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    Move List by qwertyman2002

    Version: 2 | Updated: 06/25/04 | Printable Version | Search This Guide

    Tennis no Ojisama: Stylish Silver, Glorious Gold
     For Gameboy Advance
    Version 1
    Created by qwertyman2002
    E-mail: qwertyman_2002@yahoo.com
    
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    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |\_____________________________/|
    |=------Table of Contents------=|
    |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    |_______________________________|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    1. Revision History...(SE1A)
    2. Introduction.......(SE2A)
    3. Controls...........(SE3A)
    4. Moves lists........(SE4A)
    -Seigaku..............(SE4B)
    -St. Rudolph..........(SE4C)
    -Yamabuki.............(SE4D)
    -Rikkaidai Fuzoku.....(SE4E)
    -Fudomine.............(SE4F)
    -Hyotei...............(SE4G)
    -Rokkaku..............(SE4H)
    -Midoridorma..........(SE4I)
    -Miscellaneous........(SE4J)
    5. FAQs...............(SE5A)
    6. Credit.............(SE6A)
    7. Legal stuff........(SE7A)
    
    
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    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |\_____________________________/|
    |=---(SE1A) Revision History---=|
    |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    |_______________________________|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
      Version 2
      ŻŻŻŻŻŻŻŻŻ
    I added up to Rikkaidai in the moves list section. Also, some moves for the
    Seigaku regulars have been added (namely, Momoshiro and Kikumaru's). And if
    anyone knows the correct names to the moves I have listed, please feel free
    to tell me. I don't know any of them except the ones mentioned in the anime
    series. I'm currently going over each character to make sure I didn't miss
    any of their moves.
    
      Version 1
      ŻŻŻŻŻŻŻŻŻ
    This is the first version of my first FAQ. This only has the basics so far, 
    with only Seigaku's moves and combos. I'll try to update monthly or so. 
    Please give me some feedback (E-mail at qwertyman_2002@yahoo.com).
    
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    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |\_____________________________/|
    |=-----(SE2A) Introduction-----=|
    |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    |_______________________________|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Welcome to my Prince of Tennis Glorious Gold / Stylish Silver FAQ! Prince 
    of Tennis (aka, Tennis no Ojisama in Japanese) is a tennis game (as you may
    have guessed), but with a large twist: each character has his/her own special
    movelist and stats. The game is based on the anime series and manga Tennis no
    Ojisama. The anime & manga series is based about a high school freshman boy
    named Echizen Ryoma, who is supposedly the "Prince of Tennis" (har har),
    namely because of his immense skill in the game of tennis; he has won several
    tournaments in America and is coming back to Japan to test his skill there.
    
    
    
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    |\_____________________________/|
    |=-------(SE3A) Controls-------=|
    |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    |_______________________________|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
      Menu Controls
      ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    D-pad: Move cursor to select options
    A button: Select an option
    B button: Go to the previous menu
    L button: No use
    R button: Skip down one page of characters in character select
    
      Basic In-game controls (during a match)
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    D-pad: Move your character around the court
    A button: Standard hit
    B button: Lob
    L button: Not used by itself
    R button: Not used by itself
    Select: Taunt
    
      Advanced In-game controls
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    L+A: Topspin hit
    L+B: Short volley (drop shot)
    R+A: Slice hit
    R+B: Different type of lob, seems to go lower than the standard lob
    L+R: Makes you run faster (hold down)
    L+R+A: Special move 1
    L+R+B: Special move 2 (if applicable)
    L+Select: Taunt that boosts your yellow guage, but gives a slight boosts to
     the opponent's normal guage
    R+Select: Taunt that boosts your normal guage (red or blue)
    L+R+Select: Uses your filled-up yellow guage (must be filled) to make your
     character "pumped up," so to say. In this state, the character has in 
     infinite amount of super move usage (they get full bars), and cannot have 
     his/her wrist broken. And, I'm not sure about this one, but they have better
     stats in this stage.
    
    
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    |\_____________________________/|
    |=--------(SE4A)  Moves--------=|
    |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    |_______________________________|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _____________________________
    |=-----Moves lists notes-----=|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    In this section of the FAQ, I will be using the following format for
    listing the moves:
    
    -=Move Name=-
    Move Condition:
    Move Command:
    Description:
    Move Quote Translation:
    Cost:
    Notes:
    
    So get used to it. =P Also, if the name has a "?" before and after the name,
    then that means I'm not sure of the actual name, or it's spelling.
    
    In some of the moves, I have "Activation" listed as the condition
    to use a certain move. This just means that the move is activated (so to say)
    when you use it, and it takes some time to actually have it going. These
    moves all use the buttons L+R+Select. They aren't actually moves, they are
    more of a passive thing for the duration of the rally. Examples of activation
    moves are: Kikumaru's Agression Up, Sengoku's Tennis Sense and Mizuki's
    Insight. Most of these moves can be used at any given area and time, one
    exception though, is Kikumaru's Mirror Image move. This move must be
    activated at the net. While these types of moves are on, no other special
    move can be used, and your bars don't get charged either.
    
    
     _____________________________
    |=------(SE4B)  Seigaku------=|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Character list order
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Ryoma Echizen
    Kaidoh Kaoru
    Takeshi Momoshiro
    Takashi Kawamura
    Eiji Kikumaru
    Syuichiroh Oishi
    Syusuke Fuji
    Kunimitsu Tezuka
    Sadaharu Inui
    
    
    
    Ryoma Echizen:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -=Twist Serve=-
    Condition: Serve
    Command: L+R+A or L+R+B
    Description: Echizen starts his serve like any other, except when the ball
     hits the ground, it turns left or right, depending on which hand he uses.
    Quote: "It's okay to be surprised"
    Cost: 3 bars
    Notes: If you use the L+R+A command, Ryoma changes hand. L+R+B keeps the
     racket in his left hand. Also, the hand that is holding the racket tells
     you which way the ball bounces; left hand bounces left, right hand bounces
     right. Simple, right?
    
    -=Super Rising=-
    Condition: Serve Return
    Command: L+R+A or L+R+B
    Description: Echizen dashes to the ball, and returns it to the court side
     of your choosing.
    Quote:
    Cost: 2 bars
    Notes: L+R+A makes the ball fly a normal straight path, L+R+B makes the
     ball fly a lob path.
    
    -=Buggy Whip Shot=-
    Condition: Return
    Command: L+R+A
    Description: Ryoma adds a jump to the shot, making the ball fly a curved path
    Quote: Here I go.
    Cost: 4 bars
    Notes: This move isn't too useful, unless you're playing a human opponent.
     The computers can return it most of the time.
    
    -=Zero-shiki=-
    Condition: Return
    Command: L+R+B
    Description: Ryoma hits the ball lightly, and when the ball bounces, it goes
     toward the net without bouncing.
    Quote:
    Cost: 4 bars
    Notes: If you're using this move from behind the 1st line, then make sure to
     hit forward, as the ball can hit the net.
    
    -=Drive A=-
    Condition: Enemy / Ball is near the net
    Command: L+R+A
    Description: Ryoma dashes to the ball, and does a jumping hit to it
    Quote:
    Cost: 4 bars
    Notes: This move misses if the opponent isn't near the net, or if you don't
     hit back (not too sure on this though)
    
    -=Drive B=-
    Condition: Enemy / Ball is near the net
    Command: L+R+B
    Description: Ryoma slides to the ball (albeit the animation is bad), and
     the balls trajectory follows the path of the letter "B"
    Quote:
    Cost: 4 bars
    Notes:
    
    -=Twist Smash=-
    Condition: Lob Return
    Command: L+R+A or L+R+B
    Description: Ryoma jumps up super high, and does a smash, making the ball 
     bounce left or right
    Quote:
    Notes: L+R+A makes the ball bounce to Ryoma's right, L+R+B makes the ball
     bounce to his left.
    
    
    
    Kaidoh Kaoru:
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    -=Snake=-
    Condition: Return behind the first line
    Command: L+R+A
    Description: Kaidoh hits the ball, making it fly a curved path
    Quote:
    Cost: 2 bars
    Notes: Practically useless, as the computer can easily return it
    
    -=Boomerang Snake=-
    Condition: Return behind the first line
    Command: L+R+B
    Description: Kaidoh hits the ball, and the ball flys around the net posts
     (outside the area), landing in the back area of the opponent's court
    Quote:
    Cost: 2 bars
    Notes: Basically anti-netplay, as it doesn't go near the net area
    
    -=Viper Dive=-
    Condition: Kaidoh is behind the baseline, and the opponent uses a short
     volley / drop shot
    Description: Kaidoh waits for the ball to go into his court, and makes a
     sudden dive for it. He barely makes it, and the ball is hit like a drop shot
    Quote:
    Cost:
    Notes: Very useful against people who have drop shot special moves
     (Echizen, Tezuka, Oishi)
    
    -=?Lob Snake?=-
    Condition: Kaidoh is behind the baseline
    Description: Kaidoh hits the ball, making the ball fly upward in the air in
     a zig-zag fashion, and then the ball suddenly hits the service line like a
     smash.
    Quote:
    Cost: 4 bars
    Notes:
    
    -=Diamondback=-
    Condition: Netplay
    Description: Kaidoh runs back to where the ball will bounce, and hits it like
     a snake
    Quote:
    Cost: 1 bar
    Notes: Very useful, because it costs half as much as a normal snake
    
    -=?Net Snake?=-
    Condition: Netplay
    Description: Kaidoh stands still at the net, and hits the ball like a snake
    Quote:
    Cost: 1 bar
    Notes: While it does cost less than a normal snake, this shot seems to curve
     less.
    
    
    
    Takeshi Momoshiro:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -=Jackknife=-
    Condition: Return, must be backhand (Momoshiro's left)
    Command: L+R+A
    Description: Momoshiro gets into a Jackknife position, and hits the ball
     while leaning on it with only one leg.
    Quote: A power battle! Just what I wanted!
    Cost: 3 bars
    Notes:
    
    -=Dunk Smash=-
    Condition: Lob Return
    Command: L+R+A
    Description: Momoshiro jumps high into the air, and returns the lob with a
     very potent smash.
    Quote:
    Cost: 2 bars / 3 bars
    Notes: For some reason, sometimes Momoshiro does a much more powerful smash,
     othertimes he does a weaker one. I think it has something to do with the
     height of the ball. The weaker version only costs 2 bars, while the stronger
     version costs 3 bars
    
    -=Dunk Smash Feint=-
    Condition: Lob Return
    Command: L+R+B
    Decription: Momoshiro jumps up into the air, but instead of smashing, he
     feints and does a drop shot.
    Quote:
    Cost: 2 bars
    Notes:
    
    -="That"=-
    Condition: Opponent Serving, Doubles, Currently losing
    Command: L+R+Select
    Description: Momoshiro goes over to his partner and says something (in
     Japanese characters, I can't read it)
    Quote:
    Cost: ?
    Notes: Gets rid of the opponents' yellow bar
    
    
    Takashi Kawamura:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -=Burning Serve=-
    Condition: Serve
    Command: L+R+A
    Description: Like a normal serve, but when the ball is returned by a normal
     hit, it flies like a lob
    Quote:
    Cost: 3 bars
    Notes:
    
    -=Burning Hadoukyuu=-
    Condition: Return
    Command: L+R+A
    Description: Kawamura does a powerful hit, making the ball explode
    Quote: 
    Cost: 3 bars
    Notes: 
    
    -=Great Hadoukyuu=-
    Condition: Return
    Command: L+R+B
    Description: Kawamura gets into a one-handed Hadoukyuu position, and hits
     the ball with a powerful force.
    Quote:
    Cost: 3 bars
    Notes: This Hadoukyuu seems to break more wrists than the Burning Hadoukyuu
    
    -=Dash Hadoukyuu=-
    Condition: Behind the baseline, ball is still in the opponent court
     (he/she just hit it)
    Command: L+R+A
    Description: Kawamura dashes to the ball, and hits it. The ball looks like
     a giant fire ball
    Quote: Da-da-da-da-DASH!
    Cost: 4 bars
    Notes: Breaks wrists no matter what (unless someone uses a special move to
     combat this), but you can only use it once a game.
    
    
    
    Eiji Kikumaru:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -=Acrobatic V=-
    Condition: Netplay
    Command: L+R+A
    Description: Kikumaru hops to the ball with his back facing it
    Quote: 
    Cost: 4 bars
    Notes:
    
    -=?Mirror Image?=-
    Condition: Netplay, Activation
    Command: L+R+Select
    Description: Kikumaru stops for a second, and creates 2 mirror images of
     himself at his sides.
    Quote:
    Cost: 4 bars
    Notes: Yes, all the clones hit, it may only seem like they don't because
     Kikumaru slides a bit. 
    
    -=Moon Volley=-
    Condition: Baseline Return
    Command: L+R+A
    Description: Kikumaru slides the ball, and hits it like Oishi's Moon Volley
    Quote: This is Oishi's move, but I'll use it!
    Cost: 4 bars
    Notes:
    
    -=Kikumaru Beam=-
    Condition: Lob Return
    Command: L+R+A
    Description: Kikumaru jumps into the air, and smacks the ball on down.
    Quote: Here ya go!
    Cost:
    Notes:
    
    -=?Agression Up?=-
    Condition: Activation, Service Line to Baseline area
    Command: L+R+Select
    Description: Kikumaru nods his head, and charges up
    Quote:
    Cost:
    Notes: This special gives you full yellow gauge, so use it wisely.
    
    
    
    Syuichiroh Oishi:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -=Moon Volley=-
    Condition: Baseline Return
    Command: L+R+A
    Description: Oishi runs to the ball, and lobs in so it lands right on the
     baseline.
    Quote:
    Cost: 4 bars
    Notes:
    
    -=Drop Volley=-
    Condition: Baseline Return
    Command: L+R+B
    Description: Oishi runs to the ball, but instead of lobbing, he does a
     drop shot.
    Quote:
    Cost: 3 bars
    Notes:
    
    -=?Cross-court shot?=-
    Condition: Netplay
    Command: L+R+A or L+R+B
    Description: Oishi hits the ball to the other court
    Quote: Okay!
    Cost: 3 bars
    Notes: L+R+A hits the ball to the left, while L+R+B hits the ball to the
     right.
    
    
    
    Syusuke Fuji:
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    -=Dissappearing serve=-
    Condition: Serve
    Command: L+R+A or L+R+B
    Description: Fuji slices the serve, and while the ball is in the opponent's
     court, the ball goes invisible, and goes to the right or straight.
    Quote:
    Cost: 3 bars
    Notes: L+R+A makes the ball go to the right, whilst L+R+B makes the ball go
     straight.
    
    -=Tsubame Gaeshi=-
    Condition: Return, Forehand (Fuji's right)
    Command: L+R+A
    Description: Fuji hits the ball, and the ball either hugs closely to the
     ground and can still be hit, or it actually rolls across the ground
    Quote: I need more spin or 
    Cost: 2 bars
    Notes: If the opponent hits a normal shot (just A), then Fuji can't do the
     complete Tsubame Gaeshi, so he says "I need more spin" and the ball just
     hugs the ground, and can be hit; but it can't be returned via normal shot,
     only by lob. If the enemy does a shot with a spin (or lob) Fuji does the
     complete Tsubame Gaeshi, and once the ball lands, it cannot be hit.
    
    -=Hakugei=-
    Condition: Return, Backhand (Fuji's left)
    Command: L+R+B
    Description: Fuji backhands the ball, and the ball curves way up, going
     straight to the opponent's court, and then it drops perfectly down, and
     return's to Fuji's hand after the bounce
    Quote: A triple counter, the last one.
    Cost: 2 bars
    Notes: Basically useless against the computer. They either smash the ball
     when it's coming down, or hit it normally when it's coming back. Sometimes
     though, they miss and hit the net.
    
    -=Higuma Otoshi=-
    Condition: Smash Return
    Command: L+R+A
    Description: When the enemy smashes the ball, Fuji goes right to where the
     ball should bounce, and then does a spinning motion when the ball hits his
     racket (you don't see the spin clearly) and returns the ball with a lob
     style hit.
    Quote: I will return this ball.
    Cost: 4 bars
    Notes: Fuji can return the smash from where ever he is, so it's quite useful,
     as long as the opponent is at the net or, if they are using a special smash
     where they jump high.
    
    
    
    Kunimitsu Tezuka:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -=Zero-shiki=-
    Condition: Return
    Command: L+R+B
    Description: Tezuka drop shots the ball, and when the ball lands, it doesn't
     bounce; it rolls towards the net
    Quote:
    Cost: 4 bars
    Notes:
    
    -=?Thunder Serve?=-
    Condition: Serve
    Command: L+R+A or L+R+B
    Description: Tezuka serves normally, but the ball travels at a high speed
    Quote:
    Cost: 4 bars
    Notes:
    
    -=Tezuka Zone=-
    Condition: Activation
    Command: L+R+Select
    Description: Tezuka pauses, and creates a little circle around him, making
     all shots gravitate toward him
    Quote:
    Cost: 4 bars
    Notes:
    
    -=?Corner Shot?=-
    Condition: Behind baseline
    Command: L+R+A or L+R+B
    Description: Tezuka smacks the ball to either the left court corner, or
     right court corner
    Quote: Good drive shot.
    Cost: 1 bar
    Notes: Insanely good, because of it's low cost and it's ability to score.
     Using A or B doesn't matter, or so, I haven't seen a difference.
    
    
    
    Sadaharu Inui:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -=Super Sonic Serve=-
    Condition: Serve
    Command: L+R+A or L+R+B
    Description: A serve, but super fast
    Quote:
    Cost: 2 bars
    Notes:
    
    -=Data Tennis=-
    Condition: Netplay 
    Command: L+R+A or L+R+B
    Description: Inui runs to the ball, and returns it
    Quote: Front court return chance, 100% 
    Cost: 3 bars
    Notes: If the ball is low, Inui does a normal shot. If the opponent lobs the
     ball, but you're not in a position to use D.R.S, Inui runs back and does a
     normal smash to the ball.
    
    -=D.R.S.=-
    Condition: Lob Return
    Command: L+R+A or L+R+B
    Description: Inui jumps up to the ball, and smashes it
    Quote: Lob return chance, 90%
    Cost: 4 bars
    Notes: If you hold down A or B (depending on which combo you used) while
     Inui is talking and when he is technically hitting the ball, time freezes
     for a bit, and you can decide where to aim. Once you let go, Inui smashes
     the ball.
    
    
    
    Yudai Yamato:
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
     _____________________________
    |=----(SE4D) St.  Rudolph----=|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Character list order
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Yoshiroh Akazawa
    Atsushi Kizarazu
    Shinya Yamigasawa
    Yuta Fuji
    Hajime Mizuki
    Ichiroh Kaneda
    
    
    
    Yoshiroh Akazawa:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -=?Ilussion Shot?=-
    Condition: Return
    Command: L+R+A
    Description: Akazawa launches a shot that appears to be 4 balls instead of
     just one
    Quote:
    Cost: 1 bar
    Notes: This move also gets rid of 2 of the enemy bars, but cannot be used
     if the enemy has all bars charged up.
    
    -=?Twist Drop Shot?=-
    Condition: Return
    Command: L+R+B
    Description: Akazawa uses a drop shot that acts like a Twist Serve;
     the moment it bounces, the ball veers to the left or right.
    Quote:
    Cost: 4 bars
    Notes:
    
    
    
    Atsushi Kizarazu:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -=?Smash Feint?=-
    Condition: Lob Return
    Command: L+R+A
    Description: Kizarazu jumps into the air, but isntead of smashing, he does
     a feint, hitting the ball like a drop shot.
    Quote: Lucky!
    Cost: 2 bars
    Notes:
    
    -=?Pop Shot?=-
    Condition: Return
    Command: L+R+A
    Description: Kizarazu hits the ball so the ball taps the net, and when
     the ball hits the net, it jumps up like a lob to hit the baseline.
    Quote:
    Cost: 4 bars
    Notes: If you hold down down (on the d-pad) the ball won't jump, but instead
     it will drop like any other shot that hits the net
    
    -=Moon Volley=-
    Condition: Return
    Command: L+R+B
    Description: Kizarazu lobs the ball Oishi style, so it hits the baseline.
     When the ball bounces, it rolls along, so it can't be returned after the
     bounce.
    Quote:
    Cost: 4 bars
    Notes:
    
    
    
    Shinya Yamigasawa:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -=?Lob Drop Shot?=-
    Condition: Return
    Command: L+R+B
    Description: Yamigasawa drop shots the ball, but instead of bouncing
     normally, the ball does a super high bounce.
    Quote:
    Cost: 3 bars
    Notes:
    
    -=?Cross-court shot?=-
    Condition: Netplay
    Command: L+R+A
    Description: Yamigasawa hits the ball quickly, and the ball flies to the
     opposite court side of which Yamigasawa is standing in.
    Quote:
    Cost: 2 bars
    Notes:
    
    -=?Running Shot?=-
    Condition: ???
    Command: L+R+A or L+R+B
    Description: Yamigasawa runs to the ball, no matter where he is, and
     hits the ball.
    Quote:
    Cost: 1 cost
    Notes: L+R+A is a normal shot, and L+R+B is a lob shot
    
    
    
    Yuta Fuji:
    ŻŻŻŻŻŻŻŻŻ
    -=Super Rising=-
    Condition: Serve Return
    Command: L+R+A or L+R+B
    Description: Yuta runs to the ball, and hits it.
    Quote:
    Cost: 2 bars
    Notes: Unlike Echizen, Yuta has no Lob variation of Super Rising.
    
    -=?Twist Smash?=-
    Condition: Return
    Command: L+R+A or L+R+B
    Description: Yuta goes into a weird stance, and hits the ball, making
     it go to the left or right
    Quote:
    Cost: 3 bars
    Notes: Depending on which command you use, L+R+A makes the ball go
     left, while L+R+B makes it go right (no matter which court you're on).
    
    
    
    Hajime Mizuki:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -=?True Sight?=-
    Condition: Activiation
    Command: L+R+Select
    Description: Mizuki nods his head a bit, and after he does this, a
     sparkling star appears wherever the ball will bounce at (on your
     court only).
    Quote:
    Cost: 1 bar
    Notes:
    
    -=?Disappearing shot?=-
    Condition: Return
    Command: L+R+A
    Description: Mizuki hits the ball, and the instant the ball is launched,
     it disappears, but reappears after it bounces.
    Quote:
    Cost: 4 bars
    Notes:
    
    -=?Curve Serve?=-
    Condition: Serve
    Command: L+R+A or L+R+B
    Description: This serve is something Kaidoh should have; instead of the
     ball going a straight path, it curves. L+R+A makes the ball curve right,
     L+R+B makes the ball curve left.
    Quote:
    Cost: 3 bars
    Notes:
    
    
    
    Ichiroh Kaneda:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -=Moon Volley=-
    Condition: Return, area between Baseline and Service Line
    Command: L+R+B
    Description: Kaneda runs to the ball, and hits it Moon Volley style
    Quote:
    Cost: 2 bars
    Notes:
    
    -=?Drop Shot?=-
    Condition: Netplay
    Command: L+R+B
    Description: Like any other drop shot, but this makes it so that
     when you hit the ball, you return it with a lob.
    Quote:
    Cost: 1 bar
    Notes:
    
    
    
     _____________________________
    |=------(SE4E) Yamabuki------=|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Character list order
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Kiyosumi Sengoku
    Jin Akutsu
    Taichi Dan
    Kentaroh Miwami
    Masami Highashikata
    Tohji Muromachi
    
    
    
    Kiyosumi Sengoku:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -=Kiri-hiri=-
    Condition: Serve
    Command: L+R+A or L+R+B
    Description: Sengoku tosses the ball up extra high, does a high jump, and
     then hits the ball at a super fast speed.
    Quote:
    Cost: 2 bars
    Notes:
    
    -=?Super Return?=-
    Condition: Return
    Command: L+R+A
    Description: Sengoku hits the ball like a normal shot, but the ball goes
     faster than usual.
    Quote:
    Cost: 3 bars
    Notes: I've notice that this does nothing special, and the control of
     it is quite weird.
    
    -=Dunk Smash=-
    Condition: Lob Return
    Command: L+R+A
    Description: Like Momoshiro's Dunk Smash, a powerful smash.
    Quote:
    Cost: 3 bars
    Notes:
    
    -=Lucky Sengoku=-
    Condition: Lob Return
    Command: L+R+A
    Description: Sengoku will wave his arm and nod his head, and the ball
     will automatically go out.
    Quote: Hmm... lucky!
    Cost: 4 bars
    Notes: Sengoku uses this move instead of Dunk Smash if he isn't in a
     smashing position.
    
    -=Tennis Sense=-
    Condition: Activation
    Command: L+R+Select
    Description: Sengoku waves his arms, and from now on (till a point is
     scored), playtime will go at normal speed for your opponent, but will
     become slower when it is in your court.
    Quote: I see it!
    Cost: 1 bar
    Notes: Nothing too useful, just seems to give me a headache after awhile.
    
    
    
    Jin Akutsu:
    ŻŻŻŻŻŻŻŻŻŻ
    -=?Sliding Hit?=-
    Condition: Behind the bBseline
    Command: L+R+A or L+R+B
    Description: Akutsu slides to the ball and hits it
    Quote:
    Cost: 2 bars
    Notes: L+R+A is a normal shot, and L+R+B is a lob shot
    
    -=?Drive A?=-
    Condition: Ball is near the net
    Command: L+R+A or L+R+B
    Description: Akutsu slides to the net, and jumps up to hit the ball
    Quote:
    Cost: 4 bars
    Notes: L+R+A is a normal shot, while L+R+B is a drop shot
    
    -=?Changing Shot?=-
    Condition: Baseline to Service Line area
    Command: L+R+A or L+R+B
    Description: Akutsu hits the ball, and you are allowed to change the
     direction of the ball by holding A or B
    Quote:
    Cost: 3 bars
    Notes: Time doesn't freeze, and L+R+A is a normal shot, L+R+B is a lob
     type shot
    
    
    
    Taichi Dan:
    ŻŻŻŻŻŻŻŻŻŻ
    
    -=?Changing Shot?=-
    Condition: Baseline to Service Line area
    Command: L+R+A
    Description: Dan hits the ball, and you are allowed to change the
     direction of the ball by holding A
    Quote:
    Cost: 2 bars
    Notes: Time doesn't freeze, and L+R+A is a normal shot
    
    -=?Agression Up?=-
    Condition: Serve, after Dan loses a point, Activation
    Command:  L+R+Select
    Description: Dan charges up, and gets full agression bar
    Quote:
    Cost: 4 bars
    Notes:
    
    -=?Blind Shot?=-
    Condition: Behind Baseline, Forehand
    Command: L+R+B
    Description: Dan flails his arms around, and hits the ball. The screen
     goes pitch black, and goes back to normal when the ball is about to land
     and bounce (the ball flies a lob type path)
    Quote:
    Cost: 1 bar
    Notes:
    
    
    
    Kentaroh Miwami:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -=Straight Return=-
    Condition: Service Line to Baseline Area
    Command: L+R+A
    Description: Miwami runs to the ball and hits it straight down
    Quote:
    Cost: 1 bar
    Notes: You can't control where the ball goes; it always go straight
    
    
    
    Masami Highashikata:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -=High-Speed Serve=-
    Condition: Serve
    Command: L+R+A or L+R+B
    Description: The serve begins normally, but the ball is hit much faster
    Quote:
    Cost: 2 bars
    Notes: When you use the L+R+A command, Highashikata instantly runs to the
     net.
    
    
    
    Tohji Muromachi:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -=?Disappearing shot?=-
    Condition: Service line to Baseline area
    Command: L+R+A
    Description: The instant Muromachi hits the ball, it becomes invisible.
     When it bounces, it's visible, but it has a low bounce.
    Quote:
    Cost: 1 bar
    Notes:
    
    -=?Disappearing shot type-2?=-
    Condition: Service line to Baseline area
    Command: L+R+B
    Description: Muromachi hits the ball, making it invisible, but this version
     makes the ball go higher.
    Quote:
    Cost: 1 bar
    Notes:
    
    -=?Prediction?=-
    Condition: Activation, behind Baseline
    Command: L+R+Select
    Description: Muromachi stands still for a second, and a blue circle appears
     around him. During the rally, a blue star appears where the ball will
     bounce
    Quote:
    Cost: 1 bar
    Notes:
    
    -=?Dissapearing Serve?=-
    Condition: Serve
    Command: L+R+A or L+R+B
    Description: Muromachi serves, and the moment he hits it, the ball
     dissapears.
    Quote:
    Cost: 2 bars
    Notes:
    
    
    
    
     _______________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |\_____________________________/|
    |=---------(SE5A) FAQs---------=|
    |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    |_______________________________|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    The FAQs section; frequently asked questions. Before asking questions on the
    boards, check here first. Saves you time, doesn't make people angry, and
    we're all happy.
    
    
    Q: How come there are two power gauge bars?
    A: The red/blue bar indicates when you can use your character's special moves
     (like previous POT games). If the bar get full, and your character is
     flashing WHITE, you can initiate specials by holding L+R and A/B/Select. The
     new yellow bar indicates how "pumped up" your character is. If the yellow bar
     gets full, you can get your character "fired up" (This is shown in some eps
     in the anime where echizen and tezuka turned gold and hit super shots) by
     pressing L+R+Start. Your characters flashes YELLOW and allows you to hit
     infinite specials for a limited amount of time until your yellow gauge
     depletes.
    
    Q: How come CPU regenerates both his power bars quicker?
    A: CPU power bars don't regenerate quicker. You can get your bars to
     regenerate quicker by taunting (keep hitting Select after you return the
     ball).
    
    Q: How do I unlock _________ character?
    A: Check the Unlock FAQ.
    
    Q: How come I can't do any specials for Tezuka?
    A: This is because the game tried to follow the anime. According to the anime,
     Tezuka is super strong and only uses specials when his opponent plays hard
     during the latter games of the match. So the game takes this into account
     and only allows Tezuka to use special when the opponent is "on fire"
     (flashing yellow).
    
    Q: I just lost a match because of R.K.O! What's that and how'd it happen?
    A: R.K.O is when someone gets their racket blown out of their hand (I say
     their wrist breaks) 3 times in one game, even if it happened in different
     sets. The opponent wins by default if that happens.
    
    Q: How do you break someone's wrist?
    A: They have to have little to none of their Custom Bar (the red/blue bar)
     filled up, and you need to hit a power shot (I don't know what kind of shot
     that is). Also, some special moves break wrists as well, like Kawamura's
     several Hadoukyuus.
    
    Q. The opponent just did some weird move where his face flashed across the
     screen, now he's yellow!
    A. That means they used their yellow gauge when it was filled up. When they
     do this, the character can perform better, their wrists won't be broken,
     and they have infinite special moves for the time being.
    
    Q: How do I charge up that yellow bar?
    A: You can do one of several things: Get an ace (smash, serve), use L+Select,
     dive for the ball and hit the ball in the dive, or get your wrist broken.
    
    Q: How come __________ can't use the move you listed?
    A: Probably because that character can only use the move against certain
     characters. For example: Tezuka can only use his moves against characters
     like Ryoma and Atobe (unless the character is "pumped up").
    
    
     _______________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |\_____________________________/|
    |=--------(SE6A) Credit--------=|
    |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    |_______________________________|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Konami Computer Entertainment Japan (KCEJ): For making the game
    
    GameFAQs: For hosting this FAQ and many others.
    
    Tidalwave: For making the Tennis no Ojisama 2003 game series FAQ; I used
     some of your information for the commands section, and also some of your
     names for the moves.
    
    Krazyboy: For telling me the other 4 school names.
    
    airness77: For making the common questions topic and giving useful info.
    
    Xaintrix, ITP the smash king, Moom: For posting useful information in the
     common questions topic.
    
    
     _______________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |\_____________________________/|
    |=-----(SE7A) Legal Stuff------=|
    |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    |_______________________________|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    If you want to use this FAQ on your site, then E-mail me at:
    qwertyman_2002@yahoo.com. In the subject put in something that resembles this:
    Requesting usage of your Prince of Tennis FAQ. If you don't put something
    like this in the subject, I might delete the E-mail as spam.