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    FAQ/Walkthrough by AWing Pilot

    Version: 1.0 | Updated: 08/12/08 | Printable Version | Search Guide | Bookmark Guide

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             /    \                                      The
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           /________\                              Legend of Zelda
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    System: Nintendo Wii
    Developed by: Nintendo, 1987, 2004, 2006
    FAQ/Walkthrough written by: Christopher Long (Awing Pilot), August 2008.
    
    
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    Let's get on with it....
    
    
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    Table of Contents
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    1.0 Overview and 'Same Game, Different Consoles'.
    2.0 Controls, Story and Game Mechanics.
    3.0 Item Descriptions.
    4.0 Walkthroughs.
    ->4.1 Quest One Walkthrough.
    -->4.2 Quest Two Walkthrough.
    5.0 Heart Containers, Shops, Fairy Ponds, Hidden Rupees, Hidden Info and Warps.
    6.0 Beastiary.
    7.0 Secrets, Tips and Hints.
    8.0 Copyright and Contact Info.
    
    
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    1.0 Overview and Version Comparison.
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    ~~~~~~~~
    Overview
    ~~~~~~~~
    
    
    The Legend of Zelda is a tale about evil, princesses and a young lad with spunk;
    the common threads in many of the great stories of our generation. You fill the
    boots of a young man name Link as he sets out to save the land of Hyrule from a
    great evil that threatens everything. Link starts his journey with little in
    the way of equipment and information and it's up to you to get him through the
    hardships that lay ahead and through the final showdown with evil. Only Link,
    with your help, can save the princess and bring peace back to the land.
    
    From a technically perspective this game still holds up very well and,
    considering the age of this game, that is quite a feat. Everything from the
    gameplay to the visuals still remains strong. While they might not be what we
    are used to from the latest generation of gaming they still manage to remain
    enjoyable. Many of the games we play now owe themselves to this title and so
    it's nice to see where and how it all started. If you're looking for a great
    adventure on the go or you just want to see the roots of the greatest franchise
    in gaming then you can't go wrong with The Legend of Zelda; whether you're
    playing it on the old Nintendo Entertainment system, the portable goodness of
    the Gameboy Advance or the next gen Nintendo Wii.
    
    This guide will take you through all nine dungeons of both quests and offer
    complete detailed sections on all the equipment available to Link on his
    journey. Also included are the locations of all the games hidden treasures and
    secrets and finally, a complete Beastiary so you can better understand the many
    enemies that Link will face. Everything you need to get the most out of this
    amazing classic is right here without skipping a single treasure, secret or
    advantage. With this guide and a little courage you'll master The Legend of
    Zelda in no time.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Same Game, Different Consoles
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    The Legend of Zelda was originally released here in the States for the Nintendo
    Entertainment System on August 22nd, 1987.  Success for the series followed and
    the original game eventually saw additional releases starting with its
    appearance on a collector's disk for the Gamecube that included Legend of Zelda,
    Adventure of Link, Ocarina of Time and Majora's Mask. This disk was obtained
    either from Nintendo or by purchasing a new Gamecube console.
    
    Also released was a Gameboy Advance port as part of the Classic NES series;
    some of the "best" games from the NES days brought back to life on the handheld
    for twenty dollars a piece. While the gameplay and content remained the same
    and the portability was a keen feature, the game suffered from visual
    differences brought on by the aspect ratio of the system being different from
    the source. These hiccups were easily dismissed for new players of the classic
    but a hard pill to swallow for classic minded fans. The controls on the
    handheld were also a point of contention mostly in part to the weak and
    diminutive D-Pad on the small surface.
    
    Flash forward a few years later and Legend of Zelda sees it's most recent,
    although likely not the last, release on the Nintendo Wii as part of the
    Virtual Console service. For a small price of 500 Wii Points(roughly 5 dollars)
    Legend of Zelda could be downloaded and played in all it's splendor. This
    release was pixel for pixel, a perfect match of the original. Presented in 4:3
    aspect and in upgraded 480p definition the already solid visual offering was
    boosted to take advantage of HDTV. Players could use the Wiimote in a mimic of
    the original controller layout or make use of either a Gamecube controller or
    Nintendo Classic Controller.
    
    No matter how you play it and where, the gameplay remains the same so while
    this guide was written playing Legend of Zelda on the Wii, it's relevant to all
    releases.
    
    
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    2.0 Story, Controls and Game Mechanics.
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    Story overview as well as descriptions of the controls and different aspects of
    gameplay in The Legend of Zelda is shown below.
    
    
    ~~~~~
    Story
    ~~~~~
    
    
    Note: This is taken from the manual provided with the game but since some
    lose\never get\eat the manual it's listed below. The text below is not the work
    of the author.
    
    "In the midst of this chaos, in a little kingdom in the land of Hyrule, a
    legend was being handed down from generation to generation, the legend of the
    "Triforce"; golden triangles possessing mystical powers.  One day, an evil army
    attacked this peaceful little kingdom and stole the Triforce of Power.  This
    army was led by Ganon, the powerful Prince of Darkness who sought to plunge the
    world into fear and darkness under his rule. Fearing his wicked rule, Zelda,
    the princess of this kingdom, split up the Triforce of Wisdom into eight
    fragments and hid them throughout the realm to save the last remaining Triforce
    from the clutches of the evil Ganon. At the same time, she commanded her most
    trustworthy nursemaid, Impa, to secretly escape into the land and go find a man
    with enough courage to destroy the evil Ganon. Upon hearing this, Ganon grew
    angry, imprisoned the princess, and sent out a party in search of Impa.
    
    Braving forests and mountains, Impa fled for her life from her pursuers.  As
    she reached the very limit of her energy she found herself surrounded by Ganons
    evil henchmen.  Cornered!  What could she do?.. But wait! All was not lost. A
    young lad appeared. He skillfully drove off Ganons henchmen and saved Impa from
    a fate worse than death.
    
    His name was Link. During his travels he had come across Impa and Ganons
    henchmen. Impa told Link the whole story of the princess Zelda and the evil
    Ganon. Burning with a sense of justice, Link resolved to save Zelda, but
    Ganon was a powerful opponent. He held the Triforce of Power. And so, in order
    to fight off Ganon, Link had to bring the scattered eight fragments of the
    Triforce of Wisdom together to rebuild the mystical triangle. If he couldn't do
    this, there would be no chance Link could fight his way into Death Mountain
    where Ganon lived."
    
    "Can Link really destroy Ganon and save Princess Zelda? Only your skill can
    answer that question. Good luck, use the Triforce wisely."
    
    
    The story is sparse by today's standards but for the time it was extremely
    unique to see a story in a video game, let alone a story as thought out or
    unique as the Legend of Zelda's.
    
    
    ~~~~~~~~
    Controls
    ~~~~~~~~
    
    
    The system gives you a few options for controlling the game play for NES games
    downloaded off the Virtual Console since the source controller only had 4
    buttons and a D-Pad. You can use the Wiimote itself; when held sideways the
    layout resembles the original NES controller. Off the three available options
    the Wiimote offers the closest emulations of the classic NES controller for The
    Legend of Zelda. Players can also use a Gamecube controller\Wavebird or the Wii
    Classic Controller.
    
    The Direction Pad move Link around, the start and select buttons offer access
    to the item screen and pause while the A and B activates\uses whatever item you
    have assigned to it. For the time a user decided control scheme such as this
    was very pro gamer. It's simple, its intuitive and its fitting.
    
    
    ~~~~~~~~~~~~~~
    Game Mechanics
    ~~~~~~~~~~~~~~
    
    
    The Legend of Zelda is played in two main areas; the over-world of Hyrule and
    the Nine Dungeons scattered about. Gameplay and controls are the same in both
    but enemies, items and scenery change.
    
    Hyrule
    ~~~~~~
    
    Hyrule is the land above the dungeons. Here Link can find shops to purchase
    helpful equipment from, local citizens who might help Link with information or
    a service and plenty of hidden treasures. This acts as the main hub between the
    dungeons which act as levels, splitting the game into nine parts.
    
    Shops
    ~~~~~
    
    Inside shops Link can purchase a range of useful items that will make his quest
    easier. Items vary in price and usefulness. Remember that prices aren't set in
    stone so shop around. To purchase an item simply have Link walk over it. If he
    has enough rupees then the item will be his. Refer to the shop section for
    further information.
    
    Dungeons
    ~~~~~~~~
    
    There are a total of nine dungeons scattered about Hyrule. The first eight each
    hold a piece of the Triforce of Wisdom that Link must collect to be able to
    face Ganon and the Triforce of Power in the ninth dungeon. The entrances to
    these dungeons range from being right out in the open to being on a hidden
    island or even being underneath water. Link will have to search high and low
    while paying close attention to the clues provided to locate all nine dungeons
    in both Quest One and Quest Two.
    
    Combat
    ~~~~~~
    
    Link can fight the evils he encounters with a number of items that he'll
    collect from around the many dungeons. The first weapon he receives is a old
    wooden blade but upgrades become available in the future. Simply hacking won't
    suffice for all enemies so Link will have to rely on his cunning and ever
    growing supply of new weapons to battle back. You can assign any weapon to any
    of the two main buttons based on preference.
    
    Health
    ~~~~~~
    
    Links health is visible via a system of hearts on the top of the screen. Damage
    from enemies and hazards cause Link to lose hearts and once all of them are
    gone then it's game over for Link. Do your best to uncover new Heart Containers
    quickly so Link can stay in the fight longer.
    
    Equipping Items
    ~~~~~~~~~~~~~~~
    
    Equipping any of the many items Link finds is as simple as opening the
    inventory screen and assigning a item or weapon to either [A] or [B] then
    pressing that button to use the item. Some items have defensive properties or
    can be used for attack while others have no clear use right away. Link will
    have to uncover the use of said items throughout the game.
    
    Saving
    ~~~~~~
    
    Link can save his progress by either dying, which isn't much fun, or using the
    save screen which is accessible by pressing Up and Select at one time in the
    inventory. This will bring up a screen where you can choose to save or even
    retry from the last save if you need or want to.
    
    Sleep Menu
    ~~~~~~~~~~
    
    This is a new addition to this Gameboy Advance port. By pressing [L] and [R]
    together a menu will appear where you can reset the game or choose to put the
    game to sleep. This is useful if you need to step away from the game but
    haven't saved or don't want to turn it off. Sleeping is good to save battery
    power. You can wake it back up by pressing [L] + [R] and select.
    
    
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    3.0 Item Descriptions
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    Listed below are all the items and weapons found in both quests of The Legend
    of Zelda. Descriptions of what they are for or what they do and where to find
    them are included.
    
    
    ~~~~~~~~~~~~~~~~~
    Instant Use Items
    ~~~~~~~~~~~~~~~~~
    
    These are the items that are found in large numbers all over Hyrule and in the
    dungeons. Used automatically once they are received.
    
    Small Heart: These are used to fill one of Links empty hearts. Dropped by
    enemies or can be purchased in some shops.
    
    Fairy: these replenish Links health. The ones that come from defeated enemy
    fill up to three hearts while the ones found at Fairy Ponds fill any that are
    empty.
    
    Heart Containers: Each Heart Container adds an additional heart to Links Health
    meter. Each dungeon contains one Heart Container as a reward for defeating the
    final boss and additionally there are five hidden optional Heart Containers
    that can be found around Hyrule.
    
    Rupee: The currency of Hyrule. A gold rupee is worth one and a blue rupee is
    worth 5. Dropped by enemies and found in dungeons as rewards.
    
    Clock: When picked up these freeze all the enemies in the current area for as
    long as Link is in the same area. Clocks are dropped by many enemies around the
    world and dungeons.
    
    Compass: When received the compass reveals the location of the Triforce piece
    in all the dungeons. Each of the 9 dungeons in both quests has a compass.
    
    Dungeon Map: Reveals all rooms that aren't hidden in a dungeon. Each of the 9
    dungeons in both quests has a Dungeon Map.
    
    Small Key: Each small key can be used once to unlock a locked door in a dungeon.
    Usually found after killing a group of enemies but can also be purchased in
    shops.
    
    Large Shield: Can block more items then the smaller shield Link starts with.
    Large shields can bought at shops for between 60 and 160 rupees but be warned
    there are monsters that can eat these shields.
    
    Power Bracelet: Allows Link to push large rocks to reveal the hidden shortcut
    roads around Hyrule. Found in area E3 under an Ramos Statue in both Quest One
    and Quest Two.
    
    Blue Ring: This ring boosts Links defense by halving the damage he takes. The
    Blue ring can be purchased in a shop located in area E4 for 250 rupees in Quest
    One or at a shop in area P1 for 250 rupees in Quest Two.
    
    Red Ring: This ring boosts Links defense twice as much as the Blue ring; it
    splits the damage Link takes in quarter. The Red Ring can be found in Dungeon
    Nine in both Quest One and Quest Two.
    
    Raft: This seaworthy craft allows Link to cross water between any two docks
    located around Hyrule. It's needed to access certain dungeons and optional
    Heart Containers. The Raft is found in Dungeon Three in Quest One or Dungeon
    Four in Quest Two.
    
    Stepladder: This small ladder allows Link to cross small gaps of waters equal
    to one square of area about the size of Link himself. This item is needed to
    progress in some dungeons and to collect an optional Heart Container. Found in
    Dungeon Four in Quest One or Dungeon Six in Quest Two.
    
    Magic Book: This book acts as an upgrade to Links Magic Wand; allowing its
    power beams to turn into fire at the end of the shot. This can double as a
    candle also but be sure not to let Link touch the fire. Found in Dungeon Eight
    in Quest One or Dungeon Four in Quest Two.
    
    Magical Key: This large key acts as an unlimited supply of small keys, removing
    the need to collect small keys in dungeons. When received it changes the number
    of keys shown to 'A' and can be used in any dungeon. Found in Dungeon Eight in
    both Quest One and Quest Two.
    
    Triforce Piece: Each piece is a reward for defeating a Dungeon and adds a
    portion back to completion of the Triforce. Has no specific use individually
    but all 8 pieces are needed to gain access to Dungeon Nine and the battle with
    Ganon.
    
    
    ~~~~~~~~~~~~~~~~
    Equip-able Items
    ~~~~~~~~~~~~~~~~
    
    Wooden Sword: The first weapon Link finds in the game. Located in the cave
    directly to the north in the area Link starts the game in, area H8, in both
    Quest One and Quest Two.
    
    White Sword: The first upgrade to Links sword can be retrieved after he has
    five or more Heart Containers. The White sword is located above a small pond at
    area K1 in both Quest One and Quest Two.
    
    Master Sword: The most powerful blade available to Link after he received 12 or
    more Heart Containers. The Master Sword is located under a grave in area B3 in
    Quest One and in a hidden set of stairs in area J1 in Quest Two.
    
    Boomerang: A small wooden weapon that can be thrown at enemies to either freeze
    them or cause them damage. This wooden boomerang has a range of about half the
    current area and can also be used to collect items like Rupees and small hearts
    from far away. Found in Dungeon One in both Quest One and Quest Two.
    
    Magical Boomerang: An upgraded version of the boomerang weapon. This blue
    boomerang can travel twice as far as the old wooden version Link first gets.
    Located in Dungeon Two in Quest One and in Dungeon Three in Quest Two.
    
    Bombs: Used to damage many types of enemies and to make passages in walls and
    mountains. Dropped by enemies or purchased in shops. The total amount Link can
    carry ranges from 8 to 16 depending on upgrades purchased.
    
    Bow: A weapon that Link can use to shoot different types of arrows at enemies.
    The bow is also a required item for many boss encounters. It can be found in
    Dungeon One in Quest One and Dungeon Five in Quest Two.
    
    Arrows: While not truly an equip-able item arrows are required to use the Bow.
    They can be bought at shops for 80 rupees. After they are purchased the amount
    is relative to the amount of rupees Link has; one arrow costs one rupee to fire.
    
    Silver Arrows: These are the most powerful weapon in the game and the only
    weapon that can destroy Ganon. They are also useful against the boss Gohma
    although you might never get a chance to use them against a Gohma depending on
    how you play. Find these in Dungeon Nine in both Quest One and Quest Two.
    
    Magic Wand: This weapon is a handheld wand that shoots power beams towards
    whatever it is Link points at. The Magic Wand is useful against non magic type
    enemies and can also be upgraded with a fire effect with the help of the Magic
    Book. Link finds the Magic Wand in Dungeon Six in Quest One and Dungeon Eight
    in Quest Two.
    
    Blue Candle: The Blue Candle is used to illuminate dark areas as well as
    burning enemies and objects like trees or bushes. The Blue Candle can be bought
    at a few shops for 60 rupees and can only be used once per area.
    
    Red Candle: This upgraded item has the same uses as the Blue Candle except it
    can be used as many times as needed per screen. The Red Candle is found in
    Dungeon Seven in both Quest One and Quest Two.
    
    Recorder: This magical musical instrument allows Link to transport around
    Hyrule to any Dungeon he has already completed and is also used to reveal some
    secrets. The Recorder Used more frequently in Quest Two for getting around to
    the various Dungeons a lot easier since it's found much earlier then in the
    first Quest. Link finds the Recorder in Dungeon Five in Quest One and Dungeon
    Two in Quest Two.
    
    Food: This portion of meat can be purchased at shops for either 60 or 80 rupees
    depending on where. It is used to group smaller, weaker enemies together for
    Link to better fight or to feed a hungry patron.
    
    Letter: This letter is given to Link by an old man high to show to an old
    medicine woman so that she can begin to make medicine which becomes available
    for purchase by Link. The Letter can be found in area O1 in Quest One and down
    a hidden set of stairs at area B2 in Quest Two.
    
    Red Potion: This becomes available for purchase from the medicine women after
    Link delivers a letter he receives from an old man. The Red Potion replenishes
    Links health and contains two doses; it turns blue after one dose is gone. The
    Red Potion can only be purchased only from the Medicine women at her shops.
    Note that red potions can also be found at most optional Heart Containers but
    only a fool would pick it over the Heart Container. Refer to the Shops section
    for locations.
    
    Blue: This becomes available for purchase from the medicine women after Link
    delivers a letter he receives from an old man. The Blue Potion replenishes
    Links health and contains one dose; it turns back into the Letter after the
    dose gone. The Blue Potion can only be purchased only from the Medicine women
    at her shops. Refer to the Shops section for locations.
    
    
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    4.0 Walkthroughs
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The walkthroughs only take you to the areas in the order I saw best to write
    this FAQ\Walkthrough in. Some areas may be skipped but can be found in their
    appropriate sections.
    
    ~~~~~~~~~
    Grid Maps
    ~~~~~~~~~
    
    To help keep the quest as clean cut as possible the guide will feature an easy
    to use set of grid maps. Directions will point to a particular square on the
    map below by way of a letter and number combination shown like this (A1). To
    get there you would find the letter A along the top of the map and then the
    number 1 on the left hand side of the map; the square at that intersection is
    the location in question. Simple enough right? Good, because the dungeon maps
    are set the same way. For both the world map and the dungeon maps there are
    individual legends that tell what everything is and where to find it. Simple
    yet effective so refer to the world map found at the start of the walkthrough
    or the dungeon maps found at the start of each dungeons section for help.
    
    ~~~~~~~~~~
    Checklists
    ~~~~~~~~~~
    
    Each quest starts with a concise checklist of sections that better help to keep
    the walkthrough in order and the player on the right track so nothing important
    is skipped. Use your browsers Find Function to skip right to a section. Hit
    CTRL - F then type in the section and number then hit enter. Whamo!
    
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    4.1 Quest One Walkthrough
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Refer to the checklist below to help jump keep the adventure in order. Use the
    browsers CTRL-F function to easily search for a section by typing " Section #";
    where the number is the number of the section you want from the checklist.
    
    
    ~~~~~~~~~~~~~~~~~~~
    Quest One Checklist
    ~~~~~~~~~~~~~~~~~~~
    
    Link starts his adventure to save Zelda and Hyrule alone outside a cave...
    
    Section 1 [ ] - Claim the Wooden Sword, Big Shield then journey to Dungeon One.
    
    Section 2 [ ] - Dungeon One; Claim the Boomerang and bow then defeat Aquamentus
    for the first piece of the Triforce.
    
    Section 3 [ ] - Journey to Dungeon Two.
    
    Section 4 [ ] - Dungeon Two; Claim the Magical Boomerang then defeat Dodongo
    for the second part of the Triforce.
    
    Section 5 [ ] - Claim two new Heart Containers and the White Sword. Journey to
    Dungeon Three.
    
    Section 6 [ ] - Dungeon Three; Get the Raft and defeat Manhandla for the third
    piece of the Triforce.
    
    Section 7 [ ] - Journey to Dungeon Four.
    
    Section 8 [ ] - Dungeon Four; Claim the Stepladder then defeat Gleeok for the
    fourth piece of the Triforce.
    
    Section 9 [ ] - Purchase a Blue Ring, Arrows and some Food then collect three
    Heart Containers on the way to Dungeon Five.
    
    Section 10 [ ] - Dungeon Five; Retrieve the Recorder then defeat Digdogger for
    the fifth piece of the Triforce.
    
    Section 11 [ ] - Obtain the Power Bracelet and the Master Sword on the journey
    to Dungeon Six.
    
    Section 12 [ ] - Dungeon Six; Claim the Magic Wand then defeat Gohma for the
    sixth piece of the Triforce.
    
    Section 13 [ ] - Head to Dungeon Seven.
    
    Section 14 [ ] - Dungeon Seven; Collect the Red Candle then defeat Aquamentus
    once again for the seventh piece of the Triforce.
    
    Section 15 [ ] - Heading to Dungeon Eight where the last piece of the Triforce
    remains.
    
    Section 16 [ ] - Dungeon Eight; Claim the Magic Book and the Magical Key then
    defeat Gleeok for the last piece of the Triforce.
    
    Section 17 [ ] - Head to Spectacle Rock for final showdown with Ganon.
    
    Section 18 [ ] - Dungeon Nine; Collect the Red Ring and Silver Arrows before
    defeating Ganon to save Princess Zelda.
    
    
    ~~~~~~~~~~~~~~~~~~~
    Quest One World Map
    ~~~~~~~~~~~~~~~~~~~
    
    
       A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P
    1 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][WS][D5][  ][  ][BL][  ]
    2 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    3 [  ][MS][D6][  ][PB][  ][  ][  ][  ][  ][  ][  ][HC][  ][  ][HC]
    4 [  ][  ][  ][  ][BR][  ][  ][D1][  ][F ][  ][  ][D2][  ][  ][  ]
    5 [  ][  ][D7][F ][  ][D4][  ][HC][  ][  ][  ][  ][  ][  ][  ][  ]
    6 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][HC]
    7 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][D8][  ][  ]
    8 [  ][  ][  ][  ][D3][  ][  ][SP][  ][  ][  ][HC][  ][  ][  ][  ]
    
    
     __ --Legend
    |H8| SP - Starting point
    |H4| D1 - Dungeon One
    |M4| D2 - Dungeon Two
    |E8| D3 - Dungeon Three
    |F5| D4 - Dungeon Four
    |L1| D5 - Dungeon Five
    |C3| D6 - Dungeon Six
    |C5| D7 - Dungeon Seven
    |N7| D8 - Dungeon Eight
    |F1| D9 - Dungeon Nine
    |J4| F - Fairy Pond
    |D5| F - Fairy Pond
    |M3| HC - Heart Container #1
    |H5| HC - Heart Container #2
    |L8| HC - Heart Container #3
    |P6| HC - Heart Container #4
    |P3| HC - Heart Container #5
    |K1| WS - White Sword
    |B3| MS - Master Sword
    |O1| BL - Blue Letter
    |E3| PB - Power Bracelet
    |E4| BR - Blue Ring (purchase for 250 rupees)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Section One: Claim the Wooden Sword, Big Shield then journey to Dungeon One.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Alright, let's get this quest under way shall we? The first step for any
    adventurer on a dangerous quest should be to get themselves armed so let's do
    that. From Links starting position head into the cave that you see directly to
    your north where Link will encounter an old man with a wooden sword before him.
    He warns you "It's Dangerous to go alone!" and to "Take this!". Hmm, he's an
    old man all alone in a cave, better do what he says. Move forward to grab the
    sword which will automatically be set to your [A] button; feel free to change
    it to [B] if that's how you like it. OK, now that Link is ready to rumble let's
    get going. Exit the cave at your convenience.
    
    The first dungeon in Links quest is located to the north of where he started
    and received the wooden sword but before heading there we are going to help
    Link better protect himself with a nice and new shield to go along with that...
    well, that crappy wooden sword...so you'll need the extra help! From the
    starting area head into the next area to the north(H7) where you will encounter
    a group of Red Octoroc which mark Links first enemies...which we are going to
    not bother with for right this second. Avoid the Red Octorocs and move into the
    next area to the west(G7), avoid the Red Octoroc here and into the cave you
    will see on the northern mountain side. Inside Link will find himself face to
    face with a rather rude shop-keep that badgers Link with "Buy something will
    ya!" Easy, sport. We will by something soon enough. Take note of the large
    shield he has in his wares. You need to collect 160 rupees to be able to add it
    to your arsenal. You can collect this much from fighting and defeating the two
    sets of Red Octoroc that occupy the area outside the cave and that to the east;
    prepare to spend a little bit of time collecting this much but it's a worthy
    endeavorer. However if you think Link is ready then feel free to continue on
    without it.
    
    Head back east through the area we first encountered the Red Octoroc in then
    east into the next area(I7). Link will emerge in a forest area with a small
    group of Red Octoroc patrolling in a group either to the east of the area or
    right below where Link emerged to the west. Let's not bother with them for now
    and continue north through another forest area(I6) and the north into the next
    area where Link will be greeted with a shore off to the north(I5). There will
    be a single Zola shooting at Link from the water while a pair of Red Leevers
    prowl all around. Kill the Red Leevers if they are in Links way but otherwise
    just run north and enter the next area(I5). Among the brown trees of this area
    is a group of five Red Octorocs and a lone Blue Octoroc with a Zola shooting at
    you from random spots in the water. Avoid them for now and head west over the
    bridge and into the next area(H5) where Link will find the entrance to the
    first dungeon.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Section Two Dungeon One: Claim the Boomerang and bow then defeat Aquamentus for
    the first piece of the Triforce.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
       A   B   C   D   E   F
    1     [B ][  ]
    2         [  ]    [A ][T ]
    3 [  ][  ][M ][BR][  ]
    4     [  ][  ][C ]
    5         [  ]
    6     [  ][E ][  ]
    
    
     __ --Legend
    |C6| E - Entrance
    |D4| C - Compass
    |C3| M - Dungeon Map
    |B1| B - Bow
    |D3| BR - Boomerang
    |E2| A - Boss: Aquamentus
    |F2| T - Triforce
    
    
    Ooh, creepy! It's a tree with a mouth! Bah, nothing can scare Link so head
    inside where Link emerges in the first room of the dungeon(C6). Take a look
    around Links current surroundings. Just a little bland, huh? Well, Link isn't
    here to look at the drapes so let's get to it. Head into the open door to the
    east and into the next area(D6). Here a group of five Stalfos will greet Link,
    one of which hold a key that we'll need later. You can see which one has the
    key because apparently the Stalfos ate it and since they are just skeletons
    Link can see what they had for lunch. Whether Link kills them all or just the
    carrier, get that key and head back west into the entrance area(C6) then
    through the open door to the west(B6).
    
    Inside this room are three Blue Keese; they will need to be exterminated so
    Link can claim another key. With the second key in your possession head back
    into the entrance area(C6) then unlock the door to the north and head into the
    area above(C5). Kill or avoid the three Stalfos here, move through the open
    door to the north and enter the next area(C4). Get rid of the five Stalfos
    found in this room to claim another key then move through the open to door to
    the east into the next room(D4) where Link will have to clear a swarm of Blue
    Keese to claim the dungeon compass. Back track to the previous room(C4) and
    continue through the open door to the west into the next room(B4).
    
    Avoid the Blue Keese in this room, unlock the door to the north and continue
    into the next room above(B3). Dispose of the Blue Gel in this room and then
    push the block in the middle of the room any direction to unlock the door to
    the west. Inside this room(A3) is anther old man who is identical to the sword
    giver... maybe he is following Link? He tells Link that the "Eastmost Peninsula
    is the secret!". Hmm, good to know. Back track to the previous room and follow
    through to the east and into the next room(C3). Kill or avoid the Blue Gel here,
    grab the Map sitting to the left and then continue through the open door to the
    north into the area above(C2).
    
    Destroy the Stalfos that is carrying the key then unlock the door to the north
    and head into the next room(C1); this should leave you with one key. Inside
    this room will be three Orange Goriya tossing boomerangs at Link; defeat them
    to claim another key then continue through the locked door to west(B1). Quickly
    move forward to avoid the two traps that come sliding towards Link. Avoid the
    other traps at the bottom, push the left corner of the diamond the blocks form
    from the bottom and then go down the newly accessible stairs to emerge in a
    small underground room with a Bow sitting off to your left. Avoid the four Blue
    Keese, grab the Bow and then exit back to the trap room(B1) from which you will
    head back to the room Link received the dungeon map in(C3). Use the last
    remaining key to enter the room to the east(D3).
    
    Defeat the three Orange Goriya present in this room and claim the Boomerang as
    the prize. Equip it to whichever button that is free then move through the open
    door to the next area to the east(E3). Be careful in this room! There are two
    Wall Masters that will drag Link back to the entrance if they get hold of him.
    While avoiding the Wall Masters grab the key in the lower right corner of the
    room then use it to unlock the door to the north and head into the boss's
    lair(E2) where Link will face Aquamentus. Aquamentus is a big green dragon that
    shots fireballs at Link in groups of three. Simply avoid them and attack the
    head with direct sword hits or power beams if possible. Once Aquamentus is
    vanquished claim the Heart Container to boost Links total to 4 then continue
    into the last room(F2) to claim the first piece of the Triforce! Yay! Link will
    automatically be sent back outside the dungeon to continue on his quest.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Section Three: Journey to Dungeon Two.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Now it's time for a little hike on our journey. It's onward to Dungeon Two.
    From Links current position outside Dungeon One(H4) head back across the
    bridge(I4) and then south into the area below(I5) then south once more(I6);
    avoiding any enemies encountered. In those forest area take the path to the
    next area to the east(J6). In this new area near a shore Link will face a small
    flock of Peahat and a lone Zola shooting at you from the water. Avoid them and
    move east to the next area(K6), through the Octoroc and Zola and east into the
    next area(L6). Take a little breather. Good? Alright, then avoid the gaggle of
    Blue and Orange Moblins while you make your way to the next area to the
    east(M6). Have to destroy a Blue Moblin or two while you make your way east and
    around the small path then exit the area to the east into the next(N6). Whew,
    lots of going left eh? Well, that changes now. Avoiding the four Blue Moblins
    head to the area above you(N5) then west into the next area(M5), emerging in
    front of a long staircase atop of which sits the entrance to Dungeon Two(M4).
    Enter the dungeon through the open door in the middle taking care not to
    disturb any of the Armos Knight statues as they will awaken if touched.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Section Four Dungeon Two: Claim the Magical Boomerang then defeat Dodongo for
    the second part of the Triforce.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
       A   B   C   D
    1     [T ][D ]
    2         [  ][  ]
    3         [  ][  ]
    4         [  ][  ]
    5         [  ][MB]
    6         [  ][M ]
    7 [  ][  ][  ][C ]
    8     [E ][  ]
    
    
     __ --Legend
    |B8| E - Entrance
    |D7| C - Compass
    |D6| M - Dungeon Map
    |D5| MB - Magical Boomerang
    |C1| D - Boss: Dodongo
    |B1| T - Triforce
    
    
    Let's get to it. From the entrance(B8) head through the door to the north and
    into the room above(B7). Destroy the five Rope that are slithering about and
    then continue through the newly opened door to the left. In this room is a key
    being guarded by six Rope but since Link receives nothing for destroying them
    just grab the key and move back into the previous room(B7) then straight across
    the room and through the door to the right(C7). Three Rope are on the patrol in
    this room with a locked door laying across the way to the right. For now skip
    these enemies and head through the open door to the south and into the room
    below(C8). Destroy the five Rope here to claim another key; head back to the
    room above(C7).
    
    At this point Link should have two keys in his inventory. Use one of them to
    unlock the door to the right and head into the next room behind(D7). Kill the
    Gels that are on the prowl then claim the Compass as your reward. If Link has
    any bombs then use one on the north wall and continue to the next paragraph. No
    bombs huh? What a loser! Well, we'll have to take the long way around. Once you
    have picked up the compass head back to the room to the left(C7) then north,
    through the open door and into the room above(C6). Here five Orange Goriya are
    moving all about but pay them no mind. Use the last of Links two keys on the
    locked door to the right then continue into the room behind(D6).
    
    Dash toward the middle of the room and grab the Dungeon Map; just ignore the
    Gels. With the map safely in Links inventory head through the door on the left
    into that room(C6) then through the open door to the north(C5). The door will
    slam shut behind you leaving you along with a small group of Ropes. Kick some
    snake ass here to unlock the door and claim a third key; head into the room to
    the right(D5) when ready. In this room three Blue Goriya will be ready for
    battle while a dragon tile shoots fireballs at you from each of the four
    corners. While avoiding these fireballs lay waste to the Blue Goriya then grab
    the newly visible Magical Boomerang; this weapons has a father reach and
    greater speed then the original. Head back to the previous room(C5) then to the
    next room above(C4).
    
    In this sand filled room will be two Orange Moldorms that Link will need to get
    rid of to claim yet another of this dungeons small keys; hit each one a total
    of ten times to destroy it. Head into the room to the right(D4) making sure to
    move quick to avoid the two Traps that come slamming down at Link from both
    sides. Here in this room will be a couple pairs of Blue Keese; destroy them to
    claim some bombs as a prize. Using these explosives blow a hole in the wall to
    the north while avoiding the two Traps on that side then continue through the
    hole to the room above(D3). Kill the Gels here to claim five Rupees then
    continue through the open door(D2).
    
    Here in this room will be that same creepy old man clone who this times hints
    that "Dodongo dislikes smoke." Don't we all? With this great heap of info in
    Links mind it's time to continue on; maybe to meet this Dodongo. You can either
    bomb the wall to the left of the old man and head into that room(C2) or you can
    backtrack to the room below(D3) then use the key to unlock the door to the
    left(C3) where you will have to fight some Rope before heading north into the
    next room(C2). Bombing offers the quickest way while backtracking allows you
    the opportunity to fight some Rope that seem to hold a higher rate of Rupee
    then others so pick which you want.
    
    Either way Link got here(C2) this room will have five Orange Goriya tossing
    boomerangs at you. These will need to be destroyed to gain both access to the
    Boss's Lair above and some more bombs; make sure to grab these. With bombs at
    the ready head into the room above(C1) to make battle with the Dungeon Two boss
    Dodongo! Dun Dun Duuuuun! OK, enough with the dramatics. Destroying Dodongo is
    a simple task. Simply place a bomb in his path and he will walk on it,
    destroying him instantly or alternatively Link can strike him in the back with
    his sword to stop Dodongo then lay into him with more strikes to damage him.
    Either way Link goes it's an easy fight. Grab the Heart Container that appears
    once Dodongo has fallen then head through the newly opened door to the left
    into the last room(B1) to claim Links second piece of the Tri-Force. As usual,
    Link will emerge outside the Dungeon.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Section Five: Claim two new Heart Containers and the White Sword. Journey to
    Dungeon Three.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Alright, now that Dungeon Two is out of the way let's take some time to equip
    Link with the latest and greatest in the way of adventures gear.....I mean
    let's go get a new sword and some extra heart containers. From where Link now
    outside Dungeon Two(M4) head back down the long staircase and into the area
    below(M5); watch out for the gaggle of Octorocs. From here head to the area to
    the right(N5) where there will be four Blue Moblins. Kill these guys if Link is
    in need of some bombs(need them soon) then continue through to the area
    above(N4) where there are four more Blue Moblins as well as 30 hidden rupees
    under the Armos Statue to the right but watch out the Armos will be mad to have
    to move over. In the area above(N3) a Zola will attack you from the water as
    well as three Blue and Red Octorocs but just ignore them for now and head into
    the area to the left(M3). Kill the four Tektikes that are hopping around then
    use a bomb to blow a hole in the right corner of the mountain in the middle of
    the area. Head inside where a Red Potion and a Heart Container will lay before
    Link. The Old Man here will instruct Link to "Take any one you want." Hmm,
    which to take....jeez, I don't know.
    
    With the new Heart Container boosting Links confidence head back outside the
    cave(M3) then head back to the area to the right(N3). Avoid the before
    mentioned Zola and Octorocs while you head to the area above(N2) by way of the
    shore and not the blue staircase to the left. Continue along the shore while
    avoiding any Peahat attacks then into the next area to the right(O2). Watch out
    for the Zola and Tektikes that are hoping about while you make your way up the
    staircase to the area above(O1). Head into this cave here to claim the Blue
    Letter from the old man who tells you to "Show this to the old woman." What old
    woman? We'll get to that in a bit. Head back outside(O1) then down the stairs
    to the area below(02).
    
    Head back to the area to the left(N2) where all the Peahats are and go right up
    the staircase to the area above(N1). Fight your way through some Tektikes while
    you move to the area to the left(M1). Kill the six Tektikes here then head into
    the cave located in the top left corner. Here purchase a Blue Candle from the
    man then head back outside; if you don't have enough rupees then just fight
    those Tektikes again until you do. With the Blue Candle safely in Links
    inventory head down the stairs below you into the next area to the south(M2).
    Don't mess with any of these Armos Statues while you move to the area to the
    west(L2), through some rocks and into the next area to the west(K2). Pay the
    Tektikes and Zola no mind here while you go up the stairs to the lake above(K1).
    Fight your way through a lone Blue Lynel on to the cave in the northwest corner
    where Link will claim the second most powerful sword, the White Sword.
    
    Head back down the stairs into the area below(K2) the left into the next
    area(J2). Maneuver through falling Rocks and Zola attacking from the shore
    through two more areas to the left until you come out in front of a turn to the
    south in the river(H2). Move to the next area to the south(H3), avoid the three
    Peahats here and go into the next area to the right(I3). Here, try out that new
    Blue Candle on the lower bush in the back rank to claim thirty hidden rupees
    below. With these in your wallet continue south into the area outside the first
    Dungeon(I4). Avoid the Octorocs here while you move south into the next area(I5)
    then follow the shore to the west(H5). Here use that Blue Candle on the fifth
    tree from the right below you to be presented with another choice between a Red
    Potion or a Heart Container. I trust you know which to choose.
    
    Whew, now that we have boosted Links life a little more let's get back on the
    road to the next dungeon. Go through the next area to the west(G5), avoid the
    Zola attacks and follow the shore south to the area below(G6). Use the Blue
    Candle on the lower single bush in the middle to lay Links grubby hands on ten
    more hidden rupees then follow the shore to the west into the next area(F6).
    Kill the Red Octoroc while continuing to follow the shore to the south(F7).
    Don't worry, we are almost there! Here in this area(F7) head across the bridge
    while avoiding any Red Octorocs that may get in your way follow into the area
    to the west(E7). Destroy the Octorocs here then head into the cave in the
    northwest part of the area. Equip the Blue Letter and present it to the silent
    Old Women who will start to sell you "medicine" in the form of either Blue
    Potion or a Red Potion. Stock up on anything you may want then exit the cave
    and continue west into the next area(D7).
    
    Kill or avoid the roaming Blue Moblins and Orange Moblins, head to the last
    area to the south(D8) and then finally through some more Blue Moblins to the
    area to the right(E8) where Link will finally find the entrance to Dungeon
    Three. Enter through the mouth when ready.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Section Six Dungeon Three: Get the Raft and defeat Manhandla for the third
    piece of the Triforce.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
       A   B   C   D   E
    1     [  ][  ]
    2         [  ]    [T ]
    3 [  ][  ][  ][M ][BM]
    4 [  ][C ][  ][  ][  ]
    5 [R ]    [  ]
    6         [  ][E ]
    
    
     __ --Legend
    |D6| E - Entrance
    |B4| C - Compass
    |A5| R - Raft
    |D3| M - Dungeon Map
    |E3| BM - Boss: Manhandla
    |E2| T - Triforce
    
    
    Yes, we all notice the resemblance to a certain hate symbol(I'll skip the
    lesson where I tell you it's really not) but let's not worry about it. From the
    entrance(D6) head through the open door to the west and defeat the six Green
    Zols here(C5) to claim the first small key for this Dungeon then continue to
    the north through the open door(C5). Kill the five Green Zols here for a second
    small key. Whoa, two already huh? With this key in Links inventory head into
    the next room above to the north(C4). Defeat the three Orange Darknuts here to
    claim some extra bombs then move into the room to the left(B4). Quickly move
    towards the middle to avoid the two Traps that come slamming down near the door.
    Defeat all the Blue Keese before grabbing the Compass here in the middle then
    go on into the next room to the left(A4) through the locked door.
    
    Defeat the five Orange Darknuts to open the door to the south and head into
    this last room below(A5). There will be six Orange Darknuts in this room but
    ignore them on your way to the stairs on the east wall. Head down here, defeat
    four Blue Keese and then grab the Raft as your prize. Head back upstairs, avoid
    the six Darknuts and head through the open door to the room above(A4). Continue
    north into the room above(A3) where Link will need to kill three Blue Keese and
    two Green Zols for another small key. Watch out for the Red Bubbles here while
    fighting these enemies as it will leave Link without the ability to fight for a
    small period. Once the key is yours go through the open door to the right and
    into the next room(B3). Link will be trapped in a block hallway so you'll have
    to wait for the Blue Keese here to come near before attacking to get some Bombs
    as the prize as well as unlocking the path to the next room to the right(C3).
    Defeat the three Green Zols here for yet another small key then use one of them
    on the door to the room above(C2).
    
    Kill the two Green Zols here then push the left block in towards the right to
    unlock the door above and head into the next area above(C1). Here an old man
    will ask "Did you get the sword from the old man on top of the waterfall?" Why
    yes, yes we did. Continue to the last room to the left(B1), grab the key in the
    middle then defeat the seven Blue Keese to unlock the door so you can backtrack
    through the old man's room(C1) then into the room below(C2) then finally one
    room more below(C3). Use another small key on the door to the left and enter
    the room(D3). Claim the map here in the middle(kind of late huh?) while
    avoiding the Traps and Zols then head through the open door below(D4). Kill the
    three Orange Darknuts to unlock the door to the next room to the east(E4). Here
    Link will need to kill three Blue Keese and two Green Zols while avoiding a
    group of Red Bubbles so that the door to the boss above will unlock as well as
    leaving behind five whole rupees! Swell!
    
    Enter the boss's lair above(E3) to begin battle with Manhandla. This boss is a
    far cry from the previous bosses; she is no push over. To defeat Manhandla Link
    will need to hit each of her four mouths twice while avoiding fireballs being
    shot at Link from each mouth. Each time a mouth is destroyed Manhandla will
    increase her speed while moving about the room. Using the sword to defeat
    Manhandla is the hard way to do this battle though. For a much easier battle
    just plant a bomb in her path. Each mouth can only take one blast from a bomb
    so with some luck you may kill Manhandla with just one bomb. Once Manhandla has
    fallen claim another Heart Container then move into the last room above(E2) to
    claim the third piece of the Triforce. You will be sent back outside Dungeon
    Three.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Section Seven: Journey to Dungeon Four.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Hey, that Dungeon wasn't so bad was it? Good because Dungeon Four is just
    moments away. From outside Dungeon Three(E8) head left into the forest area to
    the west(D8), then north into the area above(D7) through some Blue Moblins.
    Here head east(E7) making sure to stop and buy some medicine if you need or
    want to then continue to the east and into the next area that direction(F7).
    Head across the bridge here and follow the shore north to the next area
    above(F6). A raft dock waits at the turn of the path so use Links new found
    raft to sail out to the island to the north(F5). This is the entrance to
    Dungeon Four.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Section Eight Dungeon Four: Claim the Stepladder then defeat Gleeok for the
    fourth piece of the Triforce.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
       A   B   C   D
    1 [  ][  ][  ][T ]
    2 [BM][  ][  ][BG]
    3 [  ][M ]
    4 [  ][  ][SL]
    5 [  ]
    6 [  ][  ]
    7     [  ][C ]
    8 [  ][E ]
    
    
     __ --Legend
    |B8| E - Entrance
    |C7| C - Compass
    |C4| SL - Stepladder
    |B3| M - Dungeon Map
    |A2| BM - Boss: Manhandla
    |D2| BG - Boss: Gleeok
    |D1| T - Triforce
    
    
    As you can see above on the map this dungeon will be pretty straightforward
    with minimal backtracking. From the first room head into the open door to Links
    left, kill the eight Blue Keese in this room(A8) to claim a small key then head
    back to the entrance room(B8). Head north through the open door into the next
    room above(B7) and use that new key to unlock the door to the right(C7) while
    avoiding the Blue Vires for now. Inside this new room(C7) use Links Blue Candle
    to illuminate the room then while maneuvering through the blocks grab the
    Compass that waits in the middle. Take care not to attack any of the Blue Vires
    unless necessary as they split up into two Red Keese when attacked. With the
    compass in tow head back to the previous room(B7) then proceed through the open
    door to the north into the area above(B6). Destroy the eight Blue Keese here
    then grab the small key in the middle before proceeding left into the next
    room(A6). This room will once again need some light so use the Blue Candle,
    avoid or destroy the five Blue Vires here and make your way to the room above
    by way of the open door(A5).
    
    Doh, another dark room. Well, it's not called a candle for nothing. Once the
    room is bright again Link will notice he is not alone. There will be five Green
    Zols guarding another small key in the middle of the walkways. Kill them and
    then grab the small key before entering the next room above(A4). This room has
    two locked doors in it, one to the right and one above to the north which is
    made unreachable by a small moat so the way to proceed is chosen for Link.
    Avoid the Blue Vires here while unlocking the door to the next room to the
    right(B4). Inside Link will need to do battle with five Blue Vires so that the
    door to the next room to the right will open. Each Vire will split into two Red
    Keese so be careful. If possible just stand back on the walkway and through
    power beams at them with your sword to quickly and safely open the door. Once
    the way is clear and the door open proceed into the room to the right(C4).
    Inside destroy the two Green Zols and the two Like Likes while avoiding the two
    Red Bubbles moving about. Once the enemies are dead push the left block in the
    center in towards the right block to unlock the way to the basement below where
    Link can claim the Stepladder as his prize. With the stepladder safely in Links
    inventory head back upstairs and out to the room to the left(B4).
    
    No more walking slowly around curving paths for Link! His new stepladder allows
    him to cross small gaps so just shoot your way straight across the walkways and
    water and into the room to the left(A4); pay no mind to the locked door above
    for now. After lighting the room again notice the locked door to the north is
    attainable so proceed to unlock it and enter the room above(A3) then quickly
    dash through to the open door to the right(B3) so you don't have to mess with
    the Blue Vires yet if at all. Give light to this new room with the Blue Candle
    and take notice of the Dungeon Map laying in the lower right corner being
    protected by Black Gels who are no match for Links White Sword. Grab the map
    then backtrack to the left(A3) then into the room above(A2); fighting any Blue
    Vire that may get in the way. Inside this room we will face what will become a
    semi-common sight in the upcoming Dungeons, a multiple boss! This times it's
    none other then Manhandla. Defeat her the same way as last time by either
    striking the heads or using bombs. Once she is gone you can use a bomb on the
    right wall to proceed to the hidden room to the right(B2) where ten hidden
    rupees lay but it's not a necessary step. Proceed to the room above where we
    just fought Manhandla(A1).
    
    Good, a quick breather. This room holds none other then our favorite stalker
    that old man! This time he tells Link to " Walk into the waterfall." Walk into
    the waterfall? Is that the Hyrulian way to tell someone to walk into traffic?
    Bah, anyway once Link is properly rested and you have your wits about you
    continue through the locked door to the right and into the next room(B1). Light
    this room with the Blue Candle to get a better idea of your surroundings. Why
    look at that, another small key is sitting in the middle of the room! Better
    grab it incase the owner comes looking just watch out for the Blue Keese flying
    about the room. Proceed through the open door to the right(C1). Stand in the
    doorway without moving so the Two Traps don't come slamming down just yet.
    Light the room with the Blue Candle then quickly dash forward up and to the
    right to avoid those Traps then make a mad dash for the open door to the south
    through two more sets of Traps(C2). This is the last room before the battle
    with this Dungeons Boss. Link will need to once more kill five Blue Vires then
    push the left block in towards the right to open the door to the boss's lair to
    the right(D2).
    
    Dungeon Fours boss is a two headed dragon they call Gleeok. Who is they? Well,
    I don't know but that's it's name so shut up and get fighting it. To defeat
    Gleeok you need to strike each of its two heads four times while avoiding the
    striking heads and fireballs. After the first head is destroyed it will
    separate and start shooting fireballs at Link while it flies around so quickly
    dispense of the second head to destroy Gleeok for good. Grab the new Heart
    Container that was left behind then proceed through the newly unlocked door
    into the last room above where Link will claim the fourth piece of the Triforce.
    Link will be transported back outside Dungeon Four
    
    Halfway to a full Triforce and a showdown with evil!
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Section Nine: Purchase a Blue Ring, Arrows and some Food then collect three
    Heart Containers on the way to Dungeon Five.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    NOTE: A minimum of 390 Rupees will be needed before continuing. If you are a
    little short then collect some from enemies in or around Dungeon Four before
    continuing. However if you have been following the guide you should be at or
    around 390 anyway.  Back to the walkthrough...
    
    Well, pat Link on the back. He is officially at the halfway mark to completing
    the Triforce. Yay! Now we'll get Link ready for the future hardships that await
    him buy boosting his defense with a Blue Ring adding to his vitality with the
    last of the extra Heart Containers found in the over world and giving him Robin
    Hood status by finally getting some arrows for that bow. Let's get going shall
    we?
    
    From Links current positions outside Dungeon Four(F5) head south across the
    lake by way of the raft(F6) then continue south(F7) and across the bridge west
    into the next area(E7) where Link can restock on medicines from the old lady if
    need be. Head north past the cave to the area above(E6), run past the Red
    Octorocs and lone Zola into the northern area above(E5). This is our first stop
    on our shopping spree. Head inside the cave here to purchase arrows from the
    shop keep for eighty rupees to finally make that bow useful; from now on every
    time Link shoots an arrow he will lose one Rupee so make sure to keep some
    green in the wallet.  Head back out and continue north into the area above(E4)
    then  push the middle Armos Statue on the top row to reveal steps that lead to
    a hidden store while avoiding the Blue Leevers that are swarming about. Inside
    this hidden store purchase the Blue Ring for 250 rupees then leave and reenter
    the store to purchase the Food for 60 rupees. Now Link be broke but it was
    worth it. Links new Blue Ring will half the damage he takes so it's a handy
    item to have not to mention a spiffy new blue set of threads is nice as well.
    With this let's head to the next dungeon where the fifth piece of the Triforce
    awaits us.
    
    Head south into the area below(E5), south again(E6) then south once more(E7) to
    be in front of the old ladies medicine cave yet again. Go to the next area to
    the east(F7) and then cross the bridge moving east to the next area(G7). Head
    past the shop here killing a few Red Octoroc into the next area to the east(H7)
    then south to enter the area where it all started(H8). From here head straight
    east through the next three areas(I8, J8, K8) until you come out in a mountain
    area accompanied by water(L8). Kill the four Red Leevers that crawl from the
    sand then bomb the left side of the mountain near the path leading to the
    northern area above(L7). Inside the newly visible cave is another Heart
    Container...or a Red Potion if you are a moron. After grabbing the Heart
    Container exit the cave and head east through the next tree areas(M8, N8, O8)
    until you hit the east most area in Hyrule where the sea stretches to the
    east(P8). Link will have to battle through Leevers, Octorocs and the stray Zola
    on the way to this area so be warned.
    
    From the current area(P8) head north along the shore to the above area(P7)
    where Link can stock up on supplies from the store here; probably just need
    some bombs. Continue to the next area to the north(P6) where you can see
    another Heart Container on a platform in the sea to the east. Using the
    stepladder walk across the water and grab the Heart Container then move back to
    the shore but it might be a good idea to kill the Zola out in the sea first to
    not be bothered. Move into the area above(P5), kill or avoid some Octorocs
    while heading north yet again(P4). Here use the raft at the dock to travel to
    the island above(P3). Whoa, don't be scared! This may look like a Dungeon but
    it's merely a hidden Heart Container so grab it and raft back across to the
    area below(P4). That was the last extra Heart Container that can be found
    outside a dungeon. Speaking of which we are almost to Dungeon Five so let's
    hurry up.
    
    Head west into the next area(O4) where a few Red Octorocs and Blue Octorocs
    will be hanging about so lay some doom on them then proceed to the area to the
    north(03) then round the corner to the area to the east(N3). Fight your way
    through a few Octorocs to reach the set of steps in the upper right corner the
    lead to the area to the north(N2). Watch out for some Peahats as you reach the
    top of the stairs then turn west into the next area in that direction(M2). Pay
    no attention to the Armos Statues here while you head to the next area to the
    west(L2). The entrance to Dungeon Five lays in the area above(L1) but there is
    a small catch. Heading up the stairs will cause a loop to occur. To break it
    just keep heading north a total of four times until you hear that oh so
    familiar tune and see the entrance to the next dungeon which is being guarded
    by a lone Red Leever so deal with it then enter when ready.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Section Ten Dungeon Five: Retrieve the Recorder then defeat Digdogger for the
    fifth piece of the Triforce.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
       A   B   C   D
    1     [R ][  ]
    2 [T ][  ][  ][  ]
    3 [BD][  ][  ][  ]
    4 [  ]        [C ]
    5         [M ][  ]
    6     [  ][BT][  ]
    7 [  ][  ][  ][  ]
    8         [E ][  ]
    
    
     __ --Legend
    |C8| E - Entrance
    |C6| BT - Boss: Dodongo Trio
    |B1| R - Recorder
    |C5| M - Dungeon Map
    |D4| C - Compass
    |A3| BD - Boss: Digdogger
    |A2| T- Triforce
    
    Dungeon Five marks a significant change in difficulty for the dungeons in
    Legend of Zelda. Expect to see many more enemies, a lot more back tracking and
    even frequent bosses. From the Entrance(C8) first head through the open door to
    the room to the east(D8) where five Pols Voices will need to be destroyed
    before you can claim a small key. Backtrack to the entrance(C8) then head north
    through the open door to the room above(C7). Light the room with the Blue
    Candle before battling with the three Gibdo to gain another small key. Using
    one of them you can head through the east locked door(D7) to hear that
    "Digdogger hates certain kind of sound." from our friendly old man friend. It's
    good to know but not really needed so continue on to the area above where Link
    just fount the Gibdo(C6). Inside this room we will face the first boss of
    Dungeon Five in the way of three, yes three, Dodongos. Destroy them by laying
    bombs in their paths which they will promptly eat for some serious stomach
    damage. Once all three are destroyed the door to the west will open so head
    through it to the next room(B6) but don't forget to grab the bombs that were
    left behind.
    
    Inside this room lies five Green Zols that will need to be destroyed for
    another small key. Proceed to the room below(B7). The door will slam shut
    behind Link leaving him alone with five Gibdo. Kill them to discover that the
    door still remains shut. Well, we know there is a room to both sides so it's
    time to whip out the bombs and blow a hole in the west wall to gain access to
    the next room(A7). This next part can be tough. Inside this room are five Blue
    Darknuts that will have to be defeated before Link can proceed so tread
    carefully. The best way to defeat them is to stay away until one breaks from
    the group then lay into the loner with your sword from the back or sides; even
    better would be using the bombs but you may be short on these. Once all five
    are gone push the left corner block of the diamond shape formation to gain
    access to the stairs which when taken will move Link from the current room(A7)
    to a room at the top of the map(C1). Shortcut? Not quite but let's go with it.
    
    Upon emerging in this new room(C1) head through the southern locked door to the
    room below(C2). Kill the eight Blue Keese, grab the small key in the middle of
    the room then bomb the east wall to access the hidden room to the east(D3)
    where the old man will ask " I bet you'd like to have more bombs." Well, duh!
    For 100 rupees he will boost your bomb capacity from 8 to 12 along with a free
    refill. Nice. Head back out the hole to the west(C2) then up into the room
    above(C1). Use another small key to unlock the western door and access the next
    room(B1). Six more Blue Darknuts will need to be defeated before the steps to
    the dungeon treasure can be accessed. Get rid of them then claim the Recorder
    as the prize by pushing the lone block up and going down the stairs that appear.
    Once Link has the Recorder head back to the east(C1) and back down the stairs
    to be sent back to the other side of the map again(A7). Head back to the room
    to the east through the hole Link blew in the wall(B7) then blow away the east
    wall to get back to the room on that side(C7). Don't bother lighting the room;
    just dash north across the water and into the room above(C6) where Link fought
    the Dodongo trio a few moments ago. Don't bother with them again but rather
    just unlock the door to the next room above(C5) where Link can claim the
    dungeon map after lighting the room with the Blue Candle. Head back south(C6)
    and then through the open door to the eastern room(D6) where Link will have to
    light the way with the Blue Candle. Kill five Green Zols if you want to grab an
    extra five rupees otherwise just head through the open door to the room
    above(D5).
    
    Defeat the five Gibdo here to claim yet another small key then proceed to the
    room above(D4). Light the room then battle with the three Orange Darknuts to
    claim the compass then continue north into the room above(D3). Light the room
    and grab the small key quickly while avoiding the horde of Blue Keese, Gibdos
    and Pols Voices then unlock the door to the room to the west(C3). Only stay and
    fight if Link needs the rupees or potential bombs. Inside this room(C3) defeat
    five more Gibdos to claim another small key then continue on to the west(B3).
    Bomb the north wall to get inside the hidden room above(B2) where the old man
    hints "Secret Power is said to be in the arrow." With this cryptic clue added
    to Links memory go back south to the room below(B3), make a mad dash through
    the Pols Voices and through the locked door into the boss's lair(A3).
    
    The open door to the room below holds six Gibdos but nothing else so don't
    worry about it. Instead concentrate on defeating Digdogger. The battle with
    Digdogger can be complicated. Digdogger himself spins around the room shooting
    fireballs and trying to ram Link while the four corner dragon stones shoot more
    fireballs at him to defend the boss. Use Links new Recorder to make Digdogger
    shrink then hit the smaller version four times with the sword. Each hit causes
    the mini Digdogger to increase in speed but it shouldn't be much of a problem
    as long as you avoid the fireballs from the corners. Once Digdogger has
    fallen(the fireballs remain) grab the Heart Container that appears then proceed
    to the last room above(A2) to grab the fifth piece of the Triforce. Once he has
    shown it to the world by holding it above his head he will be transported
    outside the entrance to this dungeon.
    
    Five down, three to go.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Section Eleven: Obtain the Power Bracelet and the Master Sword on the journey
    to Dungeon Six.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Head down the stairs from Dungeon Five to the area below(L2). From this area
    going any other way but west will result in a loop so go ahead and proceed to
    the west(K2). Remember that cryptic clue about the Waterfall from earlier? Well,
    this is the waterfall in question. Head inside if you want to purchase some
    info from an old lady in the form of "Go up up the mountain ahead."......we
    already knew that but whatever. Head east through two areas(J2, I2) of falling
    Rocks and Zola attacks until a familiar turn in the water(H2). From here head
    to the area below(H3) then use the stepladder to cross the water and proceed to
    the next area to the west(G3). There is a hidden store accessible buy bombing
    the mountain side on the top right corner but if you don't need anything just
    continue south to the area below(G4) then west to the area that direction(F4).
    Watch out for the Zola as you head up the stairs on the side of the mountain to
    the area above(F3) then quickly past the Peahats to the next area to the
    west(E3). Attack the right most Armos Statue to claim the Power Bracelet hidden
    underneath which allows Link the ability to move heavy boulders which will come
    in handy in handy later.
    
    Proceed to the east(D3) then down the stairs to the area to the south(D4). Make
    effort to not disturb any of these statues here while you make way to the next
    western area(C4). Quickly destroy all the Orange Lynels and the Blue Lynels but
    leave the Peahats alone to prevent the Lynels from re-appearing when Link comes
    back. Once they are dead head west into the graveyard(B4) then north to the
    area above(B3). Ignore the Ghini while you push the third gravestone from the
    left in the middle row where Link will obtain the Master Sword. This is the
    most powerful sword available to him and will be needed to defeat future
    challenges. Once Link has the Master Sword head back south to the graveyard
    area below(B4) then east to the area we beat those Lynels a moment ago(C4)
    where the Sixth dungeon awaits by going up the stairs to the area above(C3).
    Enter the dungeon when ready.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Section Twelve Dungeon Six: Claim the Magic Wand then defeat Gohma for the
    sixth piece of the Triforce.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
       A   B   C   D   E   F
    1     [W ][  ][  ][  ]
    2 [BG][M ][  ][  ][  ][  ]
    3 [  ][  ]        [  ][  ]
    4 [  ][  ][  ]    [  ]
    5 [  ]
    6 [  ]
    7 [C ]    [  ]
    8 [  ][E ][  ]
    
     __ --Legend
    |B8| E - Entrance
    |A7| C - Compass
    |A2| BG - Boss: Gleeok
    |B2| M - Map
    |B1| W - Magic Wand
    
    From the entrance(B8) head through the door to the room to the east(C8), light
    the room with the Blue Candle then defeat the Orange Wizzrobes to claim a small
    key which you use to unlock the door to room above(C7). Inside the old man
    tells you to "Aim at the eyes of Gohma." Well, good to know. Head back south(C8)
    then through the entrance(B8) to the room to the west(A8). Just avoid the
    Wizzrobes and dash to the room above(A7) where Link will need to defeat five
    Green Zols to claim the Compass. Proceed to the room above(A6) and battle the
    eight Blue Keese for another small key but watch out for the fireballs coming
    from all four corners. Once you have the key head through the newly unlocked
    door above(A5). Watch out for the traps near the doors and the middle of the
    room while you make your way north once more to the room above(A4). Inside this
    room Link will need to destroy two Orange Wizzrobes, two Blue Wizzrobes and
    three Like Likes all while avoiding a lone Red Bubble; be careful to not let
    the Like Likes grab you or you'll lose your big shield and we've had it since
    the start! Once the enemies are all gone push the left block in out away from
    the right and proceed to the room above(A3).
    
    You can avoid the three Blue Wizzrobes and the two Orange Wizzrobes here unless
    you want to claim an extra five rupees as a reward for defeating them but
    otherwise just head straight through into the room above(A2) where the first
    boss of the dungeon awaits. This time it's another Gleeok only this one has
    three heads but no worries, Link has the master sword. Hit each head three
    times while avoiding the heads that fly around and fireballs and Gleeok will
    fall in no time at which time head to the room to the east(B2). Kill the two
    Green Zols and the two Like Likes for the Dungeon Map then head north(B1).
    You'll have to defeat three Blue Wizzrobes and a pair of Orange Wizzrobes then
    push the left block in towards the right to access the stairs that lead to the
    Magic Wand. This new weapon allows you to shoot energy beams as projectiles
    which can be useful against many enemies. Head back up the stairs then bomb the
    east wall to gain access to the next room(C1) then defeat the pair of Green
    Zols and Like Likes to unlock the door to the room to the south(C2). Quickly
    light the room then grab the small key in the middle while dashing toward the
    door to the east(D2). Battle the three Like Likes and the two pairs of
    different color Wizzrobes to unlock the northern door(D1).
    
    Whew! Take a break for a second because this room holds none other then our
    friendly old man. This time he tells you that "There are secrets where fairies
    don't live." ......OK, good to know...again. When Link is rested head back
    south(D2) then east through the dark room to the room Link found the Dungeon
    Map in(B2); no need to light the room this time. From the map room(B2) head
    through the locked door to the room below(B3). Light this room quickly then
    using the stepladder rush across the water to grab the small key in the middle
    and then through the door to the south(B4), the whole time avoiding the many
    Wizzrobes here. Defeat the five Vires here then proceed east through the now
    unlocked door(C4). Link knows what do to here. Defeat the three Like Likes, two
    Blue Wizzrobes and the two Orange Wizzrobes then push the block to gain access
    to a set of stairs that when traversed will move you to the other side of the
    dungeon(F2). Almost to the final boss at this point so be glad! Once Link
    emerges from the stairs quickly run into the room below(F3) through the Green
    Zols and Like Likes, no need to play around with them. Inside this room light
    the way with the Blue Candle then defeat a trio of Vires for another small key
    after which proceed west(E3).
    
    Move quick to avoid those two Traps coming at you, defeat the pairs of
    Wizzrobes, both Orange and Blue, then take a moment to take in your
    surroundings. You'll notice a door to the north and the south. The southern
    door(E4) holds two Orange Wizzrobes and two Blue Wizzrobes that when defeated
    will drop some bombs as a rewards while the locked door to the north(E2) leads
    to the boss's lair where Gohma awaits. If Link needs the bombs then go south(E4)
    to defeat the Wizzrobes then proceed back north(E3) then unlock the door and
    proceed into the Boss's lair. Either way you went it's now time to defeat Gohma.
    Gohma shoots fireballs at Link while maneuvering back and forth around the room
    all the while closing and opening his eye. Think back to the advice the old man
    gave us a short while ago......that's right we have to damage the eye. One true
    arrow to the eye will defeat Gohma so stay away from the fireballs and out of
    his path until he opens his eye then dash in front and let an arrow fly. If it
    finds its mark Gohma will fail! Grab the Heart Container that was left behind
    then move into the final room above to claim the sixth piece of the Triforce.
    
    That dungeon wasn't so bad...right? It was?!!? Pft, whatever. As usual Link
    will be transported to outside the dungeon. Woohoo!
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Section Thirteen: Head to Dungeon Seven.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Head down the stairs from outside Dungeon Five to the area below(C4). Now in
    reality the next dungeon, Dungeon Seven, is in the area directly south(C5) but
    unfortunately for us Link doesn't gain the ability to dig through things until
    much later in his digital life so we're going to have to take the long way
    around by going through the graveyard then north through the forest below.
    First get through the graveyard by going west(B4) then south(B5) then finally
    go west(A5) and down the stairs in the lower left corner(A6). Destroy or fight
    the Orange Lynels here, one hit should suffice, then enter the forest below(A7).
    
    Just avoid the Peahats and the Lynels here while you make your way to the next
    area to the east(B7). In this area Blue Moblins will come at you from the east,
    south and right behind Link to the west so fight your way through them as you
    make your way to the next area to the east(C7). There will be some more Blue
    Moblins on the other side of the bushes that divide this area in half but
    ignore then while heading north(C6). Head around on the west path fighting
    Orange Moblins and Blue Moblins then enter the area to the north(C5). What's
    this?!?!? This a lake with a lone Orange Moblins greets Link in this area.
    Dead-end? Nope, think back to the advice the old man gave us in Dungeon
    Six...that's right since there is no fairy here there must be a secret hidden.
    Why not try playing the Recorder? WHA? The lake dried up? Well, I'll be... this
    must be the entrance to Dungeon Seven! Enter when ready.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Section Fourteen Dungeon Seven: Collect the Red Candle then defeat Aquamentus
    once again for the seventh piece of the Triforce.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
       A   B   C   D   E   F
    1 [  ][  ][  ][  ][  ][  ]
    2 [M ][  ][R ][  ][BD]
    3 [  ][  ][BA][T ]
    3 [  ][BD][  ]
    5 [  ][  ]
    6 [BT][  ][C ][  ]
    7 [  ][  ][  ][  ][BD][  ]
    8 [  ][E ][  ]
    
     __ --Legend
    |B8| E - Entrance
    |E7| BD - Boss: Digdogger
    |A6| BT - Boss: Dodongo Trio
    |C6| C - Compass
    |B4| BD - Boss: Digdogger
    |A2| M - Map
    |C2| R - Red Candle
    |E2| BD - Boss: Digdogger
    |C3| BA - Boss: Aquamentus
    |D3| T- Triforce
    
    Prepare for a lot of footwork in the dungeons ahead Don't worry though, that's
    what this guide is for. From the entrance(B8) head right through the unlocked
    door to the room to the east(C8). Inside take the time to destroy the two
    Moldorms for some extra bombs then proceed to the room above(C7). Light the
    room with the Blue Candle then while avoiding the Blue Keese head straight for
    the next room to the east(D7). In this room defeat the six Blue Goriya to open
    the door to the room above(D6) where the old man will tell Link "There's a
    secret in the top of the nose." With this info in mind head back to the room
    below(D7) then east once more to the waiting room(E7). Here the first of many
    bosses in this dungeon awaits in the form of Digdogger but don't fret because
    this one doesn't need to be destroyed unless Link is in need of some bombs.
    Otherwise just dash right past to the last room to the east(F7). Kill the
    Stalfos that is showing the key then head back west through the room the
    Digdogger occupies(E7) and through the room we fought the Blue Goriya(D7) until
    you emerge in the dark room where the Keese are(C7). Light the room once more
    then head through the western door to the room behind(B7).
    
    The five Blue Goriya here can be ignored unless Link is in need of more bombs.
    If not then proceed to blowing a hole in the western wall and moving through it
    to the next room(A7). Move forward to avoid the two traps then defeat the four
    Blue Keese for even more bombs in return after which proceed south(A8).
    Vanquish all the Ropes here to claim another small key then head back to the
    previous room above(A7) then through the open door to the north(A6). Inside
    here will be another boss and this times it's a trio of Dodongos. The reward
    given to Link for defeating them is a lousy five rupees so skipping them is
    perfectly acceptable. Use a small key to unlock the door to the room above(A5)
    where the old man will once again offer to increase your bomb capacity for 100
    rupees from 12 bombs to 16 bombs. What a deal! Once Link has paid the man head
    back south(A6) then past the Dodongo trio to the room to the east(B6). Here
    you'll need to defeat the trio of Orange Goriya and the trio of Blue Goriya to
    open the closed door to the east(C6). Light this room with the Blue Candle then
    kill the Stalfos that is holding the compass then once you have it head back
    west(B6) then through the northern door to the room above(B5). Kill the three
    Blue Keese and the three Blue Goriya to unlock to the door to the room
    above(B4).
    
    Great, another Digdogger! Don't sweat him for now; just blow a hole in the east
    wall and go through it to the room beyond(C4). Here kill two Moldorms for
    another small key then head back through the hole(B4) and straight past
    Digdogger into the room to the west(A4). Killing all the Goriya found here will
    net Link another five rupees but it's quicker to just skip them, unlock the
    door to the north and proceed(A3). "Grumble, Grumble" What's this? Some Goriya
    is blocking the way and he appears to be hungry. Remember that food Link bought
    earlier? That's right, go ahead and feed it to this Goriya to get him to move.
    Don't worry, it hasn't spoiled. Once he has made dust trails head through the
    open door to the room above(A2). Light this room with the Blue Candle and then
    grab the Dungeon Map in the middle of the room after which bomb the north wall
    to gain access to the room above(A1). ALRIGHT! Finally a small break from the
    action and what's more there is a few rupees laying here for a greedy little
    adventurer. Once Link has grabbed all the loot go ahead and bomb the east wall
    to the room behind(B1). Kill all the Goriya here, claim the five rupees reward
    then head east into the next room(C1) where five more Blue Goriya await. Kill
    them then grab the small key in the middle before heading back west(B1) and
    south into the next room(B2).
    
    Avoid these Blue Goriya here as you bomb the east wall into the room behind(C2).
    Kill the six Goriya, three Orange and three Blue, then push the left corner of
    the diamond block formation to gain access to the steps that lead to the Red
    Candle below. This candle allows Link an unlimited amount of uses per area
    compared to the one time a area use of his old shabby Blue One. Nice. Head back
    up the stairs and then bomb the east wall to the next room(D2). Defeat all the
    Blue Goriya here then take a moment to look around. To the north(D1) two
    Moldorms await with some bombs as a prize for defeating them and to the east(E2)
    path to the Triforce. If Link needs the bombs then go ahead north(D1) and kill
    the Moldorms otherwise proceed east(E2). DAMN! Another Digdogger and this one
    can't be skipped so break out the Recorder and destroy it quickly while
    avoiding the fireballs from the four corners. This Digdogger splits into three
    smaller parts this time around so be prepared. Once this orange bastard has
    fallen proceed through the newly opened door above(E1). BAH! Another trio of
    Dodongos await here but lucky for Link they don't need to be defeated; just
    bomb the east wall and proceed(F1). Now you know why there were so many bombs
    around this Dungeon. In this room Link will have to be quick to defeat all the
    Wall Masters that come out to play. Be careful to not be grabbed by one or risk
    being dragged kicking and screaming all the way back to the entrance. WE DON'T
    NEED THAT. After all the Wall Masters are destroyed push the middle block of
    the vertical row to the right and head down the newly visible stairs to head
    back to the inner dungeon, outside the boss's lair(B3).
    
    Ignore the Goriya here, bomb the east wall and proceed into final showdown with
    Aquamentus in the room behind(C3). This time around Aquamentus shoots fireballs
    much quicker but all in all is still quite easy to defeat. Avoid the fireballs
    and hit Aquamentus twice to destroy this boss. Grab the Heart Container that
    appears then head into the last room to the east(D3) to grab the seventh piece
    of the Triforce and earn a trip back outside this dungeon.
    
    One final piece of the Triforce remains...
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Section Fifteen: Heading to Dungeon Eight where the last piece of the Triforce
    remains.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Dungeon Eight lays on the other side of the map in the lower right vicinity but
    that getting there would require a lot of footwork so we're going to put that
    Power Bracelet to work and use a shortcut but first we have to do a little
    backtracking. From the once again filled lake that was the entrance to Dungeon
    Seven(C5) head south(C6) then west(B6) through some Moblins that can be ignored.
    Destroy all five of the Blue Moblins here then take the time to burn the right
    most bush in the bottom row to reveal a hidden stash of rupees. Ten free rupees!
    This Legend just got interesting. Continue south(B7) then pause for a second.
    This area is the famed looping forest of Legend of Zelda lore. If Link goes the
    wrong way the area continues to loop but don't fear we have the correct way to
    go. While avoiding any Blue Moblins that may come out to play go north, west,
    south then west. After that oh so familiar tune plays Link will emerge outside
    the loop; right below the graveyard(A7). Head north to the area above(A6) and
    then quickly rush past the Orange Lynels up the stairs to the north area(A5).
    Back in the Graveyard once again it seems. There are no enemies that will
    attack Link so just head east(B5) then north(B4) then finally east once more to
    appear at the foot of the steps that lead to Dungeon Six above(C4). Kill all
    the Lynels and Peahats that may be here then proceed east(D4).
    
    Make sure not to make contact with any of the statues here while you make your
    way up the stairs in the top left corner to the area above(D3) where four
    Orange Lynels protect the entrance to a hidden set of tunnels that act as
    shortcuts to different areas around the world. Kill the Lynels then push the
    left block up or down to gain access to the shortcuts. Inside the old man tells
    you to "Take any road you want" Well, we want to take the first which moves
    Link all the way across the map to a forest area(J5). A lot closer to Dungeon
    Eight now thanks to that shortcut so let's continue along. Head east through
    some Octorocs into the next area(K5) where six Tektikes are bouncing all about
    outside a cave. Kill the Tektikes then head into the cave to stock up on bombs
    if Link is running dry; they will be needed later. Afterwards continue east
    once more(L5) where some Orange Moblins are about on the east side but they
    pose no risk so continue south(L6). Move quick to avoid any Moblins and take
    the first opening to the area to the east(M6) where you'll have to maneuver
    down a path through some Blue Moblins into the area below(M7). Turn east
    through some Orange Moblins into the next area in that direction(N7) then
    continue forward to the east until you hit a lone bush blocking the way. Burn
    this bush with the Red Candle to locate the hidden entrance to Dungeon Eight.
    
    Odd place for a dungeon huh?
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Section Sixteen Dungeon Eight: Claim the Magic Book and the Magical Key then
    defeat Gleeok for the last piece of the Triforce.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
       A   B   C   D   E
    1             [  ]
    2         [  ][BG][MK]
    3     [T ][  ][MM]
    4 [  ][FG][  ][  ][  ]
    5 [  ][  ][BG][  ]
    6     [  ][  ][  ][C ]
    7             [BM]
    8     [MB][BM][E ][  ]
    
     __ --Legend
    |D8| E - Entrance
    |C8| BM - Boss: Manhandla
    |B8| MB - Magic Book
    |D7| BM - Boss: Manhandla
    |E6| C - Compass
    |C5| BG - Boss: Gohma
    |D3| MM - Boss: Manhandla and Dungeon Map
    |D2| BG - Boss: Gohma
    |E2| MK - Magical Key
    |B4| FG - Boss: Four headed Gleeok
    |B3| T - Triforce
    
    
    A lot of tough enemy encounters in this dungeon so get ready. From the
    entrance(D8) first head through the open door to the east(E8), light the room
    with the Red Candle then grab the small key in the middle of the room between
    two Red Bubbles. Once you have the hey head back to the entrance(D8) and
    proceed through the western door(C8). Inside Link will face the first boss of
    this dungeon in the form of another Manhandla that must be defeated before the
    locked door to the west will open. Lay into Manhandla with the Master Sword or
    use the bomb trick to make short work of this blue bastard then continue
    west(B8). This next room is tough. There are three Gibdo, two Orange Darknuts
    and a lone Blue Darknut that all need to be destroyed before the left block in
    the formation can be pushed to gain access to the stairs. Kill them all while
    avoiding the two Red Bubbles then push the block and grab the Magic Book found
    below. This book upgrades Links Magic Wand to not only shoot energy beams but
    burst into flames at the end of the shot so it works a lot like a long range
    candle. Go back up the stairs then east through the room where Manhandla was
    waiting(C8) then into the entrance room(D8). Take a breather if need be.
    
    
    Continue north into the room above(D7) where another Manhandla awaits. Get rid
    of it for a five rupee reward then bomb the north wall to proceed to the room
    above(D6). Destroy all five of the Blue Darknuts here while avoiding the
    fireballs coming from the corners to unlock the north and west doors and claim
    another small key. Use it to unlock the door to the east room(E6). Light this
    room with the Red Candle or Magic Wand then run through all the Pols Voices to
    grab the compass then dash back to the previous room(D6) and straight through
    the open door to the west(C6). Light this room then make your way around the
    blocks to grab the key in the middle but watch out for the Gibdos, Pols Voices
    and Keese. Taking them time to kill them all gets Link nothing so don't bother.
    Proceed into the last room to the west(B6), defeat three Orange Darknuts for
    another small key then back into the previous room(C6) where you can continue
    north(C5) where a Gohma is blocking the path. Defeat this blue Gohma with three
    arrows to the eye then head through the newly unlocked door to the north(C4)
    where the old man well tell you " Spectacle rock is an entrance to death." We
    defeated another boss just for that??! Well, the old man's tips have proved
    useful in the past so let's move on. Head back to the room below(C5) then use a
    small key to unlock the door to the next room to the east(D5). Don't bother
    with the enemies here unless Link is in need of five more rupees, just proceed
    through the locked door to the room north(D4).
    
    Destroy all six Blue Darknuts found in this room to unlock the door to the east
    but don't head that way yet. Instead blow a hole in the northern wall and
    proceed into the next room above(D3) where a third Manhandla will be waiting.
    Destroy this one the same way as the previous Manhandla to claim the Dungeon
    Map then bomb the western wall to gain access to the room behind(C3) where a
    some rupees are just sitting there...unguarded! Grab them all then continue
    north through the door to the room above(C2). Ignore the Pols Voices and head
    straight for the east wall, blow a hole in it then proceed in that direction(D2)
    into the next room where another Gohma is on the prowl. Defeat this one with
    another four arrows to the eye but watch out for the fireballs coming from the
    corners. Once Gohma has fallen you have to choices on which way to continue. To
    the north(D1) some Orange Darknuts can be destroyed for some more bombs so head
    that way if Link is running low. Otherwise head through the open door to the
    eastern room(E2). Here defeat the pairs of Pols Voices, Orange Darknuts and
    Blue Darknuts then push the left block to gain access to the stairs. Head down
    the stairs to claim the Magical Key. This great item works as an unlimited
    supply of small keys! Yea, yea we could have used this a little earlier but
    beggars can't be choosers or something like that. Proceed back to the west
    where we fought Gohma(D2) then use that shiny new Magical Key to unlock the
    door to the south(D3).
    
    Inside the room Link found the Dungeon Map in head south once more(D4) then
    through the east door(E4); have to kill the Blue Darknuts first if they appear.
    Pay no attention to the enemies here, just make a mad dash for the stairs on
    the eastern side. These will move Link to the other side of the map, much
    closer to the final boss(B5). Take some time to defeat a horde of Pols Voices
    then proceed through the opened door to the west(A5); you don't need the key in
    the upper right corner anymore. Inside this next room(A5) light the way with
    the Red Candle or Magic Wand then head straight past all the Orange Darknuts to
    the room above(A4). Inside the old man will tell you " 10th enemy has the
    bomb." Well, OK. No time to try and decrypt that right now. To the east through
    the wall the final boss of this dungeon waits for Link so bomb a hole and
    proceed through to the east(B4). The final boss is a four headed Gleeok that
    can be one tough battle. Strike each head twice to destroy it then avoid the
    head after it comes off to fly around the room shooting fireballs. Once all
    four heads have been cleaved from the body grab the Heart Container that
    appears then head into the last room above(D3) to claim the last piece of the
    Triforce.  Link will then be transported back outside the dungeon.
    
    
    Finally, the Triforce is complete! Now it's time to confront Ganon and save
    Princess Zelda. After all the game is named after her!
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Section Seventeen: Head to Spectacle Rock for final showdown with Ganon.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    The location of the final dungeon where Ganon waits is just a short hike into
    the mountains north so let's waste no time. From the bush that is the entrance
    to Dungeon Eight(N7) head north through three areas of forests filled with
    Moblins(N6, N5, N4) until Link emerges in front of a staircase that leads up a
    mountain(N3). Take these stairs up to the mountain area above(N2). We've been
    here a few times so you should know the area pretty well. Head east(M2) into an
    area where some Armos Statues lay dormant. Don't touch any of them while you
    make your way east once more(L2). Above to the north is the entrance to Dungeon
    Five but we don't need to go that way of course. Head east yet again(K2) to
    appear in front of the stairs that led to the White Sword from earlier in the
    quest. From here make your way easy though two areas of falling Rocks and Zola
    attacks(J2, I2) until you spot the turn in the water(H2). Using the stepladder
    cross the water then head up the stairs near the shore to the area above(H1).
    
    There will be a single Orange Lynel to the left but ignore it and move west
    into the next area(G1) then dash through all the Lynels and Peahats into the
    next area west again(F1). In this area move quick to bomb a hole in the left
    large rock in the middle and then proceed inside to the final dungeon where
    Ganon awaits.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Section Eighteen Dungeon Nine: Collect the Red Ring and Silver Arrows before
    defeating Ganon to save Princess Zelda.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    This last dungeon is huge. GIGANTIC! It's filled with many rooms that serve no
    other purpose then to lead Link on a huge run-around. We'll go over just the
    rooms we need to visit in order to collect all the treasure and meet Ganon for
    the final battle but feel free to check out any rooms that isn't covered but
    don't expect to find much if anything. OK? Let's get started.
    
       A   B   C   D   E   F   G   H
    1     [  ][  ][  ][  ][  ][  ][RR]
    2 [SA][  ][  ][  ][  ][  ][  ][  ]
    3 [  ][  ][  ][  ][  ][  ][  ][M ]
    4 [  ][  ][  ][  ][  ][C ][  ][  ]
    5 [  ][  ][G ][  ][  ][  ][  ][  ]
    6 [  ][  ][  ][  ][  ][  ][  ][  ]
    7     [  ][  ][  ][  ][  ][  ]
    8     [  ]    [  ][  ]    [E ]
    
     __ --Legend
    |G8| E - Entrance
    |F4| C - Compass
    |H3| M - Dungeon Map
    |H1| RR - Red Ring
    |A2| SA - Silver Arrows.
    |C5| G - Boss: Ganon
    |C4| Z - Princess Zelda
    
    
    ...Hey, I told you it was big! Don't worry though a lot of the rooms hold
    nothing and will be skipped. Alright Ganon, here comes Link. From the
    entrance(G8) first head north(G7) the north once more(G6). Kill the two Green
    Zols and the two Like Likes so they won't bother you while you bomb a hole in
    the west wall and move into the next room in that direction(F6). Kill the pair
    of Moldorms here then push the left block in the diamond formation to gain
    access to the stairs. These will lead Link to a different part of the
    dungeon(E2). Once you emerge from the stairs in this new area(E2) kill any Like
    Likes that get in the way as you head through the locked door to the east(F2).
    Light this room with the Red Candle or Magic Wand then quickly bomb the south
    wall and move into the next room(F3) while doing your best to avoid the Blue
    Wizzrobes. Inside this next room kill the lone Green Zol then bomb the south
    wall again to gain access to the room below(F4). Here kill all the Wizzrobes to
    get the Compass then head back north(F3) then north once more(F2) back to the
    room that needed light. Light it once more and then continue through the east
    door(G2) then immediately south(G3), skipping the Patra for right now. Kill all
    the Gels here, grab the five rupees that appear then bomb the east wall and go
    through to the next room(H3). Destroy the Patra here by killing all the smaller
    portions that rotate the head then strike the head. After the Patra has fallen
    grab the Dungeon Map then bomb the north wall and proceed that direction(H2).
    
    Run past all the enemies here and quickly bomb the north wall and proceed into
    the room above(H1). Here Link will have to fight five Wizzrobes while three Red
    Bubbles move all about before being able to push the left block to access the
    stairs. Down these stairs rests the Red Ring that will split the damage Link
    takes in half once more, making it a quarter of the damage without any ring.
    This is an invaluable item to have against the upcoming battle with Ganon. Once
    Link is sporting a new red tunic head back south(H2) past the enemies here and
    south once more(H3) into the room where that Patra was moments ago. Head back
    west(G3) then north(G2) and defeat the other Patra we skipped. After it has
    been killed grab the bombs it leaves behind then move through the locked door
    to the room above(G1) where the old man tells Link to " Go to the next room".
    Bomb the western wall and proceed into the next room(F1). Defeat the three Blue
    Wizzrobes and the pair of Orange Wizzrobes then push the left block in any
    direction to access another set of stairs as a shortcut. Take these stairs to
    emerge in the lower left portion of the dungeon(D7). Kill the five Green Zols
    here then unlock the door to the west(C7). Inside this room quickly kill the
    eight Blue Keese here for five rupees then proceed through the open door to the
    west(B7). Kill another Patra here and then push the left block to gain access
    to another shortcut, this one takes Link a few rooms to the north(A3).
    
    Once you emerge in this new area move quick to bomb a hole in the north wall
    and then move into the room above(A2); don't bother killing the Wizzrobes
    unless Link is running low on bombs. Inside this room(A2) kill the three Blue
    Wizzrobes and the pair of Orange Wizzrobes then push the center block in the
    column to the right to open another set of stairs that this time lead to the
    Silver Arrows. These arrows are the only thing that can be used to kill Ganon
    so they are greatly needed. Once Link has the arrows head back up the stairs
    and back south(A3). Take these stairs back before the shortcut(B7) then proceed
    north through the open door(B6) and kill all the Like Likes to open the door to
    the west(A6). Light this room with either the Red Candle or the Magic Wand then
    destroy all five of the Green Zols before heading north to the room above
    through the locked door(A5). Run right past the Wizzrobes here unless you want
    to take the time to kill them for five rupees. Unlock the door above and move
    into the next room above(A4). Kill all the Wizzrobes then push the left block
    in any direction to uncover another stair shortcut in the upper right corner.
    There is a Trap over it so you'll have to lure it out before heading down the
    stairs. Link will emerge at the top of the Dungeon(E1). Don't bother with the
    Wizzrobes in this room, just bomb the west wall and proceed into the room
    behind(D1). Kill the Zols and Like Likes then push the left block to gain
    access to the last shortcut. This one takes Link back in towards the center of
    the dungeon, in a room right outside Ganon's Lair(C6).
    
    
    Kill the Patra that guards the locked door here(C6) then take a second to equip
    the Bow and Silver Arrows and to rest. When ready proceed through the door to
    the room above where Ganon waits(C5). The room will be dark at first but Link
    holds the newly formed Triforce of Wisdom above his head and the room is
    illuminated to reveal Ganon in the top right corner. Ganon appears like a large
    blue Pig like creature with a menacing look on his face. He howls then
    disappears while shooting fireballs towards Link. To get him to reappear you
    need to first strike him with the Master Sword then deliver a fatal Silver
    Arrow to destroy him for good. Link will need to hit him with the Master Sword
    a total of four times before he will turn a dark brown indicating the time to
    strike him with a Silver Arrow. The only indication of where in the room Ganon
    is when he is invisible is the fireballs so hitting him four times can be a bit
    tough. The best method is to stand still and let him come to you. Just swing
    your sword like mad and eventually he will cross paths with it while he
    teleports around the room. Link will take a few hearts of damage doing this but
    with the Red Ring he should be able to withstand it. Once Ganon has been hit
    four times with the Master Sword he will reappear dark brown and stand still.
    Shoot a single Silver Arrow into his ugly face and he will implode leaving
    behind the Triforce of Power in his ashes. Evil is vanquished! Collect the
    Triforce of Power then move into the last room above(C4) where Princess Zelda
    awaits behind a wall of fire. Use the Master Sword to extinguish the flames and
    finally complete the first quest.
    
    
    Princess Zelda speaks. "Thanks Link, you're the hero of Hyrule. Finally peace
    returns to Hyrule. This ends the story." Then the credits will roll while
    playing an upbeat tune. Finally it tells you another quest will start from here
    and that you should press Start to continue. Congrats on beating the first
    quest of this amazing game. Why stop there? Continue on to defeat the second
    quest and truly master this Legend.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    5.0 Heart Containers, Shops, Fairy Ponds, Hidden Rupees, Hidden Info and Warps.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Use the browsers CTRL-F search function to jump to a specific area.
    
    ~~~~~~~~~~~~~~~~
    Heart Containers
    ~~~~~~~~~~~~~~~~
    
    
    Shown below are the directions to all the Heart Containers by Quest as well as
    how to retrieve them. Each Quest has a total of 13 Heart Containers for Link to
    collect on top of the 3 he starts with. They are listed in no specific order.
    
    
    Quest One
    ~~~~~~~~~
    
    
       A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P
    1 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][5 ][  ][  ][  ][  ]
    2 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    3 [  ][  ][6 ][  ][  ][  ][  ][  ][  ][  ][  ][  ][13][  ][  ][12]
    4 [  ][  ][  ][  ][  ][  ][  ][1 ][  ][  ][  ][  ][2 ][  ][  ][  ]
    5 [  ][  ][7 ][  ][  ][4 ][  ][9 ][  ][  ][  ][  ][  ][  ][  ][  ]
    6 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][11]
    7 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][8 ][  ][  ]
    8 [  ][  ][  ][  ][3 ][  ][  ][  ][  ][  ][  ][10][  ][  ][  ][  ]
    
    
    Heart Container #1 [ ] - Reward for defeating Aquamentus in Dungeon One(H4).
    
    Heart Container #2 [ ] - Reward for defeating Dodongo in Dungeon Two(M4).
    
    Heart Container #3 [ ] - Reward for defeating Manhandla in Dungeon Three(E8).
    
    Heart Container #4 [ ] - Reward for defeating Gleeok in Dungeon Four(F5).
    
    Heart Container #5 [ ] - Reward for defeating Digdogger in Dungeon Five(L1).
    
    Heart Container #6 [ ] - Reward for defeating Gohma in Dungeon Six(C3).
    
    Heart Container #7 [ ] - Reward for defeating Aquamentus in Dungeon Seven(C5).
    
    Heart Container #8 [ ] - Reward for defeating Gleeok in Dungeon Eight(N7).
    
    Heart Container #9 [ ] - Found by burning the fifth bush from the right in area
    H5.
    
    Heart Container #10 [ ] - Found by blowing a hole in the mountain to the left
    of the north path in area L8.
    
    Heart Container #11 [ ] - Found on a small platform in the water accessible
    only by using the stepladder in area P6.
    
    Heart Container #12 [ ] - Found on an island in a cave accessible only by using
    the raft from area P4 north into P3.
    
    Heart Container #13 [ ] - Found by blowing a hole in the large rock in the
    middle of area M3.
    
    
    Quest Two
    ~~~~~~~~~
    
    
       A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P
    1 [  ][  ][  ][  ][  ][  ][12][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    2 [  ][  ][  ][  ][  ][  ][  ][  ][  ][8 ][  ][4 ][  ][  ][  ][  ]
    3 [11][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][10]
    4 [6 ][  ][  ][  ][2 ][  ][  ][1 ][  ][  ][13][  ][3 ][  ][  ][  ]
    5 [  ][  ][  ][  ][  ][5 ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    6 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][9 ]
    7 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][7 ][  ][  ][  ]
    8 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    
    
    Heart Container #1 [ ] - Reward for defeating Aquamentus in Dungeon One(H4).
    
    Heart Container #2 [ ] - Reward for defeating Gleeok in Dungeon Two(E4).
    
    Heart Container #3 [ ] - Reward for defeating Dodongo in Dungeon Three(M4).
    
    Heart Container #4 [ ] - Reward for defeating Digdogger in Dungeon Four(L2).
    
    Heart Container #5 [ ] - Reward for defeating Gleeok in Dungeon Five(F5).
    
    Heart Container #6 [ ] - Reward for defeating Gohma in Dungeon Six(A4).
    
    Heart Container #7 [ ] - Reward for defeating Gleeok in Dungeon Seven(M7).
    
    Heart Container #8 [ ] - Reward for defeating Dodongo in Dungeon Eight(J2).
    
    Heart Container #9 [ ] - Found on a small platform in the water accessible only
    by using the stepladder in area P6.
    
    Heart Container #10 [ ] - Found on an island in a cave accessible only by using
    the raft from area P4 north into P3.
    
    Heart Container #11 [ ] - Found by pushing the second grave from the left in
    the middle row in area A3.
    
    Heart Container #12 [ ] - Found by playing the Recorder in area G1 then going
    down the stairs that appear.
    
    Heart Container #13 [ ] - Found by playing the Recorder in area K4 then going
    down the stairs that appear.
    
    
    ~~~~~
    Shops
    ~~~~~
    
    Shown below are the locations of all the shops in both Quest One and Quest Two
    as well as what they sell and for how much. Shops are listed in no particular
    order.
    
    
    Quest One
    ~~~~~~~~~
    
    
       A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P
    1 [  ][  ][  ][  ][1 ][  ][  ][  ][  ][  ][  ][  ][2 ][3 ][  ][  ]
    2 [  ][  ][4 ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    3 [  ][  ][  ][  ][  ][5 ][6 ][7 ][  ][  ][  ][  ][  ][  ][  ][  ]
    4 [  ][  ][  ][8 ][9 ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    5 [  ][  ][  ][  ][10][  ][11][  ][  ][  ][12][13][  ][14][  ][  ]
    6 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][15][  ]
    7 [  ][  ][  ][  ][18][  ][19][  ][  ][  ][  ][  ][  ][  ][  ][16]
    8 [  ][  ][  ][  ][  ][  ][  ][  ][17][  ][  ][  ][  ][  ][  ][  ]
    
    
    Shop #1: Shop is located in area E1. It sells Red Potions for 68 rupees and
    Blue Potions for 40 rupees.
    
    Shop #2: Shop is located in area M1. It sells Large Shields for 160 rupees,
    Small Key for 100 rupees and a Blue Candle for 60 rupees.
    
    Shop #3: Shop is located in area N1 and is only accessible after blowing a hole
    in the top right corner of the mountain. It sells Red potions for 68 rupees and
    Blue Potions for 40 rupees.
    
    Shop #4: Shop is located in area C2 and is only accessible after blowing a hole
    in the mountain side above the left tree in the first row. It sells Large
    Shields for 90 rupees, Food for 100 rupees and small hearts for 10 rupees.
    
    Shop #5: Shop is located in area F3. It sells Large Shields for 130 rupees,
    Bombs for 20 rupees and Arrows for 120 rupees.
    
    Shop #6: Shop is located in area G3 and is only accessible after blowing a hole
    in the mountain side directly north of the southern path. It sells Large
    Shields for 90 rupees, Food for 100 rupees and small hearts for 10 rupees.
    
    Shop #7: Shop is located in area H3 and is only accessible after blowing a hole
    in the mountain side at the east most side. It sells Red Potions for 68 rupees
    and Blue Potions for 40 rupees.
    
    Shop #8: Shop is located in area D4 and is only accessible after blowing a hole
    in the mountain between the two sets of stairs. It sells Red Potions for 68
    rupees and Blue Potions for 40 rupees.
    
    Shop #9: Shop is located in area E4 underneath the middle statue in the top row.
    It sells small keys for 80 rupees, Blue Rings for 250 rupees and Food for 60
    rupees.
    
    Shop #10: Shop is located in area E5. It sells Large Shields for 130 rupees,
    Bombs for 20 rupees and Arrows for 80 rupees.
    
    Shop #11: Shop is located in area G5 and is only accessible after burning the
    corner bush. It sells Large Shields for 90 rupees, Food for 100 rupees and
    small hearts for 10 rupees.
    
    Shop #12: Shop is located in area K5. It sells Large Shields for 130 rupees,
    Bombs for 20 rupees and Arrows for 80 rupees.
    
    Shop #13: Shop is located in area L5 and is only accessible by burning the
    third bush from the top on the east side of the main path. It sells Red Potions
    for 68 rupees and Blue Potions for 40 rupees.
    
    Shop #14: Shop is located in area N5 and is only accessible by burning the last
    bush to the south in the eastern row. It sells Large Shields for 90 rupees,
    Food for 100 rupees and small hearts for 10 rupees.
    
    Shop #15: Shop is located in area 06. It sells Large Shields for 160 rupees,
    small keys for 100 rupees and Blue Candles for 60 rupees.
    
    Shop #16: Shop is located in area P7. It sells Large Shields for 130 rupees,
    Bombs for 20 rupees and Arrows for 80 rupees.
    
    Shop #17: Shop is located in area I8 and is only accessible after burning the
    last bush in the second row from the east. It sells Red Potions for 68 rupees
    and Blue Potions for 40 rupees.
    
    Shop #18: Shop is located in area E7. It sells Red Potions for 68 rupees and
    Blue Potions for 40 rupees.
    
    Shop #19: Shop is located in area G7. It sells Large Shields for 160 rupees,
    Small keys for 100 rupees and Blue Candles for 60 rupees.
    
    
    Quest Two
    ~~~~~~~~~
    
    
       A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P
    1 [  ][  ][2 ][  ][6 ][  ][  ][  ][  ][  ][  ][  ][22][20][23][5 ]
    2 [  ][  ][3 ][  ][  ][12][  ][  ][10][  ][  ][  ][  ][  ][  ][  ]
    3 [  ][  ][  ][  ][  ][13][15][  ][  ][14][  ][  ][  ][  ][  ][  ]
    4 [  ][  ][  ][7 ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    5 [  ][  ][  ][  ][8 ][  ][16][  ][  ][  ][18][19][  ][21][  ][  ]
    6 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    7 [  ][  ][  ][  ][4 ][  ][17][  ][  ][  ][  ][  ][  ][  ][  ][1 ]
    8 [  ][  ][  ][  ][9 ][  ][  ][  ][11][  ][  ][  ][  ][  ][24][  ]
    
    
    Shop #1: Shop is located in area P7. It sells Large Shields for 130 rupees,
    Bombs for 20 rupees and Arrows for 80 rupees.
    
    Shop #2: Shop is located in area C1 and is accessible by bombing the northern
    mountain side. It sells Red Potions for 68 rupees and Blue Potions for 40
    rupees.
    
    Shop #3: Shop is located in area C2 and is accessible by bombing the northern
    mountain side; just to the right of the stairs. It sells Large Shields for 90
    rupees, Food for 100 rupees and small hearts for 10 rupees.
    
    Shop #4: Shop is located in area E7. It sells Red Potions for 68 rupees and
    Blue Potions for 40 rupees.
    
    Shop #5: Shop is located in area P1. It sells Blue Rings for 250 rupees, small
    keys for 80 rupees and Food for 60 rupees.
    
    Shop #6: Shop is located in area E1. It sells Red Potions for 68 rupees and
    Blue Potions for 40 rupees.
    
    Shop #7: Shop is located in area D4 and is accessible by bombing the mountain
    side to the north; just between the two sets of stairs. It sells Red Potions
    for 68 rupees and Blue Potions for 40 rupees.
    
    Shop #8: Shop is located in area E5. It sells Large Shields for 130 rupees,
    Bombs for 20 rupees and Arrows for 80 rupees.
    
    Shop #9: Shop is located in area E8. It sells Large Shields for 160 rupees,
    small keys for 100 rupees and Blue Candles for 60 rupees.
    
    Shop #10: Shop is located in area I2 and is accessible by bombing the north
    mountain side; stand under where it shows how many bombs Link has. Stepladder
    is required to reach. It sells Red Potions for 68 rupees and Blue Potions for
    40 rupees.
    
    Shop #11: Shop is located in area I8 and is accessible by burning the second
    bush to the south in the second column in the middle. It sells Red Potions for
    68 rupees and Blue Potions for 40 rupees.
    
    Shop #12: Shop is located in area F2 and is accessible by bombing the northern
    mountain side, directly above the stairs. It sells Large Shields for 160 rupees,
    small keys for 100 rupees and Blue Candles for 60 rupees.
    
    Shop #13: Shop is located in area F3. It sells Large Shields for 130 rupees,
    Bombs for 20 rupees and Arrows for 80 rupees.
    
    Shop #14: Shop is located in area J3 and is accessible by using the Recorder to
    reveal the entrance. It sells Red Potions for 68 rupees and Blue Potions for 40
    rupees.
    
    Shop #15: Shop is located in area G3 and is accessible by the northern mountain
    side. It sells Large Shields for 90 rupees, Food for 100 rupees and small
    hearts for 10 rupees.
    
    Shop #16: Shop is located in area G5 and is accessibly by burning the corner
    bush. It sells Large Shields for 90 rupees, Food for 100 rupees and small
    hearts for 10 rupees.
    
    Shop #17: Shop is located in area G7. It sells Large Shields for 160 rupees,
    small keys for 100 rupees and Blue Candles for 60 rupees.
    
    Shop #18: Shop is located in area K5. It sells Large Shields for 130 rupees,
    Bombs for 20 rupees and Arrows for 80 rupees.
    
    Shop #19: Shop is located in area L5 and is accessible by burning the third
    bush on the east side of the pathway. It sells Red Potions for 68 rupees and
    Blue Potions for 40 rupees.
    
    Shop #20: Shop is located in area N1 and is accessible by bombing the northern
    wall just to the left of the turn on the west. It sells Red Potions for 68
    rupees and Blue Potions for 40 rupees.
    
    Shop #21: Shop is located in area N5 and is accessible by the south bush in the
    first column in the middle from the east. It sells Large Shields for 90 rupees,
    Food for 100 rupees and small hearts for 10 rupees.
    
    Shop #22: Shop is located in area M1. It sells Large Shields for 160 rupees,
    small keys for 100 rupees and Blue Candles for 60 rupees.
    
    Shop #23: Shop is located in area O1. It sells Large Shields for 160 rupees,
    small keys for 100 rupees and Blue Candles for 60 rupees.
    
    Shop #24: Shop is located in area O8. It sells Large Shields for 160 rupees,
    small keys for 100 rupees and Blue Candles for 60 rupees.
    
    
    ~~~~~~~~~~~
    Fairy Ponds
    ~~~~~~~~~~~
    
    Fairy ponds are just that, ponds with fairies! There Link can refill his life
    to the maximum. Each Quest has two ponds located in different parts of Hyrule.
    It's good to know the locations and how to get there from any point.
    
    
    Quest One
    ~~~~~~~~~
    
    
       A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P
    1 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    2 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    3 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    4 [  ][  ][  ][  ][  ][  ][  ][  ][  ][FP][  ][  ][  ][  ][  ][  ]
    5 [  ][  ][  ][FP][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    6 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    7 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    8 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    
    
    Quest Two
    ~~~~~~~~~
    
    
       A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P
    1 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][FP][  ][  ][  ][  ]
    2 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    3 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    4 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    5 [  ][  ][  ][FP][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    6 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    7 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    8 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Hidden Rupees\Door Repair Charges
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    All around Hyrule there are hidden stashes of rupees. The below maps show the
    location of each stash as well as how to uncover it and how much they contain.
    Also shown are any door repair charges; these are hidden areas where Link will
    be charged some rupees for damage he did getting to them instead of receiving a
    reward. Not sure why one would want to find these but here they are.
    
    The hidden rupees and door repair charges are listed in no particular order.
    
    
    Quest One Hidden Rupees
    ~~~~~~~~~~~~~~~~~~~~~~~
    
    
       A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P
    1 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][6 ]
    2 [1 ][  ][  ][2 ][  ][  ][3 ][  ][  ][  ][  ][  ][  ][  ][  ][5 ]
    3 [  ][  ][  ][  ][  ][  ][  ][  ][4 ][  ][  ][  ][  ][7 ][  ][  ]
    4 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][8 ][  ][  ]
    5 [  ][  ][  ][  ][  ][  ][  ][  ][10][  ][  ][  ][  ][  ][9 ][  ]
    6 [  ][17][  ][  ][  ][  ][19][  ][  ][  ][  ][11][  ][  ][  ][  ]
    7 [  ][  ][16][  ][  ][  ][  ][14][  ][  ][  ][12][  ][  ][  ][  ]
    8 [  ][18][  ][  ][  ][  ][15][  ][  ][  ][  ][  ][13][  ][  ][  ]
    
    
    Hidden Rupees #1: Hidden Rupees are located in area A2 and are accessible by
    bombing the mountain side to the right of the stairs. This is a gambling area.
    
    Hidden Rupees #2: Hidden Rupees are located in area D2 and are accessible by
    bombing the mountain side to the left of the bottom of the stairs. This stash
    is worth 30 rupees.
    
    Hidden Rupees #3: Hidden Rupees are located in area G2 and are accessible by
    bombing the mountain side where the formation forms a right angle. This is a
    gambling area.
    
    Hidden Rupees #4: Hidden Rupees are located in area I4 and are accessible by
    burning the last bush to the south in the row to the east. This stash is worth
    30 rupees.
    
    Hidden Rupees #5: Hidden Rupees are located in area P2 and are located in the
    mouth of the tree. This is a gambling area.
    
    Hidden Rupees #6: Hidden Rupees are located in area P1 and are accessible by
    pushing north alone the mountain side above the tree with the mouth in area P2.
    This stash is worth 100 rupees.
    
    Hidden Rupees #7: Hidden Rupees are located in area N7 and are accessible by
    bombing the mountain side to the right of the stairs. This stash is worth 30
    rupees.
    
    Hidden Rupees #8: Hidden Rupees are located in area N8 and are accessible by
    pushing the right Armos Statue then going down the revealed stairs. This stash
    is worth 30 rupees.
    
    Hidden Rupees #9: : Hidden Rupees are located in area N8 and are accessible by
    pushing the right Armos Statue then going down the revealed stairs. This stash
    is worth 10 rupees.
    
    Hidden Rupees #10: Hidden Rupees are located in area I5 and are accessible by
    burning the first bush along the eastern side. This stash is worth 30 rupees.
    
    Hidden Rupees #11: Hidden Rupees are located in area L6 and are accessible by
    burning the south bush in the first column from the west. This stash is worth
    10 rupees.
    
    Hidden Rupees #12: Hidden Rupees are located in area L7 and are accessible by
    burning the south bush in the second column from the east. This stash is worth
    100 rupees.
    
    Hidden Rupees #13: Hidden Rupees are located in area M8 and are accessible by
    bombing the mountain side in the center. If you stand under where it shows
    Links current amount of money, keys and bombs you'll be lined up fine. This is
    a gambling area.
    
    Hidden Rupees #14: Hidden Rupees are located in area H7 and are accessible by
    bombing the mountain side to the north, directly above the path to the south.
    This stash is worth 30 rupees.
    
    Hidden Rupees #15: Hidden Rupees are located in area G8 and are accessible by
    bombing the mountain side to the north, above the second rock from the west.
    This is a gambling area.
    
    Hidden Rupees #16: Hidden Rupees are located in area C7 and are accessible by
    burning the third bush in the middle column. This stash is worth 100 rupees.
    
    Hidden Rupees #17: Hidden Rupees are located in area B6 and are accessible by
    burning the last bush to the south in the east most column. This stash is worth
    10 rupees.
    
    Hidden Rupees #18: Hidden Rupees are located in area B8 and are accessible by
    bombing the mountain side to the north. If you stand under where it shows Links
    current amount of money, keys and bombs you'll be lined up fine. This stash is
    worth 30 rupees.
    
    Hidden Rupees #19: Hidden Rupees are located in area G6 and are accessible by
    burning the bottom bush in the first column in the middle from the west. This
    stash is worth 10 rupees.
    
    
    Quest Two Hidden Rupees
    ~~~~~~~~~~~~~~~~~~~~~~~
    
    
       A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P
    1 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    2 [15][  ][  ][3 ][  ][  ][19][  ][  ][  ][  ][  ][  ][  ][  ][17]
    3 [  ][  ][1 ][  ][  ][  ][  ][  ][9 ][  ][  ][6 ][  ][11][  ][  ]
    4 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][13][  ][  ]
    5 [  ][  ][  ][  ][  ][  ][  ][  ][10][  ][  ][  ][  ][  ][12][  ]
    6 [  ][2 ][  ][4 ][  ][  ][5 ][  ][8 ][  ][  ][7 ][  ][  ][  ][  ]
    7 [16][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    8 [  ][  ][  ][  ][  ][  ][20][  ][  ][  ][  ][  ][18][  ][  ][  ]
    
    
    Hidden Rupees #1: Hidden Rupees are located in area C3. This stash is worth 30
    rupees.
    
    Hidden Rupees #2: Hidden Rupees are located in area B6 and are accessible by
    burning the last bush to the east in the lower row. This stash is worth 10
    rupees.
    
    Hidden Rupees #3: Hidden Rupees are located in area D2 and are accessible by
    bombing the northern mountain side just to the left of the stairs. This stash
    is worth 30 rupees.
    
    Hidden Rupees #4: Hidden Rupees are located in area D6 and are accessible by
    burning the lower green bush in the middle of the area to the west. This stash
    is worth 100 rupees.
    
    Hidden Rupees #5: Hidden Rupees are located in area G6 and are accessible by
    burning the lower bush in the single column in the middle. This stash is worth
    10 rupees.
    
    Hidden Rupees #6: Hidden Rupees are located in area L3 and area accessible by
    using the Recorder to reveal stairs. This stash is worth 10 rupees.
    
    Hidden Rupees #7: Hidden Rupees are located in area L6 and are accessible by
    burning the lower bush in the western most column in the middle. This stash is
    worth 10 rupees.
    
    Hidden Rupees #8: Hidden Rupees are located in area I6 and are accessible by
    using the Recorder to reveal stairs. This stash is worth 30 rupees.
    
    Hidden Rupees #9: Hidden Rupees are located in area I3 and are accessible by
    burning the lower green bush in the west column in the middle. This stash is
    worth 30 rupees.
    
    Hidden Rupees #10: Hidden Rupees are located in area I5 and are accessible by
    burning the green bush in the top right corner. This stash is worth 30 rupees.
    
    Hidden Rupees #11: Hidden Rupees are located in area N3 and are accessible by
    bombing the mountain side just to the right of the stairs. This stash is worth
    30 rupees.
    
    Hidden Rupees #12: Hidden Rupees are located in area O5 and are accessible by
    revealing the stairs under the right Armos Statue. This stash is worth 10
    rupees.
    
    Hidden Rupees #13: Hidden Rupees are located in area N4 and are accessible by
    revealing the stairs under the right Armos Statue. This stash is worth 30
    rupees.
    
    Hidden Rupees #14: Hidden Rupees are located in area O7 and are accessible by
    using the Recorder to reveal stairs. This stash is worth 10 rupees.
    
    Hidden Rupees #15: Hidden Rupees are located in area A2 and are accessible by
    bombing the northern mountain side just to the right of the stairs. This is a
    gambling area.
    
    Hidden Rupees #16: Hidden Rupees are located in area A7 and are accessible by
    using the Recorder to reveal stairs. This is gambling area.
    
    Hidden Rupees #17: Hidden Rupees are located in area P2. This is a gambling
    area.
    
    Hidden Rupees #18: Hidden Rupees are located in area M8 and are accessible by
    bombing the northern mountain side. Stand beneath where it shows Links current
    amount of bombs to be lined up. This is a gambling area.
    
    Hidden Rupees #19: Hidden Rupees are located in area G2 and are accessible by
    bombing the northern mountain side; just after the formation that forms a right
    angle. This is a gambling area.
    
    Hidden Rupees #20: Hidden Rupees are located in area G8 and is accessible by
    bombing the northern mountain side; right above and slightly to the right of
    the second block in the arrow shaped formation. This is gambling area.
    
    
    Quest One Door Repair Charges
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
       A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P
    1 [  ][1 ][  ][2 ][  ][  ][  ][4 ][  ][  ][  ][  ][  ][  ][  ][  ]
    2 [  ][  ][  ][  ][3 ][  ][  ][  ][  ][  ][  ][  ][  ][  ][5 ][  ]
    3 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    4 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    5 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    6 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    7 [  ][  ][  ][9 ][  ][  ][  ][  ][8 ][  ][6 ][  ][  ][  ][  ][  ]
    8 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][7 ][  ][  ]
    
    
    Door Repair Charge #1: Charge is located in area B1 and is accessible by
    bombing the north mountain where the formations forms a right angle. The repair
    will cost Link 20 rupees.
    
    Door Repair Charge #2: Charge is located in area D1 and is accessible by
    bombing the mountain side right above the stairs, just to the left. The repair
    will cost Link 20 rupees.
    
    Door Repair Charge #3: Charge is located in area E2 and is accessible by
    bombing the mountain side to the north of the last column of Armos Statues. The
    repair will cost Link 20 rupees.
    
    Door Repair Charge #4: Charge is located in H1 and is accessible by bombing the
    mountain side to the north, right at the start of the narrow section. The
    repair will cost Link 20 rupees.
    
    Door Repair Charge #5: Door Repair Charge is located in area 02 and is
    accessible by bombing the north mountain side after the narrow section but
    before heading into the east area. This repair will cost Link 20 rupees.
    
    Door Repair Charge #6: Door Repair Charge is located in area K7 and is
    accessible by burning the bottom bush in the column of two in the middle. This
    repair will cost Link 20 rupees.
    
    Door Repair Charge #7: Door Repair Charge is located in area N8 and is
    accessible by bombing the mountain side in the center. If you stand under where
    it shows Links current amount of money, keys and bombs you'll be lined up fine.
    This repair will cost Link 20 rupees.
    
    Door Repair Charge #8: Door Repair Charge is located in area I7 and is
    accessible by burning the second bush in the first column in the middle, from
    the west. This repair will cost Link 20 rupees.
    
    Door Repair Charge #9: Door Repair Charge is located in area D7 and is
    accessible by burning the second bush to the south in the second column in the
    middle, from the west. This repair will cost Link 20 rupees.
    
    
    Quest Two Door Repair Charges
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
       A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P
    1 [  ][1 ][  ][2 ][  ][  ][  ][5 ][  ][  ][  ][  ][  ][  ][  ][  ]
    2 [  ][  ][  ][  ][6 ][  ][  ][  ][  ][  ][  ][  ][  ][  ][8 ][  ]
    3 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    4 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    5 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    6 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    7 [  ][  ][  ][4 ][  ][  ][  ][  ][10][  ][9 ][  ][  ][  ][  ][  ]
    8 [  ][  ][3 ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][7 ][  ][  ]
    
    
    Door Repair Charge #1: Door Repair Charge is located in area B1 and is
    accessible by bombing the northern mountain side; just after the formation that
    forms a right angle. This repair will cost Link 20 rupees.
    
    Door Repair Charge #2: Door Repair Charge is located in area D1 and is
    accessible by bombing the northern mountain side above the stairs, slightly to
    the left. This repair will cost Link 20 rupees.
    
    Door Repair Charge #3: Door Repair Charge is located in area C8 and is
    accessible by bombing the first bush in the column that forms the right angle.
    This repair will cost Link 20 rupees.
    
    Door Repair Charge #4: Door Repair Charge is located in area D7 and is
    accessible by burning the lower bush in the second column in the middle from
    the west. This repair will cost Link 20 rupees.
    
    Door Repair Charge #5: Door Repair Charge is located in area H1 and is
    accessible by bombing the northern mountain side, right where it starts to get
    narrow. This repair will cost Link 20 rupees.
    
    Door Repair Charge #6: Door Repair Charge is located in area E2 and is
    accessible by bombing the northern mountain side, right above the last Armos
    Statue from the west. This repair will cost Link 20 rupees.
    
    Door Repair Charge #7: Door Repair Charge is located in area N8 and is
    accessible by bombing the northern mountain side. Stand right under where it
    shows Links current amount of bombs to line up. This repair will cost Link 20
    rupees.
    
    Door Repair Charge #8: Door Repair Charge is located in area O2 and is
    accessible by bombing the northern mountain side in the corner, just slightly
    to the right. This repair will cost Link 20 rupees.
    
    Door Repair Charge #9: Door Repair Charge is located in area K7 and is
    accessible by burning the lower bush in the middle. This repair will cost Link
    20 rupees.
    
    Door Repair Charge #10: Door Repair Charge is located in area I7 and is
    accessible by burning the lower bush in the middle on the east side. This
    repair will cost Link 20 rupees.
    
    
    ~~~~~~~~~~~
    Hidden Info
    ~~~~~~~~~~~
    
    
    All around Hyrule are people that will give Link useful information in return
    for some rupees. Listed below are all of these people as well as how much to
    pay them. Informants are in the same locations and give the same info for both
    Quest One and Quest Two
    
    
       A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P
    1 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    2 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][2 ][  ][  ][  ][  ][  ]
    3 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    4 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    5 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    6 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    7 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    8 [1 ][  ][  ][  ][  ][3 ][  ][  ][  ][  ][  ][  ][4 ][  ][  ][  ]
    
    
    Hidden Informant #1: This informant is located in area A8; inside the cave.
    For 10 rupees: "This ain't enough to talk.
    For 30 rupees: Go north, west, south, west to the forest of Maze."
    For 50 rupees: "Boy, you're rich!"
    
    Hidden Informant #2: This informant is located in area K2; inside the waterfall.
    For 5 rupees: "This ain't enough to talk."
    For 10 rupees: "This ain't enough to talk."
    For 20 rupees: "Go up, up the mountain ahead."
    
    Hidden Informant #3: This informant is located in area F8; inside the cave.
    For free: "Meet the old man at the grave."
    
    Hidden Informant #4: This informant is located in area M2; under the third
    Armos Statue from the west in the first row.
    For free: " Secret is in the tree at the dead-end."
    
    
    ~~~~~
    Warps
    ~~~~~
    
    There is a set of underground tunnels that work as a shortcut system to four
    different points around Hyrule. Each entry point presents Link with three roads
    to choose from that send him to three different points around Hyrule. All roads
    are connected in a large loop. The roads and locations are the same for Both
    Quest One and Quest Two.
    
    
    Entry Points
    ~~~~~~~~~~~~
    
    
       A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P
    1 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    2 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][3 ][  ][  ]
    3 [  ][  ][  ][4 ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    4 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    5 [  ][  ][  ][  ][  ][  ][  ][  ][  ][2 ][  ][  ][  ][  ][  ][  ]
    6 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    7 [  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ][  ]
    8 [  ][  ][  ][  ][  ][  ][  ][  ][  ][1 ][  ][  ][  ][  ][  ][  ]
    
    
    Entry #1: Road 1 leads to entry point #3, Road 2 leads to entry point #4 and
    Road 3 leads to entry point #2.
    
    Entry #2: Road 1 leads to entry point #1, Road 2 leads to entry point #3 and
    Road 3 leads to entry point #4.
    
    Entry #3: Road 1 leads to entry point #4, Road 2 leads to entry point #2 and
    Road 3 leads to entry point #1.
    
    Entry #4: Road 1 leads to entry point #2, Road 2 leads to entry point #1 and
    Road 3 leads to entry point #3.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.0 Beastiary
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    This section covers all the enemies and bosses found in The Legend of Zelda
    including visual descriptions, tactics to defeat them and other useful
    information.
    
    
    ~~~~~~~
    Enemies
    ~~~~~~~
    
    
    Red Octoroc
    ~~~~~~~~~~~
    
    The Red Octoroc is a round bug like creature with eight legs, big eyes and a
    long shaft like nose that is used to shoot rocks at its enemies. They are
    mostly found in the overworld area of Hyrule and are quite easy to defeat.
    Simply strike with the sword while blocking its shots and Red Octoroc will fall
    quickly. A number of other weapons work also including the bow and arrow but
    it's simple offensive nature makes the sword the best bet.
    
    
    Blue  Octoroc
    ~~~~~~~~~~~
    
    The Blue Octoroc is a round bug like creature with eight legs, big eyes and a
    long shaft like nose that is used to shoot rocks at its enemies. They are
    mostly found in the overworld area of Hyrule and are quite easy to defeat;
    their only differences between their red brothers are their numbers and speed
    of attacking. Simply strike with the sword while blocking its shots and Blue
    Octoroc will fall quickly. A number of other weapons work also including the
    bow and arrow but it's simple offensive nature makes the sword the best bet.
    
    
    Peahat
    ~~~~~~
    
    Peahat is a flying enemy found in the overworld of Hyrule. An orange blob like
    creature that maintains flight by way of the propellers at the top, their main
    motives are mostly defense although they can attack by ramming into threats.
    Simple enough in small numbers but large groups can prove dangerous. It's best
    to ignore and avoid the Peahat but if you must attack then simple sword strikes
    or even arrows will work.
    
    
    Orange Tektikes
    ~~~~~~~~~~~~~~~
    
    Large, orange spiders that make large leaps around their respective areas, they
    aren't much of a threat alone but in large numbers they can be a hassle. Attack
    with the sword when they rest after a jump or attack from the distance with
    arrows. A rare sight in the Hyrule mountain areas they are better left to their
    own devices unless Link is in the mood for squashing spiders.
    
    
    Blue Tektikes
    ~~~~~~~~~~~~~
    
    Large, blue spiders that make large leaps around their respective areas, they
    aren't much of a threat alone but in large numbers they can be a hassle. Attack
    with the sword when they rest after a jump or attack from the distance with
    arrows. A rare sight in the Hyrule mountain areas whose only difference from
    their orange brothers are the amount of rupees left behind after defeated. If
    you are running low on rupees then consider hunting these.
    
    
    Orange Moblin
    ~~~~~~~~~~~~~
    
    Pig like in appearance the Orange Moblins inhabit the Hyrule forests and
    surrounding areas. The attack with arrows fired from a distance or up close
    however they pose no real threat unless attacking in multiples from different
    sides of their enemy. Block their arrows with a shield and attack with the
    sword or fight fire with fire and cur them down with arrows.
    
    
    Blue Moblin
    ~~~~~~~~~~~
    
    Pig like in appearance the Blue Moblins inhabit the Hyrule forests and
    surrounding areas. The attack with arrows fired from a distance or up close
    however they pose no real threat unless attacking in multiples from different
    sides of their enemy. Block their arrows with a shield and attack with the
    sword or fight fire with fire and cur them down with arrows. They tend to drop
    bombs more often then their orange brothers and other enemies so consider
    seeking them out if you are running low.
    
    
    Armos Statues
    ~~~~~~~~~~~~~
    
    These armored knights appear to be common statues until touched when they
    spring to life, running about the area with different speeds. It's best to
    avoid them at all costs as they can be tough to catch however sometimes they
    block the way to an area or item at which time battle is necessary. Defeat them
    with quick and multiple sword strikes; attack once, retreat and repeat until
    they fall.
    
    
    Red Leever
    ~~~~~~~~~~
    
    Tunneling creatures that appear from beneath the ground, they appear like short,
    stubby bug like creatures with large teeth. They can and will appear around
    their current area; oftentimes behind their prey. They are easy enough to avoid
    and kill; simple sword strikes or arrows when they emerge will do the trick.
    They drop a good amount of items.
    
    
    Blue Leever
    ~~~~~~~~~~~
    
    Tunneling creatures that appear from beneath the ground, they appear like short,
    stubby bug like creatures with large teeth. They can and will appear around
    their current area; oftentimes behind their prey. They are easy enough to avoid
    and kill; simple sword strikes or arrows when they emerge will do the trick.
    The blue variety are often tougher then the red type while dropping less items.
    
    
    Ghini
    ~~~~~
    
    G-g-g-ghosts! You'll find the Ghini in areas where the dead lay! They always
    start with just one but when you touch the gravestones they surround more will
    appear. They also happen to be invulnerable to attacks so long as the original
    Ghini still lives so if you get surrounded make sure to either run or kill the
    leader. Sword strikes and burning with the candle or other means work well.
    
    
    Zola
    ~~~~
    
    Fish. Well, Fishmen anyway. They appear from beneath the surface of the water
    and attack passing prey by shooting rocks in their direction then fleeing back
    underneath the water. It's always best to just avoid them like the nuisance
    they are but if you are up for some fishing attacking with arrows or power
    beams from the sword will work wonders.
    
    
    Orange Lynel
    ~~~~~~~~~~~~
    
    These are orange centaurs that attack with power beams shot from their sword
    arms. They attack quick and move even quicker. Avoid them if at all possible
    unless equipped with the magic shield as it's the only way to defend against
    their beams. TO defeat them block their beams until they are close enough to
    strike with the sword or if you are a good shot then arrows from a distance
    will work.
    
    
    Blue Lynel
    ~~~~~~~~~~
    
    These are Blue centaurs that attack with power beams shot from their sword arms.
    They attack quick and move even quicker. Avoid them if at all possible unless
    equipped with the magic shield as it's the only way to defend against their
    beams. TO defeat them block their beams until they are close enough to strike
    with the sword or if you are a good shot then arrows from a distance will work.
    The Blue Lynels are much tougher then their orange counterparts and have a
    higher rate of dropping items after being defeated, usually bombs or rupees.
    
    
    Rocks
    ~~~~~
    
    Do you really need a description? These are falling rocks found in the mountain
    areas of Hyrule. There is no way to defeat them so just avoid them as you make
    your way across.
    
    
    Black Gel
    ~~~~~~~~~
    
    These look like small black blobs with eyes; nothing much to look at.
    Fortunately they aren't much in the combat department either so just avoid them
    or finish them off with quick sword strikes. Ranged weapons like the bow or rod
    work well also.
    
    
    Blue Gel
    ~~~~~~~~~
    
    These look like small bluish green blobs with eyes; nothing much to look at.
    Fortunately they aren't much in the combat department either so just avoid them
    or finish them off with quick sword strikes. Ranged weapons like the bow or rod
    work well also.
    
    
    Green Zol
    ~~~~~~~~~
    
    Large green blobs with eyes; bigger versions of the Gels. They attack in much
    the same way as their smaller counterparts and can be defeated just as easily.
    They tend to drop rupees often so keep that in mind before you decide to avoid
    them or fight.
    
    
    Gray Zol
    ~~~~~~~~
    
    Large gray blobs with eyes; bigger versions of the Gels. They attack in much
    the same way as their smaller counterparts and can be defeated just as easily.
    They tend to drop rupees often so keep that in mind before you decide to avoid
    them or fight.
    
    
    Red Keese
    ~~~~~~~~~
    
    Bright red bats with small yellow eyes. They aren't much of a threat by
    themselves but in large numbers they can prove dangerous. Attack them with your
    boomerang or arrows upon entering a room with Keese, before they start to move.
    Keep in mind that Keese can move about the whole area they occupy so plan
    accordingly.
    
    
    Blue Keese
    ~~~~~~~~~~
    
    Bright blue bats with small yellow eyes. They aren't much of a threat by
    themselves but in large numbers they can prove dangerous. Attack them with your
    boomerang or arrows upon entering a room with Keese, before they start to move.
    Keep in mind that Keese can move about the whole area they occupy so plan
    accordingly.
    
    
    Rope
    ~~~~
    
    No, these aren't what they sound like. Ropes are small yellow snakes with red
    eyes and a red tongue. They move slowly around their area and in groups can be
    quite a pain to kill. Once a Rope spots its enemy it will quickly dash towards
    it so be prepared. Attack with ranged weapons when they are far away and keep
    them at bay with your sword to collect the many items Ropes tend to drop.
    
    
    Vire
    ~~~~
    
    The big brothers of the Keese; these are large Blue bats that can only move
    about the area of the room they occupy. So if there is something in the way of
    a Vire and Link the Vire can't get any closer. They attack much the same way as
    a Keese with large hops around the area. They also tend to stick in groups so
    the best way to destroy them is with your boomerang or arrows.
    
    
    Stalfos
    ~~~~~~~
    
    Ooh, creepy skeletons! I'm scared! These guys aren't the tough sons of bitches
    they became in Ocarina of Time. Not yet anyway. Depending on which quest you
    are playing the Stalfos attack in one of two ways; they either move about the
    area attempting to ram into Link to hit him or they attack with power beams
    shot from their dual swords. Either way they aren't much of a problem to defeat
    with some quick sword strikes, which I suggest you always do so that you can
    collect the many items they drop.
    
    
    Orange Goriya
    ~~~~~~~~~~~~~
    
    The Orange Goriya look like walking pig men; closely resembling the Moblins.
    They attack with their boomerang from a distance but pose no real threat.
    Attack them with ranged weapons or block their attacks and move in close to
    destroy them with your sword.
    
    
    Blue Goriya
    ~~~~~~~~~~~
    
    The Blue Goriya look like walking pig men; closely resembling the Moblins. They
    attack with their boomerang from a distance but pose no real threat. Attack
    them with ranged weapons or block their attacks and move in close to destroy
    them with your sword. The Blue variants are a tad tougher then the orange but
    nothing beyond more hits needed to defeat them.
    
    
    Pols Voice
    ~~~~~~~~~~
    
    Large yellow rabbit heads that hop quickly around their area. These bastards
    are quick and, in a group, they can be a huge pain in the ass to get rid of.
    Don't bother with trying to get in close to attack, rather use your bow and
    arrow to shoot at them. Pols Voices are a great source of rupees so if you are
    running dry then keep that in mind.
    
    
    Wall Master
    ~~~~~~~~~~~
    
    I hate these guys! The Wall Master is a large blue hand that appears out of
    nowhere from a wall, attempts to grab Link and then if successful drags him all
    the way back to the beginning of the dungeon. What a pain! Seeing how they can
    undo a lot of your work it's best to always avoid the Wall Master but if you
    want to claim their lives then arrows work well.
    
    
    Orange Darknut
    ~~~~~~~~~~~~~~
    
    Orange armored knights. These guys are well equipped for battle, featuring a
    shield that can deflect any attack from the front. Luckily for Link they don't
    have the brain capacity to protect their other sides. You know what to do!
    Attack with your sword on their unprotected sides when they are alone and in
    groups attempt to hit them with power beams from your sword. Don't be afraid to
    run if the need arises of course.
    
    
    Blue Darknut
    ~~~~~~~~~~~~
    
    Blue armored knights. These guys are well equipped for battle, featuring a
    shield that can deflect any attack from the front. Luckily for Link they don't
    have the brain capacity to protect their other sides. You know what to do!
    Attack with your sword on their unprotected sides when they are alone and in
    groups attempt to hit them with power beams from your sword. The Blue Darknut
    is tougher then the Orange Darknut but not invincible so stick with it. Don't
    be afraid to run if the need arises of course.
    
    
    Orange Wizzrobes
    ~~~~~~~~~~~~~~~~
    
    Orange robed wizards. Arguably the toughest and most annoying enemy in the
    Legend of Zelda, the Orange Wizzrobe attacks with magic beams fired at Link
    before disappearing, they then re-emerge to attack again. This pattern makes
    the Orange Wizzrobe a pain in large groups since their attacks cut through Link
    quite easily. The best way to attack them is to get in close with the sword but
    their tendency to pop up then disappear makes that hard so avoiding them is a
    good option. Don't forget that the Magical Shield is capable of blocking their
    shots but only if Link is quick enough to get in such a position.
    
    
    Blue Wizzrobes
    ~~~~~~~~~~~~~~
    
    Blue robed wizards that attack Link with magical beams before sliding to a new
    part of the area quickly. Tough by themselves and even tougher in large groups.
    If you must defeat them then get in close with sword strikes but know when to
    run as well. They can and will cut Link down to ribbons in no time. Their
    magical shots are much tougher then the Orange Wizzrobes. As is the case with
    the Orange Wizzrobes make sure Link is equipped with the Magical Shield before
    attempting to tangle with the Blue Wizzrobe.
    
    
    ~~~~~~
    Bosses
    ~~~~~~
    
    
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    7.0 Secrets, Tips and Hints.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    Here are some great helpful hints for this amazing game that you may or may not
    know about.
    
    - You can access the second quest at anytime by starting a new file with the
    name ZELDA. Link will be shown with the Master Sword indicating that the second
    quest is available.
    
    - To use the ZELDA code only the first five letters have to be ZELDA. You can
    actually add anything you want for the last three and have the second quest
    still be available.
    
    - With enough rupees you can stock up on enough small keys to fly through the
    dungeons like a breeze. It's an expensive endeavor though.
    
    - Did you know it's possible to get the White Sword in the first quest before
    even defeating the first dungeon? Yep, it's possible. Refer to the Heart
    Containers section for the location of.....some easy to get Heart Containers. :)
    
    - Always try to keep a few rupees in Links wallet so that he can use arrows
    when the need arises.
    
    - A good rule of thumb is to always have a full supply of bombs before heading
    into a new dungeon. A lot of monsters and walls are vulnerable to them.
    
    - To keep enemies from appearing again you can leave just one from the first
    group to make the area a lot easier.
    
    - Know your enemies! Refer to the Beastiary section for a better understanding
    of an enemy to better defeat it.
    
    
    If anyone has any other handy tips or hints to add just email me at
    AWingPilot@gmail.com and I'll look them over. If added you'll get full credit.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    8.0 Contact and Copyright Info
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    I'd like to thank www.videogamesprites.net for helping me out on the correct
    spelling of some of the enemy names not found in the manual or elsewhere. I'd
    also like to thank FecalLord(DEngel) for his great set of maps for both quests
    that I referred to for a little bit of help here and there. Finally I'd like to
    give thanks to GameFAQs contributor mnb_0000 whose nice Item and Monster FAQ
    was the source of a few tidbits in the Beastiary. Thanks to everyone mentioned.
    
    This guide is Copyright 2008 Christopher Long. This guide may be not be
    reproduced in whole or in part under any circumstances except for personal,
    private use.
    
    It may not be placed on any web site or otherwise distributed publicly without
    advance written permission. Use of this guide on any other web site or as a
    part of any public display is strictly prohibited, and a violation of copyright.
    All trademarks and copyrights contained in this document are owned
    by their respective trademark and copyright holders.
    
    Should you have any questions about issues not raised in this FAQ, or should
    you wish to contact me regarding seeking my permission to place this guide on
    your site, please email me:
    
    AWingPilot@gmail.com
    
    Please mention this FAQ in the subject line of your email. If you are seeking
    my permission to put this on your site, please include the URL of your site in
    the email. If you don't include the URL, the answer will be no.
    
    At present, this guide may only be shown on www.gamefaqs.com and www.Hyrule.net.
    If you see this guide on any other site, please notify me through email
    immediately.
    
    I'd love to hear from anyone who found this guide helpful so drop me a line if
    you feel like it and feel free to point out any errors in the factual
    information, spelling or grammar. I'd appreciate it. Credit will be given to
    any and all people who point out errors no matter how small.
    
    The Legend of Zelda is just that, a legend. Not only was this the game that
    spawned one of the most popular and bestselling gaming franchises of all time
    but it remains one of the best experiences one can take part of in any form of
    entertainment. Hopefully you enjoyed both this walkthrough and your latest romp
    through this game. Until next time.....
    
    Thanks for reading...
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    ~EOF~