Red Mage Solo
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Navigation - The Table of Contents
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Flamefury's Intro.................................................[LOLZ]
Rules of the Challenge............................................[RULE]
Spell Selection...................................................[MGCK]
Walkthrough.......................................................[WLKT]
	Prologue..................................................[PRLG]
		Cornelia, A Renowned Nation That Sells Crap.......[CRN1]
		Chaos Shrine to Get Knocked DOWN..................[CHSS]
		The Excuse to Build a Bridge......................[CRN1]
	Chapter One...............................................[CHP1]
		Provoking Pirates in Pravoka......................[PRVK]
		When Elf Princes Nap, Kingdoms Go Nuts............[ELF1]
		Marsh Cave, a Hole in the Ground..................[MSH1]
		Western Keep, because Dark Elf Castle was Taken...[WST1]
		Getting Drugs from Matoya.........................[MTYA]
		Trafficking in Elfheim............................[ELF2]
		Robbing the Keep of the West......................[WST2]
		Back in Marsh April May...........................[MSH2]
		Bombs for TeRAWRism...............................[CRN3]
		You Wish You Had Magic Swords.....................[CHS2]
		Controlling Nature with Duergar Dwarves...........[MDRG]
	Chapter Two...............................................[CHP2]
		Not so Mellow Melmond.............................[MELM]
		Vampires Live Underground.........................[ETH1]
                Giants Only Eat the Most Expensive Jewellery......[GNTC]
                Rodded by a Sage in his Cave......................[SRDA]
		A Shield I Can Use, At Last!......................[CLK1]
                Skeletons in my Closet............................[ETH2]
	Chapter Three.............................................[CHP3]
		Fabled Canoe of the Crescent......................[CLK2]
		EYE'm Watching You................................[ICEC]
		I've Got Sand in My Turbines!.....................[RYUD]
		A Fitting Item of Courage?........................[RATT]
		Powerful Dragons that Let Others Die Fighting.....[DRGC]
		Why do Rings Protect More than Gloves?............[GAI1]
	Chapter Four..............................................[CHP4]
		Six-Armed Naga Queen of Fire......................[MGLG]
	Chapter Five..............................................[CHP5]
		Smuggling Faeries Next to Onrac...................[CRVN]
		Breathing Beer of Gaia............................[GAI2]
		Cube? I Demand a Datasphere.......................[WTRC]
		Onrac, Where Legs are Treasures...................[ONRC]
		Sea Monsters Always Wear Purple Capes.............[SNKS]
	Chapter Six...............................................[CHP6]
		Learning Psycho Talk..............................[MLM2]
		Lufenia and The Fortress of Doom..................[LFNA]
		Everyone's Seen the Mirage Tower..................[MRGT]
		Careful, She Bites!...............................[FLYF]
	Chapter Seven.............................................[CHP7]
		Prepping Up.......................................[RDY?]
		Go Back to The Beginning..........................[CHS2]
		I'm STILL Not in the Loop.........................[FNSH]
Conclusion........................................................[CNCL]
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                       I AM FIREEEEEEE - Flamefury's Intro               [LOLZ]
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What's up, my fellow Final Fantasy lovers. If you haven't figured it out, this
guide is made to help people complete 'Final Fantasy I: Dawn of Souls' using
nothing but a single Red Mage. Truth be told, it isn't actually that difficult.
However, it's still a fun little challenge for those looking for a new twist
in the game.

Why the Red Mage for a solo challenge? 'cause the dude's got the pimpin'
feather hat!
...
Oh, and he's the jack of all trades, yeah, I guess. But the hat! It screams,
"This? Yeah, THIS is the reason the Warriors of Light are legendary."

The Red Mage gets access to both White and Black Magic. Although more limited
than the Black and White Mages, his spell selection has most of the useful 
ones, so it's all good. The Red Mage also gets good weaponry, perhaps not to 
the level of the Knight, but enough to keep on par with the Ninja.

The Red Mage is not without his weaknesses. The main problems lie in defence;
you wouldn't expect it, but his armour selection is as good as Black Mage! His
HP growth is also close to the same.

Nevertheless, with so many battle options, a Red Mage solo sure beats out a
Black Belt solo in fun factor. Until you get closer and closer to the end.

This guide is written assuming you can use the world map function to locate the
next locations. I'll only give general compass directions. This might actually
work for any player (challenge taker or no), since I'm so freaking in-depth 
about everything.

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                                   The Rules                             [RULE]
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The entire game, from Cornelia to the final battle, must be completed with
a single Red Mage. The other three party members must be dead, NEVER gain
experience and NEVER be revived AT ALL. That means you can't revive them during
battle, kill them off before you win and continue on your way.

However, Dawn of Souls is ridiculously easy, partially because the level cap 
has been raised from 50 to 99. So, as an added bonus, you can try to complete 
the game at the lowest level possible. This guide will be written assuming
you're doing this, but the choice is solely yours if you wish to add this
restriction.

Another reason Dawn of Souls is easy is because you can save anywhere (since
it is a portable game and it'd suck to only be able to save in towns or just
outside a huge dungeon). While people may decide to restrict their save point
locations, I personally don't see the gain in achievement of running through
the same dungeon fifty times just because of one battle at the end that keeps
killing you. If you're doing this at a low level, you do REQUIRE a certain
passage of turns in order to pass some points in the game. But it's still up
to the challenge taker.

And of course, no cheat codes, no save states, etc (BUT WHAT DOES ETC.
INCLUDE, LOL).

As far as the Souls of Chaos go, you can complete those as well with your lone
Red Mage. If you're keeping the lowest level, you should skip it until you've
beaten the final boss at least once.

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                                 Spell Selection                         [MGCK]
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The Red Mage has quite a few spells to learn, but only three slots are
available per level. These are my opinions of each one, but you're free to
choose your own magic setup.
* Can only be used by the Red Wizard (after class change)

Level 1 Black Magic
-------------------
Fire    - Soon outdone by your normal attack. Lacks any sort of longevity.
Thunder - See Fire.
Sleep   - Handy for running from random encounters, later becomes useless
          when enemies resist. I get it anyway, since it works for a decent
	  amount of time.
Focus   - Enemy evasion is never really a problem, Haste outdoes any advantage
	  this provides.

Level 1 White Magic
-------------------
Cure    - While weak, a small HP restore is handy when you don't want to throw
          your bigger spells.
Protect - Best used against the first boss, the small increase is slowly
	  diminished as time goes on. However, it IS stackable. I keep it until
          class change.
*Blink  - Very, very useful, you'll use this survive against most bosses. Two
	  casts will give you enough breathing room for some buffs.

Level 2 Black Magic
-------------------
Blizzard - See Fire. Alternatively, see Thunder.
Blind    - A below average staller. I never pick it up, the things you want to
           blind are always resistant, and the actual effect on their accuracy
           is pretty small.
Temper   - An awesome buffer until you get the Giant's Glove.
Slow     - It's considered a status spell instead of time, so, a lot of enemies
           you meet will resist it (as opposed to time, which only the final
           boss resists). Still, it's not bad for the occasional random
           encounter that includes enemies who hit more than once.

Level 2 White Magic
-------------------
Blindna  - Saves you Eye Drop money. But to be honest, will you even get
           blinded more than 5 times in the game?
Silence  - Very, very useful (almost necessary) for one boss. However, you
	   can ditch it after the Western Keep.
NulShock - You'll meet a lot of lightning attacks from bosses. If you don't
	   want to minigame for Blue Curtains, you might as well get this. Once
	   you get the Ribbon, all Nul- spells become useless.
Invis    - I use this early on to hold out until I get access to Blink. A good
	   4 or 5 casts makes you survive a whole lot better.

Level 3 Black Magic
-------------------
Fira     - More viable than Fire, since it hits all targets and your normal
           attack will never be able to do that. I like this one the best,
           since there are so many Fire-weak enemies.
Hold     - One target status spell. Not good for encounters, since they 
           normally have more than a single enemy. Bosses would be okay, if
           the high magic resistance let up once in a while.
Thundara - See Fira. Good for one of the earlier bosses, as well as sea-faring
           enemies.
Focara   - Area-wide Focus with a slightly lowered boost. The irony. The only
	   you'd use this is because you let certain enemies cast Invisra or
	   Blink repeatedly on themselves.

Level 3 White Magic
-------------------
Cura     - A stronger cure for when your HP gets higher.
NulBlaze - If you don't want to hunt for Red Curtains, this is a good spell.
           Once you get the Ribbon, all Nul- spells become useless.

Level 4 Black Magic
-------------------
Sleepra  - See Hold. Higher success rate don't mean squat if it only saves you
           from one attacker.
Haste    - Uhm, CHECK PLEASE! You're crazy if you pass this (Unless you've
           always got a ton of Hermes Shoes around...).
Confuse  - More stalling spells that are resisted too much to be useful! Hip
           hip, hooray~! Although it is fun to use on random encounters.
Blizzara - I can only think of one dungeon it'd be useful in. There aren't 
           enough ice-weak opponents. It does hit harder than Fira and Thundara
           in general, though.

Level 4 White Magic
-------------------
Poisona  - More useful than Blindna, since many enemies have a poisonous effect
	   on their regular attacks. You'll need to get poisoned 50 times 
	   before it starts saving you dough.
NulFrost - This time, you don't hunt for White Curtains. Once you get the 
           Ribbon, all Nul- spells become useless.
*Vox     - Useless in a solo game. You can't cast this spell on yourself if
           you're silenced.

Level 5 Black Magic
-------------------
Firaga    - Your ultimate fire magic, and strongest spell if you don't class
            change. Pick it up for blazing mayhem. Truth be told, though, it's
	    rather weak in the end.
*Scourge  - Ehhh. Instant kill all enemies non-resistant to poison. Not bad,
            but since the item incarnate arrives just before you most want this
            spell, it can pass.
*Teleport - For when you miss a treasure chest. Otherwise, not much utility.
Slowra    - If you can land this on enemy, their attacks becomes helpless. It's
            also considered non-elemental, so nothing can have resistance to 
            it. A shame bosses normallly have high magic resistance.

Level 5 White Magic
-------------------
Curaga - Since potions're too weak, Curaga can save the day in a tight spot.
*Life  - Useless in a solo game. You can't revive your team at all.

Level 6 Black Magic
-------------------
*Thundaga - Water-enemies beware. The strongest lightning attack you'll have.
            Also, you can't learn any more Black Magic here any way.

Level 6 White Magic
-------------------
*Exit    - Good utility, it sucks to walk out of a place.
*Protera - Stronger than Protect, but this status doesn't compete well with
           Blink. You do have spell slots to spare, though.
*Invisra - Since it's a solo game, it loses against Invis, which in turn,
           loses against Blink. Not to mention there's an item incarnate.

Level 7 Black Magic
-------------------
*Blizzaga - The strongest attack spell the Red Wizard learns.

Level 7 White Magic
-------------------
*NulDeath - Well, you don't really need to save your slots at this level. Since
            Protect Ring does the same thing, it's probably not worth anything.

For reference, here are the spell-casting equipment you get in the main game:

Weapon Name   | Spell    | Location
--------------------------------------------
Healing Staff | Heal     | Citadel of Trials
Thor's Hammer | Thundara | Citadel of Trials
Defender      | Blink    | Waterfall Cavern
Wizard Staff  | Confuse  | Waterfall Cavern
Light Axe     | Diara    | Sunken Shrine
Mage's Staff  | Fira     | Sunken Shrine
Razer         | Scourge  | Flying Fortress

Armour Name    |  Spell   | Location
---------------------------------------------
Gauntlet       | Thundara | Citadel of Trials
Giant's Glove  | Saber    | Sunken Shrine
White Robe     | Invisra  | Flying Fortress
Black Robe     | Blizzara | Flying Fortress
Healing Helmet | Heal     | Mirage Tower

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                                 Walkthrough                             [WLKT]
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Before we begin, tips to follow:
- Save like a madman. Unless you're deep in a dungeon with no restoratives, no
  MP, at critical health and have no Emergency Exit.
- When you level up, reset until you get strong HP level ups (normally ~20).
  Trust me, it sucks to be level 16 and have 168 HP. Get as many strong HP ups
  as your reset patience allows. Generally speaking, you'll want those more
  than boosts to your actual stats.
- Beat the shipgame third place record by bare minimums. The way it works, if
  you beat first place record, you'll have a heckuvalot harder time getting 
  anything worthwhile from it. Make the most out of the shipgame's offerings.
- Phoenix Downs and Gold Needles are useless. Skip them or get them and sell 
  them.
- If it doesn't cast anything and you can't wear it, skip it or sell it.

Treasure Notations in Guide
 ALL CAPS means a key item.
 * means it is a duplicate item. That means there are different locations of
   the item, but it can only be obtained once in the DUNGEON (not floor).
 ! means there is one spiked floor adjacent or otherwise very close to the 
   treasure chest in question. Multiple ! means there are more than one.
 > means I don't think you should skip it. Likely because you can equip it or
   it casts a spell when used as an item. I won't do this for any one use items
   or gold.

As a helpful bonus, I have a buying list at the beginning of a town section,
as well as an optimal equipment rundown at the end of each chapter. The
optimal equipment assumes you do NOT go through the Soul of Chaos.

And a reminder, I'm writing assuming you're trying to win at the lowest level
possible.

()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
                          Introducing...the Red Mage!                   [PRLG]
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()

+=+=+=+=+=+=+=+=+
Cornelia [CRN1]
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Buying List:
Chain Mail     -  65g
Rapier         -   8g
Lv1 Spells x3  - 150g
Potions x?     -  ??g

Make your party. One Red Mage, 3 more soon-to-be-forever-dead Red Mages/Black
Mages/White Mages/Monks/Thieves/Fighters (lulz).

Get into Cornelia. Buy Chain Mail and Rapier for your solo Red Mage. Also buy 
Protect in White Magic. Get Cure or some potions too. Don't sell your stuff
just yet.

Talk to the soldier blocking the exit, have a chat with the king, get out into
the field. Place your solo Red Mage in the last position. Get into a battle.
Have everyone constantly use their knives. When everyone but your solo Red Mage
is dead, run from the battle.

Go to the Chaos Temple to the north.

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Chaos Shrine [CHSS]
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Treasure:
  >Leather Cap - Bottom left corner, inside room.
  Potion       - Upper left corner, inside room.
  Tent         - Next to Potion.

Pick up the treasures and return to the center of the temple. Inside the main 
room is your first boss fight.

                                 ***************
                                 *BOSS: Garland*
                                 ***************
:=============================================================================:
: My level: 1                                                                 :
:   Protect once or twice, then attack with your Rapier. Heal at 3-5 HP with  :
:   Cure or a Potion. Garland can hit hard with a critical strike, but those  :
:   are very rare.                                                            :
:=============================================================================:

Hunt for Garland's Longsword (2% chance to drop) if you feel up to it.

Automatically transferred back to Cornelia.

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Cornelia [CRN2]
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Chat with King, exit castle.

Buy Sleep, potions or nothing in town.

Cross bridge to north. Listen to pretty music and get ready for the actual
challenge. Head far east when scene is done.

 ----------------------------
|Optimal Equipment:          |
|Weapon - Longsword / Rapier |
|Helmet - Leather Cap        |
|Armour - Chain Mail         |
 ----------------------------

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                          Pirates, Elves and Dwarves                    [CHP1]
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()

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Pravoka [PRVK]
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Buying List:
Broadsword     -  450g
Leather Gloves -   50g
3 Lv2 Spells   -  750g

Buy stuff (possibly hold on the Broadsword, since you'll find one later), then
challenge Bikke's crew.

                               *****************
                               *BOSS: Pirate x9*
                               *****************
:=============================================================================:
: My level: 4                                                                 :
:   Sleep to stop the majority and attack with your weapon. You shouldn't     :
:   need to heal.                                                             :
:=============================================================================:

Receive the ship. Get on it and use the minigame (hold A and tap B repeatedly)
to gain Gil and items. Try and get two or three Blue Fangs, and one of each
curtain (red, blue, white). Three or four Emergency Exits are good too, for
convenience's sake.

After that, sail southwest for Elfheim.

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Elfheim [ELF1]
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Buying List:
Lv3 Spells x3 - 3000g
Antidotes  x? -   ??g

If your level is high enough, indulge in some magic. Prepare for a LOT of 
ship minigame. Buy Antidotes. Rest if needed and leave town.

Head west for Marsh Cave.

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Marsh Cave [MSH1]
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Treasure:
Basement 2 - Coming from the upper entrance
    *680g       - Upper left room.
    Dagger      - Upper right room.
    *Broadsword - Lowest room.
    620g        - Lowest room, next to the Broadsword

Basement 2 - Coming from the lower entrance
    *680g       - Bottom leftmost room.
    *Broadsword - Room right of 680g room.
    *Broadsword - Left of bottom rightmost room.

Basement 3
    *Phonenix Down - First row, leftmost room.
    295g           - First row, rightmost room.
    Copper Armlet  - Second row, leftmost room.
    Cottage        - Second row, second to leftmost room.
    *Phoneix Down  - Next to above chest.
    !CROWN         - Third row, second to leftmost room.
    385g           - Third row, second to rightmost room.
    *Phoenix Down  - Third row, rightmost room.

B1 = Path north gets you some gil, path south to progress.
B2 = Go all the way south, head east. Go in the room, exit the room and head 
     down the stairs.
B3 = Grab everything but the Crown. Once you have the other treasures, go to 
     the room with the Crown but do not walk up to it. Prepare yourself (heal,
     save, etc.) and then step forward.

                              *********************
                              *BOSS: Piscodemon x2*
                              *********************
:=============================================================================:
: My level: 8 (Had to level twice...)                                         :
:   Ergh. You may need to reset a lot of times, first to get only two enemies,:
:   and then to survive at least 3 or 4 attacks. Throw two Blue Fangs. Don't  :
:   buff or heal or anything. Just throw two Blue Fangs.                      :
:                                                                             :
:   If you're doing this at a higher level, train 'till you get about 200 HP. :
:   You should be above level 9, so you can cast Thundara twice.              :
:=============================================================================:
(NOTE: If anyone has a strategy to beat them at Lv6, I'm all ears.)

Leave the cave.

When you're out, head north for Western Keep.

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Western Keep [WST1]
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Go up to the main room to meet the king. Get ready.

                                *************
                                *BOSS: Astos*
                                *************
:=============================================================================:
: My level: 9                                                                 :
:   Cast Silence until it works. Protect until all attacks do 1 or Invis      :
:   until Astos constantly misses. Then attack regularly. Cast Temper if you  :
:   want it to go quicker.                                                    :
:=============================================================================:

Hunt for Astos's Mythril Sword (4% chance to drop) if you feel up to it.

Leave, and get to Matoya's Cave, NW of Pravoka.

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Matoya's Cave [MTYA]
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Treasure:
  Potion   - Left side of cave.
  Potion   - Left side of cave.
  Antidote - Left side of cave.

Talk to Matoya. Leave, and go to Elfheim Castle.

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Elfheim [ELF2]
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Buying List:
Lv4 Spells x3 - 7500g

Treasure:
  Mythril Hammer - Storage room in detached northeast corner of castle.
  650g           - Storage room in detached northeast corner of castle.
  850g           - Storage room in detached northeast corner of castle.
  Bronze Gloves  - Storage room in detached northeast corner of castle.

In the castle, find the prince in bed with his doctor next to him. Talk to the
doctor.

With the Mystic Key, open the chests in the storage room. You can't use any of
the equipment. Hrmm.

If you want some extra cash, you gotta backtrack to places. Western Keep first.
Alternatively, you can go straight to Cornelia Castle and forget the items, 
since most of it you can't wear any way (although having lots of money helps).

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Western Keep [WST2]
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Treasure:
  !Falchion     - Middle chest of storage room.
  !Power Staff  - Left chest of storage room.
  !Steel Gloves - Right chest of storage room.

Circle around to find the storage room with the goodies inside. The front of 
the chests are spiked with Mummies and Wraiths (easily skipped by opening from
the sides).

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Marsh Cave [MSH2]
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Treasure:
3rd Basement
   >!!Silver Armlet - Fourth row, first room from the left.
   !!Antidote       - Fourth row, second room from the left.
   !1020g           - Fourth row, fourth room from the left.

The Silver Armlet has two spiked tiles, two tiles west of the left statue 
(Piscodemons) and one above the chest (Anacondas, you can run from 
them, with effort). The first thing you can actually wear!

The Antidote has two spiked tiles, one to the left of the chest (Piscodemons)
and one below the chest (Anacondas).

The 1020g has one spiked tile (Piscodemons), and the battle must be fought to
get the contents of the chest.

When all's done, leave for Cornelia Castle.

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Cornelia [CRN3]
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Treasure:
  Mythril Knife - Right storage room.
  Saber         - Right storage room.
  Cottage       - Right storage room.
  Iron Armour   - Left storage room.
  Tent          - Left storage room.
  NITRO POWDER  - Left storage room.

Get all the stuff and go. Head for Chaos Temple if you want some special
swords (recommended if you don't have a Mythril Sword), otherwise, go for Mount
Duergar.

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Chaos Shrine [CHST2]
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Treasure:
  >!Rune Blade - Room in the lower right corner.
  !Werebuster  - Room in the upper right corner.
  Gold Needle  - Next to Werebuster.

Rune Blade has a spiked tile south of it (Gargoyles). You can't avoid the tile
to get the chest, but it's possible to flee from the encounter.

Werebuster has the exact same situation. If you want the Gold Needle (only use
is vendor trash in solo game), you'll need to hit the spiked tile again.

After this, get to your ship, sail west for the docking site closest to the
Mount Duergar.

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Mount Duergar [MDRG]
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Treasure:
  575g          - Room north of entrance.
  450g          - Room north of entrance.
  Tent          - Room west of Nerrick.
  Great Helm    - Room west of Nerrick.
  >Wyrmkiller   - Room west of Nerrick.
  Ether         - Room west of Nerrick.
  Potion        - Room west of Nerrick.
  >Mythril Mail - Room west of Nerrick.
  575g          - Room west of Nerrick.
  Cottage       - Room west of Nerrick.

Grab the loot, then talk to Nerrick at the south tunnel.

Get out, get back to your ship and sail west through the canal.

 -----------------------------------
|Optimal Equipment:                 |
|Weapon - Mythril Sword / Wyrmkiller|
|Helmet - Leather Cap               |
|Armour - Mythril Mail              |
|Gloves - Leather Gloves            |
 -----------------------------------

()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
                        Rockin' out with the Undead                     [CHP2]
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
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Melmond [MELM]
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Buying List:
Lv5 Spells x3 - 12000g

Dock by the town and enter.

Actually, there's no reason to stop by Melmond at all, unless you're actually
high enough levelled to use the Lv5 spells. Go southwest from here to reach
the Cavern of Earth.

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Cavern of Earth [ETH1]
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Treasure:
Basement 1
     !1975g          - Room on the north path from entrance.
     !Potion         - Room on the southwest path from entrance
     880g            - Room on the southwest path from entrance
     !795g           - Room on the southeast path from entrance
     !Antidote       - Room on the southeast path from entrance
Basement 2
     Leather Shield - Room at the south wall of the floor.
     575g           - Room at the south wall of the floor.
     5000g          - Room at the south wall of the floor.
     Coral Sword     - Room at the northeast corner.
     Tent            - Room at the northeast corner.
     330g            - Room at the northeast corner.
Basement 3
     Sleeping Bag    - Room east of entrance.
     !Gold Needle    - Room at west->south turn of first interesection.
     !3400g          - Room just east of the first intersection.
     !1020g          - Third room after first intersection
     STAR RUBY       - To the left of the boss.

B1 = The 1975g has an Earth Elemental (cannot escape from) guarding the right 
     tile. The SW room has an Earth Elemental south of the right chest. The
     SE room has an Earth Elemental north of the right chest.
     Get to B2 by going east from the entrance.
B2 = The room at the south wall has an Earth Elemental tile at the entrance,
     which is impossible to avoid when going in or out of the room.
     The stairway to B3 is at the southeast corner.
B3 = Gold Needle has an Earth Elemental the tile below it. 3400g has an Earth
     Elemental the tile below it. 1020g has an Earth Elemental the tile below
     it. Do you see a trend?
     Turn east and follow the path to the boss. When you see a blue bat
     between two pillar things, you know it means business.

                                ***************
                                *BOSS: Vampire*
                                ***************
:=============================================================================:
: My Level: 12                                                                :
:   This guy will be hell if you don't have more than 180 HP. Cast Invis 4-5  :
:   times on yourself, Temper if you want, then start attacking. The          :
:   Runeblade works about as well as the Mythril Sword. Be wary, Gaze can     :
:   still connect and lead to your demise.                                    :
:=============================================================================:

Nab the Star Ruby and have fun walking out. When you get out, head northeast.

+=+=+=+=+=+=+=+=+=+
Giant's Cave [GNTC]
+=+=+=+=+=+=+=+=+=+

Treasure:
Great Axe    - Room at the end of south intersection.
620g         - Room at the end of south intersection.
450g         - Room at the end of south intersection.
Mythril Helm - Room at the end of south intersection.

Talk to giant, pick up goodies, exit to the north.

Head south for the next wonderful cave.

+=+=+=+=+=+=+=+=+=+
Sage's Cave [SRDA]
+=+=+=+=+=+=+=+=+=+

Talk to Sarda (Why did they rename him to Sadda?).

Now, you'll want some Hi-Potions for the next battle. Make a quick stop at
Crescent Lake (SE corner of the world map) and buy some before returning to
the Cavern of Earth.

+=+=+=+=+=+=+=+=+=+
Crescent Lake [CLK1]
+=+=+=+=+=+=+=+=+=+

Buying list:
Mythril Sword - 3200g
Buckler       - 2000g
Hi-Potion x?? -   ??g

Pick up a dozen or so Hi-Potions and a Buckler, as well as a Mythril Sword if
you don't have one.

+=+=+=+=+=+=+=+=+=+
Cavern of Earth [ETH2]
+=+=+=+=+=+=+=+=+=+

Treasure:
Basment Four
	!3400g          - Room at north wall.
	!Staff          - Room at north wall.
	1520g           - Room at north wall.
	!1455g          - Room at north wall.
	!5450g          - Room at north wall.
	!Tent           - Room in the southwest corner.
	!Mythril Shield - Room in the southwest corner.
	!1250g          - Room in the southwest corner.

Return to where you fought the Vampire, then follow the path to the plate of
evil. Lift it with the rod and continue.

B4 = In the first treasure room, the two right-most chests have Ogres and 
     Hyenadons below them (can flee). The bottom left-most chest has Sphinxes
     on the tile to the right of it and above it (can flee).
     In the second treasure room, the south-most chest has a spiked tile on its
     right. The other two chests both have one below them. All of the traps are
     Ogres and Hyenadons.
     Stairs to fifth basement is at the northwest corner.
B5 = Stay close left and follow the path. You'll meet your opponent at the end.

                                  ************
                                  *BOSS: Lich*
                                  ************
:=============================================================================:
: My Level: 13                                                                :
: Spell Cycle:                                                                :
: Blizzara-> Sleepra-> Haste-> Thundara-> Hold-> Slow-> Sleep-> REPEAT        :
:                                                                             :
:   Lich is a BASTARD. Okay, throw a White Curtain the first turn, to soften  :
:   the blow from Blizzara. Rotate accordingly between Invis and HiPotions,   :
:   never letting your HP fall below 150. Throw a Blue Curtain and Red Curtain:
:   or cast NulShock and NulBlaze before he reaches the respective -ara spells:
:   in his cycle. When you have 5 Invises up, boost yourself with four or five:
:   Tempers and a Hermes Shoes if you have one to spare (after Slow). Attack  :
:   with your Mythril Sword. You'll definitely need some luck avoiding the    :
:   the statuses of his spells and the paralysis from his normal attack.      :
:=============================================================================:

What a battle. Seriously, that was horrific to do at Lv13. Use the teleport pad
north of the crystal to get out.

 -----------------------
|Optimal Equipment:     |
|Weapon - Mythril Sword |
|Shield - Buckler       |
|Helmet - Leather Cap   |
|Armour - Mythril Mail  |
|Gloves - Leather Gloves|
 -----------------------

()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
                                Tails of Courage                        [CHP3]
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()

+=+=+=+=+=+=+=+=+=+
Crescent Lake [CLK2]
+=+=+=+=+=+=+=+=+=+

Get your canoe from the guy to the right of Lukahn.

Get back to your ship, dock at the port north of Crescent Lake's port, then
go through the river maze west to reach the cave.

+=+=+=+=+=+=+=+=+=+
Cavern of Ice [ICEC]
+=+=+=+=+=+=+=+=+=+

Treasure:
Basement Two - Coming back up from B3.
	!Clothes     - Right chest inside the main room.
	>Flame Sword - Left chest inside the main room.

Basement Three - Coming from weak floors in B2.
	!Ice Armour    - End of west path at first intersection.
	Mythril Gloves - End of west path at first intersection.
	9900g          - Room straight south from entrance.
        5000g          - Room straight south from entrance.
        12350g         - Room straight south from entrance.
	7900g          - Room straight south from entrance.
        5454g          - Room straight south from entrance.
        !180g          - Room straight south from entrance.

Basement One - Coming up from B3
	Ether        - First chest you see after entering the room.
        10000g       - Below the Ether in its own little room.
        9500g        - Left chest in room with crack.
	Sleeping Bag - Middle chest in room with crack.
	Ice Shield   - Right chest in room with crack.

Basement Two - Coming from crack in B1.
	!LEVISTONE - Right in front of you.

B1 = Head southeast, curve into the stair way.
B2 = Make for the southwest corner.
B3 = It's right there.
B2 = The right chest in the main room are guarded by Dark Wizards (can flee).
     Not really worth the risk.
     Follow the path inside the room, pick up whatever you want, then stand on
     any crack.
B3 = Tile below you is spiked with random undead enemies (can flee). The room
     with the Ice Armour and Mythril Gloves has White Dragons (can flee, but
     very dangerous) blocking the entrance, so you must trigger the encounter.
     In the south room, the chest at top right corner has Winter Wolves below 
     it.
     Get back up to B1 by going southeast.
B1 = Get all the chests, go into the east room and drop down the crack.
B2 = Prepare yourself, and step in front of the diamond figure.

                              ****************
                              *BOSS: Evil Eye*
                              ****************
:=============================================================================:
: My Level: 16                                                                :
:                                                                             :
:	Haste/Temper once, then attack. Pretty damn easy. Just don't let the  :
: battle last too long, Evil Eye has a lot of disabling + instant kill        :
: attacks.                                                                    :
:=============================================================================:

Pick up the Levistone and get out of here (walk out or use Emergency Exit).

If you're walking out:
B2 = Fall through any crack.
B3 = Take SW corner's stairs up to B1.
B1 = Get to stairs at NW corner, just outside the room with the crack.

+=+=+=+=+=+=+=+=+=+
Ryukahn Desert [RYUD]
+=+=+=+=+=+=+=+=+=+

The desert is directly south of Crescent Lake. Dock your ship at the mouth of
the river near the right and walk into the sand.

Grab your Airship and soar. Find the Citadel of Trials, east of the Cardian
Islands (a lot of islands in the northern hemisphere). Alternatively, you can
use your ship to dock at the mouth of the river just north of the citadel.

+=+=+=+=+=+=+=+=+=+
Citadel of Trials [RATT]
+=+=+=+=+=+=+=+=+=+

Treasure:
Second Floor
	*!Gauntlets - Room at northeast corner of floor.

Third Floor
	>Healing Staff - First chest after Nightmares tile.
	Steel Gloves   - Northwest corner.
	>Ice Brand     - Northwest corner.
	>Ruby Armlet   - Northwest corner.
	>*Gauntlets    - Southwest corner.
	Cottage        - Southwest corner.
	1455g          - Southwest corner.
	7340g          - Southwest corner.
	RAT TAIL       - Before the throne.

1F = Second floor stairs is at the northwest corner.
2F = Clay Golems guard the Gauntlets. You must trigger the battle, but you can
     escape from them. The teleport maze isn't too difficult to get by.
3F = Nightmares block the entrance into the room, but you can run from the 
     battle. Pick up all the goodies, and prepare yourself before stepping in
     front of the throne. Alternatively, use an Emergency Exit to skip the
     battle entirely.

                             *********************
                             *BOSS: Dragon Zombie*
                             *********************
:=============================================================================:
: My Level: 15 (for whatever reason, I did this before the Ice Cave)          :
:   Invis 5 times, Temper 3 times then attack with the Ice Brand, Flame Sword :
:   or Wyrmkiller. Not a tough battle, you might get unlucky with the         :
:   paralysis-inducing attacks, but it shouldn't take much effort to win.     :
:=============================================================================:

Step on the throne, get out of here.

+=+=+=+=+=+=+=+=+=+
Dragon Caves [DRGC]
+=+=+=+=+=+=+=+=+=+

Treasure:
West Island:
	Tent        - North room.
	Dry Ether   - South room.
	Gold Needle - South room.

Middle-South Island:
	Elixir  - Left side of the room.
	Cottage - Right side of the room.
	500g    - Right side of the room.

East Island:
	2750g    - Inside right room.
	2000g    - Inside right room.
	1455g    - Inside right room.
	1520g    - Inside left room.
	2750g    - Inside left room.
	9500g    - Inside left room.
	X-Potion - Inside left room.

In the middle-north island, find and speak to Bahamut for your class change.
Pick up the goodies and that's all we need to do here.

Go back to previous towns and change up your spells if you wish.

Take a quick stop at Gaia, northeast corner of the world map.

+=+=+=+=+=+=+=+=+=+
Gaia [GAI1]
+=+=+=+=+=+=+=+=+=+

Buying List:
Protect Ring - 16000g

Buy a Protect Ring, it really helps. 

With that done, head all the way back to Crescent Lake area to deal with the 
next Fiend. Find the volcano and land next to it.


 ----------------------
|Optimal Equipment:    |
|Weapon - Ice Brand    |
|Shield - Buckler      |
|Helmet - Leather Cap  |
|Armour - Ruby Armlet  |
|Gloves - Protect Ring |
 ----------------------

()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
                                Burn Baby, Burn!                        [CHP4]
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()

+=+=+=+=+=+=+=+=+=+
Mount Gulg [MGLG] (So awesome a chapter, it only has one sub-section)
+=+=+=+=+=+=+=+=+=+

Treasure:

Basement Two
	!Mythril Helm  - First chest reachable.
	!1520g         - Below the Mythril Helm.
	!Great Sword   - Above Mythril Helm, left path.
	4150g          - Above Mythril Helm, right path.
	!750g          - Left of Great Sword, part of a pair.
	795g           - Left of Great Sword, with 750g.
	Mythril Gloves - South of the 750g, 795g pair of chests.
	1760g	       - South of the 750g, 795g pair of chests.
	Mythril Helm   - South of the 750g, 795g pair of chests.
	1520g	       - South of the 750g, 795g pair of chests.
	Mythril Shield - South of the 750g, 795g pair of chests.
	!1455g	       - South of the 750g, 795g pair of chests.
	Mythril Axe    - South of the 750g, 795g pair of chests.
	Hi-Potion      - South of the 750g, 795g pair of chests.
	Tent           - South of the 750g, 795g pair of chests.
	1975g	       - South of the 750g, 795g pair of chests.
	!Antidote      - South of the 750g, 795g pair of chests.
	Phoenix Down   - South of the 750g, 795g pair of chests.

Basement Four
	!2750g         - First room next to stairs.
	*!Gold Needle  - First room next to stairs.
	1760g          - Second room along path.
	Antidote       - Room at left turn of first intersection.
	!7340g         - Room at left turn of first intersection.
	*Ice Brand     - Room at left turn of first intersection.
	880g           - Room at left turn of first intersection.
	!Flame Shield  - Room at left turn of first intersection.
	155g	       - Room at second intersection (south turn).
	10g	       - Room at second intersection (south turn).
	2000g	       - Room at right turn of second intersection.
	Cottage	       - Room at right turn of second intersection.
	*Ice Brand     - Room at right turn of second intersection.
	!1250g	       - Room at south turn of second intersection.
	!Staff	       - Room at south turn of second intersection.

Basement Five
	*Gold Needle   - Room at NE path from entrance.
	*Gold Needle   - Room at east path from entrance.
	*Gold Needle   - Room at SE path from entrance.
	!!Flame Mail   - Room at west path from entrance.

B1 = Stairway at northwest corner.
B2 = The first chest you can reach has a spiked tile below it (Fire Elementals,
     cannot escape). The chest below has a Fire Elemental on its left, which
     you must face to open it. The Great Sword also has an unavoidable Fire
     Elemental above it. The 750g has a Fire Elemental below it.
     In the wild amount of chests below the 750,795 pair, a Fire Elemental lies
     on the right side of the entrance (stick to the left wall to avoid). To
     the left of the first chest in the third row is a spiked tile (Lava Worm,
     can flee).
     The entrance to B3 is at the southwest corner of the floor.
B3 = Get to B4 by going right.
B4 = Get back to B3 by heading for the southeast corner.
B3 = Stairs at southwest corner. Go.
B4 = In the first room, the left chest has a Fire Lizard below it. The right
     chest has a Lava Worm to the left of it.
     In the north-most room, a Lava Worm sits between the two chests of the top
     row.
     In the room at the second intersection, a Lava Worm lies two squares to
     the left of the front most chest.
     In the room SE of above room, both chests have a Fire Lizard to the left
     of them.
     The next set of stairs is at the southeast corner.
B5 = The Flame Mail has two guards, both encounters unavoidable; Fire Lizard
     then Red Dragon (can flee).
     Your opponent is in the SW room from the entrance.

                             ****************
                             *BOSS: Marilith*
                             ****************
:=============================================================================:
: My Level: 18                                                                :
: Spell Cycle:                                                                :
: Fira-> Blind-> Fira-> Blind-> Fira-> Hold-> Fira-> Hold-> REPEAT            :
:									      :
:    Compared to the Lich, Marilith is a cakewalk, especially with your class :
: change. Blink three times, NulBlaze/Red Curtain if you want to be safe,     :
: Haste, Temper twice and attack with the Ice Brand equipped. If you want to  :
: have some fun and got status-inducing spells, you can inflict sleep,        :
: paralysis, blind or confusion and have a small laugh. Chances are, if she   :
: doesn't kill you in the first four or five turns, she won't kill you at all.:
:=============================================================================:

Get out through the teleport behind the altar.

 ----------------------
|Optimal Equipment:    |
|Weapon - Ice Brand    |
|Shield - Buckler      |
|Helmet - Leather Cap  |
|Armour - Ruby Armlet  |
|Gloves - Protect Ring |
 ----------------------

()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
                                Ocean of Madness                        [CHP5]
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()

+=+=+=+=+=+=+=+=+=+
Caravan [CRVN]
+=+=+=+=+=+=+=+=+=+
Buying List:
Bottled Faerie   - 40000g
Giant's Tonic x3 -  4500g

Northwest continent on map. Land close to desert, head north to solo desert
patch. Buy Faerie. Exit, re-enter. Buy 3-4 Giant's Tonic for later use.

Fly to Gaia.

+=+=+=+=+=+=+=+=+=+
Gaia [GAI2]
+=+=+=+=+=+=+=+=+=+

Enter, find the spring, grab your key item, get out.

Fly to the NW continent. Land where you landed to reach the caravan, head up
the river and into the waterfall.

+=+=+=+=+=+=+=+=+=+
Waterfall Cavern [WTRC]
+=+=+=+=+=+=+=+=+=+

Treasure:
Wizard's Staff - Inside room at the end.
>Ribbon        - Inside room at the end.
13450g         - Inside room at the end.
6400g          - Inside room at the end.
5000g          - Inside room at the end.
>Defender      - Inside room at the end.

Stick to the left wall and follow it around. When you get to the room, prepare
yourself before entering, as Cockatrices, Pyrolisks and possibly King Mummies
are waiting (can escape). Get all the chests, talk to the robot, exit.

Head to Onrac (south) when you're done here.

(NOTE: With the Ribbon equipped, you no longer gain anything from the Nul-
spells. Discard/Replace them as you please).
+=+=+=+=+=+=+=+=+=+
Onrac [ONRC]
+=+=+=+=+=+=+=+=+=+

Get to the SE corner of town, where a lady and a submarine wait. Talk to her,
get ready for the next dungeon.

+=+=+=+=+=+=+=+=+=+
Sunken Shrine [SNKS]
+=+=+=+=+=+=+=+=+=+

Treasure:
Third Floor - From entrance
	2000g	- Lower right room.
	9900g	- Lower left room.

Fourth Floor - From third floor entrance area
	20g	      - Crescent shaped room in the center of the floor.
	Diamond Armor - Inside north room.
	>Light Axe    - Inside SW room.
	>Mage's Staff - Inside room south of crescent room.
	12350g	      - Inside SE room, next to stairs to 5F.

Fifth Floor
	9000g		- Room above entrance (3rd row, 2nd column).
	1760g		- Room above entrance (3rd row, 2nd column).
	>Diamond Armlet - Room above entrance (3rd row, 2nd column).
	Diamond Helm	- 1st row, 4th column (wrap around from top).
	Diamond Gloves  - 1st row, 4th column (wrap around from top).
	ROSETTA STONE	- 1st row, 4th column (wrap around from top).
	2750g		- 1st row, 2nd column.
	4150g		- 2nd row, 3rd column.
	10000g		- 1st row, 3rd column.
	10g		- 1st row, 3rd column.
	5000g		- 2nd row, 4th column.
	Antidote	- 4th row, 3rd column.
	Diamond Shield	- 4th row, 4th column.

Third Floor - From 4F's second stairway down
	110g - First chest inside room.
	450g - Second chest a little south from the first.

Second Floor - From 3F's second stairway down
	8135g  		 - In SE room.
	!7690g 		 - In SE room.
	5450g  		 - In SW room.
	!385g  		 - In SW room.
	>!!Giant's Glove - In SW room.
	!!Light Axe	 - In NW room.
	2750g		 - In NE room.
	Ribbon		 - In NE room.
	9900g		 - In NE room.
	7340g		 - In NE room.

3F = Stairway up around NE part of map.
4F = Stairway up is at SE corner of map.
5F = Pick up all the goodies and the key item. Make your back to 3F the way you
     came.
3F = Stairway down around NW part of map.
2F = Stairway back up at NE part of map.
3F = Staiway up in front of you.
4F = Stairway down across from you.
3F = Stairway down far south.
2F = SE room has a Water Elemental to the right of the left chest.
     SW room has Cockatrices, Pyrolisks and Mummies above middle chest 
     (effectively to the left of the right chest). The right chest additionally
     has Water Elementals (cannot flee) below it.
     NW room has White Sharks and Prince Sahagins to the left of the chest. It
     also has Sea Trolls, Sea Snakes and Sea Scorpions below it.
     NE room has White Sharks and Prince Sahagins up-left from the front most
     chest.
     The stairs are at the NW corner of the map.
1F = The Fiend waits at the NW corner.

                              **************
                              *BOSS: Kraken*
                              **************
:=============================================================================:
: My Level: 19                                                                :
:                                                                             :
:	As with Marilith, you'll need to get lucky the first couple of rounds.:
: Spike up your evasion with the Defender/Blink three times, Saber three times:
: using the Giant's Glove, then start attacking with the Defender. Kraken's   :
: normal attack is the most fierce one yet, so getting Blinks in is a priority:
: over everything. Once that's done, the battle's pretty much yours.          :
:=============================================================================:

Hunt for Kraken's Kikuichimonji (2% chance to drop) if you feel up to it.

Get out of here by the teleporter. When you're out, get back to your Airship
and fly to Melmond.

 ---------------------------------
|Optimal Equipment:               |
|Weapon - Kikuichimonji / Defender|
|Shield - Buckler                 |
|Helmet - Ribbon                  |
|Armour - Diamond Armlet          |
|Gloves - Protect Ring            |
 ---------------------------------

()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
                                Death from Above                        [CHP6]
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()

+=+=+=+=+=+=+=+=+=+
Melmond [MLM2]
+=+=+=+=+=+=+=+=+=+

Talk to Unne, near the cemetary.

Fly to the NW continent, land around the lake. Head a long way south to reach
Lufenia.

+=+=+=+=+=+=+=+=+=+
Lufenia [LFNA]
+=+=+=+=+=+=+=+=+=+

Talk to the guy on the right platform, standing at the southwest corner.

Get back to your ship. Go to the edge of the desert, land where you can and
walk to the Mirage Tower near the middle.

+=+=+=+=+=+=+=+=+=+
Mirage Tower [MRGT]
+=+=+=+=+=+=+=+=+=+

Treasure:
First Floor
	Tent         - Left most chest inside room.
	800g         - Upper most chest.
	Healing Helm - Directly below the 800g.
	3400g        - Just left of the Healing Helm, in a group of 3 chests.
	18010g       - Just left of the Healing Helm, in a group of 3 chests.
	Vorpal Sword - Just left of the Healing Helm, in a group of 3 chests.
	Aegis Shield - Left of the triad chests.
	2750g	     - Left of the triad chests.

Second Floor
	8135g	       - Inside room as a circle of chests.
	7900g	       - Inside room as a circle of chests.
	>Thor's Hammer - Inside room as a circle of chests. (3rd row)
	12350g	       - Inside room as a circle of chests.
	13000g	       - Inside room as a circle of chests.
	Cottage	       - Inside room as a circle of chests.
	7600g	       - Inside room as a circle of chests.
	>Sun Blade     - Inside room as a circle of chests. (3rd row)
	10000g	       - Inside room as a circle of chests.
	Dragon Mail    - Inside room as a circle of chests.

1F = You can run into Black Knights which drop the Deathbringer (1% chance).
     Gives handy stat boosts, but only for the extremely patient /
     perfectionists.
     Stairs to 2F are just to the left of the entrance.
2F = You'll need to loop around completely to get to the stairs. Be sure to get
     the Sun Blade if don't have the Deathbringer or Kikuichimonji.
3F = The entrance to the next section is in the middle of the room. Before
     entering, prepare yourself.

                          ***********************
                          *MINIBOSS: Blue Dragon*
                          ***********************
:=============================================================================:
: My Level: 22 (I really wanted that Deathbringer...)                         :
:                                                                             :
:    You can do whatever. Heck, you can even attack regularly, no buffs, and  :
: it SHOULD go down before you.                                               :
:=============================================================================:

Step into the teleporter straight ahead.

+=+=+=+=+=+=+=+=+=+
Flying Fortress [FLYF]
+=+=+=+=+=+=+=+=+=+

Treasure:
First Floor
	>Razer 	     - South room from entrance.
	7900g	     - West room from entrance.
	4150g 	     - West room from entrance.
	Potion 	     - West room from entrance.
	9900g 	     - West room from entrance.
	180g 	     - East room from entrance.
	5000g 	     - East room from entrance.
	Protect Ring - East room from entrance.
	6720g	     - East room from entrance.
	Healing Helm - East room from entrance.

Second Floor
	Cottage        - NW room.
	Mythril Helm   - NW room.
	880g           - West room.
	13000g         - West room.
	ADAMANTITE     - SW room.
	Diamond Gloves - NE room.
	Diamond Shield - East room.
	Ribbon         - East room.
	>Black Robe    - SE room.
	>White Robe    - SE room.

Third Floor
	>Protect Cloak - East room from entrance.
	8135g - East room from entrance.
	Clothes - East room from entrance.
	9500g - East room from entrance.
	6400g - East room from entrance.
	Gold Needle - East room from entrance.
	Potion - North room from entrance.
	5450g - North room from entrance.
	9000g - North room from entrance.
	Protect Ring - North room from entrance.
	Gold Needle - West room from entrance.
	4150g - West room from entrance.
	3400g - West room from entrance.
	Sasuke's Blade - West room from entrance.

1F = Get to 2F by going north from the entrance.
2F = Get to 3F by going straight south from the entrance.
3F = Get to 4F by going on the lower west path from the entrance.
4F = Get to the third column going right, then the third row going down. You'll
     find the teleporter.
5F = Straight forward. Be careful of the Death Machine. Prepare yourself before
     the orb.

                                **************
                                *BOSS: Tiamat*
                                **************
:=============================================================================:
: My Level: 23                                                                :
:                                                                             :
: Cast Scourge on her with the Razer.                                         :
: Alternatively, Blink 4 times, Haste, Saber 5 times and attack with the      :
: strongest weapon you have. Heal with Curaga and don't let your HP fall below:
: 150. It'd be bad if Tiamat used two breath attacks in a row.                :
:=============================================================================:

Leave through the teleporter behind the altar.

Fly to the Chaos Shrine.

 -------------------------------------------------
|Optimal Equipment:                               |
|Weapon - Kikuichimonji / Deathbringer / Sun Blade|
|Shield - Protect Cloak                           |
|Helmet - Ribbon                                  |
|Armour - Diamond Armlet                          |
|Gloves - Protect Ring                            |
 -------------------------------------------------

()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
                             The Cycle of Wrath                         [CHP7]
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()

+=+=+=+=+=+=+=+=+=+
Inventory Check [RDY?]
+=+=+=+=+=+=+=+=+=+

Before entering, make sure you have at least the following:

Haste Spell / 5+ Hermes' Shoes
Curaga Spell
Defender / Blink Spell
Giant's Glove
~10 Full Heals (X-Potions, Elixirs, Megalixirs), at least 3 of which heals MP.
~25 Hi-Potions
~8 Ethers or a few Dry Ethers
3+ Giant's Tonics (depends how much HP you have)
1 Emergency Exit

Always get more items (that is, full heals) if you can. The best place is of
course the ship minigame. If you have no luck with the ship game, you'll need 
some extreme luck, either in the fight or with the drop rate of a certain enemy
discussed later.

+=+=+=+=+=+=+=+=+=+
Chaos Shrine [CHS2]
+=+=+=+=+=+=+=+=+=+

Destroy the Black Crystal in the center and jump in.

+=+=+=+=+=+=+=+=+=+
2000 Years Ago...[FNSH]
+=+=+=+=+=+=+=+=+=+

Treasure:
Third Floor
	Dry Ether - Left chest inside main room.
	Elixir    - Right chest inside main room.

Basement Two
	Protect Ring   - In room SW of the exit.
	Sasuke's Blade - Along path far beyond the Protect Ring.
	Protect Cloak  - In room SE of the exit.
	Megalixir      - Along path far beyond the Protect Cloak.

Basement Four
	>Masamune - Beyond path of SE section.

1F = Get to 2F by going to the SE corner.
2F = To 3F, straight right.
3F = Get to the center room. Before you walk inside, get ready.

                              *****************
                              *BOSS: Death Eye*
                              *****************
:=============================================================================:
: My Level: 24                                                                :
:                                                                             :
:    Not much going for this thing. Saber twice and attack with the Sun Blade.:
: Don't let the battle last too long, if Dispel connects, you lose your       :
: protection against statuses.                                                :
:=============================================================================:
(NOTE: Lacking full heals? Farm the Death Eye, who drops an Elixir 1% of the
       time. Have fun.)

Go up to the plate, play the lute, go down the stairs.

2F = Go down the stairs at the NW corner.
1F = Go down the stairs at the NW corner.
B1 = Curve around to the SE corner. Prepare yourself two steps back from the
     stairs.

                                 ************
                                 *BOSS: Lich*
                                 ************
:=============================================================================:
: My Level: 24                                                                :
: Spell Cycle:                                                                :
: Flare -> Stop -> Warp -> Kill -> REPEAT                                     :
:                                                                             :
:    If it isn't our good pal the Lich. Far easier this time around, so long  :
: as your max HP exceeds 320. Blink 3 times, Saber 5 times, attack with the   :
: Sunblade equipped. Do not heal immediately after Flare; rather, restore your:
: health with Curaga when he reaches Warp in his cycle. Blink takes priority  :
: over everything until you evade easily.                                     :
:    If, for whatever reason, your max HP is below 320, throw a Giant's Tonic :
: and get above that point as fast as you can. Then just keep ahead of 320    :
: before every Flare.                                                         :
:=============================================================================:

B2 = Circle around the top to get to the stairs. Again, prepare yourself before
     stepping in front of them.

                              ****************
                              *BOSS: Marilith*
                              ****************
:=============================================================================:
: My Level: 25                                                                :
:                                                                             :
:    As with before, Blink is priority. Blink four times, Haste, Saber five   :
: times, attack with your strongest weapon. Again, Marilith won't be a threat :
: once you have your evasion set up. Keep your HP above 120 to survive Firaga :
: and you're good.                                                            :
:=============================================================================:

B3 = Make your way through the rooms and hallways to the SE corner. At the
     corridor, prepare yourself before the second pillar.

                               **************
                               *BOSS: Kraken*
                               **************
:=============================================================================:
: My Level: 25                                                                :
:                                                                             :
:    You'll need some luck, pray he only uses Thundara or Ink the first couple:
: of rounds. But the strategy is largely the same. Blink 4 times, Haste, Saber:
: 5 times, attack. Keep your HP above 80 to survive Thundara.                 :
:=============================================================================:

B4 = Be sure to pick up Masamune, unless you're restricting yourself. Stairs 
     down is east of the entrance. From the entrance, the spiked square lies in
     the middle of the second horizontal corridor.

                               **************
                               *BOSS: Tiamat*
                               **************
:=============================================================================:
: My Level: 25                                                                :
:                                                                             :
:    Whaddyaknow, it's the same old battle plan. Blink 4 times, Haste, Saber  :
: 5 times, attack. HP above 150 to survive the breath attacks. Yaaay!         :
:=============================================================================:

B5 = The ultimate opponent (okay, not anymore) lies in wait inside the center
     room...

                                *************
                                *BOSS: Chaos*
                                *************
:=============================================================================:
: My Level: 26 (Whaddyaknow, getting Deathbringer brought my EXP up too much) :
: Spell Cycle:                                                                :
: Blizzaga -> Slowra -> Thundaga -> Curaja -> Haste -> Firaga -> Blizzara ->  :
: Flare -> REPEAT                                                             :
: Skill Cycle:                                                                :
: Blaze -> Tsunami -> Cyclone -> Earthquake -> REPEAT                         :
:                                                                             :
: 	Two rules needed to win any boss battle solo:                         :
: Number 1 = Able to survive TWO turns without healing. His special skills hit:
:            for 290+, so ~600 mHP is good for that. Unfortunately, Chaos's   :
:            physical strikes hit upwards of 500 (MUCH worse when Haste-d),   :
:            which can screw even that up. Max out your HP to 999 with Giant's:
:            Tonics ASAP.                                                     :
: Number 2 = Be able to heal more than the damage the boss can deal in one    :
:            turn. Hi-Potions suck, and even Curaga has trouble coping with   :
:            anything more than a third tier spell. Hence, you NEED a large   :
:            amount of X-Potions, Elixirs and Megalixirs.                     :
: If both these criteria are met, cycle through as buff, heal, buff, heal,    :
: etc. Once your HP is maxed, start upping evasion with Blink until that's    :
: maxed. Take note, he'll likely still punch you hard in the face even if     :
: that's the case, but every miss is a godsave turn. Keep your HP above 300 at:
: ALL times (anticipate a damage skill), and above 400 right before Chaos uses:
: Flare (on this turn, you must heal as well). If you manage to get in all the:
: Blinks necessary, proceed to attack buffs. 5 Sabers and a Haste should do.  :
: Then attack, heal, attack, heal, until you win.                             :
:=============================================================================:

For those who are curious, I fought with 465 starting max HP and used 6 full 
heals (two of which were needed for MP as well). I don't personally recommend 
trying with less than 500 starting max HP, it was hell to get the first turns 
I needed and one mother bucket load of luck. The true lowest level you can 
reach Chaos at is Lv25.

If you beat him, congratulations! You've done the Red Wizards and Mages 
justice.

~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                         So It's Over - Conclusion                       [CNCL]
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

That's all from me. Soul of Chaos will be updated if requested, but truth be
told, it's all the same strategy, even for Omega and Shinryuu.

If you have relevant questions, drop me a message at 
some_guy_unknown2u(at)hotmail(dot)com.