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    Map FAQ by khcloud2005

    Version: 1.0 | Updated: 03/17/05 | Search Guide | Bookmark Guide

    -----------------------
    Map FAQ
    By- Abhinandan Nandi
    Screename-khcloud2005
    Email- 
    iamabhinandan@yahoo.com
    -----------------------
    
    Info
    ----
    This is a FAQ that gives you the Maps on all
    the worlds in Kingdom Hearts:Chain of Memories.
    If you have a comment then feel free to email me
    at iamabhinandan@yahoo.com. Enjoy!
    
    How to use this FAQ
    -------------------
    ^ = Go up
    v = Go down 
    < = Go left
    > = Go right
    1 = Key to Begginings
    2 = Key to Guidance
    3 = Key to Truth (Boss Fight)
    + = Key to Rewards
    / = Useless Room
    
    Contents
    --------
    1. Traverse Town
    
    2. Wonderland
    
    3. Olympus Colisseum
    
    4. Agrabah
    
    5. Monstro
    
    6. Halloween Town
    
    7. Atlantica
    
    8. Neverland
    
    9. 100 Acre Woods
    
    10. Hollow Bastion
    
    11. Twilight Town
    
    12. Destiny Islands
    
    13. Castle Oblivion
    
    14. Hard Bosses
     
    
    1. Traverse Town
    ----------------
    
             |<-Exit          
     -   -   -                  
    |3|-|<|-|v|                                  
     -   -   -                 
         |   |
     -   -   -         
    |2|-|<|-|v|              
     -   -   -
         |   |
     -   -   - 
    |1|-|<| |+|
     -   -   -
          |
     -   - 
    |>|-|^|
     -   - 
     |<-Entrance
    
    Note- Once you get to 1, go back and continue toward
          the 2 and the same from 2 to 3.
    
    Note- This only works if you did the worlds in this order.
    
    
    Directions-
    Left, Up, Left (Room 1), Right, Up, Left (Room 2), Right,
    Up, Left.     
    
    2. Wonderland
    -------------      
         -                     
        |+|                                  
         -                    
         |   |<-Exit 
     -   -   -         
    |2|-|^|-|^|              
     -   -   -
     |   |   
     -   -    
    |^|-|<| 
     -   -   
         |
     -   -   -
    |1|-|<|-|3|
     -   -   -
         |<-Entrance
    
    Note- Once you get to 1, go back and continue toward
          the 2 and the same from 2 to 3.    
    
    Note- This only works if you did the worlds in this order.
    
    Directions-
    Left (Room 1), Right Up, Left, Up (Room2), Right, Down 2,
    Left. 
    
    3. Olympus Colisseum
    --------------------
    
             |<-Exit
             -
            |^|
             -
             |
     -   -   -                  
    |3|-|>|-|v|                                  
     -   -   -                 
         |   |
     -   -   -         
    |+|-|^| |1|              
     -   -   -
         |   |
     -   -   - 
    |>|-|^|-|2|
     -   -   -
     |<-Entrance
    
    Note- Once you get to 1, go back and continue toward
          the 2 and the same from 2 to 3.
    
    Note- This only works if you did the worlds in this order.
    
    Directions-
    Right, Up 2, Right, Down (Room 1), Up, Left, Down 2, Right
    (Room 2), Left, Up 2, Left.     
    
    4. Agrabah
    ----------
             
                  |<-Exit
      -   -   -   -                  
     |+| |3|-|>|-|v|                                  
      -   -   -   -                 
      |       |   |
      -   -   -   -         
     |^|-|v|-|<| |2|              
      -   -   -   -
          |   |
          -   -   - 
         |1| |^|-|<|
          -   -   -
                  |<-Entrance
    
    Note- Once you get to 1, go back and continue toward
          the 2 and the same from 2 to 3.    
    
    Note- This only works if you did the worlds in this order. 
    
    Directions-
    Left, Up, Left, Down (Room 1), Up, Right, Up, Right, Down
    (Room 2), Up, Left 2.
    
    5. Monstro
    ----------
    
     |<-Exit          
     -   -                     
    |^|-|3|                                  
     -   -                   
         |   
     -   -   -         
    |>|-|^|-|+|              
     -   -   -
     |       |
     -   -   -   -
    |>|-|>|-|>|-|1|
     -   -   -   -
     |   |
     -   - 
    |^|-|v|
     -   - 
     |   |
     ^   -
     |  |2|
     |   -
    Entrance
    
    Note- Once you get to 1, go back and continue toward
          the 2 and the same from 2 to 3.    
    
    Note- This only works if you did the worlds in this order.
    
    Directions-
    Up, Right 3 (Room 1), Left 3, Down, Right, Down (Room 2),
    Up, Left, Up 2, Right, Up.   
    
    6. Halloween Town
    -----------------
            
          -   -                  
         |>|-|v|                                  
          -   -                 
          |   |       |<-Exit
      -   -   -       -  
     |1|-|<| |2|     |^|        
      -   -   -       -
          |           |
      -   -   -   -   -
     |>|-|^|-|>|-|>|-|v|
      -   -   -   -   -            
      |       |       |
      ^       -       -
      |      |+|     |3|
     Entrance -       -
    
    Note- Once you get to 1, go back and continue toward
          the 2 and the same from 2 to 3. 
    
    Note- This only works if you did the worlds in this order.
    
    Directions-
    Right, Up, Left (Room 1), Right, Up, Right, Down (Room 2),
    Up, Left, Down 2, Right 3, Down.
    
    7. Atlantica
    ------------
    
      |<-Exit
      -   -   -   -   -                
     |^|-|/| |+| |>|-|2|                                  
      -   -   -   -   -                 
          |   |   |
      -   -   -   -   -       
     |v|-|<|-|<|-|v|-|<|- <-Entrance              
      -   -   -   -   -
      |   |       |
      -   -   -   - 
     |3| |/| |1|-|<|
      -   -   -   -
    
    Note- Once you get to 1, go back and continue toward
          the 2 and the same from 2 to 3. 
    
    Note- This only works if you did the worlds in this order.
    
    Directions-
    Left, Down, Left (Room 1), Right, Up 2, Right (Room 2),
    Left, Down, Left 3, Down. 
    
    8. Neverland
    ------------
    
        |<-Exit
        -   -   -
       |^|-|>|-|3|                         
        -   -   -
            |
        -   -   -                              
       |v|-|^|-|/|
        -   -   -                         
        |   |
        -   -   -                             
       |+| |>|-|1|
        -   -   -
            |    
        -   -   - 
     --|>|-|^|-|v|
      ^  -   -   -
      |     |   |
    Entr.   -   - 
           |/| |2|
            -   -
    
    Note- Once you get to 1, go back and continue toward
          the 2 and the same from 2 to 3. 
    
    Note- This only works if you did the worlds in this order.
    
    Directions-
    Right, Up, Right (Room 1), Left, Down, Right, Down (Room 2)
    , Up, Left, Up 3, Right.
    
    9. 100 Acre Woods
    -----------------
    
    THERE IS NO MAP FOR THIS WORLD.
    JUST KEEP GOING DOWN.
    
    10. Hollow Bastion
    ------------------
    
                |<-Exit
                -
               |^|
                -                         
                |
            -   -   -                          
           |v|-|<|-|/|
            -   -   -                     
            |   |    
        -   -   -   -   -                     
       |+| |3| |>|-|2| |/|
        -   -   -   -   -
        |       |       |
        -   -   -   -   - 
       |^|-|v|-|<|-|<|-|<|-- <-Entrance
        -   -   -   -   -
            |       |
        -   -       -
       |1|-|<|     |/|
        -   -       -
    
    Note- Once you get to 1, go back and continue toward
          the 2 and the same from 2 to 3. 
    
    Note- This only works if you did the worlds in this order.
    
    Directions-
    Left 3, Down, Left (Room 1), Right, Up, Right, Up, Right
    (Room 2), Left, Up, Left, Down. 
    
    11. Twilight Town
    -----------------
    
        -   -
       |1|-|<|
        -   -                             
            |   |<-Exit
        -   -   -                          
       |+|-|^|-|^|
        -   -   -
            |
        -   -
     --|>|-|^|
     ^  -   - 
     |      |
    Entr.   -   -   -
           |/|-|/|-|/|
            -   -   -
    
    Note- Once you get to 1, go back and continue toward
          the 2 and the same from 2 to 3. 
    
    Note- This only works if you did the worlds in this order.
    
    Directions-
    Right, Up 2, Left.
    
    12. Destiny Island
    ------------------
    
      -   -   -   -   -
     |/|-|>|-|>|-|>|-|2|- <-Exit
      -   -   -   -   -                 
          |   |     
          -   -                     
         |^| |+|
          -   -                         
          |
          -   -
         |>|-|1|
          -   -
          |
          -   -
         |^|-|<|- <-Entrance
          -   -
    
    Note- Once you get to 1, go back and continue toward
          the 2 and the same from 2 to 3. 
    
    Note- This only works if you did the worlds in this order.
    
    Directions-
    Left, Up, Right (Room 1), Left, Up 2, Right 3.
    
    13. Castle Oblivion
    -------------------
    
                        |<-Exit
        -   -   -   -   -
       |1|-|<|-|>|-|>|-|^| 
        -   -   -   -   -            
            |     
        -   -           -                    
       |>|-|^|         |/|
        -   -           -
        |               |
        -   -   -   -   -
       |^|-|<|-|<|-|<|-|<|
        -   -   -   -   -
                        |
                        -
                       |^|
                        -
                        |
            -   -   -   -
         --|>|-|>|-|>|-|^|
          ^ -   -   -   -
          |
        Entrance 
    
    Note- Once you get to 1, go back and continue toward
          the 2 and the same from 2 to 3. 
    
    Note- This only works if you did the worlds in this order.
    
    Directions-
    Right 3, Up 2, Left 4, Up, Right, Up, Left.
    
    -----------
    Hard Bosses
    -----------
    
    -----
    Decks
    -----
    1. Attack Deck
    Put in a lot of high number attack cards
    and some cures evry one third of your deck.
    This deck is mainly for just going up and 
    attacking. When you have it, you can put in the
    heartless card that increases your combo hits, a 
    Jafar card so they cannot card break your attack cards.
    You should also put in a bandit heartless card so your narmal 
    attacks will be as strong as a finishing blow. You might also
    want to put in a large body card so that they cant attack you
    from the front although this is VERY optional. 
    
    2. Sleight Deck
    This is a deck containing mostly sleights. The slights that
    I like best are Ars Arcanum(1-6 value attack cards), Sonic
    Blade(7-8 value different type attack cards), Trinity Limit
    (Donald, Goofy, any attack card), Reflect Raid(Cloud and any 2
    attack cards), Omni Slash(3 Clouds), and Holy(Megaelixir, Megaether,
    and any item card. Ars Arcanum- Slashes enemy six times, Sonic 
    Blade- Dash past enmy dealing damage and click a to repeat, 
    Trinity Limit-Deal hevy damage to all enemies, Reflect Raid-
    throw keyblade to hit an enemy multiple times, Omni Slash-
    Summon CLoud to fly up and and swoop down to hit enemies 3 times.
    It is good to have these heartless cards: Large Body, Marluxia, 
    and Riku. 
    
    3. Boss Deck
    This is a deck that is particularly good at the boss you are 
    fighting. The contents of the deck will be written in the section
    of your boss.
    
    ------
    Bosses
    ------
    
    Axel1
    -----
    HP- 75% health bar
    Recommended Level- 5
    Location-Floor 1-2
    Difficulty-*
    EXP- 75
    Rewards- Fire Value 5, set of world cards
    Deck- Boss/Attack Deck
    Attacks-
    #1: Hits you with his weapon a lot of times dealing medium damage
    #2: throws his wheel and catches it on the other side dealing bit
    less than medium damage.
    #3: Sends a wall of fire that homes in on you and deals little 
    damage.
    Counters- 
    #1: Card break, #2 dodge roll, #3: Card break
    Strategy-
    Put lots of ice cards in because this guy is a fire type. This battle
    is faster than you are used to. He teleports a lot so only use blizzard
    when he is reloading. Don't use sleights cause they waste your first
    card. You should use a zero card to counter his #3 attack. He uses 
    the wheel throwing attack the most so you can bother to dodge roll or
    just simply move vertically out of its way. So most of this battle is
    just chasing Axel around and going slash happy on him. You may need to 
    reload once so make sure you are doing that when he is not attacking...
    duh!! O really don't think he is that hard so there is no point in 
    using this FAQ... Come here when you are further in the game.
    
    Larxene1
    --------
    HP- 1120
    Recommended Level- 30+
    Location-Floor 6-7
    Difficulty-**
    Rewards- Thunder Card, set of world cards
    Deck- Sleight Deck
    Attacks-
    #1: Hits you a lot of times dealing less than medium damage
    #2: sends lightning rays out in front of her
    #3: Same as thunder card
    #4: drags you into a long combo dealing high damage 
    Counters- 
    #1: Card break, #2 move vertically, #3: Card break or dodge roll
    #4: Card break or dodge roll
    Strategy-
    Don't even bother putting any thunder cards in because she is 
    obviously thuder type. She is weak against sleights though. She is
    a lot like Axel but she is got a few more tricks. You 
    should be used to the high speed battle by now. Just remember,
    only the brave people try to card break attack 4. I suggest you just
    run!!!! If you think you're talented enough, go ahead. I have to 
    warn you if you mess up, you're in for a beatin'. Actually don't 
    use too many sleights cause your'e going to need your cards. Let 
    her do her combos first and then start bringin' out the strong 
    keyblades and summons.
    
    Riku1
    -----
    HP- 1120
    Recommended Level- 35+
    Location-Floor 8-9
    Difficulty-*1/2
    Rewards- Aero Card
    Deck- Attack Deck
    Attacks-
    #1: Jumps and hits you
    #2: spins and hits
    #3: Raises all card values by 1
    Counters- 
    #1: Dodge roll, #2 dodge roll, #3:-
    Strategy-
    Don't even bother putting any element cards in because he is 
    resistant to all elements. Probably won't be too much 
    of a problem. Again, you should be used to the high speed battle
    by now. Only use your most powerful sleights if you have to.
    This is one of the bosses, that if you are reckless, can card 
    break you so pay attention. He doesn't use sleights so that is
    a huge help. You can just dodge roll from his attacks, don't
    bother with counters. This battle is easy just hit him a lot.
    
    Riku2
    -----
    HP- 1120
    Recommended Level- 37
    Location-Floor 8-9
    Difficulty-**
    Rewards- Warpinator Sleight
    Deck- Attack Deck
    Attacks-
    #1: Jumps and hits you
    #2: spins and hits
    #3: Raises all card values by 1
    #4: Throws dark fireball for low damage
    Counters- 
    #1: Dodge roll, #2 dodge roll, #3:-, #4:Dodge roll
    Strategy-
    Don't even bother putting any element cards in because he is 
    resistant to all elements. Probably won't be too much 
    of a problem. Again, you should be used to the high speed battle
    by now. Only use your most powerful sleights if you have to.
    This is one of the bosses, that if you are reckless, can card 
    break you so pay attention. He only has 1 sleight so that is
    a huge help. It doesn't deal much damage and you just dodge 
    roll, it's slow  You can just dodge roll from his attacks, don't
    bother with counters. This battle is easy just hit him a lot.
    If you noticed its almost exactly like the last battle but he 
    learned a new trick.
    
    Vexen1
    ------
    HP- 1120
    Recommended Level- 40
    Location-Floor 8-9
    Difficulty-*
    Rewards- Mega-ether Card
    Deck- Attack Deck
    Attacks-
    #1: hits you with shield
    #2: uses blizzard card
    #3: sleight that freezes
    Counters- 
    #1: Dodge roll, #2 card break, #3:dodge roll
    Strategy-
    Oh my god he is sooo easy. I don't think you'll be needing
    this Faq to beat him. Just use a few fires to beat and stun 
    him up. One annoying thing about this guy is that he can't 
    be attacked from the front. That is the only hard thing about 
    this guy. His attacks are dodge rolled real easy and if you 
    can't do that then you need help. Easy way to avoid having to
    go behind him is blowing him up with fires, firas, and firagas.
    You shoudn't have any trouble.
    
    Vexen2
    ------
    HP- 1120
    Recommended Level- 45
    Location-Floor 9
    Difficulty-**
    Rewards- Vexen Card
    Deck- Attack Deck
    Attacks-
    #1: hits you with shield
    #2: uses blizzard card
    #3: sleight that freezes
    #4: makes ice that makes you slip
    #5: keeps throwing blades of ice at you
    Counters- 
    #1: Dodge roll, #2 card break, #3:dodge roll, #5:card break
    Strategy-
    He is juat a bit harder then the last one. Just use a few fires
    to beat and stun him up. One annoying thing about this guy is 
    that he can't be attacked from the front. That is the only hard
    thing about this guy. His attacks are dodge rolled real easy. 
    Easy way to avoid having to go behind him is blowing him up 
    with fires, firas, and firagas. He shoudn't too much trouble.
    He has 2 new sleights. #4 is totally useless so don't worry. 
    #5 is kind of hard to dodge so just card break him. He might
    card break you a bit more than you're used to.
    
    Riku3
    -----
    HP- 1120
    Recommended Level- 50
    Location-Floor 9-10
    Difficulty-**
    Rewards- Warpinator Sleight
    Deck- Attack Deck
    Attacks-
    #1: Jumps and hits you
    #2: spins and hits
    #3: Raises all card values by 1
    #4: Throws dark fireball for low damage
    Counters- 
    #1: Dodge roll, #2 dodge roll, #3:-, #4:Dodge roll
    Strategy-
    Exactly like the last Riku, no difference so just go up
    to the last one orlook at this:
    "Don't even bother putting any element cards in because he is 
    resistant to all elements. Probably won't be too much 
    of a problem. Again, you should be used to the high speed battle
    by now. Only use your most powerful sleights if you have to.
    This is one of the bosses, that if you are reckless, can card 
    break you so pay attention. He only has 1 sleight so that is
    a huge help. It doesn't deal much damage and you just dodge 
    roll, it's slow  You can just dodge roll from his attacks, don't
    bother with counters. This battle is easy just hit him a lot.
    If you noticed its almost exactly like the last battle but he 
    learned a new trick."
    
    Riku4
    -----
    HP- 1680
    Recommended Level- 55
    Location-Floor 10-11
    Difficulty-****1/2
    Rewards- Riku Card
    Deck- Attack/Boss Deck
    Attacks-
    #1: Jumps and hits you
    #2: spins and hits
    #3: Raises all card values by 1
    #4: Throws dark fireball for low damage
    #5: Deals undodgeable, very heavy damage
    Counters- 
    #1: Dodge roll, #2 dodge roll, #3:-, #4:Dodge roll,#5- c. Break 
    Strategy-
    Ok, Riku finally decicded ro train and now he's really good.
    You're in trouble, he could be one of the hardest bosses in
    the game. Put 15 zeros in the beggining of ur normal deck
    start the battle and click r until you are past the zeros
    and use ur normal deck until he uses a sleight the click L 
    back to a zero and card break it. Either that or use sleights
    to counter his sleights, do the same thing except wih clouds 
    and use omni slash when he does a sleight keep 3 clouds stocked
    until he does a sleight and then do omnislash. It is also going
    to be hard to attack him a lot because he will keep card 
    breaking so bring high values. Don't forget, you can't let him use 
    attack #5 or you're toast. Practice your card breaking and it is 
    reccomended to train until lv.60. A Vexen card might be wise.
    
    Larxene2
    --------
    HP- 1120
    Recommended Level- 60+
    Location-Floor 10-11
    Difficulty-***1/2
    Rewards- Larxene Card
    Deck- Sleight Deck
    Attacks-
    #1: Hits you a lot of times dealing less than medium damage
    #2: sends lightning rays out in front of her
    #3: Same as thunder card
    #4: drags you into a long combo dealing high damage
    #5: comes right in front of you and does a lot of combos 
    Counters- 
    #1: Card break, #2 move vertically, #3: Card break or dodge roll
    #4: Card break or dodge roll,#5:none
    Strategy-
    Don't even bother putting any thunder cards in because she is 
    obviously thuder type. Just remember, only the brave people try
    to card break attack 4. I suggest you just run!!!! If you think 
    you're talented enough, go ahead. I have to warn you if you 
    mess up, you're in for a beatin'. She is obviously a lot faster
    now. Use sleights more often now that you have the Riku card. 
    You'll notice she will card break you a lot more often too. For
    attack #5, it deals a lot of damage and is virtually undodgeable.
    If you get lucky and dodge roll at the right time, you might
    dodge it. Her combo gets a lot stronger so you can't just ignore
    that. Bring a Vexen card and you'll be ok. She is considerably
    harder than the last time.
    
    Axel2
    -----
    HP- 1680
    Recommended Level- 63+
    Location-Floor 11
    Difficulty-**
    Rewards- Axel Card
    Deck- Boss/Attack Deck
    Attacks-
    #1: Hits you with his weapon a lot of times dealing medium damage
    #2: throws his wheel and catches it on the other side dealing bit
    less than medium damage.
    #3: Sends a wall of fire that homes in on you and deals little 
    damage.
    #4: Throws two fireballs
    Counters- 
    #1: Card break, #2 dodge roll, #3: Card break,#4: Move accordingly
    Strategy-
    This guy is almost as easy as last time considering your level.
    His fire wall has gotten stronger so remember that you need to 
    card break. For his fireballs, you just have to run and roll according
    to where they are, it's not hard and you should know how to do it. 
    Otherwise he is the same so here is the old version:
    "Put lots of ice cards in because this guy is a fire type. He teleports
    a lot so only use blizzard when he is reloading. You should use a zero 
    card to counter his #3 attack. He uses the wheel throwing attack the most
    so you can bother to dodge roll or just simply move vertically out of its
    way. You may need to reload once so make sure you are doing that when 
    he is not attacking...duh!!"
    
    Marluxia
    --------
    HP- 2140
    Recommended Level- 65-70
    Location-Floor 11
    Difficulty-***
    Rewards- Marluxia Card
    Deck- Attack Deck
    Attacks-
    #1: enables to use sleight twice
    #2: swings weapon
    #3: electricity comes around him
    #4: Throws swirling flowers at you
    #5: Makes weapon fall on top of you
    #6: makes weapon that flies to you
    Counters- 
    #1:-, #2 dodge roll, #3: Card break,#4: Dodge roll,#5: dodge roll
    #6: dodge roll 
    Strategy-
    You've faced enough organization members to know how this is done.
    He moves around, card breaks like all the others. Here is how to
    dodge his attacks. For numbers 4 and 6, just dodge roll right when
    it is about to hit you and for #6 you can just move vertically to
    dodge. Number 5 is a bit trickier so listen up. Right before the scythe 
    falls from the sky dodge roll. If you can see the weapon, it might be too
    late. He will card break you a bit more often so be aware, but you have
    high value cards so it shouldn't matter. Just revise the other ones above 
    this and make sure you are leveled and you'll be good to go.
    
    Marluxia on a Robot
    -------------------
    HP- 2140
    Recommended Level- 70
    Location-Floor 11-12
    Difficulty-****
    Rewards- No, he's the last boss!
    Deck- Attack Deck
    Attacks-
    #1: Throws swirling flowers at you
    #2: Makes himself fall on top of you
    #3: makes weapon that flies to you
    #4: Dashes at you
    #5: Damage all are around you
    Counters- 
    #1:dodge roll, #2 dodge roll, #3: dodge roll,#4: Dodge roll
    ,#5: dodge roll 
    Strategy-
    Keep the same cards from the last battle. You'll have to destroy 
    each of his body parts one by one. All his attacks are dodgeable
    and the game makes this battle really easy because you have very
    few times to attack him. This battle might go on for a while and you'll
    eventually lose health so bring cures. Use high valued cards but not
    too many zeros. First destroy the hands of his and then the battle will rage
    on as normal. Just stay still and dodge/card break when he attacks. 
    Eventually you'll get to attack. Repeat this process over and over for a 
    long time until you win. If you suck you'll need a Vexen.   
    
    
    ----------------
    !!!Disclaimer!!!
    ----------------
    This may be not be reproduced under any circumstances except for personal
    ,private use. It may not be placed on any web site or otherwise 
    distributed publicly without advance written permission. Use of this guide
    on any other web site or as a part of any public display is strictly 
    prohibited, and a violation of copyright.
    Copyright 2005 Abhinandan Nandi
    
       
    

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