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    Class FAQ by iammaxhailme

    Version: 1.14 | Updated: 07/09/08 | Printable Version | Search Guide | Bookmark Guide

    This is iammax here, writing another FAQ because I'm sick of questions about a
    certain subject, which is classes. If you have any questions, you can email me
    at iammax64@hotmail.com, and of course you can email me for any other Fire
    Emblem related questions. But no FE6 ROM requests, I don't have it anymore. 
    
    In the comments, I'll sometimes say "this class has the highest X cap in the 
    game". Well, that means sometimes it's tied, not that only this one has it. 
    
    OK, that's it. Remember, questions, put on site requests, etc go to 
    iammax64@hotmail.com
    
    The number one rule for emailing me: PERSONAL EXPERIENCE MEANS NOTHING. If 
    you're going to email me saying that Summoner is better then Druid because of
    the stats YOU got, that's stupid. That's just your luck. All the stats people
    use on the board are average stats; nobody uses then own stats except in their
    own judgement. Personal experience means nothing except to your own decisions.
    
    Things you can email me:
    Questions about Fire Emblem (check the other FAQs first though)
    Suggestions for something relavent
    Constructive Criticisms
    Asking to put the FAQ on your site (ask once, if I say no, then it's no. But I
    don't usually have a reason to say no anyway). 
    
    Things NOT to email me:
    If you email me something that's obviously in an FAQ, whether I wrote it or
    not, I'm just linking you to it. You have to check the FAQs before asking 
    someone a question; we write the for a reason. Saying they're "too long" is 
    stupid. Just use control + F and find something.
    Things with a lot of forwards
    Flame mail
    Horrible english
    DON'T EMAIL ME BITCHING ABOUT HOW I DON'T LIKE SUMMONERS. If you think the weak
    summons make up for their crappy stats, fine, it's your choice. But don't bug
    me about it. I get two emails a week about it, and you're not changing my mind
    so stop it. The opinions in here about summoners are NOT only mine. Many board
    users and I have discussed this, and it has been debated over and over, and it
    was a group conclusion. So don't argue it.
    
    Also, if you email me a correction, please give proof. I won't mention a name,
    but someone told me something's wrong. He said: "
    
    "Hey sure shot cannot work with ballistae. Im sure of it because my cousins 
    dad knows everything about it. Credit me in your fax and email me to tell me 
    you put it in their. My address is ***********@AOL.com. Any ways thanks for 
    telling me about silencer vs great shield, saved my life!"
    
    Please, give actual proof if it's a technical thing like that. 
    
    For example, email me this:
    Hi, I was wonder how you can do ____?
    
    Don't email me: 
    
    1: 
    hi i no u no how to do ____ so tell me becuz i wil kill u if u dont because 
    then u r lame
    
    2:
    WTF are you talking about? __ Class sucks/rocks! You're a ****ing moron!
    ==============================================================================
    FAQ===========================================================================
    ==============================================================================
    
    Q: So, how do I get these super trainees?
    A: It's not as complicated as it sounds. First off, you have to beat the game
    one BOTH routes. Yes, you can save at the split and resume the second route
    from there. Don't worry, after you beat the route, you can erase the file. The
    game "remembers" that you beat it on that route, so you can delete it. And no,
    you don't need to use them on the first 2 playthoughs. It doens't matter if
    they die. 
    
    (Let's use Ross as an example. It's the same for all 3). You're using Ross. He
    strikes down a soldier and grows to level 10! (At his beginning Journeyman 
    stage. Like how he is when you first get him.) At the beginning of the next
    chapter, Ross will say something about his Muscles, and you'll get the list of
    promotion choices. But this time, in addition to Pirate and Fighter, it'll say
    Journeyman, too. If you choose that, He stays as a Journeyman. Then, you raise
    him like a normal unit. Promote from level 10-20, as you would for any other
    unpromoted unit. Ross uses a Hero Crest, Amelia uses a Knight Crest, Ewan uses
    a Guiding Ring. Then, you'll have the choice of Super Journeyman or Hero. (I
    don't know why it's Hero. It jsut...is). 
    
    Note- Each level of Trainee gets some promo bonuses. I can't remember all of
    it, but I know each tier gets 1 Move. However, you NEVER get any CON, which is
    a huge disadvantage. 
    
    Q: How about that Tri Attack?
    A: You can do it with Three Falcoknights, or Two Falcoknights and One Wyvern 
    Knight. However, they must ALL be Syrene, Tana, and Vanessa. No Cormag. Set
    them up like this. Y is You, E is enemy. 
    
    YEY
    
    Those two Y's have to WAIT. Then, they the third one attacks. Note that if
    you're using a Wyvern Knight, she has to be the one to make the attack. 
    
    Q: What are all the promotion items?
    A: Well, there's Solar and Lunar brace for Ephraim and Eirika. Then, there's
    the Hero Crest, for Ross's Branch and the Myrmidons. Neimi has to use an 
    Orion's bolt. Colm will have to use an Ocean Seal, and if you make Ross a
    pirate, so will he. There's the Knight's crest, for Cavaliers and Knights. 
    And lastly, there's the Guiding Ring, for all the magic classes. 
    
    
    Q: I noticed that you labeled some people (Lyon, Isamairse, etc) "Secret". 
    What does this mean?
    A: These characters can only be gotten after beating the game in Creature 
    Campaign, or CC. To learn how to get them, see the codes & secrets section. If
    I missed any of these, it's most likley that I just can't remember what class
    they are, and I'd welcome the information. (iammax64@hotmail.com)
    
    
    Q: How does Promotion Work?
    A: Well, not counting the basic Trainee levels, each class has a promotion 
    class (or 2). TO promote them, they have to be at least level 10. It's best if
    you do it at level 20, though, because they'll get more level ups in so they
    will get better overall stats. You have to also get the correct promotion item
    for that class. For example, Monks use a Guiding Ring. After Artur, your only
    Monk, uses his Ring at sufficent level, he's offered a choice. Does he want to
    be a Sage or a Bishop? Each different class has different caps. There is never
    a completley superior promotion choice, remember that. 
    
    Once promoted, you can't promote again. (For example, a Paladin or a Sage is 
    already promoted, so you can't change.) Keep that in mind when choosing your
    path.
    
    Some things, like Mamkutes or Phantoms, cannot promote, period. 
    
    Q: What are these "skills" that some classes have? 
    A: Check my Skills FAQ. 
    
    Q: Why do you put if a class walks or is on a horse or such?
    A: Well, there are weapons specificailly designed to kill certain types of
    units. For example, the axe Hammer is designed to defeat Armours, or Knights,
    Generals, and Great Knights. 
    
    Q: Wait, Great Knights are Horse AND Armour? They must take a LOT of damage
    from Rapiers and Regeliefs, right? That's gotta be a strong horse....
    A: No, they take the normal 3X weapon might. Unfortunatly. *Glares at Aias*
    As for the stong horse part, just look at it. It must be carrying 500 pounds!
    But that's not on my topic. <_< But if you combine those, there's quite a lot
    more enemies with weapons that are "super effective" against those classes 
    then Paladins or Generals. 
    
    Q: What does class (M) or class (F) mean?
    A: Male or Female. If you don't know, Male is guy and Female is girl. 
    
    ==============================================================================
    CLASSES=======================================================================
    ==============================================================================
    
    There are many classes in this game. Each class is different. Some classes
    have special skills, too, like Sniper. (See Skills FAQ for more info). They 
    all also have different stat caps. When you reach a stat cap, it means you
    can't get any more in that stat. There are a few Exceptions. 
    1 - Every Class has a 60 HP and 30 Luck cap. 
    2- All Unpromoted Class has 20 Caps for all stats except HP and Luck. This 
    includes Trainees. 
    3- All Mounted Units have a 25 CON cap, and walking units have a 20 CON cap.
    PS: The Aid formula is - 
    For Walking Units: CON-1
    For Male Mounted Units - 25 - CON
    For Female Mounted Units - 20 - CON
    A lot of classes stat caps change depending on if you're male or female. 
    Generally, Males have more Strength, Defense, and Magic Skill. Females usually
    have more Magic Strength, Weapon Skill, Speed, and Magic Defense. This is only
    the caps, though. While the HP caps are the same, Generaly male Characters
    have higher HP Growths. 
    
    So, here are the classes listed, then I'll post the caps and such. 
    
    Trainee:
    Pupil (Ewan)
    Recruit (Amelia)
    Journeyman (Ross)
    
    Unpromoted: 
    Lord (Eirika)
    Lord (Ephraim)
    Journeyman L2 (Ross)
    Recruit L2 (Amelia)
    Pupil L2 (Ewan)
    Myrmidon
    Thief
    Pirate
    Fighter
    Mercenary
    Archer
    Knight
    Cavalier
    Pegasus Knight
    Wyvern Rider
    Mamkute
    Mage
    Shaman
    Monk
    Troubador
    Cleric
    Priest
    Brigand (You cannot get one)
    Soldier (You cannot get one)
    Dancer
    
    Promoted: 
    Great Lord (Eirika)
    Great Lord (Ephraim)
    Super Pupil (Ewan)
    Super Recruit (Amelia)
    Super Journeyman (Ross)
    Swordmaster
    Assassin
    Rogue
    Berserker
    Warrior
    Hero
    Ranger
    Sniper
    General
    Paladin
    Great Knight
    Wyvern Lord
    Falcoknight
    Wyvern Knight
    Druid
    Sage
    Summoner
    Mage Knight
    valkyrie
    Bishop
    Necromancer (You cannot get one until you beat the game)
    
    
    Monster Classes (I won't list these later. I'll just give a breif explanation
    here. There isn't much info about these.)
    
    Revnant
    Uses: Claws, Talons
    Move: 4
    Promotes into: Entombed
    
    Entombed: 
    Uses: Claws, Talons
    Move: 5
    
    Bonewalker*
    Uses: Swords and Lances
    Move: 5
    Prmotes into: Wight
    
    Wight*
    Uses: Swords and Lances
    Move: 6
    
    * - Some of these use Bows, and Only Bows. 
    
    Mogall
    Uses: Eyes, Shadowshot
    Move: 6
    Promotes into: Arch Mogall
    
    Arch Mogall:
    Uses: Eyes, Shadowshot
    Move: 7
    
    Tavros
    Uses: Axes
    Move: 7
    Promotes into: Maelduin
    
    Maelduin
    Uses: Bows, Axes
    Move: 8
    
    Mauthe Doug
    Uses: Fangs
    Move: 7
    Promotes into: Gwillgi
    
    Gwillgi
    Uses: Fangs
    Move: 8
    
    Gargoyle
    Uses: Lances
    Move: 6
    Promotes into: Deathgoye
    
    Deathgoyle:
    Uses: Lances
    Move: 7
    
    Bael
    Uses: Claws, Talons
    Move: 5
    Promotes into: Elder Bael
    
    Elder Bael
    Uses: Claws, Talons
    Move: 6
    
    Gorgon
    Uses: Shadowshot, Stone
    Move: 6
    
    Cyclops
    Uses: Axes
    Move: 6
    
    Classes (Detailed)
    Lord (Eirika)
    Uses: Swords, Rapier
    Promotes into: Great Lord (Eirika) with Lunar Brace
    Possible people: Eirika
    Move: 5 Foot Soldier
    
    Great Lord (Eirika)
    Uses: Swords, Rapier, Sieglende
    Possible People: Eirika
    Caps: HP: 60 Str: 24 Skl: 29 Spd: 30 Def: 22 Res: 25 Luck: 30
    Move: 7 Horse
    
    Comments: A swordmaster with two more strength. Highest speed cap. No 15% crit
    though. 
    
    Rating: 8/10
    
    Lord (Ephraim)
    Uses: Lances, Reginlief
    Promotes into: Great Lord (Ephraim) with Solar Brace
    Possible people: Ephraim
    Move: 5 Foot Soldier
    
    Great Lord (Ephraim)
    Uses: Lances, Reginlief, Siegmund
    Possible People: Ephraim
    HP: 60 Str: 27 Skl: 26 Spd: 24 Def: 23 Res: 23 Luck: 30
    Move: 7 Horse
    
    Rating: 8/10
    
    Thief
    Uses: Swords
    Promotes into: Assassin or Rogue with Ocean Seal
    Possible People: Colm
    Skill: Steal, Lockpick, extra vision in Fog, disable traps in the fire valley
    Move: 6 Foot Soldier
    
    Myrmidon
    Uses: Swords, Shamshir
    Promotes into: Assassin or Swordmaster with Hero Crest
    Possible People: Joshua, Marisa
    Move: 5 Foot Soldier
    
    Rogue: 
    Uses: Swords
    Possible People: Colm, Rennac
    Caps: HP: 60 Str: 20 Skl: 30 Spd: 30 Def: 20 Res: 20
    Skill: Steal, Pick, Extra Vision in Fog, disable traps in the fire valley
    Note: Rogues can use Lockpicks, but there's absolutley no reason to, as they 
    can pick doors for free. :)
    Move: 6 Foot Soldier
    
    Comments: They're nice, but I wouldn't make Colm one (he's the only one who 
    can be one and has the choice not to be.) when Rennac can steal perfectly
    well, even though he won't survive a huge mosh of enemies, treasure chests are
    usually not near enemies anyway. Highest Speed and Skill cap. 
    
    Rating: 5/10
    
    Assassin: 
    Uses: Swords
    Possilbe People: Colm, Joshua, Marisa
    Caps: HP: 60 Str: 20 Skl: 30 Spd: 30 Def: 20 Res: 20 (Same for both Genders)
    Skill: One Hit Kill, Lockpick, disable traps in Fire Valley, extra vision in 
    fog
    Move: 6 Foot Soldier
    
    Comments: That one hit kill is... deadly. Yep. I woudln't make anyone this 
    except Colm, though, becuase the swordmaster's caps are so much better. Joshua
    is the best Assassin, though. He's also the best Swordmaster. Gets one more 
    CON on promotion then Rogue. Highest Speed and Skill. 
    
    Rating: 5.5/10
    
    Swordmaster
    Uses: Swords
    Possible People: Joshua, Marisa, Ismaire (Secret)
    Caps: 
    Male: HP: 60 Str: 24 Skl: 29 Spd: 30 Def: 22 Res: 23 Luck: 30
    Female: HP: 60 Str: 22 Skl: 29 Spd: 30 Def: 22 Res: 25 Luck: 30
    Skill: +15% Crit
    Move: 6 Foot Soldier
    
    Rating: 8/10
    
    Comments: A good class. Anyone who can go here should. The people in this 
    class get the highest speed (tied with some others). 
    
    Journeyman
    Uses: Axes
    Possible People: Ross
    Promotes into: Journeyman (2)*, Pirate, or Fighter at the beginning of the 
    chapter after Ross gets to level 10. 
    Move: 4 Foot Soldier
    
    Journeyman (2)
    Uses: Axes
    Possible People: Ross
    Promotes into: Hero or Super Journeyman with Hero Crest
    Move: 5 Foot Soldier
    
    Super Journeyman
    Uses: Axes
    Possible People: Ross
    Caps: (Male Only) HP: 60 Str: 26 Skl: 29 Spd: 28 Def: 23 Res: 23 Luck: 30
    Skill: +15% Crit
    Move: 6 Foot Soldier
    
    Comments: Absolute crap. Never go here ever. It's basicailly a Berserker, 
    except crappified. Plus, you don't get any more CON. 
    
    Rating: 4/10
    
    Pirate
    Uses: Axes
    Possible People: Ross
    Promotes into: Berserker or Warrior with Ocean Seal
    Move: 5 Foot Soldier
    
    Fighter
    Uses: Axes
    Possible People: Ross, Garcia
    Promotes into: Warrior or Hero with Hero Crest
    Move: 5 Foot Soldier
    
    Mercenary
    Uses: Swords
    Possible People: Gerik
    Promotes into: Ranger or Hero with Hero Crest
    Move: 5 Foot Soldier
    
    Archer
    Uses: Bows
    Possible People: Neimi
    Promotes into: Sniper or Ranger with Orion's Bolt
    Skill: Ballista
    Move: 5 Foot Soldier
    
    Berserker
    Uses: Axes
    Possible People: Ross, Dozla
    Caps: (Male Only) HP: 60 Str: 30 Skl: 29 Spd: 28 Def: 23 Res: 21 Luck: 30
    Skill: +15% Crit
    Move: 6 Foot Soldier
    
    Comments: One of the best classes in the LA due to its very high Strength and
    Speed. Some people say this is Ross's best promotion. Highest Strength. 
    
    Rating: 9/10
    
    Warrior
    Uses: Axes, Bows
    Possible People: Ross, Garcia
    Caps: (Male Only) HP: 60 Str:30 Skl: 28 Spd: 26 Def: 26 Res: 22 Luck: 30
    Move: 6 Foot Soldier
    
    Another great class. In my opinion, Ross's best. Garcia should also go here. 
    Highest Strength. 
    
    Rating: 8.5/10
    
    Hero
    Uses: Axes, Swords
    Possible People: Ross, Garcia, Geirk, Calleach (Secret)
    Caps: HP: 60 Str: 25 Skl: 30 Spd: 26 Def: 25 Res: 22 Luck: 30
    Move: 6 Foot Soldier
    
    Rating: 8.5/10
    
    Comments: Pretty solid. I'd put Gerik here. Axes are good for him beucase he
    has the CON to use them, contrary to shiningpikablu252's statements. 
    Ross or Garcia are better fit for Warrior/Berserker, though. Highest
    Skill. 
    
    Ranger
    Uses: Swords, Bows
    Possible People: Neimi, Geirk, Hayden (Secret)
    Caps: 
    Male: HP: 60 Str: 25 Skl: 28 Spd: 30 Def: 24 Res: 23 Luck: 30
    Female: HP: 60 Str: 23 Skl: 28 Spd: 30 Def: 22 Res: 25 Luck: 30
    Move: 7 Horse
    
    Rating: 8/10
    
    While I wouldn't put Gerik here, he'll still be awesome if you do. Neimi... 
    either way, she'll be good. There's merits to both. The sniper has better caps
    but no swords and a bit less move. Take your pick. I prefer Sniper. Highest 
    speed. 
    
    Sniper
    Uses: Bows
    Possible People: Neimi, Innes
    Caps: 
    Male: HP: 60 Str: 25 Skl: 30 Spd: 28 Def: 25 Res: 23 Luck: 30
    Female: HP: 60 Str: 24 Skl: 30 Spd: 29 Def: 24 ReS: 24 Luck: 30
    Skill: Ballista, Sure Shot
    Move: 6 Foot Soldier
    
    A great class. It should have 15% crit. V_V Anyway, for Females, I prefer it
    over ranger, because of its superior caps, but if there's ever a male
    archer hacked in one of your games, make him a Ranger, becuase the Male Sniper
    has practicailly nothing over the Male ranger. Highest Skill. 
    
    Rating: Female, 8.5/10
    Male, 4.5/10
    
    Recruit
    Uses: Lances
    Possible People: Amelia
    Promotes into: Recruit (2), Cavalier, or Knight at beginning of chapter after
    Amelia reaches level 10. 
    Move: 4 Foot Soldier
    
    Recruit (2)
    Uses: Lances
    Possible People: Amelia
    Promotes into: Paladin or Super Recruit with Knight Crest 
    Move: 5 Foot Soldier
    
    Super Recruit
    Uses: Lances
    Possible People: Amelia
    Caps: HP: 60 Str: 23 Skl: 30 Spd: 29 Def: 22 Res: 26 Luck: 30
    Skill: +15% critical. 
    Move: 6 Foot Soldier
    
    It's not bad. It gives Amelia the speed she needs. Its skill is good too, but
    General or Paladin's skill is also good, and that's where she should be. Or 
    Great Knight. Highest Skill. 
    
    Rating: 7/10
    
    Cavalier 
    Uses: Lances, Swords
    Possible People: Amelia, Forde, Franz, Kyle
    Promotes Into: Paladin or Great Knight with Knight's Crest
    Move: 7 Horse
    
    Knight
    Uses: Lances
    Possible People: Amelia, Gilliam
    Promotes into: General or Great Knight with Knight's Crest
    Move: 4 Armour
    
    General
    Uses: Lances, Axes, Swords
    Possible People: Amelia, Gilliam, Fado (Secret)
    Caps: 
    Male: HP: 60 Str: 29 Skl: 27 Spd: 24 Def: 30 Res: 25 Luck: 30
    Female: HP: 60 Str: 27 Skl: 28 Spd: 25 Def: 29 Res: 26 Luck: 30
    Skill: Great Shield
    Move: 5 Armour
    
    Considered by most to be the best class for the Link Arena, this is no doubt 
    one of the best in the game. Very good caps. Males have highest defense. 
    Gilliam should always go here. 
    
    Rating: 10/10
    
    Great Knight
    Uses: Lances, Axes, Swords
    Possible People: Duessel, Amelia, Gilliam, Franz, Forde, Kyle
    Caps:
    Male: HP: 60 Str: 28 Skl: 24 Spd: 24 Def: 29 Res: 25 Luck: 30
    Female: HP: 60 Str: 26 Skl: 26 Spd: 25 Def: 28 Res: 26 Luck: 30
    Move: 6 Horse, Armour
    
    Another good one. I'd make Kyle one, because of his Defense and Strength. It's
    pretty well balanced. 
    
    Rating: 9/10
    
    Paladin
    Uses: Lances, Swords
    Possible People: Seth, Amelia, Franz, Forde, Kyle, Orson (Secret)
    Caps: 
    Male: HP: 60 Str: 25 Skl: 26 Spd: 24: Def: 25 Res: 25 Luck: 30
    Female: HP: 60 Str: 23 Skl: 27 Spd: 25 Def: 24 Res: 26 Luck: 30
    Move: 8 Horse
    
    Ack, they screwed Pallys over in this game, all right. I'd still make Forde or
    Franz one, though. It should have a much higher speed cap. I hate when they
    totally screw a class like this. 
    
    Rating: 7.5/10
    
    Pegasus Knight
    Uses: Lances
    Possible People: Tana, Vanessa
    Promotes into: Falcoknight or Wyvern Knight with Elysian Whip
    Move: 7 Pegasus
    
    Wyvern Rider
    Uses: Lances
    Possible People: Cormag
    Promotes into: Wyvern Knight or Wyvern Lord with Elysian Whip
    Move: 7 Wyvern
    
    Falcoknight
    Uses: Lances, Swords
    Possible People: Tana, Vanessa, Syrene
    Caps: HP: 60 Str: 23 Skl: 25 Spd: 28 Def: 23 Res: 26 Luck: 30
    Move: 8 Pegasus
    
    It's pretty underrated. I'd go here with your peggies. 
    
    Rating: 7.5/10
    
    Wyvern Knight
    Uses: Lances
    Possible People: Tana, Vanessa, Cormag, Valter (Secret)
    Caps: 
    Male: HP: 60 Str: 25 Skl: 26 Spd: 28 Def: 24 Res: 22 Luck: 30
    Female: HP: 60 Str: 24 Skl: 27 Spd: 29 Def: 23 Res: 23 Luck: 30
    Skill: Pierce
    Move: 8 Wyvern 
    
    A good one indeed. The caps are similar enough, even though they're mostly
    better here, but in my opinion, Swords > Pierce. 
    
    Rating: 7/10
    
    Wyvern Lord
    Uses: Lances, Swords
    Possible People: Cormag, Glen (Secret)
    Caps: HP: 60 Str: 27 Skl: 25 Spd: 23 Def: 28 Res: 22 Luck: 30
    Move: 8 Wyvern
    
    A flying tank! Too bad it's so slow. Still, make Cormag one of these. 
    
    Rating: 8/10
    
    Pupil
    Uses: Anima
    Possible People: Ewan
    Promotes into: Mage, Shaman, or Pupil (2) at the beginning of the chapter 
    after Ewan grows to level 10. 
    Move: 4 Foot Soldier
    
    Pupil (2)
    Uses: Anima
    Possible People: Ewan
    Promotes into: Mage Knight or Super Pupil with Guiding Ring
    Move: 5 Foot Soldier
    
    Super Pupil
    Uses: Anima, Light, Dark
    Possible People: Ewan
    Caps: HP: 60 Mag: 29 Skl: 28 Spd: 27 Def: 21 Res: 26 Luck: 30
    Move: 6 Foot Soldier 
    
    The only trainee that doens't suck in the LA due to all magics. However in the
    game I'd still go Druid or Sage or Mage Knight first.
    
    Rating: 8.5/10
    
    Shaman
    Uses: Dark
    Possible People: Ewan, Knoll
    Promotes into: Summoner or Druid with Guiding Ring
    Move: 5 Foot Soldier
    
    Mage
    Uses: Anima
    Possible People: Ewan, Lute
    Promotes into: Mage Knight or Sage with Guiding Ring
    Move: 5 Foot Soldier
    
    Monk
    Uses: Light
    Possible People: Artur
    Promotes into: Sage or Bishop with Guiding Ring
    Move: 5 Foot Soldier
    
    Priest
    Uses: Staves
    Possible People: Moulder
    Promotes into: Sage or Bishop with Guiding Ring
    Move: 5 Foot Soldier
    
    Cleric
    Uses: Staves
    Possible People: Natasha
    Promotes into: Bishop or Valkyrie with Guiding Ring
    Move: 5 Foot Soldier
    
    Troubador
    Uses: Staves
    Possible People: L'arachel
    Promotes into: Mage Knight or Valkyrie with Guiding Ring
    Move: 6 Horse
    
    Druid
    Uses: Anima, Dark, Staves
    Possible People: Ewan, Knoll
    Caps: HP: 60 Mag: 29 Skl: 26 Spd: 26 Def: 21 Res: 28 Luck: 30
    Move: 6 Foot Soldier
    
    An awesome class, but there are only two candidates. However, this class is 
    much better then Summoner, so make Knoll one of these, and Ewan too if you 
    make him a Shaman. 
    
    Rating: 9/10
    
    Summoner
    Uses: Dark, Staves
    Possible People: Ewan, Knoll
    Caps: HP: 60 Mag: 27 Skl: 27 Spd: 26 Def: 20 Res: 28 Luck: 30
    Skill: Summon
    Move: 6 Foot Soldier
    
    The worst class in the game, by far. The summons it makes are weak, and the
    summoner is stuck with Dark, which is crappy, and it has far worse caps then
    the Druid. In shorter words, NEVER MAKE ANYONE A SUMMONER, EVER. 
    
    Rating: 2/10
    
    Sage
    Uses: Light, Anima, Staves
    Possible People: Lute, Saleh, Ewan, Moulder, Artur
    Caps: 
    Male: HP: 60 Mag: 28 Skl: 30 Spd: 26 Def: 21 Res: 25 Luck: 30
    Female: HP: 60 Mag: 30 Skl: 28 Spd: 26 Def: 21 Res: 25 Luck: 30
    Move: 6 Foot Soldier
    
    A great class. Overall its caps are pretty good. The only difference between
    male and female is the mag and skill caps. Male has Highest Skill and Female 
    has highest Mag. 
    
    Rating: 9/10
    
    Bishop
    Uses: Light, Staves
    Possible People: Artur, Moulder, Natasha, Riev (Secret)
    Caps: 
    Male: HP: 60 Mag: 25 Skl: 26 Spd: 24 Def: 22 Res: 30 Luck: 30
    Female: HP: 60 Mag: 25 Skl: 25 Spd: 26 Def: 21 Res: 30 Luck: 30
    Skill: Slayer
    Move: 6 Foot Soldier
    
    In the Link Arena, Male bishop is pretty bad. However, in Creature Campaign, 
    it's indespensible due to Slayer. For Females, I prefer this over Valkyrie. 
    Highest Res. 
    
    Rating: 8/10
    
    Mage Knight
    Uses: Anima, Staves
    Possible People: Lute, Ewan, L'arachel, Selene (Secret)
    Caps: 
    Male: HP: 60 Mag: 24 Skl: 26 Spd: 25 Def: 24 Res: 25 Luck: 30
    Female: HP: 60 Mag: 25 Skl: 24 Spd: 25 Def: 24 Res: 28 Luck: 30
    Move: 7 Horse
    
    I prefer Sage for Link Arena and Creature Campaign, but in game, I prefer 
    this, especially for Lute, who needs the extra 2 CON this brings in. However, 
    for Lute, its low magic cap brings down her potential for Arena and CC, but
    you won't really need that for in-game. 
    
    Rating: 6/10
    
    Valkyrie
    Uses: Light, Staves
    Possible People: Natasha, L'arachel
    Caps: HP: 60 Mag: 25 Skl: 24 Spd: 25 Def: 24 Res: 28 Luck: 30
    Move: 7 Horse
    
    Crap. Bishop has better caps almsot all around. 
    
    Rating: 4/10
    
    Mamkute
    Uses: Dragonstones
    Possible People: Myrrh
    Move: 6 Flying
    
    Dancer
    Possible People: Tethys
    Caps: HP: 60 Pow: 10 Skl: 10 Spd: 30 Def: 24 Res: 26 Luck: 30
    Skill: Dance
    Move: 5 Foot Soldier
    
    
    Necromancer
    Uses: Dark, Staves
    Possible People: Lyon (Secret)
    Caps: HP: 60 Mag: 30 Skl: 25 Spd: 25 Def: 30 Res: 30 Luck: 30
    Skill: Summon
    Move: 6 Foot Soldier
    
    
    It's too bad you don't get anyone in this class who could be in the Link Arena
    because it'd probably be the best in the class. Still, it's stuck with crappy
    Dark magic. 
    
    PROMOTION BONUSES
    
    Every time you promote a character, it gets a stat boost, depending on what
    class you made them. Some classes also get new weapons. All credit for info
    goes to http://myweb.tiscali.co.uk/angelsword/sacred/promotion.htm and to 
    Geezabules for showing me that link. No one ever gets Luck on promotion. 
    Some classes also get skills. You never lose anything, unless I say, in large
    capital letters, MINUS. Also, if you have an A rank in a weapon before you 
    promote, it goes up to a little under half of A when you promote. 
    
    As before, Class (F) or (M) means Male/Female. 
    
    It'll go like this:
    
    Class --> Promoted (Stats go here)
    
    Female Lord --> Female Great Lord: 
    HP: 4 Str: 2 Skl: 2 Spd: 1 Def: 3 Res: 5 Con: 2 Mov: 2
    
    Male Lord --> Male Great Lord
    HP: 4 Str: 2 Skl: 3 Spd: 2 Def: 2 Res: 5 Con: 2 Move: 2
    
    Recruit --> Cavalier (F)
    HP: 1 Str: 0 Skl: 2 Spd: 2 Def: 0 Res: 2 Con: 3 Move: 3
    Weapon: Swords
    
    Recruit --> Knight (F)
    HP: 2 Str: 1 Skl: 1 Spd: 1 Def: 2 Res: 0 Con: 4 Move: 0
    
    Recruit --> Recruit (2)
    HP: 2 Str: 2 Skl: 1 Spd: 1 Def: 2 Res: 1 Con: 0 Move: 1
    
    Cavalier (M) --> Paladin (M)
    HP: 2 Str: 1 Skl: 1 Spd: 1 Def: 2 Res: 1 Con: 2 Move: 1
    
    Cavalier (F) --> Paladin (F)
    HP: 1 Str: 1 Skl: 1 Spd: 2 Def: 1 Res: 2 Con: 0 Move: 1
    
    Cavalier (M) --> Great Knight (M)
    HP: 3 Str: 2 Skl: 1 Spd: 2 Skl: 2 Spd: 1 Con: 4 Move: MINUS 1
    Weapon: Axes
    
    Cavalier (F) --> Great Knight (F)
    HP: 3 Str: 1 Skl: 1 Spd: 2 Def: 2 Res: 2 Con: 1 Move: MINUS 1
    Weapon: Axes
    
    Knight (M) --> General (M)
    HP: 4 Str: 2 Skl: 2 Spd: 3 Def: 2 Res: 3 Con: 2 Move: 1
    Weapon: Swords, Axes Skill: Great Shield
    
    Knight (F) --> General (F)
    HP: 3 Str: 2 Skl: 3 Spd: 2 Def: 3 Res: 3 Con: 1 Move: 1
    Weapon: Swords, Axes Skill: Great Shield
    
    Knight (M) --> Great Knight (M)
    HP: 3 Str: 2 Skl: 1 Spd: 2 Def: 2 Res: 1 Con: 2 Move: 2
    Weapon: Swords, Axes
    
    Knight (F) --> Great Knight (F)
    HP: 3 Str: 1 Skl: 1 Spd: 2 Def: 2 Res: 2 Con: 2 Move: 2
    Weapon: Swords, Axes
    
    Recruit (2) --> Paladin (F)
    HP: 1 Str: 1 Skl: 1 Spd: 2 Def: 1 Res: 2 Con: 3 Move: 3
    Weapon: Swords
    
    Recruit (2) --> Super Recruit
    HP: 2 Str: 2 Skl: 2 Spd: 1 Def: 2 Res: 1 Con: 0 Move: 1
    Skill: 15% Crit
    
    Thief --> Assassin
    HP: 3 Str: 1 Skl: 0 Spd: 0 Def: 2 Res: 2 Con: 2 Move: 0
    Skill: Silencer, MINUS Steal
    
    Thief ---> Rogue
    HP: 2 Str: 1 Skl: 1 Spd: 0 Def: 2 Res: 2 Con: 1 Move: 0
    Skill: Pick
    
    Mercenary (M) --> Hero (M)
    HP: 4 Str: 1 Skl: 2 Spd: 2 Def: 2 Res: 2 Con: 2 Move: 1
    Weapon: Axes
    
    Mercenary (F) --> Hero (F)
    HP: 0 Str: 0 Skl: 0 Spd: 0 Def: 0 Res: 0 Con: 1 Move: 1
    Weapon: Axes
    
    Mercenary (M) --> Ranger (M)
    HP: 3 Str: 2 Skl: 1 Spd: 1 Def: 3 Res: 3 Con: 0 Move: 2
    Weapon: Bows
    
    Mercenary (F) --> Ranger (F) 
    HP: 2 Str: 2 Skl: 2 Spd: 1 Def: 3 Res: 3 Con: 0 Move: 2
    
    Myrmidon (M) --> Swordmaster (M)
    HP: 5 Str: 2 Skl: 0 Spd: 0 Def: 2 Res: 1 Con: 1 Move: 1
    Skill: 15% Crit
    
    Myrmidon (F) --> Swordmaster (F)
    HP: 4 Str: 2 Skl: 1 Spd: 0 Def: 2 Res: 1 Con: 2 Move: 1
    Skill: 15% Crit
    
    Myrmidon (M) --> Assassin (M)
    HP: 3 Str: 1 Skl: 0 Spd: 0 Def: 2 Res: 2 Con: 0 Move: 1
    Skill: Lockpicks, Disable Traps, Silencer
    
    Myrmidon (F) --> Assassin (F)
    HP: 2 Str: 1 Skl: 1 Spd: 1 Def: 2 Res: 1 Con: 1 Move: 1
    Skill: Lockpick, Disable Traps, Silencer
    
    Archer (M) --> Sniper (M)
    HP: 3 Str: 1 Skl: 2 Spd: 2 Def: 2 Res: 3 Con: 1 Move: 1
    Skill: Sure Shot
    
    Archer (F) --> Sniper (F)
    HP: 4 Str: 3 Skl: 1 Spd: 1 Def: 2 Res: 2 Con: 1 Move: 1
    Skill: Sure Shot
    
    Archer (M) --> Ranger (M)
    HP: 3 Str: 2 Skl: 1 Spd: 1 Def: 3 Res: 3 Con: 2 Move: 2 
    Weapon: Swords
    
    Archer (F) --> Ranger (F) 
    HP: 3 Str: 2 Skl: 2 Spd: 1 Def: 3 Res: 3 Con: 3 Move: 2
    Weapon: Swords
    
    Wyvern Rider (M) --> Wyvern Lord (M)
    HP: 4 Str: 2 Skl: 2 Spd: 0 Def: 2 Res: 0 Con: 1 Move: 1
    Weapon: Swords
    
    Wyvern Rider (F) --> Wyvern Lord (F)
    HP: 0 Str: 0 Skl: 0 Spd: 0 Def: 0 Res: 0 Con: 1 Move: 1
    Weapon: Swords
    
    Wyvern Rider (M) --> Wyvern Knight (M) 
    HP: 3 Str: 1 Skl: 2 Spd: 3 Def: 0 Res: 1 Con: 0 Move: 1
    Skill: Pierce
    
    Wyvern Rider (F) --> Wyvern Knight (F)
    HP: 3 Str: 2 Skl: 1 Spd: 2 Def: 1 Res: 1 Con: 0 Move: 1
    Skill: Pierce
    
    Pupil --> Mage (M)
    HP: 1 Mag: 0 Skl: 1 Spd: 2 Def: 1 Res: 2 Con: 1 Move: 1
    
    Pupil --> Shaman (M)
    HP: 1 Mag: 2 Skl: 0 Spd: 1 Def: 1 Res: 2 Con: 2 Move: 1
    Weapon: Dark, MINUS Anima
    
    Pupil --> Pupil (2)
    HP: 2 Mag: 1 Skl: 1 Spd: 0 Def: 2 Res: 2 Con: 0 Move: 1
    
    Mage (M) --> Sage (M)
    HP: 4 Mag: 1 Skl: 0 Spd: 0 Def: 3 Res: 3 Con: 1 Move: 1
    Weapon: Staves, Light
    
    Mage (F) --> Sage (F)
    HP: 3 Mag: 1 Skl: 1 Spd: 0 Def: 3 Res: 3 Con: 1 Move: 1
    Weapon: Staves, Light
    
    Mage (M) --> Mage Knight (M)
    HP: 4 Mag: 2 Skl: 0 Spd: 0 Def: 2 Res: 2 Con: 2 Move: 2
    Weapon: Staves
    
    Mage (F) --> Mage Knight (F)
    HP: 3 Mag: 2 Skl: 1 Spd: 0 Def: 2 Res: 2 Con: 3 Move: 2
    Weapon: Staves
    
    Shaman (M) --> Druid (M)
    HP: 4 Mag: 0 Skl: 0 Spd: 3 Def: 2 Res: 2 Con: 1 Move: 1
    Weapon: Staves, Anima
    
    Shaman (F) --> Druid (M) Yes, M, the developers screwed up
    HP: 4 Mag: 0 Skl: 0 Spd: 3 Def: 2 Res: 2 Con: 5 Move: 1
    Weapon: Staves, Anima
    
    Shaman (M) --> Summoner (M)
    HP: 3 Mag: 0 Skl: 1 Spd: 3 Def: 1 Res: 3 Con: 1 Move: 1
    Weapon: Staves Skill: Summon
    
    Shaman (F) --> Summoner (M) Yes, M, the Developers screwed up
    HP: 3 Mag: 0 Skl: 1 Spd: 3 Def: 1 Res: 3 Con: 5 Move: 1
    Weapon: Staves Skill: Summon
    
    Pupil (2) --> Sage (M)
    HP: 4 Mag: 1 Skl: 0 SPd: 0 Def: 3 Res: 3 Con: 2 Move: 1
    Weapon: Staves, Light
    
    Pupil (2) --> Super Pupil
    HP: 4 Mag: 2 Skl: 0 Spd: 1 Def: 3 Res: 3 Con: 0 Move: 1
    Weapon: Light, Dark
    
    Priest --> Bishop (M)
    HP: 3 Mag: 2 Skl: 1 Spd: 0 Def: 3 Res: 2 Con: 2 Move: 1
    Weapon: Light SKill: Slayer
    
    Priest --> Sage (M)
    HP: 4 Mag: 1 Skl: 0 Spd: 0 Def: 3 Res: 3 Con: 2 Move: 1
    Weapon: Light, Anima
    
    Monk --> Bishop (M)
    HP: 3 Mag: 2 Skl: 1 Spd: 0 Def: 3 Res: 2 Con: 1 Move: 1
    Weapon: Staves Skill: Slayer
    
    Monk --> Sage (M)
    HP: 4 Mag: 1 Skl: 0 Spd: 0 Def: 3 Res: 3 Con: 1 Move: 1
    Weapon: Anima, Staves
    
    Cleric --> Bishop (F)
    HP: 3 Mag: 1 Skl: 2 Spd: 1 Def: 2 Res: 2 Con: 1 Move: 1
    Weapon: Light Skill: Slayer
    
    Cleric --> Valkyrie
    HP: 3 Mag: 2 Skl: 1 Spd: 0 Def: 2 Res: 3 Con: 2 Move: 2
    Weapon: Light
    
    Journeyman --> FIghter
    HP: 2 Str: 2 Skl: 1 Spd: 0 Def: 0 Res: 1 Con: 3 Move: 1
    
    Journeyman --> Pirate 
    HP: 2 Str: 2 Skl: 1 Spd: 1 Def: 1 Res: 0 Con: 2 Move: 1
    Skill: Water Walk
    
    Journeyman --> Journeyman (2)
    HP: 2 Str: 2 Skl: 2 Spd: 0 Def: 2 Res: 2 Con: 0 Move: 1
    
    Fighter --> Warrior
    HP: 3 Str: 1 Skl: 2 Spd: 0 Def: 3 Res: 3 Con: 2 Move: 1
    Weapon: Bows
    
    Fighter --> Hero
    HP: 4 Str: 1 Skl: 2 Spd: 2 Def: 2 Res: 2 Con: 0 Move: 1
    Weapon: Swords
    
    Pirate --> Berserker
    HP: 4 Str: 1 Skl: 1 Spd: 1 Def: 2 Res: 2 Con: 3 Move: 1
    Skill: 15 Crit
    
    Pirate --> Warrior
    HP: 3 Str: 1 Skl: 2 Spd: 0 Def: 3 Res: 3 Con: 3 Move: 1
    Weapon: Bows
    
    Journeyman (2) --> Hero
    HP: 4 Str: 1 Skl: 2 Spd: 2 Def: 2 Res: 2 Con: 3 Move: 1
    Weapon: Swords
    
    Journeyman (2) --> Super Journeyman
    HP: 4 Str: 1 Skl: 2 Spd: 2 Def: 2 Res: 2 Con: 0 Move: 1
    
    Brigand --> Berserker
    HP: 4 Str: 1 Skl: 1 Spd: 1 Def: 2 Res: 2 Con: 1 Move: 1
    Skill: 15% Crit
    
    Brigand --> Warrior
    HP: 3 Str: 1 Skl: 2 SPd: 1 Def: 3 Res: 3 Con: 1 Move: 1
    Weapon: Bows
    
    Pegasus Knight --> Falcoknight
    HP: 5 Str: 2 Skl: 0 Spd: 2 Def: 2 Res: 2 Con: 1 Move: 1
    Weapon: Swords
    
    Pegasus Knight --> Wyvern Knight (F)
    HP: 3 Str: 2 Skl: 1 Spd: 2 Def: 1 Res: 1 Con: 4 Move: 1
    Skill: Pierce
    
    Troubador --> Valkyrie
    HP: 3 Mag: 2 Skl: 1 Spd: 0 Def: 2 Res: 3 Con: 1 Move: 1
    Weapon: Light
    
    Troubador --> Mage Knight (F)
    HP: 3 Str: 2 Skl: 1 Spd: 0 Def: 2 Res: 3 Con: 1 Move: 1
    
    
    PROMOTION RECCOMENDATIONS AND COMPARISONS
    
    First off, I want to make a big note. These are just reccomendations. If ther
    are some you don't agree with, fine. I don't have any robots that will kill 
    you if you make a different promotion then the ones I list below. However, I'm
    generally listing the ones said by the board in general (although some are 
    not). So the below are the logical choices, but they're not the only choices, 
    so have fun choosing. If you're unhappy with your choice, just play again and 
    do something different. 
    
    When I say priority, that's how important that promotion is. For example, for
    Neimi's priority (3/10), it's because they're very balanced. I'm not going to 
    give all characters priority. Some I'll just talk about why you should go 
    where you should. 
    
    
    
    With the following poeple, you have no choice of what to promote them to, 
    becuase they are already promoted or can't promote (Like Myrrh the Mamkute or 
    Seth the Paladin), or they can only go to one class (Lord --> Great Lord). 
    
    
    Eirika
    Seth
    Innes
    Ephraim
    Tethys
    Saleh
    Dozla
    Rennac
    Duessel 
    Myrrh
    Syrene 
    Lyon
    Orson
    Glen
    Valter
    Riev
    Caellach
    Hatden
    Fado
    Ismaire
    
    
    Gilliam
    I'd go general for all purposes. It has better caps then the Great Knight, and
    only one less move. 
    Priority: In Game: 4/10 Go whatever
    Creature Campaign: 6/10 Go General
    Link Arena: 9/10 Go General
    
    Franz
    
    I like Paladins better, but statwise, the Great Knights win in pretty much
    every way. It's too bad intelligent systems screwed over Paladins in this 
    game...
    
    Priority:
    In Game: 6/10 Go Great Knight
    Creature Campaign: 7/10 Go Great Knight
    Link Arena: 9/10 Go Great Knight
    
    Moulder
    
    There are pros and cons to both classes. While the Sage murders the Bishop 
    statwise, the Bishop's slayer helps it kill monsters a lot. Your promotion 
    should depend on what mode you're doing. 
    
    In Game: 7/10, go Sage
    Creature Campaign: 8/10, go Bishop
    Link Arena: 8/10, go Sage
    
    Vanessa
    
    Once again, it depends on what you like. Falcoknights are better against magic
    and wyvern knights are stronger. Swords are better then Pierce, though. 
    
    In Game: 8/10, go Falcoknight
    Creature Campaign: 5/10, go whatever
    Link Arena: 8/10, go Wyvern Knight
    
    Ross
    
    Now here's an interesting one. There are many (6 total in the end) promotions 
    for him. However, there are only 2 classes that are worth it in the end. 
    
    In Game: 6/10, go Hero or Berserker
    Creature Campaign: 5/10, go Anything besides Super Journeyman
    Link Arena: 8/10, go Berserker or Warrior
    
    Neimi
    
    This is one of the most balanced choices in the game. The Sniper has better 
    caps in general, so it'll have better stats, but the Ranger has swords. You 
    can't rule out Sure Shot and Ballistae, even though they're usually useless. 
    I'm giving this priority 2/10 for all, and just promote to what you like. I 
    usually go Sniper, they're cooler. ;)
    
    Colm
    
    Again, a promotion that matters very little. If you make him a Rogue, he can 
    steal and pick locks for free (that doens't matter very much though since 
    picks aren't expensive), and if you make him an Assassin, he can fight better
    due to promotion bonuses, especially the extra CON, becuase he needs to use
    strong weapons to do a lot because of his low strength. Priority 2/10, go 
    whichever you want: Assassin for Fighting, Rogue for utility. 
    
    Garcia
    
    Warrior, no contest. The Hero just kills his strength cap. 
    Maybe for in game you can do it due to speed promotion bonuses, but after that
    go Warrior without a doubt. 
    
    Lute
    In game, I'd go Mage Knight, since it gives her some CON she really needs, and
    more MAG on promotion, so she'll actually be doing more damage until she caps
    power, and she can use more powerful spells without losing attack speed. But 
    after in-game, go Sage, because the Mage Knight's plusses are pretty much all
    nulled by infinite stat ups. 
    
    Natasha
    Bishop, all the time. Valkyries are crap, and Bishop has slayer. 
    
    Cormag
    Wyvern Lord. He fits those caps better, plus Swords > Pierce. The Wyvenrn Lord
    has a low speed cap, though, so if you care a lot about that, then don't go 
    to Wyvern Lord, but its other caps are better. 
    
    Forde
    
    See Franz's arguement. Go Great Knight. However, if you are insistent on 
    making someone a Paladin and the other two Great Knights, go with Forde. (If 
    you only want to use one Cavalier, go Kyle no matter what. Seth is tied with
    him if you don't want to level him up, with Amelia close behind). 
    
    Kyle
    
    Same as Franz and Forde, especially for him, because he has the most STR and 
    DEF, which are the Great Knight's best stats. 
    
    Amelia
    
    Hoo, boy. This is a hard one...
    Well, in game, either of the Cavalier promotions are the best. Most people say
    Great Knight, but the Paladin does get more Move, and the the that's most 
    useful is in-game, so... 
    
    After in-game, go General. The Super Recruit gives her the high speed cap she
    really needs, but its other caps are bad. General is one of the best classes  
    in the game for Link Arena and Creature Campaign, so go there. 
    
    Artur: 
    Same as Moulder, really. Only Bishop for Creature Campaign, otherwise Sage due
    to Sage's superior caps, but Slayer's extreme usefullness in Creature Campaign
    
    Gerik: 
    Hero. Better caps in general. Axes > Bows, and the Hero's speed loss compared 
    to the Ranger can be fixed with Garm's speed boost. 
    
    Marisa:
    Swordmaster. Assassins aren't that good. Silencer is not very reliable and the
    Swordmaster has better caps, so go there. 
    
    Ewan
    In game, I'd say Druid is the best, with Sage in a close second. Dark > Light
    according to most of the board (and me). 
    
    In creature campaign the Link Arena, if you can go Super Pupil, do that. If 
    not, then Druid. It has the best caps overall. Mage Knight and Summoner are 
    Ewan's worst promotions, in my opinion. 
    
    L'arachel
    
    Light and one more Res on Promotion vs. Anima. Same caps and everything. You 
    choose which you want more. Personally, I'd go Mage Knight. 
    
    Knoll
    Druid. Summoners are very bad. The summons are weak, and they're stuck with 
    the inferior dark magic. There's a more complete analysis on the Summoner's 
    page in the classes section. Summoned up, Druid is the winner. 
    
    Joshua: It's the same case as Marisa, really. Joshua is the best Assassin, but
    he's also the best Swordmaster, and Swordmasters are generally better then 
    Assassins, go I'd go Swordmaster. 
    
    
    Tana
    Again, same as Vanessa. I'd reccomend using Vanessa more, though. But for
    promotion, same thing. Falcoknight in game, Wyvern Knight out of it. 
    
    
    CAP CHART
    You can probably guess what this is. If not, it's a chart that displays the
    stat caps of each class. M is Male, F is female. M/F means it's the same for
    both. If I don't put M/F or M or F or whatever, then you can only get one of
    them. (For example, you can only get Male Rogues, Wyvern Lords, Druids/
    Summoners Berserkers, and Female Falcoknights, Valkyries, etc) All classes on
    this chart have a 60 HP cap and a 30 Luck cap, so I'm not going to put those 
    in the chart. 
    
    ==================STR==SKL==SPD==DEF==RES
    =Great Lord (M)===27===26===24===23===23=
    =========================================
    =Great Lord (F)===24===29===30===22===25=
    =========================================
    =Swordmaster M====24===29===30===22===23=
    =========================================
    =Swordmaster F====22===29===30===22===25=
    =========================================
    =Assassin M/F=====20===30===30===20===20=
    =========================================
    =Rogue============20===30===30===20===20=
    =========================================
    =Berserker========30===29===28===23===21=
    =========================================
    =Warrior==========30===28===26===26===22=
    =========================================
    =Hero=============25===30===26===25===22=
    =========================================
    =Ranger M=========25===28===30===24===23=
    =========================================
    =Ranger F=========23===28===30===22===25=
    =========================================
    =Sniper M=========25===30===28===25===23=
    =========================================
    =Sniper F=========24===30===29===24===24=
    =========================================
    =Super Journeyman=26===29===28===23===23=
    =========================================
    =Druid============29===26===26===21===28=
    =========================================
    =Summoner=========27===27===26===20===28=
    =========================================
    =Sage M===========28===30===26===21===25=
    =========================================
    =Sage F===========30===28===26===21===25=
    =========================================
    =Mage Knight M====24===26===25===24===25=
    =========================================
    =Mage Knight F====25===24===25===24===28=
    =========================================
    =Bishop M=========25===26===24===22===30=
    =========================================
    =Bishop F=========25===25===26===21===30=
    =========================================
    =Valkyrie=========25===24===25===24===28=
    =========================================
    =Super Pupil======29===28===27===21===26=
    =========================================
    =General M========29===27===24===30===25=
    =========================================
    =General F========27===28===25===29===26=
    =========================================
    =Great Knight M===28===24===24===29===25=
    =========================================
    =Great Knight F===28===26===25===28===26=
    =========================================
    =Paladin M========25===26===24===25===25=
    =========================================
    =Paladin F========23===27===25===24===26=
    =========================================
    =Super Recruit====23===30===29===22===26=
    =========================================
    =Falcoknight======23===25===28===23===26=
    =========================================
    =Wyvern Knight M==25===26===28===24===22=
    =========================================
    =Wyvern Knight F==24===27===29===23===23=
    =========================================
    =Wyvern Lord======27===25===23===28===22=
    =========================================
    =Necromancer======30===25===25===30===30=
    =========================================
    
    
    =Credits=
    Thanks to Everyone involved in making this game. You made a masterpiece. 
    Thanks to CJayC for making this site. 
    Thanks to cnathans@drew.edu for telling me that I forgot to put Fado as one of
    the people who can be a general. 
    Thanks to isgm130@gmail.com for pointing out an error in my chart. 
    Thanks to DragonRuler1216@aol.com for pointing out that I had Male Pally's cap
    for luck at 60. 
    Thanks to felix.kevin@scarlet.be for pointing out some spelling errors.