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    FAQ/Walkthrough by Shady_Knight

    Version: 2.0 | Updated: 04/20/07 | Printable Version | Search Guide | Bookmark Guide

    FINAL FANTASY I&II: Dawn of Souls
    
    Final Fantasy FAQ/Walkthrough =v2.0=
    
    
    
    Copyright 2007, Shady_Knight (A Mercier)
    Email: macalexdude@hotmail.com
    version 2.0
    ======================================================================
    
    GameFAQs and his affiliates are the only ones to use this FAQ.  If you
    see this FAQ anywhere else, let me know it by sending me an e-mail, it
    is right above.  If you want to use it for your own site, email me
    and I'll see if you can.
    
    The following sites have my permission to use this guide:
    neoseeker.com
    supercheats
    
    
    WARNING! READ BEFORE GOING ANY FURTHER!
    
    Ok, first, this guide is infested with SPOILERS!  And major ones too.
    Use this guide only if you already know about the game or if you're
    really desperate.  You have been warned.
    
    Second, this FAQ is about FF1 ONLY, I'll make a FF2 FAQ eventually.
    
    Last, if you have to e-mail me about this FAQ, make a title like:
    =Final Fantasy 1 FAQ=
    I won't answer to any e-mails about this guide without a similar title
    than the one above or anonymous e-mails, give me your screen name so
    I can give you credits.
    
    ======================================================================
    Version history.
    
    version 1.0: The FAQ is born, it covers up most about the quest.
                 Additional appendixes are on their way.
    
    version 1.1: Made some corrections and neoseeker.com can now use
                 this guide.
    
    version 2.0: Finished the Bestiary section and supercheats can now use
                 the FAQ.
    
    ======================================================================
    Table of Contents
    
    1. Story
    2. Introduction
    3. Game Mechanics
    3.1. Controls
    3.2. Main Menu
    3.3. Battle System
    3.4. Status Ailments
    4. The Warriors of Light
    4.1. Fighter/Knight
    4.2. Thief/Ninja
    4.3. Monk/Master
    4.4. White Mage/White Wizard
    4.5. Black Mage/Black Wizard
    4.6. Red Mage/Red Wizard
    5. Tips for first time players and veterans alike
    6. How to read this guide
    7. Walkthrough
    
    7.1. This is a rescue mission
    7.1.1. Cornelia
    7.1.2. Castle Cornelia
    7.1.3. Cornelia area
    7.1.4. Chaos Shrine
    7.1.5. Castle Cornelia again
    
    7.2. If I had a key that opened any door, my life would be complete
    7.2.1. Matoya's Cave
    7.2.2. Pravoka area
    7.2.3. Pravoka
    7.2.4. Aldean Sea
    7.2.5. Elfheim
    7.2.6. Elfeim area
    7.2.7. Western Keep
    7.2.8. Marsh Cave
    7.2.9. Western Keep again
    7.2.10. Matoya's Cave again
    7.2.11. Elven Castle
    
    7.3. Pillaging... err, treasure hunting 101
    7.3.1. Castle Cornelia
    7.3.2. Chaos Shrine
    7.3.3. Western Keep
    7.3.4. Marsh Cave
    
    7.4. We don't need nukes anymore, the earth is rotting on his own now
    7.4.1. Mt. Duergar
    7.4.2. Mt. Duergar area
    7.4.3. Melmond
    7.4.4. Melmond area
    7.4.5. Cavern of Earth
    7.4.6. Giant's Cave
    7.4.7. Sage's Cave
    7.4.8. Cavern of Earth revisited
    
    7.5. I had a change of heart, and class
    7.5.1. Crescent Lake
    7.5.2. Cavern of Ice
    7.5.3. Ryukahn Desert
    7.5.4. Gaia
    7.5.5. Dragon Caves
    7.5.6. The Citadel of Trials
    7.5.7. Dragon Caves again
    7.5.8. Buffing our Warriors, sorta
    
    7.6. This is gonna be HOT
    7.6.1. Crescent Lake
    7.6.2. Crescent Lake area
    7.6.3. Mt. Gulg
    
    7.7. Let's have some beer... oxyale
    7.7.1. Gaia
    7.7.2. Caravan
    7.7.3. Onrac
    7.7.4. Waterfall Cavern
    7.7.5. Gaia again
    7.7.6. Onrac again
    7.7.7. Sunken Shrine
    
    7.8. I could fly, so very high, in a Flying Fortress
    7.8.1. Gaia one last time
    7.8.2. Melmond revisited
    7.8.3. Lufenia area
    7.8.4. Lufenia
    7.8.5. Mirage Tower
    7.8.6. Flying Fortress
    
    7.9. Back to the Past
    7.9.1. Crescent Lake revisited
    7.9.2. Buffing our Warriors, a lot
    7.9.3. Chaos Shrine revisited
    7.9.4. Temple of Chaos
    7.9.5. Epilogue
    
    8. Soul of Chaos Dungeons
    8.1. Earthgift Shrine
    8.2. Hellfire Chasm
    8.3. Lifespring Grotto
    8.4. Whisperwind Cove
    
    9. Frequently Asked Questions
    
    10. Secret tips and tricks
    
    11. Bestiary
    
    12. Equipment
    12.1. Weapons
    12.2. Body Armors
    12.3. Shields
    12.4. Headgears
    12.5. Arm Gears
    
    13. Magic
    13.1. White Magic
    13.2. Black Magic
    
    14. Special Thanks
    
    15. Copyright, Disclaimer, etc.
    
    ======================================================================
    1. Story
    ======================================================================
    The world lies
    shrouded in darkness.
    
    The winds die...
    The seas rage...
    The earth decays...
    
    But the people believe
    in a prophecy, patiently
    awaiting it's fulfillment.
    
    "When darkness veils the
    world, four Warriors of Light
    shall come."
    
    After a long journey
    four young travelers
    did at last appear...
    
    ...and in the hand of each
    was clutched a crystal.
    
    ======================================================================
    2. Introduction
    ======================================================================
    So, greetings to all of you.  I'm Shady_Knight, this is the first FAQ
    I made for GameFAQs so I hope you enjoy it.  I decided to make a
    guide about Final Fantasy I&II: Dawn of Souls because I played and
    loved the FF games back from the days of NES to the days of GBA and
    DS.  I think that this game is one of the greatest that exist as it
    is both innovative and classical.  You'll find pretty much everything
    you need to know about Final Fantasy in this guide, but your free to
    point me out anything that I missed.
    
    ======================================================================
    3. Game Mechanics
    ======================================================================
    This part is for any first time players who wants to know how the game
    works.  It can't hurt to review the system of the game even for
    seasoned players.
    
    ======================================================================
    3.1. Controls
    ======================================================================
    D-pad - Move character/Move cursor
    A button - Confirm/Talk to NPCs/Examine stuff/Take off or land airship
    B button - Cancel/ Dash(with D-pad, does not work on the overworld)
    R button - Toggle between pages (only in menus when R icon is shown)
    L button - Toggle between pages (only in menus when L icon is shown)
    Start - Open Main Menu/Pause or resume battle(in-battles only)
    Select - Nothing on its own, but hold B then press Select to view the
             World Map
    
    ======================================================================
    3.2. Main Menu
    ======================================================================
    When pressing the Start button, you will open the Main Menu.  On the
    left, there's your Warriors with some statistics about them, mainly
    HP, MP and Status.  On the right, you'll find the sub-menus, I'll get
    to them very soon.  Below the sub-menus, you'll find the amount of
    Gils you have and your playtime, if you've got like 200,000 Gils
    with a playtime of 360:35 and the bridge north of Cornelia is still
    not repaired, something is not right.  Below that you'll find the four
    Crystals, your job is to light them again, you can see which ones you
    restored and whose next to revive.  And below that is your current
    location.
    
    Now for the sub-menus.  you got seven menus to choose from.  You got:
    Items, Magic, Equipment, Status, Formation, Config and Save.
    
    In the Items menu, you got at the top: Use, Sort and Key Items.
    Use, as is name implies, let's you use one items.
    Sort let you sort your items in order, so it will be easier to find
    back your stuff.
    Key Items shows the items that will be needed to progress in the game
    as well as a slight description of them.
    In the middle, you got your items, their descriptions are at the
    bottom.
    
    In the Magic menu, you'll find all your spells.  At the top is Use
    and Discard.  Use let's you use a spell, not all spells are usable out
    of battles.  Discard let your guy forget one spell so he/she can learn
    another one since you're restricted at three spells per level of
    magic.  Below you'll find your spellcaster with some stats as well as
    the MP cost of the spell.  In the big middle space are your spells,
    those in gray means you can't use them.  At the bottom is the
    description of the spell.
    
    In the Equipment menu, you got Equip which allows you to, well, equip
    your guy.  Optimal automatically equip your guy with the best
    equipment you have based on attack power and defense, equipment with
    special effects like Ribbon will not be equiped with Optimal.  Remove
    will let you take off any piece of equipment you want.  You'll also
    see your guy with the usual stats and his current equipment.
    Selecting a piece of equipment your guy has on will take you to the
    other pieces of equipment your guy can uses.  Next to it are the stats
    it affects, stats in yellow means an increase in the stats and those
    in gray a decrease.  As usual, you'll find the equipment's description
    at the bottom.
    
    The Status menu shows you about your guy's status.  You'll see it's
    picture and equipment.  You'll also find the total EXP he obtained as
    well as how much he must obtain to level up.  You'll also find your
    guy's stats, the stats and their effects are as follow:
    
    STR:Influence the power of physical attacks.
    AGL:Determines the accuracy and evasion.
    INT:How effective spells and items that mimic magic are.
    STA:Manner how HP increases, plays heavily on Monk/Master's
    performance.
    LCK:Plays with critical hits, the higher, the more likely you'll do
    critical damage.
    ATK:Attack power, influenced by STR and your weapons, when combined,
    they do the damage you deal in your next attack
    ACC:Chances of hitting your target.
    DEF:Defense power, influenced by your armors, when combined, they
    determine how much damage you'll take.
    EVA:Chances of evading the next attack.
    
    Formation let's you change the order of your team, the top one has
    a 1/2 chance of being of being the target, the second to top has a
    1/4 chance of being the target and the bottom ones has a 1/8 chance
    of being the target.  Fighters should be placed on top while mages
    should stray from being hit by hiding at the bottom of the line.
    
    Config lets you configure the settings of the game.
    B button Dash ON will make your guys always dash(except on the
    overworld) OFF will make you dash only if you hold on the B button.
    Cursor settings will determine where your cursor appear.  Default
    will make it always appear on top while Memory will make it appear
    where you had it for the last time.
    Message speed is how fast the text appear when someone's speaking.
    1 being the slowest while 4 being the fastest.
    Window color will let you change the color of windows throughout
    the game so if you're tired of blue, change color.
    Bestiary let you see infos about the enemies you found, those with
    New next to it's name are the ones you did not read about yet.
    
    Save let you, well, save.  You can save anytime and anywhere.
    If you were to face a Game Over, you will start from where you last
    saved.
    
    ======================================================================
    3.3. Battle System
    ======================================================================
    Now this is important, you will now learn how to fight in FF1.
    First of all, as you walk around the overworld, your guy will suddenly
    stop and the screen will turn white, then you will fight some
    monsters.  This is a Random Encounter.  Your guys appears on the right
    while enemies appears on the left.  Your goal is to kill all enemies
    while avoiding getting all your guys killed.  Sound simple, let's see
    some elements of fighting.  Your HP (Health Points or Hit Points) are
    what your guy need to fight. If his HP reaches zero, your guy will
    be wounded and you can't use him for the rest of the fight and he
    won't recieve any experience after the fight.  It's better to keep all
    your guys alive all the time.  MP (Mana Points or Magic Points) are
    what your mages need to cast their spells, if your MP reaches zero or
    are too low to cast any spell at all, your mage will now have serious
    difficulties helping in the fight.  Higher leveled spells usually
    requires more MP to use.  Now for your battle commands, you got:
    Attack, Magic, Items, Equip and Flee.
    Attack let's you execute a physical attack to harm the enemies.  As
    you level up and depending on which weapon you use, you will be able
    to strike your enemies multiple times, increasing damages.
    Magic let you use your spells in battle, pretty much self explanatory.
    Items let you use items such as potions and antidotes, but some pieces
    of equipment will have some special effects while used as an item.
    Equip let you change the equipment your guy has on him.
    It's effective if you got weapons that are particularly powerful
    against some type of enemies.
    Flee let you run from the battle.  When you think you're losing, don't
    think twice, flee.  It does not always work, but the Thief/Ninja has
    a high chance of fleeing successfully.
    Fighting is the primary source of money and the only way to gain EXP.
    As you fight, you will level up and your guys will become stronger.
    At the start of the battle, you may see Preemptive Strike or Ambushed
    on top.  If it's Preemptive Strike, you will be able to strike first
    without the enemies attacking you on that turn.  If it's Ambushed,
    the enemies will strike you first for a whole turn.
    
    ======================================================================
    3.4. Status Ailments
    ======================================================================
    During your journey, you will be affected by Status Ailments that will
    make fights more difficult.  Here are the main status ailments, their
    effects and how you can get rid of them.
    
    Darkness, reduce accuracy drastically, cured with eye drops/Blindna
    
    Paralysis, can't move for some time, wear off after some time
    
    Poison, takes damage each turn, linger after battle, cured with
    antidote/Poisona
    
    Silence, can't use spells, cured with echo grass/Vox
    
    Sleep, can't do anything for some time, wear off after some time or
    being hit physically
    
    Stone, can't enter commands, if eveyone is Stoned it's Game Over,
    cured with Gold Needle/Stona
    
    Critical, very low hp, cured by using healing means
    
    KO'd, can't enter commands, if everyone is KO'd it's Game Over,
    cured with Phoenix Down/Life spells
    
    ======================================================================
    4. The Warriors of Light
    ======================================================================
    This is probably the most important part of the game, choosing your
    team.  New players should have a balanced team while veterans can use
    any team at all since they KNOW what they're doing.  A good starting
    team is one both strong physically and magically.  You should have
    at least one Fighter for defense and power, one White Mage for healing
    and on Black Mage for spells of mass destruction.  Your fourth dude
    must be able to help in some other way.  The Thief is now quite
    powerful and let you run away quickly, Monk hit hard and is pretty
    innexpensive, Red Mage is profecient in everything so he's a good
    supportive character.  My personal favorite party is Fighter, Thief,
    White Mage, Black Mage.  It's better to stay away from four of the
    same class, especially four Fighters or Monks since you'll be very
    limited in your battle options.  You can get away with four Red Mages
    but it's not recommended.  Let's analyse the characters more details
    shall we.
    
    ======================================================================
    4.1. Fighter/Knight
    ======================================================================
    I know its real name is Warrior, but I find it to be too general. You
    are the four WARRIORS of Light and one of your guys class is Warrior.
    you will then put four Warriors who will get killed because parties of
    four of the same class sucks.  Anyway, veterans must be eager to use
    their favorite meat shield... err, tank again.  Well, I hate to break
    it to you, but he's no longer the one man army that he used to be in
    the days of 8-bit.  He still take less damage that most classes since
    he can equip most armors and some of the best weapons found in the
    game, but some pieces of armor found in the Soul of Chaos Dungeons can
    allow other classes to match him in defense.  If you want to revive
    the Massive Tank of Yore, give him all the best stuff, especially
    Hero's Shield since he won't need the Ribbon anymore with its crappy
    defenses and the Ultima Weapon.  After the Class Change, the Fighter
    will turn into the Knight who can equip more stuff and his more
    powerful.  The Knight can also uses up to level 3 of white magic,
    adding some more healing support.  However, his magic his pretty
    terrible compared to the spells a White/Red Wizard will have at this
    point of the game, and they are not very effective either, but some
    supportive spells won't hurt.
    
    ======================================================================
    4.2. Thief/Ninja
    ======================================================================
    The Thief got some major enhancements since his first appearance on
    the NES.  Right at the start, he can attack twice, making a bit more
    powerful than the Fighter.  However, by the moment you reach Pravoka,
    the Fighter will get better weapons, rendering the Thief a bit less
    effective.  The Thief his fast, making him often attack first, he also
    let you sneak up on the enemy slightly more often and will almost
    always flee succesfully, making him useful in dangerous fights such as
    Cockatrice when in the Cavern of Earth or Mindflayer in the Cavern of
    Ice.  Once you Class Change, your Thief will becomes a Ninja, becoming
    very versatile too.  The Ninja seems to be a bit slower than the
    Thief.  The Ninja is capable of using up to level 4 of black magic,
    including the always useful Haste and Temper.  The Ninja could replace
    a Black Mage since the Temper/Haste combo can cut considerably the
    lenght of fights, but this forces you to complete the Class Change
    sidequest.  Besides, Haste and Temper are not the only useful spells
    that exist.
    
    ======================================================================
    4.3. Monk/Master
    ======================================================================
    The Monk his the brawn of the team (but not the brain, just look at
    his INT stat).  He's perhaps the strongest damage dealer of the gang
    and what's more, he don't need any equipment to do so.  He can
    mutilate your enemies with nothing more than his bare hands and can
    easily out-damage a Fighter as long has he got no equipment.  Since
    the Monk don't require any equipment, it makes you save money which
    will be useful for your other guys.  Not to mention that any stuff
    useful for your Monk aren't bought in stores.  This is not without
    drawbacks, the Monk gains no magic defense at all, rendering him
    helpless versus enemies who mastered the arcane.  Though when he
    Class Change to Master he'll gain MDEF, but this once again forces
    you to do the sidequest and the Master is the only class who'll never
    max his MDEF, even if you make him Class Change at level 1.  Also,
    Neither the Monk, nor the Master can use magic, making them physical
    fighters only.  Also, Monk and Master's STA are everything for them,
    so with high STA (above 80), just give him a ribbon and he'll kill
    almost everything.
    
    ======================================================================
    4.4. White Mage/White Wizard
    ======================================================================
    The White Mage is easily the number one healer of the troupe.  She's
    the only one to have access to the Heal spells, which heals the entire
    party.  In addition to healing, the White Mage is proficient at
    fighting undeads with her Dia spells.  The White Mage is vital for
    novices and even veterans keep using her to heal wounds, especially
    against the two last bosses in Lifespring Grotto.  After the Class
    Change, White Mage becomes White Wizard who can uses all spells of
    white magic(though she's still restricted to three spells per level).
    Has you may know, the White Mage isn't a physical fighter and cannot
    dish out massive physical damages(though she wield a badass hammer for
    some reasons).  Holy, a high-level attack spell isn't really that much
    compared to a well placed physical attack from a Knight, Ninja or
    Master, but aginst packs of monsters, Holy rocks.
    
    ======================================================================
    4.5. Black Mage/Black Wizard
    ======================================================================
    The Black Mage is my personal favorite class and the reason is
    obvious.  He's the primary spell attacker of the team and can shorten
    fights early on with Fira and Thundara which target all enemies.  This
    guy can also use the dreaded Temper-Haste combo, making him a killing
    machine.  After the Class Change, he becomes a Black Wizard who can
    use all, but still restricted to three per level, black magic spells.
    However, the Black Mage has the worst HP of the gang, hiding him in
    the bottom can save his life.  He is also a poor physical fighter,
    dealing sucky damage compared to other teamates (though that knife of
    his looks very sharp and deadly).  The elemental attacks of the Black
    Mage can deal great damages to monsters weak against a certain
    element.  Also, the Black Wizard has a nice array of instant death
    spells.  His most deadly spell, Flare, will considerably shorten
    fights.
    
    ======================================================================
    4.6. Red Mage/Red Wizard
    ======================================================================
    The Red Mage is some kind of cross between Fighter, White Mage and
    Black Mage.  The Red Mage can do decent damages when physically
    attacking.  He can also cast white AND black magic.  Gamers debates
    whether the Red Mage is teh HaXXoR of the Warriors of Light or if he's
    completely useless.  I say the Red Mage is OK at everything, but isn't
    a master of anything.  He can replace almost any member of the team.
    He can equip more armors than the other mages, giving him better
    defenses and can cast more spells than any other fighting classes,
    allowing him to heal right at the start.  He seems most suited to
    replace a Thief of Black Mage, he can use swords, making him on par
    with Thief and can cast the Cure spells, which no Black Mages can.
    He can also use the wicked Temper-Haste combo.  However, though he
    seems to be the shiniest star of the gang, he still got his drawbacks.
    The Heal spells are forbidden to him, meaning you'll have a hard time
    healing with a Red Mage instead of a White Mage.  His Class Change,
    the Red Wizard, is very limited in choice of the level 7 of spells and
    he got no access to any of the level 8 spells.  He can only wear light
    armors, so he can't benefit from the same protection the Fighter
    have.  He also continually lag behind the harder hitters of the team.
    Also, the Red mage is probably the most expensive character of the
    troupe, being able to use strong swords, pretty expensive armors and
    using spells of both white and black magic cost a lot.  At the very
    beggining of the game, he's easily the best character of the gang, but
    when you reach Pravoka, his usefulness start to witter.  Conclusion,
    the Red Mage is better used as a support guy for beginners and can be
    used as an element of challenge for seasoned players.
    
    ======================================================================
    5. Tips for first time players and veterans alike
    ======================================================================
    If you are new to the Final Fantasy universe, here are some tips that
    will make your journey less painful, provided by a veteran of the NES
    Final Fantasy.  You should always remember them as they are vital to
    newcomers and veterans alike.  Even if you played FF dozen of times,
    it can't hurt to review.
    
    1. SAVE!  Save before entering a town, save after getting an item,
    save after a fight, save before fighting a freak that's 30 pixels
    taller than you, just SAVE!  It's easy to lose track of time and just
    one mistake can send you to Hell.  Saving will save you a LOT of pain
    and a LOT of lost time.  And to make things easier, SAVE ON DIFFERENT
    FILES!  You got three files, use them.  I use one for my main game,
    one before entering a dungeon and one before attempting a Soul of
    Chaos Dungeon.  Believe me, even experts can **** up once in a while
    and sending their whole party to blood ville.
    
    2. TALK TO EVERYONE!  Except at some points in FF2 but that's another
    story, talk to any NPC you see.  They may provide some clues to your
    next destination.  Some may even blurt out funny quotes, or tell you
    about some hidden treasure.  Also, talk to NPC multiple times in the
    game, NPCs that said useless things in the beginning may reveal some
    key information later in the game.  Who knows what they'll say, just
    socialize with them.
    
    3. LEVEL UP!  Unless you wanna do a low level game (or in FF1 case,
    the Class Change at level 11) you want to make your guys stronger than
    the ones you fight.  Sending your 500 HP guys against someone with
    900000 Hp and hit for about 30000 is plain retarded, no matter how
    high your evasion is.  To do this, finish the majority of your fights
    instead of fleeing all the time.  If you get your ass handed in to you
    every battle, then yeah, backtrack and mutilate weaker enemies until
    you're strong enough.  Power leveling help too.
    
    4. CURE IS YOUR BEST BUDDY!  Seriously, Cure/Cura/Curaga/Curaja will
    most likely be the most used spell in the game, surpassing every other
    spells combined in term of being used the most.  Playing whithout Cure
    is suicide.
    
    5. BE PREPARED!  Before entering that scary dungeon that inhabit an
    evil god or something, make sure you are prepared.  Bring plenty of
    potions, antidotes, tents, you never know what will happen.  It may
    hurt your wallet, but better prevent than heal.
    
    ======================================================================
    6. How to read this guide
    ======================================================================
    In terms of shopping, Final Fantasy works on it's own way.  Each time
    you reach a town, you will see the following in the Walkthrough.  Lets
    have a look at a typical Weapon shop.
    
    Weapon Shop
    Item          Cost    ATK  ACC  Class
    ----------------------------------------------------------------------
    Nunchaku        8      12    0   Ni, Mo, Ma
    Knife           4       5   10   Ft, Kn, Th, Ni, RM, RW, BM, BW
    Staff           4       6    0   Ft, Kn, Ni, Mo, Ma, RM, RW, WM, WW,
                                     BM, BW
    Rapier          8       9    5   Ft, Kn, Th, Ni, RM, RW
    Hammer          8       9    0   Ft, Kn, Ni, WM, WW
    
    Each weapons will come in these sets of stats.  The name goes under
    "Item", the cost will be displayed, ATK, how powerful the weapon is,
    ACC, how accurate the weapon and all the classes who can use the
    weapon will be displayed under "Class".  Here are what the symbol
    means:
    
    Ft=Fighter Th=Thief Mo=Monk RM=Red Mage WM=White Mage BM=Black Mage
    Kn=Knight Ni=Ninja Ma=Master RW=Red Wizard WW=White Wizard
    BW= Black Wizard
    
    Armor Shops works somewhat differently:
    
    Armor Shop
    Item          Cost    DEF  WGT  Class
    ----------------------------------------------------------------------
    Clothes          8      1    2  All
    Leather Armor   40      4    8  Ft, Kn, Th, Ni, Mo, Ma, RM, RW
    Chain Mail      65     15   15  Ft, Kn, Ni, RM, RW
    
    The name, cost and class is all the same.  The real difference is DEF
    (Defense) and WGT(Weight, affecting your character's performance).
    It's self explanatory.
    
    Magic Shops look kinda different:
    
    Black Magic - Level 1
    Spell    Cost    Class               Effect
    ----------------------------------------------------------------------
    Fire       50    BM, BW, Ni, RM, RW  Deals fire damage to one foe
    Sleep      50    BM, BW, Ni, RM, RW  Puts all foes to sleep
    Focus      50    BM, BW, Ni, RM, RW  Lowers one foe's evasion
    Thunder    50    BM, BW, Ni, RM, RW  Deals lightning damage to one foe
    
    As you can see, this is a typical level 1 Black Magic Shop.  You
    should be familiar with everything except "Effect", which entails the
    effect or the given spell when you cast it.  White Magic shop works
    the same way.
    
    ======================================================================
    7. Walkthrough
    ======================================================================
    This is it, the Walkthrough to getting through this game without
    making it too messy.  If you follow it closely, you should do fine.
    This walkthrough will cover this party:
    Fighter/Thief/White Mage/Black Mage.  This is the party I always use
    and it's a VERY good party.  Before going to another section of the
    walkthrough, I'll put a resume of what you must do.
    
    ======================================================================
    7.1. This is a rescue mission
    ======================================================================
    Some geezer called Lukahn foretold a prophecy that Warriors of Light
    would come to save the world from evil and bla bla bla.  If you got
    an intelligence, you should be aware that the four dudes you selected
    are those Warriors of Light, hopefully, you probably gave them twisted
    names just for sheer bliss.  Their job is either to fend off the
    darkness and restore light to the four Crystals or dying and rotting
    miserably.  If you're competent enough, the later will be avoided.
    You will meet the King of Cornelia who will send you to rescue his
    daughter Sarah from Garland, succeeding in this task will make that
    bridge north of Cornelia be repaired, allowing you to start your
    journey.
    
    ======================================================================
    7.1.1. Cornelia
    ======================================================================
    Watch the intro, once it's over, you get to the job.  Your guys will
    appear just south of a town.  Typically, you'll want to go in.  You
    may have noticed that your guys are equiped with crap, so let's give
    them better stuff.  One thing you should know about Cornelia is the
    dancing girl in the middle of town.  If you get stuck in the game and
    can't access my 1337 guide, talk to her and she'll hint you about
    where you should go.
    
    Shops:
    
    Inn/Sanctuary                               Item Shop
    Building    Cost                            Item            Cost
    ----------------                            --------------------
    Inn           30                            Potion            40
    Sanctuary     40                            Antidote          50
                                                Phoenix Down     500
                                                Sleeping Bag      50
    
    Weapon Shop
    Item          Cost    ATK  ACC  Class
    ----------------------------------------------------------------------
    Nunchaku         8     12    0  Ni, Mo, Ma
    Knife            4      5   10  Ft, Kn, Th, Ni, RM, RW, BM, BW
    Staff            4      6    0  All but Th
    Rapier           8      9    5  Ft, Kn, Th, Ni, RM, RW
    Hammer           8      9    0  Ft, Kn, Ni, WM, WW
    
    Armor Shop
    Item          Cost    DEF  WGT  Class
    ----------------------------------------------------------------------
    Clothes          8      1    2  All
    Leather Armor   40      4    8  Ft, Kn, Th, Ni, Mo, Ma, RM, RW
    Chain Mail      65     15   15  Ft, Kn, Ni, RM, RW
    
    White Magic - Level 1
    Spell    Cost    Class               Effect
    ----------------------------------------------------------------------
    Cure       50    WM, WW, RM, RW, Kn  Restores a little HP to one ally
    Dia        50    WM, WW              Deals damage to all undead foes
    Protect    50    WM, WW, RM, RW, Kn  Raises one ally's defense
    Blink      50    WM, WW, RW, Kn      Raise's caster's evasion
    
    Black Magic - Level 1
    Spell    Cost    Class               Effect
    ----------------------------------------------------------------------
    Fire       50    BM, BW, Ni, RM, RW  Deals fire damage to one foe
    Sleep      50    BM, BW, Ni, RM, RW  Puts all foes to sleep
    Focus      50    BM, BW, Ni, RM, RW  Lowers one foe's evasion
    Thunder    50    BM, BW, Ni, RM, RW  Deals lightning damage to one foe
    
    The first thing you'll want to do is equip your guys with better
    stuff.  You start with 500 gil so you should have enough to equip your
    guys to the best of their abilities.  Your Fighter and Thief will want
    a Rapier, your White Mage a Hammer and your Black Mage is fine with
    his Knife.  For your armors, give your Fighter a Chain Mail and your
    Thief a Leather Armor.  Now that you're done with weapons and armors,
    sell your old stuff, you're holding crap for nothing and you'll get
    back some Gils.  For White Magic, Cure is a must, get Dia and Protect
    as well, we'll get something better with Blink MUCH later on.
    For Black Magic, Fire and Thunder are a must, Sleep is less crappy
    than Focus so get it.  If it's your first time playing FF, you should
    go to the Inn and talk to the four geezers who will tell you about
    basic elements of the game.  Now, try to leave the town and talk to
    one of the guard, they will reconize you, well, they more reconize
    your crystals, and will bring you to the King.
    
    ======================================================================
    7.1.2. Castle Cornelia
    ======================================================================
    The King will aknowledges you as the four Warroirs of Light thanks to
    your Crystals.  But the Chancellor think you are not the real thing.
    INFIDEL! BURN HIM!  Yet the King still think you are the men.  He then
    ask you to save his daughter Sarah.  Apparantly, Garland, a knight in
    the king's service has kidnapped her and has taken refuge to the Chaos
    Shrine.  They did tried to save her, but Garland is their best
    swordsman.  If you succeed in rescuing her, the King will make the
    bridge to the north as good as new.  Now, simply go south and you'll
    exit the castle.
    
    ======================================================================
    7.1.3. Cornelia area
    ======================================================================
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ----------------------------------------------------------------------
    Black Widow      28     10    0      8     30  none
    Crazy Horse      64     10    2     15     63  none
    Gigas Worm       56     17    8     15     63  Fire
    Goblin            8      4    4      6      6  none
    Goblin Guard     16      8    6     18     18  none
    Skeleton         10     10    0      3      9  Fire, Dia
    Wolf             20      8    0      6     24  none
    
    Simply wander around fighting and leveling, once you reach level 3,
    head west and north and you'll reach the Chaos Shrine.  You may want
    to get a Sleeping Bag at the Item Shop, you'll see why.  Along the
    way, you'll come across a cave, this is the Earthgift Shrine, but you
    can't do anything there for now.
    
    ======================================================================
    7.1.4. Chaos Shrine
    ======================================================================
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ----------------------------------------------------------------------
    Black Widow      28     10    0      8     30  none
    Crazy Horse      64     10    2     15     63  none
    Ghoul            48      8    6     50     93  Fire, Dia
    Gigas Worm       56     17    8     15     63  Fire
    Goblin            8      4    4      6      6  none
    Goblin Guard     16      8    6     18     18  none
    Skeleton         10     10    0      3      9  Fire, Dia
    Warg Wolf        72     14    0     22     93  none
    Werewolf         68     14    6     67    135  none
    Wolf             20      8    0      6     24  none
    Skeleton         10     10    0      3      9  Fire, Dia
    
    Garland is just directly north of you, but before you go kick him
    right in the shin, take your time to explore the shrine.  The doors to
    right are locked, we'll get to them later.  Head west near from where
    you start and go in the first room in the southwest corner for a
    LEATHER CAP, give it to your Fighter.  Now, exit and head north, go in
    the room in the northwest corner for a POTION and a TENT.  Take your
    time leveling there, you should reach level 6 quite easily.  Once you
    reach level 6, leave the shrine and use you Sleeping Bag, the Tent
    will be more useful later.  Once you're ready, just head straight
    north.  Just talk to Garland to initiate the fight and his quote:
    "I, Garland, will knock you all down!!"
    
    ===================================================
    Boss: Garland
    ---------------------------------------------------
    HP                   212|Weakness
    Attack                15|none
    Accuracy              27|
    Defense                8|Resistance
    Agility                6|none
    Intelligence          12|
    Evasion               12|Treasure
    Magic Defense         64|Longsword
                            |
    Gil                  250|
    EXP                  130|
    ===================================================
    
    THIS guy is Cornelia's best swordsman?  I wonder what does the worst
    one look like.  This guy is easy, you can beat him even at level 1.
    Just have your Fighter and Thief attack, your Black Mage use Fire or
    Thunder and your White Mage Cure.  Garland got a cheap habit of
    attacking the same guy over and over for a few rounds.  He should go
    down in no time.  If you want that Longsword, save before fighting him
    and beat him up until you get it, it will save some money later on and
    make your Fighter a lot more powerful.
    
    Once your done mutilating Garland, you will be sent back to the castle
    with Princess Sarah.
    
    ======================================================================
    7.1.5. Castle Cornelia again
    ======================================================================
    Items obtained
    --------------
    Lute
    
    Hear the King as he recite the prophecy fully, notice the "IF" in the
    prophecy.  How dare that old geezer says "if" in it.  If we ever meet
    that guy, I'll beat the day light out of him.  As promised, the King
    will have the bridge rebuilt.  Now, before they let you leave, talk to
    Sarah to get the Lute Key Item, it'll be needed eventually.  Exit the
    castle and watch those guys repair the bridge, those dudes could
    rivalize the carpenters in The Legend of Zelda.  Anyway, you can go
    back to Cornelia to rest up a bit, then you just go cross the bridge.
    
    ======================================================================
    7.2. If I had a key that opened any door, my life would be complete
    ======================================================================
    The elven kigdom holds a mystical item known as the Mystic Key (very
    original name).  To continue their journey, the four Warriors must
    visit the kingdom of Elfheim and obtain the key.  However, they first
    need a ship to reach Elfheim.  Once in the Elven Castle, the Warriors
    learn that the elf prince has been cursed to sleep forever by Astos,
    King of the dark elves, to awake the prince, they must find a cure
    that only the witch Matoya possess.  Someone stole her crystal eye,
    reducing the great witch to a blind old hag.  The Warriors must enter
    the Marsh Cave and find the Crown that the King of the Western
    Keep lost there.  But Astos may be closer than you think...
    
    ======================================================================
    7.2.1. Matoya's Cave
    ======================================================================
    So, you survived that long and boring intro, must be thanks to Nobuo
    Uematsu's awesome music, you are a God Uematsu, a God!  Anyway, head
    due north of Cornelia and you'll reach Matoya's Cave.
    
    Items obtained
    --------------
    Potion x2
    Antidote
    
    Visiting Matoya right now is optional, but you can't miss an
    opportunity to get treasures.  If you talk to the broom, it will say
    something backwards, what it means is to press the B button and Select
    to see the World Map.  If you go in the next room, you'll see Matoya,
    who can't see you.  She won't mind if we take her stuff.  Exit the
    cave.
    
    ======================================================================
    7.2.2. Pravoka area
    ======================================================================
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ----------------------------------------------------------------------
    Crazy Horse      64     10    2     15     63  none
    Gigas Worm       56     17    8     15     63  Fire
    Goblin            8      4    4      6      6  none
    Goblin Guard     16      8    6     18     18  none
    Lizard           92     18   12     50    153  none
    Ogre            100     18   10    195    195  none
    Warg Wolf        72     14    0     22     93  none
    Wolf             20      8    0      6     24  none
    
    Pravoka lies to the far east of Cornelia.  It's pretty much a straight
    walk, so you won't have much trouble finding it.  When you hit a
    shore, head south and you'll find Pravoka.
    
    ======================================================================
    7.2.3. Pravoka
    ======================================================================
    Shops:
    
    Inn/Sanctuary                               Item Shop
    Building    Cost                            Item            Cost
    ----------------                            --------------------
    Inn           50                            Potion            40
    Sanctuary     80                            Ether            150
                                                Antidote          50
                                                Eye Drops         50
                                                Phoenix Down     500
    
    
    Weapon Shop
    Item          Cost    ATK  ACC  Class
    ----------------------------------------------------------------------
    Hammer           8      9    0  Ft, Kn, Ni, WM, WW
    Broadsword     450     15   10  Ft, Kn, Ni, RM, RW
    Battle Axe     450     16    5  Ft, Kn, Ni
    Scimitar       160     10   10  Ft, Kn, Th, Ni, RM, RW
    
    Armor Shop
    Item          Cost    DEF  WGT  Class
    ----------------------------------------------------------------------
    Leather Armor   40      4    8  Ft, Kn, Th, Ni, Mo, Ma, RM, RW
    Chain Mail      65     15   15  Ft, Kn, Ni, RM, RW
    Iron Armor     640     24   23  Ft, Kn, Ni
    Leather Shield  12      2    0  Ft, Kn, Ni
    Leather Gloves  50      1    1  All
    
    White Magic - Level 2
    Spell    Cost    Class               Effect
    ----------------------------------------------------------------------
    Blindna   250    WM, WW, RM, RW, Kn  Cures darkness
    Silence   250    WM, WW, RM, RW, Kn  Prevents all foes from casting
                                         spells
    NulShock  250    WM, WW, RM, RW, Kn  Reduce lightning damage by half
    Invis     250    WM, WW, RM, RW, Kn  Raise's one ally's evasion
    
    Black Magic - Level 2
    Spell    Cost    Class               Effect
    ----------------------------------------------------------------------
    Blizzard  250    BM, BW, Ni, RM, RW  Deal ice damage to one foe
    Dark      250    BM, BW, Ni, RM, RW  Blinds all foes with darkness
    Temper    250    BM, BW, Ni, RM, RW  Raises one ally's attack
    Slow      250    BM, BW, Ni, RM, RW  Reduces all foe's number of
                                         attacks
    
    You'll notice that things are more expensive here, but more powerful.
    If you didn't got the Longsword from Garland, get your Fighter a
    Broadsword and your Thief a Scimitar.  For armors, get everyone
    Leather Gloves and a Leather Shield for your Fighter.  If you can
    afford it, buy him an Iron Armor too.  For White Magic, get Invis and
    NulShock get Blindna for now (we'll make a tactical use of Discard
    quite soon).  As for Black Magic, Blizzard and Slow are what you'll
    want.  Get Temper too, if you want to go through tough fights later
    on, this spell is MANDATORY! (well, not really, you can still finish
    the game without it, but it is part of a combo of spells so wicked,
    that you can get addicted to it).  If you're ever short on cash, fight
    monsters southeast of Pravoka, they are a bit tougher than those you
    fought to reach Pravoka, but you should handle them.  Do NOT go to the
    northen peninsula, especially at the peak of it.  You're gonna suffer
    if you go there, I warned you.  When you are ready, talk to the pirate
    in the northwest corner of town to start another fight.
    
    ===================================================
    Mini Boss: Pirate
    ---------------------------------------------------
    HP                    24|Weakness
    Attack                10|none
    Accuracy               2|
    Defense                0|Resistance
    Agility                6|none
    Intelligence           3|
    Evasion               12|Treasure
    Magic Defense         35|Leather Shield
                            |
    Gil                   40|
    EXP                   40|
    ===================================================
    Those are the stats for only one of them, you face 9 pirates at once.
    The only thing that makes them dangerous are their number(they are
    dangerous only for low-level games).  Whatever, Sleep work wonder here
    so use to put most pirates to sleep then just attack until they all
    dies.  This fight is even easier than Garland's.
    
    After ye sent these scurvy dogs to Davy Jones' Locker, Bikke'll give ye
    his ship, arr.
    
    ======================================================================
    7.2.4. Aldean Sea
    ======================================================================
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ----------------------------------------------------------------------
    Bigeyes          10      4    0     10     42  Lightning
    Buccaneer        50     14    6    120     60  none
    Sahagin          28     10    4     30     30  Lightning
    Sahagin Chief    64     15    8    105    105  Lightning
    Shark           120     22    0     66    267  Lightning
    
    Naturally, monsters that live in the sea(Bucanners aren't sea creatures
    in case you didn't notice) are weak versus Thunder, so don't hesitate
    to use it.  Before you leave, remember this, you can land your ship
    only at ports(those white thingies near where your ship is).  An easy
    way to reach Elfheim is to head west from Pravoka then south when you
    reach Cornelia.  Land your at the port then head south.
    
    ======================================================================
    7.2.5. Elfheim
    ======================================================================
    Shops:
    
    Inn/Sanctuary                               Item Shop
    Building    Cost                            Item            Cost
    ----------------                            --------------------
    Inn          100                            Potion            40
    Sanctuary    200                            Antidote          50
                                                Gold Needle      500
                                                Echo Grass        50
                                                Tent             160
    
    Weapon Shop
    Item          Cost    ATK  ACC  Class
    ----------------------------------------------------------------------
    Iron Nunchaku  160     16    0  Ni, Mo, Ma
    Dagger         140      7   10  Ft, Kn, Th, Ni, RM, RW, BM, BW
    Crosier        160     14    0  Ft, Kn, Ni, Mo, Ma
    Saber          360     13    5  Ft, Kn, Th, Ni, RM, RW
    
    Armor Shop
    Item          Cost    DEF  WGT  Class
    ----------------------------------------------------------------------
    Iron Armor     640     24   23  Ft, Kn, Ni
    Copper Armlet  800      4    1  All
    Iron Shield     80      4    0  Ft, Kn, Ni
    Leather Cap     65      1    1  All
    Helm            80      3    3  Ft, Kn, Ni
    
    White Magic - Level 3
    Spell    Cost    Class               Effect
    ----------------------------------------------------------------------
    Cura     1000    WM, WW, RM, RW, Kn  Restores HP to one ally
    Diara    1000    WM, WW              Deals damage to all undead foes
    NulBlaze 1000    WM, WW, RM, RW, Kn  Reduce fire damage by half
    Heal     1000    WM, WW              Restores a little Hp to entire
                                         party
    
    Black Magic - Level 3
    Spell    Cost    Class               Effect
    ----------------------------------------------------------------------
    Fira     1000    BM, BW, Ni, RM, RW  Deals fire damage to all foes
    Hold     1000    BM, BW, Ni, RM, RW  Paralyzes one foe
    Thundara 1000    BM, BW, Ni, RM, RW  Deal lightning damage to all foes
    Focara   1000    BM, BW, Ni, RM, RW  Lowers evasion of all foes
    
    White Magic - Level 4
    Spell    Cost    Class               Effect
    ----------------------------------------------------------------------
    Poisona  2500    WM, WW, RM, RW      Cures poison
    Fear     2500    WM, WW              Drives all foes away in terror
    NulFrost 2500    WM, WW, RM, RW      Reduce ice damage by half
    Vox      2500    WM, WW, RW          Cures Silence
    
    Black Magic - Level 4
    Spell    Cost    Class               Effect
    ----------------------------------------------------------------------
    Sleepra  2500    BM, BW, Ni, RM, RW  Put one foe to sleep
    Haste    2500    BM, BW, Ni, RM, RW  Double one ally's number of
                                         attacks
    Confuse  2500    BM, BW, Ni, RM, RW  Causes foes to turn on each other
    Blizzara 2500    BM, BW, Ni, RM, RW  Deals ice damage to all foes
    
    Elfheim is EXPENSIVE with a capital everything.  It's certain you
    won't have enough Gil so lets first by a Dagger for your Black Mage
    and a Saber to your Thief.  Next, get an Iron Shield for your Fighter
    an Helm for him too and a two Leather Cap for your other guys (just
    give the one your Fighter had to one of your guys).  IF you have
    enough money, by two Copper Armlet for your mages.  Now your most
    likely broke.  So return to the area east of Pravoka to build up your
    cash again.  Once you have 3000 Gil, go buy spells for your Black Mage
    at the level 3 Magic Shop.  Get Fira and Thundara since they target
    all enemies and packs a punch.  For the third spell, get Hold since
    it can save you some bruises against packs of enemies even though it
    target just one.  Now that you're broke again, go back to the usual
    spot, but this time, go to the peak of the peninsula.  The monsters
    found at the peak of the peninsula are monsters you normally find
    later in the game and gives lots of Gil and EXP.  Now that you have
    Fira and Thundara, you stand a chance against most monsters there.
    Again, once you have 3000 Gil again, go buy spells for your White Mage
    at the level 3 Magic Shop.  Cura, NulBlaze and Diara are your spells
    here, Heal just doesn't heal enough even though it heals the whole
    party.  Return to the peninsula and fight until you have 7500 Gil, it
    may take some time but it will be worth it.  With those 7500 Gil, go
    to the other Black Magic Shop and buy Blizzara, Confuse and Haste.
    With Haste, you can now execute the dreaded Temper/Haste combo.  But
    at this point of the game, it doesn't do much.  Hunt back again 7500
    Gil and go get the spells for your White Mage.  The spells she'll want
    are Poisona, NulFrost and Vox.  Now, before we continue on, have at
    least 20 potions, 10 antidotes and eye drops, 5 tents and
    phoenix downs, can't go explore the unexplored without being prepared.
    If you want, go to the Elven Castle to get the situation.  Once you're
    ready, go to the next step.
    
    ======================================================================
    7.2.6. Elfeim area
    ======================================================================
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ----------------------------------------------------------------------
    Cobra            56      6    6     50    123  none
    Ghast            56      8   10    117    117  Fire, Dia
    Gigas Worm       56     17    8     15     63  Fire
    Goblin            8      4    4      6      6  none
    Goblin Guard     16      8    6     18     18  none
    Ogre            100     18   10    195    195  none
    Ogre Chief      132     23   14    300    282  none
    Scorpion         84     22   10     70    255  none
    Tarantula        64      5   12     50    141  none
    Warg Wolf        72     14    0     22     93  none
    Werewolf         68     14    6     67    135  none
    Wolf             20      8    0      6     24  none
    
    To reach the Western Keep, start by heading west of Elfheim, once you
    reaches some mountains that stops you from going west, head north
    until you see water, follow it to the west and north and you should
    find the keep.  Going there is not necesary, but it's better to know
    where it is since you will come back.  The king will say that Astos
    tricked him and made the castle fall in ruins.  He says that if you
    can find his crown in the Marsh Cave, he may be able to restore the
    castle.  Hmm... something's not right, how could a simple crown let
    you restore such a mess ?  At least you got another sidequest.
    
    ======================================================================
    7.2.8. Marsh Cave
    ======================================================================
    The Marsh Cave lies south of the Western Keep.  When you reach a swamp
    area, continue southt until you see a hole, that's the entrance.
    The Marsh Cave is the first REAL dungeon that you'll find, so for
    better safety, save on another file before entering.  The Marsh Cave
    also as a new concept: duplicate chests(thanks to Action for pointing
    it out).  There are multiple chest containing the same item.  Once you
    open one, all chests containing the same item will be empty too.  So
    you can't have multiple Broadswords(as neat as it would be). Items that
    have duplicate chests will have a * next to them.
    
    Items obtianed                        Equipment obtained
    --------------                        ------------------
    Phoenix Down                          Dagger
    Cottage                               Broadsord
    1980 Gil(total)                       Copper Armlet
    Crown
    
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ----------------------------------------------------------------------
    Bloodbones      144     26   12    378    378  Fire, Dia
    Crawler          84      1    8    200    186  none
    Gargoyle         80     12    8     80    132  none
    Ghoul            48      8    6     50     93  Fire, Dia
    Gray Ooze        76     30    7     70    255  Lightning
    Green Slime      24      1  255     20     84  Fire, Ice
    Shadow           50     10    0     45     90  Fire, Dia
    Scorpion         84     22   10     70    255  none
    Skeleton         10     10    0      3      9  Fire, Dia
    Tarantula        64      5   12     50    141  none
    Warg Wolf        72     14    0     22     93  none
    Werewolf         68     14    6     67    135  none
    Skeleton         10     10    0      3      9  Fire, Dia
    
    Be sure to use a Tent before going in the cave.
    
    B1:
    Follow the path to the north to the next floor.
    
    B2:
    Go in the far northeast corner starting from the stairs for a DAGGER.
    In the northwest corner still starting from the stairs, you'll find
    680 GIL*.  Always from the stairs, go to the southwest corner for a
    BROADSWORD* and 620 GIL.  Go back upstairs.
    
    B1:
    Once you're back at the entrance of the cave, head south.  When you
    reach the intersection, head south to the next floor.
    
    B2:
    If you did the previous step in B2, all the chests will be empty.
    Anyway, go all the way south of this place.  The moment you hit a wall
    go east and you'll see a door way eventually.  Go in and out through
    the other door to the last floor.
    
    B3:
    The area is like a 4x4 set looking like this:
    
     1  2  3  4
     5  6  7  8
     9 10 11 12
    13 14 15 16
    
    Rooms 13-16 are cut off(with 15 being empty).  Room 4 has 295 GIL.
    Room 5 has a Copper Armlet. Room 6 has a COTTAGE and PHOENIX DOWN*.
    Room 11 has 385 GIL.
    
    Room 10 has what you seek.  But before you reach the chest, you will
    have a forced fight with:
    
    ===================================================
    Mini Boss: Piscodemon
    ---------------------------------------------------
    HP                    84|Weakness
    Attack                30|none
    Accuracy              21|
    Defense               16|Resistance
    Agility               33|Fire         Ice
    Intelligence          18|Stone        Paralysis
    Evasion               66|Poison       Darkness
    Magic Defense         98|Sleep        Silence
                            |Confusion    Mind
    Gil                  360|
    EXP                  276|Treasure
                            |None
    ===================================================
    
    Sometimes, a Guardian will be in front of the chest containing usually
    an important item.  The Piscodemon alone isn't too much, but he's
    NEVER alone.  You can face a minimum of two and a maximum of four.
    Have your Fighter and Thief attack while your White Mage heals.  Your
    Black Mage should keep using Thundara since they are resistant to Fire
    and Ice even though they aren't weak to Thunder.
    
    After you win, DON'T step off where you are standing, doing so will
    forces you return to the square and fight them again.  Get the Crown
    from the chest then leave the Marsh Cave.
    
    ======================================================================
    7.2.9. Western Keep again
    ======================================================================
    Before going back to the Western Keep, return to Elfheim to sell your
    treasures.  Then, return to Pravoka and buy Silence for your
    White Mage(after Discarding Blindna).  Return to the Western Keep(use
    a tent first), talk to king and be ready to fight:
    
    ===================================================
    Boss: Astos
    ---------------------------------------------------
    HP                   420|Weakness
    Attack                30|none
    Accuracy              42|
    Defense               18|Resistance
    Agility               39|none
    Intelligence          24|
    Evasion               78|
    Magic Defense        170|
                            |
    Gil                 2000|
    EXP                 2250|Treasure
                            |Mythril Sword
    ===================================================
    
    You probably expected this, only him could live alone in an ruined
    castle with no guards or subjects.  Whatever, Astos has a really
    deadly spell called Death(which your Black Mage can learn later), as
    its name implies, it instantly kill a character, so phoenix downs
    comes in handy.  Astos can also cast Hast and Slowra, to make matter
    worse, he's also got Fira and Thundara wich will hit hard on your
    guys.  Have your White Mage cast Silence so that Astos don't uses his
    spells.  If you're lucky, it will work before Astos uses Death.  Have
    your Black Mage use Haste on your Fighter and Thief.  If someone dies
    from Death, use a phoenix down right away.  Obtaining his Mythril
    Sword his tempting, but fighting Astos over and over would simply be
    too dangerous to be worth it.
    
    After Astos' ass is toast, you get the Crystal Eye.
    
    ======================================================================
    7.2.10. Matoya's Cave again
    ======================================================================
    If you remember where Matoya's Cave is, you can reach by ship, just go
    beneath the bridge of Cornelia and you should reach the port near the
    cave to the north.  Talk to Matoya to give her back the Crystal Eye
    and will give you the Jolt Tonic which can awake pretty much anyone.
    If you talk to her again, she won't be as nice as before.
    
    ======================================================================
    7.2.11. Elven Castle
    ======================================================================
    If you don't know where the Elven Castle is, you should not even be
    playing the game.
    
    Items obtained                     Equipment obtained
    --------------                     ------------------
    1500 Gil                           Mythril Hammer
    Mystic Key                         Bronze Gloves
    
    Talk to the healer next to the prince(you should know who's the prince
    if you read about the scenario).  He'll awaken(yet he stays in bed for
    the rest of the game)and gives you the mystical Mystic Key.  But it's
    not over yet, go outside the castle without leaving the area.  Circle
    around to the northest and you'll find a place with another locked
    door.  Now that you have the Mystic Key, you can go in.  Inside you'll
    find a MYTHRIL HAMMER(about time your White Mage get a new weapon),
    BRONZE GLOVES for your Fighter and 1500 GIL. Friggin' Sweet.
    
    ======================================================================
    7.3. Pillaging... err, treasure hunting 101
    ======================================================================
    Now that the Warriors has the Mystic Key in hand.  The time has come
    to discover what secret those locked door hold.  As the Warriors need
    to head farther to the west, one of those sealed doors might hold an
    item that will allow them to reach their destination.
    
    ======================================================================
    7.3.1. Castle Cornelia
    ======================================================================
    If you have trouble finding Cornelia Castle, you must have no memory
    at all since we passed in front of it, many times.
    
    Items obtained                     Equipment obtained
    --------------                     ------------------
    Tent                               Iron Armor
    Cottage                            Saber
    Nitro Powder                       Mythril Knife
    
    To reach the treasure room, circle around the inner castle wall(you
    can't circle outside).  Once you circle around, you'll see an opening
    in the northen side that you should enter.  Follow the path to not one
    but TWO treasure rooms.  The treasure you'll find are IRON ARMOR,
    TENT, Nitro Powder.  In the other room you'll get COTTAGE, SABER and
    a MYTHRIL KNIFE for your Black Mage.  The only item you really need
    is the Nitro Powder, but it would be stupid not to take the other
    items too, they are asking to be picked.  In any case, the rest is
    optional but you can get some juicy items there.
    
    ======================================================================
    7.3.2. Chaos Shrine
    ======================================================================
    You should know where the Chaos Shrine is so why should I tell you ?
    
    Items obtained                      Equipment obtained
    --------------                      ------------------
    Gold Needle                         Werebuster
                                        Rune Blade
    
    In the southeast corner, there is a RUNE BLADE guarded by some
    Gargoyles, nothing you can't handle.  In the northeast corner, you'll
    find a WEREBUSTER(guarded by Gargoyles too) and a GOLD NEEDLE(you'll
    have to go face the Gargoyles again to leave the room). That's all
    there is to get here.  Don't forget to give the Rune Blade to your
    Thief.
    
    ======================================================================
    7.3.3. Western Keep
    ======================================================================
    This will be a pretty long trek to get from the Chaos Shrine to the
    Western Keep.
    
    Items obtained                     Equipment obtained
    --------------                     ------------------
    Nope                               Power Staff
                                       Falchion
                                       Steel Gloves
    
    To reach the treasure room, circle the area counter-clockwise from the
    entrance around the area where you killed Astos.  There are three
    chests, each guarded by monsters.  The middle one is guarded by
    Wraiths and the other two by Mummies.  You can avoid the fights by
    opening the chest from the side.  What you get in the middle is a
    FALCHION.  To the right, STEEL GLOVES.  And to the left, POWER STAFF.
    
    ======================================================================
    7.3.4. Marsh Cave
    ======================================================================
    The last place to loot, with some good stuff.
    
    Items obtained                   Equipment obtained
    --------------                   ------------------
    Antidote                         Silver Armlet
    1020 Gil
    
    Go in the area where you got the Crown, you'll find the locked doors
    at the bottom.  Since I feel a bit generous today, here's the layout
    in case you forgot:
    
     1  2  3  4
     5  6  7  8
     9 10 11 12
    13 14 15 16
    
    Room 13 has two encounter squares(encounter squares are when you are
    forced to fight monsters that are not in front of a chest); one is
    east of where you enter (Picodemons) and the other north of the
    chest(Anacondas).  Unless you are doing a low level game, you may
    want to fight them all.  The chest contain a SILVER ARMLET for your
    Thief.
    
    Room 14 has two encounter squares too; one west of the chest
    (Piscodemons) and one to the south(Anacondas).  Fight them if you
    want, the chest holds an ANTIDOTE.
    
    Room 15 is empty.
    
    Room 16 as a lone chest that you can only open from one way which is
    being guarded by Piscodemons.  You get 1020 Gil from the chest.
    
    ======================================================================
    7.4. We don't need nukes anymore, the earth is rotting on his own now
    ======================================================================
    With the Nitro Powder and the help of the Dwarf Nerrick, The Warriors
    of Light are now able to create a canal to allow them to reach
    Melmond.  Upon arrival, they notice that the earth is decaying and
    that the town is devastated.  They learned that a Vampire appeared in
    the Cavern of Earth ever since the earth started to witter.  They go
    to the Cavern of Earth and defeats the Vampire, but the Earth Crystal
    still doesn't light.  They decide to visit Sage Sadda for advice.
    They Manage to bribe the Giant in the Giant's Cave with a Star Ruby
    found in the Cavern of Earth.  The Sage tells the Warriors that the
    source of the earth decaying is very deep in the Cavern of Earth. He
    then entrust the Warriors with the Earth Rod which they will need to
    reach the source.  Using the rod's powers, the Warriors uncovers a
    secret passage where they fought the Vampire.  At the deepest reach of
    the cavern, they find the cause of the earth decaying, Lich, Fiend of
    the Earth.  After defeating the fiend, the Earth Crystal shines again
    and the earth start returning to normal.
    
    ======================================================================
    7.4.1. Mt. Duergar
    ======================================================================
    Mt. Duergar is west of Cornelia, but the port is northwest.  But first
    you should rest at Cornelia, those fighting for treasure must have
    worn you out.  Take your time to sell any treasure that won't serve
    you for good money.  Once you land the ship near Mt. Duergar, head
    southwest and enter the cave.
    
    Items obtained                     Equipment obtained
    --------------                     ------------------
    Potion                             Great Helm
    Ether                              Wyrmkiller
    Tent                               Mythril Mail
    1600 Gil (total)
    
    A Dwarf named Nerrick needs Nitro Powder to finish his canal.  To
    advance in the story, you'll have to give it to him.
    
    In the room above you, you'll get 575 GIL and 450 GIL.  In the room
    the the west, you'll find Smyth, he'll be very useful later.  Far to
    the south, there is a room with the following items: TENT, GREAT HELM,
    WYRMKILLER, ETHER, POTION, MYTHRIL MAIL, 575 GIL and a COTTAGE.  The
    Mythril Mail is useful if you have a Red Mage.  Wyrmkiller goes well
    with Thief.  Nerrick is just east of the room talk to him and watch
    the scene(very nice graphics I must say).  Exit the place, but you
    will come back later.
    
    ======================================================================
    7.4.2. Mt. Duergar area
    ======================================================================
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ----------------------------------------------------------------------
    Cobra            56      6    6     50    123  none
    Gigas Worm       56     17    8     15     63  Fire
    Ogre            100     18   10    195    195  none
    Ogre Chief      132     23   14    300    282  none
    Tarantula        64      5   12     50    141  none
    Warg Wolf        72     14    0     22     93  none
    Wolf             20      8    0      6     24  none
    
    Just return to your ship and go through the newly created canal. The
    whirlpool nearby lead to the Lifespring Grotto, but like the
    Earthgift Shrine, you can't do anything there for now.  Melmond is due
    west of the canal, with a port right next to it.
    
    ======================================================================
    7.4.3. Melmond
    ======================================================================
    Shops:
    
    Inn/Sanctuary                               Item Shop
    Building    Cost                            Item            Cost
    ----------------                            --------------------
    Inn          100                            N/A
    Sanctuary    N/A
    
    Weapon Shop
    Item          Cost    ATK  ACC  Class
    ----------------------------------------------------------------------
    Crosier        160     14    0  Ft, Kn, Ni, Mo, Ma
    Saber          360     13    5  Ft, Kn, Th, Ni, RM, RW
    Longsword     1200     20   10  Ft, Kn, Ni, RM, RW
    Falchion       360     15   10  Ft, Kn, Th, Ni, RM, RW
    
    Armor Shop
    Item          Cost    DEF  WGT  Class
    ----------------------------------------------------------------------
    Knight's Armor 36000   34   33  Ft, Kn
    Silver Armlet  4000    15    1  All
    Great Helm      360     5    5  Ft, Kn, Ni
    Bronze Gloves   160     2    3  Ft, Kn, Ni
    Steel Gloves    600     4    5  Ft, Kn, Ni
    
    White Magic - Level 5
    Spell    Cost    Class               Effect
    ----------------------------------------------------------------------
    Curaga   4000    WM, WW, RM, RW      Restores a lot of HP to one ally
    Life     4000    WM, WW, RW          Revives one KO'd ally
    Diaga    4000    WM, WW              Deals damage to all undead foes
    Healara  4000    WM, WW              Restores HP to entire party
    
    Black Magic - Level 5
    Spell    Cost    Class               Effect
    ----------------------------------------------------------------------
    Firaga   4000    BM, BW, RM, RW     Deals fire damage to all foes
    Scourge  4000    BM, BW, RW         Instantly kills all foes
    Teleport 4000    BW, RW             Transports party to previous floor
    Slowra   4000    BM, BW, RM, RW     Reduces one foe's number of
                                        attacks
    
    Maybe it's because of its state, but Melmond is really expensive.  But
    you should have gotten a lot of items thanks to the Mystic Key.  The
    Item Shop and the Sanctuary as been destroyed by the Vampire so try to
    conserve your health here.  Get a Longsword for your Fighter if you
    didn't got Garland's.  For armors, Knight's Armor for Fighter and
    Silver Armlets for the two mages.  Chances that you are now broke, go
    to the peninsula north of Pravoka and hunt for 50000 Gil(it's gonna be
    helpful soon enough).  Once you're rich again, it's time get some
    magic.  For White Mages, get Curaga, Healara and Diaga.  Life is no
    longer as useful as during NES day with the arrival of phoenix downs.
    Black Mages will want Firaga, Scourge and Slowra, Teleport can't
    compare to Exit.  If you talk to the peoples, you'll learn that a
    vampire has destroyed the church, and left Melmond like that.  You'll
    also learn about Sadda, you'll go meet him soon.  The vampire is
    hiding in the Cavern of Earth so this is your next stop.
    
    ======================================================================
    7.4.4. Melmond area
    ======================================================================
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ----------------------------------------------------------------------
    Black Widow      28     10    0      8     30  none
    Cobra            56      6    6     50    123  none
    Ghast            56      8   10    117    117  Fire, Dia
    Ghoul            48      8    6     50     93  Fire, Dia
    Gigas Worm       56     17    8     15     63  Fire
    Hyenadon        120     22    4     72    288  none
    Lesser Tiger    132     22    8    108    438  none
    Ogre            100     18   10    195    195  none
    Ogre Chief      132     23   14    300    282  none
    Shadow           50     10    0     45     90  Fire, Dia
    Tarantula        64      5   12     50    141  none
    Warg Wolf        72     14    0     22     93  none
    Wolf             20      8    0      6     24  none
    
    To reach the Cavern of Earth head south following the line of swamp.
    Then continue south and southeast within the mountain range and you'll
    find the cave.  Save on two files again and enter.
    
    ======================================================================
    7.4.5. Cavern of Earth
    ======================================================================
    Items obtained                        Equipment obtained
    --------------                        ------------------
    Potion                                Leather Shield
    Antidote                              Coral Sword
    Gold Needle
    Sleeping Bag
    Tent
    10495 Gil(total)
    Star Ruby
    
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ----------------------------------------------------------------------
    Anaconda         80     22   10     50    165  none
    Black Widow      28     10    0      8     30  none
    Cobra            56      6    6     50    123  none
    Cockatrice       50      1    4    200    186  none
    Earth Elemental 288     66   20    768   1539  Fire
    Gargoyle         80     12    8     80    132  none
    Ghast            56      8   10    117    117  Fire, Dia
    Hill Gigas      240     38   12    879    879  none
    Lizard           92     18   12     50    153  none
    Minotaur        164     22    4    489    489  none
    Mummy            80     30   20    300    300  Fire, Dia
    Ochre Jelly      76     32    6     70    252  Fire, Ice
    Ogre            100     18   10    195    195  none
    Ogre Chief      132     23   14    300    282  none
    Piscodemon       84     30   16    300    276  none
    Tarantula        64      5   12     50    141  none
    Troll           184     24   12    621    621  Fire
    Warg Wolf        72     14    0     22     93  none
    Werewolf         68     14    6     67    135  none
    Wight            52     20   12    150    150  Fire, Dia
    Wraith           86     22    4    231    231  Fire, Dia
    
    You now have a nice plethora of monsters here.  To the west of the
    entrance is the Hall of Giants, a place where you fight Hill Gigas
    each step you take, good for making money and power leveling.
    
    B1:
    From where you start, head north and follow the path for 1975 GIL.(it
    has an encounter sqaure to it's right with an Earth Elemental) Back to
    the entrance, go east.  When you reach an intersection, go south until
    the path split again, go east and follow the path until you reach a
    room with 795 GIL and an ANTIDOTE(there are an encounter square north
    and east of the chests).  Return to the last intersection and go west.
    Skip the first path going south and take the second.  you'll reach a
    room with a POTION and 880 GIL(there's an encounter square south of
    the potion).  Return to the entrance and head all the way east the
    reach the next floor.
    
    B2:
    From the entrance, go south, then northeast then southeast.  Continue
    south until you can go east and as soon as you can head south, go
    south. follow the path to a room with 5000 GIL, a LEATHER SHIELD and
    575 GIL(there's an encounter with an Earth Elemental the moment you
    enter and leave the room).  Return to the last intersection and head
    east.  Once you hit the wall, go north, then east and north for a
    CORAL SWORD for your Thief, a TENT and 330 GIL.  Now head all the way
    south and follow the path to the next floor.
    
    B3:
    Be careful of the encounters on this floor, you will find the
    Piscodemons again and the dreaded Cockatrice, those things can petrify
    your guys with their physical attack so you should run away from them
    unless you got a Preemptive Strike.
    
    Start heading east and take the second path going north for a SLEEPING
    BAG.  Exit and start heading north.  You'll run into a west-north
    intersection.  Head north and south at the next intersection following
    the path for a GOLD NEEDLE inside a room(with an encounter square to
    the south of the chest).  Go back to the west-north intersection and
    go in the nearby room with a chest with 3400 GIL(and an encounter to
    the south of the chest).  Continue west and follow the path.  At the
    south-east intersection, go east and into the room for a chest(guarded
    to its south) containing 1020 GIL.  Leave the room and head south and
    you'll reach another room, heal if you and talk to the vampire to
    fight him.
    
    ===================================================
    Boss: Vampire
    ---------------------------------------------------
    HP                   280|Weakness
    Attack                76|Fire, Dia
    Accuracy              39|
    Defense               26|Resistance
    Agility               36|Quake           Ice
    Intelligence          26|Stone           Paralysis
    Evasion               72|Poison          Darkness
    Magic Defense         74|Sleep           Silence
                            |Confusion       Mind
                            |Death
    Gil                 2000|
    EXP                 1200|Treasure
                            |none
    ===================================================
    
    This fight is so easy, just Attack with your Fighter and Thief,
    White Mage cast Diaga and Black Mage Firaga.
    
    After he dies, get the Star Ruby from the chest and leave the
    Cavern of Earth.
    
    ======================================================================
    7.4.6. Giant's Cave
    ======================================================================
    Return to Melmond since you must be exhausted after all those fights.
    To reach the Giant's Cave head the southwest from Melmond.  You
    should reach the cave.
    
    Items obtained                        Equipment obtained
    --------------                        ------------------
    1070 Gil(total)                       Mythril Helm
                                          Great Axe
    
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ----------------------------------------------------------------------
    Lesser Tiger    132     22    8    108    438  none
    Ogre            100     18   10    195    195  none
    Ogre Chief      132     23   14    300    282  none
    Tarantula        64      5   12     50    141  none
    Warg Wolf        72     14    0     22     93  none
    
    There's only one path, follow it to find the rock dude.  Talk to him,
    he'll eat the Satr Ruby and let you pass.  You'll see the stairs to
    the north but go south to reach a room with a MYTHRIL HELM for your
    Fighter, 450 GIL, 620 GIL and a GREAT AXE.  Now exit to the north.
    
    ======================================================================
    7.4.7. Sage's Cave
    ======================================================================
    There's only one path to the Sage's Cave so just follow it.
    
    Items obtained
    --------------
    Earth Rod
    
    Follow the path to the second door, the first one leads to nothing.
    In the room, continue following the path and you'll meet Sadda.
    He'll explain the situation further and gives you the Earth Rod.  He
    tells you to use it behind the Vampire's chamber.  Before you go back
    to the Cavern of Earth, return to Melmond and sell all your junk.
    
    =====================================================================
    7.4.8. Cavern of Earth revisited
    =====================================================================
    You should know how to reach the Cavern of Earth and why should I say
    it again when you can scroll up to find the answer.
    
    Items obtained                     Equipment obtained
    --------------                     ------------------
    Tent                               Staff
    13075 Gil(total)                   Mythril Shield
    
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ---------------------------------------------------------------------
    Anaconda         80     22   10     50    165  none
    Black Widow      28     10    0      8     30  none
    Cobra            56      6    6     50    123  none
    Cockatrice       50      1    4    200    186  none
    Earth Elemental 288     66   20    768   1539  Fire
    Gargoyle         80     12    8     80    132  none
    Ghast            56      8   10    117    117  Fire, Dia
    *Goblin Guard    16      8    6     18     18  none
    Hill Gigas      240     38   12    879    879  none
    *Hyenadon       120     22    4     72    288  none
    Lizard           92     18   12     50    153  none
    Minotaur        164     22    4    489    489  none
    Mummy            80     30   20    300    300  Fire, Dia
    Ochre Jelly      76     32    6     70    252  Fire, Ice
    Ogre            100     18   10    195    195  none
    Ogre Chief      132     23   14    300    282  none
    *Ogre Mage      144     23   10    723    723  none
    Piscodemon       84     30   16    300    276  none
    *Sphinx         228     23   12   1160   1600  none
    Tarantula        64      5   12     50    141  none
    Troll           184     24   12    621    621  Fire
    Warg Wolf        72     14    0     22     93  none
    Werewolf         68     14    6     67    135  none
    Wight            52     20   12    150    150  Fire, Dia
    Wraith           86     22    4    231    231  Fire, Dia
    
    *Cannot be found on the first three floors.
    
    You should know the path to the Vampire's chamber by know and you can
    scroll back up to read it again.
    
    When you reach it, go through the other door and follow the path
    until you see a gray slab.  Talk to hit and the Earth Rod will make
    it disappear, revealing stairs, go down.
    
    B4:
    From the start, head west and north into a large open area that we'll
    call the Hall.  Head north and follow the path until you reach a room
    with tons of encounter squares(oh joy) and 5450 GIL, 1445 GIL,
    1520 GIL, a STAFF and 3400 GIL.  Return to the Hall.
    
    From there, go west and then south.  Go all the way west and keep
    going northwest.  When you can't go northwsert anymore, go south
    all the way and follow the path to a room with a TENT, 1250 GIL and
    a MYTHRIL SHIELD for your Fighter(the first chest is guarded from the
    right, the other two from below).  Backtrack until you can go west
    and follow the path going north to the last floor.
    
    B5:
    All you have to do is to follow the path to the northeast, it's
    pretty much a straight path so just keep going and you'll reach a
    room.  Heal and Save, then talk to the orb to fight:
    
    ===================================================
    Boss: Lich
    ---------------------------------------------------
    HP                  1200|Weakness
    Attack                40|Fire, Dia
    Accuracy              49|
    Defense               40|Resistance
    Agility               12|Quake           Ice
    Intelligence          30|Stone           Paralysis
    Evasion               24|Poison          Darkness
    Magic Defense        120|Sleep           Silence
                            |Confusion       Mind
                            |Death
    Gil                 3000|
    EXP                 2200|Treasure
                            |Dry Ether
    ===================================================
    
    In case you didn't know, Lich is male, so don't send me unwanted
    e-mails.
    
    Lich is one nasty opponent, he can cast Blizzara and Thundaga which
    can KO lower level characters.  His physical attack paralyzes and can
    cast Sleepra on the team.  He can also cast Haste on himself making
    his attacks more deadly.  Lich is undead, so Firaga, Diaga works
    wonder here.  Have your Fighter and Thief attack, your White Mage use
    Diaga or Cura/Curaga and your Black Mage Firaga.
    
    Once Lich is dead, you'll restore light to the Earth Crystal and the
    Earthgift Shrine will know be opened.  But you should wait until you
    kill all the Fiends before going there.  There is a teleporter behind
    the crystal, step on it and you'll be sent outside the dungeon.
    
    =====================================================================
    7.5. I had a change of heart, and class
    =====================================================================
    The Warriors triumphed over the Fiend Lich and relighted the Earth
    Crystal.  They now venture to Crescent Lake where they meet Sage
    Lukhann who offers the Warriors a Canoe.  Using the Canoe, the
    Warriors travels to the Cavern of Ice in search of the Levistone.
    After finding the Levistone through hazardous challenges inside the
    cave, they use it to reawaken the legendary Airship.  Using the
    Airship, the Warriors goes to Dragon Caves and meet the King of
    Dragons, Bahamut.  Bahamut promises the Warriors great powers if they
    can find him the Rat Tail inside the Citadel of Trials.  After
    overcoming the trials, the Warriors retrieve the Rat Tail and return
    it to Bahamut. The Dragon King keep his promise and grants the
    Warriors with the Class Change.
    
    =====================================================================
    7.5.1. Crescent Lake
    =====================================================================
    Besides going to Crescent Lake, this part is optional, but doing it
    now will make your guys stronger already and you will benefit from it
    in the long run.  And also one of the hardest dungeon in the game
    will be done already.  To reach Crescent Lake, in your ship, head
    south, staying close to the land and once you reach the tip of the
    continent, head west.  Eventually, you should see another landmass,
    jag south and you should see the dock.  Dock and head southwest
    around the southern end of the crescent-shaped laked and you'll reach
    Crescent Lake.
    
    Items obtained
    --------------
    Canoe
    
    Shops:
    
    Inn/Sanctuary                               Item Shop
    Building    Cost                            Item            Cost
    ----------------                            --------------------
    Inn          200                            Potion            40
    Sanctuary    400                            Hi-Potion        150
                                                Ether            150
                                                Phoenix Down     500
                                                Tent             160
    
    Weapon Shop
    Item          Cost    ATK  ACC  Class
    ---------------------------------------------------------------------
    Mythril Knife  640     14    0  Ft, Kn, Th, Ni, RM, RW, BM, BW
    Mythril Sword 3200     13    5  Ft, Kn, Ni, RM, RW
    Mythril Hammer 2000    20   10  Ft, Kn, Ni, RM, RW
    Mythril Axe   3600     15   10  Ft, Kn, Ni,
    
    Armor Shop
    Item          Cost    DEF  WGT  Class
    ---------------------------------------------------------------------
    Mythril Mail   6000    34   33  Ft, Kn, Ni, RM, RW
    Mythril Shield 2000    15    1  Ft, Kn, Ni
    Buckler        2000     5    5  Ft, Kn, Th, Ni, RM, RW
    Mythril Helm   2000     2    3  Ft, Kn, Ni
    Mythril Gloves 2000     4    5  Ft, Kn, Ni, RW
    
    White Magic - Level 6
    Spell    Cost    Class               Effect
    ---------------------------------------------------------------------
    Stona   13000    WM, WW              Cures Stone
    Exit    13000    WW, RW              Transports party out of dungeons
    Protera 13000    WM, WW, RW          Raises party's defense
    Invisira 13000   WM, WW, RW          Raises party's evasion
    
    Black Magic - Level 6
    Spell    Cost    Class               Effect
    ---------------------------------------------------------------------
    Thundaga 13000   BM, BW, RW       Deals lightning damage to all foes
    Death   13000    BM, BW, RW       Instantly kills one foe
    Quake   13000    BW, RW           Calls an earthquake to swallow foes
    Stun    13000    BM, BW, RW       Paralyzes one foe
    
    Crescent Lake has a lot of goodies and the monsters outside are good
    for making money.  Get your Fighter a Mythril Sword, that's all for
    weapons.  For armors, Fighter will want Mythril Gloves and Thief a
    Buckler.  In the magic department, White Mages will want Invisira
    and Protera.  Keep one slot open for Exit after you Class Change
    (notice the new sprite of the vendor).  Black Mages will want
    Thundaga, Death and Quake(instant death is funny).  Before talking to
    the sages, be sure to have 20 Hi-Potions, 20 Ether, 20 Phoenix Downs
    and 10 Tents.  On the far east side of town, you'll find 12 sages.
    Lukhan is the one in blue, talk to the guy to his right and he'll
    give you a Canoe.
    
    =====================================================================
    7.5.2. Cavern of Ice
    =====================================================================
    To find the Cavern of Ice, head north from where you docked your
    ship, you should find a river there, "dock" your ship there and you
    board your new Canoe.  Follow the river until you see a south/north
    break in the path.  Go north and east at the next intersection.
    Follow the path and go through the bottom path and head west at the
    next intersection (Going south leads to the Whisperwind Cove which
    may have guessed, you can't do a thing there).  Follow the path and
    you'll reach the Cavern of Ice, use a Cottage before entering and
    save on two files as well.
    
    Items obtained                       Equipment obtained
    --------------                       ------------------
    Ether                                Clothes
    Sleeping Bag                         Flame Sword
    60284 Gil (total)                    Ice Armor
    Levistone                            Mythril Gloves
                                         Ice Shield
    
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ---------------------------------------------------------------------
    Bloodbones      144     26   12    378    378  Fire, Dia
    Cockatrice       50      1    4    200    186  none
    Dark Wizard     105     26   40   1095   1095  none
    Ghast            56      8   10    117    117  Fire, Dia
    Ice Gigas       336     60   16   1752   1752  Fire
    Mindflayer      112      1   12    999    822  none
    Mummy            80     30   20    300    300  Fire, Dia
    Piscodemon       84     30   16    300    276  none
    Remorazz        320     73   24   1000   2244  none
    Specter         114     40   12    432    432  Fire, Dia
    White Dragon    200     53    8   2000   1701  Fire, Lightning
    Wight            52     20   12    150    150  Fire, Dia
    Winter Wolf      92     25    0    200    402  Fire
    Wraith           86     22    4    231    231  Fire, Dia
    
    Those are the monsters you should flee from: Dark Wizard, they got
    Scourge, Mindflayer, their physical attack has Death effect and
    Cockatrice, they come in big number.
    
    B1:
    
    Follow the path(it's quite long) and take the first set of stairs.
    
    B2:
    Circle around to the southern stairs.
    
    B3:
    Take the next stairs(why do I even say that?).
    
    B2:
    Follow the path into the room, DON'T step on the cracked ice just
    now, navigate to the right chest(with an encounter) to net you
    CLOTHES(lame).  Make your way to the left chest and pick up a FLAME
    SWORD, equip it right away to your Fighter.  Now you can step on the
    cracked ice.
    
    B3:
    Note: you take damage when you step on ice spikes.
    
    Head south(you have to go through a mandatory encounter with lots of
    undeads).  Head west on the ice spikes into a room(there's an
    encounter square with White Dragons) for an ICE ARMOR and MYTHRIL
    GLOVES.  Go back at the intersection and head south and take the
    eastmost path until you reach another treasure room with 7900 GIL,
    9900 GIL, 5454 GIL, 5000 GIL, 180 GIL and 12350 GIL(cha-ching).
    There's an encounter square betwwen the right-most chests.  Go back
    at the last intersection and go east, follow the path to the stairs.
    
    B1:
    Go into the room and circle around to the chest containing an ETHER.
    Go out of the room and south through the door for 10000 GIL.  Go
    around the wall heading southeast and into another room.  Before you
    go step on the crack, nab 9500 GIL, a SLEEPING BAG and an ICE SHIELD
    from the chests.  You can go step on the crack now.
    
    B2:
    The Levistone is dead ahead, but save before getting it because it is
    guarded by:
    
    ===================================================
    Boss: Evil Eye
    ---------------------------------------------------
    HP                   162|Weakness
    Attack                30|none
    Accuracy              42|
    Defense               30|Resistance
    Agility                6|Quake
    Intelligence          20|
    Evasion               12|
    Magic Defense         92|
                            |
                            |
    Gil                 3225|
    EXP                 3225|Treasure
                            |none
    ===================================================
    
    At first glance, this guy looks like a pushover.  However, he's far
    from being harmless.  He can cast Thundara, Gaze(a petrifying version
    of it), Hold, Silence(on the whole gang), slow and the two most
    dangerous, Kill and Death.  You sould take this guy out as fast as
    you can to keep all your guys alive.  He should die easily from the
    Flame Sword if you have a high enough level.
    
    Once you kill the big eye, step on the cracked ice.
    
    B3:
    Head out of the room, south at the first intersection, take the
    eastmost path, south at the intersection and then east at the other
    intersection.
    
    B1:  Instead of going southeast, go northeast this time to the stairs
    of freedom(you made it out alive).  Now head back to your ship.
    
    =====================================================================
    7.5.3. Ryukahn Desert
    =====================================================================
    Ryukahn Desert is to the south of Crescent Lake, so go there.  You
    should see the desert and a river passage to the east.  Go in the
    river then walk in the grass.  Enter the desrt, watch the kewl scene
    and get your sexy new Airship.
    
    =====================================================================
    7.5.4. Gaia
    =====================================================================
    Gaia lies directly south of where you board the airship.  It's inside
    a mountain range.
    
    Shops:
    
    Inn/Sanctuary                               Item Shop
    Building    Cost                            Item            Cost
    ----------------                            --------------------
    Inn          500                            Hi-Potion        150
    Sanctuary    750                            Ether            150
                                                Phoenix Down     500
                                                Tent             160
                                                Cottage         2000
    
    Weapon Shop
    Item          Cost    ATK  ACC  Class
    ---------------------------------------------------------------------
    Cat Claws    52000     22   35  Kn, Ni, RW, BW
    
    Armor Shop
    Item          Cost    DEF  WGT  Class
    ---------------------------------------------------------------------
    Ruby Armlet  40000     24    1  All
    Protect Ring 16000      8    1  All
    
    White Magic - Level 7
    Spell    Cost    Class               Effect
    ---------------------------------------------------------------------
    Curaja  30000    WW                  Fully restores one ally's HP
    Diaja   30000    WW                  Deals damage to all undead foes
    
    Black Magic - Level 7
    Spell    Cost    Class               Effect
    ---------------------------------------------------------------------
    Blizzaga 30000   BM, BW, RW          Deals ice damage to all foes
    Break   30000    BW                  Petrifies one foe
    
    White Magic - Level 8
    Spell    Cost    Class               Effect
    ---------------------------------------------------------------------
    Holy    40000    WW                Damages all foes with holy light
    NulAll  40000    WW                Reduces damage from spells by half
    Dispel  40000    WW                Negates one foe's magical defenses
    
    Black Magic - Level 8
    Spell    Cost    Class               Effect
    ---------------------------------------------------------------------
    Stop    40000    BW                Stops time and paralyzes all foes
    Warp    40000    BW                Banishes foes to another dimension
    Kill    40000    BW                Instantly kill one foe
    
    Gaia as really neat stuff at really high price.  The spells here are
    not the only spells of each level.  The only spell you can buy for
    now is Blizzaga for your Black Mage but chances your level is too low
    to buy it.  What you really want is in the Armor Shop.  Get everyone
    a Protect Ring, it gives good defense and protects from Death, but
    not from Quake or petrification.  If you have the cash, give your
    Thief, White Mage and Black Mage a Ruby Armlet.  You may possibly
    be broke now, but we'll get treasures quite soon.
    
    =====================================================================
    7.5.5. Dragon Caves
    =====================================================================
    Items obtained
    --------------
    X-Potion
    Dry Ether
    Elixir
    Gold Needle
    Tent
    Cottage
    19975 Gil(total)
    
    The Dragon Caves are east of Gaia.  You should go through another
    continent and then you should see islands with holes, it's the Dragon
    Caves.  The bottom hole of the "swamp island" lead to the
    Hellfire Chasm, which you can do nothing there.  In the bottom hole
    of the island with trees in the center of the island, follow the path
    and go in the room.  Meet thy King of Dragons, Bahamut.  He tells you
    to return to him with a token of your courage.  We're going to do
    that soon enough.  Exit the place and go in the top hole this time.
    Talk to the dragons and they'll mention the Citadel of Trials, that's
    your next stop, but let's go get some treasures first.
    
    Go in the hole surrounded by trees.  Enter the nearby room for 2000
    GIL, 2750 GIL and 1455 GIL.  Go in the room at the west corner and
    get 1520 GIL, 2750 GIL, 9500 GIL and an X-Potion.  Leave the place
    and go down the top hole of the island with swamps.  Circle around
    and go in the room for an ELIXIR, a COTTAGE and 500 GIL.
    Now in the hole on the far west island, go down, circle around the
    wall and go in the room with chests containing a DRY ETHER and a
    GOLD NEEDLE.  Exit the room and head north in the other room for a
    TENT.  Now, the time has come to get our token of courage, head back
    to the airship.
    
    =====================================================================
    7.5.6. The Citadel of Trials
    =====================================================================
    The Citadel of Trials is east of the Cardian Islands(the islands with
    holes).  However, there is no place to land the airship nearby,
    follow the path of land and you should find a place to land.  Your
    first trial is to reach the citadel.  The monsters around are quite
    strong.  The desert is particularly dangerous, if you find a Sand
    Worm there, kill it ASAP, it can cast Quake which kill the whole
    party instantly and the Protect Rings don't protect from Quake.
    Once you reach the citadel, use a tent or cottage and save, enter.
    
    Items obtained                       Equipment obtained
    --------------                       ------------------
    Cottage                              Gauntlets
    8795 Gil(total)                      Healing Staff
    Rat's Tail                           Ruby Armlet
                                         Ice Brand
                                         Steel Gloves
    
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ---------------------------------------------------------------------
    Clay Golem      176     64    7    800   1257  none
    Horned Devil     94     10   32    387    387  none
    King Mummy      188     43   24   1000    984  Fire, Dia
    Medusa           68     20   10    699    699  none
    Mindflayer      112      1   12    999    822  none
    Minotaur Zombie 224     40   14   1050   1050  Fire, Dia
    Mummy            80     30   20    300    300  Fire, Dia
    Nightmare       200     30   24    700   1272  Ice
    Rakshasa        110     20   30    800    603  none
    
    This place isn't called the Citadel of Trials for nothing.  The
    monsters here are tough, you should be particularly careful with
    Medusa, they can petrify you so kill them quick or run.
    
    1F:
    Talk to the old man and he grants you permission, go to the northwest
    corner and walk into the chair, let the trials begin.
    
    2F:
    Head south out of the room and you'll see many teleporters.  The
    first trial is to get in the teleporters and find your way to the
    next floor without losing to any encounters.  The first two
    teleporters are easy, you got only one choice.  Now you have two
    teleporters, take the bottom one.  Take the only one fourth
    teleporter and take the bottom one next.  Take the next one, then the
    rightmost one.  Now head east and enter the room to step on an
    encounter square with Clay Golem.  Open the chest for Gauntlets*, it
    can cast Thundara when used as an item, but I find it rather useless.
    Get out and take the leftmost path going down to the final
    teleporter.  Take the bottom one and go up the stairs.
    
    3F:
    Go north and prepare to fight Nightmares.  The monsters here are
    tough, so much for the second trial.  After the fight, open the chest
    for a HEALING STAFF, this handy item cast Heal when used as an item.
    Now head west(fighting the Nightmares again) and get a RUBY ARMLET,
    ICE BRAND(keep the Flame Sword for now, you'll need it) and STEEL
    GLOVES.  Now head south and pick up the COTTAGE, 1455 GIL and 7340
    GIL.  Head east and get the Rat's Tail from the chest, get in front
    of the throne and face:
    
    ===================================================
    Boss: Dragon Zombie
    ---------------------------------------------------
    HP                   268|Weakness
    Attack                56|Fire, Dia
    Accuracy              67|
    Defense               30|Resistance
    Agility               12|Quake           Ice
    Intelligence          26|Stone           Paralysis
    Evasion               24|Poison          Darkness
    Magic Defense        135|Sleep           Silence
                            |Confusion       Mind
                            |Death
    Gil                  999|
    EXP                 2331|Treasure
                            |Megalixer
    ===================================================
    
    It is possible to avoid fighting the Dragon Zombie, you have to use
    an Emergency Exit that can be won through the 15 Puzzle minigame on
    the ship.  Exit would work to, but you need a Wizard to use it.
    
    Anyway, the only thing I think they can do is attack.  Just attack
    with your Fighter and Thief, Diaga with White Mage and Firaga with
    Black Mage, lame for the final trial.
    
    After you win, step on the throne and exit this place, now you got
    to walk all the way back to your airship, this should be the real
    final challenge.  Don't forget to equip the Ice Brand to your
    Fighter.
    
    =====================================================================
    7.5.7. Dragon Caves again
    =====================================================================
    Return through the bottom hole of the island with trees in the middle
    and go talk to Bahamut, he'll acknowledge your strength and courage
    and gives you titles befiting you valor, in other words, you Class
    Change, Your Fighter is now a Knight, Thief becomes a Ninja,
    White Mage a White Wizard and Black Mage a Black Wizard.
    
    =====================================================================
    7.5.8. Buffing our Warriors, sorta
    =====================================================================
    First you should go to Crescent Lake and buy some stuff for your
    Ninja.  Give him first the Flame Sword, buy him a Mythril Shield and
    Mythril Helm, while you're here, buy Exit for your White Wizard.
    Next, go to Gaia and buy the Black Wizard a Cat Claws
    Now you should go gain some levels so your Knight and Ninja gets some
    MP, level 39 should be enough.  The best place to train and gain
    money is still the peninsula of Pravoka.  Once you reach level 39, go
    to Cornelia and rest in the inn.  It's time to buy spells for your
    Knight and Ninja.  Knight can get Cure, Protect and Blink.  Ninja
    will want Fire, Thunder and Sleep.  Now go to Pravoka and give Invis,
    Blindna and NulShock to your Knight.  Ninja will benefit from
    Blizzard, Temper and Dark.  Now go to Elfheim and give your Knight
    Cura and NulBlaze.  Ninja will get Fira, Thundara and Focara.  Ninja
    can also get Blizzara, Haste and Confuse.  Now head back to Gaia and
    buy Blizzaga and Break for your Black Wizard.  White Wizard will need
    Curaja and Diaja.  At level 39, you can use the level 8 spells, but
    we don't need them yet, so pass on.  Your team should now be stronger
    than ever.  Let's now get back to the main quest.
    
    =====================================================================
    7.6. This is gonna be HOT
    =====================================================================
    With their new powers, the Warriors of Light learned that the defeat
    of Lich caught the attention of Marilith, The Fiend of Fire.
    Malirith now awakened while she was supposed to sleep for another 200
    years, awakening the volcano Mt. Gulg with her.  The Warriors must go
    to Mt. Gulg and take down Marilith or else the world will become a
    giant BBQ where peoples are the meat.
    
    =====================================================================
    7.6.1. Crescent Lake
    =====================================================================
    You've been there before, just stock up on plenty of Hi-Potions,
    Ethers, Phoenix Downs and Tents.  Now you can go get Marilith.
    
    =====================================================================
    7.6.2. Crescent Lake area
    =====================================================================
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ---------------------------------------------------------------------
    Anaconda         80     22   10     50    165  none
    Ankheg          222     39   20    300   1194  none
    Ghast            56      8   10    117    117  Fire, Dia
    Gigas Worm       56     17    8     15     63  Fire
    Goblin Guard     16      8    6     18     18  none
    Hill Gigas      240     38   12    879    879  none
    Minotaur        164     22    4    489    489  none
    Ogre            100     18   10    195    195  none
    Ogre Chief      132     23   14    300    282  none
    Scorpion         84     22   10     70    255  none
    Tarantula        64      5   12     50    141  none
    Troll           184     24   12    621    621  Fire
    Warg Wolf        72     14    0     22     93  none
    Werewolf         68     14    6     67    135  none
    Wolf             20      8    0      6     24  none
    
    With the airship, reaching Mt, Gulg is a snap, but let's do it with
    the canoe to fight and gain experience along the way.  Follow the
    lake and along the river.  Take the first going west then head north.
    At the intersection, go east, then north, west, north and finally,
    all the way east.  Rest in a tent or cottage and save on two files.
    Let's go in the volcano(hey it rimes).
    
    =====================================================================
    7.6.3. Mt. Gulg
    =====================================================================
    Items obtained                       Equipment obtained
    --------------                       ------------------
    Hi-Potion                            Mythril Helm x2
    Antidote x2                          Great Sword
    Gold Needle                          Mythril Gloves
    Phoenix Down                         Mythril Shield
    Tent                                 Mythril Axe
    Cottage                              Flame Shield
    30070 Gil(total)                     Ice Brand
                                         Staff
                                         Flame Mail
    
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ---------------------------------------------------------------------
    Ankheg          222     39   20    300   1194  none
    Fire Elemental  276     50   20    800   1620  Ice
    Fire Gigas      300     73   20   1506   1506  Ice
    Fire Hydra      182     20   14    400   1215  Ice
    Fire Lizard     296     31   18   1200   2472  Ice
    Gray Ooze        76     30    7     70    255  Lightning
    Hellhound       192     30    8    600   1182  Ice
    Hill Gigas      240     38   12    879    879  none
    Horned Devil     94     10   32    387    387  none
    Hyenadon        120     22    4     72    288  none
    Lava Worm       280     50   31    400   1671  Ice
    Lizard           92     18   12     50    153  none
    Minotaur        164     22    4    489    489  none
    Ogre Chief      132     23   14    300    282  none
    Ogre Mage       144     23   10    723    723  none
    Pyrolisk         44     20    4    500    423  Ice
    Red Dragon      248     75   30   4000   2904  Ice, Stone, Poison
    Scorpion         84     22   10     70    255  none
    Sphinx          228     23   12   1160   1600  none
    
    Lava takes one HP each time you take a step on it.  But you can't
    encounter monsters on it.
    
    B1:
    Head straight west and north to the next floor.  you have to cross
    the lava.
    
    B2:
    Go in the door, follow the path and take the first path west.  Follow
    the path for a MYTHRIL HELM.(an encounter square is south of it).  Go
    south and you'll get 1520 GIL.  Backtrack to the Mythril Helm and go
    north.  At the split, take the left path for a GREAT SWORD.
    Backtrack to the split and take the right path for 4150 GIL.  Keep
    following the path until you can't go west anymore, head south then
    circle around to get 795 GIL and 750 GIL.  Head southwest all the way
    then follow the east path.  You should come to a place with lots of
    chest, they contain: MYTHRIL GLOVES, 1760 GIL, MYTHRIL HELM, 1520
    GIL, MYTHRIL SHIELD, 1455 GIL, MYTHRIL AXE, HI-POTION, TENT, 1975
    GIL, ANTIDOTE and a PHOENIX DOWN.  Backtrack until you see a path
    going east, take it and go south all the way.  You come to a door and
    back to the lava room, head west and down the stairs.
    
    B3:
    It may look complicated, but you just have to head east.
    
    B4:
    Head southeast, that's all.
    
    B3:
    Go south until you hit a rock, head west until you reach another big
    rock, go arond it and go south until you hit the line of rock, head
    west to the next floor.
    
    B4:
    It is a bit complicated so lissen up.
    
    Take the nearby door for 2750 GIL and a GOLD NEEDLE*.  Go out of the
    room and start heading west, on ce you reach an intersection, take
    the first door for 1760 GIL.  Once out of the room, follow the
    western path and go in another room for 7340 GIL, a FLAME SHIELD,
    ICE BRAND* for your Ninja, ANTIDOTE and 880 GIL.  Head back to the
    previous intersection and head south.  Take the first door you reach
    for 10 GIL and 155 GIL(better than nothing).  Now take the eastern
    path for another room with a COTTAGE and 2000 GIL(the Ice Brand could
    have been here if you didn't picked it up).  Backtrack to the last
    intersection and head south, enter the room for a STAFF and 1250 GIL.
    Follow the path south for the stairs.
    
    B5:
    The area is divided in a 3x3 grid looking like that:
    
    1  2  3
    
    4  5  6
    
    7  8  9
    
    You start in 5.  3, 6 and 9 would have the Gold Needle if you didn't
    take it.  4 contains the FLAME MAIL for your Ninja.  7 has the orb,
    heal and save, and talk to it to face:
    
    ===================================================
    Boss: Marilith
    ---------------------------------------------------
    HP                  1440|Weakness
    Attack                40|Paralysis       Darkness
    Accuracy              63|Sleep           Silence
    Defense               50|Confusion       Mind
    Agility               24|
    Intelligence          43|Resistance
    Evasion               48|Fire            Lightning
    Magic Defense        183|Stone           Poison
                            |
                            |
    Gil                 3000|
    EXP                 2475|Treasure
                            |Golden Apple
    ===================================================
    
    The strangest part is that even though she's the Fiend of Fire, she
    isn't weak against Ice.  She hits hard, so have your White Wizard use
    Invisira.  Your Knight should begin by casting NulBlaze.  Your Ninja
    should Haste himself and your Black Wizard Haste your Knight.  The
    second, White Wizard use Invisira again, your Knight Cura one someone
    she may have hit, your Ninja Temper himself if he have enough MP and
    your Black Wizard Temper your Knight.  Now have your Knight and Ninja
    attack, White Wizard heal and Black Wizard use Blizzaga.
    
    After that, you relight the Fire Crystal and open up the
    Hellfire Chasm, step on the teleporter to get out.  Now canoe your
    way back to the airship and rest up in Crescent Lake, take also that
    time to sell all your junk.
    
    =====================================================================
    7.7. Let's have some beer... oxyale
    =====================================================================
    The Warriors of Light triumphed over Marilith and have lit another
    crystal.  But now, they must travel to the northland where the two
    remaining Fiend laid waste hundreds of years ago.  They first travel
    to Gaia where they learn about a faerie being bottled and sold to a
    Caravan.  They travel to the nearby desert and buy the faerie.  They
    then travel to Onrac where they learn about a robot who crashed in
    the Waterfall Cavern.  Venturing in the cavern, they find the robot
    who gives the Warriors a Warp Cube.  The Warriors return to Gaia
    where they free the faerie.  The faerie rewards the Warriors with
    Oxyale, allowing them to breathe underwater.  Back to Onrac, they
    take a submarine leading to the Sunken Shrine.  There they rescue the
    mermaids and finds a Rosetta Stone.  At the bottom level of the
    shrine, they confront Kraken, Fiend of Water and defeats him.
    
    =====================================================================
    7.7.1. Gaia
    =====================================================================
    You can always refer to the last section about Gaia for the shopping
    list.  Take anything that you couldn't get last time.  Don't buy the
    level 8 spells now, we'll need money for later.  Now leave the town.
    
    =====================================================================
    7.7.2. Caravan
    =====================================================================
    You need 40000 Gil before you do this.  If you don't have them, fight
    to get them.
    
    To reach the Caravan, follow what I say closely.
    
    From Gaia, head east until you reach another continent.  Head south
    until you see a desert, the Caravan is there even though you can't
    see it.  Land the airship in a tiny green patch southeast of the
    desert.  The Caravan is in the separate patch of the desert with a
    forest next to it.
    
    Items obtained
    --------------
    Bottled Faerie
    
    Shops:
    
    Inn/Sanctuary                               Item Shop
    Building    Cost                            Item            Cost
    ----------------                            --------------------
    Inn          N/A                            Bottled Faerie 40000
    Sanctuary    N/A
    
    You got only ONE thing to do, buy that faerie, that guy's hard in
    business.  If you talk to him again, he'll have a new selection of
    products for sale
    
    Item Shop
    Item            Cost
    --------------------
    Giant's Tonic   1500
    Faerie Tonic    1500
    Strength Drink  1000
    Protect Drink   1000
    Speed Drink     1000
    
    All those new items are temporary stat boosters that works only in
    battles.  Buy some if you want, I find them useless IMO.  Normally
    you're supposed to get back to Gaia, but let's get rid of some things
    first shall we.
    
    =====================================================================
    7.7.3. Onrac
    =====================================================================
    To get to Onrac, land your airship south of the lake then head east
    to find a town.
    
    Shops:
    
    Inn/Sanctuary                               Item Shop
    Building    Cost                            Item            Cost
    ----------------                            --------------------
    Inn          300                            Hi-Potion        150
    Sanctuary    750                            Ether            150
                                                Remedy          1500
                                                Gold Needle      500
                                                Cottage         2000
    
    White Magic - Level 7
    Spell    Cost    Class               Effect
    ---------------------------------------------------------------------
    NulDeath 30000   WM, WW, RW          Enhances party's defense against
                                         death
    Healaga 30000    WM, WW              Restores a lot of HP to entire
                                         party
    
    Black Magic - Level 7
    Spell    Cost    Class               Effect
    ---------------------------------------------------------------------
    Saber   30000    BM, BW              Raises caster's attack and
                                         accuracy
    Blind   30000    BM, BW              Blinds one foe with darkness
    
    If I was to describe Onrac in one word, it would be "hole".  This
    place is expensive, have no weapon or armor shop and sell crappy
    spells.  White Wizard will get Healaga, the only worthy spell here.
    Black Wizard has the choice between having a stronger Temper, but
    works only on himself, or blinding one opponent.  Get Saber.
    Remedies at the item shop can cure any ailments, so you may sell your
    old junk and buy some.  NulDeath will be useful in the Soul of Chaos.
    
    The reason why you're here is cause you'll be back, in the southeast
    part of town, you'll see a barrel that has been made into a submarine
    (how can the barrel sink in the first place, and resist to the
    pressure?).  You need the Oxyale to proceed so leave the town.
    
    =====================================================================
    7.7.4. Waterfall Cavern
    =====================================================================
    To reach the Waterfall Cavern, follow the river in your Canoe and go
    straight in the waterfall.
    
    Items obtained                           Equipment obtained
    --------------                           ------------------
    24480 Gil(total)                         Wizard's Staff
    Warp Cube                                Ribbon
                                             Defender
    
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ---------------------------------------------------------------------
    Clay Golem      176     64    7    800   1257  none
    Cockatrice       50      1    4    200    186  none
    Green Dragon    354     72   16   5000   4068  Ice
    King Mummy      188     43   24   1000    984  Fire, Dia
    Mummy            80     30   20    300    300  Fire, Dia
    Nightmare       200     30   24    700   1272  Ice
    Pyrolisk         44     20    4    500    423  Ice
    
    You got to deal with only one floor.  The Green Dragon is rare, but
    powerful.
    
    Head north until you can go west, go west, ignore the south path and
    continue.  Once you reach five breaks in your path(counting the one
    you took to get there makes five), go northwest and you'll come to
    another intersection, head south.  Enter the room(you got an
    encounter the moment you enter) and loot the place, you got:
    WIZARD'S STAFF, RIBBON(it protects from everything so give it to your
    White Wizard), 13450 GIL, 6400 GIL, 5000 GIL and a DEFENDER for your
    Knight.  Talk to the robot and he'll give you the Warp Cube, cast
    Exit.
    
    =====================================================================
    7.7.5. Gaia again
    =====================================================================
    Items obtained
    --------------
    Oxyale
    
    The moment you enter Gaia, the faerie will fly off.  Head to the
    Sanctuary and go east, you'll come up to a spring.  Talk to the
    faerie and she'll give you Oxyale.  Now time to return to Onrac.
    
    =====================================================================
    7.7.6. Onrac again
    =====================================================================
    Before going to the barrel... err, submarine, rest in the Inn.  Talk
    to the lady in front of the submarine, she'll ask you to rescue
    the mermaids and she'll float and vanish, weird.  Save on two files
    and talk to the barrel(why don't they have a real submarine like in
    the original on NES instead of that puny barrel) and choose yes.
    Watch the scene(ahh, the graphics, so good).
    
    =====================================================================
    7.7.7. Sunken Shrine
    =====================================================================
    Items obtained                        Equipment obtained
    --------------                        ------------------
    Antidote                              Diamond Armor
    99150 Gil(total)                      Light Axe x2
    Rosetta Stone                         Mage's Staff
                                          Diamond Armlet
                                          Diamond Shield
                                          Diamond Helm
                                          Diamond Gloves
                                          Giant's Gloves
                                          Ribbon
    
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ---------------------------------------------------------------------
    Deepeyes        304     30   16   3591   3591  Lightning
    Ghost           180     93   30    990    990  Fire, Dia
    Sahagin Chief    64     15    8    105    105  Lightning
    Sahagin Prince  204     47   20    882    882  Lightning
    Sea Scorpion    148     35   18    300    639  Lightning
    Sea Snake       224     35   12    600    957  Lightning
    Sea Troll       216     40   20    852    852  Lightning
    Shark           120     22    0     66    267  Lightning
    Water Elemental 300     69   20    800   1962  Ice
    Water Naga      356      9    8   2355   2355  Lightning
    White Shark     344     50    8    600   2361  Lightning
    
    You have two tasks here.  One, kill Kraken.  Two, find the Rosetta
    Stone.  I'll guide you to the Rosetta Stone first, then to Kraken.
    
    F3:
    Start going north, when you reach the first intersection, go east
    and through the door for 2000 GIL.  Now go all the way west, then
    north and in the room to nab 9900 GIL.  Now return to the pillars and
    go all the way north.  When you can't go north anymore, head east for
    some stairs.
    
    F4:
    Head south all the way and west all the way.  Follow the wall to the
    north and you'll see a door, nab 20 GIL inside.  Out of the room,
    then head northwest, the northeast in the room that houses a DIAMOND
    AROMR for your Knight.  Back track to where you got 20 Gil and head
    far southwest for a LIGHT AXE.  Get out and head east for another
    room with a MAGE'S STAFF.  Continue east for 12350 GIL.  The stairs
    are nearby so take them.
    
    F5:
    This room is free of monsters, but there's mermaids there, all of
    them have something to say.  This place is like a 4x4 grid:
    
     1  2  3  4
     5  6  7  8
     9 10 11 12
    13 14 15 16
    
    You start at 14, there's just the stairs.
    
    Room 10 has 9000 GIL, 1760 GIL and a DIAMOND ARMLET for your White
    Wizard.  Head nothwest of room 10 and you'll find a path to the other
    rooms.  Room 2 has 2750 GIL, room 3 10000 GIL and 10 GIL, room 7 has
    4150 GIL, room 8 holds 5000 GIL, room 15 has an ANTIDOTE and room 16
    has a DIAMOND SHIELD for your Knight.  Go northwest of room 1 and
    you'll find a path that will take you around the map and to room 4
    containing a DIAMOND HELM for your Knight, DIAMONG GLOVES(your Knight
    is vulnerable to death without Protect Ring, but keep the gloves,
    we'll be able to wear them during the Soul of Chaos) and the Rosetta
    Stone.  Now cast Exit and heal at the Inn.  Return to the shrine.
    
    F3:
    Go northeast instead of northeast and down the stairs.
    
    F2:
    Go a bit west then far north.  Take the stairs at the northeast
    corner.
    
    F3:
    Take the next stairs.
    
    F4:
    Go southeast and take the stairs.
    
    F3:
    Go in the room and take 110 GIL and 450 GIL.  Head south to the next
    floor.
    
    F2:
    Go west until you come across a four way intersection.  Head south
    then east in a room for 7690 GIL and 8135 GIL.  Exit the room then go
    far west to a room with 5450 GIL, 385 GIL and GIANT'S GLOVES(keep the
    gloves whatever you do).  Leave the room and make your way north for
    another room containing another LIGHT AXE.  Go all the way east to
    again a room with a RIBBON(Black Wizard want it), 9900 GIL, 7340 GIL,
    2750 GIL.  Exit the room and go a bit west, then north and west to
    the stairs.
    
    1F:
    Go north all the way through the door and go west through another
    door.  Head south and take the first path heading west.  Follow the
    path to a room, head north, west and south through another door.
    Follow the path to the last room with the Water Crystal, heal and
    save and talk to the orb to fight:
    
    ===================================================
    Boss: Kraken
    ---------------------------------------------------
    HP                  1800|Weakness
    Attack                50|Lightning
    Accuracy              93|
    Defense               60|
    Agility               42|
    Intelligence          32|Resistance
    Evasion               84|Quake,         Fire
    Magic Defense        160|
                            |
                            |
    Gil                 5000|
    EXP                 4245|Treasure
                            |Kikuichimonji
    ===================================================
    
    Krakens weak point is Lightning so Thundaga is your friend.  Have
    your Knight Blink himself, your Ninja use Haste and your Black Wizard
    Haste your Knight, your White Wizard shall use Invisira.  On the
    second turn, your Knight shall use the Giant's Gloves to cast Saber,
    your White Wizard use Healaga and your Black Wizard Thundaga, your
    Ninja will have to use Temper on himself.  Keep attacking with your
    Knight and Ninja, White Wizard heal and Black Wizard use Thundaga.
    
    After you turn Kraken into sushi, you will light the Water Crystal
    and open the Lifespring Grotto.  Step on the warp.
    
    =====================================================================
    7.8. I could fly, so very high, in a Flying Fortress
    =====================================================================
    Having defeated all but one Fiend and lit three of the Crystals, the
    Warriors must now take down Tiamat, Fiend of Wind.  Returning to
    Melmond with the Rosetta Stone, the Warriors meet Dr. Unne who, with
    the Rosetta Stone, teaches the Warriors the Lufenian language.
    Venturing to Lufenia, they learn that Tiamat is in the Flying
    Fortress, a mechanical castle up above the clouds.  They obtain the
    Chime needed to enter the Mirage Tower, at the top of the tower, they
    use The Warp Cube to, well, warp to the Flying Fortress.  At the top,
    they confront and defeat Tiamat and light the Wind Crystal.  But is
    there anything more dangerous than the Fiend inside the castle ?
    
    =====================================================================
    7.8.1. Gaia one last time
    =====================================================================
    The only reason we're back here is to buy your level 8 spells.
    White Wizard will get Holy and NulAll.  Black Wizard will take Kill
    and Warp.  Now leave the place, the best level 8 spells are going to
    be ours soon.
    
    =====================================================================
    7.8.2. Melmond revisited
    =====================================================================
    In the northeast corner of Melmond, talk to Dr. Unne.  He'll take the
    Rosetta Stone and teach you the Lufenian.  Now that you know how to
    speak Lufenian, let's go to Lufenia(simply logical).
    
    =====================================================================
    7.8.3. Lufenia area
    =====================================================================
    To reach Lufenia, go to Gaia.  Now head south and you should see a
    lake, land the airship on the northwest patch of land, this is the
    closest you may be.
    
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ---------------------------------------------------------------------
    Allosaurus      480     65   10    502   3387  none
    Baretta         256     60   38    300   1428  none
    Desert Baretta  352     98   48      1   2610  none
    Hill Gigas      240     38   12    879    879  none
    Minotaur Zombie 224     40   14   1050   1050  Fire, Dia
    Sand Worm       200     46   14    900   2683  none
    Troll           184     24   12    621    621  Fire
    Tyrannosaur     600    115   10    600   7200  none
    Winter Wolf      92     25    0    200    402  Fire
    Wyvern          212     30   12     50   1173  none
    
    None of the encounters are especially tough, the Sand Worms are still
    dangerous as only your Wizards are now immune to Quake thanks to the
    ribbon.  The one that may be trouble is the Tyrannosaur, you only
    need to look at its attack to understand, but he's quite rare.  The
    monsters also include the ones in the desert with the Mirage Tower so
    don't expect to run into Desert Baretta in a forest.
    
    Lufenia is far south of where you landed your airship, there's no Inn
    in Lufenia so use a Cottage if you're worn out along the way.
    
    =====================================================================
    7.8.4. Lufenia
    =====================================================================
    Items obtained
    --------------
    Chime
    
    Shops:
    
    Inn/Sanctuary                               Item Shop
    Building    Cost                            Item            Cost
    ----------------                            --------------------
    Inn          N/A                            N/A
    Sanctuary    N/A
    
    White Magic - Level 8
    Spell    Cost    Class               Effect
    ---------------------------------------------------------------------
    Full-Life 40000  WW                  Revives one ally and fully
                                         restores HP
    
    Black Magic - Level 8
    Spell    Cost    Class               Effect
    ---------------------------------------------------------------------
    Flare   40000    BW                  Blast all foes with light and
                                         heat
    
    The BEST spells are here, so I hope you have the cash(they are almost
    mandatory for Soul of Chaos bosses).  To reach the shop, go northeast
    and you should see an opening, go straight east and you'll find the
    shop.  If you talk to the first Lufenian from the entrance, he'll
    mention Cid(yes, he's mentioned in this remake).  You need to pick
    the Chime the Lufenian east of the entrance has.
    
    =====================================================================
    7.8.5. Mirage Tower
    =====================================================================
    Return to your airship and head west in the desert, then go south and
    land in the patch of land south of the desert.  Walk in and try to
    smack the middle of the desert, you can always use your map if you
    get lost.  Once you find the tower, rest in a Cottage and save.
    
    Items obtained                        Equipment obtained
    --------------                        ------------------
    Tent                                  Aegis Shield
    Cottage                               Healing Helm
    83945 Gil(total)                      Vorpal Sword
                                          Thor's Hammer
                                          Sun Blade
                                          Dragon Mail
    
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ---------------------------------------------------------------------
    Black Knight    260     44   38   1800   1263  none
    Chimera         300     30   20   2500   2064  Ice
    Cockatrice       50      1    4    200    186  none
    Guardian        200     25   40    400   1224  Lightning
    Hellhound       192     30    8    600   1182  Ice
    King Mummy      188     43   24   1000    984  Fire, Dia
    Medusa           68     20   10    699    699  none
    Mummy            80     30   20    300    300  Fire, Dia
    Nightmare       200     30   24    700   1272  Ice
    Pyrolisk         44     20    4    500    423  Ice
    Sabertooth      200     24    8    500    843  none
    Vampire         280     76   26   2000   1200  Fire, Dia
    Weretiger       160     30   16    780    780  none
    Wyrm            260     40   22    502   1218  none
    Wyvern          212     30   12     50   1173  none
    
    There's no break between the Mirage Tower and the Flying Fortress so
    make sure you are prepared.  Be sure you have a few Cottages in case
    you must warp out.  The tower is like a clock so for F2, I'll refer
    to positions on the clock.
    
    F1:
    To reach the stairs, all you need to do is go through the door and go
    through the other west door.  But let's get treasure first.  Head
    north through the door and you'll come to treasures, they include:
    800 GIL, TENT, AEGIS SHIELD(give it to you Knight so he don't fear
    petrification), 2750 GIL, 3400 GIL, HEALING HELM(keep it, it cast
    Heal when used as an item), 18010 GIL and a VORPAL SWORD.  Now head
    to the second floor.
    
    F2:
    You start at 6 o'clock, your goal is at 12 o'clock.  Go counter
    clockwise, passing the stairs until you reach 10 o'clock.  You have
    the choice between going straight to the stairs, or get the
    treasures.  Treasures of course, so follow the path going south and
    take the first opening to the east.  Keep going and you'll see a
    door, take it and get the following: 1300 GIL, 12350 GIL, THOR'S
    HAMMER(about darn time you upgrade your White Wizard's hammer), 7900
    GIL, 8135 GIL, COTTAGE, 7600 GIL, SUN BLADE for your Knight(give the
    Defender to your Ninja), 10000 GIL and a DRAGON MAIL for your Knight.
    After you're done looting, take the stairs.
    
    F3:
    Circle around and enter the room for:
    
    ===================================================
    Mini Boss: Blue Dragon
    ---------------------------------------------------
    HP                   454|Weakness
    Attack                92|none
    Accuracy              86|
    Defense               20|Resistance
    Agility               48|Quake           Lightning
    Intelligence          28|
    Evasion               96|
    Magic Defense        200|
                            |
    Gil                 2000|
    EXP                 3274|Treasure
                            |None
    ===================================================
    
    No real strategy unless you're low leveled.  Simply attack with your
    main fighters and he'll go down.
    
    Before you step on the pad, heal and save on two files as usual, step
    on it to reach the Flying Fortress.
    
    =====================================================================
    7.8.6. Flying Fortress
    =====================================================================
    You don't need to find the Flying Fortress, you warp directly to it
    from the Mirage Tower.
    
    Items obtained                          Equipment obtained
    --------------                          ------------------
    Potion x2                               Protect Ring x2
    Gold Needle x2                          Healing Helm
    Cottage                                 Razer
    93685 Gil(total)                        Diamond Gloves
    Adamantite                              Ribbon
                                            Diamond Shield
                                            White Robe
                                            Black Robe
                                            Protect Cloak
                                            Clothes
                                            Sasuke's Blade
    
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ---------------------------------------------------------------------
    Air Elemental   358     43    4    807   1614  none
    Black Flan      156     49  255    900   1101  Fire
    Black Knight    260     44   38   1800   1263  none
    Chimera         300     30   20   2500   2064  Ice
    Clay Golem      176     64    7    800   1257  none
    Dark Fighter    200     40   38   3420   3420  none
    Death Knight    190     55   32   3000   2700  none
    Earth Medusa     96     11   12   1218   1218  Fire
    Evil Eye        162     30   30   3225   3225  none
    Fire Hydra      182     20   14    400   1215  Ice
    Guardian        200     25   40    400   1224  Lightning
    Manticore       164     22    8    650   1317  none
    Medusa           68     20   10    699    699  none
    Mindflayer      112      1   12    999    822  none
    Neochu          344     35   32    500   3189  none
    Nightmare       200     30   24    700   1272  Ice
    Rakshasa        110     20   30    800    603  none
    Soldier         400    102   48   2000   4000  Lightning
    Spirit Naga     420      7   16   4000   3489  none
    Stone Golem     200     70   16   1000   2385  none
    Vampire Lord    300     90   28   3000   2385  Fire Dia
    
    You have quite a few encounters to find to complete your Bestiary.
    I will guide you to all the treasures.
    
    F1:
    You start in the middle of the area, go east to find a room with 5000
    GIL, a PROTECT RING, 6720 GIL, a HEALING HELM and 180 GIL.  Return to
    where you started and go south for another room with a RAZER(it casts
    Scourge when used as an item, IMO, I find it useless).  Return to the
    middle area again and head west for a room with 9900 GIL, a POTION,
    4150 GIL and 7900 GIL.  Go back to the middle again and go north to
    reach the next floor.
    
    F2:
    Head south until you reach a big crossroad.  We'll call it the Hub.
    From the Hub, head northeast for DIAMOND GLOVES, return to the Hub.
    Go east for a DIAMOND SHIELD and a RIBBON(Ninja get the Ribbon).
    Back to the Hub, go southeast for a WHITE ROBE and a BLACK ROBE(White
    Robe cast Invisira when used as an item so keep it).  From the Hub,
    go southwest and nab the Adamantite(it will serve you well soon
    enough).  Head back to the Hub and go west and get 880 GIL and 13000
    GIL.  Northwest of the Hub, there is a MYTHRIL HELM and a COTTAGE.
    The exit is south of the HUB.
    
    F3:
    Not far from where you start, there's a robot and a globe.  If you
    talk to the globe, it will say that the forces of the four Altars
    converges at the Chaos Shrine, to proove it, draw a line from Onrac
    to Mt. Gulg and a line from the Mirage Tower to the Cavern of Earth
    and they'll cross at the Chaos Shrine.  Surprised that your adventure
    will finish where it started?
    
    Whatever, go far east and you'll come to a room with a PROTECT CLOAK
    (For Black Wizard), CLOTHES, 6400 GIL, GOLD NEEDLE, 9500 GIL and 8135
    GIL.  From where you started, go north to get a POTION, 9000 GIL, a
    PROTECT RING and 5450 GIL.  Backtrack to where you started and head
    west, into a room for a GOLD NEEDLE, 4150 GIL, 3400 GIL and SASUKE'S
    BLADE(Ninja want it).  Take the nearby exit.
    
    F4:
    Follow my instructions really carefully.  Go west and stop when it's
    the SECOND time you see a path north and south, go north until you
    reach the next area.
    
    F5:
    It's a straight line to Tiamat, however, you have an extremely rare
    chance to meet:
    
    ===================================================
    Boss: Death Machine
    ---------------------------------------------------
    HP                  2000|Weakness
    Attack               128|none
    Accuracy             200|
    Defense               80|
    Agility               48|
    Intelligence          50|Resistance
    Evasion               96|Quake,         Fire
    Magic Defense        200|Lightning,     Ice
                            |Poison,        Darkness
                            |Sleep,         Silence
    Gil                32000|Confusion,     Mind
    EXP                32000|Death
                            |
                            |Treasure
                            |Genji Armor
    ===================================================
    
    Veterans may recall Death Machine better if I call him WarMech.  Yes,
    he's still there and he's tougher.  There's a few things you should
    know about Death Machine.
    
    1. He's deadly powerful - A single attack from him is strong enough
    to kill a weaker Wizard IN ONE HIT.
    
    2. Most of the time, you do not find Death Machine, Death Machine
    finds YOU - He very often get to attack first or even ambush you.
    
    3. Nuke is the enemy - He's got that attack that hit everyone for
    about 300-400 HP and he likes to cast it over and over.
    
    4. He's extremely rare - You have about a 1/64 chance of finding him,
    making him perhaps the rarest encounter of the game.  If you want to
    complete the Bestiary, prepare to spend hours looking for him.
    
    If you get to meet him, you better be high leveled(level 50 at least)
    if you want to hope surviving him.  Begin with your Knight casting
    Blink, your Ninja use Defender for another Blink, your White Wizard
    cast Invisira and your Black Wizard use White Robe for another
    Invisira.  Repeat until you have very high evasion(he's deadly
    accurate).  Have your Knigh use Giant's Gloves, your Ninja Haste
    himself, your White Wizard use Protera and your Black Wizard
    Haste your Knight.  On the next round, have the Knight use Giant's
    Gloves again, your Ninja cast Temper on himself, White Wizard always
    cast Healaga and Black Wizard Temper your Ninja.  Now have your
    Knight and Ninja attack, your White Wizard is still on healing duty
    and your Black Wizard cast Flare.
    
    With a little luck, you should win.  Fights with Death Machine can
    turn into pure desperation as your guys fall one by one.  I always
    wait until I have the Ultima Weapon before adding him to my Bestiary.
    
    If you manage to reach the other end of the bridge, heal and save,
    talk to the orb and face:
    
    ===================================================
    Boss: Tiamat
    ---------------------------------------------------
    HP                  2400|Weakness
    Attack                53|Stone,         Poison
    Accuracy              80|
    Defense               80|
    Agility               36|
    Intelligence          45|Resistance
    Evasion               72|Quake,         Fire
    Magic Defense        200|Lightning      Ice
                            |
                            |
    Gil                 6000|
    EXP                 5496|Treasure
                            |none
    ===================================================
    
    If you managed to kill Death Machine(if you found him in the first
    place) then Tiamat should be a simple formality for you, or maybe
    not.  Have your Knight and White Wizard use their Nul spells since
    she havs a nice array of elemental spells.  Tiamat seems to follow a
    pattern when casting her spells, it's like Thunderbolt, Poison Gas,
    Icestorm, Blaze then Thunderbolt again.  On the second turn, your
    Knight should use Giant's Gloves, your Ninja Temper on himself, your
    White Wizard cast NulFrost and your Black Wizard cast Flare.  Now
    have your fighters attack, White Wizard cast Holy and Black Wizard
    cast Flare.  Repeat and Tiamat will die.
    
    After you kill Tiamat, you will light the Wind Crystal and open the
    Whisperwind Cove.  You have lit all the Crystals and killed all four
    Fiends.  But where did the Fiends come from ?  Step on th teleporter.
    
    =====================================================================
    7.9. Back to the Past
    =====================================================================
    The Warriors of Light triumphed over the Four Fiend and brought light
    back to the Four Crystals.  But their journey is not over, they go
    visit the sages again at Crescent Lake and they tells them that the
    real cause of the darkness lies in the Chaos Shrine 2000 years in the
    past.  The Warriors travel back to the Chaos Shrine and travel 2000
    years in the past.  They confront the cause of the darkness and bring
    peace back to the world.
    
    =====================================================================
    7.9.1. Crescent Lake revisited
    =====================================================================
    Return to Crescent Lake and go visit the sages again.  They will tell
    you about everything you should know so I won't spoil it there.  Sell
    all your junk but keep the following: Healing Staff, Giant's Gloves,
    White Robe, both Healing Helm, Defender since it cast Blink
    as an item and Black Robe since you sell for one Gil and having anyone
    cast Blizzara can help in some way.  Rest at the Inn and be ready for
    next part.
    
    =====================================================================
    7.9.2. Buffing our Warriors, a lot
    =====================================================================
    Equipment obtained
    ------------------
    Excalibur
    
    First, travel to Mt. Duergar and talk to Smyth, he'll take the
    Adamantite to forges you the Excalibur(give it to your Knight right
    away).  Now go buy anything that you need, you'll need 99 Hi-Potions,
    Ethers, Phoenix Downs and Remedies.  You can buy all that at Onrac.
    Cottages are not necessary, but buy some for the Soul of Chaos
    Dungeons.
    
    Also, train your guys to a high level, maybe level 40 at least.  When
    you are ready, rest in Cornelia and take your Airship to the Chaos
    Shrine.
    
    =====================================================================
    7.9.3. Chaos Shrine revisited
    =====================================================================
    Go into the room where you fought Garland back in the beginning.  If
    you talk to any of the bats, they'll TALK O_o.  They are the Sky
    People who were turned to bats by the Fiends.  Anyway talk to the
    black orb and a passageway will open.  Save on two files and step in
    to reach the final dungeon.
    
    =====================================================================
    7.9.4. Temple of Chaos
    =====================================================================
    I know it's still called Chaos Shrine, but I'll refer to the past
    version as the Temple of Chaos.
    
    Items obtained                           Equipment obtained
    --------------                           ------------------
    Dry Ether                                Protect Ring
    Elixir                                   Sasuke's Blade
    Megalixir                                Protect Cloak
                                             Masamune
    
    Random Encounters
    Monster          HP    ATK  DEF    Gil    EXP  Weakness
    ----------------------------------------------------------------------
    Air Elemental   358     43    4    807   1614  none
    Basilisk        196     30   20    658   1977  none
    Black Knight    260     44   38   1800   1263  none
    Chimera         300     30   20   2500   2064  Ice
    Clay Golem      176     64    7    800   1257  none
    Dark Fighter    200     40   38   3420   3420  none
    Dark Wizard     105     26   40   1095   1095  none
    Death Eye       360    120   60      1      1  Fire, Dia
    Death Knight    190     55   32   3000   2700  none
    Dragon Zombie   268     56   30    999   2331  Fire, Dia
    Earth Elemental 288     66   20    768   1539  Fire
    Earth Medusa     96     11   12   1218   1218  Fire
    Fire Elemental  276     50   20    800   1620  Ice
    Fire Gigas      300     73   20   1506   1506  Ice
    Fire Lizard     296     31   18   1200   2472  Ice
    Green Dragon    354     72   16   5000   4068  Ice
    Ice Gigas       336     60   16   1752   1752  Fire
    Iron Golem      304     93  100   3000   6717  none
    Lava Worm       280     50   31    400   1671  Ice
    Mindflayer      112      1   12    999    822  none
    Nightmare       200     30   24    700   1272  Ice
    Purple Worm     448     65   10   1000   4344  none
    Red Dragon      248     75   30   4000   2904  Ice, Stone, Poison
    Rhyos           350     40   18   5000   4584  Ice
    Sahagin Prince  204     47   20    882    882  Lightning
    Sea Scorpion    148     35   18    300    639  Lightning
    Sea Snake       224     35   12    600    957  Lightning
    Sea Troll       216     40   20    852    852  Lightning
    Stone Golem     200     70   16   1000   2385  none
    Vampire         280     76   26   2000   1200  Fire, Dia
    Vampire Lord    300     90   28   3000   2385  Fire Dia
    Water Elemental 300     69   20    800   1962  Ice
    Water Naga      356      9    8   2355   2355  Lightning
    White Dragon    200     53    8   2000   1701  Fire, Lightning
    White Shark     344     50    8    600   2361  Lightning
    Winter Wolf      92     25    0    200    402  Fire
    
    You got a nice bunch of monsters to keep you company.  There's a few
    things you should know, conserve your MP, even with 99 Ethers you can
    burn them up easily since they only heal 50 MP.  Try to use your
    Healing Staff and Healing Helms to heal.  They also conserve
    Hi-Potions.  Most enemies here are weak to an element, but unless you
    are fighting a bunch of them, you won't need to use your spells.
    
    Now for the Walkthrough.
    
    F1:
    Head south all the way then east, the stairs are at the southeast
    corner.
    
    F2:
    Take the stairs to the east.
    
    F3:
    The Green Dragons on this floor are very good for leveling up.
    Anyway, head all the way south then head east to the center of the
    floor(where pillars are lined in a vertical line).  Enter the door
    and you'll face:
    
    ===================================================
    Mini Boss: Death Eye
    ---------------------------------------------------
    HP                   360|Weakness
    Attack               120|Fire,        Dia
    Accuracy             150|
    Defense               60|Resistance
    Agility               12|Quake,       Ice
    Intelligence          35|Stone        Paralysis
    Evasion               24|Poison       Darkness
    Magic Defense        160|Sleep        Silence
                            |Confusion    Mind
                            |Death
    Gil                    1|
    EXP                    1|Treasure
                            |Elixer
    ===================================================
    
    Kill it as fast as you can cuz it casts really nasty spells.
    
    Once it's dead, open the chests for a DRY ETHER and an ELIXIR in the
    northeast and northwest corner.  Get in front of the tablet and talk
    to it.  You'll use the Lute and a ladder will appear, move on.
    
    F2:
    Go all the way south then west.  When you can't go west anymore, head
    north to find the stairs.
    
    F1:
    Go all the way west then north a bit for the stairs.
    
    B1:
    You are in the southwest corner,  you must get to the southeast
    corner.  This is not a straight line, circle around to the northwest
    corner, then the northeast and finally the southeast corner.  Before
    you approache the stairs, heal and save, approache them and you'll
    face:
    
    ===================================================
    Boss: Lich
    ---------------------------------------------------
    HP                  2800|Weakness
    Attack                50|Dia
    Accuracy              64|
    Defense               80|Resistance
    Agility               24|Ice
    Intelligence          34|Stone           Paralysis
    Evasion               48|Poison          Darkness
    Magic Defense        140|Sleep           Silence
                            |Confusion       Mind
                            |Death
    Gil                    1|
    EXP                 2200|Treasure
                            |none
    ===================================================
    
    Lich has a new array of deadly spells, they include Flare, Warp, Stop
    and Kill.  Since you have Protect Rings, Kill is ineffective, Warp
    and Stop may be a problem for your Knight since he has no Ribbon.
    This makes Flare the only real threat here.
    
    Have your Knight start with Giant's Gloves, your Ninja shall Haste
    himself, your White Wizard open with Diaja and your Black Wizard
    Haste your Knight.  On the second turn, have your Knight cast Blink,
    Your Ninja Temper himself, your White Wizard use Healaga if Lich used
    Flare, if not, Holy and your Black Wizard Temper your Ninja.  Now
    have your fighters attack, your White Wizard use Healaga or Holy and
    your Black Wizard use Flare, Lich should die shortly.
    
    After you win, go down the stairs, if you step out, you'll have to
    kill Lich again.
    
    B2:
    Follow the path west and continue between the pillars then north to a
    door.  Follow the path and go east at the intersection.  At the other
    intersection, go south and go west between the pillars.  Don't go to
    the stairs yet, go south for two doors, the left door houses a
    PROTECT RING and SASUKE'S BLADE(waaaaaay down the path).  Take the
    right door for a PROTECT CLOAK for your White Wizard and a MEGALIXIR
    down the path(not as long as for Sasuke's Blade).  Go back to the
    stairs, heal and save, approache them for:
    
    ===================================================
    Boss: Marilith
    ---------------------------------------------------
    HP                  3200|Weakness
    Attack                60|none
    Accuracy              63|
    Defense               80|
    Agility               30|
    Intelligence          41|Resistance
    Evasion               60|Fire            Lightning
    Magic Defense        183|Stone           Poison
                            |Ice
                            |
    Gil                    1|
    EXP                 2000|Treasure
                            |None
    ===================================================
    
    Marilith too has some new spells, they include Firaga, Death and
    Stun.  Death is useless with the Protect Rings and Stun is unlikely
    to work, only Firaga is dangerous here, but Healaga nullify this well
    enough.
    
    Begin by having your Knight Cast Blink, your Ninja should Haste
    himself, your White Wizard cast NulBlaze and your Black Wizard Haste
    the Knight.  Next turn, your Knight will use Giant's Gloves, your
    Ninja Temper himself, your White Wizard Healaga and you Black Wizard
    Temper the Ninja.  Third turn, your fighters attack, your White
    Wizard heal and your Black Wizard cast Flare.  Repeat until Marilith
    dies.
    
    After she bites the dust, go down the stairs.
    
    B3:
    It's a bit confusing so lissen up.
    
    Head south into the door, then east through the other door.  Go south
    in the big room to the west and follow the path the other door.  Go
    east a bit and north in another room, take the first door you see and
    go all the way south.  Heal and save and take the path east to fight:
    
    ===================================================
    Boss: Kraken
    ---------------------------------------------------
    HP                  3600|Weakness
    Attack                60|none
    Accuracy             114|
    Defense               80|
    Agility               49|
    Intelligence          41|Resistance
    Evasion               98|Quake,         Fire
    Magic Defense        200|
                            |
                            |
    Gil                    1|
    EXP                 2000|Treasure
                            |Eye Drops
    ===================================================
    
    Kraken did not change much, he's now got Thundara which can be
    nullified with NulShock.  You know the routine, Knight begin by
    casting NulShock, Ninja Haste on himself, White Wizard go with
    Invisira and Black Wizard Haste the Knight.  Next, the Knight uses
    Giant's Gloves, Ninja Temper on himself, White Wizard heal and Black
    Wizard Temper the Ninja.  You know what to do, attack with your
    fighters, White Wizard heal and Black Wizard cast Flare.  This fight
    should be over soon.
    
    When you win, take the stairs.
    
    B4:
    You can take the north path and go east to face Tiamat, but we'll
    first go get a new, powerful weapon.  Go south all the way and head
    southeast all the way to reach a room in the far southeast corner.
    Go in and get the MASAMUNE from the chest(give it to your Ninja).
    Head back to the northeast corner and go east, heal and save and
    prepare to face:
    
    ===================================================
    Boss: Tiamat
    ---------------------------------------------------
    HP                  5500|Weakness
    Attack                75|none
    Accuracy              85|
    Defense               90|
    Agility               45|
    Intelligence          38|Resistance
    Evasion               90|Quake,         Fire
    Magic Defense        200|Lightning      Ice
                            |
                            |
    Gil                    1|
    EXP                 2000|Treasure
                            |Rune Staff
    ===================================================
    
    Tiamat has some new spells: Scourge(useless with your Protect Ring),
    Fira, Thundara and Blizzara.  Start with your Knight using Giant's
    Gloves, Ninja Haste himself, White Wizard cast Healaga and your Black
    Wizard Haste you Knight.  Next, your Knight should Attack, your Ninja
    will use Giant's Gloves, your White Wizard is stuck to healing duty
    and your Black Wizard pelt Tiamat with Flare.  Now have your fighters
    attack, your White Wizard heal and Black Wizard Flare.  Tiamat should
    die after a few turns.
    
    After you killed all four Fiends, go far east to the stairs.
    
    B5:
    There's no enemy there, take this time to heal and restore all your
    MP.  Circle around the floor and enter the room.  Heal and save on
    two files.  Talk to the dude and you'll face:
    
    ===================================================
    Boss: Chaos
    ---------------------------------------------------
    HP                 20000|Weakness
    Attack               170|none
    Accuracy             200|
    Defense              100|
    Agility               50|
    Intelligence          40|Resistance
    Evasion              100|Quake,         Fire
    Magic Defense        200|Lightning,     Ice
                            |Time,          Stone
                            |Paralysis,     Poison
                            |Darkness,      Sleep
                            |Silence,       Confusion
                            |Mind,          Death
    Gil                    0|
    EXP                    0|Treasure
                            |none
    ===================================================
    
    Chaos got some many nasty spells like Firaga, Blizzaga, Thundaga,
    Slowra, Flare, Quake, Haste and Curaja.  I think he can also uses
    Blaze(extreme fire damage), Tsunami(extreme water damage) and Cyclone
    (extreme wind damage).  Quake is devastating to your Knight so if he
    falls to it, have your White Wizard use Full-Life on him.  Begin by
    having your Knight cast Blink, then your Ninja uses Defender, your
    White Wizard will have to cast NulAll on everyone so she'll do that
    for four turns and your Black Wizard use White Robe.  Next turn, your
    Knight will cast Blink, your Ninja use Defender again and your
    Black Wizard use White Robe.  Third turn, your Knight use
    Invis on White Wizard, Ninja uses White Robe and Black Wizard use
    Defender.  Fourth turn, Knight cast Blink again, Ninja use White Robe
    and Black Wizard use Defender again.  Begin the Fifth round by having
    the Knight use Megalixir, Ninja should Haste himself, White Wizard
    will use Healaga for the whole battle and Black wizard Haste the
    Knight.  On the next turn, Knight use Giant's Gloves, Ninja Temper
    himself and Black Wizard Temper Ninja as well.  NOW, have your Knight
    and Ninja attack, White Wizard always use Healaga and Black Wizard
    pelt him with Flare.
    
    Eventually, you should win.  Enjoy watching Chaos disintegrate.
    
    =====================================================================
    7.9.5. Epilogue
    =====================================================================
    The time loop was severed at last...
    
    The endless struggle that raged over
    two thousand years has ended, and
    peace prevailed once more.
    
    
    The light of the four Crystals
    restored the forces of wind, water,
    earth, and fire.
    
    
    It was a mere trick of fate
    that had given rise to the
    chain of Garland's wrath.
    
    
    But magnified by the four forces
    meant to guide our world,
    the trick of fate also gave birth
    to the Fiends.
    
    
    Monsters ran rampant and the world
    sank into darkness...
    
    
    But that is now past.
    
    With the four forces flowing
    as they were meant,
    the Warriors prepared to cross
    time and return to the world they
    knew-a world where Princess Sarah,
    Queen Jayne and even Garland
    himself await.
    
    
    When was this fateful day
    that sent time spiraling
    into a loop?
    
    
    None can say.
    
    It seemed the cycle into which
    time had fallen would last forever.
    
    
    But the bravery of four young
    travelers changed that.  They took
    the forces that filled the world with
    darkness, and used them to
    Bathe the world in light.
    
    
    None will ever recall
    the struggle the four endured,
    for the breaking of the chain
    means that it never existed.
    
    
    But within the tales of fantasy
    that people tell, the memory
    of their deeds lives on...
    
    
    Tales of dwarves and elves,
    of dragons and shining civilizations
    that reached for the heavens even
    as they fell.
    
    
    And now their return is upon us.
    
    With the memory of their struggle
    buried deep in their hearts, they
    will quietly watch over our world.
    
    
    Remember always that the forces
    of the world must be used as
    they were intended-that the
    power of light must never be
    used for dark, an that the true
    Crystals reside in your heart.
    
    
    For you are the warrior who
    crossed time.
    
    
    You are the bringer of light...
    
    Then watch the credits.  Press A when THE END appear and they'll give
    you the option to start a new game with your Bestiary intact.  This,
    is the only way to have Chaos in the Bestiary.
    
    =====================================================================
    8. Soul of Chaos Dungeons
    =====================================================================
    The Soul of Chaos Dungeons are four extra dungeons found only in
    this version of FF1.  They are treated separately because they have
    nothing to do in the main game.  However, the equipment and items
    found in a Soul of Chaos are are among the best you can find in the
    game.  The Soul of Chaos Dungeons are the Earthgift Shrine, the
    Hellfire Chasm, the Lifespring Grotto and the Whisperwind Cove.  What
    Makes FF1 Dawn of Souls innovative are the Soul of Chaos Dungeons.
    And here's why:  The dungeons each as a different floor, however,
    they also have different "areas" for each floors.  Each area is
    randomly chosen for each floor.  For exemple, the Earthgift Shrine
    has 5 floors, on your first trip there, the area Ur Cave 1 may be on
    the first floor, but on a second trip, Ur Cave 1 may be on floor 3
    instead.
    
    This is where it gets complicated, each floor have a different number
    of chests ranging from 0 to 10, but depending of the depth of the
    floor, some chests will randomly be removed.  The chests are also in
    order.  I invite you to read Tfergusson Guide about the Soul of Chaos
    for having things clearer.
    
    Another unique aspect of the Soul of Chaos Dungeons is that at some
    floors of the dungeon, you will face a boss from a previous Final
    Fantasy game.  Each are very powerful and can gives great rewards.
    Each dungeon has four bosses and in order to meet them all, you will
    have to make multiple trips in the dungeon(the only exception is the
    Whisperwind Cove where only one trip is required).  You have to make
    four trips in the Earthgift Shrine to meet them all, and two trips in
    both the Hellfire Chasm and Lifespring Grotto.
    
    Also, the random encounters are monsters that are never found in the
    main quest, and only on special occasions will a "main game monster"
    appear in a Soul of Chaos, those monsters are among the dealiest of
    the game(not counting Death Machine).  But heres another
    particularity that I learned thanks to Action.
    
    Inside a Soul of Chaos, YOU WILL NEVER DIE.  Not because you'll have
    me, but also because of this:  If you ever take a huge beating from
    one encounter, meet monsters again, forgot to heal and kills you, you
    will start outside the dungeon with all your guys with 1 HP and it
    won't count as a Game Over.  It's probably because of the randomness
    factor of the dungeons that it works like that.  Dying anywhere else
    count will count as a Game Over.  If you want to complete your
    Bestiary, you'll have no choice but to complete the Soul of Chaos
    dungeons.
    
    Also, Teleport and Exit don't work in the Soul of Chaos Dungeons so
    bring plenty of Potions AND Hi-Potions.
    
    =====================================================================
    8.1. Earthgift Shrine
    =====================================================================
    (Coming Soon)
    
    =====================================================================
    8.2. Hellfire Chasm
    =====================================================================
    (Coming Soon)
    
    =====================================================================
    8.3. Lifespring Grotto
    =====================================================================
    (Coming Soon)
    
    =====================================================================
    8.4. Whisperwind Cove
    =====================================================================
    (Coming Soon)
    
    =====================================================================
    9. Frequently Asked Questions
    =====================================================================
    Those are questions commonly asked about this game.  Those comes from
    the Message Board but I'll give you my personnal answer about them.
    
    Q. How do I access the Map?
    
    A. Very easy, hold on the B button and press Selcet.  It's very
    useful for finding towns that you already visited.  You can do this
    anytime during the game as long as you're on the overworld.
    ---------------------------------------------------------------------
    
    Q. What is the Class Change?
    
    A. The Class Change is a side-quest you can take the moment you got
    access to the airship.  It is completely optional, but is highly
    recommended since your guys will be much more powerful.  You can
    start the quest the moment you get the Canoe.  The lowest possible
    level to Class Change all your guys is 11.  You can't get lower than
    that with your four guys alive all the time.  When the quest is done,
    your guys get new sprites, can equip more stuff and learn more spells
    (except Master who never learn spells).
    ---------------------------------------------------------------------
    
    Q. How do I Class Change?
    
    A. There are two requirments to Class Change, one, Lich must be dead.
    Two, you need the Canoe.  You need to have killed Lich to get the
    Canoe, you also need your ship.
    
    1.  Get the Canoe at Crescent Lake by talking to the sages(I beat all
    of them at being a sage, and this guide prooves it).
    
    2. Go to the Ice Cavern(dock your ship to the river north of the dock
    and follow the river) and pick the Levistone inside.
    
    3. Go to the desert south of Crescent Lake(you'll need the Canoe AND
    Ship to enter) and enter the desert.  Watch the scene and board your
    new airship.
    
    4. Look at your map, see those many little yellow dots close to each
    other, that's the Dragon Caves, land your Airship on the continent
    east of them and walk all the way to the Citadel of Trials.
    
    5. Complete the Citadel of Trials and pick up the Rat Tail.
    
    6. Land the airship on the island with 2 holes and trees.  Inside one
    of the holes you'll find Bahamut, King of Dragons.  Talk to him when
    you have the Rat Tail and he'll Class Change your guys.
    ---------------------------------------------------------------------
    
    Q. What are the benefits of the Class Change?
    
    A. Each class has is own benefits, here's with each Class.
    
    Fighter(My way of saying Warrior)->Knight: Knights can cast level 1
    to 3 White Magic, they also gain MP when they level up.
    
    Thief->Ninja: Ninjas can cast level 1 to 4 Black Magic(including the
    always useful Haste and Temper), they also gain MP when they level
    up.
    
    Monk->Master: Master gains some MDEF, but he'll never max it out even
    if you KO your monk right at the game start and keep him like that
    until you Class Change.  But every bit of MDEF he gains is helpful.
    
    White Mage->White Wizard: White Wizard can cast all spells of White
    Magic(but is still limited to three spells per level of magic) as
    long as his level supports it.  Curaja, Healaga and Holy will be very
    useful.
    
    Black Mage->Black Wizard: Black Wizard can cast all spells of Black
    Magic(but is still limited to three spells per level of magic) as long
    as his level supports it.  Flare will be your favorite attack spell
    and Saber can turn your Black Wizard into a decent fighter.
    
    Red Mage->Red Wizard: Red Wizard can learn more spells.  The extra
    spells in White Magic are Blink, Vox, Life, Exit Protera, Invisira
    and NulDeath.  Extra spells in Black Magic are Scourge, Teleport,
    Thundaga and Blizzaga.
    ---------------------------------------------------------------------
    
    Q. How come my Monk isn't doing any damage?
    
    A. In reality, the Monk/Master sucks with weapons.  Always make fight
    bare handed for maximum damage.
    ---------------------------------------------------------------------
    
    Q. How come my Monk's DEF drop when I put an armor on him?
    
    A. It's because the Monk works on his own mechanics.  His STA is
    everything to him.  Take off the armor, the only piece of armor he
    really need is the Ribbon for prtection against everything.
    ---------------------------------------------------------------------
    
    Q. What's the Ship game?
    
    A. When you are on your ship(not the AIRship), Hold down the A button
    and keep tapping the B button and you'll play the 15 Puzzle.  You got
    to align the blocks with a number to the correct spot.  If the block
    is red, it's in the correct spot.  Move the block to an empty slot by
    pressing A when the crosschair his on it.  Move the crosschair with
    the D-pad, pause with start, exit with B.  If you solve the pzzle
    fast enough, you get two items.  Depending on how fast you did, you
    can get better items.  You can't obtain those items in the main game.
    the puzzle is really hard.
    ---------------------------------------------------------------------
    
    Q. Is the White Mage really female?
    
    A. It is widely debated since it's graphic update in FF Origins and
    later Dawn of Souls.
    
    In the day of the NES, it was more like a male, when you Class
    Changed it, you could see it was clearly a male.  But it's overworld
    sprite when Class Changed was more feminine to me.  In Dawn of Souls,
    it looks quite a bit more feminine than on the NES.  I tend to refer
    her as a she, having a girl in your party can't hurt.  But seriously,
    it's entirely up to you.
    ---------------------------------------------------------------------
    
    Q. I'm stuck in a Soul of Chaos dungeon.  Help!
    
    A. In a Soul of Chaos Dungeon, you can't use Exit or Teleport because
    the floors are completely random.  Also, you can't die in a Soul of
    Chaos Dungeon.  Even if your party get obliterated, you will start
    outside of the dungeon with all your guys at 1 HP and it won't count
    as a Game Over.
    
    This only works in the Earthgift Shrine, Hellfire Chasm,
    Lifespring Grotto and Whisperwind Cove.  Having your party defeated
    anywhere else result in a Game Over.
    ---------------------------------------------------------------------
    
    =====================================================================
    10. Secret tips and tricks
    =====================================================================
    Peninsula of power - Northeast of Pravoka, you will find a peninsula.
    The monsters fought at the tip of the peninsula are monsters you
    fight when you are advanced in the game.  This place is useful to
    make money and build up your guys early in the game.
    
    15 Puzzle - While on the Ship, hold A and tap B multiple times and a
    Puzzle will appear, complete it fast enough to get items and money.
    
    =====================================================================
    11. Bestiary
    =====================================================================
    This section covers about all monsters encountered in the game as
    well as info about them.  If you want to check for their spells and
    location, refer to KurasuSoratobu's Bestiary FAQ.
    ---------------------------------------------------------------------
    #001 Goblin
    HP  8                                Weakness:
    ATK 4                                None
    ACC 2
    DEF 4                                Resistance:
    AGL 3                                none
    INT 1
    EVA 6
    MDF 16
    Gil 9
    EXP 6
    Treasure: none
    ---------------------------------------------------------------------
    #002 Goblin Guard
    HP  16                               Weakness:
    ATK 8                                None
    ACC 4
    DEF 6                                Resistance:
    AGL 5                                none
    INT 3
    EVA 9
    MDF 23
    Gil 18
    EXP 18
    Treasure: Potion
    ---------------------------------------------------------------------
    #003 Wolf
    HP  20                               Weakness:
    ATK 8                                None
    ACC 5
    DEF 0                                Resistance:
    AGL 18                               none
    INT 1
    EVA 36
    MDF 28
    Gil 6
    EXP 24
    Treasure: none
    ---------------------------------------------------------------------
    #004 Crazy Horse
    HP  64                               Weakness:
    ATK 10                               None
    ACC 16
    DEF 2                                Resistance:
    AGL 11                               none
    INT 4
    EVA 22
    MDF 40
    Gil 15
    EXP 63
    Treasure: Potion
    ---------------------------------------------------------------------
    #005 Skeleton
    HP  10                               Weakness:
    ATK 10                               Fire          Dia
    ACC 2
    DEF 0                                Resistance:
    AGL 6                                Ice           Stone
    INT 0                                Paralysis     Poison
    EVA 12                               Silence       Confusion
    MDF 17                               Mind          Death
    Gil 3
    EXP 9
    Treasure: Echo Grass
    ---------------------------------------------------------------------
    #006 Black Widow
    HP  28                               Weakness:
    ATK 10                               none
    ACC 7
    DEF 0                                Resistance:
    AGL 15                               none
    INT 10
    EVA 30
    MDF 28
    Gil 8
    EXP 30
    Treasure: none
    ---------------------------------------------------------------------
    #007 Gigas Worm
    HP  56                               Weakness:
    ATK 17                               Fire
    ACC 14
    DEF 8                                Resistance:
    AGL 12                               none
    INT 9
    EVA 24
    MDF 40
    Gil 15
    EXP 63
    Treasure: none
    ---------------------------------------------------------------------
    #008 Warg Wolf
    HP  72                               Weakness:
    ATK 14                               none
    ACC 18
    DEF 0                                Resistance:
    AGL 27                               none
    INT 3
    EVA 54
    MDF 46
    Gil 22
    EXP 93
    Treasure: Antidote
    ---------------------------------------------------------------------
    #009 Werewolf
    HP  68                               Weakness:
    ATK 14                               none
    ACC 17
    DEF 6                                Resistance:
    AGL 21                               none
    INT 8
    EVA 42
    MDF 45
    Gil 67
    EXP 135
    Treasure: none
    ---------------------------------------------------------------------
    #010 Zombie
    HP  20                               Weakness:
    ATK 10                               Fire          Dia
    ACC 5
    DEF 0                                Resistance:
    AGL 3                                Quake         Ice
    INT 0                                Stone         Paralysis
    EVA 6                                Poison        Darkness
    MDF 25                               Sleep         Silence
    Gil 12                               Confusion     Mind
    EXP 24                               Death
    Treasure: Staff
    ---------------------------------------------------------------------
    #011 Ghoul
    HP  48                               Weakness:
    ATK 8                                Fire          Dia
    ACC 12
    DEF 6                                Resistance:
    AGL 6                                Ice           Stone
    INT 1                                Paralysis     Poison
    EVA 12                               Darkness      Sleep
    MDF 36                               Silence       Confusion
    Gil 50                               Mind          Death
    EXP 93
    Treasure: none
    ---------------------------------------------------------------------
    #012 Garland
    HP  212                              Weakness:
    ATK 15                               none
    ACC 27
    DEF 8                                Resistance:
    AGL 6                                none
    INT 12
    EVA 12
    MDF 64
    Gil 250
    EXP 130
    Treasure: Longsword
    ---------------------------------------------------------------------
    #013 Cobra
    HP  56                               Weakness:
    ATK 6                                none
    ACC 14
    DEF 6                                Resistance:
    AGL 15                               none
    INT 6
    EVA 30
    MDF 46
    Gil 50
    EXP 123
    Treasure: none
    ---------------------------------------------------------------------
    #014 Ogre
    HP  100                              Weakness:
    ATK 18                               none
    ACC 25
    DEF 10                               Resistance:
    AGL 9                                none
    INT 4
    EVA 18
    MDF 65
    Gil 195
    EXP 195
    Treasure: none
    ---------------------------------------------------------------------
    #015 Ogre Chief
    HP  132                              Weakness:
    ATK 23                               none
    ACC 33
    DEF 14                               Resistance:
    AGL 15                               none
    INT 6
    EVA 30
    MDF 71
    Gil 300
    EXP 282
    Treasure: none
    ---------------------------------------------------------------------
    #016 Lizard
    HP  92                               Weakness:
    ATK 18                               none
    ACC 23
    DEF 12                               Resistance:
    AGL 12                               none
    INT 3
    EVA 24
    MDF 55
    Gil 50
    EXP 153
    Treasure: none
    ---------------------------------------------------------------------
    #017 Pirate
    HP  24                               Weakness:
    ATK 10                               none
    ACC 2
    DEF 0                                Resistance:
    AGL 6                                none
    INT 3
    EVA 12
    MDF 35
    Gil 40
    EXP 40
    Treasure: Leather Shield
    ---------------------------------------------------------------------
    #018 Sahagin
    HP  28                               Weakness:
    ATK 10                               Lightning
    ACC 7
    DEF 4                                Resistance:
    AGL 36                               Quake         Fire
    INT 4
    EVA 72
    MDF 28
    Gil 30
    EXP 30
    Treasure: Potion
    ---------------------------------------------------------------------
    #019 Sahagin Chief
    HP  64                               Weakness:
    ATK 15                               Lightning
    ACC 16
    DEF 8                                Resistance:
    AGL 39                               Quake         Fire
    INT 7
    EVA 78
    MDF 46
    Gil 105
    EXP 105
    Treasure: none
    ---------------------------------------------------------------------
    #020 Buccaneer
    HP  50                               Weakness:
    ATK 14                               none
    ACC 13
    DEF 6                                Resistance:
    AGL 12                               Quake
    INT 6
    EVA 24
    MDF 37
    Gil 120
    EXP 60
    Treasure: Saber
    ---------------------------------------------------------------------
    #021 Shark
    HP  120                              Weakness:
    ATK 22                               Lightning
    ACC 30
    DEF 0                                Resistance:
    AGL 36                               Quake         Fire
    INT 8
    EVA 72
    MDF 70
    Gil 66
    EXP 267
    Treasure: none
    ---------------------------------------------------------------------
    #022 Bigeyes
    HP  10                               Weakness:
    ATK 4                                Lightning
    ACC 2
    DEF 0                                Resistance:
    AGL 42                               Quake         Fire
    INT 6
    EVA 84
    MDF 14
    Gil 10
    EXP 42
    Treasure: none
    ---------------------------------------------------------------------
    #023 Tarantula
    HP  64                               Weakness:
    ATK 5                                none
    ACC 16
    DEF 12                               Resistance:
    AGL 12                               none
    INT 3
    EVA 24
    MDF 46
    Gil 50
    EXP 141
    Treasure: none
    ---------------------------------------------------------------------
    #024 Ghast
    HP  56                               Weakness:
    ATK 8                                Fire          Dia
    ACC 14
    DEF 10                               Resistance:
    AGL 23                               Ice           Stone
    INT 2                                Paralysis     Poison
    EVA 46                               Darkness      Sleep
    MDF 40                               Silence       Confusion
    Gil 117                              Mind          Death
    EXP 117
    Treasure: none
    ---------------------------------------------------------------------
    #025 Scorpion
    HP  84                               Weakness:
    ATK 22                               none
    ACC 21
    DEF 10                               Resistance:
    AGL 27                               none
    INT 6
    EVA 54
    MDF 55
    Gil 70
    EXP 225
    Treasure: Spider's Silk
    ---------------------------------------------------------------------
    #026 Shadow
    HP  50                               Weakness:
    ATK 10                               Fire          Dia
    ACC 13
    DEF 0                                Resistance:
    AGL 18                               Quake         Ice
    INT 12                               Stone         Paralysis
    EVA 36                               Poison        Darkness
    MDF 37                               Sleep         Silence
    Gil 45                               Confusion     Mind
    EXP 90                               Death
    Treasure: none
    ---------------------------------------------------------------------
    #027 Green Slime
    HP  24                               Weakness:
    ATK 1                                Fire          Ice
    ACC 1
    DEF 255                              Resistance:
    AGL 0                                Quake         Lightning
    INT 3                                Stone         Paralysis
    EVA 0                                Poison        Darkness
    MDF 36                               Sleep         Silence
    Gil 20                               Confusion     Mind
    EXP 84                               Death
    Treasure: Hi-Potion
    ---------------------------------------------------------------------
    #028 Crawler
    HP  84                               Weakness:
    ATK 1                                none
    ACC 21
    DEF 8                                Resistance:
    AGL 21                               none
    INT 5
    EVA 42
    MDF 51
    Gil 200
    EXP 186
    Treasure: none
    ---------------------------------------------------------------------
    #029 Gray Ooze
    HP  76                               Weakness:
    ATK 30                               Lightning
    ACC 19
    DEF 7                                Resistance:
    AGL 2                                Quake         Fire
    INT 0                                Ice           Stone
    EVA 4                                Paralysis     Poison
    MDF 55                               Darkness      Sleep
    Gil 70                               Silence       Confusion
    EXP 255                              Mind          Death
    Treasure: none
    ---------------------------------------------------------------------
    #030 Gargoyle
    HP  80                               Weakness:
    ATK 12                               none
    ACC 20
    DEF 8                                Resistance:
    AGL 23                               Quake
    INT 11
    EVA 45
    MDF 53
    Gil 80
    EXP 132
    Treasure: none
    ---------------------------------------------------------------------
    #031 Bloodbones
    HP  144                              Weakness:
    ATK 26                               Fire          Dia
    ACC 36
    DEF 12                               Resistance:
    AGL 21                               Ice           Stone
    INT 6                                Paralysis     Poison
    EVA 42                               Darkness      Sleep
    MDF 76                               Silence       Confusion
    Gil 378                              Mind          Death
    EXP 378
    Treasure: none
    ---------------------------------------------------------------------
    #032 Piscodemon
    HP  84                               Weakness:
    ATK 30                               none
    ACC 21
    DEF 16                               Resistance:
    AGL 33                               Fire          Ice
    INT 18                               Stone         Paralysis
    EVA 66                               Poison        Darkness
    MDF 98                               Sleep         Silence
    Gil 300                              Confusion     Mind
    EXP 276
    Treasure: none
    ---------------------------------------------------------------------
    #033 Astos
    HP  42                               Weakness:
    ATK 30                               none
    ACC 42
    DEF 18                               Resistance:
    AGL 39                               none
    INT 24
    EVA 78
    MDF 170
    Gil 2000
    EXP 2250
    Treasure: Mythril Sword
    ---------------------------------------------------------------------
    #034 Mummy
    HP  80                               Weakness:
    ATK 30                               Fire          Dia
    ACC 20
    DEF 20                               Resistance:
    AGL 12                               Ice           Stone
    INT 16                               Paralysis     Poison
    EVA 24                               Darkness      Sleep
    MDF 60                               Silence       Confusion
    Gil 300                              Mind          Death
    EXP 300
    Treasure: none
    ---------------------------------------------------------------------
    #035 Wraith
    HP  86                               Weakness:
    ATK 22                               Fire          Dia
    ACC 22
    DEF 4                                Resistance:
    AGL 45                               Quake         Ice
    INT 18                               Stone         Paralysis
    EVA 90                               Poison        Darkness
    MDF 52                               Sleep         Silence
    Gil 231                              Confusion     Mind
    EXP 231                              Death
    Treasure: Crosier
    ---------------------------------------------------------------------
    #036 Anaconda
    HP  80                               Weakness:
    ATK 22                               none
    ACC 20
    DEF 10                               Resistance:
    AGL 18                               none
    INT 11
    EVA 36
    MDF 56
    Gil 50
    EXP 165
    Treasure: none
    ---------------------------------------------------------------------
    #037 Hyenadon
    HP  120                              Weakness:
    ATK 22                               none
    ACC 30
    DEF 4                                Resistance:
    AGL 24                               none
    INT 8
    EVA 48
    MDF 76
    Gil 72
    EXP 288
    Treasure: Power Plus
    ---------------------------------------------------------------------
    #038 Lesser Tiger
    HP  132                              Weakness:
    ATK 22                               none
    ACC 33
    DEF 8                                Resistance:
    AGL 24                               none
    INT 13
    EVA 48
    MDF 85
    Gil 108
    EXP 438
    Treasure: X-Potion
    ---------------------------------------------------------------------
    #039 Minotaur
    HP  164                              Weakness:
    ATK 22                               none
    ACC 41
    DEF 4                                Resistance:
    AGL 24                               none
    INT 8
    EVA 48
    MDF 95
    Gil 489
    EXP 489
    Treasure: Knife
    ---------------------------------------------------------------------
    #040 Hill Gigas
    HP  240                              Weakness:
    ATK 38                               none
    ACC 60
    DEF 12                               Resistance:
    AGL 24                               none
    INT 5
    EVA 48
    MDF 120
    Gil 879
    EXP 879
    Treasure: Tent
    ---------------------------------------------------------------------
    #041 Earth Elemental
    HP  288                              Weakness:
    ATK 66                               Fire
    ACC 72
    DEF 20                               Resistance:
    AGL 9                                Quake         Lightning
    INT 18                               Ice           Stone
    EVA 18                               Paralysis     Poison
    MDF 130                              Darkness      Sleep
    Gil 768                              Silence       Confusion
    EXP 1536                             Mind          Death
    Treasure: Remedy
    ---------------------------------------------------------------------
    #042 Troll
    HP  184                              Weakness:
    ATK 24                               Fire
    ACC 46
    DEF 12                               Resistance:
    AGL 24                               none
    INT 6
    EVA 48
    MDF 100
    Gil 621
    EXP 621
    Treasure: none
    ---------------------------------------------------------------------
    #043 Wight
    HP  52                               Weakness:
    ATK 20                               Fire          Dia
    ACC 13
    DEF 12                               Resistance:
    AGL 21                               Ice           Stone
    INT 3                                Paralysis     Poison
    EVA 42                               Darkness      Sleep
    MDF 45                               Silence       Confusion
    Gil 150                              Mind          Death
    EXP 150
    Treasure: none
    ---------------------------------------------------------------------
    #044 Ochre Jelly
    HP  76                               Weakness:
    ATK 32                               Fire          Ice
    ACC 19
    DEF 6                                Resistance:
    AGL 3                                Quake         Lightning
    INT 3                                Stone         Paralysis
    EVA 6                                Poison        Darkness
    MDF 55                               Sleep         Silence
    Gil 70                               Confusion     Mind
    EXP 252                              Death
    Treasure: none
    ---------------------------------------------------------------------
    #045 Cockatrice
    HP  50                               Weakness:
    ATK 1                                none
    ACC 10
    DEF 4                                Resistance:
    AGL 36                               Quake
    INT 8
    EVA 72
    MDF 47
    Gil 200
    EXP 186
    Treasure: Gold Needle
    ---------------------------------------------------------------------
    #046 Vampire
    HP  280                              Weakness:
    ATK 76                               Fire          Dia
    ACC 39
    DEF 26                               Resistance:
    AGL 36                               Quake         Ice
    INT 26                               Stone         Paralysis
    EVA 72                               Poison        Darkness
    MDF 75                               Sleep         Silence
    Gil 2000                             Confusion     Mind
    EXP 1200                             Death
    Treasure: none
    ---------------------------------------------------------------------
    #047 Ogre Mage
    HP  144                              Weakness:
    ATK 23                               none
    ACC 36
    DEF 10                               Resistance:
    AGL 27                               Quake
    INT 12
    EVA 54
    MDF 80
    Gil 723
    EXP 723
    Treasure: Eye Drops
    ---------------------------------------------------------------------
    #048 Sphinx
    HP  228                              Weakness:
    ATK 23                               none
    ACC 57
    DEF 12                               Resistance:
    AGL 60                               Quake
    INT 32
    EVA 120
    MDF 115
    Gil 1160
    EXP 1160
    Treasure: none
    ---------------------------------------------------------------------
    #049 Lich
    HP  1200                             Weakness:
    ATK 40                               Fire          Dia
    ACC 49
    DEF 40                               Resistance:
    AGL 12                               Ice           Stone
    INT 30                               Paralysis     Posion
    EVA 24                               Darkness      Sleep
    MDF 120                              Silence       Confusion
    Gil 3000                             Mind          Death
    EXP 2200
    Treasure: Dry Ether
    ---------------------------------------------------------------------
    #050 Ankheg
    HP  222                              Weakness:
    ATK 39                               none
    ACC 56
    DEF 20                               Resistance:
    AGL 24                               none
    INT 10
    EVA 48
    MDF 116
    Gil 300
    EXP 1194
    Treasure: none
    ---------------------------------------------------------------------
    #051 Piranha
    HP  92                               Weakness:
    ATK 22                               Lightning
    ACC 23
    DEF 0                                Resistance:
    AGL 36                               Quake         Fire
    INT 10
    EVA 72
    MDF 68
    Gil 20
    EXP 240
    Treasure: none
    ---------------------------------------------------------------------
    #052 Red Piranha
    HP  172                              Weakness:
    ATK 37                               none
    ACC 43
    DEF 20                               Resistance:
    AGL 36                               none
    INT 13
    EVA 72
    MDF 83
    Gil 46
    EXP 546
    Treasure: none
    ---------------------------------------------------------------------
    #053 Crocodile
    HP  184                              Weakness:
    ATK 42                               Lightning
    ACC 46
    DEF 16                               Resistance:
    AGL 24                               Quake         Fire
    INT 9
    EVA 48
    MDF 103
    Gil 900
    EXP 816
    Treasure: Cottage
    ---------------------------------------------------------------------
    #054 White Croc
    HP  288                              Weakness:
    ATK 56                               Lightning
    ACC 72
    DEF 20                               Resistance:
    AGL 24                               Quake         Fire
    INT 16
    EVA 48
    MDF 143
    Gil 2000
    EXP 1890
    Treasure: Hi-Potion
    ---------------------------------------------------------------------
    #055 Ochu
    HP  208                              Weakness:
    ATK 20                               Lightning
    ACC 52
    DEF 24                               Resistance:
    AGL 12                               Quake         Fire
    INT 18
    EVA 24
    MDF 116
    Gil 102
    EXP 1224
    Treasure: none
    ---------------------------------------------------------------------
    #056 Neochu
    HP  344                              Weakness:
    ATK 35                               none
    ACC 86
    DEF 32                               Resistance:
    AGL 12                               none
    INT 20
    EVA 24
    MDF 170
    Gil 500
    EXP 3189
    Treasure: none
    ---------------------------------------------------------------------
    #057 Hydra
    HP  212                              Weakness:
    ATK 30                               none
    ACC 53
    DEF 14                               Resistance:
    AGL 18                               none
    INT 14
    EVA 36
    MDF 116
    Gil 150
    EXP 915
    Treasure: none
    ---------------------------------------------------------------------
    #058 Horned Devil
    HP  94                               Weakness:
    ATK 10                               none
    ACC 24
    DEF 32                               Resistance:
    AGL 36                               Quake         Fire
    INT 17                               Ice
    EVA 72
    MDF 127
    Gil 387
    EXP 387
    Treasure: none
    ---------------------------------------------------------------------
    #059 Pyrolisk
    HP  44                               Weakness:
    ATK 20                               Ice
    ACC 11
    DEF 4                                Resistance:
    AGL 36                               Quake         Fire
    INT 15
    EVA 72
    MDF 45
    Gil 500
    EXP 423
    Treasure: Gold Needle
    ---------------------------------------------------------------------
    #060 Fire Elemental
    HP  276                              Weakness:
    ATK 50                               Ice
    ACC 69
    DEF 20                               Resistance:
    AGL 21                               Quake         Fire
    INT 20                               Stone         Paralysis
    EVA 42                               Poison        Darkness
    MDF 130                              Sleep         Silence
    Gil 800                              Confusion     Mind
    EXP 1620                             Death
    Treasure: none
    ---------------------------------------------------------------------
    #061 Fire Hydra
    HP  182                              Weakness:
    ATK 20                               Ice
    ACC 46
    DEF 14                               Resistance:
    AGL 18                               Fire
    INT 16
    EVA 36
    MDF 103
    Gil 400
    EXP 1215
    Treasure: Red Fang
    ---------------------------------------------------------------------
    #062 Lava Worm
    HP  280                              Weakness:
    ATK 50                               Ice
    ACC 70
    DEF 31                               Resistance:
    AGL 2                                Quake         Fire
    INT 12
    EVA 4
    MDF 143
    Gil 400
    EXP 1671
    Treasure: none
    ---------------------------------------------------------------------
    #063 Hellhound
    HP  192                              Weakness:
    ATK 30                               Ice
    ACC 48
    DEF 8                                Resistance:
    AGL 24                               Fire
    INT 13
    EVA 48
    MDF 103
    Gil 600
    EXP 1182
    Treasure: none
    ---------------------------------------------------------------------
    #064 Fire Lizard
    HP  295                              Weakness:
    ATK 31                               Ice
    ACC 74
    DEF 18                               Resistance:
    AGL 18                               Fire
    INT 8
    EVA 36
    MDF 143
    Gil 1200
    EXP 2472
    Treasure: none
    ---------------------------------------------------------------------
    #065 Fire Gigas
    HP  300                              Weakness:
    ATK 73                               Ice
    ACC 83
    DEF 20                               Resistance:
    AGL 24                               Fire
    INT 12
    EVA 48
    MDF 135
    Gil 1506
    EXP 1506
    Treasure: none
    ---------------------------------------------------------------------
    #066 Red Dragon
    HP  248                              Weakness:
    ATK 75                               Ice           Stone
    ACC 62                               Poison
    DEF 30
    AGL 48                               Resistance:
    INT 20                               Fire
    EVA 96
    MDF 200
    Gil 4000
    EXP 2904
    Treasure: none
    ---------------------------------------------------------------------
    #067 Marilith
    HP  1440                             Weakness:
    ATK 40                               Paralysis     Darkness
    ACC 63                               Sleep         Silence
    DEF 50                               Confusion     Mind
    AGL 24
    INT 32                               Resistance:
    EVA 48                               Fire          Lightning
    MDF 183                              Stone         Poison
    Gil 3000
    EXP 2475
    Treasure: Golden Apple
    ---------------------------------------------------------------------
    #068 White Dragon
    HP  200                              Weakness:
    ATK 53                               Fire          Lightning
    ACC 50
    DEF 8                                Resistance:
    AGL 60                               Quake         Ice
    INT 25                               Stone         Poison
    EVA 120
    MDF 196
    Gil 2000
    EXP 1701
    Treasure: none
    ---------------------------------------------------------------------
    #069 Winter Wolf
    HP  92                               Weakness:
    ATK 25                               Fire
    ACC 23
    DEF 0                                Resistance:
    AGL 27                               Ice
    INT 12
    EVA 54
    MDF 55
    Gil 200
    EXP 402
    Treasure: Ice Shield
    ---------------------------------------------------------------------
    #070 Mindflayer
    HP  112                              Weakness:
    ATK 1                                none
    ACC 28
    DEF 12                               Resistance:
    AGL 24                               none
    INT 26
    EVA 48
    MDF 187
    Gil 999
    EXP 822
    Treasure: Phoenix Down
    ---------------------------------------------------------------------
    #071 Ice Gigas
    HP  336                              Weakness:
    ATK 60                               Fire
    ACC 78
    DEF 16                               Resistance:
    AGL 24                               Ice
    INT 10
    EVA 48
    MDF 150
    Gil 1752
    EXP 1752
    Treasure: none
    ---------------------------------------------------------------------
    #072 Specter
    HP  114                              Weakness:
    ATK 40                               Fire          Dia
    ACC 29
    DEF 12                               Resistance:
    AGL 54                               Quake         Ice
    INT 25                               Stone         Paralysis
    EVA 108                              Poison        Darkness
    MDF 67                               Sleep         Silence
    Gil 432                              Confusion     Mind
    EXP 432                              Death
    Treasure: none
    ---------------------------------------------------------------------
    #073 Remorazz
    HP  320                              Weakness:
    ATK 73                               none
    ACC 80
    DEF 24                               Resistance:
    AGL 24                               Fire          Ice
    INT 15
    EVA 48
    MDF 185
    Gil 1000
    EXP 2244
    Treasure: none
    ---------------------------------------------------------------------
    #074 Dark Wizard
    HP  105                              Weakness:
    ATK 26                               none
    ACC 27
    DEF 40                               Resistance:
    AGL 39                               none
    INT 24
    EVA 78
    MDF 170
    Gil 1095
    EXP 1095
    Treasure: Red Curtain
    ---------------------------------------------------------------------
    #075 Evil Eye
    HP  162                              Weakness:
    ATK 30                               none
    ACC 42
    DEF 30                               Resistance:
    AGL 6                                Quake
    INT 20
    EVA 12
    MDF 92
    Gil 3225
    EXP 3225
    Treasure: none
    ---------------------------------------------------------------------
    #076 Desert Baretta
    HP  352                              Weakness:
    ATK 98                               none
    ACC 88
    DEF 48                               Resistance:
    AGL 24                               none
    INT 12
    EVA 48
    MDF 156
    Gil 1
    EXP 2610
    Treasure: none
    ---------------------------------------------------------------------
    #077 Sabertooth
    HP  200                              Weakness:
    ATK 24                               none
    ACC 50
    DEF 8                                Resistance:
    AGL 21                               none
    INT 18
    EVA 42
    MDF 106
    Gil 500
    EXP 843
    Treasure: none
    ---------------------------------------------------------------------
    #078 Wyvern
    HP  212                              Weakness:
    ATK 30                               none
    ACC 53
    DEF 12                               Resistance:
    AGL 48                               Quake
    INT 16
    EVA 96
    MDF 115
    Gil 50
    EXP 1173
    Treasure: none
    ---------------------------------------------------------------------
    #079 Wyrm
    HP  260                              Weakness:
    ATK 40                               none
    ACC 65
    DEF 22                               Resistance:
    AGL 30                               Quake
    INT 24
    EVA 60
    MDF 131
    Gil 502
    EXP 1218
    Treasure: none
    ---------------------------------------------------------------------
    #080 Manticore
    HP  164                              Weakness:
    ATK 22                               none
    ACC 41
    DEF 8                                Resistance:
    AGL 36                               Quake
    INT 8
    EVA 72
    MDF 95
    Gil 650
    EXP 1317
    Treasure: Tent
    ---------------------------------------------------------------------
    #081 Baretta
    HP  256                              Weakness:
    ATK 60                               none
    ACC 64
    DEF 38                               Resistance:
    AGL 28                               none
    INT 16
    EVA 56
    MDF 130
    Gil 300
    EXP 1428
    Treasure: none
    ---------------------------------------------------------------------
    #082 Basilisk
    HP  196                              Weakness:
    ATK 30                               none
    ACC 54
    DEF 20                               Resistance:
    AGL 12                               none
    INT 12
    EVA 24
    MDF 91
    Gil 658
    EXP 1977
    Treasure: Gold Needle
    ---------------------------------------------------------------------
    #083 Allosaurus
    HP  480                              Weakness:
    ATK 65                               none
    ACC 133
    DEF 10                               Resistance:
    AGL 30                               none
    INT 10
    EVA 60
    MDF 200
    Gil 502
    EXP 3387
    Treasure: Strength Tonic
    ---------------------------------------------------------------------
    #084 Weretiger
    HP  160                              Weakness:
    ATK 30                               none
    ACC 40
    DEF 16                               Resistance:
    AGL 24                               none
    INT 8
    EVA 48
    MDF 93
    Gil 780
    EXP 780
    Treasure: Sleeping Bag
    ---------------------------------------------------------------------
    #085 Sand Worm
    HP  200                              Weakness:
    ATK 46                               none
    ACC 50
    DEF 14                               Resistance:
    AGL 31                               Quake
    INT 18
    EVA 62
    MDF 103
    Gil 900
    EXP 2683
    Treasure: none
    ---------------------------------------------------------------------
    #086 Minotaur Zombie
    HP  224                              Weakness:
    ATK 40                               Fire          Dia
    ACC 56
    DEF 14                               Resistance:
    AGL 18                               Ice           Stone
    INT 1                                Paralysis     Poison
    EVA 36                               Darkness      Sleep
    MDF 116                              Silence       Confusion
    Gil 1050                             Mind          Death
    EXP 1050
    Treasure: Great Axe
    ---------------------------------------------------------------------
    #087 King Mummy
    HP  188                              Weakness:
    ATK 43                               Fire          Dia
    ACC 47
    DEF 24                               Resistance:
    AGL 12                               Ice           Stone
    INT 24                               Paralysis     Poison
    EVA 24                               Darkness      Sleep
    MDF 95                               Silence       Confusion
    Gil 1000                             Mind          Death
    EXP 984
    Treasure: none
    ---------------------------------------------------------------------
    #088 Medusa
    HP  68                               Weakness:
    ATK 20                               Fire          Dia
    ACC 17
    DEF 10                               Resistance:
    AGL 18                               Ice           Stone
    INT 16                               Paralysis     Poison
    EVA 36                               Darkness      Sleep
    MDF 55                               Silence       Confusion
    Gil 699                              Mind          Death
    EXP 699
    Treasure: none
    ---------------------------------------------------------------------
    #089 Rakshasa
    HP  100                              Weakness:
    ATK 20                               none
    ACC 28
    DEF 30                               Resistance:
    AGL 30                               Quake         Fire
    INT 15                               Lightning     Ice
    EVA 60                               Stone         Paralysis
    MDF 62                               Poison        Darkness
    Gil 800                              Sleep         Silence
    EXP 603                              Confusion     Mind
    Treasure: none                       Death
    ---------------------------------------------------------------------
    #090 Clay Golem
    HP  176                              Weakness:
    ATK 64                               none
    ACC 44
    DEF 7                                Resistance:
    AGL 14                               Fire          Lightning
    INT 16                               Ice           Stone
    EVA 28                               Paralysis     Poison
    MDF 93                               Darkness      Sleep
    Gil 800                              Silence       Confusion
    EXP 1257                             Mind          Death
    Treasure: Potion
    ---------------------------------------------------------------------
    #091 Nightmare
    HP  200                              Weakness:
    ATK 30                               Ice
    ACC 50
    DEF 24                               Resistance:
    AGL 66                               Quake         Fire
    INT 20                               Stone         Paralysis
    EVA 132                              Poison        Darkness
    MDF 100                              Sleep         Silence
    Gil 700                              Mind          Confusion
    EXP 1272                             Death
    Treasure: none
    ---------------------------------------------------------------------
    #092 Dragon Zombie
    HP  268                              Weakness:
    ATK 56                               Fire          Dia
    ACC 67
    DEF 30                               Resistance:
    AGL 12                               Quake         Ice
    INT 26                               Stone         Paralysis
    EVA 24                               Poison        Darkness
    MDF 135                              Sleep         Silence
    Gil 999                              Mind          Confusion
    EXP 2331                             Death
    Treasure: Megalixir
    ---------------------------------------------------------------------
    #093 Sahagin Prince
    HP  204                              Weakness:
    ATK 47                               Lightning
    ACC 51
    DEF 20                               Resistance:
    AGL 48                               Quake         Fire
    INT 15
    EVA 96
    MDF 101
    Gil 882
    EXP 882
    Treasure: none
    ---------------------------------------------------------------------
    #094 White Shark
    HP  344                              Weakness:
    ATK 50                               Lightning
    ACC 86
    DEF 8                                Resistance:
    AGL 36                               Quake         Fire
    INT 16
    EVA 72
    MDF 170
    Gil 600
    EXP 2361
    Treasure: Wyrmkiller
    ---------------------------------------------------------------------
    #095 Deepeyes
    HP  304                              Weakness:
    ATK 30                               Lightning
    ACC 76
    DEF 16                               Resistance:
    AGL 12                               Quake         Fire
    INT 0
    EVA 24
    MDF 156
    Gil 3591
    EXP 3591
    Treasure: none
    ---------------------------------------------------------------------
    #096 Sea Snake
    HP  224                              Weakness:
    ATK 35                               Lightning
    ACC 56
    DEF 12                               Resistance:
    AGL 24                               Quake         Fire
    INT 21
    EVA 48
    MDF 116
    Gil 600
    EXP 957
    Treasure: none
    ---------------------------------------------------------------------
    #097 Sea Scorpion
    HP  148                              Weakness:
    ATK 35                               Lightning
    ACC 37
    DEF 18                               Resistance:
    AGL 30                               Quake         Fire
    INT 11
    EVA 60
    MDF 85
    Gil 300
    EXP 639
    Treasure: none
    ---------------------------------------------------------------------
    #098 Sea Troll
    HP  216                              Weakness:
    ATK 40                               Lightning
    ACC 54
    DEF 20                               Resistance:
    AGL 24                               Quake
    INT 10
    EVA 48
    MDF 110
    Gil 852
    EXP 852
    Treasure: none
    ---------------------------------------------------------------------
    #099 Ghost
    HP  180                              Weakness:
    ATK 93                               Fire          Dia
    ACC 45
    DEF 30                               Resistance:
    AGL 18                               Quake         Ice
    INT 30                               Stone         Paralysis
    EVA 36                               Poison        Darkness
    MDF 85                               Sleep         Silence
    Gil 990                              Confusion     Mind
    EXP 990                              Death
    Treasure: none
    ---------------------------------------------------------------------
    #100 Water Elemental
    HP  300                              Weakness:
    ATK 69                               Ice
    ACC 68
    DEF 20                               Resistance:
    AGL 36                               Quake         Fire
    INT 32                               Stone         Paralysis
    EVA 72                               Poison        Darkness
    MDF 130                              Sleep         Silence
    Gil 800                              Confusion     Mind
    EXP 1962                             Death
    Treasure: none
    ---------------------------------------------------------------------
    #101 Water Naga
    HP  356                              Weakness:
    ATK 9                                Lightning
    ACC 71
    DEF 8                                Resistance:
    AGL 36                               Quake         Fire
    INT 25
    EVA 72
    MDF 116
    Gil 2355
    EXP 2355
    Treasure: none
    ---------------------------------------------------------------------
    #102 Kraken
    HP  1800                             Weakness:
    ATK 50                               Lightning
    ACC 90
    DEF 60                               Resistance:
    AGL 42                               Quake         Fire
    INT 32
    EVA 84
    MDF 160
    Gil 5000
    EXP 4245
    Treasure: Kikuichimonji
    ---------------------------------------------------------------------
    #103 Tyrannosaur
    HP  600                              Weakness:
    ATK 115                              none
    ACC 144
    DEF 10                               Resistance:
    AGL 30                               none
    INT 24
    EVA 60
    MDF 200
    Gil 600
    EXP 7200
    Treasure: Giant's Tonic
    ---------------------------------------------------------------------
    #104 Black Knight
    HP  260                              Weakness:
    ATK 44                               none
    ACC 65
    DEF 38                               Resistance:
    AGL 18                               none
    INT 20
    EVA 36
    MDF 135
    Gil 1800
    EXP 1263
    Treasure: Deathbringer
    ---------------------------------------------------------------------
    #105 Chimera
    HP  300                              Weakness:
    ATK 30                               Ice
    ACC 60
    DEF 20                               Resistance:
    AGL 36                               Quake         Fire
    INT 24
    EVA 72
    MDF 130
    Gil 2500
    EXP 2064
    Treasure: none
    ---------------------------------------------------------------------
    #106 Guardian
    HP  200                              Weakness:
    ATK 25                               Lightning
    ACC 50
    DEF 40                               Resistance:
    AGL 36                               Stone         Paralysis
    INT 24                               Poison        Darkness
    EVA 72                               Sleep         Silence
    MDF 110                              Confusion     Mind
    Gil 400                              Death
    EXP 1224
    Treasure: none
    ---------------------------------------------------------------------
    #107 Blue Dragon
    HP  454                              Weakness:
    ATK 92                               none
    ACC 86
    DEF 20                               Resistance:
    AGL 48                               Quake         Lightning
    INT 28
    EVA 96
    MDF 200
    Gil 2000
    EXP 3274
    Treasure: none
    ---------------------------------------------------------------------
    #108 Green Dragon
    HP  352                              Weakness:
    ATK 72                               Ice
    ACC 68
    DEF 16                               Resistance:
    AGL 48                               Quake
    INT 24
    EVA 96
    MDF 200
    Gil 5000
    EXP 4068
    Treasure: none
    ---------------------------------------------------------------------
    #109 Stone Golem
    HP  200                              Weakness:
    ATK 70                               none
    ACC 50
    DEF 16                               Resistance:
    AGL 12                               Quake         Fire
    INT 21                               Lightning     Ice
    EVA 24                               Stone         Paralysis
    MDF 110                              Poison        Darkness
    Gil 1000                             Sleep         Silence
    EXP 2385                             Confusion     Mind
    Treasure: none                       Death
    ---------------------------------------------------------------------
    #110 Air Elemental
    HP  358                              Weakness:
    ATK 53                               none
    ACC 62
    DEF 4                                Resistance:
    AGL 72                               Quake         Stone
    INT 40                               Paralysis     Poison
    EVA 144                              Darkness      Sleep
    MDF 130                              Silence       Confusion
    Gil 807                              Mind          Death
    EXP 1614
    Treasure: Ether
    ---------------------------------------------------------------------
    #111 Spirit Naga
    HP  420                              Weakness:
    ATK 7                                none
    ACC 88
    DEF 16                               Resistance:
    AGL 24                               none
    INT 32
    EVA 48
    MDF 143
    Gil 4000
    EXP 3489
    Treasure: none
    ---------------------------------------------------------------------
    #112 Death Knight
    HP  190                              Weakness:
    ATK 55                               none
    ACC 48
    DEF 32                               Resistance:
    AGL 21                               Stone         Paralysis
    INT 28                               Poison        Darkness
    EVA 42                               Sleep         Silence
    MDF 173                              Confusion     Mind
    Gil 3000                             Death
    EXP 2700
    Treasure: none
    ---------------------------------------------------------------------
    #113 Earth Medusa
    HP  96                               Weakness:
    ATK 11                               Fire
    ACC 24
    DEF 12                               Resistance:
    AGL 36                               Quake         Ice
    INT 24
    EVA 72
    MDF 70
    Gil 1218
    EXP 1218
    Treasure: none
    ---------------------------------------------------------------------
    #114 Black Flan
    HP  156                              Weakness:
    ATK 49                               Fire
    ACC 39
    DEF 255                              Resistance:
    AGL 12                               Quake         Lightning
    INT 6                                Ice           Stone
    EVA 24                               Paralysis     Poison
    MDF 85                               Darkness      Sleep
    Gil 900                              Silence       Confusion
    EXP 1101                             Mind          Death
    Treasure: none
    ---------------------------------------------------------------------
    #115 Soldier
    HP  400                              Weakness:
    ATK 102                              Lightning
    ACC 90
    DEF 48                               Resistance:
    AGL 48                               Quake         Fire
    INT 28                               Ice           Stone
    EVA 96                               Paralysis     Poison
    MDF 160                              Darkness      Sleep
    Gil 2000                             Silence       Confusion
    EXP 4000                             Mind          Death
    Treasure: Phoenix Down
    ---------------------------------------------------------------------
    #116 Vampire Lord
    HP  300                              Weakness:
    ATK 90                               Fire          Dia
    ACC 42
    DEF 28                               Resistance:
    AGL 36                               Quake         Ice
    INT 34                               Stone         Paralysis
    EVA 72                               Poison        Darkness
    MDF 84                               Sleep         Silence
    Gil 3000                             Confusion     Mind
    EXP 2385                             Death
    Treasure: Hermes' Shoes
    ---------------------------------------------------------------------
    #117 Dark Fighter
    HP  200                              Weakness:
    ATK 40                               none
    ACC 45
    DEF 38                               Resistance:
    AGL 45                               none
    INT 34
    EVA 90
    MDF 186
    Gil 3420
    EXP 3420
    Treasure: none
    ---------------------------------------------------------------------
    #118 Death Machine
    HP  2000                             Weakness:
    ATK 128                              none
    ACC 200
    DEF 80                               Resistance:
    AGL 48                               Quake         Fire
    INT 50                               Lightning     Ice
    EVA 96                               Stone         Paralysis
    MDF 200                              Poison        Darkness
    Gil 32000                            Sleep         Silence
    EXP 32000                            Confusion     Mind
    Treasure: Genji Armor                Death
    ---------------------------------------------------------------------
    #119 Tiamat
    HP  2400                             Weakness:
    ATK 53                               Stone         Poison
    ACC 80
    DEF 80                               Resistance:
    AGL 36                               Quake         Fire
    INT 45                               Lightning     Ice
    EVA 72
    MDF 200
    Gil 6000
    EXP 5496
    Treasure: none
    ---------------------------------------------------------------------
    #120 Rhyos
    HP  350                              Weakness:
    ATK 40                               Ice
    ACC 70
    DEF 18                               Resistance:
    AGL 30                               Quake         Fire
    INT 30
    EVA 60
    MDF 143
    Gil 5000
    EXP 4584
    Treasure: Power Staff
    ---------------------------------------------------------------------
    #121 Death Eyes
    HP  360                              Weakness:
    ATK 120                              Fire          Dia
    ACC 150
    DEF 60                               Resistance:
    AGL 12                               Quake         Ice
    INT 35                               Stone         Paralysis
    EVA 24                               Poison        Darkness
    MDF 160                              Sleep         Silence
    Gil 1                                Confusion     Mind
    EXP 1                                Death
    Treasure: Elixir
    ---------------------------------------------------------------------
    #122 Purple Worm
    HP  448                              Weakness:
    ATK 65                               none
    ACC 112
    DEF 10                               Resistance:
    AGL 18                               Quake
    INT 24
    EVA 36
    MDF 200
    Gil 1000
    EXP 4244
    Treasure: Emergency Exit
    ---------------------------------------------------------------------
    #123 Iron Golem
    HP  304                              Weakness:
    ATK 93                               none
    ACC 72
    DEF 100                              Resistance:
    AGL 12                               Quake         Fire
    INT 26                               Lightning     Ice
    EVA 24                               Paralysis     Poison
    MDF 143                              Darkness      Sleep
    Gil 3000                             Silence       Confusion
    EXP 6717                             Mind          Death
    Treasure: none
    ---------------------------------------------------------------------
    #124 Lich
    HP  2800                             Weakness:
    ATK 50                               Dia
    ACC 64
    DEF 80                               Resistance:
    AGL 24                               Ice           Stone
    INT 34                               Paralysis     Poison
    EVA 48                               Darkness      Sleep
    MDF 140                              Silence       Confusion
    Gil 1                                Mind          Death
    EXP 2000
    Treasure: none
    ---------------------------------------------------------------------
    #125 Marilith
    HP  3200                             Weakness:
    ATK 60                               none
    ACC 63
    DEF 80                               Resistance:
    AGL 30                               Fire          Lightning
    INT 41                               Ice           Stone
    EVA 60                               Poison
    MDF 183
    Gil 1
    EXP 2000
    Treasure: none
    ---------------------------------------------------------------------
    #126 Kraken
    HP  3600                             Weakness:
    ATK 60                               none
    ACC 114
    DEF 80                               Resistance:
    AGL 49                               Quake         Fire
    INT 41
    EVA 98
    MDF 200
    Gil 1
    EXP 2000
    Treasure: Eye Drops
    ---------------------------------------------------------------------
    #127 Tiamat
    HP  5500                             Weakness:
    ATK 75                               none
    ACC 85
    DEF 90                               Resistance:
    AGL 45                               Quake         Fire
    INT 38                               Lightning     Ice
    EVA 90
    MDF 200
    Gil 1
    EXP 2000
    Treasure: Rune Staff
    ---------------------------------------------------------------------
    #128 Chaos
    HP  20000                            Weakness:
    ATK 170                              none
    ACC 200
    DEF 100                              Resistance:
    AGL 50                               Quake         Fire
    INT 40                               Lightning     Ice
    EVA 100                              Time          Stone
    MDF 200                              Paralysis     Poison
    Gil 0                                Darkness      Sleep
    EXP 0                                Silence       Confusion
    Treasure: none                       Mind          Death
    ---------------------------------------------------------------------
    #129 Echidna
    HP  4800                             Weakness:
    ATK 50                               none
    ACC 50
    DEF 50                               Resistance:
    AGL 30                               Quake         Fire
    INT 30                               Lightning     Ice
    EVA 1                                Time          Stone
    MDF 70                               Paralysis     Poison
    Gil 0                                Darkness      Sleep
    EXP 0                                Silence       Confusion
    Treasure: X-Potion                   Mind          Death
    ---------------------------------------------------------------------
    #130 Cerberus
    HP  4000                             Weakness:
    ATK 40                               none
    ACC 60
    DEF 50                               Resistance:
    AGL 50                               Quake         Fire
    INT 40                               Lightning     Ice
    EVA 50                               Time          Stone
    MDF 60                               Paralysis     Poison
    Gil 0                                Darkness      Sleep
    EXP 0                                Silence       Confusion
    Treasure: Kotetsu                     Mind          Death
    ---------------------------------------------------------------------
    #131 Ahriman
    HP  5000                             Weakness:
    ATK 60                               none
    ACC 65
    DEF 50                               Resistance:
    AGL 30                               Quake         Fire
    INT 50                               Lightning     Ice
    EVA 25                               Time          Stone
    MDF 100                              Paralysis     Poison
    Gil 0                                Darkness      Sleep
    EXP 0                                Silence       Confusion
    Treasure: Dry Ether                  Mind          Death
    ---------------------------------------------------------------------
    #132 2-Headed Dragon
    HP  4500                             Weakness:
    ATK 60                               none
    ACC 50
    DEF 50                               Resistance:
    AGL 30                               Quake         Fire
    INT 10                               Lightning     Ice
    EVA 30                               Time          Stone
    MDF 50                               Paralysis     Poison
    Gil 0                                Darkness      Sleep
    EXP 0                                Silence       Confusion
    Treasure: Bard's Tunic               Mind          Death
    ---------------------------------------------------------------------
    #133 Scarmiglione
    HP  4000                             Weakness:
    ATK 19                               none
    ACC 50
    DEF 10                               Resistance:
    AGL 10                               Quake         Time
    INT 160                              Stone         Poison
    EVA 10                               Death
    MDF 140
    Gil 0
    EXP 0
    Treasure: none
    ---------------------------------------------------------------------
    #134 Scarmiglione
    HP  7046                             Weakness:
    ATK 46                               Fire          Dia
    ACC 40
    DEF 20                               Resistance:
    AGL 10                               Quake         Ice
    INT 100                              Time          Stone
    EVA 10                               Poison        Death
    MDF 140
    Gil 0
    EXP 0
    Treasure: Lunar Curtain
    ---------------------------------------------------------------------
    #135 Cagnazzo
    HP  7968                             Weakness:
    ATK 44                               Lightning
    ACC 80
    DEF 20                               Resistance:
    AGL 20                               Quake         Ice
    INT 55                               Time          Stone
    EVA 5                                Poison        Death
    MDF 180
    Gil 0
    EXP 0
    Treasure: Light Curtain
    ---------------------------------------------------------------------
    #136 Barbariccia
    HP  12954                            Weakness:
    ATK 88                               Lightning
    ACC 100
    DEF 10                               Resistance:
    AGL 60                               Quake         Lightning
    INT 60                               Time          Stone
    EVA 60                               Poison        Death
    MDF 190
    Gil 0
    EXP 0
    Treasure: Braveheart
    ---------------------------------------------------------------------
    #137 Rubicante
    HP  15000                            Weakness:
    ATK 88                               none
    ACC 150
    DEF 40                               Resistance:
    AGL 50                               Quake         Fire
    INT 65                               Ice           Time
    EVA 30                               Stone         Poison
    MDF 220                              Death
    Gil 0
    EXP 0
    Treasure: Kikuichimonji
    ---------------------------------------------------------------------
    #138 Gilgamesh
    HP  8888                             Weakness:
    ATK 70                               none
    ACC 110
    DEF 50                               Resistance:
    AGL 20                               Quake         Time
    INT 20                               Stone         Poison
    EVA 10                               Death
    MDF 220
    Gil 0
    EXP 0
    Treasure: Genji Gloves
    ---------------------------------------------------------------------
    #139 Omega
    HP  35000                            Weakness:
    ATK 115                              Lightning
    ACC 200
    DEF 190                              Resistance:
    AGL 76                               Quake         Fire
    INT 40                               Ice           Time
    EVA 95                               Stone         Paralysis
    MDF 220                              Poison        Darkness
    Gil 0                                Sleep         Silence
    EXP 0                                Confusion     Mind
    Treasure: Murasame                   Death
    ---------------------------------------------------------------------
    #140 Shinryu
    HP  35000                            Weakness:
    ATK 220                              none
    ACC 200
    DEF 60                               Resistance:
    AGL 87                               Quake         Time
    INT 70                               Stone         Poison
    EVA 20                               Death
    MDF 220
    Gil 0
    EXP 0
    Treasure: Ragnarok
    ---------------------------------------------------------------------
    #141 Atomos
    HP  13000                            Weakness:
    ATK 50                               none
    ACC 80
    DEF 70                               Resistance:
    AGL 10                               Quake         Time
    INT 130                              Stone         Poison
    EVA 10                               Death
    MDF 200
    Gil 0
    EXP 0
    Treasure: Judgement Staff
    ---------------------------------------------------------------------
    #142 Typhon
    HP  10000                            Weakness:
    ATK 70                               Ice
    ACC 70
    DEF 100                              Resistance:
    AGL 10                               Quake         Fire
    INT 40                               Time          Stone
    EVA 0                                Poison        Death
    MDF 190
    Gil 0
    EXP 0
    Treasure: Genji Helm
    ---------------------------------------------------------------------
    #143 Orthros(Ultros)
    HP  17000                            Weakness:
    ATK 60                               Fire          Lightning
    ACC 80
    DEF 40                               Resistance:
    AGL 30                               Quake         Ice
    INT 20                               Time          Stone
    EVA 0                                Poison        Death
    MDF 180
    Gil 0
    EXP 0
    Treasure: Rune Staff
    ---------------------------------------------------------------------
    #144 Phantom Train
    HP  9999                             Weakness:
    ATK 200                              Fire          Dia
    ACC 50
    DEF 80                               Resistance:
    AGL 30                               Quake         Time
    INT 40                               Stone         Poison
    EVA 0                                Death
    MDF 180
    Gil 0
    EXP 0
    Treasure: Megalixir
    ---------------------------------------------------------------------
    #145 Death Gaze
    HP  30000                            Weakness:
    ATK 90                               Fire          Dia
    ACC 200
    DEF 150                              Resistance:
    AGL 95                               Quake         Ice
    INT 50                               Time          Stone
    EVA 30                               Poison        Death
    MDF 220
    Gil 0
    EXP 0
    Treasure: Lightbringer
    ---------------------------------------------------------------------
    #146 Devil Wizard
    HP  700                              Weakness:
    ATK 50                               none
    ACC 50
    DEF 50                               Resistance:
    AGL 20                               none
    INT 80
    EVA 95
    MDF 170
    Gil 3800
    EXP 3800
    Treasure: none
    ---------------------------------------------------------------------
    #147 Abyss Worm
    HP  2500                             Weakness:
    ATK 95                               none
    ACC 120
    DEF 30                               Resistance:
    AGL 10                               Quake
    INT 10
    EVA 40
    MDF 200
    Gil 1500
    EXP 4000
    Treasure: Megalixir
    ---------------------------------------------------------------------
    #148 Elm Gigas
    HP  250                              Weakness:
    ATK 40                               none
    ACC 62
    DEF 15                               Resistance:
    AGL 35                               none
    INT 10
    EVA 50
    MDF 120
    Gil 850
    EXP 850
    Treasure: none
    ---------------------------------------------------------------------
    #149 Flare Gigas
    HP  1050                             Weakness:
    ATK 80                               none
    ACC 80
    DEF 30                               Resistance:
    AGL 40                               none
    INT 12
    EVA 50
    MDF 150
    Gil 2000
    EXP 2000
    Treasure: Red Curtain
    ---------------------------------------------------------------------
    #150 Unicorn
    HP  150                              Weakness:
    ATK 20                               Ice
    ACC 35
    DEF 8                                Resistance:
    AGL 50                               Quake         Fire
    INT 50                               Paralysis     Darkness
    EVA 33                               Sleep         Silence
    MDF 80                               Confusion     Mind
    Gil 300                              Death
    EXP 500
    Treasure: Ether
    ---------------------------------------------------------------------
    #151 Yellow Ogre
    HP  150                              Weakness:
    ATK 25                               none
    ACC 30
    DEF 15                               Resistance:
    AGL 10                               none
    INT 5
    EVA 23
    MDF 60
    Gil 250
    EXP 300
    Treasure: none
    ---------------------------------------------------------------------
    #152 Mad Ogre
    HP  1000                             Weakness:
    ATK 75                               none
    ACC 40
    DEF 40                               Resistance:
    AGL 20                               none
    INT 3
    EVA 60
    MDF 50
    Gil 1000
    EXP 1000
    Treasure: Strength Tonic
    ---------------------------------------------------------------------
    #153 Mage Chimera
    HP  600                              Weakness:
    ATK 55                               Ice
    ACC 75
    DEF 30                               Resistance:
    AGL 70                               Quake         Fire
    INT 40
    EVA 70
    MDF 150
    Gil 4500
    EXP 5000
    Treasure: Hermes' Shoes
    ---------------------------------------------------------------------
    #154 Yellow Dragon
    HP  500                              Weakness:
    ATK 50                               none
    ACC 68
    DEF 16                               Resistance:
    AGL 32                               Quake
    INT 30
    EVA 96
    MDF 200
    Gil 3000
    EXP 2400
    Treasure: Lunar Curtain
    ---------------------------------------------------------------------
    #155 Holy Dragon
    HP  1374                             Weakness:
    ATK 100                              none
    ACC 88
    DEF 50                               Resistance:
    AGL 62                               Quake
    INT 45
    EVA 96
    MDF 200
    Gil 5055
    EXP 5505
    Treasure: Dry Ether
    ---------------------------------------------------------------------
    #156 Mythril Golem
    HP  848                              Weakness:
    ATK 84                               none
    ACC 85
    DEF 160                              Resistance:
    AGL 13                               Quake          Fire
    INT 15                               Lightning      Ice
    EVA 20                               Paralysis      Darkness
    MDF 170                              Sleep          Silence
    Gil 6000                             Confusion      Mind
    EXP 6000                             Death
    Treasure: Dark Claymore
    ---------------------------------------------------------------------
    #157 Killer Shark
    HP  1200                             Weakness:
    ATK 60                               Lightning
    ACC 90
    DEF 20                               Resistance:
    AGL 60                               Quake         Ice
    INT 30                               Paralysis     Darkness
    EVA 72                               Sleep         Silence
    MDF 120                              Confusion     Mind
    Gil 700                              Death
    EXP 2500
    Treasure: none
    ---------------------------------------------------------------------
    #158 Death Manticore
    HP  242                              Weakness:
    ATK 22                               none
    ACC 40
    DEF 12                               Resistance:
    AGL 90                               none
    INT 40
    EVA 82
    MDF 90
    Gil 1200
    EXP 800
    Treasure: none
    ---------------------------------------------------------------------
    #159 Blood Tiger
    HP  213                              Weakness:
    ATK 22                               none
    ACC 40
    DEF 16                               Resistance:
    AGL 60                               none
    INT 20
    EVA 45
    MDF 90
    Gil 100
    EXP 300
    Treasure: none
    ---------------------------------------------------------------------
    #160 Dark Eye
    HP  450                              Weakness:
    ATK 45                               Lightning
    ACC 76
    DEF 20                               Resistance:
    AGL 30                               Quake         Fire
    INT 5
    EVA 72
    MDF 156
    Gil 2000
    EXP 555
    Treasure: none
    ---------------------------------------------------------------------
    #161 Bloody Eye
    HP  720                              Weakness:
    ATK 100                              none
    ACC 130
    DEF 80                               Resistance:
    AGL 30                               Quake
    INT 75
    EVA 25
    MDF 160
    Gil 2
    EXP 2000
    Treasure: Remedy
    ---------------------------------------------------------------------
    #162 Flood Gigas
    HP  400                              Weakness:
    ATK 45                               none
    ACC 45
    DEF 10                               Resistance:
    AGL 5                                none
    INT 5
    EVA 50
    MDF 50
    Gil 1500
    EXP 300
    Treasure: none
    ---------------------------------------------------------------------
    #163 Poison Eagle
    HP  200                              Weakness:
    ATK 30                               none
    ACC 60
    DEF 5                                Resistance:
    AGL 77                               none
    INT 36
    EVA 100
    MDF 52
    Gil 555
    EXP 500
    Treasure: Cockatrice Claw
    ---------------------------------------------------------------------
    #164 Black Goblin
    HP  50                               Weakness:
    ATK 10                               none
    ACC 5
    DEF 4                                Resistance:
    AGL 10                               none
    INT 1
    EVA 10
    MDF 16
    Gil 300
    EXP 200
    Treasure: Potion
    ---------------------------------------------------------------------
    #165 Knocker
    HP  450                              Weakness:
    ATK 40                               none
    ACC 30
    DEF 40                               Resistance:
    AGL 40                               none
    INT 5
    EVA 40
    MDF 23
    Gil 500
    EXP 500
    Treasure: Hi-Potion
    ---------------------------------------------------------------------
    #166 Desertpede
    HP  120                              Weakness:
    ATK 35                               none
    ACC 35
    DEF 15                               Resistance:
    AGL 40                               none
    INT 8
    EVA 60
    MDF 85
    Gil 100
    EXP 250
    Treasure: Antidote
    ---------------------------------------------------------------------
    #167 Gloom Widow
    HP  71                               Weakness:
    ATK 8                                none
    ACC 18
    DEF 20                               Resistance:
    AGL 44                               none
    INT 12
    EVA 24
    MDF 40
    Gil 520
    EXP 140
    Treasure: Antidote
    ---------------------------------------------------------------------
    #168 Duel Knight
    HP  520                              Weakness:
    ATK 60                               none
    ACC 58
    DEF 50                               Resistance:
    AGL 49                               Paralysis     Darkness
    INT 41                               Sleep         Silence
    EVA 55                               Confusion     Mind
    MDF 140                              Death
    Gil 4300
    EXP 1200
    Treasure: Enhancer
    ---------------------------------------------------------------------
    #169 Squidraken
    HP  480                              Weakness:
    ATK 40                               none
    ACC 44
    DEF 32                               Resistance:
    AGL 55                               Fire          Ice
    INT 78                               Paralysis     Darkness
    EVA 77                               Sleep         Silence
    MDF 160                              Confusion     Mind
    Gil 888
    EXP 888
    Treasure: Sage's Staff
    ---------------------------------------------------------------------
    #170 Pharaoh
    HP  1220                             Weakness:
    ATK 75                               Fire          Dia
    ACC 67
    DEF 44                               Resistance:
    AGL 45                               Ice           Paralysis
    INT 18                               Darkness      Sleep
    EVA 24                               Silence       Confusion
    MDF 92                               Mind          Death
    Gil 1542
    EXP 1542
    Treasure: Asura
    ---------------------------------------------------------------------
    #171 Bonesnatch
    HP  500                              Weakness:
    ATK 45                               Fire          Dia
    ACC 60
    DEF 12                               Resistance:
    AGL 50                               Ice           Paralysis
    INT 15                               Darkness      Sleep
    EVA 42                               Silence       Confusion
    MDF 81                               Mind          Death
    Gil 800
    EXP 500
    Treasure: none
    ---------------------------------------------------------------------
    #172 Silver Dragon
    HP  200                              Weakness:
    ATK 53                               none
    ACC 50
    DEF 10                               Resistance:
    AGL 40                               Quake         Fire
    INT 15                               Lightning     Ice
    EVA 86                               Paralysis     Darkness
    MDF 180                              Sleep         Silence
    Gil 2000                             Confusion     Mind
    EXP 1800                             Death
    Treasure: none
    ---------------------------------------------------------------------
    #173 Black Dragon
    HP  1600                             Weakness:
    ATK 95                               Fire          Dia
    ACC 62
    DEF 30                               Resistance:
    AGL 40                               Quake         Fire
    INT 30                               Lightning     Ice
    EVA 120                              Paralysis     Darkness
    MDF 200                              Sleep         Silence
    Gil 4000                             Confusion     Mind
    EXP 3000                             Death
    Treasure: Lunar Curtain
    ---------------------------------------------------------------------
    #174 Blue Troll
    HP  132                              Weakness:
    ATK 20                               Fire
    ACC 46
    DEF 10                               Resistance:
    AGL 36                               none
    INT 14
    EVA 48
    MDF 85
    Gil 300
    EXP 340
    Treasure: none
    ---------------------------------------------------------------------
    #175 Earth Troll
    HP  566                              Weakness:
    ATK 50                               Fire
    ACC 56
    DEF 45                               Resistance:
    AGL 25                               none
    INT 14
    EVA 48
    MDF 100
    Gil 542
    EXP 1200
    Treasure: none
    ---------------------------------------------------------------------
    #176 Poison Naga
    HP  232                              Weakness:
    ATK 6                                none
    ACC 68
    DEF 8                                Resistance:
    AGL 65                               none
    INT 65
    EVA 45
    MDF 120
    Gil 960
    EXP 960
    Treasure: none
    ---------------------------------------------------------------------
    #177 Earth Plant
    HP  675                              Weakness:
    ATK 35                               none
    ACC 86
    DEF 60                               Resistance:
    AGL 19                               none
    INT 20
    EVA 24
    MDF 170
    Gil 300
    EXP 4440
    Treasure: Turbo Ether
    ---------------------------------------------------------------------
    #178 Yamatano Orochi
    HP  1068                             Weakness:
    ATK 50                               none
    ACC 60
    DEF 42                               Resistance:
    AGL 45                               Quake         Fire
    INT 47                               Lightning     Ice
    EVA 36                               Paralysis     Darkness
    MDF 180                              Sleep         Silence
    Gil 800                              Confusion     Mind
    EXP 4050                             Death
    Treasure: Braveheart
    ---------------------------------------------------------------------
    #179 Dark Elemental
    HP  200                              Weakness:
    ATK 66                               none
    ACC 72
    DEF 20                               Resistance:
    AGL 33                               Quake         Fire
    INT 74                               Paralysis     Darkness
    EVA 25                               Sleep         Silence
    MDF 120                              Confusion     Mind
    Gil 780                              Death
    EXP 1500
    Treasure: none
    ---------------------------------------------------------------------
    #180 Devil Hound
    HP  150                              Weakness:
    ATK 22                               none
    ACC 40
    DEF 8                                Resistance:
    AGL 60                               none
    INT 30
    EVA 45
    MDF 76
    Gil 150
    EXP 300
    Treasure: none
    ---------------------------------------------------------------------
    #181 Sekhret
    HP  1400                             Weakness:
    ATK 110                              none
    ACC 70
    DEF 25                               Resistance:
    AGL 30                               none
    INT 5
    EVA 60
    MDF 116
    Gil 1300
    EXP 1300
    Treasure: War Hammer
    ---------------------------------------------------------------------
    #182 Catoblepas
    HP  200                              Weakness:
    ATK 30                               none
    ACC 60
    DEF 20                               Resistance:
    AGL 30                               Quake         Fire
    INT 20                               Lightning     Ice
    EVA 45                               Paralysis     Darkness
    MDF 100                              Sleep         Silence
    Gil 800                              Confusion     Mind
    EXP 1500                             Death
    Treasure: Remedy
    ---------------------------------------------------------------------
    #183 Hundlegs
    HP  235                              Weakness:
    ATK 40                               none
    ACC 60
    DEF 20                               Resistance:
    AGL 40                               Quake
    INT 10
    EVA 45
    MDF 120
    Gil 200
    EXP 1000
    Treasure: none
    ---------------------------------------------------------------------
    #184 Undergrounder
    HP  690                              Weakness:
    ATK 75                               none
    ACC 85
    DEF 50                               Resistance:
    AGL 40                               Quake         Lightning
    INT 35                               Paralysis     Darkness
    EVA 45                               Sleep         Silence
    MDF 190                              Confusion     Mind
    Gil 1300                             Death
    EXP 2500
    Treasure: Gaia Gear
    ---------------------------------------------------------------------
    #185 Death Elemental
    HP  160                              Weakness:
    ATK 35                               none
    ACC 66
    DEF 4                                Resistance:
    AGL 84                               Quake         Fire
    INT 30                               Paralysis     Darkness
    EVA 120                              Sleep         Silence
    MDF 120                              Confusion     Mind
    Gil 800                              Death
    EXP 753
    Treasure: Zephyr Cape
    ---------------------------------------------------------------------
    #186 Wild Nakk
    HP  80                               Weakness:
    ATK 15                               none
    ACC 20
    DEF 20                               Resistance:
    AGL 80                               none
    INT 40
    EVA 40
    MDF 30
    Gil 60
    EXP 240
    Treasure: White Fang
    ---------------------------------------------------------------------
    #187 Dark Wolf
    HP  360                              Weakness:
    ATK 30                               none
    ACC 60
    DEF 25                               Resistance:
    AGL 100                              none
    INT 45
    EVA 70
    MDF 50
    Gil 75
    EXP 300
    Treasure: White Fang
    ---------------------------------------------------------------------
    #188 Rock Gargoyle
    HP  337                              Weakness:
    ATK 30                               none
    ACC 60
    DEF 72                               Resistance:
    AGL 67                               Quake
    INT 12
    EVA 72
    MDF 130
    Gil 50
    EXP 120
    Treasure: none
    ---------------------------------------------------------------------
    #189 Sahagin Queen
    HP  100                              Weakness:
    ATK 30                               Lightning
    ACC 30
    DEF 15                               Resistance:
    AGL 50                               Quake         Fire
    INT 50
    EVA 80
    MDF 80
    Gil 500
    EXP 500
    Treasure: Blue Curtain
    ---------------------------------------------------------------------
    #190 Reaper
    HP  350                              Weakness:
    ATK 90                               Fire          Dia
    ACC 50
    DEF 20                               Resistance:
    AGL 40                               Quake         Ice
    INT 55                               Paralysis     Darkness
    EVA 60                               Sleep         Silence
    MDF 200                              Confusion     Mind
    Gil 1000                             Death
    EXP 1000
    Treasure: Deathbringer
    ---------------------------------------------------------------------
    #191 Python
    HP  85                               Weakness:
    ATK 22
    ACC 24
    DEF 15                               Resistance:
    AGL 15                               none
    INT 10
    EVA 40
    MDF 50
    Gil 150
    EXP 200
    Treasure: Antidote
    ---------------------------------------------------------------------
    #192 Skuldier
    HP  120                              Weakness:
    ATK 25                               Fire          Dia
    ACC 35
    DEF 6                                Resistance:
    AGL 10                               Ice           Paralysis
    INT 10                               Darkness      Sleep
    EVA 35                               Silence       Confusion
    MDF 42                               Mind          Death
    Gil 80
    EXP 133
    Treasure: none
    ---------------------------------------------------------------------
    #193 Red Flan
    HP  390                              Weakness:
    ATK 50                               Fire          Ice
    ACC 39
    DEF 255                              Resistance:
    AGL 60                               Quake         Lightning
    INT 50                               Paralysis     Darkness
    EVA 20                               Sleep         Silence
    MDF 80                               Confusion     Mind
    Gil 500                              Death
    EXP 1100
    Treasure: none
    ---------------------------------------------------------------------
    #194 Prototype
    HP  1500                             Weakness:
    ATK 85                               Lightning
    ACC 70
    DEF 45                               Resistance:
    AGL 60                               Quake         Fire
    INT 60                               Ice           Paralysis
    EVA 80                               Darkness      Sleep
    MDF 150                              Silence       Confusion
    Gil 1000                             Mind          Death
    EXP 2000
    Treasure: Rune Axe
    ---------------------------------------------------------------------
    #195 Revenant
    HP  68                               Weakness:
    ATK 20                               Fire          Dia
    ACC 13
    DEF 15                               Resistance:
    AGL 30                               Quake         Ice
    INT 3                                Paralysis     Darkness
    EVA 42                               Sleep         Silence
    MDF 45                               Confusion     Mind
    Gil 250                              Death
    EXP 250
    Treasure: none
    
    =====================================================================
    12. Equipment
    =====================================================================
    This is the place to look for every pieces of equipment.
    
    Elemental attack is if the weapon is a certain elemental attribute,
    for exemple, Flame Sword has Fire as Elemental attack.
    
    Effective vs is if the weapon is especially powerful against some
    type of monsters, for exemple, Coral Sword is effective vs Water
    monsters.
    
    Spell is if the weapon or armor cast a spell when used as an item,
    for exemple, Razer cast Scourge when used as an item.
    
    Protect against is if the aromor protect from some type of attacks,
    for exemple, Protect Ring protect from Death.
    
    =====================================================================
    12.1. Weapons
    =====================================================================
    Nunchaku: used by Mo, Ni, Ma
    ATK:12
    ACC:0
    
    Buying price: 8                             Selling price: 4
    
    Elemental Attack:---                        Spell:---
    Efective VS:---
    ---------------------------------------------------------------------
    
    Knife: used by Ft, Th, RM, BM, Kn, Ni, RW, BW
    ATK:5
    ACC:10
    
    Buying price: 4                            Selling price: 2
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Staff: used by all except Th
    ATK:6
    ACC:0
    
    Buying price: 4                            Selling price: 2
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Rapier: used by Ft, Th, RM, Kn, Ni, RW
    ATK:9
    ACC:5
    
    Buying price: 8                            Selling price: 4
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Hammer: used by Ft, WM, Kn, Ni, WW
    ATK:9
    ACC:0
    
    Buying price: 8                            Selling price: 4
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Broadsword: used by Ft, RM, Kn, Ni, RW
    ATK:15
    ACC:10
    
    Buying price: 450                          Selling price: 225
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Battle Axe: used by Ft, Kn, Ni
    ATK:16
    ACC:5
    
    Buying price: 450                          Selling price: 225
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Scimitar: used by Ft, Th, RM, Kn, Ni, RW
    ATK:10
    ACC:10
    
    Buying price: 160                          Selling price: 80
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Dagger: used by Ft, Th, RM, BM, Kn, Ni, RW, BW
    ATK:7
    ACC:10
    
    Buying price: 140                          Selling price: 70
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Crosier: used by Ft, Mo, Kn, Ni, Ma
    ATK:14
    ACC:0
    
    Buying price: 160                          Selling price: 80
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Saber: used by Ft, Th, RM, Kn, Ni, RW
    ATK:13
    ACC:5
    
    Buying price: 360                          Selling price: 180
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Longsword: used by Ft, RM, Kn, Ni, RW
    ATK:20
    ACC:10
    
    Buying price: 1200                         Selling price: 600
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Great Axe: used by Ft, Kn, Ni
    ATK:22
    ACC:5
    
    Buying price: 1600                         Selling price: 800
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Falchion: used by Ft, Th, RM, Kn, Ni, RW
    ATK:15
    ACC:10
    
    Buying price: 360                          Selling price: 180
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Mythril Knife: used by Ft, Th, RM, BM, Kn, Ni, RW, BW
    ATK:10
    ACC:15
    
    Buying price: 640                          Selling price: 320
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Mythril Sword: used by Ft, RM, Kn, Ni, RW
    ATK:23
    ACC:15
    
    Buying price: 3200                         Selling price: 1600
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Mythril Hammer: used by Ft,WM, Kn, Ni, WW
    ATK:12
    ACC:5
    
    Buying price: 2000                         Selling price: 1000
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Mythril Axe: used by Ft, Kn, Ni
    ATK:25
    ACC:10
    
    Buying price: 3600                         Selling price: 1800
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Flame Sword: used by Ft, RM, Kn, Ni, RW
    ATK:26
    ACC:20
    
    Buying price:---                           Selling price: 5000
    
    Elemental Attack: Fire                     Spell:---
    Effective VS: Undead
    ---------------------------------------------------------------------
    
    Ice Brand: used by Ft, RM, Kn, Ni, RW
    ATK:29
    ACC:25
    
    Buying price:---                           Selling price: 7500
    
    Elemental Attack: Ice                      Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Wyrmkiller: used by Ft, Th, RM, Kn, Ni, RW
    ATK:19
    ACC:15
    
    Buying price:---                           Selling price: 4000
    
    Elemental Attack:---                       Spell:---
    Effective VS: Dragon
    ---------------------------------------------------------------------
    
    Great Sword: used by Ft, RM, Kn, Ni, RW
    ATK:21
    ACC:20
    
    Buying price:---                           Selling price: 4000
    
    Elemental Attack:---                       Spell:---
    Effective VS: Giant
    ---------------------------------------------------------------------
    
    Sun Blade: used by Ft, RM, Kn, Ni, RW
    ATK:32
    ACC:30
    
    Buying price:---                           Selling price: 10000
    
    Elemental Attack:---                       Spell:---
    Effective VS: Undead
    ---------------------------------------------------------------------
    
    Coral Sword: used by Ft, Th, RM, Kn, Ni, RW
    ATK:19
    ACC:15
    
    Buying price:---                           Selling price: 4000
    
    Elemental Attack:---                       Spell:---
    Effective VS: Aquatic
    ---------------------------------------------------------------------
    
    Werebuster: used by Ft, RM, Kn, Ni, RW
    ATK:18
    ACC:15
    
    Buying price:---                           Selling price: 3000
    
    Elemental Attack:---                       Spell:---
    Effective VS: Lycanthrope
    ---------------------------------------------------------------------
    
    Rune Blade: used by Ft, Th, RM, Kn, Ni, RW
    ATK:18
    ACC:15
    
    Buying price:---                           Selling price: 2500
    
    Elemental Attack:---                       Spell:---
    Effective VS: Spellcaster
    ---------------------------------------------------------------------
    
    Power Staff: used by Ft, Mo, WM, BM, Kn, Ni, Ma, WW, BW
    ATK:12
    ACC:0
    
    Buying price:---                           Selling price: 6172
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Light Axe: used by Ft, Kn, Ni
    ATK:28
    ACC:15
    
    Buying price:---                           Selling price: 5000
    
    Elemental Attack:---                       Spell: Diara
    Effective VS: Undead
    ---------------------------------------------------------------------
    
    Healing Staff: used by WM, Ni, WW
    ATK:6
    ACC:0
    
    Buying price:---                           Selling price: 12500
    
    Elemental Attack:---                       Spell: Heal
    Effective VS:---
    ---------------------------------------------------------------------
    
    Mage's Staff: used by BM, Ni, BW
    ATK:12
    ACC:10
    
    Buying price:---                           Selling price: 12500
    
    Elemental Attack:---                       Spell: Fira
    Effective VS:---
    ---------------------------------------------------------------------
    
    Defender: used by Kn, Ni, RW
    ATK:30
    ACC:35
    
    Buying price:---                           Selling price: 20000
    
    Elemental Attack:---                       Spell: Blink
    Effective VS:---
    ---------------------------------------------------------------------
    
    Wizard's Staff: used by BW
    ATK:15
    ACC:15
    
    Buying price:---                           Selling price: 25000
    
    Elemental Attack:---                       Spell: Confuse
    Effective VS:---
    ---------------------------------------------------------------------
    
    Vorpal Sword: used by Kn, Ni, RW
    ATK:24
    ACC:25
    
    Buying price:---                           Selling price: 15000
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Cat Claws: used by Kn, Ni, RW, BW
    ATK:22
    ACC:35
    
    Buying price: 52000                        Selling price: 26000
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Thor's Hammer: used by Kn, Ni, WW
    ATK:18
    ACC:15
    
    Buying price:---                           Selling price: 20000
    
    Elemental Attack:---                       Spell: Thundara
    Effective VS:---
    ---------------------------------------------------------------------
    
    Razer: used by Kn, Ni, RW
    ATK:22
    ACC:20
    
    Buying price:---                           Selling price: 30000
    
    Elemental Attack:---                       Spell: Scourge
    Effective VS:---
    ---------------------------------------------------------------------
    
    Sasuke's Blade: used by Ni
    ATK:33
    ACC:35
    
    Buying price:---                           Selling price: 30000
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Excalibur: used by Kn
    ATK:45
    ACC:35
    
    Buying price:---                           Selling price: 30000
    
    Elemental Attack: Paralysis, Stone, Time, Death, Fire, Lightning,
                      Ice, Quake               Spell:---
    Effective VS: Dragon, Giant, Undead, Lycanthrope, Aquatic,
                  Spellcaster
    ---------------------------------------------------------------------
    
    Masamune: used by all
    ATK:56
    ACC:50
    
    Buying price:---                           Selling price: 30000
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Ultima Weapon: used by Kn, Ni, Ma, RW, WW, BW
    ATK:100*
    ACC:100
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    
    * In battle, the Ultima Weapon ATK is equal to your current HP
    divided by 10, rounded down.  With 999 HP, the ATK is 99, not 100.
    ---------------------------------------------------------------------
    
    Ragnarok: used by Kn
    ATK:55
    ACC:40
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell: Flare
    Effective VS:---
    ---------------------------------------------------------------------
    
    Murasame: used by Ni
    ATK:50
    ACC:10
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell: Protect
    Effective VS:---
    ---------------------------------------------------------------------
    
    Lightbringer: used by RW
    ATK:48
    ACC:40
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell: Holy
    Effective VS:---
    ---------------------------------------------------------------------
    
    Rune Staff: used by WW
    ATK:25
    ACC:25
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell: Healara
    Effective VS:---
    ---------------------------------------------------------------------
    
    Judgement Staff: used by BW
    ATK:25
    ACC:25
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell: Flare
    Effective VS:---
    ---------------------------------------------------------------------
    
    Dark Claymore: used by Ft, Kn
    ATK:40
    ACC:5
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Duel Rapier: used by Ft, Th, RM, Kn, Ni, RW
    ATK:27
    ACC:30
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Braveheart: used by Ft, Kn, Ni
    ATK:30
    ACC:52
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell: Confuse
    Effective VS:---
    ---------------------------------------------------------------------
    
    Deathbringer: used by RW
    ATK:33
    ACC:20
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell: Death
    Effective VS:---
    ---------------------------------------------------------------------
    
    Enhancer: used by Ft, RM, Kn, Ni, RW
    ATK:28
    ACC:25
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Gigantaxe: used by Ft, Kn, Ni
    ATK:42
    ACC:0
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Viking Axe: used by Ft, Kn, Ni
    ATK:25
    ACC:10
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Rune Axe: used by Ft, Kn, Ni
    ATK:40
    ACC:20
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell: Curaga
    Effective VS:---
    ---------------------------------------------------------------------
    
    Ogrekiller: used by Ft, Kn, Ni
    ATK:30
    ACC:0
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell:---
    Effective VS: Giant
    ---------------------------------------------------------------------
    
    Kikuichimonji: used by Ft, Th, RM, Kn, Ni, RW
    ATK:35
    ACC:25
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Asura: used by Ft, Th, RM, Kn, Ni, RW
    ATK:25
    ACC:25
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Kotetsu: used by Ft, Th, RM, Kn, Ni, RW
    ATK:22
    ACC:20
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    War Hammer: used by Kn, Ni, WW
    ATK:30
    ACC:0
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Assassin Dagger: used by Ft, Th, RM, Kn, Ni, RW, BW
    ATK:30
    ACC:40
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell: Kill
    Effective VS:---
    ---------------------------------------------------------------------
    
    Orichalcum: used by Ft, Th, RM, Kn, Ni, RW, BW
    ATK:28
    ACC:35
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Mage Masher: used by Ft, Th, RM, BM, Kn, Ni, RW, BW
    ATK:20
    ACC:30
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell: Silence
    Effective VS:---
    ---------------------------------------------------------------------
    
    Gladius: used by Ft, Th, RM, BM, Kn, Ni, RW, BW
    ATK:23
    ACC:30
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell:---
    Effective VS:---
    ---------------------------------------------------------------------
    
    Sage's Staff: used by RM, WM, BM, RW, WW, BW
    ATK:20
    ACC:10
    
    Buying price:---                           Selling price: 100
    
    Elemental Attack:---                       Spell: Life
    Effective VS:---
    
    =====================================================================
    12.2. Body Armors
    =====================================================================
    Clothes: used by all
    DEF:1
    WGT:2
    
    Buying price: 8                            Selling price: 4
    
    Protect against:---                        Spell:---
    ---------------------------------------------------------------------
    
    Leather Armor: used by Ft, Th, Mo, RM, Kn, Ni, Ma, RW
    DEF:4
    WGT:8
    
    Buying price: 40                           Selling price: 20
    
    Protect against:---                        Spell:---
    ---------------------------------------------------------------------
    
    Chain Mail: used by Ft, RM, Kn, Ni, RW
    DEF:15
    WGT:15
    
    Buying price: 65                           Selling price: 32
    
    Protect against:---                        Spell:---
    ---------------------------------------------------------------------
    
    Iron Armor: used by Ft, Kn, Ni
    DEF:24
    WGT:23
    
    Buying price: 640                          Selling price: 320
    
    Protect against:---                        Spell:---
    ---------------------------------------------------------------------
    
    Knight's Armor: used by Ft, Kn
    DEF:34
    WGT:33
    
    Buying price: 36000                        Selling price: 18000
    
    Protect against:---                        Spell:---
    ---------------------------------------------------------------------
    
    Mythril Mail: used by Ft, RM, Kn, Ni, RW
    DEF:18
    WGT:8
    
    Buying price: 6000                         Selling price: 3000
    
    Protect against:---                        Spell:---
    ---------------------------------------------------------------------
    
    Flame Mail: used by Ft, Kn, Ni
    DEF:34
    WGT:10
    
    Buying price:---                           Selling price: 15000
    
    Protect against: Ice                       Spell:---
    ---------------------------------------------------------------------
    
    Ice Armor: used by Ft, Kn, Ni
    DEF:34
    WGT:10
    
    Buying price:---                           Selling price: 15000
    
    Protect against: Fire                      Spell:---
    ---------------------------------------------------------------------
    
    Diamond Armor: used by Kn
    DEF:42
    WGT:10
    
    Buying price:---                           Selling price: 30000
    
    Protect against: Lightning                 Spell:---
    ---------------------------------------------------------------------
    
    Dragon Mail: used by Kn
    DEF:42
    WGT:10
    
    Buying price:---                           Selling price: 30000
    
    Protect against: Fire, Ice, Lightning      Spell:---
    ---------------------------------------------------------------------
    
    Copper Armlet: used by All
    DEF:4
    WGT:1
    
    Buying price: 800                          Selling price: 400
    
    Protect against:---                        Spell:---
    ---------------------------------------------------------------------
    
    Silver Armlet: used by All
    DEF:15
    WGT:1
    
    Buying price: 4000                         Selling price: 2000
    
    Protect against:---                        Spell:---
    ---------------------------------------------------------------------
    
    Ruby Armlet: used by All
    DEF:24
    WGT:1
    
    Buying price: 40000                        Selling price: 20000
    
    Protect against:---                        Spell:---
    ---------------------------------------------------------------------
    
    Diamond Armlet: used by All
    DEF:34
    WGT:1
    
    Buying price:---                           Selling price: 32500
    
    Protect against:---                        Spell:---
    ---------------------------------------------------------------------
    
    White Robe: used by WW
    DEF:24
    WGT:2
    
    Buying price:---                           Selling price: 1
    
    Protect against: Death, Fire               Spell: Invisira
    ---------------------------------------------------------------------
    
    Black Robe: used by BW
    DEF:24
    WGT:2
    
    Buying price:---                           Selling price: 1
    
    Protect against: Time, Ice                 Spell: Blizzara
    ---------------------------------------------------------------------
    
    Crystal Mail: used by Kn, Ni
    DEF:44
    WGT:10
    
    Buying price:---                           Selling price: 100
    
    Protect against: Stone, Darkness, Silence  Spell:---
    ---------------------------------------------------------------------
    
    Thief's Armlet: used by Th, Ni
    DEF:30
    WGT:1
    
    Buying price:---                           Selling price: 100
    
    Protect against:---                        Spell:---
    ---------------------------------------------------------------------
    
    Black Garb: used by Th, Ni
    DEF:40
    WGT:2
    
    Buying price:---                           Selling price: 100
    
    Protect against:---                        Spell:---
    ---------------------------------------------------------------------
    
    Kenpogi: used by Mo, Ma
    DEF:28
    WGT:1
    
    Buying price:---                           Selling price: 100
    
    Protect against:---                        Spell:---
    ---------------------------------------------------------------------
    
    Power Vest: used by Mo, Ma
    DEF:38
    WGT:1
    
    Buying price:---                           Selling price: 100
    
    Protect against:---                        Spell:---
    ---------------------------------------------------------------------
    
    Red Jacket: used by Th, RM, Ni, RW
    DEF:24
    WGT:2
    
    Buying price:---                           Selling price: 100
    
    Protect against: Fire                      Spell:---
    ---------------------------------------------------------------------
    
    Sage's Surplice: used by RM, WM, BM, RW, WW, BW
    DEF:25
    WGT:2
    
    Buying price:---                           Selling price: 100
    
    Protect against:---                        Spell:---
    ---------------------------------------------------------------------
    
    Light Robe: used by WM, WW
    DEF:35
    WGT:2
    
    Buying price:---                           Selling price: 100
    
    Protect against:---                        Spell:---
    ---------------------------------------------------------------------
    
    Gaia Gear: used by BM, BW
    DEF:35
    WGT:2
    
    Buying price:---                           Selling price: 100
    
    Protect against: Stone, Quake              Spell:---
    ---------------------------------------------------------------------
    
    Bard's Tunic: used by all
    DEF:20
    WGT:3
    
    Buying price:---                           Selling price: 100
    
    Protect against: Silence                   Spell:---
    ---------------------------------------------------------------------
    
    Genji Armor: used by Ft, Kn, Ni
    DEF:35
    WGT:10
    
    Buying price:---                           Selling price: 100
    
    Protect against: Stone, Death, Poison      Spell:---
    
    =====================================================================
    12.3. Shields
    =====================================================================
    Leather Shield: used by Ft, Kn, Ni
    DEF:2
    WGT:0
    
    Buying price: 12                           Selling price: 6
    
    Protect against:---                        Spell:---
    ---------------------------------------------------------------------
    
    Iron Shield: used by Ft, Kn, Ni
    DEF:4
    WGT:0
    
    Buying price: 80                           Selling price: 40
    
    Protect against:---                        Spell:---
    ---------------------------------------------------------------------
    
    Mythril Shield: used by Ft, Kn, Ni
    DEF:8
    WGT:0
    
    Buying price: 2000                         Selling price: 1000
    
    Protect against:---                        Spell:---
    ---------------------------------------------------------------------
    
    Flame Shield: used by Ft, Kn, Ni
    DEF:12
    WGT:0
    
    Buying price:---                            Selling price: 5000
    
    Protect against: Ice                        Spell:---
    ---------------------------------------------------------------------
    
    Ice Shield: used by Ft, Kn, Ni
    DEF:12
    WGT:0
    
    Buying price:---                            Selling price: 5000
    
    Protect against: Fire                       Spell:---
    ---------------------------------------------------------------------
    
    Diamond Shield: used by Kn
    DEF:16
    WGT:0
    
    Buying price:---                            Selling price: 7500
    
    Protect against: Lightning                  Spell:---
    ---------------------------------------------------------------------
    
    Aegis Shield: used by Kn
    DEF:16
    WGT:0
    
    Buying price:---                            Selling price: 20000
    
    Protect against: Stone, Poison              Spell:---
    ---------------------------------------------------------------------
    
    Buckler: used by Ft, Th, RM, Kn, Ni, RW
    DEF:2
    WGT:0
    
    Buying price: 2000                          Selling price: 1000
    
    Protect against:---                         Spell:---
    ---------------------------------------------------------------------
    
    Protect Cloak: used by Ft, Th, RM, WM, BM, Kn, Ni, RW, WW, BW
    DEF:8
    WGT:2
    
    Buying price:---                            Selling price: 10000
    
    Protect against:---                         Spell:---
    ---------------------------------------------------------------------
    
    Genji Shield: used by Ft, Kn, Ni
    DEF:14
    WGT:8
    
    Buying price:---                            Selling price: 100
    
    Protect against: Stone, Poison              Spell:---
    ---------------------------------------------------------------------
    
    Crystal Shield: used by Kn, Ni
    DEF:15
    WGT:0
    
    Buying price:---                            Selling price: 100
    
    Protect against: Stone                      Spell:---
    ---------------------------------------------------------------------
    
    Hero's Shield: used by Kn, Ni
    DEF:16
    WGT:0
    
    Buying price:---                            Selling price: 100
    
    Protect against: Paralysis, Stone, Time, Death, Fire, Ice, Lightning,
                     Quake, Poison, Darkness, Sleep, Silence, Confusion,
                     Mind                       Spell:---
    ---------------------------------------------------------------------
    
    Zephyr Cape: used by Ft, Th, RM, WM, BM, Kn, Ni, RW, WW, BW
    DEF:4
    WGT:1
    
    Buying price:---                            Selling price: 100
    
    Protect against:---                         Spell:---
    ---------------------------------------------------------------------
    
    Elven Cloak: used by Ft, Th, RM, WM, BM, Kn, Ni, RW, WW, BW
    DEF:9
    WGT:1
    
    Buying price:---                            Selling price: 100
    
    Protect against:---                         Spell:---
    
    =====================================================================
    12.4. Headgears
    =====================================================================
    Leather Cap: used by all
    DEF:1
    WGT:1
    
    Buying price: 65                            Selling price: 32
    
    Protect against:---                         Spell:---
    ---------------------------------------------------------------------
    
    Helm: used by Ft, Kn, Ni
    DEF:3
    WGT:3
    
    Buying price: 80                            Selling price: 40
    
    Protect against:---                         Spell:---
    ---------------------------------------------------------------------
    
    Great Helm: used by Ft, Kn, Ni
    DEF:5
    WGT:5
    
    Buying price: 360                           Selling price: 180
    
    Protect against:---                         Spell:---
    ---------------------------------------------------------------------
    
    Mythril Helm: used by Ft, Kn, Ni
    DEF:6
    WGT:3
    
    Buying price: 2000                          Selling price: 1000
    
    Protect against:---                         Spell:---
    ---------------------------------------------------------------------
    
    Diamond Helm: used by Kn
    DEF:8
    WGT:3
    
    Buying price:---                            Selling price: 5000
    
    Protect against:---                         Spell:---
    ---------------------------------------------------------------------
    
    Healing Helm: used by Kn, Ni
    DEF:6
    WGT:3
    
    Buying price:---                            Selling price: 10000
    
    Protect against:---                         Spell: Heal
    ---------------------------------------------------------------------
    
    Healing Helm: used by all
    DEF:1
    WGT:1
    
    Buying price:---                            Selling price: 1
    
    Protect against: Paralysis, Stone, Time, Death, Fire, Ice, Lightning,
                     Quake, Poison, Darkness, Sleep, Silence, Confusion,
                     Mind                       Spell:---
    ---------------------------------------------------------------------
    
    Genji Helm: used by Ft, Th, Kn, Ni
    DEF:9
    WGT:3
    
    Buying price:---                            Selling price: 100
    
    Protect against: Stone, Poison              Spell:---
    ---------------------------------------------------------------------
    
    Crystal Helm: used by Kn, Ni
    DEF:10
    WGT:3
    
    Buying price:---                            Selling price: 100
    
    Protect against: Stone                      Spell:---
    ---------------------------------------------------------------------
    
    Black Cowl: used by Th, Ni
    DEF:8
    WGT:1
    
    Buying price:---                            Selling price: 100
    
    Protect against: Sleep                      Spell:---
    ---------------------------------------------------------------------
    
    Twist Headband: used by Th, Mo, Ni, Ma
    DEF:3
    WGT:1
    
    Buying price:---                            Selling price: 100
    
    Protect against:---                         Spell:---
    ---------------------------------------------------------------------
    
    Tiger Mask: used by Kn, Ni, Ma
    DEF:8
    WGT:2
    
    Buying price:---                            Selling price: 100
    
    Protect against:---                         Spell:---
    ---------------------------------------------------------------------
    
    Feathered Cap: used by Ft, Th, RM, Kn, Ni, RW
    DEF:4
    WGT:1
    
    Buying price:---                            Selling price: 100
    
    Protect against:---                         Spell:---
    ---------------------------------------------------------------------
    
    Red Cap: used by RM, RW
    DEF:8
    WGT:1
    
    Buying price:---                            Selling price: 100
    
    Protect against:---                         Spell:---
    ---------------------------------------------------------------------
    
    Wizard's Hat: used by RM, WM, BM, RW, WW, BW
    DEF:4
    WGT:1
    
    Buying price:---                            Selling price: 100
    
    Protect against:---                         Spell:---
    ---------------------------------------------------------------------
    
    Sage's Mitre: used by WM, BM, WW, BW
    DEF:5
    WGT:1
    
    Buying price:---                            Selling price: 100
    
    Protect against:---                         Spell:---
    
    =====================================================================
    12.5. Arm Gears
    =====================================================================
    Leather Gloves: used by all
    DEF:1
    WGT:1
    
    Buying price: 50                            Selling price: 25
    
    Protect against:---                         Spell:---
    ---------------------------------------------------------------------
    
    Bronze Gloves: used by Ft, Kn, Ni
    DEF:2
    WGT:3
    
    Buying price: 160                           Selling price: 80
    
    Protect against:---                         Spell:---
    ---------------------------------------------------------------------
    
    Steel Gloves: used by Ft, Kn, Ni
    DEF:4
    WGT:5
    
    Buying price: 600                           Selling price: 300
    
    Protect against:---                         Spell:---
    ---------------------------------------------------------------------
    
    Mythril Gloves: used by Ft, Kn, Ni, RW
    DEF:6
    WGT:3
    
    Buying price: 2000                          Selling price: 1000
    
    Protect against:---                         Spell:---
    ---------------------------------------------------------------------
    
    Guantlets: used by Kn, Ni, RW
    DEF:6
    WGT:3
    
    Buying price:---                            Selling price: 7500
    
    Protect against:---                         Spell: Thundara
    ---------------------------------------------------------------------
    
    Giant's Gloves: used by Ft, Kn, Ni, RW
    DEF:6
    WGT:3
    
    Buying price:---                            Selling price: 5000
    
    Protect against:---                         Spell: Saber
    ---------------------------------------------------------------------
    
    Diamond Gloves: used by Kn
    DEF:8
    WGT:3
    
    Buying price:---                            Selling price: 10000
    
    Protect against:---                         Spell:---
    ---------------------------------------------------------------------
    
    Protect Ring: used by all
    DEF:8
    WGT:1
    
    Buying price: 16000                         Selling price: 8000
    
    Protect against: Death                      Spell:---
    ---------------------------------------------------------------------
    
    Crystal Gloves: used by Kn, Ni
    DEF:10
    WGT:3
    
    Buying price:---                            Selling price: 100
    
    Protect against: Stone                      Spell:---
    ---------------------------------------------------------------------
    
    Thief's Gloves: used by Th, Ni
    DEF:6
    WGT:1
    
    Buying price:---                            Selling price: 100
    
    Protect against:---                         Spell:---
    ---------------------------------------------------------------------
    
    Crystal Ring: used by Kn, Ni, Ma, RW
    DEF:9
    WGT:1
    
    Buying price:---                            Selling price: 100
    
    Protect against: Paralysis, Sleep           Spell:---
    ---------------------------------------------------------------------
    
    Angel's Ring: used by RM, WM, BM, RW, WW, BW
    DEF:8
    WGT:1
    
    Buying price:---                            Selling price: 100
    
    Protect against: Paralysis, Sleep           Spell:---
    ---------------------------------------------------------------------
    
    Genji Gloves: used by Ft, Kn, Ni
    DEF:9
    WGT:2
    
    Buying price:---                            Selling price: 100
    
    Protect against:---                         Spell:---
    
    =====================================================================
    13. Magic
    =====================================================================
    Unlike the NES where you had a limited use of spells per level, FF1
    Dawn of Souls is governed by the MP system that dominated ever since
    FF2.  Thanks to the new MP system, spells are learned differently.
    BUT, you can't cast level 8 spells the moment you have enough MP.  To
    prevent that, FF1 DOS has a system that let you learn spells only
    when you hit a certain level.  I invite you to check transciece's
    Magic FAQ to know the levels needed to learn a spell.
    
    =====================================================================
    13.1. White Magic
    =====================================================================
    White Magic specialize in healing and defense.  White Magic also has
    spells that specialize in harming undeads, those spells can only be
    learned by White Mages and White Wizards.  Holy is the only purely
    offensive White Magic spell.
    
    Level 1:
    
    Cure
    MP: 3
    Bought at: Cornelia
    Price: 50
    Used by: WM, WW, Kn, RM, RW
    Effect and comments: Buy it, Cure is your best buddy, always have it.
    
    Dia
    MP: 5
    Bought at: Cornelia
    Price: 50
    Used by: WM, WW
    Effect and comments: It harms all undead monsters a little, useful
    right at the start since Fire harms only one enemy, but get obsolete
    quite quickly.  Not a bad spell, get it.
    
    Protect
    MP: 3
    Bought at: Cornelia
    Price: 50
    Used by: WM, WW, Kn, RM, RW
    Effect and comments: Raise defenses of one ally, not to be confused
    by modern definition of protect-it doesn't double defense, just raise
    it a little for one character.  Hardly useful, but can help newbies
    that screws often.
    
    Blink
    MP: 3
    Bought at: Cornelia
    Price: 50
    Used by: WM, WW, Kn, RW
    Effect and comments: Increases the caster's evasion, a must for solo
    games due to the fact you can stack it four times and become like
    untouchable.  Otherwise, worthy only for Knights.
    ---------------------------------------------------------------------
    
    Level 2:
    
    Blindna
    MP: 3
    Bought at: Pravoka
    Price: 250
    Used by: WM, WW, Kn, RM, RW
    Effect and comments: Cures darkness, you'll rarely be blind and even
    if it happens, my accuracy was still the same.  Might be good in the
    Marsh Cave due to Shadow monster, but get rid of it as soon as you
    get the Crown.
    
    Silence
    MP: 5
    Bought at: Pravoka
    Price: 250
    Used by: WM, WW, Kn, RM, RW
    Effect and comments: Silences an enemy, preventing him to cast
    spells, good only for Astos, after that, it's completely useless.
    
    NulShock
    MP: 8
    Bought at: Pravoka
    Price: 250
    Used by: WM, WW, Kn, RM, RW
    Effect and comments: Cuts lightning damage by half, not many bosses
    uses strong lightning spells except Chaos.  May be good against some
    Soul of Chaos bosses, get it, especially for low level games.
    
    Invis
    MP: 3
    Bought at: Pravoka
    Price: 250
    Used by: WM, WW, Kn, RM, RW
    Effect and comments: Increases one ally's evasion.  Don't raise it as
    much as Blink, but you can cast it on others.  Isn't really good, but
    may save your dignity in some scenarios, buy it.
    ---------------------------------------------------------------------
    
    Level 3:
    
    Cura
    MP: 10
    Bought at: Elfheim
    Price: 1000
    Used by: WM, WW, Kn, RM, RW
    Effect and comments: A stronger version of Cure, you get it quite
    early so get it.
    
    Diara
    MP: 8
    Bought at: Elfheim
    Price: 1000
    Used by: WM, WW
    Effect and comments: Stronger than Dia, the undeads are starting to
    form big parties so get this useful spell.
    
    NulBlaze
    MP: 8
    Bought at: Elfheim
    Price: 1000
    Used by: WM, WW, Kn, RM, RW
    Effect and comments: Cuts Fire damage by half, same thing with
    NulShock.
    
    Heal
    MP: 10
    Bought at: Elfheim
    Price: 1000
    Used by: WM, WW
    Effect and comments: Acts like Cure, but cures the whole party.  This
    one is not really useful, but the later ones are.
    ---------------------------------------------------------------------
    
    Level 4:
    
    Poisona
    MP: 3
    Bought at: Elfheim
    Price: 2500
    Used by: WM, WW, RM, RW
    Effect and comments: Cures poison, there are a lot of monsters that
    poisons you while heading to the Marsh Cave and it saves you from
    buying tons of Antidotes.  Plus it got a cheap MP cost, buy it.
    
    Fear
    MP: 10
    Bought at: Elfheim
    Price: 2500
    Used by: WM, WW
    Effect and comments: Makes enemies run away.  Ok, tell me why you
    would want to make enemies run away for that cost of both Gil and MP
    and the fact that enemies that flee gives no Gil and EXP.  Rated UU
    for Utterly Useless.
    
    NulFrost
    MP: 8
    Bought at: Elfheim
    Price: 2500
    Used by: WM, WW, RM, RW
    Effect and comments: Cuts Ice damage by half.
    
    Vox
    MP: 8
    Bought at: Elfheim
    Price: 2500
    Used by: WM, WW, RW
    Effect and comments: Cures Mute, you rarely if ever get muted and it
    will probably be your White Mage who gets silenced.  Useless, but not
    as useless than Fear.
    ---------------------------------------------------------------------
    
    Level 5:
    
    Curaga
    MP: 20
    Bought at: Melmond
    Price: 4000
    Used by: WM, WW, RM, RW
    Effect and comments: Heals a lot of HP, useful against hard hitting
    enemies and bosses, a must.
    
    Life
    MP: 20
    Bought at: Melmond
    Price: 4000
    Used by: WM, WW, RW
    Effect and comments: Brings back a KO'd ally with 1 HP, since the
    arrival of Phoenix Downs, this spell has lost in usefulness, but it's
    good if you are short on money to buy items.
    
    Diaga
    MP: 25
    Bought at: Melmond
    Price: 4000
    Used by: WM, WW
    Effect and comments: Very powerful VS undeads, since you are going to
    face Lich soon and you'll encounter big parties of undead, this spell
    may save you life, buy it.
    
    Healara
    MP: 25
    Bought at: Melmond
    Price: 4000
    Used by: WM, WW
    Effect and comments: It's like casting Cura on the whole party, get
    it, Life has been supplanted.
    ---------------------------------------------------------------------
    
    Level 6:
    
    Stona
    MP: 10
    Bought at: Crescent Lake
    Price: 13000
    Used by: WM, WW
    Effect and comments: Cures Stone, when you run out of Gold Needles,
    you are pretty much screwed, especially against big packs of
    Cockatrices, so this spell can be some sort of insurance.  But for
    that much, I can buy planty of Gold Needles, and what if it's your
    White Mage who get petrified, you'll look like an idiot.
    
    Exit
    MP: 25
    Bought at: Crescent Lake
    Price: 13000
    Used by: WW, RW
    Effect and comments: Get you out of a dungeon immediatly.  Saves you
    a lot of walking and if you run out of Potions and almost of MP, you
    can cast Exit to get out and rest in a Cottage.  Only drawback is
    that it doesn't work in the Soul of Chaos Dungeons, but still get it.
    
    Protera
    MP: 20
    Bought at: Crescent Lake
    Price: 13000
    Used by: WM, WW, RW
    Effect and comments: Cast Protect on the whole party, you probably
    won't need it in the main game, but it against some Soul of Chaos
    bosses, it may come in handy.  I don't know if it protects more than
    Protect.
    
    Invisira
    MP: 25
    Bought at: Crescent Lake
    Price: 13000
    Used by: WM, WW, RW
    Effect and comments: Cast Invis on the entire party, very useful.
    You get an item that cast it too so you can can double cast it for
    maximum effectivness.  Great against the Soul of Chaos bosses.
    ---------------------------------------------------------------------
    
    Level 7:
    
    Curaja
    MP: 35
    Bought at: Gaia
    Price: 30000
    Used by: WW
    Effect and comments: Heals for 9999 HP, one of the many reasons the
    White Wizard is mandatory for newbies and myself(I'm no newbie).
    Get it, a lifesaver.
    
    Diaja
    MP: 35
    Bought at: Gaia
    Price: 30000
    Used by: WW
    Effect and comments: By the time you get this spell, undeads are on
    the brink of extinction since Lich's death.  Worth every bit of those
    35 MP and is better than some spells, but don't go nuts about it.
    
    NulDeath
    MP: 28
    Bought at: Onrac
    Price: 30000
    Used by: WM, WW, RW
    Effect and comments: Supposedly, it protect from instant death.
    Protect Rings apparantly don't offer 100% protection from death, but
    it is a complete waste in the main game, but you may want to cast it
    against some Soul of Chaos bosses, notably Atomos, but
    otherwise, it's utterly useless.
    
    Healaga
    MP: 38
    Bought at: Onrac
    Price: 30000
    Used by: WM, WW
    Effect and comments: Like having Curaga cast on everyone, against
    hard hitting spells like Chaos' Blaze, this spell can nullify it by
    healing the whole group for near 300 HP each, a must have.
    ---------------------------------------------------------------------
    
    Level 8:
    
    Holy
    MP: 50
    Bought at: Gaia
    Price: 40000
    Used by: WW
    Effect and comments: Costy, but useful since your White Wizard can
    now cream the whole enemy group, undead or not, a must have.
    
    NulAll
    MP: 40
    Bought at: Gaia
    Price: 40000
    Used by: WW
    Effect and comments: Halves damage from any spells by half on only
    one character.  In theory, it's cool, but in reality, it's another
    story.  Before Phoenix Down cames, it was more useful, but even there
    it wasn't very useful.  Some Soul of Chaos bosses *coughShinryucough*
    and against Chaos himself that got more than one extreme elemental
    spell, it's helpful.  But it seems Light Curtain cast the same spell
    and you can buy them at a certain point, where, I dunno, maybe in a
    Soul of Chaos, so don't go nuts with this spell.
    
    Dispel
    MP: 35
    Bought at: Gaia
    Price: 40000
    Used by: WW
    Effect and comments: It removes a foe's elemental defense, making
    them susceptible to spells.  This spell is complete trash since a
    spell called Flare is non-elemental and removes the use of Dispel.
    
    Full-Life
    MP: 40
    Bought at: Lufenia
    Price: 40000
    Used by: WW
    Effect and comments: Revives a character and heals all HP, buy it,
    bosses would KO him again if you used a normal Phoenix Down.
    
    =====================================================================
    13.2. Black Magic
    =====================================================================
    Black Magic concentrate on offense.  Some spells are support spells,
    but are made to boost your damages or for other things.  Elemental
    spells are all Black Magic so Black Mages helps a lot in the game.
    Flare, the strongest attack spell is Black Magic.
    
    Level 1:
    
    Fire
    MP: 5
    Bought at: Cornelia
    Price: 50
    Used by: BM, BW, Ni, RM, RW
    Effect and comments: Attack one enemy with fire.  Some monsters are
    weak to fire so buy it.  Past about level 10, it becomes obsolete.
    
    Sleep
    MP: 3
    Bought at: Cornelia
    Price: 50
    Used by: BM, BW, Ni, RM, RW
    Effect and comments: Try to put all enemies at sleep, the only time I
    use it is against the Pirates, it helps you against big packs of
    enemies but becomes useless rather quickly.
    
    Focus
    MP: 3
    Bought at: Cornelia
    Price: 50
    Used by: BM, BW, Ni, RM, RW
    Effect and comments: Lower one foe's evasion, name me one monster
    that evade like mad and I'll buy it.  It's probably the most stupid
    spell that ever existed, makes Fear almost useful.
    
    Thunder
    MP: 5
    Bought at: Cornelia
    Price: 50
    Used by: BM, BW, Ni, RM, RW
    Effect and comments: Like Fire, this one hit on foe with lightning.
    Useful against those pesky aquatic monsters.
    ---------------------------------------------------------------------
    
    Level 2:
    
    Blizzard
    MP: 8
    Bought at: Pravoka
    Price: 250
    Used by: BM, BW, Ni, RM, RW
    Effect and comments: Ice damage to one foe, a cool spell(no pun
    intended), a must have.
    
    Dark
    MP: 5
    Bought at: Pravoka
    Price: 250
    Used by: BM, BW, Ni, RM, RW
    Effect and comments: Blind one foe with darkness, what else can I say
    besides "Yuck, don't buy it".
    
    Temper
    MP: 8
    Bought at: Pravoka
    Price: 250
    Used by: BM, BW, Ni, RM, RW
    Effect and comments: GET IT!  This spell along with another one
    creates the single most powerful combo of the game.  It raises attack
    for like 14 points and can be stacked over, you can get a Red Mage to
    deal over 10000 damage using this spell like mad.  MANDATORY IMO
    against Soul of Chaos bosses.
    
    Slow
    MP: 5
    Bought at: Pravoka
    Price: 250
    Used by: BM, BW, Ni, RM, RW
    Effect and comments: Slow all enemies, reducing their number of
    attacks.  I know no pack of monsters that hit hard enough and enough
    times to make use of this spell, but there is worse.
    ---------------------------------------------------------------------
    
    Level 3:
    
    Fira
    MP: 15
    Bought at: Elfheim
    Price: 1000
    Used by: BM, BW, Ni, RM, RW
    Effect and comments: Hit all monsters with Fire, necessary.
    
    Hold
    MP: 10
    Bought at: Elfheim
    Price: 1000
    Used by: BM, BW, Ni, RM, RW
    Effect and comments: Paralyzes one enemy, you won't find many uses
    for it.
    
    Thundara
    MP: 15
    Bought at: Elfheim
    Price: 1000
    Used by: BM, BW, Ni, RM, RW
    Effect and comments: All enemies are struck for lightning damage, as
    essential as Fira, especially against those piscodemons and aquatic
    monsters.
    
    Focara
    MP: 10
    Bought at: Elfheim
    Price: 1000
    Used by: BM, BW, Ni, RM, RW
    Effect and comments: Same as Focus, but aims all monsters.  Still a
    stupid spell.
    ---------------------------------------------------------------------
    
    Level 4:
    
    Sleepra
    MP: 15
    Bought at: Elfheim
    Price: 2500
    Used by: BM, BW, Ni, RM, RW
    Effect and comments: Stronger than Sleep, but targets only one foe.
    Why put a foe to sleep when you can kill him?  Meh, if you find a
    boss weak to sleep, go for it.
    
    Haste
    MP: 15
    Bought at: Elfheim
    Price: 2500
    Used by: BM, BW, Ni, RM, RW
    Effect and comments: Doubles one ally's number of attack.  Team this
    with Temper and you'll annihilate monsters, GET IT!
    
    Confuse
    MP: 15
    Bought at: Elfheim
    Price: 2500
    Used by: BM, BW, Ni, RM, RW
    Effect and comments: Confuses all enemies, making them attack each
    other.  Cool, but useless.
    
    Blizzara
    MP: 18
    Bought at: Elfheim
    Price: 2500
    Used by: BM, BW, Ni, RM, RW
    Effect and comments: Hmm, hits all monsters for ice damage.  Stronger
    than Fira and Thundara on average.  Essential.
    ---------------------------------------------------------------------
    
    Level 5:
    
    Firaga
    MP: 30
    Bought at: Melmond
    Price: 4000
    Used by: BM, BW, RM, RW
    Effect and comments: Stongest fire spell, and you face a dungeon
    filled with monsters weak to it, a necessity.
    
    Scourge
    MP: 28
    Bought at: Melmond
    Price: 4000
    Used by: BM, BW, RW
    Effect and comments: Attempts to instantly kill all monsters with
    poison gas.  Useful against big packs of average enemies, but not
    cool later on.  Some monsters are weak to poison, making them
    susceptible to Scourge.  Tiamat can be killed by Scourge, though the
    chances of working are very unlikely.  Later you get a sword that
    cast it too, but by that time, you will have stopped with Scourge.
    You can get it if you want, but don't abuse it.
    
    Teleport
    MP: 5
    Bought at: Melmond
    Price: 4000
    Used by: BW, RW
    Effect and comments: Takes you to the previous floor of a dungeon.
    Good for backtracking, but I don't find it necessary since Exit is
    better.  Don't work in a Soul of Chaos Dungeon for obvious reasons.
    
    Slowra
    MP: 18
    Bought at: Melmond
    Price: 4000
    Used by: BM, BW, RM, RW
    Effect and comments: Similar to Sleepra, it slows down just one foe,
    but hits it much better.  Works well on some Soul of Chaos bosses.
    Pick it up if you plan on facing them.
    ---------------------------------------------------------------------
    
    Level 6:
    
    Thundaga
    MP: 35
    Bought at: Crescent Lake
    Price: 13000
    Used by: BM, BW, RW
    Effect and comments: Strongest thunder spell, works wonder against
    Kraken and many others.
    
    Death
    MP: 30
    Bought at: Crescent Lake
    Price: 13000
    Used by: BM, BW
    Effect and comments: Attempt to instantly kill one monster.  There's
    one problem, there isn't many things that you'd want to kill in one
    hit and those that you want to kill in one hit can't be killed in one
    hit or won't work when needed.  Not the best spell, but theres worse.
    
    Quake
    MP: 32
    Bought at: Crescent Lake
    Price: 13000
    Used by: BM, BW
    Effect and comments: Same thing as Scourge, but uses a different
    resistance.  Some monsters are weak to Quake, making it more useful,
    but it's pretty much the same scenario as Death.
    
    Stun
    MP: 20
    Bought at: Crescent Lake
    Price: 13000
    Used by: BM, BW
    Effect and comments: Paralyzes one enemy, if you are depressed and
    like to stun things for no reason, this is useful.  Now that I think
    about it, being able to stun peoples would be neat in real life.
    Since it's not the case, this spell is utterly useless.
    ---------------------------------------------------------------------
    
    Level 7:
    
    Blizzaga
    MP: 40
    Bought at: Gaia
    Price: 30000
    Used by: BM, BW, RW
    Effect and comments: Strongest ice spell, stronger than Firaga and
    Thundaga on average, a must.
    
    Break
    MP: 30
    Bought at: Gaia
    Price: 30000
    Used by: BW
    Effect and comments: Try to petrify one enemy, killing it instantly.
    Pretty much like Death, but some things are weak to Stone so it's
    slightly more useful.  Tiamat can also be killed with Break, but it's
    unlikely to work.  Not the best spell, but not the worst.
    
    Saber
    MP: 25
    Bought at: Onrac
    Price: 30000
    Used by: BM, BW
    Effect and comments: Same as Temper, but better; only problem is that
    only a Black Mage can learn it and it affect only the caster.  It can
    be fixed by giving the Masamune to your Black Mage, but you're
    unlikely to do that.  The Giant's Gloves cast it when used as an
    item, so be sure to pick it, it's located in the Sunken Shrine.
    
    Blind
    MP: 25
    Bought at: Onrac
    Price: 30000
    Used by: BM, BW
    Effect and comments: What!?  25 MP for blinding one enemy?  That's
    one crappy spell, never buy it.
    ---------------------------------------------------------------------
    
    Level 8:
    
    Stop
    MP: 30
    Bought at: Gaia
    Price: 40000
    Used by: BW
    Effect and comments: Stops all enemies, why would you want to do that
    on normal monsters, and it won't work on bosses, skip it.
    
    Warp
    MP: 30
    Bought at: Gaia
    Price: 40000
    Used by: BW
    Effect and comments: Like Quake and Scourge, attempt to kill all
    monsters.  This one is more likely to work, but not too impressive.
    
    Kill
    MP: 40
    Bought at: Gaia
    Price: 40000
    Used by: BW
    Effect and comments: Same as Death, but more likely to work.  If you
    want one enemy dead, use Kill.  But for only one, not the best spell.
    
    Flare
    MP: 40
    Bought at: Lufenia
    Price: 40000
    Used by: BW
    Effect and comments: The ultimate attack spell.  Like Holy, destroys
    all monsters with non-elemental damage.  The only worthy Level 8
    Black Spell.
    
    =====================================================================
    14. Special Thanks
    =====================================================================
    I would like to thank the following peoples, in no particular order:
    
    Action: This is my first guide, so I used his guide like a model for
            giving my guide a basic layout, how to gives directions, ect.
    
    TFergusson: For the infos about the Soul of Chaos Dungeons and
                Equipment.
    
    transcience: For infos about spells and that you need a level
                 requirement for each Spell Level.
    
    blacksniper: For pointing out how the Monk works.
    
    SqureEnix: For creating the game.
    
    Nintendo: For presenting this game.
    
    GameFAQS: For hosting this guide.
    
    If you want to be included in this section, email me about missing
    details, mistakes, ect.
    
    =====================================================================
    15. Copyright, Disclaimer, etc.
    =====================================================================
    This document is Copyright 2007 Alexandre Mercier.  You may not
    distribute this document to anyone in any form without my say so.  I
    have nothing to do with SquareEnix or its affiliates.
    
    The only sites who may use this guide are GameFAQs and his
    affiliates.
    
    If you see this document anywhere else, e-mail me at
    macalexdude@hotmail.com so I can do something about it.  Or at the
    very least, give them a kick right in the shin.  I grant access to
    this guide NOWHERE besides GameFAQs and his affiliates.  You need my
    permission to use this guide for your personal use.
    
    
    
    This guide was written only be ME and is based solely on my knowledge
    of Final Fantasy 1 Dawn of Souls.  I did NOT claim any information as
    my own if I didn't obtain it as my own.  Same goes with you.  Do not
    copy this FAQ or any info found inside.  You may NOT post this FAQ on
    any site without my say so.  I will prtect my work with everything I
    can do with law.  No illegal copies will be tolerated.  You may not
    sell this guide for money, it's for personal use ONLY.  The only
    purpose of this FAQ is to help users find their way through Final
    Fantasy 1 Dawn of Souls and no other purpose whatsover.  You don't
    own any part of this work, even through downloading.
    
    Final Fantasy FAQ/Walkthrough
    Copyright (c) 2007
    Shady_Knight/A Mercier
    All rights reserved
    
    All Final Fantasy related characters are property of SquareEnix
    
    =THE END=