Tennis no Ojisama: Stylish Silver, Glorious Gold
 For Gameboy Advance
Version 1
Created by qwertyman2002
E-mail: qwertyman_2002@yahoo.com

--------------------------------------------------------------------------
 _______________________________
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|\_____________________________/|
|=------Table of Contents------=|
|/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
|_______________________________|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

1. Revision History...(SE1A)
2. Introduction.......(SE2A)
3. Controls...........(SE3A)
4. Moves lists........(SE4A)
-Seigaku..............(SE4B)
-St. Rudolph..........(SE4C)
-Yamabuki.............(SE4D)
-Rikkaidai Fuzoku.....(SE4E)
-Fudomine.............(SE4F)
-Hyotei...............(SE4G)
-Rokkaku..............(SE4H)
-Midoridorma..........(SE4I)
-Miscellaneous........(SE4J)
5. FAQs...............(SE5A)
6. Credit.............(SE6A)
7. Legal stuff........(SE7A)


 _______________________________
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|\_____________________________/|
|=---(SE1A) Revision History---=|
|/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
|_______________________________|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Version 2
  ŻŻŻŻŻŻŻŻŻ
I added up to Rikkaidai in the moves list section. Also, some moves for the
Seigaku regulars have been added (namely, Momoshiro and Kikumaru's). And if
anyone knows the correct names to the moves I have listed, please feel free
to tell me. I don't know any of them except the ones mentioned in the anime
series. I'm currently going over each character to make sure I didn't miss
any of their moves.

  Version 1
  ŻŻŻŻŻŻŻŻŻ
This is the first version of my first FAQ. This only has the basics so far, 
with only Seigaku's moves and combos. I'll try to update monthly or so. 
Please give me some feedback (E-mail at qwertyman_2002@yahoo.com).

 _______________________________
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|\_____________________________/|
|=-----(SE2A) Introduction-----=|
|/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
|_______________________________|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Welcome to my Prince of Tennis Glorious Gold / Stylish Silver FAQ! Prince 
of Tennis (aka, Tennis no Ojisama in Japanese) is a tennis game (as you may
have guessed), but with a large twist: each character has his/her own special
movelist and stats. The game is based on the anime series and manga Tennis no
Ojisama. The anime & manga series is based about a high school freshman boy
named Echizen Ryoma, who is supposedly the "Prince of Tennis" (har har),
namely because of his immense skill in the game of tennis; he has won several
tournaments in America and is coming back to Japan to test his skill there.



 _______________________________
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|\_____________________________/|
|=-------(SE3A) Controls-------=|
|/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
|_______________________________|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Menu Controls
  ŻŻŻŻŻŻŻŻŻŻŻŻŻ
D-pad: Move cursor to select options
A button: Select an option
B button: Go to the previous menu
L button: No use
R button: Skip down one page of characters in character select

  Basic In-game controls (during a match)
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
D-pad: Move your character around the court
A button: Standard hit
B button: Lob
L button: Not used by itself
R button: Not used by itself
Select: Taunt

  Advanced In-game controls
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
L+A: Topspin hit
L+B: Short volley (drop shot)
R+A: Slice hit
R+B: Different type of lob, seems to go lower than the standard lob
L+R: Makes you run faster (hold down)
L+R+A: Special move 1
L+R+B: Special move 2 (if applicable)
L+Select: Taunt that boosts your yellow guage, but gives a slight boosts to
 the opponent's normal guage
R+Select: Taunt that boosts your normal guage (red or blue)
L+R+Select: Uses your filled-up yellow guage (must be filled) to make your
 character "pumped up," so to say. In this state, the character has in 
 infinite amount of super move usage (they get full bars), and cannot have 
 his/her wrist broken. And, I'm not sure about this one, but they have better
 stats in this stage.


 _______________________________
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|\_____________________________/|
|=--------(SE4A)  Moves--------=|
|/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
|_______________________________|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 _____________________________
|=-----Moves lists notes-----=|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
In this section of the FAQ, I will be using the following format for
listing the moves:

-=Move Name=-
Move Condition:
Move Command:
Description:
Move Quote Translation:
Cost:
Notes:

So get used to it. =P Also, if the name has a "?" before and after the name,
then that means I'm not sure of the actual name, or it's spelling.

In some of the moves, I have "Activation" listed as the condition
to use a certain move. This just means that the move is activated (so to say)
when you use it, and it takes some time to actually have it going. These
moves all use the buttons L+R+Select. They aren't actually moves, they are
more of a passive thing for the duration of the rally. Examples of activation
moves are: Kikumaru's Agression Up, Sengoku's Tennis Sense and Mizuki's
Insight. Most of these moves can be used at any given area and time, one
exception though, is Kikumaru's Mirror Image move. This move must be
activated at the net. While these types of moves are on, no other special
move can be used, and your bars don't get charged either.


 _____________________________
|=------(SE4B)  Seigaku------=|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Character list order
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Ryoma Echizen
Kaidoh Kaoru
Takeshi Momoshiro
Takashi Kawamura
Eiji Kikumaru
Syuichiroh Oishi
Syusuke Fuji
Kunimitsu Tezuka
Sadaharu Inui



Ryoma Echizen:
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
-=Twist Serve=-
Condition: Serve
Command: L+R+A or L+R+B
Description: Echizen starts his serve like any other, except when the ball
 hits the ground, it turns left or right, depending on which hand he uses.
Quote: "It's okay to be surprised"
Cost: 3 bars
Notes: If you use the L+R+A command, Ryoma changes hand. L+R+B keeps the
 racket in his left hand. Also, the hand that is holding the racket tells
 you which way the ball bounces; left hand bounces left, right hand bounces
 right. Simple, right?

-=Super Rising=-
Condition: Serve Return
Command: L+R+A or L+R+B
Description: Echizen dashes to the ball, and returns it to the court side
 of your choosing.
Quote:
Cost: 2 bars
Notes: L+R+A makes the ball fly a normal straight path, L+R+B makes the
 ball fly a lob path.

-=Buggy Whip Shot=-
Condition: Return
Command: L+R+A
Description: Ryoma adds a jump to the shot, making the ball fly a curved path
Quote: Here I go.
Cost: 4 bars
Notes: This move isn't too useful, unless you're playing a human opponent.
 The computers can return it most of the time.

-=Zero-shiki=-
Condition: Return
Command: L+R+B
Description: Ryoma hits the ball lightly, and when the ball bounces, it goes
 toward the net without bouncing.
Quote:
Cost: 4 bars
Notes: If you're using this move from behind the 1st line, then make sure to
 hit forward, as the ball can hit the net.

-=Drive A=-
Condition: Enemy / Ball is near the net
Command: L+R+A
Description: Ryoma dashes to the ball, and does a jumping hit to it
Quote:
Cost: 4 bars
Notes: This move misses if the opponent isn't near the net, or if you don't
 hit back (not too sure on this though)

-=Drive B=-
Condition: Enemy / Ball is near the net
Command: L+R+B
Description: Ryoma slides to the ball (albeit the animation is bad), and
 the balls trajectory follows the path of the letter "B"
Quote:
Cost: 4 bars
Notes:

-=Twist Smash=-
Condition: Lob Return
Command: L+R+A or L+R+B
Description: Ryoma jumps up super high, and does a smash, making the ball 
 bounce left or right
Quote:
Notes: L+R+A makes the ball bounce to Ryoma's right, L+R+B makes the ball
 bounce to his left.



Kaidoh Kaoru:
ŻŻŻŻŻŻŻŻŻŻŻŻ
-=Snake=-
Condition: Return behind the first line
Command: L+R+A
Description: Kaidoh hits the ball, making it fly a curved path
Quote:
Cost: 2 bars
Notes: Practically useless, as the computer can easily return it

-=Boomerang Snake=-
Condition: Return behind the first line
Command: L+R+B
Description: Kaidoh hits the ball, and the ball flys around the net posts
 (outside the area), landing in the back area of the opponent's court
Quote:
Cost: 2 bars
Notes: Basically anti-netplay, as it doesn't go near the net area

-=Viper Dive=-
Condition: Kaidoh is behind the baseline, and the opponent uses a short
 volley / drop shot
Description: Kaidoh waits for the ball to go into his court, and makes a
 sudden dive for it. He barely makes it, and the ball is hit like a drop shot
Quote:
Cost:
Notes: Very useful against people who have drop shot special moves
 (Echizen, Tezuka, Oishi)

-=?Lob Snake?=-
Condition: Kaidoh is behind the baseline
Description: Kaidoh hits the ball, making the ball fly upward in the air in
 a zig-zag fashion, and then the ball suddenly hits the service line like a
 smash.
Quote:
Cost: 4 bars
Notes:

-=Diamondback=-
Condition: Netplay
Description: Kaidoh runs back to where the ball will bounce, and hits it like
 a snake
Quote:
Cost: 1 bar
Notes: Very useful, because it costs half as much as a normal snake

-=?Net Snake?=-
Condition: Netplay
Description: Kaidoh stands still at the net, and hits the ball like a snake
Quote:
Cost: 1 bar
Notes: While it does cost less than a normal snake, this shot seems to curve
 less.



Takeshi Momoshiro:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-=Jackknife=-
Condition: Return, must be backhand (Momoshiro's left)
Command: L+R+A
Description: Momoshiro gets into a Jackknife position, and hits the ball
 while leaning on it with only one leg.
Quote: A power battle! Just what I wanted!
Cost: 3 bars
Notes:

-=Dunk Smash=-
Condition: Lob Return
Command: L+R+A
Description: Momoshiro jumps high into the air, and returns the lob with a
 very potent smash.
Quote:
Cost: 2 bars / 3 bars
Notes: For some reason, sometimes Momoshiro does a much more powerful smash,
 othertimes he does a weaker one. I think it has something to do with the
 height of the ball. The weaker version only costs 2 bars, while the stronger
 version costs 3 bars

-=Dunk Smash Feint=-
Condition: Lob Return
Command: L+R+B
Decription: Momoshiro jumps up into the air, but instead of smashing, he
 feints and does a drop shot.
Quote:
Cost: 2 bars
Notes:

-="That"=-
Condition: Opponent Serving, Doubles, Currently losing
Command: L+R+Select
Description: Momoshiro goes over to his partner and says something (in
 Japanese characters, I can't read it)
Quote:
Cost: ?
Notes: Gets rid of the opponents' yellow bar


Takashi Kawamura:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-=Burning Serve=-
Condition: Serve
Command: L+R+A
Description: Like a normal serve, but when the ball is returned by a normal
 hit, it flies like a lob
Quote:
Cost: 3 bars
Notes:

-=Burning Hadoukyuu=-
Condition: Return
Command: L+R+A
Description: Kawamura does a powerful hit, making the ball explode
Quote: 
Cost: 3 bars
Notes: 

-=Great Hadoukyuu=-
Condition: Return
Command: L+R+B
Description: Kawamura gets into a one-handed Hadoukyuu position, and hits
 the ball with a powerful force.
Quote:
Cost: 3 bars
Notes: This Hadoukyuu seems to break more wrists than the Burning Hadoukyuu

-=Dash Hadoukyuu=-
Condition: Behind the baseline, ball is still in the opponent court
 (he/she just hit it)
Command: L+R+A
Description: Kawamura dashes to the ball, and hits it. The ball looks like
 a giant fire ball
Quote: Da-da-da-da-DASH!
Cost: 4 bars
Notes: Breaks wrists no matter what (unless someone uses a special move to
 combat this), but you can only use it once a game.



Eiji Kikumaru:
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
-=Acrobatic V=-
Condition: Netplay
Command: L+R+A
Description: Kikumaru hops to the ball with his back facing it
Quote: 
Cost: 4 bars
Notes:

-=?Mirror Image?=-
Condition: Netplay, Activation
Command: L+R+Select
Description: Kikumaru stops for a second, and creates 2 mirror images of
 himself at his sides.
Quote:
Cost: 4 bars
Notes: Yes, all the clones hit, it may only seem like they don't because
 Kikumaru slides a bit. 

-=Moon Volley=-
Condition: Baseline Return
Command: L+R+A
Description: Kikumaru slides the ball, and hits it like Oishi's Moon Volley
Quote: This is Oishi's move, but I'll use it!
Cost: 4 bars
Notes:

-=Kikumaru Beam=-
Condition: Lob Return
Command: L+R+A
Description: Kikumaru jumps into the air, and smacks the ball on down.
Quote: Here ya go!
Cost:
Notes:

-=?Agression Up?=-
Condition: Activation, Service Line to Baseline area
Command: L+R+Select
Description: Kikumaru nods his head, and charges up
Quote:
Cost:
Notes: This special gives you full yellow gauge, so use it wisely.



Syuichiroh Oishi:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-=Moon Volley=-
Condition: Baseline Return
Command: L+R+A
Description: Oishi runs to the ball, and lobs in so it lands right on the
 baseline.
Quote:
Cost: 4 bars
Notes:

-=Drop Volley=-
Condition: Baseline Return
Command: L+R+B
Description: Oishi runs to the ball, but instead of lobbing, he does a
 drop shot.
Quote:
Cost: 3 bars
Notes:

-=?Cross-court shot?=-
Condition: Netplay
Command: L+R+A or L+R+B
Description: Oishi hits the ball to the other court
Quote: Okay!
Cost: 3 bars
Notes: L+R+A hits the ball to the left, while L+R+B hits the ball to the
 right.



Syusuke Fuji:
ŻŻŻŻŻŻŻŻŻŻŻŻ
-=Dissappearing serve=-
Condition: Serve
Command: L+R+A or L+R+B
Description: Fuji slices the serve, and while the ball is in the opponent's
 court, the ball goes invisible, and goes to the right or straight.
Quote:
Cost: 3 bars
Notes: L+R+A makes the ball go to the right, whilst L+R+B makes the ball go
 straight.

-=Tsubame Gaeshi=-
Condition: Return, Forehand (Fuji's right)
Command: L+R+A
Description: Fuji hits the ball, and the ball either hugs closely to the
 ground and can still be hit, or it actually rolls across the ground
Quote: I need more spin or 
Cost: 2 bars
Notes: If the opponent hits a normal shot (just A), then Fuji can't do the
 complete Tsubame Gaeshi, so he says "I need more spin" and the ball just
 hugs the ground, and can be hit; but it can't be returned via normal shot,
 only by lob. If the enemy does a shot with a spin (or lob) Fuji does the
 complete Tsubame Gaeshi, and once the ball lands, it cannot be hit.

-=Hakugei=-
Condition: Return, Backhand (Fuji's left)
Command: L+R+B
Description: Fuji backhands the ball, and the ball curves way up, going
 straight to the opponent's court, and then it drops perfectly down, and
 return's to Fuji's hand after the bounce
Quote: A triple counter, the last one.
Cost: 2 bars
Notes: Basically useless against the computer. They either smash the ball
 when it's coming down, or hit it normally when it's coming back. Sometimes
 though, they miss and hit the net.

-=Higuma Otoshi=-
Condition: Smash Return
Command: L+R+A
Description: When the enemy smashes the ball, Fuji goes right to where the
 ball should bounce, and then does a spinning motion when the ball hits his
 racket (you don't see the spin clearly) and returns the ball with a lob
 style hit.
Quote: I will return this ball.
Cost: 4 bars
Notes: Fuji can return the smash from where ever he is, so it's quite useful,
 as long as the opponent is at the net or, if they are using a special smash
 where they jump high.



Kunimitsu Tezuka:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-=Zero-shiki=-
Condition: Return
Command: L+R+B
Description: Tezuka drop shots the ball, and when the ball lands, it doesn't
 bounce; it rolls towards the net
Quote:
Cost: 4 bars
Notes:

-=?Thunder Serve?=-
Condition: Serve
Command: L+R+A or L+R+B
Description: Tezuka serves normally, but the ball travels at a high speed
Quote:
Cost: 4 bars
Notes:

-=Tezuka Zone=-
Condition: Activation
Command: L+R+Select
Description: Tezuka pauses, and creates a little circle around him, making
 all shots gravitate toward him
Quote:
Cost: 4 bars
Notes:

-=?Corner Shot?=-
Condition: Behind baseline
Command: L+R+A or L+R+B
Description: Tezuka smacks the ball to either the left court corner, or
 right court corner
Quote: Good drive shot.
Cost: 1 bar
Notes: Insanely good, because of it's low cost and it's ability to score.
 Using A or B doesn't matter, or so, I haven't seen a difference.



Sadaharu Inui:
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
-=Super Sonic Serve=-
Condition: Serve
Command: L+R+A or L+R+B
Description: A serve, but super fast
Quote:
Cost: 2 bars
Notes:

-=Data Tennis=-
Condition: Netplay 
Command: L+R+A or L+R+B
Description: Inui runs to the ball, and returns it
Quote: Front court return chance, 100% 
Cost: 3 bars
Notes: If the ball is low, Inui does a normal shot. If the opponent lobs the
 ball, but you're not in a position to use D.R.S, Inui runs back and does a
 normal smash to the ball.

-=D.R.S.=-
Condition: Lob Return
Command: L+R+A or L+R+B
Description: Inui jumps up to the ball, and smashes it
Quote: Lob return chance, 90%
Cost: 4 bars
Notes: If you hold down A or B (depending on which combo you used) while
 Inui is talking and when he is technically hitting the ball, time freezes
 for a bit, and you can decide where to aim. Once you let go, Inui smashes
 the ball.



Yudai Yamato:
ŻŻŻŻŻŻŻŻŻŻŻŻ


 _____________________________
|=----(SE4D) St.  Rudolph----=|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Character list order
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Yoshiroh Akazawa
Atsushi Kizarazu
Shinya Yamigasawa
Yuta Fuji
Hajime Mizuki
Ichiroh Kaneda



Yoshiroh Akazawa:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-=?Ilussion Shot?=-
Condition: Return
Command: L+R+A
Description: Akazawa launches a shot that appears to be 4 balls instead of
 just one
Quote:
Cost: 1 bar
Notes: This move also gets rid of 2 of the enemy bars, but cannot be used
 if the enemy has all bars charged up.

-=?Twist Drop Shot?=-
Condition: Return
Command: L+R+B
Description: Akazawa uses a drop shot that acts like a Twist Serve;
 the moment it bounces, the ball veers to the left or right.
Quote:
Cost: 4 bars
Notes:



Atsushi Kizarazu:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-=?Smash Feint?=-
Condition: Lob Return
Command: L+R+A
Description: Kizarazu jumps into the air, but isntead of smashing, he does
 a feint, hitting the ball like a drop shot.
Quote: Lucky!
Cost: 2 bars
Notes:

-=?Pop Shot?=-
Condition: Return
Command: L+R+A
Description: Kizarazu hits the ball so the ball taps the net, and when
 the ball hits the net, it jumps up like a lob to hit the baseline.
Quote:
Cost: 4 bars
Notes: If you hold down down (on the d-pad) the ball won't jump, but instead
 it will drop like any other shot that hits the net

-=Moon Volley=-
Condition: Return
Command: L+R+B
Description: Kizarazu lobs the ball Oishi style, so it hits the baseline.
 When the ball bounces, it rolls along, so it can't be returned after the
 bounce.
Quote:
Cost: 4 bars
Notes:



Shinya Yamigasawa:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-=?Lob Drop Shot?=-
Condition: Return
Command: L+R+B
Description: Yamigasawa drop shots the ball, but instead of bouncing
 normally, the ball does a super high bounce.
Quote:
Cost: 3 bars
Notes:

-=?Cross-court shot?=-
Condition: Netplay
Command: L+R+A
Description: Yamigasawa hits the ball quickly, and the ball flies to the
 opposite court side of which Yamigasawa is standing in.
Quote:
Cost: 2 bars
Notes:

-=?Running Shot?=-
Condition: ???
Command: L+R+A or L+R+B
Description: Yamigasawa runs to the ball, no matter where he is, and
 hits the ball.
Quote:
Cost: 1 cost
Notes: L+R+A is a normal shot, and L+R+B is a lob shot



Yuta Fuji:
ŻŻŻŻŻŻŻŻŻ
-=Super Rising=-
Condition: Serve Return
Command: L+R+A or L+R+B
Description: Yuta runs to the ball, and hits it.
Quote:
Cost: 2 bars
Notes: Unlike Echizen, Yuta has no Lob variation of Super Rising.

-=?Twist Smash?=-
Condition: Return
Command: L+R+A or L+R+B
Description: Yuta goes into a weird stance, and hits the ball, making
 it go to the left or right
Quote:
Cost: 3 bars
Notes: Depending on which command you use, L+R+A makes the ball go
 left, while L+R+B makes it go right (no matter which court you're on).



Hajime Mizuki:
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
-=?True Sight?=-
Condition: Activiation
Command: L+R+Select
Description: Mizuki nods his head a bit, and after he does this, a
 sparkling star appears wherever the ball will bounce at (on your
 court only).
Quote:
Cost: 1 bar
Notes:

-=?Disappearing shot?=-
Condition: Return
Command: L+R+A
Description: Mizuki hits the ball, and the instant the ball is launched,
 it disappears, but reappears after it bounces.
Quote:
Cost: 4 bars
Notes:

-=?Curve Serve?=-
Condition: Serve
Command: L+R+A or L+R+B
Description: This serve is something Kaidoh should have; instead of the
 ball going a straight path, it curves. L+R+A makes the ball curve right,
 L+R+B makes the ball curve left.
Quote:
Cost: 3 bars
Notes:



Ichiroh Kaneda:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-=Moon Volley=-
Condition: Return, area between Baseline and Service Line
Command: L+R+B
Description: Kaneda runs to the ball, and hits it Moon Volley style
Quote:
Cost: 2 bars
Notes:

-=?Drop Shot?=-
Condition: Netplay
Command: L+R+B
Description: Like any other drop shot, but this makes it so that
 when you hit the ball, you return it with a lob.
Quote:
Cost: 1 bar
Notes:



 _____________________________
|=------(SE4E) Yamabuki------=|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Character list order
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Kiyosumi Sengoku
Jin Akutsu
Taichi Dan
Kentaroh Miwami
Masami Highashikata
Tohji Muromachi



Kiyosumi Sengoku:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-=Kiri-hiri=-
Condition: Serve
Command: L+R+A or L+R+B
Description: Sengoku tosses the ball up extra high, does a high jump, and
 then hits the ball at a super fast speed.
Quote:
Cost: 2 bars
Notes:

-=?Super Return?=-
Condition: Return
Command: L+R+A
Description: Sengoku hits the ball like a normal shot, but the ball goes
 faster than usual.
Quote:
Cost: 3 bars
Notes: I've notice that this does nothing special, and the control of
 it is quite weird.

-=Dunk Smash=-
Condition: Lob Return
Command: L+R+A
Description: Like Momoshiro's Dunk Smash, a powerful smash.
Quote:
Cost: 3 bars
Notes:

-=Lucky Sengoku=-
Condition: Lob Return
Command: L+R+A
Description: Sengoku will wave his arm and nod his head, and the ball
 will automatically go out.
Quote: Hmm... lucky!
Cost: 4 bars
Notes: Sengoku uses this move instead of Dunk Smash if he isn't in a
 smashing position.

-=Tennis Sense=-
Condition: Activation
Command: L+R+Select
Description: Sengoku waves his arms, and from now on (till a point is
 scored), playtime will go at normal speed for your opponent, but will
 become slower when it is in your court.
Quote: I see it!
Cost: 1 bar
Notes: Nothing too useful, just seems to give me a headache after awhile.



Jin Akutsu:
ŻŻŻŻŻŻŻŻŻŻ
-=?Sliding Hit?=-
Condition: Behind the bBseline
Command: L+R+A or L+R+B
Description: Akutsu slides to the ball and hits it
Quote:
Cost: 2 bars
Notes: L+R+A is a normal shot, and L+R+B is a lob shot

-=?Drive A?=-
Condition: Ball is near the net
Command: L+R+A or L+R+B
Description: Akutsu slides to the net, and jumps up to hit the ball
Quote:
Cost: 4 bars
Notes: L+R+A is a normal shot, while L+R+B is a drop shot

-=?Changing Shot?=-
Condition: Baseline to Service Line area
Command: L+R+A or L+R+B
Description: Akutsu hits the ball, and you are allowed to change the
 direction of the ball by holding A or B
Quote:
Cost: 3 bars
Notes: Time doesn't freeze, and L+R+A is a normal shot, L+R+B is a lob
 type shot



Taichi Dan:
ŻŻŻŻŻŻŻŻŻŻ

-=?Changing Shot?=-
Condition: Baseline to Service Line area
Command: L+R+A
Description: Dan hits the ball, and you are allowed to change the
 direction of the ball by holding A
Quote:
Cost: 2 bars
Notes: Time doesn't freeze, and L+R+A is a normal shot

-=?Agression Up?=-
Condition: Serve, after Dan loses a point, Activation
Command:  L+R+Select
Description: Dan charges up, and gets full agression bar
Quote:
Cost: 4 bars
Notes:

-=?Blind Shot?=-
Condition: Behind Baseline, Forehand
Command: L+R+B
Description: Dan flails his arms around, and hits the ball. The screen
 goes pitch black, and goes back to normal when the ball is about to land
 and bounce (the ball flies a lob type path)
Quote:
Cost: 1 bar
Notes:



Kentaroh Miwami:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-=Straight Return=-
Condition: Service Line to Baseline Area
Command: L+R+A
Description: Miwami runs to the ball and hits it straight down
Quote:
Cost: 1 bar
Notes: You can't control where the ball goes; it always go straight



Masami Highashikata:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-=High-Speed Serve=-
Condition: Serve
Command: L+R+A or L+R+B
Description: The serve begins normally, but the ball is hit much faster
Quote:
Cost: 2 bars
Notes: When you use the L+R+A command, Highashikata instantly runs to the
 net.



Tohji Muromachi:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-=?Disappearing shot?=-
Condition: Service line to Baseline area
Command: L+R+A
Description: The instant Muromachi hits the ball, it becomes invisible.
 When it bounces, it's visible, but it has a low bounce.
Quote:
Cost: 1 bar
Notes:

-=?Disappearing shot type-2?=-
Condition: Service line to Baseline area
Command: L+R+B
Description: Muromachi hits the ball, making it invisible, but this version
 makes the ball go higher.
Quote:
Cost: 1 bar
Notes:

-=?Prediction?=-
Condition: Activation, behind Baseline
Command: L+R+Select
Description: Muromachi stands still for a second, and a blue circle appears
 around him. During the rally, a blue star appears where the ball will
 bounce
Quote:
Cost: 1 bar
Notes:

-=?Dissapearing Serve?=-
Condition: Serve
Command: L+R+A or L+R+B
Description: Muromachi serves, and the moment he hits it, the ball
 dissapears.
Quote:
Cost: 2 bars
Notes:




 _______________________________
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|\_____________________________/|
|=---------(SE5A) FAQs---------=|
|/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
|_______________________________|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


The FAQs section; frequently asked questions. Before asking questions on the
boards, check here first. Saves you time, doesn't make people angry, and
we're all happy.


Q: How come there are two power gauge bars?
A: The red/blue bar indicates when you can use your character's special moves
 (like previous POT games). If the bar get full, and your character is
 flashing WHITE, you can initiate specials by holding L+R and A/B/Select. The
 new yellow bar indicates how "pumped up" your character is. If the yellow bar
 gets full, you can get your character "fired up" (This is shown in some eps
 in the anime where echizen and tezuka turned gold and hit super shots) by
 pressing L+R+Start. Your characters flashes YELLOW and allows you to hit
 infinite specials for a limited amount of time until your yellow gauge
 depletes.

Q: How come CPU regenerates both his power bars quicker?
A: CPU power bars don't regenerate quicker. You can get your bars to
 regenerate quicker by taunting (keep hitting Select after you return the
 ball).

Q: How do I unlock _________ character?
A: Check the Unlock FAQ.

Q: How come I can't do any specials for Tezuka?
A: This is because the game tried to follow the anime. According to the anime,
 Tezuka is super strong and only uses specials when his opponent plays hard
 during the latter games of the match. So the game takes this into account
 and only allows Tezuka to use special when the opponent is "on fire"
 (flashing yellow).

Q: I just lost a match because of R.K.O! What's that and how'd it happen?
A: R.K.O is when someone gets their racket blown out of their hand (I say
 their wrist breaks) 3 times in one game, even if it happened in different
 sets. The opponent wins by default if that happens.

Q: How do you break someone's wrist?
A: They have to have little to none of their Custom Bar (the red/blue bar)
 filled up, and you need to hit a power shot (I don't know what kind of shot
 that is). Also, some special moves break wrists as well, like Kawamura's
 several Hadoukyuus.

Q. The opponent just did some weird move where his face flashed across the
 screen, now he's yellow!
A. That means they used their yellow gauge when it was filled up. When they
 do this, the character can perform better, their wrists won't be broken,
 and they have infinite special moves for the time being.

Q: How do I charge up that yellow bar?
A: You can do one of several things: Get an ace (smash, serve), use L+Select,
 dive for the ball and hit the ball in the dive, or get your wrist broken.

Q: How come __________ can't use the move you listed?
A: Probably because that character can only use the move against certain
 characters. For example: Tezuka can only use his moves against characters
 like Ryoma and Atobe (unless the character is "pumped up").


 _______________________________
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|\_____________________________/|
|=--------(SE6A) Credit--------=|
|/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
|_______________________________|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Konami Computer Entertainment Japan (KCEJ): For making the game

GameFAQs: For hosting this FAQ and many others.

Tidalwave: For making the Tennis no Ojisama 2003 game series FAQ; I used
 some of your information for the commands section, and also some of your
 names for the moves.

Krazyboy: For telling me the other 4 school names.

airness77: For making the common questions topic and giving useful info.

Xaintrix, ITP the smash king, Moom: For posting useful information in the
 common questions topic.


 _______________________________
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|\_____________________________/|
|=-----(SE7A) Legal Stuff------=|
|/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
|_______________________________|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

If you want to use this FAQ on your site, then E-mail me at:
qwertyman_2002@yahoo.com. In the subject put in something that resembles this:
Requesting usage of your Prince of Tennis FAQ. If you don't put something
like this in the subject, I might delete the E-mail as spam.