Fire Emblem - The Sacred Stones

  Version 1.2

    Guide by CLLi a.k.a. sunny_d2


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Table of Contents
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I. Introduction

II. Tasteful Information
   A. Delta Delta and Glowy Glowy
   B. Terrain Bonuses
   C. Hard Difficulty
   D. Enemy at the Gates
   E. Support
   F. The Arena
   G. Don't Forget Tile-Based!
   H. Class Skills
   I. Weapon Rank

III. Chapter Walkthroughs
   A. Section A
   B. Ephraim's Walkthrough
   C. Eirika's Walkthrough
   D. Section B

IV. Bonus Area Walkthroughs
   A. Tower of Valni
   B. Lagdou Ruins

V. Opinion Section
   A. Character Analysis
   B. Weapon Analysis
   C. Class Analysis
   D. Unobtainable Items/Weapons

VI. Tasteless Information
   A. Weapons

VII. Miscellaneous
   A. Credits
   B. Legal
   C. Version History
   D. Contact




______________________________________________________________________________
I. Introduction

For a little cartridge for a little game system, Fire Emblem: The Sacred 
Stones sure is fun. I've spent countless hours getting to know all the aspects
of this game. And now, I'm sharing some of those things with readers. 

This walkthrough is a walkthrough only. I won't be posting Random Number
Generator info nor support statistics nor every shop and what it stocks. No,
this guide is on getting you through the game as smoothly as possible. For the
sake of a "complete" guide, there I will post data that no one will probably 
ever read about prices and I-don't-care stuff.

A little about my experience... I've played through the game four times. And 
one of those times, I've gone overboard and played Creature Campaign (CC). And
with that CC, I've maxed out all stats on all characters by gold farming Lagdou
Ruins. Believe me when I tell you, I know how to do things efficiently.

Regarding spoilers - I will have no discretion in pointing out different 
things so be prepared to be spoiled. Besides, most of the time, people read
guides to obtain help on certain areas (or the whole game) so keeping the 
guide spoil-proof just prolongs my writing time. Who has time in the 21st
century, huh?

Now Fire Emblem is a very open-ended game. There are 30 some characters to 
choose from to use. Usually you only have 12 or so you continually use. I 
shall try to remain as impartial as I can. My personal style is using as
diverse a party as I can so I can tackle all kinds of situations.

Random paragraphs here. I realize it is 2009 and the GameBoy Advance is old
stuff. Therefore not everyone is playing Fire Emblem while holding the plastic
Nintendo device. I am aware of what technology can do these days, but my guide
is based on 1x normal speed with the load feature only available when you
physically turn on the device and select "Resume Chapter" or "Restart Chapter".

Thanks for checking out my guide!



______________________________________________________________________________
II. Tasteful Information

If you don't know already, this game is a turn-based strategy game. You get 
few characters to control while battling hundreds of enemies. So every 
movement of a character must be thought out. On top of that, your characters
do not come back to life once they die. So keep them alive!

Most of the things that belong here can be found in the in-game "Guide". I may
be assuming some things, but scrolling through some pixels on your screen
might be more fun than reading some person's guide. But I shall indulge on
things that the game doesn't mention or stress the importance of some things.


A. Delta Delta and Glowy Glowy

Weapons Triangle
  
   ->      |Swords|        >        |Axes|        >       |Lances|        ->
  
        Power    - **          Power    - ****        Power    - ***
        Accuracy - ****        Accuracy - **          Accuracy - ***
        Bests    - Axes        Bests    - Lances      Bests    - Swords


Magic Triangle

   ->      |Anima|        >        |Light|        >         |Dark|        ->
  
        Power    - ***          Power    - **           Power    - ****
        Accuracy - ***          Accuracy - ****         Accuracy - **
        Bests    - Light        Bests    - Dark         Bests    - Anima


   Now the characteristics of the class of weapons and magic is independent of
   the unit using it. Flux in the hands of a quick and highly skilled shaman
   will double hit at 100% hit.


The Extra Effective Weapons

*Note: for the sake of saving space, knights = knights + promotions and
       cavalry = all horse-mounted units

   Bows - against flying units
     Flying Units: Wyvern Rider, Wyvern Lord, WyvernKnight, FalcoKnight,
                   Pegasus Knight, Gargoyle, Deathgoyle, DracoZombie, Manakete
   Wind Sword (range) - against flying units
   Rapier - against knights, cavalry
   Reginleif - against knights, cavalry
   Halberd/Horseslayer/Zanbato - against cavalry
   Armorslayer/Hammer/Heavy Spear - against knights 
   Wyrmslayer/Dragonspear/Dragon Axe - against wyverns
   Swordslayer Axe - against sword user
     This works as a reverse on the weapons triangle, but it also is 
     permanently effective against sword users.
     Sword Users: Swordmaster, Myrmidon, Eirika, Assassin, Thief, Rogue,
                  Mercenary, Hero
   Sieglinde/Siegmund - against monsters
   Anything a Bishop uses - against monsters
   All Sacred weapons (-Gleipnir) - against monsters

Now when these are active, the weapon icon glows when in battle. The damage of
the weapon is 2x of what it originally is. ie. a bow with 9 damage when 
fighting against flyers would result in the bow having 18 damage when used in
the damage calculation equation


B. Terrain Benefits
  
Assume everything provides 0 bonus defense and 0 bonus avoidance. I will just
list the special ones.

      Terrain Type      +Defense | +Avoid %
       Sand                 0         5
       Armory/House         0         10
       Water                0         10        
       Forest/Pillar        1         20
       Mountain             1         30
       Fort                 2         20
       Peak                 2         40
       Gate/Throne          3         30

A note on gate/throne/fort. Units on those terrain spots will heal the amount 
equivalent to their tens digit at the start of their turn. For example, a 36 
HP swordmaster on the throne should wipe before getting off. No seriously, 3 
HP will be healed at the start of their turn.


C. Hard Difficulty
   
This guide is written mainly for the normal difficulty. In hard difficulty,
it is even more important to calculate every move because enemies are much
more dangerous. 

Pay attention to the intro movie displaying many of the classes and their
basic stats. Everything in hard is amplified. So if it says Druids have 
really low skill and high magic, you better take that into account when 
fighting one. Wyvern Lords and Heroes will have very high HP, always. These
changes are especially noticed in the arena.

The luck generators feel different in hard difficulty. The enemy seem to have
improved hit rates and critical rates despite even having lower percentages
than my characters. Hard difficulty is so much different that I would need
a new guide for it. I have completed it once and boy, it took twice as long
and I had several restarts because I lost important characters.


D. Enemy at the Gates

The Artificial Intelligence (AI) for this game wants the opposite of what you
want to do with your characters. Kill them. However, they do so in a very
predictable way. 

In most strategy games, turn-based and real-time, it is beneficial to 
concentrate damage on a single enemy entity and destroy it than to spread that
damage out among many entities. So in Fire Emblem, enemies will gang-up 
whenever they can on the most vulnerable target. Say for example a group of
bandits will target your healer (when in range) rather than your cavalier.
The AI also takes into account the equipment of the unit; bandits with axes
will target your lance cavalier over your sword myrmidon. Now a unit with
absolutely nothing equiped will be a black hole to enemies.

There are definitely exceptions to this pattern.


E. Support

Fire Emblem tries to emulate support in reality by having a numerical 
interpretation of it. People who fight alongside each other tend to do better
together than apart. So when characters stand adjacent to each other long
enough, they gain bonuses when around one another.

Check other guides/FAQs about the exact numbers. But the idea is that you want
support between characters you use often. Support is obtained artificially
by spending countless times ending your turn with the proper two characters
adjacent to each other. After enough turns have past, a support option appears
and selecting it initiates a conversation and improves your support level.

The max support level is A (or three times conversing). So those characters
who are in 3 moving spaces of each other (imagine a diamond), will obtain
various bonuses. The value of support bonuses is linear, so having a support 
of 5 C's in range is the same as an A and a B. 

There are limits! Each individual character is limited to 5 conversations. Even
though the game displays all possible support combinations, only 5 are allowed.
A character that blinks white/green in the support screen has their supports
maxed out already. 

Now to effectively utilize support, I recommend getting an A support and a B
support for all your main characters. This is more efficient because you only
need 2 other characters for that character instead of 5 other characters 
around it to obtain maximum support bonuses. However, if you wish to obtain
utter perfection in your stats when fully support, you have to pay attention
to affinities of each character. For example, Marisa probably doesn't need
an A-support affinity that adds to hit% and avoid% but rather +defense and
critical%.

At the end of the game, the credits will be different if you have A-support
characters. For example, if Natasha and Joshua get A-support, they will be
wed in the Epilogue. This also explains why the limit is 5 support 
conversations. Natasha cannot wed both Joshua and Franz if the limit was 6+.

Here is an example of a list of A-support configuration with a B-support 
configuration with it. The B-support list would be much larger if I included
supports between other characters, but I tried to create as many B-supports
among the A-support characters.

  :A-Support characters:                     :B-Support characters:
   Ross      -     Garcia                   Ewan       -     Amelia
   Gerik     -     Marisa                   Marisa     -     Joshua
   Joshua    -     Innes                    Ross       -     Gerik
   L'Arachel -     Eirika                   Neimi      -     Artur
   Tana      -     Cormag                   Innes      -     L'Arachel
   Ewan      -     Saleh                    
   Amelia    -     Neimi
   Artur     -     Lute
                             



F. The Arena

The Arena is an unlimited source of experience and gold, if you play smart. 
Any character can battle in it. A weapon will be provided for you and if you 
can use multiple weapons, a set one will always be given (ie Cavaliers will 
always use lances, Paladins will always use swords). 

Now when prompted, the Arena CEO will display the enemy type and its weapon
for you before you answer "Yes" to betting. This is important in deciding when
to bet and when to not. Analyze the enemy type and its weapon. If you are
training your Myrmidon and a Wyvern Rider with an Iron Lance is up, it probably
is wise not to continue. Eirika against a Bandit will usually result in a
win. If your character loses in the Arena, it's the same as getting killed in
the real game, so BE CAREFUL! 

Now melee characters will encounter all kinds of enemies with the exception of
archers. Archers will only fight against other archers and magic users. Magic
users will fight everyone including melee enemies and archers.

Now the arena is always relative to the character battling. If you send in a
level 3 mage, then you'll fight enemies that are around that difficulty. If
you send in a level 15 general with 22 defense, you might face enemies with
silver weapons. The arena will always present a challenge. Even if you have
a really weak thief and you pump him to 54 HP, enemies will have a high 
strength stat so their attacks will hurt at least 1/3 your life.

	Hard Mode Arena

This is just using the arena in hard difficulty. Um, good luck with this
because almost every enemy stat is x2 of normal difficulty. You really have
to be careful. Even selective battles are nerve wrenching because I've been
defeated while using Joshua vs pirate and Ross vs cavalier situations. And
plus criticals are very dangerous. HP is through the roof, literally. I've
faced enemies with 79 HP before.


G. Don't Forget Tile-Based!

Yes this is a turn-based game, but equally as important, this is a tile-based
game also! Only one unit can occupy a tile at one instance. This brings a
whole new level to strategy. It would be to your advantage to get to know all
the weapons and their ranges and all unit movements.

For example, all melee weapons need to be within 1 space of the unit. So
diagonals do not count because units move only vertically and horizontally,
thus diagonals are counted as 2 spaces.

Melee          - 1 Space (ie. Silver Lance, Brave Axe, Shamshir, Iron Sword)
Special Melee  - 1-2 Spaces (ie. Wind Sword, Light Brand, Javelin, Tomahawk)
Spells         - 1-2 Spaces (ie. Elfire, Nosferatu, Shine, Fenrir, Lightning)
Special Spells - 3-10 Spaces (ie. Bolting, Eclipse, Purge)
Bows           - 2 Spaces (ie. Killer Bow, Iron Bow, Nidhogg)
Special Bows   - 2-3 and 3-10 Spaces (ie. Longbow and Ballista, respectively)
Staves         - 1 Space (ie. Heal, Recover, Hammerne, Warp)
Special Staves - MP/2 Spaces (ie. Rescue, Physic, Fortify)
Unique Staves  - 1-2 and ALL Spaces (ie. Unlock and Latona, respectively)

4 Spaces       - Knight, Recruit, Pupil, Journeyman
5 Spaces       - Lord, Myrmidon, Mercenary, Cleric/Priest, Thief, Fighter,
                 Pirate, Archer, Shaman, Mage, Monk, Brigand, Soldier, Dancer,
                 Revenant, Bonewalker, Mogall, Mauthe Doog, Bael, General
6 Spaces       - Sage, Bishop, Hero, Warrior, Necromancer, Assassin, Rogue,
                 Swordmaster, Berserker, Sniper, Great Knight, Druid, Summoner,
                 Elder Bael, Gwyllgi, Wight, Entombed, Arch Mogall, Gorgon,
                 Cyclops, Manakete, Tarvos, Gargoyle
7 Spaces       - Pegasus Knight, Wyvern Rider, Troubadour, Mage Knight, Great
                 Lord, Valkyrie, Ranger, Maelduin, Deathgoyle, Cavalier
8 Spaces       - Falcoknight, Wyvern Knight, Wyvern Lord, Paladin

Application of tile strategy should be used constantly. You want to keep 
archers out of direct combat so they can attack and avoid getting hit. To 
effectively do that, keep a melee character between the ranged character and
the attacker. Sounds intuitive right? There's still strategy! For example...

   o o o T T o o o o                           o o o T T o o o o
   o o o o o K o o o   o = plains              o o o o o K o o o 
   o o o o A C E o o   T = mountains           o o o o A C E o o 
   o o o o o C o o o   K = knight              o o o o o o C o o 
   o o o o o o o o o   A = archer              o o o o o o o o o 
   o o o o o o o o o   C = cavalier            o o o o o o o o o
   o o o o o o o o o   E = enemy               o o o o o o o o o 

           | Now consider the above situations. The enemy is trying to get to
           | your archer because its priority of vulnerability is a lot higher
           | than your cavaliers and knight. If the enemy has a movement of
           | 5, then it can reach the archer in the LEFT setup. However on the
           | RIGHT setup, the enemy needs a movement of at least 7 to reach
           | the archer. It is forced to attack your cavaliers and knight.

Take heed that each character can only do one action per turn. Fairly 
intuitive right? But there's more! For example...

   o o o o o o o o o                           o o o o o o o o o
   o o o S o o o o o   o = plains              o o o S o o o o o 
   o o o G o o o o o   G = great knight        o o o o o o o o o 
   W W W C W W W W W   S = sniper              W W W G W W W W W 
   o o o E o o o o o   E = enemy               o o o E o o o o o 
   o o o o o o o o o   W = wall                o o o o o o o o o
   o o o o o o o o o   C = crack in wall       o o o o o o o o o 

           | Now consider the above situations. Little bit different from the
           | previous example. This is an ideal before and after thing. The
           | LEFT situation shows a crack that's just about to break so you
           | can start funneling your characters through. Both the great 
           | knight and the sniper can break the wall. However if you do it
           | with the great knight, the sniper will not be able to attack that
           | enemy that same turn because it has (I assume) a regular 2-range
           | bow. When the sniper breaks the crack, the great knight can inch
           | forward to strike the enemy with (I assume) its 1-range weapon in
           | the same turn.

Thank goodness the game allows you to view the enemy's weapons. Sometimes when
you want mobile enemies to switch weapons, you have to use some tile strategy.
Say if a Maelduin is holding an Iron Axe and an Iron Bow, you can get within
the very limit of its attack range so it will be forced to attack with a bow.
Same can be done with bosses who have a switch weapon whether they be immobile
or mobile.


H. Class Skills

Certain classes get permanent skills, some are always in effect, some activate
based on certain things.

   Steal
 What: when adjacent to an enemy, can steal eligible items from enemy
 Who: Thief, Rogue
 When: when selected in main map

   Pick
 What: when adjacent/on doors and chests, can open
 Who: Rogue
 When: when selected in main map

   Dance
 What: gives the danced unit another turn
 Who: Dancer (Tethys)
 When: when selected in main map

   Summon
 What: summon disposible, commandable unit
 Who: Summoner, Necromancer
 When: when selected in main map

   Extended Vision
 What: extended vision in fog, 8 spaces
 Who: Thief, Rogue, Assassin
 When: always in fog missions

   Disability
 What: close parking spots to buildings and disable ground fire traps
 Who: Thief, Rogue, Assassin
 When: when unit steps on fire trap

   Slayer
 What: permanent damage boost when attacking monsters
 Who: Bishop
 When: always

   Great Shield
 What: occasional invulnerability
 Who: General
 When: attack of enemy will hit you and chance of occurance = skill points of
       attacking enemy

   Sure Strike
 What: 100% hit 
 Who: Sniper
 When: occurance % = character level (ie. level 14 Sniper will have 14%)

   Pierce
 What: strike while ignoring enemy defense
 Who: Wyvern Knight
 When: occurance % = character level
 Note: Apparently there is a glitch where ranged attacks while piercing will
       freeze the game, occurs sometimes?

   Silencer
 What: one hit kill ignoring damage, defense, etc.
 Who: Assassin
 When: when assassin criticals, % of critical to be "Silencer" = 1/2 of 
       critical % (ie. 53% critical = 26% Silencer when critical hit initiated)


I. Weapon Rank

Small section, but very important. Weapon ranks determine what weapons you can
use in every weapon type. More powerful weapons require a higher weapon rank
to use, ie. a Tomahawk requires an axe rank of A or higher and a Hammer
requires an axe rank of D or higher. 

Each character can only receive one S-rank in a weapon type. So for characters
who can use multiple weapons, choose carefully. The S-rank allows the use of
the Sacred weapons which are very powerful. An S-rank also innately adds 5%
extra critical when using any weapon of that type. An S-rank can only be
obtained by a promoted character.

A "Prf" rank on a weapon means that it's unique to a certain character, 
usually a Lord. ie. Rapier is "Prf" to Eirika.



______________________________________________________________________________
III. Mission Walkthroughs


This section would be a lot more clean if it haven't been for the split in the
story. Ephraim and Eirika had to split up.. I will write a guide for Ephraim
first them switch back to where Eirika left off, then finally join the story
line and finish the game.

The "++" in front of the stage number indicates the mission difficulty. One + 
being the easiest and Eight + being the hardest. I will also rate the bosses 
in each level. One + being very easy and Five + being hard. The boss ratings
are relative to that point in the game.


A. Section A

If it's your first time playing, pick "Easy" mode. It isn't really easy, it 
just means there are explanations for what you "need" to do on for the first
few chapters. Hard difficulty is another story, not told here.



+0. Prologue: The Fall of Renais
Objective - kill all enemies
Enemies - Fighter
New Characters - Eirika, Seth

So the first chapter, or introduction chapter, allows you to get a feeling for
the layout of battles. I like leveling up weaker characters, because they
usually turn out to be good. So I let Eirika kill all the enemies. However if
you are playing "easy" difficulty, everything is scripted.

 In difficult mode (or what I like to call Hard difficulty) I discovered a good
combo do to not use a vulnerary and get a good level up (but not as good as 
easy mode). I tell you this because this chapter walkthrough is too empty, so I
had to add something. Cheers for scripted random number generator.

 Turn 1 (blue): Eirika - Waits
 Turn 1 (red): Fighter attacks (hit), Eirika retaliate (critical), retaliate
               Fighter2 attacks (miss), Eirika retaliate x2
 Turn 2 (blue): Eirika - Attack
 Turn 2 (red): O'Neill - Move
 Turn 3 (blue): Eirika - Wait
 Turn 3 (red): O'Neill - Attack (miss), Eirika retaliate
 Turn 4 (blue): Eirika - Attack (critical)
  Eirika levels up with HP +1, Str +1, Skl +1, Res +1



+1. Escape!
Objective - seize gate
Enemies - Soldier, Knight, Fighter
New Characters - Gilliam and Franz

This is the official first chapter. You begin with Eirika and Seth in the
southeast corner. A good idea is to give Eirika Seth's steel sword to 
conserve durability on your rapier. Send Eirika up to kill the fighter. On the
second turn, Franz and Gilliam will appear up top. But, some enemy 
reinforcements will show up where Eirika and Seth started during turn 6. I used
Franz and Eirika to clear the rest of the map because they will become two 
highly used characters in the future.

  +Boss - Breguet, Level 4 Knight
    HP    Str    Skl    Spd    Lck    Def    Res
    20     8      2      1      2      9      0
  Movement - none
  Equipment - Iron Lance

Eirika can defeat this boss just by herself with the rapier equiped. For 
perfectionists, Franz can get about 4 levels from Breguet. Every successful
hit on Breguet by Franz grants 11? experience points. It is painstakely slow,
but the process is you hit Breguet and heal at the forts.



++2. The Protected
Objective - defeat all enemies
Enemies - Brigand, Archer
New Characters - Vanessa, Moulder, Ross, Garcia

If you are playing on "Easy" mode, follow the walkthrough. What it tells you
to do is rescue Ross with Vanessa and drop her off so Moulder can heal him.
Sounds like a sound plan. There is a chokepoint between the mountains and the
village so send Eirika and Franz down there. When opportunity arises, have
Ross send some hatchets at the enemy. He boasts a whopping 33 experience with
just a hit. The reason why this level is 2 stars is because keeping Ross alive
while leveling him up requires careful planning.

The villages on the top contain decent items; they offer a red gem ($2,500)
and an elixer. The bottom village contains Pure Water which isn't as 
important. I would even go as far to say it's optional considering its effort
in acquiring it (Vanessa). There is an armory that you should drop by. You 
should have $7500 now after selling that red gem, so that should be plenty of
money to buy some equipment. A lot of your units can use lances, so I suggest
buying a lot of those.

You could try to get Garcia in the middle of the battle, but I wanted to level
up Ross. Garcia joins regardless at the end of the chapter. 

  +Boss - Bone, Level 4 Brigand
    HP    Str    Skl    Spd    Lck    Def    Res
    23     6      4      5      0      4      0
  Movement - yes
  Equipment - Iron Axe

Not a hard boss. Nothing your Eirika can't handle. Or any sword user.



+3. The Bandits of Borgo
Objective - seize throne
Enemies - Thief, Archer, Brigand, Mercenary
New Characters - Neimi, Colm

This mission has walls! Something you should definitely take advantage of
when using Ross' hatchet and Neimi's bow. Neimi is a great character that
warrants leveling up. Send Neimi up immediately to recruit Colm when he arrives
the second turn. 

The only thing that you need to watch out for is the thief, who can do a double
hit when matched against a slow enough character. And maybe enemies with hand
axes (1-2 range).

  ++Boss - Bazba, Level 6 Brigand
    HP    Str    Skl    Spd    Lck    Def    Res
    25     8      5      7      1      5      2
  Movement - none
  Equipment - Steel Axe, Hand Axe

Axe enemies against most sword fighters will be given a 40% getting hit
rate. Likewise, Bazba is not a challenge. Get up close, wait, and let him hit
you while using vulneraries when it's your turn. Steel weapons really drop
a character's avoid stat.



++4. Ancient Horrors
Objective - defeat all enemies
Enemies - Revenant, Entombed, Bonewalker, Mogall
New Characters - Artur, Lute

These monsters are not too hard. Artur dispite his confidence in tackling 
enemies, can't even kill a basic revenant in one turn. All the monsters on 
this map are fairly weak. The first wave of enemies from the right is the
real challenge. The Mogalls usually target a weak character. Make sure their
accurate Evil Eye attack can't gang up on your characters.

On the bottom, there are a lot of woods so make sure you check movement so 
your characters don't get ganged up on. Moreover, since these monsters have 
relatively weak attacks compared to human enemies, your high defense 
characters can act as a shield.

The village in the southwest contains the character Lute. You will 
automatically obtain Lute once the chapter ends. If you want her in this map
to level up, send someone down to visit and see her genius Fire spell tear
apart low resistance enemies.

  ++Boss - Entombed, Level 1 Monster
    HP    Str    Skl    Spd    Lck    Def    Res
    35     3      0      1      0      0      0
  Movement - yes
  Equipment - Claws

A lot of hitpoints but no defense at all. Hack at his zombie body with whatever
you want. When you go in for the kill, stay in the woods to get some bonus 
avoid. Entombed monsters drop a lot of experience so let a weaker character get
the kill.



++++5. The Empire's Reach
Objective - defeat boss
Enemies - Soldier, Bandit, Knight, Cavalier, Archer, Myrmidon
New Characters - Natasha, Joshua

Quite a difficult level. Well the difficulty comes from the Arena, albeit
optional, obtaining Joshua and getting the village items. You have two clerics
now. I would advise against leveling them both up to 20 and promoting them. So
take your pick! 

The first thing to do is send a sword user all the way right. There will be
two brigands that appear to destroy villages. There are three villages that
contain good items. Bottom right contains a Dragonshield, the town center west
village contains a Secret Book and the opposing east one contains an
Armor Slayer sword. At turn 5, two bandits will appear in the east ready to
destroy villages, take them out! or take the items first. There is an armory
and vendor in this map. Buy a couple extra spells for your Anima and Light
users and a lot of Heals for your healer if you plan on using the arena. This
armory finally stocks bows, so buy some for Neimi if you use her! 

To get Joshua, you must Talk with him using Natasha. The best way to get him
close and not kill him or be killed, is to use a high defense character such
as Seth or Gilliam, unequip everything and lure Joshua in. 

The Arena here gives you a chance to level all present characters to 20 
including Natasha/Moulder and get 250,000 gold. But it's tough and frustrating.
You don't have to do that, and I actually recommend against it because it takes
really long (and if you screw up later, it can anger the calmest person) and
it spoils the challenge in future stages.

  ++Boss - Saar, Level 8 Knight
    HP    Str    Skl    Spd    Lck    Def    Res
    30    11      7      3      4     11      3
  Movement - none
  Equipment - Javelin

Gah, a ranged weapon! Well the good thing is that its attack strength is lower
than the Iron Lance. Your axe user will slaughter this enemy. But other 
characters really struggle with this armor. If you plan on using the armor-
slayer, have that unit wait beside Sarr instead of attack him. The reason is
that the sword is very heavy and you probably won't get a double attack.



+++5x. Unbroken Heart
Objective - seize throne
Enemies - Archer, Soldier, Cavalier, Mercenary, Shaman, Knight, Fighter, Monk
New Characters - Ephraim, Forde, Orson, Kyle

Take away all of Orson's belongings. He will make a good shield when you send
him in front of the pack to absorb the first hits. He will only be available
during TRAITOR this mission. It isn't too hard, but still watch enemy movement
ranges and heal often, you don't need to conserve vulneraries/elixirs nor
weapon durability. Except Reginleif, which you should only use on knights and
cavaliers.

Even though Ephraim is a main character, you don't need to send all enemies
to him. There will be plenty of opportunities to level him up in the future.
Kyle and Forde could use some experience to help prepare them for the boss. To
get to the throne, keep to the left isle, the right side has shamans and
archers firing at you.

Since you are using 3 units against... a lot of enemies, pay attention to the
weapon triangle and ranges even more. Again, you want Reginleif for future 
uses so really use it sparingly. You get a killer lance in the chest so whittle
that durability down! Use the javelin a lot, it's free damage.

  ++Boss - Zonta, Level 8 Mercenary
    HP    Str    Skl    Spd    Lck    Def    Res
    25     9      8      9      4      6      6
  Movement - none
  Equipment - Steel Blade

Steel Blade, that's really powerful stuff. However all your characters can use
lances so do so! Forde can use Javelin to wear down Zonta's HP then maybe have
Ephraim finish him off.



++++6. Victims of War
Objective - kill Novala
Enemies - Cavalier, Bael, Shaman, Archer, Soldier, Fighter, Mage, Troubadour,
          Priest, Knight
New Characters - none

I will assume you used the arena somewhat, but didn't use it too much. First
thing is to send Vanessa and Franz or someone reliable east to secure the 
safety of the villagers. The rest of your crew can slowly inch forward toward
the forts. That area will be your primary defense area. Keep your weaker units
boxed in and your tankers on the forts.

Cavaliers will come down from the top while Novala's forces will inch from the
east. Once the Baels have been defeated or you rescue the villagers, start to
head toward the eastern woods. Novala is located in the clearing. Use Colm's 
vision to locate him so you don't accidentally stumble upon him.

  +++Boss - Novala, Level 8 Shaman
    HP    Mag    Skl    Spd    Lck    Def    Res
    28    10      8      6      7      5      9
  Movement - none
  Equipment - Flux

This character will be your most powerful magic user you have faced yet. His
defense isn't too high, but his speed is particulary high for a shaman. With
decent skill and resistance, physical attacks are the way to go. At this point
in the game, Seth is still an experience hog, but his uses as a reliable tank
are still good. You can send him in to deal some damage and let weaker 
characters finish Novala off. Gang up on this non-moving character!



++7. Waterside Renvall
Objective - seize gate
Enemies - Archer, Fighter, Mage, Cavalier, Soldier, Mercenary
New Characters - none

Comparatively, this mission is loads easier than the subsequent mission. Your 
units should breeze through all the little units. Watch out for ballistas since
they can unexpectantly take down flyers and weak units. Their power depends on 
the archer using it. So if you manage to get a hold of one with a trained 
archer (Neimi), then have some fun a.k.a. shoot it twice.

Two great items are in this game. A Mage has an energy ring and the boss,
Murray, has a Knight's Crest which both need to be stolen. 

  +Boss - Murray, Level 12 Cavalier
    HP    Str    Skl    Spd    Lck    Def    Res
    32     8      9     10      7      7      6
  Movement - none
  Equipment - Steel Sword, Javelin

Pretty easy boss. Use a lance user to expedite the carnage. Or you can tempt
him to use his javelin and then destroy him using an axe user. Don't forget to
look what he has in his inventory, a nice shiny Knight Crest.



++++8. It's A Trap!
Objective - seize throne
Enemies - Cavalier, Archer, Fighter, Knight, Thief, Mercenary, Mage, Shaman,
          Myrmidon
New Characters - Ephraim, Forde, Kyle (reprised)

Another decently challenging chapter. Don't forget to bring Colm for the 
treasures. One the second turn, Ephraim, Forde and Kyle will show up bottom 
left with everything you left them back in 5x. Send a few people down there to
aid them. Now you have two parties that you can send upward along the left and
right. Before seizing the throne, make sure you have gotten all the treasures.

There is a mean group of knights for your right side party. Bring some anti-
knight weapons and axe users. Push through that room to catch a thief that
spawns on the stairs. Clear the throne area of archers and mages to ready for
the boss.

Now the left party should move slower. Turn 3 or 4 grants cavalier 
reinforcements behind where Ephraim and company appeared. Dispatch those and
slowly inch forward along that one-space path.. I sent Colm with the left
group so he can grab the treasures there. Send him right to get that Angelic
Robe while your party battles the boss.

  +++Boss - Tirado, Level 1 General
    HP    Str    Skl    Spd    Lck    Def    Res
    40    13      8      5      2     14      8
  Movement - none
  Equipment - Silver Lance, Javelin

Big guy. His defense is crazy high. Most characters will do less than 3 damage
to him. Even your magic users will be surprised by the 8 resistance, almost
as high as Novala's. The most effective weapon is Reginleif by far. Good thing
his speed is slow. His silver lance will do an easy 27 damage (w/o defense
factored in) so no unit can stand 2 hits back to back.


                        ==============================
                        Now comes a fork in the road
                        with Eirika or Ephraim taking
                        the lead. Exclusive paths!
                        ==============================



B. Ephraim's Walkthrough

After the brief union of brother and sister, they are forced to split up again.
Ephraim heads south to attack Grado and Eiriki heads east for Jehanna. I will
write about Ephraim's path first because I think it's more fun.

The split chapters are 9-15 with the culmination of the twins again during
Chapter 15. Ephraim's path is harder than Eirika's path. The same recruitable
characters are available in both paths, but some at different times.

Now all your characters and items (including supply) will come with you. Eirika
will be accompanied by other forces. She will be the same as you left her come
Chapter 15. 



+++9. Fort Rigwald
Objective - seize the throne
Enemies - Soldier, Archer, Shaman, Fighter, Knight, Cavalier, Myrmidon, Priest
          Warrior, Mage, Mercenary
New Characters - Tana, Amelia

You get Tana a great character in the beginning. She however is in "jail" with
no weapons and no way out. Send your units into the fort and start defeating
enemies here and there. Once you make your way to the big door, organize your
troops. If one or more of your units have been put to sleep, just wait a few
turns before opening that door. Once you open that door, enemies will pour 
through.

Amelia is a must get character; you need Ephraim or Franz to talk to her. She
moves toward you! Kill off surrounding enemies and get Amelia. You may have to
rescue her because there are mages and archers surrounding her. Once you get
past the hallway of death, things will be easy. Have Colm get all the treasures
up top. Tana serves no purpose so you don't even need to break her free. Head
toward the boss when things have cleared.

  +Boss - Gheb, Level 5 Warrior
    HP    Str    Skl    Spd    Lck    Def    Res
    45    18      8      6      1     14      5
  Movement - none
  Equipment - Iron Axe, Killer Axe

Much harder than the last boss, statistically. He wields two weapons, one of
which is a killer, a definite no-no to fight against. The best way to defeat
Gheb is through range, especially magic. He has no ranged attack.



+++++10. Turning Traitor
Objective - defend Duessel and survive or defeat Beran
Enemies - Mercenary, Cavalier, Fighter, Myrmidon, Soldier, Shaman, Archer,
          Wyvern Rider, Pirate, Troubadour, Fleet
New Characters - Duessel, Cormag

I like this level. Speed is of the essence, send your party to Duessel's area
as quickly as you can. You will meet decent resistance along the way. The 
dangerous enemies are the Fleets that are in the sea. The far left one carries
a Secret Book so be sure to snag that. Once you reach Duessel, the challenging
part comes.

Pirates and a fleet ship will bombard you from the sea. Have reliable sword
users guarding Duessel. But at the same time, inch Duessel toward Beran's
area to the right. Guard the chokepoint of the two bridges so you control that
area. Once Cormag comes, place Duessel and anti-wyvern units directly outside
of their movement ranges. They will come toward you. Since you control that
whole section, take out the wyverns without worrying about ground units and
recruit Cormag with Duessel.

Mercenaries will appear nonstop from the forts down south. If you haven't
noticed, cavaliers and a troubadour probably appeared where your units first
started. Watch your rear. Now Beran is a hard boss, but worth beating for the
experience.

  ++++Boss - Beran, Level 7 Ranger
    HP    Str    Skl    Spd    Lck    Def    Res
    43    15     13     14     6      14     12
  Movement - none
  Equipment - Lancereaver, Killer Bow, Longbow

There are only 4 openings to attack Beran but he can attack you in 7 tile 
spaces. His defenses are really impeccable and his speed defeats all chances 
of a double attack. Send in a powerful axe melee (Ross) and a Hand Axe. Get 
that Hand Axe out of there because Beran will for sure use that Killer next 
turn. The longbow isn't that much of a threat compared to the Killer. If the 
Longbow is equiped, you can switch in any melee character you want, even magic
users. Good luck.



++11. Phantom Ship
Objective - defeat all enemies
Enemies - Bonewalker, Gargoyle, Revenant, Mogall, Wight, Deathgoyle, Entombed
New Characters - none

The boring level of Ephraim's route. The first turn has you guessing at who
to attack. Send your units right because the next turn an enemy ship will
board you. If you have a flyer or flyers, send them into the sea up or down
to get the Mogalls that appear. 

Keep your healers encircled because the Mogalls can come from the fog and
attack them. Eliminate the boarding threat and more will join you. But not 
just monsters, L'Arachel and Dozla will be on another board even more east.
Recruit L'Arachel with Ephraim and Dozla with L'Arachel. Have those three
stay east and defeat all incoming enemies. Send your strong bow people and
axe users west to fight the boss that turns up.

  +Boss - Monster, Level 3 Deathgoyle
    HP    Str    Skl    Spd    Lck    Def    Res
    25    12      5      8      0     10      2
  Movement - yes
  Equipment - Short Spear

Fantastically easy boss. He's barely better than regular enemies.



+++++12. Landing at Taizel
Objective - defeat boss
Enemies - Cavalier, Shaman, Mage, Archer, Pirate, Mercenary, Bonewalker, Bael,
          Cyclops, Entombed, Fighter, Gargoyle, Mauthe Doog
New Characters - Ewan, Marisa

Caellach will defeat most of your characters with ease. Fear not because a lot
of this map will turn into a human/monster hybrid map and the boss will be 
replaced with a cyclops. The difficulty arising from this level is arena
(albeit optional) and recruiting Marisa. 

Take your time with the enemies? No, try to defeat everything as quickly and
soundly as you can. Leave no stragglers behind. Send an axe user to the east 
walkway to fight against other axe users and cavaliers. A lot of shamans to
the east too. Gargoyles, mages and archers to the west, plan accordingly.

The enemies next to the boss and Marisa are chicken fodder. Lure them in and
dispatch of them. Ewan is in the house with the red roof. It is time to lure
Marisa in! You have to take a hit from her so choose a high HP high defense
character. Hope she doesn't kill that character. Ewan is the only character 
capable of recruiting Marisa. After Marisa is got, onto the boss.

  ++Boss - Monster, Level 9 Cyclops
    HP    Str    Skl    Spd    Lck    Def    Res
    58    15      8      9      0     15     10
  Movement - none
  Equipment - Hand Axe, Swordslayer

Okay Hand Axe, way easier to fight against than a swordslayer so keep it that
way. It's low accuracy is great for sending in sword users at first. Make sure
you kill it in one turn or else those sword users will be in danger. Magic is
great against this enemy as long as they can survive one hit.



++++++13. Fluorspar's Oath
Objective - defeat all enemies
Enemies - Archer, Sniper, Knight, Cavalier, Mercenary, Fighter, Soldier, 
          Brigand, Pegasus Knight, Great Knight, Mage Knight, Shaman, Mage,
          Troubadour
New Characters - Gerick, Tethys

Back to back fun and challenging levels. River crossing characters really help
because the stage makes you go round and round before defeating everyone.
Split your group into two, send some left and right. Pegasus knights will
appear bottom left so send some good bowmen and axe users to your left party.

Hold your horses first, let Selena use her Bolting on a character. It only has
five uses. Let it wear out and then start moving in. Colm will be great 
against the archers. Neimi, if she's a Ranger, will cross the rivers easily
to pick off enemies. Gerick and Tethys are worthy comrades so use them! But
don't promote Gerick just yet. Send your units down the right side quickly to
try to get the talisman from the village. Your left side should be your main
power force, plowing through cavaliers, fighters, mages and archers.

Once you take care of the main group plus the huge group of pegasus knight
reinforcements and some pirates, surround Selena and the shamans. The shamans
are simple when you match them against your Light user. 

  +++Boss - Selena, Level 11 Mage Knight
    HP    Mag    Skl    Spd    Lck    Def    Res
    38    13     13     16     10     11     17
  Movement - none
  Equipment - Elfire, Bolting

Toughy. With luck that high, your critical rate is very diminished. Resistance
is high so physical attacks are the way to go. Her tremendous speed negates
any double attacks. She does a raw 23 damage, so a character with any 
resistance can survive one hit. As with any powerful boss, gang up, don't let 
her do  double hits and finish her within one turn. Good thing she's in an open
area so a lot of units can reach her.



++++++14. Father and Son
Objective - seize the throne
Enemies - Knight, Fighter, Shaman, Mage, Myrmidon, Soldier, Archer, Mercenary,
          Sniper, Druid, Bishop, General
New Characters - Rennac, Knoll (end)

This is a special level. Why? Because the environment has a looping graphic!
There are 4 flames on this map that are animated - they don't do anything
but it adds to the ambiance. A must bring is a chest opener character. There
are treasures everywhere. The Hammerne is a must get. Another treasure is 
Rennac, recruit him with L'Arachel upper right. You'll have to rush up there
so he doesn't escape with the treasures.

Balance your party out left and right so they can move independently up. Have
at least a healer, tanker, long-range in both parties. Restore is a must
because there are Bishops and Druids with sleep/silence/berserk. Reinforcements
will arrive left and right so guard the rear. Purge is a definite help here
in combating the wicked Berserk. Take those Druids out asap. While sending
your good avoid units and light users to get the magic casters, leave a couple
physical tanks to take care of mercenary, fighter, knight and myrmidon 
reinforcements that come left and right middle.

Once you are in the throne area, take out all the shamans with nosferatu first
then the reinforcements. Almost done. Gosh this levels has a lot of enemies!
This level is a prime level up spot with all these enemies. The only threats
are the status staves and longbow (watch your flyers!). 

Now Rennac has a Member Card. It is used to access Secret Shops located on set
tiles in some levels. Do you remember that archer on the far left with a 
body ring? Well that tiny corner is the location of this level's Secret Shop.
Have whoever is holding the Member Card go to that spot and you'll be able to
buy some powerful items.

  ++++Boss - Vigarde, Level 13 General
    HP    Str    Skl    Spd    Lck    Def    Res
    52    21     14     11     9      20     12
  Movement - none
  Equipment - Spear

A worthy ruler of a kingdom. His stats are the highest you've seen yet. I'm 
sure you can follow the usual method of ganging up, rescuing, etc. However,
Vigarde is weak to Reginleif and if your Ephraim is good, he can solo Vigarde.
You'll get at least 20 damage per strike with decent hit. If you need to heal,
rescue because that spear can damage your healer.



+++++15. Scorched Sand
Objective - defeat all enemies
Enemies - Wyvern Rider, Cavalier, Mage, Fighter, Mercenary, Myrmidon, Shaman,
          Ranger, Paladin, Troubadour, Hero, Wyvern Knight, Pegasus Knight,
          Archer
New Characters - Eirika, Innes, Saleh

This chapter is almost the same as Eirika's chapter 15 by the same name. It is
where the two finally meet up. I am rather reluctant to write two strategies
for almost two identical levels. But there are differences which I will 
discuss.

Absolute massive force the east. Wyvern riders, shamans, fighters. Leave that
area last and head toward Caellach first. Eirika, Innes and Saleh will come
out of Jehanna hall so have them meet with Ephraim and crew at Caellach's 
area. The fighters Eirika can handle, the myrmidons Innes and Saleh can handle.
The wyvern riders to the east will not move unless you come into their movement
ranges. Take out Caellach's body guards so you can gang up on him.

  ++++Boss - Caellach, Level 12 Hero
      HP    Str    Skl    Spd    Lck    Def    Res
      47    19     14     13     14     15     13
  Movement - none
  Equipment - Tomahawk, Silver Axe, Hoplon Guard

  Toughy. His Hoplon Guard negates criticals, but it's stealable! Have your
  steal character take it so your units can have a chance to do criticals. You 
  want to kill Caellach in one turn because his strength is so high, you don't
  want him hitting one unit twice. Have your magic users and archers pound him
  with projectiles. Then have sword users and axereaver units finish him off.

Starting turn 3, pegasus knights will start pouring out of the upper right AND
above Jehanna hall. Since most of your units don't start in that area, prepare 
for their high movement and their pesky gang-ups. Turn 4, cavaliers will spawn
at the forts down south. Since that is a danger area, be prepared to have 
incoming cavaliers as well. 

Once Caellach is defeated, move your party about toward Valter, taking 
advantage of the 5% bonus avoid from sand/desert. Long range magic really helps
to take down the wyvern riders so they can't gang up on your characters. Watch
out for the shaman near Valter, he has an eclipse. 

Turn 8, huge increase in enemies. Mages will come in from the north. A huge
force of mages, cavaliers, fighters, a mercenary and a paladin will appear 
where your party originally started. Have at least 2 strong characters to take 
care of that area. No more reinforcements, head toward Valter.

Don't forget the Master Seal in the village. 

  +++Boss - Valter, Level 13 Wyvern Knight
      HP    Str    Skl    Spd    Lck    Def    Res
      45    19     17     17      3     13     12
  Movement - none
  Equipment - Spear, Killer Lance, Fili Shield

  Valter is using grade A powerful items. I like stealing his Fili Shield so
  my archers are more effective which makes the boss SO much more easy. Cake?
  Valter starts with a 1-2 range weapon, so your ranged units are susceptible 
  to death. His second weapon is only a 1 range, but you really don't want him 
  using it. With his CRAZY strength and skill, the killer lance is way too 
  dangerous. Again, you want to kill Valter in one turn. The same strategy for
  Caellach should be used here. You have to be much more careful with the
  selection of people since Valter has 4 more speed, you don't want a double
  attack. Good thing is that Ross will be great against Valter's lances. In 
  fact, you can even kill Valter with just Ross if you send him in alone with 
  the Hoplon Guard.


C. Eirika's Walkthrough

Travel back in time and remember when Eirika parted? Her story is a tad easier
than Ephraim. Eirika fights a lot more monsters than Ephraim, a little 
Resident Evil action going on here. 



+++9. Distant Blade
Objective - defeat all enemies
Enemies - Myrmidon, Soldier, Archer, Mercenary, Pirate, Shaman, Mage, Sniper,
          Warrior, Fighter
New Characters - Tana, Amelia

Fun level. You are introduced to two powerful characters. Tana is a pegasus
knight that joins you and Amelia is the recruitable enemy in the lower left.
Since this is destroy all enemies, don't forget to get the pirates! Send your
units slowly left and down. Turn 3 will introduce Amelia. You want some
NON-attacking unit to take her in so either Eirika or Franz can talk to her.
Once that happens, her shiny armor will be yours to command. You can level
her up now or elsewhere.

  ++Boss - Binks, Level 5 Warrior
    HP    Str    Skl    Spd    Lck    Def    Res
    42    16     10      8      3     12      8
  Movement - none
  Equipment - Steel Axe, Steel Bow

An easy kill for a promoted character. The steel axe is more powerful but less
accurate and allows you to hit him better. Your sword characters could take
care of him. Or you can lure him into using the bow, watch the damage though!
With bow equiped, even Amelia can sneak in 33 experience.



++++10. Revolt at Carcina
Objective - seize gate
Enemies - Mercenary, Myrmidon, Priest, Fighter, Ranger, Falcoknight, Mage,
          Sage, Archer, Soldier, Brigand, Pegasus Knight, Cavalier
New Characters - Innes, Tethys, Gerik, Marisa

Massive additions to your party this chapter. All of Innes' crew can be 
recruited and I suggest you do so. The first thing to do is load up Eirika in
your flyer or if your flyer is Tana, just send her down there. With Innes, you
can get Gerick, Marisa and Tethys. Marisa shows up bottom right in a few
turns. She'll head toward Innes' party; be sure to get Gerick to talk to her!
The two mountains Marisa walks through is a chokepoint. Sometimes she is in
range of Gerick's movement but several enemies block her path. You have to
effectively dispatch all of them without Gerick.

This level shouldn't be too hard. Watch out for Brigands from the mountains
and the ballistas. There are a lot of fast enemies on this map, so watch your
healers and slow characters carefully. Other than those things, this map just
requires patience. Dangerous Pegasus knights and a falcoknight show up bottom
left after some turns. Also cavaliers and a ranger will appear bottom right in
awhile too. Use Innes teamed with Tethys when the flyers appear and any axe
and strong sword user for the cavaliers. Heading towards Pablo, ballistas
will shoot at you. The archers are weak and there is no threat as long as no
flyers are near.

The arena allows you again.. to level up ridiculously and get tons of money.
It is your choice to partake in such activities.

  +++Boss - Pablo, Level 7 Sage
    HP    Mag    Skl    Spd    Lck    Def    Res
    34    13      9     12      9     7      17
  Movement - none
  Equipment - Divine

Another guilding ring! Now Pablo's resistance is off the charts; any magic 
that you try on him (even Lute's) will not be effective. Use a character that
has high attack and mediocre resistance. You want to attack and rescue that
character in the same turn. A Pure Water or Barrier staff will help in this 
situation.



++11. Creeping Darkness
Objective - defeat all enemies
Enemies - Gargoyle, Bonewalker, Wight, Revenant, Entombed, Mauthe Doog, Mogall,
          Deathgoyle
New Characters - L'Arachel, Dozla

Boring stage methinks. There is a fog on this map, but you really don't need 
to see anywhere because there is absolutely no threat anywhere. Send most of
your units right into the building. To expedite this mission, send 2-3 units
along the left side down the building's edge.

Make sure to have Eirika talk with L'Arachel to get her. With L'Arachel, you
can get Dozla. A monster in the building drops a secret book so you can salvage
something from this mission.

  +Boss - Monster, Level 8 Wight
    HP    Str    Skl    Spd    Lck    Def    Res
    36    12     15     13     1      9      9
  Movement - yes
  Equipment - Steel Sword

Easy "boss". Don't even worry the intimidating stats, it accounts for nothing.



++12. Village of Silence
Objective - defeat all enemies
Enemies - Entombed, Revenant, Mauthe Doog, Bael, Gargoyle, Bonewalker, Tarvos,
          Maelduin
New Characters - Saleh, Ewan

Absurdly dull mission. Plow your way through all the enemies. They won't be
too hard. I took my time so that the reinforcements, when they spawned, got
destroyed while my group was kept together. Once you get to the little houses,
check the one where Ewan is in to recruit him. Right now Ewan is very 
vulnerable so keep an eye out.

   ++Boss - Monster, Level 9 Maelduin
    HP    Str    Skl    Spd    Lck    Def    Res
    40    14     10      9      0     13     11
  Movement - none
  Equipment - Halberd, Steel Bow

Halberd and Steel Bow, both low on accuracy. Definitely the boss is easier 
with the halberd equiped. A sword user will take him down no problem, although
definitely not Franz, Seth, Forde or Kyle.



+++++13. Hamill Canyon
Objective - survive for 11 turns or defeat Aias
Enemies - Knight, Cavalier, Archer, Soldier, Mage, Wyvern Rider, Mercenary,
          Soldier, Fighter, Ranger, Priest, Great Knight, Warrior, Brigand
New Characters - Cormag

This is one of the hardest and most fun levels of Fire Emblem. I think the
producers felt sorry for us after making us play the extremely boring previous
two levels. You will want to use your good characters on this level. I'm sure
you can figure out a way to survive for 11 turns. Position tanks on the forests
and have your ranged units bombard incoming enemies.

The fun way is to defeat most of the enemies and Aias. The first step is two
send 3 units including Eirika to the upper left corner. Cormag will appear
around turn 5 or 6; he is a character you do want to recruit. The rest of your 
party should head right toward Aias. Secure your position among the forts so
your characters have added defense. There is a ballista down south you can use
to pick off some characters. Starting from turn 4 or 5, constant reinforcements
such as cavaliers and mercenaries (*) will come from the south forts. Try to
clean the area around Aias by turn 9 so you have time to defeat him.

If you didn't get Amelia in Distant Blade, she'll show up here, thank goodness.
It's Franz and Eirika again to recruit her.

Pablo, a boss from before will arrive turn 7 or so. He's tougher than most
enemies, but not as tough as Aias. He attacks so naturally through self-
defense, you have to defeat him.

    ++Boss - Pablo, Level 5 Sage
      HP    Mag    Skl    Spd    Lck    Def    Res
      36    13      9     12      9      7     17
    Movement - yes
    Equipment - Elfire, Purge, Mend

  I thought we defeated him before? Well he's back and still powerful. He is
  not as powerful as Aias, but you need to treat him like a boss. Physical
  attacks will tear apart Pablo's low HP and defense. It's his attack that is
  semi-dangerous.

    +++Boss - Aias, Level 9 Great Knight
      HP    Str    Skl    Spd    Lck    Def    Res
      46    18     11     10     11     19     12
    Movement - none
    Equipment - Short Spear, Silver Blade, Swordslayer

  Aias is equiped with a dreaded silver blade. Even Ross will take a huge blow
  from that. Magic is definitely a help here 16 defense vs 12 resistance. But
  you really have to keep a healer to that caster. When attacking with weapons,
  definitely use those extra effective weapons ie. armorslayer, horseslayer,
  halberd. The hard part is predicting which weapon he'll swich to, try to
  calculate that so your Joshua doesn't end of facing a swordslayer.



++++14. Queen of the White Dunes
Objective - seize the throne
Enemies - Mage, Monk, Shaman, Priest, Mercenary, Knight, Myrmidon, Fighter,
          Cavalier, Archer, Sniper, Swordmaster
New Characters - Rennac

A level that requires a lot of movement. You first want to split your group.
Use L'Arachel if you don't already, you need her to get Rennac the rogue. Send
her with the right group. You want high movement, hard hitting characters.
Right when you open the door, Rennac is prompted to move up and get the chests.
There are about 6 characters blocking your way so you have to plow through
them. Now the left group should be focused on killing enemies and breaking
down walls.

Watch for the priest with the Berserk staff. Keep a restore staff handy. 
Starting turn 4, reinforcements will start appearing down south where you
started. Continue forward and have them catch up to you.

If you successfully get Rennac, which you should, member card!, then send him
to the Secret Shop when the coast is clear. The left L-shaped patch of grass
next to throne has the Secret Shop. It's on the top end of the bend.

  +++Boss - Carlyle, Level 11 Swordmaster
    HP    Str    Skl    Spd    Lck    Def    Res
    41    12     17     18      8      9     10
  Movement - none
  Equipment - Wind Sword

Tough boss with his crazy skill and powerful weapon. It will definitely hit 
you. Be sure to use fast characters so he doesn't double hit. Now the wind
sword does good damage. But notice that it's Anima magic. If you have Ewan as
a shaman or a druid, the wind sword's effectiveness goes down. If Ewan has
enough resistance, Carlyle won't even do any damage! But if you face him in
melee range, the sword acts like a regular sword.



+++++15. Scorched Sand
Objective - defeat all enemies
Enemies - Wyvern Rider, Pegasus Knight, Hero, Wyvern Knight, Berserker, Mage,
          Paladin, Shaman, Fighter, Mercenary, Troubadour, Myrmidon, Ranger,
          Cavalier
New Characters - Ephraim, Duessel, Knoll

Great level. Not only do you get a ton of enemies to level up on, but great
items and 3 new characters! Be prepared to spend some time on this level.

There is a type of terrain called sand on this level. It greatly reduces 
movement of units. The only types unaffected are flyers and magic users. You
want a balanced team since you are facing a vast variety of enemies. We shall
start with the usual splitting of characters. Send 2 pegasus-knight-resistant
characters to the top right because a lot of pegasi will appear as reinforce-
ments. Send 3 units to the bottom left, why?, Ephraim and two rather weak
characters will appear sometime later. They will be pursued by a handful of
cavaliers, mages and a paladin which they might not be able to handle by
themselves. The majority members of your party will head toward Caellach in
the upper left. His body guards aren't too difficult to dispatch. 

  ++++Boss - Caellach, Level 12 Hero
      HP    Str    Skl    Spd    Lck    Def    Res
      47    19     14     13     14     15     13
  Movement - none
  Equipment - Tomahawk, Silver Axe, Hoplon Guard

  Toughy. His Hoplon Guard negates criticals, but it's stealable! Have your
  steal character take it so your units can have a chance to do criticals. You 
  want to kill Caellach in one turn because his strength is so high, you don't
  want him hitting one unit twice. Have your magic users and archers pound him
  with projectiles. Then have sword users and axereaver units finish him off.

Around the time you defeat Caellach, reinforcements should arrive bottom left.
Have Knoll get the Master Seal from the village just above. Keep your 
characters alive! Once the whole left side of the map has been dealt with,
inch toward Valter. Now this map is a treasure island. There are areas where
a unit can stand and receive an item! For example, the "sand peninsula" near
the bottom left will give you a Killer Bow if you send a unit to wait on it.
There is an excellent picture on GameFAQs.com that someone created to show
where every item is. The must gets are the Swiftsole and the Silver Card.

Once the pegasus knights (top right), mages (top left) and cavaliers (bottom
right) have stopped spawning, it is time to move your party to finish off
Valter.

  +++Boss - Valter, Level 13 Wyvern Knight
      HP    Str    Skl    Spd    Lck    Def    Res
      45    19     17     17      3     13     12
  Movement - none
  Equipment - Spear, Killer Lance, Fili Shield

  Valter is using grade A powerful items. I like stealing his Fili Shield so
  my archers are more effective which makes the boss SO much more easy. Cake?
  Valter starts with a 1-2 range weapon, so your ranged units are susceptible 
  to death. His second weapon is only a 1 range, but you really don't want him 
  using it. With his CRAZY strength and skill, the killer lance is way too 
  dangerous. Again, you want to kill Valter in one turn. The same strategy for
  Caellach should be used here. You have to be much more careful with the
  selection of people since Valter has 4 more speed, you don't want a double
  attack. Good thing is that Ross will be great against Valter's lances. In 
  fact, you can even kill Valter with just Ross if you send him in alone with 
  the Hoplon Guard.


                        ==============================
                        Now stands the reunion of the
                        forks where Ephraim and Eirika
                        come together. Items combine!
                        ==============================


D. Section B

Okay so Eirika and Ephraim are finally united again. Whoever is your main lord
in the split you chose, will be your main lord for the remainder of the game.
It's only important when seizing thrones and accessing supply. Also when on the
world map, your unit icon will be your main lord.



++++16. Ruled By Madness
Objective - seize throne
Enemies - Paladin, Great Knight, Mage, Monk, Shaman, Soldier, Myrmidon, Druid,
          Fighter, Priest, Knight, Mercenary, Cavalier, Thief, Ranger, Sage,
          Valkyrie
New Characters - Myrrh

Normal difficulty, start next to stairs; hard difficulty, start in the bottom
left. I'm assuming normal. Head into the castle, taking out the mages and
monks that are obstructing you. The next areas are easy, mercenaries, knights
and shamans. 

Cavaliers and a Great Knight will appear bottom left to flank you. So sending
that Rogue/Thief/Assassin around back isn't a good idea. Turn 5 has 3 Rangers
and 1 Valkyrie showing up near the starting stairs. Two sages will appear far
right with a Purge and a sleep staff. It's hard to get that far in such a 
short time so prepare to take some hits from those. Turn 6 a lonely thief will
appear on the stairs. 

Once you head into the throne area, things will get tougher with those Druids
and Swordmasters. Don't underestimate those Physic wielding priests either.
Have a healer by at all times because the eclipse can come into contact.

  +++Boss - Orson, Level 13 Paladin
    HP    Str    Skl    Spd    Lck    Def    Res
    48    18     15     14      6     14     11
  Movement - none
  Equipment - Runesword, Silver Lance

The Runesword is a really frustrating weapon to fight against. You could risk
sending in a sword user so he'll switch to the silver lance, but the silver is
probably more dangerous. Have light users bombard Orson.



+++++17. River of Regrets
Objective - defeat Lyon
Enemies - Fighter, Wyvern Rider, Mage, Druid, Wyvern Lord, Warrior, Cavalier,
          Necromancer, Swordmaster, Sage, Berserker, Paladin, Hero, Valkyrie,
          Warrior
New Characters - Syrene

The chapter may not seem filled with enemies, but a huge number of 
reinforcements will arrive. First thing, split your party. Send three strong
characters across the left snag to handle the cavalry and wyverns. Have one
really strong sword user block that little river crossing where the Heroes can
come through. They have silver swords, axes and even a brave axe! Send the
rest of your units to Syrene. She can be recruited with Tana, Innes or Vanessa.

Some mages will destroy the snag and try to get to the villagers but use a
pegasus or dark user to counter them.

Warriors will appear on the forts southeast. Druids will come out of Lyon.
Wyvern riders will come from the mountains. Cavaliers will come from the west
forts. They seem almost endless, but you can endure!

  +++Boss - Lyon, Level 14 Necromancer
    HP    Mag    Skl    Spd    Lck    Def    Res
    44    22     13     11      4     17     19
  Movement - none
  Equipment - Fenrir, Nosferatu

Dispite these good stats, Lyon isn't that hard. His speed makes it easy to
double hit him and actually.. hit him. I used ranged physical attacks to
defeat Lyon. That way you can heal your characters without Lyon attacking you.



+++18. Two Faces of Evil
Objective - defeat all enemies
Enemies - Gorgon, Gargoyle, Mogall, Egg -> Gorgon
New Characters - none

Experience gold mine chapter. You can even bring some weaker characters. There
are regular enemies around which you can easily handle. Eggs are very fragile
but they will hatch into tough Gorgons. Split your party into three legs when
you come to that center intersection. Send units down south to handle the eggs.
Top left and top right will be your other paths. The orange brick looking tiles
are fire traps that harm you if stepped on. Assassins/Thieves/Rogues can
disable these traps if they step onto them.

  ++Boss - Monster, Level 15 Gorgon
    HP    Mag    Skl    Spd    Lck    Def    Res
    44    18     14     11      3     10     19
  Movement - yes
  Equipment - Demon Surge, Stone

Very offensive boss. Demon Surge will plague you even when all your characters
are very strong. Stone doesn't do damage, but if you units get hit by it, they
are extremely vulnerable to attack. Physical attacks are the way to go.



+++++++19. Last Hope
Objective - survive for 13 turns or defeat Riev
Enemies - Swordmaster, Myrmidon, Mercenary, Hero, Fighter, Warrior, Archer,
          Great Knight, Mage Knight, Paladin, Sniper, General, Ranger, Bishop
          Druid, Thief
New Characters - none

You against a whole army. This is a tough fight. Bring a member card. Bring 
staves such as Physic and Torch. There is a Secret Shop to the right of the
throne area. The L-shaped area end is the shop. Send a Rogue to get the 6 
chests left and right.

Have your best units block the bottom entrance. Your top four characters should
hold back Heroes, Warriors and Snipers from the top. Send two units to the 
bottom right to handle the Generals and Warriors. 

Focus on pushing through all the swordmasters, great knights, warrios, whatever
there is. Inch down toward Riev. Let two guys hold the right spawning area so
you don't get flanked. Stay out of Riev's range though until you are about to
attack him.

  ++++Boss - Riev, Level 16 Bishop
    HP    Mag    Skl    Spd    Lck    Def    Res
    49    14     21     19      9     16     18
  Movement - none
  Equipment - Aura

If Riev's magic was higher, he would be a powerhouse. But that is his weakness
so take advantage of that. Have your anima users bombard him. The difficulty
is not the boss, but how many characters the boss can target. There will
always be units surrounding him. Your task is to peel off the shells so you 
can get to Riev. Once you chip off at least 25 HP, send in your melee 
characters to finish him off.



++++++20. Darkling Woods
Objective - seize gate
Enemies - Arch Mogall, Mogall, Deathgoyle, Cyclops, Gargoyle, Maelduin, Wight,
          Gorgon, Bishop, Manakete
New Characters - none

Hard? I suppose, but have you tried Lagdou ruins yet? All ten levels are just
like this chapter, but less space. So comparatively, this shouldn't be a hard
level if you can handle the first few floors of Lagdou Ruins.

You units start bunched up. It's a good idea to keep it that way. Many cyclops
will appear in the cave up north. Have the bulk of your army move upwards
toward that direction. About 6 strong characters should head south and cross
the mountains. The bottom should have a good anti-air unit, a LOT of 
Deathgoyles. The top should have good sword units because those Tarvoses and
Cyclopses are plentiful. Against a cyclops, have the sword user evade the 
attack and have a magic user finish it because its defense is so high. 

There's an Arch Mogall far left that has Shadowshot. It's a good idea to send a
flyer there to dispatch it quick.

The middle incessantly spawns Mogalls. Have a light user stand guard against
their incoming attacks. Maybe even Purge a few once in awhile. Now Deathgoyles
and Gargoyles will also endlessly appear in the bottom left, top left and top
right. Not hard to beat, but very annoying as well.

Now once those spawns end. A new one will start. 3 Tarvos bottom left and 3
Deathgoyles from the cave just above Morva. These will go on for awhile. Turn 
20 is when the true horrors begin. A Gwyllgi from south, east and north, 3 
Tarvoses and 4 Elder Baels and from the west. That's what the player gets for
waiting so long to beat the bosses. All these patterns are repetitive, so 
you'll be bombarded by constant reinforcements. Better get that gate quick.

  ++++Boss - Riev, Level 17 Bishop
    HP    Str    Skl    Spd    Lck    Def    Res
    49    14     21     19      9     16     18
  Movement - yes
  Equipment - Aura

You've faced him before. This time he moves though, watch out. If you have
multiple strong anima users, team up against him. His Aura is very accurate
and it has 15 critical. It's too high to risk so using a Hoplon Guard really
helps. Any super physical character can solo Riev, Ross or Amelia or Gerick
(if you pump some Talismans in him though).

  ++++Boss - Morva, Level 18 Manakete
    HP    Str    Skl    Spd    Lck    Def    Res
    62    26     20     13      7     24     18
  Movement - none
  Equipment - Wretched Air

The wretched air weapon adds a lot to stats, making Morva a formidable opponent.
His speed is low so that means whatever you throw at him will likely hit.
Manaketes and dracozombies are air units so bows are the way to go. You can 
even have your archer longbow Morva to death.



++++++++Final Chapter. Sacred Stone
Objective - defeat boss
Enemies - Gorgon, Maelduin, Gwyllgi, Elder Bael, Wight, Arch Mogall, 
          Dracozombie, Deathgoyle, Necromancer, Demon King (!)

Might I digress a little and add that this level is the best looking stage.

Legendary weapons would help. Brave bows and killer bows. Physic, Fortify,
Latona for sure. Bishops with Purges. Barrier/Pure Water helps. Tethys, maybe.
In case your units are badly injured, she can dance a healer and you'll be
okay.

Regular enemies I assume you have no trouble tackling. The two dracozombies 
just across the bridge move. Don't let them target a weaker unit that can't
survive a hit. They are weak to bows, never forget that. They are also weak to
legendary weapons, but you need to get in range first. Purge them with a 
Bishop.

Reinforcements will arrive left and right. From the left are 5 Arch Mogalls.
From the right are 4 Deathgoyles. As you make your way to Lyon, a Gorgon has
a shadowshot. It's too risky charging up there so you have to endure its
uses.

Once you have finished all surround enemies, move in and kill all the gorgons.
However, since you are close to Lyon, three enemies will spawn every turn for
about 10 turns above him. They are just pests.

    +++++Boss - Lyon, Level 18 Necromancer
      HP    Mag    Skl    Spd    Lck    Def    Res
      73    29     19     15      9     26     29
    Movement - none
    Equipment - Naglfar

  Super powerful tome, Naglfar. Make sure to either wait for all the reinforce-
  ments to die down or have at least 4 people attacking with legendaries at 
  once. You cannot survive two blows of Naglfar. A Fortify staff really helps 
  here! Not too hard in fact, but hard enough.

Now the final battle begins. Right off the bat, don't jump in. He will summon
some monsters for you to fight. Just defeat all the enemies so you won't get
distracted or blocked. Remember to stay out of Fomortiis' attack range.

    +++++Boss - Fomortiis, Level 20 Demon King
      HP    Str    Skl    Spd    Lck    Def    Res
      120   23     20     18     10     25     25
    Movement - yes
    Equipment - Ravager, Demon Light, Nightmare

  Stats look simple, but the weapons add to his stats. Now Ravager is a melee
  physical (defense) attack. It adds 15 to strength, 15 to skill, 15 to 
  defense and 10 to resist. Demon Light has a range of 1-3 and it is a magic
  based attack (resists). It adds 10 to strength, 10 to skill, 10 to luck, 10
  to defense and 15 to resistance. Nightmare is a one time use staff and it
  sends everyone in range to sleep.

  The Demon King will usually use Demon Light because of its long range. If
  you send in a sole character with a non-counter weapon (like a bow), the
  demon will use Ravager and sock you right in the jaw. Most characters, with
  enough resistance and HP will survive one Demon Light attack. That's fine
  because that's all it takes, one turn if you gang up. If you want, try your
  Eclipse and Bishop Purge (regular Purge is too weak) first.

  If you gang up your legendary weapons, Fomortiis really has no chance. Just
  make sure every legendary weapon user can survive one hit. If you can't do
  it in one turn, use a Fortify staff to heal your party. But wait, all your
  characters are bunched up! Fomortiis will likely use Nightmare and put your
  4-6 characters to sleep. That is why you should have your S-rank staff user
  far away so he/she can cast Latona to heal and wake everyone.

Congratulations!




______________________________________________________________________________
IV. Bonus Area Walkthrough

The Tower of Valni and the Lagdou Ruins are the bonus areas. They can be
accessed anytime in the game once they're available except back to back
chapters. They are a good place to level up your characters between levels. 
They never disappear so they are an infinite source of experience and gold if
you invest the time.

A. Tower of Valni

The Tower of Valni appears when Eirika and Ephraim split when reunited for the
first time. It appears before A Distant Blade and Fort Rigwald for Eirika and
Ephraim, respectively. However only one floor is available at the start. For
every chapter you complete after that, you will be able to proceed to another
floor for a grand total of 8 floors.

While playing Creature Campaign, the Tower of Valni grants secret characters
when you play through it. 

 Caellach - complete floor 3
 Orson - complete floor 6
 Riev - complete floor 7
 Ismaire - complete the tower
 Selena - complete the tower 3 times*

*3 times in Creature Campaign. Previous records in the story do not count.


   [---Tower of Valni 1---]

  Real basic floor. Send your units up to meet all the monsters. The boss is
  an Entombed which grants really good experience at any level. Sometimes there
  is a second non-boss entombed, celebration.

   [---Tower of Valni 2---]

  There are archers in the beginning area so watch your flyers and weaker units
  more carefully. Use those pillars to your advantage! The next 1-tile corridor
  is a pain going through, but it must be done. Leave 2 reliable units where
  your group started to take care of reinforcements. The Tarvos' and Maelduin
  usually have a unique weapon so check them before attacking.

   [---Tower of Valni 3---]

  Your first treasure chest. Bring a key or a Picker. This map is mainly
  arachnoids, meaning low hit, high HP, high damage. Nothing special here, just
  make use of the pillars again.

   [---Tower of Valni 4---]

  This floor features doogs. doooooogs. They will be very accurate and quick;
  the best counter are high defense characters so they won't even scratch you.
  Have your characters converge in the middle where your top three started. If
  you have three extremely good characters, you can save some time and kill 
  off the top middle section by themselves. The Gwyllgi has extreme skill and
  speed with decent attack. Danger! he moves.

   [---Tower of Valni 5---]

  Double chest map with tens of revenants. Take out all your iron weapons 
  because you don't want to be using your good weapons on a flood of zombies.
  Items in the chests can range from Killer Axe to Thunder. Reinforcements in
  stairs.

   [---Tower of Valni 6---]

  Now whip out your steels. There are many walls and 4 chests this round. I 
  suggest a chest key to the left and a Rogue to the top. Longbows and long
  range magic really help fight against the archers here. Boss area not that
  hard.

   [---Tower of Valni 7---]

  Island map. High movement really helps here. First island, revenants, not
  too hard. Second, archers, watch your flyers. Third, arachnoids. Forth,
  dooooogs. Fifth, Mogalls. Last, Gargoyles. Bridges appear when you have 
  defeated all enemies on the latest island. Once you pass the arachnoid island,
  gargoyle reinforcements will appear on previous islands so leave behind a
  good character.

   [---Tower of Valni 8---]

  Finally. Be absolutely sure you have a way of opening chests on this map.
  Cyclopses are dangerous, so you should leave them to your strong characters
  in the beginning. Later anyone with decent speed can tackle them. The gorgon
  up top casts the annoying shadowshot which is very strong and accurate. Heal!
  Once you start moving up the sides, meteors will shoot down the left and right
  pathways, damaging anything in that line. It will alternate so time your
  character movements right. It's inevitable to get hit, so heal that 10 HP.
  The boss usually drops something good.


B. Lagdou Ruins

The ruins are much harder than the Valni tower. Every monster here is the
promoted version. The ruins features valuable treasures and 10 levels.

While playing Creature Campaign, the Lagdou Ruins grant secret characters when
you play through it. 

 Glen - complete floor 5
 Hayden - complete floor 5
 Valter - complete floor 7
 Fado - complete the ruins
 Lyon - complete the ruins 3 times*

*3 times in Creature Campaign. Previous records in the story do not count.

General Advice
 - Bishops are made for Lagdou Ruins with the Slayer skill
 - Come with money! you need to restock for sure
 - Use powerful weapons sparingly, usually for bosses or threatening targets
 - Iron is the name of your weapons
 - At least 3 staff users every map

   [---Lagdou Ruins 1---]

  Get a taste of all promoted monsters. At least it'll be a challenge even to
  leveled characters. I like to break the wall and funnel everyone through 
  instead of going around. Once you get to the boss, there will be units that
  appear behind him.

   [---Lagdou Ruins 2---]

  Send all your strong sword users right to take care of all the cyclopses and
  Maelduin. Sneak high movement units down south along the bottom to take out 
  the retarded wight (who is hitting a wall) and the boss. Be especially 
  careful of what each cyclops is using. If it's a reaver and you send in a 
  sword user, trouble.

   [---Lagdou Ruins 3---]

  Tougher than it looks. The Gwyllgi is one of the most dangerous monsters.
  Play defensive for the first few turns. Let enemies come to you so when you
  split your party into four groups, it'll be easier when moving up toward the
  boss. Gorgons will cast stone on you. Either lure them into 2 ranges or long
  range them. Many enemies will appear up top, to the left of the boss. You 
  can block the reinforcements by standing on those two tiles. Also, wight
  reinforcements will appear for the sole purpose of unlocking doors to let out
  trapped enemies. Demon Surge, very dangerous.

   [---Lagdou Ruins 4---]

  Bring a steel for each character, it's wall time. When your characters are
  on the weak side, it's hard for you to get both treasures. But you can try.
  I split my party into the right treasure chest guys and the bottom treasure
  chest guys. They eventually meet up at the boss. Longbows help in this map.
  Stone is a hazard again, so you might want to bring a Restore because you
  can't really rush at the Gorgons.

   [---Lagdou Ruins 5---]

  The feature on this floor is traps. Sword users are highly encouraged. Traps
  are the little knobs on the wall. If it's red, it will spray a damaging
  poison gas 3 tiles in range. Watch out for these traps facing left, right and
  up.

   [---Lagdou Ruins 6---]

  Have a healer in each group and you're set. Nothing tough here. Once your
  party reaches the two stairs up top, try to place units on it to prevent
  reinforcements. There might be shadowshot enemies in which case rush them or
  long-range magic them.

   [---Lagdou Ruins 7---]

  This is a tough one. Get high resistance, high speed characters here. A lot
  of Gorgons and Arch Mogalls fill this map. Since your party is split, have a
  healer in every group. It's hard having a solo treasure getter, so you have
  to send an escort. Reinforcements will arrive in specific spots, you can 
  figure it out. If you have enough people, you can block the spawn point.
  The boss area will start being reinforced when your units enter it. Be 
  prepared.

   [---Lagdou Ruins 8---]

  Water world. Bridges will appear in preset times. Send two anti-gargoyle and
  anti-cyclops units up north. The rest should move east when the bridges 
  appear. If you have powerful flyers, send them out to do some damage. If you
  have Berserkers, send those out too. A lot of cyclops reinforcements will
  come from the middle right island, either guard that area or block the spawn
  tiles.

  [---Lagdou Ruins 9---]

  Choose all your best avoid characters. You will be bombarded by shadowshot
  and there's nothing you can do about it. If you want to make the boss area a
  little easier to handle, bring a Disable Trap character. Magic users really
  help in this level, resistance against shadowshot, heal, and against the
  cyclopses.

  [---Lagdou Ruins 10---]

  Only 10 enemies in this level. However all ten are dracozombies and they move.
  Unless you play your characters right, you will lose a character no matter 
  how leveled up they are. The tactic here is to only fight 1 or 2 dracozombies
  at once. Easier said than done.

  Pick your best characters. Have at least 2 healers and 2 bowmen. Legendary
  weapons definitely help. Brave Bows are always a kill and a Killer is a 
  chance to kill without getting damaged. The Bishop/Purge combo works well 
  here. Make sure to bring a chest key or a rogue for the extra $10k.
  
  You have to check the ranges of the drakes always. First thing to do is 
  develop a safe haven area where no drakes can attack you. I suggest going 
  right or left. For the continuity of this guide, I shall go left. Take out
  the left most drake. Next kill the one directly to the right of it with
  ranged attacks. This ensures that the top right drakes don't come attacking.
  Now you should have that haven area to heal and retreat.

  After the hard part, all you have to do is lure in each individual drake with
  an archer. You may or may not get hit, but you'll counterattack for some 
  damage. Heal up and take that ONE drake out. Do this for the rest of the
  dracozombies. Be careful of the bottom three and get only one at a time. For
  those looking at the boss, he doesn't move, so don't even worry. 



______________________________________________________________________________
V. Opinion Section

I wanted to include this section because there are so many ways to play this
game and I really wanted to express my opinion. However the walkthrough isn't
a good place because it needed to be fairly impartial.

A. Character Analysis

There are a total of 33 units to select from to play within the normal game.
If you choose to play all 33 equally, you will fail miserably and probably 
even have trouble getting far enough in the story to get all 33. Every game has
different results for characters. Sometimes one stat doesn't grow as much as
another time. My conclusions are from playing through the game 4 times.

I will rate the characters out of ten taking into account stat growth, 
flexibility and how good they look. The rating scale is a Likert scale out of 
10. A 10 will be given to characters that excel in every situation and usually
reserved for only one character in a class. A score of 8 will mean the 
character is definitely good and worth using, but have more prominent 
weaknesses. A score of 5 means "eh", use at your own discretion; if you need 
them, fine. Anything below 4 just rates how unusable they are compared to each
other. I'm sure you can figure out your own opinion on the rest of the scores.

Also, in the weapons section, the weapons in parentheses are only available 
when promoted to a particular class.

In the Stats part, I'll display the growth rates - obtained legally folks - 
and the caps for their final class(es).


                             ---Unique Classes---

 ========================================================
   Eirika          Class: Lord              Rating: 8/10
 ========================================================
| Weapons - Swords, Rapier, Sieglinde                    |
| Promotion - Great Lord                                 |
| Recommendation - Great Lord                            |
| Recruitment - Prologue via Forced                      |

  :Stats:
                                  Great Lord 
Growth Rates - HP: 70%             60
               Strength: 40%       24
               Skill: 60%          29
               Speed: 60%          30
               Luck: 60%           30 
               Defense: 30%        22
               Resistance: 30%     25
         TOTAL = 350%              = 220

Eirika is a myrmidon in disguise. The caps are exactly the same except for that
she has 2 more resistance. It will probably never hit 25 by itself. She does
not have that extra 15% critical though. With growths so good, Eirika will be
up there.

  :Usefulness:

In the first few chapters, Eirika will be your premier sword user. The sword
users of a party will handle all axe users with ease and effectively wound
other enemies as well. The downside to Eirika (and Ephraim) is that they can't
be promoted until chapter 16 which has them eating up experience once they hit
20.


 ========================================================
   Ephraim         Class: Lord              Rating: 8/10
 ========================================================
| Weapons - Lances, Reginleif, Siegmund                  |
| Promotion - Great Lord                                 |
| Recommendation - Warrior, no, Great Lord               |
| Recruitment - Chapter 5x via Forced                    |

  :Stats:
                                  Great Lord
Growth Rates - HP: 80%             60
               Strength: 55%       27
               Skill: 55%          26
               Speed: 45%          24
               Luck: 50%           30
               Defense: 35%        23
               Resistance: 25%     23
         TOTAL = 345%              = 213     

Imagine a knight, but with a little less defense and a whole lot of the rest.
So don't imagine a knight at all actually. Strength will easily hit the cap. 
Skill and speed will be high. Weakness? Resistance, but isn't too big of a 
deal because of skill and speed. The cap total between Eirika and Ephraim is
astounding.

  :Usefulness:

Same as a knight like said already, but better. His Reginleif should be used
sparingly against knights and cavaliers only. Once promoted, Ephraim on a
horse is so much more useful. Lances are made for throwing and equip Ephraim
with throwables and he'll be a 9 ranged killing machine.


 ========================================================
   Myrrh           Class: Manakete          Rating: 6/10
 ========================================================
| Weapons - Dragonstone                                  |
| Promotion - N/A                                        |
| Recommendation - N/A                                   |
| Recruitment - Chapter 15 via Forced                    |

  :Stats: 
                                  Manakete
Growth Rates - HP: 130%            60
               Strength: 90%       20
               Skill: 85%          20
               Speed: 65%          20
               Luck: 30%           30
               Defense: 150%       20
               Resistance: 30%     20
         TOTAL = 580%              = 190

Myrrh starts with pretty basic stats. She levels up to 20 just like everyone
else, having extraordinary growths. The Dragonstone she carries grants 
tremendous boosts to strength and skill and to her defenses. She will be at 
your top of your charts when she's level 20. 

  :Usefulness:

The stone only has 50 uses so savior every attack that Myrrh does. Same with
other characters, Myrrh doesn't come back to life once killed even though she
is the Great Dragon. She's a flyer so watchout out for bows. As I played 
Creature Campaign, I usually went through 3-4 iron weapons for one Lagdou Ruins
run for my most used characters. Myrrh's 50 uses are totally daunted.



                        ---In Order of Appearance---

 ========================================================
   Seth            Class: Paladin           Rating: 8/10
 ========================================================
| Weapons - Swords, Lances                               |
| Promotion - N/A                                        |
| Recommendation - N/A                                   |
| Recruitment - Prologue via Forced                      |

  :Stats:
                                  Paladin
Growth Rates - HP: 85%             60
               Strength: 50%       25
               Skill: 45%          26
               Speed: 45%          24
               Luck: 40%           30
               Defense: 30%        25
               Resistance: 25%     25
         TOTAL = 320%              = 215

Great stats at the start right?! Great growth rate for stats right?! Seth will
turn out good for sure. Even though you don't get to play his youth days as
a Cavalier, his 19 level gains are still fun. There are no stats that stick
out, but everything is balanced. He will max out stats.

  :Usefulness:

At first, unequip Seth so he cannot attack. He makes a great damage absorber
and bait unit. Once your other characters catch up to Seth, he can join your
party in combating enemies. Seth is usually my Paladin guy. Great rescue,
reliable combat, high movement, very versatile.


 ========================================================
   Franz           Class: Cavalier          Rating: 7/10
 ========================================================
| Weapons - Swords, Lances, (Axes)                       |
| Promotion - Paladin, Great Knight                      |
| Recommendation - Great Knight                          |
| Recruitment - Chapter 1 via Forced                     |

  :Stats: 
                                  Great Knight   Paladin
Growth Rates - HP: 80%             60             60
               Strength: 40%       28             25
               Skill: 40%          24             26
               Speed: 50%          24             24
               Luck: 40%           30             30
               Defense: 25%        29             25
               Resistance: 20%     25             25
         TOTAL = 295%              = 220          = 215

Just a cavalier that really has no weakness. Well except that is the weakness.
Franz does not excel anywhere, he can sometimes even turn out below par.
Take a chance, use Franz! If he's level 12 and his stats are below most
characters, I would quit and switch to another cavalier.

  :Usefulness:

Franz makes a good Great Knight. With high HP and good speed, Franz will 
tear armor units up. Any knights, generals, paladins will fall from Franz's 
three arms. Speaking of weapons, I made Franz obtain an S-rank for Axes so I 
would have 2 S-rank axe characters.


 =========================================================
   Gilliam         Class: Knight             Rating: 1/10
 =========================================================
| Weapons - Lance, (Sword), (Axe)                         |
| Promotion - General, Great Knight                       |
| Recommendation - General                                |
| Recruitment - Chapter 1 via Forced                      |

  :Stats:
                                  General   Great Knight
Growth Rates - HP: 90%             60        60
               Strength: 45%       29        28
               Skill: 35%          27        24
               Speed: 30%          24        24
               Luck: 30%           30        30
               Defense: 55%        30        29
               Resistance: 20%     25        25
         TOTAL = 305%              = 225     = 220

I believe I gag everytime I look at Gilliam's speed. That on top of the usual
knight low resistance, magic users will destroy Gilliam. Oh yeah his strength
and defense is good and he has a lot of hit points. But so does Ephraim if
you wait a little! He's usually unlucky too. So in conclusion, his speed
ruins the character and his good stats are not unique (ie. Ephraim, Amelia,
Cormag, Gerick).

  :Usefulness:

I have never found a use for Gilliam. With Ephraim using a lance, Seth, Forde,
Kyle and Franz using a lance, Vanessa and Tana, and Amelia - why bother 
having another lance user. Making Gilliam a Great Knight and giving him more
movement, maybe, but Franz/Kyle make much better Great Knights.


 ========================================================
   Vanessa         Class: Pegasus Knight    Rating: 4/10
 ========================================================
| Weapons - Lance, (Sword)                               |
| Promotion - Falcoknight, Wyvern Knight                 |
| Promotion - Falcoknight                                |
| Recruitment - Chapter 2 via Forced                     |

  :Stats:
                                  Falcoknight   Wyvern Knight
Growth Rates - HP: 50%             60            60
               Strength: 35%       23            24
               Skill: 55%          25            27
               Speed: 60%          28            29
               Luck: 50%           30            30
               Defense: 20%        23            23
               Resistance: 30%     26            23
         TOTAL = 300%              = 215         = 216

Not an overpowering character, but you can't give power to a unit with such
magnificant movement abilities. Or can you? Her physical capacities are poop. 
Any, and literally any axe user will be a threat to her. Like usual Pegasus 
Knights, her speed and skill is good. But sometimes skill really plummets 
which is something Vanessa can't have. Vanessa can't afford to miss a 9 damage
attack nor take a 9 damage attack.

  :Usefulness:

The only times I have used Vanessa is for utility reasons. Her replacement
Tana comes in soon, so I never bothered with leveling her up.


 ========================================================
   Moulder         Class: Priest            Rating: 6/10
 ========================================================
| Weapons - Staff, (Anima), (Light)                      |
| Promotion - Bishop, Sage                               |
| Recommendation - Sage                                  |
| Recruitment - Chapter 2 via Forced                     |

  :Stats:
                                  Bishop   Sage
Growth Rates - HP: 70%             60       60
               Magic: 40%          25       28
               Skill: 50%          26       30
               Speed: 40%          24       26
               Luck: 20%           30       30
               Defense: 25%        22       21
               Resistance: 25%     30       25
         TOTAL = 270%              = 217    = 220

This character doesn't really stand out. He's really brown. But since he
doesn't really excel in anything, there is nothing to lose using him. As
with most magic castors, Moulder has good resistance. The time I used him,
his skill was surprisenly high, which makes him a great Sage. One thing that
really sticks out is Moulder's high Constitution. Oh he's put on a few pounds,
but this means he can use high grade light tomes really well. Light tomes are
heavier than Anima and Moulder handles them with ease.

  :Usefulness:

I've never found a consistent use for Moulder. He will be a good bishop, but
Natasha is a better one. I've tried Moulder as a Sage, but his magic was
completely overshadowed by Lute's power.


 ========================================================
   Ross            Class: Journeyman        Rating: 10/10
 ========================================================
| Weapons - Axe, (Bow), (Sword)                          |                    
| Promotion - Berserker, Warrior, Hero                   |
| Recommendation - Warrior                               |
| Recruitment - Chapter 2 via Eirika                     |

  :Stats:
                                  Warrior   Berserker   Hero
Growth Rates - HP: 70%             60        60          60
               Strength: 50%       30        30          25
               Skill: 35%          28        29          30
               Speed: 35%          26        28          26
               Luck: 40%           30        30          30
               Defense: 25%        26        23          25
               Resistance: 20%     22        21          22
         TOTAL = 275%              = 222     = 221       = 218

One of the best characters. His strength will tear apart anything at every
stage. And with his high speed, Ross will double hit always. He suffers in
defense and skill at the start, but is remedied when he reaches his final
class. Why? Well he has 47 levels to gain vs everyone's 38.

  :Usefulness:

Powerhouse character. But in the beginning, watch his health because he gets
hit easily and has pretty low defense. Later in the game, Ross' bow skills
become invaluable. Only 5 characters in the game can use bows. I made Ross a 
Warrior. Why? With so much power, a bow will be devastating. There isn't 
enough opportunities to take advantage of the Berserker's water-walking 
abilities and the critical hit bonus is overkill because Ross usually kills 
everything in 1-2 hits anyway. Hero caps don't fit Ross at all, low strength 
and high skill.


 ========================================================
   Garcia          Class: Fighter           Rating: 5/10
 ========================================================
| Weapons - Axe, (Bow), (Sword)                          |
| Promotion - Warrior, Hero                              |
| Recommendation - Warrior                               |
| Recruitment - Chapter 2 via Ross or Forced             |

  :Stats:
                                  Warrior   Hero
Growth Rates - HP: 80%             60        60
               Strength: 65%       30        25
               Skill: 40%          28        30
               Speed: 20%          26        26
               Luck: 40%           30        30
               Defense: 25%        26        25
               Resistance: 15%     22        22
         TOTAL = 285%              = 222     = 218

The stats of Garcia are typical of any fighter. Bad defense, high HP and
strength. There really is not need for that kind of mediocrity in the game.
Who else has good attack? Ephraim, Ross, Gerik, Franz, Kyle, Seth, etc. Fighters
usually suffer in speed and always have no resistance.

  :Usefulness:

There are two other characters that make a good warrior and a good hero. I use
Garcia to hold extra items when my supply is full. Leveling up two warriors/
heroes is costly in time, but if you want to use Garcia, who is a typical
warrior, go for it.


 ========================================================
   Neimi           Class: Archer            Rating: 8/10
 ========================================================
| Weapons - Bow, (Sword)                                 |
| Promotion - Sniper, Ranger                             |
| Recommendation - Ranger                                |
| Recruitment - Chapter 3 via Forced                     |

  :Stats:
                                  Ranger   Sniper
Growth Rates - HP: 55%             60       60
               Strength: 45%       23       24
               Skill: 50%          28       30
               Speed: 60%          30       29
               Luck: 50%           30       30
               Defense: 15%        22       24
               Resistance: 35%     25       24
         TOTAL = 310%              = 218    = 221

Great skill and speed. Lower defenses, as expected. But actually not bad 
strength. Neimi usually has the highest avoid of all your characters.

  :Usefulness:

I use Neimi a lot when she's a Ranger. Her movement allows me to pick off
stranglers and enemies in certain areas. There are two bowpersons in this game
and since one of them is already a Sniper, get a Ranger because Gerick sure
isn't going to be a Ranger.


 ========================================================
   Colm            Class: Thief             Rating: 8/10
 ========================================================
| Weapons - Sword                                        |
| Promotion - Rogue, Assassin                            |
| Recommendation - Rogue                                 |
| Recruitment - Chapter 3 via Neimi                      |

  :Stats:
                                  Rogue   Assassin
Growth Rates - HP: 70%             60      60
               Strength: 40%       20      20
               Skill: 40%          30      30
               Speed: 65%          30      30
               Luck: 45%           30      30
               Defense: 25%        20      20
               Resistance: 20%     20      20
         TOTAL = 305%              = 210   = 210

Well this isn't going to be high. It's a thief. Colm's speed is ridiculous,
maxing it out even before level 20. Luck is pretty good too. And Colm also has
one of the best avoids.

  :Usefulness:

Promote Colm to a Rogue because you will get so much more out of him that way.
Colm will be your primary treasure getter in maps and he can hold his own
even against cavaliers and knights. Also, Colm is better than Rennac.


 ========================================================
   Artur           Class: Monk              Rating: 8/10
 ========================================================
| Weapons - Light, (Staff), (Anima)                      |
| Promotion - Bishop, Sage                               |
| Recommendation - Bishop                                |
| Recruitment - Chapter 4 via Forced                     |

  :Stats:
                                  Bishop   Sage
Growth Rates - HP: 55%             60       60
               Magic: 50%          25       28
               Skill: 55%          26       30
               Speed: 40%          24       26
               Luck: 25%           30       30
               Defense: 15%        22       21
               Resistance: 55%     30       25
         TOTAL = 295%              = 217    = 220

Artur has magnificent offensive stats. Great strength, skill and speed. And
resistance, the usual stat that comes for spellcastors. However, his super low
defense chews away my brain every time. It's almost intolerable! Now luck is
also appalling; Goddess Statues will definitely be worthwhile.

  :Usefulness:

Despite the super low defense and luck, Artur is a great character. He will
take care of himself. The Bishop promotion greatly enhances Artur's combat
action. You will be using his slayer ability often and the resistance cap can
finally make Artur invulnerable to magic.


 ========================================================
   Lute            Class: Lute              Rating: 9/10
 ========================================================
| Weapons - Anima, (Staff), (Light)                      |
| Promotion - Sage, Mage Knight                          |
| Recommendation - Sage                                  |
| Recruitment - Chapter 4 via Visit or Forced            |

  :Stats:
                                  Sage   Mage Knight
Growth Rates - HP: 45%             60     60
               Strength: 65%       30     25
               Skill: 30%          28     24
               Speed: 45%          26     25
               Luck: 45%           30     30
               Defense: 15%        21     24
               Resistance: 40%     25     28
         TOTAL = 320%              = 220  = 216

Magic is huge with Lute. With good stats elsewhere except defense and HP,
Lute will be a great character. 

  :Usefulness:

When you think spellcastor, you will think Lute. If you attack selectively at
low resistance enemies, Lute easily wins. Enemies that might cause trouble
are shamans and bosses. Use Lute definitely to chisel away at a boss, but
her low HP and Defense means you have to watch her carefully.


 ========================================================
   Natasha         Class: Cleric            Rating: 8/10
 ========================================================
| Weapons - Staff, (Anima), (Light)                      |
| Promotion - Bishop, Valkyrie                           |
| Recommendation - Bishop                                |
| Recruitment - Chapter 5 via Forced                     |

  :Stats:
                                  Bishop   Valkyrie
Growth Rates - HP: 50%             60       60
               Magic: 60%          25       25
               Skill: 25%          25       24
               Speed: 40%          26       25
               Luck: 60%           30       30
               Defense: 15%        21       24
               Resistance: 55%     30       28
         TOTAL = 305%              = 217    = 216

Low HP and defense plague spellcastors and Natasha is no exception. Her speed,
resistance and luck are extraordinarly high. Skill takes a hit and her 
magic isn't too bad. You'll have her healing 25's with a Heal staff in no
time.

  :Usefulness:

Moulder or Natasha. Moulder for boring reliability or Natasha for excitability.
Eventually, Natasha as a Bishop neutrals out, and her low HP becomes a 
steady 40 and her skill catches up. Along with having a powerful magic attack,
Natasha can use high grade staves to help allies.


 ========================================================
   Joshua          Class: Myrmidon          Rating: 10/10
 ========================================================
| Weapons - Sword                                        |
| Promotion - Swordmaster, Assassin                      |
| Recommendation - Swordmaster                           |
| Recruitment - Chapter 5 via Natasha                    |

  :Stats:
                                  Swordmaster   Assassin
Growth Rates - HP: 80%             60            60
               Strength: 35%       24            20
               Skill: 55%          29            30 
               Speed: 55%          30            30
               Luck: 30%           30            30
               Defense: 20%        22            20
               Resistance: 20%     23            20
         TOTAL = 295%              = 218         = 210

Joshua is crazy good. His HP is superb. His strength is fantastic for a 
myrmidon and his skill and speed are ridiculous. His luck could be high or it
could be low, it depends on luck. Why a 10 and not a 9? Well Joshua's
mediocre defense and resistance can be negated because he dodges so much.

  :Usefulness:

I have played Joshua as an assassin and a swordmaster, the latter being a bit
better for him. The strength cap is 4 higher and the defenses are better. 
Joshua becomes pretty untouchable with his high speed and good luck. You'll be
seeing lots of criticals even with iron swords.


 ========================================================
   Kyle            Class: Cavalier          Rating: 8/10
 ========================================================
| Weapons - Lance, Sword, (Axe)                          |
| Promotion - Paladin, Great Knight                      |
| Recommendation - Great Knight                          |
| Recruitment - Chapter 5x via Forced                    |

  :Stats:
                                  Great Knight   Paladin
Growth Rates - HP: 90%             60             60
               Strength: 50%       28             25
               Skill: 40%          24             26
               Speed: 40%          24             24
               Luck: 20%           30             30
               Defense: 25%        29             25
               Resistance: 20%     25             25
         TOTAL = 285%              = 220          = 215

Kyle does a lot of damage. His strength growth is amazing, along with defense.
Skill and speed seem to lack a lot of growth, so you might struggle a bit there
until you get later in the game. The one thing that is infuriating is his
resistance - appalling.

  :Usefulness:

Kyle would deserve a better score if Franz was nonexistent. But since Franz
also makes a greatgreat Knight, do you really want to use 2? Until later in 
the game, Kyle would sometimes struggle to do a double hit. x1 17 damage with
86% hit or x2 11 damage with 97% hit? Once Kyle reaches the threshold of 
double hitting, he will be quite powerful. Ultimately, Kyle makes a better
Great Knight than Franz because the speed cap is at 24, which Franz easily
surpasses.


 ========================================================
   Forde           Class: Cavalier          Rating: 7/10
 ========================================================
| Weapons - Lance, Sword, (Axe)                          |
| Promotion - Paladin, Great Knight                      |
| Recommendation - Paladin                               |
| Recruitment - Chapter 5x via Forced                    |

  :Stats:
                                  Paladin   Great Knight
Growth Rates - HP: 85%             60        60
               Strength: 40%       25        28
               Skill: 50%          26        24
               Speed: 45%          24        24
               Luck: 35%           30        30
               Defense: 20%        25        29
               Resistance: 25%     25        25
         TOTAL = 300%              = 215     = 220

The converse of Kyle. Forde has better skill and speed and poorer strength. 
Something I did not expect for a cavalier, but rather for a swordsman. But if
you wish to play a sword user in a cavalier body, go for it. However, Forde
usually has decent defense and better resistance than Kyle (still low though).

  :Usefulness:

Now with Seth, Franz and Duessal available, Forde (and/or Kyle) seem
superfluous. Kyle is Franz, but stronger; Forde is very similar to Franz. Forde
vs Franz. Statistically, Forde is better. But sometimes Franz comes out with
better stats. Also Forde comes much later in the game than Franz, but nothing
the Valni tower can't fix.


 ========================================================
   Tana            Class: Pegasus Knight    Rating: 9/10
 ========================================================
| Weapons - Lance, (Sword)                               |
| Promotion - Falcoknight, Wyvern Knight                 |
| Recommendation - Wyvern Knight                         |
| Recruitment - Chapter 9 (Ei & Ep) via Forced           |

  :Stats:
                                  Wyvern Knight   Falcoknight
Growth Rates - HP: 65%             60              60
               Strength: 45%       24              23
               Skill: 40%          27              25
               Speed: 65%          29              28
               Luck: 60%           30              30
               Defense: 20%        23              23
               Resistance: 25%     23              26
         TOTAL = 320%              = 216           = 215

Tana's stats are great! Everything is pretty much high with speed being maxed
out first. The only thing slightly wrong is the lower end HP.

  :Usefulness:

If you want a good flyer, Tana would be the one to use over Vanessa. Promote
her to a Wyvern Knight because it has the skill Pierce. Tana will usually max
out strength and speed which is perfect for her class. Pierce depends on
character level, not skill which she doesn't usually max.


 ========================================================
   Amelia          Class: Recruit           Rating: 10/10
 ========================================================
| Weapons - Lance, (Sword), (Axe)                        |
| Promotion - General, Great Knight, Paladin             |
| Recommendation - General                               |
| Recruitment - Chapter 9 (Ep) via Ephraim or Franz      |
|               Chapter 9 (Ei) via Eirika or Franz       |

  :Stats:
                                  General   Great Knight   Paladin
Growth Rates - HP: 60%             60        60             60
               Strength: 35%       27        26             23
               Skill: 40%          28        26             27
               Speed: 40%          25        25             27
               Luck: 50%           30        30             30
               Defense: 30%        29        28             24
               Resistance: 15%     26        26             26
         TOTAL = 270%              = 225     = 221          = 217

One of those 3-tiered characters. As you know with Ross, these characters 
turn out to be really good. Everything about Amelia is superb. She usually has
20+ luck when at the end of her 2nd tier. Although sometimes, you can get
unlucky with strength and get a weaker Amelia, but still definitely worth
using.

  :Usefulness:

Personally I hate Gilliam for his 0 speed and 0 resistance so I naturally have
no General. Amelia will dominate as a General, with high skill, speed and luck
which usually Generals don't have. I usually give Amelia the Swiftsole to
further increase her deadliness.


 ========================================================
   Duessel         Class: Great Knight      Rating: 2/10
 ========================================================
| Weapons - Lance, Sword, Axe                            |
| Promotion - N/A                                        |
| Recommendation - N/A                                   |
| Recruitment - Chapter 10 (Ep) via Ephraim              |
|               Chapter 16 (Ei) via Forced               |

  :Stats:
                                  Great Knight
Growth Rates - HP: 85%             60 
               Strength: 55%       28
               Skill: 40%          24
               Speed: 30%          24
               Luck: 45%           30
               Defense: 30%        29
               Resistance: 20%     25
         TOTAL = 305%              = 220

Really bad. You have 4 mounted lance users already. Why have another below
par character? His resistance is terrible, his speed is atrocious - the only
good stats are strength and defense which aren't even that comparatively high.

  :Usefulness:

Franz and Kyle make better Great Knights. If you haven't used Franz or Kyle or
haven't made them into Great Knights, this will be your only Great Knight
character.


 ========================================================
   Cormag          Class: Wyvern Rider      Rating: 10/10
 ========================================================
| Weapons - Lance, (Sword)                               |
| Promotion - Wyvern Knight, Wyvern Lord                 |
| Recommendation - Wyvern Knight                         |
| Recruitment - Chapter 10 (Ep) via Duessel              | 
|               Chapter 13 (Ei) via Eirika               |

  :Stats:
                                  Wyvern Knight   Wyvern Lord
Growth Rates - HP: 85%             60              60
               Strength: 55%       25              27
               Skill: 40%          26              25
               Speed: 45%          28              23
               Luck: 35%           30              30
               Defense: 25%        24              28
               Resistance: 15%     22              22
         TOTAL = 300%              = 215           = 215

Great stats Cormag! Your resistance is really poor though. Strength is always
maxed out, speed is pushing the limit and defense is great, but not maxed.
HP is where Cormag really grabs your attention, almost 60 everytime. His lower
than average dodge is remedied by his high movement range.

  :Usefulness:

This is your only character (aside from Secret) that you can promote to a 
Wyvern Lord. Wyvern Knights are just so much more powerful though. Pierce is
a tremendously useful skill. Pre-secretcharacters, be careful while using
both Tana and Cormag because you only have one Fili Shield. Cormag is great
against all enemies, and if anyone is to use reavers, it's Cormag - so he can
tackle a Cyclops in 3 hits!


 ========================================================
   Innes           Class: Sniper            Rating: 7/10
 ========================================================
| Weapons - Bow                                          |
| Promotion - N/A                                        |
| Recommendation - N/A                                   |
| Recruitment - Chapter 15 (Ep) via Forced               |
|               Chapter 10 (Ei) via Tana or Eirika       |

  :Stats:
                                  Sniper
Growth Rates - HP: 75%             60
               Strength: 40%       25
               Skill: 40%          30
               Speed: 45%          28
               Luck: 45%           30
               Defense: 20%        25
               Resistance: 25%     23
         TOTAL = 290%              = 221

Nothing that stands out as great and nothing as poor. Great avoid!

  :Usefulness: 

A good bow user if you need one. Neimi will be a Ranger and Ross/Garcia will
have a bow. It's always a plus to have another bow user when fighting 10
dracozombies. You probably want to give Innes some stats boosters before 
fighting such powerful enemies.


 ========================================================
   Gerick          Class: Mercenary         Rating: 10/10
 ========================================================
| Weapons - Sword, (Axe), (Bow)                          |
| Promotion - Hero, Ranger                               |
| Recommendation - Hero                                  |
| Recruitment - Chapter 13 (Ep) via Forced               |
|               Chapter 10 (Ei) via Innes or Tethys      |

  :Stats:
                                  Hero   Ranger
Growth Rates - HP: 90%             60     60
               Strength: 45%       25     25
               Skill: 40%          30     28
               Speed: 30%          26     30
               Luck: 30%           30     30
               Defense: 35%        25     24
               Resistance: 20%     22     23
         TOTAL = 290%              = 218  = 220

Superb in every way. Even HP, which will hit 60. His resistance is not very
good, but better than Cormag's! Though his growth seems behind par, look at
his initial stats, it more than makes up for a mere 10%.

  :Usefulness:

Gerick will dominate as Hero. No physical attacks will harm Gerick, and if it
does hit him, it'll do only 8 of 60 hit points. Gerick is vulnerable to magic
attacks so put a leash on him. The worst is Stone, imho. I usually give Gerick
an S-rank in swords because I need a hard hitting sword user.


 ========================================================
   Tethys          Class: Dancer            Rating: 5/10
 ========================================================
| Weapons - N/A                                          |
| Promotion - N/A                                        |
| Recommendation - N/A                                   |
| Recruitment - Chapter 13 (Ep) via Forced               |
|               Chapter 10 (Ei) via Gerick or Innes      |

  :Stats:
                                  Dancer
Growth Rates - HP: 85%             60
               Strength: 5%        10
               Skill: 10%          10
               Speed: 70%          30
               Luck: 80%           30
               Defense: 30%        24
               Resistance: 75%     26
         TOTAL = 355%              = 190

This character has the worst stats in the whole game. But look at the weird
growths! She is definitely resistant toward magic and a good dodger when you
use her a lot.

  :Usefulness:

I'm sure you know what Tethys does. The question is would you want a character
that "gives" its turn to another, or a character that attacks. If you find
that you are using all your good characters and are forced to use a mediocre
untrained character, bring Tethys instead. But she is slow.. 5 movement spaces.


 ========================================================
   Marisa          Class: Myrmidon          Rating: 9/10
 ========================================================
| Weapons - Sword                                        |
| Promotion - Swordmaster, Assassin                      |
| Recommendation - Assassin                              |
| Recruitment - Chapter 12 (Ep) via Ewan                 |
|               Chapter 10 (Ei) via Gerick               |

  :Stats:
                                  Assassin   Swordmaster
Growth Rates - HP: 75%             60         60
               Strength: 30%       20         22
               Skill: 55%          30         29
               Speed: 60%          30         30
               Luck: 50%           30         30
               Defense: 15%        20         22
               Resistance: 25%     20         25
         TOTAL = 310%              = 210      = 218

A typical sword user's stats. Low strength coupled with high skill and high
speed. Low defense and resistance. But somehow Marisa pulls through and 
becomes a great character. Again, great Avoid stat makes the low defense and
resistance less of a worry.

  :Usefulness:

The assassin class suits Marisa great. Skill and speed are maxed with strength
just grazing the cap. With lower strength than Joshua, you would think having
that extra 15% critical would help, and it does. But I want an assassin and
silencer goes hand-in-hand with Marisa's high skill and luck.


 ========================================================
   L'Arachel       Class: Troubador         Rating: 9/10
 ========================================================
| Weapons - Staff, (Anima), (Light)                      |
| Promotion - Mage Knight, Valkyrie                      |
| Recommendation - Valkyrie                              |
| Recruitment - Chapter 11 (Ep) via Ephraim              |
|               Chapter 11 (Ei) via Eirika               |

  :Stats:
                                  Valkyrie   Mage Knight
Growth Rates - HP: 45%             60         60
               Magic: 50%          25         25
               Skill: 45%          24         24
               Speed: 45%          25         25
               Luck: 65%           30         30
               Defense: 15%        24         24
               Resistance: 50%     24         24
         TOTAL = 315%              = 212      = 212

I usually don't pay attention to L'Arachel's stats until right before I 
promote her. But wow! She is a really good character. Maxing strength, speed,
luck and resistance. With good skill too usually. Defense is poor but it's
expected; as is HP.

  :Usefulness:

This is your only opportunity to get a mounted Light user. Selena, the secret
character, gets you the Mage Knight. It's tough leveling both Natasha/Moulder
and L'Arachel to 20, but it is definitely worth it. Practically, you should
choose the promotion that equals how many Light and Anima users you have.


 ========================================================
   Dozla           Class: Berserker         Rating: 2/10
 ========================================================
| Weapons - Axe                                          |
| Promotion - N/A                                        |
| Recommendation - N/A                                   |
| Recruitment - Chapter 11 (Ei & Ep) via L'Arachel       |

  :Stats:
                                  Berserker
Growth Rates - HP: 85%             60
               Strength: 50%       30
               Skill: 35%          29
               Speed: 40%          28
               Luck: 30%           30
               Defense: 30%        23
               Resistance: 25%     21
         TOTAL = 295%              = 221

His strength is good and his HP is good. Everything else is bad. He's a pre-
promoted character with average growth rates and terrible starting stats.

  :Usefulness:

For me, Dozla is my only Berserker. But that still doesn't mean he should be
used. The caps for Berserkers are amazing, but Dozla comes no where near. If 
you pump him full of stat items, he'll be good because the Berserker class is
good.


 ========================================================
   Saleh           Class: Sage              Rating: 6/10
 ========================================================
| Weapons - Anima, Light, Staff                          |
| Promotion - N/A                                        |
| Recommendation - N/A                                   |
| Recruitment - Chapter 15 (Ep) via Forced               |
|               Chapter 12 (Ei) via Forced               |

  :Stats:
                                  Sage
Growth Rates - HP: 50%             60
               Magic: 30%          30
               Skill: 25%          28
               Speed: 40%          26
               Luck: 40%           30
               Defense: 30%        21
               Resistance: 35%     25
         TOTAL = 250%              = 220

Average stats everywhere. He doesn't really excel anywhere. Opposite of Dozla.
He has extremely good starting stats, but they don't grow anywhere, he'll be
sub-par when your other characters out level him.

  :Usefulness:

I found no use for Saleh. Lute is clearly the better Sage and I have Bishops
as well.


 ========================================================
   Ewan            Class: Pupil             Rating: 10/10
 ========================================================
| Weapons - Anima, (Light), (Dark), (Staff)              |
| Promotion - Sage, Mage Knight, Druid, Summoner         |
| Recommendation - Druid                                 |
| Recruitment - Chapter 12 (Ep) via Visit                |
|               Chapter 12 (Ei) via Visit                |

  :Stats:
                                  Druid   Sage   Summoner   Mage Knight
Growth Rates - HP: 50%             60      60     60         60
               Strength: 45%       29      28     27         24
               Skill: 40%          26      30     27         26
               Speed: 35%          26      26     26         25
               Luck: 50%           30      30     30         30
               Defense: 15%        21      21     20         24
               Resistance: 40%     28      25     28         25
         TOTAL = 275%              = 220   = 220  = 218      = 214

Great stats on this character. Strength is super high, along with skill, luck
and resistance. He has some lower stats like defense, speed and HP, but it 
really doesn't matter because they catch up end game.

  :Usefulness:

Ewan is your Druid. There is no other logical pathway for him. Dark magic will
allow Ewan to attack with tremendous power and double hit every time. I used
Metis' Tome on him so things got even more out of hand. The summoner path is
available, but apparently Knoll's and Lyon's summons are better, and the cap
doesn't give Ewan justice.


 ========================================================
   Rennac          Class: Rogue             Rating: 4/10
 ========================================================
| Weapons - Sword                                        |
| Promotion - N/A                                        |
| Recommendation - N/A                                   |
| Recruitment - Chapter 14 (Ei & Ep) via L'Arachel       |

  :Stats:
                                  Rogue
Growth Rates - HP: 65%             60
               Strength: 25%       20
               Skill: 45%          30
               Speed: 60%          30
               Luck: 25%           30
               Defense: 25%        20
               Resistance: 30%     20
         TOTAL = 275%              = 210

Not a good character. Utility use only, but I usually have Colm as my Rogue.
Rennac has high speed, but only occasionally maxing it. 

  :Usefulness:

The only situation where I found a use for Rennac is on the dual chest Tower
of Valni map. Colm got one and Rennac got the other. Other than that, have
Rennac be an extra item holder.


 ========================================================
   Knoll           Class: Shaman            Rating: 3/10
 ========================================================
| Weapons - Dark, (Staff)                                |
| Promotion - Druid, Summoner                            |
| Recommendation - Summoner                              |
| Recruitment - Chapter 15 (Ei & Ep) via Forced          |

  :Stats:
                                  Summoner   Druid
Growth Rates - HP: 70%             60         60
               Strength: 50%       27         29
               Skill: 40%          27         26
               Speed: 35%          26         26
               Luck: 25%           30         30
               Defense: 10%        20         21
               Resistance: 45%     28         28
         TOTAL = 275%              = 218      = 220

Very one-sided character. Every stat starts out low, in chapter 15!, and his 
growth rates are terrible too. His resistance is usually good and strength is
okay too.

  :Usefulness:

The only use for Knoll is a Summoner. Let him stay away from enemies always.
Knoll can die to a Brigand with his bad luck, defense and speed. Knoll would
be pretty fun to play with once you item-max all his stats because the 
Summoner class is a powerful class. Strictly anti-magic character though!


 ========================================================
   Syrene          Class: Falcoknight       Rating: 5/10
 ========================================================
| Weapons - Sword, Lance                                 |
| Promotion - N/A                                        |
| Recommendation - N/A                                   |
| Recruitment - Chapter 17 via Tana                      |

  :Stats:
                                  Falcoknight
Growth Rates - HP: 70%             60
               Strength: 40%       23
               Skill: 50%          25
               Speed: 60%          28
               Luck: 30%           30
               Defense: 20%        23
               Resistance: 50%     26
         TOTAL = 320%              = 215

Nothing top-grade. She has good skill and speed with decent resistance. The 
only problem is that she is pre-promoted. Her initial stats are not super high 
so we only get 19 levels of her good growth rates.

  :Usefulness:

If there is no Tana and she came earlier in the game (like Seth), then I would
think Syrene would have been an excellent character. But since it's so late in
the game and she doesn't have any powerful stats, Syrene isn't used much. 


	[---Secret Characters---]

I didn't really think much of these ratings. By the time I got these characters,
I had enough money to buy items to improve them. These are just for fun to use
in Creature Campaign. They cannot support so they won't be as good as your
main characters.


 ========================================================
   Glen            Class: Wyvern Lord       Rating: 9/10
 ========================================================
| Weapons - Sword, Lance                                 |
| Obtained - Complete Lagdou Ruins 5                     |
| Use? - Rare Wyvern Lord class                          |

    Stat Caps
 HP           60
 Strength     27
 Skill        25
 Speed        23
 Luck         30
 Defense      28
 Resistance   22
      TOTAL = 215


 ========================================================
   Hayden          Class: Ranger            Rating: 7/10
 ========================================================
| Weapons - Sword, Bow                                   |
| Obtained - Complete Lagdou Ruins 5                     |
| Use? - Another bow user                                |

    Stat Caps
 HP           60
 Strength     25
 Skill        28
 Speed        30
 Luck         30
 Defense      24
 Resistance   23
      TOTAL = 220


 ========================================================
   Valter          Class: Wyvern Knight     Rating: 8/10
 ========================================================
| Weapons - Lance                                        |
| Obtained - Complete Lagdou Ruins 7                     |
| Use? - Fili Shield                                     |

   Stat Caps
 HP           60
 Strength     25
 Skill        26
 Speed        28
 Luck         30
 Defense      24
 Resistance   22
      TOTAL = 215


 ========================================================
   Fado          Class: General             Rating: 7/10
 ========================================================
| Weapons - Sword, Lance, Axe                            |
| Obtained - Complete Lagdou Ruins 10                    |
| Use? - Good class                                      |

   Stat Caps
 HP           60
 Strength     29
 Skill        27
 Speed        24
 Luck         30
 Defense      30
 Resistance   25
      TOTAL = 225


 ========================================================
   Caellach          Class: Hero            Rating: 6/10
 ========================================================
| Weapons - Sword, Axe                                   |
| Obtained - Complete Valni Tower 3                      |
| Use? - Another Hoplon Guard                            |

   Stat Caps
 HP           60
 Strength     25
 Skill        30
 Speed        26
 Luck         30
 Defense      25
 Resistance   22
      TOTAL = 218


 ========================================================
   Orson          Class: Paladin            Rating: 5/10
 ========================================================
| Weapons - Sword, Lance                                 |
| Obtained - Complete Valni Tower 6                      |
| Use? - Good class                                      |

   Stat Caps
 HP           60
 Strength     25
 Skill        26
 Speed        24
 Luck         30
 Defense      25
 Resistance   25
      TOTAL = 215


 ========================================================
   Riev          Class: Bishop              Rating: 8/10
 ========================================================
| Weapons - Light, Staff                                 |
| Obtained - Complete Valni Tower 7                      |
| Use? - Another Slayer/Purge                            |

   Stat Caps
 HP           60
 Magic        25
 Skill        26
 Speed        24
 Luck         30
 Defense      22
 Resistance   30
      TOTAL = 217


 ========================================================
   Ismaire          Class: Swordmaster      Rating: 5/10
 ========================================================
| Weapons - Sword                                        |
| Obtained - Complete Valni Tower 8                      |
| Use? - Good class                                      |

   Stat Caps
 HP           60
 Strength     22
 Skill        29
 Speed        30
 Luck         30
 Defense      22
 Resistance   25
      TOTAL = 218


 ========================================================
   Selena          Class: Mage Knight       Rating: 9/10
 ========================================================
| Weapons - Anima, Staff                                 |
| Obtained - Complete Valni Tower 10 x3                  |
| Use? - Rare Mage Knight class                          |

   Stat Caps
 HP           60
 Magic        25
 Skill        24
 Speed        25
 Luck         30
 Defense      24
 Resistance   28
      TOTAL = 216


 ========================================================
   Lyon          Class: Necromancer         Rating: 10/10
 ========================================================
| Weapons - Dark, Staff                                  |
| Obtained - Complete Lagdou Ruins 10 x3                 |
| Use? - One and only Necromancer, Naglfar, Hammerne     |

    Stats Caps
 HP           60
 Magic        30
 Skill        25
 Speed        25
 Luck         30
 Defense      30
 Resistance   30
      TOTAL = 230



B. Weapon Analysis

This section will be a mass jumble of text. I will speak about every single
weapon briefly and express my opinion on it. 

I have set up a mathematic paradigm to calculate how effective each weapon is.
I have factored in damage, critical chance, hit chance, weight and durability 
so far. I realize that as characters become more and more powerful, the hit% 
becomes obsolete because even a 60% to hit weapon will become 100% hit when in
the hands of a leveled and item-ed character.
    
  (damage x durability) + (crit% x 3) - (100 - hit%) - (weight x 4) 
  = Weapon Power

   Weapon      Level  Dmg  Hit  Crit  Wt  Dur  Range   Weapon Power (WP)
==============================================================================
Slim Sword    |  E  | 3  | 100 | 5  | 2  | 30 | 1   | 97
   One of the weakest weapons in the game. But it will hit for sure and it has
   that 5% critical which occurs more than it statistically should.
Iron Sword    |  E  | 5  | 90  | 0  | 5  | 46 | 1   | 200
   The most reliable weapon in the game. Great hit percent, enough damage to
   add to your strength and great durability. I've slayed dracozombies with 
   this weapon.
Steel Sword   |  D  | 8  | 75  | 0  | 10 | 30 | 1   | 175
   Steels aren't a hot choice for combat. I would prefer the iron sword, but
   like all steels, I like breaking random destructibles with them.
Iron Blade    |  D  | 9  | 70  | 0  | 12 | 35 | 1   | 237
   I love this weapon. It has a huge WP because the damage on it is 
   unbelievably high. The best blade.
Poison Sword  |  D  | 3  | 70  | 0  | 6  | 40 | 1   | 66
   You will never use this sword; it's only used by enemies. 
Shamshir      |  D  | 8  | 75  | 35 | 5  | 20 | 1   | 220
   Crazy weapon. The WP is very high. However most of that power is wasted by
   overkill. Suppose you do 20 damage and the enemy has 35 HP and you critical.
   That's 25 damage wasted! (20x3) - [20 + (35-20)]
Zanbato       |  D  | 6  | 85  | 0  | 11 | 18 | 1   | 49
   Not a great weapon to be using unless specifically attacking mounted units.
Armorslayer   |  D  | 8  | 80  | 0  | 11 | 18 | 1   | 80
   Little better than the zanbato, but they are both still so heavy. Again,
   only attack the target unit, knights. An iron sword is so much more 
   effective for everything else.
Wyrmslayer    |  C  | 8  | 75  | 0  | 5  | 30 | 1   | 195
   I have always liked this weapon. Even before I developed the WP system to
   objectively compare weapons. Reliable all-purpose sword
Steel Blade   |  C  | 11 | 65  | 0  | 14 | 25 | 1   | 185
   As with most weapons as they increase in rank requirement, they kind of
   go downhill. The steel blade is definitely a good weapon, but a decrease
   to lower than a wyrmslayer.
Killing Edge  |  C  | 9  | 75  | 30 | 7  | 20 | 1   | 247
   Crazy good weapon again right? The killing edge has the overkill problem,
   the damage is not displaced efficiently.
Lancereaver   |  C  | 9  | 75  | 5  | 9  | 15 | 1   | 89
   Okay, so if you face a lance user, your damage will increase and hit 
   increase. That is why the weapon isn't that useful by itself. Use the 
   weaker weapons for its intended purposes.
Brave Sword   |  B  | 9  | 75  | 0  | 12 | 30 | 1   | 197
   Great weapon. Big WP for such a high rank weapon. The only downside is that
   this weapon depletes rather quickly.
Light Brand   |  B  | 9  | 70  | 0  | 9  | 25 | 1-2 | 159
   Mediocre weapon. But when you target dark magic, it'll be even better! When
   the weapon is attacking melee range, it will act like a regular melee weapon.
Wind Sword    |  B  | 9  | 70  | 0  | 9  | 40 | 1-2 | 294
   This weapon is loads better than the Light Brand. Look at its high
   durability. Like the Light Brand, it transforms to a weak spell when ranged.
   The spell damage is pretty low; it's not Weapon + Strength, but something
   lower.
Silver Sword  |  A  | 13 | 80  | 0  | 8  | 25 | 1   | 273
   Really high WP. But you have to pay attention to what makes it high. If its
   durability, you have no problem. But if its damage, then you might have the
   overkill problem. But don't pass on the greatest silver weapon of all 
   weapon types.
Silver Blade  |  A  | 14 | 60  | 0  | 13 | 15 | 1   | 118
   For a silver weapon, this is such a bad score. You are better off using the
   silver sword which is loads cheaper by the way.
Runesword     |  A  | 11 | 65  | 0  | 11 | 15 | 1-2 | 86
   Low WP, but remember this thing leeches life.
Audhulma      |  S  | 18 | 85  | 0  | 9  | 30 | 1   | 489
   Christ.. Unbelievable power from this weapon. That's why it's an S-Rank!
   And don't forget the resistance bonus. Good for.. dracozombies and 
   gorgons.
Rapier        | Prf | 7  | 95  | 10 | 5  | 40 | 1   | 285
   For a beginning weapon, huge WP. The catch is that there is only one of
   these.
Sieglinde     | Prf | 16 | 90  | 0  | 9  | 30 | 1   | 584
   Now I factored in the Str +5 into the damage. The strength adds itself to
   the final equation, so for the purpose of this chart, I added the strength
   to the weapon so you know its effects.



   Weapon      Level  Dmg  Hit  Crit  Wt  Dur  Range   Weapon Power
==============================================================================
Iron Axe      |  E  | 8  | 75 | 0  | 10  | 45 | 1   | 295
   Reliable weapon for sure. I almost never use the other axes because the 
   iron axe is so good. Iron axe = best overall weapon 
Steel Axe     |  E  | 11 | 65 | 0  | 15  | 30 | 1   | 235
   Still acceptable compared to other weapons. Still high, but lower than its
   iron counterpart.
Devil Axe     |  E  | 18 | 55 | 0  | 18  | 20 | 1   | 243
   A really good score in fact. But the chance of that score turning on to you
   is not a chance worth taking. The design of this weapon is so bad it repels
   all uses.
Hatchet       |  E  | 4  | 85 | 0  | 5   | 50 | 1-2 | 165
   Ross gets this weapon at the start. Really powerful comparatively. But its
   non replenishable so enjoy it while it lasts.
Hand Axe      |  E  | 7  | 60 | 0  | 12  | 20 | 1-2 | 52
   I think this weapon is good, but the WP says otherwise. The weight of this
   axe kills it. Axes aren't meant to be ranged so don't expect good results
   from this category.
Poison Axe    |  D  | 4  | 60 | 0  | 10  | 40 | 1   | 80
   All poison weapons are used by enemies. The score should really be much
   lower because the durability is not important at all.
Hammer        |  D  | 10 | 55 | 0  | 15  | 20 | 1   | 90
   Not a high score, but it's expected of a special attack weapon. Attack a
   knight to make the most of this weapon.
Halberd       |  D  | 10 | 60 | 0  | 15  | 18 | 1   | 80
   Horse attacker. Not worth anything more. 
Swordreaver   |  C  | 11 | 65 | 5  | 13  | 15 | 1   | 93
   Okay weapon. Don't attack just anyone, be sure to pay attention to the
   weapon triangle. Critical percent on this, unusual but definitely a plus.
Swordslayer   |  C  | 11 | 80 | 5  | 13  | 20 | 1   | 163
   A 163 WP against a sword opponent using a sword is utterly devastating.
Killer Axe    |  C  | 11 | 65 | 30 | 11  | 20 | 1   | 231
   Good damage with good critical chance. Overkill problem.
Dragon Axe    |  C  | 12 | 60 | 0  | 11  | 30 | 1   | 276
   Such a good weapon. All vs-wyvern weapons are superb weapons. In terms of
   WP, lower than the irons, but more satisfying because the enemies dies
   quicker, thus attacking you less.
Brave Axe     |  B  | 10 | 65 | 0  | 16  | 30 | 1   | 201
   Good weapon, just like all braves. They deplete really quickly though.
Battle Axe    |  B  | 13 | 60 | 5  | 15  | 20 | 1   | 175
   The swords and lances have slim. The axes have the converse of light, 
   accurate and low damage; the battle axe is powerful and clumsy. Don't
   give this axe at all to low con units.
Silver Axe    |  A  | 15 | 70 | 0  | 12  | 20 | 1   | 222
   For the silver tier, the silver axe doesn't shine that much. The weight
   really does injustice for this weapon. If a character has an A-rank in axes,
   then I would suspect it has no trouble wielding high weight weapons. Now we
   can really notice the 15 damage.
Tomahawk      |  A  | 13 | 65 | 0  | 14  | 15 | 1-2 | 104
   The powerhouse ranged weapon. Absolutely huge damage. If your character is 
   high enough level, then hit rate will be good. As long as your constitution
   is near 10 and you have enough speed, you will double hit. 
Garm          |  S  | 20 | 75 | 0  | 13  | 30 | 1   | 543
   Garm is amazing. It comes with the Spd +5 so you can treat the weight of
   it as a sword's. For my equation, I subtracted 5 from the weight. Although
   the power is great (albeit less than Sieglinde), it's accuracy suffers a
   little. But as long as your skill is 20+, nothing to worry about!


   Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power
==============================================================================
Slim Lance    |  E  | 4  | 85 | 5  | 4  | 30 | 1   | 104
   Slightly stronger than the slim sword. It's really not worth using because
   you have the iron lance available.
Iron Lance    |  E  | 7  | 80 | 0  | 8  | 45 | 1   | 263
   Also a superb reliable weapon. All my lance users use iron lances everytime,
   even in Lagdou Ruins. All other lances are just quirks that once in a while
   you want to use.
Javelin       |  E  | 6  | 65 | 0  | 11 | 20 | 1-2 | 44
   Very low score on the WP scale. But it's ranged which is invaluable. It 
   doesn't become a threat, that's why so many enemies use it.
Toxin Lance   |  E  | 4  | 65 | 0  | 8  | 40 | 1   | 93
   Actually the most lethal of all the poison weapons because of pure quantity
   of usage.
Steel Lance   |  D  | 10 | 70 | 0  | 13 | 30 | 1   | 218
   A decrease to the great iron lance, but it's still a weapon worth using. 
   For lower strength characters, you sometimes need the steel weapons to hit
   at least 50% of a wall's HP (thus destroying it in 2 turns). You don't 
   want to waste a silver for it and iron doesn't hit 50%+.
Horseslayer   |  D  | 7  | 70 | 0  | 13 | 16 | 1   | 30
   Terrible weapon. You might as well use an iron lance.
Heavy Spear   |  C  | 9  | 70 | 0  | 14 | 16 | 1   | 58
   The weight of this weapon makes it one of the heaviest lances. But the 
   purpose of it is to kill a slow unit, but still not a good idea.
Dragonspear   |  C  | 10 | 70 | 0  | 8  | 30 | 1   | 238
   The anti-wyvern weapons still lives up to its excellence. Not as good as
   the iron, but better than the steel.
Axereaver     |  C  | 10 | 70 | 0  | 11 | 15 | 1   | 76
   Not a terribly good weapon. Like all purpose specific weapons, it's only
   good when it's used for its intention.
Short Spear   |  C  | 9  | 60 | 0  | 12 | 18 | 1-2 | 74
   Getting better in throwing weapons. It's damage is quite high making the
   spear very deadly.
Killer Lance  |  C  | 10 | 70 | 30 | 9  | 20 | 1   | 254
   Overkill problem. But particulary powerful because the Wyvern Knight uses
   it. Pierce and critical is almost always one hit kill giving prestige to
   this weapon.
Brave Lance   |  B  | 10 | 70 | 0  | 14 | 30 | 1   | 214
   Good weapon. Like other brave weapons, its durability withers quickly.
Spear         |  B  | 12 | 70 | 5  | 10 | 15 | 1-2 | 125
   The god of ranged weapons, even better than the tomahawk. Whenever I see 
   one, I either fear it or am about to destroy something. Good accuracy with
   low weight makes this weapon a sure hit, double hit.
Silver Lance  |  A  | 14 | 75 | 0  | 10 | 20 | 1   | 215
   Good overall balanced weapon. Silvers are the way to go for bosses and high
   HP enemies; iron will take care of the rest.
Vidofnir      |  S  | 15 | 85 | 0  | 11 | 30 | 1   | 391
   Lower than usual S-rank weapons. But remember that it adds to defense. It's
   attack is still one of the best among lances.
Reginleif     | Prf | 10 | 80 | 10 | 8  | 45 | 1   | 428
   Insanely good weapon. Reginleif even gains more power against cavalry and
   knights which are plenty among opposing forces. Definitely Hammerne this
   weapon.
Siegmund      | Prf | 17 | 80 | 0  | 11 | 30 | 1   | 596
   Ephraim gets awesome weapons. Siegmund is even better than Sieglinde. It 
   has Str +5 which I added to the equation.


   Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power
==============================================================================
Iron Bow      |  E  | 6  | 85 | 0  | 5  | 45 | 2   | 235
   Remember that bows have no triangle to play with so it's effective against
   everything. A score of 235 does well with the iron bow, definitely a sure
   hit.
Steel Bow     |  D  | 9  | 70 | 0  | 9  | 30 | 2   | 204
   Not a big improvement. The only use I have for steel weapons is breaking
   down walls.
Short Bow     |  D  | 5  | 85 | 10 | 3  | 22 | 2   | 113
   This is the "slim" weapon of the bows. I have to say I'm disappoointed with
   the bad durability. At least the slims have 30 durability. But it makes up
   for it with the extra 5 critical. Still not worth 8 attacks though.
Longbow       |  D  | 5  | 65 | 0  | 10 | 20 | 2-3 | 25
   The score is incredibly low, but don't let that deceive you. The 1 extra
   range is an invaluable addition. I've equiped my Neimi with 4 longbows
   once and she was hitting enemies left and right without any repercussion.
Poison Bow    |  D  | 4  | 65 | 0  | 5  | 40 | 2   | 105
   Bleh. The higher accuracy makes this a little dangerous, but it still is a
   bad weapon.
Killer Bow    |  C  | 9  | 75 | 30 | 7  | 20 | 2   | 217
   Lower than the other killer scores. I think this is the most useful killer
   weapon because of its power against dracozombies.
Brave Bow     |  B  | 12 | 70 | 0  | 12 | 30 | 2   | 282
   The best brave weapon. You don't have to pay much attention to the damages
   on brave weapons because they are going to kill in one turn regardless.
   But 12 damage is incredible with 70 accuracy and low weight too.
Silver Bow    |  A  | 13 | 75 | 0  | 6  | 20 | 2   | 260
   Most silvers are inferior to their iron counterparts. The silver bow makes
   an exception (well not as good as the silver sword though). This bow is so 
   much better; the damage more than doubles and the weight is practically the
   same.
Nidhogg       |  S  | 18 | 80 | 0  | 7  | 30 | 2   | 492
   A great weapon of course, but look at your other options. Brave and killer
   take care of dracozombies. Iron and silver takes care of regular enemies.
   Steel takes care of destructibles. There's really no place for a uber-
   powerful bow, even against bosses.


   Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power 
==============================================================================
Fire          |  E  | 5  | 90 | 0  | 4  | 40 | 1-2 | 174
   This is probably the most used Anima spell, just because its durability is
   so high which is handy. 
Thunder       |  D  | 8  | 80 | 5  | 6  | 35 | 1-2 | 251
   The critical hit is a random bonus. Thunder is a handy spell to have. It's
   the steels of the spells, but it's actually better than the iron. But
   since magic runs out really quickly, thunder's 35 durability seems low.
Elfire        |  C  | 10 | 85 | 0  | 10 | 30 | 1-2 | 245
   An excellent tome. Even though it's only 2 stronger than thunder, somehow
   it always seems higher.
Bolting       |  B  | 12 | 60 | 0  | 20 | 5  | 3-10| -60
   Umm, dubayew tee eff. -60 is THE lowest score. But it's not fair to rule
   out this spell. Look at the range, that is the important factor. With an
   attack of 12, you can kill and severely damage many things.
Fimbulvetr    |  A  | 13 | 80 | 0  | 12 | 20 | 1-2 | 192
   13 damage looks great and so does the 20 durability. But spells deplete much
   faster than weapons because even a "Miss" counts as a durability. So having
   such an expensive item used up so fast seems careless. I only use Fimbulvetr
   and all other A-Rank tomes when I can kill in one attack.
Excalibur     |  S  | 18 | 90 | 10 | 13 | 30 | 1-2 | 528
   Really really good. That 10% critical will boost your critical rate to
   around 20%. Its damage is lethal enough. I factored the Spd +5 into the
   weight of the weapon. The animation is disappointing because it's the same
   as a wind sword's.


   Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power 
==============================================================================
Lightning     |  E  | 4  | 95 | 5  | 6  | 35 | 1-2 | 126
   The weakest of all the entry level spells. Light has the unique feature of
   having the overall highest critical hit rate. Bishops will have at least
   15% critical at all times.
Shine         |  D  | 6  | 90 | 8  | 8  | 30 | 1-2 | 162
   The steels of spells are truly worth using. Shine boasts an extra 2 damage
   and 3 critical. It's also still insanely accurate.
Divine        |  C  | 8  | 85 | 10 | 12 | 25 | 1-2 | 167
   For the increase in price to get Divine, it's really not worth it. You get
   2 extra damage and 2 critical. You are better off sticking with Shine.
Purge         |  B  | 10 | 75 | 5  | 20 | 5  | 3-10| -40
   The second lowest WP. Purge goes for more accuracy which you can actually
   notice! It does a little less damage and even has some critical. I prefer
   this over Bolting.
Aura          |  A  | 12 | 85 | 15 | 15 | 20 | 1-2 | 210
   Another great tome. The A-rank tomes are just so hard to get so don't 
   waste using a durability on a 5 HP enemy. It's critical is half of a killer
   weapon and it'll critical really often. This is my favorite A-rank tome.
Ivaldi        |  S  | 17 | 90 | 5  | 10 | 30 | 1-2 | 475
   Ivaldi is a defensive tome. It adds to defense so its offensive capabilities
   are downplayed.


   Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power
==============================================================================
Flux          |  D  | 7  | 80 | 0  | 8  | 45 | 1-2 | 263
   This tome is really really powerful. 45 uses of this 7 damage is crazy. Any
   direct upgrades to Flux will be even more unfair. That's why there isn't..
Luna          |  C  | -  | 50 | 10 | 12 | 30 | 1-2 | N/A
   The second Dark tome is unique. It does not do a set damage, but the
   description says it ignores Resistance. I don't know the exact mechanics
   Luna uses to figure out damage, but it sure results in high damage. It
   comes at a price of very low hit percent. 10% critical!
Nosferatu     |  C  | 10 | 70 | 0  | 14 | 20 | 1-2 | 114
   Extremely cheap. It has really good attack power. Mediocre hit percent, but
   the crazy part is that it leeches back health per attack. The designers
   were right in limiting durability to 20.
Eclipse       |  B  | -  | 30 | 0  | 12 | 5  | 3-10| N/A
   Different from the other long range tomes. The eclipse can be potentially
   the single most powerful attack in the game. It's hit rate is appalling,
   even for a maxed Dark user, it'll hit only 60-70 percent. Worth it? Only
   when attacking high hit point enemies like Cyclops, Entombed, Dracozombie,
   etc.
Fenrir        |  A  | 15 | 70 | 0  | 18 | 20 | 1-2 | 198
   Overshadowed by the power of Flux. It's barely better than Fimbulvetr. Aura
   has that amazing 15% critical. You are better off waiting for the Naglfar.
Gleipnir      |  S  | 23 | 80 | 0  | 20 | 30 | 1-2 | 590
   Crazy good weapon. 23 Damage is off the charts. The accuracy is extremely
   high for a Dark tome and the weight? don't really mind.
Naglfar       |  S  | 25 | 95 | 0  | 18 | -  | 1-2 | N/A
   The best weapon/tome in the game. Even if everything changed its durability
   to unlimited, Naglfar would still outclass everything. The highest damage,
   25, NASA precision accuracy and a weight that is managable. If I were to 
   guess how many times I used Naglfar... around 400 before I stopped playing.
   So that would result in a WP of 9923.



C. Class Analysis

Ignore characters, ignore items, this is about what class everything is. I 
shall go through all the human classes and the monster classes. Since I don't
think huge paragraphs of text are that interesting, I shall simplify things
to Pros and Cons and a few comments.

I made up a thing called "Threat Level" to rate our much attention should be
paid to this type of unit when it's present. High numbers mean be careful,
look at its stats, movement and equipment and low means dirt-to-be-plowed. 
Threat Level also means how powerful the class is you are controlling. When 
using that type of character, try to keep specific characters out of your mind 
and think if you controlled just a normal mercenary, for example.

Now "Vulnerability Level" means how much you should look after a character. In
some classes, it's not important (ie. the monsters) because you'll never
control them. But it does say how easy they are to kill. The higher the number,
the less defensive capabilities they have.

I will rate the experience gained from killing the enemy. The experience 
gained is relative to the point in the game. The higher the number, the more 
the experience.

	Class Stat Caps

In the character analysis section, I listed the stat caps for every class and
their total. Most classes totals follow a pattern. These numbers don't need
to be paid much attention unless you want to fully utilize every character - 
meaning maxing every stat. Here is a list in ascending order.

  Class                  Total     Notes (also why they are there)
==============================================================================
Manakete (Myrrh)          190   |
Dancer                    190   |
Rogue                     210   | Steal, Pick
Assassin                  210   | Silencer
Mage Knight (L'Arachel)   212   | Lack defenses
Valkyrie (L'Arachel)      212   | Lack defenses
Great Lord (Ephraim)      213   | Powerful weapons
Paladin                   215   | High movement
Wyvern Lord               215   | High movement
Falcoknight               215   | High movement
Wyvern Knight (Cormag)    215   | 1 point below average
Wyvern Knight             216   | High movement, Pierce
Mage Knight               216   | High movement
Valkyrie                  216   | High movement
Bishop                    217   | Slayer 
Paladin (Amelia)          217   | Trainee
Hero                      218   | Versatile, duo weapons
Ranger                    218   | Versatile, duo weapons
Summoner                  218   | Summon
Swordmaster               218   | 15% Critical
Great Knight              220   |
Ranger (Gerick)           220   | Gerick is really good?
Druid                     220   |
Sage                      220   |
Great Lord (Eirika)       220   | No idea why Eirika > Ephraim
Berserker                 221   | One weapon
Sniper                    221   | One weapon
Great Knight (Amelia)     221   | Trainee
Warrior                   222   | Super class?
General                   225   | Low movement
Necromancer               230   | Antagonist class


                   Lord
==============================================================================
| Promotions - Great Lord             Best - Ephraim                         |
| Equipment Used - Sword (Ei), Lance (Ep)                                    |
| Threat Level - 3/8 (Ei), 4/8 (Ep)                                          |
| Vulnerability Level - 7/8 (Ei), 4/8 (Ep)                                   |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  In all chapters                   |  Death = auto-restart               |
|  Super powerful weapons            |  Can't be promoted until Ch. 16     |
|  Can recruit most characters       |  5 movement                         |
==============================================================================


                   Great Lord
==============================================================================
| Promotions - N/A                    Best - Ephraim                         |
| Equipment Used - Sword (Ei), Lance (Ep)                                    |
| Threat Level - 6/8 (Ei), 7/8 (Ep)                                          |
| Vulnerability Level - 4/8 (Ei), 3/8 (Ep)                                   |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Improved movement                 |  Still single weapons               |
|  Super powerful weapons            |  Death = auto-restart               |
|  Stats balance out                 |                                      |
|  Move again after non-attack action|                                      |
==============================================================================


                   Archer
==============================================================================
| Promotions - Sniper, Ranger         Best - Neimi                           |
| Equipment Used - Bow                Experience - 2/8                       |
| Threat Level - 4/8                                                         |
| Vulnerability Level - 7/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Range                             |  Range, no melee                    |
|  No weapons triangle               |  Weak                               |
==============================================================================

                   Assassin
==============================================================================
| Promotions - N/A                    Best - Marisa                          |
| Equipment Used - Sword              Experience - N/A                       |
| Threat Level - 7/8                                                         |
| Vulnerability Level - 2/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Good avoid                        |  Weaker defenses                    |
|  Silencer                          |  Low strength cap                   |
|                                     |  Only one weapon                    |
==============================================================================


                   Berserker
==============================================================================
| Promotion - N/A                     Best - Ross                            |
| Equipment Used - Axe                Experience - 6/8                       |
| Threat Level - 7/8                                                         |
| Vulnerability Level - 3/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Incredible power                  |  Only one weapon                    |
|  Jesus feet (water walk)           |  Mediocre avoid                     |
|  Critical bonus                    |                                      |
==============================================================================


                   Bishop
==============================================================================
| Promotion - N/A                     Best - Artur                           |
| Equipment Used - Light, Staff       Experience - 5/8                       |
| Threat Level - 6/8                                                         |
| Vulnerability Level - 5/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Slayer                            |  Weak defenses                      |
|  Attack and support                |                                      |
==============================================================================


                   Brigand
==============================================================================
| Promotion - N/A                     Best - N/A                             |
| Equipment Used - Axe                Experience - 1/8                       |
| Threat Level - 1/8                                                         |
| Vulnerability Level - 8/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Manuever on mountains             |  Weak defense, low HP, low Hit Rate |
|  Destroys villages                 |  Only one weapon, ugly              |
==============================================================================


                   Cavalier
==============================================================================
| Promotion - Paladin, Great Knight   Best - Franz                           |
| Equipment Used - Sword, Lance       Experience - 2/8                       |
| Threat Level - 3/8                                                         |
| Vulnerability Level - 5/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Manueverability                   |  Too average (a mass unit)          |
|  Two weapon choices                |                                      |
|  Move again after non-attack action|                                      |
==============================================================================


                   Dancer
==============================================================================
| Promotion - N/A                     Best - Tethys                          |
| Equipment Used - N/A                Experience - N/A                       |
| Threat Level - N/A                                                         |
| Vulnerability Level - 8/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Give "moving" turn to another     |  Weak defense                       |
|                                     |  Low movement                       |
==============================================================================


                   Druid
==============================================================================
| Promotion - N/A                     Best - Ewan                            |
| Equipment Used - Dark, Anima, Staff Experience - 4/8                       |
| Threat Level - 6/8                                                         |
| Vulnerability Level - 4/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Extreme versatility               |  Weak defense                       |
|  Unique tomes                      |  Low HP                             |
==============================================================================


                   Falcoknight
==============================================================================
| Promotion - N/A                     Best - Tana                            |
| Equipment Used - Sword, Lance       Experience - 5/8                       |
| Threat Level - 5/8                                                         |
| Vulnerability Level - 5/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  High movement and rescue          |  Low HP                             |
|  Good resistance                   |  Weak defenses                      |
|  Two weapon choices                |                                      |
|  Move again after non-attack action|                                      |
==============================================================================


                   Fighter
==============================================================================
| Promotion - Warrior, Hero           Best - Ross                            |
| Equipment Used - Axe                Experience - 3/8                       |
| Threat Level - 3/8                                                         |
| Vulnerability Level - 6/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  High strength                     |  Very low defense and skill         |
|  High HP                           |  Only one weapon                    |
==============================================================================


                   General
==============================================================================
| Promotion - N/A                     Best - Amelia                          |
| Equipment Used - Sword, Lance, Axe  Experience - 7/8                       |
| Threat Level - 7/8                                                         |
| Vulnerability Level - 2/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Great strength and defense        |  Slow                               |
|  Great Shield                      |  5 movement                         |
|  Three weapons                     |                                      |
==============================================================================


                   Great Knight
==============================================================================
| Promotion - N/A                     Best - Kyle                            |
| Equipment Used - Sword, Lance, Axe  Experience - 6/8                       |
| Threat Level - 6/8                                                         |
| Vulnerability Level - 3/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Great Strength and defense        |  Slow                               |
|  1 more movement than General      |  Low resistance                     |
|  Three weapons                     |  Weak vs. anti-cavalry & anti-armor |
|  Move again after non-attack action|   weapons                            |
==============================================================================


                   Hero
==============================================================================
| Promotion - N/A                     Best - Gerick                          |
| Equipment Used - Sword, Axe         Experience - 6/8                       |
| Threat Level - 7/8                                                         |
| Vulnerability Level - 2/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Two weapons                       |  Weaker against magic               |
|  Good balanced stats               |                                      |
|  Can cross rivers                  |                                      |
==============================================================================


                   Journeyman
==============================================================================
| Promotion - Fighter, Pirate         Best - Ross                            |
| Equipment Used - Axe                Experience - N/A                       |
| Threat Level - 2/8                                                         |
| Vulnerability Level - 8/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Quick experience gain             |  Weak                               |
==============================================================================


                   Knight
==============================================================================
| Promotion - Great Knight, General   Best - Amelia                          |
| Equipment Used - Lance              Experience - 3/8                       |
| Threat Level - 3/8                                                         |
| Vulnerability Level - 3/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Good strength and defense         |  4 movement                         |
|  Good unit wall                    |  Low speed                          |
|  Armored, reduced damage           |                                      |
==============================================================================

                              
                   Mage
==============================================================================
| Promotion - Sage, Mage Knight       Best - Lute                            |
| Equipment Used - Anima              Experience - 3/8                       |
| Threat Level - 4/8                                                         |
| Vulnerability Level - 6/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Effective against non-magic users |  Weak defenses                      |
|  Variable range                    |                                      |
==============================================================================


                   Mage Knight
==============================================================================
| Promotion - N/A                     Best - Lute                            |
| Equipment Used - Anima, Staff       Experience - 7/8                       |
| Threat Level - 6/8                                                         |
| Vulnerability Level - 4/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  High movement                     |  Low caps                           |
|  Attack and support                |                                      |
|  Move again after non-attack action|                                      |
==============================================================================


                   Mercenary
==============================================================================
| Promotion - Hero, Ranger            Best - Gerick                          |
| Equipment Used - Sword              Experience - 3/8                       |
| Threat Level - 3/8                                                         |
| Vulnerability Level - 3/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Versatile                         |  Only one weapon                    |
|  Good speed                        |  Below par defenses                 |
==============================================================================


                   Monk
==============================================================================
| Promotion - Bishop, Sage            Best - Artur                           |
| Equipment Used - Light              Experience - 2/8                       |
| Threat Level - 2/8                                                         |
| Vulnerability Level - 7/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Very accurate                     |  Only Light                         |
|  Quick                             |  Weak defenses                      |
==============================================================================


                   Myrmidon
==============================================================================
| Promotion - Swordmaster, Assassin   Best - Joshua                          |
| Equipment Used - Sword              Experience - 3/8                       |
| Threat Level - 3/8                                                         |
| Vulnerability Level - 5/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Good avoid                        |  Weak defenses                      |
|  Quick and accurate                |  Only one weapon                    |
==============================================================================



                   Paladin
==============================================================================
| Promotion - N/A                     Best - Seth                            |
| Equipment Used - Sword, Lance       Experience - 6/8                       |
| Threat Level - 7/8                                                         |
| Vulnerability Level - 2/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  High movement                     |  Does not excel anywhere            |
|  Very versatile                    |                                      |
|  Move again after non-attack action|                                      |
==============================================================================


                   Pegasus Knight
==============================================================================
| Promotion - Falcoknight, Wyvern K.  Best - Tana                            |
| Equipment Used - Lance              Experience - 2/8                       |
| Threat Level - 3/8                                                         |
| Vulnerability Level - 7/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  High movement                     |  Weak defenses                      |
|  Fast                              |  Enemies' "flying mass unit"        |
|  Move again after non-attack action|                                      |
==============================================================================


                   Pirate
==============================================================================
| Promotion - Berserker, Warrior      Best - Ross                            |
| Equipment Used - Axe                Experience - 3/8                       |
| Threat Level - 3/8                                                         |
| Vulnerability Level - 5/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Jesus feet                        |  Semi-weak defenses                 |
|  Better version of Fighter         |  Promotes with rare Ocean Seal      |
|  High attack and speed             |  Lower accuracy                     |
==============================================================================


                   Priest/Cleric
==============================================================================
| Promotion - Bishop, Sage, Valkyrie  Best - Natasha                         |
| Equipment Used - Staff              Experience - 3/8                       |
| Threat Level - 4/8                                                         |
| Vulnerability Level - 8/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Great support                     |  Weak defenses                      |
|                                     |  Levels very slowly                 |
==============================================================================


                   Pupil
==============================================================================
| Promotion - Shaman, Mage            Best - Ewan                            |
| Equipment Used - Anima              Experience - N/A                       |
| Threat Level - 2/8                                                         |
| Vulnerability Level - 8/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Fast experience gain              |  Weak                               |
==============================================================================


                   Ranger
==============================================================================
| Promotion - N/A                     Best - Neimi                           |
| Equipment Used - Bow, Sword         Experience - 5/8                       |
| Threat Level - 4/8                                                         |
| Vulnerability Level - 3/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Superb weapon combo               |  Lower strength cap                 |
|  High movement                     |                                      |
|  Move again after non-attack action|                                      |
|  Can cross rivers                  |                                      |
==============================================================================


                   Recruit
==============================================================================
| Promotion - Knight, Cavalier        Best - Amelia                          |
| Equipment Used - Lance              Experience - N/A                       |
| Threat Level - 1/8                                                         |
| Vulnerability Level - 8/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Fast experience gain              |  Weak                               |
==============================================================================

   
                   Rogue
==============================================================================
| Promotion - N/A                     Best - Colm                            |
| Equipment Used - Sword              Experience - 4/8                       |
| Threat Level - 2/8                                                         |
| Vulnerability Level - 6/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Very quick                        |  Weak defenses                      |
|  Good dodge                        |                                      |
|  Pick, Extended Vision             |                                      |
==============================================================================


                   Sage
==============================================================================
| Promotion - N/A                     Best - Lute                            |
| Equipment Used - Anima, Light, StaffExperience - 7/8                       |
| Threat Level - 7/8                                                         |
| Vulnerability Level - 4/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Extreme versatility               |  Weak physical defense              |
|  Good caps                         |                                      |
==============================================================================


                   Shaman
==============================================================================
| Promotion - Druid, Summoner         Best - Ewan                            |
| Equipment Used - Dark               Experience - 3/8                       |
| Threat Level - 3/8                                                         |
| Vulnerability Level - 6/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Unique tomes                      |  Slow                               |
|  Higher attack                     |  Weaker defenses                    |
==============================================================================

            
                   Soldier
==============================================================================
| Promotion - N/A                     Best - N/A                             |
| Equipment Used - Lance              Experience - 1/8                       |
| Threat Level - 2/8                                                         |
| Vulnerability Level - 6/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Never alone                       |  Below average unit                 |
==============================================================================


                   Sniper
==============================================================================
| Promotion - N/A                     Best - Neimi                           |
| Equipment Used - Bow                Experience - 7/8                       |
| Threat Level - 6/8                                                         |
| Vulnerability Level - 4/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Good avoid                        |  Weaker defenses                    |
|  No weapons triangle               |                                      |
|  Sure shot                         |                                      |
==============================================================================


                   Summoner
==============================================================================
| Promotion - N/A                     Best - Knoll                           |
| Equipment Used - Dark, Staff        Experience - N/A                       |
| Threat Level - 5/8                                                         |
| Vulnerability Level - 6/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Summons new disposible unit       |  Weak defenses                      |
|  Attack and support                |                                      |
==============================================================================


                   Swordmaster
==============================================================================
| Promotion - N/A                     Best - Joshua                          |
| Equipment Used - Sword              Experience - 7/8                       |
| Threat Level - 8/8                                                         |
| Vulnerability Level - 5/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Extreme speed and skill           |  Lower defenses                     |
|  High critical rate                |  Only one weapon                    |
==============================================================================


                   Thief
==============================================================================
| Promotion - Rogue, Assassin         Best - Colm                            |
| Equipment Used - Sword              Experience - 2/8                       |
| Threat Level - 1/8                                                         |
| Vulnerability Level - 6/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Good speed and avoid              |  Not a fighting unit                |
|  Can use Lockpick                  |                                      |
|  Extended vision                   |                                      |
==============================================================================


                   Troubadour
==============================================================================
| Promotion - Valkyrie, Mage Knight   Best - L'Arachel                       |
| Equipment Used - Staff              Experience - 3/8                       |
| Threat Level - 1/8                                                         |
| Vulnerability Level - 6/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Good support                      |  Weaker defenses                    |
|  High movement                     |  Hard to level up                   |
|                                     |  Promotions only average            |
==============================================================================


                   Valkyrie
==============================================================================
| Promotion - N/A                     Best - L'Arachel                       |
| Equipment Used - Light, Staff       Experience - 6/8                       |
| Threat Level - 5/8                                                         |
| Vulnerability Level - 4/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Very accurate                     |  Only one type of attack            |
|  High movement                     |  Weak physical defense              |
|  Attack and support                |                                      |
==============================================================================


                   Warrior
==============================================================================
| Promotion - N/A                     Best - Ross                            |
| Equipment Used - Axe, Bow           Experience - 7/8                       |
| Threat Level - 7/8                                                         |
| Vulnerability Level - 2/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  High attack                       |  Weaker defenses                    |
|  Superb weapon combo               |                                      |
==============================================================================


                   Wyvern Knight
==============================================================================
| Promotion - N/A                     Best - Cormag                          |
| Equipment Used - Lance              Experience - 8/8                       |
| Threat Level - 8/8                                                         |
| Vulnerability Level 1/8                                                    |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  All high stats                    |  Weak vs bows                       |
|  High movement                     |  Lower stat caps                    |
|  Pierce                            |  Only one weapon                    |
==============================================================================


                   Wyvern Lord
==============================================================================
| Promotion - N/A                     Best - Cormag                          |
| Equipment Used - Lance, Sword       Experience - 6/8                       |
| Threat Level - 6/8                                                         |
| Vulnerability Level - 2/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  High caps                         |  Low resistance                     |
|  High movement                     |  Weak vs bows                       |
|  Two weapons                       |                                      |
==============================================================================


                   Wyvern Rider
==============================================================================
| Promotion - Wyvern Lord, Wyvern K.  Best - Cormag                          |
| Equipment Used - Lance              Experience - 3/8                       |
| Threat Level - 4/8                                                         |
| Vulnerability Level - 5/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  High movement                     |  Weak vs bows                       |
|  Good attack                       |  Low resistance                     |
==============================================================================


   [----Monsters----]

                   Arch Mogall
==============================================================================
| Promotion - N/A                     Counter With - Light                   |
| Equipment Used - Dark               Experience - 5/8                       |
| Threat Level - 7/8                                                         |
| Vulnerability Level - 6/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Very powerful magic               |  Weak defenses                      |
==============================================================================


                   Bael
==============================================================================
| Promotion - Elder Bael              Counter With - High avoid              |
| Equipment Used - Claws              Experience - 2/8                       |
| Threat Level - 5/8                                                         |
| Vulnerability Level - 5/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Strong attack                     |  Bad avoid and defenses             |
|  High HP                           |                                      |
==============================================================================


                   Bonewalker
==============================================================================
| Promotion - Wight                   Counter With - Lance, Magic            |
| Equipment Used - Sword              Experience - 1/8                       |
| Threat Level - 2/8                                                         |
| Vulnerability Level - 6/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|                                     |  Weak unit                          |
==============================================================================


                   Cyclops
==============================================================================
| Promotion - N/A                     Counter With - Criticals, Magic        |
| Equipment Used - Axe                Experience - 7/8                       |
| Threat Level - 6/8                                                         |
| Vulnerability Level - 3/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  High attack                       |  Low accuracy                       |
|  High HP                           |  Weak resistance                    |
==============================================================================


                   Deathgoyle
==============================================================================
| Promotion - N/A                     Counter With - Axe, Bow                |
| Equipment Used - Lance              Experience - 5/8                       |
| Threat Level - 5/8                                                         |
| Vulnerability Level - 3/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  High movement                     |  Weak vs bows                       |
|  One of more accurate monsters     |                                      |
==============================================================================


                   Dracozombie
==============================================================================
| Promotion - N/A                     Counter With - Braves, Killers         |
| Equipment Used - Breath             Experience - 5/8                       |
| Threat Level - 8/8                                                         |
| Vulnerability Level - 1/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  High HP, attack, defense, skill   |  No double attack                   |
|                                     |  Weak vs bows                       |
==============================================================================


                   Elder Bael
==============================================================================
| Promotion - N/A                     Counter With - High attack, Magic      |
| Equipment Used - Claws              Experience - 4/8                       |
| Threat Level - 6/8                                                         |
| Vulnerability Level - 3/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  High attack, HP                   |  Lower accuracy, defenses           |
|  Travel on mountains               |  Low avoid                          |
==============================================================================


                   Entombed
==============================================================================
| Promotion - N/A                     Counter With - Anything                |
| Equipment Used - Claws              Experience - 7/8                       |
| Threat Level - 3/8                                                         |
| Vulnerability Level - 7/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  High HP                           |  Low everything                     |
|  Really good experience            |                                      |
==============================================================================


                   Gargoyle
==============================================================================
| Promotion - Deathgoyle              Counter With - Bow, Axe                |
| Equipment Used - Lance              Experience - 2/8                       |
| Threat Level - 3/8                                                         |
| Vulnerability Level - 6/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Higher accuracy                   |  Weak vs bows                       |
|  Good movement                     |  Only one weapon                    |
==============================================================================


                   Gorgon
==============================================================================
| Promotion - N/A                     Counter With - Light, Dark, Bows       |
| Equipment Used - Dark               Experience - 5/8                       |
| Threat Level - 8/8                                                         |
| Vulnerability Level - 3/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Very strong magic                 |  Low HP                             |
|  Good accuracy                     |                                      |
==============================================================================


                   Gwyllgi
==============================================================================
| Promotion - N/A                     Counter With - Range                   |
| Equipment Used - Fangs              Experience - 5/8                       |
| Threat Level - 7/8                                                         |
| Vulnerability Level - 4/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Extreme speed and skill           |  Low HP and defenses                |
|  Decent avoid                      |                                      |
==============================================================================


                   Maelduin
==============================================================================
| Promotion - N/A                     Counter With - Swords, Magic           |
| Equipment Used - Axe, Bow           Experience - 5/8                       |
| Threat Level - 5/8                                                         |
| Vulnerability level - 4/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Superb weapon combo               |  Lower defenses                     |
|  High HP, movement                 |                                      |
==============================================================================


                   Manakete
==============================================================================
| Promotion - N/A                     Counter With - Bow                     |
| Equipment Used - Dragonstone        Experience - 7/8                       |
| Threat Level - 8/8                                                         |
| Vulnerability Level - 3/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Strong stats                      |  Weak vs bows                       |
==============================================================================


                   Mauthe doog
==============================================================================
| Promotion - Gwyllgi                 Counter With - Range                   |
| Equipment Used - Fangs              Experience - 1/8                       |
| Threat Level - 3/8                                                         |
| Vulnerability Level - 6/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  High speed and skill              |  Low defense, HP                    |
==============================================================================


                   Mogall
==============================================================================
| Promotion - Arch Mogall             Counter With - High damage, Light      |
| Equipment Used - Dark               Experience - 1/8                       |
| Threat Level - 2/8                                                         |
| Vulnerability Level - 6/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  High accuracy                     |  Weak defenses                      |
|  Ranged                            |  Low HP                             |
|  Flying                            |                                      |
==============================================================================


                   Revenant
==============================================================================
| Promotion - Entombed                Counter With - Anything                |
| Equipment Used - Claws              Experience - 1/8                       |
| Threat Level - 1/8                                                         |
| Vulnerability Level - 8/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Never alone                       |  Weak unit                          |
==============================================================================


                   Tarvos
==============================================================================
| Promotion - Maelduin                Counter With - Magic, Sword            |
| Equipment Used - Axe                Experience - 2/8                       |
| Threat Level - 2/8                                                         |
| Vulnerability Level - 6/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  High movement                     |  Low accuracy, defense              |
==============================================================================


                   Wight
==============================================================================
| Promotion - N/A                     Counter With - Axe, Magic              |
| Equipment Used - Sword, Lance       Experience - 4/8                       |
| Threat Level - 3/8                                                         |
| Vulnerability Level - 5/8                                                  |
|----------------------------------------------------------------------------|
|                Pros                 |                  Cons                |
|  Versatile weapons                 |  Weak unit                          |
|  Easy experience                   |                                      |
==============================================================================



D. Unobtainable Items/Weapons

The day you see these items in your possession, you haven't played the game
right. These items are usually obtained through gameshark or glitches. The
way I came upon these was through gameshark. I'm not advocating anything, but
if people want to know about some unused items in the game, this is the 
section to look at. Don't ask me for these items.

   Weapon      Level  Dmg  Hit  Crit  Wt  Dur  Range   Note 
==============================================================================
Shadowkiller  |  E  | 5  | 90  | 5  | 5  | ?? | 1   | Effective vs Monsters 
Beacon Bow    |  E  | 6  | 85  | 5  | 5  | ?? | 1-2 | Effective vs Monsters
Bright Lance  |  E  | 7  | 80  | 5  | 8  | ?? | 1   | Effective vs Monsters
Fiendcleaver  |  E  | 8  | 75  | 5  | 10 | ?? | 1   | Effective vs Monsters
Iron Ballista |  E  | 13 | 60  | 0  | 20 | ?? | 3-15| 
Alacalibur    |  B  | 8  | 85  | 0  | 2  | 20 | 1-2 | Anima, Efctv vs Flyers
Dummy         | Prf | 8  | 80  | 20 | 3  | ?? | 1   | Sword, Not usuable
Dummy         |  B  | 6  | 85  | 0  | 10 | ?? | 1-2 | Light Tome, no Animation
Dummy         |  S  | 14 | 85  | 10 | 11 | ?? | 1-2 | Anima Tome, no Anim.

These are rings used in the first Fire Emblem. Ninian used these in addition 
to her regular dance to aid allies. Tethys can use these. Also they are not
labeled correctly so all of them say DUMMY.

   Item         Dur  Note
==============================================================================
Filla's Might | 15 | Improves attack for 1 turn
Nini's Grace  | 15 | Improves defense & resistance for 1 turn
Thor's Ire    | 15 | Improves critical rate for 1 turn
Set's Litany  | 15 | Improves evade for 1 turn

   Item         Note
==============================================================================
Mine         | DUMMY - From Fire Emblem, use to trap tile, WORKS
Light Rune   | DUMMY - From Fire Emblem, use to block tile, WORKS
Heaven Seal  | DUMMY - No purpose.
Juna Fruit   | Use to give character -5 levels (Amazing right?)
Stone Shard  | No idea.
Vulnerary    | Grey musical note appearance, DOESN'T WORK
Vulnerary    | Red musical note appearance, DOESN'T WORK
Dance        | A sword that gives an ally another turn, DOESN'T WORK



______________________________________________________________________________
VI. Tasteless Information

Here are tables you might have seen already. Here are numbers that probably 
don't require you to remember, but here they are. For the sake of making this
a "complete" walkthrough/guide, I will include information like this if you
wish to look it over.

A. Weapons

Many guides have this list. They break it down by types. On top of that, I 
shall have another type of comparison...

   Weapon      Level  Dmg  Hit  Crit  Wt  Dur  Range   Note 
==============================================================================
Slim Sword    |  E  | 3  | 100 | 5  | 2  | 30 | 1   | 
Iron Sword    |  E  | 5  | 90  | 0  | 5  | 46 | 1   |
Steel Sword   |  D  | 8  | 75  | 0  | 10 | 30 | 1   |
Iron Blade    |  D  | 9  | 70  | 0  | 12 | 35 | 1   |
Poison Sword  |  D  | 3  | 70  | 0  | 6  | 40 | 1   | Inflicts poison
Shamshir      |  D  | 8  | 75  | 35 | 5  | 20 | 1   |   
Zanbato       |  D  | 6  | 85  | 0  | 11 | 18 | 1   | 
Armorslayer   |  D  | 8  | 80  | 0  | 11 | 18 | 1   | Effective vs Knights
Wyrmslayer    |  C  | 8  | 75  | 0  | 5  | 30 | 1   | Effective vs Wyverns
Steel Blade   |  C  | 11 | 65  | 0  | 14 | 25 | 1   |
Killing Edge  |  C  | 9  | 75  | 30 | 7  | 20 | 1   |
Lancereaver   |  C  | 9  | 75  | 5  | 9  | 15 | 1   | Reverse weapon triangle
Brave Sword   |  B  | 9  | 75  | 0  | 12 | 30 | 1   | Double attacks
Light Brand   |  B  | 9  | 70  | 0  | 9  | 25 | 1-2 | Light attack when ranged
Wind Sword    |  B  | 9  | 70  | 0  | 9  | 40 | 1-2 | Anima attack when ranged
Silver Sword  |  A  | 13 | 80  | 0  | 8  | 25 | 1   |
Silver Blade  |  A  | 14 | 60  | 0  | 13 | 15 | 1   |
Runesword     |  A  | 11 | 65  | 0  | 11 | 15 | 1-2 | Dark attack + leech life
Audhulma      |  S  | 18 | 85  | 0  | 9  | 30 | 1   | Res +5
Rapier        | Prf | 7  | 95  | 10 | 5  | 40 | 1   |
Sieglinde     | Prf | 16 | 90  | 0  | 9  | 30 | 1   | Str +5


   Weapon      Level  Dmg  Hit  Crit  Wt  Dur  Range   Note 
==============================================================================
Iron Axe      |  E  | 8  | 75 | 0  | 10  | 45 | 1   | 
Steel Axe     |  E  | 11 | 65 | 0  | 15  | 30 | 1   |
Devil Axe     |  E  | 18 | 55 | 0  | 18  | 20 | 1   | % to damage self
Hatchet       |  E  | 4  | 85 | 0  | 5   | 50 | 1-2 |
Hand Axe      |  E  | 7  | 60 | 0  | 12  | 20 | 1-2 | 
Poison Axe    |  D  | 4  | 60 | 0  | 10  | 40 | 1   | Inflicts poison 
Hammer        |  D  | 10 | 55 | 0  | 15  | 20 | 1   | Effective vs Knights
Halberd       |  D  | 10 | 60 | 0  | 15  | 18 | 1   | Effective vs Cavalry
Swordreaver   |  C  | 11 | 65 | 5  | 13  | 15 | 1   | Reverse weapon triangle
Swordslayer   |  C  | 11 | 80 | 5  | 13  | 20 | 1   | Effective vs sword user
Killer Axe    |  C  | 11 | 65 | 30 | 11  | 20 | 1   |
Dragon Axe    |  C  | 12 | 60 | 0  | 11  | 30 | 1   | Effective vs Wyvern
Brave Axe     |  B  | 10 | 65 | 0  | 16  | 30 | 1   | Double attacks
Battle Axe    |  B  | 13 | 60 | 5  | 15  | 20 | 1   | 
Silver Axe    |  A  | 15 | 70 | 0  | 12  | 20 | 1   | 
Tomahawk      |  A  | 13 | 65 | 0  | 14  | 15 | 1-2 |
Garm          |  S  | 20 | 75 | 0  | 13  | 30 | 1   | Spd +5


   Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Note 
==============================================================================
Slim Lance    |  E  | 4  | 85 | 5  | 4  | 30 | 1   | 
Iron Lance    |  E  | 7  | 80 | 0  | 8  | 45 | 1   |
Javelin       |  E  | 6  | 65 | 0  | 11 | 20 | 1-2 |
Toxin Lance   |  E  | 4  | 65 | 0  | 8  | 40 | 1   | Inflicts poison
Steel Lance   |  D  | 10 | 70 | 0  | 13 | 30 | 1   | 
Horseslayer   |  D  | 7  | 70 | 0  | 13 | 16 | 1   | Effective vs Cavalry   
Heavy Spear   |  C  | 9  | 70 | 0  | 14 | 16 | 1   | Effective vs Knights
Dragonspear   |  C  | 10 | 70 | 0  | 8  | 30 | 1   | Effective vs Wyverns
Axereaver     |  C  | 10 | 70 | 0  | 11 | 15 | 1   | Reverse weapon triangle
Short Spear   |  C  | 9  | 60 | 0  | 12 | 18 | 1-2 |
Killer Lance  |  C  | 10 | 70 | 30 | 9  | 20 | 1   |
Brave Lance   |  B  | 10 | 70 | 0  | 14 | 30 | 1   | Double attacks
Spear         |  B  | 12 | 70 | 5  | 10 | 15 | 1-2 | 
Silver Lance  |  A  | 14 | 75 | 0  | 10 | 20 | 1   | 
Vidofnir      |  S  | 15 | 85 | 0  | 11 | 30 | 1   | Def +5
Reginleif     | Prf | 10 | 80 | 10 | 8  | 45 | 1   | Efctiv vs Cavalry, Knights
Siegmund      | Prf | 17 | 80 | 0  | 11 | 30 | 1   | Str +5


   Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Note 
==============================================================================
Ballista      |  E  | 8  | 60 | 0  | 20 | 5  | 3-10| 
Killer Ballis.|  E  | 12 | 65 | 10 | 20 | 3  | 3-10|
Iron Bow      |  E  | 6  | 85 | 0  | 5  | 45 | 2   | 
Steel Bow     |  D  | 9  | 70 | 0  | 9  | 30 | 2   |
Short Bow     |  D  | 5  | 85 | 10 | 3  | 22 | 2   |
Longbow       |  D  | 5  | 65 | 0  | 10 | 20 | 2-3 | 
Poison Bow    |  D  | 4  | 65 | 0  | 5  | 40 | 2   | Inflicts Poison
Killer Bow    |  C  | 9  | 75 | 30 | 7  | 20 | 2   |    
Brave Bow     |  B  | 12 | 70 | 0  | 12 | 30 | 2   | Double attacks
Silver Bow    |  A  | 13 | 75 | 0  | 6  | 20 | 2   | 
Nidhogg       |  S  | 18 | 80 | 0  | 7  | 30 | 2   | Lck +5


   Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Note 
==============================================================================
Fire          |  E  | 5  | 90 | 0  | 4  | 40 | 1-2 | 
Thunder       |  D  | 8  | 80 | 5  | 6  | 35 | 1-2 |
Elfire        |  C  | 10 | 85 | 0  | 10 | 30 | 1-2 |
Bolting       |  B  | 12 | 60 | 0  | 20 | 5  | 3-10| 
Fimbulvetr    |  A  | 13 | 80 | 0  | 12 | 20 | 1-2 | 
Excalibur     |  S  | 18 | 90 | 10 | 13 | 30 | 1-2 | Spd +5   


   Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Note 
==============================================================================
Lightning     |  E  | 4  | 95 | 5  | 6  | 35 | 1-2 | 
Shine         |  D  | 6  | 90 | 8  | 8  | 30 | 1-2 |
Divine        |  C  | 8  | 85 | 10 | 12 | 25 | 1-2 |
Purge         |  B  | 10 | 75 | 5  | 20 | 5  | 3-10| 
Aura          |  A  | 12 | 85 | 15 | 15 | 20 | 1-2 | 
Ivaldi        |  S  | 17 | 90 | 5  | 10 | 30 | 1-2 | Def +5  


   Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Note 
==============================================================================
Flux          |  D  | 7  | 80 | 0  | 8  | 45 | 1-2 | 
Luna          |  C  | -  | 50 | 10 | 12 | 30 | 1-2 | Ignores Resistance
Nosferatu     |  C  | 10 | 70 | 0  | 14 | 20 | 1-2 | Leeches HP
Eclipse       |  B  | -  | 30 | 0  | 12 | 5  | 3-10| Halves HP
Fenrir        |  A  | 15 | 70 | 0  | 18 | 20 | 1-2 | 
Gleipnir      |  S  | 23 | 80 | 0  | 20 | 30 | 1-2 | Skl +5
Naglfar       |  S  | 25 | 95 | 0  | 18 | -  | 1-2 |


   Weapon      Level  Hit   Wt  Dur  Range   Note 
==============================================================================
Heal          |  E  | 100 | 2 | 30 | 1    | Heals (10 + MP) HP 
Mend          |  D  | 100 | 4 | 20 | 1    | Heals (20 + MP) HP
Unlock        |  D  | 100 | 7 | 10 | 1-2  | 
Torch         |  D  | 100 | 5 | 10 | MP/2 | Dims over time
Recover       |  C  | 100 | 6 | 15 | 1    | Heals all HP
Restore       |  C  | 100 | 4 | 10 | 1    | Cures Status
Barrier       |  C  | 100 | 4 | 15 | 1    | Diminishes over time
Hammerne      |  C  | 100 | 7 | 3  | 1    | 
Physic        |  B  | 100 | 5 | 15 | MP/2 | Heals (10 + MP) HP
Sleep         |  B  | 75  | 8 | 3  | MP/2 | 
Silence       |  B  | 70  | 7 | 3  | MP/2 | 
Berserk       |  B  | 60  | 8 | 3  | MP/2 | 
Rescue        |  B  | 100 | 6 | 3  | MP/2 |
Fortify       |  A  | 100 | 7 | 8  | MP/2 | Heals all HP
Warp          |  A  | 100 | 5 | 5  | 1    | 
Latona        |  S  | 100 | 5 | 3  | ALL  | Heals all HP and status


   Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Note 
==============================================================================
Evil Eye      |  -  | 7  | 85 | 0  | 6  | -- | 1-2 | Dark
Crimson Eye   |  -  | 14 | 70 | 5  | 13 | -- | 1-2 | Dark
Stone         |  -  | -- | 65 | 0  | 8  | 5  | 1-3 | Dark, turn to stone
Shadowshot    |  -  | 13 | 70 | 5  | 20 | 5  | 3-10| Dark
Demon Surge   |  -  | 11 | 80 | 0  | 10 | -- | 1-2 | Dark



Here are some interesting comparison tables. They serve no other purpose 
besides matching items next to each other. 

 "Set 1" - The Odd One Out

   Weapon      Level  Dmg  Hit  Crit  Wt   Dur Range   Weapon Power 
==============================================================================
Slim Sword    |  E  | 3  | 100 | 5  | 2  | 30 | 1   | 97
Slim Lance    |  E  | 4  | 85  | 5  | 4  | 30 | 1   | 104
Short Bow     |  D  | 5  | 85  | 10 | 3  | 22 | 2   | 113
Battle Axe    |  B  | 13 | 60  | 5  | 15 | 20 | 1   | 175


 "Set 2" - The Irons

   Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power
==============================================================================
Iron Sword    |  E  | 5  | 90 | 0  | 5  | 46 | 1   | 200
Iron Bow      |  E  | 6  | 85 | 0  | 5  | 45 | 2   | 235
Iron Lance    |  E  | 7  | 80 | 0  | 8  | 45 | 1   | 263
Iron Axe      |  E  | 8  | 75 | 0  | 10 | 45 | 1   | 295
Iron Blade    |  D  | 9  | 70 | 0  | 12 | 35 | 1   | 237


 "Set 3" - The Steels

   Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power 
==============================================================================
Steel Sword   |  D  | 8  | 75 | 0  | 10 | 30 | 1   | 175
Steel Bow     |  D  | 9  | 70 | 0  | 9  | 30 | 2   | 204
Steel Lance   |  D  | 10 | 70 | 0  | 13 | 30 | 1   | 218
Steel Axe     |  E  | 11 | 65 | 0  | 15 | 30 | 1   | 235
Steel Blade   |  C  | 11 | 65 | 0  | 14 | 25 | 1   | 185


 "Set 4" - The Silvers

   Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power 
==============================================================================
Silver Sword  |  A  | 13 | 80 | 0  | 8  | 25 | 1   | 273
Silver Bow    |  A  | 13 | 75 | 0  | 6  | 20 | 2   | 260
Silver Lance  |  A  | 14 | 75 | 0  | 10 | 20 | 1   | 215
Silver Blade  |  A  | 14 | 60 | 0  | 13 | 15 | 1   | 118
Silver Axe    |  A  | 15 | 70 | 0  | 12 | 20 | 1   | 222


 "Set 5" - S Twins + Naglfar

   Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power 
==============================================================================
Vidofnir      |  S  | 15 | 85 | 0  | 11 | 30 | 1   | 391
Audhulma      |  S  | 18 | 85 | 0  | 9  | 30 | 1   | 489
Nidhogg       |  S  | 18 | 80 | 0  | 7  | 30 | 2   | 492
Garm          |  S  | 20 | 75 | 0  | 13 | 20 | 1   | 543
Ivaldi        |  S  | 17 | 90 | 5  | 10 | 30 | 1-2 | 475
Excalibur     |  S  | 18 | 90 | 10 | 13 | 30 | 1-2 | 528
Gleipnir      |  S  | 23 | 80 | 0  | 20 | 30 | 1-2 | 590
Naglfar       |  S  | 25 | 95 | 0  | 18 | -  | 1-2 | N/A


 "Set 6" - The Braves

   Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power 
==============================================================================
Brave Sword   |  B  | 9  | 75 | 0  | 12 | 30 | 1   | 197
Brave Lance   |  B  | 10 | 70 | 0  | 14 | 30 | 1   | 214
Brave Axe     |  B  | 10 | 65 | 0  | 16 | 30 | 1   | 201
Brave Bow     |  B  | 12 | 70 | 0  | 12 | 30 | 2   | 282


 "Set 7" - The "When We Were Young"s

   Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power 
==============================================================================
Shamshir      |  D  | 8  | 75 | 35 | 5  | 20 | 1   | 220
Killing Edge  |  C  | 9  | 75 | 30 | 7  | 20 | 1   | 247
Killer Bow    |  C  | 9  | 75 | 30 | 7  | 20 | 2   | 217
Killer Lance  |  C  | 10 | 70 | 30 | 9  | 20 | 1   | 254
Killer Axe    |  C  | 11 | 65 | 30 | 11 | 20 | 1   | 231


 "Set 8" - The Ranged

   Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power 
==============================================================================
Hatchet       |  E  | 4  | 85 | 0  | 5  | 50 | 1-2 | 165
Javelin       |  E  | 6  | 65 | 0  | 11 | 20 | 1-2 | 44
Hand Axe      |  E  | 7  | 60 | 0  | 12 | 20 | 1-2 | 52 
Short Spear   |  C  | 9  | 60 | 0  | 12 | 18 | 1-2 | 74
Light Brand   |  B  | 9  | 70 | 0  | 9  | 25 | 1-2 | 159
Wind Sword    |  B  | 9  | 70 | 0  | 9  | 40 | 1-2 | 294
Spear         |  B  | 12 | 70 | 5  | 10 | 15 | 1-2 | 125
Runesword     |  A  | 11 | 65 | 0  | 11 | 15 | 1-2 | 86
Tomahawk      |  A  | 13 | 65 | 0  | 14 | 15 | 1-2 | 104


B. Items

There are many items in the game. They add to the complexity of the game. Some
are one time uses, some are permanent, etc.

   Item                Effect
==============================================================================
Member Card        | Allows entry to secret shops
Silver Card        | Halves price of all items
Fili Shield        | Negates bow's effect on flyers
Hoplon Guard       | Negates criticals
Red Gem            | Sell for 2500 gold
Blue Gem           | Sell for 5000 gold
White Gem          | Sell for 10000 gold
Black Gem          | Sell for 15000 gold
Gold Gem           | Sell for 20000 gold
Vulnerary          | Heal for 10 HP
Elixir             | Heal all HP
Antitoxin          | Cures poison
Pure Water         | Increases resistance
Lockpick           | Opens chests and doors
Door Key           | Opens doors
Chest Key          | Opens chests
Torch              | Lights up area

Lunar Brace        | Promotes Eirika
Solar Brace        | Promotes Ephraim
Hero Crest         | Promotes Myrmidons, Fighters, Mercenaries
Knight Crest       | Promotes Knights, Cavaliers
Orion's Bolt       | Promotes Archers
Elysian Whip       | Promotes Wyvern Riders, Pegasus Knights
Guiding Ring       | Promotes Mages, Monks, Shamans, Healers
Ocean Seal         | Promotes Thieves, Pirates
Master Seal        | Promotes anyone except Lords

Angelic Robe       | Raises HP by 7
Energy Ring        | Raises Strength/Magic by 2
Secret Book        | Raises Skill by 2
Speedwing          | Raises Speed by 2
Goddess Icon       | Raises Luck by 2
Dragonshield       | Raises Defense by 2
Talisman           | Raises Resistance by 2
Swiftsole          | Raises Movement by 2
Body Ring          | Raises Constitution by 2



______________________________________________________________________________
VII. Miscellaneous

A. Credits

fireemblem.wikia.com/ and appropriate contributors to individual articles
  for providing growth rates and mechanics (mechanics include class skills, S-
  rank mastery level)

B. Legal

This walkthrough belongs to CLLi (Charles Li). This may be not be reproduced 
under any circumstances except for personal, private use. It may not be placed
on any web site or otherwise distributed publicly without advance written 
permission. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.

Sites Allowed To Post My Guide
- GameFAQs.com
- Neoseeker.com
- Cheatmasters.com

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

 2009 Charles Li

C. Version History

9/8/2009 Version 1.0   Finished Writing

10/16/2009 Version 1.2   Added more info on Secret Characters
                         Syntax, grammatical changes in Walkthrough area
                         Added some things to Character Analysis
                         Added some things to Class Analysis
                         Changed A-support example & added B-support example

D. Contact
I am available for questions, comments, criticism and suggestions. Feel free 
to email me, I will try and respond within the same week.

email: charlesli321@hotmail.com