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Megaman Battle Network 4 for Game Boy Advance
Virus FAQ Written by DarthMarth
Version 1.0
Started: Friday, July 23, 2004
Finished: Saturday, July 24, 2004
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1. Table of Contents (press Ctrl+F and type in the code next to the section to 
jump to it. On Mac browsers, use Command+F.)
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1. Table of Contents (you're reading it)
2.	Introduction -Intrd-
3.	FAQ -Frakq-
4.	The Viruses -Thvir-
5.	Virus Locations by Area -Vilba-
6. Legal Information -Legin-
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2.	Introduction (Intrd)

Welcome to my Virus guide for Megaman Battle Network 4. This guide should give 
you all the information you'll need on the game's viruses. If it doesn't cover 
anything essential or gives misinformation, I can improve it with your help! 
Please E-mail me any comments or suggestions you have for my guide at 
dpitch40@yahoo.com. If you e-mail me, please put "MMBN4" somewhere in the e-
mail title or it will likely be deleted.
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3.	FAQ (Frakq)

Q: How do I use Slasher?
A: If you hold A when using it, Megaman will automatically attack the next 
enemy to enter his area for 240 damage, regardless of position. Haha, take 
that, stupid Molokos!

Q: Why don't the viruses in the isolated yellow-and-green tiled areas get 
stronger in Hard/Super Hard mode?
A: That's just the way they are. It's actually pretty useful for getting first-
version chips on higher difficulty levels.

Q: My question isn't answered in here!
A: E-mail me at dpitch40@yahoo.com or post your question on the GameFAQs 
message boards. If you e-mail me, please put "MMBN4" somewhere in the e-mail 
title or it will likely be deleted.
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4.	The Viruses (Thvir)

Now, onto the bulk of the FAQ: the virus descriptions.

BILLY

Billies are annoying Viruses resembling little versions of SparkMan. Their main 
attack is to fire a slow-moving homing spark. It lasts for quite a while, and 
will change direction to hit Megaman until it dissipates. It can travel over 
holes, but not through obstacles. It speeds up with higher versions of Billies. 
The spark isn't too hard to dodge on its own, but it makes dodging other 
attacks much harder. Even worse, it stuns Megaman when it hits him, leaving him 
open to more attacks! Whenever fighting these Viruses, make taking them out 
your first priority.

Movement: Moves to adjacent panels at a moderate rate, in random directions

Element: Electric

V1-Billy: 50 HP, 15 Attack
V2-BillyEX: 120 HP, 30 Attack
V3-Silly: 160 HP, 60 Attack
V4-SillyEX: 200 HP, 100 Attack
V5-Killy: 250 HP, 150 Attack
V6-KillyEX: 300 HP, 200 Attack

[Dropped Chips]
Billy: Thunder1 L (RS), Thunder1 P (BM), Thunder1 B
BillyEX: Thunder1 L (RS), Thunder1 P (BM), Thunder1 *
Silly: Thunder2 H (RS), Thunder2 S (BM), Thunder2 P
SillyEX: Thunder2 H (RS), Thunder2 S (BM), Thunder2 P
Killy: Thunder3 I (RS), Thunder3 T (BM), Thunder3 W
KillyEX: Thunder3 I (RS), Thunder3 T (BM), Thunder3 W

[Normal Locations]
ACDC 1-3
Town 1
ElecTower 1-2
ToyRobo 3
Dex's Game Console
Jomon Monitor
Castillo Ice Cream Stand (Silly)

[EX Locations]
ToyRobo 3
Undernet 1
Meteor 1-2
Black Earth 1
Castillo Ice Cream Stand
Castillo NetBattle Machine
Coliseum NetBattle Machine

BOMBOY

These little guys are some of the most annoying and hard Viruses in the game. 
They begin each battle waiting in the back column, then create a massive bomb 
and push it forward. If they get it into Megaman's area, it explodes, damaging 
all his panels! You can stop the bomb's progress by rapidly shooting it with 
your Buster, but only chips can destroy it, and this only makes the BomBoy 
teleport to the back row and start again. I'd recommend running from battles 
with them after you have their chips, but if you have to fight them, make sure 
to use chips that can hit them but not their bombs! FlmLine chips work well for 
this. You can also hit them in the back row with Lance or ThunderMan. Finally, 
a TrplCrak can block their progress and keep you safe for a while.

Movement: Waits in back column, then creates a bomb and slowly pushes it 
straight forward

Element: None

V1-BomBoy: 80 HP, 30 Attack
V2-BomBoyEX: 130 HP, 60 Attack
V3-BomWrk: 180 HP, 90 Attack
V4-BomWrkEX: 230 HP, 120 Attack
V5-BomLab: 280 HP, 160 Attack
V6-BomLabEX: 320 HP, 200 Attack

[Dropped Chips]
BomBoy: BoyBomb1 J (RS), BoyBomb1 E (BM), BoyBomb1 M
BomBoyEX: BoyBomb1 J (RS), BoyBomb1 E (BM), BoyBomb1 M
BomWrk: BoyBomb2 W (RS), BoyBomb2 S (BM), BoyBomb2 I
BomWrkEX: BoyBomb2 W (RS), BoyBomb2 S (BM), BoyBomb2 I
BomLab: BoyBomb3 T (RS), BoyBomb3 V (BM), BoyBomb3 G
BomLabEX: BoyBomb3 T (RS), BoyBomb3 V (BM), BoyBomb3 G

[Normal Locations]
Undernet 6 (BomWrk)
Meteor 2-4

[EX Locations]
Undernet 4
Undernet 6 (BomWrkEX)
Black Earth 2

BOOMER

Boomers are pretty easy Viruses, found fairly early in the game. They move up 
and down a column (most often the back one) and stop when they reach the top of 
bottom row to fire a boomerang that encircles the outer panels and leaves only 
Megaman's center and center-right panels safe. Also, their fronts are armored, 
so they are only vulnerable to most attacks after they fire their boomerangs. 
Except for regular Boomers, they will start coming after Megaman after he has 
deleted all the other Viruses, following Megaman and firing boomerangs in a 
straight line at him when they're in his row. They can also grab Megaman's 
center-front panel to reduce his running room.

Movement: Moves up and down in one column, unaffected by altered panels

Element: None

V1-Boomer: 60 HP, 15 Attack
V2-BoomerEX: 100 HP, 30 Attack
V3-Gloomer: 140 HP, 60 Attack
V4-GloomerEX: 180 HP, 100 Attack
V5-Doomer: 220 HP, 150 Attack
V6-DoomerEX: 260 HP, 200 Attack

[Dropped Chips]
Boomer: Boomer1 L, Boomer1 N
BoomerEX: Boomer1 M, Boomer1 *
Gloomer: Boomer2 L, Boomer2 N
GloomerEX: Boomer2 L, Boomer2 M
Doomer: Boomer3 T, Boomer3 U
DoomerEX: Boomer3 S, Boomer3 T

[Normal Locations]
Town 1-3
ToyRobo 3
Jomon Stereo
DenDome NetBattle Machine
DenDome Sink (Gloomer)

[EX Locations]
Netopia Net
NetFrica Net
Sharo Net
Undernet 3
Undernet 5
Black Earth 2
DenDome Sink (GloomerEX)
Nupopo Statue

CIRKILL

CirKills are some of the deadliest viruses in the game. They will circle around 
their area, firing slow-moving, heavily damaging cannon shots at Megaman 
whenever they're in the same row without stopping. This means that there will 
often be several shots moving towards you at once, making them extremely tough 
to dodge. If you're fighting these guys (it's a good idea to run, though), I'd 
recommend using an Invis chip so you can attack them without getting hit 
repeatedly.

Movement: Circles around the 8 outer panels of its area counterclockwise

Element: None

V1-CirKill: 110 HP, 30 Attack
V2-CirKillEX: 140 HP, 60 Attack
V3-CirCrus: 180 HP, 90 Attack
V4-CirCrusEX: 220 HP, 130 Attack
V5-CirSmsh: 260 HP, 180 HP
V6-CirSmshEX: 300 HP, 250 Attack

[Dropped Chips]
CirKill: CircGun1 Z (RS), CircGun1 H (BM), CircGun1 T
CirKillEX: CircGun1 Z (RS), CircGun1 H (BM), CircGun1 T
CirCrus: CircGun2 G (RS), CircGun2 D (BM), CircGun2 T
CirCrusEX: CircGun2 G (RS), CircGun2 D (BM), CircGun2 T
CirSmsh: CircGun3 M (RS), CircGun3 J (BM), CircGun3 R
CirSmshEX: CircGun3 M (RS), CircGun3 J (BM), CircGun3 R

[Normal Locations]
Meteor 1-4
Meteor Control Area

[EX Locations]
Undernet 6
Undernet 6 (CirCrusEX)
Black Earth 2

DHARMA

Dharmas are bizarre, mustachioed Viruses that periodically fire bouncing air 
hockey pucks at Megaman. It's extremely hard to tell where their shots are 
going to go, but I have a trick that makes it easy. Whenever the Dharma pauses 
meaning it's about to attack, pause the game with Start. You then have plenty 
of time to look and see where their pucks will go. (they move diagonally) Once 
you get used to dodging their shots, Dharmas are pretty easy Viruses. However, 
beware; higher-level Dharmas can lay Mines on your side of the field; try not 
to move when they do!

Movement: Moves around within two columns

Element: None

V1-Dharma: 90 HP, 15 Attack
V2-DharmaEX: 130 HP, 30 Attack
V3-Karma: 170 HP, 60 Attack
V4-KarmaEX: 210 HP, 100 Attack
V5-Dogma: 250 HP, 150 Attack
V6-DogmaEX: 280 HP, 200 Attack

[Dropped Chips]
Dharma: AirHoc1 F, AirHoc1 *
DharmaEX: AirHoc1 D
Karma: AirHoc2 J, AirHoc2 K
KarmaEX: AirHoc2 I
Dogma: AirHoc3 U
DogmaEX: AirHoc3 W

[Normal Locations]
Park 1-3
Castillo Ice Cream Stand
Castillo NetBattle Machine (Karma)

[EX Locations]
Undernet 4-6
Castillo NetBattle Machine (KarmaEX)
Unsung Hero Statue

ELEMPORER

Elemperors are living magical lamps that are always found sitting on altered 
panels. They gain a regenerative aura when they do, and attack with en 
elemental flare that changes the panel they hit to the same type as the one 
they're on. Luckily, they can only do this to the row they're on, which makes 
the attack pretty easy to dodge. Still, they can still make your life miserable 
if you don't have FloatShoes installed. Like I said before, they also rapidly 
regenerate HP is they're on a non-normal panel, so damage them quickly!

Movement: Stationary

Element: Varies

V1-Elemperor1: 100 HP, 30 Attack
V2-Elemperor2: 140 HP, 60 Attack
V3-Elemperor3: 180 HP, 90 Attack
V4-Elemperor4: 220 HP, 120 Attack
V5-Elemperor5: 260 HP, 160 Attack
V6-ElemperorEX: 300 HP, 200 Attack

[Dropped Chips]
Elemperor1: ElemFlar N (RS), ElemFlar K (BM), ElemFlar P
Elemperor2: ElemIce V (RS), ElemIce H (BM), ElemIce Q
Elemperor3: WoodElem I (RS), WoodElem D (BM), WoodElem C
Elemperor4: ElemSand L (RS), ElemSand S (BM), ElemSand A
Elemperor5: ElemFlar P, ElemIce V (RS), ElemIce H (BM), WoodElem C, ElemSand L 
(RS), ElemSand S (BM)
ElemperorEX: ElemFlar N (RS), ElemFlar K (BM), ElemIce Q, WoodElem I (RS),  
WoodElem D (BM), ElemSand A, ElemDark E

[Normal Locations]
Undernet 3
Undernet 6 (Elemperor3)

[EX Locations]
Undernet 6
Undernet 6 (Elemperor4)
Black Earth 1

GAIA

Like Elemperors, Gaia Viruses can't moves. Like Elemperors, they can still be 
dangerous even though they're stationary. Also like Elemperors, FloatShoes are 
a very good idea for fighting them. These burly hammer-wielders are invincible 
when they're grey, and only assume their normal colors and become vulnerable 
just before attacking. They can't actually hit you with their hammers unless 
they're in the front row, but the impact also cracks some panels on your side 
of the field and causes rubble to fall. Watch out for the shadows, as usual, 
and you'll be fine. The bigger danger are the cracked panels, which can make it 
much harder to dodge. AirShoes and/or FloatShoes are good ideas for fighting 
them. Actually, they're good ideas for just about anywhere. If you can create a 
hole right in front of them, their hammers won't work.

Movement: Stationary

Element: None

V1-Gaia: 100 HP, 20 Attack
V2-GaiaEX: 150 HP, 40 Attack
V3-Gaia+: 200 HP, 70 Attack
V4-Gaia+EX: 260 HP, 100 Attack
V5-GaiaMega: 320 HP, 150 Attack
V6-GaiaMegaEX: 380 HP, 200 Attack

[Dropped Chips]
Gaia: BigHamr1 B (RS), BigHamr1 O (BM)
GaiaEX: BigHamr1 R
Gaia+: BigHamr2 G (RS), BigHamr2 J (BM)
Gaia+EX: BigHamr2 W
GaiaMega: BigHamr3 V (RS), BigHamr3 (BM)
GaiaMegaEX: BigHamr3 D

[Normal Locations]
Town 4
Park 1-3
Castillo NetBattle Machine
Coliseum NetBattle Machine (Gaia+)

[EX Locations]
Meteor 2-4
Black Earth 2

KILBY

Kilbies are annoying moving forests that will periodically teleport into the 
top panel of your column and use a bamboo lance that spears into the lower to 
panels of it. If they prepare to attack, move left or right. If you bother to 
put one is, a Slasher Chip can badly hurt them. They won't attack Megaman if 
he's in his top row. Because of they're style of movement, it's easy to hit 
them with a damaging FlmLine chip.

Movement: Moves left and right in one row, will move out of the same row as 
Megaman

Element: Wood

V1-Kilby: 90 HP, 30 Attack
V2-KilbyEX: 130 HP, 50 Attack
V3-Kilbur: 170 HP, 70 Attack
V4-KilburEX: 210 HP, 100 Attack
V5-Kilbo: 220 HP, 150 Attack
V6-KilboEX: 280 HP, 200 Attack

[Dropped Chips]
Kilby: SidBmbo1 I (RS), SidBmbo1 B (BM), SidBmbo1 R
KilbyEX: SidBmbo1 I (RS), SidBmbo1 B (BM), SidBmbo1 *
Kilbur: SidBmbo2 S (RS), SidBmbo2 O (BM)
KilburEX: SidBmbo2 H
Kilbo: SidBmbo3 F (RS), SidBmbo3 U (BM)
KilboEX: SidBmbo3 A

[Normal Locations]
Yumland Net
Yumland Buddha Statue
Yumland Buddha Statue (Kilbur)

[EX Locations]
Undernet 3
Undernet 5
Black Earth 1-2

LARK

Larks are crazy helicopter-ray things that drift around the field and stop to 
fire waves that cover two rows. You'll need to be quick to dodge them. Luckily, 
they move pretty slowly, so hitting them isn't a problem. They can move over 
holes, though.

Movement: Slowly moves around their side, can cross holes and ignore panel 
effects.

Element: Aqua

V1-Lark: 100 HP, 20 Attack
V2-LarkEX: 150 HP, 50 Attack
V3-Bark: 200 HP, 80 Attack
V4-BarkEX: 250 HP, 120 Attack
V5-Tark: 300 HP, 160 Attack
V6: TarkEX: 350 HP, 200 Attack

[Dropped Chips]
Lark: WideSht1 C, WideSht1 D
LarkEX: WideSht1 D, WideSht1 E
Bark: WideSht2 M, WideSht2 N
BarkEX: WideSht2 L, WideSht2 M
Tark: WideSht3 U
TarkEX: WideSht3 S

[Normal Locations]
Town 1-4
DenDome Card Reader
DenDome Sink (Bark)

[EX Locations]
Undernet 1-2
Black Earth 1-2
DenDome Sink
DenDome Sink (BarkEX)
NetFrica Lion Statue

MAGTECT

These Viruses have magnetic personalities! Okay, okay, that was horrible... 
Anyway, they attack by dragging Megaman to the rightmost panel of his row and 
zapping him with electricity using their magnets. If you have a Barrier up (the 
FstBarrier NCP works well, especially with HubBatch), they can't pull you 
around, making you invincible to their attacks unless you're in the front row. 
If you don't have a Barrier, quickly move up or down when the pull you in to 
avoid a painful shocking.

Movement: Moves up and down between two panels

Element: Electric

V1-MagTect: 90 HP, 30 Attack
V2-MagTectEX: 120 HP, 50 Attack
V3-MagTec+: 160 HP, 80 Attack
V4-MagTect+EX: 200 HP, 120 Attack
V5-MagTectX: 250 HP, 160 Attack
V6-MagTectXEX: 300 HP, 200 Attack

[Dropped Chips]
MagTect: MagBolt1 C, MagBolt1 D
MagTectEX: MagBolt1 B, MagBolt1 D
MagTec+: MagBolt2 E, MagBolt2 G
MagTec+EX: MagBolt2 F, MagBolt2 G
MagTecX: MagBolt3 A, MagBolt3 C
MagTecXEX: BmagBolt3 B, MagBolt3 C

[Normal Locations]
ToyRobo 3
Yumland Net
Coliseum NetBattle Machine
Coliseum NetBattle Machine (Magtec+)

[EX Locations]
NetFrica Net
Undernet 4
Meteor 1-4
Black Earth 1
Unsung Hero Statue
Coliseum NetBattle Machine (Magtec+EX)

MELODY

Melodies are bizarre hopping music notes that will often hop into your area, 
trying to slam into you. Higher-level Melodies will hop around your area 
multiple times, up to 4. The panel they're about to attack turns yellow, so as 
long as you keep moving and don't retrace your steps, they aren't too hard to 
dodge. Their main purpose is to make it harder for you to dodge other Virus' 
attacks. As you might have guessed, they're invincible while in the air. If you 
can lure them into attacking a broken or missing panel, they'll immediately 
return to their side.

Movement: Jumps around to random panels

Element: None

V1-Melody: 80 HP, 15 Attack
V2-MelodyEX: 110 HP, 30 Attack
V3-Hellody: 140 HP, 60 Attack
V4-HellodyEX: 180 HP, 100 Attack
V5-Felony: 220 HP, 150 Attack
V6-Felony EX: 280 HP, 200 Attack

[Dropped Chips]
Melody: Binder1 O (RS), Binder1 C (BM), Binder1 S
MelodyEX: Binder1 O (RS), Binder1 C (BM), Binder1 *
Hellody: Binder2 Y (RS), Binder2 T (BM), Binder2 A
HellodyEX: Binder2 Y (RS), Binder2 T (BM), Binder2 A
Felony: Binder3 O (RS), Binder3 I (BM)
FelonyEX: Binder3 E

[Normal Locations]
ElecTower 1-2
Jomon Stereo
Castillo NetBattle Machine (Hellody)
Mayl's Teddy Bear

[EX Locations]
ToyRobo 1-4
Sharo Net
Yumland Net
Undernet 5
Meteor 2-3
Black Earth 1-2
Mayl's Teddy Bear
Netopia Goddess Statue
Unsung Hero Statue

METTAUR

Mettaurs are by far the most common Viruses in the game, and have appeared in 
every MMBN game so far. Luckily, they're also some of the easiest, and don't 
present much of a threat. They are extremely simple-minded, moving up and down 
to stay in the same row as Megaman and using their pickaxes to fire shockwaves 
at Megaman when he stays in their row too long. The shockwaves are stopped by 
holes, as are the Mettaurs themselves. They move faster in higher difficulty 
levels. The waves can move through obstacles, however. V2 and higher Mettaurs 
can also shield themselves with their helmets; only one is vulnerable at a time 
and they switch off after each one attacks. They can also use Invis chips.

Movement: Moves up and down in one column, attempting to stay in Megaman's row

Element: None

V1-Mettaur: 40 HP, 10 Attack
V2-MettaurEX: 70 HP, 40 Attack
V3-Mettaur2: 100 HP, 80 Attack
V4-Mettaur2EX: 140 HP, 120 Attack
V5-Mettaur3: 180 HP, 160 Attack
V6-Mettaur3EX: 250 HP, 200 Attack

[Dropped Chips]
Mettaur: Guard1 L (RS), Guard1 V (BM), Guard1 A
MettaurEX: Guard1 L (RS), Guard1 V (BM), Guard1 A, Guard1 *
Mettaur2: Guard2 G (RS), Guard2 P (BM), Guard2 C
Mettaur2EX: Guard2 G (RS), Guard2 P (BM), Guard2 C, Guard2 *
Mettaur3: Guard3 R (RS), Guard3 T (BM), Guard3 F
Mettaur3EX: Guard3 R (RS), Guard3 T (BM), Guard3 F, Guard3 *

[Normal Locations]
ACDC 1-3
Town 1-3
ElecTower 1-2
Lan's Microwave
Doghouse
Jomon Stereo
Dex's Game Console
Jomon Monitor
DenDome NetBattle Machine
DenDome NetBattle Machine (Mettaur2)
DenDome Card Reader

[EX Locations]
Town 4
ToyRobo 1-4
NetFrica Net
Sharo Net
Yumland Net
Undernet 5
Black Earth 1
Jomon Stereo
Jomon Monitor
DenDome NetBattle Machine
DenDome Card Reader
Castillo Ticket Machine
Castillo Ice Cream Stand
Castillo NetBattle Machine
Netopia Goddess Statue
Nupopo Statue
Sharo Space Center Comp.
Sharo Antenna 1-4
NetFrica Lion Statue

MOLOKO

These crazy rabid sheep are among the most annoying Viruses in the game. They 
continually charge from right to left, never pausing to stop unless they run 
into a hole or an obstacle. They are also protected by their wool. You need to 
forcibly shear them before you can do damage. Unfortunately, they regenerate 
their wool every time they reappear on their side after charging through 
Megaman's row, and it takes more hits to get rid of it with each new version of 
them. Their attack is very simple to dodge, but they're almost impossible to 
damage. I'd recommend avoiding battle with them if you can.

Movement: Continually rushes from right to left along a single row, reappears 
in Megaman's row and they pass the leftmost column

Element: None

V1-Moloko: 60 HP, 20 Attack
V2-MolokoEX: 100 HP, 40 Attack
V3-Milko: 140 HP, 70 Attack
V4-MilkoEX: 180 HP, 100 Attack
V5-Macko: 220 HP, 150 Attack
V6-MackoEX: 280 HP, 200 Attack

[Dropped Chips]
Moloko: MokoRus1 M (RS), MokoRus1 I (BM)
MolokoEX: MokoRus1 C
Milko: MokoRus2 K (RS), MokoRus2 U (BM)
MilkoEX: MokoRus2 G
Macko: MokoRus3 Y (RS), MokoRus3 T (BM)
MackoEX: MokoRus3 O

[Normal Locations]
Park 1-2
ToyRobo 1
ToyRobo 4
Castillo Ticket Machine
Castillo Ice Cream Stand
Mayl's Teddy Bear

[EX Locations]
Undernet 5
Netopia Net
Netopia Goddess Statue

NAVBLACK

These are even darker Navis that NavShados, with more HP, stronger attacks, and 
their counterpart's Shadow ability. They can use Cannonballs that aim at your 
current panel and break it, or a Fighter Sword that hits the 3 panels in front 
of them. Like with NavShados, it's best to just run from then unless you use a 
Sword folder.

V1-NavBlack: 250 HP, 100 Attack

[Normal Locations]
Black Earth 2

NAVSHADO

These shadowy enemies aren't actually Viruses, but tainted Navis that have been 
dragged into the darkness of Murkland, AKA Black Earth. They have powers that 
Dark Megaman never dreamed of, however. No attack, even piercing ones like 
GunSol chips, can damage these dark Navis except for Sword chips. (they also 
take damage from swamp panels) Since there is no point to fighting them, I 
always just run from any battle containing them. They fight much like regular 
Navis, using slow-moving Cannon shots or Swords to hit Megaman.

V1-NavBlack: 200 HP, 100 Attack

[Normal Locations]
Black Earth 1
Black Earth 2

SHRIMPY

Shrimpies are pretty basic Aqua Viruses that have been around for a while. They 
have a simple movement pattern, and they unpredictably stop to fire bubbles 
that bounce along a single row. They're stopped by obstacles and holes, and 
when they hit something they explode in different patterns corresponding to 
their level. The bubbles travel faster with higher levels of Shrimpies, like 
most projectiles. Since you never know when they're going to attack, higher-
level Shrimpies can be very hard to dodge. Electric chips like ElecShok or 
ThunderMan work very well for defeating them.

Movement: Moves up and down in one column

Element: Aqua

V1-Shrimpy: 60 HP, 30 Attack
V2-ShrimpyEX: 100 HP, 60 Attack
V3-Shrimpy2: 140 HP, 90 Attack
V4-Shrimpy2EX: 180 HP, 120 Attack
V5-Shrimpy3: 230 HP, 150 Attack
V6-Shrimpy3EX: 280 HP, 200 Attack

[Dropped Chips]
Shrimpy: Bubbler P, Bubbler Q
ShrimpyEX: Bubbler P, Bubbler R
Shrimpy2: Bub-V D, Bub-V E
Shrimpy2EX: Bub-V C, Bub-V E
Shrimpy3: BublSide E, BublSide F
Shrimpy3EX: BublSide D, BublSide F

[Normal Locations]
Park 3
DenDome Vending Machine
DenDome Sink 
Sharo Space Center Comp. (Shrimpy2)

[EX Locations]
Undernet 1-3
Meteor 1-2
Black Earth 2
DenDome Sink 
Sharo Space Center Comp. (Shrimpy2EX)

SPIDY

Spidies are annoying Viruses found later in the game. After pausing for a 
moment, they appear on Megaman's side of the field and chase him around it 
until one of you gets deleted! They will always move in straight lines, turning 
only when the run into something. Slasher chips work very well at deleting 
them; just about any fire chip can also help. Higher-level Spidies can also 
place two webs on your field that damage Megaman if he runs into they. They 
disappear on their own after a while. You should away try to delete them 
quickly, since they make dodging other attacks much harder.

Movement: Chases Megaman around his side of the field

Element: Wood

V1-Spidy: 80 HP, 40 Attack
V2-SpidyEX: 110 HP, 70 Attack
V3-Webby: 140 HP, 100 Attack
V4-WebbyEX: 180 HP, 130 Attack
V5-Arachy: 220 HP, 160 Attack
V6-ArachyEX: 280 HP, 200 Attack

[Dropped Chips]
Spidy: WhitWeb1 L (RS), WhitWeb1 D (BM), WhitWeb1 *
SpidyEX: WhitWeb1 R, WhitWeb1 *
Webby: WhitWeb2 Y (RS), WhitWeb2 E (BM), WhitWeb2 *
WebbyEX: WhitWeb2 C, WhitWeb2 *
Arachy: WhitWeb3 O (RS), WhitWeb3 V (BM), WhitWeb3 *
ArachyEX: WhitWeb3 K, WhitWeb3 *

[Normal Locations]
Undernet 1-2
Undernet 4

[EX Locations]
Undernet 5-6
Undernet 6 (WebbyEX)

SPIKEY

Spikeys are dog-like Fire Viruses, some of the most basic. They teleport 
erratically around their field, only stopping for long to shoot fireballs at 
Megaman. The higher-level Spikeys move much faster, as do their fireballs, so 
you can only hit them when they are attacking. Luckily, you have some warning, 
unlike with Shrimpies. Like with Shrimpies, their attacks explode in different 
directions depending on their level.

Movement: Teleports randomly around field

Element: Fire

V1-Spikey: 60 HP, 30 Attack
V2-SpikeyEX: 100 HP, 60 Attack
V3-Spikey2: 150 HP, 90 Attack
V4-Spikey2EX: 200 HP, 120 Attack
V5-Spikey3: 280 HP, 150 Attack
V6-Spikey3EX: 330 HP, 200 Attack

[Dropped Chips]
Spikey: HeatShot B, HeatShot C, HeatShot D
SpikeyEX: HeatShot B, HeatShot C, HeatShot D
Spikey2: Heat-V D, Heat-V E
Spikey2EX: Heat-V C, Heat-V E
Spikey3: HeatSide D, HeatSide E
Spikey3EX: HeatSide E, HeatSide F

[Normal Locations]
ACDC 2-3
ToyRobo 2
ElecTower Comp 2
Lan's Microwave
Doghouse
DenDome Vending Machine
Hot Dog Stand
Hot Dog Stand (Spikey2)

[EX Locations]
Town 4
ToyRobo 2
NetFrica Net
Black Earth 1
Hot Dog Stand (Spikey2EX)
Yumland Buddha Statue

TRUMPY

Trumpys are annoying musical instruments that can't attack Megaman, but play 
music that creates annoying effects. Protecting yourself with a Barrier can 
negate the effects that work on Megaman.
Trumpy (normal and EX)-Makes all other enemies invincible
Tuby-Confuses Megaman (reverses his controls)
Tromby-Prevents Megaman from moving
MuteAnt-Blinds Megaman
Xylos-Fully heals all other enemies
Regular Trumpys and TrumpyEXs aren't so bad. While their companions are 
invincible, you can focus on attacking them. (all the Trumpys can't move while 
playing music) Tuby's attacks aren't very damaging either, if you get used to 
having your controls reversed. Trombys are arguably the worst; Megaman is a 
sitting duck while it's playing and can take lots of damage. Eliminate them 
quickly at all costs. MuteAnts prevent Megaman from seeing any enemies, but you 
should still have a rough idea of where they area. You can also still see their 
attacks. Xyloses are incredibly annoying. Eliminating Viruses is impossible if 
they keep regenerating every few seconds, so focus all your attacks on them 
until they are destroyed!

Movement: Moves up and down to adjacent panels in one column

Element: None

V1-Trumpy: 60 HP
V2-Tuby: 100 HP
V3-Tromby: 140 HP
V4-MuteAnt: 180 HP
V5-Xylos: 220 HP
V6-TrumpyEX: 260 HP

[Dropped Chips]
Trumpy: Fanfare E (RS), Fanfare N (BM), Fanfare G
Tuby: Discord T (RS), Discord V (BM), Discord D
Tromby: Timpani T (RS), Timpani Z (BM), Timpani P
MuteAnt: Silence C (RS), Silence R (BM), Silence M
Xylos: None
TrumpyEX: Fanfare G, Discord D, Timpani P, Silence M

[Normal Locations]
ToyRobo 1
ToyRobo 4
Castillo Ticket Machine 
Castillo Ticket Machine (Tromby)
Castillo Ice Cream Stand
Unsung Hero Statue

[EX Locations]
Undernet 2
Undernet 5
Castillo Ice Cream Stand (MuteAnt)

VOLGEAR

VolGears are living furnaces, blasting Megaman with fire towers. The normal 
versions of these Viruses shoot line of fire that can change direction to hit 
him. To dodge them, stand in your bottom or top row, then quickly move all the 
way up or down as they're about to hit you. They won't be able to change 
direction fast enough to hit you. The EX versions create 3 fire towers on 
random panels of your side. Avoid the flashing yellow panels; this attack is 
easier to dodge than the normal VolGear's attack. They will always try to stay 
out you're your row, so use chips that hit multiple rows.

Movement: Teleports up and down in one column, attempting to stay out of 
Megaman's row

Element: Fire

V1-VolGear: 80 HP, 20 Damage
V2-VolGearEX: 120 HP, 50 Damage
V3-VulGear: 160 HP, 100 Damage
V4-VulGearEX: 200 HP, 150 Damage
V5-ValGear: 260 HP, 200 Damage
V6-ValGearEX: 320 HP, 250 Damage

[Dropped Chips]
VolGear: FlmLine1 F, FlmLine1 H
VolGearEX: FlmLine1 F, FlmLine1 H
VulGear: FlmLine2 D, FlmLine2 F
VulGearEX: FlmLine2 E, FlmLine2 F
ValGear: FlmLine3 K, FlmLine3 L
ValGearEX: FlmLine3 K, FlmLine3 L

[Normal Locations]
Town 3
ToyRobo 4
Lan's Microwave
Hot Dog Stand
Hot Dog Stand (VulGear)
Castillo Ticket Machine

[EX Locations]
Netopia Net
NetFrica Net
Undernet 4
Black Earth 2
Hot Dog Stand (VulGearEX)
Nupopo Statue
Sharo Space Center Comp.

WALLA

Wallas are stationary Viruses that mainly serve to keep you from dodging other 
attacks. If you pass through their row, they create two indestructible fangs on 
it and the one above (below if they're sitting on the top row), then fire them 
one after the other. To avoid damage, simply stay out of their row or go 
between the gaps in the fangs. The projectiles can block attacks, so try to hit 
them without entering their row. They can use Blinder Chips, but since they 
can't move, this doesn't really matter.

Movement: Stationary

Element: None

V1-Walla: 100 HP, 20 Damage
V2-WallaEX: 130 HP, 50 Damage
V3-Walland: 160 HP, 80 Damage
V4-WallandEX: 190 HP, 120Damage
V5-Waldon: 220 HP, 160 Damage
V6-WaldonEX: 260 HP, 200 Damage

[Dropped Chips]
Walla: TwnFang1 A, TwnFang1 B, TwnFang1 C
WallaEX: TwnFang1 A, TwnFang1 B, TwnFang1 C
Walland: TwnFang2 P, TwnFang2 Q
WallandEX: TwnFang2 O, TwnFang2 Q
Waldon: TwnFang3 F
WaldonEX: TwnFang3 H

[Normal Locations]
Netopia Net
Sharo Net
Coliseum NetBattle Machine 
Sharo Space Center Comp.
Sharo Antenna 1-4

[EX Locations]
Undernet 2
Undernet 6
Meteor 1-4
Black Earth 1
Sharo Space Center Comp.

WEATHER

Weather Viruses are strange puppets that hang from strings, lowering themselves 
onto random panels. Obviously, they're invincible in the air. They sometimes 
lower into their front row and attack with elemental breath that hit the panel 
in front of them and the column after that. It also changes the conditions of 
the affected panels. Fire breath turns the to lava, ice breath to ice, wood 
breath grows grass, and electric breath cracks the panels. They can't hit you 
if you're in the back column, but they can be deadly in combination with other 
Viruses if you don't have FloatShoes.

Movement: Raises up out of sight, then lowers onto a random panel

Element: None

V1-Weather: 80 HP, 20 Attack (ice and wood breath)
V2-Whomper: 130 HP, 40 Attack (ice, fire, and wood breath)
V3-Winger: 180 HP, 80 Attack (ice and electric breath)
V4-Wonder: 240 HP, 120 Attack (electric and wood breath)
V5-Wither: 300 HP, 160 Attack (fire, ice, electric, and wood breath)
V6-WeatherEX: 380 HP, 200 Attack (fire, ice, electric, and wood breath)

[Dropped Chips]
Weather: Blizzard J (RS), Blizzard H (BM), Blizzard V
Whomper: HeatBrth O (RS), HeatBrth D (BM), HeatBrth K
Winger: ElecShok L (RS), ElecShok S (BM), ElecShok J
Wonder: WoodPwdr W (RS), WoodPwdr F (BM), WoodPwdr T
Wither: Blizzard J (RS), Blizzard H (BM), HeatBrth O (RS), HeatBrth D (BM), 
ElecShok L (RS), ElecShok S (BM), WoodPwdr T
WeatherEX: Blizzard *, HeatBrth *, ElecShok *, WoodPwdr *

[Normal Locations]
Park 1-3
DenDome Vending Machine
Yumland Buddha Statues (Winger)

[EX Locations]
NetFrica Net
Sharo Net
Undernet 4-6
Meteor 1
Black Earth 2
Yumland Buddha Statues (Wonder)

WINDBOX

These Viruses are just powerful fans that make it hard to dodge attacks and 
fire your own by either blowing you to the back row (WindBoxes) or sucking you 
to the front (VacuumFans). If you have a Barrier activated, the Wind doesn't 
affect you. Otherwise, try to take them out quickly, like all support Viruses.

Movement: Stationary

Element: None

V1-WindBox: 80 HP
V2-VacuumFan: 80 HP
V3-WindBox2: 150 HP
V4-VacuumFan2: 150 HP
V5-WindBox3: 250 HP
V6-VacuumFan3: 250 HP

[Dropped Chips]
WindBox: Wind *
VacuumFan: Fan *
WindBox2: Wind *
VacuumFan2: Fan *
WindBox3: Wind *
VacuumFan3: Fan *

[Normal Locations]
Undernet 3-4 (Windbox2)
Meteor 3-4

[EX Locations]
Meteor 3
------------------------------------------------------------------------------
5.	Virus Locations by Area (Vilba)

Keep in mind that all the viruses in isolated areas (everything after Black 
Earth 2) don't become stronger as you advance through the difficulty levels!

ACDC 1
Mettaur
Billy

ACDC 2
Mettaur
Billy
Spikey

ACDC 3
Mettaur
Billy
Spikey

ELECTOWER 1
Mettaur
Billy
Melody

ELECTOWER 2
Mettaur
Billy
Spikey
Melody

TOWN 1
Mettaur
Billy
Boomer
Lark

TOWN 2
Mettaur
Boomer
Lark

TOWN 3
Mettaur
Boomer
VolGear
Lark

TOWN 4
MettaurEX
Lark
SpikeyEX
Gaia

PARK 1
Moloko
Weather
Dharma
Gaia

PARK 2
Moloko
Weather
Dharma
Gaia

PARK 3
Shrimpy
Weather
Dharma
Gaia

TOY ROBO 1
Moloko
MettaurEX
Trumpy
MelodyEX

TOY ROBO 2
Spikey
MettaurEX
SpikeyEX
MelodyEX

TOY ROBO 3
Billy
BillyEX
Boomer
MettaurEX
MagTect
MelodyEX

TOY ROBO 4
Moloko
MettaurEX
VolGear
Trumpy
MelodyEX

NETOPIA NET
Walla
BoomerEX
MolokoEX
VolGearEX

NETFRICA NET
MettaurEX
MagTect
SpikeyEX
BoomerEX
VolGear EX
Whomper

SHARO NET
MettaurEX
Weather
BoomerEX
Walla
MelodyEX

YUMLAND NET
MettaurEX
Kilby
MagTect
MelodyEX

UNDERNET 1
Spidy
ShrimpyEX
BillyEX
LarkEX

UNDERNET 2
Spidy
ShrimpyEX
Tuby
WallaEX
LarkEX

UNDERNET 3
BoomerEX
Elemperor
ShrimpyEX
KilbyEX
WindBox2

UNDERNET 4
Spidy
VolGearEX
MagTectEX
BomBoyEX
DharmaEX
Whomper
WindBox2

UNDERNET 5
MettaurEX
BoomerEX
MolokoEX
MelodyEX
SpidyEX
Tuby
DharmaEX
KilbyEX
Whomper

UNDERNET 6
SpidyEX
DharmaEX
WallaEX
Whomper
Elemperor2
CirKillEX
BombWrk
Elemperor3
WebbyEX
Elemperor4
CirCrusEX
BomWrkEX

METEOR 1
ShrimpyEX
CirKill
BillyEX
MagTectEX
WallaEX
Whomper

METEOR 2
BombBoy
ShrimpyEX
MelodyEX
CirKill
BillyEX
MagTectEX
WallaEX
GaiaEX

METEOR 3
BombBoy
WindBox
VacuumFan
MelodyEX
CirKill
MagTectEX
WallaEX
GaiaEX

METEOR 4
BombBoy
WindBox
CirKill
MagTectEX
WallaEX
GaiaEX

METEOR CONTROL AREA
CirKill

BLACK EARTH 1
NavShado
MettaurEX
WallaEX
MelodyEX
BillyEX
KilbyEX
Elemperor2
MagTectEX
SpikeyEX
LarkEX

BLACK EARTH 2
NavShado
NavBlack
BoomerEX
MelodyEX
ShrimpyEX
KilbyEX
CirKillEX
BomBoyEX
VolGearEX
LarkEX
GaiaEX
Whomper

LAN'S MICROWAVE
Mettaur
Spikey
VolGear

DOGHOUSE
Mettaur
Spikey

DEX'S GAME CONSOLE
Mettaur
Billy

MAYL'S TEDDY BEAR
Moloko
Melody
MelodyEX

JOMON STEREO
Mettaur
MettaurEX
Boomer
Melody

JOMON MONITOR
Mettaur
MettaurEX
Billy

HOT DOG STAND
Spikey
Spikey2
Spikey2EX
VolGear
VulGear
VulGearEX

DENDOME VENDING MACHINE
Shrimpy
Spikey
Weather

DENDOME CARD READER
Mettaur
MettaurEX
Lark

DENDOME SINK
Shrimpy
ShrimpyEX
LarkEX
Bark
BarkEX
Gloomer
GloomerEX

DENDOME NETBATTLE MACHINE
Mettaur
MettaurEX
Mettaur2
Boomer

CASTILLO TICKET MACHINE
Moloko
MettaurEX
VolGear
Trumpy
Tromby

CASTILLO ICE CREAM CART
Moloko
MettaurEX
Dharma
Trumpy
MuteAnt
BillyEX
Silly

CASTILLO NETBATTLE MACHINE
MettaurEX
Gaia
BillyEX
Hellody
Karma
KarmaEX

NETOPIA GODDESS STATUE
MettaurEX
MolokoEX
MelodyEX

UNSUNG HERO STATUE
Trumpy
MelodyEX
MagTectEX
DharmaEX

COLISEUM NETBATTLE MACHINE
MagTect
MagTec+
MagTect+EX
Walla
BillyEX
Gaia+

YUMLAND BUDDHA STATUES
SpikeyEX
Kilby
Kilbur
Winger
Wonder

NUPOPO STATUE
MettaurEX
BoomerEX
VolGearEX

LION STATUE
MettaurEX
LarkEX

SHARO SPACE CENTER HP
MettaurEX
Walla
Walland
WallandEX
VolGearEX
Shrimpy2
Shrimpy2EX

SHARO ANTENNA 1-4
MettaurEX
Walla
------------------------------------------------------------------------------
6. Legal Information (Legin)

Copyright 2004
This guide may be not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or otherwise 
distributed publicly without my permission. Use of this guide on any other web 
site or as a part of any public display is strictly prohibited, and a violation 
of copyright. 

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

Although you may find this FAQ elsewhere, it was originally posted on 
www.gameFAQs.com, so check it out!

Credit for the Information in this Guide goes mainly to my gaming experience 
with MMBN4 and my BradyGames guide, but also to:
No one, as of now.

If you helped with my guide but don't see your name here, let me know!