The Legend of Zelda: The Minish Cap
                                              FAQ/Walkthrough
                                              By: Super Slash
                                               Version: 1.0
                                        Email: ganonpuppet@yahoo.com
                                        ----------------------------











                                    ===================
                                      VERSION HISTORY
                                    ===================

                                   v 1.0 - Submitted the guide




NOTE: To find what you're looking for, hold Ctrl and press F (Apple for Macs),
      and type in, for example "IV. Walkthrough", without the quotations. Do
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                                     TABLE OF CONTENTS
                                    -------------------

                                 I.........Story
                                II.........Controls
                               III.........Game Basics
                                IV.........Walkthrough
                                 V.........Bosses
                                VI.........Side Quests
                               VII.........Item List
                              VIII.........Kinstone Fusions
                                IX.........Pieces of Heart
                                 X.........Figurines
                                XI.........Equipment Upgrades
                               XII.........Wind Crests
                              XIII.........Picolytes
                               XIV.........Tiger Scrolls
                                XV.........Secrets
                               XVI.........Frequently Asked Questions
                              XVII.........Email Info
                             XVIII.........Credits
                               XIX.........Copyrights


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=========
I. Story
=========

Long ago, during the dark age of Hyrule, a young boy was given a sword capable
of destroying evil. With all of the evil spreaded throughout the kingdom, the
boy saved Hyrule, with the help of the legendary Picori. After those events,
some things changed. Every 100 years, a sacred door opens at the Hyrule Castle
sanctuary. It is a portal between Hyrule and the world of the Picori. In the
present, there is a Picori festival being held, along with a sword-fighting
competition. Who is the winner? It is none other than Vaati, a mysterious
shadowy figure. However, he is not sincere. The mysterious Picori blade and a
treasure chest is delivered to Vaati.

He opens it, and shatters the Picori blade in half. He opens the treasure, and
thousands of evil monsters emerge from the chest, spreading across the entire
nation of Hyrule! Vaati then uses his evil magic to turn Princess Zelda into
stone! Now it is up to link to restore the Picori blade to normal, and to turn
Princess Zelda back into her original state.


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=============
II. Controls
=============

"A" Button: Talk to people, open chests, and use the item you have assigned to
            the button. Basically, it does all the things the A button does in
            most games

"B" Button: Pressing this just uses the item you have assigned to the button

"L" Button: Turns to another part of the pause screen

"R" Button: Use this to grab onto an object, such as a statue. Pressing this
            button while running makes you roll. This also turns to another
            part of the pause screen, and lets you pick up a sign. Press it
            again to throw it. Press this button to lift things such as pots

"Start" Button: Brings up the inventory screen, where you can safely assign an
                item to the A and B button. Pressing L and R changes it to a
                different screen

"Select" Button: Press this button to talk to Ezlo

Control Pad: Moves Link around


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=================
III. Game Basics
=================

In this section, I will list all of the basics of the game. If you are new to
Zelda games, I suggest reading this section before playing. It will help you
get familiar with the game's mechanics and stuff.


---------------
The Menu Screen
---------------

When you press Start, not only is the game paused, but the menu screen also
appears. On the menu screen, you'll see a list of all of the items you have
obtained on your journey. Select one and press A or B to assign it to that
button. At the lower-right corner is a Save option, where you can save your
game at any time. Pressing L or R will show the Map/Quest Status screens. On
the Map screen, you can see the map of Hyrule, along with the places you have
visited. You can also see a map of the dungeon you're in. Pressing A on a
location lets you view part of that area (outside dungeons). Next is the Quest
Status screen, where you can view your Kinstone Bag (unless you did all
fusions, where a Tingle Trophy replaces it), among other things.

The other things you can view are the amount of Pieces of Heart you currently
have. You can only get up to four at once. You can also view the Tiger Scrolls
you have, which you get each time you learn a new sword technique. You can also
see the amount of Mysterious Shells you have (up to 999 at once), unless you
got all the trophies, in which case they are replaced by the Carlov Medal.
You can view your Quest Items on the right side of the screen, and finally, on
the lower-right screen, you can save your game or put your Game Boy Advance/DS
in Sleep Mode. This makes the game temporarily shut down while still running,
so it wastes battery life. Press Select, L and R simultaneously to turn the
game back on.


-----------------
The Battle System
-----------------

The battle system is just like that of any other 2D Zelda game. You wield a
sword and a shield, and you have an arsenal of weapons and items as you battle
your way through the game using these things. You walk around the land of
Hyrule, while defeating enemies, helping people by doing certain tasks,
entering dungeons and completing them, and more. Overall, there is a lot to
explore, but this game doesn't have nearly as big as a world as all of the
other Zelda games. It's also pretty short; the shortest Zelda game by far. Your
life is determined by hearts, which I will also explain in this section.


------------
File Options
------------

When you load up the game, you are brought up to the File Select screen. You
can choose between three files, whether they are empty or not. If one is empty,
you have to name your character (the name is really Link). Select the small
letter button at the bottom if you want lowercase letters, and vice versa for
uppercase ones. Select the arrow to backspace. If you select a file that has
something on it, you can either start playing the file, copy it to another
file, or erase that file.


--------------------
Other Game Mechanics
--------------------

Hearts
------

This is your health in this game. You start with only three, but as you clear
the dungeons, you get more life by obtaining Heart Containers and by collecting
four Heart Pieces. Each time you get hit, a certain amount of one heart is
taken off. Sometimes, depending on the enemy, more than one heart can be taken
from you at once! You can regain health by collecting hearts that are dropped
out of pots and such, among other ways.


Rupees
------

This is your cash in this game. Rupees are very useful, and in order to buy
things, you obviously have to have some. You start off with a small wallet, but
as you go through the game, you can do certain optional things to get an even
bigger wallet that holds more Rupees. Spend your Rupees wisely, as they can be
hard to find at times!


Kinstones
---------

A new thing that was added to this game, and this game only. Kinstones are
mystical stones with mysterious powers. It is said that whoever completes a
Kinstone fusion with someone will have something good happen to them. You will
get a Kinstone Bag after clearing the first dungeon, where you can then start
collecting Kinstones and fusing with someone. Kinstone pieces come in different
shapes and colors, and if a fusion fails, try another Kinstone piece of the
same color, but of a different shape. Fusing with someone usually opens up a
new accessible area somewhere, or makes a chest appear somewhere.


Small Key
---------

One of the most basic items in a Zelda game. Small Keys are, well...small keys
that are used to unlock doors and blocks in dungeons. You find them in every
dungeon. Be sure to open every chest and explore every area, because you will
more than likely find a Small Key somewhere. You'll need these often, and they
are required to clear a dungeon.


Big Key
-------

There are very few of these, and you can find one in each dungeon (except the
Royal Crypt, where there is no boss). You have to have them in order to open
the big doors. In all dungeons, there is one big door (except the Palace of
Winds, where there's two) that you have to open to find the lair where the boss
of the dungeon lurks.


Dungeon Map
-----------

You can find one of these in each dungeon. When you get it, you can view the
map of the dungeon by going to the Pause screen, then the Map screen. There,
you can see a map of each floor on the dungeon. You can also see treasure chest
icons, which indicate the location of a treasure. Link's face shows the room
you are currently in, and the skull head indicates the location of the boss's
room. This item is overall pretty useful, but you can only see the location of
the treasures if you have a Compass to go with it.


Compass
-------

This thing's pretty useful if you also have the Dungeon Map. This shows the
location of treasure in a dungeon, if you view the Map screen by going to the
Pause screen. You will find one of these in each dungeon, and be sure to find
this and the Dungeon Map to go with it!


Pieces of Heart
---------------

These are completely optional, but they're pretty useful. Throughout the game,
you'll find Pieces of Heart lying around in random places. They're big hearts
that are white, and have a red heart shape in the middle. By collecting four,
you get another heart added to your life gauge. It is wise to find these,
because later in the game, you will be needing them.


Fairies
-------

What a useful thing. In random places throughout the game, you'll see yellow
fairies. Touching one makes it recover you, restoring a few of your hearts. The
best part about fairies is that you can catch them in an Empty Bottle. Swing
the bottle at the fairy to catch it. You can either release it to let it heal
you when need be, or you can wait until you die, so that it revives you. Yes,
if it's captured in a bottle, it'll revive you when you die. You'll need all
four bottles with fairies if you really suck at surviving, but otherwise, you
can do just fine with about two bottled fairies.


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================
IV. Walkthrough
================

Upon creating a new file, you see a tale of the mysterious legend. Then, the
present is shown, where Princess Zelda walks over to Link's house. Inside, she
speaks with Master Smith. She explains that the Picori Festival is being held,
and she thought Link might want to come. The smith awakens Link, then we see
Link in his bed. When he hops out of bed, head downstairs, then head into the
eastern room. There, the Master Smith tells you that he wants you to carry a
sword to someone in the festival. You then get the Smith's Sword. When Zelda
leaves, open the chest nearby for 20 Rupees, then exit this room and exit the
house. Outside, simply follow Zelda to the town.


============
Hyrule Town
============

Here, you'll notice a big festival going on. Zelda wanders off to go explore
the festival. Head north and speak to her, then she'll catch her attention on
something else. Keep talking to her, and when she gets to the salesman, he
tells her to pick one out of three prizes: a heart-shaped stone, a red gem, or
a really tiny shield. She picks the shield, suprisingly, and gives it to Link.
You now have a shield! When you regain control, head north and through the
town, then to the overworld.


===================
North Hyrule Field
===================

Follow Zelda up the path, and you'll find a Business Scrub that hits her with a
nut. Use your shield (assigned to A by default) to deflect a nut back at it and
hit it. When it retreats, make your way north to the Hyrule Castle Garden.


=====================
Hyrule Castle Garden
=====================

Just follow the path, and you'll meet Potho in front of the entrance to the
castle. He says that he'll accept the smith's sword. Zelda leaves to prepare
for the upcoming ceremony, then some soldiers carry out a big treasure chest
with the legendary Picori blade stuck in it. The king of Hyrule enters, and
then the soldiers call out Vaati, the winner of the sword-fighting competition
this year. When Vaati approaches the blade, he will say that the power he has
been looking for must be locked inside that chest. As the soldiers attempt to
fight him, he easily knocks them away using his magic. He also shatters the
sacred blade, and opens the chest. Thousands of monsters emerge from the chest,
knocking away the king.

Vaati then uses his magic, and Link tries to block it. He fails, though, and
his magic nails Zelda, turning her into nothing but stone! Since the power he
is looking for isn't in the chest, he disappears to continue his search for it.
You then see Link sleeping in a room of the castle.


==============
Hyrule Castle
==============

Press any button the D-Pad to make Link wake up and jump out of bed. Head west,
and to the throne room. The king speaks of the Picori, which are apparently
very small creatures that are so small, a normal human cannot possibly hope to
see them. Deep within the Minish Woods is the home of the Picori, and they're
the ones who created the Picori Blade, so therefore, they are the only ones
capable of fixing it. Since the Picori only speak with children, it looks like
Link will have to go and find them (come on, you knew it was coming). The king
gives you the Broken Picori Blade, along with the Smith's Sword again. Now we
can use the sword as we please!

The king explains that deep within the Minish Woods is a place known as the
Deepwood Shrine, which is where the humans and the Picori used to hang out at.
He suggests you start searching there first thing. Master Smith will then give
you a map of Hyrule. The location of the Minish Woods is also marked on your
map, indicated by a check. Take the southern exit out of the throne room, then
simply keep following the path south out of the castle. At the garden, just
head south and exit.


===================
North Hyrule Field
===================

Head all the way south until you reach some carpenters. Head east of them, and
you'll see a path blocked by three limbs. Cut them with your sword, then head
into the next area.


==============
Lon Lon Ranch
==============

Just follow the path south to the Eastern Hills.


==============
Eastern Hills
==============

Head down the stairs nearby, and continue southeast into the Minish Woods.


=============
Minish Woods
=============

Upon entering, you'll see an Octorok that can be taken out with one blow by
your sword. Dispose of it and head east, being wary of the other Octoroks
spreaded throughout the forest. Keep heading east and cross the bridge, then
head southwest, killing or avoiding the green Chuchu enemies along the way.
Follow the watery path, and then you'll hear a voice cry out for help. You see
a talking cap somewhere in the woods with two Octoroks spitting nuts at it!
When you regain control, head left and take the first Piece of Heart. Head east
and follow the path back southeast. Keep heading north until you find the two
Octoroks and the cap.

Help it by killing the two Octoroks. Link tells him why he's in the forest, by
not even speaking at all, just like most main characters in games. He says that
he is also on a quest to break a spell Vaati put on him (that is obviously what
made him become a cap). He introduces himself as Ezlo. Head west, and you'll
find out that you're way too fast for him. Go west a bit more, and after you do
it three times total, he decides to jump on your head, which is Link's hat
throughout the rest of the game! He tells you to press Select whenever you need
him to help you. Once you regain control, head east and south yet again until
you reach a stump.

Ezlo then explains that this stump is important, and he tells you about the
Minish, which is what the Picori call themselves. He also explains that there
is a very tiny village full of Minish, but you cannot possibly enter in your
current state. The stump acts as a portal to turn you into the size of the
Minish! Jump on it by walking up to it, then press R and Ezlo will shrink you
to Minish size. Don't worry, you only have to see that long animation once per
Minish portal; just press R to skip it from now on, whenever you use a Minish
portal you've used before. Anyway, Ezlo explains that whenever you need to
become human-sized again, just stand in front of a portal and press R to do so.

If you fall into a puddle, you'll lose a heart. You cannot swim as a Minish
right now, and every puddle is too deep for a Minish. Head west, and go through
the small hole in the log. When you come out of it, you'll see two leaves in
the water. Walk onto one when it draws near, and when it takes you to another
piece of land, walk onto it and proceed north. There, keep heading north, and
you'll end up in the Minish Village.


===============
Minish Village
===============

In the village, head north and you'll find a few Picori. You can't understand
what the heck they're saying, however! They're speaking the language of the
Minish, obviously, and Ezlo says that there has to be someone who actually
speaks English around here. Let's begin searching, shall we? Head to the
northern end of the village until you see a walkway leading to a blue building.
Inside that building, speak with Festari, the guardian of the Deepwood Shrine.
He says that eating a Jabber Nut will allow you to understand the language of
the Minish. One is located in a barrel house in this village. Exit this
building, and head southeast until you come to a long walkway. Cross it, and go
down the ladder at the end.

Here, head north, and push the lower crate to the right. Examine the Jabber Nut
on the left table, and you'll obtain it, even though the game _says_ you ate
it. Go back up the ladder leading out of the house, then feel free to wander
around the village and speak with the villagers now that you understand their
language. Whenever you're ready, enter the building at the northwestern end of
the village. Inside, speak with the village elder. Ezlo tells him about the
broken Picori Blade. Apparently, we need to collect four elements of some sort
before we can even get enough power in the Picori Blade to stop Vaati. It won't
do much good to reforge it without repowering it as well.

Anyway, the elder marks where the four elements can be found on your map. We
obviously have to get the Earth Element first, which is found deep within the
Deepwood Shrine. Exit the elder's house, and head east, back to the center
where Festari's abbey is. Speak with Festari again, and he'll move away from
the exit leading back to the woods. Take the exit outside, then just keep going
forward until you get to the Deepwood Shrine, your first dungeon.


================
Deepwood Shrine
================

Ezlo will tell you that there's supposedly monsters lurking about this place,
and he seems scared even though he denies it. Head north, and push the bottom
statue to the left. Take the entrance to the next room. In here, you'll see a
bunch of snail-like enemies that squibble around with web stuff that follows
them. Attack them with your sword, and when you kill them, step on the switches
next to the unlit torches. When all four are pressed, the room lights up fully,
and a chest appears. Open it to receive a Small Key. Walk up to the locked door
to the north, and press A to unlock it. In the next room, follow the path and
defeat the snail enemies that fall down.

At the end of the path, you'll see a lever. Ezlo says you can pull it. Grab
onto it with R, and keep the button held down. Pull it back twice, and then a
path will form to the south. Let go of the lever and cross the path, then you
will find a blue mushroom. Grab onto it, and pull it back to the right until
you step on the end of the black line. Release R at that point to launch
yourself over the water. Now, proceed into the next room. In there, you will
see a red-headed enemy that seemingly cannot be defeated. Not only that, but it
can create piles of sand on the ground, which make you walk slower. Head up the
stairs near that enemy, and press the switch to light the torch, burning the
vines off of the barrel.

Go down the stairs, then head west and enter the barrel. Inside, walk to the
northwest exit leading out of the barrel to get out on the other side. Now,
follow the path south to more stairs. Take them up to two switches, and a
statue. Just push the statue left onto the first switch, then step on the
second one to make another flame that burns the vines off of the barrel. Go
back into the barrel. Upon walking, you'll notice that the barrel moves. Keep
walking to make it roll around. Keep rolling the barrel, and ignore the webbed
hole. It'll eventually pop back into place, with a southwestern entrance. Go
through it. Now, head west and to the next area.

In the next room, head west and kill the ladybug-like enemy. Head north and you
will find a mushroom. Pull it until you're on the end of the second line, then
release R to launch over to some stairs. Head up the stairs and open the big
chest to get the Dungeon Map. Head south, and jump off the side of the ledge.
Pull the blue mushroom, and launch yourself when you get on the end of the
first line. Take the entrance to another room. There, watch out for the falling
snail enemies and the flying enemy. There's a switch in here, but we need
something to hold it down. Go to the left side of the pot on the left, and push
it all the way east to the switch. When it presses the switch, a walkway is
formed across the water.

Cross the walkway and you'll be led to another room. There are two statues and
two switches here. Push one onto a switch, then push the second one until you
can enter the small area surrounded by blocks. Then, just push the second
statue onto the second block to make a chest appear. Open the chest for a Small
Key. Push one of the statues out of the way, then go back to the previous room.
Go across the walkway, and head back east. Back in the previous area, head east
and follow the path to a block. Push it down, then head southeast, back to yet
another room we've already been through. Enter the barrel, and roll it until an
entrance is revealed to the northeast.

If you can't go through it without the barrel rolling, then run north, and when
the barrel moves, run back south a bit and run through the entrance. Then, head
east and unlock the door, then go through it. Head east, and pull the blue
mushroom, then launch at the end of the line. Step on the switch to the left to
form a walkway. Cross it and head up the stairs. In the next room, jump off the
eastern side of the ledge, then just keep heading west and to the next room.
There, you'll see the enemies that you can't kill pop out of the sand. Step on
the switch nearby, and a door will unlock to the south, so head through it.
Back at the barrel room, head east and go through the door again.

Pull the mushroom to the south until you can't pull anymore, then let go and
you'll be launched to the southern land. Head east and go through the entrance.
In the next room, go around in a circle and defeat all the snail enemies that
fall from the ceiling, along with the ones that are already in the room. Now,
pull the statue on the right back towards the eastern wall. Go around and push
the second statue onto the switch, then go through the door. Defeat the three
ladybug enemies in here, then a door will open and a Small Key will appear. Get
the key and go through the door. Back here, go up the stairs and head north,
then jump off of the eastern part of the platform.

Head west and into the next room. There, simply head to the northwestern end of
the room to find a locked door. Unlock it and go through. In the next room, you
will see a big caterpillar, along with lots of web on the walls. If you touch
one, it'll make you lose balance a bit, so be careful! To defeat the mini-boss,
you have to attack the head, then it'll turn white. From there, you attack the
tail. The caterpillar will return to normal, and turn red, then go crazy. Avoid
it until it turns back to normal, then hit the head and the tail again. Once
you defeat the mini-boss, open the big chest that spawns to get the Gust Jar!
Now we can suck up certain things, such as the webbed walls!

Use the Gust Jar to suck up the web at the southeastern part of the room, then
go to the next room. Take the Heart Piece and leave. Exit through the doorway
in the upper-right part of the room. Back in this room, you should know that
you can now use the Gust Jar to suck up the sand on the floor. Not only that,
but you can now suck up the red mushroom-like enemies! This makes their color
disappear, where you can finish them off with your sword. Anyway, suck up all
the sand around the room, and defeat the enemies. Then, step on the two
switches on the left side of the room to reveal two chests. Open them to obtain
10 Mysterious Shells from each.

You can use them at the town of Hyrule to exchange them for figurines (more
info on that in the Figurines section). Step on the two switches at the south
part of the room to create a blue portal. The portal can also be found at the
entrance of the dungeon. Step into it to be teleported onto a platform with a
chest, which contains another Piece of Heart. Head east and to the next area.
Suck up the sand in here to reveal a switch. Press it to reveal a chest that
contains 20 Mysterious Shells. Then, go down the stairs to the north. In the
next room, defeat the flying enemy, then go east and push the second block up,
and the first one left.

Open the big chest to get the Compass! For now, just leave this room, then head
west and back to the sandy room. Take the southern doorway back to the barrel
room. At the barrel room, enter the barrel, and suck up the web with the Gust
Jar. Then, run north until the middle hole roles back again. Fall down the hole
to a watery room. Upon heading left, you'll notice that the water is too deep.
A leaf is also floating on the water. Ezlo wonders how we're going to get out
of this. It's simple, really; just hold the button that the Gust Jar is set to,
and you'll pull it towards you! When it reaches the edge of the water you are
standing on, get on the leaf, and shoot the Gust Jar at the eastern side of the
room to move the leaf to the left.

This is how you control the leaf: shoot right to move left, shoot left to move
right, shoot up to move down, and shoot down to move up. Simple, huh? Control
the leaf until you go down the waterfall nearby, and fall to the lower water.
Control the leaf until you get to a split path. Take the eastern path to the
next area. There, make the leaf go up to the stairway nearby. Head up the
stairway to a switch. There are also several pots to the left. Lift some so
that there are none surrounding at least one pot, then push it onto the switch.
Doing this will cause pillars to lower into the water, allowing you to access
another area. Get on the leaf, and follow the path to the next area.

In the next area, control the leaf until it gets to the end of the water. Then,
walk north and onto the ground. Push the middle-right pot to the left, and onto
the switch to reveal a chest. Get on the leaf and walk to the chest. Open it to
get a Small Key! Now, get back on the leaf, and control it back to the previous
area. There, just head west back to another area we've been through. Now take
the northern path, and you'll end up by a locked door. Unlock it and enter the
next room. Now, pull the mushroom back all the way, and launch yourself over
the water ahead. Stand on the edge, and use the Gust Jar to pull the mushroom
across the water towards you. Upon grabbing it, you're launched over the water.

Do the same with the next mushroom, then head south to find another one. Stand
about right in the middle of the ground by the mushroom, and use the Gust Jar
to pull the blue mushroom and launch yourself to a big chest. Open the chest to
get the Big Key! Follow the path to a switch. Press it to activate the red
portal. Step into it to be warped back into the main room, then suck up the web
to the left. Head up the stairs, and in the next area you'll see a chest. Push
the block below the chest to the right, then open it for 20 Rupees. Head back
down the stairs, and this time, suck up the eastern web and go up the stairway.
Pull the mushroom towards you with the Gust Jar to launch yourself across the
water to the other side.

Stand by the southern part of the water, and use the Gust Jar to pull the blue
mushroom and launch yourself to the boss door. Unlock it. You'll witness a
scene where a green Chuchu enters the roof of the dungeon. Then, back in the
boss's room, a bunch of green blobs will rain down, and the Chuchu (which
looks like a giant, because you're a Minish right now) will enter the room.
Read the Bosses section to see how to win your first boss fight. Once you win,
you will get the Earth Element! Pick up the Heart Container that appeared to
get another heart added to your life gauge! Enter the green portal to be warped
back to the Minish Woods. Just head south until you get to the village.


===============
Minish Village
===============

Back at the village, head out of Festari's abbey, then head west and enter the
elder's house. Inside, speak with him, and he'll tell you that there's a man
called Melari on Mt. Crenel, which is where we need to go next. Apparently,
he's the only one that will be able to repair the Picori Blade. He opens up a
curtain at the left side of the room, which is a shortcut out of the village
and the forest. Continue west back into the woods.


=============
Minish Woods
=============

Here, go through the log in front of you, then enter the really small house.
Inside, you'll find a single Minish. Talk to him, and he'll already know that
you're Link. His name is Belari. He says that there is debris blocking the path
ahead, so he gives you a Bomb Bag to blow away the debris. Now we can carry
some Bombs! Unfortunately, we can only carry ten right now, which is very
minimum. Exit the house, then press R by the nearby stump to turn back to
normal size. Head north and follow the path to a mysterious stone tablet. This
is a Wind Crest. Examine it, and it'll blow up, revealing an engraved letter.
There are many throughout the game, and we can't use them just yet. I'll
explain what they're for later.

Anyway, continue west, and follow the path until you come to three cracked
blocks. Blow them up using bombs, and follow the path out of the woods.


==============
Eastern Hills
==============

Our next destination is the town of Hyrule. So, start by heading north to the
next screen. Head left, and you'll see a cracked part of the wall. Place a bomb
there to blow it up, revealing a cave. Enter it. Inside, open the chest to get
20 Mysterious Shells. Ignore the Keese; just leave the cave. Back outside, head
up the stairs, and continue north to the next screen. You will notice four
bombable rocks here. Blow them up, and for now, continue taking the western
path to the next area.


===================
South Hyrule Field
===================

Follow the path west to some small stumps. Cut them with your sword, then head
north and into Hyrule Town.


============
Hyrule Town
============

Head north, and you'll see some strange man in blue clothes, with a juke box.
He will be babbling about Kinstone fushions. He gives you a free Kinstone Bag,
which he's giving all kids around town right now. Then he gives you a free
Kinstone piece, so that you can try and fuse Kinstones with him. When he stops
talking, press L when the heart symbol appears above him. Whenever a symbol
like that one appears above someone's head, press that button to bring up the
Kinstone fusion screen. When you bring up the Kinstone fusing screen, press A
on the only Kinstone you have to fuse with the Hurdy-Gurdy Man. This opens an
entrance on a tree in South Hyrule Field.

When the Hurdy-Gurdy Man leaves, head west, and you'll see a brown building.
Enter, and speak with the swordsman inside. His name is Swiftblade, and he's
one of the many swordsman you can find throughout the game. Accept his training
that he offers, and he'll teach you the Spin Attack. Hold down the button your
sword is assigned to, and you'll charge up the Spin Attack. Release the button
when the sword is fully charged to perform the technique! Once you learn the
technique, he'll give you a Tiger Scroll. You can check this should you ever
forget how to do the technique, and it'll tell you how to do it. Exit the house
and head to the northern side of the village, up the big stairway.

Then, head left, and you'll see a guard. Near him is a building, which is the
post office. You can read newsletters in there later on in the game. For now,
talk to the guard, and he'll ask you to show him the Spin Attack to see if you
are worthy of proceeding. Perform the Spin Attack, and he'll let you pass.
Continue to the Trilby Highlands.


=================
Trilby Highlands
=================

You'll notice a fox-like enemy, which I like to call the Keaton. If it attacks
you, you'll lose some of your Rupees, so grab them before they disappear! Kill
the Keaton, then head down the ladder to the left, and into a cave. Inside,
bomb the cracked wall to the right, and head to the next screen. There is a
moving bush in here, which is a Business Scrub. Use your shield to guard the
nut it spits at you, and backfire it to the scrub. When you hit him, speak to
him, and he'll offer a bottle for 20 Rupees. Take this offer; you have to in
order to proceed further. He'll give you the first Empty Bottle! Now, go back
to the previous screen and exit the cave.

Back outside, follow the path north, and then west to the next area, which is
the Mt. Crenel's Base.


==================
Mt. Crenel's Base
==================

There is a bombable wall in front of you upon entering. Bomb it to reveal an
entrance. Inside, there is a Business Scrub that simply tells you about the
Business Scrub that sold you a bottle. You have to hit him first, though. Do
not worry about hitting the Business Scrub; just head back outside. Use the
Empty Bottle you have on the body of water to the south. When you fill your
bottle with water, pour it on the dry sprout. This will cause it to grow,
forming a vine. Climb the vine, then follow the path. You will find some new
enemies, known as the Tektites. They can get annoying, so either run from
them or kill them quickly.

At the end of the western wall is another cracked wall. Bomb it to reveal an
entrance that leads to a Fairy Fountain. Don't bother catching a fairy in the
bottle you have, though, because we're going to need the bottle for something
else. Outside, continue following the path, and you'll notice some white balls
of dust. They can be sucked up with the Gust Jar. Anyway, eventually you'll see
an entrance to the left. Inside is a Business Scrub. Hit him, and talk to him.
He offers 10 Bombs for 30 Rupees. I know, that's a high price for such a little
amount of bombs, but hey, what choice do you have? Defenitely get some if you
have a little amount of bombs in stock.

Outside, head all the way east to a dead end. Place a bomb by the wall to blow
it up, revealing an entrance. Inside, defeat the Red Chuchus, then head up the
ladder. Back outside, head north to find a rock with a crack in it, which is a
Minish portal. Bomb the cracked rock to the right, then become Minish-sized.
Follow the path to a crack. Enter the crack, and head north. Defeat the enemies
along the way, and you'll come to a pool of green water. Fill your bottle with
the Mt. Crenel Mineral Water, then head south and exit. Become human-sized,
head down the ladder, and exit the cave. Back outside, head west, then head
north to what appears to be a dead end.

Bomb the cracked wall, and enter the opening that leads to another cave.
Inside, defeat the two Keese, then pull back on the red mushroom. Release when
you stop pulling it back to launch yourself over the pit. Defeat the two Keese
and head up the stairs. In this room, you'll notice two enemies that have a
metal mask over their head. They are protected because of this mask, and in
their current state, you can only defeat them by attacking them in the back.
Use the Gust Jar to suck away their masks, then simply attack them from there.
Head east, and you'll find two more of those enemies. Defeat them and continue
outside. Now, head south and you'll find a Red Chuchu and a whirlwind.

Ezlo says to go ahead and jump into the whirlwind. Do so, and Link will use him
as a parachute! Float over to the next whirlwind, and the whirlwind will give
you a boost. Land on the platform in front of you. Next, head west, and follow
the path north, defeating the Tektites along the way, then continue to the next
screen. This appears to be a dead end. Place a bomb by the wall to blow it up,
then head inside to another cave. Follow the path to three cracked blocks.
Place a bomb beside each to blow them up. Open the two chests to get a blue
Kinstone piece, and 50 Rupees! Take the Piece of Heart to the north, then exit
this cave.

Head south to the previous screen, and follow the path back down. Go up the
ladder, and defeat the two Minish-sized flies by the small crevice. There are
lots of piles of dust to the south. Suck them up to reveal a rock with a crack
in it, which is another Minish portal. Jump on it and press R to become Minish
sized. Now, head northwest, and go through the small crack. Follow the narrow
path north, and you'll see a giant sprout. Lift it with R, and continue out of
this area. Head east, and throw the sprout into the hole in the ground. Return
to the Minish portal and become human-sized again. Go up to the sprout, and
pour the Mt. Crenel Mineral Water onto it to create a vine. Climb it up to the
actual mountain.


===========
Mt. Crenel
===========

Continue up the vine, then head all the way to the east, defeating the many
Tektites along the way. When you see a bridge, cross it, and place a bomb at
the dead end to blow up the wall. Head inside, and you'll see some pots and
rocks surrounding a chest. Lift one of the pots and throw it, then defeat the
enemies and open the chest to get a blue Kinstone piece. Head up the stairs
leading to the next area. You'll see a Silver Chuchu in here. To defeat it,
attack it, and when it turns into a spiked ball, walk up to it and when the
spikes disappear, attack. Defeat the Silver and the Red Chuchu, then bomb the
cracked block on the right.

Push the middle-right block up, then the middle-top block up. Head west and
defeat the Silver Chuchu, then continue outside. Jump into the whirlwind, then
float west to the next whirlwind. When it gives you a boost, float to the
platform and you'll land on it. Now, climb up the ladder nearby. On the next
screen, head east, being wary of all the Tektites around. The Deku Scrub-like
flying enemies can be defeated via the Gust Jar. Keep heading east until you
come to a cracked wall. Place a bomb there to blow it up, then go through it.
In the cave, defeat the Business Scrub and talk to him. He will offer you a
Grip Ring for 40 Rupees, which you'll have to get, so pay up.

With the Grip Ring, you can climb walls on this mountain that you couldn't
climb before! Exit the cave and head west, then go back down the ladder. In
the previous area, head west and jump off the ledge. Follow the path and
defeat the Tektites, then climb up the rocky wall at the end. Beware of the
falling boulders! Climb to the right, and you'll see some land. At the dead
end, place a bomb to blow the wall up. Inside is a Great Fairy Fountain. Walk
up to the spring, place a bomb, then pick it up, and throw it into the water.
The Great Fairy will appear. When she asks if you threw the Golden Bomb or the
Silver Bomb into the water, say "Neither". For being honest, she rewards you
with a Big Bomb Bag!

We can now carry a maximum of 30 Bombs! When she disappears, exit the cave, and
climb the wall again. Climb all the way to the top (on the rigth side), then
you'll be in another area. In the next area, head east and defeat the enemies.
Then, pull back on the red mushroom as much as possible, and release to launch
yourself over the cliff. This area is now rainy, with a Minish portal right in
front of you. Become Minish-sized via the portal, then head southeast and go
through the crack. Since you're Minish-sized, the raindrops are like meteorites
compared to what they are normally! And they'll hurt you if they land on you.
Head through the watery pass until you continue back to the previous area. Go
east and become human-sized via the Minish portal.

There are small rocks here that we can push. Push the one on the left directly
into the hole. Now, to the right is another boulder which we have to push in a
certain order, otherwise it will get stuck. Push it left, up, up, left, up, up,
left, left, left, left, down, and left ten times. Then, push it up four times,
and finally, push it right and into the hole. Push the last rock out of the
way, then go down the ladder. Inside the cave, head south, being wary of the
metal mask enemies. Push the top-most block to the left, then push the southern
block left. Push the next block to the left, then the upper one to the north.
Head south and push that one down, then go around to the left, and push the
southernmost block on the right side to the right.

Push the easternmost block to the south down, then push the westernmost one
down as well. Push the middle one to the left, then head south and continue
outside. Defeat the enemies, then take the entrance at the end to another cave.
Inside, defeat the metal mask enemy, then stand by the mushroom, and use the
Gust Jar to pull away the pots. Use the mushroom to launch yourself over the
pit, then defeat the enemy and go down the stairs. In this room are a few Red
Chuchus. At the end, you'll see a pit, with some pots nearby. Push the blocks
out of the way to reach the pots. There is a switch across from the pit. Place
a bomb and pick it up, then throw it across the pit at the switch.

It will activate, causing a walkway over the pit to form. Cross the walkway,
then follow the path outside, defeating the Red Chuchus along the way. Outside,
simply head west and into another cave. We have to push the rock in here in a
certain order, just like before. Push it down, left, left, down, down, left,
left, left, up, left, up, and left. When it falls into the hole, push away the
statue and descend the stairs. Another Red Chuchu is here, along with a chest.
Push the southeasternblock left, then the block above that one to the north.
Head left and push that block left, then go up and defeat the Red Chuchu. Open
the chest to get a blue Kinstone piece. Now, head east, then take the southern
exit back outside.

You will see a Minish portal upon exiting the cave. Use it to become Minish
sized, then head west and enter the crack. Defeat the enemies here along the
way, and when you get to what appears to be a dead end, continue south into
Melari's Mines, your next destination.


===============
Melari's Mines
===============

In this village, head east and follow the path. Feel free to wander around the
mines and speak with the people here. Regardless, keep following the path, and
eventually you'll encounter the leader of the mines. Talk to him, and he'll
introduce himself as Melari, the master smith. He asks for the Broken Picori
Blade, so Link hands it over and places it on the table. He says that the sword
will take some time to repair, and that you should go search for the next
element, which is located at the other mines not far from here. When you regain
control, head west and speak with the person guarding the exit. He'll let you
pass. Continue back outside.


===========
Mt. Crenel
===========

Head west and become human-sized via the Minish portal. Then, examine the stone
tablet nearby, which is the second Wind Crest. Now, continue north and up the
stairs, then enter the next dungeon.


===============
Cave of Flames
===============

Upon entering here, Ezlo comments on how hot this place is. Head east and enter
the next room, where you'll find lots of black bombs that are alive. Attacking
them makes them run around the room like crazy, then explode a few seconds
later. Attacking them twice makes them immobile, then they explode. Attack them
twice fast, and run to avoid any danger. Then, use a bomb at the cracked wall
to blow it up. Take it to the next room. There, you'll see two enemies with a
blue, spiked shell. Run up to them and use your shield to block their attacks,
flipping them over. From there, attack with your sword to finish them off. When
both of them are defeated, a chest appears. Open it to receive the Compass,
then proceed into the next room.

You will see some Rupees here. The bottom-middle one is a fake; swing your
sword at it, and you'll find a Like Like with a Rupee on its antenna thing. If
it eats you, tap all buttons until you break out. It will steal your Rupees!
Kill it, and if it ate you, pick up the big Rupee it drops to get them all
back. Now, descend the stairs nearby. In the next room, defeat the walking bomb
and head west, through the tunnel. Defeat the next bomb enemy and head up the
stairs, then follow the path. When the path splits, head east, then follow the
path to a mine cart. Ezlo suggests jumping into it. Do so, and the mine cart
will take you to the next room at a crazy speed, where the track ends. Ezlo
didn't like that, obviously. =P

Go left and defeat the Red Chuchus, then lift the pots. Keep heading left,
defeating the bomb enemies along the way. At the end, bomb the cracked wall to
reveal an entrance. Take it to the next room. Here, defeat the four metal mask
enemies, and a Minish portal will appear in the center. Use it to become Minish
sized, then head through the hole at the end of this room. Avoid the enemies on
the next screen, and continue down the path until you come to another hole. Go
through the hole, and then head south and through the next hole. There's yet
another hole to the south, so take it to the next room. This room is all fogged
up. Follow the path around the ledge until you find a space you can jump down
from, then jump down.

Make your way to the right towards the Minish portal ahead, while avoiding the
flames. Head north and up the stairs, while defeating the Red Chuchus. Open the
big chest to get the Dungeon Map, then head back down the stairs. Suck up the
flames using the Gust Jar, then walk across the rocky platforms in the lava.
Run to the western ground. The rocky platforms will sink into the lava a few
seconds after you step on them, so watch out. They reform, however. Open the
chest there to get a blue Kinstone piece, then step on the switch nearby. This
opens a door. Walk across the platforms again, and head south. Suck away all of
the pots with the Gust Jar, then keep following the path to the next room.

In the next room, you'll notice a rocky platform that moves back and forth
across the lava. Step on it when it gets near, and quickly get onto the safe
ground when it heads left. You'll see some flames, holes, and snail enemies.
Attack one of the snails, and throw them into the hole where the chest is. Walk
up to the chest, and open it to receive 50 Rupees. Attack another snail, then
throw it into the northernmost hole. Follow the path and lift the pot, then go
up the stairs. Follow the path to a whirlwind. Jump into it, and float south to
another one. Use it to get higher in the air, then float north to the ground
ahead. When you land, head up the stairs and press the switch to open a door.

Now, push the only block that is away from the others to the north. Then, push
the stone with a chest on it to the left. Keep pushing it until you push it
into the hole, then open the chest to get a Small Key. Head north and to the
next area. Head east, and lift the pots you come to. Keep following the path,
then hop into the mine cart to go for another ride to the end of the track.
Then, when you dismiss the mine cart, unlock the nearby door. Go west, and hit
the lever you come to with your sword. This will cause the track's pattern to
change. Go back to the right and enter the mine cart. You will ride to a
different area this time.

When you exit the mine cart, head left and defeat the spiked enemies. Then,
continue to the next area. In the next room, jump into the hole, and when the
spikey things collide, hold Up on the D-Pad to jump out. Now, head east, past
the flipped over mine cart. Cross the track, then lift up one of the three
pots. Bomb the cracked wall to reveal an entrance. Take it to the previous
area, where you'll find a Piece of Heart! Take it and go back to the room you
were just in. Head north and to the next screen. There, jump off the ledge, and
you'll have to fight several Silver Chuchus! Remember, to defeat them, get in
front of them and wait until they turn back to normal, then attack.

Upon defeating all of them, a chest appears. Open it to receive this dungeon's
item, the Cane of Pacci! This item can flip things over, and store energy into
holes. We'll be needing this. Head west and into the next area. Step onto the
rocky platform, and use the Cane of Pacci on the second one to flip it over,
allowing you to walk on it safely. Walk across to the other side, then Ezlo
will tell you that you should try using the Cane of Pacci on the hole in front
of you. Listen to his advice, and use the Cane of Pacci on the hole. With the
energy stored, enter the hole, and hold Down to leap onto the upper ledge.
Press the switch to open the door and create a portal. Go through the door.

Back here, use the Cane of Pacci to flip over the mine cart, then enter it. You
will ride all the way to another part of the room. Upon exiting, head south,
and push the stone up until it falls into the hole. Then, open the chest to get
a Small Key. Enter the mine cart again, and when you exit the cart, head north
and back to the previous area. Jump off the ledge, and unlock the door ahead.
In the next room, you'll notice a lever to the right. Leave it alone for now,
and become Minish-sized by using the portal nearby. Now, head left, and past
the tracks. Walk slowly past the green pokey things, stopping in between them
each time. Go through the hole at the end.

You'll notice lots of blocks, along with some very small red things. Follow the
path the blocks created and you'll come to a portal. Become human-sized, and
make your way out of the path. The red things will reveal spikes and hit you,
so be careful. Use the Cane of Pacci on the mine cart to flip it over, then
enter it to be carried back to the previous room. Hit the lever with your sword
to connect more of the track, then enter the mine cart again to be carried to
the next room. In the next room, attack the four snails, and throw each one
into the holes below. When all four are in the holes, pull the stone with the
lever on it six times.

Then, push it up six times, and left three times, causing it to fall into the
hole. Hit the lever, and some pillars near you will lower. Head south and
follow the path up the stairs, and to the next screen. In the next area, jump
off the northern side of the ledge, and open the chest to get a blue Kinstone
piece. Push the uppermost block to the right, then head south to find a hole.
Use the Cane of Pacci on the hole, then enter the hole and land on the western
ledge. Open the chest to get a green Kinstone piece. Jump off the ledge, and
head east to the next area. Here, use the Gust Jar to suck up the flames, then
use the Cane of Pacci on the spikey platform from a distance to flip it over.

When the platform you just flipped over moves down, get on the first one, then
walk onto the second one. Use the Cane of Pacci on the next platform, walk on
it, then use the Cane of Pacci on the next one as well. Get on it, and walk to
the safe ground before the platform sinks into the lava with you on it. Use the
Gust Jar to suck away the pots across from you, then use the Cane of Pacci on
the moving platform. Walk onto it, then onto the safe ground where the pots
were at. Flip the next platform over, then stand on it and flip the third one
across from you over. Walk to the next two platforms, then flip over the last
platform. Walk across them and to the safe ground, then go to the next area.

In the next room, head up the stairs, and jump off the northern side of the
platform. Now, head east and to the next screen. Run past the green things, and
open the chest at the end to get a green Kinstone piece. Go back to the last
screen, then use the Cane of Pacci on the northern hole. Jump onto the ledge,
tump off the left side of the ledge. Now, use the Cane of Pacci on the hole
where the whirlwind is. Enter it and jump into the whirlwind, then float to the
platform ahead. Follow the path, and you'll find another whirlwind. Jump into
it, and float to the southwestern platform. Follow the path to the next area.
There, jump into the whirlwind and float south to another one.

Enter the whirlwind, then float northwest to a platform with flames guarding a
hole. Use the Cane of Pacci on the hole, then jump onto the platform. Enter the
next whirlwind, and float into the next two whirlwinds to the left. Land on the
ground in the corner, then open the chest for a green Kinstone piece. Use the
Cane of Pacci on the hole, then enter the whirlwind after entering the hole.
Float to the next whirlwind, then land on the northern platform. Open the big
chest to get the Big Key! Jump off the northern side of the ledge, then use the
Gust Jar to suck away the flames. Step on the switch to create a red portal,
then use the Cane of Pacci on the platform to the left when it moves up. Ride
the platform up to the boss door, then unlock it.

In this area, use the pots to the left if you need to, then fall down the hole
in the center to enter the boss's chamber. You will see some giant dragon-like
monster emerge from the middle of the lava, called Gleerok. See the Bosses
section for help on winning. Once you win, you'll get the Fire Element, the
pure embodiment of fire. Take the Heart Container to the north, and step into
the green portal to be carried back to Mt. Crenel. Go to the Minish portal,
become Minish-sized, then head east and enter Melari's Mines again.


===============
Melari's Mines
===============

Go right and down the stairs, then talk to Melari. It appears that the sword is
finished! Link will take the new sword off of the table, the White Sword. Now
we have a better sword that needs more power. Melari says that you need to go
to the Elemental Sanctuary in order to infuse the sword with the elements. The
doorway leading to the sanctuary is at Hyrule Castle. Head west and go back
outside to Mt. Crenel.


===========
Mt. Crenel
===========

Back outside, become human-sized again, then head south and jump off the ledge.
Jump out of the hole and continue south, then head all the way east. At the end
is a rock wall to the south. Climb it down, and keep climbing down the series
of walls. At the base of the mountain, just keep heading down and follow the
path back to the Trilby Highlands. There, just keep following the path, and
head right into Hyrule Town.


============
Hyrule Town
============

At the town, head east, then head down the stairs in the middle. On one of the
carpets is a pile of dust. Suck it all up using the Gust Jar, then head
southwest and enter the brown building, where Swiftblade the swordsman is
located. Inside, speak to him, and he'll tell you that he's ready to teach you
a new skill now that you have a new sword. Accept his training, and he will
teach you the Rock Breaker technique. All this does is allow you to break pots,
certain rocks, and such. Just perform the technique by cutting a pot in the
room to learn it. For learning it, he'll give you the next Tiger Scroll. Now,
leave the building, and head all the way north to North Hyrule Field. There,
just keep heading north to the Hyrule Castle Garden, then enter the castle.


==============
Hyrule Castle
==============

In the castle, head north, then head up the stairs to the left. Descend the
nearby stairs to the bottom floor, then head north and to the next area. Follow
the path to a doorway. Apparently, Link and Ezlo are the only ones who can see
it. Enter it.


====================
Elemental Sanctuary
====================

Here, head down the hallway to the next screen. The door behind you will shut.
A pedestal is also in the middle of the room. Walk up to the pedestal, and go
to the front of it. Press A to drop your sword into the pedestal. Both the
Earth and the Fire Element will power up your sword! The place then begins to
rumble, and a stone tablet appears. Ezlo translates what the tablet says. See
those flashing tiles on the floor? It's time to put them to use. Step on one of
them, and press and hold the button your sword is assigned to. A meter, similar
to the magic meter in other Zelda games, will start filling up. When it fills
up all the way, a white circle will appear on the tile you're standing on.

With the button still held down, walk onto the next glowing tile to create a
second Link! The second Link will disappear. Now, head south to find some more
glowing tiles. Step on the ones facing the switches, and split just like you
did a moment ago. Have the Links step on the switches to open the door. From
there, head back to the previous screen and back to Hyrule Castle. Keep heading
south until you see stairs to the left. Take the stairs up, then continue south
and exit the castle. Exit the garden, as well.


===================
North Hyrule Field
===================

Upon walking south, you hear a laugh, and a voice speaks. He speaks of his "old
master", then Vaati appears! He speaks of the curse that he casted on Ezlo, so
apparently, that's his old master. After some dialogue between Ezlo and Vaati,
Vaati leaves. As Link tries to chase him, some rocks surround the trees in the
center, and two Moblins appear! To defeat them, let them charge at you, then
run away from them and attack them in the back while they're running. It takes
three hits with your sword to finish them. After both Moblins are defeated, the
rocks disappear. Ezlo then tells you a story between him and Vaati; they were,
at one time, both just mere Minish. He tells you about the cap that he created,
and that it grants the wishes of its wearer.

You will see a flashback of the past, where Vaati was a boy. He puts on a red
cap without permission, and Ezlo, as an old man, enters the room. Vaati then
turns into the wizard he is now. You will witness Vaati use his magic to turn
Ezlo into a cap! Vaati then leaves, and the flashback is over. After Ezlo talks
some more, you'll regain control. Head south and continue back to Hyrule Town.


============
Hyrule Town
============

Back at the town, head east to find another Wind Crest tablet. Examine it to
make it disappear. Now, it's time to do some optional things in our quest. Go
south and exit Hyrule Town. Outside, head all the way east until you get to the
Eastern Hills.


==============
Eastern Hills
==============

Here, head all the way east, and through the path the rocks were blocking at
one point. Head north to find a hole. Use the Cane of Pacci on the hole, and
enter it. Jump up to the upper ledge, and proceed to the next area. This takes
you to a certain part of the Minish Woods.


=============
Minish Woods
=============

Simply enter the tree to the right, then head down the stairs. This leads to
another Great Fairy Fountain. Walk up to the spring, and the Great Fairy will
appear. When she asks if you will throw all of your Rupees into the spring, do
it. When she asks if you are really sure that you're going to throw them all
in, tell her you will. For being kind, she'll tell you that she doesn't really
need your Rupees, so she gives you a Big Wallet! Now we can carry 200 Rupees at
once. There's another wallet we can get, however. You need 80 Rupees or more to
get it, so make sure you have enough. Now, head back to Hyrule Town.


============
Hyrule Town
============

From where you enter, simply head right, and enter the building that has a
green gem on top of it. This is Stockwell's Shop. Inside, you'll see that one
of the items for sale is another wallet! Pick it up and take it to Stockwell,
then talk to him with the wallet in your hands. Buy it for 80 Rupees, and we
can now carry up to a maximum of 500 Rupees! Woohoo! There's another item that
will be in place of the wallet in this shop, once you reenter it. It's the
Boomerang, and we need to get it as well. To get lots of Rupees quickly, go to
Mt. Crenel, and enter the cave where you had to throw a bomb at a switch to get
a bridge to form (see above at the Mount Crenel section). In the last area of
that cave are two pots.

One of the pots has a Red Rupee worth twenty inside. Get it, take the southern
exit, enter again, get the Red Rupee, and repeat. This way, it won't take long
at all to get 300 Rupees! Get 300 Rupees or more, then go back to the town.
Enter Stockwell's Shop, and get the Boomerang. Show it to Stockwell, and buy it
for 300 Rupees. Now, if you want, you can learn the Roll Attack. Go back to
Mt. Crenel, and scale the eastern walls until you come to a cave with some
glowing tiles inside. Split using the tiles, and step on the two switches to
the north to open the door. In there is Grayblade, another master swordsman.
There's also a Piece of Heart there, along with two chests holding 50 Rupees in
each one.

To perform the Roll Attack, roll, and use your sword just before you stop the
roll. Once you learn the technique, it's time to get the Pegasus Boots, which
we have to get in order to proceed further in the story. First, head to the
western part of the town and go to the Tribly Highlands.


=================
Trilby Highlands
=================

Here, head north, and keep following the path up. Then, head east and to the
next area which is North Hyrule Field. Use the Cane of Pacci on the hole, jump
in, get on the ledge, and hit the lever to form a bridge as a shortcut. Go back
to the Trilby Highlands, and head all the way south. Proceed down the ladder
that you went down to get the first bottle at. In that cave, use the glowing
tiles to split into two Links. Split vertically, not horizontally. Push the big
block out of the way with the two Links, then head up the ladder leading back
outside. You will see a cracked wall upon exiting. Place a bomb by the wall to
blow it up, then head inside. In the cave, defeat the Keese and open the chest
to get a red Kinstone piece. Then, exit the cave.

Back outside, follow the path south and defeat the Moblin. Keep following the
grassy path, then head north. Defeat the Keaton, and place a bomb in between
the two rocks to blow up the wall. Head inside, and you'll find some fairies!
This is another Fairy Fountain. Outside, go up the stairs and push the rock
into the hole. This creates a shortcut to this area. Head south, and you'll be
at the Western Wood.


=============
Western Wood
=============

Ezlo will say that he sensed something coming from the castle's direction. He
thinks it's just him, however. You see a scene at the castle, where Vaati
enters the king's room! He tries to do something to him (he possesses him),
then the king's soldiers enter the room. He acts strange, saying that he wants
his men to go and search for the mysterious light force, and to not let anyone
enter the castle. When you regain control, head south, defeating the Keatons
and crows along the way. You'll see a rock. Push it into the hole to create a
shortcut from South Hyrule Field to here. Head west, then go north and enter
the Castor Wilds.


=============
Castor Wilds
=============

Approach the green gooey stuff, and Ezlo will say to go ahead and walk into it.
Do so, and you will find out that it sucks you up too fast, so you cannot cross
the swamp right now. Anyway, make your way back to Hyrule Town again.


============
Hyrule Town
============

Go to the southern part of town, where the four carpets are. To the left is a
building with a shoe on the roof. Go inside that building, and the shoe man,
Rem, will collapse on the table, knocking down some shoes. Go to the pot in the
corner and become Minish-sized. Now, walk up the small stairway on the desk,
and talk to one of the Picori. They'll speak of the Pegasus Boots, which only
Rem can make, but he's asleep. One of them says you will need something from
Syrup the witch in order to awaken him. She is located somewhere in the Minish
Woods; the Picori marks the location on your map for you. Now, take the north
exit out of town.


===================
North Hyrule Field
===================

Here, simply head east and enter Lon Lon Ranch.


==============
Lon Lon Ranch
==============

At the ranch, head south until you see four cracked rocks. Bomb them to create
a shortcut between Hyrule Town and this ranch. Now, go south and you'll see a
man named Talon. Head north of him to find a stump. Use it to become Minish
sized, then head to his house and enter the small hole to get inside. Become
human-sized via the pot in the house, then cut the pots in the northeastern
corner. One of them has a Lon Lon Ranch Key inside! Now we can unlock the door
that Talon somehow managed to lock himself out of. Become Minish-sized again,
and exit the house. Use the stump to the north to become normal, then talk to
Talon. Link will give him the key, and he'll thank you for it and enter his
house. Don't go in yet, however. Time to get the next wallet. Head to the town.


============
Hyrule Town
============

When you enter the town, head to the northeastern part of it, and enter the
yellow building. Inside is a guy known as Mayor Hagen. Walk up to him and press
L to start a Kinstone fusion with him. Fuse the Kinstone with him, then some
water will dry up back at Lon Lon Ranch. Now go back to the ranch.


==============
Lon Lon Ranch
==============

Head east to Talon's house, then enter. Go to the eastern room, then exit the
house. Head north to find a stairway, which was revealed by fusing Kinstones
with Mayor Hagen just a moment ago. Go down the stairs to find a big chest in a
cave. Open the chest to get an even bigger wallet! Now we can hold up to as
much as 999 Rupees at once! Now, exit the cave, and back outside, go northwest
to find a cave. Inside are some glowing tiles and a block. Split into two, and
horizontally, not vertically. Push the block up, and open the chest to obtain
50 Rupees. Head up the ladder and exit this cave. Back outside, jump off the
eastern side of the platform, and keep going right.

Then, follow the path north, and all the way left until you find a rock. Push
it into the hole, then use the Cane of Pacci on the other hole to the right.
Enter the hole and get on the high platform, then use the stump to become
Minish-sized. Head east and cross the wooden plank, then drop into the small
hole. Open the chest in here to get a red Kinstone piece, then exit the cave
and become human-sized again. Jump into the whirlwind nearby, and float south
to the next platform. Head right and float all the way south, across the water.
Follow the path to Lake Hylia, then simply head south to the Minish Woods.


=============
Minish Woods
=============

Here, head south and go up the stairs, then follow the path east to a building.
This is Syrup the Witch's Hut. Enter, and you'll see a mushroom inside. Pick it
up and show it to her, then she'll say that it's the Wake-up Mushroom! It can
wake up the deepest sleeper in an instant, due to the very bad smell. Buy it
from her for 60 Rupees. Now, exit the hut and head north. Back at Lake Hylia,
take the western path back to Lon Lon Ranch.


==============
Lon Lon Ranch
==============

Back at the ranch once more, push the rock to the left into the hole, then make
your way back to Hyrule Town.


============
Hyrule Town
============

You can now buy Lon Lon Milk from Malon, Talon's daughter in this town. Anyway,
go back to the shoe store, which is located at the center of town, in the
building with a shoe on it. Inside, face the sleeping Rem and press R to wake
him up with the Wake-up Mushroom. He finishes the Pegasus Boots, which somehow
he worked on while sleeping. Then, he gives them to you. They allow you to run
at a very fast pace. Yay! Now, exit the shop, then head southwest back to the
Swiftblade's place. Talk to him, and now that you have the Pegasus Boots, he
will be ready to teach you a new technique. Accept his training, and he will
teach you the Dash Attack.

This one's easy to use. Just have the sword and the Pegasus Boots equipped, and
with both items equipped, use the Pegasus Boots to run with your sword out.
Once you learn the technique, Swiftblade gives you a Tiger Scroll. Now we can
dash into enemies and attack them easily! Exit Swiftblade's place. It's time to
get the next bottle. Enter the cafe, located just north of Swiftblade's dojo.
It has a wooden plank connected to another building. It's the yellow building.
Inside, you'll see a pot. Flip it over using the Cane of Pacci, then push the
bookshelf left (to the north) until a small ladder is revealed. Use the pot to
become Minish-sized, then head up the tiny ladder.

Cross the wooden plank and enter the hole, then you'll be in the attic. Follow
the path and speak to the Picori if you wish. At the eastern end of the room is
an entrance leading outside. Walk across the wooden plank outside that connects
to the two buildings, and proceed into the next building. This attic is full of
dust and easy enemies. Head right until you find a chest. Open it, and you'll
find 10 Mysterious Shells. Now, fall down the attic and into Stockwell's Shop.
You'll fall right behind a pot and Stockwell himself. He thinks he heard
something, but he ignores it. Turn back to human-sized, and he notices you.
Ignore his message about his desk being for employees only, and check the
bottle on the shelf.

He will tell you that it's not for sale, but he'll let you keep the bottle if
you give the bottle full of dog food to his dog, Fifi. Tell him you'll do it,
and he'll let you take the bottle. Since it has dog food in it right now, we
can't use it as we please just yet. His dog is located in Lake Hylia; I will
guide you there, to his house. He marks the location of his home on your map,
however. Become Minish-sized again, and head up the small ladder leading back
into the attic. Head all the way west, and continue onto the plank outside.
Walk back to the cafe's attic, then head west, and descend the stairs there
back down into the cafe. Climb down the ladder, then become human-sized.

Exit the cafe. Back outside, simply continue north to North Hyrule Field. Then,
head east and enter Lon Lon Ranch. There, head east and follow the path to a
sign. Head right to the next area, which is Lake Hylia.


===========
Lake Hylia
===========

We won't be here long, but we'll have to go here again eventually. Anyway,
follow the path north and enter the building you find, which is Stockwell's
house. Inside, you'll see Fifi, Stockwell's dog. Walk up to the doggie bowl,
and press R to pour the food into the dish. You'll then get the Empty Bottle!
Now, go back to Hyrule Town, then head south and exit to South Hyrule Field.


===================
South Hyrule Field
===================

Here, head all the way south, then enter Link's house on the right. Head east
and into Master Smith's room. Walk up to him and start a Kinstone fusion. Fuse
the correct Kinstone with him, and a chest will appear by a fence back at the
Eastern Hills. Exit Link's house, and head east. Cut the limbs, then enter the
tree. Inside, take the Piece of Heart and leave. Now, head all the way north,
then east to the Eastern Hills. Open the chest in the corner, containing the
third Empty Bottle! Only one more to go, and it takes the longest to get. We
can't get it just yet. Go back to South Hyrule Field, and head west until you
come to some stairs. Bomb the cracked wall to open up an entrance leading to
another Fairy Fountain. Continue west to the Western Wood.


=============
Western Wood
=============

Follow the path west, then head north, through the watery passage. At the end,
continue to the Castor Wilds.


=============
Castor Wilds
=============

Now that we have the Pegasus Boots, we can navigate through the swamp safely!
Dash with the Pegasus Boots to cross the swamp. Head southwest and onto the
land, then head north, defeating the enemies along the way. Enter the cave you
will find. Inside, defeat the two snakes and proceed downstairs. In the next
area, head through the hallway and ignore the enemies. Proceed to the next
room. You will see a chest, which will disappear as Link approaches it! Then, a
Dark Nut appears. To defeat it, get in front of it, and move back when it goes
to attack. Immediately attack while it's off-guard, and repeat this process.
Sometimes it will dash. When/if this happens, move away and attack it from
behind. When you win, open the chest to get a gold Kinstone piece.

Exit this cave, and when you get back outside, climb up the vine to the left.
Cross the wooden bridge to the north, then climb down the vine on the center of
the platform. Head north, and cross the swampy waters to the left, and you will
find a stump on land. Use the stump to turn Minish-sized, then enter the log to
the left. Proceed into the next area. Now, get on the leaf, and turn around,
facing south. Use the Gust Jar repedeately (just tap the button it is assigned
to), and you'll make the leaf move fast. When it reaches a red flower, it will
hit it and stop. Shoot to the left or right to move away from it, then continue
shooting south.

When you reach the end of the path, head north and exit. Fall down the small
hole to a cave area. You will immediately see five ladybug-like enemies going
crazy. Defeat them all with your sword (or better yet, a Spin Attack), and a
big chest will appear. Open it to get the Bow! Exit this cave, and go back to
the area with the leaf. Make your way to the southern end of the path, and
continue to the previous area. Become human-sized again, then dash across the
swampy water, and head right. Back on the land, head north to find a statue
with a single eye. Shoot an arrow into the eye and it will come to life. The
statue will jump in your direction. Shoot three more arrows into the eye to
kill it.

Climb up the vine it was blocking, and approach the whirlwind. Defeat the snake
that ambushes you, then jump into the whirlwind. Float to the south, then west,
over the normal water. When you land, follow the path south, defeating the
snakes along the way. At the end, you'll see some grass, and a grave in the
western corner. Cut the grass and push the grave to reveal a stairway. Take the
stairway down to a swordsman who died, but who's spirit still remains. He won't
teach us anything yet; for now, just take the Piece of Heart and leave. Back
outside, cross the swampy waters to the right. Head southeast until you find
some more land, where a Peahat (the spinning things) and a snake lurks.

Defeat both of the enemies, and push the rock nearby into the hole. Also,
examine the Wind Crest to the south, then head north, past the rock you just
pushed. Climb up the vine on the platform you see, then go across the southern
wooden bridge and you'll come to a statue. Defeat it, and then follow the path
to a chest. Open the chest, containing a blue Kinstone piece. Backtrack to the
vine you just climbed (watch out for the Rupee Like), then follow the other
wooden bridge. Keep crossing the wooden bridges until you come to a single
vine. Climb it down and defeat the inactive statue, then cross the swampy
water. Follow the path north to a cave.

Inside, open the chest to get the next gold Kinstone piece. Exit the cave, and
then cross the swampy waters again. Climb up the vine, and cross all of the
wooden bridges again until you get to the last one. Climb down the vine on that
platform, and head south until you see another statue. Defeat it, and climb
that vine. Follow the path to a whirlwind. Jump into the whirlwind, and float
all the way to the southwest, where you'll find a cave. Inside are two snakes,
and a chest. Open the chest to get a third golden Kinstone piece. Exit the
cave, and push the rock to the left into the hole. Now, head all the way left
and dash across the swampy waters. You will come to three Mysterious Statues,
each which you can fuse Kinstones with.

You can only fuse the special, one-of-a-kind golden Kinstones with them. Fuse
the gold Kinstones with all three, and each time you fuse with one, the statue
will break a little bit of the rock blocking your path. With all three golden
Kinstones fused, the rock will break entirely. Take the path to the next area,
which leads to the Wind Ruins.


===========
Wind Ruins
===========

Head up the nearby stairs, and you'll notice a cracked wall to the right. Blow
it up and head inside, where you'll find a chest containing a blue Kinstone
piece. Get the Kinstone piece and exit the cave, then follow the path to a
small red statue. Touch it to activate it. Just attack the body with your sword
a few times to destroy it, then continue following the path. You'll come to two
Tektites, a stump, and another statue. Defeat the Tektites, then shrink using
the stump. Fall through the hole to the north, and inside that area, there is a
Minish and a chest. Open the chest to get a red Kinstone piece. The Picori
tells you that the soldier statues we've found can be deactivated or activated
by turning a switch off and on inside of them.

Exit the cave, and climb up the small ladder on the soldier statue. Hit the
lever inside to activate the statue, then head outside and become human-sized
again. Walk up to the statue and touch it, then defeat it and continue to
follow the path. Push the rock at the end of the area into the hole, then head
into the next area. Now, defeat the Tektites, then climb up the ladder to the
next screen. Defeat the Tektites here, too, and the thing blocking your path
will disappear. Continue to the next screen (this is pretty straightforward,
huh?), which has two more Tektites. Continue to the next screen, and you will
see a stump. Before shrinking, defeat all of the snakes around this area.

Once the snakes are dead, become Minish-sized, and follow the zig-zag path to a
soldier statue. Enter the statue and hit the lever to activate it. Exit, and
become human-sized again. Touch the statue to make it attack, then defeat it.
Push the rock nearby into the hole. Before proceeding, become Minish-sized
again, then head west, back to the previous area. There, climb down the vine
near you, then climb down the next vine all the way in the western corner, down
to the previous screen. There are two more vines in the western corner; climb
down the one on the right, then follow the path to a hole. Inside the hole is a
cave full of flying enemies. Follow the straightforward path through the cave.

However, don't stand on the cracks on the ground for any longer than a split
second! If you stay on there for more than one second, the crack will turn into
a hole, causing you to fall. Be careful of the pits around the cave, too. At
the end of the cave is a Piece of Heart; take it, then leave. Back outside,
make your way up all of the vines until you get to the area with the stump. Use
it to become human-sized again, then head east and follow the path, defeating
the Tektites along the way. You'll come to four lined up soldiers statues, and
all of them are activated. The fourth one, however, moves down so fast that you
can't possibly beat him down the path, even with the Pegasus Boots. There's a
stump in the midst of all the statues.

Become Minish-sized, and enter the fourth statue. Hit the switch to deactivate
the statue, then exit and become human-sized. Defeat the other three statues,
and two of the statues to the right will disappear. Open the two chests there
to get 50 Rupees, and 50 Mysterious Shells. Now, go to where the deactivated
soldier statue is, and continue following the path. Defeat all of the enemies
you come to along the way, then the two statues at the end will disappear. Head
to the next screen, then head up the stairs. You'll see an entrance, which
takes us to the next dungeon, finally.


==================
Fortress of Winds
==================

When you arrive here, you'll notice lots of high dirt. There are also four
available entrances right now, so head east and enter the next one you find. In
the next room, Ezlo says that there may be traps in the dungeon. Head up the
stairway nearby leading to the next room. You will see a pit in the middle of
this room, along with an orange spark. The spark hugs the wall, and just keeps
moving alongside the wall. Cut the skull heads to the right, and a blue Stalfos
will appear. Just keep attacking it to defeat it. The orange spark might touch
you, which causes you to get damaged a little, so be careful. Pull the lever on
the right side all the way back to make a chest appear. Open the chest to get a
blue Kinstone piece.

Cut the skull heads to the left, and defeat the Stalfos that pops up. Open the
chest to get another blue Kinstone piece, then pull the lever back all the way
to open the door in this room. Take the door to the next room. Now, defeat the
Silver Chuchu, and follow the path to a ladder. Climb up the ladder leading to
the next area. There is a Silver Chuchu in here, too, along with an orange
spark. Defeat the Silver Chuchu, and continue to the next room. There are two
switches in here, along with a closed door. Head left through the opened door,
and you will find some solider statues, along with four skulls. The skulls will
come to life and attack, so cut them when they get near. You will reveal three
glowing tiles.

Touch the activated soldier statue to reveal a fourth tile. Defeat the statue,
then stand on the tile the soldier statue was on. Hold the button your sword is
assigned to until the meter fills up, then walk all the way over to the last
tile in the corner. With both Links split up far apart from each other, walk
out of the room (don't touch the walls, or the fake Link will disappear), and
step on the two switches at the same time to the north. This opens the door in
front of you, so go through it. In that area is a Minish portal. Use it to get
Minish-sized, then head back to the western room. Enter the deactivated soldier
statue, and hit the lever in it to activate it. Go west and through the small
crack, and become human-sized again.

Push the block out of your way, and defeat the soldier statue to reveal a lever
it was guarding. Pull the lever back all the way, and a Small Key will fall
down the hole. Drop down the hole, and you'll fall down to the main floor,
where the Small Key also fell down to. Get the Small Key and head south, back
to the first room of the dungeon. Now, head west and enter the middle door,
then head up the stairs. Defeat the four Stalfos here, then head either left or
right to find a statue on each side. Defeat the statues on both sides, and head
up the stairs in the middle. Open the big chest to get the Dungeon Map, then go
north, past the two spikey things. Defeat the two Stalfos that appear, then
unlock the eastern door.

In the next room, equip the Pegasus Boots, and pull the lever nearby all the
way back. You'll hear a bridge form. Keep it held back until the bridge fully
forms, then release the lever and dash up the bridge using the Pegasus Boots.
Head up the stairs to the next screen. You will find three Floor Masters in
here. They will take you all the way to the start of the dungeon if they grab
you! Attack them with the Boomerang to stun them, then attack them with your
sword until they're defeated. When all three are defeated, a Minish portal
appears. Ignore the portal for a moment, and continue to the next screen.
There, head south to find some skulls. Destroy them with your sword, and
you'll see two spiked logs, along with some holes.

Jump in the holes as cover from the spiked logs, and head east, where you'll
find four switches to the north. Keep going north to find some glowing tiles,
and snakes. Kill the snakes, and go back to the switches. To the left and the
right are some statues you can pull and push. Make the left statue get on the
northwestern switch, and the eastern one get on the southeastern switch. Now,
go up to the six glowing tiles. Stand on the very bottom one on the left row,
and perform a split. When the meter fills up with you on the tile, go up to the
eastern row and stand on the very top one to split. Now, head south, and make
it so that the fake Link goes past the blocks. Then, move west, and head down
to make the real Link go past the blocks, as well.

Step on the two switches to make a Small Key drop in the center of them. Take
it, and head southwest, past the rolling logs. Then, unlock the door leading to
the next room. Don't go through it yet, though; instead, break the skulls north
of you, and go back to the previous room. Become Minish-sized using the portal,
and head right again, through the door. Go through the small hole and head
south. Walk in between the two spiked logs to avoid them, then move north, away
from them. Now, go through the southern door you just unlocked. Here, head west
to the next screen, and enter the hole in the wall. In the next area, use the
Minish portal to become human-sized, then step on the switch. A Small Key will
fall into one of the holes of the high dirt.

We can't get the key yet, so become Minish-sized again and exit this room. Back
at the previous room, you'll see a small part of the ledge you can jump off of.
There are two Floor Masters, though, so wait until they're away from the part
of the floor you can jump to, then jump and become human-sized via the portal
on the ground. Defeat the Floor Masters, and head up the stairs, then go west,
and to the next screen. Destroy the skulls and jump off the ledge, then head
south and go down the stairs. Head south and back to the main room, then go
west and go through the door. In the next room, you'll immediately see two
Stalfos. Kill them and follow the path, defeating the Keese as well. On the
next screen, you will see an eye on the wall.

Head right and destroy the attacking skull heads, then shoot an arrow into the
eye from the right angle to open the door. Go through it. In the next area, you
will have to fight four Stalfos. Defeat them, and both doors in this room open.
Go through the southern one. You'll see some Rupees to the southwest in this
room. The very last one in the back is a Rupee Like, so watch out. There is
also a spark here. Head right to find more Rupees. The red one is a second
Rupee Like. Defeat it, and follow the path to the next room. Follow the path to
a Silver Chuchu. Dispose of it and continue to the next area. You'll see a lot
of moving platforms over a pit in this room. There are also four eyes on the
walls. They have to be shot at fast in order to proceed.

To do this, get on the platform that moves to the southern platform (the one
that you're on), then get on the platform that moves left and right. The eye
switches are on the northern wall. Look up, and as the platform moves right,
shoot both eye switches. This will unlock the northern door. Inside, there are
two switches, two statues, and some glowing tiles. Stand on the last tile on
the left row, then charge up the split. Walk in between the two statues, and
walk around the second statue to the eastern row of tiles. Step on the last one
on the eastern row to split. Now, walk over to the two switches and press them,
causing the statues to come to life. Destroy each one using three arrows on
each of them. This causes a big chest to appear.

Open the chest to get the Compass, then exit this room. Back at the previous
room, get on the platform that moves up and down, then on the one that moves
left and right. Finally, when you're taken east, get on the next platform that
moves up and down. Shoot the two eye switches to open the door, then enter it.
Dispose of the three snakes in this room, and destroy the four skulls to the
south to reveal four glowing tiles. Split vertically, and push the block to
the right up against the wall. Then, before your splitting time runs out, push
the second block back to the left. When your splitting time is up, go back and
split horizontally. Head east, and past the second block you pushed. Push the
other block all the way up so that you can pass.

Pull the lever all the way back, and a Small Key will fall down the pit to the
bottom floor. Drop down the pit, then get the Small Key on the bottom floor.
Head east and exit this room. Go back east and enter the middle room, then head
up the stairs. Ignore the Stalfos and head north, then unlock the western door.
Wait on a platform here. Get on it, and move around the blocks and avoid them.
If you don't, they'll push you off. Head up the stairs at the end, and proceed
to the next screen. Shoot the two eye switches on the wall across from you.
There is also a red Wall Master that will fall down and try to grab you, so
watch out. When the eye switches have been hit, a bridge forms. Take it to the
next room. Walk around towards the next door, and both doors will close.

A Dark Nut clothed in red will appear. Defeat this one the same way you did the
one in Castor Wilds. In case you forgot, get in front of it, and move back when
it goes to attack. Right after it attacks, hit it with your sword and repeat
this process. If it dashes towards you, move away and hit it in the back. After
you defeat it, the doors unlock and a blue portal appears. Take the southern
door to the next room. To avoid the moving spikes, follow two of them around
the room. Press the switch on the right to open the southern door, then make
your way to it, and enter it. In the next room, head east and you'll come to
two skulls on weird tiles. Place a bomb in between the skulls to blow up the
wall. inside is a big chest. Open it to get the Mole Mitts!

With this item, you can dig through the high dirt you've seen throughout this
dungeon! Exit this area and head right, to the next screen. Destroy the two
skull heads and jump down, then go through the eastern door. Back in this hall,
equip the Pegasus Boots and pull the lever all the way back. When the bridge
forms all the way, dash with the boots to the end of the room, then continue to
the next area. Become Minish-sized via the portal, and then enter the eastern
door. Back at this room, go through the hole and head south. Walk in between
the spiked logs, and head left. Then, go north to let them pass, then proceed
south to the next area. Head left until you come to a hole, then enter it. In
this room, become human-sized using the portal.

Use the Mole Mitts on the high dirt to dig through it. Dig into the middle to
find a Small Key, being wary of the electric sparks within the dirt. Once you
get the key, become Minish-sized again and exit this room. When the Floor
Master enemies below move away, jump down and become human-sized via the
portal. Kill the Floor Masters and head east to the next screen, then south to
the next room. There, dig through all the high dirt, attacking the Moldorm's
with your sword. One of the pots in here drops a big Rupee worth 50! Keep
digging, and head up the ladder to the next area. Attack the skull heads in
this area, then unlock the door ahead. Now, drop down the pit on the right to
a lower floor.

You'll land by a big chest. Open it to get the Big Key, then push the block out
of the way. Jump off the ledge and head west. Then, go up the stairs and go
west to the next screen. Break the skulls and jump down, then head south and
descend the stairs. Go back to the main room. Now that we have the Mole Mitts,
we can explore more things before we get to the boss. Enter the eastern door
and go up the stairway. Watch out for the eletrical spark in here; just head
south and go to the next area. Defeat the Silver Chuchu, and dig through the
dirt. Open the chest in the corner to get a red Kinstone piece, then head up
the ladder. In the next area, defeat the Silver Chuchu. Dig through the dirt
on the left.

Watch out for the spark. Open the chest to get a red Kinstone piece, then
simply make your way east to the next area. Now, simply head north to find a
Minish portal in a small room. Become Minish-sized, and exit the room. Head
west to the next room, then drop down the pit to the bottom floor. Go right,
and enter the hole leading to a new room. Become human-sized at the portal,
then take the Piece of Heart nearby. Push the second-to-last block in the
southwestern corner down, then exit this room. Back at the main room, dig
through the eastern dirt and take the big Rupee, which is worth fifty. Now,
head west, and enter the middle door. Make your way through all of the rooms
until you get to one with lots of high dirt.

There, you'll find a Silver Chuchu. Defeat it, and dig through the dirt where
the switch is. Press the switch to reveal a chest, containing a red Kinstone
piece. Once you get it, head back to the main room. Head left and dig through
all the high dirt. Ignore the door you come to for a moment, and keep digging.
In the corner is a chest; you'll have to dig a lot to find it. Open the chest
to get a blue Kinstone piece, then go through the door to the right. You will
have to fight two Wizzrobes in this room. They stand in one direction and shoot
a line of fire. When they're charging up for it, quickly go up to one and
attack. They'll disappear, then reappear somewhere else. The four torches in
this room also shoot balls of energy at you, so watch out.

Defeat the Wizzrobes to open the door and make a chest appear. Open the chest
to get 80 Mysterious Shells, then exit this room. Go back through the central
door and head up the stairs. Enter the southern room, where you'll see a switch
and lots of high dirt. Dig the dirt away, and push the statue onto the switch
to make a chest appear. Open the chest to get a blue Kinstone piece. Now, head
up the ladder. In the next area, dig through the dirt and proceed through the
door. Push the northeastern block to the right to create the red portal, then
unlock the boss door using the Big Key. In this room are skull heads and two
sparks. Use your Boomerang at the sparks to turn them into fairies if need be.
The skulls contain supplies, so be sure to get them!

Once you're ready, go through the door to the north, which leads to the boss's
chamber. Inside, you'll see a head (it looks like the one from The Wind Waker,
doesn't it?). It'll come to life, and the pedestal below it will disappear. Two
hands will appear, and a boss fight begins. Read the Bosses section for help on
defeating this boss. Once you win, take the Heart Container and go through the
door that unlocked. Outside, you'll see lots of birds. Head north to a stone
tablet. Examine it, and it'll talk about the Wind Tribe, and something about
notes and Zeffa the bird. Zeffa drops a blue Ocarina, which looks just like the
Ocarina of Time. Pick it up. Now that we have it, we can use it to warp to any
place where the Wind Crests you've examined are!

The Wind Element, unfortunately, is not here. Oh well. After Ezlo's speech, you
will be carried back to the Wind Ruins. Ezlo states that we should use our new
item, the Ocarina of Wind, to warp somewhere to begin searching for the next
element. Use the Ocarina of Wind, and warp to Hyrule Town.


============
Hyrule Town
============

After Ezlo's speech about the Wind Crests, go all the way west, and cross the
bridge. Then, enter the house with a yellow roof. Inside, fuse Kinstones with
the strange man. Once you fuse them, a white egg-looking portal appears at the
South Hyrule Field. Exit the house, and head back across the bridge again. Go
south and exit to South Hyrule Field.


===================
South Hyrule Field
===================

Outside, head east, then go south. Head west, and you'll find a Wind Crest
behind Link's house. Examine it to blow it up, then head back northwest. Go
south and step into the white portal to be warped to a building all the way on
the Cloud Tops.


===========
Cloud Tops
===========

You'll have to come here eventually, but you can only explore this building as
of now. Anyway, upon entering, you'll notice two chests. Open them to receive
two green Kinstone pieces. Now, head south, and you'll see the stranger that
you just fused Kinstones with. Head up the stairs to the next floor, then enter
the western room. There, you'll see a man lying in bed, being tortured by a
weird ghost. Open the chest in the room to get a green Kinstone piece. Now, go
up to the ghost, and stand by the southern part of the bed. Use the Gust Jar to
pull the ghost towards it. Keep using it until you suck it away, making the old
man, Gregal, return to normal. Talk to Gregal, and as thanks, he'll give you
100 Mysterious Shells. He gives you something better later on. Exit this place.


===================
South Hyrule Field
===================

When you get back outside, use the Ocarina of Wind, then warp to your next
destination, Lake Hylia.


===========
Lake Hylia
===========

You'll be on a small platform with a Minish house, and a stump. Become Minish
sized and enter the house. Inside, speak with the Minish. He'll tell you about
the Temple of Droplets, that Minish apparently entered long ago. Someone known
as Elder Librari knows more about the temple. Librari is in a library (ha ha)
at Hyrule Town, so exit this house, become human-sized, and warp to the town.


============
Hyrule Town
============

Head directly west of the Wind Crest, and you'll find a building next to Malon.
This is the library, so enter it. Inside, head north and head up the stairs.
You'll notice some rocks on the floor, and some tracks by some missing book
slots. Head south and proceed outside. Use the Cane of Pacci on the pot to flip
it over, then jump on it and become Minish-sized. Then, go left and enter the
hole leading back into the library. Go up to the bookshelf by the old man, and
you'll see a Minish by the books. Speak with him, and he'll tell you that some
humans checked out the missing books, but they're overdue. You'll need to get
these books back to reach Elder Librari. Head back south and go through the
hole, then turn human-sized and enter the library again.

Go downstairs, and head south. Speak with the girl on the left, and she'll tell
you about the overdue books. One is "A Hyrulean Bestiary", which we'll be
looking for now. Exit the library and head south, then enter the building with
the yellow roof and the bowl on the top. In the cafe, flip the pot over using
the Cane of Pacci, then become Minish-sized. Now, head west and go around the
table the guy is sitting at, then go through the hole leading outside. Head
west and cross the wooden plank, then head north until you see a dog. Talk to
him, and he'll apologize for blocking the path, and move out of the way. Go
back to the cafe and become human-sized. Exit the cafe, and head east until
you come to two more connected buildings.

The second one on the right has a book inside. We can't reach it yet. Head all
the way left, to the water. Fill up an Empty Bottle with water, then enter the
building left of the one with the book in it. In that building is a fire on one
of the fireplaces. Pour the water on the fire to extenguish it. Now, flip the
blue pot over using the Cane of Pacci. Then, use the pot to turn Minish-sized,
then go into the fireplace on the right. Walk across the wooden plank outside
to the next building. In that building, you'll see a cat. Ezlo thinks it will
attack you, and it will. Head west and climb up the small ladder leading up to
the bookshelf. Go up to the book and push it off of the bookshelf. Now, go
through the fireplace and head back to the previous building.

Become human-sized and exit the building, then head right and enter the second
building. Take the "A Hyrulean Bestiary" book, then exit the building. Head to
the center of the town, then head north and enter the library. Speak with the
girl on the left, and you'll return the book. Talk to her again, and she'll say
that another overdue book is "Legend of the Picori". Of course, we have to go
and find it. Exit the library, and head west. Go south and down the stairs,
then try and enter the house to the left. The scholar that has the book will
let you go inside. In the house, talk to the scholar, and he'll tell you that
he hasn't seen the book in several days.

Exit the house, and fill up an Empty Bottle with water. Go back in Dr. Left's
house (the scholar), and pour water on the fireplace to extenguish the fire. Go
out of the house, and enter the carpenter's house to the south. Use the pot to
become Minish-sized, then exit through the northern hole. Go through the hole
in the scholar's house. In his house, go through the hole in the wall. Talk to
the Minish, and he'll give you a clue about an item that makes you stronger.
Exit the room, and go through fireplace. Back outside, head east and enter the
hole in the building. Then, go north, and through the hole. Outside, head east,
and follow the path south to a wooden plank. Cross the wooden plank, and you'll
see a closed up area with some cats.

Follow the path to a crack leading to that area, and a Minish. Go through the
crack, and follow the zig-zag path. Avoid the cats; they can swipe you, making
you get knocked back and get hurt a bit. Climb down the vine at the end, then
cross the fountain to a hole. Inside is a cave of some sort. Defeat the enemies
and go through the eastern door. In the next room, defeat the two enemies, then
use the Cane of Pacci on the hole to the north. Enter it and leap onto the high
platform. Now, go through the door. You'll see four blue enemies. Attack them
three times to defeat them. Once you defeat them, a big chest appears. Open it
to get the Power Bracelets! Woohoo! Now, go through the western door and jump
off the ledge. Head south and exit the fountain.

Make your way through the path again until you get back to the scholar's house.
In his house, push both bookshelfs to the left to create a path to a Minish
hole. Climb up the ladder in this room, and go through the hole. In the attic,
head southeast to see a book that's barely hanging on, with a Minish standing
on it. Head to the southwest corner to find piles of dust. Suck them up with
the Gust Jar to reveal four glowing tiles. Split vertically, and head directly
east, avoiding all of the obstacles that can break your split. Stand on the
edge of the book until it falls down to the scholar's room, along with you.
Head south and go through the hole to exit his house.

Go behind the carpenter's house, and enter it from the back. Turn human-sized,
and exit the carpenter's house. Go back into the scholar's house, and pick up
the book, the "Legend of the Picori". Return to the library and speak with the
girl on the left to return the book. Talk to her again to find out that one
last book is missing, called "A History of Masks". Mayor Hagen has checked it
out. Aren't you tired of hunting for library books? I know I am. Anyway, exit
the library, and head southeast to a yellow building. Enter it. Inside, you'll
see Mayor Hagen. Talk to him, and he won't remember if he checked out the book
or not. Use the Pegasus Boots by the masks on the wall. Ram into the wall to
make the masks fall, revealing a path and a hole.

Use the Cane of Pacci on the pot in this room to flip it over. Use it to turn
Minish-sized, then head right and go up the ladder. Follow the path to the
hole. Inside, you'll see two Minish. They tell you that a book was left at the
mayor's lakeside cabin. One of the Minish will mark the location of the cabin
on your map. Exit this room, and become human-sized again. Then, head east and
head outside. Go down the ladder leading to a cave. Open the chest in the cave
to get a red Kinstone piece, then exit the cave for now. Go in Mayor Hagen's
house, then head west and exit. Now, warp to Lake Hylia, then jump off the
western side of the ledge, and continue to Lon Lon Ranch.


==============
Lon Lon Ranch
==============

Here, follow the path west until you come to a tree. Upon getting close, the
tree sparkles. Ram into it using the Pegasus Boots to reveal a stump. Use it to
become Minish-sized, then head east and go through the small crack. Use the
Pegasus Boots to dash through the path. At the end is a Piece of Heart. Get it,
then go back to the Minish portal. Become human-sized, and go east. Follow the
path north, then west to a hole. Use the Cane of Pacci on it, and jump in. Get
on the upper ledge, then jump into the whirlwind. Float south to another ledge,
then follow the path to another whirlwind. Jump into it and float all the way
south, across the water. Follow the path to Lake Hylia, then head south and to
the Minish Woods.


=============
Minish Woods
=============

At the woods, head southeast to find a cave of dirt. Dig through it using the
Mole Mitts, then enter the cave. Inside, dig through the walls of dirt, and
head northwest to find a chest containing a blue Kinstone piece. Dig through
the dirt and head east, then follow the path all the way north to a single
Rupee. It's a Rupee Like. Defeat it, and continue digging through the cave
until you find an odd part of the fall. Fuse Kinstones with the first wall, the
Mysterious Wall. This will make a Goron break a cave open at Lon Lon Ranch. Go
to the ladder, and climb it up to Lake Hylia.


===========
Lake Hylia
===========

Now, follow the path east and down the stairs, then head north to find a tree.
Ram into it with the Pegasus Boots to reveal a stump. Use it to become Minish
sized, then head south and to an area with a leaf. Get on the leaf, and face
north. Repedeately shoot the Gust Jar to make the leaf move south. Keep doing
that until you get to the end, then continue to the next area, which is Mayor
Hagen's lakeside cabin. Get on the leaf on the water, then head south. Push
the bookshelf over to the left towards the right to reveal a small ladder.
Climb it up, and push the book off of the bookshelf. Make your way back to the
stump and become human-sized, then head south and enter the cabin. Pick up the
book, which is "A History of Masks". Warp back to Hyrule Town.


============
Hyrule Town
============

Back at the town again, head west and enter the library. Speak to the girl on
the left, and you'll return the last overdue book. The girl will tell an old
man named Sturgeon to return the books to their rightful place. He goes up to
the second floor, and does so. That's the end of the book hunting! Now, head
up to the second floor. Fuse Kinstones with Sturgeon (the old man) to dry up a
fountain in the Hyrule Castle Garden. Head south and proceed outside. Use the
Cane of Pacci to flip the pot over, then turn Minish-sized. Go through the hole
to the left leading back to the library. Walk where Sturgeon is, and the view
will change. Talk to the Picori to get 50 Rupees. Climb up the back of the blue
book near the Minish, then climb up the red book and the multicolored book.

Head right and climb down the book. You'll see a door on the back of the green
book. Go through it. In the next area, you'll see Elder Librari. Fuse Kinstones
with him if you want a golden Octorok to appear in the Wind Ruins, which drops
a big Rupee worth a fortune when defeated. Anyway, speak to him, and he'll tell
Link to stand at a certain spot. Then, a trap is revealed, and Link falls down!
He says that this is some sort of a "trial" with an item you'll be needing
inside. You will fall down to the water fountain cave. Push the third block on
the left side, then push the one just south of you. Now, follow the path south,
and to the next screen. Kill the snail enemies in this area, then stand by the
blue mushroom. Now, use the Gust Jar to pull the mushroom towards you.

Touch it to launch yourself over the water, then proceed to the next screen.
Defeat the enemies and go through the door, which will close as soon as you
enter it. You'll then have to fight two Scissor Beetles. To defeat them, get up
close to them so that they'll shoot their scissors at you, then run and attack
them while their scissors come back to them. Repeat this process until both of
the enemies are dead. Upon defeating them, a big chest appears. Open it to get
the Flippers! Now we can swim in the water finally, without drowning! To test
out the Flippers, head southwest and get in the water. Swim north, and up to
the middle of the waterfall. Dive with B to get a Rupee worth 100! Now, swim
south and to the next area. Keep swimming south until you exit the cave.

Back outside, swim east and onto the land. Climb up the small ladder on the
library, and return to normal size using the Minish portal. Enter the library,
go to the first floor, then head south and exit the library. Now, before we go
to the Temple of Droplets, there's something we can get. Head north and exit
onto North Hyrule Field, then head all the way northeast to find some cracked
rocks. Bomb them to blow them up, then continue to the next area.


===========
Veil Falls
===========

Here, head south and get in the water. Swim north, and take the Piece of Heart
on the small piece of land. That's all we came her for, but later on we have to
come back. Warp to Lake Hylia.


===========
Lake Hylia
===========

Cut the grass to the north, and jump off the ledge. Follow the path north, and
get in the small body of water. Dive in the center to find a Piece of Heart,
then exit the water and head east. Keep following the path, and jump in the
lake. Swim east, then south. Follow the path west, and then north until you see
an ice platform with a crack in the center. Jump on it, and press R to shrink,
falling into the hole. Surprisingly, this is the Temple of Droplets.


===================
Temple of Droplets
===================

Proceed down the stairs, off of the middle platform. You'll notice a big door
that only a Big Key can open. Believe me, though, this dungeon won't be too
quick. The floor is made out of ice, and it's very slippery. Be careful not to
fall! Head north, and push one of the ice blocks out of the way. At the end of
the path, go through the door. In the next area, the torches shoot multicolored
fireballs, and the pots attack you. Head east and go through the door. Now,
defeat the three enemies, and head downstairs. You will see a lever. Go to the
right side of it, and push it left. This will cause sunlight to reflect inside
the room, on the ice sheet. Head back upstairs, then head west and drop down
the hole to the ice where the sunlight is.

The block in this room has a Small Key inside. We have to push it into the
sunlight to melt it. So, simply push it down, then right. The sunlight will
melt the block. Take the Small Key, and push the southeastern block, then head
back upstairs. Head west and exit the room, then unlock the western door. In
the next room, defeat the two blue enemies, then drop down the center hole. You
will fall down to the lower room. Head right to find three blocks, one which
has a Small Key inside. Time for another puzzle (this dungeon is full of them).
Push the northernmost block left, then push the middle block left, up, then
left again. Push the southern block south, then left. Now, push the middle
block down, then left, then up, then right, and into the sunlight.

When the block melts, take the Big Key and push the lever up to close a part of
the ceiling, making the sunlight no longer shine. Head west and up the stairs,
then go east and to the previous area. Head south and back to the main room.
Keep going south until you reach the big door, then unlock it with the Big Key.
In the next room, head south, and you'll notice the Water Element trapped in a
big block of ice! There's no way to get it right now, unfortunately. Head
southwest and go through the door. In the next area, head south to collect a
few Rupees. Open the chest at the end of the path to get the Dungeon Map. Go
back north and get in the water. Dive and swim under the spiked log, then swim
west to the next screen.

Defeat the snail enemy, then go up the stairs. Defeat the enemies that fall
from the ceiling, then get in the water and swim east to the next screen. Just
ignore the enemies, and keep swimming south to the next screen. Use the Gust
Jar to pull the blue mushroom towards you, then touch it to launch yourself
over the water. Step on the switch to make the bars in the water lower. Go in
the water and swim down the waterfall to the lower room. In the next area, swim
south and dive underwater to avoid the spiked log. At the end of the path, swim
onto the western land, and read the stone tablet to get some sort of hint. Step
on the switch to lower the bars in the water. Swim east, and to the next area.
Swim to the middle of the area, then go to the southwestern corner.

Dive in the water, and swim around the right to find a Small Key hidden
underwater. Now, swim north, then head west and back to the previous screen.
Swim north and dive underwater to avoid the log, then swim left and onto the
land. Climb up the wall back up to the upper floor. Keep climbing up and onto
the ground. Now, push the block near the black tar up, then head up and to the
next screen. Defeat the enemies, and unlock the door with the Small Key. Go
through the door, then head south and to the next screen. Step on the switch to
lower the bars in the water, then get on the leaf in the water. Make it go
north using the Gust Jar, then at the next screen, make it go northeast to the
next screen.

Make the leaf go south, defeating the enemies along the way. At the next
screen, keep making it go south, then go down the waterfall along with the
leaf. In the next area, make it go south even more, then get off and dive
underwater to avoid the log. At the end of the path, make it go east. Keep
making it go east until you come to a piece of land with a switch. Get on that
land and press the switch to lower some bars in the water. Get back on the leaf
and make it go east. Keep going east and to the next screen. Get on the land,
and you'll see the caterpillar you fought in the Deepwood Shrine. Remember, to
defeat it, attack the head to make it expose the weak spot on its tail, then
attack the tail until it goes crazy.

Avoid it, and when it calms down, repeat the process until it's defeated. If
need be, suck away the web on the walls using the Gust Jar, because the floor
is slippery, and the webby walls knock you back, making fighting this thing
slightly annoying. When you defeat it, go through the door that opened, then
open the chest to get the Compass. Go back to the previous room, and get on the
leaf. Make it go west to the previous screen, then make it go north and to the
next screen. Now, make it go north, then get on the icy floor to the right.
Press the switch to make the bars in the water lower, then get on the leaf and
head left. Get on the other icy floor, and head north. Defeat the enemies on
the slippery floor.

You will probably notice a chest covered in ice, which we cannot get at the
moment. Go north, and open the chest at the end for 50 Rupees. Go south, and
it's time to solve another ice block puzzle (gosh, I hate these). Defeat the
rest of the enemies first, however. Head to the rightmost block on the ice, and
push it left. Then, push the northmost block south, then west. Push the
southwestern block north, then push the middle block left, and up, onto the
switch. This lowers some bars in the water. Get back on the leaf, and follow
the path. Keep following the path until you and the leaf get to the northeast
part of the room, then go through the door. In this room, you can't really see
anything. Head north and go through the door leading to the next room.

Now, head north and defeat the enemies, then head up the stairs. In the next
room, the doors will close, and you'll have to fight three Scissor Beetles!
Defeat them, and the doors opens. A blue portal also appears. Go south and
through the door, then head west and to the next screen. You will see a big
lever. Head south to find two glowing tiles. Split into two Links, and go to
the right side of the lever. Push it with both Links, and half of a door will
open by the frozen Octorok, making sunlight enter the room. This melts a small
block of ice on the right side. Jump off the platform, and head southeast,
being wary of the attacking pots. Go through the door to the next room, then go
north and through the next door.

In the next room, walk on the slippery floor and open the chest to get a blue
Kinstone piece, then head east and to the next screen. You're still on a
slippery floor, so you'll have to be careful in this room. Follow the path and
defeat the two enemies, then head west, and follow the path to a chest. Open
the chest to get a blue Kinstone piece. Head back north, then take the south
path to some spikey things. When you see a chance to pass through them, take
that chance and stay in the middle. Then, when you can, head right, and follow
the path to two pots. Break them, and get the green Kinstone piece inside one
of them (yes, that pot always holds the Kinstone piece, but only once). Go back
to the center of the spikey things, then head left.

Follow the path to the next room, then head north and through the door. In the
next room, you'll see some blocked sunlight. Head north and down the stairs,
then drop down the hole to an icy room. Push the lever up, and the ceiling in
this room will close up. Go up the stairs back to the middle room, then head
south and to another lever. Push it to make some sunlight shine in the room,
then take the stairs back down. Push the lever again to make sunlight shine on
the ice block. Open the chest that was in the ice to get a Small Key, then take
the stairs up, along with the second set of stairs. Back in that room, head
south and exit. Keep going south, then unlock the door. In the next room, some
bars will rise, blocking your path. Go south and push the lever.

Then, sunlight enters the room, and drops of a light blue Chuchu will rain
down, and eventually, a giant blue Chuchu enters the room (well, it's a normal
one, but you're tiny, after all). You defeat this one the same way you defeated
the boss of the Deepwood Shrine. The only difference is that this one stays
electrified for a short time, making you unable to do anything to it until the
electricity disappears. In case you forgot how to defeat it, use the Gust Jar
on the feet when the electric is gone until it loses its balance. Go under it,
then move until it collapses to the ground. Attack its head from there. Keep
doing this until you defeat it, then the bars in the room lower and a big chest
appears. Open it to get the Flame Latern!

With this item, we can light unlit torches, we can see our way through dark
places, and we can melt ice blocks. Head north and exit this room. Activate the
Flame Latern with A, and melt the ice blocks guarding stairs. Take the stairs
to the next room. Melt the ice with a chest inside, then open the chest to get
100 Rupees. Melt the two ice blocks to the right, then defeat the enemies and
go through the door. In this dark room, activate your lantern. Upon stepping
into the room, the door closes, and you'll see three Scissor Beetles. There are
four torches you can light, but they unlight very quickly, so it isn't worth
even trying to light them. Leave your lantern on, and fight the three Scissor
Beetles. Upon defeating them, head right and go through the door.

Keep your lantern on; this room is also dark. Have you noticed how nearly every
room, up until we got the lantern has been light, but now nearly every room now
is dark? Anyway, head southeast. Light the torch at the end to make a block on
the other side disappear. Head back to the entrance of the room, and head east.
Follow the path, and defeat the enemies along the way. At the split path, head
west, then open the chest at the end of the path for a red Kinstone piece. Go
back to the split path, and head east. Light the torch to the south to make
another block disappear, then continue following the path. Keep defeating the
enemies, and at the split path, head left to find a cracked part of the wall.
Bomb it to reveal an entrance to another room.

In that room, it's still dark. There's also many red and blue ladybug enemies
roaming about the place, making it even harder! Defeat all of the enemies, and
a Small Key will drop in the middle. Take it and leave this room. Back at the
previous room, head east, then north. At the end of the path is a chest. Open
it to get a red Kinstone piece, then head southwest and light the torch, making
another block disappear. Head back south, then head west. Follow the path north
until you find a locked door. Head to where the red ladybug enemy is, then
light the last torch. Open the chest to get a red Kinstone piece, then head
northwest. Unlock the door. In the next room, you'll see two fire snakes, along
with two red ladybugs.

If one of the fire snakes touch you, you'll be on fire for a short time, unable
to do anything but run! So, just run to the western side of the room, and the
next room. Follow the path here, defeating the enemies along the way. Then, go
through the door at the end. In the next room, head north and into the passage.
You can't see even with the lantern, so head west, north, then west to exit.
Head through the door at the end. In this room, use the glowing tiles to split
vertically. Then, push the second block to the north until you can't push it
anymore. Break your split, then split horizontally. Push the block in front of
you down twice, then head left. While still split, head north, and to the block
in front of the door (not the one blocking it; the other one).

Push that one down once, and only once. Go to the glowing tiles below you, and
split vertically. Push the block in front of the door right, until it isn't
blocking the door anymore. Then, go through it. In the next room, you'll see
lots of blocks, and glowing tiles. To the left is an ice block; push it away.
Head left and push the next ice block down, then left and onto one of the three
switches. Go back east to the glowing tiles, then go to the bottom row. Split
using the second tile to the north on the bottom and top row. Then, make your
way past the blocks to the western side of the room. Step on the two switches
to open the southern door, then go through it. Avoid the two fire snakes, and
push the northeastern block up to open the western door.

Go through the door. In the next room, defeat the two ladybug enemies, then
melt the ice block using the Flame Lantern to reveal four glowing tiles. Split
vertically, then head south. Push the barely visible block all the way to the
right, then head southwest and to the next room. You will notice several unlit
torches on the icy floor. Activate the Flame Lantern, and light all of them. It
is slightly difficult to do, because the flames disappear shortly after you
light them. Once you light them all, however, the door to the left opens, so go
through it. In the next room, head south, diving under all of the spiked logs.
You will come to four Scissor Beetles. Ignore them, for they'll only get in the
way. Then, head east and to the next room.

Defeat the enemies here, then step on the switch in the southeastern corner to
create a red portal. Bomb the northern wall which has a crack in it to reveal
an entrance. Take it to the next room. Activate the Flame Lantern, and burn the
web on the wall. There are two caterpillars in here at once! Defeat both of
them, and the door to the right will open. Go through it, then head through the
northern door. Head through the icy path, ignoring the enemies that fall from
the ceiling. Head up the stairs at the end. In the next room, defeat the two
enemies, then go up the stairs, and to the next screen. Then, head east and go
through the next door. In the next room, head south to find two glowing tiles.
Split, and go up. Push the lever back to the left.

Doing this will cause another half of the sunlight to enter the main room,
melting the big ice block with the Water Element inside! However, the giant
Octorok will also melt, then he'll swallow the element and leave to the south
room! Come on, you didn't actually think we'd go through a dungeon without a
boss, did you? Jump off the eastern ledge. The pots around this room contain
hearts, so get them if you're low on health. Also, there are frozen blocks of
ice in some places of the dungeon that hold chests. Go back and get them if you
want, though it isn't recommended. Regardless, head south to the boss's room.
See the Bosses section for help. Once you win, you'll get the Water Element!
Get the Heart Container and step into the portal, then into the light to exit.


===========
Lake Hylia
===========

Upon exiting the dungeon, a mysterious ghost that looks like the king of Hyrule
appears! Apparently, he was once the king of Hyrule, but he died. His name is
Gustaf. A place you've never visited gets marked on your map. We'll be visiting
there soon, but first, we can learn some sword techniques. From where you exit
the dungeon, swim all the way south to a small piece of land. On it, you'll see
a Piece of Heart. Take it, then swim left, and onto the land there. Follow the
path to a tree with an entrance. Inside, take the ladder down to a dojo, where
you will find another Piece of Heart. Get it, and speak with the swordsman.
His name is Waveblade. He'll teach you the Peril Beam. Swing your sword with
one heart left to shoot a beam. After learning it, warp to South Hyrule Field.


===================
South Hyrule Field
===================

I could've mentioned this long ago, but if you didn't get it already, head to
the southeastern part of the field to find a tree with an entrance. Inside is a
Piece of Heart. Get it if you didn't earlier, then head east of Link's house to
find a hole. Use the Cane of Pacci on it, and jump in. On the upper ledge, you
will find a weird guy clothed in green, called Tingle. Talk to him, and he'll
think you're a fairy, for some odd reason. He says that something good will
happen if you fuse Kinstones with him and all of his brothers... Hmm. Fuse
Kinstones with him, and an entrance will be opened on one of the four trees at
the North Hyrule Field. Tingle will also tell you how many Kinstone fusions you
have left if you talk to him a couple of times. Now, warp to Lake Hylia.


===========
Lake Hylia
===========

Back at the lake, jump off of the northern side of the ledge. Follow the path
going north until you come to the lake itself, and you'll find David Jr., one
of Tingle's brothers (he has white clothes on). Fuse with him to open another
tree at North Hyrule Field. Warp to Hyrule Town, then go to North Hyrule Field,
and head right. Enter Lon Lon Ranch.


==============
Lon Lon Ranch
==============

From where you enter, you'll see a Cane of Pacci hole. Use the cane on the hole
and enter it to reach the upper ledge. Continue to the next area, which is the
Veil Falls. At the end of the path there is a Piece of Heart. Get it, and come
back to the ranch. Now, head all the way south to Talon's house. Enter his
house and head right, then exit. Follow the path northwest to a cave. Inside
the cave, split horizontally using the tiles, then push the block out of the
way. Head up the ladder leading back outside, and you'll find Ankle, another
one of Tingle's brothers, who wears purple clothes. Fuse Kinstones with him to
open another tree entrance at North Hyrule Field. Warp to Hyrule Town, then go
all the way left to the Trilby Highlands.


=================
Trilby Highlands
=================

Head all the way northwest, as if you were going to Mt. Crenel. From where the
entrance to the mountain is, head north to find a cave of dirt. Dig into it
using the Mole Mitts. Inside, dig through the dirt to the left, and defeat the
Moldorm. Open the chest to get a blue Kinstone piece, then dig through the dirt
to the right. Open the chest to the right for another blue Kinstone piece, then
dig through the dirt above the chest. Keep digging until you find an odd part
of the wall which you can fuse with. Fuse Kinstones with the Mysterious Wall to
make another Goron help out in the cave at Lon Lon Ranch. Exit via the ladder.
Fuse Kinstones with Tingle's brother, Ankle. He has blue clothes. This opens up
another tree at North Hyrule Field. Make your way there.


===================
North Hyrule Field
===================

Here, head all the way to the northern side of the field. Enter one of the
trees. Inside each one, you'll find an unlit torch and a chest. Light the torch
in each one of the trees by stepping on the switch in front of them. The chests
contain a red Kinstone piece, another red Kinstone piece, 200 Mysterious Shells
and a third red Kinstone piece. After all four torches have been lit, a ladder
will set foot in the center platform. Exit the cave, and climb down the ladder
in the middle of the trees. Open the chest to get the Magical Boomerang! If you
had the old Boomerang, this will replace it. You can control the path this one
moves in by using the Control Pad. Exit the cave, and continue north, to the
Hyrule Castle Garden.


=====================
Hyrule Castle Garden
=====================

Go east until you come to a lot of grass. Cut some of it to reveal a ladder.
Head down the ladder to find another dojo. Proceed north and to the swordsman's
room, which is half dark. Take the Piece of Heart, then light the two torches
in the corner using the Flame Lantern. Speak with the swordsman. This one's
name is Grimblade. He will teach you the Sword Beam. It's the same thing as the
Peril Beam, only you swing your sword with full hearts rather than only one to
shoot a beam. Once you learn it, he gives you a Tiger Scroll. Leave the dojo,
and head all the way north. You will find a tree. Dash into it using the
Pegasus Boots to reveal a portal, which you can use to turn Minish-sized and
enter the hole to the north.

Inside the hole is just a Minish that you can fuse Kinstones with. Anyway, head
north and down the stairs where the drained fountain is (if you've been using
this guide, the fountain will be drained). There's a Piece of Heart inside, so
take it and leave. Head west, then go south and back to the entrance. Go left,
and make your way through the maze full of soldiers, like you did when we came
here after getting the second element. When you come to some grass, cut it to
reveal a ladder. Take it down to a cave full of snakes. At the end of the path,
press the switch to open the door, then go through it.


==============
Hyrule Castle
==============

In the castle, head down the hallway, directly to the courtyard. Then, proceed
north and enter the Elemental Sanctuary.


====================
Elemental Sanctuary
====================

At the sanctuary, proceed down the hall to the main chamber, and the door will
shut. In the main chamber, head north, and go in front of the pedestal. Press R
to strike your sword into the pedestal. The Water Element's power will infuse
into your blade. Now you can split into three copies! Head south to the glowing
tiles, and split. Press the switches to open the door, then exit the sanctuary,
and exit the castle completely. Go back to North Hyrule Field.


===================
North Hyrule Field
===================

From the exit, head left to find a cracked rock. Bomb it to blow it up. Now,
climb down the ladder to a cave. Split into threes vertically, and push the
block out of the way. Then, head up the stairs leading to the Royal Valley.


=============
Royal Valley
=============

This place is dark and has spooky music and voices. Creepy! Anyway, turn on
your Flame Lantern. You'll need it throughout this place. Head down the stairs,
and you'll see two fences by a wall. Place a bomb by the wall to blow it up.
Inside, walk up to the fountain, and a Great Fairy will appear. Tell her you
will answer her questions, then answer them like this: no, no, yes, no, and
no. If you answer all of her questions correctly, she'll give you an upgraded
quiver, which can hold up to 50 Arrows at once! Turn on your Flame Lantern
again, and head southwest. Head north of the ghost to the next area. This area
is a maze (it's basically this game's version of the Lost Woods). Take this
path: up, left, left, up, right, and up.

Take that path in that order, and you'll end up in the graveyard. With the
Flame Lantern still activated, make your way north until you come to a gate.
Then, head right and you'll find a building. Inside, you'll find Dampe. If
you've played Ocarina of Time or Majora's Mask, you'll recognize him. Talk to
him, and he'll give you a Graveyard Key since the king has sent you here. Exit
the house, and a crow will knock Link over, making him drop the key. Then, he
will steal it and fly onto one of the trees! Equip the Pegasus Boots and the
Flame Lantern. Activate the lantern and wander around the valley until you see
the crow with the key. Dash into the tree to make the key drop. Take it, and
head north, back to the gate.

Speak with Dampe, and he'll open the gate for you. Head north, and the area
will get brighter, so you can turn off your Flame Lantern now. You can fuse
Kinstones with that ghost in front of you if you want to. Anyway, push the
middle grave up to reveal a piece of wood. It doesn't do anything else, but you
have to do this in order to allow the split Links to pass. We're coming to that
part now. Head to the southeastern corner to find some rocks. Break them to
find some glowing tiles. Split using them, and head west, past the graves. Make
your way to the three switches to the north, then press them. The grave in
front of you will move, revealing a stairway. Take the stairs down.


============
Royal Crypt
============

This is a mini-dungeon. Upon entering, Ezlo will comment on how creepy this
place is. You'll see two Gibdos with items on them. To defeat them, attack them
with your sword repedeately. They're dangerous, however. To easily defeat them,
activate the Flame Lantern, and burn their bandages off to reveal a Stalfos.
Defeat both of them, and take both of their items, one which is a Small Key.
Then, proceed to the next room. Now, you'll see three blue mushrooms. Pull on
the one at the far left, and launch yourself over the pit. There are three
locked doors here, but only one is real. The middle one is the real one, so
unlock it. In the next room, head left to find blocks over a pit, and two
small platforms that move up and down.

There are also three glowing tiles. Wait until the platforms move up, then
split. When you step on two tiles, stay on the second one until the platforms
move down. Then, split into threes and get on the platforms. Move around to
avoid the blocks. At the end of the path, head north and step on the three
switches. Take the Small Key that appears, and head back south. Then, head to
the right to find a lot of blocks, three glowing tiles, and a blade that moves
around the blocks. Split into threes and head north. Avoid touching the blocks
and the blade. At the end of the path, step on the three switches to make a
Small Key appear. Get it, and head back to the entrance of the room. Head north
and press A in front of the two locked blocks to make them disappear.

Continue down the hallway, and head down the stairs. In the basement, go down
the hallway and defeat the snakes. Go through the door at the end, and you'll
be in a room with an unlit torch in each corner. Light each of them using the
Flame Lantern, and two Gibdos will appear. Burn their bandages, them finish
them off and the door will open. Go through it. In the next room, head north to
find a grave. Gustaf, the old king, will appear. He will give you a golden
Kinstone piece, and tells you to seek the "source of the flow" in Hyrule. After
that, you'll be taken back to Royal Valley. Warp to the Castor Wilds, and use
the Pegasus Boots to dash left across the swamp. When you get to the three
statues, enter the Wind Ruins.


===========
Wind Ruins
===========

Here, follow the path until you come to the soldier statue. Walk up to it and
attack it when it comes to life, until you defeat it. Keep following the path,
and you'll come to two Tektites, a stump, and a hole. Defeat the Tektites, and
shrink. Drop down the hole. Inside, fuse Kinstones with the Minish, and a
beanstalk will grow in the ruins. Exit the hole and become human-sized, then
head east to the next screen, then ignore the Tektites. Head north two more
screens, and you'll come to the beanstalk. Climb it up to a big cloud, where
you will find a big chest. Open it to get a quiver. You can now hold up to as
many as 70 Arrows! Now, warp to the Minish Woods after climbing back down.


=============
Minish Woods
=============

Head south and shrink at the stump, then head east and through the log. Enter
the Minish Village, then head east and fuse Kinstones with Gentari, the elder.
This will make the Minish that gave you the Bombs early in the game get an idea
to make ones that blow up when you want them to! You can also get a Piece of
Heart all the way at the eastern side of the village, on the second screen.
Exit the village, and enter the Minish house to the north. Inside, speak with
the Minish, and he'll offer you a trade: your regular Bombs for the new and
improved Remote Bombs! Accept his offer. You cna come back and get the normal
ones if you ever need them. These only explode when you detonate them with A!
Fuse Kinstones with Belari, then warp to Hyrule Town.


============
Hyrule Town
============

Time to get more Bomb Bags. Now that we fused Kinstones with Belari, we can get
the chest in the Wind Ruins in a moment. Head south, and enter Stockwell's
Shop, the building with a Rupee on the roof. Buy the Bomb Bag for 600 Rupees,
if you have it. If not, enter Link's house at South Hyrule Field, then exit it.
From the door, turn left and dig with the Mole Mitts to find a red Rupee worth
twenty. Enter Link's house again, exit it, dig at the same spot, and repeat
until you have 600 or more Rupees. Buy the Bomb Bag regardless. Now you can
hold up to 50 Bombs! Get 600 Rupees again, and buy the Quiver from him as well.
You can then hold up to 99 Arrows! Yay! Exit, and warp to the Castor Wilds. Go
to the Wind Ruins.

Near the entrance to the dungeon at the end of the ruins is a chest that
spawned when you fused with Belari. Inside the chest is a Bomb Bag. With it,
you can hold up to 99 Bombs! Now that we have a Magical Boomerang, all Quivers
and Bomb Bags, along with Remote Bombs, we're set. The only thing we're missing
as far as weapon upgrades go are the Light Arrows, which we'll get later. Warp
back to the town, then head north to North Hyrule Field.


===================
North Hyrule Field
===================

Head all the way north until you get to the drawbridge, then head right. Enter
the Veil Falls.


===========
Veil Falls
===========

To the north is a stone door, which you can fuse Kinstones with. This is the
source of the flow that Gustaf spoke of. Fuse the golden Kinstone with it, and
the door will open, revealing an entrance. Head inside. In the cave, turn on
the Flame Lantern since it is pitch dark. Head right and go up the stairs. You
will see a Red Bubble in this room, which is a new enemy. If it touches you,
you will be unable to attack for about a minute. Then it'll respawn. To defeat
it, use the Boomerang/Magical Boomerang. In the northeastern corner are two
rocks. Place a bomb in between the rocks to reveal an entrance. Inside are some
pots, along with a chest containing 50 Mysterious Shells. Head up the stairs to
the next area.

Turn on the Flame Lantern and defeat the ghost, then head up the next set of
stairs. You will see some glowing tiles, along with a big block in this room.
Head south of the tiles and defeat the enemies that appear, then split using
the tiles. Head south and push the second big block down, then proceed to the
next area leading outside. Open the chest containing 100 Mysterious Shells,
then head back inside. Push the block north of the glowing tiles up, then push
the block facing left of the top tile, then push the block north of the one you
previously pushed. Go in front of the first block you pushed, and push the
block in front of it left. Split into threes, then push the big block away
north of you, and head down the stairs.

Back in the dark room, turn on your Flame Lantern and head down the stairs to
the right. Then, head south and to the room with the Red Bubble. From there,
head south and continue outside. You'll notice two Red Chuchus with a brown
mask over their head. Attack the mask to break it, then finish them off. Climb
up the wall nearby to the top, and you'll see a Wind Crest to the left. Examine
it to create another warp point with the Ocarina of Wind, then head north and
enter the cave. Inside, there are a few Keese, and two of those metal masked
enemies. Remember, to defeat them, take away their masks with the Gust Jar,
then attack them. Bomb the cracked wall to the right upon entering to reveal an
entrance. Inside, open the chest for 50 Mysterious Shells, then exit the room.

In the previous room, head up the eastern staircase. Defeat the Keese and the
metal masked enemies, then open the chest in the room containing 100 Rupees.
Head east and continue outside. You will see a wall that you can climb. Climb
it up to the Veil Springs, then head all the way west to find a big whirlwind.
Walk into it, and you'll be carried to the Cloud Tops.


===========
Cloud Tops
===========

You are now way up in the sky, obviously. Ezlo will be silenced for a moment.
When you regain control, talk to the person of the Wind Tribe if you want to.
He says that a Kinstone fusion should get the wind in this place going, and
asks you to do it for him. Head right to find a cloud, along with a lady. The
cloud has a gold Kinstone piece on it. To the north of you is a red whirlwind.
Step into it, as it leads to the next area. Head right to find a chest by a
hole. Open the chest to get the first golden Kinstone piece, then drop down the
hole by the chest. In the next area, head north and ignore the shark burrowed
under the clouds, then step into the whirlwind leading to the next area. Head
north to find a wall of clouds.

You can dig through those clouds using the Mole Mitts. Do so, and you'll find
a red Kinstone piece all the way at the northeastern corner. Get it, and fall
down the hole to the left. Fuse with the Mysterious Cloud to the right, and a
pinwheel will be activated at the first area. Go back to the previous area via
the red whirlwind, then enter the normal whirlwind to the south. Float south
and enter the next whirlwind, then float northwest to a hole. Drop down the
hole. In the next area, get in front of the sharks in the clouds, and they'll
pop up. From there, attack them. They're known as Cloud Piranhas. Defeat both
of them, and the cloud to the north will disappear, revealing a golden Kinstone
piece. You'll also see a red whirlwind appear.

Take the golden Kinstone piece, and enter the red whirlwind. Back at the
previous area, dig through the fluff to the left, and head south. Jump into the
normal whirlwind, then float west to another one. Enter it, and float northwest
to some walls of fluff, and a chest. Open the chest for a golden Kinstone
piece, then dig through the fluff. Head north to find more fluff with openings.
Dig through to the openings, and open the chests for 50 Mysterious Shells, and
yet another 50 Mysterious Shells. Head back south, and enter the whirlwind.
Float all the way south to another platform with a hole and some fluff. Drop
down the hole. In the next area, head north past the red whirlwind. You'll come
to a weird cloud enemy.

To defeat it, shoot a few arrows into it. It will shoot electrical energy balls
at you, however, so be careful. After you defeat it, head north to find another
Mysterious Cloud. Fuse Kinstones with it to make another pinwheel activate at
the main area, then head back south and enter the whirlwind. At the previous
area, enter the whirlwind, and float south, entering the next two whirlwinds as
you go along. Float to the southwestern platform, and dig through the fluff in
the center. Open the chest to get 50 Mysterious Shells, then enter the hole to
the right. In the next area, there is a red whirlwind to the right, along with
two Piranhas. Defeat the Piranhas, and head north to find another cloud enemy.
Defeat it, and fuse Kinstones with the Mysterious Cloud ahead.

Another pinwheel will start up. Enter the red whirlwind nearby, then open the
chest to find a golden Kinstone piece. Go back to the previous area, then go
south and enter the red whirlwind to the right. In the next area, drop down the
hole to the right, and you'll find two Piranhas. Defeat them, and a cloud to
the north disappears, revealing the next gold Kinstone piece. Two red
whirlwinds also appear; one to the south, and one to the north. Take the gold
Kinstone piece, then head into the whirlwind next to where the Kinstone was.
Open the chest containing 50 Mysterious Shells, then jump into the southern
whirlwind. Float southeast to another platform with some fluff. Dig through the
fluff, and drop down the small hole to the next area.

Ignore the Piranha, and step into the red whirlwind ahead. In the next area, go
north and drop down the hole. Fuse Kinstones with the Mysterious Cloud here to
get another pinwheel going, then enter the red whirlwind leading back to the
previous area. Jump into the whirlwind to the north, then float west, entering
the other whirlwind as you go. Land on the platform ahead, and dig through the
fluff to reach another whirlwind. Enter it, and float northeast to another
whirlwind. Enter that one, and keep floating east. Land on the platform and dig
through the fluff, then drop down the hole to the south. Continue south to the
red whirlwind, then enter it. Head left and drop down the hole, then you'll be
back at the main area.

Fuse with the last Mysterious Cloud in front of you. When all of the pinwheels
are spinning, the cloud in the middle of the pinwheels disappears, revealing a
big whirlwind. The Wind Tribe people will enter it. Head left and you enter it
as well. You'll be carried to an even higher place of the Cloud Tops, in front
of the Wind Tribe's home. Examine the Wind Crest in front of the building to
create another warp point, then enter the building. You will probably recognize
this place if you visited it via the warp point you can create by Kinstone
fusing. Now we can explore the whole building. Head up the stairs, then head
left and enter that room. If you saved the old man Gregal before you visited
the Cloud Tops, he'll be here now, completely recovered.

Speak to him and he'll give you a reward for saving his life: the Light Arrow!
These arrows are a more powerful version than the normal arrows. You can hold
the button you have your Bow assigned to, and you'll charge up the bow. This
gives arrows more power. Continue up the next set of stairs, and head left and
into that room. By the beds are three chest. They contain two blue Kinstone
pieces, and one red Kinstone piece. After you get the chests, continue to the
next floor. Head left and enter the room, and you'll see the Wind Tribe elder.
Open the two chests in his room for two red Kinstone pieces, then speak with
the elder. Apparently, the Wind Tribe has been watching you from above, and
they know your current progress, along with the reason you're on this journey.

He says that the Wind Element is located at the Palace of Winds. He also says
that the way to the light force will open once all four elements have been
infused into the blade. He allows you to continue to the roof, so head south
and talk to the Wind Tribe person guarding the stairs. He'll let you pass, so
head up the stairs leading outside. Head all the way north, and you'll see a
big whirlwind. Break the pots to the left and right if you need hearts, then
enter the whirlwind. You will be taken to the Palace of Winds.


================
Palace of Winds
================

This dungeon is long and hard, so you might want to catch a fairy or two before
proceeding. A Fairy Fountain can be found at the western side of South Hyrule
Field. There's a cracked wall there that you can bomb, where the Fairy Fountain
is located. Anyway, when you enter this dungeon, head west and go to the next
screen. You'll see some Peahats here. They get very annoying, so take care of
them with the Gust Jar. There are many throughout this area. Hit the crystal
switch in front of you to form some walkways. Follow the path to another
crystal switch. Hit it, and a walkway to the left will form. Continue following
the path, and push the middle block up (to the left), then push the left block
off of the cliff. Hit the crystal switch to form the next walkway.

Follow the path, and defeat the Stalfos. Then, hit the crystal switch on the
platform across from you using the Magical Boomerang to form the walkway.
Attack the four skulls to reveal four glowing tiles. Split into threes using
the tiles, then head east and across the walkway. You will come to a big block.
Push it up, then continue to the next area. You will see some blocks in the
air, along with a platform that will move up and down. Ride the platform up,
and do not touch the red bombs, or they'll blow up and knock you off. Get on
the western ground and follow the moving platform up, then get back on it. Ride
it up some more, and avoid the moving bomb. Then, head west to the next screen.
You will see a Stalfos on the cracked floor.

Quickly defeat it and head up the stairs, before the floor breaks apart and you
fall down with it. Then, follow the grating up. You'll see a moving bomb. These
are the ones you found in the second dungeon. There are a few moving bombs and
two fire snakes, so watch out! Head left and continue to the next area. Head
down the stairs, and Ezlo will comment on the fluffy clouds in the air. Ignore
them for now, and head to the southwestern corner to find a crystal switch on
the platform across from you. Hit it with the Magical Boomerang to form the
walkway, then follow the path. There are spikes in the ground, along with a
rolling spiked log. To avoid the log, stand in between the spikes to the south.
Hit the crystal switch to the north, but don't cross the walkway yet.

Remote Bombs are extremely useful here. It's possible to do it with regular
Bombs, but you just have to be quick. Place a Remote Bomb by the crystal switch
and head left, across the walkway. Then, detonate the Remote Bomb to hit the
switch again, creating a walkway to the north. Cross it, and some bars will
block you. Then, two Wizzrobes will appear. Defeat them, and four will appear.
After you defeat the four, you'll have to fight six at once! After you defeat
the six Wizzrobes, a chest will appear. Open it to get the Roc's Cape, our last
main item in the game. With this item, we can now jump across pits and such.
Jump across the pit to the right, back to the start of the area. Then, use the
cape to jump up on each fluffy cloud.

Keep jumping up until you enter the next area. In the next area, jump off of
the fluffy cloud and onto the ground, then defeat the two Blue Chuchus. Head
right, and use the Roc's Cape to jump over the pit, then jump over the next pit
and avoid the two bombs. Enter the next area. You'll see some blocks that block
your path. Push the first one down, then the second one up, then the third one
up, then the top-right one to the right. There are some glowing tiles here.
Split using the bottom three, then head south. Stand in between the four
switches, then swing your sword, and you'll activate all four at once. This
spawns two spike-shelled enemies. In case you forgot how to defeat them, flip
them over with your shield, then attack.

When you defeat them, the door to the right opens. Head right, and you'll see
lots of fans blowing. They stop blowing after a few seconds, then they start
back up again. The trick here is to run past the fans while they're not
blowing, then right when they begin to blow, jump into one of the holes for
protection from the wind. When you get to the third fan, stand in front of the
edge, and when the wind blows, jump with the Roc's Cape and hold Right to get
over to the other side. Now, head south, and stop by the three rusted blocks
when the fans begin blowing. Keep heading south, and you'll see two fans,
along with one hole. When the fans stop blowing, quickly use the Cane of Pacci
on the hole, then run and enter it.

Jump up to the upper ledge, and continue west to the next area. Head left, and
you'll see a panel. Ezlo thinks you can jump on it to flip it over, so jump on
it using the Roc's Cape. It'll flip over, making you go down to the floor. Head
left to find some Rupees and another panel. The red Rupee is a fake. Jump to
the panel to flip it over and get on the grating, then head left to find yet
another panel, and a moving platform in the air. When the platform stops under
the panel, use the Roc's Cape on the panel and you'll land on the platform.
Ride the platform left to another panel, then jump at the panel and head north.
Defeat the two crows, and jump up on each fluffy cloud until you get to the
next area.

Jump off of the cloud and onto the floor. To the right are some glowing tiles,
along with a platform in the air that moves past some blocks very quickly. Fill
up your split meter, and step on two glowing tiles (vertically), but do not
step on the third one yet. Wait until you see the platform move towards the
platform you're on, then finish the split and get on the platform. Get on the
edge of the moving platform to avoid touching the blocks. Get off the platform
when it stops, then head west and up the stairs. Head past the skull heads, and
you'll see a big block to the north. Push it, and continue down the stairs to
the next area. Here, you'll see lots of blocks, along with three crows. There
are three carpet tiles to the right, by the blocks.

Go to those tiles, and push the three blocks off. Get on the moving platform to
the right when it comes to you, then jump to the left one. When the one on the
right gets past the blocks, jump to it, then jump back to the left one as soon
as it moves past the blocks on the left. Be careful, because there are some
more crows, and they can easily knock you off, making this area a pain. At the
end, jump to the right platform, then down to the end of the area. Jump through
the panel, and continue to the next area. Jump through the panel you see when
the moving platform is under it. Ride the platform to another panel, then jump
through that one as well. Head right, and jump through the next panel when the
platform gets under it.

Jump through the next panel, then continue to the next area to find yet another
panel. Jump through it, and head north. You'll see a spiked log, a few holes,
and a locked door. Hide under the holes to avoid the log, then shoot out the
energy of the Cane of Pacci on the easternmost hole. Enter it and get on the
upper ledge, then head east and go down the stairs to three switches, along
with some glowing tiles. Split using the upper-left, lower-left, and bottom
right tiles, in that order. Make sure your sword is pointing north, otherwise
you'll hit one of the switches, breaking your split. When you split using those
tiles in that order, all three Links will hit the three switches at once, which
causes a Minish portal to appear. Use it to become Minish-sized.

Then, head south and to an area full of pots. Push the one in front of you all
the way down and off the cliff, then push the next one to the left. Push the
pot above you up, then the one west of you to the north, then the next one
left, then the one all the way north of you left, the one south of you all the
way down, the one in front of the one by the hole all the way down, then the
pot in front of the hole up. This will create a path, allowing you to access
the Minish tunnel. Go through it and head north. Avoid the spiked log, and go
through the Minish tunnel to the right. In the next area, head north to the
next screen, where you'll find a Minish portal. Return to human-sized, then go
back to the previous screen.

Use the Magical Boomerang on the switch to the left to open the door in front
of you, and to make a Small Key drop by the door. Take the Small Key, and go
through the door. Back outside, jump over the pit using the Roc's Cape, then
head south to the next screen. Head left and up the stairs, then jump off of
the platform and unlock the door to the left. In the next room, jump up the
fluffy clouds leading to the next area. Jump to the ground and defeat the
Moblins, then head left to the next screen. There is a broken walkway here,
along with fans on the sides of the wall. Run to the end of the first part of
the walkway before the fans start. When the fans start, wait until they stop,
then quickly jump to the left and run up the stairs.

There are a few blocks blocking your way. Push the third block in the middle,
on the top row to the left, then the one below that to the right. Follow the
path and jump over the spikes, defeating the Blue Chuchus along the way. Head
south, and when the fan isn't blowing, get to the edge. Use the Roc's Cape when
it starts blowing, and hold Left to cross the huge gap over to the other side.
Head all the way north to the next area. Jump over the gaps in this area, and
avoid the Lakitu enemies. Continue to the next area. Go north and jump up the
fluffy clouds, then jump right and over the gap. Head south, and defeat the two
Moblins. Head right and open the chest for a blue Kinstone piece.

Go back west, then head up and jump to the platform to the right. Jump up the
fluffy clouds, then jump to the other platform on the right. Jump up the next
set of fluffy clouds leading to the fifth floor of the dungeon. Jump to the
floor and defeat the Stalfos, then head south to the next room. In this room
are two soldiers that use ball and chains. They can be quite dangerous if you
don't fight them right. When they swing their ball and chain, wait until they
pull it back, then jump over them and attack them from behind. Repeat this
until you defeat them, then a Small Key appears. They each drop 50 Rupees. Get
the Small Key, and unlock the western door. There is an electrical spark,
along with two Stalfos in this room.

If you want a free fairy, attack the spark with the Magical Boomerang to turn
the spark into a fairy. Defeat the enemies, and go left to the next area.
Defeat the Stalfos, and break the pots along the edges of the platform. Leave
one remaining on the top row, then push it onto one of the four switches. Use
the glowing tiles to split into threes, then step on the three remaining
switches to open the door. Go through it. Head left and step on the switch to
get the fan blowing, then use the Roc's Cape in front of the fan to jump over
the big gap. Head right and the door will shut, then you'll have to fight two
Moblins and two Wizzrobes. These Wizzrobes can freeze you with their attacks,
so be careful.

Defeat the enemies and the door will open, so go through it. In the next room,
jump across to the next platform, and defeat the two Stalfos. Then, head east
and go through the door. Step on the switch in the corner to activate the fan,
then use the Roc's Cape to jump through the wind over to the other side. Push
the block by the chest left, then open the chest to get a Small Key. Push the
block directly east of the chest to the right, then push the block above that
one up. Head north and unlock the door. In the next room, open the big chest to
get the Big Key, then exit this room and go through the eastern door. Head
south, and unlock the big door with the Big Key. We're not at the boss yet,
sadly. I know, this is quite a long dungeon.

Head south to find a pit. After Ezlo comments on it, drop down the pit to a
single platform floating in the sky. Head north, and a red Dark Nut appears.
You should know how to defeat these by now. This one's a bit harder, though,
but the good thing is that you can knock the Dark Nut off of the cliff,
immediately ending the battle. Once you defeat it, a blue portal appears and a
walkway forms. Cross the walkway to the next area, then go through the door.
We're now inside, in a rather dark room. Activate the Flame Lantern, and head
right to find some stairs. Take the stairs up to a chest. Open the chest to get
the Compass, then head north of the chest to find a Gibdo and a Stalfos. Burn
the bandages off of the Gibdo, and defeat both enemies.

Over to the left is another Gibdo and Stalfos. Head south of them and go up the
stairs to the next area. Defeat the Blue Chuchu, and head south to find another
one. Defeat it and head north to the next screen, then go through the door.
Drop through the pit in this room to land on a platform on 1F. Open the chest
to get a Small Key. Jump off the platform, and head back up the western stairs.
Back at 2F, head south to the next room. In this room, break the pots to the
right to find glowing tiles, then head south and use the Gust Jar to defeat all
of the Peahats. Head back north to the glowing tiles, and split apart from each
other. In other words, don't split all right next to each other. Head south to
four switches.

Stand in between them, and use your sword to hit all four at once, opening the
door to the left. Go through it. Make your way past the spiked logs in this
room, then go up the stairs. Open the chest to the left for a Small Key, then
head right. Back in this room, jump off the ledge and unlock the door to the
right. In the next room, jump into the whirlwind on the right using the Roc's
Cape, and float east past the floating bombs. Go through the door at the end.
In the next area, defeat the two Gibdos, and head north to the next screen.
Use a Spin Attack at the two switches to open the door, which creates a
shortcut to this room. Go back to the previous screen, and head up the stairs
to the next room.

Head north to the next screen, and go through the left door, ignoring the two
Blue Chuchus. In this room, go left and three Wizzrobes will appear. Defeat
them, and a chest appears. Open it to finally get the Dungeon Map! Thought you
had missed it, didn't you? Head left to the next room. Stun the Floor Masters
using the Magical Boomerang, then defeat them and pull the lever in here to
open the door. Head through it. In the next room, ignore the Stalfos and head
east, and up the stairs. Head left, then north to find some Gibdos. Defeat
them, and push one of the blocks down the pit. Jump over it, and head through
the door. At the end of the path, take the Piece of Heart and leave. Drop down
the pit now.

Go through the southern door, then take the eastern stairs back up to 4F. Now,
head east this time, and defeat the Stalfos. On the gap across from you is a
floating bomb. Wait until it is by the cracked blocks, then use the Magical
Boomerang to blow it up and blow the blocks up. Jump over the gap, and head
north. Use the Magical Boomerang and control it to hit the switch, opening the
door in front of it. Go back south and jump over the gap again, then go north
and head through the door. Open the chest to get 200 Rupees. Go back to the gap
and jump over it (if you fall down the gap, you can fight some Wizzrobes, then
open a chest for a Kinstone piece), then head right to find two Gibdos. Defeat
them and head north.

Light the two torches with the Flame Lantern, and the red portal will appear.
Go back south and unlock the locked door. Head up the stairs. Defeat the two
Gibdos here, then bomb the cracked wall to the right. Go through the opening.
In the next area are some Wizzrobes and Stalfos. Defeat them, and head north.
Bomb the end of the left wall to reveal an entrance, then go through it. Now,
bomb the two cracked blocks, and go through the door. There are a lot of bombs
here. Walk past them very carefully, then push the middle block in front of the
door up, and the western one left. Go through the door. Open the chest there to
get a Small Key, then head back to the previous room. Now, jump over the bombs
in the room, and head through the southern door.

Stand on the cracked floor and fall through, then unlock the door on the lower
level. In the next area, jump across the eastern spikes, then head north and
defeat the Moblin. There are many Moblins and such in this area. Push the block
in front of the chest to the right, and open the chest for a blue Kinstone
piece. Now, go southwest and jump over the spikes, then follow the path north,
defeating all of the enemies along the way. At the southeastern corner, push
the two blocks off of the cliff, and jump across. Then, head north and jump
across to the eastern platform. Jump up the fluffy clouds to the next area,
then go through the eastern door. Open the chest for a red Kinstone piece, then
head back to the previous room.

Jump left, and up the next set of fluffy cloud. In the next area, jump to the
big door, then open it with the Big Key. We're finally about to be at the boss.
Take a sigh of relief! Head north, breaking the skulls along the way. They drop
hearts, which you'll need. At the end, step into the whirlwind to be taken up
to the boss battle. Read the Bosses section to see how to win. Once you win,
the Wind Element is finally yours. Now we have all four. Finally, take the
Heart Container, and step into the green portal. Let's leave this dreadful
place, shall we? Warp to Hyrule Town.


============
Hyrule Town
============

Before we infuse the legendary blade with all four elements, we've got some
things to do. I want you to go in the final dungeon fully prepared, after all.
Head south of the Wind Crest, and jump into the bell using the Roc's Cape. This
makes a Piece of Heart fall out. Get it, and head east of the bell. Enter the
building with the yellow roof, which is Mayor Hagen's house. Inside, head east
and exit to the back, where you'll find a ladder. Climb it down. Inside the
cave, defeat the Keese, and use the glowing tiles to split. Push the big block
up, and follow the path to a rock. Push it into the hole, and open the chest if
you didn't earlier. Exit the cave, and exit Mayor Hagen's house, then head
southeast and enter the building there.

You will see three girls: Din, Nayru, and Farore. They were the three goddesses
of Hyrule in Ocarina of Time. Anyway, Kinstone fuse with one of them, and a guy
will get an idea to sell his abandoned house for some extra cash. Now, exit the
building and re-enter it, then Kinstone fuse with one of the girls again. Fuse
with all three of them, and a Joy Butterfly will appear in the following areas:
the Castor Wilds, the Wind Ruins, and the Royal Valley. Catching them grants
you better abilities. Head east and to the next room. Head all the way south
until you get to two unlit torches. Light them with the Flame Lantern, and the
door opens, so go through it. Outside, open the chest for a red Kinstone piece.
Head back inside and head downstairs.

There are three rooms. Each one has opened chests. Talk to the girl on the left
side of the area, and you can pay for the 50 Rupee room, the 200 Rupee room, or
the 400 Rupee room. The chest in the 50 Rupee room holds a green Kinstone. The
200 Rupee room holdsa blue Kinstone piece. The 400 Rupee room has a chest that
contains a red Kinstone piece. Overall, it's a waste of your money to pay for
any of the rooms. Head south and exit, then head west to find a well. Go to the
northern side of it, and hold Down to drop into it. Head east, and swim north
to a chest containing 100 Rupees. Continue north to a hole, with a rock north
of it, in front of another hole. Push the rock into the hole, then make your
way out of the cave.

From the well outside, head north to a yellow cave of dirt. Dig through it with
the Mole Mitts, then enter it. Dig your way to the southeastern corner, where
you'll find a chest. It contains a red Kinstone piece. Dig your way north, then
dig to the northwestern corner to find a chest with another red Kinstone piece.
Head south and dig, following the path. When you come to a ladder, dig through
the dirt north of it to find another chest with another red Kinstone piece.
Once you get it, head down the ladder. In the cave, defeat the Keese and open
the chest to the right for 100 Rupees. Head right, and push the last rock into
the last hole to form a path. Pull the statue all the way back, out of your
way. Then, head back north to find a stone with a chest on it.

Pull the stone all the way down, then push it into the hole to the south. Open
the chest to get 200 Rupees. Now, head all the way north again, and bomb the
cracked blocks. Bomb your way to a chest containing 100 Rupees, then head north
and up the stairs to exit the cave. You can push the mayor's statue west to
reveal the staircase. Wait...how did Link go up the staircase if the statue was
blocking the way? Weird. Anyway, head east to the school room. Over to the
right is a pot. Flip it over with the Cane of Pacci, and become Minish-sized.
Head all the way left to the entrance of the room, then go through the Minish
hole to the south. Outside, climb up the Minish ladder, and head left. Resize,
and open the chest to get a red Kinstone piece.

Shrink again and re-enter the school. Head right, and go to the Minish portal.
Resize using the portal, and head west, out of this room. Exit the school, and
head west, to the library. Enter it (don't worry, we aren't going book hunting
again). Head up to the second floor, and head south and exit the library. Flip
the pot over with the Cane of Pacci, then shrink and head down the Minish
ladder. Get in the water, and swim north. Enter the drain leading inside of the
fountain. Head north to the next screen, then head west to find a chest covered
in ice. Melt the ice with the Flame Lantern, then open the chest. It contains
100 Mysterious Shells. Make your way out of the cave again, then surface and
resize using the Minish portal on the library.

Enter the library and go to the first floor, then head south and exit it. Head
all the way south to the entrance of the town, then head left and enter the
dojo. Inside, equip the Roc's Cape and speak with the swordsman. Swiftblade
will be ready to teach you a new ability. Jump with the Roc's Cape, and at the
peak of your jump, use your sword to perform a Down Thrust. As usual, you get a
Tiger Scroll for learning it. Exit, and warp to the Castor Wilds.


=============
Castor Wilds
=============

Head all the way north, then head west. Catch the Joy Butterfly by swinging
your sword at it. Now you can dig faster with the Mole Mitts! Head back to the
Wind Crest, and go left. Dash through the swamp with the Pegasus Boots, and
head northwest. Get on the ground, and cut the grass to the left. If you didn't
earlier, push the grave up to reveal a staircase, then head inside. There will
be a Piece of Heart in here if you didn't get it earlier in the game. Speak to
the ghost swordsman, and now that you've learned seven skills, he'll teach you
the final one. He's Swiftblade the First. Learn the Great Spin Attack by using
a Spin Attack, then tap the button over and over. You get the last Tiger Scroll
for learning it. Dash south of here outside and enter the Wind Ruins.


===========
Wind Ruins
===========

Upon entering, you'll see the second Joy Butterfly. Catch it, and you'll be
able to shoot arrows faster than before. Warp to Hyrule Town, and make your way
to North Hyrule Field. Then, head northwest and make your way to Royal Valley.
Make your way to the dark area where the gate is. Head all the way to the
northwestern part of it, and catch the Joy Butterfly. You can now swim faster.
Warp to Lake Hylia.


===========
Lake Hylia
===========

Jump off of the ledge, and follow the path going up until you get to the lake.
Swim in it, and make your way around the entire lake until you get to some
stairs to the left. Head up the stairs and enter the tree to the south, where
another dojo lurks. This is where Waveblade is, and if you've been following
the guide, you've already trained with him. Fuse Kinstones with him, and a
waterfall will open up at North Hyrule Field, south of the entrance to Royal
Valley. By the way, head northwest of Waveblade's place to find a rock. Push
it into the hole, then head to North Hyrule Field.


===================
North Hyrule Field
===================

Head to where the entrance to Royal Valley is, and head south of the entrance.
Jump off the two ledges, then jump into the water. Swim north and into the
waterfall that opened. Inside, you'll find a secret dojo. Speak with the
swordsman, and train with him. He teaches you how to prolong the duration of
the Great Spin Attack. Use a Spin Attack and tap the button many times to spin
lots of times! Head to Mt. Crenel, and go to Grayblade, located somewhere on
the eastern side of the mountain. Fuse Kinstones with him to open up another
waterfall at the Castor Wilds, then warp there. Also, another thing I didn't
mention is the secret chests at the Hyrule Castle Garden. Head northwest in
North Hyrule Field, and swim all the way north to a chest in the garden.

The chest contains 200 Rupees. Exit the area, and swim west to another part of
the garden with another chest. It contains 100 Mysterious Shells. Now you can
warp to the Castor Wilds.


=============
Castor Wilds
=============

Aren't you getting tired of this swampy mudhole? Head all the way north, and
climb the vine to the right. Cross the northern bridges, and follow the path to
the last bridge. Climb down the vine in the center and head southeast, to a
cave of dirt. Enter it and dig through it, defeating the Like Like. In the two
corners of the cave are chests containing 50 Mysterious Shells, and a red
Kinstone piece. Exit the cave, and head north. Climb up the vine and cross the
eastern bridge. Climb down the vine at the end, and defeat the statue with your
arrows. Then, dash through the swamp, and if you didn't earlier, head south and
push the rock into the hole. Head east, then dash north to a waterfall. Enter
the waterfall.

Inside, you'll find another secret dojo. This swordsman's name is Scarblade,
and he'll teach you the ability to charge up your Spin Attack faster. When you
learn the ability, exit the dojo. Back outside, enter the cave to the right.
Push the blocks until you can reach the Piece of Heart, then get it and head
back outside. Now, warp to Hyrule Town, and head to the North Hyrule Field. Go
to the Hyrule Castle Garden.


=====================
Hyrule Castle Garden
=====================

Head all the way right, and cut the grass and you'll see a ladder. Go down it
to find Grimblade's dojo, whom you probably trained with earlier. Fuse with
him, and a waterfall will open at Veil Falls. Go to Lon Lon Ranch, and shoot
the Cane of Pacci at the northwesternmost hole. Use it to get on the upper
ledge, then proceed to the next area, which is Veil Falls.


===========
Veil Falls
===========

Follow the path to some water. Swim north, and into the waterfall to find the
last secret dojo. Inside is the swordsman, Splitblade. He will teach you how to
fill up your Split Gauge very quickly. If you get this earlier in the game, it
is pretty useful. Now your Split Gauge fills in nearly an instant! Exit the
dojo, and swim east. Get onto the land and ignore the blue Rupee, as it is a
fake. Head north to find a dirt cave, and many red Rupees. One of them is fake.
Dig through the dirt cave, and open the chests inside for 50 Rupees, as well as
50 Mysterious Shells. Now to get the fourth bottle (finally). Exit the cave and
warp to South Hyrule Field, then head northeast and to the Eastern Hills.


==============
Eastern Hills
==============

Go right and ignore the enemies, then head north. Head up the stairs you find,
then go west and through the fence. Head south to find a dirt cave, along with
two farmers. The northern farmer is Eenie. Fuse Kinstones with him, and a Goron
will help another Goron punch down the wall (this won't happen if you haven't
been following my guide, and haven't fused with any Mysterious Walls. Instead,
the single Goron will punch down the cracked cave to reveal an opening). If you
are playing the European version of the game, you'll likely not be able to fuse
with Eenie now, making it impossible to get the fourth bottle! You have to do
it earlier in the game, or otherwise you can't fuse. This is a glitch found
only in the PAL version of the game.

Now you have to fuse with several Mysterious Walls. If you've been following
this guide, you should have already fused with two of them. They are odd parts
of the wall found only in certain dirt caves throughout the game. The locations
of each Mysterious Walls are: Eastern Hills (in the cave just west of where
Eenie is), Mt. Crenel (climb up the left side of the mountain, head down the
stairs to the left, and dig through the dirt cave there), and the Minish Woods
(go to the entrance of Lake Hylia and head south to reach the woods, then go
southeast to a dirt cave). The next one is at the Trilby Highlands, located at
the dirt cave over to the northwestern end. Next, go to Lake Hylia. Head to the
actual lake, and jump across the eastern platforms with the Roc's Cape.

Take the Piece of Heart and jump to the upper ledge, where a dirt cave is. In
the cave is another Mysterious Wall. Fuse with Eenie, combined with all of the
Mysterious Walls, and six Gorons at Lon Lon Ranch will break down the last
wall, revealing a path to a chest. Go to Lon Lon Ranch.


==============
Lon Lon Ranch
==============

At the ranch, head all the way to the southern end of it, and head right to
find stairs. Head up the stairs and go left to find a whirlwind. Jump into it,
and float west to another whirlwind. Enter it and land on the ledge, then jump
off of the southern side of it. Push the rock into the hole, then enter the
Goron cave to the left. Inside, head all the way north, and open the small
chest to get 200 Rupees. Continue north, past the Gorons, and you'll find a big
chest. Open it to get the fourth Empty Bottle! Now we can finally go to the
final dungeon. There is a Heart Container you can get from Elder Librari (yes,
a Heart Container), but you can't get it until you get the full power of the
Picori blade. Warp to Hyrule Town, and go to the Hyrule Castle Garden.


=====================
Hyrule Castle Garden
=====================

Head west, and get ready to avoid being caught by the guards again. Make your
way past all of the guards until you get to a ladder to the north, then take it
down to a cave. Go through the cave and go through the door at the end, leading
inside the castle.


==============
Hyrule Castle
==============

You should know the drill by now. Head directly north to the courtyard, then
follow the path to the Elemental Sanctuary.


====================
Elemental Sanctuary
====================

Here, head all the way north and to the main chamber. As usual, the big door
behind you closes. Go up to the pedestal, and press R in front of it to put the
Picori blade in the pedestal. The Wind Element will infuse the blade with its
power, and you'll have the most powerful sword in the game now! This shining,
sparkly blade is known as the Four Sword, and it has the power to break Vaati's
curse off of Princess Zelda. After charging up your sword, you can release it
to fire a circling beam before the Spin Attack commences. Link already uses the
beam attack on the stone tablet to the north, making it vanish. A doorway is
then created. Ezlo says that it must lead to the room where the light force is,
Head north and go through the door.

In the next room, head down the stairs, and you'll see a stained glass window
with Princess Zelda painted on it, along with a few other images. Walk up to
them, and you'll see the legend of the boy who saved the world long ago, just
like at the start of the game. You'll also see a message you didn't see at the
start of the game. Suddenly, you hear Vaati's laugh. He has followed us here!
He is no longer inside the king's body. He uses his magic to knock out Link,
then he leaves now that he knows where the light force is located. He intends
to drain Zelda's power to get the light force within her! Ezlo wakes up Link.
When you regain control, head all the way south to the glowing tiles. Split,
step on the switches, and exit the sanctuary.


===================
Dark Hyrule Castle
===================

You will notice that the whole courtyard is dark and evil-looking. Head south,
and you'll see that some soldiers of Hyrule were turned to stone! Obviously,
this is all Vaati's doing. Use your magical sword beam to return everybody to
normal. Once you do, you'll learn that Vaati has taken Princess Zelda to the
roof of the castle from the old man. Head south and go through the door. You
are now in the actual dungeon. Ready? Should you want to leave this dungeon,
you'll have to wait for a few minutes, unfortunately. If you need fairies, go
through the southern door and break the pots. Anyway, from the entrance of the
courtyard, head west and to the next screen, then head up the stairs. Defeat
the Moblin, and head to the next screen.

There are a few fire snakes that spin around here, along with a block and some
glowing tiles. Follow the path and avoid the fire snakes, then continue to the
next area. You will see a Red Bubble and a Blue Bubble here. The three skulls
are all Stalfos. The Blue Bubble does the same thing as a Red Bubble, only it
moves faster. Defeat all of the enemies, and bomb the wall in the southeastern
corner to reveal an entrance. Inside, use the Minish portal to shrink, then go
back to the previous area. Avoid the Red and Blue Bubble, then continue south
to the area with fire snakes. Drop down the pit in this room to the lower room,
then go to the next screen. Head north and go through the Minish hole to the
right, leading to another room.

In the next room, use the Minish portal to resize, then press the switch in the
corner to open the two cell doors. Exit the cell, and head east to another
cell, where you will find the king petrified! Lift the curse using your beam
from the Four Sword, then talk to him. He will give you a Small Key to use in
this dungeon. Head west and to the next screen, then go up the stairs to the
north. Back in this room, ignore the door to the right, as it is a fake one. Go
south and to the room with fire snakes. To make it easier on yourself, head
down and split using the tiles, then push the block. Continue past the fire
snakes to the next room. The door to the west is a fake; head south to find a
real locked door.

Unlock the door. In the next room, head down the hallway. You'll find a Stalfos
along with three Wizzrobes that shoot fire. Defeat or ignore them, and head
down the southeastern stairs. Defeat the two Moldorms, and head up the stairs
to the north. Open the chest to get the Dungeon Map, then go back up the west
stairs. Head up the staircase nearby leading to the next room. You are now at
the entrance of the castle. Head south, and if you want to exit, do so now.
Regardless, though, head all the way north and go through the door. Defeat the
two Moblins and the Keese here, then head west to the next screen, and head
north. This area has four heads that each fire a small cannonball at you. Make
your way north to four glowing tiles.

This is where the fast Split Gauge comes in handy (well, one of the places).
Head west, and wait until Ezlo finishes talking. You have to use your sword to
reflect the cannonballs back at the statues. To do this, use the four glowing
tiles to split (step on each one when the heads stop shooting cannonballs for a
moment). Learn when the heads will shoot cannonballs right when they stop, then
step on the last glowing tile the second they shoot the cannonballs. The spin
from all four Link's swords will reflect the cannonballs back to the heads,
destroying them, and making the northern path accessible. Take the path to the
next area. Use the Magical Boomerang to stun the two Floor Masters, then whack
them silly. Continue to the next room.

Here, you'll see blue tiles in the middle. When you step on them, they turn
red. You have to turn all tiles red without missing a blue tile, otherwise you
will have to press the switch in this room to reset the tiles, and retry. Step
on the tiles in this order: right four times, up once, left twice, up once,
right twice, up once, left three times, up twice, right once, down once, right
once, up once, down once, and right once. This will turn all tiles red, and
make the door at the end of the room open. Go through it. In the next room,
defeat the two Moblins and the Keese, then head to the next screen. You will
see lots of blocks here, along with a spike that moves along the blocks. There
are also four glowing tiles.

Split using the tiles, and walk through the path of the blocks. Be extra
careful while avoiding the blocks and the spikes. At the end of the path, step
on the switches, and a chest appears. Open it to get a Small Key, then jump off
of the platform. Head southwest until you get to a door, then go through it.
Back in the first room, head southeast and up the stairs, then unlock the door.
Take the stairs down to a new room. Follow the path, defeating the Stalfos and
the Wizzrobes along the way. Go through the door at the end. Defeat the Keese
and head to the next screen. The four skulls are Stalfos, so defeat them. Head
up to find four heads shooting cannonballs. Look at the way they're positioned;
that's the way you have to split.

Head south to the glowing tiles. Split using the top tile on the left row, then
the tile below that one. Head directly east, and split using the second-to-last
tile on the eastern row, then the tile below that. Head north and wait until
the heads stop shooting, then position yourself so that you're facing all of
them. Use a Spin Attack when they shoot cannonballs. Keep doing this until you
hit all four at once, opening the path in front of you. Take it to the next
area. In the next room, use the Great Spin Attack to defeat the many Keatons,
then poke your sword along the left wall until you hear a strange noise. Place
a bomb at that spot, and blow it up to reveal an entrance leading to another
room. Go through it.

You will see two fire snakes. Ignore them, and go through the northern door. Go
up the stairs and avoid the moving spikes, then go through the door on the next
floor. In the next room, you'll see a throne. A red Dark Nut will appear, and
the doors will close. Defeat the red Dark Nut, and the doors will open. You'll
also see the throne shake upon defeating it. Push it left to reveal stairs,
then head through the eastern door. Open the chest in here to get the Compass,
then go back to the previous room and down the stairs. Turn on the lantern, and
defeat the Keese. Follow the path and burn the bandages off the Gibdo. Finish
it off, and go to the next screen, where you'll find two more Gibdos. Defeat
them, and head up the stairs to the next area. Go through the eastern door.

Head up the stairs to the next area. Use the Magical Boomerang on the spark to
turn it into a fairy if you need hearts, then continue to the southern room.
You will see some whirlwinds here. Jump into the first one, and enter the one
to the right. Head south, entering the next whirlwind as you go. Enter the next
two whirlwinds, and land on the southern platform. Now, continue to the next
screen and defeat the Moblins, then go through the door. Use the four glowing
tiles to split, then head south and avoid the fire snake. Push the big block
all the way down, then go through the door. Defeat the Keatons and head south.
Jump into the whirlwind, and enter the one to the right. Head south and avoid
the cannonball-shooters, entering all of the other whirlwinds as you go.

At the end, land on the platform and defeat the Keaton, then head west. Ignore
the door, and head to the next screen. Defeat the Keaton and the Moblin, then
use the Magical Boomerang to hit the switch across from you. This extends a
walkway. Cross it, and defeat the four Moblins over to the left. Hit the next
switch to extend another walkway, then break the pots if you need supplies.
Head east and enter the door. In the next room, head north and you'll see some
glowing tiles. To the north are four switches you must hit all at once. We
normally have to use splits, but to make things much easier, head to the center
of the switches and use a Spin Attack to hit all four, opening the door. Head
through it.

In the next room are two ball and chain soldiers. Defeat them the same way you
did the ones in the Palace of Winds, and they'll both drop 50 Rupees. A red
portal also appears. Go through the western door, then through the northern
door in the next room. You'll see a moving platform in this room, along with
four moving bombs, and two cracked blocks. This part is pretty hard to do if
you have Remote Bombs. Regular bombs are easily better for this. However, use
the Gust Jar to suck up one of the moving bombs, then quickly fire them at the
cracked blocks to blow them up. This is another easy method. Get on the moving
platform, and use the Roc's Cape to jump through one of the panels when you get
under one.

Then, use the Magical Boomerang to hit the switches on the left and right. This
causes the door in this room to open. Jump through the panel the platform gets
under and get back on the platform, then when it moves towards the door, head
north and go through it. In the next room, go through the eastern door. You
will see lots of electrical sparks moving across the walls. This is a perfect
time to get many fairies (throw the Magical Boomerang at them to turn them into
a fairy) if you need any. Regardless, destroy the sparks and head north. Go
through the door, and you'll have to fight a new, black Dark Nut (known as the
Black Knight). It's defeated the same way any other Dark Nut is, only it's a
slightly harder version.

Upon defeating it, the door ahead opens, and a blue portal appears. A few more
Dark Nuts appear throughout random rooms, as well. Head south and exit the
room. Attack the sparks if you need to heal. Go through the eastern door. Here,
you'll have to fight two Dark Nuts. Defeat them, and the doors open. Head south
and to the next area. Jump through the panel here, and follow the path south.
Jump off of the platform and go through the door. Here, you'll have to fight a
single Dark Nut. Defeat it, and the doors open. Go through the western door to
be back in the red portal room, then go through the other western door. Defeat
the two Dark Nuts in this room, then the doors open. Go through the southern
door. This is another puzzle tile room.

The switch is also in front of the door in case you need to reset all of the
tiles back to blue. Step on them in this order: down six times, right once, up
once, right once, up twice, left once, up once, right twice, down four times,
right three times, up once, left once, up once, left once, up once, right once,
up once, right once, down twice, and right once. This turns all of the tiles
red, opening the door. In the next room are four ghosts, but only one is real.
You can tell which one's real by attacking them until you find the one that
turns red upon being attacked. Defeat it and the fake ones disappear, then the
southern door opens, so head through it. Defeat the Moblin and the Keaton, then
head west to the next screen.

Defeat the Moblin there, and enter the next area. Head up the western stairs to
a room with a chest containing a Small Key. Get the key and leave the room, and
go down the eastern stairs this time. This room has pots full of bombs and
arrows, so stock up on them if you need them. Leave the room and head back
outside. Go back to the room west of the one where the red portal is (where you
fought the last pair of Dark Nuts at), then go through the northern door. Jump
over the gap and go through the next door. Now you'll have to fight a red Dark
Nut. Upon defeating it, the doors open. Go through the northern one. There are
red Stalfos in here, along with fire snakes and two Wall Masters that fall from
the ceiling.

Defeat all of the enemies, including the Wall Masters, and head north. You will
see four eyes on the wall. Shoot them all one by one quickly to open the door
to the left. Be extra careful of the two fire snakes, as they will easily get
in the way of your target practice. Once you open the door, go through it. Push
the middle block left, and the one below it down. Then, fall through the hole,
and defeat the two Gibdos. Head up the stairs back to the previous room. Press
the switch in the corner to open the southern door, then go up the stairs to
the left. Open the chest in that room to get a Small Key. Head down the stairs,
and go through the southern door if you want, although there's nothing there
but a couple of pots in an outside area.

Regardless, in the room with the two staircases, push the middle block (on the
right) to the right, then push the one below it down. Go through the eastern
door, and head south and exit the fire snake room. Take the eastern door to the
room with lots of sparks. Get some fairies if you need any, then head through
the door to the right. In this room, go through the northern door. Activate the
Flame Lantern, and follow the fire snake left or right (follow it in whatever
direction it's moving up in), lighting the torches along the way. After you
light all of the torches, the door at the end opens, so go through it. Defeat
the real ghost in here to open the eastern door. Go through it and head up the
stairs to the next room.

In the next room, open the chest for a Small Key. Backtrack to the room with
the electrical sparks, and head through the northern door. Step into the blue
portal to warp back to the entrance, then step into the red portal. Go through
the eastern door, followed by the southern one. In this room are some fire
snakes and glowing tiles. To the south are four switches. Like the other room
similar to this one, it's possible to do this without splitting. Head south and
use the Great Spin Attack. Move around like crazy until you hit all four. Do it
with splitting if you wish, however (split the way the switches are set). Go
through the eastern door when you unlock it. Defeat the two Wizzrobes in this
room, then step on the eastern switch to open the western door.

Take the western door up to a room with a chest. Open it to get the fourth and
final Small Key. Head back downstairs, and go down the stairs to the right. In
that room are three Gibdos. Defeat them and head back to the room with the red
portal. I don't know why I made you go in the room with Gibdos, honestly, but I
have a tendency to explore every single room of a dungeon. Anyway, step into
the red portal, then into the blue one. Go through the northern door. You will
see four small locked blocks by a big block. Unlock all four blocks to make
them disappear, then break the pots to the right to find four glowing tiles.
Split, and push the big block towards the left. Head up the stairs and open the
chest for the Big Key.

Go back to the previous room and enter the blue portal, then the red one. Open
the big door in front of you with the Big Key. In the next room, go forward,
and the door will shut. Vaati will tell you that after three chimes of the
bell, Zelda will be gone for good! He will have drained all of her power. He
already has some of her power, so we must not let him get any more. You have
exactly three minutes (I assume it's that long, but I'm not positive) to get to
Vaati. With each minute that passes, the bell chimes. Head down the hallway and
ignore the ball and chain soldier. Ascend the stairs to the upper level. The
bell will automatically chime each time you enter a room, however, so take note
of that.

There are four glowing tiles in front of you. Go north and use a Great Spin
Attack to defeat all of the Keatons. Split using the tiles, and head to the end
of the room. Step on the four switches to open the door, then go through it.
Walk forward and the door will close after the chime, and you'll have to fight
rwo red Dark Nuts along with a black one. This battle can be pretty annoying
and difficult. Defeat them the same way you do the other Dark Nuts, but be
extremely careful. Remember, you don't have a lot of time. After you defeat
them, go through the northern door leading to the roof of the castle. Here you
will find Vaati, along with the petrified Princess Zelda. He sends you back
down to the previous room, and both doors close. Vaati enters the room.

Using the power of the light force, he will transform into an ugly sorcerer.
Then you will enter combat against Vaati, so read the Bosses section to see how
to win this battle. Upon defeating him, you are sent to a strange room, where
Vaati transforms into his second form! Again, read the Bosses section for help
on beating his second form. When you defeat Vaati, the door leading outside to
the roof opens. Link automatically heads outside. Head north, and break the
curse off of Zelda using the power of the Four Sword. As soon as they start
reuniting, the castle begins to collapse. You will automatically be back at
the entrance, where nearly every door (including the one leading out) is
blocked off.

Head northwest and go down the stairs. Follow the path, and go through the next
door. Head down the stairs, and when you come to the door leading outside to
the courtyard, go south to a room full of supplies. Stock up and recover using
the fairies, then head outside to the courtyard. Approach the sanctuary door,
and a lightning bolt will strike down by the door. Vaati speaks once more. He
hasn't been beaten yet! You will teleport to the top of a platform without
Zelda, and the true final battle begins. Read the Bosses section to see how to
win. Once you defeat Vaati this time, he's gone for good. Congratulations on
beating The Legend of Zelda: The Minish Cap! Now sit back, and enjoy the rather
crappy ending. Save your game after the credits, and you can get the last of
the extras in the game, such as all of the figurines.


------------------------------------------------------------------------------


==========
V. Bosses
==========

In this section, I will list all of the bosses in the game, along with info
about how to defeat them and such.


------------------------------------------------------------------------------


Big Green Chuchu
Found: Deepwood Shrine

Boss Strategy: To start, we have to make the legs on this thing shorter, so
               that it'll lose its balance and fall to the ground. To do this,
               use the Gust Jar by its legs to suck away some of the liquid,
               making the legs shorter. You might get hit, though, so just
               repeat this until the Chuchu starts to lean. When it does, it
               will fall to the ground. From there, just keep slashing at it
               with your sword until it gets back up. The only way this boss
               attacks is by moving towards you and jumping. Repeat the same
               process until the giant Chuchu goes down.


------------------------------------------------------------------------------


Gleerok
Found: Cave of Flames

Boss Strategy: This boss will be shooting flames at you, which can hit you and
               will create flames on the ground. Keep running around, then use
               the Cane of Pacci on its back while you can. The shell will hit
               him, causing him to be temporarily stunned. Now, go to his head
               and walk across it like a bridge. Hit the gem on its back as
               many times as you can with your sword. Immediately run back to
               safety when you see the back go into the lava, because the head
               will do the same as well. Rocks will now fall down, so watch
               out. When he comes back up, he'll shoot a few flames at you.

               After that, he'll go back to his method of shooting one flame.
               Do the same thing you did last time. After you get a combo in
               this time, rocks will fall down, and the center lava will start
               to expand! It goes all the way to the end of the room. Stand in
               a corner to avoid this. When he gets back up, he'll shoot a few
               more flames at you. Repeat the process until the boss dies.


------------------------------------------------------------------------------


Mazaal
Found: Fortress of Winds

Boss Strategy: There are two Minish portals in the room, which you'll be using
               soon. The hands both have a pink eye on the palm, and those are
               the target. Shoot the eye with an arrow to make the hand drop.
               Walk over to it and attack the pink thing until it explodes. The
               other hand will try to crush you, so be careful. The pink things
               also drop arrows. Destroy both hands and the head will drop. Use
               a Minish portal to become Minish-sized, then enter the mouth.
               Look at the pillars, and attack the one that has a blue circle
               by it. Attack it until it blows up. Then, a machine will take
               you out of the head.

               Become human-sized again and repeat the process. That's all
               there is to this fight, actually. The only difference is that
               you will find high dirt in his head. Dig through it and find the
               right pillar. Mazaal attacks by using his hands. He will either
               try and smash you, or try and grab you. If he grabs you, he'll
               slam you a few times. He might also slam the ground, causing
               small bugs to drop down. If they get on you, you cannot attack.
               Tap all buttons to break free, then kill them. Repeat the same
               process on this boss until you win.


------------------------------------------------------------------------------


Big Octorok
Found: Temple of Droplets

Boss Strategy: For the first phase of the battle, the Big Octorok will shoot
               out rocks at you. Hit them with your sword to make them backfire
               at the Octorok. Sometimes it won't hit him, although most of the
               time it will. After three hits, the Big Octorok will turn its
               body to ice, making the entire arena icy, which also means that
               the floor is slippery. Run around him in the opposite direction
               he is moving in, then activate your Flame Lantern and touch the
               end of the cord with the flame. This will cause the flame to
               melt the ice off of his body. This makes the arena and the Big
               Octorok turn back to normal.

               He'll also try to swallow you, so when he's trying to suck you
               up, stay as far away from his mouth as you can. Hit the rocks
               back at him with your sword three times again, and he'll ice up
               the arena and himself. Touch the cord on his back with your
               Flame Lantern activated to make him and the arena turn back to
               normal again. Only this time, he'll ram into the walls, making
               rocks rain down! Hit him three more times to end the battle.


------------------------------------------------------------------------------


Gyorg Pair
Found: Palace of Winds

Boss Strategy: This battle is rather strange. You start on top of a blue, male
               Gyorg. When the big red female Gyorg passes under you, jump onto
               it. The female Gyorg has glowing tiles on its back. The boss
               also has several eyes. When it opens three eyes, split in the
               same position that the eyes opened in. Then, run up to the eyes
               and attack with your sword over and over until the Gyorg starts
               to explode. The battle is far from over, though. Break your
               split, and jump onto the blue Gyorg when it appears. Attack the
               eye when it opens. It'll also swipe its tail at you, so jump
               over it to avoid taking damage.

               When the red Gyorg passes over you, the blue one will collapse.
               Jump onto the red one, and the same phase as last time begins,
               only the view is sideways this time. Split the same way that the
               eyes are positioned when they open. Be careful, because now the
               blue Gyorg will come running across the screen. Then, he'll
               shoot energy balls at you! This can get annoying, and can break
               your split rather easily. Once you destroy the set of eyes, jump
               to the blue Gyorg. It's the same as last time, but some green
               enemies will come rushing down the screen. Jump on the red Gyorg
               when it appears on-screen again.

               This time, the blue Gyorg will run across the screen, in a
               circle-like fashion. It won't stop, either; it'll just keep
               shooting energy balls at you from random directions! Get on the
               blue Gyorg again after destroying the eyes, and do the same
               thing: attack the eye that opens. It'll then be destroyed. On
               the red Gyorg, the green enemies will come flying down this
               time. Attack the set of eyes and destroy them to destroy the big
               Gyorg, and win the fight.


------------------------------------------------------------------------------


Vaati Reborn
Found: Dark Hyrule Castle

Boss Strategy: At last, the battle with the evil wizard has begun! The first
               phase of Vaati is by far the easiest. He has small eyeballs that
               circle around him throughout the fight, and he will also shoot
               out flames in all directions. These make Link go crazy if they
               hit you. Watch out. Attack the eyes with your sword, and an eye
               on Vaati's stomach will open. That's the target. Run up there
               and attack the eye as much as you can until it closes. By the
               way, the pots in here contain supplies. One even contains a
               fairy, so get it if you ever need it. If you do not kill the
               eyes fast enough, they'll disappear, and Vaati will shoot out a
               black orb. This black orb paralyzes you and drains your health
               in the process.

               When you can, attack the eyes again and attack Vaati's core. He
               will then create four eyeballs that surround him, rather than
               just two. Attack the eyeballs and then the core again, and once
               you deal a third combo to him, he will use his eyeballs to shoot
               out red lasers. The next time his core opens, he'll teleport to
               another part of the room. Run over and attack him quickly. After
               the fourth combo, he'll have black orbs that cover the eyes. As
               the eyes are spinning, suck up the orbs with the Gust Jar to
               reveal the eyes. Attack them and Vaati's core again. Keep doing
               this over and over, and eventually his first form will go down.


------------------------------------------------------------------------------


Vaati Transfigured
Found: Dark Hyrule Castle

Boss Strategy: Right after the first battle with Vaati comes his second form,
               the transfigured version. This one is more annoying than hard.
               Eight medium-sized orbs surround the big eye, which is Vaati.
               Shoot the eyes with your arrows and they'll flip over, showing a
               certain color. If it's light blue, it's the wrong orb. Keep
               shooting until you reveal four red eyes (they will always be
               right next to each other, like the light blue orbs). Vaati will
               move around and smash the ground, causing lots of spiked balls
               to form around the arena. These can give you supplies such as
               hearts or even arrows. He will also shoot a few energy balls at
               you sometimes.

               When the four red eyes are revealed, use the southern glowing
               tiles to split in the same way that the red eyes are positioned.
               Once you do, run up to the four red eyes and attack them. This
               causes all of the orbs to disappear, making Vaati fall to the
               ground. From here, repedeately attack him until he gets back up
               and his orbs reform. Do the same thing you did before; shoot his
               orbs until you reveal the red eyes. Each time you attack Vaati,
               he gets even faster and more trickier. This makes the fight more
               annoying, especially towards the end of the battle. He'll also
               make rocks fall from the sky, so be careful. After you defeat
               him, it's finally over! ...Or is it?


------------------------------------------------------------------------------


Vaati's Wrath
Found: Dark Hyrule Castle

Boss Strategy: Here comes the true final battle. Vaati is still only a mere
               eye, and this time he has two arms. At the northern part of the
               arena is a Minish portal. Vaati will move around the arena and
               attempt to attack you with his arms, and by shooting an energy
               ball at you just like the last battle. When he sticks one of his
               arms in the ground, it'll pop up near you. Use the Cane of Pacci
               on it to paralyze it. Use the Minish portal at the top, and go
               to the arm and enter the hole in it. Inside his arm, you'll find
               a few odd creatures. The one that looks at you wherever you go
               is the one you need to attack. Attack it until it explodes, then
               exit the arm and it'll be destroyed.

               Return to the Minish portal and become human-sized, then wait
               until his second arm sticks out of the ground. Use the Cane of
               Pacci on it and enter it while Minish-sized. The area is pitch
               dark, so activate the Flame Lantern and look for the right odd
               looking creature. Defeat it and exit his arm, and it'll get
               destroyed as well. With both arms gone, Vaati will grow wings.
               Become human-sized again. Vaati will now attack by shooting out
               electrical orbs in all directions. Split using the four glowing
               tiles, and wait until the small eyes shoot electrical orbs.
               Stand directly in front of the eyes, and hit the electrical orbs
               back at them with your sword.

               When you hit all four, Vaati drops down to the ground. Run up to
               him and attack him as many times as possible, then the fight
               continues. Vaati uses the same attack pattern for the rest of
               the battle. His eyes will usually shoot the electrical orbs
               after Vaati sends his wave of electrical orbs at you. Once you
               defeat him, he dies, and you win! Congratulations!


------------------------------------------------------------------------------


================
VI. Side Quests
================

In this section, I will list all of the side quests in the game, along with
information about how to do them and such.


------------------------------------------------------------------------------


=============================
Getting the Magical Boomerang
=============================

This is the same as the normal Boomerang, but you can control its path using
the Control Pad. To get it, you have to wait until later in the game (like
after the third dungeon, or something). Head east of Link's house, located at
South Hyrule Field to find a hole. Use the Cane of Pacci on it and enter it to
get to the upper ledge. You'll see an elf-looking person clothed in green. His
name is Tingle. Talk to him, and he'll tell you about his brothers spreaded
throughout Hyrule. Fuse Kinstones with Tingle, and a tree will open up at the
North Hyrule Field. Fuse with all three of his brothers. They are located at
Lake Hylia, the Trilby Highlands, and Lon Lon Ranch. See the Walkthrough for
more details on their locations.

Each time you fuse with one of Tingle's brothers, another tree will open up at
North Hyrule Field. Enter all four trees to find a cave with a chest and an
unlit torch in each one. Step on the switch by the torch to light it. When all
four torches are lit, a ladder appears in the center. Outside, you'll see that
ladder in the middle. Climb it down to the center platform of the cave, where
you'll find a big chest. It contains the Magical Boomerang.


------------------------------------------------------------------------------


========================
Getting the Light Arrows
========================

Yes, even in this game, you can get the Light Arrows! It's simply an upgrade
for your Bow (you can't switch between normal arrows and the Light Arrows,
however). Once you beat the third dungeon, head to Hyrule Town. Go to the
western part of the town, and enter the building with a yellow roof. Inside,
you'll find a mysterious man. Fuse Kinstones with the stranger, and a portal
will appear by your house at South Hyrule Field. Head there and step into the
portal to warp to a building high up in the sky. On the second floor, you'll
find the old man Gregal lying in bed sick, with a ghost circling around him.
Stand by the southern part of the bed, and use the Gust Jar until you suck the
ghost away.

This makes Gregal return to normal. Talk to him, and he'll thank you, giving
you some Mysterious Shells as a reward. Come back later in the game, when you
reach the Cloud Tops. When you enter that building from the Cloud Tops, you'll
find Gregal in his room, completely well. Talk to him, and once again he'll
thank you. This time he gives you the Light Arrows! These are arrows that can
be charged up (hold the button it's assigned to), making them deal more damage
than before. However, be warned that you have to save Gregal before you visit
the Cloud Tops, otherwise he will be dead, making you unable to get the Light
Arrows on that file.


------------------------------------------------------------------------------


========================
Getting the Remote Bombs
========================

I'm not exactly sure when you can get the Remote Bombs, but I assume it is
after the Temple of Droplets. Once you clear that temple, warp to the Minish
Woods and use the stump to become Minish-sized, right in front of the Wind
Crest you warped to. Enter the village and fuse with the elder inside of the
building you enter from. This will make Belari get an idea to make a new type
of bombs. Exit the village the way you entered, and enter the Minish house
north of you. Speak with Belari, and he'll offer a trade: your regular bombs
for the new and improved Remote Bombs. Accept the trade, and you'll get the
Remote Bombs! You can trade the bombs back for the normal ones whenever you
want. These bombs only go off if you detonate them after placing them. Neat.


------------------------------------------------------------------------------


================
The Bottle Quest
================

Throughout the game, there are four Empty Bottles you can get. You can store
certain things in bottles, such as fairies, Picolytes, or potions. I will list
the locations of all four bottles below. See the Walkthrough for a more
detailed explanation on the locations.


1) The first bottle can be bought by a Business Scrub in the southern cave at
   Trilby Highlands. Defeat the scrub using the shield to deflect the nut back
   at it, and he'll sell it to you for 20 Rupees.

2) For the second bottle, enter your house after the second dungeon, and enter
   the eastern room, where Master Smith is located. Fuse Kinstones with him to
   make a chest appear at the Eastern Hills. Go northeast of your house, and
   you'll be right in front of the chest at the Eastern Hills. Inside is your
   second bottle.

3) After the second dungeon, you'll have to find three overdue library books.
   You will also find the Power Bracelets during this segment. With them, head
   to the cafe to find a pot. Flip it over with the Cane of Pacci, and shrink.
   Push the bookshelf to the north, and climb up the ladder. Follow the path,
   and you'll be in an attic. Head east until you get outside on a wooden
   walkway, and walk into Stockwell's Shop from the roof. Climb down and use
   the Minish portal to resize. Examine the bottle on his shelf, and Stockwell
   will ask you to feed his dog at Lake Hylia, with the food in the bottle. Go
   to the northern side of Lake Hylia and enter the house, then press R in
   front of Fifi's bowl to dump the food. Then, you get to keep the bottle.

4) You cannot get the last bottle until after beating the Palace of Winds,
   which is close to the end of the game. Kinstone fuse with Eenie the farmer
   at the Eastern Hills, then fuse with all of the Mysterious Walls to clear
   the path of the Goron cave. The cave is at Lon Lon Ranch. Refer to the
   Walkthrough for a much more detailed explanation on the locations of the
   Mysterious Walls, along with how to reach the Goron cave. At the end of the
   cave is a chest containing the last bottle!


------------------------------------------------------------------------------


=========================
Getting the Mirror Shield
=========================

Once you beat the game, you'll get the option to save your game after the
credits. Do so, then do the quest for the fourth bottle. Fuse with the Goron
all the way on the right side of the cave to awaken Biggoron at Veil Springs,
which is at the top of Veil Falls. Talk to him, and he'll ask if he can eat
your shield. Let him do it, then wander around town for a bit and return. Talk
to him again, and he'll spit out a new shield: the Mirror Shield! It's a much
better shield that can block more attacks, obviously.


------------------------------------------------------------------------------


===============
VII. Item List
===============

In this section, I will list all of the items (like your inventory) in the
game, along with information about them and such.


----------------
Link's Inventory
----------------


------------------------------------------------------------------------------

Bomb
Found: Minish Woods
Description: You get the first Bomb Bag from Belari in the Minish Woods, after
             clearing the Deepwood Shrine. You can then use bombs, which are
             used to blow up cracked walls and such. They can also be used to
             damage enemies.

------------------------------------------------------------------------------

Boomerang
Found: Hyrule Town
Description: At Stockwell's Shop, you can find this sold rather early in the
             game for 300 Rupees. Using this weapon, you can throw it to hit
             nearby or far off enemies, and you can also hit switches. It's
             useful, but the Magical Boomerang is better.

------------------------------------------------------------------------------

Bottle
Found: Various Areas
Description: A bottle (I often refer to them as an Empty Bottle) may sound
             useless, but they're actually about the third most useful item in
             the game. You can store many things in a bottle, such as fairies
             or potions. You need at least one to progress with the story, but
             the rest are optional (see the Walkthrough or Side Quests section
             for information on getting all four).

------------------------------------------------------------------------------

Bow
Found: Castor Wilds
Description: Like the Bombs and Boomerang, any Legend of Zelda fan will know
             what this is. This weapon is simply a bow and arrow, found in a
             chest at the Castor Wilds. Use it to shoot far off foes or
             switches. You can also shoot certain eyes (ones that are on the
             wall, or the eye of a statue at Castor Wilds) with this weapon.

------------------------------------------------------------------------------

Cane of Pacci
Found: Cave of Flames
Description: This is a new item to the Zelda franchise. You can use it to flip
             over certain objects (namely big blue pots and mine carts), so
             that the object can be put to use. It can also be used on small
             holes. With the hole filled with Cane of Pacci energy, jump in it
             and you'll leap on the high platform by the hole. Wait too long,
             however, and the energy will disappear.

------------------------------------------------------------------------------

Flame Lantern
Found: Temple of Droplets
Description: This item is very similar to the Lamp in A Link to the Past. You
             can activate it for light in a dark room, or you can activate it
             and run to an unlit torch to light it. This can also melt ice
             blocks or burn away the bandages on a Gibdo.

------------------------------------------------------------------------------

Four Sword
Found: Elemental Sanctuary
Description: After getting all four elements from each of the dungeons, go to
             the Elemental Sanctuary at Hyrule Castle. Infuse your blade with
             the Wind Element, the final element, and your sword will upgrade
             to the Four Sword! It is the most powerful weapon in the game, and
             is the only sword in the game that can destroy pure evil (Vaati).
             It can also shoot out a beam when charged up, which breaks Vaati's
             curse on other people, like Princess Zelda herself.

------------------------------------------------------------------------------

Gust Jar
Found: Deepwood Shrine
Description: A rather useless weapon, if I do say so myself. Although it isn't
             totally useless, it still only becomes useful occasionally. It is
             used to suck up certain things like sand, enemies, or web walls.
             It is useful in some places, but it isn't used all that much. It
             also has to be used to make leaf platforms move.

------------------------------------------------------------------------------

Light Arrow
Found: Cloud Tops
Description: The Light Arrow is an upgraded version of the regular Bow, and
             makes the arrows you shoot more powerful (charge up the arrows by
             holding down the button the Bow is assigned to). If you want to
             know how to get them, see the Side Quests section.

------------------------------------------------------------------------------

Mirror Shield
Found: Veil Springs
Description: The ultimate shield. It looks much better than the old one, and
             can be used to deflect all kinds of attacks. If you're wondering
             how you get this shield, see the Side Quests section.

------------------------------------------------------------------------------

Mole Mitts
Found: Fortress of Winds
Description: These are claws that can be used to dig through high dirt, like
             the big pile of yellow dirt found at the Fortress of Winds. It is
             useful at quite a few places in the game.

------------------------------------------------------------------------------

Ocarina of Wind
Found: Fortress of Winds
Description: Once you defeat the boss of the fortress, instead of finding the
             third element, you get the Ocarina of Wind. It looks exactly like
             the Ocarina of Time, and is used to warp you to different places
             where you've examined the Wind Crests. That's the purpose of
             finding the Wind Crests.

------------------------------------------------------------------------------

Pegasus Boots
Found: Hyrule Town
Description: Before you can cross the swampy waters of the Castor Wilds, you
             need the Pegasus Boots. They allow you to run. After learning a
             certain technique from Swiftblade at Hyrule Town, you can run and
             hold your sword out (if it is equipped, that is). These boots can
             also be used to ram into certain objects, making certain things
             fall down. See the Walkthrough for information on how to obtain
             the boots.

------------------------------------------------------------------------------

Remote Bomb
Found: Minish Woods
Description: You cannot get these until later in the game. I'm not sure when,
             exactly, but I think it's after the Temple of Droplets. See the
             Side Quests section for more info. These are the same as the
             normal bombs, only you can detonate the bombs whenever you want,
             making them much more safe.

------------------------------------------------------------------------------

Roc's Cape
Found: Palace of Winds
Description: The Roc's Cape is usually known as the Roc's Feather in other
             games of the series. These allow you to soar in the air to reach
             otherwise unreachable things, like fluffy clouds.

------------------------------------------------------------------------------

Small Shield
Found: Hyrule Town
Description: At the very beginning of the game, during the Picori Festival,
             Zelda will choose this item out of a Heart Container, red Rupee,
             and a shield. This will be your primary shield throughout the
             game. It can be used to block certain attacks, as well as flip
             over certain enemies and deflect nuts from a Business Scrub.

------------------------------------------------------------------------------

Sword
Found: N/A
Description: This is self-explanatory. This will be your main weapon that you
             will likely have equipped 99% of the time. You will be attacking
             all enemies and bosses with your sword. As you progress through
             the game, you get a new sword that gets more powerful by getting
             the power of the elements infused within it.

------------------------------------------------------------------------------


-----------
Quest Items
-----------

NOTE: This list isn't in alphabetical order, but rather, it's in order of the
      Quest Item list itself. I won't list things like the Broken Picori Sword,
      either, so take note of that as well.


------------------------------------------------------------------------------

Kinstone Bag
Found: Hyrule Town
Description: Once you clear the first dungeon, the Hurdy-Gurdy Man gives this
             to you upon entering Hyrule Town. It is a bag that can hold lots
             of Kinstones. Press A while it's selected to see how many you own,
             and what shapes. As you fill the bag up with more Kinstones, the
             bag itself gets bigger (and gets smaller as you use up more).

------------------------------------------------------------------------------

Pieces of Heart
Found: Various Areas
Description: A classic item in Zelda games. You find these scattered in random
             places throughout Hyrule. For each one you get, all of your hearts
             are refilled. Getting four makes a new Heart Container, making you
             get an extra heart added to your life.

------------------------------------------------------------------------------

Tiger Scrolls
Found: Various Dojos
Description: Throughout Hyrule, you'll find various dojos of swordsmen. Inside
             the dojos, they will teach you a new ability if you have the right
             item/weapon to learn the ability. For each ability you learn, you
             get a Tiger Scroll, which you can view should you ever forget how
             to use the technique. There are eight Tiger Scrolls in all.

------------------------------------------------------------------------------

Mysterious Shells
Found: Various Areas
Description: Throughout the game, you'll find blue shells either in grass or
             sand, from enemies, or from chests. Usually you get them from
             chests. You can hold up to 999 at once. Trade them in for some
             figurines at Hyrule Town (see the Figurines section).

------------------------------------------------------------------------------

Tingle Trophy
Found: South Hyrule Field
Description: This is your reward for completing all 100 Kinstones Fusions. It
             is proof from Tingle that you've really done all fusions. It also
             allows you to find fairies more often in grass and such.

------------------------------------------------------------------------------

Carlov Medal
Found: Hyrule Town
Description: Your reward for getting all 136 Figurines in the game. Carlov
             gives it to you as proof that you have all figurines. This is a
             useless item, pretty much.

------------------------------------------------------------------------------

Earth Element
Found: Deepwood Shrine
Description: One of the four mystical elements. This element is the embodiment
             of the earth's energy, and can power up the Picori Blade.

------------------------------------------------------------------------------

Fire Element
Found: Cave of Flames
Description: One of the four mystical elements. This element is the embodiment
             of fire's power, and can power up the Picori Blade.

------------------------------------------------------------------------------

Water Element
Found: Temple of Droplets
Description: One of the four mystical elements. This element is the embodiment
             of water's power, and can power up the Picori Blade.

------------------------------------------------------------------------------

Wind Element
Found: Palace of Winds
Description: One of the four mystical elements. This element is the embodiment
             of wind's power, and can power up the Picori Blade.

------------------------------------------------------------------------------

Grip Ring
Found: Mt. Crenel
Description: You get this from a Business Scrub on the mountain. This allows
             you to scale the mountain's cliffs.

------------------------------------------------------------------------------

Power Bracelets
Found: Hyrule Town
Description: While you're on your quest of returning library books, you get a
             pair of these. They're used to push heavy things as a Minish.

------------------------------------------------------------------------------

Flippers
Found: Hyrule Town
Description: Like the Power Bracelets, you get these in Hyrule Town. You get
             them after returning all library books. They allow you to swim and
             dive in the water.

------------------------------------------------------------------------------


=======================
VIII. Kinstone Fusions
=======================

In this game, you find mysterious sparkling stones known as Kinstones. They are
found from enemies, chests, grass or sand. The most common is one of the green
pieces, found most commonly in grass. There are four colors: red, green, blue,
and gold. The most rare of the four is the golden Kinstone piece, which can
only be found in the Castor Wilds and the Royal Valley. They are required
fusions to progress further in the story. Each Kinstone piece has a different
shape. Once you beat the first dungeon, the Hurdy-Gurdy Man gives you a bag to
carry Kinstones in, known as the Kinstone Bag. You can store Kinstones in the
bag. Press L in front of someone with a bubble and a symbol over their head to
bring up the Kinstone Fusion screen.

From there, you can see what piece they have on the right side of the screen.
You can scroll down the list of Kinstone pieces and colors you own, and press A
to try and fuse the right piece. Some Kinstone shapes are rare, while there are
others that are very common. Red Kinstone pieces and blue Kinstone pieces are
found in chests most of the time. For each fusion you make, something good will
happen. Usually a chest will appear somewhere in Hyrule, while other times a
golden enemy will spawn or a hole will be created. More than that happens, too.
More than 100 fusions are in the game, but once you get to 100, the game does
not allow you to fuse anymore. Also, fusions are only available after you clear
a certain part of the game.

Sometimes someone will want a certain Kinstone color/piece, then later on they
will want a different one. No, you cannot miss 100 Kinstone Fusions. No matter
what, you can get 100 fusions done. I will tell you what pieces are required to
do each fusion. Tingle at South Hyrule Field, after the third dungeon, will
tell you how many fusions you have left if you talk to him. Also, Kinstone
fusing is very random. People will often not want to fuse with you, then it'll
switch to another person. I'm just going to list 100 possible fusions, so
please do not email me telling me that I've missed a fusion; since they change
around so much, it's hard to keep up with all of them. Also, the first 22
fusions are after you clear the first dungeon up until the Castor Wilds.


------------------------------------------------------------------------------

Kinstone Fusion #1
Location: Hyrule Town
Kinstone Piece: Blue (Slanted Shape)
Person: Hurdy-Gurdy Man
Description: This fusion is done right after getting the Kinstone Bag. It opens
             a tree at South Hyrule Field, which houses a Piece of Heart.

------------------------------------------------------------------------------

Kinstone Fusion #2
Location: Hyrule Town
Kinstone Piece: Red (Zigzag Shape)
Person: Stranger
Description: You can find this person at the left side of Hyrule Town, in the
             house with a yellow roof. Fusing with him causes a portal to be
             created at South Hyrule Field, leading to a building way up in the
             Cloud Tops.

------------------------------------------------------------------------------

Kinstone Fusion #3
Location: Hyrule Town
Kinstone Piece: Green (C-shaped)
Person: Anton
Description: You can find this boy by Borlov's mini-game place. Sometimes he is
             inside. Fusing with him makes a chest appear at the Minish Woods,
             which contains a blue Kinstone piece.

------------------------------------------------------------------------------

Kinstone Fusion #4
Location: Hyrule Town
Kinstone Piece: Green (B-shaped)
Person: Hurdy-Gurdy Man
Description: Inside the Mama's Cafe, you'll find the Hurdy-Gurdy Man. He's the
             man playing the juke box. Fusing with him makes a chest appear in
             one of the Minish tunnels at Hyrule Town, which contains a red
             Kinstone piece.

------------------------------------------------------------------------------

Kinstone Fusion #5
Location: Hyrule Town
Kinstone Piece: Green (Curve Shape)
Person: Baris
Description: Inside the Mama's Cafe, you'll find this person at the table,
             drinking a cup of coffee. Fusing with him makes a chest appear in
             a Minish tunnel at Lon Lon Ranch, with a red Kinstone piece in it.

------------------------------------------------------------------------------

Kinstone Fusion #6
Location: Hyrule Town
Kinstone Piece: Green (B-shaped)
Person: Rolf
Description: This fusion can be done with a dog. In Romio's house is a pot. Use
             it to shrink, and you can then talk and fuse with the dog, Rolf.
             Fusing makes a chest appear at the Minish Woods. It contains a red
             Kinstone piece.

------------------------------------------------------------------------------

Kinstone Fusion #7
Location: Hyrule Town
Kinstone Piece: Blue (Slanted Shape)
Person: Lolly
Description: Go to the fountain of the town, and fuse with the kid there. This
             makes a Fairy Fountain open at North Hyrule Field.

------------------------------------------------------------------------------

Kinstone Fusion #8
Location: Hyrule Town
Kinstone Piece: Red (E-shaped)
Person: Mayor Hagen
Description: The mayor's house is located east of the library, which is at the
             northern part of town. Fusing with him makes a pond dry up back at
             Lon Lon Ranch, leading to a cave with a chest with the Big Wallet
             inside it.

------------------------------------------------------------------------------

Kinstone Fusion #9
Location: Hyrule Town
Kinstone Piece: Green (Curve Shape)
Person: Julietta
Description: This girl can be found in a house with a blue roof. Fusing with
             her makes a chest appear at South Hyrule Field, with 200 Rupees in
             the chest.

------------------------------------------------------------------------------

Kinstone Fusion #10
Location: Mt. Crenel
Kinstone Piece: Green (Curve Shape)
Person: Crenel Hermit
Description: The old hermit can be found at the western side of the mountain.
             Climb up the western wall to the top, then head down the stairs
             and enter the eastern cave. Fusing with him makes a golden snake
             appear at the Eastern Hills. It is a more powerful version of the
             regular snake, and takes awhile to defeat. Defeating it makes it
             drop a big Rupee worth 100.

------------------------------------------------------------------------------

Kinstone Fusion #11
Location: Mt. Crenel
Kinstone Piece: Green (Curve Shape)
Person: Crenel Hermit
Description: Fuse with the hermit again, and a golden Octorok will appear at
             the Minish Woods. It's a faster, more powerful version of the
             normal Octorok, and shoots seeds much faster. It takes awhile to
             kill, and killing it makes it drop a Rupee worth 100.

------------------------------------------------------------------------------

Kinstone Fusion #12
Location: Mt. Crenel
Kinstone Piece: Green (B-shaped)
Person: Crenel Hermit
Description: Fusing with him again makes a chest appear at the Minish Woods,
             where the road to the village is. The chest houses 200 Rupees.

------------------------------------------------------------------------------

Kinstone Fusion #13
Location: Mt. Crenel
Kinstone Piece: Green (B-shaped)
Person: Crenel Hermit
Description: The third fusion with the hermit makes a golden snake appear at
             the Hyrule Castle Garden. Defeat it for a big Rupee worth 100.

------------------------------------------------------------------------------

Kinstone Fusion #14
Location: Mt. Crenel
Kinstone Piece: Green (Curve Shape)
Person: Crenel Hermit
Description: This makes a pond dry up at South Hyrule Field, leading to a cave
             full of blue Rupees.

------------------------------------------------------------------------------

Kinstone Fusion #15
Location: Hyrule Town
Kinstone Piece: Green (C-shaped)
Person: Bindle
Description: This guy can be found at the Happy Hearth Inn. Fusing with him
             makes a chest appear at Lon Lon Ranch, with 200 Rupees inside.

------------------------------------------------------------------------------

Kinstone Fusion #16
Location: Hyrule Town
Kinstone Piece: Green (B-shaped)
Person: Satchel
Description: Satchel is also found at the Happy Hearth Inn. Fuse with him to
             make a chest appear at North Hyrule Field. Inside the chest, you
             will find 200 Mysterious Shells.

------------------------------------------------------------------------------

Kinstone Fusion #17
Location: Hyrule Town
Kinstone Piece: Red (P-shaped)
Person: Joel
Description: This kid is also found at the Happy Hearth Inn. Fusing with him
             will make a fountain at the Hyrule Castle Garden dry up, which
             reveals a cave entrance. Inside is a Piece of Heart.

------------------------------------------------------------------------------

Kinstone Fusion #18
Location: Hyrule Town
Kinstone Piece: Green (B-shaped)
Person: Scratcher
Description: First, get a bottle filled with water, and go to Romio's house.
             Pour the bottle of water on the fireplace to extenguish the fire,
             then shrink using the pot. Enter the fireplace and walk across to
             the other house. Inside is a cat. Walk over to him carefully and
             avoid being scratched. Fuse with him, and the second fountain at
             the Hyrule Castle Garden dries up, leading to a Fairy Fountain.

------------------------------------------------------------------------------

Kinstone Fusion #19
Location: Mt. Crenel's Base
Kinstone Piece: Green (C-shaped)
Person: Business Scrub
Description: In the cave where the Business Scrub sells you Bombs, fuse with
             him to make a chest appear at the Minish Woods. The chest contains
             a red Kinstone piece.

------------------------------------------------------------------------------

Kinstone Fusion #20
Location: Hyrule Town
Kinstone Piece: Green (C-shaped)
Person: Town Minish
Description: Go to the northwestern part of town, and enter the brown building
             to the south. In the carpenter's house, shrink using the pot and
             climb up the ladder, then follow the path and enter the hole. In
             that room, fuse with the Minish, and a chest appears at the Minish
             Woods. You'll find 200 Rupees inside the chest.

------------------------------------------------------------------------------

Kinstone Fusion #21
Location: Minish Village
Kinstone Piece: Green (C-shaped)
Person: Festari
Description: Festari is the person in the abbey. Fusing with him makes a hole
             appear at the Minish Woods. Enter it while Minish-sized, then open
             the chest. It contains a blue Kinstone piece.

------------------------------------------------------------------------------

Kinstone Fusion #22
Location: Melari's Mines
Kinstone Piece: Green (B-shaped)
Person: Mountain Minish
Description: In the southeastern room, you'll find a Minish. Fuse with him, and
             a golden Tektite will appear at Mt. Crenel. It's a much faster and
             tougher version than a normal Tektite, and takes awhile to kill.
             Defeating it makes it drop a Rupee worth 100.

------------------------------------------------------------------------------


-------------------------------
After Reaching the Castor Wilds
-------------------------------


------------------------------------------------------------------------------

Kinstone Fusion #23
Location: Castor Wilds
Kinstone Piece: Gold
Person: Mysterious Statue
Description: You have to fuse with the Mysterious Statues in order to progress
             further with the story. Fusing with it makes it break part of the
             big rock by the three statues.

------------------------------------------------------------------------------

Kinstone Fusion #24
Location: Castor Wilds
Kinstone Piece: Gold
Person: Mysterious Statue
Description: Fusing with the statue makes it break part of the big rock by the
             three statues.

------------------------------------------------------------------------------

Kinstone Fusion #25
Location: Castor Wilds
Kinstone Piece: Gold
Person: Mysterious Statue
Description: Fusing with the statue makes it break part of the big rock by the
             three statues.

------------------------------------------------------------------------------

Kinstone Fusion #26
Location: Western Wood
Kinstone Piece: Red (E-shaped)
Person: Percy
Description: This person is located at the western side of the wood, in a tree.
             Fuse with him to make a tree rise up, giving him access to his
             house. Inside, light the torches with the Flame Lantern, and you
             will find a Moblin. Defeat it, and take the 50 Rupees it offers.
             When Percy kicks the Moblin out of the house, talk to him to get
             100 Mysterious Shells.

------------------------------------------------------------------------------

Kinstone Fusion #27
Location: South Hyrule Field
Kinstone Piece: Red (P-shaped)
Person: Smith
Description: Go to Link's house, and enter the eastern room. Fuse Kinstones
             with Smith, and a chest appears at the Eastern Hills. The chest
             contains a bottle.

------------------------------------------------------------------------------

Kinstone Fusion #28
Location: South Hyrule Field
Kinstone Piece: Green (Curved Shape)
Person: Smith
Description: Go to the same place described above. Fuse with him again, and a
             chest will appear at the Tribly Highlands. The chest contains a
             red Kinstone piece.

------------------------------------------------------------------------------

Kinstone Fusion #29
Location: Castor Wilds
Kinstone Piece: Blue (Half Shape)
Person: Business Scrub
Description: All the way at the northern end of the swamp are two caves. In the
             left one resides a Business Scrub. Fusing with him makes a tree
             open at Minish Woods, containing a Business Scrub who sells you
             random Kinstone pieces.

------------------------------------------------------------------------------

Kinstone Fusion #30
Location: Lon Lon Ranch
Kinstone Piece: Green (B-shaped)
Person: Ankle
Description: This fusion is done with one of Tingle's brothers. After talking
             to Tingle, his three brothers appear somewhere in Hyrule. Fusing
             with Ankle makes a tree open at North Hyrule Field. Fuse with all
             three of his brothers to make all four trees open, opening the
             path to a neat weapon!

------------------------------------------------------------------------------

Kinstone Fusion #31
Location: Melari's Mines
Kinstone Piece: Green (Curve Shape)
Person: Mountain Minish
Description: From the entrance of the mines, you'll find a Minish digging. Fuse
             with him to make a chest appear at Mt. Crenel's Base, inside a
             Minish tunnel. The chest holds a blue Kinstone piece.

------------------------------------------------------------------------------

Kinstone Fusion #32
Location: Melari's Mines
Kinstone Piece: Green (B-shaped)
Person: Mountain Minish
Description: At the end of the mines is a Minish that was guarding the exit.
             Fusing with him makes a chest appear at the Minish Woods which
             contains a blue Kinstone piece.

------------------------------------------------------------------------------

Kinstone Fusion #33
Location: Melari's Mines
Kinstone Piece: Red (P-shaped)
Person: Melari
Description: Fuse Kinstones with Melari (east of the exit from the mines), and
             a beanstalk will grow high up Mt. Crenel, near the Crenel Hermit's
             location. Climb it up to a place with a lot of red Rupees, along
             with a Piece of Heart.

------------------------------------------------------------------------------

Kinstone Fusion #34
Location: Melari's Mines
Kinstone Piece: Green (C-shaped)
Person: Mountain Minish
Description: On the eastern side of the mines is a Minish. Fusing with him
             makes a chest appear in the rainy area of Mt. Crenel. The chest
             contains a blue Kinstone piece.

------------------------------------------------------------------------------

Kinstone Fusion #35
Location: Mt. Crenel's Base
Kinstone Piece: Green (C-shaped)
Person: Forest Minish
Description: To get to this fusion, go to the area with lots of white dust and
             a stump (suck away the dust with the Gust Jar to find it). Use it
             to shrink, and enter the hole in the ground. Fuse with the Minish
             inside to make a chest appear at Mt. Crenel's Base, which has 200
             Rupees inside.

------------------------------------------------------------------------------

Kinstone Fusion #36
Location: Hyrule Town
Kinstone Piece: Blue (Half Shape)
Person: Postman
Description: Run into the postman and fuse with him. This makes Stamp, a guy at
             the post office, get help from Marcy to make Swordsman Newsletters
             at the office. You can buy one for 200 Rupees. Each time you get a
             Tiger Scroll, a newsletter appears.

------------------------------------------------------------------------------

Kinstone Fusion #37
Location: Hyrule Town
Kinstone Piece: Blue (Half Shape)
Person: Candy
Description: This is the little girl in the Happy Hearth Inn. Fusing with her
             makes a ground be revealed over water at the Trilby Highlands. Dig
             through the cave of dirt with the Mole Mitts. At the end of the
             cave, you'll find a Fairy Fountain and a red Kinstone piece.

------------------------------------------------------------------------------

Kinstone Fusion #38
Location: Eastern Hills
Kinstone Piece: Green (C-shaped)
Person: Eenie
Description: This farmer is located through the gate at the hills (head around
             the gate to find an entrance). He's the eastern farmer. Fusing
             with him makes a Goron break a wall apart, revealing a cave. If
             you are playing the PAL version, and you wait too long to do this
             fusion, you'll not be able to do the fusion, making it impossible
             to get the fourth bottle. The fusion is part of a bottle quest.

------------------------------------------------------------------------------

Kinstone Fusion #39
Location: Eastern Hills
Kinstone Piece: Green (C-shaped)
Person: Meenie
Description: This farmer is found at the same place described above. He's the
             one on the left. Fusing with him makes a chest appear at Mt.
             Crenel, which contains a blue Kinstone piece.

------------------------------------------------------------------------------

Kinstone Fusion #40
Location: Lake Hylia
Kinstone Piece: Green (Curve Shape)
Person: Fifi
Description: Warp to Lake Hylia with the Ocarina of Wind, and go to the house
             to the north. Inside, flip the pot over and shrink, then fuse with
             Fifi, Stockwell's dog. Fusing with him makes a chest appear in a
             Minish tunnel at the lake, containing a blue Kinstone piece.

------------------------------------------------------------------------------

Kinstone Fusion #41
Location: Lon Lon Ranch
Kinstone Piece: Blue (Slanted Shape)
Person: Goron
Description: Fuse with the first Goron (if you have all six Goron's in the
             cave, it's the one on the far left). This makes a Goron merchant
             arrive at Hyrule Town. He opens up a shop, where he sells the red,
             green, and blue Kinstone pieces.

------------------------------------------------------------------------------

Kinstone Fusion #42
Location: South Hyrule Field
Kinstone Piece: Green (Curve Shape)
Person: Tingle
Description: After the Castor Wilds, Tingle will appear at the right side of
             South Hyrule Field. Fusing with him makes a tree open up at North
             Hyrule Field. Inside is a switch, and a chest that has a red
             Kinstone piece.

------------------------------------------------------------------------------

Kinstone Fusion #43
Location: Lake Hylia
Kinstone Piece: Green (Curve Shape)
Person: David Jr.
Description: This is one of Tingle's three brothers. He's located at the right
             side of Lake Hylia, after you talk to Tingle. Fusing with him
             opens up a tree at North Hyrule Field, with a switch and a chest
             inside. The chest contains 200 Mysterious Shells.

------------------------------------------------------------------------------


---------------------------
After the Fortress of Winds
---------------------------


------------------------------------------------------------------------------

Kinstone Fusion #44
Location: Minish Woods
Kinstone Piece: Green (B-shaped)
Person: Business Scrub
Description: See Kinstone Fusion #29 to see how to find this scrub. Fusing with
             him makes a golden Octorok appear at the Western Wood. Defeat it
             to find a Rupee worth 100.

------------------------------------------------------------------------------

Kinstone Fusion #45
Location: Trilby Highlands
Kinstone Piece: Green (C-shaped)
Person: Knuckle
Description: This is another one of Tingle's brothers. He's located at the
             northern side of Trilby Highlands, and you need the Mole Mitts to
             reach him. Fusing with him opens up a tree at North Hyrule Field,
             leading to a cave with a chest and a switch. The chest contains a
             red Kinstone piece.

------------------------------------------------------------------------------

Kinstone Fusion #46
Location: South Hyrule Field
Kinstone Piece: Red (Zigzag Shape)
Person: Tingle
Description: Fusing with Tingle a second time requires you get the Magical
             Boomerang first. This makes a golden Tektite appear on top of
             Mt. Crenel. Defeat it for a big Rupee worth 100.

------------------------------------------------------------------------------

Kinstone Fusion #47
Location: Lake Hylia
Kinstone Piece: Green (C-shaped)
Person: David Jr.
Description: Fusing with David Jr. a second time makes a chest appear at a
             Minish tunnel on Mt. Crenel. It holds 200 Mysterious Shells.

------------------------------------------------------------------------------

Kinstone Fusion #48
Location: Eastern Hills
Kinstone Piece: Blue (Slanted Shape)
Person: Forest Minish
Description: He's located at the southern part of the hills. Pull the red
             mushroom back and launch yourself over the pit, then bomb the
             cracked rocks to the north and shrink using the stump below. Walk
             into the Minish house to find a Minish. Fusing with him makes a
             beanstalk appear at the hills. At the top of the beanstalk is a
             Piece of Heart, 200 Rupees, and 200 Mysterious Shells.

------------------------------------------------------------------------------

Kinstone Fusion #49
Location: Western Wood
Kinstone Piece: Blue (Half Shape)
Person: Forest Minish
Description: You can find this Minish at the southwestern part of the woods.
             Use the Minish portal to enter the house. Fusing with him makes a
             beanstalk grow in the Western Wood. Climb it up to reach many red
             Rupees, and a chest with a red Kinstone piece inside.

------------------------------------------------------------------------------

Kinstone Fusion #50
Location: Hyrule Castle Garden
Kinstone Piece: Blue (Half Shape)
Person: Forest Minish
Description: Ram into the big tree at the eastern side of the garden. This
             reveals a stump. Use it to shrink, then go northeast to a hole. Go
             through the hole in the ground to find a Minish house. Fusing with
             the Minish makes a tree rise up at the Western Wood. Dig where the
             dirt is to find lots of cash.

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Kinstone Fusion #51
Location: Minish Village
Kinstone Piece: Green (Curve Shape)
Person: Forest Minish
Description: At the southern side of the village is a vase house. Inside is a
             Minish that will want to fuse. Fusing with him makes a lilypad
             appear at the Castor Wilds. Go there and use the stump to shrink,
             then ride the lilypad to a hole. In the hole is a chest, which
             contains a red Kinstone piece.

------------------------------------------------------------------------------

Kinstone Fusion #52
Location: Minish Village
Kinstone Piece: Green (B-shaped)
Person: Forest Minish
Description: This is the same Minish you fused with at #51. Fusing with him
             twice makes another lilypad appear at Castor Wilds. Ride all of
             the lilypads until you eventually come to a vine. Climb it up to a
             house. Inside the house is a chest that has a red Kinstone piece.

------------------------------------------------------------------------------

Kinstone Fusion #53
Location: Minish Woods
Kinstone Piece: Green (Curve Shaped)
Person: Business Scrub
Description: Head to the same Business Scrub described in fusion #44. Fuse with
             him again to make a hole appear at the Castor Wilds. Inside the
             hole is a chest with a red Kinstone piece.

------------------------------------------------------------------------------

Kinstone Fusion #54
Location: Hyrule Town
Kinstone Piece: Red (E-shaped)
Person: Din, Nayru, Farore
Description: All three of the girls at the Happy Hearth Inn will want to fuse.
             You can only fuse with one of them. Fusing with one of them makes
             a man named Gorman move into town, wanting to rent the empty
             house. Talk to one of the three girls after that, and the one you
             talked to will move into the house. Go to the house and speak with
             that girl to get Din/Nayru/Farore's Charm. Din's Charm ups your
             attack, Nayru's ups defense, and Farore's ups both of them.

------------------------------------------------------------------------------

Kinstone Fusion #55
Location: Hyrule Town
Kinstone Piece: Green (C-shaped)
Person: Mama
Description: This girl is the blonde-haired girl at the Mama's Cafe. Fusing
             with her makes a ground appear in the water at Lake Hylia, which
             leads to a dirt cave. Dig through it with the Mole Mitts. You will
             find a chest inside, which has 50 Rupees.

------------------------------------------------------------------------------

Kinstone Fusion #56
Location: Mt. Crenel
Kinstone Piece: Blue (Slanted Shape)
Person: Mysterious Wall
Description: Climb up the Crenel Wall on the left side of the mountain, then at
             the top, head left and down the stairs. Dig through the dirt cave
             there until you find an odd part of the wall. Fuse with it to make
             a Goron help out at the Goron cave (assuming you already fused
             with Eenie the farmer).

------------------------------------------------------------------------------

Kinstone Fusion #57
Location: Eastern Hills
Kinstone Piece: Blue (Half Shape)
Person: Mysterious Wall
Description: See Kinstone Fusion #38. From where Eenie and Meenie are, head to
             the northwest where they're digging to find a cave. Dig through it
             until you find an odd part of the wall. Fuse with it to make a
             Goron help out at the Goron cave (assuming you already fused with
             Eenie the farmer).

------------------------------------------------------------------------------

Kinstone Fusion #58
Location: Minish Woods
Kinstone Piece: Blue (Slanted Shape)
Person: Mysterious Wall
Description: Go to the southeastern part of Lon Lon Ranch, and take that path
             to Lake Hylia. From there, head south to the Minish Woods, then
             head southeast to a dirt cave. Dig through the cave until you find
             an odd part of the wall. Fuse with it to make a Goron help out at
             the Goron cave (assuming you already fused with Eenie the farmer).

------------------------------------------------------------------------------

Kinstone Fusion #59
Location: Trilby Highlands
Kinstone Piece: Blue (Half Shape)
Person: Mysterious Wall
Description: Go to where the entrance to Mt. Crenel's Base is, then head up to
             a dirt cave. Dig through it until you find an odd part of the
             wall. Fuse with it to make a Goron help out at the Goron cave,
             assuming you fused with Eenie.

------------------------------------------------------------------------------

Kinstone Fusion #60
Location: North Hyrule Field
Kinstone Piece: Green (Curve Shape)
Person: Forest Minish
Description: Go to the eastern side of the field to find a tree that sparkles
             when you get near it. Run into it with the Pegasus Boots to reveal
             a stump. Break the rock with your sword on the upper ledge to
             reveal a hole. Shrink using the stump, then climb up the vine and
             drop into the hole. Inside is a Minish. Fuse with him to make a
             chest appear at the Wind Ruins, which has 200 Mysterious Shells.

------------------------------------------------------------------------------

Kinstone Fusion #61
Location: Hyrule Town
Kinstone Piece: Red (Zigzag Shape)
Person: Bremor
Description: This person can be found at the northwestern part of the town, by
             the post office. Do fusion #54, first. Fusing with him makes the
             carpenters work on a new house by Dr. Left's house. Now go back
             and talk to one of the two remaining girls, and they'll move in
             the house. Now you can get two charms.

------------------------------------------------------------------------------

Kinstone Fusion #62
Location: Wind Ruins
Kinstone Piece: Red (E-shaped)
Person: Forest Minish
Description: As you go through the ruins, you'll find a stump and a hole. Use
             the stump to shrink, then enter the hole. Fuse with the Minish
             inside, and a beanstalk will grow somewhere at the ruins. Climb it
             up to the top, where you'll find a chest holding the Large Quiver.

------------------------------------------------------------------------------

Kinstone Fusion #63
Location: Lake Hylia
Kinstone Piece: Red (Zigzag Shape)
Person: Forest Minish
Description: This Minish is located in the small Minish house. It's right next
             to the Wind Crest. Fuse with the Minish to make a tree open at the
             Western Wood. Inside, you'll find a Piece of Heart.

------------------------------------------------------------------------------

Kinstone Fusion #64
Location: Hyrule Town
Kinstone Piece: Red (Zigzig Shape)
Person: Town Minish
Description: To reach this Minish, shrink at the pot in the carpenter's house,
             and take the northern exit out. Enter the hole in Dr. Left's
             house, and enter the fireplace. Walk across the wooden plank and
             enter the Minish house. If you did fusions 54 and 61, then a new
             house will be built there. Inside the house, push the shelves to
             the left with the Power Bracelet, and climb up the ladder. In the
             house is a Minish. Fusing with him makes a lilypad appear at the
             Castor Wilds, leading to a hole. Inside the hole is a chest that
             has a Kinstone piece inside.

------------------------------------------------------------------------------

Kinstone Fusion #65
Location: Hyrule Town, Lake Hylia
Kinstone Piece: Green (Curve Shape)
Person: Librari
Description: Elder Librari can be found inside a book at the library (become
             Minish-sized outside, head back inside, and you can find him from
             there, after returning all of the books). If you wait until you
             reach the last dungeon, he'll be at Lake Hylia. He gives you a
             Heart Container, so see the Pieces of Heart section for info on
             finding him. Fusing with him makes a gold Octorok appear at the
             Wind Ruins. Defeat it to find a big Rupee.

------------------------------------------------------------------------------

Kinstone Fusion #66
Location: Trilby Highlands
Kinstone Piece: Green (B-shaped)
Person: Forest Minish
Description: To find this Minish, head to the area where Knuckle is at. Then,
             shrink at the stump to the left, and climb up the vine and enter
             the house. Fusing with the Minish inside makes a pond dry up at
             Trilby Highlands. Take the stairs down to a cave full of Rupees.

------------------------------------------------------------------------------

Kinstone Fusion #67
Location: South Hyrule Field
Kinstone Piece: Red (P-shaped)
Person: Forest Minish
Description: Head to the southwestern part of the field to find a tree. Use the
             Pegasus Boots to run into it to reveal a stump. Shrink, and enter
             the house to the north. Inside, fuse with the Minish to make Syrup
             the witch finish a Red Potion at her shop. You can now buy it from
             her, but you'll need an empty bottle.

------------------------------------------------------------------------------


--------------------------
After Getting the Flippers
--------------------------


------------------------------------------------------------------------------

Kinstone Fusion #68
Location: Lake Hylia
Kinstone Piece: Blue (Half Shape)
Person: Forest Minish
Description: First, go to Mayor Hagen's lakeside cabin. North of it is a stump.
             Use it to shrink, then swim to the northeastern corner to find a
             vine. Climb it up to a hole, then enter it. Fuse with the Minish
             inside to make a beanstalk grow at the lake. With the Roc's Cape
             in your possession, head east of Stockwell's house, then go down
             the stairs. Jump across the platforms to the right until you get
             to a cave of dirt. Dig through it until you exit and find the
             beanstalk. At the top is 200 Rupees, 200 Mysterious Shells, and a
             Piece of Heart.

------------------------------------------------------------------------------


----------------------------
After the Temple of Droplets
----------------------------


------------------------------------------------------------------------------

Kinstone Fusion #69
Location: Minish Village
Kinstone Piece: Red (E-shaped)
Person: Gentari
Description: Gentari is the elder of the village. Fusing with him makes Belari
             get the idea to create bombs that only explode when you want them
             to. Exit through the left side of the village, and enter the
             Minish house by the Wind Crest. Inside, speak with Belari, and he
             will offer you Remote Bombs. These are new bombs that only go off
             when you detonate them! You can get regular bombs back by talking
             to Belari again.

------------------------------------------------------------------------------

Kinstone Fusion #70
Location: Minish Woods
Kinstone Piece: Red (Zigzag Shape)
Person: Belari
Description: Belari is in a Minish house north of the Wind Crest. Fusing with
             him makes a chest appear at the Wind Ruins, which contains a Big
             Bomb Bag inside.

------------------------------------------------------------------------------


---------------------
After the Royal Crypt
---------------------


------------------------------------------------------------------------------

Kinstone Fusion #71
Location: Hyrule Town
Kinstone Piece: Red (E-shaped)
Person: Din
Description: Din is located at either the Happy Hearth Inn, or one of the two
             new houses if you did the previous fusions. Fusing with her makes
             a Joy Butterfly appear at the Wind Ruins. When you catch it, you
             get the ability to shoot arrows quicker.

------------------------------------------------------------------------------

Kinstone Fusion #72
Location: Hyrule Town
Kinstone Piece: Red (P-shaped)
Person: Nayru
Description: Nayru is located at either the Happy Hearth Inn, or one of the two
             new houses if you did the previous fusions. Fusing with her makes
             a Joy Butterfly appear at the Royal Valley. When you catch it, you
             get the ability to swim quicker.

------------------------------------------------------------------------------

Kinstone Fusion #73
Location: Hyrule Town
Kinstone Piece: Red (Zigzag Shape)
Person: Farore
Description: Farore is located at either the Happy Hearth Inn, or one of the
             two new houses if you did the previous fusions. Fusing with her
             makes a Joy Butterfly appear at the Castor Wilds. When you catch
             it, you get the ability to dig quicker.

------------------------------------------------------------------------------

Kinstone Fusion #74
Location: Royal Valley
Kinstone Piece: Blue (Slanted Shape)
Person: Dampe
Description: Dampe is the old man, the gravekeeper at the gravesite. Fusing
             with him makes a grave move up in the valley, revealing stairs.
             Head down the stairs to find Gina the ghost, as well as a chest
             with 200 Mysterious Shells inside.

------------------------------------------------------------------------------

Kinstone Fusion #75
Location: Royal Valley
Kinstone Piece: Green (B-shaped)
Person: Dampe
Description: Fusing with Dampe again makes a hole appear at the Wind Ruins.
             Enter the hole Minish-sized to find a chest with a red Kinstone
             piece inside.

------------------------------------------------------------------------------

Kinstone Fusion #76
Location: Royal Valley
Kinstone Piece: Green (B-shaped)
Person: Gina
Description: You must have completed fusion #74 first. Head down the stairs
             that were revealed to find Gina the Ghini. Fusing with her makes
             a waterfall open up in Hyrule Town. Inside, you will find a chest
             containing 200 Mysterious Shells.

------------------------------------------------------------------------------

Kinstone Fusion #77
Location: Royal Valley
Kinstone Piece: Blue (Half Shape)
Person: Gina
Description: Fusing with Gina again makes a tree rise up at the Western Wood,
             revealing a chest. Open the chest for 100 Mysterious Shells.

------------------------------------------------------------------------------

Kinstone Fusion #78
Location: Royal Valley
Kinstone Piece: Blue (Slanted Shape)
Person: Spookter
Description: Go through the gate at the graveyard of the valley, and head left
             to find a ghost with a hat. Fusing with him makes Borlov make his
             treasure chest game more difficult. One chest is empty, while the
             other one contains Rupees (in the mini-game). It's a boring game.

------------------------------------------------------------------------------

Kinstone Fusion #79
Location: Royal Valley
Kinstone Piece: Blue (Half Shape)
Person: Spookter
Description: Fusing with Spookter again makes Spekter, the ghost at Hyrule
             Town, leave the village. You can enter Anju's house while Minish
             sized, but all that's in there are a bunch of chickens.

------------------------------------------------------------------------------

Kinstone Fusion #80
Location: Cloud Tops
Kinstone Piece: Red (P-shaped)
Person: Gale
Descritpion: If you did fusion #2, you can warp to the building of the Cloud
             Tops via the portal at South Hyrule Field. On the first floor in
             the room you warp in is a girl, but only after you make all of the
             pinwheels going outside the building. Fusing with her makes an
             opening get revealed in a waterfall at Veil Falls, which leads to
             a Piece of Heart.

------------------------------------------------------------------------------

Kinstone Fusion #81
Location: Cloud Tops
Kinstone Piece: Green (Curve Shape)
Person: Caprice
Description: This girl is located on the second floor of the building, in
             Gregal's room. Fusing with her makes a chest appear at Veil Falls,
             which contains a blue Kinstone piece.

------------------------------------------------------------------------------

Kinstone Fusion #82
Location: Cloud Tops
Kinstone Piece: Green (C-shaped)
Person: Flurris
Description: This person is on the third floor of the building. Fusing with her
             makes a golden snake appear at the Castor Wilds. Defeat it to earn
             a big Rupee.

------------------------------------------------------------------------------

Kinstone Fusion #83
Location: Cloud Tops
Kinstone Piece: Green (C-shaped)
Person: Flurris
Description: Fusing with Flurris again makes a tree rise up at the Western
             Wood. It leads to some dirt. Dig through it with the Mole Mitts to
             find lots of Rupees.

------------------------------------------------------------------------------

Kinstone Fusion #84
Location: Cloud Tops
Kinstone Piece: Green (C-shaped)
Person: Hailey
Description: This person is located on the fourth floor. Fusing with her makes
             a gold Tektite appear at Veil Falls. Defeat it for some Rupees.

------------------------------------------------------------------------------

Kinstone Fusion #85
Location: Cloud Tops
Kinstone Piece: Green (B-shaped)
Person: Siroc
Description: Siroc is the leader of the Wind Tribe, so he's on the fourth floor
             in the western room. Fusing with him makes a chest appear at the
             Royal Valley, which has a red Kinstone piece in it.

------------------------------------------------------------------------------

Kinstone Fusion #86
Location: Cloud Tops
Kinstone Piece: Green (C-shaped)
Person: Siroc
Description: Fusing with Siroc again makes another chest appear at the Royal
             Valley, which also has a red Kinstone piece.

------------------------------------------------------------------------------

Kinstone Fusion #87
Location: Veil Falls
Kinstone Piece: Gold
Person: Source of the Flow
Description: This is the stone door at the northern part of the entrance to
             Veil Falls. Fusing with it makes the door open, revealing a cave.

------------------------------------------------------------------------------

Kinstone Fusion #88
Location: Cloud Tops
Kinstone Piece: Gold
Person: Mysterious Cloud
Description: Fusing with one of the Mysterious Clouds makes a pinwheel start up
             at the entrance to the Cloud Tops.

------------------------------------------------------------------------------

Kinstone Fusion #89
Location: Cloud Tops
Kinstone Piece: Gold
Person: Mysterious Cloud
Description: Fusing with one of the Mysterious Clouds makes a pinwheel start up
             at the entrance to the Cloud Tops.

------------------------------------------------------------------------------

Kinstone Fusion #90
Location: Cloud Tops
Kinstone Piece: Gold
Person: Mysterious Cloud
Description: Fusing with one of the Mysterious Clouds makes a pinwheel start up
             at the entrance to the Cloud Tops.

------------------------------------------------------------------------------

Kinstone Fusion #91
Location: Cloud Tops
Kinstone Piece: Gold
Person: Mysterious Cloud
Description: Fusing with one of the Mysterious Clouds makes a pinwheel start up
             at the entrance to the Cloud Tops.

------------------------------------------------------------------------------

Kinstone Fusion #92
Location: Cloud Tops
Kinstone Piece: Gold
Person: Mysterious Cloud
Description: Fusing with one of the Mysterious Clouds makes a pinwheel start up
             at the entrance to the Cloud Tops.

------------------------------------------------------------------------------

Kinstone Fusion #93
Location: Hyrule Town
Kinstone Piece: Green (Curve Shape)
Person: Tina
Description: Tina is located in the Funday School, and she has purple hair. She
             doesn't want to fuse often. Keep exiting and reentering and see if
             she wants to fuse. When she does want to fuse, fuse with her to
             make a chest appear at the Trilby Highlands. Open the chest for a
             red Kinstone piece.

------------------------------------------------------------------------------


---------------------------------
After Beating the Palace of Winds
---------------------------------


------------------------------------------------------------------------------

Kinstone Fusion #94
Location: Lake Hylia
Kinstone Piece: Blue (Slanted Shape)
Person: Mysterious Wall
Description: This Mysterious Wall is located east of Stockwell's house. Jump
             across the platforms with the Roc's Cape, and dig through the cave
             of dirt. Dig all the way through and look around for an odd part
             of the wall. Fuse with it to get a Goron to help out at the Goron
             cave, provided you fused with Eenie the farmer.

------------------------------------------------------------------------------

Kinstone Fusion #95
Location: Lake Hylia
Kinstone Piece: Red (P-shaped)
Person: Waveblade
Description: Get in the lake, and swim to the western side to find stairs. Take
             them up to a tree. Inside is a swordsman named Waveblade. Fusing
             with him makes a waterfall open up at North Hyrule Field. Inside,
             you'll find Greatblade, who will teach you an extra ability for
             the Great Spin Attack (come to him when you learn it).

------------------------------------------------------------------------------

Kinstone Fusion #96
Location: Mt. Crenel
Kinstone Piece: Red (Zigzag Shape)
Person: Grayblade
Description: Grayblade is located at the eastern side of the mountain. Keep
             scaling the cliffs until you get to a cave where you find glowing
             tiles. Split and step on the switches to open the door. Inside is
             Grayblade. Fusing with him makes a waterfall open at Castor Wilds.
             Inside is Scarblade, who will give you the ability to take less
             time to charge up the Spin Attack.

------------------------------------------------------------------------------

Kinstone Fusion #97
Location: Hyrule Castle Garden
Kinstone Piece: Red (E-shaped)
Person: Grimblade
Description: At the southeastern part of the gardens, there are lots of bushes.
             Cut them and head down the ladder, where you'll find Grimblade in
             the room ahead. Fusing with him makes a waterfall open up at the
             Veil Falls. Inside is Splitblade, who will give you an ability
             that cuts the time it takes to fill up your Split Gauge.

------------------------------------------------------------------------------


---------------------------------
Once you Reach Dark Hyrule Castle
---------------------------------


------------------------------------------------------------------------------

Kinstone Fusion #98
Location: Minish Village
Kinstone Piece: Red (E-shaped)
Person: Forest Minish
Description: To find this Minish, head east of the abbey and past the trees to
             a new area. Swim to the right to find a house with a Minish. Fuse
             with him to make some ground appear by a dirt cave at Veil Falls.
             Dig through it to find a chest with 50 Mysterious Shells, along
             with a Piece of Heart.

------------------------------------------------------------------------------

Kinstone Fusion #99
Location: Minish Village
Kinstone Piece: Red (Zigzag Shape)
Person: Forest Minish
Description: Fuse with the same Minish described above a second time, and a
             hole will appear at Lake Hylia. Enter it, and use the Roc's Cape
             to jump over the spiked log and pits. At the end, climb up the
             ladder to exit, and enter the Minish house to find Librari! Talk
             to him to get a Heart Container. Woohoo!

------------------------------------------------------------------------------

Kinstone Fusion #100
Location: Lon Lon Ranch
Kinstone Piece: Red (Zigzag Shape)
Person: Goron
Description: After doing the quest for the fourth bottle, fuse Kinstones with
             the Goron on the far right in the cave. This awakens Biggoron at
             Veil Springs, the top of Veil Falls. Beat the game and save your
             game at the end of the credits, then pay Biggoron a visit. Let him
             eat your shield, then wander around for a little while and return.
             He will give you the Mirror Shield. Not bad.

------------------------------------------------------------------------------


There's more to do after successfully doing 100 fusions. Head back to Tingle at
South Hyrule Field, and talk to him twice. As a reward for doing 100 fusions,
he'll give you the Tingle Trophy, which replaces the Kinstone Bag. It's proof
that you've done 100 Kinstone Fusions. It also makes fairies appear through
grass and such more often. Aren't you glad that's over with?


------------------------------------------------------------------------------


====================
IX. Pieces of Heart
====================

In this section, I will list all of the Pieces of Heart in the game, along with
information about how to find them and such. For each Piece of Heart you get,
all of your life is refilled, assuming you lost any hearts. This is not the
thing that makes them good, however. For every four Pieces of Heart you obtain,
you get a new Heart Container, which adds one heart to your maximum life. One
heart may not seem like much, but collect enough Pieces of Heart and it will
all add up in the end. Trust me. There are a total of 44 Heart Pieces, plus an
extra Heart Container. I will list them all below.


------------------------------------------------------------------------------

Piece of Heart #1
Location: Minish Woods
Requirements: N/A
Description: To find the first Piece of Heart, first make sure you are normal
             sized. Then, head to where the Deepwood Shrine is, and you will
             find a Piece of Heart on the ground.

------------------------------------------------------------------------------

Piece of Heart #2
Location: Minish Woods
Requirements: N/A
Description: You have to enter the woods through Lake Hylia, as if you were
             going to Syrup's Hut. At the southwestern corner, you will find a
             Piece of Heart by the water.

------------------------------------------------------------------------------

Piece of Heart #3
Location: Minish Woods
Requirements: Flippers
Description: Warp to the Minish Woods via the Ocarina of Wind, and use the
             stump to shrink. Head all the way to the northwest to find a few
             Minish tunnels. Enter the westernmost one, then make your way
             through the straightforward cave. At the end of the cave, you'll
             find the Piece of Heart.

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Piece of Heart #4
Location: Minish Village
Requirements: N/A
Description: At the village, head to the abbey, which is at the northern side
             in the middle. East of it is a path leading to another area. At
             the start of that area, you'll find a Piece of Heart.

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Piece of Heart #5
Location: Deepwood Shrine
Requirements: N/A
Description: To get this one, head south of the mini-bosses room (the giant
             caterpillar). You'll see a Piece of Heart, just begging for you to
             take it.

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Piece of Heart #6
Location: Deepwood Shrine
Requirements: N/A
Description: Once you create the blue portal, use it at the entrance of the
             dungeon to warp to a platform with a Piece of Heart in sight.

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Piece of Heart #7
Location: South Hyrule Field
Requirements: Kinstone Fusion
Description: When the Hurdy-Gurdy Man gives you the Kinstone Bag upon entering
             Hyrule Town after the Deepwood Shrine, fuse with him to make a
             tree open at the South Hyrule Field. Inside the tree, you will
             find this Piece of Heart.

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Piece of Heart #8
Location: South Hyrule Field
Requirements: Pegasus Boots, Flippers
Description: At South Hyrule Field, head southwest until you find a tree that
             sparkles when you near it. Ram into it with the Pegasus Boots to
             find a stump within. Shrink, and head east. Follow the path to
             the water. Get in, and swim north. Enter the small Minish tunnel,
             where you'll find a cave with a Piece of Heart.

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Piece of Heart #9
Location: Mt. Crenel's Base
Requirements: Bombs
Description: At the western side of Mt. Crenel's base, there is a dead end.
             Place a bomb there to reveal a wall. Inside is a cave with three
             cracked chests, two that are blocking a chest. The northern one
             guards a Piece of Heart. Blow it up and claim your prize.

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Piece of Heart #10
Location: Mt. Crenel
Requirements: Bombs
Description: To find this one, go to the area where the boulders fall, and head
             east to find a cracked wall at the end. Bomb it to blow it up,
             then go inside. This is a Fairy Fountain, where there is also a
             Piece of Heart.

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Piece of Heart #11
Location: Mt. Crenel
Requirements: Kinstone Fusion
Description: See the Kinstone Fusions section for information on where the
             Mountain Minish is (the one that makes a beanstalk grow on the
             mountain). Climb the beanstalk up to a Piece of Heart and Rupees.

-----------------------------------------------------------------------------

Piece of Heart #12
Location: Mt. Crenel
Requirements: Grip Ring, Mole Mitts
Description: First, head to the western side of the mountain near the top to
             find a big wall. This is the Crenel Wall. Climb it all the way to
             the top, then go down the stairs nearby. Use the Mole Mitts to
             enter and dig through the dirt cave. Somewhere in the cave lies
             the next Piece of Heart.

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Piece of Heart #13
Location: Mt. Crenel
Requirements: Sword Infused with One Element
Description: Go to the room where Grayblade is (see the Walkthrough or the
             Tiger Scrolls section), and you'll find a Piece of Heart on the
             left side of Grayblade's room.

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Piece of Heart #14
Location: Cave of Flames
Requirements: Bombs
Description: Head to the room where the flipped over mine cart is. East of it
             are some gathered up pots by a wall. Place a bomb there to blow it
             up, then take the path to the next Piece of Heart.

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Piece of Heart #15
Location: North Hyrule Field
Requirements: Bombs
Description: Head to the Hyrule Castle Garden drawbridge, and go left to find a
             cracked rock. Bomb it, then take the stairs down to a cave. In the
             lower level of the cave is a Piece of Heart.

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Piece of Heart #16
Location: Veil Falls
Requirements: Cane of Pacci
Description: Go to Lon Lon Ranch, and look for a hole at the northern side of
             it. Use the Cane of Pacci on the hole, then enter it and get on
             the platform. Follow the path to Veil Falls, then head all the way
             east to find a Piece of Heart at the end.

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Piece of Heart #17
Location: Veil Falls
Requirements: Bombs, Flippers
Description: At North Hyrule Field, head to the northeastern corner to find
             some rocks. Blow them up with a bomb, and take the path leading to
             Veil Falls. Across the water is a Piece of Heart; swim to it.

------------------------------------------------------------------------------

Piece of Heart #18
Location: Veil Falls
Requirements: Kinstone Fusion
Description: One of the Kinstone Fusions at the Cloud Tops makes a waterfall
             open up at Veil Falls, on the upper part of the falls. Swim into
             the waterfall to find a secret cave where a Piece of Heart lurks.

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Piece of Heart #19
Location: Veil Falls
Requirements: Kinstone Fusion
Description: Do another Kinstone Fusion at the Cloud Tops. One of them makes a
             ground appear by a dirt cave at Veil Falls. Dig through it to find
             a Piece of Heart within a cave.

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Piece of Heart #20
Location: Lon Lon Ranch
Requirements: Pegasus Boots
Description: North of Talon's house is a tree that sparkles when you approach
             it. Ram into it with the Pegasus Boots, and you'll find a stump.
             Shrink, and enter the Minish path to the right. Dash through the
             area to a Piece of Heart at the end.

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Piece of Heart #21
Location: Lon Lon Ranch
Requirements: Mole Mitts
Description: In one of the sections of Lake Hylia, you'll find a dirt cave. Dig
             through it, and take the western exit outside, which leads to the
             ranch with a Piece of Heart on the ground.

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Piece of Heart #22
Location: Castor Wilds
Requirements: N/A
Description: West of the Wind Crest, you'll find a grave. Cut the bushes and
             push it forward to find some stairs. Take them down to a spirit of
             a swordsman, as well as a Piece of Heart.

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Piece of Heart #23
Location: Castor Wilds
Requirements: Flippers
Description: At the northeastern side of the wilds, there is a waterfall with a
             cave next to it. Swim to the cave and enter it. Inside the cave is
             a Piece of Heart. To reach it, head east and push the northernmost
             block left, then push the block two blocks below that left, and
             the block in the middle down. Claim your prize.

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Piece of Heart #24
Location: Castor Wilds
Requirements: Kinstone Fusion, Flippers
Description: There are a couple of people you have to fuse Kinstones with. See
             the Kinstone Fusions section, and do the ones that make lilypads
             at the Castor Wilds form. Ride the southern lilypads until you get
             to a body of water. Enter it, and swim north into a hole. Follow
             the path here to a Piece of Heart.

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Piece of Heart #25
Location: Wind Ruins
Requirements: N/A
Description: Near the Fortress of Winds is a stump. Use it to shrink, and go
             west to the previous screen. Climb down the vine in the corner,
             and in the next area, climb down the middle vine to a hole. Enter
             it, and go through the straightforward cave. At the end is the
             Piece of Heart you're looking for.

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Piece of Heart #26
Location: Fortress of Winds
Requirements: N/A
Description: Enter the room with an inactive soldier statue, as well as a hole
             in the middle. Use the pot in the eastern room to shrink, then
             drop down the hole to the lower level. Head east and through the
             hole, then resize yourself with the portal in the next room. Take
             the Piece of Heart.

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Piece of Heart #27
Location: Western Wood
Requirements: Ocarina of Wind, Kinstone Fusion
Description: Warp to Lake Hylia via the Ocarina of Wind, and shrink at the
             stump. Enter the Minish house, and fuse with the Minish. A tree
             will open up at the Western Wood. Inside is a Piece of Heart.

------------------------------------------------------------------------------

Piece of Heart #28
Location: Eastern Hills
Requirements: Kinstone Fusion
Description: See the Kinstone Fusions section, and find the one where you can
             fuse with someone to make a beanstalk grow at the hills. Climb up
             the beanstalk to a Piece of Heart and other prizes!

------------------------------------------------------------------------------

Piece of Heart #29
Location: Hyrule Castle Garden
Requirements: Kinstone Fusion
Description: Again, see the Kinstone Fusions section, and find the fusion that
             makes the northeastern fountain drain at the garden. Head there,
             and enter the cave to find a Piece of Heart.

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Piece of Heart #30
Location: Hyrule Castle Garden
Requirements: N/A
Description: At the southeastern side of the garden are some bushes. Cut them
             until you find a ladder. Climb it down to Grimblade's dojo, where
             the next Piece of Heart is.

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Piece of Heart #31
Location: Hyrule Town
Requirements: Beat the Fortress of Winds
Description: Once you clear the third dungeon, go to Hyrule Town and enter the
             building with a purple monster on the roof. Inside, talk to the
             man and pay Rupees to play the Simon's Simulation game. The reward
             for winning once is a Piece of Heart, then the prize varies.

------------------------------------------------------------------------------

Piece of Heart #32
Location: Hyrule Town
Requirements: Cane of Pacci
Description: To get the next Piece of Heart, go to Hyrule Town and enter the
             Mama's Cafe. Inside, flip the pot over with the cane and use it to
             shrink. Now, exit through the southern hole, and head to the
             bridge of the town. Head northeast to the Happy Hearth Inn, and
             follow the path to a vine. Head north, and enter the inn by the
             grassy area. You'll be in a secret room with a Piece of Heart,
             along with a pot.

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Piece of Heart #33
Location: Hyrule Town
Requirements: Pegasus Boots (Optional), Flippers
Description: Although the Pegasus Boots aren't required here, they certainly
             help out a whole lot. Talk to Anju the Cucco-keeper, located at
             the southeastern part of town. Play her Cucco-finding game, and
             find and bring the Cuccos to her pen. Keep playing until you have
             to find three in fifty five seconds. You'll have to get one normal
             one and two gold ones (the gold ones are faster, thus harder to
             catch). Put the Pegasus Boots and Flippers to use! For completing
             the hard task, you get a Piece of Heart.

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Piece of Heart #34
Location: Hyrule Town
Requirements: Roc's Cape
Description: Once you get the Roc's Cape, go to the center of the town where
             the bell is. Jump into it with the Roc's Cape, and out comes a
             Piece of Heart.

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Piece of Heart #35
Location: Hyrule Town
Requirements: Roc's Cape
Description: At the western side of town, enter the carpenter's house and use
             the portal to shrink. Make your way through the path until you get
             to a small area with two cats (see the Walkthrough). Keep going,
             and enter the fountain. From the entrance, walk across the walkway
             then jump over to the other side, where a Piece of Heart is.

------------------------------------------------------------------------------

Piece of Heart #36
Location: Hyrule Town
Requirements: Sword Infused with all Four Elements
Description: Once you infuse your sword with all four elements, go to the
             Funday School, and enter the school room on the right. Shrink
             using the pot, and take the eastern exit outside. Head east to a
             Minish road. Cross the road, and at the end, split into four and
             push the block. The Piece of Heart is now accessible.

------------------------------------------------------------------------------

Piece of Heart #37
Location: Hyrule Town
Requirements: All 136 Figurines
Description: This is, by far, the most time-consuming Piece of Heart to get.
             Beat the game and save after the credits, allowing you to get all
             136 figurines. Get them, then talk to the guy outside of the
             Mama's Cafe. He'll unlock the yellow house for you. Inside, you'll
             find chests. You'll get some Rupees, as well as a Piece of Heart.
             The record player on the shelf is the Sound Test.

------------------------------------------------------------------------------

Piece of Heart #38
Location: Lake Hylia
Requirements: Flippers
Description: Warp to Lake Hylia and head north, to Stockwell's house. Left of
             his house is a pond. Jump in and dive in the middle, and you'll
             find a Piece of Heart.

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Piece of Heart #39
Location: Lake Hylia
Requirements: Flippers
Description: From the previous Heart Piece, head east, then south to the lake.
             Swim all the way to the southern end of the lake to find the next
             Piece of Heart on the small piece of land.

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Piece of Heart #40
Location: Lake Hylia
Requirements: Roc's Cape
Description: With the Roc's Cape, head to the lake area east of Stockwell's
             home. There is a Piece of Heart on a ledge across the water. Jump
             to it with the Roc's Cape and get the Piece of Heart.

------------------------------------------------------------------------------

Piece of Heart #41
Location: Lake Hylia
Requirements: Mole Mitts, Roc's Cape, Kinstone Fusion
Description: See the Kinstone Fusions section, and look for the one that makes
             a beanstalk grow at the lake. From where the previous Heart Piece
             is, jump north to a dirt cave. Dig through it, and take one of the
             ladders up. One of them leads to the beanstalk. Climb it up to a
             cloud where this Piece of Heart is located.

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Piece of Heart #42
Location: Lake Hylia
Requirements: Flippers
Description: Head to Waveblade's dojo (see the Walkthrough or Tiger Scrolls
             section for more information), and you'll find a Piece of Heart in
             his room.

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Piece of Heart #43
Location: Royal Valley
Requirements: N/A
Description: Head to the graveyard area, and go through the gate. At the
             northwestern corner lies a grave. Push it, and take the stairs
             down to an area with a Piece of Heart. Split and push the block,
             then take your prize.

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Piece of Heart #44
Location: Palace of Winds
Requirements: N/A
Description: See the Walkthrough for a better description on where this one is
             located. On the fourth floor inside the actual palace, go through
             the northern door in that room. Follow the outside path to the
             last Piece of Heart.

------------------------------------------------------------------------------

Secret Heart Container
Location: Lake Hylia
Requirements: Beat the Game, Kinstone Fusion
Description: See the Kinstone Fusions section, and look for the one (near the
             end of the section) that makes a hole appear by the Wind Crest at
             Lake Hylia. Enter it Minish-sized, and you'll see lots of holes,
             pits, sand, and some spiked logs. Use the Roc's Cape to navigate
             through the cave, and head up the ladder at the end. Enter the big
             Minish house to find Elder Librari. Talk to him, and he will give
             you a Heart Container for free.

------------------------------------------------------------------------------


=============
X. Figurines
=============

In this section, I will list all of the figurines in the game. Figurines are
like the ones in The Wind Waker, but you need Mysterious Shells to get them.
You can hold up too 999 Mysterious Shells at once. At the southwestern corner
of Hyrule Town lies a tree you can enter, which leads to Carlov's place. You
can talk to him to use a certain amount of Mysterious Shells, and depending on
how many shells you used, you'll have a better chance of getting a figurine.
Once you get close to all of them, though, new ones start getting relatively
rare. When you get down to a 0% chance, bet 2 Mysterious Shells or more to
increase the percentage. If you want to, save your game before trying for a new
figurine, then reset if you didn't get it, and repeat as many times as needed.

This trick isn't really needed until you get down to the really low percentages
on the figurines. Also, you cannot get all of the figurines right off the bat;
you have to progress through the game to make more available. And yes, that
means you cannot get the final boss figurines until you beat the game, where
you can save after the credits. At first you can only get up to 130 Figurines,
but saving after beating the game makes six more figurines available, bringing
the total up to 136 Figurines. Some figurines, however, require other methods
to make them available. I'll list how to make those figurines available below,
then I'll get on with the list. After you get 136 figurines, talk to Carlov and
he'll give you the Carlov Medal.

What does this do, you ask? Well, it's used to get a Piece of Heart, lots of
Rupees, and to unlock the Sound Test. With the Carlov Medal, go to the Mama's
Cafe and speak with the man by the cafe (outside of it, mind you). He will
unlock the house with a yellow roof on it, allowing you to snag the chest and
the Piece of Heart. The record player on the shelf is the Sound Test. Not too
bad of a deal, I guess.


Figurine #10 is available after fusing with the postman.
Figurine #36 is available after fusing with either Din, Nayru, or Farore.
Figurine #37 is available after fusing with Dampe.
Figurine #45 is available after getting the fourth bottle.
Figurine #66 is available after fusing with the first Goron at the Goron cave.
Figurine #111 is available after fusing with the Crenel Hermit.
Figurine #112 is available after doing Kinstone Fusion #22.
Figurine #113 is available after another fusion with the Crenel Hermit.


------------------------------------------------------------------------------

#001 - Capless Link
Description: A young boy who lives in Hyrule. He is close friends with Princess
             Zelda.

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#002 - Ezlo and Link
Description: A young boy on a quest with Ezlo to restore the Four Sword. With
             the sword's power, he hopes to remove the curse on Princess Zelda.

------------------------------------------------------------------------------

#003 - Princess Zelda
Description: A bright and cheery princess from Hyrule's royal family. She loves
             to sneak out of the castle to visit her good friend, Link.

------------------------------------------------------------------------------

#004 - Ezlo (Cap)
Description: A strange creature that looks at first like a cap. He speaks
             roughly and treats Link like a child, but he actually really likes
             Link.

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#005 - Sorcerer Vaati
Description: When the young Minish donned Ezlo's magic cap, he took this evil
             form. Now, he searches for the light force in his quest to become
             all-powerful.

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#006 - King Daltus
Description: The king of Hyrule. Reported to have been a find swordsman, he
             appeared in the Picori Festival tournament as a youth and fought
             to a draw with Smith.

------------------------------------------------------------------------------

#007 - Minister Potho
Description: The supporting pillar of Hyrule. He is also in charge of Princess
             Zelda's education, so when she goes missing, he gets frustrated.

------------------------------------------------------------------------------

#008 - Smith
Description: The finest swordsmith in Hyrule. As a young man, he was a great
             swordsman. He and King Daltus are friends and enjoyed a pleasent
             rivalry as youths.

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#009 - Mayor Hagen
Description: The mayor of the town of Hyrule. He's a big collecter of odd
             masks. He's built a shelter into his garden just incase monsters
             ever attack Hyrule.

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#010 - Marcy
Description: Second in command at Hyrule's post office. She's mellow and
             laid-back, entirely unlike the high-strung and easily excitable
             Stamp.

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#011 - Stamp
Description: A busy, hardworking postal employee, although he can be a touch
             edgy. The stamp he uses is his own personal one, so please don't
             borrow it. Thanks.

------------------------------------------------------------------------------

#012 - Rem
Description: The proprietor of Rem's Shoe Store. Using his "secret technique",
             he makes shoes in his sleep. Princess Zelda is his single biggest
             source of income.

------------------------------------------------------------------------------

#013 - Dr. Left
Description: A gruff-talking academic type who is obsessed with studying the
             Picori. He doesn't seem to be aware that they are actually living
             in his own house.

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#014 - Carlov
Description: A sculptor of finely crafted figurines. Many consider him the best
             sculptor in all of Hyrule. He enjoys collecting Mysterious Shells.

------------------------------------------------------------------------------

#015 - Borlov
Description: Owner of the Chest Mini-Game Shop. Carlov's younger brother. He
             detests gambling, but he has made the biggest gamble of all:
             entrepreneurship.

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#016 - Stockwell
Description: The handy neighborhood gear seller, also called Stockwell the
             Well-Stocked. He complains that he's been too busy lately to see
             his dog, Fifi.

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#017 - Simon
Description: His mysterious dungeon-simulation game is very popular in Hyrule.
             It gives players the illusions of fighting real monsters in real
             dungeons.

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#018 - Gorman
Description: He wants to rent out his house in town, but he's too overbearing
             to attract a tenant. He doesn't even seem to realize what the
             problem is...

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#019 - Anju
Description: This young woman tends to her cuccos in Hyrule Town. If you help
             her gather her loose cuccos, she'll give you a reward.

------------------------------------------------------------------------------

#020 - Brocco
Description: Hyrule's vegetable vendor. He sells fine produce. He also argues
             constantly with the fruit vendor, Pina, over the health benefits
             of vegetables.

------------------------------------------------------------------------------

#021 - Pina
Description: Hyrule's fruit vendor. She hates vegetables, so she won't even
             sell tomatoes, even though they technically ARE fruits. Freak.

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#022 - Beedle
Description: Though he is an adult, he is very good at finding Picolyte made by
             the Minish. And he is very, VERY convincing about their healthful
             properties.

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#023 - Postman
Description: A very serious deliveryman. He continues to make every delivery
             right on time every day.

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#024 - Crenel Hermit
Description: A hermit who lives on Mount Crenel. He has lots of Kinstones
             pieces. He brags that he won the festival tournament when he was
             younger.

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#025 - Monster Lady
Description: A weird old lady living in Percy's house without his permission.
             She doesn't want you to turn on the light. She might actually be
             a...

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#026 - Dampé
Description: The gravedigger at the cemetry. They say he has the power to speak
             with the dead. He fuses the Kinstones he digs up with the local
             ghosts.

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#027 - Gustaf, Royal Spirit
Description: The spirit of an ancient king of Hyrule who wishes to secure peace
             in his land from beyond the grave. He was very fond of the people
             of the Wind Tribe.

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#028 - Syrup
Description: A wizard who lives in the Minish Woods. She sells magic items with
             odd powers. She's looking for an apprentice to whom she can teach
             her mystic spells.

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#029 - Great Butterfly Fairy
Description: The Great Butterfly Fairy of Minish Woods. She provides you with a
             larger wallet, allowing you to carry more Rupees with you.

------------------------------------------------------------------------------

#030 - Great Mayfly Fairy
Description: The Great Mayfly Fairy of Mount Crenel. She provides you with a
             larger bomb bag, allowing you to carry more bombs with you.

------------------------------------------------------------------------------

#031 - Great Dragonfly Fairy
Description: The Great Dragonfly Fairy of Royal Valley. She gives you a larger
             quiver, allowing you to carry more arrows with you.

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#032 - Percy
Description: A poet who lives in Trilby Highlands. He comes home from a long
             journey to find his house occupied by an unwated guest. Poor
             guy...

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#033 - Nayru
Description: She's looking for a house in Hyrule to move into. She is descended
             from a line of priestesses in the land of Labrynna.

------------------------------------------------------------------------------

#034 - Farore
Description: She's looking for a house in Hyrule to move into. She's a very
             helpful person, but people take advantage of her kind of nature.
             This really bothers her.

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#035 - Din
Description: She's looking for a house in Hyrule to move into. She is a famous
             dancer from the land of Holodrum.

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#036 - Joy Butterfly
Description: A rare butterfly said to bring happiness to those who catch it. If
             you see one on your journey, try to grab it!

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#037 - Gina
Description: A strange Ghini who wants to fuse Kinstone pieces, which is
             somewhat peculiar for a monster. She has a lot of pieces, so keep
             on fusing!

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#038 - Festari
Description: A priest living in Minish Village. He speaks some human languages.
             He sees that Link is human with one look. He's a bit of a human
             enthusiast.

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#039 - Gentari
Description: The elder of the Forest Minish. He has lived among humans for a
             long time. He knows where the four elements are. He has a twin
             brother in Hyrule's library.

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#040 - Forest Picori
Description: Not visible to the eyes of adults, they delight in making humans
             happy by hiding helpful items and Rupees under grass and rocks all
             over the world.

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#041 - Librari
Description: This Town Minish elder is Gentari's twin brother. Those large
             wings that he is so proud of are trophies from a duel with a cucco
             as a young Minish.

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#042 - Town Picori
Description: These Minish like humans so much that they moved from Minish
             Village into Hyrule itself! They try to make humans happy, but it
             sometimes backfires.

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#043 - Melari
Description: He lives with his seven apprentices in Mount Crenel, which
             contains all the mineral riches they will ever need. He seems
             gruff, but he's trustworthy.

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#044 - Mountain Picori
Description: These seven students followed Melari from Minish Village to Mount
             Crenel. Their song is actually a sign that they are full-fledged
             Mountain Minish now.

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#045 - Goron
Description: These rock and iron-eaters once lived on Mount Crenel in Western
             Hyrule. Now their numbers are few, and they live quietly in a
             cave.

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#046 - Minish Vaati
Description: Before he became a sorcerer, he was a simple Minish. He had always
             been entranced by the evil that lives in the hearts of man...

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#047 - Vassals
Description: These vassals serve the king of Hyrule. They are loyal and
             diligent. Like the king himself, they are courteous yet frank.

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#048 - Library
Description: The Royal Hyrule Library. Although the library is well loved, many
             forget to return their books, causing no end of trouble for the
             librarians.

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#049 - Blade Brothers
Description: All of these self-trained swordsmen have won the fighting
             tournament at the Picori Festival before. They see great potential
             in Link.

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#050 - Wheaton & Pita
Description: This couple bakes bread in Hyrule. Their tasty pastries hold a
             secret... If you're extra lucky, there'll be a helpful item hidden
             inside!

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#051 - Funday School
Description: This is where all the children of Hyrule learn. Link and Princess
             Zelda studied here, too. The two teachers are twins named Tina and
             Dina.

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#052 - Mama's Café
Description: This is the best place in town to relax. You can also pick up some
             good tips, from the latest gossip to observations about the world.

------------------------------------------------------------------------------

#053 - Happy Hearth Inn
Description: This generous inn gives a gift to every guest who stays the night.
             Guests can unwind in the lobby on the second floor.

------------------------------------------------------------------------------

#054 - Zill and Friends
Description: Zill is the one in the middle. He likes to wander around town with
             his friends. He knows a lot about the town, and he might even have
             some info for you.

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#055 - The Carpenters
Description: These carpenters may be rough around the edges, but they do good
             work. They may seem tough, but they're in touch with their
             feminine side.

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#056 - Young Couple
Description: Romio and Julietta grew up next door to one another. They're
             dating now, but they plan to marry once they get their pets'
             approval.

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#057 - Peaceful Hyrule 1
Description: Carlov's Peaceful Hyrule Scenery Series No. 1

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#058 - Peaceful Hyrule 2
Description: Carlov's Peaceful Hyrule Scenery Series No. 2

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#059 - Peaceful Hyrule 3
Description: Carlov's Peaceful Hyrule Scenery Series No. 3

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#060 - Cucco!
Description: With a boisterous crow and a cute crest, these feathered friends
             are the most popular pets in Hyrule. The baby chicks like small
             bugs.

------------------------------------------------------------------------------

#061 - At Lon Lon Ranch
Description: This small ranch lies just outside Hyrule Town. Father-and-
             daughter team Talon and Malon run it, and they sell the finest
             milk in Hyrule!

------------------------------------------------------------------------------

#062 - The Wind Tribe
Description: The people who built the Wind Ruins. They now live above the
             clouds, suspended by their own magic ability to control the wind.

------------------------------------------------------------------------------

#063 - Gregal & the Ghost
Description: An old man plagued by an evil spirit. Coming to his aid will bring
             you benefit in the end, so if you meet him, you must find a way to
             help him.

------------------------------------------------------------------------------

#064 - Tingle Siblings?
Description: Tingle (in green) and his twin younger brothers Ankle (in purple)
             and Knuckle (in blue). They believe fusing Kinstones will help
             them meet fairies, so they are recording Kinstone data on their
             maps. David Jr. is not technically a relative.

------------------------------------------------------------------------------

#065 - Eenie & Meenie
Description: The Hyrulean vegetables grown in their fields are exquisitely
             delicious. Apparently, Brocco sells the best of their crops.

------------------------------------------------------------------------------

#066 - Goron Merchant
Description: This Goron appears when you successfully fuse certain Kinstone
             pieces. He will sell you expensive, but rare, Kinstone pieces.

------------------------------------------------------------------------------

#067 - Spookter & Spekter
Description: Ghosts from the Royal Valley. The one in the blue cap is Spookter,
             and the one in the red cap is Spekter. Spookter tries to be scary,
             but he's just not.

------------------------------------------------------------------------------

#068 - Sluggla
Description: Appears in Minish dungeons. They drop from the ceiling
             unexpectedly. They are slow, so take your time, and defeat them
             one by one.

------------------------------------------------------------------------------

#069 - Scissors Beetle
Description: Appears in Minish roads & dungeons. These monsters have sharp
             mandibles. Hit them when they shoot these away. Avoid their
             attacks to get in close.

------------------------------------------------------------------------------

#070 - Moldworm
Description: Appears in Minish roads. They come out of the ground when they
             sense prey. If you get swallowed, you'll take damage and get all
             dirty! Watch out, because when you're all dirty, Pestos will come
             after you.

------------------------------------------------------------------------------

#071 - Spiked Beetle
Description: Appears in dungeons. Covered in hard, spiny shells. Few attacks
             work on them. You have to flip them over to hurt them.

------------------------------------------------------------------------------

#072 - Eyegore Statue
Description: Appears in Castor Wilds. They move when you put an arrow in their
             eye. No other attacks work. You can always just let them pass...

------------------------------------------------------------------------------

#073 - Business Scrub
Description: Appears in caves, etc. Normally stay underground. They'll pop out
             and spit seeds at you, but if you get to know 'em, they're not so
             bad.

------------------------------------------------------------------------------

#074 - Armos
Description: Appears in the Wind Ruins. Built by the Minish for the Wind Tribe
             long ago. They look like stone statues, but if you get too close,
             they move!

------------------------------------------------------------------------------

#075 - Keese
Description: Appears in various areas. These bats live in dungeons and caves.
             Their movement is unpredictable, so use ranged weapons from a safe
             distance.

------------------------------------------------------------------------------

#076 - Keaton
Description: Appears in various areas. This thieving fox preys upon travelers
             and merchants. He may not be strong, but he will attack very
             quickly.

------------------------------------------------------------------------------

#077 - Ghini
Description: Appears in the Royal Valley, etc. These dark beasties are
             attracted to light, and if they attack you, they may suck your
             life away!

------------------------------------------------------------------------------

#078 - Gibdo
Description: Appears in the Palace of Winds. These mummies keep coming at you
             when you attack. It's better to fight from a distance if you want
             to avoid damage.

------------------------------------------------------------------------------

#079 - Rollobite
Description: Appears in various areas. His hard shell protects him from swords,
             but once he rolls into a ball, you can use the Gust Jar to draw
             him in.

------------------------------------------------------------------------------

#080 - Spark
Description: Appears in dungeons. They cling to walls and move quickly. Normal
             attacks may not work, but the boomerang is pretty effective.

------------------------------------------------------------------------------

#081 - Dark Nut
Description: Appears in Castor Wilds. These armor-clad soldiers are tough. Use
             your shield and rolling skills to find an opening in their
             defenses...

------------------------------------------------------------------------------

#082 - Red Dark Nut
Description: Appears in the Palace of Winds. These Dark Nut commanders are
             strong, but if you relax and wait for your opening, you can still
             defeat them.

------------------------------------------------------------------------------

#083 - Chaser
Description: Appears in dungeons. They move quickly to chase you once they spot
             you. Your shield will block them, but keep on your toes!

------------------------------------------------------------------------------

#084 - Rock Chuchu
Description: Appears in Veil Falls. These tough Chuchus wear rocks on their
             heads. The rocks protect them from damage, so you'll have to find
             a way to knock therocks off before you'll be able to destroy them.

------------------------------------------------------------------------------

#085 - Moldorm
Description: Appears in various areas. These guys move quickly and randomly.
             Trap them in a corner and take them out quickly.

------------------------------------------------------------------------------

#086 - Door Mimic
Description: Appears in the Royal Crypt. They look like doors, but they're
             really traps! If you get too close to one, it will fall down on
             you!

------------------------------------------------------------------------------

#087 - Peahat
Description: Appears on Mount Crenel, etc. These strange beasts hover on
             propeller-like leaves. You can pull them out of the sky with your
             Gust Jar.

------------------------------------------------------------------------------

#088 - Helmasaur
Description: Appears in various areas. Their fronts are protected with metal
             masks, but their backsides aren't! Pop off that mask for an easy
             battle.

------------------------------------------------------------------------------

#089 - Wall Master
Description: Appears in dungeons. If these guys grab you, they'll send you
             back to the start of the dungeon. Dodge them as they fall, then
             attack.

------------------------------------------------------------------------------

#090 - Floor Master
Description: Appears in dungeons. If these guys grab you, they'll send you
             back to the start of the dungeon. Watch out when he attacks with
             others.

------------------------------------------------------------------------------

#091 - Acro-Bandits
Description: Appears in the Eastern Hills, etc. Five of them pop out at once.
             If you smack each one as they pop out of the ground, they're a
             piece of cake.

------------------------------------------------------------------------------

#092 - Bob-omb
Description: Appears in dungeons. They often gather in groups in narrow areas.
             Once activated, they go a little crazy. Take them out with arrows.

------------------------------------------------------------------------------

#093 - Bombarossa
Description: Appears in dungeons. They float in the air and explode when
             touched. Walk carefully, and you may escape unhurt...

------------------------------------------------------------------------------

#094 - Like Like
Description: Appears in caves, dungeons, etc. Don't let them grab you: they'll
             eat your shield if they hold you long enough. Swing your sword to
             escape.

------------------------------------------------------------------------------

#095 - Rupee Like
Description: Appears in caves, dungeons, etc. This Rupee Like has a Rupee
             dangling from its head stalk. This clever lure attracts greedy and
             delicious heroes.

------------------------------------------------------------------------------

#096 - Rope
Description: Appears in various areas. They'll come straight for you if they
             spot you. Just swing your sword when they charge at you.

------------------------------------------------------------------------------

#097 - Boulder
Description: Appears on Mount Crenel, etc. These huge boulders come crashing
             down from cliff walls. They fall in a random pattern, so watch
             your step!

------------------------------------------------------------------------------

#098 - Ball & Chain Soldier
Description: Appears in the Palace of Winds. They're not fast, but that iron
             ball is a bruiser! Try to hit them after they swing the ball.

------------------------------------------------------------------------------

#099 - Spiny Beetle
Description: Appears in various areas. They hide under common rocks and grass.
             Be careful, because they can pop out when you least expect it!

------------------------------------------------------------------------------

#100 - Spear Moblin
Description: Appears in Minish Woods, etc. They rush you on sight. They also
             block head-on attacks with their spears, so circle around to
             attack.

------------------------------------------------------------------------------

#101 - Bow Moblin
Description: Appears in various areas. They fire arrows at you on sight. Block
             these with your shield and then close in to attack.

------------------------------------------------------------------------------

#102 - Cloud Piranha
Description: Appears in the sky. They swim through clouds like fish in water.
             Attack them in that brief moment when they pop out!

------------------------------------------------------------------------------

#103 - Mulldozer
Description: Appears in Minish roads, dungeons, etc. There are red and blue
             ones. They may look small and weak, but their hard shells make
             them formidable.

------------------------------------------------------------------------------

#104 - Pesto
Description: Appears in Minish roads, dungeons, etc. There are red and blue
             ones. The blue ones are stronger and throw things down on your
             head.

------------------------------------------------------------------------------

#105 - Puffstool
Description: Appears in Deepwood Shrine. These mushroom beasties scatter spores
             all over dungeons. When their caps are red, they are invincible.

------------------------------------------------------------------------------

#106 - Wizzrobe
Description: Appears in the Palace of Winds, etc. They fire magic bolts from
             afar. Hit them when they appear so they don't cast another spell!

------------------------------------------------------------------------------

#107 - Fire Wizzrobe
Description: Appears in the Palace of Winds. They wield fire magic. Hit them
             when they appear so they don't cast another spell!

------------------------------------------------------------------------------

#108 - Ice Wizzrobe
Description: Appears in the Palace of Winds. They wield ice magic. They're weak
             against fire, so attack with fire for a quick battle!

------------------------------------------------------------------------------

#109 - Wisp
Description: Appears in dungeons. They float in midair. They won't hurt you,
             but if you touch them, you won't be able to use your sword for
             awhile.

------------------------------------------------------------------------------

#110 - Octorok
Description: Appears in various areas. There are red and blue ones. They've
             appeared in every Zelda game to date. They spit rocks, so be
             careful!

------------------------------------------------------------------------------

#111 - Golden Octorok
Description: Appears in... Well, we're not sure! The legendary Golden Octorok.
             It can't be confirmed, but they are said to shoot chunks of pure
             gold...

------------------------------------------------------------------------------

#112 - Golden Tektite
Description: Appears in... Well, we're not sure! The legendary Golden Tektite.
             Its basic attack is the same, but it has much more power.

------------------------------------------------------------------------------

#113 - Golden Rope
Description: Appears in... Well, we're not sure! The legendary Golden Rope.
             It's much more aggressive than the normal ones: it will attack you
             on sight.

------------------------------------------------------------------------------

#114 - Crow & Takkuri
Description: Appears in various areas. The black one is Crow. If you touch
             Takkuri, he will steal Rupees from you, so be careful!

------------------------------------------------------------------------------

#115 - Lakitu
Description: Appears in the sky. They float on clouds. They don't move, but
             they do throw lightning bolts. Steal their clouds with the Gust
             Jar.

------------------------------------------------------------------------------

#116 - Stalfos
Description: Appears in dungeons. Blue ones jump, and red ones throw bones. See
             what happens when you remove their heads with the Gust Jar.

------------------------------------------------------------------------------

#117 - Beetle
Description: Appears in various areas. They appear under rocks and grass. If
             they grab you, you won't be able to move. Swing your sword to get
             away.

------------------------------------------------------------------------------

#118 - Chuchu
Description: Appears in various areas. Chuchus come in many colors. Each color
             is a little different, but ranged weapons work well against all.

------------------------------------------------------------------------------

#119 - Tektite
Description: Appears on Mount Crenel, etc. They move by jumping long distances.
             Their movement can be unpredictable, so attack them when they are
             still.

------------------------------------------------------------------------------

#120 - Trap
Description: Appears in various areas. A trap with sharp blades. Some are
             triggered by nearby intruders, while others follow a set path.

------------------------------------------------------------------------------

#121 - Leever
Description: Appears in Wind Ruins, Veil Falls. These baddies move freely
             underground when attacking. You never know where they will pop up,
             so keep your shield raised and at the ready!

------------------------------------------------------------------------------

#122 - Madderpillar
Description: Appears in Deepwood Shrine, etc. This caterpillar moves in a
             zigzag pattern. If you hit him on the nose, he gets upset and
             starts running around.

------------------------------------------------------------------------------

#123 - Spiny Chuchu
Description: Appears in various areas. These Chuchus project spikes from their
             bodies at the first sign of danger. Try a well-placed bomb.

------------------------------------------------------------------------------

#124 - Big Octorok
Description: Appears in the Temple of Droplets. Frozen solid by the power of
             the Water Element. He's been frozen so long that his hunger is
             unbearable.

------------------------------------------------------------------------------

#125 - Gyorg Pair
Description: Appears in Palace of Winds. Females are larger than males. They
            fly around the Palace of Winds, preying on adventurers.

------------------------------------------------------------------------------

#126 - Biggoron
Description: This is a legendary Goron with a body bigger than a mountain. This
             Goron is so big, in fact, that no one has ever seen all of it at
             once.

------------------------------------------------------------------------------

#127 - Big Green Chuchu
Description: Appears in Deepwood Shrine. A perfectly ordinary Chuchu. Though
             not much of an enemy usually, they are terrifying to anyone
             Minish-sized.

------------------------------------------------------------------------------

#128 - Gleerok
Description: Appears in the Cave of Flames. A Gleeook with a hard, rocky shell
             found in Mount Crenel. Hiding in lava, this beast spews fire on
             everything it sees.

------------------------------------------------------------------------------

#129 - Mazaal
Description: Appears in the Wind Ruins. Constructed by the Wind Tribe to repel
             intruders, this sturdy machine cannot be destroyed by any external
             force.

------------------------------------------------------------------------------

#130 - Big Blue Chuchu
Description: Appears in the Temple of Droplets. An ordinary blue Chuchu.
             Fighting him while Minish-sized is daunting, but just try to avoid
             that electric attack.

------------------------------------------------------------------------------

#131 - Zelda & Link
Description: These two became fast friends because of Smith and the king of
             Hyrule. Zelda wishes that the sometimes unreliable Link were just
             a wee bit stronger.

------------------------------------------------------------------------------

#132 - Minish Ezlo
Description: The Minish Ezlo, before he was cursed by Vaati. He is a famous
             Minish sage. Even among Minish inventors, he was renowned for his
             amazing creations.

------------------------------------------------------------------------------

#133 - Black Knight
Description: Appears in Dark Hyrule Castle. This is the strongest Dark Nut,
             with a good balance of attack and defense. They will do anything
             to stop you.

------------------------------------------------------------------------------

#134 - Vaati Reborn
Description: The sorcerer Vaati took this form after draining the power of the
             light force from Princess Zelda. The evil beams from his eyes are
             devastating.

------------------------------------------------------------------------------

#135 - Vaati Transfigured
Description: Once Vaati's body has been shattered, this dark form rises up, all
             that remains of the evil sorcerer. Only the sacred Four Sword can
             defeat him.

------------------------------------------------------------------------------

#136 - Vaati's Wrath
Description: This is the embodiment of purest evil, the final form of the
             power-mad Vaati. Its mind is consumed with a hunger for
             destruction. Find its weakness.

------------------------------------------------------------------------------


=======================
XI. Equipment Upgrades
=======================

In this section, I will list all of the equipment upgrades in the game, along
with information about how you get to them and such. Take note that I will only
list the upgrades for your Wallet, Bomb Bag, and Quiver. I do not consider the
optional weapons as equipment upgrades; see the Side Quests section for that.


-------
Wallets
-------


------------------------------------------------------------------------------

Big Wallet #1
Location: Hyrule Town
Description: The first wallet upgrade can be found at Stockwell's Shop. It is
             sold for 80 Rupees, which isn't very hard to get. When you buy it,
             you can hold up to 300 Rupees at once, rather than 99. Not a bad
             bargain! You'll need this to get the biggest wallet.

------------------------------------------------------------------------------

Big Wallet #2
Location: Minish Woods
Description: Once you complete the second dungeon, the next wallet upgrade is
             available to you. Somewhere in the Eastern Hills (just east of the
             farmers, Eenie & Meenie) is a hole. Use the Cane of Pacci on it,
             then enter it. Continue to the next area leading to Minish Woods,
             and enter the tree. Walk up to the spring and a Great Fairy will
             appear. Offer to answer her questions, and say yes to all of them.
             For your honesty, she gives you the Big Wallet. The second one
             lets you hold 500 Rupees at once.

------------------------------------------------------------------------------

Big Wallet #3
Location: Lon Lon Ranch
Description: To get this one, first go to Mayor Hagen's house at Hyrule Town.
             It is located at the northeastern end of town. Inside, Kinfuse
             with the mayor to make a pond drain at Lon Lon Ranch. Head there,
             and take the stairs down to a cave. Inside you'll find a chest,
             which has the last Big Wallet inside. With all three wallet
             upgrades, you can carry up to 999 Rupees!

------------------------------------------------------------------------------


---------
Bomb Bags
---------


------------------------------------------------------------------------------

Big Bomb Bag #1
Location: Mt. Crenel
Description: With the Grip Ring in your possession, head over to the left side
             of the mountain to find the Crenel Wall. Climb it up to the right,
             and get on the small ledge that comes to a dead end. Place a bomb
             at the dead end to blow it up, revealing an entrance. Inside, walk
             up to the spring and throw a Bomb in there to find a Great Fairy.
             Tell her you threw neither the Gold nor Silver Bomb in the spring,
             and she'll give you a Big Bomb Bag. Now you can carry 30 Bombs!

------------------------------------------------------------------------------

Big Bomb Bag #2
Location: Hyrule Town
Description: After you rid Stockwell of the Big Wallet and the Boomerang at his
             shop, he sells a Big Bomb Bag for a measly 600 Rupees. Expensive,
             I know. Buy it, and you can carry 50 Bombs at once.

------------------------------------------------------------------------------

Big Bomb Bag #3
Location: Wind Ruins
Description: You must first have the Temple of Droplets completed. Warp to the
             Minish Woods, and become Minish-sized. Enter the Minish house by
             the Wind Crest, and fuse with Belari. This makes a chest form at
             Wind Ruins. Open it for a Big Bomb Bag. Now you can carry 99 Bombs
             at once. Awesome! NOTE: This upgrade is NOT in the PAL version.

------------------------------------------------------------------------------


-------------
Large Quivers
-------------


------------------------------------------------------------------------------

Large Quiver #1
Location: Hyrule Town
Description: After the Fortress of Winds, you'll find this on sale for as much
             as 600 Rupees at Stockwell's Shop. Buy it, and you'll be able to
             carry 50 Arrows at once.

------------------------------------------------------------------------------

Large Quiver #2
Location: Wind Ruins
Description: Go to the Wind Ruins, and head through the ruins until you get to
             a stump, along with a hole nearby. Shrink at the stump and enter
             the hole, then Kinfuse with the Minish. This makes a beanstalk
             grow further in the ruins. Climb it up to a cloud, where you'll
             find a chest that has a Large Quiver. You can carry 70 Arrows at
             once with the second upgrade.

------------------------------------------------------------------------------

Large Quiver #3
Location: Royal Valley
Description: To get the last quiver upgrade, go to Royal Valley. From the
             entrance, look east of the stairs to find two pieces of a fence.
             Place a bomb by the wall in between those pieces to reveal an
             entrance. Inside, walk up to the spring to find a Great Fairy.
             Answer her questions like so: no, no, yes, no, no. For being
             honest, you get a Large Quiver. Now you can carry 99 Arrows.

------------------------------------------------------------------------------


=================
XII. Wind Crests
=================

In this section, I will list all of the Wind Crests in the game, along with
information about where they're located and such. Wind Crests are at first
stone tablets. You'll likely find many of them as you go through the game.
Examine the tablet and it'll explode, revealing a crest on the ground. Later on
in the game, when you get the Ocarina of Wind after the Fortress of Winds, play
the ocarina and Zeffa the bird will take you to the air. Then, the Hyrule map
is shown, along with places you can warp to. You can warp to Lake Hylia by
default. However, you can also warp to all of the Wind Crests you've examined
throughout the game. The locations of each one are below.


------------------------------------------------------------------------------

Wind Crest #1
Location: South Hyrule Field
How To Find: This Wind Crest is located slightly northeast of Link's house.

------------------------------------------------------------------------------

Wind Crest #2
Location: Hyrule Town
How To Find: To find the second Wind Crest, head to the northeastern part of
             the town. You'll find it by the exit to North Hyrule Field.

------------------------------------------------------------------------------

Wind Crest #3
Location: Minish Woods
How To Find: Right after you finish the Deepwood Shrine and exit from the left
             part of the Minish Village, resize using the stump outside. The
             Wind Crest is right in front of you.

------------------------------------------------------------------------------

Wind Crest #4
Location: Mt. Crenel
How To Find: Finding this one is extremely similar as finding the one at the
             Minish Woods. Right by the entrance to the Cave of Flames is where
             this Wind Crest is located.

------------------------------------------------------------------------------

Wind Crest #5
Location: Castor Wilds
How To Find: Head to the southwestern part of the swamp. Not quite where the
             three Mysterious Statues are, though; basically east of them. You
             will find a Wind Crest there.

------------------------------------------------------------------------------

Wind Crest #6
Location: Lake Hylia
How To Find: There's no specific way to find this one. Right when you get the
             Ocarina of Wind, you can warp here to a high ledge by default.

------------------------------------------------------------------------------

Wind Crest #7
Location: Veil Falls
How To Find: Once you Kinfuse with the Source of the Flow, start climbing up
             Veil Falls. You'll come to the Wind Crest automatically.

------------------------------------------------------------------------------

Wind Crest #8
Location: Cloud Tops
How To Find: As you go through the Cloud Tops, you'll spot this one on sight.
             It's located by the entrance to the Wind Tribe's home.

------------------------------------------------------------------------------


================
XIII. Picolytes
================

Picolytes aren't completely useless, but they just aren't worth wasting your
money on. First, when you get the Gust Jar, head to the center of Hyrule Town.
The lower-right mat has dust all over it. Suck it all away with the Gust Jar,
and come back later (like after you beat the next dungeon or something). Then,
an odd man named Beedle will be sitting on the mat, selling expensive things
known as Picolyte. They increase your luck for a certain thing, but only for a
few minutes. The first three that are sold are green, red, and white Picolyte.
There are three more though, but you have to do a short side quest to make them
available. I'll tell you how to do it. First, go to the Minish Village, and go
to the barrel house at the middle-eastern side of the village.

Inside, push the bottom crate left (the crate is to the north), and talk to the
Minish in the corner. He'll say that they're trying to make the Pico Blooms get
improvements. Talk to him again, and you'll find out that he needs some milk to
make one Pico Bloom improve. Exit the village and go to Hyrule Town after you
unlock Talon's house, although you probably have already. Talk to Malon at the
town, and buy Lon Lon Milk from her (make sure you have a spare bottle that's
empty). Take it to the Minish at the village, and he'll water the Pico Bloom
with it. He tells you to return when time passes. Exit the village and just
walk around for a bit, then return. He'll want Mt. Crenel Mineral Water now. Go
get the green water at Mt. Crenel, then return to the Minish.

Talk to him again and he'll use the water. Exit the village, walk around for
awhile, and come back. Now he wants a Red Potion. Go to Syrup's Hut, and buy a
Red Potion from here. Return to the village and give it to him. When the last
Pico Bloom has bloomed, all six Picolyte will be available at Hyrule Town. The
red Picolyte costs 100 Rupees, and makes finding hearts easier. The green
Picolyte is 100 Rupees as well, and it makes finding Mysterious Shells easier.
The blue Picolyte costs 100 Rupees, and makes finding supplies for your weapons
easier. The yellow Picolyte costs 200 Rupees, and lets you find Rupees quicker.
White Picolyte is 200 Rupees, and makes finding Kinstone pieces easier.

Finally, the orange Picolyte is 200 Rupees, and makes finding fairies easier.
Overall, though, the only ones that are even useful are yellow and white. Other
than that, do not waste your money on this stuff. You can find much easier and
possibly faster methods of getting the items than buying Picolyte.


------------------------------------------------------------------------------


===================
XIV. Tiger Scrolls
===================

In this game are things known as Tiger Scrolls. Throughout the game, you will
find various dojos. Each dojo has a swordsman inside, and he will teach you a
new ability, provided you have the right item or ability to learn the next one.
Each time you learn a new ability, the swordsman gives you a Tiger Scroll so
that you can check it, should you ever forget how to perform that ability.
There are also three hidden swordsmen throughout Hyrule. They teach you how to
perform the techniques you already learn better. I'll list all of the info on
this stuff below. I list the Tiger Scrolls in the order the game lists them.


------------------------------------------------------------------------------

Tiger Scroll #1
Swordsman: Swiftblade
Ability: Spin Attack
Location: Hyrule Town
Description: To get this Tiger Scroll, visit the southwestern part of Hyrule
             Town after the first dungeon, then speak with Swiftblade inside
             the dojo. He'll teach you the traditional Spin Attack, which can
             hit all enemies. It'll come in handy a few times.

------------------------------------------------------------------------------

Tiger Scroll #2
Swordsman: Grimblade
Ability: Sword Beam
Location: Hyrule Castle Garden
Description: You must first wait until you get the Flame Lantern before you're
             able to get this. Go to the Hyrule Castle Garden, and head to the
             right. Slash the bushes away until you reveal a ladder. Take it
             down to Grimblade's dojo. Inside, light the torches in the corner
             with the Flame Lantern, then speak to him. He'll teach you the
             Sword Beam, which makes your sword shoot out a small beam, but
             only at full health.

------------------------------------------------------------------------------

Tiger Scroll #3
Swordsman: Swiftblade
Ability: Dash Attack
Location: Hyrule Town
Description: Visit Swiftblade's dojo after getting the Pegasus Boots. Then, he
             will teach you a new technique: the ability to dash away while
             holding out your sword. This only works if the Pegasus Boots and
             the sword are assigned to the same button, though. This is my
             favorite ability, by far.

------------------------------------------------------------------------------

Tiger Scroll #4
Swordsman: Waveblade
Ability: Peril Beam
Location: Lake Hylia
Description: To find Waveblade, go to Lake Hylia, and swim west of Mayor
             Hagen's lakeside cabin (you'll need the Flippers for this). You
             will find some stairs. Follow the path to a tree, which leads to
             Waveblade's dojo. Make sure you have ten or more hearts, then
             speak to him. He'll teach you the Peril Beam, which lets you shoot
             out a beam with one heart left. It's the same as the Sword Beam,
             only you shoot out a beam with one heart remaining.

------------------------------------------------------------------------------

Tiger Scroll #5
Swordsman: Swiftblade
Ability: Rock Breaker
Location: Hyrule Town
Description: After you beat the Cave of Flames and get your new sword, pay
             Swiftblade a visit. He'll teach you the Rock Breaker, which is a
             really simple ability. It allows you to break rocks, pots, and
             other things with your sword.

------------------------------------------------------------------------------

Tiger Scroll #6
Swordsman: Grayblade
Ability: Roll Attack
Location: Mt. Crenel
Description: Somewhere along the eastern side of the mountain lies a cave.
             Inside, you'll find two switches, a closed door, and some glowing
             tiles. Use them to split, then step on the switches to open the
             door. Inside is Grayblade, who will teach you the Roll Attack.
             Roll, and use your sword just as you start rolling, or just as
             you're about to get up from the roll. Either one works. If you
             come in contact with an enemy or a breakable object with this
             attack, Link will do a Spin Attack, hitting nearby enemies.

------------------------------------------------------------------------------

Tiger Scroll #7
Swordsman: Swiftblade
Ability: Down Thrust
Location: Hyrule Town
Description: Once you get the Roc's Cape at the Palace of Winds, go visit
             Swiftblade yet again. This time around, he teaches you an attack
             that makes you thrust down with your sword in mid-air. Jump with
             the Roc's Cape, and quickly press the sword button to perform it.
             It's not too useful, mind you.

------------------------------------------------------------------------------

Tiger Scroll #8
Swordsman: Swiftblade the First
Ability: Great Spin Attack
Location: Castor Wilds
Description: You cannot get this ability until you've gotten the other seven
             Tiger Scrolls. Warp to Castor Wilds, and head left. Slash the
             bushes away, and if you didn't earlier, push the grave up to find
             a staircase. Take it down to a dojo, where you'll meet the ghost
             of a swordsman known as Swiftblade the First. He'll teach you the
             Great Spin Attack if you have the other seven scrolls. Do the
             normal Spin Attack, then press the button repedeately do it. It's
             useful for some places, although you learn it fairly late.

------------------------------------------------------------------------------

Ability Upgrade #1
Swordsman: Scarblade
Upgraded: Spin Attack Charge Time
Location: Castor Wilds
Description: Head to Mt. Crenel, and Kinfuse with Grayblade the swordsman to
             make a waterfall open up at Castor Wilds. Swim into it, and you'll
             find Scarblade's secret dojo. Talk to him, and he'll upgrade the
             charge time for the Spin Attack. Now you can charge up for the
             attack faster.

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Ability Upgrade #2
Swordsman: Greatblade
Upgraded: Great Spin Attack
Location: North Hyrule Field
Description: In order to make this upgrade available, make sure you get the
             Great Spin Attack first. Then, Kinfuse with Waveblade, and a
             waterfall will open up at North Hyrule Field. Enter it, then
             you'll find Greatblade's secret dojo. Talk to him and he'll
             upgrade your Great Spin Attack, if you learned it. This makes it
             where you can spin for a longer amount of time. Not bad.

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Ability Upgrade #3
Swordsman: Splitblade
Upgraded: Split Gauge Charge Time
Location: Veil Falls
Description: For the last upgrade, make sure you fuse Kinstones with Grimblade
             at the Hyrule Castle Garden. This will make a waterfall open up at
             Veil Falls. Inside is Splitblade's secret dojo. Talking to him
             makes him teach you an ability that makes your Split Gauge go up
             much faster.

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============
XV. Secrets
============

In this section, I will list all of the secrets in the game (which is only one
at this point; email me if you have any more).


Secret #1 - Free Rupees
-----------------------

This trick can be used to find many Rupees fast. You can get up to 999 in as
little as three to five minutes! To do it, you must first have the Mole Mitts.
Go to Link's house at South Hyrule Field, then enter the house and exit it.
From the door, turn left and dig to find 20 Rupees (a red Rupee). Get it, enter
the house and exit it, then repeat. The 20 Rupees will always be there, no
matter what! This trick is very useful if you need Rupees for a certain thing.


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================================
XVI. Frequently Asked Questions
================================

In this section, I will list the most commonly asked questions regarding this
game. Before emailing me with a question, please refer to this very section
first, and see if your question is already answered! Thank you.


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Q: How do I get the fourth bottle?


A: Refer to the Walkthrough or Side Quests section. It's explained there, in
   either section.


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Q: I can't beat Vaati! Any advice?


A: Make sure you have plenty of hearts (at least 14 max), and make sure that
   you enter the battles with lots of fairies. His hardest form is by far his
   third one, but with enough fairies and supplies, you should take him down.


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Q: I can't Kinstone fuse with Eenie the farmer! Why?


A: You either already fused with him, or you're playing the PAL version and
   you're a bit far into the game. To find out if you've fused with him or not,
   go to the Goron cave at Lon Lon Ranch after fusing with all Mysterious
   Walls. If you've fused with all of them and only five Gorons are in the
   cave, then you're missing the fusion. In the European version (PAL), it is
   possible to miss out on the fusion completely. Later in the game, you will
   see that it's not possible to Kinfuse with Eenie. You have to do it early in
   the game, and if you want the fourth bottle, you'll have to restart.


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Q: This guide says I can get a third Bomb Bag. I followed your instructions,
   but didn't find it. Why is that?


A: This is another problem with the European version of the game. Well, not
   really a problem, but rather, the third Bomb Bag upgrade was not included in
   the European version. You can only get two. In the North American version,
   you can get all three. Oh well, 70 Bombs are more than enough anyway.


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=================
XVII. Email Info
=================

If you wish to email me about this guide, whether it be a comment or a typo,
or even a big error in the guide, then email me at my email listed at the top
of this guide. For those who are lazy, my email is ganonpuppet@yahoo.com. Email
me there, and I'll add whatever it is I missed, or fix whatever it is I messed
up on as soon as possible. Please make the subject something to do with the
game (such as "Legend of Zelda: Minish Cap FAQ"), so I'll know that your email
isn't spam.


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===============
XVIII. Credits
===============

Credits go to you for reading this guide.
Credits go to me for taking the time to write this guide.
Credits go to Nintendo for making another awesome Legend of Zelda game, and
              also for making it portable!


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================
XIX. Copyrights
================

Do not copy this guide without my permission. If you attempt to do that
without my permission, you will be in trouble with the law. For permission,
email me at my email adress listed at the top of this guide, I may say yes, I
may say no, it depends. This guide is a Copyright (c) 2007, and was created by
Jesse Winstead. All rights reserved. The following sites have been allowed to
use this guide:

http://www.gamefaqs.com/
http://www.neoseeker.com/
http://www.ign.com/
http://www.1up.com/
http://www.press-startgaming.com/
http://www.supercheats.com/


End Of File.


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