--------------------------------------------
        Kirby and the Amazing Mirror
     Platform: GameBoy Advance
 Release Date: October 18, 2004
     Guide by: Tom Farello
     Email me: nuclearlemons@comcast.net
--------------------------------------------
       Current Version: Version 0.92
           Last Update: 03/24/05
--------------------------------------------

--------------------------------------------
                Recent News!
--------------------------------------------
Hey!  Welcome back to existence!  I added a few more stuff to my guide (I
REALLY hope people read this so that my efforts are not all for naught).  Oh,
well.  I hope you enjoy anyway.

By the way, I lost my copy , so I probably won't be able to finish the FAQ
anytime soon.  This is probably the final version for a while.
--------------------------------------------

Table of Contents:
      Section Name         Abbr.    Status
1. Introduction           [INTRO]   
   a. About the Author    [AUTHR]   
   b. Contact Information [CNTCT]   
   c. Glossary            [GLSRY]   
2. Version History        [HSTRY]   Updated (Obviously)
3. Game Basics            [BASIC]   Updated
   a. Story               [STORY]   Completed
   b. Controls            [CNTRL]   
   c. Item List           [ITEMS]   
   d. Enemy List          [ENEMY]   
   e. Mini-Bosses         [MINIB]   
   f. Bosses              [BOSES]   Incomplete
   g. Copy Abitilies      [ABLTY]   
4. Walkthrough            [GUIDE]   Incomplete
   a. First Things First  [AREA0]   
   b. Rainbow Route       [AREA1]   
   c. Moonlight Mansion   [AREA2]   
   d. Cabbage Cavern      [AREA3]   
   e. Mustard Mountain    [AREA4]   
   f. Carrot Castle       [AREA5]   
   g. Olive Ocean         [AREA6]   
   h. Peppermint Palace   [AREA7]   
   i. Radish Ruins        [AREA8]   
   j. Candy Constellation [AREA9]   
   k. Rainbow Route 2     [AREAX]   Incomplete
5. Sub-Games              [SUBGM]   Completed
   a. Speed Eaters        [EATRS]   Completed
   b. Crackety Hack       [CRKHK]   Completed
   c. Kirby Wave Ride     [WVRDE]   Completed
   d. Goal Bonus          [GLBNS]   Completed
6. Conclusion             [CNCLS]   
   a. My Review           [RVIEW]   
   b. Thank You's         [THANX]   
   c. Copyright Info      [CPYRT]   

--------------------------------------------
1. Introduction                      [INTRO]
--------------------------------------------

This is the place where I say the stuff you're probably not interested in, even
though it's important.

--------------------------------------------

a. About the Author                  [AUTHR]

Hi! I'm Tom (a.k.a. gravy229), and I'll be your guide through this game.  This
is my first FAQ ever, so feedback and constructive criticism are always welcome
(see "Contact Information" for more details).  I have been playing Kirby games
for a very long time, even since Kirby's Dream Land first came out!  I have
already 100%-ed this game three times, so I know what I am doing. My favorite
game of the series so far is Kirby's Dream Land 3.  [Sigh]...What a classic!
I know how to 100% every Kirby game there is, and I could probably whip out a
FAQ on every one of them if I had the time and motivation.

...Which brings me to my next point.  I am a high school student, and I don't
always have a lot of "me time", so when I say "Coming Soon!", that really
means "Coming After My Homework is Done!"  I will not "date" my next update,
I will just update the FAQ whenever I get around to it.  Other than that, I
really hope my FAQ is very helpful to you in conquering Kirby and the Amazing
Mirror!

--------------------------------------------

b. Contact Information               [CNTCT]

My email address is nuclearlemons@comcast.net.  Any information I ask for as
well as any corrections, questions, or constructive criticism is greatly
appreciated.  Please do not dump tons of info in my mailbox if I don't ask
for it.  I don't want my mailbox flooded with facts I was about to get myself.
Also, if you are going to criticize my FAQ, make sure that you use constructive
criticism only!  If you send me an email that says, "You are a moron.  You
suck at life", I will block your email address.  And that wouldn't be good when
you actually have a serious question for me and your email gets bounced back to
you, now would it?  Other than that PLEASE criticize my FAQ.  This is my first
ever and I would like to know how I have done.  When you send me an email,
make sure the title bar says: Kirby and the Amazing Mirror - gravy229.  If it
does not say anything about Kirby or does not have a title, I will not read it.

Here is my list of stuff I will be accepting in emails:
   Comments, questions, corrections, concerns, construcitve criticism

--------------------------------------------

c. Glossary                          [GLSRY]

Here is a list of all of the crazy terms I will use in this FAQ that you might
not know about.

Block Breaker Ability: Any ability that breaks Hard Blocks.
Peg Pounder Ability: Any ability that pounds Pegs into the ground.
String Slicer Ability: Any ability that cuts Strings that hold up platforms.
Tap: Push either right or left on the control pad twice quickly.
Hub: The first room you see in Rainbow Route.  Press L to go back to the Hub.
^, v, <, and >: Up, down, left, and right on the Control Pad, respectively.

--------------------------------------------
2. Version History                   [HSTRY]
--------------------------------------------

Version 0.92: 03/24/05
   Again, it's been a while.  Sub-Games: all done.  I also added the Story to
the Intro.  This is probably going to be the final version for a while, so
get used to it.

Version 0.71: 12/11/04
   It's been a while.  I created a Recent News section and and updated my
Contact Information (since nobody was following it anyway)...  What?  Were you
expecting more?  I'm a busy person; get offa my back!

Version 0.70: 10/23/04
   Finished Radish Ruins, started and finished Candy Constellation, and started
Rainbow Route 2.  I would have done more if the Boston Red Sox weren't playing
tonight...

Version 0.65: 10/22/04
   Finished Peppermint Palace, briefly started Radish Ruins.  I also added Jack
to the enemy list.

Version 0.62: 10/19/04
   Bah, too much homework today.  Oh, well, that's life.  Continued my
Peppermint Palace guide, added Pengy to the Enemy List.  And that's about it.

Version 0.60: 10/18/04
   Release date of the game!  Luckily I got this posted before the release date
(that was my goal after all...).  I completed the Olive Ocean section and
started the Peppermint Palace section.  I also added a "Goal Bonus" section
under Sub-Games.  Kewl.

Version 0.57: 10/17/04
   I started the Olive Ocean section; not much actually got done, though.

Version 0.55: 10/17/04
   I changed the "Random Stuff" section to actually reflect what I was going to
put in it... it is now called Sub-Games.  I also did the Thank You's (not many
so far) and Copyright Info.  I also fixed a margin error.

Version 0.40: 10/15/04
   Ahhhh... Friday... Such a good day to sit back, relax, and... write FAQs?!
Well, anyway, I finished the Cabbage Cavern section, started and finished
Mustard Mountain, and started and finished Carrot Castle.  I'd say it was a
pretty productive day...

Version 0.25: 10/14/04
   I finished the Moonlight Mansion section of the Walkthrough and started the
Cabbage Cavern section.  I also worked on the Enemy, Boss, Mini-Boss, and
Ability Lists.

Version 0.15: 10/13/04
   I added the Mini-Bosses and Bosses sections, I also made progress on the
Enemies, Copy Abilities, and Walkthrough.  I'm hoping I can be done enough to
make a post on the 18th!

Version 0.10: 10/12/04
   I got a great jump on the Enemy List, Ability List, and Walkthrough.  I also
addad a Glossary in the Introduction section.

Version 0.05: 10/11/04
   I did all of the sections in the Introduction.  I also did the Item List and
Controls, and I nicked the surface of the Walkthrough.

Version 0.01: 10/10/04
   I typed up the Table of Contents and everything above it.  Hey, I also typed
this!

--------------------------------------------
3. Game Basics                       [BASIC]
--------------------------------------------

Here is everything you would want to know before starting your game and then
some.  I would HIGHLY recommend reading this if you have never played any Kirby
games, and if this is your first time playing this game, I would still read it.
If you are very familiar with the game, skip this section.

--------------------------------------------

a. Story                             [STORY]

The peaceful world of Dream Land is in great danger.  In Dream Land, dreams had
always flowed out from the wonderful Fountain of Dreams, which collected the
hopes and dreams of all living things.  It also provided all the good dreams
and rest that come from deep sleep.  But one day, everyone in Dream Land lost
the  ability to dream!  Apparently, King DeDeDe had been bathing in the
Fountain of Dreams!  Not only that, but DeDeDe had taken the Star Rod - the
source of power of the Fountain of Dreams - and broken it into pieces, giving
one to each of his underlings.  Now, Kirby must embark on an adventure to
restore peaceful naptimes to all the residents of Dream Land...


--------------------------------------------

b. Controls                          [CNTRL]

Do I really need to explain this?  When you push the button, stuff happens.
Here's a basic list of what happens when you push buttons.

Control Pad (+): Moves Kirby left and right (< and >), duck (v), and fly (^).
Tap Control Pad: Makes Kirby run left or right.
Start: Pauses game, goes to pause menu.
Select: Releases current copy ability, switches between pause menus.
A: Makes Kirby jump and fly, confirms menu selections.
B: Uses your current copy ability, inhales, exhales, cancels menu selections.
L: Uses the cell phone to call a Warp Star to bring you back to the Hub.
R: Uses the cell phone to call the other Kirbys to assist you.
v and B: Slides (breaks Star Blocks and does damage).

--------------------------------------------

c. Item List                         [ITEMS]

Here is a list of all of the items and other important stuff in the game.

   Mirror Shards are the point of the game.  Get all 8 to fight Dark Mind.
Food:
   Random Food (i.e. cherries, riceballs) adds 1 health to your health bar.
   Energy Drinks (red bottles) add 2 health to your health bar.
   Meat adds 3 health to your health bar.
   Maxim Tomatoes (tomatoes with "M" on them) fully restore your health bar.
   Candy makes you invulnerable for a short period of time. (You will flash.)
Other Items:
   Batteries add 1 battery life to your cell phone (maximum of 3).
   1-ups add 1 extra Kirby to the number of lives you have.
Switches:
   Big Switches open doors to the Hub, then fully restore your health bar.
   Small Switches open doors on the screen, but they close fast, so hurry up!
   Door Switches open doors to another area, but both must be opened first.
Treasure Chests:
   Maps show you a map of the area designated to that map.
   The Sound Player lets you listen to Music Sheets.
   Music Sheets (paper with a music note) are listened to on the Sound Player.
   Spraypaint can be used to color your Kirby in the Collection menu.
   Extra Vital adds 1 health to your maximum health (maximum of 10).
   (Food and 1-ups can also be found in treasure chests.)
Blocks:
   Star Blocks are just like enemies: Inhale 'em, exhale 'em.
   Stone Blocks are really heavy: They move a little bit when you inhale.
   Big Stone Blocks require at least 3 Kirbys to move.
   Bomb Blocks blow up some stuff on the screen when hit.
   Hard Blocks require a Block Breaker Ability to break (see "Copy Abilities").
   Pegs require a Peg Pounder Ability to pound in (see "Copy Abilities").
   Strings require a String Slicer Ability to break (see "Copy Abilities").

--------------------------------------------

d. Enemy List                        [ENEMY]

Here is a list of all the enemies in the game, what copy abilities they give
if any, and how they attack you.

Name: Ability
My Description

Bang-Bang: Missile
It will sit there for a while, gathering power, then all of a sudden, BAM!
it launches itself toward you.  Destroy it before it does this.

Batty: -
Battys are very annoying.  They will home in on you, and they seem to be able
to dodge all of your attacks.  Hit them with a long-range attack before you get
too close.

Big Waddle Dee: -
Simply a big... Waddle... Dee.  The only difference it that they take a little
more effort to inhale.

Blipper: -
In the water, these fish will stalk you, and out of the water, they will
sometimes jump and lunge at you.  Basically, if you're underwater, try to take
them out as quickly as possible.

Blockin: -
Sure, it LOOKS like an ordinary Star Block, but it isn't.  It's a Blockin!
Annoying as heck, they can be hiding behind any Star Block.  They also have a
considerable amount of health.  They ALSO cannot be inhaled, making them very
dangerous to Kirbys without a Copy Ability.

Bomber: Crash
These guys will walk around, but if they fall off a platform... KABOOOOOOOOM!!!
Everything in a large radius will take damage.

Boxin: Fighter
Back and forth, back and forth, back an... oh, sorry, Boxin.  They jump back
and forth and try to punch you.  Nothing more, nothing less.

Chip: -
These furry dudes will try to jump on top of you.  You could stick around for
a while, but why don't you just inhale it and get it over with?

Cookin: Cook
These chefs will try to hit you with their frying pan.  Defeat it before it can
do so.

Cupie: Cupid
These guys fly around in circles and occasionally shoot arrows at you.  Not too
hard to defeat.

Droppy: -
These guys are pretty annoying.  If they touch you while you have a copy
ability, they will steal it and transform into the enemy that gives you that
ability.  If it is an ability that has no minor enemies to transform into
(i.e. Smash and Master), then it will turn red and run around.  Just inhale it
to reclaim your ability.

Flamer: Burning
They will travel in a set path, but you can sometimes change the path by
changing the evironment.  If you get too close, they will sometimes use Burning
on you.

Foley: Bomb
They will hover in the air, until you go under them, in which case they will
drop down and try to explode on your face!

Giant Rocky: Stone
Basically, just a big Rocky.  No new moves, no new abilities, just harder to
swallow.

Glunk: - 
These seaworthy critters will stay in one place and shoot beams out of their
heads.  They are usually placed in spots where they are pretty hard to avoid.

Golem: Fighter, Stone, Wheel
You can tell what ability they well give you by how they attack you.  If one
of them tries to punch you , it will give you Fighter.  If it tries to jump on
your head, it will give you Stone.  If it tries to roll into you, it will give
you Wheel.

Gordo: -
They're black, they're spikey, and they're invincible.  Only there to get in
the way, Gordos are completely protected from any and all of Kirby's attacks.

Haley: -
They go in a straight line, drilling through anything in their path, including
you.

Heavy Knight: Sword
Simply a larger version of Sword Knight.  However, with a bigger knight comes
a bigger sword.  Don't try many short-range attacks on these guys, it simply
won't work.

Hot Head: Fire
These guys will walk around and then use one of their two attacks.  Their first
is exactly like Fire.  The other attack they have is spitting a fireball
directly at you.

Jack: -
These guys hide out in Cannons until you shoot them out.  They will spit stars
at you if you don't shoot them soon enough.

Laser Ball: Laser
These orbs will stalk you, then pause to shoot a laser at you.  Then will then
run away.  It is best to just try to avoid their laser, but it you want Laser,
then you'll need to eat one.

Leap: -
If these things touch you, they will kiss you, and you will be immobile for a
few seconds whlie you wipe the lipstick off of your face.  This makes it very
easy to fall off cliffs, so watch out.

Metal Guardian: Laser
Here to add to the "giant" collection of enemies is the Metal Guardian.  These
metal orbs are big Laser Balls.  Thereby, they are hard to swallow, and give
you Laser.  However, they fire three lasers more often, and don't run away
afterward.

Minny: Mini
Basically a tiny Waddle Dee.  They are mostly in places where you can't even
touch them, so there really isn't much danger of getting hurt by them.

Mirra: -
These critters guard doors throughout the Mirror World.  If you get too close
or you spook them with one of your Copy Abilities, they will hide underground
along with their door.

Noddy: Sleep
These guys don't do much, which is not a surprise, considering they give you
Sleep...

Pengy: Ice
They slide around on their bellies and spit ice at you, freezing you instantly.
This leaves you open to new attacks, but Pengys don't attack very often.

Prank: -
These guys think they're really funny, painting your face purple and dropping
banana peels all over the place...  The paint attack is very similar to Leap's
kiss as in you will take a moment to wipe it off your face.  The banana peel
doesn't damage you, but if you hit it, you will lose your copy ability and
become immoble for a second.  They may also throw Mario-esque fireballs, frying
pans, and bombs at you.

Rocky: Stone
They will stay still most of the time, but sometimes they will move toward you
or try to jump on your head.

Roly-Poly: -
These blue guys will roll down hills to try to hit you.  Easy to destroy, but
easier to avoid.

Scarfy: -
DO NOT TRY TO INHALE THESE.  They will turn into cyclopes and chase you until
they explode.  Other than that, they just hover around.  Sometimes, they drop
from the top of the screen, so be careful.

Shadow Kirby: -
Simply damage Shadow Kirby in any way, shape, or form and he will drop a useful
item.  Watch out, though!  He will use some of Kirby's copy abilities to try to
stop you from completing your quest.

Shooty: -
They fly around in circles and shoot purple beams at you if you are in front of
them and bombs if you are below them.  Their pattern is very predictable, so
they are not too hard to avoid.

Shotzo: -
Along with Gordos, they are the only enemies that cannot be damaged no matter
what you do.  Unlike Gordos, however, they will shoot cannonballs at you and
can sometimes ride on Parasols.

Sir Kibble: Cutter
These guys will do a little jig and then throw a boomerang cutter at you.  Not
too hard to avoid, just don't stand right in front of one for too long.

Snooter: -
These things are docile... until they get hurt!  After that they run around
rampantly, damaging anything in its path (namely you).  If you're gonna take
one out, make sure you finish the job quickly.

Soarar: -
These are a lot like Shootys, except they are faster, a lot less predictable,
and they don't drop bombs.  They are a lot more annoying, and a lot harder
to avoid.

Sparky: Spark
These little guys will jump around, and occasionally use Spark.  However, most
of Kirby's attacks are longer than Spark is wide, so the Spark isn't much of a
danger to you.

Sword Knight: Sword
They will lunge at you with their swords.  The swords are a lot longer when
they attack you than they are when they aren't attacking you.

Twister: Tornado
These dudes will sit there for a little bit, then they will start spinning out
of control.  When they are spinning, the only thing that can hurt them is
inhaling them.

UFO: U.F.O.
They might try to follow you, but sometimes they just sit there, waiting to be
copied...

Waddle Dee: -
Mostly harmless; will generally just walk around, but sometimes they will jump.

Waddle Doo: Beam
Much like Waddle Dees, they will walk around, but unlike Waddle Dees, they will
fire an electric beam at you.

Wheelie: Wheel
These guys will try to ram you at full speed.  However, they are still
vulnerable when attacking you, so they aren't too much of a problem.

--------------------------------------------

e. Mini-Bosses                       [MINIB]

Batafire: Burning
One of the more annoying Mini-Bosses.  Batafire will try to charge you VERY
often (note Burning), and when it flies slowly to the center of the screen, it
will explode in a burst of fireballs.  You can inhale these fireballs and spit
them back at it to do damage.  It will eventaully give in, but it may take a
while if you don't have a Copy Ability.

Bombar: Missile
This Mini-Boss has a TON of health.  He will charge at you, shoot bombs
straight down, and shoot homing missiles at you.  The bombs give you Bomb, and
the missiles give you Missile.  I recommend you pick up Bomb as quickly as you
can and toast him with Bomb.

Bonkers: Hammer
He has two moves and usually follows a specific pattern.  He will charge at you
with his hammer, then pound you with it, then he will throw an exploding seed
at you.  Both the stars that appear from the impact of the hammer and the seeds
at be inhaled and exhaled back at him.

Box Boxer: Fighter
He is THE most annoying Mini-Boss in the game.  He has several moves.  He will
charge you, pick you up, and slam you between his ears sending you in the
opposite direction than your ability if you had one, charge an energy blast
which you can inhale and exhale at him, punch you, and try to jump on you which
releases a shock which you can also inhale.  Good luck, you'll need it.

Boxy: Magic
Basically, she has two moves.  She will charge at you, and she will spit a
present at you.  If you leave the present there for a while, it will open
revealing either food, an enemy, or a bomb.  Or you can use the present as ammo
before it opens.  Defeating Boxy will give you a unique ability: Magic.

Master Hand: Smash
Quite similar to the Master Hand in Super Smash Bros., he has four moves.  He
will shoot you with flaming bullets (eat them for Burining!), he will turn into
stone and land on your face, he will try to punch you, and he will try to grab
you.  When you're done, make sure you leave the room with Smash, it's the best
ability in the game!

Mr. Flosty: Ice
He doesn't have a wide array of moves.  Sometimes, he will charge you, then eat
you, and spit you out against the wall.  Other times, he will throw ice cubes
at you.  You can inhale these and exhale them back, unless the ice cubes are
bigger.  You will have to time these perfectly.  This is because they take a
while to inhale, but you barely have enough energy to suck one in.  I recommend
that you fly over the big ones and rely on the smaller ones.  Or you could just
use your Copy Ability.

Phan Phan: Throw
This guy is pretty easy if you have good reflexes.  He will try to charge you,
pick you up and throw you, jump on your head, and throw apples at you.  You can
inhale the apples and exhale them back.

--------------------------------------------

f. Bosses                            [BOSES]

???:
If you have fought Meta Night in any of the previous Kirby games, this won't be
too different.  The only difference is that you aren't required to get sword
before the fight.  Try to stay in the air until he attacks you, then land a
quick combo on him and take to the air again.  This is one of the more
difficult Boss Battles you will encounter, but with pacience (and lives!), you
should succeed.  If you don't have a Copy Ability, his jump and pound attack
will leave a shock that you can inhale (I don't recommend losing your ability,
though...).

Master Hand & Crazy Hand:
They don't have many more attacks than just plain Master Hand does, except
their two combo attacks.  The first one is that they clap hands and try to
squash you.  The second is that they punch each other and try to squash you.
Both of these leave a shock that you can inhale and exhale back at them.

Gobbler:
Try to stay underwater as much as you can while fighting Gobbler.  He is a
hassle to fight on the two-way platforms because the only time he comes out of
the water is to dive on your face, and it is very hard to hit fim in such a
short amount of time.  He can also send his lackeys to dive at you, so he can
actually hurt you without actually coming out of the water.  Underwater he only
has a few attacks, he will charge you, or he will send the red things to do the
same.  Hammer and Sword work the best on him because they work underwater.

King Golem:
This freak is really a Whispy Woods wannabe.  Toast him with any Copy Ability.
He shouldn't take more than fifteen seconds to beat.  If you don't have an
ability (shame on you), inhale the rocks that fall from the top of the screen
(I told you he was a quasi-Whispy).  Occasionally he will spit a Golem at you.
TAKE ITS ABILITY IF YOU DON'T ALREADY HAVE ONE!  Now you can follow the second
sentence of this guide.

Kracko:
He is easy if you have fought him in the previous Kirby games.  He has more
moves this time though, but not all of them are very good.  He will throw an
enemy with a random Copy Ability at you (I have seen Beam, Burning, and
Tornado), turn the screen dark and go across the screen with lightning bolt
action, rain right on top of your head, perform a Waddle-Doo-style beam, and
swoop at you.  The rain is easy to avoid, and the enemies give you some pretty
good Copy Abilities.

Mega Titan:
Here's a shocker: None of your attacks can actually hurt the Mega Titan!
Instead, try to use your attacks to force him into one of the electric walls in
the room.  Do the same four times to knock him out.  If you have no Copy
Ability, use the shocks that come from the impact of his fists on the floor,
walls, and cieling.  Once you do that, his head will pop off, and you will be
fighting the Titan Head.  Hit it with your attacks to destroy it.  Again, if
you don't have an ability, inhale the missiles he shoots at you and exhale them
back at him.

Moley:
He is pretty easy if you are good at Kirby games, but he can be a challenge to
those who aren't.  Every once in a while he will pop out of a hole and throw
stuff at you.  If you don't have a Copy Ability, you can inhale the stuff and
exhale it back at him.  Or you can copy the stuff!  Each of the different
things he throws at you gives you a different ability.  You cannot inhale the
large rocks, so don't try.  The smaller rocks and screws don't give you
anything, the bombs give you Bomb, the wheels give you (...gee, I wonder...)
Wheel, the flaming barrels give you Burning, and the buzzsaws give you Cutter.

Wiz:
Wiz is a lot like Paint Roller from Nightmare in Dreamland.  He will fly around
the stage, tap his hat, and stuff will pop out!  Some of the stuff gives you
Copy Abilities, and here they are:  The footballs and balloons give you
nothing, the clouds give you Spark, the cars give you Wheel, the Bombs give you
Bomb, and the poison apples give you Sleep.

--------------------------------------------

g. Copy Abilities                    [ABLTY]

Here is a list of all the copy ablilties, what they do, and how useful
they are.

Name: Score / 10 - Speciaties
Quote from game
My description

Beam: 7 / 10
"This Beam's like a whip!  Whaa-pssssshh!  Beam it!"
If you have played Kirby's Super Star, you might think that Beam comes with
more than just the plain old Beam.  Well, you thought wrong.  Push B to fire a
Beam kind of like the Waddle Doos do.  The Beam is relativaly weak, but you can
get many hits in with one push of the button.

Bomb: 8 / 10
"Use B to pull out a bomb, and press B again to throw it.  Move the Control Pad
to change where to throw it."
Hit B to light a bomb, then B again to toss it.  Hold ^ to throw it up.  Be
sure to throw it before it explodes in your hands...  You can also put a bomb
on the ground with v and B

Burning: 9 / 10 - Block Buster
"Flaming tackle time!  Who's gonna stop me?"
Basically, when you push B, you turn into a fireball and charge forward, kind
of like in the classic Kirby games.  You are invincible in fireball form.

Cook: 8 / 10
"Cook your enemies into a nutritious and delicious snack.  This trick only
works once before going away!"
One-time use: Cook every minor enemy on the screen into one piece of Food.

Crash: 7 / 10
"Warning!  Use only as a last resort!"
One-time use: Destroys every enemy on the screen.

Cupid: 9 / 10
"Fire a pointy arrow.  Press and release B to fire the arrow.  Change where
you aim with the Control Pad."
This pretty much sums it up.  One thing they forgot to mention, though: If you
hold B for a bit, you will start to flash, and you will fire three arrows
that go farther than the single arrow.

Cutter: 4 / 10 - String Slicer
"Throw the Cutter father by holding B.  Aim up or down with the Control Pad."
Yes folks, you can aim the Cutter this time.  Also, you have to hold B to get
maximum range: This is only one of the downsides of Cutter in this game.  It
takes a long time to use, it leaves you open for attacks, and it is very weak.

Fighter: 6 / 10
" <No Text> "
This is a very strong attack, but many of the moves put you in very vulnerable
positions.  Play around with it, see what kinds of combos you can make up.  I
might even post yours if it's good enough!

Fire: 8 / 10
"Fire!!  Hot!  So hot!  Too hot to touch!"
This ability has been made much better since Nightmare in Dreamland.  You
breathe fire out of your mouth, but you can also aim it up or down, extend its
range by pushing the Control Pad away from you, or add attack power by pushing
it toward you.

Hammer: 9 / 10
"Flatten your foes with these superspecial moves:"
You have three moves with this one:  The hammer smack (B), the hammer spin (tap
and B), and the uppercut (^ and B).  All of them do a humungous amount of
damage.

Ice: 8 / 10
"First I'll freeze 'em, then I'll kick 'em along!  Brrrr!"
A lot like Fire, Ice is basically ice breath.  Freeze your foes with it, then
kick them at the rest of your foes!  To kick an ice block, simply touch it from
the side.

Laser: 6 / 10
"-Light Amplification by Stimulated Emission of Radiation-  And it ricochets
off hills, too!"
This weak ability gives you an edge by bouncing off of hills to areas you
normally wouldn't be able to reach.  It only bounces a few times, though...

Magic: 9 / 10
"No telling what will happen when you use it, but... once you use it, you lose
it!"
Actually, you can tell.  Cherries will turn all enemies into cherries.  The
sword will call Meta Knight to destroy all the enemies on the screen.  Candy
gives you temporary invulnerability, 1-up turns all enemies into 1-ups, and the
? does something special...  It gives you a random Copy Ability (I have heard
it gives Parasol more than others, however).  I thank dvitek@frontiernet.net
for this tidbit of info.

Master: 10 / 10 - Block Breaker - Peg Pounder - String Slicer
"..."
Appears in the Hub when you beat the game.  It is a combination of Sword
(just B), Burning (tap and B), and Roy's Fire Stab in Super Smash Bros Melee
(^ and B) . It can solve any puzzle.

Mini: No Score
"Shrink down to tiny size so you can fit through tight passageways."
Basically, you get small.  You can fit through tight spots.  You can't attack
of fly.  I didn't give this a score because it would be a perfect 10 in some
spots, but a 0 in others.  You can't leave a room with Mini.

Missile: 5 / 10 - Block Breaker
"Transform into a missile and fly through the sky.  Watch out: you'll blow up
if you hit and enemy or a wall."
Although when you blow up when you hit an enemy or wall you don't take damage,
you will be immobile for a few seconds, leaving you apt to getting hit or
falling into oblivion.  The missile is also very hard to control.

Parasol: 7 / 10
"The sun shines on this Parasol of mine.  Where I walk, enemies balk, and I
float gently down..."
This is really useful for shielding your head against airborne enemies like
Foleys.  Has a pretty good attack power, but short range.

Sleep: 0 / 10
"-DO NOT DISTURB-  I need my beauty rest."
Basically, you are completely immoble for a few seconds.  Copying Sleep is the
worst thing you could possibly do to yourself other than jump off a cliff.

Smash: 11 / 10 - Block Breaker - Peg Pounder - String Slicer
"Attack with... familiar fighting moves.  Press B with the Control Pad for
different smashing attacks."
For all of you that have played Super Smash Bros. Melee, these moves should be
quite familiar.  v and B is Stone, < or > and B is Hammer, ^ and B is Final
Cutter.  The one difference is that tapping B in this game is like tapping A in
Melee.

Spark: 5 / 10
"BZZT!  BRRRRZZZT!  BRRRZZPPP!  ZZZT!"
The makers of this game have really downgraded it since Nightmare in Dreamland.
Although it has good range, it is very weak, allowing many enemies to walk
right through it.  Also, long-range attacks can hit you in this form.

Stone: 9 / 10 - Block Breaker - Peg Pounder
"Turn into and invincible stone block and crush your foes.  Roll down slopes
to pulverize everyone you hit!"
If you are on the ground when you use this ability, you will pop up a little
bit allowing foes to walk under you when you hit B.  Also, hitting the ground
crates a shockwave which damages foes, but you actually need to make contact
with the top of a Hard Block to break it with Stone.  You can also roll down
hills, mashing everything in your path.  You are absolutely invincible from
anthing except for instant death in rock form.

Sword: 9 / 10 - String Slicer
"Cut"
This is actually a very long-range attack.  Tapping B quickly will start a
mad barrage of sword swipes, each doing a little damage.  ^ and B will perform
a "Final Cutter"-type-move that will travel along the ground for a bit.

Throw: 3 / 10
"Try throwing your enemies straight!  Aim up or down to change the direcion!"
It's basically like Normal, except you can aim with ^ and v and you can't move
while you have an enemy ready to throw.

Tornado: 9 / 10
"Spin spin spin spin spin Spinspinspinspin Spinspinspin AAAAAUGGHH!"
Press B to turn into a tornado.  Make contact with an enemy to do damage.  If
you hold B in tornado form, you will fly upward, and if you release B, you will
drop downward.  You are almost completely invulnerable in tornado form.

U.F.O.: 10 / 10 - Block Breaker
"Wow!  I'm so lucky I copied a UFO!  I can do four different moves.  It all
depends on how long you hold B!"
Quickly hit B to launch a stonger version of Beam.  Hold it for a little bit to
shoot a laser-type-thing that bounces off hills.  Hold it until Kirby glows a
little to launch a strong spark.  Hold it for a while to shoot a Hard-Block-
Busting ray that goes through anything, even walls.  You cannot return to the
Hub with U.F.O.

Wheel: 9 / 10
"I ride like the wind!  Fast!  Too fast!"
When you push B, you will transform into a wheel, plowing over anything in your
path.  A few added features in this game: You can ride on water (well, you
could do that before, but it's still cool), and you can jump in wheel form.
Watch out because you can get hurt when changing direction!  You are mostly
invulnerable in wheel form.

MIX:
Though mix is not really a Copy Ability, I will mention it here.  If you inhale
two enemies with Copy Abilities, then you will start a chance wheel and get a
random ability!  This is VERY helpful when there are a lot of Noddys lying
around.  I must give credit to I_LOVE_VGS for reminding me to put this in my
FAQ!

--------------------------------------------
4. Walkthrough                       [GUIDE]
--------------------------------------------

Okay, so now that you know about the game, it's time to play.  This walkthrough
will tell you the way I went through each individual stage, and may not
necessarily match the way that you will go through the stage, but if you go
through the stage differently from the way I did it, you may be in a different
place than the guide says you should be.  So here is my recommendation:  Follow
the guide exactly; it will be a lot less painful than trying to find out when
you went astray from the guide.  Without any further ado: The Walkthrough!

--------------------------------------------

a. First Things First                [AREA0]

You will start the game in a cloudy park (KDL3 humor) that is not on the world
map.  For simplicity, I call this area Area 0.  Just go through the first room
trying not to get hit by the meager number of ememies there.  In the second
room, wait for one of the other Kirbys to push the Small Switch, then hit the
Bomb Block to go on to the next room.  You could use the cell phone to speed up
the process.  When you come to a Stone Block, inhale and it will eventually
fall off of its perch and you may move on.  Do the same to the next block if
you need the Meat ot the Battery.  The third room is a lot like the first.  I
recommend that you pick up Burning along the way.  Open the Big Treasure Chest
at the end to get the World Map as well as open the door to Rainbow Route.
When you enter the door, you will get a message about using L and R.  If you
push and hold L anywhere after this (except the room you are about to enter),
you will be transported back to the room you are about to enter.  The
adventure finally begins...

--------------------------------------------

b. Rainbow Route                     [AREA1]

Enter the only door that is available to you to start you adventure.  This is
not much different from Area 0 except that the background is of trees and not
clouds.  The first room is an area filled with enemies.  Don't get hurt.  The
second room has a Treasure Chest with a 1-up in it.  You can't miss it unless
you're not looking at the screen.  At the end of this room there are two doors.
If you want to see all the sights, go through the top door.  If you don't care
about visiting all the rooms, flip a coin to see which door you should go
through.  In any case go through one of the doors.  Go through this room and
the next.  Pick up the Maxim Tomato in the fourth room if you need it (and ONLY
if you need it), then go through the next door.  In the fifth room, you will
need to fly upward to get to the door.  Damage Shadow Kirby to get an item,
then hop onto the Warp Star in this room.  When you do so, it will take you to
Moonlight Mansion.

--------------------------------------------

c. Moonlight Mansion                 [AREA2]

When you pop off the Warp Star, you will be in Moonlight Mansion.  Defeat the
Golem here and pick up the Moonlight Mansion Map in the Big Treasure Chest.
Pick up the Meat if you need it, then go through the door.  Hit the Small
Switch and go through the door.  If you go straight forward, you will see some
Hard Blocks.  Go through this room the only way you can, break the Bomb Blocks.
In the next room, take care of the Mr. Flosty (HINT: Use the Waddle Dees at the
bottom of the room), then continue on.  Pick up the Maxim Tomato if you need
it, then go through the next door.  Hit the Big Switch to open a path from your
current position to the Hub.  However, don't enter the door.  Go through the
other door with a star on top (on the right side of the room).  Go down the
ladders, then to the right.  Watch out, because this Star Block is really a
Blockin.  Continue to the right and through the door.  If you want an Energy
Drink, hit the first TWO Bomb Blocks you come to but leave the third one alone.
Drop down below and through the door.  Get the Energy Drink and leave.  Head
right through the room, watching out for the Gordos, then breaking the Bomb
Block that contains the next door.  Grab the Candy, then run as far as you can
as fast as you can.  However, when you get to the door, STOP.  Break the Bomb
Block relealing a door.  What do we do to doors?  Go through them, of course!
You will find this room very familiar if you picked up the Energy Drink a while
ago: This time you're in the side with the Maxim Tomato!  Pick it up if you
need it, then leave.  Go through the door that I told you not to go through,
then break some Star Blocks.  Break the Bomb Block to reveal a path to Meat, a
Maxim Tomato, a 1-up, some Golems, and a Big Switch.  Hit it to connect Rainbow
Route to the Hub, then continue on your way.  You will see a Bomb Block.  Hit
it from the left side.  Spikes will appear.  But so will a door.  Go through
the door.  Okay, you are about to enter the HARDEST ROOM IN THE GAME!!!  Not
really, but pick an ability anyway.  Anything BUT NORMAL will work.  If you
have a Copy Ability, the King Golem will be cake, but without one, he will be
a challenge.  My record for longest time taken on this boss is about ten
seconds.  Anyway, if you REALLY NEED a detail-less description of how to beat
the King Golem, go to the "Bosses" section.  Congratulations, your first Mirror
Shard!  You will now be transported back to the Hub.

After you get the first Mirror Shard, go through the brown door with a plant on
it to go to a room with a treasure chest.  Oooooooo!  The Rainbow Route Map!
If you look at it, you will see that this area is very big.  You will tackle it
piece by piece as you take on the other areas.  Don't worry, I'll tell you
where to go to get all the stuff that you'll need!  Anyway, we're going back to
Moonlight Mansion, so from the room that you are in, go through the right-side
door.  Grab Cutter from the Sir Kibble if you don't already have a String
Slicer Ability, then cut the platforms down.  In one, you'll find a Maxim
Tomato.  In the other you will find a Heavy Knight and a Bomb Block.  Take
Sword (because it is better than Cutter), then break the Bomb Block.  Go up the
ladders and through the door that appears.  You've got two choices here, land
or water.  If you picked water, stay underwater and go to the right.  If you
picked land, go to the right until you see some brown blocks.  Stand on them
until they break then go underwater and to the right.  Pick up the Music Sheet
in the Treasure Chest, then surface to the left.  Go through the door, then
call your Kirby pals with R.  They will all toss their abilities, but you need
to make sure they don't get them back accidentally.  As each one appears,
inhale it, exhale it against the wall.  If you have an ability of your own, you
will need to do the same.  Inhale the Big Stone Block in unison until you can
fit through the hole.  You will pick up two 1-ups and the Chalk Spraypaint.
Next, go back to the last room and take the top-right door.  In this room, cut
the string to get a 1-up (pick up Cutter from the Sir Kibble if you don't have
a String Slicer ability). To get through the stone door, exhale an air puff
from the right side of the Gordo then quickly fly through.  Go through the door
at the end of the room.  Then go through the next room.  In the NEXT room, pick
up Stone from the Giant Rocky, then roll down the hill to the right.  Then hit
the Peg with Stone to get a 1-up.  Stand on the brown blocks to the right of
you to drop into the current.  Stay underwater, and the current will bring you
to the next room, as well as a Maxim Tomato.  Grab the Meat, fight the Boxy,
then go through the Goal Door (that's the big one).  Jump on the Warp Star and
you get to play the Goal Bonus Game for 100 seconds!  You will then go back to
the Hub.

Just a few more things to do here.  Go through the door with the plant, then
the door on the right.  This time, go through the door at the top of the room.
Grab Burning from the Flamer, then break through the Hard Blocks right above
you.  Then go through the Star Blocks and a few more Hard Blocks.  Defeat the
lower Mirra to go to Moonlight Mansion.  Go through this room to go back to the
room with the Big Stone Block.  Take the top-right door until you meet the
Giant Rocky again.  This time, intead of going through the Star Blocks, use the
door right next to them.  Go through the next door and break the Hard Blocks
there with Burning (If you lost Burning, you will need to start this section
again).  Break the Bomb Block underneath you and go into the only door you can
get to.  Exit the same way, then break the Bomb Block from as far to the left
as you possibly can.  If you gain access to the blocked-off door, then go in.
If not, try again.  In this room, go down and break the Bomb Block.  A whole
bunch of electrical things will appear, so don't hit them.  Anyway, continue to
the right, then up.  Break the purple blocks with a slide and activate the Door
Switch.  You can't go to Olive Ocean yet because you also need to hit a switch
there.  Leave this room by the door above you.  Go back to where the Hard
Blocks are, but don't go through them.  Go up the spikey path, then through the
door.  Go through the next room, but before you start the NEXT one, fly
straight up.  You should see a Bomb Block.  Break it to open up a path.  Go
that way until you reach a door.  Go through it to get 2 1-ups and the Orange
Spraypaint.  Go back to the last room and take the bottom path.  Go through the
door, then go down through the next room.  Go through the door to fight
Batafire.  You will then see a Goal Door.  Go through it to play the Goal Bonus
for 150 seconds.

Get any Block Buster Ability other than Stone, then call the Warp Star to bring
you back to the Hub.  This time, go through the purple door to jump straight to
Moonlight Mansion.  Go through the door on the right, then continue through
this room and then next, but DON'T GO THROUGH THE DOOR!  If you do, you will
need to start over.  Instead, fly straight up and through the Hard Blocks, then
through the door.  Hit the Small Switch, then run through the door.  Break the
Bomb Block if you want the Meat, but make sure you don't go to the left unless
you want to fight a Boxy.  Instead, go up and through the door.  Break the Bomb
Blocks to go up, and grab the Maxim Tomato and 1-up if you can.  Go through the
door at the top of the room to continue onward.  In the next room, do the same
thing with the Small Switch, then go up.  The first Bomb Block you see on the
left will give you a Battery; take it if you need it.  The second will lead you
to the other half of this room.  Break it and go through.  You can grab the
1-up on the left if you want to.  If you don't have a Block Breaker Ability,
break the Bomb Block and the next one to open the door.  Grab Burning and
leave.  Now, break through the Hard Blocks and go down to where the door is,
but DO NOT break the Bomb Block.  Instead, go further down, and open the chest
to get Meat.  Now go up, past the first door, to the second door and go in.
There are a few fun things in this room.  As soon as you enter, you will be
pitted against a Metal Guardian.  A bit further up is a Giant Rocky, and at the
tippety top of the room is a Warp Star, here to take you to Candy
Constellation.  However, that is the toughest area in the game, so I recommend
you get your friendly neighborhood Warp Star to take you back to the Hub.

--------------------------------------------

d. Cabbage Cavern                    [AREA3]

To get to Cabbage Cavern, take the door with the plant on it, and then the left
door.  Grab Wheel from the Wheelie right above you, then continue left through
the door.  Ride all the way to the left in this room to get a Treasure Chest
with a 1-up.  Then exit through the door that is underground.  Drop down this
room on the left side.  You're not going to want Wheel, so grab Sword instead.
Continue down the left side, hitting all of the Bomb Blocks in your way.  Go
through the door at the end of the room.  Drop all the way down to the bottom
of this room, but grab Wheel before going through the door.  Wheel all the
way to the end of the room, but don't go through the door.  Instead, drop down
the hole to the right of you to go to Cabbage Cavern.  Grab Burning in this
room, then break the Bomb Blocks and continue through the door.  Go all the way
to the bottom of this room, breaking the Bomb Blocks as you go, then go to the
left.  But, again, don't go through the door.  Go up the left side of the room
then enter the door at the top.  Go through the room, and you will notice a
Treasure Chest.  To get it, break the Bomb Block with the Gordo next to it, and
ready yourself with a puff of air.  When the Gordo is to the left of you,
exhale the air puff onto the switch to open the door.  Then mad dash to the
Treasure Chest before the door closes.  If you are successful, you will get a
Music Sheet.  Continue on to the next room.  Go all the way to the bottom of
the room, and grab Burning if you don't already have it.  Then pass the Gordo
to the left and go up.  Break the Bomb Block on the right for Meat and a Maxim
Tomato.  Then go further up and break the Bomb Block there to open a path to
the Big Treasure Chest.  Go ALL THE WAY to the beginning of the room, but
instead of going down, go to the left.  Voila!  Cabbage Cavern's Map!  Go down
through the grey blocks to get back to where you found the meat, but this time,
break the left Bomb Block to go to the Goal.  You've got 100 seconds this time.

Go back to Cabbage Cavern the EXACT same way you did last time.  Go through the
first room the same way, but in the second room, use the door at the bottom
instead of the top.  In this room, go to the bottom, then take a right.  Go
through the door here.  In this room, hit the Big Switch to open a door from
Cabbage Cavern to the Hub.   Exit this room using the left-most door, then swim
to the left in the next room.  Go through the door at the left side of the
room.  Get through the next room by breaking the Bomb Blocks and Star Blocks.
When you reach a fork in the road in this room, go right to fight a Box Boxer
and down to continue the stage.  In the next room, hit the Big Switch to open a
door to Rainbow Route.  Go through the new door.  Hitting the Big Switch in
THIS room to open a door to the Hub.  Go back to Cabbage Cavern by using the
purple door in the room you are in.  Take the right-hand door out of this room.
In the next room, grab Beam from the Waddle Doo and head to the left.  When you
reach a Bomb Block that is buried in the ground, hit it with Beam and claim the
Chocolate Spraypaint.  Then head through the left-most door.  In the next room,
you will have an intense fight with a Batafire, making sure you grab Burning,
then continue upward.  I say to grab Burning because Burning can go right
through the Gordos blocking your path.  Anyway, take the top-left door out of
this room.  In the next room, carefully float downward, being very wary of the
spikes.  When you get to a bunch of Star Blocks, break the ones at the bottom
of the room to reveal a door.  Go through it.  Go to the very left side of the
room and go through the door there.  Go up through the next room, grabbing the
Music Sheet along the way.  Grab the 1-up and let the current pull you upward.
Head up and around this room, then fight the Bonkers in the center, making sure
to copy Hammer.  You will see a door along the way; DON'T go through it.  When
you're done with Bonkers, let the current take you to the right, then go
through the door.  Go all the way to the right in the next room as well.  In
the next room, use Hammer on the Peg, then drop down the hole.  While you're
down there, grab U.F.O. and the 1-up, then bust a way out to the right.  Go
through the door.  Go down the shaft, and you should recognize where you are!
Go through this room (exit through the left) and the next.  When you get to the
room where you found the Music Sheet, go down instead of up.  When you get to
the bottom, go through the door on the left.  Hit the switch to open a door to
the Hub.  Exit the room using the right-hand door, then head to the right in
the next room, then go through the door.  Go through the room the only way you
can, but when you find a Giant Rocky, take Stone.  When you find a Peg, don't
pound it.  You will come back later for that.  Instead, go up and hit the Small
Switch.  Run through the door and break the Bomb Block.  It will open a route
to another Peg.  Hit it.  Grab the Sapphire Spraypaint and go up through the
one-way platforms to your right.  Then hit the Peg I told you not to hit and
exit through the door beyond.  Break the Bomb Block to get a 1-up.  Continue
on.  Fight the subsequent Bonkers and grab Hammer.  Drop down to the next room.
Don't worry about abilities; Hammer will serve you well.  Fight Moley and grab
the Mirror Shard.  Only six more to go!

--------------------------------------------

e. Mustard Mountain                  [AREA4]

Start your journey to Mustard Mountain by going into the door with the plant.
You will be taking the right-hand route this time.  Take the upper door out of
the first room.  In the next room, go through the door outside of the Hard
Blocks.  In the next room, head all the way to the left, then through the door.
In the next room, you will see a door encased in a Bomb Block.  Don't break it.
Instead, fly straight up and go the the left.  Break the Star Blocks in the
area and grab the 1-up and the Maxim Tomato.  Then go through the door under
the Star Blocks.  Go through the only other door in the next room, then pass
the Treasure Chest in the next room unless you have Stone or Missile, in which
case, get it.  If you don't go through the door.  Break the Bomb Block and go
through the door.  In the middle of the next room, you will see a door.  Go
through it to battle Bombar.  Be sure to pick up Missile during or after the
fight.  Then go back to the Treasure Chest.  Now that you have Missile, you can
break the Hard Blocks and get the Music Sheet.  Now go back to the room where
you broke all those Star Blocks.  Go through the door in the Bomb Block.  Go
up through the room, and through the door.  Go throught the next room, then
stop in the middle of the next room.  Fly to the top-right side of the room and
go through the door.  In the next room, you will see a Small Switch for a door
that closes very quickly.  Call the other Kirbys to your aid.  Step on the
Small Switch letting the other Kirbys through.  They will break a Bomb Block,
allowing you to go through as well.  Grab the Big Treasure Chest on the other
side, then go back through the door.  Go to the top-right side of the room, and
go through the door.  In the next room, go up and grab Bomb.  See the Small
Switch below you?  Well, you have to stand about three-quarters of the way off
the platform and use your special v and B move to drop a bomb right next to the
Small Switch.  Run as fast as you can to the door before the bomb explodes.
You should be able to make it pretty easily.  Now grab U.F.O. because it's
cool, and go through the door above you.  Go through the door on the right side
of the room.  By doing so, you skip a fight with Phan Phan.  Now go through the
door at the top of the room.  Go through this room until you see a Bomb Block
with a Minny under it.  Copy the Minny, and go through the small area on your
right.  To get over the Star Block without losing Mini, release Mini, then
swallow the Star Block.  You should be able to get Mini back.  You can now jump
over the wall.  Skip the first door (unless you were to somehow lose Mini), and
jump in the small hole to go to the next room.  A little ways up, you will have
to fight a Box Boxer.  Take him out and continue your ascent.  You will see a
Warp Star.  It will take you to Candy Constellation.  You don't want to be in
Candy Constellation, so have the Warp Star take you to the Hub.

Go through the grey door at the top of the Hub, then take the right-hand door.
Enter Mustard Mountain the same way you just did, and go through the first
three rooms the same darn way.  When you get to the room with the Minny,  don't
take Mini from the Minny.  Instead, just continue to the right.  Go through the
door at the end of the path.  Simply go through the next two rooms, grabbing
the 1-up and Cherry Spraypaint in the second.  Then fight the Bombar.
Afterwards, grab the 1-up and Maxim Tomato if you can.  Go through the Goal
Door to play a 100-second Goal Bonus.

Go through the door with the plant on it, and go to the room where you broke
all of those Star Blocks.  This time, go through the door behind the Star
Blocks.  Go to the room where you fought the Bombar, but continue all the way
through the room this time.  In the next room, simply go up through the Star
Blocks and go through the door at the top of the room.  Go through the next
room, as well.  In the next room, hit the Big Switch to open a door to Rainbow
Route.  Go through this door, and hit the Big Switch to open a door to the Hub.
In any case, go back to Mustard Mountain.  Exit the room using the left door.
Go up through this room, being careful not to get toasted by the jet of flame.
Grab Mini from the Minny, and go down two two-way platforms to the very bottom
of the room.  Go through the door after the jet of flame.  Fall down to the
bottom of this room, then go through the door.  This time, go through the right
door.  Grab Burning and go through the Hard Blocks.  This timw, defeat the top
Mirra and go through the door.  Simply go through the next room, then pick your
prize.  If you want a Maxim Tomato, defeat the Foley and fly above where he was
and through the door.  If you want Candy, continue to the right and enter the
door there.  In either case, go up the shaft and into the door on the right.
Go through the next room being careful not to fall into oblivion in the first
part.  Then fight a Boxy, and go through the Goal Door.  You have 100 seconds
to pick up as many items as you can.

Go back to the room with two Mirras in it.  Take the top door again.  In the
room with the Maxim Tomato on one side and the Candy on the other, go through
the left door at the top of the room.  In the next room, go directly left from
where you are standing.  You should see a Treasure Chest.  Break the Bomb Block
to claim it.  Go through the left door at the top of the room.  Continue on
your merry way through this room, avoiding the fire as much as you can.  The
door is in the top-right corner of the room.  In the next room, grab Wheel.
Speed through the room, and you will see a String to cut.  You will also defeat
a Sir Kibble.  Go to the right until you can see the String, then go back to
the left.  The Sir Kibble should be back.  Copy it.  Cut the String.  Get the
Energy Drink.  Continue to the left.  In the next room, break the Bomb Block
and grab the Treasure Chest.  There is a Big Stone Block with a lava stream
next to it, but as far as I know, there's nothing behind it but a Pengy, so you
can ignore it.  Go to the very left side of the room and go through the door.
In the next room, you have the same deal with the Big Stone Block and the lava,
and Shadow Kirby is waiting for you at the bottom of the room.  Damage him for
a good item, then continue left through the door.  In the next room, go up to
fight a Batafire.  I recommend getting Burning here, because it is very useful
on Kracko.  Go up, through the door, and through the next room (Does anyone
know how to get to the other side?) to fight Kracko.  Defeat him for the third
Mirror Shard.

--------------------------------------------

f. Carrot Castle                     [AREA5]

To get to Carrot Castle, go through the brown door at the bottom of the room.
Take the left door out, then go through the room, collecting anything you want.
At the very left side of the room, you will see a large door and a small door.
Use the smaller door to continue.  Go up in the next room until you see a Star
Block.  Break the Star Block to reveal a door.  Go through it.  The Foley at
the very beginning of the room hides a secret.  Go above where the Foley was to
get to an area above ground.  Go to the left and go through the door.  Open the
Treasure Chest to claim the Candy, then go through the door directly to your
left.  While you are still invulnerable, speed through the room, and enter the
door at the end.  Go up in the next room by breaking any of the Bomb Blocks.
Go through the door at the top of the room.  In the next room, go through the
visible door on your left.  Hit the Big Switch in this room to open a door to
Rainbow Route.  Go through the new door.  Hit the Big Switch in this room to
open a door to the Hub.  Exit the room you are currently in using the left
door.  Then defeat the Mirra under you and go through the door.  In this room,
take the first ladder you see, then climb all the way to a door.  In the next
room, go all the way to the left being careful not to fall off of the cliff.
Use the door behind the blocks at the end of the room.  Go back into the room
with the Big Switch and exit it through the door on the left.  Go past the big
door in this room, and hit the Door Switch.  You can't go to Radish Ruins yet,
there is also a Door Switch to hit there.  In any case, go through the big
door.  Be warned: Many of the "Star Blocks" in Carrot Castle are actually
Bolckins, and are highly dangerous.  You should always be armed with a Copy
Ability, because if you don't when you encounter a Blockin, you will need to
run for your life!  In this room, go up two ladders, then break the series of
Star Blocks to your left.  Then climb down two ladders, defeat the Mirra, and
go through the door.  In the next room, use the Cannons to go left-down, left,
up, left, left, down, right, right-down, right-up, and through the door.  Get
through the next room by JUMPING OVER the Gordos.  You would noramally be able
to duck under them, but in this case, there is a two-way platform underneath
you.  If you duck, you will be sent right onto the spikes.  Go through the door
at the end.  Take the Cannon down to get an Extra Vital increasing your maximum
health to seven!  Go through the door.  Left-up on the Cannon will take you to
the next room.  Use the Cannons here to pick your prize.  The upper Cannon will
take you to a battery and a Maxim Tomato.  The lower Cannon will take you to
a Cherry and a 1-up.  You will be shot into the next room, where you will fight
the Mega Titan.  Battle well, and you will recieve your fourth Mirror Shard.
You're already halfway there!

Use the door with the trees on it, then the purple door to get back to Carrot
Castle.  Go inside.  Grab Beam.  Instead of going down, this time go up the
ladder where the Big Waddle Dee is.  Use Beam on the Bomb Block nearby, then go
through the door.  Grab the 1-up then leave.  Continue your journey upward.
Enter the door, then go up and to the right, then down.  Grab the Cherries then
go back up and through the door in the top-left of the room.  Go through the
room to the left, and when you are crowded between spikes, a drop, and a
Shotzo, commit suicide by falling into... oblivion...?!  Grab the Treasure
Chest and head through the door.  Head through the next door as well.  When you
get to a room with three drops, pick the right-most one.  Get through the
subsequent series of rooms, and when you start to see some blue, copy Wheel.
Head up, then left, then down to go to the next room.  Here, copy Missile.
Make your way up the room, and go through the door at the top.  Go up the right
side of the room then down to find a door.  Go through it to nab the Map for
this area.  Believe it or not, you are almost done with this area.  Call the
Warp Star to take you home.

Go back to the room with three dropping paths in it and take the middle path.
Go through the series of rooms until you start to see green.  Call the other
Kirbys to break the Bomb Block above you, then you break the other to claim the
Yellow Spraypaint.  You're done here, so call the Warp Star to take you back to
the Hub.

--------------------------------------------

g. Olive Ocean                       [AREA6]

Your next stop is Olive Ocean, so go into the door in the lower-right corner of
the Hub that looks like it has seashells on it.  Then go through the door on
the right side.  Go through to the right side of this room and go through the
door.  In the next room, you will see a group of six Star Blocks with a Hot
Head standing on top.  Break the Star Blocks to reveal a door.  Enter, collect
the Energy Drink, and leave.  Then go to the right side of the room and go
through the door.  In the next room, enter the first door you see.  Continue
down the path and enter the next door.  Continue up and to the right in the
next room to get to the door.  Go through it.  Go down the hole in the next
room and grab Mini.  Go until you see a Stone Block.  Drop down and let the
Droppy take Mini, then inhale the Stone Block.  After it drops, grab Mini again
and grab the Ocean Spraypaint.  Go up through the one-way platform and go
through the door at the right side of the room.  Grab Wheel to speed through
this room to the Goal Door to play the Goal Bonus for 100 seconds.

Go back to the room where I specifically told you to go through the first door
you saw.  This time, don't.  Go through the door at the very right side of the
room.  Fight off the Blippers and make your way down, then right.  Fight the
Boxy after you are out of the water, then go through the door below you.  In
the next room, make your way to the right, grabbing the Maxim Tomato if you
dare...  Enter the door at the end.  Make your way to the next door passing the
Treasure Chest as you go.  Enter the door at the end of the room.  Hit the
Big Switch to open a door to Cabbage Cavern.  Now, go through the left door,
backtracking toward the Treasure Chest.  Open it to find a measly Cherry.  Wow.
Splendid.  Go back to the room with the Big Switch and go through the right
door.  Go up to the Mirra, but don't defeat it.  Instead, drop down the hole
right beside it, then enter the door down there.  If you have mad skillz, you
can pick up a 1-up in the next room.  If not, then go through the door knowing
that you could have had one more Kirby than you do.  Go to the bottom of the
shaft, then fight the current to pick up Cherries if you need them.  Then
continue to the right and go through the door.  Break the two side-by-side Bomb
Blocks in the next room, then follow the spikey path.  You will see Cherries.
Releasing them will cause most of the rest of the room to be covered in spikes,
so don't get them.  When you reach the Cannon, shoot left to get Cherries,
Meat, and a Battery.  Then continue to the next room.  Pass the Peg, then fight
Bonkers.  Grab Hammer, then pound the Peg to get the Olive Ocean Map.  Woot!
Now, break the Bomb Block and go through the door, grabbing the Energy Drink on
your way.  Guess what, the next room is filled with Hard Blcoks and you have
Hammer.  So break them all and grab all the goodies like the 1-up and Maxim
Tomato, then go through the door.  Go through the next room, grabbing the Maxim
Tomato if you need it and you still have Hammer.  If you don't have Hammer,
grab Sword right before you leave this room.  Sword or Hammer, both are
spectacular for the Boss you are about to fight.  Enter the Boss Room, fight
Gobbler, and claim the fifth Mirror Shard.

Go back to Olive Ocean by taking the door with the seashells on it, then the
door that looks like the ocean.  Then go through the right-hand door.  This
time, you are going to go past the Mirra, then through the door there.  Grab
Burning, go through the Hard Blocks, then go up as far as you can.  Hit the
door switch, then pay a visit to Moonlight Mansion (this will fill in the only
room you haven't been to in Moonlight Mansion).  Go back to Olive Ocean, then
to the bottom of the room.  Continue through the Star Blocks this time, and
when you get to a Cannon, shoot yourself upward.  Go through the door at the
end of the room.  In the next room, grab the 1-up, then go through the door at
the end of the room.  In the next room, grab Fire, then go up and defeat Mr.
Flosty.  You will see the Treasure Chest and the Small Switch.  Stand near the
door and aim Fire down and to the right, and you should eventually hit the
Small Switch.  Grab the Music Sheet and go through the Goal Door.  You will now
play the Goal Bonus for 150 seconds.

Go back to the room with the Mirra AGAIN, this time going through the Mirra's
door.  In the next room, break the Bomb Blocks to send the Shotzos kareening
down the mountain.  Go through the door at the end of the room.  In the next
room, inhale the Stone Block so that it sits on top of the Small Switch.  This
gives you access to another Small Switch, but you'll have to be quick for this
one.  All your efforts will be paid off when you get an Extra Vital at the end
of all this.  Break the Bomb Block, then go through the door.  Grab Cutter and
use it on the first String you see to gain access to 2 1-ups, one on a platform
and one in a Treasure Chest.  Go through the door above you.  You are now
offically done with Olive Ocean, so call the Warp Star to take you back to the
Hub.

--------------------------------------------

h. Peppermint Palace                 [AREA7]

To get to Peppermint Palace, take the door with the trees on it, then the
purple door, then the door on the left.  At the top of the room you will be in,
you will see 4 Star Blocks.  Behind them is a door.  There will then be a door
in plain sight to your left.  Go through it, then the door on the very left to
go to Peppermint Palace.  Go through the room to the left and enter the door.
Hit the Big Switch here to open a door elsewhere in Peppermint Palace.  Go
through the new door then hit the Big Switch to open a door to the Hub.  Then
go through the door on the right.  Go to where there is a ladder, but don't go
up it.  Instead, go through the one-way platform to the right of it to fight
Bonkers.  After the battle, grab Hammer then break the Bomb Block and go
through the door.  Defeat the Mirra in this room and go through the door it
guards to get the Snow Spraypaint.  Now go through the only door you can and
break the Bomb Block to open a path to the Map!  But that's not all, folks!
Hit the small switch to get a Energy Drink.  This three-for-one thing will only
happen once, so revel in it for a while before you continue on through the only
door you can.  Go through the door on your left, then the left-most door.  If
you lost Hammer, fight Bonkers again, then go up through the one-way platform.
If you didn't lose it, go up the ladder.  In either case, go through the door
at the top of the room.  Go up then right, and break the Hard Blocks underneath
you.  Swim to the door, then grab the Treasure Chest.  Go out of the room the
only way you can, then grab the Meat and head up the ladder again.  Go through
the door.  Head as far right as you can, then go down the shaft and through the
door.  In the next room, take the top path which leads to a Music Sheet, an
Energy Drink, and a Maxim Tomato.  Simply go through the next room, defeating
Shadow Kirby to get an item, then go through the Goal Door to play a 100-second
Goal Bonus.

Go back to Peppermint Palace by using the blue and purple door on the left side
of the Hub, then go through the left-most door.  Go back to the room with the
ladder, and go through the door at the top of the room.  Go all the way to the
right side of this room, but this time, take the top door.  There are a few
Treasure Chests in this room that require care and pacience and a lot of lives.
But you won't need any of that stuff, because you have this guide!  Go up the
first ladder and DO NOT BREAK THE BOMB BLOCK!  Instead, go to the right and
grab Burning.  Then break the Bomb Blocks and go as far up as you can without
breaking any Bomb Blocks.  You will get a 1-up in a Treasure Chest.  Now go
one ladder below the Mirra and break the Bomb Block.  Go through, then down the
first ladder you see.  Break the Bomb Block blocking your path, then go
through. Copy the Sir Kibble there and cut the String to the left of you.
Continue down to get Meat.  Copy Burning again, and exit the room, using the
door in the top-left corner of the room (you will need to use the Small
Switch).  Grab the first Treasure Chest you see and continue up.  At the top,
go through the cracked blocks in the left wall and continue down to find some
Hard Blocks.  Break them to get a 1-up.  Now, go back up and through the right
wall.  At the bottom, you will see a row of cracked blocks that leads into the
right ascent.  At the top of the shaft is a Treasure Chest containing the Grape
Spraypaint.  Go through the door at the top of the room.  Defeat the Mr. Flosty
to gain access to a Warp Star that takes you to... you guessed it, Candy
Constellation!  Call the Warp Star to take you back to the Hub.

This time, go through the door with the trees, then the purple door, then the
right-hand door.  Go to where you entered Peppermint Palace two paragraphs ago,
but this time, use the front door.  Go through the door at the top of the room.
Go all the way to the right while underwater to grab a Treasure Chest.  Go
through the door at the top-left side of the room.  In the next room, you
should be able to see a door to the right of you.  Go to it, then through it.
Grab the 1-up in the Treasure Chest and the one out of it, then go back through
the door.  Go up, then to the left of you.  You should now be in the room that
had the Big Switch in it.  Take the left-hand door.  Go up and copy the Sword
Knight, then go through the one-way platform to the left of the ladder.  Fight
the Box Boxer and go through the door behind the Bomb Block.  You will be next
to a Treasure Chest; open it to get a Maxim Tomato.  Go through the one-way
platform and the hole to your left.  You will see a String as you continue to
the left; cut it with Sword.  You should now be able to get another Treasure
Chest containing a 1-up.  Break the Bomb Block if you need Food or Batteries,
then go back inside through the door at the top of the room.  Go to the right
and you will see a Peg.  Go further to the right and you will see a door.  Go
through it.  Inside this room, there is a Stone you can use to pound the Peg.
Get it back to the previous room, then pound the Peg.  Go through the door.
Inside, you will find a Music Sheet.  Go back through the door at the top of
this room.  This time, go left through this room, then enter the door at the
far side.  When you get to a waterfall (past the door), inhale some air, and
you will float slightly upward in the water.  Exhale to begin your descent to
the Meat.  Go into the next room.  If you are in the water, get out, then
head to the left.  You will see some Bomb Blocks about halfway through the
room.  Break them and go through a door to fight Bombar.  If you have grabbed
U.F.O., he will not be a hard fight.  Defeat him to get an Energy Drink.  Go
through the door, then continue left.  Go through the door at the end of the
room.  Go down through the next room and through the door.  Grab Stone from the
first Giant Rocky you see, then pound the Peg to its left.  Continue up the
path to get the very worthless Pink Spraypaint.  Go back down and head left at
the second Giant Rocky, then copy the Twister (it will be very useful in the
upcoming fight).  Fly straight up to find the door.  Go through it.  Go through
the door in the next room as well.  Then, enter the Boss Room and defeat Wiz to
claim the sixth Mirror Shard.  Only two more to go!

Go back to the room with the waterfall, and go through to the next room by
getting carried by the current.  In the next room, let the current carry you
down.  Go all the way down in the next room, as well.  Go through the door at
the bottom of the room.  Get Burning by going down the ladder, then going to
the left.  Go through the door at the bottom.  You should see a Burning Trophy
in the room.  Grab it.  Go back through the left door, go up the ladder, then
to the left.  Go through the door, then go through the next room and through
the door.  Go left, then up until you see some Hard Blocks.  You know what to
do!  Grab the 1-up inside.  Drop Burning and copy the Sir Kibble in front of
you.  Then, continue down the path, and through the door.  Cut the String in
the next room and go through the door underneath it.  There is a Maxim Tomato
at the bottom of the next room if you need it.  If not, continue to the left
and through the door.  In the next room, head toward the left.  Fight the Phan
Phan to find a Maxim Tomato, then continue to the left and through the Goal
Door to play a 150-second Goal Bonus.

--------------------------------------------

i. Radish Ruins                      [AREA8]

In the bottom-right corner of the Hub, there is a blue and grey and brown door.
Go through it, then the big door on the left side, and you are already in
Radish Ruins.  In the next room, break the Bomb Block to open the main entrance
into the actual ruins.  Go inside.  In the next room, look out for spikes and
Gordos, and when you come to the current, let it take you to the next door.  Go
through.  In the next room, you will see a group of six Star Blocks.  Go
through the door behind them and grab the Treasure Chest.  Go through the door,
then the door at the left side of this room.  As soon as you do this, turn back
into the last room.  Go back to the beginning of the room and take the top
door.  Go through the next door, then up the shaft and through the door.  Grab
Wheel here and speed to the left, then through the door.  Fight the ensuing
Bonkers and grab Hammer when you are done.  Follow the path and go through the
door.  Break the Hard Blocks to your left and grab the Maxim Tomato inside.
Then, fall down the shaft, and through the door.  In the next room, drop down,
pound the Peg, and go through the door.  Inside is an Extra Vital!  You now
have nine!  Follow the path and go through the door.  Go through the top door
and follow the path up. Grab Wheel and speed through the next two rooms, but be
sure not to go through the Goal Door before picking up the Emerald Spraypaint
right underneath it.  This time, you get 100 seconds.

Go back to Radish Ruins by taking the brown, blue, and grey door, then the grey
door in the next room.  Go back to the room with 3 doors and take the door
behind the Mirra.  Hit the Big Switch inside to open a door to Cabbage Cavern.
Go through the left door, then go through the door in the next room, then grab
Cutter in the NEXT room. After you find the first Sir Kibble, go up a shaft,
break the Star Block, hit the Small Switch with Cutter, and go through the
door.  Inside, hit the Door Switch, then go through the door (It will fill in
the final Carrot Castle room).  Then, go through the door again.  Now go
through the room normally until you reach two stone doors.  Drop through the
two-way platform here to pick up a 1-up.  Now, go through the door at the end
of the room.  Get the Energy Drink at the top of this room if you need it,
then go through the door.  In the next room, grab Burning, then go through the
door at the end.  Go through the next room normally, then in the next room,
go through a door in the middle of the room.  Call the other Kirbys to break
the Bomb Block (or you can just use an air bubble to break it), then cross the
bridge to get the Radish Ruins Map.  Now, exit this room.  Grab Burning to
break the Hard Blocks, then grab Fire.  Blast off the Cannon once to get rid of
the Jack inside, then, WHILE NOT LETTING THE CANNON GO OUT OF SIGHT, light the
fuse and jump in the Cannon.  Go through the next two rooms (you will have to
fight a Boxy in the second).  Go through the Goal Door to play a 150-second
Goal Bonus.

Go back to Radish Ruins through the two doors from the Hub, then take the left
door.  Go through the next two rooms, then go to the bottom of the next room.
Go through the door there.  Go through the room, and when you fight Master
Hand, make sure you get Smash, because it's awesome.  Go through the door to
your left.  Go to the end of this room and you will see four Star Blocks, two
on your left and two on your right.  The ones on the left contain a door, so go
through it.  Go to the top of the next room and go through the door.  Go
through the next room.  In the next room, follow the path until you reach a
two-way platform, then fly straight up. You will see a Treausre Chest.  Now go
straight down and through the two-way platform.  Follow the path there to nab a
Music Sheet.  Go through the next two doors to fight ???.  Grab the Mirror
Shard at the end of the fight.  Next stop... you guessed it!  Candy
Constellation!

--------------------------------------------

j. Candy Constellation               [AREA9]

Go to Candy Constellation by using the Warp Star in Moonlight Mansion.  When
you arrive at Candy Constellation, head right and through the door.  In the
next room, you gan grab the Treasure Chest by knocking the Small Switch down,
then hitting it.  After doing this, you get the Red Spraypaint.  Then, look for
a Small Switch at the left side of the screen.  Run straight to the right (just
tap then hold >, don't push any other button) and go through the door to get a
Maxim Tomato.  Then, exit the room and go through the door above you.  Go all
the way through the next room, then head back into the room.  Grab Bomb along
the way.  When you see a Small Switch on a Bomb Block, don't break the Bomb
Block.  Instead, walk to the stone door, then throw a bomb at the Bomb Block.
The stone door will open, and a door will appear in the area beyond.  Hop in to
get the Carbon Spraypaint.  Exit, then go back through the door on the right.
Go through the next room and, again, go back through the door.  Go up and then
through the next door.  Hit the Big Switch in the next room to open a door to
the Hub as well as a room in the Hub with all of the Copy Abilities (except
single-use abilities) in it!  Go to that room and get Smash, Hammer, or Stone,
then come back to Candy Constellation by using the top-right door with balloons
on it.  Go through the left door.  In the next room, go back through the door
to your right, then continue right until you see a Peg.  Pound it, then go down
the shaft and through the door.  This will bag you the Sound Player.  Go back
through the door, then continue up and then to the left, then right to get to
the door.  Go through it.  Go through the next room to be back in the room you
started in!  Now, go back to the Hub, grab Smash, then return to Candy
Constellation through the balloon-door.  This time, go through the door on the
right.  Go up then left, then pound the Peg to open a door.  Go through it,
then head through the next room until you reach a door.  Fight the Phan Phan in
this room to gain access to an Extra Vital to reach your maximum maximum of
ten!  Now, leave the same way you came in.  This time, go up.  Get to the next
door, then go through.  You will be in the room you started in, so go to the
right this time.  In the next room, grab the Treasure Chest.  Then go through
the only door you can.  Go through the next two rooms (you will fight a Box
Boxer in the second) to reach a Goal Door.  Yay!  You get to play the Goal
Bonus for 150 seconds!

Go back to Candy Constellation and take the door on the right.  Then go up and
to the right, and go through the door there.  Go through the next room until
you see two Bomb Blocks.  Break the bottom one this time, and continue on from
there.  Go through the door at the end of the room.  In the next room, go down,
down, right, down, left, down, right, down, left, right, right, up, right, up,
right, right, down, left, down, left (grab the Treasure Chest), right, right,
and through the door.  You need Beam to get the aforementioned Treasure Chest.
In the next room, grab Burning and go through the Hard Blocks to get a Maxim
Tomato.  Go through the door at the end of the room.  In the next room, you
will need to quickly hit the Small Switches to get to the other side of the
Bomb Block, leading to the Candy Constellation Map.  Go through the door, fight
the Bonkers, and go through the Goal Door to play a 150-second Goal Bonus.

Go back to the room where I gave you very vauge instructions on getting to the
door and go down, down, right, down, right, up, up, left, up, right, right,
down, down, right, right, up, left, up, right, and through the door. Go through
the next two rooms to reach a Warp Star.  It will take you further into Candy
Constellation.  Fight Master Hand, get Smash, and continue on your way.  Go
through the door at the end of the room.  In the next room, grab Laser.  In the
middle of the room is a Star Block that hides a door.  Go through it.  From
where you are standing, shoot the Bomb Block, then run to the Treasure Chest
before you get locked out.  Inside is the final Music Sheet.  Go through the
door.  Go through the door at the end of the room.  In the next room, grab
Wheel and speed to the end.  In the next room, grab U.F.O. and make your way
toward the end of the room.  Go up the next room, grabbing any items you may
want.  Go through the door at the top.  Any of the trophies in the next room
are decent for fighting Master Hand & Crazy Hand, but my least favorite for
fighting this duo is Cupid.  But, you can pick whatever you want to.  Anyway,
just fight Master Hand & Crazy Hand and pick up the last Mirror Shard.

--------------------------------------------

k. Rainbow Route 2                   [AREAX]

I know you're probably itching to go fight the boss, but there are a few loose
ends to tie up in Rainbow Route.  Start by going through the door with the
plant on it in the right side of the room, then go through the left door.  Go
through the next room, then take the first door you see in the next room.  Go
to the bottom of this room and take the door on the right side.  Go through the
next three rooms, then go down a ladder and fight Master Hand in the next.  Go
to the left when you are done, and break the Hard Blocks to grab a Maxim
Tomato.  Go through the Goal Door at the end of the room to play a 50-second
Goal Bonus.  I know it's shorter than you're used to, but that's because you're
in Area 1!

When you get back to the Hub, go through the brown door at the bottom, then go
through the door on the right.  Fly straight up and you should see a hole in
the ceiling with a door in it.  Go through the door, then through the door in
the next room.  Use Fire in the next room to light the fuse, and take the
Cannon to the next room.  In the next room, head to the right.  Go through the
door at the far right, then go back into the room.  You should easily be able
to pick up the Meat in the Treasure Chest.  Go through the door to your left.
Go through the next two rooms, taking the top door in the second.  In the next
room, you will see two Bomb Blocks very close to each other:  Break the bottom
one without touching the right-hand one to aquire the Green Spraypaint.  Then,
head through this room and the next.  In the next room, pick up Fighter after
fighting the Box Boxer, then charge a shot so that it hits the Small Swtich
behind the stone door, then pick up the 1-up.  Go through the Goal Door to play
a 50-second Goal Bonus.

Back in the Hub, go through the brown door again.  This time, use the left
door.  Go through the next two rooms, using the only VISIBLE door in the second
room.  Go through the NEXT two rooms, then in the next room, use the door that
is not being guarded by the Mirra.  Then, go through the right-hand door.  Then
go through the next room.  You may make the trip to the Goal Door if you want,
but if you don't, call the Warp Star to take you back to the Hub.

Go once more through the brown door once you return to the Hub.  Go through the
next room per last paragraph, but use the door behind the Star Block in the
next room.  Go through the bottom door in the next room, then go through the
small door at the bottom of the NEXT room.  In the next room, fight Batafire at
the bottom, then pick up Burning after the fight.  Look to your right to find
some Hard Blocks and a Treasure Chest.  Get the Energy Drink in the Chest, then
exit through the Goal Door at the top of the room to play a 50-second Goal
Bonus.  Get ready for a major fight...

Rest Coming Soon!

--------------------------------------------
5. Sub-Games                         [SUBGM]
--------------------------------------------

a. Speed Eaters                      [EATRS]

This is basically a reflex game.  When you see the "!!", press A to eat the
apples.  If two people hit A at reletively the same time, the apples will get
split between the two people (though the one who hits A first will get more).
When the meter above your Kirby fills up, you win!  However, watch out for
bombs, because if you eat one of those, you will lose a turn!  Also, if you
hit A too early, you will lose a turn.

--------------------------------------------

b. Crackety Hack                     [CRKHK]

The idea here is to hit A at the top of the power bar to build up power.  You
will have ten seconds to build up power.  After that, you will try to align
the crosshairs as well as you can to the target.  The person who did the best
job (a.k.a. punches the ground the hardest) will win.

--------------------------------------------

c. Kirby's Wave Ride                 [WVRDE]

This is very similar to Kirby's Air Grind in Nightmare in Dreamland.  If a
race to the finish, and you're riding on the ocean on a Warp Star.  In order to
get to the goal faster than anyone else, you will have to jump off the tips of
waves to gain speed (press A).  If you do it well, you will see "Excellent!",
"Great!", or "Good!" and will gain speed (obviously, you will pick up more
speed if you get "Excellent!" than if you get "Great!").  First one to the end
wins!

--------------------------------------------

d. Goal Bonus                        [GLBNS]

If you go through a Goal Door in the main mode, you will jump on a Warp Star
and play a Goal Bonus Game.  In this game, you can move the Warp Star around
while trying to collect things like Energy Drinks, Batteries, Food, and 1-Ups,
while dodging Stone Blocks.  If you hit a Stone Block, you will be temporarily
immobilized and will pass THROUGH items, so watch out for that.

--------------------------------------------
6. Concusion                         [CNCLS]
--------------------------------------------

a. My Review                         [RVIEW]

This is a very good addition to the long line of Kirby games previous to it.
It breaks the borders of stage 1, stage 2, stage 3, and puts you directly into
a world that you can explore at your own leisure.  There is a lot to do if you
want to beat it fully, yet getting to the end is not much of a challenge,
making the game an instant hit for all ability levels.  Kirby still has all of
his classic moves, and you must use some of them to progress.  There is one
thing about the game that is negative.  The bosses are insanely easy (excluding
the final boss).  This makes getting through the skeleton of the game way too
easy; the basic game needs a bit more of a challenge.  However, in the long
run, this is definitely a great game to add to your collection!  Classic Kirby
with a non-linear twist!

--------------------------------------------

b. Thank You's                       [THANX]

A big thank you to:
Nintendo, HAL, and Flagship for making the game.
Game FAQs for posting this FAQ.
dvitek@frontiernet.net for info about the ? under "Magic"
   NOTE: The above was not the only contributor, but the first.  Sorry to all
         other contributors.
I_LOVE_VGS for reminding me to stick MIX into this FAQ.

--------------------------------------------

c. Copyright Info                    [CPYRT]

Copyright Tom Farello, 2004

This guide is for personal use only.  It may be recommended to others, however
it may not be distributed or used in any way to make a profit.  If you see this
guide on any other site except the following, please contact me:

www.gamefaqs.com

See "Contact Information" for more information.

NOTE: The review of this guide may be posted in "The Reg" at Algonquin Regional
      High School.