Review by TakaRagranok
"*CRUNCH* You shattered my Sacred Stone!"
Hello Fire Emblem fans! In today's review, we get to look at Fire Emblem: Sacred Stones! Why in all of Grado does it not get a perfect 10?! Quite simply, it doesn't deserve it. I ain't gonna lie.
Story: 5/10....least I can say....is average. FE7 (the first FE in America for you newbies) had a better storyline. By at least 1 point and a half. In short, we've heard it before. Two siblings from a noble house (or, in Eirika and Ephraim's case, ruling) must muster an army to defeat another army that decimated their homeland, and in turn must destroy an army of undead and their ruler to stop the world from being engulfed in chaos and wiping mankind from the face of Magvel. I've heard it done several times, although not in those exact words.
Playability: On easy, the game walks you through the first six chapters at least, allowing you to get a feel for each unit. Certain paths on every map are better to use than others, and certain units are better than others. Considering the option is AVAILABLE to power level your characters (no one is forcing you to use it), you can make the game easier. Sometimes, though, it is a necessity, especially to use some of the better characters who start out really weak. Aside from that, it is exactly the same as FE7. 7/10
Music/Backgrounds: 7/10..it's fairly average. There are some good tracks that are utilized very well, and others that aren't. Same for the backdrops, although you tend to see them recycled because of the lack of different enviroments. Not that FE7 was any better, mind.
Characters: Yes, there IS character development, in both story and stats! For stats, some characters have better chances to get higher growths than others. In terms of backstory, you learn a lot about all the characters by filling out the support conversations available. Most of them are waaaayyy better than FE7, which is why I often prefer this game more. 8/10
Bonus Round: If anyone here played Naruto Clash of Ninja 2, you might be familiar with my bonus round concept. I give games I like but have some inherent flaws a chance to redeem themselves. This game gets one point from my stash by giving us so many promotion options! Mercenaries can now become rangers (nomadic troopers from FE7...but nobler looking. NOT the Path of Radiance's Ike, who had more of a mercenary style to him...), and so on and so forth. Once again, some choices are better than others, but in the end, it makes little difference if the character is any good. Therefore, with my averaging powers in tow....I say this game gets 8/10!
Have fun playing this good game,
Reviewer's Score: 8/10 | Originally Posted: 01/03/08
Game Release: Fire Emblem: The Sacred Stones (US, 05/23/05)
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