hide results

    FAQ/Walkthrough by Psycho Penguin / winnie the poop 2

    Version: 1.3 | Updated: 06/28/05 | Printable Version | Search This Guide

       FINAL FANTASY I + II : DAWN OF SOULS (GAME BOY ADVANCE) FAQ/WALKTHROUGH
       A winnie the poop/Psycho Penguin joint production
    
        @@@@@@@    @@@@@@   @@@  @@@  @@@  @@@  @@@      @@@@@@   @@@@@@@@  
        @@@@@@@@  @@@@@@@@  @@@  @@@  @@@  @@@@ @@@     @@@@@@@@  @@@@@@@@  
        @@!  @@@  @@!  @@@  @@!  @@!  @@!  @@!@!@@@     @@!  @@@  @@!       
        !@!  @!@  !@!  @!@  !@!  !@!  !@!  !@!!@!@!     !@!  @!@  !@!       
        @!@  !@!  @!@!@!@!  @!!  !!@  @!@  @!@ !!@!     @!@  !@!  @!!!:!    
        !@!  !!!  !!!@!!!!  !@!  !!!  !@!  !@!  !!!     !@!  !!!  !!!!!:    
        !!:  !!!  !!:  !!!  !!:  !!:  !!:  !!:  !!!     !!:  !!!  !!:       
        :!:  !:!  :!:  !:!  :!:  :!:  :!:  :!:  !:!     :!:  !:!  :!:       
         :::: ::  ::   :::   :::: :: :::    ::   ::     ::::: ::   ::       
        :: :  :    :   : :    :: :  : :    ::    :       : :  :    :        
                                                                        
                                                      
                   @@@@@@    @@@@@@   @@@  @@@  @@@        @@@@@@   
                  @@@@@@@   @@@@@@@@  @@@  @@@  @@@       @@@@@@@             
                  !@@       @@!  @@@  @@!  @@@  @@!       !@@       
                  !@!       !@!  @!@  !@!  @!@  !@!       !@!       
                  !!@@!!    @!@  !@!  @!@  !@!  @!!       !!@@!!    
                   !!@!!!   !@!  !!!  !@!  !!!  !!!        !!@!!!   
                       !:!  !!:  !!!  !!:  !!!  !!:            !:!
                      !:!   :!:  !:!  :!:  !:!   :!:          !:!   
                  :::: ::   ::::: ::  ::::: ::   :: ::::  :::: ::   
                  :: : :     : :  :    : :  :   : :: : :  :: : :    
     
    
    
                                     VERSION 1.3
    
                          COPYRIGHT 2004 MARTIN DALE-HENCH 
                          AND PSYCHO PENGUIN STEVE MCFADDEN
                       LAST UPDATED: JUNE. 28, 2005 (06/28/05)
                         hockeyfox (at) ameritech (dot) net
                         penguin_faqs (at) yahoo (dot) com
    
    -----------------
    TABLE OF CONTENTS
    -----------------
       I. Intro
      II. Final Fantasy I Basics
    
     III. Final Fantasy I Walkthrough
               ~Chapter 1 - The Beginning
               ~Chapter 2 - The Adventure Starts
               ~Chapter 3 - The Earth Crystal
               ~Chapter 4 - The Fire Crystal
               ~Chapter 5 - The Levistone
               ~Chapter 6 - Class Change!
               ~Chapter 7 - The Water Crystal
               ~Chapter 8 - The Wind Crystal
               ~Chapter 9 - Back from the Future
    
      IV. Final Fantasy II Basics (grossly incomplete)
    
       V. Final Fantasy II Walkthrough
               ~Chapter 1 - Royal's Orders
               ~Chapter 2 - Dreadnought
               ~Chapter 3 - The King's Last Words
               ~Chapter 4 - The Turn of the Tide
               ~Chapter 5 - The Masks and the Crystal Rod
               ~Chapter 6 - Up the Tower
               ~Chapter 7 - Chasing the Emperor
               ~Chapter 8 - Pandaemonium!
    
       VI. Final Fantasy I Secrets
      VII. Soul of Chaos
     VIII. Final Fantasy I Enemies
       IX. Final Fantasy I Bosses
        X. Final Fantasy I Lists
    
       XI. Final Fantasy II Secrets
      XII. Soul of Rebirth
     XIII. Final Fantasy II Bosses
      XIV. Final Fantasy II Monsters
       XV. Final Fantasy II Lists
    
      XVI. Disclaimer/Credits/Version History
    
    
    FIND SYSTEM
    -----------
    Just cut and paste the string above (on the Table of Contents) you want
    to go to. The string can be the entire sub-header, excluding the first '~'.
    
    Explanation:
    
    1. highlight the string
    
    2. Ctrl + C
    
    3. Ctrl + F
    
    4. Ctrl + V
    
    5. Press "Find Next".
    
    
    ==============================================================================
                            -----------------------------
                                       I. INTRO
                            -----------------------------
    ==============================================================================
    
    Winnie the Poop:
    
    Hi... Some of you might remember this very guide from Final Fantasy Origins.
    Yes, I have, seemingly cheaply, taken the same guide out of my FFO FAQ and
    used it as the stepping stone for this version of SqaureEnix's franchise
    milking. However, I will take this FAQ as seriously as possible and thrive
    it to become the best one possible for this game. With some help from Red
    Scarlet's helpful Monster Picture Book FAQ, I was able to translate all of
    Final Fantasy I's names into English. (Thanks, Red! ;)) However, I have yet
    to make a walkthrough for Soul of Chaos, a new extra for this particular
    collection, nor the FAQ for Final Fantasy II. After I do SoC, I will focus
    on FF2 entirely. Thanks for your patience.
    
    I have removed the Japanese characters due to the release of the American
    version, making Japanese charcters a hindrance to most rather than a tool.
    
    If you have any questions, complaints, or comments, please do send an email
    to hockeyfox (at) ameritech (dot) net.
    
    I consider this FAQ, presently, a very sloppy work, but I plan to improve
    it with many updates to come. So don't cringe if you think this will be
    the actual thing when it's finished. :)
    
    Thank you.
    
    
    Psycho Penguin:
    
    This might be the worst guide either of us have ever written, lol. Despite the
    horribleness, I hope it helps you out. I just helped finishing the guide off
    and with a bunch of lists, credit winnie for the wonderful guide for the most
    part. =)
    
    
    ==============================================================================
                            -----------------------------
                             II. FINAL FANTASY I BASICS
                            -----------------------------
    ==============================================================================
    
    I'll be really quick here... No need to write down POINTLESS info... that you
    should know already. If you do want more info, please do look in some other
    guide. Besides, I want the distance between the start and the walkthrough to 
    be short. There ya go.
    
    ------------------------------------------------------------------------------
                                      CONTROLS
    ------------------------------------------------------------------------------
    
           D-Pad --- Move Character/Cursor
        A Button --- Confirm
        B Button --- Cancel/Dash (in Towns)
    Start Button --- Go to/from the Pause Menu
        B+SELECT --- View the Map
    L/R Triggers --- Scroll between characters in the Menus
    
    
    ------------------------------------------------------------------------------
                                       SAVING
    ------------------------------------------------------------------------------
    
    Now you can save ANYWHERE here. You are no longer required to save at an Inn,
    Sleeping Bag, Tent, or a Cottage. It's a free world! It took them a while to
    realize it, but we do have rights even in the Final Fantasy world! :D
    
    
    ------------------------------------------------------------------------------
                           CHANGES UNQIUE TO THIS VERSION
    ------------------------------------------------------------------------------
    
    -Soul of Chaos (see two sections below)
    
    -Improved, more detailed storyline
    
    -The bosses here are now a bit more powerful, espeically Chaos
    
    -50 new enemies plus several more bosses in Soul of Chaos
    
    -A few items in chests has been changed to make the game harder
    
    -Training is now much, much easier. I reached LVL 5 AND beat Garland within
     15 MINUTES... That feat couldn't be done in the NES nor the PSX version
     under normal speed!
    
    -Magic system is re-vamped, no long does a magic spell take up only 1 MP.
     Now it is like the newer Final Fantasies, where the weaker spells are worth
     less than the stronger ones. No LVL 1 or LVL 8 spells either (but it does
      still apply in stores).
    
    -Able to save outside without the need of Sleeping Bags/Tent/Cottage now.
    
    -In addition, you can save anywhere.
    
    -Thief is much, much more stronger now.
    
    -Equipments/Items are cheaper
    
    -The existence of Phoenix Down (it wasn't around the first time)
    
    -Notice anything more? let me know!
    
    
    ------------------------------------------------------------------------------
                                      CLASSES
    ------------------------------------------------------------------------------
    
    As you start a new game, you will have to chose a class for each of your
    characters. They will be that way forever, until the very end. There are six
    classes in all, each with their advantages and disadvantages. They can get
    'evolved' into a new class. Here they are:
    
    Warrior -> Knight
    -----------------
    -Most powerful class
    -Wields swords, the best weapons
    -High HP
    -High Defense
    -No Magic (Warrior)
    -Low Speed
    -Knight can use Level 1-3 White Magic
    
    Thief -> Ninja
    --------------
    -Thief is NO LONGER a puny, weak rat!
    -Thief is now almost just as effective and strong as the other attackers
    -Ninja: one of the best fighters in the game
    -Wields some Swords (Ninja)
    -Can use some Black Magic
    -Overall, starts off okay but finishes strong
    
    Monk -> Master
    --------------
    -High number of attacks
    -High damage
    -Medium HP
    -No Swords or Armor (except for the Masamune)
    -Low Defense (Def = Monk's Lv!)
    -No Magic at all
    -Master is not a big upgrade
    -So, starts off strong but finishes flat
    
    Red Mage -> Red Wizard
    ----------------------
    -Strongest Mage/Wizard in terms of Strength
    -Has plenty of Magic
    -Black and White magic are the same to him
    -Uses swords
    -Fairly low MP
    -Has better stats than White and Black Mages/Wizards, mostly
    
    White Mage -> White Wizard
    --------------------------
    -Can use the entire arsenal of White Magic
    -High MP
    -Only thing other than Sanctuary, RM than can revive fallen characters
    -Can use Holy
    -Low stats other than INT and MP
    -Can't attack except for Dia spells and Holy
    
    Black Mage -> Black Wizard
    --------------------------
    -Sometimes the most damaging member in the party
    -Attacks the entire squads of enemies with his magic
    -Able to cast Haste and Saber two vital magic
    -Lowest HP of all classes
    
    Recommended Parties for Beginners
    ---------------------------------
    Knight              Knight              Knight
    Knight              Thief               Knight
    Knight              White Mage          Monk/Thief
    Red Mage            Black Mage          WM/RM
    (personal favorite)
    
    So... what's the best party? In my opinion... A White Mage is a must. As for
    the Black magic, either a Red Mage or a Black Mage will be fine. Go for Red
    Mage, tho. The other two slots? Stick with a Fighter and one more attacker
    (Fighter/Monk/Thief). 
    
    I had: Fighter, Fighter, Black Mage, White Mage. Not bad.
    
    
    ------------------------------------------------------------------------------
                                    SOUL OF CHAOS
    ------------------------------------------------------------------------------
    
    In this edition of Final Fantasy 1+2, there is a new mode in Final Fantasy I,
    as well as in FF2, that allows you to fight famous bosses of old after you
    beat the game. In order to access the mode, you have to defeat the four fiends
    first then go back to the places where you fought the fiends. The statues of
    the fiends will have been shattered, revealing a hidden portal beneath. Go
    through it and have fun! The bosses here are very difficult, especially the
    famous Shinryu and Omega from FF5! Good luck! 
    
    The section for SoC is below the Walkthrough, section VI.
    *I have not written a walkthrough for this mode, so if you have any questions,
    please wait before asking me because I am going to make a walkthrough for all
    four dungeons very soon.
    
    
    
    ==============================================================================
                            -----------------------------
                           III. FINAL FANTASY I WALKTHROUGH
                            -----------------------------
    ==============================================================================
    
    
    
    ------------------------------------------------------------------------------
                              =-----------------------=
                              CHAPTER 1 - THE BEGINNING
                              =-----------------------=
    Recommended Level: 1 (Yeah, duh)
    ------------------------------------------------------------------------------
    
    ==============================================================================
                                      Cornelia
    ==============================================================================
    
    WEAPON SHOP                 ARMOR SHOP                 ITEM SHOP
    ------------------------------------------------------------------------------
    Nunchuck                    Clothes                    Potion
    Knife                       Leather Armor              Phoenix Down
    Staff                       Chain Mail                 Antidote
    Rapier                                                 Sleeping Bag
    Hammer
    
    WHITE MAGIC SHOP                         BLACK MAGIC SHOP
    ------------------------------------------------------------------------------
    Cure                                     Fire
    Dia                                      Sleep
    Protect                                  Focus
    Blink                                    Thunder
    
    ENEMIES (OUTSIDE CORNELIA)                   (OUTSIDE TEMPLE OF CHAOS)
    ------------------------------------------------------------------------------
    Wolf                                         Gigas Worm
    Goblin                                       Crazy Horse
    Goblin Guard                                 Goblin Guard
    Crazy Horse                                  Goblin
                                                 Skeleton
                                                 Black Widow
    
    
    OMG!!!! Look at that SHINY crystal!!!! I want the blue one! I bet it'll fetch
    me a LOT of dead presidents!!! *snaps out of the trance* Oh! Oh, hi! Yeah, 
    well, I'm writing a walkthrough for Final Fantasy... and Final Fantasy II, too
    I hope. Anyway, Pick your honorable characters, which will devote their lives
    to you. I picked two Warriors, a White Mage, and a Black Mage. Who cares about
    me, right? V_V
    
    Moving on...
    
    You start off outside the little town of Cornelia, which, naturally, has a 
    castle along with it. You start off with only 500 Gil but it's enough for some
    half-way decent armor... You could fight the enemies around your house for 
    some EXP and more importantly, Gil, but let's go to the king himself right 
    now.
    
    Go through the town and enter the majestic castle. Go straight to the nearest
    set of stairs and go up the stairs. Talk to the wimp guard up ahead, when you
    get to 2F. He will allow you in after debating with himself if the group is 
    the Light Warrior squad. (What kind of security is that, for a king? Bleh.)
    After entering the King's throne room, he will exclaim that you are the 
    warriors after seeing the precious crystals. (dunno where they got those...)
    He demands you to find her daughter, the Princess Sarah from a evil do-er up
    north (that's Garland, for your information). In exchange for her rescue, he
    will force his sex slaves to make a bridge for you to cross. Guess we have to
    start somewhere...
    
    Now, go back to the outside world and breathe the fresh air... Go into the 
    village of Corneria and buy some Equipment for now. You don't have a lot of
    money but the equipment is cheap... for now. Wait until you see the magic's
    prices!!! You could buy some level one spells here in this very town... 
    I recommend buying Fire1 and Bolt1 for your Black Mage or Red Mage, if you 
    have either one. For your White Mage or Red Mage, buy Cure1. The other 
    spells are up to you... 
    
    Rapiers are VERY recommended here, since it has enough power and accuracy
    to wipe out MOST enemies on the way to Garland. Your Red Mages should sport
    it, too.
    
    After buying some decent magic spells and equipment, I suggest you to head 
    to the over world and train until you reach level 4 or MAYBE 5. Won't take 
    long to get to level 4 so don't worry. Training is a much more faster in
    this version than the previous ones, I reached LVL 5 in 15 minutes here
    while the NES version probably took me 30 minutes or so! If you need some 
    healing, there's an Inn in the town (30 Gil).
    
    ***NEW ADDITION ALERT!!!
    
    There is a cave on the left side, in the mountains, that is exclusive to
    this version. Inside that place, you will find a rotting body... This is
    actually irrelevant as of now, so let's forget this for now.
    
    If you want some quick level-ups, go into the castle up to the north, where
    we're going to...
    
    ==============================================================================
                                   Temple of Chaos
    ==============================================================================
    
    ITEMS                                         ENEMIES
    ------------------------------------------------------------------------------
    Tent                                          Lizard
    Potion                                        Goblin Guard
    Leather Cap                                   Ogre
                                                  Warg Wolf
                                                  Werewolf
                                                  Scorpion
                                                  Tarantula
                                                  Gigas Worm
    
     ________                                            ________
    |  ____  |                                          |  ____  |
    | |1 2 | |                                         _| |5 6 | |
    | |_ __|  ר|_                                    _|   |_ __| |
    |________    |__________________________________|    ________|
             |_    ______     |o  o o  o|     _____    _|
               |  |      |_    רררo oררר    _|     |  |
               |_ |_       |______o o______|      _| _|  E-Entrance
               |o|  |         __________         |  |o|  1-Potion
               | o o o o o  _|          |_  o o o o o |  2-Tent
               |           | o   BOSS   o |           |  3-Leather Cap
               | o o o o o |             _| o o o o o |  4-Werebane
               |o|  |       ר|o  o  o  o|        |  |o|  5-Gold Needle
               |ר   |         רררר|_|ררר         |_   |  6-Rune Blade
               |  |ר        _____o   o_____        |  |  (4-6 are not
               |  |       _|     o   o     |_      |  |   accessible right
             |ר   |______|    ___o   o___    |_____|   ר| now)
     ______|ר                |     E     |               ר|______
    |  ____     _____________|___________|____________     ____  |
    | | 3  |  _|                                      |_  |  4 | |
    | |_ __| |                                          | |__ _| |
    |________|                                          |________|
    
    
    The enemies here are very difficult to defeat with all that misses your damn
    warriors have. (*coughLightWarriors?blahcough*) However, their EXP is more 
    than worth it. The Goblins only offer 5~7 EXP but the wolf squads in this
    temple offers 60+ EXP... Quick but tough. Get to level 3 (might take a few 
    tries, deaths might hinder you, but keep going) and try to get all three 
    items in the rooms to the northwest and to the southwest. Get to level 3 by 
    fighting a battle and going back to the Inn, if needed. The map above will 
    aid you in finding the items and the boss. 
    
    Go to the middle of the temple and look for a door leading to the heart of the
    room. Garland! (If you've played FFIX, you would know of a Garland in that 
    game... That Garland is a 'cameo' of this Garland. Not the same Garland, but
    it's just a name thing like Cid.) Looks like Garland is a vampire or 
    something, with all that bats flying around aimlessly. Who's that sexy woman?
    Oh! The princess? What's this creep doing with the girl? Naughty man...
    
    ----------------------
    BOSS: Garland
    ----------------------
    HP: 212
    EXP: 130
    Drops: Longsword
    
      Magic is ALMOST useless... except for Fire. So cast Fire with your BM. For
      the rest of the classes, attack. WM or RM should heal every time the boss 
      attacks. Not too hard, but if you haven't trained up to level 3, you're in 
      trouble. In the original, he had 106 HP, but now he's got 212, so he's tougher
      than the last time you saw him.
    
    Boo-yeah! The chick is saved! She leads you back to her father, the King of
    Cornelia. The King appreciates your hard work and tells of a 'Lukin' (sounds
    like a prophet) and asks you to 'rekindle' the crystals... He keeps the 
    promise and rebuilds the bridge... Before leaving the castle, talk to Princess
    Sarah at least once to get a key item: LUTE. 
    
    Go to an Inn and save your game... Leave Cornelia and cross the bridge to
    begin your adventure!!! A nice cut scene, I might add.
    
    
    ------------------------------------------------------------------------------
                           =------------------------------=
                           CHAPTER 2 - THE ADVENTURE STARTS
                           =------------------------------=
    Recommended Level: 4~5 
    ------------------------------------------------------------------------------
    
    Well, well, well... The actual adventure starts here. The preceding chapter is
    more like a prologue than a chapter. Your mission here is to go to Pravoca, a
    town to the east. As you come up to a set of mountains, take the path to the
    right to get to the town. However... I would recommend you to take a trek to 
    the LEFT. That winding path leads you to a damp cave of Matoya's, where I will
    begin this chapter.
    
    ==============================================================================
                                    Matoya's Cave
    ==============================================================================
    
    ITEMS                                         ENEMIES (AROUND MATOYA'S CAVE)
    ------------------------------------------------------------------------------
    Potion                                        Wolf
    Potion                                        Warg Wolf
    Antidote                                      Cobra
                                                  Gigas Worm
                                                  Ogre Chief
                                                  Ogre
                                                  
    
    
    If you don't know where this damn place is, just go back to the bridge just
    north of Cornelia and take the first left you see and walk past the bay. 
    Continue walking on the forest path until you see an isolated cave on the 
    peninsula. Matoya's Cave! WARNING: the monsters en route to that cave is
    VERY tough for lower level-ers. I recommend, if you're going, that you save
    beforehand.
    
    In the cave, open the door to meet Miss Matoya herself. She will blabber 
    about something like 'Crystal Eye'... Whatever that means, (you will find out
    what that means pretty soon) it does not matter right now. She can wait, we
    have to save the world! Don't ever forget that! Hah... (Why are we here in
    this pointless cave anyway?) Oh, back to the point... Loot his room and take
    the POTION, POTION, and ANTIDOTE from the chests to the left. 
    
    After this short (but according to my length of writing, it is otherwise) 
    segment, head back to the fork in the mountains to the south.
    
    
    ==============================================================================
                                       Pravoka
    ==============================================================================
    
    WEAPON SHOP                 ARMOR SHOP                 ITEM SHOP
    ------------------------------------------------------------------------------
    Hammer                      Leather Armor              Potion
    Bronze Sword                Leather Shield             Ether
    Broadsword                  Chain Mail                 Antidote
    Scimitar                    Leather Glove              Eye Drops
                                Iron Armor                 Phoenix Down
    
    WHITE MAGIC SHOP                         BLACK MAGIC SHOP
    ------------------------------------------------------------------------------
    Blindna                                  Blizzard
    Silence                                  Dark
    NulShock                                 Temper
    Invis                                    Slow
    
    ENEMIES (OUTSIDE PRAVOCA)
    ------------------------------------------------------------------------------
    Wolf
    Warg Wolf
    Ogre
    Crazy Horse
    Goblin
    Goblin Guard
    Gigas Worm
    Lizard
    
    To get to this crappy mini-city, go all of the way east until you get to a
    dead end. When you do, drop down and you should find Pravoca, sitting comfy
    next to a body of water. Enter, of course.
    
    Make sure you revive and heal your party members first, if necessary. After
    that, I recommend you to buy Ice for your BM or RM. As for the White Magic, 
    there isn't a lot of good magic, but if you really want to spend some cash 
    on those, you might want Invis or NulShock. The rest of the cash should go 
    to the weapons and armor. Buy some Broad Swords for your Fighters, and 
    Scimitars as well. (They are good Ogre Killers, and you will see a lot of
    Ogres soon)
    
    After all of that crap, go to the northwestern house and talk to the pirate
    leader, in the middle. This will anger the leader and trigger a battle with
    NINE pirates! Ack! I should have never spoke to him!
    
    
    ----------------------
    BOSS: Pirates
    ----------------------
    HP: 24 each
    EXP: 60 each
    Drops: Leather Shield
    
      Bah... only 24 HP per guy? That's like nothing... But if you're having some
      trouble, just vanquish them with a successful hit of 'Sleep' from your RM
      or BM. Otherwise, just endure their attacks and kill them one by one. 
    
    After defeating them all, the pirate boss will panic frantically so much that
    he gave up his coveted SHIP! I won't give a huge ship that easy myself! Heh...
    Now, you can either train a bit more or just go ahead and use that ship 
    outside Pravoca, all ready for you.
    
    NOTE: While on the Ship, hold down the A Button and tap the B button 22
    times. If you do this, the mini-game, "Concentration" will show up. For more
    information, refer to the Secrets section.
    
    
    ==============================================================================
                                       The Ship
    ==============================================================================
    
    ENEMIES (ON SHIP)
    ------------------------------------------------------------------------------
    Bigeyes
    Shark
    Buccaneer
    Sahagin Chief
    Sahagin
    
    ALL ABOARD!!!!!!! Let's get on the ship!!! Now, you were never told where to go
    but that's okay, I still love you. :) First of all, let's just train some and
    battle with the sea monsters. Yep, you will encounter monsters even on a ship
    drifting away in the sea. Where to go? Just head to the west, to Cornelia. 
    While this town have nothing to offer to you as of now, it is pretty important
    to use that town as the board because of its cheap fare. (30 Gil for an Inn,
    40 Gil for a revive) The monsters in the sea are very tough but offers a lot
    of experience points so seize this chance to level up to maybe 5 or even 6,
    if you are patient enough. An upcoming cave is tough as nails, so you have to
    be prepared to make it through... Best wishes to all of you...
    
    (If you're lost trying to find where Cornelia is, just press B and Select
    to bring the World Map. There ya go... :) )
    
    After leveling up in the waters around Cornelia and harboring at the village
    to heal, get on your ship and head south. Dead south. Just enjoy the ride all
    of the way to the next shoreline. When you finally reach the next piece of
    land, go left a bit to reach yet another harbor/port/wharf (whatever floats
    your boat... OMG!!!!!! I GOT THE BEST PUN EVAR!!!!!!! OMG!!!!!)
    
    The enemies, once again, here are pretty tough, especially that infamous ogre.
    Just pummel him with normal attacks once you see him, if ever. Continue 
    walking to the south until you see yet another castle surrounded by some
    pathetic houses. Please do enter that village.
    
    
    ==============================================================================
                                       Elfheim
    ==============================================================================
    
    WEAPON SHOP                 ARMOR SHOP                 ITEM SHOP
    ------------------------------------------------------------------------------
    Iron Nanchucks              Iron Armor                 Potion
    Dagger                      Copper Armlet              Antidote
    Crosier                     Iron Shield                Gold Needle
    Saber                       Leather Cap                Echo Grass
                                Helm                       Tent
    
    WHITE MAGIC SHOP                         BLACK MAGIC SHOP
    ------------------------------------------------------------------------------
    LEVEL 3                                  LEVEL 3
    Cura                                     Fira
    Diara                                    Focara
    NulBlaze                                 Thundara
    Heal                                     Hold
    
    LEVEL 4                                  LEVEL 4
    Poisona                                  Sleepra
    Fear                                     Haste
    NulFrost                                 Confuse
    Vox                                      Blizzara
    
    
    ENEMIES (OUTSIDE ELFHEIM)
    ------------------------------------------------------------------------------
    Cobra
    Ghast
    Gigas Worm
    Goblin Guard
    Ogre
    Ogre Chief
    Tarantula
    Warg Wolf
    Wolf
    
    
    There are a TON of stuff you can buy from this place! There are LVL 3 AND 4
    magic in this village, all excellent magic. I recommend you get Cura, Diara,
    and Heal for your WM. As for your BM or RM, maybe level 2 attack spells would
    work (Thundara, etc) and don't forget to grab 'HASTE' in the LVL 4 Black Magic 
    shop, very useful in boss battles. Last but not least, go to the Weapon Shop
    to pick some nifty stuff for your physical fighters. (I got a lot of money 
    via the ship mini-game) Don't forget to revive or/and heal if you need.
    
    Get the Steel Armor, too... it helps majorly in the Marsh Cave... Iron Shield
    is very good, for only 80 Gil apiece.
    
    (A NEAT thing: go to the tombstones behind the inn and press A on the left one
    and see what it says... "May Link rest in peace" Don't get it? This place is
    filled with Elves and Link himself is an elf... Still don't know who he is?
    The protagonist of the LEGENDARY series, the Legend of Zelda. A neat easter
    egg!)
    
    Anyway, let's go to the castle now...
    
    
    ==============================================================================
                                     Elven Castle
    ==============================================================================
    
    Ah, a nice castle. Wonder if Link ever saw this castle? (Hyrule Castle, 
    anyone?) Just go up the stairs and take the left path after the dead end. Go
    into the room to the northwest. You see a beauty lying on the bed and the
    prince charming watching over him... (kiss her, dammit!) Talk to the prince
    charming and he will say that someone named Astos cursed the prince (oh, SHE'S
    a HE? XD) So... do we have to find this Astos guy? Yea, guess so...
    
    Leave the castle and head due west. You will come upon a little path through
    two set of mountains, and go into that valley. Beware of Ghasts in this area,
    their attacks include the ability to paralyze you, so kill them quickly with
    your powerful fighters. The monsters here in this valley are abundant and gives
    you plenty of EXP. An average battle here could land you about 120 EXP so you
    should train around here a bit since it's pretty close to the nearest village
    in case you get too weak. 
    
    Anyway, there are two places to go right now, but only one of them is 
    required. The other one is optional, but I recommend you to go there because
    the required cave, the Marsh Cave, is VERY tough and you need every EXP you 
    can get. The 'optional' location is to the northwest, along the shoreline to
    the west. If you're going there, skip the next paragraph. (to the Western
    Keep)
    
    If you want to ignore or have completed surveying the optional castle, go 
    south of the Castle and stick to the shoreline, all of the way to the end
    of this continent. It is a long trek from the Elfheim or the optional castle,
    so you should be healed before the journey. Also, it is a VERY good idea to
    bring some cottages or sleeping bags (bought from some shops).
    
    
    ==============================================================================
                                     Western Keep
    ==============================================================================
    
    ENEMIES (TO/OUTSIDE WESTERN KEEP)
    ------------------------------------------------------------------------------
    Wolf
    Warg Wolf
    Ogre
    Ogre Chief
    Gigas Worm
    Cobra
    Tarantula
    
    As of right now, you cannot get any items but it is worth the trip because
    you must have gathered a lot of EXP up to this point from Elfheim. You might
    get mad at me because it was very difficult to get to this point (for some),
    but do not grieve... you will thank me later when you reach the Marsh Cave. 
    
    What to do here? Just enter the room in the middle via the door to your left
    when you enter this keep. You will meet the king of this bat-filled (Dracula?)
    castle. He will request you abruptly to retrieve a crown from the southern
    marsh. That's where we're going to go! Onward!
    
    
    ==============================================================================
                                      Marsh Cave
    ==============================================================================
    ENEMIES (AROUND THE CAVE)
    ------------------------------------------------------------------------------
    Wolf
    Werewolf
    Warg Wolf
    Ogre
    Ogre Chief
    Ghost
    Goblin Guard
    Scorpion
    Tarantula
    
    ITEMS                                         ENEMIES (IN THE CAVE)
    ------------------------------------------------------------------------------
    680 Gil                                       Werewolf
    Dagger                                        Warg Wolf
    Broad Sword                                   Gargoyle
    620 Gil                                       Ghoul
    Phoenix Down                                  Green Slime
    295 Gil                                       Gray Ooze
    Copper Armlet                                 Crawler
    Cottage                                       Scorpion
    395 Gil                                       Anaconda
    Crown                                         Skeleton
                                                  Zombie
                                                  Tarantula
                                                  Black Widow
                                                  Bloodbones
                                                  Piscodemons
                                                  Shadow
    
    
    *NOTE: This cave can be tough sometimes... good idea to have some cottages/
    sleeping bags/tents ready so you can heal up for the Piscodemons, which are
    fairly deep into the dungeons. Good armor won't hurt too. Buy some Antidotes
    as well, Werewolfs and a few other monsters here have the ability to poison
    you.
    
    This place is basically a hole in the ground, obviously, as this place is
    shown as a black hole in the world map. As you're supposed to do, enter this
    tough cave. 
    
    In this cave, you could go north, but I don't recommend it because you would
    find some Gil (680 Gil and 620 Gil) and two items that could be found to the
    south! Doesn't sound good, does it? So let's go to the south. The stairs to
    the B2F is in a room, so you have to enter it from the southern door. The path
    to the east leads to nothing but monsters. But if you realy want to go to the
    path up, you can find a DAGGER, some GIL, and BROAD SWORD (you can find one
    going south, you can only take one).
    
    B2F: Pretty simple floor, if you want items. To the left, there is a room with
    a chest filled with 680 GIL. The two rooms to the right of that room, has the
    same treasure, but there's a catch: if you open one of those chests, the other
    chest will be empty so pick one! The item will be a BROADSWORD. After 
    uncovering those items, go to the southeastern corner to go down to B3F. 
    
    B3F: This floor has a LOT of items! That's why I decided to make a map of this
    place! The chests with a STEEL PLATE inside will disappear if you open one of
    the other chests with Steel Plate inside so you only have to pick one (best 
    one: the northwest room). I recommend you to pick up the COTTAGE and COPPER 
    ARMLET, before going to the room with the crown inside. If your party is too
    weak to go on, make a quick exit back outside and use your cottage/sleeping
    bag, if you have one. If you don't... good luck making all of the way to
    Elfheim!
    
    MAP: B3F OF MARSH CAVE
    
       -------------------------------------------------------------
      | E ______          ______          ______          ______    |
      |  | PD   |  oooo  |      |  oooo  |      |  oooo  | 295  |   |
      |  |      |  o  o  |      |  o  o  |      |  o  o  |      |   |
      |  |__ ___|  oooo  |__ ___|  oooo  |__ ___|  oooo  |__ ___|   |
      |_______                                                      |
              |          o oooo o        o oooo o        o oooo o   |
      ________|          o oooo o        o oooo o        o oooo o   |
     |                                                              |_
      |   ______          ______          ______          ______      |
      |  |   CA |  oooo  | C PD |  oooo  |      |  oooo  |      |    _|
      |  |      |  o  o  |      |  o  o  |      |  o  o  |      |   |
     _|  |__ ___|  oooo  |__ ___|  oooo  |__ ___|  oooo  |__ ___|   |
    |                                                               |
    |    o oooo o        o oooo o        o oooo o        o oooo o   |
    |__  o oooo o        o oooo o        o oooo o        o oooo o   |_
       |                                                              |
      |   ______          ______          ______          ______      |
      |  |      |  oooo  | BOSS |  oooo  |  385 |  oooo  |   PD |     |
      |  |      |  o  o  |      |  o  o  |      |  o  o  |      |     |
     _|  |__ ___|  oooo  |__ ___|  oooo  |__ ___|  oooo  |__ ___|     |
    |__                                                              _|
       |o oooo o        o oooo o        o oooo o        o oooo o    |
      | o oooo o        o oooo o        o oooo o        o oooo o    |
      |                                                             |
      |  __ ______        __ _____       __ _____        _ ______   |
      | |    SA   |oooo  |     AN |oooo |        |oooo  |  1020  |  |
      | |___      |   o  |___     |   o |___     |   o  |__    __|  |
       -----'-----'----------'----'---------'----'---------'--'-----
    
       E: Entrance/Exit of B3F
      PD: Phoenix Down (choose one, you cannot get 2 or all 3)
      CA: Copper Armlet
       C: Cottage
     385: 385 Gil
     295: 295 Gil
      SA: SILVER ARMLET (must have Mystic Key)
      MK: Antidote (Mystic Key)
    1020: 1020 Gil (Mystic Key)
    BOSS: The boss battle and the Crown
    
    
    After all that battling and item-collecting, go to the second room from the
    left and the bottom. Upon entering the room, you should be able to see a chest
    surrounded by some mystical statues... Must be something special. Before 
    opening the chest, however, heal your party up... because it's time for a...
    
    -------------------------------
    BOSS: Piscodemon
    -------------------------------
    HP: 84 (each)
    EXP: 276 (each)
    
      Every time you step on the panel just before the chest, you fight this
      Piscodemon squad. You could fight up to 4, but most of the time, there's 3 
      of them. Each monster has only 84 HP, but they are tough because of their 
      tough shell and their attacks have high damage. Bolt is very good against 
      them so use it, if you have it. I fought three of those and my Warriors 
      beat them up along with my BM's Thunder, and finished them off in 2 rounds.
      Only got hit once. Later in the game, you will encounter those jerk-offs
      as a normal enemy! Scared now?
    
    After beating the enemies, do not move! Just stand there and open the chest. 
    Alas! The CROWN! Now you have to walk all of the way back to the over world!
    You should know the way...
    
    Once in the over world, you might want to use an cottage or sleeping bag for
    the safety's sake. Either way, go back to Elfheim to heal up 100% and save!
    OMG... This is a tough trip, indeed. 
    
    After getting back up 100%, go back to the Western Keep to meet that 
    mysterious king once again.
    
    
    ==============================================================================
                                    Western Keep
    ==============================================================================
    
    ITEMS                                         ENEMIES (IN THE CAVE)
    ------------------------------------------------------------------------------
    Crystal Eye                                   Astos
    
    Once you arrive at this castle for the second time, (if you've visited this
    place before going into the Marsh Cave) you should be at least LVL 8~9. Yes, I
    know that this place has no monsters, but... you will fight a boss! Just go
    up to the guy and give him the crown. He will laugh maniacally and reveal his
    true image:
    
    -----------------
    BOSS: Astos (Western Keep)
    -----------------
    HP: 420
    EXP: 2250 (yay!!!)
    Drops: Mythril Sword
    
      This boss is very strong and has a good-sized health points. This boss has
      a lethal spell: Death. This move = instant kill, so be very afraid! A good
      way to win is with Haste (will only work if you're LVL 8). Have your RM or 
      BM cast Haste on your strongest fighters and pummel him with attacks. Your 
      RM or WM should heal EVERY time with Cura. The boss has level 2 magic 
      spells so he will damage every member of your party. Strong, yes, but not
      tough. Fira or Thundara could easily damage him heavily (60+ points!). Finish
      him off with attacks from your physical fighters.
    
      If you're having some trouble, you can clamp him down with Silence. 
    
    You will receive the CRYSTAL EYE (and a possible MYTHRIL SWORD) after 
    defeating Astos. Congrats! There's nothing to do as of now so let's go 
    back to your ship!
    
    
    ==============================================================================
                                    Matoya's Cave
    ==============================================================================
    
    ITEMS
    ------------------------------------------------------------------------------
    Jolt Tonic
    
    Go back to Elfheim if you need to heal and some reviving (is that a word?).
    Get on your ship and sail north, toward Cornelia. However, don't stop at the
    port south of Cornelia... Just go around and go under the bridge that the
    loyal king made for you. You will find another port north of the bridge. Use
    that to get off to dry land. Walk further north to find... the Matoya's Cave!
    Remember this nut case? ^_^ And yes, his magic brooms are still here! Woo-hoo!
    
    Go up to Matoya and give your Crystal Eye to her and she will
    give you the JOLT TONIC in the exchange. Guess that'll wake the Prince up...
    
    Let's get back to the ship and ride the casbah back to the Elfheim, where the
    sleeping beauty is waiting for thee...
    
    
    ==============================================================================
                                    Elven Castle
    ==============================================================================
    ITEMS
    ------------------------------------------------------------------------------
    Mystic Key
    Mythril Hammer
    800 Gil
    700 Gil
    Bronze Gloves
    
    
    Alright, let's cut to the chase and wake that poor guy! Walk up to the servant
    (I think he's a pervert!) and talk to him. He will exclaim and grab your Jolt
    Tonic away from you and use it to wake his lover up. The prince will talk like
    he's in a dream... Anyway, he gives you the MYSTIC KEY, a rare item that will
    open up some locked doors. Let's LOOT!!!!!!
    
    First place to loot: here! Yay! get out of the castle but not the castle 
    grounds... Just get out via the stairs to the southeast or southwest. Stick to
    the wall and walk around the castle until you see an isolated room. That's 
    your first use for the Mystic Key! In that room, therein lies a MYTHRIL 
    HAMMER, BRONZE GLOVES, 800 GIL, and 700 GIL. Easy! 
    
    Let's loot some more!
    
    ==============================================================================
                                      Mystic Key
    ==============================================================================
    
    ITEMS
    ------------------------------------------------------------------------------
    WESTERN KEEP
    Power Staff
    Falchion
    Steel Gloves
    
    MARSH CAVE
    Silver Armlet
    Antidote
    1020 Gil
    
    TEMPLE OF CHAOS
    Werebane
    Gold Needle
    Rune Blade
    
    
    Those items that you can get, listed above, are optional. Some items I do 
    recommend, but others... I do not. Nevertheless, I do think you should get
    some rather than none. Let's proceed.
    
    First, go to the Western Keep to get those treasures: STEEL GLOVES, POWER
    STAFF, and FALCHION. I recommend getting them, especially if you're low on
    money. They are valuable stuff, ya know. Before getting them, just don't
    step on the spaces right front of the chests. Doing so will trigger a fight...
    not too tough, but annoying. If you really do want those fights (with Mummies
    and Wraiths), be my guest.
    
    Next... the next nearest place is the Marsh Cave. What does that stupid cave
    have in its chests? SILVER ARMLET, ANTIDOTE, and 1020 GIL. I do NOT
    recommend getting those. Why? First, you have to trek all of the way to the
    cave, and that's long. Then you have to scale down all of the way to B3F and
    that's EXTRA long! THEN... you have to go find the rooms and FIGHT yet another
    monster to get the treasure! The monsters? The Piscodemons, the monster that
    you fought to get the Crown! Isn't that ANNOYING!?!?! Chances are, you might
    die on the way if you're not careful. Those items are good, but not worth the
    trouble at all. If you want to there anyway, use the map I made up above for
    B3F of Marsh Cave... All of the items are there. Besides, you will get those
    items soon, in someplace else. However, if you want the 100% Collection rate,
    you'll have to grab them.
    
    Lastly, the final place to go before getting back on the storyline: the 
    Temple of Chaos. You know, the palace where you fought the first boss, 
    Garland. Land just under Cornelia Castle and go north to the temple. The 
    treasures are to the northeast and southeast. And yes, I do recommend getting
    those items because it's not even a hassle. The items: WEREBANE, RUNE BLADE,
    and GOLD NEEDLE. The weapons (Werebane and Rune Blade) are actually good, so
    it's worth it. 
    
    After collecting the wanted items, let's go back to the place where you 
    started: Cornelia Castle.
    
    
    ==============================================================================
                                       Cornelia
    ==============================================================================
    ITEMS
    ------------------------------------------------------------------------------
    Steel Armor
    Tent
    Cottage
    Saber
    Mythril Knife
    Nitro Powder
    
    
    Very simple here. Just go left or right after entering the castle to find a 
    narrow path. Follow the path to the back. When you're done, just go down the
    opening. You should stumble upon a wizard in a corner. Ignore him and move
    on... You see two doors leading to two different rooms. Guess what? You can
    enter those rooms with your new key! The right room has three treasures, 
    and the left one also has three. The most important item of all: the NITRO
    POWDER. You shall find out why soon... Another valuable item is definitely
    the MYTHRIL KNIFE because with this, your BM could be more lethal, at last!
    (not by much, though! ^_^)
    
    With the Nitro Powder, your quest can go on...
    
    Go on the ship once again and ride it along the coast of Cornelia, to the
    northwest. After a while, you will find a port... Hmmm... interesting... Let's
    dock! 
    
    On foot, stick to the southern shoreline and walk along the beach until you
    reach a path to the south. In that area, there are some mountains... but one
    of those mountains has a cave inside. Find it and enter...
    
    
    ==============================================================================
                                    Mount Duergar
    ==============================================================================
    ITEMS                                         ENEMIES (OUTSIDE DWARF CAVE)
    ------------------------------------------------------------------------------
    450 Gil                                       Wolf
    575 Gil                                       Warg Wolf
    Tent                                          Ogre
    Grand Helmet                                  Ogre Chief
    Wyrmkiller                                    Gigas Worm
    Ether                                         Cobra
    Potion                                        Tarantula
    Mythril Mail                                  Ghast
    575 Gil                                       Ghoul
    Cottage                                       Hyenadon
                                                  Lesser Tiger
                                                  Shadow
    
    Treasure galore!!! Yes, first thing you got to do here is to find the 
    treasure! I would make an ASCII map for the chests, but luckily, there's no
    enemies here so you can look around without any worries! (No ASCII map, too!)
    
    Head up after entering to find a cozy room with two treasure chests: 450 GIL
    and 575 GIL. Lousy crap. Bah... Let's look some more... Go all of the way 
    south and find the south-most room in the mountain. The rest of the items are
    all there! EIGHT of them! Enjoy the spoils! By the way, if you have a Thief in
    your party, make sure you pick Wyrmkiller up... it's the best weapon in the
    game for that class, besides the almighty Masamune.
    
    After the hunting, go to the dwarf closest to the chest-filled south room. He
    has a white beard, a green hat and red clothes. (minus the hat, he's Santa!)
    Talk to him and he want go like this "!", the famous exclamation bubble. He
    takes your Nitro Powder from you and puts it into a good use and explodes the
    rock to form a canal... Guess what does this mean? Yes, you can pass through
    it to broaden your horizons!!!! You rock! (Pun intended)
    
    Get out of this place and get back to your ship...
    
    
    ------------------------------------------------------------------------------
                            =---------------------------=
                            CHAPTER 3 - THE EARTH CRYSTAL
                            =---------------------------=
    Recommended Level: 15
    ------------------------------------------------------------------------------
    
    
    In the ship, you can explore the new leagues of water, but there's not much 
    to look. The place to go is to the west of Dwarf Cave... There lies a small
    ghost town called Melmond. Luckily, it is a mere 3 steps away from its nearest
    port...
    
    ==============================================================================
                                       Melmond
    ==============================================================================
    
    WEAPON SHOP                 ARMOR SHOP                 ITEM SHOP
    ------------------------------------------------------------------------------
    Crosier                     Knight's Armor             None
    Long Sword                  Bronze Gloves
    Saber                       Silver Armlet
    Falchion                    Steel Gloves
                                Great Helm
    
    WHITE MAGIC SHOP                         BLACK MAGIC SHOP
    ------------------------------------------------------------------------------
    Curaga                                   Firaga
    Life                                     Teleport
    Diaga                                    Scourge
    Healara                                  Slowra
    
    
    ENEMIES (OUTSIDE MELMOND)                 ENEMIES (OUTSIDE CAVERN OF EARTH)
    ------------------------------------------------------------------------------
    Warg Wolf                                 Warg Wolf
    Wolf                                      Ogre
    Ogre                                      Ogre Chief
    Ghost                                     Ghost
    Gigas Worm                                Kitty Tiger
    Kitty Tiger                               Goblin Guard
    Ghoul                                     Ghoul
    Cobra                                     Scorpion
    Shadow                                    Shadow
    Tarantula                                 Tarantula
    Hyenadon                                  Hyenadon
    Black Widow                               Black Widow
    Lizard
    
    ENEMIES (OUTSIDE GIANT'S CAVE AND SAGE'S CAVE)
    ------------------------------------------------------------------------------
    Warg Wolf
    Ogre
    Ghost
    Kitty Tiger
    Ghoul
    Shadow
    Tarantula
    Hyenadon
    Black Widow
    
    Jumpin' jacks! The first thing I said about this place that is positive: the
    Magic! Simply amazing arsenal... Life, Curaga, Firaga, AND Healara! Make
    sure you have PLENTY of Gil to buy those! *drools* Enjoy this ubitiqious town
    and buy some Magic, Weapons/Armor, and rest at the ever-comfy Inn. Make sure
    you buy the Silver Armlets. 
    
    I recommend you to talk to people around here, because they will explain to 
    you about what's going on in this area. Some people would talk to you about
    a scary place called 'Terra Cavern'. Curious...
    
    If you're like Curious George, then let's GO!!!! To where? Fool! The Terra
    Cavern, of course! Walk out of the town and walk to the southwest. You
    should be able to detect a narrow strip of dry land leading to an isometric
    triangle island. Naturally, that's where the mysterious Terra Cavern lies.
    Go between the ranges to discover the cavern.
    
    (Make sure you're going to the SOUTHWEST, along the southern coastline, 
    not WEST! There's a cave called Titan Cave and that's not the right one...)
    
    
    ==============================================================================
                                   Cavern of Earth
    ==============================================================================
    ITEMS                                         ENEMIES
    ------------------------------------------------------------------------------
    1975 Gil                                      Anaconda
    880 Gil                                       Werewolf
    Potion                                        Warg Wolf
    Antidote                                      Ogre
    795 Gil                                       Earth Elemental
    5000 Gil                                      Ogre Chief
    Leather Shield                                Gargoyle
    575 Gil                                       Ghast
    Coral Sword                                   Cocktaire
    Tent                                          Cobra
    330 Gil                                       Goblin Guard
    Sleeping Bag                                  Tarantula
    Gold Needle                                   Troll
    3400 Gil                                      Piscodemon
    1020 Gil                                      Hill Gigas
    Star Ruby                                     Black Widow
                                                  Mummy
                                                  Minotaur
                                                  Wraith
                                                  Wight
                                                  Vampire
                                                  Hyenadon
                                                  Lizard
                                                  Ogre Mage
                                                  Sphnix
    
    **IMPORTANT NOTE: If you go to the left of the entrance in this cavern, you
    might get into a famed, but infamous, hall: the Hall of Gigas. In this spot,
    you will fight 3-4 (most of the time, it's 3-4 but sometimes... it might be 1
    or 2) HILL GIGAS, OGRES, or OGRE CHIEFTAINS! Scary! This yields you a GREAT
    deal of experience and Gil, paving your road to make it smoother! All of this
    were notified to me by Natah Villegas! I was aware of this before but I wasn't
    100% certain on this one. Thanks, man.***
    
    
    This damn cavern is too damn long and hard! 'Tis a deadly combination... 
    Despite all of that, this underground place is an excellent place to train and
    a fabulous place to discover treasure. As you can see from the item list, 
    there are plenty of chests to open up. However, do not be afraid to go back to
    Melmond for healing. It might take you 2-3 trips to fully complete this 
    scavenger. Let's pray for a moment...
    
    For your information, most of the chests have at least a monster waiting for 
    you... So don't think these chests are a gimmick for ya... You always have to
    be PREPARED to fight a battle when opening a chest. Just a warning. ;)
    
    Start off by going straight up to find a chest and around the path to find a
    chest with 1975 GIL. Yeah, too much work for something so little... but it's
    important to get great EXP. And yep, some monsters here. Good luck.
    
    You could either go south to find two rooms with 880 GIL, POTION, 795 GIL, and
    an ANTIDOTE or just ignore the infested traps and go to the right and 
    get to B2F.
    
    B2F: Several crossing paths and they end up with different treasures... The
    best one would be the north/middle path because the south path leads to crappy
    stuff and you don't want to fight monsters for those CRAP! Yea... Thought so...
    The northern path leads to the northeast corner, which has a neat treasure:
    CORAL SWORD. There are also a TENT and 330 GIL sitting nearby. If you want to
    go to the southwestern corner, here's the treasure that you will uncover:
    5000 GIL, LEATHER SHIELD, and 575 GIL. After all of that, go to the middle 
    path and go down to B3F... the stairs are located to the right, in the
    middle.
    
    B3F: Go right and you will see a door leading to a little room with a single
    chest. Walk up to it (don't worry, no enemies this time :-) ) and open it up
    for a nice, comfy SLEEPING BED. Go back onto the original path and walk up.
    You see yet another door to the left, but therein lies an encounter with an
    infested chest. The spoils: 3400 Gil. Your decision. The path to the right will 
    lead to another chest for... (drum roll) a GOLD NEEDLE! Blargh. Let's take 
    the left path. Go around the path and head south. (on the way, you see two 
    doors... The second door has a chest for 1020 GIL and a Gnoma encounter so I 
    recommend you to ignore it...) Finally, a door at the very end. Guess what?
    Superman? Nope. The LAST battle in this damn dungeon... Just endure this 
    battle and it's all over after this battle.
    
    -----------------------
    BOSS: Vampire (Cavern of Earth)
    -----------------------
    HP: 280
    EXP: 1200
    
      So easy yet so tough to keep all of those alive. Well, not that hard. This
      boss has HIGH attack power so you better heal your party up if you want all
      of them alive. The HP is ridiculously low for a boss so it should be no 
      problem for you. Fira and Diara are the killer spells against him. Physical
      attacks also work wonders. I killed him with only 3 attacks: 2 Physical 
      Attacks and a Fira. However, he killed my WM before I could kill him. Sad.
    
    After the battle, go ahead and open the treasure for... the STAR RUBY! Go 
    ahead and try to open the remaining door... It's locked! Bah... let's leave to
    heal up. I trust you know the way out and I sure don't hope you're low on 
    health, either! Run, Forrest, Run! Sorry, I always wanted to say that!
    
    Get back to Melmond to heal up your surviving members, but if you want some
    reviving, you'll have to use the ship to get back to Cornelia... Yeah, no
    church here! (I know, this is a frickin' madness!)
    
    What now? Walk to the west from Melmond and, after a long stroll, you
    come upon a cave in the mountains...
    
    
    ==============================================================================
                                    Giant's Cave
    ==============================================================================
    ITEMS                                         ENEMIES
    ------------------------------------------------------------------------------
    Mythril Helm                                  Warg Wolf
    450 Gil                                       Ogre
    620 Gil                                       Ogre Chief
    Great Axe                                     Kitty Tiger
                                                  Tarantula
    
    I like this place... Little place with some nice items, nothing big. 
    
    Go up to the rock guy blocking your way (you would know already if you came
    here before going to Terra Cavern) and he will ask you to give up the Star
    Ruby you uncovered in Terra Cavern. He'll much it up and let you pass... I
    know you see the stairs just north of there, but just go south to find a room
    with some valuable treasure: GREAT AXE, 1070 GIL, and MYTHRIL HELM. After 
    that, yes, you may go back to the stairs you saw earlier to get out of the 
    cave.
    
    You will appear at the over world again. There are only one path to follow and
    please do walk on it to find yet another cave...
    
    
    ==============================================================================
                                     Sage's Cave
    ==============================================================================
    ITEMS
    ------------------------------------------------------------------------------
    Earth Rod
    
    Pretty simple! No items to find, nothing to do except to go to the 
    northwestern corner and talk to the hermit sage. Somehow, he knows about your
    venture with the Vampire... he gives you the EARTH ROD. You have to go back 
    to the point where you made a rendezvous with the Vampire. Yes, the end of 
    B3F of Terra Cavern. Tough luck...
    
    If you need some healing (but I doubt it), go to Melmond for their unique 
    (maybe not) Inn! When you're ready, go to Terra Cavern to explore the 
    dangerous cave even further. Be prepared... 
    
    
    ==============================================================================
                                   Cavern of Earth
    ==============================================================================
    ITEMS                                         ENEMIES
    ------------------------------------------------------------------------------
    1445 Gil                                      Anaconda
    5450 Gil                                      Werewolf
    1520 Gil                                      Warg Wolf
    Staff                                         Ogre
    3400 Gil                                      Ochre Jelly 
    Tent                                          Ogre Chief
    1250 Gil                                      Gargoyle
    575 Gil                                       Ghost
    Mythril Shield                                Cocktaire
                                                  Cobra
                                                  Goblin Guard
                                                  Sphnix
                                                  Tarantula
                                                  Troll
                                                  Piscodemon
                                                  Hill Gigas
                                                  Black Widow
                                                  Mummy
                                                  Minotaurs
                                                  Lizard
                                                  Wraith
                                                  Wight
                                                  Earth Element
    
    
    **IMPORTANT NOTE: If you go to the left of the entrance in this cavern, you
    might get into a famed, but infamous, hall: the Hall of Gigas. In this spot,
    you will fight 3-4 (most of the time, it's 3-4 but sometimes... it might be 1
    or 2) HILL GIGAS, OGRES, or OGRE CHIEFTAINS! Scary! This yields you a GREAT
    deal of experience and Gil, paving your road to make it smoother! All of this
    were notified to me by Natah Villegas! I was aware of this before but I wasn't
    100% certain on this one. Thanks, man.***
    
    Fight your way to the point on B3F where you fought Vampire. You can get some
    of the items you didn't get on the first run through now. Up to you... Since
    you're a bit more stronger, you should stay around a more longer to train up.
    Again, it is a good idea to make multiple trips to this cavern for the health.
    
    Get up to the point with the stone wall... Press A and watch the FIREWORKS!
    Nah, just kidding... the stone tablet will just disappear into thin air
    thanks to the gift the Sage gave you.
    
    B4F: To the north, there is some chests with Gil totaling up to 11,825 and a
    STAFF. However, some monsters guard it. The southern path leads to a
    treasure room with 1250 GIL, TENT, and a MYTHRIL SHIELD. Your decision. Either
    room has some guardians that you have to defeat to get through. Or you could
    bypass them and go down to B5F, the final level in this horrid dungeon. The
    exit is to the EXTREME northwest. You know what to do.  
    
    B5F: Very easy here: Stick to the left path and go south when you can. It will
    lead you to a door. A... CRYSTAL?!?!?! Wait... let's HEAL up first... Why? 
    It's time for a boss battle! Proceed and press A on the crystal.
    
    -----------------
    BOSS: Lich (Cavern of Earth)
    -----------------
    HP: 1200
    EXP: 2200
    Drops: Dry Ether
    
      As you can see, this boss has a LOT of HP. This boss also has level 2 Black
      Spells such as Blizzara, Thundara, Slowra, etc. They are very damaging, too,
      inflicting damage upwards to 150. Despite the size of the HP, you have to 
      make this battle swift. Don't heal too much, your WM have to use the Dia2
      spells, it works WONDERS on this boss, 150 easy damage points. Your 
      attackers should keep hitting on the boss, for maybe 50-60 points each 
      attack. Your BM should cast Haste because Lich as high defense against Magic
      so it's worthless to cast Magic. If you're having trouble... it could be a 
      good idea to cast NulFrost or NulShock to cease the heavy damage you receive
      from the magic. Don't stop pressing him with attacks and he should go down 
      within 5 rounds. Remember, try to maximize your attack options. If you have
      a Black Mage, cast Haste or Saber on your attackers... 
    
      A reader (Blackwing Dragon) has informed me that the weapon RUNE BLADE is
      very effective against this boss, which is logically fit since Lich is an
      Undead. Haven't tried this myself, but you should try it out!
    
    After the battle, your Earth Crystal will shimmer! 1 down, 3 to go! After a 
    rather lengthy dance of your comrades (jumping jacks), go around the
    crystal and stand on the light portal. It will transport you all of the way
    to the over world! Stay and heal up in Melmond to prepare for your next
    objective!
    
    
    ------------------------------------------------------------------------------
                             =--------------------------=
                             CHAPTER 4 - THE FIRE CRYSTAL
                             =--------------------------=
    Recommended Level: 23~25
    ------------------------------------------------------------------------------
    
    Get back into your ship and ride the waves to the west. More like southwest...
    To make it easier, bring up the world map. You should be in the middle left, 
    below a dot (Melmond)... Your next target is all of the way to the east... 
    It's the SOUTHEAST-MOST dot in the map. See it? Yeah, that's where. Go to the 
    west (remember, the world is round so if you go across the border to the west,
    you will come out on the east line) and go south a bit to find a port directly
    east of the next target (use the map to see if it's the right port). There are 
    some ports around that shoreline but only one will access that town. 
    
    Walk to the west and around a thin body of water to find a town...
    
    
    ==============================================================================
                                    Crescent Lake
    ==============================================================================
    
    WEAPON SHOP                     ARMOR SHOP                   ITEM SHOP
    ------------------------------------------------------------------------------
    Mythril Knife                   Mythril Mail                 Potion
    Mythril Hammer                  Mythril Helm                 Phoenix Down
    Mythril Sword                   Mythril Shield               Hi-Potion
    Mythril Axe                     Mythril Gloves               Tent
                                    Buckler                      Ether
    
    WHITE MAGIC SHOP                         BLACK MAGIC SHOP
    ------------------------------------------------------------------------------
    Stona                                    Thundara
    Protera                                  Quake
    Exit                                     Death
    Invisira                                 Stun
    
    
    ENEMIES (OUTSIDE CRESCENT TOWN)
    ------------------------------------------------------------------------------
    Anaconda
    Centipede
    Scorpion
    Troll
    Hill Gigas
    Minotaur
    Ankheg
    Ghast
    Gigas Worm
    Ogre
    Ogre Chief
    Tarantula
    Warg Wolf
    Werewolf
    Wolf
    
    This place is REALLY cool... for your physical attackers, that is. The weapon
    and armor stores is filled with Mythril items, and most of them are limited to
    Warrior, Ninja, and Red Mage. If those characters arenױt full of Mythril, go
    buy the missing Mythril items to even it up. As for Magic... not bad, but not
    good, either. For your BM, Thundara is a definite choice. You could get Quake,
    it's a very good spell... As for Death and Stun, they're ALRIGHT... Not
    worth it tho. WM: Just get Invisira and Protera for the hell of it. The other 
    two are worthless. If you want one more spell for your WM, then get Stona.
    
    After the Shop-A-Thon, go to the back of the town to find a small bridge to
    the east side. Follow the grassy path down and right to find a circle of 
    12 sages (Knights of the Round?) Talk to all of them if you like, but the
    only one you have to talk is the one right to the 'leader' of the sages.
    The 'X' is the one:
    
        o o
       o   o
      o     o
      o     o  (thanks to "Chris" for the correction of the location)
       o   x  
        o o
    
    He will grant you a VERY important Key Item: the CANOE! now you can travel
    across shallow waters where your ship couldn't! The sage also tells you to go
    to Mt. Gulg to vanquish the demon who resides there.
    
    By the way, remember when someone said something about a 'Lukin' guy (the King
    said that, I believe)? The 'x' is Mr. Lukin himself.
    Let's go!
    
    **NOTE: You don't have to follow my path, through the areas in order (Ice 
    Cavern then Citadel of Trails, then etc...), so you can go ahead and do some
    other dungeon and mix the order up to make this game more harder/fun. You
    can go to: Mt Gulg; Ice Cavern; and Citadel of Trials.
    
    ==============================================================================
                                       Mt. Gulg
    ==============================================================================
    ITEMS                                         ENEMIES (TOWARDS MT. GULG)
    ------------------------------------------------------------------------------
    2ND FLOOR                                     Anaconda
    795 Gil                                       Centipede
    750 Gil                                       Werewolf
    Great Sword                                   Warg Wolf
    4150 Gil                                      Wolf
    Mythril Gloves                                Ogre
    1760 Gil                                      Ogre Chief
    Mythril Helm                                  Ochu
    1520 Gil                                      Ghost
    Mythril Shield                                Crocodile
    1455 Gil                                      Goblin Guard
    Hi-Potion                                     Tarantula
    Tent                                          Troll
    1975 Gil                                      Neochu
    Antidote                                      Hydra
    Phoenix Down                                  Piranha
    Mythril Helm                                  Hill Gigas
    1520 Gil                                      White Croc
                                                  Minotaurs
    4TH FLOOR                                     Red Piranha
    7340 Gil
    Flame Shield                                  ENEMIES (IN MT. GULG)
    Ice Brand                                     --------------------------------
    Antidote                                      Ankheg
    880 Gil                                       Ogre Chief
    1760 Gil                                      Ogre Mage
    2750 Gil                                      Gray Ooze
    Gold Needle                                   Scorpion
    10 Gil                                        Sphnix
    155 Gil                                       Hyenadon
    Cottage                                       Hill Gigas
    2000 Gil                                      Pyrolisk
    Staff                                         Fire Elemental
    1250 Gil                                      Fire Gigas
                                                  Fire Hydra
    5TH FLOOR                                     Fire Lizard
    Gold Needle*                                  Hell Hound
    (if you didn't get one in 4th floor)          Horned Devil
    Flame Mail                                    Minotaur
                                                  Lava Worm
                                                  Lizard
                                                  Red Dragon
    
    
    NOTE: You should stock up your Potions to 99 and buy a couple of Cottages 
    before going to the volcano!!!
    
    Seriously, before you go to this hell, (it is literally hell, it's a volcano!)
    you need to train up to LVL 14 or even 15 because the monsters there are not
    grateful to you and there is a boss at the end to make it even worse. The 
    monsters in the shallow waters are pretty tough but yield a lot of EXP points.
    Train in the waters front of the Crescent Town until you're LVL 15~17, if
    needed. 
    
    Use your Canoe on the waters right next to the town and follow the river to 
    the north (turn left on the 1st fork). On the next fork, go right. Then left
    and continue until you see a branch going DIRECTLY west. Go on that way and
    you will end up, after a LONG ride, at an area with a fiery mountain and some
    trees around it. Enter that mountain. 
    
    First thing: the lava WILL hurt you, but only 1 HP per step. The upside: NO
    monster encounters here. So if you're hurting really badly, it's good to step
    on the lava. The lava will decrease your health, but it won't kill you (stays
    at 1 HP). So it's pretty valuable to you in certain situations. 
    
    B1F: No items here! This is a 'fool' level. You would walk around this level,
    looking for some items but there aren't any. Just go STRAIGHT to the left
    to find a nice set of stairs down to B2F.
    
    B2F: The stairs to B3F is to the left, no obstructions on the way... but...
    There are a LOT of treasures waiting for you up above. The most valuable prize
    is easily the Great Sword, the most POWERFUL weapon yet. Everything else is 
    just Gil or Mythril stuff. The Great Sword is the only thing that is 'unique' 
    or 'exclusive' in this level. Now, I recommend you to go through the second 
    door from the right (start). After entering that door, you will see a chest...
    it's just some GIL (1520) protected by two Pyros. Not too tough but is it worth
    it? Up to you. After that, go up to find yet another chest so open it up from
    the SIDE (I don't know if there's an encounter from the front) for a MYHTRIL 
    HELM. Continue walking north, towards that unopened chest to the left. Walk 
    up to it and a Pyros will face you. Defeat it and... open the chest for the
    GREAT SWORDE! Yay! 
    
    The rest of the chests on this level are pure crap... If you really want to
    get them, suit yourself. The chest to the right has a POTION. and the chests
    to the left has Gil and Mythril Glove/Helm/Shield/Axe. You know, that crap you
    already have. If you've explored the north part of the B2F, I recommend you to
    go back to the Over world and use your Cottage or Sleeping Bag to get ready for
    the venture downstairs. 
    
    ***Another recommendation: Collect ALL of the items in B2F for a LOT of 
    experience points and go back to the over world... use the Cottage if you have 
    one. If you don't then just go back to town to buy one and return to the 
    mountain and save outside the entrance with your Cottage. You NEED the MP but
    not HP because it will go down anyway (lava). By the time you get to B3F, you
    should be at least Lv 16-17.
    
    To get to B3F, like I said before, just go left of the entrance to B2F and 
    endure the lava. 
    
    B3FA: Like B1F, this is a REALLY simple floor. Nothing to do here expect to go
    right for the entrance of B4F. Just try to watch your HP, you don't want it
    to be too low when you finally fight a monster. 
    
    B4FA: A LARGE floor! It's ALL lava here! The exit is to the southeast, so run
    across the layer of lava to the exit.
    
    B3FB: Another empty floor, but it's more like a maze this time. The stairs to
    the fourth floor is in the southwestern corner. To get there, go left, down, 
    down and left. 
    
    B4FB: Finally, some chests! Wait... is that good thing? Anyway, there are 
    several places with chests. The only important room: the northwestern. It 
    has a FLAME SHIELD and ICE BRAND waiting for you. The Ice Brand is VERY
    valuable in this dungeon, especially against the boss! There are also an
    ANTIDOTE, 7340 GIL, and 880 GIL in that room. Not bad! However, you have
    to fight TWO Lava Worm to get them all. Don't worry, they're not tough! :)
    
    The other rooms has some crappy number of Gil and sucky stuff like... STAFF.
    Ignore them unless you're going for the perfect Collection record. Some of
    them are protected by some tough monsters so be prepared if you want to get
    them. 
    
    You want to go deeper into the cavern? Alright, the entrance to the FINAL 
    floor is located at the southern-most point. Just follow the path all of 
    the way south. You'll find it, don't worry.
    
    B5F: Alas... The final level in this grueling dungeon... It's a big level,
    but only a small portion is worth anything. To the east, (north, middle, and
    south) there are three rooms with a chest each. The chests are 'connected' so
    you have to pick which one to open and the other two will be empty. The 
    treasure: a puny GOLD NEEDLE. Grab it if you want to get the 100% in the
    Collections. More importantly, there is an excellent treasure to the west.
    DEAD west. From the stairs, go that way and you should find a door. Make your
    way through that room to the chest. However, you will have to encounter a 
    Red Dragon and a Fire Lizard if you want the treasure. Defeat those bastards 
    to get to the almighty FLAME MAIL! The DEF is just... AMAZING! This is all 
    worth it!
    
    Go back to the 'main'/'central' room and head to the southwestern corner. 
    After a long walk on the solid ground, (or frozen lava, but whatever) you
    witness a door leading to a room very similar to the one you saw in Terra
    Cavern. Uh-oh... A boss battle??? Yep! CURE ALL OF YOUR CHARACTERS!!!111
    
    Walk up to the shiny red crystal and press on it to initiate a boss battle...
    
    ----------------------
    BOSS: Marilith (Mt. Gulg)
    ----------------------
    HP: 1440
    EXP: 2475 (not bad...)
    Drops: Golden Apple
    
      The first thing... This boss is OBVIOUSLY a fire lover, since it is buried
      within the raging lava. What do you do? Cast Ice on him? Nope... Cast 
      NulBlaze, you fool! Along with your Flame Armor and Shield, you should be all
      right. After that, don't cast any Ice spells because she is not weak to 
      those spells... Just use your BM or RM to cast Haste or any status enriching
      spells to your attackers. After that, you may cast the magic to damage the
      boss. The healers should just keep watch and see if anyone need some help.
      Curaga is always helpful! 
    
      You need some more tips? Protera is not a bad idea, considering that the 
      boss tends to attack more than cast magic. Level 3 spells are a very good
      alternative for your BM even though it may not damage Marilith a lot.
    
    If all is well for your party, your fire crystal shines at last! There goes the
    lame dance/jump again! I hate that dance! X_X Then... GO INTO THE PORTAL to
    warp back to the over world!!! (Sorry, you have to travel back to a town by
    yourself... HA)
    
    ------------------------------------------------------------------------------
                              =-----------------------=
                              CHAPTER 5 - THE LEVISTONE
                              =-----------------------=
    Recommended Level: 27~30
    ------------------------------------------------------------------------------
    
    
    What's new? No, I'm not trying to initiate a friendly conversation with you. 
    Who cares about you anyway? I mean, what is NEW? What did you get? Yeah, the
    Canoe! That's right. So what do you do now? Look for some more streams to
    find some new stuff!
    
    Where to start? Let's return to the ship first (make sure you buy the items
    that you didn't have a chance to buy in the Crescent Town such as magic before
    leaving) and go due north. If you don't know where you parked your ark, it's
    just east of here, beyond some mountains.
    
    Ride the ship to the north and stick to the shoreline (should be to your west)
    until you see a small gap for your ship to get through. Go into that little 
    bay and turn to your left. A river! Cool... Just hop into the river via your
    ship (you will get into the canoe) or dock at the port nearby and walk to the
    river.
    
    In the river, there are MANY branching paths, but only one path really matter
    but thing can get really confusing, so please do follow me! Tip-toe to the
    fork and grab the north path. Another fork awaits, but take my word and go to
    the right. YET another fork: upper and lower. Take the lower one and take the
    west path after that to come to a rest at a grassy area.
    
    Have a nap in your Cottage/Tent/Sleeping Bag or whatever, and save if you
    wish. After that, enter the isolated cave to get into...
    
    
    ==============================================================================
                                    Cavern of Ice
    ==============================================================================
    
    ITEMS                                         ENEMIES
    ------------------------------------------------------------------------------
    1ST FLOOR                                     Ice Gigas
    Ether                                         Winter Wolf
    10000 Gil                                     Ghast
    9500 Gil                                      Cockatrice
    Sleeping Bag                                  Specter
    Ice Shield                                    Dark Wizard
    4TH FLOOR (WITH THE HOLES)                    Piscodemon
    Flame Sword                                   Bloodbones
    Clothes                                       White Dragon
    Levistone                                     Mindflayer
    5TH FLOOR                                     Mummy
    Mythril Gloves                                Wraith
    Ice Armor                                     Remora
    7900 Gil                                      Wight
    5454 Gil                                      Goblin Guard
    180 Gil                                       Ogre
    9900 Gil                                      Tarantula
    5000 Gil                                      Wolf
    12350 Gil
    
    This level is a fun and a relatively short one. You could breeze through this
    one if you have a BM with Fire2 or 3. Otherwise, make sure you have a well-
    equipped party and you should be fine. The monsters here are actually weaker
    and yields LESS EXP than the previous ones so don't worry! Even the boss ain't
    that hard! However, you have to be aware for a potentially dangerous monster:
    the White Dragon. Its most lethal attack, IceStorm, hits every character for
    upwards of 150 damage each! It has only 200 HP so kill it quickly with your
    attackers and Fire3 before it could even attack one. 
    
    You goal is to grab the well-hidden treasure: the Levistone. What does it do?
    9999 damage to the final boss? Nah... It's nothing except an item to allow 
    something to FLY! Let's move on...
    
    B1F: There are 5 items on this floor, but you can't access them right now so
    let's ignore them and follow the road to the next staircase.
    
    B2FA: Bah. There's nothing to see here except some fine-sheeted ice (did a 
    Zamboni come by?) so just take either path (west, south) to get to the 
    next staircase.
    
    B3F: REALLY small one. You know what to do. If you don't then you're not
    playing the game or haven't looked at the screen.
    
    B2FB: Another small one, but this one has a room. Go around the wall to find
    the door leading to this puny room. In this room you see a weird glowing blue
    object flanked by two chests. Wait... did you notice the cracks on the floor?
    Aye, they are indeed cracks. Do not step on them unless you really want to 
    fall down to B4F. Take your time to dodge the cracks to get to the chests 
    (CLOTHES and FLAME SWORD). The right chest is a CLOTHES, but you have to fight
    3 or 4 dangerous Dark Wizards that are more than capable of taking all of
    the characters away in 2 rounds. I suggest you to get the chest for the
    Collection percentage later, when you're much, much more stronger. If you 
    try to find a way to the middle object, you can't find one. What to do? 
    Just step on a crack and let gravity pull you down!
    
    B3FB: Immediately after you fall down, you fight a squad of Specter-type 
    enemies. Destroy them and move on. After exiting the room, you see a weird
    type of tile that is completely unique to you. Stepping on it will damage your
    characters for 1 Hp each. However, there are no random encounters in those
    platforms. If you've gotten to Mt. Gulg, you would know what I'm talking about
    because this stuff is VERY similar to the lava in Gulg. Back to the point, you
    may go to the left to find a room guarded by a White Dragon with two chests: 
    MYHTRIL GLOVES and ICE ARMOR. The Ice Armor, like the Fire Armor, is VERY 
    useful in this dungeon. Go further south and you see a fork... to the left is 
    a room filled with Gil, guarded by some wolves. You coiuld bypass the
    encounter point by not stepping on the middle space to the left of the chests.
    Like this:
      
       xxx
      o
       xxx
    
    The 'o' is the encounter point. You should be able to figure out how to get 
    all of the chests without fighting the tough wolves. The six chests total up 
    to 40,784 Gil! Wow... Anyway, to the right, the stairs just leads you 
    back to B1F.
    
    B1F: Go around the room to open a chest with an ETHER. Go through the other
    door (you can go to the room just below for 10,000 Gil without any encounter
    fight) and go to the right. Now, before you do anything... You have two 
    options: take the staircase to the northeast and go back to the over world (do
    this if you DESPERATELY need some healing) OR enter the room for three nice
    items and a Boss Battle. Also, if you go back to the over world, you'll have to
    explore the dungeon all over again to get to this point again!
    
    Let's enter the final room! You see a crack up ahead. Of course, don't step on
    it YET. Grab 9500 GIL, SLEEPING BAG, and ICE SHIELD from the chests and DROP
    down the hole!!!
    
    Just as you were going to grab the blue stone away, you get an encounter 
    battle! NOOOOOOOO!!!!!!!!!!!!!!!!!
    
    ------------------------
    BOSS: Evil Eye (Ice Cavern)
    ------------------------
    HP: 162 (yes, 162!!!!!!!)
    EXP: 3225 (For a 162-HP boss? Pretty good!)
    
      A very simple boss. SIMPLE. Just do 162 worth of damage and he's down. 
      Wait... there MUST be a catch in this! He can't be THAT easy! Well, there
      is a small catch... Doom. He knows THE nasty spell, Doom. It, if connected,
      will result in a fatal hit. Remember, he has only _162_ HP! Just attack 
      with everything you got and you're done!
    
      You wanna know how I beat the boss? Well... I commanded my two Fighters
      to Attack, my WM to cast Invisira (just in case it makes the Doom attack 
      miss) and make my BM cast Thundara. My WM came out first and cast the 
      seemingly worthless Invisira... Then my BM cast Thundara for 172 damage. 
      Battle over. :) 
    
    Grab the LEVISTONE and step on the crack to the either side. If you want to
    fight Evil Eye again, please feel free to go one step south! You have to 
    maneuver your way through B4F to get back to B1F and take the northeastern
    stairs to return to the sweet, sweet over world!!!
    
    ==============================================================================
                                 GETTING THE AIRSHIP
    ==============================================================================
    ENEMIES (SOUTH OF CRESENT TOWN)
    ------------------------------------------------------------------------------
    Anaconda
    Centipede
    Scorpion
    Troll
    Hill Gigas
    Minotaurs
    
    Make your way back to Crescent Town (dock your ship the next port south of
    here) and save at the Inn if you like. Do whatever you want to do here, and
    leave to the west.
    
    Remember the river to Mt. Gulg? Its way is to the northwest. You will use the
    same river, but don't go to the north or west... Just go directly south of
    Crescent Town and you should see a broad-open river, eager for your canoe. 
    Ride it to the east and south. Get on the solid ground just before the deep
    sea. Hmmm.. what's that? A desert? Never seen a desert around this area, how
    strange! Anyway, go into the desert (just be ON the desert/sand).
    
    Mysterious as its seem, or even impossible, the sand breaks apart like God did
    to the Red Sea and spurts the AIRSHIP out! It's all yours now!
    
    
    ------------------------------------------------------------------------------
                              =-----------------------=
                              CHAPTER 6 - CLASS CHANGE!
                              =-----------------------=
    Recommended Level: 30+
    ------------------------------------------------------------------------------
    
    ENEMIES (NEAR THE CITADEL OF TRIALS)
    ------------------------------------------------------------------------------
    Allosaurus
    Baretta
    Basilisk
    Desert Baretta
    Hill Gigas
    Hydra
    Lesser Tiger
    Lizard
    Manticore
    Ochu
    Sabertooth
    Sand Worm
    Sphinx
    Weretiger
    Wyrm
    Wyvern
    
    With your new levitating machine, you can access to the entire realm of Final
    Fantasy. However, the first place you should go is the Citadel of Trials, to
    the north. This place has an item, Rat's Tail, that will trigger a class 
    change, THE most important advancement in this game you will ever undertake.
    You may and can bypass this ordeal, but please do it unless you want a harder
    challenge. That castle also has two VERY unique and RARE items: (other than 
    the Rat's Tail) the Healing Staff and the Gauntlets. The Healing Staff could
    be very vital to your success in the game, depending on your Mages. Yep, 
    you REALLY need to go there! 
    
    First off, go to the northeast corner and look around for a town enclosed by 
    mountains... that's Gaia. Some decent BM and WM magic awaits you but you don't
    have to buy them right now. The equipment here are too expensive, but if you
    have plenty of Gil, you could buy them (Protect Rings). You should buy 99
    potions, 99 antidote and some cottages/tents if you need. 
    
    Back on your airship, go west of Gaia, to the central part of the northern
    hemisphere. Look for a broken down, shabby, fugly castle. You cannot land 
    anywhere close to it because the ground is unsuitable for your airship (light
    green). What to do? Just go a bit north and west to find a place with dark
    green grass. Land there, since it is the closest place to the Castle. 
    
    Walk around the bay... it's a long walk so you might want to save your game
    after every few battles. The monsters to the Citadel aren't too
    tough but they can be deadly, especially that Sand Worm, which will use 
    Earthquake, an automatic KO. I recommend staying close to the airship and 
    fight the monsters until you're at least LVL 21 or 22 if you're not there yet.
    
    After walking around the bay, save your game with a tent or cottage and enter
    the ordeal. 
    
    ==============================================================================
                                The Citadel of Trials
    ==============================================================================
    ITEMS                                         ENEMIES
    ------------------------------------------------------------------------------
    Gauntlets                                     King Mummy
    Healing Staff                                 Dragon Zombie
    Ruby Armlet                                   Horned Devil
    Ice Brand                                     Mindflayer
    Steel Gloves                                  Mummy
    Cottage                                       Minotaur Zombie
    1455 Gil                                      Medusa
    7340 Gil                                      Rakshasa
    Rat's Tail                                    Nightmare
                                                  Clay Golem
    
    Alright, you ready? If you're not... I'm going to tell you here, right now.
    This castle hunting is OPTIONAL. Yes, you don't have to go. Decide for
    yourself.
    
    Start off by going up to the exact center of the floor to find a elder. He 
    will notice that you have the crown (you got this a LONG TIME ago) and warp
    off to Neverland (or whatever). What to do? Go to the northwestern corner of
    the floor to find a door leading to a throne. Get on the throne to warp up to
    2F.
    
    The second floor is very deceiving and confusing. You have to travel around
    the floor by the warp points. Since it's illogical to explain the warps and
    their points with words, I'm going to make a map for ya. You can thank me
    later. :)
    
    .-------.                              .-------.
    |X      |                              |Gaunt- |
    |     7 |------------------------------|  lets |
    |       |   |                          |       |
    '-------'   |    -------------------   '  -----'
        |   .---|____          _________      |      S = Start
        |   | X |X   '________|         |  |  |
        |   |   |             |  2      |  |  |      Step in order from 1 to
        |   |   |3       _____|___      |  |  |      8 to get to 3F. Before you
        |   |   |_______|      |        |  | X|      get on the 8th warp, go to
        |   |   |     --|  S   |--------|  |__|      the northeastern corner for
        |   |   |       '--- --'        |    X|      the GAUNTLETS. If you don't
        |   |   |    4    |             |     |      want to get it now, you can
        |   |   |         |       1     |     |      get it later in 3F. (Fight
        |   |   |-----------------------|8    |      Clay Golems)
        |  6|   |X                      |     |
    .-------|   |_______________________|  .-------. X = worthless warp point
    |      X|                              | Stairs|
    |       |------------------------------| to 3F |
    |      5|                              |       |
    '-------'                              '-------'
    
    
    3F: How fun! You just revolve around the origin of the floor, picking items
    from the chests on the way! Just go up to the first chest for the famous
    HEALING STAFF and equip it on your WM. However, the plate directly behind
    the door is guarded by a pack of Nightmare so if you want the item, you'll
    have to fight them twice... one for entering and one for leaving. Afterwards,
    go left (of course!) for the RUBY ARMLET, ICE BRAND, and STEEL GLOVES. To
    the south of that point has three more chests: COTTAGE, 7340 GIL, and
    1455 GIL. If you haven't gotten the Gauntlets back in 2F, you can get it
    right here. (By the way, did anyone notice the increase of the frequency of
    the battles between this place and the over world? Maybe it's just me...)
    
    BEFORE YOU GO UP TO THE LAST REMAINING CHEST, equip your attackers with 
    the Flame Brand(s), make sure you characters are all right, no one below 
    100 or 150 HP.
    
    Now, go open the chest and you get the RAT'S TAIL... Yay! Walk to the throne
    to warp back to the over world... but wait... before you go, you have to fight
    the...
    
    -------------------------------------
    BOSS: Dragon Zombie(s) (Citadel of Trials)
    -------------------------------------
    HP: 268 each
    EXP: 2331 each
    Drops: Megalixir
    
      Another easy one... Just use your WM's Dia spells and BM/RM's Fire spells.
      Your attackers should have the Flame Sword to damage them heavily. That's
      all. Yep, pretty easy.
    
    Step on the chair to warp back to 1F and pave your way to the over world!
    
    
    ==============================================================================
                                   The Dragon Caves
    ==============================================================================
    ITEMS                                         ENEMIES (OUTSIDE THE CAVES)
    ------------------------------------------------------------------------------
    Tent                                          Wyrm
    Dry Ether                                     Weretiger
    Gold Needle                                   Ochu
    Elixir                                        Barette
    Cottage                                       Manticore
    500 Gil                                       Sphinx
    X-Potion                                      Hydra
    9500 Gil                                      Kitty Tiger
    2750 Gil                                      Saber Tiger
    1520 Gil                                      Basilisk
    1455 Gil                                      Remora
    2000 Gil
    2750 Gil
    
    Save if you like and fight your way back to the airship. You really don't 
    have to heal in any Inn/Church but you can if you want. To make the Rat's 
    Tail useful, go to the southwest of the Citadel to find a string of islands 
    with some holes in them. I recommend you start off with the west-most island
    to get some items and cash. The items you can get are listed above, and you 
    don't have to fight anything to get them because there are no random 
    encounters in those Dragon Caves. Take your time getting them all.
    
    When you've gotten all of the items in the caves by jumping from one cave to
    another via the airship, enter the right cave on the island with two caves. 
    After a LONG shrinking hallway, you finally find a stairs leading to a sword-
    infested hall. At the end of the room is... the incomparable BAHAMUT!!!!
    
    He sees the Rat's Tail and recognizes your efforts to get it. He immediately
    transform all of your characters to the ultimate form. We kick ass now...
    
    The 'evolutions':
    -----------------
       Warrior -> Knight
         Thief -> Ninja
          Monk -> Master
      Red Mage -> Red Wizard
    White Mage -> White Wizard
    Black Mage -> Black Wizard
    
    You should go ahead and buy Teleport for your WM, Life1 for your RW, Cure 
    spells for your Knight, and Black spells for your Ninja. (Thanks to Red 
    Scarlet for the help!)
    
    
    ------------------------------------------------------------------------------
                            =---------------------------=
                            CHAPTER 7 - THE WATER CRYSTAL
                            =---------------------------=
    Recommended Level: 35+
    ------------------------------------------------------------------------------
    
    
    ==============================================================================
                           Gaia & The Search for the Fairy
    ==============================================================================
    WEAPON SHOP                     ARMOR SHOP                   ITEM SHOP
    ------------------------------------------------------------------------------
    Cat's Claws                     Protect Ring                 Hi-Potion
                                    Ruby Armlet                  Tent
                                                                 Ether
                                                                 Cottage
                                                                 Phoenix Down
    
    WHITE MAGIC SHOP                         BLACK MAGIC SHOP
    ------------------------------------------------------------------------------
    LEVEL 7                                  LEVEL 7
    Curaja                                   Blizzaga
    Diaja                                    Break
    
    LEVEL 8                                  LEVEL 8
    Holy                                     Stop
    NulAll                                   Warp
    Dispel                                   Kill
    
    
    ENEMIES (OUTSIDE GAIA)
    ------------------------------------------------------------------------------
    Ice Gigas
    Winter Wolf
    Ochu
    Troll
    Hydra
    Hill Gigas
    Manticore
    Lizard 
    Wyvern
    
    Go to the town of Gaia to the northeast, surrounded by mountains. From the 
    over world, the town looks gray, probably symbolizing the depressing earth 
    background. 
    
    Once in this town, you, of course, would think fast and dash for the magic 
    stores. Well, you could... but I won't advise you on it. I'd rather you to 
    hold back for now because of the steep prices and the chances are: you won't
    use it as much any time soon. But if you have a butt-load of cash, just go 
    ahead and shop like there's no tomorrow.
    
    The point of this town is the valuable information about the Faeries's
    unique ability. If you talk to the man next to the magic shops to the left, 
    he will tell you about an substance called Oxyale (sounds like some kind of
    a liquor... but whatever) and only Faeries can collect it. Interesting... 
    
    You could search for hours and hours to find more information about the 
    missing Faeries, but you could just come here and find out about them... :)
    Just go to your Airship and ride the casbah to the northwest piece of land.
    However, the northwest continent is just right of the town of Gaia so it's
    not a long ride from the town if you went the right way! Hah. The lone desert
    on the land has a smaller piece of sand to the north, next to a forest. Land 
    just next to that desert, to the west, right next to the shore. Walk to that 
    'separated' desert and enter the caravan, which is in the middle of the 
    desert. 
    
    In the little gypsy town, enter the sole store and open up the shop menu. Aha.
    The BOTTLED FAERIE. Grab it for the low, low, looooooow price of.... 40,000
    Gil! If you don't have the money, then sell some of your equipment! HAHAHA!
    Well, that's what I did! Heh.
    
    After buying the worthless piece of junk, return to your Airship and head for
    Gaia yet again. By now, you should know what you should do... to locate the 
    spring and use the Faerie to retrieve the Oxyale. The spring is to the 
    northeast, but you have to trek to the west and circle the path to the east
    for the spring. Go to your Key Items Menu and release your poor, trapped 
    Faerie. She will thank you and get the OXYALE for you! (This reminds me of...
    the original Legend of Zelda... Hmmm...)
    
    The function of the town of Gaia is done for now. Its has served its purpose.
    Good-bye. Nah, I'm just kidding, you'll be back. Leave to the same location
    where you got the Bottled Faerie. This time, however, you should land just
    below the large desert. Find a spot just north or south (doesn't matter)
    of the river and land there. 
    
    You have two options now. You could travel by foot to the right to the town
    of Onlak for some shopping, or you could stop by the Waterfall Cavern for
    a quick level up and get an essential item. I recommend you to go to the
    town first to heal up or get some new stuff. I'm going to the Cavern first
    because I will return to Onlak later.
    
    
    ==============================================================================
                                  Waterfall Cavern
    ==============================================================================
    
    ITEMS                                         ENEMIES
    ------------------------------------------------------------------------------
    Wizard's Staff                                Nightmare
    Ribbon                                        Clay Golem
    13450 Gil                                     King Mummy
    6400 Gil                                      Mummy
    5000 Gil                                      Pyrolisk
    Defender                                      Green Dragon
    Warp Cube                                     Cockatrice
    
    To get to this dark underground abode, use your canoe to go north, against
    the current of the river that lies a few steps left of the town of Onlak.
    At the end of this stream, there is a waterfall pouring. Go into the 
    waterfall to discover this palace. (Well, not a palace... but anyway)
    
    This place is REALLY oh-so-simple. You start off in the bottom right corner
    and everything you need/want is in the bottom left corner so let's go there!
    Go left all of the way until you reach a fork with two paths: up and down. 
    Take the bottom path and you should reach the hidden room with all of the
    items: WIZARD'S STAFF, RIBBON(!!!), 13,450 GIL, 6,400 GIL, 5,000 GIL, and the
    DEFENDER. You might have noticed a robot walking around in the room...
    He's actually friendly, so don't be afraid. Talk to him and he will you 
    the WARP CUBE. Right now, it's not important, but it will be pretty soon.
    
    Let's backtrack to the stairs and canoe back to the land and walk east to
    Onlak.
    
    
    ==============================================================================
                                        Onrac
    ==============================================================================
    
    WEAPON SHOP                     ARMOR SHOP                   ITEM SHOP
    ------------------------------------------------------------------------------
    None                           None                      Hi-Potion
                                                             Cottage
                                                             Ether
                                                             Gold Needle
                                                             Remedy
    
    WHITE MAGIC SHOP                         BLACK MAGIC SHOP
    ------------------------------------------------------------------------------
    NulDeath                                  Saber
    Healaga                                   Blind
    
    ENEMIES (OUTSIDE ONLAK)
    ------------------------------------------------------------------------------
    Ice Gigas
    Winter Wolf
    Ochu
    Troll
    Hydra
    Hill Gigas
    Manticore
    Lizard 
    Wyvern
    
    Heal up and buy whatever you want. This place has the great Saber and Heal3
    magic so buy them for 45,000 Gil apiece. Unfortunately, there is no 
    equipment store so you'll have to bear with your current format. Luckily, the
    following dungeon has plenty of newer equipment and they will replace most of
    your equipment... Saves ya money, I guess. :) Heal up at the Inn if you like.
    
    Go across the tiny stream cutting the town in half and follow the path right.
    At the end, there is a mermaid (or at least she looks like one, I guess) 
    blocking your way to a submarine. Talk to her and she will state: "Warriors
    with Oxyale..." and disappear into thin air... A ghost?! Hmmm...
    
    Go into the sub (turns out that it's actually a barrel!) and it will transport
    you to the ocean bottom, where you will reach the 'Sunken Shrine', 3F.
    
    
    ==============================================================================
                                    Sunken Shrine
    ==============================================================================
    
    ITEMS                                         ENEMIES
    ------------------------------------------------------------------------------
    3RD FLOOR (A)                                 Water Elemental
    2000 Gil                                      Water Naga
    9900 Gil                                      Sea Scorpion
                                                  Ghost
    4TH FLOOR (A)                                 Sahagin Chief
    Diamond Armor                                 Sahagin Prince
    20 Gil                                        Sea Snake
    Mage's Staff                                  Sea Troll
    Light Axe                                     Shark
    12350 Gil                                     White Shark
                                                  Deepeyes
    5TH FLOOR
    2750 Gil
    10000 Gil
    10 Gil
    Diamond Helm
    Diamond Gloves
    4150 Gil
    5000 Gil
    9000 Gil
    1760 Gil
    Diamond Armlet
    Diamond Shield
    Rosetta Stone
    Antidote
    
    2ND FLOOR
    Antidote
    Light Axe
    Ribbon
    9900 Gil
    7340 Gil
    2750 Gil
    5450 Gil
    Giant's Glove
    385 Gil
    7690 Gil
    8135 Gil
    
    3RD FLOOR (B)
    110 Gil
    450 Gil
    
    
    Before we start, I want to tell you have TWO objectives here. The first one is
    go up and search for the Rosetta Stone. The second one is to go down and 
    eliminate the third Fiend, Kraken. You have to do both but, obviously, you 
    should go up because you gather EXP on the way that might benefit on the boss
    fight. To begin, there are two stairs on the opening floor (3F, not 1F). The
    right set goes up, to the Rosetta Stone. The left one, as you figured, goes 
    down, toward the depths of the dungeon to Kraken. I'm going to start going up.
    
    3F: Walk up, through the Roman pillars (Atlantis?) and go right when you see
    two big black slabs to reach a room with 2000 GIL inside. If you want another
    9900 GIL, go left from the 2000 Gil room and walk past the central path to get
    to the other side. Walk up to find yet another door. Yep, the 9900 Gil is in 
    there. Now, you know what to do... pick one of the stairs. The right one goes
    up, to the Rosetta Stone. The left one goes down, to Kraken. Your choice.
    
    4F: Items are aplenty here. Since the enemies aren't that hard, just take your
    time collecting the items. The most important item: the DIAMOND ARMOR, which
    is hidden in the chest in the top room. Trek to the north and enter the room
    for this item. 20 GIL is in the middle room, and to the bottom left: LIGHT
    AXE. In the rooms left of the stairs to 5F, MAGE'S STAFF and 12,350 Gil lies 
    all alone in their rooms. The stairs is to the extreme bottom right.
    
    5F: My favorite floor of all! NO ENEMIES HERE!!! Yep, you heard (read) me 
    right! All you have to do is gather every treasure and grab the Rosetta Stone!
    There are many treasures to uncover and they are scattered throughout the
    rooms in this shrine. There are THIRTEEN treasures, including the Rosetta 
    Stone in this floor so count them so you don't miss anything! You could talk
    to the Mermaids if you like, but they are full of blabber. 
    
    If you're wondering how to get to the room with the Rosetta Stone, just go
    to the northwestern path and it will lead you there. This room is spherical,
    like the Earth so if you go left, you will come out in the right side... 
    neat, huh?
    
    If you have the magic spell Warp2, you can use it here to teleport back to
    Onlak for a quick heal. If you don't, then I guess you have to go back the 
    hard way. :) Good luck. Remember to take the left stairs when you come back
    to go down to Kraken.
    
    2F: This floor has some treasures but you cannot access them right now. The
    only thing you can do is to go up to a new set of stairs, leading to 3FC.
    
    3FC: Hah. What do you think? Go on to 4FA.
    
    4FA: There is a room with nothing inside so ignore it and go around it to
    locate the stairs to 3FB.
    
    3FB: Open the door and enter the room to find two chests (450 GIL and 100 
    GIL). After finding how pathetic the cash is in here, take the other door to
    the stairs.
    
    2F: Finally! The OTHER side of 2F, the side with the treasures! Let's go south
    to a room with 8135 GIL and 7690 GIL. Leave the room and go left to find 
    one more room with those treasures: 5450 GIL, 385 GIL, and the ever powerful
    GIANT'S GLOVE! This item, when used in battle, will heighten your attack power!!
    Go north to find a lone treasure: LIGHT AXE (another one, blah). RIBBON 
    (protects you from status ailments so it is better than you think, depsite its
    +1 DEF advantage), 9900 GIL, 7340 GIL, and 2750 GIL are all in the room 
    right of the Light Axe. After collecting them all, go to the northwest corner 
    for the final stairs.
    
    1F: Bah... No treasures here but you have to walk for a while to get to the
    end... The end of this floor has the third crystal, the blue one... Hmmm...
    Go left once you enter this floor. Go up and continue until you see a left.
    Of course, take that left and proceed until you see a door. Yep. The final 
    door, leading to the boss. Nah, I'm kidding! :D This room is a winding one, 
    just there to make this dungeon a bit longer. (damn you, Squaresoft!)
    Find the other door and go on to the final room. (I'm serious this time...)
    
    As you should have already knew, get ready and heal up. This
    boss is fairly tough, but not too tough that you can't handle it. Go up to
    the ball and tap X... (been a long time since our last boss, sniff)
    
    ----------------------
    BOSS: Kraken
    ----------------------
    HP: 1800
    EXP: 4245 
    Drops: Kikuichimonji (sometimes)
    
      This battle is a VERY anti-climax one. While the boss is gigantic, the
      size of the HP is off the charts, and the strength of this boss is over-
      whelming, this one is simple to master. This boss has no magic other than
      Thundara to damage you so he depends on his brute strength to kill you. Now,
      to take away the 1800 HP he has, you use your attackers. With their pure 
      strength, they will damage him for about... 15 points. Yes, 15! It does make
      it even tougher, doesn't it? Well, no. If you've gotten the GIANT'S GLOVE
      earlier, you can master this battle without any trouble. The Giant's Glove
      heightens your attack power and it seems to 'remove' the defense of 
      Kraken's. Use this glove as an item to boost your fighter (he must be 
      choosing it). After that, boost your fighters even more with your BM/RM's 
      Haste. With those, your fighters can attack for upwards for 450 damage! Your
      WM/WW should cast physical barriers (Protera and Invisira). Again, keep your
      healers at bay so they can heal your characters up. This battle can draw on
      long...
    
      Thundaga is very useful on him, of course... his weakness is indeed
      lightning. His Ink spell has the ability to blind your allies, so have
      Blindna ready (or Eye Drops).
    
    After the enjoyable battle, you get to dance again! Step on the portal to warp
    back to the over world, just outside Onrac. Enter the town to heal up or 
    whatever.
    
    ------------------------------------------------------------------------------
                            =--------------------------=
                            CHAPTER 8 - THE WIND CRYSTAL
                            =--------------------------=
    Recommended Level: 40+
    ------------------------------------------------------------------------------
    
    With three of the Fiends out of the way, let's charge the fortress of the 
    fourth Fiend. Without a doubt, this Fiend has a large following to help him
    survive any opposers. Therefore, you have to encounter through some large
    obstacles... to be specific: TWO dungeons. Well, unless you're dyslexic, (why
    are you reading this if you are, anyway?) you DID read about the two dungeons.
    To add injury to insult, you have to go through the dungeons consecutively
    without any 'breaks' for healing. All I have to say: good luck.
    
    First, go to Melmond to meet a rather strange person, Dr. Unne. You probably
    don't remember where Melmond so bring your World Map up and
    move the pointer down to 'Melmond' and press A. Look at the World Map... you
    should be shown the location of Melmond. It is just across the ocean from 
    Onlak, in the middle of the world. 
    
    
    ==============================================================================
                                       Melmond
    ==============================================================================
    
    Upon the arrival, ignore everything you see in the beginning and go up and
    walk over the bridge to the upper part of Melmond. Immediately turn right and
    stick to the right side. You should eventually see a blond man standing 
    patiently on the graveyard. Go talk to him and he will exclaim about your
    Rosetta Stone, which you just got from the Sunken Cavern. (I did tell you to
    get it, didn't I?) He explains that this stone deciphers the legendary 
    Lufenian language (Latin, perhaps?) The wacky doctor Unne teaches you the
    magical Lufenian language. Congrats, you're now fluent for that language!
    
    Leave the town and hop into your Airship. Your next location: Lufenia, the 
    birthplace of the language you just learned. Go northwest or northeast, to
    the northeastern continent, where Gaia lies. To the west of Gaia, there is a
    fairly large desert that resembles the Sahara Desert. Wait, don't go there 
    yet, kiddo. Go southeast from that desert and follow that forest-y peninsula.
    At the extreme end of that jutting piece of land, you finally find the town
    of Lufenia. Oddly, you cannot land anywhere near it because of the lack of
    de-forestation. The nearest landing spot for your lovable airship: to the
    north, just next to the pond/lake. The spot is only one unit in length and
    width so look around carefully for it (northeastern side of the pond). 
    
    Yes, you have to walk all of the way to Lufenia. Good training, no? No? Too
    bad. 
    
    
    ==============================================================================
                                       Lufenia
    ==============================================================================
    
    WEAPON SHOP                     ARMOR SHOP                   ITEM SHOP
    ------------------------------------------------------------------------------
    None                           None                          None
    
    WHITE MAGIC SHOP                         BLACK MAGIC SHOP
    ------------------------------------------------------------------------------
    Full-Life                                 Flare
    
    ENEMIES (OUTSIDE LUFENIA)
    ------------------------------------------------------------------------------
    Allosaurus
    Winter Wolf
    Troll
    Hill Gigas
    Minotaur Zombie
    Wyvern
    Baretta
    Desert Baretta
    Sand Worm
    Tyrannosaur
    
    There's virtually nothing to do here, yet this is a valuable town for your
    game progress. First, ignore the fruitcakes and go to the northeastern corner.
    You will see a gap leading to nowhere. Trust me on this and walk directly 
    east. You won't be placed in the over world... Instead, you will see a well-
    hidden Magic store. They have the BEST spells in the game, one for your WW and
    another for your horny BW (I mean the hat!). Flare will make the enemies 
    scream for their mommies and Full-Life will revive your fallen warriors back to
    FULL health! They rule...
    
    Your next objective (it was your primary one anyway): To locate the man with
    the Bell. The man standing on the bottom corner of the eastern hemisphere, 
    undoubtedly waiting for you. Talk to the blonde and he will give you the BELL.
    
    Leave this just-got-worthless town (now this town has LITERALLY nothing!) for
    your airship again. (Yeah... another long walk back! Round trip fare!)
    
    Once back at your Airship, heal up (nearest town is Gaia) and re-stock your
    items with 99 Potions and some Cottages. Time for the 4th Fiend!
    
    Let's go west of Lufenia and Gaia, to the desert. Fly over the desert and
    circle around it until you see a tower speared into the desert's heart. That's
    your next journey, the Tower of Mirage. Memorize its location so you won't
    get lost and go south and final landing spot just below the desert. Walk up
    and battle the monsters until you reach the Tower...
    
    
    ==============================================================================
                                    Mirage Tower
    ==============================================================================
    ITEMS                                         ENEMIES (IN THE TOWER)
    ------------------------------------------------------------------------------
    Tent                                          Pyrolisk
    Aegis Shield                                  Wyrm
    2750 Gil                                      Weretiger
    3400 Gil                                      Guardian
    18010 Gil                                     Chimera
    Vorpal Sword                                  King Mummy
    Healing Helm                                  Cockatrice
    800 Gil                                       Saber Tiger
    13000 Gil                                     Nightmare
    12350 Gil                                     Vampire
    Thor's Hammer                                 Black Knight
    7900 Gil                                      Hell Hound
    8135 Gil                                      Mummy
    Cottage                                       Medusa
    7600 Gil                                      Wyvern
    Sunblade                                      Sabertooth
    1000 Gil
    Dragon Mail
    
    ENEMIES (AROUND THE TOWER)
    ------------------------------------------------------------------------------
    Allosaurus
    Sand Worm
    Tyrnaosaurus
    Desert Barette
    Barette
    Wyvern
    
    Before we start, you have to know the following: You can use Warp2 to return
    to the over world after the chest-collecting if you feel that you cannot
    endure 5 more floors that exist in the next dungeon. But if your party are
    well-equipped and strong enough, you can collect all of the items and beat
    the Fiend all in one run. However, don't be afraid to return for some healing
    if you need since this Tower is fairly short with 3 straightforward floors. 
    You can literally blow through this place if you don't pay attention to the
    items.
    
    Now, let's start. 
    
    1F: The stairs to 2F is RIGHT NEXT to the entrance! Just go through the door
    that you can see right now. Go left a bit and you will see another door. Once
    you enter through that door, you can see the stairs to 2F. However, if you 
    want the delicious (and worthy) items on this floor, you'll have to search
    a bit longer. They are located at the middle of the room but you have to
    circle the room to discover the tombs. The treasures: TENT, HEALING HELM 
    (works the same way at the Healing Staff if you use it as an item), 800 GIL,
    2400 GIL, 18,010 GIL, VORPAL SWORD, AEGIS SHEILD, and 2,750 GIL. Then return
    to the bottom part for the stairs to 2F.
    
    2F: Another simple one, but you have to walk a great distance to get to the
    spoils and the exit. Just follow the path that comes before you until you
    finally reach an opening that leads you deeper into the room (a LONG walk).
    If you want the prizes, go right to another opening and go down for a door
    leading to the central room, which has: 8135 GIL, 7900 GIL, THOR'S HAMMER,
    12,350 GIL, 13,000 GIL, COTTAGE, 7,600 GIL, SUNBLADE, 10,000 GIL, and
    the DRAGON MAIL. Exit the room and head up again. Don't go through any 
    openings! If you paid attention on your walk around this floor, you should've
    saw a set of stairs with a monster walking around it. Yep, go up those stairs
    (north part). 
    
    3F: The last floor in this Tower... Another straightforward one, but this 
    time, it's much, MUCH easier. Go down to find a door leading to a lone room...
    Before you enter those doors, heal up your party (not to
    the max, not that tough of a battle). Proceed to the doors and a Blue Dragon
    will confront you for the sake of his job (guardian). This guy has a 
    feverishly high attack power, but he has only 454 HP so you could take him 
    down if you have two powerful physical attackers. Just cast Haste on one of
    your attackers and pick him apart. 
    
    After the battle, proceed to the flashing stone flanked by 4 stone slabs. Once
    you step on it, you will be warped up to the Flying Fortress! If you didn't 
    get warped, then it is very evident that you forgot to get the WARP CUBE 
    earlier. Refer to the Waterfall Cavern in Chapter VIII for this item. 
    
    
    ==============================================================================
                                   Flying Fortress
    ==============================================================================
    ITEMS                                         ENEMIES (IN THE FORTRESS)
    ------------------------------------------------------------------------------
    1ST FLOOR                                     Earth Medusa
    9900 Gil                                      Evil Eye
    Potion                                        Air Elemental
    4150 Gil                                      Guardian
    7900 Gil                                      Chimera
    5000 Gil                                      Clay Golem
    Protect Ring                                  Stone Golem
    6720 Gil                                      Spirit Naga
    Healing Helm                                  Soldier
    180 Gil                                       Dark Fighter
    Razer                                         Death Knight
                                                  Death Machine (5F only)
    2ND FLOOR                                     Nightmare
    Mythril Helm                                  Neochu
    Cottage                                       Vampire Lord
    Diamond Gloves                                Fire Hydra
    880 Gil                                       Black Knight
    13000 Gil                                     Black Flan
    Ribbon                                        Mindflayer
    Diamond Shield                                Manticore
    Adamantite                                    Medusa
    White Robe                                    Rakshasa
    Black Robe
    
    3RD FLOOR
    Gold Needle
    4150 Gil
    3400 Gil
    Sasuke's Blade
    9000 Gil
    Potion
    Protect Ring
    5450 Gil
    6400 Gil
    Clothes
    Protect Cloak
    Gold Needle
    9500 Gil
    8135 Gil
    
    
    If you dash for the stairs on every floor without grabbing any treasures, you
    could end up in the top floor, facing Tiamat without any scratches on your 
    party. Of course, you could differ. The items here are extraordinary and you,
    without a doubt, will benefit from it. Items such as Diamond Shield, 
    Adamanite, and Protect Ring will make you salivate when you discover their 
    true meanings. (Especially Adamantite, a MUST get!) The monsters here can be 
    annoying with their status-changing spells (Death, etc.) so I recommend you 
    to be extra-careful here...
    
    Remember, beware of the dangerous monsters here!
    
    1F: Plenty of items here... As you go out of the room you got in via the Warp
    Cube, you see that you have 4 paths to go... Where to go? Well, let me 
    summarize all that with a nice ASCII art!
    
                                     Stairs to 2F
                                          |
                                          |
                                          |
                                          |
              Potion                      |                   6720 Gil
              9900 Gil                    |                 Healing Helm
              4150 Gil------------------Start---------------Protect Ring
              7900 Gil                    |                   180 Gil
                                          |                   5000 Gil
                                          |
                                          |
                                          |
                                        Razer
    
    Razer is fairly effective, since it can kill this dungeon's boss in one hit. 
    
    Easy as that, huh? Go wherever you wish. 
    
    
    2F: An easy level to paint out.
    
                                     Stairs to 1F
                                       (Start)
                       Mythril Helm       |
                                 Cottage  |     Diamond Gloves
                                      \   |    /
                                       \  |   /
                                        \ |  /              
                                         \| /            Ribbon
             13000 Gil---------------------------------Diamond Shield
              880 Gil                    /|\    
                                        / | \               
                                       /  |  \
                      Adamantite (A   /   |   \ White Robe 
                       MUST GET!!!)       |            Black Robe
                                     Stairs to 3F
    
    
    3F: The layout is more chunked than 1F's but it has the basic directions so
    I can make a ASCII map of it. Please note that the directions to the treasure
    are GENERALLY speaking, not the direct arrow. The upper room is a bit to the
    left but itױs more to the north than it is to the left so you should know what
    I mean.
    
                                    Protect Ring
                                       Potion
                                      5450 Gil
                                      9000 Gil
                                          |
                                          |
                                          |
                                          |                    Clothes
              Sasuke                      |                   9500 Gil
            Gold Needle                   |                  Gold Needle
              4150 Gil------------------Start---------------Protect Cloak
              3400 Gil                    |                   8135 Gil
             Stairs to 4F                 |                   6400 Gil
                                          |
                                          |
                                          |
                                        none
    
    I would say go to the north AND east rooms first (order doesn't matter) and
    go to the west room last because the stairs is right next to the room. Make
    sure you get Sasuke if you have a Ninja in your party, it's his best weapon
    next to the Masamune (Masaume again... blargh). Protect Cloaks are the best
    shields for the mages.
    
    
    4F: Just go right or left twice and go south twice to find the entrance to 5F.
        Yawn.
    
    5F: Save your game now, and heal up all of the way! Walk up the hall and click
        on the Crystal for.... (drum roll) a BOSS BATTLE!!!
    
    ------------------------
    BOSS: Tiamat
    ------------------------
    HP: 2400
    EXP: 5496
    
      A menacing boss and she look tough to slay... and she is! Especially with
      2000 HP... She throws a variety of attacks at you such as physical claw
      attacks, Thunderbolt, Toxin (VERY lethal!), and some other minor ones. Make
      sure your WW keeps your party's HP at the VERY HIGH levels! Toxin can throw
      your party off if you're not careful enough. As usual, your Knights/Ninjas
      should use the Giant's Glove and have your BW/RW cast Haste on them. With
      those, your Knights can attack for about 500 Damage! Pretty nice! Your WW
      and BW can barely scratch the boss so let them concentrate on the healing
      and the status boosters. Your WW could cast NulShock to prevent the high
      damage from the Thunderbolt spell. After that, you could heal or cast Protera
      to shut down the physical damage all of the way. Again, like Kraken, you 
      have to reply on your physical attackers to win this semi-tough battle.
    
      Your White Mage/Wizard or Red Wizard should use NulDeath also, if you have
      it. It should help you quite a lot.
    
      One more tip: Break can wipe her out in a single fierce blow. (Thanks, Red
      Scarlet.)
    
    After the battle... just go on the warp!
    
    
    ------------------------------------------------------------------------------
                           =------------------------------=
                           CHAPTER 9 - BACK FROM THE FUTURE
                           =------------------------------=
    Recommended Level: 50+
    ------------------------------------------------------------------------------
    
    
    Before we all start raiding the final dungeon and assassinate the ultimate 
    boss, make sure your party are at least level 35. You could do this by 
    fighting enemies with fairly high EXP (Rivers) or fighting the Evil Eye in
    the Ice Cavern over and over (one hit kill from your Knight or Master). If
    you're on a roll, just go on to level 40 because you will need every level up!
    
    The dungeon is a grueling test for your ENDURANCE... not your power! Well, you
    need power, but you need the endurance more. So buy 99 Potions, 99 whatever,
    and get all of the magic you need (Flare and Life2... you must have those 
    magic!) Another must-have item: EXCALIBUR! If you've gotten the Adamantite 
    from the previous dungeon, you can get this item. Go to the Dwarf Cave and 
    enter the northern room to talk to Smithy. He will forge the sword for free!
    It's all yours!
    
    All done? Let's go back to the beginning of the time! Toward the timeless town
    of Corneria! Save and heal at the Inn and go to the Temple of the Fiends (to
    the north, where you fought the first boss, Garland.)
    
    
    ==============================================================================
                                   Temple of Chaos
    ==============================================================================
    
    ENEMIES (IN THE TEMPLE)                                  ITEMS
    ------------------------------------------------------------------------------
    Basilisk                                                 Ether Dry (3F)
    Black Knight                                             Elixir (3F)
    Chimera                                                  Protect Ring (B2F)
    Clay Golem                                               Sasuke's Blade (B2F)
    Dark Fighter                                             Protect Cloak (B2F)
    Dark Wizard                                              Megalixir (B2F)
    Death Eye                                                Masamune (B4F)
    Dragon Zombie
    Earth Elemental
    Earth Medusa
    Fire Gigas
    Fire Lizard
    Green Dragon
    Ice Gigas
    Iron Golem
    Lava Worm
    Purple Worm
    Red Dragon
    Rhyos
    Sahagin Prince
    Sea Scorpion
    Sea Snake
    Sea Troll
    Stone Golem
    Vampire
    Vampire Lord
    Water Elemental
    White Dragon
    White Shark
    Winter Wolf
    Lich
    Marilith
    Kraken
    Tiamat
    Chaos!
    
    The Temple is fairly long and there's a good reason behind it. You have to go
    up to 3F first to unlock a way down to the basements, where the true battles
    occur. The Four Fiends are back, hence the name of this temple. Yes, Lich,
    Marilith, Kraken and Tiamat are all here. 
    
    Before we start, you should know about a neat survival technique: (you should
    have known about this but I'm saying this just in case) use your Healing Staff
    and Helm to heal your party EVERY battle. Use your Wizards for healing. Never,
    never use magic unless it is used for wiping out a LARGE (6+) party of enemies
    OR the bosses. Your Knights and Monks can handle them all with some decent 
    healing. Got that? Good. 
    
    The enemies here are pretty tough, but nothing that you can't handle. They are
    actually pretty easy for you if your levels are high enough (35+). Some 
    enemies to watch out: Mindflayer and Vampires in B4F and White Dragons in 
    1F-3F. That's about it. Onward!
    
    Go up to the crystal in the central room and touch it...
    
      1F
      --
    Four staircases here. Two inaccessible right now. One leads to the dead end.
    One remains. The southeastern corner. Yep, that stairs goes up to 2F. Let's 
    go!
    
      2F
      --
    Go to the east and a sparkling brand new stairs leads you to 3F.
    
      3F
      --
    Go down until you clear the second room and head east. Follow the pillars to
    the entrance to the central room, where a Death Eye will confront you. Destroy
    it with Fire magic and physical attacks. Hmm.... You see your first chests in
    this dungeons! Must be tasty! Let's see what's inside! Ughhh... ETHER DRY and
    ELIXIR? We don't need that now! Wait, we do!
    
    Back to the point, stand on the tile in front of the stone slab in the middle
    of the room. Play the LUTE that you got AGES ago. A ladder appears out of
    nowhere!
    
      2F
      --
    Get out of the room you're in and head west, then north. Go to the north-
    western corner to find the stairs down to 1F.
    
      1F
      --
    Just hop from the northeastern corner to the northwestern corner for the 
    stairs down.
    
      B1F - Earth
      ---   -----
    Sigh... NOW there's a TOUGH floor! Walk around the horn (up, right, and
    down, to the other side of the floor) to locate the highly protected stairs.
    Why protected? Let's SAVE and HEAL before you find out! ^_^ 
    
    You will fight the first Fiend, Lich, here. Just pummel him with your Knights
    and Monks while your Wizards use Healing Helm/Staff (don't want to waste 
    magic on him). He has only 1000 HP so your Fighters should be able to take
    him down within 2 rounds. However, he casts FLARE to your party so be prepared
    to withstand the damage! Good luck.
    
      B2F - Fire
      ---   ----
    Yep, another floor guarded by a Fiend. But before that, you should pick up 
    some of the treasures that reside on this floor. To the south of the entrance
    from B1F, there's a PROTECT RING. To the right of the Protect Ring, therein
    lies a MANTLE RING. Further east is a chest with ELIXIR. Recommended. To 
    the extreme south (go to the western end for the path down)
    is a room with SASUKE. You could just skip them all and head to the stairs,
    just to the right of the stairs you came in, down to B3F without any hassle.
    
    Of course, you have to defeat the second Fiend before moving on... Marilith!
    Bah. Too easy. Just cast NulFire and kick her ass with Haste powered-up 
    Knights/Monks. 1400 HP is nothing to you right now.
    
      B3F - Water
      ---   -----
    Oh boy, oh boy. Nothing in this level but you have to go through countless
    rooms to get to the next set of stairs. Just maneuver through the rooms,
    heading to the southeastern corner, where the stairs awaits. 
    
    The next Fiend? Kraken. Surprisingly, he isn't weak to Bolt. He has buffed
    his muscles and is prepared to smash your party to pieces. Fear not. Cast
    Shld2 to offset this. Your RM and BM should cast Haste to power your
    attackers up to finish him off. His HP is another 400 above the previous one:
    1800.
    
      B4F - Wind
      ---   ----
    This floor has one of the game's BEST weapons, but it's long and far away...
    You'll have to fight through a LOT of battles to get it. The weapon: MASAMUNE!
    IMO, I think it's worth it, since ANY character can use it!!!!! Really! 
    To get it, go south to the next block room, and go east. Continue going east
    until you see a narrow path, still heading east. Take that path and it will
    lead you to the room with the Masamune inside. Do what you please with it. 
    
    Whether if you've collected the weapon or not, go to the room right of the
    one that you entered (you entered the northwestern corner so go to the north-
    eastern corner). However, the only way to that room is from the northwestern
    corner so you have to go there first in order to get to the stairs.
    
    Yet another boss... Bah. This is REALLY getting old! Tiamat is tougher this 
    time so you should cast your toughest magic for your party's sake. He wields
    a variety of magic and attacks so you have to be prepared to take the damage.
    You could always cast NulAll to lessen the damage. Like always, haste your
    attackers to maximize the inflicted damage. You could waste a turn to cast
    Saber (Giant's Gloves) if you think you can take a round's worth of damage.
    If you have Masamune, just equip it on your Knight and use Giant's Glove and
    cast Haste on him. He should do 1000+ damage easily. 
    
      B5F
      ---
    HEAL TO THE MAX!!!!!!!!!! No battles here except for the FINAL boss!
    Dodge the pillars and head to the heart of the floor. Alas... you meet the
    young Garland! He already knew that you killed him 2 thousand years in the
    future (he was rather easy, bah) but the Four Fiends revived him back...
    Bah, let's FIGHT!!!
    
    ------------------
    BOSS: Chaos
    ------------------
    HP: 20000 (!!!)
    
      He has a lifetime's worth of HP AND he casts Curaja, which heals himself
      ALL OF THE WAY to the MAX, OFTEN! (Did all of that caps hurt you? too bad.)
      He has, like most of the bosses, has a high defense against magic so don't
      waste your Flare and Holy on him. Your WM should cast NulAll while your BM
      or RM casts Haste and Focara to your party. Your attackers MUST use the 
      Giant's Glove or you're going to have a tough time! If you're critically
      low (HP), your attackers should use Healing Staffs or Helms to help your
      party up. In short, equip your best weapons and defense items and give it
      ALL! Don't hold back, this is the time to use the Elixirs, and all that items
      you didn't use! This is it! Good luck, Light Warrior!
    
    When you've defeated him, congrats! And enjoy the ending! The ending is just a
    crappy text-based one. But you had fun playing this game, right? Heh... thanks
    for using my Final Fantasy I Walkthrough!!!
    
    *NOTE: You will be prompted a choice to save. You can save if you wish BUT if
    you want to play the Soul of Chaos mini-games, you should save on a DIFFERENT
    file because if you overwrite your existing file, you will be taken to a
    brand NEW game rather than going back to your current game!*
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    ==============================================================================
    
    
    
    
    
    
    
    
    
    
    
               F I N A L   F A N T A S Y   I I   W A L K T H R O U G H
    
    
    
    
    
    
    
    
    
    
    
    
    
    
                                In a distant land...
             The peace long enjoyed by the people came to a crashing end.
          The emperor of Palamecia summoned fiends from another dimension...
               And the empire launched its campaign for world conquest.
    
               In response, a rebel force arose in the kingdom of Fynn.
    
        In the ensuing clash between rebel and empire, Castle Fynn was taken.
           The rebels were forced to retreat to the remote town of Altair.
    
             Amidst the chaos, four youths also fled the occupied Fynn. 
              They were childhood friends, now orphaned and homeless...
    
             And they suddenly found themselves running for their lives.
    
    ==============================================================================
                            -----------------------------
                             IV. FINAL FANTASY II BASICS
                            -----------------------------
    ==============================================================================
    
    Where to start, what to say? This game, at the first glance, is rather simple
    but behind the flowers are the horrors of leveling up. 
    
    ------------------------------------------------------------------------------
                                     ATTRIBUTES
    ------------------------------------------------------------------------------
    
    There is no level-up system, it is replaced with this odd-ball system: you are
    rewarded when you frequently use that stat. Ugh. Here is the chart to make it
    more easier to understand:
    
    Here's how you get the bonuses: 
    (over MANY BATTLES means that it is counted together from every battle)
    
               HP ---> Severe loss of HP in ONE BATTLE
               MP ---> Frequent use of MP in ONE BATTLE
         Strength ---> Attacking, over MANY BATTLES
        Endurance ---> Losing HP, over ONE BATTLE
           Spirit ---> Using White Magic, over MANY BATTLES
     Intelligence ---> Using Black Magic, over MANY BATTLES
         Accuracy ---> Use of Weapons, over MANY BATTLES
          Evasion ---> Physical Attacks are aimed at you, over MANY BATTLES
          Agility ---> Physical Attacks are aimed at you, over MANY BATTLES
    Magic Defense ---> Magic Spells are aimed at you, over MANY BATTLES
    
     Weapon Level ---> Levels up after 100 uses
      Magic Level ---> Levels up after 100 'points' of usage
    
    You also can get some losses in those attributes if you're lucky.
    
    -As you gain STR, you might decrease INT.
    -As you gain INT, you might decrease END.
    -As you gain SPR, you might decrease STR.
    
    As for the Magic Levels, its power increases as its level goes up. The maximum
    is 16. Same thing goes to the Weapon Levels.
    
    
    ------------------------------------------------------------------------------
                                  ASK/MEMORIZE/ITEMS
    ------------------------------------------------------------------------------
    
    A unique addition for this game: the Keyword/Memory system. Throughout the
    game, you will undoubtedly hear new terms that you have to learn to get
    along. In the previous (and future!) games, you would just talk to anyone and
    they'd know what you were talking about. Not in this game. You will have to
    actually ASK people the SUBJECT and they might tell you what's up. The key
    terms are rather easy to spot, it's always in red. When this happens, select
    the 'Memorize' option and it's in your log book! Yay! 
    
    To ask a person, just select the 'Ask' option after you've come up to the
    person and pressed X to have a chat. Some people will know what to tell you,
    but not everyone.
    
    Also, in some courses throughout the game, you will have to give or show a
    person a certain item. To do this, select the 'Item' command and select the
    item! It's all simple!
    
    
    ------------------------------------------------------------------------------
                                      MAIN MENU
    ------------------------------------------------------------------------------
    
    Items
    =====
    Pretty obvious here. All of the items are shown here, including the 'Key 
    Items'. They cannot be thrown away so you have to preserve your space and
    constantly sell some of your un-needed stuff. There is only 63 slots for your
    precious items so items has to come and go. You can sort/organize it.
    
    Magic
    =====
    View your magic and its levels here. Some White Magic can be used in this
    menu.
    
    Equipment
    =========
    View your character's Attack and Defense and the weapons/armors. You can have
    the AI pick the best set for your Attack or Defense via the sub-menu 
    "Strongest" and "Best Defense". 
    
    Status
    ======
    View every stat your character has. The Mastery thing on the right is your
    character's proficiency for the given weapons.
    
    Formation
    =========
    Change the row formation for the characters.
    
    Keywords
    ========
    View the keywords you have learned so far and its meanings.
    
    Config
    ======
    Configurate your controls, sound, etc.
    
    ------------------------------------------------------------------------------
                                  ONE MORE THING...
    ------------------------------------------------------------------------------
    Red Scarlet recommended me to discuss the 2 Weapons versus one Weapon and a
    Shield. RS has told me that he prefers two weapons over one and a shield.
    Myself, however, has always used one and one. Both sides has its highs and
    lows, but they're around equal. 
    
    TWO WEAPONS
        Of course, you would opt for this since, if both of them connects, they
    would combine to execute a LARGE number of damage to the enemy. Yeah, it
    would rock... BUT there is an if. IF BOTH of them connects. As you could have
    seen in the menus while you were fondling with them, each person is either
    right-handed or left-handed. What does it mean? Yes, it is their DOMINANT arm.
    So, the weapon on that arm will use the weapon to its fullest potiental. On
    the other hand, literally, will only do the partial amount. The partial effect
    also has a effect on its ACCURACY! Shocking... You don't know what it means?
    It just means that the weapon on that arm will miss more than it should. While
    it does miss, it does hit sometimes... Ultimately, the theory of this one
    would be: "It miss, yeah, but if it works, it's awesome! It's like 'just in
    case'." Remember, the weak arm has an impact on the STR and ACC.
    
    One more advantage: if you use two different weapons, you could level them
    up at the same time, making it easier to level them all. But eh. Also, if 
    you equip the same weapon at the same time, you level it up twice as fast!
    (thanks to Sion Darkfang)
    
    ONE WEAPON AND SHIELD
        That's where I come in. You got the weapon on the stronger arm, hacking
    at the bad guys with powerful strokes. The other arm is left to dry out...
    with a stale shield. Sounds horrible? Wait until you get this... the BEST
    shield would only absorb 10% of the attacks. Even worse now? Not for me. 
    Having a shield have saved my ass several times, especially in tough battles
    with guardians. It has a cumulative effect on your HP. In one battle, it
    won't look much if it absorb only one... but if you trek through a large
    dungeon such as Jade Passage/Pandaemonium, you will absorb more and more
    attacks, rather strong mind you, and it adds up. You use less MP for curing
    and you save yourself the trouble of reviving, perhaps. That's why I wear
    my ever-trusty shield... I'm alright with one.
    
    BOTTOM LINE
        Both sides are useful, so don't go straight to my method because _I_
    use it or go to the 2 weapons because it sounds so bad-ass. Think it over.
    In fact, I equip my first three characters with a sword and shield and equip
    the fourth character with two weapons. You do whatever you like, I don't
    care. I'm just doing my hobby, which is to educate you about this game.
    
    ==============================================================================
                            -----------------------------
                           V. FINAL FANTASY II WALKTHROUGH
                            -----------------------------
    ==============================================================================
    
    Here's the strings for the chapters, use the find system to get there quickly.
    
    Chapter 1 - Royal's Orders
    Chapter 2 - Dreadnought
    Chapter 3 - The King's Last Words
    Chapter 4 - The Turn of the Tide
    Chapter 5 - The Masks and the Crystal Rod
    Chapter 6 - Up the Tower
    Chapter 7 - Chasing the Emperor
    Chapter 8 - Pandaemonium!
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             CHAPTER 1 - ROYAL'S ORDERS
                             =------------------------=
                               -Joining the Rebellion
                                 -Getting the Canoe
                              -The Semitt Falls Rescue
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    We'll start off simple. Select your character's names and press Start... and
    watch a fantastic FF8-esque cinema including a wizard casting arson upon a town
    with helpless, hapless fools... Majestic knights with razor-sharp swords come
    stomping for more murders... until two brave warriors come forth to save the
    children! After a wait, you face 4 Imperial guards, which stopped your run for
    freedom. Battle 4 of them, just to get to know the commands of the battle
    system. As you can tell, the system is turn-based... Think Final Fantasy I,
    not Final Fantasy X, tho. Go ahead and watch as your team gets obliterated...
    
    Heh, heh...
    
    
    ------------------------------------------------------------------------------
    Rebel's Hideout
    ------------------------------------------------------------------------------
    
    After the inevitable loss, you see a bright white light... No, you're not 
    dead. Not yet. It's some rabbi (no, not a rabbi, it's just an attempt in being
    funny. I'm sorry) reviving you up. You hear a conversation between a lady and
    a gentleman about the state of your health. Not important as of now. Just as
    they were leaving, you suddenly wake up. Looks like nobody's here... 
    
    You meet up with two of your comrades, Maria and Guy. No Leon?!?! Oh well, 
    it's just a story, this was supposed to happen (wink). You guys shrug it off
    (WTF?) and goes back to the princess Hilda, who saved you all, for an audience
    for some thanks and all that crap. At the throne room, you ask the princess
    (should be the queen to me but whatever) for the permission to join her
    honorable rebellion group. Sadly, she turns you down and demands you to go
    back to your hometown. You PWN her by telling her that you have no family
    anymore (*sniff*) so she lets you stay and live in her castle as long you
    know the password. So... after the conversation, go up to the princess Hilda
    and ask her about the password. Memorize the password: 'WILD ROSE'. Ask her
    with the password to learn about Leon: he's at Fynn!
    
    Finally, you have the opportunity to get out of the smelly room. At the left
    side of the main room, there's a chest with a POTION. What else? Nothing
    except the door leading to the town!
    
    
    ------------------------------------------------------------------------------
    Altair
    ------------------------------------------------------------------------------
    
    WEAPON SHOP                 ARMOR SHOP                 MAGIC SHOP
    ------------------------------------------------------------------------------
    Broadsword                  Buckler                    Blizzard
    Javelin                     Clothes                    Cure
    Knife                       Leather Cap                Fire
    Staff                       Leather Gloves             Thunder
    
    ENEMIES (Around Altair, Gatera and Fynn)
    ------------------------------------------------------------------------------
    Goblin
    Hornet
    Leg Eater
    
    There are several stores around, and all of them should be familiar to you
    if you've played the other game in this collection. There's an Inn, a 
    Sanctuary, a Weapon shop, an Armor shop, an Item shop, and a Magic shop.
    The Magic shop has BOTH of the types: White and Black. Except this time,
    it's not really called White or Black... it's just magic. You have 400 Gil,
    which is very little but I recommend you to go to the Magic Shop and spend
    200 Gil on a Cure Tome and use it on one of your characters (Maria is the
    best choice). The other 200? Up to you. (Bought another Cure spell for me,
    used it on Firion)
    
    Get out of the town to train, then head for Gatera!
    
    
    ------------------------------------------------------------------------------
    Gatera
    ------------------------------------------------------------------------------
    
    WEAPON SHOP                 ARMOR SHOP                 MAGIC SHOP
    ------------------------------------------------------------------------------
    Axe                         Buckler                    N/A
    Bow                         Leather Armor
    Broadsword                  Leather Cap
    Javelin                     Leather Gloves
    
    Head north from Altair, over a puny bridge and continue north. Behind the
    cowering forest lies a small, homely town of Gatera. Rest at the Inn if you
    like, but there's nothing special to buy or mention here. Just leave to the
    west. 
    
    Hug the lake's shore as it goes up and left. After walking west then east, you
    should be able to see a grassy plain directing south. Having said that, you
    know that you have to go there. Therein lies your first castle, Fynn!
    
    
    ------------------------------------------------------------------------------
    Fynn
    ------------------------------------------------------------------------------
    
    DO NOT TALK TO THE GUARDS UNLESS YOU WANT TO BE PICKED APART LIKE A FLY!!!
    Simple as that. Now, the shops are all abandoned so they are no use. What to
    do? I guess you could go to the pub, which is always filled with people with
    information. Now, go all of the way to the north, JUST past the wooden fence.
    Just one step. One. Turn right and go down the first chance you have. After
    all that, you have discovered the pub, despite its bad zoning. 
    
    In the pub, you see a ton of knights, the ones Firion fought in the opening
    cinema, standing around, full of booze. You see a rogue man standing in the
    corner, looking suspiciously. Talk to him and tell him the password (Wild Rose)
    and he will recognize you as one of the rebels and tell you a secret: he's
    blocking the entrance to a secret path. He moves on and lets you pass. Enter
    the hole that he was blocking.
    
    You find a room with three chests: all POTIONS. Take them all and talk to the
    man in bed (ask him with the password, of course) and he will exclaim about
    the conditions back home in Altair. He will, while telling you the secrets of
    his life and Hilda, give you your first key item: the RING! Sadly, he 
    perishes... All for naught? Not yet! There's nothing to do here so get out of
    here and go back to your town of Altair.
    
    *Note: You can now use the World Map.
    
    
    ------------------------------------------------------------------------------
    Altair
    ------------------------------------------------------------------------------
    
    Yep, forget about that sad example of a town, Gatera. Bypass it to Altair.
    Enter the house stationed on the middle of the zone to re-enter the mansion
    of Hilda's. Go up to the throne room and show Hilda the Ring that the befallen
    comrade in Fynn gave you. She will recognize it as Scott's and grieve the 
    loss. However, she will applaud on your toughness and bravery and let you join
    the rebel force (like you didn't already!). Your next mission: to retrieve the
    uber-powerful Mythril, a metal. Memorize the keyword: MYTHRIL. Now, talk to
    the guy next to the princess (he revived you in the beginning, remember?) and
    he will abruptly join your party as a great magician. His name? Minwu. Really,
    he's not all that important BUT you have to recruit him to order to get a
    transportation method: the CANOE! Before leaving, talk to the Princess one
    more time. You will learn about a new term: the DREADNOUGHT, an airship.
    Memorize it and ask her about it. Another term to memorize: the AIRSHIP, a
    strange machine made by the now-famous Cid.
    
    Get the hell out of here (don't forget to shop a bit *wink*) to look for the
    Mythril!!!
    
    
    ------------------------------------------------------------------------------
    Paloom
    ------------------------------------------------------------------------------
    
    WEAPON SHOP                 ARMOR SHOP                 MAGIC SHOP
    ------------------------------------------------------------------------------
    Axe                         Bronze Gloves              Blink
    Bow                         Bronze Helm                Cure
    Dagger                      Bronze Shield              Protect
    Mace                        Copper Cuirass             Shell
    
    ENEMIES (outside Paloom)
    ------------------------------------------------------------------------------
    Goblin
    Goblin Guard
    Hornet
    Leg Eater
    Soldier
    Sprinter
    Vampire Thorn
    
    To get to the port land of Paloom, just make good use of your canoe. Head
    north of Altair to find a lake (east of Gatera) and step into it. Your party
    will use the Canoe automatically so don't worry about going into your menu or
    anything. Now that you're in the water for the first time, head to the east.
    Alas! (maybe I'm exaggerating a bit too much since it doesn't take THAT long)
    Paloom! You can enter the town and snoop around if you want to. The shops 
    aren't that much different from the other towns that you have been to...
    The magic shop has nothing special either.
    
    Talk to the sailor just next to the entrance, standing around impatiently, and
    he will offer you a bargain: 32 Gil for a ride to Poft! Accept it, of course!
    Go back outside and get on the ship floating on a wharf for a lightning-quick
    ride!
    
    *Note: You could take the Ether from Minwu's inventory and sell it for 1500
    Gil.
    
    ------------------------------------------------------------------------------
    Poft
    ------------------------------------------------------------------------------
    
    WEAPON SHOP                 ARMOR SHOP                 MAGIC SHOP
    ------------------------------------------------------------------------------
    Axe                         Bronze Gloves              Blink
    Bow                         Bronze Helm                Cure
    Dagger                      Bronze Shield              Protect
    Mace                        Copper Cuirass             Shell
    
    ENEMIES (outside Poft)
    ------------------------------------------------------------------------------
    Hornet
    Leg Eater
    Queen Bee
    Sasquatch
    Sprinter
    Vampire Thorn
    
    The shops here have the exactly same items as the ones in Paloom so don't
    bother. AGAIN! The shops here suck!!!! Man! You could go into the Pub and
    talk to Mr. Cid himself if you want to use the Airship. He can guide you to
    Bafsk or Salamand for some Gil but I recommend you to decline for now. Just
    take a good walk for some cheap-ass training, heading to the north. 
    
    Walk to the north until you reach a set of snow-capped mountains and turn
    left for a bit to find your next destination: Salamand.
    
    
    ------------------------------------------------------------------------------
    Salamand
    ------------------------------------------------------------------------------
    
    WEAPON SHOP                 ARMOR SHOP                 MAGIC SHOP
    ------------------------------------------------------------------------------
    Battle Axe                  Bronze Armor               Life
    Longbow                     Bronze Gloves              Sap
    Longsword                   Bronze Shield              Teleport
    Mace                        Bronze Helm                Warp
    
    ENEMIES (outside Salamand)
    ------------------------------------------------------------------------------
    Goblin
    Goblin Guard
    Hornet
    Leg Eater
    Queen Bee
    Sasquatch
    Soldier
    Sprinter
    Vampire Thorn
    
    GUESS WHAT?!?! This town actually has some DECENT equipment!!! Yay!!! The
    first thing I did: bought me a shiny new LONG SWORD!!! My Firion officially
    kicks ass now. I know you must be very low in money so be careful and pick
    what you think you need the most. Make sure you talk to people strolling
    around outside to learn about the slaves in the Semmit Falls. The most 
    important person: Josef, which is in the house to the right side. Ask him
    (he's standing right next to a bed) about Mythril and he says he knows of
    it but he won't tell you about it unless you save the hostages/slaves in the
    falls! Meh. 
    
    Keep in mind: When you have 1500 Gil or more, make sure you come back here and
    buy the improbable Life spell. It's ALWAYS important, y'know.
    
    Going to the Semmit Falls yet? If so, here's the directions: (although the
    people in the town stated that the cave is to the south, we will go otherwise)
    Go west, through the mountain ranges (top: snowy, bottom: brown) and hug the
    bottom range until it ends. You should be able to see a lonely stream
    connecting the open sea to god-knows-what. Hop onto your Canoe and ride the
    river to the east. After emerging at the mini-lake with some waterfalls 
    around, hug the mountains to the north and land at the thin strip of land.
    On that piece of land, there's a cave leading down to...
    
    
    ------------------------------------------------------------------------------
    DUNGEON: Semitt Falls
    ------------------------------------------------------------------------------
    
    ITEMS                                          ENEMIES
    ------------------------------------------------------------------------------
    400 Gil                                        Balloon
    200 Gil                                        Goblin
    Eye Drops                                      Goblin Guard
    Potion                                         Green Slime
    Hi-Potion                                      Sasquatch
    250 Gil                                        Soldier
    200 Gil                                        Sprinter
    Fire Tome                                      Zombie
    Teleport Tome
    Mythril
              
    *NOTE: Make sure you have Ice and Bolt ready! (Bought at Altair, used to kill
    Green Slimes here)
    
    This dungeon is literally NOTHING to you if you have, at least, been training
    adequately via the 'cheap' method. If you didn't... then good luck, brother.
    I applaud your bravery. Anyway, the monsters here aren't really a threat...
    they're just normal monsters for now. Just kill them for Gil but don't 
    overkill yourself (for HP bonuses or whatever) because you will face a boss
    in the end so you need some HP remaining.
    
      B1F
      ---
    Cool and cozy here. Not bad. As you're walking, you may have noticed a 
    vivid blue crystal etching itself in the dungeon, full of aura. Well, as of
    now, it's not valid. Nothing you can do about it. Continue on. The first fork
    you see, take the left path for a chest with a puny 10 GIL. Come back to that
    fork again and take the thin path to the south. You have two options: to the
    left is the stairs to B2F or to the right is a chest with 200 GIL. 
    
      B2F
      ---
    Not cool and cozy anymore. You will get your boots drenched. Go to the 
    northwest-most corner for EYE DROPS. On the blue co- I mean, southeast corner,
    a POTION is waiting for you. To the north, hidden away behind some water, 
    there's another POTION in a chest. After some serious fighting (or not), head 
    north from the potion corner to the northeast. You stumble upon a wall with 4 
    menacing doors. Where will they lead? I shall, of course, tell you. 
    
    D = Door
    
      D     D     D     D
     B3F   BAD   BAD   BAD
    
    So, enter the left door to go down to B3F. The other doors will lead to an
    empty room with a heightened encounter rate. That's all. Little harm will be
    done to you.
    
      B3F
      ---
    Only 2 chests: to the south of the entrance has one with 1 GIL. The other one?
    To the left, in the middle of the room, beyond a bridge: 50 GIL. That's it. 
    Again, there are several doors here, but the correct one? The left door,
    all of the way to the extreme end. 
    
    If you entered the correct door, you finally find the hostages! Yayies! Talk
    to the black-armored ninja, Pavel. He will ask you to distract the guards 
    while they flee to freedom. You may go back to Salamand if you like to gather
    new information from Josef but you don't have to. Just continue on to B4F.
    
      B4F
      ---
    Simple yet long. Get across the first bridge to get a nice, nifty prize: a
    FIRE TOME. Our first decent treasure! Go us! However, our path to B5F isn't
    that easy. Bear with me... Go to the next fork, and go north, across the 
    BRIDGE. If you went over some stone path, you will see a wooden door. It leads
    to a hell-bent room so don't go there. Just go to the bridge to the north. 
    Walk around the entire room to the stairs.
    
      B5F
      --- 
    o_O If you want the Warp Tome, which could be useful but you can live 
    without it... You have to go over the LONG bridge and walk around to the
    chest and run all of the back. There's one more catch: as you open the chest,
    a monster suddenly jumps at you! 
    
    It's a Spiketoise... It wasn't tough to me but I can imagine it being tough. 
    Just have your Minwu cast Shield on your party since the monster tends to 
    attack physically. If you have the Ice magic, USE IT!!!! If not, tough luck. 
    You have to endure through it all because the turtle is a turtle, literally. 
    Physical attacks won't work so you have to use your magic to the fullest. Chip
    his HP away, I suppose. Haha! Two Ices should be enough. 
    
    Want to proceed to B6F? Go back to the entrance and head up, ignoring the 
    bridge that led you to the infected chest. Take the LEFT door. Yep, that's
    the door.
    
      B5FB
      ----
    You see a monster blocking your way to a chest... Yeah, it's a boss (surprise)
    so save and heal up.
    
    ______________
    BOSS: Sergeant
    רררררררררררררר
    HP: 140
    
      If you have trained a LOT, it will GREATLY help you in this battle. Believe
      me, it did with me. My Black Mage (Maria) has no MP, due to my forgetful
      mind (forgot to heal at the Inn). So... I relied on my physical attackers to
      take him down. If I didn't train as much as I did, I would be toast. Firion
      and Guy's weapon levels were at 6 so I was physically prepared. The boss'
      defense is nearly identical as the Spiketoise but a bit more forgiving. My
      Guy were able to damage him for 40-49 points despite his shell-like defense.
      Firion? 15-20. But from my pervious experiences, you can easily defeat him
      with magic, like Spiketoise. So, if you have trained a lot, just cast Shield
      on your party and let 'er rip. If not, use your MP. Simple as that. 
    
      As for his attacks, he will use his Arrows quite frequently so be prepared
      to use Cure or even Life. Good luck with your first boss.
    ------------------------------------------------------------------------------
    
    After the victory, snag the prize! MYTHRIL is all yours!!!! Just warp outta
    here and head back to Altair! Well, you could stop by the town of Salamand to
    heal or to see Josef again. Your choice. Either way, you have to go back to
    Altair.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               CHAPTER 2 - DREADNOUGHT
                               =---------------------=
                                    -Dreadnought!
                             -Seeking the Goddess's Bell
                               -Getting the Red Soul
                               -Into the Dreadnought!
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ------------------------------------------------------------------------------
    Altair
    ------------------------------------------------------------------------------
    
    Want to go back to Altair? Just go back to the town of Poft and enter the
    worthless town. Never mind the shops, just talk to the sailor just outside
    the shop for a nice chat. He's the same sailor that gave you a 32 Gil ride
    from Paloom. Yep, pay him another 32 Gil to go back to Paloom! Take a hike to
    the ship for a quick breeze to Paloom...
    
    Of course, you have to use your canoe again to get to the Altair. Maneuver 
    through the obstacles to Altair...
    
    Go ahead and talk to the beauty, the princess Hilda, and show her the Myhtril.
    She will exclaim on how great it is to find such a big thing (yawn, too easy)
    but she can't do anything with it... but she tells you of a person who can:
    Tobul, at the weapon shop. So let's go there! In the shop, talk to the elderly
    man standing outside the counter and show him the Myhtril again. He will suck
    up and do... his job! The legendary Mythril equipment is up for grabs! Yay!
    Unfortunately, they are extremely expensive and I highly doubt that you have
    enough money for ONE weapon! Insane, isn't it? Haha! 
    
    What now? let's ask Hilda for another objective... (Remember, you're her 
    slave! Heh, too bad!) Ask her about Dreadnought, which she was just talking
    about. She will tell you that one of her comrades/spies have found a way to
    break into the gigantic ship. Interesting!
    
    Note: After this section, I trained up around here for some HP gaining since
    I could attack myself and still be able to take care of myself because the
    monsters here are wimps. Just letting ya know... :)
    
    
    ------------------------------------------------------------------------------
    Going to Bafsk
    ------------------------------------------------------------------------------
    
    The first part of the path to Bafsk should be easy and obvious: go to Poft
    first. Pay the sailor in Paloom 32 Gil and hop in. Now what? There are two
    ways: (1) go to the Pub of Poft and talk to the dirty Cid's aide (behind him)
    and pay him 100 Gil for an Airship lift to Bafsk. Easy! (2) Or... if you don't
    have 100 Gil or is simply too cheap to pay, just walk to the right, around a
    small mountain range. There's Bafsk just sitting there, coiled up behind the
    city limit walls. 
    
    
    ------------------------------------------------------------------------------
    Bafsk
    ------------------------------------------------------------------------------
    
    WEAPON SHOP                 ARMOR SHOP                 MAGIC SHOP
    ------------------------------------------------------------------------------
    Dagger                      Silver Cuirass             Basuna
    Longbow                     Bronze Gloves              Esuna
    Longsword                   Bronze Shield              Fear
    Spear                       Bronze Helm                Silence
    
    ENEMIES (outside Bafsk)
    ------------------------------------------------------------------------------
    Goblin
    Goblin Guard
    Hornet
    Queen Bee
    Sasquatch
    Soldier
    Sprinter
    Vampire Thorn
    
    Shops? Stop being like a teenage girl in a mall. Just buy what you need and
    get out. The weapons and armor are alright, but they're not in the level of
    Mythril's. You could buy them if you want but I don't recommend it. Save your
    money for Mythril equipments. Tomes (magic)? Nope, they all suck and you
    have your trusty Minwu anyway (for now). 
    
    Now, time to search for the double agent, which is in the favor of the 
    rebellion forces. The Imperial guards here won't fight you if you attempt to
    have a nice conversation with them so don't worry. The agent is to the south-
    west, standing on a thin, grassy pathway. Ask him about the Dreadnought and he
    will let you pass, to the secret path. Time for some espionage action! (Metal
    Gear Solid plug-in, heehee! Maybe Splinter Cell? Who cares!)
    
    
    ------------------------------------------------------------------------------
    DUNGEON: Bafsk Cave
    ------------------------------------------------------------------------------
    
    ITEMS                                          ENEMIES
    ------------------------------------------------------------------------------
    Longbow                                        Balloon
    Longsword                                      Dead Heads
    Pass                                           Goblin Guard
                                                   Hornet
                                                   Leg Eater
                                                   Queen Bee
                                                   Soldier
                                                   Vampire Thorn
                                                   Zombie
    
    REALLY simple. *scoff* Only 3 floors and you're out. How fun. The monsters are
    mostly identical to the ones you faced in Semitt Falls.
    
      B1F
      ---
    On the fork, just go up for a dead end with... a LONG SWORD!!! Nice, for 
    sure! Go around the block and go down for the next two forks... on the way,
    you'll find another chest (LONG BOW!) and the stairs UP to 1F.
    
      1F
      --
    Kinda confusing here, like a maze. Follow my directions to wipe this floor in
    the ass: Head right until you cannot go any further. Head up and follow the
    path until you see a path up AND right. Wait... there's a Black Knight 
    blocking your way! Oh damn, looks like the dreaded Dreadnought is complete and
    armed to the teeth! You watch as Borghen mock you and fly away. That scoundrel!
    Oh well... Get back into the cave and go to the right to find ONE more door...
    Your last hope. =P
    
    In that room, you find a chest... a new key item: the PASS! What does it do,
    exactly? I dunno yet (well, I do know, but wait, you impatient bastard.) To
    the right? Just a warp point, back to Bafsk.
    
    You can sleep at the Inn and shop if you like. Return to the origin, the town
    of Altair for an audience with the Princess... AGAIN! Boy...
    
    
    ------------------------------------------------------------------------------
    Poft
    ------------------------------------------------------------------------------
    
    Before going to Altair, just stop by the bar in Poft and talk to Cid. Ask him
    the very keyword that he taught you, the Airship. He will utter a new keyword:
    SUNFIRE. Memorize it. As for now, you're done. Just go back to your original 
    path, to Altair. (You're still on the path, anyway!)
    
    
    ------------------------------------------------------------------------------
    Altair
    ------------------------------------------------------------------------------
    
    I almost DIDN'T notice, but I did. Did you? The people here seemed to 
    disappear and the houses are kinda damaged... What the hell? Must be the
    Dreadnought! Damn! Anyway, go into the main house and you should see more
    people this time. Probably the shelter now, I guess. Go up to the Princess
    and report her the status. After some conversation, Minwu will declare that
    he has to stay behind and help people recover. Therefore, he will leave your
    party. (who needs him? haha) So you're back to 3 people. Do not grieve, you
    will find another replacement pretty soon. Now, ask the Queen about the 
    Sunfire (if you don't know the keyword, refer to the 'Poft' section above)
    and she will tell its whereabouts (Kashuan) and she will command you to go
    to Kashuan to steal the Red Soul away from the enemy. Another mission from
    her? When do I get MY freedom??? Bah.
    
    Again, there's one more keyword to learn... Go to the King's recovery room
    (his bedroom) to find Minwu tending care of the King himself. Talk to the
    King and ask him about the Sunfire. He have heard of it and recalls that you
    have to get the GODDESS' BELL (memorize this!) and use it to open the door
    to the Sunfire. The only people who knows where the Bell is the Kashuan Clan.
    Thanks, Mr. King! 
    
    However, you don't know of any people who are in the Kashuan Clan so let's ask
    your most reliable source of information: Princess Hilda. Ask her about the
    Bell and she will tell you that it is located somewhere in the snowy fields,
    to the north. Josef knows those areas well so she recommends you to ask him.
    
    Shop around if you like (Mythril items!!!) and leave for Salamand, the home of
    Josef.
    
    
    ------------------------------------------------------------------------------
    Salamand
    ------------------------------------------------------------------------------
    
    Head directly to the house to the right, with a pretty lady in red standing
    outside, to find Josef inside. Talk to Josef and ask him (again) about the
    Bell. He will say that the only way to get to the cave where the Bell lies is
    by a Snowcraft. Where is it? Oh, THAT shiny blue thing in the Falls?!?! Haha!
    So that's what it was! Let's go! Josef will join you as a fourth party member!
    We're alllllllll good!
    
    
    ------------------------------------------------------------------------------
    Semitt Falls
    ------------------------------------------------------------------------------
    Items: Snowcraft
    
    Go to the strange, ubitiquous blue stone and bypass it and face the right wall
    while on the upper-most row. It might be confusing so I'll draw a map:
     _____
    |    >|   
    |  O  |
    |     |
    
    The 'O' is the stone and face the direction and press X. Josef will take care
    of stuff. Just watch, heh. A secret passage pops out... enter it. In that 
    room, there is a lone chest. Yep, the SNOWCRAFT. Get out of here.
    
    *NOTE!!!: While you're in the Snowcraft, hold X and press O 22 times to
    play a game of Concentration. You can win a LARGE sum of money and give you a
    weapon head start!
    
    (Thanks to Mary Vance for the exact number!)
    
    
    ------------------------------------------------------------------------------
    Going to the Snowfield
    ------------------------------------------------------------------------------
    
    ENEMIES (In the snow)
    ------------------------------------------------------------------------------
    Icicle
    Snowman
    
    It should be rather obvious but if you don't know where to go, I'm here to
    help. :) From the mouth of the river of Semitt, go north (west of Salamand)
    until you see a opening in the mountain range. Turn right into the snow. There
    ya go. And yes, you will still fight while on the craft, although the rate is
    VERY low. 'Tis a lengthy ride to the east, so if you get lost, just press 
    B+Start to bring the World Map up. The Snow Cave is to the east,
    a small cave in a mountain range.
    
    
    ------------------------------------------------------------------------------
    DUNGEON: Snow Cavern
    ------------------------------------------------------------------------------
    
    ITEMS                                          ENEMIES
    ------------------------------------------------------------------------------
    300 Gil                                        Balloon
    350 Gil                                        Dead Heads
    Mythril Mace                                   Dual Heads
    Battle Axe                                     Ghoul
    Antidote                                       Goblin
    Antarctic Wind                                 Goblin Guard
    Potion                                         Grenade
    Blizzard Tome                                  Icicle
    Mythril Spear                                  Shadow
    Potion                                         Snowman
    Mythril Shield                                 Soldier
    Ancient Sword                                  Zombie
    Goddess's Bell
    Silver Armor
    Adamantoise
    
    Again, if you didn't train much, you're going to have a tough time... You
    can't warp out of here so you better be in a good shape! No Minwu this time to
    heal your sorry ass up either! Just keep your Black Mage's MP high because
    you need it for a tough boss later in this cavern. You want to know the 
    length? It's alright, not too long, and not too short. 
    
      B1F
      ---
    Nothing special really. Just follow the paths and go into the alcoves along
    the way to pick tow treasures up: 100 GIL and 150 GIL. Take the stairs on the
    end of the path down to B2F.
    
      B2F
      ---
    This floor does have some items (and they are excellent!) but you can't access
    them right now so just go to the next set of stairs. (The door is just a trap)
    
      B3F
      ---
    FIRST, go to the LEFT... to get a can't-miss-item!!! It is not required to get
    this awesome item but I force ya to!!! Open the chest: NOTUS. As of right now,
    DON'T use it! If you use it in battle, it will cast the deadly Ice-16! Then
    disappear... forever. Now, go back to the original fork and go south. Another
    split... 
    
    You have a choice: go north to B2F and pick up 3 items or go south to continue
    on the main path, to B4F. If you go up to B2F, which I highly recommend, you 
    can pick up those items: BATTLE AXE; ANTIDOTE; and MYTHRIL MACE. The last 
    chest (Mace) is guarded by a bunch of monsters but I'm sure you can handle 
    them. 
    
    Going back to the southern path... it only leads you to B4F...
    
      B4F
      ---
    Kinda open-ended but there are several chests to open. POTION to the 
    northwest, tucked away in a corner. To right of the Potion chest... a highly
    valuable item: ICE TOME. Make a good use of it because you will need to use
    it on a boss pretty soon! Going south... two more chests: POTION and MYTHRIL
    SPEAR. The spear is pretty powerful, so I gave it to Guy to train it up a bit.
    But I won't use it as anyone's main weapon... Back to the story. Go to the
    northeast, bypassing a trap door, to the stairs.
    
      B5F
      ---
    NICE ITEMS!!! To the extreme left of the original staircase is a chest with
    a MYHTRIL SHIELD, and to the southwest is another one with ANCIENT SWORD! The
    sword is guarded though, but not that big anyway. Ooo baby! Nothing can stop 
    us now! Want to go further? Go to the southeastern corner for the door. Yeah,
    no stairs this time.
    
      B5FA
      ----
    Nothing except giant beavers here. How intriguing. Here's a neat thing to see:
    go to the lone beaver in the north. Talk to him and he will say "Gggggrrraahh"
    like someone's grabbing his nuts. Guy will come up and talk to him because he,
    somehow, can understand animal language. (o_O) You can ask him about stuff.
    The best one? The Goddess Bell, of course. The beaver will tell you, via Guy,
    that there's a secret path in the right wall. Go to the right wall and up to
    the corner and pass through the opening to B6F.
    
      B6F
      ---
    Just follow the winding, snake-like path all of the way. Open the chest for a
    SILVER PLATE. Equip it on whomever except Josef (he's not staying for good).
    Now, you must have seen the strange creature sitting on the top of the stairs
    nearby. It's pretty obvious that he's a boss so get ready. If anyone has a 
    Spear, un-equip it because it's no good and replace it with something else. 
    As for the Black Mage, if he/she has LOW MP like 1 or 2, you SHOULD equip 
    the Notus, if you have it, on whomever and use it in the battle. You should win
    it in that turn. Yeah, that simple! If you have a low of MP and Ice in your 
    arsenal, you don't have to, just use Ice and you should be fine. Saving is
    a good idea. Come up to the turtle and fight.
    
    _________________
    BOSS: Adamantoise
    ררררררררררררררררר
    HP: 450
    
      Tough but simple. You got to keep pummeling him with Ice spells. I had my
      Firion AND Maria casting Ice right away. Guy and Josef... I guess they just
      stood there and attacked for no reason. If you don't have Ice or is low on
      MP, can't cast any more... Use Notus if it's equipped on one of your 
      warriors. It should finish the bastard off. Wish I could help more but I
      can't think of any more strategies... Just heal and attack him with Ice. I
      finished him off in 3 rounds that way.
    
    ------------------------------------------------------------------------------
    
    After defeating the thick-shelled monster, walk up the stairs to finally find
    the GODDESS'S BELL! A staircase forms before you... Walk up and enter the 
    door! 
    
      B1F
      ---
    Yah, you're back at B1F! Almost outta here! Either way, HEAL your party up and
    de-equip Josef! Trust me, just trust me. Walk all of the way to the exit, to
    the overworld... You're blocked? Yeah, that's Borghen, your next boss!
    
    _____________
    BOSS: Borghen
    ררררררררררררר
    HP: 240
    
      Not that hard. Only 240 HP? Just beat his ass up with physical attacks and
      maybe some black magic from Maria, your weakest character. His attacks are
      pathetic anyway. Josef can easily attack him for 180~250 points! Enough to
      finish him off in one hit! Just own him.
    
    ------------------------------------------------------------------------------
    
    You sneak by the fallen body as Borghen wakes up and casts an Indiana Jones:
    a rolling boulder!!! AHHH!!! Watch this cutscene, I won't baby-sit you this 
    time, just enjoy this touching moment. This scene just reminds me of Yang in
    Final Fantasy IV (FF2 on Super NES).
    
    Once in the overworld, just head back to Salamand or Poft to heal up or 
    whatever.
    
    
    ------------------------------------------------------------------------------
    Poft
    ------------------------------------------------------------------------------
    
    Now that you have PLENTY of money (well you should!), shop like crazy! Buy
    Mythril equipments, magic, whatever you like. Make sure you keep 400 Gil
    because you have to pay Cid 400 Gil for a ride to Kashuan. So, go to the
    pub of Poft and talk to the apprentice of Cid's about the ride to Kashuan.
    Pay the man and get into the bird.
    
    
    ------------------------------------------------------------------------------
    DUNGEON: Kashuan Keep
    ------------------------------------------------------------------------------
    
    ITEMS                                          ENEMIES
    ------------------------------------------------------------------------------
    Cure Tome                                      Adamantoise
    500 Gil                                        Balloon
    Golden Shield                                  Dead Head
    Golden Armor                                   Ghast
    Mythril Axe                                    Ghoul
    Werebuster                                     Goblin Guard
    Mythril Sword                                  Goblin Prince
    Mallet                                         Hornet
    Antidote                                       Land Turtle
    Eye Drops                                      Leg Eater
    Egil's Torch                                   Ogre
    Red Soul                                       Ogre Mage
                                                   Queen Bee
                                                   Sergeant
                                                   Shadow
                                                   Soldier
                                                   Stalagmite
                                                   Vampire Thorn
                                                   Wererat
                                                   Wraith
                                                   Zombie
    
    Although this is a castle, you still have to encounter monsters... this is
    a deserted castle so nobody is up keeping it. The monsters here is a level
    above the ones you faced in the snow. Not just a notch above... You MAY face
    enemies like... ADAMANTOISE!!! Horrifying, isn't it? You will face your first
    Ogres here, too. A tough squad of henchmen indeed. Make sure you're in a great
    shape and strong (250+ HP perhaps). Two characters with Ice is probably a good
    idea since there are Adamantoises and Spiketoises waiting for you. 
    
      1F
      --
    Es facile. Go up and you find the coveted Sunfire. However, you cannot 
    manipulate it. You have to up to the top floor to get an unique torch, made
    solely for this fire, and return. Go behind the fire to find a sealed door.
    Use your Goddess's Bell to crack the seal out. 
    
      2F
      --
    Ah-ha! There's a living human being here! Aye, he is one of Kashuan's royal
    family's member: Gordon. He explains that he tried to get the torch, Egil's,
    to use the Sunfire effectively but no avail. He requests that he joins your
    paths and he does! Back to the Incredible Four! (Equip him with the Myhtril
    Spear) Go around the hall.
    
      1F
      --
    Yah, back to 1F. Directly south of here is a chest with a CURE TOME. I
    suggest you to give Gordon this one because his HP is incredibly low so he
    is better stationed at the back of the pack. Grab the tome and go around the
    horn to find another set of stairs.
    
      2F
      --
    Maze-like. You can easily get lost and fight countless monsters. No use in
    bumping into dead ends. Take the first road down and hang a right. Follow the
    path up and open the chest for a partly 300 GIL. Continue walking on the
    path (to the left). You come right into the stairs. Problem solved!
    
      3F
      --
    I've noticed that the enemies suddenly get tougher here. The stairs is so
    close by yet it's so far. You have to go to the opposite way to get to the
    stairs. When you get to the mini-hall with sets of pillars, take the second
    (middle) path to find an small alcove with a GOLD SHIELD, a worthy addition
    to your party. You have to kill a fugly pack of Wererat to get it, tho. 
    Blargh! Return to the hall and take the right path down. It leads you to the
    boss. No, I'm just kidding. It gets boring when you say 'stairs' every time.
    
      4F
      --
    A lot of people overlooked a great collection of weapon stash on this floor.
    Want to know what it has in it? Here goes: a WEREBANE, a MYHTRIL SWORD, and a
    MYTHRIL AXE!!! Stunning. Just go left and go down. You see an indent in a wall
    with a door on it. Enter the door to find that stash room. Go to the left most
    hall and to find the steps up.
    
      5F
      -- 
    On the heart of this room, there is a HEAVILY guarded chest containing a 
    GOLDEN MAIL... The guardians? A deadly fleet of Mines. Their attack power is
    vastly high, enough to cause 100+ damage to a well-protected character of 
    yours. What more, they can cast Self-Destruct 5 which will kill itself BUT
    cause a heavy number of damage to one of your character. I remember my first
    run here, I made it out with only Firion. He didn't have Life so I had to Warp
    out of there and walk all of the way to Bafsk! ^_^ Anyway, save 
    want the Mail. Just attack them with regular attacks and Fire/Bolt
    for they are weak against those elements. To the northeast, there's a door 
    leading to a small room with ANTIDOTE, MALLET, and EYE DROPS.
    
    After all that, go to the southwestern corner for the stairs back to 4F.
    
      4F
      --
    ::sighs:: Another boss! He is pretty tough so heal up and save
    before fighting, of course. Make sure you have a healer with plenty of HP. I
    had 3 people with the Heal spell so I was pretty prepared. Are you?
    
    ______________
    BOSS: Red Soul
    רררררררררררררר
    HP: 540
    
      Ouch! A tough boss! This one wields a variety of magic: Bolt8, Ice8, Fire8,
      and Poison8 and it's not afraid to use it either. In fact, it will use it
      until its MP is gone. Luckily, that's its own weakness! You have to survive
      its barge of magic until it can't cast any more. Then, you can attack it and
      win since Shrieker usually miss its attacks and when it finally connects, it
      isn't big. So, keep healing in the first 4 rounds to counter the magic. 
      Another thing... DO NOT CAST ANY BLACK MAGIC!!!! Doing so will HEAL the
      boss! Ice, Fire, Bolt, you name it, it will heal it up! Physical damage is
      the only way. It has 540 HP so it'll take ya a while. Life spells might be
      used, don't be afraid to use it. Just survive the harsh beginning and
      the gods of war rewards you.
    
    ------------------------------------------------------------------------------
    
    Blow the boss off and open the chest for the desired EGIL'S TORCH! Warp to the
    entrance and re-enter the castle. Walk upon the Red Soul and use the Egil's
    Torch to transfer the possession in favor of your party! Alas, the mission is
    complete!
    
    As you start to walk outside, you witness a nifty scene with Cid's ship trying
    to avoid the villain, Dreadnought. You can do nothing right now because you 
    can't fly, duh. Walk to the northeast, and when you walk past the mountain
    range to the left, turn left. Hug the shoreline to the north to find Bafsk.
    You could stop by right here and heal or walk a bit further, to the west,
    to Poft. Up to ya. 
    
    
    ------------------------------------------------------------------------------
    Altair
    ------------------------------------------------------------------------------
    
    After a stop at Bafsk or Poft (or not), return to your rebel's home base: 
    Altair. (Might be a good idea to train some more right now) Enter the royal
    palace and seek the Princess. She's not here? I kinda expected that... Now
    who do you ask? Let's try Minwu, by the King's side! Go to King's bedroom and
    ask Minwu about the Dreadnought. He will say that even the great, unsinkable
    Dreadnought has to land and refill... But he couldn't say its whereabouts.
    You can ask the people around about it, but the best guy for the job is the
    elder in the main room. Talk to him and he will explain you the land spot for
    the Dreadnought. It's to the north, way past Fynn. Looks like we got ourselves
    a new mission, this time... no Princess to bark us around! ^_^
    
    
    ------------------------------------------------------------------------------
    Road to the Dreadnought
    ------------------------------------------------------------------------------
    
    'Tis a long road and an arduous one. So, train and gain some HP around Gatera
    or Altair before leaving. Then, use your canoe to get across the lake between
    Gatera and Fynn. Bypass Fynn (soldiers still lurks around there) and continue
    walking northward. The difficulty of the monsters shifts from below pathetic
    to feverishly dangerous around here, so be aware of the fact. Anyway, keep
    going until you see a circle of trees cowering over a parked Airship... Yep,
    that's Dreadnought! Save before entering and enter!
    
    
    ------------------------------------------------------------------------------
    DUNGEON: Dreadnought
    ------------------------------------------------------------------------------
    
    ITEMS                                          ENEMIES
    ------------------------------------------------------------------------------
    600 Gil                                        Balloon
    Dark Bow                                       Ghast
    Thief's Gloves                                 Ghoul
    Potion                                         Helldiver
    Hi-Potion                                      Magician
    Sleep Blade                                    Mine
    Main Gauche                                    Sergeant
    Trident                                        Shadow
    Ice Shield                                     Soldier
    Giant's Helm                                   Stunner
                                                   Werepanther
                                                   Wererat
                                                   Wraith
    
    Heh, I remember my first time here. It was a bad experience. As you go up the
    primary stairs, you are being blocked by a Black Knight. He won't fight you,
    but he won't budge either. Not even an inch... What to do? Two ways that 
    would work: ask him about the 'Wild Rose' OR show him the Pass that you 
    received from a chest long, long time ago. I'd prefer taking the latter one
    because if he finds out that you're part of the rebels, he will FIGHT you!
    Aiiiii! He has 750 HP so beware. Remember when I said something about my
    first time here? Well, yeah... I told him about Wild Rose and... I fought
    him. Guess what? I won. Yah. Showing the Pass... he will gladly let you pass.
    
    *A GREAT tip for defeating the god-damned guards from Jlb7864: 
    "I found that while fighting in the dreadnought if you have sufficient 
    capabilities that you can defeat the guards rather easily (ancient sword and
    wind sword on firion helps a lot) and they will drop gold armor (helps against
    poison) and has better armor rating than mythril and flame bow (imbued with 
    the essence of fire). I kept my characters using the same type of weapons 
    they started with and the flame bow is awesome on the chick (changed the 
    names cant remember her name) it also sells for decent money."
    
      1F
      --
    Tough enemies here, indeed. To the northwest, a chest with 400 GIL can only
    be reached via a staircase. Now, there are three staircase, all equally 
    deserving. In the middle of the room, the main hub, a staircase is flanked
    by two Knights. It leads to a small pathway to a powerful weapon, SLEEP BLADE.
    However, the main door is slammed shut. You have to go back to the room
    that you entered and go east to find a secret room. The chest is guarded by
    some soldiers and its comrades but nothing you can't handle.
    
      2F
      --
    
    Now, the next stairs? Go up the main stairs and hang a right and take the
    first right down to another stairs. Follow the path up to a door. Now you're
    in 2F. This is required, and I highly recommend getting the items because 
    the rest of the dungeon is VERY straightforward, no side-paths to find. Get 
    all four items here and you go straight to the top floor, no strings attached.
    Anyway, as you come upon a fork, you can pick left or right. To the left is 
    another fork: to the left is DARK BOW, a nice weapon; to the right has 
    another split... take the left one to find an useful THIEF'S GLOVES. Now 
    return to the ORIGINAL fork... to the right, you have to follow a long path 
    to two chests: POTION & HI-POTION. That's it for now. While going to the chest
    with the Thief's Gloves, you may have noticed two imprisoned people to the 
    right... That's Hilda and Cid! Imagine finding them here on 2F so easily! 
    Open the gate and talk to Cid. He requests you to go up to the top floor
    and destroy the engine with Red Soul while he will escort the Princess out. 
    How romantic...  The following ASCII map is for this floor. I know my 
    written directions are kinda choppy and repetitive so here it is.
    
        S
        |_____                         S--- Start
           ___|______                  P--- Potion
      ____|          |_________       SB--- Shade Bow
     |    |___              |         TG--- Thief's Gloves
     |        |              PP       CP--- Cid and the Princess
     SB   TG__|________CP
    
    
    Now, the FINAL stairs, the one you were SUPPOSED to take in the first place.
    On the same upper path before the stairs to the previous floor (with 4 items)
    and go down. Just follow the path to the stairs.
    
      3F
      --
    The sheer size of my explanations of the previous floor spooked you a bit,
    didn't it? Yeah... I rule. Walk around the room to the green door. That's all.
    Relieved to see a short one, huh?
    
      4F
      --
    Go to the middle of the room. You see a set of stairs. That's the way to 5F.
    There are some easily accessible items further right... There are four of those
    but one of them is guarded by a very, very, very dangerous monster: Hill 
    Gigas. You have to get them all right now if you want the 100% Collection rate
    because you can't go back to this hell hole after you destroy it (it deserves
    that anyway). So, heal your party up and save before opening
    the chests. Now, equip two of your men with an Ancient Sword and a Crescent.
    Then you can EASILY kill him. Crescent will put him into Sleep, preventing his
    attacks. Ancient Sword, as an insurance attack, will cast Curse on him...
    decreases his accuracy greatly. Easy victory. The items: (in order, left to
    right) TRIDENT, MAIN GAUCHE, ICE SHIELD (Hill Gigas), and GIANT'S HELM. All
    of them are the best ones you've discovered yet. Go up the stairs.
    
      5F
      --
    After a small room surrounded by some mechanics knights, you come into a rather
    simple room plagued by dishonorable knights. The exit is close by, but Knights
    infested the hallways so you have to get around and get there the LONG way.
    Don't even bother trying to beat them, because if you succeed, it will 
    re-appear anyway. Follow my directions to get there: (from the fork right of
    the stairs; every direction is for every fork you get to, whether if one of 
    the paths is blocked by a Knight or not) 
    
    Up, Up, Left, Down, Down, Right, Down, Right, Right, Right, Right, Up, Right, 
    Up, Up, Left, Left, Down, Right, Down, Left, Up
    
    You could do the job by yourself pretty easily, though. Not that hard to 
    detect the Knights and find the remaining path(s).
    
    After getting to the final door, you come upon the gigantic, monstrous engine
    of Dreadnought. Use the Red Soul and throw it into the engine and watch the
    fireworks! Yay! July 4! A Black Knight comes forth and Maria, somehow, 
    recognizes her voice as her brother's. (We all know that it is indeed true
    since it always happens. So tedious.) You watch as the squad run and run
    all of the way to Cid's airship. As the Dreadnought evolves into a heap of
    ashes, you flee to Altair...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          CHAPTER 3 - THE KING'S LAST WORDS
                          =-------------------------------=
                                     -Meet Leila
                                 -Meet the Wind Drake
                                   -The Dragon Egg
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ------------------------------------------------------------------------------
    Altair
    ------------------------------------------------------------------------------
    
    De-equip Gordon because his job is done. Soon. Heal up and sell excess stuff
    if you need to. Go over to the HQ and go to the King's side. Firion will 
    hastily come up to His Majesty's side to see the death. His final words:
    Gordon is to take control of the army (told you so, he would leave! heh);
    Minwu is to get the unknown Ultima Tome (sounds interesting); and you are
    commanded to go to Deist to acquire some partners to fight the evil empire.
    
    Now it's back to three... Go up to the throne and talk to Admiral Gordon. He
    will tell you of DRAGOONS, so memorize it. Ask him about the mysterious 
    Dragoons and he will provide you one more key term: the WIND DRAKE. Memorize
    it... Again, he gives you one final piece of information: to get to Deist,
    you have to find a boat stationed at Paloom and ride it to the Dragoon-city.
    
    
    ------------------------------------------------------------------------------
    Paloom
    ------------------------------------------------------------------------------
    
    Suddenly, you already see a new face in the town as you enter this otherwise
    bland town. Talk to the first female you see and she will automatically
    offer you a ride to Deist... for free! Maria, like a wise woman would do,
    senses danger from her. Despite her best intentions, Firion still accepts the
    seemingly generous offer. The ship is to the east so go and hop in.
    
    After a leisurely ride, the screen fades and shifts to a more personal view.
    Looks like Maria was right, she isn't as sweet as we thought! She tries to
    steal some of your stuff (and probably try to force us to walk the plank!).
    Eight pirates will fight you, but they're fatasses so make them pay for their
    fatness. 
    
    After the battle, Leila will apologize profusely (maybe not...) and admits
    power over to you. Firion won't punish her at all... instead, he will grant
    her the power of the fourth party character! The sweet, double-handed Leila
    is now yours! Not for long, tho. You also gain a new medium of transportation:
    the SHIP! Congrats for making thus far...
    
    Now you need to find Deist, but you don't know where. So bring your world map
    out. Deist is on a small island off the coast of Bafsk. From the rendezvous
    point where you fought the pirates, go south then east, to the snowy 
    mountains. Continue sailing south and you should be in Deist's general area.
    use the map to narrow it down. 
    
    If you forgot how to bring the world map, here it is: B+Start. Don't
    forget the next time!
    
    
    ------------------------------------------------------------------------------
    Deist
    ------------------------------------------------------------------------------
    
    ITEMS
    ------------------------------------------------------------------------------
    Unicorn Horn
    Phoenix Down
    Cottage
    Eye Drops
    Antidote
    Cross
    Mallet
    Wing Sword
    Saint's Spirit
    Sage's Wisdom
    Gold Needle
    Stun Tome
    Stop Tome
    Curse Tome
    
    As you come into this mostly empty castle, you see a lone boy with no one
    else around him... Talk to him and he will storm off. Hmph. Follow him and
    talk to him again. He blubbers something like his mommy (what a wimp) and
    leaves yet again. Go up to 2F.
    
    Open the chest to the left for a COTTAGE. Walk to the right, to the stairs
    down to 1F. If you went down on the fork, take the second door you see to 
    find a room with three tomes: CURSE TOME; STOP TOME; and STUN TOME.
    One more: UNICORN'S HORN, it is found on the end of the hall. Go all of the
    way to the fork and go left. Behind the door is a king's stash!!! GOLD NEEDLE,
    EYE DROPS, ANTIDOTE, SAGE'S WISDOM, CROSS, SAINT'S SPIRIT, MALLET, and a
    WING BLADE is all yours. Well, more like an item king collector! The Wing
    Blade is an excellent weapon addition for your extensive arsenal. 
    
    Go back to 1F and go down, ignoring the child and his mother, to find one
    more stairs... It just leads you to a rare item: PHOENIX DOWN. 
    
    Now, you have collected all of the items. Now, you can go talk to the woman
    and her crybaby of a son. Ask her about the Dragoons and Wind Drake. She
    explains that the Wind Drake, which is in the room behind her, can only be
    spoken with if you have a pendant, which is in a cave around here. If you 
    attempt to talk to the Dragon (Drake), you won't get anything out of him...
    Only way to go now? To a nearby cavern, to the north.
    
    
    ------------------------------------------------------------------------------
    DUNGEON: Deist Cavern
    ------------------------------------------------------------------------------
    
    ITEMS
    ------------------------------------------------------------------------------
    30 Gil
    Pendant
    
    Follow the light green path behind Deist to find the hidden cavern of Deist.
    No, I won't give you a detailed intro because you won't be staying here for
    long.
    
      1F
      --
    Wish things were this easy... you suddenly see a unprotected treasure chest
    to the right with 30 GIL. Bwahaha. Behind the chest is a little path leading
    to a stairs. 
    
      2F
      -- 
    You find a fragment of a Dragoon lying on the floor... Examine it to find the
    PENDANT! Get the hell out of here and go back to the Wind Drake!
    
    
    ------------------------------------------------------------------------------
    Deist
    ------------------------------------------------------------------------------
    
    Now you can communicate with Mr. Drake himself, via the tongue of Dragons!
    Ask him about the Wind Drake and he will grant you the DRAGON EGG and requests
    you to put it in the spring hidden down in the depths of the cavern.
    
    
    ------------------------------------------------------------------------------
    Deist Cavern
    ------------------------------------------------------------------------------
    
    ITEMS                                          ENEMIES
    ------------------------------------------------------------------------------
    230 Gil                                        Adamantoise
    Mythril Armor                                  Dual Heads
    Mage's Staff                                   Ghast
    Mythril Helm                                   Ghoul
    Ether                                          Gigantoad
    Mythril Gloves                                 Hill Gigas
    Mythril Mirror                                 Land Turtle
    Mythril Shield                                 Ogre
    Acid Phail                                     Ogre Chief
    Knight's Armor                                 Ogre Mage
    Saint's Spirit                                 Revenant
    Sage's Wisdom                                  Shadow
    Flame Bow                                      Stalactite
                                                   Wraith
                                                   Yellow Soul
    
    NOW this is THE run that propels you to the depths! This damp, greenish 
    place has varied monsters, from Adamantoise with 450 HP to Screamer with 
    only 6 HP... There's also Gigantoad (450 HP) and Ogre Chieftain (300 HP) 
    so it's pretty safe to say that this place is fairly tough. What's more, 
    there are MANY branching paths so you will encounter many of those 
    dangerous MANY times. Gear your party up and blast off!
    
    NOTE: You will fight MANY Hill Gigas this time, probably your most encountered
    enemy in this cavern. So, don't be afraid to leave for your ship to Bafsk's 
    Inn. Just take your time and fight wisely!
    
      B1F
      ---
    Neglect the northeastern path, you have already taken it, remember? Got the
    Pendant? Yeah. Now, there are two paths remaining. One to the left, and 
    another one to the right. Each one goes down to the bottom of the cavern but
    only one will get to the spring. So which one? Well, if you took the left one,
    you will end up getting 5 items. And a dead end. So that leaves the right one
    as the correct one. Left path is for those who want 100% Collections rate so
    if you are, read on!
    
    LEFT PATH
    ---------
      B2F
      ---
    Just get the POTION on the way and dive deeper to B3F.
    
      B3F
      ---
    Shouldn't be hard. Stairs are at the end of the tunnel.
    
      B4F
      ---
    It's a fairly long pathway, but no items. Keep going north and you should
    get to the stairs. The path that branches to the left goes nowhere.
    
      B5F
      ---
    Finally, a room of high caliber! It's at the end of the tunnel, to the right.
    The chests on the top has a FLAME BOW, SAGE'S WISDOM, and a SAINT'S SPIRIT, 
    and the bottom one has a KNIGHTױS ARMOR but it is guarded by a GROUP of 
    Adamantoises so you probably need to save beforehand, for
    the safety's sake. You can cast Warp on yourself to disappear back to outside.
    Not a bad idea to ride the ferry back to Bafsk and heal up for the Right Path.
    
    RIGHT PATH
    ----------
      B2F
      ---
    Well start off with going in order, so here we go. The first path going down
    will lead to a chest with MYTHRIL HELM. The next path (going up) has a nice
    MYTHRIL MAIL, which you probably don't have. The stairs down to B3F (which
    will go to the final level so this is the 'right' one) is on the third 
    branching, but there is one more valuable item to find up ahead. Instead,
    continue on until you see a fork, up and down. Go down first to find a MAGE'S
    STAFF (guarded by Screamers). Now you can go back to the previous staircase.
    
      B3F
      ---
    DON'T GO ON THE BRIDGE! Just ignore it and get the two chests to the north:
    MYTHRIL GLOVES and MYTHRIL MIRROR. Damn, you're loaded with Mythrils now! Ha.
    Curious about the bridge? The reason for the our absence is the hole in the
    rusty bridge. If you walk too far onto the bridge, you'll drop down to B4F.
    Isn't that where you wanted to go anyway? Well, no. You will be in the WRONG
    place of B4F so you have to backtrack to get back. Go back to B2F for now.
    
      B2F
      ---
    Go left and up to find another set of stairs to B3F. Told ya, there was an
    another way around! ^_^
    
      B3F
      ---
    Pick the MYTHRIL SHIELD up and go and tiptoe on the cliff going north. 
    Remember, don't go on the bridge unless you want to backtrack! Just follow
    the general path to B4F.
    
      B4F
      ---
    Before going to the next stairs, which can't be missed, make sure you grab
    the ACID PHAIL to the north.
    
      B5F
      ---
    Hmmm... There are 4 doors to pick and a nasty monster waiting, obviously,
    for someone like you to come behind them. Which to pick? The second from the
    right is the correct one. Enter through that door and heal up/save. Boss time!
    
    ________________
    BOSS: Chimera(s)
    רררררררררררררררר
    HP: 240 each
    
      Yep, you might face multiple bosses at once! You could get lucky and face
      only one but... on the other hand, you can be even luckier and face 4! You
      could use the Memo File to your advantage and Soft-Restart over and over
      until you only face 1, go ahead, I don't care. Now, this lioness has a
      potentially nasty spell: Blaze. True Final Fantasy fans know what this spell
      does: fire-like heavy damage to every character. So, if you have the Shell
      spell, use it right away! Your priority is your White Mage, the one that is
      supposed to have Cure and Life. Don't let him/her die or the battle is
      basically over if you don't have any other character like that one. Keep
      pummeling them with physical attacks, since they are vulnerable to physical
      damage, unlike some of the previous bosses. Magic works, but not as good as
      your weapons. If you have made thus far, this baddie should be no match
      because you have survived countless Hill Gigas... or did you?
    
    ------------------------------------------------------------------------------
    
    Fulfill the great Wind Drake's wish and put the Dragon Egg to rest, in the
    spring behind the slain Chimera. Warp out of here and return to the Castle.
    
    
    ------------------------------------------------------------------------------
    Castle Deist
    ------------------------------------------------------------------------------
    
    If you go into the Drake's room, you see that the pedestal where he was on
    is empty... Looks like he has perished away to Dragon heaven. BUT, you have 
    put the egg into the spring so it's bound to hatch and aid you in the future! 
    Return to your base, in Altair.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           CHAPTER 4 - THE TURN OF THE TIDE
                           =------------------------------=
                     -Princess Hilda - a Beauty or a Drag Queen?
                               -Battle in the Coliseum
                                    -Rescue Hilda
                              -Assassinate the Commander
                             -Mask 1 out of 2: White Mask
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ------------------------------------------------------------------------------
    Altair
    ------------------------------------------------------------------------------
    
    Back in the humble adobe of the rebellion, take a chat with one of the guys in
    the central room. Any one of them will tell you about the strange behavior of
    Hilda's. Hmmm... we better go take a look! Go to her room, the one below her
    father's, the King. In the room, you are already nose-to-nose with the 
    Princess herself. Yah, she's acting all weird alright. She pulls off a Mrs. 
    Robinson and tries to seduce you over. As you try to complete the 'job', the
    lady transforms into a fugly snake-like venom!
    
    _________________
    BOSS: Lamia Queen
    ררררררררררררררררר
    HP: 1290
    
      She is pretty tough physically, despite her gender. (Yeah, I sound like a 
      sexist, so sue me.) Her main and feared attack is her regular attack and
      that's saying a lot. Why? Because she can damage your character heavily
      AND put her foe to sleep, all at once! And she does it quick and effectively
      since her agility is better than adequate. The best method to winning the
      battle? Just attack. Yep, just keep attacking, no matter what. If somebody
      die, just revive that character, but don't bother healing it all of the way.
      She will only hit one person at a time so don't worry. She also casts Blink
      on herself, making the battle even harder. No worries, stick to the original
      plan and slice her in half.
    
    Hmph. Where is the REAL princess??? Gordon and one of his men comes barging 
    in, announcing that there's a tournament held in Palamecia that holds Hilda
    as the prize! Gordon voluntary re-joins your party, butting off Miss Leila!
    I prefer Gordon over Leila any day anyway.
    
    Palamecia? Never heard of it? Oh, it's just south of Kashuan. Get on your
    ship again and ride the currents. Open the world map and click on 'Kashuan'
    to see its location. To the south of that castle, you see a small dot. That's
    the Chocobo Forest, not your next destination. Further south and a bit to the
    right, you see TWO dots bundled together, flanked by a gigantic desert. Yep,
    that's Palamecia. There are three ways to enter the desert: from north, south
    or the west coast. The shortest would be from the north IF you take a Chocobo
    from the forest. If you want to battle some monsters for the Collections rate,
    land on the west side and walk horizontally to the little coliseum. 
    
    
    ------------------------------------------------------------------------------
    Palamecia
    ------------------------------------------------------------------------------
    
    Walk to the second tier... and you see a royal-look-alike sitting on a throne.
    Who's he? Dunno. The gate flips open right front of you. You are thrown back,
    wondering what's going on... A shutter to the left opens, and out comes a 
    hulking beast, full of thirst for blood. You have no choice but to fight this
    behemoth.
    
    ______________
    BOSS: Behemoth
    רררררררררררררר
    HP: 1620
    
      Anti-climactic, to say the least. He is huge, and his HP clearly shows that.
      However, the only thing he does is attack for about 250 damage. That's it.
      No tricks, no magic tricks. Just attack him and heal up whenever necessary.
      Yawn.
    
    ------------------------------------------------------------------------------
    
    After the battle, Firion walks up to the Emperor, hoping for some kind of a
    revenge. He fails as the Emperor disappear into the thin air, putting you into
    a trap. Four Horsemen comes forth and captures you.
    
    
    ------------------------------------------------------------------------------
    DUNGEON: Coliseum
    ------------------------------------------------------------------------------
    
    ITEMS                                          ENEMIES
    ------------------------------------------------------------------------------
    Antidote                                       Captain
    Ether                                          Chimera
    Elixir                                         Death Flower
    Cottage                                        Magician
                                                   Parasite
                                                   Revenant
                                                   Sergeant
                                                   Sorcerer
                                                   Specter
                                                   Wizard
    
    You got thrown in a cell, you silly fool! Luckily, you have made plenty of
    allies and one of them shows up to rescue you! His name? Pavel, from Altair!
    Whew! You are back in the hunt for the Princess, who is deprived of her 
    freedom, somewhere in this place.
    
      B2F
      ---
    Want the items? First, take the right path to a dead end with an ANTIDOTE,
    guarded by some bastards. (I know, for an ANTIDOTE?!?!?! Whatever, man) Go
    back to the original cell and go north, right and right to another dead end
    with a door. That door leads to a gold mine: an ETHER, an ELIXIR, and a 
    COTTAGE. Now, you have collected all of the items in this shithole. Go to the
    northeast for the door up to B1F.
    
      B1F
      ---
    While walking on the upper hallway, you must have seen a pretty lady trapped
    in a cell thanks looks a LOT like Hilda... Wait... that's her! Yeah, she is
    the real one, not an imposter like the last Hilda you saw. So, go down and
    find the opening and follow the new path to the cell. Press X on the shutter
    to free Hilda! You watch as the lovebirds (Gordon as the other half) get
    their sparks flying. Awww... Anyway, Gordon leaves your party for the second
    time to protect Hilda (or is he going to... man, I have to stop thinking
    dirty! Bad boy!) while you have to find your way to the overworld. Just go
    to the stairs to the left to get to 1F.
    
      1F
      --
    Feh. Figure stuff out yourself! Go back to the overworld while you're at it!
    
    
    Go back to your ship, wherever it is parked at and sail back to Altair yet
    again.
    
    
    ------------------------------------------------------------------------------
    Altair (How many times do I have to write that damn name?)
    ------------------------------------------------------------------------------
    
    The town is now empty except for the shopkeepers and several other innocent
    bystanders... The soldiers and the royal family are all gone.. Where did they
    go? Why don't you ask that question to the rebel standing by the entrance/exit
    gate... He'll explain to you that they are up north, camped just below Fynn.
    The reason? To eliminate the enemy forces that terrorizes Fynn regularly. Let's
    go there, I guess.
    
    The camp is to the left of Gatera, you shouldn't have any problem finding it
    in the woods.
    
    Once in the camp, you could tell that the army is already ready to attack.
    Behind the men, Hilda and Gordon are both waiting for your arrival. Hilda 
    won't really say anything except praise you. Instead, talk to Gordon. He will
    say no unnecessary details and get to the point... (unlike me in this guide, 
    haha) His command? Go into the castle of Fynn and make sure the commander sees
    his last daylight as soon as possible.
    
    ------------------------------------------------------------------------------
    DUNGEON: Fynn Castle
    ------------------------------------------------------------------------------
    
    ITEMS                                          ENEMIES
    ------------------------------------------------------------------------------
    1000 Gil                                       Brain
    2000 Gil                                       Captain
    1000 Gil                                       Chimera
    Golden Armor                                   Death Flower
    Golden Shield                                  Dual Deads
    Golden Cuirass                                 Dual Heads
    Werebuster                                     Magician
    Aura Tome                                      Parasite
    Potion                                         Revenant
    Giant's Glove                                  Sergeant
    Break Tome                                     Sorcerer
    Death Tome                                     Specter
    Toad Tome                                      Stalagmite
                                                   Wizard
    
    Well, if you want to gauge your skills against the Captains in the town, it'd
    be a good idea because they are pretty similar to the ones in the castle.
    Anyway, go into the castle. There's no guards... very strange, perhaps they're
    too conceited to have one? Ha. Go up to the first opening up to 2F and you
    will see the first human being in this castle: Leila! She will, after only one
    line, re-join your party. Yahoo! 
    
    Now, the enemies here are VERY annoying and the credit ALL goes to the 
    magicians. Warlocks, Wizards, and Sorcerers, you name it. They will suck
    the life out of you, literally. Your MP is exposed to them, too. They can
    cast Banish, Toad, and whatever. Make sure you save after every 5 minutes
    because it's worth it, believe me.
    
    Another note: It'd be really wise if you ignored every chest and went up the
    stairs on the every floor because once you beat the boss, the random 
    encounters here will be vanquished, giving you full access to the chests
    without resistance. 
    
      1F
      --
    Before going up the stairs, make sure you get those chests: 2000 GIL and 1000
    GIL to the northeast, and another 1000 GIL to the northwest. If you want some
    more items, don't go on the central stairs... go to the western hallway and go
    down. Another staircase! Follow the path up to 3F and go right. At the end of
    the narrow hall, you find a room with three decent tomes (kinda): BREAK
    TOME, DEATH TOME, and TOAD TOME. Now you can backtrack to 1F. (can't
    warp here! *scowl*)
    
    Heal up at Gatera if you need, then come back to the original staircase that
    you saw when you recruited Leila.
    
      2F
      --
    The next step is right front of you, up to 3F. But there are a lot of goodies
    to find, if you want them. Most of them are old crap that you already have,
    but you know that if you want the 100%... To the left, there are three alcoves.
    In the middle version, some monsters guard a chest with AURA TOME, a new
    one! In the south alcove, there's a hidden passage on the west wall. Find it
    and go up to get a WEREBANE. 
    
    Going to the other side... again, a chest speared into the middle. A GUARDED
    POTION?!?! *shrugs* Looks like Square has some humor under their sleeves. To
    the east of the chest, there's another false wall for you to walk through.
    If you take this path, go down to get a TITAN'S GLOVES, one of the best gloves
    in the game due to the increase in the attack and defense power. Go up to 3F.
    
      3F
      --
    Step up the pace!
    
      4F
      --
    A large, empty room... what could it mean? Maybe it's the throne room? *gasp*
    Why don't you walk up and find out? Save before doing anything!
    
    ____________
    BOSS: Gottos
    רררררררררררר
    HP: 2000
    
      Yah, it's THE commander. Did anyone notice that if you neglected ALL of the
      items in the dungeon, you could only fight little to no enemies here all of
      the way to the boss since the stairs are front of you! Haha! So much trouble
      for nothing! Anyway, back to the point! (sorry!) The boss is a solider so it
      would make sense if he attacks a lot with his trusty sword. It does so he
      will do so. Restore to the usual Blink method and destroy him. 
    
      Some holes can be exploited: cast Sleep on him... it works well on him. Or,
      you can raise your best fighters' physical damage with a new spell, Aura.
      Magic is okay, but not that effective. Otherwise, just think him as a tough
      enemy, not a boss. Heal up when necessary.
    
    ------------------------------------------------------------------------------
    
    Killing the commander will bring the random enemies down with him! Congrats,
    you have made the Fynn holy again! 
    
    Hilda and Gordon will be rewarded with their throne again so they're back in
    their original home, Fynn. Talk to them several times to learn the following
    pass codes: MYSIDIA, MASK, ULTIMA TOME, and EKMET TELOEZ. Learn about them
    and go back to the town of Fynn.
    
    
    ------------------------------------------------------------------------------
    Fynn
    ------------------------------------------------------------------------------
    
    Guess what? No more Black Knights here! Whoo! Now you can access the Inn,
    shops, people, bar, and the air without the fear of fighting a dangerous
    jerk. Sell some of your items to empty your inventory, you're going to fill
    it up soon if you don't. The only notable things here is in the Armor shop,
    so check the new armor out, they're solid gold so they has to be somehow 
    useful. 
    
    Back to the storyline progress... Gordon told you to ask Pavel about the
    Mask so seek him in his house, in the southwest corner. In the house, you
    see Pavel pacing back and forth (like everyone does in this town). Tell him
    the password (Ekmet Teloez) and he will reveal the secret: the hidden path
    is in the throne room of Fynn, in the upper right corner!
    
    
    ------------------------------------------------------------------------------
    DUNGEON: Fynn Castle (Underground)
    ------------------------------------------------------------------------------
    
    ITEMS                                          ENEMIES
    ------------------------------------------------------------------------------
    Eye Drops                                      Adamantoise
    Clothes                                        Brain
    Knife                                          Changer
    Maiden's Kiss                                  Ghast
    Potion                                         Green Soul
    Ether                                          Killer Mantis
    Spider's Silk                                  Ogre Chief
    Flame Shield                                   Ogre Mage
    Hi-Potion                                      Parasite
    Power Staff                                    Revenant
    Flame Armor                                    Specter
    Betrayal Fang                                  Stunner
    Orichalcum                                     Wraith
    White Mask
    
    
    Go up to 4F, the throne. As usual, go to your destination, the upper right
    corner. If you click on the X button while facing the east wall, the 'ask'/
    'memorize' menu comes up. Talking to a wall? How strangely erotic. Only
    thing that would make sense: Ekmet Teloez! The wall suddenly bursts open...
    Follow the newly found avenue to B1F, the secret gates of the battered Fynn!
    
    *Note: Before going down to the Underground (the very stairs before, on 1F),
    go right and examine the east wall. You should eventually get to the other 
    side. If you do, go down to the next wall, the one that you couldn't get to.
    Look around there to find another secret passage. When you finally pop in,
    open the door for a GOLD SHIELD, a GOLDEN MAIL, and a GOLD PLATE.
    
    
      B1F
      ---
    Hmm... This place is a nice drawback to your quest... the enemies are a bit
    out-dated so it should be facile. However, the items are spaced apart so you
    might have to fight quite more than a few monsters in six open-ended floors.
    
    As a prelude to this dungeon, Square has presented you with three downright
    PATHETIC items: a Shirt, a Knife and Eye Drops. Fun! The KNIFE is stabbed in
    the southeast, EYE DROPS to the northeast, and SHIRT draped on the heart of
    the floor. Done with them all? Northwest... you know what to do.
    
      B2F
      ---
    God, what a joke. The items are still pathetic. We aren't sex slaves, you
    know, Square! We need good ones! An ETHER is in the same circular hallway as
    the one you entered from B1F, and there's one more POTION in the southwestern
    corner. The northwestern one has a MAIDEN'S KISS. The last corner, the 
    northeast? Yeah, the stairway to heaven.
    
      B3F
      ---
    Yet another corner-based maze. I'll make it quick, so I wonױt bore you out.
    Southeast=HI-POTION. Southwest=FLAME SHIELD. Northwest=SPIDER'S WEB, and a 
    few steps below that chest has the stairs.
    
      B4F
      ---
    A bit more complex than just a chest-in-every-corner theory. In the first
    fork, head to the right first to find a GUARDED chest with a POWER STAFF
    inside. Now, a blood sword can suck the enemy's HP and make it yours but it
    has ridiculously low HP so I guess it's worthless but keep it for now, don't
    sell it some merchant. Go to the central point of the room and head northeast
    for a FLAME ARMOR. Southeast is the exit, but don't forget the BETRAYAL FANG by
    the stairs. (God, how can I say 'stairs' differently? So repetitive)
    
      B5F
      ---
    Getting closer to the waterways, as evident by the floods in this floor. Wade
    through the waters to the third hallway to the right. On that hallway, there's
    a chest guarded by a new monster: Rhyos. He has 750 HP so be extremely careful
    fighting him. The reward? Worth it! It's an ORICHALCUM, one of the best 
    daggers in the entire game, if not the best. Now, there's no stairs this time.
    Instead, you have to find the right door. There are several doors here...
    which one's the right one? Go to the northeastern passage and enter the second
    door from the right. 
    
    Grab the ultimate treasure, the WHITE MASK and go further north and step into
    the portal to complete this quest!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                      CHAPTER 5 - THE MASKS AND THE CRYSTAL ROD
                      =---------------------------------------=
                                      -Mysidia
                       -The Journey down the Mysterious Island
                             -Mask 2 out of 2: Black Mask
                              -Crystal Rod: Mysidian Cave
                                     -Leviathan!
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ------------------------------------------------------------------------------
    Fynn Castle
    ------------------------------------------------------------------------------
    
    After getting the ridiculously hidden White Mask, go back to your informer,
    the royal family in their respective throne in Fynn. Talk to Princess Hilda
    (where's the queen, then?) and she will direct you to Mysidia, to the far
    south.
    
    Going to Mysidia can be incredibly long or incredibly short. Why don't you
    bring up the world map to make it easier? Look at the town that you know as
    'Altair'. To the south of the town is, well, a big whole body of water. Beyond
    that is another continent. On that piece of land, there are two brightly-
    marked dots... The top one is Mysidia. Now that you know where it is, you
    can ride your sail to a nearby shore and walk on your own from there. OR...
    you could opt to walk along the thin land bridge connecting the continents,
    to the west. Up to you. 
    
    
    ------------------------------------------------------------------------------
    Mysidia
    ------------------------------------------------------------------------------
    
    WEAPON SHOP                 ARMOR SHOP                 MAGIC SHOP
    ------------------------------------------------------------------------------
    Flame Lance                 Giant's Gloves             Barrier
    Ice Bow                     Ice Shield                 Basuna
    Ogrekiller                  Knight's Armor             Blink
    Power Staff                 Thief's Gloves             Blizzard
                                                           Cure
                                                           Esuna
                                                           Fear
                                                           Fire
                                                           Holy
                                                           Life
                                                           Protect
                                                           Sap
                                                           Shell
                                                           Silence
                                                           Swap
                                                           Teleport
                                                           Thunder
                                                           Wall
                                                           Warp
    
    ENEMIES (outside Mysidia)
    ------------------------------------------------------------------------------
    Behemoth
    Big Horn
    Black Flan
    Bomb
    Brain
    Cockatrice
    Flying Ray
    Ghast
    Ghost
    Gottos
    Hill Gigas
    Imp
    Killer Mantis
    Malboro
    Mine
    Parasite
    Red Mousse
    Red Soul
    Revenant
    Specter
    Vampire Girl
    Werewolf
    Wraith
    
    This is probably my favorite town, because of its homely feel with the uber-
    sexy black mages (anyone read www.nuklearpower.com's comics?) and its down-to-
    earth aura. The shops here are the best ones you have seen yet but probably
    not the best you will see. The magic shop has EVERYTHING, every magic you've
    seen up to this point! Buy anything you want that you have missed the first
    time, it's a great catch-up! The armor shop is a bit weak, not up-to-date BUT
    the weapon inventory has some of the STRONGEST weapons you will ever see:
    Ogrekiller, Power Staff(!!!), Flame Lance, and Ice Bow (it's ok). Power Staff
    is a must-buy. Great time to shop right here.
    
    Talk to the pointy-hat citizens about this very town, the Ultima Tome, and
    the mysterious island out in the sea. As you walk around the town, you might
    have seen a stairs down to some underground tunnel. Enter.
    
    In that damp hallway, you see a white goddess that resembles a lot of the
    goddess in the Roman myths. If you paid attention what the Princess had to
    say, you'd know what to do. Place the White Mask on the statue and it will
    attach itself magnetically onto the face. One down, one to go!
    
    Get back to your ship and sail to the southern sea, past the S-like canal to
    the right. If you're lost, just bring out your world map (Cirlce+Start) again.
    Look at the full map, not the spherical version. At the extreme bottom of the
    map, there's a small dot in the middle of nowhere. That's your next 
    destination, the Tropical Island. Aye, it's a long ride!
    
    
    ------------------------------------------------------------------------------
    DUNGEON: Tropical Island
    ------------------------------------------------------------------------------
    
    ITEMS                                          ENEMIES
    ------------------------------------------------------------------------------
    Hi-Potion                                      Changer
    Hi-Potion                                      Dual Deads
    Ether                                          Dual Heads
    Eye Drops                                      Poison Toad
    Spider's Silk                                  Red Mousse
    Sleepgrass                                     Stunner
    Scourge Tome                                   Wererat
    Scourge Tome                                   Wild Horn
    Blind Tome                                     Yellow Jelly
    Blind Tome
    Spider's Silk
    Garlic
    Phoenix Down
    1000 Gil
    Death Idol
    Gaia Drum
    Sleepgrass
    Sleepgrass
    Sleep Tome
    Black Mask
    
    Don't be spooked by the number of items, the monsters are old and weak. Hell,
    you could've literally blew this place apart a long time ago, when you first
    got the ship. No worries here, just take your time and get all of the items
    before opening the chest to the second mask. However, the paths here are
    varied, over-laying so you will get lost occasionally... but again, the
    monsters shouldn't cause you any kind of trouble. (However, make sure you
    have some Ice and Bolt Magic handy because Red Mousse and Yellow Jelly can
    be only damaged heavily by the magic)
    
      B1F
      ---
    The first chest you come to has EYE DROPS, you can't miss that. Go to the
    next northern path to find two concaves with a HI-POTION each, your first
    encounter with a HI-POTION, this late in the game. Strange. Moving on...
    The next path down has another treasure, with an ETHER. After taking all of
    those off-paths, you have only two paths left: to the southwest and to the
    northwest. Go to the SW first go for a SPIDER'S SILK before going northward
    for the first deep step.
    
      B2F
      ---
    Head up to find yourself under some ceiling vines, very exotic! To the left
    is a prize: SLEEPGRASS. Of course, you'll be overcame with the curiosity
    of the nearby staircase... but it only takes you to a chest with a SPIDER'S
    SILK. Going further into that path will take you back to the daylight,
    but you're still within the Tropical Island. The people here will try to
    break your determination of getting the Black Mask, which they preserve.
    Ignore them all and seek a Tropical-oid who wears a different clothing than
    most of them. He's a shopkeeper so he will sell you some weapons (they suck
    anyway so don't buy anything) but he's there for a reason: to clear out
    your inventory, give them a breathing room. Go back to B2F.
    
    Continue running the path right of the Sleepgrass, back in B2F. On the
    way, you see three chests: SCOURGE TOME, SCOURGE TOME, and a BLIND TOME.
    Cheap crap. There's one more, to the southeast: another BLIND TOME! Oh,
    well. To the north is the you-know-what.
    
      B3F
      ---
    First, go south for GARLIC and follow the path to the north to B4F.
    
      B4F
      ---
    Alright, this level requires a map to explain to you clearly. There are, in
    total, 4 primitive stairs to take. All of them lead to a chest. I feel that
    words are not required if you have a map so good luck! ^_^
     ___         _____   ______
    |   |_______|    G|_|      |
    |TH |                    _5|              E --- Entrance!
    |            ___________|                 TH--- To B5F: DEATH IDOL
    |____      ___      |                     PH--- To B3F: PHOENIX DOWN (guarded)
         |____| E |     |____                 3 --- To B5F: '3' items: GAIA DRUM;
             |               |_                             SLEEPGRASS (2)
             |   __         |  |                            (guarded for GD)
             |_                |_             G --- Chest: 1000 GIL
               |                 |_           5 --- To B5F, toward the boss
               |                   |
                |PH           |   3|
                |____________|_____|
    
    So, if you wanted all of the items, you would go to '5' last. Got it? Good.
    The guardians aren't a major challenge so no problem for you and me. 
    
      B5F
      ---
    Take the obvious choice right here: open the chest for a SLEEP TOME. Go
    further south and west for the final door... You see a giant rhino puffing
    and huffing before you. Looks like a tough battle here! FOR THE GLORY OF THE
    BLACK MASK!!! >_> <_<
    
    ______________
    BOSS: Big Horn
    רררררררררררררר
    HP: 1140
    
      Bah. Yes, bah. All you have to do is attack for 2 rounds and he's down.
      What do he have anyway? Low HP, low armor/defense, low attack power, low
      everything. If you can't beat him, then you should consider training up for
      5 hours. Seriously.
    
    ------------------------------------------------------------------------------
    
    Take the lone chest to uncover the second mask: the BLACK MASK. Like the White
    Mask, there's a warp point behind it all. 
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              CHAPTER 6 - UP THE TOWER
                              =----------------------=
                                 -Conquer the Tower
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ------------------------------------------------------------------------------
    Going to the Mysidian Cave
    ------------------------------------------------------------------------------
    
    This one will be a quick one, we got to move on. Heal up and save, as always.
    Now, if you're around Mysidia, you would see land on the other side of the
    mountain range that borders Mysidia. Go east, following the range to the end,
    and go between the ranges once you hit the end. Go west, into the ring of
    rockies. Within the open ring lies a collection of peaks with a cave inside.
    Yep, the Rod is undoubtedly in there. 
    
    If you're not around Mysidia, just bring your World Map out. On the same
    continent the town of Mysidia, you spot another dot to the SE of Mysidia. Yep,
    you know what to do. You could either land on the east side, leading to the
    opening of the ranges or just take the forestry path from the north.
    
    
    ------------------------------------------------------------------------------
    DUNGEON: Mysidian Cave
    ------------------------------------------------------------------------------
    
    ITEMS                                          ENEMIES
    ------------------------------------------------------------------------------
    Black Garb                                     Black Flan
    Gold Hairpin                                   Brain
                                                   Changer
    Power Staff                                    Cockatrice
    Flame Lance                                    Death Flower
    Ice Bow                                        Flying Ray
    Ogrekiller                                     Ghast
    Potion                                         Ghost
    Phoenix Down                                   Gigtantoad
    Bell of Silence                                Malboro
    Gold Needle                                    Parasite
    Hi-Potion                                      Red Mousse
    Ether                                          Red Soul
    Potion                                         Revenant
    Mini Tome                                      Rhyos
    Drain Tome                                     Specter
    Drain Tome                                     Wild Horn
    Osmose Tome                                    Wraith
    Crystal Rod                                    Yellow Jelly
                                                   Yellow Soul
    
    How to say this... unique? Probably not descriptive enough... Cryptic? Yea,
    probably. Each of the floors has two tiers, connected by mini-stairs, which
    you WILL use. At first, this may be confusing, but like everything else, you
    will get used to it. The items here are pretty impressive, but you probably
    have most of them, since you have already visited Mysidia. As for the
    monsters... they are pretty tough, all right, but shouldn't prove you any
    problems expect for the Flan clan (hey that rhymed!) if you don't have 
    strong magic in your lot. I guess that's all. You want more? Too bad.
    
      B1F
      ---
    Remember what I said about the tiers in the floors? Well, you need to go
    up to the second tier ASAP. Go left to find the stairs up. Now you rule the
    roost! On the left side of the northern passage is a stairs down to a GOLD
    HAIRPIN. Then, get on the middle pathway and go right for stairs down to a
    BLACK GARB, a worthy tux to pose. Get back up to the top tier and go down
    under to the southern edge. Back on the bottom tier, you see your long-lost
    twin! Yay, we're reunited! *hugs* Uh, no... he's a doppelganger, blocking
    your way for a reason. You can fondle over him all you want, he won't move.
    Your secret weapon? The Black Mask, of course. (bet you came here for this
    tidbit info here) He's flash and disappear... Go into the door for the
    stairs...
    
      B2F
      ---
    The entrance to B3F is right under you, to the south but the items are to
    the northeast. As for the items, one of them is tricky. Get the obvious first
    choice, the POWER STAFF in an alcove. Go back up and go view the eastern chest
    and drool. How to get there, no stairs?!?! Simple... Just examine every wall
    on the lower portion of the east wall that barriers that alcove from the path-
    ways. You're bound to find a gap that leads to the alcove with a FLAME LANCE! 
    You're done! Go back to the southwestern portion for the door to B3F.
    
      B3F
      ---
    The first chest you should take is to the northeast, to save you some trouble
    of fighting extra battles. It can be only accessed by a hidden path... It
    should be obvious, it's on the east side of that alcove, somewhere in the
    lower part. Take the ICE BOW from the chest. The correct door to take is on
    the middle of the east part, but you have to go to the southeast and make a
    winging turn. Go down the stairs on the SE and grab the OGREKILLER from a
    chest (guarded, though. But bah, you can handle it) Continue going east
    and skip the first door you see and follow the path north to the REAL door!
    
      B4F
      ---
    Pretty simple, finally. Follow the path and step up to the top tier. The only
    remaining stairs is to the north so let's go. Open the chest at the base for
    a POTION. If you want a PHOENIX DOWN, a BELL OF SILENCE, and a GOLD NEEDLE, 
    enter the door in the middle, to the left. The correct door is in the southeast
    corner. (Boy, I sound so technical now... so much dungeons and I'm running
    out of ideas to make it interesting, oh well.)
    
      B5F
      ---
    Get the DRAIN TOME out of its grave (well it's guarded by undead foes so
    it makes sense to me) at once. Go down to find the stairs up, to the walk-
    ways. (Boy, do I HATE this hellhole! Too much secret paths to find) Go on the
    east narrow road and check the western wall, around the middle. You should pop
    into the alcove with 5 chests: POTION, ETHER, HI-POTION, ETHER (yay, another
    one I really needed that NOT), and MINI TOME. Return to the original path
    and walk to the southwest, past the set of stairs that you entered with. After
    dipping down a tier, follow the path to a lone door.
    
    FINALLY! Man, I hated the door searching and hidden-path testing... You're
    lucky that I'm here to help you so you don't have to battle countless times
    to get what you want. Ugh. Get the treasures: DRAIN TOME, OSMOSE TOME,
    and the CRYSTAL ROD, what you came for. Warp your sorry but happy ass out
    of here. *yells expletive words* [This message has been deleted by a GameFAQs
    Moderator.]
    
    
    ------------------------------------------------------------------------------
    Going to the Mysidian Tower (NOT the Cave! It's just above here!)
    ------------------------------------------------------------------------------
    
    Heal up and empty your inventory as usual, raking in some serious cash! At
    this point, I had approximately 400K Gil... I'm a rich bastard, fear me. Back
    to the point... go to the seas north of Mysidia and look for a crescent-shaped
    island with the opening facing downward. Now, before you go in there, un-equip
    Leila and take what you think is valuable. (Yep, she's going bye bye)
    
    Enter the ring of fire... Viola! You get sucked into the waters!
    
    
    ------------------------------------------------------------------------------
    DUNGEON: Leviathan
    ------------------------------------------------------------------------------
    
    ITEMS                                          ENEMIES
    ------------------------------------------------------------------------------
    Twist Headband                                 Bolt Fish
    Power Vest                                     Manta Ray
    Power Armlet                                   Sea Dragon
    Gaia Blade
    Diamond Shield
    
    
    Bah, this one barely qualifies as a dungeon, in my opinion. Just a warm-up
    to an insanely HUGE tower that's coming up. Also, it's a terrible filler and
    an excuse for an intro to a new fourth party character. Ugh. Leila will be
    gone... forever. She joins the likes of Gordon, Minwu, Josef, and Leon (!) as
    a fallen fourth member.
    
    Intestines
    ----------
    Pretty cool name, huh? You come across a weird liquid substance... If you
    step on it, you lose 1 HP. But that's nothing to you right now. Follow the
    path and pick up the TWIST HEADBAND and a POWER VEST on the way. 
    
    Stomach
    -------
    No monsters here! Looks like we're not alone... Talk to the guy (looks like
    Kain from FF4j for a reason) blocking your path. He wants you to 'prove' the
    reason why you're here. Why are you here? The Crystal Rod, of course! Show him
    the Rod and he will approve and joins your party for the quest for the Ultima
    Tome. His name? Ricard the Dragoon! Head up to find a POWER ARMLET... then
    go to the NW corner for the shutter up.
    
    Mouth
    -----
    Pretty linear here... To the north is a chest with a GAIA BLADE, which should
    be equipped on Ricard right away. To the south is a GUARDED chest with a
    DIAMOND SHIELD. Walk past the gigantic, out-of-place teeth and you see a worm-
    like creature swirling on the edge. Guess what's behind it? Your ship, of 
    course! Heal up and memo file your progress and win your ship back!
    
    ________________
    BOSS: Round Worm
    רררררררררררררררר
    HP: 2000
    
      A quite tricky monster... but that can be solved. His attacks are quick and
      powerful so cast Blink on your party right away. Shell? Nah. His defense is
      tough, but keep attacking with your weapons. Ricard with the Terra Sword is
      lethal against him, probably causing the most damage from your party. You
      will usually use your weapons to attack him so it is a good idea to cast
      Aura or Berserk on your party to boost your attack power. I conquered him
      in only 2 and a half rounds. 2000 HP goes down fast if you have a decent
      party!
    
    ------------------------------------------------------------------------------
    
    Grab your ship back and snob that damn monster away! That Leviathan! *scoff*
    
    Go back to Altair (or wherever) to heal up if you like. Either way, go to the
    Tower with your Crystal Rod!
    
    
    ------------------------------------------------------------------------------
    DUNGEON: Mysidian Tower (This one is VERY long, so be READY, I MEAN IT!!!)
    ------------------------------------------------------------------------------
    
    ITEMS                                          ENEMIES
    ------------------------------------------------------------------------------
    Staff                                          Basilisk
    White Robe                                     Big Horn
    Staff                                          Black Flan
    Ether                                          Bomb
    Flame Shield                                   Chimera
    Flame Lance                                    Death Flower
    Flame Bow                                      Devil's Bloom
    Flame Helm                                     Flying Ray
    Flame Sword                                    Ghast
    Flame Armor                                    Ghost
    Ice Shield                                     Hill Gigas
    Ice Armor                                      Ice Lizard
    Ice Gloves                                     Imp
    Ice Lance                                      Killer Mantis
    Ice Brand                                      Malboro Terra
    Unicorn Horn                                   Red Mousse
    Hermes' Shoes                                  Red Soul
    Spider's Silk                                  Revenant
    Flare Tome                                     Specter
    Cross                                          Vampire Girl
    Hourglass                                      Werewolf
    Black Robe                                     Wraith
    Elixir
    Wizard's Staff
    
    O_o A million items to find, a million monsters to face. Well, there are 10+
    levels in this towering tower so what did you expect? Let me tell you RIGHT
    NOW, something important... Make it several things. It'd be a REALLY great
    idea to gain several MP for your primary healer(s) because this is a grueling
    test of your party's endurance. Once your MP runs out, you're pretty much
    toast, if you're nowhere close to the top. Next one: it's helpful if you head
    straight to the next set of stairs on the every floor, ignoring distant chests
    and moving on because it saves you HP and MP and time. There are 4 BOSSES 
    here (yes, FOUR!) so... I guess that explains for itself. The monsters here
    lives up to the expectations and challenges you. DON'T BE AFRAID TO USE THE
    WARP SPELL! My heart goes out to you...
    
    *Another helpful tip: (yes another one! yay) Save after every level like
    you're a cheating bastard. Cheaters always win, you know that! *wink*
    
      1F
      --
    After PWNING the tower with your great Crystal Rod, you're finally in! Yahoo!
    Now, the stairs forward is in the middle of the floor, but if you're gunning
    for a perfect 100%, you have 4 chests to find. There are two STAFFS and an 
    ETHER here, one in NE corner, one in NW corner, and one along the wall on 
    the east side. The final one? Directly to the north, a WHITE ROBE, which 
    is the only decent item on this floor. Go on the west side of that 
    isolated room and find a secret path in (on the west wall surrounding 
    the chest). Well, this is only the beginning of hell.
    
      2F
      --
    Sweating yet? This is a fiery place, literally. Red everywhere. Again, the
    stairs up is so close by (to the south) but the items make this a hassle.
    Remember, you can bypass them to save lives. Think of the children! Anyway,
    the items: from the entrance stairs, take the northeast fork (out of 6
    different paths) to a room with two items: FLAME BOW and FLAME LANCE. Simple
    so far. Go back to the rendezvous point and take the southwestern one. At the
    end of that path: another fork. To the north is another chest, with another
    Fire item: FLAME SHIELD. To the south? The stairs!
    
      3F
      --
    Getting HOTTER!!! Now, there are 4 doors to choose from... as always, there
    is only one that will allow you to press on. It's the left-most one. Go
    through the painful lava (1 HP damage per step) and enter. You're in the
    upper half of 3F now. ignore the concrete floor and go east and pick up a
    FLAME SWORD. Now, go back to the solid floor you saw earlier. Here, you will
    get A LOT encounters because the makers over at Square likes to torture you.
    :( To the left of the stairs is a FLAME HELM, and to the right is a FLAME
    ARMOR, don't forget them! Go into the door in the middle.
    
    Alas, you face your first true battle of this tower: Fire Gigas. Heal up (but
    not too much, it's not that hard) and proceed. If you have some OgreKillers,
    equip it on those who are fluent in the Axe class. Blood Sword works fine,
    too. Talk to the mage and he will suddenly grow and evolve into a gigantic
    giant!
    
    ________________
    BOSS: Fire Gigas
    רררררררררררררררר
    HP: 1800
    
      If you have the OgreKiller(s) or Blood Sword, this battle can be gone in
      a flash. If you don't have them or unequipped, then I guess you're going to
      have a tough time. With the given weapons, just attack and attack and he
      should go down in 2 or 3 rounds. If you don't... casting Ice spells works
      best. Berserk and Aura your attackers to make them stronger because the boss
      won't give in so easily.
    
    ------------------------------------------------------------------------------
    
    After the battle, you may proceed.
    
      4F
      --
    A relatively simple one. Grab the ICE SHIELD to the NW, then enter the steps
    just below (no, it's not over yet :P we can only wish...) It leads to a dead
    end in 5F with a ICE LANCE. Not bad. Going back to 4F, follow the path to the
    south... it leads you into the stairs to 5F, the RIGHT one :P. On the way, you
    see two chests, with ICE GLOVES and ICE ARMOR.
    
      5F
      --
    Thank God. Only one path exists. Only one chest and it's right on the path.
    Just follow the path (it's plagued by sharp ice so be careful) and pick up
    the ICE BRAND and enter through the door for the second Gigas: the Ice
    Gigas! Make sure you have your OgreKillers/Blood Sword ready again and
    heal up/save.
    
    _______________
    BOSS: Ice Gigas
    ררררררררררררררר
    HP: 2000
    
      Just do what you did with the Fire Gigas again and you've solved him. Use
      Fire instead of Ice, of course. Blink and Shell is a good insurance policy
      against him. That's all. 
    
    ------------------------------------------------------------------------------
    
    At this point, you must be very weary after all of those battles. This is the
    half-way mark so don't think you're almost there. Go back and heal up, it's
    going to be easier for your second run because you don't have to go out of the
    way for items and the first two bosses are gone.
    
      6F
      --
    Before taking the down road, hang a right to grab a easy one: ELIXIR. 
    Now, you can go down the path you saw earlier. Make your way to the 
    southwestern corner and get the best staff you have seen yet, by far: WIZARD'S
    STAFF. Take the south-west-most door to find a room with the steps up to 7F.
    
      7F
      --
    The floor has a few obstacles and you can just go directly up to find the door
    to the next mage/boss. You could, but if you want the items, you'll have to
    circle the room. To the east of the entrance: a puny SPIDER'S SILK. After that,
    go to the northeastern corner for a HERMES. Go west, to the north portion, for
    the last item: UNICORN HORN. That's all, just go to the NW corner and enter
    the NW-most door.
    
    *sigh* Yeah, another Gigas to kill. This time, it's even tougher and I mean
    it. OgreKiller is a must here. HEAL YOUR PARTY TO THE MAX!!!!!!!!!!!!!! If
    you're like me in my first run, you will die about 3 times... Hardest boss yet
    due to the sheer power and the weariness the tower has caused.
    
    ___________________
    BOSS: Thunder Gigas
    ררררררררררררררררררר
    HP: 2500
    
      Man, is he a m***********! Even my Guy with a OgreKiller, berserked and on
      the drugs (Aura) can only damage him 250 IF HE'S LUCKY! Most of time, you
      can only damage him for about 50 to 100. His attacks ranges from magic
      (Thunderbolt) to physical attack to Boulders. The most dangerous one would
      be either the lightning magic or his physical punch. Boulders are nothing,
      only 200 or so to one character. How to kill him? The art of reviving! He
      can only hit one character per turn and I used that to my advantage. I
      didn't even heal once, just revived. So... once he kills one of my 
      characters, somebody else revives him/her and resumes. The process goes and
      goes on until he dies or my MP runs out and I'll bet you $100 that he goes 
      down first. It's a good strategy... if you have enough MP left (well, I had
      Ethers to re-fill mine). Otherwise, just pummel him with your strongest
      attacks. If you have a strong Poison magic, use it, his only weakness is
      that. What else...? Shell and Blink can get you a fast start but it won't
      carry you far since this Gigas will punch you down fairly quickly. Good
      luck, little warrior.
    
    ------------------------------------------------------------------------------
    
    Three down, one to go!
    
      8F
      --
    Another easy one. The door to the stairs is on the third hall on the right.
    Chests? Only one, and it's on the fourth hall to the right, the very last one,
    in the back. It contains a FLAME TOME and is guarded by Gottos, a former
    Commander. He's a blow-off despite his 2000 HP.
    
      9F
      --
    The final actual floor!!! Aren't you excited! Pipe down! Go directly north for
    a crappy HOURGLASS. Go to the southwestern corner for yet another sucky 
    present: CROSS. Walk up to a flight of stairs to the next tier. You see a 
    treasure chest waiting for you, tucked away in a corner... It's a BLACK ROBE,
    but a 2500-HP monster guards it! So, save and heal. it's not that tough
    as Thunder Gigas, which has the same amount of HP. It's a White Dragon... just
    cast Shell and Berserk on your party and hack away. Please do cast Cure and
    Life, it's going to be a long battle. Not hard, but long.
    
    Go to the end of the path to find a quad set of doors. Take the second door
    from the left to meet your buddy, Minwu!!!
    
      10F
      ---
    Minwu greets you sheepishly and starts trying to break the seal to the Ultima
    Tome right away. After a few seconds of uber-1337 DBZ beams, the screen goes
    white and the seal is broken! Sadly, Minwu has over-exerted himself and dies.
    *sniff* That's the second 'fourth' character that has died! It's like bad 
    luck... :P Anyway, fulfill Minwu's mission and enter the highly sought-after
    room.
    
    In the room, you see a yellow orb erected in the middle of the room. Yeah,
    it's the Ultima Tome, but don't go there yet... Look around the room and
    you notice there's 4 more orbs... Go up to them and you will receive a stat
    boost for one of your characters (random). It's not much, but it's better
    than nothing. After getting them all, walk up to the incomparable Ultima
    Tome... 
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           CHAPTER 7 - CHASING THE EMPEROR
                           =-----------------------------=
                                 -Into the Cyclone!
                                -Defeat the Emperor!
                                    -Your Airship
                        -Scale to the top of Castle Palamecia
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ------------------------------------------------------------------------------
    Fynn Castle
    ------------------------------------------------------------------------------
    
    Sail back to Altair and you notice something different: it's destroyed! But by
    what? Continue on northwards, toward Fynn. You also notice the enemies around
    here suddenly gets harder, no more lame Bloodsuckers and such. Oh well. Looks
    like Gatera is vanquished too... But Fynn isn't, YET! Whew! Go into the castle
    to talk to Hilda. She will explain to you that a cyclone to the north has
    destroyed the towns to the south and is coming for this very castle. I'm so
    scared. Learn the term CYCLONE, but don't leave yet. Ask her about the Wind
    Drake and she mentions something about the Mirror around here and its 
    connection with the Pendant. Let's look for it!
    
    Go to 1F and take the left hallway down to a set of stairs. Once in 3F, go on
    the left narrow hall up to a room. That's the Mirror room that Hilda was
    talking about. Not too hard, wasn't it? Go up to the mirror and use your
    Pendant. The egg that you put into the spring appears within the mirror,
    hatching! The Wind Drake has revived and rejoined with the Dragoons, its care-
    takers. Yay! You get the item WIND DRAKE into your inventory. 
    
    Go to the town to heal up and sell some stuff if you need. Buying some Ethers
    could be a good idea, too. Go to Pavel's house and ask him about the Cyclone
    and he feels that he needs to help you out. How do he do it? He'll point you
    over to the wall by his bed. Go to his bed and walk into the eastern wall.
    You've found a secret room, with 8 items: NINJA SUIT; THIEF'S GLOVES; ELIXIR;
    SILVER PLATE; RUBY PLATE; GOLD PLATE; and GOLD HAIRPIN! Thanks,
    Pavel!
    
    Go back outside to have a sight at the Cyclone, which is really CLOSE to 
    terminating its intended target, Fynn! Walk up to it and press X to bring the
    Wind Drake out. He'll fly you up, into the eye. man, what a huge metropolis
    the Emperor has right there!
    
    ------------------------------------------------------------------------------
    DUNGEON: Cyclone
    ------------------------------------------------------------------------------
    
    ITEMS                                          ENEMIES
    ------------------------------------------------------------------------------
    Ripper                                         Big Horn
    Poison Axe                                     Bomb
    Diamond Gloves                                 Captain
    Diamond Helm                                   Cockatrice
    Diamond Armor                                  Devil's Bloom
    Defender                                       Eyemoeba
    Wind Flute                                     Gottos
                                                   Hill Gigas
                                                   Killer Mantis
                                                   Lamia
                                                   Malboro Terra
                                                   Royal Guard
                                                   Vampire Girl
                                                   Vampire Lady
                                                   Wizard
                                                   Wood Golem
    
    If you are using Ultima, to get it even stronger, you would seriously need to
    bring more than a few Ethers with you. Wizards will occasionally suck your MP
    out with Osmose while you're at it. The enemies here, however, are fairly easy
    and straightforward. You've fought most of them before, so you should have no
    trouble handling the difficulty of this temple.
    
      1F
      --
    Two stairs here. You want the dead end first, to get the items, right? If so,
    go to the upper right stairs, the first one you will see. It leads you up to
    2F with a RIPPER. If you continue on the same path on 2F, you'll get on 3F
    with some electrocuted floors (same as lava and bad water). Get across those
    floors to get the best Axe yet: POISON AXE. Go back to 1F and take the upper
    left stairs.
    
      2F
      --
    Bah. Onward!
    
      3F
      --
    Another floor with an option. Both sets go up to 4F, but the first one you
    will see leads to the upper portion, with two chests and a dead end. The
    chests are stationed on the upper sides of the room, with the left being
    a DIAMOND GLOVES. To the opposite side is a DIAMOND HELM (looks like the
    Emperor has a girlfriend).
    
    Back to the original level, just follow the path around to the next set.
    
      4F
      --
    Go to the right to find ONE more fork. The stairs are literally right next to
    each other, so which one to take? The left one goes to two chests and the
    right one goes further up. If you took the left one, make sure you bypass the
    electrical floor because there's NOTHING to see behind it all. Just go to the
    south end and pick up the DEFENDER and Save because the next chest has a
    tough squad of Generals, which attacks for a good number of damage and has 1800
    HP. The reward: a DIAMOND ARMOR.
    
      5F
      --
    Only one path to take. Only one stairs to climb. Hello!
    
      6F
      --
    Follow the hall to the right and up. You see a set of stairs and a chest right
    next to it. Well, it's kinda like a trick. You savor the moment to see what's
    inside, but why don't you do it the safe way? Heal up and save! Then you may
    open the chest for a battle! Yes, I told you... it's with a 3000-HP Green
    Dragon! Moo! If you have a Blood Sword handy, it will damage the Dragon for
    about 1500 points, making this battle a cinch. Otherwise, use high-level Bolt
    spells. I cast Shell, Haste, and Berserk on my party on the first turn and it
    worked well. Good luck! Claim the WIND FLUTE afterwards.
    
      7F
      --
    Yep, the final floor. Go up to the throne and heal/save. Time to battle the
    Emperor himself! Is this the end?!?!
    
    _____________
    BOSS: Emperor
    ררררררררררררר
    HP: 1290
    
      He will summon two squads of his henchmen to fight you but kick their asses.
      If you can't finish the soldiers off, then you can't beat the Emperor 
      himself. As for the actual battle itself, it is extremely easy. Emperor has
      a Wood Golem and two Royal Guards to aid him in the battle but once you kill
      the Golem, it's over. Use your Blood Sword to take the Golem down quickly.
      After that, 2 or 3 hits will kill the Emperor! Yeah, he's THAT easy! You
      know what to do with the Royal Guards.
    
    ------------------------------------------------------------------------------
    
    The slain villain flashes and vows that he will be back. You return to Fynn
    automatically.
    
    
    ------------------------------------------------------------------------------
    Fynn Castle
    ------------------------------------------------------------------------------
    
    Hilda and Gordon congratulate you and throw everybody a party and dances!
    When I first saw this, I was like O_O then o_O. They can't dance. After some
    wacky stuff, a soldier comes slumping in, injured. He declares, in your face,
    that Leon is the Emperor now! What a twist! But why do we have to fight more
    and more? -_-;;
    
    Talk to Hilda about your next destination and she suggests you go to the
    Palamecia Castle but she doesn't know how to get into that barriered castle.
    Ask Leila about the Castle and she recommends you to Pavel. 
    
    Back in Pavel's house, if you ask Pavel about it, he won't know. Luckily, you
    catch Cid in his house, right there. Talk to him and he will walk groggily to
    the bed and asks you to take care of his child, the airship. Guess what? We
    have one less person in this world. Curses! :P
    
    Go back to your ship and go to the town of Poft to claim the airship. Hover
    above the ground and head to the Palamecia, the place where you fought the
    Behemoth and got tossed into prison. To the northern proximity of the 
    Coliseum, there's a large factory-like complex stranded in the middle of
    the mountain chain. Position yourself to the northern part so when you land,
    you get on the upper part, to 7F.
    
    
    ------------------------------------------------------------------------------
    DUNGEON: Castle Palamecia
    ------------------------------------------------------------------------------
    
    ITEMS                                          ENEMIES
    ------------------------------------------------------------------------------
    Diamond Cuirass                                Black Knight
    Garlic                                         Captain
    Hourglass                                      Cockatrice
    Buckler                                        Coeurl
    Ether                                          Death Flower
    Thunder Spear                                  Devil's Bloom
    Healing Staff                                  Eyemoeba
    Mage's Staff                                   Flying Ray
    Wizard's Staff                                 General
    Sleepgrass                                     Gottos
    Saint's Spirit                                 Imperial Shadow
    Sun Blade                                      Killer Mantis
    Hellfire                                       Lamia
    Wind Flute                                     Skull
                                                   Stone Golem
                                                   Vampire Girl
                                                   Wizard
                                                   Wood Golem
    
    New monsters are aplenty here and they will introduce themselves with a good,
    tough fight throughout. The enemies' HP got turned up by a notch, so be 
    prepared to dish your best attacks often. You know the drill so I'll let you
    go.
    
      7F
      --
    Yep, you landed on the roof, therefore you're on 7F first. Follow the only
    path you got to a room. Approach the crest on the wall and you will get on
    a trap, causing you to fall down to 1F. Oh man... All of the way to 8F? Looks
    like it.
    
      1F
      --
    Go down for a quickie: DIAMOND CUIRASS. Go back up to the alcove you dropped in
    and turn right. Skip the first path down, take the second one and enter the
    first staircase for a small room in 2F with a HOURGLASS to pick up. Now, all
    you got to do is to get the GARLIC in the lower left corner and enter the
    second stairs.
    
      2F
      --
    Go down first for a ETHER, easy enough. Follow the only remaining path to
    circle the floor to the next level. You can pick a BUCKLER up on the way.
    
      3F
      --
    Ugh. Levels like this piss off easily, those damn developers just made those
    levels to make the game longer. Let me explain: you start off in the middle,
    you go to the northern passage... then you go left and down to the SW corner
    for a THUNDER SPEAR (to add injury to insult, it's guarded by a Fallen 
    Emperor!), then you have to walk all of the way over to the north and east 
    then south to the stairs. Ugh, indeed.
    
      4F
      --
    Take the obvious choice and get the chests to the south and east. After
    picking a SLEEPGRASS and SAINT'S SPIRIT up, look to the southwest. There's
    a door right over there. It leads to a room with three canes: MAGE'S STAFF;
    HEALING STAFF (!!!); and WIZARD'S STAFF. Only Healing Staff is worthy but it's
    worth it anyway! ^_^ To get there, take the left path when you come upon a
    fork to the north. To the right of that fork is the stairs. To where? Guess.
    
      5F
      --
    No items here, for your information. Right out of the gate, you face two 
    paths. To the left leads you up to 6F and a nice prize: SUNBLADE (guarded by
    Lamias and Coeurls). Do go further, around the hall to another stairs. Follow
    the path on 7F to a small door to a room with three ELIXIRS. 
    
      6F
      --
    Not a problem. Just play the 'Follow the Leader'.
    
      7F
      --
    Meh. Look above.
    
      8F
      --
    The final one... When you see the steps up to the middle, ignore it and go
    further left and up for two chests: WIND FLUTE and HELLFIRE. This is the
    last chance to get those items and the previous ones since this goddamned
    place is GOING DOWN! MUAHAHA! *Before you talk to Leon, de-equip any valuable
    equipment that Ricard might have right now.* Go to the throne and have a 
    serious man-to-man chat with Leon, your long-lost friend! 
    
    Thought you'd have a nice reunion? Uh no, Leon is overcame with greed for
    power. He thinks he is the Emperor, but after saying that, the REAL Emperor
    comes back to life! (I guess he didn't like hell that whole much) Leon is
    stunned with disbelief that he has been stripped away from his power. The 
    Emperor starts to cast a magic that would eliminate every member of your party
    before Ricard the Dragoon saves the day by sending the Wind Drake to pick you
    up. However, he is to be not seen again... 
    
    Back at the Fynn Castle, Hilda demands you to explain to her what's going on.
    Firion does it, but vaguely. Leon has joined your party to aid you! All that
    fourth-party-member swapping is making my dizzy.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              CHAPTER 8 - PANDAEMONIUM!
                              =-----------------------=
                               -Enter the Jade Passage
                       -Receive powerful weapons in the Passage
                                -Survive Pandaemonium
                              -Triumph the final battle
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    So... here we are! The final run to finish it all, for once and for all. Of
    course, you should train your characters, especially Leon, for a while. HP is
    your main priority, with Magic levels as a distant second. You could beat the
    entire game without having to use any magic except Cure and Life without any
    serious trouble. Your party's HP should be at least 1500~2000. If everyone
    (except Leon) is at least that, you should be able to beat the game. Just 
    beat comfortably, not over-power though. 
    
    Another thing: before heading for Pandaemonium, make sure you have about 15
    to 20 Ethers if you're going to make one decisive run, no warping back to
    heal at an Inn. This can be easily done, especially with that many Ethers or
    Elixirs. Sell all of your unnecessary weapons/armor except the Blood Sword
    and Healing Staff. Blood Swords are vital to your team's success in the final
    dungeons. If you don't have those, then you must fight even harder to win it
    all. 
    
    Make sure, if you're gunning for 100% in Collections, that you search for 
    missing monsters that might exist in the over-world. ITEMS, too. The list 
    can be seen in the Config menu > Collections. Keep in mind that some of the 
    monsters missing might be the ones in the final dungeons.
    
    EXCALIBUR, you need to get this!!! I made this way so you couldn't miss this!
     ||
     ||
     ||
     \/
    LOL. I have one MORE thing to write about: you should get the ultimate holy
    sword EXCALIBUR before doing anything... You want it? Read on. Go to the
    city of Deist and talk to the widow again. Ask her about the Dragoons. She
    will give you the clan's treasured memoir: the EXCLAIBUR! Make good use of
    it. 
    
    
    ------------------------------------------------------------------------------
    Castle Fynn
    ------------------------------------------------------------------------------
    
    Done with the item searching? Done with the monsters? Done with your HP train-
    ing? Done with the Excalibur? Done with the crapping? Good. Go up to Hilda and
    talk to her. She will tell you of a Jade Passage. Memorize the key term 
    because she won't tell you much more. Ask Leila and Gordon about it and they
    reveal a much clear insight about the passage. It's around Mysidia, by a sea
    appropriately called Jade Sea. It's a passage to hell, so fittingly.
    
    Get on your damn ship and head over to Mysidian area. On that continent, ride
    the ship to the northeast corner. If you're looking at the map, you see a
    small gap dividing the western continent (Mysidian) and the eastern. The gap
    is kinda like a canal, an S-shaped one at that. The Jade Passage is on the
    land that borders it, on the Mysidian side. Get over there!
    
    Upon arrival, you realize that the passage resembles a lot like a lake. Land
    on land and walk to...
    
    
    ------------------------------------------------------------------------------
    DUNGEON: Jade Passage
    ------------------------------------------------------------------------------
    
    ITEMS                                          ENEMIES
    ------------------------------------------------------------------------------
    Hellfire                                       Abyss Worm
    Diamond Mace                                   Chimera Sphnix
    Hellfire                                       Great Malboro
    Antarctic Wind                                 Green Dragon
    Cat Claws                                      Hecteyes
    Rune Axe                                       Ice Lizard
    Yoichi's Bow                                   Killer Mantis
    Betrayal Fang                                  Mega Parasite
    Dragon Armor                                   Pit Fiend
    Aegis Shield                                   Salamander
    Holy Lance                                     Scissorjaws
    Hi-Potion                                      Vampire Lady
    Protect Ring                                   White Dragon
    Elixir
    
    As you can see above, the enemies here are spooking, tough, and powerful. 
    Hell, even the White Dragon is a random enemy! There are indeed more Dragons
    in that dungeon, but they are guardians for chests. So, I suggest you to take
    your time and open all of the chests in one run and return to the overworld
    and do your thing and come back and head for the stairs all of the way,
    cutting the damage all of the way down. Sounds like a deal? ;-)
    
    Here's a tip: Equip the Healing Staff on a character and heal whomever up
    when they need it, it saves you a LOT of trouble and MP! Seriously!
    
    
      B1F
      ---
    You game? OK! Follow the waters to the east to find a small niche with a
    DIAMOND MACE. Go to the southwest to a corner with a HELLFIRE. You're done
    with this level. Sadly, the monsters are not done with you. Fight your way
    to the stairs to the southeast, through the door.
    
      B2F
      ---
    Head up and down, ignoring the doors. Grab the HELLFIRE (NW corner) and the
    NOTUS (in the middle, can't miss) before finding the third and final chest on
    this level. DO NOT OPEN IT. Just wait. The chest contains a POWERFUL weapon,
    CAT'S CLAWS, but because of its sheer power, it has to be guarded by a BLUE
    DRAGON! To beat this 3500-HP titan, you got to have a Blood Sword or two
    equipped. You can beat him if you don't have those anyway. Heal and save...
    I'm not going to call him a boss because you fight White Dragons here and this
    one is essentially similar to those so you know what to do. Good luck.
    
    After the battle, follow the path to the east up to the northeast-most door.
    
      B3F
      ---
    Only one path so take it, a swirling one with a ton of stairs going up and 
    down. Ignore the doors until I say so. The paths are hidden behind the water-
    falls (damages your party , tho, so be careful!) so don't think the paths ends
    there! ^_^ When you see a chest... guess what? That's another guarded chest. 
    The bastard? Mr. King Behemoth himself. Luckily, the 5000 HP goes down QUICKLY
    because his stats are kinda shaky, not too powerful. He has no magic, he just 
    attacks, allowing you to heal one person at a time instead of multiple ones. 
    This guy is actually easier than the Blue Dragon so vanquish him to hell, 
    where he belongs. Take the RUNE AXE and follow the path to the end, where 
    there are three doors. Take the far one, the right one.
    
    *NOTE: If you go into the waterfall in the last floor, you find a shopkeeper 
    with Doom, Haste, Berserk, and Flare tomes! Thanks a bunch, Mista Spinner!
    
      B4F
      ---
    Immediately go up to find a chest with BETRAYAL FANG. Continue upwards to find
    a door. Behind that one is three chests made for a Dragoon: (too bad he's 
    gone) HOLY LANCE; AEGIS SHIELD; DRAGON ARMOR. Holy Lance won't work well
    because there's far more powerful weapons already in your inventory (well,
    there should be!). In the mainland, go to the northeast corner to find the
    final chest... guarded by another Dragon: the Red version. Heal and save.
    What do I say? It's just another Dragon (5000 HP) so you know the drill by
    now. Cast Ice spells, use Blood Sword, cast stat-enriching spells, etc. Make 
    'im pay and get the YOICHI'S BOW. Go to the south and enter the SE door.
    
      B5F
      ---
    Bah. The path here is singular and very narrow, you can't miss ANYTHING. Get
    the HI-POTION, PROTECT RING, and ELIXIR en route to the eastern door.
    
      B6F
      ---
    Oh la la... Get on the portal, duh!
    
    
    ------------------------------------------------------------------------------
    DUNGEON: Pandaemonium
    ------------------------------------------------------------------------------
    
    ITEMS                                          ENEMIES
    ------------------------------------------------------------------------------
    Ether                                          Beast Demon
    Elixir                                         Blue Dragon
    Genji Helm                                     Bomb
    Genji Gloves                                   Coeurl
    Genji Armor                                    Death Rider
    Ribbon                                         Devil Wolf
    Sage's Wisdom                                  Devil's Bloom
    Acid Phial                                     Fire Gigas
    Hellfire                                       Great Malboro
    Masamune                                       Ice Gigas
                                                   Ice Lizard
                                                   Iron Giant
                                                   King Behemoth
                                                   Lamia
                                                   Lamia Queen
                                                   Mantis Devil
                                                   Mythril Golem
                                                   Red Dragon
                                                   Roundworm
                                                   Thunder Gigas
    
    Now, this is the best time to warp back to some town and buy some Ethers/
    Elixirs because you don't need your money anymore. You might have your
    inventory near to full so you might have to sell some or use up some to make
    some room for upcoming items. The monsters here ranges from the olden times
    to the newer ones. Introducing Evil Bud, which you have fought so many times.
    Introducing Red Dragon, which now appears here as a random enemy! Ha, scared
    to even step one step?
    
      1F
      --
    Bah. Bad opening display. The first floor has nothing except drawn-out path
    to the next stairs. Never mind the holes in the base, it doesn't lead to any-
    where. Yeah, I know, you get to fight so many tough enemies! Isn't it fun?
    
      2F
      --
    After you go up the stairs, continue walking north to find an ETHER. Go down
    the other stairs and follow it to the portal.
    
      3F
      --
    First, go south to find one ELIXIR. Go back to the original position and
    take the northern path and go east. Make your way to the southeastern path,
    where the next portal lies.
    
      4F
      --
    *sigh* You have four doors to take, and all of them has something that would
    undoubtedly aid you greatly in defeating the final boss. Let's start with the
    left-most door, shall we? (You could skip them all and go to the second from
    right door, the one that leads you further)
    
    LEFT
    ----
    Two great chests are found through this door. This is on 5F, BTW. Go under
    various arches and stairs until you see a set of stairs RIGHT next to an arch.
    Go up the stairs to find a room with a chest guarded by a Zombie Borghen. The
    undead Borghen isn't even hard, it has only 2500 HP so I don't think you need
    any help (just don't use the Blood Sword). Get the legendary GENJI GLOVES, the
    first Genji of the trio. Before going down, go under the arch that's right 
    next to a stair. Go under four more arches and you find a statue of some kind
    of a cup. Go right and examine the bottom part of the eastern wall. You find a
    hidden room! Inside is a chest with MASAMUNE, the MOST powerful sword, no
    other sword comes close to out-powering it! Seriously! Go back to 4F.
    
    SECOND FROM LEFT
    ----------------
    Follow the choppy path to a chest. Heal and save, for there is a dangerous
    test coming up. Open the chest to fight... the world's most famous 4-headed
    freak, Tiamat! This guy is actually easy because he tends to cast magic, which
    isn't as effective as the physical attacks. Destroy him with the Masamune,
    Excalibur and Blood Sword. Grab the GENJI HELM and head to 4F again.
    
    RIGHT
    ----- 
    Yes, I skipped one but if I went there first, we would skip THIS one! Anyway,
    follow the short path here to a chest. Guarded, you ask? Yep. Beelzebub is the
    guy this time. He is a cinch if you have a Blood Sword (I know I say this
    every time and it's annoying but it is THAT important.) because it hits for
    2500 damage on this boss! (SEE?!?!) He has 5000 HP so you can beat him in two 
    rounds! Otherwise, keep your HP high with your healer's Healing Staff. He
    usually casts Magic on a person, not the entire party. Not that hard at all.
    The prize: GENJI ARMOR.
    
    SECOND FROM RIGHT
    -----------------
    Yep, this is it. Congrats to you if you've gotten all of the Genji and the
    Masamune. With those, you're unstoppable! Follow the path to find one final
    guarded chest... Yeah, seriously, this is the LAST guardian here! It's a
    7000-HP gigas, Astaroth. If you can beat the previous guardians, you can
    easily beat this one. Masamune does about 800 HP to her, X-Cal can do the
    same. Blood Sword? Not as useful, but it's still good. She can suck some of
    your HP to make it hers with its regular attack. Its magic is really, really
    weak so don't make it a concern. Just heal when needed, as always and win! 
    The RIBBON is yours... Continue walking the direction you were going and get
    on the portal, finally!
    
      4F
      --
    Back here, follow the L-shaped path to another portal, which takes you up 
    to...
    
      7F
      --
    Start walking to the west and grab the SAGE'S WISDOM, which is sitting a bit
    to the north. Walk around the room to another portal.
    
      8F
      --
    Oh well, you start in the southwestern corner and the other stuff here are
    also in the corners so you have to travel great distances to get them all.
    NW corner = ACID PHIAL. SE corner = HELLFIRE. NE corner = portal to 9F.
    
      9F
      --
    Nothing happening here, just a translation to 10F. Go down until you hit the
    wall and walk left.
    
      10F
      ---
    So.. what do I say? I mean, this is the last level. Think of the dungeons you
    have endured... All of that is for this moment, to fight the final boss and
    witness the ending. Heal your party to the MAX!!! Use everything you got to
    heal up your HP _AND_ MP. Make final adjustments for your equipment or what-
    ever. Here's my equipment for the characters, so you can compare yours to
    mine, which PWNED the boss quite quickly.
    
    Firion              Maria              Guy              Leon
    ------              -----              ---              ----
    Masamune            Healing Staff      Rune Axe         Excalibur
    Aegis Shield        Dragon Shield      Gold Shield      Blood Sword
    Genji Helm          Ribbon             Ribbon           Diamond Helm
    Dragon Mail         Diamond Plate      Genji Armor      Diamond Mail
    Power Armlet        Genji Gloves       Protect Ring     Protect Ring
    
    Notice that I divided the three Genji to three characters so they could be
    balanced. Healing Staff may be questionable to you, but it's a quick way to
    heal 1300+ HP to a character without any MP. 
    
    If you have a save file on 8F or nearby, leave it... If there's no memo file
    then I guess you should save now. You can't go back to 9F from here so it's
    not a good idea to save here if you have a file on the previous floors.
    
    Walk up to the Emperor and make yourself heard!
    
    _____________
    BOSS: Emperor
    ררררררררררררר
    HP: 10000
    
      Bah. 10000 HP goes down fast if you have Blood Sword. I mean, look at my
      battle record below. 'Nuff said. But if you don't have it... it's going to
      be a LONG battle. I've been there, my first run through this damn game. 
      The status-enriching spells are your best friends in this battle. Berserk,
      Haste, Shell, Aura, Blink, whatever. The boss has the Life-Absorb ability 
      endowed into him so it makes the battle a bit tougher. Sometimes the
      Emperor makes stupid decisions like casting Blind or Dispel when it doesn't
      matter so take advantage and show no mercy!
    
    
             Turn 1             Turn 2               Turn 3
             ------             ------               ------
    Firion   Attack (300)       Attack (600)         Attack (550)
    Maria    Haste              Attack (Maria-heal)  Ultima
    Guy      Berserk            Attack (0!!!)        Attack (3)
    Leon     Attack (3400)      Attack (3000)        Attack (5000!!!) KILL!
    Emperor  Attack (900-Maria) Blind (Guy-miss)     Attack (Firion-900)
    
    It's all done! Too easy, all thanks to the Blood Sword, the dirtiest secret of
    FF2!!! *shrugs* See how many Attacks I did? It's all simple, not too many
    plugs to push.
    
    ------------------------------------------------------------------------------
    
    After the battle, the Emperor is overcame with shock and dies in horror. Enjoy
    the ending, you get to see every fourth member in the game in this one!
    
    The ending kinda sucks, by today's standards, though. Maybe we expected too
    much, no? Make sure you save at the end!
    
    ==============================================================================
                            -----------------------------
                             VI. FINAL FANTASY I SECRETS
                            -----------------------------
    ==============================================================================
    
    Very few, but they do deserve their own full section. 
    
    --Soul of Chaos
    
    After defeating all four Fiends, go back to their old positions (where you
    fought them) and enter through the shattered statues and step into the portal.
    You will be taken into a new mode of game, Soul of Chaos. Each portal has
    its own dungeon from a different Final Fantasy Game, for example, FF6 or FF5.
    There is some cameo appearances such as Giglamesh (ff5), Omega (ff5), and 
    Ultros (ff6). Beware! They are very strong and difficult!
    
    ------------------------------------------------------------------------------
    
    --Easy Training Early On
    
    Thanks to various people that have e-mailed me this! When you to Pravoca for
    the first time, head north and find a small peninsula that is 2x2 in size.
    There, only Hill Gigas, Trolls, and Necromancers will fight you for MASSIVE
    EXP... IF you survive. :)
    
    Also, James Savage were generous enough to submit me the follow passage:
    
    "You mentioned an early-level up section near Provoca,
    well, there's actually another early level up section
    even earlier. When in Cornelia, the section of the
    small island to the most north-east [just a 1x2
    section], is loaded with enemies found in the Provoca
    Area: LIZARDS, WARG WOLVES, GOBLIN GUARDS, OGRES, and
    GIGAS WORMS. Also included are the early enemies:
    GOBLINS, CRAZY HORSES, and WOLVES. In this section,
    I've leveled up to lvl 6 in less than 20 minutes on
    the  FF ORIGINS version, and in less than half an hour
    I was level 10 in the GBA version!"
    
    Awesome discovery, something I didn't know about! Use this to your advantage!
    
    ------------------------------------------------------------------------------
    
    --Ship Mini-Game
    
    I'm sure you've heard about this already but if you haven't... I'm here for
    you! Get on your Ship (the water one) and hold down the A Button. Still
    holding the button down firmly, tap the B button 22 times. Play the Tile
    Game! Not that hard at all, just practice. 
    
    Prizes:
    
    1st place: X-Potion
    
    2nd place: Dry Ether, Elixir, Remedy, Hermes's Shoes, Emergency Exit
    
    3rd place: Spider's Silk, White Fang, Red Fang, Red Curtain, White 
                 Curtain, Vampire's Fang, Cockatrice's Claw, Blue Fang, Blue
                 Curtain
    
    Clear Game: 100 Gil, Potion, Antidote, Gold Needle, Ether, Phoenix Down,
                  Eye Drops, Echo Grass
    
    *You get an item from the place you placed and the places below. For example,
    if you get 1st place, you will get a Last Elixir and an item from the 2nd
    place slot, and one from 3rd place, and finally the "Clear Game" prize.
    
    ------------------------------------------------------------------------------
    
    --Hard-to-Find Monsters
    
    Death Machine/Warmech: In the same room as the boss Tiamat, just walk around.
    There's a 1/64 chance of meeting him but he's extremely powerful so level 
    your party better be ready!!! 2000 HP is waiting for you! (I put down Kraken 
    earlier, Brad Thibodeau pointed that out that it is in the Tiamat's floor. 
    Thanks, man!)
    
    Tyrannosaur: Remember Lufenia? To the north of that town, there's a pond. Walk
    around the pond and if you're lucky, you will fight this mofo. Not too tough
    as Warmech. (1/62 chance)
    
    Iron Golem: B4F of Temple of Chaos-Past.
    
    ------------------------------------------------------------------------------
    
    --Best Weapons/Armor
    
    WEAPONS
    -------
    Masamune- Simple: Go to the Temple of Chaos-Past. Go down to B4F. The chest
              to this greatest weapon is to the southeast.
    
    Excalibur- In the Flying Fortress, get the Adamantite (2F). With that item,
               go back to Mt. Duergar and go to the north room for a blacksmith.
               He will form your Adamantite into Excalibur.
    
    Thor's Hammer- Not powerful, but it's the best one for WW. Found in
                   Tower of Mirage.
    
    Cat Claws- For Ninja, RW and BW. Bought for 65,000 Gil
               in Gaia.
    
    ARMOR
    -----
    Black/White Robe- Best ones for your WW and BW. Flying Fortress.
    
    Dragon Mail- For your Knight, in Tower of Mirage.
    
    Diamond Armlet- For everyone! However... only one: Sunken Shrine.
    
    Protect Ring- Great for everyone... 2 in Flying Fortress, 1 in Temple of Chaos
                  Past. You can buy this in Gaia.
    
    ------------------------------------------------------------------------------
    
    --Unlimited Healing
    
    Get two of those: the Healing Staff from the Citadel of Trials, and Healing 
    Gloves (1 at Flying Fortress, 1 from Tower of Mirage). Now, do NOT equip them.
    So whenever you need healing, you go to your items (preferably with your Mages
    or Wizards) and use the Staff or Glove. Everyone in your party will be healed.
    Repeat with one more guy and double healing! I went through the Temple of
    Chaos-Past at level 30 WITHOUT using any magic for encounter battles with this
    method!
    
    ------------------------------------------------------------------------------
    
    --Unlimited Bolt2/Fire2 magic
    
    Get the Gauntlets (Citadel of Trials) and Thor's Hammer (Tower of Mirage). 
    Don't equip them. Use them in battle and they will cast Bolt2. Nice...
    
    As for Fire2, the Mage's Staff, from Sunken Shrine, does the job.
    
    ------------------------------------------------------------------------------
    
    
    ==============================================================================
                            -----------------------------
                                  VII. SOUL OF CHAOS
                            -----------------------------
    ==============================================================================
    
    Soul of Chaos is a new mode made exclusively for the Final Fantasy I+II 
    edition of Final Fantasy I. This mode allows you to battle far more superior
    monsters and bosses of the old (from FF4, FF5, FF6) in various grueling
    dungeons. There are four of them here... I do not have the walkthrough for
    any of hem yet, but I do have the locations for them... (Thanks to the
    Japanese Guide Book for the same game made by V Jump Books!!! I <3 your
    book!)
    
    To access the dungeons, you have to defeat all four Fiends (Lich, Marilith,
    Kraken, and Tiamat) and the statues in the following locations will shatter,
    giving you access to the repsective dungeons.
    
    Earth (Lich): In a cave between the Temple of Chaos and Cornelia (left side)
    
    Fire (Marilith): One of the holes in the Dragon caves.
    
    Water (Kraken): In the whirlpool between Melmond and the Dwarf Cave (southeast
                    of Melmond).
    
    Wind (Tiamat): Near the Ice Cavern.
    
    ------------------------------------------------------------------------------
    EARTH DUNGEON (5 FLOORS)
    ------------------------------------------------------------------------------
    
       FLOOR   |    FLOOR    | POSSIBLE MAX. NUMBER |   POSSIBLE ITEMS
               |    TYPE     |      OF CHESTS       |
    ------------------------------------------------------------------------------
        B1F    |    VARIED*  |         1~2          | HI-POTION; WHITE CURTAIN;
               |             |                      | SPIDER'S WEB; CURE-ALL
    ------------------------------------------------------------------------------
        B2F    |    VARIED*  |         1~2          | VAMPIRE'S CLAW; BLUE CURTAIN;
               |             |                      | WHITE FANG; NINJA TOME
    ------------------------------------------------------------------------------
        B3F    |    VARIED*  |         1~3          | POTION; SPEED DRINK;
               |             |                      | PROTECT RING; BLACK HOOD
    ------------------------------------------------------------------------------
        B4F    |    VARIED*  |         1~4          | RED FANG; ETHER; SILVER APPLE;
               |             |                      | ELF'S MANTLE
    ------------------------------------------------------------------------------
        B5F    |PREDETERMINED|          1           | LAST ELIXIR
    ------------------------------------------------------------------------------
    
    *The type of the floor will be always the CAVES type.*
    
    -------
    
    You can fight any of the following bosses in B5F:
    
    SE room: ECHIDNA (4800 HP, drops X-Potion)
    
    SW room: CEREBRUS (4000 HP, drops Kotetsu)
    
    NE room: AHRIMAN (4000 HP, drops Dry Ether)
    
    NW room: 2-HEADED DRAGON (4500 HP, drops Bard's Tunic)
    
    -------
    
    EQUIPMENT
    
    POET'S CLOTHES (All Classes)
    --------------
    Defense +20
    Evasion -3
    
    ------------------------------------------------------------------------------
    FIRE DUNGEON (10 FLOORS)
    ------------------------------------------------------------------------------
       FLOOR   |    FLOOR    | POSSIBLE MAX. NUMBER |   POSSIBLE ITEMS
               |    TYPE     |      OF CHESTS       |
    ------------------------------------------------------------------------------
        B1F    |    VARIED*  |         1~2          | COCKATRICE'S CLAWS; CURE-ALL
               |             |                      | HERMES'S SHOES; SPEED UP;
               |             |                      | STAMINA UP
    ------------------------------------------------------------------------------
        B2F    |    VARIED*  |         1~2          | ECHO GRASS; HI-POTION; BLUE
               |             |                      | FANG; X-POTION; POET'S
               |             |                      | CLOTHES
    ------------------------------------------------------------------------------
        B3F    |    VARIED*  |         1~3          | PHOENIX DOWN; RED FANG;
               |             |                      | STAMINA UP; MIND UP;
               |             |                      | PRIEST'S ROBE
    ------------------------------------------------------------------------------
        B4F    |    VARIED*  |         1~3          | 700 GIL; SILVER APPLE;
               |             |                      | ETHER TURBO; EYE MEDICINE;
               |             |                      | GIANT'S MEDICINE
    ------------------------------------------------------------------------------
        B5F    |PREDETERMINED|         NONE         | NONE
    ------------------------------------------------------------------------------
        B6F    |    VARIED*  |         1~3          | RED CURTAIN; BLUE FANG;
               |             |                      | POWER MEDICINE; LUCK UP;
               |             |                      | THIEF'S CAGE
    ------------------------------------------------------------------------------
        B7F    |    VARIED*  |         1~4          | 150 GIL; HI-POTION; HERMES'S
               |             |                      | SHOES; FAIRY'S MEDICINE;
               |             |                      | HEADBAND
    ------------------------------------------------------------------------------
        B8F    |    VARIED*  |         1~4          | WHITE CURTAIN; 250 GIL;
               |             |                      | BLUE CURTAIN; POWER UP;
               |             |                      | PRIEST'S HAT
    ------------------------------------------------------------------------------
        B9F    |    VARIED*  |         1~5          | EMERGENCY EXIT; GIANT'S
               |             |                      | MEDICINE; ETHER; SORMA'S
               |             |                      | DROPS; WAR HAMMER
    ------------------------------------------------------------------------------
       B10F    |PREDETERMINED|          1           | RIBBON
    ------------------------------------------------------------------------------
    
    **The type of the floor will be always either the CAVES or FIRE type.*
    
    -------
    
    You can fight either or both of the following bosses in B5F:
    
    North Room: SCARMIGLION (4000 HP then 7046 HP, drops Lunar Curtain)
    
    South Room: CAGNAZZO (7968 HP, drops Light Curtain)
    
    -------
    
    You can fight either or both of the following bosses in B10F:
    
    Lower Path: BARBARICCIA (12954 HP, drops Braveheart)
    
    Upper Path: RUBICANTE (15000 HP, drops Kikuichimonji)
    
    -------
    
    EQUIPMENT
    
    Bribe Heart (Fighter, Knight and Ninja Only)
    -----------
    Attack +30
    Accuracy +6
    
    Kikuichimonji (Fighter, Knight, Thief, Ninja, Red Mage, and Red Wizard only)
    -------------
    Attack +37
    Accuracy +6
    
    ------------------------------------------------------------------------------
    WATER DUNGEON (20 FLOORS)
    ------------------------------------------------------------------------------
    
    
       FLOOR   |    FLOOR    | POSSIBLE MAX. NUMBER |   POSSIBLE ITEMS
               |    TYPE     |      OF CHESTS       |
    ------------------------------------------------------------------------------
        B1F    |    VARIED*  |         1~10         | 200 GIL; ECHO GRASS; HI-
               |             |                      | POTION; PHOENIX DOWN;
               |             |                      | ETHER DRY; RED CURTAIN;
               |             |                      | MIND UP; HERMES'S SHOES
               |             |                      | BADMINTON HAT
    ------------------------------------------------------------------------------
        B2F    |    VARIED*  |         1~10         | 400 GIL; EYE MEDICINE;
               |             |                      | X-POTION; ETHER; GIANT'S
               |             |                      | MEDICINE; MIND UP; WHITE
               |             |                      | FANG; MOON CURTAIN; GOLDEN
               |             |                      | APPLE; GENJI SHIELD
    ------------------------------------------------------------------------------
        B3F    |    VARIED*  |         1~10         | POTION; 3000 GIL; SPIDER'S
               |             |                      | WEB; SPEED UP; TIGER MASK;
               |             |                      | WHITE CURTAIN; LIGHT CURTAIN
               |             |                      | CURE-ALL; ELIXIR; SORMA'S
               |             |                      | DROPS
    ------------------------------------------------------------------------------
        B4F    |    VARIED*  |         1~10         | HI-POTION; ETHER; SPEED
               |             |                      | DRINK; POWER MEDICINE;
               |             |                      | RED FANG; PHOENIX DOWN;
               |             |                      | EMERGENCY EXIT; ETHER DRY;
               |             |                      | HERMES'S SHOES; POWER UP
    ------------------------------------------------------------------------------
        B5F    |PREDETERMINED|         NONE         | NONE
    ------------------------------------------------------------------------------
        B6F    |    VARIED*  |         1~10         | 123 GIL; EMERGENCY EXIT;
               |             |                      | BLUE FANG; COCKATRICE'S
               |             |                      | CLAWS; FAIRY'S MEDICINE;
               |             |                      | LUCK UP; GIANT'S MEDICINE;
               |             |                      | ELIXIR; SILVER APPLE;
               |             |                      | CRYSTAL RING
    ------------------------------------------------------------------------------
        B7F    |    VARIED*  |         1~10         | PHOENIX DOWN; PROTECT RING;
               |             |                      | VAMPIRE'S FANG; SPIDER'S
               |             |                      | WEB; GOLDEN APPLE; SPEED UP;
               |             |                      | POWER MEDICINE; 32000 GIL;
               |             |                      | X-POTION; LAST ELIXIR
    ------------------------------------------------------------------------------
        B8F    |    VARIED*  |         1~10         | 300 GIL; SPEED DRINK; 
               |             |                      | HERMES'S SHOES; LIGHT
               |             |                      | CURTAIN; ETHER TURBO;
               |             |                      | STAMINA UP; SILVER APPLE;
               |             |                      | CURE-ALL; MIND UP; 70000 GIL
    ------------------------------------------------------------------------------
        B9F    |    VARIED*  |         1~10         | BLUE CURTAIN; HERMES'S SHOES
               |             |                      | FAIRY'S MEDICINE; SILVER
               |             |                      | APPLE; X-POTION; EYE
               |             |                      | MEDICINE; POWER UP; PROTECT
               |             |                      | RING; DEATH BRINGER; ELIXIR
    ------------------------------------------------------------------------------
       B10F    |PREDETERMINED|         NONE         | NONE
    ------------------------------------------------------------------------------
       B11F    |    VARIED*  |         1~10         | WHITE FANG; COCKATRICE'S
               |             |                      | CLAWS; SILVER APPLE; PROTECT
               |             |                      | RING; ORICAHALON; SPEED UP;
               |             |                      | SORMA'S DROPS; POWER
               |             |                      | MEDICINE; ELIXIR; MOON
               |             |                      | CURTAIN
    ------------------------------------------------------------------------------
       B12F    |    VARIED*  |         1~10         | ETHER; 5000 GIL; MIND UP;
               |             |                      | LIGHT CURTAIN; CURE-ALL;
               |             |                      | GIANT'S MEDICINE; POWER
               |             |                      | DASUKI (?); HERMES'S SHOES;
               |             |                      | X-POTION; LAST ELIXIR
    ------------------------------------------------------------------------------
       B13F    |    VARIED*  |         1~10         | RED CURTAIN; BLUE FANG;
               |             |                      | VAMPIRE'S FANG; POWER UP;
               |             |                      | POWER MEDICINE; ETHER TURBO;
               |             |                      | WHITE CURTAIN; STAMINA UP;
               |             |                      | ELIXIR; LAST ELIXIR
    ------------------------------------------------------------------------------
       B14F    |    VARIED*  |         1~10         | PHOENIX DOWN; HI-POTION;
               |             |                      | HERMES'S SHOES; SILVER APPLE
               |             |                      | FAIRY'S MEDICINE; LUCK UP;
               |             |                      | MIND UP; EMERGENCY EXIT;
               |             |                      | EARTH'S CLOTH; SORMA'S DROPS
    ------------------------------------------------------------------------------
       B15F    |    VARIED*  |         1~10         | POTION; BLUE CURTAIN; ECHO
               |             |                      | GRASS; ASURA; SPIDER'S WEB;
               |             |                      | POWER UP; GOLDEN APPLE;
               |             |                      | SPEED DRINK; X-POTION;
               |             |                      | STAMINA UP
    ------------------------------------------------------------------------------
       B16F    |    VARIED*  |         1~10         | 800 GIL; GIANT'S MEDICINE;
               |             |                      | PROTECT RING; ETHER TURBO;
               |             |                      | ELIXIR; SPEED UP; 40000 GIL;
               |             |                      | HERMES'S SHOES; NINJA 
               |             |                      | TOME (?); LIGHT CURTAIN
    ------------------------------------------------------------------------------
       B17F    |    VARIED*  |         1~10         | SPIDER'S WEB; PHOENIX DOWN;
               |             |                      | X-POTION; HERMES'S SHOES;
               |             |                      | PRIEST'S HAT; MIND UP;
               |             |                      | GIGANTIC AXE; ETHER DRY;
               |             |                      | CRYSTAL SHIELD; ELIXIR
    ------------------------------------------------------------------------------
       B18F    |    VARIED*  |         1~10         | CURE-ALL; HI-POTION; MOON
               |             |                      | CURTAIN; POWER MEDICINE
               |             |                      | BADMINTON HAT; FAIRY'S
               |             |                      | MEDICINE; LUCK UP; SORMA'S
               |             |                      | DROPS; CRYSTAL RING; 80000
               |             |                      | GIL
    ------------------------------------------------------------------------------
       B19F    |    VARIED*  |         1~10         | ETHER; PHOENIX DOWN; 
               |             |                      | PRIEST'S ROBE; SPEED UP;
               |             |                      | HERMES'S SHOES; GOLDEN APPLE
               |             |                      | LIGHT CURTAIN; ELIXIR; 
               |             |                      | STAMINA UP; POWER UP
    ------------------------------------------------------------------------------
       B20F    |PREDETERMINED|          1           | HERO'S SHIELD
    ------------------------------------------------------------------------------
    
    *The type of the floor will be one of the following: CAVES, FIRE, SHRINE,
    WIND, EARTH, CASTLE, UNDEAD, or WATER.*
    
    -------
    
    You will fight this boss in B5F:
    
    Giglamesh (8888 HP, drops Genji Glove)
    
    -------
    
    You will fight this boss in B10F:
    
    Atomos (13000 HP, drops Judgement Staff)
    
    -------
    
    You can fight either or both of the following bosses in B20F:
    
    NW room: Omega (35000 HP, drops Murasame)
    
    NE room: Shinryu (35000 HP, drops Ragnarok)
    
    -------
    
    EQUIPMENT
    
    Genji Glove (Knight and Ninja Only)
    -----------
    Defense +9
    Evasion +13
    
    Judgement Staff (Black Wizard Only) *Thanks to COUNTLESS people who sent me the
    ---------------                      stats for this weapon! I appreciate it!
    Attack +29
    Accuracy +25
    Casts Flare when used in battle
    
    Murasame (Ninja Only)
    --------
    Attack +52
    Evasion +35
    
    Ragnarok (Knight Only)
    --------
    Attack +59
    Evasion +33
    
    
    ------------------------------------------------------------------------------
    WIND DUNGEON (40 FLOORS)
    ------------------------------------------------------------------------------
    
       FLOOR   |    FLOOR    | POSSIBLE MAX. NUMBER |   POSSIBLE ITEMS
               |    TYPE     |      OF CHESTS       |
    ------------------------------------------------------------------------------
        B1F    |    VARIED*  |         1~10         | 2500 GIL; BLUE FANG; 
               |             |                      | SPIDER'S WEB; TIGER MASK;
               |             |                      | STAMINA UP; GOLDEN APPLE;
               |             |                      | PROTECT RING; HERMES'S
               |             |                      | SHOES; ETHER TURBO; GENJI
               |             |                      | HELM
    ------------------------------------------------------------------------------
        B2F    |    VARIED*  |         1~10         | PROTECT RING; COCKATRICE'S
               |             |                      | CLAWS; HERMES'S SHOES;
               |             |                      | SPIDER'S WEB; SILVER APPLE;
               |             |                      | LIGHT CURTAIN; ELIXIR;
               |             |                      | POWER MEDICINE; MIND UP;
               |             |                      | GIANT'S MEDICINE
    ------------------------------------------------------------------------------
        B3F    |    VARIED*  |         1~10         | POTION; PHOENIX DOWN; SPEED
               |             |                      | UP; LUCK UP; SORMA'S DROPS;
               |             |                      | ETHER TURBO; CRYSTAL MAIL;
               |             |                      | WHITE FANG; CURE-ALL;
               |             |                      | SPEED UP
    ------------------------------------------------------------------------------
        B4F    |    VARIED*  |         1~10         | 600 GIL; WHITE CURTAIN;
               |             |                      | VAMPIRE'S FANG; ETHER;
               |             |                      | FAIRY'S MEDICINE; X-POTION;
               |             |                      | SPIDER'S WEB; OGREKILLER;
               |             |                      | ETHER DRY; EMERGENCY EXIT
    ------------------------------------------------------------------------------
        B5F    |    VARIED*  |         1~10         | BLUE CURTAIN; STAMINA UP;
               |             |                      | PHOENIX DOWN; CURE-ALL; HI-
               |             |                      | POTION; GOLDEN APPLE;
               |             |                      | SORMA'S DROPS; GIANT'S
               |             |                      | MEDICINE; SPEED DRINK;
               |             |                      | DARK CLAYMORE
    ------------------------------------------------------------------------------
        B6F    |    VARIED*  |         1~10         | PHOENIX DOWN; 100 GIL; EYE
               |             |                      | MEDICINE; 120 GIL; ECHO
               |             |                      | GRASS; POWER UP; ETHER TURBO
               |             |                      | POET'S CLOTHES; MIND UP;
               |             |                      | LAST ELIXIR
    ------------------------------------------------------------------------------
        B7F    |    VARIED*  |         1~10         | PHOENIX DOWN; PROTECT DRINK;
               |             |                      | HI-POTION; TRIANGLE HAT;
               |             |                      | SORMA'S DROPS; RED CURTAIN;
               |             |                      | HERMES'S SHOES; SILVER APPLE
               |             |                      | ELIXIR; SPEED DRINK
    ------------------------------------------------------------------------------
        B8F    |    VARIED*  |         1~10         | 2400 GIL; SPIDER'S WEB; 
               |             |                      | PHOENIX DOWN; ETHER; FAIRY'S
               |             |                      | MEDICINE; EMERGENCY EXIT;
               |             |                      | SILVER APPLE; X-POTION;
               |             |                      | BLACK HOOD; POWER UP
    ------------------------------------------------------------------------------
        B9F    |    VARIED*  |         1~10         | EYE MEDICINE; STAMINA UP;
               |             |                      | ETHER TURBO; 14000 GIL;
               |             |                      | HERMES'S SHOES; WHITE FANG;
               |             |                      | MOON CURTAIN; SORMA'S DROPS;
               |             |                      | MIND UP; ENCHANCE SWORD
    ------------------------------------------------------------------------------
       B10F    |PREDETERMINED|         NONE         | NONE
    ------------------------------------------------------------------------------
       B11F    |    VARIED*  |         1~10         | ECHO GRASS; HI-POTION; ETHER
               |             |                      | HERMES'S SHOES; PROTECT
               |             |                      | DRINK; LUCK UP; POWER
               |             |                      | MEDICINE; LIGHT CURTAIN;
               |             |                      | SPIDER'S WEB; ORIHALCON
    ------------------------------------------------------------------------------
       B12F    |    VARIED*  |         1~10         | LAST ELIXIR; EYE MEDICINE;
               |             |                      | 132 GIL; HI-POTION; SPIDER'S
               |             |                      | WEB; POWER UP; WHITE FANG;
               |             |                      | CURE-ALL; GOLDEN APPLE;
               |             |                      | SORMA'S DROPS
    ------------------------------------------------------------------------------
       B13F    |    VARIED*  |         1~10         | ETHER; 240 GIL; X-POTION;
               |             |                      | POWER MEDICINE; STAMINA UP;
               |             |                      | GIANT'S MEDICINE; MAGIC
               |             |                      | MASHER; ETHER DRY; ELIXIR;
               |             |                      | LIGHT ROBE
    ------------------------------------------------------------------------------
       B14F    |    VARIED*  |         1~10         | LIGHT CURTAIN; SILVER APPLE;
               |             |                      | SPEED DRINK; ETHER TURBO;
               |             |                      | RED FANG; EMERGENCY EXIT;
               |             |                      | SPIDER'S WEB; SPEED UP;
               |             |                      | BLUE CURTAIN; CRYSTAL HELM
    ------------------------------------------------------------------------------
       B15F    |    VARIED*  |         1~10         | CURE-ALL; WHITE FANG; POWER
               |             |                      | UP; COCKATRICE'S CLAWS; X-
               |             |                      | POTION; HERMES'S SHOES;
               |             |                      | GIANT'S MEDICINE; OGREKILLER
               |             |                      | POWER UP; ELIXIR
    ------------------------------------------------------------------------------
       B16F    |    VARIED*  |         1~10         | X-POTION; ETHER; FAIRY'S
               |             |                      | MEDICINE; PROTECT DRINK;
               |             |                      | SPIDER'S WEB; MOON CURTAIN;
               |             |                      | SILVER APPLE; LUCK UP;
               |             |                      | THIEF'S BRACELET; MIND UP
    ------------------------------------------------------------------------------
       B17F    |    VARIED*  |         1~10         | PHOENIX DOWN; ETHER TURBO;
               |             |                      | RED CURTAIN; CURE-ALL;
               |             |                      | SPEED DRINK; VAMPIRE FANG;
               |             |                      | ELIXIR; SORMA'S DROPS;
               |             |                      | ELF'S MANTLE;ASSASSIN DAGGER
    ------------------------------------------------------------------------------
       B18F    |    VARIED*  |         1~10         | BLUE FANG; SPEED UP; POTION;
               |             |                      | PHOENIX DOWN; ETHER TURBO;
               |             |                      | GOLDEN APPLE; HERMES'S SHOES
               |             |                      | X-POTION; POET'S CLOTHES;
               |             |                      | LAST ELIXIR
    ------------------------------------------------------------------------------
       B19F    |    VARIED*  |         1~10         | GOLDEN APPLE; SORMA'S DROPS;
               |             |                      | 110 GIL; EYE MEDICINE; WHITE
               |             |                      | FANG; WHITE CURTAIN; GLADIUS
               |             |                      | ELIXIR; BLUE FANG; 20000 GIL
    ------------------------------------------------------------------------------
       B20F    |PREDETERMINED|         NONE         | NONE 
    ------------------------------------------------------------------------------
       B21F    |    VARIED*  |         1~10         | GIANT'S MEDICINE; SORMA'S
               |             |                      | DROPS; LUCK UP; SPEED UP;
               |             |                      | ECHO GRASS; SPEED DRINK;
               |             |                      | ETHER DRY; HI-POTION; RED
               |             |                      | CAPE; ELIXIR
    ------------------------------------------------------------------------------
       B22F    |    VARIED*  |         1~10         | LIGHT CURTAIN; CURE-ALL;
               |             |                      | 560 GIL; POTION; FAIRY'S
               |             |                      | MEDICINE; MIND UP;
               |             |                      | HERMES'S SHOES; SILVER APPLE
               |             |                      | BLUE CURTAIN; GOLDEN APPLE
    ------------------------------------------------------------------------------
       B23F    |    VARIED*  |         1~10         | POWER MEDICINE; EMERGENCY
               |             |                      | EXIT; PROTECT DRINK; PHOENIX
               |             |                      | DOWN; X-POTION; TRIANGLE HAT
               |             |                      | SORMA'S DROPS; STAMINA UP;
               |             |                      | PHOENIX DOWN; CRYSTAL
               |             |                      | BRACELET
    ------------------------------------------------------------------------------
       B24F    |    VARIED*  |         1~10         | MIND UP; HI-POTION;
               |             |                      | COCKATRICE'S CLAWS; MOON
               |             |                      | CURTAIN; SPIDER'S WEB; SPEED
               |             |                      | DRINK; CURE-ALL; POWER UP;
               |             |                      | BRIBE HEART; GOLDEN APPLE
    ------------------------------------------------------------------------------
       B25F    |    VARIED*  |         1~10         | POTION; 6300 GIL; ETHER
               |             |                      | TURBO; VAMPIRE'S FANG;
               |             |                      | POWER UP; SORMA'S DROPS;
               |             |                      | ELIXIR; PHOENIX DOWN; HI-
               |             |                      | POTION; GENJI ARMOR
    ------------------------------------------------------------------------------
       B26F    |    VARIED*  |         1~10         | EYE MEDICINE; WHITE FANG;
               |             |                      | SPEED DRINK; ELIXIR; X-
               |             |                      | POTION; EMERGENCY EXIT;
               |             |                      | HERMES'S SHOES; LIGHT
               |             |                      | CURTAIN; GIANT'S MEDICINE;
               |             |                      | SAGE'S STAFF
    ------------------------------------------------------------------------------
       B27F    |    VARIED*  |         1~10         | HI-POTION; 2600 GIL;
               |             |                      | STAMINA UP; POWER MEDICINE;
               |             |                      | BLUE CURTAIN; WHITE CURTAIN;
               |             |                      | ELIXIR; MIND UP; CRYSTAL
               |             |                      | SHIELD; SORMA'S DROPS
    ------------------------------------------------------------------------------
       B28F    |    VARIED*  |         1~10         | LAST ELIXIR; SPIDER'S WEB;
               |             |                      | ETHER; CURE-ALL; FAIRY'S
               |             |                      | MEDICINE; GOLDEN APPLE;
               |             |                      | GIANT'S MEDICINE; LUCK UP;
               |             |                      | HERMES'S SHOES; KOTETSU
    ------------------------------------------------------------------------------
       B29F    |    VARIED*  |         1~10         | PHOENIX DOWN; X-POTION;
               |             |                      | ECHO GRASS; PROTECT DRINK;
               |             |                      | HERMES'S SHOES; ETHER DRY;
               |             |                      | RED FANG; SPEED DRINK;
               |             |                      | BLACK CLOTHES; ELIXIR
    ------------------------------------------------------------------------------
       B30F    |PREDETERMINED|         NONE         | NONE
    ------------------------------------------------------------------------------
       B31F    |    VARIED*  |         1~10         | WHITE FANG; GOLDEN APPLE;
               |             |                      | ETHER TURBO; POWER UP;
               |             |                      | MOON CURTAIN; CURE-ALL;
               |             |                      | NINJA TOME; EMERGENCY
               |             |                      | EXIT; ELIXIR; OGREKILLER
    ------------------------------------------------------------------------------
       B32F    |    VARIED*  |         1~10         | FAIRY'S MEDICINE; SORMA'S
               |             |                      | DROPS; HI-POTION; 63000 GIL;
               |             |                      | SPEED DRINK; PHOENIX DOWN; 
               |             |                      | BLUE CURTAIN; RED JACKET;
               |             |                      | SPEED UP; ELIXIR
    ------------------------------------------------------------------------------
       B33F    |    VARIED*  |         1~10         | LIGHT CURTAIN; GIANT'S 
               |             |                      | MEDICINE; MIND UP; PHOENIX
               |             |                      | DOWN; X-POTION; RED CURTAIN;
               |             |                      | ETHER TURBO; HERMES'S SHOES;
               |             |                      | EMERGENCY EXIT; ANGEL RING
    ------------------------------------------------------------------------------
       B34F    |    VARIED*  |         1~10         | 120 GIL; ELIXIR; STAMINA UP;
               |             |                      | COCKATRICE'S CLAWS; ETHER;
               |             |                      | POWER MEDICINE; X-POTION;
               |             |                      | 23000 GIL; GOLDEN APPLE;
               |             |                      | RUNE AXE
    ------------------------------------------------------------------------------
       B35F    |    VARIED*  |         1~10         | ZEPHYR MANTLE; SILVER APPLE;
               |             |                      | SORMA'S DROPS; HERMES'S
               |             |                      | SHOES; LUCK UP; BLUE CURTAIN
               |             |                      | BLUE FANG; BLACK CLOTHES;
               |             |                      | LAST ELIXIR; SPEED UP
    ------------------------------------------------------------------------------
       B36F    |    VARIED*  |         1~10         | PHOENIX DOWN; ETHER DRY;
               |             |                      | HI-POTION; 92000 GIL; VIKING
               |             |                      | AXE; EYE MEDICINE; GIANT'S
               |             |                      | MEDICINE; X-POTION; PRIEST'S
               |             |                      | HAT; ELIXIR
    ------------------------------------------------------------------------------
       B37F    |    VARIED*  |         1~10         | ETHER; POWER UP; POTION;
               |             |                      | SPEED DRINK; RED FANG; 
               |             |                      | PHOENIX DOWN; GLADIUS;
               |             |                      | ELIXIR; MIND UP; SORMA'S
               |             |                      | DROPS
    ------------------------------------------------------------------------------
       B38F    |    VARIED*  |         1~10         | SILVER APPLE; ETHER DRY;
               |             |                      | ECHO GRASS; WHITE FANG;
               |             |                      | EMERGENCY EXIT; SPEED UP;
               |             |                      | X-POTION; DUEL RAPIER;
               |             |                      | COCKATRICE'S CLAWS; LAST
               |             |                      | ELIXIR
    ------------------------------------------------------------------------------
       B39F    |    VARIED*  |         1~10         | GOLDEN APPLE; SORMA'S DROPS;
               |             |                      | LAST ELIXIR; GIANT'S 
               |             |                      | MEDICINE; FAIRY'S MEDICINE;
               |             |                      | CURE-ALL; PHORENIX DOWN;
               |             |                      | ASURA, KIKUICHIMONJI; LIGHT
               |             |                      | CURTAIN
    ------------------------------------------------------------------------------
       B40F    |PREDETERMINED|          1           | ULTIMA WEAPON
    ------------------------------------------------------------------------------
    
    *The type of the floor will be one of the following: CAVES, FIRE, SHRINE,
    WIND, EARTH, CASTLE, UNDEAD, or WATER.*
    
    -------
    
    You will fight this boss in B10F:
    
    TYPHON (10000 HP, drops Genji Helm)
    
    -------
    
    You will fight this boss in B20F:
    
    ORTHROS (17000 HP, drops Rune Staff)
    
    -------
    
    You will fight this boss in B30F:
    
    PHANTOM TRAIN (9999 HP, drops Megalixir)
    
    -------
    
    You will fight this boss in B40F:
    
    DEATH GAZE (30000 HP, drops Light Bringer)
    
    -------
    
    EQUIPMENT
    
    Genji Helm (Knight and Ninja Only)
    ----------
    Defense +9
    Evasion +12 
    
    Rune Staff (White Wizard Only) *Thanks to Maxime C for the info!*
    ----------
    +25 Attack
    +35 Accuracy
    Casts Healra when used in battle
    
    Light Bringer (Red Wizard only)
    -------------
    Attack +42
    Accuracy +40 (Not sure, it maxes out at 255)
    Evasion +57
    
    
    ==============================================================================
                           -------------------------------
                            VIII. FINAL FANTASY I ENEMIES
                           -------------------------------
    ==============================================================================
    
    This list's purpose is to help you find certain monsters you don't have... to
    use it, just find the number of the monster you don't have and find it in the
    numerical list below and THEN go to the bestairy (alphabetical) and find its
    location. Viola! :)
    
    Also, there is a new list: for the Soul of Chaos. It is below the Main Enemy
    List.
    
      1. Goblin
      2. Goblin Guard
      3. Wolf
      4. Crazy Horse
      5. Skeleton
      6. Black Widow
      7. Gigas Worm
      8. Warg Wolf
      9. Werewolf
     10. Zombie
     11. Ghoul
     12. Garland (BOSS)
     13. Cobra
     14. Ogre
     15. Ogre Chief
     16. Lizard
     17. Pirate (BOSS)
     18. Sahagin
     19. Sahagin Chief
     20. Buccaneer
     21. Shark
     22. Bigeyes
     23. Tarantula
     24. Ghast
     25. Scorpion
     26. Shadow
     27. Green Slime
     28. Crawler
     29. Gray Ooze
     30. Gargoyle
     31. Bloodbones
     32. Piscodemon
     33. Astos (BOSS)
     34. Mummy
     35. Wraith
     36. Anaconda
     37. Hyenadon
     38. Lesser Tiger
     39. Minotaur
     40. Hill Gigas
     41. Earth Elemental
     42. Troll
     43. Wight
     44. Ochre Jelly
     45. Cockatrice
     46. Vampire
     47. Ogre Mage
     48. Sphinx
     49. Lich (BOSS)
     50. Ankheg
     51. Piranha
     52. Red Piranha
     53. Crocodile
     54. White Croc
     55. Ochu
     56. Neochu
     57. Hydra
     58. Horned Devil
     59. Pyrolisk
     60. Fire Elemental
     61. Fire Hydra
     62. Lava Worm
     63. Hellhound
     64. Fire Lizard
     65. Fire Gigas
     66. Red Dragon
     67. Marilith (BOSS)
     68. White Dragon
     69. Winter Wolf
     70. Mindflayer
     71. Ice Gigas
     72. Specter
     73. Remorazz
     74. Dark Wizard
     75. Evil Eye
     76. Desert Baretta
     77. Sabretooth
     78. Wyvern
     79. Wyrm
     80. Manticore
     81. Baretta
     82. Basilisk
     83. Allosaurus
     84. Weretiger
     85. Sand Worm
     86. Minotaur Zombie
     87. King Mummy
     88. Medusa
     89. Rakshasa
     90. Clay Golem
     91. Nightmare
     92. Dragon Zombie
     93. Sahagin Prince
     94. White Shark
     95. Deepeyes
     96. Sea Snake
     97. Sea Scorpion
     98. Sea Troll
     99. Ghost
    100. Water Elemental
    101. Water Naga
    102. Kraken (BOSS)
    103. Tyrannosaur
    104. Black Knight
    105. Chimera
    106. Guardian
    107. Blue Dragon
    108. Green Dragon
    109. Stone Golem
    110. Air Elemental
    111. Spirit Naga
    112. Death Knight
    113. Earth Medusa
    114. Dark Flan
    115. Soldier
    116. Vampire Lord
    117. Dark Fighter
    118. Death Machine
    119. Tiamat (BOSS)
    120. Rhyos
    121. Death Eye
    122. Purple Worm
    123. Iron Golem
    124. Lich 
    125. Marilith
    126. Kraken
    127. Tiamat
    128. Chaos
    
    SOUL OF CHAOS
    
    129. Echidna
    130. Cerberus
    131. Ahriman
    132. 2-Headed Dragon
    133. Scarmiglione
    134. Scarmiglione
    135. Cagnazzo
    136. Barbariccia
    137. Rubicante
    138. Giglamesh
    139. Omega
    140. Shinryu
    141. Atomos
    142. Typhon
    143. Orthros
    144. Phantom Train
    145. Death Gaze
    146. Devil Wizard
    147. Abyss Worm
    148. Elm Gigas
    149. Flare Gigas
    150. Unicorn
    151. Yellow Ogre
    152. Mad Ogre
    153. Mage Chimera
    154. Yellow Dragon
    155. Holy Dragon
    156. Mythril Golem
    157. Killer Shark
    158. Death Manticore
    159. Blood Tiger
    160. Dark Eye
    161. Bloody Eye
    162. Flood Gigas
    163. Poison Eagle
    164. Black Goblin
    165. Knocker
    166. Desertpede
    167. Gloom Widow
    168. Duel Knight
    169. Squidraken
    170. Pharaoh
    171. Bonesnatch
    172. Silver Dragon
    173. Black Dragon
    174. Blue Troll
    175. Earth Troll
    176. Poison Naga
    177. Earth Plant
    178. Yamata no Orochi
    179. Dark Elemental
    180. Devil Hound
    181. Sekhret
    182. Catoblepas
    183. Hundlegs
    184. Undergrounder
    185. Death Elemental
    186. Wild Nakk
    187. Dark Wolf
    188. Rock Gargoyle
    189. Sahagin Queen
    190. Reaper
    191. Python
    192. Skulldier
    193. Red Flan
    194. Prototype
    195. Revenant
    
    
    ---
    KEY
    ---
    Name of Enemy: Name of the enemy
    Hit Points: Amount of hit points the enemy has
    Experience: Experience Points gained for defeating the enemy
    Gil: Gil received for defeating the enemy
    Attack: Attack power of the enemy
    Defense: Defensive power of the enemy
    Magic Defense: Magic Defense of the enemy
    Nullified: Enemy is resistant to these attacks
    Weakness: Enemy is weak against these attacks
    
    ------------------------------------------------------------------------------
                                                                         / AEROS /
    ------------------------------------------------------------------------------
    HP: 358        EXP: 1,614     GIL: 807       ATTACK: 53          DEFENSE: 4
    MD: 130         
    NULL: Quake, Death, Confusion, Paralysis                   
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                    / ALLOSAURUS /
    ------------------------------------------------------------------------------
    HP: 480        EXP: 3,387     GIL: 502       ATTACK: 65          DEFENSE: 10
    MD: 200        
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                      / ANACONDA /
    ------------------------------------------------------------------------------
    HP: 80         EXP: 165       GIL: 50        ATTACK: 22          DEFENSE: 10
    MD: 56        
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                         / AQUOS /
    ------------------------------------------------------------------------------
    HP: 300        EXP: 1,962     GIL: 800       ATTACK: 69          DEFENSE: 20
    MD: 130
    NULL: Quake, Fire, Death, Confusion, Paralysis                    
    WEAK: Ice
    
    ------------------------------------------------------------------------------
                                                                    / ALLOSAURUS /
    ------------------------------------------------------------------------------
    HP: 480        EXP: 3,387     GIL: 502       ATTACK: 65          DEFENSE: 10
    MD: 200        
    NULL: None                    
    WEAK: None
    
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                         / ASTOS /
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
    HP: 168        EXP: 2,250     GIL: 2,000     ATTACK: 26          DEFENSE: 40
    MD: 170
    NULL: None                    
    WEAK: None 
    
    ------------------------------------------------------------------------------
                                                                       / BARETTA /
    ------------------------------------------------------------------------------
    HP: 256        EXP: 1,428     GIL: 300       ATTACK: 60          DEFENSE: 38
    MD: 130        
    NULL: None                    
    WEAK: None 
    
    ------------------------------------------------------------------------------
                                                                      / BASILISK /
    ------------------------------------------------------------------------------
    HP: 196        EXP: 1,977     GIL: 658       ATTACK: 30          DEFENSE: 20
    MD: 91
    NULL: None                    
    WEAK: None 
    
    ------------------------------------------------------------------------------
                                                                  / BLACK KNIGHT /
    ------------------------------------------------------------------------------
    HP: 260        EXP: 1,263     GIL: 658       ATTACK: 44          DEFENSE: 38
    MD: 135         
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                   / BLACK WIDOW /
    ------------------------------------------------------------------------------
    HP: 28         EXP: 30        GIL: 8         ATTACK: 10          DEFENSE: 0
    MD: 28         
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                    / BLOODBONES /
    ------------------------------------------------------------------------------
    HP: 144        EXP: 378       GIL: 378       ATTACK: 26          DEFENSE: 12
    MD: 76         
    NULL: Confusion, Ice, Death, Paralysis 
    WEAK: Dia, Fire
    
    ------------------------------------------------------------------------------
                                                                   / BLUE DRAGON /
    ------------------------------------------------------------------------------
    HP: 454        EXP: 3,274     GIL: 2,000     ATTACK: 92          DEFENSE: 20
    MD: 200        
    NULL: Quake, Bolt                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                     / CENTIPEDE /
    ------------------------------------------------------------------------------
    HP: 222        EXP: 1,194     GIL: 300       ATTACK: 39          DEFENSE: 20
    MD: 116         
    NULL: None                    
    WEAK: None
    
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                         / CHAOS /
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
    HP: 4,000      EXP: N/A       GIL: N/A       ATTACK: 100         DEFENSE: 100
    MD: 200
    NULL: Everything                   
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                       / CHIMERA /
    ------------------------------------------------------------------------------
    HP: 300        EXP: 2,064     GIL: 2,500     ATTACK: 30          DEFENSE: 20
    MD: 130         
    NULL: Quake, Fire                 
    WEAK: Ice
    
    ------------------------------------------------------------------------------
                                                                    / CLAY GOLEM /
    ------------------------------------------------------------------------------
    HP: 176        EXP: 1,257     GIL: 800       ATTACK: 9           DEFENSE: 73
    MD: 93         
    NULL: Confusion, Ice, Fire, Quake, Paralysis, Death                   
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                         / COBRA /
    ------------------------------------------------------------------------------
    HP: 56         EXP: 123       GIL: 50        ATTACK: 6           DEFENSE: 6
    MD: 46            
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                    / COCKATRICE /
    ------------------------------------------------------------------------------
    HP: 50         EXP: 186       GIL: 200       ATTACK: 1           DEFENSE: 4
    MD: 47         
    NULL: Quake                   
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                       / CRAWLER /
    ------------------------------------------------------------------------------
    HP: 84         EXP: 186       GIL: 200       ATTACK: 1           DEFENSE: 8
    MD: 51         
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                   / CRAZY HORSE /
    ------------------------------------------------------------------------------
    HP: 64         EXP: 63        GIL: 15        ATTACK: 10          DEFENSE: 2
    MD: 40         
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                     / CROCODILE /
    ------------------------------------------------------------------------------
    HP: 184        EXP: 816       GIL: 900       ATTACK: 42          DEFENSE: 16
    MD: 103         
    NULL: Fire, Quake                    
    WEAK: Bolt
    
    ------------------------------------------------------------------------------
                                                                     / DARK FLAN /
    ------------------------------------------------------------------------------
    HP: 156        EXP: 1,101     GIL: 900       ATTACK: 40          DEFENSE: 255
    MD: 85
    NULL: Quake, Bolt, ice, Death, Confusion, Paralysis                   
    WEAK: Fire
    
    ------------------------------------------------------------------------------
                                                                  / DARK WARRIOR /
    ------------------------------------------------------------------------------
    HP: 200        EXP: 3,420     GIL: 3,420     ATTACK: 40          DEFENSE: 38
    MD: 186         
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                     / DEATH EYE /
    ------------------------------------------------------------------------------
    HP: 360        EXP: 1         GIL: 1         ATTACK: 120         DEFENSE: 60
    MD: 160         
    NULL: Quake, ice, Death, Confusion, Paralysis
    WEAK: Fire, Dia
    
    ------------------------------------------------------------------------------
                                                                     / DEEP EYES /
    ------------------------------------------------------------------------------
    HP: 304        EXP: 3,591     GIL: 3,591     ATTACK: 30          DEFENSE: 16
    MD: 156         
    NULL: Fire, Quake                    
    WEAK: Bolt
    
    ------------------------------------------------------------------------------
                                                                / DESERT BARETTA /
    ------------------------------------------------------------------------------
    HP: 352        EXP: 2,610     GIL: 1         ATTACK: 98          DEFENSE: 48
    MD: 156         
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                   / DOOM KNIGHT /
    ------------------------------------------------------------------------------
    HP: 190        EXP: 2,700     GIL: 3,000     ATTACK: 55          DEFENSE: 32
    MD: 173         
    NULL: Death, Confusion, Paralysis                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                 / DRAGON ZOMBIE /
    ------------------------------------------------------------------------------
    HP: 268        EXP: 2,331     GIL: 999       ATTACK: 56          DEFENSE: 30
    MD: 135         
    NULL: Quake, Ice, Death, Confusion, Paralysis                    
    WEAK: Fire, Dia
    
    ------------------------------------------------------------------------------
                                                                  / EARTH MEDUSA /
    ------------------------------------------------------------------------------
    HP: 96         EXP: 1,218     GIL: 1,218     ATTACK: 11          DEFENSE: 12
    MD: 70         
    NULL: Quake, Ice                    
    WEAK: Fire
    
    ------------------------------------------------------------------------------
                                                                      / EVIL EYE /
    ------------------------------------------------------------------------------
    HP: 162        EXP: 3,225     GIL: 3,225     ATTACK: 30          DEFENSE: 30
    MD: 92         
    NULL: Quake                    
    WEAK: N/A
    
    ------------------------------------------------------------------------------
                                                                    / FIRE GIGAS /
    ------------------------------------------------------------------------------
    HP: 300        EXP: 1,506     GIL: 1,506     ATTACK: 73          DEFENSE: 20
    MD: 135         
    NULL: Fire
    WEAK: Ice
    
    ------------------------------------------------------------------------------
                                                                    / FIRE HYDRA /
    ------------------------------------------------------------------------------
    HP: 182        EXP: 1,215     GIL: 400       ATTACK: 31          DEFENSE: 18
    MD: 103         
    NULL: Fire
    WEAK: Ice
    
    ------------------------------------------------------------------------------
                                                                   / FIRE LIZARD /
    ------------------------------------------------------------------------------
    HP: 296        EXP: 2,472     GIL: 1,200     ATTACK: 31          DEFENSE: 18
    MD: 143         
    NULL: Fire                    
    WEAK: Ice
    
    ------------------------------------------------------------------------------
                                                                      / GARGOYLE /
    ------------------------------------------------------------------------------
    HP: 80         EXP: 132       GIL: 80        ATTACK: 12          DEFENSE: 8
    MD: 53         
    NULL: Quake                    
    WEAK: None
    
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                       / GARLAND /
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
    HP: 106        EXP: 130       GIL: 250       ATTACK: 15          DEFENSE: 10
    MD: 64
    NULL: N/A                   
    WEAK: N/A
    
    ------------------------------------------------------------------------------
                                                                         / GHAST /
    ------------------------------------------------------------------------------
    HP: 56         EXP: 117       GIL: 117       ATTACK: 8           DEFENSE: 10
    MD: 40         
    NULL: Ice, Death, Confusion, Paralysis                    
    WEAK: Fire, Dia
    
    ------------------------------------------------------------------------------
                                                                         / GHOST /
    ------------------------------------------------------------------------------
    HP: 180        EXP: 990       GIL: 990       ATTACK: 93          DEFENSE: 30
    MD: 85         
    NULL: Quake, Ice, Death, Confusion, Paralysis                    
    WEAK: Fire, Dia
    
    ------------------------------------------------------------------------------
                                                                         / GHOUL /
    ------------------------------------------------------------------------------
    HP: 48         EXP: 93        GIL: 50        ATTACK: 8           DEFENSE: 6
    MD: 36         
    NULL: Ice, Death, Confusion, Paralysis                    
    WEAK: Fire, Dia
    
    ------------------------------------------------------------------------------
                                                                    / GIGAS WORM /
    ------------------------------------------------------------------------------
    HP: 56         EXP: 63        GIL: 15        ATTACK: 17          DEFENSE: 8
    MD: 40         
    NULL: None                    
    WEAK: Fire
    
    ------------------------------------------------------------------------------
                                                                         / GNOMA /
    ------------------------------------------------------------------------------
    HP: 288        EXP: 1,536     GIL: 768       ATTACK: 66          DEFENSE: 20
    MD: 130        
    NULL: Quake, Bolt, Ice, Death, Confusion, Paralysis                    
    WEAK: Fire
    
    ------------------------------------------------------------------------------
                                                                        / GOBLIN /
    ------------------------------------------------------------------------------
    HP: 8          EXP: 6         GIL: 6         ATTACK: 4           DEFENSE: 4
    MD: 16         
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                  / GOBLIN GUARD /
    ------------------------------------------------------------------------------
    HP: 16         EXP: 18        GIL: 18        ATTACK: 8           DEFENSE: 6
    MD: 23         
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                       / GOGGLER /
    ------------------------------------------------------------------------------
    HP: 10         EXP: 42        GIL: 10        ATTACK: 4           DEFENSE: 0
    MD: 14        
    NULL: Quake, Fire                    
    WEAK: Bolt
    
    ------------------------------------------------------------------------------
                                                                     / GRAY OOZE /
    ------------------------------------------------------------------------------
    HP: 76         EXP: 255       GIL: 70        ATTACK: 30          DEFENSE: 7
    MD: 55         
    NULL: Quake, Ice, Fire, Death, Confusion, Paralysis                   
    WEAK: Bolt
    
    ------------------------------------------------------------------------------
                                                                  / GREEN DRAGON /
    ------------------------------------------------------------------------------
    HP: 352        EXP: 4,068     GIL: 5,000     ATTACK: 72          DEFENSE: 16
    MD: 200       
    NULL: Quake                    
    WEAK: Ice
    
    ------------------------------------------------------------------------------
                                                                   / GREEN SLIME /
    ------------------------------------------------------------------------------
    HP: 24         EXP: 80        GIL: 20        ATTACK: 1           DEFENSE: 255
    MD: 36         
    NULL: Quake, Bolt, Death, Confusion, Paralysis               
    WEAK: Ice, Fire
    
    ------------------------------------------------------------------------------
                                                                      / GUARDIAN /
    ------------------------------------------------------------------------------
    HP: 200        EXP: 1,224     GIL: 400       ATTACK: 25          DEFENSE: 40
    MD: 110         
    NULL: Death, Confusion, Paralysis                    
    WEAK: Bolt
    
    ------------------------------------------------------------------------------
                                                                     / HELLHOUND /
    ------------------------------------------------------------------------------
    HP: 192        EXP: 1,182     GIL: 600       ATTACK: 30          DEFENSE: 8
    MD: 103         
    NULL: None                    
    WEAK: Ice
    
    ------------------------------------------------------------------------------
                                                                    / HILL GIGAS /
    ------------------------------------------------------------------------------
    HP: 240        EXP: 879       GIL: 879       ATTACK: 38          DEFENSE: 12
    MD: 120       
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                  / HORNED DEVIL /
    ------------------------------------------------------------------------------
    HP: 94         EXP: 387       GIL: 387       ATTACK: 10          DEFENSE: 32
    MD: 127        
    NULL: Quake, Ice, Fire                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                         / HYDRA /
    ------------------------------------------------------------------------------
    HP: 212        EXP: 915       GIL: 150       ATTACK: 30          DEFENSE: 14
    MD: 116
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                      / HYENADON /
    ------------------------------------------------------------------------------
    HP: 120        EXP: 288       GIL: 72        ATTACK: 22          DEFENSE: 4
    MD: 76         
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                     / ICE GIGAS /
    ------------------------------------------------------------------------------
    HP: 336        EXP: 1,752     GIL: 1,752     ATTACK: 60          DEFENSE: 16
    MD: 150         
    NULL: Ice                    
    WEAK: Fire
    
    ------------------------------------------------------------------------------
                                                                    / IRON GOLEM /
    ------------------------------------------------------------------------------
    HP: 304        EXP: 6,717     GIL: 3,000     ATTACK: 43          DEFENSE: 24
    MD: 142        
    NULL: Quake, Ice, Fire, Death, Confusion, Paralysis                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                    / KING MUMMY /
    ------------------------------------------------------------------------------
    HP: 188        EXP: 984       GIL: 1,000     ATTACK: 43          DEFENSE: 24
    MD: 95        
    NULL: Ice, Death, Confusion, Paralysis                    
    WEAK: Fire, Dia
    
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                        / KRAKEN /
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
    HP: 1,600      EXP: 4,245     GIL: 5,000     ATTACK: 50          DEFENSE: 60
    MD: 160
    NULL: Quake, Fire                  
    WEAK: Bolt
    
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                      / KRAKEN 2 /
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
    HP: 1,800      EXP: 2,000     GIL: 1         ATTACK: 70          DEFENSE: 70
    MD: 200
    NULL: Quake, Fire                  
    WEAK: None]
    
    ------------------------------------------------------------------------------
                                                                     / LAVA WORM /
    ------------------------------------------------------------------------------
    HP: 280        EXP: 1,671     GIL: 400       ATTACK: 50          DEFENSE: 31
    MD: 143      
    NULL: Quake, Fire                    
    WEAK: Ice
    
    ------------------------------------------------------------------------------
                                                                  / LESSER TIGER /
    ------------------------------------------------------------------------------
    HP: 132        EXP: 438       GIL: 108      ATTACK: 22          DEFENSE: 8
    MD: 85       
    NULL: None                    
    WEAK: None
    
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                          / LICH /
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
    HP: 800        EXP: 2,200     GIL: 3,000     ATTACK: 40          DEFENSE: 40
    MD: 120
    NULL: Ice, Death, Confusion, Paralysis                  
    WEAK: Fire
    
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                        / LICH 2 /
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
    HP: 1,000      EXP: 2,000     GIL: 1         ATTACK: 50          DEFENSE: 50
    MD: 140
    NULL: Ice, Death, Confusion, Paralysis                  
    WEAK: Dia
    
    ------------------------------------------------------------------------------
                                                                        / LIZARD /
    ------------------------------------------------------------------------------
    HP: 92         EXP: 153       GIL: 50        ATTACK: 18          DEFENSE: 12
    MD: 55        
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                     / MANTICORE /
    ------------------------------------------------------------------------------
    HP: 164        EXP: 1,317     GIL: 650       ATTACK: 22          DEFENSE: 8
    MD: 95        
    NULL: Quake 
    WEAK: None
    
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                      / MARILITH /
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
    HP: 1,200      EXP: 2,475     GIL: 3,000     ATTACK: 50          DEFENSE: 50
    MD: 183
    NULL: Bolt, Ice, Fire                  
    WEAK: Paralysis
    
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                    / MARILITH 2 /
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
    HP: 1,400      EXP: 2,000     GIL: 1         ATTACK: 60          DEFENSE: 60
    MD: 183
    NULL: Bolt, Ice, Fire                  
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                        / MEDUSA /
    ------------------------------------------------------------------------------
    HP: 68         EXP: 699       GIL: 699       ATTACK: 20          DEFENSE: 10
    MD: 55        
    NULL: None
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                    / MINDFLAYER /
    ------------------------------------------------------------------------------
    HP: 112        EXP: 822       GIL: 999       ATTACK: 20          DEFENSE: 10
    MD: 187        
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                      / MINOTAUR /
    ------------------------------------------------------------------------------
    HP: 164        EXP: 489       GIL: 489       ATTACK: 22          DEFENSE: 4
    MD: 95        
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                         / MUMMY /
    ------------------------------------------------------------------------------
    HP: 80         EXP: 300       GIL: 300       ATTACK: 30          DEFENSE: 20
    MD: 60        
    NULL: Ice, Death, Confusion, Paralysis                    
    WEAK: Fire, Dia
    
    ------------------------------------------------------------------------------
                                                                     / NECROTAUR /
    ------------------------------------------------------------------------------
    HP: 164        EXP: 489       GIL: 489       ATTACK: 40          DEFENSE: 14
    MD: 116        
    NULL: Ice, Death, Confusion, Paralysis                    
    WEAK: Fire, Dia
    
    ------------------------------------------------------------------------------
                                                                        / NEOCHU /
    ------------------------------------------------------------------------------
    HP: 344        EXP: 3,189     GIL: 500       ATTACK: 35          DEFENSE: 32
    MD: 170       
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                     / NIGHTMARE /
    ------------------------------------------------------------------------------
    HP: 200        EXP: 1,272     GIL: 700       ATTACK: 30          DEFENSE: 24
    MD: 100        
    NULL: Quake, Fire, Death, Confusion, Paralysis                    
    WEAK: Ice
    
    ------------------------------------------------------------------------------
                                                                   / OCHRE JELLY /
    ------------------------------------------------------------------------------
    HP: 76         EXP: 252      GIL: 70         ATTACK: 32          DEFENSE: 6
    MD: 55        
    NULL: Quake, Bolt, Death, Confusion, Paralysis                    
    WEAK: Ice, Fire
    
    ------------------------------------------------------------------------------
                                                                          / OCHU /
    ------------------------------------------------------------------------------
    HP: 208        EXP: 1,224    GIL: 102        ATTACK: 20          DEFENSE: 24
    MD: 116      
    NULL: Quake, Fire                    
    WEAK: Bolt
    
    ------------------------------------------------------------------------------
                                                                          / OGRE /
    ------------------------------------------------------------------------------
    HP: 100        EXP: 195       GIL: 195       ATTACK: 10          DEFENSE: 65
    MD: 65        
    NULL: None                 
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                / OGRE CHIEFTAIN /
    ------------------------------------------------------------------------------
    HP: 132        EXP: 282       GIL: 300       ATTACK: 23          DEFENSE: 14
    MD: 71        
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                     / OGRE MAGE /
    ------------------------------------------------------------------------------
    HP: 144        EXP: 723       GIL: 723       ATTACK: 23          DEFENSE: 10
    MD: 80        
    NULL: Quake                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                       / PIRAHNA /
    ------------------------------------------------------------------------------
    HP: 92         EXP: 240       GIL: 20        ATTACK: 22          DEFENSE: 0
    MD: 68        
    NULL: Quake, Fire
    WEAK: Bolt
    
    ------------------------------------------------------------------------------
                                                                        / PIRATE /
    ------------------------------------------------------------------------------
    HP: 6          EXP: 40        GIL: 40        ATTACK: 8           DEFENSE: 0
    MD: 15        
    NULL: None
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                    / PISCODEMON /
    ------------------------------------------------------------------------------
    HP: 84         EXP: 276       GIL: 300       ATTACK: 30          DEFENSE: 16
    MD: 98        
    NULL: Ice, Fire, Confusion, Paralysis                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                     / PRIVATEER /
    ------------------------------------------------------------------------------
    HP: 50         EXP: 60        GIL: 120       ATTACK: 14          DEFENSE: 6
    MD: 37        
    NULL: Quake                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                   / PURPLE WORM /
    ------------------------------------------------------------------------------
    HP: 448        EXP: 4,344     GIL: 1,000     ATTACK: 65          DEFENSE: 10
    MD: 200        
    NULL: Quake                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                      / PYROLISK /
    ------------------------------------------------------------------------------
    HP: 44         EXP: 423       GIL: 500       ATTACK: 20          DEFENSE: 4
    MD: 45        
    NULL: Quake, Fire                    
    WEAK: Ice
    
    ------------------------------------------------------------------------------
                                                                         / PYROS /
    ------------------------------------------------------------------------------
    HP: 276        EXP: 1,620     GIL: 800       ATTACK: 50          DEFENSE: 20
    MD: 130       
    NULL: Quake, Fire, Death, Confusion, Paralysis                    
    WEAK: Ice
    
    ------------------------------------------------------------------------------
                                                                     / RAKSHASHA /
    ------------------------------------------------------------------------------
    HP: 110        EXP: 603       GIL: 800       ATTACK: 75          DEFENSE: 30
    MD: 62        
    NULL: Quake, Bolt, Fire, Ice, Death, Confusion, Paralysis                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                    / RED DRAGON /
    ------------------------------------------------------------------------------
    HP: 248        EXP: 2,904     GIL: 4,000     ATTACK: 75          DEFENSE: 30
    MD: 200        
    NULL: Quake, Fire                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                   / RED PIRAHNA /
    ------------------------------------------------------------------------------
    HP: 172        EXP: 546       GIL: 46        ATTACK: 37          DEFENSE: 20
    MD: 83        
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                        / REMORA /
    ------------------------------------------------------------------------------
    HP: 320        EXP: 2,244     GIL: 1,000     ATTACK: 73          DEFENSE: 24
    MD: 185        
    NULL: Ice, Fire                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                         / RHYOS /
    ------------------------------------------------------------------------------
    HP: 350        EXP: 4,584     GIL: 5,000     ATTACK: 40          DEFENSE: 18
    MD: 143       
    NULL: Quake, Fire                       
    WEAK: Ice
    
    ------------------------------------------------------------------------------
                                                                    / SABERTOOTH /
    ------------------------------------------------------------------------------
    HP: 200        EXP: 853       GIL: 5,000     ATTACK: 24          DEFENSE: 8
    MD: 106       
    NULL: None                       
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                       / SAHAGIN /
    ------------------------------------------------------------------------------
    HP: 28         EXP: 30        GIL: 30        ATTACK: 10          DEFENSE: 4
    MD: 28       
    NULL: Bolt                       
    WEAK: Quake, Fire
    
    ------------------------------------------------------------------------------
                                                                 / SAHAGIN CHIEF /
    ------------------------------------------------------------------------------
    HP: 64         EXP: 105       GIL: 105       ATTACK: 15          DEFENSE: 8
    MD: 46       
    NULL: Bolt                       
    WEAK: Quake, Fire
    
    ------------------------------------------------------------------------------
                                                                / SAHAGIN PRINCE /
    ------------------------------------------------------------------------------
    HP: 204        EXP: 822       GIL: 882       ATTACK: 24          DEFENSE: 20
    MD: 101       
    NULL: Bolt                       
    WEAK: Quake, Fire
    
    ------------------------------------------------------------------------------
                                                                     / SAND WORM /
    ------------------------------------------------------------------------------
    HP: 200        EXP: 2,683     GIL: 900       ATTACK: 46          DEFENSE: 14
    MD: 103       
    NULL: None                       
    WEAK: Quake
    
    ------------------------------------------------------------------------------
                                                                      / SCORPION /
    ------------------------------------------------------------------------------
    HP: 84         EXP: 225       GIL: 70        ATTACK: 22          DEFENSE: 10
    MD: 55       
    NULL: None                       
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                  / SEA SCORPION /
    ------------------------------------------------------------------------------
    HP: 148        EXP: 639       GIL: 300       ATTACK: 35          DEFENSE: 18
    MD: 85       
    NULL: Bolt                      
    WEAK: Quake, Fire
    
    ------------------------------------------------------------------------------
                                                                     / SEA SNAKE /
    ------------------------------------------------------------------------------
    HP: 224        EXP: 957       GIL: 600       ATTACK: 35          DEFENSE: 12
    MD: 116       
    NULL: Bolt                       
    WEAK: Quake, Fire
    
    ------------------------------------------------------------------------------
                                                                     / SEA TROLL /
    ------------------------------------------------------------------------------
    HP: 216        EXP: 852       GIL: 852       ATTACK: 40          DEFENSE: 20
    MD: 110       
    NULL: Bolt                       
    WEAK: Quake
    
    ------------------------------------------------------------------------------
                                                                        / SHADOW /
    ------------------------------------------------------------------------------
    HP: 50         EXP: 90        GIL: 45        ATTACK: 10          DEFENSE: 0
    MD: 37       
    NULL: Fire, Dia                     
    WEAK: Quake, Ice, Death, Confusion, Paralysis
    
    ------------------------------------------------------------------------------
                                                                         / SHARK /
    ------------------------------------------------------------------------------
    HP: 120        EXP: 267       GIL: 66        ATTACK: 22          DEFENSE: 0
    MD: 70       
    NULL: Bolt                       
    WEAK: Quake, Fire
    
    ------------------------------------------------------------------------------
                                                                      / SKELETON /
    ------------------------------------------------------------------------------
    HP: 10         EXP: 3         GIL: 9         ATTACK: 10          DEFENSE: 0
    MD: 17
    NULL: Fire, Dia                    
    WEAK: Ice, Death, Confusion, Paralysis
    
    ------------------------------------------------------------------------------
                                                                       / SOLDIER /
    ------------------------------------------------------------------------------
    HP: 400        EXP: 4,000     GIL: 2,000     ATTACK: 102         DEFENSE: 48
    MD: 160       
    NULL: Bolt                       
    WEAK: Quake, Ice, Fire, Death, Confusion, Paralysis
    
    ------------------------------------------------------------------------------
                                                                       / SPECTER /
    ------------------------------------------------------------------------------
    HP: 114        EXP: 432       GIL: 432       ATTACK: 40          DEFENSE: 12
    MD: 67       
    NULL: Fire, Dia                       
    WEAK: Quake, Ice, Death, Confusion, Paralysis
    
    ------------------------------------------------------------------------------
                                                                        / SPHINX /
    ------------------------------------------------------------------------------
    HP: 228        EXP: 1,160     GIL: 1,160     ATTACK: 23          DEFENSE: 12
    MD: 115       
    NULL: None                       
    WEAK: Quake
    
    ------------------------------------------------------------------------------
                                                                   / SPIRIT NAGA /
    ------------------------------------------------------------------------------
    HP: 420        EXP: 3,489     GIL: 4,000     ATTACK: 7           DEFENSE: 16
    MD: 143       
    NULL: None                       
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                   / STONE GOLEM /
    ------------------------------------------------------------------------------
    HP: 200        EXP: 2,385     GIL: 1,000     ATTACK: 70          DEFENSE: 16
    MD: 110       
    NULL: None                       
    WEAK: Quake, Bolt, Ice, Fire, Death, Confusion, Paralysis
    
    ------------------------------------------------------------------------------
                                                                     / TARANTULA /
    ------------------------------------------------------------------------------
    HP: 64         EXP: 141       GIL: 50        ATTACK: 5           DEFENSE: 12
    MD: 46       
    NULL: None                       
    WEAK: Ice
    
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                        / TIAMAT /
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
    HP: 2,000      EXP: 5,496     GIL: 6,000     ATTACK: 49          DEFENSE: 80
    MD: 200
    NULL: Quake, Bolt, Ice, Fire                  
    WEAK: Stone
    
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
                                                                      / TIAMAT 2 /
    *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-
    HP: 2,200      EXP: 2,000     GIL: 1         ATTACK: 75          DEFENSE: 90
    MD: 200
    NULL: Quake, Bolt, Ice, Fire                  
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                         / TROLL /
    ------------------------------------------------------------------------------
    HP: 184        EXP: 621       GIL: 100       ATTACK: 24          DEFENSE: 12
    MD: 100       
    NULL: Fire                       
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                   / TYRANNOSAUR /
    ------------------------------------------------------------------------------
    HP: 600        EXP: 7,200     GIL: 600       ATTACK: 115         DEFENSE: 10
    MD: 200       
    NULL: None                      
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                       / VAMPIRE /
    ------------------------------------------------------------------------------
    HP: 156        EXP: 1,200     GIL: 2,000     ATTACK: 76          DEFENSE: 24
    MD: 75       
    NULL: Fire, Dia                       
    WEAK: Quake, Ice, Death, Confusion, Paralysis
    
    ------------------------------------------------------------------------------
                                                                  / VAMPIRE LORD /
    ------------------------------------------------------------------------------
    HP: 300        EXP: 2,385     GIL: 3,000     ATTACK: 90          DEFENSE: 28
    MD: 84       
    NULL: Fire, Dia                      
    WEAK: Quake, Ice, Death, Confusion, Paralysis
    
    ------------------------------------------------------------------------------
                                                                     / WARG WOLF /
    ------------------------------------------------------------------------------
    HP: 72         EXP: 93        GIL: 22        ATTACK: 14          DEFENSE: 0
    MD: 46       
    NULL: None 
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                       / WARMECH /
    ------------------------------------------------------------------------------
    HP: 2,000      EXP: 32,000    GIL: 32,000    ATTACK: 128         DEFENSE: 80
    MD: 200      
    NULL: None                      
    WEAK: Quake, Bolt, Ice, Fire, Death, Confusion, Paralysis
    
    ------------------------------------------------------------------------------
                                                                    / WATER NAGA /
    ------------------------------------------------------------------------------
    HP: 356        EXP: 2,355     GIL: 2,355     ATTACK: 9           DEFENSE: 8
    MD: 116       
    NULL: Bolt                      
    WEAK: Quake, Fire
    
    ------------------------------------------------------------------------------
                                                                     / WERETIGER /
    ------------------------------------------------------------------------------
    HP: 160        EXP: 780       GIL: 780       ATTACK: 30          DEFENSE: 16
    MD: 93       
    NULL: None                      
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                      / WEREWOLF /
    ------------------------------------------------------------------------------
    HP: 68         EXP: 135       GIL: 67        ATTACK: 14          DEFENSE: 6
    MD: 45       
    NULL: None                      
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                    / WHITE CROC /
    ------------------------------------------------------------------------------
    HP: 288        EXP: 1,890     GIL: 2,000     ATTACK: 56          DEFENSE: 20
    MD: 143       
    NULL: Bolt                      
    WEAK: Quake, Fire
    
    ------------------------------------------------------------------------------
                                                                  / WHITE DRAGON /
    ------------------------------------------------------------------------------
    HP: 200        EXP: 1,701     GIL: 2,000     ATTACK: 53          DEFENSE: 8
    MD: 196     
    NULL: Fire, Bolt                      
    WEAK: Quake, Ice
    
    ------------------------------------------------------------------------------
                                                                   / WHITE SHARK /
    ------------------------------------------------------------------------------
    HP: 344        EXP: 2,361     GIL: 600       ATTACK: 50          DEFENSE: 8
    MD: 170       
    NULL: Bolt                     
    WEAK: Quake, Fire
    
    ------------------------------------------------------------------------------
                                                                         / WIGHT /
    ------------------------------------------------------------------------------
    HP: 52         EXP: 150       GIL: 150       ATTACK: 20          DEFENSE: 12
    MD: 45       
    NULL: Fire, Dia                      
    WEAK: Ice, Death, Confusion, Paralysis
    
    ------------------------------------------------------------------------------
                                                                   / WINTER WOLF /
    ------------------------------------------------------------------------------
    HP: 92         EXP: 402       GIL: 200       ATTACK: 25          DEFENSE: 0
    MD: 55       
    NULL: Fire                      
    WEAK: Ice
    
    ------------------------------------------------------------------------------
                                                                          / WOLF /
    ------------------------------------------------------------------------------
    HP: 20         EXP: 24         GIL: 6        ATTACK: 8           DEFENSE: 0
    MD: 26         
    NULL: None                    
    WEAK: None
    
    ------------------------------------------------------------------------------
                                                                        / WRAITH /
    ------------------------------------------------------------------------------
    HP: 86         EXP: 231       GIL: 231       ATTACK: 22          DEFENSE: 4
    MD: 52       
    NULL: Fire, Dia                      
    WEAK: Quake, Ice, Death, Confusion, Paralysis
    
    ------------------------------------------------------------------------------
                                                                          / WYRM /
    ------------------------------------------------------------------------------
    HP: 260        EXP: 1,218     GIL: 502       ATTACK: 40          DEFENSE: 22
    MD: 131      
    NULL: None                      
    WEAK: Quake
    
    ------------------------------------------------------------------------------
                                                                        / WYVERN /
    ------------------------------------------------------------------------------
    HP: 212        EXP: 1,173     GIL: 50        ATTACK: 30          DEFENSE: 12
    MD: 115      
    NULL: None                      
    WEAK: Quake
    
    ------------------------------------------------------------------------------
                                                                        / ZOMBIE /
    ------------------------------------------------------------------------------
    HP: 20         EXP: 25        GIL: 12        ATTACK: 10          DEFENSE: 0
    MD: 25       
    NULL: Fire, Dia                      
    WEAK: Quake, Ice, Death, Confusion, Paralysis
    
    ------------------------------------------------------------------------------
    
    SOUL OF CHAOS MONSTERS (bosses and stats coming up soon - Thanks to Red
                            Scarlet's FAQ for some of the names here!)
    
    ------------------------------------------------------------------------------
                                                                    / ABYSS WORM /
    ------------------------------------------------------------------------------
     HP: 2500
    EXP: 4000
    GIL: 1500
    WKN: None
    LOC: Fire Floors, Shrine Floors
    
    ------------------------------------------------------------------------------
                                                                       / AHRIMAN /
    ------------------------------------------------------------------------------
     HP: 5000
    EXP: 0
    GIL: 0
    WKN: None
    LOC: Boss
    
    ------------------------------------------------------------------------------
                                                                        / ATOMOS /
    ------------------------------------------------------------------------------
     HP: 13000
    EXP: 0
    GIL: 0
    WKN: None
    LOC: Boss
    
    ------------------------------------------------------------------------------
                                                                    / BARBARICCA /
    ------------------------------------------------------------------------------
     HP: 12954
    EXP: 0
    GIL: 0
    WKN: None
    LOC: Boss
    
    ------------------------------------------------------------------------------
                                                                  / BLACK DRAGON /
    ------------------------------------------------------------------------------
     HP: 1600
    EXP: 3000
    GIL: 4000
    WKN: None
    LOC: Ice Floors; Undead Floors
    
    ------------------------------------------------------------------------------
                                                                  / BLACK GOBLIN /
    ------------------------------------------------------------------------------
     HP: 50
    EXP: 200
    GIL: 300
    WKN: None
    LOC: All Floors (too many!)
    
    ------------------------------------------------------------------------------
                                                                    / BLACK WOLF /
    ------------------------------------------------------------------------------
     HP: 360
    EXP: 300
    GIL: 75
    WKN: None
    LOC: Earth Floors; Ice Floors
    
    ------------------------------------------------------------------------------
                                                                  / BLOOD GIGAS* /
    ------------------------------------------------------------------------------
     HP: 400
    EXP: 300
    GIL: 1500
    WKN: None
    LOC: Undead Floors; Shrine Floors
    
    ------------------------------------------------------------------------------
                                                                   / BLOOD TIGER /
    ------------------------------------------------------------------------------
     HP: 213
    EXP: 300
    GIL: 100
    WKN: None
    LOC: Cavern Floors
    
    ------------------------------------------------------------------------------
                                                                    / BLOODY EYE /
    ------------------------------------------------------------------------------
     HP: 720
    EXP: 2000
    GIL: 2
    WKN: None
    LOC: Undead Floors; Shrine Floors; Wind Floors
    
    ------------------------------------------------------------------------------
                                                                    / BLUE TROLL /
    ------------------------------------------------------------------------------
     HP: 132
    EXP: 340
    GIL: 300
    WKN: Fire
    LOC: Wate Floors
    
    ------------------------------------------------------------------------------
                                                                    / BONESNATCH /
    ------------------------------------------------------------------------------
     HP: 500
    EXP: 500
    GIL: 800
    WKN: Fire; Dia
    LOC: Undead Floors; Shrine Floors
    
    ------------------------------------------------------------------------------
                                                                      / CAGNAZZO /
    ------------------------------------------------------------------------------
     HP: 7968
    EXP: 0
    GIL: 0
    WKN: Lightning
    LOC: Boss
    
    ------------------------------------------------------------------------------
                                                                    / CATOBELPAS /
    ------------------------------------------------------------------------------
     HP: 200
    EXP: 1500
    GIL: 800
    WKN: None
    LOC: Fire Floors; Earth Floors
    
    ------------------------------------------------------------------------------
                                                                      / CEREBRUS /
    ------------------------------------------------------------------------------
     HP: 4000
    EXP: 0
    GIL: 0
    WKN: None
    LOC: Boss
    
    ------------------------------------------------------------------------------
                                                                / DARK ELEMENTAL /
    ------------------------------------------------------------------------------
     HP: 200
    EXP: 1500
    GIL: 780
    WKN: None
    LOC: Fire Floors; Earth Floors
    
    ------------------------------------------------------------------------------
                                                                      / DARK EYE /
    ------------------------------------------------------------------------------
     HP: 450
    EXP: 555
    GIL: 2000
    WKN: Lightning
    LOC: Water Floors
    
    ------------------------------------------------------------------------------
                                                                     / DARK WOLF /
    ------------------------------------------------------------------------------
     HP: 360
    EXP: 300
    GIL: 75
    WKN: None
    LOC: Earth Floors; Ice Floors
    
    ------------------------------------------------------------------------------
                                                               / DEATH ELEMENTAL /
    ------------------------------------------------------------------------------
     HP: 160
    EXP: 753
    GIL: 800
    WKN: None
    LOC: Water Floors; Wind Floors
    
    ------------------------------------------------------------------------------
                                                                    / DEATH GAZE /
    ------------------------------------------------------------------------------
     HP: 30000
    EXP: 0
    GIL: 0
    WKN: Fire, Dia
    LOC: Boss
    
    ------------------------------------------------------------------------------
                                                               / DEATH MANTICORE /
    ------------------------------------------------------------------------------
     HP: 243
    EXP: 800
    GIL: 1200
    WKN: None
    LOC: Fire Floors; Wind Floors
    
    ------------------------------------------------------------------------------
                                                                   / DESERT PEDE /
    ------------------------------------------------------------------------------
     HP: 120
    EXP: 250
    GIL: 100
    WKN: None
    LOC: Undead Floors; Water Floors
    
    ------------------------------------------------------------------------------
                                                                   / DEVIL HOUND /
    ------------------------------------------------------------------------------
     HP: 150
    EXP: 300
    GIL: 150
    WKN: None
    LOC: Fire Floors
    
    ------------------------------------------------------------------------------
                                                                  / DEVIL WIZARD /
    ------------------------------------------------------------------------------
     HP: 700
    EXP: 3800
    GIL: 3800
    WKN: None
    LOC: Wind Floors
    
    ------------------------------------------------------------------------------
                                                                   / DUEL KNIGHT /
    ------------------------------------------------------------------------------
     HP: 520
    EXP: 1200
    GIL: 4300
    WKN: None
    LOC: Shrine Floors; Wind Floors
    
    ------------------------------------------------------------------------------
                                                                   / EARTH PLANT /
    ------------------------------------------------------------------------------
     HP: 675
    EXP: 4440
    GIL: 300
    WKN: None
    LOC: Wind Floors
    
    ------------------------------------------------------------------------------
                                                                   / EARTH TROLL /
    ------------------------------------------------------------------------------
     HP: 566
    EXP: 1200
    GIL: 542
    WKN: Fire
    LOC: Earth Floors
    
    ------------------------------------------------------------------------------
                                                                       / ECHINDA /
    ------------------------------------------------------------------------------
     HP: 4800
    EXP: 0
    GIL: 0
    WKN: None
    LOC: Boss
    
    ------------------------------------------------------------------------------
                                                                     / ELM GIGAS /
    ------------------------------------------------------------------------------
     HP: 250
    EXP: 850
    GIL: 850
    WKN: None
    LOC: Undead Floors; Earth Floors; Ice Floors
    
    ------------------------------------------------------------------------------
                                                                   / FLARE GIGAS /
    ------------------------------------------------------------------------------
     HP: 1050
    EXP: 2000
    GIL: 2000
    WKN: None
    LOC: Water Floors (!); Cavern Floors; Fire Floors
    
    ------------------------------------------------------------------------------
                                                                     / GILGAMESH /
    ------------------------------------------------------------------------------
     HP: 8888
    EXP: 0
    GIL: 0
    WKN: None
    LOC: Boss
    
    ------------------------------------------------------------------------------
                                                                   / GLOOM WIDOW /
    ------------------------------------------------------------------------------
     HP: 71
    EXP: 140
    GIL: 520
    WKN: None
    LOC: Shrine Floors; Earth Floors; Cavern Floors
    
    ------------------------------------------------------------------------------
                                                                      / HUNDLEGS /
    ------------------------------------------------------------------------------
     HP: 235
    EXP: 1000
    GIL: 200
    WKN: None
    LOC: Fire Floors
    
    ------------------------------------------------------------------------------
                                                                   / HOLY DRAGON /
    ------------------------------------------------------------------------------
     HP: 1374
    EXP: 5505
    GIL: 5055
    WKN: None
    LOC: Shrine Floors
    
    ------------------------------------------------------------------------------
                                                                  / KILLER SHARK /
    ------------------------------------------------------------------------------
     HP: 1200
    EXP: 2500
    GIL: 700
    WKN: Lightning
    LOC: Water Floors
    
    ------------------------------------------------------------------------------
                                                                       / KNOCKER /
    ------------------------------------------------------------------------------
     HP: 450
    EXP: 500
    GIL: 500
    WKN: None
    LOC: All Floors (Rare, though)
    
    ------------------------------------------------------------------------------
                                                                       / MAD OGRE /
    ------------------------------------------------------------------------------
     HP: 1000
    EXP: 1000
    GIL: 1000
    WKN: None
    LOC: Cavern Floors
    
    ------------------------------------------------------------------------------
                                                                  / MAGE CHIMERA /
    ------------------------------------------------------------------------------
     HP: 600
    EXP: 5000
    GIL: 4500
    WKN: Cold
    LOC: Wind Floors
    
    ------------------------------------------------------------------------------
                                                                 / MYTHRIL GOLEM /
    ------------------------------------------------------------------------------
     HP: 848
    EXP: 6000
    GIL: 6000
    WKN: None
    LOC: Wind Floors
    
    ------------------------------------------------------------------------------
                                                                         / OMEGA /
    ------------------------------------------------------------------------------
     HP: 35000
    EXP: 0
    GIL: 0
    WKN: Lightning
    LOC: Boss
    
    ------------------------------------------------------------------------------
                                                                       / ORTHROS /
    ------------------------------------------------------------------------------
     HP: 17000
    EXP: 0
    GIL: 0
    WKN: Fire, Lightning
    LOC: Boss
    
    ------------------------------------------------------------------------------
                                                                 / PHANTOM TRAIN /
    ------------------------------------------------------------------------------
     HP: 9999
    EXP: 0
    GIL: 0
    WKN: Fire, Dia
    LOC; Boss
    
    ------------------------------------------------------------------------------
                                                                       / PHARAOH /
    ------------------------------------------------------------------------------
     HP: 1220
    EXP: 1542
    GIL: 1542
    WKN: Fire; Dia
    LOC: Cavern Floors
    
    ------------------------------------------------------------------------------
                                                                  / POISON EAGLE /
    ------------------------------------------------------------------------------
     HP: 200
    EXP: 500
    GIL: 555
    WKN: None
    LOC: Cavern Floors
    
    ------------------------------------------------------------------------------
                                                                   / POISON NAGA /
    ------------------------------------------------------------------------------
     HP: 232
    EXP: 960
    GIL: 960
    WKN: None
    LOC: Water Floors
    
    ------------------------------------------------------------------------------
                                                                     / PROTOTYPE /
    ------------------------------------------------------------------------------
     HP: 1500
    EXP: 2000
    GIL: 1000
    WKN: Lightning
    LOC: Wind Floors
    
    ------------------------------------------------------------------------------
                                                                        / PYTHON /
    ------------------------------------------------------------------------------
     HP: 85
    EXP: 200
    GIL: 150
    WKN: None
    LOC: Water Floors; Earth Floors
    
    ------------------------------------------------------------------------------
                                                                        / REAPER /
    ------------------------------------------------------------------------------
     HP: 35o
    EXP: 1000
    GIL: 1000
    WKN: Fire; Dia
    LOC: Undead Floors; Ice Floors
    
    ------------------------------------------------------------------------------
                                                                      / RED FLAN /
    ------------------------------------------------------------------------------
     HP: 390
    EXP: 1110
    GIL: 500
    WKN: Cold; Fire
    LOC: Earth Floors; Fire Floors
    
    ------------------------------------------------------------------------------
                                                                      / REVENANT /
    ------------------------------------------------------------------------------
     HP: 68
    EXP: 250
    GIL: 250
    WKN: Fire; Dia
    LOC: Undead Floors; Ice Floors
    
    ------------------------------------------------------------------------------
                                                                 / ROCK GARGOYLE /
    ------------------------------------------------------------------------------
     HP: 337
    EXP: 120
    GIL: 50
    WKN: None
    LOC: Undead Floors; Earth Floors; Fire Floors
    
    ------------------------------------------------------------------------------
                                                                     / RUBICANTE /
    ------------------------------------------------------------------------------
     HP: 15000
    EXP: 0
    GIL: 0
    WKN: None
    LOC: Boss
    
    ------------------------------------------------------------------------------
                                                                 / SAHAGIN QUEEN /
    ------------------------------------------------------------------------------
     HP: 100
    EXP: 500
    GIL: 500
    WKN: Lightning
    LOC: Water Floors
    
    ------------------------------------------------------------------------------
                                                                  / SCARMIGILONE /
    ------------------------------------------------------------------------------
     HP: 4000 / 7046
    EXP: 0
    GIL: 0
    WKN: None / Fire, Dia
    LOC: Boss
    
    ------------------------------------------------------------------------------
                                                                       / SEKHRET /
    ------------------------------------------------------------------------------
     HP: 1400
    EXP: 1300
    GIL: 1300
    WKN: None
    LOC: Fire Floors; Earth Floors
    
    ------------------------------------------------------------------------------
                                                                       / SHINYRU /
    ------------------------------------------------------------------------------
     HP: 35000
    EXP: 0
    GIL: 0
    WKN: None
    LOC: Boss
    
    ------------------------------------------------------------------------------
                                                                 / SILVER DRAGON /
    ------------------------------------------------------------------------------
     HP: 200
    EXP: 1800
    GIL: 2000
    WKN: None
    LOC: Shrine Floors; Fire Floors
    
    ------------------------------------------------------------------------------
                                                                     / SKULLDIER /
    ------------------------------------------------------------------------------
     HP: 120
    EXP: 133
    GIL: 80
    WKN: Fire; Dia
    LOC: Undead Floors; Wind Floors
    
    ------------------------------------------------------------------------------
                                                                    / SQUIDRAKEN /
    ------------------------------------------------------------------------------
     HP: 480
    EXP: 888
    GIL: 888
    WKN: None
    LOC: Earth Floors; Ice Floors
    
    ------------------------------------------------------------------------------
                                                                       / TYPHOON /
    ------------------------------------------------------------------------------
     HP: 10000
    EXP: 0
    GIL: 0
    WKN: Ice
    LOC: Boss
    
    ------------------------------------------------------------------------------
                                                                 / UNDERGROUNDER /
    ------------------------------------------------------------------------------
     HP: 690
    EXP: 2500
    GIL: 1300
    WKN: None
    LOC: Ice Floors
    
    ------------------------------------------------------------------------------
                                                                       / UNICORN /
    ------------------------------------------------------------------------------
     HP: 300
    EXP: 500
    GIL: 300
    WKN: Cold
    LOC: Wind Floors
    
    ------------------------------------------------------------------------------
                                                                     / WILD NAKK /
    ------------------------------------------------------------------------------
     HP: 80
    EXP: 240
    GIL: 60
    WKN: None
    LOC: Cavern Floors; Shrine Floors
    
    ------------------------------------------------------------------------------
                                                              / YAMATA NO OROCHI /
    ------------------------------------------------------------------------------
     HP: 1068
    EXP: 4050
    GIL: 800
    WKN: None
    LOC: Fire Floors; Wind Floors
    
    ------------------------------------------------------------------------------
                                                                 / YELLOW DRAGON /
    ------------------------------------------------------------------------------
     HP: 500
    EXP: 2400
    GIL: 3000
    WKN: None
    LOC: Cavern Floors 
    
    ------------------------------------------------------------------------------
                                                                   / YELLOW OGRE /
    ------------------------------------------------------------------------------
     HP: 150
    EXP: 300
    GIL: 250
    WKN: None
    LOC: Earth Floors
    
    
    ==============================================================================
                           -----------------------------
                            IX. FINAL FANTASY I BOSSES
                           -----------------------------
    ==============================================================================
    
    ----------------------
    BOSS:Garland (Temple of Chaos - Present)
    ----------------------
    HP: 212
    EXP: 130
    Drops: Longsword
    
      Magic is ALMOST useless... except for Fire. So cast Fire with your BM. For
      the rest of the classes, attack. WM or RM should heal every time the boss 
      attacks. Not too hard, but if you haven't trained up to level 3, you're in 
      trouble. In the original, he had 106 HP, but now he's got 212, so he's tougher
      than the last time you saw him.
    
    ----------------------
    BOSS: Pirates (Pravoca)
    ----------------------
    HP: 24 each
    EXP: 40 each
    Drops: Leather Shield
    
      Bah... only 24 HP per guy? That's like nothing... But if you're having some
      trouble, just vanquish them with a successful hit of 'Sleep' from your RM
      or BM. Otherwise, just endure their attacks and kill them one by one. 
    
    -------------------------------
    BOSS: Piscodemon (Marsh Cave)
    -------------------------------
    HP: 84 (each)
    EXP: 276 (each)
    
      Every time you step on the panel just before the chest, you fight this
      Piscodemon squad. You could fight up to 4, but most of the time, there's 3 
      of them. Each monster has only 84 HP, but they are tough because of their 
      tough shell and their attacks have high damage. Bolt is very good against 
      them so use it, if you have it. I fought three of those and my Warriors 
      beat them up along with my BM's Thunder, and finished them off in 2 rounds.
      Only got hit once. Later in the game, you will encounter those jerk-offs
      as a normal enemy! Scared now?
    
    -----------------
    BOSS: Astos (Western Keep)
    -----------------
    HP: 420
    EXP: 2250 (yay!!!)
    Drops: Mythril Sword
    
      This boss is very strong and has a good-sized health points. This boss has
      a lethal spell: Death. This move = instant kill, so be very afraid! A good
      way to win is with Haste (will only work if you're LVL 8). Have your RM or 
      BM cast Haste on your strongest fighters and pummel him with attacks. Your 
      RM or WM should heal EVERY time with Cure2. The boss has level 2 magic 
      spells so he will damage every member of your party. Strong, yes, but not
      tough. Fira or Thundara could easily damage him heavily (60+ points!). Finish
      him off with attacks from your physical fighters.
    
    -----------------------
    BOSS: Vampire (Cavern of Earth)
    -----------------------
    HP: 280
    EXP: 1200
    
      So easy yet so tough to keep all of those alive. Well, not that hard. This
      boss has HIGH attack power so you better heal your party up if you want all
      of them alive. The HP is ridiculously low for a boss so it should be no 
      problem for you. Fira and Diara are the killer spells against him. Physical
      attacks also work wonders. I killed him with only 3 attacks: 2 Physical 
      Attacks and a Fira. However, he killed my WM before I could kill him. Sad.
    
    -----------------
    BOSS: Lich (Cavern of Earth)
    -----------------
    HP: 1200
    EXP: 2200
    Drops: Dry Ether
    
      As you can see, this boss has a LOT of HP. This boss also has level 2 Black
      Spells such as Blizzara, Thundara, Slowra, etc. They are very damaging, too,
      inflicting damage upwards to 150. Despite the size of the HP, you have to 
      make this battle swift. Don't heal too much, your WM have to use the Dia2
      spells, it works WONDERS on this boss, 150 easy damage points. Your 
      attackers should keep hitting on the boss, for maybe 50-60 points each 
      attack. Your BM should cast Haste because Lich as high defense against Magic
      so it's worthless to cast Magic. If you're having trouble... it could be a 
      good idea to cast NulFrost or NulShock to cease the heavy damage you receive
      from the magic. Don't stop pressing him with attacks and he should go down 
      within 5 rounds. Remember, try to maximize your attack options. If you have
      a Black Mage, cast Haste or Saber on your attackers... 
    
    ----------------------
    BOSS: Marilith (Mt. Gulg)
    ----------------------
    HP: 1440
    EXP: 2475 (not bad...)
    Drops: Golden Apple
    
      The first thing... This boss is OBVIOUSLY a fire lover, since it is buried
      within the raging lava. What do you do? Cast Ice on him? Nope... Cast 
      NulBlaze, you fool! Along with your Flame Armor and Shield, you should be all
      right. After that, don't cast any Ice spells because she is not weak to 
      those spells... Just use your BM or RM to cast Haste or any status enriching
      spells to your attackers. After that, you may cast the magic to damage the
      boss. The healers should just keep watch and see if anyone need some help.
      Curaga is always helpful! 
    
      You need some more tips? Protera is not a bad idea, considering that the 
      boss tends to attack more than cast magic. Level 3 spells are a very good
      alternative for your BM even though it may not damage Marilith a lot.
    
    ------------------------
    BOSS: Evil Eye (Ice Cavern)
    ------------------------
    HP: 162 (yes, 162!!!!!!!)
    EXP: 3225 (For a 162-HP boss? Pretty good!)
    
      A very simple boss. SIMPLE. Just do 162 worth of damage and he's down. 
      Wait... there MUST be a catch in this! He can't be THAT easy! Well, there
      is a small catch... Doom. He knows THE nasty spell, Doom. It, if connected,
      will result in a fatal hit. Remember, he has only _162_ HP! Just attack 
      with everything you got and you're done!
    
      You wanna know how I beat the boss? Well... I commanded my two Fighters
      to Attack, my WM to cast Invisira (just in case it makes the Doom attack 
      miss) and make my BM cast Thundara. My WM came out first and cast the 
      seemingly worthless Invisira... Then my BM cast Thundara for 172 damage. 
      Battle over. :) 
    
    -------------------------------------
    BOSS: Dragon Zombie(s) (Citadel of Trials)
    -------------------------------------
    HP: 268 each
    EXP: 2331 each
    Drops: Megalixir
    
      Another easy one... Just use your WM's Dia spells and BM/RM's Fire spells.
      Your attackers should have the Flame Sword to damage them heavily. That's
      all. Yep, pretty easy.
    
    ----------------------
    BOSS: Kraken (Sunken Shrine)
    ----------------------
    HP: 1800
    EXP: 4284
    
      This battle is a VERY anti-climax one. While the boss is gigantic, the
      size of the HP is off the charts, and the strength of this boss is over-
      whelming, this one is simple to master. This boss has no magic other than
      Thundara to damage you so he depends on his brute strength to kill you. Now,
      to take away the 1600 HP he has, you use your attackers. With their pure 
      strength, they will damage him for about... 15 points. Yes, 15! It does make
      it even tougher, doesn't it? Well, no. If you've gotten the GIANT'S GLOVE
      earlier, you can master this battle without any trouble. The Giant's Glove
      heightens your attack power and it seems to 'remove' the defense of 
      Kraken's. Use this glove as an item to boost your fighter (he must be 
      choosing it). After that, boost your fighters even more with your BM/RM's 
      Haste. With those, your fighters can attack for upwards for 450 damage! Your
      WM/WW should cast physical barriers (Shld2 and Invis2). Again, keep your
      healers at bay so they can heal your characters up. This battle can draw on
      long...
    
    ------------------------
    BOSS: Tiamat (Flying Fortress)
    ------------------------
    HP: 2400
    EXP: 5496
    
      A menacing boss and she look tough to slay... and she is! Especially with
      2000 HP... She throws a variety of attacks at you such as physical claw
      attacks, Thunderbolt, Toxin (VERY lethal!), and some other minor ones. Make
      sure your WW keeps your party's HP at the VERY HIGH levels! Toxin can throw
      your party off if you're not careful enough. As usual, your Knights/Ninjas
      should use the Giant's Glove and have your BW/RW cast Haste on them. With
      those, your Knights can attack for about 500 Damage! Pretty nice! Your WW
      and BW can barely scratch the boss so let them concentrate on the healing
      and the status boosters. Your WW could cast NulShock to prevent the high
      damage from the Thunderbolt spell. After that, you could heal or cast Protera
      to shut down the physical damage all of the way. Again, like Kraken, you 
      have to reply on your physical attackers to win this semi-tough battle.
    
      One more tip: Break can wipe her out in a single fierce blow. (Thanks, Red
      Scarlet.)
    
    ------------------
    BOSS: Chaos (Temple of Chaos - Past)
    ------------------
    HP: 20000 (!!!)
    
      He has a lifetime's worth of HP AND he casts Curaja, which heals himself
      ALL OF THE WAY to the MAX, OFTEN! (Did all of that caps hurt you? too bad.)
      He has, like most of the bosses, has a high defense against magic so don't
      waste your Flare and Holy on him. Your WM should cast NulAll while your BM
      or RM casts Haste and Steel to your party. Your attackers MUST use the 
      Giant's Glove or you're going to have a tough time! If you're critically
      low (HP), your attackers should use Healing Staffs or Helms to help your
      party up. In short, equip your best weapons and defense items and give it
      ALL! Don't hold back, this is the time to use the Elixirs, and all that items
      you didn't use! This is it! Good luck, Light Warrior!
    
    
    ==============================================================================
                           -------------------------------
                              X. FINAL FANTASY I LISTS
                           -------------------------------
    ==============================================================================
    
    =+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
       WEAPONS
    =+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
    
    ---
    KEY
    ---
    Name of Weapon: Name of the weapon
    Type of Weapon: What type it is.
    Attack: The attack power of the weapon
    Accuracy: The hit percentage of the weapon.
    Equip: What job classes can equip it.
    Price: Buying/selling price.
    Description: In-game description of the weapon.
    
    ------------------------------------------------------------------------------
                                                                    / BATTLE AXE /
    ------------------------------------------------------------------------------
    Type: Axe                    Attack: +16                   Accuracy: +5      
    Equip: Warrior, Knight, Ninja
    Price: 550/450
    Description: An axe made for combat.
    
    ------------------------------------------------------------------------------
                                                                    / BROADSWORD /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +15                   Accuracy: +10  
    Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
    Price: 550/450
    Description: Sword with a wide, double-edged blade.
    
    ------------------------------------------------------------------------------
                                                                     / CAT CLAWS /
    ------------------------------------------------------------------------------
    Type: Knife                 Attack: +22                    Accuracy: +25   
    Equip: Knight, Ninja, Red Wizard, Black Wizard
    Price: 65,000/52,000
    Description: Very sharp knife.
    
    ------------------------------------------------------------------------------
                                                                      / CLAYMORE /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +21                   Accuracy: +20 
    Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
    Price: N/A
    Description: Sword effective against giants.
    
    ------------------------------------------------------------------------------
                                                                   / CORAL SWORD /  
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +19                   Accuracy: +15
    Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
    Price: N/A
    Description: Sword effective against aquatics.
    
    ------------------------------------------------------------------------------
                                                                       / CROSIER /
    ------------------------------------------------------------------------------
    Type: Staff                  Attack: +14                   Accuracy: +0     
    Equip: Warrior, Knight, Ninja, Monk, Master
    Price: 200/160
    Description: Staff topped with iron rings.
    
    ------------------------------------------------------------------------------
                                                                        / DAGGER /
    ------------------------------------------------------------------------------
    Type: Knife                 Attack: +7                     Accuracy: +10   
    Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard, Black Mage, Black
           Wizard
    Price: 175/140
    Description: Large battle knife.
    
    ------------------------------------------------------------------------------
                                                                      / DEFENDER /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +30                   Accuracy: +35  
    Equip: Knight, Ninja, Red Wizard
    Price: N/A
    Description: Sword with Blink effect.
    
    ------------------------------------------------------------------------------
                                                                     / EXCALIBUR /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +45                   Accuracy: +35 
    Equip: Knight
    Price: N/A
    Description: A sword of phenomenal strength.
    
    ------------------------------------------------------------------------------
                                                                      / FALCHION /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +15                   Accuracy: +10   
    Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
    Price: 450/360
    Description: Sword with a wide blade.
    
    ------------------------------------------------------------------------------
                                                                   / FLAME SWORD /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +26                   Accuracy: +20   
    Equip: Warrior, Knight, Ninja, Red Mage, Red Wizard
    Price: N/A
    Description: Sword forged with the essence of fire.
    
    ------------------------------------------------------------------------------
                                                                     / GREAT AXE /
    ------------------------------------------------------------------------------
    Type: Axe                    Attack: +22                   Accuracy: +5      
    Equip: Warrior, Knight, Ninja
    Price: N/A
    Description: Large battle axe.
    
    ------------------------------------------------------------------------------
                                                                        / HAMMER /
    ------------------------------------------------------------------------------
    Type: Hammer                 Attack: +9                    Accuracy: +0  
    Equip: Warrior, Knight, Ninja, White Mage, White Wizard
    Price: 10/8
    Description: A hammer made for combat.
    
    ------------------------------------------------------------------------------
                                                                 / HEALING STAFF /
    ------------------------------------------------------------------------------
    Type: Staff                  Attack: +6                    Accuracy: +0  
    Equip: Ninja, White Mage, White Wizard
    Price: N/A
    Description: Staff with Heal effect.
    
    ------------------------------------------------------------------------------
                                                                     / ICE BRAND /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +29                   Accuracy: +25  
    Equip: Warrior, Knight, Ninja, Red Mage, Red Wizard
    Price: N/A
    Description: Sword forged with the essence of ice.
    
    ------------------------------------------------------------------------------
                                                                 / IRON NUNCHAKU /
    ------------------------------------------------------------------------------
    Type: Nunchaku               Attack: +16                   Accuracy: +0      
    Equip: Ninja, Monk, Master
    Price: 200/160
    Description: Nunchaku made of iron.
    
    ------------------------------------------------------------------------------
                                                                         / KNIFE /
    ------------------------------------------------------------------------------
    Type: Knife                 Attack: +5                     Accuracy: +10   
    Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard, Black Mage, Black
           Wizard
    Price: 5/4
    Description: A small knife.
    
    ------------------------------------------------------------------------------
                                                                     / LIGHT AXE /  
    ------------------------------------------------------------------------------
    Type: Axe                    Attack: +28                   Accuracy: +15      
    Equip: Warrior, Knight, Ninja
    Price: N/A
    Description: Axe with Dia 2 effect.
    
    ------------------------------------------------------------------------------
                                                                    / LONG SWORD /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +20                   Accuracy: +10   
    Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
    Price: 1,500/1,200
    Description: Large, double-edged sword.
    
    ------------------------------------------------------------------------------
                                                                  / MAGE'S STAFF /
    ------------------------------------------------------------------------------
    Type: Staff                  Attack: +12                   Accuracy: +10      
    Equip: Ninja, Black Mage, Black Wizard
    Price: N/A
    Description: Staff with Fire 2 effect.
    
    ------------------------------------------------------------------------------
                                                                      / MASAMUNE /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +56                   Accuracy: +50   
    Equip: All
    Price: N/A
    Description: The mightiest sword of all.
    
    ------------------------------------------------------------------------------
                                                                   / MYTHRIL AXE /
    ------------------------------------------------------------------------------
    Type: Axe                    Attack: +25                   Accuracy: +10    
    Equip: Warrior, Knight, Ninja
    Price: 4,500/3,600
    Description: Axe made of mythril silver.
    
    ------------------------------------------------------------------------------
                                                                / MYTHRIL HAMMER /
    ------------------------------------------------------------------------------
    Type: Hammer                 Attack: +12                   Accuracy: +5      
    Equip: Warrior, Knight, Ninja, White Mage, White Wizard
    Price: 2,500/2,000
    Description: Hammer made of mythril silver.
    
    ------------------------------------------------------------------------------
                                                                 / MYTHRIL KNIFE /
    ------------------------------------------------------------------------------
    Type: Knife                 Attack: +10                    Accuracy: +15   
    Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard, Black Mage, Black
           Wizard
    Price: 800/640
    Description: Knife made of mythril silver.
    
    ------------------------------------------------------------------------------
                                                                 / MYTHRIL SWORD /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +23                   Accuracy: +15   
    Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
    Price: 4,000/3,200
    Description: Sword made of mythril silver.
    
    ------------------------------------------------------------------------------
                                                                      / NUNCHAKU /
    ------------------------------------------------------------------------------
    Type: Nunchaku               Attack: +12                   Accuracy: +0      
    Equip: Ninja, Monk, Master
    Price: 10/8
    Description: Wooden nunchaku.
    
    ------------------------------------------------------------------------------
                                                                   / POWER STAFF /
    ------------------------------------------------------------------------------
    Type: Staff                  Attack: +12                   Accuracy: +0    
    Equip: Warrior, Knight, Ninja, Monk, Master, White Mage, White Wizard, Black
           Mage, Black Wizard
    Price: N/A
    Description: A heavy staff.
    
    ------------------------------------------------------------------------------
                                                                        / RAPIER /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +9                    Accuracy: +5   
    Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
    Price: 10/8
    Description: Sword with a slender blade.
    
    ------------------------------------------------------------------------------
                                                                    / RUNE BLADE / 
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +18                   Accuracy: +15   
    Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
    Price: N/A
    Description: Sword effective against spell-casting foes.
    
    ------------------------------------------------------------------------------
                                                                         / SABER /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +13                   Accuracy: +5   
    Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
    Price: 450/360
    Description: Long-bladed sword made for piercing.
    
    ------------------------------------------------------------------------------
                                                                        / SASUKE /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +33                   Accuracy: +35
    Equip: Ninja
    Price: N/A
    Description: A light ninja blade.
    
    ------------------------------------------------------------------------------
                                                                      / SCIMITAR / 
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +10                   Accuracy: +10 
    Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
    Price: 200/160
    Description: Sword with a curved blade.
    
    ------------------------------------------------------------------------------
                                                                   / SPELLBINDER /
    ------------------------------------------------------------------------------
    Type: Staff                  Attack: +15                  Accuracy: +15      
    Equip: Black Wizard
    Price: N/A
    Description: Staff with Muddle effect.
    
    ------------------------------------------------------------------------------
                                                                         / STAFF /
    ------------------------------------------------------------------------------
    Type: Staff                  Attack: +6                    Accuracy: +0      
    Equip: Warrior, Knight, Ninja, Monk, Master, Red Mage, Red Wizard, White Mage,
           White Wizard, Black Mage, Black Wizard
    Price: 5/4
    Description: A wooden staff.
    
    ------------------------------------------------------------------------------
                                                                      / SUNBLADE /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +32                   Accuracy: +30
    Equip: Warrior, Knight, Ninja, Red Mage, Red Wizard
    Price: N/A
    Description: Sword effective against the undead.
    
    ------------------------------------------------------------------------------
                                                                 / THOR'S HAMMER /
    ------------------------------------------------------------------------------
    Type: Hammer                 Attack: +18                   Accuracy: +15      
    Equip: Knight, Ninja, White Wizard
    Price: N/A
    Description: Hammer with Bolt 2 effect. 
    
    ------------------------------------------------------------------------------
                                                                   / VENOM BLADE /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +22                   Accuracy: +20 
    Equip: Knight, Ninja, Red Wizard
    Price: N/A
    Description: Saber with Poison effect.
    
    ------------------------------------------------------------------------------
                                                                  / VORPAL SWORD /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +24                   Accuracy: +25   
    Equip: Knight, Ninja, Red Wizard
    Price: N/A
    Description: Sharp-edged crescent sword.
    
    ------------------------------------------------------------------------------
                                                                      / WEREBANE /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +18                   Accuracy: +15  
    Equip: Warrior, Knight, Ninja, Red Mage, Red Wizard
    Price: N/A
    Description: Sword effective against werebanes.
    
    ------------------------------------------------------------------------------
                                                                    / WYRMKILLER /  
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +19                   Accuracy: +15   
    Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
    Price: N/A
    Description: Sword effective against dragons.
    
    =+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
       ARMOR
    =+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
    
    ---
    KEY
    ---
    Name of Armor: Name of the armor.
    Type of Armor: What type it is.
    Defense: The defense power of the armor.
    Evade: The evade percentage of the armor.
    Equip: What job classes can equip it.
    Price: Buying/selling price.
    Description: In-game description of the weapon.
    
    ------------------------------------------------------------------------------
                                                                  / AEGIS SHIELD /  
    ------------------------------------------------------------------------------
    Type: Shield                 Defense: +16                  Evade: +0 
    Equip: Knight
    Price: N/A
    Description: Sometimes protects from special attacks.
    
    ------------------------------------------------------------------------------
                                                                    / BLACK ROBE /  
    ------------------------------------------------------------------------------
    Type: Cloth                  Defense: +24                  Evade: -2   
    Equip: Black Wizard
    Price: N/A
    Description: Robe with Ice 2 effect.
    
    ------------------------------------------------------------------------------
                                                                 / BRONZE GLOVES /  
    ------------------------------------------------------------------------------
    Type: Gloves                 Defense: +2                   Evade: -3  
    Equip: Warrior, Knight, Ninja
    Price: 200/160
    Description: Gloves made of bronze.
    
    ------------------------------------------------------------------------------
                                                                       / BUCKLER /  
    ------------------------------------------------------------------------------
    Type: Shield                 Defense: +2                   Evade: +0 
    Equip: Warrior, Knight, Ninja, Thief, Red Mage, Red Wizard
    Price: 2,500/2,000
    Description: Small shield that is easy to handle.
    
    ------------------------------------------------------------------------------
                                                                    / CHAIN MAIL /  
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +15                  Evade: -15  
    Equip: Warrior, Knight, Ninja, Red Mage, Red Wizard
    Price: 80/65
    Description: Mail made with steel rings.
    
    ------------------------------------------------------------------------------
                                                                 / COPPER ARMLET /  
    ------------------------------------------------------------------------------
    Type: Armlet                 Defense: +4                   Evade: -1  
    Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard, 
    White Mage, White Wizard, Black Mage, Black Wizard
    Price: 1,000/800
    Description: Armlet made of hammered copper.
    
    ------------------------------------------------------------------------------
                                                                / DIAMOND ARMLET /  
    ------------------------------------------------------------------------------
    Type: Armlet                 Defense: +34                  Evade: -1  
    Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard, 
    White Mage, White Wizard, Black Mage, Black Wizard
    Price: N/A
    Description: Decorative armlet with a diamond inset.
    
    ------------------------------------------------------------------------------
                                                                 / DIAMOND ARMOR /  
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +42                  Evade: -10   
    Equip: Knight
    Price: N/A
    Description: Brilliant armor made of diamond.
    
    ------------------------------------------------------------------------------
                                                                / DIAMOND GLOVES /  
    ------------------------------------------------------------------------------
    Type: Gloves                 Defense: +8                   Evade: -3  
    Equip: Knight
    Price: N/A
    Description: Gloves made of diamond.
    
    ------------------------------------------------------------------------------
                                                                  / DIAMOND HELM /  
    ------------------------------------------------------------------------------
    Type: Helmet                 Defense: +8                   Evade: -3
    Equip: Knight
    Price: N/A
    Description: Helmet made of diamond.
    
    ------------------------------------------------------------------------------
                                                                / DIAMOND SHIELD /  
    ------------------------------------------------------------------------------
    Type: Shield                 Defense: +16                  Evade: +0 
    Equip: Knight
    Price: N/A
    Description: Shield made of diamond.
    
    ------------------------------------------------------------------------------
                                                                   / DRAGON MAIL /  
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +42                  Evade: -10  
    Equip: Knight
    Price: N/A
    Description: Armor made of dragon scales.
    
    ------------------------------------------------------------------------------
                                                                    / FLAME MAIL /  
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +34                  Evade: -10   
    Equip: Warrior, Knight, Ninja
    Price: N/A
    Description: Armor forged with the essence of fire.
    
    ------------------------------------------------------------------------------
                                                                  / FLAME SHIELD /  
    ------------------------------------------------------------------------------
    Type: Shield                 Defense: +12                  Evade: +0 
    Equip: Warrior, Knight, Ninja
    Price: N/A
    Description: Shield forged with the essence of fire.
    
    ------------------------------------------------------------------------------
                                                                     / GAUNTLETS /  
    ------------------------------------------------------------------------------
    Type: Gloves                 Defense: +6                   Evade: -3  
    Equip: Warrior, Knight, Ninja
    Price: N/A
    Description: Gloves with Bolt 2 effect.
    
    ------------------------------------------------------------------------------
                                                                / GIANT'S GLOVES /  
    ------------------------------------------------------------------------------
    Type: Gloves                 Defense: +6                   Evade: -3 
    Equip: Warrior, Knight, Ninja
    Price: N/A
    Description: Gloves with Saber effect.
    
    ------------------------------------------------------------------------------
                                                                    / GRAND HELM /  
    ------------------------------------------------------------------------------
    Type: Helmet                 Defense: +5                   Evade: -5
    Equip: Warrior, Knight, Ninja
    Price: 450/360
    Description: Helmet that protects entire head.
    
    ------------------------------------------------------------------------------
                                                                / HEALING HELMET /  
    ------------------------------------------------------------------------------
    Type: Helmet                 Defense: +6                   Evade: -3
    Equip: Warrior, Knight, Ninja
    Price: N/A
    Description: Helmet with Heal effect.
    
    ------------------------------------------------------------------------------
                                                                        / HELMET /  
    ------------------------------------------------------------------------------
    Type: Helmet                 Defense: +3                   Evade: -3
    Equip: Warrior, Knight, Ninja
    Price: 100/80
    Description: Small helmet.
    
    ------------------------------------------------------------------------------
                                                                     / ICE ARMOR /  
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +34                  Evade: -10  
    Equip: Warrior, Knight, Thief, Ninja
    Price: N/A
    Description: Armor forged with the essence of ice.
    
    ------------------------------------------------------------------------------
                                                                    / ICE SHIELD /  
    ------------------------------------------------------------------------------
    Type: Shield                 Defense: +12                  Evade: +0 
    Equip: Warrior, Knight, Ninja
    Price: N/A
    Description: Shield forged with the essence of ice.
    
    ------------------------------------------------------------------------------
                                                                   / IRON SHIELD /  
    ------------------------------------------------------------------------------
    Type: Shield                 Defense: +4                   Evade: +0 
    Equip: Warrior, Knight, Ninja
    Price: 100/80
    Description: Shield made of iron.
    
    ------------------------------------------------------------------------------
                                                                / KNIGHT'S ARMOR /  
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +34                  Evade: -33   
    Equip: Warrior, Knight
    Price: 45,000/36,000
    Description: Strong armor made of steel.
    
    ------------------------------------------------------------------------------
                                                                 / LEATHER ARMOR /  
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +4                    Evade: -8   
    Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard
    Price: 50/40
    Description: Plain armor made of leather.
    
    ------------------------------------------------------------------------------
                                                                   / LEATHER CAP /  
    ------------------------------------------------------------------------------
    Type: Helmet                 Defense: +1                    Evade: -1
    Equip: Warrior, Knight, Ninja, Thief, Monk, Master, Red Mage, Red Wizard, 
    White Mage, White Wizard, Black Mage, Black Wizard
    Price: 80/85
    Description: Cap made of leather.
    
    ------------------------------------------------------------------------------
                                                                / LEATHER GLOVES /  
    ------------------------------------------------------------------------------
    Type: Gloves                 Defense: +1                   Evade: -1  
    Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard, 
    White Mage, White Wizard, Black Mage, Black Wizard
    Price: 60/50
    Description: Gloves made of leather.
    
    ------------------------------------------------------------------------------
                                                                / LEATHER SHIELD /  
    ------------------------------------------------------------------------------
    Type: Shield                 Defense: +2                   Evade: +0 
    Equip: Warrior, Knight, Ninja
    Price: 15/12
    Description: Shield made of leather.
    
    ------------------------------------------------------------------------------
                                                                 / MYTHRIL ARMOR /  
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +18                  Evade: -8   
    Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard
    Price: 7,500/6,000
    Description: Gleaming armor made of mythril silver.
    
    ------------------------------------------------------------------------------
                                                                / MYTHRIL GLOVES /  
    ------------------------------------------------------------------------------
    Type: Gloves                 Defense: +6                  Evade: -3  
    Equip: Warrior, Knight, Ninja
    Price: 2,500/2,000
    Description: Gloves made of mythril silver.
    
    ------------------------------------------------------------------------------
                                                                  / MYTHRIL HELM /  
    ------------------------------------------------------------------------------
    Type: Helmet                 Defense: +6                   Evade: -3
    Equip: Warrior, Knight, Ninja
    Price: 2,500/2,000
    Description: Helmet made of mythril silver.
    
    ------------------------------------------------------------------------------
                                                                / MYTHRIL SHIELD /  
    ------------------------------------------------------------------------------
    Type: Shield                 Defense: +8                   Evade: +0 
    Equip: Warrior, Knight, Ninja
    Price: 2,500/2,000
    Description: Shield made of mythril silver.
    
    ------------------------------------------------------------------------------
                                                                  / PROTECT RING /  
    ------------------------------------------------------------------------------
    Type: Gloves                 Defense: +8                   Evade: -1  
    Equip: Warrior, Knight, Ninja
    Price: N/A
    Description: Ring that guards against instant death.
    
    ------------------------------------------------------------------------------
                                                                        / RIBBON /  
    ------------------------------------------------------------------------------
    Type: Helmet                 Defense: +1                   Evade: -1  
    Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard, 
    White Mage, White Wizard, Black Mage, Black Wizard
    Price: N/A
    Description: Sometimes protects from special attacks.
    
    ------------------------------------------------------------------------------
                                                                   / RUBY ARMLET /  
    ------------------------------------------------------------------------------
    Type: Armlet                 Defense: +24                 Evade: -1  
    Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard, 
    White Mage, White Wizard, Black Mage, Black Wizard
    Price: 50,000/40,000
    Description: Decorative armlet with a ruby inset.
    
    ------------------------------------------------------------------------------
                                                                         / SHIRT /  
    ------------------------------------------------------------------------------
    Type: Cloth                  Defense: +1                   Evade: -2   
    Equip: Warrior, Knight, Ninja, Monk, Master, Red Mage, Red Wizard, White Mage,
           White Wizard, Black Mage, Black Wizard
    Price: 10/8
    Description: A shirt made of cotton.
    
    ------------------------------------------------------------------------------
                                                                 / SILVER ARMLET /  
    ------------------------------------------------------------------------------
    Type: Armlet                 Defense: +15                  Evade: -1  
    Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard, 
    White Mage, White Wizard, Black Mage, Black Wizard
    Price: 5,000/4,000
    Description: Armlet made of silver.
    
    ------------------------------------------------------------------------------
                                                                  / STEEL GLOVES /  
    ------------------------------------------------------------------------------
    Type: Gloves                 Defense: +4                   Evade: -5  
    Equip: Warrior, Knight, Ninja
    Price: 750/600
    Description: Gloves made of bronze.
    
    ------------------------------------------------------------------------------
                                                                   / STEEL PLATE /  
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +24                  Evade: -23
    Equip: Warrior, Knight, Ninja
    Price: 800/640
    Description: Armor made of steel.
    
    ------------------------------------------------------------------------------
                                                                    / WHITE ROBE /  
    ------------------------------------------------------------------------------
    Type: Cloth                  Defense: +24                  Evade: -2   
    Equip: White Wizard
    Price: N/A
    Description: Robe with Invis2 effect.
    
    =+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
       ITEMS
    =+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
    
    Here's just a listing of all the items in the game and what they do. Simple 
    and effective.
    
    ---------------------
    | - REGULAR ITEMS - |
    ------------------------------------------------------------------------------
    | NAME              | DESCRIPTION                                            |
    ------------------------------------------------------------------------------
    | Antidote          | Cures the Poison status effect.                        |
    | Cottage           | Restores party's HP and MP, also saves game.           |
    | Gold Needle       | Cures the Stone status effect.                         |
    | Potion            | Restores a character's HP a little.                    |
    | Sleeping Bag      | Restores a little of party's HP and MP, also saves game|
    | Tent              | Restores a lot of party's HP and MP, also saves game.  |
    ------------------------------------------------------------------------------
    
    ---------------------
    | -   KEY ITEMS   - |
    ------------------------------------------------------------------------------
    | NAME              | DESCRIPTION                                            |
    ------------------------------------------------------------------------------
    | Adamantite        | Legendary metal renowned for its strength.             |
    | Bell              | Sky People's treasured bell.                           |
    | Bottled Faerie    | Bottle containing a faerie.                            |
    | Canoe             | Light boat food for traversing lakes and rivers.       |
    | Crown             | Crown that shimmers mysteriously.                      |
    | Crystal Eye       | Mystical orb made of crystal.                          |
    | Earth Rod         | Staff blessed by the spirits.                          |
    | Jolt Tonic        | Awakens one from deepest slumber.                      |
    | Levistone         | Mysterious rock that floats in the air.                |
    | Lute              | Most melodious musical instrument.                     |
    | Mystic Key        | Opens magically sealed doors.                          |
    | Nitro Powder      | Powder packed with explosive power.                    |
    | Oxyale            | Mysterious liquid that creates air.                    |
    | Rat's Tail        | Proof of valor and strength.                           |
    | Rosetta Stone     | Stone tablet etched with ancient transcriptions.       |
    | Star Ruby         | Huge, sparkling, red gem.                              |
    | Warp Cube         | Prismatic cube that glitters with color.               |
    ------------------------------------------------------------------------------
    
    =+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
       MAGIC
    =+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
    
    ---
    KEY
    ---
    Name of Spell: Name of the spell.
    Type: Whether it's black or white magic.
    Price: Cost/sell price.
    Class: Classes that can learn it.
    Description: What the spell does.
    
    ------------------------------------------------------------------------------
                                                                        / BANISH /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 60,000/40,000                
    Class: Black Wizard
    Description: Chance of instantly killing one or all enemies.
    
    ------------------------------------------------------------------------------
                                                                         / BLIND /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 1,500/1,000                
    Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Description: Stuns an enemy, paralyzing them for several rounds.
    
    ------------------------------------------------------------------------------
                                                                         / BLINK /
    ------------------------------------------------------------------------------
    Type: White                            Price: 100/50                
    Class: Knight, Red Wizard, White Mage, White Wizard
    Description: Raises the caster's evasion by 80 points.
    
    ------------------------------------------------------------------------------
                                                                         / BREAK /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 45,000/30,000                
    Class: Black Mage, Black Wizard
    Description: Instantly blinds an enemy.
    
    ------------------------------------------------------------------------------
                                                                        / BOLT 1 /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 100/50                 
    Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Description: Damages an enemy with lightning for 10-40 damage.
    
    ------------------------------------------------------------------------------
                                                                        / BOLT 2 /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 1,500/1,000                
    Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Description: Damages an enemy with lightning for 30-120 damage.
    
    ------------------------------------------------------------------------------
                                                                        / BOLT 3 /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 20,000/13,000                
    Class: Red Wizard, Black Mage, Black Wizard
    Description: Damages an enemy with lightning for 60-240 damage.
    
    ------------------------------------------------------------------------------
                                                                        / CURE 1 /
    ------------------------------------------------------------------------------
    Type: White                            Price: 100/50           
    Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard
    Description: Restores 16-32 Hit Points to one character.
    
    ------------------------------------------------------------------------------
                                                                        / CURE 2 /
    ------------------------------------------------------------------------------
    Type: White                            Price: 1,500/1,000                
    Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard
    Description: Restores 33-66 Hit Points to one character.
    
    ------------------------------------------------------------------------------
                                                                        / CURE 3 /
    ------------------------------------------------------------------------------
    Type: White                            Price: 8,000/5,000                
    Class: Red Mage, Red Wizard, White Mage, White Wizard
    Description: Restores 66-132 Hit Points to one character.
    
    ------------------------------------------------------------------------------
                                                                        / CURE 4 /
    ------------------------------------------------------------------------------
    Type: White                            Price: 45,000/30,000                
    Class: White Wizard
    Description: Fully restores a character's Hit Points.
    
    ------------------------------------------------------------------------------
                                                                         / DIA 1 /
    ------------------------------------------------------------------------------
    Type: White                            Price: 100/50          
    Class: White Mage, White Wizard
    Description: Harms undead enemies for 20-80 damage.
    
    ------------------------------------------------------------------------------
                                                                         / DIA 2 /
    ------------------------------------------------------------------------------
    Type: White                            Price: 1,500/1,000                
    Class: White Mage, White Wizard
    Description: Harms undead enemies for 40-160 damage.
    
    ------------------------------------------------------------------------------
                                                                         / DIA 3 /
    ------------------------------------------------------------------------------
    Type: White                            Price:                  
    Class: White Mage, White Wizard
    Description: Harms undead enemies for 60-240 damage.
    
    ------------------------------------------------------------------------------
                                                                         / DIA 4 /
    ------------------------------------------------------------------------------
    Type: White                            Price: 45,000/30,000                
    Class: White Wizard
    Description: Harms undead enemies for 80-320 damage.
    
    ------------------------------------------------------------------------------
                                                                        / DISPEL /
    ------------------------------------------------------------------------------
    Type: White                            Price: 60,000/40,000                 
    Class: White Wizard
    Description: All spells cast on the character/enemy are removed.
    
    ------------------------------------------------------------------------------
                                                                          / DOOM /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 60,000/40,000                
    Class: Black Wizard
    Description: Instantly kills one enemy, guaranteed to work on any non-boss 
    creatures.
    
    ------------------------------------------------------------------------------
                                                                         / ESUNA /
    ------------------------------------------------------------------------------
    Type: White                            Price: 4,000/2,500                
    Class: Red Mage, Red Wizard, White Mage, White Wizard
    Description: Cures the Poison status effect.
    
    ------------------------------------------------------------------------------
                                                                          / FEAR /
    ------------------------------------------------------------------------------
    Type: White                            Price: 4,000/2,500                
    Class: White Mage, White Wizard
    Description: Makes the enemies run away from battle.
    
    ------------------------------------------------------------------------------
                                                                        / FIRE 1 /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 100/50                 
    Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Description: Damages an enemy with fire for 10-40 damage.
    
    ------------------------------------------------------------------------------
                                                                        / FIRE 2 /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 1,500/1,000                
    Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Description: Damages an enemy with fire for 30-120 damage.
    
    ------------------------------------------------------------------------------
                                                                        / FIRE 3 /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 8,000/5,000                 
    Class: Red Mage, Red Wizard, Black Mage, Black Wizard
    Description: Damages an enemy with fire for 50-200 damage.
    
    ------------------------------------------------------------------------------
                                                                       / FOCUS 1 /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 100/50                 
    Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Description: Lowers an enemy's evasion by 10 points.
    
    ------------------------------------------------------------------------------
                                                                       / FOCUS 2 /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 1,500/1,000                 
    Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Description: Lowers all enemies' evasion by 10 points.
    
    ------------------------------------------------------------------------------
                                                                         / FLARE /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 60,000/40,000                
    Class: Black Wizard
    Description: Major damage to all enemies.
    
    ------------------------------------------------------------------------------
                                                                           / FOG /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 400/250                
    Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Description: Blinds the enemies with a heavy fog.
    
    ------------------------------------------------------------------------------
                                                                         / HASTE /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 4,000/2,500                 
    Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Description: Doubles the attack power of one character.
    
    ------------------------------------------------------------------------------
                                                                        / HEAL 1 /
    ------------------------------------------------------------------------------
    Type: White                            Price: 1,500/1,000                
    Class: White Mage, White Wizard
    Description: Restores 12-24 Hit Points to all characters.
    
    ------------------------------------------------------------------------------
                                                                        / HEAL 2 /
    ------------------------------------------------------------------------------
    Type: White                            Price: 8,000/5,000                
    Class: White Mage, White Wizard
    Description: Restores 24-48 Hit Points to all characters.
    
    ------------------------------------------------------------------------------
                                                                        / HEAL 3 /
    ------------------------------------------------------------------------------
    Type: White                            Price: 45,000/30,000                
    Class: White Mage, White Wizard
    Description: Restores 48-96 Hit Points to all characters.
    
    ------------------------------------------------------------------------------
                                                                          / HOLY /
    ------------------------------------------------------------------------------
    Type: White                            Price: 60,000/40,000                
    Class: White Wizard
    Description: Damages foes for large amounts of damage.
    
    ------------------------------------------------------------------------------
                                                                         / ICE 1 /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 400/250                
    Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Description: Damages an enemy with ice for 20-80 damage.
    
    ------------------------------------------------------------------------------
                                                                         / ICE 2 /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 4,000/2,500                
    Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Description: Damages an enemy with ice for 40-160 damage.
    
    ------------------------------------------------------------------------------
                                                                         / ICE 3 /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 45,000/30,000                 
    Class: Red Wizard, Black Mage, Black Wizard
    Description: Damages an enemy with ice for 70-280 damage.
    
    ------------------------------------------------------------------------------
                                                                       / INVIS 1 /
    ------------------------------------------------------------------------------
    Type: White                            Price: 400/250                
    Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard
    Description: Raises a character's evasion by 40 points.
    
    ------------------------------------------------------------------------------
                                                                       / INVIS 2 /
    ------------------------------------------------------------------------------
    Type: White                            Price: 20,000/13,000                
    Class: Red Wizard, White Mage, White Wizard
    Description: Raises the party's evasion by 40 points.
    
    ------------------------------------------------------------------------------
                                                                          / LAMP /
    ------------------------------------------------------------------------------
    Type: White                            Price: 400/250                 
    Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard
    Description: Cures the Darkness status effect.
    
    ------------------------------------------------------------------------------
                                                                          / LIFE /
    ------------------------------------------------------------------------------
    Type: White                            Price: 8,000/5,000                
    Class: Red Wizard, White Mage, White Wizard
    Description: Brings a character back to life.
    
    ------------------------------------------------------------------------------
                                                                        / LIFE 2 /
    ------------------------------------------------------------------------------
    Type: White                            Price: 60,000/40,000                 
    Class: White Wizard
    Description: Restores all of an ally's HP and brings them back to life.
    
    ------------------------------------------------------------------------------
                                                                        / MUDDLE /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 4,000/2,500                
    Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Description: Casts the Confusion status effect on all enemies.
    
    ------------------------------------------------------------------------------
                                                                        / NULALL /
    ------------------------------------------------------------------------------
    Type: White                            Price: 60,000/40,000                
    Class: White Wizard
    Description: Reduces all spell damage by 50 percent.
    
    ------------------------------------------------------------------------------
                                                                       / NULBOLT /
    ------------------------------------------------------------------------------
    Type: White                            Price: 400/250                
    Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard
    Description: Reduces lightning damage by 50 percent.
    
    ------------------------------------------------------------------------------
                                                                       / NULFIRE /
    ------------------------------------------------------------------------------
    Type: White                            Price: 1,500/1,000                
    Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard
    Description: Reduces fire damage by 50 percent.
    
    ------------------------------------------------------------------------------
                                                                        / NULICE /
    ------------------------------------------------------------------------------
    Type: White                            Price: 4,000/2,500                
    Class: Red Mage, Red Wizard, White Mage, White Wizard
    Description: Reduces ice damage by 50 percent.
    
    ------------------------------------------------------------------------------
                                                                       / NULMAGC /
    ------------------------------------------------------------------------------
    Type: White                            Price: 45,000/30,000                
    Class: Red Wizard, White Mage, White Wizard
    Description: Protects the party from all instant death attacks.
    
    ------------------------------------------------------------------------------
                                                                        / POISON /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 8,000/5,000                
    Class: Red Mage, Red Wizard, Black Mage, Black Wizard
    Description: Instantly kills all foes. Barely works..
    
    ------------------------------------------------------------------------------
                                                                         / QUAKE /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 20,000/13,000                
    Class: Black Mage, Black Wizard
    Description: Major earth damage to all enemies.
    
    ------------------------------------------------------------------------------
                                                                        / REAPER /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 20,000/13,000                
    Class: Black Mage, Black Wizard
    Description: Instantly kills one foe.
    
    ------------------------------------------------------------------------------
                                                                        / SHLD 1 /
    ------------------------------------------------------------------------------
    Type: White                            Price: 100/50                
    Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard
    Description: Raises a character's defense by 8 points.
    
    ------------------------------------------------------------------------------
                                                                        / SHLD 2 /
    ------------------------------------------------------------------------------
    Type: White                            Price: 20,000/13,000                 
    Class: Red Wizard, White Mage, White Wizard
    Description: Raises the party's defense by 12 points.
    
    ------------------------------------------------------------------------------
                                                                       / SILENCE /
    ------------------------------------------------------------------------------
    Type: White                            Price: 400/250               
    Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard
    Description: Prevents the enemy from casting a spell.
    
    ------------------------------------------------------------------------------
                                                                       / SLEEP 1 /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 100/50                
    Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Description: Puts foes to sleep.
    
    ------------------------------------------------------------------------------
                                                                       / SLEEP 2 /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 4,000/2,050                 
    Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Description: Guaranteed to put one non-boss enemy to sleep.
    
    ------------------------------------------------------------------------------
                                                                          / SLOW /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 400/250                 
    Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Description: Slows down an enemy, reducing their speed.
    
    ------------------------------------------------------------------------------
                                                                        / SLOW 2 /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 8,000/5,000                
    Class: Red Mage, Red Wizard, Black Mage, Black Wizard
    Description: Slows down an enemy, reducing its attacks.
    
    ------------------------------------------------------------------------------
                                                                         / STEEL /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 400/250                 
    Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
    Description: Raises the caster's attack power by 14 points.
    
    ------------------------------------------------------------------------------
                                                                         / STONA /
    ------------------------------------------------------------------------------
    Type: White                            Price: 20,000/13,000                
    Class: White Mage, White Wizard
    Description: Cures the Stone status effect.
    
    ------------------------------------------------------------------------------
                                                                          / STOP /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 60,000/40,000                 
    Class: Black Wizard
    Description: Causes all enemies to stop. 
    
    ------------------------------------------------------------------------------
                                                                          / STUN /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 20,000/13,000                
    Class: Black Mage, Black Wizard
    Description: Instantly paralyzes a foe for several rounds.
    
    ------------------------------------------------------------------------------
                                                                           / VOX /
    ------------------------------------------------------------------------------
    Type: White                            Price: 4,000/2,500                
    Class: Red Mage, Red Wizard, White Mage, White Wizard
    Description: Cures the Mute status effect.
    
    ------------------------------------------------------------------------------
                                                                        / WARP 1 /
    ------------------------------------------------------------------------------
    Type: Black                            Price: 8,000/5,000                
    Class: Red Wizard, Black Wizard
    Description: Warps the party back to the previous floor of the dungeon.
    
    ------------------------------------------------------------------------------
                                                                        / WARP 2 /
    ------------------------------------------------------------------------------
    Type: White                            Price: 20,000/13,000                
    Class: Red Wizard, White Wizard
    Description: It warps you out of dungeons.
    
    
    ==============================================================================
                           --------------------------------
                             XI. FINAL FANTASY II SECRETS
                           --------------------------------
    ==============================================================================
    
    Again, not much, but where would I put them?
    
    ------------------------------------------------------------------------------
    
    --Memory Minigame
    
    After getting the snowcraft, go on it and press B button 22 times while
    holding down the A Button and you will enter this game. It is your standard
    flip-flop memory game, just match the pictures. The prizes:
    
    0 Misses - 20000 Gil, Elixir, Cottage
    1 Miss   - 15000 Gil, Elixir
    2 Misses - 10000 Gil, Phoenix Down, Cottage
    3 Misses - 5000 Gil, Phoenix Down
    4 Misses - 2500 Gil, Gold Needle, Ether
    5 Misses - 1500 Gil, Ether
    6 Misses - 500 Gil, Gold Needle
    7 Misses - 300 Gil, Hi-Potion, Antidote
    8 Misses - 200 Gil, Hi-Potion
    9 Misses - 100 Gil, Potion, Antidote
    10+ Misses - 0 Gil, Potion
    
    -----
    
    However, if one of your party members has the Toad spell MASTERED (level 16),
    the pictures in the game will change and the prizes will become WAY better:
    
    0 Misses - 40000 Gil, Masamune!
    1 Miss   - 25000 Gil, Aegis Shield
    2 Misses - 10000 Gil, Genji Armor
    3 Misses - 5000 Gil, Genji Gloves
    4 Misses - 3000 Gil, Genji Helm
    5 Misses - 2500 Gil, Hermes' Shoes
    6 Misses - 1500 Gil, Sage's Wisdom
    7 Misses - 1000 Gil, Saint's Spirit
    8 Misses - 500 Gil, Bacchus's Wine
    9 Misses - 300 Gil, Conch Shell
    10+ Misses - 100 Gil
    
    ------------------------------------------------------------------------------
    
    --Chocobo Forest
    
    YEAH, the ultra-cute Chocobo is back! Well, not back, since this game was the
    ONE that introduced the named beast! (Chocobos were at its peak in FF9 but
    that's not the point) Chocobos, as expected, can transport you across land
    with a greater speed. What's more... no random encounters while on it! You
    want it even more, right? 
    
    To get it, you have to advance the plot until you get the Canoe. Then go to
    Poft and walk over the mountains to the east, to Bafsk. Continue walking to
    the southeast, to Kashuan (or just take an air ride from Cid for 400 Gil).
    Directly south of Kashuan is a small EMPTY patch in the middle of the forest.
    Walk into the patch. Ta-da, the Chocobo Forest! 
    
    Once in the Chocobo Forest, find the Chocobo and talk to it to mount. Now you
    can walk to anywhere available faster! REMEMBER, once you dismount (A again),
    the Chocobo will fly back to the Forest! You have to go back to the Forest
    again to get it back.
    
    ------------------------------------------------------------------------------
    
    --Rare Enemies
    
    I've seen some rare ones, but I cannot remember all of them. I'll try my best
    to get them all, but PLEASE, PLEASE DO tell me about the ones that I might
    have missed! Thanks!!!
    
    GOBLIN PRINCE: Castle Kashuan
    BLACK KNIGHT: A lot of those in Fynn before the rebel's victory.
    VAMPIRE LADY: Jade Passage
    PIT FIEND: Jade Passage
    EYEMOEBA: Jade Passage (again!)
    MANTIS DEVIL: Pandaemonium
    GIGAN TOAD: Palamecia Desert
    CHIMERA SPHNIX: Jade Passage only
    SCISSORSJAWS: Jade Passage only
    MALBORO TERRA: Found in Cyclone and Mysidian Tower only!!!
    KING BEHEMOTH: Chest in Pandaemonium (4F?)
    IRON GIANT: Very rare, only found on 5F or 6F of Pandaemonium. A lot of
                people have said that he is tough but I find him a pushover.
    ZOMBIE BORGHEN/TIAMAT: Chests on 5F of Pandaemonium
    BEELZEBUB/ASTAROTH: Chests on 6F of Pandaemonium
    
    ------------------------------------------------------------------------------
    ==============================================================================
                          ---------------------------------
                                XII. SOUL OF REBIRTH
                          ---------------------------------
    ==============================================================================
    
    How do you unlock this mode and what is it?
    
    Unlocking Soul of Rebirth
    -------------------------
    Simply complete the game (defeat the final boss) and watch the credits go
    down... after all of that crap, you will be given a choice to save. Do so
    and when you return to the title screen, you will see a new option:
    
    SOUL OF REBIRTH!
    
    What is it?
    -----------
    This ia a mode where you get to replay Pandenmonium, the final dungeon, all
    over again, but with the SLAIN characters that were killed off during your
    adventure.
    
    Who are such characters? Minwu, Scott, Josef and Ricard.
    
    ------------------------------------------------------------------------------
    
    *NOTE* I have not defeated this mode entirely yet, keep that in mind.
    
    ------------------------------------------------------------------------------
    
    -----------------
    SHORT WALKTHROUGH
    -----------------
    
    THE UNKNOWN CAVE (actually the Jade Passage)
    ================
    You are Minwu. Find the other three members and kill the bosses: ZOMBIE 
    BORGHEN and ROUNDWORM. Get to the end (open the chest at the end of the path,
    after Roundworm).
    
    The items you find here are:
    
    Thief's Gloves
    Hellfire
    Ancient Sword
    Elixir
    Silver Gloves
    Hi-Potion
    Aura Tome
    Eye Drops
    Golden Shield
    Demon Spear
    Ether
    Protect Ring
    Hi-Potion
    
    The monsters:
    
    Beast Devil
    Bigfoot
    Death Horn
    Death Knight
    Flan Princess
    Giga Parasite
    Gigas Worm
    Gil Snapper
    Glasya Labolas
    Miss Vamp
    Pyrolisk
    Sea Serpent
    Soul Eater
    
    
    Machanon
    ========
    After making to the of the Unknown Cave, you arrive here, a city very similar
    to Poft. Buy, heal, whatever here. You can return to Unknown Cave to train.
    
    To access:
    
    Unknown Cave - Go to the southwestern exit
    
    Chamber of the Soul - Go to the southeastern exit
    
    Unknown Palace - Go to the northern exit
    
    
    Chamber of the Soul
    ===================
    This is very simple here...  Go to ground floor and pick up the powers from
    the corner crystal FIRST. Then, go up the middle platform to fight ULTIMA
    WEAPON! This guy has 15,000 HP so be ready! This guy is very resistant to
    physical and magical attacks, but the only way to do sizable damage is to
    train your magic up and cast the powerful magic on him. If you finally
    defeat him, you will receive the Ultima Scroll. That's it!
    
    
    Unknown Palace
    ==============
    It's Pandaenomium all over again! There are 4 new, tough bosses (more like
    guardians for rare items), in addition to the Emperor himself. Everything
    is in the same place... so you should be familiar in this setting.
    
    When you reach the four-door fork on 4F:
    
           D               D               D                D
           ^               ^               ^                ^
       Steel Giant   Beelzebub Soul   Yamatano Orochi   Lucifer (in northwestern 
        (Ribbon)       (Bracers)     (Stardust Rod)   (Wild Rose)  secret room)
                       And path to
                         Emperor
    
    Steel Giant - 6500 HP (weak to Lightning)
    
    Beelzebub Soul - 8000 HP (weak to Fire)
    
    Yamatano Orochi - 8000 HP (No weakness - use Ultima, Holy, Flare)
    
    Lucifer - 10000 HP (No weakness - just use physical attacks)
    
    Contineu treeking through the floors until you face Emperor... He has 25000 HP
    so be careful!
    
    
    The Random Monsters in Unknown Palace
    -------------------------------------
    Black Dragon
    Bloodbones
    Cait Sith
    Catoblepas
    Chaos Rider
    Chimera Brain
    Dark Behemoth
    Dark Magician
    Dark Soul
    Gold Golem
    Lamia Matriarch
    Li'l Murderer
    Malboro Menace
    Mini Satana
    Mother Brain
    Orukat
    Purobolos
    Twin Heads
    Warg Wolf
    
    
    *Will be more detailed as I play more of this*
    
    
    ==============================================================================
                           --------------------------------
                           XIII. FINAL FANTASY II BOSSES
                           --------------------------------
    ==============================================================================
    
    ______________
    BOSS: Sergeant
    רררררררררררררר
    HP: 140
    
      If you have trained a LOT, it will GREATLY help you in this battle. Believe
      me, it did with me. My Black Mage (Maria) has no MP, due to my forgetful
      mind (forgot to heal at the Inn). So... I relied on my physical attackers to
      take him down. If I didn't train as much as I did, I would be toast. Firion
      and Guy's weapon levels were at 6 so I was physically prepared. The boss'
      defense is nearly identical as the Spiketoise but a bit more forgiving. My
      Guy were able to damage him for 40-49 points despite his shell-like defense.
      Firion? 15-20. But from my pervious experiences, you can easily defeat him
      with magic, like Spiketoise. So, if you have trained a lot, just cast Shield
      on your party and let 'er rip. If not, use your MP. Simple as that. 
    
      As for his attacks, he will use his Arrows quite frequently so be prepared
      to use Cure or even Life. Good luck with your first boss.
    
    
    ------------------------------------------------------------------------------
    
    _________________
    BOSS: Adamantoise
    ררררררררררררררררר
    HP: 450
    
      Tough but simple. You got to keep pummeling him with Ice spells. I had my
      Firion AND Maria casting Ice right away. Guy and Josef... I guess they just
      stood there and attacked for no reason. If you don't have Ice or is low on
      MP, can't cast any more... Use Notus if it's equipped on one of your 
      warriors. It should finish the bastard off. Wish I could help more but I
      can't think of any more strategies... Just heal and attack him with Ice. I
      finished him off in 3 rounds that way.
    
    
    ------------------------------------------------------------------------------
    
    _____________
    BOSS: Borghen
    ררררררררררררר
    HP: 240
    
      Not that hard. Only 240 HP? Just beat his ass up with physical attacks and
      maybe some black magic from Maria, your weakest character. His attacks are
      pathetic anyway. Josef can easily attack him for 180~250 points! Enough to
      finish him off in one hit! Just own him.
    
    
    ------------------------------------------------------------------------------
    
    ______________
    BOSS: Red Soul
    רררררררררררררר
    HP: 540
    
      Ouch! A tough boss! This one wields a variety of magic: Bolt8, Ice8, Fire8,
      and Poison8 and it's not afraid to use it either. In fact, it will use it
      until its MP is gone. Luckily, that's its own weakness! You have to survive
      its barge of magic until it can't cast any more. Then, you can attack it and
      win since Shrieker usually miss its attacks and when it finally connects, it
      isn't big. So, keep healing in the first 4 rounds to counter the magic. 
      Another thing... DO NOT CAST ANY BLACK MAGIC!!!! Doing so will HEAL the
      boss! Ice, Fire, Bolt, you name it, it will heal it up! Physical damage is
      the only way. It has 540 HP so it'll take ya a while. Life spells might be
      used, don't be afraid to use it. Just survive the harsh beginning and
      the gods of war rewards you.
    
    
    ------------------------------------------------------------------------------
    
    ________________
    BOSS: Chimera(s)
    רררררררררררררררר
    HP: 240 each
    
      Yep, you might face multiple bosses at once! You could get lucky and face
      only one but... on the other hand, you can be even luckier and face 4! You
      could use the Memo File to your advantage and Soft-Restart over and over
      until you only face 1, go ahead, I don't care. Now, this lioness has a
      potentially nasty spell: Blaze. True Final Fantasy fans know what this spell
      does: fire-like heavy damage to every character. So, if you have the Shell
      spell, use it right away! Your priority is your White Mage, the one that is
      supposed to have Cure and Life. Don't let him/her die or the battle is
      basically over if you don't have any other character like that one. Keep
      pummeling them with physical attacks, since they are vulnerable to physical
      damage, unlike some of the previous bosses. Magic works, but not as good as
      your weapons. If you have made thus far, this baddie should be no match
      because you have survived countless Hill Gigas... or did you?
    
    
    ------------------------------------------------------------------------------
    
    ______________
    BOSS: Behemoth
    רררררררררררררר
    HP: 1620
    
      Anti-climactic, to say the least. He is huge, and his HP clearly shows that.
      However, the only thing he does is attack for about 250 damage. That's it.
      No tricks, no magic tricks. Just attack him and heal up whenever necessary.
      Yawn.
    
    
    ------------------------------------------------------------------------------
    
    ____________
    BOSS: Gottos
    רררררררררררר
    HP: 2000
    
      Yah, it's THE commander. Did anyone notice that if you neglected ALL of the
      items in the dungeon, you could only fight little to no enemies here all of
      the way to the boss since the stairs are front of you! Haha! So much trouble
      for nothing! Anyway, back to the point! (sorry!) The boss is a solider so it
      would make sense if he attacks a lot with his trusty sword. It does so he
      will do so. Restore to the usual Blink method and destroy him. 
    
      Some holes can be exploited: cast Sleep on him... it works well on him. Or,
      you can raise your best fighters' physical damage with a new spell, Aura.
      Magic is okay, but not that effective. Otherwise, just think him as a tough
      enemy, not a boss. Heal up when necessary.
    
    
    ------------------------------------------------------------------------------
    
    ______________
    BOSS: Big Horn
    רררררררררררררר
    HP: 1140
    
      Bah. Yes, bah. All you have to do is attack for 2 rounds and he's down.
      What do he have anyway? Low HP, low armor/defense, low attack power, low
      everything. If you can't beat him, then you should consider training up for
      5 hours. Seriously.
    
    
    ------------------------------------------------------------------------------
    
    ________________
    BOSS: Round Worm
    רררררררררררררררר
    HP: 2000
    
      A quite tricky monster... but that can be solved. His attacks are quick and
      powerful so cast Blink on your party right away. Shell? Nah. His defense is
      tough, but keep attacking with your weapons. Ricard with the Terra Sword is
      lethal against him, probably causing the most damage from your party. You
      will usually use your weapons to attack him so it is a good idea to cast
      Aura or Berserk on your party to boost your attack power. I conquered him
      in only 2 and a half rounds. 2000 HP goes down fast if you have a decent
      party!
    
    
    ------------------------------------------------------------------------------
    
    ________________
    BOSS: Fire Gigas
    רררררררררררררררר
    HP: 1800
    
      If you have the OgreKiller(s) or Blood Sword, this battle can be gone in
      a flash. If you don't have them or unequipped, then I guess you're going to
      have a tough time. With the given weapons, just attack and attack and he
      should go down in 2 or 3 rounds. If you don't... casting Ice spells works
      best. Berserk and Aura your attackers to make them stronger because the boss
      won't give in so easily.
    
    
    ------------------------------------------------------------------------------
    
    _______________
    BOSS: Ice Gigas
    ררררררררררררררר
    HP: 2000
    
      Just do what you did with the Fire Gigas again and you've solved him. Use
      Fire instead of Ice, of course. Blink and Shell is a good insurance policy
      against him. That's all. 
    
    
    ------------------------------------------------------------------------------
    
    ___________________
    BOSS: Thunder Gigas
    ררררררררררררררררררר
    HP: 2500
    
      Man, is he a m***********! Even my Guy with a OgreKiller, berserked and on
      the drugs (Aura) can only damage him 250 IF HE'S LUCKY! Most of time, you
      can only damage him for about 50 to 100. His attacks ranges from magic
      (Thunderbolt) to physical attack to Boulders. The most dangerous one would
      be either the lightning magic or his physical punch. Boulders are nothing,
      only 200 or so to one character. How to kill him? The art of reviving! He
      can only hit one character per turn and I used that to my advantage. I
      didn't even heal once, just revived. So... once he kills one of my 
      characters, somebody else revives him/her and resumes. The process goes and
      goes on until he dies or my MP runs out and I'll bet you $100 that he goes 
      down first. It's a good strategy... if you have enough MP left (well, I had
      Ethers to re-fill mine). Otherwise, just pummel him with your strongest
      attacks. If you have a strong Poison magic, use it, his only weakness is
      that. What else...? Shell and Blink can get you a fast start but it won't
      carry you far since this Gigas will punch you down fairly quickly. Good
      luck, little warrior.
    
    
    ------------------------------------------------------------------------------
    
    _____________
    BOSS: Emperor
    ררררררררררררר
    HP: 1290
    
      He will summon two squads of his henchmen to fight you but kick their asses.
      If you can't finish the soldiers off, then you can't beat the Emperor 
      himself. As for the actual battle itself, it is extremely easy. Emperor has
      a Wood Golem and two Royal Guards to aid him in the battle but once you kill
      the Golem, it's over. Use your Blood Sword to take the Golem down quickly.
      After that, 2 or 3 hits will kill the Emperor! Yeah, he's THAT easy! You
      know what to do with the Royal Guards.
    
    
    ------------------------------------------------------------------------------
    
    _____________
    BOSS: Emperor
    ררררררררררררר
    HP: 10000
    
      Bah. 10000 HP goes down fast if you have Blood Sword. I mean, look at my
      battle record below. 'Nuff said. But if you don't have it... it's going to
      be a LONG battle. I've been there, my first run through this damn game. 
      The status-enriching spells are your best friends in this battle. Berserk,
      Haste, Shell, Aura, Blink, whatever. The boss has the Life-Absorb ability 
      endowed into him so it makes the battle a bit tougher. Sometimes the
      Emperor makes stupid decisions like casting Blind or Dispel when it doesn't
      matter so take advantage and show no mercy!
    
    
             Turn 1             Turn 2               Turn 3
             ------             ------               ------
    Firion   Attack (300)       Attack (600)         Attack (550)
    Maria    Haste              Attack (Maria-heal)  Ultima
    Guy      Berserk            Attack (0!!!)        Attack (3)
    Leon     Attack (3400)      Attack (3000)        Attack (5000!!!) KILL!
    Emperor  Attack (900-Maria) Blind (Guy-miss)     Attack (Firion-900)
    
    It's all done! Too easy, all thanks to the Blood Sword, the dirtiest secret of
    FF2!!! *shrugs* See how many Attacks I did? It's all simple, not too many
    plugs to push.
    
    
    ------------------------------------------------------------------------------
    
    
    ==============================================================================
                          ---------------------------------
                            XIV. FINAL FANTASY II MONSTERS
                          ---------------------------------
    ==============================================================================
    
    
    This list were composed from the *JAPANESE* version, therefore some of the
    names I put down could be horribly incorrect, but don't e-mail me and bitch
    about it. Just let me know gently (don't hurt my tender feelings, meanie!)
    and inform me of the correct name. I will try to collect the correct data
    ASAP...
    
    This FAQ was not made to bash me, but to help other people. So, let me know
    the mistakes you spotted and I will gladly credit you in the same monster
    slot you corrected. Thanks.
    
    However, I feel that the *locations* are correct, so what do you care? You just
    want to find the monsters, not their names. :P
    
    -------------------------------------------------------------------------------
       REGULAR GAME MONSTERS
    -------------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------------
    / 1 /                                                            / LEG EATER /
    ------------------------------------------------------------------------------
               HP: 6
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 4~37
    Dropped Items: None
         Location: Around Altair (before Cyclone); In Fynn (before the rebel);
                   Around Paloom; Around Salamand/Poft; Around Kai'son; In Kai'son
                   Castle
    
    ------------------------------------------------------------------------------
    / 2 /                                                         / VAMPIRE FANG /
    ------------------------------------------------------------------------------
               HP: 20
               MP: 0
         Weakness: None
     Added Attack: Poison
              Gil: 4~18
    Dropped Items: Antidote; Eye Drops; Potion
         Location: Around Paloom; Around Salamand/Poft/Semitt Falls; In Bafsk Cave;
                   Around Kai'son; In Kai'son Castle
    
    ------------------------------------------------------------------------------
    / 3 /                                                               / HORNET /
    ------------------------------------------------------------------------------
               HP: 6
               MP: 0
         Weakness: None
     Added Attack: Poison
              Gil: 4~37
    Dropped Items: None
         Location: Around Altair (before Cyclone); In Fynn (before the rebel);
                   Around Paloom; Around Salamand/Poft/Semitt Falls; In Bafsk Cave;
                   Around Kai'son; In Kai'son Castle
    
    ------------------------------------------------------------------------------
    / 4 /                                                            / QUEEN BEE /
    ------------------------------------------------------------------------------
               HP: 30
               MP: 0
         Weakness: None
     Added Attack: Poison
              Gil: 4~9
    Dropped Items: Potion; Antidote
         Location: Around Salamand/Poft/Semitt Falls; Around Kai'son; In Kai'son
                   Castle
    
    ------------------------------------------------------------------------------
    / 5 /                                                               /SNOWMAN /
    ------------------------------------------------------------------------------
               HP: 45
               MP: 0
         Weakness: Fire
     Added Attack: None
              Gil: 18~150
    Dropped Items: None
         Location: On Snowcraft; In Snow Cavern
    
    ------------------------------------------------------------------------------
    / 6 /                                                            / SASQUATCH /
    ------------------------------------------------------------------------------
               HP: 20
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 9~75
    Dropped Items: None
         Location: Around Semitt Falls; In Semitt Falls
    
    ------------------------------------------------------------------------------
    / 7 /                                                               / ICICLE /
    ------------------------------------------------------------------------------
               HP: 60
               MP: 0
         Weakness: Fire
     Added Attack: None
              Gil: 18~150
    Dropped Items: None
         Location: On Snowcraft; In Snow Cavern
    
    ------------------------------------------------------------------------------
    / 8 /                                                            / STALACITE /
    ------------------------------------------------------------------------------
               HP: 240
               MP: 0
         Weakness: Poison
     Added Attack: None
              Gil: 150~600
    Dropped Items: None
         Location: Around Deist; In Deist Cavern
    
    ------------------------------------------------------------------------------
    / 9 /                                                           / STALAGMITE /
    ------------------------------------------------------------------------------
               HP: 240
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 600~1200
    Dropped Items: None
         Location: In Coliseum; In Castle Fynn (before fighting the Commander);
                   Castle Fynn (Underground)
    
    ------------------------------------------------------------------------------
    / 10 /                                                            / SPRINTER /
    ------------------------------------------------------------------------------
               HP: 30
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 4~37
    Dropped Items: None
         Location: In Fynn (before the rebel); Around Paloom; Around Salamand/Poft;
                   In Semitt Falls
    
    ------------------------------------------------------------------------------
    / 11 /                                                         / PHOROSCAPOS /
    ------------------------------------------------------------------------------
               HP: 140
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 37~300
    Dropped Items: None
         Location: North of Fynn
    
    ------------------------------------------------------------------------------
    / 12 /                                                         / ADAMANTOISE /
    ------------------------------------------------------------------------------
               HP: 675
               MP: 0
         Weakness: Cold
     Added Attack: None
              Gil: 300~750
    Dropped Items: Diamond Shield
         Location: In Kai'son Castle; Guardian of Goddess's Bell in Snow Cavern;
                   In Deist Cavern; Palamecia Desert; Castle Fynn (Underground)
    
    ------------------------------------------------------------------------------
    / 13 /                                                         / LAND TURTLE /
    ------------------------------------------------------------------------------
               HP: 140
               MP: 0
         Weakness: Cold
     Added Attack: None
              Gil: 37~300
    Dropped Items: Mythril Shield
         Location: Chest guardian (B5F-Semitt Falls); In Kai'son Castle; North of
                   Fynn; In Deist Cavern
    
    ------------------------------------------------------------------------------
    / 14 /                                                                / OGRE /
    ------------------------------------------------------------------------------
               HP: 100
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 75~300
    Dropped Items: Mythril Mace; Mythril Helm
         Location: Kai'son Castle; North of Fynn; Around Deist; In Deist Cavern
    
    ------------------------------------------------------------------------------
    / 15 /                                                           / OGRE MAGE /
    ------------------------------------------------------------------------------
               HP: 140
               MP: 30
         Weakness: None
     Added Attack: None
              Gil: 75
    Dropped Items: Blind Magic Book; Blizzard Magic Book; Blink Magic Book;
                   Hellflayer; Warp Magic Book; Sleep Magic Book
         Location: In Kai'son Castle; North of Fynn; Around Deist; In Deist Cavern;
                   Castle Fynn (Underground)
    
    ------------------------------------------------------------------------------
    / 16 /                                                          / OGRE CHIEF /
    ------------------------------------------------------------------------------
               HP: 300
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 450~750
    Dropped Items: Winged Sword; Ice Shield
         Location: In Deist Cavern; Castle Fynn (Underground)
    
    ------------------------------------------------------------------------------
    / 17 /                                                          / DUAL HEADS /
    ------------------------------------------------------------------------------
               HP: 80
               MP: 0
         Weakness: Nerve (?)
     Added Attack: None
              Gil: 18~300
    Dropped Items: Mace; Battle Axe
         Location: In Snow Cavern; North of Fynn; In Deist Cavern; In Coliseum; In
                   Castle Fynn (before fighting the Commander); In Tropical Island
    
    ------------------------------------------------------------------------------
    / 18 /                                                          / DUAL DEADS /
    ------------------------------------------------------------------------------
               HP: 300
               MP: 0
         Weakness: Fire
     Added Attack: None
              Gil: 300~750
    Dropped Items: None
         Location: In Coliseum; In Castle Fynn (before fighting the Commander);
                   In Tropical Island
    
    ------------------------------------------------------------------------------
    / 19 /                                                             / WERERAT /
    ------------------------------------------------------------------------------
               HP: 60
               MP: 0
         Weakness: None
     Added Attack: Poison
              Gil: 37~300
    Dropped Items: None
         Location: In Kai'son Castle; North of Fynn; In Dreadnought; In Tropical
                   Island
    
    ------------------------------------------------------------------------------
    / 20 /                                                             / STUNNER /
    ------------------------------------------------------------------------------
               HP: 100
               MP: 0
         Weakness: None
     Added Attack: Paralysis
              Gil: 75~450
    Dropped Items: None
         Location: In Dreadnought; In Castle Fynn (before fighting the Commander);
                   Castle Fynn (Underground); In Tropical Island
    
    ------------------------------------------------------------------------------
    / 21 /                                                           / DEAD HEAD /
    ------------------------------------------------------------------------------
               HP: 45
               MP: 0
         Weakness: Fire
     Added Attack: None
              Gil: 9~75
    Dropped Items: None
         Location: In Snow Cavern; In Kai'son Castle
    
    ------------------------------------------------------------------------------
    / 22 /                                                               / SKULL /
    ------------------------------------------------------------------------------
               HP: 640
               MP: 300
         Weakness: Fire
     Added Attack: HP Absorb
              Gil: 1500~3000
    Dropped Items: None
         Location: Castle Palamecia
    
    ------------------------------------------------------------------------------
    / 23 /                                                              / ZOMBIE /
    ------------------------------------------------------------------------------
               HP: 30
               MP: 0
         Weakness: Fire
     Added Attack: None
              Gil: 9~75
    Dropped Items: None
         Location: In Semitt Falls; In Bafsk Cave; In Snow Cavern; Around Kai'son;
                   In Kai'son Castle
    
    ------------------------------------------------------------------------------
    / 24 /                                                               / GHOUL /
    ------------------------------------------------------------------------------
               HP: 60
               MP: 0
         Weakness: Fire
     Added Attack: Paralysis
              Gil: 37~300
    Dropped Items: None
         Location: In Snow Cavern; In Kai'son Castle; In Dreadnought; Around Deist;
                   In Deist Cavern; In Tropical Island
    
    ------------------------------------------------------------------------------
    / 25 /                                                               / GHAST /
    ------------------------------------------------------------------------------
               HP: 100
               MP: 30
         Weakness: Fire
     Added Attack: Paralysis
              Gil: 75~450
    Dropped Items: None
         Location: In Kai'son Castle; In Dreadnought; Around Deist; In Deist Cavern
                   In Castle Fynn (before fighting the Commander); Castle Fynn
                   (Underground); In Tropical Island; In Mysidian Cave; In Mysidian
                   Tower
    
    ------------------------------------------------------------------------------
    / 26 /                                                            / REVENANT /
    ------------------------------------------------------------------------------
               HP: 240
               MP: 0
         Weakness: Fire
     Added Attack: HP Absorb
              Gil: 450~900
    Dropped Items: None
         Location: In Deist Cavern; In Coliseum; In Castle Fynn (before fighting the
                   Commander); Castle Fynn (Underground); Around Mysidia; In
                   Mysidian Cave; In Mysidian Tower
    
    ------------------------------------------------------------------------------
    / 27 /                                                        / SUPER SHADOW /
    ------------------------------------------------------------------------------
               HP: 45
               MP: 0
         Weakness: Fire
     Added Attack: Darkness
              Gil: 18~150
    Dropped Items: None
         Location: In Snow Cavern; In Kai'son Castle; In Dreadnought; Around Deist;
                   In Deist Cavern; In Tropical Island
    
    ------------------------------------------------------------------------------
    / 28 /                                                              / WRAITH /
    ------------------------------------------------------------------------------
               HP: 60
               MP: 0
         Weakness: Fire
     Added Attack: HP Absorb
              Gil: 37~300
    Dropped Items: None
         Location: In Kai'son Castle; In Dreadnought; Around Deist; Deist Cavern;
                   In Castle Fynn (before fighting the Commander); Castle Fynn
                   (Underground); Around Mysidia; In Tropical Island; In Mysidian
                   Cave; In Mysidian Tower
    
    ------------------------------------------------------------------------------
    / 29 /                                                             / SPECTER /
    ------------------------------------------------------------------------------
               HP: 300
               MP: 100
         Weakness: Fire
     Added Attack: HP Absorb
              Gil: 600~1200
    Dropped Items: None
         Location: In Coliseum; In Castle Fynn (before fighting the Commander);
                   Castle Fynn (Underground); Around Mysidia; In Mysidian Cave; In
                   Mysidian Tower
    
    ------------------------------------------------------------------------------
    / 30 /                                                               / GHOST /
    ------------------------------------------------------------------------------
               HP: 540
               MP: 140
         Weakness: Fire
     Added Attack: HP Absorb
              Gil: 750~1500
    Dropped Items: None
         Location: In Mysidian Cave; In Mysidian Tower
    
    ------------------------------------------------------------------------------
    / 31 /                                                             / ANTLION /
    ------------------------------------------------------------------------------
               HP: 370
               MP: 0
         Weakness: Cold; Poison
     Added Attack: Paralysis
              Gil: 300~750
    Dropped Items: None
         Location: Palamecia Desert
    
    ------------------------------------------------------------------------------
    / 32 /                                                         / SCISSORJAWS /
    ------------------------------------------------------------------------------
               HP: 870
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 1500~3000
    Dropped Items: None
         Location: Jade Passage
    
    ------------------------------------------------------------------------------
    / 33 /                                                              / GOTTOS /
    ------------------------------------------------------------------------------
               HP: 2000
               MP: 80
         Weakness: None
     Added Attack: None
              Gil: 1200~3000
    Dropped Items: Bacchu's Wine; Ripper Knife; Haste Magic Book
         Location: The Commander in Castle Fynn; In Mysidian Tower; Cyclone; Castle
                   Palamecia
    
    ------------------------------------------------------------------------------
    / 34 /                                                         / BEAST DEMON /
    ------------------------------------------------------------------------------
               HP: 1000
               MP: 140
         Weakness: None
     Added Attack: Poison
              Gil: 3000
    Dropped Items: None
         Location: Pandaemonium
    
    ------------------------------------------------------------------------------
    / 35 /                                                             / CHIMERA /
    ------------------------------------------------------------------------------
               HP: 700
               MP: 80
         Weakness: None
     Added Attack: None
              Gil: 450~900
    Dropped Items: None
         Location: Final Battle in Deist Cavern; Palamecia Desert; In Coliseum; In
                   Castle Fynn (before fighting the Commander); In Mysidian Tower
    
    ------------------------------------------------------------------------------
    / 36 /                                                               / RHYOS /
    ------------------------------------------------------------------------------
               HP: 750
               MP: 140
         Weakness: None
     Added Attack: none
              Gil: 75~1500
    Dropped Items: None
         Location: Castle Fynn (Underground); In Mysidian Cave
    
    ------------------------------------------------------------------------------
    / 37 /                                                      / CHIMERA SPHINX /
    ------------------------------------------------------------------------------
               HP: 1140
               MP: 370
         Weakness: None
     Added Attack: None
              Gil: 3000
    Dropped Items: None
         Location: Jade Passage
    
    ------------------------------------------------------------------------------
    / 38 /                                                        / DEATH FLOWER /
    ------------------------------------------------------------------------------
               HP: 540
               MP: 0
         Weakness: Cold; Fire
     Added Attack: Confusion
              Gil: 300~750
    Dropped Items: Antidote; Sleeping Bed; Eye Drops; Potion
         Location: In Coliseum; In Castle Fynn (before fighting the Commander); In
                   Mysidian Cave; In Mysidian Tower; Castle Palamecia
    
    ------------------------------------------------------------------------------
    / 39 /                                                       / DEVIL'S BLOOM /
    ------------------------------------------------------------------------------
               HP: 1140
               MP: 0
         Weakness: Fire
     Added Attack: Confuse; Poison
              Gil: 900~2250
    Dropped Items: None
         Location: In Mysidian Tower; Cyclone; Pandaemonium
    
    ------------------------------------------------------------------------------
    / 40 /                                                         / KILLER FISH /
    ------------------------------------------------------------------------------
               HP: 100
               MP: 0
         Weakness: Thunder
     Added Attack: None
              Gil: 37~300
    Dropped Items: None
         Location: On Ship
    
    ------------------------------------------------------------------------------
    / 41 /                                                           / BOLT FISH /
    ------------------------------------------------------------------------------
               HP: 540
               MP: 80
         Weakness: None
     Added Attack: None
              Gil: 600~1200
    Dropped Items: None
         Location: In Leviathan
    
    ------------------------------------------------------------------------------
    / 42 /                                                           / HELLDIVER /
    ------------------------------------------------------------------------------
               HP: 140
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 75~450
    Dropped Items: None
         Location: In Dreadnought; On Ship
    
    ------------------------------------------------------------------------------
    / 43 /                                                          / COCKATRICE /
    ------------------------------------------------------------------------------
               HP: 370
               MP: 0
         Weakness: None
     Added Attack: Stone
              Gil: 600~1200
    Dropped Items: None
         Location: Around Mysidia; In Mysidian Cave; Cyclone; Castle Palamecia
    
    ------------------------------------------------------------------------------
    / 44 /                                                              / PIRATE /
    ------------------------------------------------------------------------------
               HP: 90
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 150~600
    Dropped Items: None
         Location: On Ship
    
    ------------------------------------------------------------------------------
    / 45 /                                                           / BUCCANEER /
    ------------------------------------------------------------------------------
               HP: 80
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 300~750
    Dropped Items: None
         Location: In Dreadnought
    
    ------------------------------------------------------------------------------
    / 46 /                                                             / BORGHEN /
    ------------------------------------------------------------------------------
               HP: 240
               MP: 20
         Weakness: None
     Added Attack: None
              Gil: 600
    Dropped Items: Hi-Potion; Mythril Knife
         Location: Boss
    
    ------------------------------------------------------------------------------
    / 47 /                                                      / ZOMBIE BORGHEN /
    ------------------------------------------------------------------------------
               HP: 2500
               MP: 370
         Weakness: Fire
     Added Attack: Paralysis
              Gil: 3000
    Dropped Items: None
         Location: Chest guardian (B4F-Pandaemonium)
    
    ------------------------------------------------------------------------------
    / 48 /                                                            / BIG HORN /
    ------------------------------------------------------------------------------
               HP: 1140
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 750~1500
    Dropped Items: None
         Location: Around Mysidia; Final Battle in Tropical Island; In Mysidian
                   Tower
    
    ------------------------------------------------------------------------------
    / 49 /                                                          / WILD RHINO /
    ------------------------------------------------------------------------------
               HP: 300
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 150~600
    Dropped Items: None
         Location: Palamecia Desert; In Tropical Island
    
    ------------------------------------------------------------------------------
    / 50 /                                                         / POISON TOAD /
    ------------------------------------------------------------------------------
               HP: 300
               MP: 0
         Weakness: Cold
     Added Attack: Poison
              Gil: 75~150
    Dropped Items: Antidote; Potion; Statue of Death; Virgin Kiss
         Location: Palamecia Desert; In Tropical Island
    
    ------------------------------------------------------------------------------
    / 51 /                                                          / GIGAN TOAD /
    ------------------------------------------------------------------------------
               HP: 450
               MP: 0
         Weakness: Cold
     Added Attack: Poison
              Gil: 300~750
    Dropped Items: None
         Location: In Deist Cavern; Palamecia Desert
    
    ------------------------------------------------------------------------------
    / 52 /                                                           / SEA SNAKE /
    ------------------------------------------------------------------------------
               HP: 300
               MP: 0
         Weakness: Thunder
     Added Attack: Poison
              Gil: 75~450
    Dropped Items: None
         Location: On Ship
    
    ------------------------------------------------------------------------------
    / 53 /                                                          / SEA DRAGON /
    ------------------------------------------------------------------------------
               HP: 870
               MP: 80
         Weakness: Thunder
     Added Attack: None
              Gil: 600~1200
    Dropped Items: Tsumetagai (?); Betrayal Fang; Orihalcon
         Location: In Leviathan
    
    ------------------------------------------------------------------------------
    / 54 /                                                            / LAND RAY /
    ------------------------------------------------------------------------------
               HP: 450
               MP: 0
         Weakness: None
     Added Attack: Paralysis
              Gil: 450~900
    Dropped Items: None
         Location: Palamecia Desert
    
    ------------------------------------------------------------------------------
    / 55 /                                                           / MANTA RAY /
    ------------------------------------------------------------------------------
               HP: 870
               MP: 0
         Weakness: Thunder
     Added Attack: None
              Gil: 600~1200
    Dropped Items: None
         Location: In Leviathan
    
    ------------------------------------------------------------------------------
    / 56 /                                                          / FLYING RAY /
    ------------------------------------------------------------------------------
               HP: 750
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 600~1200
    Dropped Items: None
         Location: Around Mysidia; In Mysidian Tower; Castle Palamecia
    
    ------------------------------------------------------------------------------
    / 57 /                                                             / CHANGER /
    ------------------------------------------------------------------------------
               HP: 140
               MP: 80
         Weakness: Spirit (?)
     Added Attack: None
              Gil: 150~600
    Dropped Items: None
         Location: Castle Fynn (Underground); In Mysidian Cave
    
    ------------------------------------------------------------------------------
    / 58 /                                                               / BRAIN /
    ------------------------------------------------------------------------------
               HP: 240
               MP: 100
         Weakness: Holy
     Added Attack: None
              Gil: 450~900
    Dropped Items: None
         Location: Castle Fynn (Underground); In Mysidian Cave
    
    ------------------------------------------------------------------------------
    / 59 /                                                            / PARASITE /
    ------------------------------------------------------------------------------
               HP: 300
               MP: 0
         Weakness: Cold
     Added Attack: MP Absorb
              Gil: 450~900
    Dropped Items: None
         Location: In Coliseum; Castle Fynn (Underground); In Mysidian Cave
    
    ------------------------------------------------------------------------------
    / 60 /                                                       / MEGA PARASITE /
    ------------------------------------------------------------------------------
               HP: 750
               MP: 300
         Weakness: Cold
     Added Attack: Forgetfulness
              Gil: 2250~3000
    Dropped Items: None
         Location: Jade Passage
    
    ------------------------------------------------------------------------------
    / 61 /                                                            / WEREWOLF /
    ------------------------------------------------------------------------------
               HP: 540
               MP: 0
         Weakness: None
     Added Attack: Poison
              Gil: 750~1500
    Dropped Items: None
         Location: Around Mysidia; In Mysidian Tower
    
    ------------------------------------------------------------------------------
    / 62 /                                                          / DEVIL WOLF /
    ------------------------------------------------------------------------------
               HP: 870
               MP: 300
         Weakness: None
     Added Attack: None
              Gil: 3000
    Dropped Items: None
         Location: Pandaemonium
    
    ------------------------------------------------------------------------------
    / 63 /                                                                 / IMP /
    ------------------------------------------------------------------------------
               HP: 300
               MP: 100
         Weakness: None
     Added Attack: Poison
              Gil: 750~1500
    Dropped Items: None
         Location: In Mysidian Tower
    
    ------------------------------------------------------------------------------
    / 64 /                                                           / PIT FIEND /
    ------------------------------------------------------------------------------
               HP: 750
               MP: 300
         Weakness: None
     Added Attack: Darkness
              Gil: 2250~3000
    Dropped Items: None
         Location: Jade Passage
    
    ------------------------------------------------------------------------------
    / 65 /                                                             / MALBORO /
    ------------------------------------------------------------------------------
               HP: 750
               MP: 0
         Weakness: Thunder
     Added Attack: Paralysis
              Gil: 450~900
    Dropped Items: Hi-Potion; Ether
         Location: In Mysidian Cave
    
    ------------------------------------------------------------------------------
    / 66 /                                                       / MALBORO TERRA /
    ------------------------------------------------------------------------------
               HP: 1000
               MP: 0
         Weakness: None
     Added Attack: Paralysis; Poison
              Gil: 750~1500
    Dropped Items: Hi-Potion; Ether; Elixir
         Location: In Mysidian Tower; Cyclone
    
    ------------------------------------------------------------------------------
    / 67 /                                                       / GREAT MALBORO /
    ------------------------------------------------------------------------------
               HP: 1290
               MP: 0
         Weakness: None
     Added Attack: Confusion; Paralysis; Small; Sleep; Poison; Silence
              Gil: 2250~3000
    Dropped Items: None
         Location: Jade Passage; Pandaemonium
    
    ------------------------------------------------------------------------------
    / 68 /                                                            / BASILISK /
    ------------------------------------------------------------------------------
               HP: 750
               MP: 140
         Weakness: None
     Added Attack: None
              Gil: 750~1500
    Dropped Items: None
         Location: In Mysidian Tower
    
    ------------------------------------------------------------------------------
    / 69 /                                                          / SALAMANDER /
    ------------------------------------------------------------------------------
               HP: 1290
               MP: 300
         Weakness: Cold
     Added Attack: None
              Gil: 2250~3000
    Dropped Items: None
         Location: Jade Passage
    
    ------------------------------------------------------------------------------
    / 70 /                                                          / ICE LIZARD /
    ------------------------------------------------------------------------------
               HP: 1000
               MP: 190
         Weakness: Fire
     Added Attack: None
              Gil: 900~2250
    Dropped Items: None
         Location: In Mysidian Tower; Jade Passage; Pandaemonium
    
    ------------------------------------------------------------------------------
    / 71 /                                                            / EYEMOEBA /
    ------------------------------------------------------------------------------
               HP: 1140
               MP: 0
         Weakness: None
     Added Attack: Poison
              Gil: 1200~3000
    Dropped Items: None
         Location: Jade Passage
    
    ------------------------------------------------------------------------------
    / 72 /                                                            / HECTEYES /
    ------------------------------------------------------------------------------
               HP: 1140
               MP: 300
         Weakness: None
     Added Attack: Death
              Gil: 2250~3000
    Dropped Items: None
         Location: Cyclone; Castle Palamecia
    
    ------------------------------------------------------------------------------
    / 73 /                                                           / ROUNDWORM /
    ------------------------------------------------------------------------------
               HP: 2500
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 2250~3000
    Dropped Items: None
         Location: In Leviathan; Pandaemonium
    
    ------------------------------------------------------------------------------
    / 74 /                                                           / SAND WORM /
    ------------------------------------------------------------------------------
               HP: 1290
               MP: 190
         Weakness: None
     Added Attack: None
              Gil: 1200~3000
    Dropped Items: None
         Location: Outside Castle Kai'son; In Palamecia Desert AFTER recapturing
                   Fynn
    
    ------------------------------------------------------------------------------
    / 75 /                                                          / ABYSS WORM /
    ------------------------------------------------------------------------------
               HP: 1290
               MP: 370
         Weakness: None
     Added Attack: None
              Gil: 1500~3000
    Dropped Items: None
         Location: Jade Passage
    
    ------------------------------------------------------------------------------
    / 76 /                                                        / YELLOW SLIME /
    ------------------------------------------------------------------------------
               HP: 10
               MP: 6
         Weakness: Cold; Fire
     Added Attack: Poison
              Gil: 4~37
    Dropped Items: None
         Location: In Semitt Falls
    
    ------------------------------------------------------------------------------
    / 77 /                                                        / YELLOW JELLY /
    ------------------------------------------------------------------------------
               HP: 45
               MP: 6
         Weakness: Cold; Fire
     Added Attack: Poison
              Gil: 4~37
    Dropped Items: None
         Location: In Tropical Island; In Mysidian Cave
    
    ------------------------------------------------------------------------------
    / 78 /                                                          / RED MOUSSE /
    ------------------------------------------------------------------------------
               HP: 100
               MP: 45
         Weakness: Thunder
     Added Attack: Poison
              Gil: 75~450
    Dropped Items: None
         Location: Around Mysidia; In Tropical Island; In Mysidian Cave
    
    ------------------------------------------------------------------------------
    / 79 /                                                          / BLACK FLAN /
    ------------------------------------------------------------------------------
               HP: 370
               MP: 80
         Weakness: Fire
     Added Attack: Poison
              Gil: 450~900
    Dropped Items: None
         Location: Around Mysidia; In Mysidian Cave; In Mysidian Tower
    
    ------------------------------------------------------------------------------
    / 80 /                                                            / RED SOUL /
    ------------------------------------------------------------------------------
               HP: 540
               MP: 30
         Weakness: None
     Added Attack: None
              Gil: 18~150
    Dropped Items: None
         Location: Final Battle in Castle Kai'son; In Mysidian Cave; In Leviathan;
                   In Mysidian Tower
    
    ------------------------------------------------------------------------------
    / 81 /                                                          / GREEN SOUL /
    ------------------------------------------------------------------------------
               HP: 6
               MP: 60
         Weakness: None
     Added Attack: None
              Gil: 150~600
    Dropped Items: None
         Location: In Deist Cavern; Castle Fynn (Underground)
    
    ------------------------------------------------------------------------------
    / 82 /                                                         / YELLOW SOUL /
    ------------------------------------------------------------------------------
               HP: 20
               MP: 80
         Weakness: None
     Added Attack: None
              Gil: 150~600
    Dropped Items: None
         Location: In Deist Cavern; In Mysidian Cave
    
    ------------------------------------------------------------------------------
    / 83 /                                                        / VAMPIRE GIRL /
    ------------------------------------------------------------------------------
               HP: 500
               MP: 100
         Weakness: Fire
     Added Attack: HP Absorb
              Gil: 750~1500
    Dropped Items: None
         Location: Around Mysidia; In Mysidian Tower; Castle Palamecia
    
    ------------------------------------------------------------------------------
    / 84 /                                                        / VAMPIRE LADY /
    ------------------------------------------------------------------------------
               HP: 1140
               MP: 140
         Weakness: Fire
     Added Attack: HP Absorb
              Gil: 2250~15000
    Dropped Items: Virgin Kiss; Blizzard Magic Book; Hourglass
         Location: Cyclone; Jade Passage
    
    ------------------------------------------------------------------------------
    / 85 /                                                             / EMPEROR /
    ------------------------------------------------------------------------------
               HP: 3000
               MP: 190
         Weakness: None
     Added Attack: None
              Gil: 15000
    Dropped Items: Elixir; Eye Drops; Phoenix Down; Cottage; Diamond Armor;
                   Defender
         Location: Boss
    
    ------------------------------------------------------------------------------
    / 86 /                                                     / IMPERIAL SHADOW /
    ------------------------------------------------------------------------------
               HP: 3000
               MP: 240
         Weakness: None
     Added Attack: Curse
              Gil: 0
    Dropped Items: None
         Location: Castle Palamecia
    
    ------------------------------------------------------------------------------
    / 87 /                                                       / KILLER MANTIS /
    ------------------------------------------------------------------------------
               HP: 750
               MP: 0
         Weakness: Cold
     Added Attack: None
              Gil: 600~1200
    Dropped Items: None
         Location: Castle Fynn (Underground); Around Mysidia; In Mysidian Tower;
                   Castle Palamecia
    
    ------------------------------------------------------------------------------
    / 88 /                                                         / MANTIS KING /
    ------------------------------------------------------------------------------
               HP: 1140
               MP: 0
         Weakness: Cold
     Added Attack: None
              Gil: 3000~15000
    Dropped Items: Phoenix Down; Ether; Tonkachi (?); Mythril Mirror;
                   Cat's Claws
         Location: Around the Mysidian Town and Jade Passage
    
    ------------------------------------------------------------------------------
    / 89 /                                                        / MANTIS DEVIL /
    ------------------------------------------------------------------------------
               HP: 1290
               MP: 370
         Weakness: None
     Added Attack: Paralysis
              Gil: 3000
    Dropped Items: None
         Location: Pandaemonium
    
    ------------------------------------------------------------------------------
    / 90 /                                                        / KNIGHT RIDER /
    ------------------------------------------------------------------------------
               HP: 870
               MP: 0
         Weakness: None
     Added Attack: Poison
              Gil: 1200~1500
    Dropped Items: Poison Axe; Unicorn's Horn; Stun Magic Book; Warp
                   Magic Book
         Location: Cyclone
    
    ------------------------------------------------------------------------------
    / 91 /                                                        / BLACK KNIGHT /
    ------------------------------------------------------------------------------
               HP: 1140
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 2250~3000
    Dropped Items: Diamond Shield; Yoichi's Bow; Hi-Potion; Triple Blade
         Location: Castle Palamecia
    
    ------------------------------------------------------------------------------
    / 92 /                                                         / DEATH RIDER /
    ------------------------------------------------------------------------------
               HP: 1290
               MP: 0
         Weakness: Fire
     Added Attack: HP Absorb
              Gil: 15000
    Dropped Items: Hi-Potion; Ether; Thunder Spear; Elixir; Ribbon
         Location: Pandaemonium
    
    ------------------------------------------------------------------------------
    / 93 /                                                          / WOOD GOLEM /
    ------------------------------------------------------------------------------
               HP: 1620
               MP: 0
         Weakness: Fire
     Added Attack: Sleep
              Gil: 900~2250
    Dropped Items: None
         Location: Cyclone; Castle Palamecia
    
    ------------------------------------------------------------------------------
    / 94 /                                                         / STONE GOLEM /
    ------------------------------------------------------------------------------
               HP: 1800
               MP: 240
         Weakness: Poison
     Added Attack: None
              Gil: 900~2250
    Dropped Items: None
         Location: Castle Palamecia
    
    ------------------------------------------------------------------------------
    / 95 /                                                       / MYTHRIL GOLEM /
    ------------------------------------------------------------------------------
               HP: 2000
               MP: 0
         Weakness: Thunder
     Added Attack: None
              Gil: 1500~3000
    Dropped Items: None
         Location: Pandaemonium
    
    ------------------------------------------------------------------------------
    / 96 /                                                              / GOBLIN /
    ------------------------------------------------------------------------------
               HP: 6
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 9~75
    Dropped Items: None
         Location: Around Altair (before Cyclone); In Fynn (before the rebel);
                   Around Paloom; Around Salamand/Poft/Semitt Falls; In Semitt
                   Falls; In Snow Cavern
    
    ------------------------------------------------------------------------------
    / 97 /                                                        / GOBLIN GUARD /
    ------------------------------------------------------------------------------
               HP: 10
               MP: 6
         Weakness: None
     Added Attack: None
              Gil: 9~75
    Dropped Items: None
         Location: Around Paloom; Around Salamand/Poft/Semitt Falls; In Semitt
                   Falls; In Bafsk Cave; In Snow Cavern; In Kai'son Castle
    
    ------------------------------------------------------------------------------
    / 98 /                                                       / GOBLIN PRINCE /
    ------------------------------------------------------------------------------
               HP: 30
               MP: 10
         Weakness: None
     Added Attack: NOne
              Gil: 18~75
    Dropped Items: Potion; Long Bow; Bronze Gloves; Long Sword
         Location: In Kai'son Castle
    
    ------------------------------------------------------------------------------
    / 99 /                                                             / BALLOON /
    ------------------------------------------------------------------------------
               HP: 20
               MP: 10
         Weakness: Thunder; Fire
     Added Attack: None
              Gil: 4~37
    Dropped Items: None
         Location: In Semitt Falls; In Bafsk Cave; In Snow Cavern; Around Kai'son;
                   In Kai'son Castle; In Dreadnought
    
    ------------------------------------------------------------------------------
    / 100 /                                                            / GRENADE /
    ------------------------------------------------------------------------------
               HP: 60
               MP: 10
         Weakness: Thunder; Fire
     Added Attack: None
              Gil: 9~75
    Dropped Items: None
         Location: In Snow Cavern
    
    ------------------------------------------------------------------------------
    / 101 /                                                               / MINE /
    ------------------------------------------------------------------------------
               HP: 190
               MP: 30
         Weakness: Thunder; Fire
     Added Attack: None
              Gil: 37~300
    Dropped Items: None
         Location: In Kai'son Castle; In Dreadnought; Around Mysidia
    
    ------------------------------------------------------------------------------
    / 102 /                                                               / BOMB /
    ------------------------------------------------------------------------------
               HP: 640
               MP: 140
         Weakness: Thunder; Fire
     Added Attack: None
              Gil: 450~900
    Dropped Items: None
         Location: Around Mysidia; In Mysidian Cave; In Mysidian Tower; Cyclone;
                   Pandaemonium
    
    ------------------------------------------------------------------------------
    / 103 /                                                            / SOLDIER /
    ------------------------------------------------------------------------------
               HP: 45
               MP: 10
         Weakness: None
     Added Attack: None
              Gil: 9~75
    Dropped Items: Potion; Garlic; Antidote
         Location: Around Semitt Falls; In Semitt Falls; In Bafsk Cave; Around
                   Kai'son; In Kai'son Castle; North of Fynn; In Dreadnought;
                   Around Mysidia
    
    ------------------------------------------------------------------------------
    / 104 /                                                           / SEARGANT /
    ------------------------------------------------------------------------------
               HP: 420
               MP: 10
         Weakness: None
     Added Attack: None
              Gil: 150~300
    Dropped Items: Mythril Helm; Mythril Axe; Mythril Armor; Mythril Bow
         Location: Final Battle in Semitt Falls; In Dreadnought; In Coliseum; In
                   Castle Fynn (before fighting the Commander)
    
    ------------------------------------------------------------------------------
    / 105 /                                                            / CAPTAIN /
    ------------------------------------------------------------------------------
               HP: 750
               MP: 30
         Weakness: None
     Added Attack: None
              Gil: 300~450
    Dropped Items: Flame Bow; Gold Armor; Curse Magic Book; Toad Magic Book
         Location: In Fynn (before the rebel); In Dreadnought; In Coliseum; In
                   Castle Fynn (before fighting the Commander); Cyclone;
                   Castle Palamecia
    
    ------------------------------------------------------------------------------
    / 106 /                                                            / GENERAL /
    ------------------------------------------------------------------------------
               HP: 1800
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 2250~3000
    Dropped Items: Spider's Web; Diamond Gauntlets; Diamond Helm; Dragon Armor;
                   Rune Axe
         Location: Cyclone; Castle Palamecia
    
    ------------------------------------------------------------------------------
    / 107 /                                                           / MAGICIAN /
    ------------------------------------------------------------------------------
               HP: 80
               MP: 30
         Weakness: None
     Added Attack: None
              Gil: 75
    Dropped Items: Berserk Magic Book; Cloud Magic Book; Thunder Magic Book;
                   Fire Magic Book; Stun Magic Book; Mage's Staff
         Location: North of Fynn; In Dreadnought; In Coliseum; In Castle Fynn
                   (before fighting the Commander); Around Mysidia
    
    ------------------------------------------------------------------------------
    / 108 /                                                           / SORCERER /
    ------------------------------------------------------------------------------
               HP: 140
               MP: 60
         Weakness: None
     Added Attack: None
              Gil: 600
    Dropped Items: Aura Magic Book; Death Magic Book; Haste Magic Book;
                   Toad Magic Book; Drain Magic Book; Gold Breastplate
         Location: In Coliseum; In Castle Fynn (before fighting the Commander)
    
    ------------------------------------------------------------------------------
    / 109 /                                                             / WIZARD /
    ------------------------------------------------------------------------------
               HP: 540
               MP: 190
         Weakness: None
     Added Attack: None
              Gil: 1500~2250
    Dropped Items: Diamond Breastplate; Warp Magic Book (not sure);
                   Drain Magic Book; Flare Magic Book; Aspir Magic Book
         Location: In Coliseum; In Castle Fynn (before fighting the Commander);
                   Cyclone; Castle Palamecia
    
    ------------------------------------------------------------------------------
    / 110 /                                                        / WEREPANTHER /
    ------------------------------------------------------------------------------
               HP: 190
               MP: 0
         Weakness: None
     Added Attack: Poison
              Gil: 75~450
    Dropped Items: None
         Location: In Dreadnought
    
    ------------------------------------------------------------------------------
    / 111 /                                                             / COUERL /
    ------------------------------------------------------------------------------
               HP: 1000
               MP: 300
         Weakness: None
     Added Attack: Death
              Gil: 1500~3000
    Dropped Items: None
         Location: Castle Palamecia; Pandaemonium
    
    ------------------------------------------------------------------------------
    / 112 /                                                              / LAMIA /
    ------------------------------------------------------------------------------
               HP: 1000
               MP: 60
         Weakness: None
     Added Attack: Sleep
              Gil: 1200~3000
    Dropped Items: None
         Location: Cyclone; Castle Palamecia; Pandaemonium
    
    ------------------------------------------------------------------------------
    / 113 /                                                        / LAMIA QUEEN /
    ------------------------------------------------------------------------------
               HP: 1290
               MP: 370
         Weakness: None
     Added Attack: Sleep
              Gil: 15000
    Dropped Items: Diamond Breastplate; Protect Ring; Gold Hairpin;
                   Sage's Wisdom; Ribbon
         Location: Castle Palamecia; Pandaemonium
    
    ------------------------------------------------------------------------------
    / 114 /                                                          / ICE GIGAS /
    ------------------------------------------------------------------------------
               HP: 750
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 300~600
    Dropped Items: Giant's Helm; Giant's Gloves
         Location: Chest guardian (4F-Dreadnought); Around Deist; In Deist Cavern;
                   In Mysidian Tower; Cyclone
    
    ------------------------------------------------------------------------------
    / 115 /                                                         / FIRE GIGAS /
    ------------------------------------------------------------------------------
               HP: 1800
               MP: 240
         Weakness: Cold
     Added Attack: None
              Gil: 900~1500
    Dropped Items: Flame Sword; Flame Armor; Confuse Magic Book
         Location: Boss
    
    ------------------------------------------------------------------------------
    / 116 /                                                          / ICE GIGAS /
    ------------------------------------------------------------------------------
               HP: 2000
               MP: 140
         Weakness: Fire
     Added Attack: None
              Gil: 900~1500
    Dropped Items: Ice Brand; Southern Wind; Stop Magic Book
         Location: Boss
    
    ------------------------------------------------------------------------------
    / 117 /                                                      / THUNDER GIGAS /
    ------------------------------------------------------------------------------
               HP: 2500
               MP: 370
         Weakness: Poison
     Added Attack: None
              Gil: 1200~1500
    Dropped Items: Confusion Staff; Black Robe; Confuse Magic Book;
                   Flare Magic Book
         Location: Boss
    
    ------------------------------------------------------------------------------
    / 118 /                                                           / BEHEMOTH /
    ------------------------------------------------------------------------------
               HP: 2000
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 0
    Dropped Items: None
         Location: Battle in the Coliseum
    
    ------------------------------------------------------------------------------
    / 119 /                                                      / KING BEHEMOTH /
    ------------------------------------------------------------------------------
               HP: 5000
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 15000
    Dropped Items: Headband; Power Dasuki; Power Wrist; Statue of Death;
                   Yoichi's Bow
         Location: Chest guardian (B3F-Jade Passage); Pandaemonium
    
    ------------------------------------------------------------------------------
    / 120 /                                                       / WHITE DRAGON /
    ------------------------------------------------------------------------------
               HP: 2500
               MP: 140
         Weakness: Fire
     Added Attack: None
              Gil: 3000~15000
    Dropped Items: Betrayal Fang; Ice Bow; Southern Wind; Genji Gloves;
                   Wind Flute
         Location: Chest guardian (9F-Mysidian Tower); Jade Passage
    
    ------------------------------------------------------------------------------
    / 121 /                                                       / GREEN DRAGON /
    ------------------------------------------------------------------------------
               HP: 3000
               MP: 190
         Weakness: Thunder
     Added Attack: None
              Gil: 3000~15000
    Dropped Items: Betrayal Fang; Evil Staff; Acid Bottle; Diamond Helm;
                   Earth Drum
         Location: Chest guardian (6F-Cyclone); Jade Passage
    
    ------------------------------------------------------------------------------
    / 122 /                                                        / BLUE DRAGON /
    ------------------------------------------------------------------------------
               HP: 3500
               MP: 240
         Weakness: Poison
     Added Attack: None
              Gil: 15000
    Dropped Items: Dragon Armor; Holy Lance; Dragon Shield;
                   Betrayal Fang; Confusion Staff
         Location: Chest guardian (B2F-Jade Passage); Pandaemonium
    
    ------------------------------------------------------------------------------
    / 123 /                                                         / RED DRAGON /
    ------------------------------------------------------------------------------
               HP: 5000
               MP: 450
         Weakness: Cold
     Added Attack: None
              Gil: 15000
    Dropped Items: Dragon Armor; Holy Lance; Dragon Shield; Black Costume;
                   Hermes's Shoes
         Location: Chest guardian (B4F-Jade Passage); Pandaemonium
    
    ------------------------------------------------------------------------------
    / 124 /                                                         / IRON GIANT /
    ------------------------------------------------------------------------------
               HP: 3500
               MP: 240
         Weakness: Cold; Thunder
     Added Attack: None
              Gil: 300~15000
    Dropped Items: Genji Helm; henji Gauntlets; Genji Armor; Excalibur;
                   Eajisu Shield (?)
         Location: Pandaemonium, RARE... Mostly found on B4F-B5F
    
    ------------------------------------------------------------------------------
    / 125 /                                                             / TIAMAT /
    ------------------------------------------------------------------------------
               HP: 5000
               MP: 450
         Weakness: Nerve (?)
     Added Attack: Poison
              Gil: 15000
    Dropped Items: Elixir; Phoenix Down; Raise Magic Book; Holy Magic Book;
                   Flare Magic Book
         Location: Chest guardian (B5F-Pandaemonium)
    
    ------------------------------------------------------------------------------
    / 126 /                                                          / BEEZELBUB /
    ------------------------------------------------------------------------------
               HP: 5000
               MP: 450
         Weakness: None
     Added Attack: Poison
              Gil: 15000
    Dropped Items: Black Robe; Betrayal Fang; Hermes' Shoes; Sage's Wisdom;
                   Earth Drum
         Location: Chest guardian (B4F-Pandaemonium)
    
    ------------------------------------------------------------------------------
    / 127 /                                                           / ASTAROTH /
    ------------------------------------------------------------------------------
               HP: 7000
               MP: 540
         Weakness: None
     Added Attack: HP Absorb
              Gil: 15000
    Dropped Items: White Robe; Mythril Mirror; Spider's Web; Saint's Heart;
                   Wind Flute
         Location: Chest guardian (B6F-Pandaemonium)
    
    ------------------------------------------------------------------------------
    / 128 /                                                            / EMPEROR /
    ------------------------------------------------------------------------------
               HP: 15000
               MP: 540
         Weakness: None
     Added Attack: HP Absorb
              Gil: 0
    Dropped Items: None
         Location: Final Boss
    
    
    -------------------------------------------------------------------------------
       SOUL OF RE-BIRTH MONSTERS
    -------------------------------------------------------------------------------
    
    ------------------------------------------------------------------------------
    / 129 /                                                      / GIGA PARASITE /
    ------------------------------------------------------------------------------
               HP: 80
               MP: 0
         Weakness: Cold
     Added Attack: MP Absorb
              Gil: 150~600
    Dropped Items: None
         Location: Soul of Re-birth
    
    
    ------------------------------------------------------------------------------
    / 130 /                                                         / SOUL EATER /
    ------------------------------------------------------------------------------
               HP: 40
               MP: 0
         Weakness: None
     Added Attack: HP Absorb
              Gil: 300~750
    Dropped Items: Antidote; Sleeping Bed; Eye Drops; Potion
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 131 /                                                           / PYROLISK /
    ------------------------------------------------------------------------------
               HP: 90
               MP: 0
         Weakness: None
     Added Attack: Death
              Gil: 37~300
    Dropped Items: None
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 132 /                                                      / FLAN PRINCESS /
    ------------------------------------------------------------------------------
               HP: 85
               MP: 0
         Weakness: Poison
     Added Attack: Confusion
              Gil: 450~900
    Dropped Items: Hi-Potion; Ether
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 133 /                                                       / DEATH KNIGHT /
    ------------------------------------------------------------------------------
               HP: 150
               MP: 30
         Weakness: None
     Added Attack: None
              Gil: 1200~1500
    Dropped Items: Poison Axe; Unicorn's Horn; Stun Magic Book; Warp Magic Book
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 134 /                                                          / MISS VAMP /
    ------------------------------------------------------------------------------
               HP: 100
               MP: 0
         Weakness: Fire
     Added Attack: HP Absorb
              Gil: 2250~15000
    Dropped Items: Virgin's Kiss; Blizzard Magic Book; Hourglass
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 135 /                                                            / BIGFOOT /
    ------------------------------------------------------------------------------
               HP: 150
               MP: 0
         Weakness: Fire
     Added Attack: None
              Gil: 75~450
    Dropped Items: None
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 136 /                                                        / GIL SNAPPER /
    ------------------------------------------------------------------------------
               HP: 200
               MP: 0
         Weakness: Cold
     Added Attack: None
              Gil: 1500~3000
    Dropped Items: None
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 137 /                                                        / BEAST DEVIL /
    ------------------------------------------------------------------------------
               HP: 90
               MP: 20
         Weakness: None
     Added Attack: None
              Gil: 150~300
    Dropped Items: Mythril Helm; Mythril Axe; Mythril Armor; Mythril Bow
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 138 /                                                        / SEA SERPENT /
    ------------------------------------------------------------------------------
               HP: 100
               MP: 100
         Weakness: Thunder
     Added Attack: Paralysis
              Gil: 75~450
    Dropped Items: None
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 139 /                                                         / DEATH HORN /
    ------------------------------------------------------------------------------
               HP: 400
               MP: 0
         Weakness: Fire
     Added Attack: None
              Gil: 150~600
    Dropped Items: None
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 140 /                                                         / GIGAS WORM /
    ------------------------------------------------------------------------------
               HP: 300
               MP: 0
         Weakness: Fire
     Added Attack: None
              Gil: 75~450
    Dropped Items: None
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 141 /                                                     / GLAYSA LABOLAS /
    ------------------------------------------------------------------------------
               HP: 700
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 1500~3000
    Dropped Items: None
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 142 /                                                         / LIL MURDER /
    ------------------------------------------------------------------------------
               HP: 1500
               MP: 250
         Weakness: Thunder
     Added Attack: None
              Gil: 1200~1500
    Dropped Items: Wizard Staff; Black Robe; Confuse Magic Book; Flare Magic Book
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 143 /                                                          / PUROBOLOS /
    ------------------------------------------------------------------------------
               HP: 800
               MP: 300
         Weakness: Cold
     Added Attack: None
              Gil: 300~450
    Dropped Items: Flame Bow; Gold Armor; Curse Magic Book; Toad Magic Book
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 144 /                                                          / DARK SOUL /
    ------------------------------------------------------------------------------
               HP: 500
               MP: 170
         Weakness: None
     Added Attack: None
              Gil: 75
    Dropped Items: Blind Magic Book; Sleep Magic Book; Blizzard Magic Book;
                   Blink Magic Book; Hellflayer; Warp Magic Book
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 145 /                                                       / MOTHER BRAIN /
    ------------------------------------------------------------------------------
               HP: 200
               MP: 100
         Weakness: Holy
     Added Attack: Forgetfulness
              Gil: 600~1200
    Dropped Items: None
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 146 /                                                         / BLOODBONES /
    ------------------------------------------------------------------------------
               HP: 1000
               MP: 200
         Weakness: Fire
     Added Attack: HP Absorb
              Gil: 600~1200
    Dropped Items: Tsumetagai (?); Betrayal Fang; Orihalcon
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 147 /                                                          / WARG WOLF /
    ------------------------------------------------------------------------------
               HP: 1500
               MP: 0
         Weakness: None
     Added Attack: Poison
              Gil: 2250~3000
    Dropped Items: None
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 148 /                                                        / MINI SATANA /
    ------------------------------------------------------------------------------
               HP: 1200
               MP: 350
         Weakness: None
     Added Attack: None
              Gil: 300~450
    Dropped Items: Flame Bow; Gold Armor; Toad Magic Book; Curse Magic Book
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 149 /                                                      / DARK MAGICIAN /
    ------------------------------------------------------------------------------
               HP: 750
               MP: 600
         Weakness: None
     Added Attack: None
              Gil: 75
    Dropped Items: Berserk Magic Book; Cloud Magic Book; Thunder Magic Book;
                   Fire Magic Book; Stun Magic Book; Mage's Staff
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 150 /                                                      / CHIMERA BRAIN /
    ------------------------------------------------------------------------------
               HP: 2000
               MP: 240
         Weakness: None
     Added Attack: None
              Gil: 3000~15000
    Dropped Items: Phoenix Down; Ether; Tonkachi; Mythril Mirror;
                   Cat's Claws
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 151 /                                                    / LAMIA MATRIARCH /
    ------------------------------------------------------------------------------
               HP: 1760
               MP: 150
         Weakness: None
     Added Attack: Sleep
              Gil: 15000
    Dropped Items: Hi-Potion; Ether; Thunder Spear; Elixir; Ribbon
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 152 /                                                          / CAIT SITH /
    ------------------------------------------------------------------------------
               HP: 700
               MP: 370
         Weakness: None
     Added Attack: Confusion
              Gil: None
    Dropped Items: None
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 153 /                                                         / TWIN HEADS /
    ------------------------------------------------------------------------------
               HP: 800
               MP: 400
         Weakness: Cold
     Added Attack: None
              Gil: 900~1500
    Dropped Items: Flame Sword; Flame Armor; Confuse Magic Book
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 154 /                                                         / CATOBLEPAS /
    ------------------------------------------------------------------------------
               HP: 1200
               MP: 80
         Weakness: None
     Added Attack: Stone
              Gil: 2250~3000
    Dropped Items: Diamond Shield; Yoichi's Bow; Hi-Potion; Triple Blade
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 155 /                                                             / ORUKAT /
    ------------------------------------------------------------------------------
               HP: 1140
               MP: 400
         Weakness: None
     Added Attack: Death
              Gil: 15000
    Dropped Items: Diamond Breastplate; Protect Ring; Gold Hairpin;
                   Sage's Wisdom; Ribbon
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 156 /                                                     / MALBORO MENACE /
    ------------------------------------------------------------------------------
               HP: 900
               MP: 0
         Weakness: Cold; Fire
     Added Attack: Confusion; Paralysis; Small; Sleep; Silence
              Gil: 15000
    Dropped Items: Headband; Power Dasuki; Power Wrist; Statue of Death;
                   Yoichi's Bow
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 157 /                                                        / CHAOS RIDER /
    ------------------------------------------------------------------------------
               HP: 1800
               MP: 190
         Weakness: None
     Added Attack: HP Absorb
              Gil: 2250~3000
    Dropped Items: Spider's Web; Diamond Gauntlets; Diamond Helm;
                   Dragon Armor; Rune Axe
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 158 /                                                       / GOLDEN GOLEM /
    ------------------------------------------------------------------------------
               HP: 3000
               MP: 0
         Weakness: Thunder
     Added Attack: None
              Gil: 15000
    Dropped Items: None
         Location: Soul of Re-birth
    
    ------------------------------------------------------------------------------
    / 159 /                                                       / BLACK DRAGON /
    ------------------------------------------------------------------------------
               HP: 5000
               MP: 450
         Weakness: None
     Added Attack: Poison
              Gil: 15000
    Dropped Items: Dragon Armor; Holy Lance; Dragon Shield; Black Clothes;
                   Hermes's Shoes
         Location: One of the chest bosses in 5F. (NE, contains Flying Dragon Spear)
    
    ------------------------------------------------------------------------------
    / 160 /                                                      / DARK BEHEMOTH /
    ------------------------------------------------------------------------------
               HP: 6000
               MP: 300
         Weakness: None
     Added Attack: None
              Gil: 15000
    Dropped Items: Headband; Power Dasuki; Power Wrist; Statue of Death;
                   Yoichi's Bow
         Location: Chest Fight in Soul of Re-birth (one of the doors in B4F)
    
    ------------------------------------------------------------------------------
    / 161 /                                                        / STEEL GIANT /
    ------------------------------------------------------------------------------
               HP: 6500
               MP: 480
         Weakness: None
     Added Attack: None
              Gil: 300~15000
    Dropped Items: Genji Helm; Genji Gauntlets; Genji Armor; Excalibur;
                   Aegis Shield
         Location: One of the chest bosses in 6F. (NW, contains Ribbon)
    
    ------------------------------------------------------------------------------
    / 162 /                                                            / EMPEROR /
    ------------------------------------------------------------------------------
               HP: 25000
               MP: 540
         Weakness: None
     Added Attack: HP Absorb
              Gil: None
    Dropped Items: None
         Location: 10F. Enjoy. ;)
    
    ------------------------------------------------------------------------------
    / 163 /                                                   / YAMATI NO OROCHI /
    ------------------------------------------------------------------------------
               HP: 8000
               MP: 450
         Weakness: None
     Added Attack: None
              Gil: 15000
    Dropped Items: Phoenix Down; Raise Magic Book; Holy Magic Book;
                   Flare Magic Book
         Location: One of the chest bosses in 5F. (Middle, contains Stardust Rod)
    
    ------------------------------------------------------------------------------
    / 164 /                                                     / BEEZEBULB SOUL /
    ------------------------------------------------------------------------------
               HP: 8000
               MP: 450
         Weakness: Fire
     Added Attack: None
              Gil: 15000
    Dropped Items: Black Robe; Betrayal Fang; Hermes's Shoes; Sage's Wisdom;
                   Earth Drum
         Location: One of the chest bosses in 6F. (Middle, contains Bruiser)
    
    ------------------------------------------------------------------------------
    / 165 /                                                            / LUCIFER /
    ------------------------------------------------------------------------------
               HP: 10000
               MP: 540
         Weakness: None
     Added Attack: None
              Gil: 15000
    Dropped Items: White Robe; Betrayal Fang; Hermes's Shoes; Sage's Wisdom;
                   Earth Drum
         Location: One of the chest bosses in 5F. (Hidden passageway in NW room,
                   contains Wild Rose)
    
    ------------------------------------------------------------------------------
    / 166 /                                                       / BLACK KNIGHT /
    ------------------------------------------------------------------------------
               HP: 1140
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 2250-3000
    Dropped Items: Diamond Shield; Hi-Potion; Yoichi's Bow; Sun Blade
         Location: random monster
    
    ------------------------------------------------------------------------------
    / 167 /                                                     / ZOMBIE BORGHEN /
    ------------------------------------------------------------------------------
               HP: 2500
               MP: 370
         Weakness: Fire
     Added Attack: Paralysis
              Gil: 3000
    Dropped Items: None
         Location: BOSS in Soul of Re-birth (B2F)
    
    ------------------------------------------------------------------------------
    / 168 /                                                          / SAND WORM /
    ------------------------------------------------------------------------------
               HP: 2000
               MP: 0
         Weakness: None
     Added Attack: None
              Gil: 2250~3000
    Dropped Items: None
         Location: Chest Boss in Soul of Re-birth (B5F)
    
    ------------------------------------------------------------------------------
    / 169 /                                                      / ULTIMA WEAPON /
    ------------------------------------------------------------------------------
               HP: 15000
               MP: 500
         Weakness: None
     Added Attack: None
              Gil: None
    Dropped Items: None
         Location: Boss Fight-Go up to the Orb in the middle of the room
    
    
    ==============================================================================
                           -------------------------------
                             XV. FINAL FANTASY II LISTS
                           -------------------------------
    ==============================================================================
    
    
    =+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
       WEAPONS
    =+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
    
    ---
    KEY
    ---
    Name of Weapon: Name of the weapon.
    Type: Type of weapon.
    Attack/Accuracy: Additions to basic attack and accuracy.
    Price: Buy/sell price
    Description: Description of the weapon.
    
    ------------------------------------------------------------------------------
                                                                 / ANCIENT SWORD /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +25                   Accuracy: 10%  
    Price: -/1,250
    Description: A sword that can inflict Curse.
    
    ------------------------------------------------------------------------------
                                                                           / AXE /
    ------------------------------------------------------------------------------
    Type: Axe                    Attack: +10                   Accuracy: 55%  
    Price: 500/250
    Description: A basic, everyday axe.
    
    ------------------------------------------------------------------------------
                                                                    / BATTLE AXE /
    ------------------------------------------------------------------------------
    Type: Axe                    Attack: +15                   Accuracy: 45%  
    Price: 800/400
    Description: A more advanced axe.
    
    ------------------------------------------------------------------------------
                                                                   / BLOOD SWORD /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +0                    Accuracy: 0%  
    Price: 0-/4,000
    Description: Absorb's enemy's HP to give to character.
    
    ------------------------------------------------------------------------------
                                                                   / BROAD SWORD /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +8                    Accuracy: 60%  
    Price: 400/200
    Description: A basic, everyday sword.
    
    ------------------------------------------------------------------------------
                                                                           / BOW /
    ------------------------------------------------------------------------------
    Type: Bow                    Attack: +1                    Accuracy: 50%  
    Price: 150/75
    Description: A basic, everyday bow.
    
    ------------------------------------------------------------------------------
                                                                     / CAT CLAWS /
    ------------------------------------------------------------------------------
    Type: Knife                  Attack: +86                   Accuracy: 80%  
    Price: -/6,000
    Description: The most powerful knife of them all.
    
    ------------------------------------------------------------------------------
                                                                      / CRESCENT /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +30                   Accuracy: 10%  
    Price: -/2,000
    Description: A sword that can inflict Sleep.
    
    ------------------------------------------------------------------------------
                                                                        / DAGGER /
    ------------------------------------------------------------------------------
    Type: Knife                  Attack: +7                    Accuracy: 65%  
    Price: 400/200
    Description: A decent, but unspectacular, knife.
    
    ------------------------------------------------------------------------------
                                                                      / DEFENDER /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +78                   Accuracy: 64%  
    Price: -/10,000
    Description: A sword made for defense. Evasion increases.
    
    ------------------------------------------------------------------------------
                                                                     / DEMON AXE /
    ------------------------------------------------------------------------------
    Type: Axe                    Attack: +27                   Accuracy: 45%  
    Price: 10,000/5,000
    Description: An axe with demonized powers.
    
    ------------------------------------------------------------------------------
                                                                   / DEMON SPEAR /
    ------------------------------------------------------------------------------
    Type: Spear                  Attack: +42                   Accuracy: 60%  
    Price: 10,000/5,000
    Description: A spear with demonized powers.
    
    ------------------------------------------------------------------------------
                                                                  / DIAMOND MACE /
    ------------------------------------------------------------------------------
    Type: Stave                  Attack: +90                   Accuracy: 75%  
    Price: -/7,500
    Description: The most powerful stave of them all.
    
    ------------------------------------------------------------------------------
                                                                     / EXCALIBUR /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +100                  Accuracy: 75%  
    Price: -/65,000
    Description: The second strongest sword in the game.
    
    ------------------------------------------------------------------------------
                                                                     / FLAME BOW /
    ------------------------------------------------------------------------------
    Type: Bow                    Attack: +42                   Accuracy: 47%  
    Price: 5,000/2,500
    Description: A bow that can cast Fire damage.
    
    ------------------------------------------------------------------------------
                                                                   / FLAME LANCE /
    ------------------------------------------------------------------------------
    Type: Spear                  Attack: +54                   Accuracy: 62%  
    Price: 15,000/7,500
    Description: A spear that can cast Fire damage.
    
    ------------------------------------------------------------------------------
                                                                   / FLAME SWORD /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +63                   Accuracy: 60%  
    Price: -/5,000
    Description: A sword that can cast Fire damage.
    
    ------------------------------------------------------------------------------
                                                                 / HEALING STAFF /
    ------------------------------------------------------------------------------
    Type: Stave                  Attack: +78                   Accuracy: 70%  
    Price: -/6,000
    Description: Heals instead of doing damage. Attack own party with this.
    
    ------------------------------------------------------------------------------
                                                                    / HOLY LANCE /
    ------------------------------------------------------------------------------
    Type: Spear                  Attack: +90                   Accuracy: 70%  
    Price: -/20,000
    Description: A spear that can cast Holy damage. The most powerful spear of 
                 them all.
    
    ------------------------------------------------------------------------------
                                                                       / ICE BOW /
    ------------------------------------------------------------------------------
    Type: Bow                    Attack: +56                   Accuracy: 50%  
    Price: 5,000/2,500
    Description: A bow that can cast Ice damage.
    
    ------------------------------------------------------------------------------
                                                                     / ICE BRAND /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +72                   Accuracy: 62%  
    Price: -/7,500
    Description: A sword that can cast Ice damage.
    
    ------------------------------------------------------------------------------
                                                                     / ICE LANCE /
    ------------------------------------------------------------------------------
    Type: Spear                  Attack: +66                   Accuracy: 65%  
    Price: -/10,000
    Description: A spear that can cast Ice damage.
    
    ------------------------------------------------------------------------------
                                                                       / JAVELIN /
    ------------------------------------------------------------------------------
    Type: Spear                  Attack: +6                    Accuracy: 65%  
    Price: 300/150
    Description: A basic, everyday spear.
    
    ------------------------------------------------------------------------------
                                                                         / KNIFE /
    ------------------------------------------------------------------------------
    Type: Knife                  Attack: +3                    Accuracy: 75%  
    Price: 150/75
    Description: A basic, everyday knife.
    
    ------------------------------------------------------------------------------
                                                                      / LONG BOW /
    ------------------------------------------------------------------------------
    Type: Bow                    Attack: +5                    Accuracy: 40%  
    Price: 200/125
    Description: A decent bow, nothing spectacular.
    
    ------------------------------------------------------------------------------
                                                                    / LONG SWORD /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +13                   Accuracy: 50%  
    Price: 600/300
    Description: A basic, everyday sword.
    
    ------------------------------------------------------------------------------
                                                                          / MACE /
    ------------------------------------------------------------------------------
    Type: Stave                  Attack: +9                    Accuracy: 60%  
    Price: 500/250
    Description: A basic, everyday stave.
    
    ------------------------------------------------------------------------------
                                                                  / MAGE'S STAFF /
    ------------------------------------------------------------------------------
    Type: Stave                  Attack: +40                   Accuracy: 64%  
    Price: -/2,500
    Description: A stave that can cast thunder damage.
    
    ------------------------------------------------------------------------------
                                                                   / MAIN GAUCHE /
    ------------------------------------------------------------------------------
    Type: Knife                  Attack: +32                   Accuracy: 70%  
    Price: -/750
    Description: Boosts evasion when equipped.
    
    ------------------------------------------------------------------------------
                                                                      / MASAMUNE /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +150                  Accuracy: 90%  
    Price: -/40,000
    Description: The strongest sword in the game.
    
    ------------------------------------------------------------------------------
                                                                   / MYTHRIL AXE /
    ------------------------------------------------------------------------------
    Type: Axe                    Attack: +22                   Accuracy: 45%  
    Price: 2,000/1,000
    Description: An axe infused with the mythril metal.
    
    ------------------------------------------------------------------------------
                                                                   / MYTHRIL BOW /
    ------------------------------------------------------------------------------
    Type: Bow                    Attack: +13                   Accuracy: 40%  
    Price: 1,000/500
    Description: A bow infused with the mythril metal.
    
    ------------------------------------------------------------------------------
                                                                 / MYTHRIL KNIFE /
    ------------------------------------------------------------------------------
    Type: Knife                  Attack: +14                   Accuracy: 67%  
    Price: 800/400
    Description: A knife infused with the mythril metal.
    
    ------------------------------------------------------------------------------
                                                                  / MYTHRIL MACE /
    ------------------------------------------------------------------------------
    Type: Stave                  Attack: +16                   Accuracy: 60%  
    Price: 1,500/750
    Description: A stave infused with the mythril metal.
    
    ------------------------------------------------------------------------------
                                                                 / MYTHRIL SPEAR /
    ------------------------------------------------------------------------------
    Type: Spear                  Attack: +18                   Accuracy: 55%  
    Price: 1,500/750
    Description: A spear infused with the mythril metal.
    
    ------------------------------------------------------------------------------
                                                                 / MYTHRIL SWORD /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +20                   Accuracy: 50%  
    Price: 1,800/900
    Description: A sword infused with the mythril metal.
    
    ------------------------------------------------------------------------------
                                                                    / OGREKILLER /
    ------------------------------------------------------------------------------
    Type: Axe                    Attack: +58                   Accuracy: 50%  
    Price: 15,000/7,500
    Description: Works better against ogres.
    
    ------------------------------------------------------------------------------
                                                                 / ORICHALDAGGER /
    ------------------------------------------------------------------------------
    Type: Knife                  Attack: +50                   Accuracy: 72%  
    Price: -/1,500
    Description: Water based dagger that does decent damage.
    
    ------------------------------------------------------------------------------
                                                                   / POWER STAFF /
    ------------------------------------------------------------------------------
    Type: Stave                  Attack: +53                   Accuracy: 68%  
    Price: 8,000/4,000
    Description: A powerful stave.
    
    ------------------------------------------------------------------------------
                                                                        / RIPPER /
    ------------------------------------------------------------------------------
    Type: Knife                  Attack: +69                   Accuracy: 75%  
    Price: -/4,000
    Description: Does double damage randomly.
    
    ------------------------------------------------------------------------------
                                                                      / RUNE AXE /
    ------------------------------------------------------------------------------
    Type: Axe                    Attack: +95                   Accuracy: 60%  
    Price: -/25,000
    Description: The most powerful axe of them all.
    
    ------------------------------------------------------------------------------
                                                                     / SHADE BOW /
    ------------------------------------------------------------------------------
    Type: Bow                    Attack: +25                   Accuracy: 0%  
    Price: -/1,500
    Description: A bow that can inflict Blind.
    
    ------------------------------------------------------------------------------
                                                                         / SPEAR /
    ------------------------------------------------------------------------------
    Type: Spear                  Attack: +11                   Accuracy: 55%  
    Price: 500/250
    Description: A basic, everyday spear.
    
    ------------------------------------------------------------------------------
                                                                   / SPELLBINDER /
    ------------------------------------------------------------------------------
    Type: Stave                  Attack: +64                   Accuracy: 68%  
    Price: -/5,000
    Description: A stave infused with the power of poison. Randomly poisons
                 target.
    
    ------------------------------------------------------------------------------
                                                                         / STAFF /
    ------------------------------------------------------------------------------
    Type: Stave                  Attack: +4                    Accuracy: 70%  
    Price: 250/125
    Description: A basic, everyday stave.
    
    ------------------------------------------------------------------------------
                                                                      / SUNBLADE /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +83                   Accuracy: 65%  
    Price: -/12,500
    Description: Works especially well against undead creatures. Infused with the
                 power of light.
    
    ------------------------------------------------------------------------------
                                                                   / TERRA SWORD /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +52                   Accuracy: 58%  
    Price: -/5,000
    Description: A decent overall sword.
    
    ------------------------------------------------------------------------------
                                                                 / THUNDER SPEAR /
    ------------------------------------------------------------------------------
    Type: Spear                  Attack: +78                   Accuracy: 67%  
    Price: -/15,000
    Description: A spear that can cast thunder damage.
    
    ------------------------------------------------------------------------------
                                                                       / TRIDENT /
    ------------------------------------------------------------------------------
    Type: Spear                  Attack: +30                   Accuracy: 57%  
    Price: 5,000/2,500
    Description: A pretty good overall spear.
    
    ------------------------------------------------------------------------------
                                                                     / VENOM AXE /
    ------------------------------------------------------------------------------
    Type: Axe                    Attack: +76                   Accuracy: 55%  
    Price: -/10,000
    Description: Axe that can inflict Poison.
    
    ------------------------------------------------------------------------------
                                                                      / WEREBANE /
    ------------------------------------------------------------------------------
    Type: Stave                  Attack: +28                   Accuracy: 62%  
    Price: 3,000/1,500
    Description: A stave that is very effective against werebeasts.
    
    ------------------------------------------------------------------------------
                                                                    / WING BLADE /
    ------------------------------------------------------------------------------
    Type: Sword                  Attack: +42                   Accuracy: 56%  
    Price: 5,000/2,500
    Description: A sword with decent attack power.
    
    ------------------------------------------------------------------------------
                                                                  / YOICHI'S BOW /
    ------------------------------------------------------------------------------
    Type: Bow                    Attack: +90                   Accuracy: 75%  
    Price: -/12,500
    Description: Used to vast Berserk 3. Best bow in the game.
    
    
    =+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
       ARMOR
    =+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
    
    ---
    KEY
    ---
    Name of Item: Name of Armor
    Type: Type of Armor 
    Block Attack: Increased chance of blocking an attack.
    Defense Rate: Addition to Defense Rate.
    Price: Buy/Sell Price
    Description: Description of the armor.
    
    ------------------------------------------------------------------------------
                                                                  / AEGIS SHIELD /
    ------------------------------------------------------------------------------
    Type: Shield                 Block Attack: 6               Defense Rate: 10%  
    Price: -/20,000
    Description: Legendary shield that affords protection against all special 
    attacks.
    
    ------------------------------------------------------------------------------
                                                                    / BLACK ROBE /
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +35                  Weight: 5 
    Price: -/2,500
    Description: Also increases intelligence by 10.
    
    ------------------------------------------------------------------------------
                                                                 / BRONZE GLOVES /
    ------------------------------------------------------------------------------
    Type: Gloves                 Defense: +3                   Weight: 8
    Price: 300/150
    Description: Your basic, everyday gloves. Made of pure bronze.
    
    ------------------------------------------------------------------------------
                                                                   / BRONZE HELM /
    ------------------------------------------------------------------------------
    Type: Helmet                 Defense: +2                   Weight: 5
    Price: 200/100
    Description: Your basic, everyday helmet. Made of pure bronze.
    
    ------------------------------------------------------------------------------
                                                                   / BRONZE MAIL /
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +5                   Weight: 14
    Price: 400/200
    Description: Your basic, everyday armor. Made of pure bronze.
    
    ------------------------------------------------------------------------------
                                                                 / BRONZE SHIELD /
    ------------------------------------------------------------------------------
    Type: Shield                 Block Attack: 2               Defense Rate: 5%  
    Price: 200/100
    Description: Small shield made of pure bronze.
    
    ------------------------------------------------------------------------------
                                                                       / BUCKLER /
    ------------------------------------------------------------------------------
    Type: Shield                 Block Attack: 1               Defense Rate: 4%  
    Price: 50/25
    Description: A small shield.
    
    ------------------------------------------------------------------------------
                                                                  / COPPER PLATE /
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +5                   Weight: 5 
    Price: 200/100
    Description: Your basic, everyday armor. Made of pure copper.
    
    ------------------------------------------------------------------------------
                                                                / DIAMOND GLOVES /
    ------------------------------------------------------------------------------
    Type: Gloves                 Defense: +25                  Weight: 27 
    Price: -/4,000
    Description: Gloves that are resistant to Bolt.
    
    ------------------------------------------------------------------------------
                                                                  / DIAMOND HELM /
    ------------------------------------------------------------------------------
    Type: Helmet                 Defense: +12                  Weight: 18
    Price: -/2,500
    Description: A helmet that is resistant to Bolt.
    
    ------------------------------------------------------------------------------
                                                                  / DIAMOND MAIL /
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +43                  Weight: 47 
    Price: -/10,000
    Description: Armor that is resistant to Bolt.
    
    ------------------------------------------------------------------------------
                                                                 / DIAMOND PLATE /
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +43                  Weight: 5
    Price: -/1,000
    Description: Armor that is forged with the diamond metal.
    
    ------------------------------------------------------------------------------
                                                                / DIAMOND SHIELD /
    ------------------------------------------------------------------------------
    Type: Shield                 Block Attack: 4               Defense Rate: 7%  
    Price: -/4,000
    Description: Diamond shield resistant to lightning.
    
    ------------------------------------------------------------------------------
                                                                   / DRAGON MAIL /
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +50                  Weight: 54 
    Price: -/32,500
    Description: Armor that is resistant to all elemental magic.
    
    ------------------------------------------------------------------------------
                                                                 / DRAGON SHIELD /
    ------------------------------------------------------------------------------
    Type: Shield                 Block Attack: 5               Defense Rate: 9%  
    Price: -/7,500
    Description: Dragon shield resistant to all elemental attacks.
    
    ------------------------------------------------------------------------------
                                                                    / FLAME HELM /
    ------------------------------------------------------------------------------
    Type: Helmet                 Defense: +13                  Weight: 14
    Price: -/500
    Description: A helmet that is resistant to Ice.
    
    ------------------------------------------------------------------------------
                                                                    / FLAME MAIL /
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +29                  Weight: 33
    Price: -/5,000
    Description: Armor that is forged with the essence of fire.
    
    ------------------------------------------------------------------------------
                                                                  / FLAME SHIELD /
    ------------------------------------------------------------------------------
    Type: Shield                 Block Attack: 4               Defense Rate: 7%  
    Price: -/2,500
    Description: Fiery shield resistant to Ice.
    
    ------------------------------------------------------------------------------
                                                                   / GENJI ARMOR /
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +75                  Weight: 79
    Price: -/15,000
    Description: The best armor in the game, it's also quite heavy.
    
    ------------------------------------------------------------------------------
                                                                  / GENJI GLOVES /
    ------------------------------------------------------------------------------
    Type: Gloves                 Defense: +45                  Weight: 39 
    Price: -/10,000
    Description: The best gloves in the game, they're also quite heavy.
    
    ------------------------------------------------------------------------------
                                                                    / GENJI HELM /
    ------------------------------------------------------------------------------
    Type: Helmet                 Defense: +30                  Weight: 31
    Price: -/10,000
    Description: The best helmet in the game, it's also quite heavy.
    
    ------------------------------------------------------------------------------
                                                                   / GOLDEN MAIL /
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +15                  Weight: 19
    Price: 2,500/1,250
    Description: Armor that is resistant to Poison.
    
    ------------------------------------------------------------------------------
                                                                  / GOLD HAIRPIN /
    ------------------------------------------------------------------------------
    Type: Helmet                 Defense: +11                  Weight: 2 
    Price: -/300
    Description: A helmet that protects against Poison.
    
    ------------------------------------------------------------------------------
                                                                    / GOLD PLATE /
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +22                  Weight: 5 
    Price: 1,000/500
    Description: Armor that is resistant to Poison.
    
    ------------------------------------------------------------------------------
                                                                   / GOLD SHIELD /
    ------------------------------------------------------------------------------
    Type: Shield                 Block Attack: 4               Defense Rate: 7%  
    Price: 1,000/500
    Description: Golden shield that protects against Poison.
    
    ------------------------------------------------------------------------------
                                                                      / HEADBAND /
    ------------------------------------------------------------------------------
    Type: Helmet                 Defense: +12                  Weight: 2 
    Price: -/25
    Description: Also adds +2 to attack.
    
    ------------------------------------------------------------------------------
                                                                    / ICE GLOVES /
    ------------------------------------------------------------------------------
    Type: Gloves                 Defense: +20                  Weight: 22
    Price: -/2,500
    Description: Gloves that are resistant to Fire.
    
    ------------------------------------------------------------------------------
                                                                      / ICE MAIL /
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +36                  Weight: 40 
    Price: -/5,000
    Description: Armor that is forged with the essence of Ice.
    
    ------------------------------------------------------------------------------
                                                                    / ICE SHIELD /
    ------------------------------------------------------------------------------
    Type: Shield                 Block Attack: 4               Defense Rate: 7%  
    Price: 5,000/2,500
    Description: Icy shield resistant to Fire.
    
    ------------------------------------------------------------------------------
                                                                / KNIGHT'S ARMOR /
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +22                  Weight: 26 
    Price: 5,000/2,500
    Description: Best armor money can buy.
    
    ------------------------------------------------------------------------------
                                                                 / LEATHER ARMOR /
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +2                   Weight: 6
    Price: 100/50
    Description: Your basic, everyday armor.
    
    ------------------------------------------------------------------------------
                                                                   / LEATHER CAP /
    ------------------------------------------------------------------------------
    Type: Helmet                 Defense: +1                   Weight: 2 
    Price: 100/50
    Description: Your basic, everyday helmet.
    
    ------------------------------------------------------------------------------
                                                                / LEATHER GLOVES /
    ------------------------------------------------------------------------------
    Type: Gloves                 Defense: +1                   Weight: 3 
    Price: 50/25
    Description: Your basic, everyday gloves.
    
    ------------------------------------------------------------------------------
                                                                / MYTHRIL GLOVES /
    ------------------------------------------------------------------------------
    Type: Gloves                 Defense: +6                   Weight: 8 
    Price: 800/400
    Description: Your basic, everyday gloves. Infused with the mythril metal.
    
    ------------------------------------------------------------------------------
                                                                  / MYTHRIL HELM /
    ------------------------------------------------------------------------------
    Type: Helmet                 Defense: +4                   Weight: 5 
    Price: 300/150
    Description: Your basic, everyday helmet. Infused with the mythril metal.
    
    ------------------------------------------------------------------------------
                                                                  / MYTHRIL MAIL /
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +10                  Weight: 14
    Price: 1,000/500
    Description: Your basic, everyday armor. Infused with the mythril metal.
    
    ------------------------------------------------------------------------------
                                                                / MYTRHIL SHIELD /
    ------------------------------------------------------------------------------
    Type: Shield                 Block Attack: 3               Defense Rate: 6%  
    Price: 500/250
    Description: Shield made of mythril.
    
    ------------------------------------------------------------------------------
                                                                    / NINJA SUIT /
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +40                  Weight: 0
    Price: -/1,250
    Description: Also increases agility by 10.
    
    ------------------------------------------------------------------------------
                                                                  / POWER ARMLET /
    ------------------------------------------------------------------------------
    Type: Gloves                 Defense: +19                  Weight: 3
    Price: -/2,500
    Description: Also increases strength by 10.
    
    ------------------------------------------------------------------------------
                                                                    / POWER SASH /
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +25                  Weight: 5
    Price: -/25
    Description: Also increases strength by 10.
    
    ------------------------------------------------------------------------------
                                                                  / PROTECT RING /
    ------------------------------------------------------------------------------
    Type: Gloves                 Defense: +18                  Weight: 3 
    Price: -/2,500
    Description: Protects against instant death.
    
    ------------------------------------------------------------------------------
                                                                        / RIBBON /
    ------------------------------------------------------------------------------
    Type: Helmet                 Defense: +10                  Weight: 0
    Price: -/5,000
    Description: Helps protect against status effects.
    
    ------------------------------------------------------------------------------
                                                                    / RUBY PLATE /
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +15                  Weight: 5 
    Price: 800/400
    Description: Decent but unspectacular armor.
    
    ------------------------------------------------------------------------------
                                                                         / SHIRT /
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +1                   Weight: 5
    Price: 20/10
    Description: Your basic, everyday armor.
    
    ------------------------------------------------------------------------------
                                                                  / SILVER PLATE /
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +10                  Weight: 5
    Price: 400/200
    Description: Armor made of pure silver, offers decent protection.
    
    ------------------------------------------------------------------------------
                                                                / THIEF'S GLOVES /
    ------------------------------------------------------------------------------
    Type: Gloves                 Defense: +15                  Weight: 3
    Price: 1,000/500
    Description: Also increases agility by 10.
    
    ------------------------------------------------------------------------------
                                                                / TITAN'S GLOVES /
    ------------------------------------------------------------------------------
    Type: Gloves                 Defense: +15                  Weight: 17
    Price: 2,000/1,000
    Description: Also increases strength by 10.
    
    ------------------------------------------------------------------------------
                                                                  / TITAN'S HELM /
    ------------------------------------------------------------------------------
    Type: Helmet                 Defense: +6                   Weight: 13 
    Price: 600/300
    Description: Also increases strength by 10.
    
    ------------------------------------------------------------------------------
                                                                    / WHITE ROBE /
    ------------------------------------------------------------------------------
    Type: Armor                  Defense: +30                  Weight: 5
    Price: -/2,500
    Description: Also increases spirit by 10.
    
    
    =+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
       ITEMS
    =+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
    
    ---
    KEY
    ---
    Name of Item: Name of item.
    Type: Recovery, combat, other.
    Price: Buy price of item.
    Sell: Sell price of item.
    Description: What the item does.
    
    ------------------------------------------------------------------------------
                                                                   / ACID BOTTLE /
    ------------------------------------------------------------------------------
    Type: Combat                 Price: -                      Sell: 300
    Description: Bottle of acid with poison effect.
    
    ------------------------------------------------------------------------------
                                                                      / ANTIDOTE /
    ------------------------------------------------------------------------------
    Type: Recovery               Price: 200                    Sell: 100
    Description: Cures the poison status effect.
    
    ------------------------------------------------------------------------------
                                                                / BACCHUS'S WINE /
    ------------------------------------------------------------------------------
    Type: Combat                 Price: -                      Sell: 300
    Description: Wine that boosts attack and lowers evasion.
    
    ------------------------------------------------------------------------------
                                                                   / BACKSTABBER /
    ------------------------------------------------------------------------------
    Type: Combat                 Price: -                      Sell: 500
    Description: Fiend fang with muddle effect.
    
    ------------------------------------------------------------------------------
                                                                       / COTTAGE /
    ------------------------------------------------------------------------------
    Type: Recovery               Price: 5,000                  Sell: 2,500
    Description: Fully restores all member hit points, must be used at save point.
    
    ------------------------------------------------------------------------------
                                                                         / CROSS /
    ------------------------------------------------------------------------------
    Type: Recovery               Price: 1,000                  Sell: 500
    Description: Curses the curse status effect.
    
    ------------------------------------------------------------------------------
                                                                        / ELIXIR /
    ------------------------------------------------------------------------------
    Type: Recovery               Price: 50,000                 Sell: 25,000
    Description: Restores all of one character's hit points and magic points.
    
    ------------------------------------------------------------------------------
                                                                         / ETHER /
    ------------------------------------------------------------------------------
    Type: Recovery               Price: 2,500                  Sell: 1,250
    Description: Restores some magic points.
    
    ------------------------------------------------------------------------------
                                                                     / EYE DROPS /
    ------------------------------------------------------------------------------
    Type: Recovery               Price: 100                    Sell: 50
    Description: Cures the darkness status effect.
    
    ------------------------------------------------------------------------------
                                                                     / GAIA DRUM /
    ------------------------------------------------------------------------------
    Type: Combat                 Price: 8,000                  Sell: 4,000
    Description: A drum that summons an earthquake.
    
    ------------------------------------------------------------------------------
                                                                        / GARLIC /
    ------------------------------------------------------------------------------
    Type: Combat                 Price: -                      Sell: 50
    Description: Inflicts damage on the undead.
    
    ------------------------------------------------------------------------------
                                                                   / GOLD NEEDLE /
    ------------------------------------------------------------------------------
    Type: Recovery               Price: 2,500                  Sell: 1,250
    Description: Cures the stone status effect.
    
    ------------------------------------------------------------------------------
                                                                      / HELLFIRE /
    ------------------------------------------------------------------------------
    Type: Combat                 Price: -                      Sell: 150
    Description: Deals decent fire damage to all enemies.
    
    ------------------------------------------------------------------------------
                                                                        / HERMES /
    ------------------------------------------------------------------------------
    Type: Combat                 Price: -                      Sell: 400
    Description: Shoes with the Haste effect.
    
    ------------------------------------------------------------------------------
                                                                     / HI POTION /
    ------------------------------------------------------------------------------
    Type: Recovery               Price: 500                    Sell: 250
    Description: Restores some hit points.
    
    ------------------------------------------------------------------------------
                                                                     / HOURGLASS /
    ------------------------------------------------------------------------------
    Type: Combat                 Price: -                      Sell: 300
    Description: An hourglass with the stop effect.
    
    ------------------------------------------------------------------------------
                                                                     / MAGICONCH /
    ------------------------------------------------------------------------------
    Type: Combat                 Price: -                      Sell: 250
    Description: Boosts magic defense.
    
    ------------------------------------------------------------------------------
                                                                 / MAIDEN'S KISS /
    ------------------------------------------------------------------------------
    Type: Recovery               Price: 2,500                   Sell: 1,250
    Description: Cures the toad status effect.
    
    ------------------------------------------------------------------------------
                                                                        / MALLET /
    ------------------------------------------------------------------------------
    Type: Recovery               Price: 2,000                   Sell: 1,000
    Description: Cures the amnesia status effect.
    
    ------------------------------------------------------------------------------
                                                                     / MUTE BELL /
    ------------------------------------------------------------------------------
    Type: Combat                 Price: -                      Sell: 1,500
    Description: A bell with the silence effect.
    
    ------------------------------------------------------------------------------
                                                                / MYTHRIL MIRROR /
    ------------------------------------------------------------------------------
    Type: Combat                 Price: -                      Sell: 500
    Description: Mirror with a wall effect.
    
    ------------------------------------------------------------------------------
                                                                         / NOTUS /
    ------------------------------------------------------------------------------
    Type: Combat                 Price: -                      Sell: 500
    Description: A gem that calls forth an icestorm.
    
    ------------------------------------------------------------------------------
                                                                  / PHOENIX DOWN /
    ------------------------------------------------------------------------------
    Type: Recovery               Price: 5,000                   Sell: 2,500
    Description: Revives an ally from KO status.
    
    ------------------------------------------------------------------------------
                                                                        / POTION /
    ------------------------------------------------------------------------------
    Type: Recovery               Price: 50                     Sell: 25
    Description: Restores some hit points.
    
    ------------------------------------------------------------------------------
                                                                 / SAGE'S WISDOM /
    ------------------------------------------------------------------------------
    Type: Combat                 Price: -                      Sell: 5,000
    Description: A gem that maximizes spirit in one battle.
    
    ------------------------------------------------------------------------------
                                                                / SAINT'S SPIRIT /
    ------------------------------------------------------------------------------
    Type: Combat                 Price: -                      Sell: 5,000
    Description: A crystal that maximizes intelligence in one battle.
    
    ------------------------------------------------------------------------------
                                                                      / SILK WEB /
    ------------------------------------------------------------------------------
    Type: Combat                 Price: -                      Sell: 250
    Description: Silken strands with the slow effect.
    
    ------------------------------------------------------------------------------
                                                                 / SLUMBER STALK /
    ------------------------------------------------------------------------------
    Type: Combat                 Price: -                      Sell: 400
    Description: Herbs with sleep effect.
    
    ------------------------------------------------------------------------------
                                                                      / THANATOS /
    ------------------------------------------------------------------------------
    Type: Combat                 Price: -                      Sell: 4,000
    Description: A figurine with the fear effect.
    
    ------------------------------------------------------------------------------
                                                                  / UNICORN HORN /
    ------------------------------------------------------------------------------
    Type: Combat                 Price: -                      Sell: 500
    Description: A horn with the esuna effect.
    
    ------------------------------------------------------------------------------
                                                                / ZEPHYR'S FLUTE /
    ------------------------------------------------------------------------------
    Type: Combat                 Price: -                      Sell: 4,000
    Description: A flute that calls forth a twister.
    
    
    
    =+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
        MAGIC
    =+-*-=+-*-=+-*-=+-*-=+-*-=+-*-
    
    ---
    KEY
    ---
    Name of Spell: Name of the magic spell.
    Type: Type of spell it is.
    Scroll Price: Price you can buy the spell for.
    Effect: What the spell does.
    Level Up Effect: How leveling up effects the spell.
    
    ------------------------------------------------------------------------------
                                                                          / AURA /
    ------------------------------------------------------------------------------
    Type: None                             Price: None                
    Effect: Boosts attack against various foes.
    Level Up Effect: Greater chance of the spell working, more attack added.
    
    ------------------------------------------------------------------------------
                                                                        / BANISH /
    ------------------------------------------------------------------------------
    Type: Metamorph                        Price: 1,500                
    Effect: Removes target from battle, warps party to previous dungeon.
    Level Up Effect: Greater chance of the spell working during battle.
    
    ------------------------------------------------------------------------------
                                                                       / BARRIER /
    ------------------------------------------------------------------------------
    Type: None                             Price: 8,000                
    Effect: Protects against special attacks.
    Level Up Effect: Accuracy and protection increases.
    
    ------------------------------------------------------------------------------
                                                                        / BASUNA /
    ------------------------------------------------------------------------------
    Type: None                             Price: 800                
    Effect: Removes temporary status effects.
    Level Up Effect: More likely to succeed, different effects removed.
    
    ------------------------------------------------------------------------------
                                                                       / BERSERK /
    ------------------------------------------------------------------------------
    Type: None                             Price: 10,000                
    Effect: Attack power of target goes way up, character can't be controlled.
    Level Up Effect: Greater chance of the spell working, more attack added.
    
    ------------------------------------------------------------------------------
                                                                         / BLIND /
    ------------------------------------------------------------------------------
    Type: Paralyze                         Price: None                
    Effect: Blinds the target, lowering their accuracy.
    Level Up Effect: Greater chance of the spell working, accuracy lowered.
    
    ------------------------------------------------------------------------------
                                                                         / BLINK /
    ------------------------------------------------------------------------------
    Type: None                             Price: 400              
    Effect: Clones a character's image to raise evasion.
    Level Up Effect: Greater chance of the spell working.
    
    ------------------------------------------------------------------------------
                                                                          / BOLT /
    ------------------------------------------------------------------------------
    Type: Bolt                             Price: 400                
    Effect: Does bolt damage to the target.
    Level Up Effect: Greater amount of damage inflicted.
    
    ------------------------------------------------------------------------------
                                                                         / BREAK /
    ------------------------------------------------------------------------------
    Type: Metamorph                        Price: None                
    Effect: Petrifies the target.
    Level Up Effect: Greater chance of the spell working.
    
    ------------------------------------------------------------------------------
                                                                          / CURE /
    ------------------------------------------------------------------------------
    Type: None                             Price: 200                
    Effect: Restores some of one character's hit points.
    Level Up Effect: More hit points restored.
    
    ------------------------------------------------------------------------------
                                                                         / CURSE /
    ------------------------------------------------------------------------------
    Type: Spirit                           Price: None                
    Effect: Lowers target's odds for success of completing various actions.
    Level Up Effect: Greater chance of spell working, increased decrease of odds.
    
    ------------------------------------------------------------------------------
                                                                        / DISPEL /
    ------------------------------------------------------------------------------
    Type: None                             Price: 3,000                
    Effect: Removes an enemy's good status effects.
    Level Up Effect: Greater chance of the spell working.
    
    ------------------------------------------------------------------------------
                                                                          / DOOM /
    ------------------------------------------------------------------------------
    Type: Doom                             Price: 10,000                
    Effect: Instantly KO's a target.
    Level Up Effect: Greater chance of the spell working.
    
    ------------------------------------------------------------------------------
                                                                         / DRAIN /
    ------------------------------------------------------------------------------
    Type: None                             Price: None                
    Effect: Absorbs target's HP, damaging target and healing caster.
    Level Up Effect: Greater amount of damage inflicted and HP received.
    
    ------------------------------------------------------------------------------
                                                                         / ESUNA /
    ------------------------------------------------------------------------------
    Type: None                             Price: 800                
    Effect: Removes permanent status effects.
    Level Up Effect: More likely to succeed, different effects removed.
    
    ------------------------------------------------------------------------------
                                                                          / FAZE /
    ------------------------------------------------------------------------------
    Type: Spirit                           Price: 1,500            
    Effect: Reduces a little bit of the target's MP.
    Level Up Effect: Greater chance of the spell working, more MP taken.
    
    ------------------------------------------------------------------------------
                                                                          / FEAR /
    ------------------------------------------------------------------------------
    Type: Paralyze                         Price: 800                 
    Effect: Causes the target to run away.
    Level Up Effect: Greater chance of the spell working.
    
    ------------------------------------------------------------------------------
                                                                          / FIRE /
    ------------------------------------------------------------------------------
    Type: Fire                             Price: 400                
    Effect: Does fire damage to the target.
    Level Up Effect: Greater amount of damage inflicted.
    
    ------------------------------------------------------------------------------
                                                                         / FLARE /
    ------------------------------------------------------------------------------
    Type: None                             Price: 40,000                
    Effect: Severe non elemental damage to all targets.
    Level Up Effect: Greater amount of damage inflicted.
    
    ------------------------------------------------------------------------------
                                                                           / FOG /
    ------------------------------------------------------------------------------
    Type: Spirit                           Price: 3,000                
    Effect: Inflicts the amnesia status effect on the target.
    Level Up Effect: Greater chance of the spell working.
    
    ------------------------------------------------------------------------------
                                                                         / HASTE /
    ------------------------------------------------------------------------------
    Type: None                             Price: 20,000                
    Effect: Speeds up the target, making them act faster and more frequently.
    Level Up Effect: Greater chance of the spell working, increased speed.
    
    ------------------------------------------------------------------------------
                                                                          / HOLY /
    ------------------------------------------------------------------------------
    Type: None                             Price: 20,000                
    Effect: Major non elemental damage to all enemies.
    Level Up Effect: Greater amount of damage done.
    
    ------------------------------------------------------------------------------
                                                                           / ICE /
    ------------------------------------------------------------------------------
    Type: Ice                              Price: 400                
    Effect: Inflicts Ice damage to the target.
    Level Up Effect: Greater amount of Ice damage inflicted.
    
    ------------------------------------------------------------------------------
                                                                          / LIFE /
    ------------------------------------------------------------------------------
    Type: None                             Price: 1,500                
    Effect: Revives a character from KO status.
    Level Up Effect: Character will be revived with more hit points.
    
    ------------------------------------------------------------------------------
                                                                          / MINI /
    ------------------------------------------------------------------------------
    Type: Metamorph                        Price: 3,000                
    Effect: Reduces the size of the target.
    Level Up Effect: Greater chance of the spell working.
    
    ------------------------------------------------------------------------------
                                                                        / MUDDLE /
    ------------------------------------------------------------------------------
    Type: Spirit                           Price: None                
    Effect: Inflicts target with the muddle status effect.
    Level Up Effect: Greater chance of the spell working.
    
    ------------------------------------------------------------------------------
                                                                        / OSMOSE /
    ------------------------------------------------------------------------------
    Type: None                             Price: None                
    Effect: Absorbs the target's MP and gives it to the caster.
    Level Up Effect: Greater amount of MP inflicted and received.
    
    ------------------------------------------------------------------------------
                                                                        / POISON /
    ------------------------------------------------------------------------------
    Type: Poison                           Price: None                
    Effect: Inflicts poison damage to the target.
    Level Up Effect: Greater amount of damage per casting, greater amount of 
                     damage the poison does.
    
    ------------------------------------------------------------------------------
                                                                         / SHELL /
    ------------------------------------------------------------------------------
    Type: None                             Price: 400                
    Effect: Boosts the target's magic defense.
    Level Up Effect: Greater chance of the spell working, more defense added.
    
    ------------------------------------------------------------------------------
                                                                        / SHIELD /
    ------------------------------------------------------------------------------
    Type: None                             Price: 400                
    Effect: Boosts defense of the target.
    Level Up Effect: Greater chance of the spell working, more defense added.
    
    ------------------------------------------------------------------------------
                                                                       / SILENCE /
    ------------------------------------------------------------------------------
    Type: Paralyze                         Price: 800                
    Effect: Casts the silence status effect on the target.
    Level Up Effect: Greater chance of the spell working.
    
    ------------------------------------------------------------------------------
                                                                         / SLEEP /
    ------------------------------------------------------------------------------
    Type: Spirit                           Price: None                
    Effect: Puts the target to sleep.
    Level Up Effect: Greater chance of the spell working.
    
    ------------------------------------------------------------------------------
                                                                          / SLOW /
    ------------------------------------------------------------------------------
    Type: Paralyze                         Price: 3,000                
    Effect: Slows target, reducing their rate of attack.
    Level Up Effect: Greater chance of the spell working, decrease in speed.
    
    ------------------------------------------------------------------------------
                                                                          / STOP /
    ------------------------------------------------------------------------------
    Type: Metamorph                        Price: None                 
    Effect: Stops the target's time, completely freezing them.
    Level Up Effect: Greater chance of the spell working.
    
    ------------------------------------------------------------------------------
                                                                          / STUN /
    ------------------------------------------------------------------------------
    Type: Paralyze                         Price: None                
    Effect: Inflicts the target with the Paralysis status effect.
    Level Up Effect: Greater chance of the spell working.
    
    ------------------------------------------------------------------------------
                                                                          / SWAP /
    ------------------------------------------------------------------------------
    Type: Metamorph                        Price: 8,000                
    Effect: Switches hit points and magic points with the target.
    Level Up Effect: Greater chance of the spell working.
    
    ------------------------------------------------------------------------------
                                                                          / TOAD /
    ------------------------------------------------------------------------------
    Type: Metamorph                        Price: None                
    Effect: Turns the target into a toad, meaning they can't cast magic.
    Level Up Effect: Greater chance of the spell working.
    
    ------------------------------------------------------------------------------
                                                                        / ULTIMA /
    ------------------------------------------------------------------------------
    Type: None                             Price: None                
    Effect: The most powerful spell in the game.
    Level Up Effect: More damage. Very useful. ;)
    
    ------------------------------------------------------------------------------
                                                                          / WALL /
    ------------------------------------------------------------------------------
    Type: None                             Price: 8,000                
    Effect: Boosts defense against black magic.
    Level Up Effect: Greater chance of the spell working, more magic defense added
    
    ------------------------------------------------------------------------------
                                                                          / WARP /
    ------------------------------------------------------------------------------
    Type: Metamorph                        Price: 1,500                
    Effect: Warps party out of dungeon, warp target out of battle.
    Level Up Effect: Greater chance of the spell working during battle.
    
    
    
    ==============================================================================
                            -----------------------------
                       XVI. DISCLAIMER/CREDITS/VERSION HISTORY
                            -----------------------------
    ==============================================================================
    
    DISCLAIMER
    ----------
    You cannot alter this FAQ in any way, shape, or form for commerical purposes
    without my permission. Simply ask me permission and I will most likely grant
    it. The following sites have my permission:
    
    www.gamefaqs.com
    faqs.ign.com
    www.neoseeker.com
    www.cheathappens.com
    ----------
    
    Version 1.3--Psycho Penguin checking in here. Guide is now finished except for
    (06/28/05)   bonus dungeons which I will add in ASAP.
    
    Version 1.2--FF1 Walkthrough updated, a lot of FF2 stuff added, and Japanese
    (12/04/04)   font removed.
    
    Version 1.1--Completed the stats for the monsters of SoC, and the Equipment
    (8/20/04)    from SoC bosses. 
    
    Version 1.0--Finished FF1 only. FF2... maybe later. :P The FAQ is still
    (8/07/04)    sloppy, methinks.
    
    
    WINNIE THE POOP
    
    Thanks to:
    
    -Steve for being such an awesome guy and finishing this thing for me. He's 
    single, ladies!
    
    -Red Scarlet for *****HER***** OUTSTANDING help for the FF1 and FF2 
     Walkthrough! Thanks!!!! Look, she's a SHE! Not a HE! 90% of all thanks in
     my EVERY guides goes to her. She gave up her time to read my witty-assed
     remarks and she SURVIVED! UNBELIEVABLE!!! She's the best. Seriously. SHE!
    
    -Thanks to Red Scarlet again for her helpful "Monster Picture Book Guide"
     FAQ, which provided me with some of the monsters' names. Thanks again!
    
    -Chance Morgan for pointing a Concentration flaw.
    
    -ShiroMatrix for the Dragon Shield-Blue Dragon info and Mantis King!
    
    -SquareEnix
    
    -mattinator for his help with my errors in the FAQ, especially for FF1.
    
    -Whoever made the Japanese Guide Book for Final Fantasy 1+2. Thanks a million!
    
    -And everyone who submitted some tips of their own! You know who you are! ;)
    
    STEVE WOULD LIKE TO THANK
    
    - Martin for being a slacker and letting me do less work and getting a co write 
    anyways. Hey, I did SOME work!
    
    - Dark Vortex had a good guide that helped with retranslating things for me. 
    
                                  ________) _____ __     __) 
                                 (, /      (, /  (, /|  /    
                                   /___,     /     / | /     
                                ) /      ___/__ ) /  |/      
                               (_/     (__ /   (_/   '
                                  
    
    Copyright Martin Dale-Hench and Steve McFadden 2004