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    Reverse/Rebirth Challenge Walkthrough by super_bacon807

    Version: 1.00 | Updated: 08/07/07 | Search Guide | Bookmark Guide

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                 |            |     Reverse/Rebirth     |            |
                 |            |  Challenge Walkthrough  |            |
    =============|  ###  ###  |                         |  ###  ###  |=============
    -------------|  ### ###   |     Kingdom Hearts:     |  ###  ###  |-------------
    -------------|  ######    |    Chain of Memories    |  ########  |-------------
    =============|  ######    |                         |  ########  |=============
                 |  ### ###   |                         |  ###  ###  |
                 |  ###  ###  |     Gameboy Advance     |  ###  ###  |
                 |            |                         |            |
    -------------|____________|-------------------------|____________|-------------
    
    By: Daniel Lopez (super_bacon807)
    E-mail: super_bacon807@yahoo.com
    Date Created: August 7, 2007
    Last Updated: August 7, 2007
    Version 1.00
    
    Welcome to my very first FAQ/Walkthrough!!! Woo hoo!!! This FAQ will be about
    the great GBA game, Kingdom Hearts: Chain of Memories. In particular, I'll be
    guiding you through a challenging way of playing Reverse Rebirth, to say the
    least. 
    
    Yeah, I know this guide is REALLY late. I've been writing this FAQ for a while,
    but I never got around to uploading online. But here it is, finally.
    
    Oh, and even though all of the information in this guide is SUPER OLD, I'm
    taking the necessary precautions and putting up a Spoiler Warning. Take note of
    it!
    
                       +---------------------------------------+
                       |!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!|
                       |!!!!!!!!!!!!SPOILER!WARNING!!!!!!!!!!!!|
                       |!!Keep in mind: spoilers can be found!!|
                       |!!EVERYWHERE in this FAQ. You've been!!|
                       |!!warned ahead of time, so there's no!!|
                       |!!reason for any complaining. Got it?!!|
                       |!!!!!!!!!!!!SPOILER!WARNING!!!!!!!!!!!!|
                       |!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!|
                       +---------------------------------------+
    
    About This Guide:
    ----------------
    This FAQ is organized into 3 divided chapters. Within each chapter, there are
    sections, subsections, and subsubsections. All section titles are in the
    original KH cards headings, subsection titles are in a bar of = signs, and
    subsubsection titles are in a box. Anything under that will probably be in list
    or chart form. This should make this guide easier to read and less annoying to
    figure out.
    
    The first chapter, Before We Start, is the best place to start reading because
    it feeds the reader's brain with information that he/she must know in order to
    understand and play this game. This chapter covers just what Reverse/Rebirth,
    and states the actual goal of this guide. It also includes a brief summary of
    what happened in the story before Reverse/Rebirth, so that the reader may have
    a background and not get lost in this game's story. Lastly, this first chapter
    deals with the basics of the game, that is, the controls, the battle system,
    and such.
    
    The second chapter, The Long Journey, is the longest part of this guide, for
    good reason. As the core, or heart, of this guide, it includes a step-by-step
    walkthrough, guiding the player in detail through the game, as well as a
    section devoted only for boss strategies, for those gamers who choose to play
    this game, for the some part, without help. There is also a question-answer
    part to this chapter, where questions not dealt with in the walkthrough are
    answered.
    
    The third and final chapter, The End, has almost nothing to do with the game,
    but mainly serves as rear end of the guide, where the behind-the-scenes
    information of this FAQ is located. It includes the contact information of this
    guide's author, the version history of this guide, the legal disclaimer of this
    guide, and a list of those who contributed to this guide.
    
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    -------------|  ### ###   |    Table of Contents    |  ###  ###  |-------------
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    -------------|____________|-------------------------|____________|-------------
      
    This guide is pretty BIG. Wouldn't it be very frustrating to navigate through
    this FAQ? It would be, if we didn't have the Find option. You know the drill:
    if you want to go directly to a particular section, but you donít want to
    scroll to that section, press Ctrl and F at the same time on your keyboard.
    Type in the 4-digit code in to the right of your desired section and click 
    Find. After clicking once or twice (it depends), youíll be smack dab right at
    the beginning of your preferred section!
    
    +------------------------------------------------+---------+
    |                     Section                    |   Key   |
    +------------------------------------------------+---------+
    
    I.   Before We Start: This Guide's Brain
    
         1.  Introduction to Reverse Rebirth           [01.00]
    
         2.  The Story So Far...                       [02.00]
    
             i.    Kingdom Hearts                      [02.01]
             ii.   Kingdom Hearts: Chain of Memories   [02.02]
    
         3.  Game Basics                               [03.00]
    
             i.    Controls                            [03.01]
             ii.   Battle System                       [03.02]
             iii.  Dark Mode                           [03.03]
             iv.   Reverse Rebirth VS Sora's Story     [03.04]
             v.    Tips and Tricks                     [03.05]
    
    II.  The Long Journey: This Guide's Heart
    
         4.  Walkthrough                               [04.00]
    
             i.    Starting the Game                   [04.01]
             ii.   B12-Hollow Bastion                  [04.02]
             iii.  B11-Agrabah                         [04.03]
             iv.   B10-Monstro                         [04.04]
             v.    B09-Never Land                      [04.05]
             vi.   B08-Traverse Town                   [04.06]
             vii.  B07-Atlantica                       [04.07]
             viii. B06-Olympus Coliseum                [04.08]
             ix.   B05-Wonderland                      [04.09]
             x.    B04-Halloween Town                  [04.10]
             xi.   B03-Destiny Islands                 [04.11]
             xii.  B02-Twilight Town                   [04.12]
             xiii. B01-Castle Oblivion                 [04.13]
    
         5.  Boss Strategies                           [05.00]
    
             i.    Dragon Maleficent                   [05.01]
             ii.   Ansem                               [05.02]
             iii.  Jafar                               [05.03]
             iv.   Parasite Cage                       [05.04]
             v.    Vexen                               [05.05]
             vi.   Captain Hook                        [05.06]
             vii.  Guard Armor                         [05.07]
             viii. Riku Replica                        [05.08]
             ix.   Ursula                              [05.09]
             x.    Hades                               [05.10]
             xi.   Trickmaster                         [05.11]
             xii.  Oogie Boogie                        [05.12]
             xiii. Lexaeus                             [05.13]
             xiv.  Darkside                            [05.14]
             xv.   Riku Replica II                     [05.15]
             xvi.  Ansem II                            [05.16]
    
         6.  FAQ                                       [06.00]
    
    III. The End: This Guide's Butt
    
         7.  Contact Me                                [07.00]
    
         8.  Version History                           [08.00]
    
         9.  Legal Stuff                               [09.00]
    
         10. Conclusion/Credits                        [10.00]
    
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    =============|  ###  ###  |                         |  ###  ###  |=============
    -------------|  ### ###   |     Introduction to     |  ###  ###  |-------------
    -------------|  ######    |     Reverse/Rebirth     |  ########  |-------------
    =============|  ######    |                         |  ########  |=============
                 |  ### ###   |                         |  ###  ###  |
                 |  ###  ###  |                         |  ###  ###  |
                 |            |         [01.00]         |            |
    -------------|____________|-------------------------|____________|-------------
    
    Welcome to the FAQ/Walkthrough to the fabulous game called Kingdom Hearts: 
    Chain of Memories (which, from hereon, will be known as KH:CoM). In this FAQ,
    we'll be dealing with the second half of KH:CoM, known as Reverse Rebirth. To
    unlock it, simply beat the game once playing as Sora.
    
    But just what IS Reverse/Rebirth (which, from now on, will be referred to as
    R/R)? It's somewhat like Sora's Story, but with one major difference: instead
    of Sora, you get to play as Riku, that cool guy from the first Kingdom Hearts
    game who turned to the dark side.
    
    Sadly, though, Reverse Rebirth is way too easy to beat, and takes much less 
    time to complete than Sora's Story. So why write a guide for it? Because... 
    there's a way to make Reverse Rebirth so challenging that when you beat it, you
    actually feel like you accomplished something. How do you do this? 
    
    By making things unnecessarily harder. Let's keep Riku's HP and AP at its
    ORIGINAL for the ENTIRE GAME. We therefore only upgrade Riku's DP during level-
    ups. Let's also keep him at the LOWEST LEVEL POSSIBLE, avoiding experience
    (EXP) from random battles and only getting EXP from bosses. The challenge, in
    other words, is:
    
    "BEAT ANSEM AT LEVEL 28 WITH 80 HP, 10 AP, AND 62 DP."
    
    You ready to overcome this amazing feat, even with all of these handicaps? No?
    No problem, that's why I'm here. 
    
    Well, it looks like this is the end of this intro. Once again, I welcome you to
    my very first guide to a terrific GBA game. I hope you enjoy it as much as I
    did writing it.
    
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    -------------|  ### ###   |   The Story So Far...   |  ###  ###  |-------------
    -------------|  ######    |                         |  ########  |-------------
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                 |  ### ###   |                         |  ###  ###  |
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                 |            |         [02.00]         |            |
    -------------|____________|-------------------------|____________|-------------
    
    The story of Kingdom Hearts, in my opinion, is very, very good. At times,
    however, it can get a bit confusing and sometimes even mysterious. To 
    understand R/R, it would definitely help to know a little about what happened
    before Sora and Riku entered Castle Oblivion. Taken directly from the manual
    that came with KH:CoM, here's a little background info on the previous game,
    Kingdom Hearts, and the beginning of this game, KH:CoM.
    
    ===============================================================================
    =Kingdom Hearts========================================================[02.01]=
    ===============================================================================
    
    On the night his island home is besieged by a mysterious storm, Sora is whisked
    away to an unfamiliar burg know as Traverse Town.
    
    There he meets Donald and Goofy and learns of the world's strange goings-on.
    Donald and Goofy set off to look for their missing king, and Sora joins them to
    search for his lost friends Riku and Kairi.
    
    After a long journey that takes them across numerous worlds, Sora and friends
    find Riku and the king at last. But to save the world, Sora must use the 
    Keyblade to close the door to darkness, even though Riku and the king are on 
    the other side.
    
    Believing the king's parting words--that there will always be door to light--
    Sora locks the door, and he, Donald, and Goofy set out on a new journey.
    
    ===============================================================================
    =Kingdom Hearts: Chain of Memories=====================================[02.02]=
    ===============================================================================
    
    Sora, Donald, and Goofy travel down a long road that meanders through endless
    fields, and come to a crossroads. As Sora stands in the crossroads, he gazes up
    at the night sky and thinks of his lost friends.
    
    Just then, a mysterious man approaches from down one of the branching paths.
    "Ahead lies something you need," he says, "but to claim it, you must lose 
    something dear." When the man vanishes, only a single path remains. The path
    leads to a mysterious fortress called "Castle Oblivion."
    
    In the coming journey, what will Sora and his companions gain, and what will
    they lose?
    
    ---------------/\  /\  /\-----------------------------/\  /\  /\---------------
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                 |            |                         |            |
    =============|  ###  ###  |                         |  ###  ###  |=============
    -------------|  ### ###   |       Game Basics       |  ###  ###  |-------------
    -------------|  ######    |                         |  ########  |-------------
    =============|  ######    |                         |  ########  |=============
                 |  ### ###   |                         |  ###  ###  |
                 |  ###  ###  |                         |  ###  ###  |
                 |            |         [03.00]         |            |
    -------------|____________|-------------------------|____________|-------------
    
    Now, KH: CoM is pretty complicated considering that itís a GBA game. Thatís 
    where the Game Basics section comes in. Let me tell you the main things you
    need to know to get the hang of this game, but from the perspective of R/R. I
    will first explain the controls.
    
    ===============================================================================
    =Controls==============================================================[03.01]=
    ===============================================================================
    
    To master any game, you need to master the controls. So for those who havenít 
    yet mastered the controls of KH: CoM, here are the controls for the overworld 
    screen, the menus, and the battle screen.
    
    +----------------+
    |In the Overworld|
    +----------------+
    
    D-Pad:
    -----
    Use the D-Pad to move Riku around the field. Climb up edges when hanging by
    pressing up and let go of edges by pressing down.
    	
    A Button:
    --------
    Use the A button to swing Riku's Soul Eater. It is also used to talk when the ?
    appears, to advance through messages, and to use the Save and Warp Points in
    the Castle Halls. 
    
    B Button:
    --------
    Use the B button to jump, let go edges while hanging, and to cancel card use
    when opening doors.
    
    L Button:
    --------
    Not used.
    
    R Button:
    --------
    Not used.
    
    Start:
    -----
    Use the Start button to bring up the menu. Hold down Start to skip through non-
    FMV cut-scenes.
    
    Select:
    ------
    Use the Select button to bring up the World Map.
    
    +--------+
    |In Menus|		        
    +--------+
    
    D-Pad:
    -----
    Use the D-Pad to move the little hand pointer to browse through the menus.
    
    A Button:
    --------
    Use the A button to confirm things on the menus.
    
    B Button:
    --------
    Use the B button to cancel things on the menus and to go back to the field
    screen when on the main	menu.
    
    L Button:
    --------
    Use the L button to browse through things in Status and D Report menus.
    
    R Button:
    --------
    Use the R button to browse through things in Status and D Report menus. 
    
    Start:
    -----
    Use the Start button to go back to the field screen.
    
    Select:
    ------
    Use the Select button to go to the card	categories above the cards and Map 
    Cards menus.
    
    +---------+
    |In Battle|
    +---------+
    
    D-Pad:
    -----
    Use the D-Pad to move Riku around. The D-Pad is also used for dodging. You can
    do this by repeatedly tapping either left or right. When on the edge of the
    screen, holding down left or right will make the Escape bar appear.
    
    A Button:
    --------
    Use the A button to play the current card.
    
    B Button:
    --------
    Use the B button to jump.
    
    L Button:
    --------
    Use the L button to cycle through your deck counterclockwise. Hold to spin card
    reel faster.
    
    R Button:
    --------
    Use the R button to cycle through your deck clockwise. Hold to spin card reel
    faster.
    
    L + R Buttons:
    -------------
    Press the L and R buttons simultaneously (you know, at the same time) to stock
    the current card. These buttons are also used to perform the sleights or stock
    combos after cards are stocked.
    
    Start:
    -----
    Use the Start button to pause the game.
    
    Select:
    ------
    Use the Select button to switch between your regular deck and your Enemy cards.
    
    ===============================================================================
    =Battle System=========================================================[03.02]=
    ===============================================================================
    
    The battle system of KH: CoM is very original. Well, I havenít seen any other
    game that is card-based, but is NOT turn-based. Thatís right, itís a card game
    in REAL TIME!!! 
    
    +-------------+
    |Battle Screen|
    +-------------+
    
    In the battle screen, you will be doing your battling. Thereís a bunch of stuff
    on the screen so keep reading to find out what they mean. To help you out, I've
    created this horribly-looking visual aid.
    
     __________________________________
    |( )-------1                 2---hp|
    ||**3|_|_|_|4                      |
    ||___|                             |
    |EXP 5                             |
    |                                  | 
    |                      __          |
    |_          8o      9+(oo)         |
    |_|_       O                _      |
    |6|_|-7____________________|_|_10__|
    
    1. Rikuís HP:
    ------------
    This is picture of Riku's with his life bar next to it. As you get hit, you can
    see Rikuís face being affected. You will also lose HP.
    
    2. Locked-on Enemyís HP:
    -----------------------
    This is the HP of the enemy you have locked-on to.
    
    3. DP meter:
    -----------
    This area helps you keep track of when you'll get into Dark Mode and how long
    you'll stay in it.
    
    4. Stocked Cards:
    ---------------- 
    This is where your stocked cards go. The sum of the cardsí numbers will be
    above the cards. If the cards can do a sleight, the sleight name will be to the
    right of the cards.
    
    5. Experience Area:
    ------------------
    This area shows how much experience (EXP) you picked up and how much more you
    need to gain another level.
    
    6. Card Reel:
    ------------
    This is your deck. Your can see 3 of your cards. The number in the bottom left
    corner is the number of cards currently unused in your deck.
    
    7. Enemy Cardís Effect:
    ----------------------
    This area shows the effect of the enemy card you used. The letter next to the
    number indicates how long the effect will last.                             
    
    8. Items:
    --------
    These are items you can pick up while battle. The items you can pick up are the
    following: EXP balls, Friend cards, Trick cards, and Map cards.
    
    9. Lock-on cursor:
    -----------------
    This icon indicates what enemy your attacking and whose HP is being displayed
    in 2. Locking-on in KH:CoM is a little different than locking-on in the 
    original KH.   
    
    10. Enemyís Deck:
    -----------------
    This your enemy's deck. Your opponents have cards too and they will use them to
    battle you. They may also use Enemy cards, and their effects will be shown
    around this area as well.
    
    +----------+
    |Your Cards|
    +----------+
    
    On all cards, besides Enemy, Map, and World cards, there is a number from 0-9.
    During battle, you and your opponent will be battling it out using your cards.
    But when you and your adversary play a card at the same time, the card with the
    higher number is played, while the lower card is CARD-BROKEN. Itís kinda like
    the card game called War. 
    
    For example, letís say that youíre fighting Heartless. Your foe plays an 8. You
    find a 9 in your deck and play it while his/her/whateverís card is still being
    played (this means you can still see the card in the bottom middle part of the
    screen). The Heartlessís card will be card-broken. It will say CARD BREAK and
    the difference between the two cards above the enemy, and he/she/it will be
    stunned for a second (literally, maybe even faster).
    
    For 0ís, though, itís a little more complicated. 0ís can break any card. But
    any card can break a 0 card. Got it? OK, in other words, a 0 can be the 
    strongest and weakest card. It just matters when the card is being played. 
    Played first, itís the weakest; played second, the strongest.
    
    Continuing from the same example as above where you just card-broke the 
    Heartless. Your 9 card is still being played. Your opponent then plays a 0.
    Your card is broken. You need to recover from that, while your foe can gain the
    upper hand.
    
    Last point: When two cards of the same value are played at the same time, then
    both are card broken. No players are stunned, so nobody gains the upper hand.
    Final point: when cards are broken, you donít lose them forever. By reloading
    or using Item cards, you can get them back. 	  
    
    +---------+
    |Your Deck|
    +---------+
    
    Basically, in KH:CoM, you fight the same as the original KH on the PS2. As said
    before, you battle in real time. Your deck is kinda like the Command Menu in
    the original KH. You can attack, use items, cast magic (not in R/R) and summon
    characters (not in R/R), all with your deck, just like the Command Menu.
    
    In R/R, you can't customize your deck. In each world, you have a fixed deck and
    you can't even rearrange the cards in it. This calls for some interesting 
    gameplay different from Sora's Story. You'll have to make the most of the deck
    given to you, no matter how horrible the cards may be.
    
    Let me give some pointers on each of the card types used for battling.
    
    Attack Cards:
    ------------
    These red-bordered cards are used to, well, attack, and Riku's deck consists
    primarily of these cards. In Sora's Story, you would have many types of 
    Keyblades, each one with a different strength. In R/R, however, you only have 1
    type: Riku's Soul Eater. It grows stronger as you increase your AP stat. Since
    we're keeping it at 10 AP, our attacks for the entire game will be weak. 
    
    Magic Cards:
    -----------
    These blue-bordered cards can cast elemental magic and summon characters.
    Unfortunately, Riku does not have any of these types of cards in any of his
    decks. Oh well.
    
    Item Cards:
    ----------
    These green-bordered cards quickload (quickly + reload) cards. You can use them
    instead of reloading and for getting back cards that were stocked first in
    stocked combos and sleights. However, you can reload much more quickly in R/R,
    and lost cards from stocked combos and sleights thin your deck. The only Item
    cards you could have are Potions and Hi-Potions, but you really shouldn't use
    them.
    
    Friend Cards:
    ------------
    These light-green-bordered cards call upon on Riku's only friend: Mickey Mouse.
    Mickey's awesome effect makes up for that though: He damages and stuns all
    enemies and heals you, all the while reloading your deck. Pretty sweet, eh?.
    Friend cards are very different from the rest of the card types. You can only
    find these cards in battle, jumping around. When you touch them, theyíll be 
    added to the beginning of your deck. They can only be used once. At the end of
    the battle, Friend cards disappear from your deck, so make use of Mickey's
    healing ability while you have him!
    
    Enemy Cards:
    -----------
    These gray-bordered cards don't summon enemies to the field to fight with you
    (that would be kinda cool, though). These cards special effects, from making
    you jump higher to changing all your cards to zeros. Enemy cards can be
    accessed in battle by pressing Select. Doing so switches your regular deck with
    your Enemy cards. When you use one, the effect will be shown. Above the effect,
    a number will appear. This number is how long the effect lasts. How long the
    effect stays depends on the Enemy card. Use the table below to help you
    determine how long an effect will last.
    
    +----------------+----------------------------------------+
    | # followed by: | how long it will last                  | 
    +----------------+----------------------------------------+ 
    | R              | after # reloads                        |
    | A              | after you attack # times               |
    | B              | after you are card broken # times      |
    | H              | after you are hit # times              |
    | U              | after the effect is used # times       |
    | S              | after you perform # sleights           |
    | C              | after you use # cards                  |
    +----------------+----------------------------------------+
    #- the number before the letter
    
    Remember that only one Enemy card can be used at a time. Using a second one
    will replace the first oneís effect.
    
    Trick Cards:
    -----------
    These green cards have the Mickeyís head on it. They can only be found in boss
    battles, but they don't seem to be in ALL boss battles. When you see these
    things, GRAB THEM!!! They are a BIG help, and we'll need all the help we can
    get. Their aid ranges from making the boss easier to hit to making you harder
    to hit. Whether or not you use them, they disappear after the fight, like
    Friend cards.  	
                 
    +--------------+
    |Stocking Cards|
    +--------------+
    
    When battling, you can press L and R to stock a card. The cards you stock go 
    under your HP bar. You can stock up to 3 cards. Most of the time, the cards 
    will be a stocked combo, that is, Riku uses the cards in order. But when he 
    stocks certain cards, he can then perform a sleight. Youíll know you have the 
    right cards for a sleight when the name of the sleight appears next to your 
    stocked cards. Sleights are strong attacks and most can only be broken with 0 
    cards. To perform your stocked combo or sleight, simply press L and R again.
    To perform a stocked combo or sleight will only 1 or 2 cards, simply scroll to
    the black reload card and press L and R there.
    
    One thing to keep in mind is that the first card used in a stocked combo or 
    sleight canít be used for the rest of the battle. In other words, if you fight
    your battles only with stocked combos and sleights, youíll run out of cards 
    eventually and be left defenseless. So balance the amount of stocked combos and
    sleights you use with your regular attacks.
    
    +---------+
    |Reloading|
    +---------+
    
    When you are battling, youíll sooner or later run out of cards. To solve this
    problem, reload your cards. You can reload cards by looking through your deck
    for your black reload card. Press A and voila! Your cards return!
    
    R/R's reloading is a lot easier in Sora's Story. Good thing too, because we'll
    need all the help we can get. Also, to get to the reload card quickly, hold
    down L or R. The card reel will spin fast and stop at the reload card.
    
    +----------+
    |Locking-On|
    +----------+
    
    Locking-on in R/R (in Chain of Memories, for that matter) is much different 
    than in the original KH. You canít control who you lock-on to like the first 
    game. The Lock-on cursor goes on the enemy most closest to you. That enemyís HP
    will be shown in the upper right corner of the screen. I guess thatís it on 
    locking-on. Just remember that when you kill an enemy, your lock-on cursor
    moves to the next closest enemy, if any are nearby enough.
    
    +-----------+
    |Leveling Up|
    +-----------+
    
    R/R is an RPG. For those who donít know, RPG stands for Role-Playing Game. In
    RPGs, you gain experience (EXP) and level up. In this game, you gain EXP by
    battling Heartless and other baddies. Once theyíre defeated, they explode into
    different colored crystals. These are the EXP. Just run by them and Riku will
    pick them up. In the area below Rikuís DP meter, it will tell you how much EXP
    you just got. It will also tell you how much more EXP you need before gaining
    another level.
    
    However, we're going to make things tougher. We won't be leveling up that 
    often, only after Boss battles. This way we'll get to the lowest level 
    possible, which is 28.
    
    When you gain a level, the level-up screen comes up. You always have the option
    of increasing your maximum HP by 15 or your maximum DP by 2. Sometimes, a third
    choice will be present: You can choose to raise your AP by 1. But since we're
    going through the game with Riku's original HP and AP, you should only upgrade
    your DP. By the time we get to level 28, Riku will have 62 DP.
    
    +--------+
    |Escaping|
    +--------+
    
    Escaping in most RPGs is a bit different than in R/R. In turned-based games, 
    you have a battle screen and to escape, you pick the command, Escape or Run. In
    real time RPGs, there isnít a battle screen, so to escape you just run away
    from the enemy. But in this game itís not the same. To escape in this game, you
    have to run on either edge on the screen. When you do, a little bar called the 
    Escape Bar appears above Riku. When it fills up all the way, Riku runs off. 
    Easy, huh?
    
    Not really. If you get hit while trying to escape, then your bar starts over. 
    So you have to be careful when trying to escape. Itís much tougher in this game
    than others. 
    
    ===============================================================================
    =Dark Mode=============================================================[03.03]=
    ===============================================================================
    
    Riku has the power to transform into a more powerful being with the power of 
    performing some powerful powers (that's a lot of "powers"). Dark Mode is what
    sets R/R apart from Sora's Story. Remember: you only get this after your first
    fight with Ansem, and you can only activate Dark Mode in battle. You may be 
    thinking: Why not add it to the Battle System section? Because I believe that
    Dark Mode is so incredible, it deserves its own section.
    
    +----------------------+
    |Getting Into Dark Mode|
    +----------------------+
    
    First off, let me talk about the DP meter. Once that DP meter gets up to 30
    from 0, you'll turn into Dark Riku. How do you increase it? Well, there's 2
    ways:
    
    Winning Card-Breaks:
    -------------------
    The DP meter increases by the difference between your card and the enemy's 
    card. For example, if an opponent play 5 and you card-break with a 8, 3 points
    (8 - 5 = 3) are added to your DP meter. However, the opposite applies as well:
    if the enemy card-breaks your 8 with a 9, then you lose 1 point (8 - 9 = -1)
    from your DP meter, leaving you with 2. Remember, card-breaking with a 0 adds
    the number of points equal to the card you card-broke. Also, the most points
    you can get or lose is 9 so card-breaks with a sum or a difference of 10 or 
    more add/subtract only 9 points to/from your DP meter.
    
    Getting Hit:
    -----------
    The DP meter increases by 1 for each time Riku takes damage. It's pretty much
    self-explanatory.
    
    Once you reach 30 through CARK-BREAKING, the background will turn black and 
    Riku will leap into the air, flipping around and transforming into Dark Riku as
    he reaches the ground. Your deck also reloads at this time. Keep in mind that
    Riku CANNOT reach Dark Mode by taking damage. You must card-break the enemy to
    do so. 
    
    Also, if the card that was used to transform Riku is card-broken by the enemy
    before Riku actually jumps into the air, then he will NOT get into Dark Mode.
    This usually happens if Normal Riku reaches 30 while he's in the air. Thus, he
    must first land on the ground to then jump in the air. During that time, he 
    most likely will be stopped from transforming.
    
    +------------+
    |In Dark Mode|
    +------------+
    
    Once Riku reaches Dark Mode, the DP meter number changes to your maximum DP
    (Dark Points). While in this form, Riku is much more powerful and faster than
    before, and he has many moves added to his arsenal. Let me explain them:
    
    Dodge:
    -----
    Riku's dodge now takes him farther across the battle field: almost 3/4 of the 
    field. Additionally, you can even dodge vertically now, by repeatedly tapping
    up or down.
    
    Double Jump:
    -----------
    Riku can now jump twice in the air now. Simply press B to jump, and then, while
    still airborne, press B again, and Riku automatically jumps behind the nearest
    foe. Very useful for dodging attacks and for sneak attacks.
    
    Stun Blade:
    ----------
    Press A twice, doing only 2 slashes. The camera will briefly close in on Riku
    as he strikes the enemy the second time. The second hit will momentarily stun
    the foe you hit.
    
    Downward Slash:
    --------------
    Press A thrice (you know, 3 times), doing a three-hit combo. After the second
    strike, Riku will automatically jump and swing his Soul Eater down vertically,
    dealing damage to any airborne or ground enemies that Riku connects with.  
    
    Cyclone Slice:
    -------------
    Jump once and keep hitting A. Riku will spin and thrust his Soul Eater around,
    slashing and juggling any enemies nearby. This can be done repeatedly up to 3
    times as long as Riku is still actually coming in contact with an opponent.
    
    Double Jump Dice:
    ----------------
    Double jump, so Riku gets behind an enemy, and then press A. Riku will perform
    Downward Slash at this time. It's essentially a sneak attack.
    
    These are what I call them; they're not the moves' official names. Anyways, 
    here's a quick reference chart for what buttons you have to press for each 
    move:
    
    +------------------+--------------------------------+
    |Name of Attack    | What You Press                 |
    +------------------+--------------------------------+
    |Dodge             | any D-Pad direction repeatedly |
    |Double Jump       | B, B                           | 
    |Stun Blade        | A, A                           |
    |Downward Slash    | A, A, A                        |
    |Cyclone Slash     | B, A (A, A)                    |
    |Double Jump Slice | B, B, A                        |
    +------------------+--------------------------------+
    
    Seems like a lot of new moves, huh? Well, there's even more. Dark Mode unlocks
    Riku's unholy sleights. He has only three, but that's all he needs. Remember,
    all of these sleights depend on the value of THREE Soul Eater cards. Here they
    are:
    
    Dark Break (5 - 15):
    -------------------
    Riku leaps into the air, and bounces on an enemy with his Soul Eater, and leaps
    back up into the air, where he repeats the process again. If he kills that
    enemy, he moves on to a different foe and does the same thing. Riku slashes a
    total of 6 times. This is a long sleight, so it easily can be card-broken with
    a 0 card, especially if the value of the sleight is 9 or below.
    
    Dark Firaga (16 - 25):
    ---------------------
    Riku quickly unleashes a white ball of dark energy at an enemy. The blast auto-
    targets foes and it explodes on impact. This sleight itself is quick and almost
    always hit an enemy as long as you are facing their direction. Because of this,
    it's very useful and hard to card-break. Keep in mind, though, that this move
    is NOT elemental. It will not heal fire-type Heartless and such, despite the
    name.
    
    Dark Aura (27):
    --------------
    The mother of all Riku's sleights. Riku raises his Soul Eater up and flies off
    screen. From there, he soars across the screen in very direction, slashing at 
    all enemies that dare to cross his way. He does this about 6 times. After that,
    he ignites several places on the screen with fire, thus stunning any foes that
    happen to live through this thing. As you can tell, however, this sleight is
    LONG, so it's suggested that you avoid using this tactic against bosses, who
    most likely will pull out a 0 card to stop it.
    
    Oh yeah, if you happen to stock 3 Soul Eaters that have a value of 1-4 or 26, 
    then Dark Riku will just perform a three-hit combo, ending with a Downward 
    Slash.
    
    +------------------------+
    |Getting Out of Dark Mode|
    +------------------------+
    
    As you probably can guess, Dark Mode doesn't last forever. If your DP meter
    drops to 0 from your maximum DP, then Riku will revert back to normal. How does
    your DP meter decrease? Like before, there are two ways:
    
    Losing Card-Breaks:
    ------------------
    The DP meter decreases by the difference between your card and the enemy's 
    card. For example, if the enemy card-breaks your 8 with a 9, then you lose 1
    point (8 - 9 = -1) from your DP meter. The most points you can get lose is 9 so
    card-breaks with a difference of 10 or higher take off only 9 points from your
    DP meter. Sadly, though, the opposite does NOT apply. If you win card-breaks,
    the difference won't be added to your DP meter. Oh well.
    
    Getting Hit:
    -----------
    Now this is nothing like getting into Dark Mode. Each time you receive damage,
    you lose FIVE DP off you DP meter. Meaning if you have a maximum of, say, 20
    DP, then you can only be hit FOUR times before you get out of Dark Mode. And,
    for the record, hitting enemies will NOT increase your DP meter by 5. Too bad.
    
    So, once in Dark Mode, you can't increase your DP meter to stay in it longer.
    You have to rely on you dodging, jumping, and your 0 cards to make Dark Mode 
    last. No matter though: since all we'll be upgrading IS our DP, we'll have a 
    lot of time in Dark Mode.
    
    ===============================================================================
    =Reverse Rebirth VS Sora's Story=======================================[03.04]=
    ===============================================================================
    
    Well, for starters, in R/R, you play as Riku instead of Sora.
    
    (More to come!!!)
    
    ===============================================================================
    =Tips and Tricks=======================================================[03.05]=
    ===============================================================================
    
    Want to make this already difficult challenge a bit less hard? Then keep
    reading for some tips and tricks.
    
    +---------+
    |Map Cards|
    +---------+
    
    To journey through the game, we need Map cards. To get Map cards, we need to
    kill Heartless. But killing Heartless gives us EXP, which we only want from
    bosses. What are we supposed to do?
    
    It's simpler than you think. We'll have to defeat some Heartless; there's no
    way to go around that. But what we CAN dodge is the EXP! Here's the deal: EXP
    from random Heartless battles disappear after a while if you don't pick them
    up. So if we NEVER run into the EXP orbs, eventually all there will be left is
    the Map card!
    
    Dodging EXP, however, isn't easy. The best place to do so is in the first world
    you arrive in: Hollow Bastion. In the battles there, Heartless like Wyverns,
    Darkballs, or Wizards are the best because they only give off 1 EXP crystal,
    so you'll be able to avoid EXP.
    
    Here's the 7 different random battles in Hollow Bastion, in order from BEST to
    WORST in terms of EXP-avoiding:
    
    2 Wyverns:
    ---------
    This is a great battle. Only 2 enemies and both release 1 crystal of EXP.
    
    1 Wyvern, then 1 Wizard:
    -----------------------
    This one is also great. Only 2 enemies and both release 1 crystal of EXP.
    
    2 Wizards:
    ---------
    Very nice. See above why.
    
    3 Tornado Steps:
    ---------------
    This a pretty good battle. Each Heartless releases 3 EXP crystals, so if you
    kill each one at a time, you should be able to avoid the EXP.
    
    3 Shadows, then 2 Darkballs:
    ---------------------------
    This battle is good. Try to kill all of the Shadows before the Darkballs show
    up. From there, slash up the Darkballs one at a time, and you should end it
    EXP-less.
    
    2 Shadows, then 2 Wizards:
    -------------------------
    This battle is OK, I guess. Try to take out the Shadows first, but 1 at a time.
    Then go for the Wizards, and you should be fine.
    
    1 Defender, then 4 Shadows:
    --------------------------
    This is a tough battle. Not only do all of these Heartless give 3 EXP crystals
    each, but you have that annoying Defender's big shield. You can try it if you
    want, but you'll probably end up running into some EXP and resetting.
    
    Even with this strategy, you're still likely to pick up EXP by mistake. Because
    of this, it is recommended that after each and every battle, you look on the
    Status menu in your main menu to see if you gained any EXP at all.
    
    Once you've got 99 Map cards, check to see if you have the ones required to
    open the various Story rooms in the game. How do you check? Well, with this
    list that I've created! Here are the Story room requirements for each world:
    
    Hollow Bastion:
    --------------
    Red of any value
    Green of any value
    Any colored card with a value of 5 or higher
    
    Agrabah:
    -------
    Red with a value of 3 or higher
    
    Monstro:
    -------
    Green with a value of 5 or higher
    
    Never Land:
    ----------
    Blue of any value
    
    Traverse Town:
    -------------
    Red with a value = to 0
    
    Atlantica:
    ---------
    Blue cards with a total value of 15 or higher
    
    Olympus Coliseum:
    ----------------
    Red of any value
    Green of any value
    
    Wonderland:
    ----------
    Red cards with a total value of 30 or higher
    
    Halloween Town:
    --------------
    Blue with a value of 4 or higher
    
    Destiny Islands:
    ---------------
    Green with a value of 7 or higher
    
    Twilight Town:
    -------------
    Blue with a value of 2 or lower
    Any colored cards with a total value of 50 or higher
    
    Castle Oblivion:
    ---------------
    Any colored cards with a total value of 13 or higher
    
    +------------------+
    |Thinning Your Deck|
    +------------------+
    
    Let's face it. Some of decks you're forced to fight with in R/R have cards that
    are just TOO WEAK. Add to that our weak stats, and some boss battles just seem
    impossible.
    
    To remedy this, you have to THIN your deck. Get rid of any cards that are low-
    valued. This way, we'll be able to battle without any weak cards to get in our
    way. However, you may be wondering, "But in R/R, you're not allowed to modify
    your deck!"
    
    Now, that may be true, but we're not actually MODIFYING the deck. We're taking
    advantage of a property in the game that serves as a punishment. Remember, when
    you use stocked combos or sleights, the first card in the sequence is lost for
    the rest of the battle (unless you bring it back with Item cards). This may
    seem like something negative, but what if a Soul Eater with the value of 1 is
    put first?
    
    Then that weak card is gone. This is how you thin a deck, by stocking low-
    valued cards FIRST.
    
    There are two ways to go about thinning your deck. The first method has been 
    mentioned above, where you use those otherwise useless cards to your advantage
    by stocking them first and attacking with them in sleights and stocked combos.
    
    The other method is very similar, except you don't take advantage of weak 
    cards at all. You stock one of these cards first, and then you immediately pull
    off a single-card stocked combo with just THAT ONE CARD by stocking your reload
    card. This method is used for getting rid of cards fast, but not for damaging
    enemies.
    
    While both methods get the job done, I prefer the first method over the second
    just because I don't like wasting cards, and it is that method that I'll be
    referring to during key boss battles, such as those versus Riku Replica and 
    members of the Organization. But, in reality, it doesn't matter which method
    you choose.
    
    Once you're down to a few high-valued cards, you're ready to actually defeat
    the boss you're facing, now that you won't have to worry about being card-
    broken that often. And since reloading in R/R is a breeze, there's no problems.
    
    +----------+
    |BBA Glitch|
    +----------+
    
    This glitch can only be done while in Dark Mode. First, activate an Enemy card
    that has a duration that depends on the NUMBER OF ATTACKS you do. Now, if you
    attack an enemy using a Double Jump Dice (which is done by pressing B+B+A), it
    WILL NOT DECREASE the duration of that Enemy card you have on. This is very
    helpful for keeping beneficial effects on longer, and works very well with
    a thinned deck.
    
    Here are the Enemy cards that can be used for the BBA Glitch, along with their
    effects:
    
    Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
                 30 attacks
    
    Hades- Berserk: Boost the power of attack cards when low on HP (when the gauge
           is flashing red). Duration: 30 attacks -Resistant to fire -Stunned by
           ice
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Lexaeus- Warp Break: Obliterate enemies with the finishing blow of a combo with
             a high success rate. During versus battles you can stun your opponent.
             Duration: 50 attacks -Immune to ice -Resistant to physical attacks
             -Weak against special attacks
    
    For some odd reason, Jafar doesn't work with this glitch. Too bad. Infinite
    Attack Bracer would have been great.
    
    +---------------+
    |Low Level Chart|
    +---------------+
    
    Here's the complete chart to help you keep track of the different stats you'll
    receive along this journey.
    
    +------------------+--------------+-----------+------------+---------------+
    | Boss             | EXP you gain | Total EXP | Current DP | Current Level |
    +------------------+--------------+-----------+------------+---------------+
    |Dragon Maleficent |     150      |   150     |     14     |       4       |
    |Ansem I           |     133      |   283     |     18     |       6       |
    |Jafar             |     232      |   515     |     20     |       7       |
    |Parasite Cage     |     372      |   887     |     24     |       9       |
    |Vexen             |     975      |   1862    |     28     |       11      |
    |Hook              |     951      |   2813    |     32     |       13      |
    |Guard Armor       |     336      |   3149    |     34     |       14      |
    |Riku Replica      |     1875     |   5024    |     38     |       16      |
    |Ursula            |     1470     |   6494    |     42     |       18      |
    |Hades 	           |     930      |   7424    |     44     |       19      |
    |Trickmaster       |     1069     |   8493    |     44     |       19      |
    |Oogie Boogie      |     1209     |   9702    |     46     |       20      |
    |Lexaeus           |     6517     |   16219   |     54     |       24      |
    |Darkside          |     2827     |   19046   |     58     |       26      |
    |Riku Replica II   |     5700     |   24746   |     62     |       28      |
    |Ansem II          |     N/A      |   24746   |     62     |       28      |
    +------------------+--------------+-----------+------------+---------------+
    
    ---------------/\  /\  /\-----------------------------/\  /\  /\---------------
                  /  \/  \/  \                           /  \/  \/  \
                 |            |                         |            |
                 |            |                         |            |
    =============|  ###  ###  |                         |  ###  ###  |=============
    -------------|  ### ###   |       Walkthrough       |  ###  ###  |-------------
    -------------|  ######    |                         |  ########  |-------------
    =============|  ######    |                         |  ########  |=============
                 |  ### ###   |                         |  ###  ###  |
                 |  ###  ###  |                         |  ###  ###  |
                 |            |         [04.00]         |            |
    -------------|____________|-------------------------|____________|-------------
    
    Here it is, the bulk of this guide: The Walkthrough. This is where I've put
    most of my time and effort into. Let's see if it was well worth it.
    
    OK. Enough talk. Ready to go? Let's hope so.
    
    ===============================================================================
    =Starting the Game=====================================================[04.01]=
    ===============================================================================
    
    Time to start this adventure. First, turn on your GBA with KH: CoM in it. When 
    you get to the title screen, press Start. From there you should see a menu with
    4 options. Let me explain each one.
    
    New Game: Sora:
    --------------
    Pretty self-explanatory. By choosing this option, you can overwrite a file to
    start a new game in Sora's Story.
    
    New Game: Riku:
    --------------
    This one explains itself as well. If you pick this option, you can start over
    a file. Same as above, but for R/R, not Sora's Story.
    
    Load:
    ----
    For this option, you'll be able to continue a file that you've already started.
    This option is for both Sora's Story and R/R. 
    
    Link:
    ----
    This option lets you can deck it out against a friend. This one, however, only
    uses the Sora's Story files.
    
    Got it? You should, because it's pretty easy to figure out. Choose New Game:
    Riku, and select which file you want this game to be saved on. Now you're all
    set.
    
    R/R starts off with a cutscene, so here's the dialogue. By the way, each time a
    cutscene (FMV or otherwise) plays, I'm putting up what is being said and what
    takes place. I'm doing this mostly for those who read FAQs for fun on games
    they don't have. I do it sometimes.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku is lying down, sleeping.
    
    Riku: Ungh... 
    
    Riku wakes up.
    
    Riku: Where...where am I...
    
    ?: Sleep.
    
    Riku stands up.
    
    Riku: Who's there?!
    
    ?: Sleep. Here, between light and dark.
    
    Riku: Between...what? The king! Where's the king?! Together we closed the door
          to darkness, and after that... 
    
    Riku thinks.
    
    Riku: Grr, why can't I remember?
    
    ?: Your king is far away. Sleep, and leave the war with darkness in his hands.
       The thorny light of awakening will bring only anguish to one in your state.
       Turn from the light. Shut your eyes.
    
    Riku: You talk like I'm some kind of demon of the dark.
    
    ?: Can you face the truth?
    
    A purple orb descends from above in front of Riku.
    
    ?: Here, blanketed by the darkness, sleep is safety. Sleep is eternal.
    
    The orb begins spinning around Riku.
    
    Riku: Is this...a card?
    
    ?: It is a door to the truth. Take it, and your sleep ends. Take it, and take
       the first step toward the truth. But know this: The truth will bring you
       pain. Will you still go?
    
    The orb stops spinning and floats before Riku.
    
    ?: There can be no returning to the sweet security of sleep.
    
    Riku thinks, then walks toward the orb, taking the card that drops from it.
    
    Riku: Yeah, well... Seems like a boring place to take a nap anyway.
    
    ?: Well said, Riku.
    
    The screen flashes twice, and Riku appears in the Halls of Castle Oblivion.
    
    Riku: A door to the truth, huh...
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
     _   _   _                _   _   _
    | |_| |_| |==============| |_| |_| |
    |         |-Castle Halls-|         |
    |_       _|==============|_       _|
    --|     |------------------|     |--
    ==|     |==================|     |==
    -_|Start|_----------------_| B12 |_-
    |         |==============|         |
    |         |-Castle Halls-|         |
    |_________|==============|_________|
    
    Now you get to choose which world to go to. Since there's only the Hollow
    Bastion World card, this should be any easy choice. Select it.
    
    ===============================================================================
    =B12-Hollow Bastion====================================================[04.02]=
    ===============================================================================
    
    This world begins with this cutscene.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku walks in Hollow Bastion.
    
    Riku: This is Maleficent's castle! How'd I end up HERE? Someone must have 
          brought me here while I was sleeping. But who?
    
    ?: What you see is not real. It's the world of your memory.
    
    Riku: My memory?
    
    ?: The things you remember of Maleficent's castle from your time there. Those
       memories became a card, and that card made this world. The things you see--
       you've seen them all before, haven't you?
    
    Riku: Yeah... So what now? Am I supposed to learn something while I'm here?
          Maybe run into someone I know?
    
    ?: Ordinarily--yes. You would meet the people in your memories.
    
    Riku: Ordinarily? Hey, I'm asking you a question! Fine. But it'd better be you
          I run across next, Voice. I'm sick of talking to thin air.
    
    Riku runs off.
    
    Riku obtains the Map card Key of Beginnings.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    The Map:
    -------
                          Exit
                         /
                      / \
                      \7/
                     /
          / \     / \
          \G/     \6/
             \   /   \
              / \     / \ 
              \4/     \T/
             /   \
          / \     / \
          \2/     \5/
         /   \   /
      / \     / \
      \1/     \3/
     /           \ 
    Entrance      / \
                  \B/
    
    B- Key of Beginnings
       -Red of any value
       -Key of Beginnings
    
    G- Key of Guidance
       -Green of any value
       -Key of Guidance
    
    T- Key to Truth
       -Any colored card with a value of 5 or higher
       -Key to Truth
    
    Your Deck:
    ---------
    Soul Eater- 9, 8, 7,
                8, 7, 6,
                7, 6, 5,
                6, 5, 4,
                5, 4, 3,
    Potion-     9
    
    Enemy Cards:
    -----------
    Defender- Protect: Decrease damage from physical attacks by the enemy. Magical
              attacks do normal damage. Duration: 1 reload
    
    Pretty good deck, if you ask me. The lowest is a 3 way at the end of the deck.
    There's no 0's, but you won't even need them. Also, in each world, you'll be
    given an extra Enemy card. This promotional Enemy card only stays in your deck
    while you're in a specific world. The Enemy card for this world is Defender. It
    is perfect for this first world. Since you got no way to heal, you should 
    always use this at the start of battles in this world.
    
    Once you finally gain control of Riku, leave the world through the entrance and
    save at the Save Point. Oh, I refer to these parts in between worlds as the
    Castle Halls. Just to let you know.
    
    Now reenter Hollow Bastion. Since the only Map card we have is Moment's 
    Reprieve, we have to battle some Heartless to obtain more Map cards. Remember,
    we want to avoid all the EXP and wait for them to disappear. Don't worry, the
    Map card don't disappear, so you can just wait it out until the EXP are gone to
    grab the Map card reward. Battles that have Wyverns, Darkballs, or Wizards are
    the best because these Heartless only release 1 crystal of EXP, which can be
    easily avoided. 
    
    There are 7 different random battles here, in order from most ideal to least:
    
    2 Wyverns:
    ---------
    This is a great battle. Only 2 enemies and both release 1 crystal of EXP.
    
    1 Wyvern, then 1 Wizard:
    -----------------------
    This one is also great. Only 2 enemies and both release 1 crystal of EXP.
    
    2 Wizards:
    ---------
    Very nice. See above why.
    
    3 Tornado Steps:
    ---------------
    This a pretty good battle. Each Heartless releases 3 EXP crystals, so if you
    kill each one at a time, you should be able to avoid the EXP.
    
    3 Shadows, then 2 Darkballs:
    ---------------------------
    This battle is good. Try to kill all of the Shadows before the Darkballs show
    up. From there, slash up the Darkballs one at a time, and you should end it
    EXP-less.
    
    2 Shadows, then 2 Wizards:
    -------------------------
    This battle is OK, I guess. Try to take out the Shadows first, but 1 at a time.
    Then go for the Wizards, and you should be fine.
    
    1 Defender, then 4 Shadows:
    --------------------------
    This is a tough battle. Not only do all of these Heartless give 3 EXP crystals
    each, but you have that annoying Defender's big shield. You can try it if you
    want, but you'll probably end up running into some EXP and resetting.
    
    After each battle, ALWAYS check the Status menu to see if you grabbed some EXP
    by mistake. If so, then reset you're game. I CAN'T stress this enough. If 
    you're EXP is still 0, save in the Castle Hall, and fight another random 
    battle. Then wash, rinse, repeat until all Heartless in each room are gone.
    
    Make your way through Rooms 1, 2, and 3, killing off all enemies as you do so.
    Go to the Story room next to Room 3. You'll need a red Map card of any value 
    and the Key of Beginnings card you got at the end of the last cutscene. Use an
    Almighty Darkness for the red if you have any because they make the game 
    unnecessarily difficult. Opening this room triggers a cutscene.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku walks into a room, looks around, and then thinks.
    
    Riku: It's like he said--everything's just how I remember it. Even this 
          room...
    
    ?: It must be nice being back in your old bedroom. Think of all the memories...
    
    Riku: You again. 
    
    Riku steps forward. 
    
    Riku: Sorry, but these memories I could do without. Maleficent gave me this
          room.
    
    ?: So she did. And you lived here, tempted by the darkness she offered. You
       cast away your home, your friends, everything... But at least they gave you
       a nice room.
    
    Riku: Shut up. 
    
    Riku runs off.
    
    Riku obtains the Map card Key of Guidance.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    You'll now return to Room 3. Get some more Map cards in Room 4 and 5. Remember,
    ALWAYS check to see if you mistakenly picked up EXP. Anyways, once Rooms 1-5
    are empty, go to the Story Room next to Room 4. You have to use any numbered
    Green card and the Key of Guidance. If you have any doubles of Green cards, use
    it to create this Story Room. Otherwise, use any Green Map card you have. Once
    you create the room, a cutscene starts.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku walks into a room.
    
    Riku: No one here, either... 
    
    Riku steps forward.
    
    Riku: There's nothing but Heartless in this castle.
    
    Riku thinks.
    
    Riku: Voice! I know you're watching--so explain this. Where are the people from
          my memories? Tell me!
    
    ?: Are you sure you want to see them?
    
    Riku thinks.
    
    Riku: Of course I do.
    
    ?: But you cast them aside. To reach the outside world, you passed through the
       door to darkness. Behind you, you left family, friends, home--everything--
       all in pursuit of darkness.
    
    Riku: But I cast that aside, too!
    
    ?: Then what do you have to show for it?
    
    Riku thinks.
    
    ?: First your home, then the dark. Your heart only knows how to throw things
       away. It's empty, like that room. Like your memories. That's why no one is
       in the castle with you. Your heart is hollow except for the darkness you
       couldn't quite shake off.
    
    Riku: You're full of it! I rejected the darkness!
    
    ?: Ha ha ha... Did you really, now?
    
    Riku obtains the Map card Key to Truth.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    After that, you'll end up back in Room 4. Create Room 6 and finish off all the
    baddies there. You can't get to Room 7 until you defeat this world's boss. So
    save and create the Story Room next to Room 6. You'll need any Map card with a
    value of 5 or higher along with the Key to Truth. Again, choose any Almighty
    Darkness cards you got, but if you have none, choose whatever. Then get ready
    for a cutscene immediately followed by your first boss battle!
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku runs up to Maleficent.
    
    Maleficent: I knew you'd return, Riku.
    
    Riku: Maleficent! You're alive?!
    
    Maleficent: You haven't been paying attention. I am but a figment of your 
                memory.
    
    Riku thinks.
    
    Riku: Of all the people I could run into, it had to be you...
    
    Maleficent: Who else? Your heart is steeped in darkness. You can only see 
                people who exist in that same darkness--people like me.
    
    Riku: No...
    
    Maleficent: Be grateful you have someone to keep you company. Your heart is 
                empty. Were it not for the darkness in your heart...you would
                be completely alone.
    
    Riku: That's sounding pretty good right about now.
    
    Maleficent: Come, now. You once clung to me to sate your hunger for darkness. 
                You want me here. Who else but I can give you the darkness you long
                for?
    
    Riku thinks.
    
    Riku: There was a time I did want you around. I surrendered my heart to the 
          dark. But never again. You and your darkness have nothing to offer.
    
    Riku turns from Maleficent and steps forward.
    
    Riku: All I did was lose myself... Empty myself! I'm finished with all that. If
          I'm stuck seeing people like you, people of the dark...
    
    Riku turns to Maleficent.
    
    Riku: I'll take you out one by one.
    
    Maleficent: Then don't forget to take yourself out last. Because you, like me,
                are one of the dark.
    
    Riku: That's fine with me. I turned to darkness because my heart was weak. I 
          hate that weakness. It's like I'm my own enemy. 
    
    Riku steps toward Maleficent.
    
    Riku: And seeing people like you embrace the darkness just makes it worse! 
    
    Riku draws out his Soul Eater.
    
    Riku: Enough talk, Maleficent.
    
    Maleficent: So you hate the darkness enough to fight it... Oh, the agony you 
                must feel!
    
    Maleficent raises her scepter to the air.
    
    Maleficent: Let me end your pain, Riku--end it forever with the wondrous power
                of darkness! 
    
    Maleficent is engulfed in a green flame. 
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    The cutscene runs right into a battle, specifically a boss battle. Let's go!
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <Boss Battle: Dragon Maleficent<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Attacks: 
    -------
    Stomp- stomps on the ground once or twice, damaging Riku if he's on the ground.
    
    Bite- snaps out her neck to bite Riku.
    
    Flame- shoots out a green flame, causing 4-6 embers to appears. Sometimes the
           embers move to hit Riku.
    
    Sleights: none
    --------
    
    Prize: Dragon Maleficent Enemy card, 150 EXP
    -----
    
    Strategy:
    --------
    This battle is very easy, which it should be since it's the first boss battle.
    Start off by activating your Defender Enemy card (Yu-Gi-Oh!) because you canít
    heal at all right now. Stand by her feet, jump, and then slash her head. Just
    stand under the dragonís head to avoid the Bite attack and slice away at her
    until she dies. 
    
    If you have some trouble (which you shouldn't), then get the Trick card. When
    Maleficent attacks with Flame, the embers can be locked-on to. Destroy them to
    get a Trick card, or otherwise they will fire at you. The Trick card produces a
    stone platform. Jump on it so you can have easier aim at the dragonís head.
    When she performs Stomp, jump off the raised area because this attack will
    cause the stone platform to break. 
    
    However, the battle probably won't be long enough for you to get the Trick 
    card.  She should be defeated in a matter of seconds if not a minute, even at
    level 1.
     
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    EXP from bosses doesn't disappear with time, so you're forced to pick them up. 
    You should level-up to level 4 from the 150 EXP. Remember, only increase your 
    DP. You should have 14 DP from 3 level-ups. Here's a handy box that will keep 
    you on track on what your current level, DP, and EXP should be.
    
    +------------------+--------------+-----------+------------+---------------+
    | Boss             | EXP you gain | Total EXP | Current DP | Current Level |
    +------------------+--------------+-----------+------------+---------------+
    |Dragon Maleficent |     150      |   150     |     14     |       4       |
    +------------------+--------------+-----------+------------+---------------+
    
    You have to take the Dragon Maleficent card as well, but you DO NOT want to 
    miss such a great card. Let me explain its coolness. Here's Dragon Maleficent's
    effect:
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Not only does power it up our attack, which we will desperately need, but its
    cost has no effect on Riku. In Sora's Story, to reload you would have to fill
    up your reload card, and using Dragon Maleficent would make the process slower.
    But since you don't fill up your reload card in R/R, the cost doesn't apply to
    us, and therefore this Enemy card has no cost. There's also a helpful glitch
    involving this card, and among other Enemy cards, but it can only be used Dark
    Mode. When we get Dark Mode, I'll explain the glitch.
    
    Anyway, you can now get into Room 7. You COULD make a Moment's Reprieve room
    here, but I suggest you shouldn't. SAVE it for later, and save your progress in
    the Castle Hall at the entrance of Hollow Bastion. Make whatever kind of room
    you want in Room 7, kill the Heartless, and reset if you touch EXP. Remember
    that you now have 150 EXP, and it should stay like that until the next boss,
    which right around the corner by the way. Once you're ready, exit this world 
    to go into the Castle Hall.
    
     _   _   _                _   _   _
    | |_| |_| |==============| |_| |_| |
    |         |-Castle Halls-|         |
    |_       _|==============|_       _|
    --|     |------------------|     |--
    ==|     |==================|     |==
    -_| B12 |_----------------_| B11 |_-
    |         |==============|         |
    |         |-Castle Halls-|         |
    |_________|==============|_________|
    
    
    Once you leave Hollow Bastion, a cutscene starts.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku walks into the Castle Hall.
    
    ?: Why do you shun the dark?
    
    Riku: Oh, come on. I know you heard every word I said to Maleficent.
    
    ?: Darkness is your weapon. I need you to accept it.
    
    Riku: What do you care?
    
    ?: Stop resisting and accept the darkness. You must...
    
    ??: ...if you are to serve me again!
    
    The screen flashes a few times, and Ansem appears before Riku.
    
    Riku: Ansem... Just as I thought.
    
    Ansem (??): You don't seem surprised.
    
    Riku: You always were chatty when it came to darkness. So let me guess... You
          want to pull me back into the darkness and play puppet master again...
          right?
    
    Ansem: Clever boy. You'll make a fine host. Now, surrender to me again and--
    
    Riku: You're insane! There won't be an "again"!
    
    Riku, with his Soul Eater in hand, runs at Ansem, but Ansem reflects him away.
    Ansem walks to where Riku lays on the floor.
    
    Riku: Unnh...
    
    Ansem: Did you really think you could harm me? A weakling like you couldn't
           even defeat Sora--and you had darkness on your side.
    
    Riku: Excuse me for...being weak...
    
    Ansem: You need the darkness. Submit! Bow to the darkness, and bow to me.
    
    Ansem steps toward Riku.
    
    Riku: Not a...chance...
    
    Ansem: Only darkness can help you now.
    
    ???: You're wrong!
    
    A yellow orb descends from above and spins above Riku.
    
    Riku: That voice...!
    
    Riku picks himself up.  
    
    Riku: Your Majesty, is that you?!
    
    The King (???): You betcha! Riku, you're not alone.
    
    The yellow orbs rises above Riku and disappears in a flash.
    
    The King: Listen careful now, Riku. The light'll never give up on you. You'll
              always find it, even in the deepest darkness! But you have to 
              believe!
    
    Riku: I will. 
    
    Riku stands up, facing away from Ansem.
    
    Riku: Hear that? I'm not losing to the darkness today, Ansem.
    
    Riku turns to Ansem and draws out his Soul Eater.
    
    Ansem: You think some feeble light can save you from the darkness I command?
           Fool!
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    The cutscene also goes right into a battle, so here's the deck for the Castle
    Halls since you won't be able to look at it before the boss battle starts.
    
    Your Deck:
    ---------
    Soul Eater- 8, 8, 8,
                7, 7, 7,
                6, 6, 6,
                9, 9, 9,
                6, 7, 8,
                9, 8, 6,
                7, 9, 9,
                6, 7, 8,
    Hi-Potion-  9, 0,
    Soul Eater-       0,
                0, 0, 0
    
    Enemy Cards:
    -----------
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Very, very nice deck. It has high-value cards, and a couple 0 cards for 
    breaking sleights. By the way, this is the deck you have whenever you're in the
    Castle Halls. Now, here's the boss battle.
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <Boss Battle: Ansem<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Attacks: 
    -------
    Heartless Swipe- the Heartless on Ansem's back swings its hand toward Riku's
                      legs.
    
    Shockwave- sends out an electric shockwave that disappears once it gets off
               screen.
    
    Sleights: 
    --------
    Rockshatter- Ansem's Heartless moves to the front of him and they move across
                 the screen 5 times, hitting Riku if he gets in the way.
    
    Prize: 133 EXP
    -----
    
    Strategy:
    --------
    This is also an easy fight, considering you're at only level 4. His two attacks
    can be easily jumped over, especially Heartless Swipe, because Ansem yells out
    "Submit!" Rockshatter can be a bit annoying, but break it with a zero. All his
    attacks do very little damage, so you should have no trouble beating him. But
    if you do, grab the new Mickey Friend cards to heal and reload, as well as 
    damage and stun Ansem. Stock two or three to perform MM Miracle, which does all
    of the above, only stronger.
    
    You only have your Dragon Maleficent card now, so use it to deal more damage.
    Just keep attacking Ansem with your high-valued Soul Eaters, occasionally 
    jumping any attacks you can't quite card-break. This battle shouldnít last too
    long, and Dragon Maleficent probably won't run out. If it does, Ansem should 
    have little life left, so just keeping attacking until HE submits. 
     
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    You should level up to 6 after you beat him. Remember, increase only your DP,
    which should get up to 18. 
    
    +------------------+--------------+-----------+------------+---------------+
    | Boss             | EXP you gain | Total EXP | Current DP | Current Level |
    +------------------+--------------+-----------+------------+---------------+
    |Dragon Maleficent |     150      |   150     |     14     |       4       |
    |Ansem I           |     133      |   283     |     18     |       6       |
    +------------------+--------------+-----------+------------+---------------+
    
    Anyway, another cutscene comes up after the battle.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku, with his Soul Eater in hand, faces Ansem.
    
    Riku: That all you've got?
    
    Ansem: It seems you are intent on resisting the darkness. Very well. See with
           your own eyes.
    
    Ansem holds up some cards.
    
    Riku: What are those?
    
    Ansem: They are cards crafted from your memory. Advance through the worlds they
           beget, and you will come to understand... Chasing the light will not
           distance you from the dark. You cannot run.
    
    Riku: Who's running? Give me the cards. I'll enter those worlds. And in the 
          end, if I haven't given up...I win.
    
    Ansem thinks, then throws the cards to Riku, which he catches.
    
    Ansem: I have one more gift for you.
    
    The screen darkens, and Riku is surrounded by a pillar of green light. The
    screen then returns to normal and the green light disappears.
    
    Riku: What did you do?!
    
    Ansem: I tempered the darkness that remains in your heart.
    
    Riku: What, you still think that I'd rely on darkness?
    
    Ansem: Whether or not you use it is your choice.
    
    Ansem float backwards, disappearing.
    
    Ansem: I'll be waiting, Riku...for you to come to your senses and yield to the
           darkness!
    
    Dark Mode instructions appear:
    
    The darkness in Riku's heart has been fortified. He can now enter Dark Mode in
    battle. Riku's Dark Points (DP) will fill as he takes damage or breaks 
    opponent's cards. When the DP displayed below Riku's HP gauge reach a certain
    level...Riku will transform and enter Dark Mode. Riku can only use sleights 
    while in Dark Mode. Losing a card break or taking damage will deplete DP...and
    when Riku's DP reach 0 he will return to normal. Riku can increase his maximum
    DP upon leveling up. With higher DP, Riku can stay in Dark Mode for a longer
    period of time.
    
    Riku obtains world cards.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    After this, you obtain world cards. Head up the stairs to Basement Floor 11. If
    you check the Status menu, you'll see that you now have 283 EXP. You also can
    now use your 4 only sleights.
    
    Oh, and here's the glitch for Dark Mode: Let's say you have an Enemy card 
    activated, and its duration depends on the NUMBER OF ATTACKS you do. If you
    perform the Double Jump Dice (B+B+A), it won't decrease the Attack counter of
    the Enemy card. This works very nicely with Dragon Maleficent. I'll refer to
    this as the BBA Glitch.
    
    Another cutscene unfolds, by the way, when you go up the stairs.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    The scene switches to a lone grayish-haired man in the black coat, Zexion. He 
    is joined by a brown-haired man in a black coat, Lexaeus. Zexion turns to 
    Lexaeus, who is thinking.
    
    Zexion: Don't I even get a hello, Lexaeus?
    
    Vexen appears before Zexion and Lexaeus.
    
    Vexen: What's going on, Zexion? I demand an explanation.
    
    Zexion turns to Vexen.
    
    Zexion: Nice to see you too, Vexen. You know, it's deplorable... The 
            Organization used to be the rope that binds us. And now it's full of
            kinks.
    
    Vexen: How dare you!
    
    Lexaeus: Let it go, Vexen.
    
    Vexen thinks, and Lexaeus turns to Zexion.
    
    Lexaeus: Zexion, tell us. What did you detect?
    
    Zexion thinks, then turns to Lexaeus.
    
    Zexion: Visitors. I picked up two scents in the castle's lowest basement. One
            of them was Maleficent, but--
    
    Vexen: Absurd. The witch is gone. She cannot return from the realm of darkness
           of her own volition.
    
    Zexion turns to Vexen.
    
    Zexion: If you'd let me finish... The scent belonged to a very convincing 
            double.
    
    Vexen thinks, and Zexion turns to Lexaeus.
    
    Zexion: But I can't say much beyond that, since the would-be Maleficent is no
            more. Our other visitor saw to that.
    
    Lexaeus: Who is it?
    
    Zexion: I don't know... But the scent was very similar to the Superior's. 
            Exactly similar, if I may say.
    
    Vexen: Rubbish!
    
    Zexion: Fact, Vexen. Now, what shall we do?
    
    Lexaeus turns from Zexion and thinks.
    
    Lexaeus: Let us bide our time and see what develops.
    
    The scene then switches to Riku walking in the Castle Halls.
    
    Riku: Something...tastes kind of funny...
    
    Riku looks around.
    
    Riku: What is it? It's so familiar...
    
    Riku thinks.
    
    Riku: Darkness. The taste of darkness. What happened to me... The darkness even
          seeps into my senses.
    
    Riku thinks.
    
    The King: Don't you worry, Riku.
    
    A yellow orbs appears before Riku.
    
    Riku: Your Majesty!
    
    The screen flashes, and the orbs transforms into a fuzzy image of the King.
    
    Riku: What happened to you? You're all...fuzzy.
    
    The King: I can only send a little bit of my power here. But I have a request.
    
    Riku: A request? From Your Majesty?
    
    The King: Riku, don't let go of yourself just because darkness has a hold on
              you.
    
    The image of the King walks to Riku, and he sticks out his hand.
    
    The King: Fight the darkness inside you! It won't be easy... But don't forget!
              Even in the darkest darkness, there's always a little light. 
    
    Riku: Light...within darkness?
    
    The King: You and I have seen it! The far-off, welcoming light inside the door
              to darkness... The light of Kingdom Hearts, Riku--it'll show you the
              way. Please don't give up. Believe in the light. That's all I ask.
    
    Riku thinks, then nods his head.
    
    Riku: Okay... I'll try my best.
    
    The King: And I'll try to find a way to reach you. I'll come, I promise.
    
    Riku and Mickey try to shake hands.
    
    Riku: You're...an illusion? My hand passes right through you.
    
    The King: But we shook hands, in our hearts. We're connected, you and me.
    
    Riku: Yeah... I guess so.
    
    The image of the King disappears.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    OK, after this cutscene, you'll finally be able to save. Do so at the nearby
    Save Point. Now, you COULD go up the stairs to the next world. But let's get
    some more Map cards, shall we? 
    
    Now, this is like a SIDE-QUEST (probably the only one in KH: CoM), except you
    MUST do it to progress through the game. You don't have to get more Map cards
    now; you can do it whenever you DO run out of Map cards. And you don't have to
    go to Hollow Bastion to collect Map cards; you can do it in whichever world.
    Hollow Bastion is just the easiest.
    
    If you want to embark on this side-quest, keep reading. If you want to go on to
    the next basement floor, scroll down a few. Or if you're lazy, bring up the 
    Find box by pressing Ctrl + F and search ***END SIDE-QUEST*** to skip this
    part.
    
    I'll give you a moment to decide...
    
    ***SIDE-QUEST***
    
    You decided to get the Map cards, huh? Cool. Use the Warp Point to go back to 
    the entrance of Basement Floor 12, Hollow Bastion. Save at the Save Point 
    there. Now enter the floor and check the World Map by pressing Select. You'll
    see all of the room you synthesized have reset.
    
    Fight the easy Heartless and collect your Map cards. Remember, stay in the
    first room ONLY. Do NOT create any rooms. If you get any EXP by mistake, reset
    your game. Also, ALWAYS check the Status menu to see your current EXP. It
    should ALWAYS read 283. If it says anything higher, reset your game. 
    
    Here's the possible random battles in Hollow Bastion. I copied/pasted them here
    so you won't have to scroll up through all those cutscenes. Let's just say this
    is a present from me to you. Yeah, I'm a giving person... Anyway, here are the
    possible 7 random battles, in order from best to worst:
    
    2 Wyverns:
    ---------
    This is a great battle. Only 2 enemies and both release 1 crystal of EXP.
    
    1 Wyvern, then 1 Wizard:
    -----------------------
    This one is also great. Only 2 enemies and both release 1 crystal of EXP.
    
    2 Wizards:
    ---------
    Very nice. See above why.
    
    3 Tornado Steps:
    ---------------
    This a pretty good battle. Each Heartless releases 3 EXP crystals, so if you
    kill each one at a time, you should be able to avoid the EXP.
    
    3 Shadows, then 2 Darkballs:
    ---------------------------
    This battle is good. Try to kill all of the Shadows before the Darkballs show
    up. From there, slash up the Darkballs one at a time, and you should end it
    EXP-less.
    
    2 Shadows, then 2 Wizards:
    -------------------------
    This battle is OK, I guess. Try to take out the Shadows first, but 1 at a time.
    Then go for the Wizards, and you should be fine.
    
    1 Defender, then 4 Shadows:
    --------------------------
    This is a tough battle. Not only do all of these Heartless give 3 EXP crystals
    each, but you have that annoying Defender's big shield. You can try it if you
    want, but you'll probably end up running into some EXP and resetting.
    
    Once you run out of baddies to kill in the first room ONLY, then go back to the
    entrance of Hollow Bastion, and use the Warp Point to travel back to the Castle
    Hall you were in earlier. Now warp back to the entrance to Hollow Bastion 
    AGAIN. Save and enter Hollow Bastion. The Heartless have returned, just waiting
    to give up more Map cards. Reset if you gain EXP. Once all enemies are gone, 
    repeat the process. Wash, rinse, repeat... Wash, rinse, repeat...
    
    One annoying thing that can happen when playing is that you arrive at a Story
    room, but you don't have the right Map cards to open. To somewhat solve that, I
    have put the Map card requirements from Agrabah onward. Here they are:
    
    Agrabah:
    -------
    Red with a value of 3 or higher
    
    Monstro:
    -------
    Green with a value of 5 or higher
    
    Never Land:
    ----------
    Blue of any value
    
    Traverse Town:
    -------------
    Red with a value = to 0
    
    Atlantica:
    ---------
    Blue cards with a total value of 15 or higher
    
    Olympus Coliseum:
    ----------------
    Red of any value
    Green of any value
    
    Wonderland:
    ----------
    Red cards with a total value of 30 or higher
    
    Halloween Town:
    --------------
    Blue with a value of 4 or higher
    
    Destiny Islands:
    ---------------
    Green with a value of 7 or higher
    
    Twilight Town:
    -------------
    Blue with a value of 2 or lower
    Any colored cards with a total value of 50 or higher
    
    Castle Oblivion:
    ---------------
    Any colored cards with a total value of 13 or higher
    
    Once you get 99 Map cards, you have finished this "side-quest." You can now 
    continue. Use the Warp Point to travel back to the Castle Hall right before 
    Basement Floor 11.
    
    BUT BEFORE YOU DO, MAKE ABSOLUTELY SURE you have a Blue Map card with a value
    of 2 or lower.
    
    I REPEAT: 1 BLUE MAP CARD WITH A VALUE OF 2 OR LOWER.
    
    Are you SURE you have one? Good.
    
    ***END SIDE-QUEST***
    
    So, you decided to skip the side-quest? Or did you FINISH the side-quest?
    Either way, let's move on.
    
    Once at the entrance to Basement Floor 11, go up the stairs. You'll now be 
    asked to select which world you want to go to. For this FAQ/Walkthrough, we'll 
    be traveling the worlds through a specific order. This order is whichever world
    card that is your first choice. 
    
    For example, the first choice that's given to you for Basement Floor 11 is 
    Agrabah, so that's the world we'll go to next.
    
    Remember, the map depends on the Basement Floor and Riku's deck depends on the
    world. So if you want to go, say, Monstro next instead of Agrabah. You'll have
    Monstro's deck, but Basement Floor 11's map. Got it? No? Then just follow along
    with me. 
    
    Anyhow, choose the Agrabah World card. Let's set off, now.
    
    ===============================================================================
    =B11-Agrabah===========================================================[04.03]=
    ===============================================================================
    
    The Map:
    -------           
                      Exit
                     /
                  / \
                  \6/
                 /   
              / \
              \4/
             /   \
          / \     / \
          \2/     \5/
         /   \   /
      / \     / \
      \1/     \3/
     /           \ 
    Entrance      / \ 
                  \B/
    
    B- Key of Beginnings
       -Red with a value of 3 or higher
       -Key of Beginnings
    
    Your Deck:
    ---------
    Soul Eater- 7, 6, 4,
                3, 7, 6,
                4, 3, 7,
                6, 4, 3,
                7, 6, 4,
                3, 7, 6
                4, 3,
    Potion-           7     
    
    Enemy Cards:
    -----------
    Fat Bandit- Back Attack: Increase damage when striking enemies from behind. 
                Duration: 2 reloads
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    The deck is OK, I guess. Not what I would want, but it's workable. The extra
    Enemy is great though. Use it with Riku's Double Jump Dice (B+B+A) when he's in
    Dark Mode. 
    
    Anyway, we won't be here long. If you did the side-quest, you don't need to 
    fight any Heartless. Just make rooms and run away from enemies to create the
    next room. Try to conserve Map cards. You don't even need to get into Room 5,
    so don't use any Map cards to get into it.
    
    Go through Rooms 1, 2, and 3. Create the Story room by using a Red Map card
    with a value of 3 or higher and the Key of Beginnings. Use whatever Map card
    you got. Even though the game doesn't tell you, Riku receives Key of Beginnings
    at the beginning of each floor. So synthesize the Story room to start a boss
    battle.
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <Boss Battle: Jafar<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Attacks: 
    -------
    Laser Vision- shoots an eyes blast toward the nearest platform. 
             
    Magma Rock- submerges under the lava, and brings out a huge fiery boulder,
                which he throws at you.
    
    Fist Slam- rises, and sends his fist forcefully on to the nearest platform.
    
    Sleights: none
    --------
    
    Prize: Jafar Enemy card, 232 EXP 
    -----
    
    Strategy:
    --------
    Another boss fight that should give you no trouble at all. If you remember from
    Sora's Story, Jafar is invincible, so don't bother attacking him. All his 
    attacks are easily avoidable. You're on three platforms that constantly rise
    and lower, and they make good shields for Jafar's Magma Rock. Jafar sometimes
    submerges under the lava and appears on the other side of the screen, so be
    wary.
    
    Use Dragon Maleficent and attack Iago, the bird with the lamp, flying above the
    three platforms. If, however, you have trouble hitting the bird, get into Dark
    Mode and use Double Jump to target Iago. You could also use the Trick card that
    pops out of nowhere. It raises all platforms for a short time, giving you a
    great shot at the bird. Just keep hacking away at Iago, and you'll finish this
    battle in no time.
     
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    You'll level up to 7 now, with 515 EXP, and you'll now have 20 DP. 
    
    +------------------+--------------+-----------+------------+---------------+
    | Boss             | EXP you gain | Total EXP | Current DP | Current Level |
    +------------------+--------------+-----------+------------+---------------+
    |Dragon Maleficent |     150      |   150     |     14     |       4       |
    |Ansem I           |     133      |   283     |     18     |       6       |
    |Jafar             |     232      |   515     |     20     |       7       |
    +------------------+--------------+-----------+------------+---------------+
    
    You also get the Jafar card, which is pretty nifty. Here's its effect:
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use. 
           Duration: 20 attacks
    
    This is very useful if you have very, very BAD cards, because the enemy won't
    be able to card-break your Soul Eaters. They can still break your Potions and
    Mickeys, though. Also, for some reason, the BBA Glitch doesn't work with Jafar.
    Interesting...
    
    Anyway, save wherever you want, and then make your way to Room 6, and exit this
    world to the Castle Hall.
    
     _   _   _                _   _   _
    | |_| |_| |==============| |_| |_| |
    |         |-Castle Halls-|         |
    |_       _|==============|_       _|
    --|     |------------------|     |--
    ==|     |==================|     |==
    -_| B11 |_----------------_| B10 |_-
    |         |==============|         |
    |         |-Castle Halls-|         |
    |_________|==============|_________|
    
    No cutscenes right now, but go up the stairs to see another cutscene.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    The scene switches to Zexion and Vexen.
    
    Zexion: I've identified the scent. It's Riku.
    
    Vexen: Riku? But Riku is gone! He and that king were lost when they ventured
           beyond the door to darkness. How could he have escaped?
    
    Zexion: Riku once shouldered the darkness. Perhaps that made him half-dark.
    
    Vexen: And that's why you mistook him for the Superior. Fascinating... The dark
           power given to Riku facilitated his escape from the realm of darkness. 
           One with ties to both the Keyblade and the powers of darkness... This
           merits further research.
    
    Zexion: What I want to know is why Riku appeared here in Castle Oblivion.
    
    Vexen: Ha! That's simple. His existence resonates with that of another hero.
           Sora came, so Riku followed.
    
    Zexion: Sora's in the castle? 
    
    Vexen: Yes, he and his companions arrived earlier. By now that dog Marluxia is
           already using Namine to meddle with Sora's heart.
    
    Zexion: Interesting. I had no idea.
    
    Vexen: I don't think Marluxia plans to hand Sora over, but...he can play his
           little game. If he gets Sora, then we need only acquire Riku. If he 
           truely is like the Superior, then we will be untouchable!         
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Once you get up the stairs, save at the Save Point. Head up the stairs and 
    choose Monstro.
    
    ===============================================================================
    =B10-Monstro===========================================================[04.04]=
    ===============================================================================
    
    The Map:
    -------
                  Exit
                 /   
              / \
              \6/
             /
          / \ 
          \2/
         /   \   
      / \     / \
      \1/     \3/
     /           \ 
    Entrance      / \
                  \4/
                     \
                      / \
                      \5/
                         \
                          / \
                          \B/
    
    B- Key of Beginnings
       -Green with value of 5 or higher
       -Key of Beginnings
    
    Your Deck:
    ---------
    Soul Eater- 7, 5, 4,
                1, 7, 5,
                4, 1, 7,
                6, 4, 1,
                7, 6, 4,
                1, 7, 6
                4, 1     
    
    Enemy Cards:
    -----------
    Search Ghost- Drain: Absorb enemy HP when striking with attack cards, but 
                  enemies will drop fewer items. Duration: 1 reload
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    This deck is not great, just cause there's a bunch of 1 cards. Search Ghost is
    a pretty nice card, though. It's perfect for our situation. When you use it,
    you'll gain HP when you attack enemies, which is very helpful for our 80 HP.
    The downside to it isn't really a downside: the baddies you destroy will give
    off fewer EXP, which means you'll be able to avoid them easily. You could try
    collecting all your Map cards here if you haven't done so already.
    
    You won't be able to conserve your Map cards here, as you need to go through
    every room. Travel from Room 1 all the way to Room 5, dodging Heartless if you
    wish. Then, go all the way back and save in the Castle Hall. After that, create
    the Story room using a Green card with a value of 5 or higher and Key of 
    Beginnings to start a boss battle.
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <Boss Battle: Parasite Cage<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Attacks: 
    -------
    Acid Blast- shoots a sphere of green acid at Riku. 
    
    Tentacle Shake- slams its tentacles into the acid, which causes the platforms
                    to submerge for moment, and rise again, but the platforms are
                    now considerably smaller.
             
    Tentacle Slam- attacks Riku if he's nearby with its tentacles.
    
    Cage Thrust- flings its body to hit Riku.
    
    Sleights: none
    --------
    
    Prize: Parasite Cage Enemy card, 372 EXP 
    -----
    
    Strategy:
    --------
    This battle can be tough, just because of the acid. You'll only have 4 little
    platforms for safety that constantly rotate. They stay in place every so often.
    To make matters worse, if you stay on any platform to long, it'll sink into the
    acid. If Parasite Cage does Tentacle Shake, the platforms will become smaller,
    but they will no longer sink.
    
    All of Parasite Cage's attacks are pretty powerful, considering the amount of 
    HP you have, so do your best to card-break it at all times. If you run low on
    life, use Mickey to heal if you have any.
    
    Card-break the boss's cards with your 7's or use a stocked combo with the 1
    card FIRST to try to get into Dark Mode. Wait 'til the boss's "mouth" opens and
    attack it to get the Trick card. Use it to temporarily be invincible to the
    acid. Activate Jafar so YOU won't be card-broken and use Cyclone Slash 
    (B+A+A+A). This attack works wonders against Parasite Cage. Once the Trick card
    runs out, try to get another by slashing at its "mouth." Then repeat the 
    process. Be careful of the acid, and you'll get through this battle.
     
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    You'll level up to 9 and have 887 EXP. Remember to upgrade only your DP, which
    should now be 24. 
    
    +------------------+--------------+-----------+------------+---------------+
    | Boss             | EXP you gain | Total EXP | Current DP | Current Level |
    +------------------+--------------+-----------+------------+---------------+
    |Dragon Maleficent |     150      |   150     |     14     |       4       |
    |Ansem I           |     133      |   283     |     18     |       6       |
    |Jafar             |     232      |   515     |     20     |       7       |
    |Parasite Cage     |     372      |   887     |     24     |       9       |
    +------------------+--------------+-----------+------------+---------------+
    
    You also get the Parasite Cage Enemy card. Here's its effect:
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    This is great for getting rid of annoying Enemy cards that some bosses use.
    
    Now, go to Room 6 and exit this world.
    
     _   _   _                _   _   _
    | |_| |_| |==============| |_| |_| |
    |         |-Castle Halls-|         |
    |_       _|==============|_       _|
    --|     |------------------|     |--
    ==|     |==================|     |==
    -_| B10 |_----------------_| B09 |_-
    |         |==============|         |
    |         |-Castle Halls-|         |
    |_________|==============|_________|
    
    A cutscene starts right when you leave Monstro.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku walks into the Castle Hall, and Vexen appears before Riku.
    
    Vexen: Riku, I presume?
    
    Riku draws out his Soul Eater.
    
    Riku: Who are you? Are you with Ansem?
    
    Vexen thinks.
    
    Vexen: You are half correct. Let us say that it's not the Ansem you know. He is
           Ansem and he is not--which is to say he is nobody.
    
    Riku: Nobody, huh? Sorry, riddles aren't my thing. Try making some sense.
    
    Vexen: He belongs to neither the light nor the dark, but walks the twilight
           between. As do I. And for that matter-- Ha ha, that's right. We have 
           much in common.
    
    Riku: Maybe we do... But so what! Is that an invitation to join your club? 
          Yeah, there's darkness inside me, just like you said. But darkness is my
          enemy! And you are, too, for making everything around here reek of it!
    
    Vexen: Oh ho, so it's a fight you want. Very well--a fight you shall get!
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    A boss battles begins after the cutscene ends. Here's your deck to remind you.
    
    Your Deck:
    ---------
    Soul Eater- 8, 8, 8,
                7, 7, 7,
                6, 6, 6,
                9, 9, 9,
                6, 7, 8,
                9, 8, 6,
                7, 9, 9,
                6, 7, 8,
    Hi-Potion-  9, 0,
    Soul Eater-       0,
                0, 0, 0
    
    Enemy Cards:
    -----------
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use. 
           Duration: 20 attacks
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    For some reason, your Hi-Potions disappear from your deck while Riku's in Dark 
    Mode. Go figure.
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <Boss Battle: Vexen<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Attacks: 
    -------
    Frost Ball- sends out a ball of ice.
    
    Shield Attack- uses his shield to swipe at Riku.
    
    Sleights:
    --------
    Diamond Dust- causes a snowfall to take place that barely hurts Riku.
    
    Ice Needles- summons many icicles that follow Riku for a while until it hits 
                 him.
              
    Freeze- freezes Riku in a glacier for a few seconds, damaging Riku little by
            little.
    
    Prize: 975 EXP 
    -----
    
    Strategy:
    --------
    Vexen should be pretty easy to beat. You can't hit him up front, with his 
    shield constantly guarding him. His attacks involve the use of ice, but you
    shouldn't worry about them as they are avoidable and don't damage you too much.
    
    Whenever he pulls out a sleight immediately card-break with a 0. Get into Dark
    Mode as fast as possible. From there repeatedly use Dark Firaga (which he can't
    block with he shield), making sure that your six cards with a value of 9 are 
    NOT used first. Once your deck is thinned enough to the point where all you
    have for Soul Eaters are 9s and 0s, do the BBA Glitch. Turn on Maleficent and
    use Double Jump Dice over and over. Heal with Mickey if you come into any
    health troubles.
    
    Once Vexen gets into low HP, he'll turn on his own Enemy card, Auto-Life, which
    revives him when he dies. Use your newly acquired Parasite Cage to break it. It
    doesn't matter that the Maleficent card is gone by using Parasite Cage. Vexen
    shouldn't have enough HP to last a few more slashes of Riku's Soul Eater. Turn
    on Jafar and finish this guy off.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    For this battle, you'll gain 2 levels, getting you to level 11. You should also
    have 28 DP.
    
    +------------------+--------------+-----------+------------+---------------+
    | Boss             | EXP you gain | Total EXP | Current DP | Current Level |
    +------------------+--------------+-----------+------------+---------------+
    |Dragon Maleficent |     150      |   150     |     14     |       4       |
    |Ansem I           |     133      |   283     |     18     |       6       |
    |Jafar             |     232      |   515     |     20     |       7       |
    |Parasite Cage     |     372      |   887     |     24     |       9       |
    |Vexen             |     975      |   1862    |     28     |       11      |
    +------------------+--------------+-----------+------------+---------------+
    
    Another short cutscene occurs after the battle.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Vexen: Ha ha ha... This battle has made it clear. The darkness coursing through
           you is a tremendous power. All you needed was the right provocation.
    
    Riku: Great. So this was a trick.
    
    Vexen: Precisely. Your fiery reaction provided just the data I needed. You have
           my thanks, Riku!
    
    Vexen disappears.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Now head up the stairs to Basement Floor 9. Save at the Save Point, and head up
    the next stairs into Never Land.
    
    ===============================================================================
    =B09-Never Land========================================================[04.05]=
    ===============================================================================
    
    The Map:
    -------
                  / \
                  \B/
                 /
              / \
              \3/             Exit
             /   \           /
          / \     / \     / \
          \2/     \4/     \8/     
         /   \   /   \   /
      / \     / \     / \
      \1/     \6/     \5/
     /           \   /
    Entrance      / \
                  \7/
                                      
    
    B- Key of Beginnings
       -Blue of any value
       -Key of Beginnings
    
    Your Deck:
    ---------
    Soul Eater- 7, 6, 5,
                4, 3, 2,
                1, 0, 1,
                2, 3, 4,
                5, 6, 7,
                8, 9     
    
    Enemy Cards:
    -----------
    Pirate- All Zeros: Change the values of all cards to 0. Duration: 1 reload
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    The deck isn't that great, but the extra Enemy card is awesome. By activating
    it, all cards' values in your deck change to 0, perfect for card-breaking and
    getting Riku to transform into Dark Riku.
    
    Conserve your Map cards in this world: there's no need to go through Room 6 and
    7. Go from Room 1 to Room 2 to Room 3. Create the Story room with any valued
    Blue card, plus Key of Beginnings. It's HIGHLY recommended that you use a Blue
    Map card with a value of 4, since you won't be needing any to open any Story 
    rooms. However, if you have more than enough Blue cards to throw around, go 
    ahead and use whatever value you want. Save in the Castle Hall before creating
    the Story room, as there's a pretty tough boss battle inside it.
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <Boss Battle: Hook<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Attacks: 
    -------
    Sword Slice- slashes at Riku with his sword.
             
    Homing Bomb- throws a bomb that follows Riku relentlessly for a while before it
                 explodes.
    
    Sleights: 
    --------
    Combo & Present- sends a flurry of sword strikes on Riku, slashes him upward,
                     and throws bombs at him when he lands. 
    
    Rush & Present- throws 6 bombs at Riku that explode on impact.
    
    Prize: Hook Enemy card, 951 EXP 
    -----
    
    Strategy:
    --------
    Hook is tough. Not only do you have a pretty bad deck, 80 HP, and 10 AP, you 
    also have to deal with the rocking boat this battle takes place on. Be prepared
    to reset your game lots of times. Hook's attacks involve explosive items that
    he hurls at you. All of his attack are powerful especially the Combo & Present
    sleight he uses.
    
    Try your best to dodge his incoming attacks, even with the tipsy ship you're 
    on. Use Pirate to change all your cards to 0s and get into Dark Mode. Or you
    could wait for HIM to use Pirate, where all you need to do wait for him to use
    a 0 card so you can immediately break it with any of your cards.
    
    Once you transform, use Jafar and attack Hook with Cyclone Spin. Be sure not to
    waste any attacks by missing the captain. Once its effect is gone, switch to 
    Maleficent and proceed with Double Jump Dices, hoping that he won't break it.
    You have only one 0 card in your deck, and its deep in the middle, so look
    for it quickly when he uses a sleight, especially Combo & Present, which could
    knock you out of Dark Mode. Once you've used your sole 0 card, reload your deck
    so you'll have it again, just in case Hook decides to use a sleight again.
    
    Once you've damaged Hook enough, he'll likely pull out his signature Enemy
    card, Second Chance. Its effect keeps Hook alive if he's at low health. Don't
    give Hook ANY chance and break his Enemy card with Parasite Cage. From there,
    finish the captain off with a few Soul Eater slashes.
    
    There doesn't seem to be any Trick card that appears, so no help from that.
    Keep your HP up with Mickeys, and hope that you have that 0 card nearby when he
    performs a sleight.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    You should level up to 13 now, and you should have 32 DP, if you've been only
    upgrading DP, that is. 
    
    +------------------+--------------+-----------+------------+---------------+
    | Boss             | EXP you gain | Total EXP | Current DP | Current Level |
    +------------------+--------------+-----------+------------+---------------+
    |Dragon Maleficent |     150      |   150     |     14     |       4       |
    |Ansem I           |     133      |   283     |     18     |       6       |
    |Jafar             |     232      |   515     |     20     |       7       |
    |Parasite Cage     |     372      |   887     |     24     |       9       |
    |Vexen             |     975      |   1862    |     28     |       11      |
    |Hook              |     951      |   2813    |     32     |       13      |
    +------------------+--------------+-----------+------------+---------------+
    
    You also got the Hook Enemy card. Here's its effect:
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    This card can be helpful in certain situations. If you have critical damage,
    but you still have more than a sliver of HP, activate this card. If any
    powerful attacks take out your remaining HP, you'll still live. It can only be
    used thrice, though.
    
    Anyway, save in the Castle Hall, and go through Room 1, 2, 3, 4, 5, and then 8.
    Leave Never Land into the Castle Hall.
    
     _   _   _                _   _   _
    | |_| |_| |==============| |_| |_| |
    |         |-Castle Halls-|         |
    |_       _|==============|_       _|
    --|     |------------------|     |--
    ==|     |==================|     |==
    -_| B09 |_----------------_| B08 |_-
    |         |==============|         |
    |         |-Castle Halls-|         |
    |_________|==============|_________|
    
    Head through the hallway and up the stairs. A cutscene starts.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    The scene switches to Lexaeus and Zexion.
    
    Lexaeus: Where did Vexen go?
    
    Zexion turns to Lexaeus.
    
    Zexion: He's off using Riku's data to create some kind of replica.
    
    Lexaeus: And what of Sora?
    
    Zexion: Namine is shuffling his memories even as we speak. Marluxia may well  
            get his puppet. He's a danger to us all. Larxene's not to be trusted,
            either.
    
    Lexaeus: Nor is Axel. Who knows what that one is thinking...
    
    Zexion: Let's observe a little longer, then speak with Vexen.
    
    Lexaeus: But Vexen despises Marluxia. Think of the mess it would create...
    
    Zexion: That's why Vexen must be told. Better he clean up the mess than us. 
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    After that, save at the Save Point and proceed into Traverse Town.
    
    ===============================================================================
    =B08-Traverse Town=====================================================[04.06]=
    ===============================================================================
    
    The Map:
    -------          
                      Exit
                     /
                  /1\ 
                  \1/ 
                 /
              / \
              \8/
             /   \
          / \     / \     / \
          \5/     \9/     \B/
         /       /   \   /
      / \     / \     /1\
      \2/     \6/     \0/
         \   /       /
          / \     / \
          \3/     \7/
         /   \   /
      / \     / \
      \1/     \4/
     /
    Entrance
    
    B- Key of Beginnings
       -Red with a value = to 0
       -Key of Beginnings
    
    Your Deck:
    ---------
    Soul Eater- 4, 5, 6,
                7, 8
    
    Enemy Cards:
    -----------
    Shadow- Incrementor: Increase the value of all cards by 1. Duration: 2 reloads
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    The deck is VERY small, but the values are pretty high, and since Riku doesn't
    have to charge to reload, there's no problem. The Enemy card for Traverse Town
    is pretty awesome as well, increase our card values by one. The only bad side
    to that card would be it turns 0 cards into 1 cards, but since we have no 0s,
    it's no big deal.
    
    You can conserve Map cards here by skipping the Rooms 2, 4, 5, 7. Get to Room
    10, and open the Story room with a Red Map card with a value of EXACTLY 0, plus
    Key of Beginnings. Once you do so, a boss battle starts.
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <Boss Battle: Guard Armor<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Attacks: 
    -------
    Stomp- jumps into the air and tries to land on Riku.
    
    Leg Attack- causes its legs to step forward to damage Riku.
    
    Hand Strike- hits Riku with both of its hands.
    
    Hand Tornado- slowly rotates its hands around it to hit Riku.
    
    Sleights: none 
    --------
    
    Prize: Guard Armor Enemy card, 336 EXP 
    -----
    
    Strategy:
    --------
    This battle is REALLY easy. Guard Armor's attacks may take a lot off Riku's HP,
    but the boss is slow compared to Riku. Guard Armor is one of the only bosses
    that actually have different parts to it, so you have to defeat it piece-by-
    piece.
    
    To start, activate Maleficent Dragon, and just keep pressing A. You should be
    able to kill Guard Armor in no time. If that happens to run out, turn on Jafar,
    and continue to hack away at the thing. You should have no trouble. If you do,
    then I can't say anything. Oh, wait. Use the Trick card that pops around every
    so often. It demolishes Guard Armor into a pile of pieces, just waiting for you
    to attack it with the Soul Eater.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    You now level up to 14, and you should have 32 DP and 3149 EXP. 
    
    +------------------+--------------+-----------+------------+---------------+
    | Boss             | EXP you gain | Total EXP | Current DP | Current Level |
    +------------------+--------------+-----------+------------+---------------+
    |Dragon Maleficent |     150      |   150     |     14     |       4       |
    |Ansem I           |     133      |   283     |     18     |       6       |
    |Jafar             |     232      |   515     |     20     |       7       |
    |Parasite Cage     |     372      |   887     |     24     |       9       |
    |Vexen             |     975      |   1862    |     28     |       11      |
    |Hook              |     951      |   2813    |     32     |       13      |
    |Guard Armor       |     336      |   3149    |     34     |       14      |
    +------------------+--------------+-----------+------------+---------------+
    
    You also get the Enemy card, Guard Armor. Here's the effect:
    
    Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
                 30 attacks
    
    You can use it to stay farther away from enemies, as the card makes your cards'
    range longer. Other than that, there's no real use for it. Oh well. It works
    with the BBA Glitch, if that means anything.
    
    Anyhow, go through Rooms 8 and 11. BEFORE YOU LEAVE TRAVERSE TOWN, save at the
    Castle Hall at the entrance of this world. After that, exit Traverse Town into
    the Castle Hall there.
    
     _   _   _                _   _   _
    | |_| |_| |==============| |_| |_| |
    |         |-Castle Halls-|         |
    |_       _|==============|_       _|
    --|     |------------------|     |--
    ==|     |==================|     |==
    -_| B08 |_----------------_| B07 |_-
    |         |==============|         |
    |         |-Castle Halls-|         |
    |_________|==============|_________|
    
    A cutscene starts right when you leave Basement Floor 8.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku is walking through the Castle Hall.
    
    Riku: What the... What are you supposed to be?
    
    ????: Surprised? I guess you would be.
    
    Riku Replica walks to Riku.
    
    Riku Replica (????): I bet it's not every day you meet your twin. Too shocked
                         to speak? This should come as a relief, then: I'm a
                         replica of you that Vexen made.
    
    Riku: What, you mean a fake me?
    
    Riku Replica: I didn't say "fake"! Just because you're real doesn't mean you're
                  better! We share the same body and the same talents. There is one
                  easy way to tell us apart, though. Know what that is? Unlike you,
                  I'm not afraid of anything.
    
    Riku: Are you calling me a coward?
    
    Riku Replica: You ARE a coward. You're afraid of the dark! The darkness inside
                  you scares you witless.
    
    Riku: Look, I--
    
    Riku Replica: But I'M different. I embrace the darkness. I can make it do 
                  whatever I want. In other words...
    
    Riku Replica draws out his Soul Eater.
    
    Riku Replica: I can wipe the floor with you!
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    The cutscene runs right into a boss battle so here's your deck for the Castle
    Halls.
    
    Your Deck:
    ---------
    Soul Eater- 8, 8, 8,
                7, 7, 7,
                6, 6, 6,
                9, 9, 9,
                6, 7, 8,
                9, 8, 6,
                7, 9, 9,
                6, 7, 8,
    Hi-Potion-  9, 0,
    Soul Eater-       0,
                0, 0, 0
    
    Enemy Cards:
    -----------
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
                 30 attacks
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <Boss Battle: Riku Replica<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Attacks: 
    -------
    Stun Blade- slashes Riku twice, stunning him on the second strike if he is hit.
    
    Downward Slash- jumps and attacks Riku using his Soul Eater.
    
    Cyclone Slice- spins his Soul Eater around, hacking away at Riku if he gets in
                   the way.
    
    Sleights:
    --------
    Dark Firaga- quickly lets loose a homing ball of dark energy at Riku.
    
    Prize: 1875 EXP
    -----
    
    Strategy:
    --------
    Riku Replica can be a tough guy to deal with, but with the deck you're given,
    he should serve no problems to you. His attacks are all exactly the same as
    yours, so there should be no surprises there. Dark Firaga is very quick, like
    yours, so if you see him with it ready to unleash, go to your 0 cards and break
    it when Riku Replica performs it.
    
    From the start of the battle, stock up the first cards in your deck, the 8s.
    When Riku Replica plays a card, break it with your high-valued stocked combo.
    Do this repeatedly to get into Dark Mode while at the same time to thin out
    your deck. Remember, DO NOT stock 9s or 0s FIRST. If Riku Replica decides to
    turn on Incrementor, dispel it with Parasite Cage if you wish.
    
    Once in Dark Mode, this is where the real fun begins. Try not to get the real
    Riku confused with Riku Replica. Repeat what you were doing before: keep using
    stocked combos. However, since you're in Dark Mode, instead of stocked combos, 
    you'll pull off sleights. Keep using Dark Firaga over and over to wittle down
    Riku Replica's HP. Again, DO NOT stock 9s or 0s FIRST. That way, your deck will
    be thinned down and have only 9- and 0-valued Soul Eaters after a while.
    
    Once you're deck is down to 10+ cards (six 9 cards and four 0 cards, plus any 
    Mickeys you might have grabbed), turn on your Dragon Maleficent Enemy card. Do
    the BBA Glitch over and over. Your Double Jump Dices should be able to finish
    off Riku Replica. Just remember to heal with Mickey in case your HP gets into
    the red zone.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    Once you defeat Riku Replica, you'll gain 2 levels. You should be level 16 by
    now, and have 38 DP, if you've been upgrading only that stat. 
    
    +------------------+--------------+-----------+------------+---------------+
    | Boss             | EXP you gain | Total EXP | Current DP | Current Level |
    +------------------+--------------+-----------+------------+---------------+
    |Dragon Maleficent |     150      |   150     |     14     |       4       |
    |Ansem I           |     133      |   283     |     18     |       6       |
    |Jafar             |     232      |   515     |     20     |       7       |
    |Parasite Cage     |     372      |   887     |     24     |       9       |
    |Vexen             |     975      |   1862    |     28     |       11      |
    |Hook              |     951      |   2813    |     32     |       13      |
    |Guard Armor       |     336      |   3149    |     34     |       14      |
    |Riku Replica      |     1875     |   5024    |     38     |       16      |
    +------------------+--------------+-----------+------------+---------------+
    
    Anyway, another cutscene starts after the battle.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku stands with his Soul Eater with Riku Replica kneeling on the floor.
    
    Riku: Hey, FAKE. I thought you were gonna wipe the floor with me.
    
    Riku Replica: Go on, laugh. I'm still new. I'll get stronger and stronger, just
                  you wait. It won't be long before I surpass you. Next time we 
                  fight, you're finished!
    
    Riku: Sorry, you missed your chance. I'm finishing you first, right here!
    
    Riku runs at Riku Replica with his Soul Eater, but Riku Replica reflects him.
    
    Riku Replica: Ha ha ha! It's nice to have darkness on my side.
    
    Riku Replica walks to Riku, who is hunched over in pain.
    
    Riku Replica: How could you be scared of something so thrilling! You're missing
                  out.
    
    Riku: Shut up!
    
    Riku Replica: So now the coward is playing tough guy. That's cute. See you next
                  time, Real Thing. Try not to miss me.
    
    Riku Replica turns around and runs away.
    
    Riku: Come back here!
    
    Riku runs a few steps, then stops.
    
    Riku: I'll show you who's a coward. Punk.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    After that, head up the stairs to Basement Floor 7. A cutscene starts once you
    do so.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    The scene switches to Riku Replica and Vexen. Riku Replica walks to Vexen.
    
    Vexen: How did it feel to fight the real Riku?
    
    Riku Replica: He's spineless. I'll be running circles around him in no time.
    
    Vexen thinks.
    
    Vexen: Before that, wouldn't you like to meet another hero?
    
    Riku Replica: You mean that Sora kid. He's here in the castle, I hear. Want me
                  to take care of him?
    
    Vexen: Nothing's definite, but yes, it may come to that. I intend to make good 
           use of you.
    
    Riku Replica: No worries. Sora's just one more person to crush on the way to
                  Riku.
    
    The scene switches to Riku running in the Castle Halls.
    
    Riku: Come on out, you fake! Show yourself!
    
    Riku looks around.
    
    Ansem: Fake? Oh, I don't think that's the right word.
    
    Riku turns around just as Ansem appears.
    
    Riku: What are you saying? He's just a copy of me--he said as much himself.
    
    Ansem: A copy, yes--or maybe a model. He is an example of what you should be.
           He accepts the darkness...just as you once accepted me. But now you are
           afraid. Perhaps YOU are the one who is being fake.
    
    Riku: Name one time I've been afraid of the darkness!
    
    Ansem: In the card-worlds, you grappled desperately with the darkness. 
           Desperation is a product of fear. You fight the darkness because it 
           frightens you.
    
    Riku thinks.
    
    Riku: Oh, I get it. You think I'll stop fighting the darkness just to prove I'm
          not afraid of it. Nice try. But I'm gonna keep fighting.
    
    Ansem thinks.
    
    Ansem: Tsk, so stubborn.
    
    Ansem throws Riku some cards, which he catches.
    
    Ansem: Then continue your fight, if you must. Eventually, you will see. You 
           cannot resist the dark.
    
    Ansem fades away.
    
    Riku obtains world cards.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Save at the Save Point. Go up the stairs, and choose one of your newly acquired
    World cards to continue.
    
    Now, I'll be going by the default order, so choose Atlantica. HOWEVER, if you
    feel that this original HP and AP, plus low level business is WAY TOO HARD, and
    you've been barely keeping up, then I suggest you go to Halloween Town first.
    If you decide to, the boss card you get gives you the power to heal, so that
    should help in some way. 
    
    Remember, your deck depends on the world, and the map depends on floor. So if
    you DO decide to head to Halloween Town, refer to the deck in that section, but
    use the map provided in Basement Floor 7. Got it? Oh yeah, for those that 
    choose to go through the EASY WAY to Halloween Town FIRST, I'll call you a
    HALLOWEENIE. It you want to disgrace yourself and skip to Halloween Town, then
    bring up the Find box (press Ctrl+F). Type in The Nightmare Before Christmas
    and click Find. 
    
    However, if you decide NOT to be known as a Halloweenie, then choose Atlantica
    to continue our adventure. 
    
    ===============================================================================
    =B07-Atlantica=========================================================[04.07]=
    ===============================================================================
    
    The Map:
    -------          
                      Exit
                     /
                  /1\ 
                  \1/ 
                 /
              / \
              \8/
             /
          / \     / \     / \
          \5/     \9/     \B/
         /       /       /
      / \     / \     /1\
      \2/     \6/     \0/
         \   /       /
          / \     / \
          \3/     \7/
         /   \   /
      / \     / \
      \1/     \4/
     /
    Entrance
    
    B- Key of Beginnings
       -Blue cards with a total value of 15 or higher
       -Key of Beginnings
    
    Your Deck:
    ---------
    Soul Eater- 5, 5, 5,
                5, 4, 4,
                4, 4, 3,
                3, 3, 3,
                2, 2, 2,  
                1, 1, 1,
                1
    
    Enemy Cards:
    -----------
    Sea Neon- Random Value: Randomize the values of cards you use. Duration: 
              1 reload
    
    Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
                 30 attacks
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Wow. Look at that deck. Lame, huh? Good thing we have Jafar to help us at least
    for a while, and Sea Neon should be activated anyway since our card values are
    so low.
    
    Once you get into the world of Atlantica, the first thing you'll probably 
    notice is the music. Yep, that's "Under the Sea" from The Little Mermaid. Or so
    I've heard, 'cause, you know, I've NEVER actually SEEN the Disney movie. 
    Really, I haven't seen it. Seriously.
    
    Anyhow, the map is EXACTLY the same as Basement Floor 8's. Yep, there's pretty
    much only one difference between them, but boy, it's pretty big. Room 9 no 
    longer connects with Room 8 and 10, thus making the middle pathway a dead end.
    There's not much Map-card-conserving going on here, as the only Rooms you can
    (and should) avoid are Room 6 and 9.
    
    So, from the entrance, head through Rooms 1, 3, 4, 7, and 10. Create the Story
    room beside Room 10. You'll need at least 2 Blue cards with a value of 15 or
    more. Remember, you'll need a Blue of 2 or lower and another Blue of 4 or
    higher. Get rid of any Blue 3s you might have since you won't need them for any
    particular Story room. You'll also need Key of Beginnings. Save if you want at
    the Castle Hall of this floor's entrance, since your deck is really HORRIBLE.
    Once you're ready, enter create the Story room to fight Ursula.
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <Boss Battle: Ursula<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Attacks: 
    -------
    Lightning Bolt- zaps a bolt of electricity where Riku is standing.
    
    Bubble Blow- releases 3 bubbles that target Riku. If he's hit, he becomes
                 confused momentarily.
    
    Sleights: none
    --------
    
    Prize: Ursula Enemy card, 1470 EXP 
    -----
    
    Strategy:
    --------
    This fight is very hard, mostly 'cause we're heavily handicapped by our 
    original HP and AP, and our terribly bad deck. Ursula attacks are considerably
    strong, so keep moving to avoid that Lightning Bolt. Also, being confused by
    her Bubble Blow will reverses the D-Pad controls of moving Riku: up is down and
    vice versa, and left is right and vice versa. But this can be solved by just
    breaking Bubble Blow attack. She clearly shows when she will do it when she 
    says, "This won't be pretty!"
    
    You damage this octopus lady by beating up her head. However, most of the time
    she'll be protecting herself with her tentacles. Try to get into Dark Mode by 
    activating Sea Neon and hoping that the value of your card will be higher than
    Ursulaís. Wait for her to play a card, and break it with one of your 
    random-valued ones. If yours isn't high enough, press A again and again until
    you card break her. 
    
    Once in Dark Mode, your next mission is to get rid of Ursula's tentacles. Play
    Jafar so your low cards won't be broken and proceed to chop away at her 
    tentacles. Once they're gone, jump on her shoulder. Use up the last attacks of
    Jafar to hurt this sea witch. After a while, she'll push you off her shoulder,
    so repeat the process from there.
    
    To destroy Ursula's tentacles again, stock up a combo in this order: 1, X, X.
    The Xs can be whatever value you want BESIDES 1. You'll pull off a Dark Break
    that will at times get rid of her tentacles and then attack her head. You'll
    also be thinning away your useless 1-valued Soul Eaters. After all your 1-
    valued Soul Eaters are gone, continue doing the same, except using of 2- and 3-
    valued Soul Eaters.
    
    There's a Trick card that appears sometime through this battle, so be on the
    look out for it. It forces Ursula to position her head right where you can
    attack her. Turn on Maleficent and perform B+B+A over and over. This is 
    probably the easiest way to beat her: dodging her attacks and just waiting for
    Trick card so you can bash her head around. Choose which ever route suits you.
    Keep your low HP up with Mickeys and you should be able to come out of this
    battle alive.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    Once you defeat Ursula, you'll gain two levels. You should now be at 18 with
    42 DP. 
    
    +------------------+--------------+-----------+------------+---------------+
    | Boss             | EXP you gain | Total EXP | Current DP | Current Level |
    +------------------+--------------+-----------+------------+---------------+
    |Dragon Maleficent |     150      |   150     |     14     |       4       |
    |Ansem I           |     133      |   283     |     18     |       6       |
    |Jafar             |     232      |   515     |     20     |       7       |
    |Parasite Cage     |     372      |   887     |     24     |       9       |
    |Vexen             |     975      |   1862    |     28     |       11      |
    |Hook              |     951      |   2813    |     32     |       13      |
    |Guard Armor       |     336      |   3149    |     34     |       14      |
    |Riku Replica      |     1875     |   5024    |     38     |       16      |
    |Ursula            |     1470     |   6494    |     42     |       18      |
    +------------------+--------------+-----------+------------+---------------+
    
    You'll also get the Ursula Enemy cards. Here's the effect:
    
    Ursula- Shell: Halve the damage from magical attacks by the enemy. Summon magic
            does normal damage. Duration: 5 hits taken
    
    Pretty good card if you ask me, since it will reduce damage from magic-based
    attacks, and with our 80 HP, we'll need all the help we can get.
    
    Okay, once you've beaten this floor's boss, save at the Castle Hall and travel
    through Rooms 1, 3, 2, 5, 8, and 11. Exit Atlantic into the Castle Hall.
    
     _   _   _                _   _   _
    | |_| |_| |==============| |_| |_| |
    |         |-Castle Halls-|         |
    |_       _|==============|_       _|
    --|     |------------------|     |--
    ==|     |==================|     |==
    -_| B07 |_----------------_| B06 |_-
    |         |==============|         |
    |         |-Castle Halls-|         |
    |_________|==============|_________|
    
    Head straight through this hallway and up the stairs. A cutscene starts.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    The scene switches to a red-haired man, Axel, and a blond girl, Larxene, both
    who are with Vexen.
    
    Axel: Can we help you, Vexen? It's not very often we see you topside.
    
    Vexen turns to Axel.
    
    Vexen: I came to lend a hand. I remain unconvinced of any potential in this
           "hero" you've been coddling. Perhaps an experiment would put my doubts
           to rest.
    
    Larxene: I knew this would happen. Everything's an experiment with you.
    
    Vexen: I'm a scientist. Experimentation is what I do.
    
    Axel crosses his arms.
    
    Axel: Whatever, Vexen. Do what you want. But cut the act. Testing Sora is just
          an excuse to test your little follower.
    
    Vexen: Follower? I'll have you know he's the product of much research.
    
    Larxene: What he is is a toy.
    
    Vexen: Hmph. I see I'm wasting my time.
    
    Axel thinks.
    
    Axel: Have your fun. But take this with you. A wild card to keep the game 
          fresh.
    
    Axel throws Vexen a card, which he catches.
    
    Axel: Now don't tell me I don't respect my elders.
    
    Vexen: I dare say I won't.
    
    Vexen turns around to find Riku Replica walking toward him.
    
    Riku Replica: But it's just a card. What good is that?
    
    Axel: That card contains Sora and Riku's memories of their home.
    
    Larxene: This is your chance to get your hands on the real Riku's memories. All
             you need is that card and a little help from Namine. Maybe we'll get
             her to make you forget you're fake...
    
    Riku Replica is confused.
    
    Larxene: Better yet, we could remake you heart so you can be just like the real
             Riku.
    
    Riku Replica: Hey, hold on! What do you mean, remake my heart?! The real Riku's
                  a wimp who can't deal with the darkness inside him. What do I 
                  want with the heart of a loser?
    
    Larxene: Any objections, Vexen? Do you or don't you want to test Sora?
    
    Vexen thinks.
    
    Vexen: It must be done.
    
    Riku Replica: What?! Vexen, how could you!
    
    Vexen: Didn't I say I intended to make good use of you?
    
    Larxene: Relax, kiddo. It won't hurt...much!
    
    Larxene walks to Riku Replica.
    
    Riku Replica: I'll show YOU hurt!
    
    Riku Replica begins to slash at Larxene with his Soul Eater. Larxene slaps Riku
    Replica away. Larxene walks to where Riku Replica is laying.
    
    Larxene: Stupid little toy! What made you think you could even SCRATCH me? But
             look on the bright side...Namine will erase the memory of me knocking
             you flat along with everything else. She'll implant the loveliest 
             little memories you could ever hope for. So what if they're lies?
    
    Riku Replica: No...
    
    The screen fades into blackness.
    
    Riku Replica: NOOO!!!
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    After that, you'll control Riku again. Save at the Save Point. Go up the
    staircase and choose the Olympus Coliseum World card.
    
    ===============================================================================
    =B06-Olympus Coliseum==================================================[04.08]=
    ===============================================================================
    
    The Map:
    -------
                              Exit           
                             /
                          / \
                          \9/
                         /
              / \     / \
              \4/     \7/
             /   \   /   \
          / \     / \     / \
          \2/     \5/     \8/
         /   \   /   \   /
      / \     / \     / \
      \1/     \3/     \6/ 
     /                   \
    Entrance              / \
                          \B/
    
    B- Key of Beginnings
       -Red of any value
       -Green of any value
       -Key of Beginnings
    
    Your Deck:
    ---------
    Soul Eater- 1, 2, 3,
                4, 5, 6,
                7, 8, 9,
                1, 1, 1,
                1, 1, 1,
                1, 1, 1,
                0, 0, 0
    
    Enemy Cards:
    -----------
    Powerwild- Retrograde: Reverse the values of all cards. 1 becomes 9, 2 becomes
               8, etc. Cards with value 0 are not affected. Duration: 1 reload
    
    Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
                 30 attacks
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Ursula- Shell: Halve the damage from magical attacks by the enemy. Summon magic
            does normal damage. Duration: 5 hits taken
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    The deck we get here is pretty nice, actually. This is mostly do to the 
    promotional Enemy card we get in Olympus Coliseum: Powerwild. It essentially
    inverses the values of all your cards except 0. That means that all those 1s
    you have can be 9s for 1 reload. Yep, that's just screaming for Dark Aura 
    abuse.
    
    Go to the Story room by traveling through Rooms 1, 2, 3 or 4, 5, and 6. As you
    can see by the map, you can go through either Room 3 or 4, but don't go through
    both so you can save some Map cards. You also don't have to create Room 8 so
    you can conserve a few more Map cards.
    
    Anyway, once you get to Room 6, synthesize the Story room with a Red Map card
    and a Green Map card, both with any value you want. You'll also need that Key
    of Beginnings. You'll face the boss of this floor once the room is created.
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <Boss Battle: Hades<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Attacks: 
    -------
    Flame Cloud- creates a poof of fire directly in front of him.
    
    Fire Arms- streams of fire extend from his arms to damage Riku.
    
    Flare Strike- attacks with his fiery arms.
    
    Sleights:
    --------
    Firaga Ball- makes a ball of fire and shoots it at Riku.
    
    Temper Flare- is engulfed in flames and his skin turns red. He seems to be more
                  aggressive in this form, and attacks more often and more swiftly.
    
    Prize: Hades Enemy card, 930 EXP 
    -----
    
    Strategy:
    --------
    This battle is very interesting. It's pretty fun, since he has sleights, so 
    those 0 cards will serve a purpose. All of his attacks are initially weak, but
    if he somehow performs Temper Flare without being card-broken, the battle will
    be significantly harder. In his Tempered form, Hades follows you relentlessly
    and uses attacks more frequently. Always be near those three 0 cards at the end
    of your deck, just in case he quickly stocks cards to pull off Temper Flare.
    
    Once the battle starts up, do your best to get into Dark Mode as fast as you
    can. Avoid his fire-based attacks. Use up your 0s to card-break Hades when he
    does his sleights, and reload to get them back. Beware of Temper Flare and do
    your best to break it when possible. Once Riku transforms, use Powerwild.
    You'll now have TEN 9-valued cards, so first hit Hades with a Dark Firaga
    starting with the first 9 (1) card in your deck. After that, pull off 3 Dark
    Auras. It's vital that Hades is NOT in his state of anger when you use your
    sleights, as he most likely won't break it while normal.
    
    The triple Dark Aura will damage Hades quite greatly. Activate Jafar and nail
    Hades with as many Double Jump Dices as you can. If Hades has his own Enemy 
    card effect, Berserk, turned on, be very careful. With his Enemy card 
    activated, his attacks do a lot more damage while he's low on HP. If that 
    happens, break his Enemy card with one of your own, good ol' Parasite Cage.
    From there, finish him off with a couple of slices, powered up with Maleficent
    if you wish. Just keep your HP high with Mickeys, if you even get into that 
    kind of trouble, that is. There doesn't seem to be any Trick cards, but it's
    not like you'll actually need the extra help.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    You should now level up one level to 19, so increase your DP to 44. 
    
    +------------------+--------------+-----------+------------+---------------+
    | Boss             | EXP you gain | Total EXP | Current DP | Current Level |
    +------------------+--------------+-----------+------------+---------------+
    |Dragon Maleficent |     150      |   150     |     14     |       4       |
    |Ansem I           |     133      |   283     |     18     |       6       |
    |Jafar             |     232      |   515     |     20     |       7       |
    |Parasite Cage     |     372      |   887     |     24     |       9       |
    |Vexen             |     975      |   1862    |     28     |       11      |
    |Hook              |     951      |   2813    |     32     |       13      |
    |Guard Armor       |     336      |   3149    |     34     |       14      |
    |Riku Replica      |     1875     |   5024    |     38     |       16      |
    |Ursula            |     1470     |   6494    |     42     |       18      |
    |Hades 	           |     930      |   7424    |     44     |       19      |
    +------------------+--------------+-----------+------------+---------------+
    
    You'll also get the Enemy card, Hades. You probably faced this card while 
    battling Hades himself, and now you have a control over it. Here's the effect:
    
    Hades- Berserk: Boost the power of attack cards when low on HP (when the gauge
           is flashing red). Duration: 30 attacks -Resistant to fire -Stunned by 
           ice
    
    It's a pretty nifty card. It's like a Maleficent, but it increases attack
    damage more. You do have to be low on HP to actually have souped-up attacks,
    but with our 80 HP, that should be happening often. Use Hades as a substitute
    for Maleficent if your HP gauge is in the red zone. The BBA Glitch works with
    it as well, so keep that in mind.
    
    Anyway, after the battle, save in the Castle Hall at the entrance of this 
    floor. Head through Rooms 1, 2, 3, 5, 7, 9. Exit this world into the Castle
    Hall.
    
     _   _   _                _   _   _
    | |_| |_| |==============| |_| |_| |
    |         |-Castle Halls-|         |
    |_       _|==============|_       _|
    --|     |------------------|     |--
    ==|     |==================|     |==
    -_| B06 |_----------------_| B05 |_-
    |         |==============|         |
    |         |-Castle Halls-|         |
    |_________|==============|_________|
    
    Head through the Castle Hall and up the stairs. A cutscene starts once you do 
    so.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    The scene switches to Larxene, who appears behind a girl, Namine, who is 
    sitting on a chair.
    
    Larxene: Why so glum, Namine? Is something on your mind?
    
    Namine thinks.
    
    Larxene: Feeling bad about tinkering with Sora's memory? Or maybe you--
    
    Riku Replica: Knock it off, Larxene.
    
    Riku Replica walks toward Namine and turns to Larxene.
    
    Riku Replica: Namine wants to forget about Sora.
    
    Larxene: You don't say.
    
    Riku Replica turns to Namine.
    
    Riku Replica: Don't worry, Namine. I'll make whatever's hurting you go away.
    
    Riku Replica shows Namine a charm in the shape of a star.
    
    Riku Replica: I swear it on the good luck charm you gave me.
    
    Namine thinks.
    
    Riku Replica: I'll be back.
    
    Riku Replica turns around and walks away. Larxene thinks.
    
    Larxene: Simply amazing. It's like you completely rebuilt his heart... The good
             luck charm was an especially nice touch. I didn't know you could use
             memories to transform objects like cards into keepsakes.
    
    Larxene walks to Namine.
    
    Larxene: Just like you changed Kairi's good luck charm. It won't be long before
             Sora forgets her completely and then he'll be yours to--
    
    Namine: He won't forget.
    
    Larxene is confused.
    
    Namine: No matter how much I change his memory, Sora will never forget Kairi.
            Memories of me will just make his feeling for Kairi stronger. 
            Because...Because I'm her shadow.
    
    Larxene thinks.
    
    Larxene: So what? There's your incentive not to screw up. Rewrite Sora's heart,
             and you can be somebody, not just the shadow of somebody. In Sora's
             heart, you can be real.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    After the cutscene finishes, save at the Save Point and step up the stairs.
    Choose Wonderland.
    
    ===============================================================================
    =B05-Wonderland========================================================[04.09]=
    ===============================================================================
    
    The Map:
    -------
            / \
            \B/     Exit
           /       /
        / \     /1\
        \9/     \0/  
       /   \   /
    / \     / \
    \8/     \7/   
       \   /   \
        / \     / \
        \6/     \5/
           \   /   \
            / \     / \
            \4/     \3/
               \   /
                / \
                \2/
               /
            / \
            \1/
           /                    
          Entrance
    
    B- Key of Beginnings
       -Red cards with a total value of 30 or higher
       -Key of Beginnings
    
    Your Deck:
    ---------
    Soul Eater- 3, 4, 5,
                3, 4, 5,
                3, 4, 5,
                3, 4, 5
    
    Enemy Cards:
    -----------
    Large Body- Guard: Deflect frontal physical attacks and completely nullify 
                damage. Duration: 1 reload
    
    Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
                 30 attacks
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Hades- Berserk: Boost the power of attack cards when low on HP (when the gauge
           is flashing red). Duration: 30 attacks -Resistant to fire -Stunned by 
           ice
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Ursula- Shell: Halve the damage from magical attacks by the enemy. Summon magic
            does normal damage. Duration: 5 hits taken
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    That deck is NOT very good at all. However, it's not so hopeless as Atlantica's
    deck, and it's a little manageable. The extra Enemy card for this world is 
    pretty useful. With its effect on, you can't take damage from physical attacks
    upfront.
    
    From Room 1, pass through Rooms 2, 3, 5, 7, 9, avoiding any enemy encounters.
    When you get to Room 9, create the Story room. You'll need a lot of cards, 
    though: at least 4 Red Map cards that have total value of at least 30. You'll
    also need that Key of Beginnings Map card. Once you're good and prepared, 
    create the Story room to engage a boss battle.
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <Boss Battle: Trickmaster<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Attacks: 
    -------
    Fire Shot- crosses his 2 torches and releases a ball of fire from them toward
               Riku.
    
    Trot- walks across the screen, damaging Riku if he's stepped on.
    
    Slap- strikes the area in front of it with its arms.
    
    Groundshaker- slams the ground, hurting Riku if he's not airborne
    
    Sleights: none
    --------
    
    Prize: Trickmaster Enemy card, 1069 EXP 
    -----
    
    Strategy:
    --------
    The battle is incredibly easy. All of his attacks can be dodged without 
    problem. When Trickmaster crosses its (what gender is it?) torches, you knows
    a sphere of flame is about to come at you, so jump appropriately. The boss's
    Trot only damages in a straight line, so move Riku above it or below it to 
    avoid damage. The Slap attack isn't as easy to avoid, so just stay away from it
    since the attack only damages right in front of Trickmaster. Groundshaker is 
    very easy to see coming since Trickmaster raises its arms above its head. When
    you see that, be ready to jump to avoid the damage.
    
    To start off, use Jafar and use up all your invincible slashes on Trickmaster.
    Once the effect runs out, switch to Maleficent and break Trickmaster whenever
    it attacks. If you can't, jump or dodge the incoming attack. Try to position
    Riku so when he card-breaks Trickmaster, he'll attack it as well. If you want,
    you could thin your deck by stocking the 3 card first and using stocked combos
    to break Trickmaster's every attack. Once you get into Dark Mode, use the BBA
    Glitch to finish off the boss with a couple of Double Jump Dices.
    
    The Trick card creates a table in the middle of the field, trapping Trickmaster
    to one side. This should make battle a bit easier, since, from the side, the 
    boss seems to only use weak cards with a value of 2 or 3, no match for your 4s
    and 5s. You probably won't need it, though. However, don't forget you DO have
    only 80 HP, so don't be reckless and youíll be fine.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    Hmm, you don't level-up after the battle. That's a little weird. 
    
    +------------------+--------------+-----------+------------+---------------+
    | Boss             | EXP you gain | Total EXP | Current DP | Current Level |
    +------------------+--------------+-----------+------------+---------------+
    |Dragon Maleficent |     150      |   150     |     14     |       4       |
    |Ansem I           |     133      |   283     |     18     |       6       |
    |Jafar             |     232      |   515     |     20     |       7       |
    |Parasite Cage     |     372      |   887     |     24     |       9       |
    |Vexen             |     975      |   1862    |     28     |       11      |
    |Hook              |     951      |   2813    |     32     |       13      |
    |Guard Armor       |     336      |   3149    |     34     |       14      |
    |Riku Replica      |     1875     |   5024    |     38     |       16      |
    |Ursula            |     1470     |   6494    |     42     |       18      |
    |Hades 	           |     930      |   7424    |     44     |       19      |
    |Trickmaster       |     1069     |   8493    |     44     |       19      |
    +------------------+--------------+-----------+------------+---------------+
    
    Anyway, you'll get some EXP and the Trickmaster Enemy card. Here's its effect:
    
    Trickmaster- Value Break: When you lose a card break, reduce the value of the
                 enemy's card by the value of you broken card. Duration: 10 breaks
    
    This card is good in decks where you have low-valued cards. We've seen that
    before. The effect is a bit confusing, though. I think whenever YOU are card-
    broken, the card your enemy just used will lower the same value of your card-
    broken card. Still confused? Don't use it, since it won't be that helpful and
    it's also overshadowed by the mighty Jafar.
    
    Once you defeat Trickmaster, you can save if you want at the entrance of this
    world. There's really no need to, however, so head through Rooms 7 and 10 to
    leave Wonderland.
    
     _   _   _                _   _   _
    | |_| |_| |==============| |_| |_| |
    |         |-Castle Halls-|         |
    |_       _|==============|_       _|
    --|     |------------------|     |--
    ==|     |==================|     |==
    -_| B05 |_----------------_| B04 |_-
    |         |==============|         |
    |         |-Castle Halls-|         |
    |_________|==============|_________|
    
    Again, run up the stairs at the end of this hall to see another cutscene.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    The scene switches to Zexion, who is standing alone, and Lexaeus appears beside
    him. Zexion turns to Lexaeus.
    
    Zexion: Is something troubling you, Lexaeus?
    
    Lexaeus: Vexen is no more.
    
    Zexion: Yes, his scent is gone. It was Axel. You know, it's deplorable... 
            Agents of the Organization striking each other down--
    
    Lexaeus: The bigger problem is Sora. His strength exceeds Vexen's, and yet 
             surely Namine has subverted him by now. It's only a matter of time
             before he ends up Marluxia's puppet.
    
    Zexion: So what do you propose? Shall we destroy Sora before Marluxia secures
            him?
    
    Lexaeus: That won't be necessary. If Marluxia is to hold the light, then we 
             will hold the dark.
    
    Zexion turns from Lexaeus.
    
    Zexion: Riku...
    
    The scene switches to Riku, who is walking in the Castle Hall. He stops and
    holds out a card.
    
    Riku: Just one card left. If I get through this, can I finally rid myself of
          the dark?
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    After the cutscene ends, save at the Save Point and go up the stairs. Choose 
    your last World card, the world taken from The Nightmare Before Christmas,
    Halloween Town.
    
    ===============================================================================
    =B04-HalloweenTown=====================================================[04.10]=
    ===============================================================================
    
    The Map:
    -------
                                Exit
                               /
    / \     /1\     /1\     /1\
    \B/     \0/     \2/     \4/
       \   /   \   /   \   /
        / \     /1\     /1\
        \9/     \1/     \3/
           \   /       /
            / \     / \
            \8/     \5/
           /       /   \
        / \     / \     / \
        \7/     \4/     \3/
           \   /   \   /
            / \     / \
            \6/     \2/
                   /
                / \
                \1/
               /                    
              Entrance
    
    B- Key of Beginnings
       -Blue with a value of 4 or higher
       -Key of Beginnings
    
    Your Deck:
    ---------
    Soul Eater- 7, 7, 6,
                6, 5, 5,
                4, 4, 5,
                5, 6, 6,
                7, 7, 7,
                6, 5, 4
    
    Enemy Cards:
    -----------
    Wight Knight- Float: Alter gravity to increase jumping ability. Duration: 
                  3 reloads
    
    Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
                 30 attacks
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Trickmaster- Value Break: When you lose a card break, reduce the value of the
                 enemy's card by the value of you broken card. Duration: 10 breaks
    
    Hades- Berserk: Boost the power of attack cards when low on HP (when the gauge
           is flashing red). Duration: 30 attacks -Resistant to fire -Stunned by 
           ice
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Ursula- Shell: Halve the damage from magical attacks by the enemy. Summon magic
            does normal damage. Duration: 5 hits taken
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Hey, HALLOWEENIE! Ha ha ha. Wait, you made it through the other worlds first,
    and chose this world LAST?! Good job! Or did you really do that?
    
    Either way, we've got here a pretty decent deck, if you ask me. Wight Knight
    is a good card as well, not because it's effect helps during battles, but
    because you get to jump REALLY HIGH! That's cool, right? RIGHT?
    
    Anyhow, that map if freakin' huge, the biggest one yet. It looks like you don't
    have to enter Rooms 3, 10, 11, or 12, so avoid those rooms to save some Map
    cards. You should have more or less 45 Map cards by now, if you've been
    conserving them.
    
    From Room 1, go through Rooms 2, 4, 6, 7, 8, and 9. To open the Story room. You
    need a Blue Map that is valued 4 or more. You'll also need Key of Beginnings.
    Once you're ready, give up your Map cards to start a boss battle.
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <Boss Battle: Oogie Boogie<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Attacks: 
    -------
    Razor Wheel- sends a wheel of blades across the bottom part of the field.
    
    Dice Roll- rolls 3 dice on to the bottom part of the field.
    
    Sleights: none
    --------
    
    Prize: Oogie Boogie Enemy card, 1209 EXP 
    -----
    
    Strategy:
    --------
    This isn't hard at all, but it may take a while to beat Oogie Boogie because of
    how the field is set up. You're on the bottom part of the screen and the top
    part where the boss is at is guarded by 3 gates. One way to lower these gates 
    is to attack the dice that appear. If you want, you can use the Guard Armor
    Enemy card to extend your reach. This way, you'll be able to attack all 3 dice
    to lower all 3 gates. Or you can card-break Oogie's Dice Roll attack to get rid
    of the gates. Whichever way suits you.
    
    Since Oogie Boogie never attacks except with Razor Wheel, you should have no
    problem with your HP. From my experiences, Dice Roll is always 7 in value, so
    you can card-break it with the five 7-valued cards you got. 
    
    Anyways, once you can actually get to Oogie Boogie, activate Maleficent and
    hack away at the monster. After a few seconds, an explosive dice will fall from
    above and send you back on to the bottom part of the field. From there, just
    lower the gates again to repeat what you just did.
    
    You should have an easy time with this battle. If you don't, use the Trick 
    cards that sometimes appear when you destroy Oogie Boogie's dice. Its effect
    automatically lowers the gates immediately, so you won't to go through the
    trouble of slashing at the dice or card-breaking Oogie Boogie. Otherwise,
    beware of that Razor Wheel and keep your HP out of the red with Mickey cards.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    After this battle, you should level up to 20, and you should now have 46 DP.
    
    +------------------+--------------+-----------+------------+---------------+
    | Boss             | EXP you gain | Total EXP | Current DP | Current Level |
    +------------------+--------------+-----------+------------+---------------+
    |Dragon Maleficent |     150      |   150     |     14     |       4       |
    |Ansem I           |     133      |   283     |     18     |       6       |
    |Jafar             |     232      |   515     |     20     |       7       |
    |Parasite Cage     |     372      |   887     |     24     |       9       |
    |Vexen             |     975      |   1862    |     28     |       11      |
    |Hook              |     951      |   2813    |     32     |       13      |
    |Guard Armor       |     336      |   3149    |     34     |       14      |
    |Riku Replica      |     1875     |   5024    |     38     |       16      |
    |Ursula            |     1470     |   6494    |     42     |       18      |
    |Hades 	           |     930      |   7424    |     44     |       19      |
    |Trickmaster       |     1069     |   8493    |     44     |       19      |
    |Oogie Boogie      |     1209     |   9702    |     46     |       20      |
    +------------------+--------------+-----------+------------+---------------+
    
    You'll get the Oogie Boogie Enemy card, which is super-useful. Here's its 
    effect:
    
    Oogie Boogie- Regen: Gradually restore HP. HP return more quickly when low. 
                  Duration: 10 uses
    
    You now have a way of healing that YOU control, and you'll need in the upcoming
    battles. The effect is more efficient when your HP gauge is flashing low, so
    try to use it at that time. The 10 uses are automatic, so you don't really
    control that part.
    
    Anyway, save at the entrance of this floor, as there's a pretty hard fight
    up ahead in the Castle Hall. Once you save, travel through Room 1, 2, 4, 5, 13,
    and 14. Exit Halloween Town into the Castle Hall.
     _   _   _                _   _   _
    | |_| |_| |==============| |_| |_| |
    |         |-Castle Halls-|         |
    |_       _|==============|_       _|
    --|     |------------------|     |--
    ==|     |==================|     |==
    -_| B04 |_----------------_| B03 |_-
    |         |==============|         |
    |         |-Castle Halls-|         |
    |_________|==============|_________|
    
    A cutscene triggers as soon as you leave Halloween Town.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku walks in the Castle Halls. Lexaeus appears at the end of the Hall, and
    Riku walks to him.
    
    Riku: That scent... You're another "nobody."
    
    Lexaeus: You've done well to make it this far, Riku. Your reputation is well
             deserved. But to be scared of the darkness... What a waste.
    
    Riku: I'm...I'm not scared.
    
    Lexaeus: I can see that you are.
    
    Riku thinks.
    
    Lexaeus: You have the potential to control it. Cast away the fear that weakens
             you. Unbind your heart, and take hold of the darkness within.
    
    Riku: And if I say no?
    
    Lexaeus: Then you end here--light, darkness, and all!
    
    Lexaeus releases a dark shockwave while Riku bends over in pain.
    
    Riku: Urgh!
    
    Lexaeus: See the power of darkness! I, Lexaeus, will not yield to a frail-
             hearted craven! Now, end your resistance, and let the darkness in!
    
    Riku draws out his Soul Eater.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Since a boss battle starts once the cutscene finishes, I've rewritten your deck
    here.
    
    Your Deck:
    ---------
    Soul Eater- 8, 8, 8,
                7, 7, 7,
                6, 6, 6,
                9, 9, 9,
                6, 7, 8,
                9, 8, 6,
                7, 9, 9,
                6, 7, 8,
    Hi-Potion-  9, 0,
    Soul Eater-       0,
                0, 0, 0
    
    Enemy Cards:
    -----------
    Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
                 30 attacks
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Trickmaster- Value Break: When you lose a card break, reduce the value of the
                 enemy's card by the value of you broken card. Duration: 10 breaks
    
    Hades- Berserk: Boost the power of attack cards when low on HP (when the gauge
           is flashing red). Duration: 30 attacks -Resistant to fire -Stunned by 
           ice
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Oogie Boogie- Regen: Gradually restore HP. HP return more quickly when low. 
                  Duration: 10 uses
    
    Ursula- Shell: Halve the damage from magical attacks by the enemy. Summon magic
            does normal damage. Duration: 5 hits taken
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    You have a lot more Enemy cards than the last time you fought in the Castle
    Halls. You'll need them for this battle.
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <Boss Battle: Lexaeus<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Attacks: 
    -------
    Tomahawk Throw- tosses his tomahawk into the air. It falls on to Riku and 
                    follows him in one direction until it gets off screen. A
                    tomahawk then rematerializes in Lexaeus's hand.
    
    Tomahawk Attack- swings his tomahawk in front of him. He sometimes does a 3-
                     hit combo using this.
    
    Tomahawk Shake- slams his tomahawk into ground, damaging Riku if he's on the
                    ground. The battle field also becomes tilted temporarily.
    
    Sleights:
    --------
    Rockshatter- digs into the ground and smashes into a million pieces that fly at
                 Riku.
    
    Prize: Lexaeus Enemy card, 6517 EXP 
    -----
    
    Strategy:
    --------
    This will be a tough fight. There's nothing that can be done about it. Lexaeus
    is VERY strong, and his attacks are very dangerous, especially since you have
    only 80 HP. That Rockshatter sleight of his (which has the same name as Ansem's
    sleight) most likely will drop your HP to 0, if enough of the small rocks
    damage you.
    
    Don't even THINK about running up to Lexaeus and slashing away at him. He is
    just way TOO powerful. Avoid his attacks and break his Rockshatter with your
    many 0-valued cards at the back of your deck. You definitely do not want that
    move to connect. Oh, and if Lexaeus uses his own Enemy card, Warp Break, dispel
    it with Parasite Cage. Its effect stuns you if Lexaeus performs a three-hit
    combo. Anyway, once you get into Dark Mode, things get much easier.
    
    Turn on Jafar, and just keep hitting Lexaeus with three-hit combos. Once its
    effect runs out, activate Maleficent. Keep performing Dark Firaga over and
    over, making sure that a 9 card is NOT the first card in the sleight. When your
    deck is thinned down enough so that it consists of only 9- and 0-valued Soul
    Eaters, along with any Mickeys you may have picked up, Lexaeus should only have
    about 1 Life Bar left.
    
    Get ready to finish Lexaeus off. Stock your 9 cards to use Dark Aura. It should
    kill off this boss. If it doesn't, or he card-breaks it, do it again. Remember,
    you have SIX Soul Eaters with a value of 9, meaning you can perform Dark Aura
    up to FOUR TIMES. A more safer way to defeat Lexaeus is by using the BBA
    Glitch. Choose the way you want.
    
    If you follow my directions carefully, and you heal with Mickeys (if you have 
    any) or your newly acquired Oogie Boogie Enemy card, you should be the one left
    standing in this battle.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    This boss gives off the most EXP in R/R, so you'll be leveling up A LOT. Four
    levels, actually. You should be at level 24 now, and have 54 DP.
    
    +------------------+--------------+-----------+------------+---------------+
    | Boss             | EXP you gain | Total EXP | Current DP | Current Level |
    +------------------+--------------+-----------+------------+---------------+
    |Dragon Maleficent |     150      |   150     |     14     |       4       |
    |Ansem I           |     133      |   283     |     18     |       6       |
    |Jafar             |     232      |   515     |     20     |       7       |
    |Parasite Cage     |     372      |   887     |     24     |       9       |
    |Vexen             |     975      |   1862    |     28     |       11      |
    |Hook              |     951      |   2813    |     32     |       13      |
    |Guard Armor       |     336      |   3149    |     34     |       14      |
    |Riku Replica      |     1875     |   5024    |     38     |       16      |
    |Ursula            |     1470     |   6494    |     42     |       18      |
    |Hades 	           |     930      |   7424    |     44     |       19      |
    |Trickmaster       |     1069     |   8493    |     44     |       19      |
    |Oogie Boogie      |     1209     |   9702    |     46     |       20      |
    |Lexaeus           |     6517     |   16219   |     54     |       24      |
    +------------------+--------------+-----------+------------+---------------+
    
    You'll also get the Lexaeus Enemy card. Here's its effect:
    
    Lexaeus- Warp Break: Obliterate enemies with the finishing blow of a combo with
             a high success rate. During versus battles you can stun your opponent.
             Duration: 50 attacks -Immune to ice -Resistant to physical attacks
             -Weak against special attacks
    
    This Enemy card is very useful for leveling-up. The third hit of your three-hit
    combo will sometimes automatically kill the enemy. Moreover, any items that the
    enemy would have dropped, like EXP, are still up for grabs. In boss battles,
    however, instead of OHKO'ing the foe, you stun him instead. Pretty cool, huh?
    
    Not really. The main purpose of this cards is for gaining levels, but since 
    this guide is for helping you get through the game on the LOWEST level 
    possible, there's not much use for it in that department.
    
    The BBA Glitch works very nice with this card, however. You can make the effect
    lasts much longer this way, and you'll keep the secondary effects of ice
    immunity and physical resistance. However, you'll keep the weakness to special
    attacks as well.
    
    Too bad Double Jump Dice doesn't count as the 3rd hit in the three-hit combo,
    because then Lexaeus could have been used for infinite stunning. Oh well.
    
    Anyhow, after the battle, another cutscene starts up.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku hunches over while Lexaeus is kneeling over.
    
    Lexaeus: Such...Such power!
    
    Riku: Huff...huff... What's wrong...Lexaeus... Is that all...darkness can do?
    
    Lexaeus: Well... It seems...I am beaten... But the Organization shall triumph!
             I may perish, but all the darkness with me will billow forth and 
             devour you!
    
    Lexaeus releases a dark shockwave as he fades away. Riku stands up straight as
    he is surrounded by darkness.
    
    Riku: What the--
    
    The whole screen turns black momentarily. Riku appears lying on the ground, 
    surrounded by darkness. Riku wakes up.
    
    Riku: What...what happened? Where am I...
    
    ??: I can see... I can see clearly!
    
    Riku stands up.
    
    Riku: Lexaeus?!
    
    ??: Riku... I can see your heart...
    
    Riku: No, it can't be... Darkness this foul could only belong to one person...
    
    ??: That's it, remember me... Let me drift into your heart...
    
    Riku: Ansem!
    
    ??: Mwa ha ha... You called my name, Riku... You're thinking about me... You're
        afraid of the darkness I command. Good... The more you think of me, the
        closer my return draws. And when I awaken...
    
    Ansem appears behind Riku as he turns around.
    
    Ansem (??): Your heart shall be mine!
    
    ???: Riku, fight! Don't let Ansem take you!
    
    A yellow sphere descends from above between Riku and Ansem.
    
    Riku: That voice...
    
    The screen flashes 3 times. The King appears from the yellow sphere and faces
    Ansem.
    
    Riku: Your Majesty!
    
    Ansem: Meddlesome king!
    
    The screen turns white, and Riku appears, lying in Castle Hall.
    
    Riku: Unnh...
    
    Riku wakes up.
    
    Riku: The king...protected me?
    
    Riku stands up and looks around.
    
    Riku: Your Majesty, where are you? Please answer!
    
    Riku thinks.
    
    Riku: You're with me...aren't you...
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    After that, head up the stairs to start up another cutscene.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    The scene switches to Zexion.
    
    Zexion: First Vexen, and now Lexaeus is gone as well... What's to become of the
            Organization?
    
    Axel appears and walks to Zexion.
    
    Axel: Larxene's out of the picture, too. Namine turned on her. Gee, I wonder
          who's next?
    
    Zexion: Maybe you.
    
    Axel: Me? Naah. I already took my pounding from Sora. He thinks I'm done for
          good. I don't plan on doing a repeat performance anytime soon. No, I 
          think Marluxia's the next in line to go.
    
    Zexion: You think Sora will win. Because anyone who beats you is unbeatable--is
            that it?
    
    Axel: That's the idea. Marluxia plotted to use Sora against the Organization...
          so it's fitting Sora should be his downfall.
    
    Zexion: Then...we won't be needing Riku anymore.
    
    Axel: Good luck disposing of him. You want to take on someone who wasted 
          Lexaeus?
    
    Zexion: That's not how I do things. Tell me, did you get the data on Riku's 
            home?
    
    The scene switches to Riku, who is walking in the Castle Hall. The screen
    begins to shake.
    
    Riku: Huh? The air has changed... Once of the scents has died--a really strong
          one.
    
    Zexion appears before Riku.
    
    Zexion: That was Marluxia, keeper of this castle. Ex-keeper, I should say. The
            Keyblade master just finished him off.
    
    Riku: Keyblade master... You mean Sora! Sora is here?!
    
    Zexion: Would you like to see him? Or should I say, can you face him?
    
    Riku: What does THAT mean?
    
    Zexion: Darkness and Ansem's shadow nest within your heart. Aren't you ashamed
            to face Sora in that state?
    
    Riku: What--
    
    Zexion: Sora's fate is to battle the darkness. As the hero of light, he must
            oppose hosts of the dark--in other words, you. If you don't believe 
            me...
    
    Zexion tosses Riku a card, which he catches.
    
    Zexion: ...then you had best see the truth for yourself.
    
    Riku looks at the card.
    
    Riku: This card! This is our--
    
    Zexion: Yes, your home.
    
    Zexion fades away.
    
    Riku obtains a world card.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    After the cutscene ends, save at the Save Point. Go up the stairs and select
    the World card you just got: Destiny Islands.
    
    ===============================================================================
    =B03-Destiny Islands===================================================[04.11]=
    ===============================================================================
    
    Unlike other worlds (except Hallow Bastion), this world begins with a cutscene.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku walks along a beach. Riku stops and thinks.
    
    Riku: I never thought I'd miss the island winds so much...
    
    Riku walks a few steps.
    
    Riku: Funny--there was a time I couldn't wait to get off this rock. And now I'm
          acting all relieved.
    
    Riku walks a few more steps and then stops.
    
    Riku: Is that...?
    
    Wakka, Tidus, and Selphie appear.
    
    Riku: Hey!
    
    Riku runs up to them, confused.
    
    Riku: What's with you guys? I don't think I've EVER seen the three of you so
          quiet. What, is there something on my face?
    
    Riku's 3 friends think, then fade away.
    
    Riku: Guys?!
    
    Riku obtains the Map card Key of Beginnings.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    The Map:
    -------
                        Exit
                       /
    / \     / \     /1\
    \B/     \8/     \0/
       \   /   \   /
        / \     / \
        \5/     \9/
       /           \
    / \             / \
    \4/             \7/
       \           /
        / \     / \
        \3/     \6/
           \   /
            / \
            \2/
           /
        / \      
        \1/
       /
      Entrance
    
    B- Key of Beginnings
       -Green with a value of 7 or higher
       -Key of Beginnings
    
    Your Deck:
    ---------
    Soul Eater- 0, 1, 3,
                5, 7, 0,
                2, 4, 6,
                8, 6, 4,
                2, 0, 7,
                5, 3, 2,
                0
    
    Enemy Cards:
    -----------
    Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
                 30 attacks
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Trickmaster- Value Break: When you lose a card break, reduce the value of the
                 enemy's card by the value of you broken card. Duration: 10 breaks
    
    Hades- Berserk: Boost the power of attack cards when low on HP (when the gauge
           is flashing red). Duration: 30 attacks -Resistant to fire -Stunned by 
           ice
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Oogie Boogie- Regen: Gradually restore HP. HP return more quickly when low. 
                  Duration: 10 uses
    
    Ursula- Shell: Halve the damage from magical attacks by the enemy. Summon magic
            does normal damage. Duration: 5 hits taken
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Lexaeus- Warp Break: Obliterate enemies with the finishing blow of a combo with
             a high success rate. During versus battles you can stun you opponent.
             Duration: 50 attacks -Immune to ice -Resistant to physical attacks
             -Weak against special attacks
    
    That deck is REALLY random. There's no pattern to it at all. Oh well, it 
    doesn't matter anyway. Keep in mind also that Mickey isn't around in this 
    world, so you'll have to rely solely on Oogie Boogie for your HP problems. You
    also don't get an extra Enemy card from now on, but we didn't really use them
    anyway.
    
    For this map, you can skip 2 rooms. Either Rooms 3 and 4 or Rooms 6 and 7.
    Choose whichever ones you don't want to go through and get to Room 4. Try to
    conserve your higher-valued Map cards, as you'll need them later. To create
    the Story room, you'll need a Green Map card that is 7 or higher. You'll also
    need Key of Beginnings. Once you're prepared, synthesize the room to start a
    cutscene.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    In Destiny Islands, Riku runs and stops when he see Kairi.
    
    Riku: Kairi...
    
    Riku walks up to Kairi, and thinks.
    
    Riku: Hey, Kairi. Don't tell me you--
    
    Kairi fades away.
    
    Riku: Ah... No, no, NO!
    
    Zexion: Surely you knew this would happen.
    
    Riku turns around to see Zexion appear before him.
    
    Riku: Why would I know that?!
    
    Zexion: You've been to a number of worlds in your memory before this one. And
            in those worlds, you met only dark beings. That's all that's left in 
            your heart: dark memories. Your memories of home are gone--each and
            every one.
    
    Riku: That's a lie! I remember everyone from the islands! Tidus and Selphie and
          Wakka... Kairi and Sora, too! They're my...my... They're my friends...
    
    Zexion: And who threw away those friends? Maybe it's your own actions that you
            forgot. You destroyed your home!
    
    Riku and Zexion are surrounded by darkness, and then the screen turns black. 
    Riku and Zexion appear on Destiny Islands at night. Riku looks around.
    
    Riku: This is...that night!
    
    Zexion: The islands you grew up on were sundered, scattered... Many hearts were
            lost to the darkness.
    
    Zexion turns and points to another Riku.
    
    Zexion: Because of what YOU did!
    
    Riku turns to the other Riku.
    
    Riku: N-No...
    
    Zexion: You hated being an islander, cut off from other worlds. So you opened
            the door to darkness and destroyed the islands. YOU did that! And now
            you belong to the darkness. Look at what you are!
    
    The other Riku turns black and the screen turns black. Riku appears on the 
    battle screen, facing Darkside.
    
    Riku: This...this can't be ME?!
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    The ending of that cutscene sets up the stage for a boss battle against 
    Darkside. 
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <Boss Battle: Darkside<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Attacks: 
    -------
    Darkness Fist- punches the ground in the center of the field to create a dark
                   spot where 2 Shadows appear to attack.
    
    Fist Slam- punches the ground in the center of the field.
    
    Power Sphere- releases a ball of energy from its torso.
    
    Rain of Power Spheres- sends 3 balls of energy from above on to Riku.
    
    Sleights: none
    --------
    
    Prize: Darkside Enemy card, 2827 EXP 
    -----
    
    Strategy:
    --------
    This fight isn't easy, but it also isn't tough. Darkside's attacks are pretty
    powerful compared to our miniscule HP, so beware of them and always card-break
    this giant Heartless when possible. That can be tough at times when that 
    distracting wind blows you around during the battle. By the way, Darkside's two
    different Fist attacks start off looking the same, but Darkness Fist sinks into
    the sand while Fist Slam stay unburied so you can attack it and damage
    Darkside.
    
    Start off the battle by breaking every attack of Darkness with the four 0s you
    got. When you use up the fourth 0 card, reload your deck. Get into Dark Mode
    this way as fast as possible. From there, activate Jafar and let loose on
    Darkside twenty Double Jump Dices. You should be able to take about one Life
    bar off of the boss if you connect with most of your attacks.
    
    Once Jafar's effect is gone, switch over to Maleficent. Thin your deck by using
    sleights that begin with a card that is valued at 1, 2, or 3. You should be
    doing Dark Break. Remember, it's value ranges from 5 to 15. Try to time it so
    you card-break Darkside with the sleight. If you don't, you'll probably end up
    missing all your Dark Break attacks.
    
    When all your 1, 2, and 3 Soul Eaters are gone, keep doing the BBA Glitch with
    your remaining cards. If Darkside pulls out a card that is too high in value,
    just break it with a 0. You should be able to finish off Darkside this way. If
    you run low on HP, sacrifice Maleficent and use Oogie Boogie. Then continue
    using Double Jump Dice until Darkside dies.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    You should gain 2 levels after you defeat Darkside. You should also have 58 DP
    by now, if you've only been increasing your DP, that is.
    
    +------------------+--------------+-----------+------------+---------------+
    | Boss             | EXP you gain | Total EXP | Current DP | Current Level |
    +------------------+--------------+-----------+------------+---------------+
    |Dragon Maleficent |     150      |   150     |     14     |       4       |
    |Ansem I           |     133      |   283     |     18     |       6       |
    |Jafar             |     232      |   515     |     20     |       7       |
    |Parasite Cage     |     372      |   887     |     24     |       9       |
    |Vexen             |     975      |   1862    |     28     |       11      |
    |Hook              |     951      |   2813    |     32     |       13      |
    |Guard Armor       |     336      |   3149    |     34     |       14      |
    |Riku Replica      |     1875     |   5024    |     38     |       16      |
    |Ursula            |     1470     |   6494    |     42     |       18      |
    |Hades 	           |     930      |   7424    |     44     |       19      |
    |Trickmaster       |     1069     |   8493    |     44     |       19      |
    |Oogie Boogie      |     1209     |   9702    |     46     |       20      |
    |Lexaeus           |     6517     |   16219   |     54     |       24      |
    |Darkside          |     2827     |   19046   |     58     |       26      |
    +------------------+--------------+-----------+------------+---------------+
    
    You also get the Darkside Enemy card. Here's its effect:
    
    Darkside- Mimic: Copy the enemy card you opponent is using. Nothing happens if
              your opponent has no enemy card in play.
    
    If your opponent uses an Enemy card that has a nice effect, then you can copy
    it with this. It's much more effective in link battles, however. We'll be 
    needing it for the next battle, though.
    
    Anyhow, a cutscene begins after the fight. 
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku stands with his Soul Eater drawn out. Sora runs in and slashes at Riku,
    who tries to block with his Soul Eater.
    
    Riku: Sora?!
    
    Sora slashes at Riku once more.
    
    Riku: Stop it, Sora! Don't you recognize me?
    
    Sora: Yeah, I recognize you. I can see exactly what you've become!
    
    Sora points his Keyblade at Riku, blasting him off of his feet. Riku lays on
    the ground.
    
    Riku: Gaah!
    
    Sora lowers his Keyblade.
    
    Sora: Look at you, shrinking away from the light... You're not Riku anymore...
          You're just a pawn of the darkness. So be it. It's time for you to face
          the light!
    
    Sora releases a white shockwave. Sora and Riku turn white as the screen gets 
    white. Riku appears floating on his back in the air. His body flashes and he is
    surrounded by white light.
    
    Riku: I'm...fading... Consumed by the light...
    
    Riku fades away into the white light.
    
    Kairi: You won't fade.
    
    Kairi appears.
    
    Kairi: You can't fade. No power can defeat you--not the light, not the dark. So
           don't run from the light--and don't fear the darkness. Both will make
           you stronger.
    
    Riku: Darkness, too?
    
    Kairi: Especially darkness. Because that power is yours alone. The darkness in
           your heart is vast and deep...but if you can stare into it unflinching,
           you'll never know fear again.
    
    Riku: All this time I've been pushing the darkness away...
    
    Kairi: Just be brave. Know that the darkness is there and don't give in. Do 
           that, and you'll gain strength unlike any other. You'll be able to 
           escape the deepest darkness--
    
    Riku: --and I'll be able to see through the brightest light...
    
    Kairi: Follow the darkness, Riku. It'll show you the way to the friends you 
           miss.
    
    Riku: But can I face them...
    
    Kairi: You don't want to?
    
    Riku: You know I do.
    
    Kairi fades away, and Riku's silhouette appears.
    
    Riku: And I will! The darkness--MY darkness--will show me the way!
    
    The screen flashes, and Riku appears.
    
    Riku: Darkness, awaken!
    
    Riku is surrounded by darkness as he gets into Dark Mode. He then is surrounded
    by light again. He slashes away at the light. Riku, in Dark Mode, appears on
    Destiny Islands with his Soul Eater drawn out, facing Sora.
    
    Sora: Im...Impossible!
    
    Sora turns white and the screen turns white for a second. In Sora's place,
    Zexion appears, kneeling on the ground.
    
    Zexion: How did you find me in the light!
    
    Riku: You reek of the dark. Even the light can't block out the smell. I 
    followed the darkness right to you.
    
    Zexion stands up.
    
    Zexion: Heh... After all you protests you're still just another darkling.
    
    Riku: I know who I am.
    
    Zexion: Since when? You were terrified of the darkness before--
    
    Riku: I'm not now!
    
    Riku rushes at Zexion and slashes at him. Zexion hunches over in pain.
    
    Zexion: Ngaah... Hypocrite!
    
    Zexion fades away.
    
    Riku: He got away.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    After all that, you should be back in Room 5. Go to Room 9 and create Room 10.
    Try to use a low-valued Map card, if you can. Exit Destiny Islands into the
    Castle Hall.
    
     _   _   _                _   _   _
    | |_| |_| |==============| |_| |_| |
    |         |-Castle Halls-|         |
    |_       _|==============|_       _|
    --|     |------------------|     |--
    ==|     |==================|     |==
    -_| B03 |_----------------_| B02 |_-
    |         |==============|         |
    |         |-Castle Halls-|         |
    |_________|==============|_________|
    
    Head down the hallway and up the stairs. A cutscene starts once you do so.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    The scene switches to Zexion. He appears, kneeling on the floor.
    
    Zexion: What, what IS he?! No one's ever worn the darkness the way he does. 
            It's NOT POSSIBLE!
    
    Axel and Riku Replica appear behind Zexion. Zexion stands up and turns around
    to them.
    
    Zexion: Waaah! Riku?!
    
    Axel and Riku Replica walk up to Zexion. Riku Replica thinks.
    
    Zexion: Oh...Oh, yes, of course. Vexen's replica. Good thinking. We can use 
            this Riku to defeat the real one. Axel?
    
    Axel crosses his arms.
    
    Axel: Say, Riku. It must be hard now that you know you're not real.
    
    Riku Replica thinks.
    
    Axel: I bet you'd LIKE to be real.
    
    Riku Replica: Yeah.
    
    Axel: Well, you can. All you need is strength that the real Riku doesn't have.
          Get that, and you can be a new person, your OWN person. Not Riku, not
          anybody else. You won't be someone else's copy. You'll be you.
    
    Zexion: Axel! What are you telling him?
    
    Axel gestures to Zexion.
    
    Axel: You know, I bet he's as good a place to start as any.
    
    Zexion: Have you lost your mind?!
    
    Axel: Sorry, Zexy. Saving you doesn't seem half as entertaining as observing
          Sora and Riku.
    
    The screen turns black as Riku Replica walks to Zexion.
    
    Zexion: No...STOP!!!
    
    A slash is heard.
    
    The scene switches to Riku walking in the Castle Hall.
    
    ??: Riku... Riku...
    
    Riku: Who's there? Of course, that voice!
    
    Ansem (??): I know you can feel it, Riku--the grip I have on your heart. You've
                let the darkness in. And all-consuming darkness is what your heart
                shall become!
    
    Riku: I'm not like that anymore!
    
    Ansem: I think you are.
    
    Riku begins to float off the floor.
    
    Riku: I...I can't move!
    
    Ansem: The deeper the darkness runs in you, the stronger I become. Controlling
           your body is an effortless task.
    
    A yellow orbs appears from the left side of the screen. It rotates above Riku a
    few times before it lowers, coming into contact with Riku's head. The screen
    flashes.
    
    Ansem: Graah... You, interfering again!
    
    Riku is released from Ansem's grasp.
    
    ???: Golly, I'm glad I made it in time! That should keep Ansem tied up for a
         while.
    
    The King walks into the scene. Riku turns to him.
    
    The King (???): Sorry I couldn't come sooner, Riku.
    
    Riku thinks.
    
    Riku: Your Majesty, it's you!
    
    The King: You betcha!
    
    Riku walks up to The King, who is confused. Riku touches the King. The King 
    jumps.
    
    The King: Huh... Hey!! Cut it out, that tickles!
    
    Riku: Ha ha, this time you're real. No illusions. I'm so glad you came!
    
    The King: I promised, didn't I?
    
    Riku falls back and sits on the floor.
    
    Riku: Don't worry, I'm okay. Just really relieved, that's all. I've been alone
          so long that having someone else around is a little...overwhelming. But
          how did you get here, Your Majesty? I thought you were really far away.
    
    The King: This card showed me the way.
    
    The King shows Riku a card.
    
    The King: I was lookin' for the way out of the realm of darkness, and then this
              card came along. As soon as I picked it up, it showed me your heart,
              waaay out beyond the darkness. And that's how I tracked you down. I
              guess the card thought it belonged with you.
    
    Riku stands up and takes the card.
    
    Riku: Maybe you're right.
    
    Riku obtains a world card.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    After that, save at the Save Point. You can talk to The King if you want. If
    you do, all he says is, "The power of light should keep Ansem locked up for a
    while." Anyway, step up the stairs to enter Twilight Town.
    
    ===============================================================================
    =B02-Twilight Town=====================================================[04.12]=
    ===============================================================================
    
    This world also begins with a cutscene.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku walks in Twilight Town. He stops and looks around.
    
    Riku: Where am I now? I don't remember this place. Your Majesty, do you know
          where we are?
    
    Riku turns around.
    
    Riku: Your Majesty?
    
    Ansem: His Majesty is not here.
    
    Riku turns around as Ansem appears.
    
    Ansem: You must battle me and the darkness alone!
    
    Riku draws out his Soul Eater. He then thinks, and puts away his weapon.
    
    Ansem: Giving up already? Then accept you fate, and accept Ansem as your 
           master!
    
    Riku: You're not Ansem. Your scent--it's different. The Ansem in my heart
          smells darker, more foul. But not you. It's not darkness I smell, it's...
          something else. I know. You're the one who guided me when this all 
          started. You pretended to be Ansem and gave me the card, to make me face
          the darkness.
    
    Ansem thinks.
    
    Ansem: Correct.
    
    Ansem turns white as the screen turns white. DiZ then appears in Ansem's place.
    
    DiZ (?): Call me DiZ--it's as good a name as any. I've been watching you all
             along.
    
    Riku: Who are you really? What do you want from me?
    
    DiZ: I want you to choose.
    
    Riku: Choose?
    
    DiZ: You are special. You exist between light and dark. You stand in the 
         twilight.
    
    Riku thinks.
    
    DiZ: I want you to meet Namine, then choose.
    
    Riku: Namine? Who's that?
    
    DiZ: You'll just have to meet her and find out.
    
    DiZ fades away.
    
    Riku: Hey, wait a sec.
    
    Riku obtains the Map card Key of Beginnings.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    
    The Map:
    -------
                      / \
                      \G/
                     /
                  / \
                  \6/             Exit
                 /               /
              / \             /1\
              \5/             \1/
             /               /
          / \             /1\
          \4/             \0/
         /               /
      / \     / \     / \
      \3/     \B/     \9/
         \   /       /
          / \     / \
          \2/     \8/       
         /   \   /
      / \     / \
      \1/     \7/
     /
    Entrance
    
    B- Key of Beginnings
       -Blue with a value of 2 or lower
       -Key of Beginnings
    
    G- Key of Guidance
       -Any colored cards with a total value of 50 or higher
       -Key of Guidance
    
    Your Deck:
    ---------
    Soul Eater- 9, 6, 3,
                8, 5, 2,
                7, 4, 1,
                6, 3, 0,
                9, 7, 5,
                3, 1, 0,
                2, 4, 6,
                8, 0, 2,
                9
    
    Enemy Cards:
    -----------
    Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
                 30 attacks
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Trickmaster- Value Break: When you lose a card break, reduce the value of the
                 enemy's card by the value of you broken card. Duration: 10 breaks
    
    Darkside- Mimic: Copy the enemy card you opponent is using. Nothing happens if
              your opponent has no enemy card in play.
    
    Hades- Berserk: Boost the power of attack cards when low on HP (when the gauge
           is flashing red). Duration: 30 attacks -Resistant to fire -Stunned by 
           ice
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Oogie Boogie- Regen: Gradually restore HP. HP return more quickly when low. 
                  Duration: 10 uses
    
    Ursula- Shell: Halve the damage from magical attacks by the enemy. Summon magic
            does normal damage. Duration: 5 hits taken
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Lexaeus- Warp Break: Obliterate enemies with the finishing blow of a combo with
             a high success rate. During versus battles you can stun you opponent.
             Duration: 50 attacks -Immune to ice -Resistant to physical attacks
             -Weak against special attacks
    
    Another random deck. Great. Just great. At least there's a couple of 0s in 
    there. You also should have 11 Enemy cards, but some of them are more useful
    than others. Like Destiny Islands, Mickey is absent from this world, so Oogie
    Boogie will have to be used as our only healing source.
    
    From the start, head through Rooms 1 and 2. Create the Story room using a Blue
    Map card that has a value of 0, 1, or 2. These are VERY rare, which is why I
    told you WAY back at the side-quest that you should have one before continuing.
    Did you pay attention to my warning? You should have. Anyhow, you'll also need
    Key of Beginnings. Synthesizing the Story room starts a cutscene.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku stands in front of gate in Twilight Town.
    
    Riku: Maybe Namine is in here...
    
    ????: Hold it, Real Thing.
    
    Riku Replica walks into the scene and in front of Riku.
    
    Riku Replica: Well, well. You've changed. Last time we met you were afraid of
                  the darkness, but not anymore.
    
    Riku: How can you tell?
    
    Riku Replica: Because I'm you.
    
    Riku: No, I'M me.
    
    Riku Replica thinks.
    
    Riku Replica: "I'm me," he says. It must be nice, being real. A fake like me
                  could never get away with saying that. That's right, I'm a phony!
                  The way I look, the way I feel, everything!
    
    Riku and Riku Replica are surrounded by darkness momentarily. Riku Replica is
    surrounded by a pillar of green light.
    
    Riku Replica: I thought by finding some new strength I could be someone,
                  someone who's not you! But nothing changes... I'm still just 
                  empty!
    
    Riku and Riku Replica both draw out their Soul Eaters.
    
    Riku Replica: Everything about me is borrowed. As long as you're around, I'll
                  never be anything better than a shadow! 
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    The cutscene runs right into a tough battle versus Riku's clone.
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <Boss Battle: Riku Replica II<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Attacks: 
    -------
    Stun Blade- slashes Riku twice, stunning him on the second strike if he is hit.
    
    Downward Slash- jumps and attacks Riku using his Soul Eater.
    
    Cyclone Slice- spins his Soul Eater around, hacking away at Riku if he gets in
                   the way.
    
    Dark Break Stab- leaps into the air and bounces on Riku with his Soul Eater.
    
    Sleights:
    --------
    Dark Firaga- quickly lets loose a homing ball of dark energy at Riku.
    
    Dark Aura- flies across the screen 6 times, slashing Riku if he gets in the 
               way. It ends with a screen-wide fire explosion.
    
    Prize: 5700 EXP 
    -----
    
    Strategy:
    --------
    Let me tell you the situation. You have 80 HP, 10 AP, and 58 DP. Your deck is
    in some random order, with high values mixed in with low values. You have three
    0 cards, but they're spread throughout your deck. What's more, Mickey isn't 
    here to heal you. 
    
    Your opponent is essentially a beefed-up version of Riku, with permanent Dark
    Mode and the killer Dark Firaga and Dark Aura sleights. He's fast, powerful, 
    and he has THREE HP bars. He even uses his own Enemy card, Sleight Lock, which
    lets him keep the first card he uses for 5 sleights. This fight sounds
    unbeatable, huh?
    
    Well, it's pretty close to unbeatable, especially with our handicapped stats.
    We'll be able to manage, however, but you'll have to have quick fingers and
    reactions. Start off the battle by card-breaking Riku Replica's incoming 
    sleights and attacks using 0s and 9s, respectively. If Riku's clone activates
    Shadow, dispel it with Parasite Cage. What you WANT is for Riku Replica to use
    his own Enemy card, Sleight Lock.
    
    Why would you WANT him to use it? Because, once you transform, you can copy it
    with your new Darkside Enemy card! You'll only be able to use the effect 5 
    times, but that's all you'll need. Stock your three 9 cards that are scattered
    throughout your deck, carefully avoiding or breaking Riku Replica's attacks, to
    unleash Dark Aura. Once you perform Dark Aura, reload your deck. Thanks to the
    effect of Sleight Lock, you'll be able to use Dark Aura again. Riku Replica
    doesn't seem to card-break it with a 0, so you should be safe. 
    
    If Riku Replica DOES break it, don't worry, because it actually is a good
    thing. You see, if you manage to stab Riku Replica a few times with the sleight
    before he interrupts it with a 0 card, try to avoid the strike. Now look at the
    duration of Sleight Lock, and you'll see that it didn't decrease. It WON'T
    unless you actually FINISH Dark Aura. So you got a couple of Dark Aura slashes
    FOR FREE.
    
    Anyway, keep doing Dark Aura until Sleight Lock runs out. Once you've 
    completely performed Dark Aura a total of FIVE times, Riku Replica should have
    about 1 Life bar left, maybe even half of it or lower if he's been breaking
    your Dark Auras. Finish him once and for all by using Jafar and chopping off
    the remainder of his HP.
    
    This battle is HARD, but if you follow these directions closely, and use Oogie
    Boogie when you're low on life, you'll be able to win this fight.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    After this intense confrontation, you'll gain 2 levels. Now that you're level
    28, the lowest level POSSIBLE, you should also have 62 DP, if you've only been
    upgrading your DP.
    
    +------------------+--------------+-----------+------------+---------------+
    | Boss             | EXP you gain | Total EXP | Current DP | Current Level |
    +------------------+--------------+-----------+------------+---------------+
    |Dragon Maleficent |     150      |   150     |     14     |       4       |
    |Ansem I           |     133      |   283     |     18     |       6       |
    |Jafar             |     232      |   515     |     20     |       7       |
    |Parasite Cage     |     372      |   887     |     24     |       9       |
    |Vexen             |     975      |   1862    |     28     |       11      |
    |Hook              |     951      |   2813    |     32     |       13      |
    |Guard Armor       |     336      |   3149    |     34     |       14      |
    |Riku Replica      |     1875     |   5024    |     38     |       16      |
    |Ursula            |     1470     |   6494    |     42     |       18      |
    |Hades 	           |     930      |   7424    |     44     |       19      |
    |Trickmaster       |     1069     |   8493    |     44     |       19      |
    |Oogie Boogie      |     1209     |   9702    |     46     |       20      |
    |Lexaeus           |     6517     |   16219   |     54     |       24      |
    |Darkside          |     2827     |   19046   |     58     |       26      |
    |Riku Replica II   |     5700     |   24746   |     62     |       28      |
    +------------------+--------------+-----------+------------+---------------+
    
    Too bad you don't get the Riku Enemy card after the battle. Anyways, another
    cutscene begins after this boss battle.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku stands while Riku Replica, flashing, kneels on the ground.
    
    Riku Replica: So...this is the end.
    
    Riku thinks.
    
    Riku Replica: Figures. But I'm not afraid. Good riddance to an artificial life.
                  I never had a real heart. Even what I'm feeling now is probably
                  fake.
    
    Riku: What are you feeling?
    
    Riku Replica thinks.
    
    Riku Replica: What happens when someone who's not real dies? Where will my 
                  heart go? That is, if it doesn't disappear completely...
    
    Riku: It'll go somewhere. Probably the same place my heart will go.
    
    Riku Replica: Heh... How original. Oh, well.
    
    Riku Replica fades away.
    
    Riku obtains the Map card Key of Guidance.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    After that, save at the Save Point at the entrance of Twilight Town, because
    you DO NOT want to battle Riku Replica again. Head through Rooms 1-6. Try to
    use low-valued Map cards, as you'll definitely need high values for the 
    the next Story room. Once you get to Room 6, synthesize the Story room. 
    However, you'll need Map cards of any color with a total value of a whopping 
    50! You'll be needing at least 6 cards, and that's if 5 of those 6 cards are
    valued with a 9. That Key of Guidance Map card you just received is also 
    required. Once you create the Story room, a cutscene starts.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku walks to a girl, Namine.
    
    Riku: You're Namine?
    
    Namine turns around to Riku.
    
    Namine: Yes.
    
    Riku: So...that was you.
    
    Namine: Huh?
    
    Riku: Nothing, never mind.
    
    Namine: Please...come this way.
    
    Namine walks to the sleeping chamber Sora is in and Riku follows her. Riku see
    sees Sora and runs to the side of the sleeping chamber.
    
    Riku: Hey! It's Sora!
    
    Riku runs back to Namine.
    
    Riku: What did you do to him?
    
    Namine: Nothing, he's just sleeping. He has to, to get his memory back.
    
    Riku: Tell me what happened.
    
    The screen turns back momentarily as Namine tells Riku what happened.
    
    Riku: I see... Sora chose to forget about this castle and get back his old
          memories.
    
    Namine: You have a decision to make, too.
    
    Riku: Why? No one's been messing with my memories.
    
    Namine: It's not about your memories. It's about your darkness.
    
    Riku thinks.
    
    Namine: In your heart is darkness, and in that darkness is Ansem. Right now,
            he's at bay...but eventually he'll awaken, and he'll conquer you when
            he does.
    
    Riku thinks.
    
    Namine: Before that happens, let me lock your heart tight. I can make it so
            Ansem never escapes.
    
    Riku: And what happens to me if I let you do that? Will I forget everything,
          like Sora?
    
    Namine thinks.
    
    Riku: I will, won't I...
    
    Namine: The darkness in your heart will be sealed along with your memory.
            You'll stop remembering the darkness. You can go back to the way you
            used to be. It's your choice, Riku. So...choose.
    
    Riku thinks for a while, and then he walks over to the sleeping chamber and 
    looks at Sora.
    
    Riku: Sora looks like he hasn't got a care in the world. Will I sleep that 
          well?
    
    Namine: Yes.
    
    Riku thinks for a while.
    
    Riku: Sora always did as he pleased. It doesn't matter what we were doing--he'd
          still go off and leave me with all the work. Take the raft we were gonna
          use to leave the islands. That was all me. I've made up my mind. When
          this slacker wakes up, I'm gonna tell him off good. I told him to take
          care of Kairi, and here he is taking a nap!
    
    Riku turns to Namine.
    
    Riku: But I can't chew him out if I've been sleeping, too. Keep your lock. I'd
          rather just finish Ansem off once and for all.
    
    Namine: But if the darkness he wields gets the better of you...
    
    Riku: I'll make that darkness show me the way.
    
    Namine: That's true.
    
    Riku: Why do I get the feeling you knew I'd say that?
    
    Namine: I didn't know. I hoped. I want you to face the darkness, because you're
            the one who can.
    
    Riku: So that's why you came to me in the light. As Kairi.
    
    Namine: You knew?!
    
    Riku: I knew as soon as I met you. Somehow you...smell the same.
    
    Riku turns from Namine, walks a few steps away, and then stops. 
    
    Riku: Look after Sora.
    
    Riku walks away from Namine.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    After that cutscene, travel to Room 11 and exit Twilight Town into the final
    Castle Hall. 
     _   _   _                _   _   _
    | |_| |_| |==============| |_| |_| |
    |         |-Castle Halls-|         |
    |_       _|==============|_       _|
    --|     |------------------|     |--
    ==|     |==================|     |==
    -_| B02 |_----------------_| B01 |_-
    |         |==============|         |
    |         |-Castle Halls-|         |
    |_________|==============|_________|
    
    A cutscene starts once you leave Twilight Town.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku walks into the Castle Hall and meets the King.
    
    The King: So, you decided not to go to sleep, huh?
    
    Riku: How'd you know that?
    
    The King: DiZ told me.
    
    The King turns around to DiZ, who is standing at the end of the hall. Riku and
    the King walk to DiZ. Riku turns to the King.
    
    Riku: You know him?
    
    The King turns to Riku.
    
    The King: I'm not really sure. I can't help feeling that I met him somewhere
              before...
    
    Riku turns to DiZ.
    
    Riku: Hey, Voice. DiZ. Who are you?
    
    The King turns to DiZ.
    
    DiZ: Nobody...or anybody. It all depends on whether you choose to believe in me
         or not.
    
    Riku: Boy, you really like pushing decisions on other people.
    
    DiZ: And you pushed away slumber and chose to face Ansem.
    
    Riku: What, wrong answer?
    
    DiZ: It was your answer. I'm just here to watch.
    
    Riku: "Watch," as in support me, or "watch me get toasted"?
    
    DiZ: You choose. Then you need only believe in your choice.
    
    DiZ throws a card to Riku, which he catches.
    
    DiZ: That card will draw the darkness inside you out into this world. Finish
         your business with Ansem.
    
    Riku looks at the card and thinks.
    
    Riku: Let's go, Your Majesty.
    
    Riku walks past DiZ into the stairs as the King follows.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    When the cutscene finishes, you can talk the King, if you like. He says, 
    "Golly, it sure feels like I've met DiZ somewhere before." Head up the stairs
    once you're ready to go to trigger a cutscene.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku and the King stand by the stairs to the next world. Riku looks at the card
    DiZ gave him.
    
    Riku: So this card will draw Ansem out...
    
    Riku thinks.
    
    The King: Don't you worry! Together, we can defeat him!
    
    Riku: I'm glad you said that...but I have to face Ansem alone.
    
    The King jumps up.
    
    The King: But...but why!
    
    Riku: There's no point in doing this if I can't do it on my own. But I have a
          favor to ask. If Ansem wins, he's going to enslave me. If that happens, I
          want you to destr--
    
    The King: Sure, I'll save you, pal!
    
    Riku: Huh? You're not listening. I want you to destroy Ansem and me with--
    
    The King: No can do! I already made my choice. No matter what happens, I'm 
              going to be there to help you. I'm not backing down. Unless you don't
              believe I'll come through for you...
    
    Riku thinks.
    
    Riku: It's my choice to believe or not. I know you'd never let me down, Your
          Majesty.
    
    The King: Same here. You won't lose--not in a million years.
    
    Riku nods.
    
    Riku: Not in a billion years!
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    When the cutscene ends, save at the nearby Save Point. Talk to the King if you
    want. He says, "You'd never let the darkness get the best of you. I'm sure of
    that." Go up the stairs into Castle Oblivion.
    
    ===============================================================================
    =B01-Castle Oblivion===================================================[04.13]=
    ===============================================================================
    
    The final world begins with a cutscene.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku runs and stops, drawing out his Soul Eater.
    
    Riku: Show yourself, Ansem!
    
    Ansem: Ha ha ha... What's the rush? I'll be here... At the heart of darkness...
           I'll be watching as you plunge into the very darkness you wield.
    
    Riku runs off.
    
    Riku obtains the Map card Key of Beginnings.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    The Map:
    -------
                  / \ 
                  \B/
                 /
              / \
              \3/
             /
          / \
          \2/
         /
      / \
      \1/
     /
    Entrance
    
    B- Key of Beginnings
       -Any colored cards with a total value of 13 or higher
       -Key of Beginnings
    
    Your Deck:
    ---------
    Soul Eater- 8, 8, 8,
                7, 7, 7,
                6, 6, 6,
                9, 9, 9,
                6, 7, 8,
                9, 8, 6,
                7, 9, 9,
                6, 7, 8,
    Hi-Potion-  9, 0, 
    Soul Eater-       0,
                0, 0, 0 
    
    Enemy Cards:
    -----------
    Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
                 30 attacks
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Trickmaster- Value Break: When you lose a card break, reduce the value of the
                 enemy's card by the value of you broken card. Duration: 10 breaks
    
    Darkside- Mimic: Copy the enemy card you opponent is using. Nothing happens if
              your opponent has no enemy card in play.
    
    Hades- Berserk: Boost the power of attack cards when low on HP (when the gauge
           is flashing red). Duration: 30 attacks -Resistant to fire -Stunned by 
           ice
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Oogie Boogie- Regen: Gradually restore HP. HP return more quickly when low. 
                  Duration: 10 uses
    
    Ursula- Shell: Halve the damage from magical attacks by the enemy. Summon magic
            does normal damage. Duration: 5 hits taken
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Lexaeus- Warp Break: Obliterate enemies with the finishing blow of a combo with
             a high success rate. During versus battles you can stun you opponent.
             Duration: 50 attacks -Immune to ice -Resistant to physical attacks
             -Weak against special attacks
    
    You're given the deck you get in the Castle Halls. Good thing, too, because
    we're DEFINITELY going to need it. Oddly enough, the Hi-Potions don't appear
    in your deck while Riku's in Dark Mode. You also have every Enemy card you have
    ever collected from a boss. However, you'll only need 3: Dragon Maleficent for
    a much-needed attack boost, Parasite Cage to break Ansem's annoying Enemy card,
    and Oogie Boogie for a way to heal when low on life. You could also heal with
    Mickey Friend cards, which, thankfully, show up in this world.
    
    That map is very short. Just go straight through to Room 3, which I suggest you
    synthesize using a Moment's Reprieve Map card, particularly the one you started
    with at the beginning of the game. You'll need a nearby Save Point, as you'll
    probably be resetting your game a lot from dying to Ansem.
    
    To create the Story room, you need, along with Key of Beginnings, 2 or more
    Map cards of whatever color with a total value of a measly 13. If you don't 
    have enough Map cards to get all the way to Story room and create it, then warp
    back to Hollow Bastion and get enough Map cards to do so. To take a look at
    some tips I've provided regarding getting Map cards, search ***SIDE-QUEST***
    using the Find command (Ctrl+F).
    
    Anyway, once you're ready, save your game, and create the Story room to start a
    cutscene.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku walks into the scene and thinks.
    
    Riku: Come on out, Ansem. I can smell you.
    
    Ansem appears before Riku.
    
    Ansem: Oh, I know what you can do. Your skill with darkness has matured.
    
    Ansem walks to Riku.
    
    Ansem: But I do not understand. Why accept darkness and still refuse me? You
           and I are similar. We both follow where the darkness leads. We exist in
           the same space--so why deny me? Perhaps some part of your heart still
           fears the dark?
    
    Riku: Wrong. The truth is...
    
    Riku draws out his Soul Eater.
    
    Riku: You just really stink.
    
    Ansem thinks.
    
    Ansem: You're a fool to choose a fight with me. You've been conquered by me
           once before. You should know what sort of power you face.
    
    Riku: Oh, I do. I used all the power you had to give and still lost to Sora.
          I'm not impressed.
    
    Ansem: Very well. Then sink into the dark abyss!
    
    Ansem releases a dark shockwave. Riku and Ansem are surrounded by darkness, and
    then the screen turns black.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    As you might have guessed, this cutscene runs right into your last boss battle
    for R/R. Get ready for the final showdown!
    
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <Boss Battle: Ansem II<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Attacks: 
    -------
    Heartless Swipe- the Heartless on Ansem's back swings its hand toward Riku's
                      legs.
    
    Shockwave- sends out an electric shockwave that disappears once it gets off
               screen.
    
    Sleights: 
    --------
    Rockshatter- Ansem's Heartless moves to the front of him and they move across
                 the screen 5 times, hitting Riku if he gets in the way.
    
    Dark Shadow- Ansem's Heartless flies upward offscreen and appears below Riku,
                 tackling him as the Heartless flies upward again. This sleight
                 lasts FOREVER, so you MUST card-break it to live.
    
    Prize: Bragging rights of beating R/R on level 28 with 80 HP, 10 AP, and 62 DP 
    -----
    
    Strategy:
    --------
    I've always thought about which boss battle is harder, the previous one against
    Riku Replica II or this one against Ansem II. In some ways, this fight is 
    easier, probably because you have a MUCH better deck and Mickey cards are 
    available. In other ways, however, this fight is harder. This due to the fact
    that Ansem has 1 more bar of HP, the ability to guard against some attacks, and
    he ACTUALLY card-breaks CONSISTENTLY with his 0 cards.
    
    Either way, we have to defeat Ansem. He really upped his game since our last
    encounter, since his attacks are much powerful and quicker than before. He has
    the same 2 attacks as last time, but their strength has increased. Ansem still
    yells "Submit!" when doing Heartless Swipe, so keep your volume up for the cue
    to jump. Rockshatter is much more hard-hitting than before, however. Ansem also
    has a new sleight up his sleeve, and boy, it's a doozy. It's called Dark 
    Shadow, and will absolutely kill you if don't card-break it with a 0. It has a
    pretty long start-up time, so you should have enough time to break it, however.
    
    Ansem starts off the battle with a quick attack, so either dodge it or break it
    with the first card in your deck, an 8-valued Soul Eater (that is, if Ansem's 
    card isn't a 9). From there, it's time for some deck thinning. Stock up the
    next three Soul Eaters to perform a stocked combo. Be sure to jump and then
    attack, because a stocked combo from the ground will most likely be guarded by
    Ansem's Heartless. Try to time your stocked combos to card-break Ansem. You
    should wait for him to attack, jump over the Heartless Swipe or Shockwave, and
    break it with your stocked combo, while also slashing at Ansem. Around this
    time, Ansem will turn on his signature Enemy card, Sleightblind, which keeps
    you from seeing his stocked cards. Dispel it away with Parasite Cage.
    
    Once you get into Dark Mode, continue thinning your deck by performing Dark
    Firaga over and over and over again. BE SURE that the first card in the sleight
    IS NOT a Soul Eater valued at 9 or 0. Continue the Dark Firagas, occasionally
    stopping to card-break a higher-valued sleight of Ansem's, until all the Soul
    Eaters you have are valued with a 9 or 0. That should give you 10 Attack cards,
    plus the number of Mickey Friend cards you have.
    
    Once your deck is down to 10+ cards, Ansem will probably still be on his third 
    HP bar, the one that's yellow. If you're running low on HP, use Oogie Boogie 
    now. If not, commence with a couple of Double Jump Dices using your 9s. Sooner
    or later, Ansem will get the better of you, or you'll mess up and your HP will
    drop down low. Use Oogie Boogie at that time. You want to be able to use that
    effect before you move on to a different Enemy card.
    
    While Oogie Boogie heals you, stock up any Mickeys you have so they don't get
    in the way of your 0s. Remember, ONLY USE MM MIRACLE WHEN ANSEM IS RELOADING,
    since he CAN and WILL break it if he has the chance. You DO NOT want to lose 
    any chance of healing.
    
    Once Oogie Boogie's effect runs out, turn on Maleficent and do the BBA Glitch.
    Only use 9s for this glitch, as using 0s will give Ansem a good chance to card-
    break you. Also, if Ansem has a sleight ready to pull off, stop attacking and
    wait for him to actually perform the sleight. Break it with a 0 card and
    continue with your Double Jump Dices until you defeat Ansem, stopping every so
    often WHEN ANSEM IS RELOADING to perform MM Miracle.
    
    This battle WILL take a LONG time to complete, and there's a big chance that
    you will die over...and over...AND OVER AGAIN. Don't lose your patience. This
    fight IS possible to defeat, IF you follow these directions as closely as you 
    can.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    
    Since this is the last boss, you don't gain anything in terms of EXP, but I'll
    put up the handy box anyway.
    
    +------------------+--------------+-----------+------------+---------------+
    | Boss             | EXP you gain | Total EXP | Current DP | Current Level |
    +------------------+--------------+-----------+------------+---------------+
    |Dragon Maleficent |     150      |   150     |     14     |       4       |
    |Ansem I           |     133      |   283     |     18     |       6       |
    |Jafar             |     232      |   515     |     20     |       7       |
    |Parasite Cage     |     372      |   887     |     24     |       9       |
    |Vexen             |     975      |   1862    |     28     |       11      |
    |Hook              |     951      |   2813    |     32     |       13      |
    |Guard Armor       |     336      |   3149    |     34     |       14      |
    |Riku Replica      |     1875     |   5024    |     38     |       16      |
    |Ursula            |     1470     |   6494    |     42     |       18      |
    |Hades 	           |     930      |   7424    |     44     |       19      |
    |Trickmaster       |     1069     |   8493    |     44     |       19      |
    |Oogie Boogie      |     1209     |   9702    |     46     |       20      |
    |Lexaeus           |     6517     |   16219   |     54     |       24      |
    |Darkside          |     2827     |   19046   |     58     |       26      |
    |Riku Replica II   |     5700     |   24746   |     62     |       28      |
    |Ansem II          |     N/A      |   24746   |     62     |       28      |
    +------------------+--------------+-----------+------------+---------------+
    
    Congratulations! You have just beat R/R on the lowest level possible with 
    Riku's original HP and AP! Now relax, and enjoy the final cutscene to R/R! 
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    Riku stands with his Soul Eater drawn out while Ansem hunches over in pain.
    
    Ansem: Insolent brat!
    
    Ansem releases a dark shockwave that slightly pushes Riku back.
    
    Riku: Ansem!
    
    Riku runs at Ansem and slashes through him with his Soul Eater.
    
    Riku: You're finished!
    
    Ansem: Hardly...finished... I gave you...the dark... My shadow...lingers...
    
    Ansem releases another dark shockwave.
    
    Ansem: I will return!
    
    Riku turns around as Ansem fades away. Riku is surrounded by darkness, and then
    the screen turns black. A yellow orb appears in the darkness.
    
    The King: I know you wanted to do this alone, but you don't mind a LITTLE help,
              right?
    
    The yellow orb fades into the darkness.
    
    The King: Let's go, Riku.
    
    Riku and the King appear, surrounded by darkness. As they walk toward the
    middle of the screen, the screen turns white. Riku and the King appear in a 
    Castle Hall.
    
    The King : So, Riku...what's next? Are you going home?
    
    Riku: I don't know if I can.
    
    Riku looks at his fist.
    
    Riku: It's still there. His scent...it's faint, but not gone. I can't go home
          until it is. His darkness may still have a hold on me...
    
    The King: Your darkness belongs to you. Just like your light.
    
    Riku thinks.
    
    The King: Until now, I thought darkness was nothing but bad. But my time with
              you made me change my mind. You've chosen a road I never thought of.
              Light and dark, back to back. With you, they mingle in a way no one's
              ever seen before. I want to see where that road leads.
    
    The King steps toward Riku and sticks out his hand.
    
    The King: And if it's okay, I want to walk the road with you.
    
    Riku shakes the King's hand.
    
    Riku: Wow, Your Majesty, I don't know what to say... Thanks.
    
    The King: Oh, you don't have to call me that, heh heh!
    
    Riku thinks.
    
    Riku: Fair enough, Mickey.
    
    The scene switches to a FMV (Full Motion Video) cutscene, taking place outside
    Castle Oblivion in the crossroads.
    
    Riku and the King, dressed in Organization cloaks, walk down one of the roads.
    DiZ, who is standing where the 4 roads intersect, waits for them. Riku and the
    King stop walking once they are near DiZ.
    
    Riku: What are you making me choose now?
    
    DiZ: Will you take the road to light--
    
    The camera shifts to the road on DiZ's left.
    
    DiZ: --or the road to darkness?
    
    The camera shifts to the road on DiZ's right. 
    
    Riku: Neither.
    
    The King surprisedly looks up at Riku. Riku walks past DiZ to the road behind
    him.
    
    Riku: I'm taking the middle road.
    
    DiZ: You mean the twilit road to nightfall?
    
    Riku stops walking.
    
    Riku: No...
    
    Riku looks behind him to DiZ.
    
    Riku: The road to dawn.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    After this cutscene, the credits start to roll, and you'll see key moments
    during your play-through through R/R, except in 3-D, not the game's usual
    sprite animation. After that, you'll see, one by one, all the characters
    involved in R/R, but they're in sprite-form this time. While all of this is
    going on, the theme song called "Simple and Clean" from the first KH game will
    be playing. So you can sing along, here are the lyrics to the song.
    
    When you walk away
    you don't hear me say
    please oh baby
    don't go
    simple and clean
    is the way you're making me feel
    tonight
    it's hard to let it go
    
    you're giving me 
    too many lately 
    you're all I need you
    smiled at me 
    and said 
    don't get me wrong i love
    but
    
    (More to come!!!)
    
    When the credits end, the KH: CoM logo will appear. But DON'T TURN OFF YOUR GBA
    YET!!! A short secret cutscene starts, in FMV.
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    |Cutscene|--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    A tower in Twilight Town appears. A blond-haired boy (Roxas) stands on top of
    the tower, looking at the sun.
    
    These words then appear:
    
    Walking this road
    without you
    to remake forgotten promises
    and meet you at the road's end
    
     /\/\/\/\
    |        |[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    | Finish |--------------------------------------------------------------------+
    |________|[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]|
    
    After that, you'll see THE END, with Sora and Riku on opposite sides, holding
    a Keyblade and a Soul Eater, respectively.
    
    Yeah, and I guess that's it on getting through R/R with only DP upgrades and at
    level 28. You can now go to the other worlds and fill up your D Report. You're
    probably missing a lot from the Heartless part on the Characters, so you should
    travel to the other worlds to discover them. Other than that, there's not much
    else left to do.
    
    Wait, you can try to beat Ansem as fast as you can. In future updates, I'll
    make a list of the fastest battles against Ansem. Look for it!
    
    ---------------/\  /\  /\-----------------------------/\  /\  /\---------------
                  /  \/  \/  \                           /  \/  \/  \
                 |            |                         |            |
                 |            |                         |            |
    =============|  ###  ###  |                         |  ###  ###  |=============
    -------------|  ### ###   |     Boss Strategies     |  ###  ###  |-------------
    -------------|  ######    |                         |  ########  |-------------
    =============|  ######    |                         |  ########  |=============
                 |  ### ###   |                         |  ###  ###  |
                 |  ###  ###  |                         |  ###  ###  |
                 |            |         [05.00]         |            |
    -------------|____________|-------------------------|____________|-------------
    
    For those of you who just want tips for beating the bosses of R/R, you've come
    to the right place. In this section, I've rewritten the boss battle strategies
    from my Walkthrough. I've also put the respective deck for each boss as well.
    Keep in mind that if you went through the worlds in an order different from the
    default sequence, you might be missing some of the boss Enemy cards, or have
    ones that one wouldn't have if they went the standard route through the game.
    
    ===============================================================================
    =Dragon Maleficent=====================================================[05.01]=
    ===============================================================================
    
    Attacks: 
    -------
    Stomp- stomps on the ground once or twice, damaging Riku if he's on the ground.
    
    Bite- snaps out her neck to bite Riku.
    
    Flame- shoots out a green flame, causing 4-6 embers to appears. Sometimes the
           embers move to hit Riku.
    
    Sleights: none
    --------
    
    Prize: Dragon Maleficent Enemy card, 150 EXP
    -----
    
    Your Deck:
    ---------
    Soul Eater- 9, 8, 7,
                8, 7, 6,
                7, 6, 5,
                6, 5, 4,
                5, 4, 3,
    Potion-     9
    
    Enemy Cards:
    -----------
    Defender- Protect: Decrease damage from physical attacks by the enemy. Magical
              attacks do normal damage. Duration: 1 reload
    
    Strategy:
    --------
    This battle is very easy, which it should be since it's the first boss battle.
    Start off by activating your Defender Enemy card (Yu-Gi-Oh!) because you canít
    heal at all right now. Stand by her feet, jump, and then slash her head. Just
    stand under the dragonís head to avoid the Bite attack and slice away at her
    until she dies. 
    
    If you have some trouble (which you shouldn't), then get the Trick card. When
    Maleficent attacks with Flame, the embers can be locked-on to. Destroy them to
    get a Trick card, or otherwise they will fire at you. The Trick card produces a
    stone platform. Jump on it so you can have easier aim at the dragonís head.
    When she performs Stomp, jump off the raised area because this attack will
    cause the stone platform to break. 
    
    However, the battle probably won't be long enough for you to get the Trick 
    card.  She should be defeated in a matter of seconds if not a minute, even at
    level 1.
    
    ===============================================================================
    =Ansem=================================================================[05.02]=
    ===============================================================================
    
    Attacks: 
    -------
    Heartless Swipe- the Heartless on Ansem's back swings its hand toward Riku's
                      legs.
    
    Shockwave- sends out an electric shockwave that disappears once it gets off
               screen.
    
    Sleights: 
    --------
    Rockshatter- Ansem's Heartless moves to the front of him and they move across
                 the screen 5 times, hitting Riku if he gets in the way.
    
    Prize: 133 EXP
    -----
    
    Your Deck:
    ---------
    Soul Eater- 8, 8, 8,
                7, 7, 7,
                6, 6, 6,
                9, 9, 9,
                6, 7, 8,
                9, 8, 6,
                7, 9, 9,
                6, 7, 8,
    Hi-Potion-  9, 0,
    Soul Eater-       0,
                0, 0, 0
    
    Enemy Cards:
    -----------
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Strategy:
    --------
    This is also an easy fight, considering you're at only level 4. His two attacks
    can be easily jumped over, especially Heartless Swipe, because Ansem yells out
    "Submit!" Rockshatter can be a bit annoying, but break it with a zero. All his
    attacks do very little damage, so you should have no trouble beating him. But
    if you do, grab the new Mickey Friend cards to heal and reload, as well as 
    damage and stun Ansem. Stock two or three to perform MM Miracle, which does all
    of the above, only stronger.
    
    You only have your Dragon Maleficent card now, so use it to deal more damage.
    Just keep attacking Ansem with your high-valued Soul Eaters, occasionally 
    jumping any attacks you can't quite card-break. This battle shouldnít last too
    long, and Dragon Maleficent probably won't run out. If it does, Ansem should 
    have little life left, so just keeping attacking until HE submits. 
    
    ===============================================================================
    =Jafar=================================================================[05.03]=
    ===============================================================================
    
    Attacks: 
    -------
    Laser Vision- shoots an eyes blast toward the nearest platform. 
             
    Magma Rock- submerges under the lava, and brings out a huge fiery boulder,
                which he throws at you.
    
    Fist Slam- rises, and sends his fist forcefully on to the nearest platform.
    
    Sleights: none
    --------
    
    Prize: Jafar Enemy card, 232 EXP 
    -----
    
    Your Deck:
    ---------
    Soul Eater- 7, 6, 4,
                3, 7, 6,
                4, 3, 7,
                6, 4, 3,
                7, 6, 4,
                3, 7, 6
                4, 3,
    Potion-           7     
    
    Enemy Cards:
    -----------
    Fat Bandit- Back Attack: Increase damage when striking enemies from behind. 
                Duration: 2 reloads
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Strategy:
    --------
    Another boss fight that should give you no trouble at all. If you remember from
    Sora's Story, Jafar is invincible, so don't bother attacking him. All his 
    attacks are easily avoidable. You're on three platforms that constantly rise
    and lower, and they make good shields for Jafar's Magma Rock. Jafar sometimes
    submerges under the lava and appears on the other side of the screen, so be
    wary.
    
    Use Dragon Maleficent and attack Iago, the bird with the lamp, flying above the
    three platforms. If, however, you have trouble hitting the bird, get into Dark
    Mode and use Double Jump to target Iago. You could also use the Trick card that
    pops out of nowhere. It raises all platforms for a short time, giving you a
    great shot at the bird. Just keep hacking away at Iago, and you'll finish this
    battle in no time.
    
    ===============================================================================
    =Parasite Cage=========================================================[05.04]=
    ===============================================================================
    
    Attacks: 
    -------
    Acid Blast- shoots a sphere of green acid at Riku. 
    
    Tentacle Shake- slams its tentacles into the acid, which causes the platforms
                    to submerge for moment, and rise again, but the platforms are
                    now considerably smaller.
             
    Tentacle Slam- attacks Riku if he's nearby with its tentacles.
    
    Cage Thrust- flings its body to hit Riku.
    
    Sleights: none
    --------
    
    Prize: Parasite Cage Enemy card, 372 EXP 
    -----
    
    Your Deck:
    ---------
    Soul Eater- 7, 5, 4,
                1, 7, 5,
                4, 1, 7,
                6, 4, 1,
                7, 6, 4,
                1, 7, 6
                4, 1     
    
    Enemy Cards:
    -----------
    Search Ghost- Drain: Absorb enemy HP when striking with attack cards, but 
                  enemies will drop fewer items. Duration: 1 reload
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Strategy:
    --------
    This battle can be tough, just because of the acid. You'll only have 4 little
    platforms for safety that constantly rotate. They stay in place every so often.
    To make matters worse, if you stay on any platform to long, it'll sink into the
    acid. If Parasite Cage does Tentacle Shake, the platforms will become smaller,
    but they will no longer sink.
    
    All of Parasite Cage's attacks are pretty powerful, considering the amount of 
    HP you have, so do your best to card-break it at all times. If you run low on
    life, use Mickey to heal if you have any.
    
    Card-break the boss's cards with your 7's or use a stocked combo with the 1
    card FIRST to try to get into Dark Mode. Wait 'til the boss's "mouth" opens and
    attack it to get the Trick card. Use it to temporarily be invincible to the
    acid. Activate Jafar so YOU won't be card-broken and use Cyclone Slash 
    (B+A+A+A). This attack works wonders against Parasite Cage. Once the Trick card
    runs out, try to get another by slashing at its "mouth." Then repeat the 
    process. Be careful of the acid, and you'll get through this battle.
    
    ===============================================================================
    =Vexen=================================================================[05.05]=
    ===============================================================================
    
    Attacks: 
    -------
    Frost Ball- sends out a ball of ice.
    
    Shield Attack- uses his shield to swipe at Riku.
    
    Sleights:
    --------
    Diamond Dust- causes a snowfall to take place that barely hurts Riku.
    
    Ice Needles- summons many icicles that follow Riku for a while until it hits 
                 him.
              
    Freeze- freezes Riku in a glacier for a few seconds, damaging Riku little by
            little.
    
    Prize: 975 EXP 
    -----
    
    Your Deck:
    ---------
    Soul Eater- 8, 8, 8,
                7, 7, 7,
                6, 6, 6,
                9, 9, 9,
                6, 7, 8,
                9, 8, 6,
                7, 9, 9,
                6, 7, 8,
    Hi-Potion-  9, 0,
    Soul Eater-       0,
                0, 0, 0
    
    Enemy Cards:
    -----------
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use. 
           Duration: 20 attacks
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Strategy:
    --------
    Vexen should be pretty easy to beat. You can't hit him up front, with his 
    shield constantly guarding him. His attacks involve the use of ice, but you
    shouldn't worry about them as they are avoidable and don't damage you too much.
    
    Whenever he pulls out a sleight immediately card-break with a 0. Get into Dark
    Mode as fast as possible. From there repeatedly use Dark Firaga (which he can't
    block with he shield), making sure that your six cards with a value of 9 are 
    NOT used first. Once your deck is thinned enough to the point where all you
    have for Soul Eaters are 9s and 0s, do the BBA Glitch. Turn on Maleficent and
    use Double Jump Dice over and over. Heal with Mickey if you come into any
    health troubles.
    
    Once Vexen gets into low HP, he'll turn on his own Enemy card, Auto-Life, which
    revives him when he dies. Use your newly acquired Parasite Cage to break it. It
    doesn't matter that the Maleficent card is gone by using Parasite Cage. Vexen
    shouldn't have enough HP to last a few more slashes of Riku's Soul Eater. Turn
    on Jafar and finish this guy off.
    
    ===============================================================================
    =Captain Hook==========================================================[05.06]=
    ===============================================================================
    
    Attacks: 
    -------
    Sword Slice- slashes at Riku with his sword.
             
    Homing Bomb- throws a bomb that follows Riku relentlessly for a while before it
                 explodes.
    
    Sleights: 
    --------
    Combo & Present- sends a flurry of sword strikes on Riku, slashes him upward,
                     and throws bombs at him when he lands. 
    
    Rush & Present- throws 6 bombs at Riku that explode on impact.
    
    Prize: Hook Enemy card, 951 EXP 
    -----
    
    Your Deck:
    ---------
    Soul Eater- 7, 6, 5,
                4, 3, 2,
                1, 0, 1,
                2, 3, 4,
                5, 6, 7,
                8, 9     
    
    Enemy Cards:
    -----------
    Pirate- All Zeros: Change the values of all cards to 0. Duration: 1 reload
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Strategy:
    --------
    Hook is tough. Not only do you have a pretty bad deck, 80 HP, and 10 AP, you 
    also have to deal with the rocking boat this battle takes place on. Be prepared
    to reset your game lots of times. Hook's attacks involve explosive items that
    he hurls at you. All of his attack are powerful especially the Combo & Present
    sleight he uses.
    
    Try your best to dodge his incoming attacks, even with the tipsy ship you're 
    on. Use Pirate to change all your cards to 0s and get into Dark Mode. Or you
    could wait for HIM to use Pirate, where all you need to do wait for him to use
    a 0 card so you can immediately break it with any of your cards.
    
    Once you transform, use Jafar and attack Hook with Cyclone Spin. Be sure not to
    waste any attacks by missing the captain. Once its effect is gone, switch to 
    Maleficent and proceed with Double Jump Dices, hoping that he won't break it.
    You have only one 0 card in your deck, and its deep in the middle, so look
    for it quickly when he uses a sleight, especially Combo & Present, which could
    knock you out of Dark Mode. Once you've used your sole 0 card, reload your deck
    so you'll have it again, just in case Hook decides to use a sleight again.
    
    Once you've damaged Hook enough, he'll likely pull out his signature Enemy
    card, Second Chance. Its effect keeps Hook alive if he's at low health. Don't
    give Hook ANY chance and break his Enemy card with Parasite Cage. From there,
    finish the captain off with a few Soul Eater slashes.
    
    There doesn't seem to be any Trick card that appears, so no help from that.
    Keep your HP up with Mickeys, and hope that you have that 0 card nearby when he
    performs a sleight.
    
    ===============================================================================
    =Guard Armor===========================================================[05.07]=
    ===============================================================================
    
    Attacks: 
    -------
    Stomp- jumps into the air and tries to land on Riku.
    
    Leg Attack- causes its legs to step forward to damage Riku.
    
    Hand Strike- hits Riku with both of its hands.
    
    Hand Tornado- slowly rotates its hands around it to hit Riku.
    
    Sleights: none 
    --------
    
    Prize: Guard Armor Enemy card, 336 EXP 
    -----
    
    Your Deck:
    ---------
    Soul Eater- 4, 5, 6,
                7, 8
    
    Enemy Cards:
    -----------
    Shadow- Incrementor: Increase the value of all cards by 1. Duration: 2 reloads
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Strategy:
    --------
    This battle is REALLY easy. Guard Armor's attacks may take a lot off Riku's HP,
    but the boss is slow compared to Riku. Guard Armor is one of the only bosses
    that actually have different parts to it, so you have to defeat it piece-by-
    piece.
    
    To start, activate Maleficent Dragon, and just keep pressing A. You should be
    able to kill Guard Armor in no time. If that happens to run out, turn on Jafar,
    and continue to hack away at the thing. You should have no trouble. If you do,
    then I can't say anything. Oh, wait. Use the Trick card that pops around every
    so often. It demolishes Guard Armor into a pile of pieces, just waiting for you
    to attack it with the Soul Eater.
    
    ===============================================================================
    =Riku Replica==========================================================[05.08]=
    ===============================================================================
    
    Attacks: 
    -------
    Stun Blade- slashes Riku twice, stunning him on the second strike if he is hit.
    
    Downward Slash- jumps and attacks Riku using his Soul Eater.
    
    Cyclone Slice- spins his Soul Eater around, hacking away at Riku if he gets in
                   the way.
    
    Sleights:
    --------
    Dark Firaga- quickly lets loose a homing ball of dark energy at Riku.
    
    Prize: 1875 EXP
    -----
    
    Your Deck:
    ---------
    Soul Eater- 8, 8, 8,
                7, 7, 7,
                6, 6, 6,
                9, 9, 9,
                6, 7, 8,
                9, 8, 6,
                7, 9, 9,
                6, 7, 8,
    Hi-Potion-  9, 0,
    Soul Eater-       0,
                0, 0, 0
    
    Enemy Cards:
    -----------
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
                 30 attacks
    
    Strategy:
    --------
    Riku Replica can be a tough guy to deal with, but with the deck you're given,
    he should serve no problems to you. His attacks are all exactly the same as
    yours, so there should be no surprises there. Dark Firaga is very quick, like
    yours, so if you see him with it ready to unleash, go to your 0 cards and break
    it when Riku Replica performs it.
    
    From the start of the battle, stock up the first cards in your deck, the 8s.
    When Riku Replica plays a card, break it with your high-valued stocked combo.
    Do this repeatedly to get into Dark Mode while at the same time to thin out
    your deck. Remember, DO NOT stock 9s or 0s FIRST. If Riku Replica decides to
    turn on Incrementor, dispel it with Parasite Cage if you wish.
    
    Once in Dark Mode, this is where the real fun begins. Try not to get the real
    Riku confused with Riku Replica. Repeat what you were doing before: keep using
    stocked combos. However, since you're in Dark Mode, instead of stocked combos, 
    you'll pull off sleights. Keep using Dark Firaga over and over to wittle down
    Riku Replica's HP. Again, DO NOT stock 9s or 0s FIRST. That way, your deck will
    be thinned down and have only 9- and 0-valued Soul Eaters after a while.
    
    Once you're deck is down to 10+ cards (six 9 cards and four 0 cards, plus any 
    Mickeys you might have grabbed), turn on your Dragon Maleficent Enemy card. Do
    the BBA Glitch over and over. Your Double Jump Dices should be able to finish
    off Riku Replica. Just remember to heal with Mickey in case your HP gets into
    the red zone.
    
    ===============================================================================
    =Ursula================================================================[05.09]=
    ===============================================================================
    
    Attacks: 
    -------
    Lightning Bolt- zaps a bolt of electricity where Riku is standing.
    
    Bubble Blow- releases 3 bubbles that target Riku. If he's hit, he becomes
                 confused momentarily.
    
    Sleights: none
    --------
    
    Prize: Ursula Enemy card, 1470 EXP 
    -----
    
    Your Deck:
    ---------
    Soul Eater- 5, 5, 5,
                5, 4, 4,
                4, 4, 3,
                3, 3, 3,
                2, 2, 2,  
                1, 1, 1,
                1
    
    Enemy Cards:
    -----------
    Sea Neon- Random Value: Randomize the values of cards you use. Duration: 
              1 reload
    
    Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
                 30 attacks
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Strategy:
    --------
    This fight is very hard, mostly 'cause we're heavily handicapped by our 
    original HP and AP, and our terribly bad deck. Ursula attacks are considerably
    strong, so keep moving to avoid that Lightning Bolt. Also, being confused by
    her Bubble Blow will reverses the D-Pad controls of moving Riku: up is down and
    vice versa, and left is right and vice versa. But this can be solved by just
    breaking Bubble Blow attack. She clearly shows when she will do it when she 
    says, "This won't be pretty!"
    
    You damage this octopus lady by beating up her head. However, most of the time
    she'll be protecting herself with her tentacles. Try to get into Dark Mode by 
    activating Sea Neon and hoping that the value of your card will be higher than
    Ursulaís. Wait for her to play a card, and break it with one of your 
    random-valued ones. If yours isn't high enough, press A again and again until
    you card break her. 
    
    Once in Dark Mode, your next mission is to get rid of Ursula's tentacles. Play
    Jafar so your low cards won't be broken and proceed to chop away at her 
    tentacles. Once they're gone, jump on her shoulder. Use up the last attacks of
    Jafar to hurt this sea witch. After a while, she'll push you off her shoulder,
    so repeat the process from there.
    
    To destroy Ursula's tentacles again, stock up a combo in this order: 1, X, X.
    The Xs can be whatever value you want BESIDES 1. You'll pull off a Dark Break
    that will at times get rid of her tentacles and then attack her head. You'll
    also be thinning away your useless 1-valued Soul Eaters. After all your 1-
    valued Soul Eaters are gone, continue doing the same, except using of 2- and 3-
    valued Soul Eaters.
    
    There's a Trick card that appears sometime through this battle, so be on the
    look out for it. It forces Ursula to position her head right where you can
    attack her. Turn on Maleficent and perform B+B+A over and over. This is 
    probably the easiest way to beat her: dodging her attacks and just waiting for
    Trick card so you can bash her head around. Choose which ever route suits you.
    Keep your low HP up with Mickeys and you should be able to come out of this
    battle alive.
    
    ===============================================================================
    =Hades=================================================================[05.10]=
    ===============================================================================
    
    Attacks: 
    -------
    Flame Cloud- creates a poof of fire directly in front of him.
    
    Fire Arms- streams of fire extend from his arms to damage Riku.
    
    Flare Strike- attacks with his fiery arms.
    
    Sleights:
    --------
    Firaga Ball- makes a ball of fire and shoots it at Riku.
    
    Temper Flare- is engulfed in flames and his skin turns red. He seems to be more
                  aggressive in this form, and attacks more often and more swiftly.
    
    Prize: Hades Enemy card, 930 EXP 
    -----
    
    Your Deck:
    ---------
    Soul Eater- 1, 2, 3,
                4, 5, 6,
                7, 8, 9,
                1, 1, 1,
                1, 1, 1,
                1, 1, 1,
                0, 0, 0
    
    Enemy Cards:
    -----------
    Powerwild- Retrograde: Reverse the values of all cards. 1 becomes 9, 2 becomes
               8, etc. Cards with value 0 are not affected. Duration: 1 reload
    
    Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
                 30 attacks
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Ursula- Shell: Halve the damage from magical attacks by the enemy. Summon magic
            does normal damage. Duration: 5 hits taken
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Strategy:
    --------
    This battle is very interesting. It's pretty fun, since he has sleights, so 
    those 0 cards will serve a purpose. All of his attacks are initially weak, but
    if he somehow performs Temper Flare without being card-broken, the battle will
    be significantly harder. In his Tempered form, Hades follows you relentlessly
    and uses attacks more frequently. Always be near those three 0 cards at the end
    of your deck, just in case he quickly stocks cards to pull off Temper Flare.
    
    Once the battle starts up, do your best to get into Dark Mode as fast as you
    can. Avoid his fire-based attacks. Use up your 0s to card-break Hades when he
    does his sleights, and reload to get them back. Beware of Temper Flare and do
    your best to break it when possible. Once Riku transforms, use Powerwild.
    You'll now have TEN 9-valued cards, so first hit Hades with a Dark Firaga
    starting with the first 9 (1) card in your deck. After that, pull off 3 Dark
    Auras. It's vital that Hades is NOT in his state of anger when you use your
    sleights, as he most likely won't break it while normal.
    
    The triple Dark Aura will damage Hades quite greatly. Activate Jafar and nail
    Hades with as many Double Jump Dices as you can. If Hades has his own Enemy 
    card effect, Berserk, turned on, be very careful. With his Enemy card 
    activated, his attacks do a lot more damage while he's low on HP. If that 
    happens, break his Enemy card with one of your own, good ol' Parasite Cage.
    From there, finish him off with a couple of slices, powered up with Maleficent
    if you wish. Just keep your HP high with Mickeys, if you even get into that 
    kind of trouble, that is. There doesn't seem to be any Trick cards, but it's
    not like you'll actually need the extra help.
    
    ===============================================================================
    =Trickmaster===========================================================[05.11]=
    ===============================================================================
    
    Attacks: 
    -------
    Fire Shot- crosses his 2 torches and releases a ball of fire from them toward
               Riku.
    
    Trot- walks across the screen, damaging Riku if he's stepped on.
    
    Slap- strikes the area in front of it with its arms.
    
    Groundshaker- slams the ground, hurting Riku if he's not airborne
    
    Sleights: none
    --------
    
    Prize: Trickmaster Enemy card, 1069 EXP 
    -----
    
    Your Deck:
    ---------
    Soul Eater- 3, 4, 5,
                3, 4, 5,
                3, 4, 5,
                3, 4, 5
    
    Enemy Cards:
    -----------
    Large Body- Guard: Deflect frontal physical attacks and completely nullify 
                damage. Duration: 1 reload
    
    Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
                 30 attacks
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Hades- Berserk: Boost the power of attack cards when low on HP (when the gauge
           is flashing red). Duration: 30 attacks -Resistant to fire -Stunned by 
           ice
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Ursula- Shell: Halve the damage from magical attacks by the enemy. Summon magic
            does normal damage. Duration: 5 hits taken
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Strategy:
    --------
    The battle is incredibly easy. All of his attacks can be dodged without 
    problem. When Trickmaster crosses its (what gender is it?) torches, you knows
    a sphere of flame is about to come at you, so jump appropriately. The boss's
    Trot only damages in a straight line, so move Riku above it or below it to 
    avoid damage. The Slap attack isn't as easy to avoid, so just stay away from it
    since the attack only damages right in front of Trickmaster. Groundshaker is 
    very easy to see coming since Trickmaster raises its arms above its head. When
    you see that, be ready to jump to avoid the damage.
    
    To start off, use Jafar and use up all your invincible slashes on Trickmaster.
    Once the effect runs out, switch to Maleficent and break Trickmaster whenever
    it attacks. If you can't, jump or dodge the incoming attack. Try to position
    Riku so when he card-breaks Trickmaster, he'll attack it as well. If you want,
    you could thin your deck by stocking the 3 card first and using stocked combos
    to break Trickmaster's every attack. Once you get into Dark Mode, use the BBA
    Glitch to finish off the boss with a couple of Double Jump Dices.
    
    The Trick card creates a table in the middle of the field, trapping Trickmaster
    to one side. This should make battle a bit easier, since, from the side, the 
    boss seems to only use weak cards with a value of 2 or 3, no match for your 4s
    and 5s. You probably won't need it, though. However, don't forget you DO have
    only 80 HP, so don't be reckless and youíll be fine.
    
    ===============================================================================
    =Oogie Boogie==========================================================[05.12]=
    ===============================================================================
    
    Attacks: 
    -------
    Razor Wheel- sends a wheel of blades across the bottom part of the field.
    
    Dice Roll- rolls 3 dice on to the bottom part of the field.
    
    Sleights: none
    --------
    
    Prize: Oogie Boogie Enemy card, 1209 EXP 
    -----
    
    Your Deck:
    ---------
    Soul Eater- 7, 7, 6,
                6, 5, 5,
                4, 4, 5,
                5, 6, 6,
                7, 7, 7,
                6, 5, 4
    
    Enemy Cards:
    -----------
    Wight Knight- Float: Alter gravity to increase jumping ability. Duration: 
                  3 reloads
    
    Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
                 30 attacks
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Trickmaster- Value Break: When you lose a card break, reduce the value of the
                 enemy's card by the value of you broken card. Duration: 10 breaks
    
    Hades- Berserk: Boost the power of attack cards when low on HP (when the gauge
           is flashing red). Duration: 30 attacks -Resistant to fire -Stunned by 
           ice
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Ursula- Shell: Halve the damage from magical attacks by the enemy. Summon magic
            does normal damage. Duration: 5 hits taken
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Strategy:
    --------
    This isn't hard at all, but it may take a while to beat Oogie Boogie because of
    how the field is set up. You're on the bottom part of the screen and the top
    part where the boss is at is guarded by 3 gates. One way to lower these gates 
    is to attack the dice that appear. If you want, you can use the Guard Armor
    Enemy card to extend your reach. This way, you'll be able to attack all 3 dice
    to lower all 3 gates. Or you can card-break Oogie's Dice Roll attack to get rid
    of the gates. Whichever way suits you.
    
    Since Oogie Boogie never attacks except with Razor Wheel, you should have no
    problem with your HP. From my experiences, Dice Roll is always 7 in value, so
    you can card-break it with the five 7-valued cards you got. 
    
    Anyways, once you can actually get to Oogie Boogie, activate Maleficent and
    hack away at the monster. After a few seconds, an explosive dice will fall from
    above and send you back on to the bottom part of the field. From there, just
    lower the gates again to repeat what you just did.
    
    You should have an easy time with this battle. If you don't, use the Trick 
    cards that sometimes appear when you destroy Oogie Boogie's dice. Its effect
    automatically lowers the gates immediately, so you won't to go through the
    trouble of slashing at the dice or card-breaking Oogie Boogie. Otherwise,
    beware of that Razor Wheel and keep your HP out of the red with Mickey cards.
    
    ===============================================================================
    =Lexaeus===============================================================[05.13]=
    ===============================================================================
    
    Attacks: 
    -------
    Tomahawk Throw- tosses his tomahawk into the air. It falls on to Riku and 
                    follows him in one direction until it gets off screen. A
                    tomahawk then rematerializes in Lexaeus's hand.
    
    Tomahawk Attack- swings his tomahawk in front of him. He sometimes does a 3-
                     hit combo using this.
    
    Tomahawk Shake- slams his tomahawk into ground, damaging Riku if he's on the
                    ground. The battle field also becomes tilted temporarily.
    
    Sleights:
    --------
    Rockshatter- digs into the ground and smashes into a million pieces that fly at
                 Riku.
    
    Prize: Lexaeus Enemy card, 6517 EXP 
    -----
    
    Your Deck:
    ---------
    Soul Eater- 8, 8, 8,
                7, 7, 7,
                6, 6, 6,
                9, 9, 9,
                6, 7, 8,
                9, 8, 6,
                7, 9, 9,
                6, 7, 8,
    Hi-Potion-  9, 0,
    Soul Eater-       0,
                0, 0, 0
    
    Enemy Cards:
    -----------
    Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
                 30 attacks
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Trickmaster- Value Break: When you lose a card break, reduce the value of the
                 enemy's card by the value of you broken card. Duration: 10 breaks
    
    Hades- Berserk: Boost the power of attack cards when low on HP (when the gauge
           is flashing red). Duration: 30 attacks -Resistant to fire -Stunned by 
           ice
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Oogie Boogie- Regen: Gradually restore HP. HP return more quickly when low. 
                  Duration: 10 uses
    
    Ursula- Shell: Halve the damage from magical attacks by the enemy. Summon magic
            does normal damage. Duration: 5 hits taken
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Strategy:
    --------
    This will be a tough fight. There's nothing that can be done about it. Lexaeus
    is VERY strong, and his attacks are very dangerous, especially since you have
    only 80 HP. That Rockshatter sleight of his (which has the same name as Ansem's
    sleight) most likely will drop your HP to 0, if enough of the small rocks
    damage you.
    
    Don't even THINK about running up to Lexaeus and slashing away at him. He is
    just way TOO powerful. Avoid his attacks and break his Rockshatter with your
    many 0-valued cards at the back of your deck. You definitely do not want that
    move to connect. Oh, and if Lexaeus uses his own Enemy card, Warp Break, dispel
    it with Parasite Cage. Its effect stuns you if Lexaeus performs a three-hit
    combo. Anyway, once you get into Dark Mode, things get much easier.
    
    Turn on Jafar, and just keep hitting Lexaeus with three-hit combos. Once its
    effect runs out, activate Maleficent. Keep performing Dark Firaga over and
    over, making sure that a 9 card is NOT the first card in the sleight. When your
    deck is thinned down enough so that it consists of only 9- and 0-valued Soul
    Eaters, along with any Mickeys you may have picked up, Lexaeus should only have
    about 1 Life Bar left.
    
    Get ready to finish Lexaeus off. Stock your 9 cards to use Dark Aura. It should
    kill off this boss. If it doesn't, or he card-breaks it, do it again. Remember,
    you have SIX Soul Eaters with a value of 9, meaning you can perform Dark Aura
    up to FOUR TIMES. A more safer way to defeat Lexaeus is by using the BBA
    Glitch. Choose the way you want.
    
    If you follow my directions carefully, and you heal with Mickeys (if you have 
    any) or your newly acquired Oogie Boogie Enemy card, you should be the one left
    standing in this battle.
    
    ===============================================================================
    =Darkside==============================================================[05.14]=
    ===============================================================================
    
    Attacks: 
    -------
    Darkness Fist- punches the ground in the center of the field to create a dark
                   spot where 2 Shadows appear to attack.
    
    Fist Slam- punches the ground in the center of the field.
    
    Power Sphere- releases a ball of energy from its torso.
    
    Rain of Power Spheres- sends 3 balls of energy from above on to Riku.
    
    Sleights: none
    --------
    
    Prize: Darkside Enemy card, 2827 EXP 
    -----
    
    Your Deck:
    ---------
    Soul Eater- 0, 1, 3,
                5, 7, 0,
                2, 4, 6,
                8, 6, 4,
                2, 0, 7,
                5, 3, 2,
                0
    
    Enemy Cards:
    -----------
    Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
                 30 attacks
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Trickmaster- Value Break: When you lose a card break, reduce the value of the
                 enemy's card by the value of you broken card. Duration: 10 breaks
    
    Hades- Berserk: Boost the power of attack cards when low on HP (when the gauge
           is flashing red). Duration: 30 attacks -Resistant to fire -Stunned by 
           ice
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Oogie Boogie- Regen: Gradually restore HP. HP return more quickly when low. 
                  Duration: 10 uses
    
    Ursula- Shell: Halve the damage from magical attacks by the enemy. Summon magic
            does normal damage. Duration: 5 hits taken
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Lexaeus- Warp Break: Obliterate enemies with the finishing blow of a combo with
             a high success rate. During versus battles you can stun you opponent.
             Duration: 50 attacks -Immune to ice -Resistant to physical attacks
             -Weak against special attacks 
    
    Strategy:
    --------
    This fight isn't easy, but it also isn't tough. Darkside's attacks are pretty
    powerful compared to our miniscule HP, so beware of them and always card-break
    this giant Heartless when possible. That can be tough at times when that 
    distracting wind blows you around during the battle. By the way, Darkside's two
    different Fist attacks start off looking the same, but Darkness Fist sinks into
    the sand while Fist Slam stay unburied so you can attack it and damage
    Darkside.
    
    Start off the battle by breaking every attack of Darkness with the four 0s you
    got. When you use up the fourth 0 card, reload your deck. Get into Dark Mode
    this way as fast as possible. From there, activate Jafar and let loose on
    Darkside twenty Double Jump Dices. You should be able to take about one Life
    bar off of the boss if you connect with most of your attacks.
    
    Once Jafar's effect is gone, switch over to Maleficent. Thin your deck by using
    sleights that begin with a card that is valued at 1, 2, or 3. You should be
    doing Dark Break. Remember, it's value ranges from 5 to 15. Try to time it so
    you card-break Darkside with the sleight. If you don't, you'll probably end up
    missing all your Dark Break attacks.
    
    When all your 1, 2, and 3 Soul Eaters are gone, keep doing the BBA Glitch with
    your remaining cards. If Darkside pulls out a card that is too high in value,
    just break it with a 0. You should be able to finish off Darkside this way. If
    you run low on HP, sacrifice Maleficent and use Oogie Boogie. Then continue
    using Double Jump Dice until Darkside dies.
    
    ===============================================================================
    =Riku Replica II=======================================================[05.15]=
    ===============================================================================
    
    Attacks: 
    -------
    Stun Blade- slashes Riku twice, stunning him on the second strike if he is hit.
    
    Downward Slash- jumps and attacks Riku using his Soul Eater.
    
    Cyclone Slice- spins his Soul Eater around, hacking away at Riku if he gets in
                   the way.
    
    Dark Break Stab- leaps into the air and bounces on Riku with his Soul Eater.
    
    Sleights:
    --------
    Dark Firaga- quickly lets loose a homing ball of dark energy at Riku.
    
    Dark Aura- flies across the screen 6 times, slashing Riku if he gets in the 
               way. It ends with a screen-wide fire explosion.
    
    Prize: 5700 EXP 
    -----
    
    Your Deck:
    ---------
    Soul Eater- 9, 6, 3,
                8, 5, 2,
                7, 4, 1,
                6, 3, 0,
                9, 7, 5,
                3, 1, 0,
                2, 4, 6,
                8, 0, 2,
                9
    
    Enemy Cards:
    -----------
    Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
                 30 attacks
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Trickmaster- Value Break: When you lose a card break, reduce the value of the
                 enemy's card by the value of you broken card. Duration: 10 breaks
    
    Darkside- Mimic: Copy the enemy card you opponent is using. Nothing happens if
              your opponent has no enemy card in play.
    
    Hades- Berserk: Boost the power of attack cards when low on HP (when the gauge
           is flashing red). Duration: 30 attacks -Resistant to fire -Stunned by 
           ice
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Oogie Boogie- Regen: Gradually restore HP. HP return more quickly when low. 
                  Duration: 10 uses
    
    Ursula- Shell: Halve the damage from magical attacks by the enemy. Summon magic
            does normal damage. Duration: 5 hits taken
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Lexaeus- Warp Break: Obliterate enemies with the finishing blow of a combo with
             a high success rate. During versus battles you can stun you opponent.
             Duration: 50 attacks -Immune to ice -Resistant to physical attacks
             -Weak against special attacks
    
    Strategy:
    --------
    Let me tell you the situation. You have 80 HP, 10 AP, and 58 DP. Your deck is
    in some random order, with high values mixed in with low values. You have three
    0 cards, but they're spread throughout your deck. What's more, Mickey isn't 
    here to heal you. 
    
    Your opponent is essentially a beefed-up version of Riku, with permanent Dark
    Mode and the killer Dark Firaga and Dark Aura sleights. He's fast, powerful, 
    and he has THREE HP bars. He even uses his own Enemy card, Sleight Lock, which
    lets him keep the first card he uses for 5 sleights. This fight sounds
    unbeatable, huh?
    
    Well, it's pretty close to unbeatable, especially with our handicapped stats.
    We'll be able to manage, however, but you'll have to have quick fingers and
    reactions. Start off the battle by card-breaking Riku Replica's incoming 
    sleights and attacks using 0s and 9s, respectively. If Riku's clone activates
    Shadow, dispel it with Parasite Cage. What you WANT is for Riku Replica to use
    his own Enemy card, Sleight Lock.
    
    Why would you WANT him to use it? Because, once you transform, you can copy it
    with your new Darkside Enemy card! You'll only be able to use the effect 5 
    times, but that's all you'll need. Stock your three 9 cards that are scattered
    throughout your deck, carefully avoiding or breaking Riku Replica's attacks, to
    unleash Dark Aura. Once you perform Dark Aura, reload your deck. Thanks to the
    effect of Sleight Lock, you'll be able to use Dark Aura again. Riku Replica
    doesn't seem to card-break it with a 0, so you should be safe. 
    
    If Riku Replica DOES break it, don't worry, because it actually is a good
    thing. You see, if you manage to stab Riku Replica a few times with the sleight
    before he interrupts it with a 0 card, try to avoid the strike. Now look at the
    duration of Sleight Lock, and you'll see that it didn't decrease. It WON'T
    unless you actually FINISH Dark Aura. So you got a couple of Dark Aura slashes
    FOR FREE.
    
    Anyway, keep doing Dark Aura until Sleight Lock runs out. Once you've 
    completely performed Dark Aura a total of FIVE times, Riku Replica should have
    about 1 Life bar left, maybe even half of it or lower if he's been breaking
    your Dark Auras. Finish him once and for all by using Jafar and chopping off
    the remainder of his HP.
    
    This battle is HARD, but if you follow these directions closely, and use Oogie
    Boogie when you're low on life, you'll be able to win this fight.
    
    ===============================================================================
    =Ansem II==============================================================[05.16]=
    ===============================================================================
    
    Attacks: 
    -------
    Heartless Swipe- the Heartless on Ansem's back swings its hand toward Riku's
                      legs.
    
    Shockwave- sends out an electric shockwave that disappears once it gets off
               screen.
    
    Sleights: 
    --------
    Rockshatter- Ansem's Heartless moves to the front of him and they move across
                 the screen 5 times, hitting Riku if he gets in the way.
    
    Dark Shadow- Ansem's Heartless flies upward offscreen and appears below Riku,
                 tackling him as the Heartless flies upward again. This sleight
                 lasts FOREVER, so you MUST card-break it to live.
    
    Prize: Bragging rights of beating R/R on level 28 with 80 HP, 10 AP, and 62 DP 
    -----
    
    Your Deck:
    ---------
    Soul Eater- 8, 8, 8,
                7, 7, 7,
                6, 6, 6,
                9, 9, 9,
                6, 7, 8,
                9, 8, 6,
                7, 9, 9,
                6, 7, 8,
    Hi-Potion-  9, 0, 
    Soul Eater-       0,
                0, 0, 0 
    
    Enemy Cards:
    -----------
    Guard Armor- Wide Attack: Slightly extend the range of attack cards. Duration:
                 30 attacks
    
    Parasite Cage- Dispel: Break an opponent's enemy card without fail. Nothing
                   happens if your opponent has no enemy card in play.
    
    Trickmaster- Value Break: When you lose a card break, reduce the value of the
                 enemy's card by the value of you broken card. Duration: 10 breaks
    
    Darkside- Mimic: Copy the enemy card you opponent is using. Nothing happens if
              your opponent has no enemy card in play.
    
    Hades- Berserk: Boost the power of attack cards when low on HP (when the gauge
           is flashing red). Duration: 30 attacks -Resistant to fire -Stunned by 
           ice
    
    Jafar- Attack Bracer: Stop enemies from breaking attack cards you use.
           Duration: 20 attacks
    
    Oogie Boogie- Regen: Gradually restore HP. HP return more quickly when low. 
                  Duration: 10 uses
    
    Ursula- Shell: Halve the damage from magical attacks by the enemy. Summon magic
            does normal damage. Duration: 5 hits taken
    
    Hook- Second Chance: Retain 1 HP after a critical hit, provided that you have 2
          or more HP left. Duration: 3 uses -Resistant to lighting -Stunned by fire
    
    Dragon Maleficent- Overdrive: Sacrifice reload speed to power up attack cards.
                       Duration: 30 attacks
    
    Lexaeus- Warp Break: Obliterate enemies with the finishing blow of a combo with
             a high success rate. During versus battles you can stun you opponent.
             Duration: 50 attacks -Immune to ice -Resistant to physical attacks
             -Weak against special attacks
    
    Strategy:
    --------
    I've always thought about which boss battle is harder, the previous one against
    Riku Replica II or this one against Ansem II. In some ways, this fight is 
    easier, probably because you have a MUCH better deck and Mickey cards are 
    available. In other ways, however, this fight is harder. This due to the fact
    that Ansem has 1 more bar of HP, the ability to guard against some attacks, and
    he ACTUALLY card-breaks CONSISTENTLY with his 0 cards.
    
    Either way, we have to defeat Ansem. He really upped his game since our last
    encounter, since his attacks are much powerful and quicker than before. He has
    the same 2 attacks as last time, but their strength has increased. Ansem still
    yells "Submit!" when doing Heartless Swipe, so keep your volume up for the cue
    to jump. Rockshatter is much more hard-hitting than before, however. Ansem also
    has a new sleight up his sleeve, and boy, it's a doozy. It's called Dark 
    Shadow, and will absolutely kill you if don't card-break it with a 0. It has a
    pretty long start-up time, so you should have enough time to break it, however.
    
    Ansem starts off the battle with a quick attack, so either dodge it or break it
    with the first card in your deck, an 8-valued Soul Eater (that is, if Ansem's 
    card isn't a 9). From there, it's time for some deck thinning. Stock up the
    next three Soul Eaters to perform a stocked combo. Be sure to jump and then
    attack, because a stocked combo from the ground will most likely be guarded by
    Ansem's Heartless. Try to time your stocked combos to card-break Ansem. You
    should wait for him to attack, jump over the Heartless Swipe or Shockwave, and
    break it with your stocked combo, while also slashing at Ansem. Around this
    time, Ansem will turn on his signature Enemy card, Sleightblind, which keeps
    you from seeing his stocked cards. Dispel it away with Parasite Cage.
    
    Once you get into Dark Mode, continue thinning your deck by performing Dark
    Firaga over and over and over again. BE SURE that the first card in the sleight
    IS NOT a Soul Eater valued at 9 or 0. Continue the Dark Firagas, occasionally
    stopping to card-break a higher-valued sleight of Ansem's, until all the Soul
    Eaters you have are valued with a 9 or 0. That should give you 10 Attack cards,
    plus the number of Mickey Friend cards you have.
    
    Once your deck is down to 10+ cards, Ansem will probably still be on his third 
    HP bar, the one that's yellow. If you're running low on HP, use Oogie Boogie 
    now. If not, commence with a couple of Double Jump Dices using your 9s. Sooner
    or later, Ansem will get the better of you, or you'll mess up and your HP will
    drop down low. Use Oogie Boogie at that time. You want to be able to use that
    effect before you move on to a different Enemy card.
    
    While Oogie Boogie heals you, stock up any Mickeys you have so they don't get
    in the way of your 0s. Remember, ONLY USE MM MIRACLE WHEN ANSEM IS RELOADING,
    since he CAN and WILL break it if he has the chance. You DO NOT want to lose 
    any chance of healing.
    
    Once Oogie Boogie's effect runs out, turn on Maleficent and do the BBA Glitch.
    Only use 9s for this glitch, as using 0s will give Ansem a good chance to card-
    break you. Also, if Ansem has a sleight ready to pull off, stop attacking and
    wait for him to actually perform the sleight. Break it with a 0 card and
    continue with your Double Jump Dices until you defeat Ansem, stopping every so
    often WHEN ANSEM IS RELOADING to perform MM Miracle.
    
    This battle WILL take a LONG time to complete, and there's a big chance that
    you will die over...and over...AND OVER AGAIN. Don't lose your patience. This
    fight IS possible to defeat, IF you follow these directions as closely as you 
    can.
    
    ---------------/\  /\  /\-----------------------------/\  /\  /\---------------
                  /  \/  \/  \                           /  \/  \/  \
                 |            |                         |            |
                 |            |                         |            |
    =============|  ###  ###  |                         |  ###  ###  |=============
    -------------|  ### ###   |           FAQ           |  ###  ###  |-------------
    -------------|  ######    |                         |  ########  |-------------
    =============|  ######    |                         |  ########  |=============
                 |  ### ###   |                         |  ###  ###  |
                 |  ###  ###  |                         |  ###  ###  |
                 |            |         [06.00]         |            |
    -------------|____________|-------------------------|____________|-------------
    
    Well, here's the actual FAQ of this guide. Without further ado, here are the
    FREQUENTLY ASKED QUESTIONS.
    
    
    Q: Another R/R guide? But it's so easy to beat!
    
    A: Yep, which is why this document guides you through beating R/R with Riku's
       ORIGINAL HP and AP, while being at the LOWEST LEVEL POSSIBLE as well.
    
    Q: Wait a minute. Beating R/R being low-level AND with original HP and AP? Is 
       that even possible?
    
    A: Yes.
    
    Q: How?
    
    A: Read the Walkthrough. Genius.
    
    
    These are only a few questions dealing with R/R. If you have some trouble,
    e-mail me a question at super_bacon807@yahoo.com and I'll put it here and try
    to answer it to the best of my ability. And if YOU want to answer some of these
    FAQs, e-mail me as well.   
    
    ---------------/\  /\  /\-----------------------------/\  /\  /\---------------
                  /  \/  \/  \                           /  \/  \/  \
                 |            |                         |            |
                 |            |                         |            |
    =============|  ###  ###  |                         |  ###  ###  |=============
    -------------|  ### ###   |        Contact Me       |  ###  ###  |-------------
    -------------|  ######    |                         |  ########  |-------------
    =============|  ######    |                         |  ########  |=============
                 |  ### ###   |                         |  ###  ###  |
                 |  ###  ###  |                         |  ###  ###  |
                 |            |         [07.00]         |            |
    -------------|____________|-------------------------|____________|-------------
    
    This FAQ/Walkthrough is FAR from perfect, so if you know of any way to make it
    even better than it is, feel free to express your opinion to me about it. My 
    e-mail is super_bacon807@yahoo.com. However, there are only FOUR things that I
    will actually read in my Inbox, each starting with the letter "C". Here are the
    4 C's of contacting me.
    
    Corrections:
    -----------
    I'm a human, just as you are (I'm guessing). We all make mistakes. If you think
    any exist in this guide, please tell me. Whether one of my numbers are wrong,
    or a certain paragraph is a little confusing to read, or even if I've made a
    spelling mistake, I want to change it so it's right.
    
    Comments:
    --------
    I work VERY hard to make this FAQ. I would greatly appreciate any e-mails about
    how great of job I've done. Doing so makes me myself feel appreciated for all
    the work I've done. However, if you think my work ISN'T so great, read on to
    the next one.
    
    Constructive Criticism:
    ----------------------
    Notice how it says "CONSTRUCTIVE Criticism". No flaming, spamming, or bashing
    of any sort. Otherwise, they WILL be deleted. On the other hand, tell me if any
    thing is truely wrong about my FAQ, and tell me why and how I should alter it.
    This sorta counts as corrections as well, but, hey, I don't care.
    
    Contributions:
    -------------
    If there's anything you would like to ADD to my guide, please e-mail me about
    it. If it's good, I'll put it in its appropriate place. A few examples include
    boss strategies or maybe a question that SHOULD be in my FAQ section. What I
    REALLY need are as follows:
    
    -differences for R/R vs Sora's Story section
    -Simple and Clean lyrics
    -ASCI image of a Soul Eater
    -Do Captain Hook, Hades, and Darkside have Trick cards during their battles?
    
    Keep in mind that I don't check my Yahoo inbox daily so if I don't respond
    right away, you'll know why. If in about a week I haven't responded, resend 
    your e-mail just in case. Oh yeah, for those flamers, spammers, and bashers, I
    will NOT respond to your e-mails at all. They'll be deleted right away.
    
    All appropriate corrections, comments, constructive criticism, and 
    contributions are readily accepted and deeply appreciated, so send in 
    everything you can think of. Those who do so will get there name added to the
    Credits section.
         
    ---------------/\  /\  /\-----------------------------/\  /\  /\---------------
                  /  \/  \/  \                           /  \/  \/  \
                 |            |                         |            |
                 |            |                         |            |
    =============|  ###  ###  |                         |  ###  ###  |=============
    -------------|  ### ###   |     Version History     |  ###  ###  |-------------
    -------------|  ######    |                         |  ########  |-------------
    =============|  ######    |                         |  ########  |=============
                 |  ### ###   |                         |  ###  ###  |
                 |  ###  ###  |                         |  ###  ###  |
                 |            |         [08.00]         |            |
    -------------|____________|-------------------------|____________|-------------
    
    Here's sort of a log of how this Walkthrough/FAQ been going. Yeah, there's no
    real point to it, but, hey, I wanted an even TEN sections!
    
    Version 1.00:
    ------------
    First release of this immense guide. Not TOO immense, but immense enough for my
    liking. What's cool is that this guide is born on my B-DAY! Anyway, I'm still
    in need of R/R VS Sora's Story differences, so send them in! Uh, please?
    - August 7, 2007 - 302 KB
    
    
    ---------------/\  /\  /\-----------------------------/\  /\  /\---------------
                  /  \/  \/  \                           /  \/  \/  \
                 |            |                         |            |
                 |            |                         |            |
    =============|  ###  ###  |                         |  ###  ###  |=============
    -------------|  ### ###   |       Legal Stuff       |  ###  ###  |-------------
    -------------|  ######    |                         |  ########  |-------------
    =============|  ######    |                         |  ########  |=============
                 |  ### ###   |                         |  ###  ###  |
                 |  ###  ###  |                         |  ###  ###  |
                 |            |         [09.00]         |            |
    -------------|____________|-------------------------|____________|-------------
    
    So far, only one website is allowed to use this guide:
    
    - gamefaqs.com -
    
    If you see this guide on any other website other than those above, please 
    e-mail as soon as possible.
    
    REMEMBER:
    
    This document may not be reproduced under circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other web
    site or as part of any public display is strictly prohibited, and a violation 
    of copyright.
    
    I'll be glad to let ANYONE use my guide on their website or whatever online.
    But ask me FIRST through my e-mail. And if I DO give you permission to post my
    FAQ/Walkthrough on your website, then you must keep it updated and NOT change
    in it ANY way whatsoever.
    
    When it comes to copying and pasting it on to a word document and printing 
    it out, go ahead without my permission. But you may NOT sell my guide for
    profit, even if you're willing to give me 99.999%. Don't make money off my FAQ.
    
    If these rules are broken, then I WILL take action. I don't want to deal with
    all this legal junk, but if you give me no choice, then I'll do what I gotta 
    do. Got it?
    
    Additionally, I DO NOT own Square Enix, Disney, or Nintendo. I wish owned a
    Gamecube or something, though. Anyway, all trademarks and copyrights contained
    in this document are owned by their respective trademark and copyright
    holders. 
    
    ---------------/\  /\  /\-----------------------------/\  /\  /\---------------
                  /  \/  \/  \                           /  \/  \/  \
                 |            |                         |            |
                 |            |                         |            |
    =============|  ###  ###  |                         |  ###  ###  |=============
    -------------|  ### ###   |       Conclusion/       |  ###  ###  |-------------
    -------------|  ######    |         Credits         |  ########  |-------------
    =============|  ######    |                         |  ########  |=============
                 |  ### ###   |                         |  ###  ###  |
                 |  ###  ###  |                         |  ###  ###  |
                 |            |         [10.00]         |            |
    -------------|____________|-------------------------|____________|-------------
    
    The last section to my very first FAQ/Walkthrough. Come on, let's finish it off
    with a BANG!
    
    Well, I guess that's it on this guide. I hope it helps, because I spent A LOT
    of time working on it. However, not all the information in here is mine. I got
    some of it from some reliable sources and people.
    
    Hmmm... who should I thank and give credit to? Oh yeah, special thanks to:
    
    ZeronRebirth, GamerFanNo1, and the rest of the KH: CoM Message Boards for
    giving me some info on various parts of this game. I might be forgetting some
    specific people, so if you think YOU deserve credit, e-mail me why and you
    might get it.
    
    Disney and Square Enix for coming together to create both a fusion between
    classic cartoons and Final Fantasy, and an amazingly deep, surprisingly
    successful game series. This franchise is known by many as, the one, the only,
    Kingdom Hearts. Can't wait for the KH3!
    
    Nintendo for publishing KH: CoM on the GBA, as well as coming up with the
    franchises that I've come to love, such as Zelda and Super Smash Bros. Can't
    wait for Brawl!
    
    Hmm.. Am I forgetting anybody?
    
    *Jeopardy theme begins to play*
    
    OH YEAH!!
    
    The last person I'd like to thank is...
    
    (drum roll begins)
    
    3 ... 2 ... 1 ...
      
     /\/\/\/\/\/\/\/\/\/\
    <   __          __   >
    <  |__) /\ |\ |/ _   >
    <  |__)/--\| \|\__|  >
    <                    >
     \/\/\/\/\/\/\/\/\/\/
    
    YOU, the reader, for completely reading through my very first FAQ/Walkthrough
    on the GBA game Kingdom Hearts: Chain of Memories. Feel free to send me an
    e-mail about the guide. Thanks!
    
    
    The author of this document is:
    
    
         /\/\/\/\/\/\
        <    ___     >
        <    ))))    >
        <   :-><-:   >            __        _ __
        <  ( )SB)(   >           /  \      ( |  \      __  __  ___
        <  )((((  )  >           \  /        |  /     (())|  ||_ /
        < (  ))))(   >            \  uper _  |-< acon  >< |[]| //
        <  )      )  >          /  \         |  \     (())|__|//
        < (      (   >          \__/       (_|__/
        <  )______)  >
        <            >
         \/\/\/\/\/\/
    
    
    For those who don't know, it's supposed to be a piece of bacon with a cape tied
    around it. You know, a SUPER BACON!!! Hence the SB written on the middle of it.
    
    Remember:
    
    SUPERBACON RULES ALL!!! 
    
    Got it memorized?
    
    And I'll end the guide at that... Later!
    
    Copyright 2007 Daniel Lopez

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