=============================================
                    -                                           -
                    -  Pokémon Emerald Version FAQ/Walkthrough  -
                    -                                           -
                    -              Version 4.1                  -
                    -                                           -
                    -          Written By RammItDowwn           -
                    -                                           -
                    =============================================   




Table of Cotents:
-----------------

0 Introduction


1 Read before Playing [0010]
 
  1a - Controls.............[001A0] 
  1b - Registering Items....[001B0]  
  1c - The In-game Menu.....[001C0]   
   1c1    - Pokédex [001C1]
   1c2    - Pokémon [001C2]
   1c3    - Bag     [001C3]
   1c4    - Pokénav [001C4]
   1c5    - Name    [001C5]
   1c6    - Save    [001C6]
   1c7    - Option  [001C7]
   1c8    - Exit    [001C8]
  
  1d - Battling......[001D0] 
    1d1   - Single and Double Battles   [001D1]
    1d2   - The Battle Menu             [001D2]
    1d3   - Type Resistacne/Weakness    [001D3]
    1d4   - Weather effects             [001D4]
    1d5   - Types of Pokéball           [001D5]
    1d6   - Kinds of Attacks            [001D6]
    1d7   - Pokémon Stats               [001D7]
    1d8   - EVs(Effort Values)          [001D8]
    1d9   - Battle Terms                [001D9]
    1d10  - Status Conditions           [001D10]
   
   
  1e - Pokémon Abiities.............................[001E0]
  1f - Pokémon Natures..............................[001F0]
  1g - Held Items...................................[001G0]
  1h - About Pokémon Gyms and the Pokémon League....[001H0]
  1i - About Pokémon Emerald........................[001I0]
  1j - Move Tutors..................................[001J0] 
   




2 Walkthrough         [0020]

  - Part 01: In The Begining........................[002A]
  - Part 02: "Pokémon, I Choose You!"...............[002B]
  - Part 03: Off to See May.........................[002C]
  - Part 04: Adventure Start........................[002D]  
  - Part 05: Petalburg City.........................[002E]  
  - Part 06: The Road to Rustboro...................[002F]
  - Part 07: Rustboro City and The Stone Badge......[002G]
  - Part 08: Devon's Errands and The Knuckle Badge..[002H]
  - Part 09: Onwards To Mauville City and The Dynamo Badge..[002I]
  - Part 10: "It's A Long Way to The Top"...........[002I]
  - Part 11: "Desert Plains" and The Balance Badge..[002J]
  - Part 12: Ride That Surf!........................[002K]
  - Part 13: Take Flight!...........................[002L]
  - Part 14: Gym Badge #7, The Mind Badge...........[002M]
  - Part 15: Seven Down, One To Go!.................[002N]
  - Part 16: Pokémon League, Here I Come!...........[002O]
  - Part 17: The Pokémon League Challenge...........[002P]
  - Part 18: So, What Now?..........................[002Q]
  
  Walkthrough extras:   [002R0]
 
  - Safari Zone..........[002R1]
  - Mt Pyre Interior.....[002R2]
  - The Battle Frontier..[002R3]
    - The Battle Tower...[002R3A]
    - The Battle Factory.[002R3B]
    - The Battle Arena...[002R3C]
    - The Battle Dome....[002R3D]
    - The Battle Pike....[002R3E]
    - The Battle Palace..[002R3F]
    - The Battle Pyramid.[002R3G] 
  


3 TMs/HMs             [0030]


4 Legendary Pokémon   [0040]
  
 4a - Groudon         [004A]
 4b - Kyogre          [004B]
 4c - Rayquaza        [004C]
 4d - Latias & Latios [004D]
 4e - The Regis       [004E]
 4f - Jirachi         [004F]
 4g - Deoxys          [004G]


5 Pokémon Contests     [0050]

  5a - Pokéblocks
  5b - 

6 Hoenn Pokédex        [0060]           

7 The Trick House      [0070]  

8 Secret Bases         [0080]
  
  -TM43 Secret Power   [008A]
  -Where to Find bases [008B]
  -Decorations         [008C]
  -Mixing Records      [008D]


9 Version History      [0090]


10 Copyright Info and Acknowledgments       [00100]    



===============================================================================
-------------------------------------------------------------------------------
0   Introduction
-------------------------------------------------------------------------------
===============================================================================

The aim of this guide is to provide the reader with detailed information and an
in-depth, easy-to-follow walkthrough of Pokémon Emerald.

I will try and be as spoiler-free as possible, but I will probably advise you
when to catch certain pokémon when there's a gym up ahead or something.

I have designed this guide so you can use the Ctrl + F function to find things 
easier (hold down the Ctrl key and press F). To use it, type in the box the 
code that appears next to every page's title.
(E.G. For [001] you type '[001]'.)

NOTE: Parts of this guide are likely to change in different versions, and
things are likely to be added to the contents.



===============================================================================
-------------------------------------------------------------------------------
1 :  Read Before Playing : [0010]
-------------------------------------------------------------------------------
===============================================================================

- Controls [001A0]

You're likely to know the controls already, and they're pretty easy to figure
out. But for those who don't:

D Pad:
Is used to move around, navigate selections.

A Button:
Used to confirm selections, used to examine things (E.G. Signs),
talk to people (stand next to someone, face them and press A), pick up 
items, use TM/HMs automatically.

B Button: 
Can sometimes be used to cancel selections, stop pokémon evolving, has other
functions only available later in the game....

START Button:
Displays the in-game menu.

SELECT:
Can be used to quickly select an item (a registered item).

R Button: 
May have a function depending on the BUTTON MODE selection.(See The In-game 
Menu)

L Button:
Can be set to various different functions. (See The In-game Menu, [001C0])

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Registering Items [001B0]

Item registration was introduced in the Gold/Silver versions of the game. You 
can set an item to select button so you can instantly use it without going 
through the backpack. NOTE: It only works with KEY items.

To do this, go into the BAG from the menu and use the D Pad to switch to
KEY ITEMS. From there select the item you want and select REGISTER.

Now, you'll be able to press the SELECT button when your out in field to 
instantly use the registered item, how handy. I would recommend registering
the bike or a fishing rod, but it's up to you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- The In-game Menu - [001C0]   

You can press the START button to acces this menu. On it, you'll find various
things to go on.


      - Pokédex [001C1]

NOTE: The pokédex is obtained early on in the game.

The pokédex is the hi-tech piece of kit that the Professor gives you near the 
begining of the game. It is used to record data on the pokémon you, the trainer
, are supposed to catch. You can go on it to look at the information about
pokémon you won, if you like.


      - Pokémon [001C2]

NOTE: This is only available after you get your first pokémon.

This is where you can view the battle information about your pokémon (moves,
levels, exp, etc). 

Select the desired pokémon and you will be presented with four or more options.

SUMMARY
Summary is the one that lets you see the information about the pokémon. On the
POKéMON INFO screen you can see your pokémon's abilty, it's nature, type(s), 
dex number, level and where you caught it. On the POKéMON SKILLS screen you can
view the stats of your pokémon, it's held item, any ribbons it has and it's exp
points. BATTLE MOVES shows you your pokémon's attacks. If you press the A
button you can view detailed info about the moves and rearrange them by using
the A and directional buttons. CONTEST MOVES is basically the same as the
previous one but show the moves' efftect in contests.

SWITCH
Switch lets you change the order of your pokémon so you can change who is 
sent out first, very useful if you know who your up against and know the
type advantages/disadvantages.

ITEM
Item lets you give items to and remove them from your pokémon. You can let
a pokémon hold ANY item but only some have an effect. (See the Held Items 
section.)

CANCEL
Cancel does exactly what it says, closes the mini menu and returns to showing
you just the party.

OTHER
The extra options you may have are options to use a pokémon's HM moves outside
of battle. Some normal moves can also be used this way. (E.G. Softboiled)


      - Bag     [001C3]

BAG lets you view items that you have, use them, and throw them away. You can
also give your items to pokémon from here.


      - Pokénav [001C4]

NOTE: The Pokénav is obtianed as you progress through the game.

Ahh, the Pokénav. A trainer's best friend. (remember the Pokégear from G/S? 
this is like that, but better) The Pokénav, as you will discover,
is a vital tool for any trainer. Lets go over it:

HOENN MAP
This option lets you view the world map, useful for finding out where you are.
Zoom in with the A button to see detailed info on a town/city. Cool!

CONDITION
Condition lets you see the qualties your pokémon have in terms of contests.

NOTE: This will be covered in greater detail in a later version.

MATCH CALL
This is why the pokénav will prove invaluable to you. If you have ever played
Leafgreen/Firered, it's a bit like the VS. seeker but unfortunately not as 
good. It is also like the Trainers Eye or whatever it was called in Ruby/
Sapphire. The people with a pokéball next to their name will battle with you.
Even gymleaders will want a rematch!

RIBBONS
NOTE: This will be covered in greater detail in a later version.


      - Name    [001C5]

Name? No, it's whatever you called yourself. Here's where you check your own 
information like money, play time, badges, etc. You can also view your trainer
card by pressing the A button on this screen.


      - Save    [001C6]

The save option lets you save the game. Simple as that. 
NOTE: It is STRONGLY recommeded that you save quite a lot during the game and 
before every major battle (gym leader, rival, elite 4, etc).

      - Option  [001C7]

Option is where you customise your settings:

TEXT SPEED
Set the text speed to whatever you like. (I have it on FAST)

BATTLE SCENE
Choose whether or not to show the animations for the attacks. If your in 
a hurry, set it to OFF to not see the animations. 

BATTLE STYLE
SHIFT = You can choose to switch pokémon after you faint one of the opponents.
SET = You cannot switch pokémon after you faint one of the opponents. ( You
can still select POKéMON on the battle menu to switch on your turn.)

SOUND
Switch between mono and stereo sound.

BUTTON MODE
Sets the function of the L button
NORMAL = The L button has no function
LR = Use the L and R buttons to switch between screens on the SUMMARY.
L = A = The L button has all of the functions of the A button. (The A button 
will still work as well]

FRAME
Select what frame design you want. There are 20 to choose from!

      - Exit    [001C8]

Exits the menu.
  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  - Battling [001D] 

---------------
Single Battles:
---------------
Single battles are the normal battles you will have with wild pokémon and
many other trainers. Its 1 v 1 and the first pokémon on your list (the one
on the left with the enlarged details)is the one that is sent out first

------------------------
Double Battles || [001D1]
-------------------------

Double battles are fought on two condtions. 1: You have two usable pokémon that
are able to battle. 2: Two trainers spot you at the same time. You can have a 
double battle with specific kinds of trainers, they are: Twins, Young Couple,
TV Crew and possibly some others. 

In Emerald, there are many situations where you can engage two different 
trainers in a double battle. If the are two trainers facing each other at any 
time, you can run in between them and they both will challenge you.

There are some attacks that can hit both opponents in double battles. These
include, but are not limited to:
-Surf
-Muddy Water
-Razor Leaf
-Tail Whip
-Growl
-Hyper Voice


There are also some attacks that can hit everybody(except the user). These
include, but are not limited to:
-Earthquake
-Explosion  
-Self Destruct
-Perish Song


--------------------------
The Battle Menu || [001D2]
--------------------------
The battle menu is the one that you see when your battling. 
You have four options:

FIGHT
Select an attack to use. You can rearrange the attacks here by using the 
SELECT button.

BAG
Select and item to use, if you want to.

POKéMON
Switch out a different pokémon.

RUN
RUUUUNNN!! (Flee from battle)

NOTE: RUN cannot be used during a trainer battle or wild battles if the
opponent has the Arena Trap or Shadow Tag ability unless you have the
Run Away ability.



--------------------------------------
Type Resistance/Weakness || [001D3]
--------------------------------------

There are a total of 17  types in Pokémon Emerald. Here is a table 
that shows there resistances, weaknesses and immunities:
(resistance is which types are "not very effective", weakness is 
which types are "super effective" against and immunities 
are which types do not effect it).

---------------------------------------------------------------[]
[]TYPE:       []RESISTANCE(S):    []WEAKNESS(ES):[] IMMUNITIES:||
===============================================================||
||Normal      ||N/A               ||  Fighting   ||Ghost       ||
[]------------[]----------------- []-------------[]------------[]
||Grass       ||Electric          ||Fire         ||N/A         || 
||            ||Water             ||Ice          ||            ||
||            ||Ground            ||Flying       ||            ||
||            ||Grass             ||Bug          ||            ||
||            ||                  ||Poison       ||            ||
[]------------[]------------------[]-------------[]------------[]
||Fire        ||Fire              ||Water        ||N/A         || 
||            ||Ice               ||Rock         ||            ||
||            ||Bug               ||Ground       ||            ||
||            ||Grass             ||Bug          ||            ||
||            ||Steel             ||Poison       ||            ||
[]------------[]------------------[]-------------[]------------[]
||Water       ||Fire              ||Eelectric    ||N/A         || 
||            ||Ice               ||Grass        ||            ||
||            ||Water             ||             ||            ||
||            ||Steel             ||             ||            ||
[]------------[]------------------[]-------------[]------------[]
||Ground      ||Rock              ||Water        ||N/A         || 
||            ||Poison            ||Grass        ||            ||
||            ||                  ||Ice          ||            ||
[]------------[]------------------[]-------------[]------------[]
||Rock        ||Normal            ||Water        ||N/A         || 
||            ||Flying            ||Ice          ||            ||
||            ||Fire              ||Grass        ||            ||
||            ||                  ||Fighting     ||            ||
||            ||                  ||Steel        ||            ||
[]------------[]------------------[]-------------[]------------[]
||Ghost       ||Bug               ||Ghost        ||Fighting    || 
||            ||Posion            ||Dark         ||Normal      ||
[]------------[]------------------[]-------------[]------------[]
||Fighting    ||Rock              ||Psychic      ||N/A         || 
||            ||Dark              ||Flying       ||            ||
||            ||Ground            ||             ||            ||
||            ||Grass             ||             ||            ||
[]------------[]------------------[]-------------[]------------[]
||Steel       ||Grass             ||Fire         ||Poison      || 
||            ||Psychic           ||Fighting     ||            ||
||            ||Ghost             ||Ground       ||            ||
||            ||Dark              ||             ||            ||
||            ||Rock              ||             ||            ||
||            ||Bug               ||             ||            ||
||            ||Dragon            ||             ||            ||
||            ||Normal            ||             ||            ||
||            ||Steel             ||             ||            ||
[]------------[]------------------[]-------------[]------------[] 
||Bug         ||Fighting          ||Fire         ||N/A         || 
||            ||Ground            ||Rock         ||            ||
||            ||Grass             ||Flying       ||            ||
[]------------[]------------------[]-------------[]------------[]
||Posion      ||Fighting          ||Ground       ||            || 
||            ||Bug               ||Psychich     ||            ||
||            ||                  ||Flying       ||            ||
||            ||                  ||Bug          ||            ||
||            ||                  ||Poison       ||            ||
[]------------[]------------------[]-------------[]------------[]
||Flying      ||Grass             ||Electric     ||Ground      || 
||            ||Bug               ||Ice          ||            ||
||            ||Fighting          ||Rock         ||            ||
[]------------[]------------------[]-------------[]------------[]
||Dark        ||Ghost             ||Fighting     ||Psychic     ||
||            ||Dark              ||Bug          ||            ||
[]------------[]------------------[]-------------[]------------[]
||Ice         ||Ice               ||Fire         ||N/A         || 
||            ||Water             ||Fightng      ||            ||
||            ||Ground            ||Steel        ||            ||
||            ||Grass             ||Rock         ||            ||
[]------------[]------------------[]-------------[]------------[]
||Dragon      ||Fire              ||Dragon       ||N/A         || 
||            ||Water             ||Ice          ||            ||
||            ||Electri           ||             ||            ||
||            ||Grass             ||             ||            ||
[]------------[]------------------[]-------------[]------------[]
||Psychic     ||Psychic           ||Dark         ||N/A         || 
||            ||Fighting          ||Ghost        ||            ||
||            ||                  ||Bug          ||            ||
[]------------[]------------------[]-------------[]------------[]
||Electric    ||Flying            ||Ground       ||N/A         ||
||            ||Electric          ||             ||            ||
||            ||Steel             ||             ||            ||
[]------------[]------------------[]-------------[]------------[]

NOTE: Poison types cannot become poisoned and fire types cannot be
burned.

--------------------------
Weather Effects || [001D4]
--------------------------

In Pokémon Emerald there are four weather conditions that can affect the 
battle, these conditions are:
-Sunshine
-Rain
-Hail
-Sandstorm

Sunshine:
Sunshine is induced by a pokémon using the Sunny Day move or if Groudon is sent
out because of its Drought ability. Sunny Day makes fire attacks more powerful
and Solarbeam does not have to be charged up during this weather condition.
Sunshine produced by Sunny Day lasts for five turns.
NOTE: Drought creates a permanent sunshine effect until another weather is
induced.

Rain:
Rainfall is induced by a pokémon using the Rain Dance move or if Kyogre is sent
out because if its Drizzle ability. Rain also occurs naturally in some parts of
the map. Rain boosts the power of water type moves and also makes Thunder 100%
accurate. Rainfall also decereases the power of fire type moves. Pokémon with
the Rain Dish ability will recover 1/16 of their max. HP during rainfall each 
turn.
NOTE: Drizzle creates a permanent rain effect until another weather is
induced.

Hail:
Hail is induced by a pokémon using the Hail move. It creates a hailstorm that
will damage non-ice type pokémon every turn. Hail lasts for five turns. Hail
also gives Blizzard the advantage of 100% accuracy, regardless of any
evasion/accuracy stat changes.

Sandstorm:
A sandstorm is created when a pokémon uses the Sandstorm move or by 
Tyranitar's Sand Stream ability. A sandstorm also occurs naturally in the
Desert. Sandstorm will damage a pokémon every turn unless it is ground, rock or
steel type or unless it has the Sand Veil ability.
NOTE: Sand Stream creates a permanent sandstorm effect until another 
weather is induced.

----------------------------
Types of Pokéball || [001D5]
----------------------------

There are many different kinds of pokéball in Pokémon Emerald, here is a 
list of them:

Pokéball:
The most basic ball for catching pokémon. Works best for weaker pokémon.
Location: Every pokémart.

Great Ball:
Has a higher success rate than the pokéball.
Location: Many pokémarts.

Ultra Ball:
Has an even higher success rate than the great ball.
Location: Some later pokémarts.

Premier Ball:
Has the same qualities as a pokéball but is different in appearence.
Location: Buy 10 pokéballs at a pokémart to receive one of these.

Timer Ball:
The success rate of this pokéball increases every 10 turns used in a 
battle.
Location: Rustboro pokémart, Trick House.

Repeat Ball:
Works best for pokémon that are already owned.
Location: Rustboro pokémart

Master Ball:
The best pokéball for catching pokémon. It has a 100% chance of catching any
pokémon.
Location: Team Aqua Hideout

Luxury Ball:
The same success rate of a pokéball but makes it easier for the caught
pokémon to like you.
Location: Obtained after winning pokémon contests.

Safari Ball:
Has a higher success rate than the pokéball. Is used in the Safari Zone.
Location: Safari Zone.

Net Ball:
Has a high success rate of catching water or bug type pokémon.
Location: Mossdeep City.

Nest Ball:
This pokéball's success rate is higher as the wild pokémon's level gets lower.
Location: Verdanturf Town.

Dive Ball:
Has a high success rate of catching pokémon underwater.
Location: Mossdeep City.




---------------------------
Kinds of Attacks || [001D6]
---------------------------

In Pokémon Emerald, attacks are divided into two categories: special and
physical. Whether an attack is special or physical depends on what type it is.

SPECIAL ATTACK TYPES:
Fire
Water
Grass
Psychic
Dark
Ice
Dragon
Electric

PHYSICAL ATTACK TYPES:
Fighting
Normal
Ghost
Rock
Ground
Bug
Steel
Poison
Flying

Before the user's type, oppenent's type and type effectiveness,special attacks 
do damage based on the SP.ATTACK stat. Likewise, physical attacks do damage 
based on the ATTACK stat.
 
Defence from special attacks is gauged by your SP.DEFENSE stat and for physical
attacks it's DEFENSE.

--------------------------------
Pokémon Stats || [001D7]
--------------------------------

Pokémon have six stats that determine how strong they are. There are also 
accuracy and evasion but they only appear durinng battle.


ATTACK:
This plays a part in determining the damage of physical attacks. During battle,
this stat can be lowered by: charm, growl,  etc. ATTACK can be increased by: 
Swords Dance, Bulk-Up, Dragon Dance, etc. The abilities that can heighten 
attack are Huge Power and Pure Power. ATTACK can be lowered by a foe's 
Intimidate. You can increase a pokémon's base ATTACK using the item Protien.

DEFENCE
This plays a part in determining the defence of physical attacks. During battle,
this stat can be lowered by: leer, tail whip, etc. DEFENCE can be increased 
by: Harden, Bulk-Up, Iron Defense, Cosmic Power, etc. You can increase a 
pokémon's base DEFENSE using the item Iron.

SP.ATTACK
This plays a part in determining the damage of special attacks. SP.ATTACK can 
be increased by: Calm Mind, Tail Glow, Growth, etc. This stat can be decreased
by using Overheat. You can use the item Calcium to increase the base SP.ATTACK
stat.

SP.DEFENCE
This plays a part in determining the defense of special attacks. SP.DEFENCE can 
be increased by: Calm Mind, Cosmic Power, Growth, etc. This stat can be 
decreased by: Fake Tears, etc. You can use the item Zinc to increase the base 
SP.ATTACK stat.

SPEED
This stat determines whether or not your pokémon will go first in a battle
(unless moves like Quick Attack or Exetreme Speed are used). SPEED also
helps you to escape from wild battles. If both pokémon use something like 
Quick Attack at the same time, the fastest pokémon will go first. SPEED
can be incresed by using Agility or by Ninjask's Speed Boost ability. You
can increase a pokémon's base SPEED by using the item Carbos.

HP
HP (Hit Points) determines how much damage a pokémon can take. Average HP for
a pokémon is about 300-350 at level 100. Low HP is around 250 and below. High 
HP for a pokémon at level 100 is 400 and above. Blissey, the evolved form of
Chansey, has the highest base HP (255) and can max out at over 700.
Base HP is increased using the item HP Up. In battle, HP is lowered when you
pokémon receives damage. You can restore your HP by using items like potions or
use moves like recover or absorb.


BASE STATS

Base stats are what determine how a pokémon's stat will grow. There is a base
stat for every stat the pokémon has. Pokémon will appear weaker in some 
areas than others.

For example, Magikarp is so weak because it has a base ATTACK of 10. Slaking,
on the other hand, has a base ATTACK stat of 160, making it very strong.

Legendary pokémon usually have all high base stats which makes them appear
better than regular pokémon. For example, Mewtwo has a base SP.ATTACK of 
154 and the stat maxes out at 447. 

If a pokémon has low base stats (50 and below) it will increase those stats by
1-2, maybe 3, each level it gains. Medium base stats (50-80)will grow at 1-3 
usually and sometimes a 4 each level. High base stats (90+) will grow at 2-4 
each level and sometimes 5. Very high base stats are those that exceed 110. 
Many legendary pokémon have these kind of stats, they will grow at 4-6 points
per level and can sometimes reach up to 8 points per level. For example,
Snorlax has a base HP of 160 it maxes out at 524. Its HP can often increase
by 6 or 8 every level.
NOTE: The above paragraph is based on personal experience and may not be 100%
accurate but it is close.

Before calculating what a pokémon's stats are going to be, you need to
consider its nature and the EVs it has received. See the EVs section for
more information.

Max (Maximum) stats are obtained when a pokémon reaches level 100. You cannot
increase the stats at this level.

--------------
EVs || [001D8]
--------------

EVs or Effort Values are points that your pokémon get when they beat certain
other pokémon. EVs increase the amount a pokémon's stat grows by each level and
ulitmately make it stronger in the desired areas. There are effort values for 
each stat. You can have a total of 510 effort points on your pokémon. An 
individual stat can have 255 at the most. Therefore, if you wanted to, you 
could max out two stats and then have the minumum stat of all the other stats.

There are two ways you can get EVs:
-Battling certain pokémon
-Using vitamins(Protien,Iron,Carbos,Calcium,Zinc,HP Up)


The Macho Brace item will double the EV points you receive in battle. Pokémon
can also get EVs if they are holding the Exp. Share. Using Vitamins on
your pokémon is the quickest way to boost a pokémon's EV count. Each vitamin
will increase the effort value of its respective stat by 10. You can use
a maximum of 10 vitamins on a stat. So, the most you can get on one stat 
through vitamins is 100 (10*10 = 100). As there are six stats but only 510
points, you can max out 4/5.

As recommended by Serebii.net(The very best resource for everything Pokémon)
these are the pokémon you should fight to get EVs:

ATTACK ---- Carvanha
DEFENCE---- Sandshrew
SP.ATTACK----Spinda
SP.DEFENCE----Tentacool
SPEED----Zubat
HP----Whismur


If this section has completely confused you beyond help or is not in enough
detail, you can go to Serebii.net's EV guide at
http://serebii.net/pokedex-rs/ev.shtml

Or go on Kenshin075's EV guide on gamefaqs.


-----------------------
Battle Terms || [001D9]
-----------------------

For beginners or people who want to know what the heck I'm talking about when
I'm describing battling, here are a list of terms and their meanings:

OHKO.
OHKO or One-Hit KO. (KO = Knock Out) Means when you manage to faint(Reduce the
targets HP to 0) in one hit/attack. There are OHKO moves such as Horn Drill and
sheer Cold that will always do this and you get the message:
"It's a one-hit KO!"

Critical Hit.
A critical hit is when an attack 'hits the weak spot' and causes much more 
damage than an attack would normally. Moves such as Slash have a high 
critical hit ratio meaning they will land critical hits more often. You can
increase your critical hit ratio using the Dire Hit item or doing Focus Energy
The messege for increasing the ratio is "?????'s getting pumped!" When
you land a critical hit, you will get the message: "It's a critical hit!".

Super Effective:
A super effective hit is when you use an attack whose type works well
against the opponent. You'll know when something's super effective because
the sound is different and you'll get the message: "It's super effective!". 

Not Very Effective:
A not very effective hit is when you use an attack whose type is not good
against the opponent. You'll know when something's super effective because
the sound is different and you'll get the message: "It's not very effective!".

Immune:
If something is immune to another type, any of that type's attacks will have
no effect on the pokémon. You'll know when something is ineffetive because
you'll get the message: "It didn't effect ??????!"

Level:
Level, lvl or Lvl is the pokémons experience level. Levels range from level
2-100. Pokémon learn new moves and may evolve as their level becomes higher. 
They will also become stronger. Pokémon that have just hatched from eggs will
be at level 5. 


----------------------------
Status Conditions || [001D10]
----------------------------

Status conditions can be inflicted on your pokémon during battle. Status
conditions that are 'Special Conditions' are called by me 'status problems'
Here they are:


STATUS PROBLEMS:

These conditions stay with your pokémon untill they are cured at a Pokémon
Centre or by one of the mentioned items/ways of recovery.


Sleep:
Effect: Pokémon cannot attack unless it uses Snore or Sleep Talk.
Induced by: Hypnosis, Sleep Powder, Spore, Grass Whistle, Rest, etc. 
Cured by: Full Heal, Awakening, Chesto Berry, Blue Flute.
Notes: Sleep makes wild pokémon easier to catch, pokémon with Early Bird
ability will awake from Rest in one turn, pokémon can wake up naturally.
The attacks Dream Eater and Nightmare can only be used on a sleeping 
pokémon.


Poison:
Effect: Pokémon is steadily damaged each turn.
Induced by: Poison Gas, Toxic.
Cured By: Full Heal, Antidote, Pecha Berry.
Notes: If you have been poisoned with Toxic, the damage will increase every
turn. Many poison type attacks have a chance of poisoning you.

Paralysis:
Effect: Pokémon not be able to attack and SPEED is greatly reduced.
Induced by: Thunder Wave, Stun Spore.
Cured By: Full Heal, Parlyze Heal, Cheri Berry.
Notes: Many electric attacks have a chance of paralysing you. Zap Cannon has
a 100% chance of paralysing you if it does not KO your pokémon.

Burn:
Effect: Pokémon is steadily damaged each turn and ATTACK is greatly reduced.
Induced by: Will-O-Wisp.
Cured by: Full Heal, Burn Heal, Rawst Berry.
Notes: Many fire attacks have a chance of burning you.

Frozen:
Effect:Pokémon cannot attack.
Induced by: Many ice attacks
Cured by: Full Heal, Ice Heal, Aspear Berry.
Notes: Pokémon may thaw out naturally and you can also use Flame Wheel or 
Sacred Fire to melt the ice.


OTHER CONDITIONS

Other conditions can be inflicted on your pokémon but the following are
not permanent(they will be gone after battle or when you switch pokémon.)

Confusion:
Effect: Pokémon may attack itself.
Induced By: Supersonic, Confuse Ray, Teeter Dance, Swagger.
Cured By: Full Heal, Persim Berry, Yellow Flute.
Notes: The amount of damage done by a pokémon attacking itself is determined
by its ATTACK stat.

Attracttion:
Effect: Pokémon becomes attracted to the opponent and may not be able
to attack it.
Induced By: Attract, Charm ability.
Cured By: Red Flute, (maybe Full Heal), fainting the pokémon that used attract.
Notes: Only pokémon of opposite genders can be attracted.

Curse
Effect: Pokémon inflicted with a curse will be damaged by 1/4 of its max. HP
every turn.
Induced by: Curse
Cured By: Switching out/Ending the battle.
Notes: There is not item to cure curse.

Seeded:
Effect: Pokémon that have been seeded will have some of their HP drained
every turn.
Induced by: Leech Seed.
Cured by: Switcing Out/Ending the battle, (Does Rapid Spin cure it?)
Notes: ---

Encored:
Effect: You can have to use the same move that you did on the turn that you
got an encore.
Induced by: Encore
Cured By: If your encored pokémon faints.
Notes: During an encore, you cannot choose anything from the battle menu so
your'e stuck until the battle ends.

Tormented:
Effect: Pokémon cannot use them same move twice in a row.
Induced by: Torment
Cured by: If your tormented pokémon faints.
Notes: ---

Taunted:
Effect Pokémon can only use attacks that do damage.
Induced by: Taunt
Cured by: If your taunted pokémon or the taunter faints.
Notes: Useful for catching Abra.



[]------------------[]--------[]
||Pokémon Abilities || [001E0]||
[]------------------[]--------[]

Basically, since Ruby/Sapphire, pokémon have abilities which may help them 
in battle. In Emerald, certain abilities have an effect OUTSIDE of battle!.
Some pokémon may have different abilities to each other. (E.G. Magnemite can
have either Sturdy or Magnet Pull). A few abilities are unique so pokémon, for
example only Rayquaza has Air Lock and only Shedinja has Wonder Guard.

Here is a list of all the abilities:

---------------[]-----------------------------------------[]----------[]
NAME:          || EFFECT:                                 ||POKéMON:  ||
===============[]=========================================[]==========[]
Air Lock       || The effects of the weather are canceled.||Rayquaza  ||
---------------[]-----------------------------------------[]----------[]
Arena Trap     ||The current pokémon cannot run from      ||Trapinch  ||
               ||battle.                                  ||Diglet    ||
               ||Emerald:A pokémon in your first slot in  ||Dugtrio   ||
               ||the party, it will increas the encounter ||          ||
               ||rate of wild pokémon.                    ||          ||
---------------[]-----------------------------------------[]----------[]
Battle Armour  ||A pokémon with this ability is immune    ||Anortih   ||
               ||to critical hits.                        ||Armaldo   ||
               ||                                         ||Kabuto    ||
               ||                                         ||Kabutops  ||
---------------[]-----------------------------------------[]----------[]
Blaze          ||If a pokémon's HP falls below 1/3, Blaze ||Torchic   ||
               ||will make its fire type moves 1.5x       ||Combusken ||
               ||stronger.                                ||Blaziken  ||
               ||                                         ||Charmander||
               ||                                         ||Charmeleon||
               ||                                         ||Charizard ||
               ||                                         ||Cyndaquil ||
               ||                                         ||Quilava   ||
               ||                                         ||Typhlosion||
---------------[]-----------------------------------------[]----------[]
Chlorophyll    ||In strong sunlight (Sunny Day),          ||Seedot    ||
               ||Chlorophyll will boost a pokémons SPEED  ||Nuzleaf   ||
               ||                                         ||Shiftry   ||
               ||                                         ||Oddish    ||
               ||                                         ||Gloom     ||
               ||                                         ||Vileploom ||
               ||                                         ||Bellosom  ||
               ||                                         ||Tropius   ||
               ||                                         ||Bellsprout||
               ||                                         ||Weepinbell||[]
               ||                                         ||Victreebell ||
               ||                                         ||Tangela   ||[]
               ||                                         ||Hoppip    ||
               ||                                         ||Skiploom  ||
               ||                                         ||Jumpluff  ||
               ||                                         ||Sunkern   ||
               ||                                         ||Sunflora  ||
               ||                                         ||Exeggcute ||
               ||                                         ||Exeggutor ||
---------------[]-----------------------------------------[]----------[]
Clear Body     ||A pokémon with this ability is immune to ||Tentacool ||
               ||all stat-reducing moves (Leer,           ||Tentacruel||
               ||sand attack, etc.)                       ||Beldum    ||
               ||                                         ||Metang    ||
               ||                                         ||Metagross ||
               ||                                         ||Regirock  ||
               ||                                         ||Registeel ||
               ||                                         ||Regice    ||
---------------[]-----------------------------------------[]----------[]
Cloud Nine     ||The effects of the weather are canceled. ||Psyduck   ||
               ||                                         ||Golduck   ||
---------------[]-----------------------------------------[]----------[]
Colour Change  ||During battle,the pokémon's type will    ||Kecleon   ||
               ||change according to what move it was hit ||          ||
               ||by last.                                 ||          || 
---------------[]-----------------------------------------[]----------[]
Compoundeyes   ||The accuracy of a pokémon with this      ||Nincada   ||
               ||ability is multiplied by 1.3 times       ||Venonat   ||
               ||Emerald:If a pokémon with this ability is||Venomoth  ||
               ||first in your party, the chance of       ||Yanma     ||
               ||wild pokémon holding items is increased. ||Butterfree||
---------------[]-----------------------------------------[]----------[]
Cute Charm     ||A pokémon with this ability has a 30%    ||Skitty    || 
               ||chance of attracting a foe of opposite   ||Delcatty  ||
               ||gender when it is physically hit by a foe||Igglybuff ||
               ||Emerald:The first pokémon in your party  ||Jigglypuff||
               ||with this ability will increase the      ||Wigglytuff||
               ||chances of finding wild pokémon of       ||Cleffa    ||
               ||opposite gender.                         ||Clefairy  ||
               ||                                         ||Clefable  ||    
---------------[]-----------------------------------------[]----------[]
Damp           ||Pokémon with this ability cannot         ||Psyduck   ||
               ||self-destruct.                           ||Golduck   ||
               ||                                         ||Wooper    ||
               ||                                         ||Quagsire  ||
               ||                                         ||Poliwag   ||
               ||                                         ||Poliwhirl ||
               ||                                         ||Poliwrath ||
               ||                                         ||Politoad  ||
---------------[]-----------------------------------------[]----------[]
Drizzle        ||Upon entering the battle, a pokémon with ||Kyogre    ||
               ||this ability will create a permenent     ||          ||
               ||rain shower.(until another weather       ||          ||
               ||is induced by a different pokémon).      ||          ||
---------------[]-----------------------------------------[]----------[]
Drought        ||Upon entering the battle, a pokémon with ||Groudon   ||
               ||this ability will create a permenent     ||          ||
               ||Sunny Day effect.(until another weather  ||          ||
               ||is induced by a different pokémon).      ||          ||
---------------[]-----------------------------------------[]----------[]
Early Bird     ||A pokémon with this abilty may wake up   ||Girafarig ||
               ||earlier than usual.                      ||Doduo     ||
               ||                                         ||Seedot    ||
               ||                                         ||Nuzleaf   ||  
               ||                                         ||Siftry    ||
               ||                                         ||Natu      ||
               ||                                         ||Xatu      ||
               ||                                         ||Ledyba    ||  
               ||                                         ||Ledian    ||
               ||                                         ||Houndour  ||
               ||                                         ||Houndoom  ||
               ||                                         ||Kangaskhan||
---------------[]-----------------------------------------[]----------[]
Effect Spore   ||A pokémon with this ability has a 10%    ||Shroomish || 
               ||chance of infecting a foe with a random  ||Breloom   ||
               ||status ailment when it is physically hit.||Paras     ||
               ||                                         ||Parasect  ||
---------------[]-----------------------------------------[]----------[]
Flame Body     ||On contact, a pokémon with this ability  ||Slugma    ||
               ||has a 30% chance of burning the foe      ||Magcargo  ||
               ||Emerald:A pokémon with Flame Body in the ||Magby     ||
               ||first party slot will make eggs hatch    ||Magma     ||
               ||50% faster.                              ||          ||
---------------[]-----------------------------------------[]----------[]
Flash Fire     ||If hit by a fire type move, a pokémon    ||Vulpix    ||
               ||with this abilty will from then on be    ||Ninetales ||
               ||immune to fire type moves and its fire   ||Growlithe ||
               ||type moves' damage is multiplied by 1.5  ||Arcanine  ||
               ||                                         ||Ponyta    ||
               ||                                         ||Rapidash  ||
               ||                                         ||Flareon   ||
---------------[]-----------------------------------------[]----------[]
Forecast       ||A pokémon's type will change according to||Castform  ||
               ||the weather.                             ||          ||
---------------[]-----------------------------------------[]----------[]
Guts           ||A pokémon with this ability has its      ||Taillow   || 
               ||ATTACK multiplied by 1.5 when it is      ||Swellow   ||
               ||infected with a status ailment           ||Makuhita  ||
               ||                                         ||Hariyama  ||
               ||                                         ||Machop    ||
               ||                                         ||Machoke   ||
               ||                                         ||Machamp   ||
               ||                                         ||Heracross ||
               ||                                         ||Tyrouge   ||
               ||                                         ||Rattata   ||
               ||                                         ||Raticate  ||
               ||                                         ||Larvitar  ||
               ||                                         ||Ursaring  ||
---------------[]-----------------------------------------[]----------[]
Huge Power     ||A pokémon with this ability has its      ||Azuril    || 
               ||ATTACK multiplied by 2 in battle         ||Marill    ||
               ||                                         ||Azumarill ||
---------------[]-----------------------------------------[]----------[]
Hustle         ||A pokémon with this ability has its      ||Corsola   || 
               ||damage multiplied by 1.5 when it is      ||Delibird  ||
               ||in battle but its accuracy is decrased   ||Togepi    ||
               ||by 20%.                                  ||Togetic   ||
               ||                                         ||Remoraid  ||
---------------[]-----------------------------------------[]----------[]
Hyper Cutter   ||A pokémon with this ability is immune to ||Mawile    || 
               ||its ATTACK  stat being lowered.          ||Trapinch  ||
               ||Emerald:You can cut larger areas of grass||Pinsir    ||
               ||down.                                    ||Corphish  ||
               ||                                         ||Crawdaunt ||
               ||                                         ||Gligar    ||
               ||                                         ||Krabby    ||
               ||                                         ||Kingler   ||
---------------[]-----------------------------------------[]----------[]
Illuminate     ||A pokémon with this ability in the first ||Chinchou  || 
               ||party slot will increase the encounter   ||Lanturn   ||
               ||rate.                                    ||Volbeat   ||
               ||                                         ||Staryu    ||
               ||                                         ||Starmie   ||
---------------[]-----------------------------------------[]----------[]
Immunity       ||A pokémon with this ability cannot be    ||Zangoose  ||
               ||poisoned.                                ||Snorlax   ||
---------------[]-----------------------------------------[]----------[]
Inner Focus    ||A pokémon with this ability cannot flinch||Girafarig || 
               ||                                         ||Snorunt   ||
               ||                                         ||Glalie    ||
               ||                                         ||Zubat     ||
               ||                                         ||Golbat    ||
               ||                                         ||Crobat    ||
               ||                                         ||Abra      ||
               ||                                         ||Kadabra   ||
               ||                                         ||Alakazam  ||
               ||                                         ||Dragonite ||
               ||                                         ||Farfetch'd||
               ||                                         ||Sneasel   ||
---------------[]-----------------------------------------[]----------[]
Insomnia       ||A pokémon with this ability cannot be put||Shuppet   || 
               ||to sleep.                                ||Banette   ||
               ||                                         ||Murkrow   ||
               ||                                         ||Spinarak  ||
               ||                                         ||Ariados   ||
               ||                                         ||Drowzee   ||
               ||                                         ||Hypno     ||
               ||                                         ||Hoothoot  ||
               ||                                         ||Noctowl   ||
---------------[]-----------------------------------------[]----------[]
Intimidate     ||Upon entering the battle, a pokémon with ||Mightyena || 
               ||this ability will lower the ATTACK stat  ||Gyarados  ||
               ||of the foe.                              ||Mawile    ||
               ||                                         ||Salamence ||
               ||                                         ||Masquerain||
               ||                                         ||Hitmontop ||
               ||                                         ||Arcanine  ||
               ||                                         ||Ekans     ||
               ||                                         ||Arbok     ||
               ||                                         ||Stantler  ||
               ||                                         ||Tauros    ||
               ||                                         ||Snubbull  ||
               ||                                         ||Granbull  ||
---------------[]-----------------------------------------[]----------[]
keen Eye       ||A pokémon with this ability cannot have  ||Wingull   || 
               ||its accuracy lowered.                    ||Pelliper  ||
               ||infected with a status ailment           ||Skarmory  ||
               ||                                         ||Sableye   ||
               ||                                         ||Hoothoot  ||
               ||                                         ||Noctowl   ||
               ||                                         ||Sneasel   ||
               ||                                         ||Hitmonchan||
               ||                                         ||Pidgey    ||
               ||                                         ||Pidgeotto ||
               ||                                         ||Pidgeot   ||
               ||                                         ||Pidgeot   ||
               ||                                         ||Spearow   ||
               ||                                         ||Fearow    || 
               ||                                         ||Farfetch'd||
               ||                                         ||Sentret   ||
               ||                                         ||Furret    ||
---------------[]-----------------------------------------[]----------[]
Levitate       ||A pokémon with this ability is immune    ||Solrock   || 
               ||to all ground type attacks.              ||Lunatone  ||
               ||                                         ||Baltoy    ||
               ||                                         ||Claydol   ||
               ||                                         ||Vibrava   ||
               ||                                         ||Flygon    ||
               ||                                         ||Koffing   ||
               ||                                         ||Weezing   ||
               ||                                         ||Chimecho  ||
               ||                                         ||Latias    ||
               ||                                         ||Latios    ||
               ||                                         ||Duskull   ||
               ||                                         ||Dusclops  ||
               ||                                         ||Unown     || 
               ||                                         ||Misdreavus||
               ||                                         ||Gastly    ||
               ||                                         ||Haunter   ||
               ||                                         ||Gengar    ||
---------------[]-----------------------------------------[]----------[]
Lightning Rod  ||In 2 v 2 battles, a pokémon with this    ||Electrike ||
               ||ability has all the electric attacks from||Manectric || 
               ||the foe directed towards it.             ||Rhyhorn   ||
               ||Emerald: If a pokémon with Lightning Rod ||Rhydon    ||
               ||is in your team, you will receive calls  ||Cubone    ||
               ||more often.                              ||Marowak   ||
---------------[]-----------------------------------------[]----------[]
Limber         ||A pokémon with Limber cannot be Paralyzed||Persian   ||
               ||                                         ||Hitmonlee ||
               ||                                         ||Ditto     ||
---------------[]-----------------------------------------[]----------[]
Liquid Ooze    ||A pokémon with this ability will damage  ||Tentacool || 
               ||a pokémon instead of restoring it if an  ||Tentacruel||
               ||absorbtion move is used (Absorb,         ||Gulpin    ||
               ||Leech Seed, etc.)                        ||Swalot    ||
---------------[]-----------------------------------------[]----------[]
Magma Armour   ||Pokémon with this are immune to being    ||Slugma    ||
               ||frozen.                                  ||Magcargo  ||
               ||Emerald: See Flame Body                  ||Camerupt  ||
---------------[]-----------------------------------------[]----------[]
Magnet Pull    ||A pokémon with this abilty will make a   ||Magnemite ||
               ||steel type pokémon unable to escape.     ||Magneton  ||
               ||Emerald:With a Magnet Pull pokémon in the||Nosepass  ||
               ||first party slot will make any wild steel||          ||
               ||pokémon appear more often.               ||          ||
---------------[]-----------------------------------------[]----------[]
Marvel Scale   ||A pokémon with Marvel Scale will have its||Milotic   ||
               ||defense multiplied by 1.5 if infected    ||          ||
               ||with a status ailment                    ||          ||
---------------[]-----------------------------------------[]----------[]
Minus          ||In 2 v 2 battles, Minun will have its    ||Minun     ||
               ||Sp.ATTACK increaed by 150% if its        ||          ||
               ||partner is Plusle.                       ||          ||
---------------[]-----------------------------------------[]----------[]
Natural Cure   ||With Natural Cure, a pokémon can be      ||Roselia   ||
               ||withdrawn to cure its status ailments.   ||Sawblu    ||
               ||                                         ||Altaria   ||
               ||                                         ||Corsola   ||
               ||                                         ||Staryu    ||
               ||                                         ||Starmie   ||
               ||                                         ||Celebi    ||
               ||                                         ||Chansey   ||
               ||                                         ||Blissey   ||
---------------[]-----------------------------------------[]----------[]
Oblivious      ||A pokémon cannot be attracted to the foe ||          ||
---------------[]-----------------------------------------[]----------[]
Overgrow       ||If a pokémon with Overgrow gets below 1/3||All grass ||
               ||its grass type moves' damage is increased||starts &  ||
               ||by 50%.                                  ||their evos||
---------------[]-----------------------------------------[]----------[]
Own Tempo      ||Pokémon with Own Tempo cannot be confused||          ||
---------------[]-----------------------------------------[]----------[]
Pickup         ||A pokémon may pick up an item while out  ||          ||
               ||in the field.                            ||          ||
---------------[]-----------------------------------------[]----------[]
Plus           ||Opposite of Minus (See Minus)            ||Plusle    ||
---------------[]-----------------------------------------[]----------[]
Posion Point   ||Pokémon with this may poison the foe on  ||          ||
               ||contact.                                 ||          ||
---------------[]-----------------------------------------[]----------[]
Pressure       ||The foe will use up 2 PP instead of 1 for||Most      ||
               ||moves.                                   ||legendary ||
               ||                                         ||pokémon,  ||
               ||                                         ||some others|
---------------[]-----------------------------------------[]----------[]
Pure Power     ||Has the same effect as Huge Power.       ||Meditite  ||
               ||                                         ||Medicham  ||
---------------[]-----------------------------------------[]----------[]
Rain Dish      ||Pokémon with Rain Dish will recover 1/16 ||Lotad     ||
               ||of its HP during rainfall.               ||Lombre    ||
               ||                                         ||Ludicolo  ||
---------------[]-----------------------------------------[]----------[]
Rock Head      ||Pokémon with Rock Head take no recoil    ||          ||
               ||damage from moves like double-edge.      ||          ||
---------------[]-----------------------------------------[]----------[]
Rough Skin     ||On contact, a pokémon with Rough Skin    ||Carvana   ||
               ||will damage the opponent.                ||Sharpedo  ||
---------------[]-----------------------------------------[]----------[]
Run Away       ||A pokémon with this wil always be able to||Poochyena ||
               ||escape from battle.                      ||Rattata   ||
               ||                                         ||Raticate  ||
               ||                                         ||Evee, etc.||
---------------[]-----------------------------------------[]----------[]
Sand Stream    ||Upon entering the battle, a pokémon with ||Tyranitar ||
               ||this will create a permanent sandstorm   ||          ||
---------------[]-----------------------------------------[]----------[]
Sand Veil      ||In sandstorms, a pokémon with this will  ||Sandhrew  ||
               ||have its evasion increased.              ||Sandslash ||
               ||                                         ||Diglet    ||
               ||                                         ||Dugtrio   ||
               ||                                         ||Gligar    ||
               ||                                         ||Cacnea    ||
               ||                                         ||Cacturne  ||
---------------[]-----------------------------------------[]----------[]
Serene Grace   ||Pokémon with this will have their move's ||Chansey   ||
               ||added effect likelyhood doubled.         ||Blissey   ||
               ||                                         ||Togepi    ||
               ||                                         ||Togetic   ||
               ||                                         ||Jirachi   ||
               ||                                         ||Dunsparce ||
---------------[]-----------------------------------------[]----------[]
Shadow Tag     ||Prevents the foe from fleeing.           ||Wynaut    ||
               ||                                         ||Wobbuffet ||
---------------[]-----------------------------------------[]----------[]
Shed Skin      ||Between turns, a pokémon with this may   ||Caccooned ||
               ||be cured of its status ailment           ||Bug PKMN  ||
               ||                                         ||Snake PKMN||
               ||                                         ||Dratini   ||
               ||                                         ||Dragonair ||
               ||                                         ||Pupitar   ||
---------------[]-----------------------------------------[]----------[]
Shell Armour   ||See Battle Armour.                       ||Shelled   ||
               ||                                         ||Water PKMN||
               ||                                         ||Corphish  ||
               ||                                         ||Crawdaunt ||
               ||                                         ||Lapras    ||
---------------[]-----------------------------------------[]----------[]
Shield Dust    ||The chance of the effects of the foe's   ||Caterpie  ||
               ||moves are reduced to 0.                  ||Weedle    ||
               ||                                         ||Venomoth  ||
               ||                                         ||Dustox    ||
               ||                                         ||Wurmple   ||
---------------[]-----------------------------------------[]----------[]
Soundproof     ||Sound-based attacks do not work against  ||Voltorb   ||
               ||pokémon with this ability.               ||Electrode ||
               ||                                         ||Mr Mime   ||
               ||                                         ||Whismur & ||
               ||                                         ||its evos. ||
---------------[]-----------------------------------------[]----------[]
Speed Boost    ||Makes a pokémon's SPEED stat increase by ||Ninjask   ||
               ||one level every turn.                    ||Yanma     ||
---------------[]-----------------------------------------[]----------[]
Static         ||On contact, a pokémon with Static may    ||Most      ||
               ||paralyze the foe.                        ||electric  ||
               ||                                         ||pokémon   ||
---------------[]-----------------------------------------[]----------[]
Stench         ||No effect in battle.                     ||Grimer    ||
               ||Emerald:The lead pokémon with this will  ||Muk       ||
               ||make the encouter rate lower.            ||          ||
---------------[]-----------------------------------------[]----------[]
Sticky Hold    ||The held item of this pokémon cannot be  ||Grimer    ||
               ||stolen or knocked off                    ||Muk       ||
               ||                                         ||Swallot   ||
               ||                                         ||Gulpin    ||
---------------[]-----------------------------------------[]----------[]
Sturdy         ||Pokémon is immune to One-Hit KO moves    ||All Steel ||
               ||                                         ||PKMN.     ||
               ||                                         ||Shuckle   ||
               ||                                         ||Donphan   ||
               ||                                         ||Nosepass  || 
               ||                                         ||Magnemite ||
               ||                                         ||Magneton  || 
               ||                                         ||Geodude   ||
               ||                                         ||Graveler  ||
---------------[]-----------------------------------------[]----------[]
Suction Cups   ||The pokémon cannot be forced out of      ||Octillary ||
               ||battle                                   ||Lileep    ||
               ||                                         ||Cradily   || 
---------------[]-----------------------------------------[]----------[]
Swarm          ||When this pokémon's HP is 1/3 or less,   ||Beedrill  || 
               ||the power of its bug moves is icreased by||Scyther   ||
               ||50%.                                     ||Ledyba    ||
               ||                                         ||Ledian    ||
               ||                                         ||Spinarak  ||
               ||                                         ||Ariados   ||
               ||                                         ||Scizor    || 
               ||                                         ||Heracross ||
               ||                                         ||Beautifly || 
               ||                                         ||Volbeat   ||
---------------[]-----------------------------------------[]----------[]
Swift Swim     ||A pokémon's speed will increase during   ||Magikarp  ||
               ||rainfall.                                ||Goldeen   ||
               ||                                         ||Seaking   ||
               ||                                         ||Horsea    ||
               ||                                         ||Sedra     ||
               ||                                         ||Omanyte   ||
               ||                                         ||Kabuto    ||
               ||                                         ||Kabutops  || 
               ||                                         ||Quilfish  ||
               ||                                         ||Mantine   || 
               ||                                         ||Kingdra   ||
               ||                                         ||Surskit   ||
               ||                                         ||Feebas    ||  
               ||                                         ||Huntail   ||
               ||                                         ||Gorbyss   ||
               ||                                         ||Relicanth ||
               ||                                         ||Swallot   ||
               ||                                         ||etc,      ||
---------------[]-----------------------------------------[]----------[]
Sychronise     ||If this pokémon is inflicted with a      ||Many      ||
               ||status ailment, the same one will be     ||psychic   ||
               ||inflicted on the foe.                    ||pokémon   ||
               ||                                         ||Umbreon   ||
---------------[]-----------------------------------------[]----------[]
Thick Fat      ||This pokémon takes only half the total   ||Makuhita  ||
               ||damage from both ice and fire attacks    ||Hariyama  ||
               ||                                         ||Marill    ||
               ||                                         ||Azumarill ||
               ||                                         ||Azurill   ||
               ||                                         ||Spoink    ||
               ||                                         ||Grumpig   ||
               ||                                         ||Spheal    ||
               ||                                         ||Sealeo    ||
               ||                                         ||Walrein   ||
---------------[]-----------------------------------------[]----------[]
Torrent        ||If a pokémon's HP falls below 1/3,       ||Mudkip    ||
               ||Torrent will make its water type moves   ||Marshtomp ||
               ||1.5x stronger.                           ||Swampert  ||
               ||                                         ||Totodile  ||
               ||                                         ||Croconaw  ||
               ||                                         ||Feraligatr||
               ||                                         ||Squirtle  ||
               ||                                         ||Wartortle ||
               ||                                         ||Blastoise ||
---------------[]-----------------------------------------[]----------[]
Trace          ||A pokémon with Trace will copy the       ||Ralts     ||
               ||opponent's ability.                      ||Kirlia    ||
               ||stronger.                                ||Gardevoir ||
               ||                                         ||Porygon   ||
               ||                                         ||Porygon2  ||
---------------[]-----------------------------------------[]----------[]
Truant         ||This pokémon can only attack every 2     ||Slakoth   ||
               ||turns.                                   ||Slaking   ||
---------------[]-----------------------------------------[]----------[]
Vital Spirit   ||See Insomnia.                            ||Mankey    ||
               ||                                         ||Primeape  ||
               ||                                         ||Deliberd  ||
               ||                                         ||Vigoroth  ||
---------------[]-----------------------------------------[]----------[]
Volt Absorb    ||This pokémon recovers lost HP if hit with||Jolteon   ||
               ||an electric attack.                      ||Chinchou  ||
               ||                                         ||Lanturn   ||
---------------[]-----------------------------------------[]----------[]
Water absorb   ||Like Volt Absorb but for water attacks.  ||Poliwhirl ||
               ||                                         ||Poliwag   ||
               ||                                         ||Poliwrath ||
               ||                                         ||Politoad  ||
               ||                                         ||Lapras    ||
               ||                                         ||Vaporeon  ||
               ||                                         ||Wooper    ||
               ||                                         ||Quagsire  ||
---------------[]-----------------------------------------[]----------[]
Water Veil     ||This pokémon cannot be burned            ||Goldeen   ||
               ||                                         ||Seaking   ||
               ||                                         ||Wailord   ||
               ||                                         ||Wailmer   ||
---------------[]-----------------------------------------[]----------[]
White Smoke    ||See Clear Body                           ||Torkoal   ||
---------------[]-----------------------------------------[]----------[]
Wonder Guard   ||Only super effective moves hit. This     ||Shedninja ||
               ||pokémon is still vulnerable to moves     ||          ||
               ||like sandstorm and being poisoned, etc.  ||          ||
---------------[]-----------------------------------------[]----------[]

                                

[]------------------[]--------[]
||Pokémon Natures   || [001F0]||
[]------------------[]--------[]


Since Ruby/Sapphire, pokémon have had a nature which will make a pokémon's stat
better and/or worse. To put it simply, a pokémon might have a nuture that 
raises ATTACK but lowers SPEED. Your pokémon gets a higher than average ATTACK
but has a lower SPEED (than the same pokémon). 
Here's a list of the natures. Remember, any pokémon can have any nature. If
your hatching an egg you can save just before it hatches and then reset the
game to give it a different one if you desire.

There are 25 natures available in Pokémon Emerald:
NOTE: [+] means increases and [-] means decreases.

Adamant-          Careful-           Impish-          Modest-
[+]: ATTACK       [+]: SP.DEFENSE    [+]: DEFENSE     [+]: SP.ATTACK
[-]: SP. ATTACK   [-]: SP.ATTACK     [-]: SP.ATTACK   [-]: ATTACK

Bashful-          Docile-            Jolly-           Naive-
[+]: Neutral      [+]: Neutral       [+]: SPEED       [+]: SPEED
[-]: Neutral      [-]: Neutral       [-]: ATTACK      [-]: SP.DEFENSE

Bold-             Gentle-            Lax-             Naughty-
[+]: DEFENSE      [+]: SP.DEFENSE    [+]: DEFENSE     [+]: ATTACK
[-]: ATTACK       [-]: DEFENSE       [-]: SP.DEFENSE  [-]: SP.DEFENSE

Brave-            Hardy-             Lonely-          Quiet-
[+]: ATTACK       [+]: Neutral       [+]: ATTACK      [+]: SP.ATTACK
[-]: SPEED        [-]: Neutral       [-]: DEFENSE     [-]: SPEED

Calm-             Hasty-             Mild-            Quirky-
[+]: SP.DEFENSE   [+]: SPEED         [+]: SP.ATTACK   [+]: Neutral
[-]: ATTACK       [-]: DEFENSE       [-]: DEFENSE     [-]: Neutral
 
                                                      Rash-
                                                      [+]: SP.ATTACK
                                                      [-]: SP.DEFENSE
                                                     
                                                      Relaxed-
                                                      [+]: DEFENSE
                                                      [-]: SPEED

                                                      Serious-
                                                      [+]: Neutral 
                                                      [-]: Neutral
   
                                                      Timid-
                                                      [+]: SPEED
                                                      [-]: ATTACK



[]------------------[]--------[]
||Held Items        || [001G0]||
[]------------------[]--------[]


Held items were first introduced in the Gold, Silver and Crystal versions of
the game. They could be held to help your pokémon during battle. In Emerald,
the same applies.

TYPE POWER-UP ITEMS. [001G1]

These items increase the power of certain moves. The type of move the item
powers up depends on the item:

NAME:           TYPE OF POWER-UP:     LOCATION:
Mystic Water....Water.................Weather Insitute(Held by Castform)
Miracle Seed....Grass.................Petalburg Woods(Use Cut After beating
                                      Roxanne)
Charcoal........Fire..................Herb shop in Lavaridge Town
Sharp Beak......Flying................Wild pokémon
Poison Barb.....Poison................Wild pokémon
Dragon Fang.....Dragon................Meteor Falls(Steal from Nicholas' pokémon
                                      after your 5th battle)
Sliver Powder...Bug...................Route 120(Steal from Bug Maniac's pokémon
                                      after your 5th battle)
Metal Coat......Steel.................Wild pokémon          
Slik Scarf......Normal................---
Soft Sand.......Ground................Route 109/Wild pokémon
Blackglasses....Dark..................Route 116(through the middle exite of
                                      the Rusturf Tunnel)
Spell Tag.......Ghost.................Wild pokémon
Twisted Spoon...Psychic...............Wild pokémon
Black Belt......Fighting..............Route 115(Steal from Blackbelt Nob's 
                                      pokémon after your 5th battle)
Nevermeltice....Ice...................Shoal Cave
Magnet..........Electric..............New Mauville/Trick House
Hard Stone......Rock..................Trick House


POKéMON SPECIFIC ITEMS:     [001G2]

These items will power-up certain aspects of certain pokémon

Name:                    Effect:

Lucky Punch.............Raises Chansey's critical hit ratio
Thick Club..............Raises Cubone/Marowak's critical hit ratio
Stick...................Rasies Farfetch'd's critical hit ratio
Light Ball..............Multiplies Pikachu's SP.ATTACK by 2

NOTE: These items have no effect on other pokémon.


EVOLUTION ITEMS:            [001G3]

When you trade an

Name:             Effect:

King's Rock.......A Slowpoke/Poliwhirl will elvove into Slowking/Politoad when
                  it is traded while holding these items.
Up-Grade..........If traded while holding this, Porygon will evolve into
                  Porygon2.
Dragon Scale......A Sedra holding this in a trade will evolve it into Kingdra.
DeepSeaScale......Clamperl evolves into Gorbyss if it holds this in a trade.
DeepSeaTooth......Clamperl evolves into Huntail if it holds this in a trade.
Metal Coat........Onix/Scyther will evolve into Steelix/Scizor when it holds
                  this in a trade.
Everstone.........Stop your pokémon evolving by letting it hold this.


PRE-EVOLUTION ITEMS:          [001G4]

You can get certain pokémon from eggs if the female parent is holding this
item.

Name:           Effect:
Sea Insence.....When you put a male and female Marill/Azumarril in the
                day care centre, let the female hold this to get an egg
                containing an Azurill.
Lax Insence.....When you put a male and female Wobbuffet in the
                day care centre, let the female hold this to get an egg
                containing a Wynaut.   

OTHER HELPFUL ITEMS:              [001G5]

These other helpful items that you can let your pokémon hold in battle:

Name:             Effect:  

Lax Insence......Decreases foe's accuracy.
Leftovers........Restores some HP every turn.
Focus Band.......May stop your pokémon from fainting.
Macho Brace......Earn double EVs in battle.
EXP. Share.......Earn exp. points without battling.
King's Rock......In battle it may cause flinching.
Choice Band......Powers up the move in slot 1 by 1.5 times.
Bright Powder....See Lax Insence.
Amulet Coin......Doubles money earned in trainer battles.
Clense Tag.......Reduces the encounter rate.
Lucky Egg........Increases exp. earned in battle.
Quick CLaw.......May let your pokémon strike first, regardless of SPEED.
Scope Lens.......Increases critical hit ratio.
Shell Bell.......Restores 1/8 of the damage done to the foe on that turn.
  

[]-----------------------------------------[]-------[]
||About Pokémon Gyms and The Pokémon League||[001H0]||
[]-----------------------------------------[]-------[]

If this is somehow your first pokémon game, you will want to know what gyms and
the Pokémon League are.

POKéMON GYMS

Gyms are places where the pokémon trainers go to earn badges. The badges are
needed to prove yourself as a trainer and enter the Pokémon League. In Emerald,
each gym has several trainers and a Gym Leader that specialise in a particular
pokémon type. In pokémon games there are usually eight gyms that get tougher
as the game progesses. In pokémon Gold/Silver/Crystal, there were sixteen gyms
in total because the game took you to both the Jhoto and Kanto regions. Gym
badges will also let you use HMs(Hidden Machines) outside of battle. You will
also get a TM(Technical Machine)for beating a Gym Leader.

Pokémon Gyms History:


LEGEND:
Gym Number - Leader Name(Type used)
R/B/Y = Red, Blue and Yellow
G/S/C = Gold, Silver and Crystal
R/S/ = Ruby and Sapphire
NOTE: the R/S/ listing does not include Emerald because there are differences 
and I wouldn't want to spoil some story twists for you.

Gyms in R/B/Y:         Gyms in G/S/C:       Gyms in R/S/:
1 - Brock(Rock)        1 - Falkner(Flying)  1 - Roxanne(Rock)
2 - Misty (Water)      2 - Bugsy(Bug)       2 - Brawly(Fighting)
3 - Lt. Surge(Electric)3 - Whitney(Normal)  3 - Wattson(Eelctric)
4 - Erika(Grass)       4 - Morty(Ghost)     4 - Flannery(Fire)
5 - Koga(Poison)       5 - Jasmine(Steel)   5 - Norman(Normal)
6 - Sabrina(Psychic)   6 - Chuck(Fighting)  6 - Winona(Flying)
7 - Blaine(Fire)       7 - Pryce(Ice)       7 - Tate & Liza(Psychic)
8 - Giovanni(Ground)   8 - Claire(Dragon)   8 - Wallace(Water)
                       9 - Brock(Rock)
                      10 - Misty(Water)
                      11 - Lt. Surge(Electric)
                      12 - Erika(Grass)
                      13 - Janine(Poison)
                      14 - Sabrina(Psychic)
                      15 - Blaine(Fire)
                      16 - 'Blue'(Various*)

*In Gold, Silver and Crystal(G/S/C) versions of the game, blue(R/B/Y Rival) had
taken over the eigth gym. He used lots of different types of pokémon.

THE POKéMON LEAGUE

The Pokémon League is the ultimate pokémon competiton. It is made up of
four expert trainers known as 'The Elite Four' and there is an even stronger
'Champion' at the end. Whoever can preveil over the Elite Four and the Champion
will become the new Champion. 

Elite Four and Champion History:

R/B/Y:                        G/S/C
Elite Four 1: Loreila(Ice)    Elite Four 1: Will(Psychic)
Elite Four 2: Bruno(Fighting) Elite Four 2: Bruno(Fighting)
Elite Four 3: Agatha(Ghost)   Elite Four 3: Koga(Poison)
Elite Four 4: Lance (Dragon)  Elite Four 4: Karen(Dark)
Champion: Your Rival          Champion: Lance(Dragon)

R/S:
Elite Four 1: Sydney(Dark)
Elite Four 2: Phoebe(Ghost)
Elite Four 3: Glacia(Ice)
Elite Four 4: Drake(Dragon)
Champion: Steven(Steel)

GYM REMATCHES

After you have beaten the Elite Four once Gym Leaders may appear on the Match
Call with the Pokéball symbol, meaning they will have a rematch with you. This 
is a new feature of Emerald. As far as I know, all of the rematches will be 
double battles. Here's what the Gym Leaders will have in consecutive 
rematches:

NOTE: This list DOES CONTAIN SPOILERS so if you don't want to read them, I'll
provide a ctrl + F code to take you to a safe distance from the spoiler.
[000000S].

- Gym #1, Roxanne.

Rematch One:      Rematch Two:       Rematch Three:     Rematch Four:  
-Golem   (Lvl 32) -Omanyte  (Lvl 37) -Omastar  (Lvl 42) -Aerodactyl (Lvl 47)
-Kabuto  (Lvl 35) -Golem    (Lvl 37) -Golem    (Lvl 42) -Golem      (Lvl 47)
-Onix    (Lvl 35) -Kabutops (Lvl 40) -Kabutops (Lvl 45) -Omastar    (Lvl 47)
-Nosepass(Lvl 37) -Onix     (Lvl 40) -Onix     (Lvl 45) -Kabutops   (Lvl 50)
                  -Nosepass (Lvl 42) -Nosepass (Lvl 47) -Steelix    (Lvl 50)
                                                        -Nosepass   (Lvl 52)




- Gym #2, Brawly.

Rematch One:      Rematch Two:       Rematch Three:     Rematch Four:  
-Machamp  (Lvl 33) -Machamp  (Lvl 38) -Hitmonchan(Lvl 40) -Hitmonlee  (Lvl 46)
-Meditite (Lvl 33) -Medicham (Lvl 38) -Machamp   (Lvl 43) -Hitmonchan (Lvl 46)
-Hitmontop(Lvl 35) -Hitmontop(Lvl 40) -Medicham  (Lvl 43) -Machamp    (Lvl 48)
-Hariyama (Lvl 37) -Hariyama (Lvl 42) -Hitmontop (Lvl 45) -Medicham   (Lvl 48)
                                      -Hariyama  (Lvl 47) -Hitmontop  (Lvl 50)
                                                          -Hariyama   (Lvl 52)

- Gym #3, Wattson.

Rematch One:      Rematch Two:         Rematch Three:     Rematch Four:  
-Mareep    (Lvl 36) -Pikachu   (Lvl 39) -Raichu   (Lvl 44) -Electabuzz (Lvl 50)
-Electrode (Lvl 36) -Flaffy    (Lvl 41) -Ampharos (Lvl 46) -Raichu     (Lvl 51)
-Magneton  (Lvl 38) -Electrode (Lvl 41) -Electrode(Lvl 45) -Ampharos   (Lvl 51)
-Manectric (Lvl 40) -Magneton  (Lvl 43) -Magneton (Lvl 45) -Electrode  (Lvl 53)
                    -Manectric (Lvl 45) -Manectric(Lvl 47) -Magneton   (Lvl 53)
                                                           -Manectric  (Lvl 55)



- Gym #4, Flannery.

Rematch One:      Rematch Two:       Rematch Three:     Rematch Four:  
-Magcargo(Lvl 38) -Growlithe(Lvl 41) -Houndour (Lvl 46) -Arcanine   (Lvl 51)
-Ponyta  (Lvl 36) -Magcargo (Lvl 43) -Growlithe(Lvl 42) -Magcargo   (Lvl 53)
-Camerupt(Lvl 38) -Ponyta   (Lvl 41) -Magcargo (Lvl 45) -Houndoom   (Lvl 51)
-Torkoal (Lvl 40) -Camerupt (Lvl 43  -Rapidash (Lvl 45) -Rapidash   (Lvl 51)
                  -Torkial  (Lvl 45) -Camerupt (Lvl 47) -Camerupt   (Lvl 53)
                                     -Torkoal  (Lvl 50) -Torkoal    (Lvl 55)



- Gym #5, Norman.

Rematch One:      Rematch Two:       Rematch Three:     Rematch Four:  
-Chansey (Lvl 42) -Slaking   (Lvl 47) -Slaking   (Lvl 52) -Slaking    (Lvl 57)
-Slaking (Lvl 42) -Chansey   (Lvl 47) -Blissey   (Lvl 52) -Blissey    (Lvl 57)
-Spinda  (Lvl 43) -Kangaskhan(Lvl 45) -Kangaskhan(Lvl 50) -Kangaskhan (Lvl 55)
-Slaking (Lvl 45) -Spinda    (Lvl 48) -Spinda    (Lvl 53) -Tauros     (Lvl 57)
                  -Slaking   (Lvl 50) -Slaking   (Lvl 55) -Spinda     (Lvl 58)
                                                          -Slaking    (Lvl 60)



- Gym #6, Winona.

Rematch One:      Rematch Two:       Rematch Three:     Rematch Four:  
-Dratini (Lvl 40) -Hootoot   (Lvl 43) -Noctowl  (Lvl 48) -Noctowl    (Lvl 53)
-Tropius (Lvl 38) -Tropius   (Lvl 43) -Tropius  (Lvl 49) -Tropius    (Lvl 54)
-Pelipper(Lvl 41) -Dragonair (Lvl 45) -Dragonair(Lvl 50) -Dragonite  (Lvl 55)
-Skarmory(Lvl 43) -Pelipper  (Lvl 46) -Pelipper (Lvl 51) -Pelliper   (Lvl 55)
-Altaria (Lvl 45) -Skarmory  (Lvl 48) -Skarmory (Lvl 53) -Skarmory   (Lvl 58)
                  -Altaria   (Lvl 50) -Altaria  (Lvl 55) -Altaria    (Lvl 60)



- Gym #7, Tate & Liza.

Rematch One:      Rematch Two:       Rematch Three:     Rematch Four:  
-Slopoke (Lvl 48) -Drowzee  (Lvl 53) -Hypno    (Lvl 58) -Hypno     (Lvl 58)
-Claydol (Lvl 49) -Slowpoke (Lvl 53) -Slopoke  (Lvl 59) -Slowking  (Lvl 58)
-Xatu    (Lvl 49) -Claydol  (Lvl 54) -Claydol  (Lvl 58) -Claydol   (Lvl 59)
-Lunatone(Lvl 50) -Xatu     (Lvl 54) -Xatu     (Lvl 59) -Xatu      (Lvl 59)
-Solrock (Lvl 50) -Lunatone (Lvl 55) -Lunatone (Lvl 60) -Lunatone  (Lvl 60)
                  -Solrock   Lvl 55) -Solrock  (Lvl 60) -Solrock   (Lvl 60)



- Gym #8, Juan.

Rematch One:      Rematch Two:       Rematch Three:     Rematch Four:  
-Poliwag  (Lvl 46) -Poliwhirl(Lvl 50) -Lapras   (Lvl 56) -Lapras    (Lvl 58)
-Whiscash (Lvl 46) -Whishcash(Lvl 51) -Whiscash (Lvl 58) -Whiscash  (Lvl 59)
-Walrein  (Lvl 48) -Walrein  (Lvl 53) -Poliwhirl(Lvl 56) -Politoad  (Lvl 58)
-Crawdaunt(Lvl 48) -Crawdaunt(Lvl 53) -Walrein  (Lvl 58) -Walrein   (Lvl 59)
-Kingdra  (Lvl 51) -Kingdra  (Lvl 56) -Crawdaunt(Lvl 58) -Craqdaunt (Lvl 60)
                   -Solrock   Lvl 55) -Kingdra  (Lvl 61) -Kingdra   (Lvl 60)










































[000000S]



[]----------------------[]-------[]
||About Pokémon Emerald ||[001I0]||
[]----------------------[]-------[]


Pokémon Emerald was the third game released in the GBA generation of pokémon
games. The are many differences between this game and Ruby and Sapphire:

- The Battle Frontier 
The Battle Frontier is unlocked after you have beat the Pokémon League and
sailed on the S.S. Tidal and talked to Scott there.

- New and improved double battles
You can now have double battles with any two trainers that spot you 
simultaneosly.

- Different Pokémon
Some pokémon have been removed from Emerald that you were able to catch on 
Ruby and Sapphire. Also, gyms and the Pokémon League have different pokémon
to R/S and even an alternate Gym Leader and Champion.

Here is a list of pokémon not available for you to catch in Emerald:
~Surskit
~Masquerain
~Meditite
~Roselia
~Zangoose
~Lunatone

These are only the pokémon that you could catch in Ruby and Sapphire and not
in Emerald. These are not all of the pokémon that are unavailable, such as
many Kanto(R/B/Y) and Johto ones(G/S/C). 


- Safari Zone Expansion
The Expanded Area of the Safari Zone is available after you win the Pokémon
League. Here you can catch all your favoutite pokémon that appeared in
G/S/C.

- Area Changes
Some places have been changed. The Cave of Origin has been made so that
you do not need Flash to get through. As well as this, the positions of
trainers within some routes has changed and I think there are even extra 
trainers in some places.


[]-------------[]-------[]
||Move Tutors  ||[001J0]||
[]-------------[]-------[]


This section is dedicated to the many Move Tutors that appear in Emerald. 
Free of charge, they will teach an applicable pokémon a new move. The
move can only be taught once so they are a lot like TMs.

===========
#1 Rollout
===========

The Move Tutor for Rollout is situated next to Mauville City Gym.

Move Info:
Name: Rollout
Type: Rock
PP:   20
Pwr:  30
Acc:  90
Description: Attacks every turn for five turns, or until it misses, with 
increasing power. If it misses the power will be set back to normal.

===============
#2 Fury Cutter
===============

The Move Tutor for Fury Cutter is situated inside Verdanturf's Pokémon Centre.
They are sitting by the table.

Move Info:
Name: Fury Cutter
Type: Bug
PP:   20
Pwr:  10
Acc:  95
Description: Use this in consecutive hits to increase its power. If it misses 
or you use a different attack the power will be set back to normal.


===============
#3 Swagger
===============

The Move Tutor for Swagger is situated inside Slateport's Pokémon Fan Club.
They are sitting by the table.

Move Info:
Name: Swagger
Type: Normal
PP:   15
Pwr:  ---
Acc:  90
Description: Confuses the opponent and also raises their ATTACK.

================
#4 Dynamicpunch
================

The Move Tutor for Dynamicpunch is situated just outside Mossdeep City on the
beach, he looks like a Blackbelt.

Move Info:
Name: Dynamicpunch
Type: Fighting
PP:   5
Pwr:  100
Acc:  50
Description: Quite inaccurate but if it hits it will confuse the opponent or 
faint them.

===============
#5 Sleep Talk
===============

The Move Tutor for Sleep Talk is situated in a house in Fortree City.

Move Info:
Name: Sleep Talk
Type: Normal
PP:   10
Pwr:  ---
Acc:  ---
Description: While asleep, a pokémon can use Sleep Talk to randomly 
attack with one of its own moves.

================
#6 Double-Edge
================

The Move Tutor for Double-Edge is situated in the Pokémon Centre in Sootopolis 
City.

Move Info:
Name: Double-Edge
Type: Normal
PP:   15
Pwr:  120
Acc:  100
Description: A powerful move that will hit the user with recoil damage equal 
to 1/3 of the damage delt on the foe.

==============
#7 Explosion
==============

The Move Tutor for Explosion is situated in the Pokémon Centre in Pacifidlog 
Town.

Move Info:
Name: Explosion
Type: Normal
PP:   15
Pwr:  250
Acc:  100
Description: Inflicts loads of damage on the foe but the user will faint.

==============
#8 Metronome
==============

The Move Tutor for Metronome is situated in the Pokémart in Verdanturf Town.

Move Info:
Name: Metronome
Type: Normal
PP:   10
Pwr:  ---
Acc:  ---
Description: Attacks with a random move. The move used could be ANY attack
in the game.


==============
#9 Substitute
==============

The Move Tutor for Subsitute can be found on the roof of Lilycove Dept. Store.

Move Info:
Name: Substitute
Type: Normal
PP:   10
Pwr:  ---
Acc:  ---
Description: Creates a subsitute using 1/4 of your Max. HP. The subsitute will
take all damage until it breaks. The subsitute will also protect you from 
status ailments.

==============
#10 Mimic
==============

The Move Tutor for Mimic can be found in Lavaridge Town.

Move Info:
Name: Mimic
Type: Normal
PP:   10
Pwr:  ---
Acc:  ---
Description: During battle you can use Mimic to copy the last attack the
opponent used and then use it yourself. The attack returns to Mimic when the
battle ends or the user is switched out.


[]---------------------------[]
||Battle Frontier Move Tutors||
[]---------------------------[]

There are two Move Tutors in the Battle Frontier. They will teach you
in total 20 moves. You can learn these moves AS MANY TIMES AS YOU WANT at the
cost of Battle Points. Battle Points are earned by competing in the various
places in on the Battle Frontier. At this time I do not know the exact location
of these two.



===============
#1 Defense Curl
===============


Move Info:
Cost: 16 BP
Name: Defense Curl
Type: Normal
PP:   40
Pwr:  ---
Acc:  ---
Description: Increases the user's DEFENSE by one level.

==========
#2 Snore
==========


Move Info:
Cost: 24 BP
Name: Snore
Type: Normal
PP:   15
Pwr:  40
Acc:  100
Description: When you're pokémon is asleep they can use Snore to attack using
sound. This means it will not effect beasties with the Soundproof ability.

============
#3 Mud Slap
============


Move Info:
Cost: 24 BP
Name: Mud Slap
Type: Ground
PP:   15
Pwr:  20
Acc:  100
Description: Throws mud at the foe to damage and it also decreases the 
opponent's accuracy by one level.


==========
#4 Swift
==========


Move Info:
Cost: 24 BP
Name: Swift
Type: Normal
PP:   20
Pwr:  60
Acc:  ---
Description: An attack that is so accurate it never misses.


============
#5 Icy Wind
============


Move Info:
Cost: 24 BP
Name: Icy Wind
Type: Ice
PP:   10
Pwr:  55
Acc:  100
Description: An ice type attack that may also lower the foe's SPEED one level.


===========
#6 Endure
===========


Move Info:
Cost: 48 BP
Name: Endure
Type: Normal
PP:   10
Pwr:  ---
Acc:  ---
Description: Use this and your pokémon will be left with 1 HP if hit with a
powerful move that would have fainted it otherwise.

============
#7 Psych Up
============

Move Info:
Cost: 48 BP
Name: Psych Up
Type: Normal
PP:   10
Pwr:  ---
Acc:  ---
Description: Use this move and you will copy the opponent's stat changes. You
can also use this move in a double battle and use it on the second pokémon to 
effectively raise both pokémon's stats.

=============
#8 Ice Punch
=============

Move Info:
Cost: 48 BP
Name: Ice Punch
Type: Ice
PP:   15
Pwr:  75
Acc:  100
Description: An icy punch that has a 10% chance of freezing the victim.

=================
#9 Thunder Punch
=================

Move Info:
Cost: 48 BP
Name: Thunder Punch
Type: Electric
PP:   15
Pwr:  75
Acc:  100
Description: An electrical punch that has a 10% chance of paralyzing the 
victim.


===============
#10 Fire Punch
===============

Move Info:
Cost: 48 BP
Name: Fire Punch
Type: Fire
PP:   15
Pwr:  75
Acc:  100
Description: An fiery punch that has a 10% chance of burning the 
victim.

The second Move Tutor in the Battle Frontier is sitting opposite the first 
one.

===============
#1  Softboiled
===============

Move Info:
Cost: 16 BP
Name: Softboiled
Type: Normal
PP:   10
Pwr:  ---
Acc:  100
Description: Restores 1/2 of your max. HP.

=================
#2  Seismic Toss
=================

Move Info:
Cost: 24 BP
Name: Seismic Toss
Type: Fighting
PP:   20
Pwr:  ---
Acc:  100
Description: Deals damage to the foe equal to the user's level.

=================
#3  Dream Eater
=================

Move Info:
Cost: 24 BP
Name: Dream Eater
Type: Psychic
PP:   15
Pwr:  100
Acc:  100
Description: This attack only works while the opponent is asleep. Dream
Eater drains the HP of the foe, giving you back HP equal to half the damage
delt.

=================
#4  Mega Punch
=================

Move Info:
Cost: 24 BP
Name: Mega Punch
Type: Normal
PP:   20
Pwr:  80
Acc:  85
Description: A powerful punch that deals damage.

================
#5  Mega Kick
================

Move Info:
Cost: 24 BP
Name: Mega Kick
Type: Normal
PP:   5
Pwr:  120
Acc:  75
Description: A powerful kick that deals damage.

================
#6  Body Slam
===============

Move Info:
Cost: 48 BP
Name: Body Slam
Type: Normal
PP:   15
Pwr:  85
Acc:  100
Description: An attack that has a 30% chance of paralyzing the foe.

===============
#7  Rock Slide
===============

Move Info:
Cost: 48 BP
Name: Body Slam
Type: Normal
PP:   15
Pwr:  75
Acc:  90
Description: A powerful rock attack that may cause the foe to flinch.

============
#8 Counter
============

Move Info:
Cost: 48 BP
Name: Counter
Type: Fighting
PP:   20
Pwr:  ---
Acc:  100
Description: If you do this and then the opponent does a physcial move, you
will hit the foe for double the damage delt.

================
#9 Thunder Wave
================

Move Info:
Cost: 48 BP
Name: Thunder Wave
Type: Electric
PP:   20
Pwr:  ---
Acc:  100
Description: Paralyzes the foe.


=================
#10 Swords Dance
=================

Move Info:
Cost: 48 BP
Name: Swords Dance
Type: Normal
PP:   30
Pwr:  ---
Acc:  ---
Description: Raises the user's ATTACK stat by two levels.



That concludes the section on Move Tutors.


===============================================================================
-------------------------------------------------------------------------------
2 :  Walkthrough : [0020]
-------------------------------------------------------------------------------
===============================================================================

This is the walkthrough. Let's begin.

___________________________________
Part 01: In The Begining : [002A]  /
__________________________________/

NOTE: This walkthrough has been written assuming that you are not trading
from other versions of the game to help you. 

Wait, before I begin I will say that you should periodically save your game
all the time and especially before every major battle, just in case you lose. 
Major battles are: Gym Leaders, Aqua/Magma leaders, Elite Four and Champion 
and Rival battles. NOTE: Only save between individual Elite Four battles
if you really think/know you can win.

Ok, enough chit chat. Begin walkthrough: 

When the game begins you will find yourself in the back of a truck, accompanied
by several boxes and some furniture if you look closely. When the door opens,
jump out. Welcome to Littleroot Town.

-------------------[]
Littleroot Town    ||  
-------------------[]
Places Of Interest:||
-Birch Pokémon Lab ||
-Your Home/House   ||
-------------------[]

Once outside you will be greeted by MOM (who from now on I shall refer to as
Mom). After speaking with Mom, go upstairs and check out your new room. Nice.
Go over to the PC in the top-left corner and withdraw the Potion from ITEM
STORAGE. It may come in handy....

Do as Mom suggested and set the clock to the right time (WARNING: You cannot 
reset this clock, EVER. So be as accurate as possible), then go back downstair
-s. 

Quick! DAD is on telly. Nope too late. He was but you missed him. Ah well, too
bad. 

Talk with Mom and she will ask you to go see the neighbours, do so. They live
in the house to the right or left. (If your character is a boy, the house is 
on the right and for girls its on the left) Upon entering the house, a woman 
will talk to you and tell her about her son/daughter. He/She is apparently 
upstairs. Go up the stairs to the stranger's bedroom and examine the pokéball
on the floor. You will confonted by either MAY or BRANDON (Who I will from now
on be refering to as May). After the convesation, go downstairs again and 
outside.

You're all done here. Continue to the nothern exit......


____________________________________________
Part 02: "Pokémon, I Choose You!" : [002B] /
__________________________________________/


Go out the north exit of the town and you will witness perhaps the funniest 
thing in all of Pokémon game history: A man being chased by a pokémon.

Of course not, it's a professor being chased by a wild pokémon. Who will save
the Prof.?

Walk over the the bag/briefcase and examine it. You will be presented with a 
choice of one of three pokémon. Choose wisely.

From left to right, Treecko is a grass type pokémon, Torchic is fire and Mudkip
is a water type. Who will it be? You decide. If you need help choosing you
can consult the Hoenn Pokédex section to see what one you like best.

As soon as you pick, the battle will ensue.

-----------------
POKéMON BATTLE !  
-----------------
Opponent: Zigzagoon
Level: 2
Strategy:
Since this is your first battle, I'll give you a strategy. The strategy is 
to use your one and only damaging attack (scratch/pound/tackle). About 2-4 
hits should KO that Zigzagoon. Easy. You have that potion just incase though.
NOTE: Zigzagoon is a normal type pokémon.

End battle.


Congratulations! You have saved Professor Birch from certain peril.

After eradicatiing the Zigzagoon, you will be escorted back to Birch Pokémon 
Lab. In the lab, you will find yourself talking to Birch. He will reward your
heroic rescue with non other than the pokémon you just used to beat that
Zigzagoon. Sweet. Why not give it a nickname while your here? Or more
more importantly, why?

____________________________________________
Part 03 : Off To See May : [002C]          /
__________________________________________/


Apperently, May is out doing some field work for the Prof, her father, don't 
you think it would be a good idea to go meet her? As if you have a choice in 
the matter. Head north from Littleroot Town and you will enter route 101.

-----------\
Route 101   \
----------------------[]
[Pokémon:][ Rarity: ] ||
-Poochyena| Common  | ||
-Wurmple  | Common  | ||
-Zigzagoon|  Rare   | ||
----------------------[]

In route 101 there are no trainers or items. Fight wild pokémon if you like but
it's not necessary right now. Just continue heading north. We're looking for
May remember? Keep going up and you'll reach a new place. 
NOTE: You may want to come back here and catch a Poochyena(Dark type) and a
Zigzagoon(Normal type).

------------[]
Oldale Town ||   
------------[]-----[]
Places Of Interest:||
-Pokémon Centre    ||
-Pokémart          ||
-------------------[]
Pokémart Items:    ||
-Potion Ł300       ||
-Antidote Ł100     ||
-Parlyze Heal Ł200 ||
-Awakening Ł250    ||
-------------------[]

When you enter Oldale town, talk to the man standing next to the building
that is to the right of the Pokémon Centre. He will give you a free potion. 
How kind. Not much else to do here... Heal up at the centre and continue north
to Route 103.

-----------\
Route 103   \
----------------------[]
[Pokémon:][ Rarity: ] ||
-Poochyena| Common  | ||
-Zigzagoon| Uncommon| ||
-Wingull  |  Rare   | ||
----------------------[]

Make note that Wingull is a water/flying. Come back here later if you didn't 
get Mudkip and catch a Wingull. If you have Mudkip don't bother. Train up a 
few levels if you like but it is by no means necessary at this point. Continue
north in this route, it's kind of a winding path. You'll meet May at the top. 
Make sure your pokémon has full health. Talk to May and the battle will soon
begin.

----------------[]
RIVAL BATTLE I  ||
----------------[]
-------------------------------------[]
[Pokémon:]               [ Level:  ] ||
-Torchic/Treecko/Mudkip  |    5    | ||
-------------------------------------[]

Strategy:
To win, simply use your damaging attack. This is much like the Zigzagoon fight.
This is slightly tougher than the Zigzagoon but still easy. Just keep 
attacking. If you get into trouble, use the potion that you should have. You 
can use leer/growl to make things easier for you. (Leer lowers foe's DEFENCE 
and Growl decreases ATTACK).

After the battle, follow May back down to Littleroot Town. Once there, go to 
the lab. You'll talk with the Prof. and May for a bit. During the conversation,
Birch will entrust you with a Pokédex. It's a 'Hi-Tech encylopedia' that can
record data on pokémon that you catch. Your goal is to fill this pokédex by
catching every pokémon in Hoenn. Sounds easy enough. You will also be given
five, that's right FIVE, pokéballs from May. Pokéballs are the most basic tool
for catching pokémon and you will encounter many other types of Pokéball
throughout the game.
 
____________________________________________
Part 04 : Adventure Start : [002D]         /
__________________________________________/

With your pokédex and pokéballs, you're all set! 

NOTE: You can now buy pokéballs from Oldale pokémart and others for Ł200

Head out of the lab and go north. On your way out Mom will stop you and give
you a pair of Running Shoes. Hold down the B button while moving to... RUN!

Go out to route 101, here I recommend catching a Zigzagoon to help you with the
coming trainer battles. Pick up a Poochyena and/or Wurmple if you like. If you
didn't pick Mudkip, grab a Wingull too from route 103 (above Oldale).

Alright, if you didn't already know: you catch a pokémon by first getting
its HP low, preferably in RED and then chuck pokéballs at it. The lower the
level of a pokémon and the weaker it is, the easier it is to catch. It also
helps to put it to sleep or paralyze it.

Now, train your entire party in route 101/103(Yes, all of them) to lvl 6. 
That should be enough for now. Heal up at the pokémon centre when you 
need to. When they are at 6/7, heal up in the centre and head west to Route 
102.

-----------\
Route 102   \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Poochyena|  Uncommon| ||
-Ralts    |  Rare    | ||
-Seedot   |  Rare    | ||
-Lotad    |  Rare    | ||
-Wurmple  |  Common  | ||
-Zigzagoon|  Uncommon| ||
-----------------------[]

Route 102, here you will have your first trainer battles. If you didn't get
Treecko/Mudkip then you might want to look for a Seedot or Lotad. Lotad is 
water/grass type and Seedot is grass. If you want a Psychic type pokémon and
are patient you can look for a Ralts. Ralts elvolves into a decent Psychic 
pokémon. (Ralts learns confusion at level 6). I will advise that if you
get ralts, be sure to let it learn Calm Mind and Psychic.

I will list the trainers in the route in the order that you will encouter them:


Trainer 1:

Name:      Youngster Calvin
Pokémon:   Poochyena(Lvl 5)
Money:     Ł80


Trainer 2:

Name:     Bug Catcher Rick
Pokmon:   Wurmple(Lvl 4), Wurmple(Lvl 4)
Money:    Ł64

Trainer 3:

Name:     Youngster Allen
Pokémon:  Zigzagoon(Lvl 4), Taillow(Lvl 3)
Money:    Ł48

Trainer 4:

Name:     Lass Tiana
Pokémon:  Zigzagoon(Lvl 4), Shroomish(Lvl 4)
Money:    Ł64
(effect spore)

(south, over ledge = potion)

Let's run through these trainers' pokémon. Zizagoon is, as you know, a normal
type. Wurple is a bug type pokémon, Shroomish is a grass type and Taillow is
a flying/normal type.

Simply do not use Treecko, if you have it, on Taillow(grass is weak to flying)
and if you had Mudkip, don't use it on Shroomish. You should be fine.
Things to watch out for are the Poochyena's Howl which raises its ATTACK one
level and Shroomish's Effect Spore ability. Effect spore will inflict a
random status problem(either sleep,posion or paralyze)on your pokémon if it
physically hits (like doing Tackle or Pound). There's a 10% chance of this
happening.

If you explore the route you'll find a potion and some berries just north-east
of Allen. Berries can be quite useful so pick them. There are two Oran berries
that restore 10 HP in battle and Pecha Berries that cure poison during battle.
(You can also use restorative berries like potions)
Berries are held items, go to that section for more info on held items.


Keep going west in this route and you'll reach a new city.

___________________________________________
Part 05 : Petalburg City : [002E]          /
__________________________________________/


---------------[]
Petalburg City ||   
---------------[]-----[]
Places Of Interest:   ||
-Pokémon Centre       ||
-Pokémart             ||
-Petalburg Pokémon Gym||
----------------------[]
Pokémart Items:       ||
-Pokéball Ł200        ||
-Potion Ł300          ||
-Antidote Ł100        ||
-Parlyze Heal Ł200    ||
-Awakening Ł250       ||
-Escape Rope Ł550     ||
-Repel Ł350           ||
-X Speed Ł350         ||
-X Attack Ł500        ||
-X Defend Ł550        ||
Orange Mail Ł50       ||
----------------------[]

This is Petalburg City. Nice place. Heal your pokémon first of all. This is the
place where that TV interview was from, remember at the start? "Live from 
Petalburg Gym"?

Anyway, go north from the centre and enter the gym, look who it is. It's DAD
(who I will refer to as Dad or Norman from now on), speak to Dad. Yes, he is 
the Petalburg gym leader. I didn't see that one coming! Your conversation
will be interupted by WALLY. Wally is a pokémon trainer, like you, but as of 
yet has no pokémon. That's where you come in. Norman gives him a Zigzagoon to
help him catch a pokémon of his own. You are taken back to route 103.

Wally will catch a LVL 5 Ralts (why can't we find lvl 5 ones?) and return you
both to the gym. After this, Norman will tell that one day the two of you 
will battle, but not today. He instructs you to head to Rustboro, that is where
Gym number one is. So, prepare to leave.


______________________________________________
Part 06 : The Road to Rustboro City : [002F] /
____________________________________________/


So, stock up on items if you feel you need to and head out of the city via the
western exit. 

On your way out of the city you will be stopped by a mysterious man who
claims to be looking for rookie trainers and correctly guesses that you are
one. 

This route is Route 104.

-----------\
Route 104   \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Poochyena|  Common  | ||
-Taillow  |  Common  | ||
-Marill   |  Common  | ||
-Wingull  |  Common  | ||
-Wurmple  |  Uncommon| ||
-----------------------[]

First of all, go south on to the beach and fight the Youngster running around.
Continue west then north and beat the Fisherman that's looking out to sea.
Go east from there pass the little house and follow the path north. Grab the
berries when you see them and then battle the Lady. You will notice that
she uses a full restore on her Zigzagoon when it gets low HP so you'll have
to beat it twice. Notice the Ł1,400 prize money. Sweeeeeet. Ladies and 
Rich Boy's will give you loads more money than any other trainers.


Trainer 1:

Name:    Youngster Billy
Pokémon: Zigzagoon(Lvl 5), Seedot(Lvl 7)
(BIDE)
Ł112


Trainer 2:

Name:     Fisherman Darian
Pokémon:  Magikarp(Lvl 9)
Ł360
Berries(follow path north)2x Oran, x2 Pecha

Trainer 3:

Name:     Lady Cindy
Pokémon:  Zigzagoon(Lvl 7)
Money:    Ł1,400


Some new pokémon here. Well, one. Marril is a water type pokémon.

This is like Route 103: Some trainers and some pokémon worth catching. If 
you're low on Pokéballs you can buy some in the Petalburg shop. If you
didn't get Wingull you should difintely pick up a Taillow from here. It 
evolves into a flying type which is good for quite a while and it is itself
a decent pokémon. Also, if you need a water type you could get a Marill.


Since you don't have many attacks at your disposel just damage the trainers' 
pokémon until their HP is 0, although try to use super effective moves if
you can. Explore the route, fighting all the trainers and pick up any items 
you can reach. In the north of the route is the entrance to the woods. 
Woooooo spooky.

----------------\
Petalburg Woods  \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Poochyena|  Common  | ||
-Taillow  |  Common  | ||
-Shroomish|  Uncommon| ||
-Cascoon  |  Uncommon| ||
-Wurmple  |  Uncommon| ||
-Silcoon  |  Rare    | ||
-Slakoth  |  Rare    | ||
-----------------------[]

New pokémon: Silcoon is one of the evolved forms of Wurple, a bug type.
NOTE: Wurmple can elvolve into either Cascoon or Silcoon, it depends on
its gender.

This is an important part of the game. You have the oppertunity to capture a
very, very good pokémon. Slakoth. It may not look much but it elvolves into...
....SLAKING. Slaking has the highest base ATTACK of ANY pokémon. 
It can max out at 460. Yes, FOUR HUNDRED AND SIXTY. It is deffintely worth 
getting. Its mimumum attack stat is above 300, more than most other pokémon 
can get to. Just think, around 400 attack and Hyper Beam...........

Here are the trainers in the Petalburg Woods:

Trainer 1:

Name:     Bug Catcher Lyle
Pokémon:  Wurmple(Lvl 3) x4
Money:    Ł48

Trainer 2:

Name:     Bug Catcher James
Pokémon:  Nincada(Lvl 6) (x2)
Money:    Ł96

NOTE: Nincada is part a bug/ground so use a water attack if you can. Do not use
your Ralts if you got it becuase Nincade will do Leech Life and will likely
OHKO(One Hit KO) it.

When you enter, go right for the hidden potion in the suspicious patch of 
grass and go out of the exit and then down a bit to obtain a pokéball.

After you beat Lyle, grab the parlyze heal in the corner. 

Moving on, if you don't have a grass type yet and want one, grab a Shroomish.

There are some Bug Catchers in here but you can just blow them away with your 
party. 

Mid-way or towards the end of the woods you'll run into someone. A reasercher
from Devon Corp. Shortly after meeting him a thug will engage you in battle.

The 'Team Aqua' grunt will use a lvl 9 Poochyena. Not too difficult. Don't let
it use Howl too much though, it raises the ATTACK stat by one level. Beat the
goon and he will run off scared. As thanks, the guy you saved will give you
a Great Ball. Continue through the woods. 

There's an Ether nearby so pick that up on your way out

Pretty soon, you will find yourself outside, finally!.

Once you're outside, pick the berries ( 2x Cheri berry and 2x Oran), on the 
trees to the left of where you came out. While you're there, speak the the 
man standing next to the berries to receive a TM09, Bullet Seed. Bullet Seed is 
a grass type move so teach this to Treecko if you chose that or any other grass 
type you might have. Go slightly north and you will find a building, go behind 
it and get the obvious hidden items in the missing patches of grass and the 
other potion. The two hidden items are in furthest down patch and then north-
east of the visible potion.

Now, go into the building. This is the Pretty Petal Flower Shop and you may or
may not be coming back here later. Talk to the girl near the top of the shop
to receive a Wailmer Pail. This is the pokémon world's equivalent to a watering
can which is used to, well, water your berry trees. If you talk to the 
girl on the right, she will give you a berry. She will also give you one 
tomorrow and the day after. In fact, she gives you a free berry every day. 
With your wailmer pail you can now grow berries effectively. 
(See the berries section for more info).

Trainer 1:

Name:     Rich boy Winston
Pokémon:  Zigzagoon(Lvl 7)
Money:    Ł1,400

Trainer 2:

Name:     Lass Haley
Pokémon:  Lotad(Lvl 6), Shroomish(Lvl 6)
Money:    Ł96

Trainer 3:

Name:     Twins Gia & Mia
Pokémon:  Lotad(Lvl 6), Seedot(Lvl 6)
Money:    Ł144

Trainer 4:
 
Name:     Firsherman Ivan
Pokémon:  Magikarp(Lvl 5)x2, Magikarp(Lvl 7)
Money:    Ł280


Quite a few trainers in this route, although nothing you haven't beaten before.

Twins are the first kind of trainer/s that you will have a double battle
with. Double battles are like normal (single) battles but it's two VS two 
pokémon. (double battles are explained in more detail in the battling
section).

So keep going through this route, along the bridge and upwards. Eventually,
you will find yourself in Rustboro City.


_____________________________________________________
Part 07 : Rustboro City and The Stone Badge: [002G] /
___________________________________________________/


--------------[]
Rustboro City ||   
--------------[]------[]
Places Of Interest:   ||
-Pokémon Centre       ||
-Pokémart             ||
-Rustboro Pokémon Gym ||
-Devon Corp. HQ       ||
-Trainer's School     ||
----------------------[]
Pokémart Items:       ||
-Pokéball Ł200        ||
-Potion Ł300          ||
-Super Potion Ł700    ||
-Antidote Ł100        ||
-Parlyze Heal Ł200    ||
-Escape Rope Ł550     ||
-Repel Ł350           ||
-X Speed Ł350         ||
-X Attack Ł500        ||
-X Defend Ł550        ||
----------------------[]

Welcome. This is the impressive city Rustboro and there's plenty of stuff to do
here, like getting the first badge. However, you're pokémon probably will not
be quite high enough yet, so training it is. Although, as I said, plenty of
stuff to do here.

First of all, heal up you're pokémon as always. This should be your primary
objective when you reach a new town if you've been through a route with 
trainers. Your next objective is to go to the house west of the pokémon 
centre and talk to the person in there to get HM01, Cut. As you may have 
guessed you cannot use it until you have the first badge. You can use it in
battle though, but it's not as though you would want to.

Go back to the entrance of the city and walk to the left. Go in this building
and upstairs one floor. Talk to the child and they will give you a Premier 
Ball. These Pokéballs have the same qualities as a Pokéball but look different.

Next, go east of the Pokémon Centre and up a bit to the Trainer's School. Talk
to the teacher at the front of the class and he will give you a quick claw.
Quick claw is a hold item that makes it possible for a pokémon to attack first,
regardless off its speed.(it's not 100% effective though). 

Further north of the school you will find the Rustboro Gym. Leave that for 
later and continue going north. Leave it for now if you're pokémon are below
level 15, if you're party is at level 14/13 you can fight the trainers. If
you have a level 15 party, scroll down to the gym strategy for how to beat
the leader. 

With your fully healed party, go up to the north of the city and follow the 
road when it turns east. This is route 116.


-----------\
Route 116   \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Abra     |  Rare    | ||
-Poochyena|  Rare    | ||
-Nincada  |  Uncommon| ||
-Skitty   |  Uncommon| ||
-Taillow  |  Common  | ||
-Whismur  |  Common  | ||
-----------------------[]

Trainers:

Trainer 1:
Name:    Bug Catcher Jose                                     
Pokémon: Wurmple(Lvl 8), Nincada(Lvl 8) 
Money:   Ł128  

Trainer 2:
Name:    School Kid Karen                                     
Pokémon: Shroomish(Lvl 9),
Money:   Ł180


Trainer 3:
Name:    Youngster Johnson                                     
Pokémon: Shroomish(Lvl 8), Lotad(Lvl 8) 
Money:   Ł224         

NOTE:There is an opportunity to get a double battle with Johnson and Devan.

Trainer 4:

Name:    Hiker Devan                                    
Pokémon: Geodude(Lvl 8)x2
Money:   Ł224 
      
Trainer 5:

Name:    Hiker Clark
Pokémon: Geodude(Lvl 8)
Money:   Ł320

Route 116 will be your first real training area. The trainers here are 
quite varied so you have to be prepared. The hikers will use the rock pokémon
Geodude so use grass or water attacks. Psychic does okay damage but Ralts'
defence is probably to low to withstand an attack from Geodude. 

*NOTE: For Torchic users, before fighting the trainers you may want to consider
dedicating most/all of the trainer battles to make Torchic evolve. Combusken
will be your best bet at beating the gym in this case. 

In Route 116, you can pick up an Abra and evolve it if you didn't get Ralts. 
If you are tired of Zigzagoon or want to use it as a HM slave, catch a
Whismur. Its final evolution Exploud is quite good. 

Beat all the trainers in this route. Leave the ones at the top as you will need
to use Cut to reach them, come back later for them if you wish. The cave in
this route isn't worth going in at the moment beacause you need the HM06 Rock
Smash to get through.

Once you have a level 15 party and it consists of a water type with a water 
attack and/or a grass type with a grass attack you should be ready for the gym.

For Torchic users, ensure that you evolve it into Combusken 
(Lvl 16)so that it learns Double Kick, you will need it. You should have 
gathered a fair amount of money by now so you may want to invest in some 
potions. Super Potions are a waste of money at this stage due to 
your pokémons' HP.

Speak to the leader, Roxanne, to begin the battle.

------------ \
GYM BATTLE I  \
-------------- \
Oppenent: Roxanne
[Pokémon:][Level:]|
Geodude  || 12   ||
Geodude  || 12   ||
Nosepass || 15   ||
-----------------[]
Reccomended Level||
of your PKMN: 15 ||
-----------------[]----[]
Rewards:               ||
-Stone Badge           ||
-Use HM01 Out of Battle||
-TM39, Rock Tomb       ||
-----------------------[]

Strategy:
One Water gun from your Mudkip or Wingull or Marill should KO the Geodudes 
with no problems. An absorb/Bullet Seed from a Treecko or other grass type 
(Seedot or Lotad) also works well.

Nosepass is much harder to beat than Geodude, because of its 
pure rock type. All of her pokémon know Rock Tomb, a fairly decent rock type 
attack that has 100% chance of lowering speed one level. One Rock Tomb from 
Nosepass will faint you Wingull in one hit easily. If you have Mudkip it can 
hold up well against this gym and you can win with it. Treecko with Bullet Seed 
is a good option. For Combusken users, you have to use Double Kick on Nosepass 
to beat it. If you got Ralts or caught a Abra and evolved it, psychic attacks
do normal damage to rock pokémon but your Kadabra/Ralts probably has too
low defence. You might be able to get in one or two Confusions at best.

After winning, take your badge and TM and head out.
NOTE: If you're not planning on getting a rock type, try and teach Rock Tomb to
a pokémon with high ATTACK. However, you might want to save it for later in the
game.

On the way out you will see that a Team Aqua grunt has robbed a Devon 
Researcher's goods. The researcher will follow the grunt. You should tag along 
but first you need to heal your pokémon. Healed up, go to the north of the
city and you will find the Devon Researher, he wants you to get the Devon Goods
back. Follow the east road into route 116 and then go further east to the 
Rusturf Tunnel, you will be stopped at the entrance by an elderly man, he well 
tell you that the guy we're persuing also took his darling Peeko!. Enter the 
tunnel.

----------------\
Rusturf Tunnel   \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Whismur    | Common | ||
-----------------------[]

Whismur is the only pokémon you will find here. Grab the pokéball to the
north and continue going east. You'll find the Team Aqua grunt with Peeko as
his hostage. Peeko is actually a Wingull, you will find. Approach the grunt.

The grunt has trained his Poochyena, slightly, to lvl 11 now. Your level 15 
party is no match for him though. Beat the thug and he will surrender the
Devon Goods and the old man will take back his Wingull. You now know that
the man is actually known as Mr. Briney and he owns a sea cottage near 
Petalburg Woods. Return to entrance of the cave and go back to the
Devon Researcher who has patiently been waiting for you.

You will receive yet another great ball for your efforts and something else
as well: You get to deliver the goods all on your own! Well, if you want
something done properly, do it yourself. 

No, the Devon Goods are not your reward....
 
The researcher will take you to Devon Corp. HQ in Rustboro City. 
After the researcher has spoken to the president, go over to his desk and speak
with him yourself. Devon Corp.'s president, Mr Stone, will give you letter to
deliver to Dewford Town, to someone that goes by the name Steven. No, this 
isn't your second reward either, just another errand to run. Your reward, 
or now it seems more of an object to bribe you with, is the Pokénav.

The pokénav is like the pokégear of Gold/Silver/Crystal. It has a map and
a feature called Match Call.(Match Call and the pokénav are explained in the
'Read Before Playing' section) The kind old president will also heal your
pokémon.

On your way out a Devon employee will modify your pokénav to add the Match 
Call feature. 

So where to now?

_________________________________________________________
Part 08 : Devon's Errands and The Knuckle Badge: [002H] /
_______________________________________________________/


If you didn't already know, Dewford Town is an island, meaning it's 
surrounded by water. How does one get to an island without surf?
Hold the phone, didn't Mr. Briney say he was a sailor? We need to head for 
his cottage by the sea.

Oh, now that you have a pokénav gym leaders that you have beat, amongst other
people, will call yon on your pokénav. Also, remember to speak to all the 
trainers on the way back to the woods to register them.
NOTE: Until a certain point in the game, at which point I will let you know, 
trainers will not want rematches.

Moving on..... On your way out of the city you will see May. Challenge her if
you please.


-----------------[]
RIVAL BATTLE II  ||
-----------------[]
-------------------------------------[]
[Pokémon:]               [ Level:  ] ||
-Torchic/Treecko/Mudkip  |  15     | ||
-Lotad/Wingull/Slugma    |  13     | ||
-------------------------------------[]
Stategy:
May's pokémon will vary depending on what starter you chose.
As you can see, if she uses Torchic(you chose Treecko) she will have a Lotad.
If she uses Treecko(you chose Mudkip) she will have a Wingull.
If she uses Mudkip(You chose Torchic) she will have a Slugma.
NOTE: Remember that Torchic is fire type, Treecko is grass and Mudkip is a 
water type.

Lotad is a grass/water type so use a flying type pokémon(Taillow/Wingull)and
do wing attack to KO it in 1 hit. Wingull is flying/water so if you taught
Roxanne's Rock Tomb to anything, use that, any normal type you have can 
probably beat Wingull easy. Slugma is fire type so use a water type or Rock
Tomb. You know what types the starters are so use whatever you can to get
super effective hits (consult the type chart if you're not sure).

After the battle, May will remind you that Mr. Briney is/was a sailor. Go 
down into route 105, registering trainers as you go. When you get to the
other side of the bridge, go down to the bottom right corner and use cut to
obtain an X Accuracy.

Go down into the woods. Near the Rustboro exit(where you just came in) go 
right and cut the trees, talk to the girl to receive a Miracle Seed.(The
Miracle Seed is a hold item that powers up grass attacks)Equip a pokémon that
knows grass attacks with the Miricle Seed. 

If you look around this new area of the woods and jump down ledges you will
pick up a number of items.

Once outside the woods continue speaking to every trainer so that you
register them all. Follow the parth and at the end of it go left and
you should reach Briney's cottage, go inside.

Inside you will encounter a frantic scene of Briney chasing Peeko around the 
table in the centre of the room. Talk to Mr. Briney by coming between him and 
Peeko. Briney will take you on his boat to Dewford Town.

On the way there, Norman will call you in mid-sail and register you on Match
Call. 

After a short number of seconds of sailing you will arrive in Dewford Town.

--------------[]
Dewford Town  ||   
--------------[]------[]
Places Of Interest:   ||
-Pokémon Centre       ||
-Dewford Hall         ||
----------------------[]

What? No pokémart? There's not much to in the actual town, (not so much a town
as an island settlement)apart from the gym. Talk to the fisherman near the
gym (the guy in the red hat) and say YES to get an Old Rod. Make a mental
note of the Dewford Hall because in the future you'll be able to pick up TM36
Sludge Bomb, a 90-Power poison move. Very nice. Once you have your Old Rod you
can register it to the SELECT button, if you're going to be using it. However
the only thing you're gonna catch with that is a Magikarp. If you're lucky
I think that you can get Tentacool and Goldeen with it now, this is 
unconfirmed.
Heal up before doing anything else.

Head out of the town to the north-west and beat the two fisherman.

NOTE: Trainers that you fight after getting the pokénav will automatically
register tmeselves.

After beating them go into the nearby cave...


----------------\
Granite Cave     \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Zubat    | Common   | ||
-Makuhita | Common   | ||
-Abra     | Rare     | ||
-Geodude  | Uncommon | ||
-Aron     | Uncommon | ||
-Sableye  | Rare     | ||
-Nosepass | Rare     | ||
-----------------------[]

NOTE: Nosepass is found in the lower levels of the cave by using HM06 Rock
Smash on the breakable rock. 

***ATTENTION GROVYLE OWNERS:***
If you have Grovyle(Treecko's evo) you are going to find the third gym quite
difficult. If you want an easier win, you need to catch a Makuhita from
in here. You have been warned...

Speak to the hiker right by the entrance to get HM05 Flash. You need Dewford's
gym badge to use it out of battle. Continue east in here and go down the ladder
at the other end of the cave. But be absolutley sure to get the escape rope or
have one in you inventory beforehand.

Who turned out the lights? This cave actually requires flash to see much, but
it is completely possible to do this without flash. I will try and guide you
through:

The cave is basically a semi-circle shape on each level, so keep going west on
B1, staying against the wall and eventually you will reach the stairs down to 
the next floor. B2 gets a little harder. Go round east on the top wall and you
should find some stairs that you can go up, ascend these and then go east on 
this level. You may spot an strange-looking rock that is up another flight
of stairs while you're in here, examine it to get an everstone. The everstone
is a hold item that stops pokémon evolving. Anyway, keep going right and
you will get to another ladder, go down it and then on the one next to it when
you come out. Now you should, somehow, be on the first floor but on the upper
level. Go left here all the way round and enter the cave. 

Who is that? I hear you cry. Do you remember the letter for Steven? Talk to 
the man, he is Steven. After delivering the letter, he will give you a TM of
his favourite move. It's TM47, Steel Wing. Steel Wing is a decent steel type
attack. Save it for later or if you like teach it to something.

After this, Steven will register pokénavs with you and leave. Use the escape
rope to get outta' there!

Once out call Mr. Stone. He will offer you a reward for completing the errand.
Its optional, but I recommend you go back to Rustboro(talk to Briney again) and
take the reward, an EXP. Share. The EXP. share is an incredibly useful item.
Just get your weakling pokémon to hold it and it will gain exp. without even
battling!

You will notice that you can now travel to Slateport City. The reason you need
to go to Slateport ASAP is because the training in Granite Cave is simply not
good enough. Healed up, talk to Briney and travel to SLATEPORT.

Once you land on the beach, stay as close to the eastern edge as possible, you
want to avoid trainer battles here for now. Once in the city, keep going
noth. Ignore the Team Aqua grunts standing around. Outside the northern
exitis a small patch of grass for you to train. I will list the pokémon
to be found here when we return from getting badge #2. Train here until
your pokémon are level 17-20.

When you're done training, go back to Dewford by talking to Briney at the
bach. Still avoidng the beach trainers. Enter the Dewford gym.

You will notice that the gym is pitch black like Granite Cave was. At first, it
is quite hard to find your way around but the gym lights up more
after each trainer battle.

NOTE: In this gym you will encounter Meditite. It is a fighting/psychic type
pokémon. 

From the entrance go up and right when you can. Keep going right a few steps
and then down to fight the girl. She will use a fighting type pokémon. Beat
it with a wing attack or two. Continue up and then right and then beat the 
trainers in a double battle they will use a Meditite and Machop. Go back down
and then north when the paths cross take the left path further on. Go that way
and beat the trainer there. Now, go back and up the left path at the fork and 
defeat that guy now go right and then take the path to the north-east. Beat
this trainer. That's all the trainers done. Go back to the Pokémon centre and 
heal up. Return to the gym and follow the steps again aftert the last trainer,
go down then go as far left as possible and you will reach Brawly, the Gym
Leader.


------------ \
GYM BATTLE II \
-------------- \
Oppenent: Brawly []
[Pokémon:][Level:]|
Machop   || 16   ||
Meditite || 16   ||
Makuhita || 19   ||
-----------------[]-[]
Reccomended Level   ||
of your PKMN: 18-20 ||
-----------------[]----[]
Rewards:               ||
-Knuckle Badge         ||
-Use HM05 Out of Battle||
-TM08, Bulk-up         ||
-----------------------[]

Strategy:
Machop should not be a problem, just one or two wing attacks from Wingull/
Taillow should faint it. Meditite however knows Focus Punch. This is a
deadly fighting type move that can easily KO any of your pokémon. There is,
however, a way to avoid being hit by this: when you fight Meditite use nothing
but damaging attacks. That way, it will flinch if it uses Focus Punch and will
not be able to complete the attack. Makuhita is more difficult. It knows
Bulk-up and Vital Throw. Bulk-up is a move that raises ATTACK and DEFENCE by 
one level. Watch out for that. Vital Throw never misses but it always goes 2nd.
Send out your Kirlia/Kadabra should you have them and use Confusion. One or
two fo them should be enough. Wing attack is also useful.

Your reward is a TM08 Bulk-up which you should either save or teach to
something. Don't waste it though, it is a good move. 

_________________________________________________________________
Part 09 : Onwards To Mauville City and The Dynamo Badge: [002H] /
_______________________________________________________________/


After beating Brawly, go and heal up and go to Slateport City. 
NOTE: If she has not already, Roxanne will call you sooner or later and 
register pokénavs with you.

You and Mr. Briney will land on a beach, make sure to fight all the trainers
here for some much needed exp, and a lot of exp you shall get!
NOTE: There's an opportunity for a double battle here if you enjoy them
more than single battles.

Trainer 1:

Name:    Sailor Huey
Pokémon: Wingull(Lvl 12), Machop(Lvl 12)
Money:   Ł384

Trainer 2:

Name:    Tuber Ricky  
Pokémon: Zigzagoon(Lvl 13)
Money:   Ł48
(Beware, Ricky's Zigzagoon knows Surf, a 95 power water attack)

Trainer 3:
Name:    Tuber Hailey
Pokémon: Marill(Lvl 13)
Money:   Ł48

Trainer 4:
Name:    Sailor Edmund
Pokémon: Wingull(Lvl 13)
Money:   Ł??  
     
After beating these, go into the building in the north-west of the beach
and fight the trainers in here.

Trainer 1:
Name:    Tuber Simon
Pokémon: Azurill(Lvl 12), Marill(Lvl 12)
Money:   Ł48

Trainer 2:

Name:     Beauty Johanna
Pokémno:  Goldeen(Lvl 13)
Money:    Ł1040

Trainer 3:
Name:    Sailor Dwayne
Pokémon: Wingull(Lvl 11,) Machop(Lvl 11), Tentacool(Lvl 11)
Money:   Ł352 

After you beat them all talk to the man standing at the top in the middle 
to receive 6x Soda Pop. It's a restorative item used to recover HP.

Now, enter Slateport City to the north.

---------------[]
Slateport City ||   
---------------[]------[]
Places Of Interest:    ||
-Pokémon Centre        ||
-Pokémart              ||
-Stern Shipyard        ||
-Oceanic Museum        ||
-Slateport Market      ||
-----------------------[]
Pokémart Items:        ||
-Pokéball Ł200         ||
-Great Ball Ł600       ||
-Potion Ł300           ||
-Super Potion Ł700     ||
-Antidote Ł100         ||
-Parlyze Heal Ł200     ||
-Escape Rope Ł550      ||
-Repel Ł350            ||
-Harbour Mail          ||
-----------------------[]



-----------------[]
Slateport Market ||   
=================[]====[]
North Stall:           ||
-Red Brick Ł500        ||
-Blue Brick Ł500       ||
-Yellow Brick Ł500     ||
-Red Balloon Ł500      ||
-Blue Balloon Ł500     ||
-Yellow Balloon Ł500   ||
-C Low Note Mat Ł500   ||
-D Note Mat Ł500       ||
-E Note Mat Ł500       ||
-F Note Mat Ł500       ||
-G Note Mat Ł500       ||
-A Note Mat Ł500       ||
-B Note Mat Ł500       ||
-C High Note Mat Ł500  ||
****These are all items||
for your Secret Base   ||
and only available     ||
after getting TM43.****||
------------------------[]
East Stall:             ||
-TM10 Hidden Power Ł3000||
-TM43 Secret Power Ł3000||
***You need to find     ||
these on your own       ||
before you can buy them ||
------------------------[]
South Stall:           ||
-Azurill Doll Ł3000    ||
-Marill Doll Ł3000     ||
-Skitty Doll Ł3000     ||
****These are all for  ||  
your Secret Base or    ||
bedroom, do            ||
not by them yet.       ||
----------------[]-----[]
Energie Guru:   ||
-Protien Ł9,800 ||
-Iron Ł9,800    ||
-Carbos Ł9,800  ||
-Zinc Ł9,800    ||
-Calcium Ł9,800 ||
-HP Up  Ł9,800  ||    
----------------[]


In the northern part of the market, talk to the woman standing near a man in 
a apron. Talk to her to get a Powder Jar. The jar is used in berry crush to
make berry powder. This can only be done through wireless connection between
Emerald/FireRed/Leafgreen.

From the pokémart buy a Harbour Mail. You will find out why soon enough. Also,
by anything else that you want from here. 

If you go in the Fan Club (west of the pokémart) the man next to the Azurill 
can teach one of your pokémon Swagger. Swagger inficlts confusion and raises
the attack on a foe. Move Tutors are all around Hoenn in Emerald. They teach
your pokémon moves but they are like TMs: You only get one use. For more
info on these go to the MOve Tutors section.

Anyway....

Let's get down to business.

The Team Aqua's haven't moved from the museum yet.(we saw them before when we
were training for Brawly) Oh yeah, it's the Oceanic Museum. Hang on, we are
supposed to be looking for Capt. Stern. 

Go south of the museum to find Stern's Shipyard go in and speak to the guy at 
the table. This is Dock. He hasn't got a clue where Stern is so leave him be.
Go north and you will see that the Team Aqua's have entered the museum. 
Hmm, I wonder if Capt. Stern is in there?

Go in and pay the Ł50 entrance fee, the Aqua grunts are busy learning about the
sea so go upstairs. You will find Capt. Stern. Begin talking and you will
be confronted by two grunts, they will demand the Devon Goods. Fight them.

The first one uses a Carvanha at Lvl 15. It's a water/dark type. It has got
high ATTACK but it lacks DEFENCE so whip out a wing attack on the foo'. Better
yet, try and use an attack that is super effective to be sure to faint it. Be
aware that it has the Rough Skin ability which will slightly damage your
pokémon on contact.

The second has a Zubat(Lvl 14) and another Carvanha. Switch and use Kirlia/
Kadabra's Confusion to beat Zubat and switch back to another for Carvanah.

After the battle you will meet with Team Aqua's Boss, Archie, who will warn
you not to get involved with Team Aqua's affairs. Continue talking with
Stern and he will relieve you of the Devon Goods. About Time! 

Head out. On the ground floor of the Museum, speak to the lone Aqua grunt to
get TM46 Theif. Thief's a dark type move that may steal a hold item from
the enemy(if it is holding one).

Go back outside. You will meet up with that mysterious man in the glasses for
the second time. His name, he says, is Scott. He registers pokénavs with you
and walks off.

You're pretty much done for Slateport City, heal up, make sure you have the
Harbour Mail and HM01 Cut with you and continue north.


-----------\
Route 110   \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Wingull  |  Uncommon| ||
-Poochyena|  Common  | ||
-Electrike|  Common  | ||
-Oddish   |  Uncommon| ||
-Plusle   |  Rare    | ||
-Minun    |  Rare    | ||
-Gulpin   |  Uncommon| ||
-----------------------[]


Some new pokémon to catch at your discretion. Electrike as you may have
guessed is an electric type, Oddish is a grass/poison, Plusle and Minun are
both electric types and Gulpin is a poison type. But, since you have
been here before, you would know all of this.

Keep going north, battling any trainers you encounter and continue west when
you get to the top. The aroma lady, Daisy, will use Roselia which you haven't 
seen before. It's a grass/posion type so ember/wing attack/confusion will 
dispose of it quite easily. Skitty, used by pokéfan Miguel, is a normal type so 
do what you can. (if you have Makuhita then use that).

Next to Daisy, cut the tree using Cut. Battle the trainers here and grab the
PP Up and Guard Spec. The PP Up can be used to increase the PP of an attack.
Don't waste it as there are not many. You can sell the Guard Spec. it's not
that useful. By the way, the Juggler's Voltorb is an electric type. 

You may have noticed a house around here, its the Trick House. There's a man 
inside that will set 'challenges' for you called 'Tricks' there are a total
of eight ticks. You can do the first one if you like but it's not important.

Continue along the east, fighting the youngster with his Electrike. 

Conitinue on this simple path and......OH MY GOSH



------------------[]
RIVAL BATTLE III  ||
------------------[]
-------------------------------------[]
[Pokémon:]                  [ Level:]|| 
-Combusken/Grovyle/Marshtomp||  20   ||  
-Lombre/Wingull/Slugma      ||  18   ||
-Wingull/Slugma/Lombre      ||  18   ||
-------------------------------------[]
Strategy:
Pretty easy fight which ever way you look at it. Use water attacks for
Combusken/Slugma, fire or flying attacks for Grovyle or grass attacks for
Marshtomp. Wingull can be delt with by Rock Tomb or anything else really.
Use flying type attacks for Lombre.

As a reward, May will give you an Itemfinder. It's a KEY ITEM that can detect
hidden items. What I always wanted. She'll ride away on her bike.

You'll be getting your own bike pretty soon....

Continue along the road, beat the collector and guitarist. Lombre and Nuzleaf
are both part grass so use your flyers or Combusken's Ember. Do what you
can to Joseph's electric types.

Go onwards, grab the Elixer while fighting off the two trainers. Use any
physical attack to dispatch Abra, use fire/ground/fighting on Magnemite. After
coming off the road go to the right and beat the Fisherman, grab the berries to
the north-west and continue north to reach Mauville City.


---------------[]
Mauville City  ||   
---------------[]------[]
Places Of Interest:    ||
-Pokémon Centre        ||
-Pokémart              ||
-Mauville City Gym     ||
-Mauville Game Corner  ||
-Bicycle Shop          ||
-----------------------[]
Pokémart Items:        ||
-Pokéball Ł200         ||
-Great Ball Ł600       ||
-Potion Ł300           ||
-Super Potion Ł700     ||
-Antidote Ł100         ||
-Parlyze Heal Ł200     ||
-Awakening Ł250        ||
-Repel Ł350            ||
-X Speed Ł350          ||
-X Attack Ł500         ||
-X Defend Ł550         ||
-Guard Spec. Ł700      ||
-Dire Hit Ł650         ||
-X Accuracy Ł950       ||
-----------------------[]


Mauville City. This will become an important city for you. Plenty of trainers
around, a game corner, among other things. So much stuff to do here right from
the start too.

First thing's first. The Pokémart is at the south of the city, go west of here
and enter the house. If you got the Harbour Mail, which I specifically said to
get, you can exchange it for a Coin Case. Nice. The Coin Case is used to store 
coins used at the Game Corner.

Here are the prizes you can buy at the Game Corner:

[]-------------------[]-------[]
|| NAME:             || COST: ||
|| TM32 Double Team  || 1,500 ||
|| TM29 Psychic      || 3,500 ||
|| TM35 Flamethrower || 4,000 ||
|| TM24 Thunderbolt  || 4,000 ||
|| TM13 Ice Beam     || 4,000 ||
|| Treecko Doll      || 1,000 ||
|| Torchic Doll      || 1,000 ||
|| Mudkip Doll       || 1,000 ||
[]-------------------[]-------[]

In the game corner, 50 coins costs 1,000 poké money and 500 coins costs 10,000
poké money. They don't come cheap.

Below the pokémart is a free X Speed behind the fence and the nearby house
will contain the 'Rock Smash Guy/Dude' who will hand over HM06 Rock Smash. 
Unfortunately, you can't use it out of battle just yet.

Next, go to the bicycle shop which is in the north-east part of the city. Out
of pure pity the shop's owner, Rydel(Where do they come up with these names?),
will give you a bike. He is such a 'sweetheart' that he will even let you 
choose between two bikes, two! One bike is the Acro bike which is the slowest
of the two but you can perform several stunts with it. The Mach bike is 
really fast and can even go up mountains! To hop on the Acro bike, press
and hold the B button while not moving. When it starts bouncing you can use the
D Pad to top around while holding the B button. While moving, hold the
B button to do a wheelie.

Now, go to the gym to the west of the city and take a look who's about to
challenge the gym!

Wally, Wally, Wally, when will you ever learn. You and his uncle both know 
he's not strong enough to compete in Gyms but Wally want's you to prove that
too him. 

Wally uses his Ralts, who has grown to a remarkable level 16. Use your 
lvl 22/23's to bring it down in 1 hit, anything will do.

After the battle, Wally's uncle will request that you come visit them sometime,
sure why not? As if by magic, Scott will then appear and comment on your 
battle.

With all this done, you've got to get to training. You need a level 25 party
for the next gym, which happens to be in this city. Go out to the east, north
and west and fight evey trainer you find. 
Yes, it's really a case of 'Search and Destroy'.

I'll tell you now, the trainers' pokémon you'll encounter in these routes are
nothing that you haven't seen before so you should be fine. Ones I will mention
are Aron which is a steel/rock type, take it out with a water/fighting/fire
move and Dustox and Beautifly are both part bug so ember/wing attack can handle
'em. 

Oh, the route to the west is Route 117.

-----------\
Route 117   \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Poochyena|  Common  | ||
-Illumise |  Uncommon| ||
-Marill   |  Uncommon| ||
-Volbeat  |  Rare    | ||
-Seedot   |  Rare    | ||
-Oddish   |  Common  | ||
-----------------------[]

NOTE: Illumise and Volbeat are both bug types.
If you're still looking for training Illumise and Volbeat give good exp.
It's worth mentioning that this route is where the day-care centre is found,
you can keep your pokémon here and they will level up over time. If you
have two compatible pokémon, they will make an egg for you. Pokémon breeding
is explained more in the Pokémon Breeding scetion.

You may want to tackle the cycling road as well. It's located in the route
south of the city. Go there and then keep to the left and you'll see a
big yellow building, equip your bike and go inside. The road will have 
triathletes using only Magnenites and some Voltorbs. They are electric types.
If you have the Mach bike, you can do the time trial mini-game(I say mini-game 
but its more of a try-and-beat-the-best-time exercise).

If you have your level 25, no less than 24, party, enter the gym. 
This gym is kind of like Lt. Surge's from Red/Blue. Don't remember? 
Well in R/B you had to press two switches to open up the doors to the
leader. This is quite similar.

Battle the two trainers first of all who will be using familiar, 
easy-to-beat, pokémon. Step on the switch here and then go down the right side,
then go rigth and up and step on that switch. Fight these guys. Return to
the Pokémon Centre, heal up, and return to the gym. Approach Wattson (Lol, 
again with the names, "Wattson".:)) NOTE: Buy some super potions before you 
go.


------------- \
GYM BATTLE III \
--------------- \
Oppenent: Wattson[]
[Pokémon:][Level:]|
Voltorb  || 20   ||
Electrike|| 20   ||
Magneton || 22   ||
Manectric|| 24   ||
-----------------[]-[]
Reccomended Level   ||
of Your PKMN: 24-25 ||
-----------------[]----[]
Rewards:               ||
-Dynamo Badge          ||
-Use HM06 Out of Battle||
-TM34, Shock wave      ||
-----------------------[]



Wattson is a very cheerful man, but this is no laughing matter.
This may be, for Grovyle users, the hardest gym battle you will have. 

If you have Marshtomp: Just use Mud Shot on everything, since Marshtomp is part
ground type it's immune to electric attacks. You should pretty much
waste his team with that.
If you have Combusken: For Voltorb and Electrike just keep attacking. Use
Ember or Double Kick on Magneton. Manectic can be a bit harder. You might
want to have a few back ups for this gym.
If you have Grovyle: Start with Kirlia if you got it and do Calm Mind as many 
times as possible, hopefully 3-4. Now Confusion should OHKO Electrike and 
Voltorb(Use Kadabra if you didn't get Ralts). That was the easy part. Wattson 
will then send out Magenton. This is why I said get Makuhita, which 
should now be a Hariyama. Use Vital Throw or Arm Thrust to defeat Magneton.
At any time, Magneton can use Shock Wave that will easily destroy your
entire party. Without Hariyama, you have to get its DEFENCE down with Grovyle's
Screech and hope for the best. 
If Magneton wasn't hard enough, Manectric is a whole lot worse. It can also do
Shock Wave which will faint you, it also knows Howl and Quick Attack. If its
ATTACK gets too high you won't have a chance. Wattson is also armed with
Super Potions so he can heal his pokémon at will. Maybe if your psychic type 
didn't faint you could get in one hit of confusion but that's pushing it.
Aron is actually not immune to electric attacks, it can take about 2 Shock 
Waves. Mud Slap isn't all that helpful becuase Shock Wave never misses.

After the battle you will register pokénavs with Wattson. We're done here
for now. If you like you can go buy some flowers for your secret base, the
flower shop is now open.

Let's go and see Wally's family in Verdantruf while we're not busy. Go west
out of the city on to Route 117 and continue going east and you will end
up in Verdanturf town.

_________________________________________________
Part 10 : "It's a Long Way to the Top": [002I]  /
_______________________________________________/


Let's go and see Wally's family in Verdantruf while we're not busy. Go west
out of the city on to Route 117 and continue going east and you will end
up in Verdanturf town.

---------------[]
Verdanturf Town||   
---------------[]------[]
Places Of Interest:    ||
-Pokémon Centre        ||
-Pokémart              ||
-Wanda's House         ||
-Happiness Measure     ||
-----------------------[]
Pokémart Items:        ||
-Great Ball Ł600       ||
-Nest Ball Ł1000       ||
-Super Potion Ł700     ||
-Antidote Ł100         ||
-Parlyze Heal Ł200     ||
-Awakening Ł250        ||
-Brun Heal Ł350        ||
-Ice Heal  Ł250        ||
-Repel Ł350            ||
-X Special Ł350        ||
-Fluffy Tail Ł1000     ||
-----------------------[]

Some new items in the pokémart. A nest ball(see Pokéballs section) and
a Fluffy Tail. The tail will let you flee from a wild battle if you use
it. It's only one use though. You can go and see Wally's family if you
like, they are in south of the town. Right next to them in the south-west
corner of the town is a girl who will tell you how much your pokémon like you.
Helpful if you need/want to know.

Heal up if you need to, buy anything you want, get something with Rock Smash in 
your party, and then go in the cave to the left of the pokémart.

You've been here before, it's the Rustboro Tunnel, only the end you couldn't 
get to. Before doing anything in here, go left from the entrance when you
can and then down. Come out here and use your Itemfinder to pinpoint the
location of a pair of Blackglasses.(The Itemfinder will point you to where
the item is) This item powers up dark type moves. Also get the HP Up on the
mountainside.  Go back to the cave and head north. Beat the Hiker who will 
use two Geodudes and a Machop.

Continue west to find a couple that cannot reach each other due to two 
beakable rocks. Examine them and use Rock Smash to SMASH! them to pieces. The 
man will reward you with HM04 Strength.

Go further weast in the cave to come out near Rustboro and talk to the
Devon Researcher standing outside. You will get a Repeat Ball for your 
efforts to deliver the Devon Goods.

Head back to Mauville city and heal up should you need to. With Rock Smash
still in your party, go out the north exit and fight all the trainers there.
New pokémon you haven't seen before are used by these guys. Sandshrew is
a ground type so use a water or grass attack. Numel is a FIRE!!! type so
use water attacks. It is also partly ground so rock/ground attacks will
only do normal damage. Watch out beacuse it might know Magnitude as well, 
a ground attack with varying levels of damage.

Go to the house and save your game. You can take the Winstrate challenge which
is a family of pokémon trainers will try and beat you.

Winstrate 1:
Name: Victor
Pokémon: Taillow(Lvl 16), Zigzagoon(Lvl 16).

Winstrate 2:
Name: Victoria
Pokémon: Roselia(Lvl 17).

Winstrate 3:
Name: Vivi
Pokémon: Shroomish(Lvl 15), Marill(Lvl 15), Numel(Level 15)

Winstrate 4:
Name: Vicky
Pokémon: Meditite(Lvl 18).

They are all fairly easy to beat, you've seen these pokémon before. Once
you beat them you can go inside and talk to Victoria, she will give you a
Macho Brace. This item, when held, will make your pokémon grow faster(meaning
it will get double the EVs from battle, see that section for more info) at
the cost of SPEED. (It doesn't reduce your number of SPEED EVs but only
makes the pokémon slower in battle)

After this you can go back and heal if you like or you can press on. Go north
and use Rock Smash on the rock so you can advance. This is the main part of 
Rotute 111. Keep going north battling the trainers. You'll come to the
TV crew on the right wall sooner or later. Fight them, they use a Whismur
and a Magnemite for this battle. When you win you can enter a comment and it
will appear on a TV next time you see one. It's fun the first 4,109 times but
it won't benefit you in any way.

At the top of the route you will have to paths. One leads to a desert while
t'other leads to Route 112. If you try to enter the desert you will be
sent back due to the sandstorm so no going that way. Instead take the latter
path west to route 112.


-----------\
Route 112   \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Numel    |  Common  | ||
-Marril   |  Uncommon| ||
-----------------------[]

Grovyle/Marshtomp users can get their first fire type here and about time too.
Numel is one of four fire types you can catch and in my opinion is the best
of the four. Make sure you catch this or one of the other three.

Continue going west fighting the picnicker. Go north when you can and climb
up on to the mountain. Beat the two hikers who will use the ever familiar
Geodude and Machop. One has a Numel as well. Go to the north east of this 
little area.

Hey, what are those guys in the red doing? Team Magma I presume. They are 
blocking the way up the mountain, so do the hiker's thing: Don't go over
the mountain, go through it!.

Go to the eastern side of the area to find a cave entrance, enter.

-----------\
Fiery Path  \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Machop   |  Common  | ||
-Numel    |  Common  | ||
-Slugma   |  Uncommon| ||
-Koffing  |  Uncommon| ||
-Grimer   |  Rare    | ||
-Torkoal  |  Rare    | ||
-----------------------[]

This tunnel is where you catch two of the three remaining fire types. Slugma 
and Torkoal, both okay pokémon (I say okay but from recent first-hand 
experience I would have to disagree with that. Altough Slugma's evo. is
better than Torkoal in my opinion). Machop here can evolve into Machamp which 
is rather good. Grimer and Koffing, poison types, can be good so get them if 
you like.

Go north, west, north, east along the parth and you will find yourself at
the exit. You will have noticed another path but it was blocked by a boulder.
Come back here later.

You'll be back on Route 112. Beat the two trainers out here, either in a 
single or double battle. Kindlers will use either fire or water pokémon
just so you know. There are berries near these two so get them.

Continue going east and then north when you can. Fight the Cooltrainer. Among
his pokémon is a Wailmer. It's a water type that has high HP. Use grass or
electric attacks. Just ahead of Wilton there's a man facing a tree that
when poken to will give you TM43 Secret Power. Secret Power is used to
open up hidden bases.(See Secret Bases section for more info).

Go along the right wall and if you have Cut handy cut the tree, if not you can
go further north and then round into the house. This lady will heal your 
pokémon as much as you need to. Exit and continue north, talk to the girl
near the berries for a Razz Berry every day.

Continue going west and beat the cooltrainer. Go west into Route 113.


-----------\
Route 113   \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Spinda   |  Common  | ||
-Slugma   |  Uncommon| ||
-Skarmory |  Uncommon| ||
-----------------------[]

The new pokémon here are Skarmory and Spinda. Skarmory is a decent steel/flying
type pokémon and Spinda is a normal type.

In this route you will encouter some new types of trainers and pokémon. Ninja
boys will use either bug types or poison types. Parasol ladies will use 'cute'
pokémon. (Well, they always seem to praise the cuteness of their pokémon when
you battle them). The Ninja Boy will use a Ninjask. It's a bug type with 
an interestnig abilty, Speed Boost. It's SPEED will increase by one level
every turn so be careful. Baltoy is a ground/psychic type so use water attacks.

Continue along this grass and soon you'll get to a building, go inside.
Talk to the man in there to get the Soot Sack item. If you walk on the
soot-covered grass in this route, you'll get one soot for every step on that
grass. The man will make you an item from the soot you have collected. Here
they are:

Blue Flute - Cures sleep - Costs 250 ash
Yellow Flute - Cures confusion - Costs 500 ash
Red Flute - Cures attraction - Costs 500 ash
White Flute - Increases encounter rate - Costs 1,000 ash
Black Flute - Decreases encounter rate - Costs 1,000 ash
Pretty Chair - An item for your secret base - Costs 6,000 ash
Pretty Desk - An item for your secret base - Costs 8,000 ash

You can do this now if you want but it takes a while and isn't really
that useful.

Carry on going west. You may notice one or two 'ninjas' hiding in the ash, 
fight them. Right at the end, if you see the mound of ash you can examine it
and get TM38 Double Team. Double Team will increase your evasion by one level.
To beat the trainer's Skarmory use fire attacks.

To the west of this route you will find Fallarbor Town.


---------------[]
Fallarbor Town ||   
---------------[]------[]
Places Of Interest:    ||
-Pokémon Centre        ||
-Pokémart              ||
-Prof. Cozmo's House   ||
-Move Tutor's House    ||
-----------------------[]
Pokémart Items:        ||
-Great Ball Ł600       ||
-Super Potion Ł700     ||
-Antidote Ł100         ||
-Parlyze Heal Ł200     ||
-Escape Rope Ł550      ||
-SuperRepel Ł500       ||
-X Special Ł350        ||
-X Speed Ł350          ||
-X Attack Ł500         ||
-X Defend Ł550         ||
-Dire Hit Ł650         ||
-Guard Spec. Ł700      || 
-----------------------[]


Heal up at the Pokémon Centre for starters and buy anything you want(note the 
Super Repels)from the Pokémart. You'll notice the woman at the PC in the 
Pokémon Centre, talk to her and she invites to her home on Route 114.

Fallarbor Town is the home of not just any move tutor,no, THE Move Tutor. He
will re-teach your pokémon a forgotten move, his price is a Heart Scale, an 
item that you may or may not have at this point so make a mental note to
save these precious items when you get them.

Professor Cozmo lives here so pay him a visit. He's in the house in the
southern part of town. Why should we pay him a vist? We don't know him. I
know, but we do it becuase we must. He's not not even home anyway, the
prof. has gone to Meteor Falls, a cave soth from the Town. 

Go west then south and you will end up in Route 114.

IMPORTANT: On way out you'll see a building labled 'Fossil Maniac's House).
Talk to the boy in there to get TM28 Dig. DO NOT use this, if you want to
get all of the legendaries you will need this TM. Leave it in the BAG for now.
NOTE: You will need this unless you have something that naturally learns Dig. I
believe Trapinch or one of its evolutions does.

-----------\
Route 114   \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Lotad    |  Common  | ||
-Lombre   |  Uncommon| ||
-Swablu   |  Uncommon| ||
-Seviper  |  Rare    | ||
-Seedot   |  Rare    | ||
-Nuzleaf  |  Rare    | ||
-----------------------[]

New pokémon: Swablu is a normal/flying pokémon that evolves into a 
dragon/flying type at level 40. Not one of the best dragons though. Seviper
is a poison type that will give you a lot of exp. 

Beat the trainers that you find. Barboach is a ground/water type so use grass
attacks for extra damage.(Electric does not effect it). Nuzleaf is
the evolved form of Seedot and is a grass/dark type.

In the area beyond the bridge you will find more trainers but nothing you 
can't handle. Graveler is a rock/ground type and the evolved form of
Geodude. Waste it with a grass or water attack. Go in the house in this area,
it's Lanette's house. Talk to her to receive a Lotad doll for your secret
base. If you examine her computer you can read an email from Bill who was
the pokémon storage system character from R/B/Y. 

Beat all the trainers in this area and then go up on to the mountain in the 
south, go around the winding path and beat the trainers around here. Continue
around and you'll reach the Meteor Falls.

-------------\
Meteor Falls  \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Zubat    |  Common  | ||
-Golbat   |  Common  | ||
-Solrock  |  Rare    | ||
-Bagon    |  Rare    | ||
-----------------------[]

NOTE: Golbat and Bagon are only available in areas that you cannot get to yet.
New pokémon: Solrock is a rock/psychic type.

Upon entering, go straight up to get a Full Heal. Keep going left from the 
entrance and you will whitness Team Magma goons stealing the Meteorite from
Prof. Cozmo. The grunts will also leak information that they are going to a
place called Mt. Chimney. Then, Team Aqua shows up and persues the escaping
Team Magmas.

When they are gone, talk to Cozmo and he will speculate what Magma are 
going to do at Mt. Chimney. Go left from here and then all the way north
to find a Moon Stone which is the only one in this game.

Go all the way to the bottom of the cave by going south. You will end up in
Route 115.

Fight the black belt out here and then the two trainers below him.

NOTE: Zangoose is a normal type with high ATTACK so watch out, it also
has the Immunity ability which prevents it from being poisoned. Spoink
is a psyhcic type. 

Below these guys is a PP Up, make sure you get it. PP Up's
icncrease a pokémon's move's PP. The amount it goes up by depends on the PP
the move starts with. Go back to the blackbelt and go west to fight a battle
girl who also uses fighting type.

Now go back into Meteor Falls and then head back to Fallarbor Town. Heal up.
You can train in Route 114 if you want or you can continue with the story.

You may not know it but we have actually been to Mt. Chimney before. Rememeber
we had to go through the mountain because two Magma goons were blocking the
way up. Go back there. (back through Route 113, down Route 112 and 111 and
thorugh Fiery Path.) 

Once there, go to the north east corner where those grunts were before and
go in the building. This is the cable car thing that will take you to the
top of the mountain. 

At the top you'll find that Team Magma has taken control of the mountain top.
(The mountain is actually a volcano you will realise). Team Aqua are
battling with Team Magma up here and you'll notice Archie's Poochyena taking
on three Magma goons at the same time. Wow he must be strong. 

Go north-east and fight the three Magmas you encounter. Go over to the
important-looking Magma member on the edge with the odd-looking machine and 
talk to the guy there.

------------- \
Maxie Battle I \
--------------- \
[Pokémon:][Level:]|
Mightyena|| 24   ||
Zubat    || 24   ||
Camerupt || 25   ||
---------[]------[]

This guy is Maxie, the Team Magma boss and he's no push-over. He'll start
with Mightyena, the evolved form of Poochyena, it's Intimidate will lower
your ATTACK one level so try and avoid using physical attacks.(Physical
and special attacks are explained in the Battling section). It's a dark type
so do not use a psychic type. It also does sand attack which will lower
your accuracy one level. Try and beat as quickly as possible. Zubat will
faint in one psychic/electric/rock attack so no problems there. Camerupt
is the evolved form of Numel. Use a water attack to bring this ground/fire 
type down in 1-2 hits.

After the fight both Team Magma and Team Aqua will retreat to where ever they
make home. You can now continue your quest for the Hoenn gym badges. Go 
south from here into Jagged Pass.(With a name like that it sounds pretty
dangerous!) Before you go you can talk to the old lady standing near the exit
to buy Lava Cookies. They have the same effect as Full Heal but only cost Ł200,
buy some if you like.


-------------\
Jagged Pass   \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Numel    |  Common  | ||
-Spoink   |  Rare    | ||
-Machop   |  Uncommon| ||
-----------------------[]

You can catch the psychic type Spoink here if you haven't aready got one. 
There are a few trainers here so fight them all when you get to them.

Mid-way through this area you will see a Team Magma member, engage him
in combat. He has a Poochyena and a Numel. Beat him. 

Continue going down through this forest-like area and you'll come out near a 
new town, go west from here.

---------------[]
Lavaridge Town ||   
---------------[]--------[]
Places Of Interest:      ||
-Pokémon Centre          ||
-Pokémart                ||
-Lavaridge Pokémon Gym   ||
-Herb Shop               ||
-Hot Springs             || 
-----------------------[][]
Pokémart Items:        ||
-Great Ball Ł600       ||
-Super Potion Ł700     ||
-Antidote Ł100         ||
-Parlyze Heal Ł200     ||
-Awakening Ł250        ||
-Burn Heal Ł250        ||
-X Special Ł350        ||
-Revive Ł1,000         ||
-Super Repel Ł500      ||
-X Speed Ł350          ||
-----------------------[]


Left of the Pokémon Centre is hot spring. If you have a space in your party
you can talk to the woman standing near it to receive an egg. The egg hatches
into a Wynaut which is the Pre-evolution of Wobbuffet. Wobbuffet is a psychic
pokémon that only knows moves that can counter other pokémon. 

Don't bother with the herb shop because the herbs will make your pokémon not
like you as much. But do go inside the herb shop and talk to the large man
to get Charcol. An itme that powers up fire type attacks.

Next door to this shop is a boy that will tutor a pokémon Mimic. 

You can now go in the fourth gym and fight the trainers.

This gym works a bit like Sabrina's from Red/Blue/Yellow. You have to step
on the hot spings to navigate to the gym leader. Some hot springs will shoot
you up to the next floor and others will suck you down into the floor below.

At the entrance, go in the hole to the left of the entrance. Walk right and 
then fight the trainer that pops out. Go back down the hole. Now Jump down the
pool to the north. Go down and left, then fight the two trainers in a double
battle. Now jump in the most northern hole to the north-west. You can fight 
the two trainers in the holes right next to you. Go north and the hole on the 
right has a trainer in it. Take the left hole. Go north from here and beat the 
trainer in the eastern hole. Now go up through the hole on the left. Here, beat
the trainer in the top-right corner and then drop down the hole that is just 
below that. Of the three holes here, take the middle one and then the one
in the bottom-right corner. Jump down the ledge and then jump into the final
hole. This is where the gym leader is. You can go back and heal and follow
the steps again or fight her right away...


------------- \
GYM BATTLE IV  \
--------------- \
Oppenent: Fannery[]
[Pokémon:][Level:]|
Numel    || 24   ||
Slugma   || 24   ||
Camerupt || 26   ||
Torkoal  || 29   ||
-----------------[]-[]
Reccomended Level   ||
of Your PKMN: 28-30 ||
-----------------[]----[]
Rewards:               ||
-Heat Badge            ||
-Use HM04 Out of Battle||
-TM50, Overheat        ||
-----------------------[]
Strategy: Pretty simple strategy, just use the best water attacks you have, 
probably water gun. Slugma and Numel should go down pretty easy, you've seen
them before in battle. Both Numel and Camerupt are fire/ground type so water
does extra damage. I think all if not most of her pokémon know Overheat. This
is a 150 power fire type move that will one-hit your pokémon if they aren't
water or rock. Overheat also decreases SP.ATTACK by two levels so it's not
all bad. Torkoal is her strongest pokémon at lvl 29. It's really slow so just
keep hitting it with water gun. It has high defence so don't expect ground
attacks to be better than your water gun. Flannery may use super potions to
restore her pokémon and Torkoal holds an item that will restore its lost
SP.ATTACK, but only once.

After winning, take the reward and exit the gym by jumping down the ledge below
you......


__________________________________________________________
Part 11 : "Desert Plains" and the Balance Badge: [002J]  /
________________________________________________________/



So now you can use strength you can go back to Fiery Path and get the TM06 
Toxic. A great poison move that will badly poison a foe. The foe will loose
more and more HP every turn. Don't waste this TM.

Exit the Lavaridge gym and May will come out of the herb shop. She doesn't
want to battle but she will give you a KEY ITEM, Go-Goggles. Go-Goggles
will let you enter the desert. Nicely done.

Go into the desert on route 111.


---------------------\
The Route 111 Desert  \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Sandshrew|  Rare    | ||
-Trapinch |  Common  | ||
-Baltoy   |  Uncommon| ||
-Cacnea   |  Rare    | ||
-----------------------[]


In the desert watch out for Sandshrews because they have the Sand Veil ability.
It will increase their evasion beacuse of the sandstorm. Also, be aware
that Trapinch may have the Arena Trap ability.

Explore the desert so you can beat all the here, they will be using ground type
pokémon. After you beat picknicker Becky, there's a hidden Rare Candy in the 
nearby rock. Rare Candy will increases one pokémons level by one. Go as south 
as you can to get TM37 Sandstorm.

Near the southern entrance of the desert you may have seen a tower that 
appeared to be made out of sand, or something that looked like sand. That is
Mirage Tower where you can pick up the Root/Claw fossil. Don't panic if you
don't see it. Just keep exiting and entering the desert until you can.

You will need the Mach Bike and HM06 Rock Smash to get your fossil so come back
later if you don't have them. To reach the fossil you must be going at top 
speed on your Mach Bike and then go over the cracks in the floor of the tower 
and also smash up some rocks. On the top floor you will have a choice of two
fossils. The Root Fossil turns into a pretty decent rock/grass type. The
claw fossil turns into a not-so-decent but okay rock/bug type. It's a case
of which one you want first, if any, you can get the other fossil 
some time in the future......

When you've chosen it the Tower will sink into the sand along with the fossil
you didn't take, seemingly lost forever.

You now have to train your pokémon to around lvl 32, at least. So train up
either in the desert or around and inside Meteor Falls.

When your done , go back to Petalburg city. You can do this by
going back to Mauville, then to Verdanturf, through the Rusturf Tunnel, then
down through Rustboro city and Petalburg Woods. But why on Earth are we
going back to Petalburg city????

This is where the fith gym is, the fith gym is also Norman, your father's gym. 
Stock up on Super Potions(which you can now buy from Petalburg Pokémart) and 
enter the gym.

There several rooms in here each with their own speciallised trainer.
From the entrance you can either go in the Accuracy Room or Speed Room.
The accuracy room trainer will use a Delcatty. It's the evolved form of
Skitty and pretty easy to beat. It does have the Charm ability and Attract
so try and use a pokémon of the same gender. The Speed Room uses a Swellow, the
evolved form of Taillow so not much difficulty there, just use a rock
attack if you have it.
 
Now you can either go in the Defence Room, Confusion Room or Recovery Room.

These are all using normal types and they aren't that hard to beat. The
last two rooms are the Strength Room and One-Hit KO Room. These are 
perhaps using the hardest pokémon of the trainers. Virgoroth is the evolved
form of Slakoth. Use special attacks since its SP.ATTACK is lower than its
DEFENCE stat. Zangoose we've met before so beat that.

Now, go and heal up and then challenge Norman.


------------- \
GYM BATTLE V   \
--------------- \
Oppenent: Norman []
[Pokémon:][Level:]|
Spinda   || 27   ||
Vigoroth || 27   ||
Linoone  || 29   ||
Slaking  || 31   ||
-----------------[]-[]
Reccomended Level   ||
of Your PKMN: 32-35 ||
-----------------[]----[]
Rewards:               ||
-Balance Badge         ||
-Use HM03 Out of Battle||
-TM42, Facade          ||
-----------------------[]

Strategy: This one can be quite difficult. Spinda will use Teeter Dance which
will confuse your pokémon so switch out or use full heal. It's pretty weak
though so you can probably beat it quite easily. Vigoroth has got high ATTACK
but one of the trainers had one so you know they're not impossible to beat.
Linoone, the evolved form of Zigzagoon, is fairly strong so do what you
can against it. Slaking is Norman's strongest pokémon. Slaking? Sla-king? Where
have you heard that before? Oh yeah, it's that pokémon with insanely high
ATTACK and decent other stats all round. Slaking knows facade which is 
decent normal attack, UNDER NO CIRCUMSTANCES should you POISON, PARALYZE or
BURN Slaking. Facade's power will double so it becomes a 140 power normal type.
Slaking can completely murder your party. You can use its Truant ability
to your advantage by doing only weak-ish attacks or using a stat-boosting move
during its Truant then unleash your strong attacks the next turn. 

This fight can be incredibly eaiser if you have a fighting type(Hariyama or
Machamp/Machoke) with Bulk-up. Beat spinda first then start doing Bulk-up
to raise you ATTACK and DEFENCE. Your powered up Karate Chop/Vital Through will
be so strong, not even Slaking will survive it.

After winning you'll get your reward, if you have a normal type on your team
that you are definitely keeping you should teach it Facade.


____________________________________________________________
Part 12 : Ride That Surf! Enter the Feather Badge: [002K]  /
__________________________________________________________/

After the battle, Wally's uncle will come and interupt you and take you 
outside. He thanks you for helping Wally out and gives you HM03 Surf. Nice.

Now that you can surf you have many options:

-You can go to Dewford Hall in Dewford Town and speak to the facing the
door. He will give you TM36 Sludge Bomb. If for some reson you can't find him,
just talk to everyone.
-You can surf south of Petalburg Woods and then West of Dewford town for loads
of trainer battles with their water type pokémon. Good exp.
-You can surf west of Dewford Town and then on the top part of that route you
will find the abandoned ship. You can explore some of this ship but you will
need to come back later to do the whole thing. On the ship, if you look around
you can find the Storage Key and then the the storage room you can get a nice
TM13 Ice Beam. Teach it to the pokémon you have with the best SP.ATTACK that
can learn it or an ice type if you have one.
-You can push onwards with the story and surf west of Mauville City.

If you want some fast exp. I reccomend doing all four and in that order. 

When your ready, heal up and then go to Mauville City. In Mauville, go west 
then use surf to travel across the water. 

NOTE: In Mauville you can talk to Wattson who is just standing around and he
will give you and errand. If you've had your fair share of errands for now
you can come back later, although the reward is TM24 Thunderbolt. It's 
a 90-power electric move, one of the best.

Here's how to do it:

Wattson will give you a key that will open the door to this area. He wants you
to shut down the generator in New Mauville because its been acting up.

Surf down from Mauville and then go right underneath the cycling road to find a 
little island with an entrance. Go inside and then unlock the doors inside.

---------------------\
New Mauville          \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Magnemite|  Common  | ||
-Voltorb  |  Common  | ||
-Magneton |  Rare    | ||
-Electrode|  Rare    | ||
-----------------------[]

First, step on the nearby switch and then go left. Step on the second switch
you see and continue along the path. When you get to a third switch avoid it.
Pick up the escape rope when you get to it. Go down and right. Grab the
Ultra Ball and then go back to where you got the Escape Rope now step on
the switch. Keep going left.

You will come to two items on the floor. The one on the right is a Parlyz Heal
and the other is a Lvl 25 Voltorb. Keep going in this direction. You'll come
to another pair of items, take the Full Heal on the right and step on the
switch it uncovers.

Go right and step on the red switch to turn off the generator and then take
the Thunderstone. Use the Escape Rope now to return outside. Go back
and talk to Wattson to receive a TM24 Thunderbolt. 

Continue on your quest.

Surf across the water and you'll come out on a sandy area. Beat the TV Crew and
Barny, the Fisherman.

Talk to the other Fisherman on the beach to get a Good Rod. This is an 
improved verison of your Old Rod.

Go onward and you'll bump into a familiar face. It's Steven! Talk to him 
then continue.


---------------------\
Route 118             \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Electrike|  Common  | ||
-Manectric|  Rare    | ||
-Zigzagoon|  Common  | ||
-Linoone  |  Uncommon| ||
-Wingull  |  Rare    | ||
-Kecleon  |  Rare    | || 
-----------------------[]

New pokémon: Kecleon is a normal type and has the unique ability Colour Change.
This ability changes Kecleon's type during battle to whatever type was used
last. 

Beat the two Bird Keepers here and then continue right. Fight the two trainers
here, you can get a double battle if your quick enough.
Pinsir is a bug type pokémon with quite high ATTACK, Absol is a dark type that
has equally high ATTACK. Absol has low DEFENCE so use physical attacks on it.
Fire or flying for Pinsir.

Go further right and then up to find a house. Go in to obtain two free
berries each and every day from the man called 'The Berry Master'. The
woman sitting with him will give you another berry, if you say the right 
things to her. Here's what you can get:

Say:

GREAT BATTLE for a Spelon Berry
CHALLENGE CONTEST for a Pamtre Berry
OVERWHELMING LATIAS for a Watmel Berry
COOL LATIOS for a Durin Berry
SUPER HUSTLE for a Belue Berry

You won't have all the words yet so just come back when you do. You can
get the Spelon Berry straight away though so do so. All of these berries
are used to boost pokémons' qualities in pokémon contests. Once you
get a berry form here you will NOT be able to get it again so don't misplace 
it.

Beat the trainer to the left of this place then grab all the berries here.
Lots of 'em I know. Beat the twins to the very right of the route.
Beautifly and Dustox are both bug type, waste them.

Return to where the Bird Keepers were and then go north.

---------------------\
Route 119             \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Linoone  |  Common  | ||
-Oddish   |  Uncommon| ||
-Zigzagoon|  Rare    | || 
-Tropius  |  Rare    | ||
-Kecleon  |  Rare    | ||
-----------------------[]

New Pokémon: Tropius is a strong-looking pokémon. It's grass/flying type, I
say strong-looking becuase it's not that great in battle, despite its 
appearence.

As soon as you enter you will notice the unusually long grass in this area.
You can't ride your bike through grass like this, so you have to dismount.
It will also rain in this area so you get an automatic rainfall effect
during battle.

In this first part of the route, trainers will try and copy your movements so
they are harder/easier to run into. Go round and beat all these guys. They
are the ever-worsening-in-power trainers known to all as Bug Catchers.

Continue going north, if you like surf across the water to beat a Fisherman.
Go north and beat the PKMN ranger who uses grass type. Go east of her and
you'll fight another Ranger who uses Breloom, KO with a Wing Attack.

Keep going north and there are more trainers for you up ahead.

At the very top of the route you'll find a huge building. Go right and- Hey, 
its Team Aqua blocking our passage to the next city. I'll give you
three chances to guess where we go next.

Enter the building you just passed. You'll find that it is actually the
Weather Institute and its full of Team Aqua scum. 

All the Aqua's in here will use the predictible pokémon Zubat, Poochyena and
Carvanha. The Admin Shelly at the end has a Mightyena.

After beating the guys on the first floor go up the stairs then beat everyone
on the second floor.

After beating Shelly, the scientist will give you a Castform. Like Kecleon, it
has a unique ability. It's ability will make it change its type and appearence
depending on the weather. Take off its hold item which is a Mystic Water. This
item powers up water type moves.

Go back to the ground floor and you can heal your pokémon by examining the bed
on in the far left of this floor. Now head out and go east along the bridge.
When you're on land, go north. May will challenge you to a battle.



------------------[]
RIVAL BATTLE IV   ||
------------------[]
-------------------------------------[]
[Pokémon:]                  [ Level:]|| 
-Combusken/Grovyle/Marshtomp||  31   ||  
-Lombre/Lombre/Pelliper     ||  29   ||
-Pelliper/Slugma/Slugma     ||  29   ||
-------------------------------------[]


You've beaten her countless times before so you should know what to do. For
Lombres use a flying or poison type attack. For pelliper use electric attacks.
Slugma.......Just Surf that foo'.

Combusken can be taken out with a flying (it's part fighting type),water or
ground attack. Grovyle can be hit with a flying, fire,poison or bug attack to
faint it. Finally Marshromp can be OHKO'd with a grass attack.

May will reward you with HM02 Fly. Teach it to a flying pokémon of your choice.
You cannot use it to fly around yet though.

After the battle Scott will arrive from the north and congratulate you on your
impressive victory. After his chatter continue north, beat all the trainers up
here. There are two Ninja Boys and a Guitarist. Grab the berries to the east
of the final Ninja and then continue right into Fortree City.


---------------[]
Fortree City   ||   
---------------[]--------[]
Places Of Interest:      ||
-Pokémon Centre          ||
-Pokémart                ||
-Fortree Pokémon Gym     ||
-Furniture Shop          ||
-----------------------[][]
Pokémart Items:        ||
-Great Ball Ł600       ||
-Ultra Ball Ł1,200     ||
-Super Potion Ł700     ||
-Hyper Potion Ł1,200   ||
-Antidote Ł100         ||
-Parlyze Heal Ł200     ||
-Awakening Ł250        ||
-Revive Ł1,500         ||
-Super Repel Ł500      ||
-Wood Mail Ł50         ||
-----------------------[]

Ultra Balls are a step up from Great Balls which you should buy if your going
to be catching some more stuff. Hyper potions are a step up from Super Potions
so buy some if you like.

The furniture shop is in the south-east of the city. It sells furniture to put
in your Secret Base(See that section for more info). On the north bridge
in the city you you will see the path that goes to the gym. Oh wait there's
something blocking the path. So we can't go there yet. 

Heal up and buy anything you need and then head out of the eastern exit.

Beat the Parasol Lady who uses a Roselia and a Wailmer. Keep going east
and then beat the Interviewers, again. Go south a bit through the tall grass
and fight the Bird Keeper. Go across the bridge and you'll bump into an old 
friend.

After the conversation, Steven will give you a nifty gadget called the Devon
Scope. It will reveal invisible pokémon, as he will demonstrate.

The invisible object is actually a Kecleon. It's at level 30 and you can
either catch it or faint it. To beat it is fairly easy. If you have a pokémon
that has moves that are super-effective against itself you can use Kecleon's
Colour Change to your advantage. Example: Using a Lairon you could do 
a Metal Claw/Iron Tail(Steel type) on it then use Mud Slap for super-effective
hit. An even better example: Using a ghost type that knows Shadow ball/Shadow
Punch just keep using that move. Ghost is super effective against Ghost!

After this fight you will obtain the Devon Scope and then Steven will fly 
away. Now go back to Fortree City. On your way there you can go through the 
tall grass by Robert and then go down to the water. Uncover the Kecleon then
surf down to get TM11 Sunny Day.

Go back to Fortree City and heal your pokémon. Reveal the Kecleon standing 
near the gym then go inside.

You probably won't need a whole lot of training for this gym as her highest is
only 2 levels more than that of Norman's Slaking.

In Winona's gym you must walk through the revolving doors to get to her. Most
of them are easy to get through but a few require a short amount of effort.

Firstly, go through the door on your left. Keep going around the path through
the doors and fighting all the Bird Keepers. On one or two doors you will have
to get passed them by first putting one in a specific position and then walking
round and going through it. It shouldn't be too hard to do though.
NOTE: Xatu is a flying/psychic type but still use your electric/ice attacks on
it.

In the top-right part of the gym you will find the Gym Leader. Commence Battle.


------------- \
GYM BATTLE VI  \
--------------- \
Oppenent: Winona []
[Pokémon:][Level:]|
Swablu   || 29   ||
Tropius  || 29   ||
Pelliper || 30   ||
Skarmory || 31   ||
Altaria  || 33   ||
-----------------[]-[]
Reccomended Level   ||
of Your PKMN: 34/35 ||
-----------------[]----[]
Rewards:               ||
-Feather Badge         ||
-Use HM02 Out of Battle||
-TM40, Arial Ace       ||
-----------------------[]

Strategy:
Well, she'll start out with Swablu. Use an electric/ice/rock attack to deal
with this weakling. Tropius, being a grass/flying type,is extra weak to your 
Ice Beam so use that. Pelliper? Zap it with Thunderbolt or any other electric
attack. Skarmory is partly steel so fire attacks are the best you can do. 
Altaria, Winona's powerhouse, is a flying/dragon. Did someone order an Ice
Beam? 

She will use Arial Ace. It never misses so no use lowering accuracy.

After this easy match, take your rewards. You should teach Arial Ace to 
something your going to keep.

Go out and heal up. With Fly you can travel to any city/town you have
previously visited.
NOTE: I would strongly recommend that you fly back to Littleroot town
and talk to Mom. She will give you an Amulet Coin. If a pokémon holding
fights in a battle and survives, you will get double, yes DOUBLE, the 
prize money. Definitely worth having.

____________________________________________________________
Part 13 : Take Flight! : [002L]                            /
__________________________________________________________/

This part is somewhat optional in the sense that you can do this
when ever you like.

Fly to Rustboro City and head through the northern exit. Go to the left
of this route, which is Route 115, and then surf as far north as you can.
Get back on to dry land at the top and then fight all the trainers in this
area. I don't think there are any pokémon you haven't seen before. In the
north-east corner there are some Kelpsy berries, pick them. In the north-west
of this route is a grassy area where you can catch a rare pokémon......


---------------------\
Route 115             \
-----------------------[]
[Pokémon:][  Rarity: ]  ||
-Swablu    |  Common  | ||
-Taillow   |  Common  | ||
-Swelllow  |  Uncommon| || 
-Jigglypuff|  Rare    | ||
-----------------------[]


This is the only place in Pokémon Emerald where you can catch a Jigglypuff.
You also find wild Swellow.Sweeeet.

If you didn't do it before, you can fly to Dewford Town and get TM36 Sludge
Bomb from Dewford Hall. Then surf west to the Abandoned Ship.

If you like, you can surf around every bit of water you remember and get all
the items that you couldn't reach. I never really do this when I am playing
Emerald, it's kind of a waste of time since you can usually buy the items from
a Pokémart. Similarly, now that your Match Call will actually get you
trainer battles you won't need to fight many trainers.

Well, that's the end of this short part.


____________________________________________________________
Part 14 : Gym Badge #7, The Mind Badge : [002M]            /
__________________________________________________________/


Now we continue with the story. Go west from Fortree City and then down.


---------------------\
Route 120             \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Oddish    |  Common  |||
-Poochyena |  Uncommon|||
-Mightyena |  Common  |||
-Marill    |  Uncommon||| 
-Seedot    |  Rare    |||
-----------------------[]

Keep going south in this route. Fight all the trainers that you come across.
When you get the the area with the tall grass there is a Kecleon blocking
the path, but you can just go through the grass if you can't be bothered
to deal with it right now. 

When you get to the bottom and you can't go down anymore, talk to the girl 
to get a berry. The berry you get depends on your ID Number. Then go up
the stairs and pick the berries here. Surf across the water for an item.

Continue going west and fight the two trainers. 
NOTE: Duskull is a ghost type.

Go further on slightly and you'll be in Route 121.


---------------------\
Route 121             \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Oddish    |  Common  |||
-Gloom     |  Rare    |||
-Poochyena |  Uncommon|||
-Mightyena |  Common  |||
-Shuppet   |  Common  |||
-Wingull   |  Uncommon||| 
-Kecleon   |  Rare    |||
-----------------------[]

Fight Beauty Jessica, she has a Seviper and Kecleon. Keep going right and
you'll see some Aqua goons. Now, we should follow them but first we have to 
take a small detour.

Continue east, fight the SR. & JR. That building there is the Safari Zone but
you can't get in there yet. Carry on going east. Fight the rest of the trainers
in this route. There's a tree to cut here. Head east and you will arrive
in the next city.


----------------[]
Lilycove City   ||   
----------------[]-------[]
Places Of Interest:      ||
-Pokémon Centre          ||
-Lilycove Dept. Store    ||
-Move Deleter            ||
-Pokémon Contest Hall    ||
-Pokémon Fan Club        ||
-----------------------[][]

NOTE: You can go into the contest hall and speak to the receptionist on the
left and she will hand you a free Pokéblock Case, that's nice of her. After
getting this you can enter the Safari Zone and make Pokéblocks.(For more
info on this see the Contests section)

Heal up your pokémon. Go east and then go north and right. You will see the 
Dept. Store, every trainer's one stop shop for everything, but somebody has
the nerve, no, the guts to block the door. No one shall stand in the way of
you and the Dept. Store! Fight May!

------------------[]
RIVAL BATTLE V    ||
------------------[]
-------------------------------------[]
[Pokémon:]                  [ Level:]|| 
-Combusken/Grovyle/Marshtomp||  34   ||  
-Ludicolo/Slugma/Slugma     ||  32   ||
-Pelliper/Pelliper/Ludicolo ||  32   ||
-Tropius/Tropius/Tropius    ||  31   ||  
-------------------------------------[]

You have pretty much beat these pokémon twice over so do what you did then. 
Ludicolo is the evolved form of Lombre, it remained a grass/water type so
beat it with a flyer. To remind you: Tropius is grass/flying so serve up an
ice cold Ice Beam. Slugma is a fire so use your water attacks.


---------------------------------------------------[]
Lilycove Department Store                          ||
==========================[]=======================[]
First Floor:              ||Second Floor:          ||
--------------------------[]-----------------------[]                         
-You can to the the       ||-Pokéball Ł200         ||
lady on this  floor to    ||-Great Ball Ł600       || 
play the PKMN Loto game   ||-Ultra Ball Ł1,200     ||
                          ||-Escape Rope Ł550      ||
                          ||-Full Heal Ł600        ||
                          ||-Antidote Ł100         ||
                          ||-Parlyz Heal Ł200      ||
                          ||-Burn Heal Ł250        ||
                          ||-Ice Heal Ł250         ||
                          ||-Awakening Ł250        ||
                          ||-Fluffy Tail Ł1,000    ||
--------------------------[]-----------------------[]
Thrid Floor               ||Fourth Floor           ||
--------------------------[]-----------------------[]
-Protein Ł9,800           ||TM38 Fire Blast Ł5,500 ||
-Iron Ł9,800              ||TM25 Thunder Ł5,500    ||
-Carbos Ł9,800            ||TM14 Blizzard Ł5,500   ||
-Zinc Ł9,800              ||TM15 Hyper Beam Ł7,500 ||
-Calcium Ł9,800           ||TM17 Protect Ł3,000    ||
-HP Up Ł9,800             ||TM20 Safeguard Ł3,000  ||
-X Speed Ł350             ||TM33 Reflect Ł3,000    ||
-X Special Ł350           ||TM16 Light Screen Ł3,000]
-X Attack Ł500            ||                       ||
-X Defend Ł550            ||                       ||
-Dire Hit Ł650            ||                       ||
-Guard Spec. Ł700         ||                       ||
X Accuracy Ł950           ||                       ||
--------------------------[]-----------------------[]
Fith Floor                ||                       ||
--------------------------[]-----------------------[]
-Pichu Doll Ł3,000        ||-Ball Poster Ł1,000    ||
-Pikachu Doll Ł3,000      ||-Green Poster Ł1,000   ||
-Marill Doll Ł3,000       ||-Red Poster Ł1,000     ||
-Jigglypuff Doll Ł3,000   ||-Blue Poster Ł1,000    ||
-Duskull Doll Ł3,000      ||-Cute Poster Ł1,000    ||
-Wynaut Doll Ł3,000       ||-Pika Poster Ł1,000    ||
-Baltoy Doll Ł3,000       ||-Long Poster Ł1,500    ||
-Kecleon Doll Ł3,000      ||-Sea Poster Ł1,500     ||
-Azurill Doll Ł3,000      ||-Sky Poster Ł1,500     ||
-Skitty Doll Ł3,000       ||-Surf Mat Ł4,000       ||
-Swablu Doll Ł3,000       ||-Thunder Mat Ł4,000    ||
-Gulpin Doll Ł3,000       ||-Fire Blast Mat Ł4,000 ||
-Pika Cushion Ł2,000      ||-Powerd Snow Mat Ł4,000||
-Round Cushion Ł2,000     ||-Fissure Mat Ł4,000    ||
-Zigzag Cushion Ł2,000    ||-Spikes Mat Ł4,000     ||
-Spin Cushion Ł2,000      ||-Glitter Mat Ł4,000    ||
-Diamond Cushion Ł2,000   ||-Jump Mat Ł4,000       ||
-Ball Cushion Ł2,000      ||-Spin Mat Ł4,000       ||
-Fire Cushion Ł2,000      ||                       ||
-Water Cushion Ł2,000     ||                       ||
--------------------------[]-----------------------[]

You can also buy drinks from the vending machine on the roof.

NOTE: After baeting the Pokémon League, you can check for Lilycove Dept. Store
sales on TV's around Hoenn. The sale will sell loads of cool things for
your secret base.(See that section for more info.)

Woah. Whole lotta' stuff to buy here. Buy anything you want, I'll point
out you should get TM15 Hyper Beam, the strongest attack that will NOT kill
the user in the process. Teach it to something you are using with high 
ATTACK, better yet teach it to a normal type with high ATTACK if you have it.

After healing up and buying anything you need/want, go out west from Lilycove 
City. Do you remember those Team Aqua grunt's? No? well they were going 
somewhere when you first came into the city. Make sure you have surf. Staying
on the bottom of Route 121 you should come to a grey pier type thing. Surf
down from that then around into the "Mountain". Go out to the left once
your inside, you can come back for the trainers and items later. Now
you'll be on the side of Mt. Pyre.


---------\
Mt. Pyre  \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Shuppet   |  Common  |||
-Duskull   |  Rare    |||
-Chimecho  |  Rare    |||
-Vulpix    |  Rare    |||  
-Wingull   |  Rare    |||
-----------------------[]

New pokémon: Duskull is a ghost type and evolves into a good pokémon with 
immense SP.DEFENSE. Chimecho is a psychic type that can only be found on
Mt. Pyre's summit (the very top) where it's cloudy/foggy/misty. It's very 
rare though. Vulpix, who I don't think we've met before in Emerald, is a 
fire type.
NOTE: You can also only find Vulpix and Wingull on the summit.

NOTE: You can go inside Mt. Pyre and up to the top floor to get TM30 Shadow
Ball. This area is explained in the Walkthrough extras sextion.

So, go around the winding path, you goal is to go as far up as possible. 
At the top you'll find a gauntlet, if you will, of Team Aqua grunts that you
must defeat. Their pokémon range from Zubat, Carvarnha, Poocyena and Wailmer.
Easy stuff really. Beat all of these guys and you will reach Archie. 

Archie lets you in on a little secret: Although Team Magma got to the summit 
first, Team Aqua was still able to get what they wanted - The Red Orb.

The old lady will tell you the story of the two orbs, one red and one blue, and
how dangerous it is to seperate them. Uh oh! 

She will give you a Magma Emblem that a Magma member must have misplaced.

I know what your thinking - What the heck am I supposed to do with this
Magma Emblem? 

Ok, we've been everywhere but east of Lilycove City, so that's as good a place
as any to start looking. Fly/go back to Lilycove and exit to the east. Do this
by going to the top-right part of the city and jumping down the ledges. Keep
going east. It seems Team Aqua and their Wailmers are conducting a training
exercise on the water, guess we can't go that way.

Surf north of this beachy area and go inside the entrance you find. Oh wow, a
secret dock. Surf up and talk to the Aqua's by the steps. One will reveal that
they are going to awaken a super-strong pokémon at their hideout, where? As 
if he'd tell you that. The other will say that they have gone to Mt. Chimney.
Why? Why would he tell you?

So now, use your detective skills to work out that Team Magma have gone
to their hideout on Mt. Chimney to awaken a super-strong pokémon. Depart from 
Lilycove City and Fly to Lavaridge town. 
NOTE: Before leaving the Town, make sure you have Strength in your party.

If you have the Acro bike you can enter Jagged Pass from the Lavaridge entrance
and use the bike's bouncing movement to hop up the stones. If not, go to Mt.
Chimney and then up using the cable car. Enter Jagged Pass.

NOTE: There are now some trainers on Mt. Chimney's summit which you can fight 
if you want.

Go up/down, depending on where you came in, and in the middle of the forest
you will loose control. A scene will follow where the ground will shake and
an entrance will reveal itself. Cool.


-------------\
Magma Hideout \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Geodude   |  Common  |||
-Torkoal   |  Rare    |||
-Graveler  |  Uncommon|||
-----------------------[]

This is Team Magma's base of operations and securtity's tight. In the first 
area simply follow the path. Use Stength to move the boulders that you find.
Move the bottom one then the one on the left.
Beat any grunts that you see, they aren't hard to beat.

Follow the path round in this area to the exit in the south-east. Go right and
then at the end of this parth go down, go left then down again. Go right then
down again, go down the stairs once more then through the exit to the 
north-west. Go up the stairs up ahead for an item. Now go back out and right 
to the next set of stairs and grab the item on the other side of the lava pool.
Go back out. In this area, go to the extreme right and up the stairs. Follow 
this little narrow path all the way for an item. Go back to the area you came
from the out again to the south-west. Go south from here to the next room.

Go left pass the lava and then down, right, then up for an item. Go back out
and then down through the exit. In this area go down then around the path
to the west, follow this path and battle the remaining Team Magma's. At the
end of this path you'll find the boss.

-------------- \
Maxie Battle II \
---------------- \
[Pokémon:][Level:]|
Mightyena|| 37   ||
Crobat   || 38   ||
Camerupt || 39   ||
---------[]------[]

Wow, Maxie's pokémon certainly grew in level, but in power? Not so much.
Hopefully, your pokémon are around lvl 37-40 which will make this match quite
easy. He'll start out with Mightyena as before, do what you did last time. 
Crobat is the mighty evolution of Golbat. It has loads of SPEED but you can
take care of it with a Thunderbolt/Ice Beam/Psychic. Camerupt.... well, Surf
will do nicely.

After winning, the super-awesome pokémon Groudon will awake and then seemingly
fly away. (How it flies I shall never know) Maxie and his crew will disappear 
and now you have to get out. Go through the exit and pick up the escape rope
and use that to exfiltrate.

Hey, I wonder if Team Aqua's Wailmer have completed their training yet?

Fly to Lilycove city and heal up. Go out of the eastern exit a second time.
What a surprise! The Wailmer's have finished training and you can now Surf that
way. Maybe later, right now you should go back north into the Team Aqua
Hideout. 

Grr. Those two grunts are still there guarding the entrance. Talk to one 
and he will tell you that Archie has gone to steal a submarine,where from? 
Well, he's not dumb enough to give that away is he. The other will tell you
that Archie has gone to Stern's ship yard in Slateport City, why? Hah, this
guy is equally smart enough not to give away to much info.

Again, your detective skills will allow you to figure out that Archie has
gone to Slateport City to jack a submarine from Stern's shipyard. What in 
Hoenn are they gonna do with a submarine? Let's find out.

Fly to Slateport and then run over to the Shipyard. It's the blue place at the 
north end of town if you forgot. You'll see a crowd of people and Gabbi & Ty, 
the interviewers. When they leave Archie will start talking from inside.

Go inside with Stern and you'll find Archie making off with Stern's submarine,
the Explorer 1.

"Give chase if you dare!"

Archie has gone to Aqua's hideout near Lilycove City. Persue him at once. Once
there you will find that the two guards have been relieved of their duty, now's
your chance to break in.

Fight the grunt near the entrance. Go down the stairs and step on the 
teleporting pad on the right. Pick up the Max Elixer and go back. Step on the
left one and go right. Beat the carvanha-using goon here. Go down and left then
step on the teleporter. Then go on the one on the right. Then go to the pad on 
the right of this one. Finally go on the one that is to the left. Go left from
here and you will find four items. There are actually two items here, the 
remaining pair are both Electrodes. Beat 'em/Catch 'em/Run from 'em. 
The two items are the ones on the left. The bottom-left one is a Nugget, sweet.
The item in the top-left corner of these for item balls is the Master Ball.

The Master Ball is the ultimate tool for catching pokémon, UNDER NO
CIRCUMSTANCE should you use this unless instructed otherwise. This is very
likely that it will be the only Master Ball you will get. (It is possible
to win one at the Pokémon Loto if you match all 6 numbers, which is very 
unlikely)

NOTE: You must get the Master Ball now as this hideout is closed off eventually
and you cannot return.

Go back to the first teleport of the previous area by doing them in reverse 
order. Take this teleport and go right. Fight the two Aqua's here. Step on
the nearby teleportation pad and go downstairs. Go to the bottom and take this
teleporter to get a Nest Ball. Now go back and go on the right teleport pad.
Head up the stairs. Now go down the stairs to the right and step on the 
teleporter. Go over and fight the Team Aqua Admin(Admin's are the elite 
Aqua grunts, still as easy to beat though)

After winning, Matt will reveal that he was only stalling you so Team Aqua
could make their escape, sneaky. To get out, step on the teleport pad at 
the bottom and then go up the stairs and surf out.

Fly back to Lilycove and - Don't worry, we're almost at the seventh gym, 
and then surf out to the east. Fight all the swimmers that you encounter.

NOTE: The pokémon that you can find in the ocean are: Tentacool(common), 
Wingull(common), Pelliper(uncommon), Wailmer(common), Waillord*.
*Wailord can be found wild in Route 129 and is rare.

Keep going east and you should come to land eventually. If you need help, you
can use the Pokénav's map. Like I said some time before, it's not that 
important that you fight all the trainers in every route so you can come back
and explore the ocean at a later date.

To the east of Lilycove you should reach Mossdeep City.


----------------[]
Mossdeep City   ||   
----------------[]-------[]
Places Of Interest:      ||
-Pokémon Centre          ||
-Pokémart                ||
-Mossdeep Pokémon Gym    ||
-Space Centre            ||
-Steven's House          ||
-----------------------[][]
Pokémart Items:        ||
-Ultra Ball Ł1,200     ||
-Net Ball Ł1,000       ||
-Dive Ball Ł1,000      ||
-Hyper Potion Ł1,200   ||
-Full Heal Ł600        ||
-Revive Ł1,500         ||
-Max Repel Ł700        ||
-X Attack Ł500         ||
-X Defend Ł550         ||
-----------------------[]


One of the blackbelt look-a-likes on the southern part of the beach is the 
Move Tutor for Dynamic Punch. In the house left of the Pokémon Centre the boy
will tell you where your Secret Base is located, if you have one.

The building above the Centre has a man in that will tell you what the pokémon
in front's favourite colour Pokéblock is.

Go south in the city then right and up the stairs. Go left a bit, pass the
Sace Centre, and then in the building way up here is a fisherman that will
give you the Super Rod, the best fishing rod, if you say YES.

Go back to the stairs and then enter the Space Centre. In here, talk to the
guy that looks like a sailor and he will give you the Sun Stone, it evolves
certain pokémon.

Outside you may have noticed Steven. Talk to him. He suspects that Team Magma
is planning to steal some Rocket Fuel. Why would Team Magma want some rocket 
fuel? What, are they going to pour it into the volcano and it will make it 
erupt? Answers on a postcard please.

The only thing you can do now is prepare for the next gym. Training, now that
you have Fly, has become much easier. Just fly to Lavaridge, Mauville and 
Fortree and fight the TV Crew that wait for you. It has to be done in this
order. Then repeat. Their pokémon will eventually be a lvl 39 Magneton and
Exploud, great exp.

Train to the 'recommended lvl' and enter the gym here in Mossdeep City.

This gym has puzzle theme like some others had, but since your following a
walkthrough you won't have to worry to much.

Step on the square tile that's directly ahead of you and you will be 
challenged by two trainers that have revolved round to face you. They use 
psychic type so that means they're more than likely to have low
DEFENCE. 

So this is how the gym works: You step on the switches to move the statues and
in some cases gym trainers. You need to position the statues in such a way
that you can continue and eventually reach the gym leader. There are
teleport pads on the floor that transport you to different rooms.

After beating these first two trainers, step on the above circular 
teleportation pad to go to the next room.

Use the yellow switch on the floor to postition the two trainers so you
can get a double battle. Beat them both. Hey, it's like hitting two birds with 
one stone.

Go north and step on the teleporter on the right. Fight the first two trainers
and then step on the switch in the center. Follow the path down and then to the
left. You will see a room on the other side of the wall, use the green switch
next to yourself to position the statues so that you create a path between
the two pads in that room.(So all the statues are against a wall).

Now go back. Step on the left pad in this room to go back to the begining. In 
the entrance room go on the pad in the north for a second time. Go through
this room again but step on the left pad this time.

Go up and beat the first two guys here. Use the blue switch so you can get 
above these two.  Now go onto the orange siwtch and press that. Notice
you can now have a double battle with the other two trainers. Go and beat
them two. Return to the orange switch and use it so it creates a path on the
extreme right of this room. Now go back round to the blue switch. Press this
blue switch so you can get back to the entrance. Use the first blue
switch to get past the trainer then go up to the teleport pad. Go north in the
room that you saw earlier, you are now in here. Go on the final teleport
pad. You will see the pair of Gym Leaders. Go back and heal and repeat the
instructions, of if you're feeling brave challenge them right here, right 
now.

-------------------- \
GYM BATTLE VII        \
---------------------- \
Oppenent: Tate & Liza []
[Pokémon:][Level:]    ||
Claydol   || 41       ||
Xatu      || 41       ||
Solrock   || 42       ||
Lunatone  || 42       ||
----------------------[]
Reccomended Level     ||
of Your PKMN: 42      ||
-----------------------[]
Rewards:               ||
-Mind Badge            ||
-Use HM08 Out of Battle||
-TM04, Calm Mind       ||
-----------------------[]

Yep, that's not a typo, there are TWO Gym Leaders, meaning this is a 2 v 2 
gym battle, nice. 

The girls start out by using Xatu and Claydol both at lvl 41. Claydol and 
Xatu both have good SP.DEFENSE and Claydol will probably use a Light Screen
to boost it. Even so, you can use Surf for a super effective hit against
Claydol and some damage to Xatu simultaneously. Don't let any of her team use
Calm Mind too much, it raises SP.ATTACK and SP.DEFENSE by one level, it's bad 
news for you. All of her pokémon are immune to ground attacks for one reason or 
another. For Xatu use Thunderbolt or Ice Beam or any other things super 
effective. Claydol will go down after a few Surfs or any other strong water 
attack. Solrock and Lunatone are pretty easy to beat considering their psychic/
rock types.

This gym shouldn't be too hard for you if you can just use super effective 
hits.

That's the end of that chapter....


____________________________________________________________
Part 15 : Seven Down, One To Go! : [002N]                  /
__________________________________________________________/


There's only one more badge to get. But where is it?

We can ponder over where it is later, you need to go heal your party.
On your way to the pokémon centre you will spot Maxie and some of his goons.
What are they doing...- Oh yeah, they were supposed to be stealing some rocket
fuel from the Space Centre. Make sure you heal up and then go to the 
Space Centre.

Upon entering you'll see it has been taken over by Team Magma. Open fire.

All of these dudes in here will be pathetically easy to beat so just do the
usual. After you have fought everyone go upstairs. You're confonted by three
grunts. No, unfortunately it's not a 3 v 1 battle but it is three consecutive 
battles.

Beat these three guys and then go to the south-west of this room. Cool, it's
Steven having it out with Maxie. Before you talk to him, you should go and
heal up if you need to and save your game. After the conversation talk to
Steven and when he asks if your ready to battle say YES.

You now will have to battle along side Steven. Well, we knew it was gonna
happen sooner or later.

You can select three pokémon to use. Choose them now.

[]--------------------[]
||Team Magma Battle!  ||
[]--------------------[]---------------------------------------[]
||Opponents: Team Magma Leader Maxie & Team Magma Admin Tabitha||
[]---------------------------------[]--------------------------[]
||Maxie's Pokémon: Mightyena Lvl 42||
||                 Crobat    Lvl 43||
||                 Camerupt  Lvl 44||
[]---------------------------------[]-[]
||Tabitha's Pokémon: Camerupt  Lvl 36 ||
||                   Mightyena Lvl 38 ||
||                   Golbat    Lvl 40 ||
[]------------------------------------[]


Luckily you're not going to take on this tough duo by yourself, Steven
is helping you. He'll start by sending out Metang. Metang a is steel/psychic 
type pokémon. He will probably use Light Screen first of all then just bust out
a barrage of Metal Claws on the opposing side. He also has an Agron and
Skarmory. Agron is the final evolution of Aron and is steel/rock type. So we 
can assume Steven likes steel type pokémon.

The first two pokémon you will face are Mightyena and Camerupt. You know
how to beat Mightyena because Maxie has always used it. Send Camerumpt to 
sleep with the fishes with a nice Surf or other strong water attack. Maxie's
Crobat should go down with a Thunderbolt or two as will Tabitha's Golbat. 
Maxie's Camerupt should suffer the same fate as Tabitha's. Similarly, her 
Mightyena can be delt with in the same way as Maxie's.

After winning, Maxie and the team will dissapear. Steven will thank you
for battling with him and then reveal that he doesn't actually live in 
Rustboro City. (Did he tell us he did?) He resides in the place your in, 
Mossdeep city. He lives in the house north-west of the Pokémon Centre. Pay
him a visit.

Talk to Steven in his house and he will give you HM08 Dive. Woohoo! 

You can now continue with the Gym Leader challenge. Make a mental note
of where Steven's house is becuase you will want to come back here later on.

You may want to buy some Super/Max Repels before you head out. The ocean is
teeming with annoying pokémon that can't seem to get enough of you. Also
make sure you have somkething with you that knows HM08 Dive.


Starting with Mossdeep City. Surf south. Your goal is to get to the big island 
in Route 126.

When you have surfed south for a little bit, you will come to a kind of
wall of rock that is to the left of some dark water. If you press
A when you're above the dark water you can use Dive to go submerge. There's 
loads of underwater area to explore but you can do that any time.

Moving on, that great wall of rock you see. You should surf around to the north
of this and then go on the other side to the south. If you go east
of this you can keep going east and you'll find some more dark water but
near some nice-looking white rocks. Follow these rocks down with the
dark water. When you get to the most southern part of these mysterious white
rocks, use Dive.


---------------------\
Underwater            \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Chinchou  |  Common  |||
-Clamperl  |  Uncomon |||
-Relicanth |  Rare    |||
-----------------------[]

To find stuff underwater, you have to look in the patches of seaweed that are
much like the grassy areas of the surface world. If you look around a bit, do
your best to catch a Relicanth. It's quite rare and you'll need it if you want
to get some Legendary Poémon. (See that section for more info)

When your ready, go into the cave entrance down here and then use Dive again or
press B to surface where there is light shining down. This is Sootopolis
City.


------------------[]
Sootopolis City   ||   
------------------[]-----[]
Places Of Interest:      ||
-Pokémon Centre          ||
-Pokémart                ||
-Sootopolis Pokémon Gym  ||
-Cave of Origin          ||
-----------------------[][]
Pokémart Items:        ||
-Ultra Ball Ł1,200     ||
-Hyper Potion Ł1,200   ||
-Full Heal Ł600        ||
-Revive Ł1,500         ||
-Max Repel Ł700        ||
-X Attack Ł500         ||
-X Defend Ł550         ||
-Shadow Mail Ł50       ||
-----------------------[]

You can't really do anything here on your first visit. If you surf south 
of the Pokémart on the west side of town you can get a free berry from the
girl. If you look in all the buildings, I think its in the north part
of the city, you can find a guy that gives you TM31 Brick Break. This is
a really good and useful move so teach it to something, hopefully a
fighting type.

Heal up, the Centre is in the east part of the city, and head out with
pokémon that know Dive, Stregth and Rock Smash.

If you remember, we need to get Capt. Stern's Explorer 1 submarine back.

To get to the next area we need to go, surf east from Sootopolis and back
to the other side of the 'rock wall' then go south. The Aqua hideout is
in route 128. To find it on the pokénav, it's the position that is
right of the dark-blue area but the dark-blue area at the bottom that is sort
of an extra bit. The map's description should read:
ROUTE 128
SEAFLOOR CAVERN

Here, dive down where all the dark water areas meet in a cross. Go in the
cave to the north. You will see the sub, you can now surface into Team Aqua's
underwater lair.


First, go north into the cave.

NOTE: I won't be telling where to fight the indivdual Aqua grunts here but I 
will say that you should fight everyone you encounter.

In this area go on the left path and at the top use Rock Samsh and then push 
the boulder up to take the rock's place. Go right and push the boulder here.
Now go up the stairs and down into the cave. Go south and on the
right push the top boulder to the corner then push the other one down and then
smash the rock. Go out to the south. Jump the ledges and then go through the
exit to the north. Push the boulder to get past it then push it to
the eastern wall. Push the northern boulder all the way north and then
go through the exit on the left. In this water-way, take the right stream.
Now go left and left again now go right and then surf north to the exit.
Here you can either beat the two Aqua's or complete a simple puzzle to evade
the fight. The choice is yours. Go through the exit to the north.
To solve this puzzle:
Push the left and right boulders forward then the middle one to the side. Next
push the middle one then the left and right ones to the side. On the
final three, push the left and right ones forward then the middle one to the
side. You will now be in a misty area. Follow the linear path and
pick up TM26 Earthquake on your way.

Get to the end of the path. Save your game and heal your pokémon if you need
to and have some potions. Confront the beast in the pool. Archie will appear
and challenge you to a pokémon battle.

-------------- \
Archie's Battle \
---------------- \
[Pokémon:][Level:]|
Mightyena|| 41   ||
Crobat   || 41   ||
Sharpedo || 43   ||
---------[]------[]

Team Aqua's finest, Archie, has got lower level pokémon than Maxie. His 
Mightyena and Crobat go down like Maxie's did at the Space Centre. Shardpedo
is a dark/water type so just exploit either of its weaknesses to win this
easy match.

After beating Archie, Kyogre will awaken and then fly off. Archie will get a
phone call from some Aqua member. Apparently, it's raining heavier than they 
expected. Oh dear. 

After this tense scence Maxie will come rushing in and try and make Archie see
the light. You three will go outside. It's not only raining hard its also 
really bright. Kyogre and Groudon's presence in Hoenn must have disrupted the
weather or something. 

Just then, Steven will show up. He'll tell you about the huge could manifesting
above Sootopolis and then Steven will fly there. Follow him, fly back to
Sootopolis.

Upon your arrival, Kyogre and Groundon will be battling it out like there's
no tomorrow. The fierce battle will ensue as the game switches to a cutscene.

Surf over to the left part of the lake and talk to Steven. He has a friend he
wants to introduce you to. Steven will take you around the city to a cave
guarded by an old man. Steven will have words with him and he will move aside.

Go inside the cave, your looking for someone named Wallace.

---------------------\
Cave of Origin        \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Zubat     |  Common  |||
-Golbat    |  Uncomon |||
-Sableye   |  Rare    |||
-----------------------[]

Follow the path in here and at the end you'll find Wallace, speak with him.

Wallace will explain that he is the former Gym Leader of Sootopolis Gym and he
has entrusted the Gym to his mate Juan. I wonder what "came up"?

Wallace claims that in ancient times, a third super-ancient pokémon called
Rayquaza calmed the two others, interesting. Now Wallace will pose a question:
Where is Rayquaza?

Well, it's...... Wait, how the hell should I know?

You have three options:

1 Mt. Pyre
2 Mt. Chimney
3 Sky Pillar

Mt. Pyre? Well, we were there a while ago and I for one didn't see any 
legendary pokémon.
Mt. Chimney? Again, we've been there before and I don't think there were any
legendaries. Apart from Groudon in the Magma hideout but he's here now.
Sky Pillar? Nope, never heard of it.

If you choose either Mt. Pyre or Mt. Chimney Wallace will dismiss it and ask
you again. People that have played Ruby/Sapphire should know that Rayquaza is
located at the top of the Sky Pillar.

Say SKY PILLAR to Wallace and he will head off there quicker than you can say:
"Hey Wallace, wait for me!".

But how to get there? Head back out of the cave, maybe Steven will know
where it is.

"The SKY PILLAR.... I've never been there. I wonder where it could be?"

Wow. Cheers Stevo. That was a real help.

Hey, hold the phone. Didn't May phone us and say that she saw a great flying
pokémon near Pacifidlog Town? The Sky Pillar must be near there! 

One problem: Where's Pacifidlog?

That's where the pokénav comes in. Check the map and you'll see at the southern
edge of the map, east of Slateport theres a little island called Pacifidlog 
Town. Go there.

To make it easier for yourself, fly to Mossdeep city and then just surf
down until you reach the bottom of the map. Check your pokénav to check 
your as far down as possible. Now surf west all the way west and you will
end up at the island of Pacifidlog Town. Note I use the term island loosely.


------------------[]
Pacifidlog Town   ||   
------------------[]-----[]
Places Of Interest:      ||
-Pokémon Centre          ||
-----------------------[][]

Ummm. Not so much an island as a....well...wooden structure in the middle of 
the ocean.

A move tutor will teach a pokémon Explosion in the Pokémon Centre. Joy. 

In the south-east house, the man will tell you if he sees mirage island. More
info on that in the Legendary Pokémon section.

There's a person that will trade you his Horsea for your Bagon. 

The reason we didn't come here from Slateport is beacause there are strong 
ocean currents between these two locations. You can explore that part if you
like but it's not necessary. That area is involved in catching a few
legendary pokémon.

Surf out of this dump via the east and stick to the northern edge of this 
route. Soon you'll reach an gap in the wall. Go up here and then when you
reach land, go inside the cave. Follow this path around and come out the other
end and meet up with Wallace.

Wallce unlocks the door and you can now enter the Sky Pillar.

---------------------\
Sky Pillar            \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Golbat    |  Common  |||
-Claydol   |  Uncommon|||
-Sableye   |  Rare    |||
-Banette   |  Rare    |||
-----------------------[]


New pokémon: Banette is the evolved form of Shuppett and has remained 
ghost in type. Sweet wild Claydol.

Follow the winding paths in here to reach the top. Go outside and on the 
roof you'll find what you've been looking for.

Approach Rayquaza and it will roar at you then fly away. Hopefully he's gone
to deal with Groudon and Kyogre.

Fly from the roof back to Sootopolis or surf if you have to.

When you return to the city a cutscene will show you Rayquaze shooting a 
beam of light at the two fighting pokémon. Kyogre and Groudon will then
dissapear and shortly after Rayquaza will go back home.

After this, surf over to the gym and talk to Maxie and Archie and they will
flee to Mt. Pyre to return the orbs to their rightful place. 

Next talk to Steven who will confirm this.

Talk to Wallace and he will give you HM07 Waterfall for saving all of Hoenn.
See, t'was worth it no?

You can now challenge the Gym. Heal up if you need it and then go inside.

The puzzle in this gym is the icy floor. Basically, you treading on thin ice.
You can have a maximum of one step on any one tile, two steps and you will
fall into the pit of no return where the trainers are lurking. Fight all the
trainers by deliberatley breaking the ice when you get to each floor.

No this is not an ice type gym, all the trainers annd the leader use water
types. This one's gonna be easy.

On the first level of the gym: Take one step up, one left, one up, two right,
one up and a final left. Go up the stairs.

On the second level of the gym: Take one step up, three left, two up, two
right, one down, two right, one down, two up, two left, one down, one left, 
one up.

On the third level of the gym: From the stairs go up one step, all the way
left, up, right to the stone, down to the next stone, right once, down once,
right to the stone, up to the wall, right one, down, right, down, right, down,
right, up to the stone, right, down, right one, down, right to the wall, all
the way up and finally go left to the stairs and then up.


-------------------- \
GYM BATTLE VIII       \
---------------------- \
Oppenent: Juan        []
[Pokémon:][Level:]    ||
Luvdisc   || 41       ||
Sealeo    || 43       ||
Wiscash   || 41       ||
Crawdaunt || 43       ||
Kingra    || 46       ||
----------------------[]
Reccomended Level     ||
of Your PKMN: 45      ||
-----------------------[]
Rewards:               ||
-Rain Badge            ||
-Use HM07 Out of Battle||
-TM03, Water Pulse     ||
-----------------------[]


Juan. Not the toughest of Gym Leaders. Luvdisc - one or two Thunderbolts
or Leaf Blade from a Sceptile will faint this weakling. It knows attract so
be careful.

Sealeo - It's water/ice so exploit either of it's weakness. Grass not so good
against this guy as it will have a weakness to any cie attacks. It may have 
Thick Fat which makes fire 1/2 as good. Your best bet is a fighting or 
electric attack.

Wiscash - Very weak to grass because it's partly ground type. Electric is 
ineffective. Just use your strong moves if you don't have grass.

Crawdaunt - You can use grass, electric or fighting on this water/dark type.

Kingdra - This tough guy is only weak to Dragon Type and you won't have that
unless you picked up a Swablu and evolved it. Electric does normal damage. 
Avoid using Rain Dance because Kingdra has Swift Swim which will give it an
insane amount of SPEED.

I think all of Juan's pokémon know Water Pulse. It's a water type move that
has a 30% chance of confusing you so watch out for that.

After your battle take the rewards and leave the gym.

_________________________________________________
Part 16: Pokémon League, Here I Come! : [002O]  /
_______________________________________________/

You are now in preperation for the Pokémon League. There are no more gyms for
you to go to. If you like, you can explore the rest of Hoenn's vast oceans and
fight any trainers you missed. You can go underwater and find loads of treasure
or you can simply train your pokémon up to the required level. You can
explore the rest of Meteor Falls and catch a Bagon. Bagon's final evolution
is Salamence, Emerald's equivalent of Red & Blue's elusive Dragonite.  
It's definitely worth getting. Bagon can be found in a very small area of the
falls. It's after you fight Dragon Tamer Nicholas, you have to surf and use 
Waterfall to reach it, this is also the same area where you get TM02 Dragon 
Claw. This is a powerful dragon type attack. Don't waste it.

If you like you can go and see Rayquaza at the Sky Pillar and if you really 
want it you can try and catch it. Rayquaza is at lvl 70 though. NOTE: I would 
strongly reccomend that you DO NOT use the Master Ball to catch this, you need
it for Latias/Latios. See the Legendary Pokémon section for more info. 

Training:

A great way to level your pokémon is to fly around and continuosly fight the
TV Crew as mentioned before. If you put Exp. Share on a pokémon it will
get around 2,500 exp. per fight, not too shabby considering it doesn't
take long to beat those guys.

You can fight the trainers that want a rematch on the Match Call feature of
your pokénav. It's my theory that you can keep going in and out of an
area where the trainers are to make them battle you. A good place to do this
is the route between Mauville and Verdanturf. Loads of trainers there.

The lowest level where you have a half-decent chance of winning the Pokémon
League is probably lvl 55, that is with quite a few healing items. It is
quite possible to do it as low as 50, but it is quite challenging then.


When your done with your training you need to get out a waterfall-using 
pokémon and surf to the south-east corner of the Hoenn map and then go
up the waterfall. Welcome to Ever Grande City

------------------[]
Ever Grande City  ||   
------------------[]-----[]
Places Of Interest:      ||
-Pokémon Centre          ||
-Entrance to Victory Road||
-------------------------[]

City? It's just a Pokémon Centre! 

Yeah, not much of a city really, but hey it has the entrance to Victory Road.

Heal your pokémon at the Centre and then withdraw from the PC a/some pokémon 
that know:
Surf
Rock Smash
Strength
Flash

A great pokémon here to use if Pikachu, it can learn three of the four HMs 
needed and you probably have your water type doing surf anyway.

Moving on, this is Victory Road. The 'Road to Victory' I suppose.


---------------------\
Victory Road          \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Makuhita||  Uncommon| ||
-Hariyama||  Common  | ||
-Zubat   ||  Uncommon| ||
-Golbat  ||  Common  | ||
-Loudred ||  Uncommon| ||
-Lairon  ||  Uncommon| ||
-Sableye ||  Rare    | ||
-Mawile  ||  Rare    | ||  
-----------------------[]
 
NOTE: To find Mawile you have to have a pokémon with the Magnet Pull ability 
in the first party slot in order to find it. This pokémon is a pure steel
type.

Inside, go up the stairs and then across the bridge. Your not the only young
pokémon trainer in here. It's Wally!

Wally will come right out and challenge you to a pokémon battle. Does he
know what he's getting himself into I wonder?


-----------------------\
Wally wants to battle.  \
-------------------------[]
[Pokémon:]  [  Level: ]  ||
-Altaria   ||    44    | ||
-Delcatty  ||    43    | ||
-Magneton  ||    41    | ||
-Roselia   ||    44    | ||
-Gardevoir ||    45    | ||
-------------------------[]
 
Well, well, well. Wally has certainly been doing some training. Sadly, it's not
enough for you super-powered lvl 50 and aboves. 

Take out Altaria with an ice cold zap from Ice Beam. Delcatty will fall to
a fighting move or something else strong. Shatter Magneton with an 
Earthquake if you have it or a fire type will do nicely. Burn Roselia to a
crisp or hit it with a flying attack. Gardevoir, evolved form Wally's beloved 
Ralts, is failry good. But every pokémon has a weakness, yes even those 
seemingly invincible pokémon like Mewtwo. (Well maybe not Mewtwo but you know
what I mean) If you have a dark type use that for a super effective hit.
Like many psychic types, Gardevoir has low DEFENSE so bust out some physical
moves to KO it.


After winning, Wally will stand there on the bridge and do some thinking. 
Meanwhile, your objective is to get to the other exit of this cave.


I will warn you now: There are some strong pokémon trainers in here so make
sure you heal up when you need to. You might also want to bring some Max Repel
because encounters can get pretty annoying. 


Starting from where you fought Wally continue along the bridge to the
west and then go up. Fight the Cooltrainer here and then go down the ladder.
In this area use Flash to make it easier to see. Go down and left and push
the boulder to the left. Go down and then right. Push the boulder aside.
Go down and right. Go north then right. Break the two rocks first and then 
push the bottom boulder down and the other one up. Go down and beat
the trainer. Continue along this path go up the ladder to get a PP Up. Hop
over the ledge and then go north. At the top push the boulder up once and then
left. Push the other one left as well and smash the rock to get an item. Go
back a bit and then up the stairs and down the other side. Smash the rock. Go
north again and do the rocks a second time. Go to the ladder where you went to
get the PP Up but this time go to the left and then down the ladder. Go north,
beat the trainer and surf. Surf north then go along this path and round. Go
south and across the bridge to the west. 

NOTE: The next battle can be tough if you fight it as a double battle, it's 
probably easier to beat these two one at a time.

Beat them then continue west. Fight the trainer here and go north and then
surf down the waterfall. Go east and then up the ladder. Win the
double battle to the west then go south and right. Push and smash your way 
through this part and then go through the ladder. Keep going north along
this path and then right and you will see the exit. Now get outta' here!

Move as fast as you can to the building in the north and heal your pokémon.
You can now fly back here instead of going through Victory Road again.

So you're here now. The final challenge for a pokémon trainer is the
Pokémon Leage, the trainers in which are the best Hoenn has to offer....


_________________________________________________
Part 17: The Pokémon League Challenge : [002P]  /
_______________________________________________/

In the League there are four trainers known as The Elite Four and then
a Champion at the end. I will advise you to spend most of your money
on recovery items if you have lvl 50s. Make sure you still get some if you 
have 55s.

NOTE: Your whole party NEEDS TO BE at the same level, preferably 55.

This part of the walkthrough is simply the strategies for beating all the
Pokémon League's pokémon. Good luck.

Enter the first room.



-------------------- \
Elite Four #1         \
---------------------- \
Oppenent:  Sidney      []    
Type Used: Dark        ||
Weaknesses:            ||
Bug, Fighting.         ||
                       ||
Sidney's Pokémon:      ||
Mightyena Lvl 46       ||
Shiftry   Lvl 48       || 
Cacturne  Lvl 46       ||
Crawdaunt Lvl 48       ||
Absol     Lvl 49       ||
-----------------------[]
Reccomended Level      ||
of Your PKMN: 50-55+   ||
-----------------------[]

{}=================={}
||Sidney's Mightyena||
{}=================={}
||Moves:            ||
||-Double-Edge      ||
||-Crunch           ||
||-Roar             ||
||-Sand Attack      ||
{}=================={}

Sidney's first pokémon is Mightyena. It will lower your ATTACK by one level
with it's Intimidate so it's advisable to start out with a special attack-using
pokémon. It's worth pointing out that you've beaten your fair share of
Mightyena's throughout the course of the game, this one's just higher level.
I'm not quite sure why it does Roar, answers on a post card please. Sand Attack
can be annoying if it is used many times. Crunch and Double-Edge are both 
strong attacks so watch out. 

{}=================={}
||Sidney's Shiftry  ||
{}=================={}
||Moves:            ||
||-Extrasensory     ||
||-Swagger          ||
||-Double Team      ||
||-Torment          ||
{}=================={}

The best way to take this guy out is a bug type move like Heracross' Megahorn.
If you don't have that, use a flying or ice attack. It will probably use
Double Team a lot so it helps if you have Arial Ace. Swagger can be really
annoying so switch out if you get confused or cure it with and item.

{}=================={}
||Sidney's Cacturne ||
{}=================={}
||Moves:            ||
||-Needle Arm       ||
||-Cotton Spore     ||
||-Leech Seed       ||
||-Faint Attack     ||
{}=================={}

For Cacturne just use the same as you did for Shiftry as they are the 
same type. You can probably beat it quick enough so it doesn't get to use
Leech Seed on you. Cotton Spore will lower SPEED by 2 levels.

{}=================={}
||Sidney's Crawdaunt||
{}=================={}
||Moves:            ||
||-Surf             ||
||-Strength         ||
||-Swords Dance     ||
||-Facade           ||
{}=================={}

Swords Dance will raise its ATTACK by 2 levels and it has high ATTACK anyway
so watch out. A quick Thunderbolt or grass/fighting attack will take this
sucker out. Avoid burning/paralysing/poisoning Sidney's Crawdaunt because 
if you do Facade will be extra strong.

{}=================={}
||Sidney's Absol    ||
{}=================={}
||Moves:            ||
||-Arial Ace        ||
||-Slash            ||
||-Swords Dance     ||
||-Rock Slide       ||
{}=================={}


Absol, like Crawdaunt, has high ATTACK and can do Swords Dance so be careful.
A Swords Danced Slash will easily faint a non-rock/steel type. Don't bother
with accuracy reduction or evasion increases because it has Arial Ace. I 
believe Absol has quite low DEFENSE so you can hit its weak spot with
a physical attacker.

You've beat Sidney, well done. Heal your pokémon

Go into the next room.


-------------------- \
Elite Four #2         \
---------------------- \
Oppenent:  Phoebe      []    
Type Used: Ghost       ||
Weaknesses:            ||
Ghost, Dark.           ||
                       ||
Phoebe's Pokémon:      ||
Dusclops  Lvl 48       ||
Banette   Lvl 49       || 
Banette   Lvl 49       ||
Sableye   Lvl 50       ||
Dusclops  Lvl 51       ||
-----------------------[]
Reccomended Level      ||
of Your PKMN: 55+      ||
-----------------------[]

If you have a Slaking, teaching it Shadow Ball is really good idea. This 
girl will be a walk in the park for you.


{}=========================={}
||Phoebe's Dusclops (Lvl 48)||
{}=================={}======{}
||Moves:            ||
||-Shadow Punch     ||
||-Confuse Ray      ||
||-Curse            ||
||-Protect          ||
{}=================={}

This is Phoebe's first pokémon that she will send out. It really helps to have
ghost or dark attack here to get a super effective hit. Dusclops has insanely
high SP.DEFENSE and can be very annoying with its Protect, Curse and Confuse
Ray. It's first move will probably be protect so if you can try and boost
your stats on the first go. On the second you should hit it with a powerful
attack so it will faint itself with Curse. If you get cursed HP will be 
cut by 1/4 of max. HP every turn, not nice. Not only this, it will make you
lose 2 PP instead of 1 with its Pressure ability.


{}=================={}
||Phoebe's Banette1 ||
{}=================={}
||Moves:            ||
||-Shadow Ball      ||
||-Grudge           ||
||-Will-o-Wisp      ||
||-Faint Attack     ||
{}=================={}

One of Phoebe's Banettes is this one. Like always you should be aiming for
a super effective hit with a strong ghost/dark attack like Shadow Ball or 
Crunch. If you don't have these at this point then you have to use your 
best special attacks. Grudge will lower a move's PP to 0 if you use it to
faint Bannete. Will-o-Wisp will burn you. This guy is not as hard to beat as
Dusclops.


{}=========================={}
||Phoebe's Dusclops (Lvl 51)||
{}=========================={}
||Moves:            ||
||-Shadow Ball      ||
||-Ice Beam         ||
||-Rock Slide       ||
||-Earthquake       ||
{}=================={}

This is Phoebe's strongest pokémon. Shadow Ball is really the only attack you
should be worrying about as long as you stick to something that is not weak
to them. You should just be using your Shadow Ball/Crunch on this guy. It's 
defensive stats may be high but its offensive abilities don't follow this 
pattern. 


{}=================={}
||Phoebe's Sableye  ||
{}=================={}
||Moves:            ||
||-Shadow Ball      ||
||-Double Team      ||
||-Night Shade      ||
||-Faint Attack     ||
{}=================={}

At the expense of low stats Sableye has got no weaknesses (Dark/Ghost type),
meaning the best you are going to get is a normal hit. Like I said, it's poor
stats leave it vulnerable to basically anything that will effect it. Just 
use your strong special attacks to KO this thing.

Heal up and continue through to the next room.

-------------------- \
Elite Four #3         \
---------------------- \
Oppenent:  Glacia      []    
Type Used: Ice         ||
Weaknesses:            ||
Fighting, Fire, Steel, ||
rock                   ||
                       ||
Glacia's Pokémon:      ||
Glalie    Lvl 50       ||
Seleo     Lvl 50       || 
Seleo     Lvl 52       ||
Glalie    Lvl 52       ||
Walrein   Lvl 53       ||
-----------------------[]
Reccomended Level      ||
of Your PKMN: 55+      ||
-----------------------[]


Elite Four number three is Glacia. She's not that great, only Walrein is
a threat.


{}========================={}
||Glacia's Glalie(Lvl 50)  ||
{}========================={}
||Moves:            ||
||-Light Screen     ||
||-Crunch           ||
||-Icy Wind         ||
||-Ice Beam         ||
{}=================={}


If Glalie uses Light Screen you should immediately counter with a Brick Break
to cancel it. Otherwise a good Flamethrower will faint this ice type. Fighting,
rock and steel types are all super effective against ice at one or two should
bring down Glalie.

{}========================={}
||Glacia's Glalie(Lvl 52)  ||
{}========================={}
||Moves:            ||
||-Shadow Ball      ||
||-Hail             ||
||-Explosion        ||
||-Ice Beam         ||
{}=================={}

Glacia will always be trying to put a Hail into the battle so she can give
her other pokémons' Blizzard 100% accuracy, ouch. Cancel Hail by adding you
own weather condition to the battlefield, Sunny Day if possible. Explosion?
If you have something with high DEFENSE, an Agron or Golem is perfect for this,
you can get Glalie weak and then it will use Explosion but only be slightly 
damaged. Use the same attacks as the other Glalie.

{}========================={}
||Glacia's Sealeo(Lvl 50)  ||
{}========================={}
||Moves:            ||
||-Body Slam        ||
||-Ice Beam         ||
||-Hail             ||
||-Icy Wind         ||
{}=================={}

Again, cancel Hail at the earliest oppertunity and then proceed with some
powerful super effective hits. It is great to get rainfall into this battle
and then do Thunder on this guy. Electric attacks are the best option here as
fire will do 1/2 damage because of Sealeo's Thick Fat ability. Despite being
part ice type, grass attacks are still super effective againts Sealeo and its
evolutions. Although I wouldn't recommend using a grass type to pick on
it's water weakness as one Ice Beam/Blizzard is bad news for plants.

{}========================={}
||Glacia's Sealeo(Lvl 52)  ||
{}========================={}
||Moves:            ||
||-Attract          ||
||-Double-Edge      ||
||-Hail             ||
||-Blizzard         ||
{}=================={}

Same strategy as the other one really. Blizzard is a 120 power attack so it 
has a good chance of fainting you. It only has accuracy of 75 so it will 
usually not hit. Hail will make it have 100% accuracy so cancel that with a
Rain Dance and shoot it down with Thunder. A Thunderbolt will do the trick as
well and it has good accuracy without the rain.

{}========================={}
||Glacia's Walrein (Lvl 53)||
{}========================={}
||Moves:            ||
||-Body Slam        ||
||-Surf             ||
||-Sheer Cold       ||
||-Ice Beam         ||
{}=================={}

Glacia's powerhouse of a pokémon is Walrein. Sheer Cold is a OHKO move that
becomes more accurate as the distance between your pokémon's and its level 
increases. At the same level it has a base accuracy of 30. Thunder/Thunderbolt
is still the best option for you, unless you have a strong fighter like 
Machamp or Heracross. One Brick Break or a Cross Chop will put Walrein firmly
in its place. Avoid fire here again, Thick Fat has Walrien.


After winning heal up and continue to the final Elite Four member.


-------------------- \
Elite Four #4         \
---------------------- \
Oppenent:  Drake       []    
Type Used: Dragon      ||
Weaknesses:            ||
Ice, Dragon            ||
                       ||
Drake's Pokémon:       ||
Shelgon   Lvl 52       ||
Altaria   Lvl 54       || 
Flygon    Lvl 53       ||
Flygon    Lvl 53       ||
Salamence Lvl 55       ||
-----------------------[]
Reccomended Level      ||
of Your PKMN: 55-60+   ||
-----------------------[]

The final member of the Elite Four is a dragon user, just for a change, and
surprisingly is not as strong as he first appears. 


{}=================={}
||Drake's Shelgon   ||
{}=================={}
||Moves:            ||
||-Protect          ||
||-Dragon Claw      ||
||-Double-Edge      ||
||-Rock Tomb        ||
{}=================={}

Shelgon will almost always use Protect as its opening move which is why
you should boost your stats on this turn if you can. Dragon Claw is its main
threat. Double-Edge is 120 power normal attack and Shelgon receives no recoil
damage for using it because of its Rock Head. As you know, Rock Tomb will
lower SPEED one level. Ice Beam is your best bet or you can fight fire with 
fire and use your own dragon pokémon with Dragon Claw.


{}=================={}
||Drake's Altaria  ||
{}=================={}
||Moves:            ||
||-Dragon Dance     ||
||-Double-Edge      ||
||-Dragon Breath    ||
||-Arial Ace        ||
{}=================={}

Look at this pokémon, it's just asking for an Ice Beam. Altaria may be be able
to take more damage than Shelgon and possibly Salamence but your Ice Beam is 
still the best option. Dragon Dance will increase Altaria's ATTACK and SPEED
by one level. Watch out for Dragon Breath because it can paralyze you.


{}=================={}
||Drake's Flygon   ||
{}=================={}
||Moves:            ||
||-Earthquake       ||
||-Flamethrower     ||
||-Dragon Breath    ||
||-Crunch           ||
{}=================={}


Hmmm, ground/dragon type...... Ice Beam please!


{}=================={}
||Drake's Kingdra   ||
{}=================={}
||Moves:            ||
||-Smoke Screen     ||
||-Dragon Dance     ||
||-Surf             ||
||-Body Slam        ||
{}=================={}

Kingdra's only weakness is dragon so use Dragon Claw on it should you have that
move. Ice and electric do normal damage so you can use that as a second choice.
Beat Kingdra using your most powerful moves. Four down one to go.


{}=================={}
||Drake's Salamence ||
{}=================={}
||Moves:            ||
||-Flamethrower     ||
||-Dragon Claw      ||
||-Rock Slide       ||
||-Crunch           ||
{}=================={}

Salamence, Drake's pride and joy. Ice Beam will knock this monster out in one
hit, hopefully. 

End Battle.


Congratulations, you have beaten the Elite Four. Heal up and go into the next
room for the Champion!


----------------------\
Pokémon League Champion\
----------------------- \
Oppenent:  Wallace     []    
Type Used: Water       ||
Weaknesses:            ||
Electric, Grass        ||
                       ||
Wallace's Pokémon:     ||
Wailord   Lvl 57       ||
Whiscash  Lvl 56       || 
Gyarados  Lvl 56       ||
Ludicolo  Lvl 56       ||
Milotic   Lvl 58       ||
-----------------------[]
Reccomended Level      ||
of Your PKMN: 58-60+   ||
-----------------------[]


Wow! Wallace is the Champ! I would never have excpected that!

{}=================={}
||Wallace's Wailord ||
{}=================={}
||Moves:            ||
||-Rain Dance       ||
||-Water Spout      ||
||-Blizzard         ||
||-Double-Edge      ||
{}=================={}

Wallace starts of with Wailord, the evolved form of Wailmer. Despite its 
leviathan-like appearence, Wailord actually has unbelieveably low DEFENSE and
SP.DEFENSE at a base of 45. Yes, FORTY FIVE. Hit it with a powerful 
Thunderbolt or Leaf Blade to OHKO it. Water spout is a 150 power water attack
so be prepared with a pokémon at the front with high SP.DEFENSE. Wailord's
advantage is its massive HP and its decent offensive stats. One of the 
mentioned attacks should deal with it though.
NOTE: Water Spouts' power decreases the lower Wailord's HP.

{}=================={}
||Wallace's Whiscash||
{}=================={}
||Moves:            ||
||-Earthquake       ||
||-Surf             ||
||-Amnesia          ||
||-Hyper Beam       ||
{}=================={}

It would really help right about this point if you have a grass type. As this
guy is water/ground a grass type is extra strong. One Leaf Blade/Razor Leaf 
etc, should be enough to faint this one. Withdraw your electric type if you 
were using one because Whiscash can make short work of it with Earthquake.
Amnesia will boost Whiscash's SP.DEFENSE by 2 levels so watch out.

{}=================={}
||Wallace's Ludicolo||
{}=================={}
||Moves:            ||
||-Giga Drain       ||
||-Surf             ||
||-Leech Seed       ||
||-Double Team      ||
{}=================={}

This one will probably be doing Double Team a lot so Arial Ace is really
handy.(Ludicolo is water/grass in type) Flying or bug types are your best 
choices here. Electric will do normal damage so thats another option if you 
need it. Ludicolo shouldn't be much of a problem for you.

{}=================={}
||Wallace's Gyarados||
{}=================={}
||Moves:            ||
||-Dragon Dance     ||
||-Surf             ||
||-Hyper Beam       ||
||-Earthquake       ||
{}=================={}

What's that? Did someone say Thunderbolt? ZZZAAAP!

{}====================={}
||Wallace's Tentacreuel||
{}=================={}={}
||Moves:            ||
||-Toxic            ||
||-Hydro Pump       ||
||-Ice Beam         ||
||-Sludge Bomb      ||
{}=================={}

Exploit either if its weaknesses here. It's DEFENSE is it's lowest defensive 
stat so hit it with Earthquake if you have it, which you should. Otherwise
a nice Psychic or Thunderbolt/Thunder will do the job. Watch out for Toxic.

{}=================={}
||Wallace's Milotic ||
{}=================={}
||Moves:            ||
||-Toxic            ||
||-Surf             ||
||-Ice Beam         ||
||-Recover          ||
{}=================={}

Milotic, nice. This is arguably one of the best water types, if not the best,
excluding legendaries. Great SP.ATTACK, great HP, decent enough SPEED, 
DEFENSE could be better but it's not too bad. ATTACK?  Well it's a water type
so it doesn't really matter in this case. 

Thunderbolt and grass type attacks are your best chances, you can risk
setting up a rainfall for Thunder but that could be at the expense of a 
powered-up Surf from Milotic. Do your best to NOT give it a status problem, if
you do it's DEFENSE will go way up because of its Marvel Scale ability. 
Milotic is not afrad to recover itself every turn, just so you know.

After beating all six of Wallace's pokémon you have won. Woohoo.


After you have won this battle May will arrive at the scene and will attempt
to give you some advice before you fight the Champ. In sheer astonishment she
finds you have already beaten the former Champion by yourself, nicely done.

Prof. Birch will turn up too and rate your Pokédex. Lol :"Let's see what 
became of your Pokédex.". Don't worry if you haven't been vigorously catching
every pokémon you've seen.  

Well you know what they say: Two's company, three's a crowd. Wallace takes you
out of this crowded room and to the computer-thing that will record the Hall
of Famers. The Hall of Fame is where all those pokémon and trainers that have 
conquered to Pokémon League are shown off. 

Congratualtions! You are the new Pokémon League Champion!

You can watch the credits if you like but after the game has saved you can
switch off when the credits start rolling.


_________________________________________________
Part 18: So, What Now?                  [002Q]  /
_______________________________________________/


Yes, what now indeed.

When you come back after the 'league you'll be in your home in Littleroot 
town. Go downstairs. Norman will give you the S.S. Ticket which you can
use on the newly finsihed S.S. Tidal, how convenient.

Examine the telly down here while its flashing to see as news report. Hey, 
did you catch what colour it was?

RED or BLUE? You decide. Choose which one you like. Latias is red and Latios 
is blue. Now, which ever one you chose will randomly appear on the map 
somewhere in a patch of grass or on water. Use the Master Ball to catch it.
They are both psychic/flying type and they have their own unique attack.

While we're on the subject of flashing televisions, after having beat the 
Pokémon League you will now open up the following things:

- Game Corner Service Day
- Lilycove Dept. Store Sale
- Energy Guru Sale

These things will be randomly advertised on televisions around Hoenn saying
that they're on in X number of days. Go in and out of buildings at they will
appear on the fictional TV Show, Pokémon News. 

-The GC service day will give you better chances at winning on the slots, nice.
-The Lilycove sale will open up the rooftop sale where you can by some cool an
rare stuff for your Secret Base, see that section for more info on this, nice!.
-The Energy Guru, if you didn't know, is the guy in Slateport Marktet who sells
vitamins (Protien, Iron, etc.). On this day he will sell them half price
(Ł4,900) NICE!.


While we are on the subject of what happens after you win the 'league, you can
now have rematches with Gym Leaders. Sweeeeet. They will have the little
Pokéball symbol next to there name like other trainers. I don't know if there's
anyway to speed up the time it takes for them to rematch you though. Also, I
think they are all double battles. I know that Wattson, Norman and Brawly are 
as they are the ony ones thus far that I have rematched. Thier pokémon may
also be different as well. E.G. Norman has a Chansey and uses some nice 
strategy in his battle. For more info check out the Gym Leaders section. 

Oh, I almost forgot! You should go and see Professor Birch first and
he will give you the National Dex.  

You can now go back to Steven's house in Mossdeep city and get a Beldum off his
table. Beldum's final evo at lvl 55 is Metagross. Metagross is the cream of
the crop when it comes to good pokémon. It's a steel/psychic type and is 
definitely worth getting.

You can now got to the Battle Frontier by boarding the S.S. Tidal from either
Lilycove City or Slateport. You'll meet Scott on board and the ship's captain,
MR BRINEY! Scott will tell you that the next time you come on the ship you
can travel to the Battle Frontier. This place is explained in that section.

You can now go to the Fossil Maniac's house near Fallarbor Town and pick up
the other fossil. In the house go to the top end where the maniac as digging
and you'll find his made a breakthrough! Go into the basement and just keep
going right to the end, it's quite a walk so bring a bike, you can pick
up the fossil you so cruely left to crumble away in the Desert. Also, while
you here catch a Ditto. If you ever want to do some pokémon breeding you'll
want this little guy.

You can now enter the extended area of the Safari Zone to catch all of your
favourites from Johto. That's Gold/Silver/Crystal versions for those who
didn't know. That's right, you can get that Aipom or Forretress you were 
dreaming of, amongst others.

Wow, a lot of stuff to do isn't there?

You can now go-yep there's more. You can now go to the Weather Institute and
pick up some legendaries. Go on the second floor and talk to the guy. He
will say theres' either heavy rain or sunshine in a certain route and you
go there to find a legendary pokémon. This is explained more in that section.

If you didn't do this before you can go catch Rayquaza in the Sky Pillar.

After beating the Elite Four and becoming the Champion you can now catch the
three Regis. A trio of not-so-good legendary pokémon. See the Legendary
Pokémon section and go to 'The Regis'.

You can now, if you want, go to Meteor falls and fight Steven. Steven? Steve..
Ohhh, that guy with the steel pokémon and the Agron with a bad moveset. His
pokémon will all be around level 77-78 so you have to be very prepared.

I think that's about it...... Oh wait, we're forgetting the main reason we
set out on this adventure. Now, what was it Birch wanted us to do....?

Complete....err- encylopedia? Pokémon? The Pokédex!

That's it. The Pokédex was our primary objective all this time. To complete the
'dex for Prof. Birch you need to catch or have owned every single pokémon
on the Hoenn Dex. That's 200 pokémon. The Hoenn Pokédex excludes the Nintendo
event pokémon Deoxys and Jirachi and all the others that simply don't appear.
Do this by catching and trading. I know what you're thinking:
What's in it for me?


When you hit 200 (I think it's 200 but get you Pokédex rated first and if 
it's complete it will say)on the Hoenn dex, go see Prof. Birch for an 
extra-special reward. What is it? Well I don't want to spoil it but I'll 
give you a clue: It's not an item. 

Ok fine, if you really want to know: It is a pokémon. This pokémon does not
appear on Red, Blue or Yellow versions, in any circumstance. It can appear
on Gold, Silver and Crystal versions. This pokémon can appear through a trade
on the FireRed and LeafGreen versions but cannot be obtained in any other way
apart from cheating. This pokémon can appear through a trade on the Ruby and 
Sapphire versions but cannot be obtained in any other way apart from cheating.
This pokémon is only obtainable on pokémon Emerald by completing the Hoenn 
Pokédex or trading or cheating. This pokémon is not a legendary or Nintendo
event pokémon. Have you guessed yet? I'll give you a final, massive clue:
Did you play G/S/C? What starter did you choose...........
If still you can't guess what it is, email me or look on another guide.....



That, I'm afraid, concludes this walkthrough part of the guide. I hope 
you found it enjoyable, at times humorous, and informative. Thank you for 
reading it.


[]----------------------------------[]
|| Walkthrough Extras [002R0]       ||
[]----------------------------------[]

These are the parts that perhaps I didn't explain too well or I just left out.


- Mt Pyre Interior [002R1]

Ok so after you have beat the bad guys on  Mt Pyre's summit you should go and
do the interior. At the entrance to Mt Pyre instead of going west out onto the
mountainside you should go north. This place reminds me of Pokémon Tower from
R/B/Y. So you should make your way to the very top of this inside area fighting
all the trainers as you go. On the top floor you can pick up TM30 Shadow Ball.
This is a great ghost type move that you should teach to either a ghost type
or the next bes thing which is anything with the highest ATTACK that can learn
it. Slaking is a good bet. On the top floor you should descend by way way
of the holes in the floor. Drop down the one on the top floor and grab the
Lax Incense. Next go down the bottom hole and take the Sea Incense. You 
can go to the Held Items section to see what they do.

You can do this part before or after you beat Team Aqua at the top but it's
your choice. I tend to leave it for later.


- Safari Zone  [002R2]

The Safari Zone is located just west of Lilycove city and as explained
in the walkthrough you can only get with a Pokéblock case. You can obtain
this item from Lilycove's Contest Hall as soon as you enter the city. The
receptionist on thew left will give you this. The Safari Zone is a place where
you can catch a heap of different pokémon and it costs Ł500 of your money to 
get in. You have 30 Safari Balls and 500 steps. The Safari Zone is divided into 
several different scetions. You will need the Acro and Mach bike to go into
certain areas of the Safari Zone. You start in Section 1.


---------------------\
Safai Zone Section 1  \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Oddish    |  Common  |||
-Gloom     |  Uncommon|||
-Girafarig |  Uncommon|||
-Wobbuffet |  Rare    |||
-Doduo     |  Uncommon|||
-Pikachu   |  Rare    |||
-----------------------[]

---------------------\
Safai Zone Section 2  \
-----------------------[]----------[]
[Pokémon:][  Rarity: ]             ||
-Geodude   |  Common(Rock Smash)   ||
-Oddish    |  Common               || 
-Natu      |  Common               ||
-Phanpy    |  Common               ||
-Xatu      |  Uncommon             ||
-Gloom     |  Uncommon             ||
-Heracross |  Rare                 ||
-----------------------------------[] 


---------------------\
Safai Zone Section 3  \
-----------------------[]----------[]
[Pokémon:][  Rarity: ]             ||
-Oddish    |  Common               || 
-Wobbuffet |  Uncommon             ||
-Girafarig |  Uncommon             ||
-Gloom     |  Uncommon             ||
-Doduo     |  Rare                 ||
-Pikachu   |  Rare                 ||
-----------------------------------[] 

---------------------\
Safai Zone Section 4  \
-----------------------[]----------[]
[Pokémon:] [  Rarity: ]            ||
-Oddish    |  Common               || 
-Rhyhorn   |  Common               ||
-Doduo     |  Uncommon             ||
-Dodrio    |  Uncommon             ||
-Gloom     |  Uncommon             ||
-Pinsir    |  Rare                 ||
-----------------------------------[] 


---------------------\
Safari Zone Fishing   \
-----------------------[]----------[]
[Pokémon:] [  Rarity: ]            ||
-Goldeen   |  Common               || 
-Magikarp  |  Common               ||
-Seaking   |  Rare                 ||
-----------------------------------[] 

---------------------\
Safari Zone Surfing   \
-----------------------[]----------[]
[Pokémon:] [  Rarity: ]            ||
-Psyduck   |  Common               || 
-Golduck   |  Rare                 ||
-----------------------------------[] 

After some exploring you will probably end up in Section 4, I think this
will be the last one you get to. It's unfortunate that the game doesn't
tell you what part you're in. Anyway, surf across the water here and you can 
get TM22 Solarbeam. After you've had 500 steps or used up 30 Safari Balls 
your game is up and you are taken back to the entrance. If you want to quit
at any time you can select RETIRE from the in-game menu.

 - The Expanded Area

After you beat the Elite Four and become the Champion the Safari Zone will
have a new area for you. You can find this by going north from the entrance
and then going right when you can. In this new section you can catch loads
of pokémon that appeared in the Gold/Silver/Crystal versions fo the game. 
Remember, this is only accessable after you have won the Pokémon League.

-----------------------\
Expanded Area Section 1 \
-----------------------[]
[Pokémon:][  Rarity: ] ||
-Sunkern  |  Common    ||
-Mareep   |  Common    ||
-Sinarak  |  Uncommon  ||
-Hoothoot |  Uncommon  ||
-Snubbel  |  Uncommon  ||
-Aipom    |  Uncommon  ||
-Stantler |  Rare      ||
-Gligar   |  Rare      ||
-----------------------[]


-----------------------\
Expanded Area Section 2 \
---------------------------------[]
[Pokémon:][  Rarity: ]           ||
-Shuckle  |  Common(Rock Smash)  ||
-Aipom    |  Common              ||
-Teddiursa|  Common              ||
-Pineco   |  Uncommon            ||
-Ledyba   |  Uncommon            ||
-Hoothoot |  Uncommon            ||
-Miltank  |  Rare                ||
-Houndour |  Rare                ||
---------------------------------[]

Fishing in this new area you can get Remoraid and Octillary if your lucky. 
Surfing you can get Wooper, Quagsire or Marril. 

Happy Hunting.



  - The Battle Frontier  [002R3]

The Battle Frontier is available after having became the Pokémon League 
Champion. After you have done this you have to sail on the S.S. Tidal and 
speak to Scott who can be found on-board. Now, whenever you sail on the
boat in the future you will be able to go to the Battle Frontier or you can
just fly there after your first visit.

The Battle Frontier is a large area that houses seven arenas where you go to
do battle. The rules of the pokémon battles you will have vary between the 
different buildings. When you win battles at the Battle Frontier you will
receive Battle Points (BP) the number of BP that you get increases by winning 
more 'challenges' in the different arenas. 

The BP are used to buy decorations for your Secret Base and you can also spend
them on new moves for your pokémon. If you do really well in a particular 
building you will be able to fight the Frontier Brain. These are kind of
like Gym Leaders. There is one Brain for each building.


[]===============[]
|| Battle Tower  || [002R3A]
[]===============[]

The Battle Tower is the place that a lot of you will be familiar with, it 
first appeared in Pokémon Crystal Version and it has been in every Pokémon game
since. I don't know if it's actually called Battle Tower in FireRed/LeafGreen
but there's something like it I'm sure.

Basically, the Battle Tower is just a series of seven consecutive pokémon
battles.
There are four types of 'challenges':
- Single Battle
- Double Battle
- 'True' Double Battle
- 'True' Wireless Double Battle

Talk to one of the four receptionists to do each of these challenges.


SINGLE BATTLE

The Single Battle mode is just you fighting other trainers using one 
pokémon at a time. Interesting. 

This can be done in either Lvl 50 or Open Lvl. In Lvl 50 you can only use
pokémon at lvl 50 or below. The opponents' pokémon will all be at lvl 50, 
regardless of your pokémon's level.
In Open Lvl you can use pokémon up to lvl 100. The opponents' pokémon will all
be the same level as your highest. In this mode the pokémon of the opponent's
level will not be lower than 60. You can pick 3 pokémon to use yourself.

DOUBLE BATTLE

This becomes slightly more interesting as you will be using two pokémon
at a time. You will be able to pick 4 pokémon to battle with. You will have
a series of seven battles with other trainers. This is also available in
Lvl 50 or Open Lvl.

'TRUE' DOUBLE BATTLE

In the 'True' Double Battle mode you can team up with another trainer and
battle with them, like you did with Steven in the Space Centre. The rest is
just the same as Double Battle. 


'TRUE' WIRELESS DOUBLE BATTLE

In the 'True' Wireless Double Battle mode you need the wireless connection/
adaptor thing and some friends. This works just like the previous, you choose
a mate to battle with and then you do the Battle Tower challenge. You
all have to establish wireless communication between each other so you can
all go in and choose a partner.

All legendary pokémon and ones with duplicate items are excluded from the
Battle Frontier challenges.

After you win 35 consecutive battles (7*5 is 35 so you need to do the 
challenge five times) you will be able to fight the Frontier Brain. This only
happens when you do the single battles. You can fight them again after 70
consecutive wins. (I don't know if the first 35 is added to this count or
whether you have to do another 70, bringing the total to 105)


[]===============[]
|| Battle Factory|| [002R3B]
[]===============[]

The Battle Factory is like the Battle Tower because it is basically a series
of consecutive battles. The only difference is that you don't use your own
pokémon, you have to choose three of six rental pokémon. In the first battle
you will choose three and then battle the three left over from the six. All
the additional battles are fought like the ones in the Battle Tower. After you
beat a trainer you will have the option to swap one of your pokémon with one
of theirs. Cool.

The guy taking you through the Battle Factory challenge will also tell you
what kind of tactics your opponent will use so it may help you decide whether
to swap a pokémon or not. He tries his best but sometimes it might be a bit
difficult to work out what he's trying to tell you. Luckily for you, I have
provided a means of knowing what he is actually trying to say:

"High Risk, High Return" - This means moves that will also hurt the user with
recoil damage. E.G. Take Down, Double-Edge, etc.

"Based on Total Perception" - This means the opponent will use moves that will
raise the pokémon's stats. E.G. Calm Mind, Swords Dance, etc.

"Impossible to Predict" - This means the opponent will lots of diffferent 
moves.

"One of Endurance" - This means the opponent will use moves to recover HP and 
defend from your attacks. E.G. Recover, Protect, etc.

"Weakens Foe from the Start" - This means the opponent will try to
lower your stats. E.G. Charm, Leer, etc.

"Slow and Steady" - The opponent will give you status problems or use moves
that cause them to reduce your HP at a steady rate. E.G. Toxic, Will-o-Whisp,
Thunder Wave, etc.

"Free-Spirited and Unrestrained" - The opponent can use anything to bring your
pokémon down.

"Depends on the Battle's Flow" - The opponent will use clever move
combinations. E.G. Umm- maybe Sunny Day and Solarbeam? 

"Flexibility Adaptable to the Situation" - The opponent will use weather moves.
E.G. Rain Dance, Sunny Day, Weather Ball maybe?

After you've one 21 single battles in the Battle Factory you can fight the 
Battle Factory boss. You will get a silver symbol for winning the first
time. After 42 battles you can beat him to get the gold symbol.

[]===============[]
|| Battle Arena  || [002R3C]
[]===============[]

In the Battle Arena you have to win pokémon battles based on how you battled, 
not if you faint all the opponents team. You have a battle using three of
your own pokémon. You have just three turns to faint the opponents pokémon.
If you fail to do this you will be rated by a judge to see who battled the 
best. There are three categories: Mind, Skill and Body.

Mind: To get high scores in this category you must keep using attacking
moves on the opponent.
Skill: To score highly in this category you must do as much damage as possible
to the opponent.
Body: To get points in this area you need as much HP as possible when the 
battle ends.

You don't actually get points you are just compared to the opponent and get 
a better score if you are better. Here's how it works:

A red circle means that you were better in the category than the opponent
A blue triangle means that both of you done equally good/bad, it's a tie.
A black cross means the opponent was better in the category than you.

After 27 single battle wins you can fight the Leader for a silver symbol, 
56 for the gold one.

]===============[]
|| Battle Dome  || [002R3D]
[]==============[]

As far as I know the Battle Dome is like a tournament kind of thing. You
pick three pokémon and then you have to win the tournament. After you have
one 5 single battle tournaments you can fight the Leader and win a silver
symbol, it's 10 for the gold symbol.


]===============[]
|| Battle Pike  || [002R3E]
[]==============[]

Ummmm.....I gather from my source that you pick a room to go in and do whatever
it is you do in that room. Some rooms will heal your pokémon, others you will
have to fight a single or double battle. You will have to look on another FAQ
becuase I don't know enough about the Battle Pike to explain it. I do know
that it's shaped like a giant Seviper.

]=================[]
|| Battle Palace  || [002R3F]
[]================[]

In the Battle Palace you have to choose three pokémon to fight with. 
Unfortunately you can't decide what moves they use, the pokémon will pick
there own moves depending on their nature and how much HP they have lost. 
Basically, your pokémon will be controlled by the game, not you. You would
have to go elsewhere to see more detailed information about this but ultimately
this is not a Battle Frontier guide, this is mainly a walkthrough. Maybe
I'll add it in a later version.

After 12 wins you can fight the Leader for the silver symbol.

]=================[]
|| Battle Pyramid || [002R3G]
[]================[]

In the Battle Pyramid you will have to navigate through a maze to reach the
Leader of this place. The interior of the Battle Pyramid is pitch black and 
you can't use Flash so it isn't easy. Your bag will also be taken off you and
it will be replaced with one from the Battle Frontier. You will start with a
limited number of items, which can use, other items can be found if you hunt
for them in the pyramid. It might help to take a pokémon with the Pick Up 
ability. There are trainers and high-level wild pokémon in here as well. On 
your first ascent you can fight the Leader at the 21st floor.
You can fight him again when you've reached the equivelent of 70 floors.




===============================================================================
-------------------------------------------------------------------------------
3  TMs/HMs : [0030]
-------------------------------------------------------------------------------
===============================================================================

There are fifty TMs and eight HMS. Here is a list:

-----------[]-------------[]--------------[]
TM Number: ||   TM Name:  ||  Location:   || 
===========[]=============[]==============[] 
01         ||Focus Punch  ||Route 115     ||
-----------[]-------------[]--------------[]
02         ||Dragon Claw  ||Meteor Falls  ||
-----------[]-------------[]--------------[]
03         ||Water Pulse  ||Sootopolis Gym||
-----------[]-------------[]--------------[]
04         ||Calm Mind    ||Mossdeep Gym  ||
-----------[]-------------[]--------------[]
05         ||Roar         ||Route 114     ||
-----------[]-------------[]--------------[]
06         ||Toxic        ||Fiery Path    ||
-----------[]-------------[]--------------[]
07         ||Hail         ||Shoal Cave    ||              
-----------[]-------------[]--------------[]
08         ||Bulk Up      ||Dewford Gym   ||
-----------[]-------------[]--------------[]
09         ||Bullet Seed  ||Route 104     ||
-----------[]-------------[]--------------[]
10         ||Hidden Power ||Slateport/    ||
           ||             ||Fortree       ||
-----------[]-------------[]--------------[]
11         ||Sunny Day    ||Route ???     ||    
-----------[]-------------[]--------------[]
12         ||Taunt        ||Trick House   ||
-----------[]-------------[]--------------[]
13         ||Ice Beam     ||Mauville City ||
           ||             ||Gamer Corner/ ||
           ||             ||Abandoned Ship||
-----------[]-------------[]--------------[]
14         ||Blizzard     ||Lillycove Dept||
           ||             ||Store         ||
-----------[]-------------[]--------------[]
15         ||Hyper Beam   ||Lillycove Dept||
           ||             ||Store         ||
-----------[]-------------[]--------------[]
16         ||Light Screen ||Lillycove Dept||
           ||             ||Store         ||
-----------[]-------------[]--------------[] 
17         ||Protect      ||Lillycove Dept||
           ||             ||Store         ||
-----------[]-------------[]--------------[] 
18         ||Rain Dance   ||Abandoned Ship||
           ||             ||              ||
-----------[]-------------[]--------------[] 
19         ||Giga Drain   ||Route 123     ||
-----------[]-------------[]--------------[]
20         ||Safeguard    ||Lillycove Dept||
           ||             ||Store         ||
-----------[]-------------[]--------------[] 
21         ||Frustration  ||Pacifidlog    ||
           ||             ||Town          ||
-----------[]-------------[]--------------[] 
22         ||Solarbeam    ||Safari Zone   ||
-----------[]-------------[]--------------[] 
23         ||Iron Tail    ||---           ||
-----------[]-------------[]--------------[] 
24         ||Thunderbolt  ||Mauville City ||
           ||             ||/Game Corner  ||
-----------[]-------------[]--------------[] 
25         ||Thunder      ||Lillycove Dept||
           ||             ||Store         ||
-----------[]-------------[]--------------[]-[] 
26         ||Earthquake   ||Seafloor Cavern  ||
-----------[]-------------[]--------------[]-[] 
27         ||Return       ||Fallarbor Town||
           ||             ||/Pacifidlog   ||
-----------[]-------------[]--------------[]
28         ||Dig          ||---           ||
-----------[]-------------[]--------------[] 
29         ||Psychic      ||Mauville City/||
           ||             ||Victory Road  ||
-----------[]-------------[]--------------[] 
30         ||Shadow Ball  ||My. Pyre      ||
-----------[]-------------[]--------------[] 
31         ||Brick Break  ||Sootopolis    ||
           ||             ||City          ||
-----------[]-------------[]--------------[] 
32         ||Double Team  ||Route 113/    ||
           ||             ||Mauville GC   ||
-----------[]-------------[]--------------[] 
33         ||Reflect      ||Lillycove     ||
           ||             ||Dept. Store   ||
-----------[]-------------[]--------------[] 
34         ||Shockwave    ||Mauville Gym  ||
-----------[]-------------[]--------------[] 
35         ||Flamthrower  ||Mauville      ||
           ||             ||Game Corner   ||
-----------[]-------------[]--------------[] 
36         ||Sludge Bomb  ||Dewford Hall  ||
-----------[]-------------[]--------------[] 
37         ||Sandstorm    ||Desert        ||
-----------[]-------------[]--------------[] 
38         ||Fire Blast   ||Lillycove Dept||
           ||             ||Store         ||
-----------[]-------------[]--------------[]
39         ||Rock Tomb    ||Rustboro Gym  ||
-----------[]-------------[]--------------[] 
40         ||Arial Ace    ||Fortree Gym   ||
-----------[]-------------[]--------------[] 
41         ||Torment      ||Slateport City||
-----------[]-------------[]--------------[] 
42         ||Facade       ||Petalburg Gym ||
-----------[]-------------[]--------------[] 
43         ||Secret Power ||Route 111     ||
-----------[]-------------[]--------------[] 
44         ||Rest         ||Lillycove City||
-----------[]-------------[]--------------[] 
45         ||Attract      ||Verdanturf    ||
           ||             ||Town          ||
-----------[]-------------[]--------------[] 
46         ||Thief        ||Slateport City||
-----------[]-------------[]--------------[]  
47         ||Steel Wing   ||Granite Cave  ||
-----------[]-------------[]--------------[] 
48         ||Skill Swap   ||Mt Pyre       ||
-----------[]-------------[]--------------[] 
49         ||Snatch       ||S.S Tidal     ||
-----------[]-------------[]--------------[] 
50         ||Overheat     ||Lavaridge Gym ||
-----------[]-------------[]--------------[] 
 
-----------[]-------------[]--------------[]----------------[]
HM Number: ||   HM Name:  ||  Location:   || Badge Required*|| 
===========[]=============[]==============[]================[] 
01         ||Cut          ||Rustboro City ||Stone Badge     ||
-----------[]-------------[]--------------[]----------------[]
02         ||Fly          ||Route 119     ||Feather Badge   ||
-----------[]-------------[]--------------[]----------------[]
03         ||Surf         ||Petalburg City||Balance Badge   ||
-----------[]-------------[]--------------[]----------------[]
04         ||Stength      ||Rusturf Tunnel||Heat Badge      ||
-----------[]-------------[]--------------[]----------------[]
05         ||Flash        ||Granite Cave  ||Knuckle Badge   ||
-----------[]-------------[]--------------[]----------------[]
06         ||Rock Smash   ||Mauville City ||Dynamo Badge    ||
-----------[]-------------[]--------------[]----------------[]
07         ||Waterfall    ||Cave of Origin||Rain Badge      ||              
-----------[]-------------[]--------------[]----------------[]
08         ||Dive         ||Mossdeep City ||Mind Badge      ||
-----------[]-------------[]--------------[]----------------[]
 
*The badge required is the one you need to have in order to use the HM outside
of battle. You can still use it in battle.




===============================================================================
-------------------------------------------------------------------------------
4 :  Legendary Pokémon : [0040]
-------------------------------------------------------------------------------
===============================================================================

This section explains when, where and how you catch legendary pokémon. 

[]--------[]--------[]
||Groudon || [004A] ||
[]--------[]--------[]

Groudon was the mascot pokémon from the Ruby version. On Emerald you can catch 
this guy after having beaten the Pokémon League.  

First go the the Weather Institute near Fortree City and go up to the second
floor. Talk to the scientist that you saved earlier in the game, I think it's
the one that gave you Castform. He will say that there's an abnormal amount
of sunshine in x route. The route he tells you will be where you find Groudon.
Go to that route and you will find it is in drought mode and there will be
a cave called Terra Cave. Go inside to find Groudon, it's at level 70. 

Groudon is a ground type and should be caught using Ultra Balls or Timer Balls.
You can buy Timer Balls in Rustboro City. Check out the Pokéballs section
if you're not sure on how these work.


[]--------[]--------[]
||Kyogre  || [004B] ||
[]--------[]--------[]

Kyogre was the mascot pokémon from the Sapphire version. On Emerald you can 
catch this guy after having beaten the Pokémon League.  

First go the the Weather Institute near Fortree City and go up to the second
floor. Talk to the scientist that you saved earlier in the game, I think it's
the one that gave you Castform. He will say that there's an abnormal amount
of rainfall in x route. The route he tells you will be where you find Kyogre.
Go to that route and you will find it is in stormy rain mode and there will be
a cave called Marine Cave. Go inside to find Kyogre, it's at level 70. 

Krogre is a water type and should be caught using Ultra Balls or Timer Balls.
You can buy Timer Balls in Rustboro City. Check out the Pokéballs section
if you're not sure on how these work.

[]--------[]--------[]
||Rayquaza|| [004C] ||
[]--------[]--------[]


The earliest opportunity you have to catch this dude is after you have got 
Rayquaza to calm down Kyogre and Groudon, before you fight Juan. Do not use
the Master Ball to catch this, use Ultra or Timer Balls. Rayquaza can be found
on the roof of the Sky Pillar. To reach the Sky Pillar surf east of 
Pacifidlog and on the north of this route is a gap that you can go through. 
You will need the Mach Bike to do this, you have to be going at top speed 
and then on every other floor you must ride over the cracks. If you step on 
these cracks without the Mach Bike you will fall down into the previous floor.

He's at level 70.

[]-----------------[]--------[]
||Latias and Latios|| [004D] ||
[]-----------------[]--------[]

Latias and Latios can be found after you have beaten the Pokémon League. When
you get back in your house and watch the TV, Mom will ask you what colour the
pokémon was. If you say Red then Latias will appear, Latios is Blue. These two
randomly appear on the map either in grass or on water. Use the Master Ball
to catch these. They are both psychic/flying type and are at level 40.

[]-----------------[]--------[]
||The Regis        || [004E] ||
[]-----------------[]--------[]

The Regis can be caught... I think after the Pokémon League but you're 
welcome to try it beforehand. They aren't very good pokémon anyway. There
are three Regis in the game: Regirock is a rock type, Regice is an ice type
and Registeel is a steel type. 

What you need to catch this trio of wannabe legendary pokémon is:

-A Relicanth
-A Wailord
-TM28 Dig, or something that knows it
-HM02 Fly. Optional but it makes things a lot easier
-HM03 Surf. You'll need to surf.
-HM05 Flash. Not optional, it's a must.
-HM06 Rock Smash.
-HM08 Dive.

Teach something Dig first of all. Now fly to Pacifidlog town. You need
all of those HMs to catch all 3 Regis so teach those all to stuff. 

From Pacifidlog you have to surf west where there are strong ocean currents.
Using the currents just keep going south-west and you will eventually reach a 
patch of dark water where you can dive. Use Dive here. Surf along until
you come to an inscription that is written in braile. Emerge from the
water here and you'll be inside a cave. Go up and read the braile inscription,
now use Dig. Go into the newly opened room and right to the back. Where there's
another inscription. Now put Wailord in slot 1 in the party and then Relicanth
in the last slot. Examine the inscription again with the rearranged pokémon
and you will trigger a mighty earthquake. You will get the message that three
doors are opened 'far away'. Well done you have successfully opened the 
Regis' tombs.


#1 Registeel

First we'll go for Registeel, the steel type. Fly to Lilycove city and make
sure you have Flash in your party. Go east from Lilycove and then go right
to the end where you can't go that way anymore and then go up the steps. 
Go north in this little area to find Registeel's lair. If you examine the 
iscription it will say: "Those who inherit our will, shine in the middle".

Go into the exact centre of the room and use Flash. This will open up
a door, the entrance to where you will find Registeel

This guy is at lvl 40, use Ultra or Timer Balls to catch him.


#2 Regirock

Next we'll go for Regirock, the rock type. Fly to Lavaridge Town and then go
into the desert. In the south part you'll see a rock that looks quite a bit
like Registeel's. Go in there. Walk up to the inscription. It reads: "Left, 
left, down, down, then use Rock Smash". Follow these instructions and then
go in the door that opens up.

This guy is at lvl 40, use Ultra or Timer Balls to catch him.


#3 Regice

Thirdly we'll go for Regice, the ice type. Fly to Petalburg City and then surf
down into Route 105. Keep the western edge of this route until you can go 
futher west. Once find this go north through here and you'll find Regice's
cave. It looks just like the other two. Read the inscription and then run 
around the room, staying against the wall. After one lap the the door will 
open.

This guy is at lvl 40, use Ultra or Timer Balls to catch him.


Once you have caught this literally terrible trio you will find that, as I
pointed out, they are weak, wannabe legendary pokémon. I say this because - 
well just look at their stats.


[]-----------------[]--------[]
||Jirachi          || [004F] ||
[]-----------------[]--------[]

Jirachi was only obtainable through a Nintendo event or a Pokémon Colloseum 
bonus disk. I don't know anything about those two things so you're on your
own there. It is possible to get Jirachi through cheating using a cheating
device. In no way do I support or encourage this method. Well I don't really
mind what you do but I just say that so I don't look bad, hahahaha. 
Oh, Jirachi is steel/psychic type.


[]-----------------[]--------[]
||Deoxys           || [004G] ||
[]-----------------[]--------[]

According to a reliable source, Deoxys is obtainable from Birth Island. Do not
ask me what the heck that is, I have no idea. Answers on a postcard please.
I'm guessing it's obtained through a Nintendo event.

To note, Deoxys has four different forms that it takes when it's on 
different versions of the game. It has Attack, Defense, Speed and Normal form.
Attack mode Deoxys has really high ATTACK/SP.ATTACK but extremely low defenses.
Defense mode has high DEFENSE and SP.DEFENSE but pretty average/below 
average attack. Speed mode is probably the best one because it has
incredibly high SPEED and then quite decent other stats. The Normal form
has high offensive stats and SPEED but its defensive stats and HP suffer. 
Deoxys remains a psychic type in all of its forms. 

================
Deoxys' (Deoxi?)
================ 
Emrald:    Speed
Ruby:      Normal 
Sapphire:  Normal
FireRed:   Attack
LeafGreen: Defense

You can also get Deoxys through cheating using a cheat device. 

UPDATE: Yanksfanatic91 has kindly emailed me some information on Birth Island:


"The only way to go to Birth Island is to get the Aurora Ticket from a Nintendo
 event, or to use Gameshark and go there.  I have heard rumors about getting it
 for beating the Elite 4 XXX times and talking to Prof. Birch, but If this is 
 true, it takes more than 27 =). 
 
 Another rumor was catching all Hoenn pokemon lets you get there,.  Again, 
 could be true, I haven't caught em all, but It seems you need deoxys to get 
 an aurora ticket to get a deoxys... Whitch turns into an unsolvable pattern 
 from whitch only a nintendo event can solve.
 
 A third rumor was that Birth Island houses Mew and Mewtwo, but I have yet to 
 find and proof of this other than a video of some kid with a 13 letter name
(impossible) on a place so obviously photoshopped it was funny.
 
 More rumors don't even warrent being said, as most are obviously false."
                         
                             -Yanksfanatic91


Thanks Yanksfanatic91.





Here's some more information on cathcing Deoxys from Matthew Egglestone:

"Deoxys: A nintendo event gives you an aurora ticket which will allow you 
to get to Birth Island, where Deoxys is located."

Thanks Matthew.



===============================================================================
-------------------------------------------------------------------------------
5 :  Contests : [0050]
-------------------------------------------------------------------------------
===============================================================================

NOTE: Will be covered in a later version.

===============================================================================
-------------------------------------------------------------------------------
6 :  Hoenn Pokédex : [0060]
-------------------------------------------------------------------------------
===============================================================================

This is a complete pokédex showing all the pokémon that are needed to complete
the Hoenn Dex. This Pokédex does not include information about pokémon that
do not appear in the Hoenn Dex, such as many Kanto and Johto pokémon. 
NOTE: Jrachi and Deoxys DO appear in the Hoenn Dex, they are numbers 201 and 202
respectively so they will be on this Dex. However, you DO NOT require their 
Dex entries for a 'complete' Pokédex.


#001
Name: Treecko
Classification: Wood Gecko
Type 1: Grass
Type 2: None
Evolution:
Treecko ---> Grovyle ---> Sceptile
Ability: Overgrow
Attacks Learned:

Level:  Name:         Type:
6      Absorb         Grass
11     Quick Attack   Normal
16     Persuit        Dark
21     Screech        Normal
26     Mega Drain     Grass
31     Agility        Psychic
36     Slam           Normal
41     Detect         Fighting
46     Giga Drain     Grass

Location: One of the three starter pokémon you can get from Prof. Birch
at the begining of the game.
--------------------------------

#002
Name: Grovyle
Classification: Wood Gecko
Type 1: Grass
Type 2: None
Evolution:
Treecko --->(Lvl 16) Grovyle --->(Lvl 36) Sceptile
Abilty: Overgrow
Attacks Learned:

Level:  Name:         Type:
6      Absorb         Grass
11     Quick Attack   Normal
16     Fury Cutter    Bug
17     Persuit        Dark
23     Screech        Normal
29     Leaf lade      Grass
35     Agility        Psychic
41     Slam           Normal
47     Detect         Fighting
53     False Swipe    Normal

Location: Evolve Treecko.
--------------------------------

#003
Name: Sceptile
Classification: Wood Gecko
Type 1: Grass
Type 2: None
Evolution:
Treecko --->(Lvl 16) Grovyle --->(Lvl 36) Sceptile
Abilty: Overgrow
Attacks Learned:

Level:  Name:         Type:
6      Absorb         Grass
11     Quick Attack   Normal
16     Fury Cutter    Bug
17     Persuit        Dark
23     Screech        Normal
29     Leaf lade      Grass
35     Agility        Psychic
43     Slam           Normal
51     Detect         Fighting
59     False Swipe    Normal

Location: Evolve Grovyle.
--------------------------------

#004
Name: Torchic
Classification: Chick
Type 1: Fire
Type 2: None
Evolution:
Torchic --->(Lvl 16) Combusken --->(Lvl 36) Blaziken
Abilty: Blaze
Attacks Learned:

Level:  Name:         Type:
7      Focus Energy   Normal
10     Ember          Fire
16     Peck           Flying
19     Sand Attack    Ground
25     Fire Spin      Fire
28     Quick Attack   Normal
34     Slash          Normal
37     Mirror Move    Flying
43     Flamethrower   Fire


Location: One of the three starter pokémon you can get from Prof. Birch
at the begining of the game.
--------------------------------

#005
Name: Combusken
Classification: Young Fowl
Type 1: Fire
Type 2: Fighting
Evolution:
Torchic --->(Lvl 16) Combusken --->(Lvl 36) Blaziken
Abilty: Blaze
Attacks Learned:

Level:  Name:         Type:
7      Focus Energy   Normal
10     Ember          Fire
16     Double Kick    Fighting
21     Sand Attack    Ground
28     Bulk-up        Fighting
32     Quick Attack   Normal
39     Slash          Normal
43     Mirror Move    Flying
50     Sky Uppercut   Fighting


Location: Evolve Torchic.
--------------------------------

#006
Name: Blaziken
Classification: Blaze
Type 1: Fire 
Type 2: Fighting
Evolution:
Torchic --->(Lvl 16) Combusken --->(Lvl 36) Blaziken
Abilty: Blaze
Attacks Learned:

Level:  Name:         Type:
7      Focus Energy   Normal
13     Ember          Fire
16     Double Kick    Fighting
17     Peck           Flying
28     Bulk-up        Fighting
32     Quick Attack   Normal
36     Blaze Kick     Fire
42     Slash          Normal
49     Mirror Move    Flying
59     Sky Uppercut   Fighting

Location: Evolve Combusken.
--------------------------------

#007
Name: Mudkip
Classification: Mud Fish
Type 1: Water 
Type 2: Ground
Evolution:
Mudkip --->(Lvl 16) Marshtomp--->(Lvl 36) Swampert
Abilty: Torrent
Attacks Learned:

Level:  Name:         Type:
6      Mud Slap       Ground
10     Water Gun      Water
15     Bide           Normal
19     Foresight      Normal
24     Mud Sport      Ground
28     Take down      Normal
33     Whirlpool      Water
37     Protect        Normal
46     Endeavor       Normal

Location: One of the three starter pokémon you can get from Prof. Birch
at the begining of the game.
--------------------------------

#008
Name: Marshtomp
Classification: Mud Fish
Type 1: Water 
Type 2: Ground
Evolution:
Mudkip --->(Lvl 16) Marshtomp--->(Lvl 36) Swampert
Abilty: Torrent
Attacks Learned:

Level:  Name:         Type:
6      Mud Slap       Ground
10     Water Gun      Water
15     Bide           Normal
16     Mud Shot       Ground
20     Foresight      Ground
25     Mud Sport      Normal
31     Take Down      Water
37     Muddy Water    Water
42     Protect        Normal
46     Earthquake     Ground
53     Endeavor       Normal

Location: Evolve Mudkip.
--------------------------------


#009
Name: Swampert
Classification: Mud Fish
Type 1: Water 
Type 2: Ground
Evolution:
Mudkip --->(Lvl 16) Marshtomp--->(Lvl 36) Swampert
Abilty: Torrent
Attacks Learned:

Level:  Name:         Type:
6      Mud Slap       Ground
10     Water Gun      Water
15     Bide           Normal
16     Mud Shot       Ground
20     Foresight      Normal
25     Mud Sport      Ground
31     Take Down      Normal
39     Muddy Water    Water
46     Protect        Normal
52     Earthquake     Ground
61     Endeavor       Normal

Location: Evolve Marshtomp.
--------------------------------


#010
Name: Poochyena
Classification: Bite
Type 1: Dark 
Type 2: ---
Evolution:
Poochyena --->(Lvl 18) Mightyena
Abilty: Run Away
Attacks Learned:

Level:  Name:         Type:
5      Howl           Normal
9      Sand Attack    Ground
13     Bite           Dark
17     Odour Sleuth   Normal
21     Roar           Normal
25     Swagger        Normal
29     Scary Face     Normal
33     Take Down      Normal
37     Taunt          Dark
41     Crunch         Dark
45     Thief          Dark

Location: Routes 101,102,103,104,110,116,117,120,121 and 123, Petalburg 
Woods.
--------------------------------

#011
Name: Mightyena
Classification: Bite
Type 1: Dark 
Type 2: ---
Evolution:
Poochyena --->(Lvl 18) Mightyena
Abilty: Intimidate
Attacks Learned:

Level:  Name:         Type:
5      Howl           Normal
9      Sand Attack    Ground
13     Bite           Dark
17     Odour Sleuth   Normal
22     Roar           Normal
27     Swagger        Normal
32     Scary Face     Normal
37     Take Down      Normal
42     Taunt          Dark
47     Crunch         Dark
52     Thief          Dark

Location: Routes 120,121 and 123.
--------------------------------

#012
Name: Zigzagoon
Classification: Tinyracoon
Type 1: Normal 
Type 2: ---
Evolution:
Zigzagoon--->(Lvl 20) Linoone
Abilty: Pick Up
Attacks Learned:

Level:  Name:         Type:
5      Tail Whip      Normal
9      Headbutt       Normal
13     Sand Attack    Ground
17     Odour Sleuth   Normal
21     Mud Sport      Ground
25     Pin Missle     Bug
29     Covet          Normal
33     Flail          Normal
37     Rest           Psychic
41     Belly Drum     Normal


Location: Routes 101,102,103,118 and 119.
--------------------------------

#013
Name: Linoone
Classification: Rush
Type 1: Normal 
Type 2: ---
Evolution:
Zigzagoon--->(Lvl 20) Linoone
Abilty: Pick Up
Attacks Learned:

Level:  Name:         Type:
5      Tail Whip      Normal
9      Headbutt       Normal
13     Sand Attack    Ground
17     Odour Sleuth   Normal
23     Mud Sport      Ground
29     Fury Swipes    Normal
35     Covet          Normal
41     Slash          Normal
47     Rest           Psychic
53     Belly Drum     Normal


Location: Routes 118 and 119.
--------------------------------

#014
Name: Wurmple
Classification: Worm
Type 1: Bug
Type 2: ---
Evolution:
Wurmple--->(Lvl 7)Cascoon--->(Lvl 10)Dustox
OR
Wurmple--->(Lvl 7)Silcoon--->(Lvl 10)Beautifly
Abilty: Shield Dust
Attacks Learned:

Level:  Name:         Type:
5      Poison Sting   Poison



Location: Routes 101,102 and 104, Petalburg Woods.
--------------------------------

#015
Name: Silcoon
Classification: Cocoon
Type 1: Bug
Type 2: ---
Evolution:
Wurmple--->(Lvl 7)Silcoon--->(Lvl 10)Beautifly
Abilty: Shed Skin
Attacks Learned:

Level:  Name:         Type:
7      Harden         Normal



Location: Petalburg Woods.
--------------------------------

#016
Name: Beautifly
Classification:Butterfly
Type 1: Bug
Type 2: Flying
Evolution:
Wurmple--->(Lvl 7)Silcoon--->(Lvl 10)Beautifly
Abilty: Shield Dust
Attacks Learned:

Level:  Name:         Type:
10      Absorb        Grass
13      Gust          Flying
17      Stun Spore    Grass
20      Morning Sun   Grass
24      Mega Drain    Grass
27      Whirlwind     Flying
31      Attract       Normal
34      Silver Wind   Bug
38      Giga Drain    Grass


Location: Evolve Silcoon.
--------------------------------

#017
Name: Cascoon
Classification: Cocoon
Type 1: Bug
Type 2: ---
Evolution:
Wurmple--->(Lvl 7)Cascoon--->(Lvl 10)Dustox
Abilty: Shed Skin
Attacks Learned:

Level:  Name:         Type:
7      Harden         Normal



Location: Petalburg Woods.
--------------------------------

#018
Name: Dustox
Classification: Poison Moth
Type 1: Bug
Type 2: Poison
Evolution:
Wurmple--->(Lvl 7)Cascoon--->(Lvl 10)Dustox
Abilty: Shield Dust
Attacks Learned:

Level:  Name:         Type:
10      Confusion     Psychic
13      Gust          Flying
17      Protect       Normal
20      Moonlight     Normal
24      Psybeam       Psychic
27      Whirlwind     Flying
31      Light Screen  Psychic
34      Silver Wind   Bug
38      Toxic         Poison

Location: Evolve Cascoon.
--------------------------------

#019
Name: Lotad
Classification: Water Weed
Type 1: Water
Type 2: Grass
Evolution:
Lotad--->(Lvl 14)Lombre--->(Water Stone)Ludicolo
Abilty: Swift Swim/Rain Dish
Attacks Learned:

Level:  Name:         Type:
3       Growl         Normal
7       Absorb        Grass
13      Nature Power  Normal
21      Mist          Ice  
31      Rain Dance    Water
43      Mega Drain    Grass


Location: Routes 102 and 114.
--------------------------------

#020
Name: Lombre
Classification: Jolly
Type 1: Water
Type 2: Grass
Evolution:
Lotad--->(Lvl 14)Lombre--->(Water Stone)Ludicolo
Abilty: Swift Swim/Rain Dish
Attacks Learned:

Level:  Name:         Type:
3       Growl         Normal
7       Absorb        Grass
13      Nature Power  Normal
19      Fake Out      Normal 
25      Fury Sqipes   Normal
31      Water Sport   Water
37      Thief         Dark
43      Uproar        Normal
49      Hyro Pump     Water


Location: Route 114.
--------------------------------

#021
Name: Ludicolo
Classification: Carefree
Type 1: Water
Type 2: Grass
Evolution:
Lotad--->(Lvl 14)Lombre--->(Water Stone)Ludicolo
Abilty: Swift Swim/Rain Dish
Attacks Learned:

Level:  Name:         Type:
---     ---           ---



Location: Evolve Lombre.
--------------------------------


#022 
Name: Seedot
Classification: Acorn
Type 1: Grass
Type 2: ---
Evolution:
Seedot--->(Lvl 14)Nuzleaf--->(Leaf Stone)Shiftry
Abilty: Chlorophyll/Early Bird
Attacks Learned:

Level:  Name:         Type:
3       Harden        Normal
7       Growth        Grass
13      Nature Power  Normal
21      Synthesis     Grass  
31      Sunny Day     Fire
43      Explosion     Normal


Location: Routes 102,117 and 120.
--------------------------------


#023 
Name: Nuzleaf
Classification: Wily
Type 1: Grass
Type 2: Dark
Evolution:
Seedot--->(Lvl 14)Nuzleaf--->(Leaf Stone)Shiftry
Abilty: Chlorophyll/Early Bird
Attacks Learned:

Level:  Name:         Type:
3       Harden        Normal
7       Growth        Grass
13      Nature Power  Normal
19      Fake Out      Normal 
25      Torment       Dark
31      Faint Attack  Dark
37      Razor Wind    Normal
43      Swagger       Normal
49      Extrasensory  Psychic

Location: Route 114.
--------------------------------

#024 
Name: Shiftry
Classification: Wickid
Type 1: Grass
Type 2: Dark
Evolution:
Seedot--->(Lvl 14)Nuzleaf--->(Leaf Stone)Shiftry
Abilty: Chlorophyll/Early Bird
Attacks Learned:

Level:  Name:         Type:
---

Location: Evolve Nuzleaf.
--------------------------------

#025 
Name: Taillow
Classification: Tiny Swallow
Type 1: Normal
Type 2: Flying
Evolution:
Taillow--->(Lvl 22)Swellow
Abilty: Guts
Attacks Learned:

Level:  Name:         Type:
4       Focus Energy  Normal
8       Quick Attack  Normal
13      Wing Attack   Flying
19      Double Team   Normal
26      Endeavor      Normal
34      Arial Ace     Flying
43      Agility       Psychic



Location: Routes 104,115 and 116. Petalburg Woods.
--------------------------------

#026 
Name: Swellow
Classification: Swallow
Type 1: Normal
Type 2: Flying
Evolution:
Taillow--->(Lvl 22)Swellow
Abilty: Guts
Attacks Learned:

Level:  Name:         Type:
4       Focus Energy  Normal
8       Quick Attack  Normal
13      Wing Attack   Flying
19      Double Team   Normal
28      Endeavor      Normal
38      Arial Ace     Flying
49      Agility       Psychic



Location: Route 115.
--------------------------------


#027 
Name: Wingull
Classification: Seagull
Type 1: Water
Type 2: Flying
Evolution:
Wingull--->(Lvl 25)Pelipper
Abilty: Keen Eye
Attacks Learned:

Level:  Name:         Type:
7       Supersonic    Normal
13      Wing Attack   Flying
21      Mist          Ice
31      Quick Attack  Normal
43      Persuit       Dark
55      Agility       Psychic



Location: Routes 103, 104, 110, 115, 118, 121, 123 and Mt Pyre. 
Routes 103, 104, 105, 106, 107, 108, 109, 110, 115, 118, 119, 121 ,122, 124,
125, 126, 127, 128, 129, 130, 131, 132, 133, 134, Dewford Town, Ever Grande
City, Lilycove City, Mossdeep City, Pacifidlog Town, Slateport City. (Surf)
--------------------------------


#028 
Name: Pelipper
Classification: Water Bird
Type 1: Water
Type 2: Flying
Evolution:
Wingull--->(Lvl 25)Pelipper
Abilty: Keen Eye
Attacks Learned:

Level:  Name:         Type:
3       Water Gun     Water
7       Supersonic    Normal
13      Wing Attack   Flying
21      Mist          Ice
25      Protect       Normal
33      Stockpile     Normal
33      Swallow       Normal
47      Spit Up       Normal
61      Hydro Pump    Water
 
Location: Routes 103, 104, 105, 106, 107, 108, 109, 110, 115, 118, 119, 121 ,
122, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, Dewford Town, Ever
Grande City, Lilycove City, Mossdeep City, Pacifidlog Town, Slateport City. 
(Surf)
--------------------------------


#029 
Name: Ralts
Classification: Feeling
Type 1: Psychic
Type 2: ---
Evolution:
Ralts--->(Lvl 20)Kirlia--->(Lvl 30)Gardevoir
Abilty: Trace/Synchronize
Attacks Learned:

Level:  Name:         Type:
6       Confusion     Psychic
11      Double Team   Normal
16      Teleport      Psychic
21      Calm Mind     Psychic
26      Psychic       Psychic
31      Imprison      Psychic
36      Future Sight  Psychic
41      Hypnosis      Psychic
46      Dream Eater   Psychic


Location: Route 102.
--------------------------------


#030 
Name: Kirlia
Classification: Emotion
Type 1: Psychic
Type 2: ---
Evolution:
Ralts--->(Lvl 20)Kirlia--->(Lvl 30)Gardevoir
Abilty: Trace/Synchronize
Attacks Learned:

Level:  Name:         Type:
6       Confusion     Psychic
11      Double Team   Normal
16      Teleport      Psychic
21      Calm Mind     Psychic
26      Psychic       Psychic
33      Imprison      Psychic
40      Future Sight  Psychic
47      Hypnosis      Psychic
54      Dream Eater   Psychic


Location: Evolve Ralts.
--------------------------------

#031 
Name: Gardevoir
Classification: Embrace
Type 1: Psychic
Type 2: ---
Evolution:
Ralts--->(Lvl 20)Kirlia--->(Lvl 30)Gardevoir
Abilty: Trace/Synchronize
Attacks Learned:

Level:  Name:         Type:
6       Confusion     Psychic
11      Double Team   Normal
16      Teleport      Psychic
21      Calm Mind     Psychic
26      Psychic       Psychic
33      Imprison      Psychic
42      Future Sight  Psychic
51      Hypnosis      Psychic
60      Dream Eater   Psychic


Location: Evolve Ralts.
--------------------------------

#032 
Name: Surskit
Classification: Pound Skater
Type 1: Bug
Type 2: Water
Evolution:
Surskit--->(Lvl 22)Masquerain
Abilty: Swift Swim
Attacks Learned:

Level:  Name:         Type:
7       Quick Attak   Normal
13      Sweet Scent   Normal
19      Water Sport   Water
25      Bubblebeam    Water
31      Agility       Psychic
37      Mist          Ice
37      Haze          Ice


Location: Trade.
--------------------------------

#033 
Name: Masquerain
Classification: Eyeball
Type 1: Bug
Type 2: Flying
Evolution:
Surskit--->(Lvl 22)Masquerain
Abilty: Intimidate
Attacks Learned:

Level:  Name:         Type:
7       Quick Attak   Normal
13      Sweet Scent   Normal
19      Water Sport   Water
26      Gust          Flying
33      Scary Face    Normal
40      Stun Spore    Grass
47      Silver Wind   Bug
53      Whirlwind     Normal

Location: Evolve Surskit.
--------------------------------

#034 
Name: Shroomish
Classification: Mushroom
Type 1: Grass
Type 2: ---
Evolution:
Shroomish--->(Lvl 23)Breloom
Abilty: Effect Spore
Attacks Learned:

Level:  Name:         Type:
4       Tackle        Normal
7       Stun Spore    Grass
10      Leech Seed    Grass
16      Mega Drain    Grass
22      Headbutt      Normal 
28      Poison Powder Grass
36      Growth        Normal
45      Giga Drain    Grass
54      Spore         Grass



Location: Petalburg Woods.
--------------------------------

#035 
Name: Shroomish
Classification: Mushroom
Type 1: Grass
Type 2: Fighting
Evolution:
Shroomish--->(Lvl 23)Breloom
Abilty: Effect Spore
Attacks Learned:

Level:  Name:         Type:
4       Tackle        Normal
7       Stun Spore    Grass
10      Leech Seed    Grass
16      Mega Drain    Grass
22      Headbutt      Normal 
23      Mach Punch    Fighting
28      Counter       Fighting
36      Sky Uppercut  Fighting
45      Mind Reader   Normal
54      Dynamicpunch  Fighting



Location: Evolve Shroomish.
--------------------------------

#036 
Name: Slakoth
Classification: Slacker
Type 1: Normal
Type 2: ---
Evolution:
Slakoth--->(Lvl 18)Vigoroth--->(Lvl 36)Slaking
Abilty: Truant
Attacks Learned:

Level:  Name:         Type:
7       Encore        Normal
13      Slack Off     Normal
19      Faint Attack  Dark
25      Amnesia       Psychic
31      Covet         Normal
37      Counter       Fighting
43      Flail         Normal


Location: Petalburg Woods.
--------------------------------


#037 
Name: Vigoroth
Classification: Wild Monkey
Type 1: Normal
Type 2: ---
Evolution:
Slakoth--->(Lvl 18)Vigoroth--->(Lvl 36)Slaking
Abilty: Vital Spirit
Attacks Learned:

Level:  Name:         Type:
7       Encore        Normal
13      Uproar        Normal
19      Fury Swipes   Normal
25      Endure        Normal
31      Slash         Normal
37      Counter       Fighting
43      Focus Punch   Fighting
49      Reversal      Fighting


Location: Evolve Slakoth.
--------------------------------

#038 
Name: Slaking
Classification: Lazy
Type 1: Normal
Type 2: ---
Evolution:
Slakoth--->(Lvl 18)Vigoroth--->(Lvl 36)Slaking
Abilty: Truant
Attacks Learned:

Level:  Name:         Type:
7       Encore        Normal
13      Slack Off     Normal
19      Faint Attack  Dark
25      Amnesia       Psychic
31      Covet         Normal
37      Counter       Fighting
43      Flail         Normal


Location: Evolve Vigoroth.
--------------------------------


#039 
Name: Abra
Classification: Psi
Type 1: Psychic
Type 2: ---
Evolution:
Abra--->(Lvl 16)Kadabra-->(Trade)Alakazam
Abilty: Inner Focus/Synchronize
Attacks Learned:

Level:  Name:         Type:
---


Location: Route 116 and Granite Cave.
--------------------------------


#040 
Name: Kadabra
Classification: Psi
Type 1: Psychic
Type 2: ---
Evolution:
Abra--->(Lvl 16)Kadabra-->(Trade)Alakazam
Abilty: Inner Focus/Synchronize
Attacks Learned:

Level:  Name:         Type:
16      Confusion     Psychic
18      Disable       Normal   
21      Psybeam       Psychic    
23      Reflect       Psychic
25      Recover       Normal 
30      Future Sight  Psychic
33      Role Play     Psychic
36      Psychic       Psychic
43      Trick         Psychic



Location: Evolve Abra.
--------------------------------

#041 
Name: Alakazam
Classification: Psi
Type 1: Psychic
Type 2: ---
Evolution:
Abra--->(Lvl 16)Kadabra-->(Trade)Alakazam
Abilty: Inner Focus/Synchronize
Attacks Learned:

Level:  Name:         Type:
16      Confusion     Psychic
18      Disable       Normal   
21      Psybeam       Psychic    
23      Reflect       Psychic
25      Recover       Normal 
30      Future Sight  Psychic
33      Role Play     Psychic
36      Psychic       Psychic
43      Trick         Psychic



Location: Evolve Kadabra.
--------------------------------

#042 
Name: Nincada
Classification: Trainee
Type 1: Bug
Type 2: Ground
Evolution:
Nincada--->(Lvl 20)Ninjask
AND/OR
Nincada--->(Lvl 20, with space in the party)Shedinja
Abilty: Compound Eyes
Attacks Learned:

Level:  Name:         Type:
5       Leech Life    Bug
9       Sand Attack   Ground 
14      Fury Swipes   Normal
19      Mind Reader   Normal
25      False Swipe   Normal
31      Mud Slap      Ground
28      Metal Claw    Steel
45      Dig           Ground



Location: Route 116.
--------------------------------

#043 
Name: Ninjask
Classification: Ninja
Type 1: Bug
Type 2: Flying
Evolution:
Nincada--->(Lvl 20)Ninjask
Abilty: Speed Boost
Attacks Learned:

Level:  Name:         Type:
5       Leech Life    Bug
9       Sand Attack   Ground 
14      Fury Swipes   Normal
19      Mind Reader   Normal
20      Double Team   Normal
20      Fury Cutter   Bug
20      Screech       Normal
25      Swords Dance  Normal
38      Agility       Psychic
45      Baton Pass    Normal


Location: Evolve Nincada.
--------------------------------

#044 
Name: Shedinja
Classification: Shed
Type 1: Bug
Type 2: Ghost
Evolution:
Nincada--->(Lvl 20 With spare slot in party)Shedinja
Abilty: Wonder Guard
Attacks Learned:

Level:  Name:         Type:
5       Leech Life    Bug
9       Sand Attack   Ground 
14      Fury Swipes   Normal
19      Mind Reader   Normal
25      Spite         Ghost
31      Confuse Ray   Ghost
38      Shadow Ball   Ghost
45      Grudge        Ghost


Location: Evolve Nincada.
NOTE: To get Shedinja you have to evolve Nincada with a spare slot in the
party. Nincada will change into Ninjask and the spare slot will be 
taken up by Shedinja.
--------------------------------

#045 
Name: Whismur
Classification: Whisper
Type 1: Normal
Type 2: ---
Evolution:
Whismur--->(Lvl 20)Loudred--->(Lvl 40)Exploud
Abilty: Soundproof
Attacks Learned:

Level:  Name:         Type:
5       Uproar        Normal
11      Astonish      Ghost
15      Howl          Normal
21      Supersonic    Normal
25      Stomp         Normal
31      Screech       Normal
35      Roar          Normal
41      Rest          Psychic
41      Sleep Talk    Normal
45      Hyper Voice   Normal

Location: Route 106, Rusturf Tunnel and Victory Road
--------------------------------

#046 
Name: Loudred
Classification: Big Voice
Type 1: Normal
Type 2: ---
Evolution:
Whismur--->(Lvl 20)Loudred--->(Lvl 40)Exploud
Abilty: Soundproof
Attacks Learned:

Level:  Name:         Type:
5       Uproar        Normal
11      Astonish      Ghost
15      Howl          Normal
23      Supersonic    Normal
29      Stomp         Normal
37      Screech       Normal
43      Roar          Normal
51      Rest          Psychic
51      Sleep Talk    Normal
57      Hyper Voice   Normal

Location: Victory Road.
--------------------------------


#047 
Name: Exploud
Classification: Loud Noise
Type 1: Normal
Type 2: ---
Evolution:
Whismur--->(Lvl 20)Loudred--->(Lvl 40)Exploud
Abilty: Soundproof
Attacks Learned:

Level:  Name:         Type:
5       Uproar        Normal
11      Astonish      Ghost
15      Howl          Normal
23      Supersonic    Normal
29      Stomp         Normal
37      Screech       Normal
40      Hyper Beam    Normal
45      Roar          Normal
55      Rest          Psychic
55      Sleep Talk    Normal
63      Hyper Voice   Normal

Location: Evolve Loudred.
--------------------------------

#048 
Name: Makuhita
Classification: Guts
Type 1: Fighting
Type 2: ---
Evolution:
Makuhita--->(Lvl 24)Hariyama
Abilty: Thick Fat/Guts
Attacks Learned:

Level:  Name:         Type:
4       Sand Attack   Ground
10      Arm Thrust    Fighting
13      Vital Throw   Fighting
19      Fake Out      Normal
22      Whirlwind     Normal
28      Knock Off     Dark
31      Smelling Salt Normal
37      Belly Drum    Normal
40      Endure        Normal
46      Seismic Toss  Fighting
49      Reversal      Fighting

Location: Granite Cave and Victory Road.
--------------------------------

#049 
Name: Hariyama
Classification: Arm Thrust
Type 1: Fighting
Type 2: ---
Evolution:
Makuhita--->(Lvl 24)Hariyama
Abilty: Thick Fat/Guts
Attacks Learned:

Level:  Name:         Type:
4       Sand Attack   Ground
10      Arm Thrust    Fighting
13      Vital Throw   Fighting
19      Fake Out      Normal
22      Whirlwind     Normal
29      Knock Off     Dark
33      Smelling Salt Normal
40      Belly Drum    Normal
44      Endure        Normal
51      Seismic Toss  Fighting
55      Reversal      Fighting

Location: Victory Road.
--------------------------------


#050 
Name: Goldeen
Classification: Goldfish
Type 1: Water
Type 2: ---
Evolution:
Goldeen--->(Lvl 33)Seaking
Abilty: Swift Swim/Water Veil
Attacks Learned:

Level:  Name:         Type:
10      Supersonic    Normal 
15      Horn Attack   Normal
24      Flail         Normal
29      Fury Attack   Normal
38      Waterfall     Water
43      Horn Drill    Normal
52      Agility       Psychic


Location: Routes 102, 111, 114, 117, 120, Petalburg City, Victory Road, 
Meteor Falls and Safari Zone(Fish). Routes 102, 111, 114, 117 and 120(Surf).
--------------------------------

#051 
Name: Seaking
Classification: Goldfish
Type 1: Water
Type 2: ---
Evolution:
Goldeen--->(Lvl 33)Seaking
Abilty: Swift Swim/Water Veil
Attacks Learned:

Level:  Name:         Type:
10      Supersonic    Normal 
15      Horn Attack   Normal
24      Flail         Normal
29      Fury Attack   Normal
41      Waterfall     Water
49      Horn Drill    Normal
61      Agility       Psychic

Location: Safari Zone(Fish).
--------------------------------

#052 
Name: Magikarp
Classification: Fish
Type 1: Water
Type 2: ---
Evolution:
Magikarp-->(Lvl 20)Gyarados
Abilty: Swift Swim
Attacks Learned:

Level:  Name:         Type:
15      Tackle        Normal
30      Flail         Normal

Location: Everywhere (Fish with Old Rod).
--------------------------------


#053 
Name: Gyarados
Classification: Atrocious
Type 1: Water
Type 2: Flying
Evolution:
Magikarp-->(Lvl 20)Gyarados
Abilty: Intimidate
Attacks Learned:

Level:  Name:           Type:
20      Bite            Dark  
25      Dragon Rage     Dragon
30      Leer            Normal
35      Twister         Dragon
40      Hydro Pump      Water
45      Rain Dance      Water
50      Dragon Dance    Dragon
55      Hyper Beam      Normal

Location: Sootopolis City (Fish).
--------------------------------


#054 
Name: Azurill
Classification: Polka Dot
Type 1: Normal
Type 2: ---
Evolution:
Azurill--->(Level up with max happiness)Marill--->(Level 18)Azumarill
Abilty: Huge Power/Thick Fat
Attacks Learned:

Level:  Name:           Type:
3       Charm           Normal
6       Tail Whip       Normal
10      Bubble          Water
15      Slam            Normal
21      Water Gun       Water

Location: Breed(Female Marill must hold Sea Incense).
--------------------------------


#055 
Name: Marill
Classification: Aquamouse
Type 1: Water
Type 2: ---
Evolution:
Azurill--->(Level up with max happiness)Marill--->(Level 18)Azumarill
Abilty: Huge Power/Thick Fat
Attacks Learned:

Level:  Name:           Type:
3       Charm           Normal
6       Tail Whip       Normal
10      Bubble          Water
15      Slam            Normal
21      Water Gun       Water
28      Double-Edge     Normal
36      Rollout         Rock
45      Hydro Pump      Water

Location: Routes 102, 111, 114, 117 and 120. Petalburg City, Safari Zone 
Extention, Rotes 117 and 120(Surf).
--------------------------------

#056 
Name: Azumarill
Classification: Aquarabbit
Type 1: Water
Type 2: ---
Evolution:
Azurill--->(Level up with max happiness)Marill--->(Level 18)Azumarill
Abilty: Huge Power/Thick Fat
Attacks Learned:

Level:  Name:           Type:
3       Charm           Normal
6       Tail Whip       Normal
10      Water Gun       Water
15      Rollout         Rock
24      Bubblebeam      Water
34      Double-Edge     Normal
45      Rain Dance      Water
57      Hydro Pump      Water  

Location: Evolve Marill.
--------------------------------



#057 
Name: Geodude
Classification: Rock
Type 1: Rock
Type 2: Ground
Evolution:
Geodude--->(Level 25)Graveler-->(Trade)Golem
Abilty: Rock Head/Sturdy
Attacks Learned:

Level:  Name:           Type:
6       Mud Sport       Ground
11      Rock Throw      Rock
16      Magnitude       Ground
21      Self Destruct   Normal
26      Rollout         Rock
31      Rock Blast      Rock
41      Earthquake      Ground
46      Double-Edge     Normal



Location: Granite Cave, Magma Hideout, Routes 111 & 114, Safari 
Zone and Victory Road (Rock Smash).
--------------------------------

#058 
Name: Graveler
Classification: Rock
Type 1: Rock
Type 2: Ground
Evolution:
Geodude--->(Level 25)Graveler-->(Trade)Golem
Abilty: Rock Head/Sturdy
Attacks Learned:

Level:  Name:           Type:
6       Mud Sport       Ground
11      Rock Throw      Rock
16      Magnitude       Ground
21      Self Destruct   Normal
29      Rollout         Rock
37      Rock Blast      Rock
45      Earthquake      Ground
53      Explosion       Normal
62      Double-Edge     Normal


Location: Magma Hideout and Victory Road(Rock Smash).
--------------------------------

#059 
Name: Golem
Classification: Rock
Type 1: Rock
Type 2: Ground
Evolution:
Geodude--->(Level 25)Graveler-->(Trade)Golem
Abilty: Rock Head/Sturdy
Attacks Learned:

Level:  Name:           Type:
6       Mud Sport       Ground
11      Rock Throw      Rock
16      Magnitude       Ground
21      Self Destruct   Normal
29      Rollout         Rock
37      Rock Blast      Rock
45      Earthquake      Ground
53      Explosion       Normal
62      Double-Edge     Normal


Location: Evolve Graveler.
--------------------------------


#060 
Name:Nosepass
Classification: Comepass
Type 1: Rock
Type 2: ---
Evolution:
---
Abilty: Sturdy/Magnet Pull
Attacks Learned:

Level:  Name:           Type:
7       Harden          Normal
13      Rock Throw      Rock
16      Block           Normal
22      Thunder Wave    Electric
28      Rock Slide      Rock
31      Sandstorm       Rock
37      Rest            Psychic
43      Zap Cannon      Electric
46      Lock-on         Normal


Location: Granite Cave (Rock Smash).
--------------------------------

#061 
Name: Skitty
Classification: Kitten
Type 1: Normal
Type 2: ---
Evolution:
Skitty--->(Moon Stone)Delcatty
Abilty: Cute Charm
Attacks Learned:

Level:  Name:           Type:
3       Tail Whip       Normal
7       Attract         Normal
13      Sing            Normal 
15      Double Slap     Normal
19      Assist          Normal
25      Charm           Normal
27      Faint Attack    Dark
31      Covet           Normal
37      Heal Bell       Normal
39      Double-Edge     Normal


Location: Route 116.
--------------------------------

#062 
Name: Delcatty
Classification: Prim
Type 1: Normal
Type 2: ---
Evolution:
Skitty--->(Moon Stone)Delcatty
Abilty: Cute Charm
Attacks Learned:

Level:  Name:           Type:
---


Location: Evolve Skitty.
--------------------------------


#063 
Name: Zubat
Classification: Bat
Type 1: Poison
Type 2: Flying
Evolution:
Zubat--->(Level 22)Golbat--->(Level up with max. Happiness)Crobat
Abilty: Inner Focus
Attacks Learned:

Level:  Name:           Type:
6       Supersonic      Normal
11      Astonish        Ghost
16      Bite            Dark
21      Wing Attack     Flying
26      Confuse Ray     Ghost
31      Air Cutter      Flying
36      Mean Look       Normal
41      Poison Fang     Poison
46      Haze            Ice


Location: Cave of Origin, Granite Cave, Meteor Falls, Seafloor Cavern, Shoal 
Cave and Victory Road.
--------------------------------

#064 
Name: Golbat
Classification: Bat
Type 1: Poison
Type 2: Flying
Evolution:
Zubat--->(Level 22)Golbat--->(Level up with max. Happiness)Crobat
Abilty: Inner Focus
Attacks Learned:

Level:  Name:           Type:
6       Supersonic      Normal
11      Astonish        Ghost
16      Bite            Dark
21      Wing Attack     Flying
28      Confuse Ray     Ghost
35      Air Cutter      Flying
42      Mean Look       Normal
49      Poison Fang     Poison
56      Haze            Ice


Location: Cave of Origin, Meteor Falls, Seafloor Cavern, Shoal 
Cave, Sky Pillar and Victory Road.
--------------------------------

#065 
Name: Crobat
Classification: Bat
Type 1: Poison
Type 2: Flying
Evolution:
Zubat--->(Level 22)Golbat--->(Level up with max. Happiness)Crobat
Abilty: Inner Focus
Attacks Learned:

Level:  Name:           Type:
6       Supersonic      Normal
11      Astonish        Ghost
16      Bite            Dark
21      Wing Attack     Flying
28      Confuse Ray     Ghost
35      Air Cutter      Flying
42      Mean Look       Normal
49      Poison Fang     Poison
56      Haze            Ice

Location: Evolve Golbat.
--------------------------------

#066 
Name: Tentacool
Classification: Jellyfish
Type 1: Water
Type 2: Poison
Evolution:
Tentacool--->(Level 30)Tentacruel
Abilty: Clear Body/Liquid Ooze
Attacks Learned:

Level:  Name:           Type:
6       Supersonic      Normal
12      Contsrict       Normal
19      Acid            Poison
25      Bubblebeam      Water
30      Wrap            Normal
36      Barrier         Psychic
43      Screech         Normal
49      Hydro Pump      Hyro Pump



Location: All ocean routes (Surf) and most other water areas (Surf).
--------------------------------

#067 
Name: Tentacruel
Classification: Jellyfish
Type 1: Water
Type 2: Poison
Evolution:
Tentacool--->(Level 30)Tentacruel
Abilty: Clear Body/Liquid Ooze
Attacks Learned:

Level:  Name:           Type:
6       Supersonic      Normal
12      Contsrict       Normal
19      Acid            Poison
25      Bubblebeam      Water
30      Wrap            Normal
38      Barrier         Psychic
47      Screech         Normal
55      Hydro Pump      Hyro Pump


Location: Abandoned Ship basement (Surf and Fish).
--------------------------------

#068 
Name: Sableye
Classification: Darkness
Type 1: Dark
Type 2: Ghost
Evolution:
---
Abilty: Keen Eye
Attacks Learned:

Level:  Name:           Type:
5       Foresight       Normal
9       Night Shade     Ghost
13      Astonish        Ghost
17      Fury Swipes     Normal
21      Fake Out        Normal
25      Detect          Fighting
29      Faint Attack    Dark
33      Knock Off       Dark
37      Confuse Ray     Ghost
41      Shadow Ball     Ghost
45      Mean Look       Normal

Location: Granite Cave, Sky Pillar and Victory Road.
--------------------------------

#069 
Name: Mawile
Classification: Deceiver
Type 1: Steel
Type 2: ---
Evolution:
---
Abilty: Hyper Cutter/Intimidate
Attacks Learned:

Level:  Name:           Type:
6       Fake Tears      Dark
11      Bite            Dark
16      Sweet Scent     Normal
21      Vicegrip        Normal
26      Faint Attack    Dark
31      Baton Pass      Normal
36      Crunch          Dark
41      Iron Defense    Steel
46      Stockpile       Normal
46      Swallow         Normal
46      Spit Up         Normal

Location: Victory Road.
--------------------------------

#070
Name: Aron
Classification: Iron Armour
Type 1: Steel
Type 2: Rock
Evolution:
Aron--->(Level 32)Lairon--->(Level 42)Aggron
Abilty: Rock Head/Sturdy
Attacks Learned:

Level:  Name:           Type:
4       Harden          Normal
7       Mud Slap        Ground
10      Headbutt        Normal
13      Metal Claw      Steel
17      Iron Defense    Steel
21      Roar            Normal
25      Take Down       Normal
29      Iron Tail       Steel
34      Protect         Normal
39      Metal Sound     Steel
44      Double-Edge     Normal

Location: Granite Cave and Victory Road.
--------------------------------

#071
Name: Lairon
Classification: Iron Armour
Type 1: Steel
Type 2: Rock
Evolution:
Aron--->(Level 32)Lairon--->(Level 42)Aggron
Abilty: Rock Head/Sturdy
Attacks Learned:

Level:  Name:           Type:
4       Harden          Normal
7       Mud Slap        Ground
10      Headbutt        Normal
13      Metal Claw      Steel
17      Iron Defense    Steel
21      Roar            Normal
25      Take Down       Normal
29      Iron Tail       Steel
34      Protect         Normal
45      Metal Sound     Steel
53      Double-Edge     Normal

Location: Victory Road.
--------------------------------

#072
Name: Aggron
Classification: Iron Armour
Type 1: Steel
Type 2: Rock
Evolution:
Aron--->(Level 32)Lairon--->(Level 42)Aggron
Abilty: Rock Head/Sturdy
Attacks Learned:

Level:  Name:           Type:
4       Harden          Normal
7       Mud Slap        Ground
10      Headbutt        Normal
13      Metal Claw      Steel
17      Iron Defense    Steel
21      Roar            Normal
25      Take Down       Normal
29      Iron Tail       Steel
37      Protect         Normal
50      Metal Sound     Steel
63      Double-Edge     Normal

Location: Evolve Lairon.
--------------------------------


#073
Name: Machop
Classification: Superpower
Type 1: Fighting
Type 2: ---
Evolution:
Machop--->(Level 28)Machoke--->(Trade)Machamp
Abilty: Guts
Attacks Learned:

Level:  Name:           Type:
7       Focus Energy    Normal
13      Karate Chop     Fighting
19      Seismic Toss    Fighting
22      Foresight       Normal
25      Revenge         Fighting
31      Vital Throw     Fighting 
37      Submission      Fighting
40      Cross Chop      Fighting
43      Scary Face      Normal
49      Dynamicpunch    Fighting

Location: Fiery Path and Jagged Pass.
--------------------------------

#074
Name: Machoke
Classification: Superpower
Type 1: Fighting
Type 2: ---
Evolution:
Machop--->(Level 28)Machoke--->(Trade)Machamp
Abilty: Guts
Attacks Learned:

Level:  Name:           Type:
7       Focus Energy    Normal
13      Karate Chop     Fighting
19      Seismic Toss    Fighting
22      Foresight       Normal
25      Revenge         Fighting
33      Vital Throw     Fighting 
41      Submission      Fighting
46      Cross Chop      Fighting
51      Scary Face      Normal
59      Dynamicpunch    Fighting

Location: Evolve Machop.
--------------------------------

#075
Name: Machamp
Classification: Superpower
Type 1: Fighting
Type 2: ---
Evolution:
Machop--->(Level 28)Machoke--->(Trade)Machamp
Abilty: Guts
Attacks Learned:

Level:  Name:           Type:
7       Focus Energy    Normal
13      Karate Chop     Fighting
19      Seismic Toss    Fighting
22      Foresight       Normal
25      Revenge         Fighting
33      Vital Throw     Fighting 
41      Submission      Fighting
46      Cross Chop      Fighting
51      Scary Face      Normal
59      Dynamicpunch    Fighting

Location: Evolve Machoke.
--------------------------------

#076
Name: Meditite
Classification: Meditate
Type 1: Fighting
Type 2: Psychic
Evolution:
Meditite--->(Level 37)Medicham
Abilty: Pure Power
Attacks Learned:

Level:  Name:           Type:
4       Meditate        Psychic
9       Confusion       Psychic
12      Detect          Fighting
18      Hidden Power    ---
22      Mind Reader     Normal
28      Calm Mind       Psychic
32      Hi Jump Kick    Fighting
38      Psych Up        Psychic
42      Reversal        Fighting
48      Recover         Psychic



Location: Trade from another game.
--------------------------------


#077
Name: Meditite
Classification: Meditate
Type 1: Fighting
Type 2: Psychic
Evolution:
Meditite--->(Level 37)Medicham
Abilty: Pure Power
Attacks Learned:

Level:  Name:           Type:
4       Meditate        Psychic
9       Confusion       Psychic
12      Detect          Fighting
18      Hidden Power    ---
22      Mind Reader     Normal
28      Calm Mind       Psychic
32      Hi Jump Kick    Fighting
40      Psych Up        Psychic
46      Reversal        Fighting
54      Recover         Psychic


Location: Evolve Meditite.
--------------------------------

#078
Name: Electrike
Classification: Lightning
Type 1: Electric
Type 2: ---
Evolution:
Electrike--->(Level 26)Manectric
Abilty: Static/Lightning Rod
Attacks Learned:

Level:  Name:           Type:
4       Thunder Wave    Electric
9       Leer            Normal
12      Howl            Normal
17      Quick Attack    Normal
20      Spark           Electric
25      Odor Sleuth     Normal
28      Roar            Normal
33      Bite            Dark
36      Thunder         Electric
41      Charge          Electric


Location: Routes 110 and 118.
--------------------------------

#079
Name: Manectric
Classification: Discharge
Type 1: Electric
Type 2: ---
Evolution:
Electrike--->(Level 26)Manectric
Abilty: Static/Lightning Rod
Attacks Learned:

Level:  Name:           Type:
4       Thunder Wave    Electric
9       Leer            Normal
12      Howl            Normal
17      Quick Attack    Normal
20      Spark           Electric
25      Odor Sleuth     Normal
31      Roar            Normal
39      Bite            Dark
45      Thunder         Electric
53      Charge          Electric

Location: Route 118.
--------------------------------


#080
Name: Plusle
Classification: Cheering
Type 1: Electric
Type 2: ---
Evolution:
---
Abilty: Plus
Attacks Learned:

Level:  Name:           Type:
4       Thunder Wave    Electric
10      Quick Attack    Normal
13      Helping Hand    Normal
19      Spark           Electric
22      Encore          Dark
31      Charge          Electric
37      Thunder         Electric
40      Baton Pass      Normal
47      Agility         Psychic

Location: Route 110.
--------------------------------



#081
Name: Minun
Classification: Cheering
Type 1: Electric
Type 2: ---
Evolution:
---
Abilty: Minus
Attacks Learned:

Level:  Name:           Type:
4       Thunder Wave    Electric
10      Quick Attack    Normal
13      Helping Hand    Normal
19      Spark           Electric
22      Encore          Dark
31      Charge          Electric
37      Thunder         Electric
40      Baton Pass      Normal
47      Agility         Psychic

Location: Route 110.
--------------------------------

#082
Name: Magnemite 
Classification: Magnet
Type 1: Electric
Type 2: Steel
Evolution:
Magnemite--->(Level 30)Magneton
Abilty: Sturdy/Magnet Pull
Attacks Learned:

Level:  Name:           Type:
6       Thundershock    Electric
11      Supersonic      Normal
16      Sonicboom       Normal
21      Thunder Wave    Electric
26      Spark           Electric
32      Lock-on         Normal
38      Swift           Normal
44      Screech         Normal
50      Zap Cannon      Electric


Location: New Mauville.
--------------------------------

#083
Name: Magneton 
Classification: Magnet
Type 1: Electric
Type 2: Steel
Evolution:
Magnemite--->(Level 30)Magneton
Abilty: Sturdy/Magnet Pull
Attacks Learned:

Level:  Name:           Type:
6       Thundershock    Electric
11      Supersonic      Normal
16      Sonicboom       Normal
21      Thunder Wave    Electric
26      Spark           Electric
35      Lock-on         Normal
44      Swift           Normal
53      Screech         Normal
62      Zap Cannon      Electric


Location: New Mauville.
--------------------------------


#084
Name: Voltorb 
Classification: Ball
Type 1: Electric
Type 2: ---
Evolution:
Voltorb--->(Level 30)Electrode
Abilty: Static/Soundproof
Attacks Learned:

Level:  Name:           Type:
8       Screech         Normal
15      Sonicboom       Normal
21      Spark           Electric
27      Self Destruct   Normal
32      Rollout         Rock
37      Light Screen    Psychic
42      Swift           Normal
46      Explosion       Normal
49      Mirror Coat     Psychic



Location: New Mauville.
--------------------------------


#085
Name: Electrode
Classification: Ball
Type 1: Electric
Type 2: ---
Evolution:
Voltorb--->(Level 30)Electrode
Abilty: Static/Soundproof
Attacks Learned:

Level:  Name:           Type:
8       Screech         Normal
15      Sonicboom       Normal
21      Spark           Electric
27      Self Destruct   Normal
34      Rollout         Rock
41      Light Screen    Psychic
48      Swift           Normal
54      Explosion       Normal
59      Mirror Coat     Psychic


Location: New Mauville.
--------------------------------

#086
Name: Volbeat
Classification: Firefly
Type 1: Bug
Type 2: ---
Evolution:
---
Abilty: Swarm/Illuminate
Attacks Learned:

Level:  Name:           Type:
5       Confuse Ray     Ghost
9       Double Team     Normal
13      Moonlight       Normal
17      Quick Attack    Normal
21      Tail Glow       Bug
25      Signal Beam     Bug
29      Protect         Normal
33      Helping Hand    Normal
37      Double-Edge     Normal

Location: Route 117.
--------------------------------


#087
Name: Illumise
Classification: Firefly
Type 1: Bug
Type 2: ---
Evolution:
---
Abilty: Swarm/Illuminate
Attacks Learned:

Level:  Name:           Type:
5       Confuse Ray     Ghost
9       Double Team     Normal
13      Moonlight       Normal
17      Quick Attack    Normal
21      Wish            Normal
25      Encore          Normal
29      Flatter         Dark
33      Helping Hand    Normal
37      Covet           Normal


Location: Route 117.
--------------------------------


#088
Name: Oddish
Classification: Weed
Type 1: Grass
Type 2: Poison
Evolution:
Oddish--->(Level 21)Gloom--->(Leaf Stone)Vileplume
OR
Oddish--->(Level 21)Gloom--->(Sun Stone)Bellossom
Abilty: Chlorophyll
Attacks Learned:

Level:  Name:           Type:
7       Sweet Scent     Normal
14      Poison Powder   Poison
16      Stun Spore      Grass
18      Sleep Powder    Grass
23      Acid            Poison
32      Moonlight       Normal
39      Petal Dance     Grass


Location: Routes 110, 121 and 123, Safari Zone.
--------------------------------


#089
Name: Gloom
Classification: Weed
Type 1: Grass
Type 2: Poison
Evolution:
Oddish--->(Level 21)Gloom--->(Leaf Stone)Vileplume
OR
Oddish--->(Level 21)Gloom--->(Sun Stone)Bellossom
Abilty: Chlorophyll
Attacks Learned:

Level:  Name:           Type:
7       Sweet Scent     Normal
14      Poison Powder   Poison
16      Stun Spore      Grass
18      Sleep Powder    Grass
24      Acid            Poison
35      Moonlight       Normal
44      Petal Dance     Grass


Location: Routes 121 and 123, Safari Zone.
--------------------------------

#090
Name: Vileplume
Classification: Flower
Type 1: Grass
Type 2: Poison
Evolution:
Oddish--->(Level 21)Gloom--->(Leaf Stone)Vileplume
Abilty: Chlorophyll
Attacks Learned:

Level:  Name:           Type:
44      Petal Dance     Grass


Location: Evolve Gloom.
--------------------------------

#091
Name: Bellossom
Classification: Flower
Type 1: Grass
Type 2: ---
Evolution:
Oddish--->(Level 21)Gloom--->(Sun Stone)Bellossom
Abilty: Chlorophyll
Attacks Learned:

Level:  Name:           Type:
44      Petal Dance     Grass
55      Solarbeam       Grass


Location: Evolve Gloom.
--------------------------------

#092
Name: Doduo
Classification: Twin Bird
Type 1: Normal
Type 2: Flying
Evolution:
Doduo--->(Level 31)Dodrio
Abilty: Early Bird/Run Away
Attacks Learned:

Level:  Name:           Type:
9       Pursuit         Dark
13      Fury Attack     Normal
21      Tri Attack      Normal
25      Rage            Normal
33      Uproar          Normal
37      Drill Peck      Flying
45      Agility         Psychic


Location: Safari Zone.
--------------------------------

#093
Name: Dodrio
Classification: Triple Bird
Type 1: Normal
Type 2: Flying
Evolution:
Doduo--->(Level 31)Dodrio
Abilty: Early Bird/Run Away
Attacks Learned:

Level:  Name:           Type:
9       Pursuit         Dark
13      Fury Attack     Normal
21      Tri Attack      Normal
25      Rage            Normal
38      Uproar          Normal
47      Drill Peck      Flying
60      Agility         Psychic


Location: Safari Zone.
--------------------------------

#094
Name: Roselia
Classification: Thorn
Type 1: Grass
Type 2: Poison
Evolution:
---
Abilty: Poison Point/Natural Cure
Attacks Learned:

Level:  Name:           Type:
5       Growth          Normal
9       Poison Sting    Poison
13      Stun Spore      Grass
17      Mega Drain      Grass
21      Leech Seed      Grass
25      Magical Leaf    Grass
29      Grasswhistle    Grass
33      Giga Drain      Grass
37      Sweet Scent     Normal
41      Ingrain         Grass
45      Toxic           Poison
49      Petal Dance     Grass
53      Aromatherapy    Grass
57      Synthesis       Grass


Location: Trade from another game.
--------------------------------

#095
Name: Gulpin
Classification: Stomach
Type 1: Poison
Type 2: ---
Evolution:
Gulpin--->(Level 26)Swalot
Abilty: Liquid Ooze/Sticky Hold
Attacks Learned:

Level:  Name:           Type:
6       Yawn            Normal
9       Poison Gas      Poison
14      Sludge          Poison
17      Amnesia         Psychic
23      Encore          Normal
28      Toxic           Poison
34      Stockpile       Normal
34      Spit Up         Normal
34      Swallow         Normal
39      Sludge Bomb     Poison

Location: Route 110.
--------------------------------

#096
Name: Swalot
Classification: Poison Bag
Type 1: Poison
Type 2: ---
Evolution:
Gulpin--->(Level 26)Swalot
Abilty: Liquid Ooze/Sticky Hold
Attacks Learned:

Level:  Name:           Type:
6       Yawn            Normal
9       Poison Gas      Poison
14      Sludge          Poison
17      Amnesia         Psychic
26      Encore          Normal
31      Toxic           Poison
40      Stockpile       Normal
40      Spit Up         Normal
40      Swallow         Normal
48      Sludge Bomb     Poison

Location: Route 110.
--------------------------------

#097
Name: Carvanha
Classification: Savage
Type 1: Water
Type 2: Dark
Evolution:
Carvanha--->(Level 30)Sharpedo
Abilty: Rough Skin
Attacks Learned:

Level:  Name:           Type:
7       Rage            Normal
13      Focus Energy    Normal
16      Scary Face      Normal
22      Crunch          Dark
28      Screech         Normal
31      Take Down       Normal
37      Swagger         Normal
43      Agility         Psychic

Location: Route 118 and 119(Fishing).
--------------------------------

#098
Name: Sharpedo
Classification: Brutal
Type 1: Water
Type 2: Dark
Evolution:
Carvanha--->(Level 30)Sharpedo
Abilty: Rough Skin
Attacks Learned:

Level:  Name:           Type:
7       Rage            Normal
13      Focus Energy    Normal
16      Scary Face      Normal
22      Crunch          Dark
28      Screech         Normal
31      Take Down       Normal
37      Swagger         Normal
43      Agility         Psychic

Location: Routes 103, 118, 122, 124, 125, 126, 127, 128, 129, 130, 131, 132, 
133 and 134. Mossdeep City, Pacifidlog Town (Fish).
--------------------------------

#099
Name: Wailmer
Classification: Ball Whale
Type 1: Water
Type 2: ---
Evolution:
Wailmer--->(Level 40)Wailord
Abilty: Water Veil/Oblivious
Attacks Learned:

Level:  Name:           Type:
5       Growl           Normal
10      Water Gun       Water
14      Rollout         Rock
19      Whirlpool       Water
23      Astonish        Ghost
28      Water Pulse     Water
32      Mist            Ice
37      Rest            Psychic
41      Water Spout     Water
46      Amnesia         Psychic
50      Hydro Pump      Water


Location: All ocean routes (Fish and Surf).
--------------------------------

#100
Name: Wailord
Classification: Float Whale
Type 1: Water
Type 2: ---
Evolution:
Wailmer--->(Level 40)Wailord
Abilty: Water Veil/Oblivious
Attacks Learned:

Level:  Name:           Type:
5       Growl           Normal
10      Water Gun       Water
14      Rollout         Rock
19      Whirlpool       Water
23      Astonish        Ghost
28      Water Pulse     Water
32      Mist            Ice
37      Rest            Psychic
44      Water Spout     Water
52      Amnesia         Psychic
59      Hydro Pump      Water


Location: All ocean routes (Fish and Surf).
--------------------------------


#101
Name: Numel
Classification: Numb
Type 1: Fire
Type 2: Ground
Evolution:
Numel--->(Level 33)Camerupt
Abilty: Oblivious
Attacks Learned:

Level:  Name:           Type:
11      Ember           Fire
19      Magnitude       Ground
25      Focus Energy    Normal
29      Take Down       Normal
31      Amnesia         Psychic
35      Earthquake      Ground
41      Flamethrower    Fire
49      Double-Edge     Normal


Location: Route 112, Fiery Path and Jagged Pass.
--------------------------------

#102
Name: Camerupt
Classification: Eruption
Type 1: Fire
Type 2: Ground
Evolution:
Numel--->(Level 33)Camerupt
Abilty: Magma Armour
Attacks Learned:

Level:  Name:           Type:
11      Ember           Fire
19      Magnitude       Ground
25      Focus Energy    Normal
29      Take Down       Normal
31      Amnesia         Psychic
33      Rock Slide      Rock
37      Earthquake      Ground
45      Eruption        Fire
55      Fissure         Ground


Location: Evolve Numel.
--------------------------------

#103
Name: Slugma
Classification: Lava
Type 1: Fire
Type 2: ---
Evolution:
Slugma--->(Level 38)Magcargo
Abilty: Magma Armour/Flame Body
Attacks Learned:

Level:  Name:           Type:
8       Ember           Fire
15      Rock Throw      Rock
22      Harden          Normal
29      Amnesia         Psychic
36      Flamethrower    Fire
43      Rock Slide      Rock
50      Body Slam       Normal


Location: Route 113 and Fiery Path.
--------------------------------

#104
Name: Magcargo
Classification: Lava
Type 1: Fire
Type 2: Rock
Evolution:
Slugma--->(Level 38)Magcargo
Abilty: Magma Armour/Flame Body
Attacks Learned:

Level:  Name:           Type:
8       Ember           Fire
15      Rock Throw      Rock
22      Harden          Normal
29      Amnesia         Psychic
36      Flamethrower    Fire
48      Rock Slide      Rock
60      Body Slam       Normal


Location: Evolve Slugma.
--------------------------------

#105
Name: Torkoal
Classification: Coal
Type 1: Fire
Type 2: ---
Evolution:
---
Abilty: White Smoke
Attacks Learned:

Level:  Name:           Type:
4       Smog            Posion
7       Curse           ???
14      Smokescreen     Normal
17      Fire Spin       Fire
20      Body Slam       Normal
27      Protect         Normal
30      Flamethrower    Fire
33      Iron Defence    Steel
40      Amnesia         Psychic
43      Flail           Normal
46      Heat Wave       Fire


Location: Fiery Path.
--------------------------------

#106
Name: Grimer
Classification: Sludge
Type 1: Poison
Type 2: ---
Evolution:
Grimer--->(Level 38)Muk
Abilty: Stench/Sticky Hold
Attacks Learned:

Level:  Name:           Type:
4       Harden          Normal
8       Disable         Normal
13      Sludge          Posion
19      Minimize        Normal
26      Screech         Normal
34      Acid Armour     Poison
43      Sludge Bomb     Poison
53      Momento         Dark

Location: Fiery Path.
--------------------------------

#107
Name: Muk
Classification: Sludge
Type 1: Poison
Type 2: ---
Evolution:
Grimer--->(Level 38)Muk
Abilty: Stench/Sticky Hold
Attacks Learned:

Level:  Name:           Type:
4       Harden          Normal
8       Disable         Normal
13      Sludge          Posion
19      Minimize        Normal
26      Screech         Normal
34      Acid Armour     Poison
47      Sludge Bomb     Poison
61      Momento         Dark

Location: Evolve Grimer.
--------------------------------

#108
Name: Koffing
Classification: Poison Gas
Type 1: Poison
Type 2: ---
Evolution:
Koffing--->(Level 35)Weezing
Abilty: Levitate
Attacks Learned:

Level:  Name:           Type:
9       Smog            Poison
17      Selfdestruct    Normal     
21      Sludge          Poison
25      Smokescreen     Normal
33      Haze            Ice
41      Explosion       Normal
45      Destiny Bond    Ghost
49      Momento         Dark


Location: Fiery Path.
--------------------------------

#109
Name: Weezing
Classification: Poison Gas
Type 1: Poison
Type 2: ---
Evolution:
Koffing--->(Level 35)Weezing
Abilty: Levitate
Attacks Learned:

Level:  Name:           Type:
9       Smog            Poison
17      Selfdestruct    Normal     
21      Sludge          Poison
25      Smokescreen     Normal
33      Haze            Ice
44      Explosion       Normal
51      Destiny Bond    Ghost
58      Momento         Dark

Location: Evolve Koffing.
--------------------------------


#110
Name: Spoink
Classification: Bounce
Type 1: Psychic
Type 2: ---
Evolution:
Spoink--->(Level 32)Grumpig
Abilty: Thick Fat/Own Tempo
Attacks Learned:

Level:  Name:           Type:
7       Psywave         Psychic
10      Odor Sleuth     Normal 
16      Psybeam         Psychic
19      Psych Up        Normal
25      Confuse Ray     Ghost
28      Magic Coat      Psychic
34      Psychic         Psychic
37      Rest            Psychic
37      Snore           Normal
43      Bounce          Flying



Location: Jagged Pass.
--------------------------------

#111
Name: Grumpig
Classification: Manipulate
Type 1: Psychic
Type 2: ---
Evolution:
Spoink--->(Level 32)Grumpig
Abilty: Thick Fat/Own Tempo
Attacks Learned:

Level:  Name:           Type:
7       Psywave         Psychic
10      Odor Sleuth     Normal 
16      Psybeam         Psychic
19      Psych Up        Normal
25      Confuse Ray     Ghost
28      Magic Coat      Psychic
34      Psychic         Psychic
43      Rest            Psychic
43      Snore           Normal
55      Bounce          Flying


Location: Evolve Spoink.
--------------------------------


#112
Name: Sandshrew
Classification: Mouse
Type 1: Ground
Type 2: ---
Evolution:
Sandshrew--->(Level 22)Sandslash
Abilty: Sand Veil
Attacks Learned:

Level:  Name:           Type:
6       Defense Curl    Normal
11      Sand Attack     Ground
17      Poison Sting    Poison
23      Slash           Normal
30      Swift           Normal
37      Fury Swipes     Normal
45      Sand Tomb       Ground
53      Sandstorm       Rock


Location: Route 113, The Desert and Mirage Tower.
--------------------------------


#113
Name: Sandslash
Classification: Mouse
Type 1: Ground
Type 2: ---
Evolution:
Sandshrew--->(Level 22)Sandslash
Abilty: Sand Veil
Attacks Learned:

Level:  Name:           Type:
6       Defense Curl    Normal
11      Sand Attack     Ground
17      Poison Sting    Poison
24      Slash           Normal
33      Swift           Normal
42      Fury Swipes     Normal
52      Sand Tomb       Ground
62      Sandstorm       Rock


Location: Evolve Sandshrew.
--------------------------------

#114
Name: Spinda
Classification: Spot Panda
Type 1: Normal
Type 2: ---
Evolution:
---
Abilty: Own Tempo
Attacks Learned:

Level:  Name:           Type:
5       Uproar          Normal
12      Faint Attack    Dark
16      Psybeam         Psychic
23      Hypnosis        Psychic
27      Dizzy Punch     Normal
34      Teeter Dance    Normal
38      Psych Up        Normal
45      Double-Edge     Normal
49      Flail           Normal
56      Thrash          Normal
 

Location: Route 113.
--------------------------------


#114
Name: Spinda
Classification: Spot Panda
Type 1: Normal
Type 2: ---
Evolution:
---
Abilty: Own Tempo
Attacks Learned:

Level:  Name:           Type:
5       Uproar          Normal
12      Faint Attack    Dark
16      Psybeam         Psychic
23      Hypnosis        Psychic
27      Dizzy Punch     Normal
34      Teeter Dance    Normal
38      Psych Up        Normal
45      Double-Edge     Normal
49      Flail           Normal
56      Thrash          Normal
 

Location: Route 113.
--------------------------------

#115
Name: Skarmory
Classification: Armour Bird
Type 1: Steel
Type 2: Flying
Evolution:
---
Abilty: Keen Eye/Sturdy
Attacks Learned:

Level:  Name:           Type:
10      Sand Attack     Ground
13      Swift           Normal
16      Agility         Psychic     
26      Fury Attack     Normal
29      Air Cutter      Flying
32      Steel Wing      Steel
42      Spikes          Ground
45      Metal Sound     Steel
 

Location: Route 113.
--------------------------------

#116
Name: Trapinch
Classification: Ant Pit
Type 1: Ground
Type 2: ---
Evolution:
Trapinch--->(Level 35)Vibrava--->(Level 45)Flygon
Abilty: Arena Trap/Hyper Cutter
Attacks Learned:

Level:  Name:           Type:
9       Sand Attack     Ground
17      Faint Attack    Dark  
25      Sand Tomb       Ground
33      Crunch          Dark
41      Dig             Ground
49      Sandstorm       Rock
57      Hyper Beam      Normal 
 

Location: Route 113.
--------------------------------

#117
Name: Vibrava
Classification: Vibration
Type 1: Ground
Type 2: Dragon
Evolution:
Trapinch--->(Level 35)Vibrava--->(Level 45)Flygon
Abilty: Levitate
Attacks Learned:

Level:  Name:           Type:
9       Sand Attack     Ground
17      Faint Attack    Dark  
25      Sand Tomb       Ground
33      Crunch          Dark
35      Dragonbreath    Dragon
41      Screech         Normal
49      Sandstorm       Rock
57      Hyper Beam      Normal
 

Location: Evolve Trapinch.
--------------------------------

#118
Name: Flygon
Classification: Mystic
Type 1: Ground
Type 2: Dragon
Evolution:
Trapinch--->(Level 35)Vibrava--->(Level 45)Flygon
Abilty: Levitate
Attacks Learned:

Level:  Name:           Type:
9       Sand Attack     Ground
17      Faint Attack    Dark  
25      Sand Tomb       Ground
33      Crunch          Dark
35      Dragonbreath    Dragon
41      Screech         Normal
53      Sandstorm       Rock
65      Hyper Beam      Normal
 

Location: Evolve Vibrava.
--------------------------------

#119
Name: Cacnea
Classification: Cactus
Type 1: Grass
Type 2: ---
Evolution:
Cacnea--->(Level 32)Cacturne
Abilty: Sand Veil
Attacks Learned:

Level:  Name:           Type:
5       Absorb          Grass
9       Growth          Normal
13      Leech Seed      Grass
17      Sand Attack     Ground
21      Pin Missle      Bug
25      Ingrain         Grass   
29      Faint Attack    Dark
33      Spikes          Ground 
37      Needle Arm      Grass
41      Cotton Spore    Grass
45      Sandstorm       Rock
 

Location: Route 111 Desert.
--------------------------------

#120
Name: Cacturne
Classification: Scarecrow
Type 1: Grass
Type 2: Dark
Evolution:
Cacnea--->(Level 32)Cacturne
Abilty: Sand Veil
Attacks Learned:

Level:  Name:           Type:
5       Absorb          Grass
9       Growth          Normal
13      Leech Seed      Grass
17      Sand Attack     Ground
21      Pin Missle      Bug
25      Ingrain         Grass   
29      Faint Attack    Dark
35      Spikes          Ground 
41      Needle Arm      Grass
47      Cotton Spore    Grass
53      Sandstorm       Rock
 

Location: Evolve Cacnea.
--------------------------------

#121
Name: Swablu
Classification: Cotton Bird
Type 1: Normal
Type 2: Flying
Evolution:
Swablu--->(Level 35)Altaria
Abilty: Natural Cure
Attacks Learned:

Level:  Name:           Type:
8       Astonish        Ghost
11      Sing            Normal
18      Fury Attack     Normal 
21      Safeguard       Normal
28      Mist            Ice
31      Take Down       Normal
38      Mirror Move     Flying
41      Refresh         Normal
48      Perish Song     Normal

Location: Routes 114 and 115.
--------------------------------

#122
Name: Altaria
Classification: Humming
Type 1: Dragon
Type 2: Flying
Evolution:
Swablu--->(Level 35)Altaria
Abilty: Natural Cure
Attacks Learned:

Level:  Name:           Type:
8       Astonish        Ghost
11      Sing            Normal
18      Fury Attack     Normal 
21      Safeguard       Normal
28      Mist            Ice
31      Take Down       Normal
35      Dragonbreath    Dragon
40      Dragon Dance    Dragon
54      Perish Song     Normal
59      Sky Attack      Flying

Location: Sky Pillar Roof (Extremely Rare).
--------------------------------


#123
Name: Zangoose
Classification: Cat Ferret
Type 1: Normal
Type 2: ---
Evolution:
---
Abilty: Immunity
Attacks Learned:

Level:  Name:           Type:
4       Leer            Normal
7       Quick Attack    Normal
10      Swords Dance    Normal
13      Fury Cutter     Bug
19      Slash           Normal
25      Persuit         Dark
31      Crush Claw      Normal
37      Taunt           Dark
46      Detect          Fighting
55      False Swipe     Normal

Location: Trade from another game.
--------------------------------

#124
Name: Seviper
Classification: Fang Snake
Type 1: Poison
Type 2: ---
Evolution:
---
Abilty: Shed Skin
Attacks Learned:

Level:  Name:           Type:
7       Lick            Ghost
10      Bite            Dark
16      Poison Tail     Poison
19      Screech         Normal
25      Glare           Normal
28      Curnch          Dark
34      Poison Fang     Poison
37      Swagger         Normal
43      Haze            Ice


Location: Route 114.
--------------------------------

#125
Name: Lunatone
Classification: Meteorite
Type 1: Rock
Type 2: Psychic
Evolution:
---
Abilty: Levitate
Attacks Learned:

Level:  Name:           Type:
7       Confusion       Psychic
13      Rock Throw      Rock
18      Hypnosis        Psychic
25      Psywave         Psychic
31      Cosmic Power    Psychic
37      Psychic         Psychic
43      Future Sight    Psychic
49      Explosion       Normal


Location: Trade from another game.
--------------------------------


#126
Name: Solrock
Classification: Meteorite
Type 1: Rock
Type 2: Psychic
Evolution:
---
Abilty: Levitate
Attacks Learned:

Level:  Name:           Type:
7       Confusion       Psychic
13      Rock Throw      Rock
19      Fire Spin       Fire
25      Psywave         Psychic
31      Cosmic Power    Psychic
37      Rock Slide      Rock
43      Solarbeam       Grass
49      Explosion       Normal


Location: Meteor Falls.
--------------------------------


#127
Name: Barboach
Classification: Whiskers
Type 1: Water
Type 2: Ground
Evolution:
Barboach--->(Level 30)Whiscash
Abilty: Oblivious
Attacks Learned:

Level:  Name:           Type:
6       Mud Sport       Ground
6       Water Sport     Water
11      Water Gun       Water
16      Magnitude       Ground
21      Amnesia         Psychic
26      Rest            Psychic
26      Snore           Psychic
31      Earthquake      Ground
36      Future Sight    Psychic 
41      Fissure         Ground


Location:  Routes 111, 114, 120, Meteor Falls, and
Victory Road(Fish).
--------------------------------



#128
Name: Whiscash
Classification: Whiskers
Type 1: Water
Type 2: Ground
Evolution:
Barboach--->(Level 30)Whiscash
Abilty: Oblivious
Attacks Learned:

Level:  Name:           Type:
6       Mud Sport       Ground
6       Water Sport     Water
11      Water Gun       Water
16      Magnitude       Ground
21      Amnesia         Psychic
26      Rest            Psychic
26      Snore           Psychic
36      Earthquake      Ground
46      Future Sight    Psychic 
56      Fissure         Ground


Location: Meteor Falls, and Victory Road(Fish).
--------------------------------

#129
Name: Corphish
Classification: Ruffian
Type 1: Water
Type 2: ---
Evolution:
Corphish--->(Level 30)Crawdaunt
Abilty: Hyper Cutter/Shell Armour
Attacks Learned:

Level:  Name:           Type:
7       Harden          Normal
10      Vicegrip        Normal
13      Leer            Normal
20      Bubblebeam      Water
23      Protect         Normal
26      Knock Off       Dark
32      Taunt           Dark
35      Crabhammer      Water
38      Swords Dance    Normal
44      Guillotine      Normal


Location:  Routes 102, 117 and Petalburg City(Fish).
--------------------------------


#130
Name: Crawdaunt
Classification: Rouge
Type 1: Water
Type 2: Dark
Evolution:
Corphish--->(Level 30)Crawdaunt
Abilty: Hyper Cutter/Shell Armour
Attacks Learned:

Level:  Name:           Type:
7       Harden          Normal
10      Vicegrip        Normal
13      Leer            Normal
20      Bubblebeam      Water
23      Protect         Normal
26      Knock Off       Dark
34      Taunt           Dark
39      Crabhammer      Water
44      Swords Dance    Normal
52      Guillotine      Normal

Location: Evolve Corphish.
--------------------------------

#131
Name: Baltoy
Classification: Clay Doll
Type 1: Ground
Type 2: Psychic
Evolution: 
Baltoy--->(Level 36)Claydol
Abilty: Levitate
Attacks Learned:

Level:  Name:           Type:
3       Harden          Normal
5       Rapid Spin      Normal
7       Mud-Slap        Ground
11      Psybeam         Psychic
15      Rock Tomb       Rock
19      Self Destruct   Normal
25      Ancient Power   Rock
31      Sandstorm       Rock
37      Cosmic Power    Psychic
45      Explosion       Normal

Location: Route 111 Desert.
--------------------------------

#132
Name: Claydol
Classification: Clay Doll
Type 1: Ground
Type 2: Psychic
Evolution: 
Baltoy--->(Level 36)Claydol
Abilty: Levitate
Attacks Learned:

Level:  Name:           Type:
3       Harden          Normal
5       Rapid Spin      Normal
7       Mud-Slap        Ground
11      Psybeam         Psychic
15      Rock Tomb       Rock
19      Self Destruct   Normal
25      Ancient Power   Rock
31      Sandstorm       Rock
36      Hyper Beam      Psychic
42      Cosmic Power    Psychic
55      Explosion       Normal

Location: Sky Pillar.
--------------------------------

#133
Name: Lileep
Classification: Sea Lily
Type 1: Rock
Type 2: Grass
Evolution: 
Lileep-->(Level 40)Cradily
Abilty: Suction Cups
Attacks Learned:

Level:  Name:           Type:
8       Constrict       Normal
15      Acid            Poison
22      Ingrain         Grass
29      Confuse Ray     Ghost
36      Amnesia         Psychic
43      Ancient Power   Rock
50      Stockpile       Normal
50      Spit Up         Normal
50      Swallow         Normal

Location: Choose the Root Fossil when you come to that point in the
game and then revive it by talking to one of the men at a computer in Devon 
Corp. HQ.
OR
If you chose the Claw Fossil you can get the Root Fossil after beating the 
Pokémon League in the Fossil Maniac's basment.
--------------------------------

#134
Name: Cradily
Classification: Barnacle
Type 1: Rock
Type 2: Grass
Evolution: 
Lileep-->(Level 40)Cradily
Abilty: Suction Cups
Attacks Learned:

Level:  Name:           Type:
8       Constrict       Normal
15      Acid            Poison
22      Ingrain         Grass
29      Confuse Ray     Ghost
36      Amnesia         Psychic
48      Ancient Power   Rock
60      Stockpile       Normal
60      Spit Up         Normal
60      Swallow         Normal

Location: Evolve Lileep.
--------------------------------

#135
Name: Anorith
Classification: Old Shrimp
Type 1: Rock
Type 2: Bug
Evolution: 
Anorith-->(Level 40)Armaldo
Abilty: Battle Armour
Attacks Learned:

Level:  Name:           Type:
7       Harden          Normal
13      Mud Sport       Ground
19      Water Gun       Water
25      Metal Claw      Steel
31      Protect         Normal
37      Ancient Power   Rock
43      Fury Cutter     Bug
49      Slash           Normal
55      Rock Blast      Rock

Location: Choose the Claw Fossil when you come to that point in the
game and then revive it by talking to one of the men at a computer in Devon 
Corp. HQ.
OR
If you chose the Root Fossil you can get the Root Fossil after beating the 
Pokémon League in the Fossil Maniac's basment.
--------------------------------

#136
Name: Armaldo
Classification: Plate
Type 1: Rock
Type 2: Bug
Evolution: 
Anorith--->(Level 40)Armaldo
Abilty: Battle Armour
Attacks Learned:

Level:  Name:           Type:
7       Harden          Normal
13      Mud Sport       Ground
19      Water Gun       Water
25      Metal Claw      Steel
31      Protect         Normal
37      Ancient Power   Rock
46      Fury Cutter     Bug
55      Slash           Normal
64      Rock Blast      Rock

Location: Evolve Anorith.
--------------------------------

#137
Name: Igglybuff
Classification: Balloon
Type 1: Normal
Type 2: ---
Evolution: 
Igglybuff-->(Level up at MAX Happiness)Jigglypuff--->(Moon Stone)Wigglytuff
Abilty: Cute Charm
Attacks Learned:

Level:  Name:           Type:
4       Defense Curl    Normal
9       Pound           Normal
14      Sweet Kiss      Normal

Location: Breed Jigglypuff/Wigglytuff for an Igglybuff egg.
--------------------------------

#138
Name: Jigglypuff
Classification: Balloon
Type 1: Normal
Type 2: ---
Evolution: 
Igglybuff-->(Level up at MAX Happiness)Jigglypuff--->(Moon Stone)Wigglytuff
Abilty: Cute Charm
Attacks Learned:

Level:  Name:           Type:
4       Defense Curl    Normal
9       Pound           Normal
14      Disable         Normal
19      Rollout         Rock
24      Double Slap     Normal
29      Rest            Psychic
34      Body Slam       Normal
39      Mimic           Normal
44      Hyper Voice     Normal
49      Double-Edge     Normal
  
Location: Route 115.
--------------------------------

#139
Name: Wigglytuff
Classification: Balloon
Type 1: Normal
Type 2: ---
Evolution: 
Igglybuff--->(Level up at MAX Happiness)Jigglypuff--->(Moon Stone)Wigglytuff
Abilty: Cute Charm
Attacks Learned:

Level:  Name:           Type:
---     ---             ---

Location: Route 115.
--------------------------------

#140
Name: Feebas
Classification: Fish
Type 1: Water
Type 2: ---
Evolution: 
Feebas--->(Level up with MAX Beauty quality)Milotic
Abilty: Cute Charm
Attacks Learned:

Level:  Name:           Type:
15      Tackle          Normal
30      Flail           Normal

Location: Route 119. 
NOTE: Feebas is extremely, extrememly rare. It appears on just six RANDOM 
tiles of the water on route 119. These tiles change whenever there is a new
Trendy Phrase in the Dewford Hall. Consider yourself very lucky if you find
one. 
--------------------------------

#141
Name: Milotic
Classification: Tender
Type 1: Water
Type 2: ---
Evolution: 
Feebas--->(Level up with MAX Beauty quality)Milotic
Abilty: Cute Charm
Attacks Learned:

Level:  Name:           Type:
5       Wrap            Normal
10      Water Sport     Water
15      Refresh         Normal
20      Water Pulse     Water
25      Twister         Dragon
30      Recover         Psychic
35      Rain Dance      Water
40      Hydro Pump      Water
45      Attract         Normal
50      Safeguard       Normal

Location: Evolve Feebas. 
--------------------------------

#142
Name: Castform
Classification: Weather
Type 1: Normal
Type 2: ---
Evolution: 
---
Abilty: Foreast
Attacks Learned:

Level:  Name:           Type:
10      Water Gun       Water
10      Ember           Fire
10      Powder Snow     Ice
20      Rain Dance      Water
20      Sunny Day       Fire
20      Hail            Ice
30      Weather Ball    Normal*

*Weather Ball will be the same type as Castform's current type.
It's ability, Forecast, changes its type depending on what weather is in play
Rain - Water
Sunny - Fire
Hail - Ice

Location: Weather Station. 
--------------------------------

#143
Name: Staryu
Classification: Starshape
Type 1: Water
Type 2: ---
Evolution: 
Staryu--->(Water Stone)Starmie
Abilty: Illuminate/Natural Cure
Attacks Learned:

Level:  Name:           Type:
6       Water Gun       Water
10      Rapid Spin      Normal
15      Recover         Psychic
19      Camouflage      Normal
24      Swift           Normal
28      Bubbblebeam     Water
33      Mininmise       Normal
37      Light Screen    Psychic
42      Cosmic Power    Psychic
46      Hyro Pump       Water

Location: Lillycove City (Fish). 
--------------------------------

#144
Name: Starmie
Classification: Mysterious
Type 1: Water
Type 2: Psychic
Evolution: 
Staryu--->(Water Stone)Starmie
Abilty: Illuminate/Natural Cure
Attacks Learned:

Level:  Name:           Type:
33      Confuse Ray     Ghost

Location: Evolve Staryu. 
--------------------------------




NOTE: This will be completed in the next version. 



===============================================================================
-------------------------------------------------------------------------------
7 :  Trick House : [0070]
-------------------------------------------------------------------------------
===============================================================================

The Trick House is a house located in Route 110 north of Slateport City. 
You can enter this place as soon you leave Slateport and you can do the
first challenge. I will give you a table to show you what you need to do
all of the challenges:

[]=================================================[]
|| Trick House Challenges                          ||
[]===================[]===============[]===========[]
|| Challenge No.     || Requirements  || Prize     ||
[]===================[]===============[]===========[]
|| 1                 || HM01 Cut,     || Rare Candy||
||                   || Knuckle Badge ||           ||
[]-------------------[]---------------[]-----------[]
|| 2                 || Dynamo Badge  ||Timer Ball ||
[]-------------------[]---------------[]-----------[]
|| 3                 || HM06 Rock     ||Hard Stone ||
||                   || Smash, Heat   ||           ||
||                   || Badge         ||           ||
[]-------------------[]---------------[]-----------[]         
|| 4                 || HM04 Strength,||Smoke Ball ||
||                   || Balance Badge ||           ||
[]-------------------[]---------------[]-----------[]
|| 5                 || Feather Badge ||TM12 Taunt ||
[]-------------------[]---------------[]-----------[]
|| 6                 || Mind Badge    ||Magnet     ||
[]-------------------[]---------------[]-----------[]
|| 7                 || Rain Badge    ||PP Max     ||
[]-------------------[]---------------[]-----------[]
|| 8                 || Completed the ||Tent       ||
||                   || Pokémon League||           || 
[]-------------------[]---------------[]-----------[]

As you can see, there are a total of eight challenges for you to attempt. After
you have completed one you can go on to the next providing you have necessary
badge and you will need the correct HM in order to complete certain challenges.

NOTE: The Trick House is completely optional and is not required to complete
the story. Providing you have the necessary badge, you can attempt the 
challenges at ANY time.

When you first enter the Trick House you will have to find the Trick Master. He
will be hiding somewhere in the room. On the early challenges you will see a 
little flicker showing you where to find him. His location changes depending
on what challenge you're up to.

The objective in each challenge is to locate the scroll and then go through a 
door at the end. The scroll contains a password that is needed to open the 
door. After completing the challenge and going through the door you go and 
talk to the Trick Master to claim your prize. 

_____________
-------------\
Challenge One 
-------------/

The Trick Master is hiding under the table in the top-right corner.

You will be using HM01 Cut for the first one, what you have to do is Cut your
way to the scroll and then to the door. There are trainers in here which
should be quite easy to beat. 

Walkthrough:

Start off by going to the far right, beat Lass Sally, and then Cut the tree
just above her. Cut the next tree to the north and then the one to the left in
the next space. Go as far left as possible and cut the tree on this wall, now
go south and cut the tree here. Beat Lass Robin when you come to her then go
and examine the scroll to obtain the password. Now go back and Cut the tree
to the north next Cut the right tree. Keep going in this direction (Right)to
get an Orange Mail. Go down and then all the way right and cut the tree. Beat
Youngster Eddie and then continue going up. Examine the door and you will enter
the password, "TRICK MASTER is fabulous." Claim the prize and then go out
of the door in the top-left. Go along the unnecessarily long path and you
will be back in the first room of the Trick House.

Your prize is a Rare Candy which will raise a pokémon's Level by 1.

_____________
-------------\
Challenge Two 
-------------/

You can find the Trick Master hiding in the plant on the right side of the
room.

The second challenge is one where you have to step on switches to activate 
various panels that will cover holes in the floor so that you can cross them.
You will have to do this to reach the scroll and then the door. 


Walkthrough:

Firstly go right a bit and then grab the item that becomes visible, it's 
a Wave Mail. Continue going right and beat School Kid Paul. Go north and step 
on the switch. Now go back to the entrance and then north and walk over the 
now boarded-up hole. Go north again and then around to the left and step on the
switch here. Go down and then right over the board, step on the
next switch you come to which is north-east. Now backtrack to the entrance and
take the new path to the east go up and beat School Kid Georgia, next go 
around and press the switch that is close to her. You can see that in the far
right of the screen you have made a path to get to the scroll, so go get it.
Beat Ted, the School Kid, on your way. Now go to the north-east corner of 
the area to find the door. Enter the password, "TRICK MASTER is smart."

You will get a Timer Ball as a reward. The Timer Ball is explained in the
Pokéballs section.

_______________
---------------\
Challenge Three 
---------------/

The Trick Master is hiding in the chest of drawers in the top-right of the 
room. 

In #3 you'll be using HM06 Rock Smash to actually get in and then you
will have to use switches to open and close certain doors in order to get
to the scroll and the exit.

Start by breaking either of the rocks near the entrance and then go right and
beat Camper Justin. Now go to the right wall and then north. Go and beat
the Hiker to the left. Keep going left and then step on the switch
you come to then go down to get the password. Now go around and step on the
switch that is to the right of the scroll. Now go all the way right and
down towards to south-east corner and then walk north. Step on the switch to
open the red doors and then go through the exit door. The pass phrase is
"TRICK MASTER is coveted". You are welcome to get the items in here if you 
wish.

The prize for this challenge is the Hard Stone.

______________
--------------\
Challenge Four
--------------/

The hiding place of the Trick Master here is beyond the window on the left.

You will be using HM04 Strength in this challenge.

First of all go all the way north and push one of the boulders to make a path.
Now go right, down then right again. Go down and push the boulder to the left
then push the next boulder down. Go and memorise the password on the scroll.
Now go all the way north right to the wall and go as far right as possible.
You will be able to see the exit from here. Push the nearby boulder down right
to the bottom, go right and fight the Battle Girl. Push the rock above her ONE
space up and then all the way right. Push the next boulder right one space
and then go throug the exit. The password is "TRICK MASTER is cool."

Your prize is a Smoke Ball. Let a pokémon hold it and you will be able to 
escape from battle 100% of the time.

______________
--------------\
Challenge Five
--------------/

For Challenge #5 you won't need any HMs. You can find the Trick Master in the
plant on the left side of the room.

This unusual Challenge is different to all the others because all you have to 
do answer questions, correctly.

The questions will be asked by robots which the Trick Master has named 
'Mechadolls'. Just follow the path and you will be stopped by each
Mechadoll and be asked a question. If you get it wrong you will have to 
start all over again. Each Mechadoll will ask one of three questions.

Mechadoll 1:

Q: One of these Pokemon is not of the Water type. Which one is it?
A: Azuril.

Q: One of these Pokemon does not use Leech Life. Which one is it?
A: Dustox.

Q: One of these Pokemon is not found on Route 110. Which one is it?
A: Taillow


Mechadoll 2:

Q: Which of these Pokemon did Team Aqua use in Petalburg Forest?
A: Poochyena

Q: Which of these Pokemon did Wally borrow from your father?
A: Zigzagoon

Q: Which of these Pokemon was chasing Prof. Birch?
A: Zigzagoon


After Mechadoll 2, go down instead of up. The one to the north is Mechadoll 5.
You need to get the scroll first.



Mechadoll 3:

Q: Sell one Great Ball and buy one Potion. How much money remains?
A: Nothing

Q: Do one Repel and Soda Pop cost more than one Super Potion?
A: They will cost less.

Q: Which costs more? Three Harbor Mails or one Burn Heal? 
A: Burn Heal

Mechadoll 4:

Q: In the Trainer's School, how many girl students were there? 
A: 1

Q: In Lavaridge Town, were there more elderly men or elderly women? 
A: Elderly men

Q: In Seashore House, were there more men or women?
A: Male

Go down from here and get the scroll. Now go back and all the way north to
Mechadoll #5

Mechadoll 5:

Q: On the Cycling Road, how many Triathletes were there? 
A: 8

Q: In Slateport's Pokemon Fan Club, how many Pokemon were there?
A: 3

Q: In Fortree City, how many tree houses were there?
A: 6


Now go through the exit. The password is "TRICK MASTER is a genius."

The prize for this one is TM12 Taunt.

_____________
-------------\
Challenge Six
-------------/

No HM needed for this one either.

The Trick Master has concealed himself in the cupboard's (in the top-left of 
the room) right door.


This Challenge is exactly like the puzzle theme in Winona's Gym - The rotating
panels.

Start on the first panel to the north and push so it goes left. Now go to the
one further up from this and walk through it to the left and then down again
through the first one. Now go north past the second one. You will now see
the scroll. Push the panel to the right so you will be able to go through on
the other side. Go down and then right a bit then north through the panel and
beat PKMN Ranger Sophia. Go north a little and then go up through the panel on 
the right by pushing it once then walking around. Go through and beat PKMN
Ranger Sebastian. Examine the scroll now. Next walk in a south-east direction 
go to the southern panel  that is closest to that item and push it down. Now
go around and walk down so you have opened up a path. Go north and beat the 
Bird Keeper. Go north through the two panels and then go through the exit 
using the password "TRICK MASTER is my life."

Your prize is the Magnet.


_______________
---------------\
Challenge Seven
---------------/

The Trick Master is now hiding behind the window on the right.

This challenge has a puzzle theme based on Tate & Liza's (Gym #7).

First go right and step on the switch and fight the double battle. Go north
and then take the first left and step on the blue switch to clear a path to
the scroll. Go north and then left and step on the purple switch enough times
so you can clear a path which you can see just at the top of the screen. Now
step on the green switch twice. You can go to the north-west corner, the two 
teleporters will take yout to a double battle and an item. Go north from the 
green siwtch and step on the teleporter. From here go north and on to the next
teleportation pad. From here you can go and exit through the door using
the password "TRICK MASTER is huggable." 

Your prize here is a PP Max. Do not waste this as it's the only one. The PP
Max is the equivalent of three PP Ups and, as the name suggests, will max out a 
move's PP. 

_______________
---------------\
Challenge Eight
---------------/

You can find the Trick Master hiding under the lower-left cushion.

The final challenge involves you sliding on slippery floors to reach the scroll
and the exit.

You will be able to see the scroll as soon as you enter. Start by sliding
on the right side so you reach the pot. Slide across right and fight the 
trainer. Slide up from the trainer and then left and down. Now you can walk and
examine the scroll. Now go back up, left and down then right and down. Go
to the far left wall and then slide up, left, up, left, down, left, up, right,
down, left and fight the trainer there. From the position where you fought
go up, right and then down. Go left one space and then up. Fight this guy and
then continue right through the exit. The final password is 
"TRICK MASTER I love."

The fianl prize is a tent. It's a decoration for your Secret Base and you
can choose from a Red or Blue one. Take your pick...

That concludes the Trick House section










===============================================================================
-------------------------------------------------------------------------------
8 :  Secret Bases : [0080]
-------------------------------------------------------------------------------
===============================================================================


[]-------------------[]--------[]
|| TM43 Secret Power || [008A] ||
[]-------------------[]--------[]

One can obtain this TM after beating Wattson (Gym #3) in Mauville City. Go 
through the north exit and use Rock Smash on the breakable rock. Keep going
north and go through Fiery Path. Carry on going north in this route and you 
will come to a suspicious-looking guy facing a tree, talk to him to receive the
TM. You can now buy TM43 in Slateport Market if you ever want it again. 
Secret power is a surprisingly strong normal attack. At 70 power it rivals 
Facade and Slash. It also has different effects in different areas of the map.


[]---------------------[]--------[]
|| Where to Find Bases || [008B] ||
[]---------------------[]--------[]

There are many, many places where you can have a secret base. In a tree, in a
mountain side or even a little cave thing on the beach!

Obviously, I can't go and tell you where every single one is, there are THAT 
many. They are quite easy to see, you'll now one when you see it. The entrances
to Secret Bases look like little black doors or windows and they will always
be against a rock face. Secret Bases in trees are easy to spot as well because
the Base trees look unlike any other trees in the game. If you're not sure
just take a look at the one near where you got TM 43 Secret Power. When
you've found one, go up to the entrance and press the A button. If you have 
Secret Power in the party you can use it to open the door.

[]---------------------[]--------[]
|| Decorations         || [008C] ||
[]---------------------[]--------[]

So you've found your base... kind of emtpy isn't it? Don't worry about it, 
that's what your money's for. There are several places where you can
buy decorations for your base:

1. Lilycove Dept. Store               [008C1]
2. Slateport Market Stalls            [008C2]
3. Fortree City Furniture Shop        [008C3]
4. Pretty Petal Flower Shop           [008C4]
5. Battle Frontier                    [008C5]

                       ______
______________________/______\
Lilycove Dept. Store /[008C1] \
===============================

The decorations here can be found on the 3F. 
NOTE: On your first visit to Lilycove City you will have to beat May in order
to get inside the Dept. Store.

 ________________________________
| Top-left Position              |
[]==================[]==========[]
|| ITEM             || COST     ||
[]==================[]==========[]
|| Pichu Doll       || Ł3,000   ||
|| Pikachu Doll     || Ł3,000   ||
|| Marill Doll      || Ł3,000   ||
|| Jigglypuff Doll  || Ł3,000   ||
|| Duskull Doll     || Ł3,000   ||
|| Wynaut Doll      || Ł3,000   ||
|| Baltoy Doll      || Ł3,000   ||
|| Kecleon Doll     || Ł3,000   ||
|| Azuril Doll      || Ł3,000   ||
|| Skitty Doll      || Ł3,000   ||
|| Swablu Doll      || Ł3,000   ||
|| Gulpin Doll      || Ł3,000   ||
[]==================[]==========[]
 ________________________________
| Top-right Position             |
[]==================[]==========[]
|| ITEM             || COST     ||
[]==================[]==========[]
|| Pika Cushion     || Ł2,000   ||
|| Round Cushion    || Ł2,000   ||
|| Zigzag Cushion   || Ł2,000   ||
|| Spin Cushion     || Ł2,000   ||
|| Diamond Cushion  || Ł2,000   ||
|| Ball Cushion     || Ł2,000   ||
|| Grass Cushion    || Ł2,000   ||
|| Fire Cushion     || Ł2,000   ||
|| Water Cushion    || Ł2,000   ||
[]==================[]==========[]

 ________________________________
| Bottom-left Position           |
[]==================[]==========[]
|| ITEM             || COST     ||
[]==================[]==========[]
|| Ball Poster      || Ł1,000   ||
|| Green Poster     || Ł1,000   ||
|| Red Poster       || Ł1,000   ||
|| Blue Poster      || Ł1,000   ||
|| Cute Poster      || Ł1,000   ||
|| Pika Poster      || Ł1,000   ||
|| Long Poster      || Ł1,500   ||
|| Sea Poster       || Ł1,500   ||
|| Sky Poster       || Ł1,500   ||
[]==================[]==========[]

 ________________________________
| Bottom-right Position          |
[]==================[]==========[]
|| ITEM             || COST     ||
[]==================[]==========[]
|| Surf Mat         || Ł4,000   ||
|| Thunder Mat      || Ł4,000   ||
|| Fire Blast Mat   || Ł4,000   ||
|| Powder Snow Mat  || Ł4,000   ||
|| Attract Mat      || Ł4,000   ||
|| Fissure Mat      || Ł4,000   ||
|| Spikes Mat       || Ł4,000   ||
|| Glitter Mat      || Ł2,000   ||
|| Jump Mat         || Ł2,000   ||
|| Spin Mat         || Ł2,000   ||
[]==================[]==========[]

 ________________________________
| Roof Top Sale*                 |
[]==================[]==========[]
|| ITEM             || COST     ||
[]==================[]==========[]
|| Mud Ball         || Ł200     ||
|| Fence Length     || Ł500     ||
|| Fence Width      || Ł500     ||
|| Tire             || Ł800     ||
|| Breakable Door   || Ł3,000   ||
|| Solid Board      || Ł3,000   ||
|| Sand Ornament    || Ł3,000   ||
|| Stand            || Ł7,000   ||
|| Slide            || Ł8,000   ||
|| TV               || Ł3,000   ||
|| Round TV         || Ł4,000   ||
|| Cute TV          || Ł4,000   ||
|| Wailmer Doll     || Ł10,000  ||
|| Rhydon Doll      || Ł10,0000 ||
[]==================[]==========[]
* This is only available after completing the Pokémon League, for more info see
part 18 of the main walkthrough.

                         ______
________________________/______\
Slateport Market Stalls/[008C2] \
=================================

 ________________________________
| Stall One                      |
[]==================[]==========[]
|| ITEM             || COST     ||
[]==================[]==========[]
|| Red Brick        || Ł500     ||
|| Blue Brick       || Ł500     ||
|| Yellow Brick     || Ł500     ||
|| Red Balloon      || Ł500     ||
|| Blue Balloon     || Ł500     ||
|| Yellow Balloon   || Ł500     ||
|| C Low Note Mat   || Ł500     ||
|| D Note Mat       || Ł500     ||
|| E Note Mat       || Ł500     ||
|| F Note Mat       || Ł500     ||
|| G Note Mat       || Ł500     ||
|| A Note Mat       || Ł500     ||
|| B Note Mat       || Ł500     ||
|| C High Note  Mat || Ł500     ||
[]==================[]==========[]


 ________________________________
| Stall Two                      |
[]==================[]==========[]
|| ITEM             || COST     ||
[]==================[]==========[]
|| Azuril Doll      || Ł3,000   ||
|| Marill Doll      || Ł3,000   ||
|| Skitty Doll      || Ł3,000   ||
[]==================[]==========[]

                         ______
________________________/______\
Fortree Furniture Shop /[008C3] \
=================================

 ________________________________
| Right Position                 |
[]==================[]==========[]
|| ITEM             || COST     ||
[]==================[]==========[]
|| Small Chair      || Ł2,000   ||
|| Pokémon Chair    || Ł2,000   ||
|| Heavy Chair      || Ł2,000   ||
|| Ragged Chair     || Ł2,000   ||
|| Brick Chair      || Ł2,000   ||
|| Camp Chair       || Ł2,000   ||
|| Hard Chair       || Ł2,000   ||
[]==================[]==========[]

 ________________________________
| Left Position                  |
[]==================[]==========[]
|| ITEM             || COST     ||
[]==================[]==========[]
|| Small Desk       || Ł6,000   ||
|| Pokémon Desk     || Ł6,000   ||
|| Heavy Desk       || Ł6,000   ||
|| Ragged Desk      || Ł6,000   ||
|| Brick Desk       || Ł9,000   ||
|| Camp Desk        || Ł9,000   ||
|| Hard Desk        || Ł9,000   ||
[]==================[]==========[]


                            ______
___________________________/______\
Pretty Petal Flower Shop / [008C4] \
====================================


[]==================[]==========[]
|| ITEM             || COST     ||
[]==================[]==========[]
|| Red Plant        || Ł3,000   ||
|| Tropical Plant   || Ł3,000   ||
|| Pretty Flowers   || Ł3,000   ||
|| Colourful Plant  || Ł5,000   ||
|| Big Plant        || Ł5,000   ||
|| Gorgeous         || Ł5,000   ||
[]==================[]==========[]



                            ______
___________________________/______\
Battle Frontier           / [008C5]\
====================================

I will have to confirm the location of these two sometime soon. Although, 
these buildings can easily be indentified because they look different to the 
normal small buildings with red roofs. They are larger and I believe they have
a Pokéball image on the roof or something like that.

 ________________________________
| Left Position                  |
[]==================[]==========[]
|| ITEM             || COST     ||
[]==================[]==========[]
|| Kiss Poster      || 16 BP    ||
|| Kiss Cushion     || 32 BP    ||
|| Smoochum Doll    || 32 BP    ||
|| Togepi Doll      || 48 BP    ||
|| Meowth Doll      || 48 BP    ||
|| Clefairy Doll    || 48 BP    ||
|| Ditto Doll       || 48 BP    ||
|| Cyndaquil Doll   || 80 BP    ||
|| Chikorita Doll   || 80 BP    ||
|| Totodile Doll    || 80 BP    ||
[]==================[]==========[]

 ________________________________
| Right Position                 |
[]==================[]==========[]
|| ITEM             || COST     ||
[]==================[]==========[]
|| Lapras Doll      || 128 BP   ||
|| Snorlax Doll     || 128 BP   ||
|| Venusaur Doll    || 256 BP   ||
|| Charizard Doll   || 256 BP   ||
|| Blastoise Doll   || 256 BP   ||
[]==================[]==========[]

Phew, a lot of stuff there. With all these cool items, there must be a catch
right? 

You can only have a MAXIMUM OF SIXTEEN items. After you have reached 16 items
in your secret base, I guess the game runs out of memory or something. 

Dolls: Dolls can only be placed on desks, mats or bricks. You cannot put them
on the floor.
Posters: As the name suggests, they are meant for the wall and the wall only. 
Chairs: They can only go on the floor. Duhh. 
Desks: They also stay on the floor. You can put dolls on them though.
Plants: The sit nicely on the floor
Boards: The Solid Board is used to cover up holes that appear in some bases. I
don't know about you but I wouldn't go for one with holes in anway.
Fences: Fences are used to- I don't really have a use for fences other than 
seperating different sections of the base. Waste of space if you ask me.
Slide/Stand: These are just objects you can walk on. Wow.
Tent: The tent can be obtained from doing the last challenge in the Tick House.
It's exactly what it says on the tin. You can go inside it and through the
other end. What fun. See the Trick House section and go to the last Trick for 
more info. 


[]-------------------[]--------[]
|| Mixing Records    || [008D] ||
[]-------------------[]--------[]

To mix records with someone else you need a GBA Link Cable, I don't know
if you can do this with the Wireless thing that comes with the FireRed/
LeafGreen versions. Connect the two GBAs and then go into the upstairs of
any pokémon centre. The girl on the far left will let you mix records with
a friend. I think up to four people can do this at once Why should one do 
this? 

-You can go and fight your friend in his/her
Secret Base, they will have the pokémon that were on their party at the
time of the record mixing. You can do this once a day and you do get exp. W00t.

-If your friend has made any contributions to the television by doing something
like being interviewed by Gabby and Ty or talking to the reporter in the Fan 
Club then you will be able to see those on telly, and your friend yours.

-You will swap who is in the Mauville pokémon centre. It's the person in the
top-left corner of the first floor. Sometimes you get the story teller and 
there's a guy that will trade your decorations as well. There are more but what
they are is beyond me. I believe which one you get first off is determined by
your randomly chosen ID number on the Trainer Card.

===============================================================================
-------------------------------------------------------------------------------
9 :  Version History : [0090]
-------------------------------------------------------------------------------
===============================================================================

This is version 4.1

Version 1.0:
Contains a little bit of the walkthrough and a 'getting started' guide 
(Read before Playing).

Version 2.0:
Added loads more as the first version was obviously not enough. Walkthrough
has been completed as have many other aspects of the guide.

+ June 2007 
Version 2.5:
Done a spell-check of most of the guide, I hope I didn't miss any.
Added another 20 or so on the pokédex.

+ 10 July 2007 
Version 3.0:
Added Battle Frontier section, there's room for improvement on that. Made
some corrections.
Trick House section complete.

+ August 2007
Version 4.0
Made some corrections.

+ November 2007
Version 4.1
Added some info that was emailed to me.
Sorry I havent finsihed the Hoenn Dex...

===============================================================================
-------------------------------------------------------------------------------
10 :  Copyright Info and Acknowledgements : [00100]
-------------------------------------------------------------------------------
===============================================================================

This FAQ/Walkthrough is copyrighted (c) 2007 by RammItDowwn aka Matthew Bailey.

You may not, under any circumstances, copy or reproduce this document, in part
or in full, anywhere. You may print this document out but only for your own
private and personal use. If you wish to use this guide or parts of it, you
must first contact me via email at bread1@hotmail.co.uk for my permission. If
this guide or parts of it is shown anywhere without permission it is in direct
violation of copyright law. If it is shown, with permission, I, the author, 
must be acknowlegded as such.

All Pokémon Emerald names and everything are all property of their respective 
owners. 

This guide may currently only be hosted on(Last updated 27 June 2007):
- http://www.supercheats.com
- http://www.gamefaqs.com
- http://www.neoseeker.com
 
If you have any questions about this or any other Pokémon game
contact me via email at bread1@hotmail.co.uk.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Acknowledgements(Last Updated 02 July 2007):

- I would to thank, in advance, all the people that have pointed out mistakes
  in this guide so that I could correct them. Your input is much appreciated.
  All those that have contributed to to this FAQ/Walkthrough:
  ChevialleBlue
  Yanksfanatic91
  Phillip Baillie
  Matthew Egglestone
  
- Thanks to http://www.supercheats.com for hosting this guide
- Thanks to http://www.gamefaqs.com for hosting this guide
- Thanks to http://www.neoseeker.com for hosting this guide
- Thanks to http://www.serebii.net/ for loads of information about the
  pokémon games that helped me to write parts of the guide.
- Special thanks to Nintendo and everyone involved in making such a great 
  series of games that is Pokémon.

I hope you found this FAQ/Walkthrough helpful.