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    FAQ/Walkthrough by Kratos_42

    Version: 1.41 | Updated: 08/04/07 | Printable Version | Search Guide | Bookmark Guide

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          -----~===  T h e   S a c r e d   S t o n e s  ===~---------------
    
    
                                  FAQ/WALKTHROUGH 
                                    Version 1.41
    
                         Author: Daniel Anderson (Kratos_42)
    
            Copyright (c) 2005-2009 Daniel Anderson. All rights reserved.
    
    
    =============================================================================
    [0] TABLE OF CONTENTS                                                   G0000
    =============================================================================
    
    NOTE: To skip to the section needed, hit Ctrl+F and type in the code found to
    the right of the corresponding section in the following Table of Contents.
    
    
     [0] TABLE OF CONTENTS.................................................G0000
     [1] INTRODUCTION......................................................G0100
     [2] GAME MECHANICS....................................................G0200
    
          Controls.........................................................G0201
          Terrain..........................................................G0202
          Promotion........................................................G0203
          Recruiting.......................................................G0204
          Conversations....................................................G0205
          Tips.............................................................G0206
    
     [3] CLASSES...........................................................G0300
     [4] ENEMIES...........................................................G0400
     [5] WALKTHROUGH.......................................................G0500
    
          Prologue.........................................................G050P
          Chapter One......................................................G0501
          Chapter Two......................................................G0502
          Chapter Three....................................................G0503
          Chapter Four.....................................................G0504
          Chapter Five.....................................................G0505
          Chapter Five X...................................................GX505
          Chapter Six......................................................G0506
          Chapter Seven....................................................G0507
          Chapter Eight....................................................G0508
    
         EIRIKA'S PATH
    
          Chapter Nine.....................................................EI509
          Chapter Ten......................................................EI510
          Chapter Eleven...................................................EI511
          Chapter Twelve...................................................EI512
          Chapter Thirteen.................................................EI513
          Chapter Fourteen.................................................EI514
          Chapter Fifteen..................................................EI515
    
         EPHRAIM'S PATH
    
          Chapter Nine.....................................................EP509
          Chapter Ten......................................................EP510
          Chapter Eleven...................................................EP511
          Chapter Twelve...................................................EP512
          Chapter Thirteen.................................................EP513
          Chapter Fourteen.................................................EP514
          Chapter Fifteen..................................................EP515
    
         REUNITED
    
          Chapter Sixteen..................................................G0516
          Chapter Seventeen................................................G0517
          Chapter Eighteen.................................................G0518
          Chapter Nineteen.................................................G0519
          Chapter Twenty...................................................G0520
          Final Chapter....................................................G0521
    
     [6] CHARACTER INFO....................................................G0600
     [7] WEAPONS...........................................................G0700
     [8] MAGIC.............................................................G0800
     [9] TECHNIQUES........................................................G0900
    [10] ITEMS.............................................................G1000
    [11] SHOPS.............................................................G1100
    [12] VERSION HISTORY...................................................G1200
    [13] SPECIAL THANKS....................................................G1300
    [14] CONTACT INFO......................................................G1400
    
    =============================================================================
    [1] INTRODUCTION                                                        G0100
    =============================================================================
    
    Welcome to Kratos's FAQ/Walkthrough for Fire Emblem: The Sacred Stones! There
    were already a few FAQs here when I submitted this, but I think my personal
    touch has made this a bit more fun to read. Anyway, I hope to make this the
    best FAQ I can, so, yeah. Thanks for reading.
    
    LEGAL INFORMATION
    This FAQ may not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission by the author. If you wish to
    use this document on your website, you may do so under one condition - you
    must e-mail me first for permission. Should I choose to grant permission,
    you are not permitted to change a single character of this document without
    further consideration.
    
    =============================================================================
    [2] GAME MECHANICS                                                      G0200
    =============================================================================
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    CONTROLS                    G0201
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    D-PAD
    Moves cursor, selects menu items, and moves units on battle map.
    
    A BUTTON
    Confirms selections, and opens map menu when cursor is off base.
    
    B BUTTON
    Cancel Selections, Return to previous page, and close windows.
    
    L BUTTON
    On map, move cursor to base, in battle, moves cursor to unit waiting for
    commands.
    
    R BUTTON
    View unit status in battle, help button.
    
    SELECT
    On world map, turns mini map on or off.
    
    START
    Conversation skipper, opens demo screens, turns mini battle map on or off.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    TERRAIN                     G0202
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Terrain is a very important part of any strategy game, and Fire Emblem: The
    Sacred Stones is no different. You will need to be aware of your surroundings
    throughout the game, or you will find yourself with a game over screen. Let's
    take a look at the Plains terrain for example, okay?
    
    TYPE            DEFENSE     AVOID    NOTE
    ----            -------     -----    ----
    PLAINS          0           0
    
    This means that your character's defense will not be bolstered in any amount,
    and that you will have no evasion for the upcoming attack. There is also no
    special note or attribute for Plains. That was the example, the following is
    the list of each terrains' stats:
    
    TYPE            DEFENSE     AVOID    NOTE
    ----            -------     -----    ----
    ARMORY          0           10
    BRACE           N/A         N/A
    BRIDGE          0           0
    CHEST           0           0
    CLIFF           N/A         N/A
    CHOPPED SNAG    0           0        A snag that's turned into a bridge.
    DARK            N/A         N/A
    DEEP WOODS      N/A         N/A
    FLAT            0           0
    FLOOR           0           0
    FOREST          1           20
    FORT            2           20
    FULCRUM         N/A         N/A
    GATE            3           30       Heals wounds relative to unit's health.
    HOUSE           0           10
    LAKE            0           10
    MOUNTAIN        1           30
    PEAK            2           40
    PILLAR          1           20
    PLAINS          0           0
    RUINS           0           0
    SAND            0           5
    SEA             0           10
    STAIRS          0           0
    TAL             N/A         N/A      A barrel. Odd name, eh?
    THICKET         N/A         N/A
    THRONE          3           30       Same ability as Gates.
    VALLEY          N/A         N/A
    VILLAGE         0           10
    WALL            N/A         N/A
    WATER           0           10
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    PROMOTIONS                  G0203
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    As you'll note, units that you wait to promote past level ten seem... better,
    you know? That's because they're capitalizing on the extra stats that's akin
    to going the extra mile. And really, you'll want to go that extra mile. As a
    summary, wait 'til a character is level 20 before you promote them. Of
    course, you'll want to know what items promote who, right? Of course! And
    here is said list...
    
    SOLAR BRACE: Ephraim
    
    LUNAR BRACE: Eirika
    
    HERO CREST: Mercenaries, Myrmidons, and Fighters
    
    KNIGHT'S CREST: Knights, Cavaliers
    
    GUIDING RING: Magic wielders, Troubadours
    
    ELYSIAN WHIP: Pegasus Knights, Wyvern Riders
    
    ORION'S BOLT: Archers
    
    OCEAN'S SEAL: Pirates, Thieves
    
    MASTER SEAL: Promotes any unit
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    RECRUITING                  G0204
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Recruiting will play a big role in the game for you. Yes, some characters
    will join you without hassle, but the best you have to go out of your way to
    get. Most will be neutral and won't attack, but in some cases, they're out
    to kill, and only your well-reasoned words can sway them to fight for your
    cause. To recruit, position a unit that seems to have an affinity for the
    other and you will most likely see a new option, labeled "talk". If so, use
    it! You should now have a brand-new ally in your fight. But a word of
    caution, the "talk" option doesn't always signify that your recruiting that
    person. Allies who are good friends may have the option appear too, separate
    from the "support" option. So, be wary of that. It is worth it to use the
    "talk" option, regardless of whether or not you're recruiting. It fills out
    the story, brings to your attention things, and more.
    
    Anyway, back to recruiting. Units you recruit almost always have equipment
    that they start out with, and usually that equipment is a step up from what
    you currently have. Sometimes, they'll also carry stat boosting and
    promotion items. But be warned, on Epraim's path, your new recruits may come
    without weapons or other things, so you'll have to be ready to outfit them
    so that they may fight.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    CONVERSATIONS               G0205
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    Support conversations are oft looked past, or seen as irrelevant. Well, those
    who purposely ignore the value of support conversations are fools. The
    benefits have having units that are powered up because of those they're with
    are invaluable, and can make battles much easier. But really, that's only
    half the point. You learn so much about your characters through their support
    conversations that it is truly a waste not to try and get them. You are given
    ample opportunities just for supports throughout the game, for example,
    chapters with the objective being to "seize" something or another. Here is a
    list of support conversations...
    
    1. Amelia/Duessel, Amelia/Ewan, Amelia/Franz, Amelia/Neimi, Amelia/Ross
    
    2. Artur/Cormag, Artur/Joshua, Artur/Lute, Artur/Neimi, Artur/Tethys
    
    3. Colm/Kyle, Colm/Marisa, Colm/Moulder, Colm/Neimi, Colm/Rennac
    
    4. Cormag/Artur, Cormag/Duessel, Cormag/Natasha, Cormag/Seth, Cormag/Tana
    
    5. Dolza/Ewan, Dolza/Garcia, Dolza/L'Arachel, Dolza/Myrrh, Dolza/Rennac
    
    6. Duessel/Amelia, Duessel/Cormag, Duessel/Ephraim, Duessel/Knoll
    
    7. Eirika/Ephraim, Eirika/Forde, Eirika/Innes, Eirika/L'Arachel,
       Eirika/Saleh, Eirika/Seth, Eirika/Tana
    
    8. Ephraim/Duessel, Ephraim/Eirika, Ephraim/Forde, Ephraim/Kyle,
       Ephraim/L'Arachel, Ephraim/Myrrh, Ephraim/Tana
    
    9. Ewan/Amelia, Ewan/Dolza, Ewan/Ross, Ewan/Saleh, Ewan/Tethys
    
    10. Forde/Eirika, Forde/Ephraim, Forde/Franz, Forde/Kyle, Forde/Vanessa
    
    11. Franz/Amelia, Franz/Forde, Franz/Gilliam, Franz/Natasha, Franz/Seth
    
    12. Garcia/Dolza, Garcia/Gilliam, Garcia/Neimi, Garcia/Ross, Garcia/Seth
    
    13. Gerik/Innes, Gerik/Joshua, Gerik/Marisa, Gerik/Ross, Gerik/Saleh,
        Gerik/Tethys
    
    14. Gilliam/Franz, Gilliam/Garcia, Gilliam/Moulder, Garcia/Neimi,
        Garcia/Syrene
    
    15. Innes/Eirika, Innes/Gerik, Innes/Joshua, Innes/L'Arachel, Innes/Tana,
        Innes/Vanessa
    
    16. Joshua/Artur, Joshua/Gerik, Joshua/Innes, Joshua/L'Arachel,
        Joshua/Marisa, Joshua/Natasha
    
    17. Knoll/Duessel, Knoll/Lute, Knoll/Natasha
    
    18. Kyle/Colm, Kyle/Ephraim, Kyle/Forde, Kyle/Lute, Kyle/Syrene
    
    19. L'Arachel/Dolza, L'Arachel/Eirika, L'Arachel/Ephraim, L'Arachel/Innes,
        L'Arachel/Joshua, L'Arachel/Rennac
    
    20. Lute/Artur, Lute/Knoll, Lute/Kyle, Lute/Ross, Lute/Vanessa
    
    21. Marisa/Colm, Marisa/Gerik, Marisa/Joshua, Marisa/Tana, Marisa/Tethys
    
    22. Moulder/Colm, Moulder/Gilliam, Moulder/Syrene, Moulder/Vanessa
    
    23. Myrrh/Dolza, Myrrh/Ephraim, Myrrh/Saleh
    
    24. Natasha/Cormag, Natasha/Franz, Natasha/Joshua, Natasha/Knoll,
        Natasha/Seth
    
    25. Neimi/Amelia, Neimi/Artur, Neimi/Colm, Neimi/Garcia, Neimi/Gilliam
    
    26. Orson/Nobody *Doesn't know why this is here*
    
    27. Rennac/Colm, Rennac/Dolza, Rennac/L'Arachel, Rennac/Tethys
    
    28. Ross/Amelia, Ross/Ewan, Ross/Garcia, Ross/Gerik, Ross/Lute
    
    29. Saleh/Eirika, Saleh/Ewan, Saleh/Gerik, Saleh/Myrrh
    
    30. Seth/Cormag, Seth/Eirika, Seth/Franz, Seth/Gilliam, Seth/Natasha
    
    31. Syrene/Gilliam, Syrene/Kyle, Syrene/Moulder, Syrene/Tana, Syrene/Vanessa
    
    32. Tana/Cormag, Tana/Eirika, Tana/Ephraim, Tana/Innes, Tana/Marisa,
        Tana/Syrene
    
    33. Tethys/Artur, Tethys/Ewan, Tethys/Gerik, Tethys/Marisa, Tethys/Rennac
    
    34. Vanessa/Forde, Vanessa/Innes, Vanessa/Lute, Vanessa/Moulder,
        Vanessa/Syrene
    
    I don't think any of the characters you get in Extra Mode have any Support
    Conversations, so that's the list!
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    TIPS                        G0206
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    1. LOSE A CHARACTER, RESTART THE GAME
    
    Ever play an RPG and revive a character with a phoenix down or something
    similar? Yeah, well, Fire Emblem: Sacred Stones has no such revival items.
    When a person gets to zero health points, they're dead. No, really. There
    isn't any second chances to be found. And before you think you're brilliant
    and you reset the game to see if this time they'll miss that attack, they
    won't. I don't know how, but if the enemy hits the first time, they'll hit
    every time, no matter how many times you reset the game and try to use
    resume. So, you'll need to restart the chapter to continue using that
    character. So, unless you REALLY don't want that character, restart the game
    when a person dies.
    
    2. CLASS VERSATILITY
    
    Never decide that a class is useless, or that you won't use it no matter
    what. Every class has it's own value, so deciding that you'll make all
    Paladins and no Great Knights, or the other way around, is just stupid. Some
    classes are inherently better than other options, but that does not mean you
    should go to it every time. Every class has a map where it shines. Even
    though I essentially never used magic wielders in my game, that does not
    mean that's a strategy that is flawless. Indeed, I ran into multiple maps
    where my mainly horse-bound forces met endless trouble. The most dramatic of
    which was Chapter Fifteen: Scorched Sand. That chapter gave me frustration
    to a grand order, doubtless because my party was severely limited, due to my
    lack of versatility. My second game, I made no such mistake. Thus, I had a
    much easier time, cursing was an infrequent occurrence.  Also, my playing
    enjoyment was enhanced to an astounding degree, and so will you.
    
    3. SAVING
    
    Saving is done after every chapter, and for good reason. Never assume that
    just because you have a strategy from this or another FAQ on how to conquer
    a chapter that it will be simple, and you will not make mistakes. You will
    make mistakes. I made mistakes. Everyone made mistakes. But unlike real life,
    if you recently saved, these mistakes can be rectified without an ordeal.
    Remember, saving takes seconds, and can keep you from wasting hours of your
    life just because you lost one of your key units.
    
    4. SAVE TIME, SKIP THE ANIMATIONS
    
    On the subject of time, I almost halved the time it took me to complete the
    game the second time around when I did Ephraim's walkthrough for this FAQ.
    How? By not viewing animations. Go to options in your menu and flick
    animations off. While this Fire Emblem's animations are flashy, neat, and
    better than those found in the past, they are also time consuming. Besides,
    how many times do you need to see Seth twirl a lance before piercing the
    face of a generic soldier, or Eirika draw herself up for a quick stab
    through the heart of a monster? Once, twice, five times? It gets old quick.
    Turn it off, and save your time and maximize the fun.
    
    5. LEVELING UP
    
    How does leveling up work? It's simple. Once your experience points hit the
    magic number of one hundred, you've leveled up, bringing possibly grand
    benefits to said person. Now, while your enemies may give you a boon of
    experience early on, as time passes, only killing a common soldier will give
    you an amount of experience worth mentioning. Bosses generally give you from
    fifty to one hundred experience points when they're killed, making the
    concept of finishing them off with a weak character direly in need of
    experience a tempting idea, and a smart one.
    
    6. PROMOTIONS
    
    Now, while I'm talking about leveling up, let's talk about promotions. Yes,
    once you've leveled up to level ten, you're free to promote your unit to a
    new class. This is all fine and good. But is it dandy? The answer is no,
    sadly. Your character might get some awesome stat bonuses when being
    promoted, but the stats you missed out on by promoting your character before
    they reached the maximum level of twenty. Really, if you wait until you've
    reached level twenty to promote a character, you'll soon find a dramatic
    increase of not only the stats of the character, but also the character's
    usefulness. Please, at least try to level up to twenty before promoting. Give
    this a chance, you'll see the results.
    
    7. RESCUES
    
    Now, let me tell you something about an oft ignored game option, "rescue".
    It's really something to be aware of. Simply put, one character can "hold"
    another, but only if that character's constitution is higher than the
    character that is being "rescued". You can pass characters between units,
    drop them off, and move with them in tow. Well, why would you take a valuable
    unit off the battlefield? The answer should be obvious after only a few
    chapters. Units get hurt, and they die. Usually, there is a healing item, or
    a healer there in time to stop the dying part. But not always. Some times, a
    unit is on the edge of death, unable to be helped. But that's not true. You
    can help, by sending a full-health, strong unit to swing by and pick the
    dying character up, saving him to fight another battle.
    
    Practical example, when you recruit Amelia in Eirika's branch. She is of no
    help in the battle, and can be killed quickly by even the lowliest of
    enemies. Is the solution to devote four, or five units to surround her, and
    pick off units before they get within range to harm her? Or is it to take
    risky chances, on the hope that the right unit, the unit you want the enemy
    to attack is attacked? Of course not. The far and away obvious choice here
    is to have a strong unit "rescue" Amelia and continue on the battle. Also,
    "rescuing" can play a role within even recruiting itself. For example, the
    chapter where you get the opportunity to recruit Ross and Garcia. If you
    didn't use a unit to rescue Ross to keep him safe, you'd have most
    definitely lost one of the greatest fighters your team would ever produce.
    The "rescue" option has it's uses, to be sure.
    
    8. THE WEAPONS TRIANGLE
    
    While an incredibly strong unit will almost always take out a very weak unit,
    what if units are more equally matched? You'll often see that no matter how
    evenly matched two units seem, one unit will be the clear victor. How did
    this odd happening occur? The answer is actually one of the basic pillars of
    Fire Emblem: Sacred Stones game mechanics. It is called "The Weapons
    Triangle". Now, it really is simple. Swords beat axes, axes beat lances,
    lances beat swords. It's that easy. You see a lance user that has about the
    same basic skills of your axe user? Send said axe user against the
    aforementioned lance user. You'll find your axe user will emerge victorious
    nine out of ten times.
    
    But be warned! Some weapons are tricky. Take the Lancereaver for example. It
    is a sword. So, naturally, it should be beaten by the lance. But look, it
    has the distinctive "reaver" in it's name. That is a usual giveaway. In
    actuality, this sword, is superior to lances. The same goes for axereavers
    and swordreavers. They go against the grain of what they should be weak
    against. These items should always be scouted out when you're looking at the
    weapons that your enemy possess. Not taking care to notice a "reaver" weapon
    is a ticket to an early death. Now, if two units have the same sort of
    weapon, for example, they both wield lances, there are no bonuses granted or
    penalties inflicted.
    
    9. THE MAGIC TRIANGLE
    
    As you may have guessed, magic has its own triangle. And here it is! Anima
    magic beats Light magic, Light magic beats Dark magic, and Dark magic beats
    Anima magic. Simple. There are no such "reaver" spells, so worry not. As it
    is with weapons, if two of the same kinds of magic go against one another,
    there are no bonuses granted or penalties inflicted.
    
    10. ENEMY AI
    
    Here's something worth noting, because it gives you a look inside the enemies
    AI. They'll always attack the weakest unit within range. I'm serious. They
    always will. While this may seem insignificant, to ignore this insight upon
    the enemy's tactics gives may doom you to unneeded losses upon your forces,
    all because of your bull-headed desire to ignore tactical information given
    to you. Another piece of info, if there are no weak characters to be found,
    they'll attack those who are incapable of fighting back, like healers, and
    archers in close range. Now, this is only true of AI before you get to Hard
    Mode. Once you get to Hard Mode, this no longer holds true. So be careful
    there.
    
    11. TERRAIN
    
    Be sure to be on the lookout for terrain with strong defense and avoid
    bonuses. While the benefits granted don't always make up for the moving of
    a position by a unit, they usually do.
    
    12. WEAPONS' SPECIAL EFFECTS
    
    Weapons can have special effects, like added attack bonuses against a
    specific kind of enemy. While very useful, never just have a specialized
    weapon to use, always keep a general weapon, like an iron lance, within
    reach. You won't always be facing the enemy you want to, of course, so be
    prepared.
    
    13. BATTLE PREPARATION
    
    Preparation is indeed one of the most critical components to a successfully
    carried out battle. Right before a battle, always be sure to optimize the
    items that your units carry, to promote units and use stat- boosting items on
    units where necessary. Never assume that your characters formation is, "just
    fine the way it is," because optimal positioning is key to quickly clearing
    enemies from the area, granting you an early, and often unstoppable,
    advantage within the first two or three turns of a battle.
    
    14. TETHYS
    
    Some underestimate the usefulness of Tethys, the game's lone Dancer. She's
    the only one, a real treasure. Some just shuffle her down to the bottom of
    the "pick units" list at the start of each battle, not caring to actually use
    her. Others find her an extravagance, unworthy of a slot that an actual
    fighting character could use. Well, let me tell you this. Tethys is as strong
    as any of your top units, Paladin, Summoner, Shaman, anyone. Now, how is this
    true? Well, Tethys can give this person another attack, another movement,
    another heal, a possible "rescue" of a unit in trouble, the potential
    situations where another shot at using a character are manifold in number,
    and only one unit, Tethys, will ever be able to give you golden opportunities
    like these.
    
    Now, she is not without faults. Her movement range is small. She can't
    defend herself. But both of these problems can be remedied. The solution for
    the first problem is to give Tethys the only Swiftsole in the game, a unit
    that increases a character's movement range. Real simple. The second problem
    is a bit harder to fix, but still, a solution is there. What you need to do
    is protect Tethys. Maybe dedicate a unit that is high on defense but low on
    attack, Gilliam for example, to be an escort for her. Said escort can take
    the hits, and maybe even take out an attacker. Works like a dream, you know.
    
    15. ACQUIRING GOLD
    
    Gold is important. Real important. While using the arena cheat will give
    you ample gold, if you want a challenging game, you won't have much gold on
    you throughout the game. This makes it imperative that you conserve your
    meager supply of war funds throughout the game, spending it only on
    essentials. A Silver Card can go a long way towards helping you out, by
    halving the price of items in shops. As time passes, the importance of your
    gold increases. One unit actually costs gold to recruit, unless you use a
    certain person to recruit them. Be careful and responsible with your gold,
    unless you want to not have enough gold for your healer to buy a healing
    item, or another similar catastrophe to occur.
    
    16. LONG-RANGE ATTACKS
    
    Long range attacks are also important. Real important. See a theme here?
    Anyways, archers, magic wielders, and the wielder of the everyday javelin
    can all attack from a distance. If your opponent does not have a similar
    ability, you just essentially dealt damage to the enemy will absolutely no
    harm to yourself. Archers can take this one step further, with a weapon
    called the "Longbow", that can actually attack from three spaces away.
    Three! No other weapon can match this. So, if you're using a Longbow, and
    your enemy isn't, you've got a hefty advantage range-wise. Surprisingly,
    archers can take it another step further still, with an odd sort of mobile
    super-bow. It's called a ballista. It deals a large amount of damage and has
    a huge range of attack. It only has five charges though, so be greedy when
    dispensing out punishment to the enemy.
    
    17. LONG-DISTANCE MAGIC
    
    Actually, I was not entirely correct with that last tip. Magic wielders
    in the highest echelons of mastery have spellbooks that can attack from
    incredulous distances, up to 10 spaces! Really, these are incredibly
    valuable, so don't be wasting them on all but the most worthy of enemies.
    
    18. CHARGES
    
    Now, back on the subject of charges. Charges are the number of times a
    unit can attack with said weapon. A general rule is that the stronger the
    weapon, the lesser the amount of charges. Lacking weapons, your units are
    defenseless! So, take care to have all of your units outfitted with at least
    one weapon with a high amount of charges for each battle, so you'll always
    be able to attack, for at least some damage. Really though, if you've grown
    dependable on a certain weapon in times of need, are you doomed if that
    weapon has only one or two charges left? Perhaps not. If you managed to grab
    the Hammerne staff along your adventures, the only one of it's kind, you can
    actually heal three of your weapons to full charge. Now, this works on
    almost all weapons, the exception being Myrrh's Dragonstone, sadly. But,
    this is still an incredibly useful staff, so be sure to conserve it's uses
    until it's needed at your most desperate hour.
    
    19. TALK TO THE ODD ONES
    
    Be sure to watch for odd units within the enemy forces. Enemies that seem a
    bit outside the norm, a bit more accessible. While I'll tell you of them all,
    it doesn't hurt to watch for them on your own, and once you've identified a
    likely candidate for this, "talk" to them. More often than not, you'll have a
    fresh new warrior on your side to fight the good fight.
    
    20. SPREAD THE EXPERIENCE
    
    Don't use only one or two strong characters to wipe out enemy units. Why
    not, you ask? Because you're wasting experience! These few units you're
    using, they're already strong. They don't really need the experience, while
    your other party members just need an experience point boost to become
    strong themselves. Now, a smart tactic to help weak units it this, use a
    strong character to weaken a strong enemy, like a boss, and then finish the
    boss of with a weak character. The weak character will almost always level
    up, giving you a stronger character as a result.
    
    21. HEALING
    
    While I'm talking about experience points, let's talk about a vaguely
    related subject, the importance of healing your characters, no matter how
    little the damage. Yes, it actually is related. How? Well, when you heal
    your characters, the healer gets experience points. When your healers level
    up, they'll heal more points, and be able to take more damage. This makes
    them much more useful, you'll see. Now, the point of why you should always
    heal even the most slightly damaged of allies. You see, this game is
    unpredictable, very much so. Critical attacks are an important component of
    warfare, and the damage dealt through critical hits is enormous. Enough so
    that even one point of HP may be just enough to keep your characters alive
    throughout even the most devastating of critical hits. Also, as I've
    mentioned before, the enemy goes straight for the weak, and being damaged
    will guide the enemy to attack the poor guy en masse.
    
    22. TOWER OF VALNI
    
    Here's an important tip. Use the Tower of Valni. While it may get repetitive
    at times, using the tower frequently to bring initially weak units, like
    Amelia, Ewan, and others, up to par and beyond to incredible feats of power
    and use. This is one of the few areas where you have the ability to level up
    characters in a mostly controllable environment, since the enemies are pretty
    weak. Really, the real goal of this place is to kill the surprisingly weak
    boss on the very first floor, which levels up classes that haven't been
    promoted yet, and gets you halfway there for those that have. The boss is
    very easy to kill, and the leveling up can be done quickly and quite
    efficiently. Make your team an unquestionably unstoppable force by using the
    Tower of Valni to bring in a bevy of experience points. It works.
    
    23. METRIS'S TOME
    
    Metris's Tome may be one of the game's best items, and it's so easy to miss!
    Use the Scorched Sand map on GameFAQ's to lead you to it, it's worth it.
    Metris's Tome gives a single character a 5% stat growth bonus, which is
    hugely important once you've thought about it, especially if you start off
    with a very low level, unpromoted character. If you wait to start using
    Ross, Amelia, or Ewan until you've got Metris's Tome, and you use it on
    them, then in conjunction with the correct usage of the Tower of Valni, you
    can make the strongest characters in the game even more ridiculously strong.
    
    24. STAT-BOOSTING ITEMS
    
    You'll find items along the way of the game that boost stats. While
    everyone has their favorite character, don't immediately devote all of these
    wonderful items solely to your favorites. Keep them, and wait until later in
    the game, when you've got a team of characters that you use almost
    exclusively. Then, find the weaknesses of these characters, for example, if
    you used Joshua, and his defense was low, use some of your stored
    Dragonshields to boost it up, and you'll soon find yourself with a virtually
    flawless party. You can find stat-boosting items in all sorts of places,
    secret shops, strong enemies, recruitable characters, villages, houses, and
    even in the Scorched Sand map, in the case of Body Ring lurking beneath the
    sand there.
    
    25. A WELL-BALANCED TEAM
    
    For my last tip, let me tell you that a key to success is to find which
    characters you're best at using, and assemble them into a team. Don't make
    them all the same kind of unit, using the same kinds of weapons. Have your
    team range throughout the entire class spectrum, and then make them great.
    Use tips I've put here to optimize their stats, weapons, and just about
    everything. Now that you've learned the basics, and some very valuable
    advanced information, you're ready to play the game!
    
    =============================================================================
    [3] CLASSES                                                             G0300
    =============================================================================
    
    Choosing the correct class to promote units into along the way of the game
    presents itself as a very difficult challenge, one that you should approach
    with consideration and knowledge of the game. With this, I'll describe what
    weapons the class uses, the classes prior class in case the unit is a
    promoted unit, and if not, what the unit promotes into. I'll also try and
    include some interesting info about the class, and maybe even some of the
    classes strengths and weaknesses.
    
    LORD
    Ephraim, Lance user. Prince of Renais.
    
    LORD
    Eirika, Sword user. Princess of Renais.
    
    RECRUIT
    Lance user. Novice soldier who changes into Knight or Cavalier. The class
    that Amelia starts off as. One of the "Trainee" classes.
    
    KNIGHT
    Lance user. Heavily armored warrior. Upgraded Recruit. Changes into General
    or Great Knight. High defense, but very slow.
    
    GENERAL
    Lance, axe, and sword user. Upgraded Knight. Just a better Knight, still
    slow, still strong, but now stronger.
    
    MERCENARY
    Sword user. Warrior for hire. Changes into Ranger or Hero. One of the cooler
    looking classes. Has a Final Fantasy VII Cloud-like gigantic sword.
    
    ASSASSIN
    Sword user. Has special one-hit kill skill. Great unit. Promoted Thief or
    Myrmidon.
    
    HERO
    Sword and axe user. Upgraded Fighter or Mercenary. Just a generic fighting
    class, good, but not great.
    
    MYRMIDON
    Sword user. Dedicated fencing warrior. Changes into Swordmaster or Assassin.
    Really fun class, for unfathomable reasons.
    
    SWORDMASTER
    Sword user. Skilled in one-hit kills. Upgraded Myrmidon. Nothing like killing
    a boss with the master of all swords, right?
    
    CAVALIER
    Sword and lance user. Mounted knight. Upgraded Recruit. Changes into Great
    Knight or Paladin. My favorite basic unit, because they're so useful and
    versatile.
    
    PALADIN
    Sword and lance user. Upgraded Cavalier. Seth's class, so obviously a strong
    class, with great stats.
    
    GREAT KNIGHT
    Axe, sword, and lance user. Upgraded Cavalier or horse-riding Knight. Though
    nice, they're smaller movement range hampers their effect on the battle
    field.
    
    RANGER
    Sword and bow user. Upgraded Archer or Mercenary. Interesting unit, because
    they can use both a sword and bow, making it incredibly versatile. Stats
    aren't that good, but they're sufficient.
    
    TROUBADOUR
    Stave user. Mounted Knight. Changes into Mage Knight or Valkyrie. Healer on
    hooves. Very effective.
    
    VALKYRIE
    Light magic and stave user. Upgraded Cleric or Troubadour. Never really found
    this class all that useful.
    
    MAGE KNIGHT
    Anima magic and stave user. Upgraded Troubadour or Mage. This class just
    isn't that good. Combining high defense with a horse and magic doesn't work
    out as well as you'd think.
    
    PEGASUS KNIGHT
    Lance user. Pegasus-mounted Knight. Changes into Falcoknight or Wyvern
    Knight. These things die fast, the only use you'll find in them is that they
    can bypass most barriers and "rescue" faraway units.
    
    FALCOKNIGHT
    Sword and lance user. Upgraded Pegasus Knight. This class's special skill
    makes it almost worth it's lack of good stats. Still leagues better than your
    everyday Pegasus Knight. Can do a Triangle Attack with two others.
    
    WYVERN RIDER
    Lance user. Wyvern-mounted knight. Changes into Wyvern Knight or Wyvern Lord.
    The baseline of a stronger flying class than those who ride wimpy pegasi.
    
    WYVERN LORD
    Sword and lance user. Upgraded Wyvern Rider. Though a major upgrade on an
    already good class, not quite as good as a Wyvern Knight.
    
    WYVERN KNIGHT
    Lance user. Master of the lance. Upgraded Pegasus Knight or Wyvern Rider.
    This class has an absolutely incredible skill titled "Pierce" which ignores
    the opponents defense. The only real problem here that I know of is that this
    very skill can cause a glitch that freezes the game. It does so by whenever
    you attack a unit with a ranged weapon from a distance, i.e. Javelin, and
    Pierce activates, your game will freeze shortly after. To fix this, turn off
    all animations. You should do that anyway, really.
    
    PIRATE
    Axe user. A warrior who can travel across water. Upgraded Journeyman. Changes
    into Warrior or Berserker. Incredibly useful, the ability to cross water
    makes it so that you don't have to use flimsy flying units to cross waters
    and achieve your objectives, you can use the much more dependable Pirate.
    
    BERSERKER
    Axe user. Upgraded Pirate. Keeping the water-walking abilities, this is a
    stronger Pirate. Really, there's nothing not to like about this.
    
    JOURNEYMAN
    Axe user. Inexperienced axe user. Changes into Axefighter or Pirate. Ross's
    starting class. One of the "Trainee" classes. Sort of sucks, but once you
    reach level ten, before the next chapter the screen will switch to him
    talking about himself and he'll be promoted, unless you're playing Extra
    Mode, then you can make him into a Super Trainee. Er, Super Journeyman. You
    know what I'm talking about.
    
    AXEFIGHTER
    Axe user. Robust fighter. Upgraded Journeyman. Changes into Hero or Warrior.
    Useless compared to a Pirate.
    
    WARRIOR
    Axe and bow user. Upgraded Axefighter or Pirate. Pretty sweet, but no
    Berserker. Real versatile though.
    
    ARCHER
    Bow user. Cannot engage in direct combat. Changes into Sniper or Ranger. Can
    use a ballista. Useful, but there are other better units.
    
    SNIPER
    Bow user. Upgraded Archer. Can use a ballista. Better than archer, but still,
    there are better units.
    
    CLERIC
    Stave user. Magic-wielding priestess. Changes into Valkyrie or Bishop. Pretty
    awesome, healers always are. Doesn't have the movement range of Troubadour's
    though.
    
    PRIEST
    Stave user. Magic-wielding holy man. Changes into Bishop or Sage. Real nice,
    a healer/attacker combo.
    
    MONK
    Light magic user. Magic-wielding acolyte. Changes into Bishop or Sage. Never
    really saw the use, never really used. Pass over it.
    
    BISHOP
    Light magic and stave user. Upgraded Cleric, Monk, or Priest. A very
    effective unit. Worth a spot on your team.
    
    PUPIL
    Anima magic user. Student of magic. Changes into Mage or Shaman. Yet another
    of the "Trainee" class. Here Ewan begins. Not good, but not bad. Potential
    lurks within, be patient and draw it out!
    
    MAGE
    Nature magic user. Wielder of nature's magic. Upgraded Pupil. Changes into
    Sage or Mage Knight. Basic magic user, nothing special.
    
    SAGE
    Anima magic, light magic, and stave user. Upgraded Monk, Mage, or Priest.
    Definitely a step-up from the everyday magic user, the dual magic usage comes
    in handy often.
    
    SHAMAN
    Dark magic user. Wielder of ancient magic. Upgraded Pupil. Changes into Druid
    or Summoner. Though an entertaining class, the few Dark magic spells makes it
    straight forward and weak. The only real use found is it's a stepping stone
    to the amazing Summonor class.
    
    DRUID
    Anima magic, dark magic, and stave user. Upgraded Shaman. A meh class. Okay
    in it's own right, but when you could have chosen to make the Shaman a
    Summoner, you'll be ramming your face in a wall. A wall that's on FIRE.
    
    SUMMONER
    Phantom summoner, dark magic and stave user. Upgraded Shaman. The sheer use
    of this class is surprising. Being able to bring expendable units on the
    field is amazing enough, since you normally have to conserve your forces to a
    T. But a glitch within the game allows this class to take control of the
    enemy. There are explanations of how to use this glitch on the "Cheats and
    Codes" section of this game for GameFAQs, so I won't get into it. Still
    amazing.
    
    PHANTOM
    Axe user. Spirit raised by Summoner. Expendable. No, really. Throw these
    against the enemy, there are more. Kind of strong, nothing much. The level of
    axe the Phantom is given depends on the level and skill of the Summoner
    raising the Phantom.
    
    THIEF
    Sword user. Fighter skilled in stealing. Changes into Rogue or assassin. Only
    real use is that they can pick locks and open chests. Which is really useful,
    in retrospect. Huh.
    
    ROGUE
    Sword user. Can open doors and chests without lockpicks or keys. Upgraded
    Thief. Much better than your basic Thief, the Rogue will be stealing all over
    the place, and may have the skill to take out an enemy or two.
    
    DANCER
    Dances. Cannot fight. Gives other units the chance to move again. I explain
    the incredible use of this class in the section of Game Mechanics, under
    Tips, tip number fourteen. I'm lazy though, and you might be too, so I'll
    just copy and paste that tip right here...
    
    Some underestimate the usefulness of Tethys, the game's lone Dancer. She's
    the only one, a real treasure. Some just shuffle her down to the bottom of
    the "pick units" list at the start of each battle, not caring to actually use
    her. Others find her an extravagance, unworthy of a slot that an actual
    fighting character could use. Well, let me tell you this. Tethys is as strong
    as any of your top units, Paladin, Summoner, Shaman, anyone. Now, how is this
    true? Well, Tethys can give this person another attack, another movement,
    another heal, a possible "rescue" of a unit in trouble, the potential
    situations where another shot at using a character are manifold in number,
    and only one unit, Tethys, will ever be able to give you golden opportunities
    like these.
    
    Now, she is not without faults. Her movement range is small. She can't
    defend herself. But both of these problems can be remedied. The solution for
    the first problem is to give Tethys the only Swiftsole in the game, a unit
    that increases a character's movement range. Real simple. The second problem
    is a bit harder to fix, but still, a solution is there. What you need to do
    is protect Tethys. Maybe dedicate a unit that is high on defense but low on
    attack, Gilliam for example, to be an escort for her. Said escort can take
    the hits, and maybe even take out an attacker. Works like a dream, you know.
    
    =============================================================================
    [4] ENEMIES                                                             G0400
    =============================================================================
    
    Nearly all of the enemies in the game go under umbrella names, so this
    section is doubtlessly very short. Still, I thought it important, so I put
    it here. As for individual bosses, every chapter has a strategy for it's
    boss that I've included within the chapter's walkthrough, so look there for
    that.
    
    SOLDIER
    A weak enemy you'll run into often, which has about 20 HP. Easy to take out,
    they're just a generic enemy, nothing to worry about. These enemies often
    carry base weapons, i.e. iron lance, steel sword. You will find that as the
    game goes on, Soldier's equipment will slowly upgrade, from iron to steel to
    silver. Some Soldiers will carry stat- boosting items, special weapons, and
    maybe even promotion items, late in the game. Soldier's come in huge numbers,
    but their sheer weakness should compensate for their quantity.
    
    CUTTHROAT
    Another weak enemy you'll encounter sometimes, they're just bandits, no
    problem. Still about 20 health, but will generally be found in smaller
    numbers than soldiers, and may be a bit stronger.
    
    MONSTER
    The literal inhuman monster. This monster can do little damage to your party,
    besides magic users, and can rarely even hit your party, as they have low hit
    percentages, except in the cases of a special few, like Bael, the giant
    spiders. Nothing to worry about, they're even weaker than soldiers, though
    they come in even greater numbers. See a theme here?
    
    =============================================================================
    [5] WALKTHROUGH                                                         G0500
    =============================================================================
    
    The game's opening text is as follows...
    
    In an age long past... evil flooded over the land. Creatures awash in dark
    tide ran wild, pushing mankind on the brink of annihilation. In its despair,
    mankind appealed to the heavens, and from a blinding light came hope.
    
    "THE SACRED STONES"
    
    These five glorious treasures held the power to dispel evil.
    
    The hero Grado and his warriors used the Sacred Stones to combat evil's
    darkness. They defeated the Demon King and sealed his soul away within the
    stones.
    
    With the darkness imprisoned, peace returned to Magvel.
    
    But this peace would not last...
    
    The continent of Magvel. For some 800 years, a quiet peace reigned in the
    absence of the terrible darkness. The Sacred Stones have been passed from
    generation to generation. Nations have been built around their power and 
    their legacy.
    
    The kingdom of Renais, ruled by Fado, the peerless Warrior King.
    The kingdom of Frelia, ruled by Hayden, the venerable Sage King.
    The kingdom of Jehanna, ruled by Ismaire, Queen of the White Dunes.
    The theocracy of Rausten, ruled by Mansel, the Divine Emperor.
    The Grado Empire, ruled by Visgarde, the stalwart Silent Emperor.
    These five countries house the power of the Sacred Stones.
    They are joined by the emerging republic of Carcino.
    
    In these times of peace, tales of past conflict have drifted into legend, and
    memories of the ancient dark arts have all but evaporated. It is now the year
    803... In an instant, the whole of Magvel is threatened by an unexpected 
    atrocity. The Grado Empire, the largest of the Sacred Stone nations, has 
    invaded the kingdom of Renais under orders from Emperor Vigarde. A longtime 
    ally of Grado, Renais is caught off-guard, unable to mount any resistance. 
    Grado's forces move quickly, seizing one territory after another. Compounding
    King Fado's worries, his son, Prince Ephraim, has gone missing. Grado's 
    momentum carries it's armies to the gates of Castle Renais itself. Renais 
    will fall... It is inevitable.
    
    This is the only real "story text" I will give you from now on. I figured 
    that this was going to be seen anyway once you started the game up, so there 
    was little harm in putting it there. On the other hand, there's little use
    either. Well, it starts the walkthrough up nicely, so whatever. Let the game 
    begin!
    
    =============================================================================
    PROLOGUE: THE FALL OF RENAIS                                            G050P
    =============================================================================
    
    OBJECTIVE: Defeat The Boss
    NEW CHARACTERS: Eirika and Seth
    RECRUITABLE CHARACTERS: None
    
    Alright, you're facing a pretty pathetic force. If need be, Seth could take
    them all on his own. But Eirika needs experience, so we'll include her too,
    for kicks. Move Seth towards the enemy with the most HP in range, and kill
    it. Then move Eirika towards the remaining enemy and attack. She should be
    able to wound it to near death, and kill it on counterattack. There is an
    incredibly small chance that she can die with this strategy, but experience
    is incredibly important, so take the risk. After both enemies are dead, have
    her use a vulnerary and have Seth wait.
    
    Next turn, in case the leader attacks, retreat and use another vulnerary,
    putting Seth behind you, so the leader can't attack him. When the leader
    attacks again, wait until it's your turn again, and then kill him with
    Eirika. You should level up. If he never attacks you, attack him with Eirika, 
    and you should level up. Congrats, you've just finished your first battle, 
    and you leveled up. Great job, the journey has begun.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: O' Neill 
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY 
    23   | 6    | 2    | 4    | 0    | 7    | 5    | 0    | 11   | Fire     
    -----------------------------------------------------------------------------
    CLASS: Fighter     | LVL: 4      | EQUIP: Iron Axe
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    He's nothing, just a slightly powered-up Fighter. He CAN end your game right 
    now though if he hits twice, so be careful.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    CHAPTER ONE: ESCAPE!                                                    G0501
    =============================================================================
    
    OBJECTIVE: Seize Gate
    NEW CHARACTERS: Gilliam and Franz
    RECRUITABLE CHARACTERS: None
    
    Ah, your first full-scale battle. If you don't listen closely, you could be
    swamped by the enemy, so be cautious. I'll give a bit more guidance here
    then needed, because this is your first battle. Move in slowly, leading with
    Gilliam and Seth. Kill the close soldier with Seth, then follow with Eirika,
    moving up two squares and over three. Then wait. A soldier will attack Seth,
    get killed, and then Gilliam and Franz will appear, starting your turn. Move
    Eirika up, and attack the soldier that's within range with her, possibly
    killing him. More delicious experience for Eirika. If the soldier she
    attacked still lives, move Gilliam down and kill the soldier.
    
    He should be in the space directly beneath the fortress. Move Franz one space
    right, and three spaces down. Move Seth the space directly beneath Franz,
    use the talk option, and end your turn. A soldier will attack Franz, and get
    killed by him. Then another will attack Franz, and get killed by him. Next,
    attack the last living fighter with Gilliam, and kill him with Eirika,
    likely leveling you up again. Quick progress we're making, right? Now, move
    Franz wherever needed to keep him in-between the enemy leader and Eirika, and
    if you move him right next to her, use the talk option, then wait. Move Seth
    right up to the enemy leader and attack with the Steel Sword, which
    shouldn't quite kill him. Now, move Eirika up and finish him off, giving you
    a boon of experience. Now, move Franz, Seth, and Gilliam to the new batch of
    enemy reinforcements.
    
    DO NOT SIEZE THE GATE!!! If you do, you're passing up on oh so valuable
    experience, which is not smart. Just leave Eirika up near the castle, in
    seizing position. Now, attack one of the axe-wielding soldiers with Gilliam.
    Kill the same one with Franz, and then kill the lance wielder with Seth. End
    your turn. Whoever the fighter attacked, either Gilliam or Franz, move
    towards Eirika. Then, with the other, kill the soldier. Move Seth up to
    Eirika, and end your turn. Now, if you have spare item, move your characters
    around and try to find a "talk" option. If you have even more spare time,
    wait 100 turns, checking the status menu to see if you're there yet or not,
    and then seize the gate with Eirika.
    
    Heal your characters if you'd like using the fortress gate, even though it
    really serves no purpose. Fun fact, your health goes up by the first number
    of their health. For example, Eirika, who might have 18 health at this
    point, would be healed by 1 every turn she waits on the gate, while Seth,
    who has 30 health, would be healed by 3 every turn. This is a very important
    game mechanic that is oft ignored by players blitzing through the game, to
    their loss.
    
    Also, for amusement, you can visit towns, using the "visit" option while
    standing on the town, you can get info that would have been helpful had you
    not already defeated the enemy. Ironic? Meh. Well, keep that in mind for the
    future. Anyway, as the turns go by, check to see if Seth and Eirika can have
    a support conversation. It should be there around turn 55. A few turns after
    that, do the same with Seth and Franz. Make sure the units are directly next
    to each other, or this may not work. Well, after 100 turns, chances are no
    more support conversations will appear, so just seize the gate.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Breguet 
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    20   | 8    | 9    | 2    | 0    | 1    | 4    | 2    | 13   | Lightning
    -----------------------------------------------------------------------------
    CLASS: Knight      | LVL: 4      | EQUIP: Iron Lance
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    Plan here is to use either overwhelming force (i.e. Seth) or Eirika and her 
    rapier. Your choice. 
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    CHAPTER TWO: THE PROTECTED                                              G0502
    =============================================================================
    
    OBJECTIVE: Defeat All Enemies
    NEW CHARACTERS: Vanessa and Moulder
    RECRUITABLE CHARACTERS: Garcia and Ross
    
    First thing you want to do is move Vanessa to the left of Ross and select
    the option "rescue". Move back as far left as possible, and wait. Move
    Moulder to the farthest village and visit it. Doing the same with the closer
    village with Eirika. You should have an elixir and Red Gem afterwards. Good
    for not doing anything, right? Move your last three units as far southwest
    as possible, and wait.
    
    Now, drop Ross next to Moulder, and move back next to Garcia. Once you have
    had Moulder heal the boy, move Eirika up to talk to him, and he'll join the
    party. He may not seem like much, but he can become one of the strongest
    people in the game, truly living up to the family name. He can become one of
    the "super" classes, which are amazingly elusive.
    
    Anyway, continue moving units down, and you should kill a cutthroat with a
    counterattack by Seth. Garcia will kill the archer, so swoop down with
    Vanessa and pick his crazy ass up. Continue moving units downward, with
    Franz and Gilliam being support for Seth. When dealing with the cutthroats,
    be sure to let Ross and Eirika get in some killing blows for some
    experience. If you want to spend some gold, buy an Iron Sword for Eirika,
    but you don't have to. It just gives Eiraka a broader attack, and makes sure
    she won't run out of attacks any time soon. Visit the last village to get a
    Pure Water, talk to Garcia with Ross, recruiting him, and defeat the enemy.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Bone 
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    23   | 6    | 4    | 4    | 0    | 5    | 5    | 0    | 12   | Fire
    -----------------------------------------------------------------------------
    CLASS: Cutthroat   | LVL: 4      | EQUIP: Iron Sword
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    Don't worry about him, he's just another enemy, no real difference from the 
    rest. Carry on as normal. 
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    CHAPTER THREE: THE BANDITS OF BORGO                                     G0503
    =============================================================================
    
    OBJECTIVE: Seize Throne
    NEW CHARACTERS: Neimi
    RECRUITABLE CHARACTERS: Colm
    
    This is a very easy battle. Now, it can be approached different ways. Some
    people will want to use the entire party, and attack as a group. Others will
    want to make weakling Ross into a monster. I personally think both options
    have merit, but really, I played the game with an awesome Ross, so my guide
    might be slightly tilted with that in mind, so let's go by the Ross option.
    
    You may notice his hatchet is a long-distance weapon. Use that to kill every
    enemy from across walls, and keep Moulder right behind him, healing him if
    he acquires ANY DAMAGE AT ALL. Losing Ross is a crippling blow to your
    party, one you really don't need. Now, after the enemy's first turn, Colm
    will appear at the staircase, ready for this by having Neimi ready nearby,
    and talk to him at first chance. This will recruit him and his lockpicking
    skills. Now, be sure not to use Ross against Bazba himself, or he will
    likely die. Use either Seth, or a combination of Eirika and another unit.
    Also, since Basba is unlikely to move from the grand benefits the throne
    grants him, you can try and do what you did in Chapter One and get support
    conversations.
    
    I got Ross to level nine by having him kill of all enemies, Bazba included,
    and by the end of the level he was already a powerhouse, and still leveling
    up with ease. Really, he is an incredible help. Now, be sure to do any and
    all support conversations you can before you seize the throne, and when
    you're done, seize the dammed thing you spent so much time getting. There is
    no other way to conduct warfare, my friend.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Bazba
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    25   | 8    | 5    | 5    | 2    | 7    | 5    | 1    | 12   | Lightning
    -----------------------------------------------------------------------------
    CLASS: Mercenary   | LVL: 6      | EQUIP: Hand Axe
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    Try some sword fighting to take him on, he's an axe user.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    CHAPTER FOUR: ANCIENT HORRORS                                           G0504
    =============================================================================
    
    OBJECTIVE: Defeat All Enemies
    NEW CHARACTERS: Artur
    RECRUITABLE CHARACTERS: Lute
    
    This battle involves quite a few monsters, but really, none of them are
    anything to worry about. First, move Artur to the nearby Village and visit,
    you'll get a useful tip to break down the snag next to the river to get a
    ready made bridge for your units. Next, move Seth down and destroy the
    monster right next to said snag. After that, try and kill the closest
    monster with Ross, and basically move Vanessa down as far as possible. Soon
    you'll have the chance to recruit Lute, who you can use to obliterate the
    monsters in her quarter of the map, or you can use the rest of your units
    and act as a team.
    
    Most of the monsters will do little to no damage to your team, so this
    should be incredibly simple. Also, once Ross reaches level 10, there is no
    need to use him, as he will be promoted in the next chapter. As a warning,
    be ready for a stream of reinforcements throughout the battle, but really,
    as long as you're not completely surrounded, you should be able to withstand
    their attack. Good luck, and good slaughter.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Entomber
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    35   | 3    | 0    | 0    | 0    | 1    | 5    | 0    | 6    | Dark
    -----------------------------------------------------------------------------
    CLASS: Monster     | LVL: 1      | EQUIP: Rotting Claws
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    I suppose he has a lot of HP, though he has a pathetic hit percentage. 
    Really, he's never hit me any of the times through the game.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    CHAPTER FIVE: THE EMPIRE'S REACH                                        G0505
    =============================================================================
    
    OBJECTIVE: Defeat Saar
    NEW CHARACTERS: Natasha
    RECRUITABLE CHARACTERS: Joshua
    
    Now, you should have Ross being promoted before this level even starts. You
    have the choice of making him a Fighter or a Pirate. I prefer Pirate myself,
    as the ability to walk across water is incredibly useful. Now, once the
    battle starts, you're faced with a dilemma. Natasha is clearly the person
    that will recruit Joshua, but he'll attack anybody that isn't her. What you
    need to do is destroy everyone around him, and then recruit him with
    Natasha. To do this, send Gilliam and Ross to the left column, and wipe out
    the enemy there.
    
    While you're doing this, visit the house at the bottom to get a Dragonshield,
    which is quite useful, as it permanantly increases a character's defense by 
    two. Now, move Eirika and Seth up the second set of stairs from the left, and
    defeat those enemies, keeping Eirika's health in mind. If you're unsure, send
    Natasha with them to heal Eirika. Now, move the rest of your units directly 
    on or south of the double set of stairs. This will bait the enemies, not 
    including Joshua, to attack, and you can destroy them as they come. Now, wrap
    around with your group of Eirika, Seth, and Natasha, and have Natasha talk to
    Joshua. You now have your very own Myrmidon, a very great class. At this 
    point, the only enemies remaining from the start of the battle should be in 
    the north west, and their should be reinforcements in the corners of the map.
    Destroy them, while being sure to visit all the towns and use the arena.
    
    I'll take this as an opportunity to explain the usage of the arena. But
    first, the weapon triangle. The lance is better than the sword, the sword
    is better than the axe, the axe is better than the lance. This is of prime
    importance, and I really should have mentioned this earlier, but the battles
    have been so easy so far that it wasn't needed. When you enter the arena,
    the man asks you to put up your betting money, and then your opponent is
    shown to you. BUT WAIT! If your character is a lance user, and your opponent
    is an axe user, you're going to lose. Should you leave it to the luck of the
    draw? Hell no. Reset your game if your opponent has the superior weapon,
    resetting by holding down Start, Select, A, and B simultaneously. Now, go
    back to the game and you should be where you were at before you had moved to
    the arena. Now, choose a character that has the superior weapon, in this
    example, a sword user, and enter the arena with him, and you've won. This
    trick will give you easy gold and easy experience.
    
    But be careful. If you change your turn midway through the trick, the enemy
    will change, and you'll have to do it all over again. Now, you can do this
    to you heart's content, but for now, I suggest you just do it for some key
    characters, including Eirika, Ross, Joshua, Franz, and Vanessa. You can do
    it for Garcia, but really, he's secondary to the greatness that is Ross.
    Be sure to heal between bouts, and use only your stronger characters against
    magic users.
    
    Now, I've found it best that since Arena's are rare throughout the game, to
    level up a good deal, to about 20. Two reasons for this. One, your
    characters will be primed for promotion if you get to 20. Two, it doesn't
    take long and will make the game much easier. If you do this, you should get
    a great deal of gold, enough so that you won't have to worry about it for
    quite a while. Once you've finally finished leveling up, surround and
    destroy Saar, keeping in mind that he uses a ranged weapon, though he is
    really nothing to worry about. Last side note, I stopped using Garcia in
    favor of Joshua for the rest of the game, so don't expect to see any more
    tips for Garcia. If you want to, just interchange Joshua with Garcia, it
    should mostly work.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Saar
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    26   | 9    | 12   | 5    | 3    | 3    | 4    | 4    | 13   | Fire
    -----------------------------------------------------------------------------
    CLASS: Knight      | LVL: 8      | EQUIP: Javelin
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    He has a ranged weapon, so be careful of that. Just attack with an axe user 
    and you're set. Ross works wonders here.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    CHAPTER FIVE X: UNBROKEN HEART                                          GX505
    =============================================================================
    
    OBJECTIVE: Seize Throne
    NEW CHARACTERS: Ephraim, Forde, Kyle, and Orson
    RECRUITABLE CHARACTERS: None
    
    This sure does look bad, doesn't it? Worry not, you'll soon realize your
    enemies are all weak. Now, and this is important, listen to Ephraim. DO NOT
    USE ORSON. Trust me on this, do not use him. The reason why is simple, he is
    the traitor. Yep, it's him. So, don't want a turncoat, do you? Give all of
    his stuff to Ephraim. Now, Orson's pretty ridiculous defense wise, so one
    plan would be to send him forward without stuff and draw attacks to him.
    
    While certainly sound strategically, this plan is not the one I will follow
    here, because it's just too easy. Now, move Kyle and Ephraim up and kill the
    two soldiers holding the corridor, while having Forde take out the archer
    near the water. Now, have Ephraim maim the Knight guarding the door, using
    Reginleif to save time and health. While doing this, have Kyle take out the
    soldiers attacking from the corridor, and move Forde up to reinforce him.
    Now that you have this corner settled, push out and expand slowly, while
    being sure to use your vulnerary and elixirs when needed. Kill all the
    enemies and open all the chests. When you get to the boss, gang up on him
    and destroy him mercilessly. Nice job, you just did the impossible!
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Zonta
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    25   | 9    | 6    | 8    | 6    | 9    | 5    | 4    | 9    | Ice
    -----------------------------------------------------------------------------
    CLASS: Mercenary   | LVL: 8      | EQUIP: Hand Axe
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    No qualms about it, this guy's got nothing on you. Just use Kyle and Forde to
    smash him into oblivion.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    CHAPTER SIX: VICTIMS OF WAR                                             G0506
    =============================================================================
    
    OBJECTIVE: Defeat Novala
    NEW CHARACTERS: None
    RECRUITABLE CHARACTERS: None
    
    This battle can be easy or difficult. It depends on whether or not you're
    going to use your newly minted level 20s, or your weaker characters. If you
    go the first route, you'll slaughter the enemy, no doubt about it, but you'll
    waste a good deal of experience. My recommendation is to go the second route,
    and to only use the level 20s in emergency situations.
    
    Alright, you're going to want Colm, his vision is much better than most other
    units. He'll let you see farther, in other words. Also, make sure not
    to let your non-combatants, in other words, your healers, leave forests!
    They're safer from harm there. Now, the goal is to defeat Novala, and of
    course to save the villagers. So, there is little time for caution. You need
    to move fast, hit hard, and leave the remnants of the enemy left over to
    your following level 20s. Be sure to visit the village, and move as one,
    pressing east.
    
    There will be a good deal of Grodo forces along the way, in their own sort
    of wall. I estimate that there are 21 of them, total. Expect for about a
    quarter of them to come from the north, including a pair of cavaliers. The
    rest should be directly in your way of the villagers. Expect the spiders to
    start to appear at turn 6, when nearly all Grodo soldiers should be dead. Be
    sure to let a non-level 20 character finish off Novala for some good
    experience.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Novala
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | MAG  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    39   | 11   | 5    | 9    | 9    | 8    | 5    | 7    | 7    | Dark
    -----------------------------------------------------------------------------
    CLASS: Shaman      | LVL: 10     | EQUIP: Flux
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    He's got a pretty good attack, but if you lead with a strong full health unit
    and then finish him off with a low-level character, you're good to go.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    CHAPTER SEVEN: WATERSIDE RENVALL                                        G0507
    =============================================================================
    
    OBJECTIVE: Seize Gate
    NEW CHARACTERS: None
    RECRUITABLE CHARACTERS: None
    
    Now, there's a new sort of terrain on this map, essentially a giant bow
    called a ballistae. Sounds awesome, right? Only if you use bowmen, like
    archers or snipers. Other units can't use it. So, if you've used Neimi so
    far, you're in luck.  You have an advantage on this map. If not, don't 
    bother. They're not worth using a useless unit, which Neimi is without having
    been leveled up. I certainly didn't level her up, so I won't be talking about
    the ballistae. If you did level her up, have fun with a giant bow and wreak 
    havoc on the enemy. Anyway...
    
    This battle is quite simple. Send Franz or another fast unit up and destroy
    the two enemies up there. Send the rest across the bridge and annihilate the
    pathetic soldiers in your way. Really, they shouldn't be a problem at all,
    so make sure your lower level characters get in the action too. Be sure to
    visit the two houses. Now, the enemy will have control of one of the 
    ballistae, a serious problem right? Nah, just move Gilliam and other high
    defense units up first until they waste all of its ammo.
    
    After they do that, move in and move two units to hit the ballistae user and
    it's escort, while the rest hammer Murray, who really has no business 
    controlling such a fine castle as Renvall. Honestly, he's pathetic. Just
    destroy him, and if you have some time left, spend some turns doing support 
    conversations, and when you're done, claim the gate. No problem. Seth could 
    have done this battle alone, I'm sure.
    
    Lastly, Murray carries a Knight Crest, which I personally stole from him with
    Colm. You likely get it for just killing him, but I decided not to leave 
    things to chance. If you do steal it, be sure to move Seth or another strong 
    unit up and rescue Colm, so he doesn't get slaughtered.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Murray
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    27   | 8    | 7    | 8    | 6    | 8    | 7    | 7    | 9    | Fire
    -----------------------------------------------------------------------------
    CLASS: General     | LVL: 12     | EQUIP: Steel Sword, Knight's Crest
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    Steal the Crest, punish the boss for not handing it to you on a silver 
    platter. His head just doesn't compensate.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    CHAPTER EIGHT:  IT'S A TRAP!                                            G0508
    =============================================================================
    
    OBJECTIVE: Seize Throne
    NEW CHARACTERS: None
    RECRUITABLE CHARACTERS: None
    
    Well, first things first, there are a number of chests here, so you'll want
    magic Colm and his super lock picking skills, eh? Seriously, make sure you
    have him along for the ride, and well protected, you'll want those items.
    
    Now, here's some good news, Ephraim and company will be along right at the
    end of the first turn, so be ready for that. For the first turn, you should
    try and kill all enemy units in the first room from where you start. Once
    Ephraim has arrived, send Eirika and a couple of fast-moving units, 
    preferably Cavaliers or something similar, along with her to join up with
    Ephraim. Meanwhile, the rest of your entourage should be pushing in the
    opposite direction, moving forward steadily, while being sure to take all
    chests and the such with Colm.
    
    Once both sides have been wiped clear of Grodo's men, join the teams
    together, move through the middle, and take out Lord Tirado. He's 
    reminiscent of Gilliam defense-wise, so use an armor-piercing weapon to take
    him out. Also, he has a skill titled "Great Shield" where he seems to glow,
    and becomes invincible for an attack, so don't stake all your hopes on one
    lucky hit, because it may be foiled with said skill. It is a mite bit rare
    though, so don't think all of your attacks will be stopped this way. Once
    all enemies are defeated, take time for support conversations and then claim
    the throne. Congrats for a good battle won.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Tirado
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    29   | 13   | 13   | 7    | 8    | 3    | 5    | 2    | 15   | Dark
    -----------------------------------------------------------------------------
    CLASS: General     | LVL: 12     | EQUIP: Silver Lance, Javelin
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    He's a pain. High defense, ranged attacks, high strength. Best chance is to 
    use Ephraim and his armor-piercing weapon.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    EIRIKA'S PATH
    =============================================================================
    
    You're got yourself a choice, now. You can travel with the beautiful Eirika
    or the dashing Ephraim. As Eirika herself says, her path is easier. Ephraim's
    definitely got a long and arduous task before him. But it's up to you. I have
    a walkthrough for both, of course, starting with Eirika. I recommend you make
    a separate save here, so you don't have to go through the first eight 
    chapters again to get the whole story. But hey, if you really love this game,
    you'll be playing it multiple times anyway, so you might want to. Well, on 
    with the game!
    
    You'll notice that a tower of some sort has appeared. Well, that's the Tower
    of Valni, a great place for leveling up. It's always there for fighting, and
    there are numerous enemies to bring your might against. General wisdom
    suggests you should do this with only one person at a time, so the leveling
    up will go quicker, but you really should bring along a healer of some sort,
    wouldn't do to lose a character to a level that isn't ever necessary, would
    it?
    
    =============================================================================
    (EIRIKA) CHAPTER NINE: DISTANT BLADE                                    EI509
    =============================================================================
    
    OBJECTIVE: Defeat All Enemies
    NEW CHARACTERS: Tana
    RECRUITABLE CHARACTERS: Amelia
    
    Do you use Ross? Love him for his awesome might? Wonder if there are more
    characters, seemingly weak but wondrously strong in the shadows? Well, here
    is your chance to get one, Amelia! This isn't your only chance, you can also
    find her in chapter thirteen, but you'll have wasted quite a bit of
    experience, and as you've seen with Ross, experience makes for all the
    difference.
    
    Anyway, she won't be there for the first three turns, so don't worry about
    it quite yet, just be sure to have Eirika or Franz ready to recruit her,
    but be careful, as she WILL attack. Now, you will want to visit that
    village. As usual, you'll be using a Pegasus Knight to travel quickly. BUT
    WAIT! We now have an upgrade to ol' Vanessa. Tana is her superior, and it
    shows skill-wise. So unless you used the arena to upgrade Vanessa all the
    hell, switch over to Tana. Anyway, you'll be facing a lot of mercenaries.
    So, you'll want to give Tana an escort as she moves downward to the village
    next to the sea.
    
    The solution? Ross! If you followed my direction, Ross is now a Pirate, and
    can wade through the seas, and protect Tana as she is accosted from all
    angles. Meanwhile, you should be going through as fast as possible through
    the enemy with your other nine units, taking care to visit all buildings.
    Now, Amelia will appear near the south west corner, so be ready for her.
    Remember, turn four. She'll be gone by turn eleven, so don't waste time.
    Now, gather your units together around the area where you recruited Amelia,
    and then rush forward, crushing the enemy! Binks is an easy boss, use
    swordsmen to take him out. He has a bow, so watch for that.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Binks
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    42   | 16   | 12   | 10   | 8    | 8    | 6    | 3    | 13   | Lightning
    -----------------------------------------------------------------------------
    CLASS: Warrior     | LVL: 5      | EQUIP: Steel Axe, Iron Bow
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    Them there ranged attacks sure are annoying, mmm-hmm. Sure should use them 
    there swordsmen mmm-hmm. Amelia would be slaughtered, mmm-hmm.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    (EIRIKA) CHAPTER TEN: REVOLT AT CARCINO                                 EI510
    =============================================================================
    
    OBJECTIVE: Seize Gate
    NEW CHARACTERS: None
    RECRUITABLE CHARACTERS: Marisa, Tethys, Gerik, Innes
    
    Be ready for a really damn hard battle. You'll want strong characters here,
    for sure, so Seth, Ross, and other Cavaliers are a must. You'll want Tana
    too. Anyways, have Tana rescue Eirika, and drop her off next to Innes.
    Recruit him, use him to recruit Tethys and have her recruit Gerik. Just
    about got everyone, but here's where things get hard.
    
    Marisa's crazy, and you definitely want her on your side, so the trick is to
    wait for her to come up the path, while being sure to keep out of her attack
    range. Once you can talk to her with Gerik, do so, and you'll have quite the
    awesome unit, a swordsmaster, to boot. Now, the rest of your units should be
    focused in the middle at this point, destroying the enemy like there is no
    tomorrow. Once you have Marisa, sweep upward with that force in a curve,
    making sure to leave no enemies at your back until you've reunited with the
    main force.
    
    Now, be sure that all enemies outside the door to the pathway to the castle
    are dead. Now, open the door, leading with high defense troops, like Knight
    varieties like Great Knights and Paladins. Clear the area, while being VERY
    CAREFUL to stay out of Pablo's range. He is the hardest enemy so far, and he
    WILL kill one of your units if given the chance. Ambush him, and be sure to
    take out all the stops, kill him in one turn or else. Once all enemy units
    are dead, you can use the arena and get support conversations at your
    leisure. Seize the gate when you are ready. Lastly, I am assuming you're as
    tired of the arena stuff as I, so I decided not to use the arena here, and
    the rest of the guide will reflect that. If you super charged your
    characters there, you can be a little less cautious in the following
    chapters.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Pablo
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | MAG  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    34   | 13   | 7    | 9    | 17   | 12   | 6    | 9    | 7    | Dark
    -----------------------------------------------------------------------------
    CLASS: Sage        | LVL: 7      | EQUIP: Divine, Guiding Ring
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    You'll want to be careful, unless you want your characters to die left and 
    right. Now, magic wielders are not the enemy to send against him, the 
    characters you'll want are very, very strong. Ross, or maybe even Seth is the
    way to go.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    (EIRIKA) CHAPTER ELEVEN: CREEPING DARKNESS                              EI511
    =============================================================================
    
    OBJECTIVE: Defeat All Enemies
    NEW CHARACTERS: None
    RECRUITABLE CHARACTERS: Dolza, L'Arachel
    
    You'll want Colm here, his vision will help with the fog, and the lockpick
    will help with the numerous chests. Also, Colm may have to go in different
    directions than the main group, so outfit some of your main people with
    torches to light the way. Alright, simple stuff here. You're going to be
    doing the ol' separate and then come together. First, even more important
    than the chests are the people to recruit, right? Of course! So, you need
    Eirika to recruit L'Arachel, so you'll need to send her southward.
    
    Since there are chests along the way, give her the thief, and maybe a couple
    of Cavaliers to help with the fighting. Now, you should have the rest of
    your units, composed of your strongest forces, sweeping the eastern passage.
    Kill the enemy, same old, same old. Recruit L'Arachel, have L'Arachel get
    Dolza, while the thief is taking the nearby chests. Now, you should have
    been meeting in the middle right after this, so be sure to get ALL the 
    chests, while being sure not to miss any. Once you've cleared the castle of
    monsters, treasures, and recruits, leave it and crush the enemy. Really,
    this map is nothing special. Real boring.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Skeleton
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    40   | 15   | 6    | 2    | 2    | 7    | 5    | 0    | 14   | Dark
    -----------------------------------------------------------------------------
    CLASS: Monster     | LVL: 9      | EQUIP: Steel Sword
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    I didn't even notice him until he attacked. So I don't have the stats. Sorry,
    he's just really pathetic. All the stats are hypothetical, as a result. 
    Really, you won't need the stats, he's nothing.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    (EIRIKA) CHAPTER TWELVE: VILLAGE OF SILENCE                             EI512
    =============================================================================
    
    OBJECTIVE: Defeat All Enemies
    NEW CHARACTERS: Saleh
    RECRUITABLE CHARACTERS: Ewan
    
    Yay, more monsters. This level is even more boring than the last. It's time
    to recruit Ewan, which you'll be doing with Saleh. Ewan's the mage version
    of Ross and Amelia, incredible potential, weak beginning. I personally
    didn't take the time to level him when I wrote this FAQ, but when I played
    the game my first time through, I did, and he was a rather exquisite patron
    of the magic arts. Er, he kicked ass. <_< >_> But besides that, through the
    guide I won't be having Ewan leveled up, so he won't be used. If you do
    decide to devote the time to using him, use him instead of Saleh. Anyway, on
    with the actual level.
    
    You're based off at the southwest corner of the map when you begin. Move
    forward, upward, while letting characters in need of leveling take on
    monsters. Be sure though to have a strong character nearby the weak, in case
    the weak character gets surrounded. Nothing sucks more than restarting a
    chapter, so take care that there isn't any need to. When you get to the area
    with houses, have Saleh enter the lower house and he'll recruit Ewan.
    
    Make sure to have a strong unit with high experience rescue him, he'll be of
    no help for the time being, he's just a liability, and if you plan to use
    him, an expensive one. So, keep on pushing up, while you should also be
    fighting a rear-guard action at the moment against an attack by reinforcement
    monsters. Once you reach the boss, just crush him. He's pathetic, no real 
    reason to worry about him. He has a ranged attack, so don't attack from a 
    distance with a ranged unit thinking you're safe, but don't waste time with 
    unneccesary preparation. Ambush and slaughter him.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Monster
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    40   | 14   | 13   | 10   | 11   | 9    | 8    | 0    | 12   | Dark
    -----------------------------------------------------------------------------
    CLASS: Maelduin    | LVL: 9      | EQUIP: Halberd, Steel Bow
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    He'll give you a fight, but it's the most half-hearted fight you ever did 
    see. Do him a favor and blow him away with your party's awesome might.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    (EIRIKA) CHAPTER THIRTEEN: HAMILL CANYON                                EI513
    =============================================================================
    
    OBJECTIVE: Defeat Aias OR Survive Eleven Turns
    NEW CHARACTERS: None
    RECRUITABLE CHARACTERS: Cormag (Amelia too if you didn't recruit/kill her)
    
    Alright, you've got a choice here. You can sit there and defend yourself for
    eleven turns in the middle of the map, or you can go and kill the enemy. I
    went for the second option, thus, the following reflects that. Plan here is
    to have all your units to be your strongest, so don't bring along the under
    leveled. Now, send 10 of your units east, and maintain a steady front, while
    Eirika and Ross stay at the camp. Before long, Cormag will have come, ready
    to kill.
    
    Now, and you're going to want to be careful here, talk to him with Eirika.
    He'll be recruited, but his pals won't. Thus, Ross. Kill one of them with
    Ross, and gang up on the other with Cormag and Eirika, and then send all
    three to reinforce your front. Aias does hold a Knight Crest, which you may
    want, so be sure to grab that. Now, you should be able to wipe out the
    starting enemy units by turn 3 or 4. Now, your next goal should be to have
    units on the seven forts that spit out units, the five on the right side of
    the map, the two in the northwestern corner, and the two beneath you do. So,
    cover those.
    
    Once Pablo has appeared, the only enemy unit on the map should be Aias, who
    you should not kill quite yet. Take out Pablo and his party and slaughter
    Aias in the same turn. Congrats, you kick ass if you managed to do as I
    said. Oh, killing Pablo doesn't end the fight. So, be sure you can take out
    Aias by turn eleven.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Aias
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    41   | 15   | 16   | 7    | 12   | 8    | 6    | 11   | 13   | Dark
    -----------------------------------------------------------------------------
    CLASS: Great Knight       | EQUIP: Silver Sword, Steel Lance, Knight's Crest
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    Use Ross, Seth, or another very strong unit to kill Aias, because he will 
    kill a weak unit quickly.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    (EIRIKA) CHAPTER FOURTEEN: QUEEN OF THE WHITE DUNES                     EI514
    =============================================================================
    
    OBJECTIVE: Seize Throne
    NEW CHARACTERS: None
    RECRUITABLE CHARACTERS: Rennac
    
    You'll want Colm and L'Arachel. Colm, to open the far eastern door, and
    L'Arachel to actually do the recruiting. Now, this is a pretty easy battle.
    Takes a bit of time, but easy. The reason you'll want to open said eastern
    door is that Rennac is right behind, ready to be recruited by L'Arachel.
    Might want Dolza or another strong unit following the two, because there are
    a couple of soldiers in there. You should also be forming another two
    groups, one for each door. All three groups should have about four people in
    them, and in L'Arachel's group, you'll want two of the stronger units with
    her.
    
    Now, with each of these groups, push forward, killing the enemy along the
    way. There are swordmasters and powerful magic wielders along the way, so be
    quick to kill them first. Collect chests and kill those who want to deny you
    such treasure. Once your three groups have been reunited, get into a
    favorable position for an ambush, and then move into the bosses throne room,
    crushing him. If you'd like, have some support conversations before seizing
    the throne.
    
    A thing or two to note, reinforcements will come often in the southwest and
    southeast, so be ready for it. Also, and possibly more importantly, Rennac
    has a member's card, and this map has a secret shop. Coincidence? No! You
    can find the secret shop in the upside down L, composed of plains. Just have
    Rennac stride on the plains and select the new option "secret" to find that
    you can buy a LOT of cool stuff. Promotion items, strong weapons, just about
    everything you'll want.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Carlyle
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    36   | 12   | 9    | 17   | 8    | 18   | 6    | 8    | 9    | Fire
    -----------------------------------------------------------------------------
    CLASS: Swordmaster | LVL: 11     | EQUIP: Wind Sword
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    He's got a cool sword and the skill to use it! Really, don't take him 
    lightly, he'll slice you up. Use your strongest cavalry units and 
    long-distance attacks to take him out. Also, high powered magic wielders are
    very effective.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    (EIRIKA) CHAPTER FIFTEEN: SCORCHED SAND                                 EI515
    =============================================================================
    
    OBJECTIVE: Defeat All Enemies
    NEW CHARACTERS: Ephraim, Duessel, Knoll
    RECRUITABLE CHARACTERS: None
    
    If you don't use magic much, like me, you'll hate this map. You sure will.
    Why? Because cavalry units have their movement lessened by the sandstorm. No
    problem, right? You'll soon realize movement may be the most important
    attribute, or at least pretty high up there on the list. Another odd aspect
    of this map is that it's littered with treasure. Where, you ask? Well, I'm
    not going to spend time showing you when there's a perfectly fine map made
    by a fine GameFAQs contributor (NOT me), found here...
    
    http://www.gamefaqs.com/portable/gbadvance/file/921183/37025
    
    It really is great, comes with an explanation, so be thankful someone took
    the time to make it. Three of the games greatest treasures are found here,
    to boot. Metris's Tome, which increases stat growth five percent, which when
    you think about it, is absolutely incredible. Think very carefully before
    you use it about who to use it on. Next, we have the Swiftsole, which
    increases movement range. No, not speed. Movement range! There is only one
    in the game, and here it is. If you use Tethys, the Dancer, use it on her,
    if not, do the same with the Metris Tome, think very carefully on who to use
    it on. Lastly, we have the Master Seal. This is the granddaddy of promotion
    items. In the game, there are very, very few of these. Exactly where they
    are I'll tell you in the items section, but here is one. If a character can
    be promoted, and you do not have the specialized promotion needed, you can
    use a Master Seal. Now, those may be the greatest of the treasures, but the
    Silence and Warp Stave, combined with a Body Ring, Wyrmslayer, Silver Card,
    and Eclipse are friggin' awesome prizes. Nothing to sneeze at, to be sure.
    
    Now, as for the fight. First thing to note, we've got two bosses to face.
    Second thing to note, enemy reinforcements start arriving turn three from
    a northerly direction. Third thing to note, Ephraim and company arrives on
    turn two. Last thing to note, this map is hard. Since you're largely facing
    lance users, the natural thing to do is face them with axe users, their
    natural enemy. Saw that on the Discovery Channel once. <_< >_> Anyway, no
    real point in sticking together as a group, send your units out in squads
    to take out the enemy as small teams.
    
    Don't let any unit wander away, your enemies have an annoying amount of
    movement range here, so that lone unit could be taken out before his squad
    could reach him. Anyway, once you've taken out the enemy, collect the
    treasures found in the wondrous sands, visit the village, and reunite with
    Ephraim, while being sure to steadily take out the enemy reinforcements
    from the north. Now, the bosses. Check out the boss strategy on how to deal
    with each, but basically, you're going to want two or three units to combat
    each. Before you fight, have some support conversations if you'd like, and
    gobble up and treasures before you forget.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Caellach
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    47   | 19   | 15   | 14   | 13   | 13   | 6    | 14   | 13   | Lightning
    -----------------------------------------------------------------------------
    CLASS: Hero               | EQUIP: Silver Axe, Tomahawk, Hoplon Guard
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    Use swordsmen against him, while being sure not to give him a chance to 
    respond, because he may be more than you can handle. Also, do not expect for 
    any critical attacks, as his special item defends him from them.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Valter
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    45   | 19   | 13   | 17   | 12   | 17   | 8    | 3    | 11   | Ice
    -----------------------------------------------------------------------------
    CLASS: Wyvern Knight      | EQUIP: Spear, Killer Lance, Fili Shield
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    Since he's a lance user, rip into him with a trusty old axe. Valter has his 
    own special item that protects him from arrows, so an axe is the only way to 
    go, really. Do not underestimate him (or use a Dragon Axe).
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    EPHRAIM'S PATH 
    =============================================================================
    
    As I mentioned in the intro of Eirika's path, this path is a good deal
    harder. You'll have to strategize well if you want to emerge victorious,
    without losses of crucial supplies and people. Which brings me to the point
    that one of the new characters, Tana, doesn't come with items. So, you'll
    have to bring some weapons and that sort of thing. This is the harder path,
    the more challenging path, the more frustrating path, but also the path that
    I found the most fun, precisely for these reasons. Without further ago, we
    sprint into battle!
    
    =============================================================================
    (EPHRAIM) CHAPTER NINE: FORT RIGWALD                                    EP509
    =============================================================================
    
    OBJECTIVE: Seize Throne
    NEW CHARACTERS: Tana
    RECRUITABLE CHARACTERS: Amelia
    
    Here, you HAVE to use Franz or Ephraim to recruit Amelia. They're the only
    ones, now that you don't have Eirika. So be sure to include Franz in case
    Ephraim is busy, and a thief, since this map has chests that are just begging
    to have their contents stolen by yours truly.
    
    Now, down to battle. Most important thing in the first turn is keep Tana out
    of danger. Move her to safety, you say? NO! She'll get murdered all to hell
    by an inconspicuous nearby mage. Keep her right where she is. Next priority,
    kill the enemy. Go south, killing them left and right until you need to turn
    the corner. The priest has the frustrating ability to put a unit to sleep,
    which though temporary, is quite annoying, so be sure to kill him off as
    soon as possible. Now, bait the enemies around Amelia away from her, so she's
    all alone, then move forward with Franz/Ephraim and talk to her.
    
    Once she's on your side, choose a strong full-health unit to "rescue" her
    with, and then press on. Around this time, there will be reinforcements in
    the south, so delegate enough units to kill them while creating a party, 
    thief included, to go to the chests and to kill the units threatening poor 
    Tana. Once the chests are all open, and all the enemies are dead, move
    towards the area where Gheb resides. What a stupid name. Anyway, kill his
    guards and then him, using an inordinate amount of swordsmen to bring him
    down. If you'd like, take the time for support conversations before you seize
    the throne.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Gheb
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    45   | 18   | 13   | 6    | 4    | 7    | 6    | 1    | 16   | Fire
    -----------------------------------------------------------------------------
    CLASS: Warrior     | LVL: 5      | EQUIP: Steel Axe, Killer Axe
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    He has no long-range abilities, and he uses axes. So, he's got two 
    weaknesses. You've got a choice, get him from a distance, or move in for the 
    kill with swords. I prefer the second option, but the first is really the 
    smarter choice, to be perfectly honest.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    (EPHRAIM) CHAPTER TEN: TURNING TRAITOR                                  EP510
    =============================================================================
    
    OBJECTIVE: Defeat Beran OR Protect Duessel For 10 Turns
    NEW CHARACTERS: None
    RECRUITABLE CHARACTERS: Duessel and Cormag
    
    This is one of my least favorite levels, purely because of frustration. To
    minimize your personal frustration, follow the directions closely. Now, do
    not bring any units that can die in a single hit. By that, I mean do not
    bring any weak units. Only the strong thrive here. You start off in the
    opposite corner of Duessel's party, annoyingly enough. To the west, there
    is a village and a few enemy units. Send some moderately strong units there
    to kill the enemies and to collect the torch given to you by the village.
    Yep, an entire village could pull together enough to give you all of a
    torch. Thanks, guys.
    
    Moving on, you'll see that you REALLY have some mean enemies to the south.
    Remedy this by sending only your strongest units down to meet them in
    glorious battle. Have Ephraim hitch a ride on the strongest of your units,
    so he will keep up. Once you've reached Duessel, have Ephraim talk to him.
    
    Yeah, a General of Grado's army just needed a word to seduce him over to
    your side. How odd. At this point, Cormag should be making his appearance at
    the southeast corner. Don't take a risky action and attack, fortify your
    position, and as he comes, bait him in without actually letting him attack.
    Once he's in range, have Duessel recruit him. His pals, like in Eirika's
    path, don't follow in his footsteps, so be sure to have two or three units
    take them out while all of this is going on. Be sure to take out the
    ballista to get yourself a shiny new Secret Book. Nice, eh?
    
    Also, now that you're in the middle of the map, you'll notice there's a
    nearby bridge. Should you charge your enemies using it? Maybe, if you want
    to. But really, you can just send a strong unit to bait them in, and have
    the strong unit kill them on counterattack. If you follow this plan, though,
    be sure to equip the weapon you'll be wanting him to use before you let him
    wait in position. Once the moronic enemy is killed, either way, you'll want
    to kill Beran. It's just more fun that way. Now, he has a longbow, so you'll
    only want to attack close in, because distance attackers are NOT safe here.
    So, slice him up, and you're finished. If he's a bit too much at this point
    in time, I suppose you could wait out the turns, but that's too boring. If
    you have the opportunity, you can spend some of your hard-earned cash at the
    armory and vendor, if you'd like.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Beran
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    36   | 15   | 14   | 13   | 14   | 12   | 7    | 6    | 9    | Ice
    -----------------------------------------------------------------------------
    CLASS: Ranger      | LVL: 7      | EQUIP: Steel Sword, Longbow
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    The real trick to this boss is to go in nice and close with your lance users.
    They're the superior weapon to the sword, give you an edge. Next, don't use 
    any long-distance attacks. Now, just ambush him and attack from any and all 
    angles with your lance users.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    (EPHRAIM) CHAPTER ELEVEN: PHANTOM SHIP                                  EP511
    =============================================================================
    
    OBJECTIVE: Defeat All Enemies
    NEW CHARACTERS: None
    RECRUITABLE CHARACTERS: L'Arachel and Dolza
    
    This is a nice, refreshingly easy battle. As few of these as there are, be
    sure to have fun and treasure the moment. Now, at the very start, you're on
    a boat with no enemies around. Before long, though, a ship overflowing with
    monsters comes up, and you've got a situation on your hands. Send more all
    but four units left to take on these newcomers, including a strong unit with
    a high movement range to carry Ephraim over to L'Arachel to recruit her, and
    use her to recruit Dolza. While you're wiping out the monsters on the new
    ship, your four man team should be killing any and all enemy reinforcements.
    Now, join your two teams together and take out any remaining monsters. Kill
    the Death Gargoyle while you're at it. Wow, this battle is so incredibly
    easy.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Monster
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    25   | 12   | 10   | 5    | 2    | 8    | 7    | 0    | 11   | Dark
    -----------------------------------------------------------------------------
    CLASS: Death Gargoyle     | LVL: 3      | EQUIP: Short Lance
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    Yeah, don't expect much from this guy. He's just another enemy in a long 
    stream of enemies, so you won't find much of a fight in him. Kill him off and
    forget about him.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    (EPHRAIM) CHAPTER TWELVE: LANDING AT TAIZEL                             EP512
    =============================================================================
    
    OBJECTIVE: Defeat Cyclops
    NEW CHARACTERS: None
    RECRUITABLE CHARACTERS: Ewan and Marisa
    
    Wow, that last level sure was nice, right? Well, hope you've had time to rest
    up, because this battle will have you hopping mad and smashing the screen of 
    your GBA, at least in the first few turns. Listen close, and be careful. Here
    we go.
    
    This is one where you can have NO weak units with you. They'll get killed
    off quick. Okay, you start off with two paths open to you, left and right.
    Make two groups of equal power and split up. West side has it harder, they
    actually have to go over the bridge, so take it slow and don't rush things.
    East side can just sit there and kill off enemies with counterattacks and
    baiting in enemies to ambush them. Once both bridges are clear of enemies,
    including reinforcements, go to the middle of the map. You should see a
    house in the northwest, that's where Ewan's hiding out.
    
    Make a strong, solid force of maybe five units to storm the enemy around it
    and to recruit Ewan. Be sure to "rescue" Ewan with your strongest unit so
    that he isn't harmed. He'll get incredibly strong later on, after spending
    some quality time leveling up in the Tower of Valni. Once all the enemies in
    the area have been killed, drop off Ewan. Sadly, only he has the ability to
    recruit Marisa, making it needlessly hard to do so.
    
    This is the part which will likely make you smash the screen. First, entice
    the enemy units near Marisa away and kill them. Next, take your unit with
    the strongest defense of all and put him right in the last space of Marisa's
    attack range. She'll attack, and probably kill him with a critical. If he
    isn't killed, then you can continue on. Ewan should have been stationed
    right behind the bait character, and will be ready to recruit her. Once
    you've done this without losses, the rest of the map is a snap. Remember
    Chapter Five, with the Arena? Well, there's another one here, so be sure to
    use it to it's fullest extent. If you've forgotten how the trick works, go
    back to that section of the walkthrough.
    
    Once you've finished all of this horrendous map, take out Cyclops, while
    taking care to realize he has a distance weapon.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Cyclops
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    30   | 9    | 14   | 5    | 0    | 7    | 5    | 0    | 16   | Dark
    -----------------------------------------------------------------------------
    CLASS: Monster     | LVL: 9      | EQUIP: Swordslayer, Hand Axe
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    He's got a long range weapon, but really, that's it. Just run in, be mindful 
    of the distance weapon, and slaughter him.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    (EPHRAIM) CHAPTER THIRTEEN: FLOURSPAR'S OATH                            EP513
    =============================================================================
    
    OBJECTIVE: Defeat All Enemies
    NEW CHARACTERS: Tethys and Gerik
    RECRUITABLE CHARACTERS: None
    
    Surprisingly enough, you don't have to go to ridiculous lengths to recruit
    people this time, they'll join you by themselves. About damn time. Getting
    back to business, you'll note that there is a bit or so of water in this
    map. While flying units seem to be the perfect solution, they're not. As
    some might say, it's a trap. Plentiful arrows here will filet any flying
    units you bring to fore, so the plan here is to use water moving units,
    namely Pirates and Berserkers to make your move.
    
    This map can be annoying because Selena has a spell titled "Bolting" which
    is quite deadly. Tread carefully when in range of this murderous spell. Now,
    if you lack water moving units, Gerik and Tethys are on their own. Which is
    manageable, considering Gerik's a pretty strong unit, which is compounded by
    the fact that Tethys allows him to attack twice, or give him time to heal.
    
    Now, once again you'll be needing to make two parties, one to the east, one
    to the west. Really, this whole splitting up thing is getting repetitive.
    Anyway, the enemies along the way are really nothing to worry about, kill
    them as you collect bountiful treasures from the villages, all the while
    being careful to avoid Bolting. Now, she has a small entourage with her, so
    do the old bait to get them away, then kill them. Once she's all alone, and
    she has run out of Bolting spells, flash in and kill her quicklike.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Selena
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | MAG  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    33   | 15   | 10   | 13   | 16   | 15   | 7    | 10   | 6    | Lightning
    -----------------------------------------------------------------------------
    CLASS: Mage Knight | LVL: 11     | EQUIP: Bolting, Elfire
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    Her Bolting spell kicks ass. So, unless you want five casualties, you'd 
    better wait her out until she runs out of Bolting spells, and then kill her 
    off. Elfire is still a strong distance attack, but it just doesn't compare to
    the insanity that is Bolting.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    (EPHRAIM) CHAPTER FOURTEEN: FATHER AND SON                              EP514
    =============================================================================
    
    OBJECTIVE: Seize Throne
    NEW CHARACTERS: None
    RECRUITABLE CHARACTERS: Rennac
    
    For this battle, you'll need L'Arachel to recruit Rennac. Rennac's worth
    having to use L'Arachel, so don't worry about it. Put her on team one, the
    team that is the eastern force.
    
    Now, you're taking Vigarde in Grado's Keep, so don't take this fight
    lightly. Bring along all of your strongest units, you'll need them. Now,
    instead of splitting up your units into groups after the battle has started
    like usual, you're splitting them up in preparation. Both teams will face
    a challenge, neither more so than the other, so make the teams equal power
    wise, or at least as equal as you can manage.
    
    Team one and two both begin with enemies straight ahead. Easy plan here, go
    straight ahead and take out the enemy, while being sure to stay as a group.
    You may want one or two of each teams strongest units to lurk behind, taking
    care of stray enemies and reinforcements. Now, Rennac will be found behind
    the eastern gate, so be sure to make team one press ahead faster than team
    two. If you can't manage to go any faster without losses, have team two go
    slower. Once team one has reached the gate, break through and have L'Arachel
    recruit Rennac, while killing the enemies within.
    
    Now, as you meet above the middle room, take a second to heal up and
    position your reunited forces. As there are chests in the middle room,
    include Rennac in the force to take the enemies out there, while raiding the
    chests of their treasures. This force should be composed of two average
    strength units, Rennac, and one strong unit. While all of this chest raiding
    is going on, your other units should have their hands full with attackers
    from above. Once these above enemies are dead, send Rennac up to take those
    chests, while being sure to keep his escort with him.
    
    Once you've done this, send Rennac to the far eastern room to find a secret
    shop, escort in tow. You can hurry that up by having a high movement range
    unit "rescue" him. This shop has some amazing stuff, and you can access it
    by positioning him in the most southeastern tile, and using the "secret"
    command.
    
    Now that that's done, regroup again around Vigarde, the boss. He's no
    pushover, so hit as fast and hard as you can with your axe users. Once he's
    gone, do support conversations and then seize the throne. Congrats, you've
    once again done the impossible!
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Vigarde
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    55   | 22   | 20   | 16   | 13   | 12   | 5    | 9    | 17   | Dark
    -----------------------------------------------------------------------------
    CLASS: General     | LVL: 13     | EQUIP: Spear, Knight's Crest
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    He's got a distance attack, ridiculous stats and he's the Emperor. You've got
    something ahead of you. Axe users are the way to go, send your best outfitted
    with only the strongest of axes against him, and hope to God that it's 
    enough. He's a beast, but he'll fall given a ferocious enough attack.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    (EPHRAIM) CHAPTER FIFTEEN: SCORCHED SAND                                EP515
    =============================================================================
    
    OBJECTIVE: Defeat All Enemies
    NEW CHARACTERS: Eirika, Knoll, Saleh, and Innes
    RECRUITABLE CHARACTERS: None
    
    God, I still hate this map. I can't tell if this map is easier or harder
    from Ephraim's perspective. Anyway, make sure to use as few cavalry units as
    possible, because of the pathetically low movement range afforded to them by
    the sand. Magic wielders and other foot units have it better.
    
    Once again, if you want the astonishing treasures here, use the Scorched
    Sand map at GameFAQs, whose URL I give in this Chapter's equivalent on 
    Eirika's path.
    
    The only real difference about this map is that you're starting with your
    army in the southwestern corner of the map, while Eirika has the small party
    in the middle. Keep her there until you can reach her.
    
    Now, as the chapter is so similar, I'm just going to copy and paste my
    strategy from here on out for this map, with changes made to it to reflect
    the map's changing situation.
    
    Now, as for the fight. First thing to note, we've got two bosses to face.
    Second thing to note, enemy reinforcements start arriving turn three from
    a northerly direction. Third thing to note, Eirika and company are found in
    the middle of the map. Last thing to note, this map is hard. Since you're
    largely facing lance users, the natural thing to do is face them with axe
    users, their natural enemy. Saw that on the Discovery Channel once. <_< >_>
    Anyway, no real point in sticking together as a group, send your units out
    in squads to take out the enemy as small teams. Don't let any unit wander
    away, your enemies have an annoying amount of movement range here, so that
    lone unit could be taken out before his squad could reach him.
    
    Anyway, once you've taken out the enemy, collect the treasures found in the
    wondrous sands, visit the village, and reunite with Eirika, while being
    sure to steadily take out the enemy reinforcements from the north. Now, the
    bosses. Check out the boss strategy on how to deal with each, but basically,
    you're going to want two or three units to combat each. Before you fight,
    have some support conversations if you'd like, and gobble up and treasures
    before you forget.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Caellach
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    47   | 19   | 15   | 14   | 13   | 13   | 6    | 14   | 13   | Lightning
    -----------------------------------------------------------------------------
    CLASS: Hero               | EQUIP: Silver Axe, Tomahawk, Hoplon Guard
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    Use swordsmen against him, while being sure not to give him a chance to 
    respond, because he may be more than you can handle. Also, do not expect for 
    any critical attacks, as his special item defends him from them.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Valter
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    45   | 19   | 13   | 17   | 12   | 17   | 8    | 3    | 11   | Ice
    -----------------------------------------------------------------------------
    CLASS: Wyvern Knight      | EQUIP: Spear, Killer Lance, Fili Shield
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    Since he's a lance user, rip into him with a trusty old axe. Valter has his 
    own special item that protects him from arrows, so an axe is the only way to 
    go, really. Do not underestimate him (or use a Dragon Axe).
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    REUNITED 
    =============================================================================
    
    Yep, brother and sister are together again, and for good this time. We've got
    five missions left, and they're harder than ever. We can do it though, and we
    will. We march to battle!
    
    =============================================================================
    CHAPTER SIXTEEN: RULED BY MADNESS                                       G0516
    =============================================================================
    
    Technically, this isn't a true "reunited" chapter, but I've always thought
    of it as one, since you're ARE reunited. It's really not a big deal, so if
    you don't agree with me on this, it doesn't matter. Moving forward!
    
    OBJECTIVE: Seize Throne
    NEW CHARACTERS: Myrrh
    RECRUITABLE CHARACTERS: None
    
    Finally, got another easy map. Well, you COULD split up your troops, but I
    really don't see the point, so let's press forward. Annihilate the enemy
    units until you've reached a path up and a path down. Split up your troops
    equally, with Rennac going with the down group. Continue on, killing the
    enemies, while Rennac opens doors. Move fast, because turn sixteen brings
    an enemy thief into the mix, who'll compete with you for the treasure. A
    practical idea is to sit strong units on top of chests to keep them from
    being raided before Rennac reaches them. Once you've killed all the enemies
    within sight, besides those escorting Orson, the traitor, regroup below the
    throne room. Bait his guards away and kill them, and then storm the room,
    killing remaining units and Orson in the same turn. Now, get all the chests,
    and do as many support conversations as you can before seizing the throne.
    Castle Renais has been saved!
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Orson
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    48   | 18   | 14   | 15   | 11   | 14   | 8    | 6    | 13   | Dark
    -----------------------------------------------------------------------------
    CLASS: Paladin     | LVL: 13     | EQUIP: Runesword, Silver Spear
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    He has the Spear, a long distance weapon, so be ready for that. He's also got
    a lot of HP, and decent stats. While not a weak boss, he isn't exactly the 
    hardest one so far. So, just do the old one turn gang up and beat the crap 
    out of him with the superior weapon, considering the weapons triangle.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    CHAPTER SEVENTEEN: RIVER OF REGRETS                                     G0517
    =============================================================================
    
    OBJECTIVE: Defeat Lyon
    NEW CHARACTERS: None
    RECRUITABLE CHARACTERS: Syrene
    
    You're now Great Lords, and with the Sacred Lance and Sword, Renais's very
    own Sacred Twins at hand, you are ready to bring peace to the land!
    
    <_<  >_>
    
    Um, anyway, on with the battle. You'll want a Pirate, Berserker, or flying
    unit here. Tana too.
    
    First things first, hit the snag right in front of you. Send your two
    strongest units over it, being sure that they have plenty of weapon charges,
    as they're going to be facing more than a dozen enemy units. They should be
    able to do it though, as long as they don't get separated. Now, you should
    be having Tana recruit Syrene around this point, while having the rest of
    your on the middle island. Hit the other snag, and send two units over
    there, taking out the mages as you go.
    
    Meanwhile, you should be sending another two units up and to the west, using
    the bridges, to reinforce your original pair of units you sent straight up
    using the first snag. Now, the last couple units you haven't used at this
    point should be heading straight south to the four Heroes occupying that
    spot. If you sent a Pirate or Berserker over there earlier and crushed them,
    then use these units to take out Lyon's escort. Once all units but Lyon have
    been wiped clean of the map, heal up, and then throw the units with the
    highest resistance stats against him.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Lyon
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | MAG  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    44   | 22   | 17   | 13   | 19   | 11   | 6    | 4    | 7    | Ice
    -----------------------------------------------------------------------------
    CLASS: Necromancer | LVL: 14     | EQUIP: Fenrir, Nosferatu
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    He's got high stats all over the place, so you shouldn't underestimate him. 
    He's more than capable of taking out any misused unit you throw at him. The 
    plan of attack here is to kill him before he can use his HP-draining spell, 
    as it will heal him. Now, you shouldn't be using magic users, to due his 
    incredibly high resistance. So, you'll want to be using those units who have 
    equally freakish resistance, so that they won't be killed on counterattack. 
    If you plan well enough and execute without flaw, Lyon can be defeated with 
    only minor damage. Errors, on the other hand, lead to certain death.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    CHAPTER EIGHTEEN: TWO FACES OF EVIL                                     G0518
    =============================================================================
    
    OBJECTIVE: Defeat All Enemies
    NEW CHARACTERS: None
    RECRUITABLE CHARACTERS: None
    
    This is your last easy fight, so enjoy it. Leveling up characters outside of
    the Tower of Valni seems sort of pointless, but if there are slightly
    underleveled characters that you'd like to use but don't want to go through
    the whole ordeal of using the Tower of Valni, this is the perfect
    opportunity for you to get that last damn level.
    
    Essentially, the point of this level is to kill the Gorgon eggs before they
    hatch. Three reasons for this. One, you get more experience from a
    successful Gorgon egg kill than a hatched Gorgon kill. Which is the point if
    you're using this level to level up. Two, Gorgon eggs are a hell of a lot
    easier to kill than a hatched Gorgon. Three, it's surprisingly fun.
    
    There are nine enemies to start off the map, all around, so don't expect to
    kill them off in a turn or two. They're in all the corners. Along the way
    you'll want to be crushing those eggs with those who need to level up. The
    key to this map is to separate into three teams of four at the junction
    point in the middle of the map, dedicate the strongest unit in each group as
    the killer of enemies already hatched, and to have the other three units in
    the group be slaughtering enemies, for a maximum of experience points and a
    minimum of hatched units. Don't worry about the boss, just another one of
    the units.
    
    Lastly, be warned, the terrain sometimes harms your units for about ten HP.
    A frustrating side effect of the map. BE WARNED, IT CAN KILL YOUR UNITS. So,
    just because there aren't any enemy units in the area doesn't mean you don't
    need to heal. If you don't, you'll only have yourself to blame for having to
    restart the battle, or going on through the last few battles without one of
    your strongest units. A real fun thing to do, you see.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Monster
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | MAG  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    44   | 18   | 10   | 14   | 19   | 11   | 6    | 3    | 11   | Dark
    -----------------------------------------------------------------------------
    CLASS: Gorgon      | LVL: 15     | EQUIP: Demon Surge, Stone
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    The only real thing to worry about from this boss is it's Stone skill, which 
    petrifies a unit. Yep, petrifies. REALLY SUCKS. But to be honest, you can 
    just use Myrrh or another semi-strong unit to flat out crush the nobody. Yay,
    your last easy boss!
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    CHAPTER NINETEEN: LAST HOPE                                             G0519
    =============================================================================
    
    OBJECTIVE: Defend Mansel For 13 Turns OR Defeat Riev
    NEW CHARACTERS: None
    RECRUITABLE CHARACTERS: None
    
    You'll only want the top tier of your characters from here on out. Forget
    the characters that don't come to par, they're done for the rest of the
    game. Bring the strong, forget the weak. Not ONE weak character should make
    it on the squad. And no, I'm not talking about Myrrh. Myrrh's pretty strong,
    if you defend her well. So, use her. I suggest using her weapon, the
    Dragonstone, until it's charge is at 30, then, stop. You should be a high
    level, and you'll have more than enough charges left for the rest of the
    game.
    
    Erm, back to the level. God knows it's hard to defeat Riev. It's almost
    purely luck. If you want no part in that, just mass units around Mansel,
    making a wall of flesh with your strongest characters one the outside and
    your ranged attack users on the inside.
    
    BUT, I will actually try and lead us to the defeat of Riev! Oh, if you do
    want the contents of the chests, bring along Rennac, or Colm if you've made
    him very strong. Actually, just use Rennac. It's simpler that way. Now,
    prioritize. The chests on both sides have good stuff, but in my opinion, the
    ones on the west side have the edge.
    
    THE KEY POINT OF THE MATTER IS, YOU CAN RESCUE MANSEL, THEN DO WHATEVER THE
    HELL YOU WANT.
    
    Rescue Mansel with Seth, then collect the chests and kill Riev. Problem
    solved.
    
    You might want a few more specifics though, and here they are. First, your
    helpers aren't anything. They die fast, easy, and really, all they do is
    stop the enemy for a turn or two. That's it. They MIGHT harm an attacking
    enemy, but it's not probable. The plan for this map is to use your four man
    unit that starts in the northwest corner and take out the top corridor of
    enemies. Meanwhile, you should be spreading your other units that start in
    the middle in half, each half collecting of the three chests.
    
    Now, once all the chest have been collected, and you've regrouped, take five
    men out of your seventeen, and have them sweep through the castle, looking
    for remaining enemy units. Your other twelve units should be thundering out
    of the castle, splitting in half yet again to take out the enemies on each
    side of the entrance. With this in mind, I defeated Riev turn five. Really.
    I blazed a path through the constant reinforcements that arrives around him,
    using Eirika, Seth, and Duessel, and through a small hole that I made, I
    sent Ross through, surrounded by units and killed Riev with one attack. So,
    besides my boasting, even if you see that Riev is surrounded by units, don't
    worry. He may have fifteen plus people around him, but you just need to kill
    four to get to him. Then, carve him up.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Riev
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | MAG  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    49   | 14   | 16   | 21   | 18   | 19   | 6    | 9    | 7    | Dark
    -----------------------------------------------------------------------------
    CLASS: Bishop      | LVL: 16     | EQUIP: Aura
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    He's got a fierce attack, ranged too, but only 1-2 spaces, not the ridiculous
    3-10 spaces you see with some magic attacks. The idea with Riev is that you 
    have to hit with a ridiculously strong unit. Ross is EXACTLY what I am 
    thinking. If, for some terrible, senseless reason, you never made him into 
    the destructive monster he should be, use Eirika or Ephraim and their Sacred 
    Twin, respectively.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    CHAPTER TWENTY: DARKLING WOODS                                          G0520
    =============================================================================
    
    OBJECTIVE: Seize Gate
    NEW CHARACTERS: None
    RECRUITABLE CHARACTERS: None
    
    Once again, only the best of the best should be gracing your forces. Things
    are nearly over, units will likely die. Restart the game if you're freakish
    about how much you want to have all of your characters live, or if the dead
    character is one of your strongest units, like Seth or Ross. Yes, this level
    is mean enough to kill even those two. Now, expect constant enemy
    reinforcements from every corner of the map. You start out in the south-
    eastern corner.
    
    Let me put it this way. You start off with your strongest 18 units. Your
    enemy is composed of 47 units, two of which are two of the strongest bosses
    in the game, and the other forty-five enemy units consist of the best-of in
    the forces of monsters.
    
    This won't be easy. Considering that the enemy reinforcements are fast and
    furious, you want to be just the same. Blitz through, taking out the enemy
    along the way. Leave work for your column of units, damage with the front,
    kill with the second, and clean up with the third. You should leave nothing
    behind you, so you can't be flanked. Once you reach the top of the map,
    regroup for a turn, reorganizing yourself, and healing. If you're all set
    up in this department, continue on. Once you've reached Riev, BE CAREFUL! He
    moves. Yes, really. He's one of the very few bosses that actually moves.
    He's got the same Aura attack as before, so treat him as you did before, and
    take him out in one fell swoop. Spend a bit of time wiping out all the
    enemies in the area, until there's only your men and Morva left. Move in
    carefully, and take him out quick. Look in the boss strategy for a bit more
    info on this. Seize the gate when you're done, and party the night away.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Riev
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | MAG  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    49   | 14   | 16   | 21   | 18   | 19   | 6    | 9    | 7    | Dark
    -----------------------------------------------------------------------------
    CLASS: Bishop      | LVL: 16     | EQUIP: Aura
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    Riev is exactly the same stat-wise for this battle as the last, so he should 
    be handled the same. So, I'm copying and pasting my strategy from the last 
    battle. He MOVES this time though, so watch out!
    
    He's got a fierce attack, ranged too, but only 1-2 spaces, not the ridiculous
    3-10 spaces you see with some magic attacks. The idea with Riev is that you 
    have to hit with a ridiculously strong unit. Ross is EXACTLY what I am 
    thinking. If, for some terrible, senseless reason, you never made him into 
    the destructive monster he should be, use Eirika or Ephraim and their Sacred 
    Twin, respectively.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Morva
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | STR  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    62   | 26   | 24   | 20   | 18   | 13   | 3    | 7    | 25   | Wind
    -----------------------------------------------------------------------------
    CLASS: Manakete    | LVL: 18     | EQUIP: Wretched Air
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    This guy is a beast. Literally. Puns aside, this guy is VERY hard to kill in 
    one hit. And any unit able to attack with a ranged weapon is likely too wimpy
    to survive the counterattack. So, the plan is, check to see if any of your 
    attacks could possibly kill him, using the little battle preview window to 
    check. If not, choose a unit that is disposable, and send him into to do 
    whatever the hell damage he can. If he can't do anything to Morva, choose 
    someone else. Once Morva is at one-hit kill status, take him out. Be prepared
    to restart your game a few times, you will truly learn to hate this Manakete.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    =============================================================================
    FINAL CHAPTER: SACRED STONE                                             G0521
    =============================================================================
    
    OBJECTIVE: Defeat Lyon
    NEW CHARACTERS: None
    RECRUITABLE CHARACTERS: None
    
    This is endgame, folks. We've made it. Vast swarms of monsters, the 
    unstoppable armies of Grado, and countless betrayals have marked our quest.
    None of this has stopped us. None of it will stop us now, in the eleventh
    hour. Let us triumph over the enemy!
    
    To wit, here is the plan. Two chests, let's get them. Bring Rennac, give
    him a strong escort, and pick the door, let the escort kill the monster, and
    have him raid the chest. Simple. Meanwhile, your other ten units should have
    been split in two teams of five, and sent on the eastern and western path,
    made up of equal strength units. Kill the enemy along the way, you know the
    drill at this point. Once both sides have been cleansed of enemy units, move
    forward and make two teams of two, and two teams of three, while you scatter
    and kill the enemy units. Once the only enemy units that remain are Lyon's
    escort, bait them out, one by one, and slaughter them as they come like
    morons to your call. Do this until only Lyon remains, then use a Sacred Twin
    or Brave weapons to kill him. If you have something better, use that. I
    suppose the Dragonstone works just fine for this purpose too...
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Lyon
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | MAG  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    73   | 29   | 26   | 19   | 29   | 15   | 6    | 9    | 7    | Ice
    -----------------------------------------------------------------------------
    CLASS: Necromancer | LVL: 18     | EQUIP: Naglfar
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    Nearly every one of his stats has seen a major upgrade, so this won't be 
    easy. His HP especially is ridiculous, so have fun killing him in one turn. 
    His new attack has massive destructive power, so be sure to only use your 
    highest HP units, fully-healed and decked out in the best of gear. Magic is 
    even more worthless against him than before. The only real perk of Lyon here
    is that his new attack has a range of only 1-2, not 3-10. So, you won't be 
    dying halfway across the map. You'll be dying right in front of him. Nice of 
    him to do things like that. Really though, there is no weakness here, so 
    attack with the best of the best, and hope for the best. You might have to 
    restart, but the battle is short enough to allow that.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    It's over... but it's not. Expect me to say "OR IS IT?" Nah.
    
    We still have to defeat the Demon King. So, let me tell you, this guy is
    incredibly difficult to defeat. Stay out of attack range, while separating
    into three groups of four. Once all three teams are in each path, surrounding
    him, while staying out of range, move in for the kill. Don't worry about the 
    experience, attack with Eirika, Ephraim, Seth, Ross, everyone. You can 
    succeed. And you will.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BOSS: Formortiis
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HP   | MAG  | DEF  | SKL  | RES  | SPD  | MOV  | LCK  | CON  | AFFINITY
    136? | 33   | 35   | 30   | 40   | 18   | 2    | 20   | 25   | Dark
    -----------------------------------------------------------------------------
    CLASS: Demon King  | LVL: 20     | EQUIP: Demon Light, Ravager, Nightmare
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    Just look at those stats. We don't even know the HP for sure! This guy is a 
    true final boss, worthy of his name. The idea is to attack with Eirika, 
    Ephraim, Seth, Ross, and all of your units possible, until he's dead. Before 
    you attack, stay out of his range. Really, that's all the guidance I can give
    you. This is a battle you must fight for yourself, with the strength of human
    will. *wink*
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    IT'S OVER!!! You've done it, you've beaten a game in the legendary Fire
    Emblem series. You can rest easy, you've accomplished something truly great.
    Enjoy your ending, as you watch, you'll realize these characters, all of
    them have become human to you. The marks of a truly great game.
    
    Felicitations, salutations, and congratulations. You've earned it.
    
    =============================================================================
    [6] CHARACTER INFO                                                      G0600
    =============================================================================
    
    This section is for all the individual characters. Descriptions, promotion
    suggestions, and how to get them. It's in order of when you get them, and
    for when it branches, when you get them on Eirika's path. Really, though, it
    isn't hard to locate a character.
    
    EIRIKA
    ------
    WHEN THEY JOIN: Prologue: The Fall of Renais
    HOW: Given to you automatically
    PROMOTION: Great Lord
    DESCRIPTION: The princess of the kingdom of Renais. Elegant and kind. Good
    fighter, but since you're forced to use her, you don't have a choice in the
    matter.
    
    SETH
    ----
    WHEN THEY JOIN: Prologue: The Fall of Renais
    HOW: Given to you automatically
    PROMOTION: Already promoted
    DESCRIPTION: A young commander of Renais. Calm, composed, and skilled. One
    of the strongest units in the game.
    
    FRANZ
    -----
    WHEN THEY JOIN: Chapter One: Escape!
    HOW: Given to you automatically
    PROMOTION: Great Knight
    DESCRIPTION: Earnest and compassionate cavalier from Renais. One of a trio
    of cavaliers you'll be using, along with Forde and Kyle. He's a good unit,
    use him.
    
    GILLIAM
    -------
    WHEN THEY JOIN: Chapter One: Escape!
    HOW: Given to you automatically
    PROMOTION: General
    DESCRIPTION: Armored knight of Frelia. Quiet yet dependable. Useful early
    on, but ditch him late in the game, unless you've devoted a lot of time to
    power him up. To slow to be of much help later on in the game.
    
    VANESSA
    -------
    WHEN THEY JOIN: Chapter Two: The Protected
    HOW: Given to you automatically
    PROMOTION: Falcoknight
    DESCRIPTION: Sincere, honest, and honorable pegasus knight of Frelia. Great
    for rescuing units in danger, but quick to die and weak to boot, she won't
    get much fighting done. Ditch her when you get Tana.
    
    MOULDER
    -------
    WHEN THEY JOIN: Chapter Two: The Protected
    HOW: Given to you automatically
    PROMOTION: Bishop
    DESCRIPTION: Mature priest of Frelia. Gentle and reassuring. While he does
    start off at a higher level than Natasha, he really creeped me out. He's
    got that Catholic Priest thing going on, so that's a negative.
    
    ROSS
    ----
    WHEN THEY JOIN: Chapter Two: The Protected
    HOW: Recruit him with Eirika.
    PROMOTION: Pirate-Berserker
    DESCRIPTION: Young villager. Longs to be a warrior, like his father. Here
    is my favorite unit in the game. He's absolutely insane. Follow the
    instructions in the guide, and you'll have the best unit you could ever
    want. Seriously, he nearly killed the final boss on his own. He crazy.
    
    GARCIA
    ------
    WHEN THEY JOIN: Chapter Two: The Protected
    HOW: Recruit him with Ross
    PROMOTION: Warrior
    DESCRIPTION: Villager from Renais. Once a feared military leader. He's
    alright, starting out better than Ross, but once Ross gets going, Garcia is
    far less than a pale shadow to him. I'd use him until the branches split,
    then get rid of him.
    
    NEIMI
    -----
    WHEN THEY JOIN: Chapter Three: Bandits of Borgo
    HOW: Given to you automatically
    PROMOTION: Sniper
    DESCRIPTION: Childhood friend of Colm who hails from Renais. Cries a lot.
    Neimi isn't particularly useful, at all. In fact, I wouldn't use her, at
    all. Well, maybe if you REALLY want to use a ballita. Innes is a far
    superior wielder of bows, though.
    
    COLM
    ----
    WHEN THEY JOIN: Chapter Three: Bandits of Borgo
    HOW: Recruit him with Neimi
    PROMOTION: Rogue
    DESCRIPTION: Childhood friend of Neimi who hails from Renais. Can be snide.
    Certainly one of the weakest people in the game, though his ability to
    open doors and chests is invaluable early on. Be sure to check a map to
    make sure that he is actually needed. If there are no doors or chests, or
    once you've got Rennac, abandon him.
    
    UPDATE: Due to a high number of angry e-mails proclaiming Colm's superiority
    I'll make a concession: Spend time and nurture Colm like I didn't do, and
    you'll have a better unit than Rennac.
    
    ARTUR
    -----
    WHEN THEY JOIN: Chapter Four: Ancient Horrors
    HOW: Given to you automatically
    PROMOTION: Bishop
    DESCRIPTION: Young monk from Renais. Very forthright and pious. Never liked
    him, never used him. If you decide he's worthwhile though, take him the
    distance and make him stronger light wise, by making him a Bishop.
    
    LUTE
    ----
    WHEN THEY JOIN: Chapter Four: Ancient Horrors
    HOW: Recruit her with Vanessa
    PROMOTION: Sage
    DESCRIPTION: Young mage of Renais. Believes herself a prodigy. She should,
    too. Great anima magic user, worth the time. Only don't use if you don't
    like magic wielders, like me.
    
    NATASHA
    -------
    WHEN THEY JOIN: Chapter Five: The Empire's Reach
    HOW: Given to you automatically
    PROMOTION: Bishop
    DESCRIPTION: Beautiful cleric from the Grado Empire. Graceful and serious.
    She's my personal healer, preferred over both Moulder and L'Arachel. Over
    Moulder because he's creepy, and over L'Arachel because at the point you get
    L'Arachel, Natasha should be more than a dozen levels high than her.
    
    JOSHUA
    ------
    WHEN THEY JOIN: Chapter Five: The Empire's Reach
    HOW: Recruit him with Natasha
    PROMOTION: assassin
    DESCRIPTION: Wandering swordsman from Jehanna who loves to gamble. He's my
    favorite myrmidon over Marisa, simply because he should be way, way stronger
    than Marisa at the point you get her.
    
    EPHRAIM
    -------
    WHEN THEY JOIN: Chapter Five X: Unbroken Heart
    HOW: Given to you automatically
    PROMOTION: Great Lord
    DESCRIPTION: Prince of Renais. Man of great honor and bravery. Ephraim is a
    very strong unit, and should be used whenever possible.
    
    KYLE
    ----
    WHEN THEY JOIN: Chapter Five X: Unbroken Heart
    HOW: Given to you automatically
    PROMOTION: Paladin
    DESCRIPTION: Steadfast and honorable cavalier in sword service to Renais.
    Another of the trio of cavaliers. Though the least of the three, he's still
    worth using throughout the entire game.
    
    FORDE
    -----
    WHEN THEY JOIN: Chapter Five X: Unbroken Heart
    HOW: Given to you automatically
    PROMOTION: Paladin
    DESCRIPTION: Cavalier of Renais. Skilled but reckless. Franz's brother. And
    the last of the trio makes his appearance. He's midway between his brother
    and Kyle on the useful bar. Still, great unit, good idea to use him the
    whole time.
    
    ORSON
    -----
    WHEN THEY JOIN: Chapter Five X: Unbroken Heart
    HOW: Given to you automatically
    PROMOTION: Nothing
    DESCRIPTION: Traitorous cavalier of Renais. Only get him for one level, do
    not use him.
    
    TANA
    ----
    WHEN THEY JOIN: Chapter Nine: Distant Blade
    HOW: Given to you automatically
    PROMOTION: Falcoknight
    DESCRIPTION: Young lady of Frelia. Cheery and sociable. She's a minor
    upgrade on Vanessa, but still nothing great. Ditch her when Cormag comes
    along.
    
    AMELIA
    ------
    WHEN THEY JOIN: Chapter Nine: Distant Blade
    HOW: Recruit her with Eirika or Franz
    PROMOTION: Cavalier, then Paladin
    DESCRIPTION: Young girl from a small Grado village. Honest and sincere. Just
    about able to rival Ross in power once fully done up, Amelia can be a real
    powerhouse on your team, but you have to use her! At the point in the game
    you get her, the Tower of Valni is open. Use it.
    
    UPDATE: Now, if you're following my FAQ/Walkthrough for the entire game, my
    advice on Amelia is the best choice. But if you're just coming here for a
    quick tip in a hard fight, it's better to make Amelia a General in most
    other set-ups, just not mine. It's not a huge difference, but it can be
    notable.
    
    INNES
    -----
    WHEN THEY JOIN: Chapter Ten: Revolt at Carcino
    HOW: Recruit him with Eirika or Tana
    PROMOTION: Already promoted
    DESCRIPTION: Brash and arrogant prince of Frelia. Good-hearted though. If
    you have to use an archer, use him. He's pretty good, but I just never spent
    the time to make him a key member of the team.
    
    TETHYS
    ------
    WHEN THEY JOIN: Chapter Ten: Revolt at Carcino
    HOW: Recruit her with Innes
    PROMOTION: Dancers can't be promoted! ^_^
    DESCRIPTION: Beautiful and charming dancer of Jehanna. The game's lone
    dancer is very useful, but with the use of stat-boosting items and the
    swiftsole, she is truly awesome to have on your side.
    
    GERIK
    -----
    WHEN THEY JOIN: Chapter Ten: Revolt at Carcino
    HOW: Recruit him with Tethys
    PROMOTION: Hero
    DESCRIPTION: Mercenary leader from Jehanna. Nicknamed Desert Tiger. He's a
    pretty great unit, making it a good idea to use him for the whole game.
    
    MARISA
    ------
    WHEN THEY JOIN: Chapter Ten: Revolt at Carcino
    HOW: Recruit her with Gerik
    PROMOTION: Swordmaster
    DESCRIPTION: Aloof Jehanna sword fighter. Known as Crimson Flash. She's not
    as good as Joshua, but adequate. If you use her, make her a swordmaster to
    contrast Joshua.
    
    L'ARACHEL
    ---------
    WHEN THEY JOIN: Chapter Eleven: Creeping Darkness
    HOW: Recruit her with Eirika
    PROMOTION: Valkyrie
    DESCRIPTION: Young woman from Rausten. Fights for justice and order. Some
    prefer her over Natasha, due to her higher movement, but if you follow the
    guide, Natasha should be miles in front of L'Arachel at this point in the
    game.
    
    DOLZA
    -----
    WHEN THEY JOIN: Chapter Eleven: Creeping Darkness
    HOW: Recruit him with L'Arachel
    PROMOTION: Already promoted
    DESCRIPTION: Berserker from Rausten. Hearty man who has a thirst for life.
    He's a sure addition to your team, great backup, and can lead the charge if
    you want. Great character.
    
    SALEH
    -----
    WHEN THEY JOIN: Chapter Twelve: Village of Silence
    HOW: Given to you automatically
    PROMOTION: Already promoted
    DESCRIPTION: Sage from village Caer Pelyn. Ewan's solemn, but kind, mentor.
    Another grand magic user, if you didn't bother with Lute, use him.
    
    EWAN
    ----
    WHEN THEY JOIN: Chapter Twelve: Village of Silence
    HOW: Recruit him with Saleh
    PROMOTION: Mage, Sage
    DESCRIPTION: Sage-in-training from Jehanna. Reveres Saleh, his teacher. He
    is the magic equivalent of Ross and Amelia. Didn't use him myself, but I've
    seen examples of his power, and it's pretty great. Use the Tower of Valni to
    level him up. Keep him on the path that he starts on. Sage-in-training, you
    know.
    
    CORMAG
    ------
    WHEN THEY JOIN: Chapter Thirteen: Hamill Canyon
    HOW: Recruit him with Eirika
    PROMOTION: Wyvern Knight
    DESCRIPTION: Wyvern knight of Grado. Gentle man, but ferocious warrior. He
    is the best-of in flying units, unless you count Myrrh. Really, use him
    instead of Vanessa, Tana, or Syrene.
    
    RENNAC
    ------
    WHEN THEY JOIN: Chapter Fourteen: Queen of White Dunes
    HOW: Recruit him with L'Arachel
    PROMOTION: Already promoted
    DESCRIPTION: Lazy, greedy, but exceptional fighter from the Republic of
    Carcino. He's much better than Colm, and he can somewhat defend himself, so
    use him from the point when you get him to the end of the game.
    
    DUESSEL
    -------
    WHEN THEY JOIN: Chapter Fifteen: Scorched Sands
    HOW: Given to you automatically
    PROMOTION: Already promoted
    DESCRIPTION: Courageous general in Grado's army. Nicknamed Obsidian. This
    guy is one to use until the end of the game. He's a great unit, if a bit
    slow.
    
    KNOLL
    -----
    WHEN THEY JOIN: Chapter Fifteen: Scorched Sands
    HOW: Given to you automatically
    PROMOTION: Summoner
    DESCRIPTION: One of Grado's royal mages. Knows the Dark Stone's riddle. The
    key point to this guy is that you defend him. He's strong, but not enough to
    lead a charge with. Use him from the point you get him on.
    
    MYRRH
    -----
    WHEN THEY JOIN: Chapter Sixteen: Ruled by Madness
    HOW: Given to you automatically
    PROMOTION: Already promoted
    DESCRIPTION: Young pure-hearted girl from Darkling Woods. Tents to be shy.
    Myrrh can only attack fifty times. That roughly translates into fifty kills.
    She's a beast, and can do incredible damage, but can be killed by arrows and
    strong attacks, so be careful. Definitely use her, though.
    
    SYRENE
    ------
    WHEN THEY JOIN: Chapter Seventeen: River of Regrets
    HOW: Recruit her with Tana
    PROMOTION: Falcoknight
    DESCRIPTION: Dutiful commander of the 3rd battalion of Frelia's pegasus
    knights. Really, nothing special. Don't use her at all, you've got Cormag.
    
    =============================================================================
    [7] WEAPONS                                                             G0700
    =============================================================================
    
    Here's the never-read weapons section, broken into fives groups: Swords, 
    Lances, Axes, Bows, and Staves. Still, have fun with it, if you need info on 
    a weapon of some sort. And here we go!
    
    
    SWORD NAME    LVL RANGE  WT   MT   HIT  CRIT CHARGES  COST   NOTES
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Iron Sword   | E |  1  | 5  | 5  | 90  | 0  |  46   | 460  | 
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Iron Blade   | D |  1  | 12 | 9  | 70  | 0  |  35   | 980  |
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Slim Sword   | E |  1  | 2  | 3  | 100 | 5  |  30   | 480  |
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Steel Sword  | D |  1  | 10 | 8  | 75  | 0  |  30   | 600  |
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Steel Blade  | C |  1  | 14 | 11 | 65  | 0  |  21   | 600  |
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Silver Sword | A |  1  | 8  | 13 | 80  | 0  |  20   | 1500 |
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Silver Blade | A |  1  | 13 | 14 | 60  | 0  |  15   | 1800 |
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Poison Sword | D |  1  | 6  | 3  | 70  | 0  |  40   | N/A  | Coated with a 
                 |   |     |    |    |     |    |       |      | lethal poison
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Light Brand  | C | 1-2 | 9  | 9  | 70  | 0  |  25   | 1250 | Suffused with
                 |   |     |    |    |     |    |       |      | light magic
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Runesword    | A | 1-2 | 11 | 12 | 65  | 0  |  15   | N/A  | Imbued with dark
                 |   |     |    |    |     |    |       |      | magic
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Wind Sword   | B | 1-2 | 9  | 9  | 70  | 0  |  40   | N/A  | Capable of
                 |   |     |    |    |     |    |       |      | indirect attacks
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Rapier       | * |  1  | 5  | 7  | 95  | 10 |  40   | N/A  | Effective 
                 |   |     |    |    |     |    |       |      | against infantry
                 |   |     |    |    |     |    |       |      | (Eirika only)
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Killing Edge | C |  1  | 7  | 9  | 75  | 30 |  20   | 1300 | Improves crit.
                 |   |     |    |    |     |    |       |      | hit rate
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Shamshir     | D |  1  | 5  | 8  | 75  | 35 |  20   | 1200 | Improves crit.
                 |   |     |    |    |     |    |       |      | hit rate
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Lancereaver  | C |  1  | 9  | 9  | 75  | 5  |  15   | 1800 | Strong against
                 |   |     |    |    |     |    |       |      | lances/spears
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Zanbato      | D |  1  | 11 | 6  | 85  | 0  |  18   | 1260 | Effective 
                 |   |     |    |    |     |    |       |      | against cavalry
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Armorslayer  | D |  1  | 11 | 8  | 80  | 0  |  18   | 1260 | Effective
                 |   |     |    |    |     |    |       |      | against knights
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Wyrmslayer   | C |  1  | 5  | 8  | 75  | 0  |  30   | 4500 | Effective
                 |   |     |    |    |     |    |       |      | against wyverns
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Brave Sword  | B |  1  | 12 | 9  | 75  | 0  |  30   | 7500 | Can strike
                 |   |     |    |    |     |    |       |      | consecutively
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Audhulma     | S |  1  | 9  | 18 | 85  | 0  |  30   | N/A  | Sacred Twin ice
                 |   |     |    |    |     |    |       |      | blade (RES +5)
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Sieglinde    | * |  1  | 9  | 16 | 90  | 0  |  30   | N/A  | Sacred Twin 
                 |   |     |    |    |     |    |       |      | storm blade 
                 |   |     |    |    |     |    |       |      | (STR +5, Eirika
                 |   |     |    |    |     |    |       |      | only)
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    
    
    LANCE NAME    LVL RANGE  WT   MT   HIT  CRIT CHARGES  COST   NOTES
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Iron Lance   | E |  1  | 8  | 7  | 80  | 0  |  45   | 360  |
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Slim Lance   | E |  1  | 4  | 4  | 85  | 5  |  30   | 450  |
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Steel Lance  | D |  1  | 13 | 10 | 70  | 0  |  30   | 480  |
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Silver Lance | B |  1  | 10 | 14 | 75  | 0  |  20   | 1200 |   
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Javelin      | E | 1-2 | 11 | 6  | 65  | 0  |  20   | 400  |
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Heavy Spear  | D |  1  | 14 | 9  | 70  | 0  |  16   | 1200 | 
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Short Spear  | C | 1-2 | 12 | 9  | 60  | 0  |  18   | 900  |
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Spear        | B | 1-2 | 10 | 12 | 70  | 5  |  15   | 9000 |
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Dragonspear  | C |  1  | 8  | 10 | 70  | 0  |  30   | 4500 | Effective
                 |   |     |    |    |     |    |       |      | against wyverns
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Toxic Lance  | E |  1  | 8  | 4  | 65  | 0  |  40   | N/A  | Coated in lethal
                 |   |     |    |    |     |    |       |      | poison
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Bright Lance | E |  1  | 8  | 7  | 80  | 5  |  60   | N/A  | Effective
                 |   |     |    |    |     |    |       |      | against monsters
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Horseslayer  | D |  1  | 13 | 7  | 70  | 0  |  16   | 1040 | Effective
                 |   |     |    |    |     |    |       |      | against cavalry
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Axereaver    | C |  1  | 11 | 10 | 70  | 5  |  15   | 1950 | Strong against
                 |   |     |    |    |     |    |       |      | axes
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Killer Lance | C |  1  | 9  | 10 | 70  | 30 |  20   | 1200 | Improves crit.
                 |   |     |    |    |     |    |       |      | hit rate
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Brave Lance  | B |  1  | 14 | 10 | 70  | 0  |  30   | 7500 | Can strike
                 |   |     |    |    |     |    |       |      | consecutively
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Reginleif    | * |  1  | 8  | 10 | 80  | 10 |  45   | N/A  | Strong against
                 |   |     |    |    |     |    |       |      | knights/cavalry
                 |   |     |    |    |     |    |       |      | (Ephraim only)
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Siegmund     | * |  1  | 11 | 17 | 80  | 0  |  30   | N/A  | Sacred Twin fire
                 |   |     |    |    |     |    |       |      | lance (STR +5,
                 |   |     |    |    |     |    |       |      | Ephraim only)
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Vidofnir     | S |  1  | 11 | 15 | 85  | 0  |  30   | N/A  | Sacred Twin
                 |   |     |    |    |     |    |       |      | winged lance
                 |   |     |    |    |     |    |       |      | (DEF +5)
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    
    
    AXE NAME      LVL RANGE  WT   MT   HIT  CRIT CHARGES  COST   NOTES
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Iron Axe     | E |  1  | 10 | 8  | 75  | 0  |  45   | 270  |
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Steel Axe    | E |  1  | 15 | 11 | 65  | 0  |  30   | 360  |
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Silver Axe   | A |  1  | 12 | 15 | 70  | 0  |  20   | 1000 |
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Hand Axe     | E | 1-2 | 12 | 7  | 60  | 0  |  20   | 300  | Doubles as a
                 |   |     |    |    |     |    |       |      | ranged attack
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Battle Axe   | B |  1  | 15 | 13 | 60  | 5  |  20   | 1000 | Strong, but
                 |   |     |    |    |     |    |       |      | hard to wield
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Killer Axe   | C |  1  | 11 | 11 | 65  | 30 |  20   | 1000 | Improves crit.
                 |   |     |    |    |     |    |       |      | hit rate
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Swordreaver  | C |  1  | 13 | 11 | 65  | 5  |  15   | 2100 | Strong against
                 |   |     |    |    |     |    |       |      | swords
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Swordslayer  | C |  1  | 13 | 11 | 80  | 5  |  20   | 2000 | Good against
                 |   |     |    |    |     |    |       |      | Swordfighters
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Dragon Axe   | C |  1  | 11 | 12 | 60  | 0  |  30   | 5000 | Effective
                 |   |     |    |    |     |    |       |      | against Wyverns
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Devil Axe    | E |  1  | 18 | 18 | 55  | 0  |  20   | 900  | Might injure
                 |   |     |    |    |     |    |       |      | wielder
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Hatchet      | E | 1-2 | 5  | 4  | 85  | 0  |  50   | N/A  | Lightweight and
                 |   |     |    |    |     |    |       |      | easy to use
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Halberd      | D |  1  | 15 | 10 | 60  | 0  |  18   | N/A  | Effective
                 |   |     |    |    |     |    |       |      | against cavalry
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Poison Axe   | D |  1  | 10 | 4  | 60  | 0  |  40   | N/A  | Coated in 
                 |   |     |    |    |     |    |       |      | lethal poison
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Tomahawk     | A | 1-2 | 14 | 13 | 65  | 0  |  15   | 3000 | Doubles as a 
                 |   |     |    |    |     |    |       |      | ranged attack
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Brave Axe    | B |  1  | 16 | 10 | 65  | 0  |  30   | 7500 | Can strike
                 |   |     |    |    |     |    |       |      | consecutively
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Hammer       | D |  1  | 15 | 10 | 55  | 0  |  20   | 800  | Effective
                 |   |     |    |    |     |    |       |      | against knights
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Fiendcleaver | E |  1  | 10 | 8  | 75  | 5  |  60   | N/A  | Effective 
                 |   |     |    |    |     |    |       |      | against monsters
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Garm         | S |  1  | 13 | 20 | 75  | 0  |  30   | N/A  | Sacred Twin
                 |   |     |    |    |     |    |       |      | black axe 
                 |   |     |    |    |     |    |       |      | (SPD +5)
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    
    
    BOW NAME      LVL RANGE  WT   MT   HIT  CRIT CHARGES  COST   NOTES
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Iron Bow     | E |  2  | 5  | 6  | 85  | 0  |  45   | 540  |
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Steel Bow    | D |  2  | 9  | 9  | 70  | 0  |  30   | 720  |
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Silver Bow   | A |  2  | 6  | 13 | 75  | 0  |  20   | 1600 |
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Short Bow    | D |  2  | 3  | 5  | 85  | 10 |  22   | 1760 | Improves crit.
                 |   |     |    |    |     |    |       |      | hit rate
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Longbow      | D | 2-3 | 10 | 5  | 65  | 0  |  20   | 2000 | Extended attack
                 |   |     |    |    |     |    |       |      | range
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Killer Bow   | C |  2  | 7  | 9  | 75  | 30 |  20   | 1400 | Improves crit.
                 |   |     |    |    |     |    |       |      | hit rate
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Poison Bow   | D |  2  | 5  | 4  | 65  | 0  |  40   | N/A  | Coated in
                 |   |     |    |    |     |    |       |      | lethal poison
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Beacon Bow   | E |  2  | 5  | 6  | 85  | 5  |  60   | N/A  | Effective 
                 |   |     |    |    |     |    |       |      | against monsters
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Brave Bow    | B |  2  | 12 | 10 | 70  | 0  |  30   | 7500 | Can strike
                 |   |     |    |    |     |    |       |      | consecutively
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    Nidhogg      | S |  2  | 7  | 18 | 80  | 0  |  30   | N/A  | Sacred Twin
                 |   |     |    |    |     |    |       |      | serpent bow
                 |   |     |    |    |     |    |       |      | (LCK +5)
    -------------+---+-----+----+----+-----+----+-------+------+-----------------
    
    If you're actually reading this, send me an e-mail. God, I don't know why I 
    spent so much time doing this section, there's already a perfectly fine FAQ 
    for this. I guess Walkthroughs are supposed to cover every last facet of a 
    game, weapons included. >_< Well, thanks for making my poor time worth it.
    
    UPDATE: I think I've now gotten six e-mails from readers. Thanks, people, 
    especially Shirl, the first e-mailer!
    
    
    STAVE NAME    LVL  RANGE  CHARGES  COST   NOTES
    -------------+---+-------+-------+------+------------------------------------
    Heal         | E |   1   |  30   | 600  | Restores some HP to allies in 
                 |   |       |       |      | adjacent spaces
    -------------+---+-------+-------+------+------------------------------------
    Mend         | D |   1   |  20   | 1000 | Restores many HP to allies in
                 |   |       |       |      | adjacent spaces
    -------------+---+-------+-------+------+------------------------------------
    Recover      | C |   1   |  15   | 2250 | Restores all HP to allies in
                 |   |       |       |      | adjacent spaces
    -------------+---+-------+-------+------+------------------------------------
    Physic       | B | MP/2  |  15   | 3750 | Restores HP to allies at a
                 |   |       |       |      | distance
    -------------+---+-------+-------+------+------------------------------------
    Fortify      | A | MP/2  |   8   | 8000 | Restores all HP to allies nearby
    -------------+---+-------+-------+------+------------------------------------
    Restore      | C |   1   |  10   | 2000 | Restores allies to normal physical
                 |   |       |       |      | status
    -------------+---+-------+-------+------+------------------------------------
    Barrier      | C |   1   |  15   | 2250 | Increases resistance of adjacent
                 |   |       |       |      | allies for a time
    -------------+---+-------+-------+------+------------------------------------
    Torch        | E | MP/2  |  10   | 1000 | Lights the area, gradually dims
    -------------+---+-------+-------+------+------------------------------------
    Berserk      | B | MP/2  |   3   | N/A  | Sends target into a berserk rage
    -------------+---+-------+-------+------+------------------------------------
    Sleep        | B | MP/2  |   3   | N/A  | Puts target to sleep for multiple
                 |   |       |       |      | turns
    -------------+---+-------+-------+------+------------------------------------
    Nightmare    | * |  1-3  |   1   | N/A  | Lulls all targets within range into
                 |   |       |       |      | a deep sleep
    -------------+---+-------+-------+------+------------------------------------
    Silence      | B | MP/2  |   3   | 1200 | Halts all enemy magic for multiple
                 |   |       |       |      | turns
    -------------+---+-------+-------+------+------------------------------------
    Unlock       | D |  1-2  |  10   | 1500 | Can unlock doors within range
    -------------+---+-------+-------+------+------------------------------------
    Rescue       | B | MP/2  |   3   | 1800 | Moves allies from a distance to a
                 |   |       |       |      | nearby adjacent space
    -------------+---+-------+-------+------+------------------------------------
    Warp         | A |   1   |   6   | 7500 | Moves adjacent allies to faraway
                 |   |       |       |      | spaces instantly
    -------------+---+-------+-------+------+------------------------------------
    Hammerne     | C |   1   |   3   | 1800 | Restores an adjacent ally's weapon
                 |   |       |       |      | to full charge
    -------------+---+-------+-------+------+------------------------------------
    Latona       | S |  ALL  |   3   | N/A  | Sacred Twin stave. The ancient
                 |   |       |       |      | Stave of Latona.
    -------------+---+-------+-------+------+------------------------------------
    
    =============================================================================
    [8] MAGIC                                                               G0800
    =============================================================================
    
    This is the magic section, which is laid out similarly to the weapons 
    section. It's broken into three groups: Light, Dark, and Anima magic.
    
    
    LIGHT MAGIC   LVL RANGE   WT   MT   HIT  CRIT CHARGES  COST   NOTES
    -------------+---+------+----+----+-----+----+-------+------+----------------
    Lightning    | E | 1-2  | 6  | 4  | 95  | 5  |  35   | 630  |
    -------------+---+------+----+----+-----+----+-------+------+----------------
    Shine        | D | 1-2  | 8  | 6  | 90  | 8  |  30   | 900  |
    -------------+---+------+----+----+-----+----+-------+------+----------------
    Divine       | C | 1-2  | 12 | 8  | 85  | 10 |  25   | 2500 |
    -------------+---+------+----+----+-----+----+-------+------+----------------
    Purge        | B | 3-10 | 20 | 10 | 75  | 5  |   5   | 3000 | Long-range
                 |   |      |    |    |     |    |       |      | magic attack
    -------------+---+------+----+----+-----+----+-------+------+----------------
    Aura         | A | 1-2  | 15 | 12 | 85  | 15 |  20   | 8000 |
    -------------+---+------+----+----+-----+----+-------+------+----------------
    Ivaldi       | S | 1-2  | 10 | 17 | 90  | 5  |  30   | N/A  | Sacred Twin 
                 |   |      |    |    |     |    |       |      | light tome 
                 |   |      |    |    |     |    |       |      | (DEF +5)
    -------------+---+------+----+----+-----+----+-------+------+----------------
    
    
    DARK MAGIC    LVL RANGE   WT   MT   HIT  CRIT CHARGES  COST   NOTES
    -------------+---+------+----+----+-----+----+-------+------+----------------
    Flux         | D | 1-2  | 8  | 7  | 80  | 0  |  45   | 900  |
    -------------+---+------+----+----+-----+----+-------+------+----------------
    Nosferatu    | C | 1-2  | 14 | 10 | 70  | 0  |  20   | 3200 |
    -------------+---+------+----+----+-----+----+-------+------+----------------
    Luna         | C | 1-2  | 12 | 0  | 50  | 10 |  30   | 4200 | Negates enemy
                 |   |      |    |    |     |    |       |      | resistance stat
    -------------+---+------+----+----+-----+----+-------+------+----------------
    Eclipse      | B | 3-10 | 12 | *  | 30  | 0  |   5   | 4000 | Reduces enemy
                 |   |      |    |    |     |    |       |      | HP by half
    -------------+---+------+----+----+-----+----+-------+------+----------------
    Fenrir       | A | 1-2  | 18 | 15 | 70  | 0  |  20   | 8000 |
    -------------+---+------+----+----+-----+----+-------+------+----------------
    Gleipnir     | S | 1-2  | 20 | 23 | 80  | 0  |  30   | N/A  | Sacred Twin 
                 |   |      |    |    |     |    |       |      | dark tome 
                 |   |      |    |    |     |    |       |      | (SKL +5)
    -------------+---+------+----+----+-----+----+-------+------+----------------
    
    
    ANIMA MAGIC   LVL RANGE   WT   MT   HIT  CRIT CHARGES  COST   NOTES
    -------------+---+------+----+----+-----+----+-------+------+----------------
    Fire         | E | 1-2  | 4  | 5  | 90  | 0  |  40   | 560  |
    -------------+---+------+----+----+-----+----+-------+------+----------------
    Thunder      | D | 1-2  | 6  | 8  | 80  | 5  |  35   | 700  |
    -------------+---+------+----+----+-----+----+-------+------+----------------
    Elfire       | C | 1-2  | 10 | 10 | 85  | 0  |  30   | 1200 |
    -------------+---+------+----+----+-----+----+-------+------+----------------
    Alacalibur   | B | 1-2  | 2  | 8  | 85  | 0  |  20   | N/A  |
    -------------+---+------+----+----+-----+----+-------+------+----------------
    Bolting      | B | 3-10 | 20 | 12 | 60  | 0  |   5   | 2500 | Long-range
                 |   |      |    |    |     |    |       |      | lightning 
                 |   |      |    |    |     |    |       |      | strike
    -------------+---+------+----+----+-----+----+-------+------+----------------
    Fimbulvetr   | A | 1-2  | 12 | 13 | 80  | 0  |  20   | 6000 |
    -------------+---+------+----+----+-----+----+-------+------+----------------
    Excalibur    | S | 1-2  | 13 | 18 | 90  | 10 |  30   | N/A  | Sacred Twin
                 |   |      |    |    |     |    |       |      | anima tome
                 |   |      |    |    |     |    |       |      | (SPD +5)
    -------------+---+------+----+----+-----+----+-------+------+----------------
    
    =============================================================================
    [9] TECHNIQUES                                                          G0900
    =============================================================================
    
    There are only twelve techniques in the game. I suppose it warrants its
    own section, so here we are.
    
    SILENCER (Assassin skill)
    - Silencer is an automatic kill skill. If it happens, the target is killed,
      simple as that. Chance of occurrence is half your critical hit percentage
      points.
    
    GREAT SHIELD (General skill)
    - Great Shield makes it so that your character receives no damage at all from
      the attack thrown at it. Chances of occurence is the number of the
      attacking enemy's skill points.
    
    SURE SHOT (Sniper skill)
    - Sure Shot makes the hit percentage of the attack 100%. Chance of occurrence
      is the same as your Sniper's level.
    
    PIERCE (Wyvern Knight skill)
    - Pierce makes it so your attack ignores the defense of the enemy. Chance of
      occurrence is the same as your Wyvern Knight's level. Can cause glitch, in
      some cases. Turn off animation to negate glitch possibility.
    
    SLAYER (Bishop skill)
    - Slayer triples the might of a spellbook, or tome, when a Bishop is
      attacking a monster. Always in effect.
    
    EXTRA VISION (Assassin, Thief, and Rogue skills)
    - More than doubles the vision of these three kinds of units. It goes from
      three spaces away to eight. Always in effect.
    
    STEAL (Thief and Rogue skill)
    - Allows Thieves and Rogues to steal items in green from enemies that are
      adjacent to them. To succeed, the target's speed must be equal or lower
      than the unit stealing.
    
    PICK (Rogue Skill)
    - Allows Rogue to open doors and chests without a lockpick. Always in effect.
    
    SUMMONER (Summon Phantom)
    - Allows Summoners to summon weak Phantoms to the field as allies. Only one
      at a time per Summoner. No chance of failure.
    
    DANCE (Dancer skill)
    - Allows Dancers to give another unit a second chance. No chance of failure.
    
    DISMANTLE TRAP (Assassin and Rogue skill)
    - Allows assassins and Rogues to dismantle traps when stepped upon, like 
      those found in Chapter Eighteen: Two Faces of Evil. The fire traps, 
      remember?
    
    CRITICAL INCREASE (Berserker, Swordmaster, Super Recruit & Journeyman skill)
    - Increases critical hit percentage chances by 15%. Always in effect.
    
    =============================================================================
    [10] ITEMS                                                              G1000
    =============================================================================
    
    This section contains every item in the game, along with their various 
    specifications and usages.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    STAT-BOOSTING ITEMS
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    NOTE: One use each, each costs 8,000 gold. They... boost stats. Of course.
    
    ANGELIC ROBE
    It raises target's HP by seven.
    
    BODY RING
    It raises target's constitution by two.
    
    DRAGONSHIELD
    It raises target's defense by two.
    
    ENERGY RING
    It raises target's strength or magic by two.
    
    GODDESS ICON
    It raises target's luck by two.
    
    SECRET BOOK
    It raises target's skill by two.
    
    SPEEDWING
    It raises target's speed by two.
    
    SWIFTSOLE
    It raises target's movement by two. (Only one in the game!)
    
    TALISMAN
    It raises target's resistance by two.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    EQUIPABLE ITEMS
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    NOTE: These are items that units can equip to get special bonuses or 
    benefits.
    
    DRAGONSTONE
    Considering it does give Myrrh heavy stat benefits when EQUIPPED, I thought
    it belonged here. Anyway, it is a stone imbued with mysterious might. Myrrh
    draws strength from it. The stat benefits it gives are dependent on Myrrh's
    level, I believe. Not sure, though.
    
    FILI SHIELD
    An amulet that protects fliers from arrows. Equipping this to Cormag or
    Myrrh would be a real good idea.
    
    HOPLON GUARD
    A device that negates enemy critical attacks. Equipping this to Eirika, to
    reduce the chance of an unexpected game over, would be a real good idea.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    PROMOTION ITEMS
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    ELYSIAN WHIP
    For pegasus knights and wyvern riders level ten and up.
    
    GUIDING RING
    For magic wielders and troubadours level ten and up.
    
    HERO CREST
    For mercenaries, myrmidons, and fighters level ten and up.
    
    KNIGHT'S CREST
    For armored warriors level ten and up.
    
    LUNAR BRACE
    For Eirika.
    
    MASTER SEAL
    For any unit level ten and up.
    
    OCEAN'S SEAL
    For use by thieves and pirates level ten and up.
    
    ORION'S BOLT
    For archers level ten and up.
    
    SOLAR BRACE
    For Ephraim.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    MONEY ITEMS
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    NOTE: These are items you can sell to get money.
    
    BAG OF GOLD
    Enemies hold bag. You kill enemy. You get bag. Victory.
    
    RED GEM
    Worth 2,500 gold.
    
    BLUE GEM
    Worth 5,000 gold.
    
    WHITE GEM
    Worth 10,000 gold.
    
    BLACK GEM
    Worth 15,000 gold.
    
    GOLD GEM
    Worth 20,000 gold.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    HEALING ITEMS
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    VULNERARY
    A medicinal solution used for healing minor wounds.
    
    ELIXIR
    A powerful solution that restores all HP.
    
    ANTITOXIN
    A medicinal solution that cures poison.
    
    PURE WATER
    A draught that boosts resistance by seven. Grows weaker by one each turn.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    OTHER ITEMS
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    TORCH
    A staff with burning pitch that dissipates fog. Grows weaker each turn.
    
    DOOR KEY
    Opens doors.
    
    CHEST KEY
    Opens chests.
    
    LOCKPICK
    Opens doors and chests. Usable only by thieves.
    
    METRIS'S TOME
    Increases stat growth by 5%.
    
    MEMBER'S CARD
    Allows card carrier to enter secret shops.
    
    SILVER CARD
    Halves price of items in shops.
    
    =============================================================================
    [11] SHOPS                                                              G1100
    =============================================================================
    
    This section is for shops and their inventories (armories included).
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    IDE SHOP
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    ARMORY
    ------
    Iron Sword    460 gold
    Slim Sword    480 gold
    Iron Lance    360 gold
    Slim Lance    450 gold
    Javelin       400 gold
    Iron Axe      270 gold
    Steel Axe     360 gold
    Hand Axe      300 gold
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    SERAFEW SHOP
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    ARMORY                       VENDOR
    ------                       ------
    Iron Sword    460 gold       Heal         600 gold
    Slim Sword    480 gold       Torch        1000 gold
    Steel Sword   600 gold       Restore      2000 gold
    Iron Lance    360 gold       Fire         560 gold
    Slim Lance    450 gold       Lightning    600 gold
    Steel Lance   480 gold       Vulnerary    300 gold
    Iron Axe      270 gold
    Steel Axe     360 gold
    Iron Bow      540 gold
    Steel Bow     720 gold
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    PORT KIRIS
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    ARMORY                       VENDOR
    ------                       ------
    Steel Sword   600 gold       Fire         560 gold
    Iron Blade    980 gold       Thunder      700 gold
    Iron Lance    360 gold       Lightning    630 gold
    Steel Lance   480 gold       Shine        900 gold
    Javelin       400 gold       Flux         900 gold
    Iron Axe      270 gold       Heal         600 gold
    Steel Axe     360 gold       Mend         1000 gold
    Hammer        800 gold       Unlock       1500 gold
    Hand Axe      300 gold       Chest Key    300 gold
    Iron Bow      540 gold       Vulnerary    300 gold
    Steel Bow     720 gold       Elixir       3000 gold
    Short Bow     1760 gold      Antitoxin    450 gold
                                 Torch        450 gold
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    CAER PELYN
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    VENDOR
    ------
    Thunder       700 gold
    Elfire        1200 gold
    Shine         900 gold
    Flux          900 gold
    Luna          4200 gold
    Heal          600 gold
    Mend          1000 gold
    Restore       2000 gold
    Vulnerary     300 gold
    Pure Water    900 gold
    Antitoxin     450 gold
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    JEHANNA HALL
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    VENDOR
    ------
    Thunder       700 gold
    Elfire        1200 gold
    Lightning     630 gold
    Shine         900 gold
    Divine        2500 gold
    Flux          900 gold
    Luna          4200 gold
    Mend          1000 gold
    Restore       2000 gold
    Barrier       2250 gold
    Vulnerary     300 gold
    Elixir        3000 gold
    Pure Water    900 gold
    Antitoxin     450 gold
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    BETHROEN
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    ARMORY                       VENDOR
    ------                       ------
    Steel Sword   600 gold       Fire         560 gold
    Iron Blade    980 gold       Thunder      700 gold
    Iron Lance    360 gold       Lightning    630 gold
    Steel Lance   480 gold       Shine        900 gold
    Javelin       400 gold       Flux         900 gold
    Iron Axe      270 gold       Heal         600 gold
    Steel Axe     360 gold       Mend         1000 gold
    Hammer        800 gold       Unlock       1500 gold
    Hand Axe      300 gold       Chest Key    300 gold
    Iron Bow      540 gold       Vulnerary    300 gold
    Steel Bow     720 gold       Elixir       3000 gold
    Short Bow     1760 gold      Antitoxin    450 gold
                                 Torch        500 gold
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    TAIZEL
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    VENDOR
    ------
    Thunder       700 gold
    Elfire        1200 gold
    Shine         900 gold
    Flux          900 gold
    Luna          4200 gold
    Heal          600 gold
    Mend          1000 gold
    Restore       2000 gold
    Vulnerary     300 gold
    Pure Water    900 gold
    Antitoxin     450 gold
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    NARUBE RIVER
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    ARMORY                       VENDOR  
    ------                       ------
    Slim Sword    480 gold       Thunder      700 gold
    Steel Sword   600 gold       Elfire       1200 gold
    Killing Edge  1300 gold      Shine        900 gold
    Slim Lance    450 gold       Divine       2500 gold
    Steel Lance   480 gold       Flux         900 gold
    Javelin       400 gold       Luna         4200 gold
    Killer Lance  1200 gold      Heal         600 gold
    Steel Axe     360 gold       Mend         1000 gold
    Hand Axe      300 gold       Recover      2250 gold
    Killer Axe    1000 gold      Elixir       3000 gold
    Steel Bow     720 gold       Pure Water   900 gold
    Longbow       2000 gold      Antitoxin    450 gold
    Killer Bow    1400 gold
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    RAUSTEN COURT
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    ARMORY                       VENDOR
    ------                       ------
    Silver Sword  1500 gold      Thunder      700 gold
    Silver Blade  1800 gold      Elfire       1200 gold
    Killing Edge  1300 gold      Shine        900 gold
    Lancereaver   1800 gold      Divine       2500 gold
    Silver Lance  1200 gold      Flux         900 gold
    Killer Lance  1200 gold      Luna         4200 gold
    Axereaver     1950 gold      Mend         1000 gold
    Silver Axe    1000 gold      Recover      2250 gold
    Killer Axe    1000 gold      Restore      2000 gold
    Swordreaver   2100 gold      Vulnerary    300 gold
    Silver Bow    1600 gold      Elixir       3000 gold
    Killer Bow    1400 gold      Antitoxin    450 gold
    Short Bow     1760 gold      Pure Water   900 gold
    Longbow       2000 gold
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    SECRET SHOP ONE: JEHANNA HALL
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    NOTE: Walkthrough explains how to find secret shops.
    
    Steel Blade     1250 gold
    Silver Blade    1800 gold
    Killing Edge    1300 gold
    Lancereaver     1800 gold
    Battle Axe      1000 gold
    Killer Axe      1000 gold
    Swordreaver     2100 gold
    Brave Lance     7500 gold
    Killer Lance    1200 gold
    Axereaver       1850 gold
    Killer Bow      1400 gold
    Recover         2250 gold
    Psychic         3750 gold
    Fortify         8000 gold
    Purge           3000 gold
    Barrier         2250 gold
    Bolting         2500 gold
    Fenrir          8000 gold
    Angelic Rove    8000 gold
    Energy Ring     8000 gold
    Body Ring       8000 gold
    Guiding Ring    10000 gold
    Ocean Seal      10000 gold
    Elysian Whip    10000 gold
    Hero's Crest    10000 gold
    Knight's Crest  10000 gold
    Lockpick        1200 gold
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    SECRET SHOP TWO: GRADO KEEP 
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    NOTE: Walkthrough explains how to find secret shops.
    
    Steel Blade     1250 gold
    Silver Blade    1800 gold
    Brave Sword     7500 gold
    Killing Edge    1300 gold
    Lancereaver     1800 gold
    Battle Axe      1000 gold
    Killer Axe      1000 gold
    Swordreaver     2100 gold
    Axereaver       1850 gold
    Killer Bow      1400 gold
    Recover         2250 gold
    Psychic         3750 gold
    Purge           3000 gold
    Barrier         2250 gold
    Silence         1200 gold
    Bolting         2500 gold
    Eclipse         4000 gold
    Angelic Rove    8000 gold
    Energy Ring     8000 gold
    Talisman        8000 gold
    Guiding Ring    10000 gold
    Ocean Seal      10000 gold
    Elysian Whip    10000 gold
    Hero's Crest    10000 gold
    Knight's Crest  10000 gold
    Orion's Bolt    10000 gold
    Lockpick        1200 gold
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    SECRET SHOP THREE: RAUSTEN COURT 
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    
    NOTE: Walkthrough explains how to find secret shops.
    
    Shamshir        1200 gold
    Battle Axe      1000 gold
    Brave Axe       7500 gold
    Spear           9000 gold
    Brave Bow       7500 gold
    Psychic         3750 gold
    Aura            8000 gold
    Barrier         2250 gold
    Bolting         2500 gold
    Fimbulvetr      6000 gold
    Angelic Rove    8000 gold
    Energy Ring     8000 gold
    Talisman        8000 gold
    Goddess Icon    8000 gold
    Dragonshield    8000 gold
    Guiding Ring    10000 gold
    Ocean Seal      10000 gold
    Elysian Whip    10000 gold
    Hero's Crest    10000 gold
    Orion's Bolt    10000 gold
    
    =============================================================================
    [12] VERSION HISTORY                                                    G1200
    =============================================================================
    
    [VERSION 1.41] January 11, 2009
     -Updated copyright, made a few minor tweaks
    
    [VERSION 1.4] August 4, 2007
     -ANOTHER huge formatting change.
     -Re-worked the Table of Contents.
     -Spelling errors comprehensively fixed.
    
    [VERSION 1.3] February 3-4, 2007
     -Formatting overhaul.
    
    [VERSION 1.2] February 1, 2007
     -Made a lot of little fixes and streamlined the whole thing.
    
    [VERSION 1.1] July 15, 2006
     -Updated special thanks
     -Numerous minor fixes and a few formatting changes.
    
    [VERSION 1.0] July 8-9, 2006
     -Everything is written (and submitted). My God, when do I get to sleep?
    
    [VERSION 0.7] July 4, 2006
     -No Fourth of July party, so I finished the FAQ up through Xb.
    
    [VERSION 0.4] July 3, 2006
     -FAQ finished from Sections 1-8f. Wow, that's a lot of work for just a
      week or so. *passes out from exhaustion*
    
    [VERSION 0.0] June 27, 2006
     -FAQ started.
    
    =============================================================================
    [13] SPECIAL THANKS                                                     G1300
    =============================================================================
    
    -NINTENDO, for making the handheld console that let this game exist.
    
    -INTELLIGENT DESIGNS, for making the game.
    
    -CJAYC, for making the site that made me waste 40+ hours on making this FAQ.
    
    -SURF ROCK, for showing me how to format a guide and constantly reminding
     me that I'm an idiot, thus keeping my ego in check. Thanks, big brother.
    
    -PIRATEKINGVYSE2, for always staying on the defensive. He'll understand.
     Also, all those little errors he's pointed out don't quite make up for it.
     When will you attack, Vyse?
    
    -BYRGG and VIRUSMAN for helping me with info related to Master Seals. Thought
     I'd forget, did you?
    
    -FLINK101, ANDY WORSTELL, ALEX HU, MOHL394, and KENNY MACKO for e-mailing me
     after this was posted with minor fixes.
    
    -THE OTHERS WHO WROTE FAQS FOR THIS GAME. Those FAQs helped me immeasurably
     when I was just starting to play this game years ago, and I thought I'd
     return the favor. Maybe someone like me will be helped by this. ^_^
    
    -THE READERS, for whom this FAQ is for. No point in writing it otherwise.
    
    =============================================================================
    [14] CONTACT INFO                                                       G1400
    =============================================================================
    
    If you have any questions, comments, or errors you'd like to point out, my
    e-mail is Kratos_42[at]hotmail[dot]com. I will always respond, unless I've
    already addressed the issue or your grammar is incomprehensible. Thank you
    for reading. ^_^
    
    This FAQ may not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission by the author. If you wish to
    use this document on your website, you may do so under one condition - you
    must e-mail me first for permission. Should I choose to grant permission,
    you are not permitted to change a single character of this document without
    further consideration.
    
            COPYRIGHT (C) 2005-2009 DANIEL ANDERSON. ALL RIGHTS RESERVED.