_____.___.                 ________.__          ________  .__   ._.
\__  |   |__ __           /  _____/|__|         \_____  \ |  |__| |
 /   |   |  |  \  ______ /   \  ___|  |  ______  /   |   \|  |  \ |
 \____   |  |  / /_____/ \    \_\  \  | /_____/ /    |    \   Y  \|
 / ______|____/           \______  /__|         \_______  /___|  /_
 \/                              \/                     \/     \/\/
__________              .__            _____          _____
\______   \ ____   _____|  |__   _____/ ____\   _____/ ____\
 |       _// __ \ /  ___/  |  \_/ __ \   __\   /  _ \   __\
 |    |   \  ___/ \___ \|   Y  \  ___/|  |    (  <_> )  |
 |____|_  /\___  >____  >___|  /\___  >__|     \____/|__|
        \/     \/     \/     \/     \/
________                   __                        __  .__
\______ \   ____   _______/  |________ __ __   _____/  |_|__| ____   ____
 |    |  \_/ __ \ /  ___/\   __\_  __ \  |  \_/ ___\   __\  |/  _ \ /    \
 |    `   \  ___/ \___ \  |  |  |  | \/  |  /\  \___|  | |  (  <_> )   |  \
/_______  /\___  >____  > |__|  |__|  |____/  \___  >__| |__|\____/|___|  /
        \/     \/     \/                          \/                    \/

Title of Game: Yu-Gi-Oh! Reshef of Destruction
Name of System: Game Boy Advance
Type of Guide: Character Decks Guide
Number of Version: Version 3.0
Last Revision Date: 19-04-13
Name of Writer: Tails333

Table of Contents
-----------------
1.  Introduction
2.  Version History
3.  Hints and Tips
4.  Protagonists
	4.01 - Duel Computer (Novice Level)
	4.02 - Tristan Taylor
	4.03 - Duke Devlin
	4.04 - Yugi Muto
	4.05 - Joey Wheeler
	4.06 - Rebecca Hawkins
	4.07 - Mokuba Kaiba
	4.08 - Roland
	4.09 - Odion
	4.10 - Marik Ishtar
	4.11 - Bonz
	4.12 - Weevil Underwood
	4.13 - Mako Tsunami
	4.14 - Espa Roba
	4.15 - Mai Valentine
	4.16 - Rex Raptor
	4.17 - Duel Computer (Standard Level)
	4.18 - Duel Computer (Expert Level)
	4.19 - Shimon Muran
	4.20 - Seto Kaiba
5.  Antagonists
	5.01 - PaniK
	5.02 - Puppeteer of Doom
	5.03 - Mimic of Doom
	5.04 - Para
	5.05 - Dox
	5.06 - Jean-Claude Magnum
	5.07 - Lector
	5.08 - Crump
	5.09 - Johnny Steps
	5.10 - Rare Hunter
	5.11 - Strings
	5.12 - Arkana
	5.13 - Umbra
	5.14 - Lumis
	5.15 - Bandit Keith
	5.16 - Dark Mokuba
	5.17 - Sol Chevalsky
	5.18 - Reshef the Dark Being
6.  Hall of Eternity Duelists
	6.01 - Maximillion Pegasus
	6.02 - Seto Kaiba
	6.03 - Dark Joey
	6.04 - Yami Bakura
	6.05 - Yami Yugi
	6.06 - Yami Marik
	6.07 - Noah
	6.08 - Shadi
	6.09 - Shimon Muran
7.  Miscellaneous Duelists
8.  Robotic Monkeys
9.  Neo Ghouls
10. Millennium Guardians
11. Chevaliers
12. Credits
13. Contact Information
14. Copyright Information

###############################################################################
1.  Introduction
###############################################################################

First of all, thank you for choosing to read my Character Decks Guide for
Yu-Gi-Oh! Reshef of Destruction.  The purpose of this FAQ is to list the decks
that the characters in the game use.

In addition to listing the character decks, I have also written strategies for
the Protagonists, Antagonists and Hall of Eternity Duelists.  Before looking at
the character strategies, I suggest reading the Hints and Tips section for
general hints and tips on defeating every duelist in the game.

If you have read my FAQ/Walkthrough for Yu-Gi-Oh! Reshef of Destruction, you'll
probably have noticed that I put the same character strategies and tips in this
Character Decks Guide.  I decided to make a separate FAQ for people who only
want to know the decks that each character uses, so they wouldn't have to waste
time skipping through the Walkthrough to get to the Character Decks sections.

Thanks Slipknot_Rulezz for giving information on the decks of the Protagonists,
Antagonists, Miscellaneous, Robotic Monkeys, Neo Ghouls, and Millennium
Guardians.  I have credited your contributions in the Credits section.

###############################################################################
2.  Version History
###############################################################################

Version 1.0, 12th November 2005:
--------------------------------
*Submitted the FAQ.

Version 1.1, 25th November 2005:
--------------------------------
Updated the Hints and Tips section.

Version 1.2, 17th December 2005:
--------------------------------
Added the Monkey Character Decks, Ghouls Character Decks, the Guardian
Character Decks and the Imposter Character Decks.  Thanks Slipknot_Rulezz for
giving the deck lists.

Version 1.3, 7th January 2006:
------------------------------
Added the Other Character Decks.  Thanks Slipknot_Rulezz for giving the deck
lists.

Version 1.4, 25th March 2006:
-----------------------------
Reformatted the Character Deck Lists.  The cards are now divided into Monster
Cards, Trap Cards and Magic Cards.

Version 1.5, 19th August 2006:
------------------------------
Changed formatting and rewrote the Table of Contents.  Added ASCII art to the
top of the FAQ.

Version 1.6, 23rd September 2006:
---------------------------------
Added Chapter 1 Character Decks, thanks to Slipknot_Rulezz.

Version 1.7, 30th September 2006:
---------------------------------
Reformatted the Chapter 1 Character Decks section and added Chapter 2 Character
Decks.

Version 1.8, 7th October 2006:
------------------------------
Reformatted the Chapter 2 Character Decks and fixed other Character Decks,
thanks to Slipknot_Rulezz.

Version 1.9, 14th October 2006:
-------------------------------
Changed the entire Table of Contents.  The character decks are now divided into
six sections: Protagonists, Antagonists, Miscellaneous, Robotic Monkeys, Neo
Ghouls, and Millennium Guardians.  Added and fixed decks, thanks to
Slipknot_Rulezz.

Version 2.0, 21st October 2006:
-------------------------------
Updated Hints and Tips.

Version 2.1, 28th October 2006:
-------------------------------
Fixed a few errors in Hints and Tips.  Added Strategies for Yugi Muto and Joey
Wheeler.  The character decks are now divided into seven sections:
Protagonists, Antagonists, Miscellaneous, Robotic Monkeys, Neo Ghouls,
Millennium Guardians, and Chevaliers.  Added and fixed decks, thanks to
Slipknot_Rulezz.

Version 2.2, 4th November 2006:
-------------------------------
Added and fixed decks, thanks to Slipknot_Rulezz.

Version 2.3, 25th November 2006:
--------------------------------
Added more Miscellaneous Character Decks, thanks to Slipknot_Rulezz.

Version 2.4, 16th December 2006:
--------------------------------
Updated Character Decks and Hints & Tips.

Version 2.5, 3rd February 2007:
-------------------------------
Changed the format of the Character Decks.

Version 2.6, 20th October 2007:
-------------------------------
Updated the Hints and Tips.

Version 2.7, 21st February 2008:
--------------------------------
Added the decks of the Hall of Eternity Duelists.

Version 2.8, 16th January 2009:
-------------------------------
Added the Domino and DC that you receive from Sol and Reshef.

Version 2.9, 8th March 2013:
----------------------------
*Tidied up "Version History" and character deck strategies.

Version 3.0, 19th April 2013:
-----------------------------
*Added info to character deck strategies.

###############################################################################
3.  Hints and Tips
###############################################################################

This section lists hints and tips on how to progress through the game.  You can
read the following tips if you want to counter your opponent's duelling
strategy.

*If you're having trouble summoning your tribute monsters in a duel, there are
 three cards that can help you summon them in one turn.  These cards are
 Monster Reborn, Brain Control and Change of Heart.  Use them to steal your
 opponent's monsters, and you'll be able to sacrifice them to summon your
 stronger ones.

*If your opponent's deck is based on summoning strong monsters, he/she will
 probably have monsters with multiplying special abilities in his/her deck.
 Ancient Lamp, Revival Jam, Doron and Toad Master are the most commonly used
 multiplying monsters in a duel.  Fortunately, three of them can be easily
 taken down by Thunder-Summon monsters.

*If your opponent uses monsters, such as Big Shield Gardna and Millennium
 Shield, to protect his/her Life Points, I advise playing Stop Defense to
 switch his/her monsters from defence mode to attack mode.  Although these
 monsters excel in defence, their ATK Points are low.

*Brain Control can take control of your opponent's strongest monster for one
 turn and it can also destroy the monster as well.  You can't discard it from
 the field, but you can sacrifice it to summon a strong monster.  If you don't
 have anything you can summon in your hand, you can still sacrifice your
 opponent's monster and it'll be sent straight to the Graveyard.

*If your opponent specialises in using the same Summons of monsters for
 duels, it would be advantageous to put monsters in your deck that are superior
 to his/hers.  For example, when a Dark-Summon Kuriboh battles a Light-
 Summon Blue-Eyes White Dragon, the Kuriboh will win, even though Kuriboh is
 a weak monster.

*The Kuriboh/Multiply combo is another good strategy to defeat duelists.  If
 you have an Egyptian God Card, Kuriboh, and Multiply in your hand, you're
 almost guaranteed to be able to summon your God Card on your next turn.  Place
 Kuriboh on the field and activate Multiply.  The whole field will now be
 covered with Kuriboh.  If you can keep three monsters on the field, you'll be
 able to summon your God Card.

*Cards such as Spellbinding Circle, Mammoth Graveyard and Viser Des are good
 for weakening your opponent's monsters.  Although cards like Shadow Spell,
 Dark Jeroid and Red Archery Girl are more powerful, they have a high Deck
 Capacity and/or can be destroyed/stolen too easily.

*I advise having a lot of monster destruction cards in your deck to deal with
 your opponent's monsters.  Beckon to Darkness, Raigeki, Dark Hole, Crush Card,
 Infinite Dismissal, Amazon Archer, Bear Trap, Invisible Wire, Acid Trap Hole,
 Widespread Ruin, Torrential Tribute, Fiend's Hand, Beastking of the Swamps, 
 and Trap Master are examples of good monster destruction.

*If you want to gather enough monsters as tribute fodder to summon your strong
 monsters, I suggest using the multiplying special abilities of Dorons, Toad
 Masters, Ancient Lamps and Revival Jams to help summon them.  Since your
 opponents always have an unfair advantage in duels, this strategy is the best
 way to defeat them.  If you attach Equip Cards to the above monsters and
 activate their abilities, the new monsters will be powered up as well.  For
 example, if you equip Megamorph to Doron and activate its ability, the new
 Doron will be powered up too.

*If you want to activate the temporary effects of your Effect Monsters again,
 I suggest playing Darkness Approaches.  All your monsters will be switched
 from face-up to face-down position, thus allowing you to use their effects
 again.  Relinquished and Thousand-Eyes Restrict are both exceptions, though,
 since they adapt to a targeted monster's parameters permanently.

*If your opponent has strong monsters on the field, I suggest playing Swords of
 Revealing Light or Messenger of Peace.  The former Magic Card can prevent
 your opponent's monsters from attacking for 3 turns.  The latter Magic Card
 can immobilize all monsters on your opponent's field with an ATK of 1,500 or
 more in exchange for 1,000 Life Points after every turn.

*Try to have a lot of non-tribute monsters in your deck.  Although 5-Star or
 higher monsters are stronger, you are required to sacrifice monsters to summon
 them.  If you have loads of non-tribute monsters, you'll avoid getting an
 opening hand with only tribute monsters.  Therefore, you'll always be able to
 summon a monster to defend your Life Points.

*If your opponent places Magic/Trap Cards on the field, I suggest playing
 Harpie's Feather Duster to destroy them before he/she can activate them.  The
 Magic Card is very useful when you start progressing through the game, since
 your opponents will start playing Magic/Trap Cards on the field as a backup
 plan.

*If you want to increase your Duelist Level and Deck Capacity, I advise
 challenging Tristan and Duel Computer (Novice Level).  Although these duelists
 only give 1 DC when you defeat them, they are the easiest opponents to beat in
 this game.  If you challenge them repeatedly, your DL will go up by one for
 every three duels, so you'll eventually be able to use the cards needed to
 defeat the hard duelists.  As long as you have these cards, it isn't necessary
 to use strong non-tribute monsters to complete the game.

*When you are progressing through the game, I advise saving after every duel
 whenever you can.  If you lose a rare Ante Card to someone, you can re-load
 your last save to get it back.  This game doesn't automatically save your
 progress, so you must save to record it.

*If your opponent specialises in using certain monster types, you can use
 specific monster destruction cards, such as Eternal Rest and Warrior
 Elimination, to destroy them.

*Ritual Monsters are difficult to summon, since you must sacrifice the required
 monsters to activate the particular Ritual Card.  For example, Ultimate Dragon
 Ritual requires you to sacrifice 3 Blue-Eyes White Dragons to summon 1
 Blue-Eyes Ultimate Dragon.  Although the majority of Ritual Monsters are
 strong, it is much easier to summon strong Normal Monsters, since they don't
 require you to sacrifice a specific monster to summon them.

*If your opponent uses Magic Cards to power his/her monsters, I suggest placing
 a Reverse Trap on the field to counter their effects.  If they are used, the
 Trap Card will cut the ATK/DEF of the equipped monster.

*If your opponent uses attack spells like Sparks and Tremendous Fire, I suggest
 placing a Goblin Fan on the field to counter their effects.  If they are used,
 the Trap Card will reflect a direct Life Point attack back at your opponent.
 Goblin Fan also works against Effect Monsters, such as Reflect Bounder and
 Exarion Universe, that inflict Life Point damage.

*Although attack spells, such as Sparks and Tremendous Fire, can inflict direct
 Life Point damage on your opponent, the LP loss is actually meagre.
 Restoration spells, such as Goblin's Secret Remedy and Dian Keto the Cure
 Master, are much better.  The latter Magic Cards can increase your Life Points
 by up to 5,000 in contrast to the former Magic Cards that can only inflict up
 to 1,000 direct LP damage on your opponent.

*If you want to immobilize your opponent's monsters, I suggest adding a
 Nemuriko to your deck.  The Effect Monster can make all monsters on the
 opponent's field fall asleep for 1 turn.

*If you suspect that your opponent has a Trap Card face-down on the field, you
 can attack with a weak monster to set it off.  That way, your strong monsters
 will be safe from its effect.  Note that this strategy doesn't work against
 Torrential Tribute, since the Trap Card can destroy all your monsters instead
 of just one.

*Although the "Exodia Series" and Spirit Message cards can help you
 automatically win a duel, you need to be lucky to draw them.  In this game,
 you can only draw more cards by playing Pot of Greed or activating the
 special abilities of certain Effect Monsters, so it is difficult to get the
 necessary cards.  I advise not using these cards in duels, since there is no
 guaranteed way to place them in your hand.

*If Different Dimension Dragon/Vampire Lord is in your Graveyard at the start
 of your turn, the monster is resurrected to your side of the field.  Although
 you can discard it to make it appear on your field next turn, it is important
 to note that you can only have 1 monster in your Graveyard at a time.  If
 another monster is sent there, the above monsters will disappear.  Your
 opponent may also use a Gravedigger Ghoul to remove them from the Graveyard.
 In addition, they have a high Deck Capacity and can be stolen too easily.  If
 they are stolen, your opponent will get the resurrection effect, so watch
 out.

*It can be advantageous to place a Jam Breeding Machine on the field.  At the
 start of your turn, it summons a Change Slime to your field.  You can use the
 monsters as tribute fodder in order to summon your strong ones.  However, you
 cannot summon any other monster when the Magic Card is on the field.  I
 suggest discarding Jam Breeding Machine the moment that you have the required
 number of monsters, so you can summon your strong ones on your next turn.

*If you are putting a lot of the multiplying Aqua-Summon monsters in your deck,
 I suggest adding a Lava Golem to it as well.  If Lava Golem is in your hand,
 it will appear on your opponent's field in exchange for sacrificing 2 of
 his/her monsters.  Although your opponent now controls the Effect Monster,
 your Aqua-Summon monsters can destroy it via Summon advantage.  This is a
 good strategy to use if you want to get rid of your opponent's monsters more
 quickly and easily.

*If your opponent's non-tribute monsters are stronger than yours, I suggest
 adding a Mammoth Graveyard to your deck.  The Effect Monster can power down
 every monster on the opponent's field.  Since you can have 3 copies of the
 monster in your deck, I advise summoning 3 Mammoth Graveyards to decrease the
 ATK of your opponent's monsters immensely.  For example, if an enemy Vorse
 Raider is on the field, 3 Mammoth Graveyards will decrease its ATK by 1500
 points, bringing it down to 400.

*If you want to summon a strong monster directly to the field, I suggest adding
 a Dark Flare Knight to your deck.  Although the card is expensive at Grandpa's
 Game Shop, it is worth it.  If Dark Flare Knight is in your Graveyard, it will
 summon a Mirage Knight to the field.  Since Mirage Knight can split into a
 Dark Magician and a Flame Swordsman, you'll soon have your field covered with
 strong monsters.  If you discard Dark Flare Knight to the Graveyard, Mirage
 Knight will be summoned immediately, so you don't have to summon the Effect
 Monster at all.

*If you have The Winged Dragon of Ra (Phoenix Mode) in your deck, you can use
 the Egyptian God Card to easily win a duel.  If Ra's Phoenix Mode is in your
 Graveyard, it will summon its Battle Mode to the field.  If you discard Ra's
 Phoenix Mode to the Graveyard, its Battle Mode will be summoned immediately,
 so you don't have to summon the Egyptian God Card at all.

*If you don't want to spend money purchasing a card at Grandpa's Game Shop,
 check the Character Decks sections to see whether or not a character uses the
 card in his/her duelling deck.  If a character does use the card in his/her
 deck, you may receive it if you ante a rare card in a duel.  Note that you may
 have the duel the character several times to obtain the card you want.

*Your Life Points aren't automatically restored after each duel in this game.
 If you are challenging multiple duelists in a row, I advise restoring your
 Life Points whenever you can.  That way, you'll avoid facing your opponents
 with low LP.  If this isn't an option, try using restoration spells such as
 Dian Keto the Cure Master and Goblin's Secret Remedy to maintain LP.

*If you don't have money, I advise challenging Yugi Muto repeatedly.  His rare
 Ante Cards, such as Monster Reborn and Spellbinding Circle, are worth a lot of
 Domino.  For example, Exodia the Forbidden One's selling price is 260 Domino.
 You can sell Yugi's rare Ante Cards to receive some Domino.  If you have
 completed Chapter 6, Tristan will give you rare Ante Cards from that point in
 the game, so I suggest challenging him instead, since he is an easy duelist.
 Note that you can't sell a card when you only have one copy in your Trunk.

*When you are progressing through the game, Bosses and Misc. Duelists will
 usually give you 3 Deck Capacity (although it may only be 1 DC on some
 occasions), while Re-Match Duelists will give you 1 DC.  This makes the game
 very hard to complete, since the useful cards have a high Duelist Level.
 Therefore, you must challenge duelists repeatedly for hours, days or even
 weeks to get enough DC.

*Although you can receive money from duelists, they (especially the easy ones)
 only give you small amounts of Domino.  This makes cards hard to buy, as
 the useful ones are very expensive.  Even Bosses only pay out 400-2500 Domino,
 so it's better to sell rare Ante Cards instead for cash.  Aside from Bosses,
 the richest duelists are Marik, Odion, Bonz, Weevil, Mako, Espa, Mai and Rex.
 They each give you 800-1600 Domino, but they are hard to beat.  The Chevaliers
 each give 500-700 Domino and are easier opponents.

*If you can defeat Duel Computer (Standard Level), I advise challenging it
 repeatedly.  Like Yugi Muto, it has rare Ante Cards, such as Cosmo Queen and
 Sengenjin, but their selling price is much higher.  For example, Cosmo Queen's
 selling price is 1982 Domino.  Although DC (Expert Level) has rare Ante Cards,
 such as Change of Heart and Torrential Tribute, their selling price is lower
 than that of DC (Standard Level).  For example, Change of Heart's selling
 price is 992 Domino.  Therefore, it's better to challenge DC (Standard Level)
 instead for rare Ante Cards.  Note that you can't sell a card when you only
 have one copy in your Trunk.

*Prior to Chapter 3, I suggest adding 3 copies of Hourglass of Life to your
 deck.  The Effect Monster can power up all your monsters in exchange for 1,000
 Life Points.  Since enemy monsters are only slightly stronger than yours at
 that point in the game, you can use Hourglass of Life's special ability to
 make your monsters more powerful than theirs.  When you begin Chapter 3, I
 advise dumping Hourglass of Life, as its ability won't make your monsters
 powerful enough to destroy stronger ones.

*Prior to Chapter 5, I suggest using the Baby Dragon/Time Wizard combo.  The
 latter can transform the former into a Thousand Dragon.  This allows you to
 summon Thousand Dragon without having to sacrifice two monsters first.  When
 you begin Chapter 5, I advise dumping Baby Dragon and Time Wizard, since
 duelists will use Trap/Magic Cards and Summon advantage to destroy them
 before you can summon Thousand Dragon.

*If you can play Link Duels, I advise challenging a friend repeatedly.  When
 you play a Link Duel, your Deck Capacity increases.  You receive an increase
 of 10 DC and 5 DC if you win and lose, respectively.  This is much higher than
 the increase you receive in the main game, so I advise dueling a friend
 repeatedly to have an easier time getting DC.

*If a card isn't on sale in the Game Shop, you can input the card's password
 into the Password Machine to obtain it.  That card will then be available to
 buy from the shop.  Note that it costs 1000 Domino to use the machine.

*If your opponent's monster has the same ATK as your own monster, he/she will
 always use it to attack yours, as the computerized opponents are programmed to
 do this.  Make sure that you have a few Trap/Magic Cards ready on the field to
 stop the enemy monster.

*If your opponent constantly places his/her monsters in defence mode, it can
 take a while to break through his/her defences and attack his/her Life Points.
 I suggest placing a weak monster in defence mode.  Your opponent will attack
 the monster and his/her own monster will be left in attack position.

*If you want to summon 3 monsters in one turn, I suggest adding a Puppet Master
 and a Gernia to your deck.  When you have Gernia and Puppet Master in your
 hand, summon the former and protect it until your next turn.  Now Tribute
 Summon Puppet Master with Gernia and pay 1,000 LP to Special Summon 3 Fiend-
 Type monsters.

*If you want to replace your opponent's monsters with weak ones, I suggest
 adding Parasite Paracide to your deck.  It can latch onto a monster on the
 opponent's field.

*If you want to use some strong non-God Card tribute monsters, I suggest
 choosing a variety of one-tribute monster types that can take advantage of the
 different terrains.  Although two/three-tribute monsters are more powerful
 (eg. Gilford the Lightning), it can be hard gathering enough monsters to
 sacrifice.  Peacock, Spirit of the Winds, Akihiron and Ansatsu are examples of
 good value monsters at the start of the game, as they each have 1700 ATK and
 25 Deck Capacity.  Dark Magician Girl, The Earl of Demise, Monstrous Bird,
 Garvas and Sea King Dragon are examples of good monsters later on, as they
 each have 2000 ATK and 86 DC.

*Whilst Harpie's Feather Duster can destroy all your opponent's magic/traps,
 it's a Limited Card, so you may need other trap destruction cards as an
 alternative.  Reaper of the Cards is a good value monster, as you can find out
 whether the opponent has any traps on the field without attacking and, if so,
 destroy 1 trap.  This is useful for eliminating the most destructive trap,
 Torrential Tribute.  Although Jinzo is more powerful, it has a high Deck
 Capacity and can be stolen too easily.

*Although Final Destiny and Heavy Storm can both destroy all cards from your
 opponent's field and/or hand, it is important to note that these magic will do
 the same to you as well.  Therefore, they are risky cards to play, so you must
 be cautious about their use.

*If you want to make your Aqua, Fish, Sea Serpent and Reptile types stronger, I
 suggest adding a Nightmare Penguin to your deck.  Nightmare Penguin can power
 up the above types (including itself), combining rather well with Kairyu-Shin.

*When you are placing magic/traps on the field, try to only have 1-2 in your
 magic/trap zone at a time.  That way, if the opponent uses a Harpie's Feather
 Duster, you won't lose a lot of cards.

*If you want to get around the Deck Capacity limitations, I suggest adding
 cards with 0 DC to reduce the amount needed to construct a deck.  Infinite
 Dismissal, Puppet Master, Satellite Cannon and Jam Breeding Machine are
 examples.

*I recommend Having a balanced ratio of monsters, spells and traps (eg. 
 20:10:10) to make planning strategies easier.

*Be prepared to lose a lot of duels.  Your opponents will always summon
 monsters that are stronger than yours.  In addition, they will typically have
 powerful Trap and Magic Cards at their disposal.  It takes a lot of skill and
 luck to defeat them.  When I used the above hints and tips, it took me 1 month
 to complete the game, so keep in mind that you'll need to spend a lot of time
 playing this game if you want to finish it.

###############################################################################
4.  Protagonists
###############################################################################

The protagonists are the heroes in the game.  This section lists their decks.

===============================================================================
			4.01 - Duel Computer (Novice Level)
===============================================================================

Monsters:
---------
3x Armed Ninja
3x Ameba
3x Magician of Faith
2x Milus Radiant
2x Ooguchi
3x Pot the Trick
3x Change Slime
3x Key Mace
3x Griggle
3x Queen's Double
3x Bat
3x Dark Plant
3x Bone Mouse
2x Sinister Serpent
1x The Unhappy Maiden

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Novice
----------------
When you first start this game, Novice is probably one of the only duelists
that you can beat easily.  All of his cards have 500 ATK or less, so defeating
him should be a simple task.  The only thing to watch out for is monsters that
can destroy yours due to Summon advantage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			4.02 - Tristan Taylor
===============================================================================

Monsters:
---------
3x Griggle
3x The Unhappy Maiden
3x Sinister Serpent
3x Milus Radiant
3x Armed Ninja
3x Queen's Double
1x Bone Mouse
1x Change Slime
3x Dancing Elf
3x Ooguchi
1x Key Mace
3x Steel Scorpion
3x Ameba
3x Bat
3x Zone Eater
1x Ancient Jar

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Tristan
-----------------
Tristan's deck contains mostly the same monsters as Novice, so this is
basically a repeat of that duel.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			4.03 - Duke Devlin
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Winged Clever
3x Hourglass of Life
3x The Bewitching Phantom Thief
3x Firegrass
3x Serpent Marauder
3x Kaminarikozou
3x Morphing Jar
3x Wings of Wicked Flames
3x Meotoko
3x Phantom Dewan
3x Wicked Mirror
3x Boo Koo

Traps:
------
1x Fake Trap

Magic:
------
1x Restructer Revolution
1x The Inexperienced Spy
1x Heavy Storm

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+


Monsters:
---------
3x Hourglass of Life
2x The Statue of Easter Island
1x Orgoth the Relentless
3x Gradius
3x Weather Control
3x Fiend's Hand

Traps:
------
3x Invisible Wire

Magic:
------
3x Spellbinding Circle
3x Beckon to Darkness
3x Stop Defence
3x Cyclon Laser
3x Machine Conversion Factory
3x Darkness Approaches
1x Raigeki
3x Soul of the Pure

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Duke
--------------
Duke's non-tribute monsters have 1200 ATK or less.  He will play Spellbinding
Circle to power down your monsters and use Equip Magic to make his stronger.
Darkness Approaches can ensure the activation of Hourglass of Life's ability 3
times to power up his monsters in exchange for 1,000 LP each time.  The Statue
of Easter Island has a high DEF, so use Stop Defence to switch it to attack
mode.  You'll then have a chance to attack it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			4.04 - Yugi Muto
===============================================================================

Monsters:
---------
1x Gaia the Dragon Champion
3x Shadow Specter
3x Mushroom Man
3x Hane-Hane
3x Ancient Jar
1x Curse of Dragon
3x Kuriboh
1x Gaia the Fierce Knight
1x Exodia the Forbidden One
1x Left Arm of the Forbidden One
1x Right Arm of the Forbidden One
1x Left Leg of the Forbidden One
1x Right Leg of the Forbidden One
3x Skull Servant
1x Summoned Skull
1x Dark Magician
3x Man-Eater Bug
1x Sangan

Traps:
------
1x Eatgaboon
1x House of Adhesive Tape

Magic:
------
1x Monster Reborn
2x Spellbinding Circle
1x Horn of the Unicorn
1x Mystical Moon
1x Book of Secret Arts

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Yugi
--------------
Yugi specialises in using Wind, Fiend, Forest, Earth and Dark-Summon
monsters.  His non-tribute monsters have 1000 ATK or less.  Yugi's strongest
non-tribute monsters are Exodia the Forbidden One and Mushroom Man.  Save your
monster destruction cards until they are summoned.  If you concentrate on
destroying them first, you can then use Hourglass of Life's special ability to
power up your monsters.  The rest of Yugi's monsters have 1000 ATK or less, so
your monsters should be strong enough to take them out.

Yugi's strongest tribute monsters are Summoned Skull and Dark Magician.  Make
sure you have your monster destruction cards ready in case he manages to summon
them.  Beware of his Monster Reborn and Spellbinding Circle cards.  Yugi can
use them to turn the tide in his favour, so watch out.  He can also use his
Equip Magic to make his powerful monsters even stronger.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			4.05 - Joey Wheeler
===============================================================================

Monsters:
---------
3x Battle Warrior
3x Kagemusha of the Blue Flame
1x Baby Dragon
3x Jinzo #7
3x Time Wizard
3x The Unhappy Maiden
3x Mountain Warrior
1x Flame Swordsman
3x Magician of Faith
1x Thousand Dragon
3x Swordsman of Landstar
3x Armed Ninja
3x Dancing Elf
1x Red-Eyes Black Dragon
3x Queen's Double

Traps:
------
1x Eatgaboon

Magic:
------
1x Kunai with Chain
1x Salamandra

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Joey
--------------
Joey specialises in using Earth, Fire, Fiend, Dream, Light, Dark and Forest-
Summon monsters.  His non-tribute monsters have 700 ATK or less.  With the
exception of Baby Dragon, Jinzo #7, Time Wizard, Magician of Faith, Thousand
Dragon, Dancing Elf and Red-Eyes Black Dragon, all of Joey's monsters are
Warrior-Type.  Warrior Elimination is perfect for clearing the field of his
Warrior-Type monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			4.06 - Rebecca Hawkins
===============================================================================

Monsters:
---------
3x Blast Juggler
1x Witch of the Black Forest
2x Vishwar Randi
1x Cannon Soldier
1x Sangan
3x Water Element
3x Mega Thunderball
3x Prisman
3x Mystical Sheep #1
3x Djinn the Watcher of the Wind
3x Alinsection
3x Muse-A
1x Twin-Headed Thunder Dragon
1x Millennium Shield
1x Fiend's Hand
1x Shadow Ghoul

Traps:
------
1x Bear Trap
1x Fake Trap

Magic:
------
1x Mooyan Curry
1x Megamorph
1x Monster Reborn
1x Spellbinding Circle
1x Dark-Piercing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Rebecca
-----------------
Rebecca specialises in using Fiend, Dark, Thunder, Water, Fire, Light, Wind and
Forest-Summon monsters.  Since it's unpredictable to know which monsters
Rebecca will use first, you probably won't have the right monsters in your hand
to able to destroy them via Summon advantage.  Her non-tribute monsters have
1400 ATK or less.

Rebecca's strongest monsters are Cannon Soldier and Witch of the Black Forest.
Save your monster destruction cards until they are summoned.  If you
concentrate on destroying them first, you can then use Hourglass of Life's
special ability to power up your monsters.  The rest of Rebecca's monsters have
1000 ATK or less, so your monsters should be strong enough to take them out.
The one monster to be wary of is Millennium Shield.  It is Rebecca's strongest
defensive monster, and she only has to sacrifice 1 monster to summon it.  Since
it has 0 ATK, I suggest using Stop Defense to switch it to attack mode, thus
allowing you to destroy it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			4.07 - Mokuba Kaiba
===============================================================================

Monsters:
---------
3x Blue-Eyed Silver Zombie
3x Man-Eating Plant
3x Skelengel
3x Monster Eye
3x Jinzo #7
3x Krokodilus
3x Mechanical Spider
3x Mystic Lamp
3x Leghul
3x Bat
1x Witch's Apprentice

Traps:
------
3x House of Adhesive Tape

Magic:
------
3x Darkness Approaches
2x Mooyan Curry

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Mokuba
----------------
Mokuba specialises in using Fiend, Dark, Light, Water and Forest-Summon
monsters.  His non-tribute monsters have 1100 ATK or less.  Mystic Lamp and
Leghul can both attack your Life Points directly, so watch out for them.
Skelengel allows Mokuba to draw 1 card from his deck.  Monster Eye allows
Mokuba to look at the cards in your hand.  If you have any Monster Cards in
your hand, they will be switched from face-down to face-up position, thus
preventing you from using their special abilities.  Mokuba will play Darkness
Approaches to switch his Effect Monsters from face-up to face-down position, so
he can activate their special abilities once again.  The one monster to be wary
of is Witch's Apprentice.  It powers up Dark monsters and powers down Light
monsters on the field.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				4.08 - Roland
===============================================================================

Monsters:
---------
1x Doron
1x Little Chimera
1x Milus Radius
1x Sinister Serpent
1x Mask of Darkness
1x Abyss Flower
1x Muka Muka
1x Dharma Cannon
1x Morphing Jar
1x Frog the Jam
1x Penguin Soldier
1x Pot the Trick
1x The Last Warrior from Another Planet
3x Black Luster Soldier
3x Master of Dragon Soldier
1x Bolt Escargot
1x Saber Slasher
1x Witch's Apprentice
3x Blue-Eyes Ultimate Dragon
1x Gale Dogra
1x Queen's Double
1x White Dolphin
1x Mechaleon
1x Griggle
1x Zone Eater
1x Bone Mouse
1x Hiro's Shadow Scout
1x The Unhappy Maiden

Traps:
------
1x House of Adhesive Tape

Magic:
------
1x Pot of Greed

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Roland
----------------
Roland specialises in using Fiend, Water, Thunder, Forest, Dark, Earth and
Wind-Summon monsters.  He also has a few Divine monsters in his deck.  His
non-tribute monsters have 900 ATK or less.  He will use the multiplying special
abilities of Dorons to gather enough monsters to summon Black Luster Soldier,
Blue-Eyes Ultimate Dragon or Master of Dragon Soldier, so I advice using
Thunder-Summon monsters to destroy them via Summon advantage.  It would
be advantageous to place a Dragon Capture Jar on the field to stop the two
latter Divine monsters from attacking.  Roland won't have a chance to summon
them if you can prevent him from ever having 3 monsters to sacrifice.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			4.09 - Odion
===============================================================================

Monsters:
---------
1x Mystical Beast Serket
3x Talons of Shurilane
3x Embodiment of Apophis
1x Last Tusk Mammoth
1x Giant Rex
3x Keldo
3x Tri-Horned Dragon

Traps:
------
1x Acid Trap Hole
1x Widespread Ruin
1x Torrential Tribute
1x Infinite Dismissal
1x Bear Trap
1x Amazon Archers
1x Anti-Raigeki
1x Invisible Wire
1x Dragon Capture Jar
1x House of Adhesive Tape
1x Eatgaboon
1x Goblin Fan
1x Bad Reaction to Simochi
1x Reverse Trap

Magic:
------
3x Swords of Revealing Light
2x Raigeki
1x Heavy Storm
1x Final Destiny
3x Monster Reborn
1x Dark Hole
1x Harpie's Feather Duster
1x Gravedigger Ghoul
1x The Inexperienced Spy
1x Beckon to Darkness
1x Restructer Revolution
1x Stop Defence

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Odion
---------------
Odion specialises in using Earth, Light and Water-Summon monsters.  His
non-tribute monsters have 1800 ATK or less.  He has based his deck on the theme
of Beatdown and Traps.

Since Odion has a lot of traps, summoning Jinzo to the field could give you an 
advantage.  Unfortunately, Odion's Earth-Summon monsters can destroy it.  Your 
best bet is to use Harpie's Feather Duster to destroy Odion's traps, but he 
might play Final Destiny or Heavy Storm to destroy the Magic Card in your hand 
or on the field, so watch out.  His Dinosaur and Rock-Type monsters can take 
advantage of the Wasteland Field.

Giant Rex and Embodiment of Apophis are Odion's strongest non-tribute monsters.
Fortunately, Wind-Summon monsters can destroy them.  Anti-Raigeki and 
Torrential Tribute can destroy all your monsters if you set them off, so be 
ready.  Dragon Capture Jar can stop Slifer the Sky Dragon from attacking.  Save 
a Harpie's Feather Duster in case Odion places the Trap Card on the field.

Odion has some tribute monsters in his deck, namely Talons of Shurilane, Tri-
Horned Dragon and Mystical Beast Serket.  If Mystical Beast Serket targets a
monster, that monster is removed from play, and this card receives a 500 ATK
bonus.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			4.10 - Marik Ishtar
===============================================================================

Monsters:
---------
1x Cyber-Tech Alligator
1x Humanoid Worm Drake
3x Humanoid Slime
3x Worm Drake
3x Executor - Makyura
3x Revival Jam
3x Newdoria
3x Viser Des
2x Darkfire Soldier #1
1x Talons of Shurilane
1x Byser Shock
1x Des Volsgraph

Traps:
------
3x Widespread Ruin

Magic:
------
3x Swords of Revealing Light
3x Monster Reborn
2x Soul of the Pure
1x Harpie's Feather Duster
2x Raigeki
1x Pot of Greed
1x Spellbinding Circle

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Marik
---------------
Marik specialises in using Dark, Water, Thunder, Earth, Dream and Fire-
Summon monsters.  His non-tribute monsters have 1700 ATK or less.  In
addition, a lot of them are Effect Monsters, which can use their special
abilities to destroy your duelling strategy.  He has based his deck on the
theme of Beatdown and Card Removal.

If Newdoria is in Marik's Graveyard, it destroys one monster.  Viser Des can
power down one monster if it's on the field.  While Viser Des' ability doesn't
seem too bad, Marik can use it to weaken your monster indefinitely (permanently)
during each of his turns.  As long as Marik has 1 or more copies of Viser Des on
the field, he can decrease the ATK/DEF of your monster by 500+ points each turn.
Therefore, your monster can be weakened immensely, making even Marik's weakest
monsters stronger than it.  Fortunately, Exile of the Wicked can clear the field
of Newdoria and Viser Des.  Watch out for them, since Marik has 3 copies of the
cards in his deck.  Byser Shock can send your face-down cards back to your hand,
but Marik has to sacrifice 1 monster to summon it and he only has 1 copy of the
card.

Marik will use his Humanoid Slimes and Revival Jams as tribute fodder in order
to summon his strong tribute monsters.  Fortunately, Thunder-Summon monsters
can destroy them. You can also play Stop Defense to switch Humanoid Slime to 
attack mode, so you can easily destroy it.

Executor - Makyura and Darkfire Soldier are Marik's strongest non-tribute
monsters.  Have a monster destruction card ready in case they are summoned.
Since Marik has a lot of annoying monsters and magic in his deck, he is one of
the hardest duelists in the game.  At least the playing field is the Arena
type, so his monsters can't get a power bonus.  Your best bet is to keep re-
trying until you get the right opening hand you need to take him down, i.e.
Slifer the Sky Dragon, Kuriboh, and Multiply.  If Marik gets a bad opening
hand, winning should be easier.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				4.11 - Bonz
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Wicked Mirror
3x Fire Reaper
1x Dragon Zombie
1x Clown Zombie
3x Hiro's Shadow Scout
3x Wood Remains
3x Needle Ball
3x The Shadow who Controls the Dark
1x Pumpking the King of Ghosts
3x Blue-Eyed Silver Zombie
3x Phantom Ghost
1x Armored Zombie
1x Crass Clown
1x Zanki
1x Crawling Dragon

Magic:
------
2x Sparks
2x Violet Crystal
3x Gravedigger Ghoul
2x Wasteland

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Dragon Zombie
2x Skelgon
3x Temple of Skulls
3x The Snake Hair
3x Clown Zombie
3x Fiend's Hand
3x Wood Remains
3x Armored Zombie
3x Flame Ghost
1x Pumpking the King of Ghosts
1x Great Mammoth of Goldfine

Traps:
------
3x Bear Trap

Magic:
------
3x Wasteland
3x Gravedigger Ghoul
3x Violet Crystal

+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Great Mammoth of Goldfine
3x Ancient Lamp
3x Baron of the Fiend Sword
3x Man-Eating Treasure Chest
3x Dragon Zombie
3x Fiend's Hand
3x The Snake Hair
3x Clown Zombie
3x Armored Zombie

Traps:
------
3x Acid Trap Hole

Magic:
------
3x Swords of Revealing Light
3x Violet Crystal
3x Monster Reborn
2x Gravedigger Ghoul
2x Wasteland

+~~~~~~~~~~~~~~~~~~~~~~~~+
| Fourth Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Whiptail Crow
3x Big Eye
3x Magical Ghost
3x Dark Assailant
3x Skelgon
2x Barox
3x Flame Ghost
3x Yaranzo
3x Mystic Clown
3x Baron of the Fiend Sword
3x Man-Eating Treasure Chest

Traps:
------
2x Acid Trap Hole

Magic:
------
2x Violet Crystal
1x Goblin's Secret Remedy
1x Swords of Revealing Light
1x Wasteland
1x Ookazi

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Bonz
--------------
Bonz' non-tribute monsters have 1600 ATK or less.  He specialises in using
Fiend, Forest, Dream and Fire-Summon monsters.  The majority of monsters in
Bonz' deck are Fiend monsters, so I suggest using Light monsters to destroy
them via Summon advantage.  Most of Bonz' monsters are Zombie-Type.  Eternal
Rest is perfect for clearing the field of them.

Bonz will use his Field Magic Card to change the playing field to Wasteland to
benefit his Zombie-Type monsters.  Armored Zombie, Clown Zombie and Dragon
Zombie are Bonz' strongest 4-Star monsters, and they can take advantage of the
Wasteland Field.  Fortunately, they are Fiend-Summon monsters, so your
Light-Summon monsters will be able to destroy them via Summon advantage.  The
one monster to watch out for is Pumpking the King of Ghosts.  It powers up
Armored Zombie, Clown Zombie and Dragon Zombie if they are on the field.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			4.12 - Weevil Underwood
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
1x Parasite Paracide
2x Spiked Snail
2x Drill Bug
2x Gokibore
1x Skull-Mark Ladybug
1x Giant Flea
2x Soldier Ant
2x Minar
3x Larvae Moth
1x Great Moth
3x Basic Insect
2x Killer Needle
2x Hercules Beetle
1x Insect Queen
1x Perfectly Ultimate Great Moth
2x Big Insect
1x Flying Kamakiri #1
2x Nightmare Scorpion
1x Pinch Hopper

Traps:
------
2x Infinite Dismissal

Magic:
------
2x Insect Armor with Laser Cannon
1x Eradicating Aerosol
1x Forest
2x Laser Cannon Armor

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
1x Great Moth
2x Gokibore
2x Flying Kamakiri #2
3x Cocoon of Evolution
2x Kuwaga A
2x Flying Kamakiri #1
2x Killer Needle
2x Parasite Paracide
1x Perfectly Ultimate Great Moth
2x Kwagar Hercules
2x Pinch Hopper
2x Big Insect
2x Giant Flea
2x Hunter Spider
1x Insect Queen

Traps:
------
1x Invisible Wire
2x Infinite Dismissal

Magic:
------
2x Laser Cannon Armor
2x Insect Armor with Laser Cannon
3x Forest
2x Eradicating Aerosol

+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+

Monsters:
---------
2x Larvae Moth
2x Cocoon of Evolution
2x Great Moth
2x Perfectly Ultimate Great Moth
2x Pinch Hopper
2x Parasite Paracide
2x Skull-Mark Lady Bug
2x Hercules Beetle
2x Flying Kamakiri #1
2x Giant Flea
2x Big Insect
2x Gokibore
2x Killer Needle

Traps:
------
3x Infinite Dismissal

Magic:
------
3x Swords of Revealing Light
3x Laser Cannon Armor
2x Eradicating Aerosol
3x Insect Armor with Laser Cannon

+~~~~~~~~~~~~~~~~~~~~~~~~+
| Fourth Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Flying Kamakiri #1
3x Kwagar Hercules
3x Flying Kamakiri #2
3x Kuwagata A
3x Mystic Tomato
3x Rose Spectre of Dunn
3x Giant Scorpion of the Thundra
3x Bean Soldier
2x Insect Soldiers of the Sky
3x Drill Bug
2x Vile Germs
3x Darkworld Thorns

Traps:
------
2x Acid Trap Hole

Magic:
------
1x Forest
1x Swords of Revealing Light
1x Goblin's Secret Remedy
1x Ookazi

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Weevil
----------------
Weevil specialises in using Forest, Fire, Earth and Fiend-Summon monsters.
His non-tribute monsters have 1500 ATK or less.  Since Weevil's monsters are
Insect-Type, they can take advantage of the Forest Field.  Fortunately,
Eradicating Aerosol can clear the field of them, so I advise using the Magic
Card to get rid of Weevil's monsters.

The majority of Weevil's monsters are Forest-Summon, so I suggest using
Fire monsters to destroy them.  Insect Queen powers itself up for every
Insect-Type monster on the field, so try to keep the number of monsters on
Weevil's side of the field low.  Weevil has three methods of summoning his
Perfectly Ultimate Great Moth to the field.  He'll sacrifice three monsters to
summon it, wait for Larvae Moth to evolve into it, or use Pinch Hopper's
special ability to summon it directly to the field.  Weevil can use his
Eradicating Aerosol to destroy one of your monsters if Parasite Paracide has
latched onto it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			4.13 - Mako Tsunami
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Sea Kamen
3x Ice Water
3x Flying Fish
3x Beastking of the Swamps
3x Fiend Kraken
3x Jellyfish
3x Twin Long Rods #1
3x The Furious Sea King
3x The Melting Red Shadow
3x White Dolphin
1x Kairyu-Shin
1x Amphibian Beast
3x Root Water
1x Fortress Whale
1x The Legendary Fisherman

Traps:
------
1x Torrential Tribute

Magic:
------
1x Power of Kaishin
1x Umi

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
1x Turtle Bird
1x The Legendary Fisherman
3x Fiend Kraken
3x Flying Fish
3x Jellyfish
3x Beastking of the Swamps
3x Takriminos
3x Twin Long Rods #1
3x Wow Warrior
1x Amphibian Beast
2x Kairyu-Shin
1x Fortress Whale
3x Amazon of the Seas
1x Spike Seadra
1x Boulder Tortoise

Traps:
------
1x Bear Trap
1x Torrential Tribute

Magic:
------
3x Power of Kaishin
3x Umi

+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+

Monsters:
---------
2x Giant Red Seasnake
2x Fortress Whale
2x Fire Kraken
2x Aqua Serpent
2x Great White
2x Crazy Fish
2x Amphibian Beast
2x Jellyfish
2x Fiend Kraken
2x High Tide Gyojin
2x Takriminos
2x Kairyu-Shin

Traps:
------
3x Acid Trap Hole

Magic:
------
3x Swords of Revealing Light
3x Power of Kaishin

+~~~~~~~~~~~~~~~~~~~~~~~~+
| Fourth Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Crazy Fish
3x Amazon of the Seas
3x Water Omotics
3x Roaring Ocean Snake
3x Rare Fish
3x Fire Kraken
3x Violent Rain
3x Wow Warrior
3x High Tide Gyojin
3x Turtle Bird
2x Enchanting Mermaid

Traps:
------
2x Acid Trap Hole

Magic:
------
1x Goblin's Secret Remedy
2x Power of Kaishin
1x Umi
1x Swords of Revealing Light
1x Ookazi

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Mako
--------------
Mako's non-tribute monsters have 1800 ATK or less and all of them can take
advantage of the Umi Field.  Fortunately, most are Water-Summon, so you can
use Thunder-Summon monsters to destroy them.  With the exception of
Kairy-Shin, all of Mako's monsters are Fish-Type.  Therefore, you can use
Eternal Drought to clear the field of them.

Fortress Whale is the most powerful monster in Mako's deck since it is powered
up by the Umi Field.  Thanks to the Umi Field, The Winged Dragon of Ra's ATK 
is decreased to 2800, so be careful when using it in this duel.  I advise 
changing the playing field to benefit your own monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			4.14 - Espa Roba
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Cyber Raider
3x Oscillo Hero
1x Jinzo
3x The Last Warrior from Another Planet
3x UFO Turtle
3x Gradius
3x Cannon Soldier
1x The Fiend Megacyber
3x Ground Attacked Bugroth
1x Gate Sword

Traps:
------
3x Infinite Dismissal

Magic:
------
3x The Inexperienced Spy
3x Beckon to Darkness
3x Machine Conversion Factory
3x Cyclon Laser
1x Brain Control

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
2x Axe Raider
2x Cyber Raider
2x The Fiend Megacyber
3x Cyber Falcon
2x Ground Attacker Bugroth
2x Mechanicalchaser
3x Guardian of the Throne Room
2x Reflect Bounder
2x Gradius
2x Amphibious Bugroth

Traps:
------
3x Acid Trap Hole

Magic:
------
3x Swords of Revealing Light
3x Machine Conversion Factory
3x Cyclon Laser
1x Brain Control

+~~~~~~~~~~~~~~~~~~~~~~~+
| Third Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Guardian of the Throne Room
3x Dimensional Warrior
3x Ground Attacker Bugroth
3x Amphibious Bugroth
2x Holograh
3x Oscillo Hero
3x Stuffed Animal
3x Gate Sword
1x Ookazi
3x Kojikocy
3x Fiend Sword
3x Cannon Soldier

Traps:
------
2x Acid Trap Hole

Magic:
------
1x Swords of Revealing Light
1x Sogen
1x Goblin's Secret Remedy
1x Ookazi
1x Legendary Sword
1x Sword of Dark Destruction

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Espa
--------------
Espa's non-tribute monsters have 1800 ATK or less.  Fortunately, most of them
can't take advantage of the Sogen Field.  A lot are Machine-Type, so you can
use Stain Storm to destroy them or play Umi to power them down, but watch out 
for his Warrior and Aqua-Types.

Reflect Bounder and Jinzo are the monsters to be wary of.  The former can take
the ATK power of a monster on your field to cause LP loss in return for its own
life.  This can result in you losing the duel if Espa targets Slifer the Sky
Dragon.  On the plus side, if he chooses one of your weak monsters, Reflect
Bounder will be destroyed for meagre LP damage and you'll have one less monster
to worry about.

Espa can also use Brain Control to steal one of your monsters for one turn.
He'll probably sacrifice it to summon The Fiend Megacyber, or he'll probably
attack with it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			4.15 - Mai Valentine
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Harpie Lady
3x Mavelus
3x Peacock
3x Droll Bird
3x Ray & Temperature
3x Kurama
3x Niwatori
1x Harpie Lady Sisters
3x Princess of Tsurugi
2x Dragoness the Wicked Knight
2x Lisark
2x Winged Dragon, Guardian of the Fortress #2
1x Harpie's Pet Dragon

Traps:
------
2x Amazon Archers

Magic:
------
1x Elegant Egotist
1x Follow Wind
1x Cyber Shield
1x Mountain
1x Electro-Whip
1x Harpie's Feather Duster

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
2x Sonic Bird
2x Dragoness the Wicked Knight
1x Amazon Fighter
2x Peacock
2x Mavelus
2x Takuhee
2x Kanan the Swordmistress
2x Winged Dragon, Guardian of the Fortress #2
1x Harpie Lady Sisters
1x Amazon Sword Woman
1x Spirit of the Books
2x Wing Eagle
2x Harpie's Pet Dragon
2x Niwatori
3x Harpie Lady
2x Fiend Reflection #2
1x Amazon Chain Master

Traps:
------
2x Amazon Archers

Magic:
------
3x Mountain
1x Harpie's Feather Duster
1x Malevolent Nuzzler
1x Elegant Egotist
1x Electro-Whip
1x Cyber-Shield

+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+

Monsters:
---------
2x Skull Red Bird
2x Crimson Sunbird
2x Harpie's Brother
2x Harpie Lady Sisters
2x Cyber Harpie
2x Amazon Chain Master
2x Amazon Sword Woman
2x Harpie Lady
2x Harpie's Pet Dragon
2x Amazon Fighter
2x Spirit of the Books

Traps:
------
3x Amazon Archers

Magic:
------
3x Swords of Revealing Light
3x Cyber Shield
3x Electro-Whip
3x Elegant Egotist
3x Follow Wind

+~~~~~~~~~~~~~~~~~~~~~~~~+
| Fourth Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x Spirit of the Books
3x Mavelus
3x Skull Red Bird
3x Senju of the Thousand Hands
3x Skullbird
3x Fiend Reflection #2
3x Shining Friendship
3x Takuhee
3x Faith Bird
2x Goddess with the Third Eye
3x Dark Witch

Traps:
------
2x Acid Trap Hole

Magic:
------
1x Ookazi
1x Swords of Revealing Light
2x Follow Wind
1x Goblin's Secret Remedy
1x Mountain

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Mai
-------------
Mai has based her deck on the theme of Beatdown and Winged Beasts.
Unfortunately, there are no specific monster destruction cards that can clear
the field of WingedBeast-Types.  Her non-tribute monsters have 1850 ATK or less
and most of them can take advantage of the Mountain Field.  Fortunately, a lot
are Wind-Summon, so you can use Forest-Summon monsters to destroy them,
but watch out for Mai's Warrior-Types.  Warrior Elimination can clear the field
of them, though.  I advise changing the playing field to benefit your own 
monsters.

Mai can power up her Harpie Lady cards by using Cyber Shield and Electro-Whip.
If that wasn't bad enough, her Harpie's Pet Dragon can be powered up by every
Harpie-related card on the field.  Mai can use Amazon Archers to weaken Obelisk
and Ra so that her powered up Harpie's Pet Dragon can easily destroy them.  She
can use Elegant Egotist to transform a Harpie Lady into Harpie Lady Sisters.
Spirit of the Books can summon a Boo Koo to the field, but Boo Koo is a weak
monster, so you should be able to destroy it easily.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			4.16 - Rex Raptor
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Lesser Dragon
1x Stone D.
3x Tomozaurus
3x One-Eyed Shield Dragon
2x Trakadon
3x Fairy Dragon
3x Wicked Dragon with the Ersatz Head
1x Two-Headed King Rex
3x Petit Dragon
3x Yamatano Dragon Scroll
3x Two-Mouth Darkruler
3x Sword Arm of Dragon
3x Megazowler
3x Little D.

Magic:
------
3x Raise Body Heat

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Sword Arm of Dragon
2x Uraby
3x Yormungarde
3x Trakadon
2x Pragtical
2x Darkfire Dragon
2x Minomushi Warrior
3x Fairy Dragon
3x Little D
2x Destroyer Golem
1x Two-Headed King Rex
3x Lesser Dragon
3x Megazowler
2x Serpent Night Dragon

Magic:
------
3x Wasteland
3x Raise Body Heat

+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+

Monsters:
---------
2x Sword Arm of Dragon
2x Crawling Dragon #2
2x Blackland Fire Dragon
2x Koumori Dragon
2x Darkfire Dragon
2x Serpent Night Dragon
2x Uraby
2x Megazowler
2x Bracchio-raidus

Traps:
------
3x Acid Trap Hole

Magic:
------
3x Swords of Revealing Light
2x Megamorph
2x Pot of Greed
3x Harpie's Feather Duster
2x Raise Body Heat

+~~~~~~~~~~~~~~~~~~~~~~~~+
| Fourth Deck (Imposter) |
+~~~~~~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
3x The Statue of Easter Island
3x Bracchio-Raidus
3x Barrel Rock
3x Trakadon
3x Sky Dragon
3x Darkfire Dragon
3x Little D.
3x Fairy Dragon
3x Minomushi Warrior
3x Destroyer Golem
2x Lesser Dragon

Traps:
------
2x Acid Trap Hole

Magic:
------
1x Swords of Revealing Light
2x Raise Body Heat
1x Wasteland
1x Goblin's Secret Remedy
1x Ookazi

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Rex
-------------
Rex's non-tribute monsters have 1600 ATK or less.  He specialises in using
Earth, Wind and Fiend-Summon monsters.  The majority of Rex's monsters are
either Dinosaur or Dragon-Type.  I suggest placing a Dragon Capture Jar on the
field to prevent the dragons from attacking.  Flame Swordsman's special ability
can destroy his dinosaurs.  Rex only has a few Wind monsters in his deck, so
you could use Wind and Light monsters to destroy his Earth and Fiend monsters
Rex's Dinosaur-Type monsters can take advantage of the Wasteland Field, so I
advise changing the playing field to benefit your own monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			4.17 - Duel Computer (Standard Level)
===============================================================================

Monsters:
---------
2x Guardian of the Throne Room
2x Darkfire Soldier #2
2x The Immortal of Thunder
2x Alligator's Sword
2x Battle Ox
2x Whiptail Crow
2x Man-Eating Treasure Chest
2x High Tide Gyojin
2x Neo the Magic Swordsman
2x Baron of the Fiend Sword
1x Cosmo Queen
1x Judge Man
1x The Earl of Demise
1x Mr. Volcano
1x Sengenjin
1x Sea King Dragon
1x Garma Sword
1x Rabid Horseman
1x Kaminari Attack
1x Rose Spectre of Dunn
1x Millennium Golem
1x Tri-Horned Dragon
1x Punished Eagle
1x Talons of Shurilane

Traps:
------
2x Acid Trap Hole

Magic:
------
2x Soul of the Pure
2x Ookazi

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Standard
------------------
Quite a change from the previous Duel Computer.  Standard's non-tribute
monsters have 1500-2000 ATK.  Battle Ox is the monster to be wary of.  Although
it is inferior to Fire-Summons, its ability allows it to destroy all Fire
monsters on your field.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			4.18 - Duel Computer (Expert Level)
===============================================================================

Monsters:
---------
3x Castle of Dark Illusions
3x Gemini Elf
3x Vorse Raider
3x Dark Elf
3x Flash Assailant
1x Blue-Eyes Ultimate Dragon
3x Blue-Eyes White Dragon
1x Reflect Bounder
1x Ancient Lamp
1x Barrel Dragon

Traps:
------
1x Torrential Tribute
2x Widespread Ruin
2x Amazon Archers

Magic:
------
1x Swords of Revealing Light
1x Change of Heart
1x Brain Control
1x Pot of Greed
2x Shadow Spell
1x Beckon to Darkness
1x Megamorph
1x The Inexperienced Spy
1x Harpie's Feather Duster
1x Final Destiny
1x Crush Card
1x Ultimate Dragon Ritual

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Expert
----------------
Expert has based his deck on the theme of Beatdown and ATK/DEF Reduction.  With
the exception of Ancient Lamp, his non-tribute monsters have 1700-2000 ATK.
Most of them are Fiend or Spellcaster-Type, so you can use Exile of the Wicked
and Last Day of Witch to clear the field of them.

Castle of Dark Illusions is the monster to be wary of.  It turns the playing
field into the Yami type and also turns all Expert's monsters face-down.  With
the exception of Vorse Raider, all of his non-tribute monsters benefit from the 
Yami Field and he can activate Ancient Lamp's ability indefinitely, so be 
ready.

Shadow Spell and Amazon Archers can both power down your monsters.  Since
Expert has 2 copies of the cards in his deck, he can decrease the ATK/DEF of Ra
and Obelisk immensely, making even his weakest monsters stronger than them.
Fortunately, Cursebreaker can negate the effects of Shadow Spell.

If you planning to use Slifer the Sky Dragon or Obelisk the Tormentor, try to
summon them before Expert plays Final Destiny.  Watch out for the Change of
Heart/Brain Control combo as well.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			4.19 - Shimon Muran
===============================================================================

Monsters:
---------
3x Guardian of the Throne Room
3x Keldo
3x Whiptail Crow
3x Reflect Bounder
3x Fire Kraken
3x High Tide Gyojin
3x Neo the Magic Swordsman
3x Battle Ox
3x Darkfire Soldier #1
1x Senenjin
1x Crab Turtle
1x Zera the Mant
1x Tri-Horned Dragon
3x Millennium Golem
1x Garma Sword
1x Cosmo Queen
1x Skull Knight

Traps:
------
1x Torrential Tribute

Magic:
------
1x Monster Reborn
1x Change of Heart

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Shimon
----------------
With the exception of Keldo, Shimon's monsters all have 1600 ATK or more.  He
specialises in using Fire, Earth, Forest, Water, Fiend, Light and Dark-
Summon monsters.  Since it's unpredictable to know which monsters Shimon
will use first, you probably won't have the right monsters in your hand to
destroy them via Summon advantage.

Like the Millennium Guardians, Shimon has a few strong Divine-Summon
monsters.  Shimon has 1 Torrential Tribute, 1 Change of Heart and 1 Monster
Reborn in his deck.  If Shimon places 1 card face-down in his magic/trap zone,
it is probably his Trap Card.  Shimon also has a strategy to counterattack
when you manage to summon your Egyptian God Cards to the field.  He'll
activate Reflect Bounder's special ability to take the ATK power of your God
Card to cause Life Point damage.  If Shimon targets Slifer the Sky Dragon,
you'll lose the duel instantly.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			4.20 - Seto Kaiba
===============================================================================

Monsters:
---------
3x Blue-Eyes White Dragon
1x Blue-Eyes Ultimate Dragon
1x Obelisk the Tormentor
3x Blade Knight
1x Invitation to a Dark Sleep
3x Vorse Raider
2x Des Feral Imp
3x X-Head Cannon
3x Y-Dragon Head
3x Z-Metal Tank
1x Ancient Lamp
1x Lord of Dragons
1x Steel Ogre Grotto #2
1x Swordstalker

Magic:
------
2x Crush Card
1x Heavy Storm
2x Shadow Spell
3x Dark Energy
3x Megamorph
2x Swords of Revealing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Seto
--------------
With the exception of Invitation to a Dark Sleep, Lord of Dragons and Ancient
Lamp, Seto's monsters all have 1500 ATK or more.  Blade Knight's ATK increases
by 400 points if Seto only has 1 or no cards in his hand.  Invitation's special
ability can prevent your monsters, including the Egyptian God Cards, from
attacking for 1 turn.  This card can help Seto stall for time until he can
summon Obelisk the Tormentor or Blue-Eyes Ultimate Dragon.  He also has 2
Swords of Revealing Light cards in his deck, so even if you can summon your
Egyptian God Cards, you'll have to wait 3 turns to attack.

Beware of his X-Head Cannon, Y-Dragon Head and Z-Metal Tank cards.  If you
leave one of them on the field, Seto will have a chance to fuse the three cards
together.  Fortunately, you can use Stain Storm to destroy them or play Umi to 
power them down.  Seto's strongest monsters are Blue-Eyes Ultimate Dragon and 
Obelisk the Tormentor.  Seto won't have a chance to summon them if you can 
prevent him from ever having 3 monsters to sacrifice.  If he does summon 
Obelisk, he'll power it up with his Megamorph cards.  You can use your monster 
destruction cards to get rid of Seto's Ultimate Dragon.

Ancient Lamp's special ability can provide enough monsters for Seto to
sacrifice, so be prepared.  Crush Card, Heavy Storm and Shadow Spell can turn
the tide in his favour.  Try to get Slifer the Sky Dragon onto the field, since
it's the only Egyptian God Card that is stronger than Seto's Ultimate Dragon.
Obelisk can destroy all your monsters and inflict 4000 LP worth of damage.
Fortunately, the ability has no effect on Ra.

Seto's XYZ monsters are strong even without being fused together.  However, if
they are fused together, the XYZ fusion monster won't be able to attack for 1
turn.  Also, since Seto fuses 2-3 XYZ monsters together to create the fusion
monster, it is summoned in face-up attack position and therefore can't activate
its ability.  Use this opportunity to destroy the fusion monster with Beckon to
Darkness/Crush Card.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

###############################################################################
5.  Antagonists
###############################################################################

The antagonists are the villains in the game.  This section lists their decks.

===============================================================================
				5.01 - PaniK
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Curtain of the Dark Ones
3x Meotoko
3x Cyber-Stein
3x The Melting Red Shadow
3x Fiend's Hand
3x Phantom Dewan
3x Mystic Lamp
3x Saber Slasher
3x Succubus Knight
3x Monster Eye

Traps:
------
2x Eatgaboon

Magic:
------
2x Mooyan Curry
1x Violet Crystal
1x Black Pendant
1x Malevolent Nuzzler
3x Yami

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: PaniK
---------------
Since you're playing in the dark, Panik's Fiend-Type monsters can take
advantage of the Yami Field.  With the exception of Mystical Lamp and Monster
Eye, Panik's monsters have 500 ATK or more.  He specialises in using Dark and
Fiend-Summon monsters.  His Equip Magic can power up his monsters even more,
so have some Magic or Trap Cards ready to destroy them.  I suggest using Dream
and Light monsters to destroy Panik's.  Fiend's Hand can sent your strongest 
monster to your Graveyard, so try to have at least 2 strong monsters on the 
field at a time.  Your best bet is to use tribute monsters that benefit from
the Yami Field, such as Spirit of the Winds and Doll of Demise, to have an
easier time beating him.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Dark Assailant
2x Barox
2x King of Yamimakai
3x Baron of the Fiend Sword
1x Castle of Dark Illusions
3x One Who Hunts Souls
2x Reaper of the Cards
2x Metal Guardian
2x Dark Chimera
3x Fiend Sword
3x Dark King of the Abyss

Traps:
------
2x Invisible Wire

Magic:
------
2x Soul of the Pure
3x Swords of Revealing Light
2x Dark Energy
2x Tremendous Fire
3x Yami

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: PaniK
---------------
Panik specialises in using Dark, Fiend and Forest-Summon monsters.  Half of
them are Fiend-Types, so they can take advantage of the Yami Field, but you can
use Exile of the Wicked to destroy them.  Panik uses the same magic and traps
that the Chevaliers use.  He will use his Dark Energy cards to power up his
fiends.  If Panik has Castle of Dark Illusions and Reaper of the Cards are on
the field at the same time, he can activate Reaper's ability indefinitely, so
be ready.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				5.02 - Puppeteer of Doom
===============================================================================

Monsters:
---------
3x Megirus Light
3x Wicked Dragon with the Ersatz Head
3x Phantom Dewan
3x Two-Mouth Darkruler
3x Blue-Eyed Silver Zombie
3x Needle Ball
3x Vishwar Randi
3x Gate Deeg
2x Doll of Demise
2x Ansatsu
2x Giant-Mech Soldier
2x The Last Warrior from Another Planet

Traps:
------
2x Eatgaboon

Magic:
------
2x Malevolent Nuzzler
2x Final Flame
2x Yami

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Puppeteer
-------------------
With the exception of Gate Deeg, Needle Ball and Phantom Dewan, the Puppeteer's
monsters have 900 ATK or more.  His Fiend-Type monsters can take advantage of
the Yami Field.  The Puppeteer specialises in using Fiend, Dark and Forest
monsters.  Doll of Demise is his only Forest monster, so if you can destroy his
three copies of the Monster Card, you can then concentrate on using Light and
Dream monsters to destroy his Fiend and Dark monsters.  Sacrifice your monsters 
to summon your stronger ones to avoid setting off the Puppeteer's Eatgaboons 
when you attack.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				5.03 - Mimic of Doom
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Invader from Another Dimension
3x Big Eye
3x Frienzed Panda
3x Mechaleon
3x Three-Legged Zombies
3x Kappa Avenger
3x Giant Germ
1x Togex
3x Genin
3x Dream Clown
3x Snakeyashi
3x Mystical Sheep #1
1x Talons of Shurilane
1x Soul Hunter

Traps:
------
1x Bear Trap

Magic:
------
1x Final Destiny
1x Ookazi
1x Mooyan Curry

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Mimic
---------------
Mimic's non-tribute monsters have 1200 ATK or less.  He specialises in using
Dream, Forest, Fiend, Dark, Earth and Water-Summon monsters.  Final Destiny can
destroy all cards on the field and in the hand, so be ready.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Dream Clown
3x Sonic Maid
3x Rogue Doll
3x Talons of Shurilane
3x Dimensional Warrior
3x Man-Eating Treasure Chest
2x Musician King
3x Wall of Illusion
3x The Judgement Hand

Traps:
------
2x Invisible Wire

Magic:
------
2x Soul of the Pure
2x Tremendous Fire
2x Megamorph
3x Swords of Revealing Light
3x Yami

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Mimic
---------------
Mimic specialises in using Dream and Light monsters.  Half of them can take
advantage of the Yami Field.  Mimic uses the same magic and traps that the
Chevaliers use.  He will use his Megamorph cards to power up his monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				5.04 - Para
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Frenzied Panda
3x Bolt Penguin
3x Karate Man
2x Monster Tamer
3x Barrel Lily
3x Prisman
3x Nightmare Scorpion
3x Electric Lizard
3x Alinsection
3x Electric Snake
2x Shadow Ghoul
1x Wall Shadow
1x Labyrinth Wall
1x Sanga of the Thunder

Magic:
------
3x Cursebreaker
3x Magical Labyrinth

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
2x Jirai Gumo
3x Karate Man
3x Frenzied Panda
2x Monster Tamer
3x Bolt Penguin
1x Kazejin
1x Suijin
2x Shadow Ghoul
3x Prisman
2x Dungeon Worm
1x Labyrinth Wall
3x Barrel Lily
3x Electric Snake
1x Wall Shadow
1x Sanga of the Thunder
1x Gate Guardian
1x Labyrinth Tank

Traps:
------
2x Eatgaboon

Magic:
------
1x Megamorph
2x Cursebreaker
2x Magical Labyrinth

Strategy: Para
--------------
With the exception of Jirai Gumo, Para's non-tribute monsters have 1200 ATK or
less.  His strongest monsters are Sanga of the Thunder, Kazejin and Suijin.
They can fuse together to create Gate Guardian.  Para also has another Gate
Guardian in his deck.  If you're lucky, he won't get a chance to summon it.
Labyrinth Tank powers up when Labyrinth Walls are on the field, so be ready.
Jirai Gumo is his strongest 4-Star offensive monster.  Have a monster
destruction card ready to destroy it.

+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Mystic Tomato
1x Sanga of the Thunder
3x Tripwire Beast
1x Monster Tamer
3x The Immortal of Thunder
3x Destroyer Golem
3x Kojikocy
1x Kazejin
1x Labyrinth Tank
1x Wall Shadow
3x Jirai Gumo
1x Shadow Ghoul
1x Dungeon Worm
3x Labyrinth Wall
1x Suijin
1x Gate Guardian

Traps:
------
2x Invisible Wire

Magic:
------
1x Tremendous Fire
3x Swords of Revealing Light
3x Labyrinth Wall
2x Cursebreaker
2x Magical Labyrinth

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Para
--------------
Aside from Para using stronger non-tribute monsters than before, his deck isn't
much different.  Your best bet is to use tribute monsters that benefit from the
Mountain Field, such as Monstrous Bird and Parrot Dragon, to have an easier
time beating him.

===============================================================================
				5.05 - Dox
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
2x Jirai Gumo
3x Dragoness the Wicked Knight
3x Aqua Snake
2x Monster Tamer
3x Charubin the Fire Knight
1x Kazejin
1x Suijin
2x Shadow Ghoul
3x Princess of Tsurugi
2x Dungeon Worm
1x Labyrinth Wall
3x Root Water
3x Blast Juggler
1x Wall Shadow
1x Sanga of the Thunder
1x Gate Guardian
1x Labyrinth Tank

Traps:
------
2x Eatgaboon

Magic:
------
1x Megamorph
2x Cursebreaker
2x Magical Labyrinth

Strategy: Dox
-------------
With the exception of Jirai Gumo, Dox's non-tribute monsters have 1200 ATK or
less.  His strongest monsters are Sanga of the Thunder, Kazejin and Suijin.
They can fuse together to create Gate Guardian.  Dox also has another Gate
Guardian in his deck.  If you're lucky, he won't get a chance to summon it.
Labyrinth Tank powers up when Labyrinth Walls are on the field, so be ready.
Jirai Gumo is his strongest 4-Star offensive monster.  Have a monster
destruction card ready to destroy it.

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Skull Red Bird
1x Sanga of the Thunder
3x UFO Turtle
1x Monster Tamer
3x Darkfire Dragon
3x Lisark
3x Crazy Fish
1x Kazejin
1x Labyrinth Tank
1x Wall Shadow
3x Jirai Gumo
1x Shadow Ghoul
1x Dungeon Worm
1x Suijin
1x Gate Guardian

Traps:
------
2x Invisible Wire

Magic:
------
1x Tremendous Fire
3x Swords of Revealing Light
3x Labyrinth Wall
2x Cursebreaker
2x Magical Labyrinth

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Dox
-------------
Aside from Dox using stronger non-tribute monsters than before, his deck isn't
much different.  Your best is to use tribute monsters that benefit from the
Mountain Field, such as Monstrous Bird and Parrot Dragon, to have an easier
time beating him.

===============================================================================
				5.06 - Jean-Claude Magnum
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x The Bewitching Phantom Thief
3x Curtain of the Dark Ones
3x Armed Ninja
3x Lucky Trinket
3x Genin
3x Mystic Lamp
3x Phantom Dewan
3x Queen's Double
1x Legendary Sword
3x Monster Egg
3x Boo Koo
3x Djinn the Watcher of the Wind

Traps:
------
1x Eatgaboon
3x House of Adhesive Tape

Magic:
------
1x Sword of Dark Destruction
1x Black Pendant
1x Legendary Sword

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Magnum
----------------
Magnum's monsters have 700 ATK or less.  He specialises in using Earth, Light,
Wind, Dark and Water-Summon monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Vishwar Randi
1x Bear Trap
3x Princess of Tsurugi
3x Doron
3x Karate Man
3x Hungry Burger
3x Water Element
3x Goddess of Whim
3x Armed Ninja
3x Muse-A
3x Arlownay
3x Kagemusha of the Blue Flame
3x Queen's Double

Traps:
------
1x Bear Trap
1x Goblin Fan
1x Reverse Trap
1x Bad Reaction to Simochi

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Magnum
----------------
Magnum's non-tribute monsters have 1100 ATK or less.  His Reverse Traps can
power down your monsters if you equip Magic Cards to them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				5.07 - Lector
===============================================================================

Monsters:
---------
3x Patrol Robo
3x Prisman
3x Cyber Jar
3x Blast Juggler
3x White Magical Hat
3x Necrolancer the Timelord
3x Electric Snake
3x Turtle Racoon
3x Injection Fairy Lily
1x Jinzo
1x Crow Goblin
1x Psycho Puppet
3x Hiro's Shadow Scout

Magic:
------
1x Sparks
3x Mooyan Curry
1x Hinotama
1x Machine Conversion Factory
1x Heavy Storm

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Lector
----------------
Lector's non-tribute monsters have 1200 ATK or less.  The one monster to be
wary of is Jinzo.  It destroys all your traps, and Lector only has to sacrifice
1 monster to summon it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				5.08 - Crump
===============================================================================

Monsters:
---------
3x Kappa Avenger
3x Doron
3x Toad Master
3x Penguin Soldier
3x Akihiron
3x Bolt Penguin
3x Flying Penguin
3x Twin Long Rods #1
3x Penguin Torpedo
3x Penguin Knight
3x Octoberser
1x Nightmare Penguin

Magic:
------
3x Umi
3x Power of Kaishin

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Crump
---------------
Crump's non-tribute monsters have 1200 ATK or less.  He specialises in using
Aqua and Thunder-Summon monsters, so I suggest using Thunder and
Earth monsters to destroy them.  Crump will use his Field Magic Card to change
the playing field to Umi to benefit his own monsters.

Nightmare Penguin powers up his monsters (including itself), and he only has to
sacrifice 1 monster to summon it.  Have a Beckon to Darkness ready to destroy
it.  If Crump has changed the field to the Umi type, Nightmare Penguin will
become his strongest monster.  He will use the multiplying abilities of Toad
Masters and Dorons as tribute fodder, so I advice taking them out with
Thunder-Summon monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				5.09 - Johnny Steps
===============================================================================

Monsters:
---------
1x Water Omotics
3x Karate Man
2x Lady of Faith
3x Arlownay
3x Muse-A
3x Goddess of Whim
3x Prisman
3x Sonic Maid
3x Rose Spectre of Dunn
3x Musician King
2x Witch of the Black Forest
3x Vishwar Randi
1x Spirit of the Harp

Traps:
------
1x Goblin Fan
1x Bear Trap
1x Reverse Trap
1x Bad Reaction to Simochi

Magic:
------
3x Metalmorph

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Johnny
----------------
Johnny's non-tribute monsters have 1400 ATK or less.  The monster to be wary of
is Spirit of the Harp.  It has 2000 DEF and is Johnny's strongest defensive
monster.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				5.10 - Rare Hunter
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Monsters:
---------
3x Three-Headed Geedo
3x Shovel Crusher
3x Goddess of Whim
3x Hard Armor
3x Stone Statue of the Aztecs
3x Hannibal Necromancer
3x Exodia the Forbidden One
3x Left Arm of the Forbidden One
3x Right Arm of the Forbidden One
3x Left Leg of the Forbidden One
3x Right Leg of the Forbidden One
3x Gear Golem the Moving Fortress
3x Wood Clown

Magic:
------
1x Pot of Greed

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Rare Hunter
---------------------
Aside from his powerful Defence Position monsters, Rare Hunter doesn't have any
useful cards in his deck.  Use monster destruction cards to take the Defence
Position monsters out before attacking his Exodia cards and his Life Points.
Rare Hunter has no Trap Cards and only 1 Magic Card (Pot of Greed), so he
should be easier to defeat in comparison to the Neo Ghouls.  If you spend too
long duelling him, he'll summon Exodia to win the match.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Monsters:
---------
3x Exodia the Forbidden One
3x Left Arm of the Forbidden One
3x Right Arm of the Forbidden One
3x Left Leg of the Forbidden One
3x Right Leg of the Forbidden One
3x Skelengel
3x Goddess of Whim
3x Mysterious Puppeteer
3x Yaranzo
3x Three-Headed Geedo
3x Stone Statue of the Aztecs
3x Gear Golem the Moving Fortress
3x Hannibal Necromancer

Magic:
------
1x Pot of Greed

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Rare Hunter
---------------------
Rare Hunter's deck has improved slightly since your last encounter, but he
still has no Trap Cards and only 1 Magic Card (Pot of Greed).  His monsters are
a bit stronger and some have special abilities that allow him to draw more
cards, but your monster destruction cards can destroy them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				5.11 - Strings
===============================================================================

Monsters:
---------
3x Monsturtle
3x Karate Man
3x Akihiron
3x Barrel Rock
3x Kappa Avenger
3x Revival Jam
3x Humanoid Slime
3x Frog the Jam
3x Humanoid Worm Drake
3x Worm Drake
3x The Statue of Easter Island
3x Prisman

Traps:
------
2x Invisible Wire

Magic:
------
2x Power of Kaishin

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Strings
-----------------
Strings can use the multiplying special abilities of his Revival Jams as
tribute fodder, so I suggest using Thunder-Summon monsters to destroy them.
His non-tribute monsters have 1500 ATK or less.  He specialises in using Water
and Earth monsters, so I suggest using Thunder and Wind monsters to destroy
them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				5.12 - Arkana
===============================================================================

Monsters:
---------
3x Big Eye
3x Ancient Elf
3x Legion the Fiend Jester
3x Fairy's Gift
3x Mystic Clown
3x Witty Phantom
3x Doll of Demise
3x Dark Magician
3x The Stern Mystic

Traps:
------
2x Bear Trap

Magic:
------
3x Black Pendant
3x Book of Secret Arts
2x Beckon to Darkness
2x Yami
1x Monster Reborn

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Arkana
----------------
Arkana specialises in using Light and Dark-Summon monsters, so I advise using
Dark and Dream monsters to destroy them.  All of Arkana's monsters can take
advantage of the Yami Field.  His non-tribute monsters have 1500 ATK or less.
He has 1 Monster Reborn and 2 Beckon to Darkness cards, so be ready.  He will
use his Equip Magic Cards to power up his monsters.  Fairy's Gift can increase
Arkana's Life Points by 1000.  His monsters are Fiend or Spellcaster-Type, so
you can use Exile of the Wicked and Last Day of Witch to clear the field of
them.  Your best bet is to change the playing field to benefit your own
monsters or use tribute monsters that benefit from the Yami Field, such as Dark
Magician Girl and The Earl of Demise, to have easier time beating him.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				5.13 - Umbra
===============================================================================

Monsters:
---------
3x Nuvia the Wicked
3x Tao the Chanter
3x Morinphen
3x Togex
3x Blue-Eyes Silver Zombie
1x The Masked Beast
3x Mask of Darkness
3x Giant Germ
3x Shining Abyss
3x The Statue of Easter Island
3x Tripwire Beast
3x Masked Sorcerer

Traps:
------
1x Bear Trap
1x Eatgaboon
1x Invisible Wire

Magic:
------
1x Malevolent Nuzzler
2x Contract of Mask

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Umbra
---------------
Umbra specialises in using Dark, Dream, Wind and Forest-Summon monsters.  Most
of them can take advantage of the Yami Field.  His non-tribute monsters have
1500 ATK or less.

===============================================================================
				5.14 - Lumis
===============================================================================

Monsters:
---------
3x Mystic Tomato
3x Stuffed Animal
3x Lisark
3x Masked Sorcerer
1x Masked Beast Des Gardius
3x Takuhee
3x Frenzied Panda
3x Grand Tiki Elder
3x Magical Ghost
3x Mushroom Man #2
3x Mask of Shine and Darkness
3x Melchid the Four-Face Beast

Traps:
------
1x Invisible Wire
2x Bear Trap

Magic:
------
1x Malevolent Nuzzler
2x Dark-Piercing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Lumis
---------------
Lumis specialises in using Dark, Dream, Wind and Forest-Summon monsters.  His
non-tribute monsters have 1500 ATK or less.  Half of them can take advantage of
the Yami Field.

===============================================================================
				5.15 - Bandit Keith
===============================================================================

Monsters:
---------
3x Blast Sphere
2x Ryu-Kishin
3x Ryu-Kishin Powered
1x Mechanicalchaser
1x Space Megatron
2x Whiptail Crow
1x Seiyayru
1x Zera the Mant
1x Barrel Dragon
1x The Winged Dragon of Ra (Sphere Mode)
1x Slot Machine
1x Zoa
1x Metalzoa
1x Pendulum Machine
1x Launcher Spider
1x Machine King

Traps:
------
3x Invisible Wire

Magic:
------
2x Tremendous Fire
1x 7 Completed
3x Zera Ritual
1x Pot of Greed
1x Brain Control
1x Change of Heart
1x Monster Reborn

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Keith
---------------
Keith starts with 8,000 Life Points, and the playing field is the Yami type.
With the exception of Seiyaryu, Zera the Mant, Whiptail Crow, Ryu-Kishin,
Ryu-Kishin Powered and Zoa, Keith's monsters are all Machine-Type.  Stain Storm
is perfect for destroying his machines.  His Fiend-Type monsters can take
advantage of the Yami Field.  His non-tribute monsters have 1600 ATK or less.
I suggest summoning tribute monsters that can benefit from the field, such as
Dark Magician Girl and The Earl of Demise, to have an easier time destroying
them.

Keith has 1 Brain Control, 1 Change of Heart, 1 Monster Reborn and 1 Pot of
Greed card in his deck.  He will use Brain Control/Change of Heart to use one
of your monsters as a sacrifice to summon Machine King.  It powers up if there
are Machine-Type monsters on the field.  If you can take it out, the rest of
his monsters should be easy to defeat with Dark Magician Girl/The Earl of
Demise.  Keith will power up Slot Machine with his 7 Completed cards if he gets
an opportunity.  Barrel Dragon's special ability can destroy up to 3 of your
monsters with a2-in-1 success rate.

If Keith sacrifices three monsters to summon The Winged Dragon of Ra, you'll
have an opportunity to take a large chunk out of his Life Points.  In its
Sphere Mode, Ra has only 0 ATK/DEF so even your weakest monster will be able to
destroy it.  Attack with Dark Magician Girl/The Earl of Demise to inflict 2600
LP of damage.  Keith also has a Zera the Mant in his deck.  If you're lucky, he
won't get a chance to summon it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				5.16 - Dark Mokuba
===============================================================================

Monsters:
---------
2x Gemini Elf
2x Witty Phantom
2x Man-Eating Treasure Chest
2x Darkfire Soldier #1
2x Skull Red Bird
2x Mechancialchaser
2x Dark Zebra
2x Yamata Dragon
1x Dragon Seeker
3x High Tide Goyjin
1x Talons of Shurilane
1x Aqua Dragon
1x Thunder Dragon
1x Dark Chimera
2x The Immortal of Thunder
1x B. Dragon Jungle King
1x Judge Man
1x Sky Dragon
1x Twin-Headed Fire Dragon

Traps:
------
2x Widespread Ruin

Magic:
------
2x Tremendous Fire
3x Swords of Revealing Light
2x Dragon Treasure

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Dark Mokuba
---------------------
Mokuba starts with 10,000 Life Points, and has strong 4-Star monsters in his
deck, most notably Darkfire Soldier #1, Dark Zebra, Witty Phantom,
Mechanicalchaser and Gemini Elf.  He's got strong tribute monsters, such as
Yamata Dragon and Twin-Headed Dragon, in his deck.  It would be advantageous to
place a Dragon Capture Jar on the field to prevent them from attacking.

Since Mokuba has a lot of Dragon-Type monsters in his deck, he will eventually
have no monsters to attack you with if you can destroy all of his non-tribute
monsters.  If you can do this, the only thing you'll have to be ready for are
Mokuba's 3 Widespread Ruin, Gravedigger Ghoul and Swords of Revealing Light
cards.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
				5.17 - Sol Chevalsky
===============================================================================

Monsters:
---------
2x Thousand-Eyes Restrict
2x Relinquished
1x Dark-Eyes Illusionist
1x Toon Dark Magician Girl
1x Toon Summoned Skull
3x Rogue Doll
1x Dark Rabbit
1x Toon Alligator
3x Toon Mermaid
1x Jigen Bakudan
1x Oscillo Hero #2
1x Bickuribox
1x Parrot Dragon
1x Blue-Eyes Toon Dragon
1x Dragon Piper
1x Ryu-Ran
1x Illusionist Faceless Mage
1x Manga Ryu-Ran
3x Red Archery Girl

Traps:
------
1x Torrential Tribute
1x Dragon Capture Jar

Magic:
------
3x Swords of Revealing Light
2x Tremendous Fire
3x Harpie's Feather Duster
2x Change of Heart

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Sol
-------------
Sol's non-tribute monsters have 1600 ATK or less.  In addition, Sol has 2
Change of Heart, 3 Harpie's Feather Duster, 3 Swords of Revealing Light, 1
Dragon Capture Jar, 1 Torrential Tribute, and 2 Tremendous Fire.  If that
wasn't bad enough, he starts with 20,000 Life Points and has 2 Relinquished and
2 Thousand-Eyes Restrict in his deck.

Relinquished and Thousand-Eyes Restrict can both steal your own monsters.  If
they target a monster (including a face-down one), that monster is removed from
play, and they receive its parameters.  Unfortunately, you can't use Last Day
of Witch to destroy Relinquished and/or Thousand-Eyes Restrict, since Sol always
activates their abilities before you get a chance to do so.  Fortunately, their
effects can only be used once.  If you have no monsters on the field, Sol will
summon them in defence mode, so I suggest playing Stop Defence/Dark-Piercing
Light to switch the monsters from face-down to face-up position, thus
preventing him from using their abilities.

Red Archery Girl and Illusionist Faceless Mage can both stop your monsters from
attacking for 1 turn and/or power them down, so be ready.  Fortunately, Sol
only has 1 copy of the latter monster in his deck and he must sacrifice 1
monster to summon it.  Thunder-Summon monsters can destroy the former monster
via Summon advantage, while Last Day of Witch's can take out the latter
monster.

With the exception of Toon Mermaid, Red Archery Girl, Toon Alligator, Jigen
Bakudan, Dark Rabbit and Dragon Piper, Sol's non-tribute monsters are all
Spellcaster-Type.  If you can take out the above monsters first, you can use
Last Day of Witch's effect to destroy the remaining ones.

Half of Sol's tribute monsters are Dragon-Type, so I advice placing a Dragon
Capture Jar on the field to stop them from attacking.  Toon Summoned Skull is
his strongest monster, since it can take advantage of the Yami Field.  He only
has to sacrifice 1 monster to summon it, so have a monster destruction card
ready to destroy it.

Slifer the Sky Dragon is the most useful Egyptian God Card for this duel, since
it can decrease Sol's Life Points easily.  Just watch out for Dragon Capture 
Jar, since it can stop Slifer from attacking.  Use Harpie's Feather Duster to 
destroy it.  For beating this Boss, you receive 1 DC (!) and 2000 Domino.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			5.18 - Reshef the Dark Being
===============================================================================

Monsters:
---------
3x Vorse Raider
3x Mechanicalchaser
2x Zombyra the Dark
3x Nuvia the Wicked
3x Castle of Dark Illusions
3x Flash Assailant
1x Slifer the Sky Dragon
1x Obelisk the Tormentor
1x The Winged Dragon of Ra (Battle Mode)
1x King of Yamimakai

Traps:
------
3x Torrential Tribute

Magic:
------
3x Swords of Revealing Light
3x Pot of Greed
2x Harpie's Feather Duster
1x Monster Reborn
2x Megamorph
1x Raigeki
3x Change of Heart
1x Tremendous Fire

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Reshef
----------------
Reshef starts with 40,000 Life Points, and his non-tribute monsters have 1850
ATK or more.  Your only hope is to somehow summon your Egyptian God Cards.
Unfortunately, Reshef has somehow obtained his own God Cards, so you must
prevent him from sacrificing three monsters to summon them.  Reshef will
usually play three Swords of Revealing Light to give himself enough turns to
sacrifice three monsters.  He can also steal your own monsters with his 3
Change of Heart cards.

The Winged Dragon of Ra is the one God Card you should watch out for.  In its
Battle Mode, it can cut Reshef's LP to 1 and hit you with the LP amount he has
lost, so you will lose the duel in a flash.  If Reshef manages to summon
Obelisk the Tormentor and Castle of Dark Illusions at the same time, he'll
activate Obelisk's ability first and then he'll wait until his next turn to
activate it again when his Castle of Dark Illusions switches all of his cards
to face-down position.  This combo can easily turn the tide in his favour since
you lose 4000 LP each time Obelisk's ability is activated.  If Reshef's LP is
low and he summons Slifer the Sky Dragon, you can use Reflect Bounder to target
Slifer to win the duel instantly.

Messenger of Peace can protect your monsters and can also prevent Reshef from
sacrificing his monsters to summon his Egyptian God Cards.  Use Dian Keto the
Cure Master to restore your Life Points as you must pay 1,000 Life Points to
keep Messenger of Peace on the field.  Since your deck contains monsters, such
as Doron and Toad Master, they won't be affected by Messenger of Peace and
you'll be able to sacrifice them to summon your Egyptian God Cards on your next
turn.  When you manage to summon your God Card, I advise discarding Messenger
of Peace from the field immediately to protect yourself from losing any more
Life Points.

With the exception of Mechanicalchaser, Vorse Raider and King of Yamimakai,
Reshef only has 4-Star Dark-Summon monsters.  With the exception of Zombyra
the Dark, Mechanicalchaser and Vorse Raider, Reshef's monsters are all Fiend-
Type, so they can take advantage of the Yami Field.  Fortunately, Reshef's
fiends are vulnerable to Exile of the Wicked's effect, so if you can use the
Magic Card to clear the field of all his monsters, Reshef will eventually run
out of monsters to summon.  This can prevent him from summoning his three
Egyptian God Cards.  Speaking of which, Reshef does not have The Winged Dragon
of Ra (Phoenix Mode) in his deck.  He only has Ra's Battle Mode card.  For 
beating the Final Boss, you receive 3 DC (!) and 2500 Domino.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

###############################################################################
6.  Hall of Eternity Duelists
###############################################################################

This section lists the decks of the Hall of Eternity Duelists.

===============================================================================
			6.01 - Maximillion Pegasus
===============================================================================

Monsters:
---------
3x Thousand-Eyes Restrict
3x Castle of Dark Illusions
3x Big Shield Gardna
3x Toon Summoned Skull
3x Blue-Eyes Toon Dragon
3x Relinquished

Traps:
------
3x Torrential Tribute

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Pegasus
-----------------
Pegasus has based his deck on the theme of Monster Control and High Defence.
If he is unable to steal your monsters with his Change of Heart, Relinquished
and Thousand-Eyes Restrict cards, he will sacrifice the latter Divine monsters
to summon his strong tribute ones.  In addition, Pegasus can protect his Life
Points with the defensive Big Shield Gardna and Castle of Dark Illusions.

Relinquished and Thousand-Eyes Restrict can both steal your own monsters.  If
they target a monster (including a face-down one), that monster is removed from
play, and they receive its parameters.  Unfortunately, you can't use Last Day
of Witch destroy Relinquished and/or Thousand-Eyes Restrict, since Sol always
activates their abilities before you get a chance to do so.  Fortunately, their
effects can only be used once.  If you have no monsters on the field, Sol will
summon them in defence mode, so I suggest playing Stop Defence/Dark-Piercing
Light to switch the monsters from face-down to face-up position, thus
preventing him from using their abilities.

Since Pegasus' deck is based on stealing monsters, you can trick him into
taking ones that are vulnerable to specific monster destruction cards.  For
example, if you let him steal Fiend-Type monsters (preferably weak ones), you
can use Exile of the Wicked to destroy them.  As an added bonus, this card will
also remove Castle of Dark Illusions and/or Toon Summoned Skull from the field.

If Pegasus doesn't have any monster control cards in his hand, he'll summon
Big Shield Gardna and Castle of Dark Illusions to protect his Life Points.  The
latter monster can change the playing field to the Yami type and switch all of
Pegasus' monsters to face-down position.  If Pegasus steals any Effect Monsters
from you, he'll use their special abilities against you, so watch out.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			6.02 - Seto Kaiba
===============================================================================

Monsters:
---------
3x Ancient Lamp
3x Blue-Eyes White Dragon
3x Z-Metal Tank
3x Vorse Raider
1x Lord of D.
3x X-Head Cannon
3x Y-Dragon Head
1x Blue-Eyes Ultimate Dragon
1x Obelisk the Tormentor
1x Master of Dragon Soldier
1x Des Volstgalph

Traps:
------
3x Torrential Tribute

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Seto
--------------
Seto has nearly the same monsters in his deck as before.  His non-tribute
monsters have 1500-1900 ATK, with the exception of Ancient Lamp and Lord of
Dragons.  Although the former and latter have only 900-1200 ATK, they can take
advantage of the Yami Field.  In addition, Ancient Lamp can summon a La Jinn
the Mystical Genie of the Lamp, which has 1800 ATK and benefits from the field.

With the exception of Obelisk the Tormentor, Seto's tribute monsters are all
Dragon-Type.  Therefore, you can use a Dragon Capture Jar to stop the dragons
from attacking.  This can immobilize Des Volstgalph and prevent it from
destroying your strongest monster and inflicting 500 LP worth of damage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			6.03 - Dark Joey
===============================================================================

Monsters:
---------
3x Gearfried the Iron Knight
1x Steel Fan Fighter
3x Boar Soldier
3x Panther Warrior
1x Exarion Universe
1x Jinzo
1x Red-Eyes B. Dragon
1x Red-Eyes Black Metal Dragon
1x B. Skull Dragon
3x Zombyra the Dark
1x Gilford the Lightning

Traps:
------
3x Torrential Tribute

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Dark Joey
-------------------
Joey's non-tribute monsters have 1800 ATK or more.  Most of them are
Dark-Summon, so I suggest using Dream-Summon monsters to destroy them via
Summon advantage.  Alternatively, you can use Warrior Elimination to clear the
field of them, since they are Warrior-Type.

Gilford the Lightning and Jinzo are the monsters to be aware of.  The former
destroys all your monsters (excluding your Egyptian God Cards), while the
latter does the same to your traps, so be prepared.

Exarion Universe has the power to inflict LP loss identical to its ATK.
Zombyra the Dark can destroy one monster on your field.  On the plus side, both
monsters power down afterwards.

B. Skull Dragon has 3200 ATK and is Joey's strongest tribute monster.
Fortunately, he must sacrifice 3 monsters in order to summon it.  He rarely
plays it, as he prefers to summon one/two-tribute monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			6.04 - Yami Bakura
===============================================================================

Monsters:
---------
3x Headless Knight
1x The Earl of Demise
3x Nuvia the Wicked
1x The Protrait's Secret
1x The Gross Ghost of Fled Dreams
3x Flash Assailant
3x Dark Elf
1x Earthbound Spirit
1x Dark Necrofear
1x Gernia

Traps:
------
3x Torrential Tribute
1x Destiny Board

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Yami Bakura
---------------------
One half of Bakura's non-tribute monsters have 2000 ATK and most of them can
take advantage of the Yami Field.  The other half have 1200-1450 ATK or 2000
DEF and all of them benefit from the field.  His 4-Star 2000 ATK monsters are
all Dark-Summon, so I suggest using Dream monsters to destroy them.
Alternatively, you can use Exile of the Wicked to clear the field of them, with
the exception of Dark Elf.

Watch out for Dark Necrofear, as Bakura can power it up with his 3 Megamorph
cards.  This can make his monster's DEF Points greater than your monster's ATK
Points.  Dark Necrofear can steal one of your monsters (excluding your Egyptian
God Cards).  Fortunately, Bakura has to sacrifice 2 monsters in order to summon
it.

If destroying Bakura's strong monsters wasn't bad enough, you also have to
contend with his Destiny Board card.  It adds a letter at the start of his
turn.  Victory is automatic if the "FINAL" message is completed.  If Bakura
manages to play Destiny Board, try to avoid setting off his other traps.  That
way, he won't be able to play all the letters and his magic/trap zone will be
used up.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			6.05 - Yami Yugi
===============================================================================

Monsters:
---------
3x Queen's Knight
1x Jack's Knight
3x King's Knight
3x Big Shield Gardna
3x Dark Elf
1x Dark Magician
1x Dark Magician Knight
1x Dark Magician Girl
1x Mirage Knight
1x Dark Flare Knight
1x Dark Paladin
3x Flash Assailant

Traps:
------
3x Torrential Tribute

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Yami Yugi
-------------------
With the exception of Big Shield Gardna, Yami's non-tribute monsters have 1500
ATK or more.  Flash Assailant and Dark Elf can take advantage of the Yami
Field.  He specialises in using Light, Dark and Earth-Summon monsters.
Since the defensive Big Shield Gardna is the only Earth monster Yami has, you
could use Dark and Dream monsters to destroy his others.

Jack's Knight, King's Knight and Queen's Knight are the trio of monsters to be
aware of.  If you have watched the anime, you'll know that Yami usually uses
the above monsters as tribute fodder in order to summon his Egyptian God Card,
Slifer the Sky Dragon.  Queen's Knight is the weakest of the three Knights, so
concentrate on destroying her first to prevent Yami from getting Jack's Knight
onto the field.

If Yami manages to summon Slifer the Sky Dragon to the field, you'll have a
hard time taking it down.  Fortunately, Dragon Capture Jar can stop from
attacking as long as the Trap Card remains on the field.  If you can do this,
you can next try to summon Obelisk the Tormentor or The Winged Dragon of Ra
(Phoenix Mode) and use their special abilities to destroy the powerful Egyptian
God Card once and for all.  If you have Monster Reborn in your hand, you can
use to bring back Slifer under your control.

With the exception of Dark Flare Knight, Mirage Knight, Dark Magician Knight
and Slifer the Sky Dragon, all of Yami's tribute monsters receive a power bonus
from the Yami Field.  Warrior Elimination can clear the field of Yami's
Warrior-Type monsters, most notably Dark Flare Knight and Mirage Knight, but
his Spellcaster-Type monsters can be harder to get rid of.  Fortunately, they
are vulnerable to Last Day of Witch's effect.

Dark Magician Girl and Dark Paladin can both power up, depending on the
monsters on the field and in the Graveyard.  In addition, Yami can use Dark
Paladin's ability to destroy a magic on your field by discarding the far left
card in his hand.  Fortunately, Yami rarely plays this Effect Monster, since he
prefers to summon his signature Spellcaster-Type monsters.

Dark Flare Knight and Mirage Knight can summon monsters to the field thanks to
their special abilities.  The former can summon a Mirage Knight when it is sent
to the Graveyard, while the latter can split into a Dark Magician and a Flame
Swordsman.  If Yami holds 5 cards and has Dark Flare Knight in his hand, he
might discard it, so watch out.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			6.06 - Yami Marik
===============================================================================

Monsters:
---------
3x Executor - Makyura
3x Viser Des
1x Legendary Fiend
3x Gil Garth
1x Lava Golem
3x Dark Jeroid
1x The Winged Dragon of Ra (Phoenix Mode)
3x Newdoria
1x Byser Shock
1x Helpoemer

Traps:
------
3x Torrential Tribute

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Yami Marik
--------------------
Marik has focused his deck on the theme of Card Removal and ATK/DEF Reduction.
With the exception of Viser Des, his non-tribute monsters have 1200-1800 ATK
and most of them can take advantage of the Yami Field.  I advise changing the
playing field to benefit your own monsters.  Since a lot of his monsters are
Fiend-Type, you can use Exile of the Wicked to destroy them.

Although he has the Winged Dragon of Ra's Phoenix Mode in his deck, Marik
always sacrifices three monsters to summon it and never discards it from his
hand.  In its Phoenix Mode, Ra can destroy all your monsters in exchange for
1,000 Life Points, so it would be advantageous to prevent Marik from summoning
it.  If Marik does manage to summon his Egyptian God Card, I suggest playing
Umi to weaken Ra.  If it is sent to the Graveyard, its Battle Mode will be 
summoned.

If you have two monsters on the field, they might be sacrificed to summon
Marik's Lava Golem on your side of the field.  Although you now control this
monster, Marik can easily get it back by using Change of Heart.  In addition,
Dark Jeriod can destroy it via Summon advantage.  I advise discarding or
sacrificing it, since you lose 700 Life Points after every turn.

Marik's effect monsters - Newdoria, Dark Jeriod, Viser Des, Helpoemer and Byser
Shock - can turn the tide in his favour.  Like Viser Des, Dark Jeroid can power
down one monster, except that it can't decrease the ATK/DEF of your monster
indefinitely (permanently) each turn.  It does have a high enough ATK to be
able to destroy most non-tribute monsters, though.  Try to summon Mammoth
Graveyard to even things out.  If Helpoemer is in his Graveyard, its special
ability will activate.  It forces you to discard 1 card if you have 3 or more
cards in your hand.  I advise using Gravedigger Ghoul to remove Helpoemer from
the Graveyard.  If Marik holds 5 cards and has Helpoemer in his hand, he might
discard it, so be ready.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			6.07 - Noah
===============================================================================

Monsters:
---------
3x Chiron the Mage
3x Giant Rex
3x Asura Priest
1x F.G.D.
1x Nightmare Penguin
3x Aeris
1x Berserk Dragon
1x Yamata Dragon
1x Perfect Machine King
1x Shinato, King of a Higher Plane

Traps:
------
3x Torrential Tribute
1x Anti-Raigeki

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Noah
--------------
Noah has based his deck on the theme of Beatdown.  Fortunately, the Yami Field
will power down his Fairy-Types.  His non-tribute monsters have 1700-2000 ATK.
Most of them are Earth-Summon, so I suggest using Wind monsters to destroy
them.

Giant Rex and Chiron the Mage are Noah's strongest non-tribute monsters, since
they aren't affected by the Yami Field.  The latter monster can destroy your
strongest monster, so watch out.  Save your monster destruction cards until
they are summoned.

Noah has a variety of tribute monsters.  Berserk Dragon can attack all your
monsters once, but it powers down at the start of your next turn.  If you stall
for time, this monster will finish itself off eventually.  FGD can destroy
every card on your field.  Noah won't get a chance to summon it if you can
prevent him from sacrificing three monsters.  Have a monster destruction card
ready in case he does summon it.

Nightmare Penguin and Perfect Machine King can both power up, depending on the
monsters on the field.  The former powers up the aqua, fish, Sea Serpent, and
reptile types (including itself) on Noah's field, but since he doesn't have the
above monster types in his deck, Nightmare Penguin is weaker than his other
tribute monsters.  Perfect Machine King powers up two levels for every
Machine-Type monster on the field, so avoid having The Winged Dragon of Ra
(Battle Mode) face off against it.  Your Water-Summon monsters can destroy it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			6.08 - Shadi
===============================================================================

Monsters:
---------
3x Dark Elf
1x Sengenjin
3x Flash Assailant
3x Gemini Elf
3x Cosmo Queen
3x Magician of Black Chaos
3x Boar Soldier
1x Bracchio-radius
1x Firewing Pegasus
1x Crimson Sunbird

Traps:
------
3x Torrential Tribute
1x Anti-Raigeki

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Shadi
---------------
Shadi has focused his deck completely on the Beatdown theme.  All of his
non-tribute monsters have 2000 ATK and most of them can take advantage of the
Yami Field.  Half of them are Spellcaster-Type, so I advise using Last Day of
Witch to destroy them.  Half of Shadi's tribute monsters are Divine-Summon.
Fortunately, Cosmo Queen and Magician of Black Chaos are vulnerable to Last
Day of Witch's effect.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			6.09 - Shimon Muran
===============================================================================

Monsters:
---------
3x Boar Soldier
1x Cyber-Tech Alligator
3x Gemini Elf
1x Aqua Dragon
3x Dark Elf
1x Tri-Horned Dragon
3x Flash Assailant
3x Black Luster Soldier
3x Zera the Mant
1x Machine King

Traps:
------
3x Torrential Tribute
1x Anti-Raigeki

Magic:
------
3x Megamorph
3x Change of Heart
3x Harpie's Feather Duster
3x Monster Reborn
3x Pot of Greed
3x Swords of Revealing Light

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Shimon
----------------
Like Shadi, Shimon has based his deck on Beatdown.  He uses the same non-
tribute monsters, but his tribute ones are completely different.  Most of them
are still Divine-Summon, though.  Machine King and Cyber-Tech Alligator are
the tribute monsters to be wary of, since they are strong and require only 1
sacrifice to be summoned.  Fortunately, you can use Stain Storm to destroy them
or play Umi to power them down.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

###############################################################################
7.  Miscellaneous Duelists
###############################################################################

This section lists the decks of the normal duelists, i.e. the people who have
no character expressions when you talk to them and/or don't mention their
names in the game.

===============================================================================
		guy with the red hat in domino square
===============================================================================

Monsters:
---------
3x Ancient Jar
3x Shadow Specter
3x Change Slime
3x Dark Plant
3x Haniwa
3x Key Mace
3x Skull Servant
3x Steel Scorpion
3x Tomozaurus
3x Mystic Lamp
3x Zone Eater

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
			other guy in domino square
===============================================================================

Monsters:
-------------
3x Dancing Elf
3x Leghul
3x Jinzo #7
3x Ooguchi
3x Monster Eye
3x Armed Ninja
3x White Dolphin
3x Turu-Purun
3x Mechanical Spider
3x Bat
3x Magician of Faith

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
			Guy above Domino Square
===============================================================================

Monsters:
---------
3x Zone Eater
3x Rainbow Flower
3x Queen's Double
3x Magician of Faith
3x Haniwa
3x Mechanical Spider
3x Griggle
3x Leghul
3x Shadow Specter
3x Armed Ninja
3x Dark Plant

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
		guy right of domino square with glasses
===============================================================================

Monsters:
---------
3x Dark Plant
3x Change Slime
3x Mechanical Spider
3x Turu-Purun
3x Ameba
3x Zone Eater
3x Griggle
3x Dancing Elf
3x Tomozaurus
3x Sinister Serpent
3x Key Mace

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
		other guy right of domino square
===============================================================================

Monsters:
---------
3x Griggle
3x Queen's Double
3x Pot the Trick
3x Shadow Specter
3x Ameba
3x Rainbow Flower
3x Milus Radiant
3x Bone Mouse
3x Sinister Serpent
3x Hane-Hane
3x Bite Shoes

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
				guy above that area
===============================================================================

Monsters:
---------
3x Bite Shoes
3x Zone Eater
3x Leghul
3x Griggle
3x Shadow Specter
3x Magician of Faith
3x Milus Radiant
3x Turu-Purun
3x Key Mace
3x Ancient Jar
3x Change Slime

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
			guy with red hair under that area
===============================================================================

Monsters:
---------
3x Queen's Double
3x Steel Scorpion
3x Jinzo #7
3x Mystic Lamp
3x Skull Servant
3x Bone Mouse
3x Ancient Jar
3x Armed Ninja
3x Ameba
3x Bite Shoes
3x Magician of Faith

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
				other guy
===============================================================================

Monsters:
---------
3x Leghul
3x Rainbow Flower
3x Bat
3x Ooguchi
3x Milus Radiant
3x Monster Eye
3x Pot the Trick
3x Shadow Specter
3x Hane-Hane
3x Haniwa
3x White Dolphin

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
		guy in area south of clocktower square
===============================================================================

Monsters:
---------
3x Sinister Serpent
3x Change Slime
3x Dark Plant
3x Queen's Double
3x Ahne-Hane
3x Key Mace
3x Leghul
3x Milus Radiant
3x Armed Ninja
3x Steel Scorpion
3x Bone Mouse

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
		guy with yellow hair left of that area
===============================================================================

Monsters:
---------
3x Shadow Specter
3x Rainbow Flower
3x Magician of Faith
3x Pot the Trick
3x Mechanical Spider
3x Skull Servant
3x Hyozanryu
3x Ooguchi
3x Bite Shoes
3x Tomozaurus
3x Jinzo #7

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy

===============================================================================
				other guy
===============================================================================

Monsters:
---------
3x Bat
3x Mystic Lamp
3x Dancing Elf
3x Haniwa
3x Turu-Purun
3x Griggle
3x Monster Eye
3x Ameba
3x Ancient Jar
3x Zone Eater
3x White Dolphin

Traps:
------
3x Fake Trap

Magic:
------
3x Gravedigger Ghoul
1x The Inexperienced Spy


===============================================================================
				train guy #1
===============================================================================

Monsters:
---------
1x Morphing Jar #2
1x Jinzo #7
1x Magician of Faith
1x Kaminarikozou
1x The Bewitching Phantom Thief
1x The Furious Sea King
1x Lightning Conger
1x Wicked Mirror
1x Weather Control
1x Mechanical Spider
1x Dancing Elf
1x Droll Bird
1x Curtain of the Dark Ones
1x Star Boy
1x Doma the Angel of Silence
1x Tatsunootishigo
1x Tomozaurus
1x Flame Dancer
1x Cyber Commander
1x Candle of Fate
1x Genin
1x Mystic Lamp
1x Leogun
1x Winged Clever
1x Ancient Jar
1x Lala Li-oon
1x Hinotama Soul
1x Petit Dragon
1x Armed Ninja
1x Hane-Hane
1x Peacock
1x Phantom Dewan
1x Boo Koo
1x Monster Eye
1x Beast of Talwar

Traps:
------
1x Eatgaboon

Magic:
------
1x Beckon to Darkness
1x Heavy Storm
1x Dark-Piercing Light
1x Restructer Revolution

===============================================================================
			guy in same area of train guy #1
===============================================================================

Monsters:
---------
3x Hiro's Shadow Scout
3x The Melting Red Shadow
3x Jinzo #7
3x Cyber-Stein
3x Air Marmot of Nefariousness
3x Phantom Dewan
3x Meotoko
3x Pot the Trick
3x Mystic Lamp
3x Curtain of the Dark Ones
3x Shadow Specter

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

Magic:
------
3x Darkness Approaches

===============================================================================
			guy with brown (long) hair at train station
===============================================================================

Monsters:
---------
3x Morphing Jar
3x The Bewitching Phantom Thief
3x Muka Muka
3x Key Mace
3x Weather Control
3x Boo Koo
3x Wicked Mirror
3x Haniwa
3x Tomozaurus
3x Magician of Faith
3x Ancient Jar

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

Magic:
------
3x Darkness Approaches

===============================================================================
		guy with black, spikey hair at train station
===============================================================================

Monsters:
---------
3x Omozaurus
3x Korogashi
3x Ancient Jar
3x Morphing Jar
3x Tentacle Plant
3x Winged Clever
3x Haniwa
3x Gale Dogra
3x Man-Eater Bug
3x Muka Muka
3x Mechanical Spider

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

Magic:
------
3x Darkness Approaches

===============================================================================
		guy with black hair in a ponytail at train station
===============================================================================

Monsters:
---------
3x Kaminarikozou
3x Candle of Fate
3x Firegrass
3x Fire Reaper
3x Petit Dragon
3x Little Chimera
3x Lala Li-oon
3x Droll Bird
3x Lightning Conger
3x Hane-Hane
3x Hinotama Soul

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

Magic:
------
3x Darkness Approaches

===============================================================================
			the last guy at train station
===============================================================================

Monsters:
---------
3x Tentacle Plant
3x Man-Eater Bug
3x White Dolphin
3x Zarigun
3x Winged Clever
3x Frog the Jam
3x Turu-Purun
3x Gale Dogra
3x Korogashi
3x Serpent Marauder
3x Star Boy

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

Magic:
------
3x Darkness Approaches

===============================================================================
			train guy #2 (at train station)
===============================================================================

Monsters:
---------
3x Morphing Jar
3x Ancient Jar
3x Tomozaurus
3x Star Boy
3x Frog the Jam
3x Muka Muka
3x Turu-Purun
3x Zarigun
3x White Dolphin
3x Haniwa
3x Serpent Marauder

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

Magic:
------
3x Darkness Approaches

===============================================================================
			guy in white shirt in train
===============================================================================

Monsters:
---------
3x Morphing Jar
3x Boo Koo
3x Candle of Fate
3x The Bewitching Phantom Thief
3x Mystic Lamp
3x Hane-Hane
3x Korogashi
3x The Melting Red Shadow
3x Frog the Jam
3x Lightning Conger
1x Kaiser Dragon
1x Meteor Dragon
1x Meteor Black Dragon

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

Magic:
------
3x Darkness Approaches

===============================================================================
				other guy in train
===============================================================================

Monsters:
---------
3x Petit Dragon
3x Little Chimera
3x Droll Bird
1x Lamoon
3x Weather Control
3x Kaminarikozou
3x The Bewitching Phantom Thief
3x Key Mace
3x Hane-Hane
3x Wicked Mirror
3x Lala Li-oon
1x Bolt Escargot
1x Ocubeam

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

Magic:
------
3x Darkness Approaches

===============================================================================
				train guy #3 (in train)
===============================================================================

Monsters:
---------
1x Lamoon
3x Genin
3x Kanikabuto
3x Kiseitai
3x Turtle Raccoon
3x Monster Egg
3x Ganigumo
3x Dig Beak
3x Djinn the Watcher of the Wind
1x Stone D.
3x Petit Angel

Traps:
------
1x House of Adhesive Tape
3x Anti Raigeki

Magic:
------
3x Lucky Trinket
3x Darkness Approaches
1x Saber Slasher

===============================================================================
				girl in suite back in train
===============================================================================

Monsters:
---------
3x Droll Bird
3x White Dolphin
3x Turu-Purun
1x Hourglass of Life
3x Weather Control
3x Petit Dragon
3x Boo Koo
3x Time Wizard
3x Magician of Faith
3x Haniwa
3x Kaminarikozou
3x Air Marmot of Nefariousness
3x Key Mace
3x Phantom Dewan

===============================================================================
				father of the girl
===============================================================================

Monsters:
---------
3x Ryu-Kishin
3x The Bewitching Phantom Thief
3x Pot the Trick
3x Morphing Jar #2
1x Silver Bow and Arrow
3x White Magical Hat
3x Cyber Jar
3x Blue-Eyed Silver Zombie
3x Prisman
3x Blast Juggler
3x Bite Shoes
1x Mikazukinoyaiba
1x Leogun
1x Ocubeam

Traps:
------
1x Eatgaboon

Magic:
------
1x Pot of Greed
1x Horn of Light
1x Black Pendant
1x Violet Crystal
1x Dragon Treasure

===============================================================================
				Kaiba-imitating guy
===============================================================================

Monsters:
---------
3x White Dolphin
3x Sinister Serpent
3x Tomozaurus
1x Emperor of the Land and Sea
3x Petit Dragon
3x Lala Li-oon
3x Kaminarikozou
3x Serpent Marauder
3x Armed Ninja
3x Queen's Double
3x Droll Bird
1x Trent
1x Spike Seadra

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

Magic:
------
3x Darkness Approaches

===============================================================================
				man at train station
===============================================================================

Monsters:
---------
3x Petit Dragon
3x Flame Dancer
3x Turu-Purun
3x The Melting Red Shadow
3x Weather Control
3x Tomozaurus
3x Lala Li-oon
3x Gale Dogra
3x Mystic Lamp
3x Wicked Mirror
3x Monster Eye

Traps:
------
3x Anti Raigeki
1x House of Adhesive Tape

Magic:
------
3x Darkness Approaches

===============================================================================
			Takeshi (Domino Pier)
===============================================================================

Monsters:
---------
1x Morphing Jar
1x Wicked Mirror
1x Serpent Marauder
1x Little Chimera
1x Star Boy
1x Zarigun
1x Candle of Fate
1x Petit Dragon
1x Fiend's Hand
1x Frog the Jam
1x Lala Li-oon
1x Hoshingen
1x Kaminarikozou
1x Witch's Apprentice
1x Tentacle Plant
1x Curtain of the Dark Ones
1x Cyber-Stein
1x Boo Koo
1x The Melting Red Shadow
1x Phantom Dewan
1x Hourglass of Life
1x Meotoko
1x Wings of Wicked Flame
1x Gale Dogra
1x Flame Dancer
1x Firegrass
1x The Bewitching Phantom Thief
1x Fire Reaper
1x Basic Insect
1x Man-Eater Bug
1x Hiro's Shadow Scout
1x Winged Clever
1x Haniwa
1x Droll Bird
1x Hinotama Soul
1x Turu-Purun
1x Hane-Hane

Traps:
------
1x Eatgaboon

Magic:
------
1x The Inexperienced Spy
1x Pot of Greed

===============================================================================
			Woman (Domino Pier)
===============================================================================

Monsters:
---------
3x Wicked Mirror
3x Bite Shoes
3x Hiro's Shadow Scout
3x Dancing Elf
3x Kiseitai
3x Weather Control
3x The Shadow who Controls the Dark
3x Candle of Fate
3x Happy Lover
3x Needle Ball
3x Key Mace

Traps:
------
1x Eatgaboon

Magic:
------
2x Winged Trumpeter
2x Malevolent Nuzzler
2x Exile of the Wicked

===============================================================================
		guy in canada (not in the cave) on the far left
===============================================================================

Monsters:
---------
3x Dissolverock
3x Cyber Jar
3x Morphing Jar #2
3x Prisman
3x Rock Ogre Grotto #1
3x Haniwa
1x Stone Ogre Grotto
3x Barrel Rock
3x Morphing Jar
1x Millenium Golem
1x Mystical Sand
3x Muka Muka
3x Rock Ogre Grotto #2
1x Stone D.

Traps:
------
2x Eatgaboon
1x Bear Trap

Magic:
------
3x Invigoration

===============================================================================
			other guy in canada outside the cave
===============================================================================

Monsters:
---------
3x Mega Thunderball
3x Electric Lizard
3x Ray & Temperature
3x Nightmare Scorpion
3x Lala Li-oon
3x Petit Dragon
3x Prisman
3x Djinn the Watcher of the Wind
1x Stone Ogre Grotto
1x Stone D.
3x Mountain Warrior
1x Thunder Dragon
1x Ocubeam

Traps:
------
2x Eatgaboon
1x Bear Trap

Magic:
-----------
3x Invigoration
3x Gravedigger Ghoul

After you've completed Chapter 6, some (almost all) of the duelists in Clock
Tower Square will have re-constructed their decks, so you can challenge them
again.  These decks are listed below:

===============================================================================
			Guy with red hair in area left
===============================================================================

Monsters:
---------
3x Electric Snake
3x Wetha
3x Kaminari Attack
3x Oscillo Hero #2
3x Toad Master
3x The Furious Sea King
3x Turtle Bird
3x Electric Lizard
3x Water Element
3x Monsturtle
3x Crab Turtle
3x Twin Long Rods #1

Traps:
------
1x Bear Trap

Magic:
------
1x Power of Kaishin
1x Umi
1x Invigoration

===============================================================================
			Other guy
===============================================================================

Monsters:
---------
2x Dokurorider
2x Barox
3x Lesser Dragon
3x Darkfire Dragon
3x Versago the Destroyer
3x Flame Ghost
3x Witty Phantom
3x Wood Remains
3x Blackland Fire Dragon
3x Claw Reacher
3x Hyozanryu
3x Yaranzo
2x Meteor Dragon

Traps:
------
1x Bear Trap

Magic:
------
1x Violet Crystal
1x Dragon Treasure
1x Mountain

===============================================================================
			Guy dressed in blue
===============================================================================

Monsters:
---------
3x Mega Thunderball
3x Droll Bird
2x Peacock
3x Oscillo Hero #2
3x Wicked Dragon with the Ersatz Head
3x Serpent Marauder
3x Petit Dragon
3x Electric Snake
3x Kurama
3x Niwatori
2x Bolt Escargot
2x Sky Dragon
3x Twin-Headed Thunder Dragon

Traps:
------
1x Bear Trap

Magic:
------
1x Dragon Treasure
1x Follow Wind
1x Mountain

===============================================================================
				Other guy
===============================================================================

Monsters:
---------
3x Prisman
3x Morphing Jar #2
3x Stone D.
3x Barrel Rock
3x Skelgon
3x Flame Ghost
3x Wood Remains
3x Dissolverock
3x Fire Reaper
3x Stone Ogre Grotto
3x Cyber Jar
3x Blue-Eyed Silver Zombie

Traps:
------
1x Bear Trap

Magic:
------
1x Wasteland
1x Invigoration
1x Violet Crystal

===============================================================================
		guy with yellow hair and glasses in area right
===============================================================================

Monsters:
---------
3x Koumouri Dragon
3x The Wicked Worm Beast
1x Rude Kaiser
3x Tiger Axe
3x Zombie Warrior
3x Ryu-Kishin
3x Blackland Fire Dragon
3x Winged Dragon, Guardian of the Fortress #1
1x Garoozis
1x Battle Steer
1x The Last Warrior from Another Planet
3x Mountain Warrior
1x Ansatsu
1x Sword Hunter
3x Hitotsu-me Giant
1x Zombyra the Dark
1x Succubus Knight

Traps:
------
1x Bear Trap

Magic:
------
1x Axe of Despair
1x Sogen
1x Sword of Dark Destruction
1x Legendary Sword

===============================================================================
				Other guy
===============================================================================

Monsters:
---------
3x Super War-Lion
3x Fusionist
2x Dungeon Worm
3x Alinsection
3x Laughing Flower
3x Snakeyashi
3x Insect Soldiers of the Sky
3x Mystical Sheep #2
3x Man-Eating Plant
2x Trent
2x Flower Wolf
3x Nightmare Scorpion
3x Minar

Traps:
------
1x Bear Trap

Magic:
------
1x Beast Fangs
1x Vile Germs
1x Forest

===============================================================================
				Area above guy
===============================================================================

Monsters:
---------
3x Zoa
3x Necrolancer the Timelord
3x Djinn the Watcher of the Wind
3x Sangan
3x Needle Ball
3x Nemuriko
3x Flame Manipulator
3x Morinphen
3x Giant Germ
3x Mask of Darkness
3x Ryu-Kishin
3x Musician King

Traps:
------
1x Bear Trap

Magic:
------
1x Yami
1x Black Pendant
1x Malevolent Nuzzler

===============================================================================
			Guy with red hair in area right-under
===============================================================================

Monsters:
---------
3x Princess of Tsurugi
3x Battle Steer
3x Zombie Warrior
3x Lava Battleguard
3x Mountain Warrior
3x M-Warrior #1
3x Monster Egg
3x Swamp Battleguard
3x Garnecia Elefantis
3x Doron
3x Battle Warrior
3x M-Warrior #2

Traps:
------
1x Bear Trap

Magic:
------
1x Sword of Dark Destruction
1x Legendary Sword
1x Sogen

===============================================================================
			1 of those guys in Canada
===============================================================================

Monsters:
---------
2x Mystical Sand
3x Prisman
3x Trakadon
3x Two-Mouth Darkruler
3x Zombie Warrior
3x Uraby
2x Great Mammoth of Goldfine
3x Little D
2x Tomozaurus
3x The Statue of Easter Island
3x Yaranzo
2x Bracchio-Raidus

Traps:
------
3x Bear Trap

Magic:
------
1x Invigoration
2x Mooyan Curry
1x Wasteland
1x Raise Body Heat

===============================================================================
				Woman in Ship
===============================================================================

Monsters:
---------
3x Sangan
3x Invader From Another Dimension
3x Muse-A
3x Goddess With the Third Eye
3x Dark King of the Abyss
3x Goddess of Whim
3x Skelengel
2x Winged Trumpeter
3x Versago the Destroyer
3x Mask of Darkness
3x Happy Lover
3x Ray & Temperature

Traps:
------
2x Invisible Wire

Magic:
------
2x Malevolent Nuzzler
1x Megamorph

===============================================================================
				Man in Ship
===============================================================================

Monsters:
---------
1x Cosmo Queen
1x Javelin Beetle
1x Skull Guardian
1x Chakra
1x Water Omotics
1x Hitotsu-Me Giant
1x Fiend Reflection #1
1x Fiend's Mirror
1x Yamadron
1x Performance of Sword
1x Millenium Shield
1x Mountain Warrior
1x Mask of Darkness
1x Crab Turtle
1x Super War-Lion
1x Hungry Burger
1x Dokurorider
1x Versago the Destroyer
1x M-Warrior #1
1x Queen of Autumn Leaves
1x Succubus Knight
1x Temple of Skulls
1x Mask of Shine & Darkness
1x Zera the Mant
1x Serpent Night Dragon
1x One-Eyed Shield Dragon
1x Tri-Horned Dragon
1x Mysterious Puppeteer
1x Ryu-Kishin Powered
1x Psycho Puppet
1x Garma Sword
1x Leogun
1x Darkfire Dragon
1x Hercules Beetle
1x Sengenjin
1x 30,000-Year White Turtle
1x Black Dragon Jungle King

Traps:
------
2x Invisible Wire

Magic:
------
1x Megamorph

===============================================================================
		Guy-imitating Kaiba at Egyptian Exhibition
===============================================================================

Monsters:
---------
3x Dissolverock
3x Giant Germ
3x Doron
3x Wicked Dragon with the Ersatz Head
3x Mystical Sheep #2
1x Kairyu-Shin
3x Prisman
3x Goddess of Whim
1x Reaper of the Cards
3x Insect Soldiers of the Sky
3x Nimble Momonga
1x Trent
3x Oscillo Hero #2
1x Talons of Shurilane
1x Yamata Dragon
1x Spirit of the Mountain

Traps:
------
2x Bear Trap

Magic:
------
2x Megamorph

###############################################################################
8.  Robotic Monkeys
###############################################################################

This section lists the decks of the robotic monkeys.

===============================================================================
				Monkey #1
===============================================================================

Monsters:
---------
3x Bolt Penguin 
3x Blast Juggler 
3x Shovel Crusher 
3x Lisark 
3x Toad Master 
3x Patrol Robo 
3x Nekogal #1 
3x Cyber Commander 
3x Witch of the Black Forest 
3x Mystical Sheep #1 
3x Holograh 
3x Frenzied Panda 

Magic:
------
1x Raigeki
1x Dark Hole
1x Heavy Storm
1x Final Destiny

===============================================================================
				Monkey #2
===============================================================================

Monsters:
---------
3x Bolt Penguin
3x Blast Juggler
3x Shovel Crusher
3x Lisark
3x Toad Master
3x Patrol Robo
3x Nekogal #1
3x Cyber Commander
3x Witch of the Black Forest
3x Mystical Sheep #1
3x Holograh
3x Frenzied Panda

Magic:
------
1x Hinotama
1x Final Flame
1x Ookazi
1x Tremendous Fire

===============================================================================
				Monkey #3
===============================================================================

Monsters:
---------
3x Bolt Penguin
3x Blast Juggler
3x Shovel Crusher
3x Lisark
3x Toad Master
3x Patrol Robo
3x Nekogal #1
3x Cyber Commander
3x Witch of the Black Forest
3x Mystical Sheep #1
3x Holograh
3x Frenzied Panda

Traps:
------
1x Bear Trap
1x Invisible Wire
1x Acid Trap Hole
1x Widespread Ruin

===============================================================================
				Monkey #4
===============================================================================

Monsters:
---------
3x Griggle
3x The Unhappy Maiden
3x Sinister Serpent
3x Milus Radiant
3x Armed Ninja
3x Queen's Double
1x Bone Mouse
1x Change Slime
3x Dancing Elf
3x Ooguchi
1x Key Mace
3x Steel Scorpion
3x Ameba
3x Bat
3x Zone Eater
1x Ancient Jar

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Monkeys
-----------------
The monkeys' non-tribute monsters have 1200 ATK or less.  The monkeys'
BeastWarrior-Type and Warrior-Type monsters can take advantage of the Forest
Field, so I advise changing the playing field to benefit your own monsters.
Nearly half of their monsters are Machine-Type, so you can use Stain Storm to
destroy them or play Umi to power them down.  Although the monkeys have the
same monsters, they use different Magic/Trap Cards.  Monkeys #1 and #3 use
monster destruction cards, such as Raigeki and Final Destiny. Monkey #2 uses
attack spells, such as Final Flame and Tremendous Fire.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


###############################################################################
9.  Neo Ghouls
###############################################################################

This section lists the decks of the Neo Ghouls that don't mention their names
in the game.

===============================================================================
			Ghoul left of Rex (Canada)
===============================================================================

Monsters:
---------
3x Horn Imp
3x Solitude
1x Saber Slasher
3x Stuffed Animal
3x Giant Germ
3x Clown Zombie
3x Mystic Clown
3x Claw Reacher
1x Zoa
1x Succubus Knight
3x Versago the Destroyer
3x Fiend Sword
3x Dark King of the Abyss

Traps:
------
2x Eatgaboon

Magic:
------
2x Hinotama
2x Red Medicine
1x Black Pendant

===============================================================================
			Ghoul right of Rex (Canada)
===============================================================================

Monsters:
---------
3x The Judgment Hand
3x Holograh
3x Oscillo Hero
3x Sonic Maid
3x Ancient Elf
1x Mikazukinoyaiba
3x Fiend Reflection #1
3x Crass Clown
3x Maiden of the Moonlight
3x White Magical Hat
3x Mystical Sheep #1
1x Ill Witch
1x Talons of Shurilane

Traps:
------
2x Bear Trap

Magic:
------
2x Red Medicine
1x Bright Castle
2x Hinotama

===============================================================================
			First Ghoul (Duel Express)
===============================================================================

Monsters:
---------
3x Takuhee
3x Dark King of the Abyss
3x Nimble Momonga
3x Trakadon
3x The Judgment Hand
3x Ice Water
3x Drill Bug
3x Giant Germ
3x Oscillo Hero
2x Ansatsu
1x Sword Hunter
3x Aqua Snake

Traps:
------
2x Bear Trap

Magic:
------
2x Red Medicine
2x Hinotama
1x Beast Fangs

===============================================================================
			Second Ghoul (Duel Express)
===============================================================================

Monsters:
---------
3x Claw Reacher
3x One Who Hunts Souls
3x Yaranzo
2x Skull Knight
3x Ogre of the Black Shadow
3x Witch of the Black Forest
3x Solitude
3x Dark King of the Abyss
2x Warrior of Tradition
2x Gate Sword
3x Koumori Dragon
3x Witty Phantom

Traps:
------
2x Bear Trap

Magic:
------
2x Hinotama
1x Dark Energy
2x Red Medicine

===============================================================================
			Third Ghoul (Duel Express)
===============================================================================

Monsters:
---------
3x Invader from Another Dimension
2x Talons of Shurilane
3x White Magical Hat
3x Fiend Reflection #1
3x Fiend Reflection #2
3x Oscillo Hero
2x Seiyaryu
3x Ancient Elf
2x Musician King
3x Mystical Sheep #1
3x Sonic Maid
3x The Judgment Hand

Traps:
------
2x Bear Trap

Magic:
------
2x Hinotama
2x Red Medicine
1x Bright Castle

===============================================================================
			Ghoul (Outside Duel Express)
===============================================================================

Monsters:
---------
3x Flame Ghost
2x Turtle Bird
3x Lisark
3x Flame Manipulator
3x Charubin the Fire Knight
2x Vermillion Sparrow
3x Takuhee
3x Flying Kamakiri #1
3x Kurama
3x Fireyarou
2x Launcher Spider
3x Dragoness the Wicked Knight

Traps:
------
2x Bear Trap

Magic:
------
2x Hinotama
1x Invigoration
2x Red Medicine

===============================================================================
			Ghoul (Egyptian Exhibition)
===============================================================================

Monsters:
---------
3x Mushroom Man #2
3x Electric Lizard
3x Tripwire Beast
3x Bean Soldier
3x Electric Snake
3x Frenzied Panda
3x Mega Thunderball
2x Kaminari Attack
3x Wood Remains
3x Bolt Penguin
2x Leopard Girl
2x Twin-Headed Thunder Dragon

Traps:
------
2x Bear Trap

Magic:
------
1x Invigoration
2x Hinotama
2x Red Medicine

===============================================================================
			Ghoul (Domino City - right-under left)
===============================================================================

Monsters:
---------
3x Dark King of the Abyss
3x Megirus Light
3x Big Eye
3x Wicked Mirror
3x Ryu-Kishin
1x Beast of Talwar
3x Needle Ball
3x The Shadow Who Controls the Dark
3x Hiro's Shadow Scout
3x Versago the Destroyer
2x Monster Eye
2x Candle of Fate
1x Morinphen

Traps:
------
2x Bear Trap

Magic:
------
2x Hinotama
2x Red Medicine
1x Malevolent Nuzzler

===============================================================================
			Ghoul (Domino City - right-under right)
===============================================================================

Monsters:
---------
3x Hitotsu-Me Giant
1x The Last Warrior from Another Planet
3x Prisman
3x Solitude
3x One Who Hunts Souls
3x M-Warrior #1
3x Dragoness the Wicked Knight
1x Garoozis
2x Doron
3x M-Warrior #2
3x Karate Man
1x Ansatsu
1x Axe of Despair
3x Vishwar Randi
1x Battle Steer

Traps:
------
2x Bear Trap

Magic:
------
2x Red Medicine
2x Hinotama
1x Axe of Despair

===============================================================================
			Ghoul (Domino City - under Clock Tower Square)
===============================================================================

Monsters:
---------
2x Lisark
3x Winged Dragon, Guardian of the Fortress #2
2x Wilmee
2x Mavelus
2x Mystical Sheep #2
2x Silver Fang
2x Wolf
2x Frenzied Panda
2x Torike
3x Niwatori
3x Nekogal #1
2x Fushionist
2x Super War-Lion
2x Peacock
2x Tatsunootoshigo

Traps:
------
2x Bear Trap

Magic:
------
2x Hinotama
2x Red Medicine
1x Mystical Moon

===============================================================================
			Ghoul (Domino City - left-under)
===============================================================================

Monsters:
---------
3x Kappa Avenger
3x Aqua Snake
3x Penguin Knight
3x Oscillo Hero #2
3x Fireyarou
3x Fire Eye
1x Twin-Headed Thunder Dragon
1x Flame Champion
3x Charubin the Fire Knight
3x Electric Snake
1x Bolt Escargot
3x Electric Lizard
1x Octoberser

Traps:
------
2x Bear Trap

Magic:
------
2x Hinotama
2x Gravedigger Ghoul
1x Invigoration
2x Red Medicine

===============================================================================
			Ghoul (Domino City - right-up)
===============================================================================

Monsters:
---------
3x Little D.
3x Mechaleon
3x Wicked Dragon with the Ersatz Head
3x Lesser Dragon
3x Two-Mouth Darkruler
3x Fairy Dragon
3x Yamatano Dragon Scroll
3x Serpent Marauder
3x Petit Dragon
1x B. Dragon Jungle King
1x Sword Arm of Dragon
1x Sky Dragon
1x Mikazukinoyaiba

Traps:
------
2x Bear Trap

Magic:
------
2x Red Medicine
2x Hinotama
2x Gravedigger Ghoul
1x Dragon Treasure

===============================================================================
			Ghoul (Domino City - Clock Tower Square)
===============================================================================

Monsters:
---------
3x Temple of Skulls
3x Skelgon
3x Zombie Warrior
3x Dokuroizo the Grim Reaper
3x Dark Assailant
3x Wood Remains
3x Flame Ghost
3x Blue-Eyed Silver Zombie
2x Fire Reaper
2x Fiend's Hand
3x Three-Legged Zombies

Traps:
------
2x Bear Trap

Magic:
------
1x Violet Crystal
2x Hinotama
2x Gravedigger Ghoul
2x Red Medicine

===============================================================================
			Ghoul at Bonz
===============================================================================

Monsters:
---------
2x Ice Water
1x Ill Witch
2x Prisman
1x Succubus Knight
2x Amazon of the Seas
2x Mystic Tomato
2x Arlownay
2x Nekogal #1
1x Mystical Sand
1x Leopard Girl
2x Bear Trap
1x Hungry Burger
2x Goddess of Whim
2x Water Omotics
2x Mushroom Man
2x Sonic Maid
2x Enchanting Mermaid
2x Bean Soldier
1x Rainbow Marine Mermaid
1x Rose Spectre of Dunn
1x Nekogal #2
1x Lamoon

Traps:
------
2x Bear Trap

Magic:
------
1x Black Pendant
2x Hinotama
2x Red Medicine

===============================================================================
			Ghoul (Domino Station)
===============================================================================

Monsters:
---------
3x Kumootoko
3x Airmaill
3x Hard Armor
3x Musician King
3x Ancient Tree of Enlightment
3x Armored Starfish
3x Giant Rat
1x Boulder Tortoise
2x Hyozanryu
3x Skull-Mark Ladybug
1x 30,000-Year White Turtle
1x Total Defense Shogun
3x Darkfire Dragon
1x Queen Bird

Traps:
------
2x Eatgaboon

Magic:
------
2x Hinotama
2x Red Medicine
1x Steel Shell

###############################################################################
10.  Millennium Guardians
###############################################################################

This section lists the decks of the Millennium Guardians.

===============================================================================
			Millennium Guardian (Egyptian Exhibition)
===============================================================================

Monsters:
---------
3x Mystical Sheep #2
3x Lamoon
3x Goddess of Whim
3x Hourglass of Life
3x The Bewitching Phantom Thief
3x Genin
3x Happy Lover
3x Necrolancer the Timelord
3x Muse-A
3x Wicked Mirror
1x Mikazukinoyaiba

Traps:
------
2x Eatgaboon

Magic:
------
1x Bright Castle
2x Red Medicine
3x Lucky Trinket
1x Black Pendant

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Guardian
------------------
The Guardian's monsters have 700 ATK or more.  He specialises in using
Dream and Light monsters.  I suggest using Fiend and Dark monsters to destroy
them.  Goddess of Whim's special ability allows him to draw 1 card from his
deck, and his Eatgaboon Trap Cards can destroy a monster if its ATK is 1000
or less.  Watch out for the Guardian's Hourglass of Life.  In exchange for 1000
Life Points, it can power up his monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			Millennium Guardian (Domino Pier)
===============================================================================

Monsters:
---------
1x Morinphen
3x Hiro's Shadow Scout
3x Genin
3x Candle of Fate
3x Djinn the Watcher of the Wind
3x Boo Koo
3x Flame Manipulator
3x Claw Reacher
3x White Magical Hat
3x Giant Germ
3x Needle Ball
3x Necrolancer the Timelord
1x Spirit of the Mountain
1x Beast of Talwar

Traps:
------
1x Eatgaboon

Magic:
------
1x Exile of the Wicked
1x Restructer Revolution
1x Last Day of Witch

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Guardian
------------------
The Guardian's non-tribute monsters have 1000 ATK or less.  His monsters are
Fiend-Type or Spellcaster-Type.  Exile of the Wicked is perfect for clearing
the field of the Guardian's fiends.  His Spellcaster-Type monsters have 900
ATK or less.  Last Day of Witch's effect is perfect for destroying them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			Millennium Guardian (Italy)
===============================================================================

Monsters:
---------
3x Wicked Dragon with the Ersatz Head
3x Goddess of Whim
3x Toad Master
3x Muse-A
3x Necrolancer the Timelord
3x Electric Snake
1x Thunder Dragon
3x Nightmare Scorpion
3x Princess of Tsurugi
3x Electric Lizard
2x Dissolverock
3x Two-Mouth Darkruler
1x Stone D.
1x Succubus Knight

Traps:
------
3x Eatgaboon

Magic:
------
2x Red Medicine

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Guardian
------------------
The Guardian's non-tribute monsters have 1000 ATK or less.  The monsters to be
aware of are Electric Lizard and Toad Master.  Electric Lizard's special
ability can prevent your monsters from attacking.  Toad Master's special
ability can help the Guardian gather enough monsters to summon his stronger
ones.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			Millennium Guardian (China)
===============================================================================

Monsters:
---------
3x Karate Man
3x Flame Manipulator
3x Electric Snake
3x Kurama
3x Frenzied Panda
3x Nimble Momonga
1x Steel Fan Fighter
1x Metal Dragon
3x Alinsection
3x Holograh
3x Mystical Sheep #1
3x Solitude
3x Minar
1x Thunder Dragon

Traps:
------
2x Bear Trap

Magic:
------
2x Red Medicine

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Guardian
------------------
The Guardian's non-tribute monsters have 1200 ATK or less.

===============================================================================
			Millennium Guardian (Canada)
===============================================================================

Monsters:
---------
3x Mystical Sheep #1
2x Nekogal #1
3x Wicked Dragon with the Ersatz Head
3x Djinn the Watcher of the Wind
1x Twin-Headed Thunder Dragon
3x Electric Snake
1x Sword Hunter
1x Ansatsu
3x Wetha
3x Aqua Snake
3x Muse-A
3x Zombie Warrior
1x The Statue of Easter Island
1x Crawling Dragon
1x Morinphen
1x Akihiron

Magic:
------
2x Malevolent Nuzzler
2x Sparks
2x Black Pendant
1x Heavy Storm

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Guardian
------------------
The Guardian's non-tribute monsters have 1200 ATK or less.  He will use Equip
Magic Cards to power up his monsters.  Heavy Storm can destroy every Monster,
Magic and Trap Card on the field, so be ready.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			Millennium Guardian #1 (China)
===============================================================================

Monsters:
---------
3x Darkfire Dragon
3x The Stern Mystic
3x Takriminos
3x Maiden of the Moonlight
3x Kuriboh
1x Tri-Horned Dragon
3x Faith Bird
1x Seiyaryu
1x Crab Turtle
1x Zera the Mant
3x The Immortal of Thunder
3x Rare Fish
1x Skull Knight
1x Sengenjin
1x Cosmo Queen

Magic:
------
3x Restructer Revolution
3x Multiply
3x Yami

===============================================================================
			Millenium Guardian #2 (China)
===============================================================================

Monsters:
---------
3x Darkfire Dragon
3x Dark Magician
1x Cosmo Queen
3x The Immortal of Thunder
3x Maiden of the Moonlight
3x Takriminos
3x Time Wizard
3x Baby Dragon
3x The Stern Mystic
3x Rare Fish
3x Faith Bird
1x Tri-Horned Dragon
1x Sengenjin
1x Zera the Mant

Magic:
------
3x Restructer Revolution
3x Yami

===============================================================================
			Millennium Guardian #3 (China)
===============================================================================

Monsters:
---------
3x Maiden of the Moonlight
3x The Stern Mystic
3x Faith Bird
3x Takriminos
3x The Wicked Worm Beast
3x Rare Fish
3x The Immortal of Thunder
1x Cosmo Queen
3x Trakadon
1x Tri-Horned Dragon
3x Darkfire Dragon
3x The Judgement Hand
1x Seiyaryu
1x Zera the Mant
1x Skull Knight
1x Crab Turtle
1x Sengenjin

Magic:
------
3x Restructer Revolution

===============================================================================
			Millennium Guardian #4 (China)
===============================================================================

Monsters:
---------
3x Maiden of the Moonlight
3x The Immortal of Thunder
3x Darkfire Dragon
3x Celtic Guardian
3x Faith Bird
1x Sengenjin
1x Zera the Mant
3x Takriminos
3x The Stern Mystic
3x Rare Fish
1x Seiyaryu
1x Tri-Horned Dragon
1x Skull Knight
1x Crab Turtle
1x Cosmo Queen

Magic:
------
3x Restructer Revolution
3x Sogen
3x Legendary Sword

===============================================================================
			Millennium Guardian #5 (China)
===============================================================================

Monsters:
---------
3x Curse of Dragon
3x Winged Dragon, Guardian of the Fortress #1
3x Takriminos
3x Rare Fish
3x Maiden of the Moonlight
3x The Immortal of Thunder
3x Darkfire Dragon
3x The Stern Mystic
3x Blackland Fire Dragon
3x Faith Bird
3x Gaia the Fierce Knight
1x Gaia the Dragon Champion

Magic:
------
3x Mountain
3x Restructer Revolution

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Guardians
-------------------
The Guardians start with 3,000 Life Points, so I advise using Restructer
Revolution to help win these duels quicker.  Their monsters have 1500 ATK or
more.  They will use their Field Magic Cards to change the playing field to
benefit their own monsters.

The Guardians also have a few strong Divine-Summonmonsters in their decks.
If you're lucky, they won't get a chance to summon them.  They have no Trap
Cards in their decks, but they do have 3 Restructer Revolution cards.  Try to
decrease their Life Points to 0 as quickly as possible to avoid losing Life
Points due to the Magic Card's effect.  They will also use the Kuriboh/Multiply
combo to gather enough monsters to summon their stronger ones, so I advise
using Exile of the Wicked to destroy them.  In addition, they will place Equip
Magic Cards, such as Legendary Sword, face-down in the Magic/Trap Zone, but
they rarely have the correct monsters on the field to equip them to, thus
preventing them from powering up their monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


###############################################################################
11. Chevaliers
###############################################################################

This section lists the decks of the Chevaliers.

===============================================================================
		Chevaliers (Pegasus' Island - Cable Car)
===============================================================================

Monsters:
---------
2x Maha Vailo
2x Mushroom Man #2
1x Talons of Shurilane
2x Minomushi Warrior
2x Maiden of the Moonlight
2x Darkfire Dragon
2x Mother Grizzly
2x Takuhee
2x Magical Ghost
1x Rainbow Marine Mermaid
2x Dark King of the Abyss
2x Tripwire Beast
1x Togex
1x Metal Dragon
1x Crow Goblin
1x Dice Armadillo
1x Musician King
1x Spikebot
1x Skelgon

Traps:
------
2x Invisible Wire

Magic:
------
1x Swords of Revealing Light
1x Ookazi
1x Sogen
1x Umi
1x Wasteland
1x Goblin's Secret Remedy
1x Forest
1x Mountain
1x Yami

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Chevaliers
--------------------
Each Chevalier starts with 10,000 Life Points, and you must duel three of them
in a row.  Their monsters have 1200 ATK or more.  They will use their Field
Magic Cards to change the playing field to benefit their own monsters.  Their
Magic Cards can increase their Life Points and decrease yours.  If you can
prevent them from sacrificing their monsters to summon stronger ones, you'll
have an easier time beating them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
			Chevalier #1 (The Dungeon - Western Route)
===============================================================================

Monsters:
---------
3x Minomushi Warrior
3x Karbonala Warrior
3x Mystic Horseman
3x Tripwire Beast
1x Breath of Light
3x Kaminari Attack
2x Steel Ogre Grotto #2
3x Giant Flea
3x The Immortal of Thunder
3x Nekogal #2
1x Twin-Headed Thunder Dragon
1x Empress Judge
1x Flame Cerebrus

Magic:
------
1x Warrior Elimination
1x Ookazi
1x Eternal Rest
1x Exile of the Wicked
1x Last Day of Witch
1x Eradicating Aerosol
1x Swords of Revealing Light
1x Goblin's Secret Remedy
1x Eternal Draught
1x Stain Storm

===============================================================================
			Chevalier #1 (The Dungeon - Eastern Route)
===============================================================================

Monsters:
---------
1x Breath of Light
3x Darkfire Dragon
3x Flying Kamakiri #2
3x Grappler
3x Lisark
3x Armored Lizard
3x Fireyarou
3x Flame Champion
3x Deepsea Shark
3x Skullbird
1x Roaring Ocean Snake
1x Punished Eagle

Magic:
------
1x Ookazi
1x Goblin's Secret Remedy
1x Swords of Revealing Light
1x Warrior Elimination
1x Eternal Rest
1x Exile of the Wicked
1x Last Day of Witch
1x Eradicating Aerosol
1x Eternal Draught
1x Stain Storm

===============================================================================
			Chevalier #2 (The Dungeon - Western Route)
===============================================================================

Monsters:
---------
3x Maiden of the Moonlight
3x Oscillo Hero
3x Fiend Reflection #1
1x Talons of Shurilane
2x Sea King Dragon
3x Man-Eating Treasure Chest
3x High-Tide Gyojin
3x Mystical Sheep #1
3x Water Omotics
3x Violent Rain
3x Enchanting Mermaid
3x Grappler

Traps:
------
2x Invisible Wire

Magic:
------
2x Ookazi
2x Goblin's Secret Remedy
1x Swords of Revealing Light

===============================================================================
			Chevalier #2 (The Dungeon - Eastern Route)
===============================================================================

Monsters:
---------
3x Karate Man
2x Kanan the Swordmistress
3x Holograh
1x Mikazukinoyaiba
1x Sword Hunter
3x Maha Vailo
3x Destroyer Golem
3x The Statue of Easter Island
3x Shining Friendship
3x Ancient Elf
3x White Magical Hat
3x Torike
1x Millenium Golem
1x Dark Witch

Traps:
------
2x Invisible Wire

Magic:
------
1x Swords of Revealing Light
2x Ookazi
2x Goblin's Secret Remedy

===============================================================================
			Chevalier #3 (The Dungeon - Western Route)
===============================================================================

Monsters:
---------
3x Darkfire Dragon
3x Fireyarou
3x Magical Ghost
1x The Last Warrior From Another Planet
1x Metal Dragon
3x Fire Kraken
3x Whiptail Crow
3x Lisark
3x Takuhee
3x Skull Red Bird
2x Stuffed Animal
1x Giant-Mech Soldier
3x Cannon Soldier
1x Turtle Bird

Traps:
------
2x Invisible Wire

Magic:
------
2x Ookazi
2x Goblin's Secret Remedy
1x Swords of Revealing Light

===============================================================================
			Chevalier #3 (The Dungeon - Eastern Route)
===============================================================================

Monsters:
---------
3x Dark King of the Abyss
2x Giant Germ
3x Bolt Penguin
1x Ushi Oni
1x Twin-Headed Thunder Dragon
3x The Immortal of Thunder
3x Baron of the Fiend Sword
3x Versago the Destroyer
3x Tripwire Beast
3x Mystic Tomato
3x Nimble Momonga
3x Kuwaga A
1x Leopard Girl
1x Warrior of Tradition

Traps:
------
2x Invisible Wire

Magic:
------
2x Ookazi
2x Goblin's Secret Remedy
1x Swords of Revealing Light

===============================================================================
		Chevalier #4 (The Dungeon - Western/Eastern Route)
===============================================================================

Monsters:
---------
2x Ground Attacker Bugroth
2x Man-Eating Treasure Chest
1x Skull Knight
1x Talons of Shurilane
2x The Immortal of Thunder
2x Rare Fish
2x Fiend Sword
1x Roaring Ocean Snake
1x Firewing Pegasus
1x Flame Cerebrus
2x Mystic Clown
2x Darkfire Soldier #2
1x Earthbound Spirit
2x Mushroom Man #2
2x Skull Red Bird
2x Guardian of the Throne Room
1x Mikazukinoyaiba
1x Twin-Headed Thunder Dragon
1x Sky Dragon

Magic:
------
1x Swords of Revealing Light
2x Goblin's Secret Remedy
2x Ookazi
1x Forest
1x Yami
1x Wasteland
1x Mountain
1x Umi
1x Sogen

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strategy: Chevaliers
--------------------
They will use specific monster destruction cards, such as Exile of the Wicked
and Warrior Elimination, to destroy your monsters.  With the exception of Bolt
Penguin, Tripwire Beast, Kuwagata A, Dark King of the Abyss, Versago the
Destroyer, Grappler, Fireyarou and Lisark, their monsters have 1400 ATK or
more.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

###############################################################################
12. Credits
###############################################################################

- Thanks to me for writing this FAQ.

- Thanks to you for reading this FAQ.

- Thanks to Konami for developing and publishing this game.

- Thanks to GameFAQs for hosting this FAQ.

- Thanks to Slipknot_Rulezz for the decks of the Protagonists, Antagonists,
  Miscellaneous, Robotic Monkeys, Neo Ghouls, Millennium Guardians, and
  Chevaliers.

- Thanks to www.network-science.de/ascii for the ASCII art at the top of this
  FAQ.

- Thanks to arcade_pimp.  He said if you attach Equip Cards to multiplying
  monsters and activate their abilities, the new monsters will be powered up
  as well.

- Thanks to KH1223.  He said Mammoth Graveyard can power down every monster on
  the opponent's field.

###############################################################################
13. Contact Information
###############################################################################

If you have any questions, comments or corrections regarding my FAQ, I can be 
contacted by posting a topic on the GameFAQs message board of this game (I 
prefer not using an e-mail address).  Contributions to this guide are
appreciated.

###############################################################################
14. Copyright Information
###############################################################################

This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.  GameFAQs and its affiliates are
the ONLY websites that have permission to host this document.

Copyright 2005-2013 David Lucey