_____.___. ________.__ ________ .__ ._.
\__ | |__ __ / _____/|__| \_____ \ | |__| |
/ | | | \ ______ / \ ___| | ______ / | \| | \ |
\____ | | / /_____/ \ \_\ \ | /_____/ / | \ Y \|
/ ______|____/ \______ /__| \_______ /___| /_
\/ \/ \/ \/\/
__________ .__ _____ _____
\______ \ ____ _____| |__ _____/ ____\ _____/ ____\
| _// __ \ / ___/ | \_/ __ \ __\ / _ \ __\
| | \ ___/ \___ \| Y \ ___/| | ( <_> ) |
|____|_ /\___ >____ >___| /\___ >__| \____/|__|
\/ \/ \/ \/ \/
________ __ __ .__
\______ \ ____ _______/ |________ __ __ _____/ |_|__| ____ ____
| | \_/ __ \ / ___/\ __\_ __ \ | \_/ ___\ __\ |/ _ \ / \
| ` \ ___/ \___ \ | | | | \/ | /\ \___| | | ( <_> ) | \
/_______ /\___ >____ > |__| |__| |____/ \___ >__| |__|\____/|___| /
\/ \/ \/ \/ \/
Title of Game: Yu-Gi-Oh! Reshef of Destruction
Name of System: Game Boy Advance
Type of Guide: FAQ/Walkthrough
Number of Version: Version 4.6
Last Revision Date: 14-04-13
Name of Writer: Tails333
Table of Contents
-----------------
1. Introduction
2. Version History
3. Story
4. Characters
5. Game Overview
5.01 - Game Controls
5.02 - Field Screen
5.03 - Card Types
5.04 - Deck Building
5.05 - Duel Rules
5.06 - Duel Screen
6. Multiplayer
6.01 - Link Duel
6.02 - Card Trade
7. Hints and Tips
8. Walkthrough
8.01 - Chapter 1: A New Evil Arises
8.02 - Chapter 2: The Search for the Millennium Items, Part 1
8.03 - Chapter 3: The Detour
8.04 - Chapter 4: The Search for the Millennium Items, Part 2
8.05 - Chapter 5: The Monkey-Tristan Side Quest
8.06 - Chapter 6: The Neo Ghouls Strike
8.07 - Chapter 7: The Secret of the Winged Dragon of Ra
8.08 - Chapter 8: Chasing Shimon Muran
8.09 - Chapter 9: A Hostile Reception
8.10 - Chapter 10: The Showdown
8.11 - Chapter 11: Hall of Eternity
9. Protagonists
9.01 - Duel Computer (Novice Level)
9.02 - Tristan Taylor
9.03 - Duke Devlin
9.04 - Yugi Muto
9.05 - Joey Wheeler
9.06 - Rebecca Hawkins
9.07 - Mokuba Kaiba
9.08 - Roland
9.09 - Odion
9.10 - Marik Ishtar
9.11 - Bonz
9.12 - Weevil Underwood
9.13 - Mako Tsunami
9.14 - Espa Roba
9.15 - Mai Valentine
9.16 - Rex Raptor
9.17 - Duel Computer (Standard Level)
9.18 - Duel Computer (Expert Level)
9.19 - Shimon Muran
9.20 - Seto Kaiba
10. Antagonists
10.01 - Panik
10.02 - Puppeteer of Doom
10.03 - Mimic of Doom
10.04 - Para
10.05 - Dox
10.06 - Jean-Claude Magnum
10.07 - Lector
10.08 - Crump
10.09 - Johnny Steps
10.10 - Rare Hunter
10.11 - Strings
10.12 - Arkana
10.13 - Umbra
10.14 - Lumis
10.15 - Bandit Keith
10.16 - Dark Mokuba
10.17 - Sol Chevalsky
10.18 - Reshef the Dark Being
11. Hall of Eternity Duelists
11.01 - Maximillion Pegasus
11.02 - Seto Kaiba
11.03 - Dark Joey
11.04 - Yami Bakura
11.05 - Yami Yugi
11.06 - Yami Marik
11.07 - Noah
11.08 - Shadi
11.09 - Shimon Muran
12. Miscellaneous Duelists
13. Robotic Monkeys
14. Neo Ghouls
15. Millennium Guardians
16. Chevaliers
17. Ante Card Prizes
18. My Decks
19. Game Shop Prices
20. Card Passwords
21. Cheat Codes
22. Frequently Asked Questions
23. Credits
24. Contact Information
25. Copyright Information
TIP: If you want to find a section in the Table of Contents more quickly and
easily, press Ctrl + F simultaneously to bring up the 'Find' function menu.
Type or paste the name/number of the section into the menu. Click on 'Find
Next' to go to the section you've typed or pasted.
NOTE: This game was re-released on a compilation entitled Yu-Gi-Oh! Double
Pack. The compilation contains The Sacred Cards and Reshef of Destruction.
This FAQ was written using the original game, but it can be used for Yu-Gi-Oh!
Double Pack's version as well.
###############################################################################
1. Introduction
###############################################################################
Thank you for choosing to read my Yu-Gi-Oh! Reshef of Destruction FAQ. I hope
this guide gives you some assistance in completing Yu-Gi-Oh! Reshef of
Destruction. I've written long Duelist Strategies, a comprehensive Walkthrough
covering the main game and all optional side quests, Character Decks (thanks to
Slipknot_Rulezz), Hints and Tips, and much more. Beware of the spoilers,
though. Reshef of Destruction is loosely based on the anime, picking up
sometime after the events of Battle City.
Reshef of Destruction is the sequel to The Sacred Cards. This is evidenced by
the following points:
*A couple can be seen admiring the view in Aquarium of The Sacred Cards. In
Reshef of Destruction, the same couple visits Domino Pier, and their names are
revealed to be Takeshi and Etsuko.
*After Yami Marik's defeat in The Sacred Cards, Bandit Keith reformed the
Ghouls as Neo Ghouls.
*Clock Tower Square of Domino City is the same district in both games. A few
areas, such as the cemetery and alleyways, have been removed or changed
slightly, but nothing drastic.
The changes made since the first game are as follows:
*A total of 800 cards are in this game, but there are actually less cards than
in the previous one.
*Gameplay is more challenging and slower.
*New temporary/permanent effects of cards have been added (eg. Destiny Board).
*Some types of cards have been changed (eg. Dragon Capture Jar).
*Cards are bought from Grandpa's Game Shop instead of the Card Shop.
*Your Life Points aren't automatically restored after each duel.
*It costs 1000 Domino to use the Password Machine.
*The Duel Computer has three levels - Novice, Standard and Expert.
*There are voices in duels for certain characters (eg. Seto Kaiba).
*You can sort cards by effect.
*Multiplayer has been added.
*The Winged Dragon of Ra has three forms (Sphere, Battle and Phoenix) and can
be used without a cheat device.
*Your end-game progress will be lost but anything received from the last two
duelists will be saved automatically rather than losing everything.
The difficulty has been upped to GBA-smashingly frustrating levels, mostly due
to tougher opponents and stricter card restrictions. Most of your opponents
will summon monsters that are stronger than yours. In addition, they will
typically have powerful Trap and Magic Cards at their disposal. It takes a lot
of skill and luck to defeat them. Their decks aren't ruled by the Limited/
Semi-Limited Card List, so most duelists will use illegal copies of cards
against you while you must stick to the rules. They presumably have a high
Duelist Level/Deck Capacity, since they can use powerful cards that greatly
exceed your DL/DC. Your mission, should you choose to accept it, is to defeat
these duelists to progress through the game.
###############################################################################
2. Version History
###############################################################################
Version 0.50, 18th September 2004:
----------------------------------
*Completed Walkthrough up to Chapter 5.
Version 0.60, 20th September 2004:
----------------------------------
*Completed Walkthrough up to Chapter 6.
Version 0.80, 25th September 2004:
----------------------------------
*Completed Walkthrough up to Chapter 9.
Version 0.95, 2nd October 2004:
-------------------------------
*Completed Walkthrough up to Chapter 10.
Version 1.0, 16th October 2004:
-------------------------------
*Completed Walkthrough.
*Updated the Table of Contents.
*Added five new sections to the contents.
Version 1.3, 23rd October 2004:
-------------------------------
*Updated the Table of Contents.
Version 1.10, 30th October 2004:
--------------------------------
*Updated the Table of Contents.
Version 1.11, 31st October 2004:
--------------------------------
*Corrected a mistake in Chapter 10.
*Added more information to Chapter 9.
Version 1.15, 20th November 2004:
---------------------------------
*Updated FAQ.
*Added the Game Controls section to the Table of Contents.
Version 1.20, 27th November 2004:
---------------------------------
*Updated FAQ and decklist of the duelists.
Version 1.22, 4th December 2004:
--------------------------------
*Updated FAQ.
Version 1.24, 11th December 2004:
---------------------------------
*Updated FAQ
*Added Mai Valentine to the decklist of the anime duelists.
Version 1.26, 18th December 2004:
---------------------------------
*Updated FAQ.
Version 1.28, 26th December 2004:
---------------------------------
*Updated FAQ.
Version 1.30, 1st January 2005:
-------------------------------
*Updated FAQ.
*Added a side quest to the Walkthrough.
Version 1.40, 8th January 2005:
-------------------------------
*Added Card Information to the Table of Contents.
*Updated decks.
Version 1.50, 15th January 2005:
--------------------------------
*Updated FAQ.
Version 1.52, 29th January 2005:
--------------------------------
*Updated FAQ.
*Added the Ante Card Prizes section.
Version 1.54, 5th February 2005:
--------------------------------
*Updated Ante Card Prizes section.
Version 1.55, 26th February 2005:
---------------------------------
*Updated FAQ.
Version 1.56, 5th March 2005:
-----------------------------
*Updated FAQ.
*Updated Yami Bakura's deck
*Added Normal Monsters to the Card Information section.
*Added more information to the Walkthrough.
*Added more strategies to the Duelling Tips part of the Link Play section.
Version 1.57, 2nd April 2005:
-----------------------------
*Updated FAQ.
*Added the Side Show to Chapter 2 of the Walkthrough.
*Updated the Credits section.
Version 1.58, 23rd April 2005:
------------------------------
*Updated the information on the Side Show of Chapter 2 in the Walkthrough.
Version 1.60, 2nd July 2005:
----------------------------
*Updated FAQ.
Version 1.61, 21st July 2005:
-----------------------------
*Updated Card Information section.
Version 1.62, 13th August 2005:
-------------------------------
*Updated Card Information section.
*Updated the Side Quests in the Walkthrough.
*Updated Chapter 9 of the Walkthrough.
Version 1.63, 20th August 2005:
-------------------------------
*Added more strategies for the duelists in the Walkthrough.
Version 1.64, 27th August 2005:
-------------------------------
*Added strategies from Chapter 2 to Chapter 6 in the Walkthrough.
Version 1.65, 10th September 2005:
----------------------------------
*Added strategies to Chapter 1 in the Walkthrough.
*Added the Game Shop Prices section.
*Added the Card Passwords section.
Version 1.66, 17th September 2005:
----------------------------------
*Updated Card Passwords section.
Version 1.67, 15th October 2005:
--------------------------------
*Added section dividers for duelist strategies.
*Updated Chapter 11 of the Walkthrough.
Version 1.68, 22nd October 2005:
--------------------------------
*Updated Marik Ishtar's deck.
*Updated Walkthrough.
Version 1.69, 29th October 2005:
--------------------------------
*Updated character decks and strategies.
*Added hints and tips section.
Version 1.70, 25th November 2005:
---------------------------------
*Updated the Hints and Tips section.
Version 1.71, 24th December 2005:
---------------------------------
*Corrected Dark Flare Knight's password.
Version 1.80, 25th March 2006:
------------------------------
*Added Character Decks and reformatted the deck lists. The cards are now
divided into Monster Cards, Trap Cards, and Magic Cards.
Version 1.90, 1st April 2006:
-----------------------------
*Rewrote Introduction.
*Updated Hints and Tips.
Version 2.00, 22nd April 2006:
------------------------------
*Updated Episode List.
Version 2.10, 17th June 2006:
-----------------------------
*Changed formatting and rewrote the Table of Contents.
Version 2.11, 29th July 2006:
-----------------------------
*Updated FAQ regarding a question about this game being re-released.
Version 2.12, 14th August 2006:
-------------------------------
*Added a note under the Table of Contents.
Version 2.13, 19th August 2006:
-------------------------------
*Added ASCII art to the top of the FAQ.
Version 2.14, 30th September 2006:
----------------------------------
*Updated Hints and Tips.
Version 2.15, 21st October 2006:
--------------------------------
*The character decks are now divided into six sections: Protagonists,
Antagonists, Miscellaneous, Robotic Monkeys, Neo Ghouls, and Millennium
Guardians.
*Added and fixed decks, thanks to Slipknot_Rulezz.
*Updated Hints and Tips.
Version 2.20, 28th October 2006:
--------------------------------
*Fixed a few errors in Hints and Tips.
*Updated Ante Card Prizes.
*Added Strategies for Yugi Muto and Joey Wheeler.
*Changed the format of My Duelling Decks.
Version 2.21, 4th November 2006:
--------------------------------
*Updated Game Overview section.
Version 2.22, 16th December 2006:
---------------------------------
*Updated Character Decks and Hints & Tips.
Version 2.23, 3rd February 2007:
--------------------------------
*Changed the format of the Character Decks.
Version 2.24, 7th July 2007:
----------------------------
*Updated the Hints and Tips, and Chapter 5 of the Walkthrough.
Version 2.25, 20th October 2007:
--------------------------------
*Updated the Hints and Tips.
Version 2.26, 9th August 2008:
------------------------------
*Fixed a few mistakes in Chapter 1 of the Walkthrough.
Version 2.27, 16th August 2008:
-------------------------------
*Rewrote some of Chapter 1.
Version 2.28, 23rd August 2008:
-------------------------------
*Rewrote some of Chapter 9.
Version 3.0, 7th February 2009:
-------------------------------
*Updated the Game Overview section.
Version 3.1, 14th February 2009:
--------------------------------
*Removed Card Information and updated Character Decks Guide.
Version 3.2, 16th January 2010:
-------------------------------
*Added the Domino and DC that you receive from Sol and Reshef.
Version 3.3, 28th March 2011:
-----------------------------
*Added "This game plays differently from the OCG/TCG, because it is based on
the prototype rules that were originally being considered when the card game
was first being transferred over from the manga" to "Game Overview".
Version 3.4, 18th June 2011:
----------------------------
*Tidied up "Version History" and "Game Controls".
Version 3.5, 28th February 2013:
--------------------------------
*Tidied up the Game Overview section.
*Replaced "Attribute" with "Summon".
*Tidied up "Hints and Tips" and character deck strategies.
Version 3.6, 7th March 2013:
----------------------------
*Tidied up "Hints and Tips" and character deck strategies again.
Version 3.7, 8th March 2013:
----------------------------
*Added some info to character deck strategies.
Version 3.8, 14th March 2013:
-----------------------------
*Tweaked my Chapter 11 First Deck in "My Decks".
*Added info to Chapter 11.
*Added a bit more info to character deck strategies.
Version 3.9, 20th March 2013:
-----------------------------
*Added info about Slifer, Ra and Obelisk to "Walkthrough" and "Frequently Asked
Questions".
*Tidied up "Frequently Asked Questions".
*Added info about the Dungeon in Chapter 9.
Version 4.0, 22nd March 2013:
-----------------------------
*Added a bit more info to character deck strategies.
*Added info to "Cheat Codes".
Version 4.1, 24th March 2013:
-----------------------------
*Added info to character deck strategies for Mimic, Panik, Umbra, Lumis, Mai
and Arkana.
Version 4.2, 27th March 2013:
-----------------------------
*Added a bit more info to the walkthrough.
*Added info to character deck strategies.
Version 4.3, 31st March 2013:
-----------------------------
*Tidied up the walkthrough.
Version 4.4, 2nd April 2013:
----------------------------
*Tidied up the walkthrough a bit more.
Version 4.5, 5th April 2013:
----------------------------
*Tidied up "Introduction".
Version 4.6, 14th April 2013:
-----------------------------
*Added a bit more info to Chapter 5.
###############################################################################
3. Story
###############################################################################
Yami Yugi and his Millennium Puzzle are missing.
All signs point to Reshef the Dark Being, and Ishizu Ishtar predicts that the
world will be engulfed in darkness if nothing is done soon…
Someone's got to embark on a dangerous mission to find Yami Yugi and save the
world from destruction - and all eyes are on you!
(Taken from Instruction Manual)
###############################################################################
4. Characters
###############################################################################
Main Character
--------------
You, the player, are the main character in the game and a good friend of Yugi
and Joey. It's up to you, Yugi and friends to stop Reshef the Dark Being and
save the world!
Yugi Muto
---------
When Yugi solved the Millennium Puzzle, he gained dark and mysterious powers.
He's got a big heart and is always genuine in his efforts to help others.
Yami Yugi
---------
Yami Yugi is Yugi's alter ego. He used to be locked inside the Millennium
Puzzle.
Tea Gardner
-----------
Tea is a childhood friend of Yugi's. Although Yugi doesn't realise it, Tea
has a crush on him and always tries to help him when she can.
Joey Wheeler
------------
Joey comes off as a tough kid from the street, but really he has a heart of
gold. He's short-tempered and extremely protective of his friends. He is
also one of Yugi's most trusted partners.
Serenity Wheeler
----------------
Serenity is Joey's younger sister. Although they were separated when their
parents separated, the two relatives reunited when Joey entered the duelist
Kingdom Tournament to pay for Serenity's eye operation.
Tristan Taylor
--------------
Tristan is a childhood friend of Joey. Although he doesn't duel, Tristan
encourages his friends to do their best. He has a crush on Joey's sister
Serenity.
Duke Devlin
-----------
Duke is a friend of Yugi, Joey, Tristan and Tea. He is both the Creator and
Champion of Dungeon Dice Monsters. He has a crush on Joey's sister Serenity.
Ryou Bakura
-----------
Ryou is a friend of Yugi, Joey, Tristan and Tea. He is a kind and helpful
boy, but he is often controlled against his will by the evil spirit of the
Millennium Ring.
Solomon Muto
------------
Solomon is Yugi's grandfather. Although he doesn't duel anymore, Solomon owns
a card shop and sells cards to duelists at ridiculously high prices.
Seto Kaiba
----------
Seto is the President of his own multi-national gaming company, Kaiba
Corporation. He wants to become the world's greatest duelist, but Yugi has
defeated him on many occasions. In this game, Seto plans to recover the three
Egyptian God Cards and gain the title of champion. To do so, he travels
around the world to stop the villains of the game.
Mokuba Kaiba
------------
Mokuba idolises his big brother Seto, as Seto was his only friend when they
grew up in an orphanage. After they were adopted by the notorious Gozaboro
Kaiba, the two brothers eventually turned the tables on Gozaboro and took over
the Kaiba Corporation.
Roland
------
Roland is an employee of the Kaiba Corporation. When the Kaibaman Show takes
place, Roland appears on the stage dressed as Kaibaman and fuses Black Luster
Soldier with Blue-Eyes Ultimate Dragon to form Master of Dragon Soldier to
destroy the Five God Dragon.
Rex Raptor
----------
If there's one thing Rex hates, it's sneaking around. With his Dinosaur Deck,
Rex is always ready to face a challenge head-on.
Espa Roba
---------
Espa is a psychic duelist. People say that he can use telepathy to read an
opponent's hand.
Bonz
----
Bonz is a lot like the Ghost Deck he uses. He shuns the sunlight and prefers
to stay in dark places like the cemetery.
Weevil Underwood
----------------
Weevil is a cunning duelist who also likes to cheat. He exploits the power
of his Insect Monsters, most notably Insect Queen and Perfectly Ultimate Great
Moth, to win duels.
Jean-Claude Magnum
------------------
Magnum is a Hollywood actor. When Mai defeated him in a game of Duel Monsters,
he asked her to marry him. Mai suggested that he beat her in a duel
first, but Magnum didn't realise that Mai was joking and now thinks she will
accept his marriage proposal if he defeats her in a duel.
Mai Valentine
-------------
Mai became a friend of Yugi, Joey, Tristan and Tea when she entered the
Duelist Kingdom tournament. She specialises in using her Harpie cards to win
duels.
Mako Tsunami
------------
Mako is a fisherman who specialises in using Water Monsters, most notably The
Legendary Fisherman and Fortress Whale, to defeat his opponents. Mako entered
the Battle City tournament to spend the prize money on a boat in order to find
his missing father.
Ishizu Ishtar
-------------
Ishizu is the owner of the Millennium Necklace, priestess and guardian of the
Pharaoh's Memory, and seer who predicts the coming darkness. She is the first
to sense the threat posed by the resurrection of Reshef the Dark Being and asks
the player, Yugi and friends for help.
Marik Ishtar
------------
The heir to a clan of tombkeepers, Marik was the leader of the Ghouls and the
villain of The Sacred Cards. Upon his defeat, the evil presence within him
(Yami Marik) was destroyed. Now a reformed individual, Marik lives a new life
in Egypt and is one of the few men that can decipher the hieroglyphics needed
to awaken The Winged Dragon of Ra.
Maximillion Pegasus
-------------------
Pegasus is the President of Industrial Illusions and Creator of Duel Monsters.
He organized the Duelist Kingdom tournament and planned a takeover of Kaiba
Corporation. In the aftermath of the tournament, Pegasus mysteriously
vanished, but he makes a reappearance in this game.
Shimon Muran
------------
In Ancient Egypt, Shimon is one of the Pharaoh Atem's advisers and was the
holder of the Millennium Key under Atem's father. He bears a resemblance to
Solomon Muto. He makes an unexpected appearance in this game, where his name
is rendered Paradox.
Shadi
-----
Shadi was killed by Yami Bakura, but he survives as a ghost. He has guarded
the tombs of Ancient Egypt for 5,000 years, awaiting the return of the
Pharaoh Atem.
Yami Bakura
-----------
Yami Bakura is the evil spirit of the Millennium Ring. He desires the seven
Millennium Items in order to obtain the "world's greatest power". He entered
the Battle City tournament to take Yugi's Millennium Puzzle and Marik's
Millennium Rod.
The Big Five
------------
The Big Five are the former directors of the Kaiba Corporation. After
attempting to trap Seto Kaiba in the Virtual World, Seto himself trapped them
there, but it seems that they have somehow returned to the real world and now
want their old jobs back…
Sol Chevalsky
-------------
Sol Chevalsky is actively planning the destruction of the world. He sends
assassins and disciples to stop the main character and friends everywhere they
go. No one seems to know anything about Sol Chevalsky, but there is something
awfully familiar about him...
Neo Ghouls/Bandit Keith
-----------------------
This feared group of hunters who steal rare cards from other duelists has been
reformed as Neo Ghouls. After the loss of Marik, Bandit Keith took over the
group, but their actions and their true objectives are still a closely guarded
secret...
###############################################################################
5. Game Overview
###############################################################################
This section overviews everything you should know prior to starting the game.
I'll be giving a lot of detail because this game doesn't support the rules of
the OCG/TCG.
===============================================================================
5.01 - Game Controls
===============================================================================
+~~~~~~~~~~~~~~+
| FIELD SCREEN |
+~~~~~~~~~~~~~~+
+Control Pad: Move your character/Move cursor/Select option.
Start: Display the Duelist Menu.
Select: Same as Start.
A: Talk/Examine/Confirm.
B: Cancel.
R: Duel.
B (hold down) + up/down/left/right: Move your character twice as fast.
+~~~~~~~~~~~~~~~~~~+
| EDIT DECK SCREEN |
+~~~~~~~~~~~~~~~~~~+
+Control Pad: Scroll through the card list/Move cursor/Select option.
Start: Display card sort order menu.
Select: Switch card sorting order.
A: Confirm.
B: Cancel/Exit Deck Edit.
L: Display the next set of card details.
R: Scroll through groups of cards.
+~~~~~~~~~~~~~+
| DUEL SCREEN |
+~~~~~~~~~~~~~+
+Control Pad: Move cursor/Select option.
A: Display the Command Menu/Confirm.
B: Display the Sub-Menu/Cancel.
L: Display the ATK and DEF of a card.
R: Display information about your opponent's hand.
===============================================================================
5.02 - Field Screen
===============================================================================
When you are progressing through the game, you'll be walking around the maps of
Domino City and the World. At first, you'll only be able to access 'Clock
Tower Square' and 'Domino Station', but as you complete chapters, you'll unlock
new districts and countries. Before a duel begins, you can choose whether to
bet an Ante Card. If you win the duel, you'll receive your opponent's card as
a prize. However, if you lose, the opponent keeps your card. When you lose a
duel, you are returned home, but anything received before the duel will be
retained.
Duelist Menu
------------
If you want to see the Duelist Menu, press Start or Select Buttons. There are
3 options (Status, Trunk, and Deck) to choose from. 'Status' lists your Name,
Duelist Level, Locator Cards and Money. 'Trunk' lists the cards that aren't in
your deck. 'Deck' lists your dueling cards and indicates how much Deck Capacity
they're using up.
Save Point
----------
If you want to save your progress, go to the Main Character's House and access
the computer. When your Life Points are restored, you'll be asked if you want
to save. Select 'Yes' to save your game. Note that game data is not saved
automatically, so you must save at this Save Point repeatedly to record it.
Game Shop
---------
If you want to buy or sell cards, go to the Game Shop. Note that you cannot
sell a card when you only have one copy in your Trunk. The more powerful the
card, the higher the price. Each time you win a duel, dozens of cards are
delivered to the shop at random. If you input the eight digit password located
on the bottom left of a real-life card into the Password Machine, the shop will
obtain 1 copy of that card. Use the +Control Pad to select the numbers. To
make a correction, press L to move the input cursor 1 space left, and R to move
it 1 space right. When you're finished, select "OK" to confirm. Each use of
the Password Machine costs 1000 Domino, and each password can be used to supply
a card unlimited times. Also, if a password is entered wrong, your Domino will
not be refunded, so pay attention when putting it in. When you are buying or
selling cards, you can press the Start Button to see the Change Card Order
menu. The card list can be sorted by Number, Name, Stars, ATK, DEF, Price,
Type, Summon, Cost, and Effect.
===============================================================================
5.03 - Card Types
===============================================================================
Cards are divided into 5 types in this game. Green-coloured cards are Magic
Cards, while purple cards are Trap Cards. The other 3 colours are Monster
Cards. Those colours are: Yellow (Normal Monsters), orange (Effect Monsters)
and blue (Ritual Monsters). Conversely, The Winged Dragon of Ra and Obelisk
the Tormentor are yellow and blue-coloured, respectively, for some reason.
The mechanics of this game are a much simplified version of the OCG/TCG rules.
This game plays differently from the OCG/TCG, because it is based on the
prototype rules that were originally being considered when the card game was
first being transferred over from the manga. The need for Polymerization to
perform Fusion Summons is eliminated. Ritual Magic Cards require specific
tributes (for example, if you activate Black Illusion Ritual, a Dark-Eyes
Illusionist is needed). The effects of most cards are different (eg. Jinzo
destroys traps rather than negating them). Some Effect Monsters are treated as
Normals or vice versa (eg. Cyber Jar and Mystical Elf).
Some types of cards are different (eg. Spellbinding Circle and Crush Card are
magic). You can't fuse most monsters, so Fusion Monsters are treated as Normal
/Effect Monsters. For example, Flame Swordsman is an Effect Monster. However,
if a special ability allows it, you can still fuse certain monsters. For
instance, the abilities of Y-Dragon Head and Z-Metal Tank allow the monsters to
combine with each other and/or X-Head Cannon to form an XYZ fusion monster.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Monster Cards
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Monster Cards are used to attack your opponent or his/her monsters, and defend
yourself. The parameters of a monster are its Type, Summon, Level, ATK, and
DEF. Each monster has a set Level (Star) which indicates how many monsters
must be sacrificed for that monster. Generally, 5-6 Star monsters require one
sacrifice, 7-8 Star monsters require two sacrifices, and 9-12 Star monsters
require three sacrifices.
Once per turn, you can summon a monster from your hand to the field. This is
called a "Normal Summon". Summoning a monster onto the field via a magic/
monster effect is called a "Special Summon". This can be done unlimited times
per turn. When you want to Normal Summon a 5-Star or higher monster, you must
send a monster from the field to the Graveyard as a sacrifice. This is called
a "Tribute Summon".
There are 20 Types of Monster Cards. There are cards that only affect monsters
of a certain Type. Type affects the ATK/DEF of a monster in different types of
playing fields (similar to the field power bonus in the Duelist Kingdom story
arc of the anime). For example, Spellcasters benefit from the Yami Field (eg.
2000 > 2600 ATK), while Fairies are at a disadvantage on the same field (eg.
1700 > 1190 ATK). Arenas and Reptiles are exempt from this rule. By default,
there is always a terrain active on the field. Only one terrain can be in play
on the field at one time. If another terrain is played, its effect is
activated immediately and the previous terrain is removed from the field.
TERRAIN CHART
______________________________________________________________________________
| Terrain | Advantage | Disadvantage |
+-----------------------------------------------------------------------------+
| Forest | Plant, beast warrior, insect, beast | n/a |
| Wasteland | Zombie, dinosaur, rock | n/a |
| Mountain | Dragon, winged beast, thunder | n/a |
| Sogen | Beast warrior, warrior | n/a |
| Umi | Aqua, thunder, sea serpent | Machine, pyro |
| Yami | Spellcaster, fiend | Fairy |
| Arena | N/A | n/a |
+-----------------------------------------------------------------------------+
There are 11 alignments of Monster Cards called Summons in this game (not to be
confused with Normal, Special, Ritual and Tribute Summoning). Most Summons are
superior/inferior to others and can affect the outcome of a duel (similar to
the Attribute advantage/disadvantage rule in the Duelist Kingdom arc). When a
monster with a superior Summon attacks one with an inferior Summon (or a
monster with an inferior Summon attacks one with a superior Summon), the
monster with the superior Summon will always win, regardless of ATK and DEF
strengths. For example, when a Kuriboh battles a Blue-Eyes White Dragon, the
Kuriboh will win, even though Kuriboh is a weak monster. Divine is the only
Summon which is exempt from this rule.
SUMMON CHART
______________________________________________________________________________
| Summon | Advantage | Disadvantage |
+-----------------------------------------------------------------------------+
| Fire | Forest | Water |
| Forest | Wind | Fire |
| Wind | Earth | Forest |
| Earth | Thunder | Wind |
| Thunder | Water | Earth |
| Water | Fire | Thunder |
| Dark | Light | Dream |
| Light | Fiend | Dark |
| Fiend | Dream | Light |
| Dream | Dark | Fiend |
| Divine | n/a | n/a |
+-----------------------------------------------------------------------------+
There are 3 types of Monster Cards (Normal, Effect, and Ritual) in the game.
Normal Monsters
---------------
These are basic monsters. They have no special abilities, but there are many
with high ATK and DEF. 'Vorse Raider' and 'Millennium Shield' are examples.
Effect Monsters
---------------
These Monster Cards are Effect types. You can summon these monsters the same
way you summon Normal types. They have special abilities. Permanent effects
are triggered during each turn, while temporary ones can only be activated
once. 'Mammoth Graveyard' and 'Mystical Elf' are examples of monsters that have
permanent effects. 'Legendary Fiend' and 'Chiron the Mage' are examples of
monsters that have temporary effects. Obelisk the Tormentor, Slifer the Sky
Dragon, and The Winged Dragon of Ra are immune to the abilities of Effect
Monsters (with the exception of ones that immobilize monsters or decrease/
increase their ATK/DEF).
Ritual Monsters
---------------
These Monster Cards can be summoned in two ways. One way is to use the
appropriate Ritual Magic Card and monsters in order to summon Ritual Monsters.
Many of these monsters are Divine-Summon and have high ATK/DEF. When the
specific monster indicated on the Ritual Card, the Ritual Card itself and two
other monsters are on the field, sacrifice those two monsters and then activate
the Ritual Card to perform the ritual. Afterwards, the specific monster will
be replaced with the Ritual Monster. This is called a "Ritual Summon". 'Black
Luster Ritual' and 'Dark Magic Ritual' are examples of Ritual Magic.
Alternatively, you could put a Ritual Monster in your deck and summon it like
any other monster, but most Ritual Monsters have a Duelist Level of 999, so you
probably won't to be able to do this for some time. 'Black Luster Soldier' and
'Magician of Black Chaos' are examples of Ritual Monsters.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magic Cards
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There are five types of Magic Cards: Normal, Field, Continuous, Equip, and
Ritual. You can only play Magic Cards during your turn. Obelisk the
Tormentor, Slifer the Sky Dragon, and The Winged Dragon of Ra are immune to the
effects of magic (with the exception of ones that immobilize monsters or
decrease/increase their ATK/DEF).
Normal
------
These cards provide a variety of effects, such as restoring your own Life
Points or destroying all the monsters on your opponent's field. 'Pot of Greed'
and 'Raigeki' are examples.
Field
-----
These cards are used to change the terrain of the playing field. 'Umi' and
'Yami' are examples.
Continuous
----------
These cards remain face-up on the field even after they are activated. You can
continue to use their effects as long as they remain on the field. 'Jam Breeding
Machine' and 'Messenger of Peace' are examples of Continuous Magic.
Equip
-----
These cards increase the ATK/DEF of certain monsters by 500 points. 'Black
Pendant' and 'Dragon Treasure' are examples of Equip Magic.
Ritual
------
These cards can be used to summon Ritual Monsters. Many of these monsters are
Divine-Summon and have high ATK/DEF. When the specific monster indicated on
the Ritual Card, the Ritual Card itself and two other monsters are on the
field, sacrifice those two monsters and then activate the Ritual Card to
perform the ritual. Afterwards, the specific monster will be replaced with the
Ritual Monster. This is called a "Ritual Summon". 'Black Luster Ritual' and
'Dark Magic Ritual' are examples of Ritual Magic.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trap Cards
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trap Cards are used to counter an opponent's actions such as attacking or
summoning. When an opponent's action meets the conditions of a Trap Card, the
card's effect is automatically activated. If you have more than one Trap Card
on the field, the card on the far left will be set off first. If you place
Trap Cards in face-down position, they can be activated during your opponent's
next turn. There are 3 types of Trap Cards: Normal, Continuous, and Counter.
Obelisk the Tormentor, Slifer the Sky Dragon, and The Winged Dragon of Ra are
immune to the effects of traps (with the exception of ones that immobilize
monsters or decrease their ATK/DEF).
Normal
------
These cards provide a variety of effects, such as immobilizing monsters or
destroying them. 'Infinite Dismissal' and 'Widespread Ruin' are examples of
Normal Traps.
Continuous
----------
These cards remain on the field even after they are activated. Similar to
Continuous Magic, their effects continue as long as they remain on the field.
'Dragon Capture Jar' and 'Destiny Board' are examples of Continuous Traps.
Counter
-------
These chain to certain magic/monsters to negate their activation or effects.
'Anti-Raigeki' and 'Goblin Fan' are examples of Counter Traps.
===============================================================================
5.04 - Deck Building
===============================================================================
This section contains information on how to construct a deck in this game.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deck Building Screen
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When you are at the Duelist Menu, you can select 'Trunk' and 'Deck' to see the
Trunk and Deck Screens, respectively. The former lists all the cards in the
game, while the latter lists only the cards in your deck. You can press the R
Button to scroll in groups of 50 cards on the Trunk Screen and in groups of 10
cards on the Deck Screen.
The Trunk Screen lists all the cards in the game. Your own cards are listed at
the top, while the cards that you don't have are listed at the bottom. You can
press the Start Button to see the Change Card Order menu. The card list can be
sorted by Number, Name, ATK, DEF, Type, Summon, Quantity, Cost, Stars, and
Effect.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deck Building Rules
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Deck Building Rules
-------------------
*Your deck must consist of 40 cards.
*You can't use a card with a Cost higher than your own Duelist Level. For
example, if you have a DL of 100, you can't use Spellbinding Circle, since its
Cost is 150.
*The total Cost of the 40 cards in your deck cannot exceed your Deck Capacity.
For example, if you have a DC of 3084, the total Cost of your cards cannot
exceed that amount.
*You can have up to 3 copies of the same card in your deck, with the exception
of Semi-Limited and Limited Cards. You can only have two copies of the former
and one copy of the latter.
Limited:
--------
Right Leg of the Forbidden One
Left Leg of the Forbidden One
Right Arm of the Forbidden One
Left Arm of the Forbidden One
Exodia the Forbidden One
Larvae Moth
Great Moth
Perfectly Ultimate Great Moth
Cocoon of Evolution
Castle of Dark Illusions
Heavy Storm
Obelisk the Tormentor
Slifer the Sky Dragon
The Winged Dragon of Ra (Battle Mode)
The Winged Dragon of Ra (Sphere Mode)
The Winged Dragon of Ra (Phoenix Mode)
Dragon Capture Jar
Dark Hole
Raigeki
Dian Keto the Cure Master
Ookazi
Tremendous Fire
Swords of Revealing Light
Super War-Lion
Yamadron
Zera the Mant
Millennium Shield
Black Luster Soldier
Fiend's Mirrors
Gate Guardian
Blue-Eyes Ultimate Dragon
Destiny Board
Spirit Message "I"
Spirit Message "N"
Spirit Message "A"
Spirit Message "L"
Monster Reborn
Helpoemer
Newdoria
Dark Flare Knight
Megamorph
Harpie's Feather Duster
Torrential Tribute
Five God Dragon
Master of Dragon Soldier
Messenger of Peace
Performance of Sword
Hungry Burger
Sengenjin
Skull Guardian
Tri-Horned Dragon
Serpent Night Dragon
Cosmo Queen
Chakra
Crab Turtle
Psycho-Puppet
Garma Sword
Javelin Beetle
Fortress Whale
Dokurorider
Mask of Shrine and Dark
Magician of Black Chaos
Relinquished
Thousand-Eyes Restrict
Brain Control
Change of Heart
Multiply
Pot of Greed
Semi-Limited:
-------------
Goblin's Secret Remedy
Soul of the Pure
Final Flame
Crush Card
Widespread Ruin
===============================================================================
5.05 - Duel Rules
===============================================================================
This section explains the duel rules. These rules differ from the OCG/TCG,
although some rules are similar to ones in the anime and PS1's Forbidden
Memories.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Basic Rules
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Victory Rules
-------------
*The first player to reduce his/her opponent's LP to 0 is the winner.
*If a player holds 4 or less cards in his/her hand and is unable to draw a card
when it is time for him/her to do so because there are 0 cards in the deck,
that player loses.
*When a player holds all 5 Exodia parts in his/her hand, that player wins.
*When a player's Destiny Board and all 4 Spirit Messages are in his/her magic/
trap zone, that player wins.
General Rules
-------------
*Duelists begin with 8000 Life Points each.
*When a duel starts, the attack order is determined randomly.
*Your hand size limit is 5. At the beginning of each turn, you may draw 1 card
from the deck into your hand. However, if you hold 5 cards, you can't draw
any more.
*At the beginning of a duel, the starting player is not allowed to attack on
his/her first turn.
*You may discard cards from your hand and field. However, if a card has an 'E'
mark on the field, it can't be discarded.
*There are no phases (subsections of a turn). Therefore, you can do actions at
anytime during your turn.
Monster Rules
-------------
*You can only Normal Summon 1 monster to the field per turn.
*You can Special Summon multiple monsters per turn.
*You can place up to 5 monsters on the field per duel.
*You can only give one command to each monster on your field per turn. For
example, if you activate a monster's temporary ability, you can't attack with
the monster that turn.
*Monsters are always placed on the field in face-down position, regardless of
their attack/defence positions. Therefore, you can summon a monster in
face-down attack mode. Cards are flipped to face-up position when you
declare attacks, activate permanent/temporary abilities and/or leave them in
attack position.
*When you activate a monster's temporary ability, the monster is changed to
face-up attack mode, regardless of its previous position.
*When you summon a monster to the field, it is placed in attack mode. You
may leave it in that position or change it to defence mode. However, if you
summon a monster (eg. Mirage Knight) during your opponent's turn, you must
keep it in attack mode.
*There are no flip effects.
*If monsters have an 'E' mark on the field, you can't change positions,
declare attacks, activate temporary abilities and/or sacrifice with them.
Magic/Trap Rules
----------------
*You can place and use up to 5 magic/traps on the field per turn.
*Magic/traps are placed on the field in face-down position and remain in that
position until they are used.
*You can't decide when to activate a trap's effect. When an opponent's action
meets the conditions of the card, its effect is automatically set off.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Battle Damage
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Battle Damage means damage to a player or monster that is caused as a result of
battle with a monster. If there are no monsters on your opponent's field, you
can attack him/her directly. The attacking monster's ATK is subtracted from
his/her Life Points as damage. When monsters battle each other, the Battle
Position of the card being attacked changes the result of the battle. If the
monster being attacked is face-down, it's flipped face-up before damage is
calculated.
When you attack an Attack Position monster:
If (ATK of your monster) > (ATK of opponent's monster), the opponent's monster
is destroyed and he/she is dealt battle damage equal to the difference. If
(ATK of your monster) = (ATK of opponent's monster), both monsters are
destroyed. If (ATK of your monster) < (ATK of opponent's monster), the
attacking monster is destroyed and you receive damage equal to the difference.
When you attack a Defence Position monster:
If (ATK of your monster) > (DEF of opponent's monster), the opponent's monster
is destroyed. If (ATK of your monster) = (DEF of opponent's monster), nothing
happens. If (ATK of your monster) < (DEF of opponent's monster), you receive
damage equal to the difference.
===============================================================================
5.06 - Duel Screen
===============================================================================
This section explains the various areas of the Duel Screen. When you select a
card, its information will be displayed at the bottom of the screen. If your
opponent's cards are in face-up position, you'll be able to view their
information as well.
DUEL SCREEN DIAGRAM
________________________________________
|-------|-------|-------|-------|-------|
| | | | | |
| | | | | | - Opponent's Magic/Trap Zone
|-------|-------|-------|-------|-------|
|-------|-------|-------|-------|-------|
| | | | | |
| | | | | | - Opponent's Monster Zone
|-------|-------|-------|-------|-------|
-----------------------------------------
|-------|-------|-------|-------|-------|
| | | | | |
| | | | | | - Your Monster Zone
|-------|-------|-------|-------|-------|
|-------|-------|-------|-------|-------|
| | | | | |
| | | | | | - Your Magic/Trap Zone
|-------|-------|-------|-------|-------|
|-------|-------|-------|-------|-------|
| | | | | |
| | | | | | - Your Hand
|-------|-------|-------|-------|-------|
+---------------------------------------+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Field Glossary
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This glossary lists information about the various areas of the Duel Screen as
seen in the diagram above.
Hand
----
This shows the cards that a player is holding. The player can select cards
from here and place them on the field.
Monster Zone
------------
This shows the Monster Cards that a player has on the field. The player can
place monsters here.
Magic/Trap Zone
---------------
This shows the Magic/Trap Cards that a player has on the field. The player can
place magic/traps here.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sub-Menu Screen
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
If you press the B Button, you'll see the Sub-Menu Screen. There are 3
commands (Details, Discard, and Turn End) to choose from. Three features
(Deck, Life Points, and Graveyard) can be seen as well.
Details
-------
If you want to view information about your cards or your opponent's cards in
face-up position, select the particular card on the Duel Screen and use this
command to display its information.
Discard
-------
If you want to discard your cards, select the particular card on the Duel
Screen and use this command to discard it. Note that cards with an 'E' mark
on the field can't be discarded. When a card is discarded, it is sent to the
Graveyard.
Turn End
--------
If you want to end your turn, use this command.
Deck
----
This shows the quantity of cards each player has in his/her deck.
Life Points
-----------
This shows how many Life Points each player has.
Graveyard
---------
This shows the Monster Card in each player's Graveyard. There can only be 1
monster in your Graveyard at a time. If another monster is sent there, the
previous one will disappear.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Card Screen
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
If you select a card and press the A Button, you'll see its screen. There are
4 commands (Attack, Defend, Tribute, and Effect) to choose from.
Attack
------
If you want to attack with a Monster Card, place the monster in attack position
and select 'Attack'. When you position the cursor over the enemy monster you
want to attack, you can intiate the command.
Defend
------
If you want to defend with a Monster Card, place the monster in defence
position and select 'Defend'.
Tribute
-------
If you want to sacrifice a Monster Card, select 'Tribute' to offer the monster
as a sacrifice.
Effect
------
If you want to activate the special ability of an Effect Monster Card, select
'Effect'. Note that the monster must be face-down to use its ability.
###############################################################################
6. Multiplayer
###############################################################################
When you are at the Title Screen, select Continue and you'll be sent to the
Game Menu. There are 3 options (Continue, Link Duel, and Card Trade) to choose
from. The latter two are the Multiplayer modes of this game. After you take
part in a Link Duel/Card Trade, any changes will be automatically saved to your
game data.
===============================================================================
6.01 - Link Duel
===============================================================================
This section explains the Link Duel Multiplayer mode in this game.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Link Duel Rules
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
General Rules
-------------
*You receive an increase of 10 DC and 5 DC if you win and lose, respectively.
*You can't bet Ante Cards.
*The player who wins the duel doesn't receive any Money.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Link Duel Menu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
If you want to duel a friend, select Link Duel and you'll be sent to the Link
Duel Menu. There are 5 options (Trunk, Deck, Deck Capacity, Start, and Exit)
to choose from.
Trunk
-----
If you want to see your Trunk, select this option.
Deck
----
If you want to see your Deck, select this option.
Deck Capacity
-------------
This shows the upper limit of your Deck Capacity. Each player must set the
DC to the same number. You can press Up/Down to increase/decrease the DC
limit in increments of 100. If you press Start, the limit will be set to the
maximum amount of 65000. Press the A Button to set the DC limit to the
mimimum required amount.
Start
-----
If you want to start the duel, select this option.
Exit
----
If you want to return to the Game Menu, select this option.
===============================================================================
6.02 - Card Trade
===============================================================================
This section explains the Card Trade Multiplayer mode in this game.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trade Rules
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
General Rules
-------------
*You can put cards from your Trunk into your trade list (you can't put in cards
from your deck).
*If there is only 1 copy of a card in your Trunk, you cannot trade that card.
*You can trade multiple cards at a time.
*You can transfer cards without having to trade. By using this feature, you
can give your cards to a friend.
*Players receive an increase of 2 DC after taking part.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trade Menu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
If you want to trade with a friend, select Card Trade and you'll be sent to the
Trade Menu. There are 5 options (Select, Confirm, Trunk, Start, and Exit) to
choose from.
Select
------
If you want to choose which cards to trade, select this option.
Confirm
-------
If you want to see the cards selected for trade, choose this option.
Start
-----
If you want to start the trade, select this option.
Exit
----
If you want to return to the Game Menu, select this option.
###############################################################################
7. Hints and Tips
###############################################################################
This section lists hints and tips on how to progress through the game. You can
read the following tips if you want to counter your opponent's duelling
strategy.
*If you're having trouble summoning your tribute monsters in a duel, there are
three cards that can help you summon them in one turn. These cards are
Monster Reborn, Brain Control and Change of Heart. Use them to steal your
opponent's monsters, and you'll be able to sacrifice them to summon your
stronger ones.
*If your opponent's deck is based on summoning strong monsters, he/she will
probably have monsters with multiplying special abilities in his/her deck.
Ancient Lamp, Revival Jam, Doron and Toad Master are the most commonly used
multiplying monsters in a duel. Fortunately, three of them can be easily
taken down by Thunder-Summon monsters.
*If your opponent uses monsters, such as Big Shield Gardna and Millennium
Shield, to protect his/her Life Points, I advise playing Stop Defense to
switch his/her monsters from defence mode to attack mode. Although these
monsters excel in defence, their ATK Points are low.
*Brain Control can take control of your opponent's strongest monster for one
turn and it can also destroy the monster as well. You can't discard it from
the field, but you can sacrifice it to summon a strong monster. If you don't
have anything you can summon in your hand, you can still sacrifice your
opponent's monster and it'll be sent straight to the Graveyard.
*If your opponent specialises in using the same Summons of monsters for
duels, it would be advantageous to put monsters in your deck that are superior
to his/hers. For example, when a Dark-Summon Kuriboh battles a Light-
Summon Blue-Eyes White Dragon, the Kuriboh will win, even though Kuriboh is
a weak monster.
*The Kuriboh/Multiply combo is another good strategy to defeat duelists. If
you have an Egyptian God Card, Kuriboh, and Multiply in your hand, you're
almost guaranteed to be able to summon your God Card on your next turn. Place
Kuriboh on the field and activate Multiply. The whole field will now be
covered with Kuriboh. If you can keep three monsters on the field, you'll be
able to summon your God Card.
*Cards such as Spellbinding Circle, Mammoth Graveyard and Viser Des are good
for weakening your opponent's monsters. Although cards like Shadow Spell,
Dark Jeroid and Red Archery Girl are more powerful, they have a high Deck
Capacity and/or can be destroyed/stolen too easily.
*I advise having a lot of monster destruction cards in your deck to deal with
your opponent's monsters. Beckon to Darkness, Raigeki, Dark Hole, Crush Card,
Infinite Dismissal, Amazon Archer, Bear Trap, Invisible Wire, Acid Trap Hole,
Widespread Ruin, Torrential Tribute, Fiend's Hand, Beastking of the Swamps,
and Trap Master are examples of good monster destruction.
*If you want to gather enough monsters as tribute fodder to summon your strong
monsters, I suggest using the multiplying special abilities of Dorons, Toad
Masters, Ancient Lamps and Revival Jams to help summon them. Since your
opponents always have an unfair advantage in duels, this strategy is the best
way to defeat them. If you attach Equip Cards to the above monsters and
activate their abilities, the new monsters will be powered up as well. For
example, if you equip Megamorph to Doron and activate its ability, the new
Doron will be powered up too.
*If you want to activate the temporary effects of your Effect Monsters again,
I suggest playing Darkness Approaches. All your monsters will be switched
from face-up to face-down position, thus allowing you to use their effects
again. Relinquished and Thousand-Eyes Restrict are both exceptions, though,
since they adapt to a targeted monster's parameters permanently.
*If your opponent has strong monsters on the field, I suggest playing Swords of
Revealing Light or Messenger of Peace. The former Magic Card can prevent
your opponent's monsters from attacking for 3 turns. The latter Magic Card
can immobilize all monsters on your opponent's field with an ATK of 1,500 or
more in exchange for 1,000 Life Points after every turn.
*Try to have a lot of non-tribute monsters in your deck. Although 5-Star or
higher monsters are stronger, you are required to sacrifice monsters to summon
them. If you have loads of non-tribute monsters, you'll avoid getting an
opening hand with only tribute monsters. Therefore, you'll always be able to
summon a monster to defend your Life Points.
*If your opponent places Magic/Trap Cards on the field, I suggest playing
Harpie's Feather Duster to destroy them before he/she can activate them. The
Magic Card is very useful when you start progressing through the game, since
your opponents will start playing Magic/Trap Cards on the field as a backup
plan.
*If you want to increase your Duelist Level and Deck Capacity, I advise
challenging Tristan and Duel Computer (Novice Level). Although these duelists
only give 1 DC when you defeat them, they are the easiest opponents to beat in
this game. If you challenge them repeatedly, your DL will go up by one for
every three duels, so you'll eventually be able to use the cards needed to
defeat the hard duelists. As long as you have these cards, it isn't necessary
to use strong non-tribute monsters to complete the game.
*When you are progressing through the game, I advise saving after every duel
whenever you can. If you lose a rare Ante Card to someone, you can re-load
your last save to get it back. This game doesn't automatically save your
progress, so you must save to record it.
*If your opponent specialises in using certain monster types, you can use
specific monster destruction cards, such as Eternal Rest and Warrior
Elimination, in addition to your other cards to destroy them.
*Ritual Monsters are difficult to summon, since you must sacrifice the required
monsters to activate the particular Ritual Card. For example, Ultimate Dragon
Ritual requires you to sacrifice 3 Blue-Eyes White Dragons to summon 1
Blue-Eyes Ultimate Dragon. Although the majority of Ritual Monsters are
strong, it is much easier to summon strong Normal Monsters, since they don't
require you to sacrifice a specific monster to summon them.
*If your opponent uses Magic Cards to power his/her monsters, I suggest placing
a Reverse Trap on the field to counter their effects. If they are used, the
Trap Card will cut the ATK/DEF of the equipped monster.
*If your opponent uses attack spells like Sparks and Tremendous Fire, I suggest
placing a Goblin Fan on the field to counter their effects. If they are used,
the Trap Card will reflect a direct Life Point attack back at your opponent.
Goblin Fan also works against Effect Monsters, such as Reflect Bounder and
Exarion Universe, that inflict Life Point damage.
*Although attack spells, such as Sparks and Tremendous Fire, can inflict direct
Life Point damage on your opponent, the LP loss is actually meagre.
Restoration spells, such as Goblin's Secret Remedy and Dian Keto the Cure
Master, are much better. The latter Magic Cards can increase your Life Points
by up to 5,000 in contrast to the former Magic Cards that can only inflict up
to 1,000 direct LP damage on your opponent.
*If you want to immobilize your opponent's monsters, I suggest adding a
Nemuriko to your deck. The Effect Monster can make all monsters on the
opponent's field fall asleep for 1 turn.
*If you suspect that your opponent has a Trap Card face-down on the field, you
can attack with a weak monster to set it off. That way, your strong monsters
will be safe from its effect. Note that this strategy doesn't work against
Torrential Tribute, since the Trap Card can destroy all your monsters instead
of just one.
*Although the "Exodia Series" and Spirit Message cards can help you
automatically win a duel, you need to be lucky to draw them. In this game,
you can only draw more cards by playing Pot of Greed or activating the
special abilities of certain Effect Monsters, so it is difficult to get the
necessary cards. I advise not using these cards in duels, since there is no
guaranteed way to place them in your hand.
*If Different Dimension Dragon/Vampire Lord is in your Graveyard at the start
of your turn, the monster is resurrected to your side of the field. Although
you can discard it to make it appear on your field next turn, it is important
to note that you can only have 1 monster in your Graveyard at a time. If
another monster is sent there, the above monsters will disappear. Your
opponent may also use a Gravedigger Ghoul to remove them from the Graveyard.
In addition, they have a high Deck Capacity and can be stolen too easily. If
they are stolen, your opponent will get the resurrection effect, so watch
out.
*It can be advantageous to place a Jam Breeding Machine on the field. At the
start of your turn, it summons a Change Slime to your field. You can use the
monsters as tribute fodder in order to summon your strong ones. However, you
cannot summon any other monster when the Magic Card is on the field. I
suggest discarding Jam Breeding Machine the moment that you have the required
number of monsters, so you can summon your strong ones on your next turn.
*If you are putting a lot of the multiplying Aqua-Summon monsters in your deck,
I suggest adding a Lava Golem to it as well. If Lava Golem is in your hand,
it will appear on your opponent's field in exchange for sacrificing 2 of
his/her monsters. Although your opponent now controls the Effect Monster,
your Aqua-Summon monsters can destroy it via Summon advantage. This is a
good strategy to use if you want to get rid of your opponent's monsters more
quickly and easily.
*If your opponent's non-tribute monsters are stronger than yours, I suggest
adding a Mammoth Graveyard to your deck. The Effect Monster can power down
every monster on the opponent's field. Since you can have 3 copies of the
monster in your deck, I advise summoning 3 Mammoth Graveyards to decrease the
ATK of your opponent's monsters immensely. For example, if an enemy Vorse
Raider is on the field, 3 Mammoth Graveyards will decrease its ATK by 1500
points, bringing it down to 400.
*If you want to summon a strong monster directly to the field, I suggest adding
a Dark Flare Knight to your deck. Although the card is expensive at Grandpa's
Game Shop, it is worth it. If Dark Flare Knight is in your Graveyard, it will
summon a Mirage Knight to the field. Since Mirage Knight can split into a
Dark Magician and a Flame Swordsman, you'll soon have your field covered with
strong monsters. If you discard Dark Flare Knight to the Graveyard, Mirage
Knight will be summoned immediately, so you don't have to summon the Effect
Monster at all.
*If you have The Winged Dragon of Ra (Phoenix Mode) in your deck, you can use
the Egyptian God Card to easily win a duel. If Ra's Phoenix Mode is in your
Graveyard, it will summon its Battle Mode to the field. If you discard Ra's
Phoenix Mode to the Graveyard, its Battle Mode will be summoned immediately,
so you don't have to summon the Egyptian God Card at all.
*If you don't want to spend money purchasing a card at Grandpa's Game Shop,
check the Character Decks sections to see whether or not a character uses the
card in his/her duelling deck. If a character does use the card in his/her
deck, you may receive it if you ante a rare card in a duel. Note that you may
have the duel the character several times to obtain the card you want.
*Your Life Points aren't automatically restored after each duel in this game.
If you are challenging multiple duelists in a row, I advise restoring your
Life Points whenever you can. That way, you'll avoid facing your opponents
with low LP. If this isn't an option, try using restoration spells such as
Dian Keto the Cure Master and Goblin's Secret Remedy to maintain LP.
*If you don't have money, I advise challenging Yugi Muto repeatedly. His rare
Ante Cards, such as Monster Reborn and Spellbinding Circle, are worth a lot of
Domino. For example, Exodia the Forbidden One's selling price is 260 Domino.
You can sell Yugi's rare Ante Cards to receive some Domino. If you have
completed Chapter 6, Tristan will give you rare Ante Cards from that point in
the game, so I suggest challenging him instead, since he is an easy duelist.
Note that you can't sell a card when you only have one copy in your Trunk.
*When you are progressing through the game, Bosses and Misc. Duelists will
usually give you 3 Deck Capacity (although it may only be 1 DC on some
occasions), while Re-Match Duelists will give you 1 DC. This makes the game
very hard to complete, since the useful cards have a high Duelist Level.
Therefore, you must challenge duelists repeatedly for hours, days or even
weeks to get enough DC.
*Although you can receive money from duelists, they (especially the easy ones)
only give you small amounts of Domino. This makes cards hard to buy, as
the useful ones are very expensive. Even Bosses only pay out 400-2500 Domino,
so it's better to sell rare Ante Cards instead for cash. Aside from Bosses,
the richest duelists are Marik, Odion, Bonz, Weevil, Mako, Espa, Mai and Rex.
They each give you 800-1600 Domino, but they are hard to beat. The Chevaliers
each give 500-700 Domino and are easier opponents.
*If you can defeat Duel Computer (Standard Level), I advise challenging it
repeatedly. Like Yugi Muto, it has rare Ante Cards, such as Cosmo Queen and
Sengenjin, but their selling price is much higher. For example, Cosmo Queen's
selling price is 1982 Domino. Although DC (Expert Level) has rare Ante Cards,
such as Change of Heart and Torrential Tribute, their selling price is lower
than that of DC (Standard Level). For example, Change of Heart's selling
price is 992 Domino. Therefore, it's better to challenge DC (Standard Level)
instead for rare Ante Cards. Note that you can't sell a card when you only
have one copy in your Trunk.
*Prior to Chapter 3, I suggest adding 3 copies of Hourglass of Life to your
deck. The Effect Monster can power up all your monsters in exchange for 1,000
Life Points. Since enemy monsters are only slightly stronger than yours at
that point in the game, you can use Hourglass of Life's special ability to
make your monsters more powerful than theirs. When you begin Chapter 3, I
advise dumping Hourglass of Life, as its ability won't make your monsters
powerful enough to destroy stronger ones.
*Prior to Chapter 5, I suggest using the Baby Dragon/Time Wizard combo. The
latter can transform the former into a Thousand Dragon. This allows you to
summon Thousand Dragon without having to sacrifice two monsters first. When
you begin Chapter 5, I advise dumping Baby Dragon and Time Wizard, since
duelists will use Trap/Magic Cards and Summon advantage to destroy them
before you can summon Thousand Dragon.
*If you can play Link Duels, I advise challenging a friend repeatedly. When
you play a Link Duel, your Deck Capacity increases. You receive an increase
of 10 DC and 5 DC if you win and lose, respectively. This is much higher than
the increase you receive in the main game, so I advise dueling a friend
repeatedly to have an easier time getting DC.
*If a card isn't on sale in the Game Shop, you can input the card's password
into the Password Machine to obtain it. That card will then be available to
buy from the shop. Note that it costs 1000 Domino to use the machine.
*If your opponent's monster has the same ATK as your own monster, he/she will
always use it to attack yours, as the computerized opponents are programmed to
do this. Make sure that you have a few Trap/Magic Cards ready on the field to
stop the enemy monster.
*If your opponent constantly places his/her monsters in defence mode, it can
take a while to break through his/her defences and attack his/her Life Points.
I suggest placing a weak monster in defence mode. Your opponent will attack
the monster and his/her own monster will be left in attack position.
*If you want to summon 3 monsters in one turn, I suggest adding a Puppet Master
and a Gernia to your deck. When you have Gernia and Puppet Master in your
hand, summon the former and protect it until your next turn. Now Tribute
Summon Puppet Master with Gernia and pay 1,000 LP to Special Summon 3 Fiend-
Type monsters.
*If you want to replace your opponent's monsters with weak ones, I suggest
adding Parasite Paracide to your deck. It can latch onto a monster on the
opponent's field.
*If you want to use some strong non-God Card tribute monsters, I suggest
choosing a variety of one-tribute monster types that can take advantage of the
different terrains. Although two/three-tribute monsters are more powerful
(eg. Gilford the Lightning), it can be hard gathering enough monsters to
sacrifice. Peacock, Spirit of the Winds, Akihiron and Ansatsu are examples of
good value monsters at the start of the game, as they each have 1700 ATK and
25 Deck Capacity. Dark Magician Girl, The Earl of Demise, Monstrous Bird,
Garvas and Sea King Dragon are examples of good monsters later on, as they
each have 2000 ATK and 86 DC.
*Whilst Harpie's Feather Duster can destroy all your opponent's magic/traps,
it's a Limited Card, so you may need other trap destruction cards as an
alternative. Reaper of the Cards is a good value monster, as you can find out
whether the opponent has any traps on the field without attacking and, if so,
destroy 1 trap. This is useful for eliminating the most destructive trap,
Torrential Tribute. Although Jinzo is more powerful, it has a high Deck
Capacity and can be stolen too easily.
*Although Final Destiny and Heavy Storm can both destroy all cards from your
opponent's field and/or hand, it is important to note that these magic will do
the same to you as well. Therefore, they are risky cards to play, so you must
be cautious about their use.
*If you want to make your Aqua, Fish, Sea Serpent and Reptile types stronger, I
suggest adding a Nightmare Penguin to your deck. Nightmare Penguin can power
up the above types (including itself), combining rather well with Kairyu-Shin.
*When you are placing magic/traps on the field, try to only have 1-2 in your
magic/trap zone at a time. That way, if the opponent uses a Harpie's Feather
Duster, you won't lose a lot of cards.
*If you want to get around the Deck Capacity limitations, I suggest adding
cards with 0 DC to reduce the amount needed to construct a deck. Infinite
Dismissal, Puppet Master, Satellite Cannon and Jam Breeding Machine are
examples.
*I recommend having a balanced ratio of 2:1 in monsters versus spells and traps
to make planning strategies easier.
*Be prepared to lose a lot of duels. Your opponents will always summon
monsters that are stronger than yours. In addition, they will typically have
powerful Trap and Magic Cards at their disposal. It takes a lot of skill and
luck to defeat them. When I used the above hints and tips, it took me 1 month
to complete the game, so keep in mind that you'll need to spend a lot of time
playing this game if you want to finish it.
*Since you and your friend begin with 8,000 Life Points, there is a sneaky way
to win the duel in your first turn. If you're lucky enough to have The Winged
Dragon of Ra (Phoenix Mode) and Dian Keto the Cure Master in your opening
hand, discard Ra's Phoenix Mode to summon Ra's Battle Mode and activate the
Cure Master. Since your Life Points are now 13000, you can use Ra's special
ability to decrease your opponent's Life Points to zero.
*If your friend uses the Obelisk the Tormentor/Castle of Dark Illusions combo
on you, make sure you have some Magic Cards ready to destroy the Castle or
you'll be in trouble. Since Obelisk's special ability can decrease your Life
Points by 4,000, all it takes is two attacks to defeat you. Messenger of
Peace is the only card that can stop the attacks.
###############################################################################
8. Walkthrough
###############################################################################
If you want to begin a new game, select New Game and you'll be prompted to name
the main character (press Select to switch between 'New Game' and 'Continue' if
you already have a save file). If you want to continue a game, select Continue
and you'll be sent to the Game Menu. There are 3 options (Continue, Link Duel,
and Card Trade) to choose from. Select the former one and you'll appear at the
Save Point in your house. Since this walkthrough is very long, I've divided it
into 11 chapters for easy navigation.
NOTE1: You'll be asked a variety of questions as you progress through the game.
Many of these are inconsequential and won't affect the progression of the plot.
If you get them wrong, another character will put you right, though.
NOTE2: Check the Character Decks for strategies on duelists.
===============================================================================
8.01 - Chapter 1: A New Evil Arises
===============================================================================
After the opening movie ends, you'll start the game inside your house. Joey
finishes preparing his deck and is excited about the new Duel Monsters
Tournament, but he realises that Yugi hasn't arrived yet. Suddenly, Yugi
appears, explaining that Yami Yugi and the Millennium Puzzle are missing.
Since you and Joey are his friends, both of you agree to help him find the
Millennium Item.
You automatically leave your house and meet Tea, who is shocked to hear about
the disappearance of the Millennium Puzzle. Ishizu Ishtar arrives on the
scene, and asks you to save the world from Reshef the Dark Being. She informs
you that the seven Millennium Items have vanished and that an unknown entity
must have commenced a fusion ritual on the Egyptian God Cards, which
re-released Reshef into the world. The Egyptian God Cards - Silfer the Sky
Dragon, Obelisk the Tormentor and The Winged Dragon of Ra - have been turned
to stone. Ishizu predicts that the world will be engulfed in darkness if
nothing is done soon, so you must recover the Millennium Items to resurrect
the Egyptian God Cards and seal away the Dark Being. She reveals that the
first Millennium Item is located at the Egyptian Exhibition. If you speak with
Tea and Ishizu, they'll inform you that the Egyptian Exhibition can be reached
by going to Domino Station and boarding the Duel Express.
You begin this game with 1600 Deck Capacity and 500 Domino. Your deck is one
of the worst starter decks in Yu-Gi-Oh! videogaming history. Fortunately, the
Misc. Duelists around the areas of Clock Tower Square have equally bad decks so
it feels even. Outside the Game Shop, you can duel Tristan Taylor and Duke
Devlin. Duke's deck is tougher than the pushover decks of Tristan and the
Misc. Duelists, so you can receive better non-tribute monsters from him
(although their highest ATK is only 700, you can add them to your deck in
place of your weaker monsters). You should now be able to slowly but surely
construct a deck based on the theme of summoning strong tribute monsters by
stalling for time using monsters, traps and magic.
You may be strong enough now to duel Yugi Muto and Joey Wheeler in the Game
Shop. I advise challenging Yugi repeatedly. His rare Ante Cards, such as
Monster Reborn and Spellbinding Circle, are worth a lot of Domino. For
example, Exodia the Forbidden One's selling price is 260 Domino. Although your
Duelist Level is probably too low to use these cards, you can still sell them
to receive some Domino. You can duel Joey to recieve Ante Cards as well, but
their selling price is much lower.
If you visit the Kaiba Corporation, you'll find Rebecca arguing with Mokuba.
She wants Seto to duel her because he tore up her grandfather's Blue-Eyes White
Dragon card. Seto agrees to duel her - provided she can defeat you first.
Since Rebecca has monsters with 1400 ATK Points, she is probably too difficult
to beat at the moment. I suggest challenging her before you retrieve the first
Millennium Item, as she will leave after you have collected the Item.
If you can defeat Rebecca, Seto will comment that the duel was a joke and
suggests that your opponent comes back when she actually poses a challenge.
Mokuba adds that his brother would have finished Rebecca off in half the number
of turns. Rebecca comes to the conclusion that Seto is right. Without Pegasus
and Bandit Keith, America doesn't have the top duelists anymore. The United
States Champion explains that she came here to prove that they're still pretty
good. Rebecca admits that losing to the Main Character was an eye-opener, and
decides to raise her Duelist Level in order to put the United States back on
the map.
Once Rebecca leaves, you can enter the Kaiba Corporation. Inside the building,
you'll see the Duel Computer. The Computer has three levels - Novice, Standard
and Expert. The two latter levels are probably too hard for you at this point
in the game, so I suggest trying Novice first. Outside the Kaiba Corporation,
you can duel Mokuba and Roland.
===============================================================================
8.02 - Chapter 2: The Search for the Millennium Items, Part 1
===============================================================================
When you arrive outside Domino Station, a guard will say "You're duelists?"
Choose "No" and duel the boy in the yellow clothes. Afterwards, exit the
district and return immediately. This time, choose "Yes". The guards explain
that you must win a tag duel to board the Duel Express, so choose Yugi or Joey
as your dueling partner. In this game, these duels are not tag duels in the
strictest sense; you simply duel one opponent while your partner duels the other
off-screen. The opponents will start to get much harder from this point, so be
cautious, as most of them will summon monsters that are stronger than yours. In
addition, they will typically have powerful magic and traps at their disposal.
Once you and Yugi/Joey defeat the guards, go through the turnstiles. Battle
four duelists that are outside the Duel Express. After that, approach the guard
from the south to end up inside the train.
Talk to all the passengers in the first carriage of the Duel Express. Then,
speak with the conductor on the left-hand side again to make the train depart.
You can challenge the other duelists, but you only need to defeat the conductor
on the left-hand side to continue onward. After you beat this conductor, he'll
allow you to access the other carriages. When you enter the second carriage,
Panik will appear and duel you.
Once you defeat Panik, the train will arrive at the Egyptian Exhibition. If
you enter the third carriage, you can duel a girl and her father, but I advise
ignoring them if your Life Points are low from your encounter with Panik, since
their monsters have 700 ATK or less. Exit the Duel Express and head left to
meet Panik again. Follow him to the next area and speak with the boy in front
of a door. He admits that Panik opened the door and went down some stairs.
The boy moves out of the way, so open the door and you'll see Panik collapsing.
A Millennium Guardian is here, and you must beat him to obtain the Millennium
Necklace. After the duel, you receive the Millennium Necklace, which shows you
a vision of Reshef destroying the world in the future (Yami Yugi is somehow
involved).
As you leave the Egyptian Exhibition, Seto and Mokuba appear to talk to you.
Mokuba thinks his brother is going to help you, but Seto makes it clear that
he will recover the Egyptian God Cards on his own. Talk to Ishizu to learn
that a single Millennium Item does not have enough power to restore the God
Cards from stone. She is about to tell you the location of the next Item, but
she is interrupted by the Puppeteer of Doom. He says he won't let you
interfere with Sol Chevalsky's plans.
Once you defeat him, he'll hand you an invitation from Sol Chevalsky. After
placing it in your Duel Disk, a hologram of Sol will appear and congratulate
you on defeating his two agents. Sol challenges you to turn the Egyptian God
Cards back from stone and bring them to his castle before time runs out. The
hologram disappears, and Ishizu realises that Sol resurrected Reshef the Dark
Being. She informs you that the second Millennium Item is located at Domino
Pier onboard the cruise ship.
There is a boy (Takeshi) and his girlfriend (Etsuko) admiring the view at
Domino Pier. After dueling Takeshi, enter the cruise ship and you'll see
Jean-Claude Magnum asking Mai to marry him (again). Mai asks you to duel
Magnum in her place, so agree to duel him.
After the duel, speak with Mai to discover that there is a mysterious cargo
onboard the ship. When her workers open the entrance to the cargo room, go
right and enter it to find a Millennium Guardian, who duels you.
After you defeat the Guardian, you receive the Millennium Key. Shadi appears
in front of you and informs you that the Millennium Items retain the memories
of their bearers. You can now duel Mai, but I advise progressing through the
game first, since she is a hard duelist. Go see Ishizu. With the power of
two Millennium Items, she resurrects Slifer the Sky Dragon. The Egyptian God
Card chooses Yugi as its bearer, but he refuses to use it, as it belongs to
his alter ego. Instead, Yugi suggests that you take control of Slifer, so
Ishizu entrusts the God Card to you.
Slifer has 4000 ATK/DEF and is powered up 3 levels for every card in the
player's hand. For example, if you hold 5 cards, its ATK/DEF will be 11500.
In order to resurrect all three Egyptian God Cards, you must gather the other
Millennium Items. The third Item is in Italy among the Catacombs. When you
arrive there, explore the Catacombs to find Bonz, who is now a tour guide for
this place. He is intrigued to learn that you're searching for a Millennium
Item and promises to tell you some useful information if you can defeat him in
a duel.
Once you defeat Bonz, Bandit Keith makes an appearance. After mocking Bonz's
deck, Keith informs you that the Ghouls were reformed as Neo Ghouls after
Marik's defeat and are now led by Keith himself. Keith also reveals that he
wants the Egyptian God Cards to defeat Maximillion Pegasus. Once Keith and
his lackeys leave, speak with Bonz. He'll lead you to a hidden chamber. Go
through the entrance to find a Millennium Guardian, who duels you.
After the duel, you receive the Millennium Ring. Yami Bakura appears in front
of you and laughs that the world will soon be engulfed in darkness. Once he
disappears, go back to Ishizu.
Ishizu learns that Bandit Keith is also searching for the Millennium Items,
and believes that he complicates matters greatly. Reshef the Dark Being is
insidious and exploits the weaknesses in the souls of duelists. Ishizu hopes
that Keith does not succumb to his power. She informs you that the fourth
Millennium Item is located at the Great Wall of China.
Defeat Mai in a duel before heading for the Game Shop, and you'll see Tristan
and Duke duelling. Tristan loses the duel, and Duke says he can go out with
Serenity, like they agreed. Joey asks what is this so-called agreement. It
transpires that Tristan was the one who thought it up. Joey shouts Tristan's
name as Serenity arrives on the scene. Serenity tells Joey that he promised he
wouldn't fight, especially with his friends. Joey informs Serenity that he
wasn't fighting. Serenity apologizes for doubting her brother, but Joey says
she doesn't need to apologize. Duke asks Serenity if she likes strong and
tough duelists, like him. Serenity informs Duke that Mai is a great duelist.
Duke and Tristan both decide to challenge Mai to impress Serenity. Serenity
wonders what's gotten into Duke and Tristan, while Joey says he's never going
to leave them alone with his sister.
Now go to Domino Pier and enter the cruise ship. You'll see Duke and Tristan
working for Mai. Mai orders them to work harder and tells them if they have
really want to improve their duelling skills, they should hit the road on a
training quest. Duke and Tristan head off on the training quest, but Mai admits
that she was only kidding and doesn't know what a training quest is.
Head for Kaiba Corp, and you'll see Duke and Tristan asking Roland to let them
enter the building. Mokuba arrives on the scene and asks what is going on.
Duke and Tristan inform Mokuba that they want to use the Duel Computer to
improve their duelist Levels and get a date with Serenity. Mokuba decides to
allow them to use the Computer. After thanking Mokuba, Tristan and Duke walk
into the building. Tristan asks Mokuba to crank it up to the maximum Duelist
Level, but Mokuba says the Computer will pummel him and suggests that he start
at Level 2. Tristan and Duke agree to start at the same level, but Tristan
loses the duel and Duke barely wins. The Computer accesses their Duelist Level
and comes to the conclusion that they are both idiots. Mokuba allows Tristan
and Duke to challenge the Computer again, but he tells them that they are
probably wasting their time. Seeing the above cutscenes is the only way to
unlock the Monkey-Tristan Side Quest. Thanks PUADYY and Broke544 (gs) for this
information.
When you've seen the above cutscenes, travel to China and speak with the two
individuals here (the first one is advertising a special dish in the initial
area, while the other is guarding the entrance to a tall building). Since you
can't proceed any further, try to leave China, and Joey will suspect that
there's something fishy about those guys. Challenge the first person to
a duel to uncover his true identity as Para, one of the two Paradox Brothers.
Once you defeat Para, the Paradox Brothers decide to duel you together.
Fortunately, Seto arrives on the scene and offers to take part in a tag duel.
You must choose Para or Dox as your opponent. Para and Dox run similar decks,
but I found that Dox was easier to defeat than Para.
Once you and Seto defeat the Paradox Brothers, they will retreat. Now enter
the secret room to find a Millennium Guardian, who duels you. Afterwards, you
receive the Millennium Eye. Sol Chevalsky appears, but Pegasus is the one
with the Millennium Eye. Yugi comes to the conclusion that Sol is Pegasus.
Go to the Game Shop to see the final cutscene that is required to unlock the
Monkey-Tristan Side Quest. Joey will ask Serenity who she likes. Serenity
says she likes Tristan, Duke, Tea, Yugi, the Main Character, and her brother.
Joey orders Duke and Tristan to get back to work at the shop.
With the powers of the Millennium Ring and Eye, Ishizu resurrects Obelisk the
Tormentor. However, it appears that Obelisk will not accept you because it
seems you are not yet ready to control its immense powers. Instead, the God
Card chooses Seto as its bearer. Afterwards, Tristan will tell you about the
Kaibaman Show.
===============================================================================
8.03 - Chapter 3: The Detour
===============================================================================
The Kaibaman Show is being held in the Kaiba Corporation, so make your way
there. When you arrive at Kaiba Corp, you'll see the Big Five begging Mokuba
to rehire them. After Mokuba tells them to put on some costumes, enter the
building to find Serenity, who is an actress on the Kaibaman Show.
The "Big Bad Five", who are really the Big Five themselves, walk onto the stage
dressed as the Deck Masters that they chose in the Virtual World story arc of
the anime. After Joey rescues Serenity from them, defeat Lector of the Big
Five in a duel.
Once you defeat Lector, they'll summon Five God Dragon, the strongest monster
in history. Fortunately, Roland, dressed as Kaibaman, appears on the stage.
He fuses Black Luster Soldier and Blue-Eyes Ultimate Dragon to form Master of
Dragon Soldier. Master of Dragon Soldier attacks Five God Dragon, defeating
the Big Bad Five in the process. In the aftermath of the show, leave Kaiba
Corp and head for Italy.
Go east to find Bonz, who is doing a fortune-telling reading for Jean-Claude
Magnum. Bonz predicts that he will be able to marry Mai if he can defeat three
duelists in a row. Armed with this information, Magnum challenges you to a
duel.
Once you defeat Magnum, he'll leave to battle other duelists. You can ask
Bonz to tell your fortune. You'll get some weird fortunes, though. Return to
Clock Tower Square and take the eastern route to find a sad Tea. As Tea plucks
up the courage to tell you why she is sad, Johnny Steps appears and starts
annoying Tea. Tea asks you to get rid of the weirdo, so agree to duel him.
After the duel, Johnny walks away, but Crump of the Big Five arrives to cause
more disruption. Tea asks you to duel this weirdo as well, so you
automatically agree to duel him.
Once you defeat Crump, he'll walk away. Tea informs you that a fortuneteller
told her she would have the worst luck with men today. Tea decides to lay low
for the rest of the day, as she doesn't want to run into any more psychos, so
she heads back to Grandpa's Game Shop.
===============================================================================
8.04 - Chapter 4: The Search for the Millennium Items, Part 2
===============================================================================
Once you've completed the side quests, talk to Ishizu to learn that the fifth
Millennium Item is located at a fossil excavation site in Canada. Explore the
cave nearby to find Rex Raptor, who promises to tell you what he knows if you
can defeat him in a duel.
Once you defeat Rex, he informs you that there's something odd in the back of
the cave. Continue onward to find a Millennium Guardian, who duels you. After
the duel, you receive the Millennium Rod. Marik appears and says he is living
a new life in Egypt. Talk to Ishizu to discover that the sixth Millennium Item
is located in the Galapagos Islands.
When you arrive in the Islands, Mako informs you that he is concerned about
the ocean. Give either answer to his question. As you go deeper into the
island, Weevil will comment that this island is a treasure trove of rare
insects. You can duel Mako and Weevil now, but I advise ignoring them for the
time being, as they are hard duelists. Enter the building at the end to find
Yami Yugi, who has apparently found the Millennium Scale. He asks you to hand
over the Millennium Items to him, but Yugi figures that there's something
strange about him. It turns out that he isn't Yami at all! He reveals his true
identity - the Mimic of Doom.
Once you defeat Mimic, he drops the Millennium Scale and retreats. Shadi
appears in front of you and asks you to save the world and Pegasus from the
darkness because Pegasus is also one of Reshef's victims. With the power of
six Millennium Items, Ishizu attempts to resurrect The Winged Dragon of Ra, but
things go wrong. Slifer the Sky Dragon is turned back to stone! If Slifer was
in your deck, you'll be prompted to remove the card and adjust the deck.
Ishizu realises that all seven Millennium Items must be gathered together in
order to resurrect the Egyptian God Cards. While she retrieves the Millennium
Puzzle, she instructs you to find Seto immediately, as Obelisk the Tormentor
must have turned to stone as well. If you initiated the events of the Monkey-
Tristan Side Quest, Ishizu will tell you to raise your Duelist Level instead.
Unfortunately, the game's difficulty has now been upped due to the fact that
you can't use Slifer for the time being.
===============================================================================
8.05 - Chapter 5: The Monkey-Tristan Side Quest
===============================================================================
Tristan's dog, Lucky, arrives on the scene and starts barking. This prompts
Joey to think that something has happened at Tristan's house. Ishizu advises
you to check on Tristan, so head for the Game Shop. If you haven't initiated
the above event, ignore this chapter and read Chapter 6 instead.
Once you go to the Game Shop, Duke and Serenity will explain that Tristan has
turned into a robotic monkey possibly due to Reshef's resurrection.
Monkey-Tristan ran away and now resides on the Galapagos Islands, so go there
to find him. When you arrive, you'll see four robotic monkeys outside the old
building where you recently dueled Mimic of Doom. One of them (Monkey-Tristan)
goes inside. One of the three remaining monkeys duels you. Afterwards, beat
the other two monkeys and then enter the building to find Monkey-Tristan. He
uses the same deck as his normal self, so he should be easy to defeat.
When you return to the Game Shop, Grandpa will reveal that the robotic monkey
belongs to him. The gang are puzzled by this. The real Tristan arrives
on the scene and explains that he had gone to get some food. You can now duel
the robotic monkey in the Game Shop. If you talk to Ishizu, she will instruct
you to find Seto immediately, thus initiating the events of the following
chapter.
===============================================================================
8.06 - Chapter 6: The Neo Ghouls Strike
===============================================================================
Go to Kaiba Corporation and talk to Seto. He confirms that Obelisk the
Tormentor has indeed turned to stone. Seto decides to leave Kaiba Corp under
Mokuba's control, while he investigates how his Egyptian God Card could be
turned to stone. When you leave Kaiba Corp, you'll notice that Clock Tower
Square has been invaded by the evil Neo Ghouls.
The Neo Ghouls have taken over the six areas of Clock Tower Square. If you
defeat a Neo Ghoul, the Ghoul will leave an area temporarily. If you exit the
area, he'll appear there again. If you can beat the Ghouls repeatedly, they'll
each give you 290-340 Domino. If you want to save your progress and restore
Life Points, ignore the Ghouls and head for your house.
When you arrive near your house, you'll see Rare Hunter summoning Exodia to
defeat a duelist. As two Neo Ghouls intimidate Espa Roba's brothers, a furious
Espa arrives on the scene and warns them that nobody gets away with bullying
his brothers. Espa confronts the Ghouls, while you have to duel Rare Hunter.
When Rare Hunter and the two Neo Ghouls leave, Espa will thank you for helping.
He reveals that the Neo Ghouls kidnapped Ishizu and took her to Domino Station.
Unfortunately, the Ghouls are guarding the place for now, so you must liberate
the five areas of Clock Tower Square from them first. To accompolish this,
you'll have to find five duelists to help you. Fortunately, Bonz can be found
in Italy, Mako in the Galapagos Islands, Weevil in China, Rex in Canada and Mai
at Domino Pier. However, you'll have to defeat the Neo Ghouls in their way
first.
If you head for the Game Shop, you'll see Tristan and Duke save Serenity from a
Neo Ghoul. They won't duel you at the moment, since Tristan is obtaining rare
Ante Cards and Duke is re-constructing his deck. If you enter the north-
eastern area of Clock Tower Square, you'll see a duelist dressed up as a
superhero stand up to a Neo Ghoul. After he faints, examine him to trigger a
duel with a Ghoul.
Head for Italy first, as the Neo Ghouls there aren't too difficult to defeat in
my opinion. When you find Bonz, you'll see a Neo Ghoul asking him to join them
to serve Bandit Keith. Bonz refuses to co-operate with them, as Keith never
respected him. Defeat the Ghoul to save Bonz. He specialises in using Dark,
Water, Forest, Earth, Light and Fiend-Summon monsters. His non-tribute
monsters have 1400 ATK or less. Fortunately, they can't take advantage of the
Yami Field.
Next, head for the Islands to find Mako, who is creeped out by Strings. He
asks you to deal with this weirdo, so defeat Strings to help Mako out.
Then, travel to China to find Weevil, who has been asked to join the Neo Ghouls
by Lumis and Umbra. When Weevil tricks them into thinking that he wanted to
join, the duo will challenge you and Weevil to a duel. You must choose Lumis
or Umbra as your opponent. I advise choosing Lumis, as half of his monsters
can't take advantage of the Yami Field.
Now go to Canada to find Rex, who has been ambushed by two Neo Ghouls. They
challenge you and Rex to a duel. Choose one of the two Ghouls as your
opponent. They specialise in using Dream and Light-Summon monsters, so I
suggest using Fiend and Dark monsters to destroy them. Their non-tribute
monsters have 1500 ATK or less. Fortunately, they can't take advantage of the
Yami Field.
Finally, head for Domino Pier to find Mai. Upon arriving there, you'll see
Takeshi giving up his rare cards to protect Etsuko. Now enter the ship to see
Mai using her Harpie Ladies to defeat a Neo Ghoul. Arkana sends more Ghouls
to duel her, so you must defeat him to save her. He's the toughest of all the
Neo Ghouls.
The six areas of Clock Tower Square should now be liberated from the Neo
Ghouls. You can now duel Bonz, Rex, Weevil, Mako and Mai. They have
re-constructed their decks, so be ready. You can also duel Espa Roba.
Head for Kaiba Corp to see Rare Hunter walking into the building. When you
enter the building, you'll see Ronald defeat the Big Bad Five once again.
However, Rare Hunter gatecrashes the show and summons Exodia to defeat him.
The Big Five, amazed by this, decide to turn on Mokuba and join the Neo Ghouls.
Espa Roba will walk in and duel the Big Five, while you have to duel Rare
Hunter.
You now have to travel to the Egyptian Exhibition to rescue Ishizu, but it's
still being guarded by the Neo Ghouls. Fortunately, the Ghouls that were
guarding the Domino Station are gone, so you can take the Duel Express to get
there. However, the Ghouls have taken over the train, so you'll have to duel
three of them to make it to the Egyptian Exhibition. From this point in the
game, they will start with 2,000 Life Points.
The first two Neo Ghouls specialise in using Dark, Fiend and Earth-Summon
monsters. Their non-tribute monsters have 1500 ATK or less. Their Fiend-Type
monsters can take advantage of the Yami Field. Sword Hunter is the only
Earth-Summon monster in their decks and they have to sacrifice 2 monsters
to summon it. I suggest using Dream and Light-Summon monsters to destroy
their Dark and Fiend-Summon monsters. Just watch out for their Bear Traps.
The third Neo Ghoul specialises in using Light and Dream-Summon monsters.
His non-tribute monsters have 1450 ATK or less. I suggest using Dark and
Fiend-Summon monsters to destroy his monsters.
Once the train arrives at its destination, exit it and challenge one of the
three Neo Ghouls. It doesn't matter which one you choose; they will all
leave when you defeat one of them. The Neo Ghoul specialises in using
Wind and Fire-Summon monsters. His non-tribute monsters have 1450 ATK
or less. I suggest using Forest and Water-Summon monsters to destroy
them.
Once you defeat the Neo Ghouls, they will retreat. Go left and challenge one
of the two Neo Ghouls guarding the exit. The Neo Ghoul specialises in using
Thunder and Forest-Summon monsters, so I suggest using Earth and Fire-
Summon monsters to destroy them via Summon advantage. His non-tribute
monsters have 1400 ATK or less. Electric Lizard's special ability can prevent
your strongest monster from attacking for 1 turn.
After the Neo Ghoul walks away, take the western route to end up back at the
World Map. Your Life Points are probably low, so I advise saving the game at
your house before returning to the Egyptian Exhibition. Go right to find Seto
Kaiba, who has just used his Blue-Eyes White Dragon to defeat a Neo Ghoul.
After you talk to him, he'll move out of the way, so you can continue onward.
As you enter the next room, you'll find Ishizu, who is being held hostage by
Bandit Keith. Ishizu tries to convince Keith to help them save the world from
Reshef the Dark Being, but Keith is abrupt in his demands - he wants to
resurrect The Winged Dragon of Ra with the Millennium Items. When you hand
yours over, it transpires that Keith has the Millennium Puzzle. With the power
of all seven Millennium Items, Keith resurrects Ra. He declares that the
Egyptian God Card belongs to him and challenges you to a duel.
After the duel, Slifer the Sky Dragon attacks The Winged Dragon of Ra. Keith
is furious to discover that Ra refused to let him use its power. He reminds
you that Ishizu is still his hostage, and demands that you hand over Slifer.
Yugi manages to take back the Millennium Puzzle. Yugi tells Yami he never
thought he'd see him again, and Yami assures Yugi that they'll always be
together. Yami informs Keith that the Egyptian God Cards choose who controls
them, but he hasn't earned the privilege. The Winged Dragon of Ra suddenly
appears, and Yami warns Keith that he about to receive Ra's judgement as he is
struck down by lightning. Ishizu, Yami and Joey tell you that you have earned
the right to take control of the Egyptian God Cards. You receive The Winged
Dragon of Ra (Sphere Mode). Reshef the Dark Being takes control of Keith and
forces him to smash the Millennium Puzzle to pieces. A devastated Yugi picks
up three pieces of the Puzzle, but fails to notice there is a piece still on
the floor. Suddenly, Para jumps down from above and steals the piece. He
challenges you to come to Pegasus' castle.
As you leave the Egyptian Exhibition, you'll see Seto Kaiba wondering how his
Egyptian God Card could be back to normal. As Mokuba arrives to tell him that
Domino Town has been liberated from the Neo Ghouls, the Paradox Brothers kidnap
Mokuba and challenge Seto to follow them to Pegasus' Castle. Determined to
crush Pegasus and rescue his brother, Seto ignores Ishizu's advice and heads
for the castle. Ishizu decides that they must also go to Pegasus' Castle, but
who knows where the castle is? Fortunately, a Millennium Guardian arrives and
informs you that Paradox (Simon) will show you the way. Ishizu senses that the
Guardian is telling the truth and advises that you go to China to meet Simon.
With Chapter 6 completed, you can now use Slifer the Sky Dragon again.
Re-construct your deck and add your two Egyptian God Cards. Although The
Winged Dragon of Ra (Sphere Mode) has 0 ATK/DEF, it's good for reducing the
amount of Deck Capacity needed to construct a deck, since it has 0 DC. If you
talk to Bonz, Rex, Weevil, Mako and Mai, they'll disappear, but you'll be able
to duel them again once you have arrived at Pegasus' Castle. Some (almost all)
of the Misc. Duelists in Clock Tower Square, Domino Pier, Egyptian Exhibition
and Canada have re-constructed their decks, so you can challenge them again.
Tristan will give you rare Ante Cards, such as Monster Reborn and Pot of Greed,
from this point in the game, so sell them to receive some Domino. Duke's deck
is now tougher than before, so you can duel him to receive better Ante Cards
like Raigeki and Beckon to Darkness (although Tristan gives you these cards as
well).
===============================================================================
8.07 - Chapter 7: The Secret of the Winged Dragon of Ra
===============================================================================
When you head to China, Simon will appear and inform you that he is the sage of
all duelists. He theorizes that it may be possible to thwart Reshef if all
three Egyptian God Cards regain their power. However, The Winged Dragon of Ra
has not yet awoken, so you must restore Ra's power with someone who knows how
to wake it. Talk to Ishizu to learn that only two men (Seto and Marik) have
deciphered the hieroglyphics needed to awaken Ra. Since Seto is on a mission
to rescue his brother, you must meet Marik, who now lives in Egypt.
Once you travel to Egypt, you'll meet Odion, who is glad to see you. However,
Odion refuses to allow you to pass. You can choose "Let's come back later" or
"Let's decide in a duel." I advise choosing the former option to avoid a duel
with Odion, since you have to duel Marik afterwards. You can duel Odion if
you're confident that you beat two difficult duelists in a row.
Once you've defeated Odion or chosen "Let's come back later", Marik will tell
Odion to let you pass. After praying to his parents and the people that he
harmed, Marik is intrigued to learn that you want to awaken The Winged Dragon
of Ra. Joey insists that Marik do so, but Marik reminds you that Ra is the
most powerful of the three Egyptian God Cards as seen in the flashback. Marik
agrees to help you - provided you can defeat him in a duel.
After the duel, Marik awakens Ra. You receive The Winged Dragon of Ra (Battle
Mode). In its Battle Mode, Ra can cut the player's LP to 1 and hit the
opponent with the LP he/she has lost. If Ra's Sphere Mode was in your deck,
you'll be prompted to remove the card and adjust the deck. Afterwards, Marik
will inform you that Ra has three forms - the Sphere Mode, the Battle Mode and
the Phoenix Mode. Joey remembers that Phoenix is the scariest form of them all
and asks Marik to awaken it. Unfortunately, Marik has no idea how to awaken
Ra's Phoenix Mode at the moment, since his sadistic alter ego (Yami Marik) was
the one who awoke the form in the past. However, Marik suspects that there
must be a secret behind Phoenix and advises that you return if you discover
what it is. Note that you can't use Ra's Sphere Mode card anymore.
When you have completed Chapter 8, input 51404976 into the Password Machine at
Grandpa's Game Shop. You obtain the secret of The Winged Dragon of Ra
(although there is no visual message to indicate this). When you travel to
Egypt, Odion is shocked to hear that you have learnt the secret of Ra's Phoenix
Mode and takes you to Marik. Armed with this information, Marik successfully
awakens this form. You receive The Winged Dragon of Ra (Phoenix Mode). In its
Phoenix Mode, Ra can destroy all monsters on the opponent's field in exchange
for 1000 LP. It can also come back in its Battle Mode if it is sent to the
Graveyard. If Ra's Battle Mode was in your deck, you'll be prompted to remove
the card and adjust the deck. Note that you can't use Ra's Battle Mode card
anymore.
===============================================================================
8.08 - Chapter 8: Chasing Shimon Muran
===============================================================================
Head back to China, and Simon will ask you to play a game. Once he runs off,
follow him to find a Millennium Guardian guarding the entrance to the tall
building. You must duel five of them in a row by entering the building
repeatedly without leaving the area to collect a Kuriboh, Time Wizard, Giant
Soldier of Stone, Celtic Guardian and Curse of Dragon. If you leave the area,
you'll have to duel the Millennium Guardians five times in a row again. They
each start with 3,000 LP.
You can sell the cards that the Millennium Guardians give you for a lot of
Domino (Hooray! Some easy cash for a change). If you want more easy cash, I
advise losing to Simon repeatedly so you can keep dueling the Guardians to
receive their cards again and again. When all five Guardians are defeated,
enter the building once more to finally appear inside it. Simon will appear
and ask you which card should come first (Kuriboh) and which card should come
fifth (Curse of Dragon). After that, he'll challenge you to a duel. If you
make the wrong choices, you'll have to duel the Millennium Guardians five times
in a row again.
Once you defeat Simon, he will remove the magical barrier that surrounds
Pegasus' Castle. When you've unlocked Ra's Phoenix Mode, head for Pegasus'
Island to continue the story. Check Chapter 7 for more information.
===============================================================================
8.09 - Chapter 9: A Hostile Reception
===============================================================================
When you arrive at Pegasus' Island, Ishizu will inform you that Duelist Kingdom
has undergone a transformation and that it has been taken over by Reshef the
Dark Being. Seto Kaiba is nowhere to be found, so Ishizu asks you to take the
cable car to find him. When you enter the cable car, Joey will start
questioning why Pegasus has been doing these acts of aggression. However, he
is interrupted by the Chevaliers, who are Pegasus' disciples. They introduce
themselves before challenging you to a duel. They each start with 10,000 LP
and you have to duel three of them in a row.
When you exit the cable car, Panik and Mimic of Doom will try to stop you from
proceeding any further. You must choose Panik or Mimic as your opponent. I
advise choosing Mimic, as he has less annoying cards in his deck. They each
start with 15,000 LP.
After the duel, the two villains will challenge you again, but Joey will duel
them on his own while you and Yugi escape. Now travel to the Dungeon. As you
arrive there, you'll see Pegasus ordering his disciples to crush you. It seems
Reshef the Dark Being has been committing these acts of aggression under the
guise of Sol Chevalsky and has taken control of Pegasus' body.
Most of the duels with Chevaliers here are optional. The path here splits into
two different but similar routes, but they each lead to a Chevalier guarding a
bridge, so defeat it in a duel to continue onward. The Chevaliers have re-
constructed their decks since you last duelled them.
When you enter a dark room, the Paradox Brothers will appear and inform you
that the pieces of the Millennium Puzzle are on the top floor of the castle.
Of course, Para and Dox have no intention of letting you go there, so you must
choose Para or Dox as your opponent. Dox and Para run similar decks, but I
found that Dox was easier to defeat than Para. Like Panik and Mimic, they each
start with 15,000 LP.
Once you and Yugi defeat the duo, they will challenge you again. Yugi decides
to take them on his own, so exit the Dungeon alone. If you think your deck is
strong enough, now might be a good time to challenge Duel Computer (Standard/
Expert Level).
Afterwards, travel to Pegasus' Castle. Simon appears in front of you and
informs you that you need five spirit cards from your fellow duelists in order
for you to light your way through the labyrinth's neverending passageways.
They have re-constructed their decks again. Bonz can be found in Italy, Rex in
Canada, Weevil and Mako in the Galapagos Islands, Espa at Clock Tower Square
and Mai at Domino Pier. Once you defeat them, they will hand over the cards
that best resemble themselves - Pumpking the King of Ghosts, Two-Headed King
Rex, Insect Queen, The Legendary Fisherman, Jinzo, and Harpie Lady - to help
you save the world from Reshef the Dark Being.
As you enter Pegasus' Castle, Sol Chevalsky informs you that he has taken the
miserable spirits of the duelists you defeated (Bonz, Rex, Weevil, Mako, Espa,
and Mai) and crystrallized them into the dark duelists. Although Sol claims
that they are invincible, they have one weakness. If you show the dark
duelists their spirit cards, they will disappear after you defeat them.
Otherwise, they'll reappear to duel you unlimited times.
When you explore Pegasus' Castle, you will be challenged to a duel by the dark
duelists disguised as Bonz, Rex, Weevil, Mako, Espa and Mai. Since you have
their spirit cards, the dark duelists will disappear after you defeat them.
Their monsters can't take advantage of the Yami Field, so they won't be as
strong as before. They start with 10,000 Life Points, but if you can summon
tribute monsters that benefit from the Yami Field, such as Dark Magician Girl
and The Earl of Demise, you'll have an easier time defeating them. The
imposters have constructed their own decks, so watch out. Once you defeat
Dark Mai, ignore the northern entrance and head west to discover a hidden
room.
Inside this room, you'll see a picture of Shadi. Look at the picture to start
a conversation with Shadi himself. Shadi tells you to save Pegasus or Sol
Chevalsky, as he now calls himself. Shadi asks whether you want to listen to
the tragedy of Pegasus. I suggest choosing "Yes" if you want to find out how
Pegasus mysteriously disappeared after the events of Duelist Kingdom. You can
find out this information in the following paragraph, though.
Time passed since the Duelist Kingdom Tournament, and Pegasus awoke from his
long dream. He wandered the globe, drawn by an unseen power. He visited many
ancient ruins until his journey led him to Egypt. By chance, he found a stone
tablet. Sealed within it was Reshef the Dark Being, and thus began Pegasus'
tragedy. He slowly deciphered the stone tablet and realised the calamity it
could unleash. It could bring eternal darkness to the world, so Pegasus was
determined to prevent Reshef's escape. As he further studied the stone tablet,
he was unaware that he was falling under Reshef's spell. The Egyptian God
Cards are needed to seal the stone tablet, but they can also be used to
resurrect Reshef. Pegasus sought the Egyptian God Cards to seal Reshef forever
but, under Reshef's spell, he did the exact opposite. He used the Egyptian God
Cards in a resurrection ritual which freed Reshef and turned the Egyptian God
Cards to stone. The Millennium Items were also scattered across the globe.
Pegasus is now fully under Reshef's control.
After Shadi disappears, leave the room and take the northern route to see Seto
order his Blue-Eyes White Dragon to defeat a Chevalier. After the duel, Seto
smugly tells you that he has assembled the perfect deck to defeat Pegasus.
Ishizu arrives on the scene, and warns Seto that he cannot defeat Pegasus and
Reshef the Dark Being on his own. Mokuba, possessed by Reshef, appears and
asks Seto to prove his statement by duelling him. Seto refuses to duel against
Mokuba. Ishizu asks you to duel Mokuba in Seto's place, so agree to duel him.
Although Mokuba requests that you ante one of your two Egyptian God Cards, you
won't lose them if Mokuba defeats you. You will lose your ante card though.
After the duel, Mokuba calls for Seto to help him as he is freed from Reshef's
control. Seto thanks you for saving Mokuba. He surmises that you need Obelisk
the Tormentor, but he says he will only give you his Egyptian God Card if you
can defeat him in a duel. Seto starts with 8,000 LP. The playing field is the
Arena type, so Seto's monsters can't get a power bonus.
After the duel, Seto will hand over Obelisk the Tormentor to you. This is the
last point in the game where you can return to your house and save game
progress, so your end-game progress will be lost but anything received from Sol
and Reshef will be saved automatically. Re-construct your deck. Add Obelisk
the Tormentor and prepare your deck for the showdown. When you are ready,
return to Pegasus' Castle and enter the last room to face the final two
duelists. Good luck. You're going to need it.
===============================================================================
8.10 - Chapter 10: The Showdown
===============================================================================
Sol Chevalsky welcomes you to his castle and congratulates you on defeating all
the duelists. Ishizu demands that Pegasus stops this nonsense at once, but Sol
declares that his past means nothing to him and he is no longer called Pegasus.
Ishizu tries to convince Sol to return Reshef the Dark Being to its prison, but
Sol believes that Reshef will create a wonderful world. To complete the
resurrection of the Dark Being, Sol requires the soul of a defeated duelist.
Since Yami Yugi is trapped inside the Millennium Puzzle, Sol is convinced that
there are no other duelists who can defeat him. He plans to sacrifice the Main
Character to resurrect Reshef, so you must duel Sol to free him from the Dark
Being's control.
Once you defeat Sol, the three Egyptian God Cards will knock him towards the
stone tablet. The tablet starts to glow, as Pegasus remembers his true
identity. Pegasus informs Ishizu that Reshef has absorbed all the negative
energies of the defeated duelists, as Reshef himself begins to regain his form.
Yugi, Joey and Seto arrive on the scene and encourage you to challenge Reshef.
Pegasus hands over the pieces of the Millennium Puzzle to Yugi, and Yugi
transforms into Yami Yugi. Yami, Joey and Seto summon Dark Magician, Red-Eyes
Black Dragon and Blue-Eyes White Dragon to attack Reshef, while you must seal
the Dark Being away forever.
When you finally defeat Reshef, Pegasus will realise that the Dark Being has
found the darkness in his heart. He urges you to seal himself in the stone
tablet while Reshef remains trapped inside his soul, so the Main Character
carries out Pegasus' request. Suddenly, Pegasus' castle starts to collapse and
everyone runs out of the place. Mokuba appears in his helicopter and takes the
heroes back to Domino Town.
Now enjoy the ending. Congrats on completing this game (aside from the post-
game content, of course). Towards the conclusion, Ishizu will ask you to hand
over the Egyptian God Cards to her. Agree. After the credits roll, you'll see
"The End" on the screen. Turn off your Game Boy Advance.
===============================================================================
8.11 - Chapter 11: Hall of Eternity
===============================================================================
Since you have beaten the Final Boss (Reshef), you can continue your saved game
to access a new district called the Hall of Eternity. It is situated in the
south-eastern corner of the world map. There are nine Bonus Bosses waiting to
accept your challenge there.
In the Hall, the duelists are positioned clockwise in this order: Pegasus,
Seto, Dark Joey, Yami Bakura, Yami Yugi, Yami Marik, Noah, Shadi, and finally,
Shimon. Pegasus, Dark Joey, Shadi and Simon start with 30,000 Life Points.
They each give 10 DC and 2500 Domino if defeated. Seto, Yami Bakura, Yami
Yugi, Yami Marik and Noah start with 60,000 Life Points! They each give 20 DC
and 5000 Domino if defeated. Although the duelists each use different decks,
they all have 3 copies of Harpie's Feather Duster, Swords of Revealing Light,
Change of Heart, Megamorph, Pot of Greed, Monster Reborn, and Torrential
Tribute.
If you have strong non-tribute monsters, be cautious. The duelists might equip
Megamorph to their monsters to make them more powerful than yours. If their
magic/trap zone is used up and you keep destroying their monsters every turn,
they will sometimes be unable to draw cards, as they might be stuck with a hand
full of tribute monsters, magic and traps. Therefore, the duelists will be
forced to discard cards or pass a few turns without doing anything. They will
probably discard some tribute monsters, but they will never discard Egyptian
God Cards. In my opinion, these Bonus Bosses are actually easier to beat than
Sol and Reshef, but they are still tough opponents.
The Obelisk the Tormentor/Castle of Dark Illusions combo is a good way to
defeat the Hall of Eternity duelists. When the two monsters are on the field
at the same time, you can activate Obelisk's ability indefinitely. When the
duelists play Swords of Revealing Light, use Obelisk's ability to continue
decreasing their Life Points. If you have strong monsters on the field, the
computerized opponents will always attack them, as they won't know their ATK/
DEF strengths. If your monsters are stronger, yours can counter-attack,
destroying theirs in the process.
###############################################################################
9. Protagonists
###############################################################################
The protagonists are the heroes in the game. This section lists their decks.
===============================================================================
9.01 - Duel Computer (Novice Level)
===============================================================================
Monsters:
---------
3x Armed Ninja
3x Ameba
3x Magician of Faith
2x Milus Radiant
2x Ooguchi
3x Pot the Trick
3x Change Slime
3x Key Mace
3x Griggle
3x Queen's Double
3x Bat
3x Dark Plant
3x Bone Mouse
2x Sinister Serpent
1x The Unhappy Maiden
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Novice
----------------
When you first start this game, Novice is probably one of the only duelists
that you can beat easily. All of his cards have 500 ATK or less, so defeating
him should be a simple task. The only thing to watch out for is monsters that
can destroy yours due to Summon advantage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
9.02 - Tristan Taylor
===============================================================================
Monsters:
---------
3x Griggle
3x The Unhappy Maiden
3x Sinister Serpent
3x Milus Radiant
3x Armed Ninja
3x Queen's Double
1x Bone Mouse
1x Change Slime
3x Dancing Elf
3x Ooguchi
1x Key Mace
3x Steel Scorpion
3x Ameba
3x Bat
3x Zone Eater
1x Ancient Jar
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Tristan
-----------------
Tristan's deck contains mostly the same monsters as Novice, so this is
basically a repeat of that duel.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
9.03 - Duke Devlin
===============================================================================
+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+
Monsters:
---------
3x Winged Clever
3x Hourglass of Life
3x The Bewitching Phantom Thief
3x Firegrass
3x Serpent Marauder
3x Kaminarikozou
3x Morphing Jar
3x Wings of Wicked Flames
3x Meotoko
3x Phantom Dewan
3x Wicked Mirror
3x Boo Koo
Traps:
------
1x Fake Trap
Magic:
------
1x Restructer Revolution
1x The Inexperienced Spy
1x Heavy Storm
+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+
Monsters:
---------
3x Hourglass of Life
2x The Statue of Easter Island
1x Orgoth the Relentless
3x Gradius
3x Weather Control
3x Fiend's Hand
Traps:
------
3x Invisible Wire
Magic:
------
3x Spellbinding Circle
3x Beckon to Darkness
3x Stop Defence
3x Cyclon Laser
3x Machine Conversion Factory
3x Darkness Approaches
1x Raigeki
3x Soul of the Pure
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Duke
--------------
Duke's non-tribute monsters have 1200 ATK or less. He will play Spellbinding
Circle to power down your monsters and use Equip Magic to make his stronger.
Darkness Approaches can ensure the activation of Hourglass of Life's ability 3
times to power up his monsters in exchange for 1,000 LP each time. The Statue
of Easter Island has a high DEF, so use Stop Defence to switch it to attack
mode. You'll then have a chance to attack it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
9.04 - Yugi Muto
===============================================================================
Monsters:
---------
1x Gaia the Dragon Champion
3x Shadow Specter
3x Mushroom Man
3x Hane-Hane
3x Ancient Jar
1x Curse of Dragon
3x Kuriboh
1x Gaia the Fierce Knight
1x Exodia the Forbidden One
1x Left Arm of the Forbidden One
1x Right Arm of the Forbidden One
1x Left Leg of the Forbidden One
1x Right Leg of the Forbidden One
3x Skull Servant
1x Summoned Skull
1x Dark Magician
3x Man-Eater Bug
1x Sangan
Traps:
------
1x Eatgaboon
1x House of Adhesive Tape
Magic:
------
1x Monster Reborn
2x Spellbinding Circle
1x Horn of the Unicorn
1x Mystical Moon
1x Book of Secret Arts
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Yugi
--------------
Yugi specialises in using Wind, Fiend, Forest, Earth and Dark-Summon
monsters. His non-tribute monsters have 1000 ATK or less. Yugi's strongest
non-tribute monsters are Exodia the Forbidden One and Mushroom Man. Save your
monster destruction cards until they are summoned. If you concentrate on
destroying them first, you can then use Hourglass of Life's special ability to
power up your monsters. The rest of Yugi's monsters have 1000 ATK or less, so
your monsters should be strong enough to take them out.
Yugi's strongest tribute monsters are Summoned Skull and Dark Magician. Make
sure you have your monster destruction cards ready in case he manages to summon
them. Beware of his Monster Reborn and Spellbinding Circle cards. Yugi can
use them to turn the tide in his favour, so watch out. He can also use his
Equip Magic to make his powerful monsters even stronger.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
9.05 - Joey Wheeler
===============================================================================
Monsters:
---------
3x Battle Warrior
3x Kagemusha of the Blue Flame
1x Baby Dragon
3x Jinzo #7
3x Time Wizard
3x The Unhappy Maiden
3x Mountain Warrior
1x Flame Swordsman
3x Magician of Faith
1x Thousand Dragon
3x Swordsman of Landstar
3x Armed Ninja
3x Dancing Elf
1x Red-Eyes B. Dragon
3x Queen's Double
Traps:
------
1x Eatgaboon
Magic:
------
1x Kunai with Chain
1x Salamandra
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Joey
--------------
Joey specialises in using Earth, Fire, Fiend, Dream, Light, Dark and Forest-
Summon monsters. His non-tribute monsters have 700 ATK or less. With the
exception of Baby Dragon, Jinzo #7, Time Wizard, Magician of Faith, Thousand
Dragon, Dancing Elf and Red-Eyes Black Dragon, all of Joey's monsters are
Warrior-Type. Warrior Elimination is perfect for clearing the field of his
Warrior-Type monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
9.06 - Rebecca Hawkins
===============================================================================
Monsters:
---------
3x Blast Juggler
1x Witch of the Black Forest
2x Vishwar Randi
1x Cannon Soldier
1x Sangan
3x Water Element
3x Mega Thunderball
3x Prisman
3x Mystical Sheep #1
3x Djinn the Watcher of the Wind
3x Alinsection
3x Muse-A
1x Twin-Headed Thunder Dragon
1x Millennium Shield
1x Fiend's Hand
1x Shadow Ghoul
Traps:
------
1x Bear Trap
1x Fake Trap
Magic:
------
1x Mooyan Curry
1x Megamorph
1x Monster Reborn
1x Spellbinding Circle
1x Dark-Piercing Light
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Rebecca
-----------------
Rebecca specialises in using Fiend, Dark, Thunder, Water, Fire, Light, Wind and
Forest-Summon monsters. Since it's unpredictable to know which monsters
Rebecca will use first, you probably won't have the right monsters in your hand
to able to destroy them via Summon advantage. Her non-tribute monsters have
1400 ATK or less.
Rebecca's strongest monsters are Cannon Soldier and Witch of the Black Forest.
Save your monster destruction cards until they are summoned. If you
concentrate on destroying them first, you can then use Hourglass of Life's
special ability to power up your monsters. The rest of Rebecca's monsters have
1000 ATK or less, so your monsters should be strong enough to take them out.
The one monster to be wary of is Millennium Shield. It is Rebecca's strongest
defensive monster, and she only has to sacrifice 1 monster to summon it. Since
it has 0 ATK, I suggest using Stop Defense to switch it to attack mode, thus
allowing you to destroy it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
9.07 - Mokuba Kaiba
===============================================================================
Monsters:
---------
3x Blue-Eyed Silver Zombie
3x Man-Eating Plant
3x Skelengel
3x Monster Eye
3x Jinzo #7
3x Krokodilus
3x Mechanical Spider
3x Mystic Lamp
3x Leghul
3x Bat
1x Witch's Apprentice
Traps:
------
3x House of Adhesive Tape
Magic:
------
3x Darkness Approaches
2x Mooyan Curry
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Mokuba
----------------
Mokuba specialises in using Fiend, Dark, Light, Water and Forest-Summon
monsters. His non-tribute monsters have 1100 ATK or less. Mystic Lamp and
Leghul can both attack your Life Points directly, so watch out for them.
Skelengel allows Mokuba to draw 1 card from his deck. Monster Eye allows
Mokuba to look at the cards in your hand. If you have any Monster Cards in
your hand, they will be switched from face-down to face-up position, thus
preventing you from using their special abilities. Mokuba will play Darkness
Approaches to switch his Effect Monsters from face-up to face-down position, so
he can activate their special abilities once again. The one monster to be wary
of is Witch's Apprentice. It powers up Dark monsters and powers down Light
monsters on the field.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
9.08 - Roland
===============================================================================
Monsters:
---------
1x Doron
1x Little Chimera
1x Milus Radius
1x Sinister Serpent
1x Mask of Darkness
1x Abyss Flower
1x Muka Muka
1x Dharma Cannon
1x Morphing Jar
1x Frog the Jam
1x Penguin Soldier
1x Pot the Trick
1x The Last Warrior from Another Planet
3x Black Luster Soldier
3x Master of Dragon Soldier
1x Bolt Escargot
1x Saber Slasher
1x Witch's Apprentice
3x Blue-Eyes Ultimate Dragon
1x Gale Dogra
1x Queen's Double
1x White Dolphin
1x Mechaleon
1x Griggle
1x Zone Eater
1x Bone Mouse
1x Hiro's Shadow Scout
1x The Unhappy Maiden
Traps:
------
1x House of Adhesive Tape
Magic:
------
1x Pot of Greed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Roland
----------------
Roland specialises in using Fiend, Water, Thunder, Forest, Dark, Earth and
Wind-Summon monsters. He also has a few Divine monsters in his deck. His
non-tribute monsters have 900 ATK or less. He will use the multiplying special
abilities of Dorons to gather enough monsters to summon Black Luster Soldier,
Blue-Eyes Ultimate Dragon or Master of Dragon Soldier, so I advice using
Thunder-Summon monsters to destroy them. It would be advantageous to place a
Dragon Capture Jar on the field to stop the two latter Divine monsters from
attacking. Roland won't have a chance to summon them if you can prevent him
from ever having 3 monsters to sacrifice.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
9.09 - Odion
===============================================================================
Monsters:
---------
1x Mystical Beast Serket
3x Talons of Shurilane
3x Embodiment of Apophis
1x Last Tusk Mammoth
1x Giant Rex
3x Keldo
3x Tri-Horned Dragon
Traps:
------
1x Acid Trap Hole
1x Widespread Ruin
1x Torrential Tribute
1x Infinite Dismissal
1x Bear Trap
1x Amazon Archers
1x Anti-Raigeki
1x Invisible Wire
1x Dragon Capture Jar
1x House of Adhesive Tape
1x Eatgaboon
1x Goblin Fan
1x Bad Reaction to Simochi
1x Reverse Trap
Magic:
------
3x Swords of Revealing Light
2x Raigeki
1x Heavy Storm
1x Final Destiny
3x Monster Reborn
1x Dark Hole
1x Harpie's Feather Duster
1x Gravedigger Ghoul
1x The Inexperienced Spy
1x Beckon to Darkness
1x Restructer Revolution
1x Stop Defence
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Odion
---------------
Odion specialises in using Earth, Light and Water-Summon monsters. His
non-tribute monsters have 1800 ATK or less. He has based his deck on the theme
of Beatdown and Traps.
Since Odion has a lot of traps, summoning Jinzo to the field could give you an
advantage. Unfortunately, Odion's Earth-Summon monsters can destroy it. Your
best bet is to use Harpie's Feather Duster to destroy Odion's traps, but he
might play Final Destiny or Heavy Storm to destroy the Magic Card in your hand
or on the field, so watch out. His Dinosaur and Rock-Type monsters can take
advantage of the Wasteland Field.
Giant Rex and Embodiment of Apophis are Odion's strongest non-tribute monsters.
Fortunately, Wind-Summon monsters can destroy them. Anti-Raigeki and
Torrential Tribute can destroy all your monsters if you set them off, so be
ready. Dragon Capture Jar can stop Slifer the Sky Dragon from attacking. Save
a Harpie's Feather Duster in case Odion places the Trap Card on the field.
Odion has some tribute monsters in his deck, namely Talons of Shurilane, Tri-
Horned Dragon and Mystical Beast Serket. If Mystical Beast Serket targets a
monster, that monster is removed from play, and this card receives a 500 ATK
bonus.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
9.10 - Marik Ishtar
===============================================================================
Monsters:
---------
1x Cyber-Tech Alligator
1x Humanoid Worm Drake
3x Humanoid Slime
3x Worm Drake
3x Executor - Makyura
3x Revival Jam
3x Newdoria
3x Viser Des
2x Darkfire Soldier #1
1x Talons of Shurilane
1x Byser Shock
1x Des Volsgraph
Traps:
------
3x Widespread Ruin
Magic:
------
3x Swords of Revealing Light
3x Monster Reborn
2x Soul of the Pure
1x Harpie's Feather Duster
2x Raigeki
1x Pot of Greed
1x Spellbinding Circle
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Marik
---------------
Marik specialises in using Dark, Water, Thunder, Earth, Dream and Fire-
Summon monsters. His non-tribute monsters have 1700 ATK or less. In
addition, a lot of them are Effect Monsters, which can use their special
abilities to destroy your duelling strategy. He has based his deck on the
theme of Beatdown and Card Removal.
If Newdoria is in Marik's Graveyard, it destroys one monster. Viser Des can
power down one monster if it's on the field. While Viser Des' ability doesn't
seem too bad, Marik can use it to weaken your monster indefinitely (permanently)
during each of his turns. As long as Marik has 1 or more copies of Viser Des on
the field, he can decrease the ATK/DEF of your monster by 500+ points each turn.
Therefore, your monster can be weakened immensely, making even Marik's weakest
monsters stronger than it. Fortunately, Exile of the Wicked can clear the field
of Newdoria and Viser Des. Watch out for them, since Marik has 3 copies of the
cards in his deck. Byser Shock can send your face-down cards back to your hand,
but Marik has to sacrifice 1 monster to summon it and he only has 1 copy of the
card.
Marik will use his Humanoid Slimes and Revival Jams as tribute fodder in order
to summon his strong tribute monsters. Fortunately, Thunder-Summon monsters
can destroy them. You can also play Stop Defense to switch Humanoid Slime to
attack mode, so you can easily destroy it.
Executor - Makyura and Darkfire Soldier are Marik's strongest non-tribute
monsters. Have a monster destruction card ready in case they are summoned.
Since Marik has a lot of annoying monsters and magic in his deck, he is one of
the hardest duelists in the game. At least the playing field is the Arena
type, so his monsters can't get a power bonus. Your best bet is to keep re-
trying until you get the right opening hand you need to take him down, i.e.
Slifer the Sky Dragon, Kuriboh, and Multiply. If Marik gets a bad opening
hand, winning should be easier.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
9.11 - Bonz
===============================================================================
+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+
Monsters:
---------
3x Wicked Mirror
3x Fire Reaper
1x Dragon Zombie
1x Clown Zombie
3x Hiro's Shadow Scout
3x Wood Remains
3x Needle Ball
3x The Shadow who Controls the Dark
1x Pumpking the King of Ghosts
3x Blue-Eyed Silver Zombie
3x Phantom Ghost
1x Armored Zombie
1x Crass Clown
1x Zanki
1x Crawling Dragon
Magic:
------
2x Sparks
2x Violet Crystal
3x Gravedigger Ghoul
2x Wasteland
+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+
Monsters:
---------
3x Dragon Zombie
2x Skelgon
3x Temple of Skulls
3x The Snake Hair
3x Clown Zombie
3x Fiend's Hand
3x Wood Remains
3x Armored Zombie
3x Flame Ghost
1x Pumpking the King of Ghosts
1x Great Mammoth of Goldfine
Traps:
------
3x Bear Trap
Magic:
------
3x Wasteland
3x Gravedigger Ghoul
3x Violet Crystal
+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+
Monsters:
---------
3x Great Mammoth of Goldfine
3x Ancient Lamp
3x Baron of the Fiend Sword
3x Man-Eating Treasure Chest
3x Dragon Zombie
3x Fiend's Hand
3x The Snake Hair
3x Clown Zombie
3x Armored Zombie
Traps:
------
3x Acid Trap Hole
Magic:
------
3x Swords of Revealing Light
3x Violet Crystal
3x Monster Reborn
2x Gravedigger Ghoul
2x Wasteland
+~~~~~~~~~~~~~~~~~~~~~~~~+
| Fourth Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~~+
Monsters:
---------
3x Whiptail Crow
3x Big Eye
3x Magical Ghost
3x Dark Assailant
3x Skelgon
2x Barox
3x Flame Ghost
3x Yaranzo
3x Mystic Clown
3x Baron of the Fiend Sword
3x Man-Eating Treasure Chest
Traps:
------
2x Acid Trap Hole
Magic:
------
2x Violet Crystal
1x Goblin's Secret Remedy
1x Swords of Revealing Light
1x Wasteland
1x Ookazi
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Bonz
--------------
Bonz' non-tribute monsters have 1600 ATK or less. He specialises in using
Fiend, Forest, Dream and Fire-Summon monsters. The majority of monsters in
Bonz' deck are Fiend monsters, so I suggest using Light monsters to destroy
them. Most of Bonz' monsters are Zombie-Type. Eternal Rest is perfect for
clearing the field of them.
Bonz will use his Field Magic Card to change the playing field to Wasteland to
benefit his Zombie-Type monsters. Armored Zombie, Clown Zombie and Dragon
Zombie are Bonz' strongest 4-Star monsters, and they can take advantage of the
Wasteland Field. The one monster to watch out for is Pumpking the King of
Ghosts. It powers up Armored Zombie, Clown Zombie and Dragon Zombie if they
are on the field.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
9.12 - Weevil Underwood
===============================================================================
+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+
Monsters:
---------
1x Parasite Paracide
2x Spiked Snail
2x Drill Bug
2x Gokibore
1x Skull-Mark Ladybug
1x Giant Flea
2x Soldier Ant
2x Minar
3x Larvae Moth
1x Great Moth
3x Basic Insect
2x Killer Needle
2x Hercules Beetle
1x Insect Queen
1x Perfectly Ultimate Great Moth
2x Big Insect
1x Flying Kamakiri #1
2x Nightmare Scorpion
1x Pinch Hopper
Traps:
------
2x Infinite Dismissal
Magic:
------
2x Insect Armor with Laser Cannon
1x Eradicating Aerosol
1x Forest
2x Laser Cannon Armor
+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+
Monsters:
---------
1x Great Moth
2x Gokibore
2x Flying Kamakiri #2
3x Cocoon of Evolution
2x Kuwaga A
2x Flying Kamakiri #1
2x Killer Needle
2x Parasite Paracide
1x Perfectly Ultimate Great Moth
2x Kwagar Hercules
2x Pinch Hopper
2x Big Insect
2x Giant Flea
2x Hunter Spider
1x Insect Queen
Traps:
------
1x Invisible Wire
2x Infinite Dismissal
Magic:
------
2x Laser Cannon Armor
2x Insect Armor with Laser Cannon
3x Forest
2x Eradicating Aerosol
+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+
Monsters:
---------
2x Larvae Moth
2x Cocoon of Evolution
2x Great Moth
2x Perfectly Ultimate Great Moth
2x Pinch Hopper
2x Parasite Paracide
2x Skull-Mark Lady Bug
2x Hercules Beetle
2x Flying Kamakiri #1
2x Giant Flea
2x Big Insect
2x Gokibore
2x Killer Needle
Traps:
------
3x Infinite Dismissal
Magic:
------
3x Swords of Revealing Light
3x Laser Cannon Armor
2x Eradicating Aerosol
3x Insect Armor with Laser Cannon
+~~~~~~~~~~~~~~~~~~~~~~~~+
| Fourth Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~~+
Monsters:
---------
3x Flying Kamakiri #1
3x Kwagar Hercules
3x Flying Kamakiri #2
3x Kuwagata A
3x Mystic Tomato
3x Rose Spectre of Dunn
3x Giant Scorpion of the Thundra
3x Bean Soldier
2x Insect Soldiers of the Sky
3x Drill Bug
2x Vile Germs
3x Darkworld Thorns
Traps:
------
2x Acid Trap Hole
Magic:
------
1x Forest
1x Swords of Revealing Light
1x Goblin's Secret Remedy
1x Ookazi
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Weevil
----------------
Weevil specialises in using Forest, Fire, Earth and Fiend-Summon monsters.
His non-tribute monsters have 1500 ATK or less. Since Weevil's monsters are
Insect-Type, they can take advantage of the Forest Field. Fortunately,
Eradicating Aerosol can clear the field of them, so I advise using the Magic
Card to get rid of Weevil's monsters.
The majority of Weevil's monsters are Forest-Summon, so I suggest using
Fire monsters to destroy them. Insect Queen powers itself up for every
Insect-Type monster on the field, so try to keep the number of monsters on
Weevil's side of the field low. Weevil has three methods of summoning his
Perfectly Ultimate Great Moth to the field. He'll sacrifice three monsters to
summon it, wait for Larvae Moth to evolve into it, or use Pinch Hopper's
special ability to summon it directly to the field. Weevil can use his
Eradicating Aerosol to destroy one of your monsters if Parasite Paracide has
latched onto it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
9.13 - Mako Tsunami
===============================================================================
+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+
Monsters:
---------
3x Sea Kamen
3x Ice Water
3x Flying Fish
3x Beastking of the Swamps
3x Fiend Kraken
3x Jellyfish
3x Twin Long Rods #1
3x The Furious Sea King
3x The Melting Red Shadow
3x White Dolphin
1x Kairyu-Shin
1x Amphibian Beast
3x Root Water
1x Fortress Whale
1x The Legendary Fisherman
Traps:
------
1x Torrential Tribute
Magic:
------
1x Power of Kaishin
1x Umi
+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+
Monsters:
---------
1x Turtle Bird
1x The Legendary Fisherman
3x Fiend Kraken
3x Flying Fish
3x Jellyfish
3x Beastking of the Swamps
3x Takriminos
3x Twin Long Rods #1
3x Wow Warrior
1x Amphibian Beast
2x Kairyu-Shin
1x Fortress Whale
3x Amazon of the Seas
1x Spike Seadra
1x Boulder Tortoise
Traps:
------
1x Bear Trap
1x Torrential Tribute
Magic:
------
3x Power of Kaishin
3x Umi
+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+
Monsters:
---------
2x Giant Red Seasnake
2x Fortress Whale
2x Fire Kraken
2x Aqua Serpent
2x Great White
2x Crazy Fish
2x Amphibian Beast
2x Jellyfish
2x Fiend Kraken
2x High Tide Gyojin
2x Takriminos
2x Kairyu-Shin
Traps:
------
3x Acid Trap Hole
Magic:
------
3x Swords of Revealing Light
3x Power of Kaishin
+~~~~~~~~~~~~~~~~~~~~~~~~+
| Fourth Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~~+
Monsters:
---------
3x Crazy Fish
3x Amazon of the Seas
3x Water Omotics
3x Roaring Ocean Snake
3x Rare Fish
3x Fire Kraken
3x Violent Rain
3x Wow Warrior
3x High Tide Gyojin
3x Turtle Bird
2x Enchanting Mermaid
Traps:
------
2x Acid Trap Hole
Magic:
------
1x Goblin's Secret Remedy
2x Power of Kaishin
1x Umi
1x Swords of Revealing Light
1x Ookazi
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Mako
--------------
Mako's non-tribute monsters have 1800 ATK or less and all of them can take
advantage of the Umi Field. Fortunately, most are Water-Summon, so you can
use Thunder-Summon monsters to destroy them. With the exception of
Kairy-Shin, all of Mako's monsters are Fish-Type. Therefore, you can use
Eternal Drought to clear the field of them.
Fortress Whale is the most powerful monster in Mako's deck since it is powered
up by the Umi Field. Thanks to the Umi Field, The Winged Dragon of Ra's ATK
is decreased to 2800, so be careful when using it in this duel. I advise
changing the playing field to benefit your own monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
9.14 - Espa Roba
===============================================================================
+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+
Monsters:
---------
3x Cyber Raider
3x Oscillo Hero
1x Jinzo
3x The Last Warrior from Another Planet
3x UFO Turtle
3x Gradius
3x Cannon Soldier
1x The Fiend Megacyber
3x Ground Attacked Bugroth
1x Gate Sword
Traps:
------
3x Infinite Dismissal
Magic:
------
3x The Inexperienced Spy
3x Beckon to Darkness
3x Machine Conversion Factory
3x Cyclon Laser
1x Brain Control
+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+
Monsters:
---------
2x Axe Raider
2x Cyber Raider
2x The Fiend Megacyber
3x Cyber Falcon
2x Ground Attacker Bugroth
2x Mechanicalchaser
3x Guardian of the Throne Room
2x Reflect Bounder
2x Gradius
2x Amphibious Bugroth
Traps:
------
3x Acid Trap Hole
Magic:
------
3x Swords of Revealing Light
3x Machine Conversion Factory
3x Cyclon Laser
1x Brain Control
+~~~~~~~~~~~~~~~~~~~~~~~+
| Third Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~+
Monsters:
---------
3x Guardian of the Throne Room
3x Dimensional Warrior
3x Ground Attacker Bugroth
3x Amphibious Bugroth
2x Holograh
3x Oscillo Hero
3x Stuffed Animal
3x Gate Sword
1x Ookazi
3x Kojikocy
3x Fiend Sword
3x Cannon Soldier
Traps:
------
2x Acid Trap Hole
Magic:
------
1x Swords of Revealing Light
1x Sogen
1x Goblin's Secret Remedy
1x Ookazi
1x Legendary Sword
1x Sword of Dark Destruction
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Espa
--------------
Espa's non-tribute monsters have 1800 ATK or less. Fortunately, most of them
can't take advantage of the Sogen Field. A lot are Machine-Type, so you can
use Stain Storm to destroy them or play Umi to power them down, but watch out
for his Warrior and Aqua-Types.
Reflect Bounder and Jinzo are the monsters to be wary of. The former can take
the ATK power of a monster on your field to cause LP loss in return for its own
life. This can result in you losing the duel if Espa targets Slifer the Sky
Dragon. On the plus side, if he chooses one of your weak monsters, Reflect
Bounder will be destroyed for meagre LP damage and you'll have one less monster
to worry about.
Espa can also use Brain Control to steal one of your monsters for one turn.
He'll probably sacrifice it to summon The Fiend Megacyber, or he'll probably
attack with it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
9.15 - Mai Valentine
===============================================================================
+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+
Monsters:
---------
3x Harpie Lady
3x Mavelus
3x Peacock
3x Droll Bird
3x Ray & Temperature
3x Kurama
3x Niwatori
1x Harpie Lady Sisters
3x Princess of Tsurugi
2x Dragoness the Wicked Knight
2x Lisark
2x Winged Dragon, Guardian of the Fortress #2
1x Harpie's Pet Dragon
Traps:
------
2x Amazon Archers
Magic:
------
1x Elegant Egotist
1x Follow Wind
1x Cyber Shield
1x Mountain
1x Electro-Whip
1x Harpie's Feather Duster
+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+
Monsters:
---------
2x Sonic Bird
2x Dragoness the Wicked Knight
1x Amazon Fighter
2x Peacock
2x Mavelus
2x Takuhee
2x Kanan the Swordmistress
2x Winged Dragon, Guardian of the Fortress #2
1x Harpie Lady Sisters
1x Amazon Sword Woman
1x Spirit of the Books
2x Wing Eagle
2x Harpie's Pet Dragon
2x Niwatori
3x Harpie Lady
2x Fiend Reflection #2
1x Amazon Chain Master
Traps:
------
2x Amazon Archers
Magic:
------
3x Mountain
1x Harpie's Feather Duster
1x Malevolent Nuzzler
1x Elegant Egotist
1x Electro-Whip
1x Cyber-Shield
+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+
Monsters:
---------
2x Skull Red Bird
2x Crimson Sunbird
2x Harpie's Brother
2x Harpie Lady Sisters
2x Cyber Harpie
2x Amazon Chain Master
2x Amazon Sword Woman
2x Harpie Lady
2x Harpie's Pet Dragon
2x Amazon Fighter
2x Spirit of the Books
Traps:
------
3x Amazon Archers
Magic:
------
3x Swords of Revealing Light
3x Cyber Shield
3x Electro-Whip
3x Elegant Egotist
3x Follow Wind
+~~~~~~~~~~~~~~~~~~~~~~~~+
| Fourth Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~~+
Monsters:
---------
3x Spirit of the Books
3x Mavelus
3x Skull Red Bird
3x Senju of the Thousand Hands
3x Skullbird
3x Fiend Reflection #2
3x Shining Friendship
3x Takuhee
3x Faith Bird
2x Goddess with the Third Eye
3x Dark Witch
Traps:
------
2x Acid Trap Hole
Magic:
------
1x Ookazi
1x Swords of Revealing Light
2x Follow Wind
1x Goblin's Secret Remedy
1x Mountain
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Mai
-------------
Mai has based her deck on the theme of Beatdown and Winged Beasts.
Unfortunately, there are no specific monster destruction cards that can clear
the field of WingedBeast-Types. Her non-tribute monsters have 1850 ATK or less
and most of them can take advantage of the Mountain Field. Fortunately, a lot
are Wind-Summon, so you can use Forest-Summon monsters to destroy them,
but watch out for Mai's Warrior-Types. Warrior Elimination can clear the field
of them, though. I advise changing the playing field to benefit your own
monsters.
Mai can power up her Harpie Lady cards by using Cyber Shield and Electro-Whip.
If that wasn't bad enough, her Harpie's Pet Dragon can be powered up by every
Harpie-related card on the field. Mai can use Amazon Archers to weaken Obelisk
and Ra so that her powered up Harpie's Pet Dragon can easily destroy them. She
can use Elegant Egotist to transform a Harpie Lady into Harpie Lady Sisters.
Spirit of the Books can summon a Boo Koo to the field, but Boo Koo is a weak
monster, so you should be able to destroy it easily.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
9.16 - Rex Raptor
===============================================================================
+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+
Monsters:
---------
3x Lesser Dragon
1x Stone D.
3x Tomozaurus
3x One-Eyed Shield Dragon
2x Trakadon
3x Fairy Dragon
3x Wicked Dragon with the Ersatz Head
1x Two-Headed King Rex
3x Petit Dragon
3x Yamatano Dragon Scroll
3x Two-Mouth Darkruler
3x Sword Arm of Dragon
3x Megazowler
3x Little D.
Magic:
------
3x Raise Body Heat
+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+
Monsters:
---------
3x Sword Arm of Dragon
2x Uraby
3x Yormungarde
3x Trakadon
2x Pragtical
2x Darkfire Dragon
2x Minomushi Warrior
3x Fairy Dragon
3x Little D
2x Destroyer Golem
1x Two-Headed King Rex
3x Lesser Dragon
3x Megazowler
2x Serpent Night Dragon
Magic:
------
3x Wasteland
3x Raise Body Heat
+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+
Monsters:
---------
2x Sword Arm of Dragon
2x Crawling Dragon #2
2x Blackland Fire Dragon
2x Koumori Dragon
2x Darkfire Dragon
2x Serpent Night Dragon
2x Uraby
2x Megazowler
2x Bracchio-raidus
Traps:
------
3x Acid Trap Hole
Magic:
------
3x Swords of Revealing Light
2x Megamorph
2x Pot of Greed
3x Harpie's Feather Duster
2x Raise Body Heat
+~~~~~~~~~~~~~~~~~~~~~~~~+
| Fourth Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~~+
Monsters:
---------
3x The Statue of Easter Island
3x Bracchio-Raidus
3x Barrel Rock
3x Trakadon
3x Sky Dragon
3x Darkfire Dragon
3x Little D.
3x Fairy Dragon
3x Minomushi Warrior
3x Destroyer Golem
2x Lesser Dragon
Traps:
------
2x Acid Trap Hole
Magic:
------
1x Swords of Revealing Light
2x Raise Body Heat
1x Wasteland
1x Goblin's Secret Remedy
1x Ookazi
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Rex
-------------
Rex's non-tribute monsters have 1600 ATK or less. He specialises in using
Earth, Wind and Fiend-Summon monsters. The majority of Rex's monsters are
either Dinosaur or Dragon-Type. I suggest placing a Dragon Capture Jar on the
field to prevent the dragons from attacking. Flame Swordsman's special ability
can destroy his dinosaurs. Rex only has a few Wind monsters in his deck, so
you could use Wind and Light monsters to destroy his Earth and Fiend monsters
Rex's Dinosaur-Type monsters can take advantage of the Wasteland Field, so I
advise changing the playing field to benefit your own monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
9.17 - Duel Computer (Standard Level)
===============================================================================
Monsters:
---------
2x Guardian of the Throne Room
2x Darkfire Soldier #2
2x The Immortal of Thunder
2x Alligator's Sword
2x Battle Ox
2x Whiptail Crow
2x Man-Eating Treasure Chest
2x High Tide Gyojin
2x Neo the Magic Swordsman
2x Baron of the Fiend Sword
1x Cosmo Queen
1x Judge Man
1x The Earl of Demise
1x Mr. Volcano
1x Sengenjin
1x Sea King Dragon
1x Garma Sword
1x Rabid Horseman
1x Kaminari Attack
1x Rose Spectre of Dunn
1x Millennium Golem
1x Tri-Horned Dragon
1x Punished Eagle
1x Talons of Shurilane
Traps:
------
2x Acid Trap Hole
Magic:
------
2x Soul of the Pure
2x Ookazi
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Standard
------------------
Quite a change from the previous Duel Computer. Standard's non-tribute
monsters have 1500-2000 ATK. Battle Ox is the monster to be wary of. Although
it is inferior to Fire-Summons, its ability allows it to destroy all Fire
monsters on your field.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
9.18 - Duel Computer (Expert Level)
===============================================================================
Monsters:
---------
3x Castle of Dark Illusions
3x Gemini Elf
3x Vorse Raider
3x Dark Elf
3x Flash Assailant
1x Blue-Eyes Ultimate Dragon
3x Blue-Eyes White Dragon
1x Reflect Bounder
1x Ancient Lamp
1x Barrel Dragon
Traps:
------
1x Torrential Tribute
2x Widespread Ruin
2x Amazon Archers
Magic:
------
1x Swords of Revealing Light
1x Change of Heart
1x Brain Control
1x Pot of Greed
2x Shadow Spell
1x Beckon to Darkness
1x Megamorph
1x The Inexperienced Spy
1x Harpie's Feather Duster
1x Final Destiny
1x Crush Card
1x Ultimate Dragon Ritual
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Expert
----------------
Expert has based his deck on the theme of Beatdown and ATK/DEF Reduction. With
the exception of Ancient Lamp, his non-tribute monsters have 1700-2000 ATK.
Most of them are Fiend or Spellcaster-Type, so you can use Exile of the Wicked
and Last Day of Witch to clear the field of them.
Castle of Dark Illusions is the monster to be wary of. It turns the playing
field into the Yami type and also turns all Expert's monsters face-down. With
the exception of Vorse Raider, all of his non-tribute monsters benefit from the
Yami Field and he can activate Ancient Lamp's ability indefinitely (as if one
powered up La Jinn wasn't bad enough), so be ready.
Shadow Spell and Amazon Archers can both power down your monsters. Since
Expert has 2 copies of the cards in his deck, he can decrease the ATK/DEF of Ra
and Obelisk immensely, making even his weakest monsters stronger than them.
Fortunately, Cursebreaker can negate the effects of Shadow Spell.
If you planning to use Slifer the Sky Dragon or Obelisk the Tormentor, try to
summon them before Expert plays Final Destiny. Watch out for the Change of
Heart/Brain Control combo as well. Since Expert has a lot of annoying cards in
his deck, he is one of the hardest duelists in the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
9.19 - Shimon Muran
===============================================================================
Monsters:
---------
3x Guardian of the Throne Room
3x Keldo
3x Whiptail Crow
3x Reflect Bounder
3x Fire Kraken
3x High Tide Gyojin
3x Neo the Magic Swordsman
3x Battle Ox
3x Darkfire Soldier #1
1x Senenjin
1x Crab Turtle
1x Zera the Mant
1x Tri-Horned Dragon
3x Millennium Golem
1x Garma Sword
1x Cosmo Queen
1x Skull Knight
Traps:
------
1x Torrential Tribute
Magic:
------
1x Monster Reborn
1x Change of Heart
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Shimon
----------------
With the exception of Keldo, Shimon's monsters all have 1600 ATK or more. He
specialises in using Fire, Earth, Forest, Water, Fiend, Light and Dark-
Summon monsters. Since it's unpredictable to know which monsters Shimon
will use first, you probably won't have the right monsters in your hand to be
able to destroy them via Summon advantage.
Like the Millennium Guardians, Shimon has a few strong Divine-Summon
monsters. Shimon has 1 Torrential Tribute, 1 Change of Heart and 1 Monster
Reborn in his deck. If Shimon places 1 card face-down in his magic/trap zone,
it is probably his Trap Card. Shimon also has a strategy to counterattack
when you manage to summon your Egyptian God Cards to the field. He'll
activate Reflect Bounder's special ability to take the ATK power of your God
Card to cause Life Point damage. If Shimon targets Slifer the Sky Dragon,
you'll lose the duel instantly.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
9.20 - Seto Kaiba
===============================================================================
Monsters:
---------
3x Blue-Eyes White Dragon
1x Blue-Eyes Ultimate Dragon
1x Obelisk the Tormentor
3x Blade Knight
1x Invitation to a Dark Sleep
3x Vorse Raider
2x Des Feral Imp
3x X-Head Cannon
3x Y-Dragon Head
3x Z-Metal Tank
1x Ancient Lamp
1x Lord of D.
1x Steel Ogre Grotto #2
1x Swordstalker
Magic:
------
2x Crush Card
1x Heavy Storm
2x Shadow Spell
3x Dark Energy
3x Megamorph
2x Swords of Revealing Light
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Seto
--------------
With the exception of Invitation to a Dark Sleep, Lord of Dragons and Ancient
Lamp, Seto's monsters all have 1500 ATK or more. Blade Knight's ATK increases
by 400 points if Seto only has 1 or no cards in his hand. Invitation's special
ability can prevent your monsters from attacking for 1 turn. This card can
help Seto stall for time until he can summon Obelisk the Tormentor or Blue-Eyes
Ultimate Dragon. He also has 2 Swords of Revealing Light cards in his deck, so
even if you can summon your Egyptian God Cards, you'll have to wait 3 turns to
attack.
Beware of his X-Head Cannon, Y-Dragon Head and Z-Metal Tank cards. If you
leave one of them on the field, Seto will have a chance to fuse the three cards
together. Fortunately, you can use Stain Storm to destroy them or play Umi to
power them down. Seto's strongest monsters are Blue-Eyes Ultimate Dragon and
Obelisk the Tormentor. Seto won't have a chance to summon them if you can
prevent him from ever having 3 monsters to sacrifice. If he does summon
Obelisk, he'll power it up with his Megamorph cards. You can use your monster
destruction cards to get rid of Seto's Ultimate Dragon.
Ancient Lamp's special ability can provide enough monsters for Seto to
sacrifice, so be prepared. Crush Card, Heavy Storm and Shadow Spell can turn
the tide in his favour. Try to get Slifer the Sky Dragon onto the field, since
it's the only Egyptian God Card that is stronger than Seto's Ultimate Dragon.
Obelisk can destroy all your monsters and inflict 4000 LP worth of damage.
Fortunately, the ability has no effect on Ra.
Seto's XYZ monsters are strong even without being fused together. However, if
they are fused together, the XYZ fusion monster won't be able to attack for 1
turn. Also, since Seto fuses 2-3 XYZ monsters together to create the fusion
monster, it is summoned in face-up attack position and therefore can't activate
its ability. Use this opportunity to destroy the fusion monster with Beckon to
Darkness/Crush Card.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
###############################################################################
10. Antagonists
###############################################################################
The antagonists are the villains in the game. This section lists their decks.
===============================================================================
10.01 - Panik
===============================================================================
+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+
Monsters:
---------
3x Curtain of the Dark Ones
3x Meotoko
3x Cyber-Stein
3x The Melting Red Shadow
3x Fiend's Hand
3x Phantom Dewan
3x Mystic Lamp
3x Saber Slasher
3x Succubus Knight
3x Monster Eye
Traps:
------
2x Eatgaboon
Magic:
------
2x Mooyan Curry
1x Violet Crystal
1x Black Pendant
1x Malevolent Nuzzler
3x Yami
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Panik
---------------
Since you're playing in the dark, Panik's Fiend-Type monsters can take
advantage of the Yami Field. With the exception of Mystical Lamp and Monster
Eye, Panik's monsters have 500 ATK or more. He specialises in using Dark and
Fiend-Summon monsters. His Equip Magic can power up his monsters even more,
so have some Magic or Trap Cards ready to destroy them. I suggest using Dream
and Light monsters to destroy Panik's. Fiend's Hand can sent your strongest
monster to your Graveyard, so try to have at least 2 strong monsters on the
field at a time. Your best bet is to use tribute monsters that benefit from
the Yami Field, such as Spirit of the Winds and Doll of Demise, to have an
easier time beating him.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+
Monsters:
---------
3x Dark Assailant
2x Barox
2x King of Yamimakai
3x Baron of the Fiend Sword
1x Castle of Dark Illusions
3x One Who Hunts Souls
2x Reaper of the Cards
2x Metal Guardian
2x Dark Chimera
3x Fiend Sword
3x Dark King of the Abyss
Traps:
------
2x Invisible Wire
Magic:
------
2x Soul of the Pure
3x Swords of Revealing Light
2x Dark Energy
2x Tremendous Fire
3x Yami
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Panik
---------------
Panik specialises in using Dark, Fiend and Forest-Summon monsters. Half of
them are Fiend-Types, so they can take advantage of the Yami Field, but you can
use Exile of the Wicked to destroy them. Panik uses the same magic and traps
that the Chevaliers use. He will use his Dark Energy cards to power up his
fiends. If Panik has Castle of Dark Illusions and Reaper of the Cards are on
the field at the same time, he can activate Reaper's ability indefinitely, so
be ready.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
10.02 - Puppeteer of Doom
===============================================================================
Monsters:
---------
3x Megirus Light
3x Wicked Dragon with the Ersatz Head
3x Phantom Dewan
3x Two-Mouth Darkruler
3x Blue-Eyed Silver Zombie
3x Needle Ball
3x Vishwar Randi
3x Gate Deeg
2x Doll of Demise
2x Ansatsu
2x Giant-Mech Soldier
2x The Last Warrior from Another Planet
Traps:
------
2x Eatgaboon
Magic:
------
2x Malevolent Nuzzler
2x Final Flame
2x Yami
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Puppeteer
-------------------
With the exception of Gate Deeg, Needle Ball and Phantom Dewan, the Puppeteer's
monsters have 900 ATK or more. His Fiend-Type monsters can take advantage of
the Yami Field. The Puppeteer specialises in using Fiend, Dark and Forest
monsters. Doll of Demise is his only Forest monster, so if you can destroy his
three copies of the Monster Card, you can then concentrate on using Light and
Dream monsters to destroy his Fiend and Dark monsters. Sacrifice your monsters
to summon your stronger ones to avoid setting off the Puppeteer's Eatgaboons
when you attack.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
10.03 - Mimic of Doom
===============================================================================
+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+
Monsters:
---------
3x Invader from Another Dimension
3x Big Eye
3x Frienzed Panda
3x Mechaleon
3x Three-Legged Zombies
3x Kappa Avenger
3x Giant Germ
1x Togex
3x Genin
3x Dream Clown
3x Snakeyashi
3x Mystical Sheep #1
1x Talons of Shurilane
1x Soul Hunter
Traps:
------
1x Bear Trap
Magic:
------
1x Final Destiny
1x Ookazi
1x Mooyan Curry
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Mimic
---------------
Mimic's non-tribute monsters have 1200 ATK or less. He specialises in using
Dream, Forest, Fiend, Dark, Earth and Water-Summon monsters. Final Destiny can
destroy all cards on the field and in the hand, so be ready.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+
Monsters:
---------
3x Dream Clown
3x Sonic Maid
3x Rogue Doll
3x Talons of Shurilane
3x Dimensional Warrior
3x Man-Eating Treasure Chest
2x Musician King
3x Wall of Illusion
3x The Judgement Hand
Traps:
------
2x Invisible Wire
Magic:
------
2x Soul of the Pure
2x Tremendous Fire
2x Megamorph
3x Swords of Revealing Light
3x Yami
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Mimic
---------------
Mimic specialises in using Dream and Light monsters. Half of them can take
advantage of the Yami Field. Mimic uses the same magic and traps that the
Chevaliers use. He will use his Megamorph cards to power up his monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
10.04 - Para
===============================================================================
+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+
Monsters:
---------
3x Frenzied Panda
3x Bolt Penguin
3x Karate Man
2x Monster Tamer
3x Barrel Lily
3x Prisman
3x Nightmare Scorpion
3x Electric Lizard
3x Alinsection
3x Electric Snake
2x Shadow Ghoul
1x Wall Shadow
1x Labyrinth Wall
1x Sanga of the Thunder
Magic:
------
3x Cursebreaker
3x Magical Labyrinth
+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+
Monsters:
---------
2x Jirai Gumo
3x Karate Man
3x Frenzied Panda
2x Monster Tamer
3x Bolt Penguin
1x Kazejin
1x Suijin
2x Shadow Ghoul
3x Prisman
2x Dungeon Worm
1x Labyrinth Wall
3x Barrel Lily
3x Electric Snake
1x Wall Shadow
1x Sanga of the Thunder
1x Gate Guardian
1x Labyrinth Tank
Traps:
------
2x Eatgaboon
Magic:
------
1x Megamorph
2x Cursebreaker
2x Magical Labyrinth
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Para
--------------
With the exception of Jirai Gumo, Para's non-tribute monsters have 1200 ATK or
less. His strongest monsters are Sanga of the Thunder, Kazejin and Suijin.
They can fuse together to create Gate Guardian. Para also has another Gate
Guardian in his deck. If you're lucky, he won't get a chance to summon it.
Labyrinth Tank powers up when Labyrinth Walls are on the field, so be ready.
Jirai Gumo is his strongest 4-Star offensive monster. Have a monster
destruction card ready to destroy it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+
Monsters:
---------
3x Mystic Tomato
1x Sanga of the Thunder
3x Tripwire Beast
1x Monster Tamer
3x The Immortal of Thunder
3x Destroyer Golem
3x Kojikocy
1x Kazejin
1x Labyrinth Tank
1x Wall Shadow
3x Jirai Gumo
1x Shadow Ghoul
1x Dungeon Worm
3x Labyrinth Wall
1x Suijin
1x Gate Guardian
Traps:
------
2x Invisible Wire
Magic:
------
1x Tremendous Fire
3x Swords of Revealing Light
3x Labyrinth Wall
2x Cursebreaker
2x Magical Labyrinth
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Para
--------------
Aside from Para using stronger non-tribute monsters than before, his deck isn't
much different. Your best bet is to use tribute monsters that benefit from the
Mountain Field, such as Monstrous Bird and Parrot Dragon, to have an easier
time beating him.
===============================================================================
10.05 - Dox
===============================================================================
+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+
Monsters:
---------
2x Jirai Gumo
3x Dragoness the Wicked Knight
3x Aqua Snake
2x Monster Tamer
3x Charubin the Fire Knight
1x Kazejin
1x Suijin
2x Shadow Ghoul
3x Princess of Tsurugi
2x Dungeon Worm
1x Labyrinth Wall
3x Root Water
3x Blast Juggler
1x Wall Shadow
1x Sanga of the Thunder
1x Gate Guardian
1x Labyrinth Tank
Traps:
------
2x Eatgaboon
Magic:
------
1x Megamorph
2x Cursebreaker
2x Magical Labyrinth
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Dox
-------------
With the exception of Jirai Gumo, Dox's non-tribute monsters have 1200 ATK or
less. His strongest monsters are Sanga of the Thunder, Kazejin and Suijin.
They can fuse together to create Gate Guardian. Dox also has another Gate
Guardian in his deck. If you're lucky, he won't get a chance to summon it.
Labyrinth Tank powers up when Labyrinth Walls are on the field, so be ready.
Jirai Gumo is his strongest 4-Star offensive monster. Have a monster
destruction card ready to destroy it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+
Monsters:
---------
3x Skull Red Bird
1x Sanga of the Thunder
3x UFO Turtle
1x Monster Tamer
3x Darkfire Dragon
3x Lisark
3x Crazy Fish
1x Kazejin
1x Labyrinth Tank
1x Wall Shadow
3x Jirai Gumo
1x Shadow Ghoul
1x Dungeon Worm
1x Suijin
1x Gate Guardian
Traps:
------
2x Invisible Wire
Magic:
------
1x Tremendous Fire
3x Swords of Revealing Light
3x Labyrinth Wall
2x Cursebreaker
2x Magical Labyrinth
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Dox
-------------
Aside from Dox using stronger non-tribute monsters than before, his deck isn't
much different. Your best is to use tribute monsters that benefit from the
Mountain Field, such as Monstrous Bird and Parrot Dragon, to have an easier
time beating him.
===============================================================================
10.06 - Jean-Claude Magnum
===============================================================================
+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+
Monsters:
---------
3x The Bewitching Phantom Thief
3x Curtain of the Dark Ones
3x Armed Ninja
3x Lucky Trinket
3x Genin
3x Mystic Lamp
3x Phantom Dewan
3x Queen's Double
1x Legendary Sword
3x Monster Egg
3x Boo Koo
3x Djinn the Watcher of the Wind
Traps:
------
1x Eatgaboon
3x House of Adhesive Tape
Magic:
------
1x Sword of Dark Destruction
1x Black Pendant
1x Legendary Sword
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Magnum
----------------
Magnum's monsters have 700 ATK or less. He specialises in using Earth, Light,
Wind, Dark and Water-Summon monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+
Monsters:
---------
3x Vishwar Randi
1x Bear Trap
3x Princess of Tsurugi
3x Doron
3x Karate Man
3x Hungry Burger
3x Water Element
3x Goddess of Whim
3x Armed Ninja
3x Muse-A
3x Arlownay
3x Kagemusha of the Blue Flame
3x Queen's Double
Traps:
------
1x Bear Trap
1x Goblin Fan
1x Reverse Trap
1x Bad Reaction to Simochi
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Magnum
----------------
Magnum's non-tribute monsters have 1100 ATK or less. His Reverse Traps can
power down your monsters if you equip Magic Cards to them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
10.07 - Lector
===============================================================================
Monsters:
---------
3x Patrol Robo
3x Prisman
3x Cyber Jar
3x Blast Juggler
3x White Magical Hat
3x Necrolancer the Timelord
3x Electric Snake
3x Turtle Racoon
3x Injection Fairy Lily
1x Jinzo
1x Crow Goblin
1x Psycho Puppet
3x Hiro's Shadow Scout
Magic:
------
1x Sparks
3x Mooyan Curry
1x Hinotama
1x Machine Conversion Factory
1x Heavy Storm
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Lector
----------------
Lector's non-tribute monsters have 1200 ATK or less. The one monster to be
wary of is Jinzo. It destroys all your traps, and Lector only has to sacrifice
1 monster to summon it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
10.08 - Crump
===============================================================================
Monsters:
---------
3x Kappa Avenger
3x Doron
3x Toad Master
3x Penguin Soldier
3x Akihiron
3x Bolt Penguin
3x Flying Penguin
3x Twin Long Rods #1
3x Penguin Torpedo
3x Penguin Knight
3x Octoberser
1x Nightmare Penguin
Magic:
------
3x Umi
3x Power of Kaishin
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Crump
---------------
Crump's non-tribute monsters have 1200 ATK or less. He specialises in using
Aqua and Thunder-Summon monsters, so I suggest using Thunder and
Earth monsters to destroy them. Crump will use his Field Magic Card to change
the playing field to Umi to benefit his own monsters.
Nightmare Penguin powers up his monsters (including itself), and he only has to
sacrifice 1 monster to summon it. Have a Beckon to Darkness ready to destroy
it. If Crump has changed the field to the Umi type, Nightmare Penguin will
become his strongest monster. He will use the multiplying abilities of Toad
Masters and Dorons as tribute fodder, so I advice taking them out with
Thunder-Summon monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
10.09 - Johnny Steps
===============================================================================
Monsters:
---------
1x Water Omotics
3x Karate Man
2x Lady of Faith
3x Arlownay
3x Muse-A
3x Goddess of Whim
3x Prisman
3x Sonic Maid
3x Rose Spectre of Dunn
3x Musician King
2x Witch of the Black Forest
3x Vishwar Randi
1x Spirit of the Harp
Traps:
------
1x Goblin Fan
1x Bear Trap
1x Reverse Trap
1x Bad Reaction to Simochi
Magic:
------
3x Metalmorph
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Johnny
----------------
Johnny's non-tribute monsters have 1400 ATK or less. The monster to be wary of
is Spirit of the Harp. It has 2000 DEF and is Johnny's strongest defensive
monster.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
10.10 - Rare Hunter
===============================================================================
+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+
Monsters:
---------
3x Three-Headed Geedo
3x Shovel Crusher
3x Goddess of Whim
3x Hard Armor
3x Stone Statue of the Aztecs
3x Hannibal Necromancer
3x Exodia the Forbidden One
3x Left Arm of the Forbidden One
3x Right Arm of the Forbidden One
3x Left Leg of the Forbidden One
3x Right Leg of the Forbidden One
3x Gear Golem the Moving Fortress
3x Wood Clown
Magic:
------
1x Pot of Greed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Rare Hunter
---------------------
Aside from his powerful Defence Position monsters, Rare Hunter doesn't have any
useful cards in his deck. Use monster destruction cards to take the Defence
Position monsters out before attacking his Exodia cards and his Life Points.
Rare Hunter has no Trap Cards and only 1 Magic Card (Pot of Greed), so he
should be easier to defeat in comparison to the Neo Ghouls. If you spend too
long duelling him, he'll summon Exodia to win the match.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+
Monsters:
---------
3x Exodia the Forbidden One
3x Left Arm of the Forbidden One
3x Right Arm of the Forbidden One
3x Left Leg of the Forbidden One
3x Right Leg of the Forbidden One
3x Skelengel
3x Goddess of Whim
3x Mysterious Puppeteer
3x Yaranzo
3x Three-Headed Geedo
3x Stone Statue of the Aztecs
3x Gear Golem the Moving Fortress
3x Hannibal Necromancer
Magic:
------
1x Pot of Greed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Rare Hunter
---------------------
Rare Hunter's deck has improved slightly since your last encounter, but he
still has no Trap Cards and only 1 Magic Card (Pot of Greed). His monsters are
a bit stronger and some have special abilities that allow him to draw more
cards, but your monster destruction cards can destroy them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
10.11 - Strings
===============================================================================
Monsters:
---------
3x Monsturtle
3x Karate Man
3x Akihiron
3x Barrel Rock
3x Kappa Avenger
3x Revival Jam
3x Humanoid Slime
3x Frog the Jam
3x Humanoid Worm Drake
3x Worm Drake
3x The Statue of Easter Island
3x Prisman
Traps:
------
2x Invisible Wire
Magic:
------
2x Power of Kaishin
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Strings
-----------------
Strings can use the multiplying special abilities of his Revival Jams as
tribute fodder, so I suggest using Thunder-Summon monsters to destroy them.
His non-tribute monsters have 1500 ATK or less. He specialises in using Water
and Earth monsters, so I suggest using Thunder and Wind monsters to destroy
them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
10.12 - Arkana
===============================================================================
Monsters:
---------
3x Big Eye
3x Ancient Elf
3x Legion the Fiend Jester
3x Fairy's Gift
3x Mystic Clown
3x Witty Phantom
3x Doll of Demise
3x Dark Magician
3x The Stern Mystic
Traps:
------
2x Bear Trap
Magic:
------
3x Black Pendant
3x Book of Secret Arts
2x Beckon to Darkness
2x Yami
1x Monster Reborn
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Arkana
----------------
Arkana specialises in using Light and Dark-Summon monsters, so I advise using
Dark and Dream monsters to destroy them. All of Arkana's monsters can take
advantage of the Yami Field. His non-tribute monsters have 1500 ATK or less.
He has 1 Monster Reborn and 2 Beckon to Darkness cards, so be ready. He will
use his Equip Magic Cards to power up his monsters. Fairy's Gift can increase
Arkana's Life Points by 1000. His monsters are Fiend or Spellcaster-Type, so
you can use Exile of the Wicked and Last Day of Witch to clear the field of
them. Your best bet is to change the playing field to benefit your own
monsters or use tribute monsters that benefit from the Yami Field, such as Dark
Magician Girl and The Earl of Demise, to have easier time beating him.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
10.13 - Umbra
===============================================================================
Monsters:
---------
3x Nuvia the Wicked
3x Tao the Chanter
3x Morinphen fiend
3x Togex
3x Blue-Eyes Silver Zombie
1x The Masked Beast
3x Mask of Darkness
3x Giant Germ
3x Shining Abyss
3x The Statue of Easter Island
3x Tripwire Beast
3x Masked Sorcerer
Traps:
------
1x Bear Trap
1x Eatgaboon
1x Invisible Wire
Magic:
------
1x Malevolent Nuzzler
2x Contract of Mask
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Umbra
---------------
Umbra specialises in using Dark, Dream, Wind and Forest-Summon monsters. Most
of them can take advantage of the Yami Field. His non-tribute monsters have
1500 ATK or less.
===============================================================================
10.14 - Lumis
===============================================================================
Monsters:
---------
3x Mystic Tomato
3x Stuffed Animal
3x Lisark
3x Masked Sorcerer
1x Masked Beast Des Gardius
3x Takuhee
3x Frenzied Panda
3x Grand Tiki Elder
3x Magical Ghost
3x Mushroom Man #2
3x Mask of Shine and Darkness
3x Melchid the Four-Face Beast
Traps:
------
1x Invisible Wire
2x Bear Trap
Magic:
------
1x Malevolent Nuzzler
2x Dark-Piercing Light
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Lumis
---------------
Lumis specialises in using Dark, Dream, Wind and Forest-Summon monsters. His
non-tribute monsters have 1500 ATK or less. Half of them can take advantage of
the Yami Field.
===============================================================================
10.15 - Bandit Keith
===============================================================================
Monsters:
---------
3x Blast Sphere
2x Ryu-Kishin
3x Ryu-Kishin Powered
1x Mechanicalchaser
1x Space Megatron
2x Whiptail Crow
1x Seiyayru
1x Zera the Mant
1x Barrel Dragon
1x The Winged Dragon of Ra (Sphere Mode)
1x Slot Machine
1x Zoa
1x Metalzoa
1x Pendulum Machine
1x Launcher Spider
1x Machine King
Traps:
------
3x Invisible Wire
Magic:
------
2x Tremendous Fire
1x 7 Completed
3x Zera Ritual
1x Pot of Greed
1x Brain Control
1x Change of Heart
1x Monster Reborn
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Keith
---------------
Keith starts with 8,000 Life Points, and the playing field is the Yami type.
With the exception of Seiyaryu, Zera the Mant, Whiptail Crow, Ryu-Kishin,
Ryu-Kishin Powered and Zoa, Keith's monsters are all Machine-Type. Stain Storm
is perfect for destroying his machines. His Fiend-Type monsters can take
advantage of the Yami Field. His non-tribute monsters have 1600 ATK or less.
I suggest summoning tribute monsters that can benefit from the field, such as
Dark Magician Girl and The Earl of Demise, to have an easier time destroying
them.
Keith has 1 Brain Control, 1 Change of Heart, 1 Monster Reborn and 1 Pot of
Greed card in his deck. He will use Brain Control/Change of Heart to use one
of your monsters as a sacrifice to summon Machine King. It powers up if there
are Machine-Type monsters on the field. If you can take it out, the rest of
his monsters should be easy to defeat with Dark Magician Girl/The Earl of
Demise. Keith will power up Slot Machine with his 7 Completed cards if he gets
an opportunity. Barrel Dragon's special ability can destroy up to 3 of your
monsters with a2-in-1 success rate.
If Keith sacrifices three monsters to summon The Winged Dragon of Ra, you'll
have an opportunity to take a large chunk out of his Life Points. In its
Sphere Mode, Ra has only 0 ATK/DEF so even your weakest monster will be able to
destroy it. Attack with Dark Magician Girl/The Earl of Demise to inflict 2600
LP of damage. Keith also has a Zera the Mant in his deck. If you're lucky, he
won't get a chance to summon it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
10.16 - Dark Mokuba
===============================================================================
Monsters:
---------
2x Gemini Elf
2x Witty Phantom
2x Man-Eating Treasure Chest
2x Darkfire Soldier #1
2x Skull Red Bird
2x Mechancialchaser
2x Dark Zebra
2x Yamata Dragon
1x Dragon Seeker
3x High Tide Goyjin
1x Talons of Shurilane
1x Aqua Dragon
1x Thunder Dragon
1x Dark Chimera
2x The Immortal of Thunder
1x B. Dragon Jungle King
1x Judge Man
1x Sky Dragon
1x Twin-Headed Fire Dragon
Traps:
------
2x Widespread Ruin
Magic:
------
2x Tremendous Fire
3x Swords of Revealing Light
2x Dragon Treasure
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Dark Mokuba
---------------------
Mokuba starts with 10,000 Life Points, and has strong 4-Star monsters in his
deck, most notably Darkfire Soldier #1, Dark Zebra, Witty Phantom,
Mechanicalchaser and Gemini Elf. He's got strong tribute monsters, such as
Yamata Dragon and Twin-Headed Dragon, in his deck. It would be advantageous to
place a Dragon Capture Jar on the field to prevent them from attacking.
Since Mokuba has a lot of Dragon-Type monsters in his deck, he will eventually
have no monsters to attack you with if you can destroy all of his non-tribute
monsters. If you can do this, the only thing you'll have to be ready for are
Mokuba's 3 Widespread Ruin, Gravedigger Ghoul and Swords of Revealing Light
cards.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
10.17 - Sol Chevalsky
===============================================================================
Monsters:
---------
2x Thousand-Eyes Restrict
2x Relinquished
1x Dark-Eyes Illusionist
1x Toon Dark Magician Girl
1x Toon Summoned Skull
3x Rogue Doll
1x Dark Rabbit
1x Toon Alligator
3x Toon Mermaid
1x Jigen Bakudan
1x Oscillo Hero #2
1x Bickuribox
1x Parrot Dragon
1x Blue-Eyes Toon Dragon
1x Dragon Piper
1x Ryu-Ran
1x Illusionist Faceless Mage
1x Manga Ryu-Ran
3x Red Archery Girl
Traps:
------
1x Torrential Tribute
1x Dragon Capture Jar
Magic:
------
3x Swords of Revealing Light
2x Tremendous Fire
3x Harpie's Feather Duster
2x Change of Heart
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Sol
-------------
Sol's non-tribute monsters have 1600 ATK or less. In addition, Sol has 2
Change of Heart, 3 Harpie's Feather Duster, 3 Swords of Revealing Light, 1
Dragon Capture Jar, 1 Torrential Tribute, and 2 Tremendous Fire. If that
wasn't bad enough, he starts with 20,000 Life Points and has 2 Relinquished and
2 Thousand-Eyes Restrict in his deck. Sol has based his deck on the theme of
Monster Control and Toons.
Relinquished and Thousand-Eyes Restrict can both steal your own monsters. If
they target a monster (including a face-down one), that monster is removed from
play, and they receive its parameters. Unfortunately, you can't use Last Day
of Witch to destroy Relinquished and/or Thousand-Eyes Restrict, since Sol always
activates their abilities before you get a chance to do so. Fortunately, their
effects can only be used once. If you have no monsters on the field, Sol will
summon them in defence mode, so I suggest playing Stop Defence/Dark-Piercing
Light to switch the monsters from face-down to face-up position, thus
preventing him from using their abilities.
Red Archery Girl and Illusionist Faceless Mage can both stop your monsters from
attacking for 1 turn and/or power them down, so be ready. Fortunately, Sol
only has 1 copy of the latter monster in his deck and he must sacrifice 1
monster to summon it. Rogue Doll is Sol's strongest non-tribute monster since
it receives a power bonus from the Yami Field.
With the exception of Toon Mermaid, Red Archery Girl, Toon Alligator, Jigen
Bakudan, Dark Rabbit and Dragon Piper, Sol's non-tribute monsters are all
Spellcaster-Type. If you can take out the above monsters first, you can use
Last Day of Witch to destroy the remaining ones.
Half of Sol's tribute monsters are Dragon-Type, so I advice placing a Dragon
Capture Jar on the field to stop them from attacking. Toon Summoned Skull is
his strongest tribute monster, since it can take advantage of the Yami Field.
He only has to sacrifice 1 monster to summon it, so have a monster destruction
card ready to destroy it.
Slifer the Sky Dragon is the most useful Egyptian God Card for this duel, since
it can decrease Sol's Life Points easily. Just watch out for Dragon Capture
Jar, since it can stop Slifer from attacking. Use Harpie's Feather Duster to
destroy it. For beating this Boss, you receive 1 DC (!) and 2000 Domino.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
10.18 - Reshef the Dark Being
===============================================================================
Monsters:
---------
3x Vorse Raider
3x Mechanicalchaser
2x Zombyra the Dark
3x Nuvia the Wicked
3x Castle of Dark Illusions
3x Flash Assailant
1x Slifer the Sky Dragon
1x Obelisk the Tormentor
1x The Winged Dragon of Ra (Battle Mode)
1x King of Yamimakai
Traps:
------
3x Torrential Tribute
Magic:
------
3x Swords of Revealing Light
3x Pot of Greed
2x Harpie's Feather Duster
1x Monster Reborn
2x Megamorph
1x Raigeki
3x Change of Heart
1x Tremendous Fire
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Reshef
----------------
Reshef starts with 40,000 Life Points, and his non-tribute monsters have 1850
ATK or more. Your only hope is to somehow summon your Egyptian God Cards.
Unfortunately, Reshef has somehow obtained his own God Cards, so you must
prevent him from sacrificing three monsters to summon them. Reshef will
usually play three Swords of Revealing Light to give himself enough turns to
sacrifice three monsters. He can also steal your own monsters with his 3
Change of Heart cards.
The Winged Dragon of Ra is the one God Card you should watch out for. In its
Battle Mode, it can cut Reshef's LP to 1 and hit you with the LP amount he has
lost, so you will lose the duel in a flash. If Reshef manages to summon
Obelisk the Tormentor and Castle of Dark Illusions at the same time, he'll
activate Obelisk's ability first and then he'll wait until his next turn to
activate it again when his Castle of Dark Illusions switches all of his cards
to face-down position. This combo can easily turn the tide in his favour since
you lose 4000 LP each time Obelisk's ability is activated. If Reshef's LP is
low and he summons Slifer the Sky Dragon, you can use Reflect Bounder to target
Slifer to win the duel instantly.
Messenger of Peace can protect your monsters and can also prevent Reshef from
sacrificing his monsters to summon his Egyptian God Cards. Use Dian Keto the
Cure Master to restore your Life Points as you must pay 1,000 Life Points to
keep Messenger of Peace on the field. Since your deck contains monsters, such
as Doron and Toad Master, they won't be affected by Messenger of Peace and
you'll be able to sacrifice them to summon your Egyptian God Cards on your next
turn. When you manage to summon your God Card, I advise discarding Messenger
of Peace from the field immediately to protect yourself from losing any more
Life Points.
With the exception of Mechanicalchaser, Vorse Raider and King of Yamimakai,
Reshef only has 4-Star Dark-Summon monsters. With the exception of Zombyra
the Dark, Mechanicalchaser and Vorse Raider, Reshef's monsters are all Fiend-
Type, so they can take advantage of the Yami Field. Fortunately, Reshef's
fiends are vulnerable to Exile of the Wicked's effect, so if you can use the
Magic Card to clear the field of all his monsters, Reshef will eventually run
out of monsters to summon. This can prevent him from summoning his three
Egyptian God Cards. Speaking of which, Reshef does not have The Winged Dragon
of Ra (Phoenix Mode) in his deck. He only has Ra's Battle Mode card. For
beating the Final Boss, you receive 3 DC (!) and 2500 Domino.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
###############################################################################
11. Hall of Eternity Duelists
###############################################################################
This section lists the decks of the Hall of Eternity Duelists.
===============================================================================
11.01 - Maximillion Pegasus
===============================================================================
Monsters:
---------
3x Thousand-Eyes Restrict
3x Castle of Dark Illusions
3x Big Shield Gardna
3x Toon Summoned Skull
3x Blue-Eyes Toon Dragon
3x Relinquished
Traps:
------
3x Torrential Tribute
Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Pegasus
-----------------
Pegasus has based his deck on the theme of Monster Control and High Defence.
If he is unable to steal your monsters with his Change of Heart, Relinquished
and Thousand-Eyes Restrict cards, he will sacrifice the latter Divine monsters
to summon his strong tribute ones. In addition, Pegasus can protect his Life
Points with the defensive Big Shield Gardna and Castle of Dark Illusions.
Relinquished and Thousand-Eyes Restrict can both steal your own monsters. If
they target a monster (including a face-down one), that monster is removed from
play, and they receive its parameters. Unfortunately, you can't use Last Day
of Witch destroy Relinquished and/or Thousand-Eyes Restrict, since Sol always
activates their abilities before you get a chance to do so. Fortunately, their
effects can only be used once. If you have no monsters on the field, Sol will
summon them in defence mode, so I suggest playing Stop Defence/Dark-Piercing
Light to switch the monsters from face-down to face-up position, thus
preventing him from using their abilities.
Since Pegasus' deck is based on stealing monsters, you can trick him into
taking ones that are vulnerable to specific monster destruction cards. For
example, if you let him steal Fiend-Type monsters (preferably weak ones), you
can use Exile of the Wicked to destroy them. As an added bonus, this card will
also remove Castle of Dark Illusions and/or Toon Summoned Skull from the field.
If Pegasus doesn't have any monster control cards in his hand, he'll summon
Big Shield Gardna and Castle of Dark Illusions to protect his Life Points. The
latter monster can change the playing field to the Yami type and switch all of
Pegasus' monsters to face-down position. If Pegasus steals any Effect Monsters
from you, he'll use their special abilities against you, so watch out.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
11.02 - Seto Kaiba
===============================================================================
Monsters:
---------
3x Ancient Lamp
3x Blue-Eyes White Dragon
3x Z-Metal Tank
3x Vorse Raider
1x Lord of D.
3x X-Head Cannon
3x Y-Dragon Head
1x Blue-Eyes Ultimate Dragon
1x Obelisk the Tormentor
1x Master of Dragon Soldier
1x Des Volstgalph
Traps:
------
3x Torrential Tribute
Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Seto
--------------
Seto has nearly the same monsters in his deck as before. His non-tribute
monsters have 1500-1900 ATK, with the exception of Ancient Lamp and Lord of
Dragons. Although the former and latter have only 900-1200 ATK, they can take
advantage of the Yami Field. In addition, Ancient Lamp can summon a La Jinn
the Mystical Genie of the Lamp, which has 1800 ATK and benefits from the field.
With the exception of Obelisk the Tormentor, Seto's tribute monsters are all
Dragon-Type. Therefore, you can use a Dragon Capture Jar to stop the dragons
from attacking. This can immobilize Des Volstgalph and prevent it from
destroying your strongest monster and inflicting 500 LP worth of damage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
11.03 - Dark Joey
===============================================================================
Monsters:
---------
3x Gearfried the Iron Knight
1x Steel Fan Fighter
3x Boar Soldier
3x Panther Warrior
1x Exarion Universe
1x Jinzo
1x Red-Eyes B. Dragon
1x Red-Eyes Black Metal Dragon
1x B. Skull Dragon
3x Zombyra the Dark
1x Gilford the Lightning
Traps:
------
3x Torrential Tribute
1x Anti-Raigeki
Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Dark Joey
-------------------
Joey's non-tribute monsters have 1800 ATK or more. Most of them are
Dark-Summon, so I suggest using Dream-Summon monsters to destroy them via
Summon advantage. Alternatively, you can use Warrior Elimination to clear the
field of them, since they are Warrior-Type.
Gilford the Lightning and Jinzo are the monsters to be aware of. The former
destroys all your monsters (excluding your Egyptian God Cards), while the
latter does the same to your traps, so be prepared.
Exarion Universe has the power to inflict LP loss identical to its ATK.
Zombyra the Dark can destroy one monster on your field. On the plus side, both
monsters power down afterwards.
B. Skull Dragon has 3200 ATK and is Joey's strongest tribute monster.
Fortunately, he must sacrifice 3 monsters in order to summon it. He rarely
plays it, as he prefers to summon one/two-tribute monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
11.04 - Yami Bakura
===============================================================================
Monsters:
---------
3x Headless Knight
1x The Earl of Demise
3x Nuvia the Wicked
1x The Protrait's Secret
1x The Gross Ghost of Fled Dreams
3x Flash Assailant
3x Dark Elf
1x Earthbound Spirit
1x Dark Necrofear
1x Gernia
Traps:
------
3x Torrential Tribute
1x Destiny Board
Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Yami Bakura
---------------------
One half of Bakura's non-tribute monsters have 2000 ATK and most of them can
take advantage of the Yami Field. The other half have 1200-1450 ATK or 2000
DEF and all of them benefit from the field. His 4-Star 2000 ATK monsters are
all Dark-Summon, so I suggest using Dream monsters to destroy them.
Alternatively, you can use Exile of the Wicked to clear the field of them, with
the exception of Dark Elf.
Watch out for Dark Necrofear, as Bakura can power it up with his 3 Megamorph
cards. This can make his monster's DEF Points greater than your monster's ATK
Points. Dark Necrofear can steal one of your monsters (excluding your Egyptian
God Cards). Fortunately, Bakura has to sacrifice 2 monsters in order to summon
it.
If destroying Bakura's strong monsters wasn't bad enough, you also have to
contend with his Destiny Board card. It adds a letter at the start of his
turn. Victory is automatic if the "FINAL" message is completed. If Bakura
manages to play Destiny Board, try to avoid setting off his other traps. That
way, he won't be able to play all the letters and his magic/trap zone will be
used up.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
11.05 - Yami Yugi
===============================================================================
Monsters:
---------
3x Queen's Knight
1x Jack's Knight
3x King's Knight
3x Big Shield Gardna
3x Dark Elf
1x Dark Magician Knight
1x Dark Magician Girl
1x Dark Magician
1x Mirage Knight
1x Dark Flare Knight
1x Dark Paladin
3x Flash Assailant
Traps:
------
3x Torrential Tribute
Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Yami Yugi
-------------------
With the exception of Big Shield Gardna, Yami's non-tribute monsters have 1500
ATK or more. Flash Assailant and Dark Elf can take advantage of the Yami
Field. He specialises in using Light, Dark and Earth-Summon monsters.
Since the defensive Big Shield Gardna is the only Earth monster Yami has, you
could use Dark and Dream monsters to destroy his others.
Jack's Knight, King's Knight and Queen's Knight are the trio of monsters to be
aware of. If you have watched the anime, you'll know that Yami usually uses
the above monsters as tribute fodder in order to summon his Egyptian God Card,
Slifer the Sky Dragon. Queen's Knight is the weakest of the three Knights, so
concentrate on destroying her first to prevent Yami from getting Jack's Knight
onto the field.
If Yami manages to summon Slifer the Sky Dragon to the field, you'll have a
hard time taking it down. Fortunately, Dragon Capture Jar can stop from
attacking as long as the Trap Card remains on the field. If you can do this,
you can next try to summon Obelisk the Tormentor or The Winged Dragon of Ra
(Phoenix Mode) and use their special abilities to destroy the powerful Egyptian
God Card once and for all. If you have Monster Reborn in your hand, you can
use to bring back Slifer under your control.
With the exception of Dark Flare Knight, Mirage Knight, Dark Magician Knight
and Slifer the Sky Dragon, all of Yami's tribute monsters receive a power bonus
from the Yami Field. Warrior Elimination can clear the field of Yami's
Warrior-Type monsters, most notably Dark Flare Knight and Mirage Knight, but
his Spellcaster-Type monsters can be harder to get rid of. Fortunately, they
are vulnerable to Last Day of Witch's effect.
Dark Magician Girl and Dark Paladin can both power up, depending on the
monsters on the field and in the Graveyard. In addition, Yami can use Dark
Paladin's ability to destroy a magic on your field by discarding the far left
card in his hand. Fortunately, Yami rarely plays this Effect Monster, since he
prefers to summon his signature Spellcaster-Type monsters.
Dark Flare Knight and Mirage Knight can summon monsters to the field thanks to
their special abilities. The former can summon a Mirage Knight when it is sent
to the Graveyard, while the latter can split into a Dark Magician and a Flame
Swordsman. If Yami holds 5 cards and has Dark Flare Knight in his hand, he
might discard it, so watch out.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
11.06 - Yami Marik
===============================================================================
Monsters:
---------
3x Executor - Makyura
3x Viser Des
1x Legendary Fiend
3x Gil Garth
1x Lava Golem
3x Dark Jeroid
1x The Winged Dragon of Ra (Phoenix Mode)
3x Newdoria
1x Byser Shock
1x Helpoemer
Traps:
------
3x Torrential Tribute
Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Yami Marik
--------------------
Marik has focused his deck on the theme of Card Removal and ATK/DEF Reduction.
With the exception of Viser Des, his non-tribute monsters have 1200-1800 ATK
and most of them can take advantage of the Yami Field. I advise changing the
playing field to benefit your own monsters. Since a lot of his monsters are
Fiend-Type, you can use Exile of the Wicked to destroy them.
Although he has the Winged Dragon of Ra's Phoenix Mode in his deck, Marik
always sacrifices three monsters to summon it and never discards it from his
hand. In its Phoenix Mode, Ra can destroy all your monsters in exchange for
1,000 Life Points, so it would be advantageous to prevent Marik from summoning
it. If Marik does manage to summon his Egyptian God Card, I suggest playing
Umi to weaken Ra. If it is sent to the Graveyard, its Battle Mode will be
summoned.
If you have two monsters on the field, they might be sacrificed to summon
Marik's Lava Golem on your side of the field. Although you now control this
monster, Marik can easily get it back by using Change of Heart. In addition,
Dark Jeriod can destroy it via Summon advantage. I advise discarding or
sacrificing it, since you lose 700 Life Points after every turn.
Marik's effect monsters - Newdoria, Dark Jeriod, Viser Des, Helpoemer and Byser
Shock - can turn the tide in his favour. Like Viser Des, Dark Jeroid can power
down one monster, except that it can't decrease the ATK/DEF of your monster
indefinitely (permanently) each turn. It does have a high enough ATK to be
able to destroy most non-tribute monsters, though. Try to summon Mammoth
Graveyard to even things out. If Helpoemer is in his Graveyard, its special
ability will activate. It forces you to discard 1 card if you have 3 or more
cards in your hand. I advise using Gravedigger Ghoul to remove Helpoemer from
the Graveyard. If Marik holds 5 cards and has Helpoemer in his hand, he might
discard it, so be ready.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
11.07 - Noah
===============================================================================
Monsters:
---------
3x Chiron the Mage
3x Giant Rex
3x Asura Priest
1x F.G.D.
1x Nightmare Penguin
3x Aeris
1x Berserk Dragon
1x Yamata Dragon
1x Perfect Machine King
1x Shinato, King of a Higher Plane
Traps:
------
3x Torrential Tribute
1x Anti-Raigeki
Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Noah
--------------
Noah has based his deck on the theme of Beatdown. Fortunately, the Yami Field
will power down his Fairy-Types. His non-tribute monsters have 1700-2000 ATK.
Most of them are Earth-Summon, so I suggest using Wind monsters to destroy
them.
Giant Rex and Chiron the Mage are Noah's strongest non-tribute monsters, since
they aren't affected by the Yami Field. The latter monster can destroy your
strongest monster, so watch out. Save your monster destruction cards until
they are summoned.
Noah has a variety of tribute monsters. Berserk Dragon can attack all your
monsters once, but it powers down at the start of your next turn. If you stall
for time, this monster will finish itself off eventually. FGD can destroy
every card on your field. Noah won't get a chance to summon it if you can
prevent him from sacrificing three monsters. Have a monster destruction card
ready in case he does summon it.
Nightmare Penguin and Perfect Machine King can both power up, depending on the
monsters on the field. The former powers up the aqua, fish, Sea Serpent, and
reptile types (including itself) on Noah's field, but since he doesn't have the
above monster types in his deck, Nightmare Penguin is weaker than his other
tribute monsters. Perfect Machine King powers up two levels for every
Machine-Type monster on the field, so avoid having The Winged Dragon of Ra
(Battle Mode) face off against it. Your Water-Summon monsters can destroy
it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
11.08 - Shadi
===============================================================================
Monsters:
---------
3x Dark Elf
1x Sengenjin
3x Flash Assailant
3x Gemini Elf
3x Cosmo Queen
3x Magician of Black Chaos
3x Boar Soldier
1x Bracchio-radius
1x Firewing Pegasus
1x Crimson Sunbird
Traps:
------
3x Torrential Tribute
1x Anti-Raigeki
Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Shadi
---------------
Shadi has focused his deck completely on the Beatdown theme. All of his
non-tribute monsters have 2000 ATK and most of them can take advantage of the
Yami Field. Half of them are Spellcaster-Type, so I advise using Last Day of
Witch to destroy them. Half of Shadi's tribute monsters are Divine-Summon.
Fortunately, Cosmo Queen and Magician of Black Chaos are vulnerable to Last
Day of Witch's effect.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
11.09 - Shimon Muran
===============================================================================
Monsters:
---------
3x Boar Soldier
1x Cyber-Tech Alligator
3x Gemini Elf
1x Aqua Dragon
3x Dark Elf
1x Tri-Horned Dragon
3x Flash Assailant
3x Black Luster Soldier
3x Zera the Mant
1x Machine King
Traps:
------
3x Torrential Tribute
1x Anti-Raigeki
Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Shimon
----------------
Like Shadi, Shimon has based his deck on Beatdown. He uses the same non-
tribute monsters, but his tribute ones are completely different. Most of them
are still Divine-Summon, though. Machine King and Cyber-Tech Alligator are
the tribute monsters to be wary of, since they are strong and require only 1
sacrifice to be summoned. Fortunately, you can use Stain Storm to destroy them
or play Umi to power them down.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
###############################################################################
12. Miscellaneous Duelists
###############################################################################
This section lists the decks of the normal duelists, i.e. the people who have
no character expressions when you talk to them and/or don't mention their
names in the game.
===============================================================================
guy with the red hat in domino square
===============================================================================
Monsters:
---------
3x Ancient Jar
3x Shadow Specter
3x Change Slime
3x Dark Plant
3x Haniwa
3x Key Mace
3x Skull Servant
3x Steel Scorpion
3x Tomozaurus
3x Mystic Lamp
3x Zone Eater
Traps:
------
3x Fake Trap
Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy
===============================================================================
other guy in domino square
===============================================================================
Monsters:
-------------
3x Dancing Elf
3x Leghul
3x Jinzo #7
3x Ooguchi
3x Monster Eye
3x Armed Ninja
3x White Dolphin
3x Turu-Purun
3x Mechanical Spider
3x Bat
3x Magician of Faith
Traps:
------
3x Fake Trap
Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy
===============================================================================
Guy above Domino Square
===============================================================================
Monsters:
---------
3x Zone Eater
3x Rainbow Flower
3x Queen's Double
3x Magician of Faith
3x Haniwa
3x Mechanical Spider
3x Griggle
3x Leghul
3x Shadow Specter
3x Armed Ninja
3x Dark Plant
Traps:
------
3x Fake Trap
Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy
===============================================================================
guy right of domino square with glasses
===============================================================================
Monsters:
---------
3x Dark Plant
3x Change Slime
3x Mechanical Spider
3x Turu-Purun
3x Ameba
3x Zone Eater
3x Griggle
3x Dancing Elf
3x Tomozaurus
3x Sinister Serpent
3x Key Mace
Traps:
------
3x Fake Trap
Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy
===============================================================================
other guy right of domino square
===============================================================================
Monsters:
---------
3x Griggle
3x Queen's Double
3x Pot the Trick
3x Shadow Specter
3x Ameba
3x Rainbow Flower
3x Milus Radiant
3x Bone Mouse
3x Sinister Serpent
3x Hane-Hane
3x Bite Shoes
Traps:
------
3x Fake Trap
Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy
===============================================================================
guy above that area
===============================================================================
Monsters:
---------
3x Bite Shoes
3x Zone Eater
3x Leghul
3x Griggle
3x Shadow Specter
3x Magician of Faith
3x Milus Radiant
3x Turu-Purun
3x Key Mace
3x Ancient Jar
3x Change Slime
Traps:
------
3x Fake Trap
Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy
===============================================================================
guy with red hair under that area
===============================================================================
Monsters:
---------
3x Queen's Double
3x Steel Scorpion
3x Jinzo #7
3x Mystic Lamp
3x Skull Servant
3x Bone Mouse
3x Ancient Jar
3x Armed Ninja
3x Ameba
3x Bite Shoes
3x Magician of Faith
Traps:
------
3x Fake Trap
Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy
===============================================================================
other guy
===============================================================================
Monsters:
---------
3x Leghul
3x Rainbow Flower
3x Bat
3x Ooguchi
3x Milus Radiant
3x Monster Eye
3x Pot the Trick
3x Shadow Specter
3x Hane-Hane
3x Haniwa
3x White Dolphin
Traps:
------
3x Fake Trap
Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy
===============================================================================
guy in area south of clocktower square
===============================================================================
Monsters:
---------
3x Sinister Serpent
3x Change Slime
3x Dark Plant
3x Queen's Double
3x Ahne-Hane
3x Key Mace
3x Leghul
3x Milus Radiant
3x Armed Ninja
3x Steel Scorpion
3x Bone Mouse
Traps:
------
3x Fake Trap
Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy
===============================================================================
guy with yellow hair left of that area
===============================================================================
Monsters:
---------
3x Shadow Specter
3x Rainbow Flower
3x Magician of Faith
3x Pot the Trick
3x Mechanical Spider
3x Skull Servant
3x Hyozanryu
3x Ooguchi
3x Bite Shoes
3x Tomozaurus
3x Jinzo #7
Traps:
------
3x Fake Trap
Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy
===============================================================================
other guy
===============================================================================
Monsters:
---------
3x Bat
3x Mystic Lamp
3x Dancing Elf
3x Haniwa
3x Turu-Purun
3x Griggle
3x Monster Eye
3x Ameba
3x Ancient Jar
3x Zone Eater
3x White Dolphin
Traps:
------
3x Fake Trap
Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy
===============================================================================
train guy #1
===============================================================================
Monsters:
---------
1x Morphing Jar #2
1x Jinzo #7
1x Magician of Faith
1x Kaminarikozou
1x The Bewitching Phantom Thief
1x The Furious Sea King
1x Lightning Conger
1x Wicked Mirror
1x Weather Control
1x Mechanical Spider
1x Dancing Elf
1x Droll Bird
1x Curtain of the Dark Ones
1x Star Boy
1x Doma the Angel of Silence
1x Tatsunootishigo
1x Tomozaurus
1x Flame Dancer
1x Cyber Commander
1x Candle of Fate
1x Genin
1x Mystic Lamp
1x Leogun
1x Winged Clever
1x Ancient Jar
1x Lala Li-oon
1x Hinotama Soul
1x Petit Dragon
1x Armed Ninja
1x Hane-Hane
1x Peacock
1x Phantom Dewan
1x Boo Koo
1x Monster Eye
1x Beast of Talwar
Traps:
------
1x Eatgaboon
Magic:
------
1x Beckon to Darkness
1x Heavy Storm
1x Dark-Piercing Light
1x Restructer Revolution
===============================================================================
guy in same area of train guy #1
===============================================================================
Monsters:
---------
3x Hiro's Shadow Scout
3x The Melting Red Shadow
3x Jinzo #7
3x Cyber-Stein
3x Air Marmot of Nefariousness
3x Phantom Dewan
3x Meotoko
3x Pot the Trick
3x Mystic Lamp
3x Curtain of the Dark Ones
3x Shadow Specter
Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape
Magic:
------
3x Darkness Approaches
===============================================================================
guy with brown (long) hair at train station
===============================================================================
Monsters:
---------
3x Morphing Jar
3x The Bewitching Phantom Thief
3x Muka Muka
3x Key Mace
3x Weather Control
3x Boo Koo
3x Wicked Mirror
3x Haniwa
3x Tomozaurus
3x Magician of Faith
3x Ancient Jar
Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape
Magic:
------
3x Darkness Approaches
===============================================================================
guy with black, spikey hair at train station
===============================================================================
Monsters:
---------
3x Omozaurus
3x Korogashi
3x Ancient Jar
3x Morphing Jar
3x Tentacle Plant
3x Winged Clever
3x Haniwa
3x Gale Dogra
3x Man-Eater Bug
3x Muka Muka
3x Mechanical Spider
Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape
Magic:
------
3x Darkness Approaches
===============================================================================
guy with black hair in a ponytail at train station
===============================================================================
Monsters:
---------
3x Kaminarikozou
3x Candle of Fate
3x Firegrass
3x Fire Reaper
3x Petit Dragon
3x Little Chimera
3x Lala Li-oon
3x Droll Bird
3x Lightning Conger
3x Hane-Hane
3x Hinotama Soul
Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape
Magic:
------
3x Darkness Approaches
===============================================================================
the last guy at train station
===============================================================================
Monsters:
---------
3x Tentacle Plant
3x Man-Eater Bug
3x White Dolphin
3x Zarigun
3x Winged Clever
3x Frog the Jam
3x Turu-Purun
3x Gale Dogra
3x Korogashi
3x Serpent Marauder
3x Star Boy
Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape
Magic:
------
3x Darkness Approaches
===============================================================================
train guy #2 (at train station)
===============================================================================
Monsters:
---------
3x Morphing Jar
3x Ancient Jar
3x Tomozaurus
3x Star Boy
3x Frog the Jam
3x Muka Muka
3x Turu-Purun
3x Zarigun
3x White Dolphin
3x Haniwa
3x Serpent Marauder
Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape
Magic:
------
3x Darkness Approaches
===============================================================================
guy in white shirt in train
===============================================================================
Monsters:
---------
3x Morphing Jar
3x Boo Koo
3x Candle of Fate
3x The Bewitching Phantom Thief
3x Mystic Lamp
3x Hane-Hane
3x Korogashi
3x The Melting Red Shadow
3x Frog the Jam
3x Lightning Conger
1x Kaiser Dragon
1x Meteor Dragon
1x Meteor Black Dragon
Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape
Magic:
------
3x Darkness Approaches
===============================================================================
other guy in train
===============================================================================
Monsters:
---------
3x Petit Dragon
3x Little Chimera
3x Droll Bird
1x Lamoon
3x Weather Control
3x Kaminarikozou
3x The Bewitching Phantom Thief
3x Key Mace
3x Hane-Hane
3x Wicked Mirror
3x Lala Li-oon
1x Bolt Escargot
1x Ocubeam
Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape
Magic:
------
3x Darkness Approaches
===============================================================================
train guy #3 (in train)
===============================================================================
Monsters:
---------
1x Lamoon
3x Genin
3x Kanikabuto
3x Kiseitai
3x Turtle Raccoon
3x Monster Egg
3x Ganigumo
3x Dig Beak
3x Djinn the Watcher of the Wind
1x Stone D.
3x Petit Angel
Traps:
------
1x House of Adhesive Tape
3x Anti Raigeki
Magic:
------
3x Lucky Trinket
3x Darkness Approaches
1x Saber Slasher
===============================================================================
girl in suite back in train
===============================================================================
Monsters:
---------
3x Droll Bird
3x White Dolphin
3x Turu-Purun
1x Hourglass of Life
3x Weather Control
3x Petit Dragon
3x Boo Koo
3x Time Wizard
3x Magician of Faith
3x Haniwa
3x Kaminarikozou
3x Air Marmot of Nefariousness
3x Key Mace
3x Phantom Dewan
===============================================================================
father of the girl
===============================================================================
Monsters:
---------
3x Ryu-Kishin
3x The Bewitching Phantom Thief
3x Pot the Trick
3x Morphing Jar #2
1x Silver Bow and Arrow
3x White Magical Hat
3x Cyber Jar
3x Blue-Eyed Silver Zombie
3x Prisman
3x Blast Juggler
3x Bite Shoes
1x Mikazukinoyaiba
1x Leogun
1x Ocubeam
Traps:
------
1x Eatgaboon
Magic:
------
1x Pot of Greed
1x Horn of Light
1x Black Pendant
1x Violet Crystal
1x Dragon Treasure
===============================================================================
Kaiba-imitating guy
===============================================================================
Monsters:
---------
3x White Dolphin
3x Sinister Serpent
3x Tomozaurus
1x Emperor of the Land and Sea
3x Petit Dragon
3x Lala Li-oon
3x Kaminarikozou
3x Serpent Marauder
3x Armed Ninja
3x Queen's Double
3x Droll Bird
1x Trent
1x Spike Seadra
Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape
Magic:
------
3x Darkness Approaches
===============================================================================
man at train station
===============================================================================
Monsters:
---------
3x Petit Dragon
3x Flame Dancer
3x Turu-Purun
3x The Melting Red Shadow
3x Weather Control
3x Tomozaurus
3x Lala Li-oon
3x Gale Dogra
3x Mystic Lamp
3x Wicked Mirror
3x Monster Eye
Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape
Magic:
------
3x Darkness Approaches
===============================================================================
Takeshi (Domino Pier)
===============================================================================
Monsters:
---------
1x Morphing Jar
1x Wicked Mirror
1x Serpent Marauder
1x Little Chimera
1x Star Boy
1x Zarigun
1x Candle of Fate
1x Petit Dragon
1x Fiend's Hand
1x Frog the Jam
1x Lala Li-oon
1x Hoshingen
1x Kaminarikozou
1x Witch's Apprentice
1x Tentacle Plant
1x Curtain of the Dark Ones
1x Cyber-Stein
1x Boo Koo
1x The Melting Red Shadow
1x Phantom Dewan
1x Hourglass of Life
1x Meotoko
1x Wings of Wicked Flame
1x Gale Dogra
1x Flame Dancer
1x Firegrass
1x The Bewitching Phantom Thief
1x Fire Reaper
1x Basic Insect
1x Man-Eater Bug
1x Hiro's Shadow Scout
1x Winged Clever
1x Haniwa
1x Droll Bird
1x Hinotama Soul
1x Turu-Purun
1x Hane-Hane
Traps:
------
1x Eatgaboon
Magic:
------
1x The Inexperienced Spy
1x Pot of Greed
===============================================================================
Woman (Domino Pier)
===============================================================================
Monsters:
---------
3x Wicked Mirror
3x Bite Shoes
3x Hiro's Shadow Scout
3x Dancing Elf
3x Kiseitai
3x Weather Control
3x The Shadow who Controls the Dark
3x Candle of Fate
3x Happy Lover
3x Needle Ball
3x Key Mace
Traps:
------
1x Eatgaboon
Magic:
------
2x Winged Trumpeter
2x Malevolent Nuzzler
2x Exile of the Wicked
===============================================================================
guy in canada (not in the cave) on the far left
===============================================================================
Monsters:
---------
3x Dissolverock
3x Cyber Jar
3x Morphing Jar #2
3x Prisman
3x Rock Ogre Grotto #1
3x Haniwa
1x Stone Ogre Grotto
3x Barrel Rock
3x Morphing Jar
1x Millenium Golem
1x Mystical Sand
3x Muka Muka
3x Rock Ogre Grotto #2
1x Stone D.
Traps:
------
2x Eatgaboon
1x Bear Trap
Magic:
------
3x Invigoration
===============================================================================
other guy in canada outside the cave
===============================================================================
Monsters:
---------
3x Mega Thunderball
3x Electric Lizard
3x Ray & Temperature
3x Nightmare Scorpion
3x Lala Li-oon
3x Petit Dragon
3x Prisman
3x Djinn the Watcher of the Wind
1x Stone Ogre Grotto
1x Stone D.
3x Mountain Warrior
1x Thunder Dragon
1x Ocubeam
Traps:
------
2x Eatgaboon
1x Bear Trap
Magic:
-----------
3x Invigoration
3x Gravedigger Ghoul
After you've completed Chapter 6, some (almost all) of the duelists in Clock
Tower Square will have re-constructed their decks, so you can challenge them
again. These decks are listed below:
===============================================================================
Guy with red hair in area left
===============================================================================
Monsters:
---------
3x Electric Snake
3x Wetha
3x Kaminari Attack
3x Oscillo Hero #2
3x Toad Master
3x The Furious Sea King
3x Turtle Bird
3x Electric Lizard
3x Water Element
3x Monsturtle
3x Crab Turtle
3x Twin Long Rods #1
Traps:
------
1x Bear Trap
Magic:
------
1x Power of Kaishin
1x Umi
1x Invigoration
===============================================================================
Other guy
===============================================================================
Monsters:
---------
2x Dokurorider
2x Barox
3x Lesser Dragon
3x Darkfire Dragon
3x Versago the Destroyer
3x Flame Ghost
3x Witty Phantom
3x Wood Remains
3x Blackland Fire Dragon
3x Claw Reacher
3x Hyozanryu
3x Yaranzo
2x Meteor Dragon
Traps:
------
1x Bear Trap
Magic:
------
1x Violet Crystal
1x Dragon Treasure
1x Mountain
===============================================================================
Guy dressed in blue
===============================================================================
Monsters:
---------
3x Mega Thunderball
3x Droll Bird
2x Peacock
3x Oscillo Hero #2
3x Wicked Dragon with the Ersatz Head
3x Serpent Marauder
3x Petit Dragon
3x Electric Snake
3x Kurama
3x Niwatori
2x Bolt Escargot
2x Sky Dragon
3x Twin-Headed Thunder Dragon
Traps:
------
1x Bear Trap
Magic:
------
1x Dragon Treasure
1x Follow Wind
1x Mountain
===============================================================================
Other guy
===============================================================================
Monsters:
---------
3x Prisman
3x Morphing Jar #2
3x Stone D.
3x Barrel Rock
3x Skelgon
3x Flame Ghost
3x Wood Remains
3x Dissolverock
3x Fire Reaper
3x Stone Ogre Grotto
3x Cyber Jar
3x Blue-Eyed Silver Zombie
Traps:
------
1x Bear Trap
Magic:
------
1x Wasteland
1x Invigoration
1x Violet Crystal
===============================================================================
guy with yellow hair and glasses in area right
===============================================================================
Monsters:
---------
3x Koumouri Dragon
3x The Wicked Worm Beast
1x Rude Kaiser
3x Tiger Axe
3x Zombie Warrior
3x Ryu-Kishin
3x Blackland Fire Dragon
3x Winged Dragon, Guardian of the Fortress #1
1x Garoozis
1x Battle Steer
1x The Last Warrior from Another Planet
3x Mountain Warrior
1x Ansatsu
1x Sword Hunter
3x Hitotsu-me Giant
1x Zombyra the Dark
1x Succubus Knight
Traps:
------
1x Bear Trap
Magic:
------
1x Axe of Despair
1x Sogen
1x Sword of Dark Destruction
1x Legendary Sword
===============================================================================
Other guy
===============================================================================
Monsters:
---------
3x Super War-Lion
3x Fusionist
2x Dungeon Worm
3x Alinsection
3x Laughing Flower
3x Snakeyashi
3x Insect Soldiers of the Sky
3x Mystical Sheep #2
3x Man-Eating Plant
2x Trent
2x Flower Wolf
3x Nightmare Scorpion
3x Minar
Traps:
------
1x Bear Trap
Magic:
------
1x Beast Fangs
1x Vile Germs
1x Forest
===============================================================================
Area above guy
===============================================================================
Monsters:
---------
3x Zoa
3x Necrolancer the Timelord
3x Djinn the Watcher of the Wind
3x Sangan
3x Needle Ball
3x Nemuriko
3x Flame Manipulator
3x Morinphen
3x Giant Germ
3x Mask of Darkness
3x Ryu-Kishin
3x Musician King
Traps:
------
1x Bear Trap
Magic:
------
1x Yami
1x Black Pendant
1x Malevolent Nuzzler
===============================================================================
Guy with red hair in area right-under
===============================================================================
Monsters:
---------
3x Princess of Tsurugi
3x Battle Steer
3x Zombie Warrior
3x Lava Battleguard
3x Mountain Warrior
3x M-Warrior #1
3x Monster Egg
3x Swamp Battleguard
3x Garnecia Elefantis
3x Doron
3x Battle Warrior
3x M-Warrior #2
Traps:
------
1x Bear Trap
Magic:
------
1x Sword of Dark Destruction
1x Legendary Sword
1x Sogen
After you've completed Chapter 6, some duelists in Domino Pier, Egyptian
Exhibition and Canada will have re-constructed their decks, so you can
challenge them again. These decks are listed below:
===============================================================================
1 of those guys in Canada
===============================================================================
Monsters:
---------
2x Mystical Sand
3x Prisman
3x Trakadon
3x Two-Mouth Darkruler
3x Zombie Warrior
3x Uraby
2x Great Mammoth of Goldfine
3x Little D
2x Tomozaurus
3x The Statue of Easter Island
3x Yaranzo
2x Bracchio-Raidus
Traps:
------
3x Bear Trap
Magic:
------
1x Invigoration
2x Mooyan Curry
1x Wasteland
1x Raise Body Heat
===============================================================================
Woman in Ship
===============================================================================
Monsters:
---------
3x Sangan
3x Invader From Another Dimension
3x Muse-A
3x Goddess With the Third Eye
3x Dark King of the Abyss
3x Goddess of Whim
3x Skelengel
2x Winged Trumpeter
3x Versago the Destroyer
3x Mask of Darkness
3x Happy Lover
3x Ray & Temperature
Traps:
------
2x Invisible Wire
Magic:
------
2x Malevolent Nuzzler
1x Megamorph
===============================================================================
Man in Ship
===============================================================================
Monsters:
---------
1x Cosmo Queen
1x Javelin Beetle
1x Skull Guardian
1x Chakra
1x Water Omotics
1x Hitotsu-Me Giant
1x Fiend Reflection #1
1x Fiend's Mirror
1x Yamadron
1x Performance of Sword
1x Millenium Shield
1x Mountain Warrior
1x Mask of Darkness
1x Crab Turtle
1x Super War-Lion
1x Hungry Burger
1x Dokurorider
1x Versago the Destroyer
1x M-Warrior #1
1x Queen of Autumn Leaves
1x Succubus Knight
1x Temple of Skulls
1x Mask of Shine & Darkness
1x Zera the Mant
1x Serpent Night Dragon
1x One-Eyed Shield Dragon
1x Tri-Horned Dragon
1x Mysterious Puppeteer
1x Ryu-Kishin Powered
1x Psycho Puppet
1x Garma Sword
1x Leogun
1x Darkfire Dragon
1x Hercules Beetle
1x Sengenjin
1x 30,000-Year White Turtle
1x Black Dragon Jungle King
Traps:
------
2x Invisible Wire
Magic:
------
1x Megamorph
===============================================================================
Guy-imitating Kaiba at Egyptian Exhibition
===============================================================================
Monsters:
---------
3x Dissolverock
3x Giant Germ
3x Doron
3x Wicked Dragon with the Ersatz Head
3x Mystical Sheep #2
1x Kairyu-Shin
3x Prisman
3x Goddess of Whim
1x Reaper of the Cards
3x Insect Soldiers of the Sky
3x Nimble Momonga
1x Trent
3x Oscillo Hero #2
1x Talons of Shurilane
1x Yamata Dragon
1x Spirit of the Mountain
Traps:
------
2x Bear Trap
Magic:
------
2x Megamorph
###############################################################################
13. Robotic Monkeys
###############################################################################
This section lists the decks of the robotic monkeys.
===============================================================================
Monkey #1
===============================================================================
Monsters:
---------
3x Bolt Penguin
3x Blast Juggler
3x Shovel Crusher
3x Lisark
3x Toad Master
3x Patrol Robo
3x Nekogal #1
3x Cyber Commander
3x Witch of the Black Forest
3x Mystical Sheep #1
3x Holograh
3x Frenzied Panda
Magic:
------
1x Raigeki
1x Dark Hole
1x Heavy Storm
1x Final Destiny
===============================================================================
Monkey #2
===============================================================================
Monsters:
---------
3x Bolt Penguin
3x Blast Juggler
3x Shovel Crusher
3x Lisark
3x Toad Master
3x Patrol Robo
3x Nekogal #1
3x Cyber Commander
3x Witch of the Black Forest
3x Mystical Sheep #1
3x Holograh
3x Frenzied Panda
Magic:
------
1x Hinotama
1x Final Flame
1x Ookazi
1x Tremendous Fire
===============================================================================
Monkey #3
===============================================================================
Monsters:
---------
3x Bolt Penguin
3x Blast Juggler
3x Shovel Crusher
3x Lisark
3x Toad Master
3x Patrol Robo
3x Nekogal #1
3x Cyber Commander
3x Witch of the Black Forest
3x Mystical Sheep #1
3x Holograh
3x Frenzied Panda
Traps:
------
1x Bear Trap
1x Invisible Wire
1x Acid Trap Hole
1x Widespread Ruin
===============================================================================
Monkey #4
===============================================================================
Monsters:
---------
3x Griggle
3x The Unhappy Maiden
3x Sinister Serpent
3x Milus Radiant
3x Armed Ninja
3x Queen's Double
1x Bone Mouse
1x Change Slime
3x Dancing Elf
3x Ooguchi
1x Key Mace
3x Steel Scorpion
3x Ameba
3x Bat
3x Zone Eater
1x Ancient Jar
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Monkeys
-----------------
The monkeys' non-tribute monsters have 1200 ATK or less. The monkeys'
BeastWarrior-Type and Warrior-Type monsters can take advantage of the Forest
Field, so I advise changing the playing field to benefit your own monsters.
Nearly half of their monsters are Machine-Type, so you can use Stain Storm to
destroy them or play Umi to power them down. Although the monkeys have the
same monsters, they use different Magic/Trap Cards. Monkeys #1 and #3 use
monster destruction cards, such as Raigeki and Final Destiny. Monkey #2 uses
attack spells, such as Final Flame and Tremendous Fire.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
###############################################################################
14. Neo Ghouls
###############################################################################
This section lists the decks of the Neo Ghouls that don't mention their names
in the game.
===============================================================================
Ghoul left of Rex (Canada)
===============================================================================
Monsters:
---------
3x Horn Imp
3x Solitude
1x Saber Slasher
3x Stuffed Animal
3x Giant Germ
3x Clown Zombie
3x Mystic Clown
3x Claw Reacher
1x Zoa
1x Succubus Knight
3x Versago the Destroyer
3x Fiend Sword
3x Dark King of the Abyss
Traps:
------
2x Eatgaboon
Magic:
------
2x Hinotama
2x Red Medicine
1x Black Pendant
===============================================================================
Ghoul right of Rex (Canada)
===============================================================================
Monsters:
---------
3x The Judgment Hand
3x Holograh
3x Oscillo Hero
3x Sonic Maid
3x Ancient Elf
1x Mikazukinoyaiba
3x Fiend Reflection #1
3x Crass Clown
3x Maiden of the Moonlight
3x White Magical Hat
3x Mystical Sheep #1
1x Ill Witch
1x Talons of Shurilane
Traps:
------
2x Bear Trap
Magic:
------
2x Red Medicine
1x Bright Castle
2x Hinotama
===============================================================================
First Ghoul (Duel Express)
===============================================================================
Monsters:
---------
3x Takuhee
3x Dark King of the Abyss
3x Nimble Momonga
3x Trakadon
3x The Judgment Hand
3x Ice Water
3x Drill Bug
3x Giant Germ
3x Oscillo Hero
2x Ansatsu
1x Sword Hunter
3x Aqua Snake
Traps:
------
2x Bear Trap
Magic:
------
2x Red Medicine
2x Hinotama
1x Beast Fangs
===============================================================================
Second Ghoul (Duel Express)
===============================================================================
Monsters:
---------
3x Claw Reacher
3x One Who Hunts Souls
3x Yaranzo
2x Skull Knight
3x Ogre of the Black Shadow
3x Witch of the Black Forest
3x Solitude
3x Dark King of the Abyss
2x Warrior of Tradition
2x Gate Sword
3x Koumori Dragon
3x Witty Phantom
Traps:
------
2x Bear Trap
Magic:
------
2x Hinotama
1x Dark Energy
2x Red Medicine
===============================================================================
Third Ghoul (Duel Express)
===============================================================================
Monsters:
---------
3x Invader from Another Dimension
2x Talons of Shurilane
3x White Magical Hat
3x Fiend Reflection #1
3x Fiend Reflection #2
3x Oscillo Hero
2x Seiyaryu
3x Ancient Elf
2x Musician King
3x Mystical Sheep #1
3x Sonic Maid
3x The Judgment Hand
Traps:
------
2x Bear Trap
Magic:
------
2x Hinotama
2x Red Medicine
1x Bright Castle
===============================================================================
Ghoul (Outside Duel Express)
===============================================================================
Monsters:
---------
3x Flame Ghost
2x Turtle Bird
3x Lisark
3x Flame Manipulator
3x Charubin the Fire Knight
2x Vermillion Sparrow
3x Takuhee
3x Flying Kamakiri #1
3x Kurama
3x Fireyarou
2x Launcher Spider
3x Dragoness the Wicked Knight
Traps:
------
2x Bear Trap
Magic:
------
2x Hinotama
1x Invigoration
2x Red Medicine
===============================================================================
Ghoul (Egyptian Exhibition)
===============================================================================
Monsters:
---------
3x Mushroom Man #2
3x Electric Lizard
3x Tripwire Beast
3x Bean Soldier
3x Electric Snake
3x Frenzied Panda
3x Mega Thunderball
2x Kaminari Attack
3x Wood Remains
3x Bolt Penguin
2x Leopard Girl
2x Twin-Headed Thunder Dragon
Traps:
------
2x Bear Trap
Magic:
------
1x Invigoration
2x Hinotama
2x Red Medicine
===============================================================================
Ghoul (Domino City - right-under left)
===============================================================================
Monsters:
---------
3x Dark King of the Abyss
3x Megirus Light
3x Big Eye
3x Wicked Mirror
3x Ryu-Kishin
1x Beast of Talwar
3x Needle Ball
3x The Shadow Who Controls the Dark
3x Hiro's Shadow Scout
3x Versago the Destroyer
2x Monster Eye
2x Candle of Fate
1x Morinphen
Traps:
------
2x Bear Trap
Magic:
------
2x Hinotama
2x Red Medicine
1x Malevolent Nuzzler
===============================================================================
Ghoul (Domino City - right-under right)
===============================================================================
Monsters:
---------
3x Hitotsu-Me Giant
1x The Last Warrior from Another Planet
3x Prisman
3x Solitude
3x One Who Hunts Souls
3x M-Warrior #1
3x Dragoness the Wicked Knight
1x Garoozis
2x Doron
3x M-Warrior #2
3x Karate Man
1x Ansatsu
1x Axe of Despair
3x Vishwar Randi
1x Battle Steer
Traps:
------
2x Bear Trap
Magic:
------
2x Red Medicine
2x Hinotama
1x Axe of Despair
===============================================================================
Ghoul (Domino City - under Clock Tower Square)
===============================================================================
Monsters:
---------
2x Lisark
3x Winged Dragon, Guardian of the Fortress #2
2x Wilmee
2x Mavelus
2x Mystical Sheep #2
2x Silver Fang
2x Wolf
2x Frenzied Panda
2x Torike
3x Niwatori
3x Nekogal #1
2x Fushionist
2x Super War-Lion
2x Peacock
2x Tatsunootoshigo
Traps:
------
2x Bear Trap
Magic:
------
2x Hinotama
2x Red Medicine
1x Mystical Moon
===============================================================================
Ghoul (Domino City - left-under)
===============================================================================
Monsters:
---------
3x Kappa Avenger
3x Aqua Snake
3x Penguin Knight
3x Oscillo Hero #2
3x Fireyarou
3x Fire Eye
1x Twin-Headed Thunder Dragon
1x Flame Champion
3x Charubin the Fire Knight
3x Electric Snake
1x Bolt Escargot
3x Electric Lizard
1x Octoberser
Traps:
------
2x Bear Trap
Magic:
------
2x Hinotama
2x Gravedigger Ghoul
1x Invigoration
2x Red Medicine
===============================================================================
Ghoul (Domino City - right-up)
===============================================================================
Monsters:
---------
3x Little D.
3x Mechaleon
3x Wicked Dragon with the Ersatz Head
3x Lesser Dragon
3x Two-Mouth Darkruler
3x Fairy Dragon
3x Yamatano Dragon Scroll
3x Serpent Marauder
3x Petit Dragon
1x B. Dragon Jungle King
1x Sword Arm of Dragon
1x Sky Dragon
1x Mikazukinoyaiba
Traps:
------
2x Bear Trap
Magic:
------
2x Red Medicine
2x Hinotama
2x Gravedigger Ghoul
1x Dragon Treasure
===============================================================================
Ghoul (Domino City - Clock Tower Square)
===============================================================================
Monsters:
---------
3x Temple of Skulls
3x Skelgon
3x Zombie Warrior
3x Dokuroizo the Grim Reaper
3x Dark Assailant
3x Wood Remains
3x Flame Ghost
3x Blue-Eyed Silver Zombie
2x Fire Reaper
2x Fiend's Hand
3x Three-Legged Zombies
Traps:
------
2x Bear Trap
Magic:
------
1x Violet Crystal
2x Hinotama
2x Gravedigger Ghoul
2x Red Medicine
===============================================================================
Ghoul at Bonz
===============================================================================
Monsters:
---------
2x Ice Water
1x Ill Witch
2x Prisman
1x Succubus Knight
2x Amazon of the Seas
2x Mystic Tomato
2x Arlownay
2x Nekogal #1
1x Mystical Sand
1x Leopard Girl
2x Bear Trap
1x Hungry Burger
2x Goddess of Whim
2x Water Omotics
2x Mushroom Man
2x Sonic Maid
2x Enchanting Mermaid
2x Bean Soldier
1x Rainbow Marine Mermaid
1x Rose Spectre of Dunn
1x Nekogal #2
1x Lamoon
Traps:
------
2x Bear Trap
Magic:
------
1x Black Pendant
2x Hinotama
2x Red Medicine
===============================================================================
Ghoul (Domino Station)
===============================================================================
Monsters:
---------
3x Kumootoko
3x Airmaill
3x Hard Armor
3x Musician King
3x Ancient Tree of Enlightment
3x Armored Starfish
3x Giant Rat
1x Boulder Tortoise
2x Hyozanryu
3x Skull-Mark Ladybug
1x 30,000-Year White Turtle
1x Total Defense Shogun
3x Darkfire Dragon
1x Queen Bird
Traps:
------
2x Eatgaboon
Magic:
------
2x Hinotama
2x Red Medicine
1x Steel Shell
###############################################################################
15. Millennium Guardians
###############################################################################
This section lists the decks of the Millennium Guardians.
===============================================================================
Millennium Guardian (Egyptian Exhibition)
===============================================================================
Monsters:
---------
3x Mystical Sheep #2
3x Lamoon
3x Goddess of Whim
3x Hourglass of Life
3x The Bewitching Phantom Thief
3x Genin
3x Happy Lover
3x Necrolancer the Timelord
3x Muse-A
3x Wicked Mirror
1x Mikazukinoyaiba
Traps:
------
2x Eatgaboon
Magic:
------
1x Bright Castle
2x Red Medicine
3x Lucky Trinket
1x Black Pendant
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Guardian
------------------
The Guardian's monsters have 700 ATK or more. He specialises in using
Dream and Light monsters. I suggest using Fiend and Dark monsters to destroy
them. Goddess of Whim's special ability allows him to draw 1 card from his
deck, and his Eatgaboon Trap Cards can destroy a monster if its ATK is 1000
or less. Watch out for the Guardian's Hourglass of Life. In exchange for 1000
Life Points, it can power up his monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Millennium Guardian (Domino Pier)
===============================================================================
Monsters:
---------
1x Morinphen
3x Hiro's Shadow Scout
3x Genin
3x Candle of Fate
3x Djinn the Watcher of the Wind
3x Boo Koo
3x Flame Manipulator
3x Claw Reacher
3x White Magical Hat
3x Giant Germ
3x Needle Ball
3x Necrolancer the Timelord
1x Spirit of the Mountain
1x Beast of Talwar
Traps:
------
1x Eatgaboon
Magic:
------
1x Exile of the Wicked
1x Restructer Revolution
1x Last Day of Witch
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Guardian
------------------
The Guardian's non-tribute monsters have 1000 ATK or less. His monsters are
Fiend-Type or Spellcaster-Type. Exile of the Wicked is perfect for clearing
the field of the Guardian's fiends. His Spellcaster-Type monsters have 900
ATK or less. Last Day of Witch's effect is perfect for destroying them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Millennium Guardian (Italy)
===============================================================================
Monsters:
---------
3x Wicked Dragon with the Ersatz Head
3x Goddess of Whim
3x Toad Master
3x Muse-A
3x Necrolancer the Timelord
3x Electric Snake
1x Thunder Dragon
3x Nightmare Scorpion
3x Princess of Tsurugi
3x Electric Lizard
2x Dissolverock
3x Two-Mouth Darkruler
1x Stone D.
1x Succubus Knight
Traps:
------
3x Eatgaboon
Magic:
------
2x Red Medicine
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Guardian
------------------
The Guardian's non-tribute monsters have 1000 ATK or less. The monsters to be
aware of are Electric Lizard and Toad Master. Electric Lizard's special
ability can prevent your monsters from attacking. Toad Master's special
ability can help the Guardian gather enough monsters to summon his stronger
ones.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Millennium Guardian (China)
===============================================================================
Monsters:
---------
3x Karate Man
3x Flame Manipulator
3x Electric Snake
3x Kurama
3x Frenzied Panda
3x Nimble Momonga
1x Steel Fan Fighter
1x Metal Dragon
3x Alinsection
3x Holograh
3x Mystical Sheep #1
3x Solitude
3x Minar
1x Thunder Dragon
Traps:
------
2x Bear Trap
Magic:
------
2x Red Medicine
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Guardian
------------------
The Guardian's non-tribute monsters have 1200 ATK or less.
===============================================================================
Millennium Guardian (Canada)
===============================================================================
Monsters:
---------
3x Mystical Sheep #1
2x Nekogal #1
3x Wicked Dragon with the Ersatz Head
3x Djinn the Watcher of the Wind
1x Twin-Headed Thunder Dragon
3x Electric Snake
1x Sword Hunter
1x Ansatsu
3x Wetha
3x Aqua Snake
3x Muse-A
3x Zombie Warrior
1x The Statue of Easter Island
1x Crawling Dragon
1x Morinphen
1x Akihiron
Magic:
------
2x Malevolent Nuzzler
2x Sparks
2x Black Pendant
1x Heavy Storm
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Guardian
------------------
The Guardian's non-tribute monsters have 1200 ATK or less. He will use Equip
Magic Cards to power up his monsters. Heavy Storm can destroy every Monster,
Magic and Trap Card on the field, so be ready.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Millennium Guardian #1 (China)
===============================================================================
Monsters:
---------
3x Darkfire Dragon
3x The Stern Mystic
3x Takriminos
3x Maiden of the Moonlight
3x Kuriboh
1x Tri-Horned Dragon
3x Faith Bird
1x Seiyaryu
1x Crab Turtle
1x Zera the Mant
3x The Immortal of Thunder
3x Rare Fish
1x Skull Knight
1x Sengenjin
1x Cosmo Queen
Magic:
------
3x Restructer Revolution
3x Multiply
3x Yami
===============================================================================
Millenium Guardian #2 (China)
===============================================================================
Monsters:
---------
3x Darkfire Dragon
3x Dark Magician
1x Cosmo Queen
3x The Immortal of Thunder
3x Maiden of the Moonlight
3x Takriminos
3x Time Wizard
3x Baby Dragon
3x The Stern Mystic
3x Rare Fish
3x Faith Bird
1x Tri-Horned Dragon
1x Sengenjin
1x Zera the Mant
Magic:
------
3x Restructer Revolution
3x Yami
===============================================================================
Millennium Guardian #3 (China)
===============================================================================
Monsters:
---------
3x Maiden of the Moonlight
3x The Stern Mystic
3x Faith Bird
3x Takriminos
3x The Wicked Worm Beast
3x Rare Fish
3x The Immortal of Thunder
1x Cosmo Queen
3x Trakadon
1x Tri-Horned Dragon
3x Darkfire Dragon
3x The Judgement Hand
1x Seiyaryu
1x Zera the Mant
1x Skull Knight
1x Crab Turtle
1x Sengenjin
Magic:
------
3x Restructer Revolution
===============================================================================
Millennium Guardian #4 (China)
===============================================================================
Monsters:
---------
3x Maiden of the Moonlight
3x The Immortal of Thunder
3x Darkfire Dragon
3x Celtic Guardian
3x Faith Bird
1x Sengenjin
1x Zera the Mant
3x Takriminos
3x The Stern Mystic
3x Rare Fish
1x Seiyaryu
1x Tri-Horned Dragon
1x Skull Knight
1x Crab Turtle
1x Cosmo Queen
Magic:
------
3x Restructer Revolution
3x Sogen
3x Legendary Sword
===============================================================================
Millennium Guardian #5 (China)
===============================================================================
Monsters:
---------
3x Curse of Dragon
3x Winged Dragon, Guardian of the Fortress #1
3x Takriminos
3x Rare Fish
3x Maiden of the Moonlight
3x The Immortal of Thunder
3x Darkfire Dragon
3x The Stern Mystic
3x Blackland Fire Dragon
3x Faith Bird
3x Gaia the Fierce Knight
1x Gaia the Dragon Champion
Magic:
------
3x Mountain
3x Restructer Revolution
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Guardians
-------------------
The Guardians start with 3,000 Life Points, so I advise using Restructer
Revolution to help win these duels quicker. Their monsters have 1500 ATK or
more. They will use their Field Magic Cards to change the playing field to
benefit their own monsters.
The Guardians also have a few strong Divine-Summonmonsters in their decks.
If you're lucky, they won't get a chance to summon them. They have no Trap
Cards in their decks, but they do have 3 Restructer Revolution cards. Try to
decrease their Life Points to 0 as quickly as possible to avoid losing Life
Points due to the Magic Card's effect. They will also use the Kuriboh/Multiply
combo to gather enough monsters to summon their stronger ones, so I advise
using Exile of the Wicked to destroy them. In addition, they will place Equip
Magic Cards, such as Legendary Sword, face-down in the Magic/Trap Zone, but
they rarely have the correct monsters on the field to equip them to, thus
preventing them from powering up their monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
###############################################################################
16. Chevaliers
###############################################################################
This section lists the decks of the Chevaliers.
===============================================================================
Chevaliers (Pegasus' Island - Cable Car)
===============================================================================
Monsters:
---------
2x Maha Vailo
2x Mushroom Man #2
1x Talons of Shurilane
2x Minomushi Warrior
2x Maiden of the Moonlight
2x Darkfire Dragon
2x Mother Grizzly
2x Takuhee
2x Magical Ghost
1x Rainbow Marine Mermaid
2x Dark King of the Abyss
2x Tripwire Beast
1x Togex
1x Metal Dragon
1x Crow Goblin
1x Dice Armadillo
1x Musician King
1x Spikebot
1x Skelgon
Traps:
------
2x Invisible Wire
Magic:
------
1x Swords of Revealing Light
1x Ookazi
1x Sogen
1x Umi
1x Wasteland
1x Goblin's Secret Remedy
1x Forest
1x Mountain
1x Yami
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Chevaliers
--------------------
Each Chevalier starts with 10,000 Life Points, and you must duel three of them
in a row. Their monsters have 1200 ATK or more. They will use their Field
Magic Cards to change the playing field to benefit their own monsters. Their
Magic Cards can increase their Life Points and decrease yours. If you can
prevent them from sacrificing their monsters to summon stronger ones, you'll
have an easier time beating them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Chevalier #1 (The Dungeon - Western Route)
===============================================================================
Monsters:
---------
3x Minomushi Warrior
3x Karbonala Warrior
3x Mystic Horseman
3x Tripwire Beast
1x Breath of Light
3x Kaminari Attack
2x Steel Ogre Grotto #2
3x Giant Flea
3x The Immortal of Thunder
3x Nekogal #2
1x Twin-Headed Thunder Dragon
1x Empress Judge
1x Flame Cerebrus
Magic:
------
1x Warrior Elimination
1x Ookazi
1x Eternal Rest
1x Exile of the Wicked
1x Last Day of Witch
1x Eradicating Aerosol
1x Swords of Revealing Light
1x Goblin's Secret Remedy
1x Eternal Draught
1x Stain Storm
===============================================================================
Chevalier #1 (The Dungeon - Eastern Route)
===============================================================================
Monsters:
---------
1x Breath of Light
3x Darkfire Dragon
3x Flying Kamakiri #2
3x Grappler
3x Lisark
3x Armored Lizard
3x Fireyarou
3x Flame Champion
3x Deepsea Shark
3x Skullbird
1x Roaring Ocean Snake
1x Punished Eagle
Magic:
------
1x Ookazi
1x Goblin's Secret Remedy
1x Swords of Revealing Light
1x Warrior Elimination
1x Eternal Rest
1x Exile of the Wicked
1x Last Day of Witch
1x Eradicating Aerosol
1x Eternal Draught
1x Stain Storm
===============================================================================
Chevalier #2 (The Dungeon - Western Route)
===============================================================================
Monsters:
---------
3x Maiden of the Moonlight
3x Oscillo Hero
3x Fiend Reflection #1
1x Talons of Shurilane
2x Sea King Dragon
3x Man-Eating Treasure Chest
3x High-Tide Gyojin
3x Mystical Sheep #1
3x Water Omotics
3x Violent Rain
3x Enchanting Mermaid
3x Grappler
Traps:
------
2x Invisible Wire
Magic:
------
2x Ookazi
2x Goblin's Secret Remedy
1x Swords of Revealing Light
===============================================================================
Chevalier #2 (The Dungeon - Eastern Route)
===============================================================================
Monsters:
---------
3x Karate Man
2x Kanan the Swordmistress
3x Holograh
1x Mikazukinoyaiba
1x Sword Hunter
3x Maha Vailo
3x Destroyer Golem
3x The Statue of Easter Island
3x Shining Friendship
3x Ancient Elf
3x White Magical Hat
3x Torike
1x Millenium Golem
1x Dark Witch
Traps:
------
2x Invisible Wire
Magic:
------
1x Swords of Revealing Light
2x Ookazi
2x Goblin's Secret Remedy
===============================================================================
Chevalier #3 (The Dungeon - Western Route)
===============================================================================
Monsters:
---------
3x Darkfire Dragon
3x Fireyarou
3x Magical Ghost
1x The Last Warrior From Another Planet
1x Metal Dragon
3x Fire Kraken
3x Whiptail Crow
3x Lisark
3x Takuhee
3x Skull Red Bird
2x Stuffed Animal
1x Giant-Mech Soldier
3x Cannon Soldier
1x Turtle Bird
Traps:
------
2x Invisible Wire
Magic:
------
2x Ookazi
2x Goblin's Secret Remedy
1x Swords of Revealing Light
===============================================================================
Chevalier #3 (The Dungeon - Eastern Route)
===============================================================================
Monsters:
---------
3x Dark King of the Abyss
2x Giant Germ
3x Bolt Penguin
1x Ushi Oni
1x Twin-Headed Thunder Dragon
3x The Immortal of Thunder
3x Baron of the Fiend Sword
3x Versago the Destroyer
3x Tripwire Beast
3x Mystic Tomato
3x Nimble Momonga
3x Kuwaga A
1x Leopard Girl
1x Warrior of Tradition
Traps:
------
2x Invisible Wire
Magic:
------
2x Ookazi
2x Goblin's Secret Remedy
1x Swords of Revealing Light
===============================================================================
Chevalier #4 (The Dungeon - Western/Eastern Route)
===============================================================================
Monsters:
---------
2x Ground Attacker Bugroth
2x Man-Eating Treasure Chest
1x Skull Knight
1x Talons of Shurilane
2x The Immortal of Thunder
2x Rare Fish
2x Fiend Sword
1x Roaring Ocean Snake
1x Firewing Pegasus
1x Flame Cerebrus
2x Mystic Clown
2x Darkfire Soldier #2
1x Earthbound Spirit
2x Mushroom Man #2
2x Skull Red Bird
2x Guardian of the Throne Room
1x Mikazukinoyaiba
1x Twin-Headed Thunder Dragon
1x Sky Dragon
Magic:
------
1x Swords of Revealing Light
2x Goblin's Secret Remedy
2x Ookazi
1x Forest
1x Yami
1x Wasteland
1x Mountain
1x Umi
1x Sogen
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Chevaliers
--------------------
They will use specific monster destruction cards, such as Exile of the Wicked
and Warrior Elimination, to destroy your monsters. With the exception of Bolt
Penguin, Tripwire Beast, Kuwagata A, Dark King of the Abyss, Versago the
Destroyer, Grappler, Fireyarou and Lisark, their monsters have 1400 ATK or
more.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
###############################################################################
17. Ante Card Prizes
###############################################################################
This section lists some of the Ante Cards that you can receive from duelists.
When you bet a card and defeat a duelist, you'll receive a random Ante Card.
DUEL COMPUTER (NOVICE LEVEL:
----------------------------
Saber Slasher
Phantom Dewan
Hinotama
Serpent Marauder
TRISTAN TAYLOR:
---------------
Forest
Invisible Wire
Fiend's Hand
Mystic Lamp
Spellbinding Circle
Leghul
Monster Reborn
Warrior Elimination
Megamorph
Exile of the Wicked
Last Day of Witch
Pot of Greed
Eternal Drought
Beckon to Darkness
Eternal Rest
DUKE DEVLIN:
------------
Hourglass of Life
Beckon to Darkness
Invisible Wire
Soul of the Pure
Raigeki
YUGI MUTO:
----------
Gaia the Dragon Champion
Monster Reborn
Eatgaboon
Shadow Specter
Spellbinding Circle
House of Adhesive
Mushroom Man
Horn of the Unicorn
Hane-Hane
Book of Secret Arts
Ancient Jar
Curse of Dragon
Kuriboh
Gaia the Fierce Knight
Exodia the Forbidden One
Left Arm of the Forbidden One
Right Arm of the Forbidden One
Left Leg of the Forbidden One
Right Leg of the Forbidden One
Skull Servant
Summoned Skull
Dark Magician
Man-Eater Bug
Sangan
JOEY WHEELER:
-------------
Battle Warrior
Kunai with Chain
Eatgaboon
Kagemusha of the Blue
Salamandra
Baby Dragon
Jinzo #7
Time Wizard
The Unhappy Maiden
Mountain Warrior
Flame Swordsman
Magician of Faith
Thousand Dragon
Swordsman of Landstar
Armed Ninja
Dancing Elf
Red-Eyes Black Dragon
Queen's Double
ODION:
------
Mystical Beast Serket
Swords of Revealing Light
Acid Trap Hole
Talons of Shurilane
Raigeki
Widespread Ruin
Embodiment of Apophis
Heavy Storm
Torrential Tribute
Last Tusk Mammoth
Final Destiny
Infinite Dismissal
Giant Rex
Monster Reborn
Bear Trap
Keldo
Dark Hole
Amazon Archers
Tri-Horned Dragon
Harpie's Feather Duster
Anti-Raigeki
Gravedigger Ghoul
Invisible Wire
The Inexperienced Spy
Dragon Capture Jar
Beckon to Darkness
House of Adhesive Tape
Restructer Revolution
Eatgaboon
Stop Defence
Goblin Fan
Bad Reaction to Simochi
Reverse Trap
MARIK ISHTAR:
-------------
Cyber-Tech Alligator
Swords of Revealing Light
Widespread Ruin
Humanoid Worm Drake
Monster Reborn
Humanoid Slime
Soul of the Pure
Worm Drake
Harpie's Feather Duster
Executor - Makyura
Raigeki
Revival Jam
Pot of Greed
Newdoria
Spellbinding Circle
Viser Des
Darkfire Soldier #1
Talons of Shurilane
Byser Shock
Des Volsgraph
Garvas
DUEL COMPUTER (STANDARD LEVEL):
-------------------------------
Guardian of the Throne
Soul of the Pure
Acid Trap Hole
Darkfire Soldier #2
Ookazi
The Immortal of Thunder
Alligator's Sword
Battle Ox
Whiptail Crow
Man-Eating Treasure Chest
High Tide Gyojin
Neo the Magic Swordsman
Baron of the Fiend Sword
Cosmo Queen
Judge Man
The Earl of Demise
Mr. Volcano
Sengenjin
Sea King Dragon
Garma Sword
Rabid Horseman
Kaminari Attack
Rose Spectre of Dunn
Millennium Golem
Tri-Horned Dragon
Punished Eagle
Talons of Shurilane
DUEL COMPUTER (EXPERT LEVEL):
-----------------------------
Castle of Dark Illusions
Swords of Revealing Light
Torrential Tribute
Gemini Elf
Change of Heart
Widespread Ruin
Vorse Raider
Brain Control
Amazon Archers
Dark Elf
Pot of Greed
Flash Assailant
Shadow Spell
Blue-Eyes Ultimate Dragon
Beckon to Darkness
Blue-Eyes White Dragon
Megamorph
Reflect Bounder
The Inexperienced Spy
Ancient Lamp
Harpie's Feather Duster
Barrel Dragon
Final Destiny
Crush Card
Ultimate Dragon Ritual
SOL CHEVALSKY:
--------------
Thousand-Eyes Restrict
Swords of Revealing Light
Torrential Tribute
Relinquished
Tremendous Fire
Dragon Capture Jar
Dark-Eyes Illusionist
Harpie's Feather Duster
Toon Dark Magician Girl
Change of Heart
Toon Summoned Skull
Rogue Doll
Dark Rabbit
Toon Alligator
Toon Mermaid
Jigen Bakudan
Oscillo Hero #2
Bickuribox
Parrot Dragon
Blue-Eyes Toon Dragon
Dragon Piper
Ryu-Ran
Illusionist Faceless Mage
Manga Ryu-Ran
Red Archery Girl
RESHEF THE DARK BEING:
----------------------
Vorse Raider
Swords of Revealing Light
Torrential Tribute
Mechanicalchaser
Pot of Greed
Zombyra the Dark
Harpie's Feather Duster
Nuvia the Wicked
Monster Reborn
Castle of Dark Illusions
Megamorph
Flash Assailant
Raigeki
King of Yamimakai
Change of Heart
Tremendous Fire
###############################################################################
18. My Decks
###############################################################################
If you are having trouble beating this game, you can use my decks instead. It
may take a long time to emulate these decks. You can, however, use the decks
as examples to help construct your own deck. If you read the Hints and Tips
section, you should get an idea of what cards you'll like to use in your deck.
My dueling strategy is to summon strong tribute monsters by stalling for time
using monsters, traps and magic. Towards the end of the game, the main threats
to your strategy will be: Raigeki, Harpie's Feather Duster, Swords of Revealing
Light, Torrential Tribute, and Monster Control/Destruction cards. Your
opponent will play many of these cards in good timing to catch you offguard by
doing actions at anytime during his/her turn (eg. playing Raigeki to destroy
all your monsters and then Harpie's Feather Duster to do the same to your
traps, attacking with his/her own monsters first and then stealing your
monsters to attack again, etc).
If you suspect your opponent has a Torrential Tribute face-down on the field, I
advise not attacking with any monster (aside from Egyptian God Cards) to avoid
losing potential tribute fodder. In the last few chapters, try not to have a
lot of strong non-God Card monsters. Not only do they have a high Deck
Capacity, but they can be destroyed or stolen to inflict major damage too
easily. Try to have some weak monsters, such as Doron and Toad Master, as they
won't inflict much damage if they're stolen and you can use them as bait to
trick your opponent into attacking. My First Decks slowly begin to focus more
on Fiend and Spellcaster-Type monsters (they can take advantage of the Yami
Field, which is the default field type in most duels with Bosses) while
maintaining a strategy to disrupt the opponent's cards.
===============================================================================
Default Deck
===============================================================================
Duelist Level: 72
Deck Capacity: 1278
Monsters:
---------
1x Curtain of the Dark Ones
1x Tomozaurus
1x Doma The Angel of Silence
1x Weather Control
1x The Bewitching Phantom Thief
1x Ancient Jar
1x Phantom Dewan
1x Genin
1x LaLa Li-oon
1x Petit Dragon
1x Droll Bird
1x Winged Cleaver
1x Hinotama Soul
1x Kaminarikozou
1x Candle of Fate
1x Wicked Mirror
1x The Furious Sea King
1x Morphing Jar #2
1x Mystic Lamp
1x Dancing Elf
1x Monster Eye
1x Leogun
1x Tatsunootoshigo
1x Mechanical Spider
1x Cyber Commander
1x Jinzo #7
1x Magician of Faith
1x Armed Ninja
1x Boo Koo
1x Peacock
1x Flame Dancer
1x Star Boy
1x Hane-Hane
1x Lightning Conger
1x Beast of Talwar
Traps:
------
1x Eatgaboon
Magic:
------
1x Final Destiny
1x Sparks
1x Dark-Piercing Light
1x Beckon to Darkness
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Analysis
--------
You begin this game with one of the worst decks in Yu-Gi-Oh! videogaming
history. A lot of non-tribute monsters have 250-600 ATK and only a few have
700-800 ATK, so they're only useful against Novice and Tristan. The tribute
monsters have 1600-2400 ATK and are good against the early duelists (although
Beast of Talwar requires two sacrifices to be summoned). Aside from Eatgaboon
and Beckon to Darkness, the magic/traps are rubbish. Couldn't Konami have
given you a better deck than this!?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
My Deck (Chapters 1-2)
===============================================================================
Duelist Level: 100
Deck Capacity: 1588
Monsters:
---------
3x Nemuriko
3x Fiend's Hand
3x Toad Master
3x Doron
3x Hourglass of Life
2x Peacock
1x Spirit of the Winds
1x Ansatsu
3x Parasite Paracide
Traps:
------
3x Amazon Archers
3x Eatgaboon
3x Bear Trap
3x Invisible Wire
3x Infinite Dismissal
Magic:
------
3x Beckon to Darkness
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes and Strategy
------------------
This deck isn't that bad, considering it uses nearly the same Deck Capacity as
the default deck. It's based on the theme of Beatdown, Tribute Fodder and
Monster Destruction. Peacock and Amphibious Bugroth are good tribute monsters,
since they are strong and have a low DC. Nemuriko can stop your opponent from
changing positions, declaring attacks, activating temporary abilities and/or
sacrificing.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
My Deck (Chapters 2-3)
===============================================================================
+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+
Duelist Level: 150
Deck Capacity: 2731
Monsters:
---------
3x Mammoth Graveyard
3x Toad Master
3x Doron
3x Trap Master
1x Slifer the Sky Dragon
1x The Earl of Demise
1x Garvas
1x Rose Spectre of Dunn
3x Viser Des
1x Dark Magician Girl
Traps:
------
3x Amazon Archers
3x Bear Trap
3x Invisible Wire
3x Acid Trap Hole
Magic:
------
3x Beckon to Darkness
1x Messenger of Peace
+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+
Duelist Level: 150
Deck Capacity: 1632
Monsters:
---------
1x Slifer the Sky Dragon
3x Baby Dragon
3x Time Wizard
3x Doron
3x Toad Master
3x Fiend's Hand
1x Dark Magician Girl
1x Peacock
3x Kuriboh
Traps:
------
3x Infinite Dismissal
3x Bear Trap
3x Invisible Wire
Magic:
------
3x Beckon to Darkness
3x Stop Defence
2x Soul of the Pure
1x Multiply
1x Restructer Revolution
===============================================================================
My Deck (Chapter 4)
===============================================================================
Duelist Level: 200
Deck Capacity: 3182
Monsters:
---------
3x Mammoth Graveyard
3x Toad Master
3x Doron
3x Trap Master
1x Slifer the Sky Dragon
1x The Earl of Demise
3x Viser Des
1x Dark Magician Girl
3x Ancient Lamp
Traps:
------
3x Amazon Archers
3x Invisible Wire
3x Acid Trap Hole
2x Widespread Ruin
Magic:
------
3x Beckon to Darkness
1x Messenger of Peace
===============================================================================
My Deck (Chapters 5-6)
===============================================================================
+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+
Duelist Level: 250
Deck Capacity: 3660
Monsters:
---------
3x Mammoth Graveyard
3x Toad Master
3x Revival Jam
3x Trap Master
1x The Earl of Demise
3x Viser Des
1x Dark Magician Girl
3x Ancient Lamp
1x Lava Golem
1x Dark Flare Knight
Traps:
------
3x Amazon Archers
3x Invisible Wire
3x Acid Trap Hole
2x Widespread Ruin
Magic:
------
3x Beckon to Darkness
+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+
Duelist Level: 205
Deck Capacity: 2257
Monsters:
---------
1x Dark Magician Girl
1x Dark Flare Knight
3x Kuriboh
3x Doron
3x Toad Master
3x Fiend's Hand
Traps:
------
3x Infinite Dismissal
3x Invisible Wire
3x Acid Trap Hole
3x Amazon Archers
2x Widespread Ruin
Magic:
------
3x Beckon to Darkness
3x Stop Defence
2x Crush Card
1x Multiply
2x Soul of the Pure
1x Restructer Revolution
===============================================================================
My Deck (Chapters 7-9)
===============================================================================
+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+
Duelist Level: 300
Deck Capacity: 3771
Monsters:
---------
1x Slifer the Sky Dragon
1x The Winged Dragon of Ra (Battle Mode)
3x Mammoth Graveyard
3x Toad Master
3x Revival Jam
3x Trap Master
3x Viser Des
3x Ancient Lamp
1x Lava Golem
1x Spirit of the Books
Traps:
------
3x Amazon Archers
3x Acid Trap Hole
2x Widespread Ruin
Magic:
------
3x Beckon to Darkness
1x Messenger of Peace
+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+
Duelist Level: 205
Deck Capacity: 2247
Monsters:
---------
1x Slifer the Sky Dragon
1x The Winged Dragon of Ra (Battle Mode)
1x Dark Magician Girl
1x Dark Flare Knight
3x Kuriboh
3x Doron
3x Toad Master
3x Fiend's Hand
Traps:
------
3x Infinite Dismissal
3x Invisible Wire
3x Acid Trap Hole
3x Amazon Archers
2x Widespread Ruin
Magic:
------
3x Beckon to Darkness
2x Stop Defence
2x Crush Card
1x Multiply
2x Soul of the Pure
1x Restructer Revolution
===============================================================================
My Deck (Chapter 10)
===============================================================================
Duelist Level: 300
Deck Capacity: 3084
Monsters:
---------
1x The Winged Dragon of Ra (Phoenix Mode)
1x Obelisk the Tormentor
1x Slifer the Sky Dragon
1x Dark Flare Knight
3x Ancient Lamp
3x Fiend's Hand
3x Doron
3x Toad Master
3x Kuriboh
Traps:
------
3x Infinite Dismissal
3x Invisible Wire
3x Amazon Archers
3x Acid Trap Hole
Magic:
------
1x Multiply
3x Beckon to Darkness
1x Dian Keto the Cure Master
1x Pot of Greed
1x Harpie's Feather Duster
1x Messenger of Peace
1x Raigeki
===============================================================================
My Deck (Chapter 11)
===============================================================================
+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+
Duelist Level: 999
Deck Capacity: 3927
Monsters:
---------
1x The Winged Dragon of Ra (Phoenix Mode)
1x Obelisk the Tormentor
1x Slifer the Sky Dragon
3x Revival Jam
3x Ancient Lamp
3x Mammoth Graveyard
3x Trap Master
3x Viser Des
1x Lava Golem
Traps:
------
3x Infinite Dismissal
3x Amazon Archers
3x Acid Trap Hole
1x Torrential Tribute
2x Widespread Ruin
Magic:
------
1x Swords of Revealing Light
1x Pot of Greed
3x Beckon to Darkness
1x Harpie's Feather Duster
1x Dian Keto the Cure Master
1x Raigeki
1x Messenger of Peace
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes and Strategy
------------------
This deck is based on the theme of Tribute Fodder, Monster Destruction and
ATK/DEF Reduction. If you have no magic/traps on your field, Trap Master can
place an Acid Trap Hole to trick the opponent into using a Harpie's Feather
Duster. I have used this deck to defeat a lot of duelists.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+
Duelist Level: 999
Deck Capacity: 5723
Monsters:
---------
1x The Winged Dragon of Ra (Phoenix Mode)
1x Obelisk the Tormentor
1x Slifer the Sky Dragon
1x Dark Flare Knight
3x Revival Jam
1x Castle of Dark Illusions
2x Chiron the Mage
3x Ancient Lamp
3x Mammoth Graveyard
Traps:
------
3x Infinite Dismissal
3x Acid Trap Hole
3x Amazon Archers
1x Torrential Tribute
1x Destiny Board
2x Widespread Ruin
Magic:
------
1x Swords of Revealing Light
1x Monster Reborn
1x Pot of Greed
1x Brain Control
1x Change of Heart
3x Beckon to Darkness
1x Harpie's Feather Duster
1x Dian Keto the Cure Master
1x Raigeki
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes and Strategy
------------------
This deck is based on the theme of Tribute Fodder and Monster Control/
Destruction. This deck's flaw is that there are a lot of cards which can be
destroyed/stolen very easily. Also, you'll probably get bad hands now and
again. I have used this deck to defeat the Final Boss, though.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
###############################################################################
19. Game Shop Prices
###############################################################################
This section contains the purchasing prices for the cards in Grandpa's Game
Shop. They are listed in alphabetical order. If you want to know the sales
price for a particular card, simply multiply the purchase price by 5%. For
example, if Blue-Eyes White Dragon's purchase price is 3800, its sales price
would be 190.
Domino Card
------ ----
4602 30,000-Year White Turtle
10233 7 Colored Fish
78 7 Completed
2111 Abyss Flower
2800 Acid Trap Hole
1468 Air Marmot of Nefariousness
984 Akihiron
3122 Alinsection
7320 Alligator's Sword
976 Alligator's Sword Dragon
9320 Alpha The Magnet Warrior
2777 Amazon Archers
7261 Amazon Chain Master
7320 Amazon Fighter
6414 Amazon of the Seas
8180 Amazon Sword Woman
747 Ameba
9166 Amphibian Beast
1976 Amphibious Bugroth
6797 Ancient Elf
862 Ancient Jar
6440 Ancient Lamp
7232 Ancient Tree of Enlightenment
968 Ansatsu
5904 Anti Raigeki
6639 Aqua Dragon
12657 Aqua Madoor
7261 Aqua Serpent
3708 Aqua Snake
3466 Arlownay
5600 Armaill
616 Armed Ninja
7232 Armored Lizard
6285 Armored Starfish
7261 Armored Zombie
9282 Asura Priest
3984 Axe of Despair
4602 Black Dragon Jungle King
198 Black Skull Dragon
4801 Baby Dragon
79 Bad Reaction to Simochi
12657 Banisher of the Light
7644 Baron of the Fiend Sword
3440 Barox
1190 Barrel Dragon
4037 Barrel Lily
5577 Barrel Rock
1872 Basic Insect
753 Bat
9208 Battle Ox
1620 Battle Steer
3452 Battle Warrior
6388 Bean Soldier
800 Bear Trap
4000 Beast Fangs
11115 Beast of Gilfer
480 Beast of Talwar
4103 Beastking of the Swamps
7320 Beaver Warrior
600 Beckon to Darkness
9086 Berserk Dragon
9208 Beta The Magnet Warrior
238 Bickuribox
4840 Big Eye
7261 Big Insect
21280 Big Shield Gardna
1160 Bite Shoes
9 Black Illusion Ritual
9 Black Luster Ritual
39320 Black Luster Soldier
4000 Black Pendant
7290 Blackland Fire Dragon
8246 Blade Knight
2880 Blast Juggler
6440 Blast Sphere
10316 Blocker
2822 Blue-Eyed Silver Zombie
39800 Blue-Eyes Ultimate Dragon
3784 Blue-Eyes White Dragon
12453 Boar Soldier
275 Bolt Escargot
4120 Bolt Penguin
865 Bone Mouse
2589 Boneheimer
1680 Boo Koo
3920 Book of Secret Arts
5962 Boulder Tortoise
5928 Bracchio-raidus
9920 Brain Control
597 Breath of Light
3936 Bright Castle
2589 Burglar
3440 Byser Shock
1456 Candle of Fate
6388 Cannon Soldier
19641 Castle of Dark Illusions
3440 Catapult Turtle
6414 Celtic Guardian
10740 Cermeonial Bell
39640 Chakra
19840 Change of Heart
862 Change Slime
4103 Charubin the Fire Knight
4640 Chimera the Flying Mythical Beast
10400 Chiron the Mage
3480 Claw Reacher
5976 Clown Zombie
2833 Cockroach Knight
10077 Cocoon of Evolution
11513 Command Angel
39640 Cosmo Queen
39480 Crab Turtle
6440 Crass Clown
555 Crawling Dragon
8147 Crawling Dragon #2
8246 Crazy Fish
7459 Crimson Sunbird
1984 Crow Goblin
3440 Curse of Dragon
79 Cursebreaker
1450 Curtain of the Dark Ones
2103 Cyber Commander
6362 Cyber Falcon
10316 Cyber Harpie
2822 Cyber Jar
6440 Cyber Raider
1607 Cyber Saurus
3984 Cyber Shield
984 Cyber Soldier
1849 Cyber-Stein
79 Cyclon Laser
629 Dancing Elf
4801 Dark Assailant
4602 Dark Chimera
3984 Dark Energy
5976 Dark Flare Knight
4000 Dark Hole
7290 Dark Jeroid
4801 Dark King of the Abyss
9 Dark Magic Ritual
800 Dark Magician
3426 Dark Magician Girl
793 Dark Magician Knight
2320 Dark Necrofear
3015 Dark Paladin
858 Dark Plant
7320 Dark Rabbit
199 Dark Sage
10275 Dark Zebra
400 Dark-Eyes Illusionist
7232 Darkfire Dragon
9133 Darkfire Soldier #1
9245 Darkfire Soldier #2
398 Darkness Approaches
9 Dark-Piercing Light
4801 Darkworld Thorns
2400 Deepsea Shark
1594 Deepsea Warrior
10275 Des Feral Imp
6000 Des Voltgalph
19520 Destiny Board
7232 Destroyer Golem
2856 Dharma Cannon
3984 Dian Keto the Cure Master
1633 Dice Armadillo
4245 Different Dimension Dragon
2331 Dig Beak
4743 Dimensional Warrior
3452 Dissolverock
2845 Djinn the Watcher of the Wind
4685 Dokuroizo the Grim Reaper
39960 Dokurorider
996 Doll of Demise
553 Doma The Angel of Silence
2856 Doron
588 Dragon Capture Jar
10358 Dragon Piper
4584 Dragon Seeker
3952 Dragon Treasure
8246 Dragon Zombie
4840 Dragoness the Wicked Knight
4704 Dream Clown
4103 Drill Bug
1474 Droll Bird
10316 Dunames Dark Witch
12760 Earthbound Spirit
395 Eatgaboon
2579 Electric Lizard
2810 Electric Snake
3968 Electro-Whip
79 Elegant Egotist
3984 Elf's Light
1620 Emperor of the Land and Sea
4640 Empress Judge
4840 Enchanting Mermaid
597 Eradicating Aersol
600 Eternal Drought
592 Eternal Rest
11560 Exarion Universe
8280 Executor - Makyura
595 Exile of the Wicked
10316 Exodia Necross
5195 Exodia the Forbidden One
6732 Five God Dragon
4762 Fairy Dragon
8213 Fairy of the Fountain
6440 Fairy's Gift
7173 Faith Bird
9 Fake Trap
6414 Feral Imp
6414 Fiend Kraken
1880 Firegrass
2440 Flame Champion
12760 Flash Assailant
1640 Flower Wolf
4000 Follow Wind
39960 Fortress Whale
4840 Goddess with the Third Eye
6440 Gokibore
4840 Gradius
8280 Green Phantom King
760 Griggle
1160 Haniwa
800 Harpie's Pet Dragon
6000 Heavy Storm
8800 High Tide Gyojin
1673 Hiro's Shadow Scout
4120 Holograh
4000 Horn of Light
1880 Hourglass of Life
5976 Illusionist Faceless Mage
9 Jam Breeding Machine
2350 Kagemusha of the Blue Flame
1872 Kaminarikozou
7320 Karbonala Warrior
880 Key Mace
8280 Kotodama
4840 Krokodilous
4000 Kunai with Chain
2440 Kwagar Hercules
3480 Larvas
800 Launcher Spider
1640 Lava Battleguard
3800 Lava Golem
760 Leghul
4840 Lesser Dragon
4103 Little D
2360 Lucky Trinket
880 Magician of Faith
4840 Mammoth Graveyard
4120 Maski the Legendary Swordsman
6440 Masked Sorcerer
5577 Mavelus
640 Milus Radiant
2600 Minar
560 Misairuzame
2880 Monster Egg
760 Monster Eye
3440 Monstrous Bird
3480 Monsturtle
10 Mooyan Curry
6414 Mother Grizzly
4640 Mr. Volcano
1480 Muka Muka
2880 Muse-A
2360 Mushroom Man
7320 Mystic Clown
880 Mystic Lamp
2120 Needle Ball
2331 Nemuriko
557 Octoberser
6440 Ogre of the Black Shadow
4120 One Who Hunts Souls
637 Ooguchi
800 Orgoth the Relentless
1633 Orion the Battle King
1160 Parasite Paracide
2880 Penguin Knight
1720 Perfect Machine King
1872 Phantom Dewan
6000 Pot of Greed
4000 Power of Kaishin
3466 Prisman
756 Queen's Double
5976 Raigeki
1155 Rainbow Flower
1000 Rainbow Marine
9320 Reflect Bounder
7320 Revival Jam
3426 Rose Spectre of Doom
120 Ruklamba the Spirit King
278 Saber Slasher
3480 Sangan
1872 Serpent Marauder
1160 Shadow Specter
12000 Shadow Spell
5577 Shining Friendship
640 Sinister Serpent
1480 Skull Knight
637 Skull Servant
9320 Sleeping Lion
240 Slot Machine
3440 Space Megatron
7200 Spellbinding Circle
560 Spiked Seadra
5577 Spiked Snail
39800 Spirit Message "N"
12760 Spirit of the Harp
597 Stain Storm
6000 Steel Ogre Grotto
640 Steel Scorpion
400 Stop Defence
760 Succubus Knight
800 Suijin
39960 Super War-Lion
1640 Swamp Battleguard
3984 Sword of Dark Destruction
6852 Takuhee
560 Tatsunootoshigo
1880 The Bewitching Phantom Thief
6000 The Fiend Megacyber
6440 The Statue of Easter Island
400 The Unhappy Maiden
480 Thousand Dragon
398 Thousand-Eyes Idol
39960 Thousand-Eyes Restrict
8000 Torrential Tribute
2440 Turtle Bird
6000 Twin-Headed Fire Dragon
2320 Twin-Headed Thunder Dragon
1593 Umi
7800 Violent Rain
4000 Violet Crystal
2440 Warrior of Tradition
1600 Wasteland
2880 Water Element
2833 Wicked Dragon with the Ersatz Head
3984 Widespread Ruin
3480 Wood Remains
10400 X-Head Cannon
8280 Y-Dragon Head
1880 Zarigun
14000 Zombyra the Dark
560 Zone Eater
###############################################################################
20. Card Passwords
###############################################################################
This section contains the passwords for the cards in the game. They are listed
in alphabetical order. They can be inputted into the Password Machine at
Grandpa's Game Shop. The machine allows you to enter a password to put a
particular card on sale in the Game Shop. You can input the password again to
put unlimited copies of the card on sale in the Game Shop, but it costs 1,000
Domino each time you use the Password Machine. In addition, you must buy the
card from Grandpa to obtain it. Thanks gamesta, Ch35t0r, Chaos Control3290,
gold21, deffkryz, and hockeyguy8 for the passwords.
Password Card
-------- ----
11714098 30,000-Year White Turtle
23771716 7 Colored Fish
40387124 Abyss Flower
77568553 Acid Crawler
41356845 Acid Trap Hole
75889523 Air Marmot Of Nefariousness
38035986 Akakieisu
36904469 Akihiron
70924884 Alinsection
53493204 All-Seeing Goddess
64428736 Alligator's Sword
99785935 Alpha The Magnet Warrior
67987611 Amazon Archers
17968114 Amazon of the Seas
94004268 Amazon Sword Woman
95174353 Ameba
67371383 Amphibian Beast
40173854 Amphibious Bugroth
42431843 Ancient Brain
93221206 Ancient Elf
81492226 Ancient Jar
54912977 Ancient Lamp
14015067 Ancient One of the Forest
36821538 Ancient Sorcerer
49587396 Ancient Tool
78977532 Bear Trap
08065530 Beckon to Darkness
05405694 Black Luster Soldier
89631139 Blue-Eyes White Dragon
23995346 Blue-Eyes Ultimate Dragon
20101223 Breath of Light
57728570 Crush Card
90980792 Dark Jeroid
53129443 Dark Hole
13722870 Dark Flare Knight
46986414 Dark Magician
38033121 Dark Magician Girl
80168720 Darkness Approaches
94212438 Destiny Board
50939127 Different Dimension Dragon
00756652 Doron
50045299 Dragon Capture Jar
28563545 Dragon Seeker
66672569 Dragon Zombie
42578427 Eatgaboon
94716515 Eradicating Aersol
56606928 Eternal Drought
95051344 Eternal Rest
99267150 Five God Dragon
25833572 Gate Guardian
04149689 Goblin Fan
76812113 Harpie Lady
12206212 Harpie Lady Sisters
30532390 Harpie's Brother
18144506 Harpie's Feather Duster
52040216 Harpie's Pet Dragon
54109233 Infinite Dismissal
15361130 Invisible Wire
90876561 Jack's Knight
21770260 Jam Breeding Machine
94773007 Jirai Gumo
64788463 King's Knight
00102380 Lava Golem
52367652 Life Eater
55210709 Lisark
40374923 Mammoth Graveyard
62873545 Master of Dragon Soldier
44656491 Messenger of Peace
32012841 Millennium Shield
40703222 Multiply
14181608 Mushroom Man
15025844 Mystical Elf
90963488 Nemuriko
70084224 Neck Hunter
94230224 Neddle Ball
81843628 Neddle Worm
01761063 Nekogal #1
43352213 Nekogal #2
04335645 Newdoria
78042798 Night Lizard
43694075 Novax's Prayer
03606209 One Who Hunts Soul
27911549 Parasite Paracide
36039163 Penguin Knight
26185991 Pinch Hopper
55144522 Pot of Greed
25652259 Queen's Knight
12580477 Raigeki
02851070 Reflect Bounder
99518961 Restructer Revolution
31709826 Revival Jam
50400231 Satellite Cannon
29267084 Shadow Spell
18807108 Spellbinding Circle
94772232 Spirit Message "A"
31893528 Spirit Message "I"
30170981 Spirit Message "L"
67287533 Spirit Message "N"
21323861 Stain Storm
70781052 Summoned Skull
13069066 Sword Arm of Dragon
72302403 Swords of Revealing Light
62671448 Toad Master
53582587 Torrential Tribute
22702055 Umi
53839837 Vampire Lord
56043446 Viser Des
77754944 Widespread Ruin
36304921 Witty Phantom
62651957 X-Head Cannon
02111707 XY-Dragon Cannon
91998119 XYZ-Dragon Cannon
99724761 XZ-Tank Cannon
59197169 Yami
17115745 Yormungarde
30090452 Zanki
10598400 Zarigun
81756897 Zera Ritual
69123138 Zera the Mant
64500000 Z-Metal Tank
24311372 Zoa
31339260 Zombie Warrior
88472456 Zombyra the Dark
86100785 Zone Eater
###############################################################################
21. Cheat Codes
###############################################################################
This section lists some Action Replay and CodeBreaker codes for this game.
These cheat codes should help make this game more enjoyable to play and help
you to be able to win duels easily, though a few later Bosses can still beat
you if they get lucky.
NOTE: The Master Code must be activated first before entering other cheat
codes. If you save the game, the codes will remain in effect even if you
disconnect your Action Replay/CodeBreaker device from your Game Boy Advance.
===============================================================================
Action Replay Codes
===============================================================================
Master Code
-----------
065f13f2 cee4dc95
Infinite Domino
---------------
c89926c5 87112a1a
All Cards
---------
cd7bb2a7 760af34d
9999 Deck Capacity
------------------
00342e40 b85b18d8
Opponent's Life Points = 0
--------------------------
cba7a66d 97d99ec0
Infinite Life Points
--------------------
a6eceb6d 5d38edba
===============================================================================
CodeBreaker Codes
===============================================================================
Master Code
-----------
90001BBA 298C
Infinite Domino
---------------
F0DCB4B7 CD71
All Cards
---------
0B44CA4F A65F
999 duelist Level
------------------
F4DCBC97 9FD9
9999 Deck Capacity
------------------
BE62DA57 BD8B
No Tributes
-----------
F62AB8AD 29CF
Infinite Life Points
--------------------
8A45994C E6DE
###############################################################################
22. Frequently Asked Questions
###############################################################################
Q: Are there are any codes that can give you more money?
A: No, there aren't any codes that can give you more money.
Q: I can't find Yami Marik in the Hall of Eternity. Where is he?
A: If you haven't unlocked the Winged Dragon of Ra's Phoenix Mode, Yami Marik
won't be in the Hall of Eternity. Read Chapter 7 of the Walkthrough to
find out how to unlock it.
Q: What cards can use their special ability to come back from the Graveyard?
A: Vampire Lord, Different Dimension Dragon, and The Winged Dragon of Ra
(Phoenix Mode).
Q: What is the Ante Card rule?
A: Before a duel begins, you can choose whether to bet an Ante Card. If you
win the duel, you'll receive your opponent's card as a prize. However, if
you lose, the opponent keeps your card.
Q: How can I get rare Ante Cards from the duelists?
A: Bet your strongest cards to get rare Ante Cards as prizes. Generally,
you should bet cards that have a high Duelist Level to receive rare ones.
Q: How can I obtain the three Egyptian God Cards?
A: Ishizu gives you Slifer the Sky Dragon, The Winged Dragon of Ra is taken
from Bandit Keith, and Seto Kaiba hands over Obelisk the Tormentor to you
after you defeat him at Pegasus' Castle.
Q: How do I play Exodia Necross?
A: Exodia Necross can be Normal Summoned. The ATK/DEF of this card increases
by 500 points each turn. This card is destroyed if there are no Exodia
parts in your Graveyard.
Q: How high can I increase my Duelist Level and Deck Capacity to?
A: You can increase your duelist Level to 999 and your Deck Capacity to 9999.
Q: What monsters can I only summon after sacrificing a monster?
A: Generally, 5-6 Star monsters require one sacrifice, 7-8 Star monsters
require two sacrifices, and 9-12 Star monsters require three sacrifices.
Q: Why is the Duel Screen scanned whenever a player makes a move?
A: The Duel Screen is scanned because the game is checking to see if there are
any permanent card effects that may need to be resolved and explained, even
if there are no permanent effects active on the field or there's nothing
new about the state of said effects. This feature was poorly designed to
incorporate continuous effects into the game. The scanning makes gameplay
a bit slower than The Sacred Cards if there are no cards with permanent
effects on the field. If there are such cards, gameplay will become very
slow due to the game resolving and explaining each card's effect after
every move a player makes during each turn.
Q: How do I play the Destiny Board card?
A: Place Destiny Board in your magic/trap zone. The card adds a letter at the
start of your turn. Victory is automatic if the "FINAL" message is
completed. It isn't necessary for letters to be placed on the field in
their proper order. If you don't have Spirit Messages in your hand or
deck, they'll still appear and spell "FINAL". If Destiny Board is
destroyed, all Spirit Messages will disappear.
Q: What cards can take control of my opponent's monster?
A: Brain Control, Change of Heart, Dark Necrofear, Relinquished, and
Thousand-Eyes Restrict.
Q: Why is the Duel Screen scanned with a sharp noise sometimes when a player
makes a move?
A: This happens when a player discards a monster to the Graveyard. I advise
checking your opponent's Graveyard after every turn to see if he/she has
discarded a powerful monster, such as FGD and Perfect Machine King, to
the Graveyard. You can then use Monster Reborn to bring it back to the
field under your control.
Q: How can I increase my Duelist Level?
A: To increase your Duelist Level, you must challenge a duelist three times
in a row. For example, if you challenge Tristan three times in a row,
your Duelist Level will go up by one.
Q: I inputted a card password into the Password Machine, but I didn't recieve
the card. Why?
A: After you enter a card password, you must buy the card from Grandpa to
obtain it.
Q: How do I use Ritual Cards, such as Black Luster Ritual and Dark Magic
Ritual, in this game?
A: 1) Place the Ritual Card on the field.
2) Summon the monster needed to start the Ritual. For example, Gaia the
Fierce Knight is summoned to start the Black Luster Ritual.
3) Sacrifice two other monsters and activate the Ritual Card.
Q: What are the special abilities of the Egyptian God Cards?
A: The Winged Dragon of Ra (Sphere Mode) has no special ability. The Winged
Dragon of Ra (Battle Mode) can cut the player's LP to 1 and hit the
opponent with the LP amount he/she has lost. The Winged Dragon of Ra
(Phoenix Mode) can destroy all monsters on the opponent's field in exchange
for 1000 LP. It can also come back in its Battle Mode if it is sent to the
Graveyard. Obelisk the Tormentor can destroy all monsters, with the
exception of Ra, on the opponent's field and inflict 4000 LP worth of
damage. Slifer the Sky Dragon is powered up 3 levels for every card in the
player's hand.
Q: What monsters can summon other monsters?
A: Ancient Lamp, Toad Master, Doron, Revival Jam, Dark Flare Knight, Mirage
Knight, Spirit of the Books, and Puppet Master. King's Knight can summon
Jack's Knight to the field if Queen's Knight is on the field.
Q: How many duelists can I challenge unlimited times?
A: The list below details the duelists you can challenge and their pre-endgame
locations (Yugi Muto and Joey Wheeler can be challenged unlimited times
prior to Chapter 9):
1) Duel Computer (Clock Tower Square - Kaiba Corporation)
2) Tristan Taylor (Clock Tower Square - Grandpa's Game Shop)
3) Duke Devlin (Clock Tower Square - Grandpa's Game Shop)
4) Espa Roba (Clock Tower Square)
5) Weevil Underwood (Galapagos Islands)
6) Rex Raptor (Canada)
7) Mai Valentine (Domino Pier)
8) Bonz (Italy)
9) Mako Tsunami (Galapagos Islands)
10) Odion (Egypt)
11) Marik Ishtar (Egypt)
12) Chevaliers (Pegasus Island, Dungeon)
13) Sol Chevalsky (Pegasus Castle)
14) Reshef the Dark Being (Pegasus Castle)
15) Maximillion Pegasus (Hall of Eternity)
16) Seto Kaiba (Hall of Eternity)
17) Dark Joey (Hall of Eternity)
18) Yami Yugi (Hall of Eternity)
19) Yami Marik (Hall of Eternity)
20) Yami Bakura (Hall of Eternity)
21) Noah (Hall of Eternity)
22) Shimon Muran (Hall of Eternity)
23) Shadi (Hall of Eternity)
Q: When can I activate a monster's temporary effect?
A: You can activate a monster's temporary effect when it is face-down. This
is usually when it is summoned to the field, but you can play Darkness
Approaches or Castle of Dark Illusions to switch monsters from face-up to
face-down position, thus allowing you to use their effects again.
Relinquished and Thousand-Eyes Restrict are both exceptions, though, since
they adapt to a targeted monster's parameters permanently.
Q: What promotional cards were given with this game?
A: Dark Magician Knight, Knight's Title, and Sage's Stone.
Q: How do I play Messenger of Peace?
A: Place Messenger of Peace in your magic/trap zone. Neither player can
change positions, declare attacks, activate temporary abilities and/or
sacrifice with monsters with an ATK of 1500 or more. Pay 1,000 Life Points
during each turn. If you do not, this card is destroyed.
Q: Is Reshef of Destruction considered canon to the anime?
A: No. The game contradicts several points of the anime continuity, such as
Pegasus being sacrificed, the Ghouls being re-introduced, and Yugi not
trying to find the secret of Yami Yugi's lost memories. Reshef of
Destruction didn't widely differ from the anime at the time of its
creation, but the game is now considered to be an alternative universe or
non-canon.
Q: Why doesn't Swords of Revealing Light remain on the field for 3 turns after
activation?
A: Swords of Revealing Light is considered a Normal Magic in this game, so it
does not remain on the field. Therefore, you cannot prevent the effect
after activation.
Q: How do I play Dragon Capture Jar?
A: Place Dragon Capture Jar in your magic/trap zone. The opponent can't
change positions, declare attacks, activate temporary abilities and/or
sacrifice with Dragon-Type monsters.
Q: How do I play Lava Golem?
A: Lava Golem can be Normal Summoned. If you hold this card in your hand and
the opponent has at least 2 monsters on his/her field, this card is
Special Summoned automatically to your opponent's field by sacrificing
those two monsters. This card inflicts 700 LP of damage to its controller
each turn.
Q: Can I choose the targets of trap/magic/monster effect by cards like Beckon
to Darkness or Dark Jeroid?
A: No. These cards will always target the strongest monster on your
opponent's field.
Q: How do I play Helpoemer?
A: Helpoemer can be Normal Summoned. If this card is destroyed or discarded,
its effect is activated at the start of your opponent's next turn. As long
as Helpoemer is in your Graveyard, the opponent discards the far left card
from his/her hand at the start of each turn. If your opponent holds 2 or
less cards, you can't use this card's effect.
Q: How do I play Blade Knight?
A: Blade Knight can be Normal Summoned. If you hold 1 or less cards in your
hand, the ATK/DEF of this card increases by 500 points.
Q: How do I activate Puppet Master's ability?
A: When Puppet Master is Tribute Summoned with Gernia, pay 1000 Life Points to
Special Summon 3 Fiend-Type monsters (Dark Necrofear, Headless Knight, and
Gernia). They can attack this turn. In the card text for Puppet Master it
reads "A fiendish jester that can summon three zombies in exchange for 1000
LP if there is a Gernia in the player's Graveyard", but this isn't correct.
You can only summon fiends, not zombies.
Q: Can I copy cards from The Sacred Cards to this game?
A: No.
##############################################################################
23. Credits
##############################################################################
- Thanks to me for writing this FAQ/Walkthrough.
- Thanks to you for reading this FAQ/Walkthrough.
- Thanks to Konami for developing and publishing Yu-Gi-Oh! Reshef of
Destruction.
- Thanks to GameFAQs for hosting this FAQ/Walkthrough.
- Thanks to Deffkryz for information regarding the game's storyline, the card
passwords, and the cheat codes.
- Thanks to Instruction Manual for information regarding the Game Overview and
Multiplayer sections.
- Thanks to MCG Master for information regarding the Monkey-Tristan Side Quest.
- Thanks to PUADYY for information regarding the Side Show.
- Thanks to Broke544 (gs) for explaining that the Side Show unlocks the Side
Quest and saying that you must defeat Mai in a duel first as well.
- Thanks to Hockeyguy8 for the passwords in the Card Passwords section.
- Thanks to gamesta for the passwords in the Card Passwords section.
- Thanks to Ch35t0r for the passwords in the Card Passwords section.
- Thanks to Chaos Control3290 for the passwords in the Card Passwords section.
- Thanks to gold21 for the passwords in the Card Passwords section.
- Thanks to jbgamefreak5 for saying that the password for Dark Flare Knight
was wrong.
- Thanks to Onislash for giving the correct password for Dark Flare Knight.
- Thanks to Slipknot_Rulezz for the decks of the Protagonists, Antagonists,
Miscellaneous, Robotic Monkeys, Neo Ghouls, and Millennium Guardians.
- Thanks to www.network-science.de/ascii for the ASCII art at the top of this
FAQ/Walkthrough.
- Thanks to arcade_pimp. He said if you attach Equip Cards to multiplying
monsters and activate their abilities, the new monsters will be powered up
as well.
- Thanks to KH1223. He said Mammoth Graveyard can power down every monster on
the opponent's field.
- Thanks to yugioh.wika.com for info regarding the prototype rules that were
originally being considered when the OCG/TCG was first being transferred
over from the manga.
http://yugioh.wikia.com/wiki/Yu-Gi-Oh!_Forbidden_Memories
##############################################################################
24. Contact Information
##############################################################################
If you have any questions, comments or corrections regarding my walkthrough, I
can be contacted by posting a topic on the GameFAQs message board of this game
(I prefer not using an e-mail address). Contributions to this guide are
appreciated.
##############################################################################
25. Copyright Information
##############################################################################
This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders. GameFAQs and its affiliates are
the ONLY websites that have permission to host this document.
Copyright 2004-2013 David Lucey