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    Bestiary FAQ by KurasuSoratobu

    Version: 2.6 | Updated: 08/24/15 | Search Guide | Bookmark Guide

    FINAL FANTASY: DAWN OF SOULS: Bestiary FAQ
    ------------------------------------------
    Written by Kurasu Soratobu (kurasufaqs@gmail.com)
    Present version: 2.6
    
    INDEX
    -------
    Copyright info
    Introduction
    Why the mini-FAQ?
    
    A)  FINAL FANTASY I
      A1................ Overview
      A2................ Note/Terms
      A3................ Location Definitions
      A4................ Monsters By Location
      A5................ The Monsters
      
    B)  FINAL FANTASY II
      B1................ Overview
      B2................ Note/Terms
      B3................ Location Definitions
      B4................ Monsters By Location
      B5................ The Monsters
      
    Update Info
    Requests
    Thanks To...
    
    
    COPYRIGHT INFO
    --------------
    Final Fantasy Dawn Of Souls Bestiary FAQ, copyright 2007-2015 Kurasu Soratobu.
    This file may not be published in part, or without this Copyright, without
    explicit permission from the author. Final Fantasy and monster names are all
    Copyright of Square Enix. 
    
    If someone wants to post this list to their site, please get in touch with me
    at kurasufaqs@gmail.com and ask. I am more than happy to let people post this
    elsewhere, so long as I can get the full credit for it, and can be aware of
    where it's going for my own personal knowledge. Make certain the words
    'Bestiary', 'Final Fantasy', 'FAQ', or something like that appear in the title
    so I recognize it as other-than-junk. All junk gets immediately deleted. 
    
    Any corrections, additions, suggestions, and whatever can be sent to
    kurasufaqs@gmail.com. If you are wanting to speak with me directly, then
    depending on which IM service you use I am AIM: KurasuSoratobu, MSN:
    Kurasu@hotmail.com, Yahoo: kurasu, and @KurasuSoratobu on Twitter. I can't
    promise I'll be uber-chatty, though I'm always willing to answer questions!
    
    
    
    INTRODUCTION
    --------------
    In the beginning, there was Final Fantasy. And Square saw it was good. Next
    came Final Fantasy II, which never made it to American shores. And Square saw
    it was good. The series has come a long way since those beginning days, and is
    now heading for its thirteenth incarnation, along with a number of spin-offs
    from earlier games. This game, Dawn Of Souls, is a remake of the original
    Final Fantasy and Final Fantasy II. However, there are aspects of them that
    are completely redone, making them different enough to be well worth the
    playing. One of these is the game's 'Bestiary'.
    
    
    WHY THE MINI-FAQ?
    ------------------
    I've always loved 'collecting' games. Since the first days of Pokemon, I've
    adored the chance to be able to gather critters and keep their names in a
    list. It's a challenge to fill one's list with everything possible. However,
    the critters can be awfully hard to find a lot of the time. Sometimes, you
    just want to know where to hunt for such-and-such monster to be able to add it
    to your list. Add that to the fact that some creatures are extremely rare,
    even where they're supposed to be found, and it becomes obvious that having a
    list of the monsters can be very handy. And since all the lists on GameFAQs up
    until now have been translated from the Japanese version, I figured it was
    time someone went through the American one in case of changes from one to the
    other.
    
    
    *WARNING WARNING WARNING*
    Because this FAQ lists all the monsters and where to find them, there may be
    some monsters, dungeons, locations, et cetera in the list that could be
    considered spoilers. If you are bothered by spoilers, then tread carefully.
    These are kept to a minimum, but there is always the possibility that a
    spoiler may appear, particularly with some of the main bosses.
    *WARNING WARNING WARNING*
    
    
    +=+=+=+=+=+=+=+=+=+=+=+
    + A) FINAL FANTASY I  +
    +=+=+=+=+=+=+=+=+=+=+=+
    
    A1) OVERVIEW
    ------------
    NUMBER: NAME (The number the monster appears in the book and its name)
    HP: The number of HP the monster has
    Attack: The level of attack the monster has and any special afflictions
    Accuracy: How accurate the monster's attacks are
    Defense: The monster's defensive ability
    Agility: How agile the monster is in attacking; higher means more attacks
    Intelligence: How intelligent the monster is; used with spells/abilities
    Evasion: How easily the monster evades attacks
    Magic Defense: The monster's Magical Defense
    Gil: How much gold the monster drops
    EXP: The total XP the monster gives; this is divided between the surviving
         party members
    Treasure: What item the monster might drop
    Weakness: Attacks the monster is weak to
    Resistance: Attacks the monster is resistant to
    Where fought: Where the monster can be found in the world. Note: these do not
                  include how hard it is to find them there; they will show, but
                  they may be rare
    Note: Special notes about the monster such as 'family', special attacks, notes
          about location, et cetera
    
    
    
    A2) NOTE/TERMS
    --------------
    Attacks: This is a list of special attacks (not actual spells) the monster
    has. These cannot be blocked with 'Silence'. Status ailments that are
    delivered by a special attack are listed here, though status ailments that are
    delivered in a basic physical attack are mentioned after 'attack' on the
    monster sheet.
    
    (Boss): This is a boss monster in this location; in other words, a unique
    battle that can't be repeated once the monster has been killed.
    
    First/Second Form: The monster must be fought multiple times in a row, taking
    a different 'form' each time. 
    
    (Guardian): The monster has been placed in a certain specific location
    (usually in front of a chest or a door) that does not change. The monster can
    be encountered multiple times if the area is stepped back into. These monsters
    can be considerably more powerful than the average creatures in an area, and
    these 'guardian points' are often the only place they can be fought in a
    particular area, or occasionally at all.
    
    Impossible to flee: A monster who cannot be fled from normally, no matter your
    evasion, level difference, or whatever. They must be killed before you can
    escape (or complete the battle). Bosses can automatically not be fled from.
    
    (Special): A monster whose location in an area relies on a special
    circumstance/general area/item/et cetera. The circumstances will be explained
    in 'Note'.
    
    Spells: This is a list of any spells the monster may have. They work exactly
    the same way as the player's own spells. These can be blocked by the 'Silence'
    spell.
    
    Type: The monster's invisible 'type'. These are important in the use of
    specific weapons (Werebuster and Coral Sword as examples) and occasionally
    specific spells (Dia). Not all monsters have a 'type'
    
    
    A3) LOCATION DEFINITIONS
    ------------------------
    Across Cornelia Bridge: The land mass directly across from Cornelia bridge.
    This includes the land around Matoya's cave and the land surrounding Pravoka.
    
    Around Chaos Shrine: The area immediately surrounding the Chaos Shrine and the
    land slightly to the south of it.
    
    Around Cornelia Town: The area immediately surrounding and slightly to the
    north of Cornelia.
    
    Around Crescent Lake: The forested area surrounding Crescent Lake.
    
    Around Elfhame: The lands surrounding the city and castle of Elfhame.
    
    Around Lufenia: The forest around Lufenia (the wing of the hawk). This does
    *not* include the forest area around and north of the northern lake; these
    monsters can be found in 'Great Desert'.
    
    Around Melmond: The areas around the city of Melmond and up to the Giant's
    Cave. Also includes the Devil's Tail and the island of the Sage's Cave.
    
    Around Onrac: The areas around the city of Onrac, including the desert to the
    west. 
    
    Chaos Shrine: The shrine 200 Years in the past, where the main enemy of the
    game is.
    
    Citadel Of Trials: The palace Northwest of the Dragon Chain islands.
    
    Danger Point: Directly to the east of Pravoka Town and due north at the
    secondary port, there is a finger of land. Walking back and forth at the very
    'tip' of this finger leads to attacks from very powerful creatures. Though it
    has no technical name, I just call this spot 'Danger Point'.
    
    Dragon Chain: The chain of islands to the northwest of the world map in which
    you find Tiamat. This includes the area around the Citadel Of Trials.
    
    Earth Cave: The Cavern of Earth, on the 'Devil's tail' peninsula near Melmond.
    Where the Earth Crystal is.
    
    Earthgift Shrine: The cave almost directly to the north of Cornelia. This is
    open only after Lich has been killed.
    
    Flying Fortress: The fortress area above the Mirage Tower. Where the Air
    Crystal is found.
    
    Giant's Cave: The cave due west of Melmond, where the giant will not let you
    through without feeding it a star ruby.
    
    Great Desert: This is the enormous desert containing Mirage Tower, just to the
    west of Lufenia. This includes the land around Gaia and the forest nearest to
    where you must land your ship to walk to Lufenia (just around the lake).
    
    Hellfire Chasm: The cave within the swampy island of the Dragon Chain. This is
    open only after Marilith has been killed.
    
    Ice Cave: The cave where you get the Levistone. Levels are defined as a and b:
    'a' is the levels you reach on first coming through the door. 'b' are the
    levels reached after dropping through the hole near the stone.
    
    Lifespring Grotto: The whirlpool near the channel near Onrac. This is only
    open after Kraken has been defeated.
    
    Marsh Cave: The small hole in the ground southwest of Elfhame.
    
    Mirage Tower: The tower in the center of the Great Desert.
    
    Ocean: The general seas around the world. Obviously attainable only by ship.
    
    Pravoka City: The actual city of Pravoka. There is only one monster that shows
    up here, and it is a miniboss.
    
    Rivers: The shallow waters which must be traversed with the canoe. 
    
    Ruined Shrine: The ruined shrine northwest of Cornelia, where Garland is. Named
    'Chaos Shrine' in the game, but named differently here to differentiate it
    from the final dungeon 'Chaos Shrine'.
    
    Sunken Shrine: The ocean shrine, just through Onrac. This is where Kraken can
    be found.
    
    Volcano: The volcano in the center of the river, near Crescent Lake. It's
    known as Mount Gulg, and is where the Fire Crystal is.
    
    Waterfall: This is the cave behind the waterfall near Onrac, called 'Waterfall
    Cavern' in the game. 
    
    Western Keep: Astos' Castle.
    
    Whisperwind Cove: The cove just northeast of the Ice Cave. Only open after
    Tiamat's death.
    
    
    A4) MONSTERS BY LOCATION
    ------------------------
    Across Cornelia Bridge: Crazy Horse, Gigas Worm, Goblin, Goblin Guard, Lizard,
    Ogre, Scorpion, Tarantula, Warg Wolf, Werewolf, Wolf
    
    Around Chaos Shrine: Gigas Worm, Goblin, Goblin Guard, Skeleton, Wolf
    
    Around Cornelia Town: Crazy Horse, Goblin, Goblin Guard, Wolf
    
    Around Crescent Lake: Anaconda, Ankheg, Hill Gigas, Minotaur, Scorpion, Troll
    
    Around Elfhame: Cobra, Ghast, Gigas Worm, Goblin Guard, Ogre, Ogre Chief,
    Tarantula, Warg Wolf, Werewolf, Wolf
    
    Around Lufenia: Allosaurus, Hill Gigas, Minotaur Zombie, Troll, Winter Wolf
    
    Around Melmond: Cobra, Ghast, Ghoul, Gigas Worm, Hyenadon, Lesser Tiger, Ogre,
    Shadow, Warg Wolf, Wolf
    
    Around Onrac: Desert Baretta, Hellhound, Ice Gigas, Lesser Tiger, Ogre Mage,
    Remorazz, Sabertooth, Troll, Winter Wolf, Wyrm, Wyvern
    
    Chaos Shrine: Air Elemental, Basilisk, Black Knight, Chaos, Chimera, Clay
    Golem, Dark Fighter, Dark Wizard, Death Eye, Death Knight, Dragon Zombie,
    Earth Elemental, Earth Medusa, Fire Gigas, Fire Lizard, Ghost, Green Dragon,
    Ice Gigas, Kraken, Lava Worm, Lich, Marilith, Mindflayer, Nightmare, Purple
    Worm, Rhyos, Sahagin Priest, Sea Scorpion, Sea Snake, Sea Troll, Stone Golem,
    Tiamat, Vampire, Vampire Lord, Water Naga, White Dragon, White Shark, Winter
    Wolf
    
    Citadel Of Trials: Clay Golem, Dragon Zombie, Horned Devil, Medusa, Minotaur
    Zombie, Nightmare, Rakshasa
    
    Danger Point: Allosaurus, Hill Gigas, Minotaur Zombie, Troll, Winter Wolf
    
    Dragon Chain: Baretta, Basilisk, Desert Baretta, Hill Gigas, Hydra, Lesser
    Tiger, Lizard, Ochu, Sabertooth, Sand Worm, Sphinx, Weretiger, Wyrm, Wyvern
    
    Earth Cave: Anaconda, Black Widow, Cobra, Cockatrice, Earth Elemental,
    Gargoyle, Ghast, Goblin Guard, Hill Gigas, Hyenadon, Lich, Lizard, Minotaur,
    Mummy, Ochre Jelly, Ogre, Ogre Chief, Ogre Mage,  Piscodemon, Sphinx,
    Tarantula, Troll, Vampire, Warg Wolf, Werewolf, Wight, Wraith
    
    Earthgift Shrine: Abyss Worm, Ahriman, Black Goblin, Catoblepas, Cerberus,
    Desertpede, Echidna, Gloom Widow, Skuldier, Two-headed Dragon, Wild Nakk
    
    Flying Fortress: Air Elemental, Black Flan, Black Knight, Clay Golem, Dark
    Fighter, Death Knight, Death Machine, Earth Medusa, Evil Eye, Fire Hydra,
    Manticore, Mindflayer, Neochu, Nightmare, Rakshasa, Soldier, Spirit Naga,
    Stone Golem, Tiamat, Vampire Lord
    
    Giant's Cave: Ogre, Ogre Chief, Warg Wolf
    
    Great Desert: Allosaurus, Baretta, Desert Baretta, Sand Worm, Tyrannosaur,
    Wyvern
    
    Hellfire Chasm: Barbariccia, Black Goblin, Blue Troll, Cagnazzo, Catoblepas,
    Dark Elemental, Death Elemental, Devil Hound, Elm Gigas, Gloom Widow,
    Hundlegs, Poison Naga, Python, Rubicante, Sahagin Queen, Scarmiglione,
    Scarmiglione, Silver Dragon, Wild Nakk, Yellow Ogre
    
    Ice Cave: Bloodbones, Cockatrice, Dark Wizard, Evil Eye, Ghast, Ice Gigas,
    Mindflayer, Mummy, Piscodemon, Remorazz, Specter, White Dragon, Wight, Winter
    Wolf, Wraith
    
    Lifespring Grotto: Atomos, Black Dragon, Black Goblin, Blue Dragon, Blue
    Troll, Dark Eye, Death Elemental, Desertpede, Dragon Zombie, Gilgamesh, Gloom
    Widow, Green Dragon, Holy Dragon, Killer Shark, Omega, Python, Red Dragon,
    Revenant, Sahagin Queen, Shinryu, Silver Dragon, Skuldier, White Dragon, Wild
    Nakk, Yellow Dragon, Yellow Ogre
    
    Marsh Cave: Anaconda, Black Widow, Bloodbones, Crawler, Ghoul, Gray Ooze,
    Gargoyle, Green Slime, Piscodemon, Scorpion, Shadow, Skeleton, Tarantula,
    Werewolf, Zombie
    
    Mirage Tower: Black Knight, Blue Dragon, Chimera, Cockatrice, Guardian,
    Hellhound, King Mummy, Medusa, Mummy, Nightmare, Pyrolisk, Sabertooth,
    Vampire, Weretiger, Wyrm, Wyvern
    
    Ocean: Buccaneer, Bigeyes, Sahagin, Sahagin Chief, Shark
    
    Pravoka City: Pirate
    
    Rivers: Crocodile, Hydra, Neochu, Ochu, Pirahna, Red Pirahna, White Croc
    
    Ruined Shrine: Black Widow, Gargoyle, Garland, Ghoul, Skeleton, Warg Wolf,
    Wolf, Zombie
    
    Sunken Shrine: Cockatrice, Deepeyes, Ghost, King Mummy, Kraken, Pyrolisk,
    Sahagin Chief, Sahagin Priest, Sea Scorpion, Sea Snake, Sea Troll, Shark,
    Water Elemental, Water Naga, White Shark
    
    Volcano: Ankheg, Fire Elemental, Fire Gigas, Fire Hydra, Fire Lizard,
    Hellhound, Hill Gigas, Horned Devil, Hyenadon, Lava Worm, Lizard, Marilith,
    Minotaur, Ogre Chief, Ogre Mage, Pyrolisk, Red Dragon, Scorpion, Sphinx
    
    Waterfall: Clay Golem, Cockatrice, Green Dragon, King Mummy, Mummy, Nightmare,
    Pyrolisk
    
    Western Keep: Astos, Mummy, Wraith
    
    Whisperwind Cove: Astos, Black Dragon, Black Goblin, Blood Tiger, Bloody Eye,
    Bonesnatch, Catoblepas, Dark Elemental, Dark Wolf, Death Elemental, Death
    Gaze, Death Manticore, Desertpede, Devil Hound, Devil Wizard, Duel Knight,
    Earth Plant, Earth Troll, Elm Gigas, Flare Gigas, Flood Gigas, Gloom Widow,
    Knocker, Mad Ogre, Mage Chimera, Mythril Golem, Orthros, Phantom Train,
    Pharaoh, Poison Eagle, Prototype, Python, Reaper, Red Flan, Revenant, Rock
    Gargoyle, Sekhret, Skuldier, Squidraken, Typhon, Undergrounder, Unicorn,
    Vampire, Wild Nakk, Yamatano Orochi, Yellow Dragon, Yellow Ogre
    
    
    A5) MONSTERS
    ------------
    #001: Goblin
    HP: 8
    Attack: 4
    Accuracy: 2
    Defense: 4
    Agility: 3
    Intelligence: 1
    Evasion: 6
    Magic Defense: 16
    Gil: 6
    EXP: 6
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Around Cornelia Town, Around Chaos Shrine, Across Cornelia
                  Bridge
    Note: Type: Giant
    
    
    #002: Goblin Guard
    HP: 16
    Attack: 8
    Accuracy: 4
    Defense: 6
    Agility: 5
    Intelligence: 3
    Evasion: 9
    Magic Defense: 23
    Gil: 18
    EXP: 18
    Treasure: Potion
    Weakness: None
    Resistance: None
    Where fought: Around Cornelia Town, Around Chaos Shrine, Across Cornelia
                  Bridge, Around Elfhame, Earth Cave B4
    Note: Giant
    
    
    #003: Wolf
    HP: 20
    Attack: 8
    Accuracy: 5
    Defense: 0
    Agility: 18
    Intelligence: 1
    Evasion: 36
    Magic Defense: 28
    Gil: 6
    EXP: 24
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Around Cornelia Town, Around Chaos Shrine, Ruined Shrine, Across
                  Cornelia Bridge, Around Elfhame, Around Melmond
    
    
    #004: Crazy Horse
    HP: 64
    Attack: 10
    Accuracy: 16
    Defense: 2
    Agility: 11
    Intelligence: 4
    Evasion: 22
    Magic Defense: 40
    Gil: 15
    EXP: 63
    Treasure: Potion
    Weakness: None
    Resistance: None
    Where fought: Around Cornelia Town, Across Cornelia Bridge
    
    
    #005: Skeleton
    HP: 10
    Attack: 10
    Accuracy: 2
    Defense: 0
    Agility: 6
    Intelligence: 0
    Evasion: 12
    Magic Defense: 17
    Gil: 3
    EXP: 9
    Treasure: Echo Grass
    Weakness: Fire, Dia
    Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
                Confusion, Death
    Where fought: Around Chaos Shrine, Ruined Shrine, Marsh Cave B2
    Note: Type: Undead
    
    
    #006: Black Widow
    HP: 28
    Attack: 10
    Accuracy: 7
    Defense: 0
    Agility: 15
    Intelligence: 10
    Evasion: 30
    Magic Defense: 28
    Gil: 8
    EXP: 30
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Ruined Shrine, Marsh Cave B2-B3, Earth Cave B1
    
    
    #007: Gigas Worm
    HP: 56
    Attack: 17
    Accuracy: 14
    Defense: 8
    Agility: 12
    Intelligence: 9
    Evasion: 24
    Magic Defense: 40
    Gil: 15
    EXP: 63
    Treasure: Nothing
    Weakness: Fire
    Resistance: None
    Where fought: Around Chaos Shrine, Across Cornelia Bridge, Around Elfhame,
                  Around Melmond
    
    
    #008: Warg Wolf
    HP: 72
    Attack: 14
    Accuracy: 18
    Defense: 0
    Agility: 27
    Intelligence: 3
    Evasion: 54
    Magic Defense: 46
    Gil: 22
    EXP: 93
    Treasure: Antidote
    Weakness: None
    Resistance: None
    Where fought: Ruined Shrine, Across Cornelia Bridge, Around Elfhame, Around
                  Melmond, Giant's Cave, Earth Cave B2-B3
    
    
    #009: Werewolf
    HP: 68
    Attack: 14 (Poison)
    Accuracy: 17
    Defense: 6
    Agility: 21
    Intelligence: 8
    Evasion: 42
    Magic Defense: 45
    Gil: 67
    EXP: 135
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Across Cornelia Bridge, Around Elfhame, Marsh Cave B3, Earth
                  Cave B2-B4
    Note: Regenerates HP
          Type: Were
    
    
    #010: Zombie
    HP: 20
    Attack: 10
    Accuracy: 5
    Defense: 0
    Agility: 3
    Intelligence: 0
    Evasion: 6
    Magic Defense: 25
    Gil: 12
    EXP: 24
    Treasure: Staff
    Weakness: Fire, Dia
    Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Mind,
                Confusion, Silence, Death
    Where fought: Ruined Shrine, Marsh Cave B1-B2
    Note: Type: Undead
    
    
    #011: Ghoul
    HP: 48
    Attack: 8 (Paralysis)
    Accuracy: 12
    Defense: 6
    Agility: 6
    Intelligence: 1
    Evasion: 12
    Magic Defense: 36
    Gil: 50
    EXP: 93
    Treasure: Nothing
    Weakness: Fire, Dia
    Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
                Confusion, Death
    Where fought: Ruined Shrine, Marsh Cave B1-B2, Around Melmond
    Note: Type: Undead
    
    
    #012: Garland
    HP: 212
    Attack: 15
    Accuracy: 27
    Defense: 8
    Agility: 6
    Intelligence: 12
    Evasion: 12
    Magic Defense: 64
    Gil: 250
    EXP: 130
    Treasure: Longsword
    Weakness: None
    Resistance: None
    Where fought: Ruined Shrine (Boss)
    
    
    #013: Cobra
    HP: 56
    Attack: 6 (Poison)
    Accuracy: 14
    Defense: 6
    Agility: 15
    Intelligence: 6
    Evasion: 30
    Magic Defense: 46
    Gil: 50
    EXP: 123
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Around Elfhame, Around Melmond, Earth Cave B1-B2
    Note: Type: Dragon
    
    
    #014: Ogre
    HP: 100
    Attack: 18
    Accuracy: 25
    Defense: 10
    Agility: 9
    Intelligence: 4
    Evasion: 18
    Magic Defense: 65
    Gil: 195
    EXP: 195
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Across Cornelia Bridge, Around Elfhame, Around Melmond, Giant's
                  Cave, Earth Cave B1-B2
    Note: Type: Giant
    
    
    #015: Ogre Chief
    HP: 132
    Attack: 23
    Accuracy: 33
    Defense: 14
    Agility: 15
    Intelligence: 6
    Evasion: 30
    Magic Defense: 17
    Gil: 300
    EXP: 282
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Around Elfhame, Giant's Cave, Earth Cave B1-B2, Volcano B1-B5
    Note: May be guarding space directly in front of far right-hand chest on Earth
          Cave B4
          Type: Giant
          
    
    #016: Lizard
    HP: 92
    Attack: 18
    Accuracy: 23
    Defense: 12
    Agility: 12
    Intelligence: 3
    Evasion: 24
    Magic Defense: 55
    Gil: 50
    EXP: 153
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Across Cornelia Bridge, Earth Cave B1 (Special) B4, Volcano
                  B2-B3, Dragon Chain
    Note: Special: The 'Hall Of Giants' in the Earth Cave consists of the hallway
                   due west of the staircase and south; here each step will bring
                   you in combat with a Hill Gigas and often lizards
          Type: Giant
    
    
    #017: Pirate
    HP: 24
    Attack: 10
    Accuracy: 2
    Defense: 0
    Agility: 6
    Intelligence: 3
    Evasion: 12
    Magic Defense: 35
    Gil: 40
    EXP: 40
    Treasure: Leather Shield
    Weakness: None
    Resistance: None
    Where fought: Pravoka City (Boss)
    Note: Always x9 of them
    
    
    #018: Sahagin
    HP: 44
    Attack: 10
    Accuracy: 7
    Defense: 4
    Agility: 36
    Intelligence: 4
    Evasion: 72
    Magic Defense: 28
    Gil: 30
    EXP: 30
    Treasure: Potion
    Weakness: Lightning
    Resistance: Quake, Fire
    Where fought: Ocean
    Note: Type: Aquatic
    
    
    #019: Sahagin Chief
    HP: 64
    Attack: 15
    Accuracy: 16
    Defense: 8
    Agility: 39
    Intelligence: 7
    Evasion: 78
    Magic Defense: 46
    Gil: 105
    EXP: 105
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Quake, Fire
    Where fought: Ocean, Sunken Shrine F2-F4
    Note: Type: Aquatic
    
    
    #020: Buccaneer
    HP: 50
    Attack: 14
    Accuracy: 13
    Defense: 6
    Agility: 12
    Intelligence: 6
    Evasion: 24
    Magic Defense: 37
    Gil: 120
    EXP: 60
    Treasure: Saber
    Weakness: None
    Resistance: Quake
    Where fought: Ocean
    
    
    #021: Shark
    HP: 120
    Attack: 22
    Accuracy: 30
    Defense: 0
    Agility: 36
    Intelligence: 8
    Evasion: 72
    Magic Defense: 70
    Gil: 66
    EXP: 267
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Quake, Fire
    Where fought: Ocean, Sunken Shrine B1-B2
    Note: Type: Aquatic
    
    
    #022: Bigeyes
    HP: 10
    Attack: 4
    Accuracy: 2
    Defense: 0
    Agility: 42
    Intelligence: 6
    Evasion: 84
    Magic Defense: 14
    Gil: 10
    EXP: 42
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Quake, Fire
    Where fought: Ocean
    Note: Attack: Gaze (Paralysis on one)
          Type: Aquatic
          
    
    #023: Tarantula
    HP: 64
    Attack: 5 (Poison)
    Accuracy: 16
    Defense: 12
    Agility: 12
    Intelligence: 3
    Evasion: 24
    Magic Defense: 46
    Gil: 50
    EXP: 141
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Across Cornelia Bridge, Around Elfhame, Marsh Cave B2-B3, Earth
                  Cave B1-B3
    
    
    #024: Ghast
    HP: 56
    Attack: 8 (Paralysis)
    Accuracy: 14
    Defense: 10
    Agility: 23
    Intelligence: 2
    Evasion: 46
    Magic Defense: 40
    Gil: 117
    EXP: 117
    Treasure: Nothing
    Weakness: Fire, Dia
    Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
                Confusion, Death
    Where fought: Around Elfhame, Earth Cave B4, Ice Cave B1b, Around Melmond
    Note: May be guarding the small room in Ice Cave B1b just below Levistone
          Type: Undead
          
    
    #025: Scorpion
    HP: 84
    Attack: 22 (Poison)
    Accuracy: 21
    Defense: 10
    Agility: 27
    Intelligence: 6
    Evasion: 54
    Magic Defense: 55
    Gil: 70
    EXP: 225
    Treasure: Spider's Silk
    Weakness: None
    Resistance: None
    Where fought: Across Cornelia Bridge, Marsh Cave B2, Around Crescent Lake,
                  Volcano B1
    
    
    #026: Shadow
    HP: 50
    Attack: 10 (Darkness)
    Accuracy: 13
    Defense: 0
    Agility: 18
    Intelligence: 12
    Evasion: 36
    Magic Defense: 37
    Gil: 45
    EXP: 90
    Treasure: Nothing
    Weakness: Fire, Dia
    Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
                Confusion, Mind, Death
    Where fought: Marsh Cave B1, Around Melmond
    Note: Type: Undead
    
    
    #027: Green Slime
    HP: 24
    Attack: 1 (Poison)
    Accuracy: 1
    Defense: 255
    Agility: 0
    Intelligence: 3
    Evasion: 0
    Magic Defense: 36
    Gil: 20
    EXP: 84
    Treasure: Hi-Potion
    Weakness: Fire, Ice
    Resistance: Quake, Lightning, Stone, Paralysis, Poison, Darkness, Sleep,
                Silence, Confusion, Mind, Death
    Where fought: Marsh Cave B1-B3
    
    
    #028: Crawler
    HP: 84
    Attack: 1 (Paralysis)
    Accuracy: 21
    Defense: 8
    Agility: 21
    Intelligence: 5
    Evasion: 42
    Magic Defense: 51
    Gil: 200
    EXP: 186
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Marsh Cave B1-B2
    
    
    #029: Gray Ooze
    HP: 76
    Attack: 30
    Accuracy: 19
    Defense: 7
    Agility: 2
    Intelligence: 0
    Evasion: 4
    Magic Defense: 55
    Gil: 70
    EXP: 255
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Quake, Fire, Ice, Stone, Paralysis, Poison, Darkness, Sleep,
                Silence, Confusion, Mind, Death
    Where fought: Marsh Cave B1-B3
    
    
    #030: Gargoyle
    HP: 80
    Attack: 12
    Accuracy: 20
    Defense: 8
    Agility: 23
    Intelligence: 11
    Evasion: 45
    Magic Defense: 53
    Gil: 80
    EXP: 132
    Treasure: Nothing
    Weakness: None
    Resistance: Quake
    Where fought: Ruined Shrine (Guardian), Marsh Cave B2-B3, Earth Cave B2
    Note: Guarding upper and lower right-hand chests in Ruined Shrine
    
    
    #031: Bloodbones
    HP: 144
    Attack: 26
    Accuracy: 36
    Defense: 12
    Agility: 21
    Intelligence: 6
    Evasion: 42
    Magic Defense: 76
    Gil: 378
    EXP: 378
    Treasure: Nothing
    Weakness: Fire, Dia
    Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
                Confusion, Death
    Where fought: Marsh Cave B2-B3, Ice Cave B1a-B3b
    Note: Type: Undead
    
    
    #032: Piscodemon
    HP: 84
    Attack: 30
    Accuracy: 21
    Defense: 16
    Agility: 33
    Intelligence: 18
    Evasion: 66
    Magic Defense: 98
    Gil: 300
    EXP: 276
    Treasure: Nothing
    Weakness: None
    Resistance: Fire, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
                Confusion, Mind
    Where fought: Marsh Cave (Guardian), Earth Cave B3-B4, Ice Cave B1a
    Note: Guarding Crown in Marsh Cave B3
          Guarding space just within lowest left-hand door in Marsh Cave B3
          Guarding left-hand side of chest second from the lower left in Marsh
            Cave B3
          Guarding front of chest in lower right-hand corner of Marsh Cave B3
          Impossible to flee
          
    
    #033: Astos
    HP: 420
    Attack: 30
    Accuracy: 42
    Defense: 18
    Agility: 39
    Intelligence: 24
    Evasion: 78
    Magic Defense: 170
    Gil: 2000
    EXP: 2250
    Treasure: Mythril Sword
    Weakness: None
    Resistance: None
    Where fought: Western Keep (Boss), Whisperwind Cove (Special)
    Note: Spell: Death
          One of the 'flames' within the Whisperwind Cove 'haunted level'
    
    
    #034: Mummy
    HP: 80
    Attack: 30 (Sleep)
    Accuracy: 20
    Defense: 20
    Agility: 12
    Intelligence: 16
    Evasion: 24
    Magic Defense: 60
    Gil: 300
    EXP: 300
    Treasure: Nothing
    Weakness: Fire, Dia
    Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
                Confusion, Death
    Where fought: Western Keep (Guardian), Earth Cave B3/B5, Ice Cave B1a,
                  Waterfall, Mirage Tower 2F
    Note: Guards front of left and right chests in Western Keep
          May guard space just within door at the very end of Waterfall
          Type: Undead
          
    
    #035: Wraith
    HP: 86
    Attack: 22 (Paralysis)
    Accuracy: 22
    Defense: 4
    Agility: 45
    Intelligence: 18
    Evasion: 90
    Magic Defense: 52
    Gil: 231
    EXP: 231
    Treasure: Crosier
    Weakness: Fire, Dia
    Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
                Confusion, Mind, Death
    Where fought: Western Keep (Guardian), Earth Cave B3-B4, Ice Cave B1b
    Note: Guards the center of the three chests in the Western Keep
          Small room in Ice Cave B1b contains a number of these automatically
          Type: Undead
          
    
    #036: Anaconda
    HP: 80
    Attack: 22
    Accuracy: 20
    Defense: 10
    Agility: 18
    Intelligence: 11
    Evasion: 36
    Magic Defense: 56
    Gil: 50
    EXP: 165
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Marsh Cave B3 (Guardian), Earth Cave B1, Around Crescent Lake
    Note: Guarding the chest in the lower left-hand corner of Marsh Cave B3
          Guarding front of chest second from lower left-hand corner of Marsh Cave
          B3
          Type: Dragon
          
    
    #037: Hyenadon
    HP: 120
    Attack: 22
    Accuracy: 30
    Defense: 4
    Agility: 24
    Intelligence: 8
    Evasion: 48
    Magic Defense: 76
    Gil: 72
    EXP: 288
    Treasure: Power Plus
    Weakness: None
    Resistance: None
    Where fought: Near Melmond, Earth Cave B4 (Guardian), Volcano B1-B3
    Note: May be guarding space directly in front of far right-hand chest and
          chest second from right on Earth Cave B4
    
    
    #038: Lesser Tiger
    HP: 132
    Attack: 22
    Accuracy: 33
    Defense: 8
    Agility: 24
    Intelligence: 13
    Evasion: 48
    Magic Defense: 85
    Gil: 108
    EXP: 438
    Treasure: X-Potion
    Weakness: None
    Resistance: None
    Where fought: Around Melmond, Dragon Chain, Around Onrac
    
    
    #039: Minotaur
    HP: 164
    Attack: 22
    Accuracy: 41
    Defense: 4
    Agility: 24
    Intelligence: 8
    Evasion: 48
    Magic Defense: 95
    Gil: 489
    EXP: 489
    Treasure: Knife
    Weakness: None
    Resistance: None
    Where fought: Earth Cave B1-B5, Around Crescent Lake, Volcano B1-B5
    
    
    #040: Hill Gigas
    HP: 240
    Attack: 38
    Accuracy: 60
    Defense: 12
    Agility: 24
    Intelligence: 5
    Evasion: 48
    Magic Defense: 120
    Gil: 879
    EXP: 879
    Treasure: Tent
    Weakness: None
    Resistance: None
    Where fought: Danger Point, Earth Cave B1 (Special) B2-B5, Around Crescent
                  Lake, Volcano B2-B3, Around Lufenia, Dragon Chain
    Note: Special: The 'Hall Of Giants' in the Earth Cave B1 consists of the
            hallway due west of the staircase and south; here each step will bring
            you in combat with a Hill Gigas and often lizards
          Type: Giant
          
    
    #041: Earth Elemental
    HP: 288
    Attack: 66
    Accuracy: 72
    Defense: 20
    Agility: 9
    Intelligence: 18
    Evasion: 18
    Magic Defense: 130
    Gil: 768
    EXP: 1536
    Treasure: Remedy
    Weakness: Fire
    Resistance: Quake, Lightning, Ice, Stone, Paralysis, Poison, Darkness, Sleep,
                Silence, Confusion, Mind, Death
    Where fought: Earth Cave B1-B3 (Guardian), Chaos Shrine B1
    Note: Guarding right-hand side of chest on Earth Cave B1, east of entrance
          Guarding space kitty-corner of two chests (right side) on Earth Cave B1,
            southeast of entrance
          Guarding directly in front of potion chest on Earth Cave B1, due south
            of entrance
          Guarding space directly in front of north center chest on Earth Cave B3
          Guarding multiple spaces in bat-filled room on Earth Cave B3
          Guarding space directly in front of chest to center-west on Earth Cave
            B3
    
    
    #042: Troll
    HP: 184
    Attack: 24
    Accuracy: 46
    Defense: 12
    Agility: 24
    Intelligence: 6
    Evasion: 48
    Magic Defense: 100
    Gil: 621
    EXP: 621
    Treasure: Nothing
    Weakness: Fire
    Resistance: None
    Where fought: Danger Point, Earth Cave B2-B5, Crescent Lake, Around Onrac,
                  Around Lufenia
    Note: Regenerates HP
    
    
    #043: Wight
    HP: 52
    Attack: 20
    Accuracy: 13
    Defense: 12
    Agility: 21
    Intelligence: 3
    Evasion: 42
    Magic Defense: 45
    Gil: 150
    EXP: 150
    Treasure: Nothing
    Weakness: Fire, Dia
    Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
                Confusion, Death
    Where fought: Earth Cave B4, Ice Cave B1-B2
    Note: Small room in Ice Cave B1b contains a number of these automatically
          Type: Undead
          
    
    #044: Ochre Jelly
    HP: 76
    Attack: 32
    Accuracy: 19
    Defense: 6
    Agility: 3
    Intelligence: 3
    Evasion: 6
    Magic Defense: 55
    Gil: 70
    EXP: 252
    Treasure: Nothing
    Weakness: Fire, Ice
    Resistance: Quake, Lightning, Stone, Paralysis, Poison, Darkness, Sleep,
                Silence, Confusion, Mind, Death
    Where fought: Earth Cave B3/B5
    
    
    #045: Cockatrice
    HP: 50
    Attack: 1
    Accuracy: 10
    Defense: 4
    Agility: 36
    Intelligence: 8
    Evasion: 72
    Magic Defense: 47
    Gil: 200
    EXP: 186
    Treasure: Gold Needle
    Weakness: None
    Resistance: Quake
    Where fought: Earth Cave B3-B4, Ice Cave B1a, Waterfall (Guardian), Sunken
                  Shrine (Guardian), Mirage Tower 2F
    Note: Attacks: Touch (Stone on one)
          May guard space just within door at the very end of Waterfall
          May guard space kitty-corner to pair of chests southwest of entrance to
            Sunken Shrine 2F
    
    
    #046: Vampire
    HP: 280
    Attack: 76
    Accuracy: 39
    Defense: 26
    Agility: 36
    Intelligence: 26
    Evasion: 72
    Magic Defense: 75
    Gil: 2000
    EXP: 1200
    Treasure: Nothing
    Weakness: Fire, Dia
    Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
                Confusion, Mind, Death
    Where fought: Earth Cave (Boss), Mirage Tower 1F-2F, Whisperwind Cove
                  (Special), Chaos Temple B4
    Note: Regenerates HP
          Attack: Gaze (Paralysis on one)
          One of the 'flames' within the Whisperwind Cove 'haunted level'
          Type: Undead
          
    
    #047: Ogre Mage
    HP: 144
    Attack: 23
    Accuracy: 36
    Defense: 10
    Agility: 27
    Intelligence: 12
    Evasion: 54
    Magic Defense: 80
    Gil: 723
    EXP: 723
    Treasure: Eye Drops
    Weakness: None
    Resistance: Quake
    Where fought: Earth Cave B4, Volcano B1-B5, Around Onrac
    Note: Regenerates HP
          Spells: Blink
          Guarding space directly in front of far right-hand chest on Earth Cave
            B4
          Type: Giant, Spellcasting
          
    
    #048: Sphinx
    HP: 228
    Attack: 23
    Accuracy: 57
    Defense: 12
    Agility: 60
    Intelligence: 32
    Evasion: 120
    Magic Defense: 115
    Gil: 1160
    EXP: 1160
    Treasure: Nothing
    Weakness: None
    Resistance: Quake
    Where fought: Earth Cave B4 (Guardian), Volcano B1, Dragon Chain
    Note: Guarding space directly between two chests on far left of treasure room
          on Earth Cave B4
    
    
    #049: Lich
    HP: 1200
    Attack: 40
    Accuracy: 49
    Defense: 40
    Agility: 12
    Intelligence: 30
    Evasion: 24
    Magic Defense: 120
    Gil: 3000
    EXP: 2200
    Treasure: Dry Ether
    Weakness: Fire, Dia
    Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
                Confusion, Death
    Where fought: Earth Cave B5 (Boss)
    Note: Type: Undead, Spellcasting
    
    
    #050: Ankheg
    HP: 222
    Attack: 39 (Poison)
    Accuracy: 56
    Defense: 20
    Agility: 24
    Intelligence: 10
    Evasion: 48
    Magic Defense: 116
    Gil: 300
    EXP: 1194
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Around Crescent Lake, Volcano B2
    
    
    #051: Piranha
    HP: 92
    Attack: 22
    Accuracy: 23
    Defense: 0
    Agility: 36
    Intelligence: 10
    Evasion: 72
    Magic Defense: 68
    Gil: 20
    EXP: 240
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Quake, Fire
    Where fought: Rivers
    
    
    #052: Red Piranha
    HP: 172
    Attack: 37
    Accuracy: 43
    Defense: 20
    Agility: 36
    Intelligence: 13
    Evasion: 72
    Magic Defense: 83
    Gil: 46
    EXP: 546
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Rivers
    
    
    #053: Crocodile
    HP: 184
    Attack: 42
    Accuracy: 46
    Defense: 16
    Agility: 24
    Intelligence: 9
    Evasion: 48
    Magic Defense: 103
    Gil: 900
    EXP: 816
    Treasure: Cottage
    Weakness: Lightning
    Resistance: Quake, Fire
    Where fought: Rivers
    Note: Type: Dragon
    
    
    #054: White Croc
    HP: 288
    Attack: 56
    Accuracy: 72
    Defense: 20
    Agility: 24
    Intelligence: 16
    Evasion: 48
    Magic Defense: 143
    Gil: 2000
    EXP: 1890
    Treasure: Hi-Potion
    Weakness: Lightning
    Resistance: Quake, Fire
    Where fought: Rivers
    Note: Type: Dragon
    
    
    #055: Ochu
    HP: 208
    Attack: 20
    Accuracy: 52
    Defense: 24
    Agility: 12
    Intelligence: 18
    Evasion: 24
    Magic Defense: 116
    Gil: 102
    EXP: 1224
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Quake, Fire
    Where fought: Rivers, Dragon Chain
    
    
    #056: Neochu
    HP: 344
    Attack: 35
    Accuracy: 86
    Defense: 32
    Agility: 12
    Intelligence: 20
    Evasion: 24
    Magic Defense: 170
    Gil: 500
    EXP: 3189
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Rivers, Flying Fortress F5
    
    
    #057: Hydra
    HP: 212
    Attack: 30
    Accuracy: 53
    Defense: 14
    Agility: 18
    Intelligence: 14
    Evasion: 36
    Magic Defense: 116
    Gil: 150
    EXP: 915
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Rivers, Dragon Chain
    Note: Type: Dragon
    
    
    #058: Horned Devil
    HP: 94
    Attack: 10
    Accuracy: 24
    Defense: 32
    Agility: 36
    Intelligence: 17
    Evasion: 72
    Magic Defense: 127
    Gil: 387
    EXP: 387
    Treasure: Nothing
    Weakness: None
    Resistance: Quake, Fire, Ice
    Where fought: Volcano B1-B2, Citadel Of Trials B3
    Note: Spells: Fire
    
    
    #059: Pyrolisk
    HP: 44
    Attack: 20
    Accuracy: 11
    Defense: 4
    Agility: 36
    Intelligence: 15
    Evasion: 72
    Magic Defense: 45
    Gil: 500
    EXP: 423
    Treasure: Gold Needle
    Weakness: Ice
    Resistance: Quake, Fire
    Where fought: Volcano B2, Waterfall (Guardian), Sunken Shrine (Guardian),
                  Mirage Tower 2F
    Note: Attack: Gaze (Death on one)
          May guard space just inside door at end of Waterfall
          May guard space kitty-corner to pair of chests southwest of entrance to
            Sunken Shrine 2F
    
    
    #060: Fire Elemental
    HP: 276
    Attack: 50
    Accuracy: 69
    Defense: 20
    Agility: 21
    Intelligence: 20
    Evasion: 42
    Magic Defense: 130
    Gil: 800
    EXP: 1620
    Treasure: Nothing
    Weakness: Ice
    Resistance: Quake, Fire, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
                Confusion, Mind, Death
    Where fought: Volcano B2 (Guardian), Chaos Shrine B2
    Note: Guards space directly in front of Mythril Helm chest in Volcano B2
          Guards space directly to left of 1520g chest just to the right of the
            second door in Volcano B2
          Guards space directly above the Great Sword chest in Volcano B2
          Guards space directly below right-hand chest of the two gil-filled
            chests in Volcano B2
          Guards right-hand side of 'entrance' to chest room in Volcano B2
    
    
    #061: Fire Hydra
    HP: 182
    Attack: 20
    Accuracy: 46
    Defense: 14
    Agility: 18
    Intelligence: 16
    Evasion: 36
    Magic Defense: 103
    Gil: 400
    EXP: 1215
    Treasure: Red Fang
    Weakness: Ice
    Resistance: Fire
    Where fought: Volcano B2-B3, Flying Fortress 3F-5F
    Note: Attack: Blaze (Small fire damage on all)
          Type: Dragon
          
    
    #062: Lava Worm
    HP: 280
    Attack: 50
    Accuracy: 70
    Defense: 31
    Agility: 2
    Intelligence: 12
    Evasion: 4
    Magic Defense: 143
    Gil: 400
    EXP: 1671
    Treasure: Nothing
    Weakness: Ice
    Resistance: Quake, Fire
    Where fought: Volcano B2 (Guardian)/B4-B5, Chaos Shrine B2
    Note: Guarding the center of cluster of chests in the chest room on Volcano B2
          Guarding the left-hand side of first chest in Volcano B4b
          Guarding due center in room with two chests (??? Gil and 10 Gil) in
            Volcano B4b
    
    
    #063: Hellhound
    HP: 192
    Attack: 30
    Accuracy: 48
    Defense: 8
    Agility: 24
    Intelligence: 13
    Evasion: 48
    Magic Defense: 103
    Gil: 600
    EXP: 1182
    Treasure: Nothing
    Weakness: Ice
    Resistance: Fire
    Where fought: Volcano B3-B5, Around Onrac, Mirage Tower 2F
    Note: Attacks: Blaze (Low fire damage to all)
    
    
    #064: Fire Lizard
    HP: 296
    Attack: 31
    Accuracy: 74
    Defense: 18
    Agility: 18
    Intelligence: 8
    Evasion: 36
    Magic Defense: 143
    Gil: 1200
    EXP: 2472
    Treasure: Nothing
    Weakness: Ice
    Resistance: Fire
    Where fought: Volcano B4 (Guardian)/B5, Chaos Shrine B2
    Note: Guards space directly south of second chest on Volcano B4b
          Guards right-hand side of paired chests (staff and Gil) on Volcano B4b
          Guards entrance of path to chest on Volcano B5
          Attack: Blaze (Small fire damage on all)
          Type: Dragon
          
    
    #065: Fire Gigas
    HP: 300
    Attack: 73
    Accuracy: 83
    Defense: 20
    Agility: 24
    Intelligence: 12
    Evasion: 48
    Magic Defense: 135
    Gil: 1506
    EXP: 1506
    Treasure: Nothing
    Weakness: Ice
    Resistance: Fire
    Where fought: Volcano B4, Chaos Shrine B2
    Note: Type: Giant
    
    
    #066: Red Dragon
    HP: 248
    Attack: 75
    Accuracy: 62
    Defense: 30
    Agility: 48
    Intelligence: 20
    Evasion: 96
    Magic Defense: 200
    Gil: 4000
    EXP: 2904
    Treasure: Nothing
    Weakness: Ice, Stone, Poison
    Resistance: Quake, Fire
    Where fought: Volcano B5 (Guardian), Lifespring Grotto (Special)
    Note: Guards Flame Armor chest in Volcano B5
          In Lifespring Grotto, can be found on Dark Bahamut level, as one of the
            'wandering dragons'.
          Type: Dragon
          
    
    #067: Marilith
    HP: 1440
    Attack: 40
    Accuracy: 63
    Defense: 50
    Agility: 24
    Intelligence: 32
    Evasion: 48
    Magic Defense: 183
    Gil: 3000
    EXP: 2475
    Treasure: Golden Apple
    Weakness: Paralysis, Darkness, Sleep, Silence, Confusion, Mind
    Resistance: Fire, Lightning, Stone, Poison
    Where fought: Volcano B5 (Boss)
    Note: Type: Spellcaster
    
    
    #068: White Dragon
    HP: 200
    Attack: 53
    Accuracy: 50
    Defense: 8
    Agility: 60
    Intelligence: 25
    Evasion: 120
    Magic Defense: 196
    Gil: 2000
    EXP: 1701
    Treasure: Nothing
    Weakness: Fire, Lightning
    Resistance: Quake, Ice, Stone, Poison
    Where fought: Ice Cave B1/B3, Lifespring Grotto (Special), Chaos Shrine 1F
    Note: Attack: Icestorm (High ice damage on all)
          Guards chest on the upper left of Ice Cave B3 (after the holes)
          In Lifespring Grotto, can be found on Dark Bahamut level, as one of the
            'wandering dragons'.
          Type: Dragon
          
    
    #069: Winter Wolf
    HP: 92
    Attack: 25
    Accuracy: 23
    Defense: 0
    Agility: 27
    Intelligence: 12
    Evasion: 54
    Magic Defense: 55
    Gil: 200
    EXP: 402
    Treasure: Ice Shield
    Weakness: Fire
    Resistance: Ice
    Where fought: Danger Point, Ice Cave B3, Around Onrac, Around Lufenia, Chaos
                  Shrine 2F
    Note: Attack: Icestorm (Medium ice damage on all)
    
    
    #070: Mindflayer
    HP: 112
    Attack: 1 (Death)
    Accuracy: 28
    Defense: 12
    Agility: 24
    Intelligence: 26
    Evasion: 48
    Magic Defense: 187
    Gil: 999
    EXP: 822
    Treasure: Phoenix Down
    Weakness: None
    Resistance: None
    Where fought: Ice Cave B3, Flying Fortress 5F, Chaos Temple B4
    Note: Attack: Mind Blast (Paralysis on all)
    
    
    #071: Ice Gigas
    HP: 336
    Attack: 60
    Accuracy: 78
    Defense: 16
    Agility: 24
    Intelligence: 10
    Evasion: 48
    Magic Defense: 150
    Gil: 1752
    EXP: 1752
    Treasure: Nothing
    Weakness: Fire
    Resistance: Ice
    Where fought: Ice Cave B3, Around Onrac, Chaos Temple 2F
    Note: Type: Giant
    
    
    #072: Specter
    HP: 114
    Attack: 40 (Paralysis)
    Accuracy: 29
    Defense: 12
    Agility: 54
    Intelligence: 25
    Evasion: 108
    Magic Defense: 67
    Gil: 432
    EXP: 432
    Treasure: Nothing
    Weakness: Fire, Dia
    Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
                Confusion, Mind, Death
    Where fought: Ice Cave B1-B2
    Note: Small room in Ice Cave B3 contains a number of these automatically
          Type: Undead
          
    
    #073: Remorazz
    HP: 320
    Attack: 73
    Accuracy: 80
    Defense: 24
    Agility: 24
    Intelligence: 15
    Evasion: 48
    Magic Defense: 185
    Gil: 1000
    EXP: 2244
    Treasure: Nothing
    Weakness: None
    Resistance: Fire, Ice
    Where fought: Ice Cave B3-B1a, Around Onrac
    
    
    #074: Dark Wizard
    HP: 105
    Attack: 26
    Accuracy: 27
    Defense: 40
    Agility: 39
    Intelligence: 24
    Evasion: 78
    Magic Defense: 170
    Gil: 1095
    EXP: 1095
    Treasure: Red Curtain
    Weakness: None
    Resistance: None
    Where fought: Ice Cave B2, Chaos Temple 3F
    Note: Spells: Firaga, Scourge
          Guarding right-hand chest in Ice Cave B2b
          Type: Spellcasting
    
    
    #075: Evil Eye
    HP: 162
    Attack: 30
    Accuracy: 42
    Defense: 30
    Agility: 6
    Intelligence: 20
    Evasion: 12
    Magic Defense: 92
    Gil: 3225
    EXP: 3225
    Treasure: Nothing
    Weakness: None
    Resistance: Quake
    Where fought: Ice Cave B3 (guardian), Flying Fortress 1F-2F
    Note: Guarding directly in front of the Levistone
          Type: Spellcasting
          
    
    #076: Desert Baretta
    HP: 352
    Attack: 98
    Accuracy: 88
    Defense: 48
    Agility: 24
    Intelligence: 12
    Evasion: 48
    Magic Defense: 156
    Gil: 1
    EXP: 2610
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Around Onrac, Great Desert, Dragon Chain
    
    
    #077: Sabertooth
    HP: 200
    Attack: 24
    Accuracy: 50
    Defense: 8
    Agility: 21
    Intelligence: 18
    Evasion: 42
    Magic Defense: 106
    Gil: 500
    EXP: 843
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Dragon Chain, Around Onrac, Mirage Tower 1F/3F
    
    
    #078: Wyvern
    HP: 212
    Attack: 30
    Accuracy: 53
    Defense: 12
    Agility: 48
    Intelligence: 16
    Evasion: 96
    Magic Defense: 115
    Gil: 50
    EXP: 1173
    Treasure: Nothing
    Weakness: None
    Resistance: Quake
    Where fought: Around Onrac, Great Desert, Mirage Tower 3F, Dragon Chain, Danger
                  Point, Around Lufenia
                  Type: Dragon
                  
    
    #079: Wyrm
    HP: 260
    Attack: 40
    Accuracy: 65
    Defense: 22
    Agility: 30
    Intelligence: 24
    Evasion: 60
    Magic Defense: 131
    Gil: 502
    EXP: 1218
    Treasure: Nothing
    Weakness: None
    Resistance: Quake
    Where fought: Around Onrac, Mirage Tower 3F, Dragon Chain
    Note: Type: Dragon
    
    
    #080: Manticore
    HP: 164
    Attack: 22
    Accuracy: 41
    Defense: 8
    Agility: 36
    Intelligence: 8
    Evasion: 72
    Magic Defense: 95
    Gil: 650
    EXP: 1317
    Treasure: Tent
    Weakness: None
    Resistance: Quake
    Where fought: Flying Fortress 1F
    Note: Attack: Poison Darts (Poison attack on everyone)
    
    
    #081: Baretta
    HP: 256
    Attack: 60
    Accuracy: 64
    Defense: 38
    Agility: 28
    Intelligence: 16
    Evasion: 56
    Magic Defense: 130
    Gil: 300
    EXP: 1428
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Great Desert, Dragon Chain
    
    
    #082: Basilisk
    HP: 196
    Attack: 30
    Accuracy: 54
    Defense: 20
    Agility: 12
    Intelligence: 12
    Evasion: 24
    Magic Defense: 91
    Gil: 658
    EXP: 1977
    Treasure: Gold Needle
    Weakness: None
    Resistance: None
    Where fought: Dragon Chain, Chaos Temple B2
    Note: Attacks: Gaze (Stone on one)
          Type: Dragon
    
    
    #083: Allosaurus
    HP: 480
    Attack: 65
    Accuracy: 133
    Defense: 10
    Agility: 30
    Intelligence: 10
    Evasion: 60
    Magic Defense: 200
    Gil: 502
    EXP: 3387
    Treasure: Strength Tonic
    Weakness: None
    Resistance: None
    Where fought: Danger Point, Around Lufenia, Great Desert
    Note: Type: Dragon
    
    
    #084: Weretiger
    HP: 160
    Attack: 30 (Poison)
    Accuracy: 40
    Defense: 16
    Agility: 24
    Intelligence: 8
    Evasion: 48
    Magic Defense: 93
    Gil: 780
    EXP: 780
    Treasure: Sleeping Bag
    Weakness: None
    Resistance: None
    Where fought: Dragon Chain, Mirage Tower 1F
    Note: Regenerates HP
          Type: Were
          
    
    #085: Sand Worm
    HP: 200
    Attack: 46
    Accuracy: 50
    Defense: 14
    Agility: 31
    Intelligence: 18
    Evasion: 62
    Magic Defense: 103
    Gil: 900
    EXP: 2683
    Treasure: Nothing
    Weakness: None
    Resistance: Quake
    Where fought: Dragon Chain, Great Desert
    Note: Spells: Quake
    
    
    #086: Minotaur Zombie
    HP: 224
    Attack: 40
    Accuracy: 56
    Defense: 14
    Agility: 18
    Intelligence: 1
    Evasion: 36
    Magic Defense: 116
    Gil: 1050
    EXP: 1050
    Treasure: Great Axe
    Weakness: Fire, Dia
    Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
                Confusion, Death
    Where fought: Danger Point, Citadel Of Trials B2, Around Lufenia
    Note: Impossible to flee
          Type: Undead
          
    
    #087: King Mummy
    HP: 188
    Attack: 43
    Accuracy: 47
    Defense: 24
    Agility: 12
    Intelligence: 24
    Evasion: 24
    Magic Defense: 95
    Gil: 1000
    EXP: 984
    Treasure: Nothing
    Weakness: Fire, Dia
    Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
                Confusion, Death
    Where fought: Waterfall, Sunken Shrine (guardian), Mirage Tower 2F
    Note: May guard directly within door at the end of Waterfall
          May guard space kitty-corner to pair of chests southwest of entrance to
            Sunken Shrine 2F
          Type: Undead
          
    
    #088: Medusa
    HP: 68
    Attack: 20
    Accuracy: 17
    Defense: 10
    Agility: 18
    Intelligence: 16
    Evasion: 36
    Magic Defense: 55
    Gil: 699
    EXP: 699
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Citadel Of Trials B2, Mirage Tower 1F/3F
    Note: Attack: Gaze (Stone on one)
    
    
    #089: Rakshasa
    HP: 110
    Attack: 20
    Accuracy: 28
    Defense: 30
    Agility: 30
    Intelligence: 15
    Evasion: 60
    Magic Defense: 62
    Gil: 800
    EXP: 603
    Treasure: Nothing
    Weakness: None
    Resistance: Quake, Fire, Lightning, Ice, Stone, Paralysis, Poison, Sleep,
                Darkness, Silence, Confusion, Mind, Death
    Where fought: Citadel Of Trials B2, Flying Fortress 3F
    Note: Spells: Fire, Slow
          Type: Spellcaster
          
    
    #090: Clay Golem
    HP: 176
    Attack: 64
    Accuracy: 44
    Defense: 7
    Agility: 14
    Intelligence: 16
    Evasion: 28
    Magic Defense: 93
    Gil: 800
    EXP: 1257
    Treasure: Potion
    Weakness: None
    Resistance: Fire, Lightning, Ice, Stone, Paralysis, Poison, Darkness, Mind,
                Sleep, Silence, Confusion, Death
    Where fought: Citadel Of Trials B2 (Guardian), Waterfall, Flying Fortress 5F,
                  Chaos Shrine B1
    Note: Guards front of chest at the upper right-hand corner of Citadel B2
          Type: Spellcaster
    
    
    #091: Nightmare
    HP: 200
    Attack: 30
    Accuracy: 50
    Defense: 24
    Agility: 66
    Intelligence: 20
    Evasion: 132
    Magic Defense: 100
    Gil: 700
    EXP: 1272
    Treasure: Nothing
    Weakness: Ice
    Resistance: Quake, Fire, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
                Confusion, Mind, Death
    Where fought: Citadel Of Trials B3 (Guardian), Waterfall, Mirage Tower 1F,
                  Flying Fortress 1F, Chaos Shrine B4
    Note: Attack: Snort (Darkness on one)
          Guarding space immediately inside door on Citadel Of Trials B3
    
    
    #092: Dragon Zombie
    HP: 268
    Attack: 56
    Accuracy: 67
    Defense: 30
    Agility: 12
    Intelligence: 26
    Evasion: 24
    Magic Defense: 135
    Gil: 999
    EXP: 2331
    Treasure: Megalixer
    Weakness: Fire, Dia
    Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
                Confusion, Mind, Death
    Where fought: Citadel Of Trials, Lifespring Grotto (Special),
                  Chaos Shrine 1F-2F/B4
    Note: Guardian of exit throne in Citadel Of Trials 3F
          In Lifespring Grotto, can be found on Dark Bahamut level, as one of the
            'wandering dragons'.
          Type: Dragon, Undead
    
    
    #093: Sahagin Priest
    HP: 204
    Attack: 47
    Accuracy: 51
    Defense: 20
    Agility: 48
    Intelligence: 15
    Evasion: 96
    Magic Defense: 101
    Gil: 882
    EXP: 882
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Quake, Fire
    Where fought: Sunken Shrine 2F-4F, Chaos Shrine B3
    Note: May guard center of cluster of chests just north of stairs on Sunken
            Shrine 2F
          May guard left side of chest containing Light Axe west of stairs on
            Sunken Shrine 2F
          Type: Aquatic
    
    
    #094: White Shark
    HP: 344
    Attack: 50
    Accuracy: 86
    Defense: 8
    Agility: 36
    Intelligence: 16
    Evasion: 72
    Magic Defense: 170
    Gil: 600
    EXP: 2361
    Treasure: Wyrmkiller
    Weakness: Lightning
    Resistance: Quake, Fire
    Where fought: Sunken Shrine 1F-4F, Chaos Shrine B3
    Note: May guard center of cluster of chests just north of stairs on Sunken
            Shrine 2F
          May guard left side of chest containing Light Axe west of stairs on
            Sunken Shrine 2F
          Type: Aquatic
    
    
    #095: Deepeyes
    HP: 304
    Attack: 30
    Accuracy: 76
    Defense: 16
    Agility: 12
    Intelligence: 0
    Evasion: 24
    Magic Defense: 156
    Gil: 3591
    EXP: 3591
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Quake, Fire
    Where fought: Sunken Shrine 1F
    Note: Type: Aquatic
    
    
    #096: Sea Snake
    HP: 224
    Attack: 35
    Accuracy: 56
    Defense: 12
    Agility: 24
    Intelligence: 21
    Evasion: 48
    Magic Defense: 116
    Gil: 600
    EXP: 957
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Quake, Fire
    Where fought: Sunken Shrine 1F-4F, Chaos Shrine B3
    Note: May guard front of chest containing Light Axe west of stairs on Sunken
            Shrine 2F
          Type: Dragon, Aquatic
          
    
    #097: Sea Scorpion
    HP: 148
    Attack: 35 (Poison)
    Accuracy: 37
    Defense: 18
    Agility: 30
    Intelligence: 11
    Evasion: 60
    Magic Defense: 85
    Gil: 300
    EXP: 639
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Quake, Fire
    Where fought: Sunken Shrine 4F-2F, Chaos Shrine B3
    Note: May guard front of chest containing Light Axe west of stairs on Sunken
            Shrine 2F
          Type: Aquatic
          
    
    #098: Sea Troll
    HP: 216
    Attack: 40
    Accuracy: 54
    Defense: 20
    Agility: 24
    Intelligence: 10
    Evasion: 48
    Magic Defense: 110
    Gil: 852
    EXP: 852
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Quake
    Where fought: Sunken Shrine 3F-1F, Chaos Shrine B3
    Note: Regenerates HP
          May guard front of chest containing Light Axe west of stairs on Sunken
            Shrine 2F
          Type: Aquatic
          
    
    #099: Ghost
    HP: 180
    Attack: 93
    Accuracy: 45
    Defense: 30
    Agility: 18
    Intelligence: 30
    Evasion: 36
    Magic Defense: 85
    Gil: 990
    EXP: 990
    Treasure: Nothing
    Weakness: Fire, Dia
    Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
                Confusion, Mind, Death
    Where fought: Sunken Shrine 4F-2F
    Note: Type: Undead
    
    
    #100: Water Elemental
    HP: 300
    Attack: 69
    Accuracy: 68
    Defense: 20
    Agility: 39
    Intelligence: 32
    Evasion: 72
    Magic Defense: 130
    Gil: 800
    EXP: 1962
    Treasure: Nothing
    Weakness: Ice
    Resistance: Quake, Fire, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
                Confusion, Mind, Death
    Where fought: Sunken Shrine 1F-4F, Chaos Shrine B3
    Note: Guards right side of left chest (contains 7690 Gil) south of stairs on
            Sunken Shrine 2F
          Guards space kitty-corner south to chests containing Giant's Glove and
            Gil on Sunken Shrine 2F
    
    
    #101: Water Naga
    HP: 356
    Attack: 9
    Accuracy: 71
    Defense: 8
    Agility: 36
    Intelligence: 25
    Evasion: 72
    Magic Defense: 116
    Gil: 2355
    EXP: 2355
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Quake, Fire
    Where fought: Sunken Shrine 3F, Chaos Shrine B3
    Note: Magic: Thundara
          Type: Aquatic, Spellcasting
          
    
    #102: Kraken
    HP: 1800
    Attack: 50
    Accuracy: 90
    Defense: 60
    Agility: 42
    Intelligence: 32
    Evasion: 84
    Magic Defense: 160
    Gil: 5000
    EXP: 4245
    Treasure: Kikuichimonji
    Weakness: Lightning
    Resistance: Quake, Fire
    Where fought: Sunken Shrine 1F (Boss)
    Note: Type: Aquatic
    
    
    #103: Tyrannosaur
    HP: 600
    Attack: 115
    Accuracy: 144
    Defense: 10
    Agility: 30
    Intelligence: 24
    Evasion: 60
    Magic Defense: 200
    Gil: 600
    EXP: 7200
    Treasure: Giant's Tonic
    Weakness: None
    Resistance: None
    Where fought: Great Desert
    Note: Type: Dragon
    
    
    #104: Black Knight
    HP: 260
    Attack: 44
    Accuracy: 65
    Defense: 38
    Agility: 18
    Intelligence: 20
    Evasion: 36
    Magic Defense: 135
    Gil: 1800
    EXP: 1263
    Treasure: Deathbringer
    Weakness: None
    Resistance: None
    Where fought: Mirage Tower 1F-2F, Flying Fortress 1F, Chaos Shrine 3F
    
    
    #105: Chimera
    HP: 300
    Attack: 30
    Accuracy: 60
    Defense: 20
    Agility: 36
    Intelligence: 24
    Evasion: 72
    Magic Defense: 130
    Gil: 2500
    EXP: 2064
    Treasure: Nothing
    Weakness: Ice
    Resistance: Quake, Fire
    Where fought: Mirage Tower 1F, Chaos Shrine 1F
    Note: Blaze (Medium fire damage on all)
          Type: Dragon
          
    
    #106: Guardian
    HP: 200
    Attack: 25
    Accuracy: 50
    Defense: 40
    Agility: 36
    Intelligence: 24
    Evasion: 72
    Magic Defense: 110
    Gil: 400
    EXP: 1224
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion,
                Mind, Death
    Where fought: Mirage Tower 1F-3F
    
    
    #107: Blue Dragon
    HP: 454
    Attack: 92
    Accuracy: 86
    Defense: 20
    Agility: 48
    Intelligence: 28
    Evasion: 96
    Magic Defense: 200
    Gil: 2000
    EXP: 3274
    Treasure: Nothing
    Weakness: None
    Resistance: Quake, Lightning
    Where fought: Lifespring Grotto (Special), Mirage Tower (Guardian)
    Note: Attack: Thunderbolt (Moderate lightning damage to all)
          In Lifespring Grotto, can be found on Dark Bahamut level, as one of the
            'wandering dragons'.
          Guards just inside the door on level 3F of the Mirage Tower
          Type: Dragon
          
    
    #108: Green Dragon
    HP: 352
    Attack: 72
    Accuracy: 68
    Defense: 16
    Agility: 48
    Intelligence: 24
    Evasion: 96
    Magic Defense: 200
    Gil: 5000
    EXP: 4068
    Treasure: Nothing
    Weakness: Ice
    Resistance: Quake
    Where fought: Waterfall, Lifespring Grotto (Special), Chaos Shrine 3F
    Note: Attacks: Poison Gas (High damage air attack)
          In Lifespring Grotto, can be found on Dark Bahamut level, as one of the
             'wandering dragons'.
          Type: Dragon
          
    
    #109: Stone Golem
    HP: 200
    Attack: 70
    Accuracy: 50
    Defense: 16
    Agility: 12
    Intelligence: 21
    Evasion: 24
    Magic Defense: 110
    Gil: 1000
    EXP: 2385
    Treasure: Nothing
    Weakness: None
    Resistance: Quake, Fire, Lightning, Ice, Stone, Paralysis, Poison, Darkness,
                  Sleep, Silence, Confusion, Mind, Death
    Where fought: Flying Fortress 2F-3F, Chaos Shrine B1/B4
    Note: Spell: Slow
          Type: Spellcasting
          
    
    #110: Air Elemental
    HP: 358
    Attack: 53
    Accuracy: 62
    Defense: 4
    Agility: 72
    Intelligence: 40
    Evasion: 144
    Magic Defense: 130
    Gil: 807
    EXP: 1614
    Treasure: Ether
    Weakness: None
    Resistance: Quake, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
                Confusion, Death
    Where fought: Flying Fortress 1F-4F, Chaos Shrine B4
    
    
    #111: Spirit Naga
    HP: 420
    Attack: 7
    Accuracy: 88
    Defense: 16
    Agility: 24
    Intelligence: 32
    Evasion: 48
    Magic Defense: 143
    Gil: 4000
    EXP: 3489
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Flying Fortress 1F-2F
    Note: Type: Spellcaster
    
    
    #112: Death Knight
    HP: 190
    Attack: 55
    Accuracy: 48
    Defense: 32
    Agility: 21
    Intelligence: 28
    Evasion: 42
    Magic Defense: 173
    Gil: 3000
    EXP: 2700
    Treasure: Nothing
    Weakness: None
    Resistance: Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion,
                Mind, Death
    Where fought: Flying Fortress 1F, Chaos Shrine B4
    Note: Spell: Dispel
          Type: Spellcaster
          
    
    #113: Earth Medusa
    HP: 96
    Attack: 11
    Accuracy: 24
    Defense: 12
    Agility: 36
    Intelligence: 24
    Evasion: 72
    Magic Defense: 70
    Gil: 1218
    EXP: 1218
    Treasure: Nothing
    Weakness: Fire
    Resistance: Quake, Ice
    Where fought: Flying Fortress 1F, Chaos Shrine B1
    Note: Gaze (Stone on one)
    
    
    #114: Black Flan
    HP: 156
    Attack: 49
    Accuracy: 39
    Defense: 255
    Agility: 12
    Intelligence: 6
    Evasion: 24
    Magic Defense: 85
    Gil: 900
    EXP: 1101
    Treasure: Nothing
    Weakness: Fire
    Resistance: Quake, Lightning, Ice, Stone, Paralysis, Poison, Darkness, Mind,
                Sleep, Silence, Confusion, Death
    Where fought: Flying Fortress 5F
    
    
    #115: Soldier
    HP: 400
    Attack: 102
    Accuracy: 90
    Defense: 48
    Agility: 48
    Intelligence: 28
    Evasion: 96
    Magic Defense: 160
    Gil: 2000
    EXP: 4000
    Treasure: Phoenix Down
    Weakness: Lightning
    Resistance: Quake, Fire, Ice, Stone, Paralysis, Poison, Darkness, Sleep,
                Silence, Confusion, Mind, Death
    Where fought: Flying Fortress 3F
    
    
    #116: Vampire Lord
    HP: 300
    Attack: 90
    Accuracy: 42
    Defense: 28
    Agility: 36
    Intelligence: 34
    Evasion: 72
    Magic Defense: 84
    Gil: 3000
    EXP: 2385
    Treasure: Hermes Shoes
    Weakness: Fire, Dia
    Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
                Confusion, Mind, Death
    Where fought: Flying Fortress 3F, Chaos Shrine 3F/B4
    Note: Regenerates HP
          Attack: Gaze (Paralysis on all)
          Spell: NulBlaze
          Type: Undead, Spellcasting
          
    
    #117: Dark Fighter
    HP: 200
    Attack: 40
    Accuracy: 45
    Defense: 38
    Agility: 45
    Intelligence: 34
    Evasion: 90
    Magic Defense: 186
    Gil: 3420
    EXP: 3420
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Flying Fortress 3F-5F, Chaos Temple 3F
    Note: Type: Spellcasting
    
    
    #118: Death Machine
    HP: 2000
    Attack: 128
    Accuracy: 200
    Defense: 80
    Agility: 48
    Intelligence: 50
    Evasion: 96
    Magic Defense: 200
    Gil: 32000
    EXP: 32000
    Treasure: Genji Armor
    Weakness: None
    Resistance: Quake, Fire, Lightning, Ice, Stone, Paralysis, Poison, Sleep,
                Darkness, Silence, Confusion, Mind, Death
    Where fought: Flying Fortress 5F (Special)
    Note: Death Machine is found walking along the bridge at Flying Fortress 5F.
          It is extremely rare; there is only a 1/64 chance of finding it
    
    
    #119: Tiamat
    HP: 2400
    Attack: 53
    Accuracy: 80
    Defense: 80
    Agility: 36
    Intelligence: 45
    Evasion: 72
    Magic Defense: 200
    Gil: 6000
    EXP: 5496
    Treasure: Nothing
    Weakness: Stone, Poison
    Resistance: Quake, Fire, Lightning, Ice
    Where fought: Flying Fortress 5F (Boss)
    Note: Type: Dragon
    
    
    #120: Rhyos
    HP: 350
    Attack: 40
    Accuracy: 70
    Defense: 18
    Agility: 30
    Intelligence: 30
    Evasion: 60
    Magic Defense: 143
    Gil: 5000
    EXP: 4584
    Treasure: Power Staff
    Weakness: Ice
    Resistance: Quake, Fire
    Where fought: Chaos Shrine 2F
    Note: Attack: Blaze (Medium fire damage on all)
          Type: Dragon
          
    
    #121: Death Eye
    HP: 360
    Attack: 120
    Accuracy: 150
    Defense: 60
    Agility: 12
    Intelligence: 35
    Evasion: 24
    Magic Defense: 160
    Gil: 1
    EXP: 1
    Treasure: Elixir
    Weakness: Fire, Dia
    Resistance: Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence,
                Confusion, Mind, Death
    Where fought: Chaos Temple 3F (Guardian)
    Note: Just inside door on Chaos Temple 3F
          Regenerates HP
          Type: Undead
          
    
    #122: Purple Worm
    HP: 448
    Attack: 65
    Accuracy: 112
    Defense: 10
    Agility: 18
    Intelligence: 24
    Evasion: 36
    Magic Defense: 200
    Gil: 1000
    EXP: 4344
    Treasure: Emergency Exit
    Weakness: None
    Resistance: Quake
    Where fought: Chaos Shrine 1F/B4
    
    
    #123: Iron Golem
    HP: 304
    Attack: 93
    Accuracy: 76
    Defense: 100
    Agility: 12
    Intelligence: 26
    Evasion: 24
    Magic Defense: 143
    Gil: 3000
    EXP: 6717
    Treasure: Nil
    Weakness: None
    Resistance: Quake, Fire, Ice, Stone, Paralysis, Poison, Darkness, Sleep,
                Silence, Confusion, Mind, Death
    Where fought: Chaos Shrine B4
    Note: *Very* rare
          Attack: Deadly gas (Poison? on all)
          
    
    #124: Lich
    HP: 2800
    Attack: 50
    Accuracy: 64
    Defense: 80
    Agility: 24
    Intelligence: 34
    Evasion: 48
    Magic Defense: 140
    Gil: 1
    EXP: 2000
    Treasure: Nothing
    Weakness: Dia
    Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Mind,
                Confusion, Death
    Where fought: Chaos Shrine B1 (Guardian)
    Note: Guards the stairs down to B2 in Chaos Shrine B1
          Spells: Flare
          Type: Undead, Spellcaster
    
    
    #125: Marilith
    HP: 3200
    Attack: 60
    Accuracy: 63
    Defense: 80
    Agility: 30
    Intelligence: 41
    Evasion: 60
    Magic Defense: 183
    Gil: 1
    EXP: 2000
    Treasure: Nothing
    Weakness: None
    Resistance: Fire, Lightning, Ice, Stone, Poison
    Where fought: Chaos Shrine B2 (Guardian)
    Note: Guards the stairs down to B3 in Chaos Shrine B2
          Type: Spellcaster
          
    
    #126: Kraken
    HP: 3600
    Attack: 60
    Accuracy: 114
    Defense: 80
    Agility: 49
    Intelligence: 41
    Evasion: 98
    Magic Defense: 200
    Gil: 1
    EXP: 2000
    Treasure: Eye Drops
    Weakness: None
    Resistance: Quake, Fire
    Where fought: Chaos Shrine B3 (Guardian)
    Note: Guards the stairs down to B4 in Chaos Shrine B3
          Type: Aquatic
          
    
    #127: Tiamat
    HP: 5500
    Attack: 75
    Accuracy: 80
    Defense: 90
    Agility: 45
    Intelligence: 38
    Evasion: 90
    Magic Defense: 200
    Gil: 1
    EXP: 2000
    Treasure: Rune Staff
    Weakness: None
    Resistance: Quake, Fire, Lightning, Ice
    Where fought: Chaos Temple B4 (Guardian)
    Note: Guarding hallway from right side of room to left side on Chaos Temple B4
          Attack: Thunderbolt (Heavy thunder damage on all)
          Spells: Scourge, Blizzara
          Type: Dragon, Spellcaster
          
    
    #128: Chaos
    HP: 20000
    Attack: 170
    Accuracy: 200
    Defense: 100
    Agility: 50
    Intelligence: 40
    Evasion: 100
    Magic Defense: 200
    Gil: 0
    EXP: 0
    Treasure: Nothing
    Weakness: None
    Resistance: Quake, Fire, Lightning, Ice, Time, Stone, Paralysis, Poison,
                Darkness, Sleep, Silence, Confusion, Mind, Death
    Where fought: Chaos Temple B5 (Boss)
    Note: Attacks: Blaze (Extreme fire damage on all), Tsunami (Extreme water
                   damage on all), Cyclone (Extreme wind damage on all)
    
    
    #129: Echidna
    HP: 4800
    Attack: 50
    Accuracy: 50
    Defense: 50
    Agility: 30
    Intelligence: 30
    Evasion: 1
    Magic Defense: 70
    Gil: 0
    EXP: 0
    Treasure: X-Potion
    Weakness: None
    Resistance: Quake, Fire, Lightning, Ice, Time, Stone, Paralysis, Poison,
                Darkness, Sleep, Silence, Confusion, Mind, Death
    Where fought: Earthgift Shrine B5 (Boss)
    Note: Spells: Quake, Death
    
    
    #130: Cerberus
    HP: 4000
    Attack: 40
    Accuracy: 60
    Defense: 50
    Agility: 50
    Intelligence: 40
    Evasion: 50
    Magic Defense: 60
    Gil: 0
    EXP: 0
    Treasure: Kotetsu
    Weakness: None
    Resistance: Quake, Fire, Lightning, Ice, Time, Stone, Paralysis, Poison,
                Darkness, Sleep, Silence, Confusion, Mind, Death
    Where fought: Earthgift Shrine B5 (Boss)
    Note: Attack: Thunderbolt (Powerful thunder attack on all)
    
    
    #131: Ahriman
    HP: 5000
    Attack: 60
    Accuracy: 65
    Defense: 50
    Agility: 30
    Intelligence: 50
    Evasion: 25
    Magic Defense: 100
    Gil: 0
    EXP: 0
    Treasure: Dry Ether
    Weakness: None
    Resistance: Quake, Fire, Lightning, Ice, Time, Stone, Paralysis, Poison,
                Darkness, Sleep, Silence, Confusion, Mind, Death
    Where fought: Earthgift Shrine B5 (Boss)
    Note: Spells: Quake
          Attack: Blaze (Large fire damage to all)
    
    
    #132: Two-Headed Dragon
    HP: 4500
    Attack: 60
    Accuracy: 50
    Defense: 50
    Agility: 30
    Intelligence: 10
    Evasion: 30
    Magic Defense: 50
    Gil: 0
    EXP: 0
    Treasure: Bard's Tunic
    Weakness: None
    Resistance: Quake, Fire, Lightning, Ice, Time, Stone, Paralysis, Poison,
                Darkness, Sleep, Silence, Confusion, Mind, Death
    Where fought: Earthgift Shrine B5 (Boss)
    Note: Type: Dragon
    
    
    #133: Scarmiglione
    HP: 4000
    Attack: 19
    Accuracy: 50
    Defense: 10
    Agility: 10
    Intelligence: 160
    Evasion: 10
    Magic Defense: 140
    Gil: 0
    EXP: 0
    Treasure: Nothing
    Weakness: None
    Resistance: Quake, Time, Stone, Poison, Death
    Where fought: Hellfire Chasm B5 (Boss)
    Note: First form of boss
          Spells: Thunder
          Type: Spellcaster
          
    
    #134: Scarmiglione
    HP: 7046
    Attack: 46
    Accuracy: 40
    Defense: 20
    Agility: 10
    Intelligence: 100
    Evasion: 10
    Magic Defense: 140
    Gil: 0
    EXP: 0
    Treasure: Lunar Curtain
    Weakness: Fire, Dia
    Resistance: Quake, Ice, Time, Stone, Poison, Death
    Where fought: Hellfire Chasm B5 (Boss)
    Note: Second form of boss
          Attack: Poison gas (High damage wind attack)
          Type: Undead
          
    
    #135: Cagnazzo
    HP: 7968
    Attack: 44
    Accuracy: 80
    Defense: 20
    Agility: 20
    Intelligence: 55
    Evasion: 5
    Magic Defense: 180
    Gil: 0
    EXP: 0
    Treasure: Light Curtain
    Weakness: Lightning
    Resistance: Quake, Ice, Time, Stone, Poison, Death
    Where fought: Hellfire Chasm B5 (Boss)
    Note: Spells: Haste, Curaga
          Type: Aquatic
          
    
    #136: Barbariccia
    HP: 12954
    Attack: 88
    Accuracy: 100
    Defense: 10
    Agility: 60
    Intelligence: 60
    Evasion: 60
    Magic Defense: 190
    Gil: 0
    EXP: 0
    Treasure: Braveheart
    Weakness: None
    Resistance: Quake, Lightning, Time, Stone, Poison, Death
    Where fought: Hellfire Chasm B10 (boss)
    Note: Attacks: Ray (???), Cyclone (High wind damage on one)
    
    
    #137: Rubicante
    HP: 15000
    Attack: 88
    Accuracy: 150
    Defense: 40
    Agility: 50
    Intelligence: 65
    Evasion: 30
    Magic Defense: 220
    Gil: 0
    EXP: 0
    Treasure: Kikuichimonji
    Weakness: None
    Resistance: Quake, Fire, Ice, Time, Stone, Poison, Death
    Where fought: Hellfire Chasm B10 (Boss)
    Note: Spells: Firaga, Fira
          Attacks: Scorch (Large fire damage on one)
          Type: Spellcaster
          
    
    #138: Gilgamesh
    HP: 8888
    Attack: 70
    Accuracy: 110
    Defense: 50
    Agility: 20
    Intelligence: 20
    Evasion: 10
    Magic Defense: 220
    Gil: 0
    EXP: 0
    Treasure: Genji Gloves
    Weakness: None
    Resistance: Quake, Time, Stone, Poison, Death
    Where fought: Lifespring Grotto B5 (Boss)
    Note: Spells: Protect, Nulall
          Attack: Excalipur (Extremely minor damage on one), Wind Slash (strong
            wind attack on all)
    
    
    #139: Omega
    HP: 35000
    Attack: 115
    Accuracy: 200
    Defense: 190
    Agility: 76
    Intelligence: 40
    Evasion: 95
    Magic Defense: 220
    Gil: 0
    EXP: 0
    Treasure: Murasame
    Weakness: Lightning
    Resistance: Quake, Fire, Ice, Time, Stone, Paralysis, Poison, Darkness, Sleep,
                Silence, Confusion, Mind, Death
    Where fought: Lifespring Grotto B20 (Boss)
    Note: Attacks: Earthquake (Death to all), Wave Cannon (Very heavy damage on
            all)
    
    
    #140: Shinryu
    HP: 35000
    Attack: 220
    Accuracy: 200
    Defense: 60
    Agility: 87
    Intelligence: 70
    Evasion: 20
    Magic Defense: 220
    Gil: 0
    EXP: 0
    Treasure: Ragnarok
    Weakness: None
    Resistance: Quake, Time, Stone, Poison, Death
    Where fought: Lifespring Grotto B20 (Boss)
    Note: Attacks: Ice Storm (Large ice attack on all), Thunderbolt (Large
          lightning attack on all), Tidal Wave (Large water attack on all)
          Spell: Flare
          Type: Dragon
          
    
    #141: Atomos
    HP: 13000
    Attack: 50
    Accuracy: 80
    Defense: 70
    Agility: 10
    Intelligence: 130
    Evasion: 10
    Magic Defense: 200
    Gil: 0
    EXP: 0
    Treasure: Judgment Staff
    Weakness: None
    Resistance: Quake, Time, Stone, Poison, Death
    Where fought: Lifespring Grotto B10 (Boss)
    Note: Attack: Wormhole (Death on one), Comet (Heavy damage on one)
          Spell: Firaga
    
    
    #142: Typhon
    HP: 10000
    Attack: 70
    Accuracy: 70
    Defense: 100
    Agility: 10
    Intelligence: 40
    Evasion: 0
    Magic Defense: 190
    Gil: 0
    EXP: 0
    Treasure: Genji Helm
    Weakness: Ice
    Resistance: Quake, Fire, Time, Stone, Poison, Death
    Where fought: Whisperwind Cove 10F (Boss)
    Note: Attack: Snort (Death on one)
    
    
    #143: Orthros
    HP: 17000
    Attack: 60
    Accuracy: 80
    Defense: 40
    Agility: 30
    Intelligence: 20
    Evasion: 0
    Magic Defense: 180
    Gil: 0
    EXP: 0
    Treasure: Rune Staff
    Weakness: Fire, Lightning
    Resistance: Quake, Ice, Time, Stone, Poison, Death
    Where fought: Whisperwind Cove 20F (Boss)
    Note: Attack: Ink (Darkness on all)
          Type: Aquatic
          
    
    #144: Phantom Train
    HP: 9999
    Attack: 200
    Accuracy: 50
    Defense: 80
    Agility: 30
    Intelligence: 40
    Evasion: 0
    Magic Defense: 180
    Gil: 0
    EXP: 0
    Treasure: Megalixer
    Weakness: Fire, Dia
    Resistance: Quake, Time, Stone, Poison, Death
    Where fought: Whisperwind Cove 30F (Boss)
    Note: Attack: Acid Rain (Large water damage on all)
          Type: Undead
          
          
    #145: Death Gaze
    HP: 30000
    Attack: 90
    Accuracy: 200
    Defense: 150
    Agility: 95
    Intelligence: 50
    Evasion: 30
    Magic Defense: 220
    Gil: 0
    EXP: 0
    Treasure: Lightbringer
    Weakness: Fire, Dia
    Resistance: Quake, Ice, Time, Stone, Poison, Death
    Where fought: Whisperwind Cove 40F (Boss)
    Note: Spells: Dispel, Death, Kill
          Type: Undead
          
    
    #146: Devil Wizard
    HP: 700
    Attack: 50
    Accuracy: 50
    Defense: 50
    Agility: 20
    Intelligence: 80
    Evasion: 95
    Magic Defense: 170
    Gil: 3800
    EXP: 3800
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Whisperwind Cove
    Note: Type: Spellcaster
    
    
    #147: Abyss Worm
    HP: 2500
    Attack: 95
    Accuracy: 120
    Defense: 30
    Agility: 10
    Intelligence: 10
    Evasion: 40
    Magic Defense: 200
    Gil: 1500
    EXP: 4000
    Treasure: Megalixer
    Weakness: None
    Resistance: Quake
    Where fought: Earthgift Shrine
    Note: Only shows up on the 'Desert' level of Earthgift Shrine, Rare
    
    
    #148: Elm Gigas
    HP: 250
    Attack: 40
    Accuracy: 62
    Defense: 15
    Agility: 35
    Intelligence: 10
    Evasion: 50
    Magic Defense: 120
    Gil: 850
    EXP: 850
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Hellfire Chasm, Whisperwind Cove
    Note: In Hellfire Chasm, only shows up on the level which resembles the
            'overland' map
          Type: Giant
          
    
    #149: Flare Gigas
    HP: 1050
    Attack: 80
    Accuracy: 80
    Defense: 30
    Agility: 40
    Intelligence: 12
    Evasion: 50
    Magic Defense: 150
    Gil: 2000
    EXP: 2000
    Treasure: Red Curtain
    Weakness: None
    Resistance: None
    Where fought: Whisperwind Cove
    Note: Only shows up on Whisperwind Cove's Lava Rooms, and only when they
            appear at 30F+
          Type: Giant
          
    
    #150: Unicorn
    HP: 150
    Attack: 20
    Accuracy: 35
    Defense: 8
    Agility: 50
    Intelligence: 50
    Evasion: 33
    Magic Defense: 80
    Gil: 300
    EXP: 500
    Treasure: Ether
    Weakness: Ice
    Resistance: Quake, Fire, Paralysis, Darkness, Sleep, Silence, Confusion,
                Mind, Death                                                    
    Where fought: Whisperwind Cove
    
    
    #151: Yellow Ogre
    HP: 150
    Attack: 25
    Accuracy: 30
    Defense: 15
    Agility: 10
    Intelligence: 5
    Evasion: 23
    Magic Defense: 60
    Gil: 250
    EXP: 300
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Hellfire Chasm, Lifespring Grotto, Whisperwind Cove
    Note: Type: Giant
    
    
    #152: Mad Ogre
    HP: 1000
    Attack: 75
    Accuracy: 40
    Defense: 40
    Agility: 20
    Intelligence: 3
    Evasion: 60
    Magic Defense: 50
    Gil: 1000
    EXP: 1000
    Treasure: Strength Tonic
    Weakness: None
    Resistance: None
    Where fought: Whisperwind Cove
    Note: Type: Giant
    
    
    #153: Mage Chimera
    HP: 600
    Attack: 55
    Accuracy: 75
    Defense: 30
    Agility: 70
    Intelligence: 40
    Evasion: 70
    Magic Defense: 150
    Gil: 4500
    EXP: 5000
    Treasure: Hermes Shoes
    Weakness: Ice
    Resistance: Quake, Fire
    Where fought: Whisperwind Cove
    Note: Attacks: Blaze (Medium fire attack on all)
          Type: Dragon
          
    
    #154: Yellow Dragon
    HP: 500
    Attack: 50
    Accuracy: 68
    Defense: 16
    Agility: 32
    Intelligence: 30
    Evasion: 96
    Magic Defense: 200
    Gil: 3000
    EXP: 2400
    Treasure: Lunar Curtain
    Weakness: None
    Resistance: Quake
    Where fought: Lifespring Grotto (Special), Whisperwind Cove
    Note: In Lifespring Grotto, can be found on Dark Bahamut level, as one of the
            'wandering dragons'
          Type: Dragon
          
    
    #155: Holy Dragon
    HP: 1374
    Attack: 100
    Accuracy: 88
    Defense: 50
    Agility: 62
    Intelligence: 45
    Evasion: 96
    Magic Defense: 200
    Gil: 5055
    EXP: 5505
    Treasure: Dry Ether
    Weakness: None
    Resistance: Quake
    Where fought: Lifespring Grotto (Special)
    Note: In Lifespring Grotto, can be found on Dark Bahamut level, as one of the
            'wandering dragons'
          Spell: Holy
          Type: Dragon
          
    
    #156: Mythril Golem
    HP: 848
    Attack: 84
    Accuracy: 85
    Defense: 160
    Agility: 13
    Intelligence: 15
    Evasion: 20
    Magic Defense: 170
    Gil: 6000
    EXP: 6000
    Treasure: Dark Claymore
    Weakness: None
    Resistance: Quake, Fire, Lightning, Ice, Paralysis, Darkness, Sleep, Mind,
                Silence, Confusion, Death
    Where fought: Whisperwind Cove
    Note: Only found in Whisperwind Cove's Floating Castle level, and only when it
            appears as F30+
          Type: Spellcaster
          
    
    #157: Killer Shark
    HP: 1200
    Attack: 60
    Accuracy: 90
    Defense: 20
    Agility: 60
    Intelligence: 30
    Evasion: 72
    Magic Defense: 120
    Gil: 700
    EXP: 2500
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Quake, Ice, Paralysis, Darkness, Sleep, Silence, Confusion,
                Mind, Death
    Where fought: Lifespring Grotto
    Note: Type: Aquatic
    
    
    #158: Death Manticore
    HP: 243
    Attack: 22
    Accuracy: 40
    Defense: 12
    Agility: 90
    Intelligence: 40
    Evasion: 82
    Magic Defense: 90
    Gil: 1200
    EXP: 800
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Whisperwind Cove
    Note: Attack: Blaze (moderate fire damage on all)
    
    
    #159: Blood Tiger
    HP: 213
    Attack: 22
    Accuracy: 40
    Defense: 16
    Agility: 60
    Intelligence: 20
    Evasion: 45
    Magic Defense: 90
    Gil: 100
    EXP: 300
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Whisperwind Cove
    Note: Only appears in Whisperwind Cove's Caves, and only at F10+
    
    
    #160: Dark Eye
    HP: 450
    Attack: 45
    Accuracy: 76
    Defense: 20
    Agility: 30
    Intelligence: 5
    Evasion: 72
    Magic Defense: 156
    Gil: 2000
    EXP: 555
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Quake, Fire
    Where fought: Lifespring Grotto
    
    
    #161: Bloody Eye
    HP: 720
    Attack: 100
    Accuracy: 130
    Defense: 80
    Agility: 30
    Intelligence: 75
    Evasion: 25
    Magic Defense: 160
    Gil: 2
    EXP: 2000
    Treasure: Remedy
    Weakness: None
    Resistance: Quake
    Where fought: Whisperwind Cove
    Note: Type: Spellcaster
    
    
    #162: Flood Gigas
    HP: 400
    Attack: 45
    Accuracy: 45
    Defense: 10
    Agility: 5
    Intelligence: 5
    Evasion: 50
    Magic Defense: 50
    Gil: 1500
    EXP: 300
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Whisperwind Cove
    Note: Type: Giant
    
    
    #163: Poison Eagle
    HP: 200
    Attack: 30
    Accuracy: 60
    Defense: 5
    Agility: 77
    Intelligence: 36
    Evasion: 100
    Magic Defense: 52
    Gil: 555
    EXP: 500
    Treasure: Cockatrice Claw
    Weakness: None
    Resistance: None
    Where fought: Whisperwind Cove
    
    
    #164: Black Goblin
    HP: 50
    Attack: 10
    Accuracy: 5
    Defense: 4
    Agility: 10
    Intelligence: 1
    Evasion: 10
    Magic Defense: 16
    Gil: 300
    EXP: 200
    Treasure: Potion
    Weakness: None
    Resistance: None
    Where fought: Earthgift Shrine, Hellfire Chasm, Lifespring Grotto, Whisperwind
                  Cove
    Note: Type: Giant
    
    
    #165: Knocker
    HP: 450
    Attack: 40
    Accuracy: 30
    Defense: 40
    Agility: 40
    Intelligence: 5
    Evasion: 40
    Magic Defense: 23
    Gil: 500
    EXP: 500
    Treasure: Hi-Potion
    Weakness: None
    Resistance: None
    Where fought: Whisperwind Cove
    Note: Type: Giant
    
    
    #166: Desertpede
    HP: 120
    Attack: 35 (Poison)
    Accuracy: 35
    Defense: 15
    Agility: 40
    Intelligence: 8
    Evasion: 60
    Magic Defense: 85
    Gil: 100
    EXP: 250
    Treasure: Antidote
    Weakness: None
    Resistance: None
    Where fought: Earthgift Shrine, Lifespring Grotto, Whisperwind Cove
    
    
    #167: Gloom Widow
    HP: 71
    Attack: 8 (poison)
    Accuracy: 18
    Defense: 20
    Agility: 44
    Intelligence: 12
    Evasion: 24
    Magic Defense: 40
    Gil: 520
    EXP: 140
    Treasure: Antidote
    Weakness: None
    Resistance: None
    Where fought: Earthgift Shrine, Hellfire Chasm, Lifespring Grotto, Whisperwind
                  Cove
    Note: In Hellfire Chasm, only appears in the 'Overland' area
    
    
    #168: Duel Knight
    HP: 520
    Attack: 60
    Accuracy: 58
    Defense: 50
    Agility: 49
    Intelligence: 41
    Evasion: 55
    Magic Defense: 140
    Gil: 4300
    EXP: 1200
    Treasure: Enhancer
    Weakness: None
    Resistance: Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death
    Where fought: Whisperwind Cove
    
    
    #169: Squidraken
    HP: 480
    Attack: 40
    Accuracy: 44
    Defense: 32
    Agility: 55
    Intelligence: 78
    Evasion: 77
    Magic Defense: 160
    Gil: 888
    EXP: 888
    Treasure: Sage's Staff
    Weakness: None
    Resistance: Fire, Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind
    Where fought: Whisperwind Cove
    Note: Attack: Mind Blast (Paralysis on all)
          Impossible to flee
          Type: Aquatic
          
    
    #170: Pharaoh
    HP: 1220
    Attack: 75
    Accuracy: 67
    Defense: 44
    Agility: 45
    Intelligence: 18
    Evasion: 24
    Magic Defense: 92
    Gil: 1542
    EXP: 1542
    Treasure: Asura
    Weakness: Fire, Dia
    Resistance: Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death
    Where fought: Whisperwind Cove
    Note: Type: Undead
    
    
    #171: Bonesnatch
    HP: 500
    Attack: 45
    Accuracy: 60
    Defense: 12
    Agility: 50
    Intelligence: 15
    Evasion: 42
    Magic Defense: 81
    Gil: 800
    EXP: 500
    Treasure: Nothing
    Weakness: Fire, Dia
    Resistance: Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death
    Where fought: Whisperwind Cove
    Note: Type: Undead
    
     
    #172: Silver Dragon
    HP: 200
    Attack: 53
    Accuracy: 50
    Defense: 10
    Agility: 40
    Intelligence: 15
    Evasion: 86
    Magic Defense: 180
    Gil: 2000
    EXP: 1800
    Treasure: Nothing
    Weakness: None
    Resistance: Quake, Fire, Lightning, Ice, Paralysis, Darkness, Sleep, Mind,
                Silence, Confusion, Death
    Where fought: Hellfire Chasm, Lifespring Grotto
    Note: In Lifespring Grotto, can be found on Dark Bahamut level, as one of the
            'wandering dragons'
          Type: Dragon
          
    
    #173: Black Dragon
    HP: 1600
    Attack: 95
    Accuracy: 62
    Defense: 30
    Agility: 40
    Intelligence: 30
    Evasion: 120
    Magic Defense: 200
    Gil: 4000
    EXP: 3000
    Treasure: Lunar Curtain
    Weakness: None
    Resistance: Quake, Fire, Lightning, Ice, Paralysis, Darkness, Sleep, Silence,
                Confusion, Mind, Death
    Where fought: Lifespring Grotto (Special), Whisperwind Cove
    Note: In Lifespring Grotto, can be found on Dark Bahamut level, as one of the
            'wandering dragons'
          In Whisperwind Cove, can only be found in the Ice Cave, and only at F40+
          Spell: Kill
          Type: Dragon
    
    
    #174: Blue Troll
    HP: 132
    Attack: 20
    Accuracy: 46
    Defense: 10
    Agility: 36
    Intelligence: 14
    Evasion: 48
    Magic Defense: 85
    Gil: 300
    EXP: 340
    Treasure: Nothing
    Weakness: Fire
    Resistance: None
    Where fought: Hellfire Chasm, Lifespring Grotto
    Note: In Hellfire Chasm, only found in the water squares of the 'Overland'
            level
    
    
    #175: Earth Troll
    HP: 566
    Attack: 50
    Accuracy: 56
    Defense: 45
    Agility: 25
    Intelligence: 14
    Evasion: 48
    Magic Defense: 100
    Gil: 542
    EXP: 1200
    Treasure: Nothing
    Weakness: Fire
    Resistance: None
    Where fought: Whisperwind Cove
    Note: Regenerates HP
    
    
    #176: Poison Naga
    HP: 232
    Attack: 6
    Accuracy: 68
    Defense: 8
    Agility: 65
    Intelligence: 65
    Evasion: 45
    Magic Defense: 120
    Gil: 960
    EXP: 960
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Hellfire Chasm
    Note: Only found in the water squares of Hellfire Chasm's 'overland'
          Type: Aquatic, Spellcaster
          
    
    #177: Earth Plant
    HP: 675
    Attack: 35
    Accuracy: 86
    Defense: 60
    Agility: 19
    Intelligence: 20
    Evasion: 24
    Magic Defense: 170
    Gil: 300
    EXP: 4440
    Treasure: Turbo Ether
    Weakness: None
    Resistance: None
    Where fought: Whisperwind Cove
    
    
    #178: Yamatano Orochi
    HP: 1068
    Attack: 50
    Accuracy: 60
    Defense: 42
    Agility: 45
    Intelligence: 47
    Evasion: 36
    Magic Defense: 180
    Gil: 800
    EXP: 4050
    Treasure: Braveheart
    Weakness: None
    Resistance: Quake, Fire, Lightning, Ice, Paralysis, Darkness, Sleep, Mind,
                Silence, Confusion, Death
    Where fought: Whisperwind Cove
    Note: Only found on Whisperwind Cove's 'Floating Castle' or lava level, and
           only on F30+
          Type: Dragon
          
    
    #179: Dark Elemental
    HP: 200
    Attack: 66
    Accuracy: 72
    Defense: 20
    Agility: 33
    Intelligence: 74
    Evasion: 25
    Magic Defense: 120
    Gil: 780
    EXP: 1500
    Treasure: Nothing
    Weakness: None
    Resistance: Quake, Fire, Paralysis, Darkness, Sleep, Silence, Confusion, Mind,
                Death
    Where fought: Hellfire Chasm, Whisperwind Cove
    Note: Attack: Flash (darkness to all)
    
    
    #180: Devil Hound
    HP: 150
    Attack: 22
    Accuracy: 40
    Defense: 8
    Agility: 60
    Intelligence: 30
    Evasion: 45
    Magic Defense: 76
    Gil: 150
    EXP: 300
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Where fought: Hellfire Chasm, Whisperwind Cove
    Note: In Hellfire Chasm, only found on the 'Temple' level
          In Whisperwind Cove, only found in the lava rooms
    
    
    #181: Sekhret
    HP: 1400
    Attack: 110
    Accuracy: 70
    Defense: 25
    Agility: 30
    Intelligence: 5
    Evasion: 60
    Magic Defense: 116
    Gil: 1300
    EXP: 1300
    Treasure: War Hammer
    Weakness: None
    Resistance: None
    Where fought: Whisperwind Cove
    
    
    #182: Catoblepas
    HP: 200
    Attack: 30
    Accuracy: 60
    Defense: 20
    Agility: 30
    Intelligence: 20
    Evasion: 45
    Magic Defense: 100
    Gil: 800
    EXP: 1500
    Treasure: Remedy
    Weakness: None
    Resistance: Quake, Fire, Lightning, Ice, Paralysis, Darkness, Sleep, Mind,
                Silence, Confusion, Death
    Where fought: Earthgift Shrine, Hellfire Chasm, Whisperwind Cove
    Note: Attack: Gaze (stone)
          Type: Dragon
    
    
    #183: Hundlegs
    HP: 235
    Attack: 40
    Accuracy: 60
    Defense: 20
    Agility: 40
    Intelligence: 10
    Evasion: 45
    Magic Defense: 120
    Gil: 200
    EXP: 1000
    Treasure: Nothing
    Weakness: None
    Resistance: Quake
    Where fought: Hellfire Chasm, Whisperwind Cove
    Note: In Whisperwind Cove, only found in Lava Rooms.
    
    
    #184: Undergrounder
    HP: 690
    Attack: 75
    Accuracy: 85
    Defense: 50
    Agility: 40
    Intelligence: 35
    Evasion: 45
    Magic Defense: 190
    Gil: 1300
    EXP: 2500
    Treasure: Gaia Gear
    Weakness: None
    Resistance: Quake, Lightning, Paralysis, Darkness, Sleep, Silence, Mind,
                Confusion, Death
    Where fought: Whisperwind Cove
    Note: In Whisperwind Cove, only found in the ice cave levels, and only at F30+
    Note: Spells: Quake
    
    
    #185: Death Elemental
    HP: 160
    Attack: 35
    Accuracy: 66
    Defense: 4
    Agility: 84
    Intelligence: 30
    Evasion: 120
    Magic Defense: 120
    Gil: 800
    EXP: 753
    Treasure: Zephyr Cape
    Weakness: None
    Resistance: Quake, Fire, Paralysis, Darkness, Sleep, Silence, Confusion, Mind,
                Death
    Where fought: Hellfire Chasm, Lifespring Grotto, Whisperwind Cove
    Note: In Hellfire Chasm, only found in the water squares of the 'Overland'
          Impossible to flee
    
    
    #186: Wild Nakk
    HP: 80
    Attack: 15
    Accuracy: 20
    Defense: 20
    Agility: 80
    Intelligence: 40
    Evasion: 40
    Magic Defense: 30
    Gil: 60
    EXP: 240
    Treasure: White Fang
    Weakness: None
    Resistance: None
    Where fought: Earthgift Shrine, Hellfire Chasm, Lifespring Grotto, Whisperwind
                  Cove
     
    
    #187: Dark Wolf
    HP: 360
    Attack: 30
    Accuracy: 60
    Defense: 25
    Agility: 100
    Intelligence: 45
    Evasion: 70
    Magic Defense: 50
    Gil: 75
    EXP: 300
    Treasure: White Fang
    Weakness: None
    Resistance: None
    Where fought: Whisperwind Cove
    
    
    #188: Rock Gargoyle
    HP: 337
    Attack: 30
    Accuracy: 60
    Defense: 72
    Agility: 67
    Intelligence: 12
    Evasion: 72
    Magic Defense: 130
    Gil: 50
    EXP: 120
    Treasure: Nothing
    Weakness: None
    Resistance: Quake
    Where fought: Whisperwind Cove
    
    
    #189: Sahagin Queen
    HP: 100
    Attack: 30
    Accuracy: 30
    Defense: 15
    Agility: 50
    Intelligence: 50
    Evasion: 80
    Magic Defense: 80
    Gil: 500
    EXP: 500
    Treasure: Blue Curtain
    Weakness: Lightning
    Resistance: Quake, Fire
    Where fought: Hellfire Chasm, Lifespring Grotto
    Note: In Hellfire Chasm, only found in the water squares of 'Overland'
          Impossible to flee
          Type: Aquatic
          
    
    #190: Reaper
    HP: 350
    Attack: 90
    Accuracy: 50
    Defense: 20
    Agility: 40
    Intelligence: 55
    Evasion: 60
    Magic Defense: 200
    Gil: 1000
    EXP: 1000
    Treasure: Deathbringer
    Weakness: Fire, Dia
    Resistance: Quake, Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind,
                Death
    Where fought: Whisperwind Cove
    Note: Spells: Dispel
          Type: Undead
          
    
    #191: Python
    HP: 85
    Attack: 22
    Accuracy: 24
    Defense: 15
    Agility: 15
    Intelligence: 10
    Evasion: 40
    Magic Defense: 50
    Gil: 150
    EXP: 200
    Treasure: Antidote
    Weakness: None
    Resistance: None
    Where fought: Hellfire Chasm, Lifespring Grotto, Whisperwind Cove
    Note: Type: Dragon
    
    
    #192: Skuldier
    HP: 120
    Attack: 25
    Accuracy: 35
    Defense: 6
    Agility: 10
    Intelligence: 10
    Evasion: 35
    Magic Defense: 42
    Gil: 80
    EXP: 133
    Treasure: Nothing
    Weakness: Fire, Dia
    Resistance: Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind, Death
    Where fought: Earthgift Shrine, Lifespring Grotto, Whisperwind Cove
    Note: Type: Undead
    
    
    #193: Red Flan
    HP: 390
    Attack: 50
    Accuracy: 39
    Defense: 255
    Agility: 60
    Intelligence: 50
    Evasion: 20
    Magic Defense: 80
    Gil: 500
    EXP: 1110
    Treasure: Nothing
    Weakness: Fire, Ice
    Resistance: Quake, Lightning, Paralysis, Darkness, Sleep, Silence, Mind,
                Confusion, Death
    Where fought: Whisperwind Cove
    
    
    #194: Prototype
    HP: 1500
    Attack: 85
    Accuracy: 70
    Defense: 45
    Agility: 60
    Intelligence: 60
    Evasion: 80
    Magic Defense: 150
    Gil: 1000
    EXP: 2000
    Treasure: Rune Axe
    Weakness: Lightning
    Resistance: Quake, Fire, Ice, Paralysis, Darkness, Sleep, Silence, Mind,
                Confusion, Death
    Where fought: Whisperwind Cove
    Note: In Whisperwind Cove, found only on the 'Flying Castle' level, and only
            at F25+
    Note: Spell: Thundaga
    
    
    #195: Revenant
    HP: 68
    Attack: 20
    Accuracy: 13
    Defense: 15
    Agility: 30
    Intelligence: 3
    Evasion: 42
    Magic Defense: 45
    Gil: 250
    EXP: 250
    Treasure: Nothing
    Weakness: Fire, Dia
    Resistance: Quake, Ice, Paralysis, Darkness, Sleep, Silence, Confusion, Mind,
                Death
    Where fought: Lifespring Grotto, Whisperwind Cove
    Note: Type: Undead
    
    
    +=+=+=+=+=+=+=+=+=+=+=+
    + B) Final Fantasy II +
    +=+=+=+=+=+=+=+=+=+=+=+
    
    B1) OVERVIEW
    ------------
    NUMBER: NAME (The number the monster appears in the book and its name)     
    Rank: The 'rank' of the monster. The higher the monster's 'rank', the more 
          points toward leveling your weapons and characters' stats            
    HP: The number of Hit Points the monster has; the amount of damage it can  
        take before dying                                                      
    MP: The number of Magic Points the monster has toward casting spells and   
        Osmose'ing or Rasp'ing away                                            
    Attack: The level of attack the monster has and any special afflictions    
    Accuracy: How accurate the monster's attacks are                           
    Defense: The monster's defensive ability                                   
    Evasion: How easily the monster evades attacks                             
    Magic Defense: The monster's Magical Defense                               
    Gil: How much gold the monster drops                                       
    Treasure: What items the monster might drop                                
    Weakness: Attacks the monster is weak to                                   
    Resistance: Attacks the monster is resistant to                            
    Absorb: Attacks the monster gains HP from                                  
    Where fought: Where the monster can be found in the world. Note: these     
                  do not include how hard it is to find them there; they will  
                  show, but they may be rare                                   
    Note: Special notes about the monster such as 'family', special attacks,   
           notes about location, et cetera                                     
    
    
    B2) NOTE/TERMS
    --------------
    (After Ultima): After the Ultima Tome has been gathered, the world explodes
    with more powerful enemies. Those monsters are noted with (After Ultima) after
    the location they can be found in. Unless otherwise noted, these monsters
    _replace_ the creatures that had originally been there, rather than joining
    them. Most of the dungeons keep the same monsters.
    
    Attacks: This is a list of special attacks and spells the monster uses. Many
    of these can be blocked by silence, though generally not the weapon ones.
    Status ailments that are delivered by a special attack are listed here, though
    status ailments that are delivered in a basic physical attack are mentioned
    after 'attack' on the monster sheet.
    
    (Boss): This is a boss monster in this location; in other words, a unique
    battle that can't be repeated once the monster has been killed.
    
    Danger Room: In many dungeons, there are large, open rooms. Within these
    rooms, almost every step results in a battle with a monster. These can be a
    good place to find rare and hard-to-find monsters, and occasionally the only
    place to find certain monsters. If you are having difficulty finding specific
    creatures, look for these rooms and use them to your best advantage.
    
    Long Distance: Refers to an attack that an enemy can use even if they are more
    than two rows deep (where normally they can't be reached by normal weapons,
    but they can't reach by normal weapons either). All spells are long distance.
    
    (MIAB): 'Monster-In-A-Box'. Certain treasure chests hold specific monsters
    that will attack when the chest is opened. These can only be fought once.
    
    SOR: Soul Of Rebirth. This is a special dungeon only accessed after the game
    has been completed. 
    
    (Special): A monster whose location in an area relies on a special
    circumstance/general area/item/et cetera. The circumstances will be explained
    in 'Note'.
    
    Undead: This monster is harmed by Cure and other healing spells/items, as well
    as Garlic. Using abilities that sap HP (such as Blood Sword or Drain) will
    give those HP to the enemy instead.
    
    
    B3) LOCATIONS
    -------------
    Altair: Within the actual city; there is only one monster which appears here. 
    
    Around Altair: Around the city in the beginning of the game. Also includes the
    area surrounding Gatrea and the great lake (though only near the edge of the
    lake; the other are listed as 'Dreadnought Area').
    
    Around Kashuan: Around Kashuan Keep.                
    
    Around Mysidia: Around the city of Mysidia. This includes much of the island,
    including the area around the cave but _excluding_ the land bridge that links
    Mysidia's island and the city of Altair.
    
    Around Paloom: Around the city of Paloom, across the lake.
    
    Around Poft: Around the city of Poft. Includes the area to and around Bafsk.    
    
    Around Salamand: The area near the city of Salamand and to the west from
    there.
    
    Bafsk Cave: The sewer entrance in Bafsk.
    
    Castle Fynn: The actual Fynn castle, after the rebels raid it.
    
    Cave Of Mysidia: The cave to the East of Mysidia, in the mountains.
    
    Chamber Of The Seal: In SOR, the 'opposite world' version of the Chamber Of
    The Seal from Mysidia Tower. Holds the Ultima book and Ultima Weapon.
    
    Coliseum: The actual Coliseum where the princess is being held. Monsters on B2
    (except for MIAB) are only found in Danger Rooms.
    
    Cyclone: The Cyclone 'dungeon' near Fynn.
    
    Deist Cavern: The cavern north of Deist castle.
    
    Deist Island: The island that Deist is on. The enemies here remain the same
    even after Ultima Tome.
    
    Dreadnought: Inside the Dreadnought itself.
    
    Dreadnought Area: The lands surrounding the Dreadnought's landing place
    northwest of Fynn. This includes the lands near Fynn but away from the lake.
    
    Fynn: Within the city of Fynn at the beginning of the game. This lasts until
    the city has been freed.
    
    Great Desert: The enormous desert south of Kashuan Keep, around the Coliseum
    and Palamecia. This also includes the forest and plains to the southwest of
    Kashuan.
    
    Jade Passage: The lake passage into hell near Mysidia.
    
    Kashuan Keep: In Kashuan Keep proper.
    
    Leila's Ship: On the bridge of Leila's Ship when obtaining it in Paloom; there
    is only one creature which appears here.
    
    Leviathan: Inside the Leviathan.
    
    Mysidia Land Bridge: The lands due west of Altair, across the river. Also
    includes the land bridge between Altair and Mysidia. WARNING. It is very easy
    to accidentally walk into this area when walking around Mysidia. Look at your
    map. If you are north of the river near Mysidia or west of the pair of rivers
    near Altair, you are in this dangerous area. IT CAN KILL YOU. YOU HAVE BEEN
    WARNED. This is a public service announcement by the people who have died
    accidentally more times than any human ever should.
    
    Mysidian Tower: The tower in the ocean north of Mysidia. 
    
    Ocean: Once you've obtained the ship, on the ocean.
    
    Palamecia: Castle Palamecia. The place surrounded by mountains. 
    
    Pandaemonium: The castle of hell; at the end of the Jade Passage.
    
    Semitt Falls: The cave at the waterfall where Mythril is mined.
    
    Snow Plains: The snowfield that you need the snowcraft to cross, northwest of
    Salamand. After Ultima, the old creatures still exist, though have been joined
    by the new ones.
    
    Snow Cavern: The cave in the Snow Plains.
    
    Southern Point: The point of land due South from Altair. There are extremely
    dangerous enemies around this point of land; much higher-level than enemies in
    the area at this point in the game. These are the same sort of monsters as are
    around Mysidia, but due to their unusual position, I prefer to list them in a
    separate section.
    
    Tropical Island: Small island cave all by itself on a tiny island on the map.
    The 1F area includes the outside of the Island. 
    
    Unknown Cave: In the SOR: The first dungeon you enter. Resembled the Jade
    Passage.
    
    Unknown Palace: In the SOR: The great Palace dungeon which resembles
    Pandemonium, only backwards.
    
    
    B4) MONSTERS BY LOCATION
    ------------------------
    Altair: Lamia Queen
    
    Around Altair: Goblin, Hornet, Leg Eater
    (After Ultima): Big Horn, Captain, Hill Gigas, Sergeant, Sorcerer, Werepanther
    
    Around Kashuan: Balloon, Dead Head, Hornet, Leg Eater, Queen Bee, Soldier,
    Vampire Thorn, Zombie
    (After Ultima): Death Flower, Imperial Shadow, Malboro Terra, Sand Worm,
    Scissorjaws
    
    Around Mysidia: Behemoth, Black Flan, Bomb, Brain, Cockatrice, Ghast, Killer
    Mantis, Mine, Red Mousse, Revenant, Specter, Vampire Girl, Wraith 
    (After Ultima): Ghost, Great Malboro, Hecteyes, Mantis King, Mega Parasite,
    Pit Fiend, Salamander
    
    Around Paloom: Goblin, Goblin Guard, Hornet, Leg Eater, Soldier, Sprinter,
    Vampire Thorn
    
    Around Poft: Goblin, Goblin Guard, Hornet, Leg Eater, Queen Bee, Sasquatch,
    Soldier, Sprinter, Vampire Thorn, Werepanther
    (After Ultima): Big Horn, Bomb, Captain, Hill Gigas, Sorcerer
    
    Around Salamand: Goblin, Goblin Guard, Hornet, Queen Bee, Sasquatch, Soldier,
    Vampire Thorn
    (After Ultima): Sergeant, Sorcerer
    
    Bafsk Cave: Balloon, Goblin Guard, Hornet, Leg Eater, Queen Bee, Soldier,
    Vampire Thorn, Zombie
    
    Castle Fynn: Adamantoise, Brain, Captain, Changer, Chimera, Death Flower, Dual
    Deads, Dual Heads, Ghast, Gottos, Green Soul, Killer Mantis, Magician, Ogre
    Chief, Ogre Mage, Parasite, Revenant, Rhyos, Sergeant, Sorcerer, Specter,
    Stalagmite, Stunner, Wizard, Wraith
    
    Cave Of Mysidia: Black Flan, Bomb, Brain, Changer, Cockatrice, Death Flower,
    Flying Ray, Ghast, Ghost, Gigantoad, Malboro, Parasite, Red Mousse, Red Soul,
    Revenant, Rhyos, Specter, Wild Horn, Wraith, Yellow Jelly, Yellow Soul
    
    Chamber Of The Seal: Ultima Weapon
    
    Coliseum: Behemoth, Captain, Chimera, Death Flower, Dual Deads, Magician,
    Parasite, Revenant, Sergeant, Sorcerer, Specter, Stalagmite, Wizard
    
    Cyclone: Big Horn, Bomb, Captain, Cockatrice, Devil's Bloom, Emperor,
    Eyemoeba, General, Gottos, Green Dragon, Hill Gigas, Lamia, Malboro Terra,
    Royal Guard, Vampire Girl, Vampire Lady, Wizard, Wood Golem
    
    Deist Cavern: Adamantoise, Chimera, Dual Heads, Ghast, Ghoul, Gigantoad, Green
    Soul, Hill Gigas, Land Turtle, Ogre, Ogre Chief, Ogre Mage, Revenant, Shadow,
    Stalactite, Wraith, Yellow Soul
    
    Deist Island: Ghast, Ghoul, Hill Gigas, Land Turtle, Ogre, Ogre Mage, Shadow,
    Stalactite, Wraith
    
    Dreadnought: Balloon, Captain, Ghast, Ghoul, Helldiver, Hill Gigas, Magician,
    Sergeant, Shadow, Soldier, Stunner, Werepanther, Wererat, Wraith
    
    Dreadnought Area: Dual Heads, Land Turtle, Magician, Mine, Ogre, Ogre Mage,
    Phorusracos, Soldier, Wererat
    (After Ultima): Big Horn, Bomb, Captain, Hill Gigas, Sorcerer, Werepanther 
    
    Fynn: Captain, Goblin, Hornet, Leg Eater
    
    Great Desert: Antlion, Chimera, Gigantoad, Land Ray, Poison Toad, Wild Horn
    (After Ultima): Death Flower, Imperial Shadow, Malboro Terra, Sand Worm,
    Scissorjaws
    
    Jade Passage: Abyss Worm, Blue Dragon, Chimera Sphinx, Great Malboro, Green
    Dragon, Hecteyes, Ice Lizard, Killer Mantis, King Behemoth, Mega Parasite, Pit
    Fiend, Red Dragon, Salamander, Scissorjaws, Vampire Lady, White Dragon
    
    Kashuan Keep: Adamantoise, Balloon, Dead Head, Ghast, Ghoul, Goblin Prince,
    Hornet, Land Turtle, Leg Eater, Mine, Ogre, Ogre Mage, Queen Bee, Red Soul,
    Shadow, Soldier, Vampire Thorn, Wererat, Wraith, Zombie
    
    Leila's Ship: Pirate
    
    Leviathan: Bolt Fish, Manta Ray, Red Soul, Roundworm, Sea Dragon
    
    Mysidia Land Bridge: Big Horn, Black Flan, Bomb, Flying Ray, Ghost, Hill
    Gigas, Imp, Killer Mantis, Mine, Phorusracos, Red Mousse, Red Soul, Werewolf
    (After Ultima): Hecteyes, Pit Fiend, Salamander
    
    Mysidian Tower: Basilisk, Big Horn, Black Flan, Bomb, Chimera, Death Flower,
    Devil's Bloom, Fire Gigas, Flying Ray, Ghast, Ghost, Gottos, Hill Gigas, Ice
    Gigas, Ice Lizard, Imp, Killer Mantis, Malboro Terra, Red Mousse, Red Soul,
    Revenant, Specter, Thunder Gigas, Vampire Girl, Werewolf, White Dragon, Wraith
    
    Ocean: Buccaneer, Helldiver, Killer Fish, Sea Snake
    (After Ultima): Bolt Fish, Manta Ray, Sea Dragon
    
    Palamecia: Black Knight, Captain, Cockatrice, Coeurl, Death Flower, Devil's
    Bloom, Eyemoeba, Flying Ray, General, Gottos, Imperial Shadow, Killer Mantis,
    Lamia, Lamia Queen, Skull, Stone Golem, Vampire Girl, Wood Golem
    
    Pandaemonium: Astaroth, Beast Demon, Beelzebub, Blue Dragon, Bomb, Coeurl,
    Death Rider, Devil's Bloom, Devil Wolf, Emperor, Fire Gigas, Great Malboro,
    Ice Gigas, Ice Lizard, King Behemoth, Lamia, Lamia Queen, Mantis Devil,
    Mythril Golem, Red Dragon, Roundworm, Thunder Gigas, Tiamat, Zombie Borghen
    
    Semitt Falls: Balloon, Goblin, Goblin Guard, Green Slime, Land Turtle,
    Sasquatch, Sergeant, Soldier, Sprinter, Zombie
    
    Snow Plains: Icicle, Snowman
    (After Ultima): Big Horn, Icicle, Sergeant, Snowman, Sorcerer
    
    Snow Cavern: Adamantoise, Balloon, Borghen, Dead Head, Dual Heads, Ghoul,
    Goblin, Goblin Guard, Grenade, Icicle, Shadow, Snowman, Zombie
    
    Southern Point: Behemoth, Black Flan, Bomb, Brain, Cockatrice, Ghast, Killer
    Mantis, Mine, Red Mousse, Revenant, Specter, Wraith
    
    Tropical Island: Big Horn, Dual Deads, Dual Heads, Ghast, Ghoul, Poison Toad,
    Red Mousse, Shadow, Stunner, Wererat, Wild Horn, Wraith, Yellow Jelly
    
    Unknown Cave: Beast Devil, Bigfoot, Black Knight, Death Horn, Death Knight,
    Flan Princess, Giga Parasite, Gigas Worm, Gil Snapper, Glasya Labolas, Miss
    Vamp, Pyrolisk, Roundworm, Sea Serpent, Sergeant, Soul Eater, Zombie Borghen
    
    Unknown Palace: Beelzebub Soul, Black Dragon, Bloodbones, Cait Sith,
    Catoblepas, Chaos Rider, Chimera Brain, Dark Behemoth, Dark Magician, Dark
    Soul, Emperor, Gold Golem, L'il Murderer, Lamia Matriarch, Lucifer, Malboro
    Menace, Mini Satana, Mother Brain, Orukat, Purobolos, Steel Giant, Twin Heads,
    Warg Wolf, Yamatano Orochi
    
    
    B5) MONSTERS
    ------------
    #001: Leg Eater
    Rank: 1
    HP: 6
    MP: 0
    Attack: 4
    Accuracy: 1-60
    Defense: 0
    Evasion: 0-0
    Magic Defense: 1-50
    Gil: 4-37
    Treasure: Nothing
    Weakness: None
    Resistance: Body, Mind
    Absorbs: None
    Where fought: Around Altair, Fynn, Around Paloom, Around Poft, Bafsk Cave,
                  B1-1F, Around Kashuan, Kashuan Keep 1F
    
    
    #002: Vampire Thorn
    Rank: 1
    HP: 20
    MP: 0
    Attack: 4 (Venom)
    Accuracy: 1-60
    Defense: 0
    Evasion: 0-0
    Magic Defense: 1-50
    Gil: 4-18
    Treasure: Antidote, Eye Drops, Potion
    Weakness: None
    Resistance: Body, Mind
    Absorbs: None
    Where fought: Around Paloom, Around Poft, Around Salamand, Bafsk Cave B1-1F,
                  Around Kashuan, Kashuan Keep 1F
    
    
    #003: Hornet
    Rank: 1
    HP: 6
    MP: 0
    Attack: 4 (Venom)
    Accuracy: 1-50
    Defense: 0
    Evasion: 1-10
    Magic Defense: 1-15
    Gil: 4-37
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Around Altair, Fynn, Around Paloom, Around Poft, Around
                  Salamand, Bafsk Cave B1-1F, Around Kashuan, Kashuan Keep 1F
    
    
    #004: Queen Bee
    Rank: 1
    HP: 30
    MP: 0
    Attack: 9 (Poison)
    Accuracy: 1-50
    Defense: 4
    Evasion: 1-10
    Magic Defense: 1-50
    Gil: 4-9
    Treasure: Potion, Antidote
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Around Poft, Around Salamand, Bafsk Cave 1F, Around Kashuan,
                  Kashuan Keep 1F
    
    
    #005: Snowman
    Rank: 2
    HP: 45
    MP: 0
    Attack: 9
    Accuracy: 1-60
    Defense: 4
    Evasion: 1-20
    Magic Defense: 2-40
    Gil: 18-150
    Treasure: Nothing
    Weakness: Fire
    Resistance: None
    Absorbs: Ice
    Where fought: Snow Plains, Snow Cavern B2-B6
    
    
    #006: Sasquatch
    Rank: 1
    HP: 20
    MP: 0
    Attack: 4
    Accuracy: 1-50
    Defense: 0
    Evasion: 1-10
    Magic Defense: 1-50
    Gil: 9-75
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Around Poft, Around Salamand, Semitt Falls B1-B5
    
    
    #007: Icicle
    Rank: 2
    HP: 60
    MP: 0
    Attack: 17
    Accuracy: 1-60
    Defense: 17
    Evasion: 0-0
    Magic Defense: 2-40
    Gil: 18-150
    Treasure: Nothing
    Weakness: Fire
    Resistance: Mind
    Absorbs: Ice
    Where fought: Snow Plains, Snow Cavern B1-B6
    
    
    #008: Stalactite
    Rank: 4
    HP: 240
    MP: 0
    Attack: 35
    Accuracy: 2-70
    Defense: 35
    Evasion: 1-30
    Magic Defense: 3-40
    Gil: 150-600
    Treasure: Nothing
    Weakness: Poison
    Resistance: Mind
    Absorbs: None
    Where fought: Deist Island, Deist Cavern B1/B5
    
    
    #009: Stalagmite
    Rank: 4
    HP: 240
    MP: 0
    Attack: 40
    Accuracy: 3-70
    Defense: 40
    Evasion: 1-30
    Magic Defense: 3-40
    Gil: 600-1200
    Treasure: Nothing
    Weakness: None
    Resistance: Mind
    Absorbs: None
    Where fought: Coliseum B2 (MIAB), Castle Fynn B5-4F
    Note: MIAB: Chest at lower right-hand corner of Coliseum B2; contains antidote
          Only found in 'danger rooms' in Castle Fynn B1-B3
    
    
    #010: Sprinter
    Rank: 1
    HP: 30
    MP: 0
    Attack: 9
    Accuracy: 1-50
    Defense: 0
    Evasion: 1-40
    Magic Defense: 1-50
    Gil: 4-37
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Around Paloom, Around Poft, Semitt Falls B1-B5
    
    
    #011: Phorusracos
    Rank: 3
    HP: 140
    MP: 0
    Attack: 35
    Accuracy: 2-65
    Defense: 25
    Evasion: 1-30
    Magic Defense: 2-50
    Gil: 37-300
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Dreadnought Area, Mysidia Land Bridge
    
    
    #012: Adamantoise
    Rank: 5
    HP: 675
    MP: 0
    Attack: 45
    Accuracy: 2-75
    Defense: 60
    Evasion: 0-0
    Magic Defense: 1-50
    Gil: 300-750
    Treasure: Diamond Shield
    Weakness: Ice
    Resistance: Lightning, Poison
    Absorbs: None
    Where fought: Snow Cavern B6 (Boss), Kashuan Keep 1F-5F, Deist Cavern B5,
                  Castle Fynn B4
    Note: Only found in 'danger room' of Kashuan Keep 1F
          MIAB: Far southeast chest of Deist Cavern B5; contains Knight Armor
    
    
    #013: Land Turtle
    Rank: 3
    HP: 140
    MP: 0
    Attack: 35
    Accuracy: 2-65
    Defense: 35
    Evasion: 0-0
    Magic Defense: 2-50
    Gil: 37-300
    Treasure: Mythril Shield
    Weakness: Ice
    Resistance: Lightning, Poison
    Absorbs: None
    Where fought: Semitt Falls B5 (MIAB), Kashuan Keep 1F-5F, Dreadnought Area,
                  Deist Island, Deist Cavern B1
    Note: Treasure Chest upper-right Semitt Falls B5; Contains Teleport Tome
          Found only in 'danger room' in 1F of Kashuan Keep
    
    
    #014: Ogre
    Rank: 2
    HP: 100
    MP: 0
    Attack: 25
    Accuracy: 1-65
    Defense: 17
    Evasion: 1-20
    Magic Defense: 2-50
    Gil: 75-300
    Treasure: Mythril Mace, Mythril Helm
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Kashuan Keep 1F-5F, Dreadnought Area, Deist Island, Deist Cavern
                  B1
    Note: Found only in 'danger room' in 1F of Kashuan Keep
    
    
    #015: Ogre Mage
    Rank: 3
    HP: 140
    MP: 30
    Attack: 25
    Accuracy: 2-65
    Defense: 17
    Evasion: 1-40
    Magic Defense: 3-40
    Gil: 75-75
    Treasure: Blind Tome, Sleep Tome, Blizzard Tome, Blink Tome, Hellfire, Warp
              Tome
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Kashuan Keep 1F/3F-5F, Dreadnought Area, Deist Island, Deist
                  Cavern B1/B3-B5, Castle Fynn B4
    Note: Found only in 'danger room' on level 1F Kashuan Keep
          Attack: Blind IV (Darkness on all), Blizzard V (Ice attack on all),
            Sleep IV (Sleep on all), Blink III (Raise evasion on one)
    
    
    #016: Ogre Chief
    Rank: 4
    HP: 300
    MP: 0
    Attack: 40
    Accuracy: 3-70
    Defense: 35
    Evasion: 1-40
    Magic Defense: 3-40
    Gil: 450-750
    Treasure: Wing Sword, Ice Shield
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Deist Cavern B3-B5, Castle Fynn B4
    
    
    #017: Dual Heads
    Rank: 2
    HP: 80
    MP: 0
    Attack: 25
    Accuracy: 2-50
    Defense: 17
    Evasion: 1-20
    Magic Defense: 2-50
    Gil: 18-300
    Treasure: Mace, Battle Axe
    Weakness: Body
    Resistance: Mind
    Absorbs: None
    Where fought: Snow Cavern B3-B6, Dreadnought Area, Deist Cavern B5, Castle
                  Fynn 1F-4F, Tropical Island B1-B3
    
    
    #018: Dual Deads
    Rank: 5
    HP: 300
    MP: 0
    Attack: 40
    Accuracy: 5-65
    Defense: 25
    Evasion: 1-50
    Magic Defense: 3-50
    Gil: 300-750
    Treasure: Nothing
    Weakness: Fire
    Resistance: Ice, Body, Mind
    Absorbs: Death
    Where fought: Coliseum (MIAB) Castle Fynn 1F-4F, Tropical Island B1-B5
    Note: Undead
          MIAB: Chest at lower right-hand corner of Coliseum B2; contains antidote
    
    
    #019: Wererat
    Rank: 2
    HP: 60
    MP: 0
    Attack: 17 (Poison)
    Accuracy: 1-60
    Defense: 4
    Evasion: 2-20
    Magic Defense: 2-40
    Gil: 37-300
    Treasure: Nothing
    Weakness: None
    Resistance: Body, Death
    Absorbs: None
    Where fought: Kashuan Keep 1F-5F, Dreadnought Area, Dreadnought 1F-3F,
                  Tropical Island B1-B2
    Note: Only found in 'danger room' on level 1F of Kashuan Keep
          MIAB: Lower left-hand chest, Kashuan Keep 3F; contains Golden Shield
    
    
    #020: Stunner
    Rank: 3
    HP: 100
    MP: 0
    Attack: 17 (Paralysis)
    Accuracy: 2-65
    Defense: 17
    Evasion: 1-30
    Magic Defense: 2-50
    Gil: 75-450
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Dreadnought 1F-5F, Castle Fynn 2F (MIAB)/B1, Tropical Island
                  B1-B2
    Note: MIAB: In Castle Fynn 2F, chest on left side; contains Potion
    
    
    #021: Dead Head
    Rank: 2
    HP: 45
    MP: 0
    Attack: 17
    Accuracy: 1-60
    Defense: 9
    Evasion: 1-20
    Magic Defense: 2-40
    Gil: 9-75
    Treasure: Nothing
    Weakness: Fire
    Resistance: Ice, Body, Mind
    Absorbs: Death
    Where fought: Ice Cavern B1-B3, Around Kashuan, Kashuan Keep 1F
    Note: Undead
    
    
    #022: Skull
    Rank: 6
    HP: 640
    MP: 300
    Attack: 50
    Accuracy: 6-75
    Defense: 40
    Evasion: 1-65
    Magic Defense: 4-40
    Gil: 1500-3000
    Treasure: Nothing
    Weakness: Fire
    Resistance: Ice, Body, Mind
    Absorbs: Death
    Where fought: Palamecia 1F-7F
    Note: Undead
          Attacks: Blizzard XII (Ice attack on all), Toad X (Toad on one)
    
    
    #023: Zombie
    Rank: 1
    HP: 30
    MP: 0
    Attack: 17
    Accuracy: 1-60
    Defense: 0
    Evasion: 0-0
    Magic Defense: 1-50
    Gil: 9-75
    Treasure: Nothing
    Weakness: Fire
    Resistance: Ice, Body, Mind
    Absorbs: Death
    Where fought: Semitt Falls B2-B5, Bafsk Cave B1-1F, Snow Cavern B1-B3, Around
                  Kashuan, Kashuan Keep 1F
    Note: Undead
          In Semitt Falls, located only in 'danger rooms'
    
    
    #024: Ghoul
    Rank: 2
    HP: 60
    MP: 0
    Attack: 17 (Paralysis)
    Accuracy: 1-60
    Defense: 4
    Evasion: 1-20
    Magic Defense: 2-40
    Gil: 37-300
    Treasure: Nothing
    Weakness: Fire
    Resistance: Ice, Body, Mind
    Absorbs: Death
    Where fought: Snow Cavern B1-B6, Kashuan Keep 2F, Dreadnought 1F-3F, Deist
                  Island, Deist Cavern B1-B2, Tropical Island B3 (MIAB)
    Note: Undead
          MIAB: Found in chest on lower-left side of Snow Cavern B5; contains
            Ancient Sword
          MIAB: In Tropical Island B3, room off by itself; contains Phoenix Down
    
    
    #025: Ghast
    Rank: 3
    HP: 100
    MP: 30
    Attack: 25 (Paralysis)
    Accuracy: 25
    Defense: 2-60
    Evasion: 1-30
    Magic Defense: 2-50
    Gil: 75-450
    Treasure: Nothing
    Weakness: Fire
    Resistance: Ice, Body, Mind
    Absorbs: Death
    Where fought: Southern Point, Kashuan Keep 1F/4F, Dreadnought 1F-5F, Deist
                  Island, Deist Cavern B1-B2, Castle Fynn 2F (MIAB)/B1/B4 (MIAB)
                  Tropical Island B3 (MIAB), Around Mysidia, Cave Of Mysidia
                  B1-B2, Mysidian Tower 2F/5F/8F-9F
    Note: Undead
          Only found in 'danger room' in Kashuan Keep 1F
          Attack: Blind IV (Darkness on all)
          MIAB: In Castle Fynn 2F, chest on left side; contains Potion
          MIAB: In Castle Fynn B4, chest at far north; contains Power Staff
          MIAB: In Tropical Island B3, room off by itself; contains Phoenix Down
     
    
    #026: Revenant
    Rank: 4
    HP: 240
    MP: 0
    Attack: 40 (Drain)
    Accuracy: 3-70
    Defense: 25
    Evasion: 1-40
    Magic Defense: 3-40
    Gil: 450-900
    Treasure: Nothing
    Weakness: Fire
    Resistance: Ice, Body, Mind
    Absorbs: Death
    Where fought: Deist Cavern B2-B5, Coliseum B2, Southern Point, Castle Fynn
                  B1-4F/B4 (MIAB), Around Mysidia, Cave Of Mysidia B1-B3 Mysidian
                  Tower 2F-9F
    Note: Undead
          MIAB: In Castle Fynn 2F, chest on left side; contains Potion
          MIAB: In Castle Fynn B4, chest at far north; contains Power Staff
    
    
    #027: Shadow
    Rank: 2
    HP: 45
    MP: 0
    Attack: 17 (Darkness)
    Accuracy: 1-60
    Defense: 9
    Evasion: 1-20
    Magic Defense: 2-40
    Gil: 18-140
    Treasure: Nothing
    Weakness: Fire
    Resistance: Lightning, Body, Death, Mind, Matter
    Absorbs: Death
    Where fought: Snow Cavern B1-B5, Kashuan Keep 2F-4F, Dreadnought 1F-2F, Deist
                  Island, Deist Cavern B1-B2, Tropical Island B3 (MIAB)
    Note: Undead
          MIAB: Found in chest on lower-left side of Snow Cavern B5; contains
            Ancient Sword
          MIAB: In Tropical Island B3, room off by itself; contains Phoenix Down
    
    
    #028: Wraith
    Rank: 2
    HP: 60
    MP: 0
    Attack: 9 (Drain)
    Accuracy: 1-65
    Defense: 9
    Evasion: 2-20
    Magic Defense: 2-50
    Gil: 37-300
    Treasure: Nothing
    Weakness: Fire
    Resistance: Ice, Body, Poison, Death, Mind, Matter
    Absorbs: Death
    Where fought: Kashuan Keep 1F-5F, Dreadnought 1F/4F-5F, Deist Island, Deist
                  Cavern B1-B2, Southern Point, Castle Fynn 2F (MIAB)/B1/B4
                  (MIAB), Tropical Island B3 (MIAB), Around Mysidia, Cave Of
                  Mysidia B1-B2, Mysidian Tower 3F/6F-8F
    Note: Undead
          Only found in 'danger room' on 1F Kashuan Keep
          MIAB: In Castle Fynn 2F, chest on left side; contains Potion
          MIAB: In Castle Fynn B4, chest at far north; contains Power Staff
          MIAB: In Tropical Island B3, room off by itself; contains Phoenix Down
    
    
    #029: Specter
    Rank: 4
    HP: 300
    MP: 100
    Attack: 25 (Drain)
    Accuracy: 3-75
    Defense: 25
    Evasion: 1-40
    Magic Defense: 3-50
    Gil: 600-1200
    Treasure: Nothing
    Weakness: Fire
    Resistance: Ice, Body, Poison, Death, Mind, Matter
    Absorbs: Death
    Where fought: Coliseum B1-B2, Southern Point, Fynn Castle 1F-3F/B4 (MIAB),
                  Around Mysidia, Cave Of Mysidia B1-B3, Mysidian Tower 2F-9F
    Note: Attacks: Break VI (Petrification on all), Sleep VI (Sleep on all),
                     Blizzard VIII (Ice damage on all)
          MIAB: In Castle Fynn B4, chest at far north; contains Power Staff
    
    
    #030: Ghost
    Rank: 5
    HP: 540
    MP: 140
    Attack: 35
    Accuracy: 5-75
    Defense: 35
    Evasion: 1-60
    Magic Defense: 3-50
    Gil: 750-1500
    Treasure: Nothing
    Weakness: Fire
    Resistance: Ice, Body, Poison, Death, Mind, Matter
    Absorbs: Death
    Where fought: Mysidia Land Bridge, Cave Of Mysidia B4-B5, Mysidian Tower 1F,
                  Around Mysidia (After Ultima)
    Note: Undead
          MIAB: First chest on Cave of Mysidia B5; contains Drain Tome
          Attacks: Mini VII (Mini on all), Scourge XVI (Poison damage on one),
            Stun XVI (Paralyze on one)
    
    
    #031: Antlion
    Rank: 5
    HP: 370
    MP: 0
    Attack: 50 (Paralysis)
    Accuracy: 3-75
    Defense: 40
    Evasion: 1-50
    Magic Defense: 3-50
    Gil: 300-750
    Treasure: Nothing
    Weakness: Ice, Poison
    Resistance: Lightning, Fire
    Absorbs: None
    Where fought: Great Desert
    
    
    #032: Scissorjaws
    Rank: 6
    HP: 870
    MP: 0
    Attack: 70
    Accuracy: 6-80
    Defense: 60
    Evasion: 1-70
    Magic Defense: 4-40
    Gil: 1500-3000
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Great Desert (After Ultima) Around Kashuan (After Ultima), Jade
                  Passage B1
    
    
    #033: Gottos
    Rank: 6
    HP: 2000
    MP: 80
    Attack: 70
    Accuracy: 6-90
    Defense: 60
    Evasion: 1-65
    Magic Defense: 5-40
    Gil: 1200-3000
    Treasure: Bacchus's Wine, Ripper, Haste Tome
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Castle Fynn 4F (Boss), Mysidian Tower 8F (MIAB), Cyclone 4F-7F,
                  Palamecia 1F-4F/7F
    Note: MIAB: Mysidian Tower 8F; Contains Flare Tome
          Attacks: Imbibe VI (Raises attack; lowers defense for self), Haste VI
            (adds attacks for all)
    
    
    #034: Beast Demon
    Rank: 7
    HP: 1000
    MP: 140
    Attack: 70
    Accuracy: 6-80
    Defense: 60
    Evasion: 1-75
    Magic Defense: 6-60
    Gil: 3000-3000
    Treasure: Nothing
    Weakness: None
    Resistance: Lightning, Fire, Ice
    Absorbs: None
    Where fought: Pandaemonium 2F-7F
    Note: Attack: Stop VIII (Paralysis on all), Fog VI (Amnesia on all)
    
    
    #035: Chimera
    Rank: 5
    HP: 700
    MP: 80
    Attack: 60
    Accuracy: 4-75
    Defense: 50
    Evasion: 1-50
    Magic Defense: 3-50
    Gil: 450-900
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Great Desert, Deist Cavern (Boss), Coliseum B2, Castle Fynn
                  1F-3F, Mysidian Tower 2F-8F
    Note: Attacks: Blaze VII (Fire damage on all)
    
    
    #036: Rhyos
    Rank: 5
    HP: 750
    MP: 140
    Attack: 60
    Accuracy: 5-80
    Defense: 50
    Evasion: 1-60
    Magic Defense: 4-40
    Gil: 750-1500
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Castle Fynn B5 (MIAB), Cave Of Mysidia B1-B5
    Note: MIAB: In chest in middle of Castle Fynn B5; contains Orichalcum
    
    
    #037: Chimera Sphinx
    Rank: 6
    HP: 1140
    MP: 370
    Attack: 85
    Accuracy: 6-90
    Defense: 70
    Evasion: 1-70
    Magic Defense: 5-40
    Gil: 3000-3000
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Jade Passage B1-B5
    Attacks: Bad Breath I (Petrification on party)
    
    
    #038: Death Flower
    Rank: 5
    HP: 540
    MP: 0
    Attack: 40
    Accuracy: 4-80
    Defense: 40
    Evasion: 0-0
    Magic Defense: 3-50
    Gil: 300-750
    Treasure: Antidote, Sleepgrass, Eye Drops, Potion
    Weakness: Ice, Fire
    Resistance: Body, Mind
    Absorbs: None
    Where fought: Coliseum B1-B2, Castle Fynn F2-F4, Cave of Mysidia B1/B5,
                  Mysidian Tower 2F/4F-8F, Great Desert (After Ultima), Around
                  Kashuan (After Ultima), Palamecia 4F-6F/8F
    Note: Only found in 'Danger Room' of Cave Of Mysidia all but B5
    
    
    #039: Devil's Bloom
    Rank: 6
    HP: 1140
    MP: 0
    Attack: 70 (Confusion, Venom)
    Accuracy: 6-85
    Defense: 70
    Evasion: 1-65
    Magic Defense: 5-70
    Gil: 900-2250
    Treasure: Nothing
    Weakness: Fire
    Resistance: Ice, Body, Mind
    Absorbs: Death
    Where fought: Mysidian Tower 2F-9F, Cyclone 2F-7F, Palamecia 1F-7F,
                  Pandaemonium 3F/6F-7F
    Note: MIAB: Mysidian Tower 8F; contains Flare Tome
    
    
    #040: Killer Fish
    Rank: 3
    HP: 100
    MP: 0
    Attack: 25
    Accuracy: 2-65
    Defense: 17
    Evasion: 1-30
    Magic Defense: 2-50
    Gil: 37-300
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Fire, Poison
    Absorbs: None
    Where fought: Ocean
    
    
    #041: Bolt Fish
    Rank: 5
    HP: 540
    MP: 80
    Attack: 60
    Accuracy: 4-80
    Defense: 50
    Evasion: 1-50
    Magic Defense: 4-40
    Gil: 600-1200
    Treasure: Nothing
    Weakness: None
    Resistance: Fire, Poison
    Absorbs: Lightning
    Where fought: Leviathan 1F/3F, Ocean (After Ultima)
    Attacks: Bolt VIII (Lightning on all)
    
    
    #042: Helldiver
    Rank: 3
    HP: 140
    MP: 0
    Attack: 35
    Accuracy: 2-65
    Defense: 17
    Evasion: 1-50
    Magic Defense: 2-50
    Gil: 75-450
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Dreadnought 1F/5F, Ocean
    Note: Only found in far right 'danger room' of Dreadnought 1F
    
    
    #043: Cockatrice
    Rank: 5
    HP: 370
    MP: 0
    Attack: 35 (Petrification)
    Accuracy: 4-70
    Defense: 40
    Evasion: 1-50
    Magic Defense: 3-50
    Gil: 600-1200
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Southern Point, Around Mysidia, Cave Of Mysidia B1-B2, Cyclone
                  2F-4F, Palamecia 3F-8F
    
    
    #044: Pirate
    Rank: 1
    HP: 90
    MP: 0
    Attack: 17
    Accuracy: 1-60
    Defense: 15
    Evasion: 1-30
    Magic Defense: 2-40
    Gil: 150-600
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Leila's Ship (Boss)
    Note: The battle to actually obtain the ship in Paloom; there are always x8
    
    
    #045: Buccaneer
    Rank: 2
    HP: 80
    MP: 0
    Attack: 25
    Accuracy: 2-65
    Defense: 17
    Evasion: 1-40
    Magic Defense: 2-50
    Gil: 300-750
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Ocean
    
    
    #046: Borghen
    Rank: 4
    HP: 240
    MP: 20
    Attack: 25
    Accuracy: 1-75
    Defense: 17
    Evasion: 1-40
    Magic Defense: 3-50
    Gil: 600-600
    Treasure: Hi-Potion, Mythril Knife
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Snow Cavern B1 (Boss)
    Note: Attack: Restore III (Restores a good amount of HP)
    
    
    #047: Zombie Borghen
    Rank: 7
    HP: 2500
    MP: 370
    Attack: 120
    Accuracy: 6-95
    Defense: 120
    Evasion: 1-60
    Magic Defense: 10-100
    Gil: 3000-3000
    Treasure: Nothing
    Weakness: Fire
    Resistance: Ice, Body, Mind
    Absorbs: Death
    Where fought: Pandaemonium 5F (MIAB)
    Note: Undead
          MIAB: Found in chest on far left of Pandaemonium 4F; contains Genji
            Gloves
    
    
    #048: Big Horn
    Rank: 4
    HP: 1140
    MP: 0
    Attack: 50
    Accuracy: 4-85
    Defense: 50
    Evasion: 1-60
    Magic Defense: 6-30
    Gil: 750-1500
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Mysidia Land Bridge, Tropical Island B5 (Boss), Mysidian Tower
                  1F-2F, Around Altair (After Ultima), Snow Plains (After Ultima),
                  Dreadnought Area (After Ultima), Around Poft (After Ultima),
                  Cyclone 1F
    Note: In Tropical Island B5, guards the Black Mask
    
    
    #049: Wild Horn
    Rank: 5
    HP: 300
    MP: 0
    Attack: 40
    Accuracy: 3-85
    Defense: 35
    Evasion: 1-30
    Magic Defense: 3-50
    Gil: 150-600
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Great Desert, Tropical Island B4-B5, Cave Of Mysidia B1
    Note: MIAB: In Tropical Island B5, lowest left-hand chest; contains Gaia Drum
          In Cave Of Mysidia B1, only found in 'danger Room'
    
    
    #050: Poison Toad
    Rank: 4
    HP: 300
    MP: 0
    Attack: 35
    Accuracy: 3-70
    Defense: 35
    Evasion: 1-30
    Magic Defense: 3-50
    Gil: 75-150
    Treasure: Antidote, Potion, Death Idol, Maiden's Kiss
    Weakness: Ice
    Resistance: None
    Absorbs: None
    Where fought: Great Desert, Tropical Island B1-B5
    Note: MIAB: In Tropical Island B5, lowest left-hand chest; contains Gaia Drum
    
    
    #051: Gigantoad
    Rank: 5
    HP: 450
    MP: 0
    Attack: 40 (Poison)
    Accuracy: 4-75
    Defense: 40
    Evasion: 1-50
    Magic Defense: 3-50
    Gil: 300-750
    Treasure: Nothing
    Weakness: Ice
    Resistance: None
    Absorbs: None
    Where fought: Great Desert, Deist Cavern B5, Cave Of Mysidia B3-B5
    
    
    #052: Sea Snake
    Rank: 4
    HP: 300
    MP: 0
    Attack: 40 (Poison)
    Accuracy: 3-75
    Defense: 40
    Evasion: 1-40
    Magic Defense: 3-50
    Gil: 75-450
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Fire, Poison
    Absorbs: None
    Where fought: Ocean
    
    
    #053: Sea Dragon
    Rank: 5
    HP: 870
    MP: 80
    Attack: 70
    Accuracy: 5-80
    Defense: 60
    Evasion: 1-60
    Magic Defense: 4-40
    Gil: 600-1200
    Treasure: Conch Shell, Betrayal Fang, Orichalcum
    Weakness: Lightning
    Resistance: Fire, Poison
    Absorbs: None
    Where fought: Leviathan 1F/3F, Ocean (After Ultima)
    Attack: Tsunami VIII (Water damage on all)
    
    
    #054: Land Ray
    Rank: 5
    HP: 450
    MP: 0
    Attack: 40 (Paralysis)
    Accuracy: 4-75
    Defense: 40
    Evasion: 1-50
    Magic Defense: 3-50
    Gil: 450-900
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Great Desert
    
    
    #055: Manta Ray
    Rank: 5
    HP: 870
    MP: 0
    Attack: 70
    Accuracy: 5-80
    Defense: 60
    Evasion: 1-60
    Magic Defense: 4-40
    Gil: 600-1200
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Fire, Poison
    Absorbs: None
    Where fought: Leviathan 1F/F3, Ocean (After Ultima)
    
    
    #056: Flying Ray
    Rank: 5
    HP: 750
    MP: 0
    Attack: 60
    Accuracy: 6-80
    Defense: 50
    Evasion: 1-65
    Magic Defense: 4-40
    Gil: 600-1200
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Mysidia Land Bridge, Cave Of Mysidia B1-B5, Mysidian Tower
                  1F-2F, Palamecia 3F-8F
    
    
    #057: Changer
    Rank: 3
    HP: 140
    MP: 80
    Attack: 35
    Accuracy: 2-70
    Defense: 25
    Evasion: 1-50
    Magic Defense: 3-40
    Gil: 150-600
    Treasure: Nothing
    Weakness: Mind
    Resistance: Body, Death
    Absorbs: None
    Where fought: Castle Fynn B2, Cave Of Mysidia B1-B5
    Note: Attack: Swap IV (Switches HP/MP with one party member)
    
    
    #058: Brain
    Rank: 5
    HP: 240
    MP: 100
    Attack: 40
    Accuracy: 4-75
    Defense: 35
    Evasion: 1-60
    Magic Defense: 3-50
    Gil: 450-900
    Treasure: Nothing
    Weakness: Mind
    Resistance: Body, Death
    Absorbs: None
    Where fought: Southern Point, Castle Fynn F3-F4/B2, Around Mysidia, Cave Of
                  Mysidia B1-B5
    Note: Attack: Swap IV (Switches HP/MP with one party member), Fog IV (Amnesia
                    on all)
    
    
    #059: Parasite
    Rank: 4
    HP: 300
    MP: 0
    Attack: 35 (MP Drain)
    Accuracy: 3-70
    Defense: 40
    Evasion: 1-40
    Magic Defense: 3-50
    Gil: 450-900
    Treasure: Nothing
    Weakness: Ice
    Resistance: Mind
    Absorbs: None
    Where fought: Coliseum B2, Castle Fynn F3-F4/B2, Cave Of Mysidia B1-B5
    
    
    #060: Mega Parasite
    Rank: 6
    HP: 750
    MP: 300
    Attack: 40 (Amnesia)
    Accuracy: 6-75
    Defense: 50
    Evasion: 1-65
    Magic Defense: 4-40
    Gil: 2250-3000
    Treasure: Nothing
    Weakness: Ice
    Resistance: Mind
    Absorbs: None
    Where fought: Around Mysidia (After Ultima), Jade Passage B1-B4
    Note: Attack: Osmose X (Drain MP), Drain XVI (Drain HP)
    
    
    #061: Werewolf
    Rank: 5
    HP: 540
    MP: 0
    Attack: 50 (Poison)
    Accuracy: 4-80
    Defense: 50
    Evasion: 1-50
    Magic Defense: 4-40
    Gil: 750-1500
    Treasure: Nothing
    Weakness: None
    Resistance: Body, Death
    Absorbs: None
    Where fought: Mysidia Land Bridge, Mysidian Tower 1F-4F
    
    
    #062: Devil Wolf
    Rank: 7
    HP: 820
    MP: 300
    Attack: 70
    Accuracy: 8-80
    Defense: 50
    Evasion: 1-75
    Magic Defense: 6-60
    Gil: 3000-3000
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Pandaemonium 3F-9F
    Note: Attacks: Curse VIII (Curse on all), Confuse XVI (Confusion on all), Fire
            XI (Fire attack on all), Warp IX (Removes one from combat)
    
    
    #063: Imp
    Rank: 5
    HP: 300
    MP: 100
    Attack: 35
    Accuracy: 4-70
    Defense: 35
    Evasion: 1-50
    Magic Defense: 3-100
    Gil: 750-1000
    Treasure: Nothing
    Weakness: None
    Resistance: Lightning, Ice, Fire
    Absorbs: None
    Where fought: Mysidia Land Bridge, Mysidian Tower 1F-9F
    Note: Attacks: Confusion XVI (Confusion on all), Blink VIII (Raises evasion for
            one)
    
    
    #064: Pit Fiend
    Rank: 6
    HP: 750
    MP: 300
    Attack: 60 (Darkness)
    Accuracy: 8-80
    Defense: 50
    Evasion: 1-65
    Magic Defense: 6-60
    Gil: 2250-3000
    Treasure: Nothing
    Weakness: None
    Resistance: Ice
    Absorbs: Fire
    Where fought: Mysidia Land Bridge (After Ultima), Around Mysidia (After
                  Ultima), Jade Passage B1-B3/B5-B6
    Note: Attack: Fire XVI (Fire attack on one), Stun XVI (Paralysis on one)
    
    
    #065: Malboro
    Rank: 5
    HP: 750
    MP: 0
    Attack: 50
    Accuracy: 5-80
    Defense: 50
    Evasion: 1-60
    Magic Defense: 4-40
    Gil: 450-900
    Treasure: Hi-Potion, Ether
    Weakness: Lightning
    Resistance: Fire, Poison
    Absorbs: None
    Where fought: Cave Of Mysidia B1-B5
    
    
    #066: Malboro Terra
    Rank: 6
    HP: 1000
    MP: 0
    Attack: 60 (Paralysis, Venom)
    Accuracy: 7-80
    Defense: 60
    Evasion: 1-65
    Magic Defense: 6-30
    Gil: 750-1500
    Treasure: Hi-Potion, Ether, Elixir
    Weakness: None
    Resistance: Lightning, Poison
    Absorbs: None
    Where fought: Mysidian Tower 2F/6F-9F, Great Desert (After Ultima), Around
                  Kashuan (After Ultima), Cyclone 4F-5F
    
    
    #067: Great Malboro
    Rank: 6
    HP: 1290
    MP: 0
    Attack: 85 (Paralyze, Venom, Silence, Sleep, Confuse, Mini)
    Accuracy: 8-85
    Defense: 85
    Evasion: 1-70
    Magic Defense: 5-70
    Gil: 2250-3000
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Around Mysidia (After Ultima), Jade Passage B1-B6, Pandaemonium
                  1F-9F
    
    
    #068: Basilisk
    Rank: 6
    HP: 750
    MP: 140
    Attack: 70
    Accuracy: 6-80
    Defense: 50
    Evasion: 1-65
    Magic Defense: 6-30
    Gil: 740-1500
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Mysidian Tower 2F-9F
    Attacks: Gaze V (Stone on one)
    
    
    #069: Salamander
    Rank: 6
    HP: 1290
    MP: 300
    Attack: 100
    Accuracy: 8-90
    Defense: 85
    Evasion: 1-70
    Magic Defense: 5-70
    Gil: 2250-3000
    Treasure: Nothing
    Weakness: Ice
    Resistance: None
    Absorbs: Fire
    Where fought: Around Mysidia (After Ultima), Mysidia Land Bridge (After
                  Ultima), Jade Passage B1-B3
    Note: Attack: Blaze XVI (Heavy fire damage on all)
    
    
    #070: Ice Lizard
    Rank: 6
    HP: 1000
    MP: 190
    Attack: 85
    Accuracy: 7-85
    Defense: 70
    Evasion: 1-65
    Magic Defense: 6-30
    Gil: 900-2250
    Treasure: Nothing
    Weakness: Fire
    Resistance: None
    Absorbs: Ice
    Where fought: Mysidian Tower 8F, Jade Passage B1-B6. Pandaemonium 1F-9F
    Note: Attacks: Icestorm XVI (Ice damage on all)
    
    
    #071: Eyemoeba
    Rank: 6
    HP: 1140
    MP: 0
    Attack: 100
    Accuracy: 6-75
    Defense: 60
    Evasion: 0-0
    Magic Defense: 6-30
    Gil: 1200-3000
    Treasure: Nothing
    Weakness: None
    Resistance: Body, Death, Mind, Matter
    Absorbs: Poison
    Where fought: Cyclone 4F-6F, Palamecia 7F/1F-2F
    
    
    #072: Hecteyes
    Rank: 6
    HP: 1140
    MP: 300
    Attack: 85
    Accuracy: 7-90
    Defense: 70
    Evasion: 1-70
    Magic Defense: 5-70
    Gil: 2250-3000
    Treasure: Nothing
    Weakness: None
    Resistance: Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter
    Absorbs: Poison
    Where fought: Around Mysidia (After Ultima), Mysidia Land Bridge (After
                  Ultima), Jade Passage B1-B2
    Note: Attack: Stun XVI (Paralysis on one), Confuse XVI (Confusion on one),
                    Slow XVI (Slow on one), Drain XVI (Drain HP from one), Warp IX
                    (Removes one from combat)
    
    
    #073: Roundworm
    Rank: 7
    HP: 2500
    MP: 0
    Attack: 120
    Accuracy: 6-95
    Defense: 100
    Evasion: 1-10
    Magic Defense: 4-50
    Gil: 2250-3000
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Leviathan 3F (Boss), Pandaemonium 5F (Special)/9F
    Note: Special: In Pandaemonium 5F, they are found in the hidden room with the
            Masamune
    
    
    #074: Sand Worm
    Rank: 6
    HP: 1290
    MP: 190
    Attack: 100
    Accuracy: 7-85
    Defense: 40
    Evasion: 1-70
    Magic Defense: 6-30
    Gil: 1200-3000
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Great Desert (After Ultima), Around Kashuan (After Ultima)
    Note: Attack: Earthquake X (Earth attack on all)
    
    
    #075: Abyss Worm
    Rank: 6
    HP: 1290
    MP: 370
    Attack: 150
    Accuracy: 8-90
    Defense: 85
    Evasion: 1-70
    Magic Defense: 5-70
    Gil: 1500-3000
    Treasure: Nothing
    Weakness: None
    Resistance: Body, Mind
    Absorbs: Fire, Death
    Where fought: Jade Passage B1-B5
    Note: Attacks: Cyclone XIII (Wind attack on all)
    
    
    #076: Green Slime
    Rank: 2
    HP: 10
    MP: 6
    Attack: 4 (Venom)
    Accuracy: 1-50
    Defense: 210
    Evasion: 0-0
    Magic Defense: 1-50
    Gil: 4-37
    Treasure: Nothing
    Weakness: Ice, Fire
    Resistance: Body, Death, Mind, Matter
    Absorbs: Poison
    Where fought: Semitt Falls B2-B5
    
    
    #077: Yellow Jelly
    Rank: 2
    HP: 45
    MP: 6
    Attack: 17
    Accuracy: 1-60
    Defense: 210
    Evasion: 0-0
    Magic Defense: 2-40
    Gil: 4-37
    Treasure: Nothing
    Weakness: Ice, Fire
    Resistance: Lightning, Body, Mind, Death, Matter
    Absorbs: Poison
    Where fought: Tropical Island B1-B4, Cave Of Mysidia B1-B4
    
    
    #078: Red Mousse
    Rank: 3
    HP: 100
    MP: 0
    Attack: 25 (Poison)
    Accuracy: 2-65
    Defense: 210
    Evasion: 0-0
    Magic Defense: 2-50
    Gil: 75-450
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Ice, Body, Poison, Death, Mind, Matter
    Absorbs: Poison
    Where fought: Southern Point, Around Mysidia, Mysidian Land Bridge, Tropical
                  Island B1-B4, Cave Of Mysidia B1-B4, Mysidian Tower 1F-2F/6F-7F
    
    
    #079: Black Flan
    Rank: 5
    HP: 371
    MP: 80
    Attack: 40 (Poison)
    Accuracy: 4-80
    Defense: 210
    Evasion: 0-0
    Magic Defense: 3-50
    Gil: 450-900
    Treasure: Nothing
    Weakness: Fire
    Resistance: Lightning, Ice, Body, Poison, Death, Mind, Matter
    Absorbs: Poison
    Where fought: Southern Point, Around Mysidia, Mysidian Land Bridge, Cave Of
                  Mysidia B1-B2, Mysidian Tower 1F-2F/4F/6F-7F
    
    
    #080: Red Soul
    Rank: 5
    HP: 540
    MP: 30
    Attack: 35
    Accuracy: 1-80
    Defense: 40
    Evasion: 1-60
    Magic Defense: 4-40
    Gil: 18-150
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter
    Where fought: Kashuan Keep 4F (Boss), Cave Of Mysidia B1-B5, Leviathan 3F
                  (MIAB), Mysidian Tower 1F-2F/4F/6F, Mysidia Land Bridge
    Note: Attack: Thunder VIII (Lightning damage on all), Fire VIII (Flame attack
            on all), Scourge VIII (Poison attack on all), Ice VIII (Ice attack on
            all)
          MIAB: In Leviathan F3, far south chest; contains Diamond Shield
    
    
    #081: Green Soul
    Rank: 4
    HP: 6
    MP: 60
    Attack: 25
    Accuracy: 1-70
    Defense: 17
    Evasion: 1-40
    Magic Defense: 3-40
    Gil: 150-600
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter
    Where fought: Deist Cavern B2 (MIAB), Castle Fynn B1/B4
    Note: Attack: Cure VI (Restores HP on all)
          Will cast Cure VI on party, rather than themselves
          MIAB: Lower left-hand chest in Deist Cavern B2; contains Mage Staff
    
    
    #082: Yellow Soul
    Rank: 4
    HP: 20
    MP: 80
    Attack: 35
    Accuracy: 1-70
    Defense: 25
    Evasion: 1-40
    Magic Defense: 3-40
    Gil: 150-600
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter
    Where fought: Deist Cavern B1-B4, Cave Of Mysidia B1-B5
    Note: Attack: Fire V (Fire attack on all)
    
    
    #083: Vampire Girl
    Rank: 5
    HP: 540
    MP: 100
    Attack: 40 (Drain)
    Accuracy: 5-80
    Defense: 50
    Evasion: 1-60
    Magic Defense: 4-40
    Gil: 750-1500
    Treasure: Nothing
    Weakness: Fire
    Resistance: Lightning, Ice, Body, Poison, Death, Mind, Matter
    Absorbs: Death
    Where fought: Around Mysidia, Mysidian Tower 1F-6F/9F, Cyclone 1F-2F,
                  Palamecia 1F-2F/5F-7F
    Note: Undead
          Attack: Charm VI (Confusion on all)
    
    
    #084: Vampire Lady
    Rank: 6
    HP: 1140
    MP: 140
    Attack: 85 (Drain)
    Accuracy: 6-85
    Defense: 85
    Evasion: 1-70
    Magic Defense: 6-30
    Gil: 2250-15000
    Treasure: Maiden's Kiss, Blizzard Tome, Hourglass
    Weakness: Fire
    Resistance: Lightning, Ice, Body, Poison, Death, Mind, Matter
    Absorbs: Death
    Where fought: Cyclone 1F-2F, Jade Passage B1-B6
    Note: Undead
          Attacks: Charm IX (Confusion on one), Blizzard XII (Ice attack on all)
    
    
    #085: Emperor
    Rank: 6
    HP: 3000
    MP: 190
    Attack: 70
    Accuracy: 6-80
    Defense: 75
    Evasion: 1-65
    Magic Defense: 6-40
    Gil: 15000-15000
    Treasure: Elixir, Eye Drops, Phoenix Down, Cottage, Diamond Armor, Defender
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Cyclone 8F (Boss)
    Note: Thunder X (Lightning damage on all)
    
    
    #086: Imperial Shadow
    Rank: 7
    HP: 3000
    MP: 240
    Attack: 120
    Accuracy: 8-100
    Defense: 120
    Evasion: 1-80
    Magic Defense: 8-30
    Gil: 0-0
    Treasure: Nothing
    Weakness: None
    Resistance: Ice, Body, Poison, Death, Mind, Matter
    Absorbs: Death
    Where fought: Great Desert (After Ultima), Around Altair (After Ultima),
                  Palamecia 3F (MIAB)
    Note: Undead
          Attacks: Curse VIII (Curse on all)
          MIAB: Far lower left chest Palamecia 3F; contains Thunder Spear
    
    
    #087: Killer Mantis
    Rank: 5
    HP: 750
    MP: 0
    Attack: 60
    Accuracy: 5-75
    Defense: 50
    Evasion: 1-60
    Magic Defense: 4-40
    Gil: 600-1200
    Treasure: Nothing
    Weakness: Ice
    Resistance: None
    Absorbs: None
    Where fought: Southern Point, Castle Fynn B3, Around Mysidia, Mysidia Land
                  Bridge, Mysidian Tower 1F-2F/4F-5F, Palamecia 1F/7F, Jade
                  Passage B1-B6
    
    
    #088: Mantis King
    Rank: 6
    HP: 1140
    MP: 0
    Attack: 85
    Accuracy: 7-80
    Defense: 70
    Evasion: 1-70
    Magic Defense: 5-40
    Gil: 3000-15000
    Treasure: Phoenix Down, Ether, Mallet, Mythril Mirror, Cat Claws
    Weakness: Ice
    Resistance: None
    Absorbs: None
    Where fought: Around Mysidia (After Ultima)
    
    
    #089: Mantis Devil
    Rank: 7
    HP: 1290
    MP: 370
    Attack: 85
    Accuracy: 8-85
    Defense: 85
    Evasion: 1-75
    Magic Defense: 5-70
    Gil: 3000-3000
    Treasure: Nothing
    Weakness: None
    Resistance: Ice
    Absorbs: Fire
    Where fought: Pandaemonium 1F
    Note: Attacks: Fire XVI (Fire attack on one)
    
    
    #090: Royal Guard
    Rank: 6
    HP: 870
    MP: 0
    Attack: 60
    Accuracy: 6-75
    Defense: 60
    Evasion: 1-65
    Magic Defense: 6-30
    Gil: 1200-1500
    Treasure: Poison Axe, Unicorn Horn, Stun Tome, Warp Tome
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Cyclone 1F-7F
    Note: Act as a boss in the Cyclone 7F
    
    
    #091: Black Knight
    Rank: 6
    HP: 1140
    MP: 0
    Attack: 85
    Accuracy: 7-80
    Defense: 85
    Evasion: 1-70
    Magic Defense: 5-40
    Gil: 2250-3000
    Treasure: Diamond Shield, Yoichi's Bow, Hi-Potion, Sun Blade
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Palamecia 1F-8F
    
    
    #092: Death Rider
    Rank: 6
    HP: 1290
    MP: 0
    Attack: 120 (Drain)
    Accuracy: 8-85
    Defense: 120
    Evasion: 1-70
    Magic Defense: 5-70
    Gil: 15000-15000
    Treasure: Hi-Potion, Ether, Thunder Spear, Elixir, Ribbon
    Weakness: Fire
    Resistance: Ice, Body, Mind
    Absorbs: Death
    Where fought: Pandaemonium 1F-2F/5F
    
    
    #093: Wood Golem
    Rank: 7
    HP: 1620
    MP: 0
    Attack: 100
    Accuracy: 6-95
    Defense: 120
    Evasion: 1-50
    Magic Defense: 14-100
    Gil: 900-2250
    Treasure: Nothing
    Weakness: Fire
    Resistance: Ice, Body, Poison, Death, Mind, Matter
    Absorbs: None
    Where fought: Cyclone 1F-7F, Palamecia 1F/7F
    
    
    #094: Stone Golem
    Rank: 7
    HP: 1800
    MP: 240
    Attack: 120
    Accuracy: 7-95
    Defense: 150
    Evasion: 1-50
    Magic Defense: 14-100
    Gil: 900-2250
    Treasure: Nothing
    Weakness: Poison
    Resistance: Lightning, Ice, Fire, Body, Death, Mind, Matter
    Absorbs: None
    Where fought: Palamecia 1F-8F
    Note: Attack: Stop VIII (Paralysis on all)
    
    
    #095: Mythril Golem
    Rank: 7
    HP: 2000
    MP: 0 
    Attack: 150
    Accuracy: 8-95
    Defense: 180
    Evasion: 1-50
    Magic Defense: 14-100
    Gil: 1500-3000
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Ice, Fire, Body, Poison, Death, Mind, Matter
    Absorbs: None
    Where fought: Pandaemonium 1F-5F
    
    
    #096: Goblin
    Rank: 1
    HP: 6
    MP: 0
    Attack: 4
    Accuracy: 1-50
    Defense: 0
    Evasion: 0-0
    Magic Defense: 1-50
    Gil: 9-75
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Around Altair, Fynn City, Around Paloom, Around Poft, Around
                  Salamand, Semitt Falls B1-B5, Snow Cavern B1-B4
    
    
    #097: Goblin Guard
    Rank: 1
    HP: 10
    MP: 6
    Attack: 4
    Accuracy: 1-50
    Defense: 0
    Evasion: 1-10
    Magic Defense: 1-50
    Gil: 9-75
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Around Paloom, Around Poft, Around Salamand, Semitt Falls B1-B5,
                  Bafsk Cave B1, Snow Cavern B1-B4
    Note: Attack: Bow I (Long-range attack)
    
    
    #098: Goblin Prince
    Rank: 1
    HP: 30
    MP: 10
    Attack: 9
    Accuracy: 1-60
    Defense: 4
    Evasion: 1-10
    Magic Defense: 2-40
    Gil: 18-75
    Treasure: Potion, Longbow, Bronze Shield, Longsword
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Kashuan Keep 1F
    
    
    #099: Balloon
    Rank: 1
    HP: 20
    MP: 10
    Attack: 9
    Accuracy: 1-50
    Defense: 0
    Evasion: 0-0
    Magic Defense: 1-50
    Gil: 4-37
    Treasure: Nothing
    Weakness: Lightning, Fire
    Resistance: Body, Mind
    Absorbs: None
    Where fought: Semitt Falls B1-B5, Bafsk Cave B1-1F, Snow Cavern B1, Around
                  Kashuan, Kashuan Keep 1F, Dreadnought 1F-3F
    
    
    #100: Grenade
    Rank: 2
    HP: 60
    MP: 10
    Attack: 25
    Accuracy: 1-65
    Defense: 17
    Evasion: 0-0
    Magic Defense: 2-50
    Gil: 9-75
    Treasure: Nothing
    Weakness: Lightning, Fire
    Resistance: Body, Mind
    Absorbs: None
    Where fought: Snow Cavern B1-B6
    Note: MIAB: Chest up stairs from B3 to B2 in Snow Cavern; contains Mythril
            mace
          Attack: Self-destruct III (Kills bomb, but deals damage to individual)
    
    
    #101: Mine
    Rank: 3
    HP: 190
    MP: 30
    Attack: 35
    Accuracy: 2-70
    Defense: 25
    Evasion: 0-0
    Magic Defense: 3-40
    Gil: 37-300
    Treasure: Nothing
    Weakness: Lightning, Fire
    Resistance: Body, Mind
    Absorbs: None
    Where fought: Kashuan Keep 5F (MIAB), Dreadnought 1F-5F, Southern Point,
                  Around Mysidia, Mysidia Land Bridge
    Note: MIAB: Center room of Kashuan Keep 5F; contains golden armor
          Attack: Self-destruct V (Kills bomb, but deals damage to individual)
    
    
    #102: Bomb
    Rank: 5
    HP: 640
    MP: 140
    Attack: 60
    Accuracy: 5-80
    Defense: 50
    Evasion: 0-0
    Magic Defense: 4-40
    Gil: 450-900
    Treasure: Nothing
    Weakness: Lightning, Fire
    Resistance: Body, Mind
    Absorbs: None
    Where fought: Southern Point, Around Mysidia, Mysidia Land Bridge, Cave of
                  Mysidia B3 (MIAB), Mysidian Tower 1F/3F-6F, Dreadnought Area
                  (After Ultima), Around Poft (After Ultima), Cyclone 1F-3F,
                  Pandaemonium 6F-10F
    Attack: Self Destruct VII (Kills bomb, but deals damage to individual)
            MIAB: Chest on Cave B3 near southern door; contains Ogrekiller
    
    
    #103: Soldier
    Rank: 1
    HP: 45
    MP: 10
    Attack: 17
    Accuracy: 1-60
    Defense: 9
    Evasion: 1-10
    Magic Defense: 2-50
    Gil: 9-75
    Treasure: Potion, Antidote, Garlic
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Around Paloom, Around Poft, Around Salamand, Semitt Falls B1-B5,
                  Bafsk Cave B1-1F, Around Kashuan, Kashuan Keep 1F, Dreadnought
                  Area, Dreadnought 1F/3F-5F
    Note: Attack: Bow I (Long-distance attack)
          MIAB: In the chest on Dreadnought B2, in the cell; contains Sleep Blade
          MIAB: Possibly in third of four chests on Dreadnought 4F; contains Ice
            Shield
    
    
    #104: Sergeant
    Rank: 3
    HP: 420
    MP: 10
    Attack: 35
    Accuracy: 2-70
    Defense: 25
    Evasion: 1-30
    Magic Defense: 3-50
    Gil: 150-300
    Treasure: Mythril Helm, Mythril Axe, Mythril Armor, Mythril Bow
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Semitt Falls B5 (boss), Dreadnought 1F, Coliseum B1-B2, Castle
                  Fynn 1F, Around Altair (After Ultima), Around Poft (After
                  Ultima), Dreadnought Area (After Ultima) Snow Field (After
                  Ultima), Around Salamand (After Ultima) SOR: Unknown Cave B1
                  (Boss)
    Attack: Bow III (Long-distance attack)
            MIAB: In the chest on Dreadnought B2, in the cell; contains Sleep
              Blade
            MIAB: Left-hand chest on F2 of Castle Fynn; contains Aura Tome
            Very first fight in SOR
    
    
    #105: Captain
    Rank: 5
    HP: 750
    MP: 30
    Attack: 60
    Accuracy: 6-80
    Defense: 50
    Evasion: 1-60
    Magic Defense: 4-50
    Gil: 300-450
    Treasure: Flame Bow, Golden Armor, Curse Tome, Toad Tome
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Fynn (special), Dreadnought 1F/4F/5F (special), Coliseum B1-B2,
                  Castle Fynn 1F, Around Altair (After Ultima), Dreadnought Area
                  (After Ultima), Around Poft (After Ultima), Cyclone 1F-7F,
                  Palamecia 4F
    Note: In Fynn and Dreadnought 1F, talk to the soldiers walking around to fight
            Captains
          Attack: Bow III (Long distance attack)
    
    
    #106: General
    Rank: 7
    HP: 1800
    MP: 0
    Attack: 120
    Accuracy: 10-95
    Defense: 100
    Evasion: 1-75
    Magic Defense: 4-60
    Gil: 2250-3000
    Treasure: Spider's Silk, Diamond Gloves, Diamond Helm, Dragon Armor, Rune Axe
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Cyclone 5F (MIAB), Palamecia 2F-8F
    Note: MIAB: Far southern chest in Cyclone 5F; contains Diamond Armor
    
    
    #107: Magician
    Rank: 3
    HP: 80
    MP: 30
    Attack: 17
    Accuracy: 1-65
    Defense: 9
    Evasion: 1-40
    Magic Defense: 3-60
    Gil: 75-75
    Treasure: Berserk Tome, Scourge Tome, Thunder Tome, Fire Tome, Stun Tome,
              Mage's Staff
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Dreadnought Area, Dreadnought 1F/3F-5F, Coliseum B1-B2, Castle
                  Fynn 1F
    Note: Attack: Blind IV (Darkness on all), Thunder V (Lightning attack on all),
            Scourge V (Poison damage on all), Berserk III (Raises attack for all),
            Fire V (Fire damage on all), Blizzard V (Ice attack on all)
          MIAB: Possibly in third of four chests on Dreadnought 4F; contains Ice
            Shield
          MIAB: In the chest on Dreadnought B2, in the cell; contains Sleep Blade
    
    
    #108: Sorcerer
    Rank: 4
    HP: 140
    MP: 60
    Attack: 25
    Accuracy: 1-70
    Defense: 17
    Evasion: 1-50
    Magic Defense: 3-60
    Gil: 600-600
    Treasure: Aura Tome, Death Tome, Haste Tome, Toad Tome, Drain Tome, Gold
              Cuirass
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Coliseum B1-B2, Castle Fynn 1F, Around Altair (After Ultima),
                  Dreadnought Area (After Ultima), Around Poft (After Ultima),
                  Snow Field (After Ultima), Around Salamand (After Ultima)
    Note: Attack: Drain VIII (Drains HP from all), Confuse VI (Confusion on all),
            Blizzard VIII (Ice attack on all), Death VI (Death on all), Haste VI
            (Adds extra attacks for all), Fire VIII (Fire damage on all), Stun VI
            (Paralysis on all), Curse VI (Curse on all)
          MIAB: Left-hand chest on F2 of Castle Fynn; contains Aura Tome
    
    
    #109: Wizard
    Rank: 6
    HP: 540
    MP: 190
    Attack: 40
    Accuracy: 1-75
    Defense: 35
    Evasion: 1-70
    Magic Defense: 4-60
    Gil: 1500-2250
    Treasure: Diamond Cuirass, Warp Tome, Drain Tome, Flare Tome, Osmose Tome
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Coliseum B1-B2, Castle Fynn 1F, Cyclone 4F-7F
    Note: Attack: Drain VII (Drains HP from all), Osmose VIII (Drains MP from
            all), Flare X (Fusion damage on all), Toad VII (Toad on all), Fire XI
            (Fire damage on all), Warp VII (Death on all), Break VI (Stone on
            one), Stop VII (Paralysis on all)
    
    
    #110: Werepanther
    Rank: 3
    HP: 190
    MP: 0
    Attack: 35
    Accuracy: 2-70
    Defense: 25
    Evasion: 1-30
    Magic Defense: 3-40
    Gil: 75-450
    Treasure: Nothing
    Weakness: None
    Resistance: Body, Death
    Absorbs: None
    Where fought: Dreadnought 1F/3F-5F, Around Altair (After Ultima), Around Poft
                  (After Ultima), Dreadnought Area (After Ultima)
    
    
    #111: Coeurl
    Rank: 6
    HP: 1000
    MP: 300
    Attack: 40
    Accuracy: 7-75
    Defense: 60
    Evasion: 1-70
    Magic Defense: 5-40
    Gil: 1500-3000
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Palamecia 4F/6F (MIAB), Pandaemonium 1F-7F
    Note: MIAB: Center chest in Palamecia 6F; contains Sun Blade
          Attacks: Blaster I (Paralysis on all)
    
    
    #112: Lamia
    Rank: 6
    HP: 1000
    MP: 60
    Attack: 70
    Accuracy: 6-85
    Defense: 70
    Evasion: 1-65
    Magic Defense: 6-30
    Gil: 1200-3000
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Cyclone 1F-7F, Palamecia 1F-6F/8F, Pandaemonium 1F-3F
    Note: Attacks: Charm VI (Confusion on all)
    
    
    #113: Lamia Queen
    Rank: 7
    HP: 1290
    MP: 370
    Attack: 50 (Sleep)
    Accuracy: 8-95
    Defense: 50
    Evasion: 2-75
    Magic Defense: 7-40
    Gil: 15000-15000
    Treasure: Diamond Cuirass, Protect Ring, Gold Hairpin, Sage's Wisdom, Ribbon
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Altair (Boss), Palamecia 6F (MIAB), Pandaemonium 1F-8F
    Note: Appears in Altair city after the 'Wyvern' scene
          MIAB: Center chest of Palamecia 6F; contains Sun Blade
          Attacks: Blink XVI (Raises evasion on one), Charm IX (Confusion on one)
    
    
    #114: Hill Gigas
    Rank: 5
    HP: 750
    MP: 0
    Attack: 100
    Accuracy: 3-80
    Defense: 60
    Evasion: 1-30
    Magic Defense: 4-40
    Gil: 300-600
    Treasure: Giant's Helm, Giant's Gloves
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Dreadnought 4F (MIAB), Deist Island, Deist Cavern B1-B3, Mysidia
                  Land Bridge, Mysidian Tower 1F/3F-6F, Around Altair (After
                  Ultima), Around Poft (After Ultima), Dreadnought Area (After
                  Ultima), Cyclone 1F-3F
    Note: MIAB: Third of four chests on Dreadnought 4F; contains Ice Shield
    
    
    #115: Fire Gigas
    Rank: 7
    HP: 1800
    MP: 240
    Attack: 100
    Accuracy: 6-95
    Defense: 100
    Evasion: 1-40
    Magic Defense: 4-50
    Gil: 900-1500
    Treasure: Flame Sword, Flame Armor, Confuse Tome
    Weakness: Ice
    Resistance: None
    Absorbs: Fire
    Where fought: Mysidian Tower 3F (Boss), Pandaemonium 5F (Special)/6F-9F
    Note: Attack: Boulders IX (Earth attack on one)
          Special: In Pandaemonium 5F, they are found in the hidden room with the
            Masamune (as 'random encounters' as opposed to MIAB)
    
    
    #116: Ice Gigas
    Rank: 7
    HP: 2000
    MP: 140
    Attack: 120
    Accuracy: 7-95
    Defense: 120
    Evasion: 1-50
    Magic Defense: 4-50
    Gil: 900-1500
    Treasure: Ice Brand, Antarctic Wind, Stop Tome
    Weakness: Fire
    Resistance: None
    Absorbs: Ice
    Where fought: Mysidian Tower 5F (Boss), Pandaemonium 6F-10F
    Note: Attacks: Blizzard XVI (Large ice damage on all), Boulder IX (Earth
            attack on one)
    
    
    #117: Thunder Gigas
    Rank: 7
    HP: 2500
    MP: 370
    Attack: 150
    Accuracy: 8-95
    Defense: 150
    Evasion: 1-60
    Magic Defense: 4-50
    Gil: 1200-1500
    Treasure: Wizard's Robe, Black Robe, Confuse Tome, Flare Tome
    Weakness: Poison
    Resistance: None
    Absorbs: Lightning
    Where fought: Mysidian Tower 7F (Boss), Pandaemonium 7F-10F
    Note: Attacks: Boulders IX (Earth Attack on one ), Thunder XII (lightning  
            attack on one)
    
    
    #118: Behemoth
    Rank: 6
    HP: 2000
    MP: 0
    Attack: 90
    Accuracy: 3-95
    Defense: 65
    Evasion: 1-40
    Magic Defense: 4-50
    Gil: 0-0
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Coliseum (Boss), Around Mysidia, Southern Point
    Note: Attacks on first entry to Coliseum
    
    
    #119: King Behemoth
    Rank: 7
    HP: 5000
    MP: 0
    Attack: 150
    Accuracy: 8-100
    Defense: 120
    Evasion: 1-50
    Magic Defense: 8-30
    Gil: 15000-15000
    Treasure: Twist Headband, Power Vest, Power Armlet, Death Idol, Yoichi's Bow
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Jade Passage B3 (MIAB), Pandaemonium 5F (Special)/8F-10F
    Note: MIAB: Jade Passage far south chest; contains Rune Axe
          Special: In Pandaemonium 5F, they are found in the hidden room with the
            Masamune (as 'random encounters' as opposed to MIAB)
    
    
    #120: White Dragon
    Rank: 7
    HP: 2500
    MP: 140
    Attack: 150
    Accuracy: 6-95
    Defense: 120
    Evasion: 1-75
    Magic Defense: 5-50
    Gil: 3000-15000
    Treasure: Betrayal Fang, Ice Bow, Antarctic Wind, Genji Gloves, Wind Flute
    Weakness: Fire
    Resistance: None
    Absorbs: Ice
    Where fought: Mysidian Tower 9F (MIAB), Jade Passage B1-B2
    Note: MIAB: Far north chest in Mysidian Tower 9F; contains Black Robe
    
    
    #121: Green Dragon
    Rank: 7
    HP: 3000
    MP: 190
    Attack: 150
    Accuracy: 7-100
    Defense: 150
    Evasion: 1-75
    Magic Defense: 8-40
    Gil: 3000-15000
    Treasure: Betrayal Fang, Healing Staff, Acid Phial, Diamond Helm, Gaia Drum
    Weakness: Lightning
    Resistance: None
    Absorbs: Poison
    Where fought: Cyclone 6F (MIAB), Jade Passage B1-B2
    Note: MIAB: Chest at upper right of Cyclone 6F; contains Wind Flute
          Attacks: Poison Cloud XVI (Poison damage on all)
    
    
    #122: Blue Dragon
    Rank: 7
    HP: 3500
    MP: 240
    Attack: 180
    Accuracy: 8-100
    Defense: 150
    Evasion: 1-75
    Magic Defense: 8-40
    Gil: 15000-15000
    Treasure: Dragon Armor, Holy Lance, Dragon Shield, Betrayal Fang, Wizard's
              Staff
    Weakness: Poison
    Resistance: None
    Absorbs: Lightning
    Where fought: Jade Passage B2 (MIAB), Pandaemonium 5F (Special)/8F-10F
    Note: MIAB: Far south chest on Jade Passage B2; contains Cat Claws
          Special: In Pandaemonium 5F, they are found in the hidden room with the
            Masamune (as 'random encounters' as opposed to MIAB)
          Attacks: Thunderbolt XVI (Lightning damage on all)
    
    
    #123: Red Dragon
    Rank: 7
    HP: 3000
    MP: 450
    Attack: 180
    Accuracy: 8-100
    Defense: 180
    Evasion: 1-75
    Magic Defense: 8-40
    Gil: 15000-15000
    Treasure: Dragon Armor, Holy Lance, Dragon Shield, Black Garb, Hermes Shoes
    Weakness: Ice
    Resistance: None
    Absorbs: Fire
    Where fought: Jade Passage B4 (MIAB), Pandaemonium 5F (Special)
    Note: MIAB: Chest at the top of Jade Passage B4; contains Yoichi Bow
          Attack: Blaze XVI (Fire damage on all)
          Special: In Pandaemonium 5F, they are found in the hidden room with the
            Masamune (as 'random encounters' as opposed to MIAB)
    
    
    #124: Iron Giant
    Rank: 7
    HP: 3500
    MP: 240
    Attack: 180
    Accuracy: 12-100
    Defense: 180
    Evasion: 0-0
    Magic Defense: 14-100
    Gil: 3000-15000
    Treasure: Genji Helm, Genji Gloves, Genji Armor, Excalibur, Aegis Shield
    Weakness: Lightning, Ice
    Resistance: Body, Death, Mind, Matter
    Absorbs: Fire
    Where fought: Pandaemonium 6F
    Note: *Very* rare; when encountered, the music is that of a boss battle
          Attack: Poison Cloud XVI (Severe poison damage on all)
    
    
    #125: Tiamat
    Rank: 7
    HP: 5000
    MP: 450
    Attack: 150
    Accuracy: 8-100
    Defense: 180
    Evasion: 1-80
    Magic Defense: 8-70
    Gil: 15000-15000
    Treasure: Elixir, Phoenix Down, Life Tome, Holy Tome, Flare Tome
    Weakness: Body
    Resistance: Mind
    Absorbs: Lightning, Ice, Fire, Poison
    Where fought: Pandaemonium 5F (MIAB)
    Note: MIAB: Chest in door second from the left in Pandemonium 4F; contains
            Genji Helm
    
    
    #126: Beelzebub
    Rank: 7
    HP: 5000
    MP: 450
    Attack: 150
    Accuracy: 8-100
    Defense: 180
    Evasion: 1-80
    Magic Defense: 8-70
    Gil: 15000-15000
    Treasure: Black Robe, Betrayal Fang, Hermes Shoes, Sage's Wisdom, Gaia Drum
    Weakness: None
    Resistance: Ice
    Absorbs: Fire
    Where fought: Pandaemonium 6F (MIAB)
    Note: Attacks: Fire XVI (Fire attack on one), Flare XVI (Fusion attack on
            one), Stun XVI (Paralyzation on one)
          MIAB: Chest in upper right-hand door out of Pandaemonium 4F; contains
            Genji Armor
    
    
    #127: Astaroth
    Rank: 7
    HP: 7000
    MP: 540
    Attack: 150 (Drain)
    Accuracy: 8-100
    Defense: 180
    Evasion: 1-80
    Magic Defense: 8-70
    Gil: 15000-15000
    Treasure: White Robe, Mythril Mirror, Spider's Silk, Saint's Spirit, Wind
              Flute
    Weakness: None
    Resistance: Lightning, Ice, Fire
    Absorbs: None
    Where fought: Pandaemonium 6F (MIAB)
    Note: MIAB: Chest in second-to-right door out of Pandaemonium 4F; contains
            Ribbon
          Attacks: Death XVI (Death on one), Scourge XVI (Poison attack on one),
            Fire XVI (Fire attack on one)
    
    
    #128: Emperor
    Rank: 1
    HP: 15000
    MP: 540
    Attack: 180 (Drain)
    Accuracy: 8-100
    Defense: 210
    Evasion: 2-80
    Magic Defense: 16-70
    Gil: 0-0
    Treasure: Nothing
    Weakness: None
    Resistance: Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter
    Absorbs: Death, Matter
    Where fought: Pandaemonium 10F (Boss)
    Note: Attack: Curse XVI (Curse on one), Flare XVI (Fusion Damage), Dispel XVI
            (Dispels spells on all), Starfall X (Massive fusion damage on all)
    
    
    #129: Giga Parasite
    Rank: 3
    HP: 80
    MP: 0
    Attack: 20 (MP Drain)
    Accuracy: 6-75
    Defense: 2
    Evasion: 1-65
    Magic Defense: 4-40
    Gil: 150-600
    Treasure: Nothing
    Weakness: Ice
    Resistance: Mind
    Absorbs: None
    Where fought: SOR: Unknown Cave B1-B6
    
    
    #130: Soul Eater
    Rank: 3
    HP: 40
    MP: 0
    Attack: 15 (Drain)
    Accuracy: 3-95
    Defense: 3
    Evasion: 0-0
    Magic Defense: 1-50
    Gil: 300-750
    Treasure: Antidote, Sleepgrass, Eye Drops, Potion
    Weakness: None
    Resistance: Body, Mind
    Absorbs: None
    Where fought: SOR: Unknown Cave B1-B6
    
    
    #131: Pyrolisk
    Rank: 4
    HP: 90
    MP: 0
    Attack: 20 (Death)
    Accuracy: 4-70
    Defense: 4
    Evasion: 2-50
    Magic Defense: 2-50
    Gil: 37-300
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: SOR: Unknown Cave B3
    
    
    #132: Flan Princess
    Rank: 5
    HP: 85
    MP: 0
    Attack: 10
    Accuracy: 4-80
    Defense: 45
    Evasion: 0-0
    Magic Defense: 3-50
    Gil: 450-900
    Treasure: Hi-Potion, Ether
    Weakness: Poison
    Resistance: Body, Death, Mind, Matter
    Absorbs: Lightning, Ice, Fire
    Where fought: SOR: Unknown Cave B3-B4
    
    
    #133: Death Knight
    Rank: 2
    HP: 150
    MP: 30
    Attack: 30
    Accuracy: 10-80
    Defense: 20
    Evasion: 1-80
    Magic Defense: 4-60
    Gil: 1200-1500
    Treasure: Poison Axe, Unicorn Horn, Stun Tome, Warp Tome
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: SOR: Unknown Cave B2-B4
    Note: Bow III (Long distance attack)
    
    
    #134: Miss Vamp
    Rank: 3
    HP: 100
    MP: 0
    Attack: 25 (Drain)
    Accuracy: 6-85
    Defense: 10
    Evasion: 1-75
    Magic Defense: 6-30
    Gil: 2250-15000
    Treasure: Maiden's Kiss, Blizzard Tome, Hourglass
    Weakness: Fire
    Resistance: Lightning, Ice, Body, Poison, Death, Mind, Matter
    Absorbs: Death
    Where fought: SOR: Unknown Cave B1-B5
    
    
    #135: Bigfoot
    Rank: 1
    HP: 150
    MP: 0
    Attack: 35
    Accuracy: 8-80
    Defense: 5
    Evasion: 1-30
    Magic Defense: 4-80
    Gil: 75-450
    Treasure: Nothing
    Weakness: Fire
    Resistance: None
    Absorbs: Ice
    Where fought: SOR: Unknown Cave B1-B4
    
    
    #135: Gil Snapper
    Rank: 5
    HP: 200
    MP: 0
    Attack: 40
    Accuracy: 9-75
    Defense: 15
    Evasion: 0-0
    Magic Defense: 1-50
    Gil: 1500-3000
    Treasure: Nothing
    Weakness: Ice
    Resistance: Lightning, Poison
    Absorbs: None
    Where fought: SOR: Unknown Cave B1-B3
    
    
    #137: Beast Devil
    Rank: 3
    HP: 90
    MP: 20
    Attack: 20
    Accuracy: 6-80
    Defense: 0
    Evasion: 1-65
    Magic Defense: 6-60
    Gil: 150-300
    Treasure: Mythril Helm, Mythril Axe, Mythril Armor, Mythril Bow
    Weakness: None
    Resistance: Lightning, Ice, Fire
    Absorbs: None
    Where fought: SOR: Unknown Cave B3
    Note: Attack: Restore III (Heals HP for one)
    
    
    #138: Sea Serpent
    Rank: 2
    HP: 100
    MP: 100
    Attack: 10 (Paralysis)
    Accuracy: 5-80
    Defense: 10
    Evasion: 1-70
    Magic Defense: 4-40
    Gil: 75-450
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Fire, Poison
    Absorbs: None
    Where fought: SOR: Unknown Cave B1-B5
    Note: Attack: Tsunami VIII (Water attack on all)
    
    
    #139: Death Horn
    Rank: 3
    HP: 400
    MP: 0
    Attack: 50
    Accuracy: 4-85
    Defense: 1-35
    Evasion: 1-35
    Magic Defense: 6-30
    Gil: 150-600
    Treasure: Nothing
    Weakness: Fire
    Resistance: Ice, Body, Mind
    Absorbs: Death
    Where fought: SOR: Unknown Cave B1-B6
    
    
    #140: Gigas Worm
    Rank: 4
    HP: 300
    MP: 0
    Attack: 30
    Accuracy: 8-90
    Defense: 10
    Evasion: 1-75
    Magic Defense: 5-70
    Gil: 75-450
    Treasure: Nothing
    Weakness: Fire
    Resistance: Body, Mind
    Absorbs: Death
    Where fought: SOR: Unknown Cave B1-B6
    
    
    #141: Glasya Labolas
    Rank: 5
    HP: 700
    MP: 0
    Attack: 60
    Accuracy: 10-80
    Defense: 15
    Evasion: 1-70
    Magic Defense: 4-50
    Gil: 1500-3000
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: SOR: Unknown Cave B1-B5
    
    
    #142: L'il Murderer
    Rank: 4
    HP: 1500
    MP: 250
    Attack: 100
    Accuracy: 6-80
    Defense: 4
    Evasion: 3-20
    Magic Defense: 2-40
    Gil: 1200-1500
    Treasure: Wizard's Staff, Black Robe, Confuse Tome, Flare Tome
    Weakness: Lightning
    Resistance: None
    Absorbs: None
    Where fought: SOR: Unknown Palace 1F/6F/9F
    Note: Attack: Boulders IX (Earth attack on one), Lightning XI (Bolt damage on
            one)
    
    
    #143: Purobolos
    Rank: 4
    HP: 800
    MP: 300
    Attack: 60
    Accuracy: 5-80
    Defense: 50
    Evasion: 0-0
    Magic Defense: 4-40
    Gil: 300-450
    Treasure: Flame Bow, Golden Armor, Curse Tome, Toad Tome
    Weakness: Ice
    Resistance: Lightning
    Absorbs: Fire
    Where fought: Unknown Palace 1F/6F/9F
    
    
    #144: Dark Soul
    Rank: 4
    HP: 500
    MP: 170
    Attack: 35
    Accuracy: 4-80
    Defense: 40
    Evasion: 1-50
    Magic Defense: 4-40
    Gil: 75-75
    Treasure: Blind Tome, Sleep Tome, Blizzard Tome, Blink Tome, Hellfire, Warp
              Tome
    Weakness: None
    Resistance: None
    Absorbs: Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter
    Where fought: SOR: Unknown Palace 3F-5F
    
    
    #145: Mother Brain
    Rank: 4
    HP: 200
    MP: 100
    Attack: 40
    Accuracy: 4-75
    Defense: 35
    Evasion: 1-70
    Magic Defense: 3-50
    Gil: 600-1200
    Treasure: Nothing
    Weakness: Mind
    Resistance: Body, Death
    Absorbs: None
    Where fought: SOR: Unknown Palace 3F/10F
    Note: Attack: Swap IV (Switches HP/MP with one party member)
    
    
    #146: Bloodbones
    Rank: 4
    HP: 1000
    MP: 200
    Attack: 90 (Drain)
    Accuracy: 5-75
    Defense: 35
    Evasion: 2-40
    Magic Defense: 3-50
    Gil: 600-1200
    Treasure: Conch Shell, Betrayal Fang, Orichalcum
    Weakness: Fire
    Resistance: Ice, Body, Poison, Death, Mind, Matter
    Absorbs: Death
    Where fought: SOR: Unknown Palace 1F/6F/9F
    Note: Undead
    
    
    #147: Warg Wolf
    Rank: 4
    HP: 1500
    MP: 0
    Attack: 70 (Poison)
    Accuracy: 8-80
    Defense: 50
    Evasion: 1-80
    Magic Defense: 6-60
    Gil: 2250-3000
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: SOR: Unknown Palace 1F/5F (Special)/9F
    Note: Special: These can be found in the room with the Wild Rose (as 'random
            encounters' rather than MIAB)
    
    
    #148: Mini Satana
    Rank: 5
    HP: 1200
    MP: 350
    Attack: 60
    Accuracy: 8-80
    Defense: 50
    Evasion: 1-50
    Magic Defense: 6-60
    Gil: 300-450
    Treasure: Flame Bow, Golden Armor, Curse Tome, Toad Tome
    Weakness: None
    Resistance: Lightning, Ice, Fire
    Absorbs: None
    Where fought: SOR: Unknown Palace 1F/3F-4F/6F/9F
    Note: Attack: Fire VIII (Fire damage on all), Stun VI (Paralyze on all),
            Confuse VI (Confusion on all), Drain VIII (Drain HP on all), Curse VI
            (Curse on all), Blizzard VIII (Ice damage on all), Haste VI (Extra
            attacks for all), Death VI (Death on all)
    
    
    #149: Dark Magician
    Rank: 4
    HP: 750
    MP: 600
    Attack: 40
    Accuracy: 2-75
    Defense: 35
    Evasion: 1-30
    Magic Defense: 4-60
    Gil: 75-75
    Treasure: Berserk Tome, Scourge Tome, Thunder Tome, Fire Tome, Stun Tome,
              Mage's Staff
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: SOR: Unknown Palace 4F
    
    
    #150: Chimera Brain
    Rank: 5
    HP: 2000
    MP: 240
    Attack: 85
    Accuracy: 6-90
    Defense: 70
    Evasion: 1-65
    Magic Defense: 5-40
    Gil: 3000-15000
    Treasure: Phoenix Down, Ether, Mallet, Mythril Mirror, Cat Claws
    Weakness: None
    Resistance: None
    Absorbs: Lightning, Ice, Fire
    Where fought: SOR: Unknown Palace 1F/6F/9F
    Note: Attack: Blaze XVI (Fire attack on all)
    
    
    #151: Lamia Matriarch
    Rank: 6
    HP: 1760
    MP: 150
    Attack: 50 (Sleep)
    Accuracy: 8-95
    Defense: 50
    Evasion: 2-80
    Magic Defense: 7-40
    Gil: 15000-15000
    Treasure: Hi-Potion, Ether, Thunder Spear, Elixir, Ribbon
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: SOR: Unknown Palace 2F/5F (Special)
    Note: Attack: Charm IX (Confusion on one), Blizzard XII (Ice attack on all),
            Sleep XIV (Sleep on all)
          Special: These can be found in the room with the Wild Rose (as 'random
            encounters' rather than MIAB)
    
    
    #152: Cait Sith
    Rank: 3
    HP: 700
    MP: 370
    Attack: 40
    Accuracy: 7-75
    Defense: 60
    Evasion: 1-90
    Magic Defense: 5-40
    Gil: 0-0
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: SOR: Unknown Palace 4F
    Note: Attack: Blaster I (Paralysis on all)
    
    
    #153: Twin Heads
    Rank: 5
    HP: 800
    MP: 400
    Attack: 40
    Accuracy: 5-65
    Defense: 25
    Evasion: 1-50
    Magic Defense: 3-50
    Gil: 900-1500
    Treasure: Flame Sword, Flame Armor, Confuse Tome
    Weakness: Ice
    Resistance: None
    Absorbs: Fire
    Where fought: SOR: 2F-3F/9F
    Note: Attack: Blizzard XII (Ice damage on all), Stun XVI (Paralysis on one),
            Toad X (Toad on one)
    
    
    #154: Catoblepas
    Rank: 5
    HP: 1200
    MP: 80
    Attack: 100 (Stone)
    Accuracy: 8-90
    Defense: 85
    Evasion: 1-65
    Magic Defense: 5-70
    Gil: 2250-3000
    Treasure: Diamond Shield, Yoichi's Bow, Hi-Potion, Sun Blade
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: SOR: Unknown Palace 3F/5F
    Note: Attack: Gaze V (Stone on one)
    
    
    #155: Orukat
    Rank: 6
    HP: 1140
    MP: 400
    Attack: 85 (Death)
    Accuracy: 7-90
    Defense: 70
    Evasion: 0-0
    Magic Defense: 5-70
    Gil: 15000-15000
    Treasure: Diamond Cuirass, Protect Ring, Gold Hairpin, Sage's Wisdom, Ribbon
    Weakness: None
    Resistance: Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter
    Absorbs: None
    Where fought: SOR: Unknown Palace 1F/3F/5F/9K
    Note: Attack: Death VIII (Death on all), Curse VIII (Curse on all)
    
    
    #156: Malboro Menace
    Rank: 5
    HP: 900
    MP: 0
    Attack: 85 (Sleep, Silence, Confusion, Mini, Paralysis)
    Accuracy: 8-85
    Defense: 85
    Evasion: 1-70
    Magic Defense: 5-70
    Gil: 15000-15000
    Treasure: Twist Headband, Power Vest, Power Armlet, Death Idol, Yoichi's Bow
    Weakness: Ice, Fire
    Resistance: None
    Absorbs: Body, Poison, Death, Mind, Matter
    Where fought: SOR: Unknown Palace 2F/5F/9F
    
    
    #157: Chaos Rider
    Rank: 6
    HP: 1800
    MP: 190
    Attack: 120 (Drain)
    Accuracy: 8-85
    Defense: 120
    Evasion: 1-70
    Magic Defense: 5-70
    Gil: 2250-3000
    Treasure: Spider's Silk, Diamond Gloves, Diamond Helm, Dragon Armor, Rune Axe
    Weakness: None
    Resistance: Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter
    Absorbs: None
    Where fought: SOR: Unknown Palace 2F-3F/5F/9F
    Note: Attack: Gaze IX (Stone on one), Confuse XVI (Confusion on one), Stun XVI
            (Paralyze on one), Osmose X (Drain MP from one), Warp IX (Remove one
            from combat), Drain XVI (Drain HP from one), Slow XVI (Slow on one),
            Dispel XVI (Dispels barriers on all)
    
    
    #158: Gold Golem
    Rank: 7
    HP: 3000
    MP: 0
    Attack: 150
    Accuracy: 8-95
    Defense: 200
    Evasion: 1-50
    Magic Defense: 14-100
    Gil: 15000-15000
    Treasure: Nothing
    Weakness: Lightning
    Resistance: Ice, Fire, Body, Poison, Death, Mind, Matter
    Absorbs: None
    Where fought: SOR: Unknown Fortress 2F/5F (Special)/7F/10F
    Note: Special: These can be found in the room with the Wild Rose (as 'random
            encounters' rather than MIAB)
    
    
    #159: Black Dragon
    Rank: 7
    HP: 5000
    MP: 450
    Attack: 180 (Poison)
    Accuracy: 8-100
    Defense: 180
    Evasion: 1-75
    Magic Defense: 8-40
    Gil: 15000-15000
    Treasure: Dragon Armor, Holy Lance, Dragon Shield, Black Garb, Hermes Shoes
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: SOR: Unknown Fortress 2F
    Note: MIAB: Unknown Fortress 5F, through the far right door from the 4F
            Entrance. Contains Wyrm Lance
    
    
    #160: Dark Behemoth
    Rank: 7
    HP: 6000
    MP: 300
    Attack: 180
    Accuracy: 9-100
    Defense: 120
    Evasion: 1-40
    Magic Defense: 8-30
    Gil: 15000-15000
    Treasure: Twist Headband, Power Vest, Power Armlet, Death Idol, Yoichi Bow
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: SOR: Unknown Fortress 3F/5F
    
    
    #161: Steel Giant
    Rank: 7
    HP: 6500
    MP: 480
    Attack: 180
    Accuracy: 12-100
    Defense: 200
    Evasion: 0-0
    Magic Defense: 14-100
    Gil: 3000-15000
    Treasure: Genji Helm, Genji Gloves, Genji Armor, Excalibur, Aegis Shield
    Weakness: Lightning
    Resistance: Ice, Body, Death, Mind, Matter
    Absorbs: Fire
    Where fought: SOR: Unknown Fortress 6F (MIAB)
    Note: MIAB: Chest on the far left of the entrance to 4F where the four doors
            are; contains Genji Glove
    
    
    #162: Emperor
    Rank: 1
    HP: 25000
    MP: 540
    Attack: 180
    Accuracy: 9-100
    Defense: 220
    Evasion: 1-80
    Magic Defense: 16-70
    Gil: 0-0
    Treasure: Nothing
    Weakness: None
    Resistance: Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter
    Absorbs: Death, Matter
    Where fought: SOR: Unknown Palace 10F (Boss)
    Note: Attack: Starfall XVI (Massive fusion damage on all), Dispel XVI (Dispel
            on all), Flare XVI (Fusion Damage on one), Blaze XVI (Fire damage on
            all), Slow XVI (Slow on one)
    
    
    #163: Yamatano Orochi
    Rank: 7
    HP: 8000
    MP: 450
    Attack: 160
    Accuracy: 9-100
    Defense: 190
    Evasion: 1-80
    Magic Defense: 8-70
    Gil: 15000-15000
    Treasure: Elixir, Phoenix Down, Life Tome, Holy Tome, Flare Tome
    Weakness: None
    Resistance: Mind
    Absorbs: Lightning, Ice, Fire, Poison
    Where fought: SOR: Unknown Palace 5F
    Note: Attack: Blaze XVI (Fire damage on all), Thunderbolt XVI (Lightning
            damage on all), Icestorm XVI (Ice damage on all)
    
    
    #164: Beelzebub Soul
    Rank: 7
    HP: 8000
    MP: 450
    Attack: 160
    Accuracy: 9-100
    Defense: 190
    Evasion: 1-80
    Magic Defense: 8-70
    Gil: 15000-15000
    Treasure: Black Robe, Betrayal Fang, Hermes' Shoes, Sage's Wisdom, Gaia Drum
    Weakness: Fire
    Resistance: Lightning, Ice, Body, Poison, Death, Mind, Matter
    Absorbs: Lightning
    Where fought: SOR: Unknown Palace 6F (MIAB)
    Note: MIAB: The chest in the third door of the Unknown Palace 4F entrance;
            contains Bracers
    
    
    #165: Lucifer
    Rank: 7
    HP: 10000
    MP: 540
    Attack: 160 (Drain)
    Accuracy: 9-100
    Defense: 190
    Evasion: 1-80
    Magic Defense: 8-70
    Gil: 15000-15000
    Treasure: White Robe, Mythril Mirror, Spider's Silk, Saint's Spirit, Wind
              Flute
    Weakness: None
    Resistance: Lightning, Ice, Fire
    Absorbs: None
    Where fought: SOR: Unknown Palace 5F (MIAB)
    Note: MIAB: The hidden chest where you found Masamune in Pandaemonium;
            contains Wild Rose
    
    
    #166: Black Knight
    Rank: 6
    HP: 1140
    MP: 0
    Attack: 30
    Accuracy: 3-80
    Defense: 20
    Evasion: 1-70
    Magic Defense: 5-40
    Gil: 2250-3000
    Treasure: Diamond Shield, Yoichi's Bow, Hi-Potion, Sun Blade
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: SOR: Unknown Cave B1 (Boss)
    Note: First enemy you meet in SOR
    
    
    #167: Zombie Borghen
    Rank: 7
    HP: 2500
    MP: 370
    Attack: 30
    Accuracy: 3-95
    Defense: 5
    Evasion: 1-60
    Magic Defense: 10-100
    Gil: 3000-3000
    Treasure: Nothing
    Weakness: Fire
    Resistance: Ice, Body, Mind
    Absorbs: Death
    Where fought: SOR: Unknown Cave B2 (Boss)
    Note: Undead
    
    
    #168: Roundworm
    Rank: 7
    HP: 2000
    MP: 0
    Attack: 25
    Accuracy: 4-95
    Defense: 10
    Evasion: 1-10
    Magic Defense: 4-50
    Gil: 2250-3000
    Treasure: Nothing
    Weakness: None
    Resistance: None
    Absorbs: None
    Where fought: Unknown Cave B5 (Boss)
    
    
    #169: Ultima Weapon
    Rank: 7
    HP: 15000
    MP: 500
    Attack: 150
    Accuracy: 9-100
    Defense: 190
    Evasion: 1-80
    Magic Defense: 8-70
    Gil: 0-0
    Treasure: Nothing
    Weakness: None
    Resistance: Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter
    Absorbs: None
    Where fought: SOR: Chamber Of The Seal (Boss)
    Note: Attacks: Flare XVI (Fusion damage on one), Blaze XVI (Fire damage on
            all)
    
    
    UPDATE INFO
    ------------
    02/04/2007 
    - Version 1.0 
    - First version of the FAQ. 
             
    03/20/2007
    - Version 1.5
    - Final Fantasy I: Added Iron Golem (John Calderon)
    - Final Fantasy I: Added HundLegs in WhisperWind Cove
    - Final Fantasy I: Added Vampire Lord in Chaos Shrine 3F
    - Final Fantasy I: Added Vampire Lord Spell: NulBlaze
    - Final Fantasy I: Added Fire Elemental in Chaos Shrine
    - Final Fantasy I: Added Stone Golem Spell: Slow
    - Final Fantasy II: Added Iron Giant (John Calderon)
    - Final Fantasy II: Added Blue Dragon Attack: Thunderbolt XVI
    - Final Fantasy II: Added Lamia Queen Attack: Blink XVI
    
    03/27/2007
    - Version 1.5.1
    - Added IM info for people who want to contact me directly
    
    04/22/2007
    - Version 1.6
    - Final Fantasy II: Added Yamatano Orocho Attack: Icestorm XVI (Anonymous)
    
    07/30/2007
    - Version 1.7
    - Final Fantasy I: Correction to location of Abyss Worm
    
    07/18/2011
    - Version 2.0
    - Played through game again for more locations
    - Changed the copyright (it's been *4 years*?)
    - Adjusted IM and added Twitter contact info
    - Added and adjusted locations to many monsters. Too many to list in short
    - Added all locations given by mail. Check 'special thanks' for their credit
    - Added new note: Impossible To Flee
    - Gave location 'Around Lufenia' and 'Great Desert' more detail and explanation
    - Final Fantasy I: Added Phantom Train Attack: Acid Rain
    
    07/21/2011
    - Version 2.5
    - Added 'types' to some monsters. There may be more but it's a start!
    - Added note to 'type' for explanation
    
    - 02/02/2012
    - Still version 2.5
    - Just adjusted copyright
    
    - 08/24/2015
    - Version 2.6
    - Proof of Orochi's existance in lava obtained and confirmed!
    - Also, adjusted copyright
    
    REQUESTS
    --------
    These are things which I would either like to see added to a later version of
    the FAQ, or would like to have confirmed/corrected/whatever. If you can help
    with any of these things, feel free to get in touch with me about them!
    -- Information on 'family type' for monsters. Is there an easy way to find it?
    -- Any monsters' locations the bestiary is missing or has incorrect.
    -- Any missing attacks of the monsters; especially if someone can tell me what
    Iron Golems' 'Deadly Gas' actually does
    -- Any secret/guardian/special/MIAB monster locations I may have missed
    
    
    THANKS TO...
    -----------
    GameFAQs and CjayC: for giving me a place to host this FAQ.
    
    John Calderon: For confirmation on the location of Iron Golem and Iron Giant.
    Thanks to his help, I was able to investigate the areas, find them both, and
    complete my list. Kudos to you!
    
    Martel: For correcting me on the location of the Abyss Worm.
    
    Samuel Kelley: For letting me know my FAQ had been posted elsewhere without
    credit. I was able to mail the location and have it removed and the person
    banned for plagiarism. Thanks to Samuel for his honesty!
    
    Josh Flintstone: For adding a location for the orcre jelly and mentioning
    Yamatano Orochi's dwelling in the lava fields as well as the fortress.
    
    Jeff Daley: For pointing out that sand worms can also be found in The Great
    Desert.
    
    Nathaniel Hoover: For also mentioning Yamatano Orochi's dwelling in the lava
    fields
    
    Yambino: For not only confirming Yamatano Orochoi's lava-dwelling habits, but
    including video proof. Thank you!

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