_____ _             _   _____           _                   
         |  ___(_)_ __   __ _| | |  ___|_ _ _ __ | |_  __ _ ___ _   _ 
         | |_  | | '_ \ / _` | | | |_ / _` | '_ \|  _|/ _` / __| | | |
         |  _| | | | | | (_| | | |  _| (_| | | | | |_| (_| \__ \ |_| |
         |_|   |_|_| |_|\__,_|_| |_|  \__,_|_| |_|\__|\__,_|___/\__, |
                                                                |___/
                    _____                   _   _____ _____
                   |_   _|   __ _ _ __   __| | |_   _|_   _|
                     | |    / _` | '_ \ / _` |   | |   | |
                    _| |_  | (_| | | | | (_| |  _| |_ _| |_
                   |_____|  \__,_|_| |_|\__,_| |_____|_____|
      ____                                 __   _____              _
     |  _ \  __ _ _   _   _ _ __     ___  / _| / ____|  ___  _   _| |___
     | | | |/ _` | | | | | | '_ \   / _ \| |_  \____ \ / _ \| | | | / __|
     | |_| | (_| | |_| |_| | | | | | (_) |  _|  ____) | (_) | |_| | \__ \
     |____/ \__,_|\___,__,_|_| |_|  \___/|_|   |_____/ \___/ \__,_|_|___/


                   O---------------------------------------O
                   |  Final Fantasy I & II: Dawn of Souls  |
                   |           An FAQ/Walkthrough          |
                   |             By KeyBlade999            |
                   |                                       |
                   |          File Size: ~1,190 KB         |
                   |         Current Version: Final        |
                   |  Previous Update: 11:07 PM 4/15/2012  |
                   O---------------------------------------O


 /|\ ____________________________________________________________________ /|\
|ッ|ッ|                                                                    |ッ|ッ|
| | |            FAQ Basics -- Section Negative One: Donations           | | |
| | |                             **INTRO_-1**                           | | |
|_|_|____________________________________________________________________|_|_|
 \|/                                                                      \|/

While I do write all of my guides for free, it does take a lot of time and
effort to put them together. If you're feeling generous and want to show your
appreciation, I am gladly accepting donations. I don't know exactly what the
donations will be used for, but just know that you would definitely be helping
me make more quality FAQs! Even the smallest donation amounts are appreciated,
and are a great way to say how much you appreciate the work I do. If you do
decide you'd like to donate, please send the donations through PayPal at the
e-mail address listed below. Thank you so very much for considering this!!

                          keyblade999.faqs@gmail.com

By the way, this is also my contact e-mail, so if you want to contribute
something to this or any of my other FAQs, or have a question to ask about one
of them, go ahead and use this e-mail.


 /|\ ____________________________________________________________________ /|\
|ッ|ッ|                                                                    |ッ|ッ|
| | |            FAQ Basics -- Section Zero: Table of Contents           | | |
| | |                             **INTRO_0**                            | | |
|_|_|____________________________________________________________________|_|_|
 \|/                                                                      \|/
                                ______________
覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧慾  FAQ Basics  |覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧覧
                                ッッッッッッッッッッッッッッ

  [Section Title] ............................................... [CTRL+F Tag]

  -1. Donations ................................................. **INTRO_-1**
   0. Table of Contents ......................................... **INTRO_0**
   1. Intro ..................................................... **INTRO_1**
   2. Version History ........................................... **INTRO_2**
   3. Legalities ................................................ **INTRO_3**


                              ___________________
覧覧覧覧覧覧覧覧覧覧覧覧覧覧慾  Final Fantasy I  |覧覧覧覧覧覧覧覧覧覧覧覧覧覧
                              ッッッッッッッッッッッッッッッッッッッ

   [Section Title] .............................................. [CTRL+F Tag]

   1. Walkthrough ............................................... **FF1_1**
     I - In the Beginning... .................................... **FF1_11**
     II - Awakening a Prince .................................... **FF1_12**
     III - Powering Up the Earth Crystal ........................ **FF1_13**
     IV - Powering Up the Fire Crystal .......................... **FF1_14**
     V - Finding and Obtaining the Airship ...................... **FF1_15**
     VI - The Citadel of Trials and a Bit More .................. **FF1_16**
     VII - Powering Up the Water Crystal ........................ **FF1_17**
     VIII - Powering Up the Wind Crystal ........................ **FF1_18**
     IX - The Endgame: The Chaos Shrine ......................... **FF1_19**

   2. Soul of Chaos Side Dungeons ............................... **FF1_2**
     I - Earthgift Shrine ....................................... **FF1_21**
     II - Hellfire Chasm ........................................ **FF1_22**
     III - Lifespring Grotto .................................... **FF1_23**
     IV - Whisperwind Cove ...................................... **FF1_24**

   3. Enemy Bestiary ............................................ **FF1_3**

   4. Boss FAQ/Walkthrough ...................................... **FF1_4**
     I - Garland ................................................ **FF1_41**
     II - Pirate (x9) ........................................... **FF1_42**
     III - Piscodemons .......................................... **FF1_43**
     IV - Astos ................................................. **FF1_44**
     V - Vampire ................................................ **FF1_45**
     VI - Lich .................................................. **FF1_46**
     VII - Maralith ............................................. **FF1_47**
     VIII - Evil Eye ............................................ **FF1_48**
     IX - Dragon Zombie (x2) .................................... **FF1_49**
     X - Kraken ................................................. **FF1_410**
     XI - Tiamat ................................................ **FF1_411**
     XII - Lich ................................................. **FF1_412**
     XIII - Maralith ............................................ **FF1_413**
     XIV - Kraken ............................................... **FF1_414**
     XV - Tiamat ................................................ **FF1_415**
     XVI - Chaos ................................................ **FF1_416**
     XVII - Echidna ............................................. **FF1_417**
     XVIII - Cerberus ........................................... **FF1_418**
     XIX - Ahriman .............................................. **FF1_419**
     XX - 2-Headed Dragon ....................................... **FF1_420**
     XXI - Scarmiglione ......................................... **FF1_421**
     XXII - Cagnazzo ............................................ **FF1_422**
     XXIII - Barbariccia ........................................ **FF1_423**
     XXIV - Rubicante ........................................... **FF1_424**
     XXV - Gilgamesh ............................................ **FF1_425**
     XXVI - Atomos .............................................. **FF1_426**
     XXVII - Omega .............................................. **FF1_427**
     XXVIII - Shinryu ........................................... **FF1_428**
     XXIX - Typhon .............................................. **FF1_429**
     XXX - Orthros .............................................. **FF1_430**
     XXXI - Phantom Train ....................................... **FF1_431**
     XXXII - Death Gaze ......................................... **FF1_432**

   5. Items Listings ............................................ **FF1_5**
   6. Weaponry Listings ......................................... **FF1_6**
   7. Shields Listings .......................................... **FF1_7**
   8. Headgear Listings ......................................... **FF1_8**
   9. Torso Gear Listings ....................................... **FF1_9**
   10. Gloves Listings .......................................... **FF1_10**
   11. Magic Listings ........................................... **FF1_11**


                             ____________________
覧覧覧覧覧覧覧覧覧覧覧覧覧覧|  Final Fantasy II  |覧覧覧覧覧覧覧覧覧覧覧覧覧覧
                             ッッッッッッッッッッッッッッッッッッッッ

   [Section Title] .............................................. [CTRL+F Tag]

   1. Walkthrough ............................................... **FF2_1**
     I - Joining the Rebellion .................................. **FF2_11**
     II - We Need Some Mythril! ................................. **FF2_12**
     III - A Traitor Among Us! .................................. **FF2_13**
     IV - To the Dreadnought! ................................... **FF2_14**
     V - Dragoons and Wyverns ................................... **FF2_15**
     VI - The Rebellion Strikes Back ............................ **FF2_16**
     VII - Finding the Ultimate White Magic: Ultima ............. **FF2_17**
     VIII - The Endgame: Defeating the Emperor .................. **FF2_18**

   2. Soul of Rebirth Dungeons .................................. **FF2_2**
     I - The Unknown Cave ....................................... **FF2_21**
     II - Machanon .............................................. **FF2_22**
     III - Chamber of the Seal .................................. **FF2_23**
     IV - The Unknown Palace .................................... **FF2_24**

   3. Enemy Bestiary ............................................ **FF2_3**

   4. Boss FAQ/Walkthrough ...................................... **FF2_4**
     I - Sergeant ............................................... **FF2_41**
     II - Adamantoise ........................................... **FF2_42**
     III - Borghen .............................................. **FF2_43**
     IV - Red Soul .............................................. **FF2_44**
     V - Chimera(s) ............................................. **FF2_45**
     VI - Lamia Queen ........................................... **FF2_46**
     VII - Behemoth ............................................. **FF2_47**
     VIII - Gottos .............................................. **FF2_48**
     IX - Big Horn(s) ........................................... **FF2_49**
     X - Roundworm .............................................. **FF2_410**
     XI - Fire Gigas ............................................ **FF2_411**
     XII - Ice Gigas ............................................ **FF2_412**
     XIII - Thunder Gigas ....................................... **FF2_413**
     XIV - Green Dragon ......................................... **FF2_414**
     XV - The Emperor, Royal Guard (x2), Wood Golem ............. **FF2_415**
     XVI - Tiamat ............................................... **FF2_416**
     XVII - Beelzebub ........................................... **FF2_417**
     XVIII - Astaroth ........................................... **FF2_418**
     XIX - The Emperor .......................................... **FF2_419**
     XX - Ultima Weapon ......................................... **FF2_420**
     XXI - The Emperor .......................................... **FF2_421**

   5. Items Listings ............................................ **FF2_5**

   6. Weaponry Listings ......................................... **FF2_6**
     I - Axes ................................................... **FF2_61**
     II - Bows .................................................. **FF2_62**
     III - Knives ............................................... **FF2_63**
     IV - Staves and Maces ...................................... **FF2_64**
     V - Spears ................................................. **FF2_65**
     VI - Swords ................................................ **FF2_66**

   7. Shields Listings .......................................... **FF2_7**
   8. Headgear Listings ......................................... **FF2_8**
   9. Torso Gear Listings ....................................... **FF2_9**
   10. Gloves Listings .......................................... **FF2_10**
   11. Magic Listings ........................................... **FF2_11**



 /|\ ____________________________________________________________________ /|\
|ッ|ッ|                                                                    |ッ|ッ|
| | |                  FAQ Basics -- Section One: Intro                  | | |
| | |                             **INTRO_1**                            | | |
|_|_|____________________________________________________________________|_|_|
 \|/                                                                      \|/

Welcome to another FAQ of mine. This covers another GBA Final Fantasy I happen
to own: Dawn of Souls. Dawn of Souls is a compilation of the older versions of
Final Fantasies I and II, perhaps some of the oldest, and best, RPGs you'll
ever play.

But there's a bit more to it than that.

This mainly lies in the fact that Square Enix likes to add to their remakes of
games (Nintendo can't say all too much there, in terms of Pokemon). In these
games, perhaps in relevance with the subtitle "Dawn of Souls", you'll find a
wealth of extra dungeons, four per game, labeled the Soul of Chaos and Soul of
Rebirth dungeons. Like the extra dungeons of previous games, they promise a
hard, challenging, and entertaining time.

This also happens to be my fourth Final Fantasy FAQ, continuing my GBA streak
for this series. I just finished the one for Final Fantasy V Advance about a
week ago (as per when I started this FAQ), and ... well, it took the greater
part of a month. A lot of time versus my usual. Given that I now have to FAQ
two games simultaneously ... let's just say I'll be working on this for a
while.

Anyhow, let's quit the rambling. I see that you need some help, eh? Well, here
you go. Enjoy.


 /|\ ____________________________________________________________________ /|\
|ッ|ッ|                                                                    |ッ|ッ|
| | |             FAQ Basics -- Section Two: Version History             | | |
| | |                             **INTRO_2**                            | | |
|_|_|____________________________________________________________________|_|_|
 \|/                                                                      \|/

v0.10 - General FAQ format completed and beautified, as per my Final Fantasy V
        Advance format. Working on Final Fantasy I -- Section I of its
        walkthrough completed.  10:54 PM 3/16/2012
v0.20 - Section II of the Final Fantasy I walkthrough completed.
        11:36 PM 3/20/2012
v0.30 - Section III of the Final Fantasy I walkthrough completed.
        11:37 PM 3/21/2012
v0.40 - Section IV of the Final Fantasy I walkthrough completed.
        11:23 PM 3/22/2012
v0.50 - Sections V and VI of the Final Fantasy I walkthrough completed.
        12:47 AM 3/24/2012
v0.60 - Section VII of the Final Fantasy I walkthrough completed.
        12:07 AM 3/25/2012
v1.00 - The whole Final Fantasy I walkthrough is completed; going to the Soul
        of Chaos side-dungeons.  1:11 AM 3/26/2012
v1.75 - Finished Sections I, II, and III of the Soul of Chaos dungeons in the
        Final Fantasy I section.  12:23 AM 3/27/2012
v2.14 - Finished up the Soul of Chaos section and the Boss FAQ/Walkthrough for
        Final Fantasy I. Working on that game's Bestiary; done through #075.
        11:30 PM 3/27/2012
v2.50 - Finished up the Final Fantasy I enemy bestiary, weaponry listings,
        shield listings, and headgear listings.  11:34 PM 3/28/2012
v3.01 - Finished everything else based on Final Fantasy I; got the basic
        introductory stuff for Final Fantasy II done.  11:17 PM 3/29/2012
v3.10 - Section I of the Final Fantasy II walkthrough completed.
        11:00 PM 3/30/2012
v3.20 - Section II of the Final Fantasy II walkthrough completed.
        10:02 PM 3/31/2012
v3.30 - Section III of the Final Fantasy II walkthrough completed.
        12:15 AM 4/2/2012
v3.40 - Section IV of the Final Fantasy II walkthrough completed. Can't do much
        more tonight - both my GBA SP and DS Lite are dead. >_<
        10:46 PM 4/2/2012
v3.50 - Section V of the Final Fantasy II walkthrough completed.
        11:05 PM 4/3/2012
v3.60 - Section VI of the Final Fantasy II walkthrough completed.
        11:57 PM 4/4/2012
v3.70 - Section VII of the Final Fantasy II walkthrough completed.
        11:37 PM 4/6/2012
v3.71 - About halfway done with Section VIII of the Final Fantasy II 
        walkthrough.  12:05 AM 4/12/2012
v5.10 - Finished everything with the Final Fantasy II walkthroughs. Finished the
        Boss FAQ/Walkthrough; put down the Bestiary format.  11:11 PM 4/12/2012
v5.30 - Finished the Final Fantasy II enemy bestiary and items listings.
        11:51 PM 4/13/2012
v5.60 - Finished the Final Fantasy II weapons, shields, and headgear listings.
        12:17 AM 4/15/2012
Final - Finished the Final Fantasy II torso gear, gloves, and magic listings,
        effectively finally finishing this FAQ. Only took me a month!
        ~~ Start-End Time: 31 days. 
        ~~ File Size     : ~1,190 KB.
        ~~ Time of Update: 11:07 PM 4/15/2012.


 /|\ ____________________________________________________________________ /|\
|ッ|ッ|                                                                    |ッ|ッ|
| | |               FAQ Basics -- Section Three: Legalities              | | |
| | |                             **INTRO_3**                            | | |
|_|_|____________________________________________________________________|_|_|
 \|/                                                                      \|/

This FAQ may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

ゥ 2012 Daniel Chaviers (a.k.a. KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this
e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs
message boards.

O-----------------------------------O    O------------------------------------O
|     Allowed sites for my FAQs     |    |        Forever-Banned Sites        |
O-----------------------------------O    O------------------------------------O
|    GameFAQs (www.gamefaqs.com)    |    |      CheatCC (www.cheatcc.com)     |
|   Neoseeker (www.neoseeker.com)   |    |       www.cheat-database.com       |
| SuperCheats (www.supercheats.com) |    |  Cheat Index (www.cheatindex.com)  |
|                                   |    | Cheat Search (www.cheatsearch.com) |
|                                   |    |    www.panstudio.com/cheatstop     |
|                                   |    | Game Express (www.gameexpress.com) |
|                                   |    |             Mega Games             |
|                                   |    |  Cheats Guru (www.cheatsguru.com)  |
O-----------------------------------O    O------------------------------------O






      _____ _             _   _____           _                     _____
     |  ___(_)_ __   __ _| | |  ___|_ _ _ __ | |_  __ _ ___ _   _  |_   _|
     | |_  | | '_ \ / _` | | | |_ / _` | '_ \|  _|/ _` / __| | | |   | |
     |  _| | | | | | (_| | | |  _| (_| | | | | |_| (_| \__ \ |_| |  _| |_
     |_|   |_|_| |_|\__,_|_| |_|  \__,_|_| |_|\__|\__,_|___/\__, | |_____|
                                                            |___/

 /|\ ____________________________________________________________________ /|\
|ッ|ッ|                                                                    |ッ|ッ|
| | |             Final Fantasy I -- Section One: Walkthrough            | | |
| | |                              **FF1_1**                             | | |
|_|_|____________________________________________________________________|_|_|
 \|/                                                                      \|/

Welcome to the bulk of this FAQ/Walkthrough. Within this section, you'll find
a wealth of information, guiding you from start to finish for this game. All of
the info is arranged in a semi-chronological order. This section has been
arranged into nine smaller sub-sections so you can find what you want in here
more easily. What the sub-sections are can be found by looking in the Contents
section near the top of the document.

    _______________________________________________________________________
   /\                                                                     /\
  |  |                  Section I - In the Beginning...                  |  |
  |  |                            **FF1_11**                             |  |
   \/_____________________________________________________________________\/


                     "The world lies shrouded in darkness.
                               The wind dies...
                               The sea rages...
                              The earth decays...
                     But the people believe in a prophecy,
                      Patiently awaiting its fulfillment.

                        'When darkness veils the world,
                     four Warriors of Light shall come...'
                     
       After a long journey, four young travelers did at last appear ...
             ... and in the hand of each was clutched a crystal."


Upon starting a new file, select your four Warriors of Light to play as. I'll
simply say that you can pick whoever you want -- I have tried to adapt the
strategies as best as possible -- but I picked a Warrior, Thief, White Mage,
and Black Mage. If anything, opt for at least the White Mage -- you'll heal a
heck of a lot in this game.

Anyhow, when you gain control, you'll be south of a town (the grouping of
buildings). Walk into them to enter your first town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Cornelia
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________
|  Item Shop  \
|______________\______________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 40 Gil  |
|  Antidote ......................................................... 50 Gil  |
|  Phoenix Down .................................................... 500 Gil  |
|  Sleeping Bag ..................................................... 50 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Nunchaku .......................................................... 8 Gil  |
|  Knife ............................................................. 4 Gil  |
|  Staff ............................................................. 4 Gil  |
|  Rapier ............................................................ 8 Gil  |
|  Hammer ............................................................ 8 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Clothes ........................................................... 8 Gil  |
|  Leather Armor .................................................... 40 Gil  |
|  Chain Mail ....................................................... 65 Gil  |
|_____________________________________________________________________________|
 _______________
|  Spell Shops  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  (White Lv. 1) Cure ............................................... 50 Gil  |
|  (White Lv. 1) Dia ................................................ 50 Gil  |
|  (White Lv. 1) Protect ............................................ 50 Gil  |
|  (White Lv. 1) Blink .............................................. 50 Gil  |
|-----------------------------------------------------------------------------|
|  (Black Lv. 1) Fire ............................................... 50 Gil  |
|  (Black Lv. 1) Sleep .............................................. 50 Gil  |
|  (Black Lv. 1) Focus .............................................. 50 Gil  |
|  (Black Lv. 1) Thunder ............................................ 50 Gil  |
|_____________________________________________________________________________|

Time to describe the town.

The most notable feature is due north of where you enter: the dancer dancing
around the fountain. She'll be able to help you out sometimes by hinting at
what to do. Of course, my FAQ is better than any hint she'll give you. ^_^

Anyhow, southwest of her is a building with an obvious "Inn" sign on it. It is
none other than an Inn. Go inside and you can pay some money to fully heal your
party. In the case of the original FF1 game, you also could save only here. If
you're playing Dawn of Souls, fear not -- you can save just about anywhere.

Other than that, for now, shopping time~!

Begin with the weaponry. Buy some upgrades for your party. Warriors, Red Mages,
and Thieves will prefer the Rapier. That's really it for weaponry; White and
Black Mages are rather skimpy in the physical department, so buy them stuff at
your own expense. The Staff on a White Mage can go to the Black Mage if you buy
a Hammer, FYI.

As for armor, you may want to begin pacing yourself here; we want AT LEAST 250
Gil left for the spells, then some for items. So probably just stick a Chain
Mail on your Warrior for now; spend more in a little bit.

As for magic... When it comes to White Magic, above all, you MUST get Cure.
Dia and Protect are also good ideas. As for Black Magic, Fire and Thunder are
good ideas, as is Sleep.

By now, you've probably exhausted most of your funds. You can return to the
overworld for a few Gil-earning battles or sell your old stuff. You should
probably just stick with a Potion or two.

After this, head to the northern end of town and speak with the guard there.
He'll recognize your Crystals and send you straight to the King.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Castle Cornelia
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You'll start by watching a cutscene between your party and the King. The latter
will ask to see your Crystals. You show them to him and he believes that they
are real; that Lukahn's prophecy has come to fruition. Rather than save the
world as it is right now (winds failing, seas raging, etc.), you are charged
with the duty of saving Sarah, the King's daughter.

Sadly, we have nothing better to do. After regaining control, go south,
downstairs, then south and out of the castle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Black Widow          |    28    |  10   |   0   |      8    |      30      |
|  Crazy Horse          |    64    |  10   |   0   |     15    |      63      |
|  Gigas Worm           |    56    |  17   |   0   |     15    |      63      |
|  Goblin               |     8    |   4   |   0   |      6    |       6      |
|  Goblin Guard         |    16    |   8   |   0   |     18    |      18      |
|  Skeleton             |    10    |  10   |   0   |      3    |       9      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|

Not much to say, really. Since you're on the overworld map now, you simply
want to head to the Chaos Shrine. You'll find by heading to the northwest. It
is not in the cave on the way; you can't even progress in that cave, so just
ignore. North of tat cave, you'll find the Chaos Shrine.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Chaos Shrine
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Leather Cap .......................................................... []  |
|  Potion ............................................................... []  |
|  Tent ................................................................. []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Black Widow          |    28    |  10   |   0   |      8    |      30      |
|  Crazy Horse          |    64    |  10   |   0   |     15    |      63      |
|  Ghoul                |    48    |   8   |   6   |     50    |      93      |
|  Gigas Worm           |    56    |  17   |   0   |     15    |      63      |
|  Goblin               |     8    |   4   |   0   |      6    |       6      |
|  Goblin Guard         |    16    |   8   |   0   |     18    |      18      |
|  Skeleton             |    10    |  10   |   0   |      3    |       9      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Werewolf             |    68    |  14   |   6   |     67    |     135      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|  Zombie               |    20    |  10   |   0   |     12    |      24      |
|_______________________|__________|_______|_______|___________|______________|

Not exactly a complex dungeon, the Chaos Shrine is one big area. There are
five rooms in it; one per the four corners, and one due north of where you
enter the area.

First, head west, to the southwest corner, and into that room to find the
Leather Cap. Then go into the room in the northwest corner, found to the north
of there, and you'll find a Potion and Tent inside it. That's it, as far as
treasures are concerned. The other two corner rooms cannot be opened for now.

So, yes, return to the southern portion of the room. Heal and save, then go
north and through the door. In there, you'll find Garland, the kidnapper of
Sarah. Speak with him to engage in battle!
 _________________
|  BOSS: Garland  \
|__________________\__________________________________________________________
|  HP            - 212      |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 15       |  - None            |  - Longsword               |
|  Accuracy      - 27       |                    |                            |
|  Defense       - 8        |                    |                            |
|  Magic Defense - 64       |  Resistances:      |                            |
|  Evasion       - 12       |  - None            |                            |
|  Agility       - 6        |                    |  Gil Earned  - 250         |
|  Intelligence  - 12       |                    |  EXP. Earned - 130         |
|=============================================================================|
|  There is nothing special, really, about fighting Garland. Have your mages  |
|  cast damaging or curative magic, depending on who can do what. If one can  |
|  do both, healing would take priority, although one healer is enough. As    |
|  for your physical fighters ... Attack, Attack, and Attack some more.       |
|_____________________________________________________________________________|

After the battle, Garlands body disappears (ie. he dies). You'll move a bit,
and then Princess Sarah will awaken. Taking in what just happened, she is
grateful for you help, introduces herself, and you'll return to Castle
Cornelia.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Castle Cornelia
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Lute ................................................................. []  |
|_____________________________________________________________________________|

Once you bring Sarah back to the castle, her father will thank you,
acknowledging you, for sure, as the Warriors of Light. (I don't get it. Mario
does this same thing on a daily basis.) The King will then recite Lukahn's
prophecy of the Light Warriors, then tell you about the Crystal on the northern
continent. He promises to build the bridge there ASAP.

Once you regain control, attempt to leave and you'll be halted momentarily by
Sarah, who decides to hand over the Lute, a mystical musical instrument. Once
you, once more, regain control, head continually southward and exit the castle
to the overworld.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Black Widow          |    28    |  10   |   0   |      8    |      30      |
|  Crazy Horse          |    64    |  10   |   0   |     15    |      63      |
|  Gigas Worm           |    56    |  17   |   0   |     15    |      63      |
|  Goblin               |     8    |   4   |   0   |      6    |       6      |
|  Goblin Guard         |    16    |   8   |   0   |     18    |      18      |
|  Skeleton             |    10    |  10   |   0   |      3    |       9      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|

As you proceed to re-enter the overworld, you'll watch a cutscene in which the
intercontinental bridge is built to the north and east of the castle. It is now
your goal to cross it and begin a journey.

But first, re-enter Cornelia and stock up a bit, and be sure to rest at the Inn
should Garland have damaged you heavily. Once you're ready, go northeast of the
town and across the bridge.

And so, a journey begins ... and this section closes.


    _______________________________________________________________________
   /\                                                                     /\
  |  |                  Section II - Awakening a Prince                  |  |
  |  |                            **FF1_12**                             |  |
   \/_____________________________________________________________________\/

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            Overworld (generally)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Antidote ............................................................. []  |
|  Potion ............................................................... []  |
|  Potion ............................................................... []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Crazy Horse          |    64    |  10   |   0   |     15    |      63      |
|  Gigas Worm           |    56    |  17   |   0   |     15    |      63      |
|  Goblin               |     8    |   4   |   0   |      6    |       6      |
|  Goblin Guard         |    16    |   8   |   0   |     18    |      18      |
|  Lizard               |    92    |  18   |  12   |     50    |     153      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|

Okay, so we've crossed the bridge and watched the cutscene, allowing us to
start our journey in earnest. As you cross this strip of land, you'll soon
come across some mountains, which create a fork in the path.

Take the left branch of the path. As you proceed along it northward, you'll
find Matoya's Cave. Although not really of use at the moment, you can go inside
to find two Potions and an Antidote in the chests. Additionally, speak with a
broom and you'll learn a button code; basically, pressing the B button and then
Select will let you see an overworld map. Yay.

Afterwards, return to the overworld, backtrack to the fork, and take the other
branch of it. Continue along it eastward through a big forest. By now, you'll
begin seeing the newer Bestiary list above. Be sure to be ready to heal, as
some of these monsters are relatively resilient and physically strong.

Further east, you'll find the shoreline. Head southward to soon find a town.
Why not go into it?

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Pravoka
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________
|  Item Shop  \
|______________\______________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 40 Gil  |
|  Ether ........................................................... 150 Gil  |
|  Antidote ......................................................... 50 Gil  |
|  Eye Drops ........................................................ 50 Gil  |
|  Phoenix Down .................................................... 500 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Hammer ............................................................ 8 Gil  |
|  Broadsword ...................................................... 450 Gil  |
|  Battle Axe ...................................................... 450 Gil  |
|  Scimitar ........................................................ 160 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Leather Armor .................................................... 40 Gil  |
|  Chain Mail ....................................................... 65 Gil  |
|  Iron Armor ...................................................... 640 Gil  |
|  Leather Shield ................................................... 12 Gil  |
|  Leather Gloves ................................................... 50 Gil  |
|_____________________________________________________________________________|
 _______________
|  Spell Shops  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  (White Lv. 2) Blindna ........................................... 250 Gil  |
|  (White Lv. 2) Silence ........................................... 250 Gil  |
|  (White Lv. 2) NulShock .......................................... 250 Gil  |
|  (White Lv. 2) Invis ............................................. 250 Gil  |
|-----------------------------------------------------------------------------|
|  (Black Lv. 2) Blizzard .......................................... 250 Gil  |
|  (Black Lv. 2) Dark .............................................. 250 Gil  |
|  (Black Lv. 2) Temper ............................................ 250 Gil  |
|  (Black Lv. 2) Slow .............................................. 250 Gil  |
|_____________________________________________________________________________|

We should begin our shopping at the magic shops. As far as White Magic goes,
Invis, NulShock, and Silence are the prime choices; Black Magic has Temper,
Blizzard, and you can pick a third one. If anything, GET TEMPER.

As for weapons, pretty much buy whatever upgrades there are. Same goes for
armor. Item-wise, just restock yourself a little for the battle ahead. Rest
in the Inn if you need to.

When you're done, head to the northwest corner. You'll find a bunch of pirates
around. Speak with the main one and you'll have to battle a gang of pirates.
Eh...
 _____________________
|  BOSS: Pirate (x9)  \
|______________________\______________________________________________________
|  HP            - 24       |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 10       |  - None            |  - Leather Shield          |
|  Accuracy      - 2        |                    |                            |
|  Defense       - 0        |                    |                            |
|  Magic Defense - 35       |  Resistances:      |                            |
|  Evasion       - 12       |  - None            |                            |
|  Agility       - 6        |                    |  Gil Earned  - 40          |
|  Intelligence  - 3        |                    |  EXP. Earned - 40          |
|=============================================================================|
|  There is nothing special, really, about fighting these pirates. They have  |
|  your basic physical attack.                                                |
|                                                                             |
|  Without a doubt, the Sleep spell will really help out. You'll put a large  |
|  amount of the enemies to Sleep, if not all of them. Those that don't go to |
|  sleep should be picked off one by one. Use Cure and items as you need to.  |
|_____________________________________________________________________________|

After the battle, Bikke breaks down and apologizes, swearing never to do any
more piratey stuff. (Seems weird, as he didn't really fight in the battle.) As
a sign of his goodwill, he hands over his ship.

Well, no reason to distrust him, right? After all, all his booty is probably
on board. :P

Anyways, once you regain control, you should heal up at the Inn and stock up
slightly on some items. We're aren't traveling far, really, but anyways...
The ship is outside.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ________________________________________________
|  Regional Monster Bestiary  \  Pravoka Region  \
|______________________________\__________________\___________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Crazy Horse          |    64    |  10   |   0   |     15    |      63      |
|  Gigas Worm           |    56    |  17   |   0   |     15    |      63      |
|  Goblin               |     8    |   4   |   0   |      6    |       6      |
|  Goblin Guard         |    16    |   8   |   0   |     18    |      18      |
|  Lizard               |    92    |  18   |  12   |     50    |     153      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|
 ________________________________________________
|  Regional Monster Bestiary  \  Elfheim Region  \
|______________________________\__________________\___________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Cobra                |    56    |   6   |   6   |     50    |     123      |
|  Ghast                |    56    |   8   |  10   |    117    |     117      |
|  Gigas Worm           |    56    |  17   |   0   |     15    |      63      |
|  Goblin               |     8    |   4   |   0   |      6    |       6      |
|  Goblin Guard         |    16    |   8   |   0   |     18    |      18      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Ogre Chief           |   132    |  23   |  14   |    300    |     282      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Werewolf             |    68    |  14   |   6   |     67    |     135      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|

As you can tell from the above charts, we're going from Pravoka to Elfheim. To
reach our destination, pretty much sail west to Cornelia, then south to a dock.
From said dock, walk south to find a town coupled with a castle.

Start with the town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Elfheim
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________
|  Item Shop  \
|______________\______________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 40 Gil  |
|  Antidote ......................................................... 50 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|  Echo Grass ....................................................... 50 Gil  |
|  Tent ............................................................ 160 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Iron Nunchaku ................................................... 160 Gil  |
|  Dagger .......................................................... 140 Gil  |
|  Crosier ......................................................... 160 Gil  |
|  Saber ........................................................... 360 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Iron Armor ...................................................... 640 Gil  |
|  Copper Armlet ................................................... 800 Gil  |
|  Iron Shield ...................................................... 80 Gil  |
|  Leather Cap ...................................................... 65 Gil  |
|  Helm ............................................................. 80 Gil  |
|_____________________________________________________________________________|
 _______________
|  Spell Shops  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  (White Lv. 3) Cura ............................................ 1,000 Gil  |
|  (White Lv. 3) Diara ........................................... 1,000 Gil  |
|  (White Lv. 3) NulBlaze ........................................ 1,000 Gil  |
|  (White Lv. 3) Heal ............................................ 1,000 Gil  |
|-----------------------------------------------------------------------------|
|  (Black Lv. 3) Fira ............................................ 1,000 Gil  |
|  (Black Lv. 3) Hold ............................................ 1,000 Gil  |
|  (Black Lv. 3) Thundara ........................................ 1,000 Gil  |
|  (Black Lv. 3) Focara .......................................... 1,000 Gil  |
|-----------------------------------------------------------------------------|
|  (White Lv. 4) Poisona ......................................... 2,500 Gil  |
|  (White Lv. 4) Fear ............................................ 2,500 Gil  |
|  (White Lv. 4) NulFrost ........................................ 2,500 Gil  |
|  (White Lv. 4) Vox ............................................. 2,500 Gil  |
|-----------------------------------------------------------------------------|
|  (Black Lv. 4) Sleepra ......................................... 2,500 Gil  |
|  (Black Lv. 4) Haste ........................................... 2,500 Gil  |
|  (Black Lv. 4) Confuse ......................................... 2,500 Gil  |
|  (Black Lv. 4) Blizzara ........................................ 2,500 Gil  |
|_____________________________________________________________________________|

Oh boy -- tons of new stuff. New costly stuff. Note that some of the magic
spells may return a message implying that your magic level is too low. If so,
go outside and level up some if you want it that badly. You'll also get some
Gil in the meantime, which will really help.

Okay, to start with magic. From the White Magic, you'll want Cura, Heal, and
another Lv. 3 from that group; and just take your pick from the Lv. 4 group
(I only really grabbed NulFrost and Vox).

From the Black Magics, take the Lv. 3 spells of Fira and Thundara, and another
from there if you wish. As for the Lv. 4 spells, be ABSOLUTELY SURE to grab
Haste. Blizzara is also helpful.

After that, there's the typical "buy the upgrades" from the weapon and armor
shops. There's really little else here. You can rest up at the Inn, and examine
some of the gravestones to find a Legend of Zelda reference ... maybe.

Really not much past that, though. Leave town when done.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Cobra                |    56    |   6   |   6   |     50    |     123      |
|  Ghast                |    56    |   8   |  10   |    117    |     117      |
|  Gigas Worm           |    56    |  17   |   0   |     15    |      63      |
|  Goblin               |     8    |   4   |   0   |      6    |       6      |
|  Goblin Guard         |    16    |   8   |   0   |     18    |      18      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Ogre Chief           |   132    |  23   |  14   |    300    |     282      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Werewolf             |    68    |  14   |   6   |     67    |     135      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|

Our next destination is the Marsh Cave. You can find it going westward from
Elfheim while hugging the southern coast. The cavern actually just looks like a
big brown circle on the ground, so you might be surprised when you find it,
especially when using an aged game console to play this.

But, yeah, go inside.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Marsh Cave
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  295 Gil .............................................................. []  |
|  385 Gil .............................................................. []  |
|  620 Gil .............................................................. []  |
|  680 Gil .............................................................. []  |
|  Broadsword ........................................................... []  |
|  Cottage .............................................................. []  |
|  Copper Armlet ........................................................ []  |
|  Crown ................................................................ []  |
|  Dagger ............................................................... []  |
|  Phoenix Down ......................................................... []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Bloodbones           |   144    |  26   |   12  |    378    |     378      |
|  Crawler              |    84    |   1   |    8  |    200    |     186      |
|  Gargoyle             |    80    |  12   |    8  |     80    |     132      |
|  Ghoul                |    48    |   8   |    6  |     50    |      93      |
|  Gray Ooze            |    76    |  30   |    7  |     70    |     255      |
|  Green Slime          |    24    |   1   |  255  |     20    |      84      |
|  Shadow               |    50    |  10   |    0  |     45    |      90      |
|  Skeleton             |    10    |  10   |    0  |      3    |       9      |
|  Tarantula            |    64    |   5   |   12  |     50    |     141      |
|  Warg Wolf            |    72    |  14   |    0  |     22    |      93      |
|  Werewolf             |    68    |  14   |    6  |     67    |     135      |
|  Zombie               |    20    |  10   |    0  |     12    |      24      |
|_______________________|__________|_______|_______|___________|______________|

Upon entering the dungeon, go north and along the path to the next area.

Here, upon entering, head straight to the northeast corner. Grab the Dagger
from the chest, then return to the stairway and go northwest and into the
corner to find another chest, this one yielding 680 Gil. Go in the southwest
corner to find two more chests: 620 Gil and a Broadsword. Re-equip if you need
to, then backtrack to the entrance floor.

Here, continue backtracking to the entrance of the dungeon, then continue south
to find a room. Go inside and head downstairs.

Here, there isn't too much to say. All of the chests in here should be empty.
Anyways, go to the southernmost portion of the area, then east to find a door
nearby. Go along this mini-path, then to the next floor.

This area actually has sixteen rooms available to you, only twelve of which
can be accessed at the moment. From left to right, top to bottom, you'll find
chests, if any, with -- nothing, nothing, nothing, 295 Gil, a Copper Armlet,
then the sixth room in this order will have a Cottage and Phoenix Down. From
there, just go south and east one to find another room with 385 Gil.

Now, remember the room with the 385 Gil? Go into the room west of it and head
to the chest. Before you can open it, you'll have to fight a boss.
 _______________________________
|  BOSS: Piscodemon (multiple)  \
|________________________________\____________________________________________
|  HP            - 84       |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 30       |  - None            |  - None                    |
|  Accuracy      - 21       |                    |                            |
|  Defense       - 16       |                    |                            |
|  Magic Defense - 98       |  Resistances:      |                            |
|  Evasion       - 66       |  - Fire            |                            |
|  Agility       - 33       |  - Ice/Blizzard    |  Gil Earned  - 300         |
|  Intelligence  - 18       |                    |  EXP. Earned - 276         |
|=============================================================================|
|  Not a bunch to say about this battle. You'll want to pick them off one by  |
|  one, or by using Thundara. Using Fire or Blizzard spells is not really the |
|  best idea; same goes for status spells. So, yeah, hack-and-slash them. The |
|  use of Temper on your physical characters really helps, as does someone    |
|  with Cure/Cura/Heal.                                                       |
|_____________________________________________________________________________|

After the battle, do NOT step off of the tile you're currently on. Face the
chest and open it to take the crown. Backtrack back through the floors and out
of the dungeon.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Cobra                |    56    |   6   |   6   |     50    |     123      |
|  Ghast                |    56    |   8   |  10   |    117    |     117      |
|  Gigas Worm           |    56    |  17   |   0   |     15    |      63      |
|  Goblin               |     8    |   4   |   0   |      6    |       6      |
|  Goblin Guard         |    16    |   8   |   0   |     18    |      18      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Ogre Chief           |   132    |  23   |  14   |    300    |     282      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Werewolf             |    68    |  14   |   6   |     67    |     135      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|

Once you exit the dungeon, seriously consider returning to Elfheim to heal and
such.

From there, go west to the mountains, then northwest to the water. Circle
around it and go north to find a ruined castle. This ruined castle is our
destination, the Western Keep.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Western Keep
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Crystal Eye .......................................................... []  |
|_____________________________________________________________________________|

You might want to save right now. Go north and speak with the King of this
castle. Hand over the Crown you found earlier and the King will maniacally
laugh and tell you that he truly is the Dark Elf King, Astos.

Well, just another beast to slay, I guess.
 _______________
|  BOSS: Astos  \
|________________\____________________________________________________________
|  HP            - 420      |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 30       |  - None            |  - Mythril Sword           |
|  Accuracy      - 42       |                    |                            |
|  Defense       - 18       |                    |                            |
|  Magic Defense - 170      |  Resistances:      |                            |
|  Evasion       - 78       |  - None            |                            |
|  Agility       - 39       |                    |  Gil Earned  - 2,000       |
|  Intelligence  - 24       |                    |  EXP. Earned - 2,250       |
|=============================================================================|
|  Astos is probably the first boss I'll start detailing attacks for. Aside   |
|  from a basic physical, he has Thundara, Fira, Slowra (Slows your team down |
|  (halves attack number)), and Haste for himself. Perhaps worst of all,      |
|  however, is Death. Despite the fact that it rarely hits, if it does, it    |
|  is quite deadly. Use a Phoenix Down on the affected ASAP.                  |
|                                                                             |
|  We still have a basic strategy, though. Have someone Haste and Temper your |
|  main physical fighters, who should stick to physical attacks. A White Mage |
|  should focus on using Cura when one person is down near 150 HP, or Heal    |
|  when everyone is generally close to 200. If neither is occurring, use      |
|  Invis on everyone. Your Black Mages won't be of much help, in all honesty. |
|  You should gauge their power by comparing a "-ara" spell with a basic      |
|  attack; have them focus on the more powerful method.                       |
|_____________________________________________________________________________|

After the battle, you'll obtain the Crystal Eye.

Now, exit the area.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            Overworld (generally)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Jolt Tonic ........................................................... []  |
|_____________________________________________________________________________|
 ________________________________________________
|  Regional Monster Bestiary  \  Elfheim Region  \
|______________________________\__________________\___________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Cobra                |    56    |   6   |   6   |     50    |     123      |
|  Ghast                |    56    |   8   |  10   |    117    |     117      |
|  Gigas Worm           |    56    |  17   |   0   |     15    |      63      |
|  Goblin               |     8    |   4   |   0   |      6    |       6      |
|  Goblin Guard         |    16    |   8   |   0   |     18    |      18      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Ogre Chief           |   132    |  23   |  14   |    300    |     282      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Werewolf             |    68    |  14   |   6   |     67    |     135      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|
 _________________________________________________
|  Regional Monster Bestiary  \  Cornelia Region  \
|______________________________\___________________\__________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Crazy Horse          |    64    |  10   |   0   |     15    |      63      |
|  Gigas Worm           |    56    |  17   |   0   |     15    |      63      |
|  Goblin               |     8    |   4   |   0   |      6    |       6      |
|  Goblin Guard         |    16    |   8   |   0   |     18    |      18      |
|  Lizard               |    92    |  18   |  12   |     50    |     153      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|

Okay, take yourself south-southeast back into the town of Elfheim. Don't heal
your party there yet. Buy some stuff if you want to, however.

When you're done there, go back north to the ship and sail northward to
Cornelia. Heal up in the Inn there, then exit the town and return to the ship.
Sail east and north, rounding the landmass and going under the bridge. You'll
be in a body of water. Head to the northern portion of it.

There should be a dock there. Make landfall and head north some, trending a bit
more westward as you approach the mountains. At the northern peninsula, you'll
find a cave. Go inside.

This is Matoya's Cave. Go inside -- you should know the layout; we've been here
before. Go into the room and speak with Matoya to hand over her Crystal Eye.
In return, you'll get the Jolt Tonic, which supposedly will awaken anyone.

Cool, I guess. Exit the cave and head southeast back into your ship. Go south
back to the Elfheim region. Dock on the northern side of the landmass and go
south into the castle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Elven Castle
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  700 Gil .............................................................. []  |
|  800 Gil .............................................................. []  |
|  Bronze Gloves ........................................................ []  |
|  Mystic Key ........................................................... []  |
|  Mythril Hammer ....................................................... []  |
|_____________________________________________________________________________|

Inside the castle, head over into the Prince's chambers. Speak with the healer
next to his bed to treat the Prince with the Jolt Tonic. Rather than being
fried to death, the Prince will awaken and gratefully hand over the Mystic Key,
which activates a bit of a sidequest for us. More on this later.

We want some items, do we not? By rounding the outer walls of the castle, head
to the northeastern corner of the area and open up the storehouse to find four
chests, with 700 Gil, 800 Gil, some Bronze Gloves, and a Mythril Hammer.

Now, we can start our little sidequest for Mystic Key items. If you'd prefer to
hurry up and get the game over with, skip to Section III.

If not, exit the area to the overworld.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Cobra                |    56    |   6   |   6   |     50    |     123      |
|  Ghast                |    56    |   8   |  10   |    117    |     117      |
|  Gigas Worm           |    56    |  17   |   0   |     15    |      63      |
|  Goblin               |     8    |   4   |   0   |      6    |       6      |
|  Goblin Guard         |    16    |   8   |   0   |     18    |      18      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Ogre Chief           |   132    |  23   |  14   |    300    |     282      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Werewolf             |    68    |  14   |   6   |     67    |     135      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|

Let's first head back to the Marsh Cave. Remember, simply head west along the
southern coast and you'll eventually find a brown dot on the map. Go in there,
the cavern.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Marsh Cave
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  1,020 Gil ............................................................ []  |
|  Antidote ............................................................. []  |
|  Silver Armlet ........................................................ []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Bloodbones           |   144    |  26   |   12  |    378    |     378      |
|  Crawler              |    84    |   1   |    8  |    200    |     186      |
|  Gargoyle             |    80    |  12   |    8  |     80    |     132      |
|  Ghoul                |    48    |   8   |    6  |     50    |      93      |
|  Gray Ooze            |    76    |  30   |    7  |     70    |     255      |
|  Green Slime          |    24    |   1   |  255  |     20    |      84      |
|  Shadow               |    50    |  10   |    0  |     45    |      90      |
|  Skeleton             |    10    |  10   |    0  |      3    |       9      |
|  Tarantula            |    64    |   5   |   12  |     50    |     141      |
|  Warg Wolf            |    72    |  14   |    0  |     22    |      93      |
|  Werewolf             |    68    |  14   |    6  |     67    |     135      |
|  Zombie               |    20    |  10   |    0  |     12    |      24      |
|_______________________|__________|_______|_______|___________|______________|

Here, go south to find a room. Go inside and head downstairs.

Here, there isn't too much to say. All of the chests in here should be empty.
Anyways, go to the southernmost portion of the area, then east to find a door
nearby. Go along this mini-path, then to the next floor.

Here, you'll find the sixteen-room area from earlier. Our treasures are in the
four southernmost rooms. The two left ones have a Silver Armlet and an
Antidote, respectively. Then go into the easternmost room to find 1,020 Gil.
The last of the rooms contains nothing, so, if you have nothing left to do in
here, backtrack and exit.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Cobra                |    56    |   6   |   6   |     50    |     123      |
|  Ghast                |    56    |   8   |  10   |    117    |     117      |
|  Gigas Worm           |    56    |  17   |   0   |     15    |      63      |
|  Goblin               |     8    |   4   |   0   |      6    |       6      |
|  Goblin Guard         |    16    |   8   |   0   |     18    |      18      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Ogre Chief           |   132    |  23   |  14   |    300    |     282      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Werewolf             |    68    |  14   |   6   |     67    |     135      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|

Our next stop would have to be the Western Keep. To reach it, pretty much head
north of the Marsh Cave and walk right into the ruined castle we defeated
Astos in.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Western Keep
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Falchion ............................................................. []  |
|  Power Staff .......................................................... []  |
|  Steel Gloves ......................................................... []  |
|_____________________________________________________________________________|

Not much to say about finding the chests in here. Remember the room where you
fought Astos? Go in a counterclockwise manner around the outside of that room
to soon find a door. Go into this room for the above items -- the Falchion,
Power Staff, and the Steel Gloves.

That's it. Leave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ________________________________________________
|  Regional Monster Bestiary  \  Elfheim Region  \
|______________________________\__________________\___________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Cobra                |    56    |   6   |   6   |     50    |     123      |
|  Ghast                |    56    |   8   |  10   |    117    |     117      |
|  Gigas Worm           |    56    |  17   |   0   |     15    |      63      |
|  Goblin               |     8    |   4   |   0   |      6    |       6      |
|  Goblin Guard         |    16    |   8   |   0   |     18    |      18      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Ogre Chief           |   132    |  23   |  14   |    300    |     282      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Werewolf             |    68    |  14   |   6   |     67    |     135      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|
 _________________________________________________
|  Regional Monster Bestiary  \  Cornelia Region  \
|______________________________\___________________\__________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Crazy Horse          |    64    |  10   |   0   |     15    |      63      |
|  Gigas Worm           |    56    |  17   |   0   |     15    |      63      |
|  Goblin               |     8    |   4   |   0   |      6    |       6      |
|  Goblin Guard         |    16    |   8   |   0   |     18    |      18      |
|  Lizard               |    92    |  18   |  12   |     50    |     153      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|

Okay, take yourself south-southeast back into the town of Elfheim. Don't heal
your party there yet. Buy some stuff if you want to, however.

When you're done there, go back north to the ship and sail northward to
Cornelia. Make landfall at the dock to its south, then go along the path
northwest of the town and castle, back to the Chaos Shrine we earlier fought
Garland in.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Chaos Shrine
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Gold Needle .......................................................... []  |
|  Rune Blade ........................................................... []  |
|  Werebuster ........................................................... []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Black Widow          |    28    |  10   |   0   |      8    |      30      |
|  Crazy Horse          |    64    |  10   |   0   |     15    |      63      |
|  Ghoul                |    48    |   8   |   6   |     50    |      93      |
|  Gigas Worm           |    56    |  17   |   0   |     15    |      63      |
|  Goblin               |     8    |   4   |   0   |      6    |       6      |
|  Goblin Guard         |    16    |   8   |   0   |     18    |      18      |
|  Skeleton             |    10    |  10   |   0   |      3    |       9      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Werewolf             |    68    |  14   |   6   |     67    |     135      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|  Zombie               |    20    |  10   |   0   |     12    |      24      |
|_______________________|__________|_______|_______|___________|______________|

Head to the northeastern corner of the area and you'll find a room. Go inside
of it to find two chests -- the Gold Needle and the Werebuster. Then go south
to the southeastern corner of the overall area to find another room. In there
is another chest, this one housing the Rune Blade.

That is it for here ... and for this section.


    _______________________________________________________________________
   /\                                                                     /\
  |  |            Section III - Powering Up the Earth Crystal            |  |
  |  |                            **FF1_13**                             |  |
   \/_____________________________________________________________________\/

Okay, just so you know, this section assumes you know how to get to Cornelia
from wherever you were when you finished (if you even did do) the item
hunting sidequest at the end of Section II. Go into the castle there.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Castle Cornelia
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Cottage .............................................................. []  |
|  Iron Armor ........................................................... []  |
|  Mythril Knife ........................................................ []  |
|  Nitro Powder ......................................................... []  |
|  Saber ................................................................ []  |
|  Tent ................................................................. []  |
|_____________________________________________________________________________|

When you reach the castle, you'll need to circle around the area between the
two main castle walls. (The one around the outside, and the one surrounding the
inside where everything is.) You'll eventually find a gap in the northern side
of the area. There, go through.

As you proceed along the path, raid the treasure rooms and you'll find all of
the items listed in the list above. Of these, you must, at minimum, get the
Nitro Powder.

Though it'd be kind of dumb to skip out on the rest, whenever they were good or
not. :P

Anyways, leave the castle. Heal up in the Cornelia Inn if you wish.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Crazy Horse          |    64    |  10   |   0   |     15    |      63      |
|  Gigas Worm           |    56    |  17   |   0   |     15    |      63      |
|  Goblin               |     8    |   4   |   0   |      6    |       6      |
|  Goblin Guard         |    16    |   8   |   0   |     18    |      18      |
|  Lizard               |    92    |  18   |  12   |     50    |     153      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|

Once you return to your ship, round the landmass in a counterclockwise manner,
heading under the bridge to the port we used earlier. There, go southwest to
find a cavern in the mountains. This is the entrance to Mt. Duergar, home of
the dwarves, and our next destination.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Mt. Duergar
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  450 Gil .............................................................. []  |
|  575 Gil .............................................................. []  |
|  575 Gil .............................................................. []  |
|  Cottage .............................................................. []  |
|  Ether ................................................................ []  |
|  Great Helm ........................................................... []  |
|  Mythril Mail ......................................................... []  |
|  Potion ............................................................... []  |
|  Tent ................................................................. []  |
|  Wyrmkiller ........................................................... []  |
|_____________________________________________________________________________|

When you enter the cavern, go north to one of the rooms and you'll find some
items inside: two Gil-filled chests, totalling 1,025 Gil.

Next, head west and south for a while. You'll eventually encounter a room with
a bunch of treasures inside: the Cottage, Ether, Great Helm, Mythril Mail,
Potion, Tent, Wyrmkiller, and 575 Gil. Exit the room and head east to find a
dwarf named Nerrick.

Speak with him and he'll notice the Nitro "Pouder" you wield. He asks to use
it to blow open a canal to the south of here. You'll have no real choice in
the matter. So, once he places it, we'll proceed to "bluiter this rock tae
smithereens!"

After taking about a dozen paces back from the explosion site (REAL safe...),
you'll watch the cutscene where a canal separating you from the outer seas
opens up.

Exit the area.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _________________________________________________
|  Regional Monster Bestiary  \  Cornelia Region  \
|______________________________\___________________\__________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Crazy Horse          |    64    |  10   |   0   |     15    |      63      |
|  Gigas Worm           |    56    |  17   |   0   |     15    |      63      |
|  Goblin               |     8    |   4   |   0   |      6    |       6      |
|  Goblin Guard         |    16    |   8   |   0   |     18    |      18      |
|  Lizard               |    92    |  18   |  12   |     50    |     153      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|
 ________________________________________________
|  Regional Monster Bestiary  \  Melmond Region  \
|______________________________\__________________\___________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Black Widow          |    28    |  10   |   0   |      8    |      30      |
|  Cobra                |    56    |   6   |   6   |     50    |     123      |
|  Ghast                |    56    |   8   |  10   |    117    |     117      |
|  Ghoul                |    48    |   8   |   6   |     50    |      93      |
|  Gigas Worm           |    56    |  17   |   8   |     15    |      63      |
|  Hyenadon             |   120    |  22   |   4   |     72    |     288      |
|  Lesser Tiger         |   132    |  22   |   8   |    108    |     438      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Ogre Chief           |   132    |  23   |  14   |    300    |     282      |
|  Shadow               |    50    |  10   |   0   |     45    |      90      |
|  Tarantula            |    64    |   5   |  12   |     50    |     141      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|

Time to return to our ship, which is located back to the northeast. There, go
around the landmass to your south clockwise, then, near the Cornelia port, go
further west and through the canal. You'll probably notice the whirlpool
nearby. Ignore it; it is an inaccessible Soul of Chaos dungeon.

Further west should be a dock. Dock there and enter the town nearby, Melmond.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Melmond
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Croiser ......................................................... 160 Gil  |
|  Saber ........................................................... 360 Gil  |
|  Longsword ..................................................... 1,200 Gil  |
|  Falchion ........................................................ 360 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Knight's Armor ............................................... 36,000 Gil  |
|  Silver Armlet ................................................. 4,000 Gil  |
|  Great Helm ...................................................... 360 Gil  |
|  Bronze Gloves ................................................... 160 Gil  |
|  Steel Gloves .................................................... 600 Gil  |
|_____________________________________________________________________________|
 _______________
|  Spell Shops  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  (White Lv. 5) Curaga .......................................... 4,000 Gil  |
|  (White Lv. 5) Life ............................................ 4,000 Gil  |
|  (White Lv. 5) Diaga ........................................... 4,000 Gil  |
|  (White Lv. 5) Healara ......................................... 4,000 Gil  |
|-----------------------------------------------------------------------------|
|  (Black Lv. 5) Firaga .......................................... 4,000 Gil  |
|  (Black Lv. 5) Scourge ......................................... 4,000 Gil  |
|  (Black Lv. 5) Teleport ........................................ 4,000 Gil  |
|  (Black Lv. 5) Slowra .......................................... 4,000 Gil  |
|_____________________________________________________________________________|

After arriving here, time to shop around a little. Begin with the magic shops.
For White, get Curaga, Healara, and Diaga; Phoenix Downs can take over the
purpose of Life and are more versatile. As for Black, grab Firaga and Scourge.
The final one would have to be a tough choice you'll make yourself.

Then there's the armor and weapons. As usual, buy the upgrades ... although you
probably can't buy the Knight's Armor.

There's not really much else here. Heal up and leave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Black Widow          |    28    |  10   |   0   |      8    |      30      |
|  Cobra                |    56    |   6   |   6   |     50    |     123      |
|  Ghast                |    56    |   8   |  10   |    117    |     117      |
|  Ghoul                |    48    |   8   |   6   |     50    |      93      |
|  Gigas Worm           |    56    |  17   |   8   |     15    |      63      |
|  Hyenadon             |   120    |  22   |   4   |     72    |     288      |
|  Lesser Tiger         |   132    |  22   |   8   |    108    |     438      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Ogre Chief           |   132    |  23   |  14   |    300    |     282      |
|  Shadow               |    50    |  10   |   0   |     45    |      90      |
|  Tarantula            |    64    |   5   |  12   |     50    |     141      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|

Back on the world map, head westward along the southern coast. Eventually, you
will reach an offshoot leading southeast. Follow it to reach the Devil's Tail
Peninsula. In the center of this small near-island is a cavern, the Cavern of
Earth. Go inside.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Cavern of Earth
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  330 Gil .............................................................. []  |
|  575 Gil .............................................................. []  |
|  795 Gil .............................................................. []  |
|  800 Gil .............................................................. []  |
|  1,020 Gil ............................................................ []  |
|  1,975 Gil ............................................................ []  |
|  5,000 Gil ............................................................ []  |
|  Antidote ............................................................. []  |
|  Coral Sword .......................................................... []  |
|  Gold Needle .......................................................... []  |
|  Leather Shield ....................................................... []  |
|  Potion ............................................................... []  |
|  Sleeping Bag ......................................................... []  |
|  Star Ruby ............................................................ []  |
|  Tent ................................................................. []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Black Widow          |    28    |  10   |   0   |      8    |      30      |
|  Anaconda             |    80    |  22   |  10   |     50    |     165      |
|  Black Widow          |    28    |  10   |   0   |      8    |      30      |
|  Cobra                |    56    |   6   |   6   |     50    |     123      |
|  Cockatrice           |    50    |   1   |   4   |    200    |     186      |
|  Earth Elemental      |   288    |  66   |  20   |    768    |   1,536      |
|  Gargoyle             |    80    |  12   |   8   |     80    |     132      |
|  Ghast                |    56    |   8   |  10   |    117    |     117      |
|  Hill Gigas           |   240    |  38   |  12   |    879    |     879      |
|  Lizard               |    92    |  18   |  12   |     50    |     153      |
|  Minotaur             |   164    |  22   |   4   |    489    |     489      |
|  Mummy                |    80    |  30   |  20   |    300    |     300      |
|  Ochre Jelly          |    76    |  32   |   6   |     70    |     252      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Ogre Chief           |   132    |  23   |  14   |    300    |     282      |
|  Piscodemon           |    84    |  30   |  16   |    300    |     276      |
|  Tarantula            |    64    |   5   |  12   |     50    |     141      |
|  Troll                |   184    |  24   |  12   |    621    |     621      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Werewolf             |    68    |  14   |   6   |     67    |     135      |
|  Wight                |    52    |  20   |  12   |    150    |     150      |
|  Wraith               |    86    |  22   |   4   |    231    |     231      |
|_______________________|__________|_______|_______|___________|______________|

Upon entering, seriously consider the tunnel to the west. Although you won't
find any physical treasure there, or a direct way to advance the plot, what
you WILL find is, starting at one point, a battle with every step. These
battles will be versus some strong monsters and is a good way to level up and
get pseudo-rich.

Anyways, from the entrance, go north and along the path to find a chest with
1,975 Gil. Then return to the entrance and go east to the intersection. Go
south there to reach another fork. There, go east and along the path to two
chests (Antidote, 795 Gil).

Return to the previous intersection and go west. Go along the SECOND path that
goes south to find another room with two chests (800 Gil, Potion). Backtrack to
the first intersection we encountered (east/south) and go east to eventually
find the stairway to the next floor.

On B2F, go south to the next room, then northeast and southeast, then south
into another room. In there, go east and past the rocks. Go south to the room.
Inside, you'll find a few chests (5,575 Gil (total), Leather Shield). Go back
to the area just past the rocks and go east. At the wall, go north and east one
room east, then north into another room.

Here, in the sealed room, you'll find a chest trio. In them, you'll find 330
Gil, a Coral Sword, and a Tent. Backtrack to the previous intersection and head
southward and along the path to the next floor.

On B3F, begin by going east for a bit. Once you can go north, go east a short
distance and into the room there for a Sleeping Bag within a chest. Return to
the northbound path and use it. You'll soon reach a north/west intersection.

Take the north path here, then south at the next intersection. Go along this
path and into the room at the end to find a chest; open it for a Gold Needle.
Backtrack to the north/west intersection and head west. At what is the
westernmost portion of the floor, you'll find a room. Go inside and open the
chest for 1,020 Gil. Leave the room and head south to find a room.

Outside, heal up and save. Barge on in and you'll have to fight another boss.
 _________________
|  BOSS: Vampire  \
|__________________\__________________________________________________________
|  HP            - 280      |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 76       |  - Fire            |  - None                    |
|  Accuracy      - 39       |  - Dia             |                            |
|  Defense       - 26       |                    |                            |
|  Magic Defense - 75       |  Resistances:      |                            |
|  Evasion       - 72       |  - Ice/Blizzard    |                            |
|  Agility       - 36       |                    |  Gil Earned  - 2,000       |
|  Intelligence  - 26       |                    |  EXP. Earned - 1,200       |
|=============================================================================|
|  The Vampire has a basic physical attack, which is really quite powerful,   |
|  at least 15% more so than the most powerful normal enemy here. It also can |
|  heal itself at the each round, and hit you with some Paralysis.            |
|                                                                             |
|  Your strategy is fairly obvious. Hit your physical fighters with Temper    |
|  and Haste. As for your spellcasters, have them use Fira or Diaga for the   |
|  best amount of damage. He shouldn't last all too long.                     |
|_____________________________________________________________________________|

After the battle, grab the Star Ruby to the northwest, then exit the dungeon
via Teleport or walking out.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Black Widow          |    28    |  10   |   0   |      8    |      30      |
|  Cobra                |    56    |   6   |   6   |     50    |     123      |
|  Ghast                |    56    |   8   |  10   |    117    |     117      |
|  Ghoul                |    48    |   8   |   6   |     50    |      93      |
|  Gigas Worm           |    56    |  17   |   8   |     15    |      63      |
|  Hyenadon             |   120    |  22   |   4   |     72    |     288      |
|  Lesser Tiger         |   132    |  22   |   8   |    108    |     438      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Ogre Chief           |   132    |  23   |  14   |    300    |     282      |
|  Shadow               |    50    |  10   |   0   |     45    |      90      |
|  Tarantula            |    64    |   5   |  12   |     50    |     141      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|

After exiting the dungeon, head northwest and along the small strip of land to
the bigger landmass. Consider going back east and healing in Melmond.

When you're done, go west, back to the strip of land, but further west to find
another cavern. This one is the Giant's Cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Giant's Cave
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  450 Gil .............................................................. []  |
|  620 Gil .............................................................. []  |
|  Great Axe ............................................................ []  |
|  Mythril Helm ......................................................... []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Lesser Tiger         |   132    |  22   |   8   |     70    |     252      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Ogre Chief           |   132    |  23   |  14   |    300    |     282      |
|  Tarantula            |    64    |   5   |  12   |     50    |     141      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|_______________________|__________|_______|_______|___________|______________|

When you arrive, you'll have a fairly linear path to follow. Go north and west
to find a rock monster. Speak with it to hand over the Star Ruby. After it eats
it, you'll be let by. You'll probably note the stairs to the north. Ignore
them for now and go south to find a room with four chests: 1,070 Gil (total), a
Great Axe, and a Mythril Helm.

Then head north to the stairs and use them. Continue along the linear path in
and out of the overworld to the Sage's Cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Sage's Cave
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Earth Rod ............................................................ []  |
|_____________________________________________________________________________|

Here, you'll find another linear path. Go along it and into the second doorway
you find. Inside, you'll find the great sage, Sadda. He'll reveal to you that
the Vampire from earlier was not the Fiend that is messing with the Crystal.

I THOUGHT he was too easy. :P

You'll receive the Earth Rod and be told to use it behind where the Vampire
was in the Cavern of Earth.  *groan*

Okay, I think you know what to do. Backtrack to the more open part of the
overworld, then go southeast to the Cavern of Earth.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Cavern of Earth
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  1,250 Gil ............................................................ []  |
|  1,445 Gil ............................................................ []  |
|  1,520 Gil ............................................................ []  |
|  3,400 Gil ............................................................ []  |
|  5,450 Gil ............................................................ []  |
|  Mythril Shield ....................................................... []  |
|  Staff ................................................................ []  |
|  Tent ................................................................. []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Black Widow          |    28    |  10   |   0   |      8    |      30      |
|  Anaconda             |    80    |  22   |  10   |     50    |     165      |
|  Black Widow          |    28    |  10   |   0   |      8    |      30      |
|  Cobra                |    56    |   6   |   6   |     50    |     123      |
|  Cockatrice           |    50    |   1   |   4   |    200    |     186      |
|  Earth Elemental      |   288    |  66   |  20   |    768    |   1,536      |
|  Gargoyle             |    80    |  12   |   8   |     80    |     132      |
|  Ghast                |    56    |   8   |  10   |    117    |     117      |
|  Goblin Guard         |    16    |   8   |   6   |     18    |      18      |
|  Hill Gigas           |   240    |  38   |  12   |    879    |     879      |
|  Hyenadon             |   120    |  22   |   4   |     72    |     288      |
|  Lizard               |    92    |  18   |  12   |     50    |     153      |
|  Minotaur             |   164    |  22   |   4   |    489    |     489      |
|  Mummy                |    80    |  30   |  20   |    300    |     300      |
|  Ochre Jelly          |    76    |  32   |   6   |     70    |     252      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Ogre Chief           |   132    |  23   |  14   |    300    |     282      |
|  Ogre Mage            |   144    |  23   |  10   |    723    |     723      |
|  Piscodemon           |    84    |  30   |  16   |    300    |     276      |
|  Tarantula            |    64    |   5   |  12   |     50    |     141      |
|  Troll                |   184    |  24   |  12   |    621    |     621      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Werewolf             |    68    |  14   |   6   |     67    |     135      |
|  Wight                |    52    |  20   |  12   |    150    |     150      |
|  Wraith               |    86    |  22   |   4   |    231    |     231      |
|_______________________|__________|_______|_______|___________|______________|

Do you remember the way back to the Vampire? No? Well, you're in luck.

But you might want to get your short-term memory loss checked out. :P

Anyways, when you enter, go eastward for a while and along the path that way
to reach the next floor.

There, go south to the next room, north another, south three more, and go
eastward, passing by the rocks. When you no longer can go east, go south and
to the next floor.

On B3F, go along the east path and do the counterclockwise thing from before
to eventually re-enter the Vampire's room. There, exit via the eastern door and
head along the path to the gray rock. Examine it to use the Earth Rod, then go
down to the next floor.

In B4F, you'll first need to go west to an open area. Go north and along the
linear path to a room with some chests. Open all five for 11,815 Gil (total)
and a Staff. Backtrack to the open area from earlier.

There, go west and south. In the next room, go to the far west and north. To
the northwest for a while you'll go until you can no more. There, go south two
rooms and head south and along the path to obtain the remaining treasures for
the area in the end room (1,250 Gil, Tent, Mythril Shield). Return to the last
intersection you reached and head northwest to the next floor.

On B5F, circle around, then go to the northeast and along the linear path. You
will soon reach a room. Outside, heal and save, then enter the room. Examine
the orb to fight your first Fiend.
 ______________
|  BOSS: Lich  \
|_______________\_____________________________________________________________
|  HP            - 1,200    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 40       |  - Fire            |  - Dry Ether               |
|  Accuracy      - 49       |  - Dia             |                            |
|  Defense       - 40       |                    |                            |
|  Magic Defense - 120      |  Resistances:      |                            |
|  Evasion       - 24       |  - Ice/Blizzard    |                            |
|  Agility       - 12       |                    |  Gil Earned  - 3,000       |
|  Intelligence  - 30       |                    |  EXP. Earned - 2,200       |
|=============================================================================|
|  Lich can use a physical attack (which may paralyze you), use Blizzara,     |
|  Thundara, Sleepra, and Haste. Obviously, Haste is for himself.             |
|                                                                             |
|  As usual, have your physical fighters Hasted and Tempers. Your mages       |
|  should be using Firaga, Diaga, or Cura/Healara. If you can, also try to    |
|  have someone use NulFrost and NulShock to protect from Blizzara and        |
|  Thundara.                                                                  |
|_____________________________________________________________________________|

After the battle, Lich will disappear and the Earth Crystal will glow, once
more radiating its golden brilliance and empowering the earth. You'll also
unlock the Earthgift Shrine, a Soul of Chaos dungeon that you may be able to
proceed through right now, except for the bosses.

Anyways, use the warp zone behind the Crystal to exit the dungeon.


    _______________________________________________________________________
   /\                                                                     /\
  |  |             Section IV - Powering Up the Fire Crystal             |  |
  |  |                            **FF1_14**                             |  |
   \/_____________________________________________________________________\/

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ________________________________________________
|  Regional Monster Bestiary  \  Melmond Region  \
|______________________________\__________________\___________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Black Widow          |    28    |  10   |   0   |      8    |      30      |
|  Cobra                |    56    |   6   |   6   |     50    |     123      |
|  Ghast                |    56    |   8   |  10   |    117    |     117      |
|  Ghoul                |    48    |   8   |   6   |     50    |      93      |
|  Gigas Worm           |    56    |  17   |   8   |     15    |      63      |
|  Hyenadon             |   120    |  22   |   4   |     72    |     288      |
|  Lesser Tiger         |   132    |  22   |   8   |    108    |     438      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Ogre Chief           |   132    |  23   |  14   |    300    |     282      |
|  Shadow               |    50    |  10   |   0   |     45    |      90      |
|  Tarantula            |    64    |   5   |  12   |     50    |     141      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|
 ______________________________________________________
|  Regional Monster Bestiary  \  Crescent Lake Region  \
|______________________________\________________________\_____________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Anaconda             |    80    |  22   |  10   |     50    |     165      |
|  Ankheg               |   222    |  39   |  20   |    300    |   1,194      |
|  Ghast                |    56    |   8   |  10   |    117    |     117      |
|  Gigas Worm           |    56    |  17   |   8   |     15    |      63      |
|  Goblin Guard         |    16    |   8   |   6   |     18    |      18      |
|  Hill Gigas           |   240    |  38   |  12   |    879    |     879      |
|  Minotaur             |   164    |  22   |   4   |    489    |     489      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Ogre Chief           |   132    |  23   |  14   |    300    |     282      |
|  Scorpion             |    84    |  22   |  10   |     70    |     255      |
|  Tarantula            |    64    |   5   |  12   |     50    |     141      |
|  Troll                |   184    |  24   |  12   |    621    |     621      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Werewolf             |    68    |  14   |   6   |     67    |     135      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|

After empowering the Earth Crystal and using the warp behind it, you'll be in
the overworld. There, travel northwest and east to Melmond. Rest up at the Inn
and exit the town.

Back in the overworld, return to your ship. Sail to the southern tip of the
Devil's Tail Peninsula (the near-island with the Cavern of Earth) and then
west to some land. There should be a dock to the south. Make landfall there.

Now go southwest to find a lake. Go along the path west, north, and east to
find a town ... Crescent Lake.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                Crescent Lake
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Canoe ................................................................ []  |
|_____________________________________________________________________________|
 _____________
|  Item Shop  \
|______________\______________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 40 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Ether ........................................................... 150 Gil  |
|  Phoenix Down .................................................... 500 Gil  |
|  Tent ............................................................ 160 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Mythril Knife ................................................... 640 Gil  |
|  Mythril Sword ................................................. 3,200 Gil  |
|  Mythril Hammer ................................................ 2,000 Gil  |
|  Mythril Axe ................................................... 3,600 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Mythril Mail .................................................. 6,000 Gil  |
|  Mythril Shield ................................................ 2,000 Gil  |
|  Buckler ....................................................... 2,000 Gil  |
|  Mythril Helm .................................................. 2,000 Gil  |
|  Mythril Gloves ................................................ 2,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Spell Shops  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  (White Lv. 6) Stona .......................................... 13,000 Gil  |
|  (White Lv. 6) Exit ........................................... 13,000 Gil  |
|  (White Lv. 6) Protera ........................................ 13,000 Gil  |
|  (White Lv. 6) Invisira ....................................... 13,000 Gil  |
|-----------------------------------------------------------------------------|
|  (Black Lv. 6) Thundaga ....................................... 13,000 Gil  |
|  (Black Lv. 6) Death .......................................... 13,000 Gil  |
|  (Black Lv. 6) Quake .......................................... 13,000 Gil  |
|  (Black Lv. 6) Stun ........................................... 13,000 Gil  |
|_____________________________________________________________________________|

Hope you have some cash on hand. When you arrive and heal up at the Inn and
Sanctuary, head over to the magic shops. For White Mages, Protera and Invisira
are key spells; for Black Mages, I just bought Thundaga and Death.

After the 52,000+ Gil splurge, if you still have some money left, go ahead and
buy a few upgrades to your party's weaponry and armor. Also consider restocking
your items.

After being forced into bankruptcy, go north of the magic shops and east into
the forest. Follow the path to a circle of men. Speak with each one of them to
learn a bit about the Crystals and what happened with them. One person will
also hand over the valuable Canoe!

Okay, that's it. Exit town now.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Anaconda             |    80    |  22   |  10   |     50    |     165      |
|  Ankheg               |   222    |  39   |  20   |    300    |   1,194      |
|  Ghast                |    56    |   8   |  10   |    117    |     117      |
|  Gigas Worm           |    56    |  17   |   8   |     15    |      63      |
|  Goblin Guard         |    16    |   8   |   6   |     18    |      18      |
|  Hill Gigas           |   240    |  38   |  12   |    879    |     879      |
|  Minotaur             |   164    |  22   |   4   |    489    |     489      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Ogre Chief           |   132    |  23   |  14   |    300    |     282      |
|  Scorpion             |    84    |  22   |  10   |     70    |     255      |
|  Tarantula            |    64    |   5   |  12   |     50    |     141      |
|  Troll                |   184    |  24   |  12   |    621    |     621      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Werewolf             |    68    |  14   |   6   |     67    |     135      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|

Thanks to the fact that you now have a canoe, you can now sail into shallow
waters. You can do so anywhere. But how? Well, whenever there is water like
that around Crescent Lake (light-blue), just walk into it!

Anyways, now to head to our next destination: Mount Golg. Go northwest of the
town to the river supplying the lake. Go along it to a fork. There, go west.
At the next fork, go north. At the third fork, head northeast. At the fourth,
go west.

Eventually, you'll need to start going on foot. Do so and head southwest to
find a large mountain on an island. Cross the "moat" and go into the mountain.

Or should I say volcano?

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Mount Gulg
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  10 Gil ............................................................... []  |
|  155 Gil .............................................................. []  |
|  750 Gil .............................................................. []  |
|  795 Gil .............................................................. []  |
|  880 Gil .............................................................. []  |
|  1,250 Gil ............................................................ []  |
|  1,455 Gil ............................................................ []  |
|  1,520 Gil ............................................................ []  |
|  1,520 Gil ............................................................ []  |
|  1,760 Gil ............................................................ []  |
|  1,760 Gil ............................................................ []  |
|  1,975 Gil ............................................................ []  |
|  2,000 Gil ............................................................ []  |
|  2,750 Gil ............................................................ []  |
|  4,150 Gil ............................................................ []  |
|  7,340 Gil ............................................................ []  |
|  Antidote ............................................................. []  |
|  Antidote ............................................................. []  |
|  Cottage .............................................................. []  |
|  Flame Mail ........................................................... []  |
|  Flame Shield ......................................................... []  |
|  Gold Needle .......................................................... []  |
|  Great Sword .......................................................... []  |
|  Hi-Potion ............................................................ []  |
|  Ice Brand ............................................................ []  |
|  Mythril Axe .......................................................... []  |
|  Mythril Gloves ....................................................... []  |
|  Mythril Helm ......................................................... []  |
|  Mythril Helm ......................................................... []  |
|  Mythril Shield ....................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Staff ................................................................ []  |
|  Tent ................................................................. []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Ankheg               |   222    |  39   |  20   |     300   |     1,194    |
|  Fire Elemental       |   276    |  50   |  20   |     800   |     1,620    |
|  Fire Gigas           |   300    |  73   |  20   |   1,506   |     1,506    |
|  Fire Hydra           |   182    |  20   |  14   |     400   |     1,215    |
|  Fire Lizard          |   296    |  31   |  18   |   1,200   |     2,472    |
|  Gray Ooze            |    76    |  30   |   7   |      70   |       255    |
|  Hellhound            |   192    |  30   |   8   |     600   |     1,182    |
|  Hill Gigas           |   240    |  38   |  12   |     879   |       879    |
|  Horned Devil         |    94    |  10   |  32   |     387   |       387    |
|  Hyenadon             |   120    |  22   |   4   |      72   |       288    |
|  Lava Worm            |   280    |  50   |  31   |     400   |     1,671    |
|  Lizard               |    92    |  18   |  12   |      50   |       153    |
|  Minotaur             |   164    |  22   |   4   |     489   |       489    |
|  Ogre Chief           |   132    |  23   |  14   |     300   |       282    |
|  Ogre Mage            |   144    |  23   |  10   |     723   |       723    |
|  Pyrolisk             |    44    |  20   |   4   |     500   |       423    |
|  Red Dragon           |   248    |  75   |  30   |   4,000   |     2,904    |
|  Scorpion             |    84    |  22   |  10   |      70   |       255    |
|  Sphinx               |   228    |  23   |  12   |   1,160   |     1,160    |
|_______________________|__________|_______|_______|___________|______________|

NOTE: In Mount Gulg, there are floors of lava. With each step, your ENTIRE
      party will lose 1 HP. This will really accumulate, as this dungeon has a
      lot of lava.

On the first floor, go west and north to the next area.

On B2F, go north and through the door. Go along this path, then, west possible,
head west. Go along the path to find a chest with a Mythril Helm inside. Go
south from there to find another chest (1,520 Gil). Return to the Mythril Helm
chest and take the nearby northbound path.

Eventually, you'll reach a fork. There, go west to find a Great Sword inside a
chest. Return to the fork and take the other unused path to another chest, this
one yielding 4,150 Gil. Go further along the path until you can no longer go
west. then go south and circle around to two chests with Gil totalling 1,545.

After that, head southwest until you can no more, then go east to find a wealth
of chests. In all, you'll find a total of 6,710 Gil, an Antidote, a Hi-Potion,
a Mythril Axe, some Mythril Gloves, a Mythril Helm, a Mythril Shield, a Phoenix
Down, and a Tent. I think that's got all of them for there...

After that, backtrack to where you can see three eastbound paths. The north one
took you to the 1,545 (total) Gil chests; the south one was to the mass
treasure room. Take the middle path, then. Once you start to go south, do so
and through a door. Back in the lava area, go west and down the below floor.

B3F is fairly linear, actually, despite its looks. Go along the large path to
the east to the next floor.

On B4F, basically move over into the southeastern corner of the area.

Back on B3F, go south until you can no more, then go west a bit. After you
bump into another rock, go around it and south and west some to the next
floor.

Back on B4F, from where you begin, go through the first door to find a Gold
Needle and 2,750 Gil in chests. Go back outside and west for a bit. You'll soon
reach a west/south intersection. Go west and through the first door for a chest
(1,760 Gil). Continue further west outside to find another room with some
chests: 8,120 (total) Gil, an Antidote, a Flame Shield, and the Ice Brand.
Seriously consider using the Ice Brand. Very seriously.

Backtrack to the west/south intersection from earlier and take the south path.
You'll reach an east/south intersection. Take the nearby door to find some Gil
chests (totalling 165), then go along the eastern branch of the path to find a
room with two more filled chests: 2,000 Gil and a Cottage.

Backtrack to the east/south intersection from earlier and head south. Go 
through the first door you find to find two chests: a Staff and 1,250 Gil. Go
back outside the room and go further along the path to the next area.

On B5F, you can essentially think of the area as nine "sections", arranged in a
3x3 square, where you start in the dead center. Go to the section west of you
to find a Flame Mail. Then go into the southwestern section. Before examining
the orb nearby, heal and save.

Then examine it and you'll find the second of the Fiends.
 __________________
|  BOSS: Maralith  \
|___________________\_________________________________________________________
|  HP            - 1,440    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 40       |  - None            |  - Golden Apple            |
|  Accuracy      - 63       |                    |                            |
|  Defense       - 50       |                    |                            |
|  Magic Defense - 183      |  Resistances:      |                            |
|  Evasion       - 48       |  - Fire            |                            |
|  Agility       - 21       |  - Thunder         |  Gil Earned  - 3,000       |
|  Intelligence  - 43       |                    |  EXP. Earned - 2,475       |
|=============================================================================|
|  Maralith can use Fira, a basic phyiscal attack, and Dark (Darkness to all) |
|  for the most part. A relatively small repertoire, but potentially          |
|  devastating nevertheless.                                                  |
|                                                                             |
|  No need to fix what isn't broken, right? Haste and Temper your main        |
|  physical fighters, one of which who should have the Ice Brand. As for your |
|  others ... Let someone use NulBlaze to weaken Fira, and you can also use   |
|  Darkness, Protera, and/or Invisira to hinder the effectiveness of her      |
|  physical offensive; Silence will fully stop her magical offensive. After   |
|  that, just pretty much have physical fighters Attack, those with Blizzara  |
|  use that, and your White Mage can use Heal/Healara each turn for heck of   |
|  it -- their offensive is likely horrible, right?                           |
|_____________________________________________________________________________|

After Maralith has been defeated, the Fire Crystal will glow once more,
granting the planet warmth from fires. Additionally, the Hellfire Chasm will
open up; ignore it, it's another Soul of Chaos dungeon that has tough bosses.

After regaining control, use the convenient warp behind the Fire Crystal to
return outside.


    _______________________________________________________________________
   /\                                                                     /\
  |  |          Section V - Finding and Obtaining the Airship            |  |
  |  |                            **FF1_15**                             |  |
   \/_____________________________________________________________________\/

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Anaconda             |    80    |  22   |  10   |     50    |     165      |
|  Ankheg               |   222    |  39   |  20   |    300    |   1,194      |
|  Ghast                |    56    |   8   |  10   |    117    |     117      |
|  Gigas Worm           |    56    |  17   |   8   |     15    |      63      |
|  Goblin Guard         |    16    |   8   |   6   |     18    |      18      |
|  Hill Gigas           |   240    |  38   |  12   |    879    |     879      |
|  Minotaur             |   164    |  22   |   4   |    489    |     489      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Ogre Chief           |   132    |  23   |  14   |    300    |     282      |
|  Scorpion             |    84    |  22   |  10   |     70    |     255      |
|  Tarantula            |    64    |   5   |  12   |     50    |     141      |
|  Troll                |   184    |  24   |  12   |    621    |     621      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Werewolf             |    68    |  14   |   6   |     67    |     135      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|

Now we are going to return to Crescent Lake. Get in your canoe and head back
there. There, heal up at the Inn and restock your items if you want. I wouldn't
really suggest buying the 13,000 Gil spells right now -- we're going to need a
bunch of money in a little while. If you have over 40,000 Gil, though, go for
it.

Anyways, afterwards, go back your ship and start sailing. In it, go north along
the coast, aiming for another portion to the north. The port is past a small
canal. At that port, exit the ship and head southwest along the mountains. You
will eventually reach a shallow river.

Ride along it in your canoe to a four-way intersection. Take one of the
northbound rivers, then turn east at the next fork. After another while, you
will reach another fork; ignore the branching river and continue to the west.
Eventually, you'll find another fork in the path. Continue west for a while to
hit land. Go into the cavern nearby.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                Cavern of Ice
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  180 Gil .............................................................. []  |
|  5,000 Gil ............................................................ []  |
|  5,454 Gil ............................................................ []  |
|  7,900 Gil ............................................................ []  |
|  9,500 Gil ............................................................ []  |
|  9,900 Gil ............................................................ []  |
|  10,000 Gil ........................................................... []  |
|  12,350 Gil ........................................................... []  |
|  Clothes .............................................................. []  |
|  Ether ................................................................ []  |
|  Flame Sword .......................................................... []  |
|  Ice Armor ............................................................ []  |
|  Ice Shield ........................................................... []  |
|  Levistone ............................................................ []  |
|  Sleeping Bag ......................................................... []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Bloodbones           |   114    |  26   |  12   |     378   |       378    |
|  Cockatrice           |    50    |   1   |   4   |     200   |       186    |
|  Dark Wizard          |   105    |  26   |  40   |   1,095   |     1,095    |
|  Ghast                |    56    |   8   |  10   |     117   |       117    |
|  Ice Gigas            |   336    |  60   |  16   |   1,752   |     1,752    |
|  Mindflayer           |   112    |   1   |  12   |     999   |       822    |
|  Mummy                |    80    |  30   |  20   |     300   |       300    |
|  Piscodemon           |    84    |  32   |  16   |     300   |       276    |
|  Remorazz             |   320    |  73   |  24   |   1,000   |     2,244    |
|  Specter              |   114    |  40   |  12   |     432   |       432    |
|  White Dragon         |   200    |  53   |   8   |   2,000   |     1,701    |
|  Wight                |    52    |  20   |  12   |     150   |       150    |
|  Winter Wolf          |    92    |  25   |   0   |     200   |       402    |
|  Wraith               |    86    |  22   |   4   |     231   |       231    |
|_______________________|__________|_______|_______|___________|______________|

NOTE: In this dungeon, there are tiles of cracked ice. With each step, your
      whole party will lose 1 HP. This can easily accumulate, by the way.

B1F is fairly simple and linear. Go down the staircase you eventually reach.

On B2F, head to the southwest corner and downstairs.

On B3F ... Must I really describe this one to you? Head over to the staircase.

Back on B2F, go along the path and through the doorway. Take careful note of
the cracked tiles on the floor (these are not the damaging tiles; they're
weakened tiles that bring you through the floor!). Avoid them and open up both
of the chests in the room to obtain a Flame Sword and some Clothes. Equip the
former, then step on the cracked tiles.

On B3F, go south to the main portion of this area. Head west and across the
spiky ice into another room. Open the two chests to receive the Mythril Gloves
and some Ice Armor. Exit that room and backtrack to the first room's entrance.
Go south and east from there. Continue going south and past the western spiked
ice to reach an east/west intersection. 

Go west and along the path into a room. Open all of the six chests in the room
for a crapload of Gil: 40,784 Gil!! Backtrack to the other intersection and go
along eastern branch, ascending the staircase in the easternmost portion of the
room.

Once you return to B1F, go north and circle around to find an Ether inside a
chest. Leave this room and circle to the room to the south to find another
chest, this one containing 10,000 Gil. Go southeast and around the wall into
the room. Open up the chests here for an Ice Shield, a Sleeping Bag, and 9,500
Gil. Then step on the cracked tile.

You'll be next to the Levistone now. Heal up and approach the Levistone to
fight another boss. (Well, more of a mini-boss, but it won't matter.)
 __________________
|  BOSS: Evil Eye  \
|___________________\_________________________________________________________
|  HP            - 162      |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 30       |  - None            |  - None                    |
|  Accuracy      - 42       |                    |                            |
|  Defense       - 30       |                    |                            |
|  Magic Defense - 92       |  Resistances:      |                            |
|  Evasion       - 12       |  - None            |                            |
|  Agility       - 6        |                    |  Gil Earned  - 3,225       |
|  Intelligence  - 20       |                    |  EXP. Earned - 3,225       |
|=============================================================================|
|  For all of its lack of battling ability, it can seriously hurt you. The    |
|  Evil Eye can use a basic phyiscal, Hold (Paralyze), Silence (party-wide),  |
|  Thundara, Gaze (Petrify), Slow, Kill, and Death. You might want to make    |
|  this quick, then.                                                          |
|                                                                             |
|  As per usual, have your main physical fighter be Hasted and Tempered. I    |
|  say just one fighter; that one will probably finish off this boss before   |
|  the others can do anything else. So, Temper and Haste you main fighter(s), |
|  have your physical fighters use Attack, and any remaining Black/Red Mages  |
|  should be using varients of the main elemental spells.                     |
|_____________________________________________________________________________|

After the battle, you'll need to grab the Levistone and then drop through the
floor again.

Back here, go back to the stairwell as before.

Back on B1F, continue back along the path as if you were going rebattle Evil
Eye again. But instead of going through the door, bypass it and go east and
north to find a stairwell. Use it to leave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Anaconda             |    80    |  22   |  10   |     50    |     165      |
|  Ankheg               |   222    |  39   |  20   |    300    |   1,194      |
|  Ghast                |    56    |   8   |  10   |    117    |     117      |
|  Gigas Worm           |    56    |  17   |   8   |     15    |      63      |
|  Goblin Guard         |    16    |   8   |   6   |     18    |      18      |
|  Hill Gigas           |   240    |  38   |  12   |    879    |     879      |
|  Minotaur             |   164    |  22   |   4   |    489    |     489      |
|  Ogre                 |   100    |  18   |  10   |    195    |     195      |
|  Ogre Chief           |   132    |  23   |  14   |    300    |     282      |
|  Scorpion             |    84    |  22   |  10   |     70    |     255      |
|  Tarantula            |    64    |   5   |  12   |     50    |     141      |
|  Troll                |   184    |  24   |  12   |    621    |     621      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Werewolf             |    68    |  14   |   6   |     67    |     135      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|_______________________|__________|_______|_______|___________|______________|

Our next destination is the Ryukahn Desert.

Begin first by getting in your canoe and backtracking to the ship. There,
circle around towards the area south of Crescent Lake (still in the ship). Use
the overworld map (B + Select) to find a desert nearby on this continent. Sail
to the east of it to find a river of shallow water.

There, head straight into the water in your canoe, then walk west onto the
land. Walk over to the Ryukahn Desert.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                Ryukahn Desert
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Airship .............................................................. []  |
|_____________________________________________________________________________|

Actually not a lot to say about entering here. You'll watch a nice scene and
end up with a sleek new airship.

The airship is controlled much like the ship, but it flies around in the air,
preventing battle. Whenever you want to land, you'll have to land on a tile of
light-green land.


    _______________________________________________________________________
   /\                                                                     /\
  |  |         Section VI - The Citadel of Trials and a Bit More         |  |
  |  |                            **FF1_16**                             |  |
   \/_____________________________________________________________________\/

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

So now we have the Airship, and two Crystals need to be powered up. I would
recommend doing them now ...

... except we can do something quite awesome. Have you noticed at magic shops
that there have been jobs listed you don't have, such as Wizards? Well, now we
can upgrade your current jobs to those.

From where you grabbed the Airship, though, first fly south to run into a town
encircled by mountains. Land nearby and walk into the town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Gaia
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________
|  Item Shop  \
|______________\______________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Hi-Potion ....................................................... 150 Gil  |
|  Ether ........................................................... 150 Gil  |
|  Phoenix Down .................................................... 500 Gil  |
|  Tent ............................................................ 160 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Cat Claws .................................................... 52,000 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Ruby Armlet .................................................. 40,000 Gil  |
|  Protect Ring ................................................. 16,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Spell Shops  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  (White Lv. 7) Curaja ......................................... 30,000 Gil  |
|  (White Lv. 7) Diaja .......................................... 30,000 Gil  |
|-----------------------------------------------------------------------------|
|  (Black Lv. 7) Blizzaga ....................................... 30,000 Gil  |
|  (Black Lv. 7) Break .......................................... 30,000 Gil  |
|-----------------------------------------------------------------------------|
|  (White Lv. 8) Holy ........................................... 40,000 Gil  |
|  (White Lv. 8) NulAll ......................................... 40,000 Gil  |
|  (White Lv. 8) Dispel ......................................... 40,000 Gil  |
|-----------------------------------------------------------------------------|
|  (Black Lv. 8) Stop ........................................... 40,000 Gil  |
|  (Black Lv. 8) Warp ........................................... 40,000 Gil  |
|  (Black Lv. 8) Kill ........................................... 40,000 Gil  |
|_____________________________________________________________________________|

If anything, we're here to grab a few spells. You may not be able to use them
all (due to not being a Wizard yet), but some you can get.

Well, actually, you can't get anything from the magic shops yet, except
Blizzaga. Eh, why not? We'll come back for the rest later.

As for your weaponry, you can't get that either -- requires a job upgrade. But
if you have the cash, the armors available to you are amazingly good. Sadly, it
costs about 216,000 Gil for your whole party ... but it's worth it, maybe.

Anyways, also stock up at the item shop and leave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Now, we need to head over to the Citadel of Trials. To get there, go west to
find a ocean/river junction. Nearby is the Citadel of Trials in a white ruined
castle.

To actually get inside, you'll need to land on the peninsula northwest of the
castle and walk around for a bit. It's not too long a walk, and the extra EXP.
is worth it, right?

Enter the Citadel when you're ready.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              Citadel of Trials
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  1,455 Gil ............................................................ []  |
|  7,340 Gil ............................................................ []  |
|  Cottage .............................................................. []  |
|  Gauntlets ............................................................ []  |
|  Healing Staff ........................................................ []  |
|  Ice Brand ............................................................ []  |
|  Rat's Tail ........................................................... []  |
|  Ruby Armlet .......................................................... []  |
|  Steel Gloves ......................................................... []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Clay Golem           |   176    |  64   |   7   |     800   |     1,257    |
|  Horned Devil         |    94    |  10   |  32   |     387   |       387    |
|  King Mummy           |   188    |  43   |  24   |   1,000   |       984    |
|  Medusa               |    68    |  20   |  10   |     699   |       699    |
|  Mindflayer           |   112    |   1   |  12   |     999   |       822    |
|  Minotaur Zombie      |   224    |  40   |  14   |   1,050   |     1,050    |
|  Mummy                |    80    |  30   |  20   |     300   |       300    |
|  Nightmare            |   200    |  30   |  24   |     700   |     1,272    |
|  Rakshasa             |   110    |  20   |  30   |     800   |       603    |
|_______________________|__________|_______|_______|___________|______________|

When you enter, go north and speak with the person there. After that
conversation, in which you are permitted inside the Citadel, go to the north
and west. You'll see a door in the corner. Go in the room and into the chair
to warp.

Here, exit the room. Go along the path and into the first two crystal
teleporters. For your third one, use the bottom. Take the only one after that.
For your fifth one, take the southern one. Then go for the sixth teleporter,
then the eastern one. Next, go east and into the room to find a chest; open it
up for the Gauntlets. Leave the room and go south to find two teleporters;
take the westernmost of them.

In here, go north for a bit until you find a chest. Grab the valuable Healing
Staff from within, then go west to find some more chests. Grab their contents:
an Ice Brand, a Ruby Armlet, and some Steel Gloves. Go south to find some more
chests containing a Cottage and 8,795 Gil (total).

From there, go east and, if NOTHING ELSE, grab that freakin' Rat's Tail. That
is 95% of the reason we're here. Go in front of the throne for a nice li'l
mini-boss.
 ____________________________
|  BOSS: Dragon Zombie (x2)  \
|_____________________________\_______________________________________________
|  HP            - 268      |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 56       |  - Fire            |  - Megalixir               |
|  Accuracy      - 67       |  - Dia             |                            |
|  Defense       - 30       |                    |                            |
|  Magic Defense - 135      |  Resistances:      |                            |
|  Evasion       - 24       |  - Ice/Blizzard    |                            |
|  Agility       - 12       |                    |  Gil Earned  - 999         |
|  Intelligence  - 26       |                    |  EXP. Earned - 2,331       |
|=============================================================================|
|  I don't think these monsters have any attacks other than the basic         |
|  physical attack.  =/                                                       |
|                                                                             |
|  Same strategy as usual, kind of. Have your physical fighters Attack, your  |
|  Black Mages use Firaga, Red Mages use Fira, and White Mages use Diaga.     |
|  Simple enough, right? There's no need for the usual buffing-up with Haste  |
|  and/or Temper; these enemies aren't worth it all THAT badly.               |
|_____________________________________________________________________________|

After the winning the battle, step onto the throne and you'll be warped back
to the entrance of the area. Continue outside.

Back out there, fly westward to find a bunch of islands. We'll cover these
Dragon Caves.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Dragon Caves
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  500 Gil .............................................................. []  |
|  1,455 Gil ............................................................ []  |
|  1,520 Gil ............................................................ []  |
|  2,000 Gil ............................................................ []  |
|  2,750 Gil ............................................................ []  |
|  2,750 Gil ............................................................ []  |
|  9,500 Gil ............................................................ []  |
|  Cottage .............................................................. []  |
|  Dry Ether ............................................................ []  |
|  Elixir ............................................................... []  |
|  Gold Needle .......................................................... []  |
|  Tent ................................................................. []  |
|  X-Potion ............................................................. []  |
|_____________________________________________________________________________|

We'll begin with the easternmost cavern.

Upon entering, go north to the door. Go in that room and raid it of its three
Gil-filled treasure chests, valued at 6,205 Gil. Leave the room and go south
and west to find another room. Go inside this room and open up the chests for
a total of 13,770 Gil in addition to an X-Potion. Leave the cavern.

From there, go northwest to find two islands with caverns. The western one has
two caves, while the eastern one has just one. Land on the two-cave island and
go into the northern cave. DON'T use the southern cave; it is one of the hard
Soul of Chaos dungeons.

Anyway, in this cave, circle around to find a doorway to a room. Open up the
chests there to get 500 Gil, an Elixir, and a Cottage. Then leave the cave.

Our next stop is the two-cave island to the north. Land there and use the
southern cave.

Here, go south a while through the hall, then downstairs. Here, go north to
eventually find the Dragon King, Bahamut. Speak with him and he'll notice your
Rat's Tail, claiming it as proof of your courage, strength, and valor. He'll
spread his wings and bestow better jobs upon your Warriors of Light.

Okay, now to cover the changes. Modt of them may need a weapon/armor upgrade at
one point, though there are some job-specific spell upgrades as well...

Warriors become Knights. Consider later getting Cure, Cura, Protect, Blink,
Invis, Silence/Blindna, NulBlaze and NulShock.

Thieves become Ninjas. Get them Fire, Thunder, Blizzard, Temper, Fira,
Thundara, Blizzara, and Haste.

Monks become Masters. Not much to say of them.

White Mages become White Wizards. Other than the future towns to visit, Exit
from Crescent Lake is a good idea.

Black Mages become Black Wizards. Other than the future available spells, get
Teleport from Melmond.

Red Mages become Red Wizards. Add to their repertoire Life, Exit, Scourge,
Teleport, Protera, Invisira, and Thundara.

After noting these things, exit the dungeon so we can continue back to the
main quest.


    _______________________________________________________________________
   /\                                                                     /\
  |  |            Section VII - Powering Up the Water Crystal            |  |
  |  |                            **FF1_17**                             |  |
   \/_____________________________________________________________________\/

O=============================================================================O
|                            NOTE TO THE READER:                              |
|                                                                             |
|  In Section VII of this walkthrough, we underwent the Job/Class Changing    |
|  sidequest, in which your characters jobs' were upgraded. From this point   |
|  forward, I will assume fully that you underwent this quest. Any            |
|  discrepancies as a result of your not doing said quest are not my fault.   |
|  So I suggest you do it.                                                    |
|                                                                             |
|  Also note you will need the Airship from here on out. See Section VI for   |
|  details.                                                                   |
|                                                                             |
O=============================================================================O


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Now that we have upgraded our job classes and obtained the Airship, I think we
can safely say it is okay to continue with our quest. Begin by flying back to
Gaia.

Don't remember how to get there? Go to Crescent Lake and fly west to the
desert, then south to the mountain-enclosed town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Gaia
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________
|  Item Shop  \
|______________\______________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Hi-Potion ....................................................... 150 Gil  |
|  Ether ........................................................... 150 Gil  |
|  Phoenix Down .................................................... 500 Gil  |
|  Tent ............................................................ 160 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Cat Claws .................................................... 52,000 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Ruby Armlet .................................................. 40,000 Gil  |
|  Protect Ring ................................................. 16,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Spell Shops  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  (White Lv. 7) Curaja ......................................... 30,000 Gil  |
|  (White Lv. 7) Diaja .......................................... 30,000 Gil  |
|-----------------------------------------------------------------------------|
|  (Black Lv. 7) Blizzaga ....................................... 30,000 Gil  |
|  (Black Lv. 7) Break .......................................... 30,000 Gil  |
|-----------------------------------------------------------------------------|
|  (White Lv. 8) Holy ........................................... 40,000 Gil  |
|  (White Lv. 8) NulAll ......................................... 40,000 Gil  |
|  (White Lv. 8) Dispel ......................................... 40,000 Gil  |
|-----------------------------------------------------------------------------|
|  (Black Lv. 8) Stop ........................................... 40,000 Gil  |
|  (Black Lv. 8) Warp ........................................... 40,000 Gil  |
|  (Black Lv. 8) Kill ........................................... 40,000 Gil  |
|_____________________________________________________________________________|

Upgraded jobs means upgraded spells. Hopefully, you have a treasure trove of
cash by now, because ... well, just look at this stuff!

NOTE -- YOU WILL BE NEEDING 40,000 GIL IN A SHORT MOMENT. IF YOU HAVE THAT MUCH
        OR MORE, LIMIT YOUR SHOPPING SO YOU'LL LEAVE WITH THAT MUCH, UNLESS YOU
        FEEL LIKE GRINDING.

White Wizards could use Curaja, Diaja, Holy, and NulAll. Dispel is more of your
own choice. As for Black Wizards, grab Blizzaga, Break, and Kill or Warp. The
latter is pretty much the same spell; just take your pick.

Then there's the weapon/armor upgrades you may want, although there isn't much
TO upgrade if you've followed this FAQ.

Stock up on items if you feel like you need to, then leave town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Our next stop is the Desert Caravan, a place you yourself aren't too likely to
find. But you have my FAQ with you, so that means something, right?

From Gaia, go east to the next continent, the northwestern one on the world
map. Go to the desert there. Land the airship in the grass tiles southeast of
the desert, then trek northwest to another part of the desert. This part is
separate from it. Walk into the center of it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Caravan
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________
|  Item Shop  \
|______________\______________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Bottled Fairy ................................................ 40,000 Gil  |
|_____________________________________________________________________________|

There is one thing to do here.

One thing only.

Spend a whopping 40,000 Gil to progress in the story. Yeah, that means you have
to do it. So, if you don't have it, you'll need to sell some stuff or grind or
something. (Note that you can get 24,480 Gil (plus some items) in the Waterfall
Cave detailed further ahead.)

After buying the Bottled Fairy (what else?), you can leave. The merchant will
also change his item stocks, if you feel like buying something else. The list:
 _____________
|  Item Shop  \
|______________\______________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Giant's Tonic ................................................. 1,500 Gil  |
|  Faerie Tonic .................................................. 1,500 Gil  |
|  Strength Drink ................................................ 1,000 Gil  |
|  Protect Drink ................................................. 1,000 Gil  |
|  Speed Drink ................................................... 1,000 Gil  |
|_____________________________________________________________________________|

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Back in the overworld, go southeast and back to the airship. But rather than
begin flying again, travel eastward into the river via the canoe. There, go
northward and into the waterfall.

And no, you will not be crushed into bits.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Waterfall Cavern
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  5,000 Gil ............................................................ []  |
|  6,400 Gil ............................................................ []  |
|  13,450 Gil ........................................................... []  |
|  Defender ............................................................. []  |
|  Ribbon ............................................................... []  |
|  Warp Cube ............................................................ []  |
|  Wizard's Staff ....................................................... []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Clay Golem           |   176    |  64   |   7   |     800   |     1,257    |
|  Cockatrice           |    50    |   1   |   4   |     200   |       186    |
|  Green Dragon         |   354    |  72   |  16   |   5,000   |     4,068    |
|  King Mummy           |   188    |  43   |  24   |   1,000   |       984    |
|  Mummy                |    80    |  30   |  20   |     300   |       300    |
|  Nightmare            |   200    |  30   |  24   |     700   |     1,272    |
|  Pyrolisk             |    44    |  20   |   4   |     500   |       423    |
|_______________________|__________|_______|_______|___________|______________|

Once you enter the area, go north until you can go west along a path. Use said
path and skip past the southbound path. Continue along your current path until
you reach a five-way intersection.

There, go northwest to another intersection. Head south for a while there until
you reach a doorway. Go inside and speak with the robot nearby to get a Warp
Cube. Then open the chests nearby for 24,480 Gil (total), a Defender, a Ribbon,
and a Wizard's Staff.

That's it for this dungeon. Proceed to leave the dungeon; backtrack through it
or use the Exit spell.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Once you return to the overworld, go south and downriver to where you landed
the airship. There, go east onto land, then travel northeast. You'll soon
reach another town, Onrac.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Onrac
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________
|  Item Shop  \
|______________\______________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Hi-Potion ....................................................... 150 Gil  |
|  Ether ........................................................... 150 Gil  |
|  Remedy ........................................................ 1,500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Spell Shops  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  (White Lv. 7) NulDeath ....................................... 30,000 Gil  |
|  (White Lv. 7) Healaga ........................................ 30,000 Gil  |
|-----------------------------------------------------------------------------|
|  (Black Lv. 7) Saber .......................................... 30,000 Gil  |
|  (Black Lv. 7) Blind .......................................... 30,000 Gil  |
|_____________________________________________________________________________|

As for shopping, there isn't really a bunch to do. The only spell really worth
picking up is Healaga. Saber is problematic as raises Attack and Accuracy,
physical stats that aren't very good for Black Wizards anyways. Blind ... well,
it costs a little much just to lower Accuracy. NulDeath is useless, as you
should have Protect Rings anyways.

And, of course, the item shop is worth stocking up at. The Remedy there is your
basic cure-all for all statuses except KO and Stone. So, yeah, fairly useful in
a pinch.

That's all for the moment here. Just thought you might want to check out the
town. Return to the overworld when you're done.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

We now need to return to Gaia. So travel southwest and cross the river with
your canoe. Return to your airship and begin to fly.

Go north a little bit, then go west to the other continent. Head to its
northeastern corner to find a town enclosed in mountains. You know, Gaia.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Gaia
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Oxyale ............................................................... []  |
|_____________________________________________________________________________|
 _____________
|  Item Shop  \
|______________\______________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Hi-Potion ....................................................... 150 Gil  |
|  Ether ........................................................... 150 Gil  |
|  Phoenix Down .................................................... 500 Gil  |
|  Tent ............................................................ 160 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Cat Claws .................................................... 52,000 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Ruby Armlet .................................................. 40,000 Gil  |
|  Protect Ring ................................................. 16,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Spell Shops  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  (White Lv. 7) Curaja ......................................... 30,000 Gil  |
|  (White Lv. 7) Diaja .......................................... 30,000 Gil  |
|-----------------------------------------------------------------------------|
|  (Black Lv. 7) Blizzaga ....................................... 30,000 Gil  |
|  (Black Lv. 7) Break .......................................... 30,000 Gil  |
|-----------------------------------------------------------------------------|
|  (White Lv. 8) Holy ........................................... 40,000 Gil  |
|  (White Lv. 8) NulAll ......................................... 40,000 Gil  |
|  (White Lv. 8) Dispel ......................................... 40,000 Gil  |
|-----------------------------------------------------------------------------|
|  (Black Lv. 8) Stop ........................................... 40,000 Gil  |
|  (Black Lv. 8) Warp ........................................... 40,000 Gil  |
|  (Black Lv. 8) Kill ........................................... 40,000 Gil  |
|_____________________________________________________________________________|

Once you arrive here, the Faerie you bought earlier at the Caravan will fly
away. We need to find it. Go north slightly, then west a bit until you find a
northbound stone path. Go along it for a bit until you reach the unmarked
building (the Sanctuary). From there, go east into the forest. Go along the
path for a bit.

At the intersection, go further north to meet with the Faerie. Speak with her
and she'll recognize you as the one who has freed her from her glassy confines.
As a gesture of her thanks, she retrieves some Oxyale for you. This awesome
item will allow underwater breathing and stuff.

Okay, leave now and go back to Onrac.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Onrac
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________
|  Item Shop  \
|______________\______________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Hi-Potion ....................................................... 150 Gil  |
|  Ether ........................................................... 150 Gil  |
|  Remedy ........................................................ 1,500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Spell Shops  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  (White Lv. 7) NulDeath ....................................... 30,000 Gil  |
|  (White Lv. 7) Healaga ........................................ 30,000 Gil  |
|-----------------------------------------------------------------------------|
|  (Black Lv. 7) Saber .......................................... 30,000 Gil  |
|  (Black Lv. 7) Blind .......................................... 30,000 Gil  |
|_____________________________________________________________________________|

Begin by stocking up on Hi-Potions and Ethers here. The Sunken Shrine can be a
bit tricky on your own. Then, even with my FAQ (^_^), you'll have to deal with
some annoying battles.

Anyway, proceed to the southeastern corner of town. Speak with the lady on the
dock to learn that she is a mermaid. She asks you to save the rest of them.

To do so, you'll have to ride in the barrel. After a nice cinematic, you'll be
in the Sunken Shrine.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                Sunken Shrine
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  10 Gil ............................................................... []  |
|  20 Gil ............................................................... []  |
|  110 Gil .............................................................. []  |
|  385 Gil .............................................................. []  |
|  450 Gil .............................................................. []  |
|  1,760 Gil ............................................................ []  |
|  2,000 Gil ............................................................ []  |
|  2,750 Gil ............................................................ []  |
|  2,750 Gil ............................................................ []  |
|  4,150 Gil ............................................................ []  |
|  5,000 Gil ............................................................ []  |
|  5,450 Gil ............................................................ []  |
|  7,340 Gil ............................................................ []  |
|  7,690 Gil ............................................................ []  |
|  8,135 Gil ............................................................ []  |
|  9,000 Gil ............................................................ []  |
|  9,900 Gil ............................................................ []  |
|  9,900 Gil ............................................................ []  |
|  10,000 Gil ........................................................... []  |
|  12,350 Gil ........................................................... []  |
|  Antidote ............................................................. []  |
|  Diamond Armlet ....................................................... []  |
|  Diamond Armor ........................................................ []  |
|  Diamond Gloves ....................................................... []  |
|  Diamond Helm ......................................................... []  |
|  Diamond Shield ....................................................... []  |
|  Giant's Gloves ....................................................... []  |
|  Light Axe ............................................................ []  |
|  Light Axe ............................................................ []  |
|  Mage's Staff ......................................................... []  |
|  Ribbon ............................................................... []  |
|  Rosetta Stone ........................................................ []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Deepeyes             |   304    |  30   |  16   |   3,591   |     3,591    |
|  Ghost                |   180    |  93   |  30   |     990   |       990    |
|  Sahagin Chief        |    64    |  15   |   8   |     105   |       105    |
|  Sahagin Prince       |   204    |  47   |  20   |     882   |       882    |
|  Sea Scorpion         |   148    |  35   |  18   |     300   |       639    |
|  Sea Snake            |   224    |  35   |  12   |     600   |       957    |
|  Sea Troll            |   216    |  40   |  20   |     852   |       852    |
|  Shark                |   120    |  22   |   0   |      66   |       267    |
|  Water Elemental      |   300    |  69   |  20   |     800   |     1,962    |
|  Water Naga           |   356    |   9   |   8   |   2,355   |     2,355    |
|  White Shark          |   344    |  50   |   8   |     600   |     2,361    |
|_______________________|__________|_______|_______|___________|______________|

In case you can't tell, you are going to get richer than you have thus far in
this dungeon. The treasure chests alone are just short of supplying 100,000
Gil -- and some of the items aren't worth having, but sell for a lot! Then you
will encounter a bunch of battles. Expect to gain well around 150,000 Gil. ^_^

Another thing to note is this. We are here to power up the Water Crystal, but
you knew that, didn't you? What you probably don't know is that an item here,
the Rosetta Stone, is an absolute requirement. So we have to get it. We'll
start by getting it.

O-------------------------O
|  For the Rosetta Stone  |
O-------------------------O

Upon arriving, go north. Past a few pillars, go east to find a doorway. Go into
the room and open up the chest for 2,000 Gil. Go back west to the pillars and
along the other path to eventually find another room housing 9,900 Gil. From
there, head eastward back to the pillars, which brings you to the end of the
row of them. Continue east to find a fork in the path. Go north and along the
path to eventually find a staircase. Use them.

On 4F, go south all of the way, then west. You'll soon bump into a wall; circle
around it counterclockwise to soon find a doorway. Go inside and open the chest
for 20 Gil. Leave and go northwest, then northeast along the wall to soon find
another room. Go inside to find the sturdy Diamond Armor.

Now backtrack to the doorway outside the room with the 20 Gil chest and go to
the far southwest to find a room with a Light Axe. From there, go west to find
a room with a Mage's Staff. Return to the Light Axe room and go east to find a
room with a chest housing 12,350 Gil. Exit the room and go east a little more
to find some stairs. Use them.

On 5F, you will not encounter enemies. Just so you know. You can go through the
rooms to speak with some mermaids, if you like, but I'm just here for the
treasures.

Go into the room north of the staircase to find three chests. Their contents
yield a total of 10,760 Gil and a Diamond Armlet. Go northwest of the room to
find a path linking you to the other ones. The one east of the northwesternmost
one has 2,750 Gil inside.

The room to the east of that room houses 10,010 Gil. Go south another room to
find 4,150 Gil. Go east of that room to find 5,000 Gil. Go two rooms south to
find a Diamond Shield, and one west to find an Antidote.

Now, head to the northwesternmost room to find a small path going north and
west nearby. Take it to reach the northeasternmost room. O_o  Inside, you'll
find a few treasures: the Diamond Helm, Diamond Gloves, and the Rosetta Stone.

Okay, that's it for this bit. You can either backtrack manually to the entrance
room, or Exit and re-enter.

O-----------------------------O
|  To Find the Water Crystal  |
O-----------------------------O

See the first paragraph of the previous subheading for details on 3F's
treasures. To find the staircase to the next floor (for this bit of the
dungeon), go north from the entrance to the wall, then west and north to the
staircase.

On 2F, go west a bit, then due north for a bit. The staircase to the next floor
are in the northeastern corner.

On 3F again, go over to the stairs and use them.

On 4F, go to the southeast corner of the floor and use the stairs.

Back on 3F, go north and into that room to find two chests with a total of
560 Gil. Then go south and downstairs.

Finally back on 2F, go west to find a four-way intersection. Use the south
branch and head south and southwest to find a room with some chests; open them
up for a total of 15,825 Gil. Exit and go west to find another treasure room;
those chests have the Giant's Gloves and 5,835 Gil.

Now leave that room and begin going north to find another room. Get the Light
Axe from within, then exit the room. There, go east to find another treasure
room with a Ribbon and 19,990 Gil. After that, exit and go west, north, and
northwest to the stairwell. Use it.

On 1F, go west and along the first northbound path you reach. You'll soon find
a westbound path. Use it to find a room. Go inside and head to the northwestern
corner. You'll need to go to the central-west side to find an exit. Use it and
go along the path to a doorway. Heal up and save, then go inside. Examine the
blue orb to fight the third Fiend.
 ________________
|  BOSS: Kraken  \
|_________________\___________________________________________________________
|  HP            - 1,800    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 50       |  - Thunder         |  - Kikuichimonji           |
|  Accuracy      - 90       |                    |                            |
|  Defense       - 60       |                    |                            |
|  Magic Defense - 160      |  Resistances:      |                            |
|  Evasion       - 84       |  - Fire            |                            |
|  Agility       - 42       |                    |  Gil Earned  - 5,000       |
|  Intelligence  - 32       |                    |  EXP. Earned - 4,245       |
|=============================================================================|
|  Unlike the other Fiends, the Kraken lowers himself to basic physical       |
|  attacks. And, what's worse, is that they aren't even as powerful as the    |
|  attacks from the Dragon Zombie mini-boss earlier, and some of our basic    |
|  random encounters beat him there.  =/                                      |
|                                                                             |
|  I'm sure you know the basic strategy. If not, congratulations -- you have  |
|  not read too much of my FAQ.                                               |
|                                                                             |
|  All stupidity aside, let's begin by Hasting and Tempering our main         |
|  physical fighters, who should stick to Attacks. Your White Wizard is best  |
|  off just using Invisira and Protera on the first few turns, later going to |
|  basic healing duty with Healara/Healaga/Cura/Curaga. After your Black      |
|  Wizard (or whoever) is done with the Haste/Temper thing, have them stick   |
|  to using Thundara or Thundaga, depending on who did the Haste/Temper deal. |
|_____________________________________________________________________________|

After the battle, the Water Crystal will regain its deep-blue radience and
proceed to calm the raging seas. Additionally, the Lifespring Grotto (the Soul
of Chaos dungeon in the whirlpool east of Melmond) will open up.

Don't go there yet.

After the battle, warp outside with the warp behind the Crystal.


    _______________________________________________________________________
   /\                                                                     /\
  |  |            Section VIII - Powering Up the Wind Crystal            |  |
  |  |                            **FF1_18**                             |  |
   \/_____________________________________________________________________\/

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After obtaining the Rosetta Stone, getting obscenely rich, and powering up the
Water Crystal, our goal is clear. Find the Wind Crystal, destroy the Fiend
guarding it, and empower it.

But where the heck are they?

Well, seeing as we have the Rosetta Stone, we should head to the town of
Melmond. Why? Well, we'll see...

Anyways, Melmond is northeast of the Devil's Tail Peninsula. That general
continent (the southwestern small one on the map) should be to the south of
your current location of Onrac.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Melmond
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Croiser ......................................................... 160 Gil  |
|  Saber ........................................................... 360 Gil  |
|  Longsword ..................................................... 1,200 Gil  |
|  Falchion ........................................................ 360 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Knight's Armor ............................................... 36,000 Gil  |
|  Silver Armlet ................................................. 4,000 Gil  |
|  Great Helm ...................................................... 360 Gil  |
|  Bronze Gloves ................................................... 160 Gil  |
|  Steel Gloves .................................................... 600 Gil  |
|_____________________________________________________________________________|
 _______________
|  Spell Shops  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  (White Lv. 5) Curaga .......................................... 4,000 Gil  |
|  (White Lv. 5) Life ............................................ 4,000 Gil  |
|  (White Lv. 5) Diaga ........................................... 4,000 Gil  |
|  (White Lv. 5) Healara ......................................... 4,000 Gil  |
|-----------------------------------------------------------------------------|
|  (Black Lv. 5) Firaga .......................................... 4,000 Gil  |
|  (Black Lv. 5) Scourge ......................................... 4,000 Gil  |
|  (Black Lv. 5) Teleport ........................................ 4,000 Gil  |
|  (Black Lv. 5) Slowra .......................................... 4,000 Gil  |
|_____________________________________________________________________________|

Back here again, quickly consider selling the useless crap you have and buying
spells you didn't get earlier, especially the ones the upgraded jobs can get.

Anyways, after that, head to the northern part of town, then east to the
graveyard. Speak with Dr. Unne there to have the Rosetta Stone translated, then
get you to learn Lufenian.

What is the use of this? Being able to speak with the Lufenians. Let's find
them -- exit to the overworld.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Okay, to find our destination of Lufenia, we first need to travel back north to
Onrac. There, fly north a bit more, then west (or east) back to Gaia. From
there, go east a bit and south some to the end of the peninsula to soon find
a town.

That is Lufenia. To reach it, go back north to the shallow lake (yes, that far)
and land in the grass nearby. Take the long trek southward to Lufenia and go
into the town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Lufenia
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Chime ................................................................ []  |
|_____________________________________________________________________________|
 _______________
|  Spell Shops  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  (White Lv. 8) Full-Life ...................................... 40,000 Gil  |
|-----------------------------------------------------------------------------|
|  (Black Lv. 8) Flare .......................................... 40,000 Gil  |
|_____________________________________________________________________________|

Well, well, well... If you know anything about Final Fantasy, you can
understand the value of those two spells. Full-Life revives a character from KO
with all of their HP intact. Flare (unlike other FF games) will deal some high
damage to ALL enemies.

As such, I highly recommend -- nay, DEMAND -- that you get them. The shops are
northeast from the entrance. At the opening in the wall, go east to find the
two shops.

The other reason to be here is to find the Chime. Circle around from the
entrance to the east side and speak with one of the Lufenians there to find the
Chime. We need this item as well.

That's all for here -- leave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Our next destination is the Mirage Tower in the middle of a desert. For the
highest amount of ease on your trip, you'll need both the Warp Cube (found in
the Waterfall Cavern detailed in Section VII) and the Chime (found moments
ago).

Once you have both of these, go to where you left the airship when you visited
Lufenia. From there, go south and you'll find some land you put the airship on
next to a big desert. This desert *should* have the Mirage Tower in it; look
around to be sure. Land on the aforementioned grass and go into the tower.

Fun fact: there is also a place called the Mirage Tower in Pokemon Emerald
Version.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Mirage Tower
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  800 Gil .............................................................. []  |
|  2,750 Gil ............................................................ []  |
|  3,400 Gil ............................................................ []  |
|  7,600 Gil ............................................................ []  |
|  7,900 Gil ............................................................ []  |
|  8,135 Gil ............................................................ []  |
|  10,000 Gil ........................................................... []  |
|  12,350 Gil ........................................................... []  |
|  13,000 Gil ........................................................... []  |
|  18,010 Gil ........................................................... []  |
|  Aegis Shield ......................................................... []  |
|  Cottage .............................................................. []  |
|  Dragon Mail .......................................................... []  |
|  Healing Helm ......................................................... []  |
|  Sun Blade ............................................................ []  |
|  Tent ................................................................. []  |
|  Thor's Hammer ........................................................ []  |
|  Vorpal Sword ......................................................... []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Black Knight         |   260    |  44   |  38   |   1,800   |     1,263    |
|  Chimera              |   300    |  30   |  20   |   2,500   |     2,064    |
|  Cockatrice           |    50    |   1   |   4   |     200   |       186    |
|  Guardian             |   200    |  25   |  40   |     400   |     1,224    |
|  Hellhound            |   192    |  30   |   8   |     600   |     1,182    |
|  King Mummy           |   188    |  43   |  24   |   1,000   |       984    |
|  Medusa               |    68    |  20   |  10   |     699   |       699    |
|  Mummy                |    80    |  30   |  20   |     300   |       300    |
|  Nightmare            |   200    |  30   |  24   |     700   |     1,272    |
|  Pyrolisk             |    44    |  20   |   4   |     500   |       423    |
|  Sabertooth           |   200    |  24   |   8   |     500   |       843    |
|  Vampire              |   280    |  76   |  26   |   2,000   |     1,200    |
|  Weretiger            |   160    |  30   |  16   |     780   |       780    |
|  Wyrm                 |   260    |  40   |  22   |     502   |     1,218    |
|  Wyvern               |   212    |  30   |  12   |      50   |     1,173    |
|_______________________|__________|_______|_______|___________|______________|

On the ground floor, go north through the door. There, you'll find a trove of
treasure: 25,960 Gil (total), an Aegis Shield, a Healing Helm, a Tent, and a
Vorpal Sword. Next go south through the western door and go over to the
staircase.

On 2F, begin going counterclockwise until you pass the stairs, blocked from you
by a wall. Keep going until you reach a fork in the path. Continue going
counterclockwise around the room until you can go inside. There, you'll find
MORE treasure: 58,985 Gil (total), a Cottage, some Dragon Mail, a Sun Sword,
and Thor's Hammer. Backtrack now to the fork and go along the other branch to
the stairs. Use them.

On 3F, circle around some more to the southern end of the floor. Go through
the door nearby for a quaint little mini-boss, if that, really. Defeat it.

Afterwards, step onto the teleporter pad nearby. Assuming you have the Warp
Cube, you'll be teleported to the ...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Flying Fortress
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  180 Gil .............................................................. []  |
|  800 Gil .............................................................. []  |
|  3,400 Gil ............................................................ []  |
|  4,150 Gil ............................................................ []  |
|  4,150 Gil ............................................................ []  |
|  5,450 Gil ............................................................ []  |
|  6,400 Gil ............................................................ []  |
|  6,720 Gil ............................................................ []  |
|  7,900 Gil ............................................................ []  |
|  8,135 Gil ............................................................ []  |
|  9,000 Gil ............................................................ []  |
|  9,500 Gil ............................................................ []  |
|  9,900 Gil ............................................................ []  |
|  13,000 Gil ........................................................... []  |
|  Adamantite ........................................................... []  |
|  Black Robe ........................................................... []  |
|  Clothes .............................................................. []  |
|  Cottage .............................................................. []  |
|  Diamond Gloves ....................................................... []  |
|  Diamond Shield ....................................................... []  |
|  Gold Needle .......................................................... []  |
|  Gold Needle .......................................................... []  |
|  Healing Helm ......................................................... []  |
|  Potion ............................................................... []  |
|  Potion ............................................................... []  |
|  Protect Cloak ........................................................ []  |
|  Protect Ring ......................................................... []  |
|  Protect Ring ......................................................... []  |
|  Razer ................................................................ []  |
|  Ribbon ............................................................... []  |
|  Sasuke's Blade ....................................................... []  |
|  White Robe ........................................................... []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Air Elemental        |    358   |   53  |    4  |     807   |     1,614    |
|  Black Flan           |    156   |   49  |  255  |     900   |     1,101    |
|  Black Knight         |    260   |   44  |   38  |   1,800   |     1,263    |
|  Chimera              |    300   |   30  |   20  |   2,500   |     2,064    |
|  Clay Golem           |    176   |   64  |    7  |     800   |     1,257    |
|  Dark Fighter         |    200   |   40  |   38  |   3,420   |     3,420    |
|  Death Knight         |    190   |   55  |   32  |   3,000   |     2,700    |
|  Death Machine        |  2,000   |  128  |   80  |  32,000   |    32,000    |
|  Earth Medusa         |     96   |   11  |   12  |   1,218   |     1,218    |
|  Evil Eye             |    162   |   30  |   30  |   3,225   |     3,225    |
|  Fire Hydra           |    182   |   20  |   14  |     400   |     1,215    |
|  Guardian             |    200   |   25  |   40  |     400   |     1,224    |
|  Manticore            |    164   |   22  |    8  |     650   |     1,317    |
|  Medusa               |     68   |   20  |   10  |     699   |       699    |
|  Mindflayer           |    112   |    1  |   12  |     999   |       822    |
|  Neochu               |    344   |   35  |   32  |     500   |     3,189    |
|  Nightmare            |    200   |   30  |   24  |     700   |     1,272    |
|  Rakshasa             |    110   |   20  |   30  |     800   |       603    |
|  Soldier              |    400   |  102  |   48  |   2,000   |     4,000    |
|  Spirit Naga          |    420   |    7  |   16  |   4,000   |     3,489    |
|  Stone Golem          |    200   |   70  |   16  |   1,000   |     2,385    |
|  Vampire Lord         |    300   |   90  |   28  |   3,000   |     2,385    |
|_______________________|__________|_______|_______|___________|______________|

On 1F, go south and walk out the door. Continue southward to the end of the
path and you will find a room. There, you'll find a lone chest containing the
Razer. Exit the room and go back north to where you started at the four-way
intersection.

Now go east. Continue along to the end of the path and into the room. Open the
chests there for 11,900 Gil (total), a Healing Helm, and a Protect Ring. Now
backtrack back to the four-way intersection and go west to eventually find yet
another room. Go inside for more treasures: 21,950 Gil (total) and a Potion.
Return once more to the four-way intersection. Head north and step on the warp
pad.

On 2F, go south to find a six-way intersection. From the center, head northeast
to find another room with a chest (Diamond Gloves). Return to the center and go
east. In the room at the end, snatch the Diamond Shield and the Ribbon. Go back
to the center and go southeast. There, in the room at the end, pick up the
Black and White Robes.

Once more, return to the center of the six-way intersection. Go southwest and
examine the crystals at the end to obtain the Adamantite. This will be later
used to make a very powerful sword, the Excalibur. Return to the center and
go west to find a room with some chests inside, totalling 13,880 Gil.

Go back to the center of the intersection once more and head northwest. In the
room at the end of the path, grab the Cottage and the Mythril Helm. Then go
back to the center of the intersection and head south. At the end, step on the
warp pad to continue.

Once on 3F, you can examine the big orb nearby -- the observation window -- to
note how the four Crystals' forces are converging at one place. In case you
cannot tell, that is the Chaos Shrine. Is this an omen of what is to come?

From the observation window, head east to the wall, then north. You'll reach a
treasure trove room. The treasures are a total of 24,035 Gil, some Clothes, a
Gold Needle, and the Protect Clock. Go back to the observation window now and
head north.

Go along this linear path to another room with treasure. From there, snatch
away the 14,450 Gil (total), the Potion, and the Protect Ring. Then backtrack
again to the observation window. Go west to eventually find a room and a warp
pad. Investigate the room first to find a total of 7,550 Gil, a Gold Needle,
and Sasuke's Blade. Exit the room now and use the nearby warp to continue.

4F is fairly uninteresting. It has a bunch of square pits with a few warps
spread around. (Then again, it may be one. Going too far brings you back to
the other edge of the map.) You can go past two of the square pits, then
north or south to find a suitable warp to the next area.

On 5F, go northward for a bit. Once you find the Wind Crystal, you'll also
find Tiamat.

Defeat the final Fiend!!
 ________________
|  BOSS: Tiamat  \
|_________________\___________________________________________________________
|  HP            - 2,400    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 53       |  - None            |  - None                    |
|  Accuracy      - 80       |                    |                            |
|  Defense       - 80       |                    |                            |
|  Magic Defense - 200      |  Resistances:      |                            |
|  Evasion       - 72       |  - Fire            |                            |
|  Agility       - 36       |  - Ice/Blizzard    |  Gil Earned  - 6,000       |
|  Intelligence  - 45       |  - Thunder         |  EXP. Earned - 5,496       |
|=============================================================================|
|  Tiamat actually has a set pattern of moves. It goes Thunderbolt, Poison    |
|  Gas, Icestorm, then Blaze before looping.                                  |
|                                                                             |
|  You should begin by using NulFrost, NulBlaze, and NulShock in that order.  |
|  While that goes on, you will want to Haste and Temper your main physical   |
|  fighters. After that, your Black Wizards should be done, so have them      |
|  either further Temper the fighters, or use Flare on the enemy. Your White  |
|  Wizards is also pretty much done after the Nulling, so have them go for    |
|  using Healaga each turn, unless the HP loss is too little at the time, in  |
|  which case you should use Holy.                                            |
|_____________________________________________________________________________|

After the fight, Tiamat and the Fiends of our time will finally have perished.
The Wind Crystal will then light up, giving the winds their breath. Elsewhere,
the Whisperwind Cove will open up.

After you regain control, use the warp behind the Wind Crystal.


    _______________________________________________________________________
   /\                                                                     /\
  |  |            Section IX - The Endgame: The Chaos Shrine             |  |
  |  |                            **FF1_19**                             |  |
   \/_____________________________________________________________________\/

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Excalibur ............................................................ []  |
|_____________________________________________________________________________|

So, we have defeated the Fiends sapping away the Crystals power and restored
the Crystals to their former power. We're done, right?

Wrong. Speaking with the sages in Crescent Lake, like you would have been
requested to earlier in the game after powering up all four Crystals, will
let you know that you need to go to the past, for that is where the true
problem is at.

This battle will be greater than you may think. For one thing, it is the final
one, so it needs to be great. For another, it is the final battle, so it is
also tough and lengthy.

You'll want to begin by going Mt. Duergar. First, speak with the smith there in
the northwestern room to hand over the Adamantite and get the Excalibur. This
sword is likely to be the best you've got, unless you've been doing the Soul of
Chaos dungeons. Which brings me to my next point.

You may want to consider doing the Soul of Chaos dungeons. Admittedly, they are
a bit tough for you at this point -- unless you got stuck in the game a lot
like me and were Lv. 50+ at this time. :P  But, seriously. They do bring along
some half-decent leveling, better items, some massive amounts of Gil (some in
the Whisperwind Cove offered well over 75,000 in one chest!), and such. Perhaps
the greatest boon is the fact you cannot really get a Game Over in there.

So, for that reason, I guess I can now safely say that the Ultima Weapon is in
the Whisperwind Cove, at the end. Hint hint.

Now, another thing to cover is our shopping preparations. Go around and start
shopping for items, for we should get at least these:

-- Potion (x99)
-- Hi-Potion (x99)
-- Ether (x99)
-- Phoenix Down (x25)
-- Remedy (x30)
-- Gold Needle (x10)

Once you're done, go and find the Chaos Shrine, the ruined shrine northwest of
Cornelia, where it all began... Go inside and meet your destiny.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            Chaos Shrine (present)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Black Widow          |    28    |  10   |   0   |      8    |      30      |
|  Crazy Horse          |    64    |  10   |   0   |     15    |      63      |
|  Ghoul                |    48    |   8   |   6   |     50    |      93      |
|  Gigas Worm           |    56    |  17   |   0   |     15    |      63      |
|  Goblin               |     8    |   4   |   0   |      6    |       6      |
|  Goblin Guard         |    16    |   8   |   0   |     18    |      18      |
|  Skeleton             |    10    |  10   |   0   |      3    |       9      |
|  Warg Wolf            |    72    |  14   |   0   |     22    |      93      |
|  Werewolf             |    68    |  14   |   6   |     67    |     135      |
|  Wolf                 |    20    |   8   |   0   |      6    |      24      |
|  Zombie               |    20    |  10   |   0   |     12    |      24      |
|_______________________|__________|_______|_______|___________|______________|

When you arrive here, go north to find the shrine where you earlier defeated
Garland. Does he have a connection with this?

Regardless, head over to the crystal ball in the area and examine it. You'll
now be able to travel back in time. A long time.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                        Chaos Shrine (2,000 years ago)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  9,000 Gil ............................................................ []  |
|  Dry Ether ............................................................ []  |
|  Elixir ............................................................... []  |
|  Masamune ............................................................. []  |
|  Megalixir ............................................................ []  |
|  Protect Cloak ........................................................ []  |
|  Protect Ring ......................................................... []  |
|  Sasuke's Blade ....................................................... []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|    Monster Species    |    HP    |  ATK  |  DEF  |    Gil    |     EXP.     |
|-----------------------+----------+-------+-------+-----------+--------------|
|  Basilisk             |   196    |   30  |   20  |     658   |     1,977    |
|  Black Knight         |   260    |   44  |   38  |   1,800   |     1,263    |
|  Chimera              |   300    |   30  |   20  |   2,500   |     2,064    |
|  Clay Golem           |   176    |   64  |    7  |     800   |     1,257    |
|  Dark Fighter         |   200    |   40  |   38  |   3,420   |     3,420    |
|  Dark Wizard          |   105    |   26  |   40  |   1,095   |     1,095    |
|  Death Eye            |   360    |  120  |   60  |       1   |         1    |
|  Dragon Zombie        |   268    |   56  |   30  |     999   |     2,331    |
|  Earth Elemental      |   288    |   66  |   20  |     768   |     1,536    |
|  Earth Medusa         |    96    |   11  |   12  |   1,218   |     1,218    |
|  Fire Gigas           |   300    |   73  |   20  |   1,506   |     1,506    |
|  Fire Lizard          |   296    |   31  |   18  |   1,200   |     2,472    |
|  Green Dragon         |   354    |   72  |   16  |   5,000   |     4,068    |
|  Ice Gigas            |   336    |   60  |   16  |   1,752   |     1,752    |
|  Iron Golem           |   304    |   93  |  100  |   3,000   |     6,717    |
|  Lava Worm            |   280    |   50  |   31  |     400   |     1,671    |
|  Purple Worm          |   448    |   65  |   10  |   1,000   |     4,344    |
|  Red Dragon           |   248    |   75  |   30  |   4,000   |     2,904    |
|  Rhyos                |   350    |   40  |   18  |   5,000   |     4,584    |
|  Sahagin Prince       |   204    |   47  |   20  |     882   |       882    |
|  Sea Scorpion         |   148    |   35  |   18  |     300   |       639    |
|  Sea Snake            |   224    |   35  |   12  |     600   |       957    |
|  Sea Troll            |   216    |   40  |   20  |     852   |       852    |
|  Stone Golem          |   200    |   70  |   16  |   1,000   |     2,385    |
|  Vampire              |   280    |   76  |   26  |   2,000   |     1,200    |
|  Vampire Lord         |   300    |   90  |   28  |   3,000   |     2,385    |
|  Water Elemental      |   300    |   69  |   20  |     800   |     1,962    |
|  White Dragon         |   200    |   53  |    8  |   2,000   |     1,701    |
|  White Shark          |   344    |   50  |    8  |     600   |     2,361    |
|  Winter Wolf          |    92    |   25  |    0  |     200   |       402    |
|_______________________|__________|_______|_______|___________|______________|

On 1F, go south as far as possible, then go to the east. You'll find a stairway
in the southeastern corner when you get there; use it.

On 2F, go east and use the stairs.

On 3F, go south until you hit the southwest corner, then go east to the center
of the floor, where the line of pillars leading to the door is. Go through the
door to fight a Death Eye, then open up the chests for a Dry Ether and an
Elixir. After that, examine the tablet nearby and you'll be allowed to proceed
further in the dungeon.

On 2F, go south and outside the room, then go over into the southwest corner.
There, go north to the northwest corner to find another staircase. Use it to
continue onward.

On 1F, simply head west into the northwest corner and take the stairs.

On B1F, you'll begin in the southwest corner of the area and will want to reach
the southeastern corner. However, to get there, you actually have to go north,
east, and south to each of the northwest, northeast, and southeast corners,
respectively. As you reach the southeastern corner, heal your party. Put on a
few Protect Rings if you can (because the following boss has instant-death
attacks), then save and approach the stairs for your boss.
 ______________
|  BOSS: Lich  \
|_______________\_____________________________________________________________
|  HP            - 2,800    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 50       |  - Dia             |  - None                    |
|  Accuracy      - 64       |                    |                            |
|  Defense       - 80       |                    |                            |
|  Magic Defense - 140      |  Resistances:      |                            |
|  Evasion       - 48       |  - Ice/Blizzard    |                            |
|  Agility       - 24       |                    |  Gil Earned  - 1           |
|  Intelligence  - 34       |                    |  EXP. Earned - 2,000       |
|=============================================================================|
|  Lich can use a physical attack, as well as Kill, Warp, Stop, and Flare.    |
|  The first two will be prevented if you equipped Protect Rings before the   |
|  battle; Stop is made ineffective with a Ribbon. If you have both, then     |
|  consider Flare to be only real problem.                                    |
|                                                                             |
|  We'll use the same strategy as usual. Haste and Temper your main physical  |
|  fighters at the start. Have your White Wizards use NulDeath (if you don't  |
|  have Protect Rings all around), which is all they really need to do. Once  |
|  they're done with that, switch to using Holy/Diaja with healing with       |
|  Healaga when needed. Once your Black Wizards are done Hasting/Tempering,   |
|  either continue to Temper or cast Flare.                                   |
|_____________________________________________________________________________|

After finishing off Lich again, go down the stairs.

On B2F, go south, then westward between the pillars. Then go north and through
the doorway. Continue along the path, taking the first eastbound path possible.
Continue past the area with the raised floor and you'll eventually get
surrounded by four big walls/pillars.

Go south to find a doorway. Go further south to some pillars, then west. Ignore
the stairway for the moment and go south to find two doors. The western one
yields a Protect Ring and a Sasuke's Blade a while down the path. The other
one yields a Protect Cloak and Megalixir in a somewhat similar fashion.

Afterwards, backtrack to the stairway. Equip some Ribbons and Protect Rings,
for you will be fighting a boss upon approaching the stairs.
 __________________
|  BOSS: Maralith  \
|___________________\_________________________________________________________
|  HP            - 3,200    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 60       |  - None            |  - None                    |
|  Accuracy      - 63       |                    |                            |
|  Defense       - 80       |                    |                            |
|  Magic Defense - 183      |  Resistances:      |                            |
|  Evasion       - 60       |  - Fire            |                            |
|  Agility       - 30       |  - Thunder         |  Gil Earned  - 1           |
|  Intelligence  - 41       |  - Ice/Blizzard    |  EXP. Earned - 2,000       |
|=============================================================================|
|  Maralith can use Firaga, Stun, Death, a few other not note-worthy spells,  |
|  and the usual basic physical attack. Protect Rings and Ribbons will stop   |
|  Death and Stun, respectively.                                              |
|                                                                             |
|  We'll use the same strategy as usual. Haste and Temper your main physical  |
|  fighters at the start. Have your White Wizards use NulDeath (if you don't  |
|  have Protect Rings all around), which is all they really need to do. Once  |
|  they're done with that, switch to using Holy while healing by using        |
|  Healaga when needed. Once your Black Wizards are done Hasting/Tempering,   |
|  either continue to Temper or cast Flare.                                   |
|_____________________________________________________________________________|

After the battle, continue downstairs.

On B3F, go south and through the door. Then go east and outside through that
door. Go south and through a door to your west. Go along the path to the south,
then go through that door.

Contineu east some more, then go north through another door. Now head west and
go through the first door to your south that you find. Then go to the far south
and heal your party. Go east to battle another old buddy...
 ________________
|  BOSS: Kraken  \
|_________________\___________________________________________________________
|  HP            - 3,600    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 60       |  - None            |  - Eye Drops               |
|  Accuracy      - 114      |                    |                            |
|  Defense       - 80       |                    |                            |
|  Magic Defense - 200      |  Resistances:      |                            |
|  Evasion       - 98       |  - Fire            |                            |
|  Agility       - 49       |                    |  Gil Earned  - 1           |
|  Intelligence  - 41       |                    |  EXP. Earned - 2,000       |
|=============================================================================|
|  All I noticed Kraken using was Thundara. Whether this is a glitch or not,  |
|  I don't know. I can just assume that this is normal.                       |
|                                                                             |
|  We'll use the same strategy as usual. Haste and Temper your main physical  |
|  fighters at the start. Have your White Wizards use NulShock (to lower the  |
|  damage you get from Thundara), which is all they really need to do. Once   |
|  they're done with that, switch to using Holy while healing by using        |
|  Healaga when needed. Once your Black Wizards are done Hasting/Tempering,   |
|  either continue to Temper or cast Flare.                                   |
|_____________________________________________________________________________|

After the battle, continue to the next floor.

On B4F, go south and southeast along the path for a while and you'll eventually
find a room in the southeastern corner of the floor. Go inside and raid the
chest for the legendary katana, the Masamune. Then backtrack to where you
arrived and go east and along the path to soon face someone you met recently...
 ________________
|  BOSS: Tiamat  \
|_________________\___________________________________________________________
|  HP            - 5,500    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 75       |  - None            |  - Rune Staff              |
|  Accuracy      - 85       |                    |                            |
|  Defense       - 90       |                    |                            |
|  Magic Defense - 200      |  Resistances:      |                            |
|  Evasion       - 90       |  - Fire            |                            |
|  Agility       - 45       |  - Ice/Blizzard    |  Gil Earned  - 1           |
|  Intelligence  - 38       |  - Thunder         |  EXP. Earned - 2,000       |
|=============================================================================|
|  Tiamat has a fairly nasty moveset consisting of a basic physical, Fira,    |
|  Thundara, Blizzara, and Scourge.                                           |
|                                                                             |
|  Begin the fight with your White Wizards casting the four basic Nul-spells: |
|  NulBlaze, NulFrost, NulShock, and NulDeath. (Skip NulDeath if everyone has |
|  a Protect Ring.) While this goes on, have your Black Wizards Haste and     |
|  Temper your main physical fighters, who should stick to Attacks. When      |
|  they're done, switch the White Wizards to using either Healaga or Holy,    |
|  and the Black Wizards to further Tempering or Flare.                       |
|_____________________________________________________________________________|

After the battle, go east and downstairs.

On B5F, go south and circle around the room here to the south side. You'll find
a door there. Go inside. Once you step in HEAL AND SAVE.

Speak with the figure in the middle and you will begin the final boss...
 _______________
|  BOSS: Chaos  \
|________________\____________________________________________________________
|  HP            - 20,000   |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 170      |  - None            |  - None                    |
|  Accuracy      - 200      |                    |                            |
|  Defense       - 100      |                    |                            |
|  Magic Defense - 200      |  Resistances:      |                            |
|  Evasion       - 100      |  - Fire            |                            |
|  Agility       - 50       |  - Ice/Blizzard    |  Gil Earned  - 0           |
|  Intelligence  - 40       |  - Thunder         |  EXP. Earned - 0           |
|=============================================================================|
|  Chaos has a bunch of spells he can use. I saw Firaga, Blaze, Blizzaga,     |
|  Tsunami, Thundaga, Cyclone, Earthquake, Flare, Haste, and Curaja. If you   |
|  remember, Curaja is meant to be a full heal, but only heals 9,999 HP in    |
|  this instance. Still not much comfort, though...                           |
|                                                                             |
|  For your White Wizards, they need to begin the fight with NulBlaze,        |
|  NulShock, NulFrost, and NulDeath to everyone. Beyond that, their only use  |
|  is to use Healaga, though they CAN cast Holy every now and then (as when   |
|  Earthquake misses everyone). If the situation is desperate, a Megalixir is |
|  the best response to anything, as you can't use them after this anyways.   |
|                                                                             |
|  Your Black Wizards need to start with Haste and Temper to your main        |
|  physical fighters. After that, if you have only one physical fighter, try  |
|  to help them out with Flare. If you have more than one, continue to Temper |
|  them both evenly, in case one dies. Enough Tempers can easily bring damage |
|  over 3,000 at Lv. 60 with the Ultima Weapon, you know...                   |
|                                                                             |
|  As for your physical fighters (Knight, Master, Ninja), they pretty much    |
|  need to stick to Attacks. There are only a few times to proper deviation   |
|  from this. Anyone should help out by reviving KO'ed members. Knights in    |
|  particular can help out the whole Nul-spell thing. Ninjas can help out the |
|  Black Wizards with Haste and Temper; in fact, keep them on Temper if they  |
|  are weak. Masters ... just keep them attacking.                            |
|_____________________________________________________________________________|

And so, a journey has ended. Watch the ending cutscene and enjoy.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
            CONGRATULATIONS! YOU HAVE BEATEN THE MAIN STORYLINE OF
           FINAL FANTASY I OF FINAL FANTASY I & II: DAWN OF SOULS!!
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~


 /|\ ____________________________________________________________________ /|\
|ッ|ッ|                                                                    |ッ|ッ|
| | |     Final Fantasy I -- Section Two: Soul of Chaos Side Dungeons    | | |
| | |                              **FF1_2**                             | | |
|_|_|____________________________________________________________________|_|_|
 \|/                                                                      \|/

A few notes on these dungeons beforehand.

Firstly, unlike the extra dungeons of other Final Fantasy remakes, these
dungeons can be done during the course of the game. Each is unlocked after
defeating a specific boss. Also unlike the other FF remakes, there are four,
more than the usual one, in my experience.

Next, rather unique to the Final Fantasy series, you'll find that each floor is
randomized to an extent. For example, there are a set of floors each floor can
be, and one floor is picked for the floor to be. Therefore, there is no
beginning-to-end format for these dungeons; rather, I'll describe the various
floor designs.

Additionally, sometimes your entrance/spawn point is random, so that in itself
is pointless. In such cases, I usually just describe where the exit is.

That also brings about another thing. Sometimes, when you encounter a certain
floor at a certain time, some chests will be there that won't be there at other
times. It creates an interestingly long treasure checklist. To complete it, you
almost defeinitely will have to progress through the dungeon multiple times.

Also note that the numbers of treasures in the above situation can vary. For
example, on B4F, you may get 3 chests, but you may only get 1 on B34F. You get
the idea, right?

Onto enemies. Well, there is a wide diversity of enemies for a given dungeon,
each divided by their given areas. By the time you really should actually be
trying to beat them (no earlier than unlocking the Lifespring Grotto), most of
the basic enemies are one-hit kills. So I won't be listing them. (Of course, I
also haven't determined the actual enemies, but the other reason really takes
precedent here.)

Also note that there are extremely tough bosses here. You often can proceed
through the dungeon at lower levels just fine until you reach them. Heck, the
first time I played this game, the fact that the Earthgift Shrine was unlocked
confused me. I was Lv. 30 at the time (I got REALLY stuck) and didn't know for
a while that these were the extra dungeons. >_<

Anyhow, the bosses are at the end of each section, after the floors' details.

Anyways, I think I've covered this all fairly thoroughly. Enjoy.

    _______________________________________________________________________
   /\                                                                     /\
  |  |                   Section I - Earthgift Shrine                    |  |
  |  |                            **FF1_21**                             |  |
   \/_____________________________________________________________________\/

This dungeon is unlocked after beating the Lich. The dungeon is found to the
northwest of Cornelia, and south of the Chaos Shrine.
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Black Cowl ........................................................... []  |
|  Blue Curtain ......................................................... []  |
|  Elven Cloak .......................................................... []  |
|  Ether ................................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Kenpogi .............................................................. []  |
|  Potion ............................................................... []  |
|  Protect Drink ........................................................ []  |
|  Red Fang ............................................................. []  |
|  Remedy ............................................................... []  |
|  Silver Apple ......................................................... []  |
|  Speed Drink .......................................................... []  |
|  Spider's Silk ........................................................ []  |
|  Vampire Fang ......................................................... []  |
|  White Curtain ........................................................ []  |
|  White Fang ........................................................... []  |
|_____________________________________________________________________________|

---------
Cavern #1
---------

To find the exit, go forward and you'll find two paths going in different
directions. The exit is found at the end of the left path.

To find the chests, you'll find one at the intersection, one along one path,
and one along the other.

---------
Cavern #2
---------

This area is actually fairly linear; you'll find the exit at the end of the
path.

Both chests are found while walking along, one on the left, and the other on
the right.

------
Desert
------

The desert itself it actually an area that loops itself if you go too far.
There is a staircase leading down to the next floor in the center of the area.
To find it, you'll need to find a group of palm trees. They are arranged in a
sort of arrowhead -- follow where it points and you'll slowly but surely get
there.

To find the chests, you can find one north of the exit, one south of it, one
southwest of it, and one to the east of it.

-------------
Purple Forest
-------------

Not really much to say about finding the exit here. You'll actually see it
where you begin, which is in the southwest section of the area. Should someone
block your way, speak with them -- they likely are an enemy. If you need
further help, check out one of the maps on GameFAQs.

There is one chest south of where you start, one along the upper fork of an
inward-bound path, one in the northeast corner, and one in the northwest
corner of the forest.

------------
Bosses - B5F
------------

After clearing the four floors of the dungeon, you'll be on the bottom floor
with a choice of four bosses. Cerberus is in the southwest corner; the Echidna
in the southeast; the Ahriman in the northeast; and the 2-Headed Dragon in the
northwest. Heal up before examining the flame in each of their rooms.
 _________________
|  BOSS: Echidna  \
|__________________\__________________________________________________________
|  HP            - 4,800    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 50       |  - None            |  - X-Potion                |
|  Accuracy      - 50       |                    |                            |
|  Defense       - 50       |                    |                            |
|  Magic Defense - 70       |  Resistances:      |                            |
|  Evasion       - 1        |  - Fire            |                            |
|  Agility       - 30       |  - Ice/Blizzard    |  Gil Earned  - 0           |
|  Intelligence  - 30       |  - Thunder         |  EXP. Earned - 0           |
|=============================================================================|
|  The Echidna's main attacks are Earthquake and Death. Obviously, you will   |
|  want to bring along some Protect Rings.                                    |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use NulDeath, then repeated Invisiras or Holy, with           |
|  intermittent Full-Life/Curaga/Healaga. Your Black Wizards need to focus on |
|  Hasting and Tempering the physical attackers ONLY.                         |
|_____________________________________________________________________________|
 __________________
|  BOSS: Cerberus  \
|___________________\_________________________________________________________
|  HP            - 4,000    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 40       |  - None            |  - Kotetsu                 |
|  Accuracy      - 60       |                    |                            |
|  Defense       - 50       |                    |                            |
|  Magic Defense - 60       |  Resistances:      |                            |
|  Evasion       - 50       |  - Fire            |                            |
|  Agility       - 50       |  - Ice/Blizzard    |  Gil Earned  - 0           |
|  Intelligence  - 40       |  - Thunder         |  EXP. Earned - 0           |
|=============================================================================|
|  Cerberus pretty much sticks to physical attacks and Thunderbolt, which is  |
|  Thunder/Lightning damage to your party.                                    |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use NulShock, Protera, and Invisira. Beyond that, keep them   |
|  either on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black |
|  Wizards should stick to Hasting and Tempering your physical fighters.      |
|_____________________________________________________________________________|
 _________________
|  BOSS: Ahriman  \
|__________________\__________________________________________________________
|  HP            - 5,000    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 60       |  - None            |  - Dry Ether               |
|  Accuracy      - 65       |                    |                            |
|  Defense       - 50       |                    |                            |
|  Magic Defense - 100      |  Resistances:      |                            |
|  Evasion       - 25       |  - Fire            |                            |
|  Agility       - 30       |  - Ice/Blizzard    |  Gil Earned  - 0           |
|  Intelligence  - 50       |  - Thunder         |  EXP. Earned - 0           |
|=============================================================================|
|  The Ahriman mainly will use Earthquake, Blaze, and a physical attack.      |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use NulDeath, NulShock, Protera, and Invisira. After that,    |
|  keep them using Healaga and Full-Life. As for your Black Wizards, stick    |
|  them to Hasting and Tempering the physical attackers.                      |
|_____________________________________________________________________________|
 _________________________
|  BOSS: 2-Headed Dragon  \
|__________________________\__________________________________________________
|  HP            - 4,500    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 60       |  - None            |  - Bard's Tunic            |
|  Accuracy      - 50       |                    |                            |
|  Defense       - 50       |                    |                            |
|  Magic Defense - 50       |  Resistances:      |                            |
|  Evasion       - 30       |  - Fire            |                            |
|  Agility       - 30       |  - Ice/Blizzard    |  Gil Earned  - 0           |
|  Intelligence  - 10       |  - Thunder         |  EXP. Earned - 0           |
|=============================================================================|
|  The 2-Headed Dragon pretty much will stick to basic physicals. That, in    |
|  fact, is all I found with him, but I can't be for certain.                 |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use Invisira and Protera, afterwards staying on healing duty  |
|  or using Holy. Your Black Wizards should first Haste and Temper your       |
|  physical attackers, later sticking to further Tempering. Also consider     |
|  hitting the beast with Slowra to further weaken his attacks.               |
|_____________________________________________________________________________|


    _______________________________________________________________________
   /\                                                                     /\
  |  |                    Section II - Hellfire Chasm                    |  |
  |  |                            **FF1_22**                             |  |
   \/_____________________________________________________________________\/

This dungeon is unlocked after beating Maralith. The dungeon is found on the
chain of islands between the two northern continents.
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  150 Gil .............................................................. []  |
|  250 Gil .............................................................. []  |
|  700 Gil .............................................................. []  |
|  Bard's Tunic ......................................................... []  |
|  Blue Curtain ......................................................... []  |
|  Blue Curtain ......................................................... []  |
|  Blue Fang ............................................................ []  |
|  Cockatrice Claw ...................................................... []  |
|  Echo Grass ........................................................... []  |
|  Emergency Exit ....................................................... []  |
|  Ether ................................................................ []  |
|  Eye Drops ............................................................ []  |
|  Faerie's Tonic ....................................................... []  |
|  Giant's Tonic ........................................................ []  |
|  Giant's Tonic ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Luck Plus  ........................................................... []  |
|  Mind Plus ............................................................ []  |
|  Phoenix Down ......................................................... []  |
|  Power Plus ........................................................... []  |
|  Red Fang ............................................................. []  |
|  Red Fang ............................................................. []  |
|  Remedy ............................................................... []  |
|  Sage's Mitre ......................................................... []  |
|  Sage's Surplice ...................................................... []  |
|  Silver Apple ......................................................... []  |
|  Soma Drop ............................................................ []  |
|  Speed Plus ........................................................... []  |
|  Stamina Plus ......................................................... []  |
|  Stamina Plus ......................................................... []  |
|  Strength Tonic ....................................................... []  |
|  Thief's Gloves ....................................................... []  |
|  Turbo Ether .......................................................... []  |
|  Twist Headband ....................................................... []  |
|  War Hammer ........................................................... []  |
|  White Curtain ........................................................ []  |
|  X-Potion ............................................................. []  |
|_____________________________________________________________________________|

--------------
Flaming Shrine
--------------

Named due to the fact that is makes me think of a red, burning Sunken Shrine.

To find the exit, go south as far as you can, then east and north to find the
exit at the end of a path.

As for the chests, two are found in a room southwest of the entrance. The
others are found in another room northwest of the one just mentioned.

---------
Lava Maze
---------

To find the exit, basically go along the southern wall of the area.

The chests can be found in five locations. One can be found along the north
wall of the room, heading westward to the wall, then south and east along the
path. Go along the upper path of the fork you find. The one chest is to the
northwest of there, with another being to the south of the second.

The fourth can be found along the aforementioned fork's lower path. The fifth
is east of that fork.

------------
Lava Path #1
------------

To find the exit here, go the semi-easternmost part of the area, then scan the
left wall to find a path to the stairs.

The treasures are all in one room. Go to the eastern part of the area, then to
the very far south, then east. Go along the path into a room where all of the
chests will be.

------------
Lava Path #2
------------

To find the exit, go as far northward as you can, then go west. Then head south
to find a rock path westward. Go along it to the exit.

One chest is in the northeastern corner of the area. The other is found at the
end of a small path in the center of the area.

------------
Lava Path #3
------------

To find the exit, from where you enter, go along the west part to the outer
part of the area, then go clockwise from there.

To find the treasures, one chest will be south from the entrance. Another is
north of the first chest. A third chest is found along the eastern path from
the entrance, and another along the western path.

--------------------------
Overworld Underground!? #1
--------------------------

Here, you'll start in a forest with some blue stuff to your south. Go southeast
to your ship. You can either take the ship, or take the airship by speaking
with Thule. Personally, I'd choose the airship (makes it all easier). Thule is
found at the southern end of the area, past a desert. Speak with him to learn
that the airship is at an oasis, north of here. Examine the palm tree there to
get the airship. The exit is on the island to the east.

The chests can be found east of the airship on a crescent island, another
southeast of the airship, one south of the ship, one west of there, and one is
east of Thule.

--------------------------
Overworld Underground!? #2
--------------------------

Here, go southeast and canoe in the river. Go south to find a ship. 

I'd prefer the airship. See that dock to the east? Go north of there to find
Thule. Speak with him, then go south and southeast, sailing under the bridge
and the dock. Leave the ship and head southeast along the river to find the
oasis. Examine the palm tree for the airship. The north of there to find the
exit.

The chests can be found southeast from the entrance, northeast of the ship,
on Thule's island, north of Thule, and the peninsula south of the mountains.

--------------------------
Overworld Underground!? #3
--------------------------

Here, go south through the canyon and west at the sands to find the ship. Use
it and sail southeast past a woody island and a watery peninsula to find
another. Go there and speak with Thule to be told of the usual airship and
oasis.

To find the oasis, go south to the dock and make landfall. Go east, past the
mountains, to find the oasis. Examine the palm tree for your airship. Go west
to find the exit.

The chests can be found where Thule is, north of Thule, east of the dock north
of Thule, northeast of the desert east of the ship, and west of the exit.

------
Tunnel
------

A tunnel with a linear path to the exit, so long as understand that there are
two loops in the path. The exit is to the south.

Two chests can be found along the way to the exit (one is a little north of it,
though). The other is in the westernmost part of the area at the end of a dead
end path.

--------------------
When Did I Trespass?
--------------------

A weird place, this is. There are a bunch of people walking around, basically
calling you a trespasser and a bad adventurer. Rather than shove a sword in
their throat or some Firaga on their rear ends, we'll let them by for now.
Also note that the sparkling ground marks enemies.

Anyways, the exit is in the northeastern part of the area.

One chest is in the western part of the area; another is in the southeast;
another in a room north of the entrance; and another is blocked off by the
sparkling ground.

------------
Bosses - B5F
------------

Here, you can either fight Scarmiglione or Cagnazzo, two of the elemental boss
fights from Final Fantasy IV and its various remakes. Go forward to the fork.
Scarmiglione is to the north; Cagnazzo to the south.
 ______________________
|  BOSS: Scarmiglione  \
|_______________________\_____________________________________________________
|                                 First Form                                  |
 >--------------------------+--------------------+---------------------------<
|  HP            - 4,000    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 19       |  - None            |  - None                    |
|  Accuracy      - 50       |                    |                            |
|  Defense       - 10       |                    |                            |
|  Magic Defense - 140      |  Resistances:      |                            |
|  Evasion       - 10       |  - None            |                            |
|  Agility       - 10       |                    |  Gil Earned  - 0           |
|  Intelligence  - 160      |                    |  EXP. Earned - 0           |
 >--------------------------+--------------------+---------------------------<
|                                Second Form                                  |
 >--------------------------+--------------------+---------------------------<
|  HP            - 7,046    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 46       |  - Fire            |  - Lunar Curtain           |
|  Accuracy      - 40       |  - Dia             |                            |
|  Defense       - 20       |                    |                            |
|  Magic Defense - 140      |  Resistances:      |                            |
|  Evasion       - 10       |  - Ice/Blizzard    |                            |
|  Agility       - 10       |                    |  Gil Earned  - 0           |
|  Intelligence  - 100      |                    |  EXP. Earned - 0           |
|=============================================================================|
|  The first form of Scarmiglione will pretty much stick to Thunder and such  |
|  weak stuff.                                                                |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use NulShock, Protera, and Invisira. Beyond that, keep them   |
|  either on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black |
|  Wizards should stick to Hasting and Tempering your physical fighters.      |
|                                                                             |
|  Scarmiglione's second form, like in Final Fantasy IV, is much more lethal. |
|  He will almost constantly abuse Poison Gas.                                |
|                                                                             |
|  Have the physical fighters use Attack. White Wizards first need to put up  |
|  Protera and Invisira. Beyond that, keep them using Holy or Diaja,          |
|  switching to Healaga, Full-Life, and Poisona when needed. (Try to avoid    |
|  using Poisona, as it is a waste of a better spell. Let the Black Wizard    |
|  use an Antidote.) As for your Black Wizards, given the beast's Magic       |
|  Defense, just stick them onto Haste and Temper duty, using Antidotes when  |
|  needed. Firaga is also an option if you feel you don't need more Tempers.  |
|_____________________________________________________________________________|
 __________________
|  BOSS: Cagnazzo  \
|___________________\_________________________________________________________
|  HP            - 7,968    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 44       |  - Thunder         |  - Light Curtain           |
|  Accuracy      - 80       |                    |                            |
|  Defense       - 20       |                    |                            |
|  Magic Defense - 180      |  Resistances:      |                            |
|  Evasion       - 5        |  - Ice/Blizzard    |                            |
|  Agility       - 20       |                    |  Gil Earned  - 0           |
|  Intelligence  - 55       |                    |  EXP. Earned - 0           |
|=============================================================================|
|  Cagnazzo will mostly stick to Tsunami, self-Hasting, and physical attacks. |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use the Protera and Invisira spells. Beyond that, keep them   |
|  either on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black |
|  Wizards should stick to Hasting and Tempering your physical fighters. I    |
|  don't really recommend Thundaga, given the beast's physical Defense and    |
|  Magic Defense, so keep them Tempering.                                     |
|_____________________________________________________________________________|

-------------
Bosses - B10F
-------------

On the final floor of the Hellfire Chasm, you'll have to choose between the
other two elemental bosses of Final Fantasy IV -- Rubicante and Barbariccia.
At the fork in the path, go south to Barbariccia; north to Rubicante.
 _____________________
|  BOSS: Barbariccia  \
|______________________\______________________________________________________
|  HP            - 12,954   |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 88       |  - None            |  - Braveheart              |
|  Accuracy      - 100      |                    |                            |
|  Defense       - 10       |                    |                            |
|  Magic Defense - 190      |  Resistances:      |                            |
|  Evasion       - 60       |  - Thunder         |                            |
|  Agility       - 60       |                    |  Gil Earned  - 0           |
|  Intelligence  - 60       |                    |  EXP. Earned - 0           |
|=============================================================================|
|  Barbariccia has a few varied high-level magic spells, easily dealing high  |
|  amounts of damage to you. Most notable is her Ray, which is the same as    |
|  Break -- it petrifies the character. Get the Gold Needles ready.           |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use the Protera and Invisira spells. Beyond that, keep them   |
|  either on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black |
|  Wizards should stick to Hasting and Tempering your physical fighters. If   |
|  someone happens to get Stoned, I'd prefer you stick the Black Wizards on   |
|  that job; most of the other ones are fairly more essential than Tempering. |
|_____________________________________________________________________________|
 ___________________
|  BOSS: Rubicante  \
|____________________\________________________________________________________
|  HP            - 15,000   |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 88       |  - None            |  - Kikuichimonji           |
|  Accuracy      - 150      |                    |                            |
|  Defense       - 40       |                    |                            |
|  Magic Defense - 220      |  Resistances:      |                            |
|  Evasion       - 30       |  - Fire            |                            |
|  Agility       - 50       |  - Ice/Blizzard    |  Gil Earned  - 0           |
|  Intelligence  - 65       |                    |  EXP. Earned - 0           |
|=============================================================================|
|  Rubicante pretty much will stick to Fire-based spells and a basic          |
|  physical attack.                                                           |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use NulBlaze, Protera, and Invisira. Beyond that, keep them   |
|  either on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black |
|  Wizards should stick to Hasting and Tempering your physical fighters.      |
|_____________________________________________________________________________|


    _______________________________________________________________________
   /\                                                                     /\
  |  |                  Section III - Lifespring Grotto                  |  |
  |  |                            **FF1_23**                             |  |
   \/_____________________________________________________________________\/

This dungeon is unlocked after beating the Kraken. The dungeon is found in the
whirlpool west of the canal near Mt. Duergar and is east of the town of
Melmond.
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  123 Gil .............................................................. []  |
|  200 Gil .............................................................. []  |
|  300 Gil .............................................................. []  |
|  400 Gil .............................................................. []  |
|  800 Gil .............................................................. []  |
|  3,000 Gil ............................................................ []  |
|  4,464 Gil ............................................................ []  |
|  5,000 Gil ............................................................ []  |
|  14,464 Gil ........................................................... []  |
|  32,000 Gil ........................................................... []  |
|  40,000 Gil ........................................................... []  |
|  Asura ................................................................ []  |
|  Blue Curtain ......................................................... []  |
|  Blue Curtain ......................................................... []  |
|  Blue Fang ............................................................ []  |
|  Blue Fang ............................................................ []  |
|  Cockatrice Claw ...................................................... []  |
|  Cockatrice Claw ...................................................... []  |
|  Crystal Ring ......................................................... []  |
|  Crystal Ring ......................................................... []  |
|  Crystal Shield ....................................................... []  |
|  Deathbringer ......................................................... []  |
|  Dry Ether ............................................................ []  |
|  Dry Ether ............................................................ []  |
|  Dry Ether ............................................................ []  |
|  Dry Ether ............................................................ []  |
|  Echo Grass ........................................................... []  |
|  Echo Grass ........................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Emergency Exit ....................................................... []  |
|  Emergency Exit ....................................................... []  |
|  Emergency Exit ....................................................... []  |
|  Ether ................................................................ []  |
|  Ether ................................................................ []  |
|  Ether ................................................................ []  |
|  Ether ................................................................ []  |
|  Eye Drops ............................................................ []  |
|  Eye Drops ............................................................ []  |
|  Faerie Tonic ......................................................... []  |
|  Faerie Tonic ......................................................... []  |
|  Faerie Tonic ......................................................... []  |
|  Faerie Tonic ......................................................... []  |
|  Feathered Cap ........................................................ []  |
|  Feathered Cap ........................................................ []  |
|  Gaia Gear ............................................................ []  |
|  Genji Shield ......................................................... []  |
|  Giant's Tonic ........................................................ []  |
|  Giant's Tonic ........................................................ []  |
|  Giant's Tonic ........................................................ []  |
|  Giant's Tonic ........................................................ []  |
|  Gigantaxe ............................................................ []  |
|  Golden Apple ......................................................... []  |
|  Golden Apple ......................................................... []  |
|  Golden Apple ......................................................... []  |
|  Golden Apple ......................................................... []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Kenpogi .............................................................. []  |
|  Light Curtain ........................................................ []  |
|  Light Curtain ........................................................ []  |
|  Light Curtain ........................................................ []  |
|  Light Curtain ........................................................ []  |
|  Light Curtain ........................................................ []  |
|  Luck Plus ............................................................ []  |
|  Luck Plus ............................................................ []  |
|  Luck Plus ............................................................ []  |
|  Lunar Curtain ........................................................ []  |
|  Lunar Curtain ........................................................ []  |
|  Lunar Curtain ........................................................ []  |
|  Megalixir ............................................................ []  |
|  Megalixir ............................................................ []  |
|  Megalixir ............................................................ []  |
|  Mind Plus ............................................................ []  |
|  Mind Plus ............................................................ []  |
|  Mind Plus ............................................................ []  |
|  Mind Plus ............................................................ []  |
|  Mind Plus ............................................................ []  |
|  Mind Plus ............................................................ []  |
|  Orichalcum ........................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Potion ............................................................... []  |
|  Potion ............................................................... []  |
|  Power Plus ........................................................... []  |
|  Power Plus ........................................................... []  |
|  Power Plus ........................................................... []  |
|  Power Plus ........................................................... []  |
|  Power Plus ........................................................... []  |
|  Power Vest ........................................................... []  |
|  Protect Drink ........................................................ []  |
|  Protect Drink ........................................................ []  |
|  Protect Drink ........................................................ []  |
|  Protect Drink ........................................................ []  |
|  Red Curtain .......................................................... []  |
|  Red Curtain .......................................................... []  |
|  Red Fang ............................................................. []  |
|  Remedy ............................................................... []  |
|  Remedy ............................................................... []  |
|  Remedy ............................................................... []  |
|  Remedy ............................................................... []  |
|  Sage's Mitre ......................................................... []  |
|  Sage's Surplice ...................................................... []  |
|  Silver Apple ......................................................... []  |
|  Silver Apple ......................................................... []  |
|  Silver Apple ......................................................... []  |
|  Silver Apple ......................................................... []  |
|  Silver Apple ......................................................... []  |
|  Soma Drop ............................................................ []  |
|  Soma Drop ............................................................ []  |
|  Soma Drop ............................................................ []  |
|  Soma Drop ............................................................ []  |
|  Speed Drink .......................................................... []  |
|  Speed Drink .......................................................... []  |
|  Speed Drink .......................................................... []  |
|  Speed Plus ........................................................... []  |
|  Speed Plus ........................................................... []  |
|  Speed Plus ........................................................... []  |
|  Speed Plus ........................................................... []  |
|  Speed Plus ........................................................... []  |
|  Spider's Silk ........................................................ []  |
|  Spider's Silk ........................................................ []  |
|  Spider's Silk ........................................................ []  |
|  Spider's Silk ........................................................ []  |
|  Stamina Plus ......................................................... []  |
|  Stamina Plus ......................................................... []  |
|  Stamina Plus ......................................................... []  |
|  Stamina Plus ......................................................... []  |
|  Strength Tonic ....................................................... []  |
|  Strength Tonic ....................................................... []  |
|  Strength Tonic ....................................................... []  |
|  Strength Tonic ....................................................... []  |
|  Strength Tonic ....................................................... []  |
|  Tiger Mask ........................................................... []  |
|  Turbo Ether .......................................................... []  |
|  Turbo Ether .......................................................... []  |
|  Turbo Ether .......................................................... []  |
|  Vampire Fang ......................................................... []  |
|  Vampire Fang ......................................................... []  |
|  White Curtain ........................................................ []  |
|  White Curtain ........................................................ []  |
|  White Fang ........................................................... []  |
|  White Fang ........................................................... []  |
|  X-Potion ............................................................. []  |
|  X-Potion ............................................................. []  |
|  X-Potion ............................................................. []  |
|  X-Potion ............................................................. []  |
|  X-Potion ............................................................. []  |
|  X-Potion ............................................................. []  |
|_____________________________________________________________________________|

-------------
Cavern of Ice
-------------

Here, go towards the center of the area find the exit.

The chests are in the northwestern and southwestern rooms, and another is
along the western wall past the spiky ice.

-------------
Dancers' Area
-------------

This area is filled with a bunch of dancers you'll have to push your way
through. To proceed, all you really have to do is go to the warp in each of
the three areas.

As for the chests... One is in the northeastern corner of the first area. If
the second area has one hut, one is in the northeast corner; if it has three,
check the southeast corner. If the third zone is dancer in the northwest corner
speaking of a walking course, go south and along the path to the final chest.

-------------------
Dark Bahamut's Lair
-------------------

Here, go over to Dark Bahamut. Speak with him and you'll be told to defeat a
set number of the dragons he sends out. Defeat that many (or more) and speak
with Dark Bahamut, then continue.

There are no chests here.

---------------
Flooded Village
---------------

Here, you'll find a flooded village, and you'll be in your canoe. There are no
random encounters here, but the exit is randomized, so check around.

The chests can be in the northeast corner, along the southern part of the area,
along the western part of the area, and in the southwest corner.

-------
Library
-------

Not much to say about this area. The exit is in the northeastern carner.

As for the chests, you find them north of the entrance, in the southwestern
corner, and along the eastern wall.

-----------
Pillar Maze
-----------

The exit here is along the southern wall. You'll have to pretty much circle
around to it.

The chests are found northwest of the center room, the southeast corner, along
the southeastern pillar wall, and two are in the room you'll pass by on the way
out.

--------------
Pillar Room #1
--------------

Well, pretty much head to the northeast corner to find the exit.

One chest is in the northwest corner, two in the southwest corner's room, one in
the southeast corner, and one in the room near the exit (approach from the
south).

--------------
Pillar Room #2
--------------

The exit here is in the southeast corner, past a narrow hallway.

One chest is in the southwest corner, another in the northeast corner, another
in the northwest corner, and another along the northern wall (you'll need to
approach from the north).

-------------
Room of Rooms
-------------

The exit is in the southwest corner.

The chests can be found in the south part of the big northeastern room, in the
north part of the big southeastern room, in the north part of the big
southwestern room, and in the south part of the big northwestern room.

---------------
Sky Fortress #1
---------------

Here, go south and east to find the exit.

The chests can be found in one of the east-central rooms, another along the
western side of the main path, with another chest being along the path behind
it.

---------------
Sky Fortress #2
---------------

When you arrive at the center platform, go north to a fork. Go east and along
the path for a bit. At the next fork, go south; go southwest at the next fork;
then southwest at the next fork; north at the next fork. Eventually, you'll
return to normal ground. Go north and ignore any branches and such to the
exit.

But what about the treasure? Here they are.

-- From the start, go south to the fork, then south some more to a room. Go
   inside for the chest.

-- Leave that go room and go north, past the fork, then north at the next fork.
   Continue to the chest.

-- Leave the area and fall to return to the center platform. Go north and east.
   Follow the path to the fork. There, go south and along the path to another
   fork. Go along the southeast path to a platform. The two rooms here contain
   three chests.

-- Leave the platform and go west to the fork. Take the southwestern path and
   continue to the next fork; go southwest there. Go east at the next two forks
   and northwest at the next one. Continue to find another; go west there. Raid
   the room at the end for a chest.

-- Backtrack now to the north/east fork; go north to a solid platform, then
   further north to an invisible path. Continue to another fork; go east there
   to eventually find a chest.

-- Backtrack to the fork and go north, then along the first east path you can
   find. Raid the room at the end for a chest.

-- Leave that room and go along the path south and east. Go south again as you
   touch another room; there are two chests here.

----------------
Sunken Shrine #1
----------------

This one has a bunch of empty rooms. The exit is in the northwest corner.

I didn't say all of the rooms where empty, though. In one of the southern
rows, three rooms have chests. The fourth chest is in one of the northeastern
rooms.

----------------
Sunken Shrine #2
----------------

Another one with a bunch of rooms... Anyways, the exit is in the southeastern
corner.

In one of the central rooms, you'll find one of the chests. Another room in
the northeastern corner contains three others.

----------------
Sunken Shrine #3
----------------

Another one with some rooms... Anyways, the exit also is in the southeastern
corner here.

As for the chests, one is in on a jutting piece of land to the north, one is in
an east-central room, another in the room to the west of the second chest, and
one is the room before the exit.

----------------
Sunken Shrine #4
----------------

Here, the exit is in the northwestern area.

The chests can be found in the central-east area, in the southwest corner's
room, and in the southeast corner's room.

----------------
Sunken Shrine #5
----------------

Here, the exit is around the center of the area.

One chest is found closed off by walls; get it from the west. Another one is a
bit north of there, in a room. The final chest is along the south wall, in a
room.

----------------
Sunken Shrine #6
----------------

Here, the exit can be found by going as far south as possible, then as far east
as possible, then north for a bit.

As for the chests, two can be readily found in the northwestern area, and two
around one of the southern rooms.

------------
Bosses - B5F
------------

On B5F, you'll have to fight Gilgamesh. His location is pretty random, so
you'll have to speak with the mermaids to find him. After winning, go somewhere
else to find the unlocked door and the exit.

FYI, I think that Gilgamesh is from Final Fantasy V. Or, at the very least,
this is his Final Fantasy V design. (There was, for example, a basic enemy
named Gilgamesh in Final Fantasy IV, but I think it was a turtle. :P)
 ___________________
|  BOSS: Gilgamesh  \
|____________________\________________________________________________________
|  HP            - 8,888    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 70       |  - None            |  - Genji Gloves            |
|  Accuracy      - 110      |                    |                            |
|  Defense       - 50       |                    |                            |
|  Magic Defense - 220      |  Resistances:      |                            |
|  Evasion       - 10       |  - None            |                            |
|  Agility       - 20       |                    |  Gil Earned  - 0           |
|  Intelligence  - 20       |                    |  EXP. Earned - 0           |
|=============================================================================|
|  Gilgamesh uses a powerful physical strike, Excalipur (one point of         |
|  damage), and Wind Strike (weak damage to all). He may also use Protect.    |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use the Protera and Invisira spells. Beyond that, keep them   |
|  either on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black |
|  Wizards should stick to Hasting and Tempering your physical fighters.      |
|_____________________________________________________________________________|

-------------
Bosses - B10F
-------------

Here, go east and into the room to find a blue flame. Speak with it to find
Atomos, one of the more annoying but cool-looking bosses, also from Final
Fantasy V (like Gilgamesh's design on B5F). Begin the fight!
 ________________
|  BOSS: Atomos  \
|_________________\___________________________________________________________
|  HP            - 13,000   |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 50       |  - None            |  - Judgment Staff          |
|  Accuracy      - 80       |                    |                            |
|  Defense       - 70       |                    |                            |
|  Magic Defense - 200      |  Resistances:      |                            |
|  Evasion       - 10       |  - None            |                            |
|  Agility       - 10       |                    |  Gil Earned  - 0           |
|  Intelligence  - 130      |                    |  EXP. Earned - 0           |
|=============================================================================|
|  Atomos has an annoying Firaga attack, Wormhole (instant kill), Protera, a  |
|  basic (weak) physical, and maybe a few others.                             |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use NulBlaze, NulDeath, Protera, and Invisira. When done,     |
|  focus on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black  |
|  Wizards should stick to Hasting and Tempering your physical fighters.      |
|_____________________________________________________________________________|

After the fight, go through the now-unblocked door. To continue onward, find
the other door leading to the staircase along the outer western wall.

-------------
Bosses - B20F
-------------

And on B20F, you'll find what I regard as the two hardest bosses in this game,
Omega and Shinryu. Let me quote a bit of Final Fantasy V for you...


          "The roiling skies let loose a vile beast without a soul;
                             Omega was its name."

                "The dragon Shinryu came upon Omega's heels.
 Not e'en the legendary weapons twelve were able to subdue these evil beasts.
                  Inside the Rift the demons were interred;
                   so should they stay until forever's end
                   their names to stay unspoken evermore."


In case you've never played Final Fantasy V, Omega and Shinryu were among the
hardest bosses there. (Omega, in my opinion, is #4. Shinryu is #2. They are
only surpassed in that game by their GBA-exclusive redesigns.)

Anyways, Omega is on the western side of the area, Shinryu on the eastern.
Pick wisely.
 _______________
|  BOSS: Omega  \
|________________\____________________________________________________________
|  HP            - 35,000   |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 115      |  - Thunder         |  - Murasame                |
|  Accuracy      - 200      |                    |                            |
|  Defense       - 190      |                    |                            |
|  Magic Defense - 220      |  Resistances:      |                            |
|  Evasion       - 95       |  - All but Thunder |                            |
|  Agility       - 76       |        ッッッ         |  Gil Earned  - 0           |
|  Intelligence  - 40       |                    |  EXP. Earned - 0           |
|=============================================================================|
|  Omega can use a powerful physical attack and Wave Cannon (heavy damage to  |
|  all), notably. Looking at his stats and a lack of a way to one-hit kill    |
|  him, like in Final Fantasy V, we're in trouble already... I also forgot    |
|  to add Earthquake, so be sure to also set up NulDeath first thing.         |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use the Protera and Invisira spells. When done, have them     |
|  only use Healaga or Full-Life -- NOTHING ELSE. Period. Your Black Wizards  |
|  Wizards should stick to Hasting and Tempering your physical fighters or    |
|  using Thundaga.                                                            |
|_____________________________________________________________________________|
 _________________
|  BOSS: Shinryu  \
|__________________\__________________________________________________________
|  HP            - 35,000   |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 220      |  - None            |  - Ragnarok                |
|  Accuracy      - 200      |                    |                            |
|  Defense       - 60       |                    |                            |
|  Magic Defense - 220      |  Resistances:      |                            |
|  Evasion       - 20       |  - None            |                            |
|  Agility       - 87       |                    |  Gil Earned  - 0           |
|  Intelligence  - 70       |                    |  EXP. Earned - 0           |
|=============================================================================|
|  Shinryu has the ability use to quite a few party-wide elemental attacks:   |
|  Flare, Tidal Wave, Thunderbolt, Blaze, and Ice Storm.                      |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizards use NulBlaze, NulShock, NulFrost, NulAll, Protera, and Invisira.   |
|  As big as that is, you might get some help from your Knights and such.     |
|  Also note that healing and reviving will take priority. As for your Black  |
|  Mages, Haste your physical fighters, then ONLY Temper them. Beyond that,   |
|  they should only focus on occasional Phoenix Down use.                     |
|_____________________________________________________________________________|


    _______________________________________________________________________
   /\                                                                     /\
  |  |                   Section IV - Whisperwind Cove                   |  |
  |  |                            **FF1_24**                             |  |
   \/_____________________________________________________________________\/

This dungeon is unlocked after beating Tiamat. The dungeon is found in the
network of rivers near Crescent Lake, in a cavern with no land next to it.
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  100 Gil .............................................................. []  |
|  110 Gil .............................................................. []  |
|  120 Gil .............................................................. []  |
|  120 Gil .............................................................. []  |
|  132 Gil .............................................................. []  |
|  240 Gil .............................................................. []  |
|  560 Gil .............................................................. []  |
|  600 Gil .............................................................. []  |
|  2,400 Gil ............................................................ []  |
|  2,500 Gil ............................................................ []  |
|  2,600 Gil ............................................................ []  |
|  6,300 Gil ............................................................ []  |
|  14,000 Gil ........................................................... []  |
|  20,000 Gil ........................................................... []  |
|  23,000 Gil ........................................................... []  |
|  26,464 Gil ........................................................... []  |
|  63,000 Gil ........................................................... []  |
|  Angel's Ring ......................................................... []  |
|  Assassin's Dagger .................................................... []  |
|  Asura ................................................................ []  |
|  Bard's Tunic ......................................................... []  |
|  Bard's Tunic ......................................................... []  |
|  Black Cowl ........................................................... []  |
|  Black Garb ........................................................... []  |
|  Black Garb ........................................................... []  |
|  Blue Curtain ......................................................... []  |
|  Blue Curtain ......................................................... []  |
|  Blue Curtain ......................................................... []  |
|  Blue Curtain ......................................................... []  |
|  Blue Curtain ......................................................... []  |
|  Blue Curtain ......................................................... []  |
|  Blue Fang ............................................................ []  |
|  Blue Fang ............................................................ []  |
|  Blue Fang ............................................................ []  |
|  Blue Fang ............................................................ []  |
|  Braveheart ........................................................... []  |
|  Cockatrice Claw ...................................................... []  |
|  Cockatrice Claw ...................................................... []  |
|  Cockatrice Claw ...................................................... []  |
|  Cockatrice Claw ...................................................... []  |
|  Cockatrice Claw ...................................................... []  |
|  Crystal Gloves ....................................................... []  |
|  Crystal Helm ......................................................... []  |
|  Crystal Mail ......................................................... []  |
|  Crystal Shield ....................................................... []  |
|  Dark Claymore ........................................................ []  |
|  Dry Ether ............................................................ []  |
|  Dry Ether ............................................................ []  |
|  Dry Ether ............................................................ []  |
|  Dry Ether ............................................................ []  |
|  Dry Ether ............................................................ []  |
|  Dry Ether ............................................................ []  |
|  Duel Rapier .......................................................... []  |
|  Echo Grass ........................................................... []  |
|  Echo Grass ........................................................... []  |
|  Echo Grass ........................................................... []  |
|  Echo Grass ........................................................... []  |
|  Echo Grass ........................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elven Cloak .......................................................... []  |
|  Emergency Exit ....................................................... []  |
|  Emergency Exit ....................................................... []  |
|  Emergency Exit ....................................................... []  |
|  Emergency Exit ....................................................... []  |
|  Emergency Exit ....................................................... []  |
|  Emergency Exit ....................................................... []  |
|  Emergency Exit ....................................................... []  |
|  Emergency Exit ....................................................... []  |
|  Enhancer ............................................................. []  |
|  Ether ................................................................ []  |
|  Ether ................................................................ []  |
|  Ether ................................................................ []  |
|  Ether ................................................................ []  |
|  Ether ................................................................ []  |
|  Ether ................................................................ []  |
|  Ether ................................................................ []  |
|  Ether ................................................................ []  |
|  Ether ................................................................ []  |
|  Eye Drops ............................................................ []  |
|  Eye Drops ............................................................ []  |
|  Eye Drops ............................................................ []  |
|  Eye Drops ............................................................ []  |
|  Eye Drops ............................................................ []  |
|  Eye Drops ............................................................ []  |
|  Faerie Tonic ......................................................... []  |
|  Faerie Tonic ......................................................... []  |
|  Faerie Tonic ......................................................... []  |
|  Faerie Tonic ......................................................... []  |
|  Faerie Tonic ......................................................... []  |
|  Faerie Tonic ......................................................... []  |
|  Faerie Tonic ......................................................... []  |
|  Genji Armor .......................................................... []  |
|  Genji Helm ........................................................... []  |
|  Giant's Tonic ........................................................ []  |
|  Giant's Tonic ........................................................ []  |
|  Giant's Tonic ........................................................ []  |
|  Giant's Tonic ........................................................ []  |
|  Giant's Tonic ........................................................ []  |
|  Giant's Tonic ........................................................ []  |
|  Giant's Tonic ........................................................ []  |
|  Giant's Tonic ........................................................ []  |
|  Giant's Tonic ........................................................ []  |
|  Giant's Tonic ........................................................ []  |
|  Gigantaxe ............................................................ []  |
|  Gladius .............................................................. []  |
|  Gladius .............................................................. []  |
|  Golden Apple ......................................................... []  |
|  Golden Apple ......................................................... []  |
|  Golden Apple ......................................................... []  |
|  Golden Apple ......................................................... []  |
|  Golden Apple ......................................................... []  |
|  Golden Apple ......................................................... []  |
|  Golden Apple ......................................................... []  |
|  Golden Apple ......................................................... []  |
|  Golden Apple ......................................................... []  |
|  Golden Apple ......................................................... []  |
|  Golden Apple ......................................................... []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hermes' Shoes ........................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Kenpogi .............................................................. []  |
|  Kikuichimonji ........................................................ []  |
|  Kotetsu .............................................................. []  |
|  Light Curtain ........................................................ []  |
|  Light Curtain ........................................................ []  |
|  Light Curtain ........................................................ []  |
|  Light Curtain ........................................................ []  |
|  Light Curtain ........................................................ []  |
|  Light Curtain ........................................................ []  |
|  Light Curtain ........................................................ []  |
|  Light Robe ........................................................... []  |
|  Luck Plus ............................................................ []  |
|  Luck Plus ............................................................ []  |
|  Luck Plus ............................................................ []  |
|  Luck Plus ............................................................ []  |
|  Luck Plus ............................................................ []  |
|  Luck Plus ............................................................ []  |
|  Lunar Curtain ........................................................ []  |
|  Lunar Curtain ........................................................ []  |
|  Lunar Curtain ........................................................ []  |
|  Mage Masher .......................................................... []  |
|  Megalixir ............................................................ []  |
|  Megalixir ............................................................ []  |
|  Megalixir ............................................................ []  |
|  Megalixir ............................................................ []  |
|  Megalixir ............................................................ []  |
|  Megalixir ............................................................ []  |
|  Megalixir ............................................................ []  |
|  Mind Curtain ......................................................... []  |
|  Mind Plus ............................................................ []  |
|  Mind Plus ............................................................ []  |
|  Mind Plus ............................................................ []  |
|  Mind Plus ............................................................ []  |
|  Mind Plus ............................................................ []  |
|  Mind Plus ............................................................ []  |
|  Mind Plus ............................................................ []  |
|  Mind Plus ............................................................ []  |
|  Mind Plus ............................................................ []  |
|  Ogrekiller ........................................................... []  |
|  Ogrekiller ........................................................... []  |
|  Orichalcum ........................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Potion ............................................................... []  |
|  Potion ............................................................... []  |
|  Potion ............................................................... []  |
|  Potion ............................................................... []  |
|  Potion ............................................................... []  |
|  Power Plus ........................................................... []  |
|  Power Plus ........................................................... []  |
|  Power Plus ........................................................... []  |
|  Power Plus ........................................................... []  |
|  Power Plus ........................................................... []  |
|  Power Plus ........................................................... []  |
|  Power Plus ........................................................... []  |
|  Power Plus ........................................................... []  |
|  Power Plus ........................................................... []  |
|  Protect Drink ........................................................ []  |
|  Protect Drink ........................................................ []  |
|  Protect Drink ........................................................ []  |
|  Protect Drink ........................................................ []  |
|  Protect Drink ........................................................ []  |
|  Protect Drink ........................................................ []  |
|  Protect Drink ........................................................ []  |
|  Red Cap .............................................................. []  |
|  Red Curtain .......................................................... []  |
|  Red Curtain .......................................................... []  |
|  Red Curtain .......................................................... []  |
|  Red Fang ............................................................. []  |
|  Red Fang ............................................................. []  |
|  Red Fang ............................................................. []  |
|  Red Jacket ........................................................... []  |
|  Remedy ............................................................... []  |
|  Remedy ............................................................... []  |
|  Remedy ............................................................... []  |
|  Remedy ............................................................... []  |
|  Remedy ............................................................... []  |
|  Remedy ............................................................... []  |
|  Remedy ............................................................... []  |
|  Remedy ............................................................... []  |
|  Remedy ............................................................... []  |
|  Remedy ............................................................... []  |
|  Rune Axe ............................................................. []  |
|  Sage's Mitre ......................................................... []  |
|  Sage's Staff ......................................................... []  |
|  Silver Apple ......................................................... []  |
|  Silver Apple ......................................................... []  |
|  Silver Apple ......................................................... []  |
|  Silver Apple ......................................................... []  |
|  Silver Apple ......................................................... []  |
|  Silver Apple ......................................................... []  |
|  Silver Apple ......................................................... []  |
|  Silver Apple ......................................................... []  |
|  Soma Drop ............................................................ []  |
|  Soma Drop ............................................................ []  |
|  Soma Drop ............................................................ []  |
|  Soma Drop ............................................................ []  |
|  Soma Drop ............................................................ []  |
|  Soma Drop ............................................................ []  |
|  Soma Drop ............................................................ []  |
|  Soma Drop ............................................................ []  |
|  Soma Drop ............................................................ []  |
|  Soma Drop ............................................................ []  |
|  Soma Drop ............................................................ []  |
|  Soma Drop ............................................................ []  |
|  Soma Drop ............................................................ []  |
|  Soma Drop ............................................................ []  |
|  Soma Drop ............................................................ []  |
|  Speed Drink .......................................................... []  |
|  Speed Drink .......................................................... []  |
|  Speed Drink .......................................................... []  |
|  Speed Drink .......................................................... []  |
|  Speed Drink .......................................................... []  |
|  Speed Drink .......................................................... []  |
|  Speed Drink .......................................................... []  |
|  Speed Drink .......................................................... []  |
|  Speed Drink .......................................................... []  |
|  Speed Drink .......................................................... []  |
|  Speed Drink .......................................................... []  |
|  Speed Plus ........................................................... []  |
|  Speed Plus ........................................................... []  |
|  Speed Plus ........................................................... []  |
|  Speed Plus ........................................................... []  |
|  Speed Plus ........................................................... []  |
|  Speed Plus ........................................................... []  |
|  Speed Plus ........................................................... []  |
|  Speed Plus ........................................................... []  |
|  Spider's Silk ........................................................ []  |
|  Spider's Silk ........................................................ []  |
|  Spider's Silk ........................................................ []  |
|  Spider's Silk ........................................................ []  |
|  Spider's Silk ........................................................ []  |
|  Spider's Silk ........................................................ []  |
|  Spider's Silk ........................................................ []  |
|  Spider's Silk ........................................................ []  |
|  Spider's Silk ........................................................ []  |
|  Spider's Silk ........................................................ []  |
|  Stamina Plus ......................................................... []  |
|  Stamina Plus ......................................................... []  |
|  Stamina Plus ......................................................... []  |
|  Stamina Plus ......................................................... []  |
|  Stamina Plus ......................................................... []  |
|  Stamina Plus ......................................................... []  |
|  Stamina Plus ......................................................... []  |
|  Strength Tonic ....................................................... []  |
|  Strength Tonic ....................................................... []  |
|  Strength Tonic ....................................................... []  |
|  Strength Tonic ....................................................... []  |
|  Strength Tonic ....................................................... []  |
|  Strength Tonic ....................................................... []  |
|  Thief's Armlet ....................................................... []  |
|  Tiger Mask ........................................................... []  |
|  Turbo Ether .......................................................... []  |
|  Turbo Ether .......................................................... []  |
|  Turbo Ether .......................................................... []  |
|  Turbo Ether .......................................................... []  |
|  Turbo Ether .......................................................... []  |
|  Turbo Ether .......................................................... []  |
|  Turbo Ether .......................................................... []  |
|  Turbo Ether .......................................................... []  |
|  Turbo Ether .......................................................... []  |
|  Ultima Weapon ........................................................ []  |
|  Vampire Fang ......................................................... []  |
|  Vampire Fang ......................................................... []  |
|  Vampire Fang ......................................................... []  |
|  Viking Axe ........................................................... []  |
|  White Curtain ........................................................ []  |
|  White Curtain ........................................................ []  |
|  White Curtain ........................................................ []  |
|  White Fang ........................................................... []  |
|  White Fang ........................................................... []  |
|  White Fang ........................................................... []  |
|  White Fang ........................................................... []  |
|  White Fang ........................................................... []  |
|  White Fang ........................................................... []  |
|  White Fang ........................................................... []  |
|  White Fang ........................................................... []  |
|  Wizard's Hat ......................................................... []  |
|  Wizard's Hat ......................................................... []  |
|  X-Potion ............................................................. []  |
|  X-Potion ............................................................. []  |
|  X-Potion ............................................................. []  |
|  X-Potion ............................................................. []  |
|  X-Potion ............................................................. []  |
|  X-Potion ............................................................. []  |
|  X-Potion ............................................................. []  |
|  X-Potion ............................................................. []  |
|  X-Potion ............................................................. []  |
|  X-Potion ............................................................. []  |
|  X-Potion ............................................................. []  |
|  X-Potion ............................................................. []  |
|  X-Potion ............................................................. []  |
|  Zephyr Cape .......................................................... []  |
|_____________________________________________________________________________|

-----------
Beaver Room
-----------

Quite the interesting place.

Here, speak with the dwarf to the north to learn that his giant beavers have
escaped. O_o  He'll tell you to move some to the left, and some to the right.
Speak with the beavers to opt to move them. O_o

Anyways, simply keep count. When you're done, speak with the dwarf to be able
to continue.

As for the chests, one is in the southeast corner, one in the southwest corner.

---------------
Cavern of Earth
---------------

This is like where you fought the Vampire -- or, at least the center of this
area is. Remember where you found the rock that showed the exit back then? That
is where the exit is, past the east door in the center room and going north.

As for the chests, three are in the central room, one southeast of there, and
one in the northeastern room.

----------------
Cavern of Ice #1
----------------

The exit is in the southeast corner.

To find the chests, go along the southwestern wall to find a room with one in
there. The northwestern room has five.

----------------
Cavern of Ice #2
----------------

The exit is in the southeastern corner, though you have to approach from the
north and west.

As for the chests, one is in one of the northern rooms, one is south of there,
and one is in the northwestern corner.

----------------
Cavern of Ice #3
----------------

This area has some big rooms, huh? Anyways, the exit is past the northern room.

The chests are all in the southern room.

----------------
Cavern of Ice #4
----------------

The exit here is sort of halfway between the center and the far western part of
the level.

As for the chests, there are four: two in the southwestern room, two in the
southeastern room.

----------------
Cavern of Ice #5
----------------

This area is kind of spiral-shaped, don't you think? Anyways, the exit is
along the northern wall.

As for the chests, examine the southeastern room -- it houses both of them.

----------------
Cavern of Ice #6
----------------

This area is kind of arranged in a grid, I think. The exit is along the
western wall of said grid.

As for the chests... One is in the southwest corner, one east of there, one
in the northeast corner, one in the eastern area, and one in the northwest
corner (almost -- between there and the center).

--------------
Dwarf Troubles
--------------

In this area, you'll have to solve a lot of dwarf troubles (duh). Most of them
have some kind of problem you'll need them to solve. I can't really tell you
who is where because -- guess what? -- they got randomized.

Anyways, one of them will give you a Carobo. Hand it to the hungry dwarf, and
you'll get an Ocarina. Go to the dwarf speaking about instruments and hand it
over to receive a Cogwheel. Speak with the dwarf wanting to build an airship
and hand the Cogwheel over for a Pickaxe.

Now find the dwarf that wants to build a canal and hand it over to get an
Autograph. Speak with the dwarf wanting Nerrick's (I think) autograph and hand
it over to receive some Witch's Brew. Find the dwarf with the stomach pain and
hand it over to get the Smyth's Tools.

Hand that to the dwarf with the broken tools to get the House Key. Find the
dwarf who lost his Key and hand it over to receive the Cat's Whiskers. Find
the lonely dwarf who says nothing (prior to now) to get a Star Ruby. Hand that
to the rock monster in the southeastern corner to be allowed to the exit.

As for the chests, go into the south-central room (FAR south) and into the
southwestern room.

-------
Feyhome
-------

Here, you'll find a bunch of fairies hanging around. You can speak with some of
them for good things (full HP or MP restoration) or for some bad things (your
HP goes to 1, or your MP goes to 0). I wouldn't risk this, really, unless you
are in desperate need of a healing. To find the exit, go north, around the
lake, and south in the forest. Speak with the fairy to find the stairs.

As for your chests, one is in the southeastern area, and one in the northeast
corner of the village.

--------------
Flooded Castle
--------------

Here, you'll find a flooded castle. The area is actually kind of arranged in a
grid pattern, too, which makes navigation easier. (FYI, you can float on the
water with your canoe.) As for the exit, south-central part of the area; this
is due south of where you start.

Note that you can speak with the soldiers and the king and queen here to fight
them, moving them out of the way.

To find the chests... Go west of the entrance for one, then east for another.
Go to the southeastern corner for another, then go west to the southwestern
corner for another. There, go north to the northwestern corner. Forcibly enter
the room for two chests. Then go east from there, then north when first 
possible. Continue north to the king and queen's room. Defeat them both and
take their chests (the treasure chests). Go to the northeast corner and go into
the room there for two more chests.

------------------
Flying Fortress #1
------------------

The exit is in the northeastern corner, past the bridge.

As for the chests, you can them in the northwestern, central, and southwestern
rooms.

------------------
Flying Fortress #2
------------------

The exit is past the room in the southwestern corner.

As for the chests, they are in the northwestern and southwestern rooms.

------------------
Flying Fortress #3
------------------

In the northeastern corner of the area is a room. South of there is the exit.

One chest be found in the room along the southern end of the area, to the west.
The other three are in the aforementioned northeastern room.

------------------
Flying Fortress #4
------------------

This area is actually kind of linear. The exit will be southeast of one of the
lower rooms.

As for the chests, four are in the northern and southern rooms (two each), and
one is along the southeastern dead end path.

--------------------
Forest of Lost Souls
--------------------

You see those purple flames burning around here? All you really have to do is
examine them to send these restless souls onto the afterlife. However, some of
them will put up a fight.

For example, on my first playthrough, I fought against Astos and the Vampire.
Considering that these are now weaker than most other random encounter enemies,
I don't think a strategy is needed. If it is, you have serious problems.

Kinda funny how Astos wants his treasure back, though!

Anyways, after sending away all of the lost souls, the stairway will appear on
the small central island.

As for the chests, one is near the dwarf, and the other is in the southeast
corner.

------------
Lava Room #1
------------

This area is just covered in lava... Oh boy. Anyways, the exit is along the
northern wall.

The chests are in the southeast and southwest corners.

------------
Lava Room #2
------------

Another room with lava, but in a somewhat smaller quantity. The exit is in the
southeastern corner here.

The chests are in the northeast corner, northwest corner, along the eastern
wall, and two are near the center: one in a small alcove, one along the eastern
part of the inner wall.

-------------
Marsh Cave #1
-------------

This floor is designed in a way that there are three paths intersecting at the
exit. Hence, you can go along your path to the exit. Easy.

As for the chests, one is along the northern of the paths, two along the
western, and one along the eastern. Another chest is in the southwest corner.

-------------
Marsh Cave #2
-------------

The exit is to the northwest. It'll take some walking, though.

The chests can be found in the northeast corner, southeast corner, southwest
corner, along the southern wall, in the eastern bit of the area, and southeast
of the floor exit.

-------------
Marsh Cave #3
-------------

The exit is in the northeast corner.

The chests are easy to find. Just investigate the four rooms.

-------------
Marsh Cave #4
-------------

Here, you'll find two rooms in the northeast and southwest corners. Go in them
for some of the treasure, if you want. The exit is generally to the west.

Four of the treasure chests can be found in the two aforementioned rooms, one
each. One more is northeast of the northeastern room, and one to the east of
the exit, along the northern wall.

----------------
Orange Overworld
----------------

It still amazes me how Square Enix can believe it is rational for a large slab
of land to be floating around deep underground with daylight and all.

Anyways, after a bit of walking, you'll find the exit in the southern part of
the area.

As for your chests... Go north of the entrance and to the northeast corner of
the desert for one. The path leading south will have a peninsula leading to
another. You'll find more in the northwest and southwest corners of the area.
The final chest is west of the desert.

----------------
Random Cavern #1
----------------

Not much to say here. The exit is in the southeast corner.

As for the chests, three are in the central room, two along the western dead
end paths, and one along an eastern dead end path.

----------------
Random Cavern #2
----------------

This one has a few rock pillars and such that will annoy you, but no big
deal, I hope. The exit is in an alcove in the northwestern corner.

As for the chests, one is along the eastern wall, one south of the exit, and
another is west of the exit.

----------------
Random Cavern #3
----------------

This area is quite small. The exit is in the northwestern corner.

As for the chests, one is along the eastern wall, another north of there, one
in the southwest corner, and another in the western area.

----------------
Random Cavern #4
----------------

This area is actually rather like a maze, though it is rather linear. You'll
go along it as it twists to the north, then you'll go west and south, then west
some more. Go through the door for three treasures, then exit and go west and
south to the exit.

-------
Town #1
-------

Apparently, Square Enix paid attention to Final Fantasy IV Advance: we don't
like forty-floor dungeons lacking a chance to restock!

Anyways, here, you'll find mages walking around. Speak with them to be offered
all sorts of spells, armor, and weapons. There's even an Inn in the southeast
corner!! Do what you want and exit by walking through a door somewhere else.

The chests in the northeast corner, northwest corner, southeast corner, south
of the northeastern pond, and along the northern end of town.

-------
Town #2
-------

TWO towns in here? Sweet.

Anyways, you'll find an Inn here, as well as a Sanctuary. You'll also find an
item shop here, whose stocks vary depending on the floor, but there are
generally rare and valuable items here. The exit is in the Inn. There are no
chests here, though.

-------
Town #3
-------

This is where the good towns end. Here, you'll find a town in ruins, with two
robots nearby. One of them is malfunctioning; his "friend" tells you to find
the spare parts needed to fix him up. The parts can be found in the ruins of
the other robots; the proper locations are random. Be sure to look in the
houses, too! The exit will be found after handing over the parts to the robots.

As for the chests, one is northwest of the robots, one east of the robotos, one
in the southwest corner, one east of there, one in the southeast corner, and 
one in the northwest corner.

-------
Town #4
-------

I *REALLY* hate this town.

At the start, speak with the kid nearby to learn that you need to help him out
by finding some other kid. You'll be told his hair color. Leave the building
and start looking. The location is random, and each door will teleport you
around town. At least the kid's hair is unique...

Once you find the kid, speak with the first kid (yep, gotta warp back there) to
find the stairs.

Be thankful there are no chests here.

-------------
Bosses - B10F
-------------

Here, simply go along the path to find and fight Typhon.
 ________________
|  BOSS: Typhon  \
|_________________\___________________________________________________________
|  HP            - 10,000   |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 70       |  - Ice/Blizzard    |  - Genji Helm              |
|  Accuracy      - 70       |                    |                            |
|  Defense       - 100      |                    |                            |
|  Magic Defense - 190      |  Resistances:      |                            |
|  Evasion       - 0        |  - Fire            |                            |
|  Agility       - 10       |                    |  Gil Earned  - 0           |
|  Intelligence  - 40       |                    |  EXP. Earned - 0           |
|=============================================================================|
|  Typhon will pretty much stick to a basic physical attack, or, more often,  |
|  his Snort attack. It is a one-hit KO for whoever it hits.                  |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use NulDeath, Protera, and Invisira. When done, have them     |
|  focus on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black  |
|  Wizards should stick to Hasting and Tempering your physical fighters.      |
|_____________________________________________________________________________|

-------------
Bosses - B20F
-------------

Here, head over to the blue flame to find another boss, Orthros.
 _________________
|  BOSS: Orthros  \
|__________________\__________________________________________________________
|  HP            - 17,000   |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 60       |  - Fire            |  - Rune Staff              |
|  Accuracy      - 80       |  - Thunder         |                            |
|  Defense       - 40       |                    |                            |
|  Magic Defense - 180      |  Resistances:      |                            |
|  Evasion       - 0        |  - Ice/Blizzard    |                            |
|  Agility       - 30       |                    |  Gil Earned  - 0           |
|  Intelligence  - 20       |                    |  EXP. Earned - 0           |
|=============================================================================|
|  Not much really to worry about here. The big threat is his physical attack |
|  that is not exactly powerful. He also can use Ink, which may nlind you, if |
|  it even hits.                                                              |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use the Protera and Invisira spells. When done, have them     |
|  focus on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black  |
|  Wizards should stick to Hasting and Tempering your physical fighters.      |
|_____________________________________________________________________________|

-------------
Bosses - B30F
-------------

This area is more unique for the bosses. Here, you'll find a town with its
citizens suffering a long, painful death. You aren't going to get much out of
them; we have to find and finish off the cause ourselves. Go into the house on
the central island. There, go along the path to find the Phantom Train. 
 _________________
|  BOSS: Orthros  \
|__________________\__________________________________________________________
|  HP            - 9,999    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 200      |  - Fire            |  - Megalixir               |
|  Accuracy      - 50       |  - Dia             |                            |
|  Defense       - 80       |                    |                            |
|  Magic Defense - 180      |  Resistances:      |                            |
|  Evasion       - 0        |  - None            |                            |
|  Agility       - 30       |                    |  Gil Earned  - 0           |
|  Intelligence  - 40       |                    |  EXP. Earned - 0           |
|=============================================================================|
|  Without a doubt, the biggest threat here is his physical attack. (What did |
|  you expect? He's a friggin' train!) There is also Acid Rain, which deals   |
|  a moderate to high amount of damage to your whole party.                   |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use the Protera and Invisira spells. When done, have them     |
|  focus on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black  |
|  Wizards should stick to Hasting and Tempering your physical fighters.      |
|_____________________________________________________________________________|

After the battle, exit the building to find that the town has returned to
prosperity. (Good. We didn't kill the wrong thing.) The exit is found in the
northeastern corner.

-------------
Bosses - B40F
-------------

Here, you'll find one of the easiest Soul of Chaos bosses thus far, with the
greatest reward, for I found a chest with the Ultima Weapon after the battle.

Let's slay 'im good!
 ____________________
|  BOSS: Death Gaze  \
|_____________________\_______________________________________________________
|  HP            - 30,000   |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 90       |  - Fire            |  - Lightbringer            |
|  Accuracy      - 200      |  - Dia             |                            |
|  Defense       - 150      |                    |                            |
|  Magic Defense - 220      |  Resistances:      |                            |
|  Evasion       - 30       |  - Ice/Blizzard    |                            |
|  Agility       - 95       |                    |  Gil Earned  - 0           |
|  Intelligence  - 50       |                    |  EXP. Earned - 0           |
|=============================================================================|
|  The main problem with this fight is more in the Death Gaze's HP and        |
|  Defense stats more than his power. He will usually stick with physical     |
|  attacks.                                                                   |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use the Protera and Invisira spells. When done, have them     |
|  focus on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black  |
|  Wizards should stick to Hasting and Tempering your physical fighters.      |
|_____________________________________________________________________________|

And so, we have ended the walkthrough sections. You will have virtually
finished off the Soul of Chaos dungeons; but there is more to do. Odds are,
this was your first try, right? Well, you likely also have some treasures to
get in each of them! Good luck, and don't forget the Ultima Weapon on the way
out.

     

 /|\ ____________________________________________________________________ /|\
|ッ|ッ|                                                                    |ッ|ッ|
| | |          Final Fantasy I -- Section Three: Enemy Bestiary          | | |
| | |                              **FF1_3**                             | | |
|_|_|____________________________________________________________________|_|_|
 \|/                                                                      \|/

This section is pretty simple to explain. It lists the details of every
monster in the game (for the most part), taken straight from the in-game
Bestiary. You'll get the monster's stats, item drops/steals, and elemental and
status data. Good enough?

Below, you'll find a quick-reference list for the monsters in the game. This is
basically the list of the monsters. More often than not, CTRL+F'ing the monster
number and name as below will bring you straight to the proper Bestiary entry.
Of course, be sure to note that #000 is not a monster (but can be CTRL+F'ed).
Enjoy.

#000. [section format]
#001. Goblin
#002. Goblin Guard
#003. Wolf
#004. Crazy Horse
#005. Skeleton
#006. Black Widow
#007. Gigas Worm
#008. Warg Wolf
#009. Werewolf
#010. Zombie
#011. Ghoul
#012. Garland
#013. Cobra
#014. Ogre
#015. Ogre Chief
#016. Lizard
#017. Pirate
#018. Sahagin
#019. Sahagin Chief
#020. Buccaneer
#021. Shark
#022. Bigeyes
#023. Tarantula
#024. Ghast
#025. Scorpion
#026. Shadow
#027. Green Slime
#028. Crawler
#029. Gray Ooze
#030. Gargoyle
#031. Bloodbones
#032. Piscodemon
#033. Astos
#034. Mummy
#035. Wraith
#036. Anaconda
#037. Hyenadon
#038. Lesser Tiger
#039. Minotaur
#040. Hill Gigas
#041. Earth Elemental
#042. Troll
#043. Wight
#044. Ochre Jelly
#045. Cockatrice
#046. Vampire
#047. Ogre Mage
#048. Sphinx
#049. Lich (Cavern of Earth)
#050. Ankheg
#051. Piranha
#052. Red Piranha
#053. Crocodile
#054. White Croc
#055. Ochu
#056. Neochu
#057. Hydra
#058. Horned Devil
#059. Pyrolisk
#060. Fire Elemental
#061. Fire Hydra
#062. Lava Worm
#063. Hellhound
#064. Fire Lizard
#065. Fire Gigas
#066. Red Dragon
#067. Maralith (Mount Gulg)
#068. White Dragon
#069. Winter Wolf
#070. Mindflayer
#071. Ice Gigas
#072. Specter
#073. Remorazz
#074. Dark Wizard
#075. Evil Eye
#076. Desert Baretta
#077. Sabertooth
#078. Wyvern
#079. Wyrm
#080. Manticore
#081. Baretta
#082. Basilisk
#083. Allosaurus
#084. Weretiger
#085. Sand Worm
#086. Minotaur Zombie
#087. King Mummy
#088. Medusa
#089. Rakshasa
#090. Clay Golem
#091. Nightmare
#092. Dragon Zombie
#093. Sahagin Prince
#094. White Shark
#095. Deepeyes
#096. Sea Snake
#097. Sea Scorpion
#098. Sea Troll
#099. Ghost
#100. Water Elemental
#101. Water Naga
#102. Kraken (Sunken Shrine)
#103. Tyrannosaur
#104. Black Knight
#105. Chimera
#106. Guardian
#107. Blue Dragon
#108. Green Dragon
#109. Stone Golem
#110. Air Elemental
#111. Spirit Naga
#112. Death Knight
#113. Earth Medusa
#114. Black Flan
#115. Soldier
#116. Vampire Lord
#117. Dark Fighter
#118. Death Machine
#119. Tiamat (Flying Fortress)
#120. Rhyos
#121. Death Eye
#122. Purple Worm
#123. Iron Golem
#124. Lich (Chaos Shrine)
#125. Maralith (Chaos Shrine)
#126. Kraken (Chaos Shrine)
#127. Tiamat (Chaos Shrine)
#128. Chaos
#129. Echidna
#130. Cerberus
#131. Ahriman
#132. 2-Headed Dragon
#133. Scarmiglione (first form)
#134. Scarmiglione (second form)
#135. Cagnazzo
#136. Barbariccia
#137. Rubicante
#138. Gilgamesh
#139. Omega
#140. Shinryu
#141. Atomos
#142. Typhon
#143. Orthros
#144. Phantom Train
#145. Death Gaze
#146. Devil Wizard
#147. Abyss Worm
#148. Elm Gigas
#149. Flare Gigas
#150. Unicorn
#151. Yellow Ogre
#152. Mad Ogre
#153. Mage Chimera
#154. Yellow Dragon
#155. Holy Dragon
#156. Mythril Golem
#157. Killer Shark
#158. Death Manticore
#159. Blood Tiger
#160. Dark Eye
#161. Bloody Eye
#162. Flood Gigas
#163. Poison Eagle
#164. Black Goblin
#165. Knocker
#166. Desertpede
#167. Gloom Widow
#168. Duel Knight
#169. Squidraken
#170. Pharoah
#171. Bonesnatch
#172. Silver Dragon
#173. Black Dragon
#174. Blue Troll
#175. Earth Troll
#176. Poison Naga
#177. Earth Plant
#178. Yamatano Orachi
#179. Dark Elemental
#180. Devil Hound
#181. Sekhret
#182. Catoblepas
#183. Hundlegs
#184. Undergrounder
#185. Death Elemental
#186. Wild Nakk
#187. Dark Wolf
#188. Rock Gargoyle
#189. Sahagin Queen
#190. Reaper
#191. Python
#192. Skuldier
#193. Red Flan
#194. Prototype
#195. Revenant

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#000. [section format]

Basic Stats:
~~ Max HP       : The numerical measure of the monster's health.
~~ Attack       : The numerical measure of the monster's strength.
~~ Accuracy     : The numerical measure of how often the monster hits you.
~~ Defense      : The numerical measure of the monster's physical resistance.
~~ Agility      : The numerical measure of the monster's speed.
~~ Intelligence : The numerical measure of the monster's ... intelligence.
~~ Evasion      : The numerical measure of the monster's ability to dodge.
~~ Magic Defense: The numerical measure of the monster's magical resistance.

Treasures/Rewards:
~~ Gil Earned          : The money earned for defeating one of these.
~~ EXP. Earned         : The EXP. earned for defeating one of these.
~~ Potential Item Drops: Items you may receive after battle from this enemy.

Elemental/Status Data: 
~~ Weaknesses: What will deal extra damage to or affect the monster?
~~ Resistances: What will do less damage to or not affect the monster?

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#001. Goblin

Basic Stats:
~~ Max HP       : 8
~~ Attack       : 4
~~ Accuracy     : 2
~~ Defense      : 4
~~ Agility      : 3
~~ Intelligence : 1
~~ Evasion      : 6
~~ Magic Defense: 16

Treasures/Rewards:
~~ Gil Earned          : 6
~~ EXP. Earned         : 6
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#002. Goblin Guard

Basic Stats:
~~ Max HP       : 16
~~ Attack       : 8
~~ Accuracy     : 4
~~ Defense      : 6
~~ Agility      : 5
~~ Intelligence : 3
~~ Evasion      : 9
~~ Magic Defense: 23

Treasures/Rewards:
~~ Gil Earned          : 18
~~ EXP. Earned         : 18
~~ Potential Item Drops: Potion.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#003. Wolf

Basic Stats:
~~ Max HP       : 20
~~ Attack       : 8
~~ Accuracy     : 5
~~ Defense      : 0
~~ Agility      : 18
~~ Intelligence : 1
~~ Evasion      : 36
~~ Magic Defense: 28

Treasures/Rewards:
~~ Gil Earned          : 6
~~ EXP. Earned         : 24
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#004. Crazy Horse

Basic Stats:
~~ Max HP       : 64
~~ Attack       : 10
~~ Accuracy     : 16
~~ Defense      : 2
~~ Agility      : 11
~~ Intelligence : 4
~~ Evasion      : 22
~~ Magic Defense: 40

Treasures/Rewards:
~~ Gil Earned          : 15
~~ EXP. Earned         : 63
~~ Potential Item Drops: Potion.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#005. Skeleton

Basic Stats:
~~ Max HP       : 10
~~ Attack       : 10
~~ Accuracy     : 2
~~ Defense      : 0
~~ Agility      : 6
~~ Intelligence : 0
~~ Evasion      : 12
~~ Magic Defense: 17

Treasures/Rewards:
~~ Gil Earned          : 3
~~ EXP. Earned         : 9
~~ Potential Item Drops: Echo Grass.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#006. Black Widow

Basic Stats:
~~ Max HP       : 28
~~ Attack       : 10
~~ Accuracy     : 7
~~ Defense      : 0
~~ Agility      : 15
~~ Intelligence : 10
~~ Evasion      : 30
~~ Magic Defense: 28

Treasures/Rewards:
~~ Gil Earned          : 8
~~ EXP. Earned         : 30
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#007. Gigas Worm

Basic Stats:
~~ Max HP       : 56
~~ Attack       : 17
~~ Accuracy     : 14
~~ Defense      : 8
~~ Agility      : 12
~~ Intelligence : 9
~~ Evasion      : 21
~~ Magic Defense: 40

Treasures/Rewards:
~~ Gil Earned          : 15
~~ EXP. Earned         : 63
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#008. Warg Wolf

Basic Stats:
~~ Max HP       : 72
~~ Attack       : 14
~~ Accuracy     : 18
~~ Defense      : 0
~~ Agility      : 27
~~ Intelligence : 3
~~ Evasion      : 54
~~ Magic Defense: 46

Treasures/Rewards:
~~ Gil Earned          : 22
~~ EXP. Earned         : 93
~~ Potential Item Drops: Antidote.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#009. Werewolf

Basic Stats:
~~ Max HP       : 68
~~ Attack       : 14
~~ Accuracy     : 17
~~ Defense      : 6
~~ Agility      : 21
~~ Intelligence : 8
~~ Evasion      : 42
~~ Magic Defense: 45

Treasures/Rewards:
~~ Gil Earned          : 67
~~ EXP. Earned         : 135
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#010. Zombie

Basic Stats:
~~ Max HP       : 20
~~ Attack       : 10
~~ Accuracy     : 5
~~ Defense      : 0
~~ Agility      : 3
~~ Intelligence : 0
~~ Evasion      : 6
~~ Magic Defense: 25

Treasures/Rewards:
~~ Gil Earned          : 12
~~ EXP. Earned         : 24
~~ Potential Item Drops: Staff.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Quake
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#011. Ghoul

Basic Stats:
~~ Max HP       : 48
~~ Attack       : 8
~~ Accuracy     : 12
~~ Defense      : 6
~~ Agility      : 6
~~ Intelligence : 1
~~ Evasion      : 12
~~ Magic Defense: 36

Treasures/Rewards:
~~ Gil Earned          : 50
~~ EXP. Earned         : 93
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#012. Garland

Basic Stats:
~~ Max HP       : 212
~~ Attack       : 15
~~ Accuracy     : 27
~~ Defense      : 8
~~ Agility      : 6
~~ Intelligence : 12
~~ Evasion      : 12
~~ Magic Defense: 64

Treasures/Rewards:
~~ Gil Earned          : 250
~~ EXP. Earned         : 130
~~ Potential Item Drops: Longsword.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#013. Cobra

Basic Stats:
~~ Max HP       : 56
~~ Attack       : 6
~~ Accuracy     : 14
~~ Defense      : 6
~~ Agility      : 15
~~ Intelligence : 6
~~ Evasion      : 30
~~ Magic Defense: 46

Treasures/Rewards:
~~ Gil Earned          : 50
~~ EXP. Earned         : 123
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#014. Ogre

Basic Stats:
~~ Max HP       : 100
~~ Attack       : 18
~~ Accuracy     : 25
~~ Defense      : 10
~~ Agility      : 9
~~ Intelligence : 4
~~ Evasion      : 18
~~ Magic Defense: 65

Treasures/Rewards:
~~ Gil Earned          : 195
~~ EXP. Earned         : 195
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#015. Ogre Chief

Basic Stats:
~~ Max HP       : 132
~~ Attack       : 23
~~ Accuracy     : 33
~~ Defense      : 14
~~ Agility      : 15
~~ Intelligence : 6
~~ Evasion      : 30
~~ Magic Defense: 71

Treasures/Rewards:
~~ Gil Earned          : 300
~~ EXP. Earned         : 282
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#016. Lizard

Basic Stats:
~~ Max HP       : 92
~~ Attack       : 18
~~ Accuracy     : 23
~~ Defense      : 12
~~ Agility      : 12
~~ Intelligence : 3
~~ Evasion      : 24
~~ Magic Defense: 55

Treasures/Rewards:
~~ Gil Earned          : 50
~~ EXP. Earned         : 153
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#017. Pirate

Basic Stats:
~~ Max HP       : 24
~~ Attack       : 10
~~ Accuracy     : 2
~~ Defense      : 0
~~ Agility      : 6
~~ Intelligence : 3
~~ Evasion      : 12
~~ Magic Defense: 35

Treasures/Rewards:
~~ Gil Earned          : 40
~~ EXP. Earned         : 40
~~ Potential Item Drops: Leather Shield.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#018. Sahagin

Basic Stats:
~~ Max HP       : 28
~~ Attack       : 10
~~ Accuracy     : 7
~~ Defense      : 4
~~ Agility      : 36
~~ Intelligence : 4
~~ Evasion      : 72
~~ Magic Defense: 28

Treasures/Rewards:
~~ Gil Earned          : 30
~~ EXP. Earned         : 30
~~ Potential Item Drops: Potion.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#019. Sahagin Chief

Basic Stats:
~~ Max HP       : 64
~~ Attack       : 15
~~ Accuracy     : 16
~~ Defense      : 8
~~ Agility      : 39
~~ Intelligence : 7
~~ Evasion      : 78
~~ Magic Defense: 46

Treasures/Rewards:
~~ Gil Earned          : 105
~~ EXP. Earned         : 105
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#020. Buccaneer

Basic Stats:
~~ Max HP       : 50
~~ Attack       : 14
~~ Accuracy     : 13
~~ Defense      : 6
~~ Agility      : 12
~~ Intelligence : 6
~~ Evasion      : 24
~~ Magic Defense: 37

Treasures/Rewards:
~~ Gil Earned          : 120
~~ EXP. Earned         : 60
~~ Potential Item Drops: Saber.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#021. Shark

Basic Stats:
~~ Max HP       : 120
~~ Attack       : 22
~~ Accuracy     : 30
~~ Defense      : 0
~~ Agility      : 36
~~ Intelligence : 8
~~ Evasion      : 72
~~ Magic Defense: 70

Treasures/Rewards:
~~ Gil Earned          : 66
~~ EXP. Earned         : 267
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#022. Bigeyes

Basic Stats:
~~ Max HP       : 10
~~ Attack       : 4
~~ Accuracy     : 2
~~ Defense      : 0
~~ Agility      : 42
~~ Intelligence : 6
~~ Evasion      : 84
~~ Magic Defense: 14

Treasures/Rewards:
~~ Gil Earned          : 10
~~ EXP. Earned         : 42
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#023. Tarantula

Basic Stats:
~~ Max HP       : 64
~~ Attack       : 5
~~ Accuracy     : 16
~~ Defense      : 12
~~ Agility      : 12
~~ Intelligence : 3
~~ Evasion      : 24
~~ Magic Defense: 46

Treasures/Rewards:
~~ Gil Earned          : 50
~~ EXP. Earned         : 141
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#024. Ghast

Basic Stats:
~~ Max HP       : 56
~~ Attack       : 8
~~ Accuracy     : 14
~~ Defense      : 10
~~ Agility      : 23
~~ Intelligence : 2
~~ Evasion      : 46
~~ Magic Defense: 40

Treasures/Rewards:
~~ Gil Earned          : 117
~~ EXP. Earned         : 117
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#025. Scorpion

Basic Stats:
~~ Max HP       : 84
~~ Attack       : 22
~~ Accuracy     : 21
~~ Defense      : 10
~~ Agility      : 27
~~ Intelligence : 6
~~ Evasion      : 54
~~ Magic Defense: 55

Treasures/Rewards:
~~ Gil Earned          : 70
~~ EXP. Earned         : 225
~~ Potential Item Drops: Spider's Silk.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#026. Shadow

Basic Stats:
~~ Max HP       : 50
~~ Attack       : 10
~~ Accuracy     : 13
~~ Defense      : 0
~~ Agility      : 18
~~ Intelligence : 12
~~ Evasion      : 36
~~ Magic Defense: 37

Treasures/Rewards:
~~ Gil Earned          : 45
~~ EXP. Earned         : 90
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Quake
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#027. Green Slime

Basic Stats:
~~ Max HP       : 24
~~ Attack       : 1
~~ Accuracy     : 1
~~ Defense      : 255
~~ Agility      : 0
~~ Intelligence : 3
~~ Evasion      : 0
~~ Magic Defense: 36

Treasures/Rewards:
~~ Gil Earned          : 20
~~ EXP. Earned         : 84
~~ Potential Item Drops: Hi-Potion.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Ice/Blizzard
~~ Resistances: 
   - Quake
   - Lightning/Thunder
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#028. Crawler

Basic Stats:
~~ Max HP       : 84
~~ Attack       : 1
~~ Accuracy     : 21
~~ Defense      : 8
~~ Agility      : 21
~~ Intelligence : 5
~~ Evasion      : 42
~~ Magic Defense: 51

Treasures/Rewards:
~~ Gil Earned          : 200
~~ EXP. Earned         : 186
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#029. Gray Ooze

Basic Stats:
~~ Max HP       : 76
~~ Attack       : 30
~~ Accuracy     : 19
~~ Defense      : 7
~~ Agility      : 2
~~ Intelligence : 0
~~ Evasion      : 4
~~ Magic Defense: 55

Treasures/Rewards:
~~ Gil Earned          : 70
~~ EXP. Earned         : 255
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Fire
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#030. Gargoyle

Basic Stats:
~~ Max HP       : 80
~~ Attack       : 12
~~ Accuracy     : 20
~~ Defense      : 8
~~ Agility      : 23
~~ Intelligence : 11
~~ Evasion      : 45
~~ Magic Defense: 53

Treasures/Rewards:
~~ Gil Earned          : 80
~~ EXP. Earned         : 132
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#031. Bloodbones

Basic Stats:
~~ Max HP       : 144
~~ Attack       : 26
~~ Accuracy     : 36
~~ Defense      : 12
~~ Agility      : 21
~~ Intelligence : 6
~~ Evasion      : 42
~~ Magic Defense: 76

Treasures/Rewards:
~~ Gil Earned          : 378
~~ EXP. Earned         : 378
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#032. Piscodemon

Basic Stats:
~~ Max HP       : 84
~~ Attack       : 30
~~ Accuracy     : 21
~~ Defense      : 16
~~ Agility      : 33
~~ Intelligence : 18
~~ Evasion      : 66
~~ Magic Defense: 98

Treasures/Rewards:
~~ Gil Earned          : 300
~~ EXP. Earned         : 276
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Fire
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#033. Astos

Basic Stats:
~~ Max HP       : 420
~~ Attack       : 30
~~ Accuracy     : 42
~~ Defense      : 18
~~ Agility      : 39
~~ Intelligence : 24
~~ Evasion      : 78
~~ Magic Defense: 170

Treasures/Rewards:
~~ Gil Earned          : 2,000
~~ EXP. Earned         : 2,250
~~ Potential Item Drops: Mythril Sword.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#034. Mummy

Basic Stats:
~~ Max HP       : 81
~~ Attack       : 30
~~ Accuracy     : 20
~~ Defense      : 20
~~ Agility      : 12
~~ Intelligence : 16
~~ Evasion      : 24
~~ Magic Defense: 60

Treasures/Rewards:
~~ Gil Earned          : 300
~~ EXP. Earned         : 300
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#035. Wraith

Basic Stats:
~~ Max HP       : 86
~~ Attack       : 22
~~ Accuracy     : 22
~~ Defense      : 4
~~ Agility      : 45
~~ Intelligence : 18
~~ Evasion      : 90
~~ Magic Defense: 52

Treasures/Rewards:
~~ Gil Earned          : 231
~~ EXP. Earned         : 231
~~ Potential Item Drops: Crosier.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Quake
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#036. Anaconda

Basic Stats:
~~ Max HP       : 81
~~ Attack       : 22
~~ Accuracy     : 20
~~ Defense      : 10
~~ Agility      : 18
~~ Intelligence : 11
~~ Evasion      : 36
~~ Magic Defense: 56

Treasures/Rewards:
~~ Gil Earned          : 50
~~ EXP. Earned         : 165
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#037. Hyenadon

Basic Stats:
~~ Max HP       : 120
~~ Attack       : 22
~~ Accuracy     : 30
~~ Defense      : 4
~~ Agility      : 24
~~ Intelligence : 8
~~ Evasion      : 48
~~ Magic Defense: 76

Treasures/Rewards:
~~ Gil Earned          : 72
~~ EXP. Earned         : 288
~~ Potential Item Drops: Power Plus.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#038. Lesser Tiger

Basic Stats:
~~ Max HP       : 132
~~ Attack       : 22
~~ Accuracy     : 33
~~ Defense      : 8
~~ Agility      : 24
~~ Intelligence : 13
~~ Evasion      : 48
~~ Magic Defense: 85

Treasures/Rewards:
~~ Gil Earned          : 108
~~ EXP. Earned         : 438
~~ Potential Item Drops: X-Potion.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#039. Minotaur

Basic Stats:
~~ Max HP       : 164
~~ Attack       : 22
~~ Accuracy     : 41
~~ Defense      : 4
~~ Agility      : 24
~~ Intelligence : 8
~~ Evasion      : 48
~~ Magic Defense: 95

Treasures/Rewards:
~~ Gil Earned          : 489
~~ EXP. Earned         : 489
~~ Potential Item Drops: Knife.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#040. Hill Gigas

Basic Stats:
~~ Max HP       : 240
~~ Attack       : 38
~~ Accuracy     : 60
~~ Defense      : 12
~~ Agility      : 24
~~ Intelligence : 5
~~ Evasion      : 48
~~ Magic Defense: 120

Treasures/Rewards:
~~ Gil Earned          : 879
~~ EXP. Earned         : 879
~~ Potential Item Drops: Tent.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#041. Earth Elemental

Basic Stats:
~~ Max HP       : 288
~~ Attack       : 66
~~ Accuracy     : 72
~~ Defense      : 20
~~ Agility      : 9
~~ Intelligence : 18
~~ Evasion      : 18
~~ Magic Defense: 130

Treasures/Rewards:
~~ Gil Earned          : 768
~~ EXP. Earned         : 1,536
~~ Potential Item Drops: Remedy.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
~~ Resistances: 
   - Quake
   - Lightning/Thunder
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#042. Troll

Basic Stats:
~~ Max HP       : 184
~~ Attack       : 24
~~ Accuracy     : 46
~~ Defense      : 12
~~ Agility      : 24
~~ Intelligence : 6
~~ Evasion      : 48
~~ Magic Defense: 100

Treasures/Rewards:
~~ Gil Earned          : 621
~~ EXP. Earned         : 621
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#043. Wight

Basic Stats:
~~ Max HP       : 52
~~ Attack       : 20
~~ Accuracy     : 13
~~ Defense      : 12
~~ Agility      : 24
~~ Intelligence : 3
~~ Evasion      : 42
~~ Magic Defense: 45

Treasures/Rewards:
~~ Gil Earned          : 150
~~ EXP. Earned         : 150
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#044. Ochre Jelly

Basic Stats:
~~ Max HP       : 76
~~ Attack       : 32
~~ Accuracy     : 19
~~ Defense      : 6
~~ Agility      : 3
~~ Intelligence : 3
~~ Evasion      : 6
~~ Magic Defense: 55

Treasures/Rewards:
~~ Gil Earned          : 70
~~ EXP. Earned         : 252
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Ice/Blizzard
~~ Resistances: 
   - Quake
   - Lightning/Thunder
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#045. Cockatrice

Basic Stats:
~~ Max HP       : 50
~~ Attack       : 1
~~ Accuracy     : 10
~~ Defense      : 4
~~ Agility      : 36
~~ Intelligence : 8
~~ Evasion      : 72
~~ Magic Defense: 47

Treasures/Rewards:
~~ Gil Earned          : 200
~~ EXP. Earned         : 186
~~ Potential Item Drops: Gold Needle.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#046. Vampire

Basic Stats:
~~ Max HP       : 280
~~ Attack       : 76
~~ Accuracy     : 39
~~ Defense      : 26
~~ Agility      : 36
~~ Intelligence : 36
~~ Evasion      : 72
~~ Magic Defense: 75

Treasures/Rewards:
~~ Gil Earned          : 2,000
~~ EXP. Earned         : 1,200
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Quake
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#047. Ogre Mage

Basic Stats:
~~ Max HP       : 144
~~ Attack       : 23
~~ Accuracy     : 36
~~ Defense      : 10
~~ Agility      : 27
~~ Intelligence : 12
~~ Evasion      : 54
~~ Magic Defense: 80

Treasures/Rewards:
~~ Gil Earned          : 723
~~ EXP. Earned         : 723
~~ Potential Item Drops: Eye Drops.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#048. Sphinx

Basic Stats:
~~ Max HP       : 228
~~ Attack       : 23
~~ Accuracy     : 57
~~ Defense      : 12
~~ Agility      : 60
~~ Intelligence : 32
~~ Evasion      : 120
~~ Magic Defense: 115

Treasures/Rewards:
~~ Gil Earned          : 1,160
~~ EXP. Earned         : 1,160
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#049. Lich (Cavern of Earth)

Basic Stats:
~~ Max HP       : 1,200
~~ Attack       : 40
~~ Accuracy     : 49
~~ Defense      : 40
~~ Agility      : 12
~~ Intelligence : 30
~~ Evasion      : 24
~~ Magic Defense: 120

Treasures/Rewards:
~~ Gil Earned          : 3,000
~~ EXP. Earned         : 2,200
~~ Potential Item Drops: Dry Ether.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#050. Ankheg

Basic Stats:
~~ Max HP       : 222
~~ Attack       : 39
~~ Accuracy     : 56
~~ Defense      : 20
~~ Agility      : 24
~~ Intelligence : 10
~~ Evasion      : 48
~~ Magic Defense: 116

Treasures/Rewards:
~~ Gil Earned          : 300
~~ EXP. Earned         : 1.194
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#051. Piranha

Basic Stats:
~~ Max HP       : 92
~~ Attack       : 22
~~ Accuracy     : 23
~~ Defense      : 0
~~ Agility      : 36
~~ Intelligence : 10
~~ Evasion      : 72
~~ Magic Defense: 68

Treasures/Rewards:
~~ Gil Earned          : 20
~~ EXP. Earned         : 240
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#052. Red Piranha

Basic Stats:
~~ Max HP       : 172
~~ Attack       : 37
~~ Accuracy     : 43
~~ Defense      : 20
~~ Agility      : 36
~~ Intelligence : 13
~~ Evasion      : 72
~~ Magic Defense: 83

Treasures/Rewards:
~~ Gil Earned          : 46
~~ EXP. Earned         : 546
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#053. Crocodile

Basic Stats:
~~ Max HP       : 184
~~ Attack       : 42
~~ Accuracy     : 46
~~ Defense      : 16
~~ Agility      : 24
~~ Intelligence : 9
~~ Evasion      : 48
~~ Magic Defense: 103

Treasures/Rewards:
~~ Gil Earned          : 900
~~ EXP. Earned         : 816
~~ Potential Item Drops: Cottage.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#054. White Croc

Basic Stats:
~~ Max HP       : 288
~~ Attack       : 56
~~ Accuracy     : 72
~~ Defense      : 20
~~ Agility      : 24
~~ Intelligence : 16
~~ Evasion      : 48
~~ Magic Defense: 143

Treasures/Rewards:
~~ Gil Earned          : 2,000
~~ EXP. Earned         : 1,890
~~ Potential Item Drops: Hi-Potion.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#055. Ochu

Basic Stats:
~~ Max HP       : 208
~~ Attack       : 20
~~ Accuracy     : 52
~~ Defense      : 24
~~ Agility      : 12
~~ Intelligence : 18
~~ Evasion      : 24
~~ Magic Defense: 116

Treasures/Rewards:
~~ Gil Earned          : 102
~~ EXP. Earned         : 1,224
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#056. Neochu

Basic Stats:
~~ Max HP       : 344
~~ Attack       : 35
~~ Accuracy     : 86
~~ Defense      : 32
~~ Agility      : 12
~~ Intelligence : 20
~~ Evasion      : 24
~~ Magic Defense: 170

Treasures/Rewards:
~~ Gil Earned          : 500
~~ EXP. Earned         : 3,189
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#057. Hydra

Basic Stats:
~~ Max HP       : 212
~~ Attack       : 30
~~ Accuracy     : 53
~~ Defense      : 14
~~ Agility      : 18
~~ Intelligence : 14
~~ Evasion      : 36
~~ Magic Defense: 116

Treasures/Rewards:
~~ Gil Earned          : 150
~~ EXP. Earned         : 915
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#058. Horned Devil

Basic Stats:
~~ Max HP       : 94
~~ Attack       : 10
~~ Accuracy     : 24
~~ Defense      : 32
~~ Agility      : 36
~~ Intelligence : 17
~~ Evasion      : 72
~~ Magic Defense: 127

Treasures/Rewards:
~~ Gil Earned          : 387
~~ EXP. Earned         : 387
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Fire
   - Ice/Blizzard

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#059. Pyrolisk

Basic Stats:
~~ Max HP       : 44
~~ Attack       : 20
~~ Accuracy     : 11
~~ Defense      : 4
~~ Agility      : 36
~~ Intelligence : 15
~~ Evasion      : 72
~~ Magic Defense: 45

Treasures/Rewards:
~~ Gil Earned          : 500
~~ EXP. Earned         : 423
~~ Potential Item Drops: Gold Needle.

Elemental/Status Data: 
~~ Weaknesses: 
   - Ice/Blizzard
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#060. Fire Elemental

Basic Stats:
~~ Max HP       : 276
~~ Attack       : 50
~~ Accuracy     : 69
~~ Defense      : 20
~~ Agility      : 21
~~ Intelligence : 20
~~ Evasion      : 42
~~ Magic Defense: 130

Treasures/Rewards:
~~ Gil Earned          : 800
~~ EXP. Earned         : 1,620
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Ice/Blizzard
~~ Resistances: 
   - Quake
   - Fire
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#061. Fire Hydra

Basic Stats:
~~ Max HP       : 182
~~ Attack       : 20
~~ Accuracy     : 46
~~ Defense      : 14
~~ Agility      : 18
~~ Intelligence : 16
~~ Evasion      : 36
~~ Magic Defense: 103

Treasures/Rewards:
~~ Gil Earned          : 400
~~ EXP. Earned         : 1,215
~~ Potential Item Drops: Red Fang.

Elemental/Status Data: 
~~ Weaknesses: 
   - Ice/Blizzard
~~ Resistances: 
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#062. Lava Worm

Basic Stats:
~~ Max HP       : 280
~~ Attack       : 50
~~ Accuracy     : 70
~~ Defense      : 31
~~ Agility      : 2
~~ Intelligence : 12
~~ Evasion      : 4
~~ Magic Defense: 143

Treasures/Rewards:
~~ Gil Earned          : 400
~~ EXP. Earned         : 1,671
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Ice/Blizzard
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#063. Hellhound

Basic Stats:
~~ Max HP       : 1952
~~ Attack       : 30
~~ Accuracy     : 48
~~ Defense      : 8
~~ Agility      : 24
~~ Intelligence : 13
~~ Evasion      : 48
~~ Magic Defense: 103

Treasures/Rewards:
~~ Gil Earned          : 600
~~ EXP. Earned         : 1,182
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Ice/Blizzard
~~ Resistances: 
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#064. Fire Lizard

Basic Stats:
~~ Max HP       : 296
~~ Attack       : 31
~~ Accuracy     : 74
~~ Defense      : 18
~~ Agility      : 18
~~ Intelligence : 8
~~ Evasion      : 36
~~ Magic Defense: 143

Treasures/Rewards:
~~ Gil Earned          : 1,200
~~ EXP. Earned         : 2,472
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Ice/Blizzard
~~ Resistances: 
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#065. Fire Gigas

Basic Stats:
~~ Max HP       : 300
~~ Attack       : 73
~~ Accuracy     : 83
~~ Defense      : 20
~~ Agility      : 24
~~ Intelligence : 12
~~ Evasion      : 48
~~ Magic Defense: 135

Treasures/Rewards:
~~ Gil Earned          : 1,506
~~ EXP. Earned         : 1,506
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Ice/Blizzard
~~ Resistances: 
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#066. Red Dragon

Basic Stats:
~~ Max HP       : 248
~~ Attack       : 75
~~ Accuracy     : 62
~~ Defense      : 30
~~ Agility      : 48
~~ Intelligence : 20
~~ Evasion      : 96
~~ Magic Defense: 200

Treasures/Rewards:
~~ Gil Earned          : 4,000
~~ EXP. Earned         : 2,904
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Ice/Blizzard
   - Stone
   - Poison
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#067. Maralith (Mount Gulg)

Basic Stats:
~~ Max HP       : 1,440
~~ Attack       : 40
~~ Accuracy     : 63
~~ Defense      : 50
~~ Agility      : 24
~~ Intelligence : 32
~~ Evasion      : 48
~~ Magic Defense: 183

Treasures/Rewards:
~~ Gil Earned          : 3,000
~~ EXP. Earned         : 2,475
~~ Potential Item Drops: Golden Apple.

Elemental/Status Data: 
~~ Weaknesses: 
   - Paralysis
   - Darkness
   - Confusion
   - Sleep
   - Mind
   - Silence
~~ Resistances: 
   - Fire
   - Lightning/Thunder
   - Stone
   - Poison

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#068. White Dragon

Basic Stats:
~~ Max HP       : 200
~~ Attack       : 53
~~ Accuracy     : 50
~~ Defense      : 8
~~ Agility      : 60
~~ Intelligence : 25
~~ Evasion      : 120
~~ Magic Defense: 196

Treasures/Rewards:
~~ Gil Earned          : 2,000
~~ EXP. Earned         : 1,701
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Ice/Blizzard
   - Stone
   - Poison

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#069. Winter Wolf

Basic Stats:
~~ Max HP       : 92
~~ Attack       : 25
~~ Accuracy     : 23
~~ Defense      : 0
~~ Agility      : 27
~~ Intelligence : 12
~~ Evasion      : 54
~~ Magic Defense: 55

Treasures/Rewards:
~~ Gil Earned          : 200
~~ EXP. Earned         : 402
~~ Potential Item Drops: Ice Shield.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
~~ Resistances: 
   - Ice/Blizzard

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#070. Mindflayer

Basic Stats:
~~ Max HP       : 112
~~ Attack       : 1
~~ Accuracy     : 28
~~ Defense      : 12
~~ Agility      : 24
~~ Intelligence : 26
~~ Evasion      : 48
~~ Magic Defense: 187

Treasures/Rewards:
~~ Gil Earned          : 999
~~ EXP. Earned         : 822
~~ Potential Item Drops: Phoenix Down.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#071. Ice Gigas

Basic Stats:
~~ Max HP       : 336
~~ Attack       : 60
~~ Accuracy     : 78
~~ Defense      : 16
~~ Agility      : 24
~~ Intelligence : 10
~~ Evasion      : 48
~~ Magic Defense: 150

Treasures/Rewards:
~~ Gil Earned          : 1,752
~~ EXP. Earned         : 1,752
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
~~ Resistances: 
   - Ice/Blizzard

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#072. Specter

Basic Stats:
~~ Max HP       : 114
~~ Attack       : 40
~~ Accuracy     : 29
~~ Defense      : 12
~~ Agility      : 54
~~ Intelligence : 25
~~ Evasion      : 108
~~ Magic Defense: 67

Treasures/Rewards:
~~ Gil Earned          : 432
~~ EXP. Earned         : 432
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Quake
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#073. Remorazz

Basic Stats:
~~ Max HP       : 320
~~ Attack       : 73
~~ Accuracy     : 80
~~ Defense      : 24
~~ Agility      : 24
~~ Intelligence : 15
~~ Evasion      : 48
~~ Magic Defense: 185

Treasures/Rewards:
~~ Gil Earned          : 1,000
~~ EXP. Earned         : 2,244
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Fire
   - Ice/Blizzard

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#074. Dark Wizard

Basic Stats:
~~ Max HP       : 105
~~ Attack       : 26
~~ Accuracy     : 27
~~ Defense      : 40
~~ Agility      : 39
~~ Intelligence : 24
~~ Evasion      : 78
~~ Magic Defense: 170

Treasures/Rewards:
~~ Gil Earned          : 1,095
~~ EXP. Earned         : 1,095
~~ Potential Item Drops: Red Curtain.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#075. Evil Eye

Basic Stats:
~~ Max HP       : 162
~~ Attack       : 30
~~ Accuracy     : 42
~~ Defense      : 30
~~ Agility      : 6
~~ Intelligence : 20
~~ Evasion      : 12
~~ Magic Defense: 92

Treasures/Rewards:
~~ Gil Earned          : 3,225
~~ EXP. Earned         : 3,225
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#076. Desert Baretta

Basic Stats:
~~ Max HP       : 352
~~ Attack       : 98
~~ Accuracy     : 88
~~ Defense      : 48
~~ Agility      : 24
~~ Intelligence : 12
~~ Evasion      : 48
~~ Magic Defense: 156

Treasures/Rewards:
~~ Gil Earned          : 1
~~ EXP. Earned         : 2,610
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#077. Sabertooth

Basic Stats:
~~ Max HP       : 200
~~ Attack       : 24
~~ Accuracy     : 50
~~ Defense      : 8
~~ Agility      : 21
~~ Intelligence : 18
~~ Evasion      : 42
~~ Magic Defense: 106

Treasures/Rewards:
~~ Gil Earned          : 800
~~ EXP. Earned         : 843
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#078. Wyvern

Basic Stats:
~~ Max HP       : 212
~~ Attack       : 30
~~ Accuracy     : 53
~~ Defense      : 12
~~ Agility      : 48
~~ Intelligence : 16
~~ Evasion      : 96
~~ Magic Defense: 115

Treasures/Rewards:
~~ Gil Earned          : 50
~~ EXP. Earned         : 1,173
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#079. Wyrm

Basic Stats:
~~ Max HP       : 260
~~ Attack       : 40
~~ Accuracy     : 95
~~ Defense      : 22
~~ Agility      : 30
~~ Intelligence : 24
~~ Evasion      : 60
~~ Magic Defense: 131

Treasures/Rewards:
~~ Gil Earned          : 502
~~ EXP. Earned         : 1,218
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#080. Manticore

Basic Stats:
~~ Max HP       : 164
~~ Attack       : 22
~~ Accuracy     : 41
~~ Defense      : 8
~~ Agility      : 36
~~ Intelligence : 8
~~ Evasion      : 72
~~ Magic Defense: 95

Treasures/Rewards:
~~ Gil Earned          : 650
~~ EXP. Earned         : 1,317
~~ Potential Item Drops: Tent.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#081. Baretta

Basic Stats:
~~ Max HP       : 256
~~ Attack       : 60
~~ Accuracy     : 64
~~ Defense      : 38
~~ Agility      : 38
~~ Intelligence : 16
~~ Evasion      : 56
~~ Magic Defense: 130

Treasures/Rewards:
~~ Gil Earned          : 300
~~ EXP. Earned         : 1,428
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#082. Basilisk

Basic Stats:
~~ Max HP       : 196
~~ Attack       : 30
~~ Accuracy     : 54
~~ Defense      : 20
~~ Agility      : 12
~~ Intelligence : 12
~~ Evasion      : 24
~~ Magic Defense: 91

Treasures/Rewards:
~~ Gil Earned          : 656
~~ EXP. Earned         : 1,977
~~ Potential Item Drops: Gold Needle.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#083. Allosaurus

Basic Stats:
~~ Max HP       : 480
~~ Attack       : 65
~~ Accuracy     : 133
~~ Defense      : 10
~~ Agility      : 30
~~ Intelligence : 10
~~ Evasion      : 60
~~ Magic Defense: 200

Treasures/Rewards:
~~ Gil Earned          : 502
~~ EXP. Earned         : 3,387
~~ Potential Item Drops: Strength Tonic.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#084. Weretiger

Basic Stats:
~~ Max HP       : 160
~~ Attack       : 30
~~ Accuracy     : 40
~~ Defense      : 16
~~ Agility      : 24
~~ Intelligence : 8
~~ Evasion      : 48
~~ Magic Defense: 93

Treasures/Rewards:
~~ Gil Earned          : 780
~~ EXP. Earned         : 780
~~ Potential Item Drops: Sleeping Bag.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#085. Sand Worm

Basic Stats:
~~ Max HP       : 200
~~ Attack       : 46
~~ Accuracy     : 50
~~ Defense      : 14
~~ Agility      : 31
~~ Intelligence : 18
~~ Evasion      : 62
~~ Magic Defense: 103

Treasures/Rewards:
~~ Gil Earned          : 900
~~ EXP. Earned         : 2,683
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#086. Minotaur Zombie

Basic Stats:
~~ Max HP       : 224
~~ Attack       : 40
~~ Accuracy     : 56
~~ Defense      : 14
~~ Agility      : 18
~~ Intelligence : 1
~~ Evasion      : 36
~~ Magic Defense: 116

Treasures/Rewards:
~~ Gil Earned          : 1,050
~~ EXP. Earned         : 1,050
~~ Potential Item Drops: Great Axe.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#087. King Mummy

Basic Stats:
~~ Max HP       : 188
~~ Attack       : 43
~~ Accuracy     : 47
~~ Defense      : 24
~~ Agility      : 12
~~ Intelligence : 24
~~ Evasion      : 24
~~ Magic Defense: 95

Treasures/Rewards:
~~ Gil Earned          : 1,000
~~ EXP. Earned         : 984
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#088. Medusa

Basic Stats:
~~ Max HP       : 58
~~ Attack       : 20
~~ Accuracy     : 17
~~ Defense      : 10
~~ Agility      : 18
~~ Intelligence : 16
~~ Evasion      : 36
~~ Magic Defense: 55

Treasures/Rewards:
~~ Gil Earned          : 699
~~ EXP. Earned         : 699
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#089. Rakshasa

Basic Stats:
~~ Max HP       : 110
~~ Attack       : 20
~~ Accuracy     : 28
~~ Defense      : 30
~~ Agility      : 30
~~ Intelligence : 15
~~ Evasion      : 60
~~ Magic Defense: 62

Treasures/Rewards:
~~ Gil Earned          : 800
~~ EXP. Earned         : 603
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Fire
   - Lightning/Thunder
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#090. Clay Golem

Basic Stats:
~~ Max HP       : 176
~~ Attack       : 64
~~ Accuracy     : 44
~~ Defense      : 7
~~ Agility      : 14
~~ Intelligence : 16
~~ Evasion      : 28
~~ Magic Defense: 93

Treasures/Rewards:
~~ Gil Earned          : 800
~~ EXP. Earned         : 1,257
~~ Potential Item Drops: Potion.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Fire
   - Lightning/Thunder
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#091. Nightmare

Basic Stats:
~~ Max HP       : 200
~~ Attack       : 30
~~ Accuracy     : 50
~~ Defense      : 24
~~ Agility      : 66
~~ Intelligence : 20
~~ Evasion      : 132
~~ Magic Defense: 100

Treasures/Rewards:
~~ Gil Earned          : 700
~~ EXP. Earned         : 1,272
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Ice/Blizzard
~~ Resistances: 
   - Quake
   - Fire
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#092. Dragon Zombie

Basic Stats:
~~ Max HP       : 268
~~ Attack       : 56
~~ Accuracy     : 67
~~ Defense      : 30
~~ Agility      : 12
~~ Intelligence : 26
~~ Evasion      : 24
~~ Magic Defense: 135

Treasures/Rewards:
~~ Gil Earned          : 999
~~ EXP. Earned         : 2,331
~~ Potential Item Drops: Megalixir.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Quake
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#093. Sahagin Prince

Basic Stats:
~~ Max HP       : 204
~~ Attack       : 47
~~ Accuracy     : 51
~~ Defense      : 20
~~ Agility      : 48
~~ Intelligence : 15
~~ Evasion      : 96
~~ Magic Defense: 101

Treasures/Rewards:
~~ Gil Earned          : 882
~~ EXP. Earned         : 882
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#094. White Shark

Basic Stats:
~~ Max HP       : 344
~~ Attack       : 50
~~ Accuracy     : 86
~~ Defense      : 8
~~ Agility      : 36
~~ Intelligence : 16
~~ Evasion      : 72
~~ Magic Defense: 170

Treasures/Rewards:
~~ Gil Earned          : 600
~~ EXP. Earned         : 2,361
~~ Potential Item Drops: Wyrmkiller.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#095. Deepeyes

Basic Stats:
~~ Max HP       : 304
~~ Attack       : 30
~~ Accuracy     : 76
~~ Defense      : 16
~~ Agility      : 12
~~ Intelligence : 0
~~ Evasion      : 24
~~ Magic Defense: 156

Treasures/Rewards:
~~ Gil Earned          : 3,591
~~ EXP. Earned         : 3,591
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#096. Sea Snake

Basic Stats:
~~ Max HP       : 224
~~ Attack       : 35
~~ Accuracy     : 56
~~ Defense      : 12
~~ Agility      : 24
~~ Intelligence : 21
~~ Evasion      : 48
~~ Magic Defense: 116

Treasures/Rewards:
~~ Gil Earned          : 600
~~ EXP. Earned         : 957
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#097. Sea Scorpion

Basic Stats:
~~ Max HP       : 248
~~ Attack       : 35
~~ Accuracy     : 37
~~ Defense      : 18
~~ Agility      : 30
~~ Intelligence : 11
~~ Evasion      : 60
~~ Magic Defense: 85

Treasures/Rewards:
~~ Gil Earned          : 300
~~ EXP. Earned         : 639
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#098. Sea Troll

Basic Stats:
~~ Max HP       : 216
~~ Attack       : 40
~~ Accuracy     : 54
~~ Defense      : 20
~~ Agility      : 24
~~ Intelligence : 10
~~ Evasion      : 48
~~ Magic Defense: 110

Treasures/Rewards:
~~ Gil Earned          : 852
~~ EXP. Earned         : 852
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning
~~ Resistances: 
   - Quake

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#099. Ghost

Basic Stats:
~~ Max HP       : 180
~~ Attack       : 93
~~ Accuracy     : 45
~~ Defense      : 30
~~ Agility      : 18
~~ Intelligence : 30
~~ Evasion      : 36
~~ Magic Defense: 85

Treasures/Rewards:
~~ Gil Earned          : 990
~~ EXP. Earned         : 990
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Quake
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#100. Water Elemental

Basic Stats:
~~ Max HP       : 300
~~ Attack       : 69
~~ Accuracy     : 68
~~ Defense      : 20
~~ Agility      : 36
~~ Intelligence : 32
~~ Evasion      : 72
~~ Magic Defense: 130

Treasures/Rewards:
~~ Gil Earned          : 800
~~ EXP. Earned         : 1,962
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Ice/Blizzard
~~ Resistances: 
   - Quake
   - Fire
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#101. Water Naga

Basic Stats:
~~ Max HP       : 356
~~ Attack       : 9
~~ Accuracy     : 71
~~ Defense      : 8
~~ Agility      : 36
~~ Intelligence : 25
~~ Evasion      : 72
~~ Magic Defense: 116

Treasures/Rewards:
~~ Gil Earned          : 2,355
~~ EXP. Earned         : 2,355
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#102. Kraken (Sunken Shrine)

Basic Stats:
~~ Max HP       : 1,800
~~ Attack       : 50
~~ Accuracy     : 90
~~ Defense      : 60
~~ Agility      : 42
~~ Intelligence : 32
~~ Evasion      : 84
~~ Magic Defense: 160

Treasures/Rewards:
~~ Gil Earned          : 5,000
~~ EXP. Earned         : 4,245
~~ Potential Item Drops: Kikuichimonji.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#103. Tyrannosaur

Basic Stats:
~~ Max HP       : 600
~~ Attack       : 115
~~ Accuracy     : 144
~~ Defense      : 10
~~ Agility      : 30
~~ Intelligence : 24
~~ Evasion      : 60
~~ Magic Defense: 200

Treasures/Rewards:
~~ Gil Earned          : 600
~~ EXP. Earned         : 7,200
~~ Potential Item Drops: Giant's Tonic.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#104. Black Knight

Basic Stats:
~~ Max HP       : 260
~~ Attack       : 44
~~ Accuracy     : 65
~~ Defense      : 38
~~ Agility      : 18
~~ Intelligence : 20
~~ Evasion      : 36
~~ Magic Defense: 135

Treasures/Rewards:
~~ Gil Earned          : 1,800
~~ EXP. Earned         : 1,263
~~ Potential Item Drops: Deathbringer.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#105. Chimera

Basic Stats:
~~ Max HP       : 300
~~ Attack       : 40
~~ Accuracy     : 60
~~ Defense      : 20
~~ Agility      : 36
~~ Intelligence : 24
~~ Evasion      : 72
~~ Magic Defense: 130

Treasures/Rewards:
~~ Gil Earned          : 2,500
~~ EXP. Earned         : 2,064
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Ice/Blizzard
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#106. Guardian

Basic Stats:
~~ Max HP       : 200
~~ Attack       : 25
~~ Accuracy     : 50
~~ Defense      : 40
~~ Agility      : 36
~~ Intelligence : 24
~~ Evasion      : 72
~~ Magic Defense: 110

Treasures/Rewards:
~~ Gil Earned          : 400
~~ EXP. Earned         : 1,224
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

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#107. Blue Dragon

Basic Stats:
~~ Max HP       : 454
~~ Attack       : 92
~~ Accuracy     : 86
~~ Defense      : 20
~~ Agility      : 48
~~ Intelligence : 28
~~ Evasion      : 96
~~ Magic Defense: 200

Treasures/Rewards:
~~ Gil Earned          : 2,000
~~ EXP. Earned         : 3,274
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Lightning/Thunder

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#108. Green Dragon

Basic Stats:
~~ Max HP       : 352
~~ Attack       : 72
~~ Accuracy     : 68
~~ Defense      : 16
~~ Agility      : 48
~~ Intelligence : 24
~~ Evasion      : 96
~~ Magic Defense: 200

Treasures/Rewards:
~~ Gil Earned          : 5,000
~~ EXP. Earned         : 4,068
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Ice/Blizzard
~~ Resistances: 
   - Quake

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#109. Stone Golem

Basic Stats:
~~ Max HP       : 200
~~ Attack       : 70
~~ Accuracy     : 50
~~ Defense      : 16
~~ Agility      : 12
~~ Intelligence : 21
~~ Evasion      : 24
~~ Magic Defense: 110

Treasures/Rewards:
~~ Gil Earned          : 1,000
~~ EXP. Earned         : 2,385
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Fire
   - Lightning/Thunder
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#110. Air Elemental

Basic Stats:
~~ Max HP       : 358
~~ Attack       : 53
~~ Accuracy     : 62
~~ Defense      : 4
~~ Agility      : 72
~~ Intelligence : 40
~~ Evasion      : 144
~~ Magic Defense: 130

Treasures/Rewards:
~~ Gil Earned          : 807
~~ EXP. Earned         : 1,614
~~ Potential Item Drops: Ether.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#111. Spirit Naga

Basic Stats:
~~ Max HP       : 420
~~ Attack       : 7
~~ Accuracy     : 88
~~ Defense      : 16
~~ Agility      : 24
~~ Intelligence : 32
~~ Evasion      : 48
~~ Magic Defense: 143

Treasures/Rewards:
~~ Gil Earned          : 4,000
~~ EXP. Earned         : 3,489
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#112. Death Knight

Basic Stats:
~~ Max HP       : 190
~~ Attack       : 55
~~ Accuracy     : 48
~~ Defense      : 32
~~ Agility      : 21
~~ Intelligence : 28
~~ Evasion      : 42
~~ Magic Defense: 173

Treasures/Rewards:
~~ Gil Earned          : 3,000
~~ EXP. Earned         : 2,700
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#113. Earth Medusa

Basic Stats:
~~ Max HP       : 96
~~ Attack       : 11
~~ Accuracy     : 24
~~ Defense      : 12
~~ Agility      : 36
~~ Intelligence : 24
~~ Evasion      : 72
~~ Magic Defense: 70

Treasures/Rewards:
~~ Gil Earned          : 1,218
~~ EXP. Earned         : 1,218
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
~~ Resistances: 
   - Quake
   - Ice/Blizzard

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#114. Black Flan

Basic Stats:
~~ Max HP       : 156
~~ Attack       : 49
~~ Accuracy     : 39
~~ Defense      : 255
~~ Agility      : 12
~~ Intelligence : 6
~~ Evasion      : 24
~~ Magic Defense: 85

Treasures/Rewards:
~~ Gil Earned          : 900
~~ EXP. Earned         : 1,101
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
~~ Resistances: 
   - Quake
   - Lightning/Thunder
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#115. Soldier

Basic Stats:
~~ Max HP       : 400
~~ Attack       : 102
~~ Accuracy     : 90
~~ Defense      : 48
~~ Agility      : 48
~~ Intelligence : 28
~~ Evasion      : 96
~~ Magic Defense: 160

Treasures/Rewards:
~~ Gil Earned          : 2,000
~~ EXP. Earned         : 4,000
~~ Potential Item Drops: Phoenix Down.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Fire
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#116. Vampire Lord

Basic Stats:
~~ Max HP       : 300
~~ Attack       : 90
~~ Accuracy     : 42
~~ Defense      : 28
~~ Agility      : 36
~~ Intelligence : 34
~~ Evasion      : 72
~~ Magic Defense: 84

Treasures/Rewards:
~~ Gil Earned          : 3,000
~~ EXP. Earned         : 2,385
~~ Potential Item Drops: Hermes' Shoes.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Doa
~~ Resistances: 
   - Quake
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#117. Dark Fighter

Basic Stats:
~~ Max HP       : 200
~~ Attack       : 40
~~ Accuracy     : 45
~~ Defense      : 38
~~ Agility      : 45
~~ Intelligence : 34
~~ Evasion      : 90
~~ Magic Defense: 186

Treasures/Rewards:
~~ Gil Earned          : 3,420
~~ EXP. Earned         : 3,420
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#118. Death Machine

Basic Stats:
~~ Max HP       : 2,000
~~ Attack       : 128
~~ Accuracy     : 200
~~ Defense      : 80
~~ Agility      : 48
~~ Intelligence : 50
~~ Evasion      : 96
~~ Magic Defense: 200

Treasures/Rewards:
~~ Gil Earned          : 32,000
~~ EXP. Earned         : 32,000
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Fire
   - Lightning/Thunder
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#119. Tiamat (Flying Fortress)

Basic Stats:
~~ Max HP       : 2,400
~~ Attack       : 53
~~ Accuracy     : 80
~~ Defense      : 80
~~ Agility      : 36
~~ Intelligence : 45
~~ Evasion      : 72
~~ Magic Defense: 200

Treasures/Rewards:
~~ Gil Earned          : 6,000
~~ EXP. Earned         : 5,496
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Stone
   - Poison
~~ Resistances: 
   - Quake
   - Fire
   - Lightning/Thunder
   - Ice/Blizzard

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#120. Rhyos

Basic Stats:
~~ Max HP       : 350
~~ Attack       : 40
~~ Accuracy     : 70
~~ Defense      : 18
~~ Agility      : 30
~~ Intelligence : 30
~~ Evasion      : 60
~~ Magic Defense: 143

Treasures/Rewards:
~~ Gil Earned          : 5,000
~~ EXP. Earned         : 4,584
~~ Potential Item Drops: Power Staff.

Elemental/Status Data: 
~~ Weaknesses: 
   - Ice/Blizzard
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#121. Death Eye

Basic Stats:
~~ Max HP       : 360
~~ Attack       : 120
~~ Accuracy     : 150
~~ Defense      : 60
~~ Agility      : 12
~~ Intelligence : 35
~~ Evasion      : 24
~~ Magic Defense: 160

Treasures/Rewards:
~~ Gil Earned          : 1
~~ EXP. Earned         : 1
~~ Potential Item Drops: Elixir.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Quake
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#122. Purple Worm

Basic Stats:
~~ Max HP       : 448
~~ Attack       : 65
~~ Accuracy     : 112
~~ Defense      : 10
~~ Agility      : 18
~~ Intelligence : 24
~~ Evasion      : 36
~~ Magic Defense: 200

Treasures/Rewards:
~~ Gil Earned          : 1,000
~~ EXP. Earned         : 4,344
~~ Potential Item Drops: Emergency Exit.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#123. Iron Golem

Basic Stats:
~~ Max HP       : 304
~~ Attack       : 93
~~ Accuracy     : 76
~~ Defense      : 100
~~ Agility      : 12
~~ Intelligence : 26
~~ Evasion      : 24
~~ Magic Defense: 143

Treasures/Rewards:
~~ Gil Earned          : 3,000
~~ EXP. Earned         : 6,717
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Fore
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#124. Lich (Chaos Shrine)

Basic Stats:
~~ Max HP       : 2,800
~~ Attack       : 50
~~ Accuracy     : 64
~~ Defense      : 80
~~ Agility      : 24
~~ Intelligence : 34
~~ Evasion      : 48
~~ Magic Defense: 140

Treasures/Rewards:
~~ Gil Earned          : 1
~~ EXP. Earned         : 2,000
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Dia
~~ Resistances: 
   - Ice/Blizzard
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#125. Maralith (Chaos Shrine)

Basic Stats:
~~ Max HP       : 3,200
~~ Attack       : 60
~~ Accuracy     : 63
~~ Defense      : 80
~~ Agility      : 30
~~ Intelligence : 41
~~ Evasion      : 60
~~ Magic Defense: 183

Treasures/Rewards:
~~ Gil Earned          : 1
~~ EXP. Earned         : 2,000
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Fire
   - Lightning/Thunder
   - Ice/Blizzard
   - Stone
   - Poison

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#126. Kraken (Chaos Shrine)

Basic Stats:
~~ Max HP       : 3,600
~~ Attack       : 60
~~ Accuracy     : 114
~~ Defense      : 80
~~ Agility      : 49
~~ Intelligence : 41
~~ Evasion      : 98
~~ Magic Defense: 200

Treasures/Rewards:
~~ Gil Earned          : 1
~~ EXP. Earned         : 2,000
~~ Potential Item Drops: Eye Drops.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#127. Tiamat (Chaos Shrine)

Basic Stats:
~~ Max HP       : 5,500
~~ Attack       : 75
~~ Accuracy     : 85
~~ Defense      : 90
~~ Agility      : 45
~~ Intelligence : 38
~~ Evasion      : 90
~~ Magic Defense: 200

Treasures/Rewards:
~~ Gil Earned          : 1
~~ EXP. Earned         : 2,000
~~ Potential Item Drops: Rune Staff.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Fire
   - Lightning/Thunder
   - Ice/Blizzard

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#128. Chaos

Basic Stats:
~~ Max HP       : 20,000
~~ Attack       : 170
~~ Accuracy     : 200
~~ Defense      : 100
~~ Agility      : 50
~~ Intelligence : 40
~~ Evasion      : 100
~~ Magic Defense: 200

Treasures/Rewards:
~~ Gil Earned          : 0
~~ EXP. Earned         : 0
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Fire
   - Lightning
   - Ice
   - Time
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#129. Echidna

Basic Stats:
~~ Max HP       : 4,800
~~ Attack       : 50
~~ Accuracy     : 50
~~ Defense      : 50
~~ Agility      : 30
~~ Intelligence : 30
~~ Evasion      : 1
~~ Magic Defense: 70

Treasures/Rewards:
~~ Gil Earned          : 0
~~ EXP. Earned         : 0
~~ Potential Item Drops: X-Potion.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Fire
   - Lightning
   - Ice
   - Time
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#130. Cerberus

Basic Stats:
~~ Max HP       : 4,000
~~ Attack       : 40
~~ Accuracy     : 60
~~ Defense      : 50
~~ Agility      : 50
~~ Intelligence : 40
~~ Evasion      : 50
~~ Magic Defense: 60

Treasures/Rewards:
~~ Gil Earned          : 0
~~ EXP. Earned         : 0
~~ Potential Item Drops: Kotetsu.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Fire
   - Lightning
   - Ice
   - Time
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#131. Ahriman

Basic Stats:
~~ Max HP       : 5,000
~~ Attack       : 60
~~ Accuracy     : 65
~~ Defense      : 540
~~ Agility      : 30
~~ Intelligence : 50
~~ Evasion      : 25
~~ Magic Defense: 100

Treasures/Rewards:
~~ Gil Earned          : 0
~~ EXP. Earned         : 0
~~ Potential Item Drops: Dry Ether.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Fire
   - Lightning
   - Ice
   - Time
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#132. 2-Headed Dragon

Basic Stats:
~~ Max HP       : 4,500
~~ Attack       : 60
~~ Accuracy     : 50
~~ Defense      : 50
~~ Agility      : 30
~~ Intelligence : 10
~~ Evasion      : 30
~~ Magic Defense: 50

Treasures/Rewards:
~~ Gil Earned          : 0
~~ EXP. Earned         : 0
~~ Potential Item Drops: Bard's Tunic.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Fire
   - Lightning
   - Ice
   - Time
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#133. Scarmiglione (first form)

Basic Stats:
~~ Max HP       : 4,000
~~ Attack       : 19
~~ Accuracy     : 50
~~ Defense      : 10
~~ Agility      : 10
~~ Intelligence : 160
~~ Evasion      : 10
~~ Magic Defense: 140

Treasures/Rewards:
~~ Gil Earned          : 0
~~ EXP. Earned         : 0
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Time
   - Stone
   - Poison
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#134. Scarmiglione (second form)

Basic Stats:
~~ Max HP       : 7,046
~~ Attack       : 46
~~ Accuracy     : 40
~~ Defense      : 20
~~ Agility      : 10
~~ Intelligence : 100
~~ Evasion      : 10
~~ Magic Defense: 140

Treasures/Rewards:
~~ Gil Earned          : 0
~~ EXP. Earned         : 0
~~ Potential Item Drops: Lunar Curtain.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Quake
   - Ice/Blizzard
   - Time
   - Stone
   - Poison
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#135. Cagnazzo

Basic Stats:
~~ Max HP       : 7,968
~~ Attack       : 44
~~ Accuracy     : 80
~~ Defense      : 20
~~ Agility      : 20
~~ Intelligence : 55
~~ Evasion      : 5
~~ Magic Defense: 180

Treasures/Rewards:
~~ Gil Earned          : 0
~~ EXP. Earned         : 0
~~ Potential Item Drops: Light Curtain.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Ice/Blizzard
   - Time
   - Stone
   - Poison
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#136. Barbariccia

Basic Stats:
~~ Max HP       : 12,954
~~ Attack       : 88
~~ Accuracy     : 100
~~ Defense      : 10
~~ Agility      : 60
~~ Intelligence : 60
~~ Evasion      : 60
~~ Magic Defense: 190

Treasures/Rewards:
~~ Gil Earned          : 0
~~ EXP. Earned         : 0
~~ Potential Item Drops: Braveheart.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Lightning/Thunder
   - Time
   - Stone
   - Poison
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#137. Rubicante

Basic Stats:
~~ Max HP       : 15,000
~~ Attack       : 88
~~ Accuracy     : 150
~~ Defense      : 40
~~ Agility      : 50
~~ Intelligence : 65
~~ Evasion      : 30
~~ Magic Defense: 220

Treasures/Rewards:
~~ Gil Earned          : 0
~~ EXP. Earned         : 0
~~ Potential Item Drops: Kikuichimonji.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Fire
   - Ice/Blizzard
   - Time
   - Stone
   - Poison
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#138. Gilgamesh

Basic Stats:
~~ Max HP       : 8,888
~~ Attack       : 70
~~ Accuracy     : 110
~~ Defense      : 50
~~ Agility      : 20
~~ Intelligence : 20
~~ Evasion      : 10
~~ Magic Defense: 220

Treasures/Rewards:
~~ Gil Earned          : 0
~~ EXP. Earned         : 0
~~ Potential Item Drops: Genji Gloves.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Time
   - Stone
   - Poison
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#139. Omega

Basic Stats:
~~ Max HP       : 35,000
~~ Attack       : 115
~~ Accuracy     : 200
~~ Defense      : 190
~~ Agility      : 76
~~ Intelligence : 40
~~ Evasion      : 95
~~ Magic Defense: 220

Treasures/Rewards:
~~ Gil Earned          : 0
~~ EXP. Earned         : 0
~~ Potential Item Drops: Murasame.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Fire
   - Ice/Blizzard
   - Time
   - Stone
   - Paralysis
   - Poison
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#140. Shinryu

Basic Stats:
~~ Max HP       : 35,000
~~ Attack       : 220
~~ Accuracy     : 200
~~ Defense      : 60
~~ Agility      : 87
~~ Intelligence : 70
~~ Evasion      : 20
~~ Magic Defense: 220

Treasures/Rewards:
~~ Gil Earned          : 0
~~ EXP. Earned         : 0
~~ Potential Item Drops: Ragnarok.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Time
   - Stone
   - Poison
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#141. Atomos

Basic Stats:
~~ Max HP       : 13,000
~~ Attack       : 50
~~ Accuracy     : 80
~~ Defense      : 70
~~ Agility      : 10
~~ Intelligence : 130
~~ Evasion      : 10
~~ Magic Defense: 200

Treasures/Rewards:
~~ Gil Earned          : 0
~~ EXP. Earned         : 0
~~ Potential Item Drops: Judgment Staff.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Time
   - Stone
   - Poison
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#142. Typhon

Basic Stats:
~~ Max HP       : 10,000
~~ Attack       : 70
~~ Accuracy     : 70
~~ Defense      : 100
~~ Agility      : 10
~~ Intelligence : 40
~~ Evasion      : 0
~~ Magic Defense: 190

Treasures/Rewards:
~~ Gil Earned          : 0
~~ EXP. Earned         : 0
~~ Potential Item Drops: Genji Helm.

Elemental/Status Data: 
~~ Weaknesses: 
   - Ice/Blizzard
~~ Resistances: 
   - Quake
   - Fire
   - Time
   - Stone
   - Poison
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#143. Orthros

Basic Stats:
~~ Max HP       : 17,000
~~ Attack       : 60
~~ Accuracy     : 80
~~ Defense      : 40
~~ Agility      : 30
~~ Intelligence : 20
~~ Evasion      : 0
~~ Magic Defense: 180

Treasures/Rewards:
~~ Gil Earned          : 0
~~ EXP. Earned         : 0
~~ Potential Item Drops: Rune Staff.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Ice/Blizzard
   - Time
   - Stone
   - Poison
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#144. Phantom Train

Basic Stats:
~~ Max HP       : 9,999
~~ Attack       : 200
~~ Accuracy     : 50
~~ Defense      : 80
~~ Agility      : 30
~~ Intelligence : 40
~~ Evasion      : 0
~~ Magic Defense: 180

Treasures/Rewards:
~~ Gil Earned          : 0
~~ EXP. Earned         : 0
~~ Potential Item Drops: Megalixir.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Quake
   - Time
   - Stone
   - Poison
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#145. Death Gaze

Basic Stats:
~~ Max HP       : 30,000
~~ Attack       : 90
~~ Accuracy     : 200
~~ Defense      : 150
~~ Agility      : 95
~~ Intelligence : 50
~~ Evasion      : 30
~~ Magic Defense: 220

Treasures/Rewards:
~~ Gil Earned          : 0
~~ EXP. Earned         : 0
~~ Potential Item Drops: Lightbringer.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Quake
   - Ice/Blizzard
   - Time
   - Stone
   - Poison
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#146. Devil Wizard

Basic Stats:
~~ Max HP       : 700
~~ Attack       : 50
~~ Accuracy     : 50
~~ Defense      : 50
~~ Agility      : 20
~~ Intelligence : 80
~~ Evasion      : 95
~~ Magic Defense: 170

Treasures/Rewards:
~~ Gil Earned          : 3,800
~~ EXP. Earned         : 3,800
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#147. Abyss Worm

Basic Stats:
~~ Max HP       : 2,500
~~ Attack       : 95
~~ Accuracy     : 120
~~ Defense      : 30
~~ Agility      : 10
~~ Intelligence : 10
~~ Evasion      : 40
~~ Magic Defense: 200

Treasures/Rewards:
~~ Gil Earned          : 1,500
~~ EXP. Earned         : 4,000
~~ Potential Item Drops: Megalixir.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#148. Elm Gigas

Basic Stats:
~~ Max HP       : 250
~~ Attack       : 40
~~ Accuracy     : 62
~~ Defense      : 14
~~ Agility      : 35
~~ Intelligence : 10
~~ Evasion      : 50
~~ Magic Defense: 120

Treasures/Rewards:
~~ Gil Earned          : 850
~~ EXP. Earned         : 850
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#149. Flare Gigas

Basic Stats:
~~ Max HP       : 1,050
~~ Attack       : 80
~~ Accuracy     : 80
~~ Defense      : 30
~~ Agility      : 40
~~ Intelligence : 12
~~ Evasion      : 50
~~ Magic Defense: 150

Treasures/Rewards:
~~ Gil Earned          : 2,000
~~ EXP. Earned         : 2,000
~~ Potential Item Drops: Red Curtain.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#150. Unicorn

Basic Stats:
~~ Max HP       : 150
~~ Attack       : 20
~~ Accuracy     : 35
~~ Defense      : 8
~~ Agility      : 50
~~ Intelligence : 50
~~ Evasion      : 33
~~ Magic Defense: 80

Treasures/Rewards:
~~ Gil Earned          : 300
~~ EXP. Earned         : 500
~~ Potential Item Drops: Ether.

Elemental/Status Data: 
~~ Weaknesses: 
   - Ice/Blizzard
~~ Resistances: 
   - Quake
   - Fire
   - Paralysis
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#151. Yellow Ogre

Basic Stats:
~~ Max HP       : 150
~~ Attack       : 25
~~ Accuracy     : 30
~~ Defense      : 15
~~ Agility      : 10
~~ Intelligence : 5
~~ Evasion      : 23
~~ Magic Defense: 63

Treasures/Rewards:
~~ Gil Earned          : 250
~~ EXP. Earned         : 300
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#152. Mad Ogre

Basic Stats:
~~ Max HP       : 1,000
~~ Attack       : 75
~~ Accuracy     : 40
~~ Defense      : 40
~~ Agility      : 20
~~ Intelligence : 3
~~ Evasion      : 60
~~ Magic Defense: 50

Treasures/Rewards:
~~ Gil Earned          : 1,000
~~ EXP. Earned         : 1,000
~~ Potential Item Drops: Strength Tonic.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#153. Mage Chimera

Basic Stats:
~~ Max HP       : 600
~~ Attack       : 55
~~ Accuracy     : 75
~~ Defense      : 30
~~ Agility      : 70
~~ Intelligence : 40
~~ Evasion      : 70
~~ Magic Defense: 150

Treasures/Rewards:
~~ Gil Earned          : 4,500
~~ EXP. Earned         : 5,000
~~ Potential Item Drops: Hermes' Shoes.

Elemental/Status Data: 
~~ Weaknesses: 
   - Ice/Blizzard
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#154. Yellow Dragon

Basic Stats:
~~ Max HP       : 500
~~ Attack       : 50
~~ Accuracy     : 68
~~ Defense      : 16
~~ Agility      : 32
~~ Intelligence : 30
~~ Evasion      : 96
~~ Magic Defense: 200

Treasures/Rewards:
~~ Gil Earned          : 3,000
~~ EXP. Earned         : 2,400
~~ Potential Item Drops: Lunar Curtain.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#155. Holy Dragon

Basic Stats:
~~ Max HP       : 1,374
~~ Attack       : 100
~~ Accuracy     : 88
~~ Defense      : 50
~~ Agility      : 62
~~ Intelligence : 45
~~ Evasion      : 96
~~ Magic Defense: 200

Treasures/Rewards:
~~ Gil Earned          : 5,055
~~ EXP. Earned         : 5,505
~~ Potential Item Drops: Dry Ether.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#156. Mythril Golem

Basic Stats:
~~ Max HP       : 848
~~ Attack       : 84
~~ Accuracy     : 85
~~ Defense      : 160
~~ Agility      : 13
~~ Intelligence : 15
~~ Evasion      : 20
~~ Magic Defense: 170

Treasures/Rewards:
~~ Gil Earned          : 6,000
~~ EXP. Earned         : 6,000
~~ Potential Item Drops: Dark Claymore.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Fire
   - Lightning/Thunder
   - Ice/Blizzard
   - Paralysis
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#157. Killer Shark

Basic Stats:
~~ Max HP       : 1,200
~~ Attack       : 60
~~ Accuracy     : 90
~~ Defense      : 20
~~ Agility      : 60
~~ Intelligence : 30
~~ Evasion      : 72
~~ Magic Defense: 120

Treasures/Rewards:
~~ Gil Earned          : 700
~~ EXP. Earned         : 2,500
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Ice/Blizzard
   - Paralysis
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#158. Death Manticore

Basic Stats:
~~ Max HP       : 243
~~ Attack       : 22
~~ Accuracy     : 40
~~ Defense      : 12
~~ Agility      : 90
~~ Intelligence : 40
~~ Evasion      : 82
~~ Magic Defense: 90

Treasures/Rewards:
~~ Gil Earned          : 1,200
~~ EXP. Earned         : 800
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#159. Blood Tiger

Basic Stats:
~~ Max HP       : 213
~~ Attack       : 22
~~ Accuracy     : 40
~~ Defense      : 16
~~ Agility      : 60
~~ Intelligence : 20
~~ Evasion      : 45
~~ Magic Defense: 90

Treasures/Rewards:
~~ Gil Earned          : 100
~~ EXP. Earned         : 300
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#160. Dark Eye

Basic Stats:
~~ Max HP       : 450
~~ Attack       : 45
~~ Accuracy     : 76
~~ Defense      : 20
~~ Agility      : 30
~~ Intelligence : 5
~~ Evasion      : 72
~~ Magic Defense: 156

Treasures/Rewards:
~~ Gil Earned          : 2,000
~~ EXP. Earned         : 555
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#161. Bloody Eye

Basic Stats:
~~ Max HP       : 720
~~ Attack       : 100
~~ Accuracy     : 130
~~ Defense      : 80
~~ Agility      : 30
~~ Intelligence : 75
~~ Evasion      : 25
~~ Magic Defense: 160

Treasures/Rewards:
~~ Gil Earned          : 2
~~ EXP. Earned         : 2,000
~~ Potential Item Drops: Remedy.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#162. Flood Gigas

Basic Stats:
~~ Max HP       : 400
~~ Attack       : 45
~~ Accuracy     : 45
~~ Defense      : 10
~~ Agility      : 5
~~ Intelligence : 5
~~ Evasion      : 50
~~ Magic Defense: 50

Treasures/Rewards:
~~ Gil Earned          : 1,500
~~ EXP. Earned         : 300
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#163. Poison Eagle

Basic Stats:
~~ Max HP       : 200
~~ Attack       : 30
~~ Accuracy     : 60
~~ Defense      : 5
~~ Agility      : 77
~~ Intelligence : 36
~~ Evasion      : 100
~~ Magic Defense: 52

Treasures/Rewards:
~~ Gil Earned          : 555
~~ EXP. Earned         : 500
~~ Potential Item Drops: Cockatrice Claw.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#164. Black Goblin

Basic Stats:
~~ Max HP       : 50
~~ Attack       : 10
~~ Accuracy     : 5
~~ Defense      : 4
~~ Agility      : 10
~~ Intelligence : 1
~~ Evasion      : 10
~~ Magic Defense: 16

Treasures/Rewards:
~~ Gil Earned          : 300
~~ EXP. Earned         : 200
~~ Potential Item Drops: Potion.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#165. Knocker

Basic Stats:
~~ Max HP       : 450
~~ Attack       : 40
~~ Accuracy     : 30
~~ Defense      : 40
~~ Agility      : 40
~~ Intelligence : 5
~~ Evasion      : 40
~~ Magic Defense: 23

Treasures/Rewards:
~~ Gil Earned          : 500
~~ EXP. Earned         : 500
~~ Potential Item Drops: Hi-Potion.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#166. Desertpede

Basic Stats:
~~ Max HP       : 120
~~ Attack       : 35
~~ Accuracy     : 35
~~ Defense      : 15
~~ Agility      : 40
~~ Intelligence : 8
~~ Evasion      : 60
~~ Magic Defense: 85

Treasures/Rewards:
~~ Gil Earned          : 100
~~ EXP. Earned         : 250
~~ Potential Item Drops: Antidote.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#167. Gloom Widow

Basic Stats:
~~ Max HP       : 71
~~ Attack       : 8
~~ Accuracy     : 18
~~ Defense      : 20
~~ Agility      : 44
~~ Intelligence : 12
~~ Evasion      : 24
~~ Magic Defense: 40

Treasures/Rewards:
~~ Gil Earned          : 520
~~ EXP. Earned         : 140
~~ Potential Item Drops: Antidote.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#168. Duel Knight

Basic Stats:
~~ Max HP       : 520
~~ Attack       : 60
~~ Accuracy     : 58
~~ Defense      : 50
~~ Agility      : 49
~~ Intelligence : 41
~~ Evasion      : 55
~~ Magic Defense: 140

Treasures/Rewards:
~~ Gil Earned          : 4,300
~~ EXP. Earned         : 1,200
~~ Potential Item Drops: Enhancer.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Paralysis
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#169. Squidraken

Basic Stats:
~~ Max HP       : 480
~~ Attack       : 40
~~ Accuracy     : 44
~~ Defense      : 32
~~ Agility      : 55
~~ Intelligence : 78
~~ Evasion      : 77
~~ Magic Defense: 160

Treasures/Rewards:
~~ Gil Earned          : 888
~~ EXP. Earned         : 888
~~ Potential Item Drops: Sage's Staff.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Fire
   - Ice/Blizzard
   - Paralysis
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#170. Pharoah

Basic Stats:
~~ Max HP       : 1,220
~~ Attack       : 75
~~ Accuracy     : 67
~~ Defense      : 44
~~ Agility      : 45
~~ Intelligence : 18
~~ Evasion      : 24
~~ Magic Defense: 92

Treasures/Rewards:
~~ Gil Earned          : 1,542
~~ EXP. Earned         : 1,542
~~ Potential Item Drops: Asura.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Ice/Blizzard
   - Paralysis
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#171. Bonesnatch

Basic Stats:
~~ Max HP       : 500
~~ Attack       : 45
~~ Accuracy     : 60
~~ Defense      : 12
~~ Agility      : 50
~~ Intelligence : 15
~~ Evasion      : 42
~~ Magic Defense: 81

Treasures/Rewards:
~~ Gil Earned          : 800
~~ EXP. Earned         : 500
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Ice/Blizzard
   - Paralysis
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#172. Silver Dragon

Basic Stats:
~~ Max HP       : 200
~~ Attack       : 53
~~ Accuracy     : 50
~~ Defense      : 10
~~ Agility      : 40
~~ Intelligence : 15
~~ Evasion      : 86
~~ Magic Defense: 180

Treasures/Rewards:
~~ Gil Earned          : 2,000
~~ EXP. Earned         : 1,800
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Fire
   - Lightning/Thunder
   - Ice/Blizzard
   - Paralysis
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#173. Black Dragon

Basic Stats:
~~ Max HP       : 1,600
~~ Attack       : 95
~~ Accuracy     : 62
~~ Defense      : 30
~~ Agility      : 40
~~ Intelligence : 30
~~ Evasion      : 120
~~ Magic Defense: 200

Treasures/Rewards:
~~ Gil Earned          : 4,000
~~ EXP. Earned         : 3,000
~~ Potential Item Drops: Lunar Curtain.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Fire
   - Lightning/Thunder
   - Ice/Blizzard
   - Paralysis
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#174. Blue Troll

Basic Stats:
~~ Max HP       : 132
~~ Attack       : 20
~~ Accuracy     : 46
~~ Defense      : 10
~~ Agility      : 36
~~ Intelligence : 14
~~ Evasion      : 48
~~ Magic Defense: 85

Treasures/Rewards:
~~ Gil Earned          : 300
~~ EXP. Earned         : 340
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#175. Earth Troll

Basic Stats:
~~ Max HP       : 566
~~ Attack       : 50
~~ Accuracy     : 56
~~ Defense      : 45
~~ Agility      : 25
~~ Intelligence : 14
~~ Evasion      : 48
~~ Magic Defense: 100

Treasures/Rewards:
~~ Gil Earned          : 542
~~ EXP. Earned         : 1,200
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#176. Poison Naga

Basic Stats:
~~ Max HP       : 232
~~ Attack       : 6
~~ Accuracy     : 68
~~ Defense      : 8
~~ Agility      : 65
~~ Intelligence : 65
~~ Evasion      : 45
~~ Magic Defense: 120

Treasures/Rewards:
~~ Gil Earned          : 960
~~ EXP. Earned         : 960
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#177. Earth Plant

Basic Stats:
~~ Max HP       : 675
~~ Attack       : 35
~~ Accuracy     : 86
~~ Defense      : 60
~~ Agility      : 19
~~ Intelligence : 20
~~ Evasion      : 24
~~ Magic Defense: 170

Treasures/Rewards:
~~ Gil Earned          : 300
~~ EXP. Earned         : 4,440
~~ Potential Item Drops: Turbo Ether.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#178. Yamatano Orachi

Basic Stats:
~~ Max HP       : 1,068
~~ Attack       : 50
~~ Accuracy     : 60
~~ Defense      : 42
~~ Agility      : 45
~~ Intelligence : 47
~~ Evasion      : 36
~~ Magic Defense: 180

Treasures/Rewards:
~~ Gil Earned          : 800
~~ EXP. Earned         : 4,500
~~ Potential Item Drops: Braveheart.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Fire
   - Lightning/Thunder
   - Ice/Blizzard
   - Paralysis
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#179. Dark Elemental

Basic Stats:
~~ Max HP       : 200
~~ Attack       : 66
~~ Accuracy     : 72
~~ Defense      : 20
~~ Agility      : 33
~~ Intelligence : 74
~~ Evasion      : 25
~~ Magic Defense: 120

Treasures/Rewards:
~~ Gil Earned          : 780
~~ EXP. Earned         : 1,500
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Fire
   - Paralysis
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#180. Devil Hound

Basic Stats:
~~ Max HP       : 150
~~ Attack       : 22
~~ Accuracy     : 40
~~ Defense      : 8
~~ Agility      : 60
~~ Intelligence : 30
~~ Evasion      : 45
~~ Magic Defense: 76

Treasures/Rewards:
~~ Gil Earned          : 150
~~ EXP. Earned         : 300
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#181. Sekhret

Basic Stats:
~~ Max HP       : 1,400
~~ Attack       : 110
~~ Accuracy     : 70
~~ Defense      : 25
~~ Agility      : 30
~~ Intelligence : 5
~~ Evasion      : 60
~~ Magic Defense: 116

Treasures/Rewards:
~~ Gil Earned          : 1,300
~~ EXP. Earned         : 1,300
~~ Potential Item Drops: War Hammer.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#182. Catoblepas

Basic Stats:
~~ Max HP       : 200
~~ Attack       : 30
~~ Accuracy     : 60
~~ Defense      : 20
~~ Agility      : 30
~~ Intelligence : 20
~~ Evasion      : 45
~~ Magic Defense: 100

Treasures/Rewards:
~~ Gil Earned          : 800
~~ EXP. Earned         : 1,500
~~ Potential Item Drops: Remedy.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Fire
   - Lightning/Thunder
   - Ice/Blizzard
   - Paralysis
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#183. Hundlegs

Basic Stats:
~~ Max HP       : 235
~~ Attack       : 40
~~ Accuracy     : 60
~~ Defense      : 20
~~ Agility      : 40
~~ Intelligence : 10
~~ Evasion      : 45
~~ Magic Defense: 120

Treasures/Rewards:
~~ Gil Earned          : 200
~~ EXP. Earned         : 1,000
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#184. Undergrounder

Basic Stats:
~~ Max HP       : 690
~~ Attack       : 75
~~ Accuracy     : 85
~~ Defense      : 50
~~ Agility      : 40
~~ Intelligence : 35
~~ Evasion      : 45
~~ Magic Defense: 190

Treasures/Rewards:
~~ Gil Earned          : 1,300
~~ EXP. Earned         : 2,500
~~ Potential Item Drops: Gaia Gear.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Lightning/Thunder
   - Paralysis
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#185. Death Elemental

Basic Stats:
~~ Max HP       : 160
~~ Attack       : 35
~~ Accuracy     : 66
~~ Defense      : 4
~~ Agility      : 84
~~ Intelligence : 30
~~ Evasion      : 120
~~ Magic Defense: 120

Treasures/Rewards:
~~ Gil Earned          : 800
~~ EXP. Earned         : 753
~~ Potential Item Drops: Zephyr Cape.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake
   - Fire
   - Paralysis
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#186. Wild Nakk

Basic Stats:
~~ Max HP       : 80
~~ Attack       : 15
~~ Accuracy     : 20
~~ Defense      : 20
~~ Agility      : 80
~~ Intelligence : 40
~~ Evasion      : 40
~~ Magic Defense: 30

Treasures/Rewards:
~~ Gil Earned          : 60
~~ EXP. Earned         : 240
~~ Potential Item Drops: White Fang.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#187. Dark Wolf

Basic Stats:
~~ Max HP       : 360
~~ Attack       : 30
~~ Accuracy     : 60
~~ Defense      : 25
~~ Agility      : 100
~~ Intelligence : 45
~~ Evasion      : 70
~~ Magic Defense: 50

Treasures/Rewards:
~~ Gil Earned          : 75
~~ EXP. Earned         : 300
~~ Potential Item Drops: White Fang.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#188. Rock Gargoyle

Basic Stats:
~~ Max HP       : 337
~~ Attack       : 30
~~ Accuracy     : 60
~~ Defense      : 72
~~ Agility      : 67
~~ Intelligence : 12
~~ Evasion      : 72
~~ Magic Defense: 130

Treasures/Rewards:
~~ Gil Earned          : 50
~~ EXP. Earned         : 120
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   - Quake

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#189. Sahagin Queen

Basic Stats:
~~ Max HP       : 100
~~ Attack       : 30
~~ Accuracy     : 30
~~ Defense      : 15
~~ Agility      : 50
~~ Intelligence : 50
~~ Evasion      : 80
~~ Magic Defense: 80

Treasures/Rewards:
~~ Gil Earned          : 500
~~ EXP. Earned         : 500
~~ Potential Item Drops: Blue Curtain.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#190. Reaper

Basic Stats:
~~ Max HP       : 350
~~ Attack       : 90
~~ Accuracy     : 50
~~ Defense      : 20
~~ Agility      : 40
~~ Intelligence : 55
~~ Evasion      : 60
~~ Magic Defense: 200

Treasures/Rewards:
~~ Gil Earned          : 1,000
~~ EXP. Earned         : 1,000
~~ Potential Item Drops: Lightbringer.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Quake
   - Ice/Blizzard
   - Paralysis
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#191. Python

Basic Stats:
~~ Max HP       : 85
~~ Attack       : 22
~~ Accuracy     : 24
~~ Defense      : 15
~~ Agility      : 15
~~ Intelligence : 10
~~ Evasion      : 40
~~ Magic Defense: 50

Treasures/Rewards:
~~ Gil Earned          : 150
~~ EXP. Earned         : 200
~~ Potential Item Drops: Antidote.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#192. Skuldier

Basic Stats:
~~ Max HP       : 120
~~ Attack       : 25
~~ Accuracy     : 35
~~ Defense      : 6
~~ Agility      : 10
~~ Intelligence : 10
~~ Evasion      : 35
~~ Magic Defense: 42

Treasures/Rewards:
~~ Gil Earned          : 80
~~ EXP. Earned         : 133
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Ice/Blizzard
   - Paralysis
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#193. Red Flan

Basic Stats:
~~ Max HP       : 390
~~ Attack       : 50
~~ Accuracy     : 39
~~ Defense      : 255
~~ Agility      : 60
~~ Intelligence : 50
~~ Evasion      : 20
~~ Magic Defense: 80

Treasures/Rewards:
~~ Gil Earned          : 500
~~ EXP. Earned         : 1,110
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Ice/Blizzard
~~ Resistances: 
   - Quake
   - Lightning/Thunder
   - Paralysis
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#194. Prototype

Basic Stats:
~~ Max HP       : 1,500
~~ Attack       : 85
~~ Accuracy     : 70
~~ Defense      : 45
~~ Agility      : 60
~~ Intelligence : 60
~~ Evasion      : 80
~~ Magic Defense: 150

Treasures/Rewards:
~~ Gil Earned          : 1,000
~~ EXP. Earned         : 2,000
~~ Potential Item Drops: Rune Axe.

Elemental/Status Data: 
~~ Weaknesses: 
   - Lightning/Thunder
~~ Resistances: 
   - Quake
   - Fire
   - Ice/Blizzard
   - Paralysis
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#195. Revenant

Basic Stats:
~~ Max HP       : 98
~~ Attack       : 20
~~ Accuracy     : 13
~~ Defense      : 15
~~ Agility      : 30
~~ Intelligence : 3
~~ Evasion      : 42
~~ Magic Defense: 45

Treasures/Rewards:
~~ Gil Earned          : 250
~~ EXP. Earned         : 250
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   - Fire
   - Dia
~~ Resistances: 
   - Quake
   - Ice/Blizzard
   - Paralysis
   - Darkness
   - Sleep
   - Silence
   - Confusion
   - Mind
   - Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



 /|\ ____________________________________________________________________ /|\
|ッ|ッ|                                                                    |ッ|ッ|
| | |        Final Fantasy I -- Section Four: Boss FAQ/Walkthrough       | | |
| | |                              **FF1_4**                             | | |
|_|_|____________________________________________________________________|_|_|
 \|/                                                                      \|/

Within this section of the FAQ, you'll find the strategies detailing all of the
bosses in Final Fantasy I as they appear in the walkthrough. Aside from the
strategies, you'll also receive some basic stats for the monsters.

That's pretty much it. Here is a list of the bosses, coupled with their
locations. You can find their CTRL+F codes in the Contents section.

-- Garland             (Chaos Shrine - present)
-- Pirate (x9)         (Pravoka)
-- Piscodemons         (Marsh Cave)
-- Astos               (Western Keep)
-- Vampire             (Cavern of Earth)
-- Lich                (Cavern of Earth)
-- Maralith            (Mount Gulg)
-- Evil Eye            (Cavern of Ice)
-- Dragon Zombie (x2)  (Citadel of Trials)
-- Kraken              (Sunken Shrine)
-- Tiamat              (Flying Fortress)
-- Lich                (Chaos Shrine - 2,000 years ago)
-- Maralith            (Chaos Shrine - 2,000 years ago)
-- Kraken              (Chaos Shrine - 2,000 years ago)
-- Tiamat              (Chaos Shrine - 2,000 years ago)
-- Chaos               (Chaos Shrine - 2,000 years ago)
-- Echidna             (Earthgift Shrine, B5F)
-- Cerberus            (Earthgift Shrine, B5F)
-- Ahriman             (Earthgift Shrine, B5F)
-- 2-Headed Dragon     (Earthgift Shrine, B5F)
-- Scarmiglione        (Hellfire Chasm, B5F)
-- Cagnazzo            (Hellfire Chasm, B5F)
-- Barbariccia         (Hellfire Chasm, B10F)
-- Rubicante           (Hellfire Chasm, B10F)
-- Gilgamesh           (Lifespring Grotto, B5F)
-- Atomos              (Lifespring Grotto, B10F)
-- Omega               (Lifespring Grotto, B20F)
-- Shinryu             (Lifespring Grotto, B20F)
-- Typhon              (Whisperwind Cove, B10F)
-- Orthros             (Whisperwind Cove, B20F)
-- Phantom Train       (Whisperwind Cove, B30F)
-- Death Gaze          (Whisperwind Cove, B40F)

 ________________________________
|  BOSS: Garland  \  **FF1_41**  \
|__________________\______________\___________________________________________
|  HP            - 212      |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 15       |  - None            |  - Longsword               |
|  Accuracy      - 27       |                    |                            |
|  Defense       - 8        |                    |                            |
|  Magic Defense - 64       |  Resistances:      |                            |
|  Evasion       - 12       |  - None            |                            |
|  Agility       - 6        |                    |  Gil Earned  - 250         |
|  Intelligence  - 12       |                    |  EXP. Earned - 130         |
|=============================================================================|
|  There is nothing special, really, about fighting Garland. Have your mages  |
|  cast damaging or curative magic, depending on who can do what. If one can  |
|  do both, healing would take priority, although one healer is enough. As    |
|  for your physical fighters ... Attack, Attack, and Attack some more.       |
|_____________________________________________________________________________|

 ____________________________________
|  BOSS: Pirate (x9)  \  **FF1_42**  \
|______________________\______________\_______________________________________
|  HP            - 24       |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 10       |  - None            |  - Leather Shield          |
|  Accuracy      - 2        |                    |                            |
|  Defense       - 0        |                    |                            |
|  Magic Defense - 35       |  Resistances:      |                            |
|  Evasion       - 12       |  - None            |                            |
|  Agility       - 6        |                    |  Gil Earned  - 40          |
|  Intelligence  - 3        |                    |  EXP. Earned - 40          |
|=============================================================================|
|  There is nothing special, really, about fighting these pirates. They have  |
|  your basic physical attack.                                                |
|                                                                             |
|  Without a doubt, the Sleep spell will really help out. You'll put a large  |
|  amount of the enemies to Sleep, if not all of them. Those that don't go to |
|  sleep should be picked off one by one. Use Cure and items as you need to.  |
|_____________________________________________________________________________|

 ______________________________________________
|  BOSS: Piscodemon (multiple)  \  **FF1_43**  \
|________________________________\______________\_____________________________
|  HP            - 84       |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 30       |  - None            |  - None                    |
|  Accuracy      - 21       |                    |                            |
|  Defense       - 16       |                    |                            |
|  Magic Defense - 98       |  Resistances:      |                            |
|  Evasion       - 66       |  - Fire            |                            |
|  Agility       - 33       |  - Ice/Blizzard    |  Gil Earned  - 300         |
|  Intelligence  - 18       |                    |  EXP. Earned - 276         |
|=============================================================================|
|  Not a bunch to say about this battle. You'll want to pick them off one by  |
|  one, or by using Thundara. Using Fire or Blizzard spells is not really the |
|  best idea; same goes for status spells. So, yeah, hack-and-slash them. The |
|  use of Temper on your physical characters really helps, as does someone    |
|  with Cure/Cura/Heal.                                                       |
|_____________________________________________________________________________|

 ______________________________
|  BOSS: Astos  \  **FF1_44**  \
|________________\______________\_____________________________________________
|  HP            - 420      |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 30       |  - None            |  - Mythril Sword           |
|  Accuracy      - 42       |                    |                            |
|  Defense       - 18       |                    |                            |
|  Magic Defense - 170      |  Resistances:      |                            |
|  Evasion       - 78       |  - None            |                            |
|  Agility       - 39       |                    |  Gil Earned  - 2,000       |
|  Intelligence  - 24       |                    |  EXP. Earned - 2,250       |
|=============================================================================|
|  Astos is probably the first boss I'll start detailing attacks for. Aside   |
|  from a basic physical, he has Thundara, Fira, Slowra (Slows your team down |
|  (halves attack number)), and Haste for himself. Perhaps worst of all,      |
|  however, is Death. Despite the fact that it rarely hits, if it does, it    |
|  is quite deadly. Use a Phoenix Down on the affected ASAP.                  |
|                                                                             |
|  We still have a basic strategy, though. Have someone Haste and Temper your |
|  main physical fighters, who should stick to physical attacks. A White Mage |
|  should focus on using Cura when one person is down near 150 HP, or Heal    |
|  when everyone is generally close to 200. If neither is occurring, use      |
|  Invis on everyone. Your Black Mages won't be of much help, in all honesty. |
|  You should gauge their power by comparing a "-ara" spell with a basic      |
|  attack; have them focus on the more powerful method.                       |
|_____________________________________________________________________________|

 ________________________________
|  BOSS: Vampire  \  **FF1_45**  \
|__________________\______________\___________________________________________
|  HP            - 280      |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 76       |  - Fire            |  - None                    |
|  Accuracy      - 39       |  - Dia             |                            |
|  Defense       - 26       |                    |                            |
|  Magic Defense - 75       |  Resistances:      |                            |
|  Evasion       - 72       |  - Ice/Blizzard    |                            |
|  Agility       - 36       |                    |  Gil Earned  - 2,000       |
|  Intelligence  - 26       |                    |  EXP. Earned - 1,200       |
|=============================================================================|
|  The Vampire has a basic physical attack, which is really quite powerful,   |
|  at least 15% more so than the most powerful normal enemy here. It also can |
|  heal itself at the each round, and hit you with some Paralysis.            |
|                                                                             |
|  Your strategy is fairly obvious. Hit your physical fighters with Temper    |
|  and Haste. As for your spellcasters, have them use Fira or Diaga for the   |
|  best amount of damage. He shouldn't last all too long.                     |
|_____________________________________________________________________________|

 _____________________________
|  BOSS: Lich  \  **FF1_46**  \
|_______________\______________\______________________________________________
|  HP            - 1,200    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 40       |  - Fire            |  - Dry Ether               |
|  Accuracy      - 49       |  - Dia             |                            |
|  Defense       - 40       |                    |                            |
|  Magic Defense - 120      |  Resistances:      |                            |
|  Evasion       - 24       |  - Ice/Blizzard    |                            |
|  Agility       - 12       |                    |  Gil Earned  - 3,000       |
|  Intelligence  - 30       |                    |  EXP. Earned - 2,200       |
|=============================================================================|
|  Lich can use a physical attack (which may paralyze you), use Blizzara,     |
|  Thundara, Sleepra, and Haste. Obviously, Haste is for himself.             |
|                                                                             |
|  As usual, have your physical fighters Hasted and Tempers. Your mages       |
|  should be using Firaga, Diaga, or Cura/Healara. If you can, also try to    |
|  have someone use NulFrost and NulShock to protect from Blizzara and        |
|  Thundara.                                                                  |
|_____________________________________________________________________________|

 _________________________________
|  BOSS: Maralith  \  **FF1_47**  \
|___________________\______________\__________________________________________
|  HP            - 1,440    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 40       |  - None            |  - Golden Apple            |
|  Accuracy      - 63       |                    |                            |
|  Defense       - 50       |                    |                            |
|  Magic Defense - 183      |  Resistances:      |                            |
|  Evasion       - 48       |  - Fire            |                            |
|  Agility       - 21       |  - Thunder         |  Gil Earned  - 3,000       |
|  Intelligence  - 43       |                    |  EXP. Earned - 2,475       |
|=============================================================================|
|  Maralith can use Fira, a basic phyiscal attack, and Dark (Darkness to all) |
|  for the most part. A relatively small repertoire, but potentially          |
|  devastating nevertheless.                                                  |
|                                                                             |
|  No need to fix what isn't broken, right? Haste and Temper your main        |
|  physical fighters, one of which who should have the Ice Brand. As for your |
|  others ... Let someone use NulBlaze to weaken Fira, and you can also use   |
|  Darkness, Protera, and/or Invisira to hinder the effectiveness of her      |
|  physical offensive; Silence will fully stop her magical offensive. After   |
|  that, just pretty much have physical fighters Attack, those with Blizzara  |
|  use that, and your White Mage can use Heal/Healara each turn for heck of   |
|  it -- their offensive is likely horrible, right?                           |
|_____________________________________________________________________________|

 _________________________________
|  BOSS: Evil Eye  \  **FF1_48**  \
|___________________\______________\__________________________________________
|  HP            - 162      |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 30       |  - None            |  - None                    |
|  Accuracy      - 42       |                    |                            |
|  Defense       - 30       |                    |                            |
|  Magic Defense - 92       |  Resistances:      |                            |
|  Evasion       - 12       |  - None            |                            |
|  Agility       - 6        |                    |  Gil Earned  - 3,225       |
|  Intelligence  - 20       |                    |  EXP. Earned - 3,225       |
|=============================================================================|
|  For all of its lack of battling ability, it can seriously hurt you. The    |
|  Evil Eye can use a basic phyiscal, Hold (Paralyze), Silence (party-wide),  |
|  Thundara, Gaze (Petrify), Slow, Kill, and Death. You might want to make    |
|  this quick, then.                                                          |
|                                                                             |
|  As per usual, have your main physical fighter be Hasted and Tempered. I    |
|  say just one fighter; that one will probably finish off this boss before   |
|  the others can do anything else. So, Temper and Haste you main fighter(s), |
|  have your physical fighters use Attack, and any remaining Black/Red Mages  |
|  should be using varients of the main elemental spells.                     |
|_____________________________________________________________________________|

 ___________________________________________
|  BOSS: Dragon Zombie (x2)  \  **FF1_49**  \
|_____________________________\______________\________________________________
|  HP            - 268      |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 56       |  - Fire            |  - Megalixir               |
|  Accuracy      - 67       |  - Dia             |                            |
|  Defense       - 30       |                    |                            |
|  Magic Defense - 135      |  Resistances:      |                            |
|  Evasion       - 24       |  - Ice/Blizzard    |                            |
|  Agility       - 12       |                    |  Gil Earned  - 999         |
|  Intelligence  - 26       |                    |  EXP. Earned - 2,331       |
|=============================================================================|
|  I don't think these monsters have any attacks other than the basic         |
|  physical attack.  =/                                                       |
|                                                                             |
|  Same strategy as usual, kind of. Have your physical fighters Attack, your  |
|  Black Mages use Firaga, Red Mages use Fira, and White Mages use Diaga.     |
|  Simple enough, right? There's no need for the usual buffing-up with Haste  |
|  and/or Temper; these enemies aren't worth it all THAT badly.               |
|_____________________________________________________________________________|

 ________________________________
|  BOSS: Kraken  \  **FF1_410**  \
|_________________\_______________\___________________________________________
|  HP            - 1,800    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 50       |  - Thunder         |  - Kikuichimonji           |
|  Accuracy      - 90       |                    |                            |
|  Defense       - 60       |                    |                            |
|  Magic Defense - 160      |  Resistances:      |                            |
|  Evasion       - 84       |  - Fire            |                            |
|  Agility       - 42       |                    |  Gil Earned  - 5,000       |
|  Intelligence  - 32       |                    |  EXP. Earned - 4,245       |
|=============================================================================|
|  Unlike the other Fiends, the Kraken lowers himself to basic physical       |
|  attacks. And, what's worse, is that they aren't even as powerful as the    |
|  attacks from the Dragon Zombie mini-boss earlier, and some of our basic    |
|  random encounters beat him there.  =/                                      |
|                                                                             |
|  I'm sure you know the basic strategy. If not, congratulations -- you have  |
|  not read too much of my FAQ.                                               |
|                                                                             |
|  All stupidity aside, let's begin by Hasting and Tempering our main         |
|  physical fighters, who should stick to Attacks. Your White Wizard is best  |
|  off just using Invisira and Protera on the first few turns, later going to |
|  basic healing duty with Healara/Healaga/Cura/Curaga. After your Black      |
|  Wizard (or whoever) is done with the Haste/Temper thing, have them stick   |
|  to using Thundara or Thundaga, depending on who did the Haste/Temper deal. |
|_____________________________________________________________________________|

 ________________________________
|  BOSS: Tiamat  \  **FF1_411**  \
|_________________\_______________\___________________________________________
|  HP            - 2,400    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 53       |  - None            |  - None                    |
|  Accuracy      - 80       |                    |                            |
|  Defense       - 80       |                    |                            |
|  Magic Defense - 200      |  Resistances:      |                            |
|  Evasion       - 72       |  - Fire            |                            |
|  Agility       - 36       |  - Ice/Blizzard    |  Gil Earned  - 6,000       |
|  Intelligence  - 45       |  - Thunder         |  EXP. Earned - 5,496       |
|=============================================================================|
|  Tiamat actually has a set pattern of moves. It goes Thunderbolt, Poison    |
|  Gas, Icestorm, then Blaze before looping.                                  |
|                                                                             |
|  You should begin by using NulFrost, NulBlaze, and NulShock in that order.  |
|  While that goes on, you will want to Haste and Temper your main physical   |
|  fighters. After that, your Black Wizards should be done, so have them      |
|  either further Temper the fighters, or use Flare on the enemy. Your White  |
|  Wizards is also pretty much done after the Nulling, so have them go for    |
|  using Healaga each turn, unless the HP loss is too little at the time, in  |
|  which case you should use Holy.                                            |
|_____________________________________________________________________________|

 ______________________________
|  BOSS: Lich  \  **FF1_412**  \
|_______________\_______________\_____________________________________________
|  HP            - 2,800    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 50       |  - Dia             |  - None                    |
|  Accuracy      - 64       |                    |                            |
|  Defense       - 80       |                    |                            |
|  Magic Defense - 140      |  Resistances:      |                            |
|  Evasion       - 48       |  - Ice/Blizzard    |                            |
|  Agility       - 24       |                    |  Gil Earned  - 1           |
|  Intelligence  - 34       |                    |  EXP. Earned - 2,000       |
|=============================================================================|
|  Lich can use a physical attack, as well as Kill, Warp, Stop, and Flare.    |
|  The first two will be prevented if you equipped Protect Rings before the   |
|  battle; Stop is made ineffective with a Ribbon. If you have both, then     |
|  consider Flare to be only real problem.                                    |
|                                                                             |
|  We'll use the same strategy as usual. Haste and Temper your main physical  |
|  fighters at the start. Have your White Wizards use NulDeath (if you don't  |
|  have Protect Rings all around), which is all they really need to do. Once  |
|  they're done with that, switch to using Holy/Diaja with healing with       |
|  Healaga when needed. Once your Black Wizards are done Hasting/Tempering,   |
|  either continue to Temper or cast Flare.                                   |
|_____________________________________________________________________________|

 __________________________________
|  BOSS: Maralith  \  **FF1_413**  \
|___________________\_______________\_________________________________________
|  HP            - 3,200    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 60       |  - None            |  - None                    |
|  Accuracy      - 63       |                    |                            |
|  Defense       - 80       |                    |                            |
|  Magic Defense - 183      |  Resistances:      |                            |
|  Evasion       - 60       |  - Fire            |                            |
|  Agility       - 30       |  - Thunder         |  Gil Earned  - 1           |
|  Intelligence  - 41       |  - Ice/Blizzard    |  EXP. Earned - 2,000       |
|=============================================================================|
|  Maralith can use Firaga, Stun, Death, a few other not note-worthy spells,  |
|  and the usual basic physical attack. Protect Rings and Ribbons will stop   |
|  Death and Stun, respectively.                                              |
|                                                                             |
|  We'll use the same strategy as usual. Haste and Temper your main physical  |
|  fighters at the start. Have your White Wizards use NulDeath (if you don't  |
|  have Protect Rings all around), which is all they really need to do. Once  |
|  they're done with that, switch to using Holy while healing by using        |
|  Healaga when needed. Once your Black Wizards are done Hasting/Tempering,   |
|  either continue to Temper or cast Flare.                                   |
|_____________________________________________________________________________|

 ________________________________
|  BOSS: Kraken  \  **FF1_414**  \
|_________________\_______________\___________________________________________
|  HP            - 3,600    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 60       |  - None            |  - Eye Drops               |
|  Accuracy      - 114      |                    |                            |
|  Defense       - 80       |                    |                            |
|  Magic Defense - 200      |  Resistances:      |                            |
|  Evasion       - 98       |  - Fire            |                            |
|  Agility       - 49       |                    |  Gil Earned  - 1           |
|  Intelligence  - 41       |                    |  EXP. Earned - 2,000       |
|=============================================================================|
|  All I noticed Kraken using was Thundara. Whether this is a glitch or not,  |
|  I don't know. I can just assume that this is normal.                       |
|                                                                             |
|  We'll use the same strategy as usual. Haste and Temper your main physical  |
|  fighters at the start. Have your White Wizards use NulShock (to lower the  |
|  damage you get from Thundara), which is all they really need to do. Once   |
|  they're done with that, switch to using Holy while healing by using        |
|  Healaga when needed. Once your Black Wizards are done Hasting/Tempering,   |
|  either continue to Temper or cast Flare.                                   |
|_____________________________________________________________________________|

 ________________________________
|  BOSS: Tiamat  \  **FF1_415**  \
|_________________\_______________\___________________________________________
|  HP            - 5,500    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 75       |  - None            |  - Rune Staff              |
|  Accuracy      - 85       |                    |                            |
|  Defense       - 90       |                    |                            |
|  Magic Defense - 200      |  Resistances:      |                            |
|  Evasion       - 90       |  - Fire            |                            |
|  Agility       - 45       |  - Ice/Blizzard    |  Gil Earned  - 1           |
|  Intelligence  - 38       |  - Thunder         |  EXP. Earned - 2,000       |
|=============================================================================|
|  Tiamat has a fairly nasty moveset consisting of a basic physical, Fira,    |
|  Thundara, Blizzara, and Scourge.                                           |
|                                                                             |
|  Begin the fight with your White Wizards casting the four basic Nul-spells: |
|  NulBlaze, NulFrost, NulShock, and NulDeath. (Skip NulDeath if everyone has |
|  a Protect Ring.) While this goes on, have your Black Wizards Haste and     |
|  Temper your main physical fighters, who should stick to Attacks. When      |
|  they're done, switch the White Wizards to using either Healaga or Holy,    |
|  and the Black Wizards to further Tempering or Flare.                       |
|_____________________________________________________________________________|

 _______________________________
|  BOSS: Chaos  \  **FF1_416**  \
|________________\_______________\____________________________________________
|  HP            - 20,000   |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 170      |  - None            |  - None                    |
|  Accuracy      - 200      |                    |                            |
|  Defense       - 100      |                    |                            |
|  Magic Defense - 200      |  Resistances:      |                            |
|  Evasion       - 100      |  - Fire            |                            |
|  Agility       - 50       |  - Ice/Blizzard    |  Gil Earned  - 0           |
|  Intelligence  - 40       |  - Thunder         |  EXP. Earned - 0           |
|=============================================================================|
|  Chaos has a bunch of spells he can use. I saw Firaga, Blaze, Blizzaga,     |
|  Tsunami, Thundaga, Cyclone, Earthquake, Flare, Haste, and Curaja. If you   |
|  remember, Curaja is meant to be a full heal, but only heals 9,999 HP in    |
|  this instance. Still not much comfort, though...                           |
|                                                                             |
|  For your White Wizards, they need to begin the fight with NulBlaze,        |
|  NulShock, NulFrost, and NulDeath to everyone. Beyond that, their only use  |
|  is to use Healaga, though they CAN cast Holy every now and then (as when   |
|  Earthquake misses everyone). If the situation is desperate, a Megalixir is |
|  the best response to anything, as you can't use them after this anyways.   |
|                                                                             |
|  Your Black Wizards need to start with Haste and Temper to your main        |
|  physical fighters. After that, if you have only one physical fighter, try  |
|  to help them out with Flare. If you have more than one, continue to Temper |
|  them both evenly, in case one dies. Enough Tempers can easily bring damage |
|  over 3,000 at Lv. 60 with the Ultima Weapon, you know...                   |
|                                                                             |
|  As for your physical fighters (Knight, Master, Ninja), they pretty much    |
|  need to stick to Attacks. There are only a few times to proper deviation   |
|  from this. Anyone should help out by reviving KO'ed members. Knights in    |
|  particular can help out the whole Nul-spell thing. Ninjas can help out the |
|  Black Wizards with Haste and Temper; in fact, keep them on Temper if they  |
|  are weak. Masters ... just keep them attacking.                            |
|_____________________________________________________________________________|

 _________________________________
|  BOSS: Echidna  \  **FF1_417**  \
|__________________\_______________\__________________________________________
|  HP            - 4,800    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 50       |  - None            |  - X-Potion                |
|  Accuracy      - 50       |                    |                            |
|  Defense       - 50       |                    |                            |
|  Magic Defense - 70       |  Resistances:      |                            |
|  Evasion       - 1        |  - Fire            |                            |
|  Agility       - 30       |  - Ice/Blizzard    |  Gil Earned  - 0           |
|  Intelligence  - 30       |  - Thunder         |  EXP. Earned - 0           |
|=============================================================================|
|  The Echidna's main attacks are Earthquake and Death. Obviously, you will   |
|  want to bring along some Protect Rings.                                    |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use NulDeath, then repeated Invisiras or Holy, with           |
|  intermittent Full-Life/Curaga/Healaga. Your Black Wizards need to focus on |
|  Hasting and Tempering the physical attackers ONLY.                         |
|_____________________________________________________________________________|

 __________________________________
|  BOSS: Cerberus  \  **FF1_418**  \
|___________________\_______________\_________________________________________
|  HP            - 4,000    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 40       |  - None            |  - Kotetsu                 |
|  Accuracy      - 60       |                    |                            |
|  Defense       - 50       |                    |                            |
|  Magic Defense - 60       |  Resistances:      |                            |
|  Evasion       - 50       |  - Fire            |                            |
|  Agility       - 50       |  - Ice/Blizzard    |  Gil Earned  - 0           |
|  Intelligence  - 40       |  - Thunder         |  EXP. Earned - 0           |
|=============================================================================|
|  Cerberus pretty much sticks to physical attacks and Thunderbolt, which is  |
|  Thunder/Lightning damage to your party.                                    |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use NulShock, Protera, and Invisira. Beyond that, keep them   |
|  either on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black |
|  Wizards should stick to Hasting and Tempering your physical fighters.      |
|_____________________________________________________________________________|

 _________________________________
|  BOSS: Ahriman  \  **FF1_419**  \
|__________________\_______________\__________________________________________
|  HP            - 5,000    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 60       |  - None            |  - Dry Ether               |
|  Accuracy      - 65       |                    |                            |
|  Defense       - 50       |                    |                            |
|  Magic Defense - 100      |  Resistances:      |                            |
|  Evasion       - 25       |  - Fire            |                            |
|  Agility       - 30       |  - Ice/Blizzard    |  Gil Earned  - 0           |
|  Intelligence  - 50       |  - Thunder         |  EXP. Earned - 0           |
|=============================================================================|
|  The Ahriman mainly will use Earthquake, Blaze, and a physical attack.      |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use NulDeath, NulShock, Protera, and Invisira. After that,    |
|  keep them using Healaga and Full-Life. As for your Black Wizards, stick    |
|  them to Hasting and Tempering the physical attackers.                      |
|_____________________________________________________________________________|

 _________________________________________
|  BOSS: 2-Headed Dragon  \  **FF1_420**  \
|__________________________\_______________\__________________________________
|  HP            - 4,500    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 60       |  - None            |  - Bard's Tunic            |
|  Accuracy      - 50       |                    |                            |
|  Defense       - 50       |                    |                            |
|  Magic Defense - 50       |  Resistances:      |                            |
|  Evasion       - 30       |  - Fire            |                            |
|  Agility       - 30       |  - Ice/Blizzard    |  Gil Earned  - 0           |
|  Intelligence  - 10       |  - Thunder         |  EXP. Earned - 0           |
|=============================================================================|
|  The 2-Headed Dragon pretty much will stick to basic physicals. That, in    |
|  fact, is all I found with him, but I can't be for certain.                 |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use Invisira and Protera, afterwards staying on healing duty  |
|  or using Holy. Your Black Wizards should first Haste and Temper your       |
|  physical attackers, later sticking to further Tempering. Also consider     |
|  hitting the beast with Slowra to further weaken his attacks.               |
|_____________________________________________________________________________|

 ______________________________________
|  BOSS: Scarmiglione  \  **FF1_421**  \
|_______________________\_______________\_____________________________________
|                                 First Form                                  |
 >--------------------------+--------------------+---------------------------<
|  HP            - 4,000    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 19       |  - None            |  - None                    |
|  Accuracy      - 50       |                    |                            |
|  Defense       - 10       |                    |                            |
|  Magic Defense - 140      |  Resistances:      |                            |
|  Evasion       - 10       |  - None            |                            |
|  Agility       - 10       |                    |  Gil Earned  - 0           |
|  Intelligence  - 160      |                    |  EXP. Earned - 0           |
 >--------------------------+--------------------+---------------------------<
|                                Second Form                                  |
 >--------------------------+--------------------+---------------------------<
|  HP            - 7,046    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 46       |  - Fire            |  - Lunar Curtain           |
|  Accuracy      - 40       |  - Dia             |                            |
|  Defense       - 20       |                    |                            |
|  Magic Defense - 140      |  Resistances:      |                            |
|  Evasion       - 10       |  - Ice/Blizzard    |                            |
|  Agility       - 10       |                    |  Gil Earned  - 0           |
|  Intelligence  - 100      |                    |  EXP. Earned - 0           |
|=============================================================================|
|  The first form of Scarmiglione will pretty much stick to Thunder and such  |
|  weak stuff.                                                                |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use NulShock, Protera, and Invisira. Beyond that, keep them   |
|  either on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black |
|  Wizards should stick to Hasting and Tempering your physical fighters.      |
|                                                                             |
|  Scarmiglione's second form, like in Final Fantasy IV, is much more lethal. |
|  He will almost constantly abuse Poison Gas.                                |
|                                                                             |
|  Have the physical fighters use Attack. White Wizards first need to put up  |
|  Protera and Invisira. Beyond that, keep them using Holy or Diaja,          |
|  switching to Healaga, Full-Life, and Poisona when needed. (Try to avoid    |
|  using Poisona, as it is a waste of a better spell. Let the Black Wizard    |
|  use an Antidote.) As for your Black Wizards, given the beast's Magic       |
|  Defense, just stick them onto Haste and Temper duty, using Antidotes when  |
|  needed. Firaga is also an option if you feel you don't need more Tempers.  |
|_____________________________________________________________________________|

 __________________________________
|  BOSS: Cagnazzo  \  **FF1_422**  \
|___________________\_______________\_________________________________________
|  HP            - 7,968    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 44       |  - Thunder         |  - Light Curtain           |
|  Accuracy      - 80       |                    |                            |
|  Defense       - 20       |                    |                            |
|  Magic Defense - 180      |  Resistances:      |                            |
|  Evasion       - 5        |  - Ice/Blizzard    |                            |
|  Agility       - 20       |                    |  Gil Earned  - 0           |
|  Intelligence  - 55       |                    |  EXP. Earned - 0           |
|=============================================================================|
|  Cagnazzo will mostly stick to Tsunami, self-Hasting, and physical attacks. |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use the Protera and Invisira spells. Beyond that, keep them   |
|  either on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black |
|  Wizards should stick to Hasting and Tempering your physical fighters. I    |
|  don't really recommend Thundaga, given the beast's physical Defense and    |
|  Magic Defense, so keep them Tempering.                                     |
|_____________________________________________________________________________|

 _____________________________________
|  BOSS: Barbariccia  \  **FF1_423**  \
|______________________\_______________\______________________________________
|  HP            - 12,954   |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 88       |  - None            |  - Braveheart              |
|  Accuracy      - 100      |                    |                            |
|  Defense       - 10       |                    |                            |
|  Magic Defense - 190      |  Resistances:      |                            |
|  Evasion       - 60       |  - Thunder         |                            |
|  Agility       - 60       |                    |  Gil Earned  - 0           |
|  Intelligence  - 60       |                    |  EXP. Earned - 0           |
|=============================================================================|
|  Barbariccia has a few varied high-level magic spells, easily dealing high  |
|  amounts of damage to you. Most notable is her Ray, which is the same as    |
|  Break -- it petrifies the character. Get the Gold Needles ready.           |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use the Protera and Invisira spells. Beyond that, keep them   |
|  either on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black |
|  Wizards should stick to Hasting and Tempering your physical fighters. If   |
|  someone happens to get Stoned, I'd prefer you stick the Black Wizards on   |
|  that job; most of the other ones are fairly more essential than Tempering. |
|_____________________________________________________________________________|

 ___________________________________
|  BOSS: Rubicante  \  **FF1_424**  \
|____________________\_______________\________________________________________
|  HP            - 15,000   |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 88       |  - None            |  - Kikuichimonji           |
|  Accuracy      - 150      |                    |                            |
|  Defense       - 40       |                    |                            |
|  Magic Defense - 220      |  Resistances:      |                            |
|  Evasion       - 30       |  - Fire            |                            |
|  Agility       - 50       |  - Ice/Blizzard    |  Gil Earned  - 0           |
|  Intelligence  - 65       |                    |  EXP. Earned - 0           |
|=============================================================================|
|  Rubicante pretty much will stick to Fire-based spells and a basic          |
|  physical attack.                                                           |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use NulBlaze, Protera, and Invisira. Beyond that, keep them   |
|  either on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black |
|  Wizards should stick to Hasting and Tempering your physical fighters.      |
|_____________________________________________________________________________|

 ___________________________________
|  BOSS: Gilgamesh  \  **FF1_425**  \
|____________________\_______________\________________________________________
|  HP            - 8,888    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 70       |  - None            |  - Genji Gloves            |
|  Accuracy      - 110      |                    |                            |
|  Defense       - 50       |                    |                            |
|  Magic Defense - 220      |  Resistances:      |                            |
|  Evasion       - 10       |  - None            |                            |
|  Agility       - 20       |                    |  Gil Earned  - 0           |
|  Intelligence  - 20       |                    |  EXP. Earned - 0           |
|=============================================================================|
|  Gilgamesh uses a powerful physical strike, Excalipur (one point of         |
|  damage), and Wind Strike (weak damage to all). He may also use Protect.    |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use the Protera and Invisira spells. Beyond that, keep them   |
|  either on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black |
|  Wizards should stick to Hasting and Tempering your physical fighters.      |
|_____________________________________________________________________________|

 ________________________________
|  BOSS: Atomos  \  **FF1_426**  \
|_________________\_______________\___________________________________________
|  HP            - 13,000   |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 50       |  - None            |  - Judgment Staff          |
|  Accuracy      - 80       |                    |                            |
|  Defense       - 70       |                    |                            |
|  Magic Defense - 200      |  Resistances:      |                            |
|  Evasion       - 10       |  - None            |                            |
|  Agility       - 10       |                    |  Gil Earned  - 0           |
|  Intelligence  - 130      |                    |  EXP. Earned - 0           |
|=============================================================================|
|  Atomos has an annoying Firaga attack, Wormhole (instant kill), Protera, a  |
|  basic (weak) physical, and maybe a few others.                             |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use NulBlaze, NulDeath, Protera, and Invisira. When done,     |
|  focus on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black  |
|  Wizards should stick to Hasting and Tempering your physical fighters.      |
|_____________________________________________________________________________|

 _______________________________
|  BOSS: Omega  \  **FF1_427**  \
|________________\_______________\____________________________________________
|  HP            - 35,000   |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 115      |  - Thunder         |  - Murasame                |
|  Accuracy      - 200      |                    |                            |
|  Defense       - 190      |                    |                            |
|  Magic Defense - 220      |  Resistances:      |                            |
|  Evasion       - 95       |  - All but Thunder |                            |
|  Agility       - 76       |        ッッッ         |  Gil Earned  - 0           |
|  Intelligence  - 40       |                    |  EXP. Earned - 0           |
|=============================================================================|
|  Omega can use a powerful physical attack and Wave Cannon (heavy damage to  |
|  all), notably. Looking at his stats and a lack of a way to one-hit kill    |
|  him, like in Final Fantasy V, we're in trouble already... I also forgot    |
|  to add Earthquake, so be sure to also set up NulDeath first thing.         |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use the Protera and Invisira spells. When done, have them     |
|  only use Healaga or Full-Life -- NOTHING ELSE. Period. Your Black Wizards  |
|  Wizards should stick to Hasting and Tempering your physical fighters or    |
|  using Thundaga.                                                            |
|_____________________________________________________________________________|

 _________________________________
|  BOSS: Shinryu  \  **FF1_428**  \
|__________________\_______________\__________________________________________
|  HP            - 35,000   |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 220      |  - None            |  - Ragnarok                |
|  Accuracy      - 200      |                    |                            |
|  Defense       - 60       |                    |                            |
|  Magic Defense - 220      |  Resistances:      |                            |
|  Evasion       - 20       |  - None            |                            |
|  Agility       - 87       |                    |  Gil Earned  - 0           |
|  Intelligence  - 70       |                    |  EXP. Earned - 0           |
|=============================================================================|
|  Shinryu has the ability use to quite a few party-wide elemental attacks:   |
|  Flare, Tidal Wave, Thunderbolt, Blaze, and Ice Storm.                      |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizards use NulBlaze, NulShock, NulFrost, NulAll, Protera, and Invisira.   |
|  As big as that is, you might get some help from your Knights and such.     |
|  Also note that healing and reviving will take priority. As for your Black  |
|  Mages, Haste your physical fighters, then ONLY Temper them. Beyond that,   |
|  they should only focus on occasional Phoenix Down use.                     |
|_____________________________________________________________________________|

 ________________________________
|  BOSS: Typhon  \  **FF1_429**  \
|_________________\_______________\___________________________________________
|  HP            - 10,000   |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 70       |  - Ice/Blizzard    |  - Genji Helm              |
|  Accuracy      - 70       |                    |                            |
|  Defense       - 100      |                    |                            |
|  Magic Defense - 190      |  Resistances:      |                            |
|  Evasion       - 0        |  - Fire            |                            |
|  Agility       - 10       |                    |  Gil Earned  - 0           |
|  Intelligence  - 40       |                    |  EXP. Earned - 0           |
|=============================================================================|
|  Typhon will pretty much stick to a basic physical attack, or, more often,  |
|  his Snort attack. It is a one-hit KO for whoever it hits.                  |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use NulDeath, Protera, and Invisira. When done, have them     |
|  focus on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black  |
|  Wizards should stick to Hasting and Tempering your physical fighters.      |
|_____________________________________________________________________________|

 _________________________________
|  BOSS: Orthros  \  **FF1_430**  \
|__________________\_______________\__________________________________________
|  HP            - 17,000   |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 60       |  - Fire            |  - Rune Staff              |
|  Accuracy      - 80       |  - Thunder         |                            |
|  Defense       - 40       |                    |                            |
|  Magic Defense - 180      |  Resistances:      |                            |
|  Evasion       - 0        |  - Ice/Blizzard    |                            |
|  Agility       - 30       |                    |  Gil Earned  - 0           |
|  Intelligence  - 20       |                    |  EXP. Earned - 0           |
|=============================================================================|
|  Not much really to worry about here. The big threat is his physical attack |
|  that is not exactly powerful. He also can use Ink, which may nlind you, if |
|  it even hits.                                                              |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use the Protera and Invisira spells. When done, have them     |
|  focus on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black  |
|  Wizards should stick to Hasting and Tempering your physical fighters.      |
|_____________________________________________________________________________|

 _______________________________________
|  BOSS: Phantom Train  \  **FF1_431**  \
|________________________\_______________\____________________________________
|  HP            - 9,999    |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 200      |  - Fire            |  - Megalixir               |
|  Accuracy      - 50       |  - Dia             |                            |
|  Defense       - 80       |                    |                            |
|  Magic Defense - 180      |  Resistances:      |                            |
|  Evasion       - 0        |  - None            |                            |
|  Agility       - 30       |                    |  Gil Earned  - 0           |
|  Intelligence  - 40       |                    |  EXP. Earned - 0           |
|=============================================================================|
|  Without a doubt, the biggest threat here is his physical attack. (What did |
|  you expect? He's a friggin' train!) There is also Acid Rain, which deals   |
|  a moderate to high amount of damage to your whole party.                   |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use the Protera and Invisira spells. When done, have them     |
|  focus on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black  |
|  Wizards should stick to Hasting and Tempering your physical fighters.      |
|_____________________________________________________________________________|

 ____________________________________
|  BOSS: Death Gaze  \  **FF1_432**  \
|_____________________\_______________\_______________________________________
|  HP            - 30,000   |  Weaknesses:       |  Treasures Awarded:        |
|  Attack        - 90       |  - Fire            |  - Lightbringer            |
|  Accuracy      - 200      |  - Dia             |                            |
|  Defense       - 150      |                    |                            |
|  Magic Defense - 220      |  Resistances:      |                            |
|  Evasion       - 30       |  - Ice/Blizzard    |                            |
|  Agility       - 95       |                    |  Gil Earned  - 0           |
|  Intelligence  - 50       |                    |  EXP. Earned - 0           |
|=============================================================================|
|  The main problem with this fight is more in the Death Gaze's HP and        |
|  Defense stats more than his power. He will usually stick with physical     |
|  attacks.                                                                   |
|                                                                             |
|  As usual, keep your physical attackers using Attack. Have your White       |
|  Wizard first use the Protera and Invisira spells. When done, have them     |
|  focus on Healaga/Curaga/Full-Life duty, or have them use Holy. Your Black  |
|  Wizards should stick to Hasting and Tempering your physical fighters.      |
|_____________________________________________________________________________|



 /|\ ____________________________________________________________________ /|\
|ッ|ッ|                                                                    |ッ|ッ|
| | |           Final Fantasy I -- Section Five: Items Listings          | | |
| | |                              **FF1_5**                             | | |
|_|_|____________________________________________________________________|_|_|
 \|/                                                                      \|/

[item name]

~~ Effect: What the item does.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Antidote

~~ Effect: Cures Poison.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Blue Curtain

~~ Effect: Casts NulShock.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Blue Fang

~~ Effect: Casts Thundara.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Cockatrice Claw

~~ Effect: Inflicts the Stone status on a single foe; the foe is petrified.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Cottage

~~ Effect: Restores all of the party's HP and MP (999 of each, numerically).
           Can only be used in the overworld.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Dry Ether

~~ Effect: Restores all of one party member's MP; numerically, heals 999 MP.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Elixir

~~ Effect: Restores all of one party member's HP and MP; numerically, it heals
           999 HP and MP.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Echo Grass

~~ Effect: Cures Silence.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Emergency Exit

~~ Effect: Acts like Exit -- takes you out of the dungeon.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ether

~~ Effect: Restores up to 50 MP to one party member.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Eye Drops

~~ Effect: Cures Darkness.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Faerie Tonic

~~ Effect: Temporarily raises the user's max MP.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Giant's Tonic

~~ Effect: Temporarily raises the user's max HP.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Golden Apple

~~ Effect: Raises the user's max HP by up to 10.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Gold Needle

~~ Effect: Cures Stone (also known as petrification).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Hermes' Shoes

~~ Effect: Casts Haste.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Hi-Potion

~~ Effect: Restores up to 150 HP to one party member.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Light Curtain

~~ Effect: Casts NulAll.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Luck Plus

~~ Effect: Permanently raises the user's Luck by 1.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Lunar Curtain

~~ Effect: Casts NulDeath.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Megalixir

~~ Effect: Restores all of the party's HP and MP; numerically, heals 999 HP and
           MP to all.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mind Plus

~~ Effect: Permanently raises the user's Intelligence by 3.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Phoenix Down

~~ Effect: Revives one party member from KO with 1 HP.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Potion

~~ Effect: Restores up to 50 HP to one party member.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Power Plus

~~ Effect: Permanently raises the user's Strength by 2.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Protect Drink

~~ Effect: Temporarily raises the user's Defense.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Red Curtain

~~ Effect: Casts NulBlaze.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Red Fang

~~ Effect: Casts Fira.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Remedy

~~ Effect: Cures any status, except for KO and Stone.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Silver Apple

~~ Effect: Raises the user's max HP by up to 5.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sleeping Bag

~~ Effect: Heals up to 100 HP to each party member. Only can be used in the 
           overworld.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Soma Drop

~~ Effect: Raises the user's max MP by up to 5.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Speed Drink

~~ Effect: Temporarily raises the user's Agility.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Speed Plus

~~ Effect: Permanently raises the user's Agility by 2.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Spider's Silk

~~ Effect: Slows down all foes; hits them all with Slow, reducing their
           physical damage dealt.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Stamina Plus

~~ Effect: Permanently raises the user's Stamina by 1.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Strength Tonic

~~ Effect: Temporarily raises the user's Attack.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Tent

~~ Effect: Heals up to 200 HP and up to 100 MP to each party member. Only can
           be used in the overworld.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Turbo Ether

~~ Effect: Restores up to 150 MP to one party member.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Vampire Fang

~~ Effect: Paralyzes a single foe.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

White Curtain

~~ Effect: Casts NulFrost.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

White Fang

~~ Effect: Casts Blizzara.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

X-Potion

~~ Effect: Restores all of one party member's HP; numerically, heals 999 HP.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



 /|\ ____________________________________________________________________ /|\
|ッ|ッ|                                                                    |ッ|ッ|
| | |          Final Fantasy I -- Section Six: Weaponry Listings         | | |
| | |                              **FF1_6**                             | | |
|_|_|____________________________________________________________________|_|_|
 \|/                                                                      \|/

[section format]

Stat Changes: 
~~ Attack +/-  : Change in the Attack (ATK) stat.
~~ Accuracy +/-: Change in the Accuracy (ACC) stat.
~~ Defense +/- : Change in the Defense (DEF) stat.
~~ Evasion +/- : Change in the Evasion (EVA) stat.

Equippable By: Who is able to equip this?

Miscellaneous:
~~ Effect When Used: Specified effects when used as an item in a battle.
~~ Other Notes     : Anything else to note.
~~ Locations       : Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Asura

Stat Changes: 
~~ Attack +/-  : +25
~~ Accuracy +/-: +30
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Lifespring Grotto.
                     -- Chest in the Whisperwind Cove.
                     -- Drop by Pharoah.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Assassin's Dagger

Stat Changes: 
~~ Attack +/-  : +30
~~ Accuracy +/-: +40
~~ Defense +/- : +0
~~ Evasion +/- : +10

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard
~~ Black Wizard

Miscellaneous:
~~ Effect When Used: Kill.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Battle Axe

Stat Changes: 
~~ Attack +/-  : +16
~~ Accuracy +/-: +5
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shop in Pravoka (450 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Braveheart

Stat Changes: 
~~ Attack +/-  : +30
~~ Accuracy +/-: +29
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: Confuse.
~~ Other Notes     : None.
~~ Location(s)     : -- Drop by Barbariccia.
                     -- Chest in the Whisperwind Cove.
                     -- Drop by Yamatano Orachi.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Broadsword

Stat Changes: 
~~ Attack +/-  : +15
~~ Accuracy +/-: +10
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shop in Pravoka (450 Gil).
                     -- Chest in the Marsh Cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Cat Claws

Stat Changes: 
~~ Attack +/-  : +22
~~ Accuracy +/-: +25
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Knight
~~ Ninja
~~ Red Wizard
~~ Black Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shop in Gaia (52,000 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Coral Sword

Stat Changes: 
~~ Attack +/-  : +19
~~ Accuracy +/-: +15
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : Extra effective versus aquatic enemies.
~~ Location(s)     : -- Chest in the Cavern of Earth.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Crosier

Stat Changes: 
~~ Attack +/-  : +14
~~ Accuracy +/-: +0
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja
~~ Monk
~~ Master

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shop in Elfheim (160 Gil).
                     -- Drop by Wraith.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Dagger

Stat Changes: 
~~ Attack +/-  : +7
~~ Accuracy +/-: +10
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief 
~~ Ninja
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shop in Elfheim (140 Gil).
                     -- Chest in the Marsh Cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Dark Claymore

Stat Changes: 
~~ Attack +/-  : +40
~~ Accuracy +/-: +5
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Whisperwind Cove.
                     -- Drop by Mythril Golem.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Deathbringer

Stat Changes: 
~~ Attack +/-  : +36
~~ Accuracy +/-: +25
~~ Defense +/- : +0
~~ Evasion +/- : +5

Equippable By:
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: Death.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Lifespring Grotto.
                     -- Drop by Black Knight.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Defender

Stat Changes: 
~~ Attack +/-  : +30
~~ Accuracy +/-: +33
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Knight
~~ Ninja
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: Blink.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Waterfall Cavern.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Duel Rapier

Stat Changes: 
~~ Attack +/-  : +27
~~ Accuracy +/-: +30
~~ Defense +/- : +0
~~ Evasion +/- : +80

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Enhancer

Stat Changes: 
~~ Attack +/-  : +28
~~ Accuracy +/-: +25
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Excalibur

Stat Changes: 
~~ Attack +/-  : +45
~~ Accuracy +/-: +35
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Knight

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Obtain the Adamantite from the Flying Fortress, then
                        bring it to the smith to forge into the Excalibur. See
                        the walkthrough for details on finding the Adamantite.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Falchion

Stat Changes: 
~~ Attack +/-  : +15
~~ Accuracy +/-: +10
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Western Keep.
                     -- Shop in Melmond (360 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Flame Sword

Stat Changes: 
~~ Attack +/-  : +26
~~ Accuracy +/-: +20
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Cavern of Ice.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Gigantaxe

Stat Changes: 
~~ Attack +/-  : +42
~~ Accuracy +/-: +0
~~ Defense +/- : +0
~~ Evasion +/- : +80

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Lifespring Grotto.
                     -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Gladius

Stat Changes: 
~~ Attack +/-  : +23
~~ Accuracy +/-: +30
~~ Defense +/- : +0
~~ Evasion +/- : +10

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard 

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Two chests in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Great Axe

Stat Changes: 
~~ Attack +/-  : +22
~~ Accuracy +/-: +5
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Giant's Cave.
                     -- Drop by Minotaur Zombie.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Great Sword

Stat Changes: 
~~ Attack +/-  : +21
~~ Accuracy +/-: +20
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : Effective against giants.
~~ Location(s)     : -- Chest in Mount Gulg.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Hammer

Stat Changes: 
~~ Attack +/-  : +9
~~ Accuracy +/-: +0
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shops in Cornelia and Pravoka (8 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Healing Staff

Stat Changes: 
~~ Attack +/-  : +6
~~ Accuracy +/-: +0
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Ninja
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: Heal.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Citadel of Trials.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ice Brand

Stat Changes: 
~~ Attack +/-  : +29
~~ Accuracy +/-: +25
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in Mount Gulg.
                     -- Chest in the Citadel of Trials.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Iron Nunchaku

Stat Changes: 
~~ Attack +/-  : +16
~~ Accuracy +/-: +0
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Monk
~~ Master
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shop in Elfheim (160 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Judgment Staff

Stat Changes: 
~~ Attack +/-  : +26
~~ Accuracy +/-: +25
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Black Wizard

Miscellaneous:
~~ Effect When Used: Flare.
~~ Other Notes     : None.
~~ Location(s)     : -- Drop by Atomos.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Kikuichimonji

Stat Changes: 
~~ Attack +/-  : +37
~~ Accuracy +/-: +25
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Drop by Kraken.
                     -- Drop by Rubicante.
                     -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Knife

Stat Changes: 
~~ Attack +/-  : +5
~~ Accuracy +/-: +10
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shop in Cornelia (4 Gil).
                     -- Drop by Minotaur.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Kotetsu

Stat Changes: 
~~ Attack +/-  : +22
~~ Accuracy +/-: +6
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Drop by Cerberus.
                     -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Light Axe

Stat Changes: 
~~ Attack +/-  : +28
~~ Accuracy +/-: +15
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: Diara.
~~ Other Notes     : None.
~~ Location(s)     : -- Two chests in the Sunken Shrine.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Lightbringer

Stat Changes: 
~~ Attack +/-  : +48
~~ Accuracy +/-: +40
~~ Defense +/- : +0
~~ Evasion +/- : +50

Equippable By:
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: Holy.
~~ Other Notes     : None.
~~ Location(s)     : -- Drop by Death Gaze.
                     -- Drop by Reaper.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Longsword

Stat Changes: 
~~ Attack +/-  : +20
~~ Accuracy +/-: +10
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Drop by Garland.
                     -- Shop in Melmond (1,200 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mage Masher

Stat Changes: 
~~ Attack +/-  : +20
~~ Accuracy +/-: +20
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard

Miscellaneous:
~~ Effect When Used: Silence.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mage's Staff

Stat Changes: 
~~ Attack +/-  : +13
~~ Accuracy +/-: +10
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Ninja
~~ Black Mage
~~ Black Wizard

Miscellaneous:
~~ Effect When Used: Fira.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Sunken Shrine.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Masamune

Stat Changes: 
~~ Attack +/-  : +56
~~ Accuracy +/-: +50
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Monk
~~ Master
~~ White Mage
~~ White Wizard
~~ Black Mage
~~ Black Wizard
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Chaos Shrine (2,000 years ago variation).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Murasame

Stat Changes: 
~~ Attack +/-  : +50
~~ Accuracy +/-: +10
~~ Defense +/- : +0
~~ Evasion +/- : +35

Equippable By:
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Drop by Omega.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mythril Hammer

Stat Changes: 
~~ Attack +/-  : +12
~~ Accuracy +/-: +5
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Elven Castle.
                     -- Shop in Crescent Lake (2,000 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mythril Knife

Stat Changes: 
~~ Attack +/-  : +10
~~ Accuracy +/-: +15
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in Castle Cornelia.
                     -- Shop in Crescent Lake (640 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ogrekiller

Stat Changes: 
~~ Attack +/-  : +30
~~ Accuracy +/-: +0
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : Effective against giants.
~~ Location(s)     : -- Two chests in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Orichalcum

Stat Changes: 
~~ Attack +/-  : +28
~~ Accuracy +/-: +35
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : Just for the record, to notify players of Kingdom Hearts
                     and other games where Orichalcum is a material, this is a
                     knife, not an actual metal or anything.
~~ Location(s)     : -- Chest in the Lifespring Grotto.
                     -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Power Staff

Stat Changes: 
~~ Attack +/-  : +12
~~ Accuracy +/-: +0
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja
~~ Monk
~~ Master
~~ White Mage
~~ White Wizard
~~ Black Mage
~~ Black Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Western Keep.
                     -- Drop by Rhyos.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ragnarok

Stat Changes: 
~~ Attack +/-  : +58
~~ Accuracy +/-: +15
~~ Defense +/- : +0
~~ Evasion +/- : +33

Equippable By:
~~ Knight

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : Just a nice bit of trivia. You know that you find this by
                     beating Shinryu, right? Well, the same occurred in Final
                     Fantasy V, just that Shinryu was in a chest; you got the
                     sword after the fight.
~~ Location(s)     : -- Drop by Shinryu.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Rapier

Stat Changes: 
~~ Attack +/-  : +9
~~ Accuracy +/-: +5
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shop in Cornelia (8 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Razer

Stat Changes: 
~~ Attack +/-  : +22
~~ Accuracy +/-: +20
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: Scourge.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Flying Fortress.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Rune Axe

Stat Changes: 
~~ Attack +/-  : +40
~~ Accuracy +/-: +20
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: Curaga.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Whisperwind Cove.
                     -- Drop by Prototype.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Rune Blade

Stat Changes: 
~~ Attack +/-  : +18
~~ Accuracy +/-: +15
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : Effective against spellcasters.
~~ Location(s)     : -- Chest in the Chaos Shrine (present-time variation).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Rune Staff

Stat Changes: 
~~ Attack +/-  : +25
~~ Accuracy +/-: +25
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ White Wizard

Miscellaneous:
~~ Effect When Used: Healara.
~~ Other Notes     : None.
~~ Location(s)     : -- Drop by Tiamat.
                     -- Drop by Orthros.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Saber

Stat Changes: 
~~ Attack +/-  : +13
~~ Accuracy +/-: +5
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : I am referring to the weapon, obviously, not the spell.
~~ Location(s)     : -- Shops in Elfheim and Melmond (360 Gil).
                     -- Chest in Castle Cornelia.
                     -- Drop by Buccaneer.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sage's Staff

Stat Changes: 
~~ Attack +/-  : +20
~~ Accuracy +/-: +10
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: Life.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Whisperwind Cove.
                     -- Drop by Squidraken.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sasuke's Blade

Stat Changes: 
~~ Attack +/-  : +33
~~ Accuracy +/-: +0
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Flying Fortress.
                     -- Chest in the Chaos Shrine (2,000 years ago variation).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Scimitar

Stat Changes: 
~~ Attack +/-  : +10
~~ Accuracy +/-: +10
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shop in Pravoka (160 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Staff

Stat Changes: 
~~ Attack +/-  : +6
~~ Accuracy +/-: +0
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja
~~ Monk
~~ Master
~~ White Mage
~~ White Wizard
~~ Black Mage
~~ Black Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shop in Cornelia (4 Gil).
                     -- Chest in the Cavern of Earth.
                     -- Chest in Mount Gulg.
                     -- Drop by Zombie.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sun Blade

Stat Changes: 
~~ Attack +/-  : +32
~~ Accuracy +/-: +30
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : Effective against the undead.
~~ Location(s)     : -- Chest in the Mirage Tower.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Thor's Hammer

Stat Changes: 
~~ Attack +/-  : +18
~~ Accuracy +/-: +15
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Knight
~~ Ninja
~~ White Wizard

Miscellaneous:
~~ Effect When Used: Thundara.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Mirage Tower.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ultima Weapon

Stat Changes: 
~~ Attack +/-  : (See notes.)
~~ Accuracy +/-: (See notes.)
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Knight
~~ Ninja
~~ Red Wizard
~~ White Wizard
~~ Black Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : The Attack and Accuracy increases are equal to the
                     wielder's max HP divided by 10, rounded when a decimal. So
                     the changes can be anything from +0 (HP < 5) up to +100
                     (HP > 994).
~~ Location(s)     : -- Chest at the end of the Whisperwind Cove (B40F).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Vorpal Sword

Stat Changes: 
~~ Attack +/-  : +24
~~ Accuracy +/-: +25
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Mirage Tower.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

War Hammer

Stat Changes: 
~~ Attack +/-  : +30
~~ Accuracy +/-: +0
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Knight
~~ Ninja
~~ White Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Hellfire Chasm.
                     -- Drop by Sekhret.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Werebuster

Stat Changes: 
~~ Attack +/-  : +18
~~ Accuracy +/-: +15
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : Effective against werebeasts.
~~ Location(s)     : -- Chest in the Chaos Shrine (present-time variation).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Wizard's Staff

Stat Changes: 
~~ Attack +/-  : +16
~~ Accuracy +/-: +15
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Black Wizard

Miscellaneous:
~~ Effect When Used: Confuse.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Waterfall Cavern.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Wyrmkiller

Stat Changes: 
~~ Attack +/-  : +19
~~ Accuracy +/-: +15
~~ Defense +/- : +0
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in Mt. Duergar.
                     -- Drop by White Shark.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



 /|\ ____________________________________________________________________ /|\
|ッ|ッ|                                                                    |ッ|ッ|
| | |         Final Fantasy I -- Section Seven: Shields Listings         | | |
| | |                              **FF1_7**                             | | |
|_|_|____________________________________________________________________|_|_|
 \|/                                                                      \|/

[section format]

Stat Changes: 
~~ Attack +/-  : Change in the Attack (ATK) stat.
~~ Accuracy +/-: Change in the Accuracy (ACC) stat.
~~ Defense +/- : Change in the Defense (DEF) stat.
~~ Evasion +/- : Change in the Evasion (EVA) stat.

Equippable By: Who is able to equip this?

Miscellaneous:
~~ Effect When Used: Specified effects when used as an item in a battle.
~~ Other Notes     : Anything else to note.
~~ Locations       : Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Aegis Shield

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +16
~~ Evasion +/- : +0

Equippable By:
~~ Knight

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : Protects from Stone.
~~ Location(s)     : -- Chest in the Mirage Tower.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Buckler

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +2
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shop in Crescent Lake (2,000 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Crystal Shield

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +15
~~ Evasion +/- : +45

Equippable By:
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Lifespring Grotto.
                     -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Diamond Shield

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +16
~~ Evasion +/- : +0

Equippable By:
~~ Knight

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Sunken Shrine.
                     -- Chest in the Flying Fortress.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Elven Cloak

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +1
~~ Defense +/- : +9
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Earthgift Shrine.
                     -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Flame Shield

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +12
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in Mount Gulg.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Genji Shield

Stat Changes: 
~~ Attack +/-  : +27
~~ Accuracy +/-: +30
~~ Defense +/- : +14
~~ Evasion +/- : +42

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Lifespring Grotto.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Hero's Shield

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +16
~~ Evasion +/- : +40

Equippable By:
~~ Knights

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : Helps ward off various statuses.
~~ Location(s)     : -- ???

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ice Shield

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +22
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Cavern of Ice.
                     -- Drop by Winter Wolf.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Iron Shield

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +4
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shop in Elfheim (80 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Leather Shield

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +2
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shop in Pravoka (12 Gil).
                     -- Drop by Pirate.
                     -- Chest in the Cavern of Earth.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mythril Shield

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +8
~~ Evasion +/- : +0

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Cavern of Earth.
                     -- Shop in Crescent Lake (2,000 Gil).
                     -- Chest in Mount Gulg.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Protect Cloak

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +8
~~ Evasion +/- : -2

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Flying Fortress.
                     -- Chest in the Chaos Shrine (2,000 years ago variation).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Zephyr Cape

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +4
~~ Evasion +/- : +9

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Whisperwind Cove.
                     -- Drop by Death Elemental.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



 /|\ ____________________________________________________________________ /|\
|ッ|ッ|                                                                    |ッ|ッ|
| | |         Final Fantasy I -- Section Eight: Headgear Listings        | | |
| | |                              **FF1_8**                             | | |
|_|_|____________________________________________________________________|_|_|
 \|/                                                                      \|/

[section format]

Stat Changes: 
~~ Attack +/-  : Change in the Attack (ATK) stat.
~~ Accuracy +/-: Change in the Accuracy (ACC) stat.
~~ Defense +/- : Change in the Defense (DEF) stat.
~~ Evasion +/- : Change in the Evasion (EVA) stat.

Equippable By: Who is able to equip this?

Miscellaneous:
~~ Effect When Used: Specified effects when used as an item in a battle.
~~ Other Notes     : Anything else to note.
~~ Locations       : Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Black Cowl

Stat Changes: 
~~ Attack +/-  : +1
~~ Accuracy +/-: +3
~~ Defense +/- : +8
~~ Evasion +/- : +12

Equippable By:
~~ Thief
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Earthgift Shrine.
                     -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Crystal Helm

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +10
~~ Evasion +/- : +13

Equippable By:
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Diamond Helm

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +8
~~ Evasion +/- : +3

Equippable By:
~~ Knight

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Sunken Shrine.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Feathered Cap

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +4
~~ Evasion +/- : +9

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Two chests in the Lifespring Grotto.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Genji Helm

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +9
~~ Evasion +/- : +12

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Whisperwind Cove.
                     -- Drop by Typhon.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Great Helm

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +5
~~ Evasion +/- : -5

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in Mt. Duergar.
                     -- Shop in Melmond.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Healing Helm

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +6
~~ Evasion +/- : -3

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: Heal.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Mirage Tower.
                     -- Chest in the Flying Fortress.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Helm

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +3
~~ Evasion +/- : -3

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shop in Elfheim (80 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Leather Cap

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +1
~~ Evasion +/- : -1

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Monk
~~ Master
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Chaos Shrine (present-time variation).
                     -- Shop in Elfheim (65 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mythril Helm

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +6
~~ Evasion +/- : -3

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Giant's Cave.
                     -- Shop in Crescent Lake (2,000 Gil).
                     -- Two chests in Mount Gulg.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Red Cap

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +8
~~ Evasion +/- : +0

Equippable By:
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ribbon

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +1
~~ Evasion +/- : -1

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Monk
~~ Master
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Waterfall Cavern.
                     -- Chest in the Sunken Shrine.
                     -- Chest in the Flying Fortress.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sage's Mitre

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +5
~~ Evasion +/- : -1

Equippable By:
~~ White Mage
~~ White Wizard
~~ Black Mage
~~ Black Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Hellfire Chasm.
                     -- Chest in the Lifespring Grotto.
                     -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Twist Headband

Stat Changes: 
~~ Attack +/-  : +5
~~ Accuracy +/-: +3
~~ Defense +/- : +1
~~ Evasion +/- : +0

Equippable By:
~~ Thief
~~ Ninja
~~ Monk
~~ Master

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Hellfire Chasm.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Wizard's Hat

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +4
~~ Evasion +/- : -1

Equippable By:
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Two chests in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



 /|\ ____________________________________________________________________ /|\
|ッ|ッ|                                                                    |ッ|ッ|
| | |        Final Fantasy I -- Section Nine: Torso Gear Listings        | | |
| | |                              **FF1_9**                             | | |
|_|_|____________________________________________________________________|_|_|
 \|/                                                                      \|/

[section format]

Stat Changes: 
~~ Attack +/-  : Change in the Attack (ATK) stat.
~~ Accuracy +/-: Change in the Accuracy (ACC) stat.
~~ Defense +/- : Change in the Defense (DEF) stat.
~~ Evasion +/- : Change in the Evasion (EVA) stat.

Equippable By: Who is able to equip this?

Miscellaneous:
~~ Effect When Used: Specified effects when used as an item in a battle.
~~ Other Notes     : Anything else to note.
~~ Locations       : Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Bard's Tunic

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +20
~~ Evasion +/- : -3

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Monk
~~ Master
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Drop by 2-Headed Dragon.
                     -- Chest in the Hellfire Chasm.
                     -- Two chests in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Black Garb

Stat Changes: 
~~ Attack +/-  : +1
~~ Accuracy +/-: +10
~~ Defense +/- : +40
~~ Evasion +/- : +8

Equippable By:
~~ Thief
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Two chests in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Black Robe

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +24
~~ Evasion +/- : -2

Equippable By:
~~ Black Wizard

Miscellaneous:
~~ Effect When Used: Blizzara.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Flying Fortress.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Chain Mail

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +15
~~ Evasion +/- : -15

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shops in Cornelia and Pravoka (65 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Clothes

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +1
~~ Evasion +/- : -2

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Monk
~~ Master
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shop in Cornelia (8 Gil).
                     -- Chest in the Cavern of Ice.
                     -- Chest in the Flying Fortress.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Copper Armlet

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +4
~~ Evasion +/- : -1

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Monk
~~ Master
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shop in Elfheim (800 Gil).
                     -- Chest in the Marsh Cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Crystal Mail

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +44
~~ Evasion +/- : -10

Equippable By:
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Diamond Armlet

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +34
~~ Evasion +/- : -1

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Monk
~~ Master
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Sunken Shrine.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Diamond Armor

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +42
~~ Evasion +/- : -10

Equippable By:
~~ Knight

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Sunken Shrine.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Dragon Mail

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +42
~~ Evasion +/- : -10

Equippable By:
~~ Knight

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Mirage Tower.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Flame Mail

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +34
~~ Evasion +/- : -10

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in Mount Gulg.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Gaia Gear

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +35
~~ Evasion +/- : -2

Equippable By:
~~ Black Mage
~~ Black Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Lifespring Grotto.
                     -- Drop by Undergrounder.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Genji Armor

Stat Changes: 
~~ Attack +/-  : +2
~~ Accuracy +/-: +3
~~ Defense +/- : +35
~~ Evasion +/- : -7

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ice Armor

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +34
~~ Evasion +/- : -10

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Cavern of Ice.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Iron Armor

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +24
~~ Evasion +/- : -23

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shops in Pravoka and Elfheim (640 Gil).
                     -- Chest in Castle Cornelia.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Kenpogi

Stat Changes: 
~~ Attack +/-  : +3
~~ Accuracy +/-: +0
~~ Defense +/- : +28
~~ Evasion +/- : -3

Equippable By:
~~ Monk
~~ Master

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Earthgift Shrine.
                     -- Chest in the Lifespring Grotto.
                     -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Knight's Armor

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +34
~~ Evasion +/- : -33

Equippable By:
~~ Warrior
~~ Knight

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shop in Melmond (36,000 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Leather Armor

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +4
~~ Evasion +/- : -8

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Monk
~~ Master
~~ Red Mage
~~ Red Wizzard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shops in Cornelia and Pravoka (40 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Light Robe

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +35
~~ Evasion +/- : -2

Equippable By:
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mythril Mail

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +18
~~ Evasion +/- : -8

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in Mt. Duergar.
                     -- Shop in Crescent Lake (6,000 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Red Jacket

Stat Changes: 
~~ Attack +/-  : +3
~~ Accuracy +/-: +2
~~ Defense +/- : +24
~~ Evasion +/- : +0

Equippable By:
~~ Thief
~~ Ninja
~~ Red Mage
~~ Red Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : Lessens Fire-based damage.
~~ Location(s)     : -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ruby Armlet

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +24
~~ Evasion +/- : -1

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Monk
~~ Master
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shop in Gaia (40,000 Gil).
                     -- Chest in the Citadel of Trials.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sage's Surplice

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +25
~~ Evasion +/- : -2

Equippable By:
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Hellfire Chasm.
                     -- Chest in the Lifespring Grotto.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Silver Armlet

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +15
~~ Evasion +/- : -1

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Monk
~~ Master
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Marsh Cave.
                     -- Shop in Melmond (4,000 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Thief's Armlet

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +5
~~ Defense +/- : +30
~~ Evasion +/- : +4

Equippable By:
~~ Thief
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

White Robe

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +24
~~ Evasion +/- : -2

Equippable By:
~~ White Wizard

Miscellaneous:
~~ Effect When Used: Invisira.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Flying Fortress.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



 /|\ ____________________________________________________________________ /|\
|ッ|ッ|                                                                    |ッ|ッ|
| | |           Final Fantasy I -- Section Ten: Gloves Listings          | | |
| | |                             **FF1_10**                             | | |
|_|_|____________________________________________________________________|_|_|
 \|/                                                                      \|/

[section format]

Stat Changes: 
~~ Attack +/-  : Change in the Attack (ATK) stat.
~~ Accuracy +/-: Change in the Accuracy (ACC) stat.
~~ Defense +/- : Change in the Defense (DEF) stat.
~~ Evasion +/- : Change in the Evasion (EVA) stat.

Equippable By: Who is able to equip this?

Miscellaneous:
~~ Effect When Used: Specified effects when used as an item in a battle.
~~ Other Notes     : Anything else to note.
~~ Locations       : Where you can find this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Angel's Ring

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +8
~~ Evasion +/- : -1

Equippable By:
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Bronze Gloves

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +2
~~ Evasion +/- : -3

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Elven Castle.
                     -- Shop in Melmond (160 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Crystal Gloves

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +10
~~ Evasion +/- : -3

Equippable By:
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Whisperwind Cove.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Diamond Gloves

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +8
~~ Evasion +/- : -3

Equippable By:
~~ Knight

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Sunken Shrine.
                     -- Chest in the Flying Fortress.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Genji Gloves

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +9
~~ Evasion +/- : +13

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Drop by Gilgamesh.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Giant's Gloves

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +6
~~ Evasion +/- : -3

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: Saber.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Sunken Shrine.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Leather Gloves

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +1
~~ Evasion +/- : -1

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Monk
~~ Master
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shop in Pravoka (50 Gil).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mythril Gloves

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +1
~~ Evasion +/- : -1

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Shop in Crescent Lake (2,000 Gil).
                     -- Chest in Mount Gulg.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Protect Ring

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +8
~~ Evasion +/- : -1

Equippable By:
~~ Warrior
~~ Knight
~~ Thief
~~ Ninja
~~ Monk
~~ Master
~~ Red Mage
~~ Red Wizard
~~ Black Mage
~~ Black Wizard
~~ White Mage
~~ White Wizard

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : Protects from instant death.
~~ Location(s)     : -- Shop in Gaia (16,000 Gil).
                     -- Two chests in the Flying Fortress.
                     -- Chest in the Chaos Shrine (2,000 years ago variation).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Steel Gloves

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +0
~~ Defense +/- : +4
~~ Evasion +/- : -5

Equippable By:
~~ Warrior
~~ Knight
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Western Keep.
                     -- Shop in Melmond (600 Gil).
                     -- Chest in the Citadel of Trials.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Thief's Gloves

Stat Changes: 
~~ Attack +/-  : +0
~~ Accuracy +/-: +5
~~ Defense +/- : +6
~~ Evasion +/- : +14

Equippable By:
~~ Thief
~~ Ninja

Miscellaneous:
~~ Effect When Used: None.
~~ Other Notes     : None.
~~ Location(s)     : -- Chest in the Hellfire Chasm.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



 /|\ ____________________________________________________________________ /|\
|ッ|ッ|                                                                    |ッ|ッ|
| | |          Final Fantasy I -- Section Eleven: Magic Listings         | | |
| | |                             **FF1_10**                             | | |
|_|_|____________________________________________________________________|_|_|
 \|/                                                                      \|/

O=============================================================================O
|                                White Magic                                  |
O=============================================================================O

[section format]

~~ MP Cost    : How much MP the spell requires.
~~ Magic Level: The magic level, obviously.
~~ Location(s): Where the spell can be found.
~~ Effect(s)  : What the spell will do.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Blindna

~~ MP Cost    : 3 MP
~~ Magic Level: 2
~~ Location(s): Shop in Pravoka (250 Gil).
~~ Effect(s)  : Cures darkness for one ally.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Blink

~~ MP Cost    : 3 MP
~~ Magic Level: 1
~~ Location(s): Shop in Cornelia (50 Gil).
~~ Effect(s)  : Raises the Evasion of the caster.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Cura

~~ MP Cost    : 10 MP
~~ Magic Level: 3
~~ Location(s): Shop in Elfheim (1,000 Gil).
~~ Effect(s)  : Restores a moderate amount of HP to one ally.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Curaga

~~ MP Cost    : 20 MP
~~ Magic Level: 5
~~ Location(s): Shop in Melmond (4,000 Gil).
~~ Effect(s)  : Restores a large amount of HP to one ally.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Curaja

~~ MP Cost    : 35 MP
~~ Magic Level: 7
~~ Location(s): Shop in Gaia (30,000 Gil).
~~ Effect(s)  : Fully and completely restores one ally's HP.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Cure

~~ MP Cost    : 3 MP
~~ Magic Level: 1
~~ Location(s): Shop in Cornelia (50 Gil).
~~ Effect(s)  : Heal a small amount of HP to one ally.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Dia

~~ MP Cost    : 5 MP
~~ Magic Level: 1
~~ Location(s): Shop in Cornelia (50 Gil).
~~ Effect(s)  : Deals low damage to all undead enemies.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Diaga

~~ MP Cost    : 25 MP
~~ Magic Level: 5
~~ Location(s): Shop in Melmond (4,000 Gil).
~~ Effect(s)  : Deals heavy damage to all undead enemies.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Diaja

~~ MP Cost    : 35 MP
~~ Magic Level: 7
~~ Location(s): Shop in Gaia (30,000 Gil).
~~ Effect(s)  : Deals very heavy damage to all undead enemies.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Diara

~~ MP Cost    : 12 MP
~~ Magic Level: 3
~~ Location(s): Shop in Elfheim (1,000 Gil).
~~ Effect(s)  : Deals moderate damage to all undead enemies.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Dispel

~~ MP Cost    : 35 MP
~~ Magic Level: 8
~~ Location(s): Shop in Gaia (40,000 Gil).
~~ Effect(s)  : Removes good status effects (e.g. Haste, Protect) from one foe.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Exit

~~ MP Cost    : 0 MP
~~ Magic Level: 6
~~ Location(s): Shop in Crescent Lake (13,000 Gil).
~~ Effect(s)  : Completely exit a dungeon.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Fear

~~ MP Cost    : 10 MP
~~ Magic Level: 4
~~ Location(s): Shop in Elfheim (2,500 Gil).
~~ Effect(s)  : May have all foes escape battle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Full-Life

~~ MP Cost    : 40 MP
~~ Magic Level: 8
~~ Location(s): Shop in Lufenia (40,000 Gil).
~~ Effect(s)  : Revives one ally from KO with fully-restored HP.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Heal

~~ MP Cost    : 10 MP
~~ Magic Level: 3
~~ Location(s): Shop in Elfheim (1,000 Gil).
~~ Effect(s)  : Restores a small amount of HP to the whole party.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Healaga

~~ MP Cost    : 38 MP
~~ Magic Level: 7
~~ Location(s): Shop in Onrac (30,000 Gil).
~~ Effect(s)  : Restores a somewhat-large amount of HP to the whole party.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Healara

~~ MP Cost    : 25 MP
~~ Magic Level: 5
~~ Location(s): Shop in Melmond (4,000 Gil).
~~ Effect(s)  : Heals a moderate amount of HP to the whole party.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Holy

~~ MP Cost    : 50 MP
~~ Magic Level: 8
~~ Location(s): Shop in Gaia (40,000 Gil).
~~ Effect(s)  : Deals heavy Holy-based damage to all enemies; especially
                effective against those weak to the Dias (the undead).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Invis

~~ MP Cost    : 5 MP
~~ Magic Level: 2
~~ Location(s): Shop in Pravoka (250 Gil).
~~ Effect(s)  : Raises the Evasion of any ally on your team.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Invisira

~~ MP Cost    : 25 MP
~~ Magic Level: 6
~~ Location(s): Shop in Crescent Lake (13,000 Gil).
~~ Effect(s)  : Raises the Evasion of the whole party.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Life

~~ MP Cost    : 20 MP
~~ Magic Level: 5
~~ Location(s): Shop in Melmond (4,000 Gil).
~~ Effect(s)  : Revives one ally from KO.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

NulAll

~~ MP Cost    : 40 MP
~~ Magic Level: 8
~~ Location(s): Shop in Gaia (40,000 Gil).
~~ Effect(s)  : Reduces the damage taken from any spell by 50% for one ally.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

NulBlaze

~~ MP Cost    : 8 MP
~~ Magic Level: 3
~~ Location(s): Shop in Elfheim (1,000 Gil).
~~ Effect(s)  : Halves all Fire-based damage for the party.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

NulDeath

~~ MP Cost    : 28 MP
~~ Magic Level: 7
~~ Location(s): Shop in Onrac (30,000 Gil).
~~ Effect(s)  : Helps to prevent the chance of being instantly killed with an
                instant-death attack for the whole party.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

NulFrost

~~ MP Cost    : 8 MP
~~ Magic Level: 4
~~ Location(s): Shop in Elfheim (2,500 Gil).
~~ Effect(s)  : Halves all Ice/Blizzard-based damage for the party.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

NulShock

~~ MP Cost    : 8 MP
~~ Magic Level: 2
~~ Location(s): Shop in Pravoka (250 Gil).
~~ Effect(s)  : Halves Lightning/Thunder-based damage for the party.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Poisona

~~ MP Cost    : 3 MP
~~ Magic Level: 4
~~ Location(s): Shop in Elfheim (2,500 Gil).
~~ Effect(s)  : Cures one ally's Poisoning.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Protect

~~ MP Cost    : 3 MP
~~ Magic Level: 1
~~ Location(s): Shop in Cornelia (50 Gil).
~~ Effect(s)  : Increases Defense of one ally.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Protera

~~ MP Cost    : 20 MP
~~ Magic Level: 6
~~ Location(s): Shop in Crescent Lake (13,000 Gil).
~~ Effect(s)  : Raises the Defense of the whole party.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Silence

~~ MP Cost    : 5 MP
~~ Magic Level: 2
~~ Location(s): Shop in Pravoka (250 Gil).
~~ Effect(s)  : Attempts to prevent all foes from using magic.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Stona

~~ MP Cost    : 10 MP
~~ Magic Level: 6
~~ Location(s): Shop in Crescent Lake (13,000 Gil).
~~ Effect(s)  : Cures one ally's Stoning (or petrification).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Vox

~~ MP Cost    : 3 MP
~~ Magic Level: 4
~~ Location(s): Shop in Elfheim (2,500 Gil).
~~ Effect(s)  : Cures one ally's Silencing.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


O=============================================================================O
|                                Black Magic                                  |
O=============================================================================O

[section format]

~~ MP Cost    : How much MP the spell requires.
~~ Magic Level: The magic level, obviously.
~~ Location(s): Where the spell can be found.
~~ Effect(s)  : What the spell will do.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Blind

~~ MP Cost    : 25 MP
~~ Magic Level: 7
~~ Location(s): Shop in Onrac (30,000 Gil).
~~ Effect(s)  : Inflicts one enemy with Darkness.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Blizzaga

~~ MP Cost    : 40 MP
~~ Magic Level: 7
~~ Location(s): Shop in Gaia (30,000 Gil).
~~ Effect(s)  : Deals a heavy amount of Ice/Blizzard-based damage to all
                enemies.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Blizzara

~~ MP Cost    : 18 MP
~~ Magic Level: 4
~~ Location(s): Shop in Elfheim (2,500 Gil).
~~ Effect(s)  : Deals a moderate amount of Ice/Blizzard-based damage to all
                enemies.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Blizzard

~~ MP Cost    : 8 MP
~~ Magic Level: 2
~~ Location(s): Shop in Pravoka (250 Gil).
~~ Effect(s)  : Deals a small amount of Ice/Blizzard-based damage to one enemy.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Break

~~ MP Cost    : 30 MP
~~ Magic Level: 7
~~ Location(s): Shop in Gaia (30,000 Gil).
~~ Effect(s)  : Inflicts one foe with Stone (petrifies them).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Confuse

~~ MP Cost    : 15 MP
~~ Magic Level: 4
~~ Location(s): Shop in Elfheim (2,500 Gil).
~~ Effect(s)  : Makes your foes attack each other more often than they do you.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Dark

~~ MP Cost    : 5 MP
~~ Magic Level: 2
~~ Location(s): Shop in Pravoka (250 Gil).
~~ Effect(s)  : Potentially blind all enemies with Darkness.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Death

~~ MP Cost    : 30 MP
~~ Magic Level: 6
~~ Location(s): Shop in Crescent Lake (13,000 Gil).
~~ Effect(s)  : May instantly kill one enemy.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Fira

~~ MP Cost    : 15 MP
~~ Magic Level: 3
~~ Location(s): Shop in Elfheim (1,000 Gil).
~~ Effect(s)  : Deals a moderate amount of Fire-based damage to all enemies.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Firaga

~~ MP Cost    : 30 MP
~~ Magic Level: 5
~~ Location(s): Shop in Melmond (4,000 Gil).
~~ Effect(s)  : Deals a heavy amount of Fire-based damage to all enemies.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Fire

~~ MP Cost    : 5 MP
~~ Magic Level: 1
~~ Location(s): Shop in Cornelia (50 Gil).
~~ Effect(s)  : Deals a small amount of Fire-based damage to one enemy.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Flare

~~ MP Cost    : 50 MP
~~ Magic Level: 8
~~ Location(s): Shop in Lufenia (40,000 Gil).
~~ Effect(s)  : Deals heavy damage to all enemies.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Focara

~~ MP Cost    : 10 MP
~~ Magic Level: 3
~~ Location(s): Shop in Elfheim (1,000 Gil).
~~ Effect(s)  : Lowers the Evasion of all enemies.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Focus

~~ MP Cost    : 3 MP
~~ Magic Level: 1
~~ Location(s): Shop in Cornelia (50 Gil).
~~ Effect(s)  : Lowers the Evasion of one foe.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Haste

~~ MP Cost    : 15 MP
~~ Magic Level: 4
~~ Location(s): Shop in Elfheim (2,500 Gil).
~~ Effect(s)  : Approximately doubles the number of attacks the target ally is
                able to take, effectively nearly-doubling the damage dealt.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Hold

~~ MP Cost    : 10 MP
~~ Magic Level: 3
~~ Location(s): Shop in Elfheim (1,000 Gil).
~~ Effect(s)  : May paralyze one foe.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Kill

~~ MP Cost    : 40 MP
~~ Magic Level: 8
~~ Location(s): Shop in Gaia (40,000 Gil).
~~ Effect(s)  : May instantly kill one enemy.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Quake

~~ MP Cost    : 32 MP
~~ Magic Level: 6
~~ Location(s): Shop in Crescent Lake (13,000 Gil).
~~ Effect(s)  : May instantly kill all non-flying/non-floating enemies.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Saber

~~ MP Cost    : 25 MP
~~ Magic Level: 7
~~ Location(s): Shop in Onrac (30,000 Gil).
~~ Effect(s)  : Increases the Attack and Accuracy stats of the caster.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Scourge

~~ MP Cost    : 28 MP
~~ Magic Level: 5
~~ Location(s): Shop in Melmond (4,000 Gil).
~~ Effect(s)  : May instantly kill all foes (emphasis on "may").

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sleep

~~ MP Cost    : 3 MP
~~ Magic Level: 1
~~ Location(s): Shop in Cornelia (50 Gil).
~~ Effect(s)  : Potentially makes all foes fall asleep.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sleepra

~~ MP Cost    : 15 MP
~~ Magic Level: 4
~~ Location(s): Shop in Elfheim (2,500 Gil).
~~ Effect(s)  : Puts one enemy to sleep.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Slow

~~ MP Cost    : 5 MP
~~ Magic Level: 2
~~ Location(s): Shop in Pravoka (250 Gil).
~~ Effect(s)  : Reduces the number of attacks all foes can take.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Slowra

~~ MP Cost    : 18 MP
~~ Magic Level: 5
~~ Location(s): Shop in Melmond (4,000 Gil).
~~ Effect(s)  : Reduces the number of attacks one foe is able to take.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Stop

~~ MP Cost    : 30 MP
~~ Magic Level: 8
~~ Location(s): Shop in Gaia (40,000 Gil).
~~ Effect(s)  : Stops time, thereby paralyzing all of the enemies on the field.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Stun

~~ MP Cost    : 20 MP
~~ Magic Level: 6
~~ Location(s): Shop in Crescent Lake (13,000 Gil).
~~ Effect(s)  : May paralyze one enemy.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Temper

~~ MP Cost    : 10 MP
~~ Magic Level: 2
~~ Location(s): Shop in Pravoka (250 Gil).
~~ Effect(s)  : Raises the Attack of one ally; apparently able to stack.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Teleport

~~ MP Cost    : 0 MP
~~ Magic Level: 5
~~ Location(s): Shop in Melmond (4,000 Gil).
~~ Effect(s)  : Transports the party to the previous floor in the dungeon.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Thundaga

~~ MP Cost    : 35 MP
~~ Magic Level: 6
~~ Location(s): Shop in Crescent Lake (13,000 Gil).
~~ Effect(s)  : Deals a heavy amount of Lightning/Thunder-based damage to all
                enemies.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Thundara

~~ MP Cost    : 15 MP
~~ Magic Level: 3
~~ Location(s): Shop in Elfheim (1,000 Gil).
~~ Effect(s)  : Deals a moderate amount of Lightning/Thunder-based damage to
                all enemies.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Thunder

~~ MP Cost    : 5 MP
~~ Magic Level: 1
~~ Location(s): Shop in Cornelia (50 Gil).
~~ Effect(s)  : Deals a small amount of Lightning/Thunder-based damage to one
                enemy.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Warp

~~ MP Cost    : 38 MP
~~ Magic Level: 8
~~ Location(s): Shop in Gaia (40,000 Gil).
~~ Effect(s)  : Has a chance of killing every single enemy on the field.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=






   _____ _             _   _____           _                     _____ _____
  |  ___(_)_ __   __ _| | |  ___|_ _ _ __ | |_  __ _ ___ _   _  |_   _|_   _|
  | |_  | | '_ \ / _` | | | |_ / _` | '_ \|  _|/ _` / __| | | |   | |   | |
  |  _| | | | | | (_| | | |  _| (_| | | | | |_| (_| \__ \ |_| |  _| |_ _| |_
  |_|   |_|_| |_|\__,_|_| |_|  \__,_|_| |_|\__|\__,_|___/\__, | |_____|_____|
                                                         |___/

 /|\ ____________________________________________________________________ /|\
|ッ|ッ|                                                                    |ッ|ッ|
| | |            Final Fantasy II -- Section One: Walkthrough            | | |
| | |                              **FF2_1**                             | | |
|_|_|____________________________________________________________________|_|_|
 \|/                                                                      \|/

Welcome to the bulk of this FAQ/Walkthrough. Within this section, you'll find
a wealth of information, guiding you from start to finish for this game. All of
the info is arranged in a semi-chronological order. This section has been
arranged into eight smaller sub-sections so you can find what you want in here
more easily. What the sub-sections are can be found by looking in the Contents
section near the top of the document.

    _______________________________________________________________________
   /\                                                                     /\
  |  |                 Section I - Joining the Rebellion                 |  |
  |  |                            **FF2_11**                             |  |
   \/_____________________________________________________________________\/


               "A long-lived peace is at an end. The emperor of
                 Palamecia has called forth monsters from the
             underworld and begun his campaign for world conquest.
       
              A rebel army arose in the kingdom of Fynn to thwart
          the emperor's plans. But the rebels' castle fell to an all-
            out assault by the empire. Left with little choice, the
                   rebels withdrew to the remote town of Altair.
 
              Four youths from Fynn also found themselves fleeing
            the imperial forces. They had lost their parents at the
             hands of the empire. But their escape wasn't over..."


Upon starting the game, you'll get to name your characters and such. If you
are reading this section and haven't yet even started the game, and plan on
using this walkthrough a lot, please give the characters their default names
(Firion, Maria, Guy, Leon) or you'll be confused pretty quickly.

Anyways, you'll begin the game, after the introductory scene, with a battle.

And quite the quick battle, lasting two turns if you're lucky. You'll be
smacked around for extreme amounts of HP, not even being able to run or truly
counter. You'll get the Game Over message and ... is that it?

You wish. Press A to continue onwards.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Altair
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Potion ............................................................... []  |
|_____________________________________________________________________________|
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Knife ............................................................ 40 Gil  |
|  Staff ............................................................ 50 Gil  |
|  Javelin .......................................................... 80 Gil  |
|  Broadsword ...................................................... 100 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Buckler .......................................................... 50 Gil  |
|  Leather Cap ...................................................... 50 Gil  |
|  Clothes .......................................................... 20 Gil  |
|  Leather Gloves ................................................... 30 Gil  |
|_____________________________________________________________________________|
 ______________
|  Spell Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Fire Tome ....................................................... 150 Gil  |
|  Thunder Tome .................................................... 150 Gil  |
|  Blizzard Tome ................................................... 150 Gil  |
|  Cure Tome ....................................................... 100 Gil  |
|_____________________________________________________________________________|

Sometimes after that brutal battle from earlier, we'll find a fallen Firion
laying down a large nearby. A White Mage (as we can guess), Minwu, is speaking
with Princess Hilda, leader of the rebellion against the empire. Apparently,
Firion is okay and will awaken shortly. Minwu and Hilda then leave, leaving
Firion to awaken and exit the room.

Outside, he meets up with Maria and Guy. But Leon? He's nowhere to be found...
Anyways, Maria and Guy have joined your party and you proceed into Hilda's
chambers. She'll note that you've recovered. Firion soon asks to join the
rebellion against the empire (sound familiar?). Jumping right onto the fact
that you're just kids, Hilda rejects in a heartbeat.

Well, that bites. She tells you to return home ... but your parents are dead,
are they not? Regardless, you are still forbidden in the rebellion and just
told to make the best of it. You should now learn the password of "Wild Rose",
which will give you the ability to better communicate with the rebellion's
members.

You'll also learn that Leon might be in Fynn. o_o;  Given the way we were
*****-slapped earlier the game, if he's still there... Anyways, you'll be
allowed full control of your characters now. Note that speaking with Minwu
nearby alerts you to the fact that you can revive KO'ed party members in a
Sanctuary.

Also consider speaking with the other soldiers nearby to learn of Gatrea, a
town further north of here. Anyways, exit this room. You can return to the
large chamber where you awoke earlier to learn some helpful stuff for Final
Fantasy II; a Beginner's Hall of sorts, to make a Final Fantasy VII reference.

Go down the stairs in front of Hilda's chambers now and head west. Go into the
alcove to find a chest; open it for a free Potion. Given that you only have
400 Gil, and they're 30 Gil a pop, consider yourself happy. Go further south
from the stairs to exit the building.

Outside, we might want to consider visiting a few shops. I would first use the
spell shop on the eastern side of town. There, you can buy Tomes and later use
them to have characters learn spells; there are no limits for spell learning,
as far as being a certain character or of a certain job goes -- just how many
you can have.

Anyways, given your money constraints, I'd suggest one Fire Tome and two Cure
Tomes. (Cure basically removes the need for Potions. Fire really allows you to
eliminate the easy battles outside, so consider some grinding.)

That's pretty much it for now. We'll move onto the overworld for a moment to
give a glimpse at stuff.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|___________________|______|________|______|_______|_______|__________________|

Let's learn (or review) how to gain stats.

Unlike the traditional EXP. and level up system of most other Final Fantasies,
here, stat changes are based on what you so. Your Strength goes up when
deal damage (and Accuracy, when with a weapon); your HP goes up when taking
damage; Evasion and Agility when attacked physically; Magic Defense when
attacked magically; Magic and max MP when using spells (and Intelligence with
Black Magic; Spirit with White Magic).

You can also upgrade spells, weapon types, and shields -- simply use them and
related stats when using said equipment/spell improve. Spells become stronger
and more accurate; weapons get stronger and more accurate; and shields make you
more evasive. Spells can even level up when out of battle by using them then.

Note that any improvement will not occur if the unit is inoperable during the
fight due to petrification, being KO'ed, or fleeing.

Okay, I think I've covered this fairly well enough. I highly recommend you
fight in the area around Altair for about 15 to 30 minutes to grind a little
bit, level up stats and spells, and get some money. Use said money to buy a
bit of armor back in the town; if you've got enough, buy some weapons and
spells.

O=============================================================================O
|                    NOTE ABOUT BUYING WEAPONS FOR MARIA                      |
|                                                                             |
|  This note is pretty serious, but small. Anyways, you really need to buy    |
|  Maria something to fight with other than the Bow (if you want) -- there's  |
|  no real question about that. However, when you do this, be sure to put her |
|  in the front row of the formation or all you'll hit is air. As in, you'll  |
|  always miss.                                                               |
|                                                                             |
O=============================================================================O

Once you're done, return to the Inn. Go north from Altair, across the bridge,
and head north some more until you see a town. This is Gatrea; enter.

By the way, for the curious, don't go too far south. There are some seriously
strong monsters there just waiting for some dinner. Remember, curiousity killed
the cat. :)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Gatrea
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Potion ............................................................... []  |
|_____________________________________________________________________________|
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Javelin .......................................................... 80 Gil  |
|  Broadsword ...................................................... 100 Gil  |
|  Axe ............................................................. 100 Gil  |
|  Bow .............................................................. 20 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Buckler .......................................................... 50 Gil  |
|  Leather Cap ...................................................... 50 Gil  |
|  Clothes .......................................................... 20 Gil  |
|  Leather Gloves ................................................... 30 Gil  |
|_____________________________________________________________________________|

Not a lot to say about Gatrea, really, as far as its shops go. It lacks a spell
shop, and the armor shop doesn't have much new. You can also buy an Axe and the
Bow at the weapon shop -- I prefer the former in this instance. Also consider
buying a few Potions and/or Hi-Potions, just in case something happens.

Also consider resting up at the Inn in town; remember to stop by the Sanctuary
if someone is KO'ed.

Okay, I think that is it for here. Exit town back into the overworld.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|___________________|______|________|______|_______|_______|__________________|

Our next stop is Fynn.

To find it, you'll first need to notice that lake north of you. See it? What
you need to do is circle around it clockwise. You'll soon find a peninsula
stretching off to the south. Go south to find the town of Fynn.

By the by, don't stray too far from the lake. There are some monsters just
waiting for their dinner out there, too. (Or dessert if you screwed up the
first time.) Seriously ... don't do it...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Fynn
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Potion ............................................................... []  |
|  Potion ............................................................... []  |
|  Potion ............................................................... []  |
|  Ring ................................................................. []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |       4 - 37     |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |       4 - 37     |
|  Sprinter         |   1  |   30   |   0  |   9   |   0   |       4 - 37     |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |       9 - 75     |
|  Captain          |   5  |  750   |  30  |  60   |   9   |    300 - 450     |
|___________________|______|________|______|_______|_______|__________________|

Weird, a town with a regional monster bestiary. What the heck's going on?

In case you haven't paid attention, what happened was this... The empire came
in, took over and raided Fynn, and left some guards to guard the town. They,
however, are protecting from humans, strictly -- they let monsters roam around
freely.

Speaking of the guards, YOU SHOULD NOT TALK TO ANYONE UNLESS OTHERWISE STATED.
                        ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ
Why? Well, if you do, you'll be forced to battle a Captain. These guys will do
a watered-down version of what the Black Knights from before did to you:
*****-slap you for extremely high amounts of HP. So, yeah, refer to the
underlined line above if you don't get it.

Okay, let's get this over with. From the entrance, go north to the town walls,
but no further. Circle around the outside of the walls clockwise to soon find
the Pub. Head on inside. Speak with the bartender and ask about the Wild Rose.
He'll mention the hidden passage and let you through.

Go through the hidden passage where the bartender was and follow the path to
the mini-bedroom. There, speak with the wounded soldier and ask about the Wild
Rose. He'll tell that he is Scott, the Prince of Kashuan, a place that has
fallen to the empire.

He'll then blabber around about how brave his brother, Gordon, truly is.
(Remember, the cowardly, self-hating person back in Altair?) You'll then learn
that Count Borghen, one of the leaders of the rebellion, is actually a general
in the imperial army!!

Scott weakens some more, approaching death. He confesses his love for Princess
Hilda, then retracts it. Maria finally gets to ask where Leon is; Scott doesn't
know... He'll hand over his Ring to you, then falls onto the floor, dies, and
mysteriously disappears.

After you regain control, grab the three Potions from the three treasure chests
in the room, then backtrack out of the Pub and exit town to the overworld.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|___________________|______|________|______|_______|_______|__________________|

Now that you have Scott's Ring, you'll be able to see the world map. Sweet!
(And weird.) It's the same as with Final Fantasy I -- press Select and the
B button.

It is now time to return to Altair and deliver the depressing news.

If you cannot find it, go north off of the Fynn peninsula, then get close to
the lake and circle around counterclockwise to find Gatrea. Visit there if you
wish, then go southeast from there to the bridge. Continue your southward trek
to find Altair once more.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Altair
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Canoe ................................................................ []  |
|_____________________________________________________________________________|
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Knife ............................................................ 40 Gil  |
|  Staff ............................................................ 50 Gil  |
|  Javelin .......................................................... 80 Gil  |
|  Broadsword ...................................................... 100 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Buckler .......................................................... 50 Gil  |
|  Leather Cap ...................................................... 50 Gil  |
|  Clothes .......................................................... 20 Gil  |
|  Leather Gloves ................................................... 30 Gil  |
|_____________________________________________________________________________|
 ______________
|  Spell Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Fire Tome ....................................................... 150 Gil  |
|  Thunder Tome .................................................... 150 Gil  |
|  Blizzard Tome ................................................... 150 Gil  |
|  Cure Tome ....................................................... 100 Gil  |
|_____________________________________________________________________________|

When you arrive back here, go over to the Inn and heal up.

Afterwards, head into the rebel base and north into Hilda's chambers. Speak
with there and show her the Ring from Scott. She'll understand the whole idea
of how he was injured and died, then asks if he said anything before he died.
Firion keeps his mouth shut about what Scott said about Hilda. Hilda then
recognizes you worthy of fighting for the rebellion.

She then speaks about the mystical metal, Mythril. It is a metal that can make
very powerful and sturdy weapons and armor, but the rebellion lacks enough to
fight the empire, which has loads of it. Ask her about the Mythril to get an
example of how the rebellion lost, probably solely due to the lack of Mythril.

She then also mentions Josef, a man charged with finding some Mythril, who they
haven't had contact with in some time. Speak with Minwu and he'll join your
party. Minwu is a White Mage that has quite a few good magic spells; he is
quite an asset to your team. He'll also bring along the ever-useful canoe.

Speak with Hilda some more and you'll hear of the Dreadnaught. The Dreadnaught
is a massive airship being built by the empire. Learn the term and ask her
about the airship for some supplementary details.

Now, exit town.


    _______________________________________________________________________
   /\                                                                     /\
  |  |                Section II - We Need Some Mythril!                 |  |
  |  |                            **FF2_12**                             |  |
   \/_____________________________________________________________________\/

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|___________________|______|________|______|_______|_______|__________________|

Now that we have Minwu and know our next goal (find some Mythril), it is time
to leave Altair. Once you have done so, go north and over/past the bridge.
On the other side, continue north to find a body of water. Move into it to
start using the canoe. There, go east to find the harbor city of Paloom, where
a ship is docked outside.

Head into town. Bring along at least 32 Gil (but I strongly suggest more).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Paloom
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Dagger .......................................................... 150 Gil  |
|  Mace ............................................................ 150 Gil  |
|  Axe ............................................................. 100 Gil  |
|  Bow .............................................................. 20 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Bronze Shield ................................................... 150 Gil  |
|  Bronze Helm ..................................................... 150 Gil  |
|  Copper Cuirass .................................................. 150 Gil  |
|  Bronze Gloves ................................................... 150 Gil  |
|_____________________________________________________________________________|
 ______________
|  Spell Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Cure Tome ....................................................... 100 Gil  |
|  Blink Tome ...................................................... 300 Gil  |
|  Protect Tome .................................................... 300 Gil  |
|  Shell Tome ...................................................... 300 Gil  |
|_____________________________________________________________________________|

When you arrive in town, you'll quickly come across a sailor. Speak with him to
be able to use the ferry service between Paloom (here) and Poft (our current
destination), for a mere 32 Gil. Once you pay, all you have to do is walk onto
the ship outside. Note that you CAN, and I strongly suggest, walk to Poft.
Hence the need for the next section.

Anyways, onto the commerce.

Consider trying to upgrade your party's armor and weaponry. That's the general
idea, I'll admit. Upgrades, upgrades. The three new spells are particularly
useful. Blink raises evasion; Protect raises Defense (remember to ALWAYS use it
on EVERYONE, if ever); Shell raises Magic Defense (see note following Protect).
Consider dividing them among your party members for higher efficiency.

Once you're done, leave town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________________________________
|  Regional Monster Bestiary  \  Paloom Region  \
|______________________________\_________________\____________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Vampire Thorn    |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Sprinter         |   1  |   30   |   0  |   9   |   0   |      4 - 37      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|  Goblin Guard     |   1  |   10   |   6  |   4   |   0   |      9 - 75      |
|  Soldier          |   1  |   45   |  10  |  17   |  10   |      9 - 75      |
|___________________|______|________|______|_______|_______|__________________|
 _____________________________________________
|  Regional Monster Bestiary  \  Poft Region  \
|______________________________\_______________\______________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Vampire Thorn    |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Queen Bee        |   1  |   30   |   0  |   9   |   4   |       4 - 9      |
|  Sasquatch        |   1  |   20   |   0  |   4   |   0   |      9 - 75      |
|  Sprinter         |   1  |   30   |   0  |   9   |   0   |      4 - 37      |
|___________________|______|________|______|_______|_______|__________________|

If you paid the ferry fee back in Paloom, get on the ship.

If not, I am proud of you. (Except for the fact you're using an FAQ. >_>) This
is a decent chance for some overall leveling, cash, and so on. So, let's begin
our trek.

Basically, go northeast and along the coat to reach the town of Poft.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Poft
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Dagger .......................................................... 150 Gil  |
|  Mace ............................................................ 150 Gil  |
|  Axe ............................................................. 100 Gil  |
|  Bow .............................................................. 20 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Bronze Shield ................................................... 150 Gil  |
|  Bronze Helm ..................................................... 150 Gil  |
|  Copper Cuirass .................................................. 150 Gil  |
|  Bronze Gloves ................................................... 150 Gil  |
|_____________________________________________________________________________|
 ______________
|  Spell Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Cure Tome ....................................................... 100 Gil  |
|  Blink Tome ...................................................... 300 Gil  |
|  Protect Tome .................................................... 300 Gil  |
|  Shell Tome ...................................................... 300 Gil  |
|_____________________________________________________________________________|

In case you aren't too inclined to pay attention: these shops are unusually
like those in Paloom. As before, consider weapon and armor upgrades, as well as
buying a Blind, Protect, and Shell Tome.

Now, the real reason we're here. Go into the Pub and speak with the man on the
east side, Cid. (A seemingly darker version of Cids of later games.) Speak with
him and you'll be able to learn the Airship term from him, if you didn't grab
from Hilda earlier. You can speak with the man behind him to also be able to
travel in the airship, like with the ferry, for a fee. If you opt to do so, you
will be forced to pay 200 Gil (we're going to Salamand).

Personally, though, I like to walk. Exit town whenever you're ready.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________________________
|  Regional Monster Bestiary  \  Poft Region  \
|______________________________\_______________\______________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Vampire Thorn    |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Queen Bee        |   1  |   30   |   0  |   9   |   4   |       4 - 9      |
|  Sasquatch        |   1  |   20   |   0  |   4   |   0   |      9 - 75      |
|  Sprinter         |   1  |   30   |   0  |   9   |   0   |      4 - 37      |
|___________________|______|________|______|_______|_______|__________________|
 _________________________________________________
|  Regional Monster Bestiary  \  Salamand Region  \
|______________________________\___________________\__________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Vampire Thorn    |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Queen Bee        |   1  |   30   |   0  |   9   |   4   |       4 - 9      |
|  Sasquatch        |   1  |   20   |   0  |   4   |   0   |      9 - 75      |
|  Sprinter         |   1  |   30   |   0  |   9   |   0   |      4 - 37      |
|  Land Turtle      |   3  |  140   |   0  |  35   |  35   |    37 - 300      |
|  Ogre             |   2  |  100   |   0  |  25   |  17   |    75 - 300      |
|  Ogre Mage        |   3  |  140   |  30  |  25   |  17   |          75      |
|  Wererat          |   2  |   60   |   0  |  17   |   4   |    37 - 300      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|  Goblin Guard     |   1  |   10   |   6  |   4   |   0   |      9 - 75      |
|  Soldier          |   1  |   45   |  10  |  17   |  10   |      9 - 75      |
|  Magician         |   3  |   80   |  30  |  17   |   9   |          75      |
|___________________|______|________|______|_______|_______|__________________|

As stated earlier, our next destination now is Salamand.

To find it, you can go into Cid's airship, if you paid the fee, or you can
walk.

If you opted to walk, go north from the town and you'll hit some mountains.
From there, go along a more northwesterly trend to eventually reach a town in
the snowcapped mountains.

That is our destination of Salamand.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Salamand
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Mace ............................................................ 150 Gil  |
|  Longsword ....................................................... 200 Gil  |
|  Battle Axe ...................................................... 250 Gil  |
|  Longbow ......................................................... 150 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Bronze Shield ................................................... 150 Gil  |
|  Bronze Helm ..................................................... 150 Gil  |
|  Bronze Armor .................................................... 200 Gil  |
|  Bronze Gloves ................................................... 150 Gil  |
|_____________________________________________________________________________|
 ______________
|  Spell Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Life Tome ..................................................... 1,000 Gil  |
|  Sap Tome ...................................................... 1,000 Gil  |
|  Warp Tome ..................................................... 1,000 Gil  |
|  Teleport Tome ................................................. 1,000 Gil  |
|_____________________________________________________________________________|

How about a little more shopping? Don't worry too much about this area, though,
if you've been upgrading in Paloom/Poft recently and are low on cash. We're
soon going into a true dungeon, letting us easily get 2,000+ Gil.

Anyways, there's the usual weapon and armor upgrades. Then there are the spells
we can use. The Life Tome will save you some money in the long run by being a
substitute for Phoenix Downs. Sap is a good spell to use against enemies that
use magical attacks, admittedly, but I wouldn't get it. As for Teleport and
Warp, they both can kill enemies in-battle, and warp you out of a dungeon or to
the previous floor in a dungeon, respectively. As such, be sure to go for Life
and Teleport, at the least.

Our next stop is Josef's house; it is one of those in the northeastern bit of
town. Go in there and to the northwest corner to find him. Speak with him and
ask about the Wild Rose; he won't believe Hilda sent you. Ask about the
Mythril; he'll tell you he's failed so far, but has some leads.

However, before you get the information, you have to prove yourself worthy. Do
we get to beat the living crap out of him? No... We simply have to free the
forced laborers in Semitt Falls.

(This quest actually, I must note on the side, sounds a lot like the quest to
 free laborers from the Diamond Mine in the Illusion of Gaia, just that they
 now mine Mythril. Additionally, Enix, before merging with Square, also made
 the aforementioned game in 1994. Coincidence?)

Okay, I think that's it. Buy some Potions or Hi-Potions from the item shops if
you have enough Gil on hand, and be sure to rest up at the Inn before leaving
town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Vampire Thorn    |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Queen Bee        |   1  |   30   |   0  |   9   |   4   |       4 - 9      |
|  Sasquatch        |   1  |   20   |   0  |   4   |   0   |      9 - 75      |
|  Sprinter         |   1  |   30   |   0  |   9   |   0   |      4 - 37      |
|  Land Turtle      |   3  |  140   |   0  |  35   |  35   |    37 - 300      |
|  Ogre             |   2  |  100   |   0  |  25   |  17   |    75 - 300      |
|  Ogre Mage        |   3  |  140   |  30  |  25   |  17   |          75      |
|  Wererat          |   2  |   60   |   0  |  17   |   4   |    37 - 300      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|  Goblin Guard     |   1  |   10   |   6  |   4   |   0   |      9 - 75      |
|  Soldier          |   1  |   45   |  10  |  17   |  10   |      9 - 75      |
|  Magician         |   3  |   80   |  30  |  17   |   9   |          75      |
|___________________|______|________|______|_______|_______|__________________|

After leaving Salamand, go west for a bit. Right now, just defeat enemies with
physical attacks -- you  *REALLY*  need to conserve that MP of yours, okay?
Continue walking west to the coast. From there, you should be able to find a
stream to your south running from the sea.

It is light-blue, meaning that you can canoe in there. Go along the river
eastward to find a doorway in the mountains. This is Semitt Falls.

(Is it weird that "Semitt" sounds similar to "cement"? Heh, "Cement Falls".)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Semitt Falls
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  200 Gil .............................................................. []  |
|  200 Gil .............................................................. []  |
|  250 Gil .............................................................. []  |
|  400 Gil .............................................................. []  |
|  Eye Drops ............................................................ []  |
|  Fire Tome ............................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Mythril .............................................................. []  |
|  Potion ............................................................... []  |
|  Teleport Tome ........................................................ []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Sasquatch        |   1  |   20   |   0  |    4  |    0  |       9 - 75     |
|  Sprinter         |   1  |   30   |   0  |    9  |    0  |       4 - 37     |
|  Land Turtle      |   3  |  140   |   0  |   35  |   35  |     37 - 300     |
|  Zombie           |   1  |   30   |   0  |   17  |    0  |       9 - 75     |
|  Green Slime      |   2  |   10   |   6  |  150  |  150  |       4 - 37     |
|  Goblin           |   1  |    6   |   0  |    4  |    0  |       9 - 75     |
|  Goblin Guard     |   1  |   10   |   6  |    4  |    0  |       9 - 75     |
|  Balloon          |   1  |   20   |  10  |    9  |    0  |       4 - 37     |
|  Soldier          |   1  |   45   |  10  |   17  |   10  |       9 - 75     |
|___________________|______|________|______|_______|_______|__________________|

Upon entering the cavern, go south and west for a bit. As you do, take note of
the blue crystal to the north; you can't do anything with it right now, but it
is worth noting. Continue onward to the fork in the path. There, go west and
north to find 200 Gil inside a treasure chests.

Now return to the fork in the path and go along the southern branch until it
turns into an east/west fork. First go along the eastern branch to find another
chest, this one yielding 400 Gil. Then go west back to the fork, then further
west to the staircase. Go on down.

On B2F, leave the water and head northward, then northwest to find some Eye
Drops along this path. Backtrack some and go east along a different path, back
into the water. There, go along the watery path to find a Potion. Go further
and you'll be able to go south.

Do so and you'll be given the option of going upstairs or down a path to your
right. Opt for the latter and go straight along it. Pick up the Hi-Potion on
the way and continue to the four doors. Unless you feel like fighting a few
forced battles, go into the westernmost room and downstairs.

On B3F, head south to find another chest with 200 Gil inside. Backtrack back
to the north and go west. You'll also note a door to the east; this is another
one of those monster-fighting rooms. Ignore it for now.

Anyways, go south along the bridge to find a chest with 250 Gil. Go back north
and west now until you reach a trio of doors. Like before, unless you want to
fight some more monsters, go through the westernmost door and downstairs.

In this room, you'll find the forced laborers Josef mentioned, as well as Paul,
the infallible thief you may have met back in Altair. You'll also find Nelly,
Josef's kidnapped daughter. Speak with Paul to have the prisoners leave, as
well as let you proceed further into the dungeon. Do so by using the staircase
in the southeastern corner.

On B4F, take the bridge north to find the Fire Tome. Then go back (not across
the bridge) and east across a different bridge. At the intersection, go north
and along the roundabout path to find another stairway. Use it to reach the
next floor.

On B5F, you'll be able to go across a bridge. Do so and go on over to the
treasure chest. Before opening it, be sure to save, because you'll have to
fight a Land Turtle. Not exactly a tough enemy, as it goes, but just beware its
impressive physical and defensive prowess. Also note that Blizzard spells are
the best to use on it; Thunder is the worst, hands down. Spells in general are
better than physical attacks -- you'll be lucky to get ANY damage in with them.

After the battle, you  *may*  get a free Mythril Shield (an enemy drop); you'll
also be the full owner of a Teleport Tome. Use it how you wish. Now, go back to
the entrance to the area, then go north to find a doorway to your west. Go on
through

In this room, be sure to heal and save. Now, if your MP isn't all too high, I
highly suggest LEAVING NOW -- you will almost definitely need to use spells in
the next boss. Speaking of boss, speak with the soldier for said boss.
 __________________
|  BOSS: Sergeant  \
|___________________\_________________________________________________________
|  Rank          - 3        |  Weaknesses:       |  Treasures Awarded:        |
|  HP            - 420      |  - None            |  - Mythril Helm            |
|  MP            - 10       |                    |  - Mythril Armor           |
|  Attack        - 35       |  Resistances:      |  - Mythril Axe             |
|  Accuracy      - 2 - 70   |  - None            |  - Mythril Bow             |
|  Defense       - 25       |                    |                            |
|  Magic Defense - 3 - 50   |  Absorptions:      |                            |
|  Evasion       - 1 - 30   |  - None            |  Gil Earned: 150 - 300     |
|=============================================================================|
|  The Sergeant is nothing special, as far as attacks go -- all I noted was   |
|  a basic, albeit painful, physical attack.                                  |
|                                                                             |
|  Your strategy is fairly simple. Begin by putting Protect all the whole     |
|  party; Blink is also a good idea. Beyond that, all you should be doing is  |
|  using Fire, Blizzard, or Thunder on the Sergeant -- unless you have done   |
|  some super-serious grinding, which I highly doubt. While this goes on, you |
|  should be fairly okay. Those not using magic, due to lack of MP or spells, |
|  should be either focused on healing in a dire emergency, or, more          |
|  preferably, using basic attacks to further build stats and get some nice   |
|  boosts at battle's end.                                                    |
|_____________________________________________________________________________|

After the battle, go north to find a chest; open it for the Mythril used to
forge weapons and armor for the rebellion. (Although how it could hold that
much is beyond me.)

Anyways, we're done in this dungeon. Exit via Teleport or manual walking.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _________________________________________________
|  Regional Monster Bestiary  \  Salamand Region  \
|______________________________\___________________\__________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Vampire Thorn    |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Queen Bee        |   1  |   30   |   0  |   9   |   4   |       4 - 9      |
|  Sasquatch        |   1  |   20   |   0  |   4   |   0   |      9 - 75      |
|  Sprinter         |   1  |   30   |   0  |   9   |   0   |      4 - 37      |
|  Land Turtle      |   3  |  140   |   0  |  35   |  35   |    37 - 300      |
|  Ogre             |   2  |  100   |   0  |  25   |  17   |    75 - 300      |
|  Ogre Mage        |   3  |  140   |  30  |  25   |  17   |          75      |
|  Wererat          |   2  |   60   |   0  |  17   |   4   |    37 - 300      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|  Goblin Guard     |   1  |   10   |   6  |   4   |   0   |      9 - 75      |
|  Soldier          |   1  |   45   |  10  |  17   |  10   |      9 - 75      |
|  Magician         |   3  |   80   |  30  |  17   |   9   |          75      |
|___________________|______|________|______|_______|_______|__________________|
 _______________________________________________
|  Regional Monster Bestiary  \  Altair Region  \
|______________________________\_________________\____________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|___________________|______|________|______|_______|_______|__________________|

We're going to now backtrack along the route we took earlier.

Basically, get in the water and sail westward until you reach the end of the
river and the coast. Go north, out of the water, and travel eastward. There,
you'll find Salamand.

Return there for restocking, buying new equipment, and resting up at the Inn
if need be. Return to the overworld when done.

Afterwards, go southeast and south a bit until you reach Poft again. There, you
can either catch a ride on the ferry (32 Gil) to Paloom, or a ride on Cid's
airship to Altair (700 Gil); we ARE going to Altair, though I don't think the
cost is worth it. You can also walk to Paloom; go south along the coast.

At Paloom, leave town and go west onto the waters, then west a bit, then south
into Altair once more.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Altair
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 ________________
|  Weapon Shops  \
|_________________\___________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Knife ............................................................ 40 Gil  |
|  Staff ............................................................ 50 Gil  |
|  Javelin .......................................................... 80 Gil  |
|  Broadsword ...................................................... 100 Gil  |
|-----------------------------------------------------------------------------|
|  Mythril Knife ................................................... 400 Gil  |
|  Mythril Mace .................................................... 600 Gil  |
|  Mythril Spear ................................................... 600 Gil  |
|  Mythril Sword ................................................... 700 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Buckler .......................................................... 50 Gil  |
|  Leather Cap ...................................................... 50 Gil  |
|  Clothes .......................................................... 20 Gil  |
|  Leather Gloves ................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Mythril Shield .................................................. 300 Gil  |
|  Mythril Helm .................................................... 300 Gil  |
|  Mythril Armor ................................................... 700 Gil  |
|  Mythril Gloves .................................................. 500 Gil  |
|_____________________________________________________________________________|
 ______________
|  Spell Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Fire Tome ....................................................... 150 Gil  |
|  Thunder Tome .................................................... 150 Gil  |
|  Blizzard Tome ................................................... 150 Gil  |
|  Cure Tome ....................................................... 100 Gil  |
|_____________________________________________________________________________|

Note that the latter half of the weapon/armor shops' listings will not arrive
until you hand away the Mythril.

Anyways, when you arrive in town, visit with the Inn and the Sanctuary if you
need to, then enter the rebel hideout. There, go north and into Hilda's
chambers again. Show her the Mythril and she'll tell you to visit the smith
Tobul.

Do so -- he is found in the weapon shop. Hand over the Mythril and then you'll
magically find a black screen, behind which Tobul quickly smiths the Mythril
into enough armor and weapons to sell at shops in Altair, Poft, and Paloom.

Hmm... New weapons and armor. You need to buy it obviously; all that Gil from
the Semitt Falls is burning a hole in our small wallet.

Now go to speak with Hilda again and you'll receive your next job, where you'll
first have to go to Bafsk. We're doing this because we need to prevent the
Dreadnought, an extremely powerful airship, from being completed.

Or better yet -- destroy it. Head to the overworld.


    _______________________________________________________________________
   /\                                                                     /\
  |  |                 Section III - A Traitor Among Us!                 |  |
  |  |                            **FF2_13**                             |  |
   \/_____________________________________________________________________\/

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________________________________
|  Regional Monster Bestiary  \  Altair Region  \
|______________________________\_________________\____________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|___________________|______|________|______|_______|_______|__________________|
 ______________________________________________
|  Regional Monster Bestiary  \  Bafsk Region  \
|______________________________\________________\_____________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Vampire Thorn    |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Queen Bee        |   1  |   30   |   0  |   9   |   4   |       4 - 9      |
|  Sasquatch        |   1  |   20   |   0  |   4   |   0   |      9 - 75      |
|  Sprinter         |   1  |   30   |   0  |   9   |   0   |      4 - 37      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|  Goblin Guard     |   1  |   10   |   6  |   4   |   0   |      9 - 75      |
|  Soldier          |   1  |   45   |  10  |  17   |  10   |      9 - 75      |
|___________________|______|________|______|_______|_______|__________________|

Okay, in case you don't know what we're doing, we're heading to Bafsk to
attempt to screw up (or destroy) the Dreadnought. Why isn't this in Section IV
of the walkthrough?

I think the statement "Shut up and let me drive!" suffices well enough. :)

Anyhow, onto Bafsk. To find it, you'll need to first travel to Poft. From
Altair, go north, into the lake, and east to Paloom. From there, go northeast
along the coast, or get a ride from the ferry for 32 Gil.

At Poft, go can go northeast and around the mountains near Poft, or hitch a
ride from Cid's airship to Bafsk for 100 Gil.

Enter town when you get there.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Bafsk
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Dagger .......................................................... 150 Gil  |
|  Spear ........................................................... 200 Gil  |
|  Longsword ....................................................... 200 Gil  |
|  Longbow ......................................................... 150 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Bronze Shield ................................................... 150 Gil  |
|  Bronze Helm ..................................................... 150 Gil  |
|  Silver Cuirass .................................................. 200 Gil  |
|  Bronze Gloves ................................................... 150 Gil  |
|_____________________________________________________________________________|
 ______________
|  Spell Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Fear Tome ....................................................... 150 Gil  |
|  Basuna Tome ..................................................... 150 Gil  |
|  Esuna Tome ...................................................... 150 Gil  |
|  Silence Tome .................................................... 150 Gil  |
|_____________________________________________________________________________|

This city also is under the control of the empire. However, unlike Fynn, the
shops here are open, and you can freely speak with people. Even the traitor
General Borghen won't notice you're with the rebellion!

Okay, shopping. Honestly, Esuna is really the only spell worth buying. Basuna
is a spell that won't really matter -- the statuses it affects go away after a
fight AND are curable with Esuna. Fear doesn't really seem to work well enough
to be useful, and Silence is more or less your choice, though I decided against
it because ... well, there aren't really enough suitable applications for it.

After that, rest up at the Inn and buy weapon/armor upgrades if any exist.

Now, time to continue. We're here to find one of the spies we're using. Go to
the south side of town and there will be a soldier referring to Borghen as
follows:

"It's hard to believe a bumbling idiot like Borghen could become a general in
 the imperial army!"

That's our guy. Ask him of the Wild Rose and he'll notice that you're a rebel.
Now ask him of the Dreadnought and the path to it will be opened up for you.
Follow the path to the southwest corner of town and use the stairway to find
the Bafsk Cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Bafsk Cave
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Longbow .............................................................. []  |
|  Longsword ............................................................ []  |
|  Pass ................................................................. []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |    4  |    0  |       4 - 37     |
|  Vampire Thorn    |   1  |    6   |   0  |    4  |    0  |       4 - 37     |
|  Hornet           |   1  |    6   |   0  |    4  |    0  |       4 - 37     |
|  Zombie           |   1  |   30   |   0  |   17  |    0  |       9 - 75     |
|  Goblin Guard     |   1  |   10   |   6  |    4  |    0  |       9 - 75     |
|  Balloon          |   1  |   20   |  10  |    9  |    0  |       4 - 37     |
|  Soldier          |   1  |   45   |  10  |   17  |   10  |       9 - 75     |
|___________________|______|________|______|_______|_______|__________________|

Once you enter the Bafsk Cave, go north and grab the Longsword from the chest,
then go along the eastbound path and follow it for a bit, taking the first
southbound path possible. After getting on that one, continue along the next
southbound path. Go further south and grab the Longbow; from there, go east to
the staircase.

Here, go to the far east and then go along the linear path for a bit. You'll
soon meet the Dark Knight behind the Dreadnought's construction, who tells you
that it is finished. Ah, crap.

After he leaves, the traitor (Borghen) appears to annoy you, laugh maniacally,
and leave with the Dreadnought, which flies off. This is NOT good...

Re-enter the Bafsk cave and go along the eastbound path, which is a shortcut.
Go along the path to eventually reach a chest with a Pass inside. YOU WILL WANT
THIS LATER -- PICK IT UP. Further east, you'll find the warp back to Bafsk.

There, rest up at the Inn, restock, etc., if you need to, then return to the
overworld.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ______________________________________________
|  Regional Monster Bestiary  \  Bafsk Region  \
|______________________________\________________\_____________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Vampire Thorn    |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Queen Bee        |   1  |   30   |   0  |   9   |   4   |       4 - 9      |
|  Sasquatch        |   1  |   20   |   0  |   4   |   0   |      9 - 75      |
|  Sprinter         |   1  |   30   |   0  |   9   |   0   |      4 - 37      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|  Goblin Guard     |   1  |   10   |   6  |   4   |   0   |      9 - 75      |
|  Soldier          |   1  |   45   |  10  |  17   |  10   |      9 - 75      |
|___________________|______|________|______|_______|_______|__________________|
 _____________________________________________
|  Regional Monster Bestiary  \  Poft Region  \
|______________________________\_______________\______________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Vampire Thorn    |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Queen Bee        |   1  |   30   |   0  |   9   |   4   |       4 - 9      |
|  Sasquatch        |   1  |   20   |   0  |   4   |   0   |      9 - 75      |
|  Sprinter         |   1  |   30   |   0  |   9   |   0   |      4 - 37      |
|___________________|______|________|______|_______|_______|__________________|

We now need to head over to Poft.

To find it, circle around the mountains to the north of the Bafsk Cave, then
follow them to the southwest to a southern peninsula. You'll find our
destination, Poft, there.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Poft
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 ________________
|  Weapon Shops  \
|_________________\___________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Dagger .......................................................... 150 Gil  |
|  Mace ............................................................ 150 Gil  |
|  Axe ............................................................. 100 Gil  |
|  Bow .............................................................. 20 Gil  |
|-----------------------------------------------------------------------------|
|  Mythril Spear ................................................... 600 Gil  |
|  Mythril Sword ................................................... 700 Gil  |
|  Mythril Axe ..................................................... 700 Gil  |
|  Mythril Bow ..................................................... 500 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Bronze Shield ................................................... 150 Gil  |
|  Bronze Helm ..................................................... 150 Gil  |
|  Copper Cuirass .................................................. 150 Gil  |
|  Bronze Gloves ................................................... 150 Gil  |
|_____________________________________________________________________________|
 ______________
|  Spell Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Cure Tome ....................................................... 100 Gil  |
|  Blink Tome ...................................................... 300 Gil  |
|  Protect Tome .................................................... 300 Gil  |
|  Shell Tome ...................................................... 300 Gil  |
|_____________________________________________________________________________|

Well, I think we've obviously found one target of the empire's wrath. I wonder
who else got hit?

Once in town, I must suggest taking a look at the new Mythril-based weapons if
you haven't done so in previous trips here. They are likely better than your
current stock, hint hint.

Or not. I don't know what you're using. :)

Anyways, onto the real reason we're here. Head into the Pub where you'll find
Cid, the only person in the Pub now. Ask him of the Airship and you'll learn
the term Sunfire, a ... thing that powers up all airships. The Dreadnought
itself is an airship, you know. Learn the term and leave.

We're heading to Altair now. Use Cid's airship if you want to (700 Gil), or go
to Paloom (via ferry or walking southwest along the coast), then go west into
the water and south to Altair.

(You'll probably notice that Paloom was bombarded, too.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Altair
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 ________________
|  Weapon Shops  \
|_________________\___________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Knife ............................................................ 40 Gil  |
|  Staff ............................................................ 50 Gil  |
|  Javelin .......................................................... 80 Gil  |
|  Broadsword ...................................................... 100 Gil  |
|-----------------------------------------------------------------------------|
|  Mythril Knife ................................................... 400 Gil  |
|  Mythril Mace .................................................... 600 Gil  |
|  Mythril Spear ................................................... 600 Gil  |
|  Mythril Sword ................................................... 700 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Buckler .......................................................... 50 Gil  |
|  Leather Cap ...................................................... 50 Gil  |
|  Clothes .......................................................... 20 Gil  |
|  Leather Gloves ................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Mythril Shield .................................................. 300 Gil  |
|  Mythril Helm .................................................... 300 Gil  |
|  Mythril Armor ................................................... 700 Gil  |
|  Mythril Gloves .................................................. 500 Gil  |
|_____________________________________________________________________________|
 ______________
|  Spell Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Fire Tome ....................................................... 150 Gil  |
|  Thunder Tome .................................................... 150 Gil  |
|  Blizzard Tome ................................................... 150 Gil  |
|  Cure Tome ....................................................... 100 Gil  |
|_____________________________________________________________________________|

So this town got hit with the Dreadnought, too, huh... The attack itself was
pretty lethal, too -- speaking around with the residents in the rebel base
reveals that anyone outside was killed.

We need to finish this, fast.

Go speak with Hilda in her chambers in the rebel base. Speaking with her
shows that, as would be expected by now, her father's ailment has gotten worse.
Minwu, true to the White Wizard oath or something, decides to leave your party
to tend to the king.

Now ask Hilda of the Sunfire and you'll learn that it is a symbol of Kashuan,
found in their Keep in the middle of the forest on the top floor. This keep,
however, can only be accessed by a member of the Kashuan royalty or by ringing
the Goddess Bell...

What, you didn't know that? Well, give it a moment. Go speak with Minwu in the
northeastern room (the king's room) and ask of the Sunfire to learn that the
only thing that can hold Sunfire is Egil's Torch. Ask the king of Sunfire to
NOW learn that the Goddess Bell can also open the Kashuan Keep.

Be sure to learn the term and go ask Hilda about it to learn that the bell is
in a cavern on a snowy plain in the mountains to the far north, just north of
Salamand. She'll mention asking Josef for some help in this matter.

Okay, we need to go Salamand again.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________________________________
|  Regional Monster Bestiary  \  Altair Region  \
|______________________________\_________________\____________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|___________________|______|________|______|_______|_______|__________________|
 _________________________________________________
|  Regional Monster Bestiary  \  Salamand Region  \
|______________________________\___________________\__________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Vampire Thorn    |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Queen Bee        |   1  |   30   |   0  |   9   |   4   |       4 - 9      |
|  Sasquatch        |   1  |   20   |   0  |   4   |   0   |      9 - 75      |
|  Sprinter         |   1  |   30   |   0  |   9   |   0   |      4 - 37      |
|  Land Turtle      |   3  |  140   |   0  |  35   |  35   |    37 - 300      |
|  Ogre             |   2  |  100   |   0  |  25   |  17   |    75 - 300      |
|  Ogre Mage        |   3  |  140   |  30  |  25   |  17   |          75      |
|  Wererat          |   2  |   60   |   0  |  17   |   4   |    37 - 300      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|  Goblin Guard     |   1  |   10   |   6  |   4   |   0   |      9 - 75      |
|  Soldier          |   1  |   45   |  10  |  17   |  10   |      9 - 75      |
|  Magician         |   3  |   80   |  30  |  17   |   9   |          75      |
|___________________|______|________|______|_______|_______|__________________|

Okay, same route as usual. Go north into the lake, then east to Paloom. There,
you can ride the ferry to Poft for 32 Gil, or walk northeast along the coast.

At Poft, you can either go in Cid's airship for a fee to Salamand, or you can
go north and northwest through the mountains.

Anyway, you'll eventually reach Salamand.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Salamand
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Mace ............................................................ 150 Gil  |
|  Longsword ....................................................... 200 Gil  |
|  Battle Axe ...................................................... 250 Gil  |
|  Longbow ......................................................... 150 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Bronze Shield ................................................... 150 Gil  |
|  Bronze Helm ..................................................... 150 Gil  |
|  Bronze Armor .................................................... 200 Gil  |
|  Bronze Gloves ................................................... 150 Gil  |
|_____________________________________________________________________________|
 ______________
|  Spell Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Life Tome ..................................................... 1,000 Gil  |
|  Sap Tome ...................................................... 1,000 Gil  |
|  Warp Tome ..................................................... 1,000 Gil  |
|  Teleport Tome ................................................. 1,000 Gil  |
|_____________________________________________________________________________|

Nothing new or anything here -- the Dreadnought hasn't even hit here. Stock up
on old stuff and rest in the Inn, though. You'll probably really want to do the
latter.

Anyways, now head into Josef's. Ask him of the Goddess Bell and you'll learn
that you need to use the Snowcraft to get to it. He'll join your party and help
you out.

As a party member, I must strongly remind you that Josef is better weaponless,
like a Final Fantasy I Monk/Master. Also consider buying him equipment -- I
would suggest the Mythril variety back in Altair. Yeah, more walking.

Anyways, when you're done, head back to the overworld. We need a Snowcraft.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Vampire Thorn    |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Queen Bee        |   1  |   30   |   0  |   9   |   4   |       4 - 9      |
|  Sasquatch        |   1  |   20   |   0  |   4   |   0   |      9 - 75      |
|  Sprinter         |   1  |   30   |   0  |   9   |   0   |      4 - 37      |
|  Land Turtle      |   3  |  140   |   0  |  35   |  35   |    37 - 300      |
|  Ogre             |   2  |  100   |   0  |  25   |  17   |    75 - 300      |
|  Ogre Mage        |   3  |  140   |  30  |  25   |  17   |          75      |
|  Wererat          |   2  |   60   |   0  |  17   |   4   |    37 - 300      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|  Goblin Guard     |   1  |   10   |   6  |   4   |   0   |      9 - 75      |
|  Soldier          |   1  |   45   |  10  |  17   |  10   |      9 - 75      |
|  Magician         |   3  |   80   |  30  |  17   |   9   |          75      |
|___________________|______|________|______|_______|_______|__________________|

After leaving Salamand, go west to the coast. From there, you should be able
to find a stream to your south running from the sea.

It is light-blue, meaning that you can canoe in there. Go along the river
eastward to find a doorway in the mountains. Return to Semitt Falls.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Semitt Falls
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Snowcraft ............................................................ []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Sasquatch        |   1  |   20   |   0  |    4  |    0  |       9 - 75     |
|  Sprinter         |   1  |   30   |   0  |    9  |    0  |       4 - 37     |
|  Land Turtle      |   3  |  140   |   0  |   35  |   35  |     37 - 300     |
|  Zombie           |   1  |   30   |   0  |   17  |    0  |       9 - 75     |
|  Green Slime      |   2  |   10   |   6  |  150  |  150  |       4 - 37     |
|  Goblin           |   1  |    6   |   0  |    4  |    0  |       9 - 75     |
|  Goblin Guard     |   1  |   10   |   6  |    4  |    0  |       9 - 75     |
|  Balloon          |   1  |   20   |  10  |    9  |    0  |       4 - 37     |
|  Soldier          |   1  |   45   |  10  |   17  |   10  |       9 - 75     |
|___________________|______|________|______|_______|_______|__________________|

Okay, back here again.

Well, go south and west again. You'll probably notice that big blue crystal to
your north. There, go onto the tile northeast of it and face eastward. Examine
the wall and Josef will push you aside, opening up a secret passage. Walk east
from the northeastern tile to find it.

When you arrive in this next room, note where you enter. Go into the center of
the room to find a chest with the Snowcraft. (How it fits in a chest THAT small
is surprising, eh?) Now, exit the room the way you came in, then continue to
the outside of the cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _________________________________________________
|  Regional Monster Bestiary  \  Salamand Region  \
|______________________________\___________________\__________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Vampire Thorn    |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Queen Bee        |   1  |   30   |   0  |   9   |   4   |       4 - 9      |
|  Sasquatch        |   1  |   20   |   0  |   4   |   0   |      9 - 75      |
|  Sprinter         |   1  |   30   |   0  |   9   |   0   |      4 - 37      |
|  Land Turtle      |   3  |  140   |   0  |  35   |  35   |    37 - 300      |
|  Ogre             |   2  |  100   |   0  |  25   |  17   |    75 - 300      |
|  Ogre Mage        |   3  |  140   |  30  |  25   |  17   |          75      |
|  Wererat          |   2  |   60   |   0  |  17   |   4   |    37 - 300      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|  Goblin Guard     |   1  |   10   |   6  |   4   |   0   |      9 - 75      |
|  Soldier          |   1  |   45   |  10  |  17   |  10   |      9 - 75      |
|  Magician         |   3  |   80   |  30  |  17   |   9   |          75      |
|___________________|______|________|______|_______|_______|__________________|
 _________________________________________________
|  Regional Monster Bestiary  \  The Snow Plains  \
|______________________________\___________________\__________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Snowman          |   2  |   45   |   0  |   9   |   4   |     18 - 150     |
|  Icicle           |   2  |   60   |   0  |  17   |  17   |     18 - 150     |
|___________________|______|________|______|_______|_______|__________________|

After leaving Semitt Falls with the Snowcraft, go west through the river to
the coast. Upon making landfall, head north along the mountain chain and you
will eventually eventually find a snowy land.

There, you'll be able to cross with the Snowcraft. Do so and travel eastward
for a while. Eventually, you'll come across a hole in the mountain. Go inside
to find the Snow Cavern.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Snow Cavern
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  300 Gil .............................................................. []  |
|  350 Gil .............................................................. []  |
|  Ancient Sword ........................................................ []  |
|  Antarctic Wind ....................................................... []  |
|  Antidote ............................................................. []  |
|  Battle Axe ........................................................... []  |
|  Blizzard Tome ........................................................ []  |
|  Goddess Bell ......................................................... []  |
|  Mythril Mace ......................................................... []  |
|  Mythril Shield ....................................................... []  |
|  Mythril Spear ........................................................ []  |
|  Potion ............................................................... []  |
|  Potion ............................................................... []  |
|  Silver Armor ......................................................... []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Snowman          |   2  |   45   |   0  |    9  |    4  |      18 - 150    |
|  Icicle           |   2  |   60   |   0  |   17  |   17  |      18 - 150    |
|  Dual Heads       |   2  |   80   |   0  |   25  |   17  |      18 - 300    |
|  Dead Head        |   2  |   45   |   0  |   17  |    9  |        9 - 75    |
|  Zombie           |   1  |   30   |   0  |   17  |    0  |        9 - 75    |
|  Ghoul            |   1  |   60   |   0  |   17  |    4  |      37 - 300    |
|  Shadow           |   2  |   45   |   0  |   17  |    9  |      18 - 150    |
|  Goblin           |   1  |    6   |   0  |    4  |    0  |        9 - 75    |
|  Goblin Guard     |   1  |   10   |   6  |    4  |    0  |        9 - 75    |
|  Balloon          |   1  |   20   |  10  |    9  |    0  |        4 - 37    |
|  Grenade          |   2  |   60   |  10  |   25  |   17  |        9 - 75    |
|___________________|______|________|______|_______|_______|__________________|

When you enter the cavern, go upstairs and west to find a chest with 300 Gil.
Then go south and along the eastbound path to find another chest, this one
with 350 Gil. Backtrack to the start of this side path and go south and east,
then downstairs. Ignore the discoloration in the wall for now.

On B2F, simply circle around the room and head downstairs. The doorway in this
room leads to a monster-battling room; ignore it.

On B3F, go west and around to find a chest; open it up for an Antarctic Wind.
Backtrack and go along the path, heading north at the fork in said path. At
the stairway, go on up. (What else would you do?)

Back on B2F, go along the path to find some chests containing a Battle Axe, an
Antidote, and a Mythril Mace. However, note that the chest with the Mythril
Mace will require you to fight monsters once you open it, so heal up before
doing so. Afterwards, backtrack and go downstairs.

Back on B3F, go south and west, then downstairs.

On B4F, north of the entrance you'll find a Potion; go around to it, then go
east to find another chest. Open this one up for a Blizzard Tome. Then go
south to find a Potion, then east to find a Mythril Spear. Go north, skipping
the door (which leads a monster-fighting room), then around to the staircase.
Head on down.

On B5F, go west to find a chest. Open it for the ever-valuable Mythril Shield.
(Well, not "ever" valuable. More like "good for a while, then sell it later.")
Then head east around to the south to find another chest; open it up to find
a battle, then the Ancient Sword. Then go east and through the door.

Here, you'll find a bunch of beavers. Go to the northern end of the room and
speak to the non-moving beaver. Guy will then mention that "Guy speak beaver".
O_o   Well... Ask about the Goddess Bell to learn that it is in a room past the
hidden passage in the eastern wall. From where you're standing, go one tile
south, then due east to find said room.

On B6F, follow the path all of the way to reach a chest with the Silver
Cuirass inside. Now, heal and save, then speak with the beast at the end of
this path to find a weird resident.

(Weird as in it is weak to Blizzard attacks, but lives in the SNOW Cavern.)
 _____________________
|  BOSS: Adamantoise  \
|______________________\______________________________________________________
|  Rank          - 5        |  Weaknesses:       |  Treasures Awarded:        |
|  HP            - 675      |  - Ice/Blizzard    |  - Diamond Shield          |
|  MP            - 0        |                    |                            |
|  Attack        - 45       |  Resistances:      |                            |
|  Accuracy      - 2 - 75   |  - None            |                            |
|  Defense       - 85       |                    |                            |
|  Magic Defense - 1 - 50   |  Absorptions:      |                            |
|  Evasion       - 0        |  - None            |  Gil Earned: 300 - 750     |
|=============================================================================|
|  An Adamantoise is nothing special, as far as attacks go -- all I noted was |
|  a basic physical attack.                                                   |
|                                                                             |
|  Your strategy is fairly simple. Begin by putting Protect all the whole     |
|  party; Blink is also a good idea. Beyond that, all you should be doing is  |
|  using Blizzard spells, Cure spells, or the Antarctic Wind from earlier.    |
|                                                                             |
|  If you were stupid enough to come without ANYONE with Blizzard ... shame   |
|  on you. I don't really have a strategy for you. Accept the Game Over and   |
|  move on, though repeated offensive spells and a general physical offense   |
|  have a small chance of working. (If they do, you'll actually benefit more, |
|  too.)                                                                      |
|_____________________________________________________________________________|

After the battle, examine the wall behind to find the Goddess Bell, then a
staircase will be created. (Was the Bell load-bearing?) Use the stairs, then.

As you return to B1F, go along the path. As you do, you'll probably notice the
big crack in the wall north of the staircase. Save and heal for your next fight
against the traitor -- Borghen.

You know what we do with traitors, right?

We make a chart of their data, beat them to within an inch of their life, and
let them get crushed by a big, overly-clich馘 boulder.
 _________________
|  BOSS: Borghen  \
|__________________\__________________________________________________________
|  Rank          - 4        |  Weaknesses:       |  Treasures Awarded:        |
|  HP            - 240      |  - None            |  - Hi-Potion               |
|  MP            - 20       |                    |  - Mythril Knife           |
|  Attack        - 25       |  Resistances:      |                            |
|  Accuracy      - 1 - 75   |  - None            |                            |
|  Defense       - 17       |                    |                            |
|  Magic Defense - 3 - 50   |  Absorptions:      |                            |
|  Evasion       - 1 - 40   |  - None            |  Gil Earned: 600           |
|=============================================================================|
|  Borghen *cough* traitor *cough* is nothing special, attack-wise -- all I   |
|  noted was a basic physical attack.                                         |
|                                                                             |
|  Your strategy is fairly simple. Beat the crap out of him. All it really    |
|  takes is a few of your highest-level spells or attacks to kill him. Heck,  |
|  I got him in one turn!                                                     |
|_____________________________________________________________________________|

After the battle, we'll bypass Borghen, who decided to deliver his dying words.
Yes, that crack in the wall to the north had to do with an old trap -- a giant
boulder. As Borghen dies and is crushed by the boulder, we too run down the
staircase, the boulder ever-gaining on us.

Eventually, Josef gets caught. Realizing he obviously is going to die, he makes
the best of it and holds the rock back, demanding Firion and the others run on.
They do so in time... The rock and gravity eventually overpower Josef's might,
rolling him straight into the ground or the wall (not sure which), killing him
effectively... *sigh*

Well ... that pretty much ends this section on a sad note. Leave the cavern.


    _______________________________________________________________________
   /\                                                                     /\
  |  |                 Section IV - To the Dreadnought!                  |  |
  |  |                            **FF2_14**                             |  |
   \/_____________________________________________________________________\/

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _________________________________________________
|  Regional Monster Bestiary  \  The Snow Plains  \
|______________________________\___________________\__________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Snowman          |   2  |   45   |   0  |   9   |   4   |     18 - 150     |
|  Icicle           |   2  |   60   |   0  |  17   |  17   |     18 - 150     |
|___________________|______|________|______|_______|_______|__________________|
 _____________________________________________________
|  Regional Monster Bestiary  \  Kashuan Keep Region  \
|______________________________\_______________________\______________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |       4 - 37     |
|  Vampire Thorn    |   1  |    6   |   0  |   4   |   0   |       4 - 37     |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |       4 - 37     |
|  Queen Bee        |   1  |   30   |   0  |   9   |   4   |        4 - 9     |
|  Zombie           |   1  |   30   |   0  |  17   |   0   |       9 - 75     |
|  Balloon          |   1  |   20   |  10  |   9   |   0   |       4 - 37     |
|  Soldier          |   1  |   45   |  10  |  17   |  10   |       9 - 75     |
|___________________|______|________|______|_______|_______|__________________|

After Josef sadly dies -- and Borghen, happily -- we now have to find the
Sunfire using our new Goddess Bell.

From the Snow Cavern, go west and out of the snow plains, then go south and
east to find Salamand. Go there if you want, though it is entirely optional.
We'll be passing by Bafsk, anyways.

Continue east and south. Go around the mountains with the cave and grass to
find Bafsk. Stop by there to rest up at the Inn and restock on equipment and
items.

Afterwards, from there, go southeast a bit to another mountain chain. If you
examine the world map (press Select and the B button), you'll note this chain
should be circular. From either the southwestern or northeastern portion, you
go into the area within. Do so and head to the island in the center... The
Kashuan Keep.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Kashuan Keep
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  500 Gil .............................................................. []  |
|  Antidote ............................................................. []  |
|  Cure Tome ............................................................ []  |
|  Egil's Torch ......................................................... []  |
|  Eye Drops ............................................................ []  |
|  Golden Armor ......................................................... []  |
|  Golden Shield ........................................................ []  |
|  Mallet ............................................................... []  |
|  Mythril Axe .......................................................... []  |
|  Mythril Sword ........................................................ []  |
|  Sunfire .............................................................. []  |
|  Werebuster ........................................................... []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |    4  |    0  |        4 - 37    |
|  Vampire Thorn    |   1  |    6   |   0  |    4  |    0  |        4 - 37    |
|  Hornet           |   1  |    6   |   0  |    4  |    0  |        4 - 37    |
|  Queen Bee        |   1  |   30   |   0  |    9  |    4  |         4 - 9    |
|  Adamantoise      |   5  |  675   |   0  |   45  |   60  |     300 - 750    |
|  Land Turtle      |   3  |  140   |   0  |   35  |   35  |      37 - 300    |
|  Ogre             |   2  |  100   |   0  |   25  |   17  |      75 - 300    |
|  Ogre Mage        |   3  |  140   |  30  |   25  |   17  |            75    |
|  Wererat          |   2  |   60   |   0  |   17  |    4  |      37 - 300    |
|  Dead Head        |   2  |   45   |   0  |   17  |    9  |        9 - 75    |
|  Zombie           |   1  |   30   |   0  |   17  |    0  |        9 - 75    |
|  Ghoul            |   1  |   60   |   0  |   17  |    4  |      37 - 300    |
|  Ghast            |   3  |  100   |  30  |   25  |    9  |      37 - 300    |
|  Shadow           |   2  |   45   |   0  |   17  |    9  |      18 - 150    |
|  Wraith           |   2  |   60   |   0  |    9  |    9  |      37 - 300    |
|  Balloon          |   1  |   20   |  10  |    9  |    0  |        4 - 37    |
|  Mine             |   3  |  190   |  30  |   35  |   25  |      37 - 300    |
|  Soldier          |   1  |   45   |  10  |   17  |   10  |        9 - 75    |
|___________________|______|________|______|_______|_______|__________________|

When you enter the dungeon, go north to find the Sunfire. Under normal
circumstances, you should be able to just light a piece of wood with it and
go. But Final Fantasy rarely is normal, and you'll need a special chunk of wood
to carry the fire. Go north to the door and use the Goddess Bell there to be
able to continue.

In the next area, go north to find Gordon. He apparently came here to find the
Sunfire as well, but, like us, he still needs the Egil's Torch. His cowardice
overcame him, because of the monster infestation, but he decides to join you.
Okay... Well, go east to the true dungeon.

Here on 1F, go south to find the Cure Tome, then backtrack and go along the
westbound path. Skip the door on the way, unless you feel like fighting some
more monsters, and go south and upstairs.

On 2F, go eastward for a bit, then along the first southbound path. At the
break in the path, go east and north along the path to find a chest with a
"whopping" 500 Gil inside. Go further along the path westward and around a
bit to find the next floor.

On 3F, go along the linear path to a pillar area. Go along the southbound path
and west to find a chest. Open it and defeat the monster(s) there to find a
Golden Shield. Backtrack to the pillar area and go along the eastbound path
that eventually goes to the next area.

On 4F, go west and along the second southbound path; it lies in the middle of
the area. You'll soon come to a stairway; use it. In this next room, take the
loot (Mythril Axe, Mythril Sword, Werebuster) and exit. Then go north and to
the far west. Ignore the door nearby and head south, then upstairs.

On 5F, go along the path to the fork; there, take the right path, then the
first southbound path. You'll reach a chest; open it and defeat the monster(s)
within for some Golden Armor. Afterwards, go west and north to a door. Go in
there to find some loot (Antidote, Eye Drops, Mallet). Exit and go south and
to the far west to find the stairs. Use 'em.

6F shall be the final floor we really find in this dungeon. Heal up and save,
then go north to find our next boss, the Red Soul.
 __________________
|  BOSS: Red Soul  \
|___________________\_________________________________________________________
|  Rank          - 5        |  Weaknesses:       |  Treasures Awarded:        |
|  HP            - 540      |  - None            |  - None                    |
|  MP            - 30       |                    |                            |
|  Attack        - 35       |  Resistances:      |                            |
|  Accuracy      - 1 - 80   |  - None            |                            |
|  Defense       - 40       |                    |                            |
|  Magic Defense - 4 - 40   |  Absorptions:      |                            |
|  Evasion       - 1 - 60   |  - All Magic       |  Gil Earned: 18 - 150      |
|=============================================================================|
|  The Red Soul typically will stick to a high-level Fire spell, which it     |
|  mostly sticks to until too low on MP (around five castings in). After      |
|  that, it'll use a basic physical of about average power.                   |
|                                                                             |
|  For this battle, AVOID any offensive spellcasting. The only spells you     |
|  will need for now are Shell (for the Fire), Cure, and Life. Beyond that,   |
|  really keep up the physical offensive. Just heal when needed and you'll    |
|  enjoy the physical stat upgrades. (You will be attacking a lot. You don't  |
|  do but around 30 ~ 50 damage IF you hit.)                                  |
|                                                                             |
|  I will note that using the Ancient Sword as a weapon to Curse the Red Soul |
|  will help greatly by lowering the beast's (?) stats.                       |
|_____________________________________________________________________________|

After the battle, go north and grab the loot from the chest, Egil's Torch.

Now, to get the Sunfire. Either walk back or Teleport and re-enter the keep.
Go to the Sunfire and examine it, then use the Egil's Torch to get some Sunfire
for your own use. Woo.

Now leave. You'll watch the Dreadnought proceed to capture Cid's airship.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________________________________
|  Regional Monster Bestiary  \  Kashuan Keep Region  \
|______________________________\_______________________\______________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |       4 - 37     |
|  Vampire Thorn    |   1  |    6   |   0  |   4   |   0   |       4 - 37     |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |       4 - 37     |
|  Queen Bee        |   1  |   30   |   0  |   9   |   4   |        4 - 9     |
|  Zombie           |   1  |   30   |   0  |  17   |   0   |       9 - 75     |
|  Balloon          |   1  |   20   |  10  |   9   |   0   |       4 - 37     |
|  Soldier          |   1  |   45   |  10  |  17   |  10   |       9 - 75     |
|___________________|______|________|______|_______|_______|__________________|
 ____________________________________________________
|  Regional Monster Bestiary  \  Dreadnought Region  \
|______________________________\______________________\_______________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Phorusracos      |   3  |  140   |   0  |   35  |   25  |      37 - 300    |
|  Land Turtle      |   3  |  140   |   0  |   35  |   35  |      37 - 300    |
|  Ogre             |   2  |  100   |   0  |   25  |   17  |      75 - 300    |
|  Ogre Mage        |   3  |  140   |  30  |   25  |   17  |            75    |
|  Dual Heads       |   2  |   80   |   0  |   25  |   17  |      18 - 300    |
|  Wererat          |   2  |   60   |   0  |   17  |    4  |      37 - 300    |
|  Soldier          |   1  |   45   |  10  |   17  |   10  |        9 - 75    |
|  Magician         |   3  |   80   |  30  |   17  |    9  |            75    |
|___________________|______|________|______|_______|_______|__________________|

After that nice little cutscene, we're going to have to find the Dreadnought.

I highly suggest first getting a Chocobo from the forest south of the Kashuan
Keep. Do so by going south of the keep and entering the empty circle in the
forest. In the new area, go north and "speak" with the Chocobo to return to the
overworld. Walk over to it in the overworld and you can now ride around without
monster battles.

Just note that, when you dismount, your Chocobo will leave you.

So, first, I suggest resting in Gatrea, the town nearest our destination. From
the Chocobo Forest, go southeast to the opening in the circular mountain chain
and circle around to its north side by going clockwise. From there, go north
and west to find Bafsk.

From there, circle around the mountains counterclockwise to Poft. Go southwest
along the coast to find Paloom. You'll have to dismount your Chocobo here;
sorry.

Enter the lake in your canoe. From here, you can go north to Gatrea or south
to Altair. It won't matter which; Gatrea is closer to our destination, which is
why I suggested it, but if you need restocking or to re-equip Gordon, go south
to Altair.

Either way, be sure you rest up in the Inn in either town, then restock your
items (and re-equip Gordon, if you can).

Afterwards, go to the lake north of Gatrea. Canoe northwards to Fynn, then
travel northwest, through the corner of the map, to find the Dreadnought's
region.

And, yes, if you couldn't tell, I navigated you through so many towns so you'd
be tempted to buy some more spells and equipment. You could've just gone south
from the Kashuan Keep.  :)  You're welcome.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Dreadnought
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  600 Gil .............................................................. []  |
|  Dark Bow ............................................................. []  |
|  Giant's Helm ......................................................... []  |
|  Hi-Potion ............................................................ []  |
|  Ice Shield ........................................................... []  |
|  Main Gauche .......................................................... []  |
|  Potion ............................................................... []  |
|  Sleep Blade .......................................................... []  |
|  Thief's Gloves ....................................................... []  |
|  Trident .............................................................. []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Wererat          |   2  |   60   |   0  |   17  |    4  |      37 - 300    |
|  Stunner          |   3  |  100   |   0  |   17  |   17  |      75 - 450    |
|  Ghoul            |   1  |   60   |   0  |   17  |    4  |      37 - 300    |
|  Ghast            |   3  |  100   |  30  |   25  |    9  |      37 - 300    |
|  Shadow           |   2  |   45   |   0  |   17  |    9  |      18 - 150    |
|  Wraith           |   2  |   60   |   0  |    9  |    9  |      37 - 300    |
|  Helldiver        |   3  |  140   |   0  |   35  |   17  |      75 - 450    |
|  Balloon          |   1  |   20   |  10  |    9  |    0  |        4 - 37    |
|  Mine             |   3  |  190   |  30  |   35  |   25  |      37 - 300    |
|  Soldier          |   1  |   45   |  10  |   17  |   10  |        9 - 75    |
|  Sergeant         |   3  |  420   |  10  |   35  |   25  |     150 - 300    |
|  Captain          |   5  |  750   |  30  |   60  |   50  |     300 - 450    |
|  Magician         |   3  |   80   |  30  |   17  |    9  |            75    |
|  Werepanther      |   3  |  190   |   0  |   35  |   25  |      75 - 450    |
|  Hill Gigas       |   5  |  750   |   0  |  100  |   60  |     300 - 600    |
|___________________|______|________|______|_______|_______|__________________|

You'll probably notice the Captain enemy in the above list. You don't have to
fight them, unless you talk to one of the soldiers aboard the ship. Do so with
caution -- there are many of them, and they will drain your resources fairly
well.

Anyhow, upon arriving in the Dreadnought, go north and you'll find a guard. You
can bypass a fight here by showing off the Pass from the Bafsk Cave; otherwise,
you'll fight a Captain by asking of the Wild Rose. After this, NO MORE TALKING
TO GUARDS, OKAY!? Anyways, from there, go to the east to find a staircase. Use
it.

On 2F, do not go down the hall. Instead, go about two steps south, then east to
go through the wall. O_o  Save and open the chest nearby to obtain a Sleep
Blade, as well as a monster battle. After that bit, backtrack back upstairs.

Back on 1F, go up the staircase to the northwest and, at the top, go west to
find a chest with 600 Gil inside. Go east and past the staircase -- ignore the
rooms, as they are empty -- and continue southward. At the fork, go east and
follow the path to the northeast corner of the area. Go through the door and
continue to the next area.

Here on 2F again, go south to the fork, then east. Open the chests you come
across for a Potion and a Hi-Potion, then backtrack and take the west pathway
twice to find another chest with a Dark Bow. Backtrack one fork and use the
south pathway, then the western one to find another chest. Open it for the
Thief's Gloves.

Now go to the east and face the iron gate, then press the A Button to open it
on up. Speak with Hilda if you want; she'll play the whole "I was captured on
the way to find you and I thank you for saving me but I must now leave" deal,
but the latter third of the sentence won't go into effect until you speak with
Cid, who is nearby. Cid will flee with Hilda, taking her to his own airship.
Afterwards, backtrack to 1F.

Back here again, go south to the fork in the path, then go south and along the
pathway to find another stairwell. Use it.

On 3F, go all of the way around and continue on to the next floor.

On 4F, you'll start in the northwest corner. There are stairs in the center,
with some chests in the northeast corner. Know where to go, then? Go south,
east, and north to the chests. Open them up (except the second from the right)
to receive a Trident, Giant's Helm, and a Main Gauche.  SAVE  AND  HEAL, then
open the final chest for a fight against a Hill Gigas.

By now, you should be able to fight it with only moderate difficulty, although
it is likely to OHKO your allies. Be sure to have someone always reviving with
something, okay? Also waste no time in raising party-wide Protect and Blink,
then, assuming you AREN'T getting KO'ed in one shot, have whoever has the
highest-level Cure of your party focus on that.

After the battle, go up the central staircase.

On 3F, go west and to the next area.

On 5F, you'll find a bunch of guards around. I recommend NOT TALKING TO THEM
WHATSOEVER. If you do, you'll battle a Captain, etc. However, the problem is
that they will not disappear. So, anyways...

Go east a bit, then north as much as possible. Then circle around to the west
and head to the far south. Bypass the guard in the corner and head east while
hugging the southern wall. Bypass the guard in THAT corner and go north along
the eastern wall all of the way. At the corner, go west past the first soldier,
then head south along the second viable path.

Now head east, then south, then west. You'll come to a small room. There is a
door on the northern side of the room; go through it to the next area.

Here, go north and examine the engine of the Dreadnought, then use the Sunfire
on it to throw said item in, causing major damage to the internal structure of
the airship in an instant. You and your allies stupidly stand there and watch
the fireworks as the Dark Knight waltzes onto the screen.

As he watches the destruction of the engine of his prized airship, he starts to
blabber on about something I forgot to note. :)  Maria suddenly recognizes the
voice of the Dark Knight (why now and not earlier?). Before much else happens,
Firion will rush the team out of there. (Note how they WALK, not RUN, back
through the airship.)

Eventually, you'll watch the Dreadnought be reduced to rubble from the safe
view of Cid's airship. He takes you just outside Altair. Head into town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Altair
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 ________________
|  Weapon Shops  \
|_________________\___________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Knife ............................................................ 40 Gil  |
|  Staff ............................................................ 50 Gil  |
|  Javelin .......................................................... 80 Gil  |
|  Broadsword ...................................................... 100 Gil  |
|-----------------------------------------------------------------------------|
|  Mythril Knife ................................................... 400 Gil  |
|  Mythril Mace .................................................... 600 Gil  |
|  Mythril Spear ................................................... 600 Gil  |
|  Mythril Sword ................................................... 700 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Buckler .......................................................... 50 Gil  |
|  Leather Cap ...................................................... 50 Gil  |
|  Clothes .......................................................... 20 Gil  |
|  Leather Gloves ................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Mythril Shield .................................................. 300 Gil  |
|  Mythril Helm .................................................... 300 Gil  |
|  Mythril Armor ................................................... 700 Gil  |
|  Mythril Gloves .................................................. 500 Gil  |
|_____________________________________________________________________________|
 ______________
|  Spell Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Fire Tome ....................................................... 150 Gil  |
|  Thunder Tome .................................................... 150 Gil  |
|  Blizzard Tome ................................................... 150 Gil  |
|  Cure Tome ....................................................... 100 Gil  |
|_____________________________________________________________________________|

Once you arrive in town, rest up at the Inn, then enter the rebel base.

There, head into the northeastern room and check up on the king. As you do,
Minwu shakes his head and Firion walks up to the king. Is he...? The king then
speaks his last words: he makes Gordon the leader of the rebel army, tells
Minwu to find the Ultima Tome -- a now-unsealed tome containing the greatest of
all White Magic -- and you are to go to Deist to try and find any survivors of
the empire's onslaught.

And so, the king has died... *sob*


    _______________________________________________________________________
   /\                                                                     /\
  |  |                 Section V - Dragoons and Wyverns                  |  |
  |  |                            **FF2_15**                             |  |
   \/_____________________________________________________________________\/

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Altair
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 ________________
|  Weapon Shops  \
|_________________\___________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Knife ............................................................ 40 Gil  |
|  Staff ............................................................ 50 Gil  |
|  Javelin .......................................................... 80 Gil  |
|  Broadsword ...................................................... 100 Gil  |
|-----------------------------------------------------------------------------|
|  Mythril Knife ................................................... 400 Gil  |
|  Mythril Mace .................................................... 600 Gil  |
|  Mythril Spear ................................................... 600 Gil  |
|  Mythril Sword ................................................... 700 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Buckler .......................................................... 50 Gil  |
|  Leather Cap ...................................................... 50 Gil  |
|  Clothes .......................................................... 20 Gil  |
|  Leather Gloves ................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Mythril Shield .................................................. 300 Gil  |
|  Mythril Helm .................................................... 300 Gil  |
|  Mythril Armor ................................................... 700 Gil  |
|  Mythril Gloves .................................................. 500 Gil  |
|_____________________________________________________________________________|
 ______________
|  Spell Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Fire Tome ....................................................... 150 Gil  |
|  Thunder Tome .................................................... 150 Gil  |
|  Blizzard Tome ................................................... 150 Gil  |
|  Cure Tome ....................................................... 100 Gil  |
|_____________________________________________________________________________|

After the king has sorrowfully expired, it is time to get on with our lives and
the rebellion. (What? I didn't mean your REAL life, should you have one. :P)

Anyways, all joking aside, speak with Gordon in the throne room. Speak with him
and learn the term "Dragoons", then ask him about them and learn the term
"Wyverns". You'll also have your assignment reiterated -- go to Deist.

Finish any last-chance preparations for items, armor, weapons, and resting up
at the Inn, then return to the overworld.

There, go north to the lake, then east to Paloom. Head into town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Paloom
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 ________________
|  Weapon Shops  \
|_________________\___________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Dagger .......................................................... 150 Gil  |
|  Mace ............................................................ 150 Gil  |
|  Axe ............................................................. 100 Gil  |
|  Bow .............................................................. 20 Gil  |
|-----------------------------------------------------------------------------|
|  Mythril Spear ................................................... 600 Gil  |
|  Mythril Sword ................................................... 700 Gil  |
|  Mythril Axe ..................................................... 700 Gil  |
|  Mythril Bow ..................................................... 500 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Bronze Shield ................................................... 150 Gil  |
|  Bronze Helm ..................................................... 150 Gil  |
|  Copper Cuirass .................................................. 150 Gil  |
|  Bronze Gloves ................................................... 150 Gil  |
|_____________________________________________________________________________|
 ______________
|  Spell Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Cure Tome ....................................................... 100 Gil  |
|  Blink Tome ...................................................... 300 Gil  |
|  Protect Tome .................................................... 300 Gil  |
|  Shell Tome ...................................................... 300 Gil  |
|_____________________________________________________________________________|

When you arrive in town, finish any other shopping or other kind of commercial
business you have.

Afterwards, speak with the new girl near the entrance of town. If you speak to
her, you'll learn that she has a ship going to Deist, and is willing to carry
you landlubbers along free of charge. You'll have to take her offer, so do so
and leave town when ready.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________________________________
|  Regional Monster Bestiary  \  Paloom Region  \
|______________________________\_________________\____________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Vampire Thorn    |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Sprinter         |   1  |   30   |   0  |   9   |   0   |      4 - 37      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|  Goblin Guard     |   1  |   10   |   6  |   4   |   0   |      9 - 75      |
|  Soldier          |   1  |   45   |  10  |  17   |  10   |      9 - 75      |
|___________________|______|________|______|_______|_______|__________________|
 ______________________________________________
|  Regional Monster Bestiary  \  Deist Region  \
|______________________________\________________\_____________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Stalactite       |   4  |  240   |   0  |   35  |   35  |    150 - 600     |
|  Ogre             |   2  |  100   |   0  |   25  |   17  |     75 - 300     |
|  Ogre Mage        |   3  |  140   |  30  |   25  |   17  |           75     |
|  Ghoul            |   1  |   60   |   0  |   17  |    4  |     37 - 300     |
|  Ghast            |   3  |  100   |  30  |   25  |    9  |     37 - 300     |
|  Shadow           |   2  |   45   |   0  |   17  |    9  |     18 - 150     |
|  Soldier          |   1  |   45   |  10  |   17  |   10  |       9 - 75     |
|  Hill Gigas       |   5  |  750   |   0  |  100  |   60  |    300 - 600     |
|___________________|______|________|______|_______|_______|__________________|

Outside, go into the ship. No, not the ferrying ship (if it's even there), but
the one next to the grassy plain.

On the ship, you'll meet up with the girl from earlier, who is named Leila.
After sailing for a bit, it becomes apparent that she isn't heading to Deist;
rather, she is a pirate, just wanting to take your stuff. (Sounds a fair deal
like Faris from Final Fantasy V, no?)

She'll then sic eight Pirates on you. Deal with them as needed; they're not
much stronger than the average Goblin, so a Level 7 spell is more than enough
to finish them.

After the brief battle, Leila concedes to your will. Rather than take HER loot,
we offer to join forces against the empire. She agrees, gives you control of
the ship, and joins your party.

Okay, so we're on the high seas. Woo. Our destination is Deist, as would be
expected. From where you gain control of the ship, go southeast to find an
opening in the mountains. Follow it out and you'll be in a larger portion of
the wide ocean. From the exit, go south to the Snow Plains with the white/gray
mountains.

Afterwards, follow the coastline to the east, then south. You'll pass by an
island; this is the island of Deist. Follow it to the south side to where you
will find some plains. There, disembark from the ship and head northward to
find a castle. Go inside.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Castle Deist
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Antidote ............................................................. []  |
|  Cottage .............................................................. []  |
|  Cross ................................................................ []  |
|  Curse Tome ........................................................... []  |
|  Eye Drops ............................................................ []  |
|  Gold Needle .......................................................... []  |
|  Mallet ............................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Sage's Wisdom ........................................................ []  |
|  Saint's Spirit ....................................................... []  |
|  Stop Tome ............................................................ []  |
|  Stun Tome ............................................................ []  |
|  Unicorn Horn ......................................................... []  |
|  Wing Sword ........................................................... []  |
|_____________________________________________________________________________|

Once you enter the castle, go north to find a boy in your way. Speak with him
and you'll be ordered to flee. Oh noes! </sarcasm>  Go after him, to the north,
and speak with him and he'll threaten to tell his mommy. Oh, no, nothing but
that, master! </sarcasm>

Head upstairs and head west to find a chest. Once you open it, you'll find the
ever-rare and expensive (2,000 Gil) Cottage. Go east from this mini-room to
the northeast corner, then downstairs. You can go to the southern portion of
this room to find a dragoon's wife and son (the kid from earlier), with the
last wyvern of the world in the next room, dying from the poison of the empire;
the dragoons are all but gone...

Anyways, downstairs in the northeast corner, okay?

Back on 1F, head west and through the doorway at the end. Open the eight chests
to find an Antidote, Cross, Eye Drops, Gold Needle, Mallet, Sage's Wisdom,
Saint's Spirit, and the powerful Wing Sword. Woo.

Exit the room and go back to where you entered this floor, then go along the
path to the south. Enter the room on the way to find a chest trio containing a
Curse Tome, Stop Tome, and Stun Tome; altogether, very valuable. Outside the
room, continue along the path to find a Unicorn Horn in a chest. Then backtrack
to the previous floor.

Head, head south as far as possible, then west to find a staircase. Take it,
gnab the Phoenix Down, and return to the previous floor. Be sure to speak with
the kid and his mother here if you haven't done so -- I'm not sure if it IS
plot-required, but do it anyways.

Basically, you'll learn now that you need a Pendant. To find one, we need to
find the Deist Cavern. To find it, return to the overworld and go north of
the castle, then into the cave.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Deist Cavern
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  230 Gil .............................................................. []  |
|  Acid Phial ........................................................... []  |
|  Ether ................................................................ []  |
|  Flame Bow ............................................................ []  |
|  Knight's Armor ....................................................... []  |
|  Mage's Staff ......................................................... []  |
|  Mythril Armor ........................................................ []  |
|  Mythril Gloves ....................................................... []  |
|  Mythril Helm ......................................................... []  |
|  Mythril Mirror ....................................................... []  |
|  Mythril Shield ....................................................... []  |
|  Pendant .............................................................. []  |
|  Sage's Wisdom ........................................................ []  |
|  Saint's Spirit ....................................................... []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Stalactite       |   4  |  240   |   0  |   35  |   35  |     150 - 600    |
|  Adamantoise      |   5  |  675   |   0  |   45  |   60  |     300 - 750    |
|  Land Turtle      |   3  |  140   |   0  |   35  |   35  |      37 - 300    |
|  Ogre             |   2  |  100   |   0  |   25  |   17  |      75 - 300    |
|  Ogre Mage        |   3  |  140   |  30  |   25  |   17  |            75    |
|  Ogre Chief       |   4  |  300   |   0  |   40  |   35  |     450 - 750    |
|  Ghoul            |   1  |   60   |   0  |   17  |    4  |      37 - 300    |
|  Ghast            |   3  |  100   |  30  |   25  |    9  |      37 - 300    |
|  Revenant         |   4  |  240   |   0  |   40  |   25  |     450 - 900    |
|  Shadow           |   2  |   45   |   0  |   17  |    9  |      18 - 150    |
|  Wraith           |   2  |   60   |   0  |    9  |    9  |      37 - 300    |
|  Gigantoad        |   5  |  450   |   0  |   40  |   40  |     300 - 750    |
|  Green Soul       |   4  |    6   |  60  |   25  |   17  |     150 - 600    |
|  Yellow Soul      |   4  |   20   |  80  |   35  |   25  |     150 - 600    |
|  Hill Gigas       |   5  |  750   |   0  |  100  |   60  |     300 - 600    |
|___________________|______|________|______|_______|_______|__________________|

Once you enter the Deist Cavern, go east to the chest and open it for 230 Gil,
then go around to the north and east, then continue to the northeastern
staircase and head on down.

On B2F, examine the helmet nearby to find the Pendant. Note you DO NOT HAVE to
do any more than this whatsoever; but why not get more treasures now and an
easier trip later? Return to the previous floor.

Back on B1F, head over into the southwest corner and head downstairs.

On B2F, go along the linear path until you find a room to the south; go there
to find an Ether, then continue back along eastward and downstairs.

On B3F, go along the path to the next floor.

On B4F, continue along the linear path westward and northward, then downstairs.

On B5F, go south and east to find a chest. Save, then open up the chest to have
a battle over the Knight's Armor. Afterwards, go north to find three chests;
open them for a Flame Bow, Sage's Wisdom, and a Saint's Spirit.

From here, backtrack to the entrance of the dungeon on B1F by either walking or
Warping or Teleporting and re-entering.

Back on B1F, go to the southeastern corner and downstairs.

Back on B2F for the third time, go along the path to the fork. There, go south
to find a Mythril Helm, then north to find a Mythril Armor. From there, go
south, skipping the path directly south of the chest, instead heading west a
bit and taking the next path south. You'll soon come across a chest. Open it to
fight a battle, then you'll really get the Mage's Staff. Backtrack to the
larger south path and use it to find the next floor.

On B3F, go along the path. DO NOT CROSS THE BRIDGE, but rather go along the
natural path to find some Mythril Gloves and a Mythril Mirror. Return to the
previous floor.

On B2F, go north to the main path and northwest to the stairs you should take.

Once more on B3F, go east to find a Mythril Shield, then follow the path
northward and around to the stairwell. Use it.

On B4F, go around and northwest to find the Acid Phial. That will be it for
the treasures for now, but I'll continue onto the boss. If you need to heal,
which you probably do, feel free to exit; you'll be fighting this beast one
way or another.

If you opted to continue, go south and downstairs.

On B5F, go east to the four doors. Take the door second from the right to find
the next area. Heal up and save, because you'll find a monster to the west...
 ____________________
|  BOSS: Chimera(s)  \
|_____________________\_______________________________________________________
|  Rank          - 5        |  Weaknesses:       |  Treasures Awarded:        |
|  HP            - 700      |  - None            |  - None                    |
|  MP            - 80       |                    |                            |
|  Attack        - 60       |  Resistances:      |                            |
|  Accuracy      - 4 - 75   |  - None            |                            |
|  Defense       - 50       |                    |                            |
|  Magic Defense - 3 - 50   |  Absorptions:      |                            |
|  Evasion       - 1 - 50   |  - None            |  Gil Earned: 450 - 900     |
|=============================================================================|
|  Yes, you can fight more than one Chimera here. The same tactics apply,     |
|  but you'll want to go for one at a time. Anyway, the Chimera has a         |
|  hard-hitting physcial attack, as well a high-power Blaze attack.           |
|                                                                             |
|  You should first use Blink, Protect, and Shell on everyone to lower the    |
|  amount of damage taken. One person with Berserk should be using it on the  |
|  character with the Wing Sword; another needs to focus on healing; another  |
|  needs to use high-level magic, unless you possible found another Wing      |
|  Sword from a battle.                                                       |
|_____________________________________________________________________________|

After the battle, leave the Deist Cavern and return to the castle to the south.
How you leave doesn't matter to me.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Castle Deist
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Wyvern Egg ........................................................... []  |
|_____________________________________________________________________________|

Once you return to the castle, go north to the 2F, then east and south to find
one of the rooms. Go inside to find the wyvern. Speak with it, which can now
be done with the Pendant -- the wyvern already knows the empire's poison will
kill her soon...

Ask her of Dragoons to learn that Ricard, apparently the only Dragoon left,
went to find the ultimate magic (Ultima) and hasn't returned. Interesting...

Ask her of Wyverns to get her last request. She has but one egg; she wants you
to take it to the Deist Cavern and put it into the Life Spring on its deepest
level, so that the egg may hatch into a wyvern ... the last wyvern, very
likely.

We must honest this request. Return to the overworld. You may want to seriously
consider healing at an Inn -- Bafsk is just west of here -- before going north
of the castle into the cave again.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Deist Cavern
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Stalactite       |   4  |  240   |   0  |   35  |   35  |     150 - 600    |
|  Adamantoise      |   5  |  675   |   0  |   45  |   60  |     300 - 750    |
|  Land Turtle      |   3  |  140   |   0  |   35  |   35  |      37 - 300    |
|  Ogre             |   2  |  100   |   0  |   25  |   17  |      75 - 300    |
|  Ogre Mage        |   3  |  140   |  30  |   25  |   17  |            75    |
|  Ogre Chief       |   4  |  300   |   0  |   40  |   35  |     450 - 750    |
|  Ghoul            |   1  |   60   |   0  |   17  |    4  |      37 - 300    |
|  Ghast            |   3  |  100   |  30  |   25  |    9  |      37 - 300    |
|  Revenant         |   4  |  240   |   0  |   40  |   25  |     450 - 900    |
|  Shadow           |   2  |   45   |   0  |   17  |    9  |      18 - 150    |
|  Wraith           |   2  |   60   |   0  |    9  |    9  |      37 - 300    |
|  Gigantoad        |   5  |  450   |   0  |   40  |   40  |     300 - 750    |
|  Green Soul       |   4  |    6   |  60  |   25  |   17  |     150 - 600    |
|  Yellow Soul      |   4  |   20   |  80  |   35  |   25  |     150 - 600    |
|  Hill Gigas       |   5  |  750   |   0  |  100  |   60  |     300 - 600    |
|___________________|______|________|______|_______|_______|__________________|

This walkthrough of the dungeon will assume that you collected every treasure
in the dungeon already, and have already beaten the Chimera. If you have not,
the proper section is a bit above here, past the one for Castle Deist. I'll
basically take you straight to the Life Spring, okay?

On B1F, go to the southeastern corner and downstairs.

On B2F, go north and around, then west as far as possible. Then go north and
around the corner, then head south to find the stairs. Use 'em.

On B3F, go along the northern path (ignore the bridge) and around the room to
the next area.

On B4F, go north and around the pillar nearby, then south to find the stairs.

On B5F, go eastward to find four doors. Use the second one from the right to
find a new area. There, go west to find the green water and examine the
vertically-centered tile, then drop the Wyvern's Egg, leaving it to hatch.

But us...? Well, we can hatch out of this dungeon -- use Teleport and leave.
Then go back south to the castle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Castle Deist
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Now, go north to 2F and find the boy (east and south from the entrance to the
floor). Speak with him and you'll learn that the wyvern has passed on... The
boy's mother confirms this and also acknowledges the fact that you respectfully
placed the Wyvern Egg in the Life Spring... One day, this egg will hatch and
become the final wyvern...


    _______________________________________________________________________
   /\                                                                     /\
  |  |              Section VI - The Rebellion Strikes Back              |  |
  |  |                            **FF2_16**                             |  |
   \/_____________________________________________________________________\/

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ______________________________________________
|  Regional Monster Bestiary  \  Deist Region  \
|______________________________\________________\_____________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Stalactite       |   4  |  240   |   0  |   35  |   35  |    150 - 600     |
|  Ogre             |   2  |  100   |   0  |   25  |   17  |     75 - 300     |
|  Ogre Mage        |   3  |  140   |  30  |   25  |   17  |           75     |
|  Ghoul            |   1  |   60   |   0  |   17  |    4  |     37 - 300     |
|  Ghast            |   3  |  100   |  30  |   25  |    9  |     37 - 300     |
|  Shadow           |   2  |   45   |   0  |   17  |    9  |     18 - 150     |
|  Soldier          |   1  |   45   |  10  |   17  |   10  |       9 - 75     |
|  Hill Gigas       |   5  |  750   |   0  |  100  |   60  |    300 - 600     |
|___________________|______|________|______|_______|_______|__________________|
 _______________________________________________
|  Regional Monster Bestiary  \  Altair Region  \
|______________________________\_________________\____________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|___________________|______|________|______|_______|_______|__________________|

So, the empire is willing to go this far ... to kill all of the wyverns and
the Dragoons in the world, just to eliminate their enemies.

Well, fine, I think we're sick to our stomaches enough as it is. I think we
start actually attacking the empire, should we not!? The odds are greatly
stacked against us, we must admit -- heck, we don't have any allies -- but we
don't have much choice. We'll start by liberating Fynn. (We'll be doing this
not immediately, but give it time.)

Anyways, from Deist Castle, return to the ship. Go north along the snowy
mountain chain, then west a bit, then head northward. Use the map to reach
the canal into the large central ocean, then sail over into Altair, northwest
of said canal.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Altair
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 ________________
|  Weapon Shops  \
|_________________\___________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Knife ............................................................ 40 Gil  |
|  Staff ............................................................ 50 Gil  |
|  Javelin .......................................................... 80 Gil  |
|  Broadsword ...................................................... 100 Gil  |
|-----------------------------------------------------------------------------|
|  Mythril Knife ................................................... 400 Gil  |
|  Mythril Mace .................................................... 600 Gil  |
|  Mythril Spear ................................................... 600 Gil  |
|  Mythril Sword ................................................... 700 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Buckler .......................................................... 50 Gil  |
|  Leather Cap ...................................................... 50 Gil  |
|  Clothes .......................................................... 20 Gil  |
|  Leather Gloves ................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Mythril Shield .................................................. 300 Gil  |
|  Mythril Helm .................................................... 300 Gil  |
|  Mythril Armor ................................................... 700 Gil  |
|  Mythril Gloves .................................................. 500 Gil  |
|_____________________________________________________________________________|
 ______________
|  Spell Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Fire Tome ....................................................... 150 Gil  |
|  Thunder Tome .................................................... 150 Gil  |
|  Blizzard Tome ................................................... 150 Gil  |
|  Cure Tome ....................................................... 100 Gil  |
|_____________________________________________________________________________|

Once you arrive in Altair, rest up at the Inn and do any restocking you
probably need to do. Seriously, rest in the Inn.

Afterwards, go into the rebel base and into the southeastern room. This is
where Hilda is; according to various rebel reports, she is acting oddly. (Heck,
if you spoke to her after the king died, she was laughing a little. Some even
report seeing her eat rats!)

Speak with Hilda and she'll decide to discuss something with you and head to
the center of the room; Maria decides to leave. Hilda heads over to her bed
and asks Firion to come to her. (This is rated "E"? What the ****?) As he does
so, Hilda turns into a human-snake hybrid, a.k.a. a Lamia. (At least the deed
wasn't done...)

Anyways, Leila and everyone else comes in before Firion can be munched on.
 _____________________
|  BOSS: Lamia Queen  \
|______________________\______________________________________________________
|  Rank          - 7        |  Weaknesses:       |  Treasures Awarded:        |
|  HP            - 1,290    |  - None            |  - Diamond Cuirass         |
|  MP            - 370      |                    |  - Protect Ring            |
|  Attack        - 50       |  Resistances:      |  - Gold Hairpin            |
|  Accuracy      - 8 - 95   |  - None            |  - Sage's Wisdom           |
|  Defense       - 50       |                    |  - Ribbon                  |
|  Magic Defense - 7 - 40   |  Absorptions:      |                            |
|  Evasion       - 2 - 75   |  - None            |  Gil Earned: 15,000        |
|=============================================================================|
|  Perhaps the toughest boss insofar, the Lamia Queen has some mean status    |
|  attacks, as per her species. Charm can induce confusion, and it will very  |
|  rarely miss. Her own basic physical also will often put the target to      |
|  Sleep. Finally, she can use Blink Lv. 16, which severely raises her        |
|  Evasion. Oh boy.                                                           |
|                                                                             |
|  You should dedicate one person to using the curative magics and similar    |
|  things: have them begin with Blink and Protect, then stick to using Cures, |
|  Basunas, and Esunas each turn, attacking only when needed. Your offense    |
|  doesn't need a specific composition for anyone -- all it needs is your     |
|  highest-level spells and powerful attackers Attacking.                     |
|                                                                             |
|  As a side note, it may be worthwhile to consider using Berserk repeatedly  |
|  on your physically-inclined characters to further help them pound the      |
|  Lamia Queen... As a side note to Firion, I meant that metaphorically. :)   |
|_____________________________________________________________________________|

After the battle, Firion gets a bit embarrassed, with Leila furthering that
emotion, to our humor. Guy will finally ask where the REAL Hilda is; a guard
oh-so-conveniently will arrive, saying a tournament is being in Palamecia, with
her being the prize.

Then Gordon walks in all-of-a-sudden and joins your party, thoroughly knocking
Leila out of said party. Crap. Perhaps.

So, yeah, we need to find Palamecia. Do any shopping you need to -- you DID
just get 15,000 Gil! -- and rest up in the Inn before heading to the overworld.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________________________________
|  Regional Monster Bestiary  \  Altair Region  \
|______________________________\_________________\____________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|___________________|______|________|______|_______|_______|__________________|
 _________________________________________________________
|  Regional Monster Bestiary  \  Palamecia Desert Region  \
|______________________________\___________________________\__________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Stalactite       |   4  |  240   |   0  |   35  |   35  |     150 - 600    |
|  Adamantoise      |   5  |  675   |   0  |   45  |   60  |     300 - 750    |
|  Antlion          |   5  |  370   |   0  |   50  |   40  |     300 - 750    |
|  Chimera          |   5  |  700   |  80  |   60  |   50  |     450 - 900    |
|  Wild Horn        |   5  |  300   |   0  |   40  |   35  |     150 - 600    |
|  Poison Toad      |   4  |  300   |   0  |   35  |   35  |      75 - 150    |
|  Gigantoad        |   5  |  450   |   0  |   40  |   40  |     300 - 750    |
|  Land Ray         |   5  |  450   |   0  |   40  |   40  |     450 - 900    |
|___________________|______|________|______|_______|_______|__________________|

Okay, to find the Coliseum within the Palamecian Desert. I am going to assume
you took the ship to Altair; if not, let's just say "walk northwest of Fynn for
a long distance" or something like that.

If the first applies (you have the ship), sail it to the canal between the
inner and outer oceans, found southeast of Altair. Instead of continuing out of
there, disembark at the lower bit of it and start walking southeast for a bit
to find the desert.

To find the Coliseum, you'll need to cross the big southeastern (Palamecian)
desert and enter the forest at the east side inside the mountains. The Coliseum
itself is the brown building at the base of the big castle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Coliseum
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Antidote ............................................................. []  |
|  Cottage .............................................................. []  |
|  Elixir ............................................................... []  |
|  Ether ................................................................ []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Stalagmite       |   4  |  240   |   0  |   40  |   40  |     600 - 1,200  |
|  Dual Heads       |   2  |   80   |   0  |   25  |   17  |        18 - 300  |
|  Dual Deads       |   5  |  300   |   0  |   40  |   25  |       300 - 750  |
|  Revenant         |   4  |  240   |   0  |   40  |   25  |       450 - 900  |
|  Specter          |   4  |  300   | 100  |   25  |   25  |     600 - 1,200  |
|  Chimera          |   5  |  700   |  80  |   60  |   50  |       450 - 900  |
|  Death Flower     |   5  |  540   |   0  |   40  |   40  |       300 - 750  |
|  Parasite         |   4  |   80   |  30  |   17  |    9  |              75  |
|  Sergeant         |   3  |  420   |  10  |   35  |   25  |       150 - 300  |
|  Captain          |   5  |  750   |  30  |   60  |   50  |       300 - 450  |
|  Magician         |   3  |   80   |  30  |   17  |    9  |              75  |
|  Sorcerer         |   4  |  140   |  60  |   25  |   17  |             600  |
|  Wizard           |   6  |  540   | 190  |   40  |   35  |   1,500 - 2,250  |
|___________________|______|________|______|_______|_______|__________________|

It's a trap! </Ackbar>

Come on, we all saw this coming, didn't we?

After you arrive the Coliseum go north and upstairs. You'll end up speaking
with the Emperor from atop the staircase (he put up a gate between you and him)
before he announces that you'll be fighting for Princess Hilda. The gate to the
west will open up, releasing the horned beast ... the Behemoth.
 __________________
|  BOSS: Behemoth  \
|___________________\_________________________________________________________
|  Rank          - 7        |  Weaknesses:       |  Treasures Awarded:        |
|  HP            - 2,000    |  - None            |  - None                    |
|  MP            - 0        |                    |                            |
|  Attack        - 90       |  Resistances:      |                            |
|  Accuracy      - 3 - 95   |  - None            |                            |
|  Defense       - 65       |                    |                            |
|  Magic Defense - 4 - 50   |  Absorptions:      |                            |
|  Evasion       - 1 - 40   |  - None            |  Gil Earned: 0             |
|=============================================================================|
|  Not a bunch to say on the Behemoth's attack repertoire: just a basic       |
|  physical.                                                                  |
|                                                                             |
|  But the problem there is that it hits HARD. Immediately begin with Blink   |
|  and Protect on everyone. Try to have someone always at the ready for HP    |
|  restoration as well, or at least Blink/Protect reinforcing. Offensively,   |
|  it is preferable to cast high-level spells -- doesn't matter what, just    |
|  use your best.                                                             |
|_____________________________________________________________________________|

After winning the battle, you technically lose -- yep, you get tossed into
jail. Examine the iron gate, though, and Paul, the "greatest thief in the
world", will rescue you.

Now, time to find Hilda, get her out of here, and slay some monsters.

You'll begin on B2F near your cell. Go east and north some. Open the chest to
get a battle and an Antidote. Return to your cell and go north, stopping at the
two rooms. Ignore them and head east to find another room. Go inside and open
the chests for a Cottage, an Elixir, and an Ether. Leave the room and go to
the far northeast, through the door, and upstairs.

On B1F, go along the path east and south. Here, you'll probably notice a
pseudo-maze path to the northwest; use the opening in the wall and go along
said path. Go to the easternmost of cells and examine the gate to find Hilda!

I'm sorry, but your princess is in another castle. </joke>  Yes, this one is
the real one. Gordon will rush to her, who is a bit freaked out over the fact
Gordon, of all people, is here. Firion will soon tell Gordon to get Hilda out
of here while he distracts the guards. What guards, again?

Anyways... After the so-very-tearful reunion, backtrack to the outer rim of
the room, then go west and north and upstairs.

On 1F, go north and east to find the Emperor's throne empty -- heck, this whole
area is devoid of life. From the throne, simply go south and leave this area.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _________________________________________________________
|  Regional Monster Bestiary  \  Palamecia Desert Region  \
|______________________________\___________________________\__________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Stalactite       |   4  |  240   |   0  |   35  |   35  |     150 - 600    |
|  Adamantoise      |   5  |  675   |   0  |   45  |   60  |     300 - 750    |
|  Antlion          |   5  |  370   |   0  |   50  |   40  |     300 - 750    |
|  Chimera          |   5  |  700   |  80  |   60  |   50  |     450 - 900    |
|  Wild Horn        |   5  |  300   |   0  |   40  |   35  |     150 - 600    |
|  Poison Toad      |   4  |  300   |   0  |   35  |   35  |      75 - 150    |
|  Gigantoad        |   5  |  450   |   0  |   40  |   40  |     300 - 750    |
|  Land Ray         |   5  |  450   |   0  |   40  |   40  |     450 - 900    |
|___________________|______|________|______|_______|_______|__________________|
 _______________________________________________
|  Regional Monster Bestiary  \  Altair Region  \
|______________________________\_________________\____________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|___________________|______|________|______|_______|_______|__________________|

We're returning to Altair for a short trip.

Assuming you got here via the ship, travel northwest to the ship (if you parked
where I said), then sail to the northwest back to Altair. There, rest up at the
Inn and restock your supplies. There's nothing else to do here; speaking with
the lone resident (that isn't part of a shop) reveals that the rebels have set
up camp near Gatrea to invade Castle Fynn.

Sweet.

To reach the camp, go north from Altair to Gatrea, then west a bit from there,
across the river. Go into the camp.

Here, go to Gordon and speak with him to receive your next orders -- go into
the castle and kill the castellan within the castle. Return to the overworld
and north to the communities of Fynn. Go to the large castle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Castle Fynn
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Stalagmite       |   4  |  240   |   0  |   40  |   40  |     600 - 1,200  |
|  Dual Heads       |   2  |   80   |   0  |   25  |   17  |        18 - 300  |
|  Dual Deads       |   5  |  300   |   0  |   40  |   25  |       300 - 750  |
|  Revenant         |   4  |  240   |   0  |   40  |   25  |       450 - 900  |
|  Specter          |   4  |  300   | 100  |   25  |   25  |     600 - 1,200  |
|  Chimera          |   5  |  700   |  80  |   60  |   50  |       450 - 900  |
|  Death Flower     |   5  |  540   |   0  |   40  |   40  |       300 - 750  |
|  Brain            |   5  |  240   | 100  |   40  |   35  |       450 - 900  |
|  Parasite         |   4  |   80   |  30  |   17  |    9  |              75  |
|  Sergeant         |   3  |  420   |  10  |   35  |   25  |       150 - 300  |
|  Captain          |   5  |  750   |  30  |   60  |   50  |       300 - 450  |
|  Magician         |   3  |   80   |  30  |   17  |    9  |              75  |
|  Sorcerer         |   4  |  140   |  60  |   25  |   17  |             600  |
|  Wizard           |   6  |  540   | 190  |   40  |   35  |   1,500 - 2,250  |
|___________________|______|________|______|_______|_______|__________________|

This section, due to simplicity and ease, will lead you to the boss and end
this section right here and now. Should you want to continue questing for the
treasures with monsters around (not a bad idea, I might add), go ahead to the
Castle Fynn of Section VII.

Anyways...

Upon entering the castle, go north meet up with Leila, who will then rejoin
the party. Go north for a while until you reach 4F. (Yeah, that simple.)

There, go north and east slightly to the eastern throne. Heal and save, for
the figure sitting in eastern throne is that of Gottos ... the castellan we
were sent here to kill.
 ________________
|  BOSS: Gottos  \
|_________________\___________________________________________________________
|  Rank          - 6        |  Weaknesses:       |  Treasures Awarded:        |
|  HP            - 2,000    |  - None            |  - Bacchus's Wine          |
|  MP            - 80       |                    |  - Haste Tome              |
|  Attack        - 70       |  Resistances:      |  - Rippler                 |
|  Accuracy      - 6 - 90   |  - None            |                            |
|  Defense       - 60       |                    |                            |
|  Magic Defense - 5 - 40   |  Absorptions:      |                            |
|  Evasion       - 1 - 65   |  - None            |  Gil Earned: 1,200 - 3,000 |
|=============================================================================|
|  Not a bunch to say on this boss's attack repertoire: just your basic       |
|  physical.                                                                  |
|                                                                             |
|  But the problem there is that he can hit hard. Immediately begin with      |
|  Blink and Protect on everyone. Try to have someone always at the ready for |
|  Curing as well, or at least Blink/Protect reinforcing. Offensively, I      |
|  think is preferable to cast high-level spells -- doesn't matter what, just |
|  use your best.                                                             |
|_____________________________________________________________________________|

And so, Fynn is ours once more.

Take that, empire!


    _______________________________________________________________________
   /\                                                                     /\
  |  |      Section VII - Finding the Ultimate White Magic: Ultima       |  |
  |  |                            **FF2_17**                             |  |
   \/_____________________________________________________________________\/

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Castle Fynn
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  1,000 Gil ............................................................ []  |
|  1,000 Gil ............................................................ []  |
|  2,000 Gil ............................................................ []  |
|  Aura Tome ............................................................ []  |
|  Betrayal Fang ........................................................ []  |
|  Break Tome ........................................................... []  |
|  Clothes .............................................................. []  |
|  Death Tome ........................................................... []  |
|  Ether ................................................................ []  |
|  Eye Drops ............................................................ []  |
|  Flame Armor .......................................................... []  |
|  Flame Shield ......................................................... []  |
|  Giant's Gloves ....................................................... []  |
|  Gold Cuirass ......................................................... []  |
|  Golden Armor ......................................................... []  |
|  Golden Shield ........................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Knife ................................................................ []  |
|  Maiden's Kiss ........................................................ []  |
|  Orichalcum ........................................................... []  |
|  Potion ............................................................... []  |
|  Potion ............................................................... []  |
|  Power Staff .......................................................... []  |
|  Spider's Silk ........................................................ []  |
|  Toad Tome ............................................................ []  |
|  Werebuster ........................................................... []  |
|  White Mask ........................................................... []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Stalagmite       |   4  |  240   |   0  |   40  |   40  |     600 - 1,200  |
|  Adamantoise      |   5  |  675   |   0  |   45  |   60  |       300 - 750  |
|  Ogre Mage        |   3  |  140   |  30  |   25  |   17  |              75  |
|  Ogre Chief       |   4  |  300   |   0  |   40  |   35  |       450 - 750  |
|  Stunner          |   3  |  100   |   0  |   17  |   17  |        75 - 450  |
|  Ghast            |   3  |  100   |  30  |   25  |    9  |        37 - 300  |
|  Revenant         |   4  |  240   |   0  |   40  |   25  |       450 - 900  |
|  Wraith           |   2  |   60   |   0  |    9  |    9  |        37 - 300  |
|  Specter          |   4  |  300   | 100  |   25  |   25  |     600 - 1,200  |
|  Rhyos            |   5  |  750   | 140  |   60  |   50  |     750 - 1,500  |
|  Changer          |   3  |  140   |  80  |   35  |   25  |       150 - 600  |
|  Brain            |   5  |  240   | 100  |   40  |   35  |       450 - 900  |
|  Parasite         |   4  |   80   |  30  |   17  |    9  |              75  |
|  Green Soul       |   4  |    6   |  60  |   25  |   17  |       150 - 600  |
|  Killer Mantis    |   5  |  750   |   0  |   60  |   50  |     800 - 1,200  |
|___________________|______|________|______|_______|_______|__________________|

Now that we have freed Fynn, before heading on with the game, why not loot the
castle, right? We'll start from the castle entrance.

From there, go north where you spoke with Leila, then east to find two chests,
with a total of 3,000 Gil inside. Return to the entrance and go along the west
path, then the first northbound path, to find 1,000 Gil. Go as far south as
possible to find some stairs; use them and those in the next area.

So, on 3F, go to the far east and north, then through the door at the end of
the path to find some chests; open them for a Break Tome, Death Tome, and Toad
Tome. Woo!! Backtrack to the stairs and go on down twice.

Back on 1F, return to where you met with Leila and go north and upstairs.

On 2F, go east to find a chest; open it for a battle and a Potion. From the
chest ITSELF, go due east and through the wall, then south to find the Giant's
Gloves. Backtrack to where you're near the stairs you used earlier, then go
west to find a chest. Open it for a battle and the VALUABLE Aura Tome; I'm
really going to spam this in the next bosses, so you better use it!!

Afterwards, go south of the Aura Tome chest to find a small room; there, you
can slip through the western wall and go north to find a Werebuster.

That will finish this treasure hunting bit for now. Time to get on with the
storyline, right...?

Head back to the fourth floor. There, speak with Hilda and learn the term
Mysidia, then ask her about it, then learn Mask, then ask her about THAT, then
left Ekmet Teloess. Speak with Gordon next to her and ask about Mysidia to
learn of the Ultima Tome.

So, now to make things easier... One of the masks in the previous conversations
is underneath Castle Fynn, the White Mask. Normally, you'd have to go to Fynn
and speak with Paul about how to find it, but since I have it here ... why not
save some time?

Go into the northeastern corner of the room and examine one of the eastern
wall tiles with the A button to interact with a secret passageway. O_o  Ask it
about Ekmet Teloess and a path will open; move east to enter the next area. Use
the numerous staircases to reach 1F. We're making a quick stop here.

So, on 1F, try to run through the western wall and you'll go through at one
point. Once you do, be careful to not go too far, but head south and try going
through the eastern wall and you'll eventually go through. On the other side,
go into the room nearby for three chests: a Gold Cuirass, a Golden Armor, and a
Golden Shield. Backtrack and go south from the entrance staircase and down the
stairs to the basement.

Also note that in the basement is  where the above monster list comes into
play, by the way.

On B1F, go south and east to find a Knife within a chest. Backtrack to the
entrance and go west and around, then along the north path to find some Eye
Drops in a chest. Go east and along the southbound path to find some Clothes
in another chest. Return to the main path and go to the far east and down the
stairs.

On B2F, go along the east path to find an Ether in a chest, then go to the far
west and south to find a Potion in another chest. Head north now, but rather
than due north, go east until you find a three paths to choose from. Take the
northern one to find a Maiden's Kiss. Now backtrack to the three-branch fork
and go along the east path and all of the way to the northeast to find another
staircase. Use it.

On B3F, go east a bit, then as far south as possible. Afterwards, go east to
find a chest with a Hi-Potion inside. Return to where you began going east and
head west to find a north/south fork. Go south to find a Flame Shield, then
north to find some Spider's Silk. Then head south to find the next staircase;
head on downstairs.

On B4F, go along the path and then east on the northern path to find a chest.
Open it for a battle, then a Power Staff is yours! Go back a bit and use the
south path. At the fork, go along the northern path, then along the east path
at the next forks to find a Flame Armor. Backtrack from there and head south
to find a Betrayal Fang north of the stairs. So, yeah, go south and down the
staircase.

On B5F, head east for a while. Skip the first two northbound paths, taking
the third when you reach it. There, go along the west path at the next fork
to find a chest; open it for a battle and an Orichalcum. Go north and east
from there to find six doors.

There, go through the second door from the right and north to find a chest.
Open it for the REAL reason we were here -- the White Mask. We will be needing
this later on, that's for sure. Go further north from there to find a warp pad
returning you to the overworld. There, head into the town of Fynn.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Fynn
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Werebuster .................................................... 2,000 Gil  |
|  Trident ....................................................... 3,500 Gil  |
|  Wing Sword .................................................... 5,000 Gil  |
|  Flame Bow ..................................................... 4,000 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Golden Shield ................................................... 700 Gil  |
|  Giant's Helm .................................................... 500 Gil  |
|  Golden Armor .................................................. 2,000 Gil  |
|  Gold Cuirass .................................................. 1,000 Gil  |
|_____________________________________________________________________________|
 ______________
|  Spell Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Dispel Tome ................................................... 2,000 Gil  |
|  Mini Tome ..................................................... 2,000 Gil  |
|  Fog Tome ...................................................... 2,000 Gil  |
|  Slow Tome ..................................................... 2,000 Gil  |
|_____________________________________________________________________________|

Now that we've liberated Fynn from the control of the empire, we now have full
access to its shops and such. After that long brawling series (okay, not too
long), I bet you want to rest at the Inn, no?

Well, after that, our next stop is without a doubt the weapon shop. There, you
are able to buy Wing Swords for your party -- consider letting everyone have at
least one of them and a Golden Shield (or better shield, if possible), or two
Wing Swords. This will be a serious upgrade, most likely.

After that, you know the deal -- upgrade the armor and such. Also really think
of selling the crap you don't need or use right now.

As for the spells, I actually found little use in any of them. I really don't
recommend buying any of them.

If you have any cash left over -- which is possible; I still had around 10,000
Gil left -- be sure to start upgrading your item stocks. You may want to grab
around 10+ each of all of the status items, unless you have two or more Esuna
users with Esuna at or above Level 6. Also consider Hi-Potions and Ethers.

Finish any other business you may have and return to the overworld.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________________________________
|  Regional Monster Bestiary  \  Altair Region  \
|______________________________\_________________\____________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Leg Eater        |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Hornet           |   1  |    6   |   0  |   4   |   0   |      4 - 37      |
|  Goblin           |   1  |    6   |   0  |   4   |   0   |      9 - 75      |
|___________________|______|________|______|_______|_______|__________________|
 ________________________________________________
|  Regional Monster Bestiary  \  Mysidia Region  \
|______________________________\__________________\___________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Revenant         |   4  |    240 |    0 |   40  |   25  |       450 - 900  |
|  Wraith           |   2  |     60 |    0 |    9  |    9  |        37 - 300  |
|  Specter          |   4  |    300 |  100 |   25  |   25  |     600 - 1,200  |
|  Cockatrice       |   5  |    370 |    0 |   35  |   40  |     600 - 1,200  |
|  Big Horn         |   4  |  1,140 |    0 |   50  |   50  |     750 - 1,500  |
|  Flying Ray       |   5  |    750 |    0 |   60  |   50  |     600 - 1,200  |
|  Werewolf         |   5  |    540 |    0 |   50  |   50  |     750 - 1,500  |
|  Red Mousse       |   3  |    100 |   45 |   25  |  210  |        75 - 450  |
|  Black Flan       |   5  |    370 |   80 |   40  |  210  |       450 - 900  |
|  Vampire Girl     |   5  |    540 |  100 |   40  |   50  |     750 - 1,500  |
|  Killer Mantis    |   5  |    750 |    0 |   60  |   50  |     800 - 1,200  |
|  Mine             |   3  |    190 |   30 |   35  |   25  |        37 - 300  |
|  Bomb             |   5  |    640 |  140 |   60  |   50  |       450 - 900  |
|  Soldier          |   1  |     45 |   10 |   17  |   10  |          9 - 75  |
|  Magician         |   3  |     80 |   30 |   17  |    9  |              75  |
|___________________|______|________|______|_______|_______|__________________|

Okay, it is time to begin our search for the Ultima Tome ... and our first stop
will be Mysidia. Head back to your ship, which should be docked around Altair.
Even if you don't want to, bring it -- despite being able to reach Mysidia
without it, we'll need to use it shortly.

From Altair, sail southeast to find the canal to the outer ocean. Go through it
and head southeast some more to a forest and some mountains. Dock the ship here
and head southwest to Mysidia. Use the map (Select + B) if you need some help.
Try hugging the north side of the southern mountain range to reach it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Mysidia
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Power Staff ................................................... 8,000 Gil  |
|  Flame Lance .................................................. 15,000 Gil  |
|  Ogrekiller ................................................... 15,000 Gil  |
|  Ice Bow ....................................................... 5,000 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Ice Shield .................................................... 5,000 Gil  |
|  Knight's Armor ................................................ 5,000 Gil  |
|  Thief's Gloves ................................................ 1,000 Gil  |
|  Giant's Gloves ................................................ 1,500 Gil  |
|_____________________________________________________________________________|
 _______________
|  Spell Shops  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Fire Tome ....................................................... 150 Gil  |
|  Thunder Tome .................................................... 150 Gil  |
|  Blizzard Tome ................................................... 150 Gil  |
|  Cure Tome ....................................................... 100 Gil  |
|-----------------------------------------------------------------------------|
|  Cure Tome ....................................................... 100 Gil  |
|  Blink Tome ...................................................... 300 Gil  |
|  Protect Tome .................................................... 300 Gil  |
|  Shell Tome ...................................................... 300 Gil  |
|-----------------------------------------------------------------------------|
|  Barrier Tome .................................................. 5,000 Gil  |
|  Wall Tome ..................................................... 5,000 Gil  |
|  Swap Tome ..................................................... 5,000 Gil  |
|  Holy Tome .................................................... 20,000 Gil  |
|-----------------------------------------------------------------------------|
|  Life Tome ..................................................... 1,000 Gil  |
|  Sap Tome ...................................................... 1,000 Gil  |
|  Warp Tome ..................................................... 1,000 Gil  |
|  Teleport Tome ................................................. 1,000 Gil  |
|-----------------------------------------------------------------------------|
|  Fear Tome ....................................................... 150 Gil  |
|  Basuna Tome ..................................................... 150 Gil  |
|  Esuna Tome ...................................................... 150 Gil  |
|  Silence Tome .................................................... 150 Gil  |
|_____________________________________________________________________________|

Awww, yeah!

Well, begin by visiting the Inn and healing up there, then consider heading
over to the spell shop, which has five vendors! Sweet.

So, yeah, considering that it isn't too hard to gain a bunch of money out in
the overworld near Mysidia in about half an hour, I would consider buying some
spells from earlier you may not have. These may be Fire, Blizzard, Thunder,
Cure, Esuna, Life, Warp, Teleport, Blink, and Protect. Ignore Shell now, as it
has a better substitute. If your current Shells are above Lv. 1, don't discard
them, however, until Wall (the substitute) is above Shell's level.

As for our new spells, Holy is of THE highest priority (and cost), as it is one
of only two White Magic spells able to damage enemies! And it is also powerful.
Then there is Wall, which is basically a souped-up Shell (hence the reason I
suggested not buying Shell earlier). Swap is a good way to level your HP and MP
stats, as it can easily cut them to radically low levels.

That's all spell-wise.

As for weaponry, that's going to be a tough choice. Why? The weapon up there I
would prefer you get, the Ogrekiller, costs 15,000 Gil. Just for your four
party members, that's 60,000 Gil for one of them each; 120,000 for two each.
(Note I prefer the latter option.) So either buy what you can, or go into the
overworld and grind a little while longer. Trust me, it's worth it.

Then there's armor. Eh, just pick up the typical upgrades to already existing
stuff. Note that the game considers the Thief's Gloves equal to the Giant's
Gloves -- the Thief's Gloves will increase Agility and Evasion (to a point),
while the Giant's gloves increase Attack, Accuracy, and Strength while lowering
Evasion. They both up Defense and Magic Defense equally. Personally, I prefer
the Giant's Gloves, but I'll leave it up to you.

Now, that ends the whole shopping thing. You can go to the library in the
southwestern corner of town. Go to the northeastern bookcase there and examine
its right side, then ask it one of the Key Terms to (usually) get further
information on it. It's optional, though.

In the center of the town is a staircase. Use it and go along the path to find
a statue on a platform. Examine it and use the White Mask there; nothing will
really happen ... for now.

Finish any other business you have here, then leave. Return to your ship and
sail to the island in the southern portion of the overworld map; find the map
by pressing Select and the B button.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Tropical Island
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  1,000 Gil ............................................................ []  |
|  Blind Tome ........................................................... []  |
|  Blind Tome ........................................................... []  |
|  Death Idol ........................................................... []  |
|  Ether ................................................................ []  |
|  Eye Drops ............................................................ []  |
|  Gaia Drum ............................................................ []  |
|  Garlic ............................................................... []  |
|  Hi-Potion ............................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Phoenix Down ......................................................... []  |
|  Scourge Tome ......................................................... []  |
|  Scourge Tome ......................................................... []  |
|  Sleepgrass ........................................................... []  |
|  Sleepgrass ........................................................... []  |
|  Sleepgrass ........................................................... []  |
|  Sleep Tome ........................................................... []  |
|  Spider's Silk ........................................................ []  |
|  Spider's Silk ........................................................ []  |
|_____________________________________________________________________________|
 ___________________________________________________________
|  Item Shops  \  Found on 1F; see walkthrough for details  \
|_______________\____________________________________________\________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Antidote ......................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|-----------------------------------------------------------------------------|
|  Demon Axe ..................................................... 8,000 Gil  |
|  Demon Spear ................................................... 8,000 Gil  |
|  Ruby Cuirass .................................................... 600 Gil  |
|  Gaia Drum ..................................................... 3,000 Gil  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Dual Heads       |   2  |     80 |    0 |   25  |   17  |        18 - 300  |
|  Dual Deads       |   5  |    300 |    0 |   40  |   25  |       300 - 750  |
|  Wererat          |   2  |     60 |    0 |   17  |    4  |        37 - 300  |
|  Stunner          |   3  |    100 |    0 |   17  |   17  |        75 - 450  |
|  Ghoul            |   1  |     60 |    0 |   17  |    4  |        37 - 300  |
|  Ghast            |   3  |    100 |   30 |   25  |    9  |        37 - 300  |
|  Shadow           |   2  |     45 |    0 |   17  |    9  |        18 - 150  |
|  Wraith           |   2  |     60 |    0 |    9  |    9  |        37 - 300  |
|  Wild Horn        |   5  |    300 |    0 |   40  |   35  |       150 - 600  |
|  Poison Toad      |   4  |    300 |    0 |   35  |   35  |        75 - 150  |
|  Yellow Jelly     |   2  |     45 |    6 |   17  |  210  |          4 - 37  |
|  Red Mousse       |   3  |    100 |   45 |   25  |  210  |        75 - 450  |
|___________________|______|________|______|_______|_______|__________________|

Once you enter this dungeon, go south from the entrance and open up the chest
to find some Eye Drops. Backtrack a bit from there, then take the northwestern
path to find two different ones. Take each one for one Hi-Potion each.

Now backtrack and go west. When first possible, go south and open the chest to
find an Ether, then backtrack more and go northwest to find a fork in the path
again. Take the southwestern path to find a Spider's Silk, then backtrack to
the fork and go north to find the stairs. Take them to the next floor.

On B2F, go north and around to find the stairs. Be sure to pick up the
Sleepgrass you'll find on the way!

On B3F, go south and snatch the Spider's Silk, then go further south to find
the stairwell to the next floor.

On B4F, simply head north and along the linear path to the next floor.

You'll arrive on 1F. Here, you can speak with two of the natives to find shops,
as described in the introductory charts. I will note this -- the stuff in
Mysidia pretty much will surpass the stuff here, so it is mostly a
completionist thing, buying the weapons. You can buy some useful Gaia Drums to
use for attacks, and there's the usual restocking with Hi-Potions, Antidotes,
and Ethers that I'd suggest.

After you're done there, I need you to backtrack back onto B2F where we found
the Sleepgrass before going onto this pathway. You can do so manually (by
foot), Warp twice, or Teleport and re-enter.

So, back on B2F. Go north from the floor entrance and then east to find a
Scourge Tome. Go south and along the southeastern path to find a Blind Tome.
Go back to the fork and use the southwestern path to find a second Scourge Tome
and a second Blind Tome. Continue along the path and you'll soon reach another
staircase in the center portion of the area. Use it.

On B3F, go south to find a Garlic, then backtrack to the entrance of the floor.
Go counterclockwise around the floor to the staircase to the next floor.

On B4F, go south and upstairs.

On B3F, go along the path to find a chest. Open it for a battle and a Phoenix
Down, then backtrack to B4F.

On B4F again, go east to the southeastern corner and go upstairs.

On B3F again, go north and downstairs.

On B4F again, go south and downstairs.

On B5F, go along the path to find three chests. The northwestern one is guarded
by monsters and contains a Gaia Drum; the other two contain Sleepgrasses. Get
it all and return to B4F's southeastern corner. (You can Warp a few times or go
by foot, you know.)

Back in that area, go to the far northwestern corner of B4F and use the 
stairwell there again.

On B5F again, go along the path to find a Death Idol, then bactrack back to
B4F.

Back on B4F, we can finally get along with the dungeon. From the northwest
corner, go east and open up the chest for 1,000 Gil, then continue onto the
stairs.

On B5F, go southeast to find a Sleep Tome, then west and through the door. Go
north to notice a large beast and a chest. Heal up and save, then examine the
beast for a fight!
 _____________________
|  BOSS: Big Horn(s)  \
|______________________\______________________________________________________
|  Rank          - 4        |  Weaknesses:       |  Treasures Awarded:        |
|  HP            - 1,140    |  - None            |  - None                    |
|  MP            - 0        |                    |                            |
|  Attack        - 50       |  Resistances:      |                            |
|  Accuracy      - 4 - 85   |  - None            |                            |
|  Defense       - 50       |                    |                            |
|  Magic Defense - 6 - 30   |  Absorptions:      |                            |
|  Evasion       - 1 - 60   |  - None            |  Gil Earned: 750 - 1,600   |
|=============================================================================|
|  Yes, you can fight more than one Big Horn here. The same tactics apply,    |
|  but you'll want to go for one at a time. Anyway, the Big Horn has a        |
|  hard-hitting physcial attack, and that's pretty much it.                   |
|                                                                             |
|  You should first use Blink and Protect on your whole party to lower the    |
|  amount of damage taken. Here, it is more preferable to focus on using high |
|  level magic, though your offensive attacks will probably get in a nice     |
|  (but smaller) chunk of damage. If anyone is forced onto physicals (again,  |
|  magic is priority), have someone help them out with Berserk.               |
|_____________________________________________________________________________|

After the battle, go north and snatch the Black Mask from within the chest. Go
further north to find a warp pad taking you outside.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Revenant         |   4  |    240 |    0 |   40  |   25  |       450 - 900  |
|  Wraith           |   2  |     60 |    0 |    9  |    9  |        37 - 300  |
|  Specter          |   4  |    300 |  100 |   25  |   25  |     600 - 1,200  |
|  Cockatrice       |   5  |    370 |    0 |   35  |   40  |     600 - 1,200  |
|  Big Horn         |   4  |  1,140 |    0 |   50  |   50  |     750 - 1,500  |
|  Flying Ray       |   5  |    750 |    0 |   60  |   50  |     600 - 1,200  |
|  Werewolf         |   5  |    540 |    0 |   50  |   50  |     750 - 1,500  |
|  Red Mousse       |   3  |    100 |   45 |   25  |  210  |        75 - 450  |
|  Black Flan       |   5  |    370 |   80 |   40  |  210  |       450 - 900  |
|  Vampire Girl     |   5  |    540 |  100 |   40  |   50  |     750 - 1,500  |
|  Killer Mantis    |   5  |    750 |    0 |   60  |   50  |     800 - 1,200  |
|  Mine             |   3  |    190 |   30 |   35  |   25  |        37 - 300  |
|  Bomb             |   5  |    640 |  140 |   60  |   50  |       450 - 900  |
|  Soldier          |   1  |     45 |   10 |   17  |   10  |          9 - 75  |
|  Magician         |   3  |     80 |   30 |   17  |    9  |              75  |
|___________________|______|________|______|_______|_______|__________________|

Back in the overworld, our next destination is the Cave of Mysidia. Start by
going northwest to the Mysidian continent and land.

Head westward for a bit. Seriously consider stopping back in Mysidia and making
sure you own at least 20 each of Antidotes, Crosses, Gold Needles, and Phoenix
Downs. Also try to have 50+ Ethers and Hi-Potions stocked up. Any spare money
should go straight to further weaponry upgrading. Also rest in the Inn!

Back in the overworld, check the overworld map (Select + B). You'll notice the
location southeast of the town of Mysidia; this is the Cave of Mysidia. You'll
have to go around the mountains clockwise (from Mysidia) into the nearly
complete circle, then into the center to find the cavern.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Cave of Mysidia
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Bell of Silence ...................................................... []  |
|  Black Garb ........................................................... []  |
|  Crystal Rod .......................................................... []  |
|  Drain Tome ........................................................... []  |
|  Drain Tome ........................................................... []  |
|  Ether ................................................................ []  |
|  Flame Lance .......................................................... []  |
|  Gold Hairpin ......................................................... []  |
|  Gold Needle .......................................................... []  |
|  Hi-Potion ............................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Ice Bow .............................................................. []  |
|  Mini Tome ............................................................ []  |
|  Ogrekiller ........................................................... []  |
|  Osmose Tome .......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Potion ............................................................... []  |
|  Potion ............................................................... []  |
|  Power Staff .......................................................... []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Ghast            |   3  |    100 |   30 |   25  |    9  |        37 - 300  |
|  Revenant         |   4  |    240 |    0 |   40  |   25  |       450 - 900  |
|  Wraith           |   2  |     60 |    0 |    9  |    9  |        37 - 300  |
|  Specter          |   4  |    300 |  100 |   25  |   25  |     600 - 1,200  |
|  Ghost            |   5  |    540 |  140 |   35  |   35  |     750 - 1,500  |
|  Rhyos            |   5  |    750 |  140 |   60  |   50  |     750 - 1,500  |
|  Death Flower     |   5  |    540 |    0 |   40  |   40  |       300 - 750  |
|  Cockatrice       |   5  |    370 |    0 |   35  |   40  |     600 - 1,200  |
|  Wild Horn        |   5  |    300 |    0 |   40  |   35  |       150 - 600  |
|  Flying Ray       |   5  |    750 |    0 |   60  |   50  |     600 - 1,200  |
|  Changer          |   3  |    140 |   80 |   35  |   25  |       150 - 600  |
|  Brain            |   5  |    240 |  100 |   40  |   35  |       450 - 900  |
|  Parasite         |   4  |     80 |   30 |   17  |    9  |              75  |
|  Malboro          |   5  |    750 |    0 |   50  |   50  |       450 - 900  |
|  Yellow Jelly     |   2  |     45 |    6 |   17  |  210  |          4 - 37  |
|  Red Mousse       |   3  |    100 |   45 |   25  |  210  |        75 - 450  |
|  Black Flan       |   5  |    370 |   80 |   40  |  210  |       450 - 900  |
|  Red Soul         |   5  |    540 |   30 |   35  |   40  |        18 - 150  |
|  Yellow Soul      |   4  |     20 |   80 |   35  |   25  |       150 - 600  |
|  Bomb             |   5  |    640 |  140 |   60  |   50  |       450 - 900  |
|___________________|______|________|______|_______|_______|__________________|

When you enter, go west and upstairs, then further west to another downbound
staircase. Use it to find a chest with a Gold Hairpin. Go upstairs and
backtrack east some, then take the path southward and go along the first
eastbound path.

Take the steps down here and you'll find a chest; open it for some Black Garb.
Go back upstairs and west to the four-way intersection. Go south and along the
first westbound path. Continue along to a staircase; use it and go east. You'll
reach ... yourself!? Nah, this is the doppelganger. Examine it and put the
Black Mask on it to reveal a staircase. Go on downstairs.

On B2F, go upstairs and to the northeast. Take the first downbound staircase to
find a chest; open it for a Power Staff. Go back upstairs and east to the wall;
there, go ahead and start trying to go through. At one point, when you do, go
north to find a Flame Lance. Backtrack out of the wall and go east.

You'll return to the entrance this way. From there, go south and you'll reach a
four-way intersection. There, go west and down the staircase a distance away,
then west some more to find the stairs to the next floor.

On B3F, go west to find a staircase. Use it and follow the path westward some
more. Eventually, you'll find a wall with water on the other side; try to go
through it at some point, going north a step if you fail. Once you go on
through, go northeast to find the Ice Bow.

Backtrack through the wall now and return to the entrance of the area. (Or use
Warp and come back to this floor.)  Go east now to find a fork. There, go east
and down the staircase. Before going all too far, note you'll be able to go
northwest soon enough and find a chest with a battle and an Ogrekiller inside!
Continue west, skip the first door, head around to find the stairs to the next
floor.

On B4F, head to the southwestern corner, then east and upstairs. Go along the
path westward and around a bit and you'll find a downbound staircase. Use it
and grab the Potion from the chest, then go southwest to find three doors. Go
through the middle one for three treasures: a Bell of Silence, a Gold Needle,
and a Phoenix Down. Afterwards, head to the far southeast outside the room to
find the next floor.

On B5F, go east and you'll find a chest; open it for a battle and a Drain Tome.
Afterwards, go southeast and upstairs, then northeast to the narrow path. Try
going through the left wall and you'll go through at one point. There, go
northwest to find two Hi-Potions and an Ether, then southwest to find a Mini
Tome.

Backtrack and go back through the wall, then go to the far west. Once you've
gone as far as possible, go south to find a staircase. Use them and go along
the linear path to find a doorway. Go on through.

Inside, you'll find three chests. One is a Drain Tome, one is an Osmose Tome,
and one is the reason we're here -- the Crystal Rod.

It is now time to go find the Mysidian Tower and the Ultima Tome. Get out of
the dungeon somehow (backtrack on foot, repeated Warps, or Teleport).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Revenant         |   4  |    240 |    0 |   40  |   25  |       450 - 900  |
|  Wraith           |   2  |     60 |    0 |    9  |    9  |        37 - 300  |
|  Specter          |   4  |    300 |  100 |   25  |   25  |     600 - 1,200  |
|  Cockatrice       |   5  |    370 |    0 |   35  |   40  |     600 - 1,200  |
|  Big Horn         |   4  |  1,140 |    0 |   50  |   50  |     750 - 1,500  |
|  Flying Ray       |   5  |    750 |    0 |   60  |   50  |     600 - 1,200  |
|  Werewolf         |   5  |    540 |    0 |   50  |   50  |     750 - 1,500  |
|  Red Mousse       |   3  |    100 |   45 |   25  |  210  |        75 - 450  |
|  Black Flan       |   5  |    370 |   80 |   40  |  210  |       450 - 900  |
|  Vampire Girl     |   5  |    540 |  100 |   40  |   50  |     750 - 1,500  |
|  Killer Mantis    |   5  |    750 |    0 |   60  |   50  |     800 - 1,200  |
|  Mine             |   3  |    190 |   30 |   35  |   25  |        37 - 300  |
|  Bomb             |   5  |    640 |  140 |   60  |   50  |       450 - 900  |
|  Soldier          |   1  |     45 |   10 |   17  |   10  |          9 - 75  |
|  Magician         |   3  |     80 |   30 |   17  |    9  |              75  |
|___________________|______|________|______|_______|_______|__________________|

Once you return to the overworld, I highly suggest heading back to Mysidia and
restocking.

In particular, consider buying enough Hi-Potions to put your stock around 99,
and enough Ethers to bring you up to at least 50. It may also be worthwhile to
bring a Cottage or two, in case you need to leave the Mysidian Tower. Also
heal up at the Inn, so we don't have to use one of them immediately. :P

Also consider buying some better equipment. Note that, when you do so, first
unequip Leila, as she will leave the party soon, so we may as well have her
equipment. You should have one or two Ogrekillers and/or Wing Swords per
character, for optimal strength (if you've leveled like I did, specializing
with Axes and Swords). An empty slot needs a shield, of course!

Okay, back to the overworld. Our destination is the Mysidian Tower, which is
found on a ring-shaped island north of Mysidia. As you approach in your ship,
be sure Leila is unequipped -- we may as well make use of stuff she won't use.
Anyways, as you approach the tower, you get sucked in, ship and all.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Leviathan
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Diamond Shield ....................................................... []  |
|  Gaia Blade ........................................................... []  |
|  Power Armlet ......................................................... []  |
|  Power Vest ........................................................... []  |
|  Twist Headband ....................................................... []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Bolt Fish        |   5  |    540 |   80 |   60  |   50  |     600 - 1,200  |
|  Sea Dragon       |   5  |    870 |   80 |   70  |   60  |     600 - 1,200  |
|  Manta Ray        |   5  |    870 |    0 |   70  |   60  |     600 - 1,200  |
|  Red Soul         |   5  |    540 |   30 |   35  |   40  |        18 - 150  |
|___________________|______|________|______|_______|_______|__________________|

NOTE -- There are pools of yellow acid on the ground. Each time you take a step
        in it, your whole party loses one HP. Be sure not to let your HP get
        too low.

When you enter the area, you'll notice that Leila has left ... Again, I told
you to unequip her... Unbeknownst to you, she's probably chilling in Fynn right
about now.

Anyways, when you arrive, go along the linear path to find a Twist Headband and
a Power Vest in some chests; the door to the next area is further ahead. The
door kind of looks more like a flap of bodily tissue.

On 2F, go north past the acid, then west some. Go along the second northbound
path to find a Power Armlet. You'll also find some people in this area that
were swallowed by Leviathan -- you'll learn from one that they all hold Crystal
Rods!

The person blocking your path is the last Dragoon, Ricard. (Yes, I said they
were all dead. Ricard was THOUGHT to be dead, you know...) Show him the Crystal
Rod after speaking to him and not only will he move aside, but into Firion!
(As in, he joins the party!) Be sure to re-equip him, then go to the northwest
corner to the next area.

On 3F, go along the path westward. About halfway through the blue acid pool, go
north to find a Gaia Blade, then south to find a chest. Open that one for a
battle and a Diamond Shield. Afterwards, head west and along the teeth (I think
that's what they are) to find a giant worm. Heal up, save, and "speak" with it
for a boss battle.
 ___________________
|  BOSS: Roundworm  \
|____________________\________________________________________________________
|  Rank          - 7        |  Weaknesses:       |  Treasures Awarded:        |
|  HP            - 2,500    |  - None            |  - None                    |
|  MP            - 0        |                    |                            |
|  Attack        - 120      |  Resistances:      |                            |
|  Accuracy      - 6 - 95   |  - None            |                            |
|  Defense       - 100      |                    |                            |
|  Magic Defense - 4 - 50   |  Absorptions:      |                            |
|  Evasion       - 1 - 10   |  - None            |  Gil Earned: 2,500 - 3,000 |
|=============================================================================|
|  Not much to say about the Roundworm's attack repertoire -- just your basic |
|  super-hard-hitting physical.                                               |
|                                                                             |
|  You should first use Blink and Protect on your whole party to lower the    |
|  amount of damage taken. Here, it is more preferable to focus on using high |
|  level magic because your offensive attacks will be extremely lucky (as in  |
|  critical hits) to deal any damage. If anyone is forced onto physicals      |
|  (again, magic is priority), have someone help them out with Berserk.       |
|_____________________________________________________________________________|

After the battle, you'll be in the overworld. Go north to the Mysidian Tower,
then examine it to use the Crystal Rod and enter.

Note that you may want to seriously restock in Mysidia. I came with 99
Hi-Potions and came out with 30 by the end; same with my Ethers.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                Mysidian Tower
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Black Robe ........................................................... []  |
|  Cross ................................................................ []  |
|  Elixir ............................................................... []  |
|  Ether ................................................................ []  |
|  Flame Armor .......................................................... []  |
|  Flame Bow ............................................................ []  |
|  Flame Helm ........................................................... []  |
|  Flame Lance .......................................................... []  |
|  Flame Shield ......................................................... []  |
|  Flame Sword .......................................................... []  |
|  Flare Tome ........................................................... []  |
|  Hermes' Shoes ........................................................ []  |
|  Hourglass ............................................................ []  |
|  Ice Armor ............................................................ []  |
|  Ice Brand ............................................................ []  |
|  Ice Gloves ........................................................... []  |
|  Ice Lance ............................................................ []  |
|  Ice Shield ........................................................... []  |
|  Spider's Silk ........................................................ []  |
|  Staff ................................................................ []  |
|  Staff ................................................................ []  |
|  Ultima Tome .......................................................... []  |
|  Unicorn Horn ......................................................... []  |
|  White Robe ........................................................... []  |
|  Wizard's Staff ....................................................... []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Ghast            |   3  |    100 |   30 |   25  |    9  |        37 - 300  |
|  Revenant         |   4  |    240 |    0 |   40  |   25  |       450 - 900  |
|  Wraith           |   2  |     60 |    0 |    9  |    9  |        37 - 300  |
|  Specter          |   4  |    300 |  100 |   25  |   25  |     600 - 1,200  |
|  Ghost            |   5  |    540 |  140 |   35  |   35  |     750 - 1,500  |
|  Gottos           |   6  |  2,000 |   80 |   70  |   60  |   1,200 - 6,000  |
|  Chimera          |   5  |    700 |   80 |   60  |   50  |       450 - 900  |
|  Death Flower     |   5  |    540 |    0 |   40  |   40  |       300 - 750  |
|  Devil's Bloom    |   6  |  1,140 |    0 |   70  |   70  |     900 - 2,250  |
|  Big Horn         |   4  |  1,140 |    0 |   50  |   50  |     750 - 1,500  |
|  Flying Ray       |   5  |    750 |    0 |   60  |   50  |     600 - 1,200  |
|  Werewolf         |   5  |    540 |    0 |   50  |   50  |     750 - 1,500  |
|  Imp              |   5  |    300 |  100 |   35  |   35  |     750 - 1,500  |
|  Malboro Terra    |   6  |  1,000 |    0 |   60  |   60  |     750 - 1,500  |
|  Basilisk         |   5  |    750 |  140 |   70  |   50  |     750 - 1,500  |
|  Ice Lizard       |   6  |  1,000 |  190 |   85  |   70  |     900 - 2,250  |
|  Red Soul         |   5  |    540 |   30 |   35  |   40  |        18 - 150  |
|  Vampire Girl     |   5  |    540 |  100 |   40  |   50  |     750 - 1,500  |
|  Killer Mantis    |   5  |    750 |    0 |   60  |   50  |     800 - 1,200  |
|  Bomb             |   5  |    640 |  140 |   60  |   50  |       450 - 900  |
|  Hill Gigas       |   5  |    750 |    0 |  100  |   60  |       300 - 600  |
|___________________|______|________|______|_______|_______|__________________|

NOTE -- Throughout this dungeon, on various floors, you'll find lava and spiky
        ice. Much like the acid in Leviathan or these floors' counterparts in
        Final Fantasy I, these will reduce your party's current HP by one for
        each step taken in said environments.

Once you enter the Mysidian Tower on 1F, go east to find a chest with an Ether,
then go north to find a Staff. To the west, there seems to be a chest in a
closed-off room. Closed-off ... yeah, right. From the Staff's chest, go west
and start trying to go through the wall.

Once you do go through, go north to find the chest, which contains a White
Robe. Exit this room and go west to find another chest with a Staff. Go into
the dead center of the room (south of the White Robe, north of the entrance)
to find a staircase. Use it.

On 2F, go north all of the way to the wall, then east and along the path. You
will find two chests; open them for a Flame Bow and a Flame Lance. Backtrack
to the entrance and go south to the wall, then west to another path. Go along
it to the north/south fork; go north to find a Flame Shield, then go back to
the fork. Back at the fork, go south and along the path to find the staircase.

On 3F, you will find lava. Just making a note here. Go to the far west, then
north through the door to warp to another part of the floor. There, go east
and past the stairs to find a chest with a Flame Sword. Use the aforementioned
steps. At their apex, go east to find a chest with some Flame Armor and west to
find a chest with a Flame Helm. Then go north through the doorway.

In this room, heal and save, then go north. Speak with the mage and he'll turn
into your next boss battle...
 ____________________
|  BOSS: Fire Gigas  \
|_____________________\_______________________________________________________
|  Rank          - 7        |  Weaknesses:       |  Treasures Awarded:        |
|  HP            - 2,500    |  - Ice/Blizzard    |  - Flame Sword             |
|  MP            - 240      |                    |  - Flame Armor             |
|  Attack        - 100      |  Resistances:      |  - Confuse Tome            |
|  Accuracy      - 6 - 95   |  - None            |                            |
|  Defense       - 100      |                    |                            |
|  Magic Defense - 4 - 50   |  Absorptions:      |                            |
|  Evasion       - 1 - 40   |  - Fire            |  Gil Earned: 900 - 1,500   |
|=============================================================================|
|  The Fire Gigas, I noted, used a Blaze attack, some kind of Boulder attack, |
|  and a basic physical. All were pretty powerful.                            |
|                                                                             |
|  You should first use Blink and Protect on your whole party to lower the    |
|  amount of damage taken. Then focus on using your highest-level Blizzard    |
|  spells. It's as simple as that -- there is NO reason to not have them, and |
|  it is NOT a good idea to use physical attacks or Fire magic/equipment.     |
|_____________________________________________________________________________|

After the battle, head upstairs.

On 4F, you'll find spiky ice. As mentioned earlier, it will reduce your party's
HP. Anyways, go northwest to find a chest with an Ice Shield, then south and
upstairs. Go along that path to find an Ice Lance, then go back downstairs.

There, go along path to the south to find a chest with some Ice Gloves as you
proceed to the east. Go further east and turn north to find a side path to the
west. Go along it to find a chest with some Ice Armor. Grab it, then go up the
stairs in the northeastern corner.

On 5F, it is worth noting that there is MORE spiky ice. Fun... Go into the
patch of ice nearby and continue along to where the ice is no longer painful.
You'll note a path in the wall. Go along it to go right through, which makes a
convenient shortcut! South of the stairs, you'll find an Ice Brand. Grab it
before going upstairs.

Here, you'll find another mage. Heal and save before speaking with him, and
you'll end up fighting an Ice Gigas.
 ___________________
|  BOSS: Ice Gigas  \
|____________________\________________________________________________________
|  Rank          - 7        |  Weaknesses:       |  Treasures Awarded:        |
|  HP            - 2,000    |  - Fire            |  - Ice Brand               |
|  MP            - 140      |                    |  - Antarctic Wind          |
|  Attack        - 120      |  Resistances:      |  - Stop Tome               |
|  Accuracy      - 7 - 95   |  - None            |                            |
|  Defense       - 120      |                    |                            |
|  Magic Defense - 4 - 50   |  Absorptions:      |                            |
|  Evasion       - 1 - 50   |  - Ice/Blizzard    |  Gil Earned: 900 - 1,500   |
|=============================================================================|
|  The Ice Gigas uses a party-wide Blizzard, some kind of Boulder attack, and |
|  a basic physical. All were pretty powerful.                                |
|                                                                             |
|  You should first use Blink and Protect on your whole party to lower the    |
|  amount of damage taken. Then focus on using your highest-level Fire magic  |
|  spells. It's as simple as that -- there is NO reason to not have them, and |
|  it is NOT a good idea to use physical attacks or Ice magic/equipment.      |
|_____________________________________________________________________________|

After the battle, continue up to the next floor.

On 6F, go east to find an Elixir, then backtrack and go along the small
southern path. Go east to the wall, then go south and along the first westbound
pathway. Go along it, then along the first northbound path to find the Wizard's
Staff inside a chest. Backtrack to the fork and go west to find the stairs; use
them to reach the next floor.

On 7F, go east and take the Spider's Silk from that chest, then continue to the
nrotheast corner. There, open the chest for some Hermes' Shoes, then go west to
find another chest that contains a Unicorn Horn. There, go further west to the
corner and through the doorway.

Here, you'll find another mage. Heal and save before speaking with him, and
you'll end up fighting an Ice Gigas.
 _______________________
|  BOSS: Thunder Gigas  \
|________________________\____________________________________________________
|  Rank          - 7        |  Weaknesses:       |  Treasures Awarded:        |
|  HP            - 2,500    |  - Poison          |  - Wizard's Staff          |
|  MP            - 370      |                    |  - Black Robe              |
|  Attack        - 150      |  Resistances:      |  - Confuse Tome            |
|  Accuracy      - 8 - 95   |  - None            |  - Flare Tome              |
|  Defense       - 150      |                    |                            |
|  Magic Defense - 4 - 50   |  Absorptions:      |                            |
|  Evasion       - 1 - 60   |  - Thunder         |  Gil Earned: 1,200 - 1,500 |
|=============================================================================|
|  The Thunder Gigas uses Thunderbolt, some kind of Boulder attack, and the   |
|  usual basic physical. All were pretty powerful.                            |
|                                                                             |
|  You should first use Blink and Protect on your whole party to lower the    |
|  amount of damage taken; Shell or Wall are good ideas as well. Afterwards,  |
|  you will want to extinguish your Poison-item stocks -- in other words, use |
|  your Acid Phials and Scourge Tomes, as well as a Scourge spell, if it is   |
|  at least Level 4. If you can't use any of them, then your Fire and         |
|  Blizzard spells are next best choice.                                      |
|_____________________________________________________________________________|

After the battle, head north and upstairs.

On 8F, go east to find a large path, then go to the far north. At the wall, go
east and open the chest for a battle and the legendary Flare Tome!! Wow... Use
it and go back to the middle path and head south, then east to find a door. Use
it to head to the next floor.

On 9F, go north and through the water to find a chest; open it for the
Hourglass. Go back to the floor entrance and west to find the Cross, then go
north. Head upstairs and to the north and west to find another chest. Open it
to fight a White Dragon and obtain a Black Robe. For the battle, a few decently
leveled Fire spells will finish it quickly enough; I OHKO'ed it with a Lv. 9
Fire spell.

After the battle with the White Dragon, head southeast by going into the water
again and circling around. You'll find four doorways here. Use the one that is
the second from the left.

On 10F, go north to find Minwu! He seems to have been waiting for you. Speak
with him and he'll try to break the magical barrier on the Ultima Tome by using
every bit of his energy... Oh, yes, he breaks the seal, but at the cost of his
own life... We had better make sure that his lost does not go in vain.

Go north through the opened door to find a set of five orbs. Examine the four
blue ones to obtain boosts for Strength, Intelligence, Spirit, and Agility.
Then examine the central sphere to make the Ultima Tome yours.

Be sure to use this thing on someone that'll be here. Ricard, I must sadly
tell you, will NOT be around this party forever. Don't use it on him unless you
want two Ultima casters in the Soul of Rebirth -- note that this will deprive
you of Ultima for a lot of the main game, though. Ultima itself isn't based so
much on your Spirit and Intelligence; rather, your spell and weapon levels. Due
to this, you can seriously get some damage out of it, sometimes more than you
would with maxed Intelligence and Spirit with other magic spells!!

Anywho, after grabbing the legendary tome, go ahead and use the new warp pad
to leave. Unless you feel like walking. Which you can't. :P


    _______________________________________________________________________
   /\                                                                     /\
  |  |         Section VIII - The Endgame: Defeating the Emperor         |  |
  |  |                            **FF2_18**                             |  |
   \/_____________________________________________________________________\/

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ________________________________________________
|  Regional Monster Bestiary  \  Mysidia Region  \
|______________________________\__________________\___________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Mega Parasite    |   6  |    750 |  300 |   40  |   50  |   2,250 - 3,000  |
|  Pit Fiend        |   6  |    750 |  300 |   60  |   50  |   2,250 - 3,000  |
|  Great Malboro    |   6  |  1,290 |    0 |   85  |   85  |   2,250 - 3,000  |
|  Salamander       |   6  |  1,290 |  300 |  100  |   85  |   2,250 - 3,000  |
|  Hecteyes         |   6  |  1,140 |  300 |   85  |   70  |   2,250 - 3,000  |
|  Abyss Worm       |   6  |  1,290 |  370 |  150  |   85  |   1,500 - 3,000  |
|  Killer Mantis    |   5  |    750 |    0 |   60  |   50  |     800 - 1,200  |
|  Mantis King      |   6  |  1,140 |    0 |   85  |   70  |  3,000 - 15,000  |
|___________________|______|________|______|_______|_______|__________________|
 _______________________________________________
|  Regional Monster Bestiary  \  Altair Region  \
|______________________________\_________________\____________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Big Horn         |   4  |  1,140 |    0 |   50  |   50  |     750 - 1,500  |
|  Bomb             |   5  |    640 |  140 |   60  |   50  |       450 - 900  |
|  Sergeant         |   3  |    420 |   10 |   35  |   25  |       150 - 300  |
|  Captain          |   5  |    750 |   30 |   60  |   50  |       300 - 450  |
|  Sorcerer         |   4  |    140 |   60 |   25  |   17  |             600  |
|  Werepanther      |   3  |    190 |    0 |   35  |   25  |        75 - 450  |
|  Hill Gigas       |   5  |    750 |    0 |  100  |   60  |       300 - 600  |
|___________________|______|________|______|_______|_______|__________________|

Yes, as you can well tell, each of the regions of the overworld (many of which
got less individualized) have had a boost in monster strength, some of which
have died off entirely.

Anyways, from the Mysidian Tower, sail east and through the small grassy canal,
then north to where Altair is. Land around here or something and go north to
Castle Fynn.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Castle Fynn
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Stalagmite       |   4  |  240   |   0  |   40  |   40  |     600 - 1,200  |
|  Adamantoise      |   5  |  675   |   0  |   45  |   60  |       300 - 750  |
|  Ogre Mage        |   3  |  140   |  30  |   25  |   17  |              75  |
|  Ogre Chief       |   4  |  300   |   0  |   40  |   35  |       450 - 750  |
|  Stunner          |   3  |  100   |   0  |   17  |   17  |        75 - 450  |
|  Ghast            |   3  |  100   |  30  |   25  |    9  |        37 - 300  |
|  Revenant         |   4  |  240   |   0  |   40  |   25  |       450 - 900  |
|  Wraith           |   2  |   60   |   0  |    9  |    9  |        37 - 300  |
|  Specter          |   4  |  300   | 100  |   25  |   25  |     600 - 1,200  |
|  Rhyos            |   5  |  750   | 140  |   60  |   50  |     750 - 1,500  |
|  Changer          |   3  |  140   |  80  |   35  |   25  |       150 - 600  |
|  Brain            |   5  |  240   | 100  |   40  |   35  |       450 - 900  |
|  Parasite         |   4  |   80   |  30  |   17  |    9  |              75  |
|  Green Soul       |   4  |    6   |  60  |   25  |   17  |       150 - 600  |
|  Killer Mantis    |   5  |  750   |   0  |   60  |   50  |     800 - 1,200  |
|___________________|______|________|______|_______|_______|__________________|

Once you reach Castle Fynn, you can learn by speaking with various people that
the empire has summoned a Cyclone. This Cyclone has actually destroyed pretty
much  EVERY  SINGLE  TOWN  on the planet, except for Fynn. I didn't bother to
check Mysidia, but I can't really think much better of them.

What's worse is that this thing is spinning north-northeast of Fynn right now,
not much more than a few steps away!!

You'll want to first head to 5F, where Hilda and Gordon are. Also, Leila is
there, too, meaning she survived the whole Leviathan thing. Damn. :)

But, in all honesty, go speak with Hilda. Learn the Cyclone term, then ask her
about the Wyverns to get a major hint of how get in there. (You obviously can
not just WALK into it.) Basically, long ago, holding a Pendant in front of the
special mirror around here somewhere would bring Wyverns here.

Let's do the same. Return to 1F, then to the southwestern corner there. Head up
to the third floor, then north into the next room. The mirror is here; examine
it and use the Pendant. You'll watch the Wyvern Egg in the Life Spring in the
Deist Cavern hatch, then the Wyvern flies away towards Fynn. We'll be riding it
soon enough.

Now, go into the town of Fynn.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Fynn
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Black Garb ........................................................... []  |
|  Blood Sword .......................................................... []  |
|  Elixir ............................................................... []  |
|  Gold Cuirass ......................................................... []  |
|  Gold Hairpin ......................................................... []  |
|  Ruby Cuirass ......................................................... []  |
|  Silver Cuirass ....................................................... []  |
|  Thief's Gloves ....................................................... []  |
|_____________________________________________________________________________|
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Werebuster .................................................... 2,000 Gil  |
|  Trident ....................................................... 3,500 Gil  |
|  Wing Sword .................................................... 5,000 Gil  |
|  Flame Bow ..................................................... 4,000 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Golden Shield ................................................... 700 Gil  |
|  Giant's Helm .................................................... 500 Gil  |
|  Golden Armor .................................................. 2,000 Gil  |
|  Gold Cuirass .................................................. 1,000 Gil  |
|_____________________________________________________________________________|
 ______________
|  Spell Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Dispel Tome ................................................... 2,000 Gil  |
|  Mini Tome ..................................................... 2,000 Gil  |
|  Fog Tome ...................................................... 2,000 Gil  |
|  Slow Tome ..................................................... 2,000 Gil  |
|_____________________________________________________________________________|

First things first. Odds are, you have at least 100,000 Gil by now. (If you
fought as many battles in the Mysidian Tower as I did.) I highly recommend
using a large chunk of it to max out your Hi-Potion, Ether, and Phoenix Down
stocks. Then head over to status items and start building up a stock of them,
too.

Then rest up in the Inn and head over to Paul's house in the southwestern
corner of town. Ask Paul inside about the Cyclone and he'll call you a madman,
then decide to give you some items he stole from the empire over the years.
And he calls US madmen? Anyways, you'll get some Black Garb, the Blood Sword,
an Elixir, a Gold Curiass, a Gold Hairpin, a Rudy Cuirass, a Silver Cuirass,
and some Thief's Gloves.

O=============================================================================O
|                  READ THIS NOTE BEFORE GOING ANY FURTHER!!                  |
|                                                                             |
|  Remember that Blood Sword you just got? Well, let's just say this. It has  |
|  crappy stats -- it doesn't boost anything. One of its special abilities is |
|  a Drain effect where you heal some HP due to dealing physical damage.      |
|                                                                             |
|  The real reason we want to keep it is this: it will make the final boss    |
|  battle UNBELIEVABLY easy. Have you ever done over 2,500 damage in one hit? |
|  You can with this thing. But only against the final boss (and some other   |
|  enemies that I'll note as necessary or as I even learn of them).           |
|                                                                             |
|              AS  SUCH, DO  NOT  EVER  SELL  THE  BLOOD  SWORD.              |
|              ッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッッ              |
O=============================================================================O

Once you are healed up at the Inn and fully stocked, go northeast of town in
the overworld and into the Cyclone. The wyvern will fly you up there. (I don't
really see how that's much safer than walking into it.)

It is time to go Where Dragons Rule ... into the Fury of the Storm.

Yes, that is the first time I fit two DragonForce song references in one
statement. (I know "Dragons" is meant to be "Wyverns" as well.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Cyclone
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Defender ............................................................. []  |
|  Diamond Armor ........................................................ []  |
|  Diamond Gloves ....................................................... []  |
|  Diamond Helm ......................................................... []  |
|  Poison Axe ........................................................... []  |
|  Ripper ............................................................... []  |
|  Wind Flute ........................................................... []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Gottos           |   6  |  2,000 |   80 |   70  |   60  |   1,200 - 6,000  |
|  Devil's Bloom    |   6  |  1,140 |    0 |   70  |   70  |     900 - 2,250  |
|  Cockatrice       |   5  |    370 |    0 |   35  |   40  |     600 - 1,200  |
|  Big Horn         |   4  |  1,140 |    0 |   50  |   50  |     750 - 1,500  |
|  Malboro Terra    |   6  |  1,000 |    0 |   60  |   60  |     750 - 1,500  |
|  Eyemoeba         |   6  |  1,140 |    0 |  100  |   60  |   1,200 - 3,000  |
|  Vampire Girl     |   5  |    540 |  100 |   40  |   50  |     750 - 1,500  |
|  Vampire Lady     |   6  |  1,140 |  140 |   85  |   85  |  2,250 - 15,000  |
|  Killer Mantis    |   5  |    750 |    0 |   60  |   50  |     800 - 1,200  |
|  Royal Guard      |   6  |    870 |    0 |   60  |   60  |   1,200 - 1,500  |
|  Wood Golem       |   7  |  1,620 |    0 |  100  |  120  |     900 - 2,250  |
|  Bomb             |   5  |    640 |  140 |   60  |   50  |       450 - 900  |
|  Captain          |   5  |    750 |   30 |   60  |   50  |       300 - 450  |
|  Wizard           |   6  |    540 |  190 |   40  |   35  |   1,500 - 2,250  |
|  Lamia            |   6  |  1,000 |   60 |   70  |   70  |   1,200 - 3,000  |
|  Hill Gigas       |   5  |    750 |    0 |  100  |   60  |       300 - 600  |
|___________________|______|________|______|_______|_______|__________________|

NOTE -- At some points in the dungeon, you'll find discolorations on the floor.
        Stepping on these will take away 1 HP from each party member, not
        unlike lava or spiked ice.

Once you enter the Cyclone, go east and north along the path. Take the stairs
you reach on the way.

On 2F, go northwest to find a Ripper in a chest. Then go south and around to
the staircase.

On 3F, go along the path around to find a chest. Open it for a Poison Axe.
That's really all here on this side path; Warp or walk back to the 1F stairs.
From there, go west and along the southbound path to a staircase.

On 2F, along the path and upstairs.

On 3F, go west and up the staircase.

On 4F, go north as far as possible, then go west to find some Diamond Gloves
and east to find a Diamond Helm. Return to the previous floor.

Back on 3F, go along the path southward to another staircase.

On 4F again, go east to find two staircases. Use the western one.

On 5F, go along the path, ignoring the discolored floor. Continue to find a few
chests. One has a Defender inside; the other one contains a battle and some
Diamond Armor. Backtrack to the previous floor.

Back on 4F, use the eastern staircase.

On 5F, go along the linear path to the next area.

There, go along the path around east (or north) to find a chest. There, heal
up and save, for opening it yields a tough fight against...
 ______________________
|  BOSS: Green Dragon  \
|_______________________\_____________________________________________________
|  Rank          - 7        |  Weaknesses:     |  Treasures Awarded:          |
|  HP            - 3,000    |  - Thunder       |  - Acid Phial                |
|  MP            - 190      |                  |  - Betrayal Fang             |
|  Attack        - 150      |  Resistances:    |  - Diamond Helm              |
|  Accuracy      - 7 - 100  |  - None          |  - Gaia Drum                 |
|  Defense       - 150      |                  |  - Healing Staff             |
|  Magic Defense - 8 - 40   |  Absorptions:    |                              |
|  Evasion       - 1 - 75   |  - Poison        |  Gil Earned: 3,000 - 15,000  |
|=============================================================================|
|  The Green Dragon can use a Poison Cloud attack to damage your whole party  |
|  as well as a basic physical you'll want to avoid.                          |
|                                                                             |
|  You should first use Blink and Protect on your whole party to lower the    |
|  amount of damage taken.                                                    |
|                                                                             |
|  Offensively, note that the Blood Sword will do extra damage here, enough   |
|  to make this battle almost not needing a boss box. But, still, I bet there |
|  is someone who stupidly sold it... Anyways, you should also focus on using |
|  your Thunder spells.                                                       |
|_____________________________________________________________________________|

After the battle, head upstairs.

On 7F, head south and west to the red carpet. There, heal, equip the Blood
Sword on someone, and SAVE. Go north from there and you'll be taunted by none
other than the Emperor. Afterwards, you'll have to fight two battles with some
Royal Guards; nothing more than the usual. Eventually, he decides to kill you
personally.

I'm so honored... Especially given that he doesn't have the decency to fight us
man-with-woman-with-man-with-man to man, but with a Wood Golem and some Royal
Guards.
 ___________________________________________________
|  BOSS: The Emperor, Royal Guard (x2), Wood Golem  \
|____________________________________________________\________________________
|                           The Emperor's Bestiary                            |
 >--------------------------+------------------+-----------------------------<
|  Rank          - 6        |  Weaknesses:     |  Treasures Awarded:          |
|  HP            - 3,000    |  - None          |  - Elixir                    |
|  MP            - 190      |                  |  - Eye Drops                 |
|  Attack        - 70       |  Resistances:    |  - Phoenix Down              |
|  Accuracy      - 6 - 80   |  - None          |  - Defender                  |
|  Defense       - 75       |                  |  - Cottage                   |
|  Magic Defense - 6 - 40   |  Absorptions:    |  - Diamond Armor             |
|  Evasion       - 1 - 65   |  - None          |  Gil Earned: 15,000          |
 >--------------------------+------------------+-----------------------------<
|                           Royal Guards' Bestiary                            |
 >--------------------------+------------------+-----------------------------<
|  Rank          - 6        |  Weaknesses:     |  Treasures Awarded:          |
|  HP            - 870      |  - None          |  - Poison Axe                |
|  MP            - 0        |                  |  - Unicorn Horn              |
|  Attack        - 60       |  Resistances:    |  - Stun Tome                 |
|  Accuracy      - 6 - 75   |  - None          |  - Warp Tome                 |
|  Defense       - 60       |                  |                              |
|  Magic Defense - 6 - 30   |  Absorptions:    |                              |
|  Evasion       - 1 - 65   |  - None          |  Gil Earned: 1,200 - 1,500   |
 >--------------------------+------------------+-----------------------------<
|                           Wood Golem's Bestiary                             |
 >--------------------------+------------------+-----------------------------<
|  Rank          - 7        |  Weaknesses:     |  Treasures Awarded:          |
|  HP            - 1,620    |  - Fire          |  - Acid Phial                |
|  MP            - 0        |                  |  - Betrayal Fang             |
|  Attack        - 100      |  Resistances:    |  - Diamond Helm              |
|  Accuracy      - 6 - 95   |  - Ice/Blizzard  |  - Gaia Drum                 |
|  Defense       - 120      |  - Poison        |  - Healing Staff             |
|  Magic Defense - 14 - 100 |  Absorptions:    |                              |
|  Evasion       - 1 - 50   |  - None          |  Gil Earned: 900 - 2,250     |
|=============================================================================|
|  The Wood Golem's attacks and the Royal Guards' are ones you should be at   |
|  least a little familiar with by now; mostly just basic physicals, you      |
|  know. As for the Emperor ... all he really uses are Elixirs on himself.    |
|  The douche wouldn't even help his allies! Of course, he also uses the      |
|  occasional spell to try and hurt you, though it wasn't really worth        |
|  putting on Shell/Wall for; your choice, though.                            |
|                                                                             |
|  So, anyways, strategy. Focus Fire-based spells solely on the Wood Golem,   |
|  and have your physical attacker(s) focus on the Royal Guards. These        |
|  enemies should fall fairly quickly. Afterwards, have your person with the  |
|  Blood Sword slice the heck out of the Emperor and have everyone else back  |
|  him/her up with either physical attacks or spells, whichever is more       |
|  powerful. (Note that multi-targeting a spell on a single enemy increases   |
|  damage by ~50%.)                                                           |
|_____________________________________________________________________________|

After the battle, the Emperor falls and dies.

But was that really the end of the game?

*scoff*  You wish. You'll automatically return to Castle Fynn.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Castle Fynn
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Stalagmite       |   4  |  240   |   0  |   40  |   40  |     600 - 1,200  |
|  Adamantoise      |   5  |  675   |   0  |   45  |   60  |       300 - 750  |
|  Ogre Mage        |   3  |  140   |  30  |   25  |   17  |              75  |
|  Ogre Chief       |   4  |  300   |   0  |   40  |   35  |       450 - 750  |
|  Stunner          |   3  |  100   |   0  |   17  |   17  |        75 - 450  |
|  Ghast            |   3  |  100   |  30  |   25  |    9  |        37 - 300  |
|  Revenant         |   4  |  240   |   0  |   40  |   25  |       450 - 900  |
|  Wraith           |   2  |   60   |   0  |    9  |    9  |        37 - 300  |
|  Specter          |   4  |  300   | 100  |   25  |   25  |     600 - 1,200  |
|  Rhyos            |   5  |  750   | 140  |   60  |   50  |     750 - 1,500  |
|  Changer          |   3  |  140   |  80  |   35  |   25  |       150 - 600  |
|  Brain            |   5  |  240   | 100  |   40  |   35  |       450 - 900  |
|  Parasite         |   4  |   80   |  30  |   17  |    9  |              75  |
|  Green Soul       |   4  |    6   |  60  |   25  |   17  |       150 - 600  |
|  Killer Mantis    |   5  |  750   |   0  |   60  |   50  |     800 - 1,200  |
|___________________|______|________|______|_______|_______|__________________|

Once you return to Castle Fynn, there is a quaint celebration where everyone
dances over the fact that the Palamecian empire is no more.

Until a soldier rushes in wounded, getting blood all over the carpet and stuff,
saying that the Dark Knight -- Leon! -- has declared himself Emperor of the
empire. The troops are mobilizing; if we don't stop him, the rebellion is
screwed, to say the least.

Once you regain control, speak with Hilda to learn about Palamecia and the term
itself. Speaking with them in general yields that Paul may know how to enter
the castle.

Well, there isn't much else to do for the moment but go into town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Fynn
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Werebuster .................................................... 2,000 Gil  |
|  Trident ....................................................... 3,500 Gil  |
|  Wing Sword .................................................... 5,000 Gil  |
|  Flame Bow ..................................................... 4,000 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Golden Shield ................................................... 700 Gil  |
|  Giant's Helm .................................................... 500 Gil  |
|  Golden Armor .................................................. 2,000 Gil  |
|  Gold Cuirass .................................................. 1,000 Gil  |
|_____________________________________________________________________________|
 ______________
|  Spell Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Dispel Tome ................................................... 2,000 Gil  |
|  Mini Tome ..................................................... 2,000 Gil  |
|  Fog Tome ...................................................... 2,000 Gil  |
|  Slow Tome ..................................................... 2,000 Gil  |
|_____________________________________________________________________________|

If you're like me and got a bunch of Gil, it goes without saying -- rest in the
Inn, sell useless crap, make upgrades if that's even possible now, and buy a
lot of items. I'm talking 99 Ethers and 99 Hi-Potions, minimum. Of course,
tossing in a few Phoenix Downs (50+) and status items is good. Not to mention
Elixirs, though those are last priority.

Once you're done giving the town money it won't use to upgrade its stuff
anyways, head to Paul's house in the southwestern corner of town. Speak with 
Cid in the southeastern bedroom. Apparently, that Cyclone did quite the number
on him, but his Airship came out intact.

His dying wish is for you to have the Airship...

You can speak with Paul to learn how to get into Palamecia -- from the sky.
Let's use Cid's dying gift well ... to end this war for good.

Go to the overworld when you're ready.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Big Horn         |   4  |  1,140 |    0 |   50  |   50  |     750 - 1,500  |
|  Bomb             |   5  |    640 |  140 |   60  |   50  |       450 - 900  |
|  Sergeant         |   3  |    420 |   10 |   35  |   25  |       150 - 300  |
|  Captain          |   5  |    750 |   30 |   60  |   50  |       300 - 450  |
|  Sorcerer         |   4  |    140 |   60 |   25  |   17  |             600  |
|  Werepanther      |   3  |    190 |    0 |   35  |   25  |        75 - 450  |
|  Hill Gigas       |   5  |    750 |    0 |  100  |   60  |       300 - 600  |
|___________________|______|________|______|_______|_______|__________________|

Once you leave Fynn, go south into the lake and canoe to the east to Paloom.
From there, follow the coastline northeast to find Poft. Cid's Airship is
right there. Start flying.

Now, go east a bit to find where Bafsk once was. Head south-southeast to reach
the Palamecian Desert. There, on the east side near the Coliseum, you'll find a
castle. Try landing on it from every angle to enter the castle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Castle Palamecia
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Buckler .............................................................. []  |
|  Diamond Cuirass ...................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Elixir ............................................................... []  |
|  Ether ................................................................ []  |
|  Garlic ............................................................... []  |
|  Healing Staff ........................................................ []  |
|  Hellfire ............................................................. []  |
|  Hourglass ............................................................ []  |
|  Mage's Staff ......................................................... []  |
|  Saint's Spirit ....................................................... []  |
|  Sleepgrass ........................................................... []  |
|  Sun Blade ............................................................ []  |
|  Thunder Spear ........................................................ []  |
|  Wind Flute ........................................................... []  |
|  Wizard's Staff ....................................................... []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Skull            |   6  |    640 |  300 |   50  |   40  |   1,500 - 3,000  |
|  Gottos           |   6  |  2,000 |   80 |   70  |   60  |   1,200 - 6,000  |
|  Devil's Bloom    |   6  |  1,140 |    0 |   70  |   70  |     900 - 2,250  |
|  Death Flower     |   5  |    540 |    0 |   40  |   40  |       300 - 750  |
|  Cockatrice       |   5  |    370 |    0 |   35  |   40  |     600 - 1,200  |
|  Flying Ray       |   5  |    750 |    0 |   60  |   50  |     600 - 1,200  |
|  Eyemoeba         |   6  |  1,140 |    0 |  100  |   60  |   1,200 - 3,000  |
|  Vampire Girl     |   5  |    540 |  100 |   40  |   50  |     750 - 1,500  |
|  Imperial Shadow  |   7  |  3,000 |  240 |  120  |  120  |               0  |
|  Killer Mantis    |   5  |    750 |    0 |   60  |   50  |     800 - 1,200  |
|  Black Knight     |   6  |  1,140 |    0 |   85  |   85  |   2,250 - 3,000  |
|  Wood Golem       |   7  |  1,620 |    0 |  100  |  120  |     900 - 2,250  |
|  Stone Golem      |   7  |  1,800 |  240 |  120  |  150  |     900 - 2,250  |
|  Captain          |   5  |    750 |   30 |   60  |   50  |       300 - 450  |
|  General          |   7  |  1,800 |    0 |  120  |  100  |   2,250 - 3,000  |
|  Wizard           |   6  |    540 |  190 |   40  |   35  |   1,500 - 2,250  |
|  Coeurl           |   6  |  1,000 |  300 |   40  |   60  |   1,500 - 3,000  |
|  Lamia            |   6  |  1,000 |   60 |   70  |   70  |   1,200 - 3,000  |
|  Hill Gigas       |   5  |    750 |    0 |  100  |   60  |       300 - 600  |
|___________________|______|________|______|_______|_______|__________________|

Once you enter the castle, go along the path and through the door. In the next
room, go due north from the entrance to fall down to the first floor.

Did you really expect anything less?

On 1F, go south and east to find a Diamond Cuirass. Backtrack to west and north
to where you fell, then go east. Take the second southbound path, then the
first westbound path to the staircase.

On 2F, go along the path to the chest to find an Hourglass, then go back
downstairs.

Back on 1F, go east and back along the southbound path. Continue to the
southeastern corner, then go west and skip the northbound path to find a chest
with some Garlic. Go back to the skipped northbound path and use to reach the
staircase.

On 2F, go along the path to the fork and, there, go south to find an Ether. Go
north to find a Buckler afterwards, then go west and along the path to find the
stairs.

On 3F, go north to the wall and go along the west path to find a chest. Defeat
the monsters inside and get the Thunder Spear. Go back to the area where you
hit the wall and go along the path eastward to the stairs.

On 4F, go north and along the path to the west. Go along the second southbound
path to find a Saint's Spirit in a chest. Continue west along the main path to
find some Sleepgrass. Backtrack and go north to the wall. There, go along the
western path to find a doorway. Go inside to find three chests containing a
Healing Staff, a Mage's Staff, and a Wizard's Staff. Then backtrack and make
your way to the northeastern corner's staircase.

On 5F, go west to the stairs.

On 6F, go around to the south to find a chest; open it for a battle and the
Sun Blade. Go along the path for a while now to eventually find some stairs.

On 7F, go southwest to the door to find three Elixirs. Sweet. Now backtrack to
6F, then back through to 5F.

On 5F, go along the small southern path to the stairs.

On 6F again, go along the path to the next floor.

On 7F, go along the path northward to the stairs.

On 8F, go south and along the path to the west. Ignore the northbound red
carpeted path and continue west and along the path there to find some chests
containing a Wind Flute and some Hellfire. Go back to the red carpet now and
go north.

And there, you'll find Leon. He'll speak of how important power is and how the
weak are nothing to him. Yeah, creative philosophy. </sarcasm>  In essence,
because of this, he has trained himself to become, as he describes it,
all-power.

Sudddenly, an earthquake hits the once-dead Emperor rises from the depths of
Hell itself, then uses his new-found powers to surround your party with flames.
Leon will identify him as the Emperor, then the flames close in tighter.
Ricard steps forward and demands Firion call the Wyvern. The last Dragoon then
walks up to the Emperor and prepares for battle.

Firion and the group flee on the Wyvern ... and Ricard dies a painful death,
leaving the race of Dragoons extinct...

You'll return to Castle Fynn.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Castle Fynn
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Stalagmite       |   4  |  240   |   0  |   40  |   40  |     600 - 1,200  |
|  Adamantoise      |   5  |  675   |   0  |   45  |   60  |       300 - 750  |
|  Ogre Mage        |   3  |  140   |  30  |   25  |   17  |              75  |
|  Ogre Chief       |   4  |  300   |   0  |   40  |   35  |       450 - 750  |
|  Stunner          |   3  |  100   |   0  |   17  |   17  |        75 - 450  |
|  Ghast            |   3  |  100   |  30  |   25  |    9  |        37 - 300  |
|  Revenant         |   4  |  240   |   0  |   40  |   25  |       450 - 900  |
|  Wraith           |   2  |   60   |   0  |    9  |    9  |        37 - 300  |
|  Specter          |   4  |  300   | 100  |   25  |   25  |     600 - 1,200  |
|  Rhyos            |   5  |  750   | 140  |   60  |   50  |     750 - 1,500  |
|  Changer          |   3  |  140   |  80  |   35  |   25  |       150 - 600  |
|  Brain            |   5  |  240   | 100  |   40  |   35  |       450 - 900  |
|  Parasite         |   4  |   80   |  30  |   17  |    9  |              75  |
|  Green Soul       |   4  |    6   |  60  |   25  |   17  |       150 - 600  |
|  Killer Mantis    |   5  |  750   |   0  |   60  |   50  |     800 - 1,200  |
|___________________|______|________|______|_______|_______|__________________|

Back here, Leon isn't actually given all too much of a warm welcome. Heh.

Anyways, when he first joins the party, you'll notice his crappy stats. You can
either grind with him until he does get some good ones -- be sure to slap some
magic on him, too. Or can do what I did -- drag him around and revive him
every time he got KO'ed in the next two dungeons.

I think I should've done the former, personally. >_>

Anyways, when you gain control, speak with Hilda to learn of the Jade Passage.
This is the passage that leads to Pandaemonium, the castle of Hell, and where
the Emperor is. Both dungeons are really tough.

Well, let's head to the overworld and fly around a little.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Overworld
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Excalibur ............................................................ []  |
|_____________________________________________________________________________|

Before leaving Fynn, seriously consider investing all your money into
Hi-Potions, Ethers, Phoenix Downs, and Elixirs ... in that order, too. Also,
for the fun of it, speak with Paul. You'll enjoy it.

After that, use the map (Select + B) to return to Castle Deist for the last
time. Speak with the widow there and ask about the Dragoons to obtain the
legendary holy sword, Excalibur. Use it well.

Now, go to the Cave of Mysidia or an area of equal latitude and go eastward for
a bit to find big hole in the ground. This is the Jade Passage. Drop in there,
and save.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Jade Passage
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Aegis Shield ......................................................... []  |
|  Antarctic Wind ....................................................... []  |
|  Betrayal Fang ........................................................ []  |
|  Cat Claws ............................................................ []  |
|  Diamond Mace ......................................................... []  |
|  Dragon Armor ......................................................... []  |
|  Elixir ............................................................... []  |
|  Hellfire ............................................................. []  |
|  Hellfire ............................................................. []  |
|  Hi-Potion ............................................................ []  |
|  Holy Lance ........................................................... []  |
|  Protect Ring ......................................................... []  |
|  Rune Axe ............................................................. []  |
|  Yoichi's Bow ......................................................... []  |
|_____________________________________________________________________________|
 ____________________________________________________________
|  Spell Shop  \  Found on B3F; see walkthrough for details  \
|_______________\_____________________________________________\_______________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Berserk Tome ................................................. 10,000 Gil  |
|  Death Tome ................................................... 10,000 Gil  |
|  Flare Tome ................................................... 40,000 Gil  |
|  Haste Tome ................................................... 20,000 Gil  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Scissorjaws      |   6  |    870 |    0 |   70  |   60  |   1,500 - 3,000  |
|  Chimera Sphinx   |   5  |    750 |  140 |   60  |   50  |     750 - 1,500  |
|  Mega Parasite    |   6  |    750 |  300 |   40  |   50  |   2,250 - 3,000  |
|  Pit Fiend        |   6  |    750 |  300 |   60  |   50  |   2,250 - 3,000  |
|  Great Malboro    |   6  |  1,290 |    0 |   85  |   85  |   2,250 - 3,000  |
|  Salamander       |   6  |  1,290 |  300 |  100  |   85  |   2,250 - 3,000  |
|  Ice Lizard       |   6  |  1,000 |  190 |   85  |   70  |     900 - 2,250  |
|  Hecteyes         |   6  |  1,140 |  300 |   85  |   70  |   2,250 - 3,000  |
|  Abyss Worm       |   6  |  1,290 |  370 |  150  |   85  |   1,500 - 3,000  |
|  Vampire Lady     |   6  |  1,140 |  140 |   85  |   85  |  2,250 - 15,000  |
|  Killer Mantis    |   5  |    750 |    0 |   60  |   50  |     800 - 1,200  |
|  White Dragon     |   7  |  2,500 |  140 |  150  |  120  |  3,000 - 15,000  |
|  Green Dragon     |   7  |  3,000 |  190 |  150  |  150  |  3,000 - 15,000  |
|___________________|______|________|______|_______|_______|__________________|

Once you enter the Passage, go to the far east, then south to find the Diamond
Mace. Go arund and south to the southwestern corner to the Hellfire chest. Go
east from there to the next area.

On B2F, go north to find another Hellfire. Go east to the Antarctic Wind in
that chest. Go to the far south, then west to find a chest. Open it for some
Cat Claws and a battle versus the Blue Dragon. It is nothing special; just
note that it weak to POISON and absorbs THUNDER; it's not Ice/Blizzard-based...
After the battle, go east to the wall and north to the stairs.

On B3F, go along the path for a while. Note that as you cross the waterfall,
it will act like lava -- each step removes 1 HP from each party member. At one
point, you'll find a chest. Open it for a Rune Axe and a battle versus the
King Behemoth. It is no more than a souped-up Behemoth from the Coliseum; treat
it as such.

After the battle, go west and downstairs. While you start heading east, stop
within the waterfall. Go into it to head inside. There, go north, then east and
press A upon stopping to find the spell shop.

There, buy what you can. I seriously would recommend at least Haste and Berserk
to aid in physical fighting, and Flare for spellcasters.

Return outside of the waterfall and go east, through the last door.

Here, go north to find some rocks near a chest; open it for the Betrayal Fang.
Go north to find a door; inside, open the chests for an Aegis Shield, Dragon
Armor, and a Holy Lance. Go east, once outside, to find another chest. Open it
for the Yoichi's Bow and a fight versus the Red Dragon. It is weak to Blizzard
attacks and absorbs Fire, you know. Shouldn't have too much trouble there.
After the battle, go south and east to head downstairs.

On B5F, go along the path for a while to find a Hi-Potion, Protect Ring, and an
Elixir. Don't visit the doors along the path; just continue to the stairwell.

On B6F, continue along the path to find a warp. Use it to reach our final
dungeon of the game.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Pandaemonium
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Acid Phial ........................................................... []  |
|  Elixir ............................................................... []  |
|  Ether ................................................................ []  |
|  Genji Armor .......................................................... []  |
|  Genji Gloves ......................................................... []  |
|  Genji Helm ........................................................... []  |
|  Hellfire ............................................................. []  |
|  Masamune ............................................................. []  |
|  Ribbon ............................................................... []  |
|  Sage's Wisdom ........................................................ []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|  Monster Species  | Rank |   HP   |  MP  |  ATK  |  DEF  |     Gil Range    |
|-------------------+------+--------+------+-------+-------+------------------|
|  Beast Demon      |   7  |  1,000 |  140 |   70  |   60  |           3,000  |
|  Devil's Bloom    |   6  |  1,140 |    0 |   70  |   70  |     900 - 2,250  |
|  Zombie Borghen   |   7  |  2,500 |  370 |  120  |  120  |           3,000  |
|  Great Malboro    |   6  |  1,290 |    0 |   85  |   85  |   2,250 - 3,000  |
|  Ice Lizard       |   6  |  1,000 |  190 |   85  |   70  |     900 - 2,250  |
|  Roundworm        |   7  |  2,500 |    0 |  120  |  100  |   2,250 - 3,000  |
|  Mantis Devil     |   7  |  1,290 |  370 |   85  |   85  |           3,000  |
|  Death Rider      |   6  |  1,290 |    0 |  120  |  120  |          15,000  |
|  Mythril Golem    |   7  |  2,000 |    0 |  150  |  180  |   1,500 - 3,000  |
|  Bomb             |   5  |    640 |  140 |   60  |   50  |       450 - 900  |
|  Coeurl           |   6  |  1,000 |  300 |   40  |   60  |   1,500 - 3,000  |
|  Lamia            |   6  |  1,000 |   60 |   70  |   70  |   1,200 - 3,000  |
|  Lamia Queen      |   7  |  1,290 |  370 |   50  |   50  |          15,000  |
|  Fire Gigas       |   7  |  1,800 |  240 |  100  |  100  |     900 - 1,500  |
|  Ice Gigas        |   7  |  2,000 |  140 |  120  |  120  |     900 - 1,500  |
|  Thunder Gigas    |   7  |  2,500 |  370 |  150  |  150  |   1,200 - 1,500  |
|  King Behemoth    |   7  |  5,000 |    0 |  150  |  120  |          15,000  |
|  Blue Dragon      |   7  |  3,500 |  240 |  180  |  150  |  3,000 - 15,000  |
|  Red Dragon       |   7  |  5,000 |  450 |  180  |  180  |          15,000  |
|  Iron Giant       |   7  |  3,500 |  240 |  180  |  180  |  3,000 - 15,000  |
|___________________|______|________|______|_______|_______|__________________|

Once you arrive, go along the path to the next area. Ignore the pseudo-doorways
as well.

On 2F, go along the path upstairs, then go north to find an Ether inside a
chest. Backtrack to the stairs and go down the western set, then continue to
the next area.

On 3F, go south and east to find a chest with an Elixir, then return to where
you entered the area. Go north and east along the path to find a room. Continue
to the southwestern path. Go through the wall at the end and continue to the
next floor.

On 4F, go on over to the four doorways. Go through the westernmost one.

On 5F, go along the path to find a doorway to your east approximately parallel
with stairs to the west. Use the doorway and go north to the wall. Go through
it on the left and go further north. Slip through the eastern wall now to find
a chest. Open it for the Genji Gloves.

You'll also fight Zombie Borghen. Quite the hard boss. Not. Just use a few Fire
spells to send him back to ... speaking of which, how did he even become a
monster in the first place?

Afterwards, go along the south path for a bit. Don't take the second south door
but rather go north to the wall. Go east through some hidden paths to find a
statue in a room. Get on the tile to its south and go east to go through a path
in the wall to find the chest ... THE chest ... that contains the legendary
Masamune. The best sword in the game ... and not even a battle for it. ^_^

Now, WALK back to the previous floor. You'll have to, unless you decide to Warp
back, which takes you back into the Jade Passage. So, yeah, WALK.

Back on 4F, at the four doors, take the second one from the left.

On 5F now, go west and through the door. Go upstairs. As you do, try to go
through the western wall to find a nice shortcut. On the other side, use the
western door to find a chest. Open it for the Genji Helm and a battle with...
 ________________
|  BOSS: Tiamat  \
|_________________\___________________________________________________________
|  Rank          - 7        |  Weaknesses:     |  Treasures Awarded:          |
|  HP            - 5,000    |  - Body          |  - Elixir                    |
|  MP            - 450      |                  |  - Phoenix Down              |
|  Attack        - 150      |  Resistances:    |  - Life Tome                 |
|  Accuracy      - 8 - 100  |  - Mind          |  - Holy Tome                 |
|  Defense       - 180      |                  |  - Flare Tome                |
|  Magic Defense - 8 - 70   |  Absorptions:    |                              |
|  Evasion       - 1 - 80   |  - Poison        |  Gil Earned: 15,000          |
|                           |  - Fire          |                              |
|                           |  - Ice/Blizzard  |                              |
|                           |  - Thunder       |                              |
|=============================================================================|
|  Not much different than the Final Fantasy I fights. Tiamat will use a fair |
|  amount of party-wide moves, though you occasionally get someone hit with a |
|  basic physical.                                                            |
|                                                                             |
|  You should first use Blink and Protect on your whole party to lower the    |
|  amount of damage taken. Also consider Shell/Wall for magic damage; Haste,  |
|  Aura, and Berserk for adding your own damage.                              |
|                                                                             |
|  Offensively, note that Tiamat will absorb pretty much every damaging spell |
|  you have except for Holy, Flare, and Ultima. Have your physical attackers  |
|  focus on Attacking, and those with decent-damaging Holy/Flare/Ultima magic |
|  use that. If someone can't do anything, have them on permanent healing or  |
|  Berserking duty. Just note that magic damage is likely to be higher than   |
|  physical damage, so just note that.                                        |
|_____________________________________________________________________________|

Afterwards, backtrack to 4F and go through the easternmost of the four doors.

On 6F, go along the path to find a chest. Open it to obtain the Genji Armor,
plus a battle versus...
 ___________________
|  BOSS: Beelzebub  \
|____________________\________________________________________________________
|  Rank          - 7        |  Weaknesses:     |  Treasures Awarded:          |
|  HP            - 5,000    |  - None          |  - Black Robe                |
|  MP            - 450      |                  |  - Betrayal Fang             |
|  Attack        - 150      |  Resistances:    |  - Hermes' Shoes             |
|  Accuracy      - 8 - 100  |  - Ice/Blizzard  |  - Sage's Wisdom             |
|  Defense       - 180      |                  |  - Gaia Drum                 |
|  Magic Defense - 8 - 70   |  Absorptions:    |                              |
|  Evasion       - 1 - 80   |  - Fire          |  Gil Earned: 15,000          |
|=============================================================================|
|  Not much to say about this fight. He'll pretty much stick to Blink and     |
|  physical attakcs against you, or he did at least for me. He does also have |
|  a few hard-hitting spells, though, so something to watch for.              |
|                                                                             |
|  You should first use Blink and Protect on your whole party to lower the    |
|  amount of damage taken. Also consider Shell/Wall for magic damage; Haste,  |
|  Aura, and Berserk for adding your own damage. Also note that the Blood     |
|  Sword seems to help out here.                                              |
|                                                                             |
|  Offensively, note that Beelzebub will absorb any Fire-based spell and will |
|  resist Blizzard stuff. Break out your Holy/Flare/Ultima. Have physical     |
|  attacking focus on Attacking, and those with decent a Holy/Flare/Ultima    |
|  use that. If someone can't do anything, have them on permanent healing or  |
|  Berserking duty. Just note that magic damage is likely to be higher than   |
|  physical damage, so just note that.                                        |
|_____________________________________________________________________________|

Afterwards, backtrack to 4F and go through the second door from the right.

On 6F again, go along the path. Counting the number of doors you go through,
before going through the fourth one, try going through the western wall. Doing
so will give you access to a chest. Open it for the coveted Ribbon and a boss.
 __________________
|  BOSS: Astaroth  \
|___________________\_________________________________________________________
|  Rank          - 7        |  Weaknesses:     |  Treasures Awarded:          |
|  HP            - 7,000    |  - None          |  - White Robe                |
|  MP            - 540      |                  |  - Mythril Mirror            |
|  Attack        - 150      |  Resistances:    |  - Wind Flute                |
|  Accuracy      - 8 - 100  |  - Ice/Blizzard  |  - Saint's Spirit            |
|  Defense       - 180      |  - Fire          |  - Spider's Silk             |
|  Magic Defense - 8 - 70   |  - Thunder       |                              |
|  Evasion       - 1 - 80   |                  |  Gil Earned: 15,000          |
|                           |  Absorptions:    |                              |
|                           |  - None          |                              |
|=============================================================================|
|  Not much to say about this fight. He'll pretty much stick to magical and   |
|  physical attacks, and doesn't really have a specific pattern or preference |
|  for them. However, his physical attack, powerful enough already, has a     |
|  Drain effect where the damage dealt is HP healed for him. He easily can    |
|  deal 750 ~ 1,000 damage in one hit, too.                                   |
|                                                                             |
|  You should first use Blink and Protect on your whole party to lower the    |
|  amount of damage taken. Also consider Shell/Wall for magic damage; Haste,  |
|  Aura, and Berserk for adding your own damage. Also note that the Blood     |
|  Sword seems to help out here.                                              |
|                                                                             |
|  Offensively, note that Astaroth resists all Fire-based, Thunder-based, and |
|  Ice/Blizzard-based magic. Break out your Holy/Flare/Ultima. Have physical  |
|  attacking focus on Attacking, and those with decent a Holy/Flare/Ultima    |
|  use that. If someone can't do anything, have them on permanent healing or  |
|  Berserking duty. Just note that magic damage is likely to be higher than   |
|  physical damage, so just note that.                                        |
|_____________________________________________________________________________|

After the battle, go northwest and then try going going through the wall to the
west. Afterwards, go south along the western path and downstairs.

On 4F, continue along to the stairs.

On 7F (how are we jumping around like this!?), go northwest to find a chest
with some Sage's Wisdom in a chest. Go west and along the path around to the
stairs.

On 8F, go east to find a chest with some Hellfire. Go west to the entrance,
then northwest (use the left path) to find a chest with an Acid Phial. From
the chest itself, go east and through the wall. Further east is the way to
the next floor.

On 9F, head straight to the southwestern corner.

On 10F, go due north to find the Emperor. Before speaking to him ...

-- Heal your party fully with Elixirs.
-- Optimize your equipment; leave the Blood Sword and Masamune out for now.
-- Equip the Blood Sword and Masamune on your best swordsman/swordswoman.
-- Save.
-- Save again.
-- Save a third time.

Afterwards, speak with the Emperor ... and let the battle to end all battles
begin.
 _____________________
|  BOSS: The Emperor  \
|______________________\______________________________________________________
|  Rank          - 1        |  Weaknesses:     |  Treasures Awarded:          |
|  HP            - 15,000   |  - None          |  - None                      |
|  MP            - 540      |                  |                              |
|  Attack        - 180      |  Resistances:    |                              |
|  Accuracy      - 8 - 100  |  - Ice/Blizzard  |                              |
|  Defense       - 210      |  - Fire          |                              |
|  Magic Defense - 16 - 70  |  - Thunder       |                              |
|  Evasion       - 2 - 80   |                  |  Gil Earned: 15,000          |
|                           |  Absorptions:    |                              |
|                           |  - None          |                              |
|=============================================================================|
|  The Emperor has a bunch of nasty attacks. There is a powerful physical     |
|  that drains HP, Flare 16, Curse 16, Starfall 10, Slow 16, and Dispel 16,   |
|  and quite possibly a few others. In other words, his attacks will hit, and |
|  they  will  hit  hard. Beware. There is also Blind 16 -- if that hits,     |
|  hurry up and use some Eye Drops or something.                              |
|                                                                             |
|  Without any exceptions, begin by using Blink, Protect, and Shell/Wall.     |
|                                                                             |
|  Next, if you have a person with the Blood Sword, have your party support   |
|  him with Berserk, Aura, and Haste as he attacks. Be sure, though, your     |
|  whole party remains alive for the supporting, okay? Quickly heal with some |
|  Elixirs on the lower-HP characters, then focus someone on healing duty     |
|  with Cure or something.                                                    |
|                                                                             |
|  But what if you were one of those people that didn't use the Blood Sword,  |
|  you're in trouble. Big trouble. Everyone should be getting a Cure once per |
|  turn, without exception. Should that spellcaster run out of MP, use Osmose |
|  or an Elixir. I'd prefer magical attacks here. Regardless, your attackers  |
|  will need Aura and Berserk; bring in Haste, too, because someone may be    |
|  forced into Attacking. The spells used should be Ultima, Flare, and Holy.  |
|                                                                             |
|  Most of all, though, remember that you can use your items at will. There   |
|  is no use for these in the Soul of Rebirth, so break them all out. If you  |
|  want to, leave Pandaemonium if you lose to restock and such. Good luck.    |
|_____________________________________________________________________________|

And so, a (second) journey has ended. Watch the ending cutscene and enjoy.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
         CONGRATULATIONS! YOU HAVE BEATEN THE PRE-CREDITS STORYLINE OF
           FINAL FANTASY II OF FINAL FANTASY I & II: DAWN OF SOULS!!
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Be sure to save that game, and hopefully on a separate file from your main
game.

We have the Soul of Rebirth to contend with now.



 /|\ ____________________________________________________________________ /|\
|ッ|ッ|                                                                    |ッ|ッ|
| | |   Final Fantasy II -- Section Two: Soul of Rebirth Side Dungeons   | | |
| | |                              **FF2_2**                             | | |
|_|_|____________________________________________________________________|_|_|
 \|/                                                                      \|/

O=============================================================================O
|                                    NOTE!                                    |
|                                                                             |
|  As minor as it may be to some players, I will note that I do NOT have any  |
|  monster bestiaries listed here. This is not because that there are no      |
|  monsters; it is because my research in this area is incomplete. I would    |
|  appreciate your cooperation and, perhaps, even your help with finishing    |
|  this.                                                                      |
|                                                                             |
O=============================================================================O

    _______________________________________________________________________
   /\                                                                     /\
  |  |                   Section I - The Unknown Cave                    |  |
  |  |                            **FF2_21**                             |  |
   \/_____________________________________________________________________\/

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               The Unknown Cave
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Ancient Sword ........................................................ []  |
|  Aura Tome ............................................................ []  |
|  Demon Spear .......................................................... []  |
|  Elixir ............................................................... []  |
|  Ether ................................................................ []  |
|  Eye Drops ............................................................ []  |
|  Golden Shield ........................................................ []  |
|  Hellfire ............................................................. []  |
|  Hi-Potion ............................................................ []  |
|  Hi-Potion ............................................................ []  |
|  Protect Ring ......................................................... []  |
|  Silver Cuirass ....................................................... []  |
|  Thief's Gloves ....................................................... []  |
|_____________________________________________________________________________|
 ____________________________________________________________
|  Spell Shop  \  Found on B3F; see walkthrough for details  \
|_______________\_____________________________________________\_______________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Berserk Tome ................................................. 10,000 Gil  |
|  Haste Tome ................................................... 20,000 Gil  |
|  Holy Tome .................................................... 20,000 Gil  |
|  Flare Tome ................................................... 40,000 Gil  |
|_____________________________________________________________________________|

A scene fades in and Minwu appears. But I thought he was dead? I think you know
what that means then. (No, he didn't come back to life.)

This area seems a lot like the Jade Passage, no? But it isn't; trust me. Go
south to find someone that looks a lot like Gordon, but it is not he, as he is
alive. You'll then get attacked by Black Knights and Sergeants. Use Minwu's
Protect to help you out; Scott also has some magic to use.

After the battle, you'll realize quite quickly now this is Scott, and he
recognizes Minwu. (Scott is Gordon's brother, who died very early in the game,
on your first visit to Fynn.) The two of them realize exactly what has just
happened. Scott mentions Hell, while Minwu mentions the Jade Passage. And, of
course, Scott will join your party.

Go east to find a chest; open it for an Elixir. (Note that you really will need
to conserve items here; you don't exactly have a fair amount to use.) Go west
and into the water, then continue to the door.

On the next floor, go north to find Josef past the water, having a nice talk
with Borghen.

Who we killed and is now a zombie you may be fighting for the second time. He
isn't all too hard - use Protect on everyone and begin to abuse Fire.

After the battle, Minwu and Josef will converse shortly before he joins the
party. Go along the path to find the Thief's Gloves, then go east along the
edge of the water to find another chest containing some Hellfire. Continue
along to the southeastern end of the water to find a chest with an Ancient
Sword within. Go to the far west and north.

You'll soon reach a waterfall area. Use the stairs to go down some, then go
under the waterfall when you are as low as you can go. Follow along the path
and you'll soon reach a chest with a Silver Cuirass. Continue to the bottom of
the area and, at the base of the waterfall, move around behind it, go east or
west to the center, and press A to find the magic dealer mentioned above. I
would try to get Flare or Holy, or save your cash for equipment later on.

Anyways, continue to B4F.

There, go north along the stream to find a chest on the western side; open it
for a Hi-Potion. Go north to find a door. Go inside and open the chests for
some Eye Drops, a Demon Spear, and a Golden Shield. Continue to the northwest
corner to find a chest. Get the Aura Tome from it, then go south along the west
wall and through the first door. Continue through to B5F.

The path here is pretty easy to follow. Continue and you'll eventually find a
Roundworm near a chest. Examine the former and a voice, that of Ricard, will
warn you to back off. He joins your party to fight it. Pretty much just go
all-out against it now to win.

Ricard catches Minwu up on what happened after he died and we now get a party
of four. Woo. Get the Ether from the chest and continue along to another chest,
this one yielding a Protect Ring. Keep going to another chest, this one
yielding a Hi-Potion. Continue to the next area.

On B6F, simply continue to the exit.


    _______________________________________________________________________
   /\                                                                     /\
  |  |                       Section II - Machanon                       |  |
  |  |                            **FF2_22**                             |  |
   \/_____________________________________________________________________\/

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Machanon
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Knife ............................................................ 40 Gil  |
|  Bow .............................................................. 20 Gil  |
|  Mythril Knife ................................................... 400 Gil  |
|  Ice Bow ....................................................... 5,000 Gil  |
|  Staff ............................................................ 50 Gil  |
|  Javelin .......................................................... 80 Gil  |
|  Power Staff ................................................... 8,000 Gil  |
|  Flame Lance .................................................. 15,000 Gil  |
|  Broadsowrd ...................................................... 100 Gil  |
|  Axe ............................................................. 100 Gil  |
|  Wing Sword .................................................... 5,000 Gil  |
|  Ogrekiller ................................................... 15,000 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Mythril Shield .................................................. 300 Gil  |
|  Mythril Helm .................................................... 300 Gil  |
|  Mythril Armor ................................................... 700 Gil  |
|  Mythril Gloves .................................................. 500 Gil  |
|  Buckler .......................................................... 50 Gil  |
|  Leather Cap ...................................................... 50 Gil  |
|  Clothes .......................................................... 20 Gil  |
|  Leather Gloves ................................................... 30 Gil  |
|  Ice Shield .................................................... 5,000 Gil  |
|  Giant's Helm .................................................... 500 Gil  |
|  Knight's Armor ................................................ 5,000 Gil  |
|  Giant's Gloves ................................................ 1,500 Gil  |
|_____________________________________________________________________________|
 ______________
|  Spell Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Fire Tome ....................................................... 150 Gil  |
|  Thunder Tome .................................................... 150 Gil  |
|  Blizzard Tome ................................................... 150 Gil  |
|  Cure Tome ....................................................... 100 Gil  |
|  Blink Tome ...................................................... 300 Gil  |
|  Protect Tome .................................................... 300 Gil  |
|  Shell Tome ...................................................... 300 Gil  |
|  Sap Tome ...................................................... 1,000 Gil  |
|  Life Tome ..................................................... 1,000 Gil  |
|  Mini Tome ..................................................... 2,000 Gil  |
|  Basuna Tome ..................................................... 600 Gil  |
|  Esuna Tome ...................................................... 600 Gil  |
|_____________________________________________________________________________|

First and foremost, rest at the Inn. Buy some equipment, as that currently will
take priority.

Next, over the next half hour to one hour, if not more, go back into the
Unknown Cave (southwestern warp) and grind for a while. You'll really want to
do this. Our next destination has a hard boss ... We'll need everyone having
at least 1,500 to 2,000 HP each, with spellcasters having 200 ~ 300 MP. Also
try to get the good items here for equipment, then spells.

Spell-wise, it is critical to have Cure, Flare (Unknown Cave), Haste (Unknown
Cave), Berserk (Unknown Cave), Life, and anything else you want. As costly as
it is ... consider the enemies you've been fighting lately. Remember that these
characters came back as they were upon death.

You want to grind.

When you're done, use the southeastern warp to find the Chamber of the Seal.


    _______________________________________________________________________
   /\                                                                     /\
  |  |                 Section III - Chamber of the Seal                 |  |
  |  |                            **FF2_23**                             |  |
   \/_____________________________________________________________________\/

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              Chmaber of the Seal
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Ultima Tome .......................................................... []  |
|_____________________________________________________________________________|

Seem familiar, Minwu?

Go north through the door and Minwu, as before, will use his energy to break
the seal on this Ultima Tome. Luckily, he doesn't die. (It is hard for the
dead to die.) Go through the doorway.

Here, examine the four outer orbs to get Strength, Intelligence, Spirit, and
Agility boosts. SAVE and examine the middle orb to find the Ultima Weapon.

We're talking more of a Final Fantasy VII/X variation. As in monster. As in
hard boss.

That's not a joke, either. His stats are barely inferior to the Emperor's.
 _______________________
|  BOSS: Ultima Weapon  \
|________________________\____________________________________________________
|  Rank          - 7        |  Weaknesses:     |  Treasures Awarded:          |
|  HP            - 15,000   |  - None          |  - None                      |
|  MP            - 500      |                  |                              |
|  Attack        - 150      |  Resistances:    |                              |
|  Accuracy      - 9 - 100  |  - Ice/Blizzard  |                              |
|  Defense       - 190      |  - Fire          |                              |
|  Magic Defense - 8 - 70   |  - Thunder       |                              |
|  Evasion       - 1 - 80   |                  |  Gil Earned: 0               |
|                           |  Absorptions:    |                              |
|                           |  - None          |                              |
|=============================================================================|
|  Without any exceptions, begin by using Blink, Protect, and Shell/Wall.     |
|                                                                             |
|  Afterwards, you'll have stopped the full force of the Ultima Weapon. You   |
|  will want to focus your offensive on magic. As such, you need to be using  |
|  Aura and Berserk for boosting, and Flare and Holy offensively. (Ultima can |
|  also be a small possibility, if you put it on Ricard earlier in the game.) |
|  For physical fighters -- which should only occur when FORCED to do so --   |
|  add Haste to the boosting mix. Also try to use Cure every time someone     |
|  falls below ~50% of their HP to keep it at a decent level.                 |
|_____________________________________________________________________________|

After the defeated the beast of beasts, your prowess will be recognized and
you will receive the Ultima Tome. Put it on Minwu, for his spell levels are
likely higher; check with everyone to be sure, though. Also note you'll need
to delete one of Minwu's spells to put this on.

We're done here. Return to Machanon.


    _______________________________________________________________________
   /\                                                                     /\
  |  |                  Section IV - The Unknown Palace                  |  |
  |  |                            **FF2_24**                             |  |
   \/_____________________________________________________________________\/

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Machanon
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 30 Gil  |
|  Hi-Potion ....................................................... 150 Gil  |
|  Eye Drops ........................................................ 40 Gil  |
|  Antidote ......................................................... 30 Gil  |
|-----------------------------------------------------------------------------|
|  Cross ............................................................ 50 Gil  |
|  Mallet ........................................................... 60 Gil  |
|  Maiden's Kiss ................................................... 500 Gil  |
|  Gold Needle ..................................................... 500 Gil  |
|-----------------------------------------------------------------------------|
|  Phoenix Down .................................................... 500 Gil  |
|  Ether ......................................................... 1,000 Gil  |
|  Cottage ....................................................... 2,000 Gil  |
|  Elixir ....................................................... 50,000 Gil  |
|_____________________________________________________________________________|
 _______________
|  Weapon Shop  \
|________________\____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Knife ............................................................ 40 Gil  |
|  Bow .............................................................. 20 Gil  |
|  Mythril Knife ................................................... 400 Gil  |
|  Ice Bow ....................................................... 5,000 Gil  |
|  Staff ............................................................ 50 Gil  |
|  Javelin .......................................................... 80 Gil  |
|  Power Staff ................................................... 8,000 Gil  |
|  Flame Lance .................................................. 15,000 Gil  |
|  Broadsowrd ...................................................... 100 Gil  |
|  Axe ............................................................. 100 Gil  |
|  Wing Sword .................................................... 5,000 Gil  |
|  Ogrekiller ................................................... 15,000 Gil  |
|_____________________________________________________________________________|
 ______________
|  Armor Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Mythril Shield .................................................. 300 Gil  |
|  Mythril Helm .................................................... 300 Gil  |
|  Mythril Armor ................................................... 700 Gil  |
|  Mythril Gloves .................................................. 500 Gil  |
|  Buckler .......................................................... 50 Gil  |
|  Leather Cap ...................................................... 50 Gil  |
|  Clothes .......................................................... 20 Gil  |
|  Leather Gloves ................................................... 30 Gil  |
|  Ice Shield .................................................... 5,000 Gil  |
|  Giant's Helm .................................................... 500 Gil  |
|  Knight's Armor ................................................ 5,000 Gil  |
|  Giant's Gloves ................................................ 1,500 Gil  |
|_____________________________________________________________________________|
 ______________
|  Spell Shop  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Fire Tome ....................................................... 150 Gil  |
|  Thunder Tome .................................................... 150 Gil  |
|  Blizzard Tome ................................................... 150 Gil  |
|  Cure Tome ....................................................... 100 Gil  |
|  Blink Tome ...................................................... 300 Gil  |
|  Protect Tome .................................................... 300 Gil  |
|  Shell Tome ...................................................... 300 Gil  |
|  Sap Tome ...................................................... 1,000 Gil  |
|  Life Tome ..................................................... 1,000 Gil  |
|  Mini Tome ..................................................... 2,000 Gil  |
|  Basuna Tome ..................................................... 600 Gil  |
|  Esuna Tome ...................................................... 600 Gil  |
|_____________________________________________________________________________|

Seriously, back in town...

First, note where the Unknown Palace, our final destination, is -- past the
northern warp.

But, first, consider grinding around there for a while. I mean stick near the
warp and simply grind for about half an hour to an hour. Why? Well, to level
up your stats and Ultima. Everyone needs to have at least 2,500 HP and, for
spellcasters, 400 MP, before continuing. Also use the money gained to buy some
better equipment if possible, and the following basic items...

-- 99 Hi-Potions
-- 99 Ethers
-- 25+ Phoenix Downs
-- 5+ Elixirs

Once you're done, rest in the Inn and go past the northern warp.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              The Unknown Palace
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Aegis Shield ......................................................... []  |
|  Bracers .............................................................. []  |
|  Ether ................................................................ []  |
|  Genji Armor .......................................................... []  |
|  Genji Gloves ......................................................... []  |
|  Genji Helm ........................................................... []  |
|  Ribbon ............................................................... []  |
|  Stardust Rod ......................................................... []  |
|  Wild Rose ............................................................ []  |
|  Wyvern Lance ......................................................... []  |
|_____________________________________________________________________________|

Once you arrive, go along the path to the next floor. The archways you see on
the way mean nothing.

On 2F, go south and up the eastern stairs. There, go over to the fork. Go north
to find an Ether. Return to the fork and head east, then downstairs and along
the path. Use the northeastern stairs to find the warp.

On 3F, go south to the fork, then west to find a chest. Open it for the Genji
Gloves. Backtrack to the warp that brought you here, but bypass it. Continue
north to the wall, then go west. Simply continue west to the corner, then
south to the southwest corner. You'll reach four doors ... go through the
westernmost one first.

Here, on 6F, go along the path to the northwest. In that corner, you'll find a
chest. Open it for a Ribbon and a battle against the Steel Giant. It isn't too
hard to beat; just put up Protect and Blink, heal when needed, and be sure to
abuse its weakness to Thunder.

Backtrack to the four doors and use the second door from the right. Trust me
on this one; this place is REVERSED from Pandaemonium.

Here, go along the path to eventually find another chest. Heal up and save
before opening it, for you will find the Stardust Rod for Minwu, and a fight
versus the Yamatano Orochi. Start with Protect and Blink, then beef up your
fighters with Berserk and Aura; add Haste to physical fighters (Ricard, Josef).
Then simply attack.

Backtrack to the four doors and use the easternmost door.

Go along the path in this area for a bit. Bypass the first two staircases,
instead opting to ascend the third one. At the end is a chest. Open it for
Ricard's Wyvern Lance. You'll also fight a Black Dragon. Eh, you've probably
already fought this at least once here.

Go back downstairs and go north. Follow the corridor to find a statue. Examine
the wall to the west to find a secret passage. On the other side is the Wild
Rose, Gordon's ultimate weapon. You'll have to fight Lucifer (heh) to get it
for good. Use Protect and Blink, then Aura/Berserk/Haste your party to really
boost the damage. Be sure to heal often, too.

Afterwards, go back to the four door area and use the second door from the
left.

Here, continue along the path for a while. Eventually, past some stairs, you
will find a chest. Open it for the Bracers, a great item for Josef, and a fight
versus the Beelzebub Soul. As it has Dispel, simply Attack or use Fire.

After the battle, go to the warp.

Once you use it, go northwest to the next warp. Use it.

Now on 7F, go east and north to find a small alcove. Open the chest within to
find the Genji Helm. Continue heading eastward and use the stairs to go up a
level. At the northeastern corner, go west some to find some pillars. Pass them
to find the warp further along the path.

On 8F, go west to the southwestern corner. There, open the chest for an Aegis
Shield. Go up the nearby staircase and go to the northeast corner to find
another chest. Open this one up for the Genji Armor. Then go west to the warp.

On 9F, go to the southeast corner to find the warp.

On 10F, head straight to the Emperor. Before speaking with him...

-- Heal your party fully with Elixirs. You may want to use Cure before the
   Elixirs to actually save some, and also level up Cure. ^_^
-- Optimize your equipment.
-- Save.
-- Save again.
-- Save a third time.

Then speak with the Emperor. You'll learn that when Firion defeated the
Emperor in Castle Palamecia in the world of the living, the Emperor was split
into a Light half (the one before you) and a Dark half (the one in the world
of the living).

You'll also be told that this is not Pandaemonium, but its opposite of sorts --
Arruboth. The Jade Passage (the Unknown Cave) was actually Raqia; not the path
to Hell, but to Heaven.

The Light Emperor will beg for forgiveness and offers you immortality. That's
an offer we cannot refuse... If it weren't for the fact he still is the
Emperor. We must kill him in this world as well. After a lengthy scene, you
realize you are being tricked...

... and so, the true battle to end all others begins.
 _____________________
|  BOSS: The Emperor  \
|______________________\______________________________________________________
|  Rank          - 7        |  Weaknesses:     |  Treasures Awarded:          |
|  HP            - 25,000   |  - None          |  - None                      |
|  MP            - 540      |                  |                              |
|  Attack        - 180      |  Resistances:    |                              |
|  Accuracy      - 9 - 100  |  - Ice/Blizzard  |                              |
|  Defense       - 220      |  - Fire          |                              |
|  Magic Defense - 16 - 70  |  - Thunder       |                              |
|  Evasion       - 1 - 80   |                  |  Gil Earned: 0               |
|                           |  Absorptions:    |                              |
|                           |  - None          |                              |
|=============================================================================|
|  Without any exceptions, begin by using Blink, Protect, and Shell/Wall.     |
|                                                                             |
|  Afterwards, I must emphasize that magic attacks take priority over the     |
|  physical ones, okay? Have everyone boosted with Aura, Berserk, and Haste   |
|  to boost any type of attack. Have Minwu focus on using Cure when needed,   |
|  though he really needs to be using Ultima. Have Scott focus on stacking    |
|  the Berserking for Ricard and Josef, as they don't really need magic, and  |
|  you'll bring their damage easily over 2,500 per attack.                    |
|                                                                             |
|  Yes ... that'll do it. Boost them enough and they'll do all the work.      |
|  If you prefer the stacking idea, then switch Minwu to simply healing or    |
|  even further stacking the Berserk.                                         |
|_____________________________________________________________________________|

And so, yet another journey has ended. Watch the final cutscene and enjoy.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
        CONGRATULATIONS! YOU HAVE BEATEN THE POST-CREDITS STORYLINE OF
           FINAL FANTASY II OF FINAL FANTASY I & II: DAWN OF SOULS!
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

     

 /|\ ____________________________________________________________________ /|\
|ッ|ッ|                                                                    |ッ|ッ|
| | |          Final Fantasy II -- Section Three: Enemy Bestiary         | | |
| | |                              **FF2_3**                             | | |
|_|_|____________________________________________________________________|_|_|
 \|/                                                                      \|/

This section is pretty simple to explain. It lists the details of every
monster in the game (for the most part), taken straight from the in-game
Bestiary. You'll get the monster's stats, item drops/steals, and elemental and
status data. Good enough?

Below, you'll find a quick-reference list for the monsters in the game. This is
basically the list of the monsters. More often than not, CTRL+F'ing the monster
number and name as below will bring you straight to the proper Bestiary entry.
Of course, be sure to note that #000 is not a monster (but can be CTRL+F'ed).
Enjoy.

#000. [section format]
#001. Leg Eater
#002. Vampire Thorn
#003. Hornet
#004. Queen Bee
#005. Snowman
#006. Sasquatch
#007. Icicle
#008. Stalactite
#009. Stalagmite
#010. Sprinter
#011. Phorusracos
#012. Adamantoise
#013. Land Turtle
#014. Ogre
#015. Ogre Mage
#016. Ogre Chief
#017. Dual Heads
#018. Dual Deads
#019. Wererat
#020. Stunner
#021. Dead Head
#022. Skull
#023. Zombie
#024. Ghoul
#025. Ghast
#026. Revenant
#027. Shadow
#028. Wraith
#029. Specter
#030. Ghost
#031. Antlion
#032. Scissorjaws
#033. Gottos
#034. Beast Demon
#035. Chimera
#036. Rhyos
#037. Chimera Sphinx
#038. Death Flower
#039. Devil's Bloom
#040. Killer Fish
#041. Bolt Fish
#042. Helldiver
#043. Cockatrice
#044. Pirate
#045. Buccaneer
#046. Borghen
#047. Zombie Borghen
#048. Big Horn
#049. Wild Horn
#050. Poison Toad
#051. Gigantoad
#052. Sea Snake
#053. Sea Dragon
#054. Land Ray
#055. Manta Ray
#056. Flying Ray
#057. Changer
#058. Brain
#059. Parasite
#060. Mega Parasite
#061. Werewolf
#062. Devil Wolf
#063. Imp
#064. Pit Fiend
#065. Malboro
#066. Malboro Terra
#067. Great Malboro
#068. Basilisk
#069. Salamander
#070. Ice Lizard
#071. Eyemoeba
#072. Hecteyes
#073. Roundworm
#074. Sand Worm
#075. Abyss Worm
#076. Green Slime
#077. Yellow Jelly
#078. Red Mousse
#079. Black Flan
#080. Red Soul
#081. Green Soul
#082. Yellow Soul
#083. Vampire Girl
#084. Vampire Lady
#085. Emperor
#086. Imperial Shadow
#087. Killer Mantis
#088. Mantis King
#089. Mantis Devil
#090. Royal Guard
#091. Black Knight
#092. Death Rider
#093. Wood Golem
#094. Stone Golem
#095. Mythril Golem
#096. Goblin
#097. Goblin Guard
#098. Goblin Prince
#099. Balloon
#100. Grenade
#101. Mine
#102. Bomb
#103. Soldier
#104. Sergeant
#105. Captain
#106. General
#107. Magician
#108. Sorcerer
#109. Wizard
#110. Werepanther
#111. Coeurl
#112. Lamia
#113. Lamia Queen
#114. Hill Gigas
#115. Fire Gigas
#116. Ice Gigas
#117. Thunder Gigas
#118. Behemoth
#119. King Behemoth
#120. White Dragon
#121. Green Dragon
#122. Blue Dragon
#123. Red Dragon
#124. Iron Giant
#125. Tiamat
#126. Beelzebub
#127. Astaroth
#128. Emperor
#129. Giga Parasite
#130. Soul Eater
#131. Pyrolisk
#132. Flan Princess
#133. Death Knight
#134. Miss Vamp
#135. Bigfoot
#136. Gil Snapper
#137. Beast Devil
#138. Sea Serpent
#139. Death Horn
#140. Gigas Worm
#141. Glasya Labolas
#142. Li'l Murderer
#143. Purobolos
#144. Dark Soul
#145. Mother Brain
#146. Bloodbones
#147. Warg Wolf
#148. Mini Satana
#149. Dark Magician
#150. Chimera Brain
#151. Lamia Matriarch
#152. Cait Sith
#153. Twin Heads
#154. Catoblepas
#155. Orukat
#156. Malboro Menace
#157. Chaos Rider
#158. Gold Golem
#159. Black Dragon
#160. Dark Behemoth
#161. Steel Giant
#162. Emperor
#163. Yamatano Orochi
#164. Beelzebub Soul
#165. Lucifer
#166. Black Knight
#167. Zombie Borghen
#168. Roundworm
#169. Ultima Weapon

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#000. [section format]

Basic Stats:
~~ Rank         : ???
~~ Max HP       : The numerical measure of the monster's health.
~~ Max MP       : The numerical measure of the monster's magic points.
~~ Attack       : The numerical measure of the monster's strength.
~~ Accuracy     : The numerical measure of how often the monster hits you.
~~ Defense      : The numerical measure of the monster's physical resistance.
~~ Evasion      : The numerical measure of the monster's ability to dodge.
~~ Magic Defense: The numerical measure of the monster's magical resistance.

Treasures/Rewards:
~~ Range of Gil Earned : The range of money earned for defeating one of these.
~~ Potential Item Drops: Items you may receive after battle from this enemy.

Elemental/Status Data: 
~~ Weaknesses: What will deal extra damage to or affect the monster?
~~ Resistances: What will do less damage to or not affect the monster?
~~ Absorptions: What will heal the monster?

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#001. Leg Eater

Basic Stats: 
~~ Rank         : 1
~~ Max HP       : 6
~~ Max MP       : 0
~~ Attack       : 4
~~ Accuracy     : 1 - 60
~~ Defense      : 0
~~ Evasion      : 0
~~ Magic Defense: 1 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 4 - 37
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   -- Body
   -- Mind
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#002. Vampire Thorn

Basic Stats: 
~~ Rank         : 1
~~ Max HP       : 20
~~ Max MP       : 0
~~ Attack       : 4
~~ Accuracy     : 1 - 60
~~ Defense      : 0
~~ Evasion      : 0
~~ Magic Defense: 1 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 4 - 18
~~ Potential Item Drops: Potion, Antidote, Eye Drops.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   -- Body
   -- Mind
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#003. Hornet

Basic Stats: 
~~ Rank         : 1
~~ Max HP       : 6
~~ Max MP       : 0
~~ Attack       : 4
~~ Accuracy     : 1 - 50
~~ Defense      : 0
~~ Evasion      : 1 - 10
~~ Magic Defense: 1 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 4 - 37
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

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#004. Queen Bee

Basic Stats: 
~~ Rank         : 1
~~ Max HP       : 30
~~ Max MP       : 0
~~ Attack       : 9
~~ Accuracy     : 1 - 50
~~ Defense      : 4
~~ Evasion      : 1 - 10
~~ Magic Defense: 1 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 4 - 9
~~ Potential Item Drops: Potion, Antidote.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

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#005. Snowman

Basic Stats: 
~~ Rank         : 2
~~ Max HP       : 45
~~ Max MP       : 0
~~ Attack       : 9
~~ Accuracy     : 1 - 60
~~ Defense      : 4
~~ Evasion      : 1 - 20
~~ Magic Defense: 2 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 18 - 150
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
~~ Resistances: None.
~~ Absorptions: 
   -- Ice/Blizzard

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#006. Sasquatch

Basic Stats: 
~~ Rank         : 1
~~ Max HP       : 20
~~ Max MP       : 0
~~ Attack       : 4
~~ Accuracy     : 1 - 50
~~ Defense      : 0
~~ Evasion      : 1 - 10
~~ Magic Defense: 1 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 9 - 75
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#007. Icicle

Basic Stats: 
~~ Rank         : 2
~~ Max HP       : 60
~~ Max MP       : 0
~~ Attack       : 17
~~ Accuracy     : 1 - 60
~~ Defense      : 17
~~ Evasion      : 0
~~ Magic Defense: 2 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 18 - 150
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
~~ Resistances: 
   -- Mind
~~ Absorptions: 
   -- Ice/Blizzard

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#008. Stalactite

Basic Stats: 
~~ Rank         : 4
~~ Max HP       : 240
~~ Max MP       : 0
~~ Attack       : 35
~~ Accuracy     : 2 - 70
~~ Defense      : 35
~~ Evasion      : 1 - 30
~~ Magic Defense: 3 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 150 - 600
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Poison
~~ Resistances: 
   -- Mind
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#009. Stalagmite

Basic Stats: 
~~ Rank         : 4
~~ Max HP       : 240
~~ Max MP       : 0
~~ Attack       : 40
~~ Accuracy     : 3 - 70
~~ Defense      : 40
~~ Evasion      : 1 - 30
~~ Magic Defense: 3 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 600 - 1,200
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   -- Mind
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#010. Sprinter

Basic Stats: 
~~ Rank         : 1
~~ Max HP       : 30
~~ Max MP       : 0
~~ Attack       : 9
~~ Accuracy     : 1 - 50
~~ Defense      : 0
~~ Evasion      : 1 - 40
~~ Magic Defense: 1 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 4 - 37
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#011. Phorusracos

Basic Stats: 
~~ Rank         : 3
~~ Max HP       : 140
~~ Max MP       : 0
~~ Attack       : 35
~~ Accuracy     : 2 - 65
~~ Defense      : 25
~~ Evasion      : 1 - 30
~~ Magic Defense: 2 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 37 - 300
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#012. Adamantoise

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 675
~~ Max MP       : 0
~~ Attack       : 45
~~ Accuracy     : 2 - 75
~~ Defense      : 60
~~ Evasion      : 0
~~ Magic Defense: 1 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 300 - 750
~~ Potential Item Drops: Diamond Shield.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Ice/Blizzard
~~ Resistances: 
   -- Lightning/Thunder
   -- Poison
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#013. Land Turtle

Basic Stats: 
~~ Rank         : 3
~~ Max HP       : 140
~~ Max MP       : 0
~~ Attack       : 35
~~ Accuracy     : 2 - 65
~~ Defense      : 35
~~ Evasion      : 0
~~ Magic Defense: 2 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 37 - 300
~~ Potential Item Drops: Mythril Shield.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Ice/Blizzard
~~ Resistances: 
   -- Lightning/Thunder
   -- Poison
~~ Absorptions: None.

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#014. Ogre

Basic Stats: 
~~ Rank         : 2
~~ Max HP       : 100
~~ Max MP       : 0
~~ Attack       : 25
~~ Accuracy     : 1 - 65
~~ Defense      : 17
~~ Evasion      : 1 - 20
~~ Magic Defense: 2 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 75 - 300
~~ Potential Item Drops: Mythril Mace, Mythril Helm.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#015. Ogre Mage

Basic Stats: 
~~ Rank         : 3
~~ Max HP       : 140
~~ Max MP       : 0
~~ Attack       : 35
~~ Accuracy     : 2 - 65
~~ Defense      : 25
~~ Evasion      : 1 - 30
~~ Magic Defense: 2 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 37 - 300
~~ Potential Item Drops: Blind Tome, Sleep Tome, Blizzard Tome, Blink Tome,
                         Warp Tome, Hellfire.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   -- Body
   -- Mind
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#016. Ogre Chief

Basic Stats: 
~~ Rank         : 4
~~ Max HP       : 300
~~ Max MP       : 0
~~ Attack       : 40
~~ Accuracy     : 3 - 70
~~ Defense      : 35
~~ Evasion      : 1 - 40
~~ Magic Defense: 3 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 450 - 750
~~ Potential Item Drops: Wing Sword, Ice Shield.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#017. Dual Heads

Basic Stats: 
~~ Rank         : 2
~~ Max HP       : 80
~~ Max MP       : 0
~~ Attack       : 25
~~ Accuracy     : 2 - 50
~~ Defense      : 17
~~ Evasion      : 1 - 20
~~ Magic Defense: 2 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 18 - 300
~~ Potential Item Drops: Mace, Battle Axe.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Body
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#018. Dual Deads

Basic Stats: 
~~ Rank         : 4
~~ Max HP       : 300
~~ Max MP       : 0
~~ Attack       : 40
~~ Accuracy     : 5 - 65
~~ Defense      : 25
~~ Evasion      : 1 - 50
~~ Magic Defense: 3 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 300 - 750
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
~~ Resistances: 
   -- Ice/Blizzard
   -- Mind
   -- Body
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#019. Wererat

Basic Stats: 
~~ Rank         : 2
~~ Max HP       : 60
~~ Max MP       : 0
~~ Attack       : 17
~~ Accuracy     : 1 - 60
~~ Defense      : 4
~~ Evasion      : 2 - 20
~~ Magic Defense: 2 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 37 - 300
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   -- Body
   -- Death
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#020. Stunner

Basic Stats: 
~~ Rank         : 3
~~ Max HP       : 100
~~ Max MP       : 0
~~ Attack       : 17
~~ Accuracy     : 2 - 65
~~ Defense      : 17 
~~ Evasion      : 1 - 30
~~ Magic Defense: 2 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 75 - 450
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#021. Dead Head

Basic Stats: 
~~ Rank         : 2
~~ Max HP       : 45
~~ Max MP       : 0
~~ Attack       : 17
~~ Accuracy     : 1 - 60
~~ Defense      : 9
~~ Evasion      : 1 - 20
~~ Magic Defense: 2 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 9 - 75
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   -- Ice/Blizzard
   -- Body
   -- Mind
~~ Absorptions: 
   -- Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#022. Skull

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 640
~~ Max MP       : 300
~~ Attack       : 50
~~ Accuracy     : 6 - 75
~~ Defense      : 40
~~ Evasion      : 1 - 65
~~ Magic Defense: 4 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 1,500 - 3,000
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
~~ Resistances: 
   -- Ice/Blizzard
   -- Mind
   -- Body
~~ Absorptions: 
   -- Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#023. Zombie

Basic Stats: 
~~ Rank         : 1
~~ Max HP       : 30
~~ Max MP       : 0
~~ Attack       : 17
~~ Accuracy     : 1 - 60
~~ Defense      : 0
~~ Evasion      : 0
~~ Magic Defense: 1 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 9 - 75
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
~~ Resistances: 
   -- Ice/Blizzard
   -- Mind
   -- Body
~~ Absorptions: 
   -- Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#024. Ghoul

Basic Stats: 
~~ Rank         : 2
~~ Max HP       : 60
~~ Max MP       : 0
~~ Attack       : 17
~~ Accuracy     : 1 - 60
~~ Defense      : 4
~~ Evasion      : 1 - 20
~~ Magic Defense: 2 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 37 - 300
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
~~ Resistances: 
   -- Ice/Blizzard
   -- Body
   -- Mind
~~ Absorptions: 
   -- Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#025. Ghast

Basic Stats: 
~~ Rank         : 3
~~ Max HP       : 100
~~ Max MP       : 30
~~ Attack       : 25
~~ Accuracy     : 2 - 60
~~ Defense      : 9 
~~ Evasion      : 1 - 30
~~ Magic Defense: 2 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 75 - 450
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
~~ Resistances: 
   -- Ice/Blizzard
   -- Body
   -- Mind
~~ Absorptions: 
   -- Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#026. Revenant

Basic Stats: 
~~ Rank         : 4
~~ Max HP       : 240
~~ Max MP       : 0
~~ Attack       : 40
~~ Accuracy     : 3 - 70
~~ Defense      : 25
~~ Evasion      : 1 - 40
~~ Magic Defense: 3 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 450 - 900
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
~~ Resistances: 
   -- Ice/Blizzard
   -- Body
   -- Mind
~~ Absorptions: 
   -- Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#027. Shadow

Basic Stats: 
~~ Rank         : 2
~~ Max HP       : 45
~~ Max MP       : 0
~~ Attack       : 17
~~ Accuracy     : 1 - 60
~~ Defense      : 9
~~ Evasion      : 1 - 20
~~ Magic Defense: 2 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 18 - 150
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
~~ Resistances: 
   -- Lightning/Thunder
   -- Death
   -- Body
   -- Mind
   -- Matter
~~ Absorptions: 
   -- Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#028. Wraith

Basic Stats: 
~~ Rank         : 2
~~ Max HP       : 60
~~ Max MP       : 0
~~ Attack       : 9
~~ Accuracy     : 1 - 65
~~ Defense      : 9
~~ Evasion      : 2 - 20
~~ Magic Defense: 2 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 37 - 300
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
~~ Resistances: 
   -- Lightning/Thunder
   -- Death
   -- Body
   -- Mind
   -- Matter
~~ Absorptions: 
   -- Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#029. Specter

Basic Stats: 
~~ Rank         : 4
~~ Max HP       : 300
~~ Max MP       : 100
~~ Attack       : 25
~~ Accuracy     : 3 - 75
~~ Defense      : 25
~~ Evasion      : 1 - 40
~~ Magic Defense: 3 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 600 - 1,200
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
~~ Resistances: 
   -- Lightning/Thunder
   -- Death
   -- Body
   -- Mind
   -- Matter
~~ Absorptions: 
   -- Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#030. Ghost

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 540
~~ Max MP       : 140
~~ Attack       : 35
~~ Accuracy     : 5 - 75
~~ Defense      : 35
~~ Evasion      : 1 - 60
~~ Magic Defense: 3 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 750 - 1,500
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
~~ Resistances: 
   -- Lightning/Thunder
   -- Death
   -- Body
   -- Mind
   -- Matter
~~ Absorptions: 
   -- Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#031. Antlion

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 370
~~ Max MP       : 0
~~ Attack       : 50
~~ Accuracy     : 3 - 75
~~ Defense      : 40
~~ Evasion      : 1 - 50
~~ Magic Defense: 3 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 300 - 750
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Ice/Blizzard
   -- Poison
~~ Resistances: 
   -- Lightning/Thunder
   -- Fire
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#032. Scissorjaws

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 870
~~ Max MP       : 0
~~ Attack       : 70
~~ Accuracy     : 6 - 80
~~ Defense      : 60
~~ Evasion      : 1 - 70
~~ Magic Defense: 4 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 1,500 - 3,000
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#033. Gottos

Basic Stats: 
~~ Rank         : 3
~~ Max HP       : 2,000
~~ Max MP       : 80
~~ Attack       : 70
~~ Accuracy     : 6 - 90
~~ Defense      : 60
~~ Evasion      : 1 - 65
~~ Magic Defense: 5 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 1,200 - 3,000
~~ Potential Item Drops: Bacchus's Wine, Haste Tome, Rippler.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#034. Beast Demon

Basic Stats: 
~~ Rank         : 7
~~ Max HP       : 1,000
~~ Max MP       : 140
~~ Attack       : 70
~~ Accuracy     : 6 - 80
~~ Defense      : 60
~~ Evasion      : 1 - 75
~~ Magic Defense: 6 - 60

Treasures/Rewards: 
~~ Range of Gil Earned : 3,000
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   -- Fire
   -- Ice/Blizzard
   -- Lightning/Thunder
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#035. Chimera

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 700
~~ Max MP       : 80
~~ Attack       : 60
~~ Accuracy     : 4 - 75
~~ Defense      : 50
~~ Evasion      : 1 - 50
~~ Magic Defense: 3 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 450 - 900
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#036. Rhyos

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 750
~~ Max MP       : 140
~~ Attack       : 60
~~ Accuracy     : 5 - 80
~~ Defense      : 50
~~ Evasion      : 1 - 60
~~ Magic Defense: 4 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 750 - 1,500
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#037. Chimera Sphinx

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 750
~~ Max MP       : 140
~~ Attack       : 60
~~ Accuracy     : 5 - 80
~~ Defense      : 50
~~ Evasion      : 1 - 60
~~ Magic Defense: 4 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 750 - 1,500
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#038. Death Flower

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 540
~~ Max MP       : 0
~~ Attack       : 40
~~ Accuracy     : 4 - 80
~~ Defense      : 40
~~ Evasion      : 0
~~ Magic Defense: 3 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 300 - 750
~~ Potential Item Drops: Antidote, Sleepgrass, Eye Drops, Potion.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Ice/Blizzard
   -- Fire
~~ Resistances: 
   -- Mind
   -- Body
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#039. Devil's Bloom

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 1,140
~~ Max MP       : 0
~~ Attack       : 70
~~ Accuracy     : 6 - 85
~~ Defense      : 70
~~ Evasion      : 1 - 65
~~ Magic Defense: 5 - 70

Treasures/Rewards: 
~~ Range of Gil Earned : 300 - 2,250
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
~~ Resistances: 
   -- Ice/Blizzard
   -- Body
   -- Mind
~~ Absorptions: 
   -- Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#040. Killer Fish

Basic Stats: 
~~ Rank         : 3
~~ Max HP       : 100
~~ Max MP       : 0
~~ Attack       : 25
~~ Accuracy     : 2 - 65
~~ Defense      : 17
~~ Evasion      : 1 - 30
~~ Magic Defense: 2 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 37 - 300
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Lightning/Thunder
~~ Resistances: 
   -- Fire
   -- Poison
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#041. Bolt Fish

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 540
~~ Max MP       : 80
~~ Attack       : 60
~~ Accuracy     : 4 - 80
~~ Defense      : 50
~~ Evasion      : 1 - 50
~~ Magic Defense: 4 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 600 - 1,200
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   -- Fire
   -- Poison
~~ Absorptions: 
   -- Lightning/Thunder

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#042. Helldiver

Basic Stats: 
~~ Rank         : 3
~~ Max HP       : 140
~~ Max MP       : 0
~~ Attack       : 35
~~ Accuracy     : 2 - 65
~~ Defense      : 17
~~ Evasion      : 1 - 50
~~ Magic Defense: 2 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 75 - 450
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#043. Cockatrice

Basic Stats: 
~~ Rank         : 3
~~ Max HP       : 140
~~ Max MP       : 0
~~ Attack       : 35
~~ Accuracy     : 2 - 65
~~ Defense      : 17
~~ Evasion      : 1 - 50
~~ Magic Defense: 2 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 75 - 450
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#044. Pirate

Basic Stats: 
~~ Rank         : 1
~~ Max HP       : 90
~~ Max MP       : 0
~~ Attack       : 17
~~ Accuracy     : 1 - 60
~~ Defense      : 14
~~ Evasion      : 1 - 30
~~ Magic Defense: 2 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 150 - 600
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#045. Buccaneer

Basic Stats: 
~~ Rank         : 2
~~ Max HP       : 80
~~ Max MP       : 0
~~ Attack       : 25
~~ Accuracy     : 2 - 65
~~ Defense      : 17
~~ Evasion      : 1 - 40
~~ Magic Defense: 2 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 300 - 750
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#046. Borghen

Basic Stats: 
~~ Rank         : 4
~~ Max HP       : 240
~~ Max MP       : 20
~~ Attack       : 25
~~ Accuracy     : 1 - 75
~~ Defense      : 17
~~ Evasion      : 1 - 40
~~ Magic Defense: 3 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 600
~~ Potential Item Drops: Hi-Potion, Mythril Knife.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#047. Zombie Borghen

Basic Stats: 
~~ Rank         : 7
~~ Max HP       : 2,500
~~ Max MP       : 370
~~ Attack       : 120
~~ Accuracy     : 1 - 60
~~ Defense      : 120
~~ Evasion      : 1 - 60
~~ Magic Defense: 10 - 100

Treasures/Rewards: 
~~ Range of Gil Earned : 3,000
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
~~ Resistances: 
   -- Ice/Blizzard
   -- Body
   -- Mind
~~ Absorptions: None.

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#048. Big Horn

Basic Stats: 
~~ Rank         : 4
~~ Max HP       : 1,400
~~ Max MP       : 0
~~ Attack       : 50
~~ Accuracy     : 4 - 85
~~ Defense      : 50
~~ Evasion      : 1 - 60
~~ Magic Defense: 6 - 30

Treasures/Rewards: 
~~ Range of Gil Earned : 750 - 1,600
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#049. Wild Horn

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 300
~~ Max MP       : 0
~~ Attack       : 40
~~ Accuracy     : 3 - 85
~~ Defense      : 35
~~ Evasion      : 1 - 30
~~ Magic Defense: 3 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 150 - 600
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#050. Poison Toad

Basic Stats: 
~~ Rank         : 1
~~ Max HP       : 6
~~ Max MP       : 0
~~ Attack       : 4
~~ Accuracy     : 1 - 60
~~ Defense      : 0 
~~ Evasion      : 0
~~ Magic Defense: 1 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 4 - 37
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

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#051. Gigantoad

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 450
~~ Max MP       : 0
~~ Attack       : 40
~~ Accuracy     : 4 - 75
~~ Defense      : 40
~~ Evasion      : 1 - 50
~~ Magic Defense: 3 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 300 - 750
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Ice/Blizzard
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#052. Sea Snake

Basic Stats: 
~~ Rank         : 4
~~ Max HP       : 300
~~ Max MP       : 0
~~ Attack       : 40
~~ Accuracy     : 3 - 75
~~ Defense      : 40
~~ Evasion      : 1 - 40
~~ Magic Defense: 3 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 75 - 450
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Lightning/Thunder
~~ Resistances: 
   -- Fire
   -- Poison
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#053. Sea Dragon

Basic Stats: 
~~ Rank         : 4
~~ Max HP       : 300
~~ Max MP       : 0
~~ Attack       : 40
~~ Accuracy     : 3 - 75
~~ Defense      : 40
~~ Evasion      : 1 - 40
~~ Magic Defense: 3 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 75 - 450
~~ Potential Item Drops: Conch Shell, Betrayal Fang, Orichalcum.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Lightning/Thunder
~~ Resistances: 
   -- Fire
   -- Poison
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#054. Land Ray

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 450
~~ Max MP       : 0
~~ Attack       : 40
~~ Accuracy     : 4 - 75
~~ Defense      : 40
~~ Evasion      : 1 - 50
~~ Magic Defense: 3 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 450 - 900
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#055. Manta Ray

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 570
~~ Max MP       : 0
~~ Attack       : 70
~~ Accuracy     : 5 - 80
~~ Defense      : 60
~~ Evasion      : 1 - 60
~~ Magic Defense: 4 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 600 - 1,200
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Lightning/Thunder
~~ Resistances: 
   -- Fire
   -- Poison
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#056. Flying Ray

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 750
~~ Max MP       : 0
~~ Attack       : 60
~~ Accuracy     : 6 - 80
~~ Defense      : 50
~~ Evasion      : 1 - 65
~~ Magic Defense: 4 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 600 - 1,200
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#057. Changer

Basic Stats: 
~~ Rank         : 3
~~ Max HP       : 140
~~ Max MP       : 80
~~ Attack       : 35
~~ Accuracy     : 2 - 70
~~ Defense      : 25
~~ Evasion      : 1 - 50
~~ Magic Defense: 3 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 150 - 600
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Mind
~~ Resistances: 
   -- Body
   -- Death
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#058. Brain

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 240
~~ Max MP       : 100
~~ Attack       : 40
~~ Accuracy     : 4 - 75
~~ Defense      : 35
~~ Evasion      : 1 - 60
~~ Magic Defense: 3 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 450 - 900
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Mind
~~ Resistances: 
   -- Body
   -- Death
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#059. Parasite

Basic Stats: 
~~ Rank         : 4
~~ Max HP       : 300
~~ Max MP       : 0
~~ Attack       : 35
~~ Accuracy     : 1 - 60
~~ Defense      : 0
~~ Evasion      : 0
~~ Magic Defense: 1 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 4 - 37
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Ice/Blizzard
~~ Resistances: 
   -- Mind
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#060. Mega Parasite

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 750
~~ Max MP       : 300
~~ Attack       : 40
~~ Accuracy     : 6 - 75
~~ Defense      : 50 
~~ Evasion      : 1 - 65
~~ Magic Defense: 4 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 2,250 - 3,000
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Ice/Blizzard
~~ Resistances: 
   -- Mind
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#061. Werewolf

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 540
~~ Max MP       : 0
~~ Attack       : 50
~~ Accuracy     : 4 - 80
~~ Defense      : 50
~~ Evasion      : 1 - 50
~~ Magic Defense: 4 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 750 - 1,500
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   -- Body
   -- Death
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#062. Devil Wolf

Basic Stats: 
~~ Rank         : 7
~~ Max HP       : 870
~~ Max MP       : 300
~~ Attack       : 70
~~ Accuracy     : 8 - 80
~~ Defense      : 50
~~ Evasion      : 1 - 75
~~ Magic Defense: 6 - 60

Treasures/Rewards: 
~~ Range of Gil Earned : 3,000
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#063. Imp

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 300
~~ Max MP       : 100
~~ Attack       : 35
~~ Accuracy     : 4 - 70
~~ Defense      : 35
~~ Evasion      : 1 - 50
~~ Magic Defense: 3 - 100

Treasures/Rewards: 
~~ Range of Gil Earned : 750 - 1,500
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   -- Fire
   -- Ice/Blizzard
   -- Lightning/Thunder
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#064. Pit Fiend

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 750
~~ Max MP       : 300
~~ Attack       : 60
~~ Accuracy     : 8 - 80
~~ Defense      : 50
~~ Evasion      : 1 - 65
~~ Magic Defense: 6 - 60

Treasures/Rewards: 
~~ Range of Gil Earned : 2,250 - 3,000
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   -- Ice/Blizzard
~~ Absorptions: 
   -- Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#065. Malboro

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 750
~~ Max MP       : 0
~~ Attack       : 50
~~ Accuracy     : 5 - 80
~~ Defense      : 50
~~ Evasion      : 1 - 60
~~ Magic Defense: 4 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 450 - 900
~~ Potential Item Drops: Hi-Potion, Ether.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Lightning/Thunder
~~ Resistances: 
   -- Fire
   -- Poison
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#066. Malboro Terra

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 1,000
~~ Max MP       : 0
~~ Attack       : 60
~~ Accuracy     : 7 - 80
~~ Defense      : 60
~~ Evasion      : 1 - 65
~~ Magic Defense: 6 - 30

Treasures/Rewards: 
~~ Range of Gil Earned : 750 - 1,500
~~ Potential Item Drops: Hi-Potion, Ether, Elixir.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   -- Lightning/Thunder
   -- Poison
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#067. Great Malboro

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 1,290
~~ Max MP       : 0
~~ Attack       : 85
~~ Accuracy     : 8 - 85
~~ Defense      : 85
~~ Evasion      : 1 - 70
~~ Magic Defense: 5 - 70

Treasures/Rewards: 
~~ Range of Gil Earned : 2,250 - 3,000
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#068. Basilisk

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 750
~~ Max MP       : 140
~~ Attack       : 70
~~ Accuracy     : 6 - 80
~~ Defense      : 50
~~ Evasion      : 1 - 65
~~ Magic Defense: 6 - 30

Treasures/Rewards: 
~~ Range of Gil Earned : 750 - 1,500
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#069. Salamander

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 1,290
~~ Max MP       : 300
~~ Attack       : 100
~~ Accuracy     : 8 - 90
~~ Defense      : 85
~~ Evasion      : 1 - 70
~~ Magic Defense: 5 - 70

Treasures/Rewards: 
~~ Range of Gil Earned : 2,250 - 3,000
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Ice/Blizzard
~~ Resistances: None.
~~ Absorptions: 
   -- Fire

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#070. Ice Lizard

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 1,000
~~ Max MP       : 190
~~ Attack       : 85
~~ Accuracy     : 7 - 85
~~ Defense      : 70
~~ Evasion      : 1 - 65
~~ Magic Defense: 6 - 30

Treasures/Rewards: 
~~ Range of Gil Earned : 900 - 2,250
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fore
~~ Resistances: None.
~~ Absorptions: 
   -- Ice/Blizzard

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#071. Eyemoeba

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 1,140
~~ Max MP       : 0
~~ Attack       : 100
~~ Accuracy     : 6 - 75
~~ Defense      : 60
~~ Evasion      : 0
~~ Magic Defense: 6 - 30

Treasures/Rewards: 
~~ Range of Gil Earned : 1,200 - 3,000
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   -- Body
   -- Death
   -- Mind
   -- Matter
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#072. Hecteyes

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 1,140
~~ Max MP       : 300
~~ Attack       : 85
~~ Accuracy     : 7 - 90
~~ Defense      : 70
~~ Evasion      : 1 - 70
~~ Magic Defense: 5 - 70

Treasures/Rewards: 
~~ Range of Gil Earned : 2,250 - 3,000
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   -- Lightning/Thunder
   -- Ice/Blizzard
   -- Fire
   -- Poison
   -- Body
   -- Mind
   -- Matter
   -- Death
~~ Absorptions: 
   -- Poison

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#073. Roundworm

Basic Stats: 
~~ Rank         : 7
~~ Max HP       : 2,500
~~ Max MP       : 0
~~ Attack       : 120
~~ Accuracy     : 6 - 95
~~ Defense      : 100
~~ Evasion      : 1 - 10
~~ Magic Defense: 4 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 2,250 - 3,000
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#074. Sand Worm

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 1,290
~~ Max MP       : 190
~~ Attack       : 100
~~ Accuracy     : 7 - 85
~~ Defense      : 40
~~ Evasion      : 1 - 70
~~ Magic Defense: 6 - 30

Treasures/Rewards: 
~~ Range of Gil Earned : 1,200 - 3,000
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#075. Abyss Worm

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 1,290
~~ Max MP       : 370
~~ Attack       : 150
~~ Accuracy     : 8 - 90
~~ Defense      : 85
~~ Evasion      : 1 - 70
~~ Magic Defense: 5 - 70

Treasures/Rewards: 
~~ Range of Gil Earned : 1,500 - 3,000
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   -- Body
   -- Mind
~~ Absorptions: 
   -- Fire
   -- Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#076. Green Slime

Basic Stats: 
~~ Rank         : 2
~~ Max HP       : 10
~~ Max MP       : 6
~~ Attack       : 4
~~ Accuracy     : 1 - 50
~~ Defense      : 210
~~ Evasion      : 0
~~ Magic Defense: 1 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 4 - 37
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Ice/Blizzard
   -- Fire
~~ Resistances: 
   -- Body
   -- Mind
   -- Death
   -- Matter
~~ Absorptions: 
   -- Poison

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#077. Yellow Jelly

Basic Stats: 
~~ Rank         : 2
~~ Max HP       : 45
~~ Max MP       : 6
~~ Attack       : 17
~~ Accuracy     : 1 - 60
~~ Defense      : 210
~~ Evasion      : 0
~~ Magic Defense: 2 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 4 - 37
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
   -- Ice/Blizzard
~~ Resistances: 
   -- Lightning/Thunder
   -- Death
   -- Body
   -- Mind
   -- Matter
~~ Absorptions: 
   -- Poison

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#078. Red Mousse

Basic Stats: 
~~ Rank         : 2
~~ Max HP       : 45
~~ Max MP       : 6
~~ Attack       : 17
~~ Accuracy     : 1 - 60
~~ Defense      : 210
~~ Evasion      : 0
~~ Magic Defense: 2 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 4 - 37
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Lightning/Thunder
~~ Resistances: 
   -- Ice/Blizzards
   -- Body
   -- Poison
   -- Death
   -- Matter
   -- Mind
~~ Absorptions: 
   -- Poison

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#079. Black Flan

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 370
~~ Max MP       : 80
~~ Attack       : 40
~~ Accuracy     : 4 - 80
~~ Defense      : 210
~~ Evasion      : 0
~~ Magic Defense: 3 - 20

Treasures/Rewards: 
~~ Range of Gil Earned : 450 - 900
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
~~ Resistances: 
   -- Ice/Blizzard
   -- Lightning/Thunder
   -- Poison
   -- Death
   -- Body
   -- Mind
   -- Matter
~~ Absorptions: 
   -- Poison

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#080. Red Soul

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 540
~~ Max MP       : 30
~~ Attack       : 35
~~ Accuracy     : 1 - 85
~~ Defense      : 210
~~ Evasion      : 0
~~ Magic Defense: 3 - 20

Treasures/Rewards: 
~~ Range of Gil Earned : 450 - 900
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: 
   -- Fire
   -- Ice/Blizzard
   -- Lightning/Thunder
   -- Poison
   -- Death
   -- Matter
   -- Body
   -- Mind

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#081. Green Soul

Basic Stats: 
~~ Rank         : 4
~~ Max HP       : 6
~~ Max MP       : 60
~~ Attack       : 25
~~ Accuracy     : 1 - 70
~~ Defense      : 17
~~ Evasion      : 1 - 40
~~ Magic Defense: 3 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 150 - 600
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: 
   -- Fire
   -- Ice/Blizzard
   -- Lightning/Thunder
   -- Poison
   -- Death
   -- Body
   -- Matter
   -- Mind

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#082. Yellow Soul

Basic Stats: 
~~ Rank         : 4
~~ Max HP       : 20
~~ Max MP       : 80
~~ Attack       : 35
~~ Accuracy     : 1 - 70
~~ Defense      : 25
~~ Evasion      : 1 - 40
~~ Magic Defense: 3 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 150 - 600
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: 
   -- Fire
   -- Ice/Blizzard
   -- Lightning/Thunder
   -- Death
   -- Poison
   -- Body
   -- Matter
   -- Mind

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#083. Vampire Girl

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 540
~~ Max MP       : 100
~~ Attack       : 40
~~ Accuracy     : 5 - 80
~~ Defense      : 50
~~ Evasion      : 1 - 60
~~ Magic Defense: 4 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 750 - 1,500
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
~~ Resistances: 
   -- Ice/Blizzard
   -- Lightning/Thunder
   -- Poison
   -- Body
   -- Matter
   -- Mind
   -- Death
~~ Absorptions: 
   -- Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#084. Vampire Lady

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 1,140
~~ Max MP       : 140
~~ Attack       : 85
~~ Accuracy     : 6 - 85
~~ Defense      : 85
~~ Evasion      : 1 - 70
~~ Magic Defense: 6 - 30

Treasures/Rewards: 
~~ Range of Gil Earned : 2,250 - 15,000
~~ Potential Item Drops: Maiden's Kiss, Hourglass, Blizzard Tome.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
~~ Resistances: 
   -- Ice/Blizzard
   -- Lightning/Thunder
   -- Poison
   -- Death
   -- Mind
   -- Matter
   -- Body
~~ Absorptions: 
   -- Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#085. Emperor

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 3,000
~~ Max MP       : 190
~~ Attack       : 70
~~ Accuracy     : 6 - 80
~~ Defense      : 75
~~ Evasion      : 1 - 65
~~ Magic Defense: 6 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 15,000
~~ Potential Item Drops: Elixir, Eye Drops, Cottage, Phoenix Down, Defender,
                         Diamond Armor.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#086. Imperial Shadow

Basic Stats: 
~~ Rank         : 7
~~ Max HP       : 3,000
~~ Max MP       : 240
~~ Attack       : 120
~~ Accuracy     : 8 - 100
~~ Defense      : 120
~~ Evasion      : 1 - 80
~~ Magic Defense: 8 - 30

Treasures/Rewards: 
~~ Range of Gil Earned : 0
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   -- Ice/Blizzard
   -- Poison
   -- Death
   -- Mind
   -- Body
   -- Matter
~~ Absorptions: 
   -- Death

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#087. Killer Mantis

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 750
~~ Max MP       : 0
~~ Attack       : 60
~~ Accuracy     : 5 - 75
~~ Defense      : 50
~~ Evasion      : 1 - 60
~~ Magic Defense: 4 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 800 - 1,200
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Ice/Blizzard
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#088. Mantis King

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 1,140
~~ Max MP       : 0
~~ Attack       : 85
~~ Accuracy     : 7 - 80
~~ Defense      : 70
~~ Evasion      : 1 - 70
~~ Magic Defense: 5 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 3,000 - 15,000
~~ Potential Item Drops: Ether, Phoenix Down, Mallet, Cat Claws, Mythril
                         Mirror.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Ice/Blizzard
~~ Resistances: None.
~~ Absorptions: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#089. Mantis Devil

Basic Stats: 
~~ Rank         : 7
~~ Max HP       : 1,290
~~ Max MP       : 370
~~ Attack       : 85
~~ Accuracy     : 8 - 85
~~ Defense      : 85
~~ Evasion      : 1 - 75
~~ Magic Defense: 5 - 70

Treasures/Rewards: 
~~ Range of Gil Earned : 3,000
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   -- Ice/Blizzard
~~ Absorptions: 
   -- Fire

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#090. Royal Guard

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 870
~~ Max MP       : 0
~~ Attack       : 60
~~ Accuracy     : 6 - 75
~~ Defense      : 60
~~ Evasion      : 1 - 65
~~ Magic Defense: 6 - 30

Treasures/Rewards: 
~~ Range of Gil Earned : 1,200 - 1,500
~~ Potential Item Drops: Poison Axe, Unicorn Horn, Warp Tome, Stun Tome.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

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#091. Black Knight

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 1,140
~~ Max MP       : 0
~~ Attack       : 85
~~ Accuracy     : 7 - 80
~~ Defense      : 85
~~ Evasion      : 1 - 70
~~ Magic Defense: 5 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 2,250 - 3,000
~~ Potential Item Drops: Hi-Potion, Yoichi's Bow, Sun Blade, Diamond Shield.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

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#092. Death Rider

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 1,290
~~ Max MP       : 0
~~ Attack       : 120
~~ Accuracy     : 8 - 85
~~ Defense      : 120
~~ Evasion      : 1 - 70
~~ Magic Defense: 5 - 70

Treasures/Rewards: 
~~ Range of Gil Earned : 15,000
~~ Potential Item Drops: Elixir, Ether, Hi-Potion, Thunder Spear, Ribbon.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
~~ Resistances: 
   -- Ice/Blizzard
   -- Mind
   -- Body
~~ Absorptions: 
   -- Death

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#093. Wood Golem

Basic Stats: 
~~ Rank         : 7
~~ Max HP       : 1,620
~~ Max MP       : 0
~~ Attack       : 100
~~ Accuracy     : 6 - 95
~~ Defense      : 120
~~ Evasion      : 1 - 50
~~ Magic Defense: 14 - 100

Treasures/Rewards: 
~~ Range of Gil Earned : 900 - 2,250
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
~~ Resistances: 
   -- Ice/Blizzard
   -- Poison
   -- Death
   -- Mind
   -- Body
   -- Matter
~~ Absorptions: 
   -- Death

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#094. Stone Golem

Basic Stats: 
~~ Rank         : 7
~~ Max HP       : 1,800
~~ Max MP       : 240
~~ Attack       : 120
~~ Accuracy     : 7 - 95
~~ Defense      : 150
~~ Evasion      : 1 - 50
~~ Magic Defense: 14 - 100

Treasures/Rewards: 
~~ Range of Gil Earned : 900 - 2,250
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Poison
~~ Resistances: 
   -- Fire
   -- Ice/Blizzard
   -- Lightning/Thunder
   -- Body
   -- Mind
   -- Death
   -- Matter
~~ Absorptions: None.

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#095. Mythril Golem

Basic Stats: 
~~ Rank         : 7
~~ Max HP       : 2,000
~~ Max MP       : 0
~~ Attack       : 150
~~ Accuracy     : 8 - 95
~~ Defense      : 180
~~ Evasion      : 1 - 50
~~ Magic Defense: 14 - 100

Treasures/Rewards: 
~~ Range of Gil Earned : 1,500 - 3,000
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Lightning/Thunder
~~ Resistances: 
   -- Ice/Blizzard
   -- Fire
   -- Poison
   -- Death
   -- Mind
   -- Body
   -- Matter
~~ Absorptions: None.

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#096. Goblin

Basic Stats: 
~~ Rank         : 1
~~ Max HP       : 6
~~ Max MP       : 0
~~ Attack       : 4
~~ Accuracy     : 1 - 50
~~ Defense      : 0
~~ Evasion      : 0
~~ Magic Defense: 1 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 9 - 75
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

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#097. Goblin Guard

Basic Stats: 
~~ Rank         : 1
~~ Max HP       : 10
~~ Max MP       : 6
~~ Attack       : 4 
~~ Accuracy     : 1 - 50
~~ Defense      : 0
~~ Evasion      : 1 - 10
~~ Magic Defense: 1 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 9 - 75
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

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#098. Goblin Prince

Basic Stats: 
~~ Rank         : 1
~~ Max HP       : 30
~~ Max MP       : 10
~~ Attack       : 9
~~ Accuracy     : 1 - 60
~~ Defense      : 4
~~ Evasion      : 1 - 10
~~ Magic Defense: 2 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 18 - 75
~~ Potential Item Drops: Potion, Longbow, Longsword, Bronze Shield.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

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#099. Balloon

Basic Stats: 
~~ Rank         : 1
~~ Max HP       : 20
~~ Max MP       : 10
~~ Attack       : 9
~~ Accuracy     : 1 - 50
~~ Defense      : 0
~~ Evasion      : 0
~~ Magic Defense: 1 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 4 - 37
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
   -- Lightning/Thunder
~~ Resistances: 
   -- Body
   -- Mind
~~ Absorptions: None.

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#100. Grenade

Basic Stats: 
~~ Rank         : 2
~~ Max HP       : 60
~~ Max MP       : 10
~~ Attack       : 25
~~ Accuracy     : 1 - 65
~~ Defense      : 17
~~ Evasion      : 0
~~ Magic Defense: 2 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 9 - 75
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
   -- Lightning/Thunder
~~ Resistances: 
   -- Body
   -- Mind
~~ Absorptions: None.

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#101. Mine

Basic Stats: 
~~ Rank         : 3
~~ Max HP       : 190
~~ Max MP       : 30
~~ Attack       : 35
~~ Accuracy     : 2 - 70
~~ Defense      : 25
~~ Evasion      : 0
~~ Magic Defense: 3 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 37 - 300
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
   -- Lightning/Blizzard
~~ Resistances: 
   -- Body
   -- Mind
~~ Absorptions: None.

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#102. Bomb

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 640
~~ Max MP       : 140
~~ Attack       : 60
~~ Accuracy     : 5 - 80
~~ Defense      : 50
~~ Evasion      : 0
~~ Magic Defense: 4 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 450 - 900
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: 
   -- Fire
   -- Lightning/Thunder
~~ Resistances: 
   -- Body
   -- Mind
~~ Absorptions: None.

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#103. Soldier

Basic Stats: 
~~ Rank         : 1
~~ Max HP       : 45
~~ Max MP       : 10
~~ Attack       : 17
~~ Accuracy     : 1 - 60
~~ Defense      : 9
~~ Evasion      : 1 - 10
~~ Magic Defense: 2 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 9 - 75
~~ Potential Item Drops: Potion, Antidote, Garlic.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

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#104. Sergeant

Basic Stats: 
~~ Rank         : 3
~~ Max HP       : 420 
~~ Max MP       : 10
~~ Attack       : 35
~~ Accuracy     : 2 - 70
~~ Defense      : 25
~~ Evasion      : 1 - 30
~~ Magic Defense: 3 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 150 - 300
~~ Potential Item Drops: Mythril Axe, Mythril Armor, Mythril Bow, Mythril Helm.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

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#105. Captain

Basic Stats: 
~~ Rank         : 5
~~ Max HP       : 750
~~ Max MP       : 30
~~ Attack       : 60
~~ Accuracy     : 6 - 80
~~ Defense      : 50
~~ Evasion      : 1 - 60
~~ Magic Defense: 4 - 50

Treasures/Rewards: 
~~ Range of Gil Earned : 300 - 450
~~ Potential Item Drops: Curse Tome, Flame Bow, Golden Armor.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

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#106. General

Basic Stats: 
~~ Rank         : 7
~~ Max HP       : 1,800
~~ Max MP       : 0
~~ Attack       : 120
~~ Accuracy     : 10 - 95
~~ Defense      : 100
~~ Evasion      : 1 - 75
~~ Magic Defense: 4 - 60

Treasures/Rewards: 
~~ Range of Gil Earned : 2,250 - 3,000
~~ Potential Item Drops: Spider's Silk, Rune Axe, Dragon Armor, Diamond Helm,
                         Diamond Gloves.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

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#107. Magician

Basic Stats: 
~~ Rank         : 3
~~ Max HP       : 80
~~ Max MP       : 30
~~ Attack       : 17
~~ Accuracy     : 1 - 65
~~ Defense      : 9
~~ Evasion      : 1 - 40
~~ Magic Defense: 3 - 60

Treasures/Rewards: 
~~ Range of Gil Earned : 75
~~ Potential Item Drops: Fire Tome, Thunder Tome, Scourge Tome, Berserk Tome,
                         Stun Tome, Mage's Staff.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

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#108. Sorcerer

Basic Stats: 
~~ Rank         : 4
~~ Max HP       : 140
~~ Max MP       : 60
~~ Attack       : 25
~~ Accuracy     : 1 - 70
~~ Defense      : 17
~~ Evasion      : 1 - 50
~~ Magic Defense: 3 - 60

Treasures/Rewards: 
~~ Range of Gil Earned : 600
~~ Potential Item Drops: Gold Cuirass, Aura Tome, Drain Tome, Haste Tome,
                         Toad Tome, Death Tome.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

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#109. Wizard

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 540
~~ Max MP       : 190
~~ Attack       : 40
~~ Accuracy     : 1 - 75
~~ Defense      : 35
~~ Evasion      : 1 - 70
~~ Magic Defense: 4 - 60

Treasures/Rewards: 
~~ Range of Gil Earned : 1,500 - 2,250
~~ Potential Item Drops: Diamond Cuirass, Drain Tome, Flare Tome, Osmose Tome,
                         Warp Tome.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: None.
~~ Absorptions: None.

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#110. Werepanther

Basic Stats: 
~~ Rank         : 3
~~ Max HP       : 190
~~ Max MP       : 0
~~ Attack       : 35
~~ Accuracy     : 2 - 70
~~ Defense      : 25
~~ Evasion      : 1 - 30
~~ Magic Defense: 3 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 75 - 450
~~ Potential Item Drops: None.

Elemental/Status Data: 
~~ Weaknesses: None.
~~ Resistances: 
   -- Body
   -- Death
~~ Absorptions: None.

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#111. Coeurl

Basic Stats: 
~~ Rank         : 6
~~ Max HP       : 1,000
~~ Max MP       : 300
~~ Attack       : 40
~~ Accuracy     : 7 - 75
~~ Defense      : 60
~~ Evasion      : 1 - 70
~~ Magic Defense: 5 - 40

Treasures/Rewards: 
~~ Range of Gil Earned : 1,500 - 3,000
~~ Potential Item Drops: None