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    FAQ/Walkthrough by RammItDowwn

    Version: 4.1 | Updated: 11/18/07 | Search Guide | Bookmark Guide

    
                        =============================================
                        -                                           -
                        -  Pokémon Emerald Version FAQ/Walkthrough  -
                        -                                           -
                        -              Version 4.1                  -
                        -                                           -
                        -          Written By RammItDowwn           -
                        -                                           -
                        =============================================   
    
    
    
    
    Table of Cotents:
    -----------------
    
    0 Introduction
    
    
    1 Read before Playing [0010]
     
      1a - Controls.............[001A0] 
      1b - Registering Items....[001B0]  
      1c - The In-game Menu.....[001C0]   
       1c1    - Pokédex [001C1]
       1c2    - Pokémon [001C2]
       1c3    - Bag     [001C3]
       1c4    - Pokénav [001C4]
       1c5    - Name    [001C5]
       1c6    - Save    [001C6]
       1c7    - Option  [001C7]
       1c8    - Exit    [001C8]
      
      1d - Battling......[001D0] 
        1d1   - Single and Double Battles   [001D1]
        1d2   - The Battle Menu             [001D2]
        1d3   - Type Resistacne/Weakness    [001D3]
        1d4   - Weather effects             [001D4]
        1d5   - Types of Pokéball           [001D5]
        1d6   - Kinds of Attacks            [001D6]
        1d7   - Pokémon Stats               [001D7]
        1d8   - EVs(Effort Values)          [001D8]
        1d9   - Battle Terms                [001D9]
        1d10  - Status Conditions           [001D10]
       
       
      1e - Pokémon Abiities.............................[001E0]
      1f - Pokémon Natures..............................[001F0]
      1g - Held Items...................................[001G0]
      1h - About Pokémon Gyms and the Pokémon League....[001H0]
      1i - About Pokémon Emerald........................[001I0]
      1j - Move Tutors..................................[001J0] 
       
    
    
    
    
    2 Walkthrough         [0020]
    
      - Part 01: In The Begining........................[002A]
      - Part 02: "Pokémon, I Choose You!"...............[002B]
      - Part 03: Off to See May.........................[002C]
      - Part 04: Adventure Start........................[002D]  
      - Part 05: Petalburg City.........................[002E]  
      - Part 06: The Road to Rustboro...................[002F]
      - Part 07: Rustboro City and The Stone Badge......[002G]
      - Part 08: Devon's Errands and The Knuckle Badge..[002H]
      - Part 09: Onwards To Mauville City and The Dynamo Badge..[002I]
      - Part 10: "It's A Long Way to The Top"...........[002I]
      - Part 11: "Desert Plains" and The Balance Badge..[002J]
      - Part 12: Ride That Surf!........................[002K]
      - Part 13: Take Flight!...........................[002L]
      - Part 14: Gym Badge #7, The Mind Badge...........[002M]
      - Part 15: Seven Down, One To Go!.................[002N]
      - Part 16: Pokémon League, Here I Come!...........[002O]
      - Part 17: The Pokémon League Challenge...........[002P]
      - Part 18: So, What Now?..........................[002Q]
      
      Walkthrough extras:   [002R0]
     
      - Safari Zone..........[002R1]
      - Mt Pyre Interior.....[002R2]
      - The Battle Frontier..[002R3]
        - The Battle Tower...[002R3A]
        - The Battle Factory.[002R3B]
        - The Battle Arena...[002R3C]
        - The Battle Dome....[002R3D]
        - The Battle Pike....[002R3E]
        - The Battle Palace..[002R3F]
        - The Battle Pyramid.[002R3G] 
      
    
    
    3 TMs/HMs             [0030]
    
    
    4 Legendary Pokémon   [0040]
      
     4a - Groudon         [004A]
     4b - Kyogre          [004B]
     4c - Rayquaza        [004C]
     4d - Latias & Latios [004D]
     4e - The Regis       [004E]
     4f - Jirachi         [004F]
     4g - Deoxys          [004G]
    
    
    5 Pokémon Contests     [0050]
    
      5a - Pokéblocks
      5b - 
    
    6 Hoenn Pokédex        [0060]           
    
    7 The Trick House      [0070]  
    
    8 Secret Bases         [0080]
      
      -TM43 Secret Power   [008A]
      -Where to Find bases [008B]
      -Decorations         [008C]
      -Mixing Records      [008D]
    
    
    9 Version History      [0090]
    
    
    10 Copyright Info and Acknowledgments       [00100]    
    
    
    
    ===============================================================================
    -------------------------------------------------------------------------------
    0   Introduction
    -------------------------------------------------------------------------------
    ===============================================================================
    
    The aim of this guide is to provide the reader with detailed information and an
    in-depth, easy-to-follow walkthrough of Pokémon Emerald.
    
    I will try and be as spoiler-free as possible, but I will probably advise you
    when to catch certain pokémon when there's a gym up ahead or something.
    
    I have designed this guide so you can use the Ctrl + F function to find things 
    easier (hold down the Ctrl key and press F). To use it, type in the box the 
    code that appears next to every page's title.
    (E.G. For [001] you type '[001]'.)
    
    NOTE: Parts of this guide are likely to change in different versions, and
    things are likely to be added to the contents.
    
    
    
    ===============================================================================
    -------------------------------------------------------------------------------
    1 :  Read Before Playing : [0010]
    -------------------------------------------------------------------------------
    ===============================================================================
    
    - Controls [001A0]
    
    You're likely to know the controls already, and they're pretty easy to figure
    out. But for those who don't:
    
    D Pad:
    Is used to move around, navigate selections.
    
    A Button:
    Used to confirm selections, used to examine things (E.G. Signs),
    talk to people (stand next to someone, face them and press A), pick up 
    items, use TM/HMs automatically.
    
    B Button: 
    Can sometimes be used to cancel selections, stop pokémon evolving, has other
    functions only available later in the game....
    
    START Button:
    Displays the in-game menu.
    
    SELECT:
    Can be used to quickly select an item (a registered item).
    
    R Button: 
    May have a function depending on the BUTTON MODE selection.(See The In-game 
    Menu)
    
    L Button:
    Can be set to various different functions. (See The In-game Menu, [001C0])
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    - Registering Items [001B0]
    
    Item registration was introduced in the Gold/Silver versions of the game. You 
    can set an item to select button so you can instantly use it without going 
    through the backpack. NOTE: It only works with KEY items.
    
    To do this, go into the BAG from the menu and use the D Pad to switch to
    KEY ITEMS. From there select the item you want and select REGISTER.
    
    Now, you'll be able to press the SELECT button when your out in field to 
    instantly use the registered item, how handy. I would recommend registering
    the bike or a fishing rod, but it's up to you.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    - The In-game Menu - [001C0]   
    
    You can press the START button to acces this menu. On it, you'll find various
    things to go on.
    
    
          - Pokédex [001C1]
    
    NOTE: The pokédex is obtained early on in the game.
    
    The pokédex is the hi-tech piece of kit that the Professor gives you near the 
    begining of the game. It is used to record data on the pokémon you, the trainer
    , are supposed to catch. You can go on it to look at the information about
    pokémon you won, if you like.
    
    
          - Pokémon [001C2]
    
    NOTE: This is only available after you get your first pokémon.
    
    This is where you can view the battle information about your pokémon (moves,
    levels, exp, etc). 
    
    Select the desired pokémon and you will be presented with four or more options.
    
    SUMMARY
    Summary is the one that lets you see the information about the pokémon. On the
    POKéMON INFO screen you can see your pokémon's abilty, it's nature, type(s), 
    dex number, level and where you caught it. On the POKéMON SKILLS screen you can
    view the stats of your pokémon, it's held item, any ribbons it has and it's exp
    points. BATTLE MOVES shows you your pokémon's attacks. If you press the A
    button you can view detailed info about the moves and rearrange them by using
    the A and directional buttons. CONTEST MOVES is basically the same as the
    previous one but show the moves' efftect in contests.
    
    SWITCH
    Switch lets you change the order of your pokémon so you can change who is 
    sent out first, very useful if you know who your up against and know the
    type advantages/disadvantages.
    
    ITEM
    Item lets you give items to and remove them from your pokémon. You can let
    a pokémon hold ANY item but only some have an effect. (See the Held Items 
    section.)
    
    CANCEL
    Cancel does exactly what it says, closes the mini menu and returns to showing
    you just the party.
    
    OTHER
    The extra options you may have are options to use a pokémon's HM moves outside
    of battle. Some normal moves can also be used this way. (E.G. Softboiled)
    
    
          - Bag     [001C3]
    
    BAG lets you view items that you have, use them, and throw them away. You can
    also give your items to pokémon from here.
    
    
          - Pokénav [001C4]
    
    NOTE: The Pokénav is obtianed as you progress through the game.
    
    Ahh, the Pokénav. A trainer's best friend. (remember the Pokégear from G/S? 
    this is like that, but better) The Pokénav, as you will discover,
    is a vital tool for any trainer. Lets go over it:
    
    HOENN MAP
    This option lets you view the world map, useful for finding out where you are.
    Zoom in with the A button to see detailed info on a town/city. Cool!
    
    CONDITION
    Condition lets you see the qualties your pokémon have in terms of contests.
    
    NOTE: This will be covered in greater detail in a later version.
    
    MATCH CALL
    This is why the pokénav will prove invaluable to you. If you have ever played
    Leafgreen/Firered, it's a bit like the VS. seeker but unfortunately not as 
    good. It is also like the Trainers Eye or whatever it was called in Ruby/
    Sapphire. The people with a pokéball next to their name will battle with you.
    Even gymleaders will want a rematch!
    
    RIBBONS
    NOTE: This will be covered in greater detail in a later version.
    
    
          - Name    [001C5]
    
    Name? No, it's whatever you called yourself. Here's where you check your own 
    information like money, play time, badges, etc. You can also view your trainer
    card by pressing the A button on this screen.
    
    
          - Save    [001C6]
    
    The save option lets you save the game. Simple as that. 
    NOTE: It is STRONGLY recommeded that you save quite a lot during the game and 
    before every major battle (gym leader, rival, elite 4, etc).
    
          - Option  [001C7]
    
    Option is where you customise your settings:
    
    TEXT SPEED
    Set the text speed to whatever you like. (I have it on FAST)
    
    BATTLE SCENE
    Choose whether or not to show the animations for the attacks. If your in 
    a hurry, set it to OFF to not see the animations. 
    
    BATTLE STYLE
    SHIFT = You can choose to switch pokémon after you faint one of the opponents.
    SET = You cannot switch pokémon after you faint one of the opponents. ( You
    can still select POKéMON on the battle menu to switch on your turn.)
    
    SOUND
    Switch between mono and stereo sound.
    
    BUTTON MODE
    Sets the function of the L button
    NORMAL = The L button has no function
    LR = Use the L and R buttons to switch between screens on the SUMMARY.
    L = A = The L button has all of the functions of the A button. (The A button 
    will still work as well]
    
    FRAME
    Select what frame design you want. There are 20 to choose from!
    
          - Exit    [001C8]
    
    Exits the menu.
      
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      - Battling [001D] 
    
    ---------------
    Single Battles:
    ---------------
    Single battles are the normal battles you will have with wild pokémon and
    many other trainers. Its 1 v 1 and the first pokémon on your list (the one
    on the left with the enlarged details)is the one that is sent out first
    
    ------------------------
    Double Battles || [001D1]
    -------------------------
    
    Double battles are fought on two condtions. 1: You have two usable pokémon that
    are able to battle. 2: Two trainers spot you at the same time. You can have a 
    double battle with specific kinds of trainers, they are: Twins, Young Couple,
    TV Crew and possibly some others. 
    
    In Emerald, there are many situations where you can engage two different 
    trainers in a double battle. If the are two trainers facing each other at any 
    time, you can run in between them and they both will challenge you.
    
    There are some attacks that can hit both opponents in double battles. These
    include, but are not limited to:
    -Surf
    -Muddy Water
    -Razor Leaf
    -Tail Whip
    -Growl
    -Hyper Voice
    
    
    There are also some attacks that can hit everybody(except the user). These
    include, but are not limited to:
    -Earthquake
    -Explosion  
    -Self Destruct
    -Perish Song
    
    
    --------------------------
    The Battle Menu || [001D2]
    --------------------------
    The battle menu is the one that you see when your battling. 
    You have four options:
    
    FIGHT
    Select an attack to use. You can rearrange the attacks here by using the 
    SELECT button.
    
    BAG
    Select and item to use, if you want to.
    
    POKéMON
    Switch out a different pokémon.
    
    RUN
    RUUUUNNN!! (Flee from battle)
    
    NOTE: RUN cannot be used during a trainer battle or wild battles if the
    opponent has the Arena Trap or Shadow Tag ability unless you have the
    Run Away ability.
    
    
    
    --------------------------------------
    Type Resistance/Weakness || [001D3]
    --------------------------------------
    
    There are a total of 17  types in Pokémon Emerald. Here is a table 
    that shows there resistances, weaknesses and immunities:
    (resistance is which types are "not very effective", weakness is 
    which types are "super effective" against and immunities 
    are which types do not effect it).
    
    ---------------------------------------------------------------[]
    []TYPE:       []RESISTANCE(S):    []WEAKNESS(ES):[] IMMUNITIES:||
    ===============================================================||
    ||Normal      ||N/A               ||  Fighting   ||Ghost       ||
    []------------[]----------------- []-------------[]------------[]
    ||Grass       ||Electric          ||Fire         ||N/A         || 
    ||            ||Water             ||Ice          ||            ||
    ||            ||Ground            ||Flying       ||            ||
    ||            ||Grass             ||Bug          ||            ||
    ||            ||                  ||Poison       ||            ||
    []------------[]------------------[]-------------[]------------[]
    ||Fire        ||Fire              ||Water        ||N/A         || 
    ||            ||Ice               ||Rock         ||            ||
    ||            ||Bug               ||Ground       ||            ||
    ||            ||Grass             ||Bug          ||            ||
    ||            ||Steel             ||Poison       ||            ||
    []------------[]------------------[]-------------[]------------[]
    ||Water       ||Fire              ||Eelectric    ||N/A         || 
    ||            ||Ice               ||Grass        ||            ||
    ||            ||Water             ||             ||            ||
    ||            ||Steel             ||             ||            ||
    []------------[]------------------[]-------------[]------------[]
    ||Ground      ||Rock              ||Water        ||N/A         || 
    ||            ||Poison            ||Grass        ||            ||
    ||            ||                  ||Ice          ||            ||
    []------------[]------------------[]-------------[]------------[]
    ||Rock        ||Normal            ||Water        ||N/A         || 
    ||            ||Flying            ||Ice          ||            ||
    ||            ||Fire              ||Grass        ||            ||
    ||            ||                  ||Fighting     ||            ||
    ||            ||                  ||Steel        ||            ||
    []------------[]------------------[]-------------[]------------[]
    ||Ghost       ||Bug               ||Ghost        ||Fighting    || 
    ||            ||Posion            ||Dark         ||Normal      ||
    []------------[]------------------[]-------------[]------------[]
    ||Fighting    ||Rock              ||Psychic      ||N/A         || 
    ||            ||Dark              ||Flying       ||            ||
    ||            ||Ground            ||             ||            ||
    ||            ||Grass             ||             ||            ||
    []------------[]------------------[]-------------[]------------[]
    ||Steel       ||Grass             ||Fire         ||Poison      || 
    ||            ||Psychic           ||Fighting     ||            ||
    ||            ||Ghost             ||Ground       ||            ||
    ||            ||Dark              ||             ||            ||
    ||            ||Rock              ||             ||            ||
    ||            ||Bug               ||             ||            ||
    ||            ||Dragon            ||             ||            ||
    ||            ||Normal            ||             ||            ||
    ||            ||Steel             ||             ||            ||
    []------------[]------------------[]-------------[]------------[] 
    ||Bug         ||Fighting          ||Fire         ||N/A         || 
    ||            ||Ground            ||Rock         ||            ||
    ||            ||Grass             ||Flying       ||            ||
    []------------[]------------------[]-------------[]------------[]
    ||Posion      ||Fighting          ||Ground       ||            || 
    ||            ||Bug               ||Psychich     ||            ||
    ||            ||                  ||Flying       ||            ||
    ||            ||                  ||Bug          ||            ||
    ||            ||                  ||Poison       ||            ||
    []------------[]------------------[]-------------[]------------[]
    ||Flying      ||Grass             ||Electric     ||Ground      || 
    ||            ||Bug               ||Ice          ||            ||
    ||            ||Fighting          ||Rock         ||            ||
    []------------[]------------------[]-------------[]------------[]
    ||Dark        ||Ghost             ||Fighting     ||Psychic     ||
    ||            ||Dark              ||Bug          ||            ||
    []------------[]------------------[]-------------[]------------[]
    ||Ice         ||Ice               ||Fire         ||N/A         || 
    ||            ||Water             ||Fightng      ||            ||
    ||            ||Ground            ||Steel        ||            ||
    ||            ||Grass             ||Rock         ||            ||
    []------------[]------------------[]-------------[]------------[]
    ||Dragon      ||Fire              ||Dragon       ||N/A         || 
    ||            ||Water             ||Ice          ||            ||
    ||            ||Electri           ||             ||            ||
    ||            ||Grass             ||             ||            ||
    []------------[]------------------[]-------------[]------------[]
    ||Psychic     ||Psychic           ||Dark         ||N/A         || 
    ||            ||Fighting          ||Ghost        ||            ||
    ||            ||                  ||Bug          ||            ||
    []------------[]------------------[]-------------[]------------[]
    ||Electric    ||Flying            ||Ground       ||N/A         ||
    ||            ||Electric          ||             ||            ||
    ||            ||Steel             ||             ||            ||
    []------------[]------------------[]-------------[]------------[]
    
    NOTE: Poison types cannot become poisoned and fire types cannot be
    burned.
    
    --------------------------
    Weather Effects || [001D4]
    --------------------------
    
    In Pokémon Emerald there are four weather conditions that can affect the 
    battle, these conditions are:
    -Sunshine
    -Rain
    -Hail
    -Sandstorm
    
    Sunshine:
    Sunshine is induced by a pokémon using the Sunny Day move or if Groudon is sent
    out because of its Drought ability. Sunny Day makes fire attacks more powerful
    and Solarbeam does not have to be charged up during this weather condition.
    Sunshine produced by Sunny Day lasts for five turns.
    NOTE: Drought creates a permanent sunshine effect until another weather is
    induced.
    
    Rain:
    Rainfall is induced by a pokémon using the Rain Dance move or if Kyogre is sent
    out because if its Drizzle ability. Rain also occurs naturally in some parts of
    the map. Rain boosts the power of water type moves and also makes Thunder 100%
    accurate. Rainfall also decereases the power of fire type moves. Pokémon with
    the Rain Dish ability will recover 1/16 of their max. HP during rainfall each 
    turn.
    NOTE: Drizzle creates a permanent rain effect until another weather is
    induced.
    
    Hail:
    Hail is induced by a pokémon using the Hail move. It creates a hailstorm that
    will damage non-ice type pokémon every turn. Hail lasts for five turns. Hail
    also gives Blizzard the advantage of 100% accuracy, regardless of any
    evasion/accuracy stat changes.
    
    Sandstorm:
    A sandstorm is created when a pokémon uses the Sandstorm move or by 
    Tyranitar's Sand Stream ability. A sandstorm also occurs naturally in the
    Desert. Sandstorm will damage a pokémon every turn unless it is ground, rock or
    steel type or unless it has the Sand Veil ability.
    NOTE: Sand Stream creates a permanent sandstorm effect until another 
    weather is induced.
    
    ----------------------------
    Types of Pokéball || [001D5]
    ----------------------------
    
    There are many different kinds of pokéball in Pokémon Emerald, here is a 
    list of them:
    
    Pokéball:
    The most basic ball for catching pokémon. Works best for weaker pokémon.
    Location: Every pokémart.
    
    Great Ball:
    Has a higher success rate than the pokéball.
    Location: Many pokémarts.
    
    Ultra Ball:
    Has an even higher success rate than the great ball.
    Location: Some later pokémarts.
    
    Premier Ball:
    Has the same qualities as a pokéball but is different in appearence.
    Location: Buy 10 pokéballs at a pokémart to receive one of these.
    
    Timer Ball:
    The success rate of this pokéball increases every 10 turns used in a 
    battle.
    Location: Rustboro pokémart, Trick House.
    
    Repeat Ball:
    Works best for pokémon that are already owned.
    Location: Rustboro pokémart
    
    Master Ball:
    The best pokéball for catching pokémon. It has a 100% chance of catching any
    pokémon.
    Location: Team Aqua Hideout
    
    Luxury Ball:
    The same success rate of a pokéball but makes it easier for the caught
    pokémon to like you.
    Location: Obtained after winning pokémon contests.
    
    Safari Ball:
    Has a higher success rate than the pokéball. Is used in the Safari Zone.
    Location: Safari Zone.
    
    Net Ball:
    Has a high success rate of catching water or bug type pokémon.
    Location: Mossdeep City.
    
    Nest Ball:
    This pokéball's success rate is higher as the wild pokémon's level gets lower.
    Location: Verdanturf Town.
    
    Dive Ball:
    Has a high success rate of catching pokémon underwater.
    Location: Mossdeep City.
    
    
    
    
    ---------------------------
    Kinds of Attacks || [001D6]
    ---------------------------
    
    In Pokémon Emerald, attacks are divided into two categories: special and
    physical. Whether an attack is special or physical depends on what type it is.
    
    SPECIAL ATTACK TYPES:
    Fire
    Water
    Grass
    Psychic
    Dark
    Ice
    Dragon
    Electric
    
    PHYSICAL ATTACK TYPES:
    Fighting
    Normal
    Ghost
    Rock
    Ground
    Bug
    Steel
    Poison
    Flying
    
    Before the user's type, oppenent's type and type effectiveness,special attacks 
    do damage based on the SP.ATTACK stat. Likewise, physical attacks do damage 
    based on the ATTACK stat.
     
    Defence from special attacks is gauged by your SP.DEFENSE stat and for physical
    attacks it's DEFENSE.
    
    --------------------------------
    Pokémon Stats || [001D7]
    --------------------------------
    
    Pokémon have six stats that determine how strong they are. There are also 
    accuracy and evasion but they only appear durinng battle.
    
    
    ATTACK:
    This plays a part in determining the damage of physical attacks. During battle,
    this stat can be lowered by: charm, growl,  etc. ATTACK can be increased by: 
    Swords Dance, Bulk-Up, Dragon Dance, etc. The abilities that can heighten 
    attack are Huge Power and Pure Power. ATTACK can be lowered by a foe's 
    Intimidate. You can increase a pokémon's base ATTACK using the item Protien.
    
    DEFENCE
    This plays a part in determining the defence of physical attacks. During battle,
    this stat can be lowered by: leer, tail whip, etc. DEFENCE can be increased 
    by: Harden, Bulk-Up, Iron Defense, Cosmic Power, etc. You can increase a 
    pokémon's base DEFENSE using the item Iron.
    
    SP.ATTACK
    This plays a part in determining the damage of special attacks. SP.ATTACK can 
    be increased by: Calm Mind, Tail Glow, Growth, etc. This stat can be decreased
    by using Overheat. You can use the item Calcium to increase the base SP.ATTACK
    stat.
    
    SP.DEFENCE
    This plays a part in determining the defense of special attacks. SP.DEFENCE can 
    be increased by: Calm Mind, Cosmic Power, Growth, etc. This stat can be 
    decreased by: Fake Tears, etc. You can use the item Zinc to increase the base 
    SP.ATTACK stat.
    
    SPEED
    This stat determines whether or not your pokémon will go first in a battle
    (unless moves like Quick Attack or Exetreme Speed are used). SPEED also
    helps you to escape from wild battles. If both pokémon use something like 
    Quick Attack at the same time, the fastest pokémon will go first. SPEED
    can be incresed by using Agility or by Ninjask's Speed Boost ability. You
    can increase a pokémon's base SPEED by using the item Carbos.
    
    HP
    HP (Hit Points) determines how much damage a pokémon can take. Average HP for
    a pokémon is about 300-350 at level 100. Low HP is around 250 and below. High 
    HP for a pokémon at level 100 is 400 and above. Blissey, the evolved form of
    Chansey, has the highest base HP (255) and can max out at over 700.
    Base HP is increased using the item HP Up. In battle, HP is lowered when you
    pokémon receives damage. You can restore your HP by using items like potions or
    use moves like recover or absorb.
    
    
    BASE STATS
    
    Base stats are what determine how a pokémon's stat will grow. There is a base
    stat for every stat the pokémon has. Pokémon will appear weaker in some 
    areas than others.
    
    For example, Magikarp is so weak because it has a base ATTACK of 10. Slaking,
    on the other hand, has a base ATTACK stat of 160, making it very strong.
    
    Legendary pokémon usually have all high base stats which makes them appear
    better than regular pokémon. For example, Mewtwo has a base SP.ATTACK of 
    154 and the stat maxes out at 447. 
    
    If a pokémon has low base stats (50 and below) it will increase those stats by
    1-2, maybe 3, each level it gains. Medium base stats (50-80)will grow at 1-3 
    usually and sometimes a 4 each level. High base stats (90+) will grow at 2-4 
    each level and sometimes 5. Very high base stats are those that exceed 110. 
    Many legendary pokémon have these kind of stats, they will grow at 4-6 points
    per level and can sometimes reach up to 8 points per level. For example,
    Snorlax has a base HP of 160 it maxes out at 524. Its HP can often increase
    by 6 or 8 every level.
    NOTE: The above paragraph is based on personal experience and may not be 100%
    accurate but it is close.
    
    Before calculating what a pokémon's stats are going to be, you need to
    consider its nature and the EVs it has received. See the EVs section for
    more information.
    
    Max (Maximum) stats are obtained when a pokémon reaches level 100. You cannot
    increase the stats at this level.
    
    --------------
    EVs || [001D8]
    --------------
    
    EVs or Effort Values are points that your pokémon get when they beat certain
    other pokémon. EVs increase the amount a pokémon's stat grows by each level and
    ulitmately make it stronger in the desired areas. There are effort values for 
    each stat. You can have a total of 510 effort points on your pokémon. An 
    individual stat can have 255 at the most. Therefore, if you wanted to, you 
    could max out two stats and then have the minumum stat of all the other stats.
    
    There are two ways you can get EVs:
    -Battling certain pokémon
    -Using vitamins(Protien,Iron,Carbos,Calcium,Zinc,HP Up)
    
    
    The Macho Brace item will double the EV points you receive in battle. Pokémon
    can also get EVs if they are holding the Exp. Share. Using Vitamins on
    your pokémon is the quickest way to boost a pokémon's EV count. Each vitamin
    will increase the effort value of its respective stat by 10. You can use
    a maximum of 10 vitamins on a stat. So, the most you can get on one stat 
    through vitamins is 100 (10*10 = 100). As there are six stats but only 510
    points, you can max out 4/5.
    
    As recommended by Serebii.net(The very best resource for everything Pokémon)
    these are the pokémon you should fight to get EVs:
    
    ATTACK ---- Carvanha
    DEFENCE---- Sandshrew
    SP.ATTACK----Spinda
    SP.DEFENCE----Tentacool
    SPEED----Zubat
    HP----Whismur
    
    
    If this section has completely confused you beyond help or is not in enough
    detail, you can go to Serebii.net's EV guide at
    http://serebii.net/pokedex-rs/ev.shtml
    
    Or go on Kenshin075's EV guide on gamefaqs.
    
    
    -----------------------
    Battle Terms || [001D9]
    -----------------------
    
    For beginners or people who want to know what the heck I'm talking about when
    I'm describing battling, here are a list of terms and their meanings:
    
    OHKO.
    OHKO or One-Hit KO. (KO = Knock Out) Means when you manage to faint(Reduce the
    targets HP to 0) in one hit/attack. There are OHKO moves such as Horn Drill and
    sheer Cold that will always do this and you get the message:
    "It's a one-hit KO!"
    
    Critical Hit.
    A critical hit is when an attack 'hits the weak spot' and causes much more 
    damage than an attack would normally. Moves such as Slash have a high 
    critical hit ratio meaning they will land critical hits more often. You can
    increase your critical hit ratio using the Dire Hit item or doing Focus Energy
    The messege for increasing the ratio is "?????'s getting pumped!" When
    you land a critical hit, you will get the message: "It's a critical hit!".
    
    Super Effective:
    A super effective hit is when you use an attack whose type works well
    against the opponent. You'll know when something's super effective because
    the sound is different and you'll get the message: "It's super effective!". 
    
    Not Very Effective:
    A not very effective hit is when you use an attack whose type is not good
    against the opponent. You'll know when something's super effective because
    the sound is different and you'll get the message: "It's not very effective!".
    
    Immune:
    If something is immune to another type, any of that type's attacks will have
    no effect on the pokémon. You'll know when something is ineffetive because
    you'll get the message: "It didn't effect ??????!"
    
    Level:
    Level, lvl or Lvl is the pokémons experience level. Levels range from level
    2-100. Pokémon learn new moves and may evolve as their level becomes higher. 
    They will also become stronger. Pokémon that have just hatched from eggs will
    be at level 5. 
    
    
    ----------------------------
    Status Conditions || [001D10]
    ----------------------------
    
    Status conditions can be inflicted on your pokémon during battle. Status
    conditions that are 'Special Conditions' are called by me 'status problems'
    Here they are:
    
    
    STATUS PROBLEMS:
    
    These conditions stay with your pokémon untill they are cured at a Pokémon
    Centre or by one of the mentioned items/ways of recovery.
    
    
    Sleep:
    Effect: Pokémon cannot attack unless it uses Snore or Sleep Talk.
    Induced by: Hypnosis, Sleep Powder, Spore, Grass Whistle, Rest, etc. 
    Cured by: Full Heal, Awakening, Chesto Berry, Blue Flute.
    Notes: Sleep makes wild pokémon easier to catch, pokémon with Early Bird
    ability will awake from Rest in one turn, pokémon can wake up naturally.
    The attacks Dream Eater and Nightmare can only be used on a sleeping 
    pokémon.
    
    
    Poison:
    Effect: Pokémon is steadily damaged each turn.
    Induced by: Poison Gas, Toxic.
    Cured By: Full Heal, Antidote, Pecha Berry.
    Notes: If you have been poisoned with Toxic, the damage will increase every
    turn. Many poison type attacks have a chance of poisoning you.
    
    Paralysis:
    Effect: Pokémon not be able to attack and SPEED is greatly reduced.
    Induced by: Thunder Wave, Stun Spore.
    Cured By: Full Heal, Parlyze Heal, Cheri Berry.
    Notes: Many electric attacks have a chance of paralysing you. Zap Cannon has
    a 100% chance of paralysing you if it does not KO your pokémon.
    
    Burn:
    Effect: Pokémon is steadily damaged each turn and ATTACK is greatly reduced.
    Induced by: Will-O-Wisp.
    Cured by: Full Heal, Burn Heal, Rawst Berry.
    Notes: Many fire attacks have a chance of burning you.
    
    Frozen:
    Effect:Pokémon cannot attack.
    Induced by: Many ice attacks
    Cured by: Full Heal, Ice Heal, Aspear Berry.
    Notes: Pokémon may thaw out naturally and you can also use Flame Wheel or 
    Sacred Fire to melt the ice.
    
    
    OTHER CONDITIONS
    
    Other conditions can be inflicted on your pokémon but the following are
    not permanent(they will be gone after battle or when you switch pokémon.)
    
    Confusion:
    Effect: Pokémon may attack itself.
    Induced By: Supersonic, Confuse Ray, Teeter Dance, Swagger.
    Cured By: Full Heal, Persim Berry, Yellow Flute.
    Notes: The amount of damage done by a pokémon attacking itself is determined
    by its ATTACK stat.
    
    Attracttion:
    Effect: Pokémon becomes attracted to the opponent and may not be able
    to attack it.
    Induced By: Attract, Charm ability.
    Cured By: Red Flute, (maybe Full Heal), fainting the pokémon that used attract.
    Notes: Only pokémon of opposite genders can be attracted.
    
    Curse
    Effect: Pokémon inflicted with a curse will be damaged by 1/4 of its max. HP
    every turn.
    Induced by: Curse
    Cured By: Switching out/Ending the battle.
    Notes: There is not item to cure curse.
    
    Seeded:
    Effect: Pokémon that have been seeded will have some of their HP drained
    every turn.
    Induced by: Leech Seed.
    Cured by: Switcing Out/Ending the battle, (Does Rapid Spin cure it?)
    Notes: ---
    
    Encored:
    Effect: You can have to use the same move that you did on the turn that you
    got an encore.
    Induced by: Encore
    Cured By: If your encored pokémon faints.
    Notes: During an encore, you cannot choose anything from the battle menu so
    your'e stuck until the battle ends.
    
    Tormented:
    Effect: Pokémon cannot use them same move twice in a row.
    Induced by: Torment
    Cured by: If your tormented pokémon faints.
    Notes: ---
    
    Taunted:
    Effect Pokémon can only use attacks that do damage.
    Induced by: Taunt
    Cured by: If your taunted pokémon or the taunter faints.
    Notes: Useful for catching Abra.
    
    
    
    []------------------[]--------[]
    ||Pokémon Abilities || [001E0]||
    []------------------[]--------[]
    
    Basically, since Ruby/Sapphire, pokémon have abilities which may help them 
    in battle. In Emerald, certain abilities have an effect OUTSIDE of battle!.
    Some pokémon may have different abilities to each other. (E.G. Magnemite can
    have either Sturdy or Magnet Pull). A few abilities are unique so pokémon, for
    example only Rayquaza has Air Lock and only Shedinja has Wonder Guard.
    
    Here is a list of all the abilities:
    
    ---------------[]-----------------------------------------[]----------[]
    NAME:          || EFFECT:                                 ||POKéMON:  ||
    ===============[]=========================================[]==========[]
    Air Lock       || The effects of the weather are canceled.||Rayquaza  ||
    ---------------[]-----------------------------------------[]----------[]
    Arena Trap     ||The current pokémon cannot run from      ||Trapinch  ||
                   ||battle.                                  ||Diglet    ||
                   ||Emerald:A pokémon in your first slot in  ||Dugtrio   ||
                   ||the party, it will increas the encounter ||          ||
                   ||rate of wild pokémon.                    ||          ||
    ---------------[]-----------------------------------------[]----------[]
    Battle Armour  ||A pokémon with this ability is immune    ||Anortih   ||
                   ||to critical hits.                        ||Armaldo   ||
                   ||                                         ||Kabuto    ||
                   ||                                         ||Kabutops  ||
    ---------------[]-----------------------------------------[]----------[]
    Blaze          ||If a pokémon's HP falls below 1/3, Blaze ||Torchic   ||
                   ||will make its fire type moves 1.5x       ||Combusken ||
                   ||stronger.                                ||Blaziken  ||
                   ||                                         ||Charmander||
                   ||                                         ||Charmeleon||
                   ||                                         ||Charizard ||
                   ||                                         ||Cyndaquil ||
                   ||                                         ||Quilava   ||
                   ||                                         ||Typhlosion||
    ---------------[]-----------------------------------------[]----------[]
    Chlorophyll    ||In strong sunlight (Sunny Day),          ||Seedot    ||
                   ||Chlorophyll will boost a pokémons SPEED  ||Nuzleaf   ||
                   ||                                         ||Shiftry   ||
                   ||                                         ||Oddish    ||
                   ||                                         ||Gloom     ||
                   ||                                         ||Vileploom ||
                   ||                                         ||Bellosom  ||
                   ||                                         ||Tropius   ||
                   ||                                         ||Bellsprout||
                   ||                                         ||Weepinbell||[]
                   ||                                         ||Victreebell ||
                   ||                                         ||Tangela   ||[]
                   ||                                         ||Hoppip    ||
                   ||                                         ||Skiploom  ||
                   ||                                         ||Jumpluff  ||
                   ||                                         ||Sunkern   ||
                   ||                                         ||Sunflora  ||
                   ||                                         ||Exeggcute ||
                   ||                                         ||Exeggutor ||
    ---------------[]-----------------------------------------[]----------[]
    Clear Body     ||A pokémon with this ability is immune to ||Tentacool ||
                   ||all stat-reducing moves (Leer,           ||Tentacruel||
                   ||sand attack, etc.)                       ||Beldum    ||
                   ||                                         ||Metang    ||
                   ||                                         ||Metagross ||
                   ||                                         ||Regirock  ||
                   ||                                         ||Registeel ||
                   ||                                         ||Regice    ||
    ---------------[]-----------------------------------------[]----------[]
    Cloud Nine     ||The effects of the weather are canceled. ||Psyduck   ||
                   ||                                         ||Golduck   ||
    ---------------[]-----------------------------------------[]----------[]
    Colour Change  ||During battle,the pokémon's type will    ||Kecleon   ||
                   ||change according to what move it was hit ||          ||
                   ||by last.                                 ||          || 
    ---------------[]-----------------------------------------[]----------[]
    Compoundeyes   ||The accuracy of a pokémon with this      ||Nincada   ||
                   ||ability is multiplied by 1.3 times       ||Venonat   ||
                   ||Emerald:If a pokémon with this ability is||Venomoth  ||
                   ||first in your party, the chance of       ||Yanma     ||
                   ||wild pokémon holding items is increased. ||Butterfree||
    ---------------[]-----------------------------------------[]----------[]
    Cute Charm     ||A pokémon with this ability has a 30%    ||Skitty    || 
                   ||chance of attracting a foe of opposite   ||Delcatty  ||
                   ||gender when it is physically hit by a foe||Igglybuff ||
                   ||Emerald:The first pokémon in your party  ||Jigglypuff||
                   ||with this ability will increase the      ||Wigglytuff||
                   ||chances of finding wild pokémon of       ||Cleffa    ||
                   ||opposite gender.                         ||Clefairy  ||
                   ||                                         ||Clefable  ||    
    ---------------[]-----------------------------------------[]----------[]
    Damp           ||Pokémon with this ability cannot         ||Psyduck   ||
                   ||self-destruct.                           ||Golduck   ||
                   ||                                         ||Wooper    ||
                   ||                                         ||Quagsire  ||
                   ||                                         ||Poliwag   ||
                   ||                                         ||Poliwhirl ||
                   ||                                         ||Poliwrath ||
                   ||                                         ||Politoad  ||
    ---------------[]-----------------------------------------[]----------[]
    Drizzle        ||Upon entering the battle, a pokémon with ||Kyogre    ||
                   ||this ability will create a permenent     ||          ||
                   ||rain shower.(until another weather       ||          ||
                   ||is induced by a different pokémon).      ||          ||
    ---------------[]-----------------------------------------[]----------[]
    Drought        ||Upon entering the battle, a pokémon with ||Groudon   ||
                   ||this ability will create a permenent     ||          ||
                   ||Sunny Day effect.(until another weather  ||          ||
                   ||is induced by a different pokémon).      ||          ||
    ---------------[]-----------------------------------------[]----------[]
    Early Bird     ||A pokémon with this abilty may wake up   ||Girafarig ||
                   ||earlier than usual.                      ||Doduo     ||
                   ||                                         ||Seedot    ||
                   ||                                         ||Nuzleaf   ||  
                   ||                                         ||Siftry    ||
                   ||                                         ||Natu      ||
                   ||                                         ||Xatu      ||
                   ||                                         ||Ledyba    ||  
                   ||                                         ||Ledian    ||
                   ||                                         ||Houndour  ||
                   ||                                         ||Houndoom  ||
                   ||                                         ||Kangaskhan||
    ---------------[]-----------------------------------------[]----------[]
    Effect Spore   ||A pokémon with this ability has a 10%    ||Shroomish || 
                   ||chance of infecting a foe with a random  ||Breloom   ||
                   ||status ailment when it is physically hit.||Paras     ||
                   ||                                         ||Parasect  ||
    ---------------[]-----------------------------------------[]----------[]
    Flame Body     ||On contact, a pokémon with this ability  ||Slugma    ||
                   ||has a 30% chance of burning the foe      ||Magcargo  ||
                   ||Emerald:A pokémon with Flame Body in the ||Magby     ||
                   ||first party slot will make eggs hatch    ||Magma     ||
                   ||50% faster.                              ||          ||
    ---------------[]-----------------------------------------[]----------[]
    Flash Fire     ||If hit by a fire type move, a pokémon    ||Vulpix    ||
                   ||with this abilty will from then on be    ||Ninetales ||
                   ||immune to fire type moves and its fire   ||Growlithe ||
                   ||type moves' damage is multiplied by 1.5  ||Arcanine  ||
                   ||                                         ||Ponyta    ||
                   ||                                         ||Rapidash  ||
                   ||                                         ||Flareon   ||
    ---------------[]-----------------------------------------[]----------[]
    Forecast       ||A pokémon's type will change according to||Castform  ||
                   ||the weather.                             ||          ||
    ---------------[]-----------------------------------------[]----------[]
    Guts           ||A pokémon with this ability has its      ||Taillow   || 
                   ||ATTACK multiplied by 1.5 when it is      ||Swellow   ||
                   ||infected with a status ailment           ||Makuhita  ||
                   ||                                         ||Hariyama  ||
                   ||                                         ||Machop    ||
                   ||                                         ||Machoke   ||
                   ||                                         ||Machamp   ||
                   ||                                         ||Heracross ||
                   ||                                         ||Tyrouge   ||
                   ||                                         ||Rattata   ||
                   ||                                         ||Raticate  ||
                   ||                                         ||Larvitar  ||
                   ||                                         ||Ursaring  ||
    ---------------[]-----------------------------------------[]----------[]
    Huge Power     ||A pokémon with this ability has its      ||Azuril    || 
                   ||ATTACK multiplied by 2 in battle         ||Marill    ||
                   ||                                         ||Azumarill ||
    ---------------[]-----------------------------------------[]----------[]
    Hustle         ||A pokémon with this ability has its      ||Corsola   || 
                   ||damage multiplied by 1.5 when it is      ||Delibird  ||
                   ||in battle but its accuracy is decrased   ||Togepi    ||
                   ||by 20%.                                  ||Togetic   ||
                   ||                                         ||Remoraid  ||
    ---------------[]-----------------------------------------[]----------[]
    Hyper Cutter   ||A pokémon with this ability is immune to ||Mawile    || 
                   ||its ATTACK  stat being lowered.          ||Trapinch  ||
                   ||Emerald:You can cut larger areas of grass||Pinsir    ||
                   ||down.                                    ||Corphish  ||
                   ||                                         ||Crawdaunt ||
                   ||                                         ||Gligar    ||
                   ||                                         ||Krabby    ||
                   ||                                         ||Kingler   ||
    ---------------[]-----------------------------------------[]----------[]
    Illuminate     ||A pokémon with this ability in the first ||Chinchou  || 
                   ||party slot will increase the encounter   ||Lanturn   ||
                   ||rate.                                    ||Volbeat   ||
                   ||                                         ||Staryu    ||
                   ||                                         ||Starmie   ||
    ---------------[]-----------------------------------------[]----------[]
    Immunity       ||A pokémon with this ability cannot be    ||Zangoose  ||
                   ||poisoned.                                ||Snorlax   ||
    ---------------[]-----------------------------------------[]----------[]
    Inner Focus    ||A pokémon with this ability cannot flinch||Girafarig || 
                   ||                                         ||Snorunt   ||
                   ||                                         ||Glalie    ||
                   ||                                         ||Zubat     ||
                   ||                                         ||Golbat    ||
                   ||                                         ||Crobat    ||
                   ||                                         ||Abra      ||
                   ||                                         ||Kadabra   ||
                   ||                                         ||Alakazam  ||
                   ||                                         ||Dragonite ||
                   ||                                         ||Farfetch'd||
                   ||                                         ||Sneasel   ||
    ---------------[]-----------------------------------------[]----------[]
    Insomnia       ||A pokémon with this ability cannot be put||Shuppet   || 
                   ||to sleep.                                ||Banette   ||
                   ||                                         ||Murkrow   ||
                   ||                                         ||Spinarak  ||
                   ||                                         ||Ariados   ||
                   ||                                         ||Drowzee   ||
                   ||                                         ||Hypno     ||
                   ||                                         ||Hoothoot  ||
                   ||                                         ||Noctowl   ||
    ---------------[]-----------------------------------------[]----------[]
    Intimidate     ||Upon entering the battle, a pokémon with ||Mightyena || 
                   ||this ability will lower the ATTACK stat  ||Gyarados  ||
                   ||of the foe.                              ||Mawile    ||
                   ||                                         ||Salamence ||
                   ||                                         ||Masquerain||
                   ||                                         ||Hitmontop ||
                   ||                                         ||Arcanine  ||
                   ||                                         ||Ekans     ||
                   ||                                         ||Arbok     ||
                   ||                                         ||Stantler  ||
                   ||                                         ||Tauros    ||
                   ||                                         ||Snubbull  ||
                   ||                                         ||Granbull  ||
    ---------------[]-----------------------------------------[]----------[]
    keen Eye       ||A pokémon with this ability cannot have  ||Wingull   || 
                   ||its accuracy lowered.                    ||Pelliper  ||
                   ||infected with a status ailment           ||Skarmory  ||
                   ||                                         ||Sableye   ||
                   ||                                         ||Hoothoot  ||
                   ||                                         ||Noctowl   ||
                   ||                                         ||Sneasel   ||
                   ||                                         ||Hitmonchan||
                   ||                                         ||Pidgey    ||
                   ||                                         ||Pidgeotto ||
                   ||                                         ||Pidgeot   ||
                   ||                                         ||Pidgeot   ||
                   ||                                         ||Spearow   ||
                   ||                                         ||Fearow    || 
                   ||                                         ||Farfetch'd||
                   ||                                         ||Sentret   ||
                   ||                                         ||Furret    ||
    ---------------[]-----------------------------------------[]----------[]
    Levitate       ||A pokémon with this ability is immune    ||Solrock   || 
                   ||to all ground type attacks.              ||Lunatone  ||
                   ||                                         ||Baltoy    ||
                   ||                                         ||Claydol   ||
                   ||                                         ||Vibrava   ||
                   ||                                         ||Flygon    ||
                   ||                                         ||Koffing   ||
                   ||                                         ||Weezing   ||
                   ||                                         ||Chimecho  ||
                   ||                                         ||Latias    ||
                   ||                                         ||Latios    ||
                   ||                                         ||Duskull   ||
                   ||                                         ||Dusclops  ||
                   ||                                         ||Unown     || 
                   ||                                         ||Misdreavus||
                   ||                                         ||Gastly    ||
                   ||                                         ||Haunter   ||
                   ||                                         ||Gengar    ||
    ---------------[]-----------------------------------------[]----------[]
    Lightning Rod  ||In 2 v 2 battles, a pokémon with this    ||Electrike ||
                   ||ability has all the electric attacks from||Manectric || 
                   ||the foe directed towards it.             ||Rhyhorn   ||
                   ||Emerald: If a pokémon with Lightning Rod ||Rhydon    ||
                   ||is in your team, you will receive calls  ||Cubone    ||
                   ||more often.                              ||Marowak   ||
    ---------------[]-----------------------------------------[]----------[]
    Limber         ||A pokémon with Limber cannot be Paralyzed||Persian   ||
                   ||                                         ||Hitmonlee ||
                   ||                                         ||Ditto     ||
    ---------------[]-----------------------------------------[]----------[]
    Liquid Ooze    ||A pokémon with this ability will damage  ||Tentacool || 
                   ||a pokémon instead of restoring it if an  ||Tentacruel||
                   ||absorbtion move is used (Absorb,         ||Gulpin    ||
                   ||Leech Seed, etc.)                        ||Swalot    ||
    ---------------[]-----------------------------------------[]----------[]
    Magma Armour   ||Pokémon with this are immune to being    ||Slugma    ||
                   ||frozen.                                  ||Magcargo  ||
                   ||Emerald: See Flame Body                  ||Camerupt  ||
    ---------------[]-----------------------------------------[]----------[]
    Magnet Pull    ||A pokémon with this abilty will make a   ||Magnemite ||
                   ||steel type pokémon unable to escape.     ||Magneton  ||
                   ||Emerald:With a Magnet Pull pokémon in the||Nosepass  ||
                   ||first party slot will make any wild steel||          ||
                   ||pokémon appear more often.               ||          ||
    ---------------[]-----------------------------------------[]----------[]
    Marvel Scale   ||A pokémon with Marvel Scale will have its||Milotic   ||
                   ||defense multiplied by 1.5 if infected    ||          ||
                   ||with a status ailment                    ||          ||
    ---------------[]-----------------------------------------[]----------[]
    Minus          ||In 2 v 2 battles, Minun will have its    ||Minun     ||
                   ||Sp.ATTACK increaed by 150% if its        ||          ||
                   ||partner is Plusle.                       ||          ||
    ---------------[]-----------------------------------------[]----------[]
    Natural Cure   ||With Natural Cure, a pokémon can be      ||Roselia   ||
                   ||withdrawn to cure its status ailments.   ||Sawblu    ||
                   ||                                         ||Altaria   ||
                   ||                                         ||Corsola   ||
                   ||                                         ||Staryu    ||
                   ||                                         ||Starmie   ||
                   ||                                         ||Celebi    ||
                   ||                                         ||Chansey   ||
                   ||                                         ||Blissey   ||
    ---------------[]-----------------------------------------[]----------[]
    Oblivious      ||A pokémon cannot be attracted to the foe ||          ||
    ---------------[]-----------------------------------------[]----------[]
    Overgrow       ||If a pokémon with Overgrow gets below 1/3||All grass ||
                   ||its grass type moves' damage is increased||starts &  ||
                   ||by 50%.                                  ||their evos||
    ---------------[]-----------------------------------------[]----------[]
    Own Tempo      ||Pokémon with Own Tempo cannot be confused||          ||
    ---------------[]-----------------------------------------[]----------[]
    Pickup         ||A pokémon may pick up an item while out  ||          ||
                   ||in the field.                            ||          ||
    ---------------[]-----------------------------------------[]----------[]
    Plus           ||Opposite of Minus (See Minus)            ||Plusle    ||
    ---------------[]-----------------------------------------[]----------[]
    Posion Point   ||Pokémon with this may poison the foe on  ||          ||
                   ||contact.                                 ||          ||
    ---------------[]-----------------------------------------[]----------[]
    Pressure       ||The foe will use up 2 PP instead of 1 for||Most      ||
                   ||moves.                                   ||legendary ||
                   ||                                         ||pokémon,  ||
                   ||                                         ||some others|
    ---------------[]-----------------------------------------[]----------[]
    Pure Power     ||Has the same effect as Huge Power.       ||Meditite  ||
                   ||                                         ||Medicham  ||
    ---------------[]-----------------------------------------[]----------[]
    Rain Dish      ||Pokémon with Rain Dish will recover 1/16 ||Lotad     ||
                   ||of its HP during rainfall.               ||Lombre    ||
                   ||                                         ||Ludicolo  ||
    ---------------[]-----------------------------------------[]----------[]
    Rock Head      ||Pokémon with Rock Head take no recoil    ||          ||
                   ||damage from moves like double-edge.      ||          ||
    ---------------[]-----------------------------------------[]----------[]
    Rough Skin     ||On contact, a pokémon with Rough Skin    ||Carvana   ||
                   ||will damage the opponent.                ||Sharpedo  ||
    ---------------[]-----------------------------------------[]----------[]
    Run Away       ||A pokémon with this wil always be able to||Poochyena ||
                   ||escape from battle.                      ||Rattata   ||
                   ||                                         ||Raticate  ||
                   ||                                         ||Evee, etc.||
    ---------------[]-----------------------------------------[]----------[]
    Sand Stream    ||Upon entering the battle, a pokémon with ||Tyranitar ||
                   ||this will create a permanent sandstorm   ||          ||
    ---------------[]-----------------------------------------[]----------[]
    Sand Veil      ||In sandstorms, a pokémon with this will  ||Sandhrew  ||
                   ||have its evasion increased.              ||Sandslash ||
                   ||                                         ||Diglet    ||
                   ||                                         ||Dugtrio   ||
                   ||                                         ||Gligar    ||
                   ||                                         ||Cacnea    ||
                   ||                                         ||Cacturne  ||
    ---------------[]-----------------------------------------[]----------[]
    Serene Grace   ||Pokémon with this will have their move's ||Chansey   ||
                   ||added effect likelyhood doubled.         ||Blissey   ||
                   ||                                         ||Togepi    ||
                   ||                                         ||Togetic   ||
                   ||                                         ||Jirachi   ||
                   ||                                         ||Dunsparce ||
    ---------------[]-----------------------------------------[]----------[]
    Shadow Tag     ||Prevents the foe from fleeing.           ||Wynaut    ||
                   ||                                         ||Wobbuffet ||
    ---------------[]-----------------------------------------[]----------[]
    Shed Skin      ||Between turns, a pokémon with this may   ||Caccooned ||
                   ||be cured of its status ailment           ||Bug PKMN  ||
                   ||                                         ||Snake PKMN||
                   ||                                         ||Dratini   ||
                   ||                                         ||Dragonair ||
                   ||                                         ||Pupitar   ||
    ---------------[]-----------------------------------------[]----------[]
    Shell Armour   ||See Battle Armour.                       ||Shelled   ||
                   ||                                         ||Water PKMN||
                   ||                                         ||Corphish  ||
                   ||                                         ||Crawdaunt ||
                   ||                                         ||Lapras    ||
    ---------------[]-----------------------------------------[]----------[]
    Shield Dust    ||The chance of the effects of the foe's   ||Caterpie  ||
                   ||moves are reduced to 0.                  ||Weedle    ||
                   ||                                         ||Venomoth  ||
                   ||                                         ||Dustox    ||
                   ||                                         ||Wurmple   ||
    ---------------[]-----------------------------------------[]----------[]
    Soundproof     ||Sound-based attacks do not work against  ||Voltorb   ||
                   ||pokémon with this ability.               ||Electrode ||
                   ||                                         ||Mr Mime   ||
                   ||                                         ||Whismur & ||
                   ||                                         ||its evos. ||
    ---------------[]-----------------------------------------[]----------[]
    Speed Boost    ||Makes a pokémon's SPEED stat increase by ||Ninjask   ||
                   ||one level every turn.                    ||Yanma     ||
    ---------------[]-----------------------------------------[]----------[]
    Static         ||On contact, a pokémon with Static may    ||Most      ||
                   ||paralyze the foe.                        ||electric  ||
                   ||                                         ||pokémon   ||
    ---------------[]-----------------------------------------[]----------[]
    Stench         ||No effect in battle.                     ||Grimer    ||
                   ||Emerald:The lead pokémon with this will  ||Muk       ||
                   ||make the encouter rate lower.            ||          ||
    ---------------[]-----------------------------------------[]----------[]
    Sticky Hold    ||The held item of this pokémon cannot be  ||Grimer    ||
                   ||stolen or knocked off                    ||Muk       ||
                   ||                                         ||Swallot   ||
                   ||                                         ||Gulpin    ||
    ---------------[]-----------------------------------------[]----------[]
    Sturdy         ||Pokémon is immune to One-Hit KO moves    ||All Steel ||
                   ||                                         ||PKMN.     ||
                   ||                                         ||Shuckle   ||
                   ||                                         ||Donphan   ||
                   ||                                         ||Nosepass  || 
                   ||                                         ||Magnemite ||
                   ||                                         ||Magneton  || 
                   ||                                         ||Geodude   ||
                   ||                                         ||Graveler  ||
    ---------------[]-----------------------------------------[]----------[]
    Suction Cups   ||The pokémon cannot be forced out of      ||Octillary ||
                   ||battle                                   ||Lileep    ||
                   ||                                         ||Cradily   || 
    ---------------[]-----------------------------------------[]----------[]
    Swarm          ||When this pokémon's HP is 1/3 or less,   ||Beedrill  || 
                   ||the power of its bug moves is icreased by||Scyther   ||
                   ||50%.                                     ||Ledyba    ||
                   ||                                         ||Ledian    ||
                   ||                                         ||Spinarak  ||
                   ||                                         ||Ariados   ||
                   ||                                         ||Scizor    || 
                   ||                                         ||Heracross ||
                   ||                                         ||Beautifly || 
                   ||                                         ||Volbeat   ||
    ---------------[]-----------------------------------------[]----------[]
    Swift Swim     ||A pokémon's speed will increase during   ||Magikarp  ||
                   ||rainfall.                                ||Goldeen   ||
                   ||                                         ||Seaking   ||
                   ||                                         ||Horsea    ||
                   ||                                         ||Sedra     ||
                   ||                                         ||Omanyte   ||
                   ||                                         ||Kabuto    ||
                   ||                                         ||Kabutops  || 
                   ||                                         ||Quilfish  ||
                   ||                                         ||Mantine   || 
                   ||                                         ||Kingdra   ||
                   ||                                         ||Surskit   ||
                   ||                                         ||Feebas    ||  
                   ||                                         ||Huntail   ||
                   ||                                         ||Gorbyss   ||
                   ||                                         ||Relicanth ||
                   ||                                         ||Swallot   ||
                   ||                                         ||etc,      ||
    ---------------[]-----------------------------------------[]----------[]
    Sychronise     ||If this pokémon is inflicted with a      ||Many      ||
                   ||status ailment, the same one will be     ||psychic   ||
                   ||inflicted on the foe.                    ||pokémon   ||
                   ||                                         ||Umbreon   ||
    ---------------[]-----------------------------------------[]----------[]
    Thick Fat      ||This pokémon takes only half the total   ||Makuhita  ||
                   ||damage from both ice and fire attacks    ||Hariyama  ||
                   ||                                         ||Marill    ||
                   ||                                         ||Azumarill ||
                   ||                                         ||Azurill   ||
                   ||                                         ||Spoink    ||
                   ||                                         ||Grumpig   ||
                   ||                                         ||Spheal    ||
                   ||                                         ||Sealeo    ||
                   ||                                         ||Walrein   ||
    ---------------[]-----------------------------------------[]----------[]
    Torrent        ||If a pokémon's HP falls below 1/3,       ||Mudkip    ||
                   ||Torrent will make its water type moves   ||Marshtomp ||
                   ||1.5x stronger.                           ||Swampert  ||
                   ||                                         ||Totodile  ||
                   ||                                         ||Croconaw  ||
                   ||                                         ||Feraligatr||
                   ||                                         ||Squirtle  ||
                   ||                                         ||Wartortle ||
                   ||                                         ||Blastoise ||
    ---------------[]-----------------------------------------[]----------[]
    Trace          ||A pokémon with Trace will copy the       ||Ralts     ||
                   ||opponent's ability.                      ||Kirlia    ||
                   ||stronger.                                ||Gardevoir ||
                   ||                                         ||Porygon   ||
                   ||                                         ||Porygon2  ||
    ---------------[]-----------------------------------------[]----------[]
    Truant         ||This pokémon can only attack every 2     ||Slakoth   ||
                   ||turns.                                   ||Slaking   ||
    ---------------[]-----------------------------------------[]----------[]
    Vital Spirit   ||See Insomnia.                            ||Mankey    ||
                   ||                                         ||Primeape  ||
                   ||                                         ||Deliberd  ||
                   ||                                         ||Vigoroth  ||
    ---------------[]-----------------------------------------[]----------[]
    Volt Absorb    ||This pokémon recovers lost HP if hit with||Jolteon   ||
                   ||an electric attack.                      ||Chinchou  ||
                   ||                                         ||Lanturn   ||
    ---------------[]-----------------------------------------[]----------[]
    Water absorb   ||Like Volt Absorb but for water attacks.  ||Poliwhirl ||
                   ||                                         ||Poliwag   ||
                   ||                                         ||Poliwrath ||
                   ||                                         ||Politoad  ||
                   ||                                         ||Lapras    ||
                   ||                                         ||Vaporeon  ||
                   ||                                         ||Wooper    ||
                   ||                                         ||Quagsire  ||
    ---------------[]-----------------------------------------[]----------[]
    Water Veil     ||This pokémon cannot be burned            ||Goldeen   ||
                   ||                                         ||Seaking   ||
                   ||                                         ||Wailord   ||
                   ||                                         ||Wailmer   ||
    ---------------[]-----------------------------------------[]----------[]
    White Smoke    ||See Clear Body                           ||Torkoal   ||
    ---------------[]-----------------------------------------[]----------[]
    Wonder Guard   ||Only super effective moves hit. This     ||Shedninja ||
                   ||pokémon is still vulnerable to moves     ||          ||
                   ||like sandstorm and being poisoned, etc.  ||          ||
    ---------------[]-----------------------------------------[]----------[]
    
                                    
    
    []------------------[]--------[]
    ||Pokémon Natures   || [001F0]||
    []------------------[]--------[]
    
    
    Since Ruby/Sapphire, pokémon have had a nature which will make a pokémon's stat
    better and/or worse. To put it simply, a pokémon might have a nuture that 
    raises ATTACK but lowers SPEED. Your pokémon gets a higher than average ATTACK
    but has a lower SPEED (than the same pokémon). 
    Here's a list of the natures. Remember, any pokémon can have any nature. If
    your hatching an egg you can save just before it hatches and then reset the
    game to give it a different one if you desire.
    
    There are 25 natures available in Pokémon Emerald:
    NOTE: [+] means increases and [-] means decreases.
    
    Adamant-          Careful-           Impish-          Modest-
    [+]: ATTACK       [+]: SP.DEFENSE    [+]: DEFENSE     [+]: SP.ATTACK
    [-]: SP. ATTACK   [-]: SP.ATTACK     [-]: SP.ATTACK   [-]: ATTACK
    
    Bashful-          Docile-            Jolly-           Naive-
    [+]: Neutral      [+]: Neutral       [+]: SPEED       [+]: SPEED
    [-]: Neutral      [-]: Neutral       [-]: ATTACK      [-]: SP.DEFENSE
    
    Bold-             Gentle-            Lax-             Naughty-
    [+]: DEFENSE      [+]: SP.DEFENSE    [+]: DEFENSE     [+]: ATTACK
    [-]: ATTACK       [-]: DEFENSE       [-]: SP.DEFENSE  [-]: SP.DEFENSE
    
    Brave-            Hardy-             Lonely-          Quiet-
    [+]: ATTACK       [+]: Neutral       [+]: ATTACK      [+]: SP.ATTACK
    [-]: SPEED        [-]: Neutral       [-]: DEFENSE     [-]: SPEED
    
    Calm-             Hasty-             Mild-            Quirky-
    [+]: SP.DEFENSE   [+]: SPEED         [+]: SP.ATTACK   [+]: Neutral
    [-]: ATTACK       [-]: DEFENSE       [-]: DEFENSE     [-]: Neutral
     
                                                          Rash-
                                                          [+]: SP.ATTACK
                                                          [-]: SP.DEFENSE
                                                         
                                                          Relaxed-
                                                          [+]: DEFENSE
                                                          [-]: SPEED
    
                                                          Serious-
                                                          [+]: Neutral 
                                                          [-]: Neutral
       
                                                          Timid-
                                                          [+]: SPEED
                                                          [-]: ATTACK
    
    
    
    []------------------[]--------[]
    ||Held Items        || [001G0]||
    []------------------[]--------[]
    
    
    Held items were first introduced in the Gold, Silver and Crystal versions of
    the game. They could be held to help your pokémon during battle. In Emerald,
    the same applies.
    
    TYPE POWER-UP ITEMS. [001G1]
    
    These items increase the power of certain moves. The type of move the item
    powers up depends on the item:
    
    NAME:           TYPE OF POWER-UP:     LOCATION:
    Mystic Water....Water.................Weather Insitute(Held by Castform)
    Miracle Seed....Grass.................Petalburg Woods(Use Cut After beating
                                          Roxanne)
    Charcoal........Fire..................Herb shop in Lavaridge Town
    Sharp Beak......Flying................Wild pokémon
    Poison Barb.....Poison................Wild pokémon
    Dragon Fang.....Dragon................Meteor Falls(Steal from Nicholas' pokémon
                                          after your 5th battle)
    Sliver Powder...Bug...................Route 120(Steal from Bug Maniac's pokémon
                                          after your 5th battle)
    Metal Coat......Steel.................Wild pokémon          
    Slik Scarf......Normal................---
    Soft Sand.......Ground................Route 109/Wild pokémon
    Blackglasses....Dark..................Route 116(through the middle exite of
                                          the Rusturf Tunnel)
    Spell Tag.......Ghost.................Wild pokémon
    Twisted Spoon...Psychic...............Wild pokémon
    Black Belt......Fighting..............Route 115(Steal from Blackbelt Nob's 
                                          pokémon after your 5th battle)
    Nevermeltice....Ice...................Shoal Cave
    Magnet..........Electric..............New Mauville/Trick House
    Hard Stone......Rock..................Trick House
    
    
    POKéMON SPECIFIC ITEMS:     [001G2]
    
    These items will power-up certain aspects of certain pokémon
    
    Name:                    Effect:
    
    Lucky Punch.............Raises Chansey's critical hit ratio
    Thick Club..............Raises Cubone/Marowak's critical hit ratio
    Stick...................Rasies Farfetch'd's critical hit ratio
    Light Ball..............Multiplies Pikachu's SP.ATTACK by 2
    
    NOTE: These items have no effect on other pokémon.
    
    
    EVOLUTION ITEMS:            [001G3]
    
    When you trade an
    
    Name:             Effect:
    
    King's Rock.......A Slowpoke/Poliwhirl will elvove into Slowking/Politoad when
                      it is traded while holding these items.
    Up-Grade..........If traded while holding this, Porygon will evolve into
                      Porygon2.
    Dragon Scale......A Sedra holding this in a trade will evolve it into Kingdra.
    DeepSeaScale......Clamperl evolves into Gorbyss if it holds this in a trade.
    DeepSeaTooth......Clamperl evolves into Huntail if it holds this in a trade.
    Metal Coat........Onix/Scyther will evolve into Steelix/Scizor when it holds
                      this in a trade.
    Everstone.........Stop your pokémon evolving by letting it hold this.
    
    
    PRE-EVOLUTION ITEMS:          [001G4]
    
    You can get certain pokémon from eggs if the female parent is holding this
    item.
    
    Name:           Effect:
    Sea Insence.....When you put a male and female Marill/Azumarril in the
                    day care centre, let the female hold this to get an egg
                    containing an Azurill.
    Lax Insence.....When you put a male and female Wobbuffet in the
                    day care centre, let the female hold this to get an egg
                    containing a Wynaut.   
    
    OTHER HELPFUL ITEMS:              [001G5]
    
    These other helpful items that you can let your pokémon hold in battle:
    
    Name:             Effect:  
    
    Lax Insence......Decreases foe's accuracy.
    Leftovers........Restores some HP every turn.
    Focus Band.......May stop your pokémon from fainting.
    Macho Brace......Earn double EVs in battle.
    EXP. Share.......Earn exp. points without battling.
    King's Rock......In battle it may cause flinching.
    Choice Band......Powers up the move in slot 1 by 1.5 times.
    Bright Powder....See Lax Insence.
    Amulet Coin......Doubles money earned in trainer battles.
    Clense Tag.......Reduces the encounter rate.
    Lucky Egg........Increases exp. earned in battle.
    Quick CLaw.......May let your pokémon strike first, regardless of SPEED.
    Scope Lens.......Increases critical hit ratio.
    Shell Bell.......Restores 1/8 of the damage done to the foe on that turn.
      
    
    []-----------------------------------------[]-------[]
    ||About Pokémon Gyms and The Pokémon League||[001H0]||
    []-----------------------------------------[]-------[]
    
    If this is somehow your first pokémon game, you will want to know what gyms and
    the Pokémon League are.
    
    POKéMON GYMS
    
    Gyms are places where the pokémon trainers go to earn badges. The badges are
    needed to prove yourself as a trainer and enter the Pokémon League. In Emerald,
    each gym has several trainers and a Gym Leader that specialise in a particular
    pokémon type. In pokémon games there are usually eight gyms that get tougher
    as the game progesses. In pokémon Gold/Silver/Crystal, there were sixteen gyms
    in total because the game took you to both the Jhoto and Kanto regions. Gym
    badges will also let you use HMs(Hidden Machines) outside of battle. You will
    also get a TM(Technical Machine)for beating a Gym Leader.
    
    Pokémon Gyms History:
    
    
    LEGEND:
    Gym Number - Leader Name(Type used)
    R/B/Y = Red, Blue and Yellow
    G/S/C = Gold, Silver and Crystal
    R/S/ = Ruby and Sapphire
    NOTE: the R/S/ listing does not include Emerald because there are differences 
    and I wouldn't want to spoil some story twists for you.
    
    Gyms in R/B/Y:         Gyms in G/S/C:       Gyms in R/S/:
    1 - Brock(Rock)        1 - Falkner(Flying)  1 - Roxanne(Rock)
    2 - Misty (Water)      2 - Bugsy(Bug)       2 - Brawly(Fighting)
    3 - Lt. Surge(Electric)3 - Whitney(Normal)  3 - Wattson(Eelctric)
    4 - Erika(Grass)       4 - Morty(Ghost)     4 - Flannery(Fire)
    5 - Koga(Poison)       5 - Jasmine(Steel)   5 - Norman(Normal)
    6 - Sabrina(Psychic)   6 - Chuck(Fighting)  6 - Winona(Flying)
    7 - Blaine(Fire)       7 - Pryce(Ice)       7 - Tate & Liza(Psychic)
    8 - Giovanni(Ground)   8 - Claire(Dragon)   8 - Wallace(Water)
                           9 - Brock(Rock)
                          10 - Misty(Water)
                          11 - Lt. Surge(Electric)
                          12 - Erika(Grass)
                          13 - Janine(Poison)
                          14 - Sabrina(Psychic)
                          15 - Blaine(Fire)
                          16 - 'Blue'(Various*)
    
    *In Gold, Silver and Crystal(G/S/C) versions of the game, blue(R/B/Y Rival) had
    taken over the eigth gym. He used lots of different types of pokémon.
    
    THE POKéMON LEAGUE
    
    The Pokémon League is the ultimate pokémon competiton. It is made up of
    four expert trainers known as 'The Elite Four' and there is an even stronger
    'Champion' at the end. Whoever can preveil over the Elite Four and the Champion
    will become the new Champion. 
    
    Elite Four and Champion History:
    
    R/B/Y:                        G/S/C
    Elite Four 1: Loreila(Ice)    Elite Four 1: Will(Psychic)
    Elite Four 2: Bruno(Fighting) Elite Four 2: Bruno(Fighting)
    Elite Four 3: Agatha(Ghost)   Elite Four 3: Koga(Poison)
    Elite Four 4: Lance (Dragon)  Elite Four 4: Karen(Dark)
    Champion: Your Rival          Champion: Lance(Dragon)
    
    R/S:
    Elite Four 1: Sydney(Dark)
    Elite Four 2: Phoebe(Ghost)
    Elite Four 3: Glacia(Ice)
    Elite Four 4: Drake(Dragon)
    Champion: Steven(Steel)
    
    GYM REMATCHES
    
    After you have beaten the Elite Four once Gym Leaders may appear on the Match
    Call with the Pokéball symbol, meaning they will have a rematch with you. This 
    is a new feature of Emerald. As far as I know, all of the rematches will be 
    double battles. Here's what the Gym Leaders will have in consecutive 
    rematches:
    
    NOTE: This list DOES CONTAIN SPOILERS so if you don't want to read them, I'll
    provide a ctrl + F code to take you to a safe distance from the spoiler.
    [000000S].
    
    - Gym #1, Roxanne.
    
    Rematch One:      Rematch Two:       Rematch Three:     Rematch Four:  
    -Golem   (Lvl 32) -Omanyte  (Lvl 37) -Omastar  (Lvl 42) -Aerodactyl (Lvl 47)
    -Kabuto  (Lvl 35) -Golem    (Lvl 37) -Golem    (Lvl 42) -Golem      (Lvl 47)
    -Onix    (Lvl 35) -Kabutops (Lvl 40) -Kabutops (Lvl 45) -Omastar    (Lvl 47)
    -Nosepass(Lvl 37) -Onix     (Lvl 40) -Onix     (Lvl 45) -Kabutops   (Lvl 50)
                      -Nosepass (Lvl 42) -Nosepass (Lvl 47) -Steelix    (Lvl 50)
                                                            -Nosepass   (Lvl 52)
    
    
    
    
    - Gym #2, Brawly.
    
    Rematch One:      Rematch Two:       Rematch Three:     Rematch Four:  
    -Machamp  (Lvl 33) -Machamp  (Lvl 38) -Hitmonchan(Lvl 40) -Hitmonlee  (Lvl 46)
    -Meditite (Lvl 33) -Medicham (Lvl 38) -Machamp   (Lvl 43) -Hitmonchan (Lvl 46)
    -Hitmontop(Lvl 35) -Hitmontop(Lvl 40) -Medicham  (Lvl 43) -Machamp    (Lvl 48)
    -Hariyama (Lvl 37) -Hariyama (Lvl 42) -Hitmontop (Lvl 45) -Medicham   (Lvl 48)
                                          -Hariyama  (Lvl 47) -Hitmontop  (Lvl 50)
                                                              -Hariyama   (Lvl 52)
    
    - Gym #3, Wattson.
    
    Rematch One:      Rematch Two:         Rematch Three:     Rematch Four:  
    -Mareep    (Lvl 36) -Pikachu   (Lvl 39) -Raichu   (Lvl 44) -Electabuzz (Lvl 50)
    -Electrode (Lvl 36) -Flaffy    (Lvl 41) -Ampharos (Lvl 46) -Raichu     (Lvl 51)
    -Magneton  (Lvl 38) -Electrode (Lvl 41) -Electrode(Lvl 45) -Ampharos   (Lvl 51)
    -Manectric (Lvl 40) -Magneton  (Lvl 43) -Magneton (Lvl 45) -Electrode  (Lvl 53)
                        -Manectric (Lvl 45) -Manectric(Lvl 47) -Magneton   (Lvl 53)
                                                               -Manectric  (Lvl 55)
    
    
    
    - Gym #4, Flannery.
    
    Rematch One:      Rematch Two:       Rematch Three:     Rematch Four:  
    -Magcargo(Lvl 38) -Growlithe(Lvl 41) -Houndour (Lvl 46) -Arcanine   (Lvl 51)
    -Ponyta  (Lvl 36) -Magcargo (Lvl 43) -Growlithe(Lvl 42) -Magcargo   (Lvl 53)
    -Camerupt(Lvl 38) -Ponyta   (Lvl 41) -Magcargo (Lvl 45) -Houndoom   (Lvl 51)
    -Torkoal (Lvl 40) -Camerupt (Lvl 43  -Rapidash (Lvl 45) -Rapidash   (Lvl 51)
                      -Torkial  (Lvl 45) -Camerupt (Lvl 47) -Camerupt   (Lvl 53)
                                         -Torkoal  (Lvl 50) -Torkoal    (Lvl 55)
    
    
    
    - Gym #5, Norman.
    
    Rematch One:      Rematch Two:       Rematch Three:     Rematch Four:  
    -Chansey (Lvl 42) -Slaking   (Lvl 47) -Slaking   (Lvl 52) -Slaking    (Lvl 57)
    -Slaking (Lvl 42) -Chansey   (Lvl 47) -Blissey   (Lvl 52) -Blissey    (Lvl 57)
    -Spinda  (Lvl 43) -Kangaskhan(Lvl 45) -Kangaskhan(Lvl 50) -Kangaskhan (Lvl 55)
    -Slaking (Lvl 45) -Spinda    (Lvl 48) -Spinda    (Lvl 53) -Tauros     (Lvl 57)
                      -Slaking   (Lvl 50) -Slaking   (Lvl 55) -Spinda     (Lvl 58)
                                                              -Slaking    (Lvl 60)
    
    
    
    - Gym #6, Winona.
    
    Rematch One:      Rematch Two:       Rematch Three:     Rematch Four:  
    -Dratini (Lvl 40) -Hootoot   (Lvl 43) -Noctowl  (Lvl 48) -Noctowl    (Lvl 53)
    -Tropius (Lvl 38) -Tropius   (Lvl 43) -Tropius  (Lvl 49) -Tropius    (Lvl 54)
    -Pelipper(Lvl 41) -Dragonair (Lvl 45) -Dragonair(Lvl 50) -Dragonite  (Lvl 55)
    -Skarmory(Lvl 43) -Pelipper  (Lvl 46) -Pelipper (Lvl 51) -Pelliper   (Lvl 55)
    -Altaria (Lvl 45) -Skarmory  (Lvl 48) -Skarmory (Lvl 53) -Skarmory   (Lvl 58)
                      -Altaria   (Lvl 50) -Altaria  (Lvl 55) -Altaria    (Lvl 60)
    
    
    
    - Gym #7, Tate & Liza.
    
    Rematch One:      Rematch Two:       Rematch Three:     Rematch Four:  
    -Slopoke (Lvl 48) -Drowzee  (Lvl 53) -Hypno    (Lvl 58) -Hypno     (Lvl 58)
    -Claydol (Lvl 49) -Slowpoke (Lvl 53) -Slopoke  (Lvl 59) -Slowking  (Lvl 58)
    -Xatu    (Lvl 49) -Claydol  (Lvl 54) -Claydol  (Lvl 58) -Claydol   (Lvl 59)
    -Lunatone(Lvl 50) -Xatu     (Lvl 54) -Xatu     (Lvl 59) -Xatu      (Lvl 59)
    -Solrock (Lvl 50) -Lunatone (Lvl 55) -Lunatone (Lvl 60) -Lunatone  (Lvl 60)
                      -Solrock   Lvl 55) -Solrock  (Lvl 60) -Solrock   (Lvl 60)
    
    
    
    - Gym #8, Juan.
    
    Rematch One:      Rematch Two:       Rematch Three:     Rematch Four:  
    -Poliwag  (Lvl 46) -Poliwhirl(Lvl 50) -Lapras   (Lvl 56) -Lapras    (Lvl 58)
    -Whiscash (Lvl 46) -Whishcash(Lvl 51) -Whiscash (Lvl 58) -Whiscash  (Lvl 59)
    -Walrein  (Lvl 48) -Walrein  (Lvl 53) -Poliwhirl(Lvl 56) -Politoad  (Lvl 58)
    -Crawdaunt(Lvl 48) -Crawdaunt(Lvl 53) -Walrein  (Lvl 58) -Walrein   (Lvl 59)
    -Kingdra  (Lvl 51) -Kingdra  (Lvl 56) -Crawdaunt(Lvl 58) -Craqdaunt (Lvl 60)
                       -Solrock   Lvl 55) -Kingdra  (Lvl 61) -Kingdra   (Lvl 60)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    [000000S]
    
    
    
    []----------------------[]-------[]
    ||About Pokémon Emerald ||[001I0]||
    []----------------------[]-------[]
    
    
    Pokémon Emerald was the third game released in the GBA generation of pokémon
    games. The are many differences between this game and Ruby and Sapphire:
    
    - The Battle Frontier 
    The Battle Frontier is unlocked after you have beat the Pokémon League and
    sailed on the S.S. Tidal and talked to Scott there.
    
    - New and improved double battles
    You can now have double battles with any two trainers that spot you 
    simultaneosly.
    
    - Different Pokémon
    Some pokémon have been removed from Emerald that you were able to catch on 
    Ruby and Sapphire. Also, gyms and the Pokémon League have different pokémon
    to R/S and even an alternate Gym Leader and Champion.
    
    Here is a list of pokémon not available for you to catch in Emerald:
    ~Surskit
    ~Masquerain
    ~Meditite
    ~Roselia
    ~Zangoose
    ~Lunatone
    
    These are only the pokémon that you could catch in Ruby and Sapphire and not
    in Emerald. These are not all of the pokémon that are unavailable, such as
    many Kanto(R/B/Y) and Johto ones(G/S/C). 
    
    
    - Safari Zone Expansion
    The Expanded Area of the Safari Zone is available after you win the Pokémon
    League. Here you can catch all your favoutite pokémon that appeared in
    G/S/C.
    
    - Area Changes
    Some places have been changed. The Cave of Origin has been made so that
    you do not need Flash to get through. As well as this, the positions of
    trainers within some routes has changed and I think there are even extra 
    trainers in some places.
    
    
    []-------------[]-------[]
    ||Move Tutors  ||[001J0]||
    []-------------[]-------[]
    
    
    This section is dedicated to the many Move Tutors that appear in Emerald. 
    Free of charge, they will teach an applicable pokémon a new move. The
    move can only be taught once so they are a lot like TMs.
    
    ===========
    #1 Rollout
    ===========
    
    The Move Tutor for Rollout is situated next to Mauville City Gym.
    
    Move Info:
    Name: Rollout
    Type: Rock
    PP:   20
    Pwr:  30
    Acc:  90
    Description: Attacks every turn for five turns, or until it misses, with 
    increasing power. If it misses the power will be set back to normal.
    
    ===============
    #2 Fury Cutter
    ===============
    
    The Move Tutor for Fury Cutter is situated inside Verdanturf's Pokémon Centre.
    They are sitting by the table.
    
    Move Info:
    Name: Fury Cutter
    Type: Bug
    PP:   20
    Pwr:  10
    Acc:  95
    Description: Use this in consecutive hits to increase its power. If it misses 
    or you use a different attack the power will be set back to normal.
    
    
    ===============
    #3 Swagger
    ===============
    
    The Move Tutor for Swagger is situated inside Slateport's Pokémon Fan Club.
    They are sitting by the table.
    
    Move Info:
    Name: Swagger
    Type: Normal
    PP:   15
    Pwr:  ---
    Acc:  90
    Description: Confuses the opponent and also raises their ATTACK.
    
    ================
    #4 Dynamicpunch
    ================
    
    The Move Tutor for Dynamicpunch is situated just outside Mossdeep City on the
    beach, he looks like a Blackbelt.
    
    Move Info:
    Name: Dynamicpunch
    Type: Fighting
    PP:   5
    Pwr:  100
    Acc:  50
    Description: Quite inaccurate but if it hits it will confuse the opponent or 
    faint them.
    
    ===============
    #5 Sleep Talk
    ===============
    
    The Move Tutor for Sleep Talk is situated in a house in Fortree City.
    
    Move Info:
    Name: Sleep Talk
    Type: Normal
    PP:   10
    Pwr:  ---
    Acc:  ---
    Description: While asleep, a pokémon can use Sleep Talk to randomly 
    attack with one of its own moves.
    
    ================
    #6 Double-Edge
    ================
    
    The Move Tutor for Double-Edge is situated in the Pokémon Centre in Sootopolis 
    City.
    
    Move Info:
    Name: Double-Edge
    Type: Normal
    PP:   15
    Pwr:  120
    Acc:  100
    Description: A powerful move that will hit the user with recoil damage equal 
    to 1/3 of the damage delt on the foe.
    
    ==============
    #7 Explosion
    ==============
    
    The Move Tutor for Explosion is situated in the Pokémon Centre in Pacifidlog 
    Town.
    
    Move Info:
    Name: Explosion
    Type: Normal
    PP:   15
    Pwr:  250
    Acc:  100
    Description: Inflicts loads of damage on the foe but the user will faint.
    
    ==============
    #8 Metronome
    ==============
    
    The Move Tutor for Metronome is situated in the Pokémart in Verdanturf Town.
    
    Move Info:
    Name: Metronome
    Type: Normal
    PP:   10
    Pwr:  ---
    Acc:  ---
    Description: Attacks with a random move. The move used could be ANY attack
    in the game.
    
    
    ==============
    #9 Substitute
    ==============
    
    The Move Tutor for Subsitute can be found on the roof of Lilycove Dept. Store.
    
    Move Info:
    Name: Substitute
    Type: Normal
    PP:   10
    Pwr:  ---
    Acc:  ---
    Description: Creates a subsitute using 1/4 of your Max. HP. The subsitute will
    take all damage until it breaks. The subsitute will also protect you from 
    status ailments.
    
    ==============
    #10 Mimic
    ==============
    
    The Move Tutor for Mimic can be found in Lavaridge Town.
    
    Move Info:
    Name: Mimic
    Type: Normal
    PP:   10
    Pwr:  ---
    Acc:  ---
    Description: During battle you can use Mimic to copy the last attack the
    opponent used and then use it yourself. The attack returns to Mimic when the
    battle ends or the user is switched out.
    
    
    []---------------------------[]
    ||Battle Frontier Move Tutors||
    []---------------------------[]
    
    There are two Move Tutors in the Battle Frontier. They will teach you
    in total 20 moves. You can learn these moves AS MANY TIMES AS YOU WANT at the
    cost of Battle Points. Battle Points are earned by competing in the various
    places in on the Battle Frontier. At this time I do not know the exact location
    of these two.
    
    
    
    ===============
    #1 Defense Curl
    ===============
    
    
    Move Info:
    Cost: 16 BP
    Name: Defense Curl
    Type: Normal
    PP:   40
    Pwr:  ---
    Acc:  ---
    Description: Increases the user's DEFENSE by one level.
    
    ==========
    #2 Snore
    ==========
    
    
    Move Info:
    Cost: 24 BP
    Name: Snore
    Type: Normal
    PP:   15
    Pwr:  40
    Acc:  100
    Description: When you're pokémon is asleep they can use Snore to attack using
    sound. This means it will not effect beasties with the Soundproof ability.
    
    ============
    #3 Mud Slap
    ============
    
    
    Move Info:
    Cost: 24 BP
    Name: Mud Slap
    Type: Ground
    PP:   15
    Pwr:  20
    Acc:  100
    Description: Throws mud at the foe to damage and it also decreases the 
    opponent's accuracy by one level.
    
    
    ==========
    #4 Swift
    ==========
    
    
    Move Info:
    Cost: 24 BP
    Name: Swift
    Type: Normal
    PP:   20
    Pwr:  60
    Acc:  ---
    Description: An attack that is so accurate it never misses.
    
    
    ============
    #5 Icy Wind
    ============
    
    
    Move Info:
    Cost: 24 BP
    Name: Icy Wind
    Type: Ice
    PP:   10
    Pwr:  55
    Acc:  100
    Description: An ice type attack that may also lower the foe's SPEED one level.
    
    
    ===========
    #6 Endure
    ===========
    
    
    Move Info:
    Cost: 48 BP
    Name: Endure
    Type: Normal
    PP:   10
    Pwr:  ---
    Acc:  ---
    Description: Use this and your pokémon will be left with 1 HP if hit with a
    powerful move that would have fainted it otherwise.
    
    ============
    #7 Psych Up
    ============
    
    Move Info:
    Cost: 48 BP
    Name: Psych Up
    Type: Normal
    PP:   10
    Pwr:  ---
    Acc:  ---
    Description: Use this move and you will copy the opponent's stat changes. You
    can also use this move in a double battle and use it on the second pokémon to 
    effectively raise both pokémon's stats.
    
    =============
    #8 Ice Punch
    =============
    
    Move Info:
    Cost: 48 BP
    Name: Ice Punch
    Type: Ice
    PP:   15
    Pwr:  75
    Acc:  100
    Description: An icy punch that has a 10% chance of freezing the victim.
    
    =================
    #9 Thunder Punch
    =================
    
    Move Info:
    Cost: 48 BP
    Name: Thunder Punch
    Type: Electric
    PP:   15
    Pwr:  75
    Acc:  100
    Description: An electrical punch that has a 10% chance of paralyzing the 
    victim.
    
    
    ===============
    #10 Fire Punch
    ===============
    
    Move Info:
    Cost: 48 BP
    Name: Fire Punch
    Type: Fire
    PP:   15
    Pwr:  75
    Acc:  100
    Description: An fiery punch that has a 10% chance of burning the 
    victim.
    
    The second Move Tutor in the Battle Frontier is sitting opposite the first 
    one.
    
    ===============
    #1  Softboiled
    ===============
    
    Move Info:
    Cost: 16 BP
    Name: Softboiled
    Type: Normal
    PP:   10
    Pwr:  ---
    Acc:  100
    Description: Restores 1/2 of your max. HP.
    
    =================
    #2  Seismic Toss
    =================
    
    Move Info:
    Cost: 24 BP
    Name: Seismic Toss
    Type: Fighting
    PP:   20
    Pwr:  ---
    Acc:  100
    Description: Deals damage to the foe equal to the user's level.
    
    =================
    #3  Dream Eater
    =================
    
    Move Info:
    Cost: 24 BP
    Name: Dream Eater
    Type: Psychic
    PP:   15
    Pwr:  100
    Acc:  100
    Description: This attack only works while the opponent is asleep. Dream
    Eater drains the HP of the foe, giving you back HP equal to half the damage
    delt.
    
    =================
    #4  Mega Punch
    =================
    
    Move Info:
    Cost: 24 BP
    Name: Mega Punch
    Type: Normal
    PP:   20
    Pwr:  80
    Acc:  85
    Description: A powerful punch that deals damage.
    
    ================
    #5  Mega Kick
    ================
    
    Move Info:
    Cost: 24 BP
    Name: Mega Kick
    Type: Normal
    PP:   5
    Pwr:  120
    Acc:  75
    Description: A powerful kick that deals damage.
    
    ================
    #6  Body Slam
    ===============
    
    Move Info:
    Cost: 48 BP
    Name: Body Slam
    Type: Normal
    PP:   15
    Pwr:  85
    Acc:  100
    Description: An attack that has a 30% chance of paralyzing the foe.
    
    ===============
    #7  Rock Slide
    ===============
    
    Move Info:
    Cost: 48 BP
    Name: Body Slam
    Type: Normal
    PP:   15
    Pwr:  75
    Acc:  90
    Description: A powerful rock attack that may cause the foe to flinch.
    
    ============
    #8 Counter
    ============
    
    Move Info:
    Cost: 48 BP
    Name: Counter
    Type: Fighting
    PP:   20
    Pwr:  ---
    Acc:  100
    Description: If you do this and then the opponent does a physcial move, you
    will hit the foe for double the damage delt.
    
    ================
    #9 Thunder Wave
    ================
    
    Move Info:
    Cost: 48 BP
    Name: Thunder Wave
    Type: Electric
    PP:   20
    Pwr:  ---
    Acc:  100
    Description: Paralyzes the foe.
    
    
    =================
    #10 Swords Dance
    =================
    
    Move Info:
    Cost: 48 BP
    Name: Swords Dance
    Type: Normal
    PP:   30
    Pwr:  ---
    Acc:  ---
    Description: Raises the user's ATTACK stat by two levels.
    
    
    
    That concludes the section on Move Tutors.
    
    
    ===============================================================================
    -------------------------------------------------------------------------------
    2 :  Walkthrough : [0020]
    -------------------------------------------------------------------------------
    ===============================================================================
    
    This is the walkthrough. Let's begin.
    
    ___________________________________
    Part 01: In The Begining : [002A]  /
    __________________________________/
    
    NOTE: This walkthrough has been written assuming that you are not trading
    from other versions of the game to help you. 
    
    Wait, before I begin I will say that you should periodically save your game
    all the time and especially before every major battle, just in case you lose. 
    Major battles are: Gym Leaders, Aqua/Magma leaders, Elite Four and Champion 
    and Rival battles. NOTE: Only save between individual Elite Four battles
    if you really think/know you can win.
    
    Ok, enough chit chat. Begin walkthrough: 
    
    When the game begins you will find yourself in the back of a truck, accompanied
    by several boxes and some furniture if you look closely. When the door opens,
    jump out. Welcome to Littleroot Town.
    
    -------------------[]
    Littleroot Town    ||  
    -------------------[]
    Places Of Interest:||
    -Birch Pokémon Lab ||
    -Your Home/House   ||
    -------------------[]
    
    Once outside you will be greeted by MOM (who from now on I shall refer to as
    Mom). After speaking with Mom, go upstairs and check out your new room. Nice.
    Go over to the PC in the top-left corner and withdraw the Potion from ITEM
    STORAGE. It may come in handy....
    
    Do as Mom suggested and set the clock to the right time (WARNING: You cannot 
    reset this clock, EVER. So be as accurate as possible), then go back downstair
    -s. 
    
    Quick! DAD is on telly. Nope too late. He was but you missed him. Ah well, too
    bad. 
    
    Talk with Mom and she will ask you to go see the neighbours, do so. They live
    in the house to the right or left. (If your character is a boy, the house is 
    on the right and for girls its on the left) Upon entering the house, a woman 
    will talk to you and tell her about her son/daughter. He/She is apparently 
    upstairs. Go up the stairs to the stranger's bedroom and examine the pokéball
    on the floor. You will confonted by either MAY or BRANDON (Who I will from now
    on be refering to as May). After the convesation, go downstairs again and 
    outside.
    
    You're all done here. Continue to the nothern exit......
    
    
    ____________________________________________
    Part 02: "Pokémon, I Choose You!" : [002B] /
    __________________________________________/
    
    
    Go out the north exit of the town and you will witness perhaps the funniest 
    thing in all of Pokémon game history: A man being chased by a pokémon.
    
    Of course not, it's a professor being chased by a wild pokémon. Who will save
    the Prof.?
    
    Walk over the the bag/briefcase and examine it. You will be presented with a 
    choice of one of three pokémon. Choose wisely.
    
    From left to right, Treecko is a grass type pokémon, Torchic is fire and Mudkip
    is a water type. Who will it be? You decide. If you need help choosing you
    can consult the Hoenn Pokédex section to see what one you like best.
    
    As soon as you pick, the battle will ensue.
    
    -----------------
    POKéMON BATTLE !  
    -----------------
    Opponent: Zigzagoon
    Level: 2
    Strategy:
    Since this is your first battle, I'll give you a strategy. The strategy is 
    to use your one and only damaging attack (scratch/pound/tackle). About 2-4 
    hits should KO that Zigzagoon. Easy. You have that potion just incase though.
    NOTE: Zigzagoon is a normal type pokémon.
    
    End battle.
    
    
    Congratulations! You have saved Professor Birch from certain peril.
    
    After eradicatiing the Zigzagoon, you will be escorted back to Birch Pokémon 
    Lab. In the lab, you will find yourself talking to Birch. He will reward your
    heroic rescue with non other than the pokémon you just used to beat that
    Zigzagoon. Sweet. Why not give it a nickname while your here? Or more
    more importantly, why?
    
    ____________________________________________
    Part 03 : Off To See May : [002C]          /
    __________________________________________/
    
    
    Apperently, May is out doing some field work for the Prof, her father, don't 
    you think it would be a good idea to go meet her? As if you have a choice in 
    the matter. Head north from Littleroot Town and you will enter route 101.
    
    -----------\
    Route 101   \
    ----------------------[]
    [Pokémon:][ Rarity: ] ||
    -Poochyena| Common  | ||
    -Wurmple  | Common  | ||
    -Zigzagoon|  Rare   | ||
    ----------------------[]
    
    In route 101 there are no trainers or items. Fight wild pokémon if you like but
    it's not necessary right now. Just continue heading north. We're looking for
    May remember? Keep going up and you'll reach a new place. 
    NOTE: You may want to come back here and catch a Poochyena(Dark type) and a
    Zigzagoon(Normal type).
    
    ------------[]
    Oldale Town ||   
    ------------[]-----[]
    Places Of Interest:||
    -Pokémon Centre    ||
    -Pokémart          ||
    -------------------[]
    Pokémart Items:    ||
    -Potion Ł300       ||
    -Antidote Ł100     ||
    -Parlyze Heal Ł200 ||
    -Awakening Ł250    ||
    -------------------[]
    
    When you enter Oldale town, talk to the man standing next to the building
    that is to the right of the Pokémon Centre. He will give you a free potion. 
    How kind. Not much else to do here... Heal up at the centre and continue north
    to Route 103.
    
    -----------\
    Route 103   \
    ----------------------[]
    [Pokémon:][ Rarity: ] ||
    -Poochyena| Common  | ||
    -Zigzagoon| Uncommon| ||
    -Wingull  |  Rare   | ||
    ----------------------[]
    
    Make note that Wingull is a water/flying. Come back here later if you didn't 
    get Mudkip and catch a Wingull. If you have Mudkip don't bother. Train up a 
    few levels if you like but it is by no means necessary at this point. Continue
    north in this route, it's kind of a winding path. You'll meet May at the top. 
    Make sure your pokémon has full health. Talk to May and the battle will soon
    begin.
    
    ----------------[]
    RIVAL BATTLE I  ||
    ----------------[]
    -------------------------------------[]
    [Pokémon:]               [ Level:  ] ||
    -Torchic/Treecko/Mudkip  |    5    | ||
    -------------------------------------[]
    
    Strategy:
    To win, simply use your damaging attack. This is much like the Zigzagoon fight.
    This is slightly tougher than the Zigzagoon but still easy. Just keep 
    attacking. If you get into trouble, use the potion that you should have. You 
    can use leer/growl to make things easier for you. (Leer lowers foe's DEFENCE 
    and Growl decreases ATTACK).
    
    After the battle, follow May back down to Littleroot Town. Once there, go to 
    the lab. You'll talk with the Prof. and May for a bit. During the conversation,
    Birch will entrust you with a Pokédex. It's a 'Hi-Tech encylopedia' that can
    record data on pokémon that you catch. Your goal is to fill this pokédex by
    catching every pokémon in Hoenn. Sounds easy enough. You will also be given
    five, that's right FIVE, pokéballs from May. Pokéballs are the most basic tool
    for catching pokémon and you will encounter many other types of Pokéball
    throughout the game.
     
    ____________________________________________
    Part 04 : Adventure Start : [002D]         /
    __________________________________________/
    
    With your pokédex and pokéballs, you're all set! 
    
    NOTE: You can now buy pokéballs from Oldale pokémart and others for Ł200
    
    Head out of the lab and go north. On your way out Mom will stop you and give
    you a pair of Running Shoes. Hold down the B button while moving to... RUN!
    
    Go out to route 101, here I recommend catching a Zigzagoon to help you with the
    coming trainer battles. Pick up a Poochyena and/or Wurmple if you like. If you
    didn't pick Mudkip, grab a Wingull too from route 103 (above Oldale).
    
    Alright, if you didn't already know: you catch a pokémon by first getting
    its HP low, preferably in RED and then chuck pokéballs at it. The lower the
    level of a pokémon and the weaker it is, the easier it is to catch. It also
    helps to put it to sleep or paralyze it.
    
    Now, train your entire party in route 101/103(Yes, all of them) to lvl 6. 
    That should be enough for now. Heal up at the pokémon centre when you 
    need to. When they are at 6/7, heal up in the centre and head west to Route 
    102.
    
    -----------\
    Route 102   \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Poochyena|  Uncommon| ||
    -Ralts    |  Rare    | ||
    -Seedot   |  Rare    | ||
    -Lotad    |  Rare    | ||
    -Wurmple  |  Common  | ||
    -Zigzagoon|  Uncommon| ||
    -----------------------[]
    
    Route 102, here you will have your first trainer battles. If you didn't get
    Treecko/Mudkip then you might want to look for a Seedot or Lotad. Lotad is 
    water/grass type and Seedot is grass. If you want a Psychic type pokémon and
    are patient you can look for a Ralts. Ralts elvolves into a decent Psychic 
    pokémon. (Ralts learns confusion at level 6). I will advise that if you
    get ralts, be sure to let it learn Calm Mind and Psychic.
    
    I will list the trainers in the route in the order that you will encouter them:
    
    
    Trainer 1:
    
    Name:      Youngster Calvin
    Pokémon:   Poochyena(Lvl 5)
    Money:     Ł80
    
    
    Trainer 2:
    
    Name:     Bug Catcher Rick
    Pokmon:   Wurmple(Lvl 4), Wurmple(Lvl 4)
    Money:    Ł64
    
    Trainer 3:
    
    Name:     Youngster Allen
    Pokémon:  Zigzagoon(Lvl 4), Taillow(Lvl 3)
    Money:    Ł48
    
    Trainer 4:
    
    Name:     Lass Tiana
    Pokémon:  Zigzagoon(Lvl 4), Shroomish(Lvl 4)
    Money:    Ł64
    (effect spore)
    
    (south, over ledge = potion)
    
    Let's run through these trainers' pokémon. Zizagoon is, as you know, a normal
    type. Wurple is a bug type pokémon, Shroomish is a grass type and Taillow is
    a flying/normal type.
    
    Simply do not use Treecko, if you have it, on Taillow(grass is weak to flying)
    and if you had Mudkip, don't use it on Shroomish. You should be fine.
    Things to watch out for are the Poochyena's Howl which raises its ATTACK one
    level and Shroomish's Effect Spore ability. Effect spore will inflict a
    random status problem(either sleep,posion or paralyze)on your pokémon if it
    physically hits (like doing Tackle or Pound). There's a 10% chance of this
    happening.
    
    If you explore the route you'll find a potion and some berries just north-east
    of Allen. Berries can be quite useful so pick them. There are two Oran berries
    that restore 10 HP in battle and Pecha Berries that cure poison during battle.
    (You can also use restorative berries like potions)
    Berries are held items, go to that section for more info on held items.
    
    
    Keep going west in this route and you'll reach a new city.
    
    ___________________________________________
    Part 05 : Petalburg City : [002E]          /
    __________________________________________/
    
    
    ---------------[]
    Petalburg City ||   
    ---------------[]-----[]
    Places Of Interest:   ||
    -Pokémon Centre       ||
    -Pokémart             ||
    -Petalburg Pokémon Gym||
    ----------------------[]
    Pokémart Items:       ||
    -Pokéball Ł200        ||
    -Potion Ł300          ||
    -Antidote Ł100        ||
    -Parlyze Heal Ł200    ||
    -Awakening Ł250       ||
    -Escape Rope Ł550     ||
    -Repel Ł350           ||
    -X Speed Ł350         ||
    -X Attack Ł500        ||
    -X Defend Ł550        ||
    Orange Mail Ł50       ||
    ----------------------[]
    
    This is Petalburg City. Nice place. Heal your pokémon first of all. This is the
    place where that TV interview was from, remember at the start? "Live from 
    Petalburg Gym"?
    
    Anyway, go north from the centre and enter the gym, look who it is. It's DAD
    (who I will refer to as Dad or Norman from now on), speak to Dad. Yes, he is 
    the Petalburg gym leader. I didn't see that one coming! Your conversation
    will be interupted by WALLY. Wally is a pokémon trainer, like you, but as of 
    yet has no pokémon. That's where you come in. Norman gives him a Zigzagoon to
    help him catch a pokémon of his own. You are taken back to route 103.
    
    Wally will catch a LVL 5 Ralts (why can't we find lvl 5 ones?) and return you
    both to the gym. After this, Norman will tell that one day the two of you 
    will battle, but not today. He instructs you to head to Rustboro, that is where
    Gym number one is. So, prepare to leave.
    
    
    ______________________________________________
    Part 06 : The Road to Rustboro City : [002F] /
    ____________________________________________/
    
    
    So, stock up on items if you feel you need to and head out of the city via the
    western exit. 
    
    On your way out of the city you will be stopped by a mysterious man who
    claims to be looking for rookie trainers and correctly guesses that you are
    one. 
    
    This route is Route 104.
    
    -----------\
    Route 104   \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Poochyena|  Common  | ||
    -Taillow  |  Common  | ||
    -Marill   |  Common  | ||
    -Wingull  |  Common  | ||
    -Wurmple  |  Uncommon| ||
    -----------------------[]
    
    First of all, go south on to the beach and fight the Youngster running around.
    Continue west then north and beat the Fisherman that's looking out to sea.
    Go east from there pass the little house and follow the path north. Grab the
    berries when you see them and then battle the Lady. You will notice that
    she uses a full restore on her Zigzagoon when it gets low HP so you'll have
    to beat it twice. Notice the Ł1,400 prize money. Sweeeeeet. Ladies and 
    Rich Boy's will give you loads more money than any other trainers.
    
    
    Trainer 1:
    
    Name:    Youngster Billy
    Pokémon: Zigzagoon(Lvl 5), Seedot(Lvl 7)
    (BIDE)
    Ł112
    
    
    Trainer 2:
    
    Name:     Fisherman Darian
    Pokémon:  Magikarp(Lvl 9)
    Ł360
    Berries(follow path north)2x Oran, x2 Pecha
    
    Trainer 3:
    
    Name:     Lady Cindy
    Pokémon:  Zigzagoon(Lvl 7)
    Money:    Ł1,400
    
    
    Some new pokémon here. Well, one. Marril is a water type pokémon.
    
    This is like Route 103: Some trainers and some pokémon worth catching. If 
    you're low on Pokéballs you can buy some in the Petalburg shop. If you
    didn't get Wingull you should difintely pick up a Taillow from here. It 
    evolves into a flying type which is good for quite a while and it is itself
    a decent pokémon. Also, if you need a water type you could get a Marill.
    
    
    Since you don't have many attacks at your disposel just damage the trainers' 
    pokémon until their HP is 0, although try to use super effective moves if
    you can. Explore the route, fighting all the trainers and pick up any items 
    you can reach. In the north of the route is the entrance to the woods. 
    Woooooo spooky.
    
    ----------------\
    Petalburg Woods  \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Poochyena|  Common  | ||
    -Taillow  |  Common  | ||
    -Shroomish|  Uncommon| ||
    -Cascoon  |  Uncommon| ||
    -Wurmple  |  Uncommon| ||
    -Silcoon  |  Rare    | ||
    -Slakoth  |  Rare    | ||
    -----------------------[]
    
    New pokémon: Silcoon is one of the evolved forms of Wurple, a bug type.
    NOTE: Wurmple can elvolve into either Cascoon or Silcoon, it depends on
    its gender.
    
    This is an important part of the game. You have the oppertunity to capture a
    very, very good pokémon. Slakoth. It may not look much but it elvolves into...
    ....SLAKING. Slaking has the highest base ATTACK of ANY pokémon. 
    It can max out at 460. Yes, FOUR HUNDRED AND SIXTY. It is deffintely worth 
    getting. Its mimumum attack stat is above 300, more than most other pokémon 
    can get to. Just think, around 400 attack and Hyper Beam...........
    
    Here are the trainers in the Petalburg Woods:
    
    Trainer 1:
    
    Name:     Bug Catcher Lyle
    Pokémon:  Wurmple(Lvl 3) x4
    Money:    Ł48
    
    Trainer 2:
    
    Name:     Bug Catcher James
    Pokémon:  Nincada(Lvl 6) (x2)
    Money:    Ł96
    
    NOTE: Nincada is part a bug/ground so use a water attack if you can. Do not use
    your Ralts if you got it becuase Nincade will do Leech Life and will likely
    OHKO(One Hit KO) it.
    
    When you enter, go right for the hidden potion in the suspicious patch of 
    grass and go out of the exit and then down a bit to obtain a pokéball.
    
    After you beat Lyle, grab the parlyze heal in the corner. 
    
    Moving on, if you don't have a grass type yet and want one, grab a Shroomish.
    
    There are some Bug Catchers in here but you can just blow them away with your 
    party. 
    
    Mid-way or towards the end of the woods you'll run into someone. A reasercher
    from Devon Corp. Shortly after meeting him a thug will engage you in battle.
    
    The 'Team Aqua' grunt will use a lvl 9 Poochyena. Not too difficult. Don't let
    it use Howl too much though, it raises the ATTACK stat by one level. Beat the
    goon and he will run off scared. As thanks, the guy you saved will give you
    a Great Ball. Continue through the woods. 
    
    There's an Ether nearby so pick that up on your way out
    
    Pretty soon, you will find yourself outside, finally!.
    
    Once you're outside, pick the berries ( 2x Cheri berry and 2x Oran), on the 
    trees to the left of where you came out. While you're there, speak the the 
    man standing next to the berries to receive a TM09, Bullet Seed. Bullet Seed is 
    a grass type move so teach this to Treecko if you chose that or any other grass 
    type you might have. Go slightly north and you will find a building, go behind 
    it and get the obvious hidden items in the missing patches of grass and the 
    other potion. The two hidden items are in furthest down patch and then north-
    east of the visible potion.
    
    Now, go into the building. This is the Pretty Petal Flower Shop and you may or
    may not be coming back here later. Talk to the girl near the top of the shop
    to receive a Wailmer Pail. This is the pokémon world's equivalent to a watering
    can which is used to, well, water your berry trees. If you talk to the 
    girl on the right, she will give you a berry. She will also give you one 
    tomorrow and the day after. In fact, she gives you a free berry every day. 
    With your wailmer pail you can now grow berries effectively. 
    (See the berries section for more info).
    
    Trainer 1:
    
    Name:     Rich boy Winston
    Pokémon:  Zigzagoon(Lvl 7)
    Money:    Ł1,400
    
    Trainer 2:
    
    Name:     Lass Haley
    Pokémon:  Lotad(Lvl 6), Shroomish(Lvl 6)
    Money:    Ł96
    
    Trainer 3:
    
    Name:     Twins Gia & Mia
    Pokémon:  Lotad(Lvl 6), Seedot(Lvl 6)
    Money:    Ł144
    
    Trainer 4:
     
    Name:     Firsherman Ivan
    Pokémon:  Magikarp(Lvl 5)x2, Magikarp(Lvl 7)
    Money:    Ł280
    
    
    Quite a few trainers in this route, although nothing you haven't beaten before.
    
    Twins are the first kind of trainer/s that you will have a double battle
    with. Double battles are like normal (single) battles but it's two VS two 
    pokémon. (double battles are explained in more detail in the battling
    section).
    
    So keep going through this route, along the bridge and upwards. Eventually,
    you will find yourself in Rustboro City.
    
    
    _____________________________________________________
    Part 07 : Rustboro City and The Stone Badge: [002G] /
    ___________________________________________________/
    
    
    --------------[]
    Rustboro City ||   
    --------------[]------[]
    Places Of Interest:   ||
    -Pokémon Centre       ||
    -Pokémart             ||
    -Rustboro Pokémon Gym ||
    -Devon Corp. HQ       ||
    -Trainer's School     ||
    ----------------------[]
    Pokémart Items:       ||
    -Pokéball Ł200        ||
    -Potion Ł300          ||
    -Super Potion Ł700    ||
    -Antidote Ł100        ||
    -Parlyze Heal Ł200    ||
    -Escape Rope Ł550     ||
    -Repel Ł350           ||
    -X Speed Ł350         ||
    -X Attack Ł500        ||
    -X Defend Ł550        ||
    ----------------------[]
    
    Welcome. This is the impressive city Rustboro and there's plenty of stuff to do
    here, like getting the first badge. However, you're pokémon probably will not
    be quite high enough yet, so training it is. Although, as I said, plenty of
    stuff to do here.
    
    First of all, heal up you're pokémon as always. This should be your primary
    objective when you reach a new town if you've been through a route with 
    trainers. Your next objective is to go to the house west of the pokémon 
    centre and talk to the person in there to get HM01, Cut. As you may have 
    guessed you cannot use it until you have the first badge. You can use it in
    battle though, but it's not as though you would want to.
    
    Go back to the entrance of the city and walk to the left. Go in this building
    and upstairs one floor. Talk to the child and they will give you a Premier 
    Ball. These Pokéballs have the same qualities as a Pokéball but look different.
    
    Next, go east of the Pokémon Centre and up a bit to the Trainer's School. Talk
    to the teacher at the front of the class and he will give you a quick claw.
    Quick claw is a hold item that makes it possible for a pokémon to attack first,
    regardless off its speed.(it's not 100% effective though). 
    
    Further north of the school you will find the Rustboro Gym. Leave that for 
    later and continue going north. Leave it for now if you're pokémon are below
    level 15, if you're party is at level 14/13 you can fight the trainers. If
    you have a level 15 party, scroll down to the gym strategy for how to beat
    the leader. 
    
    With your fully healed party, go up to the north of the city and follow the 
    road when it turns east. This is route 116.
    
    
    -----------\
    Route 116   \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Abra     |  Rare    | ||
    -Poochyena|  Rare    | ||
    -Nincada  |  Uncommon| ||
    -Skitty   |  Uncommon| ||
    -Taillow  |  Common  | ||
    -Whismur  |  Common  | ||
    -----------------------[]
    
    Trainers:
    
    Trainer 1:
    Name:    Bug Catcher Jose                                     
    Pokémon: Wurmple(Lvl 8), Nincada(Lvl 8) 
    Money:   Ł128  
    
    Trainer 2:
    Name:    School Kid Karen                                     
    Pokémon: Shroomish(Lvl 9),
    Money:   Ł180
    
    
    Trainer 3:
    Name:    Youngster Johnson                                     
    Pokémon: Shroomish(Lvl 8), Lotad(Lvl 8) 
    Money:   Ł224         
    
    NOTE:There is an opportunity to get a double battle with Johnson and Devan.
    
    Trainer 4:
    
    Name:    Hiker Devan                                    
    Pokémon: Geodude(Lvl 8)x2
    Money:   Ł224 
          
    Trainer 5:
    
    Name:    Hiker Clark
    Pokémon: Geodude(Lvl 8)
    Money:   Ł320
    
    Route 116 will be your first real training area. The trainers here are 
    quite varied so you have to be prepared. The hikers will use the rock pokémon
    Geodude so use grass or water attacks. Psychic does okay damage but Ralts'
    defence is probably to low to withstand an attack from Geodude. 
    
    *NOTE: For Torchic users, before fighting the trainers you may want to consider
    dedicating most/all of the trainer battles to make Torchic evolve. Combusken
    will be your best bet at beating the gym in this case. 
    
    In Route 116, you can pick up an Abra and evolve it if you didn't get Ralts. 
    If you are tired of Zigzagoon or want to use it as a HM slave, catch a
    Whismur. Its final evolution Exploud is quite good. 
    
    Beat all the trainers in this route. Leave the ones at the top as you will need
    to use Cut to reach them, come back later for them if you wish. The cave in
    this route isn't worth going in at the moment beacause you need the HM06 Rock
    Smash to get through.
    
    Once you have a level 15 party and it consists of a water type with a water 
    attack and/or a grass type with a grass attack you should be ready for the gym.
    
    For Torchic users, ensure that you evolve it into Combusken 
    (Lvl 16)so that it learns Double Kick, you will need it. You should have 
    gathered a fair amount of money by now so you may want to invest in some 
    potions. Super Potions are a waste of money at this stage due to 
    your pokémons' HP.
    
    Speak to the leader, Roxanne, to begin the battle.
    
    ------------ \
    GYM BATTLE I  \
    -------------- \
    Oppenent: Roxanne
    [Pokémon:][Level:]|
    Geodude  || 12   ||
    Geodude  || 12   ||
    Nosepass || 15   ||
    -----------------[]
    Reccomended Level||
    of your PKMN: 15 ||
    -----------------[]----[]
    Rewards:               ||
    -Stone Badge           ||
    -Use HM01 Out of Battle||
    -TM39, Rock Tomb       ||
    -----------------------[]
    
    Strategy:
    One Water gun from your Mudkip or Wingull or Marill should KO the Geodudes 
    with no problems. An absorb/Bullet Seed from a Treecko or other grass type 
    (Seedot or Lotad) also works well.
    
    Nosepass is much harder to beat than Geodude, because of its 
    pure rock type. All of her pokémon know Rock Tomb, a fairly decent rock type 
    attack that has 100% chance of lowering speed one level. One Rock Tomb from 
    Nosepass will faint you Wingull in one hit easily. If you have Mudkip it can 
    hold up well against this gym and you can win with it. Treecko with Bullet Seed 
    is a good option. For Combusken users, you have to use Double Kick on Nosepass 
    to beat it. If you got Ralts or caught a Abra and evolved it, psychic attacks
    do normal damage to rock pokémon but your Kadabra/Ralts probably has too
    low defence. You might be able to get in one or two Confusions at best.
    
    After winning, take your badge and TM and head out.
    NOTE: If you're not planning on getting a rock type, try and teach Rock Tomb to
    a pokémon with high ATTACK. However, you might want to save it for later in the
    game.
    
    On the way out you will see that a Team Aqua grunt has robbed a Devon 
    Researcher's goods. The researcher will follow the grunt. You should tag along 
    but first you need to heal your pokémon. Healed up, go to the north of the
    city and you will find the Devon Researher, he wants you to get the Devon Goods
    back. Follow the east road into route 116 and then go further east to the 
    Rusturf Tunnel, you will be stopped at the entrance by an elderly man, he well 
    tell you that the guy we're persuing also took his darling Peeko!. Enter the 
    tunnel.
    
    ----------------\
    Rusturf Tunnel   \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Whismur    | Common | ||
    -----------------------[]
    
    Whismur is the only pokémon you will find here. Grab the pokéball to the
    north and continue going east. You'll find the Team Aqua grunt with Peeko as
    his hostage. Peeko is actually a Wingull, you will find. Approach the grunt.
    
    The grunt has trained his Poochyena, slightly, to lvl 11 now. Your level 15 
    party is no match for him though. Beat the thug and he will surrender the
    Devon Goods and the old man will take back his Wingull. You now know that
    the man is actually known as Mr. Briney and he owns a sea cottage near 
    Petalburg Woods. Return to entrance of the cave and go back to the
    Devon Researcher who has patiently been waiting for you.
    
    You will receive yet another great ball for your efforts and something else
    as well: You get to deliver the goods all on your own! Well, if you want
    something done properly, do it yourself. 
    
    No, the Devon Goods are not your reward....
     
    The researcher will take you to Devon Corp. HQ in Rustboro City. 
    After the researcher has spoken to the president, go over to his desk and speak
    with him yourself. Devon Corp.'s president, Mr Stone, will give you letter to
    deliver to Dewford Town, to someone that goes by the name Steven. No, this 
    isn't your second reward either, just another errand to run. Your reward, 
    or now it seems more of an object to bribe you with, is the Pokénav.
    
    The pokénav is like the pokégear of Gold/Silver/Crystal. It has a map and
    a feature called Match Call.(Match Call and the pokénav are explained in the
    'Read Before Playing' section) The kind old president will also heal your
    pokémon.
    
    On your way out a Devon employee will modify your pokénav to add the Match 
    Call feature. 
    
    So where to now?
    
    _________________________________________________________
    Part 08 : Devon's Errands and The Knuckle Badge: [002H] /
    _______________________________________________________/
    
    
    If you didn't already know, Dewford Town is an island, meaning it's 
    surrounded by water. How does one get to an island without surf?
    Hold the phone, didn't Mr. Briney say he was a sailor? We need to head for 
    his cottage by the sea.
    
    Oh, now that you have a pokénav gym leaders that you have beat, amongst other
    people, will call yon on your pokénav. Also, remember to speak to all the 
    trainers on the way back to the woods to register them.
    NOTE: Until a certain point in the game, at which point I will let you know, 
    trainers will not want rematches.
    
    Moving on..... On your way out of the city you will see May. Challenge her if
    you please.
    
    
    -----------------[]
    RIVAL BATTLE II  ||
    -----------------[]
    -------------------------------------[]
    [Pokémon:]               [ Level:  ] ||
    -Torchic/Treecko/Mudkip  |  15     | ||
    -Lotad/Wingull/Slugma    |  13     | ||
    -------------------------------------[]
    Stategy:
    May's pokémon will vary depending on what starter you chose.
    As you can see, if she uses Torchic(you chose Treecko) she will have a Lotad.
    If she uses Treecko(you chose Mudkip) she will have a Wingull.
    If she uses Mudkip(You chose Torchic) she will have a Slugma.
    NOTE: Remember that Torchic is fire type, Treecko is grass and Mudkip is a 
    water type.
    
    Lotad is a grass/water type so use a flying type pokémon(Taillow/Wingull)and
    do wing attack to KO it in 1 hit. Wingull is flying/water so if you taught
    Roxanne's Rock Tomb to anything, use that, any normal type you have can 
    probably beat Wingull easy. Slugma is fire type so use a water type or Rock
    Tomb. You know what types the starters are so use whatever you can to get
    super effective hits (consult the type chart if you're not sure).
    
    After the battle, May will remind you that Mr. Briney is/was a sailor. Go 
    down into route 105, registering trainers as you go. When you get to the
    other side of the bridge, go down to the bottom right corner and use cut to
    obtain an X Accuracy.
    
    Go down into the woods. Near the Rustboro exit(where you just came in) go 
    right and cut the trees, talk to the girl to receive a Miracle Seed.(The
    Miracle Seed is a hold item that powers up grass attacks)Equip a pokémon that
    knows grass attacks with the Miricle Seed. 
    
    If you look around this new area of the woods and jump down ledges you will
    pick up a number of items.
    
    Once outside the woods continue speaking to every trainer so that you
    register them all. Follow the parth and at the end of it go left and
    you should reach Briney's cottage, go inside.
    
    Inside you will encounter a frantic scene of Briney chasing Peeko around the 
    table in the centre of the room. Talk to Mr. Briney by coming between him and 
    Peeko. Briney will take you on his boat to Dewford Town.
    
    On the way there, Norman will call you in mid-sail and register you on Match
    Call. 
    
    After a short number of seconds of sailing you will arrive in Dewford Town.
    
    --------------[]
    Dewford Town  ||   
    --------------[]------[]
    Places Of Interest:   ||
    -Pokémon Centre       ||
    -Dewford Hall         ||
    ----------------------[]
    
    What? No pokémart? There's not much to in the actual town, (not so much a town
    as an island settlement)apart from the gym. Talk to the fisherman near the
    gym (the guy in the red hat) and say YES to get an Old Rod. Make a mental
    note of the Dewford Hall because in the future you'll be able to pick up TM36
    Sludge Bomb, a 90-Power poison move. Very nice. Once you have your Old Rod you
    can register it to the SELECT button, if you're going to be using it. However
    the only thing you're gonna catch with that is a Magikarp. If you're lucky
    I think that you can get Tentacool and Goldeen with it now, this is 
    unconfirmed.
    Heal up before doing anything else.
    
    Head out of the town to the north-west and beat the two fisherman.
    
    NOTE: Trainers that you fight after getting the pokénav will automatically
    register tmeselves.
    
    After beating them go into the nearby cave...
    
    
    ----------------\
    Granite Cave     \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Zubat    | Common   | ||
    -Makuhita | Common   | ||
    -Abra     | Rare     | ||
    -Geodude  | Uncommon | ||
    -Aron     | Uncommon | ||
    -Sableye  | Rare     | ||
    -Nosepass | Rare     | ||
    -----------------------[]
    
    NOTE: Nosepass is found in the lower levels of the cave by using HM06 Rock
    Smash on the breakable rock. 
    
    ***ATTENTION GROVYLE OWNERS:***
    If you have Grovyle(Treecko's evo) you are going to find the third gym quite
    difficult. If you want an easier win, you need to catch a Makuhita from
    in here. You have been warned...
    
    Speak to the hiker right by the entrance to get HM05 Flash. You need Dewford's
    gym badge to use it out of battle. Continue east in here and go down the ladder
    at the other end of the cave. But be absolutley sure to get the escape rope or
    have one in you inventory beforehand.
    
    Who turned out the lights? This cave actually requires flash to see much, but
    it is completely possible to do this without flash. I will try and guide you
    through:
    
    The cave is basically a semi-circle shape on each level, so keep going west on
    B1, staying against the wall and eventually you will reach the stairs down to 
    the next floor. B2 gets a little harder. Go round east on the top wall and you
    should find some stairs that you can go up, ascend these and then go east on 
    this level. You may spot an strange-looking rock that is up another flight
    of stairs while you're in here, examine it to get an everstone. The everstone
    is a hold item that stops pokémon evolving. Anyway, keep going right and
    you will get to another ladder, go down it and then on the one next to it when
    you come out. Now you should, somehow, be on the first floor but on the upper
    level. Go left here all the way round and enter the cave. 
    
    Who is that? I hear you cry. Do you remember the letter for Steven? Talk to 
    the man, he is Steven. After delivering the letter, he will give you a TM of
    his favourite move. It's TM47, Steel Wing. Steel Wing is a decent steel type
    attack. Save it for later or if you like teach it to something.
    
    After this, Steven will register pokénavs with you and leave. Use the escape
    rope to get outta' there!
    
    Once out call Mr. Stone. He will offer you a reward for completing the errand.
    Its optional, but I recommend you go back to Rustboro(talk to Briney again) and
    take the reward, an EXP. Share. The EXP. share is an incredibly useful item.
    Just get your weakling pokémon to hold it and it will gain exp. without even
    battling!
    
    You will notice that you can now travel to Slateport City. The reason you need
    to go to Slateport ASAP is because the training in Granite Cave is simply not
    good enough. Healed up, talk to Briney and travel to SLATEPORT.
    
    Once you land on the beach, stay as close to the eastern edge as possible, you
    want to avoid trainer battles here for now. Once in the city, keep going
    noth. Ignore the Team Aqua grunts standing around. Outside the northern
    exitis a small patch of grass for you to train. I will list the pokémon
    to be found here when we return from getting badge #2. Train here until
    your pokémon are level 17-20.
    
    When you're done training, go back to Dewford by talking to Briney at the
    bach. Still avoidng the beach trainers. Enter the Dewford gym.
    
    You will notice that the gym is pitch black like Granite Cave was. At first, it
    is quite hard to find your way around but the gym lights up more
    after each trainer battle.
    
    NOTE: In this gym you will encounter Meditite. It is a fighting/psychic type
    pokémon. 
    
    From the entrance go up and right when you can. Keep going right a few steps
    and then down to fight the girl. She will use a fighting type pokémon. Beat
    it with a wing attack or two. Continue up and then right and then beat the 
    trainers in a double battle they will use a Meditite and Machop. Go back down
    and then north when the paths cross take the left path further on. Go that way
    and beat the trainer there. Now, go back and up the left path at the fork and 
    defeat that guy now go right and then take the path to the north-east. Beat
    this trainer. That's all the trainers done. Go back to the Pokémon centre and 
    heal up. Return to the gym and follow the steps again aftert the last trainer,
    go down then go as far left as possible and you will reach Brawly, the Gym
    Leader.
    
    
    ------------ \
    GYM BATTLE II \
    -------------- \
    Oppenent: Brawly []
    [Pokémon:][Level:]|
    Machop   || 16   ||
    Meditite || 16   ||
    Makuhita || 19   ||
    -----------------[]-[]
    Reccomended Level   ||
    of your PKMN: 18-20 ||
    -----------------[]----[]
    Rewards:               ||
    -Knuckle Badge         ||
    -Use HM05 Out of Battle||
    -TM08, Bulk-up         ||
    -----------------------[]
    
    Strategy:
    Machop should not be a problem, just one or two wing attacks from Wingull/
    Taillow should faint it. Meditite however knows Focus Punch. This is a
    deadly fighting type move that can easily KO any of your pokémon. There is,
    however, a way to avoid being hit by this: when you fight Meditite use nothing
    but damaging attacks. That way, it will flinch if it uses Focus Punch and will
    not be able to complete the attack. Makuhita is more difficult. It knows
    Bulk-up and Vital Throw. Bulk-up is a move that raises ATTACK and DEFENCE by 
    one level. Watch out for that. Vital Throw never misses but it always goes 2nd.
    Send out your Kirlia/Kadabra should you have them and use Confusion. One or
    two fo them should be enough. Wing attack is also useful.
    
    Your reward is a TM08 Bulk-up which you should either save or teach to
    something. Don't waste it though, it is a good move. 
    
    _________________________________________________________________
    Part 09 : Onwards To Mauville City and The Dynamo Badge: [002H] /
    _______________________________________________________________/
    
    
    After beating Brawly, go and heal up and go to Slateport City. 
    NOTE: If she has not already, Roxanne will call you sooner or later and 
    register pokénavs with you.
    
    You and Mr. Briney will land on a beach, make sure to fight all the trainers
    here for some much needed exp, and a lot of exp you shall get!
    NOTE: There's an opportunity for a double battle here if you enjoy them
    more than single battles.
    
    Trainer 1:
    
    Name:    Sailor Huey
    Pokémon: Wingull(Lvl 12), Machop(Lvl 12)
    Money:   Ł384
    
    Trainer 2:
    
    Name:    Tuber Ricky  
    Pokémon: Zigzagoon(Lvl 13)
    Money:   Ł48
    (Beware, Ricky's Zigzagoon knows Surf, a 95 power water attack)
    
    Trainer 3:
    Name:    Tuber Hailey
    Pokémon: Marill(Lvl 13)
    Money:   Ł48
    
    Trainer 4:
    Name:    Sailor Edmund
    Pokémon: Wingull(Lvl 13)
    Money:   Ł??  
         
    After beating these, go into the building in the north-west of the beach
    and fight the trainers in here.
    
    Trainer 1:
    Name:    Tuber Simon
    Pokémon: Azurill(Lvl 12), Marill(Lvl 12)
    Money:   Ł48
    
    Trainer 2:
    
    Name:     Beauty Johanna
    Pokémno:  Goldeen(Lvl 13)
    Money:    Ł1040
    
    Trainer 3:
    Name:    Sailor Dwayne
    Pokémon: Wingull(Lvl 11,) Machop(Lvl 11), Tentacool(Lvl 11)
    Money:   Ł352 
    
    After you beat them all talk to the man standing at the top in the middle 
    to receive 6x Soda Pop. It's a restorative item used to recover HP.
    
    Now, enter Slateport City to the north.
    
    ---------------[]
    Slateport City ||   
    ---------------[]------[]
    Places Of Interest:    ||
    -Pokémon Centre        ||
    -Pokémart              ||
    -Stern Shipyard        ||
    -Oceanic Museum        ||
    -Slateport Market      ||
    -----------------------[]
    Pokémart Items:        ||
    -Pokéball Ł200         ||
    -Great Ball Ł600       ||
    -Potion Ł300           ||
    -Super Potion Ł700     ||
    -Antidote Ł100         ||
    -Parlyze Heal Ł200     ||
    -Escape Rope Ł550      ||
    -Repel Ł350            ||
    -Harbour Mail          ||
    -----------------------[]
    
    
    
    -----------------[]
    Slateport Market ||   
    =================[]====[]
    North Stall:           ||
    -Red Brick Ł500        ||
    -Blue Brick Ł500       ||
    -Yellow Brick Ł500     ||
    -Red Balloon Ł500      ||
    -Blue Balloon Ł500     ||
    -Yellow Balloon Ł500   ||
    -C Low Note Mat Ł500   ||
    -D Note Mat Ł500       ||
    -E Note Mat Ł500       ||
    -F Note Mat Ł500       ||
    -G Note Mat Ł500       ||
    -A Note Mat Ł500       ||
    -B Note Mat Ł500       ||
    -C High Note Mat Ł500  ||
    ****These are all items||
    for your Secret Base   ||
    and only available     ||
    after getting TM43.****||
    ------------------------[]
    East Stall:             ||
    -TM10 Hidden Power Ł3000||
    -TM43 Secret Power Ł3000||
    ***You need to find     ||
    these on your own       ||
    before you can buy them ||
    ------------------------[]
    South Stall:           ||
    -Azurill Doll Ł3000    ||
    -Marill Doll Ł3000     ||
    -Skitty Doll Ł3000     ||
    ****These are all for  ||  
    your Secret Base or    ||
    bedroom, do            ||
    not by them yet.       ||
    ----------------[]-----[]
    Energie Guru:   ||
    -Protien Ł9,800 ||
    -Iron Ł9,800    ||
    -Carbos Ł9,800  ||
    -Zinc Ł9,800    ||
    -Calcium Ł9,800 ||
    -HP Up  Ł9,800  ||    
    ----------------[]
    
    
    In the northern part of the market, talk to the woman standing near a man in 
    a apron. Talk to her to get a Powder Jar. The jar is used in berry crush to
    make berry powder. This can only be done through wireless connection between
    Emerald/FireRed/Leafgreen.
    
    From the pokémart buy a Harbour Mail. You will find out why soon enough. Also,
    by anything else that you want from here. 
    
    If you go in the Fan Club (west of the pokémart) the man next to the Azurill 
    can teach one of your pokémon Swagger. Swagger inficlts confusion and raises
    the attack on a foe. Move Tutors are all around Hoenn in Emerald. They teach
    your pokémon moves but they are like TMs: You only get one use. For more
    info on these go to the MOve Tutors section.
    
    Anyway....
    
    Let's get down to business.
    
    The Team Aqua's haven't moved from the museum yet.(we saw them before when we
    were training for Brawly) Oh yeah, it's the Oceanic Museum. Hang on, we are
    supposed to be looking for Capt. Stern. 
    
    Go south of the museum to find Stern's Shipyard go in and speak to the guy at 
    the table. This is Dock. He hasn't got a clue where Stern is so leave him be.
    Go north and you will see that the Team Aqua's have entered the museum. 
    Hmm, I wonder if Capt. Stern is in there?
    
    Go in and pay the Ł50 entrance fee, the Aqua grunts are busy learning about the
    sea so go upstairs. You will find Capt. Stern. Begin talking and you will
    be confronted by two grunts, they will demand the Devon Goods. Fight them.
    
    The first one uses a Carvanha at Lvl 15. It's a water/dark type. It has got
    high ATTACK but it lacks DEFENCE so whip out a wing attack on the foo'. Better
    yet, try and use an attack that is super effective to be sure to faint it. Be
    aware that it has the Rough Skin ability which will slightly damage your
    pokémon on contact.
    
    The second has a Zubat(Lvl 14) and another Carvanha. Switch and use Kirlia/
    Kadabra's Confusion to beat Zubat and switch back to another for Carvanah.
    
    After the battle you will meet with Team Aqua's Boss, Archie, who will warn
    you not to get involved with Team Aqua's affairs. Continue talking with
    Stern and he will relieve you of the Devon Goods. About Time! 
    
    Head out. On the ground floor of the Museum, speak to the lone Aqua grunt to
    get TM46 Theif. Thief's a dark type move that may steal a hold item from
    the enemy(if it is holding one).
    
    Go back outside. You will meet up with that mysterious man in the glasses for
    the second time. His name, he says, is Scott. He registers pokénavs with you
    and walks off.
    
    You're pretty much done for Slateport City, heal up, make sure you have the
    Harbour Mail and HM01 Cut with you and continue north.
    
    
    -----------\
    Route 110   \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Wingull  |  Uncommon| ||
    -Poochyena|  Common  | ||
    -Electrike|  Common  | ||
    -Oddish   |  Uncommon| ||
    -Plusle   |  Rare    | ||
    -Minun    |  Rare    | ||
    -Gulpin   |  Uncommon| ||
    -----------------------[]
    
    
    Some new pokémon to catch at your discretion. Electrike as you may have
    guessed is an electric type, Oddish is a grass/poison, Plusle and Minun are
    both electric types and Gulpin is a poison type. But, since you have
    been here before, you would know all of this.
    
    Keep going north, battling any trainers you encounter and continue west when
    you get to the top. The aroma lady, Daisy, will use Roselia which you haven't 
    seen before. It's a grass/posion type so ember/wing attack/confusion will 
    dispose of it quite easily. Skitty, used by pokéfan Miguel, is a normal type so 
    do what you can. (if you have Makuhita then use that).
    
    Next to Daisy, cut the tree using Cut. Battle the trainers here and grab the
    PP Up and Guard Spec. The PP Up can be used to increase the PP of an attack.
    Don't waste it as there are not many. You can sell the Guard Spec. it's not
    that useful. By the way, the Juggler's Voltorb is an electric type. 
    
    You may have noticed a house around here, its the Trick House. There's a man 
    inside that will set 'challenges' for you called 'Tricks' there are a total
    of eight ticks. You can do the first one if you like but it's not important.
    
    Continue along the east, fighting the youngster with his Electrike. 
    
    Conitinue on this simple path and......OH MY GOSH
    
    
    
    ------------------[]
    RIVAL BATTLE III  ||
    ------------------[]
    -------------------------------------[]
    [Pokémon:]                  [ Level:]|| 
    -Combusken/Grovyle/Marshtomp||  20   ||  
    -Lombre/Wingull/Slugma      ||  18   ||
    -Wingull/Slugma/Lombre      ||  18   ||
    -------------------------------------[]
    Strategy:
    Pretty easy fight which ever way you look at it. Use water attacks for
    Combusken/Slugma, fire or flying attacks for Grovyle or grass attacks for
    Marshtomp. Wingull can be delt with by Rock Tomb or anything else really.
    Use flying type attacks for Lombre.
    
    As a reward, May will give you an Itemfinder. It's a KEY ITEM that can detect
    hidden items. What I always wanted. She'll ride away on her bike.
    
    You'll be getting your own bike pretty soon....
    
    Continue along the road, beat the collector and guitarist. Lombre and Nuzleaf
    are both part grass so use your flyers or Combusken's Ember. Do what you
    can to Joseph's electric types.
    
    Go onwards, grab the Elixer while fighting off the two trainers. Use any
    physical attack to dispatch Abra, use fire/ground/fighting on Magnemite. After
    coming off the road go to the right and beat the Fisherman, grab the berries to
    the north-west and continue north to reach Mauville City.
    
    
    ---------------[]
    Mauville City  ||   
    ---------------[]------[]
    Places Of Interest:    ||
    -Pokémon Centre        ||
    -Pokémart              ||
    -Mauville City Gym     ||
    -Mauville Game Corner  ||
    -Bicycle Shop          ||
    -----------------------[]
    Pokémart Items:        ||
    -Pokéball Ł200         ||
    -Great Ball Ł600       ||
    -Potion Ł300           ||
    -Super Potion Ł700     ||
    -Antidote Ł100         ||
    -Parlyze Heal Ł200     ||
    -Awakening Ł250        ||
    -Repel Ł350            ||
    -X Speed Ł350          ||
    -X Attack Ł500         ||
    -X Defend Ł550         ||
    -Guard Spec. Ł700      ||
    -Dire Hit Ł650         ||
    -X Accuracy Ł950       ||
    -----------------------[]
    
    
    Mauville City. This will become an important city for you. Plenty of trainers
    around, a game corner, among other things. So much stuff to do here right from
    the start too.
    
    First thing's first. The Pokémart is at the south of the city, go west of here
    and enter the house. If you got the Harbour Mail, which I specifically said to
    get, you can exchange it for a Coin Case. Nice. The Coin Case is used to store 
    coins used at the Game Corner.
    
    Here are the prizes you can buy at the Game Corner:
    
    []-------------------[]-------[]
    || NAME:             || COST: ||
    || TM32 Double Team  || 1,500 ||
    || TM29 Psychic      || 3,500 ||
    || TM35 Flamethrower || 4,000 ||
    || TM24 Thunderbolt  || 4,000 ||
    || TM13 Ice Beam     || 4,000 ||
    || Treecko Doll      || 1,000 ||
    || Torchic Doll      || 1,000 ||
    || Mudkip Doll       || 1,000 ||
    []-------------------[]-------[]
    
    In the game corner, 50 coins costs 1,000 poké money and 500 coins costs 10,000
    poké money. They don't come cheap.
    
    Below the pokémart is a free X Speed behind the fence and the nearby house
    will contain the 'Rock Smash Guy/Dude' who will hand over HM06 Rock Smash. 
    Unfortunately, you can't use it out of battle just yet.
    
    Next, go to the bicycle shop which is in the north-east part of the city. Out
    of pure pity the shop's owner, Rydel(Where do they come up with these names?),
    will give you a bike. He is such a 'sweetheart' that he will even let you 
    choose between two bikes, two! One bike is the Acro bike which is the slowest
    of the two but you can perform several stunts with it. The Mach bike is 
    really fast and can even go up mountains! To hop on the Acro bike, press
    and hold the B button while not moving. When it starts bouncing you can use the
    D Pad to top around while holding the B button. While moving, hold the
    B button to do a wheelie.
    
    Now, go to the gym to the west of the city and take a look who's about to
    challenge the gym!
    
    Wally, Wally, Wally, when will you ever learn. You and his uncle both know 
    he's not strong enough to compete in Gyms but Wally want's you to prove that
    too him. 
    
    Wally uses his Ralts, who has grown to a remarkable level 16. Use your 
    lvl 22/23's to bring it down in 1 hit, anything will do.
    
    After the battle, Wally's uncle will request that you come visit them sometime,
    sure why not? As if by magic, Scott will then appear and comment on your 
    battle.
    
    With all this done, you've got to get to training. You need a level 25 party
    for the next gym, which happens to be in this city. Go out to the east, north
    and west and fight evey trainer you find. 
    Yes, it's really a case of 'Search and Destroy'.
    
    I'll tell you now, the trainers' pokémon you'll encounter in these routes are
    nothing that you haven't seen before so you should be fine. Ones I will mention
    are Aron which is a steel/rock type, take it out with a water/fighting/fire
    move and Dustox and Beautifly are both part bug so ember/wing attack can handle
    'em. 
    
    Oh, the route to the west is Route 117.
    
    -----------\
    Route 117   \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Poochyena|  Common  | ||
    -Illumise |  Uncommon| ||
    -Marill   |  Uncommon| ||
    -Volbeat  |  Rare    | ||
    -Seedot   |  Rare    | ||
    -Oddish   |  Common  | ||
    -----------------------[]
    
    NOTE: Illumise and Volbeat are both bug types.
    If you're still looking for training Illumise and Volbeat give good exp.
    It's worth mentioning that this route is where the day-care centre is found,
    you can keep your pokémon here and they will level up over time. If you
    have two compatible pokémon, they will make an egg for you. Pokémon breeding
    is explained more in the Pokémon Breeding scetion.
    
    You may want to tackle the cycling road as well. It's located in the route
    south of the city. Go there and then keep to the left and you'll see a
    big yellow building, equip your bike and go inside. The road will have 
    triathletes using only Magnenites and some Voltorbs. They are electric types.
    If you have the Mach bike, you can do the time trial mini-game(I say mini-game 
    but its more of a try-and-beat-the-best-time exercise).
    
    If you have your level 25, no less than 24, party, enter the gym. 
    This gym is kind of like Lt. Surge's from Red/Blue. Don't remember? 
    Well in R/B you had to press two switches to open up the doors to the
    leader. This is quite similar.
    
    Battle the two trainers first of all who will be using familiar, 
    easy-to-beat, pokémon. Step on the switch here and then go down the right side,
    then go rigth and up and step on that switch. Fight these guys. Return to
    the Pokémon Centre, heal up, and return to the gym. Approach Wattson (Lol, 
    again with the names, "Wattson".:)) NOTE: Buy some super potions before you 
    go.
    
    
    ------------- \
    GYM BATTLE III \
    --------------- \
    Oppenent: Wattson[]
    [Pokémon:][Level:]|
    Voltorb  || 20   ||
    Electrike|| 20   ||
    Magneton || 22   ||
    Manectric|| 24   ||
    -----------------[]-[]
    Reccomended Level   ||
    of Your PKMN: 24-25 ||
    -----------------[]----[]
    Rewards:               ||
    -Dynamo Badge          ||
    -Use HM06 Out of Battle||
    -TM34, Shock wave      ||
    -----------------------[]
    
    
    
    Wattson is a very cheerful man, but this is no laughing matter.
    This may be, for Grovyle users, the hardest gym battle you will have. 
    
    If you have Marshtomp: Just use Mud Shot on everything, since Marshtomp is part
    ground type it's immune to electric attacks. You should pretty much
    waste his team with that.
    If you have Combusken: For Voltorb and Electrike just keep attacking. Use
    Ember or Double Kick on Magneton. Manectic can be a bit harder. You might
    want to have a few back ups for this gym.
    If you have Grovyle: Start with Kirlia if you got it and do Calm Mind as many 
    times as possible, hopefully 3-4. Now Confusion should OHKO Electrike and 
    Voltorb(Use Kadabra if you didn't get Ralts). That was the easy part. Wattson 
    will then send out Magenton. This is why I said get Makuhita, which 
    should now be a Hariyama. Use Vital Throw or Arm Thrust to defeat Magneton.
    At any time, Magneton can use Shock Wave that will easily destroy your
    entire party. Without Hariyama, you have to get its DEFENCE down with Grovyle's
    Screech and hope for the best. 
    If Magneton wasn't hard enough, Manectric is a whole lot worse. It can also do
    Shock Wave which will faint you, it also knows Howl and Quick Attack. If its
    ATTACK gets too high you won't have a chance. Wattson is also armed with
    Super Potions so he can heal his pokémon at will. Maybe if your psychic type 
    didn't faint you could get in one hit of confusion but that's pushing it.
    Aron is actually not immune to electric attacks, it can take about 2 Shock 
    Waves. Mud Slap isn't all that helpful becuase Shock Wave never misses.
    
    After the battle you will register pokénavs with Wattson. We're done here
    for now. If you like you can go buy some flowers for your secret base, the
    flower shop is now open.
    
    Let's go and see Wally's family in Verdantruf while we're not busy. Go west
    out of the city on to Route 117 and continue going east and you will end
    up in Verdanturf town.
    
    _________________________________________________
    Part 10 : "It's a Long Way to the Top": [002I]  /
    _______________________________________________/
    
    
    Let's go and see Wally's family in Verdantruf while we're not busy. Go west
    out of the city on to Route 117 and continue going east and you will end
    up in Verdanturf town.
    
    ---------------[]
    Verdanturf Town||   
    ---------------[]------[]
    Places Of Interest:    ||
    -Pokémon Centre        ||
    -Pokémart              ||
    -Wanda's House         ||
    -Happiness Measure     ||
    -----------------------[]
    Pokémart Items:        ||
    -Great Ball Ł600       ||
    -Nest Ball Ł1000       ||
    -Super Potion Ł700     ||
    -Antidote Ł100         ||
    -Parlyze Heal Ł200     ||
    -Awakening Ł250        ||
    -Brun Heal Ł350        ||
    -Ice Heal  Ł250        ||
    -Repel Ł350            ||
    -X Special Ł350        ||
    -Fluffy Tail Ł1000     ||
    -----------------------[]
    
    Some new items in the pokémart. A nest ball(see Pokéballs section) and
    a Fluffy Tail. The tail will let you flee from a wild battle if you use
    it. It's only one use though. You can go and see Wally's family if you
    like, they are in south of the town. Right next to them in the south-west
    corner of the town is a girl who will tell you how much your pokémon like you.
    Helpful if you need/want to know.
    
    Heal up if you need to, buy anything you want, get something with Rock Smash in 
    your party, and then go in the cave to the left of the pokémart.
    
    You've been here before, it's the Rustboro Tunnel, only the end you couldn't 
    get to. Before doing anything in here, go left from the entrance when you
    can and then down. Come out here and use your Itemfinder to pinpoint the
    location of a pair of Blackglasses.(The Itemfinder will point you to where
    the item is) This item powers up dark type moves. Also get the HP Up on the
    mountainside.  Go back to the cave and head north. Beat the Hiker who will 
    use two Geodudes and a Machop.
    
    Continue west to find a couple that cannot reach each other due to two 
    beakable rocks. Examine them and use Rock Smash to SMASH! them to pieces. The 
    man will reward you with HM04 Strength.
    
    Go further weast in the cave to come out near Rustboro and talk to the
    Devon Researcher standing outside. You will get a Repeat Ball for your 
    efforts to deliver the Devon Goods.
    
    Head back to Mauville city and heal up should you need to. With Rock Smash
    still in your party, go out the north exit and fight all the trainers there.
    New pokémon you haven't seen before are used by these guys. Sandshrew is
    a ground type so use a water or grass attack. Numel is a FIRE!!! type so
    use water attacks. It is also partly ground so rock/ground attacks will
    only do normal damage. Watch out beacuse it might know Magnitude as well, 
    a ground attack with varying levels of damage.
    
    Go to the house and save your game. You can take the Winstrate challenge which
    is a family of pokémon trainers will try and beat you.
    
    Winstrate 1:
    Name: Victor
    Pokémon: Taillow(Lvl 16), Zigzagoon(Lvl 16).
    
    Winstrate 2:
    Name: Victoria
    Pokémon: Roselia(Lvl 17).
    
    Winstrate 3:
    Name: Vivi
    Pokémon: Shroomish(Lvl 15), Marill(Lvl 15), Numel(Level 15)
    
    Winstrate 4:
    Name: Vicky
    Pokémon: Meditite(Lvl 18).
    
    They are all fairly easy to beat, you've seen these pokémon before. Once
    you beat them you can go inside and talk to Victoria, she will give you a
    Macho Brace. This item, when held, will make your pokémon grow faster(meaning
    it will get double the EVs from battle, see that section for more info) at
    the cost of SPEED. (It doesn't reduce your number of SPEED EVs but only
    makes the pokémon slower in battle)
    
    After this you can go back and heal if you like or you can press on. Go north
    and use Rock Smash on the rock so you can advance. This is the main part of 
    Rotute 111. Keep going north battling the trainers. You'll come to the
    TV crew on the right wall sooner or later. Fight them, they use a Whismur
    and a Magnemite for this battle. When you win you can enter a comment and it
    will appear on a TV next time you see one. It's fun the first 4,109 times but
    it won't benefit you in any way.
    
    At the top of the route you will have to paths. One leads to a desert while
    t'other leads to Route 112. If you try to enter the desert you will be
    sent back due to the sandstorm so no going that way. Instead take the latter
    path west to route 112.
    
    
    -----------\
    Route 112   \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Numel    |  Common  | ||
    -Marril   |  Uncommon| ||
    -----------------------[]
    
    Grovyle/Marshtomp users can get their first fire type here and about time too.
    Numel is one of four fire types you can catch and in my opinion is the best
    of the four. Make sure you catch this or one of the other three.
    
    Continue going west fighting the picnicker. Go north when you can and climb
    up on to the mountain. Beat the two hikers who will use the ever familiar
    Geodude and Machop. One has a Numel as well. Go to the north east of this 
    little area.
    
    Hey, what are those guys in the red doing? Team Magma I presume. They are 
    blocking the way up the mountain, so do the hiker's thing: Don't go over
    the mountain, go through it!.
    
    Go to the eastern side of the area to find a cave entrance, enter.
    
    -----------\
    Fiery Path  \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Machop   |  Common  | ||
    -Numel    |  Common  | ||
    -Slugma   |  Uncommon| ||
    -Koffing  |  Uncommon| ||
    -Grimer   |  Rare    | ||
    -Torkoal  |  Rare    | ||
    -----------------------[]
    
    This tunnel is where you catch two of the three remaining fire types. Slugma 
    and Torkoal, both okay pokémon (I say okay but from recent first-hand 
    experience I would have to disagree with that. Altough Slugma's evo. is
    better than Torkoal in my opinion). Machop here can evolve into Machamp which 
    is rather good. Grimer and Koffing, poison types, can be good so get them if 
    you like.
    
    Go north, west, north, east along the parth and you will find yourself at
    the exit. You will have noticed another path but it was blocked by a boulder.
    Come back here later.
    
    You'll be back on Route 112. Beat the two trainers out here, either in a 
    single or double battle. Kindlers will use either fire or water pokémon
    just so you know. There are berries near these two so get them.
    
    Continue going east and then north when you can. Fight the Cooltrainer. Among
    his pokémon is a Wailmer. It's a water type that has high HP. Use grass or
    electric attacks. Just ahead of Wilton there's a man facing a tree that
    when poken to will give you TM43 Secret Power. Secret Power is used to
    open up hidden bases.(See Secret Bases section for more info).
    
    Go along the right wall and if you have Cut handy cut the tree, if not you can
    go further north and then round into the house. This lady will heal your 
    pokémon as much as you need to. Exit and continue north, talk to the girl
    near the berries for a Razz Berry every day.
    
    Continue going west and beat the cooltrainer. Go west into Route 113.
    
    
    -----------\
    Route 113   \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Spinda   |  Common  | ||
    -Slugma   |  Uncommon| ||
    -Skarmory |  Uncommon| ||
    -----------------------[]
    
    The new pokémon here are Skarmory and Spinda. Skarmory is a decent steel/flying
    type pokémon and Spinda is a normal type.
    
    In this route you will encouter some new types of trainers and pokémon. Ninja
    boys will use either bug types or poison types. Parasol ladies will use 'cute'
    pokémon. (Well, they always seem to praise the cuteness of their pokémon when
    you battle them). The Ninja Boy will use a Ninjask. It's a bug type with 
    an interestnig abilty, Speed Boost. It's SPEED will increase by one level
    every turn so be careful. Baltoy is a ground/psychic type so use water attacks.
    
    Continue along this grass and soon you'll get to a building, go inside.
    Talk to the man in there to get the Soot Sack item. If you walk on the
    soot-covered grass in this route, you'll get one soot for every step on that
    grass. The man will make you an item from the soot you have collected. Here
    they are:
    
    Blue Flute - Cures sleep - Costs 250 ash
    Yellow Flute - Cures confusion - Costs 500 ash
    Red Flute - Cures attraction - Costs 500 ash
    White Flute - Increases encounter rate - Costs 1,000 ash
    Black Flute - Decreases encounter rate - Costs 1,000 ash
    Pretty Chair - An item for your secret base - Costs 6,000 ash
    Pretty Desk - An item for your secret base - Costs 8,000 ash
    
    You can do this now if you want but it takes a while and isn't really
    that useful.
    
    Carry on going west. You may notice one or two 'ninjas' hiding in the ash, 
    fight them. Right at the end, if you see the mound of ash you can examine it
    and get TM38 Double Team. Double Team will increase your evasion by one level.
    To beat the trainer's Skarmory use fire attacks.
    
    To the west of this route you will find Fallarbor Town.
    
    
    ---------------[]
    Fallarbor Town ||   
    ---------------[]------[]
    Places Of Interest:    ||
    -Pokémon Centre        ||
    -Pokémart              ||
    -Prof. Cozmo's House   ||
    -Move Tutor's House    ||
    -----------------------[]
    Pokémart Items:        ||
    -Great Ball Ł600       ||
    -Super Potion Ł700     ||
    -Antidote Ł100         ||
    -Parlyze Heal Ł200     ||
    -Escape Rope Ł550      ||
    -SuperRepel Ł500       ||
    -X Special Ł350        ||
    -X Speed Ł350          ||
    -X Attack Ł500         ||
    -X Defend Ł550         ||
    -Dire Hit Ł650         ||
    -Guard Spec. Ł700      || 
    -----------------------[]
    
    
    Heal up at the Pokémon Centre for starters and buy anything you want(note the 
    Super Repels)from the Pokémart. You'll notice the woman at the PC in the 
    Pokémon Centre, talk to her and she invites to her home on Route 114.
    
    Fallarbor Town is the home of not just any move tutor,no, THE Move Tutor. He
    will re-teach your pokémon a forgotten move, his price is a Heart Scale, an 
    item that you may or may not have at this point so make a mental note to
    save these precious items when you get them.
    
    Professor Cozmo lives here so pay him a visit. He's in the house in the
    southern part of town. Why should we pay him a vist? We don't know him. I
    know, but we do it becuase we must. He's not not even home anyway, the
    prof. has gone to Meteor Falls, a cave soth from the Town. 
    
    Go west then south and you will end up in Route 114.
    
    IMPORTANT: On way out you'll see a building labled 'Fossil Maniac's House).
    Talk to the boy in there to get TM28 Dig. DO NOT use this, if you want to
    get all of the legendaries you will need this TM. Leave it in the BAG for now.
    NOTE: You will need this unless you have something that naturally learns Dig. I
    believe Trapinch or one of its evolutions does.
    
    -----------\
    Route 114   \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Lotad    |  Common  | ||
    -Lombre   |  Uncommon| ||
    -Swablu   |  Uncommon| ||
    -Seviper  |  Rare    | ||
    -Seedot   |  Rare    | ||
    -Nuzleaf  |  Rare    | ||
    -----------------------[]
    
    New pokémon: Swablu is a normal/flying pokémon that evolves into a 
    dragon/flying type at level 40. Not one of the best dragons though. Seviper
    is a poison type that will give you a lot of exp. 
    
    Beat the trainers that you find. Barboach is a ground/water type so use grass
    attacks for extra damage.(Electric does not effect it). Nuzleaf is
    the evolved form of Seedot and is a grass/dark type.
    
    In the area beyond the bridge you will find more trainers but nothing you 
    can't handle. Graveler is a rock/ground type and the evolved form of
    Geodude. Waste it with a grass or water attack. Go in the house in this area,
    it's Lanette's house. Talk to her to receive a Lotad doll for your secret
    base. If you examine her computer you can read an email from Bill who was
    the pokémon storage system character from R/B/Y. 
    
    Beat all the trainers in this area and then go up on to the mountain in the 
    south, go around the winding path and beat the trainers around here. Continue
    around and you'll reach the Meteor Falls.
    
    -------------\
    Meteor Falls  \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Zubat    |  Common  | ||
    -Golbat   |  Common  | ||
    -Solrock  |  Rare    | ||
    -Bagon    |  Rare    | ||
    -----------------------[]
    
    NOTE: Golbat and Bagon are only available in areas that you cannot get to yet.
    New pokémon: Solrock is a rock/psychic type.
    
    Upon entering, go straight up to get a Full Heal. Keep going left from the 
    entrance and you will whitness Team Magma goons stealing the Meteorite from
    Prof. Cozmo. The grunts will also leak information that they are going to a
    place called Mt. Chimney. Then, Team Aqua shows up and persues the escaping
    Team Magmas.
    
    When they are gone, talk to Cozmo and he will speculate what Magma are 
    going to do at Mt. Chimney. Go left from here and then all the way north
    to find a Moon Stone which is the only one in this game.
    
    Go all the way to the bottom of the cave by going south. You will end up in
    Route 115.
    
    Fight the black belt out here and then the two trainers below him.
    
    NOTE: Zangoose is a normal type with high ATTACK so watch out, it also
    has the Immunity ability which prevents it from being poisoned. Spoink
    is a psyhcic type. 
    
    Below these guys is a PP Up, make sure you get it. PP Up's
    icncrease a pokémon's move's PP. The amount it goes up by depends on the PP
    the move starts with. Go back to the blackbelt and go west to fight a battle
    girl who also uses fighting type.
    
    Now go back into Meteor Falls and then head back to Fallarbor Town. Heal up.
    You can train in Route 114 if you want or you can continue with the story.
    
    You may not know it but we have actually been to Mt. Chimney before. Rememeber
    we had to go through the mountain because two Magma goons were blocking the
    way up. Go back there. (back through Route 113, down Route 112 and 111 and
    thorugh Fiery Path.) 
    
    Once there, go to the north east corner where those grunts were before and
    go in the building. This is the cable car thing that will take you to the
    top of the mountain. 
    
    At the top you'll find that Team Magma has taken control of the mountain top.
    (The mountain is actually a volcano you will realise). Team Aqua are
    battling with Team Magma up here and you'll notice Archie's Poochyena taking
    on three Magma goons at the same time. Wow he must be strong. 
    
    Go north-east and fight the three Magmas you encounter. Go over to the
    important-looking Magma member on the edge with the odd-looking machine and 
    talk to the guy there.
    
    ------------- \
    Maxie Battle I \
    --------------- \
    [Pokémon:][Level:]|
    Mightyena|| 24   ||
    Zubat    || 24   ||
    Camerupt || 25   ||
    ---------[]------[]
    
    This guy is Maxie, the Team Magma boss and he's no push-over. He'll start
    with Mightyena, the evolved form of Poochyena, it's Intimidate will lower
    your ATTACK one level so try and avoid using physical attacks.(Physical
    and special attacks are explained in the Battling section). It's a dark type
    so do not use a psychic type. It also does sand attack which will lower
    your accuracy one level. Try and beat as quickly as possible. Zubat will
    faint in one psychic/electric/rock attack so no problems there. Camerupt
    is the evolved form of Numel. Use a water attack to bring this ground/fire 
    type down in 1-2 hits.
    
    After the fight both Team Magma and Team Aqua will retreat to where ever they
    make home. You can now continue your quest for the Hoenn gym badges. Go 
    south from here into Jagged Pass.(With a name like that it sounds pretty
    dangerous!) Before you go you can talk to the old lady standing near the exit
    to buy Lava Cookies. They have the same effect as Full Heal but only cost Ł200,
    buy some if you like.
    
    
    -------------\
    Jagged Pass   \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Numel    |  Common  | ||
    -Spoink   |  Rare    | ||
    -Machop   |  Uncommon| ||
    -----------------------[]
    
    You can catch the psychic type Spoink here if you haven't aready got one. 
    There are a few trainers here so fight them all when you get to them.
    
    Mid-way through this area you will see a Team Magma member, engage him
    in combat. He has a Poochyena and a Numel. Beat him. 
    
    Continue going down through this forest-like area and you'll come out near a 
    new town, go west from here.
    
    ---------------[]
    Lavaridge Town ||   
    ---------------[]--------[]
    Places Of Interest:      ||
    -Pokémon Centre          ||
    -Pokémart                ||
    -Lavaridge Pokémon Gym   ||
    -Herb Shop               ||
    -Hot Springs             || 
    -----------------------[][]
    Pokémart Items:        ||
    -Great Ball Ł600       ||
    -Super Potion Ł700     ||
    -Antidote Ł100         ||
    -Parlyze Heal Ł200     ||
    -Awakening Ł250        ||
    -Burn Heal Ł250        ||
    -X Special Ł350        ||
    -Revive Ł1,000         ||
    -Super Repel Ł500      ||
    -X Speed Ł350          ||
    -----------------------[]
    
    
    Left of the Pokémon Centre is hot spring. If you have a space in your party
    you can talk to the woman standing near it to receive an egg. The egg hatches
    into a Wynaut which is the Pre-evolution of Wobbuffet. Wobbuffet is a psychic
    pokémon that only knows moves that can counter other pokémon. 
    
    Don't bother with the herb shop because the herbs will make your pokémon not
    like you as much. But do go inside the herb shop and talk to the large man
    to get Charcol. An itme that powers up fire type attacks.
    
    Next door to this shop is a boy that will tutor a pokémon Mimic. 
    
    You can now go in the fourth gym and fight the trainers.
    
    This gym works a bit like Sabrina's from Red/Blue/Yellow. You have to step
    on the hot spings to navigate to the gym leader. Some hot springs will shoot
    you up to the next floor and others will suck you down into the floor below.
    
    At the entrance, go in the hole to the left of the entrance. Walk right and 
    then fight the trainer that pops out. Go back down the hole. Now Jump down the
    pool to the north. Go down and left, then fight the two trainers in a double
    battle. Now jump in the most northern hole to the north-west. You can fight 
    the two trainers in the holes right next to you. Go north and the hole on the 
    right has a trainer in it. Take the left hole. Go north from here and beat the 
    trainer in the eastern hole. Now go up through the hole on the left. Here, beat
    the trainer in the top-right corner and then drop down the hole that is just 
    below that. Of the three holes here, take the middle one and then the one
    in the bottom-right corner. Jump down the ledge and then jump into the final
    hole. This is where the gym leader is. You can go back and heal and follow
    the steps again or fight her right away...
    
    
    ------------- \
    GYM BATTLE IV  \
    --------------- \
    Oppenent: Fannery[]
    [Pokémon:][Level:]|
    Numel    || 24   ||
    Slugma   || 24   ||
    Camerupt || 26   ||
    Torkoal  || 29   ||
    -----------------[]-[]
    Reccomended Level   ||
    of Your PKMN: 28-30 ||
    -----------------[]----[]
    Rewards:               ||
    -Heat Badge            ||
    -Use HM04 Out of Battle||
    -TM50, Overheat        ||
    -----------------------[]
    Strategy: Pretty simple strategy, just use the best water attacks you have, 
    probably water gun. Slugma and Numel should go down pretty easy, you've seen
    them before in battle. Both Numel and Camerupt are fire/ground type so water
    does extra damage. I think all if not most of her pokémon know Overheat. This
    is a 150 power fire type move that will one-hit your pokémon if they aren't
    water or rock. Overheat also decreases SP.ATTACK by two levels so it's not
    all bad. Torkoal is her strongest pokémon at lvl 29. It's really slow so just
    keep hitting it with water gun. It has high defence so don't expect ground
    attacks to be better than your water gun. Flannery may use super potions to
    restore her pokémon and Torkoal holds an item that will restore its lost
    SP.ATTACK, but only once.
    
    After winning, take the reward and exit the gym by jumping down the ledge below
    you......
    
    
    __________________________________________________________
    Part 11 : "Desert Plains" and the Balance Badge: [002J]  /
    ________________________________________________________/
    
    
    
    So now you can use strength you can go back to Fiery Path and get the TM06 
    Toxic. A great poison move that will badly poison a foe. The foe will loose
    more and more HP every turn. Don't waste this TM.
    
    Exit the Lavaridge gym and May will come out of the herb shop. She doesn't
    want to battle but she will give you a KEY ITEM, Go-Goggles. Go-Goggles
    will let you enter the desert. Nicely done.
    
    Go into the desert on route 111.
    
    
    ---------------------\
    The Route 111 Desert  \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Sandshrew|  Rare    | ||
    -Trapinch |  Common  | ||
    -Baltoy   |  Uncommon| ||
    -Cacnea   |  Rare    | ||
    -----------------------[]
    
    
    In the desert watch out for Sandshrews because they have the Sand Veil ability.
    It will increase their evasion beacuse of the sandstorm. Also, be aware
    that Trapinch may have the Arena Trap ability.
    
    Explore the desert so you can beat all the here, they will be using ground type
    pokémon. After you beat picknicker Becky, there's a hidden Rare Candy in the 
    nearby rock. Rare Candy will increases one pokémons level by one. Go as south 
    as you can to get TM37 Sandstorm.
    
    Near the southern entrance of the desert you may have seen a tower that 
    appeared to be made out of sand, or something that looked like sand. That is
    Mirage Tower where you can pick up the Root/Claw fossil. Don't panic if you
    don't see it. Just keep exiting and entering the desert until you can.
    
    You will need the Mach Bike and HM06 Rock Smash to get your fossil so come back
    later if you don't have them. To reach the fossil you must be going at top 
    speed on your Mach Bike and then go over the cracks in the floor of the tower 
    and also smash up some rocks. On the top floor you will have a choice of two
    fossils. The Root Fossil turns into a pretty decent rock/grass type. The
    claw fossil turns into a not-so-decent but okay rock/bug type. It's a case
    of which one you want first, if any, you can get the other fossil 
    some time in the future......
    
    When you've chosen it the Tower will sink into the sand along with the fossil
    you didn't take, seemingly lost forever.
    
    You now have to train your pokémon to around lvl 32, at least. So train up
    either in the desert or around and inside Meteor Falls.
    
    When your done , go back to Petalburg city. You can do this by
    going back to Mauville, then to Verdanturf, through the Rusturf Tunnel, then
    down through Rustboro city and Petalburg Woods. But why on Earth are we
    going back to Petalburg city????
    
    This is where the fith gym is, the fith gym is also Norman, your father's gym. 
    Stock up on Super Potions(which you can now buy from Petalburg Pokémart) and 
    enter the gym.
    
    There several rooms in here each with their own speciallised trainer.
    From the entrance you can either go in the Accuracy Room or Speed Room.
    The accuracy room trainer will use a Delcatty. It's the evolved form of
    Skitty and pretty easy to beat. It does have the Charm ability and Attract
    so try and use a pokémon of the same gender. The Speed Room uses a Swellow, the
    evolved form of Taillow so not much difficulty there, just use a rock
    attack if you have it.
     
    Now you can either go in the Defence Room, Confusion Room or Recovery Room.
    
    These are all using normal types and they aren't that hard to beat. The
    last two rooms are the Strength Room and One-Hit KO Room. These are 
    perhaps using the hardest pokémon of the trainers. Virgoroth is the evolved
    form of Slakoth. Use special attacks since its SP.ATTACK is lower than its
    DEFENCE stat. Zangoose we've met before so beat that.
    
    Now, go and heal up and then challenge Norman.
    
    
    ------------- \
    GYM BATTLE V   \
    --------------- \
    Oppenent: Norman []
    [Pokémon:][Level:]|
    Spinda   || 27   ||
    Vigoroth || 27   ||
    Linoone  || 29   ||
    Slaking  || 31   ||
    -----------------[]-[]
    Reccomended Level   ||
    of Your PKMN: 32-35 ||
    -----------------[]----[]
    Rewards:               ||
    -Balance Badge         ||
    -Use HM03 Out of Battle||
    -TM42, Facade          ||
    -----------------------[]
    
    Strategy: This one can be quite difficult. Spinda will use Teeter Dance which
    will confuse your pokémon so switch out or use full heal. It's pretty weak
    though so you can probably beat it quite easily. Vigoroth has got high ATTACK
    but one of the trainers had one so you know they're not impossible to beat.
    Linoone, the evolved form of Zigzagoon, is fairly strong so do what you
    can against it. Slaking is Norman's strongest pokémon. Slaking? Sla-king? Where
    have you heard that before? Oh yeah, it's that pokémon with insanely high
    ATTACK and decent other stats all round. Slaking knows facade which is 
    decent normal attack, UNDER NO CIRCUMSTANCES should you POISON, PARALYZE or
    BURN Slaking. Facade's power will double so it becomes a 140 power normal type.
    Slaking can completely murder your party. You can use its Truant ability
    to your advantage by doing only weak-ish attacks or using a stat-boosting move
    during its Truant then unleash your strong attacks the next turn. 
    
    This fight can be incredibly eaiser if you have a fighting type(Hariyama or
    Machamp/Machoke) with Bulk-up. Beat spinda first then start doing Bulk-up
    to raise you ATTACK and DEFENCE. Your powered up Karate Chop/Vital Through will
    be so strong, not even Slaking will survive it.
    
    After winning you'll get your reward, if you have a normal type on your team
    that you are definitely keeping you should teach it Facade.
    
    
    ____________________________________________________________
    Part 12 : Ride That Surf! Enter the Feather Badge: [002K]  /
    __________________________________________________________/
    
    After the battle, Wally's uncle will come and interupt you and take you 
    outside. He thanks you for helping Wally out and gives you HM03 Surf. Nice.
    
    Now that you can surf you have many options:
    
    -You can go to Dewford Hall in Dewford Town and speak to the facing the
    door. He will give you TM36 Sludge Bomb. If for some reson you can't find him,
    just talk to everyone.
    -You can surf south of Petalburg Woods and then West of Dewford town for loads
    of trainer battles with their water type pokémon. Good exp.
    -You can surf west of Dewford Town and then on the top part of that route you
    will find the abandoned ship. You can explore some of this ship but you will
    need to come back later to do the whole thing. On the ship, if you look around
    you can find the Storage Key and then the the storage room you can get a nice
    TM13 Ice Beam. Teach it to the pokémon you have with the best SP.ATTACK that
    can learn it or an ice type if you have one.
    -You can push onwards with the story and surf west of Mauville City.
    
    If you want some fast exp. I reccomend doing all four and in that order. 
    
    When your ready, heal up and then go to Mauville City. In Mauville, go west 
    then use surf to travel across the water. 
    
    NOTE: In Mauville you can talk to Wattson who is just standing around and he
    will give you and errand. If you've had your fair share of errands for now
    you can come back later, although the reward is TM24 Thunderbolt. It's 
    a 90-power electric move, one of the best.
    
    Here's how to do it:
    
    Wattson will give you a key that will open the door to this area. He wants you
    to shut down the generator in New Mauville because its been acting up.
    
    Surf down from Mauville and then go right underneath the cycling road to find a 
    little island with an entrance. Go inside and then unlock the doors inside.
    
    ---------------------\
    New Mauville          \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Magnemite|  Common  | ||
    -Voltorb  |  Common  | ||
    -Magneton |  Rare    | ||
    -Electrode|  Rare    | ||
    -----------------------[]
    
    First, step on the nearby switch and then go left. Step on the second switch
    you see and continue along the path. When you get to a third switch avoid it.
    Pick up the escape rope when you get to it. Go down and right. Grab the
    Ultra Ball and then go back to where you got the Escape Rope now step on
    the switch. Keep going left.
    
    You will come to two items on the floor. The one on the right is a Parlyz Heal
    and the other is a Lvl 25 Voltorb. Keep going in this direction. You'll come
    to another pair of items, take the Full Heal on the right and step on the
    switch it uncovers.
    
    Go right and step on the red switch to turn off the generator and then take
    the Thunderstone. Use the Escape Rope now to return outside. Go back
    and talk to Wattson to receive a TM24 Thunderbolt. 
    
    Continue on your quest.
    
    Surf across the water and you'll come out on a sandy area. Beat the TV Crew and
    Barny, the Fisherman.
    
    Talk to the other Fisherman on the beach to get a Good Rod. This is an 
    improved verison of your Old Rod.
    
    Go onward and you'll bump into a familiar face. It's Steven! Talk to him 
    then continue.
    
    
    ---------------------\
    Route 118             \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Electrike|  Common  | ||
    -Manectric|  Rare    | ||
    -Zigzagoon|  Common  | ||
    -Linoone  |  Uncommon| ||
    -Wingull  |  Rare    | ||
    -Kecleon  |  Rare    | || 
    -----------------------[]
    
    New pokémon: Kecleon is a normal type and has the unique ability Colour Change.
    This ability changes Kecleon's type during battle to whatever type was used
    last. 
    
    Beat the two Bird Keepers here and then continue right. Fight the two trainers
    here, you can get a double battle if your quick enough.
    Pinsir is a bug type pokémon with quite high ATTACK, Absol is a dark type that
    has equally high ATTACK. Absol has low DEFENCE so use physical attacks on it.
    Fire or flying for Pinsir.
    
    Go further right and then up to find a house. Go in to obtain two free
    berries each and every day from the man called 'The Berry Master'. The
    woman sitting with him will give you another berry, if you say the right 
    things to her. Here's what you can get:
    
    Say:
    
    GREAT BATTLE for a Spelon Berry
    CHALLENGE CONTEST for a Pamtre Berry
    OVERWHELMING LATIAS for a Watmel Berry
    COOL LATIOS for a Durin Berry
    SUPER HUSTLE for a Belue Berry
    
    You won't have all the words yet so just come back when you do. You can
    get the Spelon Berry straight away though so do so. All of these berries
    are used to boost pokémons' qualities in pokémon contests. Once you
    get a berry form here you will NOT be able to get it again so don't misplace 
    it.
    
    Beat the trainer to the left of this place then grab all the berries here.
    Lots of 'em I know. Beat the twins to the very right of the route.
    Beautifly and Dustox are both bug type, waste them.
    
    Return to where the Bird Keepers were and then go north.
    
    ---------------------\
    Route 119             \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Linoone  |  Common  | ||
    -Oddish   |  Uncommon| ||
    -Zigzagoon|  Rare    | || 
    -Tropius  |  Rare    | ||
    -Kecleon  |  Rare    | ||
    -----------------------[]
    
    New Pokémon: Tropius is a strong-looking pokémon. It's grass/flying type, I
    say strong-looking becuase it's not that great in battle, despite its 
    appearence.
    
    As soon as you enter you will notice the unusually long grass in this area.
    You can't ride your bike through grass like this, so you have to dismount.
    It will also rain in this area so you get an automatic rainfall effect
    during battle.
    
    In this first part of the route, trainers will try and copy your movements so
    they are harder/easier to run into. Go round and beat all these guys. They
    are the ever-worsening-in-power trainers known to all as Bug Catchers.
    
    Continue going north, if you like surf across the water to beat a Fisherman.
    Go north and beat the PKMN ranger who uses grass type. Go east of her and
    you'll fight another Ranger who uses Breloom, KO with a Wing Attack.
    
    Keep going north and there are more trainers for you up ahead.
    
    At the very top of the route you'll find a huge building. Go right and- Hey, 
    its Team Aqua blocking our passage to the next city. I'll give you
    three chances to guess where we go next.
    
    Enter the building you just passed. You'll find that it is actually the
    Weather Institute and its full of Team Aqua scum. 
    
    All the Aqua's in here will use the predictible pokémon Zubat, Poochyena and
    Carvanha. The Admin Shelly at the end has a Mightyena.
    
    After beating the guys on the first floor go up the stairs then beat everyone
    on the second floor.
    
    After beating Shelly, the scientist will give you a Castform. Like Kecleon, it
    has a unique ability. It's ability will make it change its type and appearence
    depending on the weather. Take off its hold item which is a Mystic Water. This
    item powers up water type moves.
    
    Go back to the ground floor and you can heal your pokémon by examining the bed
    on in the far left of this floor. Now head out and go east along the bridge.
    When you're on land, go north. May will challenge you to a battle.
    
    
    
    ------------------[]
    RIVAL BATTLE IV   ||
    ------------------[]
    -------------------------------------[]
    [Pokémon:]                  [ Level:]|| 
    -Combusken/Grovyle/Marshtomp||  31   ||  
    -Lombre/Lombre/Pelliper     ||  29   ||
    -Pelliper/Slugma/Slugma     ||  29   ||
    -------------------------------------[]
    
    
    You've beaten her countless times before so you should know what to do. For
    Lombres use a flying or poison type attack. For pelliper use electric attacks.
    Slugma.......Just Surf that foo'.
    
    Combusken can be taken out with a flying (it's part fighting type),water or
    ground attack. Grovyle can be hit with a flying, fire,poison or bug attack to
    faint it. Finally Marshromp can be OHKO'd with a grass attack.
    
    May will reward you with HM02 Fly. Teach it to a flying pokémon of your choice.
    You cannot use it to fly around yet though.
    
    After the battle Scott will arrive from the north and congratulate you on your
    impressive victory. After his chatter continue north, beat all the trainers up
    here. There are two Ninja Boys and a Guitarist. Grab the berries to the east
    of the final Ninja and then continue right into Fortree City.
    
    
    ---------------[]
    Fortree City   ||   
    ---------------[]--------[]
    Places Of Interest:      ||
    -Pokémon Centre          ||
    -Pokémart                ||
    -Fortree Pokémon Gym     ||
    -Furniture Shop          ||
    -----------------------[][]
    Pokémart Items:        ||
    -Great Ball Ł600       ||
    -Ultra Ball Ł1,200     ||
    -Super Potion Ł700     ||
    -Hyper Potion Ł1,200   ||
    -Antidote Ł100         ||
    -Parlyze Heal Ł200     ||
    -Awakening Ł250        ||
    -Revive Ł1,500         ||
    -Super Repel Ł500      ||
    -Wood Mail Ł50         ||
    -----------------------[]
    
    Ultra Balls are a step up from Great Balls which you should buy if your going
    to be catching some more stuff. Hyper potions are a step up from Super Potions
    so buy some if you like.
    
    The furniture shop is in the south-east of the city. It sells furniture to put
    in your Secret Base(See that section for more info). On the north bridge
    in the city you you will see the path that goes to the gym. Oh wait there's
    something blocking the path. So we can't go there yet. 
    
    Heal up and buy anything you need and then head out of the eastern exit.
    
    Beat the Parasol Lady who uses a Roselia and a Wailmer. Keep going east
    and then beat the Interviewers, again. Go south a bit through the tall grass
    and fight the Bird Keeper. Go across the bridge and you'll bump into an old 
    friend.
    
    After the conversation, Steven will give you a nifty gadget called the Devon
    Scope. It will reveal invisible pokémon, as he will demonstrate.
    
    The invisible object is actually a Kecleon. It's at level 30 and you can
    either catch it or faint it. To beat it is fairly easy. If you have a pokémon
    that has moves that are super-effective against itself you can use Kecleon's
    Colour Change to your advantage. Example: Using a Lairon you could do 
    a Metal Claw/Iron Tail(Steel type) on it then use Mud Slap for super-effective
    hit. An even better example: Using a ghost type that knows Shadow ball/Shadow
    Punch just keep using that move. Ghost is super effective against Ghost!
    
    After this fight you will obtain the Devon Scope and then Steven will fly 
    away. Now go back to Fortree City. On your way there you can go through the 
    tall grass by Robert and then go down to the water. Uncover the Kecleon then
    surf down to get TM11 Sunny Day.
    
    Go back to Fortree City and heal your pokémon. Reveal the Kecleon standing 
    near the gym then go inside.
    
    You probably won't need a whole lot of training for this gym as her highest is
    only 2 levels more than that of Norman's Slaking.
    
    In Winona's gym you must walk through the revolving doors to get to her. Most
    of them are easy to get through but a few require a short amount of effort.
    
    Firstly, go through the door on your left. Keep going around the path through
    the doors and fighting all the Bird Keepers. On one or two doors you will have
    to get passed them by first putting one in a specific position and then walking
    round and going through it. It shouldn't be too hard to do though.
    NOTE: Xatu is a flying/psychic type but still use your electric/ice attacks on
    it.
    
    In the top-right part of the gym you will find the Gym Leader. Commence Battle.
    
    
    ------------- \
    GYM BATTLE VI  \
    --------------- \
    Oppenent: Winona []
    [Pokémon:][Level:]|
    Swablu   || 29   ||
    Tropius  || 29   ||
    Pelliper || 30   ||
    Skarmory || 31   ||
    Altaria  || 33   ||
    -----------------[]-[]
    Reccomended Level   ||
    of Your PKMN: 34/35 ||
    -----------------[]----[]
    Rewards:               ||
    -Feather Badge         ||
    -Use HM02 Out of Battle||
    -TM40, Arial Ace       ||
    -----------------------[]
    
    Strategy:
    Well, she'll start out with Swablu. Use an electric/ice/rock attack to deal
    with this weakling. Tropius, being a grass/flying type,is extra weak to your 
    Ice Beam so use that. Pelliper? Zap it with Thunderbolt or any other electric
    attack. Skarmory is partly steel so fire attacks are the best you can do. 
    Altaria, Winona's powerhouse, is a flying/dragon. Did someone order an Ice
    Beam? 
    
    She will use Arial Ace. It never misses so no use lowering accuracy.
    
    After this easy match, take your rewards. You should teach Arial Ace to 
    something your going to keep.
    
    Go out and heal up. With Fly you can travel to any city/town you have
    previously visited.
    NOTE: I would strongly recommend that you fly back to Littleroot town
    and talk to Mom. She will give you an Amulet Coin. If a pokémon holding
    fights in a battle and survives, you will get double, yes DOUBLE, the 
    prize money. Definitely worth having.
    
    ____________________________________________________________
    Part 13 : Take Flight! : [002L]                            /
    __________________________________________________________/
    
    This part is somewhat optional in the sense that you can do this
    when ever you like.
    
    Fly to Rustboro City and head through the northern exit. Go to the left
    of this route, which is Route 115, and then surf as far north as you can.
    Get back on to dry land at the top and then fight all the trainers in this
    area. I don't think there are any pokémon you haven't seen before. In the
    north-east corner there are some Kelpsy berries, pick them. In the north-west
    of this route is a grassy area where you can catch a rare pokémon......
    
    
    ---------------------\
    Route 115             \
    -----------------------[]
    [Pokémon:][  Rarity: ]  ||
    -Swablu    |  Common  | ||
    -Taillow   |  Common  | ||
    -Swelllow  |  Uncommon| || 
    -Jigglypuff|  Rare    | ||
    -----------------------[]
    
    
    This is the only place in Pokémon Emerald where you can catch a Jigglypuff.
    You also find wild Swellow.Sweeeet.
    
    If you didn't do it before, you can fly to Dewford Town and get TM36 Sludge
    Bomb from Dewford Hall. Then surf west to the Abandoned Ship.
    
    If you like, you can surf around every bit of water you remember and get all
    the items that you couldn't reach. I never really do this when I am playing
    Emerald, it's kind of a waste of time since you can usually buy the items from
    a Pokémart. Similarly, now that your Match Call will actually get you
    trainer battles you won't need to fight many trainers.
    
    Well, that's the end of this short part.
    
    
    ____________________________________________________________
    Part 14 : Gym Badge #7, The Mind Badge : [002M]            /
    __________________________________________________________/
    
    
    Now we continue with the story. Go west from Fortree City and then down.
    
    
    ---------------------\
    Route 120             \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Oddish    |  Common  |||
    -Poochyena |  Uncommon|||
    -Mightyena |  Common  |||
    -Marill    |  Uncommon||| 
    -Seedot    |  Rare    |||
    -----------------------[]
    
    Keep going south in this route. Fight all the trainers that you come across.
    When you get the the area with the tall grass there is a Kecleon blocking
    the path, but you can just go through the grass if you can't be bothered
    to deal with it right now. 
    
    When you get to the bottom and you can't go down anymore, talk to the girl 
    to get a berry. The berry you get depends on your ID Number. Then go up
    the stairs and pick the berries here. Surf across the water for an item.
    
    Continue going west and fight the two trainers. 
    NOTE: Duskull is a ghost type.
    
    Go further on slightly and you'll be in Route 121.
    
    
    ---------------------\
    Route 121             \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Oddish    |  Common  |||
    -Gloom     |  Rare    |||
    -Poochyena |  Uncommon|||
    -Mightyena |  Common  |||
    -Shuppet   |  Common  |||
    -Wingull   |  Uncommon||| 
    -Kecleon   |  Rare    |||
    -----------------------[]
    
    Fight Beauty Jessica, she has a Seviper and Kecleon. Keep going right and
    you'll see some Aqua goons. Now, we should follow them but first we have to 
    take a small detour.
    
    Continue east, fight the SR. & JR. That building there is the Safari Zone but
    you can't get in there yet. Carry on going east. Fight the rest of the trainers
    in this route. There's a tree to cut here. Head east and you will arrive
    in the next city.
    
    
    ----------------[]
    Lilycove City   ||   
    ----------------[]-------[]
    Places Of Interest:      ||
    -Pokémon Centre          ||
    -Lilycove Dept. Store    ||
    -Move Deleter            ||
    -Pokémon Contest Hall    ||
    -Pokémon Fan Club        ||
    -----------------------[][]
    
    NOTE: You can go into the contest hall and speak to the receptionist on the
    left and she will hand you a free Pokéblock Case, that's nice of her. After
    getting this you can enter the Safari Zone and make Pokéblocks.(For more
    info on this see the Contests section)
    
    Heal up your pokémon. Go east and then go north and right. You will see the 
    Dept. Store, every trainer's one stop shop for everything, but somebody has
    the nerve, no, the guts to block the door. No one shall stand in the way of
    you and the Dept. Store! Fight May!
    
    ------------------[]
    RIVAL BATTLE V    ||
    ------------------[]
    -------------------------------------[]
    [Pokémon:]                  [ Level:]|| 
    -Combusken/Grovyle/Marshtomp||  34   ||  
    -Ludicolo/Slugma/Slugma     ||  32   ||
    -Pelliper/Pelliper/Ludicolo ||  32   ||
    -Tropius/Tropius/Tropius    ||  31   ||  
    -------------------------------------[]
    
    You have pretty much beat these pokémon twice over so do what you did then. 
    Ludicolo is the evolved form of Lombre, it remained a grass/water type so
    beat it with a flyer. To remind you: Tropius is grass/flying so serve up an
    ice cold Ice Beam. Slugma is a fire so use your water attacks.
    
    
    ---------------------------------------------------[]
    Lilycove Department Store                          ||
    ==========================[]=======================[]
    First Floor:              ||Second Floor:          ||
    --------------------------[]-----------------------[]                         
    -You can to the the       ||-Pokéball Ł200         ||
    lady on this  floor to    ||-Great Ball Ł600       || 
    play the PKMN Loto game   ||-Ultra Ball Ł1,200     ||
                              ||-Escape Rope Ł550      ||
                              ||-Full Heal Ł600        ||
                              ||-Antidote Ł100         ||
                              ||-Parlyz Heal Ł200      ||
                              ||-Burn Heal Ł250        ||
                              ||-Ice Heal Ł250         ||
                              ||-Awakening Ł250        ||
                              ||-Fluffy Tail Ł1,000    ||
    --------------------------[]-----------------------[]
    Thrid Floor               ||Fourth Floor           ||
    --------------------------[]-----------------------[]
    -Protein Ł9,800           ||TM38 Fire Blast Ł5,500 ||
    -Iron Ł9,800              ||TM25 Thunder Ł5,500    ||
    -Carbos Ł9,800            ||TM14 Blizzard Ł5,500   ||
    -Zinc Ł9,800              ||TM15 Hyper Beam Ł7,500 ||
    -Calcium Ł9,800           ||TM17 Protect Ł3,000    ||
    -HP Up Ł9,800             ||TM20 Safeguard Ł3,000  ||
    -X Speed Ł350             ||TM33 Reflect Ł3,000    ||
    -X Special Ł350           ||TM16 Light Screen Ł3,000]
    -X Attack Ł500            ||                       ||
    -X Defend Ł550            ||                       ||
    -Dire Hit Ł650            ||                       ||
    -Guard Spec. Ł700         ||                       ||
    X Accuracy Ł950           ||                       ||
    --------------------------[]-----------------------[]
    Fith Floor                ||                       ||
    --------------------------[]-----------------------[]
    -Pichu Doll Ł3,000        ||-Ball Poster Ł1,000    ||
    -Pikachu Doll Ł3,000      ||-Green Poster Ł1,000   ||
    -Marill Doll Ł3,000       ||-Red Poster Ł1,000     ||
    -Jigglypuff Doll Ł3,000   ||-Blue Poster Ł1,000    ||
    -Duskull Doll Ł3,000      ||-Cute Poster Ł1,000    ||
    -Wynaut Doll Ł3,000       ||-Pika Poster Ł1,000    ||
    -Baltoy Doll Ł3,000       ||-Long Poster Ł1,500    ||
    -Kecleon Doll Ł3,000      ||-Sea Poster Ł1,500     ||
    -Azurill Doll Ł3,000      ||-Sky Poster Ł1,500     ||
    -Skitty Doll Ł3,000       ||-Surf Mat Ł4,000       ||
    -Swablu Doll Ł3,000       ||-Thunder Mat Ł4,000    ||
    -Gulpin Doll Ł3,000       ||-Fire Blast Mat Ł4,000 ||
    -Pika Cushion Ł2,000      ||-Powerd Snow Mat Ł4,000||
    -Round Cushion Ł2,000     ||-Fissure Mat Ł4,000    ||
    -Zigzag Cushion Ł2,000    ||-Spikes Mat Ł4,000     ||
    -Spin Cushion Ł2,000      ||-Glitter Mat Ł4,000    ||
    -Diamond Cushion Ł2,000   ||-Jump Mat Ł4,000       ||
    -Ball Cushion Ł2,000      ||-Spin Mat Ł4,000       ||
    -Fire Cushion Ł2,000      ||                       ||
    -Water Cushion Ł2,000     ||                       ||
    --------------------------[]-----------------------[]
    
    You can also buy drinks from the vending machine on the roof.
    
    NOTE: After baeting the Pokémon League, you can check for Lilycove Dept. Store
    sales on TV's around Hoenn. The sale will sell loads of cool things for
    your secret base.(See that section for more info.)
    
    Woah. Whole lotta' stuff to buy here. Buy anything you want, I'll point
    out you should get TM15 Hyper Beam, the strongest attack that will NOT kill
    the user in the process. Teach it to something you are using with high 
    ATTACK, better yet teach it to a normal type with high ATTACK if you have it.
    
    After healing up and buying anything you need/want, go out west from Lilycove 
    City. Do you remember those Team Aqua grunt's? No? well they were going 
    somewhere when you first came into the city. Make sure you have surf. Staying
    on the bottom of Route 121 you should come to a grey pier type thing. Surf
    down from that then around into the "Mountain". Go out to the left once
    your inside, you can come back for the trainers and items later. Now
    you'll be on the side of Mt. Pyre.
    
    
    ---------\
    Mt. Pyre  \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Shuppet   |  Common  |||
    -Duskull   |  Rare    |||
    -Chimecho  |  Rare    |||
    -Vulpix    |  Rare    |||  
    -Wingull   |  Rare    |||
    -----------------------[]
    
    New pokémon: Duskull is a ghost type and evolves into a good pokémon with 
    immense SP.DEFENSE. Chimecho is a psychic type that can only be found on
    Mt. Pyre's summit (the very top) where it's cloudy/foggy/misty. It's very 
    rare though. Vulpix, who I don't think we've met before in Emerald, is a 
    fire type.
    NOTE: You can also only find Vulpix and Wingull on the summit.
    
    NOTE: You can go inside Mt. Pyre and up to the top floor to get TM30 Shadow
    Ball. This area is explained in the Walkthrough extras sextion.
    
    So, go around the winding path, you goal is to go as far up as possible. 
    At the top you'll find a gauntlet, if you will, of Team Aqua grunts that you
    must defeat. Their pokémon range from Zubat, Carvarnha, Poocyena and Wailmer.
    Easy stuff really. Beat all of these guys and you will reach Archie. 
    
    Archie lets you in on a little secret: Although Team Magma got to the summit 
    first, Team Aqua was still able to get what they wanted - The Red Orb.
    
    The old lady will tell you the story of the two orbs, one red and one blue, and
    how dangerous it is to seperate them. Uh oh! 
    
    She will give you a Magma Emblem that a Magma member must have misplaced.
    
    I know what your thinking - What the heck am I supposed to do with this
    Magma Emblem? 
    
    Ok, we've been everywhere but east of Lilycove City, so that's as good a place
    as any to start looking. Fly/go back to Lilycove and exit to the east. Do this
    by going to the top-right part of the city and jumping down the ledges. Keep
    going east. It seems Team Aqua and their Wailmers are conducting a training
    exercise on the water, guess we can't go that way.
    
    Surf north of this beachy area and go inside the entrance you find. Oh wow, a
    secret dock. Surf up and talk to the Aqua's by the steps. One will reveal that
    they are going to awaken a super-strong pokémon at their hideout, where? As 
    if he'd tell you that. The other will say that they have gone to Mt. Chimney.
    Why? Why would he tell you?
    
    So now, use your detective skills to work out that Team Magma have gone
    to their hideout on Mt. Chimney to awaken a super-strong pokémon. Depart from 
    Lilycove City and Fly to Lavaridge town. 
    NOTE: Before leaving the Town, make sure you have Strength in your party.
    
    If you have the Acro bike you can enter Jagged Pass from the Lavaridge entrance
    and use the bike's bouncing movement to hop up the stones. If not, go to Mt.
    Chimney and then up using the cable car. Enter Jagged Pass.
    
    NOTE: There are now some trainers on Mt. Chimney's summit which you can fight 
    if you want.
    
    Go up/down, depending on where you came in, and in the middle of the forest
    you will loose control. A scene will follow where the ground will shake and
    an entrance will reveal itself. Cool.
    
    
    -------------\
    Magma Hideout \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Geodude   |  Common  |||
    -Torkoal   |  Rare    |||
    -Graveler  |  Uncommon|||
    -----------------------[]
    
    This is Team Magma's base of operations and securtity's tight. In the first 
    area simply follow the path. Use Stength to move the boulders that you find.
    Move the bottom one then the one on the left.
    Beat any grunts that you see, they aren't hard to beat.
    
    Follow the path round in this area to the exit in the south-east. Go right and
    then at the end of this parth go down, go left then down again. Go right then
    down again, go down the stairs once more then through the exit to the 
    north-west. Go up the stairs up ahead for an item. Now go back out and right 
    to the next set of stairs and grab the item on the other side of the lava pool.
    Go back out. In this area, go to the extreme right and up the stairs. Follow 
    this little narrow path all the way for an item. Go back to the area you came
    from the out again to the south-west. Go south from here to the next room.
    
    Go left pass the lava and then down, right, then up for an item. Go back out
    and then down through the exit. In this area go down then around the path
    to the west, follow this path and battle the remaining Team Magma's. At the
    end of this path you'll find the boss.
    
    -------------- \
    Maxie Battle II \
    ---------------- \
    [Pokémon:][Level:]|
    Mightyena|| 37   ||
    Crobat   || 38   ||
    Camerupt || 39   ||
    ---------[]------[]
    
    Wow, Maxie's pokémon certainly grew in level, but in power? Not so much.
    Hopefully, your pokémon are around lvl 37-40 which will make this match quite
    easy. He'll start out with Mightyena as before, do what you did last time. 
    Crobat is the mighty evolution of Golbat. It has loads of SPEED but you can
    take care of it with a Thunderbolt/Ice Beam/Psychic. Camerupt.... well, Surf
    will do nicely.
    
    After winning, the super-awesome pokémon Groudon will awake and then seemingly
    fly away. (How it flies I shall never know) Maxie and his crew will disappear 
    and now you have to get out. Go through the exit and pick up the escape rope
    and use that to exfiltrate.
    
    Hey, I wonder if Team Aqua's Wailmer have completed their training yet?
    
    Fly to Lilycove city and heal up. Go out of the eastern exit a second time.
    What a surprise! The Wailmer's have finished training and you can now Surf that
    way. Maybe later, right now you should go back north into the Team Aqua
    Hideout. 
    
    Grr. Those two grunts are still there guarding the entrance. Talk to one 
    and he will tell you that Archie has gone to steal a submarine,where from? 
    Well, he's not dumb enough to give that away is he. The other will tell you
    that Archie has gone to Stern's ship yard in Slateport City, why? Hah, this
    guy is equally smart enough not to give away to much info.
    
    Again, your detective skills will allow you to figure out that Archie has
    gone to Slateport City to jack a submarine from Stern's shipyard. What in 
    Hoenn are they gonna do with a submarine? Let's find out.
    
    Fly to Slateport and then run over to the Shipyard. It's the blue place at the 
    north end of town if you forgot. You'll see a crowd of people and Gabbi & Ty, 
    the interviewers. When they leave Archie will start talking from inside.
    
    Go inside with Stern and you'll find Archie making off with Stern's submarine,
    the Explorer 1.
    
    "Give chase if you dare!"
    
    Archie has gone to Aqua's hideout near Lilycove City. Persue him at once. Once
    there you will find that the two guards have been relieved of their duty, now's
    your chance to break in.
    
    Fight the grunt near the entrance. Go down the stairs and step on the 
    teleporting pad on the right. Pick up the Max Elixer and go back. Step on the
    left one and go right. Beat the carvanha-using goon here. Go down and left then
    step on the teleporter. Then go on the one on the right. Then go to the pad on 
    the right of this one. Finally go on the one that is to the left. Go left from
    here and you will find four items. There are actually two items here, the 
    remaining pair are both Electrodes. Beat 'em/Catch 'em/Run from 'em. 
    The two items are the ones on the left. The bottom-left one is a Nugget, sweet.
    The item in the top-left corner of these for item balls is the Master Ball.
    
    The Master Ball is the ultimate tool for catching pokémon, UNDER NO
    CIRCUMSTANCE should you use this unless instructed otherwise. This is very
    likely that it will be the only Master Ball you will get. (It is possible
    to win one at the Pokémon Loto if you match all 6 numbers, which is very 
    unlikely)
    
    NOTE: You must get the Master Ball now as this hideout is closed off eventually
    and you cannot return.
    
    Go back to the first teleport of the previous area by doing them in reverse 
    order. Take this teleport and go right. Fight the two Aqua's here. Step on
    the nearby teleportation pad and go downstairs. Go to the bottom and take this
    teleporter to get a Nest Ball. Now go back and go on the right teleport pad.
    Head up the stairs. Now go down the stairs to the right and step on the 
    teleporter. Go over and fight the Team Aqua Admin(Admin's are the elite 
    Aqua grunts, still as easy to beat though)
    
    After winning, Matt will reveal that he was only stalling you so Team Aqua
    could make their escape, sneaky. To get out, step on the teleport pad at 
    the bottom and then go up the stairs and surf out.
    
    Fly back to Lilycove and - Don't worry, we're almost at the seventh gym, 
    and then surf out to the east. Fight all the swimmers that you encounter.
    
    NOTE: The pokémon that you can find in the ocean are: Tentacool(common), 
    Wingull(common), Pelliper(uncommon), Wailmer(common), Waillord*.
    *Wailord can be found wild in Route 129 and is rare.
    
    Keep going east and you should come to land eventually. If you need help, you
    can use the Pokénav's map. Like I said some time before, it's not that 
    important that you fight all the trainers in every route so you can come back
    and explore the ocean at a later date.
    
    To the east of Lilycove you should reach Mossdeep City.
    
    
    ----------------[]
    Mossdeep City   ||   
    ----------------[]-------[]
    Places Of Interest:      ||
    -Pokémon Centre          ||
    -Pokémart                ||
    -Mossdeep Pokémon Gym    ||
    -Space Centre            ||
    -Steven's House          ||
    -----------------------[][]
    Pokémart Items:        ||
    -Ultra Ball Ł1,200     ||
    -Net Ball Ł1,000       ||
    -Dive Ball Ł1,000      ||
    -Hyper Potion Ł1,200   ||
    -Full Heal Ł600        ||
    -Revive Ł1,500         ||
    -Max Repel Ł700        ||
    -X Attack Ł500         ||
    -X Defend Ł550         ||
    -----------------------[]
    
    
    One of the blackbelt look-a-likes on the southern part of the beach is the 
    Move Tutor for Dynamic Punch. In the house left of the Pokémon Centre the boy
    will tell you where your Secret Base is located, if you have one.
    
    The building above the Centre has a man in that will tell you what the pokémon
    in front's favourite colour Pokéblock is.
    
    Go south in the city then right and up the stairs. Go left a bit, pass the
    Sace Centre, and then in the building way up here is a fisherman that will
    give you the Super Rod, the best fishing rod, if you say YES.
    
    Go back to the stairs and then enter the Space Centre. In here, talk to the
    guy that looks like a sailor and he will give you the Sun Stone, it evolves
    certain pokémon.
    
    Outside you may have noticed Steven. Talk to him. He suspects that Team Magma
    is planning to steal some Rocket Fuel. Why would Team Magma want some rocket 
    fuel? What, are they going to pour it into the volcano and it will make it 
    erupt? Answers on a postcard please.
    
    The only thing you can do now is prepare for the next gym. Training, now that
    you have Fly, has become much easier. Just fly to Lavaridge, Mauville and 
    Fortree and fight the TV Crew that wait for you. It has to be done in this
    order. Then repeat. Their pokémon will eventually be a lvl 39 Magneton and
    Exploud, great exp.
    
    Train to the 'recommended lvl' and enter the gym here in Mossdeep City.
    
    This gym has puzzle theme like some others had, but since your following a
    walkthrough you won't have to worry to much.
    
    Step on the square tile that's directly ahead of you and you will be 
    challenged by two trainers that have revolved round to face you. They use 
    psychic type so that means they're more than likely to have low
    DEFENCE. 
    
    So this is how the gym works: You step on the switches to move the statues and
    in some cases gym trainers. You need to position the statues in such a way
    that you can continue and eventually reach the gym leader. There are
    teleport pads on the floor that transport you to different rooms.
    
    After beating these first two trainers, step on the above circular 
    teleportation pad to go to the next room.
    
    Use the yellow switch on the floor to postition the two trainers so you
    can get a double battle. Beat them both. Hey, it's like hitting two birds with 
    one stone.
    
    Go north and step on the teleporter on the right. Fight the first two trainers
    and then step on the switch in the center. Follow the path down and then to the
    left. You will see a room on the other side of the wall, use the green switch
    next to yourself to position the statues so that you create a path between
    the two pads in that room.(So all the statues are against a wall).
    
    Now go back. Step on the left pad in this room to go back to the begining. In 
    the entrance room go on the pad in the north for a second time. Go through
    this room again but step on the left pad this time.
    
    Go up and beat the first two guys here. Use the blue switch so you can get 
    above these two.  Now go onto the orange siwtch and press that. Notice
    you can now have a double battle with the other two trainers. Go and beat
    them two. Return to the orange switch and use it so it creates a path on the
    extreme right of this room. Now go back round to the blue switch. Press this
    blue switch so you can get back to the entrance. Use the first blue
    switch to get past the trainer then go up to the teleport pad. Go north in the
    room that you saw earlier, you are now in here. Go on the final teleport
    pad. You will see the pair of Gym Leaders. Go back and heal and repeat the
    instructions, of if you're feeling brave challenge them right here, right 
    now.
    
    -------------------- \
    GYM BATTLE VII        \
    ---------------------- \
    Oppenent: Tate & Liza []
    [Pokémon:][Level:]    ||
    Claydol   || 41       ||
    Xatu      || 41       ||
    Solrock   || 42       ||
    Lunatone  || 42       ||
    ----------------------[]
    Reccomended Level     ||
    of Your PKMN: 42      ||
    -----------------------[]
    Rewards:               ||
    -Mind Badge            ||
    -Use HM08 Out of Battle||
    -TM04, Calm Mind       ||
    -----------------------[]
    
    Yep, that's not a typo, there are TWO Gym Leaders, meaning this is a 2 v 2 
    gym battle, nice. 
    
    The girls start out by using Xatu and Claydol both at lvl 41. Claydol and 
    Xatu both have good SP.DEFENSE and Claydol will probably use a Light Screen
    to boost it. Even so, you can use Surf for a super effective hit against
    Claydol and some damage to Xatu simultaneously. Don't let any of her team use
    Calm Mind too much, it raises SP.ATTACK and SP.DEFENSE by one level, it's bad 
    news for you. All of her pokémon are immune to ground attacks for one reason or 
    another. For Xatu use Thunderbolt or Ice Beam or any other things super 
    effective. Claydol will go down after a few Surfs or any other strong water 
    attack. Solrock and Lunatone are pretty easy to beat considering their psychic/
    rock types.
    
    This gym shouldn't be too hard for you if you can just use super effective 
    hits.
    
    That's the end of that chapter....
    
    
    ____________________________________________________________
    Part 15 : Seven Down, One To Go! : [002N]                  /
    __________________________________________________________/
    
    
    There's only one more badge to get. But where is it?
    
    We can ponder over where it is later, you need to go heal your party.
    On your way to the pokémon centre you will spot Maxie and some of his goons.
    What are they doing...- Oh yeah, they were supposed to be stealing some rocket
    fuel from the Space Centre. Make sure you heal up and then go to the 
    Space Centre.
    
    Upon entering you'll see it has been taken over by Team Magma. Open fire.
    
    All of these dudes in here will be pathetically easy to beat so just do the
    usual. After you have fought everyone go upstairs. You're confonted by three
    grunts. No, unfortunately it's not a 3 v 1 battle but it is three consecutive 
    battles.
    
    Beat these three guys and then go to the south-west of this room. Cool, it's
    Steven having it out with Maxie. Before you talk to him, you should go and
    heal up if you need to and save your game. After the conversation talk to
    Steven and when he asks if your ready to battle say YES.
    
    You now will have to battle along side Steven. Well, we knew it was gonna
    happen sooner or later.
    
    You can select three pokémon to use. Choose them now.
    
    []--------------------[]
    ||Team Magma Battle!  ||
    []--------------------[]---------------------------------------[]
    ||Opponents: Team Magma Leader Maxie & Team Magma Admin Tabitha||
    []---------------------------------[]--------------------------[]
    ||Maxie's Pokémon: Mightyena Lvl 42||
    ||                 Crobat    Lvl 43||
    ||                 Camerupt  Lvl 44||
    []---------------------------------[]-[]
    ||Tabitha's Pokémon: Camerupt  Lvl 36 ||
    ||                   Mightyena Lvl 38 ||
    ||                   Golbat    Lvl 40 ||
    []------------------------------------[]
    
    
    Luckily you're not going to take on this tough duo by yourself, Steven
    is helping you. He'll start by sending out Metang. Metang a is steel/psychic 
    type pokémon. He will probably use Light Screen first of all then just bust out
    a barrage of Metal Claws on the opposing side. He also has an Agron and
    Skarmory. Agron is the final evolution of Aron and is steel/rock type. So we 
    can assume Steven likes steel type pokémon.
    
    The first two pokémon you will face are Mightyena and Camerupt. You know
    how to beat Mightyena because Maxie has always used it. Send Camerumpt to 
    sleep with the fishes with a nice Surf or other strong water attack. Maxie's
    Crobat should go down with a Thunderbolt or two as will Tabitha's Golbat. 
    Maxie's Camerupt should suffer the same fate as Tabitha's. Similarly, her 
    Mightyena can be delt with in the same way as Maxie's.
    
    After winning, Maxie and the team will dissapear. Steven will thank you
    for battling with him and then reveal that he doesn't actually live in 
    Rustboro City. (Did he tell us he did?) He resides in the place your in, 
    Mossdeep city. He lives in the house north-west of the Pokémon Centre. Pay
    him a visit.
    
    Talk to Steven in his house and he will give you HM08 Dive. Woohoo! 
    
    You can now continue with the Gym Leader challenge. Make a mental note
    of where Steven's house is becuase you will want to come back here later on.
    
    You may want to buy some Super/Max Repels before you head out. The ocean is
    teeming with annoying pokémon that can't seem to get enough of you. Also
    make sure you have somkething with you that knows HM08 Dive.
    
    
    Starting with Mossdeep City. Surf south. Your goal is to get to the big island 
    in Route 126.
    
    When you have surfed south for a little bit, you will come to a kind of
    wall of rock that is to the left of some dark water. If you press
    A when you're above the dark water you can use Dive to go submerge. There's 
    loads of underwater area to explore but you can do that any time.
    
    Moving on, that great wall of rock you see. You should surf around to the north
    of this and then go on the other side to the south. If you go east
    of this you can keep going east and you'll find some more dark water but
    near some nice-looking white rocks. Follow these rocks down with the
    dark water. When you get to the most southern part of these mysterious white
    rocks, use Dive.
    
    
    ---------------------\
    Underwater            \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Chinchou  |  Common  |||
    -Clamperl  |  Uncomon |||
    -Relicanth |  Rare    |||
    -----------------------[]
    
    To find stuff underwater, you have to look in the patches of seaweed that are
    much like the grassy areas of the surface world. If you look around a bit, do
    your best to catch a Relicanth. It's quite rare and you'll need it if you want
    to get some Legendary Poémon. (See that section for more info)
    
    When your ready, go into the cave entrance down here and then use Dive again or
    press B to surface where there is light shining down. This is Sootopolis
    City.
    
    
    ------------------[]
    Sootopolis City   ||   
    ------------------[]-----[]
    Places Of Interest:      ||
    -Pokémon Centre          ||
    -Pokémart                ||
    -Sootopolis Pokémon Gym  ||
    -Cave of Origin          ||
    -----------------------[][]
    Pokémart Items:        ||
    -Ultra Ball Ł1,200     ||
    -Hyper Potion Ł1,200   ||
    -Full Heal Ł600        ||
    -Revive Ł1,500         ||
    -Max Repel Ł700        ||
    -X Attack Ł500         ||
    -X Defend Ł550         ||
    -Shadow Mail Ł50       ||
    -----------------------[]
    
    You can't really do anything here on your first visit. If you surf south 
    of the Pokémart on the west side of town you can get a free berry from the
    girl. If you look in all the buildings, I think its in the north part
    of the city, you can find a guy that gives you TM31 Brick Break. This is
    a really good and useful move so teach it to something, hopefully a
    fighting type.
    
    Heal up, the Centre is in the east part of the city, and head out with
    pokémon that know Dive, Stregth and Rock Smash.
    
    If you remember, we need to get Capt. Stern's Explorer 1 submarine back.
    
    To get to the next area we need to go, surf east from Sootopolis and back
    to the other side of the 'rock wall' then go south. The Aqua hideout is
    in route 128. To find it on the pokénav, it's the position that is
    right of the dark-blue area but the dark-blue area at the bottom that is sort
    of an extra bit. The map's description should read:
    ROUTE 128
    SEAFLOOR CAVERN
    
    Here, dive down where all the dark water areas meet in a cross. Go in the
    cave to the north. You will see the sub, you can now surface into Team Aqua's
    underwater lair.
    
    
    First, go north into the cave.
    
    NOTE: I won't be telling where to fight the indivdual Aqua grunts here but I 
    will say that you should fight everyone you encounter.
    
    In this area go on the left path and at the top use Rock Samsh and then push 
    the boulder up to take the rock's place. Go right and push the boulder here.
    Now go up the stairs and down into the cave. Go south and on the
    right push the top boulder to the corner then push the other one down and then
    smash the rock. Go out to the south. Jump the ledges and then go through the
    exit to the north. Push the boulder to get past it then push it to
    the eastern wall. Push the northern boulder all the way north and then
    go through the exit on the left. In this water-way, take the right stream.
    Now go left and left again now go right and then surf north to the exit.
    Here you can either beat the two Aqua's or complete a simple puzzle to evade
    the fight. The choice is yours. Go through the exit to the north.
    To solve this puzzle:
    Push the left and right boulders forward then the middle one to the side. Next
    push the middle one then the left and right ones to the side. On the
    final three, push the left and right ones forward then the middle one to the
    side. You will now be in a misty area. Follow the linear path and
    pick up TM26 Earthquake on your way.
    
    Get to the end of the path. Save your game and heal your pokémon if you need
    to and have some potions. Confront the beast in the pool. Archie will appear
    and challenge you to a pokémon battle.
    
    -------------- \
    Archie's Battle \
    ---------------- \
    [Pokémon:][Level:]|
    Mightyena|| 41   ||
    Crobat   || 41   ||
    Sharpedo || 43   ||
    ---------[]------[]
    
    Team Aqua's finest, Archie, has got lower level pokémon than Maxie. His 
    Mightyena and Crobat go down like Maxie's did at the Space Centre. Shardpedo
    is a dark/water type so just exploit either of its weaknesses to win this
    easy match.
    
    After beating Archie, Kyogre will awaken and then fly off. Archie will get a
    phone call from some Aqua member. Apparently, it's raining heavier than they 
    expected. Oh dear. 
    
    After this tense scence Maxie will come rushing in and try and make Archie see
    the light. You three will go outside. It's not only raining hard its also 
    really bright. Kyogre and Groudon's presence in Hoenn must have disrupted the
    weather or something. 
    
    Just then, Steven will show up. He'll tell you about the huge could manifesting
    above Sootopolis and then Steven will fly there. Follow him, fly back to
    Sootopolis.
    
    Upon your arrival, Kyogre and Groundon will be battling it out like there's
    no tomorrow. The fierce battle will ensue as the game switches to a cutscene.
    
    Surf over to the left part of the lake and talk to Steven. He has a friend he
    wants to introduce you to. Steven will take you around the city to a cave
    guarded by an old man. Steven will have words with him and he will move aside.
    
    Go inside the cave, your looking for someone named Wallace.
    
    ---------------------\
    Cave of Origin        \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Zubat     |  Common  |||
    -Golbat    |  Uncomon |||
    -Sableye   |  Rare    |||
    -----------------------[]
    
    Follow the path in here and at the end you'll find Wallace, speak with him.
    
    Wallace will explain that he is the former Gym Leader of Sootopolis Gym and he
    has entrusted the Gym to his mate Juan. I wonder what "came up"?
    
    Wallace claims that in ancient times, a third super-ancient pokémon called
    Rayquaza calmed the two others, interesting. Now Wallace will pose a question:
    Where is Rayquaza?
    
    Well, it's...... Wait, how the hell should I know?
    
    You have three options:
    
    1 Mt. Pyre
    2 Mt. Chimney
    3 Sky Pillar
    
    Mt. Pyre? Well, we were there a while ago and I for one didn't see any 
    legendary pokémon.
    Mt. Chimney? Again, we've been there before and I don't think there were any
    legendaries. Apart from Groudon in the Magma hideout but he's here now.
    Sky Pillar? Nope, never heard of it.
    
    If you choose either Mt. Pyre or Mt. Chimney Wallace will dismiss it and ask
    you again. People that have played Ruby/Sapphire should know that Rayquaza is
    located at the top of the Sky Pillar.
    
    Say SKY PILLAR to Wallace and he will head off there quicker than you can say:
    "Hey Wallace, wait for me!".
    
    But how to get there? Head back out of the cave, maybe Steven will know
    where it is.
    
    "The SKY PILLAR.... I've never been there. I wonder where it could be?"
    
    Wow. Cheers Stevo. That was a real help.
    
    Hey, hold the phone. Didn't May phone us and say that she saw a great flying
    pokémon near Pacifidlog Town? The Sky Pillar must be near there! 
    
    One problem: Where's Pacifidlog?
    
    That's where the pokénav comes in. Check the map and you'll see at the southern
    edge of the map, east of Slateport theres a little island called Pacifidlog 
    Town. Go there.
    
    To make it easier for yourself, fly to Mossdeep city and then just surf
    down until you reach the bottom of the map. Check your pokénav to check 
    your as far down as possible. Now surf west all the way west and you will
    end up at the island of Pacifidlog Town. Note I use the term island loosely.
    
    
    ------------------[]
    Pacifidlog Town   ||   
    ------------------[]-----[]
    Places Of Interest:      ||
    -Pokémon Centre          ||
    -----------------------[][]
    
    Ummm. Not so much an island as a....well...wooden structure in the middle of 
    the ocean.
    
    A move tutor will teach a pokémon Explosion in the Pokémon Centre. Joy. 
    
    In the south-east house, the man will tell you if he sees mirage island. More
    info on that in the Legendary Pokémon section.
    
    There's a person that will trade you his Horsea for your Bagon. 
    
    The reason we didn't come here from Slateport is beacause there are strong 
    ocean currents between these two locations. You can explore that part if you
    like but it's not necessary. That area is involved in catching a few
    legendary pokémon.
    
    Surf out of this dump via the east and stick to the northern edge of this 
    route. Soon you'll reach an gap in the wall. Go up here and then when you
    reach land, go inside the cave. Follow this path around and come out the other
    end and meet up with Wallace.
    
    Wallce unlocks the door and you can now enter the Sky Pillar.
    
    ---------------------\
    Sky Pillar            \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Golbat    |  Common  |||
    -Claydol   |  Uncommon|||
    -Sableye   |  Rare    |||
    -Banette   |  Rare    |||
    -----------------------[]
    
    
    New pokémon: Banette is the evolved form of Shuppett and has remained 
    ghost in type. Sweet wild Claydol.
    
    Follow the winding paths in here to reach the top. Go outside and on the 
    roof you'll find what you've been looking for.
    
    Approach Rayquaza and it will roar at you then fly away. Hopefully he's gone
    to deal with Groudon and Kyogre.
    
    Fly from the roof back to Sootopolis or surf if you have to.
    
    When you return to the city a cutscene will show you Rayquaze shooting a 
    beam of light at the two fighting pokémon. Kyogre and Groudon will then
    dissapear and shortly after Rayquaza will go back home.
    
    After this, surf over to the gym and talk to Maxie and Archie and they will
    flee to Mt. Pyre to return the orbs to their rightful place. 
    
    Next talk to Steven who will confirm this.
    
    Talk to Wallace and he will give you HM07 Waterfall for saving all of Hoenn.
    See, t'was worth it no?
    
    You can now challenge the Gym. Heal up if you need it and then go inside.
    
    The puzzle in this gym is the icy floor. Basically, you treading on thin ice.
    You can have a maximum of one step on any one tile, two steps and you will
    fall into the pit of no return where the trainers are lurking. Fight all the
    trainers by deliberatley breaking the ice when you get to each floor.
    
    No this is not an ice type gym, all the trainers annd the leader use water
    types. This one's gonna be easy.
    
    On the first level of the gym: Take one step up, one left, one up, two right,
    one up and a final left. Go up the stairs.
    
    On the second level of the gym: Take one step up, three left, two up, two
    right, one down, two right, one down, two up, two left, one down, one left, 
    one up.
    
    On the third level of the gym: From the stairs go up one step, all the way
    left, up, right to the stone, down to the next stone, right once, down once,
    right to the stone, up to the wall, right one, down, right, down, right, down,
    right, up to the stone, right, down, right one, down, right to the wall, all
    the way up and finally go left to the stairs and then up.
    
    
    -------------------- \
    GYM BATTLE VIII       \
    ---------------------- \
    Oppenent: Juan        []
    [Pokémon:][Level:]    ||
    Luvdisc   || 41       ||
    Sealeo    || 43       ||
    Wiscash   || 41       ||
    Crawdaunt || 43       ||
    Kingra    || 46       ||
    ----------------------[]
    Reccomended Level     ||
    of Your PKMN: 45      ||
    -----------------------[]
    Rewards:               ||
    -Rain Badge            ||
    -Use HM07 Out of Battle||
    -TM03, Water Pulse     ||
    -----------------------[]
    
    
    Juan. Not the toughest of Gym Leaders. Luvdisc - one or two Thunderbolts
    or Leaf Blade from a Sceptile will faint this weakling. It knows attract so
    be careful.
    
    Sealeo - It's water/ice so exploit either of it's weakness. Grass not so good
    against this guy as it will have a weakness to any cie attacks. It may have 
    Thick Fat which makes fire 1/2 as good. Your best bet is a fighting or 
    electric attack.
    
    Wiscash - Very weak to grass because it's partly ground type. Electric is 
    ineffective. Just use your strong moves if you don't have grass.
    
    Crawdaunt - You can use grass, electric or fighting on this water/dark type.
    
    Kingdra - This tough guy is only weak to Dragon Type and you won't have that
    unless you picked up a Swablu and evolved it. Electric does normal damage. 
    Avoid using Rain Dance because Kingdra has Swift Swim which will give it an
    insane amount of SPEED.
    
    I think all of Juan's pokémon know Water Pulse. It's a water type move that
    has a 30% chance of confusing you so watch out for that.
    
    After your battle take the rewards and leave the gym.
    
    _________________________________________________
    Part 16: Pokémon League, Here I Come! : [002O]  /
    _______________________________________________/
    
    You are now in preperation for the Pokémon League. There are no more gyms for
    you to go to. If you like, you can explore the rest of Hoenn's vast oceans and
    fight any trainers you missed. You can go underwater and find loads of treasure
    or you can simply train your pokémon up to the required level. You can
    explore the rest of Meteor Falls and catch a Bagon. Bagon's final evolution
    is Salamence, Emerald's equivalent of Red & Blue's elusive Dragonite.  
    It's definitely worth getting. Bagon can be found in a very small area of the
    falls. It's after you fight Dragon Tamer Nicholas, you have to surf and use 
    Waterfall to reach it, this is also the same area where you get TM02 Dragon 
    Claw. This is a powerful dragon type attack. Don't waste it.
    
    If you like you can go and see Rayquaza at the Sky Pillar and if you really 
    want it you can try and catch it. Rayquaza is at lvl 70 though. NOTE: I would 
    strongly reccomend that you DO NOT use the Master Ball to catch this, you need
    it for Latias/Latios. See the Legendary Pokémon section for more info. 
    
    Training:
    
    A great way to level your pokémon is to fly around and continuosly fight the
    TV Crew as mentioned before. If you put Exp. Share on a pokémon it will
    get around 2,500 exp. per fight, not too shabby considering it doesn't
    take long to beat those guys.
    
    You can fight the trainers that want a rematch on the Match Call feature of
    your pokénav. It's my theory that you can keep going in and out of an
    area where the trainers are to make them battle you. A good place to do this
    is the route between Mauville and Verdanturf. Loads of trainers there.
    
    The lowest level where you have a half-decent chance of winning the Pokémon
    League is probably lvl 55, that is with quite a few healing items. It is
    quite possible to do it as low as 50, but it is quite challenging then.
    
    
    When your done with your training you need to get out a waterfall-using 
    pokémon and surf to the south-east corner of the Hoenn map and then go
    up the waterfall. Welcome to Ever Grande City
    
    ------------------[]
    Ever Grande City  ||   
    ------------------[]-----[]
    Places Of Interest:      ||
    -Pokémon Centre          ||
    -Entrance to Victory Road||
    -------------------------[]
    
    City? It's just a Pokémon Centre! 
    
    Yeah, not much of a city really, but hey it has the entrance to Victory Road.
    
    Heal your pokémon at the Centre and then withdraw from the PC a/some pokémon 
    that know:
    Surf
    Rock Smash
    Strength
    Flash
    
    A great pokémon here to use if Pikachu, it can learn three of the four HMs 
    needed and you probably have your water type doing surf anyway.
    
    Moving on, this is Victory Road. The 'Road to Victory' I suppose.
    
    
    ---------------------\
    Victory Road          \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Makuhita||  Uncommon| ||
    -Hariyama||  Common  | ||
    -Zubat   ||  Uncommon| ||
    -Golbat  ||  Common  | ||
    -Loudred ||  Uncommon| ||
    -Lairon  ||  Uncommon| ||
    -Sableye ||  Rare    | ||
    -Mawile  ||  Rare    | ||  
    -----------------------[]
     
    NOTE: To find Mawile you have to have a pokémon with the Magnet Pull ability 
    in the first party slot in order to find it. This pokémon is a pure steel
    type.
    
    Inside, go up the stairs and then across the bridge. Your not the only young
    pokémon trainer in here. It's Wally!
    
    Wally will come right out and challenge you to a pokémon battle. Does he
    know what he's getting himself into I wonder?
    
    
    -----------------------\
    Wally wants to battle.  \
    -------------------------[]
    [Pokémon:]  [  Level: ]  ||
    -Altaria   ||    44    | ||
    -Delcatty  ||    43    | ||
    -Magneton  ||    41    | ||
    -Roselia   ||    44    | ||
    -Gardevoir ||    45    | ||
    -------------------------[]
     
    Well, well, well. Wally has certainly been doing some training. Sadly, it's not
    enough for you super-powered lvl 50 and aboves. 
    
    Take out Altaria with an ice cold zap from Ice Beam. Delcatty will fall to
    a fighting move or something else strong. Shatter Magneton with an 
    Earthquake if you have it or a fire type will do nicely. Burn Roselia to a
    crisp or hit it with a flying attack. Gardevoir, evolved form Wally's beloved 
    Ralts, is failry good. But every pokémon has a weakness, yes even those 
    seemingly invincible pokémon like Mewtwo. (Well maybe not Mewtwo but you know
    what I mean) If you have a dark type use that for a super effective hit.
    Like many psychic types, Gardevoir has low DEFENSE so bust out some physical
    moves to KO it.
    
    
    After winning, Wally will stand there on the bridge and do some thinking. 
    Meanwhile, your objective is to get to the other exit of this cave.
    
    
    I will warn you now: There are some strong pokémon trainers in here so make
    sure you heal up when you need to. You might also want to bring some Max Repel
    because encounters can get pretty annoying. 
    
    
    Starting from where you fought Wally continue along the bridge to the
    west and then go up. Fight the Cooltrainer here and then go down the ladder.
    In this area use Flash to make it easier to see. Go down and left and push
    the boulder to the left. Go down and then right. Push the boulder aside.
    Go down and right. Go north then right. Break the two rocks first and then 
    push the bottom boulder down and the other one up. Go down and beat
    the trainer. Continue along this path go up the ladder to get a PP Up. Hop
    over the ledge and then go north. At the top push the boulder up once and then
    left. Push the other one left as well and smash the rock to get an item. Go
    back a bit and then up the stairs and down the other side. Smash the rock. Go
    north again and do the rocks a second time. Go to the ladder where you went to
    get the PP Up but this time go to the left and then down the ladder. Go north,
    beat the trainer and surf. Surf north then go along this path and round. Go
    south and across the bridge to the west. 
    
    NOTE: The next battle can be tough if you fight it as a double battle, it's 
    probably easier to beat these two one at a time.
    
    Beat them then continue west. Fight the trainer here and go north and then
    surf down the waterfall. Go east and then up the ladder. Win the
    double battle to the west then go south and right. Push and smash your way 
    through this part and then go through the ladder. Keep going north along
    this path and then right and you will see the exit. Now get outta' here!
    
    Move as fast as you can to the building in the north and heal your pokémon.
    You can now fly back here instead of going through Victory Road again.
    
    So you're here now. The final challenge for a pokémon trainer is the
    Pokémon Leage, the trainers in which are the best Hoenn has to offer....
    
    
    _________________________________________________
    Part 17: The Pokémon League Challenge : [002P]  /
    _______________________________________________/
    
    In the League there are four trainers known as The Elite Four and then
    a Champion at the end. I will advise you to spend most of your money
    on recovery items if you have lvl 50s. Make sure you still get some if you 
    have 55s.
    
    NOTE: Your whole party NEEDS TO BE at the same level, preferably 55.
    
    This part of the walkthrough is simply the strategies for beating all the
    Pokémon League's pokémon. Good luck.
    
    Enter the first room.
    
    
    
    -------------------- \
    Elite Four #1         \
    ---------------------- \
    Oppenent:  Sidney      []    
    Type Used: Dark        ||
    Weaknesses:            ||
    Bug, Fighting.         ||
                           ||
    Sidney's Pokémon:      ||
    Mightyena Lvl 46       ||
    Shiftry   Lvl 48       || 
    Cacturne  Lvl 46       ||
    Crawdaunt Lvl 48       ||
    Absol     Lvl 49       ||
    -----------------------[]
    Reccomended Level      ||
    of Your PKMN: 50-55+   ||
    -----------------------[]
    
    {}=================={}
    ||Sidney's Mightyena||
    {}=================={}
    ||Moves:            ||
    ||-Double-Edge      ||
    ||-Crunch           ||
    ||-Roar             ||
    ||-Sand Attack      ||
    {}=================={}
    
    Sidney's first pokémon is Mightyena. It will lower your ATTACK by one level
    with it's Intimidate so it's advisable to start out with a special attack-using
    pokémon. It's worth pointing out that you've beaten your fair share of
    Mightyena's throughout the course of the game, this one's just higher level.
    I'm not quite sure why it does Roar, answers on a post card please. Sand Attack
    can be annoying if it is used many times. Crunch and Double-Edge are both 
    strong attacks so watch out. 
    
    {}=================={}
    ||Sidney's Shiftry  ||
    {}=================={}
    ||Moves:            ||
    ||-Extrasensory     ||
    ||-Swagger          ||
    ||-Double Team      ||
    ||-Torment          ||
    {}=================={}
    
    The best way to take this guy out is a bug type move like Heracross' Megahorn.
    If you don't have that, use a flying or ice attack. It will probably use
    Double Team a lot so it helps if you have Arial Ace. Swagger can be really
    annoying so switch out if you get confused or cure it with and item.
    
    {}=================={}
    ||Sidney's Cacturne ||
    {}=================={}
    ||Moves:            ||
    ||-Needle Arm       ||
    ||-Cotton Spore     ||
    ||-Leech Seed       ||
    ||-Faint Attack     ||
    {}=================={}
    
    For Cacturne just use the same as you did for Shiftry as they are the 
    same type. You can probably beat it quick enough so it doesn't get to use
    Leech Seed on you. Cotton Spore will lower SPEED by 2 levels.
    
    {}=================={}
    ||Sidney's Crawdaunt||
    {}=================={}
    ||Moves:            ||
    ||-Surf             ||
    ||-Strength         ||
    ||-Swords Dance     ||
    ||-Facade           ||
    {}=================={}
    
    Swords Dance will raise its ATTACK by 2 levels and it has high ATTACK anyway
    so watch out. A quick Thunderbolt or grass/fighting attack will take this
    sucker out. Avoid burning/paralysing/poisoning Sidney's Crawdaunt because 
    if you do Facade will be extra strong.
    
    {}=================={}
    ||Sidney's Absol    ||
    {}=================={}
    ||Moves:            ||
    ||-Arial Ace        ||
    ||-Slash            ||
    ||-Swords Dance     ||
    ||-Rock Slide       ||
    {}=================={}
    
    
    Absol, like Crawdaunt, has high ATTACK and can do Swords Dance so be careful.
    A Swords Danced Slash will easily faint a non-rock/steel type. Don't bother
    with accuracy reduction or evasion increases because it has Arial Ace. I 
    believe Absol has quite low DEFENSE so you can hit its weak spot with
    a physical attacker.
    
    You've beat Sidney, well done. Heal your pokémon
    
    Go into the next room.
    
    
    -------------------- \
    Elite Four #2         \
    ---------------------- \
    Oppenent:  Phoebe      []    
    Type Used: Ghost       ||
    Weaknesses:            ||
    Ghost, Dark.           ||
                           ||
    Phoebe's Pokémon:      ||
    Dusclops  Lvl 48       ||
    Banette   Lvl 49       || 
    Banette   Lvl 49       ||
    Sableye   Lvl 50       ||
    Dusclops  Lvl 51       ||
    -----------------------[]
    Reccomended Level      ||
    of Your PKMN: 55+      ||
    -----------------------[]
    
    If you have a Slaking, teaching it Shadow Ball is really good idea. This 
    girl will be a walk in the park for you.
    
    
    {}=========================={}
    ||Phoebe's Dusclops (Lvl 48)||
    {}=================={}======{}
    ||Moves:            ||
    ||-Shadow Punch     ||
    ||-Confuse Ray      ||
    ||-Curse            ||
    ||-Protect          ||
    {}=================={}
    
    This is Phoebe's first pokémon that she will send out. It really helps to have
    ghost or dark attack here to get a super effective hit. Dusclops has insanely
    high SP.DEFENSE and can be very annoying with its Protect, Curse and Confuse
    Ray. It's first move will probably be protect so if you can try and boost
    your stats on the first go. On the second you should hit it with a powerful
    attack so it will faint itself with Curse. If you get cursed HP will be 
    cut by 1/4 of max. HP every turn, not nice. Not only this, it will make you
    lose 2 PP instead of 1 with its Pressure ability.
    
    
    {}=================={}
    ||Phoebe's Banette1 ||
    {}=================={}
    ||Moves:            ||
    ||-Shadow Ball      ||
    ||-Grudge           ||
    ||-Will-o-Wisp      ||
    ||-Faint Attack     ||
    {}=================={}
    
    One of Phoebe's Banettes is this one. Like always you should be aiming for
    a super effective hit with a strong ghost/dark attack like Shadow Ball or 
    Crunch. If you don't have these at this point then you have to use your 
    best special attacks. Grudge will lower a move's PP to 0 if you use it to
    faint Bannete. Will-o-Wisp will burn you. This guy is not as hard to beat as
    Dusclops.
    
    
    {}=========================={}
    ||Phoebe's Dusclops (Lvl 51)||
    {}=========================={}
    ||Moves:            ||
    ||-Shadow Ball      ||
    ||-Ice Beam         ||
    ||-Rock Slide       ||
    ||-Earthquake       ||
    {}=================={}
    
    This is Phoebe's strongest pokémon. Shadow Ball is really the only attack you
    should be worrying about as long as you stick to something that is not weak
    to them. You should just be using your Shadow Ball/Crunch on this guy. It's 
    defensive stats may be high but its offensive abilities don't follow this 
    pattern. 
    
    
    {}=================={}
    ||Phoebe's Sableye  ||
    {}=================={}
    ||Moves:            ||
    ||-Shadow Ball      ||
    ||-Double Team      ||
    ||-Night Shade      ||
    ||-Faint Attack     ||
    {}=================={}
    
    At the expense of low stats Sableye has got no weaknesses (Dark/Ghost type),
    meaning the best you are going to get is a normal hit. Like I said, it's poor
    stats leave it vulnerable to basically anything that will effect it. Just 
    use your strong special attacks to KO this thing.
    
    Heal up and continue through to the next room.
    
    -------------------- \
    Elite Four #3         \
    ---------------------- \
    Oppenent:  Glacia      []    
    Type Used: Ice         ||
    Weaknesses:            ||
    Fighting, Fire, Steel, ||
    rock                   ||
                           ||
    Glacia's Pokémon:      ||
    Glalie    Lvl 50       ||
    Seleo     Lvl 50       || 
    Seleo     Lvl 52       ||
    Glalie    Lvl 52       ||
    Walrein   Lvl 53       ||
    -----------------------[]
    Reccomended Level      ||
    of Your PKMN: 55+      ||
    -----------------------[]
    
    
    Elite Four number three is Glacia. She's not that great, only Walrein is
    a threat.
    
    
    {}========================={}
    ||Glacia's Glalie(Lvl 50)  ||
    {}========================={}
    ||Moves:            ||
    ||-Light Screen     ||
    ||-Crunch           ||
    ||-Icy Wind         ||
    ||-Ice Beam         ||
    {}=================={}
    
    
    If Glalie uses Light Screen you should immediately counter with a Brick Break
    to cancel it. Otherwise a good Flamethrower will faint this ice type. Fighting,
    rock and steel types are all super effective against ice at one or two should
    bring down Glalie.
    
    {}========================={}
    ||Glacia's Glalie(Lvl 52)  ||
    {}========================={}
    ||Moves:            ||
    ||-Shadow Ball      ||
    ||-Hail             ||
    ||-Explosion        ||
    ||-Ice Beam         ||
    {}=================={}
    
    Glacia will always be trying to put a Hail into the battle so she can give
    her other pokémons' Blizzard 100% accuracy, ouch. Cancel Hail by adding you
    own weather condition to the battlefield, Sunny Day if possible. Explosion?
    If you have something with high DEFENSE, an Agron or Golem is perfect for this,
    you can get Glalie weak and then it will use Explosion but only be slightly 
    damaged. Use the same attacks as the other Glalie.
    
    {}========================={}
    ||Glacia's Sealeo(Lvl 50)  ||
    {}========================={}
    ||Moves:            ||
    ||-Body Slam        ||
    ||-Ice Beam         ||
    ||-Hail             ||
    ||-Icy Wind         ||
    {}=================={}
    
    Again, cancel Hail at the earliest oppertunity and then proceed with some
    powerful super effective hits. It is great to get rainfall into this battle
    and then do Thunder on this guy. Electric attacks are the best option here as
    fire will do 1/2 damage because of Sealeo's Thick Fat ability. Despite being
    part ice type, grass attacks are still super effective againts Sealeo and its
    evolutions. Although I wouldn't recommend using a grass type to pick on
    it's water weakness as one Ice Beam/Blizzard is bad news for plants.
    
    {}========================={}
    ||Glacia's Sealeo(Lvl 52)  ||
    {}========================={}
    ||Moves:            ||
    ||-Attract          ||
    ||-Double-Edge      ||
    ||-Hail             ||
    ||-Blizzard         ||
    {}=================={}
    
    Same strategy as the other one really. Blizzard is a 120 power attack so it 
    has a good chance of fainting you. It only has accuracy of 75 so it will 
    usually not hit. Hail will make it have 100% accuracy so cancel that with a
    Rain Dance and shoot it down with Thunder. A Thunderbolt will do the trick as
    well and it has good accuracy without the rain.
    
    {}========================={}
    ||Glacia's Walrein (Lvl 53)||
    {}========================={}
    ||Moves:            ||
    ||-Body Slam        ||
    ||-Surf             ||
    ||-Sheer Cold       ||
    ||-Ice Beam         ||
    {}=================={}
    
    Glacia's powerhouse of a pokémon is Walrein. Sheer Cold is a OHKO move that
    becomes more accurate as the distance between your pokémon's and its level 
    increases. At the same level it has a base accuracy of 30. Thunder/Thunderbolt
    is still the best option for you, unless you have a strong fighter like 
    Machamp or Heracross. One Brick Break or a Cross Chop will put Walrein firmly
    in its place. Avoid fire here again, Thick Fat has Walrien.
    
    
    After winning heal up and continue to the final Elite Four member.
    
    
    -------------------- \
    Elite Four #4         \
    ---------------------- \
    Oppenent:  Drake       []    
    Type Used: Dragon      ||
    Weaknesses:            ||
    Ice, Dragon            ||
                           ||
    Drake's Pokémon:       ||
    Shelgon   Lvl 52       ||
    Altaria   Lvl 54       || 
    Flygon    Lvl 53       ||
    Flygon    Lvl 53       ||
    Salamence Lvl 55       ||
    -----------------------[]
    Reccomended Level      ||
    of Your PKMN: 55-60+   ||
    -----------------------[]
    
    The final member of the Elite Four is a dragon user, just for a change, and
    surprisingly is not as strong as he first appears. 
    
    
    {}=================={}
    ||Drake's Shelgon   ||
    {}=================={}
    ||Moves:            ||
    ||-Protect          ||
    ||-Dragon Claw      ||
    ||-Double-Edge      ||
    ||-Rock Tomb        ||
    {}=================={}
    
    Shelgon will almost always use Protect as its opening move which is why
    you should boost your stats on this turn if you can. Dragon Claw is its main
    threat. Double-Edge is 120 power normal attack and Shelgon receives no recoil
    damage for using it because of its Rock Head. As you know, Rock Tomb will
    lower SPEED one level. Ice Beam is your best bet or you can fight fire with 
    fire and use your own dragon pokémon with Dragon Claw.
    
    
    {}=================={}
    ||Drake's Altaria  ||
    {}=================={}
    ||Moves:            ||
    ||-Dragon Dance     ||
    ||-Double-Edge      ||
    ||-Dragon Breath    ||
    ||-Arial Ace        ||
    {}=================={}
    
    Look at this pokémon, it's just asking for an Ice Beam. Altaria may be be able
    to take more damage than Shelgon and possibly Salamence but your Ice Beam is 
    still the best option. Dragon Dance will increase Altaria's ATTACK and SPEED
    by one level. Watch out for Dragon Breath because it can paralyze you.
    
    
    {}=================={}
    ||Drake's Flygon   ||
    {}=================={}
    ||Moves:            ||
    ||-Earthquake       ||
    ||-Flamethrower     ||
    ||-Dragon Breath    ||
    ||-Crunch           ||
    {}=================={}
    
    
    Hmmm, ground/dragon type...... Ice Beam please!
    
    
    {}=================={}
    ||Drake's Kingdra   ||
    {}=================={}
    ||Moves:            ||
    ||-Smoke Screen     ||
    ||-Dragon Dance     ||
    ||-Surf             ||
    ||-Body Slam        ||
    {}=================={}
    
    Kingdra's only weakness is dragon so use Dragon Claw on it should you have that
    move. Ice and electric do normal damage so you can use that as a second choice.
    Beat Kingdra using your most powerful moves. Four down one to go.
    
    
    {}=================={}
    ||Drake's Salamence ||
    {}=================={}
    ||Moves:            ||
    ||-Flamethrower     ||
    ||-Dragon Claw      ||
    ||-Rock Slide       ||
    ||-Crunch           ||
    {}=================={}
    
    Salamence, Drake's pride and joy. Ice Beam will knock this monster out in one
    hit, hopefully. 
    
    End Battle.
    
    
    Congratulations, you have beaten the Elite Four. Heal up and go into the next
    room for the Champion!
    
    
    ----------------------\
    Pokémon League Champion\
    ----------------------- \
    Oppenent:  Wallace     []    
    Type Used: Water       ||
    Weaknesses:            ||
    Electric, Grass        ||
                           ||
    Wallace's Pokémon:     ||
    Wailord   Lvl 57       ||
    Whiscash  Lvl 56       || 
    Gyarados  Lvl 56       ||
    Ludicolo  Lvl 56       ||
    Milotic   Lvl 58       ||
    -----------------------[]
    Reccomended Level      ||
    of Your PKMN: 58-60+   ||
    -----------------------[]
    
    
    Wow! Wallace is the Champ! I would never have excpected that!
    
    {}=================={}
    ||Wallace's Wailord ||
    {}=================={}
    ||Moves:            ||
    ||-Rain Dance       ||
    ||-Water Spout      ||
    ||-Blizzard         ||
    ||-Double-Edge      ||
    {}=================={}
    
    Wallace starts of with Wailord, the evolved form of Wailmer. Despite its 
    leviathan-like appearence, Wailord actually has unbelieveably low DEFENSE and
    SP.DEFENSE at a base of 45. Yes, FORTY FIVE. Hit it with a powerful 
    Thunderbolt or Leaf Blade to OHKO it. Water spout is a 150 power water attack
    so be prepared with a pokémon at the front with high SP.DEFENSE. Wailord's
    advantage is its massive HP and its decent offensive stats. One of the 
    mentioned attacks should deal with it though.
    NOTE: Water Spouts' power decreases the lower Wailord's HP.
    
    {}=================={}
    ||Wallace's Whiscash||
    {}=================={}
    ||Moves:            ||
    ||-Earthquake       ||
    ||-Surf             ||
    ||-Amnesia          ||
    ||-Hyper Beam       ||
    {}=================={}
    
    It would really help right about this point if you have a grass type. As this
    guy is water/ground a grass type is extra strong. One Leaf Blade/Razor Leaf 
    etc, should be enough to faint this one. Withdraw your electric type if you 
    were using one because Whiscash can make short work of it with Earthquake.
    Amnesia will boost Whiscash's SP.DEFENSE by 2 levels so watch out.
    
    {}=================={}
    ||Wallace's Ludicolo||
    {}=================={}
    ||Moves:            ||
    ||-Giga Drain       ||
    ||-Surf             ||
    ||-Leech Seed       ||
    ||-Double Team      ||
    {}=================={}
    
    This one will probably be doing Double Team a lot so Arial Ace is really
    handy.(Ludicolo is water/grass in type) Flying or bug types are your best 
    choices here. Electric will do normal damage so thats another option if you 
    need it. Ludicolo shouldn't be much of a problem for you.
    
    {}=================={}
    ||Wallace's Gyarados||
    {}=================={}
    ||Moves:            ||
    ||-Dragon Dance     ||
    ||-Surf             ||
    ||-Hyper Beam       ||
    ||-Earthquake       ||
    {}=================={}
    
    What's that? Did someone say Thunderbolt? ZZZAAAP!
    
    {}====================={}
    ||Wallace's Tentacreuel||
    {}=================={}={}
    ||Moves:            ||
    ||-Toxic            ||
    ||-Hydro Pump       ||
    ||-Ice Beam         ||
    ||-Sludge Bomb      ||
    {}=================={}
    
    Exploit either if its weaknesses here. It's DEFENSE is it's lowest defensive 
    stat so hit it with Earthquake if you have it, which you should. Otherwise
    a nice Psychic or Thunderbolt/Thunder will do the job. Watch out for Toxic.
    
    {}=================={}
    ||Wallace's Milotic ||
    {}=================={}
    ||Moves:            ||
    ||-Toxic            ||
    ||-Surf             ||
    ||-Ice Beam         ||
    ||-Recover          ||
    {}=================={}
    
    Milotic, nice. This is arguably one of the best water types, if not the best,
    excluding legendaries. Great SP.ATTACK, great HP, decent enough SPEED, 
    DEFENSE could be better but it's not too bad. ATTACK?  Well it's a water type
    so it doesn't really matter in this case. 
    
    Thunderbolt and grass type attacks are your best chances, you can risk
    setting up a rainfall for Thunder but that could be at the expense of a 
    powered-up Surf from Milotic. Do your best to NOT give it a status problem, if
    you do it's DEFENSE will go way up because of its Marvel Scale ability. 
    Milotic is not afrad to recover itself every turn, just so you know.
    
    After beating all six of Wallace's pokémon you have won. Woohoo.
    
    
    After you have won this battle May will arrive at the scene and will attempt
    to give you some advice before you fight the Champ. In sheer astonishment she
    finds you have already beaten the former Champion by yourself, nicely done.
    
    Prof. Birch will turn up too and rate your Pokédex. Lol :"Let's see what 
    became of your Pokédex.". Don't worry if you haven't been vigorously catching
    every pokémon you've seen.  
    
    Well you know what they say: Two's company, three's a crowd. Wallace takes you
    out of this crowded room and to the computer-thing that will record the Hall
    of Famers. The Hall of Fame is where all those pokémon and trainers that have 
    conquered to Pokémon League are shown off. 
    
    Congratualtions! You are the new Pokémon League Champion!
    
    You can watch the credits if you like but after the game has saved you can
    switch off when the credits start rolling.
    
    
    _________________________________________________
    Part 18: So, What Now?                  [002Q]  /
    _______________________________________________/
    
    
    Yes, what now indeed.
    
    When you come back after the 'league you'll be in your home in Littleroot 
    town. Go downstairs. Norman will give you the S.S. Ticket which you can
    use on the newly finsihed S.S. Tidal, how convenient.
    
    Examine the telly down here while its flashing to see as news report. Hey, 
    did you catch what colour it was?
    
    RED or BLUE? You decide. Choose which one you like. Latias is red and Latios 
    is blue. Now, which ever one you chose will randomly appear on the map 
    somewhere in a patch of grass or on water. Use the Master Ball to catch it.
    They are both psychic/flying type and they have their own unique attack.
    
    While we're on the subject of flashing televisions, after having beat the 
    Pokémon League you will now open up the following things:
    
    - Game Corner Service Day
    - Lilycove Dept. Store Sale
    - Energy Guru Sale
    
    These things will be randomly advertised on televisions around Hoenn saying
    that they're on in X number of days. Go in and out of buildings at they will
    appear on the fictional TV Show, Pokémon News. 
    
    -The GC service day will give you better chances at winning on the slots, nice.
    -The Lilycove sale will open up the rooftop sale where you can by some cool an
    rare stuff for your Secret Base, see that section for more info on this, nice!.
    -The Energy Guru, if you didn't know, is the guy in Slateport Marktet who sells
    vitamins (Protien, Iron, etc.). On this day he will sell them half price
    (Ł4,900) NICE!.
    
    
    While we are on the subject of what happens after you win the 'league, you can
    now have rematches with Gym Leaders. Sweeeeet. They will have the little
    Pokéball symbol next to there name like other trainers. I don't know if there's
    anyway to speed up the time it takes for them to rematch you though. Also, I
    think they are all double battles. I know that Wattson, Norman and Brawly are 
    as they are the ony ones thus far that I have rematched. Thier pokémon may
    also be different as well. E.G. Norman has a Chansey and uses some nice 
    strategy in his battle. For more info check out the Gym Leaders section. 
    
    Oh, I almost forgot! You should go and see Professor Birch first and
    he will give you the National Dex.  
    
    You can now go back to Steven's house in Mossdeep city and get a Beldum off his
    table. Beldum's final evo at lvl 55 is Metagross. Metagross is the cream of
    the crop when it comes to good pokémon. It's a steel/psychic type and is 
    definitely worth getting.
    
    You can now got to the Battle Frontier by boarding the S.S. Tidal from either
    Lilycove City or Slateport. You'll meet Scott on board and the ship's captain,
    MR BRINEY! Scott will tell you that the next time you come on the ship you
    can travel to the Battle Frontier. This place is explained in that section.
    
    You can now go to the Fossil Maniac's house near Fallarbor Town and pick up
    the other fossil. In the house go to the top end where the maniac as digging
    and you'll find his made a breakthrough! Go into the basement and just keep
    going right to the end, it's quite a walk so bring a bike, you can pick
    up the fossil you so cruely left to crumble away in the Desert. Also, while
    you here catch a Ditto. If you ever want to do some pokémon breeding you'll
    want this little guy.
    
    You can now enter the extended area of the Safari Zone to catch all of your
    favourites from Johto. That's Gold/Silver/Crystal versions for those who
    didn't know. That's right, you can get that Aipom or Forretress you were 
    dreaming of, amongst others.
    
    Wow, a lot of stuff to do isn't there?
    
    You can now go-yep there's more. You can now go to the Weather Institute and
    pick up some legendaries. Go on the second floor and talk to the guy. He
    will say theres' either heavy rain or sunshine in a certain route and you
    go there to find a legendary pokémon. This is explained more in that section.
    
    If you didn't do this before you can go catch Rayquaza in the Sky Pillar.
    
    After beating the Elite Four and becoming the Champion you can now catch the
    three Regis. A trio of not-so-good legendary pokémon. See the Legendary
    Pokémon section and go to 'The Regis'.
    
    You can now, if you want, go to Meteor falls and fight Steven. Steven? Steve..
    Ohhh, that guy with the steel pokémon and the Agron with a bad moveset. His
    pokémon will all be around level 77-78 so you have to be very prepared.
    
    I think that's about it...... Oh wait, we're forgetting the main reason we
    set out on this adventure. Now, what was it Birch wanted us to do....?
    
    Complete....err- encylopedia? Pokémon? The Pokédex!
    
    That's it. The Pokédex was our primary objective all this time. To complete the
    'dex for Prof. Birch you need to catch or have owned every single pokémon
    on the Hoenn Dex. That's 200 pokémon. The Hoenn Pokédex excludes the Nintendo
    event pokémon Deoxys and Jirachi and all the others that simply don't appear.
    Do this by catching and trading. I know what you're thinking:
    What's in it for me?
    
    
    When you hit 200 (I think it's 200 but get you Pokédex rated first and if 
    it's complete it will say)on the Hoenn dex, go see Prof. Birch for an 
    extra-special reward. What is it? Well I don't want to spoil it but I'll 
    give you a clue: It's not an item. 
    
    Ok fine, if you really want to know: It is a pokémon. This pokémon does not
    appear on Red, Blue or Yellow versions, in any circumstance. It can appear
    on Gold, Silver and Crystal versions. This pokémon can appear through a trade
    on the FireRed and LeafGreen versions but cannot be obtained in any other way
    apart from cheating. This pokémon can appear through a trade on the Ruby and 
    Sapphire versions but cannot be obtained in any other way apart from cheating.
    This pokémon is only obtainable on pokémon Emerald by completing the Hoenn 
    Pokédex or trading or cheating. This pokémon is not a legendary or Nintendo
    event pokémon. Have you guessed yet? I'll give you a final, massive clue:
    Did you play G/S/C? What starter did you choose...........
    If still you can't guess what it is, email me or look on another guide.....
    
    
    
    That, I'm afraid, concludes this walkthrough part of the guide. I hope 
    you found it enjoyable, at times humorous, and informative. Thank you for 
    reading it.
    
    
    []----------------------------------[]
    || Walkthrough Extras [002R0]       ||
    []----------------------------------[]
    
    These are the parts that perhaps I didn't explain too well or I just left out.
    
    
    - Mt Pyre Interior [002R1]
    
    Ok so after you have beat the bad guys on  Mt Pyre's summit you should go and
    do the interior. At the entrance to Mt Pyre instead of going west out onto the
    mountainside you should go north. This place reminds me of Pokémon Tower from
    R/B/Y. So you should make your way to the very top of this inside area fighting
    all the trainers as you go. On the top floor you can pick up TM30 Shadow Ball.
    This is a great ghost type move that you should teach to either a ghost type
    or the next bes thing which is anything with the highest ATTACK that can learn
    it. Slaking is a good bet. On the top floor you should descend by way way
    of the holes in the floor. Drop down the one on the top floor and grab the
    Lax Incense. Next go down the bottom hole and take the Sea Incense. You 
    can go to the Held Items section to see what they do.
    
    You can do this part before or after you beat Team Aqua at the top but it's
    your choice. I tend to leave it for later.
    
    
    - Safari Zone  [002R2]
    
    The Safari Zone is located just west of Lilycove city and as explained
    in the walkthrough you can only get with a Pokéblock case. You can obtain
    this item from Lilycove's Contest Hall as soon as you enter the city. The
    receptionist on thew left will give you this. The Safari Zone is a place where
    you can catch a heap of different pokémon and it costs Ł500 of your money to 
    get in. You have 30 Safari Balls and 500 steps. The Safari Zone is divided into 
    several different scetions. You will need the Acro and Mach bike to go into
    certain areas of the Safari Zone. You start in Section 1.
    
    
    ---------------------\
    Safai Zone Section 1  \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Oddish    |  Common  |||
    -Gloom     |  Uncommon|||
    -Girafarig |  Uncommon|||
    -Wobbuffet |  Rare    |||
    -Doduo     |  Uncommon|||
    -Pikachu   |  Rare    |||
    -----------------------[]
    
    ---------------------\
    Safai Zone Section 2  \
    -----------------------[]----------[]
    [Pokémon:][  Rarity: ]             ||
    -Geodude   |  Common(Rock Smash)   ||
    -Oddish    |  Common               || 
    -Natu      |  Common               ||
    -Phanpy    |  Common               ||
    -Xatu      |  Uncommon             ||
    -Gloom     |  Uncommon             ||
    -Heracross |  Rare                 ||
    -----------------------------------[] 
    
    
    ---------------------\
    Safai Zone Section 3  \
    -----------------------[]----------[]
    [Pokémon:][  Rarity: ]             ||
    -Oddish    |  Common               || 
    -Wobbuffet |  Uncommon             ||
    -Girafarig |  Uncommon             ||
    -Gloom     |  Uncommon             ||
    -Doduo     |  Rare                 ||
    -Pikachu   |  Rare                 ||
    -----------------------------------[] 
    
    ---------------------\
    Safai Zone Section 4  \
    -----------------------[]----------[]
    [Pokémon:] [  Rarity: ]            ||
    -Oddish    |  Common               || 
    -Rhyhorn   |  Common               ||
    -Doduo     |  Uncommon             ||
    -Dodrio    |  Uncommon             ||
    -Gloom     |  Uncommon             ||
    -Pinsir    |  Rare                 ||
    -----------------------------------[] 
    
    
    ---------------------\
    Safari Zone Fishing   \
    -----------------------[]----------[]
    [Pokémon:] [  Rarity: ]            ||
    -Goldeen   |  Common               || 
    -Magikarp  |  Common               ||
    -Seaking   |  Rare                 ||
    -----------------------------------[] 
    
    ---------------------\
    Safari Zone Surfing   \
    -----------------------[]----------[]
    [Pokémon:] [  Rarity: ]            ||
    -Psyduck   |  Common               || 
    -Golduck   |  Rare                 ||
    -----------------------------------[] 
    
    After some exploring you will probably end up in Section 4, I think this
    will be the last one you get to. It's unfortunate that the game doesn't
    tell you what part you're in. Anyway, surf across the water here and you can 
    get TM22 Solarbeam. After you've had 500 steps or used up 30 Safari Balls 
    your game is up and you are taken back to the entrance. If you want to quit
    at any time you can select RETIRE from the in-game menu.
    
     - The Expanded Area
    
    After you beat the Elite Four and become the Champion the Safari Zone will
    have a new area for you. You can find this by going north from the entrance
    and then going right when you can. In this new section you can catch loads
    of pokémon that appeared in the Gold/Silver/Crystal versions fo the game. 
    Remember, this is only accessable after you have won the Pokémon League.
    
    -----------------------\
    Expanded Area Section 1 \
    -----------------------[]
    [Pokémon:][  Rarity: ] ||
    -Sunkern  |  Common    ||
    -Mareep   |  Common    ||
    -Sinarak  |  Uncommon  ||
    -Hoothoot |  Uncommon  ||
    -Snubbel  |  Uncommon  ||
    -Aipom    |  Uncommon  ||
    -Stantler |  Rare      ||
    -Gligar   |  Rare      ||
    -----------------------[]
    
    
    -----------------------\
    Expanded Area Section 2 \
    ---------------------------------[]
    [Pokémon:][  Rarity: ]           ||
    -Shuckle  |  Common(Rock Smash)  ||
    -Aipom    |  Common              ||
    -Teddiursa|  Common              ||
    -Pineco   |  Uncommon            ||
    -Ledyba   |  Uncommon            ||
    -Hoothoot |  Uncommon            ||
    -Miltank  |  Rare                ||
    -Houndour |  Rare                ||
    ---------------------------------[]
    
    Fishing in this new area you can get Remoraid and Octillary if your lucky. 
    Surfing you can get Wooper, Quagsire or Marril. 
    
    Happy Hunting.
    
    
    
      - The Battle Frontier  [002R3]
    
    The Battle Frontier is available after having became the Pokémon League 
    Champion. After you have done this you have to sail on the S.S. Tidal and 
    speak to Scott who can be found on-board. Now, whenever you sail on the
    boat in the future you will be able to go to the Battle Frontier or you can
    just fly there after your first visit.
    
    The Battle Frontier is a large area that houses seven arenas where you go to
    do battle. The rules of the pokémon battles you will have vary between the 
    different buildings. When you win battles at the Battle Frontier you will
    receive Battle Points (BP) the number of BP that you get increases by winning 
    more 'challenges' in the different arenas. 
    
    The BP are used to buy decorations for your Secret Base and you can also spend
    them on new moves for your pokémon. If you do really well in a particular 
    building you will be able to fight the Frontier Brain. These are kind of
    like Gym Leaders. There is one Brain for each building.
    
    
    []===============[]
    || Battle Tower  || [002R3A]
    []===============[]
    
    The Battle Tower is the place that a lot of you will be familiar with, it 
    first appeared in Pokémon Crystal Version and it has been in every Pokémon game
    since. I don't know if it's actually called Battle Tower in FireRed/LeafGreen
    but there's something like it I'm sure.
    
    Basically, the Battle Tower is just a series of seven consecutive pokémon
    battles.
    There are four types of 'challenges':
    - Single Battle
    - Double Battle
    - 'True' Double Battle
    - 'True' Wireless Double Battle
    
    Talk to one of the four receptionists to do each of these challenges.
    
    
    SINGLE BATTLE
    
    The Single Battle mode is just you fighting other trainers using one 
    pokémon at a time. Interesting. 
    
    This can be done in either Lvl 50 or Open Lvl. In Lvl 50 you can only use
    pokémon at lvl 50 or below. The opponents' pokémon will all be at lvl 50, 
    regardless of your pokémon's level.
    In Open Lvl you can use pokémon up to lvl 100. The opponents' pokémon will all
    be the same level as your highest. In this mode the pokémon of the opponent's
    level will not be lower than 60. You can pick 3 pokémon to use yourself.
    
    DOUBLE BATTLE
    
    This becomes slightly more interesting as you will be using two pokémon
    at a time. You will be able to pick 4 pokémon to battle with. You will have
    a series of seven battles with other trainers. This is also available in
    Lvl 50 or Open Lvl.
    
    'TRUE' DOUBLE BATTLE
    
    In the 'True' Double Battle mode you can team up with another trainer and
    battle with them, like you did with Steven in the Space Centre. The rest is
    just the same as Double Battle. 
    
    
    'TRUE' WIRELESS DOUBLE BATTLE
    
    In the 'True' Wireless Double Battle mode you need the wireless connection/
    adaptor thing and some friends. This works just like the previous, you choose
    a mate to battle with and then you do the Battle Tower challenge. You
    all have to establish wireless communication between each other so you can
    all go in and choose a partner.
    
    All legendary pokémon and ones with duplicate items are excluded from the
    Battle Frontier challenges.
    
    After you win 35 consecutive battles (7*5 is 35 so you need to do the 
    challenge five times) you will be able to fight the Frontier Brain. This only
    happens when you do the single battles. You can fight them again after 70
    consecutive wins. (I don't know if the first 35 is added to this count or
    whether you have to do another 70, bringing the total to 105)
    
    
    []===============[]
    || Battle Factory|| [002R3B]
    []===============[]
    
    The Battle Factory is like the Battle Tower because it is basically a series
    of consecutive battles. The only difference is that you don't use your own
    pokémon, you have to choose three of six rental pokémon. In the first battle
    you will choose three and then battle the three left over from the six. All
    the additional battles are fought like the ones in the Battle Tower. After you
    beat a trainer you will have the option to swap one of your pokémon with one
    of theirs. Cool.
    
    The guy taking you through the Battle Factory challenge will also tell you
    what kind of tactics your opponent will use so it may help you decide whether
    to swap a pokémon or not. He tries his best but sometimes it might be a bit
    difficult to work out what he's trying to tell you. Luckily for you, I have
    provided a means of knowing what he is actually trying to say:
    
    "High Risk, High Return" - This means moves that will also hurt the user with
    recoil damage. E.G. Take Down, Double-Edge, etc.
    
    "Based on Total Perception" - This means the opponent will use moves that will
    raise the pokémon's stats. E.G. Calm Mind, Swords Dance, etc.
    
    "Impossible to Predict" - This means the opponent will lots of diffferent 
    moves.
    
    "One of Endurance" - This means the opponent will use moves to recover HP and 
    defend from your attacks. E.G. Recover, Protect, etc.
    
    "Weakens Foe from the Start" - This means the opponent will try to
    lower your stats. E.G. Charm, Leer, etc.
    
    "Slow and Steady" - The opponent will give you status problems or use moves
    that cause them to reduce your HP at a steady rate. E.G. Toxic, Will-o-Whisp,
    Thunder Wave, etc.
    
    "Free-Spirited and Unrestrained" - The opponent can use anything to bring your
    pokémon down.
    
    "Depends on the Battle's Flow" - The opponent will use clever move
    combinations. E.G. Umm- maybe Sunny Day and Solarbeam? 
    
    "Flexibility Adaptable to the Situation" - The opponent will use weather moves.
    E.G. Rain Dance, Sunny Day, Weather Ball maybe?
    
    After you've one 21 single battles in the Battle Factory you can fight the 
    Battle Factory boss. You will get a silver symbol for winning the first
    time. After 42 battles you can beat him to get the gold symbol.
    
    []===============[]
    || Battle Arena  || [002R3C]
    []===============[]
    
    In the Battle Arena you have to win pokémon battles based on how you battled, 
    not if you faint all the opponents team. You have a battle using three of
    your own pokémon. You have just three turns to faint the opponents pokémon.
    If you fail to do this you will be rated by a judge to see who battled the 
    best. There are three categories: Mind, Skill and Body.
    
    Mind: To get high scores in this category you must keep using attacking
    moves on the opponent.
    Skill: To score highly in this category you must do as much damage as possible
    to the opponent.
    Body: To get points in this area you need as much HP as possible when the 
    battle ends.
    
    You don't actually get points you are just compared to the opponent and get 
    a better score if you are better. Here's how it works:
    
    A red circle means that you were better in the category than the opponent
    A blue triangle means that both of you done equally good/bad, it's a tie.
    A black cross means the opponent was better in the category than you.
    
    After 27 single battle wins you can fight the Leader for a silver symbol, 
    56 for the gold one.
    
    ]===============[]
    || Battle Dome  || [002R3D]
    []==============[]
    
    As far as I know the Battle Dome is like a tournament kind of thing. You
    pick three pokémon and then you have to win the tournament. After you have
    one 5 single battle tournaments you can fight the Leader and win a silver
    symbol, it's 10 for the gold symbol.
    
    
    ]===============[]
    || Battle Pike  || [002R3E]
    []==============[]
    
    Ummmm.....I gather from my source that you pick a room to go in and do whatever
    it is you do in that room. Some rooms will heal your pokémon, others you will
    have to fight a single or double battle. You will have to look on another FAQ
    becuase I don't know enough about the Battle Pike to explain it. I do know
    that it's shaped like a giant Seviper.
    
    ]=================[]
    || Battle Palace  || [002R3F]
    []================[]
    
    In the Battle Palace you have to choose three pokémon to fight with. 
    Unfortunately you can't decide what moves they use, the pokémon will pick
    there own moves depending on their nature and how much HP they have lost. 
    Basically, your pokémon will be controlled by the game, not you. You would
    have to go elsewhere to see more detailed information about this but ultimately
    this is not a Battle Frontier guide, this is mainly a walkthrough. Maybe
    I'll add it in a later version.
    
    After 12 wins you can fight the Leader for the silver symbol.
    
    ]=================[]
    || Battle Pyramid || [002R3G]
    []================[]
    
    In the Battle Pyramid you will have to navigate through a maze to reach the
    Leader of this place. The interior of the Battle Pyramid is pitch black and 
    you can't use Flash so it isn't easy. Your bag will also be taken off you and
    it will be replaced with one from the Battle Frontier. You will start with a
    limited number of items, which can use, other items can be found if you hunt
    for them in the pyramid. It might help to take a pokémon with the Pick Up 
    ability. There are trainers and high-level wild pokémon in here as well. On 
    your first ascent you can fight the Leader at the 21st floor.
    You can fight him again when you've reached the equivelent of 70 floors.
    
    
    
    
    ===============================================================================
    -------------------------------------------------------------------------------
    3  TMs/HMs : [0030]
    -------------------------------------------------------------------------------
    ===============================================================================
    
    There are fifty TMs and eight HMS. Here is a list:
    
    -----------[]-------------[]--------------[]
    TM Number: ||   TM Name:  ||  Location:   || 
    ===========[]=============[]==============[] 
    01         ||Focus Punch  ||Route 115     ||
    -----------[]-------------[]--------------[]
    02         ||Dragon Claw  ||Meteor Falls  ||
    -----------[]-------------[]--------------[]
    03         ||Water Pulse  ||Sootopolis Gym||
    -----------[]-------------[]--------------[]
    04         ||Calm Mind    ||Mossdeep Gym  ||
    -----------[]-------------[]--------------[]
    05         ||Roar         ||Route 114     ||
    -----------[]-------------[]--------------[]
    06         ||Toxic        ||Fiery Path    ||
    -----------[]-------------[]--------------[]
    07         ||Hail         ||Shoal Cave    ||              
    -----------[]-------------[]--------------[]
    08         ||Bulk Up      ||Dewford Gym   ||
    -----------[]-------------[]--------------[]
    09         ||Bullet Seed  ||Route 104     ||
    -----------[]-------------[]--------------[]
    10         ||Hidden Power ||Slateport/    ||
               ||             ||Fortree       ||
    -----------[]-------------[]--------------[]
    11         ||Sunny Day    ||Route ???     ||    
    -----------[]-------------[]--------------[]
    12         ||Taunt        ||Trick House   ||
    -----------[]-------------[]--------------[]
    13         ||Ice Beam     ||Mauville City ||
               ||             ||Gamer Corner/ ||
               ||             ||Abandoned Ship||
    -----------[]-------------[]--------------[]
    14         ||Blizzard     ||Lillycove Dept||
               ||             ||Store         ||
    -----------[]-------------[]--------------[]
    15         ||Hyper Beam   ||Lillycove Dept||
               ||             ||Store         ||
    -----------[]-------------[]--------------[]
    16         ||Light Screen ||Lillycove Dept||
               ||             ||Store         ||
    -----------[]-------------[]--------------[] 
    17         ||Protect      ||Lillycove Dept||
               ||             ||Store         ||
    -----------[]-------------[]--------------[] 
    18         ||Rain Dance   ||Abandoned Ship||
               ||             ||              ||
    -----------[]-------------[]--------------[] 
    19         ||Giga Drain   ||Route 123     ||
    -----------[]-------------[]--------------[]
    20         ||Safeguard    ||Lillycove Dept||
               ||             ||Store         ||
    -----------[]-------------[]--------------[] 
    21         ||Frustration  ||Pacifidlog    ||
               ||             ||Town          ||
    -----------[]-------------[]--------------[] 
    22         ||Solarbeam    ||Safari Zone   ||
    -----------[]-------------[]--------------[] 
    23         ||Iron Tail    ||---           ||
    -----------[]-------------[]--------------[] 
    24         ||Thunderbolt  ||Mauville City ||
               ||             ||/Game Corner  ||
    -----------[]-------------[]--------------[] 
    25         ||Thunder      ||Lillycove Dept||
               ||             ||Store         ||
    -----------[]-------------[]--------------[]-[] 
    26         ||Earthquake   ||Seafloor Cavern  ||
    -----------[]-------------[]--------------[]-[] 
    27         ||Return       ||Fallarbor Town||
               ||             ||/Pacifidlog   ||
    -----------[]-------------[]--------------[]
    28         ||Dig          ||---           ||
    -----------[]-------------[]--------------[] 
    29         ||Psychic      ||Mauville City/||
               ||             ||Victory Road  ||
    -----------[]-------------[]--------------[] 
    30         ||Shadow Ball  ||My. Pyre      ||
    -----------[]-------------[]--------------[] 
    31         ||Brick Break  ||Sootopolis    ||
               ||             ||City          ||
    -----------[]-------------[]--------------[] 
    32         ||Double Team  ||Route 113/    ||
               ||             ||Mauville GC   ||
    -----------[]-------------[]--------------[] 
    33         ||Reflect      ||Lillycove     ||
               ||             ||Dept. Store   ||
    -----------[]-------------[]--------------[] 
    34         ||Shockwave    ||Mauville Gym  ||
    -----------[]-------------[]--------------[] 
    35         ||Flamthrower  ||Mauville      ||
               ||             ||Game Corner   ||
    -----------[]-------------[]--------------[] 
    36         ||Sludge Bomb  ||Dewford Hall  ||
    -----------[]-------------[]--------------[] 
    37         ||Sandstorm    ||Desert        ||
    -----------[]-------------[]--------------[] 
    38         ||Fire Blast   ||Lillycove Dept||
               ||             ||Store         ||
    -----------[]-------------[]--------------[]
    39         ||Rock Tomb    ||Rustboro Gym  ||
    -----------[]-------------[]--------------[] 
    40         ||Arial Ace    ||Fortree Gym   ||
    -----------[]-------------[]--------------[] 
    41         ||Torment      ||Slateport City||
    -----------[]-------------[]--------------[] 
    42         ||Facade       ||Petalburg Gym ||
    -----------[]-------------[]--------------[] 
    43         ||Secret Power ||Route 111     ||
    -----------[]-------------[]--------------[] 
    44         ||Rest         ||Lillycove City||
    -----------[]-------------[]--------------[] 
    45         ||Attract      ||Verdanturf    ||
               ||             ||Town          ||
    -----------[]-------------[]--------------[] 
    46         ||Thief        ||Slateport City||
    -----------[]-------------[]--------------[]  
    47         ||Steel Wing   ||Granite Cave  ||
    -----------[]-------------[]--------------[] 
    48         ||Skill Swap   ||Mt Pyre       ||
    -----------[]-------------[]--------------[] 
    49         ||Snatch       ||S.S Tidal     ||
    -----------[]-------------[]--------------[] 
    50         ||Overheat     ||Lavaridge Gym ||
    -----------[]-------------[]--------------[] 
     
    -----------[]-------------[]--------------[]----------------[]
    HM Number: ||   HM Name:  ||  Location:   || Badge Required*|| 
    ===========[]=============[]==============[]================[] 
    01         ||Cut          ||Rustboro City ||Stone Badge     ||
    -----------[]-------------[]--------------[]----------------[]
    02         ||Fly          ||Route 119     ||Feather Badge   ||
    -----------[]-------------[]--------------[]----------------[]
    03         ||Surf         ||Petalburg City||Balance Badge   ||
    -----------[]-------------[]--------------[]----------------[]
    04         ||Stength      ||Rusturf Tunnel||Heat Badge      ||
    -----------[]-------------[]--------------[]----------------[]
    05         ||Flash        ||Granite Cave  ||Knuckle Badge   ||
    -----------[]-------------[]--------------[]----------------[]
    06         ||Rock Smash   ||Mauville City ||Dynamo Badge    ||
    -----------[]-------------[]--------------[]----------------[]
    07         ||Waterfall    ||Cave of Origin||Rain Badge      ||              
    -----------[]-------------[]--------------[]----------------[]
    08         ||Dive         ||Mossdeep City ||Mind Badge      ||
    -----------[]-------------[]--------------[]----------------[]
     
    *The badge required is the one you need to have in order to use the HM outside
    of battle. You can still use it in battle.
    
    
    
    
    ===============================================================================
    -------------------------------------------------------------------------------
    4 :  Legendary Pokémon : [0040]
    -------------------------------------------------------------------------------
    ===============================================================================
    
    This section explains when, where and how you catch legendary pokémon. 
    
    []--------[]--------[]
    ||Groudon || [004A] ||
    []--------[]--------[]
    
    Groudon was the mascot pokémon from the Ruby version. On Emerald you can catch 
    this guy after having beaten the Pokémon League.  
    
    First go the the Weather Institute near Fortree City and go up to the second
    floor. Talk to the scientist that you saved earlier in the game, I think it's
    the one that gave you Castform. He will say that there's an abnormal amount
    of sunshine in x route. The route he tells you will be where you find Groudon.
    Go to that route and you will find it is in drought mode and there will be
    a cave called Terra Cave. Go inside to find Groudon, it's at level 70. 
    
    Groudon is a ground type and should be caught using Ultra Balls or Timer Balls.
    You can buy Timer Balls in Rustboro City. Check out the Pokéballs section
    if you're not sure on how these work.
    
    
    []--------[]--------[]
    ||Kyogre  || [004B] ||
    []--------[]--------[]
    
    Kyogre was the mascot pokémon from the Sapphire version. On Emerald you can 
    catch this guy after having beaten the Pokémon League.  
    
    First go the the Weather Institute near Fortree City and go up to the second
    floor. Talk to the scientist that you saved earlier in the game, I think it's
    the one that gave you Castform. He will say that there's an abnormal amount
    of rainfall in x route. The route he tells you will be where you find Kyogre.
    Go to that route and you will find it is in stormy rain mode and there will be
    a cave called Marine Cave. Go inside to find Kyogre, it's at level 70. 
    
    Krogre is a water type and should be caught using Ultra Balls or Timer Balls.
    You can buy Timer Balls in Rustboro City. Check out the Pokéballs section
    if you're not sure on how these work.
    
    []--------[]--------[]
    ||Rayquaza|| [004C] ||
    []--------[]--------[]
    
    
    The earliest opportunity you have to catch this dude is after you have got 
    Rayquaza to calm down Kyogre and Groudon, before you fight Juan. Do not use
    the Master Ball to catch this, use Ultra or Timer Balls. Rayquaza can be found
    on the roof of the Sky Pillar. To reach the Sky Pillar surf east of 
    Pacifidlog and on the north of this route is a gap that you can go through. 
    You will need the Mach Bike to do this, you have to be going at top speed 
    and then on every other floor you must ride over the cracks. If you step on 
    these cracks without the Mach Bike you will fall down into the previous floor.
    
    He's at level 70.
    
    []-----------------[]--------[]
    ||Latias and Latios|| [004D] ||
    []-----------------[]--------[]
    
    Latias and Latios can be found after you have beaten the Pokémon League. When
    you get back in your house and watch the TV, Mom will ask you what colour the
    pokémon was. If you say Red then Latias will appear, Latios is Blue. These two
    randomly appear on the map either in grass or on water. Use the Master Ball
    to catch these. They are both psychic/flying type and are at level 40.
    
    []-----------------[]--------[]
    ||The Regis        || [004E] ||
    []-----------------[]--------[]
    
    The Regis can be caught... I think after the Pokémon League but you're 
    welcome to try it beforehand. They aren't very good pokémon anyway. There
    are three Regis in the game: Regirock is a rock type, Regice is an ice type
    and Registeel is a steel type. 
    
    What you need to catch this trio of wannabe legendary pokémon is:
    
    -A Relicanth
    -A Wailord
    -TM28 Dig, or something that knows it
    -HM02 Fly. Optional but it makes things a lot easier
    -HM03 Surf. You'll need to surf.
    -HM05 Flash. Not optional, it's a must.
    -HM06 Rock Smash.
    -HM08 Dive.
    
    Teach something Dig first of all. Now fly to Pacifidlog town. You need
    all of those HMs to catch all 3 Regis so teach those all to stuff. 
    
    From Pacifidlog you have to surf west where there are strong ocean currents.
    Using the currents just keep going south-west and you will eventually reach a 
    patch of dark water where you can dive. Use Dive here. Surf along until
    you come to an inscription that is written in braile. Emerge from the
    water here and you'll be inside a cave. Go up and read the braile inscription,
    now use Dig. Go into the newly opened room and right to the back. Where there's
    another inscription. Now put Wailord in slot 1 in the party and then Relicanth
    in the last slot. Examine the inscription again with the rearranged pokémon
    and you will trigger a mighty earthquake. You will get the message that three
    doors are opened 'far away'. Well done you have successfully opened the 
    Regis' tombs.
    
    
    #1 Registeel
    
    First we'll go for Registeel, the steel type. Fly to Lilycove city and make
    sure you have Flash in your party. Go east from Lilycove and then go right
    to the end where you can't go that way anymore and then go up the steps. 
    Go north in this little area to find Registeel's lair. If you examine the 
    iscription it will say: "Those who inherit our will, shine in the middle".
    
    Go into the exact centre of the room and use Flash. This will open up
    a door, the entrance to where you will find Registeel
    
    This guy is at lvl 40, use Ultra or Timer Balls to catch him.
    
    
    #2 Regirock
    
    Next we'll go for Regirock, the rock type. Fly to Lavaridge Town and then go
    into the desert. In the south part you'll see a rock that looks quite a bit
    like Registeel's. Go in there. Walk up to the inscription. It reads: "Left, 
    left, down, down, then use Rock Smash". Follow these instructions and then
    go in the door that opens up.
    
    This guy is at lvl 40, use Ultra or Timer Balls to catch him.
    
    
    #3 Regice
    
    Thirdly we'll go for Regice, the ice type. Fly to Petalburg City and then surf
    down into Route 105. Keep the western edge of this route until you can go 
    futher west. Once find this go north through here and you'll find Regice's
    cave. It looks just like the other two. Read the inscription and then run 
    around the room, staying against the wall. After one lap the the door will 
    open.
    
    This guy is at lvl 40, use Ultra or Timer Balls to catch him.
    
    
    Once you have caught this literally terrible trio you will find that, as I
    pointed out, they are weak, wannabe legendary pokémon. I say this because - 
    well just look at their stats.
    
    
    []-----------------[]--------[]
    ||Jirachi          || [004F] ||
    []-----------------[]--------[]
    
    Jirachi was only obtainable through a Nintendo event or a Pokémon Colloseum 
    bonus disk. I don't know anything about those two things so you're on your
    own there. It is possible to get Jirachi through cheating using a cheating
    device. In no way do I support or encourage this method. Well I don't really
    mind what you do but I just say that so I don't look bad, hahahaha. 
    Oh, Jirachi is steel/psychic type.
    
    
    []-----------------[]--------[]
    ||Deoxys           || [004G] ||
    []-----------------[]--------[]
    
    According to a reliable source, Deoxys is obtainable from Birth Island. Do not
    ask me what the heck that is, I have no idea. Answers on a postcard please.
    I'm guessing it's obtained through a Nintendo event.
    
    To note, Deoxys has four different forms that it takes when it's on 
    different versions of the game. It has Attack, Defense, Speed and Normal form.
    Attack mode Deoxys has really high ATTACK/SP.ATTACK but extremely low defenses.
    Defense mode has high DEFENSE and SP.DEFENSE but pretty average/below 
    average attack. Speed mode is probably the best one because it has
    incredibly high SPEED and then quite decent other stats. The Normal form
    has high offensive stats and SPEED but its defensive stats and HP suffer. 
    Deoxys remains a psychic type in all of its forms. 
    
    ================
    Deoxys' (Deoxi?)
    ================ 
    Emrald:    Speed
    Ruby:      Normal 
    Sapphire:  Normal
    FireRed:   Attack
    LeafGreen: Defense
    
    You can also get Deoxys through cheating using a cheat device. 
    
    UPDATE: Yanksfanatic91 has kindly emailed me some information on Birth Island:
    
    
    "The only way to go to Birth Island is to get the Aurora Ticket from a Nintendo
     event, or to use Gameshark and go there.  I have heard rumors about getting it
     for beating the Elite 4 XXX times and talking to Prof. Birch, but If this is 
     true, it takes more than 27 =). 
     
     Another rumor was catching all Hoenn pokemon lets you get there,.  Again, 
     could be true, I haven't caught em all, but It seems you need deoxys to get 
     an aurora ticket to get a deoxys... Whitch turns into an unsolvable pattern 
     from whitch only a nintendo event can solve.
     
     A third rumor was that Birth Island houses Mew and Mewtwo, but I have yet to 
     find and proof of this other than a video of some kid with a 13 letter name
    (impossible) on a place so obviously photoshopped it was funny.
     
     More rumors don't even warrent being said, as most are obviously false."
                             
                                 -Yanksfanatic91
    
    
    Thanks Yanksfanatic91.
    
    
    
    
    
    Here's some more information on cathcing Deoxys from Matthew Egglestone:
    
    "Deoxys: A nintendo event gives you an aurora ticket which will allow you 
    to get to Birth Island, where Deoxys is located."
    
    Thanks Matthew.
    
    
    
    ===============================================================================
    -------------------------------------------------------------------------------
    5 :  Contests : [0050]
    -------------------------------------------------------------------------------
    ===============================================================================
    
    NOTE: Will be covered in a later version.
    
    ===============================================================================
    -------------------------------------------------------------------------------
    6 :  Hoenn Pokédex : [0060]
    -------------------------------------------------------------------------------
    ===============================================================================
    
    This is a complete pokédex showing all the pokémon that are needed to complete
    the Hoenn Dex. This Pokédex does not include information about pokémon that
    do not appear in the Hoenn Dex, such as many Kanto and Johto pokémon. 
    NOTE: Jrachi and Deoxys DO appear in the Hoenn Dex, they are numbers 201 and 202
    respectively so they will be on this Dex. However, you DO NOT require their 
    Dex entries for a 'complete' Pokédex.
    
    
    #001
    Name: Treecko
    Classification: Wood Gecko
    Type 1: Grass
    Type 2: None
    Evolution:
    Treecko ---> Grovyle ---> Sceptile
    Ability: Overgrow
    Attacks Learned:
    
    Level:  Name:         Type:
    6      Absorb         Grass
    11     Quick Attack   Normal
    16     Persuit        Dark
    21     Screech        Normal
    26     Mega Drain     Grass
    31     Agility        Psychic
    36     Slam           Normal
    41     Detect         Fighting
    46     Giga Drain     Grass
    
    Location: One of the three starter pokémon you can get from Prof. Birch
    at the begining of the game.
    --------------------------------
    
    #002
    Name: Grovyle
    Classification: Wood Gecko
    Type 1: Grass
    Type 2: None
    Evolution:
    Treecko --->(Lvl 16) Grovyle --->(Lvl 36) Sceptile
    Abilty: Overgrow
    Attacks Learned:
    
    Level:  Name:         Type:
    6      Absorb         Grass
    11     Quick Attack   Normal
    16     Fury Cutter    Bug
    17     Persuit        Dark
    23     Screech        Normal
    29     Leaf lade      Grass
    35     Agility        Psychic
    41     Slam           Normal
    47     Detect         Fighting
    53     False Swipe    Normal
    
    Location: Evolve Treecko.
    --------------------------------
    
    #003
    Name: Sceptile
    Classification: Wood Gecko
    Type 1: Grass
    Type 2: None
    Evolution:
    Treecko --->(Lvl 16) Grovyle --->(Lvl 36) Sceptile
    Abilty: Overgrow
    Attacks Learned:
    
    Level:  Name:         Type:
    6      Absorb         Grass
    11     Quick Attack   Normal
    16     Fury Cutter    Bug
    17     Persuit        Dark
    23     Screech        Normal
    29     Leaf lade      Grass
    35     Agility        Psychic
    43     Slam           Normal
    51     Detect         Fighting
    59     False Swipe    Normal
    
    Location: Evolve Grovyle.
    --------------------------------
    
    #004
    Name: Torchic
    Classification: Chick
    Type 1: Fire
    Type 2: None
    Evolution:
    Torchic --->(Lvl 16) Combusken --->(Lvl 36) Blaziken
    Abilty: Blaze
    Attacks Learned:
    
    Level:  Name:         Type:
    7      Focus Energy   Normal
    10     Ember          Fire
    16     Peck           Flying
    19     Sand Attack    Ground
    25     Fire Spin      Fire
    28     Quick Attack   Normal
    34     Slash          Normal
    37     Mirror Move    Flying
    43     Flamethrower   Fire
    
    
    Location: One of the three starter pokémon you can get from Prof. Birch
    at the begining of the game.
    --------------------------------
    
    #005
    Name: Combusken
    Classification: Young Fowl
    Type 1: Fire
    Type 2: Fighting
    Evolution:
    Torchic --->(Lvl 16) Combusken --->(Lvl 36) Blaziken
    Abilty: Blaze
    Attacks Learned:
    
    Level:  Name:         Type:
    7      Focus Energy   Normal
    10     Ember          Fire
    16     Double Kick    Fighting
    21     Sand Attack    Ground
    28     Bulk-up        Fighting
    32     Quick Attack   Normal
    39     Slash          Normal
    43     Mirror Move    Flying
    50     Sky Uppercut   Fighting
    
    
    Location: Evolve Torchic.
    --------------------------------
    
    #006
    Name: Blaziken
    Classification: Blaze
    Type 1: Fire 
    Type 2: Fighting
    Evolution:
    Torchic --->(Lvl 16) Combusken --->(Lvl 36) Blaziken
    Abilty: Blaze
    Attacks Learned:
    
    Level:  Name:         Type:
    7      Focus Energy   Normal
    13     Ember          Fire
    16     Double Kick    Fighting
    17     Peck           Flying
    28     Bulk-up        Fighting
    32     Quick Attack   Normal
    36     Blaze Kick     Fire
    42     Slash          Normal
    49     Mirror Move    Flying
    59     Sky Uppercut   Fighting
    
    Location: Evolve Combusken.
    --------------------------------
    
    #007
    Name: Mudkip
    Classification: Mud Fish
    Type 1: Water 
    Type 2: Ground
    Evolution:
    Mudkip --->(Lvl 16) Marshtomp--->(Lvl 36) Swampert
    Abilty: Torrent
    Attacks Learned:
    
    Level:  Name:         Type:
    6      Mud Slap       Ground
    10     Water Gun      Water
    15     Bide           Normal
    19     Foresight      Normal
    24     Mud Sport      Ground
    28     Take down      Normal
    33     Whirlpool      Water
    37     Protect        Normal
    46     Endeavor       Normal
    
    Location: One of the three starter pokémon you can get from Prof. Birch
    at the begining of the game.
    --------------------------------
    
    #008
    Name: Marshtomp
    Classification: Mud Fish
    Type 1: Water 
    Type 2: Ground
    Evolution:
    Mudkip --->(Lvl 16) Marshtomp--->(Lvl 36) Swampert
    Abilty: Torrent
    Attacks Learned:
    
    Level:  Name:         Type:
    6      Mud Slap       Ground
    10     Water Gun      Water
    15     Bide           Normal
    16     Mud Shot       Ground
    20     Foresight      Ground
    25     Mud Sport      Normal
    31     Take Down      Water
    37     Muddy Water    Water
    42     Protect        Normal
    46     Earthquake     Ground
    53     Endeavor       Normal
    
    Location: Evolve Mudkip.
    --------------------------------
    
    
    #009
    Name: Swampert
    Classification: Mud Fish
    Type 1: Water 
    Type 2: Ground
    Evolution:
    Mudkip --->(Lvl 16) Marshtomp--->(Lvl 36) Swampert
    Abilty: Torrent
    Attacks Learned:
    
    Level:  Name:         Type:
    6      Mud Slap       Ground
    10     Water Gun      Water
    15     Bide           Normal
    16     Mud Shot       Ground
    20     Foresight      Normal
    25     Mud Sport      Ground
    31     Take Down      Normal
    39     Muddy Water    Water
    46     Protect        Normal
    52     Earthquake     Ground
    61     Endeavor       Normal
    
    Location: Evolve Marshtomp.
    --------------------------------
    
    
    #010
    Name: Poochyena
    Classification: Bite
    Type 1: Dark 
    Type 2: ---
    Evolution:
    Poochyena --->(Lvl 18) Mightyena
    Abilty: Run Away
    Attacks Learned:
    
    Level:  Name:         Type:
    5      Howl           Normal
    9      Sand Attack    Ground
    13     Bite           Dark
    17     Odour Sleuth   Normal
    21     Roar           Normal
    25     Swagger        Normal
    29     Scary Face     Normal
    33     Take Down      Normal
    37     Taunt          Dark
    41     Crunch         Dark
    45     Thief          Dark
    
    Location: Routes 101,102,103,104,110,116,117,120,121 and 123, Petalburg 
    Woods.
    --------------------------------
    
    #011
    Name: Mightyena
    Classification: Bite
    Type 1: Dark 
    Type 2: ---
    Evolution:
    Poochyena --->(Lvl 18) Mightyena
    Abilty: Intimidate
    Attacks Learned:
    
    Level:  Name:         Type:
    5      Howl           Normal
    9      Sand Attack    Ground
    13     Bite           Dark
    17     Odour Sleuth   Normal
    22     Roar           Normal
    27     Swagger        Normal
    32     Scary Face     Normal
    37     Take Down      Normal
    42     Taunt          Dark
    47     Crunch         Dark
    52     Thief          Dark
    
    Location: Routes 120,121 and 123.
    --------------------------------
    
    #012
    Name: Zigzagoon
    Classification: Tinyracoon
    Type 1: Normal 
    Type 2: ---
    Evolution:
    Zigzagoon--->(Lvl 20) Linoone
    Abilty: Pick Up
    Attacks Learned:
    
    Level:  Name:         Type:
    5      Tail Whip      Normal
    9      Headbutt       Normal
    13     Sand Attack    Ground
    17     Odour Sleuth   Normal
    21     Mud Sport      Ground
    25     Pin Missle     Bug
    29     Covet          Normal
    33     Flail          Normal
    37     Rest           Psychic
    41     Belly Drum     Normal
    
    
    Location: Routes 101,102,103,118 and 119.
    --------------------------------
    
    #013
    Name: Linoone
    Classification: Rush
    Type 1: Normal 
    Type 2: ---
    Evolution:
    Zigzagoon--->(Lvl 20) Linoone
    Abilty: Pick Up
    Attacks Learned:
    
    Level:  Name:         Type:
    5      Tail Whip      Normal
    9      Headbutt       Normal
    13     Sand Attack    Ground
    17     Odour Sleuth   Normal
    23     Mud Sport      Ground
    29     Fury Swipes    Normal
    35     Covet          Normal
    41     Slash          Normal
    47     Rest           Psychic
    53     Belly Drum     Normal
    
    
    Location: Routes 118 and 119.
    --------------------------------
    
    #014
    Name: Wurmple
    Classification: Worm
    Type 1: Bug
    Type 2: ---
    Evolution:
    Wurmple--->(Lvl 7)Cascoon--->(Lvl 10)Dustox
    OR
    Wurmple--->(Lvl 7)Silcoon--->(Lvl 10)Beautifly
    Abilty: Shield Dust
    Attacks Learned:
    
    Level:  Name:         Type:
    5      Poison Sting   Poison
    
    
    
    Location: Routes 101,102 and 104, Petalburg Woods.
    --------------------------------
    
    #015
    Name: Silcoon
    Classification: Cocoon
    Type 1: Bug
    Type 2: ---
    Evolution:
    Wurmple--->(Lvl 7)Silcoon--->(Lvl 10)Beautifly
    Abilty: Shed Skin
    Attacks Learned:
    
    Level:  Name:         Type:
    7      Harden         Normal
    
    
    
    Location: Petalburg Woods.
    --------------------------------
    
    #016
    Name: Beautifly
    Classification:Butterfly
    Type 1: Bug
    Type 2: Flying
    Evolution:
    Wurmple--->(Lvl 7)Silcoon--->(Lvl 10)Beautifly
    Abilty: Shield Dust
    Attacks Learned:
    
    Level:  Name:         Type:
    10      Absorb        Grass
    13      Gust          Flying
    17      Stun Spore    Grass
    20      Morning Sun   Grass
    24      Mega Drain    Grass
    27      Whirlwind     Flying
    31      Attract       Normal
    34      Silver Wind   Bug
    38      Giga Drain    Grass
    
    
    Location: Evolve Silcoon.
    --------------------------------
    
    #017
    Name: Cascoon
    Classification: Cocoon
    Type 1: Bug
    Type 2: ---
    Evolution:
    Wurmple--->(Lvl 7)Cascoon--->(Lvl 10)Dustox
    Abilty: Shed Skin
    Attacks Learned:
    
    Level:  Name:         Type:
    7      Harden         Normal
    
    
    
    Location: Petalburg Woods.
    --------------------------------
    
    #018
    Name: Dustox
    Classification: Poison Moth
    Type 1: Bug
    Type 2: Poison
    Evolution:
    Wurmple--->(Lvl 7)Cascoon--->(Lvl 10)Dustox
    Abilty: Shield Dust
    Attacks Learned:
    
    Level:  Name:         Type:
    10      Confusion     Psychic
    13      Gust          Flying
    17      Protect       Normal
    20      Moonlight     Normal
    24      Psybeam       Psychic
    27      Whirlwind     Flying
    31      Light Screen  Psychic
    34      Silver Wind   Bug
    38      Toxic         Poison
    
    Location: Evolve Cascoon.
    --------------------------------
    
    #019
    Name: Lotad
    Classification: Water Weed
    Type 1: Water
    Type 2: Grass
    Evolution:
    Lotad--->(Lvl 14)Lombre--->(Water Stone)Ludicolo
    Abilty: Swift Swim/Rain Dish
    Attacks Learned:
    
    Level:  Name:         Type:
    3       Growl         Normal
    7       Absorb        Grass
    13      Nature Power  Normal
    21      Mist          Ice  
    31      Rain Dance    Water
    43      Mega Drain    Grass
    
    
    Location: Routes 102 and 114.
    --------------------------------
    
    #020
    Name: Lombre
    Classification: Jolly
    Type 1: Water
    Type 2: Grass
    Evolution:
    Lotad--->(Lvl 14)Lombre--->(Water Stone)Ludicolo
    Abilty: Swift Swim/Rain Dish
    Attacks Learned:
    
    Level:  Name:         Type:
    3       Growl         Normal
    7       Absorb        Grass
    13      Nature Power  Normal
    19      Fake Out      Normal 
    25      Fury Sqipes   Normal
    31      Water Sport   Water
    37      Thief         Dark
    43      Uproar        Normal
    49      Hyro Pump     Water
    
    
    Location: Route 114.
    --------------------------------
    
    #021
    Name: Ludicolo
    Classification: Carefree
    Type 1: Water
    Type 2: Grass
    Evolution:
    Lotad--->(Lvl 14)Lombre--->(Water Stone)Ludicolo
    Abilty: Swift Swim/Rain Dish
    Attacks Learned:
    
    Level:  Name:         Type:
    ---     ---           ---
    
    
    
    Location: Evolve Lombre.
    --------------------------------
    
    
    #022 
    Name: Seedot
    Classification: Acorn
    Type 1: Grass
    Type 2: ---
    Evolution:
    Seedot--->(Lvl 14)Nuzleaf--->(Leaf Stone)Shiftry
    Abilty: Chlorophyll/Early Bird
    Attacks Learned:
    
    Level:  Name:         Type:
    3       Harden        Normal
    7       Growth        Grass
    13      Nature Power  Normal
    21      Synthesis     Grass  
    31      Sunny Day     Fire
    43      Explosion     Normal
    
    
    Location: Routes 102,117 and 120.
    --------------------------------
    
    
    #023 
    Name: Nuzleaf
    Classification: Wily
    Type 1: Grass
    Type 2: Dark
    Evolution:
    Seedot--->(Lvl 14)Nuzleaf--->(Leaf Stone)Shiftry
    Abilty: Chlorophyll/Early Bird
    Attacks Learned:
    
    Level:  Name:         Type:
    3       Harden        Normal
    7       Growth        Grass
    13      Nature Power  Normal
    19      Fake Out      Normal 
    25      Torment       Dark
    31      Faint Attack  Dark
    37      Razor Wind    Normal
    43      Swagger       Normal
    49      Extrasensory  Psychic
    
    Location: Route 114.
    --------------------------------
    
    #024 
    Name: Shiftry
    Classification: Wickid
    Type 1: Grass
    Type 2: Dark
    Evolution:
    Seedot--->(Lvl 14)Nuzleaf--->(Leaf Stone)Shiftry
    Abilty: Chlorophyll/Early Bird
    Attacks Learned:
    
    Level:  Name:         Type:
    ---
    
    Location: Evolve Nuzleaf.
    --------------------------------
    
    #025 
    Name: Taillow
    Classification: Tiny Swallow
    Type 1: Normal
    Type 2: Flying
    Evolution:
    Taillow--->(Lvl 22)Swellow
    Abilty: Guts
    Attacks Learned:
    
    Level:  Name:         Type:
    4       Focus Energy  Normal
    8       Quick Attack  Normal
    13      Wing Attack   Flying
    19      Double Team   Normal
    26      Endeavor      Normal
    34      Arial Ace     Flying
    43      Agility       Psychic
    
    
    
    Location: Routes 104,115 and 116. Petalburg Woods.
    --------------------------------
    
    #026 
    Name: Swellow
    Classification: Swallow
    Type 1: Normal
    Type 2: Flying
    Evolution:
    Taillow--->(Lvl 22)Swellow
    Abilty: Guts
    Attacks Learned:
    
    Level:  Name:         Type:
    4       Focus Energy  Normal
    8       Quick Attack  Normal
    13      Wing Attack   Flying
    19      Double Team   Normal
    28      Endeavor      Normal
    38      Arial Ace     Flying
    49      Agility       Psychic
    
    
    
    Location: Route 115.
    --------------------------------
    
    
    #027 
    Name: Wingull
    Classification: Seagull
    Type 1: Water
    Type 2: Flying
    Evolution:
    Wingull--->(Lvl 25)Pelipper
    Abilty: Keen Eye
    Attacks Learned:
    
    Level:  Name:         Type:
    7       Supersonic    Normal
    13      Wing Attack   Flying
    21      Mist          Ice
    31      Quick Attack  Normal
    43      Persuit       Dark
    55      Agility       Psychic
    
    
    
    Location: Routes 103, 104, 110, 115, 118, 121, 123 and Mt Pyre. 
    Routes 103, 104, 105, 106, 107, 108, 109, 110, 115, 118, 119, 121 ,122, 124,
    125, 126, 127, 128, 129, 130, 131, 132, 133, 134, Dewford Town, Ever Grande
    City, Lilycove City, Mossdeep City, Pacifidlog Town, Slateport City. (Surf)
    --------------------------------
    
    
    #028 
    Name: Pelipper
    Classification: Water Bird
    Type 1: Water
    Type 2: Flying
    Evolution:
    Wingull--->(Lvl 25)Pelipper
    Abilty: Keen Eye
    Attacks Learned:
    
    Level:  Name:         Type:
    3       Water Gun     Water
    7       Supersonic    Normal
    13      Wing Attack   Flying
    21      Mist          Ice
    25      Protect       Normal
    33      Stockpile     Normal
    33      Swallow       Normal
    47      Spit Up       Normal
    61      Hydro Pump    Water
     
    Location: Routes 103, 104, 105, 106, 107, 108, 109, 110, 115, 118, 119, 121 ,
    122, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, Dewford Town, Ever
    Grande City, Lilycove City, Mossdeep City, Pacifidlog Town, Slateport City. 
    (Surf)
    --------------------------------
    
    
    #029 
    Name: Ralts
    Classification: Feeling
    Type 1: Psychic
    Type 2: ---
    Evolution:
    Ralts--->(Lvl 20)Kirlia--->(Lvl 30)Gardevoir
    Abilty: Trace/Synchronize
    Attacks Learned:
    
    Level:  Name:         Type:
    6       Confusion     Psychic
    11      Double Team   Normal
    16      Teleport      Psychic
    21      Calm Mind     Psychic
    26      Psychic       Psychic
    31      Imprison      Psychic
    36      Future Sight  Psychic
    41      Hypnosis      Psychic
    46      Dream Eater   Psychic
    
    
    Location: Route 102.
    --------------------------------
    
    
    #030 
    Name: Kirlia
    Classification: Emotion
    Type 1: Psychic
    Type 2: ---
    Evolution:
    Ralts--->(Lvl 20)Kirlia--->(Lvl 30)Gardevoir
    Abilty: Trace/Synchronize
    Attacks Learned:
    
    Level:  Name:         Type:
    6       Confusion     Psychic
    11      Double Team   Normal
    16      Teleport      Psychic
    21      Calm Mind     Psychic
    26      Psychic       Psychic
    33      Imprison      Psychic
    40      Future Sight  Psychic
    47      Hypnosis      Psychic
    54      Dream Eater   Psychic
    
    
    Location: Evolve Ralts.
    --------------------------------
    
    #031 
    Name: Gardevoir
    Classification: Embrace
    Type 1: Psychic
    Type 2: ---
    Evolution:
    Ralts--->(Lvl 20)Kirlia--->(Lvl 30)Gardevoir
    Abilty: Trace/Synchronize
    Attacks Learned:
    
    Level:  Name:         Type:
    6       Confusion     Psychic
    11      Double Team   Normal
    16      Teleport      Psychic
    21      Calm Mind     Psychic
    26      Psychic       Psychic
    33      Imprison      Psychic
    42      Future Sight  Psychic
    51      Hypnosis      Psychic
    60      Dream Eater   Psychic
    
    
    Location: Evolve Ralts.
    --------------------------------
    
    #032 
    Name: Surskit
    Classification: Pound Skater
    Type 1: Bug
    Type 2: Water
    Evolution:
    Surskit--->(Lvl 22)Masquerain
    Abilty: Swift Swim
    Attacks Learned:
    
    Level:  Name:         Type:
    7       Quick Attak   Normal
    13      Sweet Scent   Normal
    19      Water Sport   Water
    25      Bubblebeam    Water
    31      Agility       Psychic
    37      Mist          Ice
    37      Haze          Ice
    
    
    Location: Trade.
    --------------------------------
    
    #033 
    Name: Masquerain
    Classification: Eyeball
    Type 1: Bug
    Type 2: Flying
    Evolution:
    Surskit--->(Lvl 22)Masquerain
    Abilty: Intimidate
    Attacks Learned:
    
    Level:  Name:         Type:
    7       Quick Attak   Normal
    13      Sweet Scent   Normal
    19      Water Sport   Water
    26      Gust          Flying
    33      Scary Face    Normal
    40      Stun Spore    Grass
    47      Silver Wind   Bug
    53      Whirlwind     Normal
    
    Location: Evolve Surskit.
    --------------------------------
    
    #034 
    Name: Shroomish
    Classification: Mushroom
    Type 1: Grass
    Type 2: ---
    Evolution:
    Shroomish--->(Lvl 23)Breloom
    Abilty: Effect Spore
    Attacks Learned:
    
    Level:  Name:         Type:
    4       Tackle        Normal
    7       Stun Spore    Grass
    10      Leech Seed    Grass
    16      Mega Drain    Grass
    22      Headbutt      Normal 
    28      Poison Powder Grass
    36      Growth        Normal
    45      Giga Drain    Grass
    54      Spore         Grass
    
    
    
    Location: Petalburg Woods.
    --------------------------------
    
    #035 
    Name: Shroomish
    Classification: Mushroom
    Type 1: Grass
    Type 2: Fighting
    Evolution:
    Shroomish--->(Lvl 23)Breloom
    Abilty: Effect Spore
    Attacks Learned:
    
    Level:  Name:         Type:
    4       Tackle        Normal
    7       Stun Spore    Grass
    10      Leech Seed    Grass
    16      Mega Drain    Grass
    22      Headbutt      Normal 
    23      Mach Punch    Fighting
    28      Counter       Fighting
    36      Sky Uppercut  Fighting
    45      Mind Reader   Normal
    54      Dynamicpunch  Fighting
    
    
    
    Location: Evolve Shroomish.
    --------------------------------
    
    #036 
    Name: Slakoth
    Classification: Slacker
    Type 1: Normal
    Type 2: ---
    Evolution:
    Slakoth--->(Lvl 18)Vigoroth--->(Lvl 36)Slaking
    Abilty: Truant
    Attacks Learned:
    
    Level:  Name:         Type:
    7       Encore        Normal
    13      Slack Off     Normal
    19      Faint Attack  Dark
    25      Amnesia       Psychic
    31      Covet         Normal
    37      Counter       Fighting
    43      Flail         Normal
    
    
    Location: Petalburg Woods.
    --------------------------------
    
    
    #037 
    Name: Vigoroth
    Classification: Wild Monkey
    Type 1: Normal
    Type 2: ---
    Evolution:
    Slakoth--->(Lvl 18)Vigoroth--->(Lvl 36)Slaking
    Abilty: Vital Spirit
    Attacks Learned:
    
    Level:  Name:         Type:
    7       Encore        Normal
    13      Uproar        Normal
    19      Fury Swipes   Normal
    25      Endure        Normal
    31      Slash         Normal
    37      Counter       Fighting
    43      Focus Punch   Fighting
    49      Reversal      Fighting
    
    
    Location: Evolve Slakoth.
    --------------------------------
    
    #038 
    Name: Slaking
    Classification: Lazy
    Type 1: Normal
    Type 2: ---
    Evolution:
    Slakoth--->(Lvl 18)Vigoroth--->(Lvl 36)Slaking
    Abilty: Truant
    Attacks Learned:
    
    Level:  Name:         Type:
    7       Encore        Normal
    13      Slack Off     Normal
    19      Faint Attack  Dark
    25      Amnesia       Psychic
    31      Covet         Normal
    37      Counter       Fighting
    43      Flail         Normal
    
    
    Location: Evolve Vigoroth.
    --------------------------------
    
    
    #039 
    Name: Abra
    Classification: Psi
    Type 1: Psychic
    Type 2: ---
    Evolution:
    Abra--->(Lvl 16)Kadabra-->(Trade)Alakazam
    Abilty: Inner Focus/Synchronize
    Attacks Learned:
    
    Level:  Name:         Type:
    ---
    
    
    Location: Route 116 and Granite Cave.
    --------------------------------
    
    
    #040 
    Name: Kadabra
    Classification: Psi
    Type 1: Psychic
    Type 2: ---
    Evolution:
    Abra--->(Lvl 16)Kadabra-->(Trade)Alakazam
    Abilty: Inner Focus/Synchronize
    Attacks Learned:
    
    Level:  Name:         Type:
    16      Confusion     Psychic
    18      Disable       Normal   
    21      Psybeam       Psychic    
    23      Reflect       Psychic
    25      Recover       Normal 
    30      Future Sight  Psychic
    33      Role Play     Psychic
    36      Psychic       Psychic
    43      Trick         Psychic
    
    
    
    Location: Evolve Abra.
    --------------------------------
    
    #041 
    Name: Alakazam
    Classification: Psi
    Type 1: Psychic
    Type 2: ---
    Evolution:
    Abra--->(Lvl 16)Kadabra-->(Trade)Alakazam
    Abilty: Inner Focus/Synchronize
    Attacks Learned:
    
    Level:  Name:         Type:
    16      Confusion     Psychic
    18      Disable       Normal   
    21      Psybeam       Psychic    
    23      Reflect       Psychic
    25      Recover       Normal 
    30      Future Sight  Psychic
    33      Role Play     Psychic
    36      Psychic       Psychic
    43      Trick         Psychic
    
    
    
    Location: Evolve Kadabra.
    --------------------------------
    
    #042 
    Name: Nincada
    Classification: Trainee
    Type 1: Bug
    Type 2: Ground
    Evolution:
    Nincada--->(Lvl 20)Ninjask
    AND/OR
    Nincada--->(Lvl 20, with space in the party)Shedinja
    Abilty: Compound Eyes
    Attacks Learned:
    
    Level:  Name:         Type:
    5       Leech Life    Bug
    9       Sand Attack   Ground 
    14      Fury Swipes   Normal
    19      Mind Reader   Normal
    25      False Swipe   Normal
    31      Mud Slap      Ground
    28      Metal Claw    Steel
    45      Dig           Ground
    
    
    
    Location: Route 116.
    --------------------------------
    
    #043 
    Name: Ninjask
    Classification: Ninja
    Type 1: Bug
    Type 2: Flying
    Evolution:
    Nincada--->(Lvl 20)Ninjask
    Abilty: Speed Boost
    Attacks Learned:
    
    Level:  Name:         Type:
    5       Leech Life    Bug
    9       Sand Attack   Ground 
    14      Fury Swipes   Normal
    19      Mind Reader   Normal
    20      Double Team   Normal
    20      Fury Cutter   Bug
    20      Screech       Normal
    25      Swords Dance  Normal
    38      Agility       Psychic
    45      Baton Pass    Normal
    
    
    Location: Evolve Nincada.
    --------------------------------
    
    #044 
    Name: Shedinja
    Classification: Shed
    Type 1: Bug
    Type 2: Ghost
    Evolution:
    Nincada--->(Lvl 20 With spare slot in party)Shedinja
    Abilty: Wonder Guard
    Attacks Learned:
    
    Level:  Name:         Type:
    5       Leech Life    Bug
    9       Sand Attack   Ground 
    14      Fury Swipes   Normal
    19      Mind Reader   Normal
    25      Spite         Ghost
    31      Confuse Ray   Ghost
    38      Shadow Ball   Ghost
    45      Grudge        Ghost
    
    
    Location: Evolve Nincada.
    NOTE: To get Shedinja you have to evolve Nincada with a spare slot in the
    party. Nincada will change into Ninjask and the spare slot will be 
    taken up by Shedinja.
    --------------------------------
    
    #045 
    Name: Whismur
    Classification: Whisper
    Type 1: Normal
    Type 2: ---
    Evolution:
    Whismur--->(Lvl 20)Loudred--->(Lvl 40)Exploud
    Abilty: Soundproof
    Attacks Learned:
    
    Level:  Name:         Type:
    5       Uproar        Normal
    11      Astonish      Ghost
    15      Howl          Normal
    21      Supersonic    Normal
    25      Stomp         Normal
    31      Screech       Normal
    35      Roar          Normal
    41      Rest          Psychic
    41      Sleep Talk    Normal
    45      Hyper Voice   Normal
    
    Location: Route 106, Rusturf Tunnel and Victory Road
    --------------------------------
    
    #046 
    Name: Loudred
    Classification: Big Voice
    Type 1: Normal
    Type 2: ---
    Evolution:
    Whismur--->(Lvl 20)Loudred--->(Lvl 40)Exploud
    Abilty: Soundproof
    Attacks Learned:
    
    Level:  Name:         Type:
    5       Uproar        Normal
    11      Astonish      Ghost
    15      Howl          Normal
    23      Supersonic    Normal
    29      Stomp         Normal
    37      Screech       Normal
    43      Roar          Normal
    51      Rest          Psychic
    51      Sleep Talk    Normal
    57      Hyper Voice   Normal
    
    Location: Victory Road.
    --------------------------------
    
    
    #047 
    Name: Exploud
    Classification: Loud Noise
    Type 1: Normal
    Type 2: ---
    Evolution:
    Whismur--->(Lvl 20)Loudred--->(Lvl 40)Exploud
    Abilty: Soundproof
    Attacks Learned:
    
    Level:  Name:         Type:
    5       Uproar        Normal
    11      Astonish      Ghost
    15      Howl          Normal
    23      Supersonic    Normal
    29      Stomp         Normal
    37      Screech       Normal
    40      Hyper Beam    Normal
    45      Roar          Normal
    55      Rest          Psychic
    55      Sleep Talk    Normal
    63      Hyper Voice   Normal
    
    Location: Evolve Loudred.
    --------------------------------
    
    #048 
    Name: Makuhita
    Classification: Guts
    Type 1: Fighting
    Type 2: ---
    Evolution:
    Makuhita--->(Lvl 24)Hariyama
    Abilty: Thick Fat/Guts
    Attacks Learned:
    
    Level:  Name:         Type:
    4       Sand Attack   Ground
    10      Arm Thrust    Fighting
    13      Vital Throw   Fighting
    19      Fake Out      Normal
    22      Whirlwind     Normal
    28      Knock Off     Dark
    31      Smelling Salt Normal
    37      Belly Drum    Normal
    40      Endure        Normal
    46      Seismic Toss  Fighting
    49      Reversal      Fighting
    
    Location: Granite Cave and Victory Road.
    --------------------------------
    
    #049 
    Name: Hariyama
    Classification: Arm Thrust
    Type 1: Fighting
    Type 2: ---
    Evolution:
    Makuhita--->(Lvl 24)Hariyama
    Abilty: Thick Fat/Guts
    Attacks Learned:
    
    Level:  Name:         Type:
    4       Sand Attack   Ground
    10      Arm Thrust    Fighting
    13      Vital Throw   Fighting
    19      Fake Out      Normal
    22      Whirlwind     Normal
    29      Knock Off     Dark
    33      Smelling Salt Normal
    40      Belly Drum    Normal
    44      Endure        Normal
    51      Seismic Toss  Fighting
    55      Reversal      Fighting
    
    Location: Victory Road.
    --------------------------------
    
    
    #050 
    Name: Goldeen
    Classification: Goldfish
    Type 1: Water
    Type 2: ---
    Evolution:
    Goldeen--->(Lvl 33)Seaking
    Abilty: Swift Swim/Water Veil
    Attacks Learned:
    
    Level:  Name:         Type:
    10      Supersonic    Normal 
    15      Horn Attack   Normal
    24      Flail         Normal
    29      Fury Attack   Normal
    38      Waterfall     Water
    43      Horn Drill    Normal
    52      Agility       Psychic
    
    
    Location: Routes 102, 111, 114, 117, 120, Petalburg City, Victory Road, 
    Meteor Falls and Safari Zone(Fish). Routes 102, 111, 114, 117 and 120(Surf).
    --------------------------------
    
    #051 
    Name: Seaking
    Classification: Goldfish
    Type 1: Water
    Type 2: ---
    Evolution:
    Goldeen--->(Lvl 33)Seaking
    Abilty: Swift Swim/Water Veil
    Attacks Learned:
    
    Level:  Name:         Type:
    10      Supersonic    Normal 
    15      Horn Attack   Normal
    24      Flail         Normal
    29      Fury Attack   Normal
    41      Waterfall     Water
    49      Horn Drill    Normal
    61      Agility       Psychic
    
    Location: Safari Zone(Fish).
    --------------------------------
    
    #052 
    Name: Magikarp
    Classification: Fish
    Type 1: Water
    Type 2: ---
    Evolution:
    Magikarp-->(Lvl 20)Gyarados
    Abilty: Swift Swim
    Attacks Learned:
    
    Level:  Name:         Type:
    15      Tackle        Normal
    30      Flail         Normal
    
    Location: Everywhere (Fish with Old Rod).
    --------------------------------
    
    
    #053 
    Name: Gyarados
    Classification: Atrocious
    Type 1: Water
    Type 2: Flying
    Evolution:
    Magikarp-->(Lvl 20)Gyarados
    Abilty: Intimidate
    Attacks Learned:
    
    Level:  Name:           Type:
    20      Bite            Dark  
    25      Dragon Rage     Dragon
    30      Leer            Normal
    35      Twister         Dragon
    40      Hydro Pump      Water
    45      Rain Dance      Water
    50      Dragon Dance    Dragon
    55      Hyper Beam      Normal
    
    Location: Sootopolis City (Fish).
    --------------------------------
    
    
    #054 
    Name: Azurill
    Classification: Polka Dot
    Type 1: Normal
    Type 2: ---
    Evolution:
    Azurill--->(Level up with max happiness)Marill--->(Level 18)Azumarill
    Abilty: Huge Power/Thick Fat
    Attacks Learned:
    
    Level:  Name:           Type:
    3       Charm           Normal
    6       Tail Whip       Normal
    10      Bubble          Water
    15      Slam            Normal
    21      Water Gun       Water
    
    Location: Breed(Female Marill must hold Sea Incense).
    --------------------------------
    
    
    #055 
    Name: Marill
    Classification: Aquamouse
    Type 1: Water
    Type 2: ---
    Evolution:
    Azurill--->(Level up with max happiness)Marill--->(Level 18)Azumarill
    Abilty: Huge Power/Thick Fat
    Attacks Learned:
    
    Level:  Name:           Type:
    3       Charm           Normal
    6       Tail Whip       Normal
    10      Bubble          Water
    15      Slam            Normal
    21      Water Gun       Water
    28      Double-Edge     Normal
    36      Rollout         Rock
    45      Hydro Pump      Water
    
    Location: Routes 102, 111, 114, 117 and 120. Petalburg City, Safari Zone 
    Extention, Rotes 117 and 120(Surf).
    --------------------------------
    
    #056 
    Name: Azumarill
    Classification: Aquarabbit
    Type 1: Water
    Type 2: ---
    Evolution:
    Azurill--->(Level up with max happiness)Marill--->(Level 18)Azumarill
    Abilty: Huge Power/Thick Fat
    Attacks Learned:
    
    Level:  Name:           Type:
    3       Charm           Normal
    6       Tail Whip       Normal
    10      Water Gun       Water
    15      Rollout         Rock
    24      Bubblebeam      Water
    34      Double-Edge     Normal
    45      Rain Dance      Water
    57      Hydro Pump      Water  
    
    Location: Evolve Marill.
    --------------------------------
    
    
    
    #057 
    Name: Geodude
    Classification: Rock
    Type 1: Rock
    Type 2: Ground
    Evolution:
    Geodude--->(Level 25)Graveler-->(Trade)Golem
    Abilty: Rock Head/Sturdy
    Attacks Learned:
    
    Level:  Name:           Type:
    6       Mud Sport       Ground
    11      Rock Throw      Rock
    16      Magnitude       Ground
    21      Self Destruct   Normal
    26      Rollout         Rock
    31      Rock Blast      Rock
    41      Earthquake      Ground
    46      Double-Edge     Normal
    
    
    
    Location: Granite Cave, Magma Hideout, Routes 111 & 114, Safari 
    Zone and Victory Road (Rock Smash).
    --------------------------------
    
    #058 
    Name: Graveler
    Classification: Rock
    Type 1: Rock
    Type 2: Ground
    Evolution:
    Geodude--->(Level 25)Graveler-->(Trade)Golem
    Abilty: Rock Head/Sturdy
    Attacks Learned:
    
    Level:  Name:           Type:
    6       Mud Sport       Ground
    11      Rock Throw      Rock
    16      Magnitude       Ground
    21      Self Destruct   Normal
    29      Rollout         Rock
    37      Rock Blast      Rock
    45      Earthquake      Ground
    53      Explosion       Normal
    62      Double-Edge     Normal
    
    
    Location: Magma Hideout and Victory Road(Rock Smash).
    --------------------------------
    
    #059 
    Name: Golem
    Classification: Rock
    Type 1: Rock
    Type 2: Ground
    Evolution:
    Geodude--->(Level 25)Graveler-->(Trade)Golem
    Abilty: Rock Head/Sturdy
    Attacks Learned:
    
    Level:  Name:           Type:
    6       Mud Sport       Ground
    11      Rock Throw      Rock
    16      Magnitude       Ground
    21      Self Destruct   Normal
    29      Rollout         Rock
    37      Rock Blast      Rock
    45      Earthquake      Ground
    53      Explosion       Normal
    62      Double-Edge     Normal
    
    
    Location: Evolve Graveler.
    --------------------------------
    
    
    #060 
    Name:Nosepass
    Classification: Comepass
    Type 1: Rock
    Type 2: ---
    Evolution:
    ---
    Abilty: Sturdy/Magnet Pull
    Attacks Learned:
    
    Level:  Name:           Type:
    7       Harden          Normal
    13      Rock Throw      Rock
    16      Block           Normal
    22      Thunder Wave    Electric
    28      Rock Slide      Rock
    31      Sandstorm       Rock
    37      Rest            Psychic
    43      Zap Cannon      Electric
    46      Lock-on         Normal
    
    
    Location: Granite Cave (Rock Smash).
    --------------------------------
    
    #061 
    Name: Skitty
    Classification: Kitten
    Type 1: Normal
    Type 2: ---
    Evolution:
    Skitty--->(Moon Stone)Delcatty
    Abilty: Cute Charm
    Attacks Learned:
    
    Level:  Name:           Type:
    3       Tail Whip       Normal
    7       Attract         Normal
    13      Sing            Normal 
    15      Double Slap     Normal
    19      Assist          Normal
    25      Charm           Normal
    27      Faint Attack    Dark
    31      Covet           Normal
    37      Heal Bell       Normal
    39      Double-Edge     Normal
    
    
    Location: Route 116.
    --------------------------------
    
    #062 
    Name: Delcatty
    Classification: Prim
    Type 1: Normal
    Type 2: ---
    Evolution:
    Skitty--->(Moon Stone)Delcatty
    Abilty: Cute Charm
    Attacks Learned:
    
    Level:  Name:           Type:
    ---
    
    
    Location: Evolve Skitty.
    --------------------------------
    
    
    #063 
    Name: Zubat
    Classification: Bat
    Type 1: Poison
    Type 2: Flying
    Evolution:
    Zubat--->(Level 22)Golbat--->(Level up with max. Happiness)Crobat
    Abilty: Inner Focus
    Attacks Learned:
    
    Level:  Name:           Type:
    6       Supersonic      Normal
    11      Astonish        Ghost
    16      Bite            Dark
    21      Wing Attack     Flying
    26      Confuse Ray     Ghost
    31      Air Cutter      Flying
    36      Mean Look       Normal
    41      Poison Fang     Poison
    46      Haze            Ice
    
    
    Location: Cave of Origin, Granite Cave, Meteor Falls, Seafloor Cavern, Shoal 
    Cave and Victory Road.
    --------------------------------
    
    #064 
    Name: Golbat
    Classification: Bat
    Type 1: Poison
    Type 2: Flying
    Evolution:
    Zubat--->(Level 22)Golbat--->(Level up with max. Happiness)Crobat
    Abilty: Inner Focus
    Attacks Learned:
    
    Level:  Name:           Type:
    6       Supersonic      Normal
    11      Astonish        Ghost
    16      Bite            Dark
    21      Wing Attack     Flying
    28      Confuse Ray     Ghost
    35      Air Cutter      Flying
    42      Mean Look       Normal
    49      Poison Fang     Poison
    56      Haze            Ice
    
    
    Location: Cave of Origin, Meteor Falls, Seafloor Cavern, Shoal 
    Cave, Sky Pillar and Victory Road.
    --------------------------------
    
    #065 
    Name: Crobat
    Classification: Bat
    Type 1: Poison
    Type 2: Flying
    Evolution:
    Zubat--->(Level 22)Golbat--->(Level up with max. Happiness)Crobat
    Abilty: Inner Focus
    Attacks Learned:
    
    Level:  Name:           Type:
    6       Supersonic      Normal
    11      Astonish        Ghost
    16      Bite            Dark
    21      Wing Attack     Flying
    28      Confuse Ray     Ghost
    35      Air Cutter      Flying
    42      Mean Look       Normal
    49      Poison Fang     Poison
    56      Haze            Ice
    
    Location: Evolve Golbat.
    --------------------------------
    
    #066 
    Name: Tentacool
    Classification: Jellyfish
    Type 1: Water
    Type 2: Poison
    Evolution:
    Tentacool--->(Level 30)Tentacruel
    Abilty: Clear Body/Liquid Ooze
    Attacks Learned:
    
    Level:  Name:           Type:
    6       Supersonic      Normal
    12      Contsrict       Normal
    19      Acid            Poison
    25      Bubblebeam      Water
    30      Wrap            Normal
    36      Barrier         Psychic
    43      Screech         Normal
    49      Hydro Pump      Hyro Pump
    
    
    
    Location: All ocean routes (Surf) and most other water areas (Surf).
    --------------------------------
    
    #067 
    Name: Tentacruel
    Classification: Jellyfish
    Type 1: Water
    Type 2: Poison
    Evolution:
    Tentacool--->(Level 30)Tentacruel
    Abilty: Clear Body/Liquid Ooze
    Attacks Learned:
    
    Level:  Name:           Type:
    6       Supersonic      Normal
    12      Contsrict       Normal
    19      Acid            Poison
    25      Bubblebeam      Water
    30      Wrap            Normal
    38      Barrier         Psychic
    47      Screech         Normal
    55      Hydro Pump      Hyro Pump
    
    
    Location: Abandoned Ship basement (Surf and Fish).
    --------------------------------
    
    #068 
    Name: Sableye
    Classification: Darkness
    Type 1: Dark
    Type 2: Ghost
    Evolution:
    ---
    Abilty: Keen Eye
    Attacks Learned:
    
    Level:  Name:           Type:
    5       Foresight       Normal
    9       Night Shade     Ghost
    13      Astonish        Ghost
    17      Fury Swipes     Normal
    21      Fake Out        Normal
    25      Detect          Fighting
    29      Faint Attack    Dark
    33      Knock Off       Dark
    37      Confuse Ray     Ghost
    41      Shadow Ball     Ghost
    45      Mean Look       Normal
    
    Location: Granite Cave, Sky Pillar and Victory Road.
    --------------------------------
    
    #069 
    Name: Mawile
    Classification: Deceiver
    Type 1: Steel
    Type 2: ---
    Evolution:
    ---
    Abilty: Hyper Cutter/Intimidate
    Attacks Learned:
    
    Level:  Name:           Type:
    6       Fake Tears      Dark
    11      Bite            Dark
    16      Sweet Scent     Normal
    21      Vicegrip        Normal
    26      Faint Attack    Dark
    31      Baton Pass      Normal
    36      Crunch          Dark
    41      Iron Defense    Steel
    46      Stockpile       Normal
    46      Swallow         Normal
    46      Spit Up         Normal
    
    Location: Victory Road.
    --------------------------------
    
    #070
    Name: Aron
    Classification: Iron Armour
    Type 1: Steel
    Type 2: Rock
    Evolution:
    Aron--->(Level 32)Lairon--->(Level 42)Aggron
    Abilty: Rock Head/Sturdy
    Attacks Learned:
    
    Level:  Name:           Type:
    4       Harden          Normal
    7       Mud Slap        Ground
    10      Headbutt        Normal
    13      Metal Claw      Steel
    17      Iron Defense    Steel
    21      Roar            Normal
    25      Take Down       Normal
    29      Iron Tail       Steel
    34      Protect         Normal
    39      Metal Sound     Steel
    44      Double-Edge     Normal
    
    Location: Granite Cave and Victory Road.
    --------------------------------
    
    #071
    Name: Lairon
    Classification: Iron Armour
    Type 1: Steel
    Type 2: Rock
    Evolution:
    Aron--->(Level 32)Lairon--->(Level 42)Aggron
    Abilty: Rock Head/Sturdy
    Attacks Learned:
    
    Level:  Name:           Type:
    4       Harden          Normal
    7       Mud Slap        Ground
    10      Headbutt        Normal
    13      Metal Claw      Steel
    17      Iron Defense    Steel
    21      Roar            Normal
    25      Take Down       Normal
    29      Iron Tail       Steel
    34      Protect         Normal
    45      Metal Sound     Steel
    53      Double-Edge     Normal
    
    Location: Victory Road.
    --------------------------------
    
    #072
    Name: Aggron
    Classification: Iron Armour
    Type 1: Steel
    Type 2: Rock
    Evolution:
    Aron--->(Level 32)Lairon--->(Level 42)Aggron
    Abilty: Rock Head/Sturdy
    Attacks Learned:
    
    Level:  Name:           Type:
    4       Harden          Normal
    7       Mud Slap        Ground
    10      Headbutt        Normal
    13      Metal Claw      Steel
    17      Iron Defense    Steel
    21      Roar            Normal
    25      Take Down       Normal
    29      Iron Tail       Steel
    37      Protect         Normal
    50      Metal Sound     Steel
    63      Double-Edge     Normal
    
    Location: Evolve Lairon.
    --------------------------------
    
    
    #073
    Name: Machop
    Classification: Superpower
    Type 1: Fighting
    Type 2: ---
    Evolution:
    Machop--->(Level 28)Machoke--->(Trade)Machamp
    Abilty: Guts
    Attacks Learned:
    
    Level:  Name:           Type:
    7       Focus Energy    Normal
    13      Karate Chop     Fighting
    19      Seismic Toss    Fighting
    22      Foresight       Normal
    25      Revenge         Fighting
    31      Vital Throw     Fighting 
    37      Submission      Fighting
    40      Cross Chop      Fighting
    43      Scary Face      Normal
    49      Dynamicpunch    Fighting
    
    Location: Fiery Path and Jagged Pass.
    --------------------------------
    
    #074
    Name: Machoke
    Classification: Superpower
    Type 1: Fighting
    Type 2: ---
    Evolution:
    Machop--->(Level 28)Machoke--->(Trade)Machamp
    Abilty: Guts
    Attacks Learned:
    
    Level:  Name:           Type:
    7       Focus Energy    Normal
    13      Karate Chop     Fighting
    19      Seismic Toss    Fighting
    22      Foresight       Normal
    25      Revenge         Fighting
    33      Vital Throw     Fighting 
    41      Submission      Fighting
    46      Cross Chop      Fighting
    51      Scary Face      Normal
    59      Dynamicpunch    Fighting
    
    Location: Evolve Machop.
    --------------------------------
    
    #075
    Name: Machamp
    Classification: Superpower
    Type 1: Fighting
    Type 2: ---
    Evolution:
    Machop--->(Level 28)Machoke--->(Trade)Machamp
    Abilty: Guts
    Attacks Learned:
    
    Level:  Name:           Type:
    7       Focus Energy    Normal
    13      Karate Chop     Fighting
    19      Seismic Toss    Fighting
    22      Foresight       Normal
    25      Revenge         Fighting
    33      Vital Throw     Fighting 
    41      Submission      Fighting
    46      Cross Chop      Fighting
    51      Scary Face      Normal
    59      Dynamicpunch    Fighting
    
    Location: Evolve Machoke.
    --------------------------------
    
    #076
    Name: Meditite
    Classification: Meditate
    Type 1: Fighting
    Type 2: Psychic
    Evolution:
    Meditite--->(Level 37)Medicham
    Abilty: Pure Power
    Attacks Learned:
    
    Level:  Name:           Type:
    4       Meditate        Psychic
    9       Confusion       Psychic
    12      Detect          Fighting
    18      Hidden Power    ---
    22      Mind Reader     Normal
    28      Calm Mind       Psychic
    32      Hi Jump Kick    Fighting
    38      Psych Up        Psychic
    42      Reversal        Fighting
    48      Recover         Psychic
    
    
    
    Location: Trade from another game.
    --------------------------------
    
    
    #077
    Name: Meditite
    Classification: Meditate
    Type 1: Fighting
    Type 2: Psychic
    Evolution:
    Meditite--->(Level 37)Medicham
    Abilty: Pure Power
    Attacks Learned:
    
    Level:  Name:           Type:
    4       Meditate        Psychic
    9       Confusion       Psychic
    12      Detect          Fighting
    18      Hidden Power    ---
    22      Mind Reader     Normal
    28      Calm Mind       Psychic
    32      Hi Jump Kick    Fighting
    40      Psych Up        Psychic
    46      Reversal        Fighting
    54      Recover         Psychic
    
    
    Location: Evolve Meditite.
    --------------------------------
    
    #078
    Name: Electrike
    Classification: Lightning
    Type 1: Electric
    Type 2: ---
    Evolution:
    Electrike--->(Level 26)Manectric
    Abilty: Static/Lightning Rod
    Attacks Learned:
    
    Level:  Name:           Type:
    4       Thunder Wave    Electric
    9       Leer            Normal
    12      Howl            Normal
    17      Quick Attack    Normal
    20      Spark           Electric
    25      Odor Sleuth     Normal
    28      Roar            Normal
    33      Bite            Dark
    36      Thunder         Electric
    41      Charge          Electric
    
    
    Location: Routes 110 and 118.
    --------------------------------
    
    #079
    Name: Manectric
    Classification: Discharge
    Type 1: Electric
    Type 2: ---
    Evolution:
    Electrike--->(Level 26)Manectric
    Abilty: Static/Lightning Rod
    Attacks Learned:
    
    Level:  Name:           Type:
    4       Thunder Wave    Electric
    9       Leer            Normal
    12      Howl            Normal
    17      Quick Attack    Normal
    20      Spark           Electric
    25      Odor Sleuth     Normal
    31      Roar            Normal
    39      Bite            Dark
    45      Thunder         Electric
    53      Charge          Electric
    
    Location: Route 118.
    --------------------------------
    
    
    #080
    Name: Plusle
    Classification: Cheering
    Type 1: Electric
    Type 2: ---
    Evolution:
    ---
    Abilty: Plus
    Attacks Learned:
    
    Level:  Name:           Type:
    4       Thunder Wave    Electric
    10      Quick Attack    Normal
    13      Helping Hand    Normal
    19      Spark           Electric
    22      Encore          Dark
    31      Charge          Electric
    37      Thunder         Electric
    40      Baton Pass      Normal
    47      Agility         Psychic
    
    Location: Route 110.
    --------------------------------
    
    
    
    #081
    Name: Minun
    Classification: Cheering
    Type 1: Electric
    Type 2: ---
    Evolution:
    ---
    Abilty: Minus
    Attacks Learned:
    
    Level:  Name:           Type:
    4       Thunder Wave    Electric
    10      Quick Attack    Normal
    13      Helping Hand    Normal
    19      Spark           Electric
    22      Encore          Dark
    31      Charge          Electric
    37      Thunder         Electric
    40      Baton Pass      Normal
    47      Agility         Psychic
    
    Location: Route 110.
    --------------------------------
    
    #082
    Name: Magnemite 
    Classification: Magnet
    Type 1: Electric
    Type 2: Steel
    Evolution:
    Magnemite--->(Level 30)Magneton
    Abilty: Sturdy/Magnet Pull
    Attacks Learned:
    
    Level:  Name:           Type:
    6       Thundershock    Electric
    11      Supersonic      Normal
    16      Sonicboom       Normal
    21      Thunder Wave    Electric
    26      Spark           Electric
    32      Lock-on         Normal
    38      Swift           Normal
    44      Screech         Normal
    50      Zap Cannon      Electric
    
    
    Location: New Mauville.
    --------------------------------
    
    #083
    Name: Magneton 
    Classification: Magnet
    Type 1: Electric
    Type 2: Steel
    Evolution:
    Magnemite--->(Level 30)Magneton
    Abilty: Sturdy/Magnet Pull
    Attacks Learned:
    
    Level:  Name:           Type:
    6       Thundershock    Electric
    11      Supersonic      Normal
    16      Sonicboom       Normal
    21      Thunder Wave    Electric
    26      Spark           Electric
    35      Lock-on         Normal
    44      Swift           Normal
    53      Screech         Normal
    62      Zap Cannon      Electric
    
    
    Location: New Mauville.
    --------------------------------
    
    
    #084
    Name: Voltorb 
    Classification: Ball
    Type 1: Electric
    Type 2: ---
    Evolution:
    Voltorb--->(Level 30)Electrode
    Abilty: Static/Soundproof
    Attacks Learned:
    
    Level:  Name:           Type:
    8       Screech         Normal
    15      Sonicboom       Normal
    21      Spark           Electric
    27      Self Destruct   Normal
    32      Rollout         Rock
    37      Light Screen    Psychic
    42      Swift           Normal
    46      Explosion       Normal
    49      Mirror Coat     Psychic
    
    
    
    Location: New Mauville.
    --------------------------------
    
    
    #085
    Name: Electrode
    Classification: Ball
    Type 1: Electric
    Type 2: ---
    Evolution:
    Voltorb--->(Level 30)Electrode
    Abilty: Static/Soundproof
    Attacks Learned:
    
    Level:  Name:           Type:
    8       Screech         Normal
    15      Sonicboom       Normal
    21      Spark           Electric
    27      Self Destruct   Normal
    34      Rollout         Rock
    41      Light Screen    Psychic
    48      Swift           Normal
    54      Explosion       Normal
    59      Mirror Coat     Psychic
    
    
    Location: New Mauville.
    --------------------------------
    
    #086
    Name: Volbeat
    Classification: Firefly
    Type 1: Bug
    Type 2: ---
    Evolution:
    ---
    Abilty: Swarm/Illuminate
    Attacks Learned:
    
    Level:  Name:           Type:
    5       Confuse Ray     Ghost
    9       Double Team     Normal
    13      Moonlight       Normal
    17      Quick Attack    Normal
    21      Tail Glow       Bug
    25      Signal Beam     Bug
    29      Protect         Normal
    33      Helping Hand    Normal
    37      Double-Edge     Normal
    
    Location: Route 117.
    --------------------------------
    
    
    #087
    Name: Illumise
    Classification: Firefly
    Type 1: Bug
    Type 2: ---
    Evolution:
    ---
    Abilty: Swarm/Illuminate
    Attacks Learned:
    
    Level:  Name:           Type:
    5       Confuse Ray     Ghost
    9       Double Team     Normal
    13      Moonlight       Normal
    17      Quick Attack    Normal
    21      Wish            Normal
    25      Encore          Normal
    29      Flatter         Dark
    33      Helping Hand    Normal
    37      Covet           Normal
    
    
    Location: Route 117.
    --------------------------------
    
    
    #088
    Name: Oddish
    Classification: Weed
    Type 1: Grass
    Type 2: Poison
    Evolution:
    Oddish--->(Level 21)Gloom--->(Leaf Stone)Vileplume
    OR
    Oddish--->(Level 21)Gloom--->(Sun Stone)Bellossom
    Abilty: Chlorophyll
    Attacks Learned:
    
    Level:  Name:           Type:
    7       Sweet Scent     Normal
    14      Poison Powder   Poison
    16      Stun Spore      Grass
    18      Sleep Powder    Grass
    23      Acid            Poison
    32      Moonlight       Normal
    39      Petal Dance     Grass
    
    
    Location: Routes 110, 121 and 123, Safari Zone.
    --------------------------------
    
    
    #089
    Name: Gloom
    Classification: Weed
    Type 1: Grass
    Type 2: Poison
    Evolution:
    Oddish--->(Level 21)Gloom--->(Leaf Stone)Vileplume
    OR
    Oddish--->(Level 21)Gloom--->(Sun Stone)Bellossom
    Abilty: Chlorophyll
    Attacks Learned:
    
    Level:  Name:           Type:
    7       Sweet Scent     Normal
    14      Poison Powder   Poison
    16      Stun Spore      Grass
    18      Sleep Powder    Grass
    24      Acid            Poison
    35      Moonlight       Normal
    44      Petal Dance     Grass
    
    
    Location: Routes 121 and 123, Safari Zone.
    --------------------------------
    
    #090
    Name: Vileplume
    Classification: Flower
    Type 1: Grass
    Type 2: Poison
    Evolution:
    Oddish--->(Level 21)Gloom--->(Leaf Stone)Vileplume
    Abilty: Chlorophyll
    Attacks Learned:
    
    Level:  Name:           Type:
    44      Petal Dance     Grass
    
    
    Location: Evolve Gloom.
    --------------------------------
    
    #091
    Name: Bellossom
    Classification: Flower
    Type 1: Grass
    Type 2: ---
    Evolution:
    Oddish--->(Level 21)Gloom--->(Sun Stone)Bellossom
    Abilty: Chlorophyll
    Attacks Learned:
    
    Level:  Name:           Type:
    44      Petal Dance     Grass
    55      Solarbeam       Grass
    
    
    Location: Evolve Gloom.
    --------------------------------
    
    #092
    Name: Doduo
    Classification: Twin Bird
    Type 1: Normal
    Type 2: Flying
    Evolution:
    Doduo--->(Level 31)Dodrio
    Abilty: Early Bird/Run Away
    Attacks Learned:
    
    Level:  Name:           Type:
    9       Pursuit         Dark
    13      Fury Attack     Normal
    21      Tri Attack      Normal
    25      Rage            Normal
    33      Uproar          Normal
    37      Drill Peck      Flying
    45      Agility         Psychic
    
    
    Location: Safari Zone.
    --------------------------------
    
    #093
    Name: Dodrio
    Classification: Triple Bird
    Type 1: Normal
    Type 2: Flying
    Evolution:
    Doduo--->(Level 31)Dodrio
    Abilty: Early Bird/Run Away
    Attacks Learned:
    
    Level:  Name:           Type:
    9       Pursuit         Dark
    13      Fury Attack     Normal
    21      Tri Attack      Normal
    25      Rage            Normal
    38      Uproar          Normal
    47      Drill Peck      Flying
    60      Agility         Psychic
    
    
    Location: Safari Zone.
    --------------------------------
    
    #094
    Name: Roselia
    Classification: Thorn
    Type 1: Grass
    Type 2: Poison
    Evolution:
    ---
    Abilty: Poison Point/Natural Cure
    Attacks Learned:
    
    Level:  Name:           Type:
    5       Growth          Normal
    9       Poison Sting    Poison
    13      Stun Spore      Grass
    17      Mega Drain      Grass
    21      Leech Seed      Grass
    25      Magical Leaf    Grass
    29      Grasswhistle    Grass
    33      Giga Drain      Grass
    37      Sweet Scent     Normal
    41      Ingrain         Grass
    45      Toxic           Poison
    49      Petal Dance     Grass
    53      Aromatherapy    Grass
    57      Synthesis       Grass
    
    
    Location: Trade from another game.
    --------------------------------
    
    #095
    Name: Gulpin
    Classification: Stomach
    Type 1: Poison
    Type 2: ---
    Evolution:
    Gulpin--->(Level 26)Swalot
    Abilty: Liquid Ooze/Sticky Hold
    Attacks Learned:
    
    Level:  Name:           Type:
    6       Yawn            Normal
    9       Poison Gas      Poison
    14      Sludge          Poison
    17      Amnesia         Psychic
    23      Encore          Normal
    28      Toxic           Poison
    34      Stockpile       Normal
    34      Spit Up         Normal
    34      Swallow         Normal
    39      Sludge Bomb     Poison
    
    Location: Route 110.
    --------------------------------
    
    #096
    Name: Swalot
    Classification: Poison Bag
    Type 1: Poison
    Type 2: ---
    Evolution:
    Gulpin--->(Level 26)Swalot
    Abilty: Liquid Ooze/Sticky Hold
    Attacks Learned:
    
    Level:  Name:           Type:
    6       Yawn            Normal
    9       Poison Gas      Poison
    14      Sludge          Poison
    17      Amnesia         Psychic
    26      Encore          Normal
    31      Toxic           Poison
    40      Stockpile       Normal
    40      Spit Up         Normal
    40      Swallow         Normal
    48      Sludge Bomb     Poison
    
    Location: Route 110.
    --------------------------------
    
    #097
    Name: Carvanha
    Classification: Savage
    Type 1: Water
    Type 2: Dark
    Evolution:
    Carvanha--->(Level 30)Sharpedo
    Abilty: Rough Skin
    Attacks Learned:
    
    Level:  Name:           Type:
    7       Rage            Normal
    13      Focus Energy    Normal
    16      Scary Face      Normal
    22      Crunch          Dark
    28      Screech         Normal
    31      Take Down       Normal
    37      Swagger         Normal
    43      Agility         Psychic
    
    Location: Route 118 and 119(Fishing).
    --------------------------------
    
    #098
    Name: Sharpedo
    Classification: Brutal
    Type 1: Water
    Type 2: Dark
    Evolution:
    Carvanha--->(Level 30)Sharpedo
    Abilty: Rough Skin
    Attacks Learned:
    
    Level:  Name:           Type:
    7       Rage            Normal
    13      Focus Energy    Normal
    16      Scary Face      Normal
    22      Crunch          Dark
    28      Screech         Normal
    31      Take Down       Normal
    37      Swagger         Normal
    43      Agility         Psychic
    
    Location: Routes 103, 118, 122, 124, 125, 126, 127, 128, 129, 130, 131, 132, 
    133 and 134. Mossdeep City, Pacifidlog Town (Fish).
    --------------------------------
    
    #099
    Name: Wailmer
    Classification: Ball Whale
    Type 1: Water
    Type 2: ---
    Evolution:
    Wailmer--->(Level 40)Wailord
    Abilty: Water Veil/Oblivious
    Attacks Learned:
    
    Level:  Name:           Type:
    5       Growl           Normal
    10      Water Gun       Water
    14      Rollout         Rock
    19      Whirlpool       Water
    23      Astonish        Ghost
    28      Water Pulse     Water
    32      Mist            Ice
    37      Rest            Psychic
    41      Water Spout     Water
    46      Amnesia         Psychic
    50      Hydro Pump      Water
    
    
    Location: All ocean routes (Fish and Surf).
    --------------------------------
    
    #100
    Name: Wailord
    Classification: Float Whale
    Type 1: Water
    Type 2: ---
    Evolution:
    Wailmer--->(Level 40)Wailord
    Abilty: Water Veil/Oblivious
    Attacks Learned:
    
    Level:  Name:           Type:
    5       Growl           Normal
    10      Water Gun       Water
    14      Rollout         Rock
    19      Whirlpool       Water
    23      Astonish        Ghost
    28      Water Pulse     Water
    32      Mist            Ice
    37      Rest            Psychic
    44      Water Spout     Water
    52      Amnesia         Psychic
    59      Hydro Pump      Water
    
    
    Location: All ocean routes (Fish and Surf).
    --------------------------------
    
    
    #101
    Name: Numel
    Classification: Numb
    Type 1: Fire
    Type 2: Ground
    Evolution:
    Numel--->(Level 33)Camerupt
    Abilty: Oblivious
    Attacks Learned:
    
    Level:  Name:           Type:
    11      Ember           Fire
    19      Magnitude       Ground
    25      Focus Energy    Normal
    29      Take Down       Normal
    31      Amnesia         Psychic
    35      Earthquake      Ground
    41      Flamethrower    Fire
    49      Double-Edge     Normal
    
    
    Location: Route 112, Fiery Path and Jagged Pass.
    --------------------------------
    
    #102
    Name: Camerupt
    Classification: Eruption
    Type 1: Fire
    Type 2: Ground
    Evolution:
    Numel--->(Level 33)Camerupt
    Abilty: Magma Armour
    Attacks Learned:
    
    Level:  Name:           Type:
    11      Ember           Fire
    19      Magnitude       Ground
    25      Focus Energy    Normal
    29      Take Down       Normal
    31      Amnesia         Psychic
    33      Rock Slide      Rock
    37      Earthquake      Ground
    45      Eruption        Fire
    55      Fissure         Ground
    
    
    Location: Evolve Numel.
    --------------------------------
    
    #103
    Name: Slugma
    Classification: Lava
    Type 1: Fire
    Type 2: ---
    Evolution:
    Slugma--->(Level 38)Magcargo
    Abilty: Magma Armour/Flame Body
    Attacks Learned:
    
    Level:  Name:           Type:
    8       Ember           Fire
    15      Rock Throw      Rock
    22      Harden          Normal
    29      Amnesia         Psychic
    36      Flamethrower    Fire
    43      Rock Slide      Rock
    50      Body Slam       Normal
    
    
    Location: Route 113 and Fiery Path.
    --------------------------------
    
    #104
    Name: Magcargo
    Classification: Lava
    Type 1: Fire
    Type 2: Rock
    Evolution:
    Slugma--->(Level 38)Magcargo
    Abilty: Magma Armour/Flame Body
    Attacks Learned:
    
    Level:  Name:           Type:
    8       Ember           Fire
    15      Rock Throw      Rock
    22      Harden          Normal
    29      Amnesia         Psychic
    36      Flamethrower    Fire
    48      Rock Slide      Rock
    60      Body Slam       Normal
    
    
    Location: Evolve Slugma.
    --------------------------------
    
    #105
    Name: Torkoal
    Classification: Coal
    Type 1: Fire
    Type 2: ---
    Evolution:
    ---
    Abilty: White Smoke
    Attacks Learned:
    
    Level:  Name:           Type:
    4       Smog            Posion
    7       Curse           ???
    14      Smokescreen     Normal
    17      Fire Spin       Fire
    20      Body Slam       Normal
    27      Protect         Normal
    30      Flamethrower    Fire
    33      Iron Defence    Steel
    40      Amnesia         Psychic
    43      Flail           Normal
    46      Heat Wave       Fire
    
    
    Location: Fiery Path.
    --------------------------------
    
    #106
    Name: Grimer
    Classification: Sludge
    Type 1: Poison
    Type 2: ---
    Evolution:
    Grimer--->(Level 38)Muk
    Abilty: Stench/Sticky Hold
    Attacks Learned:
    
    Level:  Name:           Type:
    4       Harden          Normal
    8       Disable         Normal
    13      Sludge          Posion
    19      Minimize        Normal
    26      Screech         Normal
    34      Acid Armour     Poison
    43      Sludge Bomb     Poison
    53      Momento         Dark
    
    Location: Fiery Path.
    --------------------------------
    
    #107
    Name: Muk
    Classification: Sludge
    Type 1: Poison
    Type 2: ---
    Evolution:
    Grimer--->(Level 38)Muk
    Abilty: Stench/Sticky Hold
    Attacks Learned:
    
    Level:  Name:           Type:
    4       Harden          Normal
    8       Disable         Normal
    13      Sludge          Posion
    19      Minimize        Normal
    26      Screech         Normal
    34      Acid Armour     Poison
    47      Sludge Bomb     Poison
    61      Momento         Dark
    
    Location: Evolve Grimer.
    --------------------------------
    
    #108
    Name: Koffing
    Classification: Poison Gas
    Type 1: Poison
    Type 2: ---
    Evolution:
    Koffing--->(Level 35)Weezing
    Abilty: Levitate
    Attacks Learned:
    
    Level:  Name:           Type:
    9       Smog            Poison
    17      Selfdestruct    Normal     
    21      Sludge          Poison
    25      Smokescreen     Normal
    33      Haze            Ice
    41      Explosion       Normal
    45      Destiny Bond    Ghost
    49      Momento         Dark
    
    
    Location: Fiery Path.
    --------------------------------
    
    #109
    Name: Weezing
    Classification: Poison Gas
    Type 1: Poison
    Type 2: ---
    Evolution:
    Koffing--->(Level 35)Weezing
    Abilty: Levitate
    Attacks Learned:
    
    Level:  Name:           Type:
    9       Smog            Poison
    17      Selfdestruct    Normal     
    21      Sludge          Poison
    25      Smokescreen     Normal
    33      Haze            Ice
    44      Explosion       Normal
    51      Destiny Bond    Ghost
    58      Momento         Dark
    
    Location: Evolve Koffing.
    --------------------------------
    
    
    #110
    Name: Spoink
    Classification: Bounce
    Type 1: Psychic
    Type 2: ---
    Evolution:
    Spoink--->(Level 32)Grumpig
    Abilty: Thick Fat/Own Tempo
    Attacks Learned:
    
    Level:  Name:           Type:
    7       Psywave         Psychic
    10      Odor Sleuth     Normal 
    16      Psybeam         Psychic
    19      Psych Up        Normal
    25      Confuse Ray     Ghost
    28      Magic Coat      Psychic
    34      Psychic         Psychic
    37      Rest            Psychic
    37      Snore           Normal
    43      Bounce          Flying
    
    
    
    Location: Jagged Pass.
    --------------------------------
    
    #111
    Name: Grumpig
    Classification: Manipulate
    Type 1: Psychic
    Type 2: ---
    Evolution:
    Spoink--->(Level 32)Grumpig
    Abilty: Thick Fat/Own Tempo
    Attacks Learned:
    
    Level:  Name:           Type:
    7       Psywave         Psychic
    10      Odor Sleuth     Normal 
    16      Psybeam         Psychic
    19      Psych Up        Normal
    25      Confuse Ray     Ghost
    28      Magic Coat      Psychic
    34      Psychic         Psychic
    43      Rest            Psychic
    43      Snore           Normal
    55      Bounce          Flying
    
    
    Location: Evolve Spoink.
    --------------------------------
    
    
    #112
    Name: Sandshrew
    Classification: Mouse
    Type 1: Ground
    Type 2: ---
    Evolution:
    Sandshrew--->(Level 22)Sandslash
    Abilty: Sand Veil
    Attacks Learned:
    
    Level:  Name:           Type:
    6       Defense Curl    Normal
    11      Sand Attack     Ground
    17      Poison Sting    Poison
    23      Slash           Normal
    30      Swift           Normal
    37      Fury Swipes     Normal
    45      Sand Tomb       Ground
    53      Sandstorm       Rock
    
    
    Location: Route 113, The Desert and Mirage Tower.
    --------------------------------
    
    
    #113
    Name: Sandslash
    Classification: Mouse
    Type 1: Ground
    Type 2: ---
    Evolution:
    Sandshrew--->(Level 22)Sandslash
    Abilty: Sand Veil
    Attacks Learned:
    
    Level:  Name:           Type:
    6       Defense Curl    Normal
    11      Sand Attack     Ground
    17      Poison Sting    Poison
    24      Slash           Normal
    33      Swift           Normal
    42      Fury Swipes     Normal
    52      Sand Tomb       Ground
    62      Sandstorm       Rock
    
    
    Location: Evolve Sandshrew.
    --------------------------------
    
    #114
    Name: Spinda
    Classification: Spot Panda
    Type 1: Normal
    Type 2: ---
    Evolution:
    ---
    Abilty: Own Tempo
    Attacks Learned:
    
    Level:  Name:           Type:
    5       Uproar          Normal
    12      Faint Attack    Dark
    16      Psybeam         Psychic
    23      Hypnosis        Psychic
    27      Dizzy Punch     Normal
    34      Teeter Dance    Normal
    38      Psych Up        Normal
    45      Double-Edge     Normal
    49      Flail           Normal
    56      Thrash          Normal
     
    
    Location: Route 113.
    --------------------------------
    
    
    #114
    Name: Spinda
    Classification: Spot Panda
    Type 1: Normal
    Type 2: ---
    Evolution:
    ---
    Abilty: Own Tempo
    Attacks Learned:
    
    Level:  Name:           Type:
    5       Uproar          Normal
    12      Faint Attack    Dark
    16      Psybeam         Psychic
    23      Hypnosis        Psychic
    27      Dizzy Punch     Normal
    34      Teeter Dance    Normal
    38      Psych Up        Normal
    45      Double-Edge     Normal
    49      Flail           Normal
    56      Thrash          Normal
     
    
    Location: Route 113.
    --------------------------------
    
    #115
    Name: Skarmory
    Classification: Armour Bird
    Type 1: Steel
    Type 2: Flying
    Evolution:
    ---
    Abilty: Keen Eye/Sturdy
    Attacks Learned:
    
    Level:  Name:           Type:
    10      Sand Attack     Ground
    13      Swift           Normal
    16      Agility         Psychic     
    26      Fury Attack     Normal
    29      Air Cutter      Flying
    32      Steel Wing      Steel
    42      Spikes          Ground
    45      Metal Sound     Steel
     
    
    Location: Route 113.
    --------------------------------
    
    #116
    Name: Trapinch
    Classification: Ant Pit
    Type 1: Ground
    Type 2: ---
    Evolution:
    Trapinch--->(Level 35)Vibrava--->(Level 45)Flygon
    Abilty: Arena Trap/Hyper Cutter
    Attacks Learned:
    
    Level:  Name:           Type:
    9       Sand Attack     Ground
    17      Faint Attack    Dark  
    25      Sand Tomb       Ground
    33      Crunch          Dark
    41      Dig             Ground
    49      Sandstorm       Rock
    57      Hyper Beam      Normal 
     
    
    Location: Route 113.
    --------------------------------
    
    #117
    Name: Vibrava
    Classification: Vibration
    Type 1: Ground
    Type 2: Dragon
    Evolution:
    Trapinch--->(Level 35)Vibrava--->(Level 45)Flygon
    Abilty: Levitate
    Attacks Learned:
    
    Level:  Name:           Type:
    9       Sand Attack     Ground
    17      Faint Attack    Dark  
    25      Sand Tomb       Ground
    33      Crunch          Dark
    35      Dragonbreath    Dragon
    41      Screech         Normal
    49      Sandstorm       Rock
    57      Hyper Beam      Normal
     
    
    Location: Evolve Trapinch.
    --------------------------------
    
    #118
    Name: Flygon
    Classification: Mystic
    Type 1: Ground
    Type 2: Dragon
    Evolution:
    Trapinch--->(Level 35)Vibrava--->(Level 45)Flygon
    Abilty: Levitate
    Attacks Learned:
    
    Level:  Name:           Type:
    9       Sand Attack     Ground
    17      Faint Attack    Dark  
    25      Sand Tomb       Ground
    33      Crunch          Dark
    35      Dragonbreath    Dragon
    41      Screech         Normal
    53      Sandstorm       Rock
    65      Hyper Beam      Normal
     
    
    Location: Evolve Vibrava.
    --------------------------------
    
    #119
    Name: Cacnea
    Classification: Cactus
    Type 1: Grass
    Type 2: ---
    Evolution:
    Cacnea--->(Level 32)Cacturne
    Abilty: Sand Veil
    Attacks Learned:
    
    Level:  Name:           Type:
    5       Absorb          Grass
    9       Growth          Normal
    13      Leech Seed      Grass
    17      Sand Attack     Ground
    21      Pin Missle      Bug
    25      Ingrain         Grass   
    29      Faint Attack    Dark
    33      Spikes          Ground 
    37      Needle Arm      Grass
    41      Cotton Spore    Grass
    45      Sandstorm       Rock
     
    
    Location: Route 111 Desert.
    --------------------------------
    
    #120
    Name: Cacturne
    Classification: Scarecrow
    Type 1: Grass
    Type 2: Dark
    Evolution:
    Cacnea--->(Level 32)Cacturne
    Abilty: Sand Veil
    Attacks Learned:
    
    Level:  Name:           Type:
    5       Absorb          Grass
    9       Growth          Normal
    13      Leech Seed      Grass
    17      Sand Attack     Ground
    21      Pin Missle      Bug
    25      Ingrain         Grass   
    29      Faint Attack    Dark
    35      Spikes          Ground 
    41      Needle Arm      Grass
    47      Cotton Spore    Grass
    53      Sandstorm       Rock
     
    
    Location: Evolve Cacnea.
    --------------------------------
    
    #121
    Name: Swablu
    Classification: Cotton Bird
    Type 1: Normal
    Type 2: Flying
    Evolution:
    Swablu--->(Level 35)Altaria
    Abilty: Natural Cure
    Attacks Learned:
    
    Level:  Name:           Type:
    8       Astonish        Ghost
    11      Sing            Normal
    18      Fury Attack     Normal 
    21      Safeguard       Normal
    28      Mist            Ice
    31      Take Down       Normal
    38      Mirror Move     Flying
    41      Refresh         Normal
    48      Perish Song     Normal
    
    Location: Routes 114 and 115.
    --------------------------------
    
    #122
    Name: Altaria
    Classification: Humming
    Type 1: Dragon
    Type 2: Flying
    Evolution:
    Swablu--->(Level 35)Altaria
    Abilty: Natural Cure
    Attacks Learned:
    
    Level:  Name:           Type:
    8       Astonish        Ghost
    11      Sing            Normal
    18      Fury Attack     Normal 
    21      Safeguard       Normal
    28      Mist            Ice
    31      Take Down       Normal
    35      Dragonbreath    Dragon
    40      Dragon Dance    Dragon
    54      Perish Song     Normal
    59      Sky Attack      Flying
    
    Location: Sky Pillar Roof (Extremely Rare).
    --------------------------------
    
    
    #123
    Name: Zangoose
    Classification: Cat Ferret
    Type 1: Normal
    Type 2: ---
    Evolution:
    ---
    Abilty: Immunity
    Attacks Learned:
    
    Level:  Name:           Type:
    4       Leer            Normal
    7       Quick Attack    Normal
    10      Swords Dance    Normal
    13      Fury Cutter     Bug
    19      Slash           Normal
    25      Persuit         Dark
    31      Crush Claw      Normal
    37      Taunt           Dark
    46      Detect          Fighting
    55      False Swipe     Normal
    
    Location: Trade from another game.
    --------------------------------
    
    #124
    Name: Seviper
    Classification: Fang Snake
    Type 1: Poison
    Type 2: ---
    Evolution:
    ---
    Abilty: Shed Skin
    Attacks Learned:
    
    Level:  Name:           Type:
    7       Lick            Ghost
    10      Bite            Dark
    16      Poison Tail     Poison
    19      Screech         Normal
    25      Glare           Normal
    28      Curnch          Dark
    34      Poison Fang     Poison
    37      Swagger         Normal
    43      Haze            Ice
    
    
    Location: Route 114.
    --------------------------------
    
    #125
    Name: Lunatone
    Classification: Meteorite
    Type 1: Rock
    Type 2: Psychic
    Evolution:
    ---
    Abilty: Levitate
    Attacks Learned:
    
    Level:  Name:           Type:
    7       Confusion       Psychic
    13      Rock Throw      Rock
    18      Hypnosis        Psychic
    25      Psywave         Psychic
    31      Cosmic Power    Psychic
    37      Psychic         Psychic
    43      Future Sight    Psychic
    49      Explosion       Normal
    
    
    Location: Trade from another game.
    --------------------------------
    
    
    #126
    Name: Solrock
    Classification: Meteorite
    Type 1: Rock
    Type 2: Psychic
    Evolution:
    ---
    Abilty: Levitate
    Attacks Learned:
    
    Level:  Name:           Type:
    7       Confusion       Psychic
    13      Rock Throw      Rock
    19      Fire Spin       Fire
    25      Psywave         Psychic
    31      Cosmic Power    Psychic
    37      Rock Slide      Rock
    43      Solarbeam       Grass
    49      Explosion       Normal
    
    
    Location: Meteor Falls.
    --------------------------------
    
    
    #127
    Name: Barboach
    Classification: Whiskers
    Type 1: Water
    Type 2: Ground
    Evolution:
    Barboach--->(Level 30)Whiscash
    Abilty: Oblivious
    Attacks Learned:
    
    Level:  Name:           Type:
    6       Mud Sport       Ground
    6       Water Sport     Water
    11      Water Gun       Water
    16      Magnitude       Ground
    21      Amnesia         Psychic
    26      Rest            Psychic
    26      Snore           Psychic
    31      Earthquake      Ground
    36      Future Sight    Psychic 
    41      Fissure         Ground
    
    
    Location:  Routes 111, 114, 120, Meteor Falls, and
    Victory Road(Fish).
    --------------------------------
    
    
    
    #128
    Name: Whiscash
    Classification: Whiskers
    Type 1: Water
    Type 2: Ground
    Evolution:
    Barboach--->(Level 30)Whiscash
    Abilty: Oblivious
    Attacks Learned:
    
    Level:  Name:           Type:
    6       Mud Sport       Ground
    6       Water Sport     Water
    11      Water Gun       Water
    16      Magnitude       Ground
    21      Amnesia         Psychic
    26      Rest            Psychic
    26      Snore           Psychic
    36      Earthquake      Ground
    46      Future Sight    Psychic 
    56      Fissure         Ground
    
    
    Location: Meteor Falls, and Victory Road(Fish).
    --------------------------------
    
    #129
    Name: Corphish
    Classification: Ruffian
    Type 1: Water
    Type 2: ---
    Evolution:
    Corphish--->(Level 30)Crawdaunt
    Abilty: Hyper Cutter/Shell Armour
    Attacks Learned:
    
    Level:  Name:           Type:
    7       Harden          Normal
    10      Vicegrip        Normal
    13      Leer            Normal
    20      Bubblebeam      Water
    23      Protect         Normal
    26      Knock Off       Dark
    32      Taunt           Dark
    35      Crabhammer      Water
    38      Swords Dance    Normal
    44      Guillotine      Normal
    
    
    Location:  Routes 102, 117 and Petalburg City(Fish).
    --------------------------------
    
    
    #130
    Name: Crawdaunt
    Classification: Rouge
    Type 1: Water
    Type 2: Dark
    Evolution:
    Corphish--->(Level 30)Crawdaunt
    Abilty: Hyper Cutter/Shell Armour
    Attacks Learned:
    
    Level:  Name:           Type:
    7       Harden          Normal
    10      Vicegrip        Normal
    13      Leer            Normal
    20      Bubblebeam      Water
    23      Protect         Normal
    26      Knock Off       Dark
    34      Taunt           Dark
    39      Crabhammer      Water
    44      Swords Dance    Normal
    52      Guillotine      Normal
    
    Location: Evolve Corphish.
    --------------------------------
    
    #131
    Name: Baltoy
    Classification: Clay Doll
    Type 1: Ground
    Type 2: Psychic
    Evolution: 
    Baltoy--->(Level 36)Claydol
    Abilty: Levitate
    Attacks Learned:
    
    Level:  Name:           Type:
    3       Harden          Normal
    5       Rapid Spin      Normal
    7       Mud-Slap        Ground
    11      Psybeam         Psychic
    15      Rock Tomb       Rock
    19      Self Destruct   Normal
    25      Ancient Power   Rock
    31      Sandstorm       Rock
    37      Cosmic Power    Psychic
    45      Explosion       Normal
    
    Location: Route 111 Desert.
    --------------------------------
    
    #132
    Name: Claydol
    Classification: Clay Doll
    Type 1: Ground
    Type 2: Psychic
    Evolution: 
    Baltoy--->(Level 36)Claydol
    Abilty: Levitate
    Attacks Learned:
    
    Level:  Name:           Type:
    3       Harden          Normal
    5       Rapid Spin      Normal
    7       Mud-Slap        Ground
    11      Psybeam         Psychic
    15      Rock Tomb       Rock
    19      Self Destruct   Normal
    25      Ancient Power   Rock
    31      Sandstorm       Rock
    36      Hyper Beam      Psychic
    42      Cosmic Power    Psychic
    55      Explosion       Normal
    
    Location: Sky Pillar.
    --------------------------------
    
    #133
    Name: Lileep
    Classification: Sea Lily
    Type 1: Rock
    Type 2: Grass
    Evolution: 
    Lileep-->(Level 40)Cradily
    Abilty: Suction Cups
    Attacks Learned:
    
    Level:  Name:           Type:
    8       Constrict       Normal
    15      Acid            Poison
    22      Ingrain         Grass
    29      Confuse Ray     Ghost
    36      Amnesia         Psychic
    43      Ancient Power   Rock
    50      Stockpile       Normal
    50      Spit Up         Normal
    50      Swallow         Normal
    
    Location: Choose the Root Fossil when you come to that point in the
    game and then revive it by talking to one of the men at a computer in Devon 
    Corp. HQ.
    OR
    If you chose the Claw Fossil you can get the Root Fossil after beating the 
    Pokémon League in the Fossil Maniac's basment.
    --------------------------------
    
    #134
    Name: Cradily
    Classification: Barnacle
    Type 1: Rock
    Type 2: Grass
    Evolution: 
    Lileep-->(Level 40)Cradily
    Abilty: Suction Cups
    Attacks Learned:
    
    Level:  Name:           Type:
    8       Constrict       Normal
    15      Acid            Poison
    22      Ingrain         Grass
    29      Confuse Ray     Ghost
    36      Amnesia         Psychic
    48      Ancient Power   Rock
    60      Stockpile       Normal
    60      Spit Up         Normal
    60      Swallow         Normal
    
    Location: Evolve Lileep.
    --------------------------------
    
    #135
    Name: Anorith
    Classification: Old Shrimp
    Type 1: Rock
    Type 2: Bug
    Evolution: 
    Anorith-->(Level 40)Armaldo
    Abilty: Battle Armour
    Attacks Learned:
    
    Level:  Name:           Type:
    7       Harden          Normal
    13      Mud Sport       Ground
    19      Water Gun       Water
    25      Metal Claw      Steel
    31      Protect         Normal
    37      Ancient Power   Rock
    43      Fury Cutter     Bug
    49      Slash           Normal
    55      Rock Blast      Rock
    
    Location: Choose the Claw Fossil when you come to that point in the
    game and then revive it by talking to one of the men at a computer in Devon 
    Corp. HQ.
    OR
    If you chose the Root Fossil you can get the Root Fossil after beating the 
    Pokémon League in the Fossil Maniac's basment.
    --------------------------------
    
    #136
    Name: Armaldo
    Classification: Plate
    Type 1: Rock
    Type 2: Bug
    Evolution: 
    Anorith--->(Level 40)Armaldo
    Abilty: Battle Armour
    Attacks Learned:
    
    Level:  Name:           Type:
    7       Harden          Normal
    13      Mud Sport       Ground
    19      Water Gun       Water
    25      Metal Claw      Steel
    31      Protect         Normal
    37      Ancient Power   Rock
    46      Fury Cutter     Bug
    55      Slash           Normal
    64      Rock Blast      Rock
    
    Location: Evolve Anorith.
    --------------------------------
    
    #137
    Name: Igglybuff
    Classification: Balloon
    Type 1: Normal
    Type 2: ---
    Evolution: 
    Igglybuff-->(Level up at MAX Happiness)Jigglypuff--->(Moon Stone)Wigglytuff
    Abilty: Cute Charm
    Attacks Learned:
    
    Level:  Name:           Type:
    4       Defense Curl    Normal
    9       Pound           Normal
    14      Sweet Kiss      Normal
    
    Location: Breed Jigglypuff/Wigglytuff for an Igglybuff egg.
    --------------------------------
    
    #138
    Name: Jigglypuff
    Classification: Balloon
    Type 1: Normal
    Type 2: ---
    Evolution: 
    Igglybuff-->(Level up at MAX Happiness)Jigglypuff--->(Moon Stone)Wigglytuff
    Abilty: Cute Charm
    Attacks Learned:
    
    Level:  Name:           Type:
    4       Defense Curl    Normal
    9       Pound           Normal
    14      Disable         Normal
    19      Rollout         Rock
    24      Double Slap     Normal
    29      Rest            Psychic
    34      Body Slam       Normal
    39      Mimic           Normal
    44      Hyper Voice     Normal
    49      Double-Edge     Normal
      
    Location: Route 115.
    --------------------------------
    
    #139
    Name: Wigglytuff
    Classification: Balloon
    Type 1: Normal
    Type 2: ---
    Evolution: 
    Igglybuff--->(Level up at MAX Happiness)Jigglypuff--->(Moon Stone)Wigglytuff
    Abilty: Cute Charm
    Attacks Learned:
    
    Level:  Name:           Type:
    ---     ---             ---
    
    Location: Route 115.
    --------------------------------
    
    #140
    Name: Feebas
    Classification: Fish
    Type 1: Water
    Type 2: ---
    Evolution: 
    Feebas--->(Level up with MAX Beauty quality)Milotic
    Abilty: Cute Charm
    Attacks Learned:
    
    Level:  Name:           Type:
    15      Tackle          Normal
    30      Flail           Normal
    
    Location: Route 119. 
    NOTE: Feebas is extremely, extrememly rare. It appears on just six RANDOM 
    tiles of the water on route 119. These tiles change whenever there is a new
    Trendy Phrase in the Dewford Hall. Consider yourself very lucky if you find
    one. 
    --------------------------------
    
    #141
    Name: Milotic
    Classification: Tender
    Type 1: Water
    Type 2: ---
    Evolution: 
    Feebas--->(Level up with MAX Beauty quality)Milotic
    Abilty: Cute Charm
    Attacks Learned:
    
    Level:  Name:           Type:
    5       Wrap            Normal
    10      Water Sport     Water
    15      Refresh         Normal
    20      Water Pulse     Water
    25      Twister         Dragon
    30      Recover         Psychic
    35      Rain Dance      Water
    40      Hydro Pump      Water
    45      Attract         Normal
    50      Safeguard       Normal
    
    Location: Evolve Feebas. 
    --------------------------------
    
    #142
    Name: Castform
    Classification: Weather
    Type 1: Normal
    Type 2: ---
    Evolution: 
    ---
    Abilty: Foreast
    Attacks Learned:
    
    Level:  Name:           Type:
    10      Water Gun       Water
    10      Ember           Fire
    10      Powder Snow     Ice
    20      Rain Dance      Water
    20      Sunny Day       Fire
    20      Hail            Ice
    30      Weather Ball    Normal*
    
    *Weather Ball will be the same type as Castform's current type.
    It's ability, Forecast, changes its type depending on what weather is in play
    Rain - Water
    Sunny - Fire
    Hail - Ice
    
    Location: Weather Station. 
    --------------------------------
    
    #143
    Name: Staryu
    Classification: Starshape
    Type 1: Water
    Type 2: ---
    Evolution: 
    Staryu--->(Water Stone)Starmie
    Abilty: Illuminate/Natural Cure
    Attacks Learned:
    
    Level:  Name:           Type:
    6       Water Gun       Water
    10      Rapid Spin      Normal
    15      Recover         Psychic
    19      Camouflage      Normal
    24      Swift           Normal
    28      Bubbblebeam     Water
    33      Mininmise       Normal
    37      Light Screen    Psychic
    42      Cosmic Power    Psychic
    46      Hyro Pump       Water
    
    Location: Lillycove City (Fish). 
    --------------------------------
    
    #144
    Name: Starmie
    Classification: Mysterious
    Type 1: Water
    Type 2: Psychic
    Evolution: 
    Staryu--->(Water Stone)Starmie
    Abilty: Illuminate/Natural Cure
    Attacks Learned:
    
    Level:  Name:           Type:
    33      Confuse Ray     Ghost
    
    Location: Evolve Staryu. 
    --------------------------------
    
    
    
    
    NOTE: This will be completed in the next version. 
    
    
    
    ===============================================================================
    -------------------------------------------------------------------------------
    7 :  Trick House : [0070]
    -------------------------------------------------------------------------------
    ===============================================================================
    
    The Trick House is a house located in Route 110 north of Slateport City. 
    You can enter this place as soon you leave Slateport and you can do the
    first challenge. I will give you a table to show you what you need to do
    all of the challenges:
    
    []=================================================[]
    || Trick House Challenges                          ||
    []===================[]===============[]===========[]
    || Challenge No.     || Requirements  || Prize     ||
    []===================[]===============[]===========[]
    || 1                 || HM01 Cut,     || Rare Candy||
    ||                   || Knuckle Badge ||           ||
    []-------------------[]---------------[]-----------[]
    || 2                 || Dynamo Badge  ||Timer Ball ||
    []-------------------[]---------------[]-----------[]
    || 3                 || HM06 Rock     ||Hard Stone ||
    ||                   || Smash, Heat   ||           ||
    ||                   || Badge         ||           ||
    []-------------------[]---------------[]-----------[]         
    || 4                 || HM04 Strength,||Smoke Ball ||
    ||                   || Balance Badge ||           ||
    []-------------------[]---------------[]-----------[]
    || 5                 || Feather Badge ||TM12 Taunt ||
    []-------------------[]---------------[]-----------[]
    || 6                 || Mind Badge    ||Magnet     ||
    []-------------------[]---------------[]-----------[]
    || 7                 || Rain Badge    ||PP Max     ||
    []-------------------[]---------------[]-----------[]
    || 8                 || Completed the ||Tent       ||
    ||                   || Pokémon League||           || 
    []-------------------[]---------------[]-----------[]
    
    As you can see, there are a total of eight challenges for you to attempt. After
    you have completed one you can go on to the next providing you have necessary
    badge and you will need the correct HM in order to complete certain challenges.
    
    NOTE: The Trick House is completely optional and is not required to complete
    the story. Providing you have the necessary badge, you can attempt the 
    challenges at ANY time.
    
    When you first enter the Trick House you will have to find the Trick Master. He
    will be hiding somewhere in the room. On the early challenges you will see a 
    little flicker showing you where to find him. His location changes depending
    on what challenge you're up to.
    
    The objective in each challenge is to locate the scroll and then go through a 
    door at the end. The scroll contains a password that is needed to open the 
    door. After completing the challenge and going through the door you go and 
    talk to the Trick Master to claim your prize. 
    
    _____________
    -------------\
    Challenge One 
    -------------/
    
    The Trick Master is hiding under the table in the top-right corner.
    
    You will be using HM01 Cut for the first one, what you have to do is Cut your
    way to the scroll and then to the door. There are trainers in here which
    should be quite easy to beat. 
    
    Walkthrough:
    
    Start off by going to the far right, beat Lass Sally, and then Cut the tree
    just above her. Cut the next tree to the north and then the one to the left in
    the next space. Go as far left as possible and cut the tree on this wall, now
    go south and cut the tree here. Beat Lass Robin when you come to her then go
    and examine the scroll to obtain the password. Now go back and Cut the tree
    to the north next Cut the right tree. Keep going in this direction (Right)to
    get an Orange Mail. Go down and then all the way right and cut the tree. Beat
    Youngster Eddie and then continue going up. Examine the door and you will enter
    the password, "TRICK MASTER is fabulous." Claim the prize and then go out
    of the door in the top-left. Go along the unnecessarily long path and you
    will be back in the first room of the Trick House.
    
    Your prize is a Rare Candy which will raise a pokémon's Level by 1.
    
    _____________
    -------------\
    Challenge Two 
    -------------/
    
    You can find the Trick Master hiding in the plant on the right side of the
    room.
    
    The second challenge is one where you have to step on switches to activate 
    various panels that will cover holes in the floor so that you can cross them.
    You will have to do this to reach the scroll and then the door. 
    
    
    Walkthrough:
    
    Firstly go right a bit and then grab the item that becomes visible, it's 
    a Wave Mail. Continue going right and beat School Kid Paul. Go north and step 
    on the switch. Now go back to the entrance and then north and walk over the 
    now boarded-up hole. Go north again and then around to the left and step on the
    switch here. Go down and then right over the board, step on the
    next switch you come to which is north-east. Now backtrack to the entrance and
    take the new path to the east go up and beat School Kid Georgia, next go 
    around and press the switch that is close to her. You can see that in the far
    right of the screen you have made a path to get to the scroll, so go get it.
    Beat Ted, the School Kid, on your way. Now go to the north-east corner of 
    the area to find the door. Enter the password, "TRICK MASTER is smart."
    
    You will get a Timer Ball as a reward. The Timer Ball is explained in the
    Pokéballs section.
    
    _______________
    ---------------\
    Challenge Three 
    ---------------/
    
    The Trick Master is hiding in the chest of drawers in the top-right of the 
    room. 
    
    In #3 you'll be using HM06 Rock Smash to actually get in and then you
    will have to use switches to open and close certain doors in order to get
    to the scroll and the exit.
    
    Start by breaking either of the rocks near the entrance and then go right and
    beat Camper Justin. Now go to the right wall and then north. Go and beat
    the Hiker to the left. Keep going left and then step on the switch
    you come to then go down to get the password. Now go around and step on the
    switch that is to the right of the scroll. Now go all the way right and
    down towards to south-east corner and then walk north. Step on the switch to
    open the red doors and then go through the exit door. The pass phrase is
    "TRICK MASTER is coveted". You are welcome to get the items in here if you 
    wish.
    
    The prize for this challenge is the Hard Stone.
    
    ______________
    --------------\
    Challenge Four
    --------------/
    
    The hiding place of the Trick Master here is beyond the window on the left.
    
    You will be using HM04 Strength in this challenge.
    
    First of all go all the way north and push one of the boulders to make a path.
    Now go right, down then right again. Go down and push the boulder to the left
    then push the next boulder down. Go and memorise the password on the scroll.
    Now go all the way north right to the wall and go as far right as possible.
    You will be able to see the exit from here. Push the nearby boulder down right
    to the bottom, go right and fight the Battle Girl. Push the rock above her ONE
    space up and then all the way right. Push the next boulder right one space
    and then go throug the exit. The password is "TRICK MASTER is cool."
    
    Your prize is a Smoke Ball. Let a pokémon hold it and you will be able to 
    escape from battle 100% of the time.
    
    ______________
    --------------\
    Challenge Five
    --------------/
    
    For Challenge #5 you won't need any HMs. You can find the Trick Master in the
    plant on the left side of the room.
    
    This unusual Challenge is different to all the others because all you have to 
    do answer questions, correctly.
    
    The questions will be asked by robots which the Trick Master has named 
    'Mechadolls'. Just follow the path and you will be stopped by each
    Mechadoll and be asked a question. If you get it wrong you will have to 
    start all over again. Each Mechadoll will ask one of three questions.
    
    Mechadoll 1:
    
    Q: One of these Pokemon is not of the Water type. Which one is it?
    A: Azuril.
    
    Q: One of these Pokemon does not use Leech Life. Which one is it?
    A: Dustox.
    
    Q: One of these Pokemon is not found on Route 110. Which one is it?
    A: Taillow
    
    
    Mechadoll 2:
    
    Q: Which of these Pokemon did Team Aqua use in Petalburg Forest?
    A: Poochyena
    
    Q: Which of these Pokemon did Wally borrow from your father?
    A: Zigzagoon
    
    Q: Which of these Pokemon was chasing Prof. Birch?
    A: Zigzagoon
    
    
    After Mechadoll 2, go down instead of up. The one to the north is Mechadoll 5.
    You need to get the scroll first.
    
    
    
    Mechadoll 3:
    
    Q: Sell one Great Ball and buy one Potion. How much money remains?
    A: Nothing
    
    Q: Do one Repel and Soda Pop cost more than one Super Potion?
    A: They will cost less.
    
    Q: Which costs more? Three Harbor Mails or one Burn Heal? 
    A: Burn Heal
    
    Mechadoll 4:
    
    Q: In the Trainer's School, how many girl students were there? 
    A: 1
    
    Q: In Lavaridge Town, were there more elderly men or elderly women? 
    A: Elderly men
    
    Q: In Seashore House, were there more men or women?
    A: Male
    
    Go down from here and get the scroll. Now go back and all the way north to
    Mechadoll #5
    
    Mechadoll 5:
    
    Q: On the Cycling Road, how many Triathletes were there? 
    A: 8
    
    Q: In Slateport's Pokemon Fan Club, how many Pokemon were there?
    A: 3
    
    Q: In Fortree City, how many tree houses were there?
    A: 6
    
    
    Now go through the exit. The password is "TRICK MASTER is a genius."
    
    The prize for this one is TM12 Taunt.
    
    _____________
    -------------\
    Challenge Six
    -------------/
    
    No HM needed for this one either.
    
    The Trick Master has concealed himself in the cupboard's (in the top-left of 
    the room) right door.
    
    
    This Challenge is exactly like the puzzle theme in Winona's Gym - The rotating
    panels.
    
    Start on the first panel to the north and push so it goes left. Now go to the
    one further up from this and walk through it to the left and then down again
    through the first one. Now go north past the second one. You will now see
    the scroll. Push the panel to the right so you will be able to go through on
    the other side. Go down and then right a bit then north through the panel and
    beat PKMN Ranger Sophia. Go north a little and then go up through the panel on 
    the right by pushing it once then walking around. Go through and beat PKMN
    Ranger Sebastian. Examine the scroll now. Next walk in a south-east direction 
    go to the southern panel  that is closest to that item and push it down. Now
    go around and walk down so you have opened up a path. Go north and beat the 
    Bird Keeper. Go north through the two panels and then go through the exit 
    using the password "TRICK MASTER is my life."
    
    Your prize is the Magnet.
    
    
    _______________
    ---------------\
    Challenge Seven
    ---------------/
    
    The Trick Master is now hiding behind the window on the right.
    
    This challenge has a puzzle theme based on Tate & Liza's (Gym #7).
    
    First go right and step on the switch and fight the double battle. Go north
    and then take the first left and step on the blue switch to clear a path to
    the scroll. Go north and then left and step on the purple switch enough times
    so you can clear a path which you can see just at the top of the screen. Now
    step on the green switch twice. You can go to the north-west corner, the two 
    teleporters will take yout to a double battle and an item. Go north from the 
    green siwtch and step on the teleporter. From here go north and on to the next
    teleportation pad. From here you can go and exit through the door using
    the password "TRICK MASTER is huggable." 
    
    Your prize here is a PP Max. Do not waste this as it's the only one. The PP
    Max is the equivalent of three PP Ups and, as the name suggests, will max out a 
    move's PP. 
    
    _______________
    ---------------\
    Challenge Eight
    ---------------/
    
    You can find the Trick Master hiding under the lower-left cushion.
    
    The final challenge involves you sliding on slippery floors to reach the scroll
    and the exit.
    
    You will be able to see the scroll as soon as you enter. Start by sliding
    on the right side so you reach the pot. Slide across right and fight the 
    trainer. Slide up from the trainer and then left and down. Now you can walk and
    examine the scroll. Now go back up, left and down then right and down. Go
    to the far left wall and then slide up, left, up, left, down, left, up, right,
    down, left and fight the trainer there. From the position where you fought
    go up, right and then down. Go left one space and then up. Fight this guy and
    then continue right through the exit. The final password is 
    "TRICK MASTER I love."
    
    The fianl prize is a tent. It's a decoration for your Secret Base and you
    can choose from a Red or Blue one. Take your pick...
    
    That concludes the Trick House section
    
    
    
    
    
    
    
    
    
    
    ===============================================================================
    -------------------------------------------------------------------------------
    8 :  Secret Bases : [0080]
    -------------------------------------------------------------------------------
    ===============================================================================
    
    
    []-------------------[]--------[]
    || TM43 Secret Power || [008A] ||
    []-------------------[]--------[]
    
    One can obtain this TM after beating Wattson (Gym #3) in Mauville City. Go 
    through the north exit and use Rock Smash on the breakable rock. Keep going
    north and go through Fiery Path. Carry on going north in this route and you 
    will come to a suspicious-looking guy facing a tree, talk to him to receive the
    TM. You can now buy TM43 in Slateport Market if you ever want it again. 
    Secret power is a surprisingly strong normal attack. At 70 power it rivals 
    Facade and Slash. It also has different effects in different areas of the map.
    
    
    []---------------------[]--------[]
    || Where to Find Bases || [008B] ||
    []---------------------[]--------[]
    
    There are many, many places where you can have a secret base. In a tree, in a
    mountain side or even a little cave thing on the beach!
    
    Obviously, I can't go and tell you where every single one is, there are THAT 
    many. They are quite easy to see, you'll now one when you see it. The entrances
    to Secret Bases look like little black doors or windows and they will always
    be against a rock face. Secret Bases in trees are easy to spot as well because
    the Base trees look unlike any other trees in the game. If you're not sure
    just take a look at the one near where you got TM 43 Secret Power. When
    you've found one, go up to the entrance and press the A button. If you have 
    Secret Power in the party you can use it to open the door.
    
    []---------------------[]--------[]
    || Decorations         || [008C] ||
    []---------------------[]--------[]
    
    So you've found your base... kind of emtpy isn't it? Don't worry about it, 
    that's what your money's for. There are several places where you can
    buy decorations for your base:
    
    1. Lilycove Dept. Store               [008C1]
    2. Slateport Market Stalls            [008C2]
    3. Fortree City Furniture Shop        [008C3]
    4. Pretty Petal Flower Shop           [008C4]
    5. Battle Frontier                    [008C5]
    
                           ______
    ______________________/______\
    Lilycove Dept. Store /[008C1] \
    ===============================
    
    The decorations here can be found on the 3F. 
    NOTE: On your first visit to Lilycove City you will have to beat May in order
    to get inside the Dept. Store.
    
     ________________________________
    | Top-left Position              |
    []==================[]==========[]
    || ITEM             || COST     ||
    []==================[]==========[]
    || Pichu Doll       || Ł3,000   ||
    || Pikachu Doll     || Ł3,000   ||
    || Marill Doll      || Ł3,000   ||
    || Jigglypuff Doll  || Ł3,000   ||
    || Duskull Doll     || Ł3,000   ||
    || Wynaut Doll      || Ł3,000   ||
    || Baltoy Doll      || Ł3,000   ||
    || Kecleon Doll     || Ł3,000   ||
    || Azuril Doll      || Ł3,000   ||
    || Skitty Doll      || Ł3,000   ||
    || Swablu Doll      || Ł3,000   ||
    || Gulpin Doll      || Ł3,000   ||
    []==================[]==========[]
     ________________________________
    | Top-right Position             |
    []==================[]==========[]
    || ITEM             || COST     ||
    []==================[]==========[]
    || Pika Cushion     || Ł2,000   ||
    || Round Cushion    || Ł2,000   ||
    || Zigzag Cushion   || Ł2,000   ||
    || Spin Cushion     || Ł2,000   ||
    || Diamond Cushion  || Ł2,000   ||
    || Ball Cushion     || Ł2,000   ||
    || Grass Cushion    || Ł2,000   ||
    || Fire Cushion     || Ł2,000   ||
    || Water Cushion    || Ł2,000   ||
    []==================[]==========[]
    
     ________________________________
    | Bottom-left Position           |
    []==================[]==========[]
    || ITEM             || COST     ||
    []==================[]==========[]
    || Ball Poster      || Ł1,000   ||
    || Green Poster     || Ł1,000   ||
    || Red Poster       || Ł1,000   ||
    || Blue Poster      || Ł1,000   ||
    || Cute Poster      || Ł1,000   ||
    || Pika Poster      || Ł1,000   ||
    || Long Poster      || Ł1,500   ||
    || Sea Poster       || Ł1,500   ||
    || Sky Poster       || Ł1,500   ||
    []==================[]==========[]
    
     ________________________________
    | Bottom-right Position          |
    []==================[]==========[]
    || ITEM             || COST     ||
    []==================[]==========[]
    || Surf Mat         || Ł4,000   ||
    || Thunder Mat      || Ł4,000   ||
    || Fire Blast Mat   || Ł4,000   ||
    || Powder Snow Mat  || Ł4,000   ||
    || Attract Mat      || Ł4,000   ||
    || Fissure Mat      || Ł4,000   ||
    || Spikes Mat       || Ł4,000   ||
    || Glitter Mat      || Ł2,000   ||
    || Jump Mat         || Ł2,000   ||
    || Spin Mat         || Ł2,000   ||
    []==================[]==========[]
    
     ________________________________
    | Roof Top Sale*                 |
    []==================[]==========[]
    || ITEM             || COST     ||
    []==================[]==========[]
    || Mud Ball         || Ł200     ||
    || Fence Length     || Ł500     ||
    || Fence Width      || Ł500     ||
    || Tire             || Ł800     ||
    || Breakable Door   || Ł3,000   ||
    || Solid Board      || Ł3,000   ||
    || Sand Ornament    || Ł3,000   ||
    || Stand            || Ł7,000   ||
    || Slide            || Ł8,000   ||
    || TV               || Ł3,000   ||
    || Round TV         || Ł4,000   ||
    || Cute TV          || Ł4,000   ||
    || Wailmer Doll     || Ł10,000  ||
    || Rhydon Doll      || Ł10,0000 ||
    []==================[]==========[]
    * This is only available after completing the Pokémon League, for more info see
    part 18 of the main walkthrough.
    
                             ______
    ________________________/______\
    Slateport Market Stalls/[008C2] \
    =================================
    
     ________________________________
    | Stall One                      |
    []==================[]==========[]
    || ITEM             || COST     ||
    []==================[]==========[]
    || Red Brick        || Ł500     ||
    || Blue Brick       || Ł500     ||
    || Yellow Brick     || Ł500     ||
    || Red Balloon      || Ł500     ||
    || Blue Balloon     || Ł500     ||
    || Yellow Balloon   || Ł500     ||
    || C Low Note Mat   || Ł500     ||
    || D Note Mat       || Ł500     ||
    || E Note Mat       || Ł500     ||
    || F Note Mat       || Ł500     ||
    || G Note Mat       || Ł500     ||
    || A Note Mat       || Ł500     ||
    || B Note Mat       || Ł500     ||
    || C High Note  Mat || Ł500     ||
    []==================[]==========[]
    
    
     ________________________________
    | Stall Two                      |
    []==================[]==========[]
    || ITEM             || COST     ||
    []==================[]==========[]
    || Azuril Doll      || Ł3,000   ||
    || Marill Doll      || Ł3,000   ||
    || Skitty Doll      || Ł3,000   ||
    []==================[]==========[]
    
                             ______
    ________________________/______\
    Fortree Furniture Shop /[008C3] \
    =================================
    
     ________________________________
    | Right Position                 |
    []==================[]==========[]
    || ITEM             || COST     ||
    []==================[]==========[]
    || Small Chair      || Ł2,000   ||
    || Pokémon Chair    || Ł2,000   ||
    || Heavy Chair      || Ł2,000   ||
    || Ragged Chair     || Ł2,000   ||
    || Brick Chair      || Ł2,000   ||
    || Camp Chair       || Ł2,000   ||
    || Hard Chair       || Ł2,000   ||
    []==================[]==========[]
    
     ________________________________
    | Left Position                  |
    []==================[]==========[]
    || ITEM             || COST     ||
    []==================[]==========[]
    || Small Desk       || Ł6,000   ||
    || Pokémon Desk     || Ł6,000   ||
    || Heavy Desk       || Ł6,000   ||
    || Ragged Desk      || Ł6,000   ||
    || Brick Desk       || Ł9,000   ||
    || Camp Desk        || Ł9,000   ||
    || Hard Desk        || Ł9,000   ||
    []==================[]==========[]
    
    
                                ______
    ___________________________/______\
    Pretty Petal Flower Shop / [008C4] \
    ====================================
    
    
    []==================[]==========[]
    || ITEM             || COST     ||
    []==================[]==========[]
    || Red Plant        || Ł3,000   ||
    || Tropical Plant   || Ł3,000   ||
    || Pretty Flowers   || Ł3,000   ||
    || Colourful Plant  || Ł5,000   ||
    || Big Plant        || Ł5,000   ||
    || Gorgeous         || Ł5,000   ||
    []==================[]==========[]
    
    
    
                                ______
    ___________________________/______\
    Battle Frontier           / [008C5]\
    ====================================
    
    I will have to confirm the location of these two sometime soon. Although, 
    these buildings can easily be indentified because they look different to the 
    normal small buildings with red roofs. They are larger and I believe they have
    a Pokéball image on the roof or something like that.
    
     ________________________________
    | Left Position                  |
    []==================[]==========[]
    || ITEM             || COST     ||
    []==================[]==========[]
    || Kiss Poster      || 16 BP    ||
    || Kiss Cushion     || 32 BP    ||
    || Smoochum Doll    || 32 BP    ||
    || Togepi Doll      || 48 BP    ||
    || Meowth Doll      || 48 BP    ||
    || Clefairy Doll    || 48 BP    ||
    || Ditto Doll       || 48 BP    ||
    || Cyndaquil Doll   || 80 BP    ||
    || Chikorita Doll   || 80 BP    ||
    || Totodile Doll    || 80 BP    ||
    []==================[]==========[]
    
     ________________________________
    | Right Position                 |
    []==================[]==========[]
    || ITEM             || COST     ||
    []==================[]==========[]
    || Lapras Doll      || 128 BP   ||
    || Snorlax Doll     || 128 BP   ||
    || Venusaur Doll    || 256 BP   ||
    || Charizard Doll   || 256 BP   ||
    || Blastoise Doll   || 256 BP   ||
    []==================[]==========[]
    
    Phew, a lot of stuff there. With all these cool items, there must be a catch
    right? 
    
    You can only have a MAXIMUM OF SIXTEEN items. After you have reached 16 items
    in your secret base, I guess the game runs out of memory or something. 
    
    Dolls: Dolls can only be placed on desks, mats or bricks. You cannot put them
    on the floor.
    Posters: As the name suggests, they are meant for the wall and the wall only. 
    Chairs: They can only go on the floor. Duhh. 
    Desks: They also stay on the floor. You can put dolls on them though.
    Plants: The sit nicely on the floor
    Boards: The Solid Board is used to cover up holes that appear in some bases. I
    don't know about you but I wouldn't go for one with holes in anway.
    Fences: Fences are used to- I don't really have a use for fences other than 
    seperating different sections of the base. Waste of space if you ask me.
    Slide/Stand: These are just objects you can walk on. Wow.
    Tent: The tent can be obtained from doing the last challenge in the Tick House.
    It's exactly what it says on the tin. You can go inside it and through the
    other end. What fun. See the Trick House section and go to the last Trick for 
    more info. 
    
    
    []-------------------[]--------[]
    || Mixing Records    || [008D] ||
    []-------------------[]--------[]
    
    To mix records with someone else you need a GBA Link Cable, I don't know
    if you can do this with the Wireless thing that comes with the FireRed/
    LeafGreen versions. Connect the two GBAs and then go into the upstairs of
    any pokémon centre. The girl on the far left will let you mix records with
    a friend. I think up to four people can do this at once Why should one do 
    this? 
    
    -You can go and fight your friend in his/her
    Secret Base, they will have the pokémon that were on their party at the
    time of the record mixing. You can do this once a day and you do get exp. W00t.
    
    -If your friend has made any contributions to the television by doing something
    like being interviewed by Gabby and Ty or talking to the reporter in the Fan 
    Club then you will be able to see those on telly, and your friend yours.
    
    -You will swap who is in the Mauville pokémon centre. It's the person in the
    top-left corner of the first floor. Sometimes you get the story teller and 
    there's a guy that will trade your decorations as well. There are more but what
    they are is beyond me. I believe which one you get first off is determined by
    your randomly chosen ID number on the Trainer Card.
    
    ===============================================================================
    -------------------------------------------------------------------------------
    9 :  Version History : [0090]
    -------------------------------------------------------------------------------
    ===============================================================================
    
    This is version 4.1
    
    Version 1.0:
    Contains a little bit of the walkthrough and a 'getting started' guide 
    (Read before Playing).
    
    Version 2.0:
    Added loads more as the first version was obviously not enough. Walkthrough
    has been completed as have many other aspects of the guide.
    
    + June 2007 
    Version 2.5:
    Done a spell-check of most of the guide, I hope I didn't miss any.
    Added another 20 or so on the pokédex.
    
    + 10 July 2007 
    Version 3.0:
    Added Battle Frontier section, there's room for improvement on that. Made
    some corrections.
    Trick House section complete.
    
    + August 2007
    Version 4.0
    Made some corrections.
    
    + November 2007
    Version 4.1
    Added some info that was emailed to me.
    Sorry I havent finsihed the Hoenn Dex...
    
    ===============================================================================
    -------------------------------------------------------------------------------
    10 :  Copyright Info and Acknowledgements : [00100]
    -------------------------------------------------------------------------------
    ===============================================================================
    
    This FAQ/Walkthrough is copyrighted (c) 2007 by RammItDowwn aka Matthew Bailey.
    
    You may not, under any circumstances, copy or reproduce this document, in part
    or in full, anywhere. You may print this document out but only for your own
    private and personal use. If you wish to use this guide or parts of it, you
    must first contact me via email at bread1@hotmail.co.uk for my permission. If
    this guide or parts of it is shown anywhere without permission it is in direct
    violation of copyright law. If it is shown, with permission, I, the author, 
    must be acknowlegded as such.
    
    All Pokémon Emerald names and everything are all property of their respective 
    owners. 
    
    This guide may currently only be hosted on(Last updated 27 June 2007):
    - http://www.supercheats.com
    - http://www.gamefaqs.com
    - http://www.neoseeker.com
     
    If you have any questions about this or any other Pokémon game
    contact me via email at bread1@hotmail.co.uk.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Acknowledgements(Last Updated 02 July 2007):
    
    - I would to thank, in advance, all the people that have pointed out mistakes
      in this guide so that I could correct them. Your input is much appreciated.
      All those that have contributed to to this FAQ/Walkthrough:
      ChevialleBlue
      Yanksfanatic91
      Phillip Baillie
      Matthew Egglestone
      
    - Thanks to http://www.supercheats.com for hosting this guide
    - Thanks to http://www.gamefaqs.com for hosting this guide
    - Thanks to http://www.neoseeker.com for hosting this guide
    - Thanks to http://www.serebii.net/ for loads of information about the
      pokémon games that helped me to write parts of the guide.
    - Special thanks to Nintendo and everyone involved in making such a great 
      series of games that is Pokémon.
    
    I hope you found this FAQ/Walkthrough helpful.
    

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