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    Boss FAQ by Pseudonym

    Version: FINAL | Updated: 12/18/05 | Printable Version | Search Guide | Bookmark Guide

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         \/\  /\/               + Updated December 25th, 2005 5:49 PM
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              Table of Contents                     For the Nintendo NES
              -----------------                     Version 1.3 (FINAL)
                                                    Written by Pseudonym
              Revision History                      Email: shdwswrm@hotmail.com
              General Help
              Boss Strategies
    Revision History
    November 18th, 2005 
    Version 1.3 (FINAL)
    Added a few things here and there, and fixed some mistakes. I scrapped the 
    stage strategies, since I'm working on a full walkthrough as a future guide.
    This document is licensed for public use according to the GNU Free 
    Documentation License, available at [http://www.gnu.org/licenses/fd1.txt]. If 
    you'll read the license, you'll see that it allows for inclusion within another 
    work, provided that the other work in turn maintains the license.  
    Some key parts of the license:
    This license applies to any manual or other work, in any medium, that contains 
    a notice placed by the copyright holder saying it can be distributed under the 
    terms of this license. Such a notice grants a world-wide, royalty-free license, 
    unlimited in duration, to use that work under the conditions stated herein.  
    The document refers to any such manual or work. Any member of the public is a 
    licensee, and is addressed as you. You accept the license if you copy, modify 
    or distribute the work in a way requiring permission under copyright law.
    A modified version of the document means any work containing the document or a 
    portion of it, either copied verbatim, or with modifications and/or translated 
    into another language. You may copy and distribute a modified version of the 
    document under the conditions of sections 2 and 3 above, provided that you 
    release the modified version under precisely this License, with the modified 
    version filling the role of the document, thus licensing distribution and 
    modification of the modified version to whoever possesses a copy of it. 
    To summarise, you may use my guide in part or whole, without any additional 
    permission from myself, provided that the resulting guide is similarly released 
    under the GNU FDL. If this is problem for you, I would be happy to give you 
    separate permission, PROVIDED THAT I AM GIVEN CREDIT. The latest version of 
    this guide can always be found at GameFAQs. It's the responsibility of any 
    other site that has this guide to get the latest version, and no, I won't send 
    updates to sites already hosting this guide.
    Copyright 2005 Tim Courchene aka Pseudonym. All rights reserved.
    Q: I have an alternate strategy for <insert boss here>. Will you use it?
    Sure, just send it in and I'll add it whenever I do another revision.
    Castlevania is one of the tougher games that Konami released for the NES. Yes, 
    really. The stages can be tough and they only get tougher as you progress 
    though the game... and the bosses are nearly as tough as well. This is where 
    this guide comes in. It will help you against the bosses and general help with 
    the stages and the enemies within them. If you have any questions, comments, 
    suggestions, praise or criticism, they should be sent to shdwswrm@hotmail.com 
    with the heading Castlevania. All flames, threats, childish comments, etc. will 
    be deleted and you're email address filtered.
    General Help
    Just getting to the bosses is half the battle, especially later on when the 
    stages get tough. Here's some help that should get you to the bosses with most 
    of your health and lives intact.
    Most of the enemies in this game will appear and react depending on the 
    direction you're facing and the height you're at, even if you're in the air. 
    Bats and Medusa Heads will appear from the direction you're facing, and other 
    enemies, like Skeletons and Axe/Spear Knights, will move in the direction 
    you're facing. You can take advantage of these enemies in particular by turning 
    away from them to draw them close and then whipping them.
    If you're trying to get a candle while you're on a moving platform, NEVER jump 
    from the back. It's not even worth trying to get most of them.
    Avoid jumping and hitting candles to get the contents while it's still in the  
    air, especially if you don't know what's in them. It would really suck to  
    trade off a desirable weapon like the Boomerang for a less desirable one 
    like the Dagger. 
    A few enemies are weak against specific weapons. For example, the Skele-Dragons 
    can be killed easily with the Boomerang. Axe/Spear Knights can be killed 
    quickly with the Axe (hah, who would have thought) or even with the Holy Water. 
    I personally prefer the Holy Water since you don't have to have aim over the 
    Axe Knight's shield. It takes a little longer to kill them though.
    HP: 1
    They walk across the screen and then leave. They often appear in groups of two 
    or three and from both sides of the screen. Wait until the Ghouls get close and 
    hit them all at the same time to get rid of them quickly.
    HP: 1
    They will appear at the height and the direction you're facing and then fly off 
    of the screen. They are fairly slow and simple to kill. You shouldn't have too 
    much trouble with these enemies through the game.
    Fish Men 
    HP: 1
    They jump out of the water, and if they touch down on ground, they will walk 
    around and shoot out fireballs once in awhile. They are simple to kill but 
    watch out when they jump out of the water, especially when you're on the moving 
    platforms on stage 4. The best way to avoid getting knocked into the water on 
    that stage is to move to the edge of moving platform or kill it if you can. 
    Spear Knights 
    HP: 2
    They walk around the screen randomly but they have no real attack. It takes two 
    hits to defeat one so give yourself some room before attacking. Since it might 
    turn back towards you at any time, avoid approaching one from close range while 
    it's walking away after you drop down or jump from a platform.
    Medusa Heads
    HP: 1
    They appear from the direction you're facing and then leave the screen. When 
    you encounter them try not to turn in the other direction or they will start 
    coming from that direction instead. Jump over or walk under them to avoid them. 
    Or just hitting them works as well. =)
    HP: 2
    They appear in set places in a few stages. They don't move very quick but it 
    takes two hits to defeat one. Whip them quickly and move on or they will just 
    follow you around until they run into you. 
    Bone Towers
    HP: 6
    These stationary objects can take quite a beating and their fireballs are a 
    slight hazard. The fireballs are spaced far enough apart that you can jump over 
    each one quite easily but whipping them is just as effective. 
    HP: 1
    Hunchbacks don't appear randomly, except when a Bird is carrying one, but they 
    have a random attack pattern which is usually a short hop, short hop, and then 
    a jump. Hit them as soon as possible but don't let them get close or gather in 
    groups. You don't need to duck to hit one, which is something I usually did out 
    of habit for a long time before I stopped. 
    HP: 6
    They rarely appear but they are one of the toughest enemies in the game. They 
    attack by shooting fireballs out of their mouth, and moving their bodies around 
    to avoid your attacks. Since it's anchored to the wall, you should stand as far 
    away as you can and attack it from a distance. 
    Axe Knights
    HP: 8
    The upgrade of the Spear Knight and one of the toughest enemies in the game. 
    They attack with throwing axes that they will toss either high or low. The axes 
    will also come back after flying a distance away. The best way to destroy them 
    is to use Holy Water or Axes. Whip the Axes that they throw as well so that 
    they don't become a bother when they come back towards the Axe Knight. 
    HP: 1
    They will only appear carrying Hunchbacks back and forth across the screen. The 
    Hunchback fall to the ground randomly and bother you until you kill it. If you 
    kill the Bird while it's carrying the Hunchback, both of them will be killed at 
    the same time.
    HP: 1
    They are pretty quick but are easily killed since they follow an obvious path 
    which for the most part is flying a little bit when you activate one and then 
    flying straight across. They usually leave the screen when they fly straight 
    across but other times they will fly down toward you or back up to try and 
    attack you again. Whip them quickly when they activate to be done with them.
    HP: 1
    They are the main enemy you encounter after the Ghouls in the first stage. They 
    walk around slowly and wait to turned into a pile of bones. Simple enough.
    Throwing Skeleton
    HP: 1
    The upgrade of the regular Skeleton. They are quicker and have an actual attack 
    but they are still pretty simple to kill. 
    Red Skeleton
    HP: 1 (infinite)
    They are the same as the regular Skeleton but they can't be killed. When you 
    hit one, it will collapse into a pile of bones but they will get up again after 
    awhile. Just whip it and then move on before it gets up again.
    Important Items: The items on the screen that make it easier to kill the boss.
    Recommended Weapons: The best weapons to use against the boss.
    Attack Pattern: The way that the boss attacks.
    Strategy: The best way(s) to defeat the boss.
    Boss Strategies
    First Boss - Vampire Bat
    Double Shot
    Axe, Stop Watch
    It flies around randomly and occasionally swoops down at you.
    The easiest way to defeat the Vampire Bat is to use the Axe from the candle a 
    few screens back and toss them at the boss. Hit the rightmost block in the 
    platform under the stairs for a Double Shot to defeat the boss even quicker. 
    It's best to stay on the left side of the stairs since there's more room to 
    attack and dodge the Vampire Bat when it swoops at you - just duck or move out 
    of the way when it does. If you want to use the Axe or you forgot it, the Stop 
    Watch is a nice alternative. Wait for the Vampire Bat to swoop in to use the 
    Stop Watch and then whip it until it unfreezes.
    Second Boss - Queen Medusa
    Holy Water, Stop Watch, Boomerang
    It flies around randomly but it will try to run into you. It will also drop 
    snakes which will move toward you.
    The Holy Water is the weapon of choice against Queen Medusa. You can get one 
    near the beginning of stage 4. And before you ask, yes, she will bust out of 
    the statue in the center of the room, therefore, stand to the right of it and 
    wait for her to appear. When she does appear, start tossing the Holy Water at 
    her, which will freeze her in place. Keep tossing and whipping and she will be 
    done in no time at all. The Stop Watch works in the same manner. 
    Use it to freeze her and then whip the crap out of her. If you don't have 
    either of those weapons, the Boomerang will also suffice, although you will 
    likely get hit by the Snakes Queen Medusa drops. Wait near the statue until 
    Queen Medusa breaks out and then run to the right side of the screen. Crouch in 
    the corner and start tossing Boomerangs and whipping her when she's close. You 
    can't do much about her running into you but try to avoid her. 
    Third Boss - Mummies
    Holy Water, Boomerang, Whip
    Both of the Mummies randomly walk around, occasionally throwing bandages toward 
    you. You can control the movement of the Mummies somewhat by standing in the 
    direction you want them to go. It doesn't always work though. 
    The best way to defeat the Mummies is to avoid hitting the block where the meat 
    would be - that is the lowest block on the left. Stand on the block instead and 
    use the height to your advantage. With all of the weapons recommended here you 
    should face left to draw them close to you and then whip them. Turn right if 
    the Mummies are sticking close to you to make them walk away and then turn in 
    the other direction again to continually keep them in range of your attacks.
    The Holy Water is weapon of choice against the Mummies - just start dousing 
    them in it when they are close enough. The Holy Water should freeze them in 
    place long enough that they won't be able to escape. If you don't have that, 
    the Boomerang is another good weapon. Crouch and start tossing them at the 
    Mummies. It has longer range therefore you won't have to keep them as close as 
    you normally would. The last choice is your trusty old whip. 
    Crouch and whip them when they are close enough. Retreat to the higher blocks 
    when they get too close and/or force them away by using the above methods. One 
    final method is to leave the low block intact and hit the Mummies from the 
    ground. Keep the Mummies on one side, NOT between you, and run and jump back 
    onto the low block if they walk to the left corner. Grab the meat if you need 
    it and continue pummelling them until they are both destroyed. 
    Fourth Boss - Frankenstein's Monster
    Holy Water, Boomerang
    Igor: Hops to the left and then back to the right, shooting fireballs at you. 
    Frankenstein: Walks around randomly.
    Frankenstein is the first boss that can give you a hard time if you don't know 
    what you're doing - of course it's not really Frankenstein that you have to 
    worry about, it's his miniature partner, Igor. If you know how to avoid Igor 
    and it's fireballs you can defeat Frankenstein easily. It will generally hop 
    while it's in the middle of the screen and then jump high when it reaches the 
    platforms in the corners. Hide on the inside edge of the platforms to avoid it.
    But you should keep your eyes open and stay ready to move around since it won't 
    follow this pattern completely. Frankenstein can get in the way but he will 
    usually stay on right side of the screen. Stay close to the platforms so you 
    can jump over Frankenstein or Igor if you find you are getting trapped. When 
    you first enter the room, run and jump onto the side of the lower right 
    platform to get in some quick hits before Igor starts moving. 
    If you have the Holy Water, you can do some serious damage to him and maybe 
    even defeat him without Igor ever moving if you have a Double or Triple Shot. 
    Without the Double or Triple Shot Frankenstein and Igor will break out of the 
    stun after a few seconds but you should be able to take anywhere between 1/4 to 
    almost 1/3 of his health. After that keep hitting him with the whip and stun 
    him with the Holy Water when you get the time. 
    If you have the Boomerang, stay on the ground and toss them at Frankenstein at 
    the start. Hit Frankenstein from a distance with the Boomerang and use the whip 
    if you are close to him. The other weapons are not as good as the first two I 
    talked about but you might end up with one of them. With the Dagger you can use 
    the same strategy as the Boomerang. The Axe isn't such a good choice here but 
    at least you can hit both guys from a distance. 
    Fifth Boss - Death
    Holy Water, Axe, Boomerang
    Death: Randomly flies around, although he seems to like to be near the corners.
    Scythes: Motionless for a second and then they slowly follow you around.
    The fight has several similarities to the last one with Frankenstein. The first 
    on being that Death is a lazy bastard and has someone or something else do most 
    of the work for him, namely the dreaded scythes that he creates. Many a 
    Castlevania player has yelled (or swore) into the night in frustration because 
    of their inability to deal with the scythes. They move slowly but they are 
    numerous and do quite a bit of damage - four bars of damage to be exact. 
    Destroy as many of them as you can when they are created and retreat a bit to 
    avoid getting hit as they close in on you. Hide in the corners if things get 
    too tough but don't stay too long since Death has a habit of floating there as 
    well. The second similarity is Death is extremely venerable to the Holy Water. 
    If you do have the Holy Water stand on the right edge of the center platform 
    and wait for him to appear and start throwing the stuff at him. 
    It's not necessary to jump and throw the Holy Water if you're standing right at 
    the edge but you have to be quick. Even without the Double or Triple Shot Death 
    shouldn't be able to get away but having either of those items will cement your 
    victory for sure. The jump and throw method is just as good if you're not 
    comfortable with standing on the edge. The bad part is that if Death breaks out 
    of the stun, the Holy Water is unwieldy to use against him from this point on. 
    A good alternative weapon to use here is the Axe, which will give you much-
    needed vertical protection against scythes that are above or on either side of 
    you. You can also use it to hit Death from a distance rather than having to get 
    close to him. Another good weapon is the Boomerang. It has more range than the 
    Axe but you will have to jump around and toss them to hit the scythes and 
    Death. Just keep your distance as best as you can and toss them around. 
    An added bonus for the Boomerang is that you can always find it in the candle 
    on the left side of the first set of stairs in stage 14. The whip is tough 
    choice since you will have to get close to Death and the scythes to hit them 
    therefore don't bother using it unless it's in combination with one of the 
    weapons above. The Stop Watch is unfortunately useless against Death since it 
    won't effect him. It's good for the long corridor with the Axe Knights though. 
    Sixth Boss - Dracula
    Holy Water
    Boomerang, Holy Water, Whip
    Dracula 1: Shoots three fireballs and then randomly teleports around the room.
    Dracula 2: Jumps toward you and occasionally shoots out three fireballs.
    The fight with Dracula is pretty disappointing after that dramatic climb to his 
    chamber. The moon in the background is a nice touch though. Get the contents of 
    the candles except for the last one on the far left side in Dracula's chamber. 
    It contains the Holy Water which will help you finish off Dracula later on. 
    Wait until he rises from his coffin (best said in garbled Altered Beast tone 
    for maximum effect) and stops flashing before you attack him. 
    You can only damage his head therefore hitting the rest of his body is a moot 
    point. So having said that, there are two ways to defeat Drac: with the 
    Boomerang or with the whip. The Holy Water isn't effective against him in this 
    form. Now wait for Dracula to appear. If he's fairly close to you, jump over 
    his fireballs and whip him in the head. If he's on the other side of the 
    screen, don't bother trying to damage him, just whip the fireballs instead.
    You can follow the same strategy with the Boomerang but keep in mind that they 
    move slower. Keep moving around to avoid getting teleported on and whipping 
    him. After you take his last bar of health he'll lose his head. =) While he's 
    in his death throes, you can either get the Holy Water from the candle or just 
    use continue to use the Boomerang. You're better off using the Holy Water 
    though because it will make the rest of the fight easier.
    When Dracula becomes remerges again in his new and improved form (hah, you 
    thought he was dead?) toss the Holy Water at him and then start whipping the 
    crap out of him. He will try to jump toward you but you should keep him stunned 
    long enough to take 2 or 3 bars off of him before he does manage to break out. 
    When he does just back up and continue pummelling him with the Holy Water and 
    your whip. Keep going until he's finally dead. Enjoy the ending.
    Final Comments
    Goodbye. It's been fun writing this thing for you all. Well, not really, but I 
    had to have something nice to say since this guide is almost at the end. Heh. 
    Just kidding. Anyway. If you have any questions, comments, suggestions, praise 
    or criticism, they should be sent to shdwswrm@hotmail.com with the heading 
    Castlevania. If you're looking for specific information and it isn't in this 
    guide, please tell me about it and I'll fix it as soon as I can.
    Konami for creating this game.
    David Wonn for some stuff that I took from his excellent Castlevania FAQ. I 
    hope he doesn't mind.
    Pepsi and Mountain Dew for keeping me awake while I'm writing, as always.
    And you for reading. Thanks.
    Anyone else who contributes will get a nifty spot here, so don't delay, 
    contribute today! 
    End of Document________________________________________________________________