Gym Leader Guide by Subzero8287

Updated: 10/19/05 | Printable Version

In-Depth Gym Guide
Pokemon Emerald
Gameboy Advance/SP
Written by: Andy Wellens (subzero8287, PrinceEphraim)
Current version and date of version: 0.8 (October 16, 2005)

Table of Contents:
I. Table of Contents
II. Version History
III. Introduction to Guide and Pokemon
IV. Gym Leaders
   A. Gym Leader 1: Roxanne  
   B. Gym Leader 2: Brawly  
   C. Gym Leader 3. Wattson  
   D. Gym Leader 4: Flannery  
   E. Gym Leader 5: Norman  
   F. Gym Leader 6: Winona  
   G. Gym Leader 7: Liza and Tate  
   H. Gym Leader 8: Juan  
V. The Elite Four: Introduction
   Elite Four Battle I: Sidney
   Elite Four Battle II: Pheobe
   Elite Four Battle III: Glacia
   Elite Four Battle IV: Drake
   Hoenn Champion: ?????
VI. Legal Stuff
VII. Special Thanks
VIII. Reaching Me

Version History
  -Version .5 (June 21, 2005) - Did the 8 Gym Leaders and made the raw outline 
for the FAQ. 
  -Version .75 (June 22, 2005) - Finished up some things on the leaders, began 
the Elite Four parts.
  -Version .8 (October 16, 2005) - Finalized FAQ for submission.

                               Section III.

The Pokemon franchise has been around in America since 1998, with the
legendary Red and Blue games powerfully creating a mass fanbase. One of the 
trademark parts of the Pokemon series are the Gym Leaders, who could be 
considered "bosses" in one sense. This guide is meant to help you achieve 
victory against the Gym Leaders, as well as the deceptive Elite Four, and 
Rival battles, which constantly catches the player off guard if they don't 
know what's coming. As there are mutiple strategies to defeat each trainer, 
I've made multiple strategies for each fighter so that you can use the one 
you're most confortable with. Many of them will revolve around what Pokemon 
you decided to start off with. Well, that's all I have to say, so lets dive
right in!

                               Section IV.
                               Gym Leaders

Gym Leader I: Roxanne 
Leader's Pokemon type: Rock, Ground
Reccomended types: Water, Grass, Fighting
Reccomended Level: 14
Types you shouldn't use: Flying, Fire, Bug, Normal
Difficulty with reccomended types: ** (out of five stars)
Difficulty without reccomended types: **** (also out of five stars)

When you win: You recieve the Stone Badge, which raises your Pokemon's attack,
and you are now allowed to use HM01: Cut. You also are awarded TM39, which is
Rock Tomb, a great attack early on in the game.

Roxanne's Pokemon:
1. Geodude
Level: 12 
Type: Rock/Ground
Attacks: Tackle, Defense Curl, Rock Throw, Rock Tomb

2. Geodude
Level: 12
Type: Rock/Ground
Attacks: Tackle, Defense Curl, Rock Throw, Rock Tomb

3. Nosepass
Level: 15
Type: Rock
Attacks: Block, Harden, Tackle, Rock Tomb

Information: Those who played the Red and Blue versions know about Brock, the
very first gym leader in those games. If you chose Squirtle or Bulbasaur, the
battle would be simple. Even his powerful Onix couldn't stand against a well 
trained Squirtle or Bulbasaur at at least level 11. It's basically the same 
story here. Roxanne's favor in Rock Pokemon gives you either a very easy win, 
or a potentially difficult battle.

Quick Advice: Unless you're in a hurry, NEVER skip the battles with the Gym 
Leader's trainers. They provide excellent experience and will give you an idea
of how well you will do against the leader.

Strategy: If you  picked up Mudkip or Treeko, you should level them up to 
about level 10. By then Mudkip will gain the ability water Gun, and Treeko 
will have learned Absorb at level 6. Sending them on a full frontal assult on 
Roxanne's Pokemon will assure victory, but just be sure to save some potions 
for the battle. Some people, however, don't like packing all the experience in
to their starter, so even if you chose the water or grass starting Pokemon, 
you may want to pick up a Shroomish or Lotad and train them. Their evolutions 
become quite powerful in time. If you picked my personal favorite starter,
Torchic, things aren't as bad as you might think. Nintendo decided to be nice
and allow you to catch a water type Pokemon right away in the game, which
goes by the name of Wingull, so either way this battle can become quite easy.
Same goes for Lotad and Shroomish. However, Torchic may miss out on some great
experience, which is bad. What I like to do is train Torchic for a while, yeah
it's a bit boring, to level 15 or 16 (which will make him evolve), and then 
take on the Gym Leader, which will make things pretty simple. If you don't 
have the patience for such a thing, send out your Torchic on the two Youngster
s before the leader, and take them down, healing after every battle, and 
carefully take on Roxanne with your Shroomish, Lotad, or Wingull, but be sure 
to train them or they will bet beat down by Nosepass's Rock Tomb attack. On 
another note, if you do decide to evolve your Torchic into Combusken, it will 
learn Double Kick, which will obliterate Roxanne's Pokemon. Every one of 
Roxanne's Pokemon has a powerful rock move, so quick-hitting and caution is 
the key to victory.

Gym Leader II: Brawly
Leader's Pokemon type: Fighting
Reccomended types: Flying, Psychic
Reccomended Level: 17
Types you shouldn't use: Normal, Rock
Difficulty with reccomended types: * (out of five stars)
Difficulty without reccomended types: *** (also out of five stars)

When you win: You get the Knuckle Badge, which makes traded Pokemon up to 
level 30 obey you, and you are now able to use HM05: flash outside of battle. 
You also get TM08, which is Bulk Up, which is a good attack for fighters that 
raises both their attack and defense.

Brawly's Pokemon:
1. Machop
Level: 16 
Type: Fighting
Attacks: Karate Chop, Low Kick, Seismic Toss, Bulk Up

2. Meditite
Level: 16
Type: Fighting/Psychic
Attacks: Focus Punch, Reflect, Light Screen, Bulk Up

3. Makuhita
Level: 19
Type: Fighting
Attacks: Arm Thrust, Vital Throw, Reversal, Bulk Up

Information: Fighting types are about as physical as you can get. With outrage
ous attack power and excellent speed, they take down unsuspecting opponents in
a flash. Few Pokemon have the defense to withstand a fighting type of a 
higher level, but quite simply, if you train against his trainers and do well,
Brawly will be easy. The gym is covered in darkness, and you can only bring 
light in by defeating the trainers, but even when you know where the Leader is
hiding, make sure to battle every trainer to guarentee tons of experience and

Strategy: If you picked up a Taillow and raised it to at least level 15, 
you're in luck. Taillow's flying attacks will take down Machop and Makuhita 
without too much effort. Brawly's Pokemon simply cannot stand up to Taillow's 
Wing Attack. Ralts is an excellent bet too, but Ralts is very rare, and tough 
to train, not to mention it can't attack for a few levels. What could be done 
is you can catch one on Route 102 (it will take some time to find), and put it
out into battle and bring it back right away to get half the experience. 
Ralts learns Confusion at level 6, so it can train itself once you get it 
there. Fighting Pokemon have abominable Special Defense, so a couple powerful 
Confusion attacks will bring Brawly's Pokemon down. Granite cave exists just 
outside Dewford, and if you get lucky you can catch an Abra, which grow 
extremely fast and can learn a multitude of attacks. Once evolved into 
Kadabra at level 16, Brawly won't stand a chance. The most straightfoward 
strategy is to just level your starter to a good number (around 17 at least to
assure that it evolves) and pound Brawly into the dirt with special attacks 
from your starter.

Gym Leader III: Wattson
Leader's Pokemon type: Electric, Steel
Reccomended types: Fire, Ground, Fighting
Reccomended Level: 20
Types you shouldn't use: Water, Psychic
Difficulty with reccomended types: * (out of five stars)
Difficulty without reccomended types: ***** (also out of five stars)

When you win: You recieve the Dynamo Badge, which raises your Pokemon's speed,
and you are now allowed to use HM06: Rock Smash outside of battle. You also 
are awarded TM 34, which is Shock Wave, an attack that never misses.

Wattson's Pokemon:
1. Voltorb
Level: 20 
Type: Electric
Attacks: Rollout, Spark, Selfdestruct, Shock Wave

2. Electrike
Level: 20
Type: Electric
Attacks: Shock Attack, Quick Attack, Leer, Howl

3. Magneton
Level: 22
Type: Electric/Steel
Attacks: Supersonic, Shock Wave, Thunder Wave, Sonicboom

4. Manectric
Level: 24
Type: Electric
Attacks: Quick Attack, Shock Wave, Thunder Wave, Howl

Information: Electric and Steel is a dealy combination and the dual types and
the previously mild Magnamite and its evolution Magneton have become insanely
deadly. At this point in the game, 20 hit points is still quite a bit, and the
Sonicboom attacks Wattson's Pokemon use are still deadly, especially for 
Pokemon with low HP like Kababra. You can use the added steel type to your 
advantage by throwing in a fire type as well to take care of Magneton.

Strategy: Without a Ground or Fire or Fighting type this battle becomes hard. 
Very hard. Well, if you started off with Torchic it will no doubt be a 
Combusken now, though unfortunately it probably only has Ember still. If you 
picked up an Aron or Geodude in Granite cave and you raised it you should be 
in good shape. If you chose Mudkip you are most likely, believe in or not, 
in excellent shape. By now you should have evolved him into Marshtomp who 
has a resistance to Electric attacks! Treeko isn't directly weak against the 
electric types, in fact electricity is weak against grass types, but grass 
moves are weak against steel, which creates a problem when facing Magneton. 
Wattson's Voltorb, knows Rollout, a deadly rock attack that becomes nearly 
impossible to beat when it gets fully powered so knock it out fast. Voltorb 
also knows Sonicboom so watch out for that. As always, stock yourself with 
tons of Potions and Super Potions, but with a ground Pokemon like Marshtomp 
or Aron you will have no problems, even if they are low levels, but again I 
caution you about Sonicboom, at this stage it is very powerful still.

Gym Leader IV: Flannery
Leader's Pokemon type: Fire
Reccomended types: Water, Ground, Rock
Reccomended Level: 24
Types you shouldn't use: Grass, Bug, Steel
Difficulty with reccomended types: * (out of five stars)
Difficulty without reccomended types: **** (also out of five stars)

When you win: Flannery gives you the Heat Badge, Pokemon listen to you up to 
level 50, and you can use HM04: Strength outside of battle. TM50 is granted to
you, and is called Overheat, one of the strongest moves in the game, but it 
greatly reduces your Pokemon's Special Attack every time you use it.

Flannery's Pokemon:
1. Numel
Level: 24 
Type: Fire/Ground
Attacks: Overheat, Take Down, Magnitude, Sunny Day

2. Camerupt
Level: 26
Type: Fire
Attacks: Overheat, Take down, Sunny Day, Attract

3. Slugma
Level: 24
Type: Fire
Attacks: Overheat, Smog, Light Screen, Sunny Day

4. Torkoal
Level: 29
Type: Fire
Attacks: Overheat, Sunny Day, Body Slam, Attract

Information: After a long break between the third and fourth gym leaders, it's
time to fight once again. Flannery controls fire types, but that is to your 
advantage if you have a water, ground, or rock type. If you are arrogant 
enough to send out a bug, grass, or steel type, Flannery will wipe them away 
without any effort at all.

Strategy: Flannery's Pokemon are all slow, and that is the key to victory. 
She loves to use Overheat, a move I wouldn't reccomend using all that much 
once you win (of course you're going to win!) and it does a nifty amount of 
damage, and every single one of her Pokemon know the move. Combined with 
Sunny Day, Overheat will most likely destroy any of your Pokemon, so be aware 
of that. If you began with Mudkip, toss him out and use Water Gun (heck even 
Mud-Slap would work) to take down her flaming Pokemon. If you still have that 
Geodude, it would do well in this gym. Under no circumstances should you ever 
take out Treeko or any grass types. Same goes for any steel or bug Pokemon. I 
assure you they will get fried instantly. One extremely key point about this 
battle is try to avoid using male Pokemon when fighting Torkoal. It has the 
Attract ability, and I promise you it's a real pain to deal with. When under 
the influence of Attract, there is a 50% chance you will be unable to attack, 
which leaves you open for an attack like Overheat. Nasty combination. If 
you've spent time fighting the lackeys in this gym, you'll find that many of 
them use the same Pokemon and if you can handle them, Flannery should be 
alright. Like I keep saying, never skip out on fighting them, as they are a 
really good indicator of how you are going to do, plus they are a great source
of experience.

Gym Leader V: Norman
Leader's Pokemon type: Normal
Reccomended types: Fighting
Reccomended Level: 29
Types you shouldn't use: None
Difficulty with reccomended types: *** (out of five stars)
Difficulty without reccomended types: ***** (also out of five stars)

When you win: You get the Balance Badge, which increases the Defense of your 
Pokemon. you can now use HM03: Surf, outside of battle. Your TM is TM42, 
called Facade, a strong attack that doubles in power if you are poisoned, 
paralyzed, or burned. Not bad, eh?

Norman's Pokemon:
1. Spinda
Level: 27 
Type: Normal
Attacks: Teeter Dance, Facade, Psybeam, Encore

2. Vigoroth
Level: 27
Type: Normal
Attacks: Slash, Facade, Encore, Faint Attack

3. Linoone
Level: 29
Type: Normal
Attacks: Slash, Belly Drum, Facade, Headbutt

4. Slaking
Level: 31
Type: Normal
Attacks: Counter, Facade, Yawn, Faint Attack

Information: So you finally fight your dad. Now I know that when you first 
came to this gym in the beginning of the game, you wanted to fight him. It's 
probably a good thing you didn't....this guy is strong. Slaking, if used right
 is a tank that will scare the pants off you. It has stats close to the 
legendary Pokemon. Yikes....Fortunately, it can attack only once every two, 
which saves your hide. Norman's gym decided it wanted to be weird, and you get
to enter rooms that have focus on a particular trait. Never be like them. You
need balance on a team, so it's ironic that in the gym where you get the 
balance badge, most of the trainers focus on one stat. Every trainer starts 
off with an item (like X Attack) which gives you a free hit. Use this to your 
advantage, and fight as many trainers as possible, healing after each one. 
You will need the experience believe me.

Strategy: Oddly enough, Norman begins the battle with a Spinda. Spinda has 
Teeter  Dance, an annyoing as heck move that will confuse your Pokemon. 
Dispose of this lightweight as fast as possible. A strong fighting type 
Pokemon is definately needed here, and if you don't have one, seriously 
consider getting one. It will come in handy for the Elite Four as well. 
Spinda also has Psybeam, which is bad for Fighters, but it won't damage an 
experienced Fighting Pokemon very much. Vigoroth is pretty easy to handle as 
well. It has Facade, so don't poison, paralyze, or burn it, or else it will 
double in power. Linoone uses Belly Drum to max out its attack, but it cuts 
its HP in half, and a strong attack will finish it off. Problem solved. The 
level 31 Slaking is a beast. If you don't have complete confidence in your 
Fighter, be very careful. Low Kick does great against Slaking's heavy weight, 
but if Slaking uses Counter, it will likely kill you if you didn't finish him 
off. Slaking only attacks once every other turn, so use the extra time to your

Gym Leader VI: Winona
Leader's Pokemon type: Flying
Reccomended types: Electric, Ice, Rock
Reccomended Level: 30
Types you shouldn't use: Grass, Fighting, Bug, Psychic, Ground 
Difficulty with reccomended types: * (out of five stars)
Difficulty without reccomended types: *** (also out of five stars)

When you win: The interesting Gym Leader grants you the Feather Badge, which 
makes traded Pokemon obey you until level 70, and you can now use HM02: Fly 
outside of battle. TM40 (Aerial Ace) is given to you, which is an attack that 
never misses.

Winona's Pokemon:
1. Swablu
Level: 29 
Type: Normal/Flying
Attacks: Perish Song, Mirror Move, Safeguard, Aerial Ace

2. Tropius
Level: 29
Type: Grass/Flying
Attacks: Sunny Day, Mirror Move, Solarbeam, Synthesis

3. Pelipper
Level: 30
Type: Water/Flying
Attacks: Water Gun, Supersonic, Protect, Aerial Ace

4. Skarmory
Level: 31
Type: Flying/Steel
Attacks: Sand-Attack, Steel Wing, Fury Attack, Aerial Ace

5. Altaria
Level: 33
Type: Dragon/Flying
Attacks: Earthquake, Dragon Dance, Dragonbreath, Aerial Ace

Information: Winona is a bird master, and the first gym leader specializing 
in Flying types since the first gym leader of Pokemon Gold/Silver. The 
structure of the gym is different, and you must rotate the trainers and step 
on warp pads to get through the gym. After a few doors  the puzzle gets a 
little tricky but it takes a couple minutes at most to get through the doors.

Strategy: With a flying gym leader the first thought that should pop into 
anyone's head is electricity. Unfortunately it isn't quite that simple here, 
but if you have an electric type it will easily dispose of Swablu, Skarmary, 
and Pelipper. An ice type here would be a godsend, and should be used to take 
out Tropius and Altaria. Altaria's attacks are pretty powerful, especially 
with Earthquake, which Electric type's fear. Another powerful, but possibly 
risky strategy is to use Rollout, if you have it, and build power. Once strong
enough it should take out basically all of Winona's Pokemon easily. Use your 
head, and this battle should an easier battle, and although it's obvious 
advice, I'll say it anyway...NEVER use a fighting type in this gym. 

Gym Leader VII: Liza and Tate
Leader's Pokemon type: Psychic/Rock
Reccomended types: Water, Grass, Dark
Reccomended Level: 36
Types you shouldn't use: Fire, Fighting, Bug, Normal
Difficulty with reccomended types: **** (out of five stars)
Difficulty without reccomended types: ***** (also out of five stars)

When you win: The twins will grant you the Mind Badge (they're really 
creative with the badge names are they?), which raises your Pokemon's Special 
Attack and Special Defense. You can use HM08: Dive outside of battle now. 
Your TM is Calm Mind (TM04), a good move for phychic Pokemon.

Liza and Tate's Pokemon:
1. Claydol
Level: 41 
Type: Ground/Psychic
Attacks: Earthquake, Psychic, Ancientpower, Light Screen

2. Xatu
Level: 41
Type: Psychic/Flying
Attacks: Psychic, Sunny Day, Confuse Ray, Calm Mind

3. Lunatone
Level: 42
Type: Psychic/Rock
Attacks: Light Screen, Psychic, Hypnosis, Calm Mind

4. Solrock
Level: 42
Type: Psychic/Rock
Attacks: Sunny Day, Solarbeam, Psychic, Flamethrower

Information: My favorite Gym Leaders, simply because of the 2 vs. 2 duel, are 
called Liza and Tate. They think they specialize in Psychic types, but their 
Pokemon are rock dual-types and rock is very simple to overcome. Nevertheless 
this battle is fun, but getting to the leaders is not fun at all. You are 
forced to navigate yourself through arrows and sliding floors with switches 
to reverse the arrows. Fight as many trainers as you can, as I always say, to 
get good experience. If your starter hasn't evolved yet, or your highest level 
hasn't reached 36 make sure to train to get there, or when the last gym 
leader, Juan, comes about, you will run into major trouble.

Strategy: Oh man. These two have been revamped big time since Ruby and 
Sapphire. Remember when it was only Lunaton and Solrock? Yeah, not anymore. 
This is a battle that is truly worthy of the title "second-to-last" gym 
leader. Xatu and Claydol get sent out first, and each have some nasty attacks.
Though rare, a Dark type would help you out immensely in this battle, and it 
would make it seem not so hard. Claydol has Earthquake, which will do a ton 
of damage to even higher leveled Pokemon. Xatu has Confuse Ray which can make 
things difficult, but switching out Pokemon is the remedy to that. Once you 
take care of one or both of them, Lunaton and Solrock pop out. Thanks to 
their rock types, grass and water types have the advantage here. If Xatu used 
Sunny Day, use that to your advantage if you have Solarbeam and use it. 
Solrock may also use it, but it too has Solarbeam and will cause massive 
damage to water types, and if you have Swampert Solarbeam will do quadruple 
damage to it. Not good. If necessary you can fight this classic RPG style, 
and have one Pokemon heal with items and use the other as a tank or sweeper. 
This battle is tough and if you breezed through it great job, but if you 
didn't don't be discouraged and keep trying, hopefully with a better strategy.

Gym Leader VI: Juan
Leader's Pokemon type: Water
Reccomended types: Electric, Grass, Fighting
Reccomended Level: 44-45
Types you shouldn't use: Ground, Water, Rock, Fire, Dragon 
Difficulty with reccomended types: **** (out of five stars)
Difficulty without reccomended types: ***** (also out of five stars)

When you win: Juan gives up the Rain Badge which makes Pokemon of all 
levels obey your command, and allows you to use HM07: Waterfall outside of 
battle. You get TM03, Water Pulse, as a prize. This attack has average power 
but may confuse the opponent.

Juan's Pokemon:
1. Luvdisc
Level: 41 
Type: Water
Attacks: Water Pulse, Attract, Sweet Kiss, Flail

2. Whiscash
Level: 41
Type: Ground/Water
Attacks: Rain Dance, Amnesia, Water Pulse, Earthquake

3. Sealeo
Level: 43
Type: Ice/Water
Attacks: Encore, Aurora Beam, Body Slam, Water Pulse

4. Crawdaunt
Level: 43
Type: Water/Dark
Attacks: Water Pulse, Crabhammer, Taunt, Leer

Information: Well we're finally on the final gym leader (yay), but Juan 
thinks he's funny and decides to make the path to him covered with thin ice. 
Step on a tile more than once and you fall and are forced to fight a trainer. 
My reccomendation: fall purposely and fight all the trainers. After you do, 
go heal at the Center and follow these instructions to get to the leader:

Ice Floor 1: This is one pretty easy. Once you step on the first tile, go 
right, up, left, left, up, right, and up to get off the first set.

Ice Floor 2: I actually had fun with this one. One you enter the room full of 
ice head left, left, left, up, up, right, right, down, right, right, right, 
down, right, up, up, up, left, left, left, up.

Ice Floor 3: This one is a doozy. Once you step onto the first platform head 
right, right, up, right, right, down, right, up, upp, up, left, left, down, 
left, up, left, down, down, left, left, down, left, up, left, down, left, up, 
left, up, up, right, down, right, up, right, down, right, up, right, up. 

Phew....Well anyway Juan is ready for you. Hopefully you picked up Rayquaza. 
Lemme tell you, during the Elite Four he is probably your strongest ally. 
Well now onto the leader Juan.

Strategy: This is the final gym, so it won't be easy (you weren't thinking 
that were you?), so even though Juan's type is as simplistic as "water" it 
will be a daunting task to defeat him. He has very high levels, and if you 
have any trouble at all with him, the Elite Four will make short work of your 
team. In other words, this battle is a good indication of how well you'll do 
once you get to the Elite Four. Juan's first Pokemon is Luvdisc, a sad excuse 
for a Pokemon that can easily be defeated, but do it with a Pokemon other 
than your main power Pokemon. Why? Well Luvdisc has some nasty status inducing
spells that are easily cured when switching out. Trash this loser and lets 
move on to Whiscash. With the same dual-type as Swampert, Whiscash has no 
weaknesses except for grass which does 4x damage. Dispose of it quickly 
before it gets out Earthquake or Rain Dance. Sealeo's only real weakness is 
fighing and so you should use some strong attacks against it, and same goes 
for Crawdaunt, which has two water attacks, but Crawdaunt's Special Attack is 
so bad that it won't do much. A strong fighting attack will take care of it. 
If a Pokemon managed to use Rain Dance and you have a Pokemon with Thunder, 
use it to your advantage against Luvdisc, Sealeo, and Crawdaunt. Finally 
there's Kingdra. Kingdra's only weakness are Dragon attacks, none of which 
are very powerful, so use your Pokemon that isn't weak against Ice or Water 
to finish it off. This battle, like the previous gym battle, is tough and 
don't be afraid to use as many potions as needed and make sure to stock up on 
a lot of them to begin with. On a final note, if you caught the Level 70 
Rayquaza, you can use it if needed but I wouldn't reccomend it because your 
other Pokemon need experience, and it's kind of cheap, but like I said, if 
you need Rayquaza don't be afraid to use him.

                               Section V.
                  Elite Four and Champion: Introduction

Introduction: The gym leaders were nothing compared to the Elite Four, and to 
help out the best I can, Im going crazily in-depth to fight these guys. If 
you levels aren't at least 40, you'll be blown away, but if you have a 
balanced team between levels 40-50, you should be okay. Buy as many revives, 
max potions, full heals, and full restores as you can. On your team to 
assure the best results you should have the following types of Pokemon:

In the walkthrough for the Elite Four I will make separate strategies for 
each of the Pokemon the Elite Four member has. If you're having trouble on 
any of the Pokemon, just scroll to them to get their information and a 
strategy to beat them. I cannot stress enough to have the right tyes of 
Pokemon. You cannot change your Pokemon once you enter the first room of the 
Elite Four battles, so look ahead to see what you face.

If you chose Torchic at the beginning of the game, this is where it finally 
pays off. Blaziken is a savior in these fights. Also, remember that only the 
first Pokemon that comes out is always first. The Elite Four esecially likes 
to mix up their lineup, but I'll still go in order of what they naturally 
would appear. Anyway let's move one shall we? Good luck!

Elite Four Battle I : Sidney
Pokemon's type: Dark
Reccomended types: Fighting, Electric, Ice
Reccomended Level: 45
Types you Shouldn't use: Psychic, Ghost, Grass, Ground, Rock

Pokemon 1: Mightyena    Type(s): Dark
Level: 46
-Double Edge

Strategy: Mightyena can be both annoying and easy. If you have a fighting 
type (such as Blaziken or Machamp) Mightyena becomes simple. This Pokemon 
cannot take an attack from a strong fighting type. Its Take Down attack is 
potent, but it recieves recoil damage. The Elite Four is notorious for using 
healing items, so make sure the least attack is powerful enough to finish 
Mightyena off. Pretty much never let an opponent get down to low HP, or 
you're in for some trouble. In these battles you cannot afford to waste time 
on a single Pokemon.

Pokemon 2: Shiftry    Type(s): Dark/Grass
Level: 48
-Double Team

Strategy: Another Dark Pokemon, another weakness to fighting. Bring in your 
fire type if you have one (you should) and burn this tree to the ground. 
Shiftry's goal is to annoy you and waste your resources. It will use Swagger 
to confuse you, while using Double Team to make it harder to hit. Not good. 
The secret to this battle is to knock it out fast, the longer it drags on, 
the worse off you are. If you have one, attach a Persim Berry to your Pokemon.
Once Swagger is used on you, your confusion will heal, and your attack will 
have gone up big time.

Pokemon 3: Cacturne    Type(s): Dark/Grass
Level: 46
-Cotton Spore
-Faint Attack
-Needle Arm
-Leech Seed

Strategy: Cacturne is the exact same type of Pokemon as Shiftry and the basic 
strategy is the same. A strong fire or fighting attack will beat the snot out 
of Cacturne. Cacturne is pretty easy to beat and is harmless except for its 
Cotten Spore and Leech Seed, but the Pokemon only needs to be switched out to 
cure them of the reduced speed or leech.

Pokemon 4: Crawdaunt    Type(s): Dark/Water
Level: 48
-Swords Dance

Strategy: You've faught a Crawdaunt in battle before (against Juan), and the 
strategy here is the same. Surf will do little to you, and Sidney has found 
that using physical attacks with Crawdaunt is the way to go. Knock out this 
guy quickly before it powers its attack up, and do not inflict a status 
condition that will power Facade.

Pokemon 5: Absol    Type(s): Dark
Level: 49
-Aerial Ace
-Swords Dance
-Rock Slide

Strategy: Absol is Sydney's last and most powerful Pokemon. Swords Dance will 
cause you a great deal of trouble, because Slash will become extra strong, 
and it has a high critical hit rate. Don't use a grass type on Absol, as 
Aerial Ace will knock it down. Absol is known for it's attack and speed, 
it's somewhat similar to Scyther stat-wise, so your best bet is a Fighting 
type. Absol is similat to Mightyena in that they are both just Dark types, 
and not anything else. Whatever you did to take down Mightyena should work 
here as well.

Elite Four Battle II : Phoebe

Pokemon 1: Dusclops    Type(s): Ghost
Level: 48
-Confuse Ray
-Shadow Punch

Strategy: if you have any Pokemon that have Dark moves (such as Bite or Faint 
Attack) now would be a great time to pull them out. Ghost and Dark moves are 
the only super-effective attacks against Ghost Pokemon. Dusclops likes to use 
Confuse Ray to confuse you, leaving you open for Curse. The computer can be 
stupid, and they often use Curse with less than half of their HP left, 
killing their own Pokemon, but still cursing you. By switching your Pokemon 
out, you can negate this annoying attack. Curse saps one-fourth of your HP 
every time. If your Pokemon gets afflicted with it, either switch out right 
away, or hurry and finish off the Pokemon.

Pokemon 2: Banette    Type(s): Ghost
Level: 49
-Shadow Ball
-Faint Attack

Strategy: Another pure Ghost-type, Banette will love using Spite, an attack 
that lowers your PP for a move after you use it. Since it is a ghost type 
and normal and fighting attacks won't affect it, you must rely on Special 
Attacks, which normally are precious in PP. Leppa berries restore PP so if 
you have any, they will serve you will. Will-o-Wisp will burn you, which can 
be healed with items. The attack to watch out for is Shadow Ball, a strong 
Ghost attack, that can cause some damage. Dark type and Ghost type attacks 
are the key to winning here, as mentioned before. 

Pokemon 3: Sableye    Type(s): Dark/Ghost
Level: 50
-Double Team
-Faint Attack
-Shadow Ball
-Night Shade

Strategy: Ah, Sableye. This dual-type Pokemon combines Dark with Ghost type. 
You know what that means? It has no weaknesses, and to make up for it, its 
stats are rather weak, but its attacks aren't. Send out a reliable Pokemon, 
as long as its not a fighting, normal, or poison type, and do your best to 
thrash it. Shadow Ball is a great attack, except when used against you, but 
they can be withstood and Night Shade will do damage equal to its level, 
which is 50. Double Team becomes annoying so finish off the opponent as fast 
as possible.

Pokemon 4: Banette    Type(s): Ghost
Level: 49
-Shadow Ball

Strategy: Another Banette? Phoebe needs to add some variety to her lineup. 
Well, there really aren't many Ghost Pokemon to choose from, but we'll live. 
This Banette is the same levelas the first one, but with more potent attacks. 
Thunderbolt will create problems on water Pokemon so watch out for that. Send 
out a strong fighting or ghost type Pokemon to deal with this Banette. Its 
other attacks you've no doubt seen before, so you should be able to handle 
them. Always remember to use potions when you need them!

Pokemon 5: Dusclops    Type(s): Ghost
Level: 51
-Ice Beam
-Rock Slide
-Shadow Ball

Strategy: Ack! Another Dusclops, and it has Ice Beam and Earthquake. So if 
you send out a flying type to avoid Earthquake, it will get smashed by Ice 
Beam. Not good. This is another prime example of how you must knock out the 
enemy as fast as possible. If you get confused, switch out immediately or 
you'll get pounded by insane attacks. Best bet is a fighting type again, or 
if you have Rayquaza, now would be a good time to use it. This Pokemon is a 
definite doozy, but consider it the marker of whether your Pokemon are 
trained well enough for these guys. What lies ahead are harder than heck 

Elite Four Battle III : Glacia

Pokemon 1: Glalie    Type(s): Ice
Level: 50
-Icy Wind
-Ice Beam
-Light Screen

Strategy: Right off the bat we get a strong level 50 Pokemon, Glalie. It uses 
Light Screen to halve all your Special Attacks for five turns, and it works 
on all of Galcia's Pokemon as long as it's in effect. Ice Beam is, of course, 
extremely powerful, and there's a chance it will freeze you. Bring out a 
powerful Rock, Fighting, or Fire type to deal with this Pokemon, but BE 
CERTAIN that the Rock type isn't a ground type as well, or Ice Beam will be 
an instant KO. Fighting, Fire, and Rock attacks are all super-effective 
against this Pokemon, and Ice-types in general.

Pokemon 2: Sealeo    Type(s): Ice/Water
Level: 50
-Ice Ball
-Body Slam

Strategy: You've faced a Sealeo before at Juan's gym, but it was 7 levels 
lower. Do not use your rock type here; Sealeo's Ice Ball will destroy it 
instantly. You'll also not want to use your fire type. Pull out an Electric 
Pokemon or Fighting Pokemon to deal with Sealeo. Don't use Grass, as Ice Ball 
will end its life very quickly. Body Slam carries the power to paralyze so 
heads up on that.

Pokemon 3: Sealeo    Type(s): Ice/Water
Level: 52
-Double Edge

Strategy: We get another Sealeo, but this one is two levels higher, and is a 
lot more annoying. I don't know how, but Sealeo will use Attract to get your 
male Pokemon to fall in love with it. Then once you're vulnerabe, she 
unleashes Blizzard, the strongest ice attack to finish you off. If you have 
a female Electric or Fighting type, they would do well here. If you don't, 
finish the battle quickly. Don't ever toy with Blizzard, but it has low 
accuracy, so unfortunately luck is forced to be a factor. 

Pokemon 4: Glalie    Type(s): Ice
Level: 52
-Ice Beam
-Shadow Ball

Strategy: This Glalie is two levels higher than the first, and has much of 
the  same moveset. Use the same Pokemon to take this guy out as you did the 
first one. Hopefully it was a strong Steel, Rock, Fighting, or Fire type. 
Don't, under any cirumstances, pull out a Psychic type. That is, unless, you 
are trying to commit suicide, or it is insanely strong. Not good.

Pokemon 5: Walrein    Type(s): Ice/Water
Level: 53
-Ice Beam
-Body Slam
-Sheer Cold

Strategy: Glacia final Pokemon and Ace has a deadly moveset. Sheer Cold is a 
1-hit KO move, but only if the users level is higher or the same as the 
victim. If you somehow managed to raise a level 54 Pokemon, Sheer Cold will 
never hit you. Electricity is your best bet here, along with Fighting. This 
is another battle where you must finish quickly. If Body Slam paralyzes you, 
heal immediately. Electric and Fighting Pokemon are not known for their 
Special Defense, and it shows when a single Ice Beam does a ton of damage to 
your Pokemon. If you win here, prepare an ice type. It will make the next 
battle heaven.

Elite Four Battle IV : Drake

Pokemon 1: Shelgon    Type(s): Dragon
Level: 52
-Rock Tomb
-Dragon Claw

Strategy: Shelgon has Protect. An annoying move used to prolong the battle 
and make you waste attacks. Otherwise it has no benefits. Double-Edge is 
pretty powerful, but other than that Shelgon has a crappy moveset. Ice 
Pokemon will be your savior here. A good Ice Beam (TM12) will waste this 
Shelgon. Fire, Water, Grass, and Electric attacks are all weak against 
Dragon so don't use any of them. 

Pokemon 2: Altaria    Type(s): Dragon/Flying
Level: 54
-Dragon Dance
-Aerial Ace

Strategy: The dual type Altaria is also a flyer, making Electric attacks 
workable. They will no longer be "not very-effective". Dragonbreath is a 
parazlying move that can be very annoying. Altaria's refresh attack will 
restore poison, paralysis, and burns so basically it can heal itself from 
that. Altaria has pretty low stats for a dragon type and should be more on 
the easier side to defeat. Dragon Dance increases Speed and Attack, so it'll 
probably make Altaria move first unless you have a speedy Pokemon. 
Fortunately, the dumb computer has Altaria use Dragon Dance repeatedly, and 
if it does, knock it out fast because really high attack and speed is lethal. 
An upgraded Double-Edge is hard to take.

Pokemon 3: Kingdra    Type(s): Water/Dragon
Level: 53
-Dragon Dance
-Body Slam

Strategy: Kingdra stats are almost dead even with each other. Kingdra is 
neither overwhelmingly strong or weak in any stat, and has virtually no 
weaknesses thanks to its Dragon/Water dual-type. This creates a problem, 
unless you have a powerful Dragon type at your disposal. Fortunately 
Kingdra's attacks are horrible, and any powerful Pokemon that isn't weak 
against water should be able to take down this creature. Magneton, for 
example, would be an excellent choice.

Pokemon 4: Flygon    Type(s): Dragon/Ground
Level: 53

Strategy: If you can act fast, Flygon becomes incredibly easy. One Ice Beam 
from a powerful Pokemon should finish it off, but unlike Kingdra, Flygon has 
a couple incredible attacks. Avoid using a fire, grass, or psychic type 
Pokemon if you can, against Flygon. Instead use a water Pokemon with Ice 
Beam, or a fast ice Pokemon. Either way, be cautious with this fellow.

Pokemon 5: Salamence    Type(s): Dragon/Flying
Level: 55
-Dragon Claw
-Rock Slide

Strategy: If you have an ice attack, such as Ice Beam or Blizzard, Salamence 
becomes a joke. He has a dual-weakness to Ice attacks and one should easily 
knock him out. Rock Slide is powerful as well as Flamethrower, so watch out 
for that.

Champion of Hoenn - Wallace

Pokemon 1: Wailord    Type(s): Water
Level: 57
-Rain Dance
-Water Spout

Strategy: The water gym leader is now the champion. His team is compsed 
obviously of water types, and all but one are dual types with other 
weaknesses. Water Spout is the second most powerful water attack in the game, 
and Rain Dance will double its power. If Wailord uses Rain Dance use it to 
your advantage by using Thunder. Due to Wailord's enormous HP, however, it 
may take more than one attack to beat it.

Pokemon 2: Ludicolo     Type(s): Water/Grass 
Level: 56
-Giga Drain
-Leech Seed
-Double Team

Strategy: Ludicolo is outrageously annoying when fighting it, thanks to its 
awesome dual type of water and grass. It eliminates many weaknesses, and 
leaves basically only flying as a solid weakness. With a flying type, none 
of Ludicolo's attacks will really hurt them very much. Otherwise, fire and 
electric attacks will do a decent amount of harm to Ludicolo.

Pokemon 3: Gyrados     Type(s): Water/Flying
Level: 56
-Dragon Dance
-Hyper Beam

Strategy: Electricity. 'Nuff said. I've always been fond of Gyrados for this 
reason. Well when fighting him anyway. This guy likes using Dragon Dance as 
well, and that creates a problem, but seriously a Thunderbolt or Thunder 
attack should do it. If you have neither by this point and have gotten this 
far, kudos, and send out your most powerful tank to take down Gyrados.

Pokemon 4: Tentacruel    Type(s): Water/Poison
Level: 55
-Hydro Pump
-Sludge Bomb
-Ice Beam

Strategy: Tentacruel is a lot stronger than people give it credit for, but it 
has a few nasty weaknesses. Psychic will work this time, as of course will 
electric moves. If you have a fast Ground type, than it will work against 
Tentacruel's poison type, but with Tentacruel's Hydro Pump, a ground type 
won't last long.

Pokemon 5: Whiscash     Type(s): Water/Ground 
Level: 56
-Hyper Beam

Strategy: Whiscash's only weakness is grass attack, and a single one will 
blow Whishcash to pieces. Whiscash's favorite attack is Earthquake, and with 
its STAB bonus and decent attack, it will do some damage.

Pokemon 6: Milotic     Type(s): Water 
Level: 58
-Ice Beam

Strategy: The final Pokemon of the final trainer of the Elite Four, and it's 
a doozy. The only pure water-type in Wallace's party, Miliotic's greatest 
strength lies in its Special Defense. People will use mediocre electric 
attacks on Milotic, and they find it doesn't do much damage at all. So I 
like to say that Milotic's true weakness isn't electricity or grass types, 
but rather its defense. Use a powerful physical Pokemon that isn't weak to 
water, and use its greatest physical move to decimate Milotic and grab the 
title of Champion of Hoenn. Naturally, you can still go with grass or 
electric attacks, but in my humble opinion, physical attacks work best.

Section VI: Legal Stuff
Not a big section nor one that I like to write, but this FAQ is meant to 
help players out and should not be sold or used for personal profit in any 
way. If you wish to use it for your site or something email me first and ask 
nicely. Copyright Andy W. (subzero8287) 2005.

                               Section VII.
                              Special Thanks
Special Thanks to Nintendo for the game as well as Game Freaks.
Nintendo's official Emerald Guide for some references.
My parents for support. 
CjayC and Gamespot for the great site.

-Thanks everyone, couldn't have done it without you.-

Section VII: Reaching Me
I will no doubt have many errors in my FAQ and there are many things I have 
to add such as Legendary Battles, a FAQ, Rival Battle, and Aqua and Magma 
battle. I hope this guide goes from a Gym Leader FAQ into a great Important 
Battle's FAQ, so it's still in its early stages to bear with me. If you have 
questions, comments, or reccomendations, you can contact me at: