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    FAQ/Walkthrough by CLLi

    Version: 1.2 | Updated: 10/16/09 | Printable Version | Search This Guide

    
    Fire Emblem - The Sacred Stones
    
      Version 1.2
    
        Guide by CLLi a.k.a. sunny_d2
    
    
    -----------------
    Table of Contents
    -----------------
    I. Introduction
    
    II. Tasteful Information
       A. Delta Delta and Glowy Glowy
       B. Terrain Bonuses
       C. Hard Difficulty
       D. Enemy at the Gates
       E. Support
       F. The Arena
       G. Don't Forget Tile-Based!
       H. Class Skills
       I. Weapon Rank
    
    III. Chapter Walkthroughs
       A. Section A
       B. Ephraim's Walkthrough
       C. Eirika's Walkthrough
       D. Section B
    
    IV. Bonus Area Walkthroughs
       A. Tower of Valni
       B. Lagdou Ruins
    
    V. Opinion Section
       A. Character Analysis
       B. Weapon Analysis
       C. Class Analysis
       D. Unobtainable Items/Weapons
    
    VI. Tasteless Information
       A. Weapons
    
    VII. Miscellaneous
       A. Credits
       B. Legal
       C. Version History
       D. Contact
    
    
    
    
    ______________________________________________________________________________
    I. Introduction
    
    For a little cartridge for a little game system, Fire Emblem: The Sacred 
    Stones sure is fun. I've spent countless hours getting to know all the aspects
    of this game. And now, I'm sharing some of those things with readers. 
    
    This walkthrough is a walkthrough only. I won't be posting Random Number
    Generator info nor support statistics nor every shop and what it stocks. No,
    this guide is on getting you through the game as smoothly as possible. For the
    sake of a "complete" guide, there I will post data that no one will probably 
    ever read about prices and I-don't-care stuff.
    
    A little about my experience... I've played through the game four times. And 
    one of those times, I've gone overboard and played Creature Campaign (CC). And
    with that CC, I've maxed out all stats on all characters by gold farming Lagdou
    Ruins. Believe me when I tell you, I know how to do things efficiently.
    
    Regarding spoilers - I will have no discretion in pointing out different 
    things so be prepared to be spoiled. Besides, most of the time, people read
    guides to obtain help on certain areas (or the whole game) so keeping the 
    guide spoil-proof just prolongs my writing time. Who has time in the 21st
    century, huh?
    
    Now Fire Emblem is a very open-ended game. There are 30 some characters to 
    choose from to use. Usually you only have 12 or so you continually use. I 
    shall try to remain as impartial as I can. My personal style is using as
    diverse a party as I can so I can tackle all kinds of situations.
    
    Random paragraphs here. I realize it is 2009 and the GameBoy Advance is old
    stuff. Therefore not everyone is playing Fire Emblem while holding the plastic
    Nintendo device. I am aware of what technology can do these days, but my guide
    is based on 1x normal speed with the load feature only available when you
    physically turn on the device and select "Resume Chapter" or "Restart Chapter".
    
    Thanks for checking out my guide!
    
    
    
    ______________________________________________________________________________
    II. Tasteful Information
    
    If you don't know already, this game is a turn-based strategy game. You get 
    few characters to control while battling hundreds of enemies. So every 
    movement of a character must be thought out. On top of that, your characters
    do not come back to life once they die. So keep them alive!
    
    Most of the things that belong here can be found in the in-game "Guide". I may
    be assuming some things, but scrolling through some pixels on your screen
    might be more fun than reading some person's guide. But I shall indulge on
    things that the game doesn't mention or stress the importance of some things.
    
    
    A. Delta Delta and Glowy Glowy
    
    Weapons Triangle
      
       ->      |Swords|        >        |Axes|        >       |Lances|        ->
      
            Power    - **          Power    - ****        Power    - ***
            Accuracy - ****        Accuracy - **          Accuracy - ***
            Bests    - Axes        Bests    - Lances      Bests    - Swords
    
    
    Magic Triangle
    
       ->      |Anima|        >        |Light|        >         |Dark|        ->
      
            Power    - ***          Power    - **           Power    - ****
            Accuracy - ***          Accuracy - ****         Accuracy - **
            Bests    - Light        Bests    - Dark         Bests    - Anima
    
    
       Now the characteristics of the class of weapons and magic is independent of
       the unit using it. Flux in the hands of a quick and highly skilled shaman
       will double hit at 100% hit.
    
    
    The Extra Effective Weapons
    
    *Note: for the sake of saving space, knights = knights + promotions and
           cavalry = all horse-mounted units
    
       Bows - against flying units
         Flying Units: Wyvern Rider, Wyvern Lord, WyvernKnight, FalcoKnight,
                       Pegasus Knight, Gargoyle, Deathgoyle, DracoZombie, Manakete
       Wind Sword (range) - against flying units
       Rapier - against knights, cavalry
       Reginleif - against knights, cavalry
       Halberd/Horseslayer/Zanbato - against cavalry
       Armorslayer/Hammer/Heavy Spear - against knights 
       Wyrmslayer/Dragonspear/Dragon Axe - against wyverns
       Swordslayer Axe - against sword user
         This works as a reverse on the weapons triangle, but it also is 
         permanently effective against sword users.
         Sword Users: Swordmaster, Myrmidon, Eirika, Assassin, Thief, Rogue,
                      Mercenary, Hero
       Sieglinde/Siegmund - against monsters
       Anything a Bishop uses - against monsters
       All Sacred weapons (-Gleipnir) - against monsters
    
    Now when these are active, the weapon icon glows when in battle. The damage of
    the weapon is 2x of what it originally is. ie. a bow with 9 damage when 
    fighting against flyers would result in the bow having 18 damage when used in
    the damage calculation equation
    
    
    B. Terrain Benefits
      
    Assume everything provides 0 bonus defense and 0 bonus avoidance. I will just
    list the special ones.
    
          Terrain Type      +Defense | +Avoid %
           Sand                 0         5
           Armory/House         0         10
           Water                0         10        
           Forest/Pillar        1         20
           Mountain             1         30
           Fort                 2         20
           Peak                 2         40
           Gate/Throne          3         30
    
    A note on gate/throne/fort. Units on those terrain spots will heal the amount 
    equivalent to their tens digit at the start of their turn. For example, a 36 
    HP swordmaster on the throne should wipe before getting off. No seriously, 3 
    HP will be healed at the start of their turn.
    
    
    C. Hard Difficulty
       
    This guide is written mainly for the normal difficulty. In hard difficulty,
    it is even more important to calculate every move because enemies are much
    more dangerous. 
    
    Pay attention to the intro movie displaying many of the classes and their
    basic stats. Everything in hard is amplified. So if it says Druids have 
    really low skill and high magic, you better take that into account when 
    fighting one. Wyvern Lords and Heroes will have very high HP, always. These
    changes are especially noticed in the arena.
    
    The luck generators feel different in hard difficulty. The enemy seem to have
    improved hit rates and critical rates despite even having lower percentages
    than my characters. Hard difficulty is so much different that I would need
    a new guide for it. I have completed it once and boy, it took twice as long
    and I had several restarts because I lost important characters.
    
    
    D. Enemy at the Gates
    
    The Artificial Intelligence (AI) for this game wants the opposite of what you
    want to do with your characters. Kill them. However, they do so in a very
    predictable way. 
    
    In most strategy games, turn-based and real-time, it is beneficial to 
    concentrate damage on a single enemy entity and destroy it than to spread that
    damage out among many entities. So in Fire Emblem, enemies will gang-up 
    whenever they can on the most vulnerable target. Say for example a group of
    bandits will target your healer (when in range) rather than your cavalier.
    The AI also takes into account the equipment of the unit; bandits with axes
    will target your lance cavalier over your sword myrmidon. Now a unit with
    absolutely nothing equiped will be a black hole to enemies.
    
    There are definitely exceptions to this pattern.
    
    
    E. Support
    
    Fire Emblem tries to emulate support in reality by having a numerical 
    interpretation of it. People who fight alongside each other tend to do better
    together than apart. So when characters stand adjacent to each other long
    enough, they gain bonuses when around one another.
    
    Check other guides/FAQs about the exact numbers. But the idea is that you want
    support between characters you use often. Support is obtained artificially
    by spending countless times ending your turn with the proper two characters
    adjacent to each other. After enough turns have past, a support option appears
    and selecting it initiates a conversation and improves your support level.
    
    The max support level is A (or three times conversing). So those characters
    who are in 3 moving spaces of each other (imagine a diamond), will obtain
    various bonuses. The value of support bonuses is linear, so having a support 
    of 5 C's in range is the same as an A and a B. 
    
    There are limits! Each individual character is limited to 5 conversations. Even
    though the game displays all possible support combinations, only 5 are allowed.
    A character that blinks white/green in the support screen has their supports
    maxed out already. 
    
    Now to effectively utilize support, I recommend getting an A support and a B
    support for all your main characters. This is more efficient because you only
    need 2 other characters for that character instead of 5 other characters 
    around it to obtain maximum support bonuses. However, if you wish to obtain
    utter perfection in your stats when fully support, you have to pay attention
    to affinities of each character. For example, Marisa probably doesn't need
    an A-support affinity that adds to hit% and avoid% but rather +defense and
    critical%.
    
    At the end of the game, the credits will be different if you have A-support
    characters. For example, if Natasha and Joshua get A-support, they will be
    wed in the Epilogue. This also explains why the limit is 5 support 
    conversations. Natasha cannot wed both Joshua and Franz if the limit was 6+.
    
    Here is an example of a list of A-support configuration with a B-support 
    configuration with it. The B-support list would be much larger if I included
    supports between other characters, but I tried to create as many B-supports
    among the A-support characters.
    
      :A-Support characters:                     :B-Support characters:
       Ross      -     Garcia                   Ewan       -     Amelia
       Gerik     -     Marisa                   Marisa     -     Joshua
       Joshua    -     Innes                    Ross       -     Gerik
       L'Arachel -     Eirika                   Neimi      -     Artur
       Tana      -     Cormag                   Innes      -     L'Arachel
       Ewan      -     Saleh                    
       Amelia    -     Neimi
       Artur     -     Lute
                                 
    
    
    
    F. The Arena
    
    The Arena is an unlimited source of experience and gold, if you play smart. 
    Any character can battle in it. A weapon will be provided for you and if you 
    can use multiple weapons, a set one will always be given (ie Cavaliers will 
    always use lances, Paladins will always use swords). 
    
    Now when prompted, the Arena CEO will display the enemy type and its weapon
    for you before you answer "Yes" to betting. This is important in deciding when
    to bet and when to not. Analyze the enemy type and its weapon. If you are
    training your Myrmidon and a Wyvern Rider with an Iron Lance is up, it probably
    is wise not to continue. Eirika against a Bandit will usually result in a
    win. If your character loses in the Arena, it's the same as getting killed in
    the real game, so BE CAREFUL! 
    
    Now melee characters will encounter all kinds of enemies with the exception of
    archers. Archers will only fight against other archers and magic users. Magic
    users will fight everyone including melee enemies and archers.
    
    Now the arena is always relative to the character battling. If you send in a
    level 3 mage, then you'll fight enemies that are around that difficulty. If
    you send in a level 15 general with 22 defense, you might face enemies with
    silver weapons. The arena will always present a challenge. Even if you have
    a really weak thief and you pump him to 54 HP, enemies will have a high 
    strength stat so their attacks will hurt at least 1/3 your life.
    
    	Hard Mode Arena
    
    This is just using the arena in hard difficulty. Um, good luck with this
    because almost every enemy stat is x2 of normal difficulty. You really have
    to be careful. Even selective battles are nerve wrenching because I've been
    defeated while using Joshua vs pirate and Ross vs cavalier situations. And
    plus criticals are very dangerous. HP is through the roof, literally. I've
    faced enemies with 79 HP before.
    
    
    G. Don't Forget Tile-Based!
    
    Yes this is a turn-based game, but equally as important, this is a tile-based
    game also! Only one unit can occupy a tile at one instance. This brings a
    whole new level to strategy. It would be to your advantage to get to know all
    the weapons and their ranges and all unit movements.
    
    For example, all melee weapons need to be within 1 space of the unit. So
    diagonals do not count because units move only vertically and horizontally,
    thus diagonals are counted as 2 spaces.
    
    Melee          - 1 Space (ie. Silver Lance, Brave Axe, Shamshir, Iron Sword)
    Special Melee  - 1-2 Spaces (ie. Wind Sword, Light Brand, Javelin, Tomahawk)
    Spells         - 1-2 Spaces (ie. Elfire, Nosferatu, Shine, Fenrir, Lightning)
    Special Spells - 3-10 Spaces (ie. Bolting, Eclipse, Purge)
    Bows           - 2 Spaces (ie. Killer Bow, Iron Bow, Nidhogg)
    Special Bows   - 2-3 and 3-10 Spaces (ie. Longbow and Ballista, respectively)
    Staves         - 1 Space (ie. Heal, Recover, Hammerne, Warp)
    Special Staves - MP/2 Spaces (ie. Rescue, Physic, Fortify)
    Unique Staves  - 1-2 and ALL Spaces (ie. Unlock and Latona, respectively)
    
    4 Spaces       - Knight, Recruit, Pupil, Journeyman
    5 Spaces       - Lord, Myrmidon, Mercenary, Cleric/Priest, Thief, Fighter,
                     Pirate, Archer, Shaman, Mage, Monk, Brigand, Soldier, Dancer,
                     Revenant, Bonewalker, Mogall, Mauthe Doog, Bael, General
    6 Spaces       - Sage, Bishop, Hero, Warrior, Necromancer, Assassin, Rogue,
                     Swordmaster, Berserker, Sniper, Great Knight, Druid, Summoner,
                     Elder Bael, Gwyllgi, Wight, Entombed, Arch Mogall, Gorgon,
                     Cyclops, Manakete, Tarvos, Gargoyle
    7 Spaces       - Pegasus Knight, Wyvern Rider, Troubadour, Mage Knight, Great
                     Lord, Valkyrie, Ranger, Maelduin, Deathgoyle, Cavalier
    8 Spaces       - Falcoknight, Wyvern Knight, Wyvern Lord, Paladin
    
    Application of tile strategy should be used constantly. You want to keep 
    archers out of direct combat so they can attack and avoid getting hit. To 
    effectively do that, keep a melee character between the ranged character and
    the attacker. Sounds intuitive right? There's still strategy! For example...
    
       o o o T T o o o o                           o o o T T o o o o
       o o o o o K o o o   o = plains              o o o o o K o o o 
       o o o o A C E o o   T = mountains           o o o o A C E o o 
       o o o o o C o o o   K = knight              o o o o o o C o o 
       o o o o o o o o o   A = archer              o o o o o o o o o 
       o o o o o o o o o   C = cavalier            o o o o o o o o o
       o o o o o o o o o   E = enemy               o o o o o o o o o 
    
               | Now consider the above situations. The enemy is trying to get to
               | your archer because its priority of vulnerability is a lot higher
               | than your cavaliers and knight. If the enemy has a movement of
               | 5, then it can reach the archer in the LEFT setup. However on the
               | RIGHT setup, the enemy needs a movement of at least 7 to reach
               | the archer. It is forced to attack your cavaliers and knight.
    
    Take heed that each character can only do one action per turn. Fairly 
    intuitive right? But there's more! For example...
    
       o o o o o o o o o                           o o o o o o o o o
       o o o S o o o o o   o = plains              o o o S o o o o o 
       o o o G o o o o o   G = great knight        o o o o o o o o o 
       W W W C W W W W W   S = sniper              W W W G W W W W W 
       o o o E o o o o o   E = enemy               o o o E o o o o o 
       o o o o o o o o o   W = wall                o o o o o o o o o
       o o o o o o o o o   C = crack in wall       o o o o o o o o o 
    
               | Now consider the above situations. Little bit different from the
               | previous example. This is an ideal before and after thing. The
               | LEFT situation shows a crack that's just about to break so you
               | can start funneling your characters through. Both the great 
               | knight and the sniper can break the wall. However if you do it
               | with the great knight, the sniper will not be able to attack that
               | enemy that same turn because it has (I assume) a regular 2-range
               | bow. When the sniper breaks the crack, the great knight can inch
               | forward to strike the enemy with (I assume) its 1-range weapon in
               | the same turn.
    
    Thank goodness the game allows you to view the enemy's weapons. Sometimes when
    you want mobile enemies to switch weapons, you have to use some tile strategy.
    Say if a Maelduin is holding an Iron Axe and an Iron Bow, you can get within
    the very limit of its attack range so it will be forced to attack with a bow.
    Same can be done with bosses who have a switch weapon whether they be immobile
    or mobile.
    
    
    H. Class Skills
    
    Certain classes get permanent skills, some are always in effect, some activate
    based on certain things.
    
       Steal
     What: when adjacent to an enemy, can steal eligible items from enemy
     Who: Thief, Rogue
     When: when selected in main map
    
       Pick
     What: when adjacent/on doors and chests, can open
     Who: Rogue
     When: when selected in main map
    
       Dance
     What: gives the danced unit another turn
     Who: Dancer (Tethys)
     When: when selected in main map
    
       Summon
     What: summon disposible, commandable unit
     Who: Summoner, Necromancer
     When: when selected in main map
    
       Extended Vision
     What: extended vision in fog, 8 spaces
     Who: Thief, Rogue, Assassin
     When: always in fog missions
    
       Disability
     What: close parking spots to buildings and disable ground fire traps
     Who: Thief, Rogue, Assassin
     When: when unit steps on fire trap
    
       Slayer
     What: permanent damage boost when attacking monsters
     Who: Bishop
     When: always
    
       Great Shield
     What: occasional invulnerability
     Who: General
     When: attack of enemy will hit you and chance of occurance = skill points of
           attacking enemy
    
       Sure Strike
     What: 100% hit 
     Who: Sniper
     When: occurance % = character level (ie. level 14 Sniper will have 14%)
    
       Pierce
     What: strike while ignoring enemy defense
     Who: Wyvern Knight
     When: occurance % = character level
     Note: Apparently there is a glitch where ranged attacks while piercing will
           freeze the game, occurs sometimes?
    
       Silencer
     What: one hit kill ignoring damage, defense, etc.
     Who: Assassin
     When: when assassin criticals, % of critical to be "Silencer" = 1/2 of 
           critical % (ie. 53% critical = 26% Silencer when critical hit initiated)
    
    
    I. Weapon Rank
    
    Small section, but very important. Weapon ranks determine what weapons you can
    use in every weapon type. More powerful weapons require a higher weapon rank
    to use, ie. a Tomahawk requires an axe rank of A or higher and a Hammer
    requires an axe rank of D or higher. 
    
    Each character can only receive one S-rank in a weapon type. So for characters
    who can use multiple weapons, choose carefully. The S-rank allows the use of
    the Sacred weapons which are very powerful. An S-rank also innately adds 5%
    extra critical when using any weapon of that type. An S-rank can only be
    obtained by a promoted character.
    
    A "Prf" rank on a weapon means that it's unique to a certain character, 
    usually a Lord. ie. Rapier is "Prf" to Eirika.
    
    
    
    ______________________________________________________________________________
    III. Mission Walkthroughs
    
    
    This section would be a lot more clean if it haven't been for the split in the
    story. Ephraim and Eirika had to split up.. I will write a guide for Ephraim
    first them switch back to where Eirika left off, then finally join the story
    line and finish the game.
    
    The "++" in front of the stage number indicates the mission difficulty. One + 
    being the easiest and Eight + being the hardest. I will also rate the bosses 
    in each level. One + being very easy and Five + being hard. The boss ratings
    are relative to that point in the game.
    
    
    A. Section A
    
    If it's your first time playing, pick "Easy" mode. It isn't really easy, it 
    just means there are explanations for what you "need" to do on for the first
    few chapters. Hard difficulty is another story, not told here.
    
    
    
    +0. Prologue: The Fall of Renais
    Objective - kill all enemies
    Enemies - Fighter
    New Characters - Eirika, Seth
    
    So the first chapter, or introduction chapter, allows you to get a feeling for
    the layout of battles. I like leveling up weaker characters, because they
    usually turn out to be good. So I let Eirika kill all the enemies. However if
    you are playing "easy" difficulty, everything is scripted.
    
     In difficult mode (or what I like to call Hard difficulty) I discovered a good
    combo do to not use a vulnerary and get a good level up (but not as good as 
    easy mode). I tell you this because this chapter walkthrough is too empty, so I
    had to add something. Cheers for scripted random number generator.
    
     Turn 1 (blue): Eirika - Waits
     Turn 1 (red): Fighter attacks (hit), Eirika retaliate (critical), retaliate
                   Fighter2 attacks (miss), Eirika retaliate x2
     Turn 2 (blue): Eirika - Attack
     Turn 2 (red): O'Neill - Move
     Turn 3 (blue): Eirika - Wait
     Turn 3 (red): O'Neill - Attack (miss), Eirika retaliate
     Turn 4 (blue): Eirika - Attack (critical)
      Eirika levels up with HP +1, Str +1, Skl +1, Res +1
    
    
    
    +1. Escape!
    Objective - seize gate
    Enemies - Soldier, Knight, Fighter
    New Characters - Gilliam and Franz
    
    This is the official first chapter. You begin with Eirika and Seth in the
    southeast corner. A good idea is to give Eirika Seth's steel sword to 
    conserve durability on your rapier. Send Eirika up to kill the fighter. On the
    second turn, Franz and Gilliam will appear up top. But, some enemy 
    reinforcements will show up where Eirika and Seth started during turn 6. I used
    Franz and Eirika to clear the rest of the map because they will become two 
    highly used characters in the future.
    
      +Boss - Breguet, Level 4 Knight
        HP    Str    Skl    Spd    Lck    Def    Res
        20     8      2      1      2      9      0
      Movement - none
      Equipment - Iron Lance
    
    Eirika can defeat this boss just by herself with the rapier equiped. For 
    perfectionists, Franz can get about 4 levels from Breguet. Every successful
    hit on Breguet by Franz grants 11? experience points. It is painstakely slow,
    but the process is you hit Breguet and heal at the forts.
    
    
    
    ++2. The Protected
    Objective - defeat all enemies
    Enemies - Brigand, Archer
    New Characters - Vanessa, Moulder, Ross, Garcia
    
    If you are playing on "Easy" mode, follow the walkthrough. What it tells you
    to do is rescue Ross with Vanessa and drop her off so Moulder can heal him.
    Sounds like a sound plan. There is a chokepoint between the mountains and the
    village so send Eirika and Franz down there. When opportunity arises, have
    Ross send some hatchets at the enemy. He boasts a whopping 33 experience with
    just a hit. The reason why this level is 2 stars is because keeping Ross alive
    while leveling him up requires careful planning.
    
    The villages on the top contain decent items; they offer a red gem ($2,500)
    and an elixer. The bottom village contains Pure Water which isn't as 
    important. I would even go as far to say it's optional considering its effort
    in acquiring it (Vanessa). There is an armory that you should drop by. You 
    should have $7500 now after selling that red gem, so that should be plenty of
    money to buy some equipment. A lot of your units can use lances, so I suggest
    buying a lot of those.
    
    You could try to get Garcia in the middle of the battle, but I wanted to level
    up Ross. Garcia joins regardless at the end of the chapter. 
    
      +Boss - Bone, Level 4 Brigand
        HP    Str    Skl    Spd    Lck    Def    Res
        23     6      4      5      0      4      0
      Movement - yes
      Equipment - Iron Axe
    
    Not a hard boss. Nothing your Eirika can't handle. Or any sword user.
    
    
    
    +3. The Bandits of Borgo
    Objective - seize throne
    Enemies - Thief, Archer, Brigand, Mercenary
    New Characters - Neimi, Colm
    
    This mission has walls! Something you should definitely take advantage of
    when using Ross' hatchet and Neimi's bow. Neimi is a great character that
    warrants leveling up. Send Neimi up immediately to recruit Colm when he arrives
    the second turn. 
    
    The only thing that you need to watch out for is the thief, who can do a double
    hit when matched against a slow enough character. And maybe enemies with hand
    axes (1-2 range).
    
      ++Boss - Bazba, Level 6 Brigand
        HP    Str    Skl    Spd    Lck    Def    Res
        25     8      5      7      1      5      2
      Movement - none
      Equipment - Steel Axe, Hand Axe
    
    Axe enemies against most sword fighters will be given a 40% getting hit
    rate. Likewise, Bazba is not a challenge. Get up close, wait, and let him hit
    you while using vulneraries when it's your turn. Steel weapons really drop
    a character's avoid stat.
    
    
    
    ++4. Ancient Horrors
    Objective - defeat all enemies
    Enemies - Revenant, Entombed, Bonewalker, Mogall
    New Characters - Artur, Lute
    
    These monsters are not too hard. Artur dispite his confidence in tackling 
    enemies, can't even kill a basic revenant in one turn. All the monsters on 
    this map are fairly weak. The first wave of enemies from the right is the
    real challenge. The Mogalls usually target a weak character. Make sure their
    accurate Evil Eye attack can't gang up on your characters.
    
    On the bottom, there are a lot of woods so make sure you check movement so 
    your characters don't get ganged up on. Moreover, since these monsters have 
    relatively weak attacks compared to human enemies, your high defense 
    characters can act as a shield.
    
    The village in the southwest contains the character Lute. You will 
    automatically obtain Lute once the chapter ends. If you want her in this map
    to level up, send someone down to visit and see her genius Fire spell tear
    apart low resistance enemies.
    
      ++Boss - Entombed, Level 1 Monster
        HP    Str    Skl    Spd    Lck    Def    Res
        35     3      0      1      0      0      0
      Movement - yes
      Equipment - Claws
    
    A lot of hitpoints but no defense at all. Hack at his zombie body with whatever
    you want. When you go in for the kill, stay in the woods to get some bonus 
    avoid. Entombed monsters drop a lot of experience so let a weaker character get
    the kill.
    
    
    
    ++++5. The Empire's Reach
    Objective - defeat boss
    Enemies - Soldier, Bandit, Knight, Cavalier, Archer, Myrmidon
    New Characters - Natasha, Joshua
    
    Quite a difficult level. Well the difficulty comes from the Arena, albeit
    optional, obtaining Joshua and getting the village items. You have two clerics
    now. I would advise against leveling them both up to 20 and promoting them. So
    take your pick! 
    
    The first thing to do is send a sword user all the way right. There will be
    two brigands that appear to destroy villages. There are three villages that
    contain good items. Bottom right contains a Dragonshield, the town center west
    village contains a Secret Book and the opposing east one contains an
    Armor Slayer sword. At turn 5, two bandits will appear in the east ready to
    destroy villages, take them out! or take the items first. There is an armory
    and vendor in this map. Buy a couple extra spells for your Anima and Light
    users and a lot of Heals for your healer if you plan on using the arena. This
    armory finally stocks bows, so buy some for Neimi if you use her! 
    
    To get Joshua, you must Talk with him using Natasha. The best way to get him
    close and not kill him or be killed, is to use a high defense character such
    as Seth or Gilliam, unequip everything and lure Joshua in. 
    
    The Arena here gives you a chance to level all present characters to 20 
    including Natasha/Moulder and get 250,000 gold. But it's tough and frustrating.
    You don't have to do that, and I actually recommend against it because it takes
    really long (and if you screw up later, it can anger the calmest person) and
    it spoils the challenge in future stages.
    
      ++Boss - Saar, Level 8 Knight
        HP    Str    Skl    Spd    Lck    Def    Res
        30    11      7      3      4     11      3
      Movement - none
      Equipment - Javelin
    
    Gah, a ranged weapon! Well the good thing is that its attack strength is lower
    than the Iron Lance. Your axe user will slaughter this enemy. But other 
    characters really struggle with this armor. If you plan on using the armor-
    slayer, have that unit wait beside Sarr instead of attack him. The reason is
    that the sword is very heavy and you probably won't get a double attack.
    
    
    
    +++5x. Unbroken Heart
    Objective - seize throne
    Enemies - Archer, Soldier, Cavalier, Mercenary, Shaman, Knight, Fighter, Monk
    New Characters - Ephraim, Forde, Orson, Kyle
    
    Take away all of Orson's belongings. He will make a good shield when you send
    him in front of the pack to absorb the first hits. He will only be available
    during TRAITOR this mission. It isn't too hard, but still watch enemy movement
    ranges and heal often, you don't need to conserve vulneraries/elixirs nor
    weapon durability. Except Reginleif, which you should only use on knights and
    cavaliers.
    
    Even though Ephraim is a main character, you don't need to send all enemies
    to him. There will be plenty of opportunities to level him up in the future.
    Kyle and Forde could use some experience to help prepare them for the boss. To
    get to the throne, keep to the left isle, the right side has shamans and
    archers firing at you.
    
    Since you are using 3 units against... a lot of enemies, pay attention to the
    weapon triangle and ranges even more. Again, you want Reginleif for future 
    uses so really use it sparingly. You get a killer lance in the chest so whittle
    that durability down! Use the javelin a lot, it's free damage.
    
      ++Boss - Zonta, Level 8 Mercenary
        HP    Str    Skl    Spd    Lck    Def    Res
        25     9      8      9      4      6      6
      Movement - none
      Equipment - Steel Blade
    
    Steel Blade, that's really powerful stuff. However all your characters can use
    lances so do so! Forde can use Javelin to wear down Zonta's HP then maybe have
    Ephraim finish him off.
    
    
    
    ++++6. Victims of War
    Objective - kill Novala
    Enemies - Cavalier, Bael, Shaman, Archer, Soldier, Fighter, Mage, Troubadour,
              Priest, Knight
    New Characters - none
    
    I will assume you used the arena somewhat, but didn't use it too much. First
    thing is to send Vanessa and Franz or someone reliable east to secure the 
    safety of the villagers. The rest of your crew can slowly inch forward toward
    the forts. That area will be your primary defense area. Keep your weaker units
    boxed in and your tankers on the forts.
    
    Cavaliers will come down from the top while Novala's forces will inch from the
    east. Once the Baels have been defeated or you rescue the villagers, start to
    head toward the eastern woods. Novala is located in the clearing. Use Colm's 
    vision to locate him so you don't accidentally stumble upon him.
    
      +++Boss - Novala, Level 8 Shaman
        HP    Mag    Skl    Spd    Lck    Def    Res
        28    10      8      6      7      5      9
      Movement - none
      Equipment - Flux
    
    This character will be your most powerful magic user you have faced yet. His
    defense isn't too high, but his speed is particulary high for a shaman. With
    decent skill and resistance, physical attacks are the way to go. At this point
    in the game, Seth is still an experience hog, but his uses as a reliable tank
    are still good. You can send him in to deal some damage and let weaker 
    characters finish Novala off. Gang up on this non-moving character!
    
    
    
    ++7. Waterside Renvall
    Objective - seize gate
    Enemies - Archer, Fighter, Mage, Cavalier, Soldier, Mercenary
    New Characters - none
    
    Comparatively, this mission is loads easier than the subsequent mission. Your 
    units should breeze through all the little units. Watch out for ballistas since
    they can unexpectantly take down flyers and weak units. Their power depends on 
    the archer using it. So if you manage to get a hold of one with a trained 
    archer (Neimi), then have some fun a.k.a. shoot it twice.
    
    Two great items are in this game. A Mage has an energy ring and the boss,
    Murray, has a Knight's Crest which both need to be stolen. 
    
      +Boss - Murray, Level 12 Cavalier
        HP    Str    Skl    Spd    Lck    Def    Res
        32     8      9     10      7      7      6
      Movement - none
      Equipment - Steel Sword, Javelin
    
    Pretty easy boss. Use a lance user to expedite the carnage. Or you can tempt
    him to use his javelin and then destroy him using an axe user. Don't forget to
    look what he has in his inventory, a nice shiny Knight Crest.
    
    
    
    ++++8. It's A Trap!
    Objective - seize throne
    Enemies - Cavalier, Archer, Fighter, Knight, Thief, Mercenary, Mage, Shaman,
              Myrmidon
    New Characters - Ephraim, Forde, Kyle (reprised)
    
    Another decently challenging chapter. Don't forget to bring Colm for the 
    treasures. One the second turn, Ephraim, Forde and Kyle will show up bottom 
    left with everything you left them back in 5x. Send a few people down there to
    aid them. Now you have two parties that you can send upward along the left and
    right. Before seizing the throne, make sure you have gotten all the treasures.
    
    There is a mean group of knights for your right side party. Bring some anti-
    knight weapons and axe users. Push through that room to catch a thief that
    spawns on the stairs. Clear the throne area of archers and mages to ready for
    the boss.
    
    Now the left party should move slower. Turn 3 or 4 grants cavalier 
    reinforcements behind where Ephraim and company appeared. Dispatch those and
    slowly inch forward along that one-space path.. I sent Colm with the left
    group so he can grab the treasures there. Send him right to get that Angelic
    Robe while your party battles the boss.
    
      +++Boss - Tirado, Level 1 General
        HP    Str    Skl    Spd    Lck    Def    Res
        40    13      8      5      2     14      8
      Movement - none
      Equipment - Silver Lance, Javelin
    
    Big guy. His defense is crazy high. Most characters will do less than 3 damage
    to him. Even your magic users will be surprised by the 8 resistance, almost
    as high as Novala's. The most effective weapon is Reginleif by far. Good thing
    his speed is slow. His silver lance will do an easy 27 damage (w/o defense
    factored in) so no unit can stand 2 hits back to back.
    
    
                            ==============================
                            Now comes a fork in the road
                            with Eirika or Ephraim taking
                            the lead. Exclusive paths!
                            ==============================
    
    
    
    B. Ephraim's Walkthrough
    
    After the brief union of brother and sister, they are forced to split up again.
    Ephraim heads south to attack Grado and Eiriki heads east for Jehanna. I will
    write about Ephraim's path first because I think it's more fun.
    
    The split chapters are 9-15 with the culmination of the twins again during
    Chapter 15. Ephraim's path is harder than Eirika's path. The same recruitable
    characters are available in both paths, but some at different times.
    
    Now all your characters and items (including supply) will come with you. Eirika
    will be accompanied by other forces. She will be the same as you left her come
    Chapter 15. 
    
    
    
    +++9. Fort Rigwald
    Objective - seize the throne
    Enemies - Soldier, Archer, Shaman, Fighter, Knight, Cavalier, Myrmidon, Priest
              Warrior, Mage, Mercenary
    New Characters - Tana, Amelia
    
    You get Tana a great character in the beginning. She however is in "jail" with
    no weapons and no way out. Send your units into the fort and start defeating
    enemies here and there. Once you make your way to the big door, organize your
    troops. If one or more of your units have been put to sleep, just wait a few
    turns before opening that door. Once you open that door, enemies will pour 
    through.
    
    Amelia is a must get character; you need Ephraim or Franz to talk to her. She
    moves toward you! Kill off surrounding enemies and get Amelia. You may have to
    rescue her because there are mages and archers surrounding her. Once you get
    past the hallway of death, things will be easy. Have Colm get all the treasures
    up top. Tana serves no purpose so you don't even need to break her free. Head
    toward the boss when things have cleared.
    
      +Boss - Gheb, Level 5 Warrior
        HP    Str    Skl    Spd    Lck    Def    Res
        45    18      8      6      1     14      5
      Movement - none
      Equipment - Iron Axe, Killer Axe
    
    Much harder than the last boss, statistically. He wields two weapons, one of
    which is a killer, a definite no-no to fight against. The best way to defeat
    Gheb is through range, especially magic. He has no ranged attack.
    
    
    
    +++++10. Turning Traitor
    Objective - defend Duessel and survive or defeat Beran
    Enemies - Mercenary, Cavalier, Fighter, Myrmidon, Soldier, Shaman, Archer,
              Wyvern Rider, Pirate, Troubadour, Fleet
    New Characters - Duessel, Cormag
    
    I like this level. Speed is of the essence, send your party to Duessel's area
    as quickly as you can. You will meet decent resistance along the way. The 
    dangerous enemies are the Fleets that are in the sea. The far left one carries
    a Secret Book so be sure to snag that. Once you reach Duessel, the challenging
    part comes.
    
    Pirates and a fleet ship will bombard you from the sea. Have reliable sword
    users guarding Duessel. But at the same time, inch Duessel toward Beran's
    area to the right. Guard the chokepoint of the two bridges so you control that
    area. Once Cormag comes, place Duessel and anti-wyvern units directly outside
    of their movement ranges. They will come toward you. Since you control that
    whole section, take out the wyverns without worrying about ground units and
    recruit Cormag with Duessel.
    
    Mercenaries will appear nonstop from the forts down south. If you haven't
    noticed, cavaliers and a troubadour probably appeared where your units first
    started. Watch your rear. Now Beran is a hard boss, but worth beating for the
    experience.
    
      ++++Boss - Beran, Level 7 Ranger
        HP    Str    Skl    Spd    Lck    Def    Res
        43    15     13     14     6      14     12
      Movement - none
      Equipment - Lancereaver, Killer Bow, Longbow
    
    There are only 4 openings to attack Beran but he can attack you in 7 tile 
    spaces. His defenses are really impeccable and his speed defeats all chances 
    of a double attack. Send in a powerful axe melee (Ross) and a Hand Axe. Get 
    that Hand Axe out of there because Beran will for sure use that Killer next 
    turn. The longbow isn't that much of a threat compared to the Killer. If the 
    Longbow is equiped, you can switch in any melee character you want, even magic
    users. Good luck.
    
    
    
    ++11. Phantom Ship
    Objective - defeat all enemies
    Enemies - Bonewalker, Gargoyle, Revenant, Mogall, Wight, Deathgoyle, Entombed
    New Characters - none
    
    The boring level of Ephraim's route. The first turn has you guessing at who
    to attack. Send your units right because the next turn an enemy ship will
    board you. If you have a flyer or flyers, send them into the sea up or down
    to get the Mogalls that appear. 
    
    Keep your healers encircled because the Mogalls can come from the fog and
    attack them. Eliminate the boarding threat and more will join you. But not 
    just monsters, L'Arachel and Dozla will be on another board even more east.
    Recruit L'Arachel with Ephraim and Dozla with L'Arachel. Have those three
    stay east and defeat all incoming enemies. Send your strong bow people and
    axe users west to fight the boss that turns up.
    
      +Boss - Monster, Level 3 Deathgoyle
        HP    Str    Skl    Spd    Lck    Def    Res
        25    12      5      8      0     10      2
      Movement - yes
      Equipment - Short Spear
    
    Fantastically easy boss. He's barely better than regular enemies.
    
    
    
    +++++12. Landing at Taizel
    Objective - defeat boss
    Enemies - Cavalier, Shaman, Mage, Archer, Pirate, Mercenary, Bonewalker, Bael,
              Cyclops, Entombed, Fighter, Gargoyle, Mauthe Doog
    New Characters - Ewan, Marisa
    
    Caellach will defeat most of your characters with ease. Fear not because a lot
    of this map will turn into a human/monster hybrid map and the boss will be 
    replaced with a cyclops. The difficulty arising from this level is arena
    (albeit optional) and recruiting Marisa. 
    
    Take your time with the enemies? No, try to defeat everything as quickly and
    soundly as you can. Leave no stragglers behind. Send an axe user to the east 
    walkway to fight against other axe users and cavaliers. A lot of shamans to
    the east too. Gargoyles, mages and archers to the west, plan accordingly.
    
    The enemies next to the boss and Marisa are chicken fodder. Lure them in and
    dispatch of them. Ewan is in the house with the red roof. It is time to lure
    Marisa in! You have to take a hit from her so choose a high HP high defense
    character. Hope she doesn't kill that character. Ewan is the only character 
    capable of recruiting Marisa. After Marisa is got, onto the boss.
    
      ++Boss - Monster, Level 9 Cyclops
        HP    Str    Skl    Spd    Lck    Def    Res
        58    15      8      9      0     15     10
      Movement - none
      Equipment - Hand Axe, Swordslayer
    
    Okay Hand Axe, way easier to fight against than a swordslayer so keep it that
    way. It's low accuracy is great for sending in sword users at first. Make sure
    you kill it in one turn or else those sword users will be in danger. Magic is
    great against this enemy as long as they can survive one hit.
    
    
    
    ++++++13. Fluorspar's Oath
    Objective - defeat all enemies
    Enemies - Archer, Sniper, Knight, Cavalier, Mercenary, Fighter, Soldier, 
              Brigand, Pegasus Knight, Great Knight, Mage Knight, Shaman, Mage,
              Troubadour
    New Characters - Gerick, Tethys
    
    Back to back fun and challenging levels. River crossing characters really help
    because the stage makes you go round and round before defeating everyone.
    Split your group into two, send some left and right. Pegasus knights will
    appear bottom left so send some good bowmen and axe users to your left party.
    
    Hold your horses first, let Selena use her Bolting on a character. It only has
    five uses. Let it wear out and then start moving in. Colm will be great 
    against the archers. Neimi, if she's a Ranger, will cross the rivers easily
    to pick off enemies. Gerick and Tethys are worthy comrades so use them! But
    don't promote Gerick just yet. Send your units down the right side quickly to
    try to get the talisman from the village. Your left side should be your main
    power force, plowing through cavaliers, fighters, mages and archers.
    
    Once you take care of the main group plus the huge group of pegasus knight
    reinforcements and some pirates, surround Selena and the shamans. The shamans
    are simple when you match them against your Light user. 
    
      +++Boss - Selena, Level 11 Mage Knight
        HP    Mag    Skl    Spd    Lck    Def    Res
        38    13     13     16     10     11     17
      Movement - none
      Equipment - Elfire, Bolting
    
    Toughy. With luck that high, your critical rate is very diminished. Resistance
    is high so physical attacks are the way to go. Her tremendous speed negates
    any double attacks. She does a raw 23 damage, so a character with any 
    resistance can survive one hit. As with any powerful boss, gang up, don't let 
    her do  double hits and finish her within one turn. Good thing she's in an open
    area so a lot of units can reach her.
    
    
    
    ++++++14. Father and Son
    Objective - seize the throne
    Enemies - Knight, Fighter, Shaman, Mage, Myrmidon, Soldier, Archer, Mercenary,
              Sniper, Druid, Bishop, General
    New Characters - Rennac, Knoll (end)
    
    This is a special level. Why? Because the environment has a looping graphic!
    There are 4 flames on this map that are animated - they don't do anything
    but it adds to the ambiance. A must bring is a chest opener character. There
    are treasures everywhere. The Hammerne is a must get. Another treasure is 
    Rennac, recruit him with L'Arachel upper right. You'll have to rush up there
    so he doesn't escape with the treasures.
    
    Balance your party out left and right so they can move independently up. Have
    at least a healer, tanker, long-range in both parties. Restore is a must
    because there are Bishops and Druids with sleep/silence/berserk. Reinforcements
    will arrive left and right so guard the rear. Purge is a definite help here
    in combating the wicked Berserk. Take those Druids out asap. While sending
    your good avoid units and light users to get the magic casters, leave a couple
    physical tanks to take care of mercenary, fighter, knight and myrmidon 
    reinforcements that come left and right middle.
    
    Once you are in the throne area, take out all the shamans with nosferatu first
    then the reinforcements. Almost done. Gosh this levels has a lot of enemies!
    This level is a prime level up spot with all these enemies. The only threats
    are the status staves and longbow (watch your flyers!). 
    
    Now Rennac has a Member Card. It is used to access Secret Shops located on set
    tiles in some levels. Do you remember that archer on the far left with a 
    body ring? Well that tiny corner is the location of this level's Secret Shop.
    Have whoever is holding the Member Card go to that spot and you'll be able to
    buy some powerful items.
    
      ++++Boss - Vigarde, Level 13 General
        HP    Str    Skl    Spd    Lck    Def    Res
        52    21     14     11     9      20     12
      Movement - none
      Equipment - Spear
    
    A worthy ruler of a kingdom. His stats are the highest you've seen yet. I'm 
    sure you can follow the usual method of ganging up, rescuing, etc. However,
    Vigarde is weak to Reginleif and if your Ephraim is good, he can solo Vigarde.
    You'll get at least 20 damage per strike with decent hit. If you need to heal,
    rescue because that spear can damage your healer.
    
    
    
    +++++15. Scorched Sand
    Objective - defeat all enemies
    Enemies - Wyvern Rider, Cavalier, Mage, Fighter, Mercenary, Myrmidon, Shaman,
              Ranger, Paladin, Troubadour, Hero, Wyvern Knight, Pegasus Knight,
              Archer
    New Characters - Eirika, Innes, Saleh
    
    This chapter is almost the same as Eirika's chapter 15 by the same name. It is
    where the two finally meet up. I am rather reluctant to write two strategies
    for almost two identical levels. But there are differences which I will 
    discuss.
    
    Absolute massive force the east. Wyvern riders, shamans, fighters. Leave that
    area last and head toward Caellach first. Eirika, Innes and Saleh will come
    out of Jehanna hall so have them meet with Ephraim and crew at Caellach's 
    area. The fighters Eirika can handle, the myrmidons Innes and Saleh can handle.
    The wyvern riders to the east will not move unless you come into their movement
    ranges. Take out Caellach's body guards so you can gang up on him.
    
      ++++Boss - Caellach, Level 12 Hero
          HP    Str    Skl    Spd    Lck    Def    Res
          47    19     14     13     14     15     13
      Movement - none
      Equipment - Tomahawk, Silver Axe, Hoplon Guard
    
      Toughy. His Hoplon Guard negates criticals, but it's stealable! Have your
      steal character take it so your units can have a chance to do criticals. You 
      want to kill Caellach in one turn because his strength is so high, you don't
      want him hitting one unit twice. Have your magic users and archers pound him
      with projectiles. Then have sword users and axereaver units finish him off.
    
    Starting turn 3, pegasus knights will start pouring out of the upper right AND
    above Jehanna hall. Since most of your units don't start in that area, prepare 
    for their high movement and their pesky gang-ups. Turn 4, cavaliers will spawn
    at the forts down south. Since that is a danger area, be prepared to have 
    incoming cavaliers as well. 
    
    Once Caellach is defeated, move your party about toward Valter, taking 
    advantage of the 5% bonus avoid from sand/desert. Long range magic really helps
    to take down the wyvern riders so they can't gang up on your characters. Watch
    out for the shaman near Valter, he has an eclipse. 
    
    Turn 8, huge increase in enemies. Mages will come in from the north. A huge
    force of mages, cavaliers, fighters, a mercenary and a paladin will appear 
    where your party originally started. Have at least 2 strong characters to take 
    care of that area. No more reinforcements, head toward Valter.
    
    Don't forget the Master Seal in the village. 
    
      +++Boss - Valter, Level 13 Wyvern Knight
          HP    Str    Skl    Spd    Lck    Def    Res
          45    19     17     17      3     13     12
      Movement - none
      Equipment - Spear, Killer Lance, Fili Shield
    
      Valter is using grade A powerful items. I like stealing his Fili Shield so
      my archers are more effective which makes the boss SO much more easy. Cake?
      Valter starts with a 1-2 range weapon, so your ranged units are susceptible 
      to death. His second weapon is only a 1 range, but you really don't want him 
      using it. With his CRAZY strength and skill, the killer lance is way too 
      dangerous. Again, you want to kill Valter in one turn. The same strategy for
      Caellach should be used here. You have to be much more careful with the
      selection of people since Valter has 4 more speed, you don't want a double
      attack. Good thing is that Ross will be great against Valter's lances. In 
      fact, you can even kill Valter with just Ross if you send him in alone with 
      the Hoplon Guard.
    
    
    C. Eirika's Walkthrough
    
    Travel back in time and remember when Eirika parted? Her story is a tad easier
    than Ephraim. Eirika fights a lot more monsters than Ephraim, a little 
    Resident Evil action going on here. 
    
    
    
    +++9. Distant Blade
    Objective - defeat all enemies
    Enemies - Myrmidon, Soldier, Archer, Mercenary, Pirate, Shaman, Mage, Sniper,
              Warrior, Fighter
    New Characters - Tana, Amelia
    
    Fun level. You are introduced to two powerful characters. Tana is a pegasus
    knight that joins you and Amelia is the recruitable enemy in the lower left.
    Since this is destroy all enemies, don't forget to get the pirates! Send your
    units slowly left and down. Turn 3 will introduce Amelia. You want some
    NON-attacking unit to take her in so either Eirika or Franz can talk to her.
    Once that happens, her shiny armor will be yours to command. You can level
    her up now or elsewhere.
    
      ++Boss - Binks, Level 5 Warrior
        HP    Str    Skl    Spd    Lck    Def    Res
        42    16     10      8      3     12      8
      Movement - none
      Equipment - Steel Axe, Steel Bow
    
    An easy kill for a promoted character. The steel axe is more powerful but less
    accurate and allows you to hit him better. Your sword characters could take
    care of him. Or you can lure him into using the bow, watch the damage though!
    With bow equiped, even Amelia can sneak in 33 experience.
    
    
    
    ++++10. Revolt at Carcina
    Objective - seize gate
    Enemies - Mercenary, Myrmidon, Priest, Fighter, Ranger, Falcoknight, Mage,
              Sage, Archer, Soldier, Brigand, Pegasus Knight, Cavalier
    New Characters - Innes, Tethys, Gerik, Marisa
    
    Massive additions to your party this chapter. All of Innes' crew can be 
    recruited and I suggest you do so. The first thing to do is load up Eirika in
    your flyer or if your flyer is Tana, just send her down there. With Innes, you
    can get Gerick, Marisa and Tethys. Marisa shows up bottom right in a few
    turns. She'll head toward Innes' party; be sure to get Gerick to talk to her!
    The two mountains Marisa walks through is a chokepoint. Sometimes she is in
    range of Gerick's movement but several enemies block her path. You have to
    effectively dispatch all of them without Gerick.
    
    This level shouldn't be too hard. Watch out for Brigands from the mountains
    and the ballistas. There are a lot of fast enemies on this map, so watch your
    healers and slow characters carefully. Other than those things, this map just
    requires patience. Dangerous Pegasus knights and a falcoknight show up bottom
    left after some turns. Also cavaliers and a ranger will appear bottom right in
    awhile too. Use Innes teamed with Tethys when the flyers appear and any axe
    and strong sword user for the cavaliers. Heading towards Pablo, ballistas
    will shoot at you. The archers are weak and there is no threat as long as no
    flyers are near.
    
    The arena allows you again.. to level up ridiculously and get tons of money.
    It is your choice to partake in such activities.
    
      +++Boss - Pablo, Level 7 Sage
        HP    Mag    Skl    Spd    Lck    Def    Res
        34    13      9     12      9     7      17
      Movement - none
      Equipment - Divine
    
    Another guilding ring! Now Pablo's resistance is off the charts; any magic 
    that you try on him (even Lute's) will not be effective. Use a character that
    has high attack and mediocre resistance. You want to attack and rescue that
    character in the same turn. A Pure Water or Barrier staff will help in this 
    situation.
    
    
    
    ++11. Creeping Darkness
    Objective - defeat all enemies
    Enemies - Gargoyle, Bonewalker, Wight, Revenant, Entombed, Mauthe Doog, Mogall,
              Deathgoyle
    New Characters - L'Arachel, Dozla
    
    Boring stage methinks. There is a fog on this map, but you really don't need 
    to see anywhere because there is absolutely no threat anywhere. Send most of
    your units right into the building. To expedite this mission, send 2-3 units
    along the left side down the building's edge.
    
    Make sure to have Eirika talk with L'Arachel to get her. With L'Arachel, you
    can get Dozla. A monster in the building drops a secret book so you can salvage
    something from this mission.
    
      +Boss - Monster, Level 8 Wight
        HP    Str    Skl    Spd    Lck    Def    Res
        36    12     15     13     1      9      9
      Movement - yes
      Equipment - Steel Sword
    
    Easy "boss". Don't even worry the intimidating stats, it accounts for nothing.
    
    
    
    ++12. Village of Silence
    Objective - defeat all enemies
    Enemies - Entombed, Revenant, Mauthe Doog, Bael, Gargoyle, Bonewalker, Tarvos,
              Maelduin
    New Characters - Saleh, Ewan
    
    Absurdly dull mission. Plow your way through all the enemies. They won't be
    too hard. I took my time so that the reinforcements, when they spawned, got
    destroyed while my group was kept together. Once you get to the little houses,
    check the one where Ewan is in to recruit him. Right now Ewan is very 
    vulnerable so keep an eye out.
    
       ++Boss - Monster, Level 9 Maelduin
        HP    Str    Skl    Spd    Lck    Def    Res
        40    14     10      9      0     13     11
      Movement - none
      Equipment - Halberd, Steel Bow
    
    Halberd and Steel Bow, both low on accuracy. Definitely the boss is easier 
    with the halberd equiped. A sword user will take him down no problem, although
    definitely not Franz, Seth, Forde or Kyle.
    
    
    
    +++++13. Hamill Canyon
    Objective - survive for 11 turns or defeat Aias
    Enemies - Knight, Cavalier, Archer, Soldier, Mage, Wyvern Rider, Mercenary,
              Soldier, Fighter, Ranger, Priest, Great Knight, Warrior, Brigand
    New Characters - Cormag
    
    This is one of the hardest and most fun levels of Fire Emblem. I think the
    producers felt sorry for us after making us play the extremely boring previous
    two levels. You will want to use your good characters on this level. I'm sure
    you can figure out a way to survive for 11 turns. Position tanks on the forests
    and have your ranged units bombard incoming enemies.
    
    The fun way is to defeat most of the enemies and Aias. The first step is two
    send 3 units including Eirika to the upper left corner. Cormag will appear
    around turn 5 or 6; he is a character you do want to recruit. The rest of your 
    party should head right toward Aias. Secure your position among the forts so
    your characters have added defense. There is a ballista down south you can use
    to pick off some characters. Starting from turn 4 or 5, constant reinforcements
    such as cavaliers and mercenaries (*) will come from the south forts. Try to
    clean the area around Aias by turn 9 so you have time to defeat him.
    
    If you didn't get Amelia in Distant Blade, she'll show up here, thank goodness.
    It's Franz and Eirika again to recruit her.
    
    Pablo, a boss from before will arrive turn 7 or so. He's tougher than most
    enemies, but not as tough as Aias. He attacks so naturally through self-
    defense, you have to defeat him.
    
        ++Boss - Pablo, Level 5 Sage
          HP    Mag    Skl    Spd    Lck    Def    Res
          36    13      9     12      9      7     17
        Movement - yes
        Equipment - Elfire, Purge, Mend
    
      I thought we defeated him before? Well he's back and still powerful. He is
      not as powerful as Aias, but you need to treat him like a boss. Physical
      attacks will tear apart Pablo's low HP and defense. It's his attack that is
      semi-dangerous.
    
        +++Boss - Aias, Level 9 Great Knight
          HP    Str    Skl    Spd    Lck    Def    Res
          46    18     11     10     11     19     12
        Movement - none
        Equipment - Short Spear, Silver Blade, Swordslayer
    
      Aias is equiped with a dreaded silver blade. Even Ross will take a huge blow
      from that. Magic is definitely a help here 16 defense vs 12 resistance. But
      you really have to keep a healer to that caster. When attacking with weapons,
      definitely use those extra effective weapons ie. armorslayer, horseslayer,
      halberd. The hard part is predicting which weapon he'll swich to, try to
      calculate that so your Joshua doesn't end of facing a swordslayer.
    
    
    
    ++++14. Queen of the White Dunes
    Objective - seize the throne
    Enemies - Mage, Monk, Shaman, Priest, Mercenary, Knight, Myrmidon, Fighter,
              Cavalier, Archer, Sniper, Swordmaster
    New Characters - Rennac
    
    A level that requires a lot of movement. You first want to split your group.
    Use L'Arachel if you don't already, you need her to get Rennac the rogue. Send
    her with the right group. You want high movement, hard hitting characters.
    Right when you open the door, Rennac is prompted to move up and get the chests.
    There are about 6 characters blocking your way so you have to plow through
    them. Now the left group should be focused on killing enemies and breaking
    down walls.
    
    Watch for the priest with the Berserk staff. Keep a restore staff handy. 
    Starting turn 4, reinforcements will start appearing down south where you
    started. Continue forward and have them catch up to you.
    
    If you successfully get Rennac, which you should, member card!, then send him
    to the Secret Shop when the coast is clear. The left L-shaped patch of grass
    next to throne has the Secret Shop. It's on the top end of the bend.
    
      +++Boss - Carlyle, Level 11 Swordmaster
        HP    Str    Skl    Spd    Lck    Def    Res
        41    12     17     18      8      9     10
      Movement - none
      Equipment - Wind Sword
    
    Tough boss with his crazy skill and powerful weapon. It will definitely hit 
    you. Be sure to use fast characters so he doesn't double hit. Now the wind
    sword does good damage. But notice that it's Anima magic. If you have Ewan as
    a shaman or a druid, the wind sword's effectiveness goes down. If Ewan has
    enough resistance, Carlyle won't even do any damage! But if you face him in
    melee range, the sword acts like a regular sword.
    
    
    
    +++++15. Scorched Sand
    Objective - defeat all enemies
    Enemies - Wyvern Rider, Pegasus Knight, Hero, Wyvern Knight, Berserker, Mage,
              Paladin, Shaman, Fighter, Mercenary, Troubadour, Myrmidon, Ranger,
              Cavalier
    New Characters - Ephraim, Duessel, Knoll
    
    Great level. Not only do you get a ton of enemies to level up on, but great
    items and 3 new characters! Be prepared to spend some time on this level.
    
    There is a type of terrain called sand on this level. It greatly reduces 
    movement of units. The only types unaffected are flyers and magic users. You
    want a balanced team since you are facing a vast variety of enemies. We shall
    start with the usual splitting of characters. Send 2 pegasus-knight-resistant
    characters to the top right because a lot of pegasi will appear as reinforce-
    ments. Send 3 units to the bottom left, why?, Ephraim and two rather weak
    characters will appear sometime later. They will be pursued by a handful of
    cavaliers, mages and a paladin which they might not be able to handle by
    themselves. The majority members of your party will head toward Caellach in
    the upper left. His body guards aren't too difficult to dispatch. 
    
      ++++Boss - Caellach, Level 12 Hero
          HP    Str    Skl    Spd    Lck    Def    Res
          47    19     14     13     14     15     13
      Movement - none
      Equipment - Tomahawk, Silver Axe, Hoplon Guard
    
      Toughy. His Hoplon Guard negates criticals, but it's stealable! Have your
      steal character take it so your units can have a chance to do criticals. You 
      want to kill Caellach in one turn because his strength is so high, you don't
      want him hitting one unit twice. Have your magic users and archers pound him
      with projectiles. Then have sword users and axereaver units finish him off.
    
    Around the time you defeat Caellach, reinforcements should arrive bottom left.
    Have Knoll get the Master Seal from the village just above. Keep your 
    characters alive! Once the whole left side of the map has been dealt with,
    inch toward Valter. Now this map is a treasure island. There are areas where
    a unit can stand and receive an item! For example, the "sand peninsula" near
    the bottom left will give you a Killer Bow if you send a unit to wait on it.
    There is an excellent picture on GameFAQs.com that someone created to show
    where every item is. The must gets are the Swiftsole and the Silver Card.
    
    Once the pegasus knights (top right), mages (top left) and cavaliers (bottom
    right) have stopped spawning, it is time to move your party to finish off
    Valter.
    
      +++Boss - Valter, Level 13 Wyvern Knight
          HP    Str    Skl    Spd    Lck    Def    Res
          45    19     17     17      3     13     12
      Movement - none
      Equipment - Spear, Killer Lance, Fili Shield
    
      Valter is using grade A powerful items. I like stealing his Fili Shield so
      my archers are more effective which makes the boss SO much more easy. Cake?
      Valter starts with a 1-2 range weapon, so your ranged units are susceptible 
      to death. His second weapon is only a 1 range, but you really don't want him 
      using it. With his CRAZY strength and skill, the killer lance is way too 
      dangerous. Again, you want to kill Valter in one turn. The same strategy for
      Caellach should be used here. You have to be much more careful with the
      selection of people since Valter has 4 more speed, you don't want a double
      attack. Good thing is that Ross will be great against Valter's lances. In 
      fact, you can even kill Valter with just Ross if you send him in alone with 
      the Hoplon Guard.
    
    
                            ==============================
                            Now stands the reunion of the
                            forks where Ephraim and Eirika
                            come together. Items combine!
                            ==============================
    
    
    D. Section B
    
    Okay so Eirika and Ephraim are finally united again. Whoever is your main lord
    in the split you chose, will be your main lord for the remainder of the game.
    It's only important when seizing thrones and accessing supply. Also when on the
    world map, your unit icon will be your main lord.
    
    
    
    ++++16. Ruled By Madness
    Objective - seize throne
    Enemies - Paladin, Great Knight, Mage, Monk, Shaman, Soldier, Myrmidon, Druid,
              Fighter, Priest, Knight, Mercenary, Cavalier, Thief, Ranger, Sage,
              Valkyrie
    New Characters - Myrrh
    
    Normal difficulty, start next to stairs; hard difficulty, start in the bottom
    left. I'm assuming normal. Head into the castle, taking out the mages and
    monks that are obstructing you. The next areas are easy, mercenaries, knights
    and shamans. 
    
    Cavaliers and a Great Knight will appear bottom left to flank you. So sending
    that Rogue/Thief/Assassin around back isn't a good idea. Turn 5 has 3 Rangers
    and 1 Valkyrie showing up near the starting stairs. Two sages will appear far
    right with a Purge and a sleep staff. It's hard to get that far in such a 
    short time so prepare to take some hits from those. Turn 6 a lonely thief will
    appear on the stairs. 
    
    Once you head into the throne area, things will get tougher with those Druids
    and Swordmasters. Don't underestimate those Physic wielding priests either.
    Have a healer by at all times because the eclipse can come into contact.
    
      +++Boss - Orson, Level 13 Paladin
        HP    Str    Skl    Spd    Lck    Def    Res
        48    18     15     14      6     14     11
      Movement - none
      Equipment - Runesword, Silver Lance
    
    The Runesword is a really frustrating weapon to fight against. You could risk
    sending in a sword user so he'll switch to the silver lance, but the silver is
    probably more dangerous. Have light users bombard Orson.
    
    
    
    +++++17. River of Regrets
    Objective - defeat Lyon
    Enemies - Fighter, Wyvern Rider, Mage, Druid, Wyvern Lord, Warrior, Cavalier,
              Necromancer, Swordmaster, Sage, Berserker, Paladin, Hero, Valkyrie,
              Warrior
    New Characters - Syrene
    
    The chapter may not seem filled with enemies, but a huge number of 
    reinforcements will arrive. First thing, split your party. Send three strong
    characters across the left snag to handle the cavalry and wyverns. Have one
    really strong sword user block that little river crossing where the Heroes can
    come through. They have silver swords, axes and even a brave axe! Send the
    rest of your units to Syrene. She can be recruited with Tana, Innes or Vanessa.
    
    Some mages will destroy the snag and try to get to the villagers but use a
    pegasus or dark user to counter them.
    
    Warriors will appear on the forts southeast. Druids will come out of Lyon.
    Wyvern riders will come from the mountains. Cavaliers will come from the west
    forts. They seem almost endless, but you can endure!
    
      +++Boss - Lyon, Level 14 Necromancer
        HP    Mag    Skl    Spd    Lck    Def    Res
        44    22     13     11      4     17     19
      Movement - none
      Equipment - Fenrir, Nosferatu
    
    Dispite these good stats, Lyon isn't that hard. His speed makes it easy to
    double hit him and actually.. hit him. I used ranged physical attacks to
    defeat Lyon. That way you can heal your characters without Lyon attacking you.
    
    
    
    +++18. Two Faces of Evil
    Objective - defeat all enemies
    Enemies - Gorgon, Gargoyle, Mogall, Egg -> Gorgon
    New Characters - none
    
    Experience gold mine chapter. You can even bring some weaker characters. There
    are regular enemies around which you can easily handle. Eggs are very fragile
    but they will hatch into tough Gorgons. Split your party into three legs when
    you come to that center intersection. Send units down south to handle the eggs.
    Top left and top right will be your other paths. The orange brick looking tiles
    are fire traps that harm you if stepped on. Assassins/Thieves/Rogues can
    disable these traps if they step onto them.
    
      ++Boss - Monster, Level 15 Gorgon
        HP    Mag    Skl    Spd    Lck    Def    Res
        44    18     14     11      3     10     19
      Movement - yes
      Equipment - Demon Surge, Stone
    
    Very offensive boss. Demon Surge will plague you even when all your characters
    are very strong. Stone doesn't do damage, but if you units get hit by it, they
    are extremely vulnerable to attack. Physical attacks are the way to go.
    
    
    
    +++++++19. Last Hope
    Objective - survive for 13 turns or defeat Riev
    Enemies - Swordmaster, Myrmidon, Mercenary, Hero, Fighter, Warrior, Archer,
              Great Knight, Mage Knight, Paladin, Sniper, General, Ranger, Bishop
              Druid, Thief
    New Characters - none
    
    You against a whole army. This is a tough fight. Bring a member card. Bring 
    staves such as Physic and Torch. There is a Secret Shop to the right of the
    throne area. The L-shaped area end is the shop. Send a Rogue to get the 6 
    chests left and right.
    
    Have your best units block the bottom entrance. Your top four characters should
    hold back Heroes, Warriors and Snipers from the top. Send two units to the 
    bottom right to handle the Generals and Warriors. 
    
    Focus on pushing through all the swordmasters, great knights, warrios, whatever
    there is. Inch down toward Riev. Let two guys hold the right spawning area so
    you don't get flanked. Stay out of Riev's range though until you are about to
    attack him.
    
      ++++Boss - Riev, Level 16 Bishop
        HP    Mag    Skl    Spd    Lck    Def    Res
        49    14     21     19      9     16     18
      Movement - none
      Equipment - Aura
    
    If Riev's magic was higher, he would be a powerhouse. But that is his weakness
    so take advantage of that. Have your anima users bombard him. The difficulty
    is not the boss, but how many characters the boss can target. There will
    always be units surrounding him. Your task is to peel off the shells so you 
    can get to Riev. Once you chip off at least 25 HP, send in your melee 
    characters to finish him off.
    
    
    
    ++++++20. Darkling Woods
    Objective - seize gate
    Enemies - Arch Mogall, Mogall, Deathgoyle, Cyclops, Gargoyle, Maelduin, Wight,
              Gorgon, Bishop, Manakete
    New Characters - none
    
    Hard? I suppose, but have you tried Lagdou ruins yet? All ten levels are just
    like this chapter, but less space. So comparatively, this shouldn't be a hard
    level if you can handle the first few floors of Lagdou Ruins.
    
    You units start bunched up. It's a good idea to keep it that way. Many cyclops
    will appear in the cave up north. Have the bulk of your army move upwards
    toward that direction. About 6 strong characters should head south and cross
    the mountains. The bottom should have a good anti-air unit, a LOT of 
    Deathgoyles. The top should have good sword units because those Tarvoses and
    Cyclopses are plentiful. Against a cyclops, have the sword user evade the 
    attack and have a magic user finish it because its defense is so high. 
    
    There's an Arch Mogall far left that has Shadowshot. It's a good idea to send a
    flyer there to dispatch it quick.
    
    The middle incessantly spawns Mogalls. Have a light user stand guard against
    their incoming attacks. Maybe even Purge a few once in awhile. Now Deathgoyles
    and Gargoyles will also endlessly appear in the bottom left, top left and top
    right. Not hard to beat, but very annoying as well.
    
    Now once those spawns end. A new one will start. 3 Tarvos bottom left and 3
    Deathgoyles from the cave just above Morva. These will go on for awhile. Turn 
    20 is when the true horrors begin. A Gwyllgi from south, east and north, 3 
    Tarvoses and 4 Elder Baels and from the west. That's what the player gets for
    waiting so long to beat the bosses. All these patterns are repetitive, so 
    you'll be bombarded by constant reinforcements. Better get that gate quick.
    
      ++++Boss - Riev, Level 17 Bishop
        HP    Str    Skl    Spd    Lck    Def    Res
        49    14     21     19      9     16     18
      Movement - yes
      Equipment - Aura
    
    You've faced him before. This time he moves though, watch out. If you have
    multiple strong anima users, team up against him. His Aura is very accurate
    and it has 15 critical. It's too high to risk so using a Hoplon Guard really
    helps. Any super physical character can solo Riev, Ross or Amelia or Gerick
    (if you pump some Talismans in him though).
    
      ++++Boss - Morva, Level 18 Manakete
        HP    Str    Skl    Spd    Lck    Def    Res
        62    26     20     13      7     24     18
      Movement - none
      Equipment - Wretched Air
    
    The wretched air weapon adds a lot to stats, making Morva a formidable opponent.
    His speed is low so that means whatever you throw at him will likely hit.
    Manaketes and dracozombies are air units so bows are the way to go. You can 
    even have your archer longbow Morva to death.
    
    
    
    ++++++++Final Chapter. Sacred Stone
    Objective - defeat boss
    Enemies - Gorgon, Maelduin, Gwyllgi, Elder Bael, Wight, Arch Mogall, 
              Dracozombie, Deathgoyle, Necromancer, Demon King (!)
    
    Might I digress a little and add that this level is the best looking stage.
    
    Legendary weapons would help. Brave bows and killer bows. Physic, Fortify,
    Latona for sure. Bishops with Purges. Barrier/Pure Water helps. Tethys, maybe.
    In case your units are badly injured, she can dance a healer and you'll be
    okay.
    
    Regular enemies I assume you have no trouble tackling. The two dracozombies 
    just across the bridge move. Don't let them target a weaker unit that can't
    survive a hit. They are weak to bows, never forget that. They are also weak to
    legendary weapons, but you need to get in range first. Purge them with a 
    Bishop.
    
    Reinforcements will arrive left and right. From the left are 5 Arch Mogalls.
    From the right are 4 Deathgoyles. As you make your way to Lyon, a Gorgon has
    a shadowshot. It's too risky charging up there so you have to endure its
    uses.
    
    Once you have finished all surround enemies, move in and kill all the gorgons.
    However, since you are close to Lyon, three enemies will spawn every turn for
    about 10 turns above him. They are just pests.
    
        +++++Boss - Lyon, Level 18 Necromancer
          HP    Mag    Skl    Spd    Lck    Def    Res
          73    29     19     15      9     26     29
        Movement - none
        Equipment - Naglfar
    
      Super powerful tome, Naglfar. Make sure to either wait for all the reinforce-
      ments to die down or have at least 4 people attacking with legendaries at 
      once. You cannot survive two blows of Naglfar. A Fortify staff really helps 
      here! Not too hard in fact, but hard enough.
    
    Now the final battle begins. Right off the bat, don't jump in. He will summon
    some monsters for you to fight. Just defeat all the enemies so you won't get
    distracted or blocked. Remember to stay out of Fomortiis' attack range.
    
        +++++Boss - Fomortiis, Level 20 Demon King
          HP    Str    Skl    Spd    Lck    Def    Res
          120   23     20     18     10     25     25
        Movement - yes
        Equipment - Ravager, Demon Light, Nightmare
    
      Stats look simple, but the weapons add to his stats. Now Ravager is a melee
      physical (defense) attack. It adds 15 to strength, 15 to skill, 15 to 
      defense and 10 to resist. Demon Light has a range of 1-3 and it is a magic
      based attack (resists). It adds 10 to strength, 10 to skill, 10 to luck, 10
      to defense and 15 to resistance. Nightmare is a one time use staff and it
      sends everyone in range to sleep.
    
      The Demon King will usually use Demon Light because of its long range. If
      you send in a sole character with a non-counter weapon (like a bow), the
      demon will use Ravager and sock you right in the jaw. Most characters, with
      enough resistance and HP will survive one Demon Light attack. That's fine
      because that's all it takes, one turn if you gang up. If you want, try your
      Eclipse and Bishop Purge (regular Purge is too weak) first.
    
      If you gang up your legendary weapons, Fomortiis really has no chance. Just
      make sure every legendary weapon user can survive one hit. If you can't do
      it in one turn, use a Fortify staff to heal your party. But wait, all your
      characters are bunched up! Fomortiis will likely use Nightmare and put your
      4-6 characters to sleep. That is why you should have your S-rank staff user
      far away so he/she can cast Latona to heal and wake everyone.
    
    Congratulations!
    
    
    
    
    ______________________________________________________________________________
    IV. Bonus Area Walkthrough
    
    The Tower of Valni and the Lagdou Ruins are the bonus areas. They can be
    accessed anytime in the game once they're available except back to back
    chapters. They are a good place to level up your characters between levels. 
    They never disappear so they are an infinite source of experience and gold if
    you invest the time.
    
    A. Tower of Valni
    
    The Tower of Valni appears when Eirika and Ephraim split when reunited for the
    first time. It appears before A Distant Blade and Fort Rigwald for Eirika and
    Ephraim, respectively. However only one floor is available at the start. For
    every chapter you complete after that, you will be able to proceed to another
    floor for a grand total of 8 floors.
    
    While playing Creature Campaign, the Tower of Valni grants secret characters
    when you play through it. 
    
     Caellach - complete floor 3
     Orson - complete floor 6
     Riev - complete floor 7
     Ismaire - complete the tower
     Selena - complete the tower 3 times*
    
    *3 times in Creature Campaign. Previous records in the story do not count.
    
    
       [---Tower of Valni 1---]
    
      Real basic floor. Send your units up to meet all the monsters. The boss is
      an Entombed which grants really good experience at any level. Sometimes there
      is a second non-boss entombed, celebration.
    
       [---Tower of Valni 2---]
    
      There are archers in the beginning area so watch your flyers and weaker units
      more carefully. Use those pillars to your advantage! The next 1-tile corridor
      is a pain going through, but it must be done. Leave 2 reliable units where
      your group started to take care of reinforcements. The Tarvos' and Maelduin
      usually have a unique weapon so check them before attacking.
    
       [---Tower of Valni 3---]
    
      Your first treasure chest. Bring a key or a Picker. This map is mainly
      arachnoids, meaning low hit, high HP, high damage. Nothing special here, just
      make use of the pillars again.
    
       [---Tower of Valni 4---]
    
      This floor features doogs. doooooogs. They will be very accurate and quick;
      the best counter are high defense characters so they won't even scratch you.
      Have your characters converge in the middle where your top three started. If
      you have three extremely good characters, you can save some time and kill 
      off the top middle section by themselves. The Gwyllgi has extreme skill and
      speed with decent attack. Danger! he moves.
    
       [---Tower of Valni 5---]
    
      Double chest map with tens of revenants. Take out all your iron weapons 
      because you don't want to be using your good weapons on a flood of zombies.
      Items in the chests can range from Killer Axe to Thunder. Reinforcements in
      stairs.
    
       [---Tower of Valni 6---]
    
      Now whip out your steels. There are many walls and 4 chests this round. I 
      suggest a chest key to the left and a Rogue to the top. Longbows and long
      range magic really help fight against the archers here. Boss area not that
      hard.
    
       [---Tower of Valni 7---]
    
      Island map. High movement really helps here. First island, revenants, not
      too hard. Second, archers, watch your flyers. Third, arachnoids. Forth,
      dooooogs. Fifth, Mogalls. Last, Gargoyles. Bridges appear when you have 
      defeated all enemies on the latest island. Once you pass the arachnoid island,
      gargoyle reinforcements will appear on previous islands so leave behind a
      good character.
    
       [---Tower of Valni 8---]
    
      Finally. Be absolutely sure you have a way of opening chests on this map.
      Cyclopses are dangerous, so you should leave them to your strong characters
      in the beginning. Later anyone with decent speed can tackle them. The gorgon
      up top casts the annoying shadowshot which is very strong and accurate. Heal!
      Once you start moving up the sides, meteors will shoot down the left and right
      pathways, damaging anything in that line. It will alternate so time your
      character movements right. It's inevitable to get hit, so heal that 10 HP.
      The boss usually drops something good.
    
    
    B. Lagdou Ruins
    
    The ruins are much harder than the Valni tower. Every monster here is the
    promoted version. The ruins features valuable treasures and 10 levels.
    
    While playing Creature Campaign, the Lagdou Ruins grant secret characters when
    you play through it. 
    
     Glen - complete floor 5
     Hayden - complete floor 5
     Valter - complete floor 7
     Fado - complete the ruins
     Lyon - complete the ruins 3 times*
    
    *3 times in Creature Campaign. Previous records in the story do not count.
    
    General Advice
     - Bishops are made for Lagdou Ruins with the Slayer skill
     - Come with money! you need to restock for sure
     - Use powerful weapons sparingly, usually for bosses or threatening targets
     - Iron is the name of your weapons
     - At least 3 staff users every map
    
       [---Lagdou Ruins 1---]
    
      Get a taste of all promoted monsters. At least it'll be a challenge even to
      leveled characters. I like to break the wall and funnel everyone through 
      instead of going around. Once you get to the boss, there will be units that
      appear behind him.
    
       [---Lagdou Ruins 2---]
    
      Send all your strong sword users right to take care of all the cyclopses and
      Maelduin. Sneak high movement units down south along the bottom to take out 
      the retarded wight (who is hitting a wall) and the boss. Be especially 
      careful of what each cyclops is using. If it's a reaver and you send in a 
      sword user, trouble.
    
       [---Lagdou Ruins 3---]
    
      Tougher than it looks. The Gwyllgi is one of the most dangerous monsters.
      Play defensive for the first few turns. Let enemies come to you so when you
      split your party into four groups, it'll be easier when moving up toward the
      boss. Gorgons will cast stone on you. Either lure them into 2 ranges or long
      range them. Many enemies will appear up top, to the left of the boss. You 
      can block the reinforcements by standing on those two tiles. Also, wight
      reinforcements will appear for the sole purpose of unlocking doors to let out
      trapped enemies. Demon Surge, very dangerous.
    
       [---Lagdou Ruins 4---]
    
      Bring a steel for each character, it's wall time. When your characters are
      on the weak side, it's hard for you to get both treasures. But you can try.
      I split my party into the right treasure chest guys and the bottom treasure
      chest guys. They eventually meet up at the boss. Longbows help in this map.
      Stone is a hazard again, so you might want to bring a Restore because you
      can't really rush at the Gorgons.
    
       [---Lagdou Ruins 5---]
    
      The feature on this floor is traps. Sword users are highly encouraged. Traps
      are the little knobs on the wall. If it's red, it will spray a damaging
      poison gas 3 tiles in range. Watch out for these traps facing left, right and
      up.
    
       [---Lagdou Ruins 6---]
    
      Have a healer in each group and you're set. Nothing tough here. Once your
      party reaches the two stairs up top, try to place units on it to prevent
      reinforcements. There might be shadowshot enemies in which case rush them or
      long-range magic them.
    
       [---Lagdou Ruins 7---]
    
      This is a tough one. Get high resistance, high speed characters here. A lot
      of Gorgons and Arch Mogalls fill this map. Since your party is split, have a
      healer in every group. It's hard having a solo treasure getter, so you have
      to send an escort. Reinforcements will arrive in specific spots, you can 
      figure it out. If you have enough people, you can block the spawn point.
      The boss area will start being reinforced when your units enter it. Be 
      prepared.
    
       [---Lagdou Ruins 8---]
    
      Water world. Bridges will appear in preset times. Send two anti-gargoyle and
      anti-cyclops units up north. The rest should move east when the bridges 
      appear. If you have powerful flyers, send them out to do some damage. If you
      have Berserkers, send those out too. A lot of cyclops reinforcements will
      come from the middle right island, either guard that area or block the spawn
      tiles.
    
      [---Lagdou Ruins 9---]
    
      Choose all your best avoid characters. You will be bombarded by shadowshot
      and there's nothing you can do about it. If you want to make the boss area a
      little easier to handle, bring a Disable Trap character. Magic users really
      help in this level, resistance against shadowshot, heal, and against the
      cyclopses.
    
      [---Lagdou Ruins 10---]
    
      Only 10 enemies in this level. However all ten are dracozombies and they move.
      Unless you play your characters right, you will lose a character no matter 
      how leveled up they are. The tactic here is to only fight 1 or 2 dracozombies
      at once. Easier said than done.
    
      Pick your best characters. Have at least 2 healers and 2 bowmen. Legendary
      weapons definitely help. Brave Bows are always a kill and a Killer is a 
      chance to kill without getting damaged. The Bishop/Purge combo works well 
      here. Make sure to bring a chest key or a rogue for the extra $10k.
      
      You have to check the ranges of the drakes always. First thing to do is 
      develop a safe haven area where no drakes can attack you. I suggest going 
      right or left. For the continuity of this guide, I shall go left. Take out
      the left most drake. Next kill the one directly to the right of it with
      ranged attacks. This ensures that the top right drakes don't come attacking.
      Now you should have that haven area to heal and retreat.
    
      After the hard part, all you have to do is lure in each individual drake with
      an archer. You may or may not get hit, but you'll counterattack for some 
      damage. Heal up and take that ONE drake out. Do this for the rest of the
      dracozombies. Be careful of the bottom three and get only one at a time. For
      those looking at the boss, he doesn't move, so don't even worry. 
    
    
    
    ______________________________________________________________________________
    V. Opinion Section
    
    I wanted to include this section because there are so many ways to play this
    game and I really wanted to express my opinion. However the walkthrough isn't
    a good place because it needed to be fairly impartial.
    
    A. Character Analysis
    
    There are a total of 33 units to select from to play within the normal game.
    If you choose to play all 33 equally, you will fail miserably and probably 
    even have trouble getting far enough in the story to get all 33. Every game has
    different results for characters. Sometimes one stat doesn't grow as much as
    another time. My conclusions are from playing through the game 4 times.
    
    I will rate the characters out of ten taking into account stat growth, 
    flexibility and how good they look. The rating scale is a Likert scale out of 
    10. A 10 will be given to characters that excel in every situation and usually
    reserved for only one character in a class. A score of 8 will mean the 
    character is definitely good and worth using, but have more prominent 
    weaknesses. A score of 5 means "eh", use at your own discretion; if you need 
    them, fine. Anything below 4 just rates how unusable they are compared to each
    other. I'm sure you can figure out your own opinion on the rest of the scores.
    
    Also, in the weapons section, the weapons in parentheses are only available 
    when promoted to a particular class.
    
    In the Stats part, I'll display the growth rates - obtained legally folks - 
    and the caps for their final class(es).
    
    
                                 ---Unique Classes---
    
     ========================================================
       Eirika          Class: Lord              Rating: 8/10
     ========================================================
    | Weapons - Swords, Rapier, Sieglinde                    |
    | Promotion - Great Lord                                 |
    | Recommendation - Great Lord                            |
    | Recruitment - Prologue via Forced                      |
    
      :Stats:
                                      Great Lord 
    Growth Rates - HP: 70%             60
                   Strength: 40%       24
                   Skill: 60%          29
                   Speed: 60%          30
                   Luck: 60%           30 
                   Defense: 30%        22
                   Resistance: 30%     25
             TOTAL = 350%              = 220
    
    Eirika is a myrmidon in disguise. The caps are exactly the same except for that
    she has 2 more resistance. It will probably never hit 25 by itself. She does
    not have that extra 15% critical though. With growths so good, Eirika will be
    up there.
    
      :Usefulness:
    
    In the first few chapters, Eirika will be your premier sword user. The sword
    users of a party will handle all axe users with ease and effectively wound
    other enemies as well. The downside to Eirika (and Ephraim) is that they can't
    be promoted until chapter 16 which has them eating up experience once they hit
    20.
    
    
     ========================================================
       Ephraim         Class: Lord              Rating: 8/10
     ========================================================
    | Weapons - Lances, Reginleif, Siegmund                  |
    | Promotion - Great Lord                                 |
    | Recommendation - Warrior, no, Great Lord               |
    | Recruitment - Chapter 5x via Forced                    |
    
      :Stats:
                                      Great Lord
    Growth Rates - HP: 80%             60
                   Strength: 55%       27
                   Skill: 55%          26
                   Speed: 45%          24
                   Luck: 50%           30
                   Defense: 35%        23
                   Resistance: 25%     23
             TOTAL = 345%              = 213     
    
    Imagine a knight, but with a little less defense and a whole lot of the rest.
    So don't imagine a knight at all actually. Strength will easily hit the cap. 
    Skill and speed will be high. Weakness? Resistance, but isn't too big of a 
    deal because of skill and speed. The cap total between Eirika and Ephraim is
    astounding.
    
      :Usefulness:
    
    Same as a knight like said already, but better. His Reginleif should be used
    sparingly against knights and cavaliers only. Once promoted, Ephraim on a
    horse is so much more useful. Lances are made for throwing and equip Ephraim
    with throwables and he'll be a 9 ranged killing machine.
    
    
     ========================================================
       Myrrh           Class: Manakete          Rating: 6/10
     ========================================================
    | Weapons - Dragonstone                                  |
    | Promotion - N/A                                        |
    | Recommendation - N/A                                   |
    | Recruitment - Chapter 15 via Forced                    |
    
      :Stats: 
                                      Manakete
    Growth Rates - HP: 130%            60
                   Strength: 90%       20
                   Skill: 85%          20
                   Speed: 65%          20
                   Luck: 30%           30
                   Defense: 150%       20
                   Resistance: 30%     20
             TOTAL = 580%              = 190
    
    Myrrh starts with pretty basic stats. She levels up to 20 just like everyone
    else, having extraordinary growths. The Dragonstone she carries grants 
    tremendous boosts to strength and skill and to her defenses. She will be at 
    your top of your charts when she's level 20. 
    
      :Usefulness:
    
    The stone only has 50 uses so savior every attack that Myrrh does. Same with
    other characters, Myrrh doesn't come back to life once killed even though she
    is the Great Dragon. She's a flyer so watchout out for bows. As I played 
    Creature Campaign, I usually went through 3-4 iron weapons for one Lagdou Ruins
    run for my most used characters. Myrrh's 50 uses are totally daunted.
    
    
    
                            ---In Order of Appearance---
    
     ========================================================
       Seth            Class: Paladin           Rating: 8/10
     ========================================================
    | Weapons - Swords, Lances                               |
    | Promotion - N/A                                        |
    | Recommendation - N/A                                   |
    | Recruitment - Prologue via Forced                      |
    
      :Stats:
                                      Paladin
    Growth Rates - HP: 85%             60
                   Strength: 50%       25
                   Skill: 45%          26
                   Speed: 45%          24
                   Luck: 40%           30
                   Defense: 30%        25
                   Resistance: 25%     25
             TOTAL = 320%              = 215
    
    Great stats at the start right?! Great growth rate for stats right?! Seth will
    turn out good for sure. Even though you don't get to play his youth days as
    a Cavalier, his 19 level gains are still fun. There are no stats that stick
    out, but everything is balanced. He will max out stats.
    
      :Usefulness:
    
    At first, unequip Seth so he cannot attack. He makes a great damage absorber
    and bait unit. Once your other characters catch up to Seth, he can join your
    party in combating enemies. Seth is usually my Paladin guy. Great rescue,
    reliable combat, high movement, very versatile.
    
    
     ========================================================
       Franz           Class: Cavalier          Rating: 7/10
     ========================================================
    | Weapons - Swords, Lances, (Axes)                       |
    | Promotion - Paladin, Great Knight                      |
    | Recommendation - Great Knight                          |
    | Recruitment - Chapter 1 via Forced                     |
    
      :Stats: 
                                      Great Knight   Paladin
    Growth Rates - HP: 80%             60             60
                   Strength: 40%       28             25
                   Skill: 40%          24             26
                   Speed: 50%          24             24
                   Luck: 40%           30             30
                   Defense: 25%        29             25
                   Resistance: 20%     25             25
             TOTAL = 295%              = 220          = 215
    
    Just a cavalier that really has no weakness. Well except that is the weakness.
    Franz does not excel anywhere, he can sometimes even turn out below par.
    Take a chance, use Franz! If he's level 12 and his stats are below most
    characters, I would quit and switch to another cavalier.
    
      :Usefulness:
    
    Franz makes a good Great Knight. With high HP and good speed, Franz will 
    tear armor units up. Any knights, generals, paladins will fall from Franz's 
    three arms. Speaking of weapons, I made Franz obtain an S-rank for Axes so I 
    would have 2 S-rank axe characters.
    
    
     =========================================================
       Gilliam         Class: Knight             Rating: 1/10
     =========================================================
    | Weapons - Lance, (Sword), (Axe)                         |
    | Promotion - General, Great Knight                       |
    | Recommendation - General                                |
    | Recruitment - Chapter 1 via Forced                      |
    
      :Stats:
                                      General   Great Knight
    Growth Rates - HP: 90%             60        60
                   Strength: 45%       29        28
                   Skill: 35%          27        24
                   Speed: 30%          24        24
                   Luck: 30%           30        30
                   Defense: 55%        30        29
                   Resistance: 20%     25        25
             TOTAL = 305%              = 225     = 220
    
    I believe I gag everytime I look at Gilliam's speed. That on top of the usual
    knight low resistance, magic users will destroy Gilliam. Oh yeah his strength
    and defense is good and he has a lot of hit points. But so does Ephraim if
    you wait a little! He's usually unlucky too. So in conclusion, his speed
    ruins the character and his good stats are not unique (ie. Ephraim, Amelia,
    Cormag, Gerick).
    
      :Usefulness:
    
    I have never found a use for Gilliam. With Ephraim using a lance, Seth, Forde,
    Kyle and Franz using a lance, Vanessa and Tana, and Amelia - why bother 
    having another lance user. Making Gilliam a Great Knight and giving him more
    movement, maybe, but Franz/Kyle make much better Great Knights.
    
    
     ========================================================
       Vanessa         Class: Pegasus Knight    Rating: 4/10
     ========================================================
    | Weapons - Lance, (Sword)                               |
    | Promotion - Falcoknight, Wyvern Knight                 |
    | Promotion - Falcoknight                                |
    | Recruitment - Chapter 2 via Forced                     |
    
      :Stats:
                                      Falcoknight   Wyvern Knight
    Growth Rates - HP: 50%             60            60
                   Strength: 35%       23            24
                   Skill: 55%          25            27
                   Speed: 60%          28            29
                   Luck: 50%           30            30
                   Defense: 20%        23            23
                   Resistance: 30%     26            23
             TOTAL = 300%              = 215         = 216
    
    Not an overpowering character, but you can't give power to a unit with such
    magnificant movement abilities. Or can you? Her physical capacities are poop. 
    Any, and literally any axe user will be a threat to her. Like usual Pegasus 
    Knights, her speed and skill is good. But sometimes skill really plummets 
    which is something Vanessa can't have. Vanessa can't afford to miss a 9 damage
    attack nor take a 9 damage attack.
    
      :Usefulness:
    
    The only times I have used Vanessa is for utility reasons. Her replacement
    Tana comes in soon, so I never bothered with leveling her up.
    
    
     ========================================================
       Moulder         Class: Priest            Rating: 6/10
     ========================================================
    | Weapons - Staff, (Anima), (Light)                      |
    | Promotion - Bishop, Sage                               |
    | Recommendation - Sage                                  |
    | Recruitment - Chapter 2 via Forced                     |
    
      :Stats:
                                      Bishop   Sage
    Growth Rates - HP: 70%             60       60
                   Magic: 40%          25       28
                   Skill: 50%          26       30
                   Speed: 40%          24       26
                   Luck: 20%           30       30
                   Defense: 25%        22       21
                   Resistance: 25%     30       25
             TOTAL = 270%              = 217    = 220
    
    This character doesn't really stand out. He's really brown. But since he
    doesn't really excel in anything, there is nothing to lose using him. As
    with most magic castors, Moulder has good resistance. The time I used him,
    his skill was surprisenly high, which makes him a great Sage. One thing that
    really sticks out is Moulder's high Constitution. Oh he's put on a few pounds,
    but this means he can use high grade light tomes really well. Light tomes are
    heavier than Anima and Moulder handles them with ease.
    
      :Usefulness:
    
    I've never found a consistent use for Moulder. He will be a good bishop, but
    Natasha is a better one. I've tried Moulder as a Sage, but his magic was
    completely overshadowed by Lute's power.
    
    
     ========================================================
       Ross            Class: Journeyman        Rating: 10/10
     ========================================================
    | Weapons - Axe, (Bow), (Sword)                          |                    
    | Promotion - Berserker, Warrior, Hero                   |
    | Recommendation - Warrior                               |
    | Recruitment - Chapter 2 via Eirika                     |
    
      :Stats:
                                      Warrior   Berserker   Hero
    Growth Rates - HP: 70%             60        60          60
                   Strength: 50%       30        30          25
                   Skill: 35%          28        29          30
                   Speed: 35%          26        28          26
                   Luck: 40%           30        30          30
                   Defense: 25%        26        23          25
                   Resistance: 20%     22        21          22
             TOTAL = 275%              = 222     = 221       = 218
    
    One of the best characters. His strength will tear apart anything at every
    stage. And with his high speed, Ross will double hit always. He suffers in
    defense and skill at the start, but is remedied when he reaches his final
    class. Why? Well he has 47 levels to gain vs everyone's 38.
    
      :Usefulness:
    
    Powerhouse character. But in the beginning, watch his health because he gets
    hit easily and has pretty low defense. Later in the game, Ross' bow skills
    become invaluable. Only 5 characters in the game can use bows. I made Ross a 
    Warrior. Why? With so much power, a bow will be devastating. There isn't 
    enough opportunities to take advantage of the Berserker's water-walking 
    abilities and the critical hit bonus is overkill because Ross usually kills 
    everything in 1-2 hits anyway. Hero caps don't fit Ross at all, low strength 
    and high skill.
    
    
     ========================================================
       Garcia          Class: Fighter           Rating: 5/10
     ========================================================
    | Weapons - Axe, (Bow), (Sword)                          |
    | Promotion - Warrior, Hero                              |
    | Recommendation - Warrior                               |
    | Recruitment - Chapter 2 via Ross or Forced             |
    
      :Stats:
                                      Warrior   Hero
    Growth Rates - HP: 80%             60        60
                   Strength: 65%       30        25
                   Skill: 40%          28        30
                   Speed: 20%          26        26
                   Luck: 40%           30        30
                   Defense: 25%        26        25
                   Resistance: 15%     22        22
             TOTAL = 285%              = 222     = 218
    
    The stats of Garcia are typical of any fighter. Bad defense, high HP and
    strength. There really is not need for that kind of mediocrity in the game.
    Who else has good attack? Ephraim, Ross, Gerik, Franz, Kyle, Seth, etc. Fighters
    usually suffer in speed and always have no resistance.
    
      :Usefulness:
    
    There are two other characters that make a good warrior and a good hero. I use
    Garcia to hold extra items when my supply is full. Leveling up two warriors/
    heroes is costly in time, but if you want to use Garcia, who is a typical
    warrior, go for it.
    
    
     ========================================================
       Neimi           Class: Archer            Rating: 8/10
     ========================================================
    | Weapons - Bow, (Sword)                                 |
    | Promotion - Sniper, Ranger                             |
    | Recommendation - Ranger                                |
    | Recruitment - Chapter 3 via Forced                     |
    
      :Stats:
                                      Ranger   Sniper
    Growth Rates - HP: 55%             60       60
                   Strength: 45%       23       24
                   Skill: 50%          28       30
                   Speed: 60%          30       29
                   Luck: 50%           30       30
                   Defense: 15%        22       24
                   Resistance: 35%     25       24
             TOTAL = 310%              = 218    = 221
    
    Great skill and speed. Lower defenses, as expected. But actually not bad 
    strength. Neimi usually has the highest avoid of all your characters.
    
      :Usefulness:
    
    I use Neimi a lot when she's a Ranger. Her movement allows me to pick off
    stranglers and enemies in certain areas. There are two bowpersons in this game
    and since one of them is already a Sniper, get a Ranger because Gerick sure
    isn't going to be a Ranger.
    
    
     ========================================================
       Colm            Class: Thief             Rating: 8/10
     ========================================================
    | Weapons - Sword                                        |
    | Promotion - Rogue, Assassin                            |
    | Recommendation - Rogue                                 |
    | Recruitment - Chapter 3 via Neimi                      |
    
      :Stats:
                                      Rogue   Assassin
    Growth Rates - HP: 70%             60      60
                   Strength: 40%       20      20
                   Skill: 40%          30      30
                   Speed: 65%          30      30
                   Luck: 45%           30      30
                   Defense: 25%        20      20
                   Resistance: 20%     20      20
             TOTAL = 305%              = 210   = 210
    
    Well this isn't going to be high. It's a thief. Colm's speed is ridiculous,
    maxing it out even before level 20. Luck is pretty good too. And Colm also has
    one of the best avoids.
    
      :Usefulness:
    
    Promote Colm to a Rogue because you will get so much more out of him that way.
    Colm will be your primary treasure getter in maps and he can hold his own
    even against cavaliers and knights. Also, Colm is better than Rennac.
    
    
     ========================================================
       Artur           Class: Monk              Rating: 8/10
     ========================================================
    | Weapons - Light, (Staff), (Anima)                      |
    | Promotion - Bishop, Sage                               |
    | Recommendation - Bishop                                |
    | Recruitment - Chapter 4 via Forced                     |
    
      :Stats:
                                      Bishop   Sage
    Growth Rates - HP: 55%             60       60
                   Magic: 50%          25       28
                   Skill: 55%          26       30
                   Speed: 40%          24       26
                   Luck: 25%           30       30
                   Defense: 15%        22       21
                   Resistance: 55%     30       25
             TOTAL = 295%              = 217    = 220
    
    Artur has magnificent offensive stats. Great strength, skill and speed. And
    resistance, the usual stat that comes for spellcastors. However, his super low
    defense chews away my brain every time. It's almost intolerable! Now luck is
    also appalling; Goddess Statues will definitely be worthwhile.
    
      :Usefulness:
    
    Despite the super low defense and luck, Artur is a great character. He will
    take care of himself. The Bishop promotion greatly enhances Artur's combat
    action. You will be using his slayer ability often and the resistance cap can
    finally make Artur invulnerable to magic.
    
    
     ========================================================
       Lute            Class: Lute              Rating: 9/10
     ========================================================
    | Weapons - Anima, (Staff), (Light)                      |
    | Promotion - Sage, Mage Knight                          |
    | Recommendation - Sage                                  |
    | Recruitment - Chapter 4 via Visit or Forced            |
    
      :Stats:
                                      Sage   Mage Knight
    Growth Rates - HP: 45%             60     60
                   Strength: 65%       30     25
                   Skill: 30%          28     24
                   Speed: 45%          26     25
                   Luck: 45%           30     30
                   Defense: 15%        21     24
                   Resistance: 40%     25     28
             TOTAL = 320%              = 220  = 216
    
    Magic is huge with Lute. With good stats elsewhere except defense and HP,
    Lute will be a great character. 
    
      :Usefulness:
    
    When you think spellcastor, you will think Lute. If you attack selectively at
    low resistance enemies, Lute easily wins. Enemies that might cause trouble
    are shamans and bosses. Use Lute definitely to chisel away at a boss, but
    her low HP and Defense means you have to watch her carefully.
    
    
     ========================================================
       Natasha         Class: Cleric            Rating: 8/10
     ========================================================
    | Weapons - Staff, (Anima), (Light)                      |
    | Promotion - Bishop, Valkyrie                           |
    | Recommendation - Bishop                                |
    | Recruitment - Chapter 5 via Forced                     |
    
      :Stats:
                                      Bishop   Valkyrie
    Growth Rates - HP: 50%             60       60
                   Magic: 60%          25       25
                   Skill: 25%          25       24
                   Speed: 40%          26       25
                   Luck: 60%           30       30
                   Defense: 15%        21       24
                   Resistance: 55%     30       28
             TOTAL = 305%              = 217    = 216
    
    Low HP and defense plague spellcastors and Natasha is no exception. Her speed,
    resistance and luck are extraordinarly high. Skill takes a hit and her 
    magic isn't too bad. You'll have her healing 25's with a Heal staff in no
    time.
    
      :Usefulness:
    
    Moulder or Natasha. Moulder for boring reliability or Natasha for excitability.
    Eventually, Natasha as a Bishop neutrals out, and her low HP becomes a 
    steady 40 and her skill catches up. Along with having a powerful magic attack,
    Natasha can use high grade staves to help allies.
    
    
     ========================================================
       Joshua          Class: Myrmidon          Rating: 10/10
     ========================================================
    | Weapons - Sword                                        |
    | Promotion - Swordmaster, Assassin                      |
    | Recommendation - Swordmaster                           |
    | Recruitment - Chapter 5 via Natasha                    |
    
      :Stats:
                                      Swordmaster   Assassin
    Growth Rates - HP: 80%             60            60
                   Strength: 35%       24            20
                   Skill: 55%          29            30 
                   Speed: 55%          30            30
                   Luck: 30%           30            30
                   Defense: 20%        22            20
                   Resistance: 20%     23            20
             TOTAL = 295%              = 218         = 210
    
    Joshua is crazy good. His HP is superb. His strength is fantastic for a 
    myrmidon and his skill and speed are ridiculous. His luck could be high or it
    could be low, it depends on luck. Why a 10 and not a 9? Well Joshua's
    mediocre defense and resistance can be negated because he dodges so much.
    
      :Usefulness:
    
    I have played Joshua as an assassin and a swordmaster, the latter being a bit
    better for him. The strength cap is 4 higher and the defenses are better. 
    Joshua becomes pretty untouchable with his high speed and good luck. You'll be
    seeing lots of criticals even with iron swords.
    
    
     ========================================================
       Kyle            Class: Cavalier          Rating: 8/10
     ========================================================
    | Weapons - Lance, Sword, (Axe)                          |
    | Promotion - Paladin, Great Knight                      |
    | Recommendation - Great Knight                          |
    | Recruitment - Chapter 5x via Forced                    |
    
      :Stats:
                                      Great Knight   Paladin
    Growth Rates - HP: 90%             60             60
                   Strength: 50%       28             25
                   Skill: 40%          24             26
                   Speed: 40%          24             24
                   Luck: 20%           30             30
                   Defense: 25%        29             25
                   Resistance: 20%     25             25
             TOTAL = 285%              = 220          = 215
    
    Kyle does a lot of damage. His strength growth is amazing, along with defense.
    Skill and speed seem to lack a lot of growth, so you might struggle a bit there
    until you get later in the game. The one thing that is infuriating is his
    resistance - appalling.
    
      :Usefulness:
    
    Kyle would deserve a better score if Franz was nonexistent. But since Franz
    also makes a greatgreat Knight, do you really want to use 2? Until later in 
    the game, Kyle would sometimes struggle to do a double hit. x1 17 damage with
    86% hit or x2 11 damage with 97% hit? Once Kyle reaches the threshold of 
    double hitting, he will be quite powerful. Ultimately, Kyle makes a better
    Great Knight than Franz because the speed cap is at 24, which Franz easily
    surpasses.
    
    
     ========================================================
       Forde           Class: Cavalier          Rating: 7/10
     ========================================================
    | Weapons - Lance, Sword, (Axe)                          |
    | Promotion - Paladin, Great Knight                      |
    | Recommendation - Paladin                               |
    | Recruitment - Chapter 5x via Forced                    |
    
      :Stats:
                                      Paladin   Great Knight
    Growth Rates - HP: 85%             60        60
                   Strength: 40%       25        28
                   Skill: 50%          26        24
                   Speed: 45%          24        24
                   Luck: 35%           30        30
                   Defense: 20%        25        29
                   Resistance: 25%     25        25
             TOTAL = 300%              = 215     = 220
    
    The converse of Kyle. Forde has better skill and speed and poorer strength. 
    Something I did not expect for a cavalier, but rather for a swordsman. But if
    you wish to play a sword user in a cavalier body, go for it. However, Forde
    usually has decent defense and better resistance than Kyle (still low though).
    
      :Usefulness:
    
    Now with Seth, Franz and Duessal available, Forde (and/or Kyle) seem
    superfluous. Kyle is Franz, but stronger; Forde is very similar to Franz. Forde
    vs Franz. Statistically, Forde is better. But sometimes Franz comes out with
    better stats. Also Forde comes much later in the game than Franz, but nothing
    the Valni tower can't fix.
    
    
     ========================================================
       Tana            Class: Pegasus Knight    Rating: 9/10
     ========================================================
    | Weapons - Lance, (Sword)                               |
    | Promotion - Falcoknight, Wyvern Knight                 |
    | Recommendation - Wyvern Knight                         |
    | Recruitment - Chapter 9 (Ei & Ep) via Forced           |
    
      :Stats:
                                      Wyvern Knight   Falcoknight
    Growth Rates - HP: 65%             60              60
                   Strength: 45%       24              23
                   Skill: 40%          27              25
                   Speed: 65%          29              28
                   Luck: 60%           30              30
                   Defense: 20%        23              23
                   Resistance: 25%     23              26
             TOTAL = 320%              = 216           = 215
    
    Tana's stats are great! Everything is pretty much high with speed being maxed
    out first. The only thing slightly wrong is the lower end HP.
    
      :Usefulness:
    
    If you want a good flyer, Tana would be the one to use over Vanessa. Promote
    her to a Wyvern Knight because it has the skill Pierce. Tana will usually max
    out strength and speed which is perfect for her class. Pierce depends on
    character level, not skill which she doesn't usually max.
    
    
     ========================================================
       Amelia          Class: Recruit           Rating: 10/10
     ========================================================
    | Weapons - Lance, (Sword), (Axe)                        |
    | Promotion - General, Great Knight, Paladin             |
    | Recommendation - General                               |
    | Recruitment - Chapter 9 (Ep) via Ephraim or Franz      |
    |               Chapter 9 (Ei) via Eirika or Franz       |
    
      :Stats:
                                      General   Great Knight   Paladin
    Growth Rates - HP: 60%             60        60             60
                   Strength: 35%       27        26             23
                   Skill: 40%          28        26             27
                   Speed: 40%          25        25             27
                   Luck: 50%           30        30             30
                   Defense: 30%        29        28             24
                   Resistance: 15%     26        26             26
             TOTAL = 270%              = 225     = 221          = 217
    
    One of those 3-tiered characters. As you know with Ross, these characters 
    turn out to be really good. Everything about Amelia is superb. She usually has
    20+ luck when at the end of her 2nd tier. Although sometimes, you can get
    unlucky with strength and get a weaker Amelia, but still definitely worth
    using.
    
      :Usefulness:
    
    Personally I hate Gilliam for his 0 speed and 0 resistance so I naturally have
    no General. Amelia will dominate as a General, with high skill, speed and luck
    which usually Generals don't have. I usually give Amelia the Swiftsole to
    further increase her deadliness.
    
    
     ========================================================
       Duessel         Class: Great Knight      Rating: 2/10
     ========================================================
    | Weapons - Lance, Sword, Axe                            |
    | Promotion - N/A                                        |
    | Recommendation - N/A                                   |
    | Recruitment - Chapter 10 (Ep) via Ephraim              |
    |               Chapter 16 (Ei) via Forced               |
    
      :Stats:
                                      Great Knight
    Growth Rates - HP: 85%             60 
                   Strength: 55%       28
                   Skill: 40%          24
                   Speed: 30%          24
                   Luck: 45%           30
                   Defense: 30%        29
                   Resistance: 20%     25
             TOTAL = 305%              = 220
    
    Really bad. You have 4 mounted lance users already. Why have another below
    par character? His resistance is terrible, his speed is atrocious - the only
    good stats are strength and defense which aren't even that comparatively high.
    
      :Usefulness:
    
    Franz and Kyle make better Great Knights. If you haven't used Franz or Kyle or
    haven't made them into Great Knights, this will be your only Great Knight
    character.
    
    
     ========================================================
       Cormag          Class: Wyvern Rider      Rating: 10/10
     ========================================================
    | Weapons - Lance, (Sword)                               |
    | Promotion - Wyvern Knight, Wyvern Lord                 |
    | Recommendation - Wyvern Knight                         |
    | Recruitment - Chapter 10 (Ep) via Duessel              | 
    |               Chapter 13 (Ei) via Eirika               |
    
      :Stats:
                                      Wyvern Knight   Wyvern Lord
    Growth Rates - HP: 85%             60              60
                   Strength: 55%       25              27
                   Skill: 40%          26              25
                   Speed: 45%          28              23
                   Luck: 35%           30              30
                   Defense: 25%        24              28
                   Resistance: 15%     22              22
             TOTAL = 300%              = 215           = 215
    
    Great stats Cormag! Your resistance is really poor though. Strength is always
    maxed out, speed is pushing the limit and defense is great, but not maxed.
    HP is where Cormag really grabs your attention, almost 60 everytime. His lower
    than average dodge is remedied by his high movement range.
    
      :Usefulness:
    
    This is your only character (aside from Secret) that you can promote to a 
    Wyvern Lord. Wyvern Knights are just so much more powerful though. Pierce is
    a tremendously useful skill. Pre-secretcharacters, be careful while using
    both Tana and Cormag because you only have one Fili Shield. Cormag is great
    against all enemies, and if anyone is to use reavers, it's Cormag - so he can
    tackle a Cyclops in 3 hits!
    
    
     ========================================================
       Innes           Class: Sniper            Rating: 7/10
     ========================================================
    | Weapons - Bow                                          |
    | Promotion - N/A                                        |
    | Recommendation - N/A                                   |
    | Recruitment - Chapter 15 (Ep) via Forced               |
    |               Chapter 10 (Ei) via Tana or Eirika       |
    
      :Stats:
                                      Sniper
    Growth Rates - HP: 75%             60
                   Strength: 40%       25
                   Skill: 40%          30
                   Speed: 45%          28
                   Luck: 45%           30
                   Defense: 20%        25
                   Resistance: 25%     23
             TOTAL = 290%              = 221
    
    Nothing that stands out as great and nothing as poor. Great avoid!
    
      :Usefulness: 
    
    A good bow user if you need one. Neimi will be a Ranger and Ross/Garcia will
    have a bow. It's always a plus to have another bow user when fighting 10
    dracozombies. You probably want to give Innes some stats boosters before 
    fighting such powerful enemies.
    
    
     ========================================================
       Gerick          Class: Mercenary         Rating: 10/10
     ========================================================
    | Weapons - Sword, (Axe), (Bow)                          |
    | Promotion - Hero, Ranger                               |
    | Recommendation - Hero                                  |
    | Recruitment - Chapter 13 (Ep) via Forced               |
    |               Chapter 10 (Ei) via Innes or Tethys      |
    
      :Stats:
                                      Hero   Ranger
    Growth Rates - HP: 90%             60     60
                   Strength: 45%       25     25
                   Skill: 40%          30     28
                   Speed: 30%          26     30
                   Luck: 30%           30     30
                   Defense: 35%        25     24
                   Resistance: 20%     22     23
             TOTAL = 290%              = 218  = 220
    
    Superb in every way. Even HP, which will hit 60. His resistance is not very
    good, but better than Cormag's! Though his growth seems behind par, look at
    his initial stats, it more than makes up for a mere 10%.
    
      :Usefulness:
    
    Gerick will dominate as Hero. No physical attacks will harm Gerick, and if it
    does hit him, it'll do only 8 of 60 hit points. Gerick is vulnerable to magic
    attacks so put a leash on him. The worst is Stone, imho. I usually give Gerick
    an S-rank in swords because I need a hard hitting sword user.
    
    
     ========================================================
       Tethys          Class: Dancer            Rating: 5/10
     ========================================================
    | Weapons - N/A                                          |
    | Promotion - N/A                                        |
    | Recommendation - N/A                                   |
    | Recruitment - Chapter 13 (Ep) via Forced               |
    |               Chapter 10 (Ei) via Gerick or Innes      |
    
      :Stats:
                                      Dancer
    Growth Rates - HP: 85%             60
                   Strength: 5%        10
                   Skill: 10%          10
                   Speed: 70%          30
                   Luck: 80%           30
                   Defense: 30%        24
                   Resistance: 75%     26
             TOTAL = 355%              = 190
    
    This character has the worst stats in the whole game. But look at the weird
    growths! She is definitely resistant toward magic and a good dodger when you
    use her a lot.
    
      :Usefulness:
    
    I'm sure you know what Tethys does. The question is would you want a character
    that "gives" its turn to another, or a character that attacks. If you find
    that you are using all your good characters and are forced to use a mediocre
    untrained character, bring Tethys instead. But she is slow.. 5 movement spaces.
    
    
     ========================================================
       Marisa          Class: Myrmidon          Rating: 9/10
     ========================================================
    | Weapons - Sword                                        |
    | Promotion - Swordmaster, Assassin                      |
    | Recommendation - Assassin                              |
    | Recruitment - Chapter 12 (Ep) via Ewan                 |
    |               Chapter 10 (Ei) via Gerick               |
    
      :Stats:
                                      Assassin   Swordmaster
    Growth Rates - HP: 75%             60         60
                   Strength: 30%       20         22
                   Skill: 55%          30         29
                   Speed: 60%          30         30
                   Luck: 50%           30         30
                   Defense: 15%        20         22
                   Resistance: 25%     20         25
             TOTAL = 310%              = 210      = 218
    
    A typical sword user's stats. Low strength coupled with high skill and high
    speed. Low defense and resistance. But somehow Marisa pulls through and 
    becomes a great character. Again, great Avoid stat makes the low defense and
    resistance less of a worry.
    
      :Usefulness:
    
    The assassin class suits Marisa great. Skill and speed are maxed with strength
    just grazing the cap. With lower strength than Joshua, you would think having
    that extra 15% critical would help, and it does. But I want an assassin and
    silencer goes hand-in-hand with Marisa's high skill and luck.
    
    
     ========================================================
       L'Arachel       Class: Troubador         Rating: 9/10
     ========================================================
    | Weapons - Staff, (Anima), (Light)                      |
    | Promotion - Mage Knight, Valkyrie                      |
    | Recommendation - Valkyrie                              |
    | Recruitment - Chapter 11 (Ep) via Ephraim              |
    |               Chapter 11 (Ei) via Eirika               |
    
      :Stats:
                                      Valkyrie   Mage Knight
    Growth Rates - HP: 45%             60         60
                   Magic: 50%          25         25
                   Skill: 45%          24         24
                   Speed: 45%          25         25
                   Luck: 65%           30         30
                   Defense: 15%        24         24
                   Resistance: 50%     24         24
             TOTAL = 315%              = 212      = 212
    
    I usually don't pay attention to L'Arachel's stats until right before I 
    promote her. But wow! She is a really good character. Maxing strength, speed,
    luck and resistance. With good skill too usually. Defense is poor but it's
    expected; as is HP.
    
      :Usefulness:
    
    This is your only opportunity to get a mounted Light user. Selena, the secret
    character, gets you the Mage Knight. It's tough leveling both Natasha/Moulder
    and L'Arachel to 20, but it is definitely worth it. Practically, you should
    choose the promotion that equals how many Light and Anima users you have.
    
    
     ========================================================
       Dozla           Class: Berserker         Rating: 2/10
     ========================================================
    | Weapons - Axe                                          |
    | Promotion - N/A                                        |
    | Recommendation - N/A                                   |
    | Recruitment - Chapter 11 (Ei & Ep) via L'Arachel       |
    
      :Stats:
                                      Berserker
    Growth Rates - HP: 85%             60
                   Strength: 50%       30
                   Skill: 35%          29
                   Speed: 40%          28
                   Luck: 30%           30
                   Defense: 30%        23
                   Resistance: 25%     21
             TOTAL = 295%              = 221
    
    His strength is good and his HP is good. Everything else is bad. He's a pre-
    promoted character with average growth rates and terrible starting stats.
    
      :Usefulness:
    
    For me, Dozla is my only Berserker. But that still doesn't mean he should be
    used. The caps for Berserkers are amazing, but Dozla comes no where near. If 
    you pump him full of stat items, he'll be good because the Berserker class is
    good.
    
    
     ========================================================
       Saleh           Class: Sage              Rating: 6/10
     ========================================================
    | Weapons - Anima, Light, Staff                          |
    | Promotion - N/A                                        |
    | Recommendation - N/A                                   |
    | Recruitment - Chapter 15 (Ep) via Forced               |
    |               Chapter 12 (Ei) via Forced               |
    
      :Stats:
                                      Sage
    Growth Rates - HP: 50%             60
                   Magic: 30%          30
                   Skill: 25%          28
                   Speed: 40%          26
                   Luck: 40%           30
                   Defense: 30%        21
                   Resistance: 35%     25
             TOTAL = 250%              = 220
    
    Average stats everywhere. He doesn't really excel anywhere. Opposite of Dozla.
    He has extremely good starting stats, but they don't grow anywhere, he'll be
    sub-par when your other characters out level him.
    
      :Usefulness:
    
    I found no use for Saleh. Lute is clearly the better Sage and I have Bishops
    as well.
    
    
     ========================================================
       Ewan            Class: Pupil             Rating: 10/10
     ========================================================
    | Weapons - Anima, (Light), (Dark), (Staff)              |
    | Promotion - Sage, Mage Knight, Druid, Summoner         |
    | Recommendation - Druid                                 |
    | Recruitment - Chapter 12 (Ep) via Visit                |
    |               Chapter 12 (Ei) via Visit                |
    
      :Stats:
                                      Druid   Sage   Summoner   Mage Knight
    Growth Rates - HP: 50%             60      60     60         60
                   Strength: 45%       29      28     27         24
                   Skill: 40%          26      30     27         26
                   Speed: 35%          26      26     26         25
                   Luck: 50%           30      30     30         30
                   Defense: 15%        21      21     20         24
                   Resistance: 40%     28      25     28         25
             TOTAL = 275%              = 220   = 220  = 218      = 214
    
    Great stats on this character. Strength is super high, along with skill, luck
    and resistance. He has some lower stats like defense, speed and HP, but it 
    really doesn't matter because they catch up end game.
    
      :Usefulness:
    
    Ewan is your Druid. There is no other logical pathway for him. Dark magic will
    allow Ewan to attack with tremendous power and double hit every time. I used
    Metis' Tome on him so things got even more out of hand. The summoner path is
    available, but apparently Knoll's and Lyon's summons are better, and the cap
    doesn't give Ewan justice.
    
    
     ========================================================
       Rennac          Class: Rogue             Rating: 4/10
     ========================================================
    | Weapons - Sword                                        |
    | Promotion - N/A                                        |
    | Recommendation - N/A                                   |
    | Recruitment - Chapter 14 (Ei & Ep) via L'Arachel       |
    
      :Stats:
                                      Rogue
    Growth Rates - HP: 65%             60
                   Strength: 25%       20
                   Skill: 45%          30
                   Speed: 60%          30
                   Luck: 25%           30
                   Defense: 25%        20
                   Resistance: 30%     20
             TOTAL = 275%              = 210
    
    Not a good character. Utility use only, but I usually have Colm as my Rogue.
    Rennac has high speed, but only occasionally maxing it. 
    
      :Usefulness:
    
    The only situation where I found a use for Rennac is on the dual chest Tower
    of Valni map. Colm got one and Rennac got the other. Other than that, have
    Rennac be an extra item holder.
    
    
     ========================================================
       Knoll           Class: Shaman            Rating: 3/10
     ========================================================
    | Weapons - Dark, (Staff)                                |
    | Promotion - Druid, Summoner                            |
    | Recommendation - Summoner                              |
    | Recruitment - Chapter 15 (Ei & Ep) via Forced          |
    
      :Stats:
                                      Summoner   Druid
    Growth Rates - HP: 70%             60         60
                   Strength: 50%       27         29
                   Skill: 40%          27         26
                   Speed: 35%          26         26
                   Luck: 25%           30         30
                   Defense: 10%        20         21
                   Resistance: 45%     28         28
             TOTAL = 275%              = 218      = 220
    
    Very one-sided character. Every stat starts out low, in chapter 15!, and his 
    growth rates are terrible too. His resistance is usually good and strength is
    okay too.
    
      :Usefulness:
    
    The only use for Knoll is a Summoner. Let him stay away from enemies always.
    Knoll can die to a Brigand with his bad luck, defense and speed. Knoll would
    be pretty fun to play with once you item-max all his stats because the 
    Summoner class is a powerful class. Strictly anti-magic character though!
    
    
     ========================================================
       Syrene          Class: Falcoknight       Rating: 5/10
     ========================================================
    | Weapons - Sword, Lance                                 |
    | Promotion - N/A                                        |
    | Recommendation - N/A                                   |
    | Recruitment - Chapter 17 via Tana                      |
    
      :Stats:
                                      Falcoknight
    Growth Rates - HP: 70%             60
                   Strength: 40%       23
                   Skill: 50%          25
                   Speed: 60%          28
                   Luck: 30%           30
                   Defense: 20%        23
                   Resistance: 50%     26
             TOTAL = 320%              = 215
    
    Nothing top-grade. She has good skill and speed with decent resistance. The 
    only problem is that she is pre-promoted. Her initial stats are not super high 
    so we only get 19 levels of her good growth rates.
    
      :Usefulness:
    
    If there is no Tana and she came earlier in the game (like Seth), then I would
    think Syrene would have been an excellent character. But since it's so late in
    the game and she doesn't have any powerful stats, Syrene isn't used much. 
    
    
    	[---Secret Characters---]
    
    I didn't really think much of these ratings. By the time I got these characters,
    I had enough money to buy items to improve them. These are just for fun to use
    in Creature Campaign. They cannot support so they won't be as good as your
    main characters.
    
    
     ========================================================
       Glen            Class: Wyvern Lord       Rating: 9/10
     ========================================================
    | Weapons - Sword, Lance                                 |
    | Obtained - Complete Lagdou Ruins 5                     |
    | Use? - Rare Wyvern Lord class                          |
    
        Stat Caps
     HP           60
     Strength     27
     Skill        25
     Speed        23
     Luck         30
     Defense      28
     Resistance   22
          TOTAL = 215
    
    
     ========================================================
       Hayden          Class: Ranger            Rating: 7/10
     ========================================================
    | Weapons - Sword, Bow                                   |
    | Obtained - Complete Lagdou Ruins 5                     |
    | Use? - Another bow user                                |
    
        Stat Caps
     HP           60
     Strength     25
     Skill        28
     Speed        30
     Luck         30
     Defense      24
     Resistance   23
          TOTAL = 220
    
    
     ========================================================
       Valter          Class: Wyvern Knight     Rating: 8/10
     ========================================================
    | Weapons - Lance                                        |
    | Obtained - Complete Lagdou Ruins 7                     |
    | Use? - Fili Shield                                     |
    
       Stat Caps
     HP           60
     Strength     25
     Skill        26
     Speed        28
     Luck         30
     Defense      24
     Resistance   22
          TOTAL = 215
    
    
     ========================================================
       Fado          Class: General             Rating: 7/10
     ========================================================
    | Weapons - Sword, Lance, Axe                            |
    | Obtained - Complete Lagdou Ruins 10                    |
    | Use? - Good class                                      |
    
       Stat Caps
     HP           60
     Strength     29
     Skill        27
     Speed        24
     Luck         30
     Defense      30
     Resistance   25
          TOTAL = 225
    
    
     ========================================================
       Caellach          Class: Hero            Rating: 6/10
     ========================================================
    | Weapons - Sword, Axe                                   |
    | Obtained - Complete Valni Tower 3                      |
    | Use? - Another Hoplon Guard                            |
    
       Stat Caps
     HP           60
     Strength     25
     Skill        30
     Speed        26
     Luck         30
     Defense      25
     Resistance   22
          TOTAL = 218
    
    
     ========================================================
       Orson          Class: Paladin            Rating: 5/10
     ========================================================
    | Weapons - Sword, Lance                                 |
    | Obtained - Complete Valni Tower 6                      |
    | Use? - Good class                                      |
    
       Stat Caps
     HP           60
     Strength     25
     Skill        26
     Speed        24
     Luck         30
     Defense      25
     Resistance   25
          TOTAL = 215
    
    
     ========================================================
       Riev          Class: Bishop              Rating: 8/10
     ========================================================
    | Weapons - Light, Staff                                 |
    | Obtained - Complete Valni Tower 7                      |
    | Use? - Another Slayer/Purge                            |
    
       Stat Caps
     HP           60
     Magic        25
     Skill        26
     Speed        24
     Luck         30
     Defense      22
     Resistance   30
          TOTAL = 217
    
    
     ========================================================
       Ismaire          Class: Swordmaster      Rating: 5/10
     ========================================================
    | Weapons - Sword                                        |
    | Obtained - Complete Valni Tower 8                      |
    | Use? - Good class                                      |
    
       Stat Caps
     HP           60
     Strength     22
     Skill        29
     Speed        30
     Luck         30
     Defense      22
     Resistance   25
          TOTAL = 218
    
    
     ========================================================
       Selena          Class: Mage Knight       Rating: 9/10
     ========================================================
    | Weapons - Anima, Staff                                 |
    | Obtained - Complete Valni Tower 10 x3                  |
    | Use? - Rare Mage Knight class                          |
    
       Stat Caps
     HP           60
     Magic        25
     Skill        24
     Speed        25
     Luck         30
     Defense      24
     Resistance   28
          TOTAL = 216
    
    
     ========================================================
       Lyon          Class: Necromancer         Rating: 10/10
     ========================================================
    | Weapons - Dark, Staff                                  |
    | Obtained - Complete Lagdou Ruins 10 x3                 |
    | Use? - One and only Necromancer, Naglfar, Hammerne     |
    
        Stats Caps
     HP           60
     Magic        30
     Skill        25
     Speed        25
     Luck         30
     Defense      30
     Resistance   30
          TOTAL = 230
    
    
    
    B. Weapon Analysis
    
    This section will be a mass jumble of text. I will speak about every single
    weapon briefly and express my opinion on it. 
    
    I have set up a mathematic paradigm to calculate how effective each weapon is.
    I have factored in damage, critical chance, hit chance, weight and durability 
    so far. I realize that as characters become more and more powerful, the hit% 
    becomes obsolete because even a 60% to hit weapon will become 100% hit when in
    the hands of a leveled and item-ed character.
        
      (damage x durability) + (crit% x 3) - (100 - hit%) - (weight x 4) 
      = Weapon Power
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur  Range   Weapon Power (WP)
    ==============================================================================
    Slim Sword    |  E  | 3  | 100 | 5  | 2  | 30 | 1   | 97
       One of the weakest weapons in the game. But it will hit for sure and it has
       that 5% critical which occurs more than it statistically should.
    Iron Sword    |  E  | 5  | 90  | 0  | 5  | 46 | 1   | 200
       The most reliable weapon in the game. Great hit percent, enough damage to
       add to your strength and great durability. I've slayed dracozombies with 
       this weapon.
    Steel Sword   |  D  | 8  | 75  | 0  | 10 | 30 | 1   | 175
       Steels aren't a hot choice for combat. I would prefer the iron sword, but
       like all steels, I like breaking random destructibles with them.
    Iron Blade    |  D  | 9  | 70  | 0  | 12 | 35 | 1   | 237
       I love this weapon. It has a huge WP because the damage on it is 
       unbelievably high. The best blade.
    Poison Sword  |  D  | 3  | 70  | 0  | 6  | 40 | 1   | 66
       You will never use this sword; it's only used by enemies. 
    Shamshir      |  D  | 8  | 75  | 35 | 5  | 20 | 1   | 220
       Crazy weapon. The WP is very high. However most of that power is wasted by
       overkill. Suppose you do 20 damage and the enemy has 35 HP and you critical.
       That's 25 damage wasted! (20x3) - [20 + (35-20)]
    Zanbato       |  D  | 6  | 85  | 0  | 11 | 18 | 1   | 49
       Not a great weapon to be using unless specifically attacking mounted units.
    Armorslayer   |  D  | 8  | 80  | 0  | 11 | 18 | 1   | 80
       Little better than the zanbato, but they are both still so heavy. Again,
       only attack the target unit, knights. An iron sword is so much more 
       effective for everything else.
    Wyrmslayer    |  C  | 8  | 75  | 0  | 5  | 30 | 1   | 195
       I have always liked this weapon. Even before I developed the WP system to
       objectively compare weapons. Reliable all-purpose sword
    Steel Blade   |  C  | 11 | 65  | 0  | 14 | 25 | 1   | 185
       As with most weapons as they increase in rank requirement, they kind of
       go downhill. The steel blade is definitely a good weapon, but a decrease
       to lower than a wyrmslayer.
    Killing Edge  |  C  | 9  | 75  | 30 | 7  | 20 | 1   | 247
       Crazy good weapon again right? The killing edge has the overkill problem,
       the damage is not displaced efficiently.
    Lancereaver   |  C  | 9  | 75  | 5  | 9  | 15 | 1   | 89
       Okay, so if you face a lance user, your damage will increase and hit 
       increase. That is why the weapon isn't that useful by itself. Use the 
       weaker weapons for its intended purposes.
    Brave Sword   |  B  | 9  | 75  | 0  | 12 | 30 | 1   | 197
       Great weapon. Big WP for such a high rank weapon. The only downside is that
       this weapon depletes rather quickly.
    Light Brand   |  B  | 9  | 70  | 0  | 9  | 25 | 1-2 | 159
       Mediocre weapon. But when you target dark magic, it'll be even better! When
       the weapon is attacking melee range, it will act like a regular melee weapon.
    Wind Sword    |  B  | 9  | 70  | 0  | 9  | 40 | 1-2 | 294
       This weapon is loads better than the Light Brand. Look at its high
       durability. Like the Light Brand, it transforms to a weak spell when ranged.
       The spell damage is pretty low; it's not Weapon + Strength, but something
       lower.
    Silver Sword  |  A  | 13 | 80  | 0  | 8  | 25 | 1   | 273
       Really high WP. But you have to pay attention to what makes it high. If its
       durability, you have no problem. But if its damage, then you might have the
       overkill problem. But don't pass on the greatest silver weapon of all 
       weapon types.
    Silver Blade  |  A  | 14 | 60  | 0  | 13 | 15 | 1   | 118
       For a silver weapon, this is such a bad score. You are better off using the
       silver sword which is loads cheaper by the way.
    Runesword     |  A  | 11 | 65  | 0  | 11 | 15 | 1-2 | 86
       Low WP, but remember this thing leeches life.
    Audhulma      |  S  | 18 | 85  | 0  | 9  | 30 | 1   | 489
       Christ.. Unbelievable power from this weapon. That's why it's an S-Rank!
       And don't forget the resistance bonus. Good for.. dracozombies and 
       gorgons.
    Rapier        | Prf | 7  | 95  | 10 | 5  | 40 | 1   | 285
       For a beginning weapon, huge WP. The catch is that there is only one of
       these.
    Sieglinde     | Prf | 16 | 90  | 0  | 9  | 30 | 1   | 584
       Now I factored in the Str +5 into the damage. The strength adds itself to
       the final equation, so for the purpose of this chart, I added the strength
       to the weapon so you know its effects.
    
    
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur  Range   Weapon Power
    ==============================================================================
    Iron Axe      |  E  | 8  | 75 | 0  | 10  | 45 | 1   | 295
       Reliable weapon for sure. I almost never use the other axes because the 
       iron axe is so good. Iron axe = best overall weapon 
    Steel Axe     |  E  | 11 | 65 | 0  | 15  | 30 | 1   | 235
       Still acceptable compared to other weapons. Still high, but lower than its
       iron counterpart.
    Devil Axe     |  E  | 18 | 55 | 0  | 18  | 20 | 1   | 243
       A really good score in fact. But the chance of that score turning on to you
       is not a chance worth taking. The design of this weapon is so bad it repels
       all uses.
    Hatchet       |  E  | 4  | 85 | 0  | 5   | 50 | 1-2 | 165
       Ross gets this weapon at the start. Really powerful comparatively. But its
       non replenishable so enjoy it while it lasts.
    Hand Axe      |  E  | 7  | 60 | 0  | 12  | 20 | 1-2 | 52
       I think this weapon is good, but the WP says otherwise. The weight of this
       axe kills it. Axes aren't meant to be ranged so don't expect good results
       from this category.
    Poison Axe    |  D  | 4  | 60 | 0  | 10  | 40 | 1   | 80
       All poison weapons are used by enemies. The score should really be much
       lower because the durability is not important at all.
    Hammer        |  D  | 10 | 55 | 0  | 15  | 20 | 1   | 90
       Not a high score, but it's expected of a special attack weapon. Attack a
       knight to make the most of this weapon.
    Halberd       |  D  | 10 | 60 | 0  | 15  | 18 | 1   | 80
       Horse attacker. Not worth anything more. 
    Swordreaver   |  C  | 11 | 65 | 5  | 13  | 15 | 1   | 93
       Okay weapon. Don't attack just anyone, be sure to pay attention to the
       weapon triangle. Critical percent on this, unusual but definitely a plus.
    Swordslayer   |  C  | 11 | 80 | 5  | 13  | 20 | 1   | 163
       A 163 WP against a sword opponent using a sword is utterly devastating.
    Killer Axe    |  C  | 11 | 65 | 30 | 11  | 20 | 1   | 231
       Good damage with good critical chance. Overkill problem.
    Dragon Axe    |  C  | 12 | 60 | 0  | 11  | 30 | 1   | 276
       Such a good weapon. All vs-wyvern weapons are superb weapons. In terms of
       WP, lower than the irons, but more satisfying because the enemies dies
       quicker, thus attacking you less.
    Brave Axe     |  B  | 10 | 65 | 0  | 16  | 30 | 1   | 201
       Good weapon, just like all braves. They deplete really quickly though.
    Battle Axe    |  B  | 13 | 60 | 5  | 15  | 20 | 1   | 175
       The swords and lances have slim. The axes have the converse of light, 
       accurate and low damage; the battle axe is powerful and clumsy. Don't
       give this axe at all to low con units.
    Silver Axe    |  A  | 15 | 70 | 0  | 12  | 20 | 1   | 222
       For the silver tier, the silver axe doesn't shine that much. The weight
       really does injustice for this weapon. If a character has an A-rank in axes,
       then I would suspect it has no trouble wielding high weight weapons. Now we
       can really notice the 15 damage.
    Tomahawk      |  A  | 13 | 65 | 0  | 14  | 15 | 1-2 | 104
       The powerhouse ranged weapon. Absolutely huge damage. If your character is 
       high enough level, then hit rate will be good. As long as your constitution
       is near 10 and you have enough speed, you will double hit. 
    Garm          |  S  | 20 | 75 | 0  | 13  | 30 | 1   | 543
       Garm is amazing. It comes with the Spd +5 so you can treat the weight of
       it as a sword's. For my equation, I subtracted 5 from the weight. Although
       the power is great (albeit less than Sieglinde), it's accuracy suffers a
       little. But as long as your skill is 20+, nothing to worry about!
    
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power
    ==============================================================================
    Slim Lance    |  E  | 4  | 85 | 5  | 4  | 30 | 1   | 104
       Slightly stronger than the slim sword. It's really not worth using because
       you have the iron lance available.
    Iron Lance    |  E  | 7  | 80 | 0  | 8  | 45 | 1   | 263
       Also a superb reliable weapon. All my lance users use iron lances everytime,
       even in Lagdou Ruins. All other lances are just quirks that once in a while
       you want to use.
    Javelin       |  E  | 6  | 65 | 0  | 11 | 20 | 1-2 | 44
       Very low score on the WP scale. But it's ranged which is invaluable. It 
       doesn't become a threat, that's why so many enemies use it.
    Toxin Lance   |  E  | 4  | 65 | 0  | 8  | 40 | 1   | 93
       Actually the most lethal of all the poison weapons because of pure quantity
       of usage.
    Steel Lance   |  D  | 10 | 70 | 0  | 13 | 30 | 1   | 218
       A decrease to the great iron lance, but it's still a weapon worth using. 
       For lower strength characters, you sometimes need the steel weapons to hit
       at least 50% of a wall's HP (thus destroying it in 2 turns). You don't 
       want to waste a silver for it and iron doesn't hit 50%+.
    Horseslayer   |  D  | 7  | 70 | 0  | 13 | 16 | 1   | 30
       Terrible weapon. You might as well use an iron lance.
    Heavy Spear   |  C  | 9  | 70 | 0  | 14 | 16 | 1   | 58
       The weight of this weapon makes it one of the heaviest lances. But the 
       purpose of it is to kill a slow unit, but still not a good idea.
    Dragonspear   |  C  | 10 | 70 | 0  | 8  | 30 | 1   | 238
       The anti-wyvern weapons still lives up to its excellence. Not as good as
       the iron, but better than the steel.
    Axereaver     |  C  | 10 | 70 | 0  | 11 | 15 | 1   | 76
       Not a terribly good weapon. Like all purpose specific weapons, it's only
       good when it's used for its intention.
    Short Spear   |  C  | 9  | 60 | 0  | 12 | 18 | 1-2 | 74
       Getting better in throwing weapons. It's damage is quite high making the
       spear very deadly.
    Killer Lance  |  C  | 10 | 70 | 30 | 9  | 20 | 1   | 254
       Overkill problem. But particulary powerful because the Wyvern Knight uses
       it. Pierce and critical is almost always one hit kill giving prestige to
       this weapon.
    Brave Lance   |  B  | 10 | 70 | 0  | 14 | 30 | 1   | 214
       Good weapon. Like other brave weapons, its durability withers quickly.
    Spear         |  B  | 12 | 70 | 5  | 10 | 15 | 1-2 | 125
       The god of ranged weapons, even better than the tomahawk. Whenever I see 
       one, I either fear it or am about to destroy something. Good accuracy with
       low weight makes this weapon a sure hit, double hit.
    Silver Lance  |  A  | 14 | 75 | 0  | 10 | 20 | 1   | 215
       Good overall balanced weapon. Silvers are the way to go for bosses and high
       HP enemies; iron will take care of the rest.
    Vidofnir      |  S  | 15 | 85 | 0  | 11 | 30 | 1   | 391
       Lower than usual S-rank weapons. But remember that it adds to defense. It's
       attack is still one of the best among lances.
    Reginleif     | Prf | 10 | 80 | 10 | 8  | 45 | 1   | 428
       Insanely good weapon. Reginleif even gains more power against cavalry and
       knights which are plenty among opposing forces. Definitely Hammerne this
       weapon.
    Siegmund      | Prf | 17 | 80 | 0  | 11 | 30 | 1   | 596
       Ephraim gets awesome weapons. Siegmund is even better than Sieglinde. It 
       has Str +5 which I added to the equation.
    
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power
    ==============================================================================
    Iron Bow      |  E  | 6  | 85 | 0  | 5  | 45 | 2   | 235
       Remember that bows have no triangle to play with so it's effective against
       everything. A score of 235 does well with the iron bow, definitely a sure
       hit.
    Steel Bow     |  D  | 9  | 70 | 0  | 9  | 30 | 2   | 204
       Not a big improvement. The only use I have for steel weapons is breaking
       down walls.
    Short Bow     |  D  | 5  | 85 | 10 | 3  | 22 | 2   | 113
       This is the "slim" weapon of the bows. I have to say I'm disappoointed with
       the bad durability. At least the slims have 30 durability. But it makes up
       for it with the extra 5 critical. Still not worth 8 attacks though.
    Longbow       |  D  | 5  | 65 | 0  | 10 | 20 | 2-3 | 25
       The score is incredibly low, but don't let that deceive you. The 1 extra
       range is an invaluable addition. I've equiped my Neimi with 4 longbows
       once and she was hitting enemies left and right without any repercussion.
    Poison Bow    |  D  | 4  | 65 | 0  | 5  | 40 | 2   | 105
       Bleh. The higher accuracy makes this a little dangerous, but it still is a
       bad weapon.
    Killer Bow    |  C  | 9  | 75 | 30 | 7  | 20 | 2   | 217
       Lower than the other killer scores. I think this is the most useful killer
       weapon because of its power against dracozombies.
    Brave Bow     |  B  | 12 | 70 | 0  | 12 | 30 | 2   | 282
       The best brave weapon. You don't have to pay much attention to the damages
       on brave weapons because they are going to kill in one turn regardless.
       But 12 damage is incredible with 70 accuracy and low weight too.
    Silver Bow    |  A  | 13 | 75 | 0  | 6  | 20 | 2   | 260
       Most silvers are inferior to their iron counterparts. The silver bow makes
       an exception (well not as good as the silver sword though). This bow is so 
       much better; the damage more than doubles and the weight is practically the
       same.
    Nidhogg       |  S  | 18 | 80 | 0  | 7  | 30 | 2   | 492
       A great weapon of course, but look at your other options. Brave and killer
       take care of dracozombies. Iron and silver takes care of regular enemies.
       Steel takes care of destructibles. There's really no place for a uber-
       powerful bow, even against bosses.
    
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power 
    ==============================================================================
    Fire          |  E  | 5  | 90 | 0  | 4  | 40 | 1-2 | 174
       This is probably the most used Anima spell, just because its durability is
       so high which is handy. 
    Thunder       |  D  | 8  | 80 | 5  | 6  | 35 | 1-2 | 251
       The critical hit is a random bonus. Thunder is a handy spell to have. It's
       the steels of the spells, but it's actually better than the iron. But
       since magic runs out really quickly, thunder's 35 durability seems low.
    Elfire        |  C  | 10 | 85 | 0  | 10 | 30 | 1-2 | 245
       An excellent tome. Even though it's only 2 stronger than thunder, somehow
       it always seems higher.
    Bolting       |  B  | 12 | 60 | 0  | 20 | 5  | 3-10| -60
       Umm, dubayew tee eff. -60 is THE lowest score. But it's not fair to rule
       out this spell. Look at the range, that is the important factor. With an
       attack of 12, you can kill and severely damage many things.
    Fimbulvetr    |  A  | 13 | 80 | 0  | 12 | 20 | 1-2 | 192
       13 damage looks great and so does the 20 durability. But spells deplete much
       faster than weapons because even a "Miss" counts as a durability. So having
       such an expensive item used up so fast seems careless. I only use Fimbulvetr
       and all other A-Rank tomes when I can kill in one attack.
    Excalibur     |  S  | 18 | 90 | 10 | 13 | 30 | 1-2 | 528
       Really really good. That 10% critical will boost your critical rate to
       around 20%. Its damage is lethal enough. I factored the Spd +5 into the
       weight of the weapon. The animation is disappointing because it's the same
       as a wind sword's.
    
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power 
    ==============================================================================
    Lightning     |  E  | 4  | 95 | 5  | 6  | 35 | 1-2 | 126
       The weakest of all the entry level spells. Light has the unique feature of
       having the overall highest critical hit rate. Bishops will have at least
       15% critical at all times.
    Shine         |  D  | 6  | 90 | 8  | 8  | 30 | 1-2 | 162
       The steels of spells are truly worth using. Shine boasts an extra 2 damage
       and 3 critical. It's also still insanely accurate.
    Divine        |  C  | 8  | 85 | 10 | 12 | 25 | 1-2 | 167
       For the increase in price to get Divine, it's really not worth it. You get
       2 extra damage and 2 critical. You are better off sticking with Shine.
    Purge         |  B  | 10 | 75 | 5  | 20 | 5  | 3-10| -40
       The second lowest WP. Purge goes for more accuracy which you can actually
       notice! It does a little less damage and even has some critical. I prefer
       this over Bolting.
    Aura          |  A  | 12 | 85 | 15 | 15 | 20 | 1-2 | 210
       Another great tome. The A-rank tomes are just so hard to get so don't 
       waste using a durability on a 5 HP enemy. It's critical is half of a killer
       weapon and it'll critical really often. This is my favorite A-rank tome.
    Ivaldi        |  S  | 17 | 90 | 5  | 10 | 30 | 1-2 | 475
       Ivaldi is a defensive tome. It adds to defense so its offensive capabilities
       are downplayed.
    
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power
    ==============================================================================
    Flux          |  D  | 7  | 80 | 0  | 8  | 45 | 1-2 | 263
       This tome is really really powerful. 45 uses of this 7 damage is crazy. Any
       direct upgrades to Flux will be even more unfair. That's why there isn't..
    Luna          |  C  | -  | 50 | 10 | 12 | 30 | 1-2 | N/A
       The second Dark tome is unique. It does not do a set damage, but the
       description says it ignores Resistance. I don't know the exact mechanics
       Luna uses to figure out damage, but it sure results in high damage. It
       comes at a price of very low hit percent. 10% critical!
    Nosferatu     |  C  | 10 | 70 | 0  | 14 | 20 | 1-2 | 114
       Extremely cheap. It has really good attack power. Mediocre hit percent, but
       the crazy part is that it leeches back health per attack. The designers
       were right in limiting durability to 20.
    Eclipse       |  B  | -  | 30 | 0  | 12 | 5  | 3-10| N/A
       Different from the other long range tomes. The eclipse can be potentially
       the single most powerful attack in the game. It's hit rate is appalling,
       even for a maxed Dark user, it'll hit only 60-70 percent. Worth it? Only
       when attacking high hit point enemies like Cyclops, Entombed, Dracozombie,
       etc.
    Fenrir        |  A  | 15 | 70 | 0  | 18 | 20 | 1-2 | 198
       Overshadowed by the power of Flux. It's barely better than Fimbulvetr. Aura
       has that amazing 15% critical. You are better off waiting for the Naglfar.
    Gleipnir      |  S  | 23 | 80 | 0  | 20 | 30 | 1-2 | 590
       Crazy good weapon. 23 Damage is off the charts. The accuracy is extremely
       high for a Dark tome and the weight? don't really mind.
    Naglfar       |  S  | 25 | 95 | 0  | 18 | -  | 1-2 | N/A
       The best weapon/tome in the game. Even if everything changed its durability
       to unlimited, Naglfar would still outclass everything. The highest damage,
       25, NASA precision accuracy and a weight that is managable. If I were to 
       guess how many times I used Naglfar... around 400 before I stopped playing.
       So that would result in a WP of 9923.
    
    
    
    C. Class Analysis
    
    Ignore characters, ignore items, this is about what class everything is. I 
    shall go through all the human classes and the monster classes. Since I don't
    think huge paragraphs of text are that interesting, I shall simplify things
    to Pros and Cons and a few comments.
    
    I made up a thing called "Threat Level" to rate our much attention should be
    paid to this type of unit when it's present. High numbers mean be careful,
    look at its stats, movement and equipment and low means dirt-to-be-plowed. 
    Threat Level also means how powerful the class is you are controlling. When 
    using that type of character, try to keep specific characters out of your mind 
    and think if you controlled just a normal mercenary, for example.
    
    Now "Vulnerability Level" means how much you should look after a character. In
    some classes, it's not important (ie. the monsters) because you'll never
    control them. But it does say how easy they are to kill. The higher the number,
    the less defensive capabilities they have.
    
    I will rate the experience gained from killing the enemy. The experience 
    gained is relative to the point in the game. The higher the number, the more 
    the experience.
    
    	Class Stat Caps
    
    In the character analysis section, I listed the stat caps for every class and
    their total. Most classes totals follow a pattern. These numbers don't need
    to be paid much attention unless you want to fully utilize every character - 
    meaning maxing every stat. Here is a list in ascending order.
    
      Class                  Total     Notes (also why they are there)
    ==============================================================================
    Manakete (Myrrh)          190   |
    Dancer                    190   |
    Rogue                     210   | Steal, Pick
    Assassin                  210   | Silencer
    Mage Knight (L'Arachel)   212   | Lack defenses
    Valkyrie (L'Arachel)      212   | Lack defenses
    Great Lord (Ephraim)      213   | Powerful weapons
    Paladin                   215   | High movement
    Wyvern Lord               215   | High movement
    Falcoknight               215   | High movement
    Wyvern Knight (Cormag)    215   | 1 point below average
    Wyvern Knight             216   | High movement, Pierce
    Mage Knight               216   | High movement
    Valkyrie                  216   | High movement
    Bishop                    217   | Slayer 
    Paladin (Amelia)          217   | Trainee
    Hero                      218   | Versatile, duo weapons
    Ranger                    218   | Versatile, duo weapons
    Summoner                  218   | Summon
    Swordmaster               218   | 15% Critical
    Great Knight              220   |
    Ranger (Gerick)           220   | Gerick is really good?
    Druid                     220   |
    Sage                      220   |
    Great Lord (Eirika)       220   | No idea why Eirika > Ephraim
    Berserker                 221   | One weapon
    Sniper                    221   | One weapon
    Great Knight (Amelia)     221   | Trainee
    Warrior                   222   | Super class?
    General                   225   | Low movement
    Necromancer               230   | Antagonist class
    
    
                       Lord
    ==============================================================================
    | Promotions - Great Lord             Best - Ephraim                         |
    | Equipment Used - Sword (Ei), Lance (Ep)                                    |
    | Threat Level - 3/8 (Ei), 4/8 (Ep)                                          |
    | Vulnerability Level - 7/8 (Ei), 4/8 (Ep)                                   |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  In all chapters                   |  Death = auto-restart               |
    |  Super powerful weapons            |  Can't be promoted until Ch. 16     |
    |  Can recruit most characters       |  5 movement                         |
    ==============================================================================
    
    
                       Great Lord
    ==============================================================================
    | Promotions - N/A                    Best - Ephraim                         |
    | Equipment Used - Sword (Ei), Lance (Ep)                                    |
    | Threat Level - 6/8 (Ei), 7/8 (Ep)                                          |
    | Vulnerability Level - 4/8 (Ei), 3/8 (Ep)                                   |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Improved movement                 |  Still single weapons               |
    |  Super powerful weapons            |  Death = auto-restart               |
    |  Stats balance out                 |                                      |
    |  Move again after non-attack action|                                      |
    ==============================================================================
    
    
                       Archer
    ==============================================================================
    | Promotions - Sniper, Ranger         Best - Neimi                           |
    | Equipment Used - Bow                Experience - 2/8                       |
    | Threat Level - 4/8                                                         |
    | Vulnerability Level - 7/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Range                             |  Range, no melee                    |
    |  No weapons triangle               |  Weak                               |
    ==============================================================================
    
                       Assassin
    ==============================================================================
    | Promotions - N/A                    Best - Marisa                          |
    | Equipment Used - Sword              Experience - N/A                       |
    | Threat Level - 7/8                                                         |
    | Vulnerability Level - 2/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Good avoid                        |  Weaker defenses                    |
    |  Silencer                          |  Low strength cap                   |
    |                                     |  Only one weapon                    |
    ==============================================================================
    
    
                       Berserker
    ==============================================================================
    | Promotion - N/A                     Best - Ross                            |
    | Equipment Used - Axe                Experience - 6/8                       |
    | Threat Level - 7/8                                                         |
    | Vulnerability Level - 3/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Incredible power                  |  Only one weapon                    |
    |  Jesus feet (water walk)           |  Mediocre avoid                     |
    |  Critical bonus                    |                                      |
    ==============================================================================
    
    
                       Bishop
    ==============================================================================
    | Promotion - N/A                     Best - Artur                           |
    | Equipment Used - Light, Staff       Experience - 5/8                       |
    | Threat Level - 6/8                                                         |
    | Vulnerability Level - 5/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Slayer                            |  Weak defenses                      |
    |  Attack and support                |                                      |
    ==============================================================================
    
    
                       Brigand
    ==============================================================================
    | Promotion - N/A                     Best - N/A                             |
    | Equipment Used - Axe                Experience - 1/8                       |
    | Threat Level - 1/8                                                         |
    | Vulnerability Level - 8/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Manuever on mountains             |  Weak defense, low HP, low Hit Rate |
    |  Destroys villages                 |  Only one weapon, ugly              |
    ==============================================================================
    
    
                       Cavalier
    ==============================================================================
    | Promotion - Paladin, Great Knight   Best - Franz                           |
    | Equipment Used - Sword, Lance       Experience - 2/8                       |
    | Threat Level - 3/8                                                         |
    | Vulnerability Level - 5/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Manueverability                   |  Too average (a mass unit)          |
    |  Two weapon choices                |                                      |
    |  Move again after non-attack action|                                      |
    ==============================================================================
    
    
                       Dancer
    ==============================================================================
    | Promotion - N/A                     Best - Tethys                          |
    | Equipment Used - N/A                Experience - N/A                       |
    | Threat Level - N/A                                                         |
    | Vulnerability Level - 8/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Give "moving" turn to another     |  Weak defense                       |
    |                                     |  Low movement                       |
    ==============================================================================
    
    
                       Druid
    ==============================================================================
    | Promotion - N/A                     Best - Ewan                            |
    | Equipment Used - Dark, Anima, Staff Experience - 4/8                       |
    | Threat Level - 6/8                                                         |
    | Vulnerability Level - 4/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Extreme versatility               |  Weak defense                       |
    |  Unique tomes                      |  Low HP                             |
    ==============================================================================
    
    
                       Falcoknight
    ==============================================================================
    | Promotion - N/A                     Best - Tana                            |
    | Equipment Used - Sword, Lance       Experience - 5/8                       |
    | Threat Level - 5/8                                                         |
    | Vulnerability Level - 5/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  High movement and rescue          |  Low HP                             |
    |  Good resistance                   |  Weak defenses                      |
    |  Two weapon choices                |                                      |
    |  Move again after non-attack action|                                      |
    ==============================================================================
    
    
                       Fighter
    ==============================================================================
    | Promotion - Warrior, Hero           Best - Ross                            |
    | Equipment Used - Axe                Experience - 3/8                       |
    | Threat Level - 3/8                                                         |
    | Vulnerability Level - 6/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  High strength                     |  Very low defense and skill         |
    |  High HP                           |  Only one weapon                    |
    ==============================================================================
    
    
                       General
    ==============================================================================
    | Promotion - N/A                     Best - Amelia                          |
    | Equipment Used - Sword, Lance, Axe  Experience - 7/8                       |
    | Threat Level - 7/8                                                         |
    | Vulnerability Level - 2/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Great strength and defense        |  Slow                               |
    |  Great Shield                      |  5 movement                         |
    |  Three weapons                     |                                      |
    ==============================================================================
    
    
                       Great Knight
    ==============================================================================
    | Promotion - N/A                     Best - Kyle                            |
    | Equipment Used - Sword, Lance, Axe  Experience - 6/8                       |
    | Threat Level - 6/8                                                         |
    | Vulnerability Level - 3/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Great Strength and defense        |  Slow                               |
    |  1 more movement than General      |  Low resistance                     |
    |  Three weapons                     |  Weak vs. anti-cavalry & anti-armor |
    |  Move again after non-attack action|   weapons                            |
    ==============================================================================
    
    
                       Hero
    ==============================================================================
    | Promotion - N/A                     Best - Gerick                          |
    | Equipment Used - Sword, Axe         Experience - 6/8                       |
    | Threat Level - 7/8                                                         |
    | Vulnerability Level - 2/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Two weapons                       |  Weaker against magic               |
    |  Good balanced stats               |                                      |
    |  Can cross rivers                  |                                      |
    ==============================================================================
    
    
                       Journeyman
    ==============================================================================
    | Promotion - Fighter, Pirate         Best - Ross                            |
    | Equipment Used - Axe                Experience - N/A                       |
    | Threat Level - 2/8                                                         |
    | Vulnerability Level - 8/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Quick experience gain             |  Weak                               |
    ==============================================================================
    
    
                       Knight
    ==============================================================================
    | Promotion - Great Knight, General   Best - Amelia                          |
    | Equipment Used - Lance              Experience - 3/8                       |
    | Threat Level - 3/8                                                         |
    | Vulnerability Level - 3/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Good strength and defense         |  4 movement                         |
    |  Good unit wall                    |  Low speed                          |
    |  Armored, reduced damage           |                                      |
    ==============================================================================
    
                                  
                       Mage
    ==============================================================================
    | Promotion - Sage, Mage Knight       Best - Lute                            |
    | Equipment Used - Anima              Experience - 3/8                       |
    | Threat Level - 4/8                                                         |
    | Vulnerability Level - 6/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Effective against non-magic users |  Weak defenses                      |
    |  Variable range                    |                                      |
    ==============================================================================
    
    
                       Mage Knight
    ==============================================================================
    | Promotion - N/A                     Best - Lute                            |
    | Equipment Used - Anima, Staff       Experience - 7/8                       |
    | Threat Level - 6/8                                                         |
    | Vulnerability Level - 4/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  High movement                     |  Low caps                           |
    |  Attack and support                |                                      |
    |  Move again after non-attack action|                                      |
    ==============================================================================
    
    
                       Mercenary
    ==============================================================================
    | Promotion - Hero, Ranger            Best - Gerick                          |
    | Equipment Used - Sword              Experience - 3/8                       |
    | Threat Level - 3/8                                                         |
    | Vulnerability Level - 3/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Versatile                         |  Only one weapon                    |
    |  Good speed                        |  Below par defenses                 |
    ==============================================================================
    
    
                       Monk
    ==============================================================================
    | Promotion - Bishop, Sage            Best - Artur                           |
    | Equipment Used - Light              Experience - 2/8                       |
    | Threat Level - 2/8                                                         |
    | Vulnerability Level - 7/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Very accurate                     |  Only Light                         |
    |  Quick                             |  Weak defenses                      |
    ==============================================================================
    
    
                       Myrmidon
    ==============================================================================
    | Promotion - Swordmaster, Assassin   Best - Joshua                          |
    | Equipment Used - Sword              Experience - 3/8                       |
    | Threat Level - 3/8                                                         |
    | Vulnerability Level - 5/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Good avoid                        |  Weak defenses                      |
    |  Quick and accurate                |  Only one weapon                    |
    ==============================================================================
    
    
    
                       Paladin
    ==============================================================================
    | Promotion - N/A                     Best - Seth                            |
    | Equipment Used - Sword, Lance       Experience - 6/8                       |
    | Threat Level - 7/8                                                         |
    | Vulnerability Level - 2/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  High movement                     |  Does not excel anywhere            |
    |  Very versatile                    |                                      |
    |  Move again after non-attack action|                                      |
    ==============================================================================
    
    
                       Pegasus Knight
    ==============================================================================
    | Promotion - Falcoknight, Wyvern K.  Best - Tana                            |
    | Equipment Used - Lance              Experience - 2/8                       |
    | Threat Level - 3/8                                                         |
    | Vulnerability Level - 7/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  High movement                     |  Weak defenses                      |
    |  Fast                              |  Enemies' "flying mass unit"        |
    |  Move again after non-attack action|                                      |
    ==============================================================================
    
    
                       Pirate
    ==============================================================================
    | Promotion - Berserker, Warrior      Best - Ross                            |
    | Equipment Used - Axe                Experience - 3/8                       |
    | Threat Level - 3/8                                                         |
    | Vulnerability Level - 5/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Jesus feet                        |  Semi-weak defenses                 |
    |  Better version of Fighter         |  Promotes with rare Ocean Seal      |
    |  High attack and speed             |  Lower accuracy                     |
    ==============================================================================
    
    
                       Priest/Cleric
    ==============================================================================
    | Promotion - Bishop, Sage, Valkyrie  Best - Natasha                         |
    | Equipment Used - Staff              Experience - 3/8                       |
    | Threat Level - 4/8                                                         |
    | Vulnerability Level - 8/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Great support                     |  Weak defenses                      |
    |                                     |  Levels very slowly                 |
    ==============================================================================
    
    
                       Pupil
    ==============================================================================
    | Promotion - Shaman, Mage            Best - Ewan                            |
    | Equipment Used - Anima              Experience - N/A                       |
    | Threat Level - 2/8                                                         |
    | Vulnerability Level - 8/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Fast experience gain              |  Weak                               |
    ==============================================================================
    
    
                       Ranger
    ==============================================================================
    | Promotion - N/A                     Best - Neimi                           |
    | Equipment Used - Bow, Sword         Experience - 5/8                       |
    | Threat Level - 4/8                                                         |
    | Vulnerability Level - 3/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Superb weapon combo               |  Lower strength cap                 |
    |  High movement                     |                                      |
    |  Move again after non-attack action|                                      |
    |  Can cross rivers                  |                                      |
    ==============================================================================
    
    
                       Recruit
    ==============================================================================
    | Promotion - Knight, Cavalier        Best - Amelia                          |
    | Equipment Used - Lance              Experience - N/A                       |
    | Threat Level - 1/8                                                         |
    | Vulnerability Level - 8/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Fast experience gain              |  Weak                               |
    ==============================================================================
    
       
                       Rogue
    ==============================================================================
    | Promotion - N/A                     Best - Colm                            |
    | Equipment Used - Sword              Experience - 4/8                       |
    | Threat Level - 2/8                                                         |
    | Vulnerability Level - 6/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Very quick                        |  Weak defenses                      |
    |  Good dodge                        |                                      |
    |  Pick, Extended Vision             |                                      |
    ==============================================================================
    
    
                       Sage
    ==============================================================================
    | Promotion - N/A                     Best - Lute                            |
    | Equipment Used - Anima, Light, StaffExperience - 7/8                       |
    | Threat Level - 7/8                                                         |
    | Vulnerability Level - 4/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Extreme versatility               |  Weak physical defense              |
    |  Good caps                         |                                      |
    ==============================================================================
    
    
                       Shaman
    ==============================================================================
    | Promotion - Druid, Summoner         Best - Ewan                            |
    | Equipment Used - Dark               Experience - 3/8                       |
    | Threat Level - 3/8                                                         |
    | Vulnerability Level - 6/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Unique tomes                      |  Slow                               |
    |  Higher attack                     |  Weaker defenses                    |
    ==============================================================================
    
                
                       Soldier
    ==============================================================================
    | Promotion - N/A                     Best - N/A                             |
    | Equipment Used - Lance              Experience - 1/8                       |
    | Threat Level - 2/8                                                         |
    | Vulnerability Level - 6/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Never alone                       |  Below average unit                 |
    ==============================================================================
    
    
                       Sniper
    ==============================================================================
    | Promotion - N/A                     Best - Neimi                           |
    | Equipment Used - Bow                Experience - 7/8                       |
    | Threat Level - 6/8                                                         |
    | Vulnerability Level - 4/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Good avoid                        |  Weaker defenses                    |
    |  No weapons triangle               |                                      |
    |  Sure shot                         |                                      |
    ==============================================================================
    
    
                       Summoner
    ==============================================================================
    | Promotion - N/A                     Best - Knoll                           |
    | Equipment Used - Dark, Staff        Experience - N/A                       |
    | Threat Level - 5/8                                                         |
    | Vulnerability Level - 6/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Summons new disposible unit       |  Weak defenses                      |
    |  Attack and support                |                                      |
    ==============================================================================
    
    
                       Swordmaster
    ==============================================================================
    | Promotion - N/A                     Best - Joshua                          |
    | Equipment Used - Sword              Experience - 7/8                       |
    | Threat Level - 8/8                                                         |
    | Vulnerability Level - 5/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Extreme speed and skill           |  Lower defenses                     |
    |  High critical rate                |  Only one weapon                    |
    ==============================================================================
    
    
                       Thief
    ==============================================================================
    | Promotion - Rogue, Assassin         Best - Colm                            |
    | Equipment Used - Sword              Experience - 2/8                       |
    | Threat Level - 1/8                                                         |
    | Vulnerability Level - 6/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Good speed and avoid              |  Not a fighting unit                |
    |  Can use Lockpick                  |                                      |
    |  Extended vision                   |                                      |
    ==============================================================================
    
    
                       Troubadour
    ==============================================================================
    | Promotion - Valkyrie, Mage Knight   Best - L'Arachel                       |
    | Equipment Used - Staff              Experience - 3/8                       |
    | Threat Level - 1/8                                                         |
    | Vulnerability Level - 6/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Good support                      |  Weaker defenses                    |
    |  High movement                     |  Hard to level up                   |
    |                                     |  Promotions only average            |
    ==============================================================================
    
    
                       Valkyrie
    ==============================================================================
    | Promotion - N/A                     Best - L'Arachel                       |
    | Equipment Used - Light, Staff       Experience - 6/8                       |
    | Threat Level - 5/8                                                         |
    | Vulnerability Level - 4/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Very accurate                     |  Only one type of attack            |
    |  High movement                     |  Weak physical defense              |
    |  Attack and support                |                                      |
    ==============================================================================
    
    
                       Warrior
    ==============================================================================
    | Promotion - N/A                     Best - Ross                            |
    | Equipment Used - Axe, Bow           Experience - 7/8                       |
    | Threat Level - 7/8                                                         |
    | Vulnerability Level - 2/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  High attack                       |  Weaker defenses                    |
    |  Superb weapon combo               |                                      |
    ==============================================================================
    
    
                       Wyvern Knight
    ==============================================================================
    | Promotion - N/A                     Best - Cormag                          |
    | Equipment Used - Lance              Experience - 8/8                       |
    | Threat Level - 8/8                                                         |
    | Vulnerability Level 1/8                                                    |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  All high stats                    |  Weak vs bows                       |
    |  High movement                     |  Lower stat caps                    |
    |  Pierce                            |  Only one weapon                    |
    ==============================================================================
    
    
                       Wyvern Lord
    ==============================================================================
    | Promotion - N/A                     Best - Cormag                          |
    | Equipment Used - Lance, Sword       Experience - 6/8                       |
    | Threat Level - 6/8                                                         |
    | Vulnerability Level - 2/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  High caps                         |  Low resistance                     |
    |  High movement                     |  Weak vs bows                       |
    |  Two weapons                       |                                      |
    ==============================================================================
    
    
                       Wyvern Rider
    ==============================================================================
    | Promotion - Wyvern Lord, Wyvern K.  Best - Cormag                          |
    | Equipment Used - Lance              Experience - 3/8                       |
    | Threat Level - 4/8                                                         |
    | Vulnerability Level - 5/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  High movement                     |  Weak vs bows                       |
    |  Good attack                       |  Low resistance                     |
    ==============================================================================
    
    
       [----Monsters----]
    
                       Arch Mogall
    ==============================================================================
    | Promotion - N/A                     Counter With - Light                   |
    | Equipment Used - Dark               Experience - 5/8                       |
    | Threat Level - 7/8                                                         |
    | Vulnerability Level - 6/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Very powerful magic               |  Weak defenses                      |
    ==============================================================================
    
    
                       Bael
    ==============================================================================
    | Promotion - Elder Bael              Counter With - High avoid              |
    | Equipment Used - Claws              Experience - 2/8                       |
    | Threat Level - 5/8                                                         |
    | Vulnerability Level - 5/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Strong attack                     |  Bad avoid and defenses             |
    |  High HP                           |                                      |
    ==============================================================================
    
    
                       Bonewalker
    ==============================================================================
    | Promotion - Wight                   Counter With - Lance, Magic            |
    | Equipment Used - Sword              Experience - 1/8                       |
    | Threat Level - 2/8                                                         |
    | Vulnerability Level - 6/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |                                     |  Weak unit                          |
    ==============================================================================
    
    
                       Cyclops
    ==============================================================================
    | Promotion - N/A                     Counter With - Criticals, Magic        |
    | Equipment Used - Axe                Experience - 7/8                       |
    | Threat Level - 6/8                                                         |
    | Vulnerability Level - 3/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  High attack                       |  Low accuracy                       |
    |  High HP                           |  Weak resistance                    |
    ==============================================================================
    
    
                       Deathgoyle
    ==============================================================================
    | Promotion - N/A                     Counter With - Axe, Bow                |
    | Equipment Used - Lance              Experience - 5/8                       |
    | Threat Level - 5/8                                                         |
    | Vulnerability Level - 3/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  High movement                     |  Weak vs bows                       |
    |  One of more accurate monsters     |                                      |
    ==============================================================================
    
    
                       Dracozombie
    ==============================================================================
    | Promotion - N/A                     Counter With - Braves, Killers         |
    | Equipment Used - Breath             Experience - 5/8                       |
    | Threat Level - 8/8                                                         |
    | Vulnerability Level - 1/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  High HP, attack, defense, skill   |  No double attack                   |
    |                                     |  Weak vs bows                       |
    ==============================================================================
    
    
                       Elder Bael
    ==============================================================================
    | Promotion - N/A                     Counter With - High attack, Magic      |
    | Equipment Used - Claws              Experience - 4/8                       |
    | Threat Level - 6/8                                                         |
    | Vulnerability Level - 3/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  High attack, HP                   |  Lower accuracy, defenses           |
    |  Travel on mountains               |  Low avoid                          |
    ==============================================================================
    
    
                       Entombed
    ==============================================================================
    | Promotion - N/A                     Counter With - Anything                |
    | Equipment Used - Claws              Experience - 7/8                       |
    | Threat Level - 3/8                                                         |
    | Vulnerability Level - 7/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  High HP                           |  Low everything                     |
    |  Really good experience            |                                      |
    ==============================================================================
    
    
                       Gargoyle
    ==============================================================================
    | Promotion - Deathgoyle              Counter With - Bow, Axe                |
    | Equipment Used - Lance              Experience - 2/8                       |
    | Threat Level - 3/8                                                         |
    | Vulnerability Level - 6/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Higher accuracy                   |  Weak vs bows                       |
    |  Good movement                     |  Only one weapon                    |
    ==============================================================================
    
    
                       Gorgon
    ==============================================================================
    | Promotion - N/A                     Counter With - Light, Dark, Bows       |
    | Equipment Used - Dark               Experience - 5/8                       |
    | Threat Level - 8/8                                                         |
    | Vulnerability Level - 3/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Very strong magic                 |  Low HP                             |
    |  Good accuracy                     |                                      |
    ==============================================================================
    
    
                       Gwyllgi
    ==============================================================================
    | Promotion - N/A                     Counter With - Range                   |
    | Equipment Used - Fangs              Experience - 5/8                       |
    | Threat Level - 7/8                                                         |
    | Vulnerability Level - 4/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Extreme speed and skill           |  Low HP and defenses                |
    |  Decent avoid                      |                                      |
    ==============================================================================
    
    
                       Maelduin
    ==============================================================================
    | Promotion - N/A                     Counter With - Swords, Magic           |
    | Equipment Used - Axe, Bow           Experience - 5/8                       |
    | Threat Level - 5/8                                                         |
    | Vulnerability level - 4/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Superb weapon combo               |  Lower defenses                     |
    |  High HP, movement                 |                                      |
    ==============================================================================
    
    
                       Manakete
    ==============================================================================
    | Promotion - N/A                     Counter With - Bow                     |
    | Equipment Used - Dragonstone        Experience - 7/8                       |
    | Threat Level - 8/8                                                         |
    | Vulnerability Level - 3/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Strong stats                      |  Weak vs bows                       |
    ==============================================================================
    
    
                       Mauthe doog
    ==============================================================================
    | Promotion - Gwyllgi                 Counter With - Range                   |
    | Equipment Used - Fangs              Experience - 1/8                       |
    | Threat Level - 3/8                                                         |
    | Vulnerability Level - 6/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  High speed and skill              |  Low defense, HP                    |
    ==============================================================================
    
    
                       Mogall
    ==============================================================================
    | Promotion - Arch Mogall             Counter With - High damage, Light      |
    | Equipment Used - Dark               Experience - 1/8                       |
    | Threat Level - 2/8                                                         |
    | Vulnerability Level - 6/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  High accuracy                     |  Weak defenses                      |
    |  Ranged                            |  Low HP                             |
    |  Flying                            |                                      |
    ==============================================================================
    
    
                       Revenant
    ==============================================================================
    | Promotion - Entombed                Counter With - Anything                |
    | Equipment Used - Claws              Experience - 1/8                       |
    | Threat Level - 1/8                                                         |
    | Vulnerability Level - 8/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Never alone                       |  Weak unit                          |
    ==============================================================================
    
    
                       Tarvos
    ==============================================================================
    | Promotion - Maelduin                Counter With - Magic, Sword            |
    | Equipment Used - Axe                Experience - 2/8                       |
    | Threat Level - 2/8                                                         |
    | Vulnerability Level - 6/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  High movement                     |  Low accuracy, defense              |
    ==============================================================================
    
    
                       Wight
    ==============================================================================
    | Promotion - N/A                     Counter With - Axe, Magic              |
    | Equipment Used - Sword, Lance       Experience - 4/8                       |
    | Threat Level - 3/8                                                         |
    | Vulnerability Level - 5/8                                                  |
    |----------------------------------------------------------------------------|
    |                Pros                 |                  Cons                |
    |  Versatile weapons                 |  Weak unit                          |
    |  Easy experience                   |                                      |
    ==============================================================================
    
    
    
    D. Unobtainable Items/Weapons
    
    The day you see these items in your possession, you haven't played the game
    right. These items are usually obtained through gameshark or glitches. The
    way I came upon these was through gameshark. I'm not advocating anything, but
    if people want to know about some unused items in the game, this is the 
    section to look at. Don't ask me for these items.
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur  Range   Note 
    ==============================================================================
    Shadowkiller  |  E  | 5  | 90  | 5  | 5  | ?? | 1   | Effective vs Monsters 
    Beacon Bow    |  E  | 6  | 85  | 5  | 5  | ?? | 1-2 | Effective vs Monsters
    Bright Lance  |  E  | 7  | 80  | 5  | 8  | ?? | 1   | Effective vs Monsters
    Fiendcleaver  |  E  | 8  | 75  | 5  | 10 | ?? | 1   | Effective vs Monsters
    Iron Ballista |  E  | 13 | 60  | 0  | 20 | ?? | 3-15| 
    Alacalibur    |  B  | 8  | 85  | 0  | 2  | 20 | 1-2 | Anima, Efctv vs Flyers
    Dummy         | Prf | 8  | 80  | 20 | 3  | ?? | 1   | Sword, Not usuable
    Dummy         |  B  | 6  | 85  | 0  | 10 | ?? | 1-2 | Light Tome, no Animation
    Dummy         |  S  | 14 | 85  | 10 | 11 | ?? | 1-2 | Anima Tome, no Anim.
    
    These are rings used in the first Fire Emblem. Ninian used these in addition 
    to her regular dance to aid allies. Tethys can use these. Also they are not
    labeled correctly so all of them say DUMMY.
    
       Item         Dur  Note
    ==============================================================================
    Filla's Might | 15 | Improves attack for 1 turn
    Nini's Grace  | 15 | Improves defense & resistance for 1 turn
    Thor's Ire    | 15 | Improves critical rate for 1 turn
    Set's Litany  | 15 | Improves evade for 1 turn
    
       Item         Note
    ==============================================================================
    Mine         | DUMMY - From Fire Emblem, use to trap tile, WORKS
    Light Rune   | DUMMY - From Fire Emblem, use to block tile, WORKS
    Heaven Seal  | DUMMY - No purpose.
    Juna Fruit   | Use to give character -5 levels (Amazing right?)
    Stone Shard  | No idea.
    Vulnerary    | Grey musical note appearance, DOESN'T WORK
    Vulnerary    | Red musical note appearance, DOESN'T WORK
    Dance        | A sword that gives an ally another turn, DOESN'T WORK
    
    
    
    ______________________________________________________________________________
    VI. Tasteless Information
    
    Here are tables you might have seen already. Here are numbers that probably 
    don't require you to remember, but here they are. For the sake of making this
    a "complete" walkthrough/guide, I will include information like this if you
    wish to look it over.
    
    A. Weapons
    
    Many guides have this list. They break it down by types. On top of that, I 
    shall have another type of comparison...
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur  Range   Note 
    ==============================================================================
    Slim Sword    |  E  | 3  | 100 | 5  | 2  | 30 | 1   | 
    Iron Sword    |  E  | 5  | 90  | 0  | 5  | 46 | 1   |
    Steel Sword   |  D  | 8  | 75  | 0  | 10 | 30 | 1   |
    Iron Blade    |  D  | 9  | 70  | 0  | 12 | 35 | 1   |
    Poison Sword  |  D  | 3  | 70  | 0  | 6  | 40 | 1   | Inflicts poison
    Shamshir      |  D  | 8  | 75  | 35 | 5  | 20 | 1   |   
    Zanbato       |  D  | 6  | 85  | 0  | 11 | 18 | 1   | 
    Armorslayer   |  D  | 8  | 80  | 0  | 11 | 18 | 1   | Effective vs Knights
    Wyrmslayer    |  C  | 8  | 75  | 0  | 5  | 30 | 1   | Effective vs Wyverns
    Steel Blade   |  C  | 11 | 65  | 0  | 14 | 25 | 1   |
    Killing Edge  |  C  | 9  | 75  | 30 | 7  | 20 | 1   |
    Lancereaver   |  C  | 9  | 75  | 5  | 9  | 15 | 1   | Reverse weapon triangle
    Brave Sword   |  B  | 9  | 75  | 0  | 12 | 30 | 1   | Double attacks
    Light Brand   |  B  | 9  | 70  | 0  | 9  | 25 | 1-2 | Light attack when ranged
    Wind Sword    |  B  | 9  | 70  | 0  | 9  | 40 | 1-2 | Anima attack when ranged
    Silver Sword  |  A  | 13 | 80  | 0  | 8  | 25 | 1   |
    Silver Blade  |  A  | 14 | 60  | 0  | 13 | 15 | 1   |
    Runesword     |  A  | 11 | 65  | 0  | 11 | 15 | 1-2 | Dark attack + leech life
    Audhulma      |  S  | 18 | 85  | 0  | 9  | 30 | 1   | Res +5
    Rapier        | Prf | 7  | 95  | 10 | 5  | 40 | 1   |
    Sieglinde     | Prf | 16 | 90  | 0  | 9  | 30 | 1   | Str +5
    
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur  Range   Note 
    ==============================================================================
    Iron Axe      |  E  | 8  | 75 | 0  | 10  | 45 | 1   | 
    Steel Axe     |  E  | 11 | 65 | 0  | 15  | 30 | 1   |
    Devil Axe     |  E  | 18 | 55 | 0  | 18  | 20 | 1   | % to damage self
    Hatchet       |  E  | 4  | 85 | 0  | 5   | 50 | 1-2 |
    Hand Axe      |  E  | 7  | 60 | 0  | 12  | 20 | 1-2 | 
    Poison Axe    |  D  | 4  | 60 | 0  | 10  | 40 | 1   | Inflicts poison 
    Hammer        |  D  | 10 | 55 | 0  | 15  | 20 | 1   | Effective vs Knights
    Halberd       |  D  | 10 | 60 | 0  | 15  | 18 | 1   | Effective vs Cavalry
    Swordreaver   |  C  | 11 | 65 | 5  | 13  | 15 | 1   | Reverse weapon triangle
    Swordslayer   |  C  | 11 | 80 | 5  | 13  | 20 | 1   | Effective vs sword user
    Killer Axe    |  C  | 11 | 65 | 30 | 11  | 20 | 1   |
    Dragon Axe    |  C  | 12 | 60 | 0  | 11  | 30 | 1   | Effective vs Wyvern
    Brave Axe     |  B  | 10 | 65 | 0  | 16  | 30 | 1   | Double attacks
    Battle Axe    |  B  | 13 | 60 | 5  | 15  | 20 | 1   | 
    Silver Axe    |  A  | 15 | 70 | 0  | 12  | 20 | 1   | 
    Tomahawk      |  A  | 13 | 65 | 0  | 14  | 15 | 1-2 |
    Garm          |  S  | 20 | 75 | 0  | 13  | 30 | 1   | Spd +5
    
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Note 
    ==============================================================================
    Slim Lance    |  E  | 4  | 85 | 5  | 4  | 30 | 1   | 
    Iron Lance    |  E  | 7  | 80 | 0  | 8  | 45 | 1   |
    Javelin       |  E  | 6  | 65 | 0  | 11 | 20 | 1-2 |
    Toxin Lance   |  E  | 4  | 65 | 0  | 8  | 40 | 1   | Inflicts poison
    Steel Lance   |  D  | 10 | 70 | 0  | 13 | 30 | 1   | 
    Horseslayer   |  D  | 7  | 70 | 0  | 13 | 16 | 1   | Effective vs Cavalry   
    Heavy Spear   |  C  | 9  | 70 | 0  | 14 | 16 | 1   | Effective vs Knights
    Dragonspear   |  C  | 10 | 70 | 0  | 8  | 30 | 1   | Effective vs Wyverns
    Axereaver     |  C  | 10 | 70 | 0  | 11 | 15 | 1   | Reverse weapon triangle
    Short Spear   |  C  | 9  | 60 | 0  | 12 | 18 | 1-2 |
    Killer Lance  |  C  | 10 | 70 | 30 | 9  | 20 | 1   |
    Brave Lance   |  B  | 10 | 70 | 0  | 14 | 30 | 1   | Double attacks
    Spear         |  B  | 12 | 70 | 5  | 10 | 15 | 1-2 | 
    Silver Lance  |  A  | 14 | 75 | 0  | 10 | 20 | 1   | 
    Vidofnir      |  S  | 15 | 85 | 0  | 11 | 30 | 1   | Def +5
    Reginleif     | Prf | 10 | 80 | 10 | 8  | 45 | 1   | Efctiv vs Cavalry, Knights
    Siegmund      | Prf | 17 | 80 | 0  | 11 | 30 | 1   | Str +5
    
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Note 
    ==============================================================================
    Ballista      |  E  | 8  | 60 | 0  | 20 | 5  | 3-10| 
    Killer Ballis.|  E  | 12 | 65 | 10 | 20 | 3  | 3-10|
    Iron Bow      |  E  | 6  | 85 | 0  | 5  | 45 | 2   | 
    Steel Bow     |  D  | 9  | 70 | 0  | 9  | 30 | 2   |
    Short Bow     |  D  | 5  | 85 | 10 | 3  | 22 | 2   |
    Longbow       |  D  | 5  | 65 | 0  | 10 | 20 | 2-3 | 
    Poison Bow    |  D  | 4  | 65 | 0  | 5  | 40 | 2   | Inflicts Poison
    Killer Bow    |  C  | 9  | 75 | 30 | 7  | 20 | 2   |    
    Brave Bow     |  B  | 12 | 70 | 0  | 12 | 30 | 2   | Double attacks
    Silver Bow    |  A  | 13 | 75 | 0  | 6  | 20 | 2   | 
    Nidhogg       |  S  | 18 | 80 | 0  | 7  | 30 | 2   | Lck +5
    
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Note 
    ==============================================================================
    Fire          |  E  | 5  | 90 | 0  | 4  | 40 | 1-2 | 
    Thunder       |  D  | 8  | 80 | 5  | 6  | 35 | 1-2 |
    Elfire        |  C  | 10 | 85 | 0  | 10 | 30 | 1-2 |
    Bolting       |  B  | 12 | 60 | 0  | 20 | 5  | 3-10| 
    Fimbulvetr    |  A  | 13 | 80 | 0  | 12 | 20 | 1-2 | 
    Excalibur     |  S  | 18 | 90 | 10 | 13 | 30 | 1-2 | Spd +5   
    
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Note 
    ==============================================================================
    Lightning     |  E  | 4  | 95 | 5  | 6  | 35 | 1-2 | 
    Shine         |  D  | 6  | 90 | 8  | 8  | 30 | 1-2 |
    Divine        |  C  | 8  | 85 | 10 | 12 | 25 | 1-2 |
    Purge         |  B  | 10 | 75 | 5  | 20 | 5  | 3-10| 
    Aura          |  A  | 12 | 85 | 15 | 15 | 20 | 1-2 | 
    Ivaldi        |  S  | 17 | 90 | 5  | 10 | 30 | 1-2 | Def +5  
    
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Note 
    ==============================================================================
    Flux          |  D  | 7  | 80 | 0  | 8  | 45 | 1-2 | 
    Luna          |  C  | -  | 50 | 10 | 12 | 30 | 1-2 | Ignores Resistance
    Nosferatu     |  C  | 10 | 70 | 0  | 14 | 20 | 1-2 | Leeches HP
    Eclipse       |  B  | -  | 30 | 0  | 12 | 5  | 3-10| Halves HP
    Fenrir        |  A  | 15 | 70 | 0  | 18 | 20 | 1-2 | 
    Gleipnir      |  S  | 23 | 80 | 0  | 20 | 30 | 1-2 | Skl +5
    Naglfar       |  S  | 25 | 95 | 0  | 18 | -  | 1-2 |
    
    
       Weapon      Level  Hit   Wt  Dur  Range   Note 
    ==============================================================================
    Heal          |  E  | 100 | 2 | 30 | 1    | Heals (10 + MP) HP 
    Mend          |  D  | 100 | 4 | 20 | 1    | Heals (20 + MP) HP
    Unlock        |  D  | 100 | 7 | 10 | 1-2  | 
    Torch         |  D  | 100 | 5 | 10 | MP/2 | Dims over time
    Recover       |  C  | 100 | 6 | 15 | 1    | Heals all HP
    Restore       |  C  | 100 | 4 | 10 | 1    | Cures Status
    Barrier       |  C  | 100 | 4 | 15 | 1    | Diminishes over time
    Hammerne      |  C  | 100 | 7 | 3  | 1    | 
    Physic        |  B  | 100 | 5 | 15 | MP/2 | Heals (10 + MP) HP
    Sleep         |  B  | 75  | 8 | 3  | MP/2 | 
    Silence       |  B  | 70  | 7 | 3  | MP/2 | 
    Berserk       |  B  | 60  | 8 | 3  | MP/2 | 
    Rescue        |  B  | 100 | 6 | 3  | MP/2 |
    Fortify       |  A  | 100 | 7 | 8  | MP/2 | Heals all HP
    Warp          |  A  | 100 | 5 | 5  | 1    | 
    Latona        |  S  | 100 | 5 | 3  | ALL  | Heals all HP and status
    
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Note 
    ==============================================================================
    Evil Eye      |  -  | 7  | 85 | 0  | 6  | -- | 1-2 | Dark
    Crimson Eye   |  -  | 14 | 70 | 5  | 13 | -- | 1-2 | Dark
    Stone         |  -  | -- | 65 | 0  | 8  | 5  | 1-3 | Dark, turn to stone
    Shadowshot    |  -  | 13 | 70 | 5  | 20 | 5  | 3-10| Dark
    Demon Surge   |  -  | 11 | 80 | 0  | 10 | -- | 1-2 | Dark
    
    
    
    Here are some interesting comparison tables. They serve no other purpose 
    besides matching items next to each other. 
    
     "Set 1" - The Odd One Out
    
       Weapon      Level  Dmg  Hit  Crit  Wt   Dur Range   Weapon Power 
    ==============================================================================
    Slim Sword    |  E  | 3  | 100 | 5  | 2  | 30 | 1   | 97
    Slim Lance    |  E  | 4  | 85  | 5  | 4  | 30 | 1   | 104
    Short Bow     |  D  | 5  | 85  | 10 | 3  | 22 | 2   | 113
    Battle Axe    |  B  | 13 | 60  | 5  | 15 | 20 | 1   | 175
    
    
     "Set 2" - The Irons
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power
    ==============================================================================
    Iron Sword    |  E  | 5  | 90 | 0  | 5  | 46 | 1   | 200
    Iron Bow      |  E  | 6  | 85 | 0  | 5  | 45 | 2   | 235
    Iron Lance    |  E  | 7  | 80 | 0  | 8  | 45 | 1   | 263
    Iron Axe      |  E  | 8  | 75 | 0  | 10 | 45 | 1   | 295
    Iron Blade    |  D  | 9  | 70 | 0  | 12 | 35 | 1   | 237
    
    
     "Set 3" - The Steels
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power 
    ==============================================================================
    Steel Sword   |  D  | 8  | 75 | 0  | 10 | 30 | 1   | 175
    Steel Bow     |  D  | 9  | 70 | 0  | 9  | 30 | 2   | 204
    Steel Lance   |  D  | 10 | 70 | 0  | 13 | 30 | 1   | 218
    Steel Axe     |  E  | 11 | 65 | 0  | 15 | 30 | 1   | 235
    Steel Blade   |  C  | 11 | 65 | 0  | 14 | 25 | 1   | 185
    
    
     "Set 4" - The Silvers
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power 
    ==============================================================================
    Silver Sword  |  A  | 13 | 80 | 0  | 8  | 25 | 1   | 273
    Silver Bow    |  A  | 13 | 75 | 0  | 6  | 20 | 2   | 260
    Silver Lance  |  A  | 14 | 75 | 0  | 10 | 20 | 1   | 215
    Silver Blade  |  A  | 14 | 60 | 0  | 13 | 15 | 1   | 118
    Silver Axe    |  A  | 15 | 70 | 0  | 12 | 20 | 1   | 222
    
    
     "Set 5" - S Twins + Naglfar
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power 
    ==============================================================================
    Vidofnir      |  S  | 15 | 85 | 0  | 11 | 30 | 1   | 391
    Audhulma      |  S  | 18 | 85 | 0  | 9  | 30 | 1   | 489
    Nidhogg       |  S  | 18 | 80 | 0  | 7  | 30 | 2   | 492
    Garm          |  S  | 20 | 75 | 0  | 13 | 20 | 1   | 543
    Ivaldi        |  S  | 17 | 90 | 5  | 10 | 30 | 1-2 | 475
    Excalibur     |  S  | 18 | 90 | 10 | 13 | 30 | 1-2 | 528
    Gleipnir      |  S  | 23 | 80 | 0  | 20 | 30 | 1-2 | 590
    Naglfar       |  S  | 25 | 95 | 0  | 18 | -  | 1-2 | N/A
    
    
     "Set 6" - The Braves
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power 
    ==============================================================================
    Brave Sword   |  B  | 9  | 75 | 0  | 12 | 30 | 1   | 197
    Brave Lance   |  B  | 10 | 70 | 0  | 14 | 30 | 1   | 214
    Brave Axe     |  B  | 10 | 65 | 0  | 16 | 30 | 1   | 201
    Brave Bow     |  B  | 12 | 70 | 0  | 12 | 30 | 2   | 282
    
    
     "Set 7" - The "When We Were Young"s
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power 
    ==============================================================================
    Shamshir      |  D  | 8  | 75 | 35 | 5  | 20 | 1   | 220
    Killing Edge  |  C  | 9  | 75 | 30 | 7  | 20 | 1   | 247
    Killer Bow    |  C  | 9  | 75 | 30 | 7  | 20 | 2   | 217
    Killer Lance  |  C  | 10 | 70 | 30 | 9  | 20 | 1   | 254
    Killer Axe    |  C  | 11 | 65 | 30 | 11 | 20 | 1   | 231
    
    
     "Set 8" - The Ranged
    
       Weapon      Level  Dmg  Hit  Crit  Wt  Dur Range   Weapon Power 
    ==============================================================================
    Hatchet       |  E  | 4  | 85 | 0  | 5  | 50 | 1-2 | 165
    Javelin       |  E  | 6  | 65 | 0  | 11 | 20 | 1-2 | 44
    Hand Axe      |  E  | 7  | 60 | 0  | 12 | 20 | 1-2 | 52 
    Short Spear   |  C  | 9  | 60 | 0  | 12 | 18 | 1-2 | 74
    Light Brand   |  B  | 9  | 70 | 0  | 9  | 25 | 1-2 | 159
    Wind Sword    |  B  | 9  | 70 | 0  | 9  | 40 | 1-2 | 294
    Spear         |  B  | 12 | 70 | 5  | 10 | 15 | 1-2 | 125
    Runesword     |  A  | 11 | 65 | 0  | 11 | 15 | 1-2 | 86
    Tomahawk      |  A  | 13 | 65 | 0  | 14 | 15 | 1-2 | 104
    
    
    B. Items
    
    There are many items in the game. They add to the complexity of the game. Some
    are one time uses, some are permanent, etc.
    
       Item                Effect
    ==============================================================================
    Member Card        | Allows entry to secret shops
    Silver Card        | Halves price of all items
    Fili Shield        | Negates bow's effect on flyers
    Hoplon Guard       | Negates criticals
    Red Gem            | Sell for 2500 gold
    Blue Gem           | Sell for 5000 gold
    White Gem          | Sell for 10000 gold
    Black Gem          | Sell for 15000 gold
    Gold Gem           | Sell for 20000 gold
    Vulnerary          | Heal for 10 HP
    Elixir             | Heal all HP
    Antitoxin          | Cures poison
    Pure Water         | Increases resistance
    Lockpick           | Opens chests and doors
    Door Key           | Opens doors
    Chest Key          | Opens chests
    Torch              | Lights up area
    
    Lunar Brace        | Promotes Eirika
    Solar Brace        | Promotes Ephraim
    Hero Crest         | Promotes Myrmidons, Fighters, Mercenaries
    Knight Crest       | Promotes Knights, Cavaliers
    Orion's Bolt       | Promotes Archers
    Elysian Whip       | Promotes Wyvern Riders, Pegasus Knights
    Guiding Ring       | Promotes Mages, Monks, Shamans, Healers
    Ocean Seal         | Promotes Thieves, Pirates
    Master Seal        | Promotes anyone except Lords
    
    Angelic Robe       | Raises HP by 7
    Energy Ring        | Raises Strength/Magic by 2
    Secret Book        | Raises Skill by 2
    Speedwing          | Raises Speed by 2
    Goddess Icon       | Raises Luck by 2
    Dragonshield       | Raises Defense by 2
    Talisman           | Raises Resistance by 2
    Swiftsole          | Raises Movement by 2
    Body Ring          | Raises Constitution by 2
    
    
    
    ______________________________________________________________________________
    VII. Miscellaneous
    
    A. Credits
    
    fireemblem.wikia.com/ and appropriate contributors to individual articles
      for providing growth rates and mechanics (mechanics include class skills, S-
      rank mastery level)
    
    B. Legal
    
    This walkthrough belongs to CLLi (Charles Li). This may be not be reproduced 
    under any circumstances except for personal, private use. It may not be placed
    on any web site or otherwise distributed publicly without advance written 
    permission. Use of this guide on any other web site or as a part of any public
    display is strictly prohibited, and a violation of copyright.
    
    Sites Allowed To Post My Guide
    - GameFAQs.com
    - Neoseeker.com
    - Cheatmasters.com
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
     2009 Charles Li
    
    C. Version History
    
    9/8/2009 Version 1.0   Finished Writing
    
    10/16/2009 Version 1.2   Added more info on Secret Characters
                             Syntax, grammatical changes in Walkthrough area
                             Added some things to Character Analysis
                             Added some things to Class Analysis
                             Changed A-support example & added B-support example
    
    D. Contact
    I am available for questions, comments, criticism and suggestions. Feel free 
    to email me, I will try and respond within the same week.
    
    email: charlesli321@hotmail.com