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      / /   | |   \| | |     | | \  |     / _ \
     / /    | |_/|   | |     | |  | |    / /_\ \
    / /     |  _ |   | |     | |  | |   / ____  \
   / /      | | \|   | |   _ | |  | |  / /    \  \
  / /       | |___/| | |__/ || |_/  |_/ /      \  \_
 / /______/||______| |______||_____//___\     /_____\
/__________|    T H E     M I N I S H     C A P

The Legend of Zelda: The Minish Cap Walkthrough
Copyright 2003 Jim Avery
Due to the abuse of my e-mails to send me mind-blowing amounts of spam
(as well as questions that are answered in my walkthrough), I have
been forced to stop all my e-mails.

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Table Of Contents

1 - Version History
2 - Walkthrough
  2.1 - The Earth Element
    2.11 - The Kingdom And The Minish
    2.12 - Deepwood Shrine
  2.2 - The Fire Element
    2.21 - The Scaling Of Mt. Crenel
    2.22 - Cave Of Flames
  2.3 - Ocarina Of Wind
    2.31 - Journey To The Castor Wilds
    2.32 - Quest For The Pegasus Boots
    2.33 - Journey To Wind Ruins
    2.34 - Fortress Of Winds
  2.4 - The Water Element
    2.41 - Bookkeeping
    2.42 - Temple Of Droplets
  2.5 - The Wind Element
    2.51 - Valley Of The Kings
    2.52 - Cloud Tops
    2.53 - Palace Of Winds
  2.6 - The Grand Finale
    2.61 - The Final Fusion
    2.62 - Dark Hyrule Castle
3 - Frequently Asked Questions
4 - Thanks To...
5 - Legal Info

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1 - Version History

Version 0.1 (4:29 PM EST 1/21/2005) - The Earth Element and the 
obtaining of it is covered.

Version 0.2 (7:06 PM EST 1/21/2005) - Fire Element is done.

Version 0.4 (11:39 PM EST 1/21/2005) - Moving right along, Ocarina of 
Winds is done.

Version 0.6 (11:55 PM EST 1/23/2005) - The Water Element is covered. 
Should be finished soon, if I continue at this rate.

Version 0.8 (11:22 PM EST 1/24/2005) - Wind Element is finito. Five 
down, one to go.

Version 1.0 (11:27 PM EST 1/25/2005) - The walkthrough is now complete! 
Huzzahs are in order.

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2 - Walkthrough

"A long, long time ago...

When the world was on the verge of being swallowed by shadow...

The tiny Picori appeared from the sky, bringing the hero of men a sword 
and a golden light.

With wisdom and courage, the hero drove out the darkness.

When peace had been restored, the people enshrined that blade with 
care."

Note: I do not leave out spoilers.

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2.1 - The Earth Element

Princess Zelda runs along the path to your house; she wants to attend 
the Picori Festival with you, if that's okay.

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2.11 - The Kingdom And The Minish

- The Beginning -

You'll jump out of bed. Head down the stairs, then go through the right 
door to talk to Zelda and Master Smith. Master Smith wants you to 
deliver a sword to the castle for an award ceremony. Once you regain 
control, open the chest at the top to get 20 Rupees, then leave the 
house. Follow Zelda to town, and she'll run off. Chase her from 
attraction to attraction, and she'll win you a nice Shield. Head north 
to the exit, then continue up. Watch Zelda get beaned by a Deku Scrub, 
then use your shield to deflect a nut back at it; it'll leave and you 
can go through.

- And The Award Goes To... -

Continue north to the castle, then approach the old guy at the top. 
You'll give him the sword, and the award ceremony will begin. The 
winner of the competition gets to touch the Picori Blade that keeps 
evil locked away. Vaati, the winner, comes up and...removes the blade, 
unlocking the chest of evil. Zelda defends herself with a shield, but 
Vaati turns her to stone. What he seeks is not in the chest, but it's 
only a matter of time before he finds it...

- The Journey Begins -

When you come to, press A to get out of bed. Go through the door to 
hear about what's going on; you need to take the Picori Blade to the 
Picori to be repaired. You'll receive the broken blade and the Smith's 
Sword, as well as a map. Keep going down to exit the castle, then 
continue down through North Hyrule Field. You'll meet some carpenters 
at the bottom fixing something, so cut down some trees to the right and 
continue down through Lon Lon Ranch and the Eastern Hills. At the 
bottom, head right across the bridge into the Minish Woods.

- The Minish Cap -

Go right as far as you can in here, then head down at the up/down fork. 
At the next fork, go up and follow the path until you see a cutscene 
with a bird-thing. Go a little more left to get a Piece of Heart, then 
head back to the first fork and defeat the enemies to meet Ezlo. He 
thinks he can help you. Go down and he'll say to stop; do this a few 
times and he'll just hop on your head. Continue down and he'll point 
out a stump that's really a portal to the Picori (real name: Minish) 
world. Jump on it and press R to shrink.

- The World Of The Minish -

Head left to the fork and go left through the log. Hop a lilypad to 
cross the puddle and head north into Minish Village, where the camera 
comes down to your size. Minish will crowd around, speaking a strange 
language, then leave. Continually head left and up to the house with a 
ladder; go a little right of it to find a castle of sorts (which I 
hereby dub Westminish Abbey). The man inside, Festari, will recommend a 
Jabber Nut. Leave, then go right, down and right to the Barrel House. 
Go up to the boxes, then push the front one to the left or right. Go up 
and get the Jabber Nut; you can now understand and speak Minish.

- Prelude To Danger -

Go back up to the abbey and head left past it to the ladder house; go 
in and talk to the elder. To reforge the Picori Blade, you need to 
collect four elements; he'll put them on your map. Return to the abbey 
and talk to Festari, who will let you into Deepwood Shrine. Go all the 
way up to enter.

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2.12 - Deepwood Shrine

If you're low on health, each pot in this room has a heart. Anyway, go 
up and push the front statue aside, then enter the door. Kill all of 
the enemies here, then step on the four switches to light the room and 
reveal a chest with a Small Key; use it to open the locked door. Kill 
more enemies in the next room, then go up, grab the lever with R, then 
pull it back to activate a bridge. Go to the mushroom and do the same 
thing: grab it, pull it all the way back, then let go of the D-pad (but 
keep holding onto R) and you'll be flung across the room. Go through 
the door here.

This is the barrel room. Go up the ladder to the right and step on the 
switch to burn away some vines connected to the barrel. Enter the 
barrel and go out the other side, then head left and down. Go up 
another ladder and push the statue on the switch next to it, then stand 
on the other switch to burn more vines. Enter the barrel again and move 
straight down; the barrel will rotate until you exit on the lower-left 
side. Go through the door here.

Defeat the enemy, then pull the mushroom all the way back and fling 
across the water. Go up the ladder and open the chest for the Dungeon 
Map, then return to the mushroom, pull it past only one skid mark, then 
fling to the middle area. Go through the door here, defeat the enemies, 
then PUSH the pot onto the switch. Go down and through the door, then 
pull out a statue. Go in and pull both statues onto the switches, then 
open the chest for a small key.

Return to the barrel room, go into the barrel, and leave via the upper-
right exit. Go through the locked door to the right, then use the 
mushroom to cross the water; pull it only past the skid marks. Hit the 
switch to activate the bridge, then use the other mushroom to cross the 
rest of the water. Go through the right door and defeat the enemies, 
then go around to the right statue. Pull it past the switch, then go to 
the left statue and push it onto the switch. Go through the door.

Defeat the enemies here for a small key, then the door will open. Go 
through and climb the ladder here, then go to the end and jump off the 
right side. Go left and up, defeating the enemies, then go down the 
stairs. Push a pot onto the left switch, then go to the blocks on the 
right. Push the right block up, then push the left block left, then 
open the chest for a Compass. Go back up the stairs and through the 
left door.

Hit the switch here to open the door to the barrel room, then go 
through the locked door on the left. This mini-boss, I'm told, is 
called Madderpillar. To defeat it, slice its head when it's blue, then 
slice away at the heart on its tail. Avoid it when it's marching around 
red. Once it succumbs, you'll get the Gust Jar. With this, you can 
vacuum things up, or shoot a blast of air. If an enemy seems 
invincible, try sucking it up.

Vacuum the webs on both doors, then go down for a heart piece. Go back 
and right into the sandy room. Use the Gust Jar to blow away all the 
sand, then press all of the switches you can find; one will activate a 
portal. Return to the barrel room. Enter the barrel and rotate it so 
the web is on a wall, then suck it up. Put the newly-opened hole on the 
bottom of the barrel, then fall through. Vacuum the lilypad toward you, 
then get on. You can use blasts of air with the Gust Jar to control 
where this goes.

Go down the waterfall, then right and up, going right at the fork. Head 
up to the stairs, then pick up the jars and throw them, but leave one 
that's not next to any wall. Push it onto the switch to lower the gate, 
then get back on the lilypad and go past it. Go to the end of the 
water, then get off the pad and open the chest for a small key. Get on 
the pad again, then backtrack to the fork and go up this time. Go 
through the locked door at the end.

Use the mushroom to go up, then vacuum the right mushroom to get 
across. Vacuum another mushroom, then go down and go to the far right 
before vacuuming the next mushroom. Open the chest for the Big Key, 
then step on the lower switch and enter the portal to return to the 
beginning of the shrine. If you activated the portal in the sand room, 
go through the portal here to get the Piece of Heart.

Suck up the left web, then go up the stairs and push away the block 
below the chest to get 20 Rupees. Go back and suck up the other web, 
then suck up the mushroom to get across, then go down and suck up the 
mushroom to get across to the Boss Door. Go in, and a Green Chuchu will 
drop into the boss chamber. Keep going up to fight.

-- Boss: Big Green Chuchu --
To defeat this guy, you need to suck him up with the Gust Jar until his 
head swells; he'll then wobble until he falls over, then slice away at 
his head with your sword. This is easier said than done; he's always 
moving toward you, and sometimes he jumps at you; roll out of the way 
for those. An effective strategy is to stand next to a pot, so he'll 
touch the pot and can't touch you. Once you win, you'll get the Earth 
Element. Grab the Heart Container and enter the portal to return to 
outside the Shrine.

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2.2 - The Fire Element

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2.21 - The Scaling Of Mt. Crenel

- Bombs Away -

Return to Minish Village and talk to the elder in his house. He'll 
recommend a swordsmith on Mt. Crenel, then open his curtains revealing 
a door. Leave and go through the log, then enter the Minish house and 
talk to the guy inside for a Bomb Bag. Leave, then stand on the stump 
to return to normal size. Inspect the stone up ahead, and it will 
reveal an odd symbol; do that to all of those you come across. Anyway, 
cross the bridge and go down, then bomb the rocks there. Go down and 
cross the bridge to the Eastern Hills.

- Grasshopper -

Go up here and head left, then bomb the rocks in the wall. Go in to get 
20 Mysterious Shells, then leave and climb the ladder to the left. Head 
up and then left into South Hyrule Field. Head left and cut down the 
trees, then go up into Hyrule Town. A procession will come along, and 
you'll learn all about Kinstones, subsequently opening an area in South 
Hyrule Field; go there to get a Piece of Heart. Return to town and head 
to the dojo in the lower-left area. Train with the guy there, and he'll 
teach you the Spin Attack. Leave and go up through Hyrule Town, then 
talk to the guard and show him the Spin Attack to gain passage to the 
Trilby Highlands.

- Dare To Prepare -

Go south and climb down the ladder, then bomb the right wall. Go 
through and use your shield to deflect the Deku Nut and stun the Deku 
Shrub. Talk to him to buy an Empty Bottle for 20 Rupees. Leave the cave 
and go up to the sign, then head left, down and left to Mt. Crenel's 
Base.

- The Climb, Pt. I -

Climb up the leftmost vine for 20 Rupees, then go to the edge of the 
water and use your bottle to fill it with water. Sprinkle it on the 
smallest vine to make it grow, then climb it. Go up, left and down, 
then go right at the fork and bomb between the fences. Go in and defeat 
the Chuchus, then climb the ladder and go up to the stone. Bomb the 
rock to the right of it, then climb on the large stone and press R to 
shrink. Go past the rock you bombed, then enter the smaller area and 
make your way to the end. Fill your bottle with Mt. Crenel Mineral 
Water.

- The Climb, Pt. II -

Leave and return to normal size, then return to the fork and go left 
this time. Go into the open cave at the far left and hit the Deku Scrub 
up for 10 bombs for 30 Rupees, if you need them. Take note of this guy, 
he wants to fuse Kinstones. Leave, then bomb the other wall slightly to 
the right and up. Defeat the bats here, then cross via mushroom and 
kill more bats. Go up the stairs and defeat the enemies (use the Gust 
Jar to remove their masks and suck them up), then leave via the door on 
the far right.

- The Climb, Pt. III -

Defeat the Chuchu, then jump into the whirlwind to glide. Float into 
another whirlwind, then float onto the ground to the left. Go far left 
and all the way up, across the bridge. Bomb the wall, then go in and 
bomb the three stones to get a Piece of Heart, 50 Rupees, and a 
Kinstone Piece (which you can fuse with the Deku Scrub, opening a place 
in North Hyrule Field). Go back down and take the other path up, with 
the ladder.

- The Climb, Intermission -

Go up and right (suck up all the spikes around here, you'll uncover a 
crack), then enter the large spiky area enclosed by trees. Suck up the 
spikes to reveal a portal stone, then grow small. Enter the crack 
previously revealed to get a red Kinstone piece, then leave and climb 
up the small vine to the right. Defeat enemies here and cross the path, 
then go to the end for another Kinstone piece. Leave the cave and go 
left, then go into the small area before the seed. Go to the end and 
pick up the seed, then carry it out and put it into the hole. Grow 
large again, then sprinkle the mineral water on the seed to make it 
grow. Go up.

- The Climb, Pt. IV -

Head to the right and cross the small bridge, then suck up the mushroom 
to get up. Throw the rocks at left, then pull the mushroom all the way 
right to cross the gap. Jump into the whirlwind, then float into the 
other whirlwind, then cross to the land on the left. Climb up the 
ladder and head right, then bomb the bombable wall and buy a Grip Ring 
from the Deku Scrub for 40 Rupees. Leave and climb down the right wall, 
then cross the gap via mushroom. Cross the whirlwinds again, then take 
the left path instead of the ladder. Jump down, then climb up the giant 
wall (be careful of rocks). At the top, us the mushroom to cross the 
large gap.

- The Climb, Second Intermission -

Use the portal to shrink, then go down and go through the small area to 
the right. Watch out for raindrops, they hurt. Once out, go to the 
other stone and grow, then push the small rock to the left into the 
hole. Take the other rock (be very careful not to put it next to a 
wall) and push it across the rock in the hole, then put it into the 
hole near the top. Push away the last rock and go down the ladder. 

- The Cave, Pt. I -

Use your Gust Jar to defeat the enemies and get to the other end of 
this area, and here's a block puzzle. Push the top block in, then push 
in the lowest of the next blocks. Go down and push the lower block 
down, then for the set of two, push the lower one left, and the upper 
one up. Go around to another set of two, then push the lower one right. 
For the large set of blocks, push the upper one right, then the first 
and third from the left down, then the second one left. Leave the cave.

- The Cave, Pt. II -

Defeat enemies here, then enter the right door. Defeat the enemy here, 
then suck up the pots on the other side of the mushroom, then use the 
mushroom to cross. Defeat another enemy and go down the stairs. To get 
to the pots, push up the outer two pots, then push the middle one left 
or right. Go down to the bridge, lay a bomb, pick it up with R, then 
throw it across to the switch to hit it. Leave the cave.

- The Cave, Pt. III -

Break some rocks if you want, then enter the next cave. Carefully push 
the rock into the hole, then push the statue out of the way and go down 
the stairs. Here, push the bottom block left, then the block above it 
up. Go forward to another set of two; push the upper one left and open 
the chest for a blue Kinstone piece. Leave the cave.

- The Peak -

Use the stone to get small, then go through the small area to exit into 
Melari's Mines. Follow the path all the way down and talk to the big 
boss Melari. You'll leave the Picori blade with him, and he'll let you 
into the human mines. Go back up to the door blocked by a Picori and 
talk to him to go through. Use the stone to grow, then inspect the 
stone and enter the mine.

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2.22 - Cave Of Flames

Go through the right door to encounter walking bombs. You can use these 
to bomb the wall; strike one twice, then pick it up and put it next to 
the wall. Go up and use bombs, or your shield (I prefer the latter) to 
flip them over, then strike with your sword. Open the chest for a 
Compass, then go through the left door. Pick up the Rupees here, but 
strike them with your sword first to flush out the imposter. Go down 
the stairs.

Follow the path to the very end to find a mine cart, then hop in to 
take a ride to the end of the path. Go left, then throw some pots and 
defeat some enemies, then continue left and use a bomb enemy to blow up 
the wall. Go in and defeat all of the mask enemies to reveal a portal; 
use it to shrink, then go through the upper small door and keep going 
right, then go down to the hazy room.

Go left, then drop down and get to the portal to grow again. Slice at 
the flames to get rid of them, then climb up the ladder for the Dungeon 
Map. Go back down and cross the stones (they crumble) to the chest to 
the left to get a Kinstone piece, then step on the lower switch to open 
a door. Once the rocks regenerate, go to the bottom area and go through 
the door.

Get on the moving stone to cross to the other side, but it'll crumble 
just the same. Put out the flames here, then attack the armadillos with 
your sword to have them curl into balls, then slice them into holes. 
The chest has 50 Rupees, but the key hole is at the top; fill it and 
throw the pots, then go up the ladder. Jump into the whirlwind, then 
jump into the lower one, then go around to the ground on the right. 
Climb the ladder and hit the switch, then push the close block up. Push 
the chest pillar into the hole, then get the small key from the chest 
and go through the door.

Go to the right (throw pots) and hop back into the mine cart, then open 
the locked door at the end and go through. Cross the gap via the track, 
then slice the switch to change the track. Go back to the cart and jump 
in to go somewhere new. Go left and defeat the spiked enemies, then go 
up into the hole, then hop out. Head right across the railroad tracks, 
then bomb the south wall to get a Piece of Heart. Go back and take the 
north door.

Jump off the edge here and use your sword (and patience) to defeat some 
spiky Chuchus. At the end, retrieve the Cane of Pacci from the chest. 
Go through the left door and stand on the rock, then use the Cane of 
Pacci on the spiked rock to cross. Fire your Cane at the hole, then get 
in to fly up to the higher ledge. Hit the switch to open the door and 
open a portal to the beginning, then go through the door.

Here, use the Cane on the mine cart, then hop in. At the end, push the 
chest pillar into the hole and get a small key. Hop down again and head 
all the way left to the portal room, then get back in the cart and 
return to the portal room. Unlock the north door and go through. In 
here, grow small, then move deftly past the spike sliders and through 
the hole. Go to the end and grow, then go back (avoid the moving traps) 
and flip the cart. Jump in, then hit the switch at the end, then get 
back in.

At the end, hit the armadillos into the four holes in a row, then pull 
and push the pillar into the last hole. Hit the switch and go up the 
ladder, then go up to the very end and hop down the north side to the 
chest with a Kinstone piece. Push the upper block forward and head 
down, then use the Cane of Pacci on the hole to get up to a chest with 
another Kinstone piece. Go right into a hazy room.

You'll have to cross the spiky platforms to go DOWN using the Cane of 
Pacci. Once on the other side, use the platform to cross to the ledge 
of pots, then cross five more platforms to get up into the next room. 
Go up the ladder, then go up and jump to the left. To the right is a 
Kinstone piece, but otherwise, use the Cane on the upper hole and hop 
across to the left pit. Use the Cane on this hole, then jump into the 
whirlwind and go up and right into the next room.

Jump into this whirlwind and go down and to the left to the next ledge. 
Follow the path back to the lava room, then use the whirlwind to go to 
the lower-right corner. Use the Cane on the hole, then hop into the 
whirlwind and go down to get 100 Rupees from a chest. Go back up and 
get back into the whirlwind, then go left to fiery ground. Kill the 
flames, then use the Cane on the hole to get up. Hop into the 
whirlwind, then go into the next whirlwind, then so on around the wall, 
counterclockwise somewhat, to the large chest in the middle of the room 
with the Big Key. Hop forward and hit the switch to open a portal to 
the beginning, then cross the Boss Door and go in. Put a fairy from the 
pot into your bottle, then drop down the hole.

-- Boss: Gleerok --
To defeat this guy, you need to hit his body with the Cane of Pacci 
until he falls, then cross his neck and slice away at his body. Once it 
sinks, quickly cross back to ground, then the lava pool will rise, then 
fall again. Just run away to avoid the fire. Eventually, Gleerok will 
be done, and you'll get the Fire Element. Get the Heart Container and 
go through the portal back outside.

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2.3 - Sacred Feet Of Flight

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2.31 - Journey To The Castor Wilds

- The White Sword -

Return to Melari and talk to him to receive your newly-forged White 
Sword. He'll tell you about a sanctuary that allows you to forge the 
sword with the elements, then recommends a shortcut for descending the 
mountain. Go outside and grow, then drop down into the hole, then head 
right and climb down to the bottom of the mountain. Head right to the 
Trilby Highlands, then head right and up across the bridge. Go right 
into North Hyrule Field, then use the Cane of Pacci on the hole above 
and hop up. Slice the switch to make a bridge appear, then head across 
it and go up into Hyrule Castle.

- Fusion Ha! -

Go forward to the large looping corridor, the take either stair down. 
Go to the other side, then go up through the door. Go forward into the 
Elemental Sanctuary, then continue all the way forward to the pedestal. 
Go to the back and climb up to the slit, then drop the sword in to 
infuse the elements into it. A tablet will appear, and Ezlo will read 
it; once done, charge the sword and keep it charged as you walk across 
the glowing panels to leave an image of you behind; this is sort of a 
temp you. Go all the way down to more glowing panels and create a 
double with the two inner panels, then step on the switches to open the 
door. Go through and leave the castle.

- It's A Long Story -

Once you get to North Hyrule Field, Vaati will appear, and strange 
dialogue will ensue. You'll end up trapped in an area with two Moblins; 
slice their backs or sides to hurt them and defeat them. Ezlo will 
begin explaining; Vaati and he are both Minish, and Ezlo was once a 
great craftsman. His apprentice, Vaati, took his wish-granting hat one 
day and became a great sorcerer, turning Ezlo into a hat.

- Moving On -

Castor Wilds is the area on your map in the lower-right corner. Head 
through Hyrule Town and go to the Dojo, and Swiftblade will teach you 
to break pots with your sword. Go through the left gate (like you took 
to get to Mt. Crenel) and go down to where you got the bottle from the 
scrub. Use the clone technique on any two vertical panels, then push 
the block all the way forward. Go up the ladder and bomb the north wall 
to get a Kinstone piece. Head down, right and down into the Western 
Wood. Once you do, Vaati will appear in the castle and, I guess, 
impersonate the King of Hyrule and demand his soldiers to bring him the 
light force.

- Castor Wilds -

Head south, defeating enemies for Kinstone pieces, then go left as soon 
as you can and head up at the sign, then cross the bridge into Castor 
Wilds. Walk into the water and try to cross, but you'll fail. Ezlo 
comments on needing something to cross.

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2.32 - Quest For The Pegasus Boots

- An Errand Or Two -

Head back to Western Wood and follow the right wall, then push a rock 
into a hole to get to South Hyrule Field. Go up into Hyrule Field and 
enter the shoe store; the owner will fall asleep when you enter. Use 
the pot in the corner as a portal to shrink, then climb up the tiny 
stairs to his counter. Talk to some Minish to find that you need to 
wake up Rem, the owner, with the help of some lady named Syrup.

- Lockout -

Go to North Hyrule Field, then go right to Lon Lon Ranch and head down 
to where Talon is. Use the stump behind the house to shrink, then go 
into a hole next to the front door. Grow inside, then break the pots to 
find the Lon Lon Ranch Key. Shrink and leave, then grow outside and 
give Talon the key. He'll allow you free passage through his house to 
Lake Hylia. Go inside and through the right door, then go outside.

- The Long Way -

Head up and left and enter a cave. Make two of you on the panels to 
push the block in and open the chest for 50 Rupees. Go up the ladder, 
then jump off the right ledge. Continue right, then go north as soon as 
you can. Go up and left to a hole near a wall; use the Cane on it and 
hop up. Use the stump to shrink, then cross the bridge to the right and 
fall into the hole for a Kinstone piece. Go back and grow, then hop 
into the whirlwind and float down. Go to the next whirlwind and float 
down, then continue on to Lake Hylia.

- The End Of The Road -

Head south into Minish Woods and then take a right at the ladder; go up 
and into the house at the end. Pick up the mushroom inside and talk to 
Syrup to buy it for 60 Rupees. Return to Hyrule Town and enter the shoe 
store, then use the mushroom on Rem. He'll give you the Pegasus Boots. 
Head now to Swiftblades' dojo to learn a new Dash Attack.

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3.23 - Journey To Wind Ruins

- Return To Castor Wilds -

Make your way back to Castor Wilds and use the Pegasus Boots to charge 
left, then charge down to another area. Go left, then up, and enter the 
cave. Kill the snakes and break the pots here, then go down the stairs. 
Go through this room and enter the next to battle a Darknut (or Iron 
Knuckle, if you prefer). Charge through him, then turn around quick and 
strike his back. Once you win, you'll get a gold Kinstone piece.

- Madame Bowvary -

Leave the cave and climb the vine to the left. Cross the upper bridge, 
then go down the vine. Head left and use the Pegasus Boots to get 
across the quicksand. Use the stump to shrink, and go through the log 
and enter the small area. Use the Gust Jar to maneuver the lilypad to 
the other side, then fall into the hole on the other side. Defeat the 
enemies here to receive the Bow.

- Another Gold Piece -

Return to normal size and return to the mainland, then climb the vine 
you went down before. Cross the right bridge, then go down the vine. 
Fire an arrow into the statue's eye to awaken it, then do it three 
times more to defeat it. Cross to the next patch of land, then enter 
the cave and get the next gold Kinstone piece.

- Yet Another Gold Piece -

Leave the cave and go all the way down, then push the rock into the 
hole to return. Climb up the vine again, then cross the left bridge and 
cross all of the bridges to find another statue. Do the same thing to 
it, then continue on the a chest with a green Kinstone piece. Ignore 
the Rupees, they're imposters; instead, jump off the left ledge. Follow 
the dry ground down until you get to the tombstone, then cross the 
quicksand to the right. Destroy the wind statue, then destroy the eye 
statue. Climb up the vine and cross the bridge, then jump into the 
whirlwind and head down-left. Enter this cave and get the third gold 
Kinstone piece.

- Kinstone Fusion Ha! -

Leave the cave and push in the boulder to the left, then cross the 
quicksand to the left (stay near the bottom) to find three statues. 
Fuse your gold Kinstone pieces with them to open the path to the Wind 
Ruins.

- Wind Ruins -

Climb the steps and bomb the wall for a blue Kinstone piece. Go further 
to find a statue; touch it to make it move, then hack away to defeat 
it. Shrink at the stump, then fall into the hole for a red Kinstone 
piece. Leave and enter the statue, then hit the switch inside. Leave 
and return to normal size, then defeat the statue. Go past and push the 
boulder into the hole, then continue on past the enemies and up the 
ladder. Defeat all the enemies to remove the statue and continue.

Continue up and defeat more enemies, then defeat the surprise enemy 
from the ground. Climb the steps and defeat all the enemies in the next 
area, then shrink, turn on the statue, grow and defeat it. Defeat the 
rest of the enemies here, then go to the next area and defeat the 
statues here. Open the chests that are revealed for goodies, then 
shrink via the stump and deactivate the last statue. Continue through 
the rest of the area to the Fortress of Winds.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2.34 - Fortress Of Winds

Take the first door to the right and go up the stairs, then slice the 
skulls and pull the lever to make a chest with a Kinstone piece appear. 
Open the other chest for another piece, then pull the lever to open the 
door.

Go up the ladder in this room, then go through the next door. Go left 
here and slice the skulls, then destroy the statue. Duplicate yourself 
with the two farthest-apart panels, then go hit the switches in the 
other room. Go through the door. Use the portal to shrink, then go back 
and activate the statue, then use the other portal and push the block 
out. Destroy the statue and pull out the lever, then drop down the hole 
as Minish.

Go right and use the portal to get the Piece of Heart, then push down 
one of the blocks on the left and leave. Return to the one room to get 
the key, then go back and go through the leftmost door. Go up the 
stairs, then defeat the enemies here and go up. Slice the skulls, then 
fire an arrow into the eye to open the door; go through and defeat the 
enemies, then go down.

Slice at all the Rupees here to flush out imposters, then go up the 
ladder. Get on the up/down moving platform, then move to the left/right 
moving platform. While you're on this, shoot both eyes, then go through 
the newly opened door. Duplicate yourself on the panels and hit the 
switches, then shoot the statues to get the Compass.

Go back and get on the left/right platform, then get on the right 
up/down platform. Shoot both eyes and go through the door, then clear 
all the skulls here and duplicate yourself on two vertical panels. Push 
the top block out all the way, then duplicate yourself on two 
horizontal panels and push the block the rest of the way. Pull the 
lever out to have a small key drop; follow it down.

Leave this room and go through the door one to the right. Defeat the 
skeletons, then destroy a statue going up. Go up the steps to get the 
Dungeon Map, then go up and go through the left door. Get on the moving 
platform and move to avoid the blocks. Go up the steps at the other 
end, then wait for the Wallmaster to fall to destroy it. Fire an arrow 
into each eye to extend the bridge, then go across.

In here, approach the other door to make a Darknut appear. Defeat it, 
then grab the Kinstone piece and go through the south door. Run 
counterclockwise around this next room on the inside loop, then hit the 
switch, then go through the door. Follow the ledge to the next room, 
then place a bomb where the decorated floor is. You'll pick up the Mole 
Mitts in this room, which lets you dig through that large block wall 
material.

Go back and head to the right of the ledge, then jump off and head 
through the locked door on the right. Here, pull out the lever to 
extend the bridge, then use the Pegasus Boots to dash across. Go up the 
steps and destroy the Floormasters in the next room to reveal a Minish 
portal, then go to the next room.

Go between the spike rollers at the bottom, then go up the other side. 
Destroy the skulls, then take the statues and put them on the upper-
left and lower-right switches. Go up to the top and defeat the snakes, 
then duplicate yourself on the very top and very bottom panels. Stand 
on the open switches to drop a small key; pick it up and go back 
between the spiky rollers, then go back to the previous room and go 
Minish, then return and go through the south door.

Go left, then enter the Minish passage, then use the portal to grow. 
Hit the switch to make a key appear, then dig through with the Mole 
Mitts to get it. Go back and climb down the steps and become big, then 
destroy the Floormasters. Go right and go through the south door, then 
dig through this room and climb the ladder. Go forward through the 
door.

Defeat all the enemies here, then go through the locked door and fall 
into the hole on the right. Open the chest for the Big Key, then push 
the block and drop off the left edge. Go up the steps and fall back 
into the Dungeon Map room, then go through the south door. Dig around 
the statue and push it onto the switch, then grab the Kinstone piece 
and climb the ladder.

Dig your way to this door and go through, then push the upper-right 
block into the wall to create a teleport. Go through the boss door, 
then break the skulls for hearts and such, then go through the door.

-- Boss: Mazaal --
His hands will try to flatten you; you need to fire three arrows at 
each one to stop them. After that, use the Minish portal, then go into 
Mazaal's head and slice at the weak pillar with your sword. Once it 
crumbles, you'll be escorted out. Grow big to start the process again. 
On subsequent returns to Mazaal's head, he'll have a bunch of wall 
material to dig through.

Once he goes down, get the Heart Container, then go up the stairs and 
check out the tablet at the far end; a bird will drop the Ocarina of 
Wind. You'll appear at the entrance to the Fortress of Winds.

----------------------------------------------------------------------
2.4 - The Water Element

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2.41 - Bookkeeping

- No Talking -

If you uncovered the marker, you can now fly to Lake Hylia with the 
Ocarina of Wind. Use the stump there to shrink, then enter the little 
Minish house and talk to the guy inside about the Temple of Droplets; 
looks like someone who once got inside resides in Hyrule Town. Head 
there and enter the library (upper-left area). Head to the second floor 
and talk to the old guy, then go through the south door and use the 
Cane on the vase to flip it. Shrink and head inside, then approach the 
man's feet. Talk to the Minish there, then go out and return to normal 
size. Go talk to the left librarian at the entrance to find who has it.

- Book I -

Leave and fill a bottle with water from the river, then go into the 
house to the right of the building with Rupees on top. Pour the water 
on the fire in the fireplace, then flip the nearby vase with the Cane 
and use it to shrink. Enter the fireplace, then cross the plank to the 
other house and enter the chimney. Climb up the small ladder to the 
left, then go over to the book and push it off the shelf. Go back and 
grow, then get the book and return it to the librarian.

- Book II -

Legend of the Picori is also missing. Get some more water, then head to 
the building in the center with tea on top. Flip the vase with the Cane 
and use it to shrink, then leave via the small entrance. Head left and 
cross the small bridge, then go north and enter the house with the 
purple roof. Enter the Minish hole here, then talk to the guy to learn 
of a cool item. Leave the house and talk to the dog to get him to move, 
then enter the back of the wooden house below the scholar's and use the 
vase to return to normal size. You now have free easy access to this 
part of town.

- Book II II -

Enter the scholar's house normally and talk to the guy (Dr. Left) to 
find he doesn't have the book. Pour your water in the fireplace, then 
leave and don't come back until you shrink. Enter the fireplace to 
leave, then go north and enter the next house you see, then leave via 
the back exit. Go left and down and cross the river, then cross the 
yard while avoiding the cats (small crack at the top lets you in). Go 
down the vine and enter the small area. 

- Book II III-

Kill all the enemies in this room, then go right and defeat more 
enemies. Use the Cane on the hole, then hop in and launch. Go into the 
door, then defeat all of the enemies and grab the Power Bracelets. 
Leave this place and return to Dr. Left's house (as Minish); push the 
left bookcase to the left, then the right one to the left as well. 
Climb up the small steps and cross the bookcases into the hole, then 
head down and to the left. Use your Gust Jar to suck up dust and reveal 
some glowing panels; duplicate yourself on vertical panels, then stand 
on the other end of the falling book off to the right to make it fall. 
Return to normal size and bring the book back.

- Book III -

You also need A History of Masks, checked out by the mayor. His house 
is to the right of the large bell in the center of town; go in and talk 
to him, then put the Pegasus Boots on and charge the wall with masks on 
it so that all the masks fall. Flip the vase with the Cane and shrink, 
then go up the stairs and enter the Minish hole. Talk to the guy to 
find that the book is somewhere near the lake, marking the place off on 
your map.

- Book III II-

You remember Syrup? The witch that gave you the Wake-Up Mushroom? Go 
toward her hut in the Minish Woods (see section 2.32 for directions); 
don't go up the ladder to her house, but instead, use the Mole Mitts on 
the obstructed cave entrance. In here, dig around until you get to a 
ladder (there's also a Kinstone and a Kinstone fusion panel around), 
then go up. Go down the ladder at the next area, then go behind the 
cabin and use the Pegasus Boots to ram the sparkling tree to reveal a 
portal.

- Book III III -

Shrink and enter the house via the back way (use the Gust Jar on the 
lilypad). Once inside, use the lilypad in here to get across, then push 
the rightmost bookcase at the left of the cabin to the right. Climb up 
the revealed ladder, then push the book off of the bookshelf. Return 
the book to the library, and the bookshelf will be refilled.

- The Trial -

Shrink with the vase on top of the library, then go back to the 
bookshelf and talk to the Minish there to get 50 Rupees. Climb the 
right book to fuse Kinstones, then go back and climb the left book and 
follow the path to the elder's book. Talk to the elder and he'll drop 
you into a trial area. Here, push out the lowest left block, then push 
down the one below it. Defeat the enemies in the next area, then use 
the Gust Jar on the mushroom to cross. Defeat more enemies, then enter 
the door. To defeat these guys, slice away at their backs, or when they 
fling their pincers. Once they're done, grab the Flippers. Jump in the 
water and swim all the way down back to Hyrule Town, then return to the 
mayor's cabin at Lake Hylia and swim north and west to an icy area - 
the entrance to the Temple of Droplets.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2.42 - Temple Of Droplets

Go down the steps onto the icy floor. Carefully go around to the north 
end (push a block out of the way) and go through the door. Here, watch 
for flying pots and the energy balls from the torches; go right, defeat 
these enemies and go down the stairs. Push the switch to the left to 
make the sun shine, then go back upstairs and fall into the hole. Rush 
the key block into the light (down, then right) to melt it, then grab 
the small key.

Go back to the room with the locked door and go through it, then fall 
into the hole. Head right to find some ice blocks. Take the upper block 
and push it left, then push the lowest block down and left. Take the 
big key block and push it left, up, left, down, left, up, right. You'll 
get the Big Key. Push the switch up, then return to the Boss Door and 
go in.

You'll find the Element here, trapped in ice. Head down and go through 
the left door, then head down to get the Dungeon Map. Go back up and 
dive into the water (dive to avoid the spike log) and follow the water 
to the end. Defeat the enemy, go up the ladder, dive into the water and 
head right, then down, to the end. Get out and suck up the mushroom to 
cross, then hit the switch to lower the gate. Go into the waterfall to, 
um, fall.

Go down from here (dive to avoid the spike log), then head left and hit 
the switch to lower the gate. Swim right to the next area, and then go 
in the rock enclosure shaped like a pot. Dive and move along the center 
of it to find a small key. Head back to the waterfall and climb back 
up. Push the block out of the way and head up, then go through the 
locked door.

Head down and hit the switch, swim to the lilypad and use it to go up 
in the water. Follow the water to the waterfall and go down again, then 
head back to the pot-rock room (you'll have to get off the lilypad and 
dive to avoid the spike log). Get to the switch and hit it, then get 
back on the pad and continue right all the way to Madderpillar; defeat 
it, then go through the door to get the Compass.

Go back to the lilypad and go left, then up. Go over and hit the 
switch, then continue up on the pad. Continue all the way to the gate, 
then get off onto the ice. Here's a block puzzle if I ever saw one. 
Take the highest block and push it down, then take the block it hit and 
push it left. Take the block above the switch and push it left, then 
push the block that is now right below it up. Take the block 
immediately left of the switch and push it left, then push the block 
right of it left onto the switch.

Get back on the lilypad and follow the water path to the end (the chest 
has 50 Rupees), then go through the door. Head up and through the door 
in here, then go up the ladder and up the stairs. Defeat these enemies 
to activate a teleport, then go through the next door. Head over to the 
switch, then duplicate yourself on the panels to push the switch and 
let the sun shine in. Go down and through the newly-opened door.

Go up through another door, then get a Kinstone piece and head right. 
Head down across the ice (you can get another Kinstone) and carefully 
enter the circle of spike sliders. Carefully exit left to go into the 
next room, then head into the next room and go down two sets of stairs. 
Push this lever up, then go back up the stairs and push that other 
switch. Go back down the stairs and push the switch to melt the ice and 
get the key. Go back up to the locked door and go through.

In here, push the switch to unleash the Big Blue Chuchu. He's like the 
Big Green Chuchu, except you shouldn't vacuum when he's emitting 
electricity. Once you defeat him, you'll get the Flame Lantern. Head 
back to the other room and use the Lantern to melt the ice blocks and 
go down the stairs.

Melt all the blocks here (100 Rupees in the chest) and go through the 
door. In this room, you can light torches if you want, but they go 
black so quick it's hardly worth it. Just turn on your Lantern and 
fight the enemies like that. When you're done, enter the next room. 

It's a maze. Take the lowest path and light the torch at the end to 
remove a block, then go along that new path. At the fork, go left at 
the fork for a chest, but you should go right. Light the torch to 
remove the block, then continue along that path, ignoring the next 
split. Go straight to find a bombable wall; bomb it, then defeat the 
enemies inside to get a small key.

Go back and take the path up, then continue up and follow this path to 
a torch. Light it, then head back and go past the block. Continue to 
the last torch and block, then go through the locked door. Continue 
through this room (try to avoid the flame snakes), then go up into this 
room and through the north door. Go through the next door and head left 
underneath the platform. Go through the next door, to the blocks and 
panels.

Duplicate vertically and push the upper block all the way left, then 
duplicate horizontally and push the lower block down. Go left and 
duplicate horizontally, then push the left block down only one space. 
Duplicate vertically and push the first block right, then go through 
the door.

In this room, head to the ice block to the left and push it down, then 
push it left onto a switch. Head back to the glowing panels and 
duplicate yourself on the top or bottom of each set, then use the two 
of you to press the other switches. Head through the door.

In here, take the upper-right block and push it up, then go through the 
door. In here, your view will be mainly obscured by a bridge above. 
Defeat the enemy, then melt the block and duplicate vertically. Use 
those to push the block below out of the way, then head down and go up 
the ladder. Quickly light all nine torches to open the door, then go 
through.

Here, swim down avoiding the logs by diving and timed running. At the 
bottom, go through the door and defeat the enemies. Hit the switch to 
activate the teleport, then bomb the wall and go in. Burn the web with 
the Lantern, then defeat two Madderpillars. Go through this door and 
follow the whole path back to a switch; duplicate yourself to push it, 
then the Element will thaw, as well as the boss. Stock up on hearts and 
junk, then follow the boss to fight.

-- Boss: Octorok --
When Octorok shoots boulders at you, use the shield to deflect them 
back. Once he freezes with the floor, go around to his tail and burn it 
with the Lantern. It'll be hard, since he's following, but if you 
reverse direction as he closes in, you may have the time. After that, 
avoid falling rocks, then the process begins again. Run away when he 
vacuums. At some point, he'll darken the room, so take out your 
Lantern.

Once he is defeated, you'll receive the Water Element. Get the Heart 
Container and enter the portal to return.

----------------------------------------------------------------------
2.5 - The Wind Element

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2.51 - Valley of the Kings

- Zelda Gear Solid -

As you leave, the ghost of a former king will point out a point on your 
map to go to. Head back to Hyrule Castle Garden; we need to fuse the 
third element. We've got guards, though, on our case. Head to the 
lower-left area and sneak past the guards in this area. At the end, 
slice away at the bushes and go down the ladder. Follow this path to 
the end, then hit the switch to enter Hyrule Castle.

- Third Element Fusion Ha! -

Go up and enter the Elemental Sanctuary, then continue and infuse your 
sword with the Water Element; you can now duplicate yourself three 
times (triplicate, from here on out). Leave the castle and head to 
North Hyrule Field. Go left to a bombable rock and a sign; bomb the 
rock, then go down the ladder. Triplicate yourself vertically, then 
push the block away. Go up the next ladder and continue north and west 
to Royal Valley.

- Royal Valley -

For the first part, follow the very straightforward path to the four-
path area. In each area, go the direction indicated on the sign. Once 
you're out, head up and left until you reach a house. Go inside and 
talk to Dampe to get the Graveyard Key, only to have it stolen once you 
leave. To find it, inspect trees with your lantern; if one has the key, 
ram it with Pegasus Boots, but don't get too close before you ram. Head 
back to the graveyard gate and talk to Dampe to open it.

- Royal Graveyard -

Go up to a tombstone and push it forward, then head left and slice all 
the rocks. Triplicate yourself, then head left (Across the pushed 
grave), up and right to three switches. Go forward to enter the Royal 
Crypt.

- Royal Crypt -

Kill the mummies to get the small key, then go up and use the left 
mushroom. Unlock the middle door (the others will flatten you). Head 
left in this room and triplicate yourself as the moving platform comes 
along. Move left and right to avoid losing your clones, then hit the 
three switches to get a key. Head back and go to the other side of the 
room. Triplicate yourself, then move carefully to the other side, 
avoiding the spike slider. Step on the switches to get a key.

Return to the center of the room and unlock the blocks. Kill the snakes 
in the next room, then continue to the next room. Light all four 
torches, then defeat the mummies while avoiding the torches' energy 
balls. Go through the door and go up to the tombstone to talk to 
Gustaf. He'll give you a gold Kinstone piece.

- Veil Falls -

Head back to the bridge leading to Hyrule Castle Garden, then go right. 
Bomb the two rocks there and head up to Veil Falls. Go north on the 
bridge and fuse Kinstones with the door, then go in. You'll have to 
light your torch in here; carefully make your way to the right side and 
go up the stairs. Exit this door and climb the wall to the right. At 
the top, inspect the Wind Crest to get another warp point, then enter 
the cave to the north. Go up the stairs here, then take the 100 Rupees 
and leave via the right exit. Climb up the wall to Veil Springs, then 
enter the vortex to go to Cloud Tops.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2.52 - Cloud Tops

Head right and enter the red vortex to go up, then get the gold 
Kinstone piece from the chest. Fall into the right hole, then take the 
upper red vortex up. Take the Mole Mitts and dig through clod, then 
fall through the upper hole. Down here, fuse Kinstones with the cloud 
and go back up. Go down and enter the vortex, then fly left into 
another vortex, then fly to the left platform and fall into the hole.

To kill the cloud fish, slice away when they leap out. Once they're 
both gone, get the gold Kinstone piece and go back up. Dig through the 
wall to get to another vortex; head left to another platform and dig 
through the walls to find 100 Mysterious Shells and green and gold 
Kinstone pieces.

Hop into the vortex and go down, then dig through the wall and fall 
into the hole. Use the Bow to defeat the Lakitu-like enemy (what is he 
doing here?), then go up and fuse Kinstones with the cloud. Go back and 
go up, then use the vortex to go down and left along the path. Dig 
through the wall for some goodies and fall into the hole. Go up and 
kill the Lakitu enemy, then fuse Kinstones.

Hop into the red vortex and get the gold Kinstone piece, then go back 
and take the right red vortex. Fall into the right hole and kill the 
cloud fish for another gold Kinstone piece. Go into the nearby red 
vortex and get the 50 Mysterious Shells, then go into the vortex and 
head down and right. Dig into the wall to find a hole to fall into.

Hop into the red vortex, then fall into the upper hole. Fuse Kinstones 
here, then go back up via red vortex and hop into the regular vortex 
above. Go up and left and up to another platform, then dig through the 
wall and jump into the next vortex. Head up, then right, then down. 
Fall into the hole to return to the beginning of Cloud Tops.

Fuse Kinstones here to create a huge vortex (which two people will use 
to return home). Hop in and inspect the Wind Crest, then enter the 
house. On each floor, go through the regular door to get Kinstone 
pieces, then go up the stairs. Go up to the fourth floor in this 
manner, then go through the door and talk to the woman. She will talk 
of the Wind Tribe, and how they came up here, then let you into the 
Palace of Winds. Go back and enter the staircase the youth was in front 
of, then enter the large vortex to enter the palace.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2.53 - Palace Of Winds

Head into the next room (in this open dungeon, any place where there's 
an abrupt camera shift counts as another room) and slice the orb to 
make the bridge appear. Go across the next two bridges, then slice the 
next orb and cross another bridge. Here, push forward the center block 
and push the right block off the edge. Slice the orb and cross the 
bridge, then shoot the next orb with an arrow. Triplicate yourself on 
three touching panels, then push the large block forward on the other 
side of the bridge. Enter the next room.

In here, get on the moving platform and stay on until you reach the 
other side - somewhat annoying. Go up the stairs in the next room, then 
take nothing but left turns on the wire mesh to your next room. Go down 
the stairs and head down, then shoot the orb with the bow. Cross the 
bridge, then carefully avoid the spike log and slice the orb. Lay a 
bomb next to it, then cross the bridge before it explodes. Go to the 
next platform.

Defeat the Wizrobes here by slicing them before they disappear. Once 
you defeat all twelve, you'll get Roc's Cape, which lets you jump far. 
Jump from the left edge holding A to fly up to the cloud. Keep jumping 
(remaining in one spot) up to another room. Jump to the platform, then 
jump right into another room.

Push the block in front of you down, then the next two above you up. 
Push the final top one right, then triplicate yourself on the bottom 
row of panels. Stand above/between the four switches below and swing 
your sword to hit them, then defeat the spike enemies and go through 
the door.

Here, you'll have to get past some fans as you go up; wait for them to 
turn off before going. Once you get to the top, jump off to the right 
platform with Roc's Cape before the fan turns back on. Head back down, 
carefully as before. At the bottom, wait for the fans to turn off, then 
head in front of the bottom fan. When it blows, the block will stop 
you. Once the fans turn off again, use the Cane on the hole and jump in 
(may take two turns). Head onto the wire mesh to the next room.

Jump on the panel with the cape to flip it over and go down. Slice at 
the Rupees to find the imposter, then Cape jump through the panel. On 
the next panel, Cape jump when the moving platform is underneath, then 
get back off under the other panel. Go down the steps and jump up the 
clouds to the next room.

Triplicate vertically as the platform approacheth, then move out of the 
way for the blocks. At the end, climb the stairs and push away the big 
block, then head south into the next room. Push off one of the blocks 
to the right, then get on the moving platform when it comes by. To 
avoid the blocks, Cape jump from platform to platform. When they stop, 
jump to the stationary platform, then jump through the panel and go 
into the next room.

Cross this room by jumping through panels and traveling the moving 
panels. In the next room, jump down through the panel and go up to a 
spiky log area; avoid it by ducking into holes. Use the Cane on the one 
on the right and hop up to the platform. Go down the steps, then 
triplicate on the upper-left, lower-left and lower-right panels; when 
you swing your sword, the switches will activate a Minish portal.

Shrink, then go through the small passage. Here are the pots:

 P P P PB     P = pot
P P P 4 B     B = block
 9  65 3B1    # corresponds to instructions
P P P P B
 8 7 P 2

1) Push pot 1 down and off.
2) Push pot 2 left.
3) Push pot 3 up.
4) Push pot 4 up.
5) Push pot 5 down.
6) Push pot 6 left two spaces.
7) Push pot 7 down and off.
8) Push pot 8 left.
9) Push pot 9 up.

Go through the passage, then go up and through another passage. Go up 
and return to normal size, then go back down and shoot the switch with 
an arrow; grab the key and go through the door. Cape jump across the 
gap, then head down and left, then through the locked door. Jump up the 
clouds to the next room.

Avoid or defeat the Moblins and head left into another room. When the 
fans have stopped, head to the edge of the bridge and Cape jump across. 
Go up the stairs to some blocks. Push the center front block left, then 
the right middle block right. Jump across the spike sets, defeating 
Blue Chuchus, then go down the stairs and Cape jump when the fan turns 
on to make it across the gap. Go up to the next room.

Jump across the platforms, killing or avoiding Lakitu enemies (I prefer 
the latter), into the next room. Jump up the clouds, then Cape jump 
across the gap to the other side. Go up the steps and defeat the 
Moblins on the wire mesh, then get the blue Kinstone piece. Go back to 
the platform you landed on, then jump right. Cape jump on more clouds, 
then Cape jump across this large gap. Jump up these clouds to the next 
room.

Defeat the enemies here, then go in the south door. To defeat these 
enemies, you have to slice when they throw the ball, or maybe use your 
bow. If you managed to get the Boomerang like I didn't, this would 
conceivably be easier. If anyone can think of another way to defeat 
them that isn't a huge pain and doesn't make me go through the temple 
four more times, drop me a line.

They'll give you 100 Rupees and a small key, so go through the door. 
Defeat the skeletons here, then go through the left door. In this room, 
push a pot on one switch (throw the pots around it), then triplicate 
yourself to correspond with the remaining switches and step on them. Go 
through the door, then step on the switch in this room and Cape jump 
across the gap with fan assistance. Approach the door on the other 
side, then defeat the Moblins and Wizrobes, then go through.

Jump across the gap in this room, then enter the next door. Hit the 
switch and Cape jump across, then push the block in front of the chest 
to the left. Get the key, then push away the block in the right corner. 
Go through the locked door and grab the Big Key, then head right to the 
Boss Door and go through.

Destroy the skulls for hearts, then do a regular jump off the edge to 
land on the platform below. Defeat the Darknut here (Pegasus 
Boots/knock him off edge?), then cross the new bridge and enter the 
door. Head right and go up the stairs to get the Compass, then take the 
same stairs on the left side to a new floor.

Go up to a new room, then right into a new room. Fall down the center 
hole to get a key, then go back to the first room and take the south 
door. Use the Gust Jar on these enemies, then duplicate yourself on the 
left, right and middle panels. Head down and stand between the 
switches, then swipe your sword to open a door. Go through.

In this room, use the Cape to jump over the logs and get the key at the 
end. Head right and jump off, then go through the locked door. Head 
down and Cape jump into the vortex, then use them to get across to the 
right. In here, go up and Spin Attack the switches to open the door, 
then go back and up the stairs.

Head up in this room and go through the door. Defeat the Wizrobes in 
here to receive the Dungeon Map, then go in the next room and destroy 
the Floormasters. Pull the lever to open the door and go through. 
Defeat the enemies in here, then go up the stairs. Head left and up, 
defeating enemies, then push some blocks in the hole and Cape jump 
across. Go up into the door for a Piece of Heart, then go back and fall 
into the hole.

Go back up to that room and head right, then shoot the bomb thing with 
an arrow when it's near the cracked rocks. Cape jump across and head 
right and up, then light the torches to create a portal. You can go 
back and get fairies if you want, but otherwise go through the locked 
door.

Defeat the mummies here, then bomb the wall and go through. In here, 
defeat the Wizrobes, then bomb the upper part of the left wall. Go in 
and bomb the rocks, then go through the door. In this room, carefully 
go around the bombs without hitting them or the switch, then at the 
dead end, push up the one block, then push the block to the left of it 
left. Go through the door and get the key from the chest, then go back 
through the bomb room and stand on the cracked panels in the room 
before it to fall through.

Go through the locked door and follow the weird path, defeating 
enemies, to the lower-right of the maze. Push the blocks next to the 
fancy tiles off the edge and jump to the other platform, then go up and 
jump up the clouds to a boss door. Go through and destroy the skulls 
for hearts, then enter the vortex.

-- Boss: Gyorg Pair --
You'll start on the back of a blue Gyorg. When you pass over a red one, 
fall onto it, then triplicate when its eyes open and slice away at 
them. Once they're gone, fall back onto a blue one and slice at the eye 
when it opens. Jump over the tail if it attacks. Repeat this process a 
few times (enemies will appear, with energy balls) to defeat them.

Once you are victorious, you'll get the Wind Element and a Heart 
Container. Enter the portal to return.

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2.6 - The Grand Finale

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2.61 - The Final Fusion

Before you do this, do whatever extras you want to get done, because 
you're not heading back. Get yourself back to Hyrule Castle Garden and 
take the sneaky route in the lower-left corner back to the Elemental 
Sanctuary. Drop your sword to receive the final element and restore the 
Picori Blade to the Four Sword. The sword will open a doorway to 
another part of the sanctuary that will tell you where the power of 
Hyrule lies - in Zelda. Vaati will thank you for this information, and 
knock you out. When you come to, backtrack to the entrance to the 
sanctuary to find three people turned to stone. Use a Spin Attack on 
them to fire a beam that will revive them, then return to Hyrule Castle 
to find...Dark Hyrule Castle.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2.62 - Dark Hyrule Castle

Go left and up the stairs, then defeat the Moblin and head up to the 
next room. Carefully navigate the moving fire to get to the top, then 
head up and defeat the skeletons. Bomb the right wall and go in, then 
use the portal to shrink and go back to the rotating fire room. Fall 
down into the hole and go up, then go through the small tunnel and use 
the portal to grow. Stand on the switch to open the cell doors, then go 
to the cell to the right and free the King from the stone. He'll give 
you a small key.

Go up the stairs and head down to the rotating fire room. Quadruplicate 
yourself on the tiles and push the block down, then head down and open 
the southernmost locked door (the other one isn't real). Defeat the 
enemies in the next room, then go down the right stairs and up to get 
the Dungeon Map. Go back and go down the other stairs. You've returned 
to the entrance to the castle, so you can now go back into Hyrule to do 
stuff, if you want.

Anyway, once you come back, go up through the center corridor to the 
next room, then defeat a Moblin and head left. Defeat these Wizrobes 
and head up, then avoid the stones and head up toward the gate to hear 
a hint from Ezlo. Quadruplicate yourself, but make sure you don't do 
the last one until the stone has been fired, so the swords will deflect 
them back. The statues will be destroyed, and the gate will open. Go 
up.

Defeat the Floormasters in here and destroy the pots, then go right 
into the next room. In here, you need to step on the tiles in the 
correct order, which is:

[16][17][20][21]
[15][18][19][22][23]
[14][13][12][11]
    [ 4][ 5][10]
    [ 3][ 6][ 9]
[ 1][ 2][ 7][ 8]

The door will open, so go through and defeat the enemies. Go down and 
quadruplicate, then head further down (careful of the trap) and step on 
the four switches. Get the key and jump down, then head back to the 
first room. Go up the stairs to the right and go through the locked 
door.

Head right and up, then into the next room. Kill the skeletons, then 
quadruplicate to correspond with the statues above, like

Qppp  Q = Quadruplicate
p  Q  p = panel
Q  p
pppQ

Once you split, charge a Spin Attack, then go up in front of the 
statues. Once they fire, let the Spin Attack go to destroy the statues. 
Go up through the former gate, then defeat the enemies in this room. 
Look at the floor near the left wall; do you see the small cracked area 
on the floor? Bomb the wall directly west of it, then go through. Go up 
into the door here, then go up the ladder.

Go up through the door, then defeat the Darknut here. Get the Compass 
from the room to the right, then push the throne aside and go down the 
stairs. Defeat the enemies here, and take the stairs at the end, then 
head right and take another set of stairs.

Go outside up here, then hop into the vortex and head down to the 
second platform you come to, avoiding stones. Defeat the Moblins and go 
through the door, then quadruplicate once the fire spin has reached the 
top. Head down and push the block down, then go through the door.

Hop into the vortexes and float to the southernmost platform; defeat 
the enemies and go in the door for some goodies. Head back out and go 
left, then defeat the enemies and shoot the switch to extend the 
bridge. Cross and defeat the Moblins, then go through the door. In 
here, go look at the switches ahead, then quadruplicate yourself 
accordingly on the panels. Slice the switches, then go through the 
door.

Defeat the ball and chain fellows, then a portal to the first room will 
appear, thank you Nintendo. Head into the left door, then into the 
north door. In here, hop on the moving platform, then Cape jump through 
the wire mesh panels. Shoot both switches with your bow, then go back 
down. Bomb the blocks, then jump across the gap and go through the 
door, then the next door, then the next door.

Here, defeat the Darknut, then watch as more Darknuts appear. Backtrack 
two rooms, then defeat another Darknut and go through the north door. 
Defeat the skeletons and the Wallmasters that fall, then you need to 
shoot all four eyes at the north end in a short amount of time. Do it 
as soon as the rotating fire passes, then go through the door.

Push the middle block forward, then the lower block down. Fall into the 
hole, then take the stairs back up. Hit the switch and go up the 
stairs, then get the key. Go back down the stairs and head back into 
the room into the right, then head down three rooms to find two 
Darknuts. Defeat them, then go through the south door.

More tile baloney. Here's the pattern:

[ 1]
[ 2][13][14][15]    [29][30]
[ 3][12][11][16][27][28][31]
[ 4]    [10][17][26][25][32][33]
[ 5][ 8][ 9][18]    [24][23]
[ 6][ 7]    [19][20][21][22]

Go through the door at the end, then destroy the ghosts; there's one of 
them that will destroy them all if you destroy it. Go through the door 
and defeat the enemies, then head left and enter the door. Go up the 
stairs and get the key, then head back to the tile room. Head up one 
room, then right two rooms. Defeat the Darknut and head through the 
south door.

Quadruplicate on either square, on the top, left, right and bottom 
panels. Sneak past the rotating fire, then stand here

 L
L LS     L = Link
 L       S = Switch
 S   S

   S

and move directly diagonally down-right. Quickly swing left and right 
wildly to open the door, then go through and hit the switch. Go up the 
stairs and get the key, then go back down and right. Go up one room, 
then left two, then up two, then right two rooms. Defeat the Darknuts 
and go into the north door, then light all the torches in this room and 
go through the north door.

Kill all the ghosts (like last time, there is a leader) and go through 
the right door, then go upstairs and get the key. Go back down and into 
the previous room, then go back to the rotating fire room. Go down one 
room, then left one, then up two. Use the keys on the four blocks, then 
quadruplicate and push the block away. Go get the Big Key, then go back 
to the electric ball room. Head left one, then down two, then right 
one, then go through the boss door if you're ready.

Vaati will talk. Get past the ball and chain as best you can, then 
quadruplicate here and go up to the four switches (slicing with four 
Links works well). Go through the next door and defeat the three 
Darknuts, then go through the last door. Vaati will fight you not fully 
prepared, then send you down...

-- Boss: Vaati Reborn --
In the corners are two hearts, arrows, and a fairy. Anyway. Once Vaati 
fires his fireballs go up and attack the eyes. If he fires the black 
energy ball, run away from it, but don't get too far ahead, it won't 
end well. Once the eyes go, slice away at the last eye. This time, the 
eyes will fire energy beams. The third time, you'll have to remove a 
barrier with the Gust Jar before attacking. After four cycles, you'll 
go on to the next battle.

-- Boss: Vaati Transformed --
He's an...eye. Surrounded by eyes. Fire arrows at the eyes until four 
red ones are opened, then quadruplicate according to the eyes and slice 
them at the same time. Once they go, slice away at Vaati while avoiding 
his attacks. Do this about four times to get rid of him.

Go back up the stairs and use the Spin Attack to return Zelda to 
normal. The castle will begin collapsing, and you'll return to the 
first room to find the entrance blocked by rubble. Go up the left stair 
and go downstairs, then go left and around to the Elemental Sanctuary 
(lots of pots in the opposite door). You'll be stopped by Vaati, and 
now you battle his final form.

-- Final Boss: Vaati's Wrath --
He's got attacks that are fairly simple to avoid, so I won't go into 
them. When an arm goes underground, then pops up, use the Cane on it to 
freeze it, then use the portal and enter the arm. Find the eye with the 
filled-in pupil and slice away to destroy it, then leave. Repeat this 
with his other arm, using the Lantern to light it up. After that, he'll 
fire some electricity. After he does this, quadruplicate and face his 
eyes at a distance. Once they fire, deflect the shot back at them, then 
slice away at Vaati. Repeat until he is finally gone.

-- Ending --

Vaati will vanish, leaving naught but his hat. Ezlo will return to 
normal and give Zelda Vaati's cap. She'll use it to return the castle, 
and Hyrule, to normal. Ezlo will give Link another hat, then return 
through the Minish door as it closes.

Roll credits.

"Thus did Link's quest come to an end.

But surely, this is not the end of Zelda and Link's adventures in 
Hyrule.

The legend will continue...

...as long as the power of the light force echoes throughout the ages."

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3 - Frequently Asked Questions

Q: You forgot to mention this./I have a tip for doing this./How do I do 
this, because it's not in your FAQ, but should be?
A: E-mail me concerning any of the above situations. Remember to put 
'Minish Cap' somewhere in the subject line so I know what you're 
talking about. Always double-check to make sure my FAQ doesn't answer 
your question, because 90% of the time, based on what I've seen, it 
does. If you e-mail me asking a question that's not in my FAQ because 
that particular section is incomplete...just don't, because the odds 
are my answer is 'I don't know.' Soon I will know all, and you can e-
mail me then.

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4 - Thanks To...

GameFAQs for posting this on their web site.

Nintendo for making another Zelda game - can't wait for Zelda GCN.

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5 - Legal Info

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