Kingdom Hearts: Chain of Memories

             Battle Cards FAQ -- Version v1.0

		Written By: Jack Gardner

           For Game FAQs and IGN Entertainment

---------------------------------------------------------------
~~~{0}~~~TABLE OF CONTENTS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------

{1} About This FAQ

  -Purpose
  -History
  -Contact

{2} Card Fundamentals

  -Intro
  -Card Types
  -Decks
  -Combinations
  -Terms
  -Finding Cards

{3} Weapon Combos

  -Sora's Skills
  -Riku's Skills

{4} Magic/Item Combos

  -Sora's Stuff
  -Riku's Stuff

{5} Partner/Summon Combos

  -Sora's Friends
  -Riku's Friends

{6} Custom Combos

{7} Frequently Asked Questions

{8} Special Thanks/Legal Stuff

---------------------------------------------------------------
~~~{1}~~~About This FAQ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------

This FAQ is designed to help you with your battles in the game
Kingdom Hearts: Chain of Memories. Within you will find gameplay
strategies and lists of combinations (both in-game and player
customized) to help you succeed and have fun! If you're simply
in the dark about how cards work at all... don't fret, there is
information concerning the basics as well.

REMEMBER: Use Ctrl+F to run a search of this document.

  >>>---HISTORY---<<<

11/12/04 : v0.4 : created and submitted

11/12/04 : v0.8 : filled in missing pieces and refurbished content

11/13/04 : v0.9 : added more combos, card lists, & FAQ section

11/15/04 : v1.0 : Riku sections complete, comprehensive lists,
                  enemy cards added, additional combos added

11/18/04 : v1.1 : errors fixed, CP info, ascii and FAQ added

Future : v? : magic combo effects/uses, all enemy card CP costs

Distant Future : v? : comprehensive map cards section anyone?

  >>>---Contact---<<<

Contact me, Jack Gardner (aka The Challenger) by e-mail:

CaptainMuffin@gmail.com

You may also find me on the Game FAQS forums.

---------------------------------------------------------------
~~~{2}~~~Card Fundamentals~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------

  >>>---INTRO---<<<

The battle system in KH:CoM revolves around a deck of cards.
Now while the battles are real-time and action based, you'll be
using cards from your deck to perform your attacks. You can also
combine three cards together to get special effects. However,
your enemies are using there own cards... and if the value is
higher than yours, your cards will "break" and be discarded. The
reverse is true and one of your best strategies for most big
battles is to break your opponents cards. It will be to your
advantage to take the time to strategize and build decks that
will help you defeat your opponents.

Time for some ascii art!
     
    / \ / \ / \ 
    |  V   V  |           This is your standard KH:COM card.
    | [     ] |            
    | [  1  ] |<-3     1 = The picture, showing what the card does.
    | [     ] |        2 = The cards numbered value.
    | [    ...|        3 = The card type (border color).
    | [___: 2 |
    |_____:___| 


  >>>---CARD TYPES---<<<

There are several different types of cards, each with their own
effects and uses. Below each type is a list of each card that
can be found in that category and what they do.

Type: Attack Cards
Color: Red
Effect: Allows you to attack with your weapon.

  {SORA}
Kingdom Key 
Three Wishes
Pumpkin King
Wishing Star
Crab Claw
Oblivion
Olympia
Metal Chocobo
Oathkeeper
Lady Luck
Fairy Harp
Divine Rose
Spellbinder
Lionheart
Diamond Dust
One Winged Angel
Ultima Weapon

  {RIKU}
Soul Eater

Each variety of Keyblade has different attributes that are
rated from A (being the best) to F (being the worst).
Look in your meny to see the ratings. It will appear like so:

(top left)  Attack Power - Attack Speed (top right)
(bottom left)    Element - Delay        (bottom right)

The Attack Power is how much damage it will inflict.
Attack speed is the speed at which you can move the weapon.
Each Keyblade has an element attribute to it (ice, fire, etc).
The Delay is how long it takes to "recover" and swing again.

------

Type: Partner Cards
Color: Green
Effect: One of your friends leaps into battle and aids you
temporarilly.

  {SORA}
Donald - Uses magic spells.
Goofy - Charges with a shield-attack.
Jack - Uses magic spells.
Ariel - Swims about and strikes the enemies.
Peter Pan - Flies and attacks with his dagger.
Aladdin - Dashes infront of Sora, slashing with sword.
Beast - Uses a lunge attack on the enemies.

  {RIKU}
Mickey Mouse - Attacks with his Keyblade.

------

Type: Summon Cards
Color: Blue
Effect: Summon a character to attack for you.

Dumbo - Sprays a jet of water at enemies.
Mushu - Spits fire at enemies.
Genie - Attacks all enemies with magic blasts.
Simba - Roars and damages all opponents in front of him.
Cloud - Slashes with his sword.
Bambi - Drops random cards.
Tinkerbell - Heals you at intervals.

------

Type: Magic/Item Cards
Color: Blue/Green
Effect: Cast a spell or use an item.

Mickey Mouse Emblem - Causes special boss-battle effects.
Fire - Strike an enemy with fire.
Blizzard - Strike an enemy with ice.
Thunder - Strike an enemy with lightning.
Cure - Recover HP.
Gravity - Strike an enemy with gravity.
Stop - Freeze enemy in place.
Aero - Buffers you from attacks.

Potion - Restocks attack-type cards.
Ether - Restocks magic-type cards.
Elixer - 
Last Elixer -

------

Type: Enemy Cards
Color: Black
Effect: Attribute enhancements.

The Enemy Cards will be described by name, what they
enhance, how many card uses that enhancement will occur 
until the enemy card wears off, and CP cost.

To use these in battle, press SELECT and choose the
enemy card you wish and use it like any other card.

=== Full credit to Niu for the boss cards and their effects ===

>> Guard Armor <<
Enhancement: Upgrades the range of your attack cards.
Duration: 30
CP: 30

>> Trickster <<
Enhancement: When a Card Break occurs, opponent's card 
             values involved decrease.
Duration: 10
CP: 25

>> Parasite Cage <<
Enhancement: Breaks an opponent's enemy card.
Duration:
CP: 60

>> Darkside <<
Enhancement: Imitates your opponent's enemy card.
Duration: 1
CP: 99

>> Card Soldier <<
Enhancement: Upgrades the speed of your attack cards.
Duration: 30
CP:

>> Hades <<
Enhancement: When you have critical HP, your attack power gets
             a significant boost. Fire damage is also reduced, 
             but Ice will stun you.
Duration: 30
CP: 40

>> Jafar <<
Enhancement: You cannot be Card Broken.
Duration: 20
CP: 65       

>> Oogie Boogie << 
Enhancement: Regain some HP (faster if it is low).
Duration: 10
CP: 40

>> Ursula <<
Enhancement: Reduce the damage of magic spells.
Duration: 5
CP: 50

>> Captain Hook <<
Enhancement: If your HP is above 2 and it goes to 0, you will
             be revived to 1 HP. Lightning damage will be
             reduced, but Fire will stun you.
Duration: 3
CP: 35

>> Dragon Maleficent <<
Enhancement: Your charge speed is slowed down, but your attack
             power is significantly raised.
Duration: 30
CP: 70

>> Riku <<
Enhancement: You won't lose the first card of a combo when it
             is broken.
Duration: 5
CP: 80

>> Axel <<
Enhancement: When attacked, you will immediately recover. You
             will also be immune to Fire, but stunned by Ice.
Duration: entire battle
CP: 75

>> Vixen << 
Enhancement: Get revived completely when HP is reduced to 0.
             All Ice damage is nulled, but Fire will stun you.
Duration: 1
CP: 65

>> Laxene << 
Enhancement: Move about much more faster. You will be immune to
             Lightning, but take more damage from special attacks.
Duration: 15
CP: 60

>> Lexus <<
Enhancement: High chance to instant-kill an enemy at the
             end of a combo. Also reduces Ice damage as well
             as make you immune to all physical attacks.
             However, enemies' special attacks will inflict
             more damage than usual.
Duration: 50
(Riku only!)

>> Marlusha <<
Enhancement: Allows you to activate a combo consecutive times.
             Your charge time is increased as well as damage
             from special attacks, but all elemental damage
             is decreased.
Duration: 
CP: 99

>> Ansem <<
Enhancement: Keeps your combos invisible to your opponent. 
             Also reduces damage from Fire, Lightning, and Ice.
Duration: 10
(Riku only!)

------

The enemy cards below will usually last 1 shuffle (unless
otherwise pointed out).

== Full credit goes to Kouil for these Heartless cards ==

>> Shadow <<
Enhancement: All card values go up by 1.
CP: 25
(lasts 2 shuffles)

>> Soldier <<
Enhancement: All combo values go up by 1.
CP: 20
(lasts 3 shuffles)

>> Large Body <<
Enhancement: Guard against frontal damage.
CP:

>> Blue Rhapsody <<
Enhancement: Increase your Ice damage.
CP:

>> Red Rhapsody <<
Enhancement: Increase your Fire damage.
CP:

>> Yellow Opera <<
Enhancement: Increase your Thunder damage.
CP:

>> Green Requiem <<
Enhancement: Increase your Cure effectiveness.
CP:

>> Power Wild <<
Enhancement: Value ranks reversed (9 = lowest, 1 = highest). 
CP:

>> Bouncy Wild <<
Enhancement: Auto-obtain dropped items.
CP:
(lasts 5 shuffles)

>> Air Soldier <<
Enhancement: Charge a shuffle while moving.
CP:
(lasts 3 shuffles)

>> Bandit <<
Enhancement: Combo finisher's damage is increased.
CP:

>> Fat Bandit <<
Enhancement: Greater damage if you hit from behind.
CP:
(lasts 2 shuffles)

>> Barrel Spider <<
Enhancement: Charge speed up.
CP:
(lasts 3 shuffles)

>> Search Ghost<<
Enhancement: Absorb HP as you attack.
CP: 35

>> Wight Knight <<
Enhancement: Jump height increased.
CP:
(lasts 3 shuffles)

>> Gargoyle <<
Enhancement: Sora becomes invisible.
CP: 

>> Sea Neon <<
Enhancement: Randomize card values.
CP:

>> Screwdiver <<
Enhancement: All card values go down by 1.
CP:

>> Aquatank <<
Enhancement: Auto-reload after all your cards are used.
CP: 

>> Pirate <<
Enhancement: All cards become 0.
CP: 30

>> Air Pirate <<
Enhancement: Item-type cards cannot be broken.
CP: 
(lasts 3 shuffles)

>> Dark Ball <<
Enhancement: Numbers on all cards are invisible.
CP: 
(lasts 3 shuffles)

>> Defender  <<
Enhancement: Decrease damage from physical attacks.
CP: 

>> Wyvern <<
Enhancement: Charge guage stays at "1".
CP: 
(lasts 3 shuffles)

>> Wizard <<
Enhancement: Lock-down all summons and increase magic effects.
CP: 30

>> Creep Plant <<
Enhancement: Healing cards cannot be broken.
CP:

>> Tornado Step <<
Enhancement: Charge gauge stays at "2".
CP: 

>> Loudness <<
Enhancement: Lock-down all magic, but increase summon effects.
CP: 

>> Neo Shadow <<
Enhancement: Enemies slowly lose HP.
CP: 

>> Whie Mushroom <<
Enhancement: Cures a little each time you use attacks/summons.
CP: 
(lasts 3 shuffles)

>> Black Fungus <<
Enhancement: Enemies' card effects are randomized.
CP: 

  >>>---THE DECK---<<<

A deck is your equipped cards and requires strategy when
building one. You should keep the following in mind...

1) Do you have enough weapon-attack cards?

2) Are there healing and attack spells?

3) Will you need restocking cards?

4) Are your Heartless cards useful?

5) Are your cards organized?

6) Are they arranged in a way to accomodate combinations?

Everyones style may differ, but a good default way to arrange
your deck is to place all your weapon-attack cards first.
Put any three cards that make a combo next to eachother so
they are easy to select. After those, place your magic cards
and then any summon cards you may have. Heartless cards may
go anywhere because they won't appear in the battle menu.

Your deck can only be as big as your CP (card points). All
cards cost a certain amount of CP in order to equip them.
When you level-up, you may choose to increase your CP, so
that way you may put more and more cards in your deck.

  >>>---COMBINATIONS---<<< 

During battle you may set aside three cards to combine together.
If these cards meet a certain requisite you will perform a
special skill. If not, the three cards will simply happen one
after another once deployed. 

These "special" combinations are listed below. There are also
custom combos contributed by players like you. If you'd like 
to contribute, please e-mail me at -> CaptainMuffin@gmail.com

Combinations will greatly improve your chances in battle, and
are a must-have for bosses who will be using their own combos.
But be frugal, as one card will be lost from the battle from
every combo used/broken (these can be returned to you by using
restocking item cards).

  >>>---TERMS---<<<

Value:
The small number on the bottom-right corner of a card is its
value. It ranges from 0-9 and determines two things...

 1) When pit against an opponent's value, the bigger numbered
    card will prevail and be executed while the other will be
    "broken", which is called a Card Break.

 2) In combining cards, if the sum value equals the required
    amount, that special skill will be executed. For example...
    you need a combined value of 10-15 to be able to use 
    Slide Dash.

If two opposing cards are of the same value, both will be broken.

Cards with a value of 0 are unique in the fact that while they
can be broken by any number, they themselves can break anything
else. This means that if an enemy uses a card with 9, you can
respond with a 0 and card break them and yourself. Cards with
a 0 should be used to counter combos that are powerful and
difficult to dodge.

REMEMBER: 0 < 1 < 2 < 3 < 4 < 5 < 6 < 7 < 8 < 9 < 0

CP:
Stands for Card Points. Sora has set CP capacity that he
can increase when he reaches a new level. Every card will cost
a certain amount of CP and, depending upon your CP level, you
will only be able to equip so many cards until your max limit
is reached.

Card Break:
When a Card Break occurs, the losing card(s) will be discarded
and won't appear until a shuffle. There is also a moment of
recovery needed when someone has their cards broken. When
battling enemies (especially bosses) take advantage of this
moment to attack with your best moves. 

Keep in mind that when you use a combo, one card out of that
combo will be gone from that battle (even after a shuffle). 

Shuffle/Charge/Reload:
If you run out of cards you must "charge" up until the charge
gauge is filled. When the charge is complete your cards will 
be shuffled and placed again at your disposal. The more you 
charge, the higher the charge gauge will get (from "1" to "3").

Premium:
Premium cards have a shiny coat, and values displayed in gold.
They are rare and much harder to find, but have lower CP costs.
You can buy premium cards, or make your regular ones so by
using a golden "P" power-up that may be found after certain
battles.

  >>>---FINDING CARDS---<<<

Cards can be found a number of ways.

Some cards will be given to you as the story progresses, but
most of your cards will either be found on the map, received
after a battle, or bought from the moogles.

To find cards on the map, simply smack anything that stands out
with your Keyblade (barrels, boxes, etc). You can also use a
treasure chest card on a normal door. The room within will have
a chest that contains cards.

To get a moogle to appear, you'll have to find a moogle card
after winning a battle. Use that card on one of the normal doors
and a moogle will be inside. Use moogle-points to buy cards.

---------------------------------------------------------------
~~~{3}~~~Weapon Combos~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------
These are combat skills that Sora can use with his Keyblade. By
using these, you can severely damage multiple opponents and
sometimes stun them to give you an edge when you're outnumbered.
You'll also want to pack high-end combinations for boss battles
where the enemy will be using their own combos against you. It
is sometimes necessary to Card Break your opponent to even
survive and defeat them.

REMEMBER: You must learn these moves by leveling-up first! They
appear here in order from first learned, to last.

There are also advanced combos that can be found in special
treasure chests, so keep an eye out for those.
---------------------------------------------------------------

   (((EXAMPLE)))
Skill: the skill's name
Combo: combination of card types needed
Value: the range of the final # value of all three cards needed
Effect: what the skill does
Use: what is it good for
 (((END EXAMPLE)))

  >>>---SORA---<<<

Skill: Slide Dash
Combo: three identical attack-types
Value: 10-15
Effect: Sora propels himself forward with the Keyblade, sliding
across the ground and damaging all enemies in his path.
Use: Helpful when you have a lot of Heartless in the middle, and
Sora is standing on the far side.

------

Skill: Stun Impact
Combo: three identical attack-types
Value: 20-23
Effect: Sora creates an energy explosion about him, stunning all
enemies in the vicinity.
Use: If you find yourself surrounded this is a good way to escape
and set yourself up for a powerful attack that will hit the
cluster of stunned Heartless. Not useful against bosses.

------

Skill: Strike Raid
Combo: any three attack-types
Value: 24-26
Effect: Sora tosses his Keyblade boomerang style across the
battlefield, damaging and stunning all enemies and then again
as it returns.
Use: An all around very good attack that hits twice AND stuns
your enemies. Try to get as many Heartless it its path as you
can manage.

{{ advanced Strike Raid combos }}

Skill: "Strike Storm"
Combo: Cloud + any 2 attack types
Effect: Your key will bounce around for awhile, hitting everyone.
Use: Same as, only better than the normal Strike Raid.

Skill: "Ice Raid"
Combo: Blizzard + any 2 attack-types
Effect: Adds an aura of ice around your tossed Keyblade.
Use: Makes Strike Raid do more damage to those weak to blizzard.

Skill: "Flame Raid"
Combo: Fire + any 2 attack-types
Effect: Adds an aura of flame around your tossed Keyblade.
Use: Makes Strike Raid do more damage to those weak to fire.

------
Skill: Sonic Rave
Combo: three different attack-types
Value: 20-23
Effect: Sora slides back and forth, thrusting his weapon and
damaging everyone in his way.
Use: Same use as the Slide Dash, only it's more powerful and
hits multiple times if you repeatedly press the action button.
This is one of the best moves early on, so make abuse it!

------

Skill: "Zantetsuken"
Combo: any three attack-types
Value: 0 or 27
Effect: Sora makes a huge slash with his Keyblade, slicing
any Heartless in front of him.
Use: An okay attack that's very difficult to break.

------

Skill: Final Break
Combo: three different attack-types
Value: 10-15
Effect: Sora leaps three times, slamm-attacking an enemy.
Use: Particularly Effective against flying enemies or very 
large ones. It homes in and hits on its own once activated.
(thank you 'the pitty pat man' for pointing out what this does)

------

Skill: Arc Arcanum
Combo: any three attack-types
Value: 1-6
Effect: Sora enters into a frenzy of swings and attacks,
striking any enemies in his reach for a ton of damage.
Use: A great attack for hordes of Heartless and bosses
alike. The only downside is it's low value, making it easy
to break.

------

Skill: Ragnarok
Combo: any three attack-types
Value: 7-9
Effect: Sora leaps into the air and charges energy into the
tip of his Keyblade, releasing a burst of lasers.
Use: Again, a very useful attack but succeptible to
being card broken. It will severely damage everything in
front of you.

  >>>---RIKU---<<<

=== Full credit for Riku's skills goes to Kouli ===

(effects and useage comming soon)

Skill: Dark Break
Combo: three Soul Eaters
Value: 5-15
Effect: 
Use: 

------

Skill: Dark Fire
Combo: three Soul Eaters
Value: 16-25
Effect: 
Use: 

------

Skill: Dark Aura
Combo: three Soul Eaters
Value: 27
Effect: 
Use: 

---------------------------------------------------------------
~~~{4}~~~Magic/Item Combos~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------
It's possible to increase the effectiveness of magic and item
cards by simply combining them together. As you progress farther
into the game, you'll find that your simple Blizzard or Cure
spell just won't cut it anymore... but don't worry, you'll find
more of these cards and be able to combine them together. 

There are also powerful advanced spell combos that can be
obtained through leveling-up or finding them in a chest.
---------------------------------------------------------------

1 Magic/Item Card = basic spell

2 of the same Magic/Item Cards = more powerful version

3 of the same Magic/Item Cards = most powerful version

    (((EXAMPLE)))
Fire = Fire

Fire + Fire = Fira

Fire + Fire + Fire = Firaga
  (((END EXAMPLE)))

=== Full credit goes to Kouli for adv. magic combinations ===

(skill effects and useage coming soon)

Skill: Homing Fire
Combo: Aero + Fire + Magic
Effect:
Use:

------

Skill: Firaga Break
Combo: Fire + Mushu + any attack-type
Effect:
Use: 

------

Skill: Mega Flare
Combo: Mushu + Fire + Fire
Effect:
Use: 

------

Skill: Homing Blizzard
Combo: Aero + Blizzard + any magic-type
Effect:
Use: 

------

Skill: Aqua Splash
Combo: Blizzard + Fire + Aero
Effect:
Use: 

------

Skill: Shock Impact
Combo: Simba + any 2 attack-types
Effect:
Use: 

------

Skill: Tornado
Combo: Aero + Gravity + any summon-type
Effect:
Use: 

------

Skill: Quake
Combo: Gravity + Simba + any magic-type
Effect:
Use: 

------

Skill: Terra
Combo: any 2 summon-types + Jack
       Simba + Mushu + any item-type
Effect:
Use: 

------

Skill: "Degenerator"
Combo: Stop + Gravity + Aero
Effect:
Use: 

------

Skill: "Desion"
Combo: Stop + Aero + Aero
Effect:
Use: 

------

Skill: Bind
Combo: Gravity + Stop + any magic-type
Effect:
Use: 

------

Skill: Confusion
Combo: Genie + Tinkerbell + any magic-type
Effect:
Use: 

------

Skill: "Synchro"
Combo: Cure + Gravity + Aero
Effect:
Use: 

------

Skill: Miracle Gift
Combo: any summon-type + any magic-type + Jack
       Bambi + Blizzard + any item-type
Effect:
Use: 

------

Skill: Teleport
Combo: Stop + Aero + any item-type
       any 2 magic-types + Peter Pan
Effect: An enemy freezes in place as Sora teleports directly
to it.
Use: More of a fancy skill than anything else, but can prove
useful for enemies difficult to target.

------

Skill: Holy
Combo: Mega Ether + Last Elixer + any item-type
Effect:
Use: 

---------------------------------------------------------------
~~~{5}~~~Partner/Summon Combos~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------
Like magic, summons can be more powerful by combining their
cards together. The more you have, they better and/or longer 
they can help you. Summons are a good way to attack the enemy
without putting Sora in too much danger. 

Summons can also be combined with other card types to get 
different effects; they are very versatile.
---------------------------------------------------------------

1 Summon Card = basic attack

2 of the same Summon Cards = more powerful attack

3 of the same Summon Cards = most powerful attack

    (((EXAMPLE)))
Peter Pan = fly across and hit the enemies

Peter Pan + Peter Pan = fly back and forth a few times

Peter Pan + Peter Pan + Peter Pan = fly around several times
  (((END EXAMPLE)))

  >>>---SORA---<<<

Skill: Trinity Limit
Combo: any attack-type + Goofy Card + Donald Card
Effect: Sora and crew combine their powers to blast all enemies
for a ton of damage.
Use: An overall nice attack if you can get both cards.
(ina300 contributed: learned after beating Destiny Islands)

------

=== Full credit once again to Kouli for these summon combos ===

Skill: Paradise Stamp
Combo: Bambi + any 2 attack-types
Effect: 
Use:

------

Skill: Modified Cross Slash
Combo: Cloud + Stop + Attack
Effect: 
Use:

------

Skill: Fire Donald
Combo: Fire + Donald + any magic-type
Effect: 
Use:

------

---------------------------------------------------------------
~~~{6}~~~Custom Combos~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------
These are combinations with no special side-effects, but simply
combos submitted by people that they found useful or interesting.
REMEMBER: If you'd like to contribute--> CaptainMuffin@gmail.com
---------------------------------------------------------------

(no combinations contributed yet)

Name: Poor Man's Ominslash
Creator: MagicianRed
Combo: Cloud + Keyblade + Cloud
Description: "What this does is it calls Cloud for 2 hits, then 
Sora swings his keyblade moving him closer to the enemy so when 
Cloud is summoned again, he has a little more range and hits 
enemy again for 2 more hits. The combo HAS to be in that order, 
if it's not Cloud will only be summoned once for 3 hits."

Name: Stunning Slash
Creator: LonelyWolf
Combo: Simba + Simba + Cloud
Describtion: "While Simba is summoned out, 2 Simbas make the foe
stunned, then Cloud appears and slashes twice. But it'll have to 
have a close range with the target foe."


---------------------------------------------------------------
~~~{7}~~~Frequently Asked Questions~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------

Q: How can I keep from running out of cards?

A: Well first, try not to get your combos broken too much. When
   this happens you lose a card for good from that battle. Keep
   your deck stocked with high value cards (and a couple 0's)
   and use combos when you have an opening or you know that yours
   will break your opponent's. Restocking items such as potions
   and ethers can help too so carry a couple of those.

------

Q: What ways are there to prevent Card Breaks?

A: Sometime, somewhere, a boss is going to intterupt your attack
   with a 0 card... it happens. The best thing you can do are to
   carry all your highest valued cards with a few of your own 0's
   thrown in. When battling a tough opponent, go on the defensive
   rather than comboing and mashing the attack button like crazy.
   Choose your response card well and wait for them to make the
   first move, that will always give you the advantage.

------

Q: How do I play as Riku?

A: The mode "Reverse Birth" will be available to you once you
   complete the game as Sora. In this mode you'll be able to
   play as Riku. The gameplay and story will vary so it's a
   whole new experience.

------

Q: Where can I get those sparkly gold premiere cards?

A: These seem to be very rare cards that open a special door in
   each world. In these rooms you'll find rare cards ans skills
   such as the Mushu summon. I've only found them from battles,
   and may appear more often from White/Black Mushroom Heartless.

------

Q: Is there a ROM for this? Where can I get it?

A: Uhh... don't ask me that. *cough*

------

Q: How do I beat so-and-so?

A: Well I'm sure a boss FAQ will be along shortly, but I
   can tell you a number of things. First, make sure your
   deck is prepared... if the upcoming boss is weak against
   a certain element, include those along with an array of
   healing cards. Second, remember that every Heartless
   battle has a Mickey Mouse Emblem card that can be found
   by doing something special during the battle. That card
   will always help you defeat a Heartless boss.

------

Q: What's the trick to the White Mushrooms?

A: These enemies want to be hit by certain spells. They'll tell
   you what spell they want to be used on them by doing a
   certain action. For example... if you see them shiver, that
   means they want to be warmed. So cast Fire on them. Do this
   three times in a row and you'll win!

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Q: How do combos work?

A: When you make a combo, you're setting aside 3 cards. These
   will appear on the upper-left corner of your screen and the
   # values of the cards are now added together. Once activated
   three things can happen.

   1) They get broken by the enemy. (make sure your opponent
      doesn't have any 0 cards handy)

   2) Sora uses those three cards all in a row.

   3) If you meet certain requirements by using the correct
      type of cards and the sum value equals a certain amount,
      you will perform a special move.

   Example: If I want to do Sonic Rave, I need to combine three
   different attack-type cards thats values will add up be
   between 20 and 23. (7+8+6, 7+7+7, 6+9+5, etc)

---------------------------------------------------------------
~~~{8}~~~Special Thanks/Legal Stuff~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------

A special thanks...

To SquarEnix for a great series!

To CjayC for his marvelous website.

And to everyone who has contributed to this FAQ, especially...

> Myself ^_^
> Kouli
> ina300
> Niu

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This FAQ was written by Jack Gardner (The Challenger).

        E-MAIL   :    CaptainMuffin@gmail.com

It can only be used by gamefaqs.com, ign.com or by permission from me.

Kingdom Hearts and all names therein are property of Square-Enix

Copyright 2004