus Battle: Mett2EX, Mett2EX, Mett2EX]
    
    Super Hard:
    [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
    
    Inspect the right snowman.
    
    Normal:
    [Virus Battle: MettEX, BoomerEX]
    
    Hard:
    [Virus Battle: Mett2EX, GloomerEX]
    
    Super Hard:
    [Virus Battle: Mett3EX, DoomerEX]
    
    Inspect the torch to insert the HeatShot C and fix the final antenna. 
    It's cooled down, finally, although Netopia's still cold. Head to the 
    colosseum to do battle.
    
    Normal:
    [Navi Battle: ColdM]
    HP: 800
    Attacks: Creates ice cubes that he pushes at you.
             Creates ice cubes in your area.
             Blows cold air at you.
    Strategy: If you have WindSoul, just blow his ice cubes back at him for 
    significant damage. Otherwise, he moves fast, so don't use slow-moving 
    chips. Watch for the ice cubes.
    
    Super Hard:
    [Navi Battle: ColdM Beta]
    HP: 1500
    Attacks: Creates ice cubes that he pushes at you.
             Creates ice cubes in your area.
             Blows cold air at you.
             Stomps on you.
    Strategy: If you have WindSoul, just blow his ice cubes back at him for 
    significant damage. Otherwise, he moves fast, so don't use slow-moving 
    chips. Watch for the ice cubes.
    
    When you win, the storm'll be over. You'll exchange harsh words with 
    Chillski, then the Officials will arrest him.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.64 - Darkness Falls (vs. Protoman) [Blue Moon]
    
    How fitting that you and Chaud would meet at Blue Moon. Some officials 
    will come out and talk about Protoman's DarkSoul. Chaud will then call, 
    wishing to talk. Head to the hotel; Chaud will be on the bed. Turns out 
    Protoman is possessed by a DarkSoul after all; Chaud used a DarkChip 
    while being attacked by 500 Syndicate Navis. Suddenly, Protoman will 
    jack himself into the Net. Chaud will leave, and you'll jack in.
    
    You'll see a scene with Protoman in the Undernet. Head to NetFrica Area 
    and find the warp to the idol, then go past it and take the path up to 
    Sharo Area. You'll get mail from Chaud. Go to the end of the path and 
    talk to the Navi - looks like you'll need the C-Slider. Go to NetFrica 
    Area and take the northern exit to Sharo. Talk to the orange Navi. Now 
    you need to collect the parts. Buy the BordPart in the lower part of 
    Town Area 2 for 2000 Zennys. Buy the JetParts from a Navi in lower Town 
    Area 3 for 3000 Zennys (go through Park Area 1). Get the WingPart in 
    Yumland (Navi under a slope) for 4000 Zennys. Head to Sharo Area and 
    find the door to unlock for 500 Zennys. Talk to the girl behind it to 
    get the C-Slider.
    
    Right. Return to the orange Navi in Sharo and go along the small path, 
    then enter the Undernet. This is the single most maze-like part of the 
    game. Chaud will contact you with a line to connect to Megaman, so he 
    can command him; press L to talk to Chaud when you need to. At the 
    first split here, go forward, then head to the left corner. Continue 
    until you come to a 'Y' sort of split. Take the right path and enter 
    the transporter. A big door will be in the way. Chaud will tel you to 
    find Redkey somewhere in Undernet 1, in the middle of four bones, he 
    says. 
    
    Take the warp and get on the conveyor belt to return to the beginning. 
    Follow the path you were on before until you come across four fangs in 
    the path (no, it's not right in the beginning). Return to the wall and 
    go through. In this area, go up the ramp at the first junction, then go 
    back left and go down the ramp. Go right and past the ramp, then follow 
    this path to the end to find that you need BlueKey and GreenKey. 
    
    The BlueKey's in the right corner of the only square you can see when 
    you're right next to the door. On this same square is the other 
    addition to your NaviCust map. Go there, then head back along the path. 
    When you see two conveyor belts at a corner, take both of them, then 
    search on the panel on which you now stand. Return to the door to go 
    through.
    
    To get through this area, take a left at the first junction, then go 
    forward, then two rights. Go through the warp points until you're on 
    the red path, then head forward to the door. You need YelowKey, 
    WhiteKey and BlackKey. For YelowKey, go back through all of the warps, 
    then go as far up-right as you can. You'll find nine fangs in a row - 
    search the panel in front of the middle one. Go to the other end of 
    this area to find the corner with six bones. Search the corner for 
    WhiteKey. For BlackKey, take the warp you took to get to the door, then 
    when you're on the platform with two warps, search the bottom corner. 
    Return to the door and open it, then continue to Undernet 6.
    
    In here, take the closer stairs and follow the path to the conveyors. 
    Take the left conveyor when you get the chance to walk on the wide 
    ramp. Talk to the Navi at the end to fight.
    
    Normal:
    [Virus Battle: VolGearEX, VolGearEX, HealNavi]
    
    Hard:
    [Virus Battle: VulGearEX, VulGearEX, HealNav Alpha]
    
    Super Hard:
    [Virus Battle: ValGearEX, ValGearEX, HealNav Beta]
    
    Go on to Undernet 5, where Protoman is. Follow the one path until you 
    see a cutscene with Protoman (I keep wanting to type Blues). You'll 
    come up and engage the black Navi. Chaud will ask to operate Megaman 
    for these battles. Oh, why not.
    
    Normal:
    [Virus Battle: MettEX, MettEX, MettEX]
    [Virus Battle: LarkEX, LarkEX]
    [Virus Battle: MelodyEX, MelodyEX]
    [Virus Battle: MolokoEX, MolokoEX]
    These guys will kill themselves running through poison panels.
    [Virus Battle: MettEX, MettEX, VacuumFan]
    
    Hard:
    [Virus Battle: Mett2EX, Mett2EX, Mett2EX]
    [Virus Battle: BarkEX, BarkEX]
    [Virus Battle: HellodyEX, HellodyEX]
    [Virus Battle: MilkoEX, MilkoEX]
    These guys will kill themselves running through poison panels.
    [Virus Battle: Mett2EX, Mett2EX, VacuFan2]
    
    Super Hard:
    [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
    [Virus Battle: TarkEX, TarkEX]
    [Virus Battle: FelonyEX, FelonyEX]
    [Virus Battle: MackoEX, MackoEX]
    These guys will kill themselves running through poison panels.
    [Virus Battle: Mett3EX, Mett3EX, VacuFan3]
    
    Afterwards, the black Navi will unlock Protoman, who will delete the 
    black Navi. He'll then lunge at Megaman. Chaud will try to convey his 
    emotions to Megaman to give them to Protoman. He'll be knocked down, 
    then wake up remembering nothing. (In Japanese, Chaud told Lan to go 
    Full Synchro, which they did, knocking Protoman out. When he woke up, 
    he remembered nothing.) Chaud will head for the colosseum. Follow him 
    for your match.
    
    Normal:
    [Navi Battle: ProtM]
    HP: 1000
    Attacks: Moves in front of you and uses WideSwrd.
             Moves to the front row and uses HeroSwrd.
    Strategy: The only time you can hurt Protoman is right after he's 
    attacked. Stay in the center of your area. If he uses WideSwrd, move 
    back one and strike. If he uses HeroSwrd, move up or down. Other times, 
    he puts up a shield when you attack. Really annoying battle, mostly 
    because there's basically no time between when he moves to strike and 
    when he strikes.
    
    Super Hard:
    [Navi Battle: ProtM Beta]
    HP: 1600
    Attacks: Moves in front of you and uses WideSwrd.
             Moves behind you and uses WideSwrd.
             Moves to the front row and uses HeroSwrd.
             Uses the Delta Ray Edge.
    Strategy: This isn't going to be fun. The only time you can hurt 
    Protoman is right after he's attacked. Stay in the center of your area. 
    If he uses WideSwrd, move back one and strike. If he uses HeroSwrd, 
    move up or down. Other times, he puts up a shield when you attack. 
    Really annoying battle, mostly because there's basically no time 
    between when he moves to strike and when he strikes. Useful: he'll move 
    four times after an attack, then move to attack again, unless he uses 
    Delta Ray Edge. I think the only way to avoid Delta Ray Edge is to move 
    down, then back. He won't adjust to hit you, he needs to complete the 
    triangle. If you get to the back row before he hits from behind, he'll 
    stop. He'll glint before he does it, but you'll have basically no time 
    to move.
    
    After the battle, Lan doesn't care about Chaud much more than he did 
    before, but Megaman got himself a ProtSoul. Works with any sword chip.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.65 - The Way Of The Kendodo (vs. Kendoman)
    
    Kendoman's from NetFrica, along with, apparently, his operator, Mr. 
    Famous. He brought with him the Navi that can coach young people well, 
    Kendoman. He'll tell you to go to NetFrica and say hi. From a distance, 
    some weirdo is watching.
    
    Leave and head to the station, then go to NetFrica. Talk to the guy 
    there to find that Kendoman is in NetFrica Area. Go up the slope and 
    jack into the statue, then head to the end and talk to the Navi to 
    fight (if you don't have NetFricC).
    
    Normal:
    [Virus Battle: MagTect, MagTect, BoomerEX]
    [Virus Battle: Walla, BoomerEX]
    [Virus Battle: LarkEX, Shrmpy2EX, BoomerEX]
    
    Hard:
    [Virus Battle: MagTec+, MagTec+, GloomerEX]
    [Virus Battle: Walland, GloomerEX]
    [Virus Battle: BarkEX, Shrmpy2EX, GloomerEX]
    
    Super Hard:
    [Virus Battle: MagTecX, MagTecX, DoomerEX]
    [Virus Battle: Waldon, DoomerEX]
    [Virus Battle: TarkEX, Shrmpy3EX, DoomerEX]
    
    Head into NetFrica Area and head into the large conveyor, then go down 
    and around to the other side. Follow this path until you find Kendoman. 
    Talk to him, and he'll make you call him Master Kendoman. He'll mistake 
    you for a student and give you a CybrSwrd. You've got to practice 
    Kendo. He's got three practice machines, one in Yumland, one in Sharo 
    and one in Netopia. Head to Netopia and jack into the hotel room, then 
    head to Yumland Area (the lower-right exit). Follow the main road until 
    you find the training machine.
    
    This is an interesting sort of game. You need to press the proper arrow 
    with A according to how he moves. Press the arrow that appears with the 
    A button. If he says Block!, you need to press Left+A; it's hard to 
    time that right, though. You've got 50 seconds. He'll give you License1 
    when you're done.
    
    Head to Netopia Area and go up the ramp to Sharo, then spar with the 
    Kendo machine here to get License2. Continue on to Sharo Area and head 
    right to find the last training machine and get License3. When you're 
    done, head back to NetFrica and talk to Kendoman. He'll apologize for 
    grilling you, then you'll both jack out. Head to the colosseum for your 
    match. Mr. Famous won't show up, and he doesn't have much time to do 
    so.
    
    Head to NetFrica (real world) and approach the ramp to see a scene. 
    Some lions have some villagers trapped! Guess the blonde guy's getting 
    revenge for something; he's controlling the lions with radio waves from 
    a statue. Head up the ramp and jack into the lion statue, then go to 
    the left antenna and inspect it to fight.
    
    Normal:
    [Virus Battle: MettEX, BillyEX, BoomerEX]
    
    Hard:
    [Virus Battle: Mett2EX, SillyEX, GloomerEX]
    
    Super Hard:
    [Virus Battle: Mett3EX, KillyEX, DoomerEX]
    
    Inspect the top antenna.
    
    Normal:
    [Virus Battle: LarkEX, VolGearEX]
    
    Hard:
    [Virus Battle: BarkEX, VulGearEX]
    
    Super Hard:
    [Virus Battle: TarkEX, ValGearEX]
    
    Inspect the right antenna.
    
    Normal:
    [Virus Battle: MagTectEX, KilbyEX, WallaEX]
    
    Hard:
    [Virus Battle: MagTec+EX, KilburEX, WallndEX]
    
    Super Hard:
    [Virus Battle: MagTecXEX, KilboEX, WaldonEX]
    
    Inspect the bottom antenna.
    
    Normal:
    [Virus Battle: MelodyEX, SpikeyEX, ShrimpyEX]
    
    Hard:
    [Virus Battle: HellodyEX, Spikey2EX, Shrmpy2EX]
    
    Super Hard:
    [Virus Battle: FelonyEX, Spikey3EX, Shrmpy3EX]
    
    The lions will go away, and Mr. Famous will kick the other guy's butt. 
    You'll talk, then head to the colosseum for your match.
    
    Hard:
    [Navi Battle: KendM Alpha]
    HP: 1200
    Attacks: Rushes at you.
             Hits you with his sword.
             Training. He'll create two more Kendomen and they'll appear in 
    the row in front of you, striking panels.
    Strategy: You'll notice he doesn't move normally. The rush is fairly 
    easy to avoid, but Training is more difficult. Move off of the yellow 
    squares.
    
    You'll talk about boring stuff.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.66 - The Super Bomb (vs. Jack)
    
    You're fighting a normal Navi this time. A weirdo will come up and, 
    after some talk, mention Footbomb. It's a cybergame, like CyberSoccer, 
    except they use bombs instead. You need to get some BmbShoes in order 
    to play FootBomb.
    
    Go to the hotel and jack in, then head to the NetFrica Area exit and 
    talk to the Navi there. Give him a Guard1 A and he'll give you 
    BmbShoes. Read the mail from the weirdo, then jack out and head to 
    where you met the tour guide. Jack in to the statue and talk to the 
    Navi, then select What is this? to learn how to play Footbomb. The 
    kicker needs to press A and a direction to try and get the bomb past 
    the goalie. The goalie needs to pick the proper direction to block the 
    ball. It's kind of like Rock Paper Scissors.
    
    Once you win, he'll look for a large area to run around in. Head to 
    NetFrica Area and go to the platform to the left of the statue warp. 
    Talk to him; he'll want to play again with a PowerBomb, inside 
    HeroComp. Head back to Netopia and jack into the chariot statue outside 
    the colosseum. Talk to the Navi to play. Once you win, the Navi will go 
    insane. Head to the colosseum for your match.
    
    Hard:
    [Navi Battle: NormlNav Omega]
    HP: 1200
    Strategy: This is not an easy battle by any means. He's got a super-
    annoying army of viruses to summon, and his attacks are pretty hard to 
    avoid by this stage. He's really fast, so any form of GunSol is a bad 
    idea. You'll need to give this a couple of shots, probably.
    
    Super Hard:
    [Navi Battle: NormlNav Omega]
    HP: 1200
    Strategy: This is not an easy battle by any means. He's got a super-
    annoying army of viruses to summon, and his attacks are pretty hard to 
    avoid by this stage. He's really fast, so any form of GunSol is a bad 
    idea. You'll need to give this a couple of shots, probably.
    
    Jack will be depressed about the death of Footbomb, but a TV exec will 
    come up and be all interested in Footbomb. Everyone will leave happy.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.67 - Trash Of The Titans (vs. Junkman) [Blue Moon]
    
    Looks like Junkman got an extreme makeover since Mega Man 7. Anyway, 
    Megaman feels like he's being watched. An official will show up and say 
    there's a lot of trash in Yumland area. Yea, we can check it out. Head 
    to the station and go to Yumland. Go to the second area and jack into 
    the four goddess statues. Talk to the purple Navi and pay him 6000z to 
    get YumLandC.
    
    Go into Yumland Area and get to the main road, then follow it right and 
    talk to the Navi near the trash. He'll give you TrashKey; use it to 
    open the door. Go forward and you'll narrowly miss some falling trash. 
    You'll keep running forward from trash until you reach a dead end and 
    Megaman gets kayoed. When he coems to, he's not really being himself. 
    Keep pressing L to talk to Megaman a bunch. The answers to the 
    forthcoming questions are 35 pts, hamburgers, and...none of the last 
    answers are right. Looks like Megaman's been possessed by Junkman.
    
    Jack into the statues again. In battle here, you'll start out confused; 
    don't fret over it too much. Head to where the TrashKey door was, then 
    inspect the first pile of trash.
    
    Normal:
    [Virus Battle: LarkEX, BoomerEX]
    
    Hard:
    [Virus Battle: BarkEX, GloomerEX]
    
    Super Hard:
    [Virus Battle: TarkEX, DoomerEX]
    
    Go to the next pile.
    
    Normal:
    [Virus Battle: LarkEX, WallaEX]
    
    Hard:
    [Virus Battle: BarkEX, WallndEX]
    
    Super Hard:
    [Virus Battle: TarkEX, WaldonEX]
    
    Next pile.
    
    Normal:
    [Virus Battle: MagTectEX, LarkEX]
    
    Hard:
    [Virus Battle: MagTec+EX, BarkEX]
    
    Super Hard:
    [Virus Battle: MagTecXEX, TarkEX]
    
    Go to the last pile.
    
    Normal:
    [Virus Battle: MelodyEX, LarkEX]
    
    Hard:
    [Virus Battle: HellodyEX, BarkEX]
    
    Super Hard:
    [Virus Battle: FelonyEX, TarkEX]
    
    Megaman's...something...will burst out of the trash. Junkman will 
    reveal he was born in this junkyard, then threatens to kill Megaman 
    after the match. Megaman will talk about Junkman's suffering, and will 
    say to look for a big guy. You'll jack out.
    
    Talk  to the nearest old man, then head to the first area of Yumland 
    and talk to the girl neat the entrance to the Buddha. Go up to Buddha's 
    face and jack in. Talk to Mr. Prog and he'll give you KindData to give 
    to Junkman. Head to the colosseum for your match. You'll try to give 
    Junkman the KindData, but he'll destroy it.
    
    Hard:
    [Navi Battle: JunkM Alpha]
    HP: 1100
    Attacks: Fires screws at you.
             Shoots his arm at you.
    Strategy: There's always trash flying at you, and it's way annoying. If 
    you shoot it, it will slow down. The combined attacks are extremely 
    difficult to avoid. You're not going to like this one.
    
    Junkman will reveal that he was going to be deleted anyway. He'll 
    apologize for being mean, and after some therapy talk, you'll get 
    JunkSoul.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.68 - Sniped (vs. Serchman) [Red Sun]
    
    Apparently your opponent, Serchman, is hardcore talented. Leave the 
    colosseum and start back toward the Netopia streets; you'll be stopped 
    by Serchman's rather androgynous operator, Raika. You'll exchange some 
    harsh words, and (s)he'll slug you. (S)he'll head off to try and stop 
    Nebula; once you recover, head for Sharo.
    
    Get to the space center and talk to the scientist to find that Raika's 
    a guy, and is on an important mission. He'll test your skills with a 
    few viruses.
    
    Normal:
    [Virus Battle: Weather, MettEX]
    [Virus Battle: Weather, VolGearEX]
    [Virus Battle: Weather, MettEX, VolGearEX]
    
    Hard:
    [Virus Battle: Winger, Mett2EX]
    [Virus Battle: Winger, VulGearEX]
    [Virus Battle: Winger, Mett2EX, VulGearEX]
    
    Super Hard:
    [Virus Battle: Wither, Mett3EX]
    [Virus Battle: Wither, ValGearEX]
    [Virus Battle: Wither, Mett3EX, ValGearEX]
    
    The dude will contact Raika, and he'll give the okay to go in. The 
    official will give you CopyKey, but you're not ready to jack in. In 
    order to get to the Undernet, you'll need the C-Slider.
    
    Go to NetFrica Area and take the northern exit to Sharo. Talk to the 
    orange Navi. Now you need to collect the parts. Buy the BordPart in the 
    lower part of Town Area 2 for 2000 Zennys. Buy the JetParts from a Navi 
    in lower Town Area 3 for 3000 Zennys (go through Park Area 1). Get the 
    WingPart in Yumland (Navi under a slope) for 4000 Zennys. Head to Sharo 
    Area and find the door to unlock for 500 Zennys. Talk to the girl 
    behind it to get the C-Slider.
    
    Head back to the orange Navi in Sharo and go on the rail, then head 
    into the Undernet. Go along the main path here to the square, then what 
    the crap someone's shooting at you. Hit the directional button to move 
    out of the way. This is going to be happening ALL THE WAY TO UNDERNET 
    6. Constant vigilance.
    
    From this square, go up-left, then go to the leftmost corner of here. 
    Go down to the lowerst path, then continue to a Y-like split. Take the 
    right path and follow the warp to Undernet 2. Here, go to the end of 
    this straight road, then go around until the junction. Go left and down 
    the stairs, then go right, then go past all of the stairs until the 
    last one. Go up and go right, and the path will take you to Undernet 3.
    
    In here, there are two warps to take; one near the bottom-left, and one 
    in the middle. Take the middle warp, then follow the path straight to 
    Undernet 6. Here, take the left slope at the junction, then follow the 
    straightforward path until you need to decide between a wide slope and 
    a skinny slope. Take the skinny one, then head down the right slope at 
    the junction. Use CopyKey on the door at the end here, then head in and 
    talk to the black Navi to fight.
    
    Normal:
    [Virus Battle: MettEX, MettEX]
    [Virus Battle: BillyEX, MettEX, BoomerEX]
    [Virus Battle: MelodyEX, DharmaEX]
    [Virus Battle: SpikeyEX, SpikeyEX, ShrimpyEX]
    [Virus Battle: MagTectEX, VolGearEX, HealNavi]
    
    Hard:
    [Virus Battle: Mett2EX, Mett2EX]
    [Virus Battle: SillyEX, Mett2EX, GloomerEX]
    [Virus Battle: HellodyEX, KarmaEX]
    [Virus Battle: Spikey2EX, Spikey2EX, Shrmpy2EX]
    [Virus Battle: MagTec+EX, VulGearEX, HealNav Alpha]
    
    Super Hard:
    [Virus Battle: Mett3EX, Mett3EX]
    [Virus Battle: KillyEX, Mett3EX, DoomerEX]
    [Virus Battle: FelonyEX, DogmaEX]
    [Virus Battle: Spikey3EX, Spikey3EX, Shrmpy3EX]
    [Virus Battle: MagTecXEX, ValGearEX, HealNav Beta]
    
    After the battles, he'll summon his cohorts, but they'll be taken out 
    by the mysterious sniper. You'll look up to see that Serchman was 
    behind the attacks the whole time. Apparently, you have a 1% chance of 
    victory. Forget that, go to the colosseum and kick some butt.
    
    Super Hard:
    [Navi Battle: SrchM Beta]
    HP: 1500
    Attacks: Goes into a hole and throws out three grenades that explode in 
    + patterns.
             Locks onto you and shoots you.
             A moving target appears on the field; if you step on it, a 
    laser appears and strikes in a + pattern.
    Strategy: Couple of rocks on the field...anyway. The grenade attack is 
    easy to avoid, if you keep your wits about you. The instant crosshairs 
    appear on you, MOVE.
    
    When you win, you'll talk about bonding with Navis, then Raika will get 
    a call from the president of Sharo; he is to be punished for failing to 
    demonstrate Sharo's military power. He'll leave, and Megaman will get 
    himself a SrchSoul.
    
    ----------------------------------------------------------------------
    3.7 - The Final Trial
    
    -- King Of The Hill --
    
    Holy cow, you're the best NetBattler on Earth. Awesome. Before you can 
    celebrate, a helicopter comes down. You need to get on and get going. 
    You'll end up at NAXA, and an official will inform you that you need to 
    save the world. Again. Ah well.
    
    -- So What's The Plan? --
    
    Check your e-mail to find a banner for the hotel is now on your HP. 
    Enter the NAXA building and get on the conveyor belt, then go up the 
    stairs and enter the room on the far left. You and your dad will be 
    surprised to see each other, but no time for that now. Turns out the 
    asteroid's actually a rocket from another planet that accumulated mass, 
    and as such, it has a Cyberworld. Lan needs to jack in and change the 
    asteroid's course. The other tournament winner is doing something else. 
    But, red alert! Nebula's destroying the Net! You need to stop them!
    
    -- YumLand --
    
    Talk to your dad to get your first GigaChip, either RedSun R or 
    BlueMoon B. It's plenty powerful. Leave NAXA to find that you can 
    travel all over the world. First, head to Yumland and enter the second 
    area (hard to find), then jack into one of the four goddess statues. 
    Talk to the purple Navi on the left to give him 6000 Zennys in exchange 
    for YumLandC if you don't have it, then go through the warp and unlock 
    the cube. It's possible you don't have the money at this time; just run 
    around for an hour fighting viruses like I did. Get to the main road 
    and go left to the end, then inspect the gate to fight.
    
    Normal:
    [Virus Battle: MelodyEX, MelodyEX, KilbyEX]
    
    Hard:
    [Virus Battle: HellodyEX, HellodyEX, KilburEX]
    
    Super Hard:
    [Virus Battle: FelonyEX, FelonyEX, KilboEX]
    
    The gate will explode. Head to the other end of the main road and 
    inspect this gate to fight.
    
    Normal:
    [Virus Battle: Kilby, Kilby, ShrimpyEX]
    
    Hard:
    [Virus Battle: Kilbur, Kilbur, Shrmpy2EX]
    
    Super Hard:
    [Virus Battle: Kilbo, Kilbo, Shrmpy3EX]
    
    -- NetFrica --
    
    Jack out and leave for NetFrica. Jack in to the statue and go to the 
    warp, then talk to the Navi to fight for NetFricC. (Skip this if you 
    have it.)
    
    Normal:
    [Virus Battle: MagTect, MagTect, BoomerEX]
    [Virus Battle: Walla, BoomerEX]
    [Virus Battle: LarkEX, Shrmpy2EX, BoomerEX]
    
    Hard:
    [Virus Battle: MagTec+, MagTec+, GloomerEX]
    [Virus Battle: Walland, GloomerEX]
    [Virus Battle: BarkEX, Shrmpy2EX, GloomerEX]
    
    Super Hard:
    [Virus Battle: MagTecX, MagTecX, DoomerEX]
    [Virus Battle: Waldon, DoomerEX]
    [Virus Battle: TarkEX, Shrmpy3EX, DoomerEX]
    
    Enter NetFrica Area, then get on the main road and confront the red 
    gate.
    
    Normal:
    [Virus Battle: MagTectEX, MagTectEX, VolGearEX]
    
    Hard:
    [Virus Battle: MagTec+EX, MagTec+EX, VulGearEX]
    
    Super Hard:
    [Virus Battle: MagTecXEX, MagTecXEX, ValGearEX]
    
    -- Sharo --
    
    Jack out and go to Sharo. Head for the space building and jack into the 
    computer. Go to the warp point, then talk to the Navi and say 'No' for 
    a SharoCd if you don't have one. Head down toward the entrance, and 
    take the right path when you get the chance to avoud Coldman Alpha. 
    Inspect the gate.
    
    Normal:
    [Virus Battle: MettEX, WallaEX, WallaEX]
    
    Hard:
    [Virus Battle: Mett2EX, WallndEX, WallndEX]
    
    Super Hard:
    [Virus Battle: Mett3EX, WaldonEX, WaldonEX]
    
    The Net's not divided anymore, at least. You'll get a phone call, 
    saying the culprit's in Park Area 1.
    
    -- The Chase --
    
    Head into Netopia Area from Sharo and go down the stairs. Talk to the 
    official Navi at the bottom. Turns out the only way to get at the 
    culprit is to go through the Undernet. He'll give you TownKyDt. Head to 
    Town Area 2 and take the warp to the lower area. Unlock the blue gate 
    to enter Town Area 4. Take the conveyor belts to the upper corner, then 
    go up-right onto an invisible path. Talk to the Navi to get GunSol2 G, 
    which will help later. Return to the beginning of the area and take the 
    up belt, then the left one. Take this way to the Undernet.
    
    -- Quick Detour --
    
    Take the relatively straightforward paths through to Park Area 1. Take 
    the right path and talk to the Navi at the end to fight.
    
    Normal:
    [Virus Battle: WallaEX, GaiaEX, HealNavi]
    
    Hard:
    [Virus Battle: WallndEX, Gaia+EX, HealNav Alpha]
    
    Super Hard:
    [Virus Battle: WaldonEX, GaiaMegEX, HealNav Beta]
    
    When he's done, he'll say the plan is nearly complete, then he'll try a 
    kamikaze attack. Elsewhere, Regal will notice the Transmtr has stopped, 
    which means Megaman's been deleted. He'll opt to send his Navi instead.
    
    -- And The Plot Thickens --
    
    But Megaman's okay! Roll, Gutsman and Glide blocked the attack with 
    barriers. Head back to NAXA and go inside; talk to the guy in the 
    center of the first floor to get DadsNote. Go up the stairs and into 
    the elevator. Regal's about to send his Navi, and everyone else moves 
    away to safety. Except for Dr. Hikari, who finally figured Regal out - 
    he's the leader of Nebula! You'll arrive and run toward Regal and 
    Hikari, but the bridge will be destroyed - you'll make it back down in 
    time. But Regal will knock out Hikari. He'll then transmit Laserman to 
    the asteroid. You'll read DadsNote, which says to jack into the 
    generator. You'll do just that, sending Earth's last hope to the 
    asteroid to stop Laserman.
    
    -- The Asteroid --
    
    If ever there was a maze in the BN series, here it is. You'll notice 
    little panels with dots on them like dice - you've got to go through 
    them in the right order. If you do it wrong, you'll be sent back to the 
    beginning of the area and it'll be reset. Every once in a while, a 
    black hole will open and try to suck Megaman in. Press A like mas to 
    escape when this happens. Below is the list of directions to take at 
    each junction, which is to say, a meeting of two or more paths. Not a 
    corner. I changed the directions so they're easier to follow.
    
    Area 1:
    Up-left, up-right, up-left, down-left, down-right (#1), down-left (#2), 
    up-left, down-left, down-right (#3). A portal will open to the next 
    area.
    
    Area 2:
    Up-left, up-left, up-right, down-right, down-right, down-right, down-
    right, up-right (#1), down-right (#2), down-left, up-left, down-left, 
    up-left, up-left, up-left, up-right, up-right, up-right (#3), up-right, 
    up-left, down-right, down-left, down-right, down-left (#4). Find the 
    door and go through.
    
    Area 3:
    Up-left, up-left, up-right, down-right, down-right, up-right, down-
    right, down-left (#1), up-left, down-left, up-left (#2), you'll be 
    forced up-right, down-right, down-right, down-right, up-right, down-
    right, down-right, down-right, up-right (#3), down-left, up-left, up-
    left, up-right (#4). Go to the door.
    
    Area 4:
    Up-right, down-right, up-right, up-right, down-right, up-right, up-
    right (#1), up-right, down-right, up-left, down-left, up-left, up-
    right, up-right (#2), up-left, up-left, down-right, up-right, up-right, 
    up-right (#3), up-right, up-right, up-right, down-right, up-left, up-
    right (#4), you'll be forced up-left, down-left, up-left, up-left, up-
    right, up-right, down-right (#5).
    
    Before you get to the platform with the door, save. As you approach the 
    door, you'll be stopped by Laserman. Prepare for a crazy battle.
    
    Normal:
    [Navi Battle: LasrM]
    HP: 1000
    Attacks: Shoots at the ground, attacking panels in a plus and cracking 
    the middle panel.
             Fires an energy beam.
             Fires at the ceiling and makes rubble fall. 
             DarkLase. Opens a hole in the ground to regenerate his health.
    Strategy: If he ever opens a hole, crack the panel it's on and it will 
    close. Other than that, whoo. The plus attack is hard to avoid, as it 
    covers a large area. The rubble attack is easier to avoid. Interesting 
    bit: stay on the center of the back row, and he'll crack the middle 
    panel with a plus. Stand on it to create a hole, and return to the 
    center of the back. He'll keep firing pluses at the hole, and they'll 
    do nothing. Hm. If he sticks his hand out for a blast, move 
    immediately, as time stops while he fires. This isn't my favorite 
    battle, needless to say.
    
    Hard:
    [Navi Battle: LasrM Alpha]
    HP: 1400
    Attacks: Shoots at the ground, attacking panels in a plus and cracking 
    the middle panel.
             Fires an energy beam.
             Fires at the ceiling and makes rubble fall. 
             DarkLase. Opens a hole in the ground to regenerate his health.
    Strategy: If he ever opens a hole, crack the panel it's on and it will 
    close. Other than that, whoo. The plus attack is hard to avoid, as it 
    covers a large area. The rubble attack is easier to avoid. Interesting 
    bit: stay on the center of the back row, and he'll crack the middle 
    panel with a plus. Stand on it to create a hole, and return to the 
    center of the back. He'll keep firing pluses at the hole, and they'll 
    do nothing. Hm. If he sticks his hand out for a blast, move 
    immediately, as time stops while he fires, and it disables your 
    NaviCust. This isn't my favorite battle, needless to say.
    
    Super Hard:
    [Navi Battle: LasrM Beta]
    HP: 1800
    Attacks: Shoots at the ground, attacking panels in a plus and cracking 
    the middle panel.
             Fires an energy beam.
             Fires at the ceiling and makes rubble fall. 
             DarkLase. Opens a hole in the ground to regenerate his health.
    Strategy: If he ever opens a hole, crack the panel it's on and it will 
    close. Other than that, whoo. The plus attack is hard to avoid, as it 
    covers a large area. The rubble attack is easier to avoid. Interesting 
    bit: stay on the center of the back row, and he'll crack the middle 
    panel with a plus. Stand on it to create a hole, and return to the 
    center of the back. He'll keep firing pluses at the hole, and they'll 
    do nothing. Hm. If he sticks his hand out for a blast, move 
    immediately, as time stops while he fires, and it disables your 
    NaviCust. This isn't my favorite battle, needless to say.
    
    A Laserman tip from reader Xeno: "On your statagey against laserman I 
    realized that you said you had to do but really all you have to do is 
    use the windsoul and shoot him with the windsouls buster attack and he 
    won't shoot back or move as long as you keep shooting him with it I 
    just tried it out." Ingenious!
    
    Laserman will comment on your DarkSoul before blowing up. Back on 
    Earth, Regal will insult you for destroying the only Navi capable of 
    controlling the asteroid. Use a FullEnrg, but remember that they carry 
    over to Game 2 (contrary to what I thought previously). AND SAVE. NOW. 
    You can't start Game 2 or 3 (or 4 - but who cares) if you don't. 
    Lastly, rid your folder of any chips that move your opponent, take 
    panels, affect the ground, and don't attack a distant opponent. If you 
    have any PnlRetrns, put them in. Lastly, use Wind chips if you have 
    WindSoul. Go through the door.
    
    -- The Long And Winding Road --
    
    Follow the road until you get to the end. Megaman will see the control 
    system, but he'll be stopped by the floating head of Duo, who operates 
    the rocket. It was fired from his planet to destroy Earth because 
    humans are so evil. He'll say 'Boo!' and rip out your DarkSoul. Prepare 
    for battle.
    
    Normal:
    [Navi Battle: MgaMDS]
    HP: What's your HP?
    Attacks: What are your attacks?
    Strategy: He's got your attacks, but prefers to use his buster, which 
    does very little damage. Only problem is, holy cow, he's fast. 
    Regardless, this battle should go pretty quickly. I guarantee you have 
    nowhere near the HP of any really powerful Navi. Use a couple of 
    Magnums or something.
    
    Hard:
    [Navi Battle: MgaMDS]
    HP: What's your HP?
    Attacks: What are your attacks?
    Strategy: Same as last time, except as your Megaman has improved, so 
    has this guy. He likes using powerful chips, like RedSun/BlueMoon, and 
    P.A.'s.
    
    Super Hard:
    [Navi Battle: MgaMDS]
    HP: What's your HP?
    Attacks: What are your attacks?
    Strategy: Same as last time, except as your Megaman has improved, so 
    has this guy. He likes using powerful chips, like RedSun/BlueMoon, and 
    P.A.'s.
    
    -- The End --
    
    When you're done, you'll talk more about evil, then, in MMBN tradition, 
    he'll grow himself a huge body. He's gonna destroy you himself. Lock 
    and load, pal. You've got a planet to save. Let's go.
    
    Normal:
    [Final Battle: Duo]
    HP: 2000
    Attacks: A pink mine will come out, waving over two rows.
             A missile will shoot at you.
             He'll punch his fist, which will hit a 2-by-2 area.
             He'll swipe at the back two rows, then the front two.
             A laser will come out of his chest, hitting the center row, 
    then rings will hit the rightmost row, then the second-leftmost, then 
    the second-rightmost, then the leftmost, then the rightmost again.
             He'll punch the ground numerous times, cracking random panels.
             He'll fire an image of a face, cracking the first two rows.
    Strategy: This is gonna hurt. And now you know why you modified your 
    folder. You've got to hit the thing in the center of the body, and only 
    when it's red. Attacks are easy enough to dodge at the beginning (go to 
    the front, then the back, for the swipes), but it gets to be a bit much 
    later. To avoid the multi-punch, stay where you are until your square 
    flashes yellow, then move away, then back. Thankfully, he can be 
    stunned by electric attacks. As his HP gets lower, he'll start punching 
    twice in a row, and sending more projectiles at a time. You'll have to 
    start dodging mines the hard way. Also, try to stay in front of Duo 
    until he's fired three projectiles, then you may have room to move 
    around in. My ultimate advice: save the huge attacks for last, when you 
    seriously want to get the job done quickly. Also, if you have UnderSht, 
    do not use ANY recovery chips unless your health is at 1. If you want, 
    go get an AirShoes NC part from the BugFrag trader in Undernet 4 for 22 
    BugFrags. Lastly: no DarkChips allowed.
    
    Hard:
    [Final Battle: Duo Alpha]
    HP: 2500
    Attacks: A pink mine will come out, waving over two rows.
             A missile will shoot at you.
             He'll punch his fist, which will hit a 2-by-2 area.
             He'll swipe at the back two rows, then the front two.
             A laser will come out of his chest, hitting the center row, 
    then rings will hit the rightmost row, then the second-leftmost, then 
    the second-rightmost, then the leftmost, then the rightmost again, then 
    the second-leftmost again.
             He'll punch the ground numerous times, cracking random panels.
             He'll fire an image of a face, cracking the first two rows.
    Strategy: Not too much different the second time around, just takes a 
    little bit longer. Attacks are easy enough to dodge at the beginning 
    (go to the front, then the back, for the swipes), but it gets to be a 
    bit much later. To avoid the multi-punch, stay where you are until your 
    square flashes yellow, then move away, then back. Thankfully, he can be 
    stunned by electric attacks. As his HP gets lower, he'll start punching 
    twice in a row, and sending more projectiles at a time. You'll have to 
    start dodging mines the hard way. Also, try to stay in front of Duo 
    until he's fired three projectiles, then you may have room to move 
    around in. My ultimate advice: save the huge attacks for last, when you 
    seriously want to get the job done quickly. Also, if you have UnderSht, 
    do not use ANY recovery chips unless your health is at 1. If you want, 
    go get an AirShoes NC part from the BugFrag trader in Undernet 4 for 22 
    BugFrags. Lastly: no DarkChips allowed.
    
    Super Hard:
    [Final Battle: Duo Beta]
    HP: 3000
    Attacks: A pink mine will come out, waving over two rows.
             A missile will shoot at you.
             He'll punch his fist, which will hit a 2-by-2 area.
             He'll swipe at the back two rows, then the front two.
             A laser will come out of his chest, hitting the center row, 
    then rings will hit the rightmost row, then the second-leftmost, then 
    the second-rightmost, then the leftmost, then the rightmost again, then 
    the second-leftmost again, then the second-rightmost again.
             He'll punch the ground numerous times, cracking random panels.
             He'll fire an image of a face, cracking the first two rows.
    Strategy: Not too much different the third time around, either. Attacks 
    are easy enough to dodge at the beginning (go to the front, then the 
    back, for the swipes), but it gets to be a bit much later. To avoid the 
    multi-punch, stay where you are until your square flashes yellow, then 
    move away, then back. Thankfully, he can be stunned by electric 
    attacks. As his HP gets lower, he'll start punching twice in a row, and 
    sending more projectiles at a time. You'll have to start dodging mines 
    the hard way. Also, try to stay in front of Duo until he's fired three 
    projectiles, then you may have room to move around in. My ultimate 
    advice: save the huge attacks for last, when you seriously want to get 
    the job done quickly. Also, if you have UnderSht, do not use ANY 
    recovery chips unless your health is at 1. If you want, go get an 
    AirShoes NC part from the BugFrag trader in Undernet 4 for 22 BugFrags. 
    Lastly: no DarkChips allowed.
    
    WARNING! ENDING AHEAD! LARGE AMOUNT OF SPOILERS! READ ON IF YOU DARE!
    
    Duo's battle body will explode. He'll taunt you, saying you can't stop 
    the missile, then his head will explode and a bridge will appear. 
    Megaman will go up and try to turn the steering wheel.
    
    Back in Elec Town, everyone's whining about the asteroid, but then Mr. 
    Match/Sal comes up and convinces everyone to cheer for Megaman; maybe 
    they can help. Following suit, the entire world begins cheering for 
    Megaman.
    
    Back at NAXA, there's a broken wire in the laser grid, and Lan can't 
    get to Megaman. Regal will patch it up with himself.
    
    In the asteroid, Megaman will finally hear the voices of the people, 
    and with one last Full Synchro, will turn the wheel and save the Earth. 
    Duo will let him live for now.
    
    Back at NAXA, a helicopter will come down and Lan will go to the upper 
    platform, where Regal is. He'll denounce the good deeds of Lan, Chaud 
    and Dr. Hikari as evil, mentioning his father, Dr. Wily. He'll then 
    jump off of the building.
    
    Roll credits.
    
    Three days later, Regal's still nowhere to be found (the wimps at CoA 
    wouldn't let him die like in the Japanese version). You'll finally get 
    your trophy for being world champion, and be named World NetBattle 
    Goodwill Ambassador. You'll muse over Regal's last words, then you'll 
    be asked to demonstrate your technique. You'll jack in, and the game 
    will end. Congratulations!
    
    When the game restarts, there'll be a Red Sun/Blue Moon in the corner. 
    Select Continue, then you can either continue your old game or start 
    another one. If you get the opportunity to start Game 2 or 3, you 
    should take it. Don't start Game 4. There's other stuff you can do 
    instead.
    
    ----------------------------------------------------------------------
    3.8 - Darkness
    
    -- What Happened To A Stake Through The Heart? --
    
    An alert reader informed me that you can do this on any difficulty. 
    Head to Undernet 4 and go around this blasted maze until you come 
    across Django and Otenko (they're on the lower level). He'll be wanting 
    an S.Sensor to help destroy Shademan in the coffin next to him. He's 
    lost it around the entrance to Undernet 2. Go there and talk to the 
    Navi to find that it's in Undernet 6. Go there and find the black Navi 
    to buy it for 10000z. Jack out and plug in from some outside place, 
    like Jomon's PC, then return to Django to see a scene. He'll destroy 
    Shademan, with your help, and you'll get GunSol3, which completes the 
    P.Driver P.A. Inspect Shademan's coffin to get the NebulaCd, which 
    opens those skull doors.
    
    -- He's Back --
    
    For this, you'll need six souls and all 150 Standard chips. Go to chip 
    traders and such (the ElecTown one is good), and try to get the Collect 
    NC part from the salesman in Park Area 2 (take the C-Slider rail to 
    find him) to get more chips. Once you've got them all, go to the upper 
    level of Undernet 4 and open the skull door. Follow this maze to find a 
    door that requires the S-ID. Open it, and inspect Bass; he'll awaken 
    from his stone tomb. Prepare to be squashed.
    
    [Navi Battle: Bass]
    HP: 2000
    Attacks: Shoots all over your panels, mainly at you.
             Slashes in front of you, then behind, then in front again.
             Creates two wheels that spin at you.
             Creates a huge ball to destroy your back two rows. The ONLY 
    thing to stop getting hurt is AntiDmg.
    Strategy: The ONLY good news is that he has no aura this time. Still, 
    this will hurt like mad. Bass is the rootinest-tootinest Navi in the 
    Undernet, and he's ready to obliterate you anytime. All his attacks are 
    available at the beginning, and he likes to do them really fast and all 
    the time. Bring any chips that will make this battle a quick one. Time-
    stoppers are nice, too. Remember that while he's moving from square to 
    square, he's invincible. Probably the best advice is to make sure you 
    can stun Bass while he's using his buster attack. The last two attacks 
    listed are preceded by the same shot of Bass holding purple orbs in his 
    hands, and he'll use them alternately whenever the shot occurs, 
    usually. To avoid the supreme destruction attack, head to the front of 
    the top or bottom rows.
    
    When you're done, you'll get Bass X/BassAnly X (RS/BM), another of the 
    five GigaChips. Bass is heading off to darker places to grow more 
    powerful.
    
    -- EvilChips --
    
    Once you've defeated Bass, pat yourself on the back. But there's still 
    more work to be done; we need a total of seven symbols on your title 
    screen. To enter the Black Earth, you'll need the five EvilChips. One 
    is BugCharg/BugCurse (RS/BM), yet another GigaChip, which can be 
    obtained from defeating Laserman Omega or Shademan Omega without 
    destroying the GMD, which is close to impossible. Some advice for 
    Shademan: you can deal damage to him after he splits into bats; find 
    the one that's him and fire away. And only make him disperse when he's 
    on bottom so he won't destroy the GMD. Another is ElemDark, which can 
    be obtained from S-Ranking ElmperoEX in Undernet 6.
    
    -- More EvilChips --
    
    Jack out, then jack back in and head back to the main section of 
    Undernet 5. The black Navis you may have heard of previously are now 
    free, and they're holding the last three EvilChips. It's going to take 
    some work, as they've got hoards of viruses at their disposal. The main 
    problem with all of these battles is that the panels are preset in 
    their favor, so try to preset a PnlRetrn. Go to a corner toward where 
    Bass was, but past it, to find the first one. Talk to him to fight.
    
    [Virus Battle: Mett3EX, Mett3EX, DoomerEX]
    [Virus Battle: Spikey3EX, Spikey3EX, KilboEX]
    [Virus Battle: FelonyEX, TarkEX, TarkEX]
    [Virus Battle: MagTecXEX, MagTecXEX, ValGearEX
    [Virus Battle: KillyEX, Mett3EX, Mett3EX]
    [Virus Battle: Spikey3EX, ElmperoEX, ValGearEX]
    [Virus Battle: CirSmshEX, GaiaMegEX, CirSmshEX]
    [Virus Battle: WaldonEX, DoomerEX]
    [Virus Battle: KillyEX, KillyEX, BomLabEX]
    [Virus Battle: WeathEX, WeathEX, HealNav Omega]
    The HealNavi has an AreaGrab, which lets the WeathEXes make your life 
    miserable.
    
    When you win, you'll get the Muramasa M. Follow the path to the right 
    as straight as you can and you'll find another black Navi. Talk to 
    fight.
    
    [Virus Battle: Mett3EX, Mett3EX, WaldonEX]
    [Virus Battle: FelonyEX, Shrmpy3EX]
    [Virus Battle: DogmaEX, DogmaEX]
    [Virus Battle: FelonyEX, FelonyEX]
    [Virus Battle: ArachyEX, CirSmshEX]
    [Virus Battle: Mett3EX, DoomerEX]
    [Virus Battle: KillyEX, BomLabEX, BomLabEX]
    [Virus Battle: ArachyEX]
    [Virus Battle: ArachyEX, GaiaMegEX]
    [Virus Battle: Mett3EX, ArachyEX, HealNav Omega]
    
    Upon victory, you'll receive BlakWing W. Head back to the beginning and 
    take the right path to find another platform with the last black Navi. 
    Talk to fight.
    
    [Virus Battle: MackoEX, MackoEX]
    [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
    [Virus Battle: ElmperoEX, ElmperoEX, ElmperoEX]
    [Virus Battle: Spikey3EX, Shrmpy3EX, Spikey3EX]
    [Virus Battle: TarkEX, DoomerEX]
    [Virus Battle: Mett3EX, FelonyEX, TrumpEX]
    [Virus Battle: ArachyEX, GaiaMegEX]
    [Virus Battle: WaldonEX]
    [Virus Battle: KillyEX, KillyEX, VacuFan3]
    [Virus Battle: GaiaMegEX, ArachyEX, HealNav Omega]
    
    Once you win, you'll get the last EvilChip, Anubis A.
    
    -- Black Earth --
    
    With all five EvilChips in hand, head to Undernet 6. When given the 
    choice of the wide slope or the skinny slope, take the skinny one. Find 
    the warp point and go in, then go up to the big black hole. Enter it to 
    go to Black Earth. You'll like the in-battle GMDs here, not to mention 
    the regular ones, you can get Navi chips from them. Good thing, too, 
    because to get to Black Earth 2, where actual stuff happens, you'll 
    need all of the Navi MegaChips, normal and SP versions. Remember that 
    Navi shadows appear here, so you'll need sword chips to take them out. 
    Once you have all of the Navi MegaChips (two versions for each Navi), 
    head through the blue gate (hard to find) and enter Black Earth 2.
    
    -- Dark Souls --
    
    Here's where stuff will actually happen. In-battle GMDs contain such 
    chips as BugChain *. If you take the right path, you'll take a long 
    road to a BugFrag trader and a BMD with 5 BugFrags. We want the left 
    road. You'll run into six mirrors on your way to the center, and each 
    time you inspect one, you'll have to fight a dark souled Navi. Let's go 
    down the line.
    
    [Blue Moon]
    [Navi Battle: NumMDS]
    HP: 1000
    Attacks: Creates three number balls and sends them your way.
             Creates a triangular angle thing that flys into your area.
             Throws a die bomb into your area.
             Whatever you've got in your pack.
    Strategy: The ball attack isn't too hard to avoid; shoot the one with 
    the smallest number on it. The triangle thing will either fly straight 
    or circle around your area, so stay clear. Shoot at the dice like mad. 
    This guy, like all the others, will have EVERY CHIP YOU'VE GOT at his 
    disposal, so just make a killer folder, it won't make a difference.
    
    [Navi Battle: AquMDS]
    HP: 1000
    Attacks: Shoots a Bubbler at you.
             Creates two pipes that shoot water.
             Hurls a water minibomb at you.
             Creates a single waterpipe.
             Whatever you've got in your pack.
    Strategy: When he creates the pipes, they'll only shoot water to the 
    second-to-last row. Avoiding attacks is generally not a problem. Your 
    best time to attack is when the pipes disappear. In all honesty, he's 
    not too much different from before, except his minibomb is pretty big. 
    Also, the single waterpipe can cut off passage from the top row to the 
    bottom one.
    
    [Navi Battle: WodMDS]
    HP: 1300
    Attacks: Shoots out seeds.
             Jumps and hits the ground, causing wood towers to pop up in 
    your area, up to three times consecutively.
             Whatever you've got in your pack.
    Strategy: Logs will be rolling at you this entire time. Fire chips are 
    effective, no doubt. This battle's gotten a bit more annoying this time 
    around. The attacks may overwhelm you with their all-at-the-same-time-
    ness. I guess something about this battle gives Megaman a craving for 
    Dark chips. If you've got a Magnum, you can take out the back row and 
    stop all of the logs.
    
    [Navi Battle: MtlMDS]
    HP: 1000
    Attacks: Throws a metal blade around the stage like a boomerang.
             Throws a metal blade straight at you.
             GearChng. The gears appear on your panels, or return to one 
    each.
             Fires missiles at your panels.
             Appears in front of you and punches your panel, breaking it.
             Whatever you've got in your pack.
    Strategy: The gears are the worst things ever. They're always getting 
    in the way, and the attacks, consequently, are difficult to avoid. 
    Metalman's not too easy to hit, either. Try to use large chips that do 
    lots of damage. In this battle, interestingly, he's really slow.
    
    [Navi Battle: JnkMDS]
    HP: 1100
    Attacks: Fires screws at you.
             Shoots his arm at you.
             Whatever you've got in your pack.
    Strategy: There's always trash flying at you, and it's way annoying. If 
    you shoot it, it will slow down. The combined attacks are extremely 
    difficult to avoid. You're not going to like this one.
    
    [Navi Battle: PrtMDS]
    HP: 1000
    Attacks: Moves in front of you and uses WideSwrd.
             Moves behind you and uses WideSwrd.
             Moves to the front row and uses HeroSwrd.
             Uses the Delta Ray Edge. 
             Whatever you've got in your pack.
    Strategy: This isn't going to be fun. The only time you can hurt 
    Protoman is right after he's attacked. Stay in the center of your area. 
    If he uses WideSwrd, move back one and strike. If he uses HeroSwrd, 
    move up or down. Other times, he puts up a shield when you attack. 
    Really annoying battle, mostly because there's basically no time 
    between when he moves to strike and when he strikes. Useful: he'll move 
    four times after an attack, then move to attack again, unless he uses 
    Delta Ray Edge. I think the only way to avoid Delta Ray Edge is to move 
    down, then back. He won't adjust to hit you, he needs to complete the 
    triangle. If you get to the back row before he hits from behind, he'll 
    stop. He'll glint before he does it, but you'll have basically no time 
    to move.
    
    Once you're done with all of that, go into the warp point, then get the 
    BMD with 3000 Zennys. Go up to the big mirror to have one last Dark 
    Soul battle.
    
    [Navi Battle: MgaMDS]
    HP: Yours.
    Attacks: Yours.
    Strategy: Wow, this guy is crazy fast. This battle should also go 
    fairly quickly, though. A few well-placed attacks and he's history.
    
    Upon victory, the mirror will give you SoulClen, which lets you become 
    light more quickly if you decided to go DS. Talk to the light Megaman 
    next to the mirror and you'll get HubBatc, which basically gives you 
    tons of NC programs at once (but cuts your HP in half. Throw in some 
    HP+100's to balance it out, says omnislash28027@yahoo.com).
    
    -- The Final Forte --
    
    Once you're done with all this, you'll have random encounters with the 
    king of pain, BassSP. You've got to fight him to truly beat the game, 
    so here we go.
    
    [Navi Battle: BassSP]
    HP: 3000
    Attacks: Shoots all over your panels, mainly at you.
             Slashes in front of you, then behind, then in front again.
             Creates two wheels that spin at you.
             Creates a huge ball to destroy your back two rows. The ONLY 
    thing to stop getting hurt is AntiDmg.
    Strategy: Good God, this guy is infinitely faster than before, as are 
    his attacks. All his attacks are available at the beginning, and he 
    likes to do them really fast and all the time. Bring any chips that 
    will make this battle a quick one. Time-stoppers are nice, too. 
    Remember that while he's moving from square to square, he's invincible. 
    Probably the best advice is to make sure you can stun Bass while he's 
    using his buster attack. The last two attacks listed are preceded by 
    the same shot of Bass holding purple orbs in his hands, and he'll use 
    them alternately whenever the shot occurs, usually. To avoid the 
    supreme destruction attack, head to the front of the top or bottom 
    rows. You'll need a good deal of skill/practice/luck to win this one.
    
    When/if you defeat him, you'll get another symbol on your title screen. 
    If you manage to S-Rank him, you'll get DeltaRay Z/BlakBarr A (BM/RS), 
    the fourth of the five GigaChips, but putting Collect in your NC 
    accomplishes the same goal.
    
    -- Almost Done... --
    
    You should have four symbols there right now: one for beating Duo, one 
    for six souls, one for 150 Standard chips, and one for beating BassSP. 
    You need three more: one for all the Mega Chips, one for all the 
    GigaChips, and one for all the Program Advances. The final GigaChip is 
    being sold by a BugFrag merchant in Undernet 4 for 100 BugFrags; it 
    should be SignlRed/HolyDrem. You can get the rest of the DS Navi chips 
    from GMDs in Black Earth. Good luck with the other MegaChips and 
    Program Advances.
    
    -- One Final Task --
    
    Once you've got seven symbols on that title screen, you've got one last 
    thing to do. Head yourself to the asteroid once again and take on Duo 
    for a surprise.
    
    [Final Battle: Duo Omega]
    HP: 3500
    Attacks: A pink mine will come out, waving over two rows.
             A missile will shoot at you.
             He'll punch his fist, which will hit a 2-by-2 area.
             He'll swipe at the back two rows, then the front two.
             A laser will come out of his chest, hitting the center row, 
    then rings will hit the rightmost row, then the second-leftmost, then 
    the second-rightmost, then the leftmost, then it will repeat.
             He'll punch the ground numerous times, cracking random panels.
             He'll fire an image of a face, cracking the first two rows.
    Strategy: Someone's looking different. Mines and missiles are moving 
    faster now, as is the ring attack, so it's pretty difficult. When he 
    punches (any kind), the fist will block attacks. Sometimes attacks will 
    be blocked for no reason anyway, so it would be wise to double-check 
    with the buster.
    
    Once you win, you can watch the ending, then see an extra picture once 
    you're done. Congratulations, you're done!
    
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    4 - Chips
    
    I have elected to use the following format for describing chips:
    
    ###. ChipName CODES Stars
    Damage
    Element/Type
    GD: Game description
    AD: My own description of the chip, with more detail. I guess I'll be 
    using the infamous diagram that everyone else uses, when necessary.
    
    Any chip description that starts with "DS Chip" means you can only use 
    the chip when your Megaman is as dark as it gets.
    
    ----------------------------------------------------------------------
    4.1 - Standard Chips
    
    1. Cannon ABC* *----
    40 Damage
    Normal
    GD: Cannon to attack 1 enemy
    AD: A somewhat slow projectile attack, hitting one enemy in front of 
    you.
    
    2. HiCannon CDE **---
    80 Damage
    Normal
    GD: Cannon to attack 1 enemy
    AD: A somewhat slow projectile attack, hitting one enemy in front of 
    you.
    
    3. M-Cannon EFG ***--
    120 Damage
    Normal
    GD: Cannon to attack 1 enemy
    AD: A somewhat slow projectile attack, hitting one enemy in front of 
    you.
    
    4. AirShot ASV* **---
    20 Damage
    Wind
    GD: Knocks enemy back 1
    AD: You fire a projectile at the enemy that knocks them back one square 
    (unless the enemy is shielded somehow).
    
    5. Vulcan1 ESV* *----
    10 Damage
    Normal
    GD: 3-shot to pierce 1 panel!
    AD: You fire a machinegun, and the enemy in front of you, and any one 
    square behind them, is hit 3 times.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][ ][E][E][T] E = Enemy in pain
    [ ][ ][ ][ ][ ][ ] T = This one's okay
    
    6. Vulcan2 BHO **---
    10 Damage
    Normal
    GD: 5-shot to pierce 1 panel!
    AD: You fire a machinegun, and the enemy in front of you, and any one 
    square behind them, is hit 5 times.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][ ][E][E][T] E = Enemy in pain
    [ ][ ][ ][ ][ ][ ] T = This one's okay
    
    7. Vulcan3 OTW ***--
    10 Damage
    Normal
    GD: 7-shot to pierce 1 panel!
    AD: You fire a machinegun, and the enemy in front of you, and any one 
    square behind them, is hit 7 times.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][ ][E][E][T] E = Enemy in pain
    [ ][ ][ ][ ][ ][ ] T = This one's okay
    
    8. Spreader LMN* **---
    30 Damage
    Normal
    GD: Creates a large explosion
    AD: You fire a projectile that hits a 3x3 area.
    
    [ ][ ][ ][A][A][A] M = Megaman
    [ ][M][ ][A][E][A] E = Enemy
    [ ][ ][ ][A][A][A] A = Area of effect
    
    9. HeatShot BCD *----
    40 Damage
    Fire
    GD: Explodes 1 square behind
    AD: You fire a Fire projectile that hits an enemy and one square behind 
    it.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][ ][E][E][T] E = Enemy in pain
    [ ][ ][ ][ ][ ][ ] T = This one's okay
    
    10. Heat-V CDE **---
    70 Damage
    Fire
    GD: Explodes 2 diag. squares
    AD: You fire a Fire projectile that explodes in a V.
    
    [ ][ ][ ][ ][E][ ] M = Megaman
    [ ][M][ ][E][ ][ ] E = Enemy in pain
    [ ][ ][ ][ ][E][ ]
    
    11. HeatSide DEF ***--
    100 Damage
    Fire
    GD: Explodes up, down on hit
    AD: You fire a Fire projectile that, when it hits an enemy, also hits 
    one square above and one square below.
    
    [ ][ ][ ][ ][E][ ] M = Megaman
    [ ][M][ ][ ][E][ ] E = Enemy in pain
    [ ][ ][ ][ ][E][ ]
    
    12. Bubbler PQR *----
    50 Damage
    Aqua
    GD: Explodes 1 square behind
    AD: You fire an Aqua projectile that hits an enemy and one square 
    behind it.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][ ][E][E][T] E = Enemy in pain
    [ ][ ][ ][ ][ ][ ] T = This one's okay
    
    13. Bub-V CDE **---
    80 Damage
    Aqua
    GD: Explodes 2 diag. squares
    AD: You fire an Aqua projectile that explodes in a V.
    
    [ ][ ][ ][ ][E][ ] M = Megaman
    [ ][M][ ][E][ ][ ] E = Enemy in pain
    [ ][ ][ ][ ][E][ ]
    
    14. BublSide DEF ***--
    110 Damage
    Aqua
    GD: Explodes up, down on hit
    AD: You fire a Fire projectile that, when it hits an enemy, also hits 
    one square above and one square below.
    
    [ ][ ][ ][ ][E][ ] M = Megaman
    [ ][M][ ][ ][E][ ] E = Enemy in pain
    [ ][ ][ ][ ][E][ ]
    
    15. Thunder1 BLP* *----
    40 Damage
    Elec
    GD: Pralyzing electric attack!
    AD: A thunder ball appears in front of you and moves slowly toward the 
    enemy. It is able to change course, but disappears after a while.
    
    16. Thunder2 HPS **---
    60 Damage
    Elec
    GD: Pralyzing electric attack!
    AD: A thunder ball appears in front of you and moves slowly toward the 
    enemy. It is able to change course, but disappears after a while.
    
    17. Thunder3 ITW ***--
    80 Damage
    Elec
    GD: Pralyzing electric attack!
    AD: A thunder ball appears in front of you and moves slowly toward the 
    enemy. It is able to change course, but disappears after a while.
    
    18. WideSht1 CDE* *----
    60 Damage
    Aqua
    GD: Fires 3sq shotgun blast!
    AD: A 3-square-tall wave appears and stops when it hits the first 
    enemy.
    
    19. WideSht2 LMN **---
    80 Damage
    Aqua
    GD: Fires 3sq shotgun blast!
    AD: A 3-square-tall wave appears and stops when it hits the first 
    enemy.
    
    20. WideSht3 STU ***--
    100 Damage
    Aqua
    GD: Fires 3sq shotgun blast!
    AD: A 3-square-tall wave appears and stops when it hits the first 
    enemy.
    
    21. FlmLine1 FGH* *----
    70 Damage
    Fire
    GD: Firebeam 2sq ahead 3sq long!
    AD: Fire comes out of the square two squares in front of you, and one 
    above, and one below.
    
    [ ][ ][ ][ ][F][ ] M = Megaman
    [ ][ ][M][ ][F][ ] F = Fire
    [ ][ ][ ][ ][F][ ]
    
    22. FlmLine2 DEF **---
    120 Damage
    Fire
    GD: Firebeam 2sq ahead 3sq long!
    AD: Fire comes out of the square two squares in front of you, and one 
    above, and one below.
    
    [ ][ ][ ][ ][F][ ] M = Megaman
    [ ][ ][M][ ][F][ ] F = Fire
    [ ][ ][ ][ ][F][ ]
    
    23. FlmLine3 JKL ***--
    170 Damage
    Fire
    GD: Firebeam 2sq ahead 3sq long!
    AD: Fire comes out of the square two squares in front of you, and one 
    above, and one below.
    
    [ ][ ][ ][ ][F][ ] M = Megaman
    [ ][ ][M][ ][F][ ] F = Fire
    [ ][ ][ ][ ][F][ ]
    
    24. GunSol1 AGM* **---
    0 Damage
    Normal
    GD: Sunshine appear w/ Button
    AD: Hold down A to continually reduce the HP of any enemies in the row 
    2 squares ahead. It doesn't have any other damage effects, like 
    stunning, is unaffected by barriers, and won't hurt in-battle GMDs.
    
    [ ][ ][ ][ ][S][ ] M = Megaman
    [ ][ ][M][ ][S][ ] S = Sun energy
    [ ][ ][ ][ ][S][ ]
    
    25. GunSol2 BGS ***--
    0 Damage
    Normal
    GD: Sunshine appear w/ Button
    AD: Hold down A to continually reduce the HP of any enemies in the row 
    2 squares ahead. It doesn't have any other damage effects, like 
    stunning, is unaffected by barriers, and won't hurt in-battle GMDs.
    
    [ ][ ][ ][ ][S][ ] M = Megaman
    [ ][ ][M][ ][S][ ] S = Sun energy
    [ ][ ][ ][ ][S][ ]
    
    26. GunSol3 CGT ****-
    0 Damage
    Normal
    GD: Sunshine appear w/ Button
    AD: Hold down A to continually reduce the HP of any enemies in the row 
    2 squares ahead. It doesn't have any other damage effects, like 
    stunning, is unaffected by barriers, and won't hurt in-battle GMDs.
    
    [ ][ ][ ][ ][S][ ] M = Megaman
    [ ][ ][M][ ][S][ ] S = Sun energy
    [ ][ ][ ][ ][S][ ]
    
    27. Blizzard HJV* **---
    100 Damage
    Aqua
    GD: Snowstorm attack! Ice Panel
    AD: An ice attack that effects the square in front of Megaman, and the 
    whole row behind it. All affected panels turn to ice.
    
    [ ][ ][ ][ ][I][ ] M = Megaman
    [ ][ ][M][I][I][ ] I = Ice
    [ ][ ][ ][ ][I][ ]
    
    28. HeatBrth DKO* **---
    90 Damage
    Fire
    GD: Magma Firestorm attack!
    AD: A fire attack that effects the square in front of Megaman, and the 
    whole row behind it. All affected panels turn to lava.
    
    [ ][ ][ ][ ][F][ ] M = Megaman
    [ ][ ][M][F][F][ ] F = Fire
    [ ][ ][ ][ ][F][ ]
    
    29. ElecShok JLS* ***--
    80 Damage
    Elec
    GD: Cracker Electric blast
    AD: An electric attack that effects the square in front of Megaman, and 
    the whole row behind it.
    
    [ ][ ][ ][ ][E][ ] M = Megaman
    [ ][ ][M][E][E][ ] E = Electricity
    [ ][ ][ ][ ][E][ ]
    
    30. WoodPwdr FTW* ***--
    100 Damage
    Wood
    GD: Changes panels to grass
    AD: A grass attack that effects the square in front of Megaman, and the 
    whole row behind it. All affected panels turn to grass, and any enemies 
    hit directly are confused.
    
    [ ][ ][ ][ ][G][ ] M = Megaman
    [ ][ ][M][G][G][ ] G = Grass
    [ ][ ][ ][ ][G][ ]
    
    31. SandRing CRS* **---
    0 Damage
    Normal
    GD: Opens a pitfall trap
    AD: Fires a sand ring that stops when it hits an enemy, and turns that 
    square into a sand trap.
    
    32. TwnFng1 ABC* *----
    70 Damage
    Normal
    GD: Launch 2 fangs up and down
    AD: Fangs are fired along the rows above and below Megaman.
    
    [F][F][F][F][F][E] M = Megaman
    [ ][M][ ][ ][ ][ ] F = Fang path
    [F][F][F][E][ ][ ] E = Enemy
    
    33. TwnFng2 OPQ **---
    100 Damage
    Normal
    GD: Launch 2 fangs up and down
    AD: Fangs are fired along the rows above and below Megaman.
    
    [F][F][F][F][F][E] M = Megaman
    [ ][M][ ][ ][ ][ ] F = Fang path
    [F][F][F][E][ ][ ] E = Enemy
    
    34. TwnFng3 FGH ***--
    130 Damage
    Normal
    GD: Launch 2 fangs up and down
    AD: Fangs are fired along the rows above and below Megaman.
    
    [F][F][F][F][F][E] M = Megaman
    [ ][M][ ][ ][ ][ ] F = Fang path
    [F][F][F][E][ ][ ] E = Enemy
    
    35. ElemFlar KNP ***--
    100 Damage
    Fire
    GD: 3-sq attack Powerful on magma!
    AD: Megaman fires a three-square flame; the attack strength increases 
    if Megaman is standing on a lava panel.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][F][F][F][ ] F = Fire
    [ ][ ][ ][ ][ ][ ]
    
    36. ElemIce HQV ***--
    100 Damage
    Aqua
    GD: 3-sq attack Powerful on ice
    AD: Megaman fires a three-square flame; the attack strength increases 
    if Megaman is standing on an ice panel.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][F][F][F][ ] F = Fire
    [ ][ ][ ][ ][ ][ ]
    
    37. ElemLeaf CDI ***--
    80 Damage
    Wood
    GD: 3-sq attack Powerful on grass
    AD: Megaman fires a three-square flame; the attack strength increases 
    if Megaman is standing on a grass panel.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][F][F][F][ ] F = Fire
    [ ][ ][ ][ ][ ][ ]
    
    38. ElemSand ALS* ***--
    120 Damage
    Normal
    GD: 3-sq attack Powerful on pitfal
    AD: Megaman fires a three-square flame; the attack strength increases 
    if Megaman is standing on a sand-trap panel.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][F][F][F][ ] F = Fire
    [ ][ ][ ][ ][ ][ ]
    
    39. MagBolt1 BCD *----
    90 Damage
    Elec
    GD: Shocks an enemy ahead
    AD: Megaman pulls an enemy on the same row to the front row, into an 
    electric shock.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][M][A][ ][S] S = Enemy starts here...
    [ ][ ][ ][ ][ ][ ] A = ...and ends up here.
    
    40. MagBolt2 EFG **---
    110 Damage
    Elec
    GD: Shocks an enemy ahead
    AD: Megaman pulls an enemy on the same row to the front row, into an 
    electric shock.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][M][A][ ][S] S = Enemy starts here...
    [ ][ ][ ][ ][ ][ ] A = ...and ends up here.
    
    41. MagBolt3 ABC ***--
    130 Damage
    Elec
    GD: Shocks an enemy ahead
    AD: Megaman pulls an enemy on the same row to the front row, into an 
    electric shock.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][M][A][ ][S] S = Enemy starts here...
    [ ][ ][ ][ ][ ][ ] A = ...and ends up here.
    
    42. Tornado ELT ***--
    20 Damage
    Wind
    GD: Creates 8 whirlwind ahead
    AD: A tornado appears two squares in front of Megaman to attack 8 times 
    for 20 damage each time.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][M][ ][T][ ] T = Tornado
    [ ][ ][ ][ ][ ][ ]
    
    43. Static BLT* ***--
    20 Damage
    Normal
    GD:
    AD: DS Chip. Two tornadoes appear, one two squares in front, one three. 
    Each hits 8 times for 20 damage each time.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][M][ ][T][T] T = Tornado
    [ ][ ][ ][ ][ ][ ]
    
    44. MiniBomb BLT* *----
    50 Damage
    Normal
    GD: Throws a bomb 3 squares
    AD: Megaman throws a bomb 3 squares ahead.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][ ][ ][B][ ] B = Bomb
    [ ][ ][ ][ ][ ][ ]
    
    45. EnergBom ENT ***--
    40 Damage
    Normal
    GD: Throws bomb 3sq ahead
    AD: Megaman throws a bomb 3 squares ahead. This one damages the ground, 
    and damages the enemy three times unless it moves.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][ ][ ][B][ ] B = Bomb
    [ ][ ][ ][ ][ ][ ]
    
    46. MegEnBom DJW ****-
    60 Damage
    Normal
    GD: Throws bomb 3sq ahead
    AD: Megaman throws a bomb 3 squares ahead. This one damages the ground, 
    and damages the enemy three times unless it moves.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][ ][ ][B][ ] B = Bomb
    [ ][ ][ ][ ][ ][ ]
    
    47. Ball BTV* ***--
    140 Damage
    Break
    GD: Breaks 3rd panel ahead
    AD: Megaman throws a metal ball three squares ahead, cracking the 
    panel.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][ ][ ][B][ ] B = Ball
    [ ][ ][ ][ ][ ][ ]
    
    48. BlkBomb BHZ ****-
    210 Damage
    Fire
    GD: Firebomb hits 3rd sq ahead!
    AD: Megaman throws a large bomb 3 squares ahead. If it hits an enemy, 
    it does damage, but if it lands, and you use a Fire attack on it, it 
    damages all enemy panels.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][ ][ ][B][ ] B = Bomb
    [ ][ ][ ][ ][ ][ ]
    
    49. Geyser BLV ****-
    200 Damage
    Aqua
    GD: Geyser 3 squares forward
    AD: Megaman throws a bomb 3 squares forward; if it hits an empty panel, 
    a geyser appears, and all surrounding panels receive damage.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][ ][ ][G][ ] G = Geyser
    [ ][ ][ ][ ][ ][ ]
    
    50. BugBomb BGZ ***--
    0 Damage
    Normal
    GD: Throws a bug-bomb 3sq ahead
    AD: DS Chip. Megaman throws a bomb three squares ahead that explodes in 
    a 3x3 area. The explosion gives the enemy a bug, such as confusion.
    
    [ ][ ][ ][E][E][E] M = Megaman
    [ ][M][ ][E][B][E] B = Bomb lands here
    [ ][ ][ ][E][E][E] E = Explosion area
    
    51. Binder1 COS* *----
    60 Damage
    Normal
    GD: Fires a sonic blast
    AD: Megaman throws a Melody two squares forward, and it bounces forward 
    on every other square.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [M][ ][B][ ][B][ ] B = Bounced area
    [ ][ ][ ][ ][ ][ ]
    
    52. Binder2 ATY **---
    80 Damage
    Normal
    GD: Fires a sonic blast
    AD: Megaman throws a Hellody two squares forward, and it bounces 
    forward on every other square.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [M][ ][B][ ][B][ ] B = Bounced area
    [ ][ ][ ][ ][ ][ ]
    
    53. Binder3 EIO ***--
    100 Damage
    Normal
    GD: Fires a sonic blast
    AD: Megaman throws a Felony two squares forward, and it bounces forward 
    on every other square.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [M][ ][B][ ][B][ ] B = Bounced area
    [ ][ ][ ][ ][ ][ ]
    
    54. Sword ELS *----
    80 Damage
    Sword
    GD: Cuts enemy in front! Range: 1
    AD: Megaman slices the square immediately in front of him.
    
    55. WideSwrd ELS **---
    80 Damage
    Sword
    GD: Cuts enemy in front! Range: 3
    AD: Megaman slices the row immediately in front of him.
    
    [ ][ ][ ][S][ ][ ] M = Megaman
    [ ][ ][M][S][ ][ ] S = Sword-hit area
    [ ][ ][ ][S][ ][ ]
    
    56. LongSwrd ELS ***--
    80 Damage
    Sword
    GD: Cuts enemy in front! Range: 2
    AD: Megaman slices two squares in front of him.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][M][S][S][ ] S = Sword-hit area
    [ ][ ][ ][ ][ ][ ]
    
    57. WideBlde CKS ****-
    130 Damage
    Sword
    GD: Cuts enemy in front! Range: 3
    AD: Megaman slices the row immediately in front of him.
    
    [ ][ ][ ][S][ ][ ] M = Megaman
    [ ][ ][M][S][ ][ ] S = Sword-hit area
    [ ][ ][ ][S][ ][ ]
    
    58. LongBlde GRS ****-
    130 Damage
    Sword
    GD: Cuts enemy in front! Range: 2
    AD: Megaman slices two squares in front of him.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][M][S][S][ ] S = Sword-hit area
    [ ][ ][ ][ ][ ][ ]
    
    59. CustSwrd BPS ***--
    ??? Damage
    Sword
    GD: Cust Gauge= Atk Str
    AD: Megaman slices in a 2x3 area. The damage is proportional to the 
    status of the Custom Gauge (in a y = x^2 way: damage = custom gauge 
    squared). If the gauge becomes full, the damage is 0, and you'll have 
    to try again.
    
    [ ][ ][ ][S][S][ ] M = Megaman
    [ ][ ][M][S][S][ ] S = Sword-hit area
    [ ][ ][ ][S][S][ ]
    
    60. VarSwrd CJV ****-
    150 Damage
    Sword
    GD: A magical shifting sword
    AD: If you hold A and input the proper combination of the d-pad and B 
    (quickly), the sword does different things.
    Combinations: Up, Right, Down = WideSword (row in front)
                  Down, Left, Up, Right, Down = LifeSword (two front rows)
                  Down, Right-Down, Right = LongSword (two front squares)
                  Left, B, Right, B = AirSword (LongSwrd wave)
                  Left, Left-Down, Down, Right-Down, Right = FighterSword
                  (three front squares)
    
    61. Slasher FHR ***--
    240 Damage
    Sword
    GD: Cut while A button is held!
    AD: Hold down A, and if an enemy enters your area while you're holding 
    it down, you'll automatically slash them.
    
    62. WindRack ALR* ***--
    100 Damage
    Wind
    GD: Blow enmy in front! Range: 3
    AD: Megaman waves a fan that knocks enemies to the back row.
    
    [ ][ ][ ][F][ ][ ] M = Megaman
    [ ][ ][M][F][ ][ ] F = Fan
    [ ][ ][ ][F][ ][ ]
    
    63. AirHoc1 DEF* *----
    50 Damage
    Break
    GD: Ricochet attack to right
    AD: A hockey puck goes out diagonally and does some ricocheting in the 
    enemy area.
    
    64. AirHoc2 IJK **---
    60 Damage
    Break
    GD: Ricochet attack to right
    AD: A hockey puck goes out diagonally and does some ricocheting in the 
    enemy area.
    
    65. AirHoc3 UVW ***--
    70 Damage
    Break
    GD: Ricochet attack to right
    AD: A hockey puck goes out diagonally and does some ricocheting in the 
    enemy area.
    
    66. Counter1 FMT* ***--
    70 Damage
    Normal
    GD: Counter-attack to enemy
    AD: This is a hard chip to use. You need to use it as a Counter Hit (in 
    Full Synchro mode, when the enemy flashes red); you'll damage the enemy 
    automatically and enter Full Synchro.
    
    67. Counter2 BHL* ***--
    110 Damage
    Normal
    GD: Counter-attack to enemy
    AD: This is a hard chip to use. You need to use it as a Counter Hit (in 
    Full Synchro mode, when the enemy flashes red); you'll damage the enemy 
    automatically and enter Full Synchro.
    
    68. Counter3 ANV ***--
    150 Damage
    Normal
    GD: Counter-attack to enemy
    AD: This is a hard chip to use. You need to use it as a Counter Hit (in 
    Full Synchro mode, when the enemy flashes red); you'll damage the enemy 
    automatically and enter Full Synchro.
    
    69. Boomer1 LMN* *----
    60 Damage
    Wood
    GD: Boomerang encircles field
    AD: A boomerang encircles the outer edges of the field.
    
    [B][B][B][B][B][B] M = Megaman
    [ ][M][ ][ ][ ][B] B = Boomerang
    [B][B][B][B][B][B]
    
    70. Boomer2 LMN **---
    80 Damage
    Wood
    GD: Boomerang encircles field
    AD: A boomerang encircles the outer edges of the field.
    
    [B][B][B][B][B][B] M = Megaman
    [ ][M][ ][ ][ ][B] B = Boomerang
    [B][B][B][B][B][B]
    
    71. Boomer3 STU ***--
    100 Damage
    Wood
    GD: Boomerang encircles field
    AD: A boomerang encircles the outer edges of the field.
    
    [B][B][B][B][B][B] M = Megaman
    [ ][M][ ][ ][ ][B] B = Boomerang
    [B][B][B][B][B][B]
    
    72. SidBmbo1 BIR* *----
    80 Damage
    Wood
    GD: Lance attack 3sq ahead
    AD: A bamboo shoot attacks the top two squares of the third row in 
    front of you.
    
    [ ][ ][ ][ ][B][ ] M = Megaman
    [ ][M][ ][ ][B][ ] B = Bamboo
    [ ][ ][ ][ ][ ][ ]
    
    73. SidBmbo2 HOS **---
    110 Damage
    Wood
    GD: Lance attack 3sq ahead
    AD: A bamboo shoot attacks the top two squares of the third row in 
    front of you.
    
    [ ][ ][ ][ ][B][ ] M = Megaman
    [ ][M][ ][ ][B][ ] B = Bamboo
    [ ][ ][ ][ ][ ][ ]
    
    74. SidBmbo3 AFU ***--
    140 Damage
    Wood
    GD: Lance attack 3sq ahead
    AD: A bamboo shoot attacks the top two squares of the third row in 
    front of you.
    
    [ ][ ][ ][ ][B][ ] M = Megaman
    [ ][M][ ][ ][B][ ] B = Bamboo
    [ ][ ][ ][ ][ ][ ]
    
    75. Lance AGR* ****-
    130 Damage
    Wood
    GD: Lances through back line
    AD: The back row of the enemy field is attacked by bamboo shoots.
    
    [ ][ ][ ][ ][ ][B] M = Megaman
    [ ][M][ ][ ][ ][B] B = Bamboo
    [ ][ ][ ][ ][ ][B]
    
    76. WhitWeb1 DLR* *----
    40 Damage
    Wood
    GD: Stretches web over enmy area
    AD: The top row of the enemy area gets web on each square that damages 
    enemies when touched.
    
    [ ][ ][ ][W][W][W] M = Megaman
    [ ][M][ ][ ][ ][ ] W = Web
    [ ][ ][ ][ ][ ][ ]
    
    77. WhitWeb2 CEY* **---
    40 Damage
    Wood
    GD: Stretches web on enmy area
    AD: The middle row of the enemy area gets web on each square that 
    damages enemies when touched.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][ ][W][W][W] W = Web
    [ ][ ][ ][ ][ ][ ]
    
    78. WhitWeb3 KOV* ***--
    40 Damage
    Wood
    GD: Stretches web under enmy area
    AD: The bottom row of the enemy area gets web on each square that 
    damages enemies when touched.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][ ][ ][ ][ ] W = Web
    [ ][ ][ ][W][W][W]
    
    79. MokoRus1 CIM *----
    60 Damage
    Normal
    GD: 3 Molokos charge the enemy
    AD: A Moloko runs across each line toward enemies.
    
    80. MokoRus2 GKU **---
    90 Damage
    Normal
    GD: 3 Molokos charge the enemy
    AD: A Milko runs across each line toward enemies.
    
    81. MokoRus3 OTY ***--
    120 Damage
    Normal
    GD: 3 Molokos charge the enemy
    AD: A Macko runs across each line toward enemies.
    
    82. CircGun1 CIM *----
    80 Damage
    Normal
    GD: Stop site w/ Button and attck
    AD: Time stops, and a roulette cursor appears on the enemy field; it 
    stops when you press A, and the space it lands on, as well as the three 
    that come after, are damaged.
    
    83. CircGun2 DGT **---
    100 Damage
    Normal
    GD: Stop site w/ Button and attck
    AD: Time stops, and a roulette cursor appears on the enemy field; it 
    stops when you press A, and the space it lands on, as well as the three 
    that come after, are damaged.
    
    84. CircGun3 JMR ***--
    120 Damage
    Normal
    GD: Stop site w/ Button and attck
    AD: Time stops, and a roulette cursor appears on the enemy field; it 
    stops when you press A, and the space it lands on, as well as the three 
    that come after, are damaged.
    
    85. Snake DMR ****-
    20 Damage
    Normal
    GD: Snake from hole in area
    AD: A Snake appears in each hole in the field and dives for the enemy.
    
    86. Magnum HQV ***--
    130 Damage
    Panel destruction
    GD: Cursor destroys panel!
    AD: Time stops, and a roulette cursor starts cycling on the enemy's 
    field; press A to stop it and destroy the row there.
    
    87. BigHamr1 BOR *----
    160 Damage
    Break
    GD: Hammr atk smashes in front!
    AD: A Gaia appears one square in front of you, which smashes one square 
    in front of it.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][M][G][A][ ] G = Gaia
    [ ][ ][ ][ ][ ][ ] A = Attacked area
    
    88. BigHamr2 GJW **---
    220 Damage
    Break
    GD: Hammr atk smashes in front!
    AD: A Gaia appears one square in front of you, which smashes one square 
    in front of it.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][M][G][A][ ] G = Gaia
    [ ][ ][ ][ ][ ][ ] A = Attacked area
    
    89. BigHamr3 DVZ ***--
    280 Damage
    Break
    GD: Hammr atk smashes in front!
    AD: A Gaia appears one square in front of you, which smashes one square 
    in front of it.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][M][G][A][ ] G = Gaia
    [ ][ ][ ][ ][ ][ ] A = Attacked area
    
    90. BoyBomb1 EJM *----
    220 Damage
    Ornamental
    GD: Places BoyBom in your area
    AD: A BoyBomb is placed on the rightmost row of your area, one row 
    above where you are.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][B][ ][ ][ ] B = BoyBomb
    [ ][M][ ][ ][ ][ ]
    
    91. BoyBomb2 ISW **---
    250 Damage
    Ornamental
    GD: Places BoyBom in your area
    AD: A BoyBomb is placed on the rightmost row of your area, one row 
    above where you are.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][B][ ][ ][ ] B = BoyBomb
    [ ][M][ ][ ][ ][ ]
    
    92. BoyBomb3 GTV ***--
    280 Damage
    Ornamental
    GD: Places BoyBom in your area
    AD: A BoyBomb is placed on the rightmost row of your area, one row 
    above where you are.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][B][ ][ ][ ] B = BoyBomb
    [ ][M][ ][ ][ ][ ]
    
    93. TimeBomb JKL ***--
    150 Damage
    Ornamental
    GD: An area-wide time bomb
    AD: A TimeBomb is placed on a random square of the enemy's leftmost 
    row. When it explodes, all enemy panels are damaged.
    
    94. Mine CHZ ***--
    300 Damage
    Ornamental
    GD: Places a mine in enmy area
    AD: A mine appears in a random square in the enemy area that damages an 
    enemy when stepped on.
    
    95. RockCube * *----
    0 Damage
    Ornamental
    GD: Places a rock cube in front
    AD: A rock cube appears on the square in front of you.
    
    96. Wind EGN* **---
    0 Damage
    Wind
    GD: WindBox blows at enmy area
    AD: A WindBox appears one square in front of you, blowing enemies to 
    the back panel.
    
    97. Fan * **---
    0 Damage
    Wind
    GD: VacuumFan pulls enemies
    AD: A VacuumFan appears one square in front of you, blowing enemies to 
    the front panel.
    
    98. Fanfare * **---
    0 Damage
    Ornamental
    GD: Take no dmg for a while
    AD: A Trumpy appears in front of you; when it plays, you're invincible.
    
    99. Discord EGN* **---
    O Damage
    Ornamental
    GD: Confuses enemies w/ music
    AD: A Tuby appears in front of you; when it plays, your enemies are 
    confused.
    
    100. Timpani PTZ* **---
    0 Damage
    Ornamental
    GD: Paralyzes enemies w/ music
    AD: A Tromby appears in front of you; when it plays, your enemies are 
    paralyzed.
    
    101. Silence CMR* **---
    0 Damage
    Ornamental
    GD: MuteAnt to blind enemy
    AD: A MuteAnt appears in front of you; when it plays, your enemies 
    can't see you.
    
    102. VDoll IOY ****-
    0 Damage
    Ornamental
    GD: Throws Vdoll ahead
    AD: A voodoo doll is thrown three squares ahead, creating a Hole when 
    it lands.
    
    103. Guard1 ALY* *----
    50 Damage
    Normal
    GD: Repels enemy's attack
    AD: A shield goes up; if an attack touches it, a shockwave goes out.
    
    104. Guard2 CGP* **---
    80 Damage
    Normal
    GD: Repels enemy's attack
    AD: A shield goes up; if an attack touches it, a shockwave goes out.
    
    105. Guard3 FRT* ***--
    110 Damage
    Normal
    GD: Repels enemy's attack
    AD: A shield goes up; if an attack touches it, a shockwave goes out.
    
    106. CrakOut * *----
    0 Damage
    Panel destruction
    GD: Destroys 1 panel in front
    AD: The panel in front is destroyed.
    
    107. DublCrak BLR* *----
    0 Damage
    Panel destruction
    GD: Destroys 2 panels in front
    AD: The two panels in front are destroyed.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][M][C][C][ ] C = Cracked panel
    [ ][ ][ ][ ][ ][ ]
    
    108. TripCrak BLR* *----
    0 Damage
    Panel destruction
    GD: Destroys 3 panels in front
    AD: The row in front is destroyed.
    
    [ ][ ][ ][C][ ][ ] M = Megaman
    [ ][ ][M][C][ ][ ] C = Cracked panel
    [ ][ ][ ][C][ ][ ]
    
    109. Recov10 ALN* *----
    0 Damage
    Recovery
    GD: Recovers 10HP
    AD: You recover 10 HP.
    
    110. Recov30 FHR* *----
    0 Damage
    Recovery
    GD: Recovers 30HP
    AD: You recover 30 HP.
    
    111. Recov50 ELS* *----
    0 Damage
    Recovery
    GD: Recovers 50HP
    AD: You recover 50 HP.
    
    112. Recov80 BJO* **---
    0 Damage
    Recovery
    GD: Recovers 80HP
    AD: You recover 80 HP.
    
    113. Recov120 FJQ* **---
    0 Damage
    Recovery
    GD: Recovers 120HP
    AD: You recover 120 HP.
    
    114. Recov150 CTZ ***--
    0 Damage
    Recovery
    GD: Recovers 150HP
    AD: You recover 150 HP.
    
    115. Recov200 HMV ***--
    0 Damage
    Recovery
    GD: Recovers 200HP
    AD: You recover 200 HP.
    
    116. Recov300 JNY ****-
    0 Damage
    Recovery
    GD: Recovers 300HP
    AD: You recover 300 HP.
    
    117. Repair IPR* *----
    0 Damage
    Recovery
    GD: Recovers HP of items
    AD: All items on the field have their HP restored.
    
    118. PanlGrab KOY* *----
    0 Damage
    Normal
    GD: Steals 1 enemy square!
    AD: The panel in front is taken for your side of the field.
    
    119. AreaGrab EMS* *----
    0 Damage
    Normal
    GD: Steals left edge from enmy
    AD: The row in front is taken for your side of the field.
    
    [ ][ ][ ][Y][ ][ ] M = Megaman
    [ ][M][ ][Y][ ][ ] Y = Your panel now!
    [ ][ ][ ][Y][ ][ ]
    
    120. MetaGel KTZ ****-
    120 Damage
    Aqua
    GD: Gel attck steals a panel!
    AD: Three Metagels fall from the sky, taking the row in front for your 
    side of the field.
    
    [ ][ ][ ][G][ ][ ] M = Megaman
    [ ][M][ ][G][ ][ ] G = Metagels
    [ ][ ][ ][G][ ][ ]
    
    121. GrabBnsh KEP ***--
    0 Damage
    Normal
    GD: Retaliate stolen panels!
    AD: If an enemy steals panels from you, they receive damage.
    
    122. GrabRvng DJN ****-
    0 Damage
    Normal
    GD: Retaliate stolen panels!
    AD: If an enemy steals panels from you, they receive damage.
    
    123. PnlRetrn * **---
    0 Damage
    Normal
    GD: Fix your area's panels
    AD: Your panels are repaired.
    
    124. Geddon1 JKW ***--
    0 Damage
    Panel destruction
    GD: Cracks all panel on screen
    AD: All panels are cracked; cracked panels disappear.
    
    125. Geddon2 NTY ***--
    0 Damage
    Panel destruction
    GD: Breaks all empty panels
    AD: All unoccupied panels are destroyed.
    
    126. Geddon3 HQU ****-
    0 Damage
    Normal
    GD: Turns all panels to swamp
    AD: All panels become poison panels.
    
    127. SloGauge EHV* ***--
    0 Damage
    Normal
    GD: CustGauge Temporary slow-down
    AD: Your custom gauge temporarily slows down.
    
    128. FstGauge IQU* ***--
    0 Damage
    Normal
    GD: CustGauge Temporary speed-up
    AD: Your custom gauge temporarily speeds up.
    
    129. Blinder * **---
    0 Damage
    Normal
    GD: Blinds enemy w/ light
    AD: Your enemies temporarily can't see you.
    
    130. NrthWind ENT* ***--
    0 Damage
    Wind
    GD: Wind blws off aura, barriers
    AD: All enemies lose their auras and barriers.
    
    131. HolyPanl * **---
    0 Damage
    Normal
    GD: Creates a HolyPanl in front
    AD: The panel in front of you becomes a holy panel.
    
    132. Hole * ***--
    0 Damage
    Normal
    GD: Appears Hole in front
    AD: The panel in front of you becomes a Hole.
    
    133. Invis * ***--
    0 Damage
    Invisible
    GD: Invisible for a while
    AD: You are temporarily invisible and invulnerable to enemy attacks.
    
    134. PopUp JPY* ***--
    0 Damage
    Invisible
    GD: Attacks frm under ground
    AD: You retreat into a hole in the ground, emerging only to attack.
    
    135. Barrier ADZ* **---
    0 Damage
    Normal
    GD: Nullifies 10HP of damage
    AD: A barrier appears around you and nullifies 10 damage.
    
    136. Barr100 PQW ***--
    0 Damage
    Normal
    GD: Nullifies 100HP of damage
    AD: A barrier appears around you and nullifies 100 damage.
    
    137. Barr200 IOU ****-
    0 Damage
    Normal
    GD: Nullifies 200HP of damage
    AD: A barrier appears around you and nullifies 200 damage.
    
    138. AntiFire K ***--
    200 Damage
    Fire
    GD: Fire atk damages you
    AD: If an enemy uses a fire attack, they receive 200 damage.
    
    139. AntiWatr D ***--
    200 Damage
    Aqua
    GD: Water atk damages you
    AD: If an enemy uses a aqua attack, they receive 200 damage.
    
    140. AntiElec H ***--
    200 Damage
    Elec
    GD: Elec atk damages you
    AD: If an enemy uses a electric attack, they receive 200 damage.
    
    141. AntiWood M ***--
    200 Damage
    Wood
    GD: Wood atk damages you
    AD: If an enemy uses a wood attack, they receive 200 damage.
    
    142. AntiDmg KMR ***--
    120 Damage
    Normal
    GD: Sets trap and throw stars
    AD: If an enemy attack hits you, you receive no damage and throw ninja 
    stars at them.
    
    143. AntiSwrd CIN* ***--
    100 Damage
    Sword
    GD: Retaliate for sword damage
    AD: If an enemy uses a sword attack, they receive 100 damage.
    
    144. AntiNavi JMT ****-
    0 Damage
    Normal
    GD: Takes the enemy's Navi away
    AD: In a linked battle, if your opponent has a Navi chip selected, you 
    can take it and use it as your own right away.
    
    145. AntiRecv BDG* ***--
    0 Damage
    Normal
    GD: Damages enemy in recovery
    AD: If an enemy tries to recover HP, they receive that much damage.
    
    146. CopyDmg * **---
    0 Damage
    Normal
    GD: Duplicate damage to 2nd enemy
    AD: When an enemy is shot with this, any damage done to other enemies 
    within a second or two is also dealt to that enemy.
    
    147. LifeSync NQY **---
    0 Damage
    Normal
    GD: Makes enmy's HP same
    AD: When you use this chip, the HP of the enemy two squares in front of 
    you becomes the HP of any enemy.
    
    148. Atk+10 * *----
    0 Damage
    Bonus point
    GD: +10 for selected atk chip
    AD: When selected after an attack chip, the attack chip does 10 more 
    damage.
    
    149. Navi+20 * ***--
    0 Damage
    Bonus point
    GD: +20 for selected Navi chip
    AD: When selected after a Navi chip, the Navi chip does 20 more damage.
    
    150. ColorPt * **---
    0 Damage
    Bonus point
    GD: +10 for next chip attack
    AD: Your leftmost row (except for broken squares) are given to the 
    enemy, and your next attack chip gets +10 damage for each panel lost.
    
    ----------------------------------------------------------------------
    4.2 - Mega Chips
    
    1. SuprVulc V ****-
    10 Damage
    Normal
    GD: 12-shot vulcan cannon
    AD: You fire a machinegun, and the enemy in front of you, and any one 
    square behind them, is hit 12 times.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][ ][E][E][T] E = Enemy in pain
    [ ][ ][ ][ ][ ][ ] T = This one's okay
    
    2. NeoVari N *****
    240 Damage
    Sword
    GD: A magical shifting sword
    AD: If you hold A and input the proper combination of the d-pad and B 
    (quickly), the sword does different things.
    Combinations: Up, B, Up, B = Double LifeSrd (2x3 area)
                  Down, Right, Up = StepCros (step forward two squares,
                  slice in an X)
                  Left, Right, Left, B = Piercing AirSwrd (LifeSwrd beam)
    
    3. ShotStar R *****
    40 Damage
    Fire
    GD: Drop many meteor on enmy area
    AD: Meteors hit each square of the enemy's area three times, and the 
    back row four times.
    
    4. GodHammr G ****-
    250 Damage
    Ornamental
    GD: Places a stone statue
    AD: A Gaia appears in front of Megaman and attacks, damaging all enemy 
    panels.
    
    5. Guardian O ****-
    200 Damage
    Ornamental
    GD: Statue retaliate when hit
    AD: A statue appears one square in front of you, and does 200 damage to 
    the first enemy to damage it.
    
    6. Jealousy J ****-
    80 Damage
    Normal
    GD: More chip mean more damage
    AD: Each enemy gets 50 damage times the numbers of chips they have.
    
    7. BugChain C ****-
    0 Damage
    Normal
    GD: Fires bugs into enmy area
    AD: DS Chip. If you have any bugs, they'll be transferred to your 
    enemy. Only works in Navi battles.
    
    8. BugFix C* ****-
    0 Damage
    Normal
    GD: Repairs & removes bugs
    AD: Megaman has his bugs repaired.
    
    9. FullCust * ****-
    0 Damage
    Normal
    GD: CustGauge instantly refills
    AD: Your custom gauge is full.
    
    10. LifeAura D *****
    0 Damage
    Normal
    GD: Repels all attck under 200
    AD: An aura appears around you, negating any attack under 200 damage. 
    Disappears after a short time.
    
    11. Snctuary S ****-
    0 Damage
    Normal
    GD: Chng all own panel to holy
    AD: All of your panels become holy panels.
    
    12. Atk+30 * ****-
    0 Damage
    Bonus point
    GD: +30 for selected atk chip
    AD: When selected after an attack chip, the attack chip does 30 more 
    damage.
    
    13. DblPoint * ****-
    0 Damage
    Bonus point
    GD: +20 for next chip attack
    AD: Your leftmost row (except for broken squares) are given to the 
    enemy, and your next attack chip gets +20 damage for each panel lost.
    
    14. Muramasa M *****
    ??? Damage
    Sword
    GD: EvilChip! Power= HP lost
    AD: DS Chip. The Muramasa is basically a LongSwrd, but the damage is 
    equal to how much HP you have lost, giving it serious damage potential.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][M][S][S][ ] S = Sword-hit areas
    [ ][ ][ ][ ][ ][ ]
    
    15. Anubis A *****
    0 Damage
    Ornamental
    GD: EvilChip! Anubis poisons
    AD: DS Chip. An Anubis drops one square in front of you and poisons all 
    of the panels in the enemy area, so enemies lose 10 HP per second. If 
    you put it down on an empty panel, nothing happens.
    
    [ ][ ][ ][P][P][P] M = Megaman
    [ ][ ][M][A][P][P] A = Anubis
    [ ][ ][ ][P][P][P] P = Poisoned area
    
    16. ElemDark E ****-
    220 Damage
    Normal
    GD: EvilChip! Powerful ovr swamp
    AD: DS Chip. A giant flame, four panels long, shoots out of Megaman's 
    buster, damaging all enemies in its path. Does more damage if you're on 
    a poison panel.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [M][F][F][F][F][ ] F = Flame
    [ ][ ][ ][ ][ ][ ]
    
    17. BlakWing W ****-
    20 Damage
    Normal
    GD: EvilChip! Wings descend
    AD: DS Chip. Three holes appear to the side of the enemy's field and 
    bats come out of them, flying dowm all of the rows. Each bat hits for 
    20 damage, and if the enemy is destroyed they move on to the next one.
    
              H  H  H
    [ ][ ][ ][B][B][B] M = Megaman  E = Enemy
    [ ][M][ ][B][E][B] H = Hole
    [ ][ ][ ][B][ ][B] B = Bat
    
    18. DrkLine L* ****-
    0 Damage
    Normal
    GD: Turns all rows into Holes
    AD: DS Chip. All of the panels on the horizontal row Megaman is on turn 
    into Holes.
    
    ----------------------------------------------------------------------
    4.3 - Navi Chips
    
    Remaining numbered. You can only use DS chips when dark, and you can't 
    use them when you're light.
    
    The SP chip damage calculation is weird. Here's a formula:
    
    FD: Final Damage
    SD: Starter Damage
    SM: 100 (single hit) or 50 (multiple hits)
    T: Busting Time
    
    FD = SD + SM[(30 - T)/30]
    
    Each SP NaviChip has a starter damage amount that is varied on. Let's 
    take ProtMnSP, which has an SD of 140. He hits multiple times, so SM is 
    50. We'll also say we deleted him in 15 seconds, so T becomes 15. Now 
    we deduce:
    
    FD = 140 + 50[(30-15)/30]
    FD = 140 + 50(15/30)
    FD = 140 + 50(1/2)
    FD = 140 + 25
    FD = 165
    
    With multi-hit Navis, damage is rounded to the nearest 5, and to the 
    nearest 10 for single-hit Navis. Also, if you delete in under 10 
    seconds, T remains 10, maximizing the damage (ProtoMnSP's max is 175).
    
    Figuring out DS damage is easier. Take the starter damage and add 5 
    (multi-hit) or 10 (single hit) for each hole on the field when you 
    delete the Navi (ProtMnDS's max is 230).
    
    I got all of the above information from DarthMarth's SP Navi S-Ranking 
    FAQ at GameFAQs, which I must say is a fine piece of work.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    4.31 - Red Sun
    
    19. Roll R ****-
    20 Damage
    Recovery
    GD: Attcks an enmy,then heals you
    AD: Roll appears, attacking the closest enemy, then healing you for 60 
    HP.
    
    20. RollSP R *****
    ??? Damage (30 Start)
    Recovery
    GD: Attcks an enmy,then heals you
    AD: Roll appears, attacking the closest enemy, then healing you for 90 
    HP.
    
    21. RollDS R *****
    ??? Damage (30 Start)
    Recovery
    GD: Attcks an enmy,then heals you
    AD: Roll appears, attacking the closest enemy, then healing you for 90 
    HP.
    
    22. GutsMan G ****-
    80 Damage
    Panel destruction
    GD: GutsHammr destroys enmy area
    AD: Gutsman appears and hits the ground, cracking random panels and 
    making three rocks fall.
    
    23. GutsMnSP G *****
    ??? Damage (100 Start)
    Panel destruction
    GD: GutsHammr destroys enmy area
    AD: Gutsman appears and hits the ground, cracking random panels and 
    making three rocks fall.
    
    24. GutsMnDS G *****
    ??? Damage (100 Start)
    Panel destruction
    GD: GutsHammr destroys enmy area
    AD: Gutsman appears and hits the ground, cracking random panels and 
    making three rocks fall.
    
    25. WindMan W ****-
    40 Damage
    Wind
    GD: Whirlwind that spin acrss 3sq
    AD: Windman appears, sending out three tornados that take out a 
    circular area.
    
    [ ][T][T][T][ ][ ] W = Windman
    [ ][W][ ][T][ ][ ] T = Tornado area
    [ ][T][T][T][ ][ ]
    
    26. WindMnSP W *****
    ??? Damage (50 Start)
    Wind
    GD: Whirlwind that spin acrss 3sq
    AD: Windman appears, sending out three tornados that take out a 
    circular area.
    
    [ ][T][T][T][ ][ ] W = Windman
    [ ][W][ ][T][ ][ ] T = Tornado area
    [ ][T][T][T][ ][ ]
    
    27. WindMnDS W *****
    ??? Damage (50 Start)
    Wind
    GD: Whirlwind that spin acrss 3sq
    AD: Windman appears, sending out three tornados that take out a 
    circular area.
    
    [ ][T][T][T][ ][ ] W = Windman
    [ ][W][ ][T][ ][ ] T = Tornado area
    [ ][T][T][T][ ][ ]
    
    28. SerchMan S ****-
    20 Damage
    Invisible
    GD: Stop site and fire 5 shots
    AD: Serchman appears, as does a cursor that moves about the enemy 
    field; press A to stop it and Serchman will fire at it.
    
    29. SrchMnSP S *****
    ??? Damage (25 Start)
    Invisible
    GD: Stop site and fire 5 shots
    AD: Serchman appears, as does a cursor that moves about the enemy 
    field; press A to stop it and Serchman will fire at it.
    
    30. SrchMnDS S *****
    ??? Damage (25 Start)
    Invisible
    GD: Stop site and fire 5 shots
    AD: Serchman appears, as does a cursor that moves about the enemy 
    field; press A to stop it and Serchman will fire at it.
    
    31. FireMan F ****-
    100 Damage
    Fire
    GD: Fire burn to front side
    AD: Fireman appears, shooting a fire jet that burns all panels ahead.
    
    [ ][ ][ ][ ][ ][ ] F = Fireman
    [F][A][A][A][A][A] A = Attack area
    [ ][ ][ ][ ][ ][ ]
    
    32. FireMnSP F *****
    ??? Damage (150 Start)
    Fire
    GD: Fire burn to front side
    AD: Fireman appears, shooting a fire jet that burns all panels ahead.
    
    [ ][ ][ ][ ][ ][ ] F = Fireman
    [F][A][A][A][A][A] A = Attack area
    [ ][ ][ ][ ][ ][ ]
    
    33. FireMnDS F *****
    ??? Damage (150 Start)
    Fire
    GD: Fire burn to front side
    AD: Fireman appears, shooting a fire jet that burns all panels ahead.
    
    [ ][ ][ ][ ][ ][ ] F = Fireman
    [F][A][A][A][A][A] A = Attack area
    [ ][ ][ ][ ][ ][ ]
    
    34. ThunMan T ****-
    90 Damage
    Elec
    GD: Lightning strikes 3sq ahead
    AD: Thunman appears, and lightning destroys the row three squares 
    ahead.
    
    [ ][ ][ ][ ][L][ ] T = Thunman
    [ ][T][ ][ ][L][ ] L = Lightning
    [ ][ ][ ][ ][L][ ]
    
    35. ThunMnSP T *****
    ??? Damage (120 Start)
    Elec
    GD: Lightning strikes 3sq ahead
    AD: Thunman appears, and lightning destroys the row three squares 
    ahead.
    
    [ ][ ][ ][ ][L][ ] T = Thunman
    [ ][T][ ][ ][L][ ] L = Lightning
    [ ][ ][ ][ ][L][ ]
    
    36. ThunMnDS T *****
    ??? Damage (120 Start)
    Elec
    GD: Lightning strikes 3sq ahead
    AD: Thunman appears, and lightning destroys the row three squares 
    ahead.
    
    [ ][ ][ ][ ][L][ ] T = Thunman
    [ ][T][ ][ ][L][ ] L = Lightning
    [ ][ ][ ][ ][L][ ]
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    4.32 - Blue Moon
    
    19. ProtoMan B ****-
    100 Damage
    Sword
    GD: Rush up to enemy and slice
    AD: ProtoMan appears in front of and slices each enemy.
    
    20. ProtoMSP B *****
    ??? Damage (140 Start)
    Sword
    GD: Rush up to enemy and slice
    AD: ProtoMan appears in front of and slices each enemy.
    
    21. ProtoMDS B *****
    ??? Damage (140 Start)
    Sword
    GD: Rush up to enemy and slice
    AD: ProtoMan appears in front of and slices each enemy.
    
    22. NumbrMan N ****-
    30 Damage
    Bonus point
    GD: Bomb 3 ahead! Hits 9sq
    AD: NumbrMan appears and throws a die bomb three squares ahead; it 
    explodes in a 3x3 area.
    
    [ ][ ][ ][E][E][E] N = NumbrMan
    [ ][N][ ][E][B][E] B = Bomb
    [ ][ ][ ][E][E][E] E = Explosion area
    
    23. NumbMnSP N *****
    ??? Damage (40 Start)
    Bonus point
    GD: Bomb 3 ahead! Hits 9sq
    AD: NumbrMan appears and throws a die bomb three squares ahead; it 
    explodes in a 3x3 area.
    
    [ ][ ][ ][E][E][E] N = NumbrMan
    [ ][N][ ][E][B][E] B = Bomb
    [ ][ ][ ][E][E][E] E = Explosion area
    
    24. NumbMnDS N *****
    ??? Damage (40 Start)
    Bonus point
    GD: Bomb 3 ahead! Hits 9sq
    AD: NumbrMan appears and throws a die bomb three squares ahead; it 
    explodes in a 3x3 area.
    
    [ ][ ][ ][E][E][E] N = NumbrMan
    [ ][N][ ][E][B][E] B = Bomb
    [ ][ ][ ][E][E][E] E = Explosion area
    
    25. MetalMan M ****-
    160 Damage
    Break
    GD: Iron fists crushes 1sq ahead
    AD: MetalMan appears and punches the square in front of you.
    
    26. MetlMnSP M *****
    ??? Damage (200 Start)
    Break
    GD: Iron fists crushes 1sq ahead
    AD: MetalMan appears and punches the square in front of you.
    
    27. MetlMnDS M *****
    ??? Damage (200 Start)
    Break
    GD: Iron fists crushes 1sq ahead
    AD: MetalMan appears and punches the square in front of you.
    
    28. JunkMan J ****-
    100 Damage
    Ornamental
    GD: Throw any objects on field
    AD: JunkMan appears and picks up the obstacles on the field, then 
    throws them at enemies.
    
    29. JunkMnSP J *****
    ??? Damage (100 Start)
    Ornamental
    GD: Throw any objects on field
    AD: JunkMan appears and picks up the obstacles on the field, then 
    throws them at enemies.
    
    30. JunkMnDS J *****
    ??? Damage (100 Start)
    Ornamental
    GD: Throw any objects on field
    AD: JunkMan appears and picks up the obstacles on the field, then 
    throws them at enemies.
    
    31. AquaMan A ****-
    70 Damage
    Aqua
    GD: Water Gun sprays 2sq ahead
    AD: Aquaman appears, and the square in front of him becomes a water 
    pump, shooting water two squares ahead.
    
    [ ][ ][ ][ ][ ][ ] A = Aquaman
    [ ][A][P][W][W][ ] P = Pump
    [ ][ ][ ][ ][ ][ ] W = Water
    
    32. AquaMnSP A *****
    ??? Damage (80 Start)
    Aqua
    GD: Water Gun sprays 2sq ahead
    AD: Aquaman appears, and the square in front of him becomes a water 
    pump, shooting water two squares ahead.
    
    [ ][ ][ ][ ][ ][ ] A = Aquaman
    [ ][A][P][W][W][ ] P = Pump
    [ ][ ][ ][ ][ ][ ] W = Water
    
    33. AquaMnDS A *****
    ??? Damage (80 Start)
    Aqua
    GD: Water Gun sprays 2sq ahead
    AD: Aquaman appears, and the square in front of him becomes a water 
    pump, shooting water two squares ahead.
    
    [ ][ ][ ][ ][ ][ ] A = Aquaman
    [ ][A][P][W][W][ ] P = Pump
    [ ][ ][ ][ ][ ][ ] W = Water
    
    34. WoodMan W ****-
    130 Damage
    Wood
    GD: WoodTowr pierce to enmy area
    AD: Woodman appears, then jumps, generating wood towers randomly in the 
    enemy area.
    
    35. WoodMnSP W *****
    ??? Damage (130 Start)
    Wood
    GD: WoodTowr pierce to enmy area
    AD: Woodman appears, then jumps, generating wood towers randomly in the 
    enemy area.
    
    36. WoodMnDS W *****
    ??? Damage (130 Start)
    Wood
    GD: WoodTowr pierce in enmy area
    AD: Woodman appears, then jumps, generating wood towers randomly in the 
    enemy area.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    4.33 - Both Versions
    
    37. TopMan T ****-
    20 Damage
    Break
    GD: Attck hit 3 panels ahead
    AD: Topman appears, and two tops attack the enemy 3 squares ahead, then 
    Topman jumps on them.
    
    38. TopMnSP T *****
    ??? Damage (30 Start)
    Break
    GD: Attck hit 3 panels ahead
    AD: Topman appears, and two tops attack the enemy 3 squares ahead, then 
    Topman jumps on them.
    
    39. TopMnDS T *****
    ??? Damage (30 Start)
    Break
    GD: Attck hit 3 panels ahead
    AD: Topman appears, and two tops attack the enemy 3 squares ahead, then 
    Topman jumps on them.
    
    40. BurnMan B ****-
    60 Damage
    Fire
    GD: 3-direct burnr fry 2 ahead!
    AD: Burnman appears, along with two burners that burn the row 2 squares 
    ahead, then blows a torch.
    
    [ ][ ][ ][F][ ][ ] B = Burnman
    [ ][B][F][F][F][ ] F = Flame
    [ ][ ][ ][F][ ][ ]
    
    41. BurnMnSP B *****
    ??? Damage (70 Start)
    Fire
    GD: 3-direct burnr fry 2 ahead!
    AD: Burnman appears, along with two burners that burn the row 2 squares 
    ahead, then blows a torch.
    
    [ ][ ][ ][F][ ][ ] B = Burnman
    [ ][B][F][F][F][ ] F = Flame
    [ ][ ][ ][F][ ][ ]
    
    42. BurnMnDS B *****
    ??? Damage (70 Start)
    Fire
    GD: 3-direct burnr fry 2 ahead!
    AD: Burnman appears, along with two burners that burn the row 2 squares 
    ahead, then blows a torch.
    
    [ ][ ][ ][F][ ][ ] B = Burnman
    [ ][B][F][F][F][ ] F = Flame
    [ ][ ][ ][F][ ][ ]
    
    43. ColdMan C ****-
    100 Damage
    Aqua
    GD: Ices over all and slides!
    AD: Coldman appears, making an ice block appear, then pushes it forward 
    into enemies.
    
    44. ColdMnSP C *****
    ??? Damage (130 Start)
    Aqua
    GD: Ices over all and slides!
    AD: Coldman appears, making an ice block appear, then pushes it forward 
    into enemies.
    
    45. ColdMnDS C *****
    ??? Damage (130 Start)
    Aqua
    GD: Ices over all and slides!
    AD: Coldman appears, making an ice block appear, then pushes it forward 
    into enemies.
    
    46. SparkMan S ****-
    70 Damage
    Elec
    GD: SparkWave blinds enemy!
    AD: Sparkman appears, creating a spark that travels across all panels.
    
    47. SprkMnSP S *****
    ??? Damage (100 Start)
    Elec
    GD: SparkWave blinds enemy!
    AD: Sparkman appears, creating a spark that travels across all panels.
    
    48. SprkMnDS S *****
    ??? Damage (100 Start)
    Elec
    GD: SparkWave blinds enemy!
    AD: Sparkman appears, creating a spark that travels across all panels.
    
    49. ShadeMan X ****-
    120 Damage
    Normal
    GD: CrshNoise attck all direction
    AD: Shademan appears, using his Crash Noise attack to attack enemies 
    directly in front.
    
    [ ][ ][ ][C][ ][ ] S = Shademan
    [ ][S][C][C][ ][ ] C = Crash
    [ ][ ][ ][C][ ][ ]
    
    50. ShadMnSP X *****
    ??? Damage (140 Start)
    Normal
    GD: CrshNoise attck all direction
    AD: Shademan appears, using his Crash Noise attack to attack enemies 
    directly in front.
    
    [ ][ ][ ][C][ ][ ] S = Shademan
    [ ][S][C][C][ ][ ] C = Crash
    [ ][ ][ ][C][ ][ ]
    
    51. ShadMnDS X *****
    ??? Damage (140 Start)
    Normal
    GD: CrshNoise attck all direction
    AD: Shademan appears, using his Crash Noise attack to attack enemies 
    directly in front.
    
    [ ][ ][ ][C][ ][ ] S = Shademan
    [ ][S][C][C][ ][ ] C = Crash
    [ ][ ][ ][C][ ][ ]
    
    52. LaserMan L ****-
    100 Damage
    Normal
    GD: A laser pierces 1 thru!
    AD: Laserman appears, firing a laser that attacks all enemies directly 
    in front.
    
    [ ][ ][ ][ ][ ][ ] L = Laserman
    [ ][L][A][A][A][A] A = Attack area
    [ ][ ][ ][ ][ ][ ]
    
    53. LasrMnSP L *****
    ??? Damage (120 Start)
    Normal
    GD: A laser pierces 1 thru!
    AD: Laserman appears, firing a laser that attacks all enemies directly 
    in front.
    
    [ ][ ][ ][ ][ ][ ] L = Laserman
    [ ][L][A][A][A][A] A = Attack area
    [ ][ ][ ][ ][ ][ ]
    
    54. LasrMnDS L *****
    ??? Damage (120 Start)
    Normal
    GD: A laser pierces 1 thru!
    AD: Laserman appears, firing a laser that attacks all enemies directly 
    in front.
    
    [ ][ ][ ][ ][ ][ ] L = Laserman
    [ ][L][A][A][A][A] A = Attack area
    [ ][ ][ ][ ][ ][ ]
    
    55. KendoMan K ****-
    70 Damage
    Normal
    GD: Attck hit an enemy in front
    AD: Kendoman appears, rushing forward to attack enemies in front.
    
    [ ][ ][ ][ ][ ][ ] K = Kendoman...
    [ ][K][M][M][M][M] M = ...moves!
    [ ][ ][ ][ ][ ][ ]
    
    56. KendMnSP K *****
    ??? Damage (80 Start)
    Normal
    GD: Attck hit an enemy in front
    AD: Kendoman appears, rushing forward to attack enemies in front.
    
    [ ][ ][ ][ ][ ][ ] K = Kendoman...
    [ ][K][M][M][M][M] M = ...moves!
    [ ][ ][ ][ ][ ][ ]
    
    57. KendMnDS K *****
    ??? Damage (80 Start)
    Normal
    GD: Attck hit an enemy in front
    AD: Kendoman appears, rushing forward to attack enemies in front.
    
    [ ][ ][ ][ ][ ][ ] K = Kendoman...
    [ ][K][M][M][M][M] M = ...moves!
    [ ][ ][ ][ ][ ][ ]
    
    58. VideoMan V ****-
    25 Damage
    Normal
    GD: Attack tape slam 2.5 in
    AD: Videoman appears, making a (two, if he's on the center row) roll of 
    tape appear in a 2x2 area, attacking enemies multiple times.
    
    [ ][ ][ ][ ][ ][ ] V = Videoman
    [ ][ ][ ][ ][T][T] T = Tape
    [ ][ ][V][ ][T][T]
    
    [ ][ ][ ][ ][T][T] V = Videoman
    [ ][ ][V][ ][T][T] T = Tape
    [ ][ ][ ][ ][T][T]
    
    59. VideMnSP V *****
    ??? Damage (30 Start)
    Normal
    GD: Attack tape slam 2.5 in
    AD: Videoman appears, making a (two, if he's on the center row) roll of 
    tape appear in a 2x2 area, attacking enemies multiple times.
    
    [ ][ ][ ][ ][ ][ ] V = Videoman
    [ ][ ][ ][ ][T][T] T = Tape
    [ ][ ][V][ ][T][T]
    
    [ ][ ][ ][ ][T][T] V = Videoman
    [ ][ ][V][ ][T][T] T = Tape
    [ ][ ][ ][ ][T][T]
    
    60. VideMnDS V *****
    ??? Damage (30 Start)
    Normal
    GD: Attack tape slam 2.5 in
    AD: Videoman appears, making a (two, if he's on the center row) roll of 
    tape appear in a 2x2 area, attacking enemies multiple times.
    
    [ ][ ][ ][ ][ ][ ] V = Videoman
    [ ][ ][ ][ ][T][T] T = Tape
    [ ][ ][V][ ][T][T]
    
    [ ][ ][ ][ ][T][T] V = Videoman
    [ ][ ][V][ ][T][T] T = Tape
    [ ][ ][ ][ ][T][T]
    
    ----------------------------------------------------------------------
    4.4 - Giga Chips
    
    -- Red Sun --
    
    1. RedSun R *****
    ??? Damage
    Normal
    GD: A RedSun bombards 3 ahead
    AD: A RedSun appears and fires five meteors three squares in front, 
    then fires itself at the square, cracking panels around it in a 3x3 
    area. Damage is relative to your wins in Red Sun vs. Blue Moon linked 
    battles.
    
    [ ][ ][ ][C][C][C] M = Megaman
    [ ][M][ ][C][H][C] H = Hit area
    [ ][ ][ ][C][C][C] C = Cracked areas
    
    2. HolyDrem H *****
    50 Damage
    Normal
    GD: Holy shot sucks in HolyPanl!
    AD: A Cannon fires once and one more time for each holy panel on the 
    field.
    
    3. Bass X *****
    60 Damage
    Normal
    GD: Buster rake half enmy area
    AD: Bass appears and fires shots, hitting each panel 8 times, for 480 
    damage each panel.
    
    4. BugCharg C *****
    80 Damage
    Normal
    GD: EvilChip! Gets powr with turn
    AD: DS Chip. Acts as a Cannon, except each time you open and close the 
    Custom Window with the chip selected, the damage increases by 80. You 
    can get a maximum of 800 damage.
    
    5. BlakBarr A *****
    0 Damage
    Normal
    GD: A dark barrier regenrate
    AD: DS Chip. A barrier appears that can absorb 150 damage, and it 
    regenerates periodically if lost.
    
    -- Blue Moon --
    
    1. BlueMoon B *****
    ??? Damage
    Normal
    GD: Blue moon drains 3 ahead
    AD: A BlueMoon appears that fires a laser at the square three panels 
    ahead. This attack can also have effects on Soul attacks and NaviCust 
    programs. Damage is relative to your wins in Red Sun vs. Blue Moon 
    linked battles.
    
    2. SignlRed S *****
    0 Damage
    Ornamental
    GD: Enmy chip is no use while red
    AD: A traffic light appears with red and blue lights. When the light is 
    red, enemies cannot use chips; when the light is blue, the enemy cannot 
    see you. The light has 100 HP.
    
    3. BassAnly X *****
    160 Damage
    Normal
    GD: A ring that hits 4 times
    AD: Bass appears and fires four wheels that turn to hit an enemy. 
    They're stopped by obstacles or empty squares.
    
    [ ][ ][W][W][W][ ] B = Bass    S = Empty square
    [ ][B][ ][ ][ ][E] W = Wheels
    [ ][ ][W][S][ ][ ] E = Enemy
    
    4. BugCurse C *****
    0 Damage
    Normal
    GD: EvilChip! Make enmy buggy!
    AD: DS Chip. The enemy gets various bugs.
    
    5. DeltaRay Z *****
    260 Damage
    Sword
    GD: A Button power up by 3 swrd
    AD: Protoman appears and performs his Delta Ray Edge attack. This is 
    pretty hard to pull off; as soon as you're done slicing the first time, 
    press A again to slice again, and then again for a third slice, 
    completing the triangle. If Protoman ever moves to an obstacle or an 
    empty square, the attack ends.
    
    [ ][ ][ ][P][ ][ ] P = Protoman
    [ ][ ][ ][ ][E][P] E = Enemy
    [ ][ ][ ][P][ ][ ]
    
    ----------------------------------------------------------------------
    4.5 - Secret Chips
    
    Notice: if you're using an emulator, any secret chip that summons a 
    Navi (except RollAro, oddly) will freeze the game. VisualBoyAdvance 
    0.8, though, doesn't do this.
    
    RollAro1 AFT **---
    50 Damage
    Normal 
    GD: RollArrow destroys chips
    AD: Roll appears and fires an arrow at the enemy; if they have a chip 
    selected, they can no longer use it.
    
    RollAro2 DRW ***--
    70 Damage
    Normal
    GD: RollArrow destroys chips
    AD: Roll appears and fires an arrow at the enemy; if they have a chip 
    selected, they can no longer use it.
    
    RollAro3 QYZ ****-
    90 Damage
    Normal
    GD: RollArrow destroys chips
    AD: Roll appears and fires an arrow at the enemy; if they have a chip 
    selected, they can no longer use it.
    
    GutPnch1 BEN **---
    100 Damage
    Normal
    GD: Lanches GutPunch ahead
    AD: Gutsman appears and puches the panel in front of him, pushing 
    objects to the back row.
    
    GutPnch2 GPY ***--
    140 Damage
    Normal
    GD: Launches GutStrgt ahead
    AD: Gutsman appears and puches the panel in front of him, pushing 
    objects to the back row.
    
    GutPnch3 MQT ****-
    180 Damage
    Normal
    GD: Launches GutImpct ahead
    AD: Gutsman appears and puches the panel in front of him, pushing 
    objects to the back row.
    
    PropBom1 EGP* **---
    120 Damage
    Normal
    GD: Rushing causes an explosion
    AD: A PropBom appears in front of Megaman and starts moving forward. If 
    it makes it past the enemy squares without touching something, the back 
    two rows are damaged.
    
    [ ][ ][ ][ ][E][E]   M = Megaman
    [ ][M][ ][ ][E][E] I E = Explosions here...
    [ ][ ][ ][ ][E][E]   I = ...if the PropBom gets here.
    
    PropBom2 FVZ ***--
    160 Damage
    Normal
    GD: Rushing causes an explosion
    AD: A PropBom appears in front of Megaman and starts moving forward. If 
    it makes it past the enemy squares without touching something, the back 
    two rows are damaged.
    
    [ ][ ][ ][ ][E][E]   M = Megaman
    [ ][M][ ][ ][E][E] I E = Explosions here...
    [ ][ ][ ][ ][E][E]   I = ...if the PropBom gets here.
    
    PropBom3 HJQ ****-
    200 Damage
    Normal
    GD: Rushing causes an explosion
    AD: A PropBom appears in front of Megaman and starts moving forward. If 
    it makes it past the enemy squares without touching something, the back 
    two rows are damaged.
    
    [ ][ ][ ][ ][E][E]   M = Megaman
    [ ][M][ ][ ][E][E] I E = Explosions here...
    [ ][ ][ ][ ][E][E]   I = ...if the PropBom gets here.
    
    SeekBom1 BRS* **---
    80 Damage
    Normal
    GD: Throws a bomb at the enemy
    AD: Megaman throws a bomb that homes in on the closest enemy no matter 
    where it is.
    
    SeekBom2 CIO ***--
    110 Damage
    Normal
    GD: Throws a bomb at the enemy
    AD: Megaman throws a bomb that homes in on the closest enemy no matter 
    where it is.
    
    SeekBom3 MUW ****-
    140 Damage
    Normal
    GD: Throws a bomb at the enemy
    AD: Megaman throws a bomb that homes in on the closest enemy no matter 
    where it is.
    
    Meteors1 GLS* **---
    50 Damage
    Fire
    GD: Fires 5 Meteors at enemy
    AD: 5 Meteors hit the panel two squares in front of Megaman.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][M][ ][H][ ] H = Hit area
    [ ][ ][ ][ ][ ][ ]
    
    Meteors2 MQT ***--
    60 Damage
    Fire
    GD: Fires 5 Meteors at enemy
    AD: 5 Meteors hit the panel two squares in front of Megaman.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][M][ ][H][ ] H = Hit area
    [ ][ ][ ][ ][ ][ ]
    
    Meteors3 CRZ ****-
    70 Damage
    Fire
    GD: Fires 5 Meteors at enemy
    AD: 5 Meteors hit the panel two squares in front of Megaman.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][M][ ][H][ ] H = Hit area
    [ ][ ][ ][ ][ ][ ]
    
    Ligtnin1 LTW* **---
    100 Damage
    Elec
    GD: Thunder strikes obstacles
    AD: ThunMan appears, and all obstacles shock all panels they touch.
    
    [ ][ ][S][O][S][S] T = ThunMan
    [ ][T][S][S][S][O] O = Obstacle
    [ ][ ][ ][ ][S][S] S = Shocked area
    
    Ligtnin2 AEV ***--
    130 Damage
    Elec
    GD: Thunder strikes obstacles
    AD: ThunMan appears, and all obstacles shock all panels they touch.
    
    [ ][ ][S][O][S][S] T = ThunMan
    [ ][T][S][S][S][O] O = Obstacle
    [ ][ ][ ][ ][S][S] S = Shocked area
    
    Ligtnin3 HJQ ****-
    160 Damage
    Elec
    GD: Thunder strikes obstacles
    AD: ThunMan appears, and all obstacles shock all panels they touch.
    
    [ ][ ][S][O][S][S] T = ThunMan
    [ ][T][S][S][S][O] O = Obstacle
    [ ][ ][ ][ ][S][S] S = Shocked area
    
    HawkCut1 HNO **---
    80 Damage
    Sword
    GD: Cut twice once wide once long
    AD: Protoman appears, and cuts with a WideSwrd, then a LongSwrd.
    
    [ ][ ][ ][S][ ][ ] P = Protoman
    [ ][ ][P][S][S][ ] S = Sword-hit areas
    [ ][ ][ ][S][ ][ ]
    
    HawkCut2 FSV ***--
    90 Damage
    Sword
    GD: Cut twice once wide once long
    AD: Protoman appears, and cuts with a WideSwrd, then a LongSwrd.
    
    [ ][ ][ ][S][ ][ ] P = Protoman
    [ ][ ][P][S][S][ ] S = Sword-hit areas
    [ ][ ][ ][S][ ][ ]
    
    HawkCut3 INZ ****-
    100 Damage
    Sword
    GD: Cut twice once wide once long
    AD: Protoman appears, and cuts with a WideSwrd, then a LongSwrd.
    
    [ ][ ][ ][S][ ][ ] P = Protoman
    [ ][ ][P][S][S][ ] S = Sword-hit areas
    [ ][ ][ ][S][ ][ ]
    
    NumbrBl1 ELW **---
    ??? Damage
    Normal
    GD: 3-shot ball atk reduce HP
    AD: NumbrMan appears, and three number balls drop in front of you. The 
    damage is equal to the last two digits of Megaman's HP.
    
    [ ][ ][ ][ ][ ][ ] N = NumbrMan
    [ ][N][B][B][B][ ] B = Balls
    [ ][ ][ ][ ][ ][ ]
    
    NumbrBl2 AEP ***--
    ??? Damage
    Normal
    GD: 4-shot ball atk reduce HP
    AD: NumbrMan appears, and three number balls drop in front of you. The 
    damage is equal to the last two digits of Megaman's HP.
    
    [ ][ ][ ][ ][ ][ ] N = NumbrMan
    [ ][N][B][B][B][ ] B = Balls
    [ ][ ][ ][ ][ ][ ]
    
    NumbrBl3 LTY ****-
    ??? Damage
    Normal
    GD: 5-shot ball atk reduce HP
    AD: NumbrMan appears, and three number balls drop in front of you. The 
    damage is equal to the last two digits of Megaman's HP.
    
    [ ][ ][ ][ ][ ][ ] N = NumbrMan
    [ ][N][B][B][B][ ] B = Balls
    [ ][ ][ ][ ][ ][ ]
    
    MetlGer1 ATP* **---
    100 Damage
    Break
    GD: Gear crushes enmy area
    AD: A metal gear appears in the center row of the enemy area, moving 
    back and forth.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][ ][G][G][G] G = Gear area
    [ ][ ][ ][ ][ ][ ]
    
    MetlGer2 CEG* ***--
    130 Damage
    Break
    GD: Gear crushes enmy area
    AD: A metal gear appears in the center row of the enemy area, moving 
    back and forth.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][ ][G][G][G] G = Gear area
    [ ][ ][ ][ ][ ][ ]
    
    MetlGer3 ILQ* ****-
    160 Damage
    Break
    GD: Gear crushes enmy area
    AD: A metal gear appears in the center row of the enemy area, moving 
    back and forth.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][ ][G][G][G] G = Gear area
    [ ][ ][ ][ ][ ][ ]
    
    PanlSht1 AHS* **---
    100 Damage
    Panel destruction
    GD: Lifts panel and throws it
    AD: The panel in front of Megaman lifts up and flies forward. The panel 
    then becomes a cracked panel.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][P][ ][ ][ ] P = Panel rocket
    [ ][ ][ ][ ][ ][ ]
    
    PanlSht2 CGT* ***--
    60 Damage
    Panel destruction
    GD: Lifts panel and throws it
    AD: The panels in front of and behind Megaman lift up and fly forward. 
    The panels then become cracked panels.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [P][M][P][ ][ ][ ] P = Panel rocket
    [ ][ ][ ][ ][ ][ ]
    
    PanlSht3 FJN* ****-
    80 Damage
    Panel destruction
    GD: Lifts panel and throws it
    AD: The panel around Megaman (in a +) lift up and fly forward. The 
    panels then become cracked panels.
    
    [ ][P][ ][ ][ ][ ] M = Megaman
    [P][M][P][ ][ ][ ] P = Panel rocket
    [ ][P][ ][ ][ ][ ]
    
    AquaUp1 BSZ **---
    110 Damage
    Aqua
    GD: Raises AquaTowrs frm crack
    AD: Reportedly, if you stand behind a cracked panel and use this chip, 
    a geyser will erupt from it, but I've never gotten this to work.
    
    AquaUp2 IPU ***--
    140 Damage
    Aqua
    GD: Raises AquaTowrs frm crack
    AD: Reportedly, if you stand behind a cracked panel and use this chip, 
    a geyser will erupt from it, but I've never gotten this to work.
    
    AquaUp3 FKW ****-
    170 Damage
    Aqua
    GD: Raises AquaTowrs frm crack
    AD: Reportedly, if you stand behind a cracked panel and use this chip, 
    a geyser will erupt from it, but I've never gotten this to work.
    
    GreenWd1 GJY **---
    120 Damage
    Wood
    GD: Raises WoodTowrs frm grass
    AD: Apparently, Megaman will unleash Woody Towers on the grass panels 
    in the enemy territory, but I can't get this to work either.
    
    GreenWd2 DKP ***--
    140 Damage
    Wood
    GD: Raises WoodTowrs frm grass
    AD: Apparently, Megaman will unleash Woody Towers on the grass panels 
    in the enemy territory, but I can't get this to work either.
    
    GreenWd3 ENP ****-
    160 Damage
    Wood
    GD: Raises WoodTowrs frm grass
    AD: Apparently, Megaman will unleash Woody Towers on the grass panels 
    in the enemy territory, but I can't get this to work either.
    
    GunSolEX G *****
    0 Damage
    Normal
    GD: Fires a spread sunbeam
    AD: A GunSol fires, hitting both the second and third rows in front of 
    Megaman. Pierces armor; you need to hold the A button.
    
    [ ][ ][ ][ ][G][G]
    [ ][ ][M][ ][G][G]
    [ ][ ][ ][ ][G][G]
    
    Z Saver Z *****
    100 Damage
    Sword
    GD: Repliroid swrd cuts 3 times
    AD: The Z Saver cuts like a LongSwrd, then a WideSwrd, then a HeroSwrd 
    (one longer than LongSwrd).
    
    [ ][ ][ ][S][ ][ ] M = Megaman
    [ ][ ][M][S][S][S] S = Sword-hit areas
    [ ][ ][ ][S][ ][ ]
    
    ----------------------------------------------------------------------
    4.6 - Program Advances
    
    P.A.'s get the following treatment:
    
    #. Name
    Combos: The various chip
            combinations will be
            listed here.
    Damage
    GD: Game description
    AD: My more detailed description, with a diagram when necessary.
    
    1. GigaCan1
    Combos: Cannon A, Cannon B, Cannon C
    300 Damage
    GD: A cannon driven by GigaPower
    AD: Acts as a normal Cannon, except super-powerful.
    
    2. GigaCan2
    Combos: HiCannon C, HiCannon D, HiCannon E
    400 Damage
    GD: A cannon driven by GigaPower
    AD: Acts as a normal Cannon, except super-powerful.
    
    3. GigaCan3
    Combos: M-Cannon E, M-Cannon F, M-Cannon G
    500 Damage
    GD: A cannon driven by GigaPower
    AD: Acts as a normal Cannon, except super-powerful.
    
    4. H-Burst
    Combos: Spreader L, Spreader M, Spreader N
    100 Damage
    GD: Explosion spreads into 1!
    AD: A Spreader explodes 5 times, 100 damage each time.
    
    [ ][ ][ ][A][A][A] M = Megaman
    [ ][M][ ][A][E][A] E = Enemy
    [ ][ ][ ][A][A][A] A = Area of effect
    
    5. HeatSprd
    Combos: HeatShot B, HeatShot C, HeatShot D
            Heat-V C, Heat-V D, Heat-V E
            HeatSide D, HeatSide E, HeatSide F
            HeatShot D, Heat-V D, HeatSide D
    300 Damage
    GD: Explosion by Wide attack
    AD: Acts as a normal Spreader, but with Fire element.
    
    [ ][ ][ ][A][A][A] M = Megaman
    [ ][M][ ][A][E][A] E = Enemy
    [ ][ ][ ][A][A][A] A = Area of effect
    
    6. BubSprd
    Combos: Bubbler P, Bubbler Q, Bubbler R
            Bub-V C, Bub-V D, Bub-V E
            BublSide D, BublSide E, BublSide F
    300 Damage
    GD: Bubbles by Wide attack
    AD: Acts as a normal Spreader, but with Aqua element.
    
    [ ][ ][ ][A][A][A] M = Megaman
    [ ][M][ ][A][E][A] E = Enemy
    [ ][ ][ ][A][A][A] A = Area of effect
    
    7. SuprSpr1
    Combos: WideSht1 C, WideSht1 D, WideSht1 E
    60 Damage
    GD: A 3-hit wide shot
    AD: Fires 3 WideSht1's, but they're piercing.
    
    8. SuprSpr2
    Combos: WideSht2 L, WideSht2 M, WideSht2 N
    80 Damage
    GD: A 3-hit wide shot
    AD: Fires 3 WideSht2's, but they're piercing.
    
    9. SuprSpr3
    Combos: WideSht3 S, WideSht3 T, WideSht3 U
    100 Damage
    GD: A 3-hit wide shot
    AD: Fires 3 WideSht3's, but they're piercing.
    
    10. FlmCros1
    Combos: FlmLine1 F, FlmLine1 G, FlmLine1 H
    300 Damage
    GD: The burning flame in cross!
    AD: Flames appear two squares ahead of Megaman in a plus pattern.
    
    [ ][ ][ ][ ][F][ ] M = Megaman
    [ ][ ][M][F][F][F] F = Fire
    [ ][ ][ ][ ][F][ ]
    
    11. FlmCros2
    Combos: FlmLine2 D, FlmLine2 E, FlmLine2 F
    400 Damage
    GD: The burning flame in cross!
    AD: Flames appear two squares ahead of Megaman in a plus pattern.
    
    [ ][ ][ ][ ][F][ ] M = Megaman
    [ ][ ][M][F][F][F] F = Fire
    [ ][ ][ ][ ][F][ ]
    
    12. FlmCros3
    Combos: FlmLine3 J, FlmLine3 K, FlmLine3 L
    500 Damage
    GD: The burning flame in cross!
    AD: Flames appear two squares ahead of Megaman in a plus pattern.
    
    [ ][ ][ ][ ][F][ ] M = Megaman
    [ ][ ][M][F][F][F] F = Fire
    [ ][ ][ ][ ][F][ ]
    
    13. BstFang1
    Combos: TwnFng1 A, TwnFng1 B, TwnFng1 C
    50 Damage
    GD: Numerous Fangs are continued
    AD: Eight sets of twin fangs attack the enemy.
    
    [ ][ ][ ][F][E][ ] M = Megaman  L = Lucky undamaged enemy
    [ ][M][ ][ ][ ][L] F = Fangs
    [ ][ ][ ][F][F][F] E = Enemy
    
    14. BstFang2
    Combos: TwnFng2 O, TwnFng2 P, TwnFng2 Q
    60 Damage
    GD: Numerous Fangs are continued
    AD: Eight sets of twin fangs attack the enemy.
    
    [ ][ ][ ][F][E][ ] M = Megaman  L = Lucky undamaged enemy
    [ ][M][ ][ ][ ][L] F = Fangs
    [ ][ ][ ][F][F][F] E = Enemy
    
    15. BstFang3
    Combos: TwnFng3 F, TwnFng3 G, TwnFng3 H
    70 Damage
    GD: Numerous Fangs are continued
    AD: Eight sets of twin fangs attack the enemy.
    
    [ ][ ][ ][F][E][ ] M = Megaman  L = Lucky undamaged enemy
    [ ][M][ ][ ][ ][L] F = Fangs
    [ ][ ][ ][F][F][F] E = Enemy
    
    16. MagShok1
    Combos: MagBolt1 B, MagBolt1 C, MagBolt1 D
    200 Damage
    GD: Powerful magnet attack!
    AD: Acts like a normal MagBolt. An enemy in front of Megaman is pulled 
    into the electric shock, but won't leave his area of the field.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][M][E][ ][S] S = Enemy starts here...
    [ ][ ][ ][ ][ ][ ] E = ...and ends up here.
    
    17. MagShok2
    Combos: MagBolt2 E, MagBolt2 F, MagBolt2 G
    250 Damage
    GD: Powerful magnet attack!
    AD: Acts like a normal MagBolt. An enemy in front of Megaman is pulled 
    into the electric shock, but won't leave his area of the field.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][M][E][ ][S] S = Enemy starts here...
    [ ][ ][ ][ ][ ][ ] E = ...and ends up here.
    
    18. MagShok3
    Combos: MagBolt3 A, MagBolt3 B, MagBolt3 C
    300 Damage
    GD: Powerful magnet attack!
    AD: Acts like a normal MagBolt. An enemy in front of Megaman is pulled 
    into the electric shock, but won't leave his area of the field.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][ ][M][E][ ][S] S = Enemy starts here...
    [ ][ ][ ][ ][ ][ ] E = ...and ends up here.
    
    19. PitHoky1
    Combos: AirHoc1 D, AirHoc1 E, AirHoc1 F
    100 Damage
    GD: The ricocheting Hockey
    AD: A hockey puck is fired moving diagonally, ricocheting about 20 
    times on the sides.
    
    20. PitHoky2
    Combos: AirHoc2 I, AirHoc2 J, AirHoc2 K
    150 Damage
    GD: The ricocheting Hockey
    AD: A hockey puck is fired moving diagonally, ricocheting about 20 
    times on the sides.
    
    21. PitHoky3
    Combos: AirHoc3 U, AirHoc3 V, AirHoc3 W
    200 Damage
    GD: The ricocheting Hockey
    AD: A hockey puck is fired moving diagonally, ricocheting about 20 
    times on the sides.
    
    22. PitRng1
    Combos: Boomer1 L, Boomer1 M, Boomer1 N
    200 Damage
    GD: 3 boomerang atk enemies
    AD: Three boomerangs are fired, each one hitting a different row, so 
    all enemy panels are hit.
    
    23. PitRng2
    Combos: Boomer2 L, Boomer2 M, Boomer2 N
    250 Damage
    GD: 3 boomerang atk enemies
    AD: Three boomerangs are fired, each one hitting a different row, so 
    all enemy panels are hit.
    
    24. PitRng3
    Combos: Boomer3 S, Boomer3 T, Boomer3 U
    300 Damage
    GD: 3 boomerang atk enemies
    AD: Three boomerangs are fired, each one hitting a different row, so 
    all enemy panels are hit.
    
    25. LifeSrd
    Combos: Sword E, WideSwrd E, LongSwrd E
            Sword L, WideSwrd L, LongSwrd L
            Sword S, WideSwrd S, LongSwrd S
            Sword S, WideBlde S, LongBlde S
    400 Damage
    GD: Big sword 2 long 3 wide!
    AD: A giant sword swipes a 2x3 area.
    
    [ ][ ][ ][S][S][ ] M = Megaman
    [ ][ ][M][S][S][ ] S = Sword-hit areas
    [ ][ ][ ][S][S][ ]
    
    26. TimeBom+
    Combos: TimeBomb J, TimeBomb K, TimeBomb L
    600 Damage
    GD: Sets a TimeBom
    AD: A large TimeBomb is placed on a random square of the enemy's 
    leftmost row. When it explodes, all enemy panels are damaged.
    
    27. BodyGrd
    Combos: AntiDmg M, AntiNavi M, Muramasa M
    100 Damage
    GD: Assassin who sneak into enmy
    AD: 8 ninja stars fall down on the enemy for 100 damage each.
    
    28. PoisPhar
    Combos: Hole *, DrkLine *, Anubis A
    0 Damage
    GD: Places a poisoned Pharaoh
    AD: A stone Pharaohman appears on the panel in front of you and poisons 
    all enemy panels, depleting 50 HP per second. If an empty panel is in 
    front of you, PoisPhar does nothing.
    
    29. P.Driver
    Combos: GunSol1 G, GunSol2 G, GunSol3 G
    0 Damage
    GD: A sun generator fries all
    AD: This will only work if an enemy is in front of you. A generator 
    appears in front of you (unless the panel is gone) and behind the 
    enemy, if possible. Each generator does 400 damage.
    
    [ ][ ][ ][ ][ ][ ] M = Megaman
    [ ][M][ ][G][E][G] E = Enemy
    [ ][ ][ ][ ][ ][ ] G = Generator
    
    30. DarkNeo
    Combos: DrkLine *, BugChain *, Bass X/BassAnly X (RS/BM)
    250 Damage
    GD: Fuses the powr into darkness!
    AD: This is the only Dark P.A., so you can't use it unless you went DS, 
    but just making the P.A. in battle is good enough to complete your 
    library. Megaman fires Gospel heads along all the rows, about three per 
    row, and Bass appears and uses his big energy ball on the back two 
    rows. Each hit does 250 Damage.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    4.7 - Dark Chips
    
    Instead of including the game description for these, I'll add the bug 
    they give you when you select them.
    
    DarkBomb
    200 Damage
    Bug: You constantly move backward.
    AD: Acts as a MiniBomb, but explodes in a 3x3 area.
    
    [ ][ ][ ][E][E][E] M = Megaman
    [ ][M][ ][E][B][E] B = Bomb lands here
    [ ][ ][ ][E][E][E] E = Explosion area
    
    DrkCanon
    ??? Damage
    Bug: Your charged buster doesn't work.
    AD: Acts as a normal Cannon. The damage is equal to the HP you've lost.
    
    DrkLance
    ??? Damage
    Bug: You lose health rapidly when the Custom Window is open.
    AD: Acts as a normal Lance, attacking the entire back row. The damage 
    is equal to half the maximum HP of the enemy with the most HP.
    
    DrkRecov
    0 Damage
    Bug: You lose health rapidly during battle.
    AD: 1000 HP is restored.
    
    DrkSpred
    400 Damage
    Bug: You leave behind poison panels.
    AD: Acts as a normal Spreader, exploding in a 3x3 area.
    
    [ ][ ][ ][E][E][E] M = Megaman
    [ ][M][ ][E][B][E] B = Bad guy here
    [ ][ ][ ][E][E][E] E = Explosion area
    
    DrkStage
    0 Damage
    Bug: One less normal chip is selectable in the Custom Window.
    AD: All of your panels turn to Holes, and all of the enemy panels turn 
    to swamp.
    
    DrkSword
    ??? Damage
    Bug: You constantly move forward.
    AD: Acts as a LifeSrd, attacking a 2x3 area. Damage is equal to the 
    current HP of the enemy with the highest HP, up to 500.
    
    [ ][ ][ ][S][S][ ] M = Megaman
    [ ][ ][M][S][S][ ] S = Sword-hit areas
    [ ][ ][ ][S][S][ ]
    
    DrkVulcn
    20 Damage
    Bug: You become confused, and your controls are reversed.
    AD: Acts as a normal Vulcan, hitting the enemy and one square behind, 
    but hits for 24 hits.
    
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    5 - Frequently Asked Questions
    
    Q: What on Earth are those entry codes for? The ones with names and a 
    bunch of numbers and letters?
    A: Those can be used in the game Megaman Battle Chip Challenge.
    
    Q: How do I get all of the banners?
    A: You'll get the Jomon and Hotel banners automatically during the 
    game. For the others, talk to the Mr. Progs in the Castillo PC and 
    Mayl, Dex and Yai's PCs.
    
    Q: How do I open those Purple Mystery Data?
    A: Go buy an Unlocker subchip from someone (like the guy in Castillo), 
    then go stand next to the PMD and use the Unlocker.
    
    Q: Where are the expansions for the NaviCust map?
    A: One can be found in a BMD when you jack into the chariot statue 
    outside of the Colosseum. The other is on one of the larger square 
    areas in Undernet 2.
    
    Q: I didn't play through all the scenarios in your walkthrough! What 
    did I do wrong?
    A: You didn't do anything wrong. You'll only play through three 
    scenarios in every tournament. When you play Game 2 or 3, you'll 
    encounter different ones, most likely.
    
    Q: I'm playing through the Coldman scenario, and I can't find Lava 
    Stage K!
    A: It doesn't exist. You want HeatBrth K. Go to the Netopia Area 
    merchant and buy one.
    
    Q: I can't find BlkBomb Z.
    A: Go to Sharo Area and find the pathway on the lower-left edge. It 
    leads to a door that costs 500z to open; behind it is the BlkBomb Z in 
    a PMD. You'll need an Unlocker subchip to get it.
    
    Q: How do I get across those tiny paths? Will I need the Press program 
    again?
    A: Luckily, you will not. There's a handy thing called a C-Slider that 
    you can get that will let you cross them. Go to NetFrica Area and take 
    the northern exit to Sharo. Talk to the orange Navi. Now you need to 
    collect the parts. Buy the BordPart in the lower part of Town Area 2 
    for 2000 Zennys. Buy the JetParts from a Navi in lower Town Area 3 for 
    3000 Zennys (go through Park Area 1). Get the WingPart in Yumland (Navi 
    under a slope) for 4000 Zennys. Head to Sharo Area and find the door to 
    unlock for 500 Zennys. Talk to the girl behind it to get the C-Slider.
    
    Q: I'm done with the game! How come I only got three souls?
    A: On your first playthrough, you'll only get three souls. When you 
    play through on Hard mode, you'll get two more, and on Super Hard mode, 
    you'll get the last one.
    
    Q: What are the odds of getting a specific soul?
    A: Game 1 - 100% chance of Gutsman/Aquaman
                50% chance of other souls
       Game 2 - Den/City Battle - 66% chance of the other soul
                Eagle/Hawk - 50% if Den/City Battle soul obtained, 100% if
                             not
                RS/BM - 0% if two souls obtained, 100% if not
       Game 3 - 100% chance of last soul
    I know that technically there's no odds, but we can't all read the 
    game's data.
    
    Q: What's the difference between Game 1, Game 2 and Game 3?
    A: On Game 2, you'll start with your stats the same as they were, with 
    the NC, money, BugFrags, all intact. Also, all the viruses will be 
    replaced with their level 2 versions (Mettaur --> Mettaur2), and Navis 
    will be more powerful. Game 3 will be the same, with level 3 viruses 
    and even more powerful Navis.
    
    Q: I just beat the game on Super Hard mode (Game 3), and I get an 
    option for Game 4. Should I play through a fourth time?
    A: No. Instead, you should continue with Game 3, defeating Bass and 
    entering Black Earth and all that.
    
    Q: [insert story event] isn't happening! What do I do? By the way, I'm 
    using a cheat device.
    A: Cheat devices have been known to wreak havoc on game data. Your best 
    bet is to try again without the device and hope it works. If it 
    doesn't, I'd hate to be you, because you'll probably have to start 
    over.
    
    Q: How do I get the Z Saver?
    A: You need to link your game with Megaman Zero 3.
    
    Q: When are you going to finish the FAQ?
    A: I don't know. Please don't ask.
    
    Q: Can I host your walkthrough on my website?
    A: E-mail me that question and I'll give you my answer.
    
    Q: You forgot to mention this./I have a tip for doing this./How do I do 
    this, because it's not in your FAQ, but should be?
    A: E-mail me concerning any of the above situations. Remember to put 
    'MMBN4' somewhere in the subject line so I know what you're talking 
    about. Always double-check to make sure my FAQ doesn't answer your 
    question, because 90% of the time, based on what I've seen, it does. If 
    you e-mail me asking a question that's not in my FAQ because that 
    particular section is incomplete...just don't, because the odds are my 
    answer is 'I don't know.' Soon I will know all, and you can e-mail me 
    then.
    
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    6 - Thanks To...
    
    The following websites for posting this FAQ:
    GameFAQs
    IGN
    Cheats.de
    MegamanAyla
    
    DX Xetrov for a battlechip diagram design. Check out his Battle Chip 
    FAQ on GameFAQs!
    
    Nintendo and Capcom for making the game (more Nintendo than Capcom, 
    because Nintendo wasn't in charge of dubbing.)
    
    ----------------------------------------------------------------------
    ----------------------------------------------------------------------
    7 - Legal Info
    
    This may not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise 
    distributed publicly without advance written permission. Use of this 
    guide on any other web site or as a part of any public display is 
    strictly prohibited, and a violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by 
    their respective trademark and copyright holders.

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