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    Move List by kirbyroks

    Version: 1.0 | Updated: 12/28/04 | Printable Version | Search Guide | Bookmark Guide

               Move List Guide for Pokemon Emerald. Version 1.0
                            Last updated 12/21/04
            This FAQ is of course copyright (c) 2004 Josiah Herrington
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Contents:
    Here.......................................[TOP] REMEMBER! YOU CAN JUMP TO A
    1: Intro..................................[A001] PARTICULAR PLACE
    2: Legal stuff/Updates....................[A002] IN THE FAQ BY COPYING THE WARP
    3: FAQ....................................[A003] CODE FROM THE LEFT AND USING
    4: Moves..................................[A004] THE CTRL+F FEATURE TO WARP TO
    5: TM Locations...........................[A005] THAT LOCATION! YOU CAN WARP
    6: Credits................................[A006] HERE TO THE TABLE OF CONTENTS
    7: Contact information....................[A007] BY WARPING TO [TOP]
    
    
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                                    1:  Intro
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                                     [A001]
    Hello all!
    This is a move listing for Pokemon Emerald. In here you will find all the
    moves in the game as well as where to find them if they are a TM, what they
    do, the power, accuracy, and much more. Isn't that just so freaking awesome!
    I think I deserve a medal, or two, or ten! TA TA LOVES! O.o
    
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                            2:  Legal stuff/Updates
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                                     [A002]
    
    This FAQ is mine and is copyright(c) 2002 Josiah Herrington. 
    This FAQ, as of now, can only be displayed at:
    
    - Gamefaqs (http://www.GAMEFAQS.com)
    - Gamespot(www.gamespot.com)
    
    Sites with easy permission:
    - IGN(www.ign.com)
    - www.neoseeker.com
    
    This document is only for personal use.
    You may not sell this FAQ or distribute it. Otherwise you may 
    not under any circumstances host this FAQ unless I give permission. 
    I still reserve all rights to discontinue any site's hosting of this 
    FAQ.
    
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                                     3:  FAQ
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                                     [A003]
    Q: What does *insert move* do?
    A: Read the FAQ. If I know, it's in there.
    
    Q: You made a mistake in your FAQ, what can I do?
    A: E-mail me the mistake and I will correct it as soon as I can!
    
    Q: Did u kno ur guide sucks!!!
    A: No I wasn't aware of any such fact.
    
    Q: Hey man! You do know your guide pwns all right?
    A: Yes! Thank you! Have an ego cookie!
    
    Q: Do a barrel roll!!!
    A: THATS IT! NO MORE Q&A CRAP!
    
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                                    4: Moves
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                                     [A004]
    These are listed alphabetically for ease of locating.
    
    
    Absorb
    Move type:  Grass
    Accuracy:   100
    Move power: 20
    PP:         20
    Effects:    Pokemon heals half the dealt damage
    
    Acid
    Move type:  Poison
    Move power: 40
    Accuracy:   100
    PP:         30
    Effects:    10% chance of lowering opponents defense
    
    Acid Armor
    Move type:  Poison
    Move power: N/A
    Accuracy:   N/A
    PP:         40
    Effects:    Pokemon's defense is raised
    
    Aerial Ace
    Move type:  Flying
    Move power: 60
    Accuracy:   N/A
    PP:         20
    Effects:    Always hits unless the pokemon is underground.
    
    Aeroblast
    Move type:  Flying
    Move power: 100
    Accuracy:   95
    PP:         5
    Effects:    High critical hit rate
    
    Agility
    Move type:  Psychic
    Move power: N/A
    Accuracy:   N/A
    PP:         30
    Effects:    Pokemon's speed is raised
    
    Air Cutter
    Move type:  Flying
    Move power: 55
    Accuracy:   95
    PP:         25
    Effects:    High critical hit rate.
    
    Amnesia
    Move type:  Psychic
    Move power: N/A
    Accuracy:   N/A
    PP:         20
    Effects:    Pokemon's Special Defence is raised.
    
    Ancient power
    Move type:  Rock
    Move power: 60
    Accuracy:   100
    PP:         5
    Effects:    10% chance to raise all stats.
    
    Arm Thrust
    Move type:  Fighting
    Move power: 15
    Accuracy:   100
    PP:         20
    Effects:    Attacks two to five times.
    
    Aromatherapy
    Move type:  Grass
    Move power: N/A
    Accuracy:   N/A
    PP:         5
    Effects:    Cures all status abnormalities
    
    Assist
    Move type:  Normal
    Move power: N/A
    Accuracy:   100
    PP:         20
    Effects:    Uses an ally's move
    
    Astonish
    Move type:  Ghost
    Move power: 30
    Accuracy:   100
    PP:         15
    Effects:    30% chance that opposing pokemon will flinch
    
    Attract
    Move type:  Normal
    Move power: N/A
    Accuracy:   N/A
    PP:         15
    Effects:    May render pokemon of opposite gender incappable of attack
    
    Aurora Beam
    Move type:  Ice
    Move power: 65
    Accuracy:  100
    PP:        20
    Effects:   10% chance that opposing pokemon's attack will be lowered
    
    Barrage
    Move type:  Normal
    Move power: 15
    Accuracy:   85
    PP:         20
    Effects:    Attacks up to five times
    
    Barrier
    Move type:  Psychic
    Move power: N/A
    Accuracy:   N/A
    PP:         30
    Effects:    Pokemon's defence is raised
    
    Baton Pass
    Move type:  Normal
    Move power: N/A
    Accuracy:   N/A
    PP:         40
    Effects:    Switches out current pokemon and passes stat changes to the next
    
    Beat Up
    Move type:  Dark
    Move power: 10
    Accuracy:   100
    PP:         10
    Effects:    Each pokemon in your part attacks the foe, except fainted ones.
    
    Belly Drum
    Move type:  Normal
    Move power: N/A
    Accuracy:   N/A
    PP:         10
    Effects:    Pokemon's attack is sharply boosted at the cost of 50% HP
    
    Bide
    Move type:  Normal
    Move power: N/A
    Accuracy:   100
    PP:         10
    Effects:    Stores damage for two turns and then counters with double force
    
    Bind
    Move type:  Normal
    Move power: 15
    Accuracy:   75
    PP:         20
    Effects:    Opponent is damaged slightly for 2 - 6 turns and cannot escape.
    
    Bite
    Move type:  Dark
    Move power: 60
    Accuracy:   100
    PP:         25
    Effects:    10% chance of causing the foe to flinch
    
    Blast Burn
    Move type:  Fire
    Move power: 150
    Accuracy:   90
    PP:         5
    Effects:    Attacks the first turn then rests the next.
    
    Blaze Kick
    Move type:  Fire
    Move power: 85
    Accuracy:   90
    PP:         10
    Effects:    10% chance of burning the foe.
    
    Blizzard
    Move type:  Ice
    Move power: 120
    Accuracy:   70
    PP:         5
    Effects:    30% chance of freezing the foe
    
    Block
    Move type:  Normal
    Move power: N/A
    Accuracy:   100
    PP:         5
    Effects:    Prevents the foes escape while user is in battle.
    
    Body Slam
    Move type:  Normal
    Move power: 85
    Accuracy:   100
    PP:         15
    Effects:    30% chance to parlyze the target.
    
    Bone Club
    Move type:  Ground
    Move power: 65
    Accuracy:   85
    PP:         20
    Effects:    30% chance of causing the opponent to flinch
    
    Bone Rush
    Move type:  Ground
    Move power: 25
    Accuracy:   80
    PP:         10
    Effects:    Hits 2, 3, 4, or 5 times.
    
    Bonemerang
    Move type:  Ground
    Move power: 50
    Accuracy:   90
    PP:         10
    Effects:    Hits twice
    
    Bounce
    Move type:  Flying
    Move power: 85
    Accuracy:   85
    PP:         5
    Effects:    Bounces up the first turn and is out of range.
                Attacks the second turn.
                30% chance to paralyze the target.
    
    Brick Break 
    Move type:  Fighting
    Move power: 75
    Accuracy:   100
    PP:         15
    Effects:    Shatters barriers like Reflect and Light Screen
    
    Bubble
    Move type:  Water
    Move power: 20
    Accuracy:   100
    PP:         30
    Effects:    10% chance of lowering foe's speed.
    
    Bubble Beam 
    Move type:  Water
    Move power: 65
    Accuracy:   100
    PP:         20
    Effects:    30% chance of lowering the foe's speed
    
    Bulk Up
    Move type:  Fighting
    Move power: N/A
    Accuracy:   N/A
    PP:         20
    Effects:    Pokemon's Attack and Defence are raised.
    
    Bullet Seed 
    Move type:  Grass
    Move power: 10
    Accuracy:   100
    PP:         30
    Effects:    Attacks between 2 and 5 turns.
    
    Calm Mind
    Move type:  Psychic
    Move power: N/A
    Accuracy:   N/A 
    PP:         20
    Effects:    Pokemon's Special Attack and Defence are raised.
    
    Camouflage
    Move type:  Normal
    Move power: N/A
    Accuracy:   100
    PP:         20
    Effects:    Changes a pokemon's type to match the terrain.
    
    Charge
    Move type:  Electric
    Move power: N/A
    Accuracy:   100
    PP:         20
    Effects:    Boosts the power of a following electric type attack by 100%
    
    Charm
    Move type:  Normal
    Move power: N/A
    Accuracy:   100
    PP:         20
    Effects:    Lowers the foe's attack.
    
    Clamp
    Move type:  Water
    Move power: 35
    Accuracy:   75
    PP:         10
    Effects:    The foe cannot escape and is damaged for 2, 3, 4, or 5 turns.
    
    Comet Punch 
    Move type:  Normal
    Move power: 18
    Accuracy:   85
    PP:         15
    Effects:    Hits the for 2 to 5 times.
    
    Confuse Ray 
    Move type:  Ghost
    Move power: N/A
    Accuracy:   100
    PP:         10
    Effects:    Confuses the foe.
    
    Confusion
    Move type:  Psychic
    Move power: 50
    Accuracy:   100
    PP:         25
    Effects:    10% chance of confusing the foe.
    
    Constrict
    Move type:  Normal
    Move power: 10
    Accuracy:   100
    PP:         35
    Effects:    10% chance of lowering the foe's speed.
    
    Conversion
    Move type:  Normal
    Move power: N/A
    Accuracy:   N/A
    PP:         30
    Effects:    Pokemon's type changes to move's type.
    
    Conversion 2 
    Move type:  Normal
    Move power: N/A
    Accuracy:   100
    PP:         30
    Effects:    Pokemon is resistant to the type of the last attack.
    
    Cosmic Power
    Move type:  Psychic
    Move power: N/A
    Accuracy:   N/A
    PP:         20
    Effects:    Pokemon's Defence and Special Defence are raised.
    
    Cotton Spore 
    Move type:  Grass
    Move power: N/A
    Accuracy:   85
    PP:         40
    Effects:    Slows down the opponent.
    
    Counter
    Move type:  Fighting
    Move power: N/A
    Accuracy:   100
    PP:         20
    Effects:    Returns to the foe double the damage of attack done that turn
                Foe's attack must be a non-special attack
    
    Covet
    Move type:  Normal
    Move power: 40
    Accuracy:   100
    PP:         40
    Effects:    Pokemon steals held item from foe.
    
    Crabhammer
    Move type:  Water
    Move power: 90
    Accuracy:   85
    PP:         10
    Effects:    High critical hit rate
    
    Cross Chop
    Move type:  Fighting
    Move power: 100
    Accuracy:   80
    PP:         5
    Effects:  High critical hit rate
    
    Crunch
    Move type:  Dark
    Move power: 80
    Accuracy:   100
    PP:         15
    Effects:    10% chance of lowering foe's Special Defence
    
    Crush Claw
    Move type:  Normal
    Move power: 75
    Accuracy:   95
    PP:         10
    Effects:    10% chance of lowering opponent's defence
    
    Curse
    Move type: Ghost
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: Non-Ghost types: Speed is lowered and attack and defence is raised
             Ghost types: Saccrifice half your max HP to lay a curse on the foe
             that drains 1/4 of their max HP every turn.
    
    Cut
    Move type:  Normal
    Move power: 50
    Accuracy:   95
    PP:         30
    Effects:    Can cut away trees on the overworld map in the GBA games
    
    Defense Curl 
    Move type:  Normal
    Move power: N/A
    Accuracy:   N/A
    PP:         40
    Effects:    Pokemon's defence is raised
    
    Destiny Bond 
    Move type: Ghost
    Move power: N/A
    Accuracy: N/A
    PP: 5
    Effects: If pokemon faints in the next turn, the destiny bonded foe faints.
    
    Detect
    Move type:  Fighting
    Move power: N/A
    Accuracy:   N/A
    PP:         5
    Effects:    Negates all attcks, may fail if used in sucession.
    
    Dig
    Move type:  Ground
    Move power: 60
    Accuracy:   100
    PP:         10
    Effects: Pokemon dig into the ground the first turn, then attacks the second.
             Pokemon cannot be hit while underground except by earthquake and 
             magnitude which do 200% damage, as well as fissure.
    
    Disable
    Move type:  Normal
    Move power: N/A
    Accuracy:   55
    PP:         20
    Effects:    The opponent's last used move is disabled for 2 to 5 turns.
    
    Dive
    Move type: Water
    Move power: 60
    Accuracy: 100
    PP: 10
    Effects: Dives underwater the first turn, then surfaces to attack the second.
             Pokemon cannot be hit while underwater.
    
    Dizzy Punch 
    Move type:  Normal
    Move power: 70
    Accuracy:   100
    PP:         10
    Effects:    30% chance of confusing foe.
    
    Doom Desire 
    Move type:  Steel
    Move power: 120
    Accuracy:   85
    PP:         5
    Effects: Attack hits whatever pokemon is out 2 turns later.
    
    Double Kick 
    Move type:  Fighting
    Move power: 30
    Accuracy:   100
    PP:         30
    Effects: Attacks twice.
    
    Double Team 
    Move type:  Normal
    Move power: N/A
    Accuracy:   N/A
    PP:         15
    Effects:    Pokemon's evasiveness is raised
    
    Double Edge 
    Move type:  Normal
    Move power: 120
    Accuracy:   100
    PP:         15
    Effects:    The user loses 1/8 of inflicted damage.
    
    Doubleslap
    Move type:  Normal
    Move power: 15
    Accuracy:   85
    PP:         10
    Effects:    Attacks 2 to 5 times.
    
    Dragon Claw 
    Move type:  Dragon
    Move power: 80
    Accuracy:   100
    PP:         15
    Effects:    N/A o_o
    
    Dragon Dance 
    Move type:  Dragon
    Move power: N/A
    Accuracy:   N/A
    PP:         20
    Effects:    Pokemon's Attack and Speed are raised.
    
    Dragon Rage 
    Move type:  Dragon
    Move power: N/A
    Accuracy:   100
    PP:         10
    Effects:    Causes 40 HP damage reguardless of foe's defence.
    
    Dragonbreath 
    Move type:  Dragon
    Move power: 60
    Accuracy:   100
    PP:         20
    Effects:    10% chance of paralyzing foe.
    
    Dream Eater 
    Move type:  Psychic
    Move power: 100
    Accuracy:   100
    PP:         15
    Effects:    Adds the damage inflicted on the sleeping foe into the pokemon's HP
    
    Drill Peck
    Move type:  Flying
    Move power: 80
    Accuracy:   100
    PP:         20
    Effects:    N/A
    
    Dynamicpunch 
    Move type:  Fighting
    Move power: 100
    Accuracy:   50
    PP:         5
    Effects:    If it hits, the target will become confused, but has low accuracy.
    
    Earthquake
    Move type:  Ground
    Move power: 100
    Accuracy:   100
    PP:         10
    Effects:    Hits all pokemon in play besides the user.
    
    Egg Bomb
    Move type:  Normal
    Move power: 100
    Accuracy:   75
    PP:         10
    Effects:    N/A
    
    Ember
    Move type:  Fire
    Move power: 40
    Accuracy:   100
    PP:         25
    Effects:    10% chance that the foe may be burned.
    
    Encore
    Move type:  Normal
    Move power: N/A
    Accuracy:   100
    PP:         5
    Effects:    The foe is forced to repeat his last attack for 2 to 5 turns.
    
    Endeavor
    Move type:  Normal
    Move power: N/A
    Accuracy:   100
    PP:         5
    Effects:    Does damage to the foe by subtracting your HP from your foes
                and dealing the remainder.
    
    Endure
    Move type:  Normal
    Move power: N/A
    Accuracy:   N/A
    PP:         10
    Effects:    Pokemon will have at least 1 HP left over after the foe's move.
                Move may fail if used consecutively.
    
    Eruption
    Move type: Fire
    Move power: 150
    Accuracy: 100
    PP: 5
    Effects: The higher your HP is, the more powerful the move is.
    
    Explosion
    Move type: Normal
    Move power: 250
    Accuracy: 100
    PP: 5
    Effects: User faints.
    
    Extrasensory
    Move type: Psychic
    Move power: 80
    Accuracy: 100
    PP: 30
    Effects: 10% chance of making foe flinch.
    
    Extremespeed
    Move type: Normal
    Move power: 80
    Accuracy: 100
    PP: 5
    Effects: Always attack first.
    
    Facade
    Move type: Normal
    Move power: 70
    Accuracy: 100
    PP: 20
    Effects: The move power is doubled when user is poisoned, paralyzed, or burned.
    
    Faint Attack
    Move type: Dark
    Move power: 60
    Accuracy: N/A
    PP: 20
    Effects: Always hits the target.
    
    Fake Out
    Move type: Normal
    Move power: 40
    Accuracy: 100
    PP: 10
    Effects: User attacks first and causes foe to flinch.
             Only works on first turn.
    
    Fake Tears
    Move type: Dark
    Move power: N/A
    Accuracy: 100
    PP: 20
    Range: One Enemy
    Comes in contact with Pokemon: No
    Effects: Sharply lowers the special Defence of the target.
    
    False Swipe
    Move type: Normal
    Move power: 40
    Accuracy: 100
    PP: 40
    Effects: Leave the target with no less than 1 HP.
    
    Featherdance
    Move type: Flying
    Move power: N/A
    Accuracy: 100
    PP: 15
    Effects: Sharply lowers the attack of the target.
    
    Fire Blast
    Move type: Fire
    Move power: 120
    Accuracy: 85
    PP: 5
    Effects: 30% chance to burn target.
    
    Fire Punch
    Move type: Fire
    Move power: 75
    Accuracy: 100
    PP: 15
    Range: One Enemy
    Effects: 10% chance of burning the target.
    
    Fire Spin
    Move type: Fire
    Move power: 15
    Accuracy: 70
    PP: 15
    Effects: Traps target in a firey vortex for 2 - 5 turns.
    
    Fissure
    Move type: Ground
    Move power: N/A
    Accuracy: 30
    PP: 5
    Effects: Ground type 1HKO move.
    
    Flail
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 15
    Effects: The lower the users HP, the more powerful the move becomes.
    
    Flamethrower
    Move type: Fire
    Move power: 95
    Accuracy: 100
    PP: 15
    Effects: 10% chance to burn target.
    
    Flash
    Move type: Normal
    Move power: N/A
    Accuracy: 70
    PP: 20
    Effects: Lowers targets accuracy. Lights up dark areas in the overworld.
    
    Flatter
    Move type: Dark
    Move power: N/A
    Accuracy: 100
    PP: 15
    Effects: Raises the targets Special attack and confuses them.
    
    Fly
    Move type: Flying
    Move power: 70
    Accuracy: 95
    PP: 15
    Effects: User flies up out of harms way for the first turn, then
                swoops to attack the second.
    
    Focus Energy
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 30
    Effects: Increases critical hit rate of user.
    
    Focus Punch
    Move type: Fighting
    Move power: 150
    Accuracy: 100
    PP: 20
    Range: One Enemy
    Effects: If the user is struck before using this move, the user flinches.
    
    Follow Me
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: All foe's attacks become focused on user.
    
    Foresight
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 40
    Effects: Restores lost accuracy and prevents accuracy loss.
    
    Frenzy Plant
    Move type: GRass
    Move power: 150
    Accuracy: 90
    Effects: User attacks the first turn then rests the second.
    
    Frustration
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: The lower the users happiness, the more powerful the move becomes.
    
    Fury Attack
    Move type: Normal
    Move power: 15
    Accuracy: 85
    PP: 20
    Effects: Strikes two to five times.
    
    Fury Cutter
    Move type: Bug
    Move power: 10
    Accuracy: 95
    PP: 20
    Effects: Power of move increaces every time the move connects sequentially.
             Power returns to normal if move misses or is not used.
    
    Fury Swipes
    Move type: Normal
    Move power: 18
    Accuracy: 80
    PP: 15
    Effects: Strikes two to five times.
    
    Future Sight
    Move type: Psychic
    Move power: 80
    Accuracy: 90
    PP: 15
    Effects: Foresees an attack two turns in the future.
    
    Giga Drain
    Move type: Grass
    Move power: 60
    Accuracy: 100
    PP: 5
    Effects: User regains half of the damage caused to the target.
    
    Glare
    Move type: Normal
    Move power: N/A
    Accuracy: 75
    PP: 30
    Effects: 100% chance to paralyze the target.
    
    Grasswhistle
    Move type: Grass
    Move power: N/A
    Accuracy: 55
    PP: 15
    Effects: Puts target to sleep/
    
    Growl
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 40
    Effects: Lowers the target's attack.
    
    Growth
    Move type:  Normal
    Move power: N/A
    Accuracy: N/A
    PP: 40
    Effects: Raises the users Special Attack.
    
    Grudge
    Move type: Ghost
    Move power: N/A
    Accuracy: 100
    PP: 5
    Effects: If user faints, the PP of the killing move is reduced to zero.
    
    Guillotine
    Move type: Normal
    Move power: N/A
    Accuracy: 30
    PP: 5
    Effects: A normal type 1HKO.
    
    Gust
    Move type: Flying
    Move power: 40
    Accuracy: 100
    PP: 35
    Effects: BHits pokemon using fly for 200% damage.
    
    Hail
    Move type: Ice
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: Damages all non ice type pokemon for 5 turns.
    
    Harden
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 30
    Effects: Raises the users defense.
    
    Haze
    Move type: Ice
    Move power: N/A
    Accuracy: N/A
    PP: 30
    Effects: Resets all stat changes.
    
    Headbutt
    Move type: Normal
    Move power: 70
    Accuracy: 100
    PP: 15
    Effects: 30% chance to make the target flinch.
    
    Heal Bell
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 5
    Effects: Cures all status ailments of all pokemon in party.
    
    Heat Wave
    Move type: Fire
    Move power: 100
    Accuracy: 90
    PP: 10
    Effects: 10% chance to burn target(s)
    
    Helping Hand
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: Boosts allies attack by 50%
    
    Hi Jump Kick
    Move type: Fighting
    Move power: 85
    Accuracy: 90
    PP: 20
    Effects: If the user misses the target the user takes damage.
    
    Hidden Power
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 15
    Effects: The type and strength of this move is based on the IVs of the user.
    
    Horn Attack
    Move type: Normal
    Move power: 65
    Accuracy: 100
    PP: 25
    Effects: N/A o_o
    
    Horn Drill
    Move type: Normal
    Move power: N/A
    Accuracy: 30
    PP: 5
    Effects: A normal type 1HKO move.
    
    Howl
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 40
    Effects: Boosts the attack of the user.
    
    Hydro Cannon
    Move type: Water
    Move Power: 150
    Accuracy: 90
    PP: 5
    Effects: User attacks first turn but must recharge after using.
    
    Hydro Pump
    Move type: Water
    Move power: 120
    Accuracy: 80
    PP: 5
    Effects: N/A o_o
    
    Hyper Beam
    Move type: Normal
    Move power: 150
    Accuracy: 90
    PP: 5
    Effects: User must recharge for one turn after using.
    
    Hyper Voice
    Move type: Normal
    Move power: 90
    Accuracy: 100
    PP: 10
    Effects: N/A o_o
    
    Hypnosis
    Move type: Psychic
    Move power: N/A
    Accuracy: 60
    PP: 20
    Effects: If it hits, the target is put to sleep.
    
    Ice Ball
    Move type: Ice
    Move power: 30
    Accuracy: 90
    PP: 20
    Effects: Attacks for five turns with increasing damage unless the user misses.
    
    Ice Beam
    Move type: Ice
    Move power: 95
    Accuracy: 100
    PP: 10
    Effects: 10% chance to freeze target.
    
    Ice Punch
    Move type: Ice
    Move power: 75
    Accuracy: 100
    PP: 15
    Effects: 30% chance to freeze target.
    
    Icy Wind
    Move type: Ice
    Move power: 55
    Accuracy: 95
    PP: 15
    Effects: Lowers the target(s) speed.
    
    Imprison
    Move type: Psychic
    Move power: N/A
    Accuracy: 100
    PP: 15
    Effects: Prevents target from using moves that that the user knows.
    
    Ingrain
    Move type: Grass
    Move power: N/A
    Accuracy: N/A
    PP: 20
    Effects: User becomes unable to flee but regains HP each turn.
    
    Iron Defense
    Move type: Steel
    Move power: N/A
    Accuracy: N/A
    PP: 15
    Effects: Sharply increaces the defence of the user.
    
    Iron Tail
    Move type: Steel
    Move power: 100
    Accuracy: 75
    PP: 15
    Effects: 30% chance to lower the target's defence.
    
    Karate Chop
    Move type: Fighting
    Move power: 50
    Accuracy: 100
    PP: 25
    Effects: High critical hit rate.
    
    Kinesis
    Move type: Psychic
    Move power: N/A
    Accuracy: 80
    PP: 15
    Effects: If it hits, target's accuracy is lowered.
    
    Knock Off
    Move type: Dark
    Move power: 20
    Accuracy: 100
    PP: 20
    Effects: Removes the targets item from it.
    
    
    Leaf Blade
    Move type: Grass
    Move power: 70
    Accuracy: 100
    PP: 15
    Effects: High critical hit rate.
    
    Leech Life
    Move type: Bug
    Move power: 20
    Accuracy: 100
    PP: 15
    Effects: User absorbs half of the damage done to the foe.
    
    Leech Seed
    Move type: Grass
    Move power: N/A
    Accuracy: 90
    PP: 10
    Effects: Seeds the target and leeches health for the user every turn.
    
    Leer
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 30
    Effects: Lowers the target's defence
    
    Lick
    Move type: Ghost
    Move power: 20
    Accuracy: 100
    PP: 20
    Effects: 30% chance to paralyze target.
    
    Light Screen
    Move type: Psychic
    Move power: N/A
    Accuracy: N/A
    PP: 30
    Effects: Reduces damage done by special type attacks to 50% while in effect.
    
    Lock-On
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 5
    Effects: The taret is hit by the next move. Period.
    
    Low Kick
    Move type: Fighting
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: The more the pokemon weighs, the stronger the attack is.
    
    Luster Purge
    Move type: Psychic
    Move power: 70
    Accuracy: 100
    PP: 5
    Effects: Lati@s/smergle only move. 50% chance to lower SP. defence.
    
    Mach Punch
    Move type: Fighting
    Move power: 40
    Accuracy: 100
    PP: 5
    Effects: User attacks first.
    
    Magic Coat
    Move type: Psychic
    Move power: N/A
    Accuracy: N/A
    PP: 15
    Effects: Reflects Status Attacks.
    
    Magical Leaf
    Move type: Grass
    Move power: 60
    Accuracy: N/A
    PP: 20
    Effects: Always hit's 100% of the time.
    
    Magnitude
    Move type: Ground
    Move power: N/A
    Accuracy: 100
    PP: 30
    Effects: The attack is stronger at higher magnitudes.
    
    Mean Look
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 5
    Effects: Target is trapped and cannot switch out.
    
    Meditate
    Move type: Psychic
    Move power: N/A
    Accuracy: N/A
    PP: 40
    Effects: Boosts the attack power of the user.
    
    Mega Drain
    Move type: Grass
    Move power: 40
    Accuracy: 100
    PP: 10
    Effects: User absorbs half the damage inflicted on target.
    
    Megahorn
    Move type: Bug
    Move power: 120
    Accuracy: 85
    PP: 10
    Effects: N/A o_o
    
    Memento
    Move type: Dark
    Move power: N/A
    Accuracy: 100
    PP: 10
    Effects: Lowers the target's attack and special attack to rock bottom,
             but the user faints.
    
    Metal Claw
    Move type: Steel
    Move power: 50
    Accuracy: 95
    PP: 35
    Effects: 10% chance to raise the defence of the user.
    
    Metal Sound
    Move type: Steel
    Move power: N/A
    Accuracy: 85
    PP: 40
    Effects: Sharply lowers the Special Defence of the target.
    
    Meteor Mash
    Move type: Steel
    Move power: 100
    Accuracy: 85
    PP: 10
    Effects: 10% chance of rising the attack of the user.
    
    Mimic
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 10
    Effects: User temporarily learns one of the target's moves.
    
    Mind Reader
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 5
    Effects: The users next move hits, period.
    
    Minimize
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 20
    Effects: Increases the users evasiveness.
    
    Mirror Coat
    Move type: Psychic
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: Counters special moves returning 200% of damage.
    
    Mirror Move
    Move type: Flying
    Move power: N/A
    Accuracy: N/A
    PP: 20
    Effects: User copies the targets move.
    
    Mist
    Move type: Ice
    Move power: N/A
    Accuracy: N/A
    PP: 30
    Effects: User's team becomes immune to status afflictions for 5 turns.
    
    Mist Ball
    Move type: Psychic
    Move power: 70
    Accuracy: 100
    PP: 5
    Effects: 50% chance to lower targets Special Defence.
    
    Moonlight
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 5
    Effects: Restores the users health based on the weather.
    
    Morning Sun
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 5
    Effects: Restores the users health based on the weather.
    
    Mud Shot
    Move type: Ground
    Move power: 55
    Accuracy: 95
    PP: 15
    Effects: Lowers the target's speed.
    
    Mud Sport
    Move type: Ground
    Move power: N/A
    Accuracy: N/A
    PP: 15
    Effects: Reduces the power of electric moves by 50%
    
    Muddy Water
    Move type: Water
    Move power: 95
    Accuracy: 85
    PP: 10
    Effects: 30% chance to lower the accuracy of target(s)
    
    Mud-Slap
    Move type: Ground
    Move power: 20
    Accuracy: 100
    PP: 10
    Effects: Lowers the accuracy of the target.
    
    Nature Powder
    Move type: Normal
    Move power: N/A
    Accuracy: 95
    PP: 20
    Effects: Changes moves depending on location.
    
    Needle Arm
    Move type: Grass
    Move power: 60
    Accuracy: 100
    PP: 15
    Effects: 30% chance to make target flinch.
    
    Night Shade
    Move type: Ghost
    Move power: N/A
    Accuracy: 100
    PP: 15
    Effects: Causes the same amount of damage as the users level.
    
    Odor Sleuth
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 40
    Effects: Reset's the users accuracy and prevents accuracy loss.
    
    Outrage
    Move type: Dragon
    Move power: 90
    Accuracy: 100
    PP: 15
    Effects: User rampages for 2 or 3 turns but is confused afterwards.
    
    Overheat
    Move type: Fire
    Move power: 140
    Accuracy: 90
    PP: 5
    Effects: Sharply lowers the user's special attack.
    
    Peck
    Move type: Flying
    Move power: 35
    Accuracy: 100
    PP: 35
    Effects: N/A o_o
    
    Perish Song
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 5
    Effects: Causes all pokemon on the battlefield to faint in three turns.
    
    Petal Dance
    Move type: Grass
    Move power: 70
    Accuracy: 100
    PP: 20
    Effects: User attacks for 2 or 3 turns but is confused aftarwards.
    
    Pin Missle
    Move type: Bug
    Move power: 14
    Accuracy: 85
    PP: 20
    Effects: Attacks 2 to 5 times.
    
    Poison Fang
    Move type: Poison
    Move power: 50
    Accuracy: 100
    PP: 15
    Effects: 30% chance to badly poison target.
    
    Poison Gas
    Move type: Poison
    Move power: N/A
    Accuracy: 55
    PP: 40
    Effects: If it hits, target becomes poisoned.
    
    Poison Sting
    Move type: Poison
    Move power: 15
    Accuracy: 100
    PP: 35
    Effects: 30% chance to poison target.
    
    Poison Tail
    Move type: Poison
    Move power: 50
    Accuracy: 100
    PP: 25
    Effects: 10% chance to poison the target. High critical hit rate.
    
    Poisonpowder
    Move type: Poison
    Move power: N/A
    Accuracy: 75
    PP: 35
    Effects: If it hits, the target is poisoned.
    
    Pound
    Move type: Normal
    Move power: 40
    Accuracy: 100
    PP: 35
    Effects: N/A o_o
    
    Powder Snow
    Move type: Ice
    Move power: 40
    Accuracy: 100
    PP: 25
    Effects: 10% chance to lower targets speed.
    
    Protect
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: Neggates all attacks on user when used. Successive uses degrade
    accuracy.
    
    Psybeam
    Move type: Psychic
    Move power: 65
    Accuracy: 100
    PP: 20
    Effects: 10% chance to confuse target.
    
    Psych Up
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: When target uses a stat boosting move, users stat is also boosted.
    
    Psychic
    Move type: Psychic
    Move power: 90
    Accuracy: 100
    PP: 10
    Effects: 10% chance to lower target's Special Defence.
    
    Psywave
    Move type: Psychic
    Move power: N/A
    Accuracy: 80
    PP: 15
    Effects: It deals anywhere between 1 damage and 1.5x the user's level.
    
    Pursuit
    Move type: Dark
    Move power: 40
    Accuracy: 100
    PP: 20
    Effects: Does massive damage if target attempts to switch out.
    
    Quick Attack
    Move type: Normal
    Move power: 40
    Accuracy: 100
    PP: 30
    Effects: User attacks first.
    
    Rage
    Move type: Normal
    Move power: 20
    Accuracy: 100
    PP: 20
    Effects: Each time the user is hit while using this move, the user's attack
    builds.
    
    Rain Dance
    Move type: Water
    Move power: N/A
    Accuracy: N/A
    PP: 5
    Effects: Causes it to rain adding 50% to water type moves and taking 50% from
    fire type moves.
    
    Rapid Spin
    Move type: Normal
    Move power: 20
    Accuracy: 100
    PP: 40
    Effects: Frees user from Fire spin, Whirlpool, Wrap, and other similar moves.
    Blows away spikes, leech seeds, etc.
    
    Razor Leaf
    Move type: Grass
    Move power: 55
    Accuracy: 95
    PP: 25
    Effects: High critical hit rate.
    
    Razor Wind
    Move type: Normal
    Move power: 80
    Accuracy: 100
    PP: 10
    Effects: High critical hit rate but must first be charged.
    
    Recover
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 20
    Effects: User recovers 50% HP.
    
    Recycle
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: Allows user to re-use a held item.
    
    Reflect
    Move type: Psychic
    Move power: N/A
    Accuracy: N/A
    PP: 20
    Effects: Reduces damage of normal attacks by 50%
    
    Refresh
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 20
    Effects: Cures the user of burn, poison, or paralysis.
    
    Rest
    Move type: Psychic
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: Heals all HP and status condition, but user falls asleep.
    
    Return
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: The higher the pokemon's happiness, the stronger the move.
    
    Revenge
    Move type: Fighting
    Move power: 60
    Accuracy: 100
    PP: 10
    Effects: 100% stronger if user takes damage.
    
    Reversal
    Move type: Fighting
    Move power: N/A
    Accuracy: 100
    PP: 15
    Effects: The lower the user's HP, the more powerful teh move is.
    
    Roar
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: Causes the trainer to switch pokemon.
    
    Rock Blast
    Move type: Rock
    Move power: 25
    Accuracy: 80
    PP: 10
    Effects: Attacks 2 to 5 times.
    
    Rock Slide
    Move type: Rock
    Move power: 75
    Accuracy: 90
    PP: 10
    Effects: 30% chance to make target flinch.
    
    Rock Smash
    Move type: Fighting
    Move power: 20
    Accuracy: 100
    PP: 15
    Effects: 30% chance to lower target's defense.
    
    Rock Throw
    Move type: Rock
    Move power: 50
    Accuracy: 90
    PP: 15
    Effects: N/A o_o
    
    Rock Tomb
    Move type: Rock
    Move power: 50
    Accuracy: 80
    PP: 10
    Effects: 100% chance to lower the target's speed.
    
    Rollout
    Move type: Rock
    Move power: 30
    Accuracy: 90
    PP: 20
    Effects: User attacks for 5 turns with rising intensity.
    
    Safeguard
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 25
    Effects: User's party is protected from all status abnormalities.
    
    Sand Tomb
    Move type: Ground
    Move power: 15
    Accuracy: 70
    PP: 15
    Effects: Target is trapped and attacked for two to six turns.
    
    Sand-Attack
    Move type: Ground
    Move power: N/A
    Accuracy: 100
    PP: 15
    Effects: Lowers the accuracy of the target.
    
    Sandstorm
    Move type: Rock
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: Creates a violent sandstorm that does 1/16th of max health damage
    every turn to all non Rock, steel, or ground pokemon.
    
    Scary Face
    Move type: Normal
    Move power: N/A
    Accuracy: 90
    PP: 10
    Effects: If it hits, the target's speed is shaply lowered.
    
    Scratch
    Move type: Normal
    Move power: 40
    Accuracy: 100
    PP: 35
    Effects: N/A
    
    Screech
    Move type: Normal
    Move power: N/A
    Accuracy: 85
    PP: 40
    Effects: If it hits, the target's Defense is sharply lowered.
    
    Secret Power
    Move type: Normal
    Move power: 70
    Accuracy: 100
    PP: 20
    Effects: Has 30% chance to cause a status effect on the target.
    
    Seismic Toss
    Move type: Fighting
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: Does damage points to target based on users level.
    
    Self Destruct
    Move type: Normal
    Move power: 200
    Accuracy: 100
    PP: 5
    Effects: Use faints when this move is used.
    
    Shadow Ball
    Move type: Ghost
    Move power: 80
    Accuracy: 100
    PP: 15
    Effects: 10% chance to lower target's special defence.
    
    Shadow Punch
    Move type: Ghost
    Move power: 60
    Accuracy: N/A
    PP: 20
    Effects: Always hits target.
    
    Sheer Cold
    Move type: Ice
    Move power: N/A
    Accuracy: 30
    PP: 5
    Effects: An ice type one hit KO move.
    
    Shock Wave
    Move type: Electric
    Move power: 60
    Accuracy: N/A
    PP: 20
    Effects: Always hits target.
    
    Signal Beam
    Move type: Bug
    Move power: 75
    Accuracy: 100
    PP: 15
    Effects: ??% chance to confuse target.
    
    Silver Wind
    Move type: Bug
    Move power: 60
    Accuracy: 100
    PP: 5
    Effects: 10% chance to raise user's attack, defence, special attack,
    special defense, and speed.
    
    Sing
    Move type: Normal
    Move power: N/A
    Accuracy: 55
    PP: 15
    Effects: If it hit's the target is afflicted with sleep.
    
    Skill Swap
    Move type: Psychic
    Move power: N/A
    Accuracy: 100
    PP: 10
    Effects: User trades special ability with target.
    
    Skull Bash
    Move type: Normal
    Move power: 100
    Accuracy: 100
    PP: 15
    Effects: User withdraws into shell and raises defence.
    On the next turn the user attacks.
    
    Sky Attack
    Move type: Flying
    Move power: 140
    Accuracy: 90
    PP: 5
    Effects: Glows on the first turn and then attacks on the second.
    
    Sky Uppercut
    Move type: Fighting
    Move power: 85
    Accuracy: 90
    PP: 15
    Effects: Hit's pokemon using fly.
    
    Slack Off
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 10
    Effects: Heals 50% of the user's HP.
    
    Slam
    Move type: Normal
    Move power: 80
    Accuracy: 75
    PP: 20
    Effects: N/A
    
    Slash
    Move type: Normal
    Move power: 70
    Accuracy: 100
    PP: 20
    Effects: High critical hit rate.
    
    Sleep Powder
    Move type: Grass
    Move power: N/A
    Accuracy: 75
    PP: 15
    Effects: If it hits, the target is afflicted with sleep.
    
    Sleep Talk
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: The user attacks randomly while asleep.
    
    Sludge
    Move type: Poison
    Move power: 65
    Accuracy: 100
    PP: 20
    Effects: 30% chance to poison target.
    
    Sludge Bomb
    Move type: Poison
    Move power: 90
    Accuracy: 100
    PP: 10
    Effects: 10% chance to poison target.
    
    Smellingsalt
    Move type: Normal
    Move power: 60
    Accuracy: 100
    PP: 10
    Effects: Inflicts 200% damage if target is paralyzed, but cures paralasis.
    
    Smog
    Move type: Poison
    Move power: 20
    Accuracy: 70
    PP: 20
    Effects: 30% chance to poison target.
    
    Smokescreen
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: Lowers the target's accuracy.
    
    Snatch
    Move type: Dark
    Move power: N/A
    Accuracy: 100
    PP: 10
    Effects: If the foe uses a move that has a positive effect,
             that effect is stolen by the user.
    
    Snore
    Move type: Normal
    Move power: 40
    Accuracy: 100
    PP: 15
    Effects: Allows the user to attack while asleep.
    
    Solarbeam
    Move type: Grass
    Move power: 120
    Accuracy: 100
    PP: 10
    Effects: Charges up with sunlight and attacks with a powerful beam.
                No charge is needed when Sunny Day is in effect.
                Take two turns to charge it rain dance is in effect.
    
    Sonicboom
    Move type: Normal
    Move power: N/A
    Accuracy: 90
    PP: 20
    Effects: Does 20 damage.
    
    Spark
    Move type: Electric
    Move power: 65
    Accuracy: 100
    PP: 20
    Effects: 30% chance to paralyse target.
    
    Spike Cannon
    Move type: Normal
    Move power: 20
    Accuracy: 100
    PP: 15
    Effects: Attacks 2 - 5 times.
    
    Spikes
    Move type: Ground
    Move power: N/A
    Accuracy: N/A
    PP: 20
    Effects: Lays spikes on the battlefield that damage pokemon that are
             switched in.
    
    Spit Up
    Move type: Normal
    Move power: 100
    Accuracy: 100
    PP: 10
    Effects: The more the user stockpiles, the more powerful it is.
    
    Spite
    Move type: Ghost
    Move power: N/A
    Accuracy: 100
    PP: 10
    Effects: Lowers the PP of the last move the target used.
    
    Splash
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 40
    Effects: Does nothing whatsoever. The move is useless.
    
    Spore
    Move type: Grass
    Move power: N/A
    Accuracy: 100
    PP: 15
    Effects: Causes the target to fall asleep.
    
    Steel Wing
    Move type: Steel
    Move power: 70
    Accuracy: 90
    PP: 25
    Effects: May raise the defense of the user.
    
    Stockpile
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: Use consecutive times to power up "swallow"
    
    Stomp
    Move type: Normal
    Move power: 65
    Accuracy: 100
    PP: 20
    Effects: 30% chance to make the target flinch.
    
    Strength
    Move type: Normal
    Move power: 80
    Accuracy: 100
    PP: 15
    Effects: Moves boulders on the field.
    
    String Shot
    Move type: Bug
    Move power: N/A
    Accuracy: 95
    PP: 40
    Effects: If it hits, the target's speed is lowered.
    
    Struggle
    Move type: ???
    Move power: 50
    Accuracy: 100
    PP: Infinite
    Effects: Pokemon automatically use this move when out of PP for all moves.
             User takes recoil damage.
    
    Stun Spore
    Move type: Grass
    Move power: N/A
    Accuracy: 75
    PP: 30
    Effects: If it hits, the target is paralyzed.
    
    Submission
    Move type: Fighting
    Move power: 80
    Accuracy: 80
    PP: 25
    Effects: User takes recoil damage.
    
    Substitute
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: USer loses 25% HP and creates a substitue to take damage.
    
    Sunny Day
    Move type: Fire
    Move power: N/A
    Accuracy: N/A
    PP: 5
    Effects: Makes the sun shine brightly adding 50% power to fire moves
                and taking 50% power from water moves.
    
    Superpower
    Move type: Fighting
    Move power: 120
    Accuracy: 100
    PP: 5
    Effects: User's defense and attack are lowered.
    
    Supersonic
    Move type: Normal
    Move power: N/A
    Accuracy: 55
    PP: 20
    Effects: If it hits, the target is confused.
    
    Surf
    Move type: Water
    Move power: 95
    Accuracy: 100
    PP: 15
    Effects: N/A o_o
    
    Swagger
    Move type: Normal
    Move power: N/A
    Accuracy: 90
    PP: 15
    Effects: Sharply boosts the attack of the target, but causes confusion.
    
    Swallow
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: Use stockpile to boost the healing power of this move.
    
    Sweet Kiss
    Move type: Normal
    Move power: N/A
    Accuracy: 75
    PP: 10
    Effects: If it hits, the target is confused.
    
    Sweet Scent
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: Lowers the evasion of the target.
    
    Swift
    Move type: Normal
    Move power: 60
    Accuracy: N/A
    PP: 20
    Effects: The move will connect. Period.
    
    Swords Dance
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 30
    Effects: Sharply boosts the attack of the user.
    
    Synthesis
    Move type: Grass
    Move power: N/A
    Accuracy: N/A
    PP: 5
    Effects: The user restores HP depending on the weather.
    
    Tackle
    Move type: Normal
    Move power: 35
    Accuracy: 95
    PP: 35
    Effects:  N/A o_o
    
    Tail Glow
    Move type: Bug
    Move power: N/A
    Accuracy: N/A
    PP: 20
    Effects: Sharply boosts the special attack of the user.
    
    Tail Whip
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 30
    Effects: Lowers the target's defense.
    
    Take Down
    Move type: Normal
    Move power: 90
    Accuracy: 85
    PP: 20
    Effects: User takes recoil damage.
    
    Taunt
    Move type: Dark
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: Target must use an attack move forthe next 2 turns or the move
             will fail.
    
    Teeter Dance
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: Confuses all pokemon on the field but the user.
    
    Teleport
    Move type: Psychic
    Move power: N/A
    Accuracy: N/A
    PP: 20
    Effects: Teleports out of battle and to the last pokemon station in GBA games.
             No use in Colosseum.
    
    Thief
    Move type: Dark
    Move power: 40
    Accuracy: 100
    PP: 10
    Effects: User might steal the target's held item
    
    Thrash
    Move type: Normal
    Move power: 90
    Accuracy: 100
    PP: 20
    Effects: User attacks for 2 or 3 turns but then becomes confused.
    
    Thunder
    Move type: Electric
    Move power: 120
    Accuracy: 70
    PP: 10
    Effects: 30% chance to paralyze target.
                Move has 100% accuracy when rain sance is in effect.
                Move has 40% accuracy when sunny day is in effect.
                Move does double damage to pokemon using fly.
    
    Thunder Wave
    Move type: Electric
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: The target is paralyzed.
    
    Thunderbolt
    Move type: Electric
    Move power: 95
    Accuracy: 100
    PP: 15
    Effects: 10% chance to paralyze the target.
    
    Thunderpunch
    Move type: Electric
    Move power: 75
    Accuracy: 100
    PP: 15
    Effects: 30% chance to paralyze the target.
    
    Thundershock
    Move type: Electric
    Move power: 40
    Accuracy: 100
    PP: 30
    Effects: 10% chance to paralyze the target.
    
    Tickle
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: Lowers the defense and attack of the target.
    
    Torment
    Move type: Dark
    Move power: N/A
    Accuracy: 100
    PP: 15
    Effects: Target can no longer use any move consecutively.
    
    Toxic
    Move type: Poison
    Move power: N/A
    Accuracy: 85
    PP: 10
    Effects: Badly poisons the foe. ^_^ Awesome move.
    
    Tri-Attack
    Move type: Normal
    Move power: 80
    Accuracy: 100
    PP: 10
    Effects: 10% chance to paralyze the target.
                10% chance to freeze the target.
                10% chance to burn the target.
    Trick
    Move type: Psychic
    Move power: N/A
    Accuracy: 100
    PP: 10
    Effects: User switches held items with target.
    
    Triple Kick
    Move type: Fighting
    Move power: 10
    Accuracy: 90
    PP: 10
    Effects: Kicks the target three times, each strike doing more damage that the
             one before.
    
    Twister
    Move type: Dragon
    Move power: 40
    Accuracy: 100
    PP: 20
    Effects: Double damage against flying foes. 30% chance to make target flinch.
    
    Uproar
    Move type: Normal
    Move power: 50
    Accuracy: 100
    PP: 10
    Effects: Attacks for 2 to 5 consecutive turns while preventing sleep.
    
    ViceGrip
    Move type: Normal
    Move power: 55
    Accuracy: 100
    PP: 30
    Effects: N/A o_o
    
    Vine Whip
    Move Type: Grass
    Move Power: 35
    Accuracy: 100
    PP: 10
    Effects: N/A o_o
    
    Vital Throw
    Move type: Fighting
    Move power: 70
    Accuracy: 100
    PP: 10
    Effects: Attacks last but the move will hit without fail.
    
    Water Gun
    Move type: Water
    Move power: 40
    Accuracy: 100
    PP: 25
    Effects: N/A o_o
    
    Water Pulse
    Move type: Water
    Move power: 60
    Accuracy: 100
    PP: 20
    Effects: 20% chance to confuse the target.
    
    Water Sport
    Move type: Water
    Move power: N/A
    Accuracy: N/A
    PP: 15
    Effects: Reduces the power of fire moves by 50%
    
    Water Spout
    Move type: Water
    Move power: 150
    Accuracy: 100
    PP: 5
    Effects: The higher the user's HP, the more powerful the move.
    
    Waterfall
    Move type: Water
    Move power: 80
    Accuracy: 100
    PP: 15
    Effects: N/A o_o
    
    Weather Ball
    Move type: Normal
    Move power: 50
    Accuracy: 100
    PP: 10
    Effects: This move's power is doubled when a weather effect is in play and
             becomes the type of the weather effect.
    
    Whirlpool
    Move type: Water
    Move power: 15
    Accuracy: 70
    PP: 15
    Effects: Does damage for 2 to 5 turns preventing the target's escape.
    
    Whirlwind
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 20
    Effects: Forces foe to switch pokemon.
    
    Will-O-Wisp
    Move type: Fire
    Move power: N/A
    Accuracy: 75
    PP: 15
    Effects: If it hits, the target is burned.
    
    Wing Attack
    Move type: Flying
    Move power: 60
    Accuracy: 100
    PP: 35
    Effects: N/A o_o
    
    Wish
    Move type: Normal
    Move power: N/A
    Accuracy: N/A
    PP: 10
    Effects: The pokemon in play at the end of the next turn will revive 50% HP.
    
    Wrap
    Move type: Normal
    Move power: 15
    Accuracy: 85
    PP: 20
    Effects: Does continual damage for 2 to 5 turns preventing the target's escape.
    
    Yawn
    Move type: Normal
    Move power: N/A
    Accuracy: 100
    PP: 10
    Effects: At the end of the next turn the target will fall asleep.
    
    Zap Cannon
    Move type: Electric
    Move power: 100
    Accuracy: 50
    PP: 5
    Effects: If it hits the target will take damage and become paralyzed.
    
    
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                                 5: TM locations
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                                     [A005]
    The following are TM's. Moves that are taught to pokemon VIA a one time use
    item. This list is thank to...ME!
    
    01 Focus punch
    Type:          Fighting
    Base PP:       20
    Accuracy:      100
    Base power:    150
    Effect:        Attacks last. If user is hit user flinches.
    
    02 Dragon claw
    Type:          Dragon
    Base PP:       15
    Accuracy:      100
    Base power:    80
    Effect:        N/A
    
    03 Water pulse
    Type:          Water
    Base PP:       20
    Accuracy:      100
    Base power:    60
    Effect:        10% chance to confuse
    
    04 Calm mind
    Type:          Psychic
    Base PP:       20
    Accuracy:      ---
    Base power:    ---
    Effect:        Raises SP.ATT and SP.DEF.
    
    05 Roar
    Type:          Normal
    Base PP:       20
    Accuracy:      100
    Base power:    ---
    Effect:        Makes trainer pokemon switch out.
    
    06 Toxic
    Type:          Poison
    Base PP:       10
    Accuracy:      85
    Base power:    ---
    Effect:        Poisons foe with a poison that gets worse each turn.
    
    07 Hail
    Type:          Ice
    Base PP:       10
    Accuracy:      ---
    Base power:    ---
    Effect:        Summons a hail storm that hurts all types besides ice.
    
    08 Bulk up
    Type:          Fighting
    Base PP:       20
    Accuracy:      ---
    Base power:    ---
    Effect:        Raises Attack and Defense.
    
    09 Bullet seed
    Type:          Grass
    Base PP:       30
    Accuracy:      100
    Base power:    10
    Effect:        Attacks 2-5 times per turn.
    
    10 Hidden power
    Type:          Normal
    Base PP:       15
    Accuracy:      100
    Base power:    ---
    Effect:        This move has different type and power depending on your pokemon.
    
    11 Sunny day
    Type:          Fire
    Base PP:       5
    Accuracy:      ---
    Base power:    ---
    Effect:        Boosts the power of fire moves for 5 turns. No Solarbeam charge.
    
    12 Taunt
    Type:          Dark
    Base PP:       20
    Accuracy:      100
    Base power:    ---
    Effect:        Taunts the foe and forces them to only use attack moves.
    
    13 Ice beam
    Type:          Ice
    Base PP:       10
    Accuracy:      100
    Base power:    95
    Effect:        10% chance of freezing the foe
    
    14 Blizzard
    Type:          Ice
    Base PP:       5
    Accuracy:      70
    Base power:    120
    Effect:        10% chance of freezing Foe. Hits both enemies in double battle.
    
    15 Hyper beam
    Type:          Normal
    Base PP:       5
    Accuracy:      90
    Base power:    150
    Effect:        Attacks but the user cannot move or switch out next turn.
    
    16 Light screen
    Type:          Psychic
    Base PP:       30
    Accuracy:      ---
    Base power:    ---
    Effect:        Creates a screen of light that cuts Sp damage by 50%
    
    17 Protect
    Type:          Normal
    Base PP:       10
    Accuracy:      ---
    Base power:    ---
    Effect:        Completely negates all attacks that turn.
    
    18 Rain dance
    Type:          Water
    Base PP:       5
    Accuracy:      ---
    Base power:    ---
    Effect:        Powers up water type moves for 5 turns. Thunder is 100% accurate.
    
    19 Giga drain
    Type:          Grass
    Base PP:       5
    Accuracy:      100
    Base power:    60
    Effect:        Returns half of damage done to foe to the users HP
    
    20 Safeguard
    Type:          Normal
    Base PP:       25
    Accuracy:      ---
    Base power:    ---
    Effect:        Covers user and team and prevents any status problems.
    
    21 Frustration
    Type:          Normal
    Base PP:       20
    Accuracy:      100
    Base power:    ---
    Effect:        This attack is stronger the more your pokemon hates you.
    
    22 Solarbeam
    Type:          Grass
    Base PP:       10
    Accuracy:      100
    Base power:    120
    Effect:        Charges for one turn and unleashes the next.
    
    23 Iron tail
    Type:          Steel
    Base PP:       15
    Accuracy:      75
    Base power:    100
    Effect:        10% chance of lowering foes defense
    
    24 Thunderbolt
    Type:          Electric
    Base PP:       15
    Accuracy:      100
    Base power:    95
    Effect:        10% chance of paralyzing Foe
    
    25 Thunder
    Type:          Electric
    Base PP:       10
    Accuracy:      70
    Base power:    120
    Effect:        100% accurate with rain dance active.
    
    26 Earthquake
    Type:          Ground
    Base PP:       10
    Accuracy:      100
    Base power:    100
    Effect:        Double damage on a pokemon using Dig.
    
    27 Return
    Type:          Normal
    Base PP:       20
    Accuracy:      100
    Base power:    ---
    Effect:        This attack is more powerful the more your pokemon loves you.
    
    28 Dig
    Type:          Ground
    Base PP:       10
    Accuracy:      100
    Base power:    60
    Effect:        Cannot be hit while underground.
    
    29 Psychic
    Type:          Psychic
    Base PP:       10
    Accuracy:      100
    Base power:    90
    Effect:        10% chance of lowering SP.DEF
    
    30 Shadow ball
    Type:          Ghost
    Base PP:       15
    Accuracy:      100
    Base power:    80
    Effect:        10% chance of lowering SP.DEF
    
    31 Brick break
    Type:          Fighting
    Base PP:       15
    Accuracy:      100
    Base power:    75
    Effect:        Shatters Light Screen and Reflect.
    
    32 Double team
    Type:          Normal
    Base PP:       15
    Accuracy:      ---
    Base power:    ---
    Effect:        Makes user more evasive
    
    33 Reflect
    Type:          Psychic
    Base PP:       20
    Accuracy:      ---
    Base power:    ---
    Effect:        Creates a wall of light that reduced Normal attacks by 50%
    
    34 Shockwave
    Type:          Electric
    Base PP:       20
    Accuracy:      ---
    Base power:    60
    Effect:        An electric attack that always hits.
    
    35 Flamethrower
    Type:          Fire
    Base PP:       15
    Accuracy:      100
    Base power:    95
    Effect:        10% chance of burning foe.
    
    36 Sludge bomb
    Type:          Poison
    Base PP:       10
    Accuracy:      100
    Base power:    90
    Effect:        10% chance of poisoning Foe.
    
    37 Sandstorm
    Type:          Rock
    Base PP:       10
    Accuracy:      ---
    Base power:    ---
    Effect:        Creates a storm that hurts all types but rock, ground, and steel
    
    38 Fire blast
    Type:          Fire
    Base PP:       5
    Accuracy:      85
    Base power:    120
    Effect:        10% chance of burning foe.
    
    39 Rock Tomb
    Type:          Rock
    Base PP:       10
    Accuracy:      80
    Base power:    50
    Effect:        Lowers speed of foe.
    
    40 Aerial ace
    Type:          Flying
    Base PP:       20
    Accuracy:      ---
    Base power:    60
    Effect:        A flying type attack that never misses.
    
    41 Torment
    Type:          Dark
    Base PP:       15
    Accuracy:      100
    Base power:    ---
    Effect:        Keeps the foe from using the same move in a row.
    
    42 Facade
    Type:          Normal
    Base PP:       20
    Accuracy:      100
    Base power:    70
    Effect:        Raises users attack when paralyzed, burned, or poisoned.
    
    43 Secret power
    Type:          Normal
    Base PP:       20
    Accuracy:      100
    Base power:    70
    Effect:        10% chance of adding an effect based on where you are.
    
    44 Rest
    Type:          Normal
    Base PP:       20
    Accuracy:      ---
    Base power:    ---
    Effect:        User regains all health and status but sleeps for 2 turns.
    
    45 Attract
    Type:          Normal
    Base PP:       10
    Accuracy:      100
    Base power:    ---
    Effect:        Makes the opposite gender less likely to attack.
    
    46 Thief
    Type:          Dark
    Base PP:       10
    Accuracy:      100
    Base power:    40
    Effect:        ??% chance of stealing the foes held item.
    
    47 Steel wing
    Type:          Steel
    Base PP:       25
    Accuracy:      90
    Base power:    70
    Effect:        N/A
    
    48 Skill swap
    Type:          Psychic
    Base PP:       10
    Accuracy:      100
    Base power:    ---
    Effect:        User trades Special abilities with the target.
    
    49 Snatch
    Type:          Dark
    Base PP:       10
    Accuracy:      100
    Base power:    ---
    Effect:        Steals effects of the move the foe uses next.
    
    50 Overheat
    Type:          Fire
    Base PP:       5
    Accuracy:      100
    Base power:    150
    Effect:        Severely lower the SP.ATT of the user.
    
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                                  6:  Credits
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                                     [A006]
    Credits go here in the event that I deem anybody worthy 
    of credit.
    
    Jeff Veasey AKA CJayC For the wonderful site to put it on.
    I appriciate the work you do for the site Jeff.
    
    My best friends Josh and Emily because I friggin love them
    to death! You guys are the awesomest! ^_^
    
    Bryan D. for pointing aout about 2 dozen small errors in my guide.
    
    Hydro Kirby for a move I left out and a couple errors.
    
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                             7:  Contact information
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                                     [A007]
    
    If for some reason or other you wish to E-mail me, My E-mail is:
    
    Kirbyroks @ gmail . com
    
    Also, be sure to put "Walkthrough Question" in the title or it will get deleted
    by my spam filter, and be sure to mention which guide it is. I have several
    guides out and asking me questions about how to do something in "Game X" aren't
    going to be answered.
    
    
    *******************************************************************************
    *             FOR THE LOVE OF ALL THAT IS HOLY ON THIS GOOD EARTH             *
    *******************************************************************************
    
    R E A D   T H E   F R E A K I N G   W A L K T H R O U G H ! ! !
    
    That is what it's here for! I have get several dozen E-mails a week that are
    promptly deleted because the answer was in the FAQ. I mean BLATANTLY in the
    FAQ. As in if they stuck out any more they would poke you in the eyes!
    
    Please don't abuse the E-mail and make sure I haven't answered your question in
    the guide. Other than that E-mail me all you like!
    *******************************************************************************
    And that wraps up this literary masterpiece. Thanks for reading!
    Josh and Emily, you own! I love you guys so much! 
    
                 \^^^/                                            \^^^/
              \m/(-_-)\m/ Peace and love and happiness to all! \m/(-_-)\m/
                 ( . )        [Hugs]----<(^_^)>----[Hugs]         ( . )
                 _/ \_ (>^_^)> <(^_^<)           (>^_^)> <(^_^<)  _/ \_
    ************************END OF FILE********************************************