===============================
Fire Emblem: The Sacred Stones
===============================

Character/Final Team FAQ

Version 2.0

By David Marozick

Created (finished) on 8/9/05

Last modified on 3/25/06

The lastest version can always be found at GameFAQs.

=====================
I. Table of Contents
=====================
I. Table of Contents
II. Version Information
III. Introduction
	A. Introduction
	B. Purpose of this guide
	C. Important Information
	D. Explanation of Skills
	E. E-mail policy
IV. Characters
	A. Lords
		1. Eirika
		2. Ephraim
	B. Cavalry
		3. Amelia
		4. Duessel
		5. Forde
		6. Franz
		7. Gilliam
		8. Seth
		9. Kyle
	C. Infantry
		10. Dozla
		11. Garcia
		12. Gerik
		13. Innes
		14. Neimi
		15. Ross
	D. Swordsmen
		16. Colm
		17. Joshua
		18. Marisa
		19. Rennac
	E. Magic Users
		20. Artur
		21. Ewan
		22. Knoll
		23. L'Arachel
		24. Lute
		25. Moulder
		26. Natasha
		27. Saleh
	F. Fliers
		28. Cormag
		29. Syrene
		30. Tana
		31. Vanessa
	G. Other characters
		32. Myrrh
		33. Tethys
V. Quick References
	A. Class Quick References
		1. Assassin
		2. Berserker
		3. Bishop
		4. Dancer
		5. Druid
		6. Falcoknight
		7. General
		8. Great Knight
		9. Hero
		10. Lord
		11. Mage Knight
		12. Manakete
		13. Paladin
		14. Ranger
		15. Rogue
		16. Sage
		17. Sniper
		18. Summoner
		19. Swordmaster
		20. Trainee
		21. Valkyrie
		22. Warrior
		23. Wyvern Knight
		24. Wyvern Lord
	B. Promotion Quick References
	C. Overall Quick Reference
VI. Walkthrough
	A. Prologue: The Fall of Renais
	B. Chapter 1: Escape!
	C. Chapter 2: The Protected
	D. Chapter 3: The Bandits of Borgo
	E. Chapter 4: Ancient Horrors
	F. Chapter 5: The Empire's Reach
	G. Chatper 5x: Unbroken Heart
	H. Chapter 6: Victims of War
	I. Chapter 7: Waterside Renvall
	J. Chapter 8: It's a Trap!
	K. Chapter 9 Ephraim: Fort Rigwald
	L. Chapter 10 Ephraim: Turning Traitor
	M. Chapter 11 Ephraim:
	N. Chapter 12 Ephraim:
	O. Chapter 13 Ephraim:
	P. Chapter 14 Ephraim:
	Q. Chapter 15 Ephraim:
	R. Chapter
VII. Final Team Analysis
	A. Audhulma
	B. Vidofnir
	C. Garm
	D. Nidhogg
	E. Excalibur
	F. Ivaldi
	G. Gleipnir
	H. Latona
	I. Others
VIII. Frequently Asked Questions
IX. Acknowledgements
X. Contact Information
XI. Copyright

========================
II. Version Information
========================

Version 2.0 - Okay, so here's a major update. I didn't add much new stuff,
I just revised a whole bunch of stuff. Sadly, there's no more done on the
walkthrough. What I did do was revised a lot of my ratings and opinions in
my Character FAQ to fit my current understanding of the game (after doing
more research and such). I also correct a couple technical mistakes and
typos, added two questions in the FAQ, and updated the acknowledgements.

Version 1.47 - Been WAY too long since my last update. Unfortunately, this
isn't a big update. Couple of things. First of all, I added some more sites
for people that are allowed to use this FAQ. Secondly, there are several
things that I've corrected via people contacting me over e-mails. That's
it. One of these days, I'll get around to finishing the walkthrough
portion. :) I also added a Frequently Asked Question section, as well as an
e-mail section to save myself some hastle when handling e=mails.

Version 1.46 - Small update here. Got some e-mails recently. I was informed
that my assassin information was slightly incorrect, so now that information
should be correct. Someone also e-mailed me with the missing information from
the trainees. Thanks a bunch!

Version 1.45 - Wow. Almost 9,000 clicks and I'm not even close to being
finished with this. You guys must really like what you're reading or something.
Okay, it's been WAY too long since I've updated this. You'd think I could get
more done in the 6 weeks it's been since I've done anything on this.
Unfortunately, I have little to no time to do FAQ work on this now, but I'm
going to try to pick up the pace on this so I can at least finish. Anyway, I
added Ephraim's chapter 10. Hopefully I'll be able to get more done this week.

Version 1.40 - Added Chapter 8. Started on Ephraim's side of the story.
Finished chapter 9. 

Version 1.36 - Corrected a couple typos. Added GameFAQs in the ackowledgements.
Nothing major. Hopefully I can get more walkthrough work done today.

Version 1.35 - Added chapters 4 - 7 on the walkthrough. Working as fast as I
can on getting most of the walkthrough finished.

Version 1.2 - Decided to add a walkthrough in here. Edited some of the wordings
throughout the FAQ to make it correct for the new version of this. Finished
with Prologue and chapters 1-3 of walkthrough.

Version 1.1 - The second version of the guide. Corrected a couple typos, caught
a couple missing things. Added some stuff I forgot the first time. Made the
guide nicer on the eyes. Now ready for submission.

Version 1.00 - The first version of the guide. All normal characters and
sections completed. Later on, I might add secret characters. Other sections
may pop up once I gather enough information to write them up. ^_^

==================
III. Introduction
==================

A. Introduction
================

Hey all! You're reading a FAQ/Walkthrough to the game Fire Emblem
- The Sacred Stones (which from now on will be referred to as FETSS or FE8).
I'm known as Sui, and I'll tell you all I know about this game. Though this
isn't my first guide (but it is here at GameFAQs), I'm still fairly new to
the whole "guide" process, so bear with me. ^_^ I hope you all find my guide
informative and worth reading. Enjoy!

B. Purpose of this guide
=========================

The purpose of this guide is to help you decide which characters of FE8 to use
on your team, which promotion path you should choose for those characters,
their strengths and weaknesses, and to provide factual information about those
characters, such as average stats, etc. After I give you the information,
I'll explain the reasons why I think what I do. The format will be like this:

<character's name>

When you get the character:
Starting level:
Affinity:
Weapon:
Weapons gained by promotion:
Promotion paths:
Item required to promote:
Skill(s):
Skill(s) gained by promotion:

Stats -
==============================================================================
 |-------------------------|-------------------------------------------------|
 |    Stat     |   Growth  |   Start  |    Promo.    |    Final   |    Max   |
 |             |     %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|___________|__________|______________|____________|__________|
 |     HP      |
 |     Str     |
 |     Skl     |
 |     Spd     |
 |     Lck     |
 |     Def     |
 |     Res     |
 |     Mov     |
 |     Con     |
 |     Tot     |
==============================================================================

General Comments - 
Technically Best As - 
Prefered Promotion -
Overall Rating -  
Other Comments - 

Note: If a stat has a * by it, that means it's maxed.
Note 2: If a character has 2 recruiting times by it, the level gained and
starting stats of that character will be how they are for Ephraim's side of
the story.

After I tell you all about the characters, I'll explain in detail, how to beat
each and every chapter. This won't be a turn by turn walkthrough or anything,
but just what you should do in order to beat the chapter. The format will be
like this:

Difficulty:
Events and Objectives:
Preparations:
General Tactics:
Boss Stats:
Boss Tactics:
Enemies:
Reinforcements:

C. Important Information
=========================

Before I get started, there's a couple things you'll need to know before
reading this guide. Firstly, though this guide does contain facts, the
comments I give reflect my own personal opinion. You should use who you like,
even if that character isn't technically the best. I'm just telling you who
are my prefered characters and why it is, in hopes that that will help you
make an informed decision about who you choose. For my tactics on how to beat
a certain chapter, those are also my opinion. If you think another way works
better, then use it. This guide is just to help you decide which is the best
and most efficiant way to beat a given chapter.

Secondly, many abbrivations will be used (though most of them are in the game
itself). Here they are:

FE8 or FETSS - Fire Emblem 8 or Fire Emblem - the Sacred Stones
FE6 - Fire Emblem 6 (Fire Emblem: Sealed Sword)
FE7: Fire Emblem (first one released in English)
FoW - Fog of war
OHKO - One hit knock out
HP - Hit Points
Str/Mag - Strength/Magic
Skl - Skill
Spd - Speed
Lck - Luck
Def - Defense
Res - Resistance
Mov - Movement
Con - Constitution
Tot - Total

Hit Points are your life. The more you have, the more damage you can recieve.
If your HP reach zero, the unit will vanish from the map, and you'll be unable
to use them for the remainder of your journey (you never get them back).

Strength (for physical units) or Magic (for magic users) determines how much
damage you can do to your opponant. Your strength plus the might of your
weapon minus your opponant's defense is how much damage you can do. Please
note that in the guide, when I say "strength", the unit may very well be a
magic user, but since strength and magic do the same thing, I will just refer 
to it as strength.

Skill determines how often you hit an enemy. This can be lowered by carrying
a traveler (via the rescue command), or by using a weapon that has more weight
than your con.

Speed determines how much you can dodge and whether or not you can double
attack the enemy (or if the enemy can double attack you). If your speed plus
your con minus your weapon weight exceeds the opponant's speed by at least
four, then you can double attack.

Luck determines a lot of things. It determines how much you can hit or dodge.
It determines how much you can critical. And it even can lower how much your
enemy can critical.

Defense determines how much damage you take from an enemy attacking you by
physical means (sword, lance, etc.). Their attack minus your defense is the
amount of damage you'll recieve. Please note that if your weapon has a
disadvantage in the weapon triangle, your damage may be more, while if you
have an advantage in it, your damage may be decreased.

Resistance determines how much damage you take from an enemy attacking you
with magic. Its properties are exactly the same as defense, only it deals with
magic instead of weapons.

Movement determines how many squares you can move in one turn. Obviously, the
higher movement your character has, the better it is for you. However, things
on the field, such as forests or desert, can decrease your movement for some
characters.

Constitution determines how well you can wield your weapon. If the weight of
the weapon exceeds your con, you won't be able to weild it very well and your
hit % will be reduced. Con also determines rescues. If you have an aid lower
than your ally's con, you can rescue them to get them out of danger. Likewise,
if your con is lower than someone else's aid, you can be rescued.

Aid Determines who you can rescue. Mounted units have more aid due to their
horse/pegasus/etc. See con for more details on rescues.

Total stats will also be given to best determine which unit is best of its
class or its ranking compared to other units in the game.


D. Explanation of Skills
=========================

+20% Critical - Adds 20 to your chance of getting a critical hit
Big Shield - Negates all damage done to you that turn, physical or magical
Dance - Allows a unit to move again
Farther sight in FoW - Same effect as a torch
Lockpick - Able to use lockpicks to pick chests and doors
Pick - Able to pick chests and doors without the use of a lockpick
Pierce - Negates enemy's defense when activated
Seawalk - Able to move around on the water
Seize - necessary to win some maps (siezes gate, thrown, etc.)
Silencer - If you have a critical, theres a 1/3 chance it will be a OHKO
Slayer - Unit does twice the damage to monster units
Steal - Allows unit to steal a non-weapon item from the enemy
Summon - Summons a phantom to the map
Surestrike - 100% chance of an attack hitting when activated

Now that you know the basics, I'll start with the main guide!


E. E-mail Policy
=================

Well, there's one more thing before I get onto the main guide. ;) If you
see anything that's wrong or missing in my guide, feel encouraged to 
e-mail me about it and let me know, just please do it in a polite and
respectful about it. Also, please make absolutely certain that what you're
e-mailing me about is actually wrong/missing from the guide. Just to sum
it up...

I WILL answer e-mails concerning:

Questions that involve something not mentioned in the guide
Something I missed in my guide
Suggestions on how to make my guide better
Arguements about opinions (as long as they're in an intelligent manor)
Letting me know what you thought of my guide
Other things you may just want to talk about (opinions, etc.)

I WILL NOT answer e-mails concerning:

Flaming of any sort
Questions that have already been answered in the guide
Anything that's stated in a disrespectful manor
Anything else of the above sort


And there you have it. That's what I will and will not answer. As a main
rule, I'll usually answer anything that's stated politely, and will give a
kind reply to e-mails as such. If not, you'll likely not recieve a reply.

Now, on with the main guide!


===============
IV. Characters
===============

A. Lords
=========

1. Eirika

When you get the character: Start of Prologue
Starting level: Level 1 Lord
Affinity: Light
Weapon: Swords, Rapier, Seiglinde, Shamshir
Weapons gained by promotion: None
Promotion paths: Great Lord
Item required to promote: Lunar Brace
Skill(s): Seize
Skill(s) gained by promotion: None

Stats - Great Lord
============================================================================
|--------------------------|-----------------------------------------------|
|    Stat   |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
|           |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
| __________|____________|__________|______________|____________|__________|
|     HP    |     70%    |    16    |      +4      |     47     |    60    |
|     Str   |     40%    |     4    |      +2      |     22     |    24    |
|     Skl   |     60%    |     8    |      +2      |     29*    |    29    |
|     Spd   |     60%    |     9    |      +1      |     28     |    30    |   
|     Lck   |     60%    |     5    |       -      |     26     |    30    |
|     Def   |     30%    |     3    |      +3      |     17     |    22    |
|     Res   |     30%    |     1    |      +5      |     18     |    25    |
|     Mov   |      -     |     5    |      +2      |      7     |     7    |
|     Con   |      -     |     5    |      +2      |      7     |     7    |
|     Tot   |      -     |    56    |      +21     |     201    |    234   |
=============================================================================

General Comments - Eirika is a very good character in her own right. She'll
likely max strength, skill, and speed, and will have really nice luck as
well. Both her defense and resistance are okay. They won't be good enough to
frontline it constantly, but good enough to get her by. Her HP is a little on
the low side, but again, nothing terrible there. She gets a horse after
promotion, which is a big plus for the extra movement.

Technically Best As - Well obviously she's best promoted to a Great Lord,
since that's her only promotion choice...

Prefered Promotion - Again, Great Lord, since that's her only choice...

Overall Rating - 9/10 No major weaknesses and a lot of strengths make her an
excellent character for anyone to use.

Other Comments - She gets her own unique weapons to use: the Rapier and
Seiglinde, the twin thunder blade. Try not to overuse those weapons, as they
have limited uses. If you take Eirika's route, you get another rapier, but
still try not to overuse them...


2. Ephraim

When you get the character: Chapter 5x, regain him in chapter 8
Starting level: Level 4 Lord
Affinity: Fire
Weapon: Lances, Reginleif, Seigmund
Weapons gained by promotion: None
Promotion paths: Great Lord
Item required to promote: Solar Brace
Skill(s): Seize
Skill(s) gained by promotion: None

Stats - Great Lord
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     80%    |    23    |      +4      |     55     |    60    |
 |     Str     |     55%    |     8    |      +2      |     27*    |    27    |
 |     Skl     |     55%    |     9    |      +3      |     26*    |    26    |
 |     Spd     |     45%    |    11    |      +2      |     24*    |    24    |
 |     Lck     |     50%    |     8    |       -      |     27     |    30    |
 |     Def     |     35%    |     7    |      +2      |     23*    |    23    | 
 |     Res     |     25%    |     2    |      +5      |     16     |    23    |
 |     Mov     |      -     |     5    |      +2      |      7     |     7    |
 |     Con     |      -     |     8    |      +2      |     10     |    10    |
 |     Tot     |      -     |    81    |      +22     |     215    |   230    |
===============================================================================

General Comments - Best. Character. Ever. I'll tell you why he owns everything
he touches. His stats are amazing! He'll max out strength, skill, speed, and
defense without a problem. He almost maxes out his HP and luck. The only stat
left to worry about is resistance, and even that's decent! Look at the
difference between the average and max totals. There's only 15 points of
potential that he's not touching! If you ask me, Ephraim is, by far, the most
useful character in the entire game. Amazing.

Technically Best As - Great Lord. Only promotion choice, but it's a good one.

Prefered Promotion - Great Lord. Only choice.

Overall Rating - 10/10 Ephraim's amazing. What more is there to say?

Other Comments - With all those stats, you can throw Ephraim into nearly
anything and expect him to survive. Seriously. Other than his sheer
awesomeness, Ephraim, like Eirika, also gets two weapons unique to him:
Reginleif and Seigmund, the twin flame lance. Again, like with Eirika, be
careful how much you use them, as they have limited uses. And unlike with
Eirika, you can't get another Reginleif if you go on Ephraim's route, so use
it wisely!


B. Cavalry
===========

3. Amelia

When you get the character: Chapter 9
Starting level: Level 1 Recruit
Affinity: Thunder
Weapon: Lances
Weapons gained by promotion: Cavalier, Paladin: Swords
Great Knight or General: Swords, Axes
Promotion paths: From Recruit: Cavalier, Knight
	From Cavalier: Great Knight, Paladin
	From Knight: General, Great Knight
	Special Promotions: From Recruit: Recruit (again)
	From Recruit (2nd time): "Super" Recruit, Paladin
Item required to promote: Knight's Crest
Skill(s): None
Skill(s) gained by promotion: General: Big Shield
					"Super" Recruit: +15% critical

Stats - Cavalier > Paladin
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     60%    |    16    |      +2      |     44     |    60    |
 |     Str     |     35%    |     4    |      +1      |     22     |    23    |
 |     Skl     |     40%    |     3    |      +3      |     26     |    27    |
 |     Spd     |     40%    |     4    |      +4      |     24     |    25    |
 |     Lck     |     50%    |     6    |       -      |     30*    |    30    |
 |     Def     |     30%    |     2    |      +1      |     15     |    24    |
 |     Res     |     15%    |     3    |      +4      |     13     |    26    |
 |     Mov     |      -     |     4    |      +4      |      8     |     8    |
 |     Con     |      -     |     6    |      +3      |      9     |     9    |
 |     Tot     |      -     |    48    |      +22     |     191    |    232   |
===============================================================================

Stats - Cavalier > Great Knight
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     60%    |    16    |      +4      |     49     |    60    |
 |     Str     |     35%    |     4    |      +1      |     21     |    26    |
 |     Skl     |     40%    |     3    |      +3      |     26*    |    26    |
 |     Spd     |     40%    |     4    |      +4      |     25*    |    25    |
 |     Lck     |     50%    |     6    |       -      |     30*    |    30    |
 |     Def     |     30%    |     2    |      +2      |     20     |    28    |
 |     Res     |     15%    |     3    |      +4      |     14     |    26    |
 |     Mov     |      -     |     4    |      +2      |      6     |     6    |
 |     Con     |      -     |     6    |      +4      |     10     |    10    |
 |     Tot     |      -     |    48    |      +24     |     201    |    237   |
===============================================================================

Stats - Knight > Great Knight
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     60%    |    16    |      +5      |     47     |    60    |
 |     Str     |     35%    |     4    |      +2      |     24     |    26    |
 |     Skl     |     40%    |     3    |      +2      |     22     |    26    |
 |     Spd     |     40%    |     4    |      +3      |     25*    |    25    |
 |     Lck     |     50%    |     6    |       -      |     30*    |    30    |
 |     Def     |     30%    |     2    |      +4      |     21     |    28    |
 |     Res     |     15%    |     3    |      +2      |     12     |    26    |
 |     Mov     |      -     |     4    |      +2      |      6     |     6    |
 |     Con     |      -     |     6    |      +4      |     10     |    10    |
 |     Tot     |      -     |    48    |      +24     |     197    |    237   |
===============================================================================

Stats - Knight > General
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     60%    |    16    |      +5      |     48     |    60    |
 |     Str     |     35%    |     4    |      +3      |     23     |    27    |
 |     Skl     |     40%    |     3    |      +4      |     24     |    28    |
 |     Spd     |     40%    |     4    |      +3      |     25*    |    25    |
 |     Lck     |     50%    |     6    |       -      |     30*    |    30    |
 |     Def     |     30%    |     2    |      +5      |     22     |    29    |
 |     Res     |     15%    |     3    |      +3      |     13     |    26    |
 |     Mov     |      -     |     4    |      +1      |      5     |     5    |
 |     Con     |      -     |     6    |      +5      |     11     |    11    |
 |     Tot     |      -     |    48    |      +29     |     201    |    241   |
===============================================================================

Stats - Recruit > "Super" Recruit
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     60%    |    16    |     +2       |     50     |    60    |
 |     Str     |     35%    |     4    |     +2       |     23*    |    23    |
 |     Skl     |     40%    |     3    |     +1       |     24     |    30    |
 |     Spd     |     40%    |     4    |     +1       |     24     |    29    |
 |     Lck     |     50%    |     6    |      -       |     30*    |    30    |
 |     Def     |     30%    |     2    |     +2       |     20     |    22    |
 |     Res     |     15%    |     3    |     +1       |     13     |    26    |
 |     Mov     |      -     |     4    |     +2       |      6     |     6    |
 |     Con     |      -     |     6    |      -       |      6     |     6    |
 |     Tot     |      -     |    48    |     +11      |     196    |    232   |
===============================================================================
Stats - Recruit > Paladin
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     60%    |    16    |     +1       |    48      |    60    |
 |     Str     |     35%    |     4    |     +1       |    23*     |    23    |
 |     Skl     |     40%    |     3    |     +1       |    22      |    27    |
 |     Spd     |     40%    |     4    |     +2       |    21      |    25    |
 |     Lck     |     50%    |     6    |      -       |    29      |    30    |
 |     Def     |     30%    |     2    |     +1       |    23      |    24    |
 |     Res     |     15%    |     3    |     +2       |    14      |    26    |
 |     Mov     |      -     |     4    |     +4       |     8      |     8    |
 |     Con     |      -     |     6    |     +3       |     9      |     9    |
 |     Tot     |      -     |    48    |     +15      |    197     |    232   |
===============================================================================

General Comments - Ah, Amelia. Don't ever underestimate what she can do. She
may start out weak, but train her up, and she's one of the best. Simply stated,
Amelia's awesome. She'll max out at least one of her stats, usually luck, and
usually maxes out speed as well. In fact, all her stats come close to maxing
out. If it doesn't max, it'll still be very good. Her only "problem area" is
resistance. She doesn't ever get much resistance. But then again, she only has
a 15% growth rate on it too. Overall, Amelia is awesome. You should always use
her. Always.

Technically Best As - Cavalier > Great Knight / Knight > General
Both are tied at 201.

Prefered Promotion - Knight > General. This is really a tough call. Amelia's
awesome as anything you make her. I wouldn't make her a Paladin though, since
her stats come out quite a bit lower (and the strenth cap is low), but
otherwise, anything will do. I say I'd make her a General, not only because
of the good stats, but because she gets big shield. It helps her non-general-
like defense. If I didn't make her a general, I'd make her a super recruit,
though. The +20% on he critical rate is really nice. Not that she needs it.
She criticals like mad as it is. :)

Overall Rating - 10/10 Yes. She's just that awesome.

Other Comments - Amelia is one of three units in the game that gets a second
promotion, thus offering TONS of potential. She starts out as a recruit, which
is like a pre-promotion of a non-promoted unit, so she gets ten extra levels
of stats.

4. Duessel

When you get the character: Chapter 15 Ek, Chapter 10 Ep
Starting level: Level 8 Great Knight
Affinity: Anima
Weapon: Swords, Axes, Lances
Weapons gained by promotion: Already Promoted
Promotion paths: Already Promoted
Item required to promote:Already Promoted
Skill(s): None
Skill(s) gained by promotion: Already Promoted

Stats - Great Knight
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     85%    |    41    |              |     51     |    60    |
 |     Str     |     55%    |    17    |              |     23     |    28    |
 |     Skl     |     40%    |    12    |              |     16     |    24    |
 |     Spd     |     30%    |    12    |              |     17     |    24    |
 |     Lck     |     45%    |     8    |              |     13     |    30    |
 |     Def     |     30%    |    17    |              |     23     |    29    |
 |     Res     |     20%    |     9    |              |     12     |    25    |
 |     Mov     |      -     |     6    |              |      6     |     6    |
 |     Con     |      -     |    15    |              |     15     |    15    |
 |     Tot     |      -     |    137   |              |     173    |    241   |
===============================================================================

General Comments - Meh. Duessel's not that great, considering he's one of the
Imperial Three. His HP is pretty good, as are his Strength and Defense, though
he won't even come close to maxing any of them. He's got pretty lousy skill,
speed, luck, and resistance though. Altogether his stats are rather mediocre,
but he can be quite useful to use as a wall when you first recruit him. Other
than that, you should bench him and use one of your other potential Great
Knights.

Technically Best As - Already Promoted

Prefered Promotion - Already Promoted

Overall Rating - 5.5/10 Like I said, he's not that great. Use one of your other
Great Knights instead.

Other Comments - Duessel is one of the Imperial Three, known as Obsidion. He
taught Ephraim the lance, and has been opposed to the invasion of Renais from
the start. He joins you because Emperor Vigarde order General Selena Fluospar
of the Imperial Three to execute him. You rescue him while he's being persued.


5. Forde

When you get the character: Chapter 5x, Regain him in Chapter 8
Starting level: Level 6 Cavalier
Affinity: Wind
Weapon: Lances, Swords
Weapons gained by promotion: Great Knight: Axes
Promotion paths: Paladin, Great Knight
Item required to promote: Knight's Crest
Skill(s): None
Skill(s) gained by promotion: None

Stats - Paladin
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     85%    |    24    |      +2      |     52     |    60    |
 |     Str     |     40%    |     7    |      +1      |     22     |    25    |
 |     Skl     |     50%    |     8    |      +1      |     25     |    26    |
 |     Spd     |     45%    |     8    |      +1      |     22     |    24    |
 |     Lck     |     35%    |     7    |       -      |     16     |    30    |
 |     Def     |     20%    |     8    |      +2      |     16     |    25    |
 |     Res     |     25%    |     2    |      +1      |     12     |    25    |
 |     Mov     |      -     |     7    |      +1      |      8     |     8    |
 |     Con     |      -     |     9    |      +2      |     11     |    11    |
 |     Tot     |      -     |    80    |      +11     |     184    |    234   |
===============================================================================

Stats - Great Knight
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     85%    |    24    |      +3      |     56     |    60    |
 |     Str     |     40%    |     7    |      +2      |     22     |    28    |
 |     Skl     |     50%    |     8    |      +1      |     24*    |    24    |
 |     Spd     |     45%    |     8    |      +2      |     24*    |    24    |
 |     Lck     |     35%    |     7    |       -      |     18     |    30    |
 |     Def     |     20%    |     8    |      +2      |     17     |    29    |
 |     Res     |     25%    |     2    |      +1      |     14     |    25    |
 |     Mov     |      -     |     7    |      -1      |      6     |     6    |
 |     Con     |      -     |     9    |      +4      |     13     |    13    |
 |     Tot     |      -     |    80    |      +14     |     194    |    239   |
===============================================================================

General Comments - Forde is a decent knight. He's your red knight in the game
who, unlike previous FE games (except FE7), specializes in skill and speed.
He's actually got pretty good HP, and will have really good skill and speed.
His strength is especially low for a Paladin, and will struggle at points in
the game. Aside from that, his luck, defense, and resistance aren't exactly
good either.

Technically Best As - Great Knight. He gets ten more stats in this class.
193 - 183

Prefered Promotion - Either. Honestly, Forde's an oddball. He might be doing
well in a certain stat, or he might not. Generally, if he's doing well with
his strength, then you should promote him into a Great Knight, since that
class can better utilise that. If it's not doing as well (say, below 17 or 18)
then make him a Paladin.

Overall Rating - 6.5/10 He's decent. Not as good as Amelia, but not as bad as
Duessel.

Other Comments - Forde is a knight of Renais. He serves with Ephraim when you
first meet him, along with his fellow knight Kyle. Kyle is the green knight
in the game, who specializes in strength. Forde and Kyle are opposites and
make a good team working together.


6. Franz

When you get the character: Chapter 1. He comes in with Gilliam a couple
turns in.
Starting level: Level 1 Cavalier
Affinity: Light
Weapon: Lances, Swords
Weapons gained by promotion: Great Knight: Axes
Promotion paths: Great Knight, Paladin
Item required to promote: Knight's Crest
Skill(s): None
Skill(s) gained by promotion: None

Stats - Paladin
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     80%    |    21    |      +2      |     50     |    60    |
 |     Str     |     40%    |     8    |      +1      |     21     |    25    |
 |     Skl     |     40%    |     5    |      +1      |     20     |    26    |
 |     Spd     |     50%    |     8    |      +1      |     24*    |    24    |
 |     Lck     |     40%    |     2    |       -      |     17     |    30    |
 |     Def     |     25%    |     6    |      +2      |     16     |    25    |
 |     Res     |     20%    |     1    |      +1      |     11     |    25    |
 |     Mov     |      -     |     7    |      +1      |      8     |     8    |
 |     Con     |      -     |     9    |      +2      |     11     |    11    |
 |     Tot     |      -     |    67    |      +11     |     178    |    234   |
===============================================================================

Stats - Great Knight
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     80%    |    21    |      +3      |     56     |    60    |
 |     Str     |     40%    |     8    |      +2      |     26     |    28    |
 |     Skl     |     40%    |     5    |      +1      |     20     |    24    |
 |     Spd     |     50%    |     8    |      +2      |     24*    |    24    |
 |     Lck     |     40%    |     2    |       -      |     16     |    30    |
 |     Def     |     25%    |     6    |      +2      |     18     |    25    |
 |     Res     |     20%    |     1    |      +1      |      9     |    25    |
 |     Mov     |      -     |     7    |      -1      |      6     |     6    |
 |     Con     |      -     |     9    |      +4      |     13     |    13    |
 |     Tot     |      -     |    67    |      +14     |     188    |    235   |
===============================================================================

General Comments - In all honesty, Franz isn't that great of a knight. If you
make him a paladin, he stats aren't even as good as Seth's. Or if he's a great
knight, his stats are barely above Seth's. He's got good HP and speed. His
strength seems to be very random for me. Sometime's it'll max out, other
times it'll be horrible. Luck of the draw, I guess. His luck and defense are
okay, I guess, but his resistance is horrible. You can do better than Franz.

Technically Best As - Great Knight. Ten point lead. 188 - 178

Prefered Promotion - Great Knight. He has better stats in almost every
category and gets the use of axes. Though even as a great knight, he isn't
spectacular...

Overall Rating - 5.5/10 Better than Duessel, but worse than Forde.

Other Comments - Franz is a new knight in service to Renais. He is younger
brother to Forde, and is helping protect Eirika on her journey under command
of General Seth.


7. Gilliam

When you get the character: Chapter 1. A couple of turns in, he and Franz
will appear.
Starting level: Level 4 Knight
Affinity: Thunder
Weapon: Lances
Weapons gained by promotion: Axes, Swords
Promotion paths: General, Great Knight
Item required to promote: Knight's Crest
Skill(s): None
Skill(s) gained by promotion: General: Big Shield

Stats - General 
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     90%    |    25    |      +4      |     60*    |    60    |
 |     Str     |     45%    |     9    |      +2      |     28     |    29    |
 |     Skl     |     35%    |     6    |      +2      |     21     |    27    |
 |     Spd     |     30%    |     3    |      +3      |     20     |    24    |
 |     Lck     |     30%    |     3    |       -      |     13     |    30    |
 |     Def     |     55%    |     9    |      +2      |     30*    |    30    |
 |     Res     |     20%    |     3    |      +3      |     13     |    25    |
 |     Mov     |      -     |     4    |      +1      |      5     |     5    |
 |     Con     |      -     |    14    |      +2      |     16     |    16    |
 |     Tot     |      -     |    76    |      +19     |     206    |    246   |
===============================================================================

Stats - Great Knight
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     90%    |    25    |      +3      |     60*    |    60    |
 |     Str     |     45%    |     9    |      +2      |     25     |    28    |
 |     Skl     |     35%    |     6    |      +1      |     19     |    24    |
 |     Spd     |     30%    |     3    |      +2      |     16     |    24    |
 |     Lck     |     30%    |     3    |       -      |     15     |    30    |
 |     Def     |     55%    |     9    |      +2      |     29*    |    29    |
 |     Res     |     20%    |     3    |      +3      |     11     |    25    |
 |     Mov     |      -     |     4    |      +1      |      6     |     6    |
 |     Con     |      -     |    14    |      +2      |     14     |    14    |
 |     Tot     |      -     |    76    |      +16     |     195    |    240   |
===============================================================================

General Comments - Gilliam's a solid character. He's got spectacular HP and
defense, and very good strength. The best way to use him is to put him out in
front to take attacks for people with less defense such as archers and mages.
He has the best defense in the game. It's a fact. However, the rest of
Gilliam's stats are only okay at best. His speed often lets him down, as many
enemies can double attack him. His movement is only 4 before promotion, so if
you're going to use him as a wall, it'll be slow going. But if you're willing
to bear with his slowness, you won't be disappointed in Gilliam.

Technically Best As - General. It's got 11 points on the Great Knight.
206 - 195

Prefered Promotion - General. Sure, the great knight gets an extra movement,
but the general gets so many more stats than the great knight does. Plus he
gets big shield if you make him a general. Not that he needs it. His defense
is already spectacular.

Overall Rating - 7/10 Gilliam's horrible speed makes it nearly impossible to
use him effectively on the battlefield. If you're looking for a General, use
Amelia instead.

Other Comments - Gilliam is a knight serving in the house of Frelia. He joins
you when he comes to rescue Princess Tana at Border Moulon.


8. Kyle

When you get the character: Chapter 5x. Rejoins you in chapter 8.
Starting level: Level 5 Cavalier
Affinity: Ice
Weapon: Lances, Swords
Weapons gained by promotion: Great Knight: Axes
Promotion paths: Great Knight, Paladin
Item required to promote: Knight's Crest
Skill(s): None
Skill(s) gained by promotion: None

Stats - Paladin 
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     90%    |    25    |      +2      |     58     |    60    |
 |     Str     |     50%    |     9    |      +1      |     25*    |    25    |
 |     Skl     |     40%    |     6    |      +1      |     22     |    26    |
 |     Spd     |     40%    |     7    |      +1      |     22     |    24    |
 |     Lck     |     20%    |     6    |       -      |     14     |    30    |
 |     Def     |     25%    |     9    |      +2      |     20     |    25    |
 |     Res     |     20%    |     1    |      +1      |      9     |    25    |
 |     Mov     |      -     |     7    |      +1      |      8     |     8    |
 |     Con     |      -     |    10    |      +2      |     12     |    12    |
 |     Tot     |      -     |    80    |      +11     |     190    |    235   |
===============================================================================

Stats - Great Knight
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     90%    |    25    |      +3      |     58     |    60    |
 |     Str     |     50%    |     9    |      +2      |     28*    |    28    |
 |     Skl     |     40%    |     6    |      +1      |     23     |    24    |
 |     Spd     |     40%    |     7    |      +2      |     24*    |    24    |
 |     Lck     |     20%    |     6    |       -      |     15     |    30    |
 |     Def     |     25%    |     9    |      +2      |     18     |    29    |
 |     Res     |     20%    |     1    |      +1      |     11     |    25    |
 |     Mov     |      -     |     7    |      -1      |      6     |     6    |
 |     Con     |      -     |    10    |      +4      |     14     |    14    |
 |     Tot     |      -     |    80    |      +14     |     197    |    240   |
===============================================================================

General Comments - In my opinion, Kyle is better than his companion, Forde.
Kyle just seems to have better stats all around. He'll nearly max his HP. He
WILL max his strength and probably his speed. His skill is very good, and his
defense is okay. However, his luck isn't very good, and his resistance is
just plain bad. Keep him away from magic users at all costs. However, even his
defense isn't especially impressive, so he'll be getting damaged from physical
units as well. He is better than Forde though, so if you find yourself having
to choose between the two, choose Kyle.

Technically Best As - Great Knight. 7 points over Paladin. 197 - 190

Prefered Promotion - Great Knight. It's got a better strength cap, and Kyle
can use every point of it. Great knight also gets better promotion bonuses.
Axes are another bonus, but not really a big one. The only downside is that
Paladins have two more movement, but you won't mind that much.

Overall Rating - 7.5/10 A little better than Forde, but he's still no 
Amelia. ;)

Other Comments - Kyle is a knight of Renais. He serves with Ephraim when you
first meet him, along with his fellow knight Forde. Forde is the red knight
in the game, who specializes in  skill and speed. Forde and Kyle are opposites
and make a good team working together.


9. Seth

When you get the character: Prologue
Starting level: Level 1 Paladin
Affinity: Anima
Weapon: Lances, Swords
Weapons gained by promotion: Already Promoted
Promotion paths: Already Promoted
Item required to promote: Already Promoted
Skill(s): None
Skill(s) gained by promotion: Already Promoted

Stats - Paladin
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     90%    |    30    |              |     47     |    60    |
 |     Str     |     50%    |    14    |              |     24     |    25    |
 |     Skl     |     45%    |    13    |              |     21     |    26    |
 |     Spd     |     45%    |    12    |              |     20     |    24    |
 |     Lck     |     40%    |    13    |              |     20     |    30    |
 |     Def     |     30%    |    11    |              |     17     |    25    |
 |     Res     |     25%    |     8    |              |     16     |    25    |
 |     Mov     |      -     |     8    |              |      8     |     8    |
 |     Con     |      -     |    11    |              |     11     |    11    |
 |     Tot     |      -     |    120   |              |     184    |    234   |
===============================================================================

General Comments - Seth is your first Paladin, coming in at the Prologue.
You might think that he's the Marcus of this game, since he's your starting
Paladin, but actually, his stats are rather decent. Well, for a prepromote
anyway. He almost maxes his strength, and his skill, speed, and luck are
decent. Even his HP, defense, and resistance are okay. If someone said that
Seth was the best Paladin of this game, I'd say they have a decent case since
Seth is actually quite good on the battlefield. You won't be disappointed if
you use him.

Technically Best As - Already Promoted

Prefered Promotion - Already Promoted

Overall Rating - 7/10 The Paladins in this game aren't particularily
impressive, and Seth fits right in there as an average unit.

Other Comments - Seth is a leading General of the Renais knights. He escorts
Eirika out of the castle during the invasion of Renais to keep her safe.
He'll accompany and escort you throughout the rest of your journey. 


B. Infantry
============

10. Dozla

When you get the character: Chapter 11
Starting level: Level 1 Berserker
Affinity: Thunder
Weapon: Axes
Weapons gained by promotion: Already Promoted
Promotion paths: Already Promoted
Item required to promote: Already Promoted
Skill(s): +15% Critical, Seawalk
Skill(s) gained by promotion: Already Promoted

Stats - Berserker
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     85%    |    43    |              |     59     |    60    |
 |     Str     |     50%    |    16    |              |     27     |    30    |
 |     Skl     |     35%    |    11    |              |     18     |    29    |
 |     Spd     |     40%    |     9    |              |     17     |    28    |
 |     Lck     |     30%    |     4    |              |     11     |    30    |
 |     Def     |     30%    |    11    |              |     19     |    23    |
 |     Res     |     25%    |     6    |              |     13     |    21    |
 |     Mov     |      -     |     6    |              |      6     |     6    |
 |     Con     |      -     |    16    |              |     16     |    16    |
 |     Tot     |      -     |    122   |              |     186    |    243   |
===============================================================================

General Comments - Dozla is another okay prepromote. He almost maxes his
HP and strength, but his skill, speed, and defense aren't that great. His luck
is especially low, and combined with his not-so-great speed, will considerably
lower his evasion, which is a bad thing, due his only okay defense. Overall,
you'll likely find that a major stumbling block for Dozla and toss him. His
only only perk is that he gets a +15% on his critical rate, but even that
doesn't much make his usefulness better.

Technically Best As - Already Promoted

Prefered Promotion - Already Promoted

Overall Rating - 5/10 He's decent, but nothing special. He's no Ross,
that's for sure.

Other Comments - Dozla is a loyal servant of Princess L'Arachel. He's
accompaning her on her quest to rid the world of darkness. He enjoys seeing
L'Arachel thrive and is a true loyal servant to her, unlike his companion
Rennac.


11. Garcia

When you get the character: Chapter 2. Have Ross talk to him, or he'll join
after the battle.
Starting level: Level 4 Figher
Affinity: Fire
Weapon: Axes
Weapons gained by promotion: Hero: Swords
				     Warrior: Bows
Promotion paths: Hero, Warrior
Item required to promote: Hero Crest
Skill(s): None
Skill(s) gained by promotion: None

Stats - Hero 
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     80%    |    28    |      +4      |     60*    |    60    |
 |     Str     |     65%    |     8    |      +1      |     25*    |    25    |
 |     Skl     |     40%    |     7    |      +2      |     25     |    30    |
 |     Spd     |     20%    |     7    |      +2      |     15     |    26    |
 |     Lck     |     40%    |     3    |       -      |     15     |    30    |
 |     Def     |     25%    |     5    |      +2      |     15     |    25    |
 |     Res     |     15%    |     1    |      +2      |      8     |    22    |
 |     Mov     |      -     |     5    |      +1      |      6     |     6    |
 |     Con     |      -     |    14    |       -      |     14     |    14    |
 |     Tot     |      -     |    78    |      +14     |     183    |    238   |
===============================================================================

Stats - Warrior
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     80%    |    28    |      +3      |     59     |    60    |
 |     Str     |     65%    |     8    |      +1      |     29     |    30    |
 |     Skl     |     40%    |     7    |      +2      |     22     |    28    |
 |     Spd     |     20%    |     7    |       -      |     12     |    26    |
 |     Lck     |     40%    |     3    |       -      |     18     |    30    |
 |     Def     |     25%    |     5    |      +3      |     18     |    26    |
 |     Res     |     15%    |     1    |      +3      |      9     |    22    |
 |     Mov     |      -     |     5    |      +1      |      6     |     6    |
 |     Con     |      -     |    14    |      +2      |     16     |    16    |
 |     Tot     |      -     |    78    |      +15     |     189    |    244   |
===============================================================================

General Comments - Garcia's not that great. Sure, he's got good strength and
HP, but that's about it. His speed is bad, and his resistance is worse. It
can't even get out of the single digits. Pathetic. I guess the rest of his
stats are okay, but that still doesn't make him good. He's no Ross (his son,
ironically). Despite his resistance being his lowest stat, his speed is his
major weakness, since it's so low that enemies will be double attacking him
like it's none of their business.

Technically Best As - Warrior. Six point lead. 189 - 183

Prefered Promotion - Warrior. The strength cap on hero is way too low, which
basically takes away his only strong point. Bows give him range too, so he's
at least a little better.

Overall Rating - 4/10 I don't like him. Use Ross instead.

Other Comments - Garcia used to be a general for Renais until about 10 years
ago. When his wife died, he left the army and speant his time as a father,
bringing up his son Ross. He joins you when Ross persuades him to after their
home village of Ide is attacked by bandits.


12. Gerik

When you get the character: Chapter 10 Ek. Have Innes talk to him.
Chapter 13 Ep. From the start.
Starting level: Level 10 Mercenary
Affinity: Thunder
Weapon: Swords
Weapons gained by promotion: Hero: Axe
				     Ranger: Bow
Promotion paths: Hero, Ranger
Item required to promote: Hero Crest
Skill(s): None
Skill(s) gained by promotion: None

Stats - Hero
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     90%    |    32    |      +4      |     60*    |    60    |
 |     Str     |     45%    |    14    |      +1      |     25*    |    25    |
 |     Skl     |     40%    |    13    |      +2      |     25     |    30    |
 |     Spd     |     30%    |    13    |      +2      |     23     |    26    |
 |     Lck     |     30%    |     8    |       -      |     18     |    30    |
 |     Def     |     35%    |    10    |      +2      |     22     |    25    |
 |     Res     |     25%    |     4    |      +2      |     11     |    22    |
 |     Mov     |      -     |     5    |      +1      |      6     |     6    |
 |     Con     |      -     |    11    |      +2      |     15     |    13    |
 |     Tot     |      -     |    110   |      +16     |     205    |    237   |
===============================================================================

Stats - Ranger
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     90%    |    32    |      +3      |     60*    |    60    |
 |     Str     |     45%    |    14    |      +2      |     25*    |    25    |
 |     Skl     |     40%    |    13    |      +1      |     27     |    28    |
 |     Spd     |     30%    |    13    |      +1      |     24     |    30    |
 |     Lck     |     30%    |     8    |       -      |     20     |    30    |
 |     Def     |     35%    |    10    |      +3      |     23     |    24    |
 |     Res     |     25%    |     4    |      +3      |     15     |    23    |
 |     Mov     |      -     |     5    |      +2      |      7     |     7    |
 |     Con     |      -     |    11    |       -      |     13     |    13    |
 |     Tot     |      -     |    110   |      +15     |     214    |    240   |
===============================================================================

General Comments - Gerik is too awesome for words. His stats are amazing.
EVERY time I've played through the game, Gerik has maxed out his HP and
strength, nearly maxed out his skill, and had very good stats in nearly
everything else. In fact, I wish his strength cap was higher. He certainly
could use up more points of strength. His only low mark is resistance, which
is a  common problem for infantry. Save that one problem, Gerik is amazing,
and you won't mind his low resistance anyway. It's still good enough to get
him buy without much damage from magic users.

Technically Best As - Ranger. By 9 points. 214 - 205

Prefered Promotion - Either. His stats are already so high, it's hard to tell
the difference in what he does anyway. Personally, I like both his promotion
choices. It all comes down to whether you like bows or axes better, or want
more movement with a ranger, or more con with  a hero. I alternate promotions.
They're both awesome.

Overall Rating - 10/10 He's just that good.

Other Comments - Gerik is the cheif of a mercenary league called Gerik's
mercenaries. He's been hired by Prince Innes of Frelia and will loyally
accompany you until your mission is complete.


13. Innes

When you get the character: Chapter 10 Ek. Have Eirika talk to her.
				    Chapter 15 Ep. From the start.
Starting level: Level 4 Sniper
Affinity: Ice
Weapon: Bows
Weapons gained by promotion: Already Promoted
Promotion paths: Already Promoted
Item required to promote: Already Promoted
Skill(s): Ballista, Sureshot
Skill(s) gained by promotion: Already Promoted

Stats - Sniper
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     75%    |    29    |              |     44     |    60    |
 |     Str     |     40%    |    15    |              |     21     |    25    |
 |     Skl     |     40%    |    13    |              |     20     |    30    |
 |     Spd     |     45%    |    15    |              |     23     |    28    |
 |     Lck     |     45%    |    15    |              |     25     |    30    |
 |     Def     |     20%    |    11    |              |     14     |    25    |
 |     Res     |     25%    |     9    |              |     14     |    23    |
 |     Mov     |      -     |     6    |              |      6     |     6    |
 |     Con     |      -     |     9    |              |      9     |     9    |
 |     Tot     |      -     |    122   |              |     176    |    236   |
===============================================================================

General Comments - It seems that Sacred Stones is the game of decent pre-
promotes, since Innes is certainly another one of those. None of his stats are
particularily good, but none of them are particularily bad either. He'll have
great dodge due to his rather high speed and luck, and will likely double
attack every time, which is good. Overall, Neimi is a better unit as a whole,
but if you somehow neglected her, she got RNG screwed, or she died, Innes is
an excellent backup Sniper for her.

Technically Best As - Already Promoted

Prefered Promotion - Already Promoted

Overall Rating - 6.5/10 He makes an excellent backup if you got a RNG screwed
Neimi.

Other Comments - Innes is the Prince of Frelia. On his route to Jehanna,
he gets ambushed by Grado troops. He and Eirika join forces and make it to
Jehanna.


14. Neimi

When you get the character: Chapter 3. From the start.
Starting level: Level 1 Archer
Affinity: Fire
Weapon: Bows
Weapons gained by promotion: Ranger: Swords
Promotion paths: Ranger, Sniper
Item required to promote: Orion's Bolt
Skill(s): Ballista
Skill(s) gained by promotion: Sniper: Sureshot

Stats - Ranger
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     55%    |    18    |      +2      |     42     |    60    |
 |     Str     |     45%    |     4    |      +2      |     23*    |    23    |
 |     Skl     |     50%    |     5    |      +2      |     26     |    28    |
 |     Spd     |     60%    |     6    |      +1      |     30*    |    30    |
 |     Lck     |     50%    |     4    |       -      |     22     |    30    |
 |     Def     |     15%    |     3    |      +3      |     13     |    22    |
 |     Res     |     35%    |     2    |      +3      |     19     |    25    |
 |     Mov     |      -     |     5    |      +2      |      7     |     7    |
 |     Con     |      -     |     5    |      +2      |      8     |     8    |
 |     Tot     |      -     |    52    |      +17     |     190    |    233   |
===============================================================================

Stats - Sniper
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     55%    |    18    |      +4      |     44     |    60    |
 |     Str     |     45%    |     4    |      +3      |     24*    |    24    |
 |     Skl     |     50%    |     5    |      +1      |     28     |    30    |
 |     Spd     |     60%    |     6    |      +1      |     28     |    29    |
 |     Lck     |     50%    |     4    |       -      |     22     |    30    |
 |     Def     |     15%    |     3    |      +2      |     11     |    24    |
 |     Res     |     35%    |     2    |      +2      |     16     |    24    |
 |     Mov     |      -     |     5    |      +1      |      6     |     6    |
 |     Con     |      -     |     5    |      +1      |      6     |     6    |
 |     Tot     |      -     |    52    |      +15     |     185    |    233   |
===============================================================================

General Comments - Much better than Innes. She'll max out her strength, though
she'll be strugling to get strength before promotion. She'll almost max out
her skill and speed (though they might max if you're lucky). Her luck's
decent. The only thing wrong with her is her low defense and resistance. She
is an archer, though, and archers shouldn't be getting hit in the first place,
so she really doesn't need though stats anyway. Overall though, she doesn't
have enough stats to stand out as a GREAT unit, which is why I lowered her
rating from a 9 to an 8 this update.

Technically Best As - Ranger. By five points. 190 - 185

Prefered Promotion - Ranger. More stats, the use of a sword, AND she gets to
ride a horse. I MUCH prefer that to inferior stats and a couple of useless
skills.

Overall Rating - 8/10 Low strength cap and low defense and resistance.
Otherwise, she's great, she just doesn't have that "Wow" factor that a lot
of other characters in the game have,

Other Comments - Neimi joins you when she wants help rescueing her childhood
friend Colm, who went to steal something of hers back from bandits himself.
She's a very teary archer (she likes to cry a lot).


15. Ross

When you get the character: Chapter 2. Rescue him with Vanessa, then have
Eirika talk to him.
Starting level: Level 1 Journeyman
Affinity: Fire
Weapon: Axes
Weapons gained by promotion: Hero: Axes
				     Warrior: Bows
Promotion paths: Fighter, Pirate
		     From Fighter: Hero, Warrior
		     From Pirate: Berserker, Warrior
Special promotions: From Journeyman > Journeyman (2nd time)
			 From Journeyman (2nd time): Hero
			 From Journeyman (2nd time): "Super" Journeyman
Item required to promote: From Fighter/Journeyman (2nd time): Hero Crest
				  From Pirate: Ocean Seal
Skill(s): None

Skill(s) gained by promotion:Pirate: Seawalk
	    			     Berserker: +15% critical, seawalk
	                       "Super" Journeyman: +15% critical


Stats - Pirate > Berserker
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     70%    |    15    |      +6      |     53     |    60    |
 |     Str     |     50%    |     5    |      +3      |     30*    |    30    |
 |     Skl     |     35%    |     2    |      +1      |     19     |    29    |
 |     Spd     |     30%    |     3    |      +2      |     21     |    28    |
 |     Lck     |     40%    |     8    |       -      |     28     |    30    |
 |     Def     |     25%    |     3    |      +3      |     18     |    23    |
 |     Res     |     20%    |     0    |      +2      |     12     |    21    |
 |     Mov     |      -     |     4    |      +2      |      6     |     6    |
 |     Con     |      -     |     8    |      +5      |     13     |    13    |
 |     Tot     |      -     |    48    |      +24     |     200    |    240   |
===============================================================================

Stats - Pirate > Warrior
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     70%    |    15    |      +5      |     51     |    60    |
 |     Str     |     50%    |     5    |      +3      |     30*    |    30    |
 |     Skl     |     35%    |     2    |	    +2      |     19     |    28    |
 |     Spd     |     30%    |     3    |      +1      |     22     |    26    |
 |     Lck     |     40%    |     8    |       -      |     25     |    30    |
 |     Def     |     25%    |     3    |      +4      |     18     |    26    |
 |     Res     |     20%    |     0    |      +3      |     14     |    22    |
 |     Mov     |      -     |     4    |      +2      |      6     |     6    |
 |     Con     |      -     |     8    |      +5      |     13     |    13    |
 |     Tot     |      -     |    48    |      +25     |     198    |    241   |
===============================================================================

Stats - Fighter > Hero
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     70%    |    15    |      +6      |     56     |    60    |
 |     Str     |     50%    |     5    |      +3      |     25*    |    25    |
 |     Skl     |     35%    |     2    |      +3      |     21     |    30    |
 |     Spd     |     30%    |     3    |      +2      |     20     |    26    |
 |     Lck     |     40%    |     8    |       -      |     25     |    30    |
 |     Def     |     25%    |     3    |      +2      |     14     |    25    |
 |     Res     |     20%    |     0    |      +3      |     13     |    22    |
 |     Mov     |      -     |     4    |      +2      |      6     |     6    |
 |     Con     |      -     |     8    |      +3      |     11     |    11    |
 |     Tot     |      -     |    48    |      +24     |     191    |    235   |
===============================================================================

Stats - Fighter > Warrior
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     70%    |    15    |      +5      |     53     |    60    |
 |     Str     |     50%    |     5    |      +3      |     30*    |    30    |
 |     Skl     |     35%    |     2    |      +3      |     22     |    28    |
 |     Spd     |     30%    |     3    |       -      |     18     |    26    |
 |     Lck     |     40%    |     8    |       -      |     27     |    30    |
 |     Def     |     25%    |     3    |      +3      |     19     |    26    |
 |     Res     |     20%    |     0    |      +4      |     13     |    22    |
 |     Mov     |      -     |     4    |      +2      |      6     |     6    |
 |     Con     |      -     |     8    |      +5      |     13     |    13    |
 |     Tot     |      -     |    48    |      +25     |     201    |    241   |
===============================================================================

Stats - Journeyman > Super Journeyman
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     70%    |    15    |     +4       |     53     |    60    |
 |     Str     |     50%    |     5    |     +1       |     26*    |    26    |
 |     Skl     |     35%    |     2    |     +2       |     21     |    29    |
 |     Spd     |     30%    |     3    |     +2       |     18     |    28    |
 |     Lck     |     40%    |     8    |      -       |     26     |    30    |
 |     Def     |     25%    |     3    |     +2       |     19     |    23    |
 |     Res     |     20%    |     0    |     +2       |     13     |    23    |
 |     Mov     |      -     |     4    |     +2       |      6     |     6    |
 |     Con     |      -     |     8    |      -       |      8     |     8    |
 |     Tot     |      -     |    48    |     +15      |     190    |    233   |
===============================================================================

Stats - Journeyman > Hero
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     70%    |    15    |     +4       |     52     |    60    |
 |     Str     |     50%    |     5    |     +1       |     24     |    25    |
 |     Skl     |     35%    |     2    |     +2       |     23     |    30    |
 |     Spd     |     30%    |     3    |     +2       |     17     |    26    |
 |     Lck     |     40%    |     8    |      -       |     25     |    30    |
 |     Def     |     25%    |     3    |     +2       |     20     |    25    |
 |     Res     |     20%    |     0    |     +2       |     11     |    22    |
 |     Mov     |      -     |     4    |     +2       |      6     |     6    |
 |     Con     |      -     |     8    |     +3       |     11     |    11    |
 |     Tot     |      -     |    48    |     +18      |     189    |    235   |
===============================================================================

General Comments - Ross is awesome. It's just that simple. Ross has awesome HP
and strength, and good skill, luck, and defense. His speed is tolerable too.
The only thing is that his resistance lets him down. Why is it that all the
intfantry have horrible resistance? >_< If you can put that fact aside, Ross
will be your best axe wielder in the entire game. He's awesome.

Technically Best As - Fighter > Warrior. By a whole point over berserker.
Woohoo. 201 - 200

Prefered Promotion - Pirate > Berserker. I think I can put aside the one point
advantage that the warrior class has and make him a berserker. The +20%
critical is a big plus. With that, his critical rate is insane. You'll see it
rise up into the mid 40's with IRON weapons. Give him a killer axe for a real
treat. ;) Really the only thing he loses out on as a berserker is the bows
that he would've gotten as a warrior, but you won't mind. Honestly, you
won't. ;)

Overall Rating - 9.5/10 He's awesome. If he was a little faster, I'd have
given him a 10. Still, he'll be among your best though.

Other Comments - Ross is one of three characters in the game that gets a
second promotion, thus offering TONS of potential. He starts out as a
unpromoted form of an unpromoted class, so his first promotion will make him
into a standard unpromoted class. Since Ross has 10 more levels to grow than
most other classes, obviously his stats get mad high, which is really useful.

D. Swordsmen
=============

16. Colm

When you get the character: Turn 2, chapter 2. Have Neimi talk to him.
Starting level: Level 2 Thief
Affinity: Light
Weapon: Swords
Weapons gained by promotion: None
Promotion paths: Assassin, Rogue
Item required to promote: Ocean Seal
Skill(s): Lockpick, Farther sight in FoW, Steal
Skill(s) gained by promotion: Rogue - Pick
					Assassin - Silencer, (loses Steal)

Stats - Assassin
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     70%    |    18    |      +3      |     49     |    60    |
 |     Str     |     40%    |     4    |      +1      |     20*    |    20    |
 |     Skl     |     40%    |     4    |       -      |     20     |    30    |
 |     Spd     |     65%    |    12    |       -      |     30*    |    30    |
 |     Lck     |     45%    |     8    |       -      |     24     |    30    |
 |     Def     |     25%    |     3    |      +2      |     12     |    20    |
 |     Res     |     20%    |     1    |      +2      |     12     |    20    |
 |     Mov     |      -     |     6    |       -      |      6     |     6    |
 |     Con     |      -     |     6    |      +2      |      8     |     8    |
 |     Tot     |      -     |    62    |      +10     |     181    |    224   |
===============================================================================

Stats - Rogue
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     70%    |    18    |      +2      |     46     |    60    |
 |     Str     |     40%    |     4    |      +1      |     20*    |    20    |
 |     Skl     |     40%    |     4    |      +1      |     20     |    30    |
 |     Spd     |     65%    |    12    |       -      |     30*    |    30    |
 |     Lck     |     45%    |     8    |       -      |     26     |    30    |
 |     Def     |     25%    |     3    |      +2      |     12     |    20    |
 |     Res     |     20%    |     1    |      +2      |     13     |    20    |
 |     Mov     |      -     |     6    |       -      |      6     |     6    |
 |     Con     |      -     |     6    |      +1      |      7     |     7    |
 |     Tot     |      -     |    62    |      +9      |     180    |    223   |
===============================================================================

General Comments - Compared to other people in the game, Colm isn't that
great. But he's not meant to be a main attacker. Colm will be your main
treasure collecter for most, if not all, of the game. He's got excellent
skill, speed, and luck. He could have good strength too if the cap wasn't so
low. However he has poor HP, defense, and resistance, making him a good target
for enemies to hit. You shouldn't leave him out in the open to get hit, but
if an enemy attacks him, he most likely will dodge it, which is always a good
thing. I would suggest using him for the entire game to open your chests and
doors (and for FoW purposes), but he probably won't make it onto your final
team.

Technically Best As - Assassin, but only because an Assassin gets one more
con at promotion.

Prefered Promotion - Rogue. The stat gains are identical. The caps are
identical. So what this boils down to is which skills you prefer. There's the
assassin, who has silencer, or there's the rogue, who has steal and pick. If
you make him an assassin, he'll be a better battler, but you'll have to be
strugling to bring enough door keys and lockpicks along to open all your 
treasure. If you make him a rogue, he'll no longer need lockpicks to open doors
and chests. He can do it without them now. So overall, Rogue wins out for me
just for the utility. It's not worth the hassle otherwise.

Overall Rating - 8/10 He's good at what he does. Much better than Rennac if
you make him into a Rogue. MUCH better. However, he's frail, and you'll need
to protect him to use him effectively. He also probably isn't worthy of your
final team.

Other Comments - Colm is a childhood of Neimi. He joins you while trying to
steal back something from the bandits for Neimi. Since their village was
destroyed by bandits, he and Neimi decide to come along with you.


17. Joshua

When you get the character: Chapter 5. He appears as an enemy. Talk to him
with Natasha.
Starting level: Level 5 Myrmidon
Affinity: Wind
Weapon: Swords, Shamshir
Weapons gained by promotion: None
Promotion paths: Assassin, Swordmaster
Item required to promote: Hero Crest
Skill(s): None
Skill(s) gained by promotion: Assassin: Silencer, Lockpick
					Swordmaster: +15% critical

Stats - Assassin
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     80%    |    24    |      +3      |     53     |    60    |
 |     Str     |     35%    |     8    |      +1      |     20*    |    20    |
 |     Skl     |     55%    |    13    |       -      |     30*    |    30    |
 |     Spd     |     55%    |    14    |       -      |     30*    |    30    |
 |     Lck     |     30%    |     7    |       -      |     17     |    30    |
 |     Def     |     20%    |     5    |      +2      |     15     |    20    |
 |     Res     |     20%    |     4    |      +2      |     12     |    20    |
 |     Mov     |      -     |     5    |      +1      |      6     |     6    |
 |     Con     |      -     |     8    |       -      |      8     |     8    |
 |     Tot     |      -     |    88    |      +9      |     191    |    224   |
===============================================================================

Stats - Swordmaster
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     80%    |    24    |      +2      |     56     |    60    |
 |     Str     |     35%    |     8    |      +2      |     20     |    24    |
 |     Skl     |     55%    |    13    |       -      |     29*    |    29    |
 |     Spd     |     55%    |    14    |       -      |     30*    |    30    |
 |     Lck     |     30%    |     7    |       -      |     20     |    30    |
 |     Def     |     20%    |     5    |      +2      |     14     |    22    |
 |     Res     |     20%    |     4    |      +1      |     10     |    23    |
 |     Mov     |      -     |     5    |      +1      |      6     |     6    |
 |     Con     |      -     |     8    |      +1      |      9     |     9    |
 |     Tot     |      -     |    88    |      +9      |     194    |    233   |
===============================================================================

General Comments - Joshua's pretty good. His HP, skill, and speed will turn
out excellent. His defense and resistance won't be good though. Even his
strength is good for a Swordmaster. 35% growth for strength for a Swordmaster
is pretty good, especially considering that the growth for Fir in FE6 was 25%.
It'll turn out to be pretty good in the end, unless you get RNG screwed.
Overall though, he's a great character and will likely be used for the entire
game.

Technically Best As - Swordmaster. 194 - 191

Prefered Promotion - Swordmaster. All in all, the +15% critical is just more
useful than silencer and lockpick. If you're going to get a critical, it's
already most like going to be a OHKO. I guess I just don't think that silencer
is that great of a skill...plus you've got plenty of other characters that can
pick locks.

Overall Rating - 9/10 I raised his score from a 7.5 to a 9. Joshua is actually
quite a nice unit to have, and is arguably the best Swordmaster of the GBA
Fire Emblem titles (I disagree, but it's arguable).

Other Comments - Joshua is a mercenary that's been hired by Grado. He joins
you when he loses a coin toss to Natasha. He's also the heir to the thrown
of Jehanna, unknown by all who he travels with. He's a big fan of games of
chance.


18. Marisa

When you get the character: Chapter 10 Ek. Appears as an enemy. Have Gerik
					 talk to her.
			          Chapter 12 Ep. Appears as an enemy. Have Ewan
					 talk to her.
Starting level: Level 5 Myrmidon
Affinity: Ice
Weapon: Swords, Shamshir
Weapons gained by promotion: None
Promotion paths: Assassin, Swordmaster
Item required to promote: Hero Crest
Skill(s): None
Skill(s) gained by promotion: Assassin: Silencer, Lockpick
					Swordmaster: +15% critical

Stats - Assassin
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     75%    |    23    |      +2      |     50     |    60    |
 |     Str     |     30%    |     7    |      +1      |     17     |    20    |
 |     Skl     |     55%    |    12    |      +1      |     30*    |    30    |
 |     Spd     |     60%    |    13    |      +1      |     30*    |    30    |
 |     Lck     |     50%    |     9    |       -      |     26     |    30    |
 |     Def     |     15%    |     4    |      +2      |     12     |    20    |
 |     Res     |     25%    |     3    |      +1      |     13     |    20    |
 |     Mov     |      -     |     5    |      +1      |      6     |     6    |
 |     Con     |      -     |     5    |      +1      |      6     |     6    |
 |     Tot     |      -     |    81    |      +10     |     190    |    222   |
===============================================================================

Stats - Swordmaster
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     75%    |    23    |      +4      |     50     |    60    |
 |     Str     |     30%    |     7    |      +2      |     20     |    22    |
 |     Skl     |     55%    |    12    |      +1      |     29*    |    29    |
 |     Spd     |     60%    |    13    |       -      |     30*    |    30    |
 |     Lck     |     50%    |     9    |       -      |     25     |    30    |
 |     Def     |     15%    |     4    |      +2      |     11     |    22    |
 |     Res     |     25%    |     3    |      +1      |     11     |    25    |
 |     Mov     |      -     |     5    |      +1      |      6     |     6    |
 |     Con     |      -     |     5    |      +2      |      7     |     7    |
 |     Tot     |      -     |    81    |      +13     |     189    |    231   |
===============================================================================

General Comments - Marisa seems to be less dependable than Joshua to get
decent stats. Some games, she'll max her strength stat for me, other times,
it'll be absolutely horid. You just never know with Marisa. She does have very
good skill, speed, and luck, though, which makes her a very hard target to
hit. But if she does get hit, expect it to do some damage to her. Her defense
just plain bad. As is her resistance for that matter. Fortunately she has
decent HP, so she can take a little bit of damage before she dies, but
generally, keep her away from danger if at all possible.

Technically Best As - Assassin. By 1 whole point. 190 - 189

Prefered Promotion - Swordmaster. It's a trade off really. If you really want
an Assassin, she's the one you should make into one. As an assassin, she gets
a little more defense and resistance, but sacrifices a couple points of her
already low strength. I'd go for swordmaster simply because her high luck
plus being able to do +15% more on criticals is much better than silencer.
But like I said, if you want an assassin, she's the best one for the job.

Overall Rating - 6.5/10 She's worse than Joshua. Her strength is really bad
a lot of the time and she'll have trouble doing damage to some enemies.

Other Comments - Marisa is part of Gerik's Mercenaries. She'll be sent to the
wrong job, but the chief (Gerik) or Ewan will describe the mix up to her,
and she'll travel along with you.


19. Rennac

When you get the character: Chapter 14. Have your main lord talk to him
and pay him to join you (not worth the money), or have L'Arachel talk to him
and he joins for free.
Starting level: Level 1 Rogue
Affinity: Dark
Weapon: Swords
Weapons gained by promotion: Already Promoted
Promotion paths: Already Promoted
Item required to promote: Already Promoted
Skill(s): Pick, Steal, Sees farther in FoW
Skill(s) gained by promotion: Already Promoted

Stats - Rogue
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     65%    |    26    |              |     39     |    60    |
 |     Str     |     25%    |     8    |              |     13     |    20    |
 |     Skl     |     45%    |    11    |              |     22     |    30    |
 |     Spd     |     60%    |    15    |              |     27     |    30    |
 |     Lck     |     25%    |     5    |              |     10     |    30    |
 |     Def     |     25%    |     8    |              |     14     |    20    |
 |     Res     |     30%    |     3    |              |     12     |    20    |
 |     Mov     |      -     |     6    |              |      6     |     6    |
 |     Con     |      -     |     7    |              |      7     |     7    |
 |     Tot     |      -     |    89    |              |     150    |    223   |
===============================================================================

General Comments - Yuck. Just yuck. Rennac's horrible. All his stats, except
speed, are bad. All of them. In 20 levels, he only goes up five strength.
Thirteen strength at the end of the game is unexeptable. Don't use him. Just
don't.

Technically Best As - Already Promoted

Prefered Promotion - Already Promoted

Overall Rating - 2.5/10 I raised his score from a 2 this update, since all
Rogues are useful for is picking locks anyway, and he can certainly do that.

Other Comments - Rennac is a mercenary who travels along with Lady L'Arachel
and Dozla. He doesn't like getting dragged around the continent for very
little pay and a bossy princess. Once his job is over, Grado hires him. He
again encounters L'Arachel and is forced to go  along with her, thus joining
up with you.


E. Magic Users
===============

20. Artur

When you get the character: Chapter 4
Starting level: Level 2 Monk
Affinity: Ice
Weapon: Light Magic
Weapons gained by promotion: Bishop: Staffs
				     Sage: Anima Magic, Staffs
Promotion paths: Bishop, Sage
Item required to promote: Guiding Ring
Skill(s): None
Skill(s) gained by promotion: Bishop: Slayer

Stats - Bishop
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     55%    |    19    |      +4      |     42     |    60    | 
 |     Str     |     50%    |     7    |      +1      |     25*    |    25    |
 |     Skl     |     50%    |     6    |       -      |     26*    |    26    |
 |     Spd     |     40%    |     9    |       -      |     24*    |    24    |
 |     Lck     |     25%    |     2    |       -      |     11     |    30    |
 |     Def     |     15%    |     2    |      +3      |     12     |    22    |
 |     Res     |     25%    |     6    |      +3      |     29     |    30    |
 |     Mov     |      -     |     5    |      +1      |      6     |     6    |
 |     Con     |      -     |     6    |      +1      |      7     |     7    |
 |     Tot     |      -     |    62    |      +13     |     182    |    230   |
===============================================================================

Stats - Sage
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     55%    |    19    |      +3      |     42     |    60    |
 |     Str     |     50%    |     7    |      +2      |     28*    |    28    |
 |     Skl     |     50%    |     6    |      +1      |     27     |    30    |
 |     Spd     |     40%    |     9    |       -      |     25     |    26    |
 |     Lck     |     25%    |     2    |       -      |     12     |    30    |
 |     Def     |     15%    |     2    |      +3      |     11     |    21    |
 |     Res     |     25%    |     6    |      +2      |     25*    |    25    |
 |     Mov     |      -     |     5    |      +1      |      6     |     6    |
 |     Con     |      -     |     6    |      +1      |      7     |     7    |
 |     Tot     |      -     |    62    |      +13     |     183    |    233   |
===============================================================================

General Comments - Artur's great. He'll be your sole light magic user for
most of the game. He's got great stats, and they grow quite nicely. He'll
max his magic, no matter which path you choose for him. His skill, speed,
and resistance are also quite nice. But like all magic users, he has problems
with his HP and defense. His luck's low too, which is a shame. It's only got
a 15% growth rate, so don't it to be anything special. Overall, you'll love
Artur and will probably use him the entire game.

Technically Best As - Sage. By a point. 183 - 182

Prefered Promotion - Either. This one's a toss up. On one hand, if you make
him a sage, you get more magic, which he can use every point of, and you get
the use of anima magic, which is very useful. On the other hand, if you make
him a bishop, he gets more of other stats, particularly resistance. Plus he
gets slayer, which is one of the most useful skills in story mode. It's your
choice. Choose whichever path you want. He'll turn out great either way.

Overall Rating - 9/10 His defense and luck are too low to give him a ten.

Other Comments - Artur joins you when he is assigned to rid the Za'ha Woods
of the revenants.


21. Ewan

When you get the character: Chapter 12. Visit the house (the game shows you
which one).
Starting level: Level 1 Pupil
Affinity: Light
Weapon: Anima Magic
Weapons gained by promotion: Shaman: Dark (loses Anima)
				     Sage: Light, Staffs
				     Mage Knight: Staffs
				     Druid: Anima, Staffs
				     Summoner: Staffs
				     Super Pupil: Light, Dark
Promotion paths: Shaman, Mage
		     From Shaman: Druid, Summoner
		     From Mage: Mage Knight, Sage
Special Promotions: Pupil > Pupil (2nd time)
			  From Pupil (2nd time): Sage, "Super" Pupil
Item required to promote: Guiding Ring
Skill(s): None
Skill(s) gained by promotion: Summoner: Summon

Stats - Mage > Mage Knight
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     50%    |    15    |      +5      |     43     |    60    |
 |     Str     |     45%    |     3    |      +2      |     24*    |    24    |
 |     Skl     |     40%    |     2    |      +1      |     22     |    26    |
 |     Spd     |     35%    |     5    |      +2      |     24     |    25    |
 |     Lck     |     50%    |     5    |       -      |     30*    |    30    |
 |     Def     |     15%    |     0    |      +3      |     11     |    24    |
 |     Res     |     40%    |     3    |      +4      |     25*    |    25    |
 |     Mov     |      -     |     4    |      +3      |      7     |     7    |
 |     Con     |      -     |     5    |      +3      |      8     |     8    |
 |     Tot     |      -     |    42    |      +23     |     194    |    229   |
===============================================================================

Stats - Mage > Sage
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     50%    |    15    |      +5      |     47     |    60    |
 |     Str     |     45%    |     3    |      +1      |     26     |    28    |
 |     Skl     |     40%    |     2    |      +1      |     23     |    30    |
 |     Spd     |     35%    |     5    |      +2      |     25     |    26    |
 |     Lck     |     50%    |     5    |       -      |     30*    |    30    |
 |     Def     |     15%    |     0    |      +4      |     13     |    21    |
 |     Res     |     40%    |     3    |      +5      |     25*    |    25    |
 |     Mov     |      -     |     4    |      +2      |      6     |     6    |
 |     Con     |      -     |     5    |      +2      |      7     |     7    |
 |     Tot     |      -     |    42    |      +22     |     202    |    233   |
===============================================================================

Stats - Shaman > Druid
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     50%    |    15    |      +5      |     43     |    60    |
 |     Str     |     45%    |     3    |      +2      |     26     |    29    |
 |     Skl     |     40%    |     2    |       -      |     19     |    26    |
 |     Spd     |     35%    |     5    |      +4      |     25     |    26    |
 |     Lck     |     50%    |     5    |       -      |     28     |    30    |
 |     Def     |     15%    |     0    |      +3      |     11     |    21    |
 |     Res     |     40%    |     3    |      +4      |     26     |    28    |
 |     Mov     |      -     |     4    |      +2      |      6     |     6    |
 |     Con     |      -     |     5    |      +3      |      8     |     8    |
 |     Tot     |      -     |    42    |      +23     |     192    |    234   |
===============================================================================

Stats - Shaman > Summoner
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     50%    |    15    |      +4      |     42     |    60    |
 |     Str     |     45%    |     3    |      +2      |     26     |    27    |
 |     Skl     |     40%    |     2    |      +1      |     21     |    27    |
 |     Spd     |     35%    |     5    |      +4      |     25     |    26    |
 |     Lck     |     50%    |     5    |       -      |     28     |    30    |
 |     Def     |     15%    |     0    |      +2      |      9     |    20    |
 |     Res     |     40%    |     3    |      +5      |     25     |    28    |
 |     Mov     |      -     |     4    |      +2      |      6     |     6    |
 |     Con     |      -     |     5    |      +3      |      8     |     8    |
 |     Tot     |      -     |    42    |      +23     |     190    |    232   |
===============================================================================

Stats - Pupil > Super Pupil
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     50%    |    15    |      +4      |     44     |    60    |
 |     Str     |     45%    |     3    |      +2      |     26     |    29    |
 |     Skl     |     40%    |     2    |       -      |     21     |    28    |
 |     Spd     |     35%    |     5    |      +1      |     23     |    27    |
 |     Lck     |     50%    |     5    |       -      |     28     |    30    |
 |     Def     |     15%    |     0    |      +3      |     13     |    21    |
 |     Res     |     40%    |     3    |      +3      |     25     |    26    |
 |     Mov     |      -     |     4    |       -      |      6     |     6    |
 |     Con     |      -     |     5    |      +1      |      5     |     5    |
 |     Tot     |      -     |    42    |      +14     |     191    |    232   |
===============================================================================

Stats - Pupil > Sage
==============================================================================
 |-------------------------|-------------------------------------------------|
 |    Stat     |   Growth  |   Start  |    Promo.    |    Final   |    Max   |
 |             |     %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|___________|__________|______________|____________|__________|
 |     HP      |     50%   |    15    |      +4      |     44     |    60    |  
 |     Str     |     45%   |     3    |      +1      |     25     |    28    |
 |     Skl     |     40%   |     2    |       -      |     22     |    30    |
 |     Spd     |     35%   |     5    |       -      |     25     |    26    |
 |     Lck     |     50%   |     5    |       -      |     28     |    30    |
 |     Def     |     15%   |     0    |      +3      |     12     |    21    |
 |     Res     |     40%   |     3    |      +3      |     25*    |    25    |
 |     Mov     |      -    |     4    |      +2      |      6     |     6    |
 |     Con     |      -    |     5    |      +1      |      7     |     7    |
 |     Tot     |      -    |    42    |      +14     |     194    |    233   |
==============================================================================


General Comments - Ewan is awesome. He has magnificent stats in almost
everything. Strength is good, though it probably won't max. Skill and speed
are good. Luck is awesome (best luck of all the magic users), as it will
probably max. Resistance is good, as is expected of a magic user. And even
his HP and defense are decent for being a mage. It's not uncommon for his HP
to rise even up as far as the 50s, though his defense will probably reach the
mid teens at its highest. Ewan's just another one of those characters that
you have to use.

Technically Best As - Mage > Sage. Beats Mage > Mage Knight by 8 points.
202 - 194

Prefered Promotion - Shaman > Druid/Mage > Sage/Pupil > Super Pupil. Ewan has
so many promotion paths, it's hard to choose which one I like best. Though
Mage > Sage is technically the best one to promote to, I already have a
holder for Excalibur (Lute has more magic to use it with), but I have no
holder for Gleipnir (I refuse to use Knoll). Thus, I need a dark magic user.
I don't like summoners. Their defense is too low for my liking. This leaves
a Druid or a Super Pupil. If you're doing a normal game (before Super Pupil
is available), you'll have to go with a Druid. But each of the two have their
own advantages. The Super Pupil has a little more defense, but the druid has
a little more of other stats. With the druid, you get staffs, and with the
super pupil, you get light magic. I try out each one for different aspects
each time I play. No matter what you make him, though, Ewan is going to rock.

Overall Rating - 10/10 Got to love him.

Other Comments - Ewan is one of three characters in the game that gets a
second promotion, thus offering TONS of potential. He starts out as an
unpromoted phase of an unpromoted character. In other words, after first
promotion, he'll be like a normal unpromoted character. With so much  time to
grow, Ewan has a lot of time to get good, and he does. Ewan also has the most
possible promotion paths of anyone in the game (eight different, if you
include first promotion choices).

22. Knoll

When you get the character: Chapter 15
Starting level: Level 10 Shaman
Affinity: Dark
Weapon: Dark Magic
Weapons gained by promotion: Druid: Anima Magic, Staffs
				     Summoner: Staffs
Promotion paths: Druid, Summoner
Item required to promote: Guiding Ring
Skill(s): None
Skill(s) gained by promotion: Summoner: Summon

Stats - Druid
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     70%    |    21    |      +4      |     46     |    60    |
 |     Str     |     50%    |    12    |       -      |     27     |    29    |
 |     Skl     |     40%    |     9    |       -      |     22     |    26    |
 |     Spd     |     35%    |     8    |      +3      |     20     |    26    |
 |     Lck     |     20%    |     0    |       -      |      7     |    30    |
 |     Def     |     10%    |     2    |      +2      |      7     |    20    |
 |     Res     |     45%    |    10    |      +2      |     26     |    28    |
 |     Mov     |      -     |     5    |      +1      |      6     |     6    |
 |     Con     |      -     |     7    |      +1      |      8     |     8    |
 |     Tot     |      -     |    74    |      +13     |     169    |    233   |
===============================================================================

Stats - Summoner
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     70%    |    21    |      +3      |     44     |    60    |
 |     Str     |     50%    |    12    |       -      |     27*    |    27    |
 |     Skl     |     40%    |     9    |      +1      |     21     |    27    |
 |     Spd     |     35%    |     8    |      +3      |     20     |    26    |
 |     Lck     |     20%    |     0    |       -      |      7     |    30    |
 |     Def     |     10%    |     2    |      +1      |      6     |    20    |
 |     Res     |     45%    |    10    |      +3      |     27     |    28    |
 |     Mov     |      -     |     5    |      +1      |      6     |     6    |
 |     Con     |      -     |     7    |      +1      |      8     |     8    |
 |     Tot     |      -     |    74    |      +13     |     166    |    232   |
===============================================================================

General Comments - Knoll's got excellent magic and resistance. The problem is
that the rest of his stats aren't really good at all. His speed is okay to good
but his luck is REALLY bad. Having such a low luck stat is going to kill his
dodging ability, which is made worse by his horrible defense. Given that he'll
likely come close to death if he gets hit, and he can't dodge reliably at all,
plus his other stats other than magic and resistance aren't exactly great,
I'd recommend not using him.

Technically Best As - Druid. 169 - 166

Prefered Promotion - Druid. Summoning is a rather useless skill, and druid
has better stats and caps, so I guess druid, though I don't know why you
would want to bother with promoting him anyway...

Overall Rating - 3/10 Well, he's not as bad as Rennac, but he's not worth
using.

Other Comments - Knoll was a top researcher serving Prince Lyon in Grado.
With the creation of the Dark Stone, Knoll was suspicious, and was locked up.
Before his execution could be done, you take the Grado Keep and rescue him,
so he decides to go along with you.


23. L'Arachel

When you get the character: Chapter 11. Have your main lord talk to her.
Starting level: Level 3 Troubadour
Affinity: Light
Weapon: Staffs
Weapons gained by promotion: Mage Knight: Anima Magic
				     Valkyrie: Light Magic
Promotion paths: Mage Knight, Valkyrie
Item required to promote: Guiding Ring
Skill(s): None
Skill(s) gained by promotion: None

Stats - Mage Knight
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     45%    |    18    |      +3      |     39     |    60    |
 |     Str     |     50%    |     6    |      +2      |     25*    |    25    |
 |     Skl     |     45%    |     6    |      +1      |     24*    |    24    |
 |     Spd     |     45%    |    10    |       -      |     25*    |    25    |
 |     Lck     |     65%    |    12    |       -      |     30*    |    30    |
 |     Def     |     15%    |     5    |      +2      |     13     |    24    |
 |     Res     |     50%    |     8    |      +2      |     28*    |    28    |
 |     Mov     |      -     |     6    |      +1      |      7     |     7    |
 |     Con     |      -     |     5    |      +1      |      6     |     6    |
 |     Tot     |      -     |    76    |      +12     |     197    |    229   |
===============================================================================

Stats - Valkyrie
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     45%    |    18    |      +3      |     38     |    60    |
 |     Str     |     50%    |     6    |      +2      |     25*    |    25    |
 |     Skl     |     45%    |     6    |      +1      |     24*    |    24    |
 |     Spd     |     45%    |    10    |       -      |     25*    |    25    |
 |     Lck     |     65%    |    12    |       -      |     30*    |    30    |
 |     Def     |     15%    |     5    |      +2      |     14     |    24    |
 |     Res     |     50%    |     8    |      +3      |     28*    |    28    |
 |     Mov     |      -     |     6    |      +1      |      7     |     7    |
 |     Con     |      -     |     5    |      +1      |      6     |     6    |
 |     Tot     |      -     |    76    |      +13     |     197    |    229   |
===============================================================================

General Comments - Too good for words. She'll max everything but HP and
defense! There's so much glowing going on on her personal data page, you'll
go blind just looking at it. She's good at everything she does. Get her past
promotion (it'll take a while since she can only use staffs pre-promotion),
and she slaughters everything. Her HP is rather low though, but even her
defense is good for a magic user. Use her. Just do it. =P

Technically Best As - Either. Tied at 197.

Prefered Promotion - Either. Stat caps and promotion bonuses are even, except
for one point of resistance if you promote to a Valkyrie. But that doesn't
matter, since she'll max that anyway. She loses out on an HP if she's a
Valkyrie, but makes up for it with her extra defense point. So what it really
comes down to is whether you want to use light or anima magic.

Overall Rating - 10/10 Yes. She's that awesome. =P

Other Comments - L'Arachel is heir to the thrown in the sacred realm of
Rausten. She's on a holy journey to rid the world of evil with her two
companions, Dozla and Rennac.


24. Lute

When you get the character: Chapter 4. Visit the south-western village.
Starting level: Level 1 Mage
Affinity: Anima
Weapon: Anima Magic
Weapons gained by promotion: Mage Knight: Staffs
				     Sage: Light Magic, Staffs
Promotion paths: Mage Knight, Sage
Item required to promote: Guiding Ring
Skill(s): None
Skill(s) gained by promotion: None

Stats - Mage Knight
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     45%    |    17    |      +3      |     40     |    60    |
 |     Str     |     65%    |     6    |      +2      |     25*    |    25    |
 |     Skl     |     30%    |     6    |      +1      |     19     |    24    |
 |     Spd     |     45%    |     7    |       -      |     22     |    25    |
 |     Lck     |     45%    |     8    |       -      |     24     |    30    |
 |     Def     |     15%    |     3    |      +2      |     10     |    24    |
 |     Res     |     40%    |     6    |      +2      |     22     |    28    |
 |     Mov     |      -     |     5    |      +2      |      7     |     7    |
 |     Con     |      -     |     3    |      +3      |      6     |     6    |
 |     Tot     |      -     |    61    |      +15     |     175    |    229   |
===============================================================================

Stats - Sage
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     45%    |    17    |      +3      |     40     |    60    |
 |     Str     |     65%    |     6    |      +1      |     30*    |    30    |
 |     Skl     |     30%    |     6    |      +1      |     18     |    28    |
 |     Spd     |     45%    |     7    |       -      |     24     |    26    |
 |     Lck     |     45%    |     8    |       -      |     26     |    30    |
 |     Def     |     15%    |     3    |      +3      |     10     |    21    |
 |     Res     |     40%    |     6    |      +3      |     25*    |    25    |
 |     Mov     |      -     |     5    |      +1      |      6     |     6    |
 |     Con     |      -     |     3    |      +1      |      4     |     4    |
 |     Tot     |      -     |    61    |      +13     |     184    |    230   |
===============================================================================

General Comments - Lute is great. She'll be your mage with the highest magic
in the game. No other magic user has a cap of 30 in magic. She'll max out her
magic, and have very good speed, luck, and resistance. Her skill is fine,
which leaves her only problem areas as her HP and defense. But lets not forget
about her low con. Her low con will leave her having trouble with some of the
heavier tomes, but that's nothing a simple body ring won't fix.

Technically Best As - Sage. 9 point lead. 184 - 175

Prefered Promotion - Sage. Her magic caps at 25 as a mage knight. Rediculous!
Horses might be cool to ride, but it's not worth a 5 point drop in magic.

Overall Rating - 9/10 Her low HP, defense, and con let her down, otherwise it
would've been a ten.

Other Comments - Lute is a companion of Artur's. She loves to read and study
and examine things. She believes she is a prodigy.


25. Moulder

When you get the character: Chapter 2
Starting level: Level 3 Priest
Affinity: Anima
Weapon: Staffs
Weapons gained by promotion: Bishop: Light Magic
				     Sage: Anima Magic, Light Magic
Promotion paths: Bishop, Sage
Item required to promote: Guiding Ring
Skill(s): None
Skill(s) gained by promotion: Bishop: Slayer

Stats - Bishop
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     70%    |    20    |      +3      |     48     |    60    |
 |     Str     |     40%    |     4    |      +2      |     19     |    25    |
 |     Skl     |     50%    |     6    |      +1      |     25     |    26    |
 |     Spd     |     40%    |     9    |       -      |     24*    |    24    |
 |     Lck     |     20%    |     1    |       -      |      7     |    30    |
 |     Def     |     25%    |     2    |      +3      |     15     |    22    |
 |     Res     |     25%    |     5    |      +2      |     15     |    30    |
 |     Mov     |      -     |     5    |      +1      |      6     |     6    |
 |     Con     |      -     |     9    |      +2      |     11     |    11    |
 |     Tot     |      -     |    61    |      +14     |     170    |    234   |
===============================================================================

Stats - Sage
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     70%    |    20    |      +4      |     48     |    60    |
 |     Str     |     40%    |     4    |      +1      |     21     |    28    |
 |     Skl     |     50%    |     6    |       -      |     23     |    30    |
 |     Spd     |     40%    |     9    |       -      |     23     |    26    |
 |     Lck     |     20%    |     1    |       -      |      7     |    30    |
 |     Def     |     25%    |     2    |      +3      |     13     |    21    |
 |     Res     |     25%    |     5    |      +2      |     16     |    25    |
 |     Mov     |      -     |     5    |      +1      |      6     |     6    |
 |     Con     |      -     |     9    |      +2      |     11     |    11    |
 |     Tot     |      -     |    61    |      +13     |     168    |    237   |
===============================================================================

General Comments - Meh. Moulder's not a very good magic user. He's got
mediocre stats in pretty much everything except for con. He's got 11 con,
which is very good, but that alone doesn't make him very good at all. You'll
need another healer to replace him, and luckily Natasha comes in a couple
chapters after him. Replace him with her ASAP.

Technically Best As - Bishop. 170 - 168
 
Prefered Promotion - Bishop. He gets slightly better stats due to a better
promotion bonus, but that doesn't really matter much anyway since his stats
aren't that good in the first place. The only thing that would make him
semi-useful is slayer, which sage doesn't get, so I'd go with bishop.

Overall Rating - 3/10 He's not that great.

Other Comments - Moulder is a vassal of Frelia who joins you when King Hayden
appoints him to you.


26. Natasha

When you get the character: Chapter 5
Starting level: Level 1 Cleric
Affinity: Ice
Weapon: Staffs
Weapons gained by promotion: Light Magic
Promotion paths: Bishop, Valkyrie
Item required to promote: Guiding Ring
Skill(s): None
Skill(s) gained by promotion: Bishop: Slayer

Stats - Bishop
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     50%    |    18    |      +3      |     41     |    60    |
 |     Str     |     60%    |     2    |      +1      |     25*    |    25    |
 |     Skl     |     25%    |     4    |      +2      |     17     |    25    |
 |     Spd     |     40%    |     8    |      +1      |     25     |    26    |
 |     Lck     |     60%    |     6    |       -      |     30*    |    30    |
 |     Def     |     15%    |     2    |      +2      |      9     |    21    |
 |     Res     |     55%    |     6    |      +2      |     30*    |    30    |
 |     Mov     |      -     |     5    |      +1      |      6     |     6    |
 |     Con     |      -     |     4    |      +1      |      5     |     5    |
 |     Tot     |      -     |    55    |      +13     |     188    |    228   |
===============================================================================

Stats - Valkyrie
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     50%    |    18    |      +3      |     42     |    60    |
 |     Str     |     60%    |     2    |      +2      |     25*    |    25    |
 |     Skl     |     25%    |     4    |      +1      |     13     |    24    |
 |     Spd     |     40%    |     8    |       -      |     23     |    25    |
 |     Lck     |     60%    |     6    |       -      |     29     |    30    |
 |     Def     |     15%    |     2    |      +2      |      9     |    24    |
 |     Res     |     55%    |     6    |      +3      |     27     |    28    |
 |     Mov     |      -     |     5    |      +2      |      7     |     7    |
 |     Con     |      -     |     4    |      +2      |      6     |     6    |
 |     Tot     |      -     |    55    |      +15     |     181    |    229   |
===============================================================================

General Comments - Ah. A much better healer than Moulder. Natasha has very
good magic, speed, luck, and resistance. That leaves her only problem areas
as HP, skill, and defense. HP and defense is expected to be bad as a magic
user, though, so that shouldn't pose too much of a problem. Natasha shouldn't
be taking damage anyway due to her high speed and luck. She has poor to okay
skill, but she hits a good portion of the time, so you won't mind that
either. One of Natasha's best features though, is her support with Joshua.
Supporting her with Joshua is quite a good idea and using them together, you'll
have a great duo on the battlefield.

Technically Best As - Bishop. 188 - 181

Prefered Promotion - Bishop. More stats means a better character. Plus she
gets an extra four skill as a bishop. Sure, the defense cap is higher as a
Valkyrie, but that doesn't matter because Natasha won't be able to reach it.
But the Valkyrie has a lower resistance cap than the bishop does, and Natasha
CAN reach that cap. Plus bishop gets slayer. Make her a bishop and you won't
regret it. ;)

Overall Rating - 8/10 She's solid, but her defense is rather low, and there
are better overall magic users than her. Still very good though.

Other Comments - Natasha has been branded a traiter by Grado. She noticed
something wrong with the Emperor and wants to tell someone so it can be
fixed. You run into her fleeing the country while you're in Serafew.


27. Saleh

When you get the character: Chapter 12 Ek. Chapter 15 Ep.
Starting level: Level 4 Sage
Affinity: Wind
Weapon: Anima Magic, Light Magic, Staffs
Weapons gained by promotion: Already Promoted
Promotion paths: Already Promoted
Item required to promote: Already Promoted
Skill(s): None
Skill(s) gained by promotion: Already Promoted

Stats - Sage
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     50%    |    32    |              |     40     |    60    |
 |     Str     |     30%    |    16    |              |     20     |    30    | 
 |     Skl     |     25%    |    18    |              |     22     |    28    |
 |     Spd     |     40%    |    15    |              |     20     |    26    |
 |     Lck     |     40%    |    11    |              |     19     |    30    |
 |     Def     |     30%    |    10    |              |     13     |    21    |
 |     Res     |     35%    |    15    |              |     22     |    25    |
 |     Mov     |      -     |     6    |              |      6     |     6    |
 |     Con     |      -     |     8    |              |      8     |     8    |
 |     Tot     |      -     |    131   |              |     170    |    234   |
===============================================================================

General Comments - Saleh's a decent prepromote. He'll be one of the worst magic
users in the game, but he's decent in his own right. None of his stats are
particularily impressive, but none of them are bad either. If you want a 
character thats ready to go from the time you get him (don't have to train),
then Saleh is probably for you. He also makes a decent back up if the rest of
your magic users die or get RNG screwed (that's not likely to happen though).

Technically Best As - Already Promoted 

Prefered Promotion - Already Promoted

Overall Rating - 5/10 I changed my mind on Saleh. I changed his score from a
3.5 to a 5. He's not really horrible, nor is he good. He's simply average.

Other Comments - Saleh is a guardian to Myrrh, who lives in Caer Palyn. He is
supposed to escort her on her journey. He is also teacher to Ewan.


F. Fliers
==========

28. Cormag

When you get the character: Chapter 13 Ek. Appears as an enemy.
					 Talk to him with Eirika or Tana.
				    Chapter 10 Ep. Appears as an enemy.
					 Talk to him with Duessel or Tana.
Starting level: Level 9 Wyvern Rider
Affinity: Fire
Weapon: Lances
Weapons gained by promotion: Wyvern Lord: Swords
Promotion paths: Wyvern Lord, Wyvern Knight
Item required to promote: Elysian Whip
Skill(s): None
Skill(s) gained by promotion: Wyvern Knight: Pierce

Stats - Wyvern Lord
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     85%    |    29    |      +4      |     58     |    60    |
 |     Str     |     55%    |    13    |      +2      |     27*    |    27    |
 |     Skl     |     40%    |     8    |      +2      |     24     |    25    |
 |     Spd     |     45%    |    10    |       -      |     23*    |    23    |
 |     Lck     |     35%    |     3    |       -      |     15     |    30    |
 |     Def     |     25%    |    12    |      +2      |     22     |    28    |
 |     Res     |     15%    |     1    |       -      |      7     |    22    |
 |     Mov     |      -     |     7    |      +1      |      8     |     8    |
 |     Con     |      -     |    11    |      +1      |     12     |    12    |
 |     Tot     |      -     |    94    |      +12     |     196    |    235   |
===============================================================================

Stats - Wyvern Knight
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     85%    |    29    |      +3      |     58     |    60    |
 |     Str     |     55%    |    13    |      +1      |     25*    |    25    |
 |     Skl     |     40%    |     8    |      +2      |     23     |    26    |
 |     Spd     |     45%    |    10    |      +3      |     27     |    28    |
 |     Lck     |     35%    |     3    |       -      |     14     |    30    |
 |     Def     |     25%    |    12    |       -      |     19     |    24    |
 |     Res     |     15%    |     1    |      +1      |      7     |    22    |
 |     Mov     |      -     |     7    |      +1      |      8     |     8    |
 |     Con     |      -     |    11    |       -      |     11     |    11    |
 |     Tot     |      -     |    94    |      +11     |     192    |    234   |
===============================================================================

General Comments - I love Cormag. Admittedly, he's my favorite character in
the game. And I'll tell you why. He's a flying machine! He goes into sworms
of enemies single-handedly, destroys them all, and comes back to tell the
tale. He's amazing! He's one of those characters you'll use as a wall to block
anything that might be coming your way. His only let down is his extrememly
low resistance. It's bad. One game, my Cormag had 3 resistance at level 20.
His weakness to bows can easily be solved by giving him the Fili Shield,
so don't worry about that one. Use Cormag. You won't regret it for a second.

Technically Best As - Wyvern Lord. 196 - 192

Prefered Promotion - Wyvern Lord. A lot of people say they prefer Cormag as
a Wyvern Knight, but I disagree. The only category that the knight beats the
lord in is speed. And that's only due to the low cap on speed as a lord.
Other than that, the lord has the knight beat in every category. True, you're
losing out on pierce by making him into a lord, but you've already got two
other potential knights, and Cormag is your only potential lord. But no matter
what youmake him, you'll love him.

Overall Rating - 10/10 He's just that awesome. I won't even mark down for his
low resistance, since he has enough HP to survive those attacks anyway.

Other Comments - Cormag is the brother of Glen, Sunstone of the Imperial Three.


29. Syrene

When you get the character: Chapter 17
Starting level: Level 1 Falcoknight
Affinity: Thunder
Weapon: Lances, Swords
Weapons gained by promotion: Already Promoted
Promotion paths: Already Promoted
Item required to promote: Already Promoted
Skill(s): None
Skill(s) gained by promotion: Already Promoted

Stats - Falcoknight
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     70%    |    27    |              |     40     |    60    |
 |     Str     |     40%    |    10    |              |     21     |    23    |
 |     Skl     |     50%    |    13    |              |     24     |    25    |
 |     Spd     |     60%    |    15    |              |     27     |    28    |
 |     Lck     |     30%    |    12    |              |     19     |    30    |
 |     Def     |     20%    |     8    |              |     13     |    23    |
 |     Res     |     50%    |    10    |              |     20     |    26    |
 |     Mov     |      -     |     8    |              |      8     |     8    |
 |     Con     |      -     |     7    |              |      7     |     7    |
 |     Tot     |      -     |    110   |              |     179    |    230   |
===============================================================================

General Comments - Syrene is all right. She's another one of those decent
prepromotes that you can use as a backup. She's not impressive in any one stat,
though none of them are bad either. I decided to raise her rating from a 5 to a
6 in this update though, since she can triangle attack, and that's worth at
least a point to me.

Technically Best As - Already Promoted

Prefered Promotion - Already Promoted

Overall Rating - 6/10 She's decent. Use her to triangle attack if need be.

Other Comments - Syrene is a commander in the Frelian Pegasus Army.


30. Tana

When you get the character: Chapter 9
Starting level: Level 4 Pegasus Knight
Affinity: Wind
Weapon: Lances
Weapons gained by promotion: Falcoknight: Swords
Promotion paths: Falcoknight, Wyvern Knight
Item required to promote: Elysian Whip
Skill(s): None
Skill(s) gained by promotion: Wyvern Knight: Pierce

Stats - Falcoknight
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     65%    |    20    |      +5      |     48     |    60    |
 |     Str     |     45%    |     8    |      +2      |     23*    |    23    |
 |     Skl     |     40%    |     8    |       -      |     24     |    25    |
 |     Spd     |     65%    |    12    |      +2      |     28*    |    28    |
 |     Lck     |     60%    |     8    |       -      |     29     |    30    |
 |     Def     |     20%    |     7    |      +2      |     17     |    23    |
 |     Res     |     25%    |     7    |      +2      |     16     |    26    |
 |     Mov     |      -     |     7    |      +1      |      8     |     8    |
 |     Con     |      -     |     5    |      +1      |      6     |     6    |
 |     Tot     |      -     |    82    |      +15     |     199    |    229   |
===============================================================================

Stats - Wyvern Knight
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     65%    |    20    |      +3      |     46     |    60    |
 |     Str     |     45%    |     8    |      +2      |     24*    |    24    |
 |     Skl     |     40%    |     8    |      +1      |     25     |    27    |
 |     Spd     |     65%    |    12    |      +2      |     29*    |    29    |
 |     Lck     |     60%    |     8    |       -      |     28     |    30    |
 |     Def     |     20%    |     7    |      +1      |     13     |    23    |
 |     Res     |     25%    |     7    |      +1      |     16     |    23    |
 |     Mov     |      -     |     7    |      +1      |      8     |     8    |
 |     Con     |      -     |     5    |      +4      |      9     |     9    |
 |     Tot     |      -     |    82    |      +15     |     198    |    233   |
===============================================================================

General Comments - Tana's another awesome flier. She's got high strength,
skill, speed, and luck. She's a master at dodging, so her low to okay defense
and resistance won't bother you at all. Her HP is a bit on the low side too,
but again, she dodges so often, she doesn't really need it. Before promotion,
you'll have to protect her, since she's frail and her dodge isn't up to par
yet, but after promotion, you can expect her to go and destroy everything and
come out alive. Using her with Cormag is particularly effective (get the
support up on those two). ;)

Technically Best As - Falcoknight. But it's only by a point, so I don't care.
199 - 198

Prefered Promotion - Either. Wyvern Knight has piercing. Falcoknight gets
swords and triangle attack. I'm personally a fan of traditional promotions,
so I'll make her a Falcoknight pretty often now. You'll get a great character
either way, so in the end, it doesn't really matter much.

Overall Rating - 9.5/10 She's awesome. Another great flier.

Other Comments - Tana is the Princess of Frelia, daughter of King Hayden,
and brother to Innes.


31. Vanessa

When you get the character: Chapter 2
Starting level: Level 1 Pegasus Knight
Affinity: Anima
Weapon: Lances
Weapons gained by promotion: Falcoknight: Swords
Promotion paths: Falcoknight, Wyvern Knight
Item required to promote: Elysian Whip
Skill(s): None
Skill(s) gained by promotion: Wyvern Knight: Pierce

Stats - Falcoknight
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     50%    |    17    |      +5      |     43     |    60    |
 |     Str     |     35%    |     5    |      +2      |     21     |    23    |
 |     Skl     |     55%    |     7    |       -      |     25*    |    25    |
 |     Spd     |     60%    |    12    |      +2      |     28*    |    28    |
 |     Lck     |     50%    |     4    |       -      |     24     |    30    |
 |     Def     |     20%    |     6    |      +2      |     17     |    23    |
 |     Res     |     30%    |     5    |      +2      |     21     |    26    |
 |     Mov     |      -     |     7    |      +1      |      8     |     8    |
 |     Con     |      -     |     5    |      +1      |      6     |     6    |
 |     Tot     |      -     |    68    |      +15     |     193    |    229   |
===============================================================================

Stats - Wyvern Knight
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     50%    |    17    |      +3      |     39     |    60    |
 |     Str     |     35%    |     5    |      +2      |     20     |    24    |
 |     Skl     |     55%    |     7    |      +1      |     27*    |    27    |
 |     Spd     |     60%    |    12    |      +2      |     29*    |    29    |
 |     Lck     |     50%    |     4    |       -      |     24     |    30    |
 |     Def     |     20%    |     6    |      +1      |     14     |    23    |
 |     Res     |     30%    |     5    |      +1      |     19     |    23    |
 |     Mov     |      -     |     7    |      +1      |      8     |     8    |
 |     Con     |      -     |     5    |      +4      |      9     |     9    |
 |     Tot     |      -     |    68    |      +15     |     189    |    233   |
===============================================================================

General Comments - Vanessa is another good flier. She's got very nice skill,
speed, and luck, and has decent resistance. Her HP and defense is a problem
though, but she dodges so much, she hardly needs it. She's like Tana in that
respect. The only other problem is her low strength. It's really not that good
at all. She does have high speed though, so she should be double attacking
with no problem, which sort of fixes that problem. You'll probably use her up
until the point where you get Tana, then drop her. That is, unless you want
to take advantage of using the triangle attack.

Technically Best As - Falcoknight. 193 - 189

Prefered Promotion - Either. See Tana.

Overall Rating - 8/10 She's good, but not quite as good as Tana is.

Other Comments - Vanessa is a vassal that King Hayden puts in service to you.


G. Other Characters
====================

32. Myrrh

When you get the character: Chapter 16
Starting level: Level 1 Manakete
Affinity: Wind
Weapon: Dragon Stone
Weapons gained by promotion: Can't Promote
Promotion paths: Can't Promote
Item required to promote: Can't Promote
Skill(s): None
Skill(s) gained by promotion: Can't Promote

Stats - Manakete
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  | Dragonstone  |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |    130%    |    15    |      -       |     40     |    60    |
 |     Str     |     90%    |     3    |      +12     |     20*    |    20    |
 |     Skl     |     85%    |     1    |      +12     |     18     |    20    |
 |     Spd     |     65%    |     5    |      -       |     17     |    20    |
 |     Lck     |     30%    |     3    |      -       |     11     |    30    |
 |     Def     |    150%    |     2    |      +15     |     20*    |    20    |
 |     Res     |     30%    |     7    |      +20     |     12     |    20    |
 |     Mov     |      -     |     6    |      -       |      6     |     6    |
 |     Con     |      -     |     5    |      -       |      5     |     5    |
 |     Tot     |      -     |    47    |      +59     |     149    |    201   |
===============================================================================

General Comments - The best character in the game. Myrrh is one of those
characters who just makes the game too easy. While she's not technically that
good on her on, her dragon stone gives her ultra enhanced stats. Her final
strength will end up being 32 (including dragon stone bonus)! That's the
highest of anyone in the game! The dragon stone bonuses should technically
be added in to the total, since that's the only thing she can equip anyway.
Another awesome thing is how easily she gains experience! She's built like
the trainees in the sense that when you attack an enemy, you get around 33
exp, and if you defeat an enemy, you get around 90! The only thing you have
to be careful about with Myrrh is the limited use on her dragon stone. It only
has 50 uses, and you CAN'T use the Hammerne staff to repair it. So once it's
gone, it's gone (though I'd never use it completely up, if I were you).

Technically Best As - Can't Promote

Prefered Promotion - Can't Promote

Overall Rating - 10/10 She makes the game too easy. :)
 
Other Comments - Myrrh is in the tribe of Manakete. She's the great dragon in
disguise. She is a little girl on the outside, but she's got these suspicious
wings. In battle, she turns into a ferocious dragon that annialates the
enemy, then turns back when she's done attacking (or being attacked).


33. Tethys

When you get the character: Chapter 10 Ek. Have Gerik talk to her.
				    Chapter 13 Ep.
Starting level: Level 1 Dancer
Affinity: Fire
Weapon: None
Weapons gained by promotion: Can't Promote
Promotion paths: Can't Promote
Item required to promote: Can't Promote
Skill(s): Dance
Skill(s) gained by promotion: Can't Promote

Stats - Dancer
===============================================================================
 |--------------------------|-------------------------------------------------|
 |    Stat     |   Growth   |   Start  |    Promo.    |    Final   |    Max   |
 |             |      %     |   Stats  |    Bonus     |     Avg    |   Stats  |
 | ____________|____________|__________|______________|____________|__________|
 |     HP      |     85%    |    18    |              |     34     |    60    |
 |     Str     |      5%    |     1    |              |      2     |    10    |
 |     Skl     |     10%    |     2    |              |      4     |    10    |
 |     Spd     |     70%    |    12    |              |     27     |    30    |
 |     Lck     |     80%    |    10    |              |     27     |    30    |
 |     Def     |     30%    |     5    |              |      9     |    24    |
 |     Res     |     75%    |     4    |              |     18     |    26    |
 |     Mov     |      -     |     5    |              |      5     |     5    |
 |     Con     |      -     |     5    |              |      5     |     5    |
 |     Tot     |      -     |    62    |              |     131    |    200   |
===============================================================================

General Comments - Personally, I hate Tethys. She can't attack or defend, so
she needs a constant bodyguard. Her stats are horrible. She can't promote.
All she has is one useless skill, in my opinion. She can dance, which gives
any player which has already taken their turn another turn. Effectly, she
wastes a spot in your party which could be given to someone better. Then
again, either you like dancers, or you don't. There's no in between.

Technically Best As - Can't Promote

Prefered Promotion - Can't Promote

Overall Rating - 1/10 I don't like dancers.

Other Comments - Tethys is in Gerik's Mercenary League. She is hired by
Prince Innes, along with Gerik. She is also brother to Ewan.


====================
V. Quick References
====================

The purpose of this section is to give you a quick and easy way of determining
who's best in each class or to quickly find out which promotion path I think
is best for each character. There will also be a quick reference of best to
worst (statwise) characters in the entire game.

A. Class Quick References
==========================

1. Assassin
	Joshua: 191
	Marisa: 190
	Colm: 181

2. Berserker
	Ross: 200
	Dozla: 186

3. Bishop
	Natasha: 188
	Artur: 182
	Moulder: 170

4. Dancer
	Tethys: 131

5. Druid
	Ewan: 192
	Knoll: 169

6. Falcoknight
	Tana: 199
	Vanessa: 193
	Syrene: 179

7. General
	Gilliam: 204
	Amelia: 200

8. Great Knight
	Amelia (Cavalier): 201
	Amelia (Knight): 197
	Kyle: 197
	Gilliam: 195
	Forde: 194
	Franz: 188
	Duessel: 173

9. Hero
	Gerik: 205
	Ross (Fighter > Hero): 191
	Ross (Journeyman > Hero): 189
	Garcia: 183

10. Lord
	Ephraim: 215
	Eirika: 201

11. Mage Knight
	L'Arachel: 197
	Ewan: 194
	Lute: 175

12. Manakete
	Myrrh: 208 (including dragon stone bonuses)

13. Paladin
	Amelia (Recruit > Paladin): 197
	Amelia (Cavalier > Paladin): 191
	Kyle: 190
	Forde: 184
	Seth: 184
	Franz: 178

14. Ranger
	Gerik: 214
	Neimi: 190

15. Rogue
	Colm: 180
	Rennac: 150

16. Sage
	Ewan (Mage > Sage): 202
	Ewan (Pupil > Sage): 194
	Lute: 184
	Artur: 183
	Saleh: 170
	Moulder: 168

17. Sniper
	Neimi: 185
	Innes: 176

18. Summoner
	Ewan: 190
	Knoll: 166

19. Swordmaster
	Joshua: 194
	Marisa: 189

20. Trainee
	Amelia: 195
	Ewan: 191
	Ross: 190

21. Valkyrie
	L'Arachel: 197
	Natasha: 181

22. Warrior
	Ross (Fighter): 201
	Ross (Pirate): 198
	Garcia: 189

23. Wyvern Knight
	Tana: 198
	Cormag: 192
	Vanessa: 189

24. Wyvern Lord
	Cormag: 196


B. Promotion Quick References
==============================

Amelia - Knight > General
Artur - Bishop/Sage
Colm - Rogue
Cormag - Wyvern Lord
Eirika - Great Lord
Ephraim - Great Lord
Ewan - Mage > Sage / Shaman > Druid / Pupil > Super Pupil
Forde - Great Knight
Franz - Great Knight
Garcia - Warrior
Gerik - Hero/Ranger
Gilliam - General
Joshua - Swordmaster
Knoll - Druid
Kyle - Great Knight
L'Arachel - Mage Knight/Valkyrie
Lute - Sage
Marisa - Swordmaster
Moulder - Bishop
Natasha - Bishop
Neimi - Ranger
Ross - Pirate > Berserker
Tana - Wyvern Knight
Vanessa - Wyvern Knight


C. Overall Quick Reference
===========================

 
Ephraim - 215	   
Gerik ~ Ranger - 214	   
Myrrh	- 208	   
Gerik ~ Hero - 205	   
Gilliam ~ General	- 204	   
Ewan ~ Mage > Sage - 202	   
Amelia ~ Cavalier > Great Knight - 201	   
Eirika - 201	   
Ross ~ Figher > Warrior	- 201	   
Amelia ~ Knight > General - 200	   
Ross ~ Pirate > Berserker - 200	   
Tana ~ Falcoknight - 199	   
Ross ~ Pirate > Warrior	- 198	   
Tana ~ Wyvern Knight - 198
Amelia ~ Recruit > Paladin - 197	   
Amelia ~ Knight > Great Knight - 197	   
Kyle ~ Great Knight - 197	   
L'Arachel ~ Mage Knight	- 197	   
L'Arachel ~ Valkyrie - 197	   
Cormag ~ Wyvern Lord - 196	   
Amelia ~ Recruit > Super Recruit - 195	   
Gilliam ~ Great Knight - 195	   
Ewan ~ Pupil > Sage - 194
Ewan ~ Mage > Mage Knight - 194	   
Forde ~ Great Knight - 194	   
Joshua ~ Swordmaster - 194	   
Vanessa ~ Falcoknight - 193	   
Cormag ~ Wyvern Knight - 192
Ewan ~ Shaman > Druid - 192	   
Ewan ~ Pupil > Super Pupil - 191	   
Joshua ~ Assassin	- 191	   
Ross ~ Fighter > Hero - 191	   
Amelia ~ Cavalier > Paladin - 191
Ewan ~ Shaman > Summoner - 190   
Kyle ~ Paladin - 190	   
Marisa ~ Assassin - 190	   
Neimi ~ Ranger - 190
Ross ~ Journeyman > Super Journeyman - 190	   
Garcia ~ Warrior - 189	   
Marisa ~ Swordmaster - 189	   
Ross ~ Journeyman > Hero - 189
Vanessa ~ Wyvern Knight	- 189	   
Franz ~ Great Knight - 188	   
Natasha ~ Bishop - 188	   
Dozla	- 186	   
Neimi ~ Sniper - 185	   
Forde ~ Paladin - 184
Lute ~ Sage	- 184  
Seth - 184	   
Artur ~ Sage - 183	   
Garcia ~ Hero - 183	   
Artur ~ Bishop - 182	   
Colm ~ Assassin - 181	   
Natasha ~ Valkyrie - 181	   
Colm ~ Rogue - 180	   
Syrene - 179	   
Franz ~ Paladin - 178	   
Innes	- 176	   
Lute ~ Mage Knight - 175	   
Duessel - 173	   
Moulder ~ Bishop - 170	   
Saleh	- 170	   
Knoll ~ Druid - 169	   
Moulder ~ Sage - 168	   
Knoll ~ Summoner - 166	   
Rennac - 150	   
Tethys - 131

================
VI. Walkthrough
================

A. Prologue: The Fall of Renais
================================

Difficulty: *

Events and Objectives: 
- Turn 1: Eirika and Seth join.
- Turn 1: Eirika recieves a Rapier.
- Defeat boss

Preparations: None

General Tactics: This chapter's pretty self explanatory. There's only three
enemies, so you shouldn't have too much trouble with it. Have Eirika move
towards the two fighters to the east. Don't use Seth to take them out. Eirika
needs the exp. After those two are taken down, use a vulnerary if you're
injured. Then move on to the boss.

Boss Stats: O'Neill Level 4 Fighter
HP: 23   Str: 6   Skl: 4   Spd: 7   Lck: 0   Def: 2   Res: 0

Boss Tactics: Not too difficult. He uses axes to fight, and axes aren't exactly
famous for their accuracy, especially against swords. Move Eirika into a
forest, then end your turn. Don't attack him on your turn, otherwise, there's
a slight chance that he'll hit you and you won't have a chance to heal
yourself. Let him attack you, and you'll counter. He'll go down soon enough.

Enemies: 2 Fighters

Reinforcements: None


B. Chapter 1: Escape!
======================

Difficulty: * *

Events and Objectives:
 - Turn 2: Franz and Gilliam come in from the North and join you
 - Seize Gate
 - After this chapter is over, you will recieve 5000 gold

Preparations: None

General Tactics: There's a couple more enemies in this chapter, but still
nothing too hard. Move Eirika and Seth up slowly, with Eirika in the front.
That way, she'll get all the exp., but will still be able to be rescued if
need be. Eirika's sword will be effective against the axe users, but she'll
have trouble against the lance users. Try to use Franz or Gilliam to take out
the soldiers so Eirika doesn't get killed. Use vulneraries if necessary. There
will be some reinforcements from the southeast a couple turns in. Move Franz
and Gilliam towards them to take them out while continuing on with Eirika and
Seth towards the boss. Once you take him down, seize the gate and you're done.

Boss Stats: Breguet Level 4 Knight
HP: 20   Str: 8   Skl: 2   Spd: 1   Lck: 2   Def: 9   Res: 0

Boss Tactics: Still pretty easy. His defense is pretty high, so that might give
you trouble. Luckily, your Rapier will do plenty of damage to him, so he should
go down in a couple turns.

Enemies: 3 Fighters
	   3 Soldiers

Reinforcements: 
- Turn 3: 1 Soldier, 2 Fighters from the southeast.


C. Chapter 2: The Protected
============================

Difficulty: * * 

Events and Objectives:
- Turn 1: Moulder and Vanessa join you
- Visit 3 villages for a Red Gem, Elixer, and a Pure Water
- Rescue Ross with Vanessa
- Talk to Ross with Eirika, Ross joins you
- Talk to Garcia with Ross or Garcia is alive after the chapter: Garcia joins
- Buy Eirika an Iron Sword during the battle
- Kill brigand for a vulnerary
- Defeat all enemies to end chapter
- After battle, buy supplies at the armory

Preparations: Not much to do in this respect yet. Give one of Franz's
vulneraries to Gilliam. Other than that, you should be fine.

General Tactics: Take this slowly. Go rescue Ross with Vanessa. Drop him off,
then heal him with Moulder, then talk to him with Eirika. Talking to Garcia
with Ross is optional. He survives on his own pretty well. At least, I've
never seen him die in this battle. Anyway, there's lots of bandits and such
in this chapter, so equip Franz with a sword, and try to use Eirika a lot.
Use Gilliam as a shield if you want. He's at a disadvantage in this battle
since he uses a lance, so try not to attack with him if possible. Same with
Vanessa. Vanessa should be used to visit the southern village though. Just
take it slowly, and you'll come out on top. Pretty simple chapter.

Boss Stats: Bone Level 4 Brigand
HP: 23   Str: 6   Skl: 4   Spd: 5   Lck: 0   Def: 4   Res: 0

Boss Tactics: Bone is pretty similar to the rest of the enemies in this
chapter, only a bit stronger. Use sword users on him and he'll go down in no
time.

Enemies: 4 Brigands
	   1 Archer

Reinforcements:
- Turn 3: 2 Brigands from the west


D. Chapter 3: The Bandits of Borgo
===================================

Difficulty: * * *

Events and Objectives:
- Turn 1: Neimi joins you
- Turn 2: Colm appears as an NPC
- Talk to Colm with Neimi to make him join
- Kill brigand for Door key
- Kill brigand for Chest key
- Steal Pure water from brigand
- Steal Antitoxin from mercenary
- Open chests for a Javelin, 
- Seize thrown

Preparations: Again, you don't yet have access to the preperations menu at this
point of the game, so there's not much you can do here...

General Tactics: First turn, move Neimi up towards the stairs, so she can
talk to Colm when he comes out in turn 2. Have Seth break down the battom wall
and defeat the brigand in that room, then have him open the chest for the
Javelin. Have Colm open up the remaining door and 3 chests. Use sword users
on the brigands when possible. Have Ross or Neimi stand by the 2nd wall you can
attack (but don't break that one down), and have either one of those two attack
enemies from behind the wall before you open the door from the top. This
chapter itself isn't that hard, but the boss may give you some trouble.

Boss Stats: Bazba Level 6 Brigand
HP: 25   Str: 8   Skl: 5   Spd: 7   Lck: 1   Def: 5   Res: 2

Boss Tactics: Bazba might give you some trouble due to his high stats. What
you need to do is use sword users as much as possible on him to kill him.
Eirika does a fine job with this. Heal when necessary. You might consider Seth
using that newly earned Javelin on him to weaken him before you have another
unit take him out.

Enemies: 6 Brigands, 1 Thief, 1 Archer, 1 Mercenary

Reinforcements: none


E. Chapter 4: Ancient Horrors
==============================

Difficulty: * *

Events and Objectives: 
- Turn 1: Artur joins you
- Visit the southern village to recruit Lute
- Visit the northern village to get an Iron Axe
- Turn 3: L'Arachel and Companies make an appearance, but don't stay
- Defeat all enemies to end chapter

Preparations: Yay! Now we have access to the preperations menu! Okay, here's
what we need to do: take Seth and someone else out of your party for Colm
and Neimi (they need the experience, trust me). Now transfer your items around
as you see fit. Maybe transfer some of the treasures from the last chapter into
storage. Now you need to alter your formation a bit. Move Gilliam and other
people with low movement towards the front, and your mounted units and Vanessa
towards the back. You can't move Eirika or Artur, so don't worry about that.
Now we're ready to start the battle!

General Tactics: This is your first battle against monsters. Honestly, I think
monsters are easier to fight than regular enemies are. Their stats are just
plain inferior. Anyway, Artur can take on the revenants and bonewalkers to the
right. If you want sent Ross or Neimi with him too to let them gain experience.
Send Vanessa down to the southern village to get Lute. You should't need to
send someone else down there with her if you're doing normal mode. Although,
if you're doing hard mode, sending someone else with her is a MUST. Other than
that, just make sure you keep your group together and keep taking the units out
and make your way down to the boss. You have to defeat all of the enemies on
the screen to beat the chapter.

Boss Stats: Level 1 Entombed
HP: 35   Str: 3   Skl: 0   Spd: 1   Lck: 0   Def: 0   Res: 0

Boss Tactics: This boss is a joke. Use someone that needs experience to get the
final blow on him. Its almost a guarenteed level up. ;)

Enemies: 8 Revenants, 3 Bonewalkers, 3 Mogalls

Reinforcements:
- Turn 2: 3 Bonewalkers from the east, 4 Revenants from the northwest


F. Chapter 5: The Empire's Reach
=================================

Difficulty: * * *

Events and Objectives:
- Turn 1: Natasha joins you
- Turn 1: Joshua appears as an enemy
- Have Natasha talk to Joshua and he will join you
- Visit 4 villages for Dragonshield, Armorslayer, Secret Book, and a Torch
- Visit arena for money and experience (optional, since training can now be
	done in the tower or the ruins)
- Visit shop and armory for supplies (can be done after the battle)
- Defeat boss to end the chapter
- After this chapter, you wil recieve a Guiding Ring if you visited all of
	the villages

Preparations: Take out Moulder, put in Lute. Natasha has to be in this battle
anyway, and there's no point in taking an extra healer, when you could be using
Lute instead. Make sure all your weapons are in good condition before you start
the battle, otherwise, go and buy new ones. Also, make sure you give a heal
to Natasha before the battle starts. After you're satisfied with your
team (it should contain a good mix, since this battle has a little bit of
everything in it), start the battle.

General Tactics: Move slowly. Don't bother with the left path up. Just send
your entire group up the main path. If you get too close to Joshua, he'll come
down and attack you. He's got a killing edge too, so make sure that you have
someone with good defense set up to take that blow (Gilliam is a good choice),
but first give all his weapons to someone else so he can't counter Joshua and
kill him. Also make sure that Natasha is within range of where Joshua will be
before you do this.

Other than recruiting Joshua, there will be two brigands coming in from the
east that will be hard to take care of. Eirika can do some decent damage to
them, so try to use her for that. Otherwise, just keep an eye on your HP, and
try to heal with Natasha every turn so you can raise her level a bit. Follow
the weapon triangle when possible, meaning use sword users against those
fighters and axe users (or lance users) against the soldiers. Attack archers
at close range so they can't counter you. Also make sure you visit all of the
villages so you can enter chapter 5x. Once you've beaten the majority of the
enemies, move on to the boss.

Boss Stats: Saar Level 8 Knight
HP: 30   Str: 11   Skl: 7   Spd: 3   Lck: 4   Def: 11   Res: 3

Boss Tactics: Saar's High HP, strength, and defense might give you problems.
Luckily his speed is low, so you'll be able to double attack him. He's also
got low resistance, which is his weakness. Use either Artur or Lute to take
him out. Just make sure he can't kill them with one attack (he's got a javelin)
or you'll be screwed. If you don't want to use Artur or Lute to kill him, use
Eirika with her Rapier, or give someone an armorslayer. Either way will work
quite nicely.

Enemies: 5 Fighters, 6 Soldiers, 3 Archers, 1 Mercenary

Reinforcements:
- Turn 1: Joshua
- Turn 2: 2 Brigands from the southeast
- Turn 6: 2 Brigands from the east

G. Chapter 5x: Unbroken Heart
=================================

Difficulty: * * * *

Events and Objectives:
- Turn 1: Ephraim, Orson, Kyle, and Forde join you. You can only use these four
	    in this chapter
- Kill Knight for Door Key
- Kill Fighter for Chest Key
- Kill Mage for Chest Key
- Open 2 chests for an Elixer and a Killer Lance
- Kill Archer for Elixer
- Transfer all of Orson's items to other people before the chapter ends
- Seize thrown

Preparations: There's no preparation screen on this chapter. Plus you go
immediately from chapter 5 into this chapter, so there's nothing you can do
anyway. ;)

General Tactics: This chapter isn't easy, especially in hard mode. YOU MUST
GO SLOWLY OR YOU WILL DIE. Also, they give you healing items for a reason.
You will be using them in this chapter or you will die. Don't overuse them
though (IE using an Elixer when a Vulnerary would've sufficed). Other than
just plain taking it slow and healing often, you shouldn't have that much
trouble with this chapter. Oh, and by the way, NEVER USE ORSON. He turns
traitor after this traitor and you never get him back, so it's just wasted
experience if you use him. Try to use Ephraim as much as possible. He's a tank,
so he can take a couple hits. Plus he comes in on level 4, while the others
are at higher level, so he needs more experience. Make your way through the
castle and seize the thrown to end the chapter.

Boss Stats: Zonta Level 8 Mercenary
HP: 25   Str: 9   Skl: 8   Spd: 9   Lck: 4   Def: 6   Res: 6

Boss Tactics: Zonta isn't that bad. He's a sword user, and all of your
characters that you have can use lances. It's your choice on which lance you
want to use (though I wouldn't use Reginleif), but I think I'd have Ephraim
give him the final blow. Just for the experience.

Enemies: 9 Soldiers, 2 Shamans, 4 Archers, 1 Monk, 3 Cavaliers, 5 Fighters,
1 Mercenary, 2 Mages, 3 Knights

Reinforcements:
- If you kill the mage on the stairs, another one will appear in its place


H. Chapter 6: Victims of War
=================================

Difficulty: * * * * *

Events and Objectives:
- Visit Village for an Antitoxin
- Defeat Fighter for a Halberd
- Defeat boss to end the chapter
- If all of the villagers survive, you'll recieve an Orion's Bolt after the
  chapter

Preparations: Remember that Torch you got last chapter? Bring it. This is your
first FoW map and it's a PAIN. Bring Colm too, since he can see farther in 
Fow. Don't bring characters you'll be unable to protect. Enemies come out of
nowhere and kill you. Other than that, just bring the characters that you've
been using.

General Tactics: Your first FoW battle. Fun. -_- Actually this is probably
my most hated battle in the game. Even more so than Ephraim's chapter 14.
This chapter is just a pain. Anyway, there are two ways you can do this battle
if you're on normal. You can take your entire group to the east first, and then
go north to the boss. OR you can take your entire group to the north first,
and then east to the boss. It's your choice. Of the two, taking your group
to the north and then east is probably easier. If you're doing hard, that's the
way you have to do it (trust me, I tried doing it the other way 8 or 9 times
and each time failed in the attempt). Taking your group to the north first will
prevent all of the enemies from ambushing you at once, which is what happens
if you go to the east first. There are several Cavaliers that seem to come
out of nowhere. Those will pose some trouble for you. Take them out with
Eirika's Rapier. There's also a Fighter with a Halberd. Try to defeat him
before you get attacked with it. For one thing, if you defeat him before he
attacks you, you'll get the Halberd instead of an iron axe. Secondly, if he
hits one of your mounted units with that thing, you might as well just start
the chapter over. It's that powerful. Try to get to the boss as quickly as
possible. After you destroy all the enemies that come from the north (cavaliers
and such), the boss is the only thing that stands in your way of victory.

Boss Stats: Novala Level 10 Shaman
HP: 28   Mag: 10   Skl: 8   Spd: 6   Lck: 7   Def: 5   Res: 9

Boss Tactics: Shaman's have high resistance, so you won't want to use Artur
or Lute to defeat him. Take him down by attacking him with several physical
units to take advantage of his low defense. This guy's much easier than the
chapter itself.

Enemies: Due to FoW, I was unable to collect this information from the game

Reinforcements: Due to FoW, I was unable to collect this information from
the game

I. Chapter 7: Waterside Renvall
================================

Difficulty: * *

Events and Objectives:
- Steal Energy Ring from Mage
- Kill Mage for a Pure Water
- Kill Murray for a Knight Crest
- This is the first chapter with Ballistae, which Neimi can use
- Seize gate

Preparations: Bring your Rapier. This probably isn't the best level to use
Vanessa in, so you might want to leave her behind. Someone with good movement
would be nice to take out that lone archer on the Ballista. Make sure your
weapons are in good shape before you enter this battle, since there won't be
a time to go and buy new ones between this chapter and next.

General Tactics: This isn't that hard of a chapter. Just put up a wall in the
front to protect the rest of your characters and move through as quickly as
you can. The only thing that might pose a problem is the archer on the Ballista
since he can bypass your wall and shoot frail characters directly. That's the
reason Vanessa shouldn't be used in this chapter. They shoot her down rather 
quickly. So like I said before, have someone with high movement rush up and
take out the archer on that Ballista, and it's smooth sailing from there.

Boss Stats: Murray Level 12 Cavalier
HP: 32   Str: 8   Skl: 9   Spd: 10   Lck: 7   Def: 7   Res: 6

Boss Tactics: Murray really isn't that difficult. He's got pretty high speed,
so you probably won't be able to double attack him. But you shouldn't need to.
Use Eirika and her Rapier to weaken this guy a bunch, then use someone who
can attack 2 squares away to finish him off. Simple.

Enemies: 4 Soldiers, 4 Archers, 5 Fighters, 2 Mercenaries, 3 Mages

Reinforcements: None

J. Chapter 8: It's a Trap!
================================

Difficulty: * * *

Events and Objectives:
- Orson turns traitor before this chapter begins
- Ephraim, Forde, and Kyle join on turn 2.
- Kill Knight for a Door Key
- Open 3 chests for Angelic Robe, Silver Sword, and Elysian Whip
- Seize thrown
- After this chapter, you will recieve 10,000 gold
- After this chapter, Eirika and Ephraim will part ways, and you must choose
  which one of them to accompany

Preparations: Other than bringing your Rapier and Armorslayer, I can't really
think of anything specific you need. You only get 9 units in this chapter, so
just use whoever you've been using in previous chapters. Oh, and bring Colm.
You'll need him to open the 3 treasure chests, since they contain some quite
useful items. ;) Ephraim, Forde, and Kyle will come in several turns in to
help you out too.

General Tactics: This chapter isn't too hard. There's quite a few enemies, but
they're quite spread out for the most part, so it'll be easier to take them
on. After Ephraim and companions come in, there will be some cavalier
reinforcements from where they came, so don't move on until you get all of
them. Make sure you get all the chests with Colm before you sezie the thrown,
since they contain some nice treasure. Anyway, first off, don't take the door
to the north that's right ahead of you from the start. Ephraim comes from the
other way, so you'll want to be over there to join forces with him when he
comes in. After you beat the cavaliers, take the narrow path up to the thrown,
grabbing the chests on the way. Once you're there, take out Tirado, but don't
seize the thrown until after you've defeated the 5 knights guarding the chest
in the northeast room and you've grabbed it's treasure.

Boss Stats: Tirado General Level 1
HP: 40   Str: 13   Skl: 8   Spd: 5   Lck: 2   Def: 14   Res: 8

Boss Tactics: Those high HP, strength, and defense might pose a problem to you.
Luckily, he's got rather low speed, so you'll almost certainaly be able to
double attack him. He's also got rather low resistance, meaning you'll be able
to hit him with magic rather well. Don't bother attack him with weapons though,
since it won't do much damage anyway. The exception being a couple weapons.
You can always use Eirika's Rapier on enemies like this for good damage. Same
with Ephraim's Reginleif. An Armorslayer will also work quite well. Another
tactic would be to use those weapons from up front, while attacking him with
magic from behind.

Enemies: 9 Knights, 6 Soldiers, 1 Myrmidon, 2 Mercenaries, 2 Shamans,
5 Archers, 1 Mage

Reinforcements:
- Turn 4: 3 Cavaliers from the southwest
- If you enter the Thrown room coridor, 2 Mages from the north, and 1 thief
  from the stairs will appear


================
Ephraim's Story
================

K. Chapter 9 Ephraim: Fort Rigwald
===================================

Difficulty: * * * *

Events and Objectives:
- Before this chapter, the Tower of Valni will appear on the world map
- Turn 1: Tana joins you
- Kill Soldier for Door Key
- Kill Cavalier for Heavy Spear
- Talk to Amelia with Ephraim and she'll join
- Kill Cavelier (reinforcement) for Chest Key
- Rescue Tana from her cell
- Open 3 chests for 2500 gold, Ocean Seal, and Restore Staff
- Kill Knight for Axereaver
- Kill Gheb for Killer Axe (or Iron Axe)
- Seize thrown

Preparations: You'll need Colm again, since there's more chests to open.
You're probably running out of uses on your Lockpick, so luckily, one of the
chests contains an Ocean Seal to promote Colm. After the chapter, you can train
Colm to level 20 in the Tower of Valni, and then promote him to a Rogue (just
for the utility, since Rogues don't need picks to pick locks). Anyway, there's
a real mix of enemies in this battle, so bring a little bit of everything.
Make sure you have at least a couple long range people, like Neimi, Lute, and
Artur to take care of the enemies behind the wall. Another thing to note: both
of the priests in this chapter have sleep staffs, so you might want to think
about buying a Restore staff before this chapter (you'll need it later anyway).

General Tactics: This chapter might take a while to complete, since the pathway
to the boss is so long. Just take your time, and keep your group together. Try
to take out the priests ASAP, since they have sleep staffs and can put you
asleep. Keep your fragile characters protected at all times (lead with some
people like Ephraim and Gilliam, or knights, for that matter), since there are
some powerful enemies toward the beginning such as some Cavaliers, Fighers, and
a Knight. Follow the weapon triangle at all times. That will help you to hit
more of your attacks (always a good thing). Before you open the gate (use the
door key you get, not Colm's Lockpick), make sure Ephraim is standing near the
front. You'll need him to be up there so he can rush up and recruit Amelia
before she attacks you and kills herself. Once you recruit her, keep her toward
the back. You can train her in the Tower after the battle to get her up to par
with the other characters. Once you pass that part, it's pretty easy until you
get to the boss. Although, take a couple characters with Colm up to open the
chests, since there will be enemy reinforcements coming once he goes up there.

Boss Stats: Gheb Level 4 Warrior
HP: 45   Str: 18   Skl: 8   Spd: 6   Lck: 1   Def: 13   Res: 5

Boss Tactics: Wow this guy's powerful. 18 strength! That could pose a problem.
He's got a couple weaknesses though. First of all, he's a boss, so he won't
step off of the thrown to attack you. Secondly, he's got horrible resistance,
so you can use Lute and Artur to take him down without much of a problem.
Finally, this guy has no ranged weapons, so if you use Lute and Artur to attack
him, he won't be able to counter attack you. Use Lute and Artur. He'll go down
without a problem if you go.

Enemies: 2 Priests, 4 Mages, 6 Archers, 5 Knights, 4 Cavaliers, 5 Soldiers,
4 Mecenaries, 2 Fighters, 2 Shamans, 1 Myrmidon, Amelia

Reinforcements:
- Once you open the gate, 2 Cavaliers from the north will appear every turn
  for 2 turns
- Once you enter the upper part (where the chests are), a Cavalier will appear
  from the east
- Once you enter the part beside the thrown room, 3 Cavaliers and a Mage will
  appear from the southeast


L. Chapter 10: Turning Traitor
===============================


Difficulty: * * * *

Events and Objectives:
- Turn 2: Selena leaves, Beran replaces her as the boss
- Visit 2 villages for a Torch (staff) and Hero Crest
- Kill Fleet for a Secret Book
- Turn 4: Cormag starts moving toward you
- Kill Cavalier for a Horseslayer
- Kill Cavalier for a Killing Edge
- Kill Myrmidon for a Lancereaver
- Talk to Duessel with Ephraim and he'll join
- Talk to Cormag with Duessel or Tana and he'll join
- Visit Shop and Armory for supplies (can be done after battle)
- Protect Duessel (survive) for 10 turns to end the chapter

Preparations: Well, if you've been using the tower to train some characters,
now would be the time to promote them. A promoted Tana (or Vanessa, but Tana's
better IMO) is very useful in this battle. She can fly over and kill the fleet
with the Secret book, then go down and help rid the battlefield of the pirates
that come from the ocean. You'll need Ephraim to recruit Duessel, but you have
to take him anyway. Take some high movement characters too, so you can rush
down as fast as you can (you'll need to recruit Duessel within a certain number
of turns to avoid harming or even killing Cormag). Other than that, just make
sure your weapons are in good shape, since there's a lot of enemies in this
battle. Lots of different types of enemies too, so you'll be using them all.
Lute and Artur can help a lot since none of the enemies have good resistance.

General Tactics: Okay, don't worry about Selena as the boss, since she'll leave
a couple of turns in and be replaced by someone else. Now, take your flier and
head for the village. Once you get the village, head over to the fleet and move
close enough to it so you're out of range. After you kill the fleet, move the
flier down to go and kill the pirates (otherwise Duessel's units will have to
try to take care of them). As for the rest of the units, just try to move them
along as fast as possible while defeating all the enemies along the way. Once
Cormag starts coming for you, make sure Duessel is within walking range to him.
Make sure your other units aren't too close, or he WILL come and attack you.
Once you recruit him, defeat his 2 wyvern rider companions and everyone else
down in that area. There will be reinforcements pretty much every turn once you
get down there, so try to stand on the forts to prevent them from coming every
turn. It isn't necessary to defeat the boss to win, so just wait out the 10
turns. You could always defeat the boss for extra experience if you want,
though.

Boss Stats: Beran Level 7 Ranger
HP: 43   Str: 15   Skl: 13   Spd: 14   Lck: 4   Def: 14   Res: 12

Boss Tactics: This guy's hard. It's probably a good thing that you don't have
to actually beat him to win this chapter, but if you want to, here's how. A
Cavalier in this chapter drops a Horseslayer. That's super effective against
Rangers. You could always try using someone like Ephraim or Kyle (or another
high strength character) to use that and take him down. There's also a
myrmidon that drops a killing edge. You could try getting lucky with that.
He's got both high defense and resistance though, which makes him a tough
target. I'd suggest not fighting him at all and just waiting out the 10 turns
to end the chapter.

Enemies: 4 Mercenaries, 1 Myrmidon, 2 Archers, 3 Fighters, 3 Pirates, 2 Wyvern
Riders, 2 Soldiers, 2 Fleets, 2 Cavaliers, 1 Shaman

Reinforcements: 2 Mercenaries from forts every turn once you get down in the
"lower" area.


========================
VII. Final Team Analysis
========================

The purpose of this section is to help you best decide which people to put
on your final team (the team that you'll use for the final chapter). First
of all, you should try to get a user for each legendary weapon that you have.
This takes care of both Eirika and Ephraim, since they both have a personal
legendary weapon (Seiglinde and Seigmunde). This also automatically puts in
Myrrh, since the dragon stone counts as a legendary weapon. Now you need eight
more people to weild the other eight legenaries you have. 

A. Audhumla
============
Let's start with the legendary sword, Audhulma. Potentially, you have twenty
different characters who can use swords. They are:

Gerik
Gilliam
Amelia
Eirika
Ross
Tana
Kyle
Cormag
Forde
Joshua
Vanessa
Marisa
Neimi
Garcia
Franz
Seth
Colm
Syrene
Duessel
Rennac

Now, you're probably not going to want to give Eirika a second legendary
weapon, so that eliminates her. You also probably won't want to give a
prepromote a legenary, since they have inferior stats. This takes care of
Seth, Syrene, Duessel, and Rennac. You also probably won't want to give
someone Audhulma if their primary weapon isn't swords. This takes care of
Gilliam, Amelia, Ross, Tana, Cormag, Vanessa, Neimi, and Garcia. Colm has
rather weak strength, so he also probably isn't a good weilder for it.
That leaves us with:

Gerik
Kyle
Forde
Joshua
Marisa
Franz

Three of those are knights, so the sword may or may not be their primary
weapon. Personally, I tend not to give legendaries to knights because many
other characters have better stats than them. That leaves us with:

Gerik
Joshua
Marisa

Joshua and Marisa both have rather low strength, so they probably aren't a
good choice for  Audhulma either. That leaves us with Gerik as the holder
of Audhulma, our legendary sword.


B. Vidofnir
============

Now let's move on to a weilder for our legendary lance, Vidofnir. Potentially
you have eleven lance users in the game. They are:

Ephraim
Gilliam
Amelia
Tana
Kyle
Cormag
Forde
Vanessa
Franz
Seth
Syrene

You probably won't want to give Ephraim another legendary, so that takes care
of him. You also probably won't want to give prepromotes a legendary, due
to their inferior stats. This takes care of Seth and Syrene. So now our
potential users are:

Gilliam
Amelia
Tana
Kyle
Cormag
Forde
Vanessa
Franz

Gilliam has too low of a speed stat to use Vidofnir effectly, so that takes
care of him. Like I said before, I don't give legendaries to knights because
other characters tend to have better stats than them. This takes care of
Kyle, Forde, and Franz. So now we have:

Amelia
Tana
Cormag
Vanessa

Tana's and Vanessa's strength stat is a little too low for a legendary, so
we'll throw them out too. This leaves us with Amelia and Cormag. Either one
is fit to use Vidofnir, but I generally go with Cormag, not only because I
like him better, but because he can fly, so he has more range to use it with.


C. Garm
========

Now let's find a weilder for our legendary Axe, Garm. Potentially, you have
nine axe users in the game. They are:

Gilliam
Amelia
Ross
Kyle
Forde
Garcia
Franz
Dozla
Duessel

You probably won't want to give a legendary to a prepromote, due to inferior
stats, so that takes care of Dozla and Duessel. You probably also won't want
to give a legendary to someone who doesn't use axes as their primary weapon.
This eliminates Gilliam, Amelia, Kyle, Forde, and Franz. Now we have:

Ross
Garcia

Garcia's stats aren't really good enough to be worthy of a legenary weapon,
so Ross is the only other choice for Garm.


D. Nidhogg
===========

Now let's find a user for our legendary bow, Nidhogg. Potentially, you have
four bow users in  the game. They are:

Gerik
Neimi
Innes
Garcia

You probably won't want to give another legendary to Gerik, so he's out. You
also won't want to give one to Innes because he's a prepromote and has
inferior stats. Garcia only uses the bow as a secondary weapon, which he
uses mostly for range, so you also probably won't want to give it to him.
The only other choice for our legendary bow is Neimi.


E. Excalibur
=============

Now let's find a user for our legendary anima magic tome, Excalibur.
Potentially, there are seven anima tome users in the game. They are:

Ewan
L'Arachel
Lute
Artur
Moulder
Saleh
Knoll

Saleh is eliminated immediately because he's a prepromote with inferior stats.
Knoll and Moulder are also eliminated due to their bad stats. This leaves
us with:

Ewan
L'Arachel
Lute
Artur

You probably won't give Artur Excalibur because his primary magic should be
light magic. You also shouldn't give it to Ewan, because he's potentially
your only dark magic user in the game. This leaves us with:

L'Arachel
Lute

L'Arachel's magic cap is set at 25, which is 5 points below what Lute's magic
stat is. With a magic stat of 30, Lute is the best choice for Excalibur.


F. Ivaldi
==========

Now let's find a user for the legendary light magic tome, Ivaldi. Potentially,
there are seven light magic users in the game. They are:

Ewan
L'Arachel
Natasha
Lute
Artur
Moulder
Saleh

You probably won't give a second legendary to Lute (nor can you, if she's
already got an S rank in anima magic), so she's out. You probably won't
give it to Moulder or Saleh, due to inferior stats. Ewan is your potentially
your only dark magic user, so he won't due for this either. This leaves us
with:

L'Arachel
Natasha
Artur

L'Arachel makes a good user for the legendary staff, so I generally don't
use her for Ivaldi, though there's nothing wrong with doing so. This leaves
us with either Natasha or Artur as our Ivaldi weilder. Either one is fine
at the job.


G. Gleipnir
============

Now let's find a user for the legendary dark magic tome, Gleipnir. There
are potentially two dark magic users in the game. They are:

Ewan
Knoll

Knoll is unfit to do much of anything, much less weild a legendary weapon,
so Ewan is the obvious best choice for the job.


H. Latona
==========

Now let's find a user for the legendary staff, Latona. There are potentially
eight staff users in the game. They are:

Ewan
L'Arachel
Natasha
Lute
Artur
Moulder
Saleh
Knoll

You probably won't give Moulder, Saleh, or Knoll Latona due to inferior
stats, an you probably won't give Ewan, Natasha/Artur, or Lute Latona because
they already have a legenary weapon. This leaves us with:

Natasha/Artur
L'Arachel

L'Arachel and Natasha/Artur (whichever didn't get Ivaldi) will be the only
magic users left for the job. I find that L'Arachel is usually my best magic
user (outside of Ewan), so I give it to her.


I. Other
=========

Now that we have a weilder for our legendary weapon, we can put together our
final team. This is what we have so far:

Eirika
Ephraim
Myrrh
Gerik
Cormag/Amelia
Ross
Neimi
Lute
Artur/Natasha
Ewan
L'Arachel

We have one more slot left for someone who doesn't have a legendary weapon.
Generally I chose Cormag or Amelia, whichever doesn't have Vidofnir, to be
in my final position. They both have great stats and neither should be left
out of your final battle. Regretably, there's no more room to put Tana in
there, unless you're missing someone for a legendary weapon, which often 
happens. Put her in there if say, Myrrh runs out of uses on the dragon stone,
or if you don't have a weilder for the Nidhogg or Gleipnir. Tana's awesome,
so it's a shame I have no room to put her in.


=================================
VIII. Frequently Asked Questions
=================================

Q. How do I recruit <insert character here>?

A. Please look at that characters section in my FAQ. It will tell you how to
recruit them in there.


Q. My character died! Is there any way I can get them back without having to
redo the chapter?

A. No. If they die, they're gone forever.


Q. Are Marth and Roy in this game?

A. No. Marth is in the Original Fire Emblem for NES as well as Fire Emblem 3,
and Roy is in Fire Emblem 6: Fuuin No Tsurugi for Game Boy Advance, both of
which never made a debut outside of Japan.


Q. What are these "super trainees" you talk about?

A. Super Trainees are only available once you've beaten the game once on
Ephraim's story and once on Eirika's story. The next play through, they
will be available. When the trainee reaches level 10 and automatically
promotes, you'll be given the option to make them into a trainee again.
Choose this. Then when you use a promotion item to promote them again,
you'll be given the option to promote them into a trainee again. Choose
this. This state is known as the "super trainee" because of the extra
benefits they get in this form as opposed to being a regular trainee.

Q. What is the Triangle Attack?

A. The Triangle Attack is a special attack that the Pegasus Knights get
when all three of them surround the enemy and one of them attack. It
has special battle animation and will always do three times the damage
of a normal attack, with 100% accuracy (despite what the numbers say).
It also has a possibility of nine times the normal damage with a
critical hit.

Q. What is the Random Number Generator?

A. The Random Number Generator (RNG) is something that determines
almost everything in the game. What you get in level ups, how often
you critical, how often you get hit, the RNG determines it all. It
randomly generates a number, then if that number is in the range of
what your hit/evade/critical/growth is, then a favorable action to
you will take place. For example, if your hit rate is 50, the RNG will
generate a number. If the number is 1-50, you'll hit the enemy. If it's
51-100, then you'll miss. It works the same way for the other categories.


Q. How do I beat <insert boss here>?

A. Look in my walkthrough section. If it's a boss from a chapter that I
haven't gotten through yet, e-mail me about it, and I'll be happy to
answer that for you.


Q. How do I beat <insert chapter here>?

A. Same thing applies here as did for the bosses.


Q. I disagree with something you said in your FAQ. Why'd you say that
<insert character here> is bad? They're really good!

A. It's my opinion. E-mail me about it if you want, just do it in a
respectful and intelligent manner. I'll be happy to argue with you all
you want with it, though it probably won't change my opinion.


Q. I found something that's wrong/missing from your FAQ!

A. E-mail it to me. I'll be happy to add it and give you credit for
letting me know about it. :)


=====================
IX. Acknowledgements
=====================

GameFAQs - for hosting this guide
IGN - for hosting this guide
Neoseeker - for hosting this guide
Fire Emblem World - for hosting this guide
Supercheats - for hosting this guide
Nintendo - for making the GBA
Intelligent Systems - for making the Fire Emblem series so great!
Whiplashxe - for informing my that my assassin information was slightly wrong
Zub07 - for giving me Amelia's, Ross's, and Ewan's final averages, etc. for the
        Trainee > Paladin, Trainee > Hero, and Trainee > Sage promotion paths
IsaacLoto77 - for alerting me that I neglected to put Garcia in as a possible
        bow user
Poiuyt Man - for correcting some information regarding chapter 5
Dark_Assassin_220 - for correcting some recruitment information for Cormag
Hyoushitsu - for providing me with nice knowledgable Fire Emblem talks via
	e-mail for the last several months. :)
Everyone who reads this guide - thanks for taking the time to read this!

And a special thank you to Fire Emblem World, not for any particular reason,
other than it's just a really good site. I'd really appreciate it if you all
gave it a visit. ;) http://www.fireemblemworld.com

I might add more people to thank later on. :)


=======================
X. Contact Information
=======================

See something that might be wrong with my guide? See missing information?
Typos even? Would you like to see something else that maybe isn't in the
guide? Got a question about something? Want to comment something about the
guide? Please, e-mail me! I'd love to hear what you have to say!
Currently, my e-mail is Sui892001@gmail.com


==============
XI. Copyright
==============

This FAQ is for personal use only. If you want to use my guide at another
website, or for something other than for personal use, you must contact me
for my permission first. More than likely, if you contact me first, I'll let
you use it. I don't have a problem with it or anything. Currently, the
sites with permission to use this are:
 
www.gameFAQs.com
www.ign.com
www.neoseeker.com
www.fireemblemworld.com
www.supercheats.com

Fire Emblem: The Sacred Stones is a Copyright (c) 2004 of Nintendo and
Intelligent Systems.

Copyright (c) 2005-2006 David Marozick