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    Virus FAQ by DarthMarth

    Version: 1.0 | Updated: 09/06/05 | Printable Version | Search Guide | Bookmark Guide

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    Megaman Battle Network 4 for Game Boy Advance
    Virus FAQ Written by DarthMarth
    Version 1.0
    Started: Friday, July 23, 2004
    Finished: Saturday, July 24, 2004
    -------------------------------------------------------------------------------
    1. Table of Contents (press Ctrl+F and type in the code next to the section to 
    jump to it. On Mac browsers, use Command+F.)
    ---
    1. Table of Contents (you're reading it)
    2.	Introduction -Intrd-
    3.	FAQ -Frakq-
    4.	The Viruses -Thvir-
    5.	Virus Locations by Area -Vilba-
    6. Legal Information -Legin-
    ------------------------------------------------------------------------------
    2.	Introduction (Intrd)
    
    Welcome to my Virus guide for Megaman Battle Network 4. This guide should give 
    you all the information you'll need on the game's viruses. If it doesn't cover 
    anything essential or gives misinformation, I can improve it with your help! 
    Please E-mail me any comments or suggestions you have for my guide at 
    dpitch40@yahoo.com. If you e-mail me, please put "MMBN4" somewhere in the e-
    mail title or it will likely be deleted.
    ------------------------------------------------------------------------------
    3.	FAQ (Frakq)
    
    Q: How do I use Slasher?
    A: If you hold A when using it, Megaman will automatically attack the next 
    enemy to enter his area for 240 damage, regardless of position. Haha, take 
    that, stupid Molokos!
    
    Q: Why don't the viruses in the isolated yellow-and-green tiled areas get 
    stronger in Hard/Super Hard mode?
    A: That's just the way they are. It's actually pretty useful for getting first-
    version chips on higher difficulty levels.
    
    Q: My question isn't answered in here!
    A: E-mail me at dpitch40@yahoo.com or post your question on the GameFAQs 
    message boards. If you e-mail me, please put "MMBN4" somewhere in the e-mail 
    title or it will likely be deleted.
    ------------------------------------------------------------------------------
    4.	The Viruses (Thvir)
    
    Now, onto the bulk of the FAQ: the virus descriptions.
    
    BILLY
    
    Billies are annoying Viruses resembling little versions of SparkMan. Their main 
    attack is to fire a slow-moving homing spark. It lasts for quite a while, and 
    will change direction to hit Megaman until it dissipates. It can travel over 
    holes, but not through obstacles. It speeds up with higher versions of Billies. 
    The spark isn't too hard to dodge on its own, but it makes dodging other 
    attacks much harder. Even worse, it stuns Megaman when it hits him, leaving him 
    open to more attacks! Whenever fighting these Viruses, make taking them out 
    your first priority.
    
    Movement: Moves to adjacent panels at a moderate rate, in random directions
    
    Element: Electric
    
    V1-Billy: 50 HP, 15 Attack
    V2-BillyEX: 120 HP, 30 Attack
    V3-Silly: 160 HP, 60 Attack
    V4-SillyEX: 200 HP, 100 Attack
    V5-Killy: 250 HP, 150 Attack
    V6-KillyEX: 300 HP, 200 Attack
    
    [Dropped Chips]
    Billy: Thunder1 L (RS), Thunder1 P (BM), Thunder1 B
    BillyEX: Thunder1 L (RS), Thunder1 P (BM), Thunder1 *
    Silly: Thunder2 H (RS), Thunder2 S (BM), Thunder2 P
    SillyEX: Thunder2 H (RS), Thunder2 S (BM), Thunder2 P
    Killy: Thunder3 I (RS), Thunder3 T (BM), Thunder3 W
    KillyEX: Thunder3 I (RS), Thunder3 T (BM), Thunder3 W
    
    [Normal Locations]
    ACDC 1-3
    Town 1
    ElecTower 1-2
    ToyRobo 3
    Dex's Game Console
    Jomon Monitor
    Castillo Ice Cream Stand (Silly)
    
    [EX Locations]
    ToyRobo 3
    Undernet 1
    Meteor 1-2
    Black Earth 1
    Castillo Ice Cream Stand
    Castillo NetBattle Machine
    Coliseum NetBattle Machine
    
    BOMBOY
    
    These little guys are some of the most annoying and hard Viruses in the game. 
    They begin each battle waiting in the back column, then create a massive bomb 
    and push it forward. If they get it into Megaman's area, it explodes, damaging 
    all his panels! You can stop the bomb's progress by rapidly shooting it with 
    your Buster, but only chips can destroy it, and this only makes the BomBoy 
    teleport to the back row and start again. I'd recommend running from battles 
    with them after you have their chips, but if you have to fight them, make sure 
    to use chips that can hit them but not their bombs! FlmLine chips work well for 
    this. You can also hit them in the back row with Lance or ThunderMan. Finally, 
    a TrplCrak can block their progress and keep you safe for a while.
    
    Movement: Waits in back column, then creates a bomb and slowly pushes it 
    straight forward
    
    Element: None
    
    V1-BomBoy: 80 HP, 30 Attack
    V2-BomBoyEX: 130 HP, 60 Attack
    V3-BomWrk: 180 HP, 90 Attack
    V4-BomWrkEX: 230 HP, 120 Attack
    V5-BomLab: 280 HP, 160 Attack
    V6-BomLabEX: 320 HP, 200 Attack
    
    [Dropped Chips]
    BomBoy: BoyBomb1 J (RS), BoyBomb1 E (BM), BoyBomb1 M
    BomBoyEX: BoyBomb1 J (RS), BoyBomb1 E (BM), BoyBomb1 M
    BomWrk: BoyBomb2 W (RS), BoyBomb2 S (BM), BoyBomb2 I
    BomWrkEX: BoyBomb2 W (RS), BoyBomb2 S (BM), BoyBomb2 I
    BomLab: BoyBomb3 T (RS), BoyBomb3 V (BM), BoyBomb3 G
    BomLabEX: BoyBomb3 T (RS), BoyBomb3 V (BM), BoyBomb3 G
    
    [Normal Locations]
    Undernet 6 (BomWrk)
    Meteor 2-4
    
    [EX Locations]
    Undernet 4
    Undernet 6 (BomWrkEX)
    Black Earth 2
    
    BOOMER
    
    Boomers are pretty easy Viruses, found fairly early in the game. They move up 
    and down a column (most often the back one) and stop when they reach the top of 
    bottom row to fire a boomerang that encircles the outer panels and leaves only 
    Megaman's center and center-right panels safe. Also, their fronts are armored, 
    so they are only vulnerable to most attacks after they fire their boomerangs. 
    Except for regular Boomers, they will start coming after Megaman after he has 
    deleted all the other Viruses, following Megaman and firing boomerangs in a 
    straight line at him when they're in his row. They can also grab Megaman's 
    center-front panel to reduce his running room.
    
    Movement: Moves up and down in one column, unaffected by altered panels
    
    Element: None
    
    V1-Boomer: 60 HP, 15 Attack
    V2-BoomerEX: 100 HP, 30 Attack
    V3-Gloomer: 140 HP, 60 Attack
    V4-GloomerEX: 180 HP, 100 Attack
    V5-Doomer: 220 HP, 150 Attack
    V6-DoomerEX: 260 HP, 200 Attack
    
    [Dropped Chips]
    Boomer: Boomer1 L, Boomer1 N
    BoomerEX: Boomer1 M, Boomer1 *
    Gloomer: Boomer2 L, Boomer2 N
    GloomerEX: Boomer2 L, Boomer2 M
    Doomer: Boomer3 T, Boomer3 U
    DoomerEX: Boomer3 S, Boomer3 T
    
    [Normal Locations]
    Town 1-3
    ToyRobo 3
    Jomon Stereo
    DenDome NetBattle Machine
    DenDome Sink (Gloomer)
    
    [EX Locations]
    Netopia Net
    NetFrica Net
    Sharo Net
    Undernet 3
    Undernet 5
    Black Earth 2
    DenDome Sink (GloomerEX)
    Nupopo Statue
    
    CIRKILL
    
    CirKills are some of the deadliest viruses in the game. They will circle around 
    their area, firing slow-moving, heavily damaging cannon shots at Megaman 
    whenever they're in the same row without stopping. This means that there will 
    often be several shots moving towards you at once, making them extremely tough 
    to dodge. If you're fighting these guys (it's a good idea to run, though), I'd 
    recommend using an Invis chip so you can attack them without getting hit 
    repeatedly.
    
    Movement: Circles around the 8 outer panels of its area counterclockwise
    
    Element: None
    
    V1-CirKill: 110 HP, 30 Attack
    V2-CirKillEX: 140 HP, 60 Attack
    V3-CirCrus: 180 HP, 90 Attack
    V4-CirCrusEX: 220 HP, 130 Attack
    V5-CirSmsh: 260 HP, 180 HP
    V6-CirSmshEX: 300 HP, 250 Attack
    
    [Dropped Chips]
    CirKill: CircGun1 Z (RS), CircGun1 H (BM), CircGun1 T
    CirKillEX: CircGun1 Z (RS), CircGun1 H (BM), CircGun1 T
    CirCrus: CircGun2 G (RS), CircGun2 D (BM), CircGun2 T
    CirCrusEX: CircGun2 G (RS), CircGun2 D (BM), CircGun2 T
    CirSmsh: CircGun3 M (RS), CircGun3 J (BM), CircGun3 R
    CirSmshEX: CircGun3 M (RS), CircGun3 J (BM), CircGun3 R
    
    [Normal Locations]
    Meteor 1-4
    Meteor Control Area
    
    [EX Locations]
    Undernet 6
    Undernet 6 (CirCrusEX)
    Black Earth 2
    
    DHARMA
    
    Dharmas are bizarre, mustachioed Viruses that periodically fire bouncing air 
    hockey pucks at Megaman. It's extremely hard to tell where their shots are 
    going to go, but I have a trick that makes it easy. Whenever the Dharma pauses 
    meaning it's about to attack, pause the game with Start. You then have plenty 
    of time to look and see where their pucks will go. (they move diagonally) Once 
    you get used to dodging their shots, Dharmas are pretty easy Viruses. However, 
    beware; higher-level Dharmas can lay Mines on your side of the field; try not 
    to move when they do!
    
    Movement: Moves around within two columns
    
    Element: None
    
    V1-Dharma: 90 HP, 15 Attack
    V2-DharmaEX: 130 HP, 30 Attack
    V3-Karma: 170 HP, 60 Attack
    V4-KarmaEX: 210 HP, 100 Attack
    V5-Dogma: 250 HP, 150 Attack
    V6-DogmaEX: 280 HP, 200 Attack
    
    [Dropped Chips]
    Dharma: AirHoc1 F, AirHoc1 *
    DharmaEX: AirHoc1 D
    Karma: AirHoc2 J, AirHoc2 K
    KarmaEX: AirHoc2 I
    Dogma: AirHoc3 U
    DogmaEX: AirHoc3 W
    
    [Normal Locations]
    Park 1-3
    Castillo Ice Cream Stand
    Castillo NetBattle Machine (Karma)
    
    [EX Locations]
    Undernet 4-6
    Castillo NetBattle Machine (KarmaEX)
    Unsung Hero Statue
    
    ELEMPORER
    
    Elemperors are living magical lamps that are always found sitting on altered 
    panels. They gain a regenerative aura when they do, and attack with en 
    elemental flare that changes the panel they hit to the same type as the one 
    they're on. Luckily, they can only do this to the row they're on, which makes 
    the attack pretty easy to dodge. Still, they can still make your life miserable 
    if you don't have FloatShoes installed. Like I said before, they also rapidly 
    regenerate HP is they're on a non-normal panel, so damage them quickly!
    
    Movement: Stationary
    
    Element: Varies
    
    V1-Elemperor1: 100 HP, 30 Attack
    V2-Elemperor2: 140 HP, 60 Attack
    V3-Elemperor3: 180 HP, 90 Attack
    V4-Elemperor4: 220 HP, 120 Attack
    V5-Elemperor5: 260 HP, 160 Attack
    V6-ElemperorEX: 300 HP, 200 Attack
    
    [Dropped Chips]
    Elemperor1: ElemFlar N (RS), ElemFlar K (BM), ElemFlar P
    Elemperor2: ElemIce V (RS), ElemIce H (BM), ElemIce Q
    Elemperor3: WoodElem I (RS), WoodElem D (BM), WoodElem C
    Elemperor4: ElemSand L (RS), ElemSand S (BM), ElemSand A
    Elemperor5: ElemFlar P, ElemIce V (RS), ElemIce H (BM), WoodElem C, ElemSand L 
    (RS), ElemSand S (BM)
    ElemperorEX: ElemFlar N (RS), ElemFlar K (BM), ElemIce Q, WoodElem I (RS),  
    WoodElem D (BM), ElemSand A, ElemDark E
    
    [Normal Locations]
    Undernet 3
    Undernet 6 (Elemperor3)
    
    [EX Locations]
    Undernet 6
    Undernet 6 (Elemperor4)
    Black Earth 1
    
    GAIA
    
    Like Elemperors, Gaia Viruses can't moves. Like Elemperors, they can still be 
    dangerous even though they're stationary. Also like Elemperors, FloatShoes are 
    a very good idea for fighting them. These burly hammer-wielders are invincible 
    when they're grey, and only assume their normal colors and become vulnerable 
    just before attacking. They can't actually hit you with their hammers unless 
    they're in the front row, but the impact also cracks some panels on your side 
    of the field and causes rubble to fall. Watch out for the shadows, as usual, 
    and you'll be fine. The bigger danger are the cracked panels, which can make it 
    much harder to dodge. AirShoes and/or FloatShoes are good ideas for fighting 
    them. Actually, they're good ideas for just about anywhere. If you can create a 
    hole right in front of them, their hammers won't work.
    
    Movement: Stationary
    
    Element: None
    
    V1-Gaia: 100 HP, 20 Attack
    V2-GaiaEX: 150 HP, 40 Attack
    V3-Gaia+: 200 HP, 70 Attack
    V4-Gaia+EX: 260 HP, 100 Attack
    V5-GaiaMega: 320 HP, 150 Attack
    V6-GaiaMegaEX: 380 HP, 200 Attack
    
    [Dropped Chips]
    Gaia: BigHamr1 B (RS), BigHamr1 O (BM)
    GaiaEX: BigHamr1 R
    Gaia+: BigHamr2 G (RS), BigHamr2 J (BM)
    Gaia+EX: BigHamr2 W
    GaiaMega: BigHamr3 V (RS), BigHamr3 (BM)
    GaiaMegaEX: BigHamr3 D
    
    [Normal Locations]
    Town 4
    Park 1-3
    Castillo NetBattle Machine
    Coliseum NetBattle Machine (Gaia+)
    
    [EX Locations]
    Meteor 2-4
    Black Earth 2
    
    KILBY
    
    Kilbies are annoying moving forests that will periodically teleport into the 
    top panel of your column and use a bamboo lance that spears into the lower to 
    panels of it. If they prepare to attack, move left or right. If you bother to 
    put one is, a Slasher Chip can badly hurt them. They won't attack Megaman if 
    he's in his top row. Because of they're style of movement, it's easy to hit 
    them with a damaging FlmLine chip.
    
    Movement: Moves left and right in one row, will move out of the same row as 
    Megaman
    
    Element: Wood
    
    V1-Kilby: 90 HP, 30 Attack
    V2-KilbyEX: 130 HP, 50 Attack
    V3-Kilbur: 170 HP, 70 Attack
    V4-KilburEX: 210 HP, 100 Attack
    V5-Kilbo: 220 HP, 150 Attack
    V6-KilboEX: 280 HP, 200 Attack
    
    [Dropped Chips]
    Kilby: SidBmbo1 I (RS), SidBmbo1 B (BM), SidBmbo1 R
    KilbyEX: SidBmbo1 I (RS), SidBmbo1 B (BM), SidBmbo1 *
    Kilbur: SidBmbo2 S (RS), SidBmbo2 O (BM)
    KilburEX: SidBmbo2 H
    Kilbo: SidBmbo3 F (RS), SidBmbo3 U (BM)
    KilboEX: SidBmbo3 A
    
    [Normal Locations]
    Yumland Net
    Yumland Buddha Statue
    Yumland Buddha Statue (Kilbur)
    
    [EX Locations]
    Undernet 3
    Undernet 5
    Black Earth 1-2
    
    LARK
    
    Larks are crazy helicopter-ray things that drift around the field and stop to 
    fire waves that cover two rows. You'll need to be quick to dodge them. Luckily, 
    they move pretty slowly, so hitting them isn't a problem. They can move over 
    holes, though.
    
    Movement: Slowly moves around their side, can cross holes and ignore panel 
    effects.
    
    Element: Aqua
    
    V1-Lark: 100 HP, 20 Attack
    V2-LarkEX: 150 HP, 50 Attack
    V3-Bark: 200 HP, 80 Attack
    V4-BarkEX: 250 HP, 120 Attack
    V5-Tark: 300 HP, 160 Attack
    V6: TarkEX: 350 HP, 200 Attack
    
    [Dropped Chips]
    Lark: WideSht1 C, WideSht1 D
    LarkEX: WideSht1 D, WideSht1 E
    Bark: WideSht2 M, WideSht2 N
    BarkEX: WideSht2 L, WideSht2 M
    Tark: WideSht3 U
    TarkEX: WideSht3 S
    
    [Normal Locations]
    Town 1-4
    DenDome Card Reader
    DenDome Sink (Bark)
    
    [EX Locations]
    Undernet 1-2
    Black Earth 1-2
    DenDome Sink
    DenDome Sink (BarkEX)
    NetFrica Lion Statue
    
    MAGTECT
    
    These Viruses have magnetic personalities! Okay, okay, that was horrible... 
    Anyway, they attack by dragging Megaman to the rightmost panel of his row and 
    zapping him with electricity using their magnets. If you have a Barrier up (the 
    FstBarrier NCP works well, especially with HubBatch), they can't pull you 
    around, making you invincible to their attacks unless you're in the front row. 
    If you don't have a Barrier, quickly move up or down when the pull you in to 
    avoid a painful shocking.
    
    Movement: Moves up and down between two panels
    
    Element: Electric
    
    V1-MagTect: 90 HP, 30 Attack
    V2-MagTectEX: 120 HP, 50 Attack
    V3-MagTec+: 160 HP, 80 Attack
    V4-MagTect+EX: 200 HP, 120 Attack
    V5-MagTectX: 250 HP, 160 Attack
    V6-MagTectXEX: 300 HP, 200 Attack
    
    [Dropped Chips]
    MagTect: MagBolt1 C, MagBolt1 D
    MagTectEX: MagBolt1 B, MagBolt1 D
    MagTec+: MagBolt2 E, MagBolt2 G
    MagTec+EX: MagBolt2 F, MagBolt2 G
    MagTecX: MagBolt3 A, MagBolt3 C
    MagTecXEX: BmagBolt3 B, MagBolt3 C
    
    [Normal Locations]
    ToyRobo 3
    Yumland Net
    Coliseum NetBattle Machine
    Coliseum NetBattle Machine (Magtec+)
    
    [EX Locations]
    NetFrica Net
    Undernet 4
    Meteor 1-4
    Black Earth 1
    Unsung Hero Statue
    Coliseum NetBattle Machine (Magtec+EX)
    
    MELODY
    
    Melodies are bizarre hopping music notes that will often hop into your area, 
    trying to slam into you. Higher-level Melodies will hop around your area 
    multiple times, up to 4. The panel they're about to attack turns yellow, so as 
    long as you keep moving and don't retrace your steps, they aren't too hard to 
    dodge. Their main purpose is to make it harder for you to dodge other Virus' 
    attacks. As you might have guessed, they're invincible while in the air. If you 
    can lure them into attacking a broken or missing panel, they'll immediately 
    return to their side.
    
    Movement: Jumps around to random panels
    
    Element: None
    
    V1-Melody: 80 HP, 15 Attack
    V2-MelodyEX: 110 HP, 30 Attack
    V3-Hellody: 140 HP, 60 Attack
    V4-HellodyEX: 180 HP, 100 Attack
    V5-Felony: 220 HP, 150 Attack
    V6-Felony EX: 280 HP, 200 Attack
    
    [Dropped Chips]
    Melody: Binder1 O (RS), Binder1 C (BM), Binder1 S
    MelodyEX: Binder1 O (RS), Binder1 C (BM), Binder1 *
    Hellody: Binder2 Y (RS), Binder2 T (BM), Binder2 A
    HellodyEX: Binder2 Y (RS), Binder2 T (BM), Binder2 A
    Felony: Binder3 O (RS), Binder3 I (BM)
    FelonyEX: Binder3 E
    
    [Normal Locations]
    ElecTower 1-2
    Jomon Stereo
    Castillo NetBattle Machine (Hellody)
    Mayl's Teddy Bear
    
    [EX Locations]
    ToyRobo 1-4
    Sharo Net
    Yumland Net
    Undernet 5
    Meteor 2-3
    Black Earth 1-2
    Mayl's Teddy Bear
    Netopia Goddess Statue
    Unsung Hero Statue
    
    METTAUR
    
    Mettaurs are by far the most common Viruses in the game, and have appeared in 
    every MMBN game so far. Luckily, they're also some of the easiest, and don't 
    present much of a threat. They are extremely simple-minded, moving up and down 
    to stay in the same row as Megaman and using their pickaxes to fire shockwaves 
    at Megaman when he stays in their row too long. The shockwaves are stopped by 
    holes, as are the Mettaurs themselves. They move faster in higher difficulty 
    levels. The waves can move through obstacles, however. V2 and higher Mettaurs 
    can also shield themselves with their helmets; only one is vulnerable at a time 
    and they switch off after each one attacks. They can also use Invis chips.
    
    Movement: Moves up and down in one column, attempting to stay in Megaman's row
    
    Element: None
    
    V1-Mettaur: 40 HP, 10 Attack
    V2-MettaurEX: 70 HP, 40 Attack
    V3-Mettaur2: 100 HP, 80 Attack
    V4-Mettaur2EX: 140 HP, 120 Attack
    V5-Mettaur3: 180 HP, 160 Attack
    V6-Mettaur3EX: 250 HP, 200 Attack
    
    [Dropped Chips]
    Mettaur: Guard1 L (RS), Guard1 V (BM), Guard1 A
    MettaurEX: Guard1 L (RS), Guard1 V (BM), Guard1 A, Guard1 *
    Mettaur2: Guard2 G (RS), Guard2 P (BM), Guard2 C
    Mettaur2EX: Guard2 G (RS), Guard2 P (BM), Guard2 C, Guard2 *
    Mettaur3: Guard3 R (RS), Guard3 T (BM), Guard3 F
    Mettaur3EX: Guard3 R (RS), Guard3 T (BM), Guard3 F, Guard3 *
    
    [Normal Locations]
    ACDC 1-3
    Town 1-3
    ElecTower 1-2
    Lan's Microwave
    Doghouse
    Jomon Stereo
    Dex's Game Console
    Jomon Monitor
    DenDome NetBattle Machine
    DenDome NetBattle Machine (Mettaur2)
    DenDome Card Reader
    
    [EX Locations]
    Town 4
    ToyRobo 1-4
    NetFrica Net
    Sharo Net
    Yumland Net
    Undernet 5
    Black Earth 1
    Jomon Stereo
    Jomon Monitor
    DenDome NetBattle Machine
    DenDome Card Reader
    Castillo Ticket Machine
    Castillo Ice Cream Stand
    Castillo NetBattle Machine
    Netopia Goddess Statue
    Nupopo Statue
    Sharo Space Center Comp.
    Sharo Antenna 1-4
    NetFrica Lion Statue
    
    MOLOKO
    
    These crazy rabid sheep are among the most annoying Viruses in the game. They 
    continually charge from right to left, never pausing to stop unless they run 
    into a hole or an obstacle. They are also protected by their wool. You need to 
    forcibly shear them before you can do damage. Unfortunately, they regenerate 
    their wool every time they reappear on their side after charging through 
    Megaman's row, and it takes more hits to get rid of it with each new version of 
    them. Their attack is very simple to dodge, but they're almost impossible to 
    damage. I'd recommend avoiding battle with them if you can.
    
    Movement: Continually rushes from right to left along a single row, reappears 
    in Megaman's row and they pass the leftmost column
    
    Element: None
    
    V1-Moloko: 60 HP, 20 Attack
    V2-MolokoEX: 100 HP, 40 Attack
    V3-Milko: 140 HP, 70 Attack
    V4-MilkoEX: 180 HP, 100 Attack
    V5-Macko: 220 HP, 150 Attack
    V6-MackoEX: 280 HP, 200 Attack
    
    [Dropped Chips]
    Moloko: MokoRus1 M (RS), MokoRus1 I (BM)
    MolokoEX: MokoRus1 C
    Milko: MokoRus2 K (RS), MokoRus2 U (BM)
    MilkoEX: MokoRus2 G
    Macko: MokoRus3 Y (RS), MokoRus3 T (BM)
    MackoEX: MokoRus3 O
    
    [Normal Locations]
    Park 1-2
    ToyRobo 1
    ToyRobo 4
    Castillo Ticket Machine
    Castillo Ice Cream Stand
    Mayl's Teddy Bear
    
    [EX Locations]
    Undernet 5
    Netopia Net
    Netopia Goddess Statue
    
    NAVBLACK
    
    These are even darker Navis that NavShados, with more HP, stronger attacks, and 
    their counterpart's Shadow ability. They can use Cannonballs that aim at your 
    current panel and break it, or a Fighter Sword that hits the 3 panels in front 
    of them. Like with NavShados, it's best to just run from then unless you use a 
    Sword folder.
    
    V1-NavBlack: 250 HP, 100 Attack
    
    [Normal Locations]
    Black Earth 2
    
    NAVSHADO
    
    These shadowy enemies aren't actually Viruses, but tainted Navis that have been 
    dragged into the darkness of Murkland, AKA Black Earth. They have powers that 
    Dark Megaman never dreamed of, however. No attack, even piercing ones like 
    GunSol chips, can damage these dark Navis except for Sword chips. (they also 
    take damage from swamp panels) Since there is no point to fighting them, I 
    always just run from any battle containing them. They fight much like regular 
    Navis, using slow-moving Cannon shots or Swords to hit Megaman.
    
    V1-NavBlack: 200 HP, 100 Attack
    
    [Normal Locations]
    Black Earth 1
    Black Earth 2
    
    SHRIMPY
    
    Shrimpies are pretty basic Aqua Viruses that have been around for a while. They 
    have a simple movement pattern, and they unpredictably stop to fire bubbles 
    that bounce along a single row. They're stopped by obstacles and holes, and 
    when they hit something they explode in different patterns corresponding to 
    their level. The bubbles travel faster with higher levels of Shrimpies, like 
    most projectiles. Since you never know when they're going to attack, higher-
    level Shrimpies can be very hard to dodge. Electric chips like ElecShok or 
    ThunderMan work very well for defeating them.
    
    Movement: Moves up and down in one column
    
    Element: Aqua
    
    V1-Shrimpy: 60 HP, 30 Attack
    V2-ShrimpyEX: 100 HP, 60 Attack
    V3-Shrimpy2: 140 HP, 90 Attack
    V4-Shrimpy2EX: 180 HP, 120 Attack
    V5-Shrimpy3: 230 HP, 150 Attack
    V6-Shrimpy3EX: 280 HP, 200 Attack
    
    [Dropped Chips]
    Shrimpy: Bubbler P, Bubbler Q
    ShrimpyEX: Bubbler P, Bubbler R
    Shrimpy2: Bub-V D, Bub-V E
    Shrimpy2EX: Bub-V C, Bub-V E
    Shrimpy3: BublSide E, BublSide F
    Shrimpy3EX: BublSide D, BublSide F
    
    [Normal Locations]
    Park 3
    DenDome Vending Machine
    DenDome Sink 
    Sharo Space Center Comp. (Shrimpy2)
    
    [EX Locations]
    Undernet 1-3
    Meteor 1-2
    Black Earth 2
    DenDome Sink 
    Sharo Space Center Comp. (Shrimpy2EX)
    
    SPIDY
    
    Spidies are annoying Viruses found later in the game. After pausing for a 
    moment, they appear on Megaman's side of the field and chase him around it 
    until one of you gets deleted! They will always move in straight lines, turning 
    only when the run into something. Slasher chips work very well at deleting 
    them; just about any fire chip can also help. Higher-level Spidies can also 
    place two webs on your field that damage Megaman if he runs into they. They 
    disappear on their own after a while. You should away try to delete them 
    quickly, since they make dodging other attacks much harder.
    
    Movement: Chases Megaman around his side of the field
    
    Element: Wood
    
    V1-Spidy: 80 HP, 40 Attack
    V2-SpidyEX: 110 HP, 70 Attack
    V3-Webby: 140 HP, 100 Attack
    V4-WebbyEX: 180 HP, 130 Attack
    V5-Arachy: 220 HP, 160 Attack
    V6-ArachyEX: 280 HP, 200 Attack
    
    [Dropped Chips]
    Spidy: WhitWeb1 L (RS), WhitWeb1 D (BM), WhitWeb1 *
    SpidyEX: WhitWeb1 R, WhitWeb1 *
    Webby: WhitWeb2 Y (RS), WhitWeb2 E (BM), WhitWeb2 *
    WebbyEX: WhitWeb2 C, WhitWeb2 *
    Arachy: WhitWeb3 O (RS), WhitWeb3 V (BM), WhitWeb3 *
    ArachyEX: WhitWeb3 K, WhitWeb3 *
    
    [Normal Locations]
    Undernet 1-2
    Undernet 4
    
    [EX Locations]
    Undernet 5-6
    Undernet 6 (WebbyEX)
    
    SPIKEY
    
    Spikeys are dog-like Fire Viruses, some of the most basic. They teleport 
    erratically around their field, only stopping for long to shoot fireballs at 
    Megaman. The higher-level Spikeys move much faster, as do their fireballs, so 
    you can only hit them when they are attacking. Luckily, you have some warning, 
    unlike with Shrimpies. Like with Shrimpies, their attacks explode in different 
    directions depending on their level.
    
    Movement: Teleports randomly around field
    
    Element: Fire
    
    V1-Spikey: 60 HP, 30 Attack
    V2-SpikeyEX: 100 HP, 60 Attack
    V3-Spikey2: 150 HP, 90 Attack
    V4-Spikey2EX: 200 HP, 120 Attack
    V5-Spikey3: 280 HP, 150 Attack
    V6-Spikey3EX: 330 HP, 200 Attack
    
    [Dropped Chips]
    Spikey: HeatShot B, HeatShot C, HeatShot D
    SpikeyEX: HeatShot B, HeatShot C, HeatShot D
    Spikey2: Heat-V D, Heat-V E
    Spikey2EX: Heat-V C, Heat-V E
    Spikey3: HeatSide D, HeatSide E
    Spikey3EX: HeatSide E, HeatSide F
    
    [Normal Locations]
    ACDC 2-3
    ToyRobo 2
    ElecTower Comp 2
    Lan's Microwave
    Doghouse
    DenDome Vending Machine
    Hot Dog Stand
    Hot Dog Stand (Spikey2)
    
    [EX Locations]
    Town 4
    ToyRobo 2
    NetFrica Net
    Black Earth 1
    Hot Dog Stand (Spikey2EX)
    Yumland Buddha Statue
    
    TRUMPY
    
    Trumpys are annoying musical instruments that can't attack Megaman, but play 
    music that creates annoying effects. Protecting yourself with a Barrier can 
    negate the effects that work on Megaman.
    Trumpy (normal and EX)-Makes all other enemies invincible
    Tuby-Confuses Megaman (reverses his controls)
    Tromby-Prevents Megaman from moving
    MuteAnt-Blinds Megaman
    Xylos-Fully heals all other enemies
    Regular Trumpys and TrumpyEXs aren't so bad. While their companions are 
    invincible, you can focus on attacking them. (all the Trumpys can't move while 
    playing music) Tuby's attacks aren't very damaging either, if you get used to 
    having your controls reversed. Trombys are arguably the worst; Megaman is a 
    sitting duck while it's playing and can take lots of damage. Eliminate them 
    quickly at all costs. MuteAnts prevent Megaman from seeing any enemies, but you 
    should still have a rough idea of where they area. You can also still see their 
    attacks. Xyloses are incredibly annoying. Eliminating Viruses is impossible if 
    they keep regenerating every few seconds, so focus all your attacks on them 
    until they are destroyed!
    
    Movement: Moves up and down to adjacent panels in one column
    
    Element: None
    
    V1-Trumpy: 60 HP
    V2-Tuby: 100 HP
    V3-Tromby: 140 HP
    V4-MuteAnt: 180 HP
    V5-Xylos: 220 HP
    V6-TrumpyEX: 260 HP
    
    [Dropped Chips]
    Trumpy: Fanfare E (RS), Fanfare N (BM), Fanfare G
    Tuby: Discord T (RS), Discord V (BM), Discord D
    Tromby: Timpani T (RS), Timpani Z (BM), Timpani P
    MuteAnt: Silence C (RS), Silence R (BM), Silence M
    Xylos: None
    TrumpyEX: Fanfare G, Discord D, Timpani P, Silence M
    
    [Normal Locations]
    ToyRobo 1
    ToyRobo 4
    Castillo Ticket Machine 
    Castillo Ticket Machine (Tromby)
    Castillo Ice Cream Stand
    Unsung Hero Statue
    
    [EX Locations]
    Undernet 2
    Undernet 5
    Castillo Ice Cream Stand (MuteAnt)
    
    VOLGEAR
    
    VolGears are living furnaces, blasting Megaman with fire towers. The normal 
    versions of these Viruses shoot line of fire that can change direction to hit 
    him. To dodge them, stand in your bottom or top row, then quickly move all the 
    way up or down as they're about to hit you. They won't be able to change 
    direction fast enough to hit you. The EX versions create 3 fire towers on 
    random panels of your side. Avoid the flashing yellow panels; this attack is 
    easier to dodge than the normal VolGear's attack. They will always try to stay 
    out you're your row, so use chips that hit multiple rows.
    
    Movement: Teleports up and down in one column, attempting to stay out of 
    Megaman's row
    
    Element: Fire
    
    V1-VolGear: 80 HP, 20 Damage
    V2-VolGearEX: 120 HP, 50 Damage
    V3-VulGear: 160 HP, 100 Damage
    V4-VulGearEX: 200 HP, 150 Damage
    V5-ValGear: 260 HP, 200 Damage
    V6-ValGearEX: 320 HP, 250 Damage
    
    [Dropped Chips]
    VolGear: FlmLine1 F, FlmLine1 H
    VolGearEX: FlmLine1 F, FlmLine1 H
    VulGear: FlmLine2 D, FlmLine2 F
    VulGearEX: FlmLine2 E, FlmLine2 F
    ValGear: FlmLine3 K, FlmLine3 L
    ValGearEX: FlmLine3 K, FlmLine3 L
    
    [Normal Locations]
    Town 3
    ToyRobo 4
    Lan's Microwave
    Hot Dog Stand
    Hot Dog Stand (VulGear)
    Castillo Ticket Machine
    
    [EX Locations]
    Netopia Net
    NetFrica Net
    Undernet 4
    Black Earth 2
    Hot Dog Stand (VulGearEX)
    Nupopo Statue
    Sharo Space Center Comp.
    
    WALLA
    
    Wallas are stationary Viruses that mainly serve to keep you from dodging other 
    attacks. If you pass through their row, they create two indestructible fangs on 
    it and the one above (below if they're sitting on the top row), then fire them 
    one after the other. To avoid damage, simply stay out of their row or go 
    between the gaps in the fangs. The projectiles can block attacks, so try to hit 
    them without entering their row. They can use Blinder Chips, but since they 
    can't move, this doesn't really matter.
    
    Movement: Stationary
    
    Element: None
    
    V1-Walla: 100 HP, 20 Damage
    V2-WallaEX: 130 HP, 50 Damage
    V3-Walland: 160 HP, 80 Damage
    V4-WallandEX: 190 HP, 120Damage
    V5-Waldon: 220 HP, 160 Damage
    V6-WaldonEX: 260 HP, 200 Damage
    
    [Dropped Chips]
    Walla: TwnFang1 A, TwnFang1 B, TwnFang1 C
    WallaEX: TwnFang1 A, TwnFang1 B, TwnFang1 C
    Walland: TwnFang2 P, TwnFang2 Q
    WallandEX: TwnFang2 O, TwnFang2 Q
    Waldon: TwnFang3 F
    WaldonEX: TwnFang3 H
    
    [Normal Locations]
    Netopia Net
    Sharo Net
    Coliseum NetBattle Machine 
    Sharo Space Center Comp.
    Sharo Antenna 1-4
    
    [EX Locations]
    Undernet 2
    Undernet 6
    Meteor 1-4
    Black Earth 1
    Sharo Space Center Comp.
    
    WEATHER
    
    Weather Viruses are strange puppets that hang from strings, lowering themselves 
    onto random panels. Obviously, they're invincible in the air. They sometimes 
    lower into their front row and attack with elemental breath that hit the panel 
    in front of them and the column after that. It also changes the conditions of 
    the affected panels. Fire breath turns the to lava, ice breath to ice, wood 
    breath grows grass, and electric breath cracks the panels. They can't hit you 
    if you're in the back column, but they can be deadly in combination with other 
    Viruses if you don't have FloatShoes.
    
    Movement: Raises up out of sight, then lowers onto a random panel
    
    Element: None
    
    V1-Weather: 80 HP, 20 Attack (ice and wood breath)
    V2-Whomper: 130 HP, 40 Attack (ice, fire, and wood breath)
    V3-Winger: 180 HP, 80 Attack (ice and electric breath)
    V4-Wonder: 240 HP, 120 Attack (electric and wood breath)
    V5-Wither: 300 HP, 160 Attack (fire, ice, electric, and wood breath)
    V6-WeatherEX: 380 HP, 200 Attack (fire, ice, electric, and wood breath)
    
    [Dropped Chips]
    Weather: Blizzard J (RS), Blizzard H (BM), Blizzard V
    Whomper: HeatBrth O (RS), HeatBrth D (BM), HeatBrth K
    Winger: ElecShok L (RS), ElecShok S (BM), ElecShok J
    Wonder: WoodPwdr W (RS), WoodPwdr F (BM), WoodPwdr T
    Wither: Blizzard J (RS), Blizzard H (BM), HeatBrth O (RS), HeatBrth D (BM), 
    ElecShok L (RS), ElecShok S (BM), WoodPwdr T
    WeatherEX: Blizzard *, HeatBrth *, ElecShok *, WoodPwdr *
    
    [Normal Locations]
    Park 1-3
    DenDome Vending Machine
    Yumland Buddha Statues (Winger)
    
    [EX Locations]
    NetFrica Net
    Sharo Net
    Undernet 4-6
    Meteor 1
    Black Earth 2
    Yumland Buddha Statues (Wonder)
    
    WINDBOX
    
    These Viruses are just powerful fans that make it hard to dodge attacks and 
    fire your own by either blowing you to the back row (WindBoxes) or sucking you 
    to the front (VacuumFans). If you have a Barrier activated, the Wind doesn't 
    affect you. Otherwise, try to take them out quickly, like all support Viruses.
    
    Movement: Stationary
    
    Element: None
    
    V1-WindBox: 80 HP
    V2-VacuumFan: 80 HP
    V3-WindBox2: 150 HP
    V4-VacuumFan2: 150 HP
    V5-WindBox3: 250 HP
    V6-VacuumFan3: 250 HP
    
    [Dropped Chips]
    WindBox: Wind *
    VacuumFan: Fan *
    WindBox2: Wind *
    VacuumFan2: Fan *
    WindBox3: Wind *
    VacuumFan3: Fan *
    
    [Normal Locations]
    Undernet 3-4 (Windbox2)
    Meteor 3-4
    
    [EX Locations]
    Meteor 3
    ------------------------------------------------------------------------------
    5.	Virus Locations by Area (Vilba)
    
    Keep in mind that all the viruses in isolated areas (everything after Black 
    Earth 2) don't become stronger as you advance through the difficulty levels!
    
    ACDC 1
    Mettaur
    Billy
    
    ACDC 2
    Mettaur
    Billy
    Spikey
    
    ACDC 3
    Mettaur
    Billy
    Spikey
    
    ELECTOWER 1
    Mettaur
    Billy
    Melody
    
    ELECTOWER 2
    Mettaur
    Billy
    Spikey
    Melody
    
    TOWN 1
    Mettaur
    Billy
    Boomer
    Lark
    
    TOWN 2
    Mettaur
    Boomer
    Lark
    
    TOWN 3
    Mettaur
    Boomer
    VolGear
    Lark
    
    TOWN 4
    MettaurEX
    Lark
    SpikeyEX
    Gaia
    
    PARK 1
    Moloko
    Weather
    Dharma
    Gaia
    
    PARK 2
    Moloko
    Weather
    Dharma
    Gaia
    
    PARK 3
    Shrimpy
    Weather
    Dharma
    Gaia
    
    TOY ROBO 1
    Moloko
    MettaurEX
    Trumpy
    MelodyEX
    
    TOY ROBO 2
    Spikey
    MettaurEX
    SpikeyEX
    MelodyEX
    
    TOY ROBO 3
    Billy
    BillyEX
    Boomer
    MettaurEX
    MagTect
    MelodyEX
    
    TOY ROBO 4
    Moloko
    MettaurEX
    VolGear
    Trumpy
    MelodyEX
    
    NETOPIA NET
    Walla
    BoomerEX
    MolokoEX
    VolGearEX
    
    NETFRICA NET
    MettaurEX
    MagTect
    SpikeyEX
    BoomerEX
    VolGear EX
    Whomper
    
    SHARO NET
    MettaurEX
    Weather
    BoomerEX
    Walla
    MelodyEX
    
    YUMLAND NET
    MettaurEX
    Kilby
    MagTect
    MelodyEX
    
    UNDERNET 1
    Spidy
    ShrimpyEX
    BillyEX
    LarkEX
    
    UNDERNET 2
    Spidy
    ShrimpyEX
    Tuby
    WallaEX
    LarkEX
    
    UNDERNET 3
    BoomerEX
    Elemperor
    ShrimpyEX
    KilbyEX
    WindBox2
    
    UNDERNET 4
    Spidy
    VolGearEX
    MagTectEX
    BomBoyEX
    DharmaEX
    Whomper
    WindBox2
    
    UNDERNET 5
    MettaurEX
    BoomerEX
    MolokoEX
    MelodyEX
    SpidyEX
    Tuby
    DharmaEX
    KilbyEX
    Whomper
    
    UNDERNET 6
    SpidyEX
    DharmaEX
    WallaEX
    Whomper
    Elemperor2
    CirKillEX
    BombWrk
    Elemperor3
    WebbyEX
    Elemperor4
    CirCrusEX
    BomWrkEX
    
    METEOR 1
    ShrimpyEX
    CirKill
    BillyEX
    MagTectEX
    WallaEX
    Whomper
    
    METEOR 2
    BombBoy
    ShrimpyEX
    MelodyEX
    CirKill
    BillyEX
    MagTectEX
    WallaEX
    GaiaEX
    
    METEOR 3
    BombBoy
    WindBox
    VacuumFan
    MelodyEX
    CirKill
    MagTectEX
    WallaEX
    GaiaEX
    
    METEOR 4
    BombBoy
    WindBox
    CirKill
    MagTectEX
    WallaEX
    GaiaEX
    
    METEOR CONTROL AREA
    CirKill
    
    BLACK EARTH 1
    NavShado
    MettaurEX
    WallaEX
    MelodyEX
    BillyEX
    KilbyEX
    Elemperor2
    MagTectEX
    SpikeyEX
    LarkEX
    
    BLACK EARTH 2
    NavShado
    NavBlack
    BoomerEX
    MelodyEX
    ShrimpyEX
    KilbyEX
    CirKillEX
    BomBoyEX
    VolGearEX
    LarkEX
    GaiaEX
    Whomper
    
    LAN'S MICROWAVE
    Mettaur
    Spikey
    VolGear
    
    DOGHOUSE
    Mettaur
    Spikey
    
    DEX'S GAME CONSOLE
    Mettaur
    Billy
    
    MAYL'S TEDDY BEAR
    Moloko
    Melody
    MelodyEX
    
    JOMON STEREO
    Mettaur
    MettaurEX
    Boomer
    Melody
    
    JOMON MONITOR
    Mettaur
    MettaurEX
    Billy
    
    HOT DOG STAND
    Spikey
    Spikey2
    Spikey2EX
    VolGear
    VulGear
    VulGearEX
    
    DENDOME VENDING MACHINE
    Shrimpy
    Spikey
    Weather
    
    DENDOME CARD READER
    Mettaur
    MettaurEX
    Lark
    
    DENDOME SINK
    Shrimpy
    ShrimpyEX
    LarkEX
    Bark
    BarkEX
    Gloomer
    GloomerEX
    
    DENDOME NETBATTLE MACHINE
    Mettaur
    MettaurEX
    Mettaur2
    Boomer
    
    CASTILLO TICKET MACHINE
    Moloko
    MettaurEX
    VolGear
    Trumpy
    Tromby
    
    CASTILLO ICE CREAM CART
    Moloko
    MettaurEX
    Dharma
    Trumpy
    MuteAnt
    BillyEX
    Silly
    
    CASTILLO NETBATTLE MACHINE
    MettaurEX
    Gaia
    BillyEX
    Hellody
    Karma
    KarmaEX
    
    NETOPIA GODDESS STATUE
    MettaurEX
    MolokoEX
    MelodyEX
    
    UNSUNG HERO STATUE
    Trumpy
    MelodyEX
    MagTectEX
    DharmaEX
    
    COLISEUM NETBATTLE MACHINE
    MagTect
    MagTec+
    MagTect+EX
    Walla
    BillyEX
    Gaia+
    
    YUMLAND BUDDHA STATUES
    SpikeyEX
    Kilby
    Kilbur
    Winger
    Wonder
    
    NUPOPO STATUE
    MettaurEX
    BoomerEX
    VolGearEX
    
    LION STATUE
    MettaurEX
    LarkEX
    
    SHARO SPACE CENTER HP
    MettaurEX
    Walla
    Walland
    WallandEX
    VolGearEX
    Shrimpy2
    Shrimpy2EX
    
    SHARO ANTENNA 1-4
    MettaurEX
    Walla
    ------------------------------------------------------------------------------
    6. Legal Information (Legin)
    
    Copyright 2004
    This guide may be not be reproduced under any circumstances except for 
    personal, private use. It may not be placed on any web site or otherwise 
    distributed publicly without my permission. Use of this guide on any other web 
    site or as a part of any public display is strictly prohibited, and a violation 
    of copyright. 
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    Although you may find this FAQ elsewhere, it was originally posted on 
    www.gameFAQs.com, so check it out!
    
    Credit for the Information in this Guide goes mainly to my gaming experience 
    with MMBN4 and my BradyGames guide, but also to:
    No one, as of now.
    
    If you helped with my guide but don't see your name here, let me know!