hide results

    100% Item Walkthrough by Lando_Kashmir

    Version: 1.1 | Updated: 01/11/08 | Search Guide | Bookmark Guide

    Zelda II: The Adventure of Link
    
    100% Item Walkthrough
    Author: Lando_Kashmir 
    Contact: landokashmir@gmail.com
    
    Version History:
    
    Version 1.0 ~ 05/02/07
    First submitted version of the guide.
    
    Version 1.1 ~ 01/11/08
    Changed formatting and contact info.  This should make the guide easier to
    navigate..
    
    Contents: 
    Intro..........................0001
    Timeline.......................0002
    Storyline......................0003
    Comments.......................0004
    Walkthrough
     Before Palace 1...............0101
     "Desert" Palace...............0102
     Before Palace 2...............0103
     "Swamp" Palace................0104
     "Graveyard" Palace............0105
     Before Palace 4...............0106
     "Island" Palace...............0107
     Before Palace 5...............0108
     "Water" Palace................0109
     Before Palace 6...............0110
     "Hidden" Palace...............0111
     Before Final Palace...........0112
     Great Palace..................0113
    Closing........................0005
    
    Intro [0001]
    This is a condensed walkthrough that allows the reader to see, at a glance, all
    the items he is able to get at any time.  It also shows the general locations
    for each and every item, then specific instructions for exactly how to get 
    them.  Also included in this walkthrough are the specific methods for getting 
    through the dungeons as fast as possible.  The walkthrough follows this 
    general outline: 
    
    a. (Items available before first dungeon)
    - Get <first item> <location>
    Instructions of exactly how to get the item
    - Get <next item> <location>
    ...
    1. (first dungeon)
    Dungeon notes: (General things to know about the dungeon)
    Step-by-step dungeon walkthrough: 
    To the secret item
    To the boss
    b. (Items available after the first dungeon)
    etc. 
    
    TIMELINE [0002]
    This game obviously takes place directly after The Legend of Zelda, 
    but it is debated whether or not it is the final game in the timeline.
    
    STORYLINE [0003]
    Though the hero Link defeated Ganon and rescued Princess Zelda, 
    Hyrule remained plagued with evil.  In the passing seasons, the power that 
    Ganon had left behind, as well as his remaining underlings, were once again 
    causing chaos and disorder throughout the kingdom.  Ganon's servants hope to 
    revive their master by sacrificing Link and sprinkling his blood on Ganon's 
    ashes.
    
    One day, as Link approached his sixteenth birthday, a strange mark 
    shaped like the crest of the kingdom appeared on the back of his hand.  The 
    worried Link consulted Impa, Princess Zelda's elderly nursemaid.  Shocked and 
    frightened, Impa took Link to the North Castle to explain the legend behind 
    the mark.  Only the descendants of the Impa family who served under the king 
    knew how to open the door to the North Castle.  On an altar in the middle of 
    the room lay a beautiful woman, Princess Zelda.  Impa began to explain the 
    Legend of Zelda...
    
    "Long ago, when Hyrule was once kingdom, a great ruler maintained the 
    peace in Hyrule using the Triforce.  After the king died, the prince of the 
    kingdom should have become king and inherited everything, but he could only 
    inherit the Triforce in part.  The prince searched everywhere for the missing 
    parts, but could not find them.  A wizard close the king said that, before he 
    died, the king had said something to them about the Triforce to the younger 
    sister of the prince, Princess Zelda.  The prince immediately questioned the 
    princess, but she revealed nothing.  The wizard threatened to send the 
    princess into an eternal sleep if she did not talk.  Still, Princess Zelda 
    said nothing. The wizard, fighting off the startled prince, cast his spell. 
    The princess fell on the spot, entering into a deep sleep, and at the same 
    moment, the wizard collapsed, too.  In his grief, the prince placed the 
    princess in the North Castle room in which we now stand.  The prince hoped 
    that someday Zelda would awaken from her slumber.  So that this tragedy would 
    never be forgotten, he ordered every female child born in the royal household 
    to be given the name Zelda."
    
    From the scroll next to the sleeping princess, Impa gave Link six 
    crystals and a scroll with the same crest on his hand.  She explained that the 
    items had been given to her ancestors by the king and handed down for 
    generations in her family for when a time of need would come.  The scroll, 
    which contained the key to uniting the Triforce, was written inan ancient 
    script that only those with the crest would be able to read.
    
    Link glanced at the scroll doubtfully, but found that he understood the 
    words as clearly as if they were being spoken to him.  The scroll revealed 
    that the key to unlocking the Triforce's power was uniting all three: Power, 
    Wisdom, and Courage.  The king had left Power and Wisdom in the kingdom but 
    had hidden Courage, because only an individual with strong character and a 
    special inborn quality could use it without disastrous results.  Because the 
    king had not found such a person during his reign, he cast a spell on Hyrule 
    so that the crest would appear on the chosen one.  But if used before then, 
    the Triforce will produce many evils.  
    
    The scroll went on to reveal that the Triforce of Courage was in the 
    Great Palace in the Valley of Death on the largest island in Hyrule.  To enter 
    the Great Palace, however, Link would first have to fight the guardians 
    protecting each of the six palaces in Hyrule, place the crystals in palace 
    statues, and undo the binding force protecting the Valley of Death.
    
    Surely, with the Triforce of Courage, Link could awaken Princess Zelda 
    from her eternal slumber.  With a magical sword in his left hand and a magical 
    shield in his right, he set off alone on his long travels.  At that very
    moment, Ganon's underlings were calling up new allies from the realm of evil 
    and working devilishly towards the revival of their leader...
    
    COMMENTS [0004]
    Adventure of Link has a much different feel from every other Zelda 
    game out there, and that is because of its change from top-down 2D to side-
    scrolling 2D.  While the combat is still hack-and-slash, Link has many moves 
    unique to this game.  There is also a particular emphasis on magical spells; 
    most of the upgrades Link gets are spells that require energy from his magic 
    bar, a feature unique to this game.  AoL plays more like a typical RPG; you 
    wander around the land defeating palace bosses, and stop by at the local 
    towns to rest and recover occasionally.  The town villagers, by the way, are 
    often very helpful and can provide clues on where to go.  
    
    The Shield spell is the most useful spell throughout much of the game;
    when used, it upps Link's defense for a small magic cost.  The Life spell is a 
    close second; a chunk of magic will heal some of Link's health at any time.  
    The Jump and Fairy spells allow Link to reach more hard-to-reach places: Fairy 
    is the more useful of the two.  The remaining spells- Fire, Reflect, Spell, and
    Thunder- are only really useful in specific circumstances, otherwise they just
    eat up your magic energy. 
     
    As far as upgrades are concerned, there aren't many to be found in AoL.  
    There are a grand total of 8 Heart and Magic upgrades combined, and the other 
    upgrades are purely necessary items.  As a note, when Eastern Hyrule or 
    Western Hyrule is specified, it means that you find the item in a generic 
    place in the overworld map in either the right or left side of the ocean, as 
    opposed to a town or palace.  The map is separated into two hemispheres by a 
    giant ocean that must be crossed using a raft.  The eastern side of Hyrule has 
    much tougher overworld enemies.
    
    Despite the lack of upgrades, AoL is one of the most difficult Zelda
    games to complete, simply because of difficult enemies and obstacles Link must 
    overcome to reach his goal.  Oh, and you can only lose three lives before you 
    have to start over at the North Castle.  You might find several Link Dolls 
    scattered throughout Hyrule that give you an extra life; keep in mind they can 
    only be used up once, so save them for the more difficult palaces.  They're 
    located near the cave containing the Medicine, in the swamp above Death 
    Mountain, below the bridge leading to the Island Maze, and soon after facing 
    the River Devil.  As a way of sort of compensating for no item upgrades, AoL 
    is the first and only Zelda game to have a leveling-up system.  Link gains 
    experience by defeating enemies and collecting dropped experience bags, and 
    can go up to level 8 for each category of Health, Magic, and Power.  Keep in 
    mind that every time you beat a boss, you automatically gain a level, so use 
    that to your advantage if you can.
    
    
    
    
    
    ===============================================================================
    =====================================Quest=====================================
    ===============================================================================
    
    
    
    
    
    Before Palace 1 [0101]
    New Items:
    Shield Spell
    1 Heart Container (#1)
    
    - Learn Shield Spell (Rauru)
    From Zelda's palace, follow the path northeast to the fork.  Go east, then 
    south along the path to reach the town of Rauru.  In the second part of town, 
    talk to the woman in the purple dress and she'll let you inside her house.  
    Inside the basement, a man will teach you this spell.  
    - Get Heart Container #1 (Western Hyrule)
    Go north from Rauru and enter the forested area to the east.  You should be 
    able to enter the cave in the mountain wall at the forest edge.  Go through 
    the dark cave, avoiding the Lowder enemies.  Once exited from the cave, go 
    east to the sea, then south along the desert until you come to a side-
    scrolling area.  Go east through it, avoiding the bubble pits.  Back on the 
    overworld, continue south and enter the tile surrounded by the forest tiles.  
    You will find the Heart Container here.
    
    1. "Desert" Palace [0102]
    Get Candle
    Defeat Horsehead
    Get Crystal #1 
    Dungeon notes: To find the first Palace, go back north through the bubble pit
    walkway, then up to the north section of the desert where the Palace is 
    located.  The Mini-horseheads are the first annoying enemies you will face; 
    they attack mindlessly in waves.  The Stalfos are the walking skeleton guards- 
    they can be defeated by striking them while crouching.  You may find yourself 
    using the Shield spell several times, which is fine, since you don't have any 
    other spells.  There is an Ironknuckle guarding the secret item, the Candle.  
    You have to strike fast high and low to get past their shield.  The Candle 
    lets you see in dark caves, which is necessary for the rest of the journey.  
    Horsehead, the boss, is easily defeated by jumping and striking its head; just 
    don't get hit by its mace.  
    To the secret item: 
    - Go to the right and take the elevator down.
    - Go left to the next room and get the key.
    - Go back right to the first elevator.
    - Go right three times, through a locked door, and passing one elevator.
    - Take the next elevator up, then get the key to the right.
    - Go right and get the key from the enemy.
    - Go back left and take the elevator down once.
    - Go left to the elevator you passed earlier and take it down.
    - Go left to the next room.
    - Go left across the bridge, then down to the next room.
    - Go left through the locked door and get the Candle.
    To the boss:
    - Go back right twice and take the elevator up.
    - Go right once and take the elevator down.
    - Go right to the next room to get to the boss.
    
    Before Palace 2 [0103]
    New Items:
    Trophy
    Hammer
    Downward Thrust
    Jump Spell
    Life Spell
    Fairy Spell
    1 Heart Container (#2)
    2 Magic Containers (#1-#2)
    
    - Get Magic Container #1 (Western Hyrule)
    From the first Palace, go back west through the cave.  Follow the path west 
    and southwest back to Zelda's palace, then south from there to another cave.  
    Get the Magic Container at the end.
    - Get Trophy (Western Hyrule)
    From Zelda's palace, go north through a little forest until you come to the 
    path, then east until you come to a desert area.  Go north and enter the cave
    in this area.  Go through the cave and get the Trophy.
    - Learn Jump Spell (Ruto)
    Get to the town of Ruto by following the path west from the cave with the 
    Trophy.  In the second part of town, a lady lets you into her house for getting
    her Trophy.  In the basement of the house, you learn the Jump spell from the 
    magician.
    - Learn Life Spell (Saria)
    From Ruto, go south and enter the cave.  Use the Jump spell in the third 
    section of the cave to get through to the other side.  Back in the overworld, 
    go south through the swamp area.  There is a bridge across the river to the 
    south; enter the forest north of the river.  Bagu's cabin is hidden in one of 
    the forest tiles.  Talk to Bagu and he'll give you a note.  Now go south, and 
    you can cross the bridge and enter the town of Saria to the south.  Enter the 
    first house of the second area of the town, and get the Mirror from under the 
    table.  Go back to the first area of town and talk to the lady wearing the 
    blue dress.  She will let you into her house for finding her mirror.  Learn 
    the Life spell from the magician in the basement of the house. 
    - Get Hammer (Death Mountain)
    Go all the way through Saria and cross the bridge that exits south.  Go south 
    and enter the cave to reach Death Mountain.  Go through the cave to the 
    right, then through the next cave to the right.  Again, go through the next 
    cave to the right, going past the elevator.  Enter the southeast cave next and 
    go through, then go through the next cave.  After you exit, enter the south 
    cave.  Go through it and the cave that follows it, then the cave that follows 
    that.  Now go west into the cave in the path.  Go through the cave until you 
    come to an elevator, then take it down.  Continue through the cave, avoiding 
    the lava pits, until you reach the Hammer.  
    - Get Magic Container #2 (Death Mountain)
    Go back through the cave to the overworld, and smash the nearby boulder with 
    the Hammer.  Walk into the boulder remains to fall through a secret hole and 
    get the Magic Container.
    - Get Heart Container #2 (Western Hyrule)
    Exit Death Mountain by going east in the overworld and entering the cave next 
    to the sea, then going through the north cave after that.  Go east from Saria 
    and cross the bridge going east.  Follow the path northeast past the 
    graveyard, then north across the desert.  Smash the boulder to the north, then 
    continue north back near the town of Rauru.  Smash the boulder blocking the 
    cave to the east and enter it.  Go through the cave to get the Heart Container.
    - Learn Downward Thrust (Mido)
    Go south from the cave along the path, then west.  Go north from the east side 
    of the bridge near the graveyard to get to the swamp.  Break the boulder here 
    to enter another nearby cave.  There is a Medicine at the end of the cave.  
    Exit the swamp to the south and get back to the main path south.  Follow the 
    path east to another boulder.  Break it and enter the town of Mido to the 
    east.  In the second area of the town, use the Jump spell to enter the top 
    floor of the church.  The knight inside will teach you the Downward Thrust.
    - Learn Fairy Spell (Mido)
    Go to the third area of Mido and talk to the old woman; she will let you in 
    her house for getting the Medicine from the cave.  The magician inside gives 
    you the Fairy spell.  
    
    2. "Swamp" Palace [0104]
    Get Handy Glove
    Defeat Helmethead
    Get Crystal #2
    Dungeon notes: To find the second palace, go back west from Mido through the 
    boulder.  Go north a little along the path, then west back to the swamp area.  
    Go through the swamp to the west until you get to the entrance.  The Death 
    Mountain gave you experience with difficult battles, and the second palace 
    may seem almost easy in comparison.  The Ironknuckles in here are the only 
    enemies of note- the Red Ironknuckles are more difficult to kill then their 
    orange counterparts.  The Handy Glove item sturdies Link's sword and gives 
    you the ability to break all those tiny blocks.  Helmethead is another boss
    defeatable by striking its head over and over, a feat made easier with the
    Jump spell. 
    To the secret item: 
    - Go to the right and take the elevator all the way down through three floors.
    - Go right to the next room and get the key.
    - Go back left, then take the elevator up one floor.
    - Go left to the next room and get the key.
    - Go back right, then take the elevator up one floor.
    - Go left twice, through a locked door.
    - Get the key, then cross the platforms to the next room to the left.
    - Go left to the next room and take the elevator down one floor.
    - Go left twice, through two locked doors, and get the Handy Glove.
    To the boss: 
    - Go back right twice to the elevator and take it down one floor.
    - Go right to the next room and break through the blocks with the Handy Glove.
    - Go right twice, passing an elevator, and get the key.
    - Go back left once and take the elevator down.
    - Go right three times and through a locked door to get to the boss.
    
    3. "Graveyard" Palace [0105]
    Get Raft
    Defeat Ironknuckle
    Get Crystal #3
    Dungeon notes: Go straight to the third palace: Go back east out of the swamp,
    then back to the graveyard area to the southeast.  Enter the center of the 
    graveyard, where the King's tomb sits.  Go south from the tomb and you'll
    fall through one of the tiles into a cave.  Use the Fairy spell to get through 
    it to the right, and you'll come out onto an island, where the palace is 
    located.  This palace's secret item is the Raft, which grants you access to the
    entire eastern hemisphere of Hyrule!  Getting to it is tough- the palaces are 
    getting more maze-like, and more hazardous.  The Blue Ironknuckles are very
    difficult enemies to defeat; you have to be very quick with the shield and the
    sword.  You may also want to spend some time leveling up before this dungeon. 
    The boss is like a normal Blue Ironknuckle, only you have to knock him off his 
    horse before damaging him.
    To the secret item:
    - Go to the right and take the elevator down.
    - Go right three times and get the key under the blocks.
    - Go right, pass the elevator, and use the Jump spell to get across.
    - Go right to the outside of the castle, and get the key to the right.
    - Go back to the left, then take the elevator down one floor.
    - Go right through a locked door to the next room.
    - Jump over the pits to the right and get the key.
    - Go right to the next room, through the locked door and get the Raft.
    To the boss:
    - Go back across the pits and left to the previous room.
    - Pass the elevator and go through the locked door to the left.
    - Go left and use the Jump spell to get on the bricks, then get the key to the
      left by breaking through the blocks from the top.
    - Go back to the right, then take the elevator down one floor.
    - Go through the locked door to the right and to the next room.
    - Go right, break through the blocks and go to the next room to get to the 
      boss.
    
    Before Palace 4 [0106]
    New Items:
    Upward Thrust
    Fire Spell
    Reflect Spell
    1 Magic Container (#3)
    
    - Learn Fire Spell (Nabooru)
    Go back through the caves to return to the graveyard, then go east to the town 
    of Mido.  Go east to the dock and use the Raft to cross the sea to Eastern 
    Hyrule.  Go east to get to the town of Nabooru.  In the second area of town, 
    get the water from the fountain.  Talk to the woman wearing red near the house 
    to the right, and she will let you in her house.  Get the Fire spell from the 
    magician inside.  
    - Get Magic Container #3 (Island Maze)
    Go north from Nabooru, following the path, until you reach a cave.  Go through 
    the cave, then go east through a forest and over a bridge to the Island Maze.  
    In the maze, go all the way south, all the way east, then follow the path north
    and around, and you will fall into a secret cave.  This cave contains the 
    Child.  Get it, then leave the cave to the left.  Back outside, follow the 
    path all the way south, slightly west, then north.  Go north, passing the 
    first bridge, then crossing the next one.  Go slightly west, slightly south, 
    then follow the path west until you fall into another secret cave.  This one 
    contains the Magic Container.
    - Learn Upward Thrust (Darunia)
    Exit the Island Maze, then go all the way west, through the forest, until you 
    reach a mountainous area.  Follow the twisting path west; you will have to go
    through two pit-filled areas.  At the end of the path is the town of Darunia.  
    In the second area of town, use the Jump spell to get on top of the fourth 
    house to the left, then jump right across the houses and down the one with the 
    chimney.  The knight inside the house teaches you the Upward Thrust.
    - Learn Reflect Spell (Darunia)
    In the third area of Darunia, talk to the old woman wearing the blue dress and
    she will let you into her house for saving her child.  The magician inside the
    house teaches you the Reflect spell.  
    
    4. "Island" Palace [0107]
    Get Boots
    Defeat Carock
    Get Crystal #4
    Dungeon notes: To find the fourth palace, return east to the Island Maze.  From
    the entrance, go south, then east and take the second path to the north.  
    Follow the path that goes north, pass the first bridge, and cross the second.  
    Now go west, past the monster attack, and follow the path all the way west, 
    north, and east.  Go east past the monster attack to the fork in the road.  Go 
    north, then follow one of the paths to get to the palace in the northeast 
    corner.  In the second half of the game, the dungeons are longer- and much 
    harder.  Take some time to train on the more difficult enemies of this 
    continent before entering.  The dungeon prize this time is the Boots!  These 
    allow you to walk on shallow water, and they are necessary to get a certain 
    Heart Container and to reach the next palace.  Stalfos, Stone Warriors, and 
    Ironknuckles are common enemies, as well as the wizardlike Doomknockers.  
    Ignore the Doomknockers or use the Reflect spell to bounce their magic back on 
    themselves.  Do whatever you can to avoid falling into the pits- one slip, and 
    you've lost a life!  The boss is like a giant Doomknocker; he can be defeated 
    easily by using Reflect and staying against one of the walls to reflect his 
    spells.  
    To the secret item:
    - Go to the right and take the elevator down.
    - Go right to the next room and take the elevator down one floor.
    - Go right to the next room.
    - Use the Jump spell to jump from the bridge to the platform to the right, then
      go right to the next room.
    - Jump across the pits to the right and get the key.
    - Go back left to the previous room.
    - Fall down the pit to the left, hugging the right wall, then go right to the
      next room.                                   
    - Go to the right through the locked door and get the Boots from the enemies.
    To the boss:
    - Go back left to the previous room, then drop down the pit to the left.
    - Go right across the bridge to the next room.
    - Jump across the pits to the right and get the key.
    - Go back left, then cross the bridge left to the next room.
    - Go left, passing the elevator, to the next room.
    - Use the Jump spell to jump on top of the bricks, then get the key to the left
      by breaking through the blocks from the top.
    - Go back right to the previous room and take the elevator all the way up three
      floors.
    - Go left to the next room, pass the elevator, and go through the locked door.
    - Break the blocks from below and get the key.
    - Go left through the locked door, past the elevator, to the next room.
    - Go left and get the key by breaking through from above.
    - Go back right to the previous room, then take the elevator down.
    - Go right to the next room, go across the pits and get the key.
    - Go back to the previous room, then left to the next room.  
    - Go left across the pit, then take the elevator down.
    - Go through the locked door to the right, then through two rooms to get to the
      boss.
    
    Before Palace 5 [0108]
    New Items:
    1 Heart Container (#3)
    
    - Get Heart Container #3 (Eastern Hyrule)
    Leave the Island Maze and go back west, then south through the cave that leads
    to Nabooru.  Go directly east from Nabooru into the sea until you approach the 
    island of the fifth palace.  Slightly west from the palace, go north all the 
    way, then east until you reach a side-scrolling area.  Get the Heart Container 
    to the right.  
    
    5. "Water" Palace [0109]
    Get Flute
    Defeat Gooma
    Get Crystal #5
    Dungeon notes: To get to this palace from the last Heart Container, go all the 
    way west in the water, then all the way south, then east.  The palace entrance
    is on a tiny island here.  The dungeon item is another item only useful in a 
    couple certain instances: to get rid of the River Devil south of Nabooru and 
    to reveal the sixth palace.  The Fire Droppers are advanced wizard enemies 
    that shoot fire- easier to avoid than Goriyas.  This dungeon is easier to 
    complete than the previous one, serving as a small respite before the final 
    two arduous dungeons.  Keep track of the elevators you have used and where 
    they lead so that you don't get lost.  The boss here is another enemy that's 
    vulnerable to the head; the Jump and Shield spells are your friends, as usual.
    To the secret item:
    - Go right and take the elevator down.
    - Go right to the next room, use the Fairy spell and fly right to the next 
      room.
    - Go back left and get the key, then cross the bridge right to the next room.
    - Go right through the locked door, then take the elevator down.
    - Go left to the next room.
    - Use the blocks to jump up to the key, then left to the next room.
    - Go left and take the elevator down.
    - Go left to the next room and take the elevator down one floor.
    - Go right and use the Jump spell to get the key on the platform.
    - Go right twice, then jump up right through a fake wall to the next room.
    - Go right and take the elevator down.
    - Go left through the locked door to the next room.
    - Go left through another locked door and get the Flute.
    To the boss: 
    - Go back right to the previous room and take the elevator up.
    - Go right to the next room and take the elevator up.
    - Go left to the next room and get the key.
    - Go back right and take the elevator back down.
    - Go all the way left past the first elevator, through four rooms and the fake
      wall, then back up the elevator one floor.
    - Go left through the locked door to the next room.
    - Go left and take the elevator down one floor.
    - Go left to the next room and get the key.
    - Go back right to the previous room and take the elevator up two floors.
    - Go right through the locked door to the next room to get to the boss.
    
    Before Palace 6 [0110]
    - Get Magic Container #4 (Hidden Kasuto)
    Go south from the town of Nabooru and play the Flute in front of the River 
    Devil so that it disappears.  Go south past all the rock-throwing Lizardmen, 
    then across a bridge to the southeast.  Go east, around the big lake, and 
    through the nearby cave.  On the other side, the Hidden Kasuto town is in one 
    of the forest tiles.  Reveal it by pressing A and enter.  In the first area, 
    talk to the old woman wearing purple clothes, and she will let you in her 
    house if you have the other three Magic Containers.  The final Magic Container 
    is inside her basement.
    - Learn Spell Spell (Hidden Kasuto)
    In the second area of Hidden Kasuto, enter the first house with the open door, 
    and go through the fireplace inside to reach the basement.  Here you learn 
    Spell from the magician inside.  
    - Get Magic Key (Hidden Kasuto)
    In the third area of Hidden Kasuto, stand in the middle of the area near the 
    clearing and use Spell.  A new house rises from the ground; inside, you can 
    get the Magic Key, which opens all locked doors. 
    - Get Heart Container #4 (Eastern Hyrule)
    Go back west through the cave and past the giant lake.  To the southwest is a 
    large desert area.  Walk along the east coast of the desert next to the sea 
    until you reach a side-scrolling area.  The last Heart Container appears here.
    
    6. "Hidden" Palace [0111]
    Get Cross
    Defeat Barba
    Get Crystal #6
    Dungeon notes: In the center of this desert area, the sixth palace lies in 
    between three large rocks.  Play the Flute at that spot to make it appear.  Now
    that you have the Magic Key, you no longer have to waste time fumbling around 
    for regular keys!  All locks will open at your whim.  Nevertheless, it is a 
    very good idea to spend some time training, especially around the Hidden 
    Kasuto area, on wild enemies to boost your level further.  Dungeon 6 is full 
    of nasty traps, pitfalls, and tough enemies.  Watch out for invisible holes in 
    the floor, as well.  Finding the final boss room is very difficult work.  The 
    Cross is yet another one-time use item that just gives you access to the final 
    town.  Right before the main boss is a mini-boss that appears twice- the Blue 
    Ironknuckle from the third palace.  The boss, Barba, is a dragon that dwells 
    in a multi-pit lair.  To defeat it, carefully jump over its fireballs, then 
    jump and strike it one its head.  Do everything you can to avoid being knocked 
    into one of those pits. 
    To the secret item:
    - Go to the right and take the elevator all the way down two floors.
    - Go through the locked door to the right to the next room.
    - Use the Jump spell to get over the holes, and go right to the next room.
    - Go right through two more rooms.
    - Go right and jump over the invisible hole after the third statue in the
      background, then right through the bricks to the next room.
    - Defeat the Blue Ironknuckle, go right and get the Cross.
    To the boss:
    - Go back left to the previous room, then fall through the invisible hole.
    - Go left to the next room.
    - Go left through the locked door, then take the elevator up.
    - Use the Jump spell and jump up to the left, and go left twice.
    - Go left and drop into the pit, then fall through the bridge after that.
    - On the second bridge, get off to the right, through the locked door, and to
      the next room to the right.
    - Jump across the pits to the right and go through the bricks to the next room.
    - Go right to the next room, then use the Fairy spell to get through the lava
      room after that. 
    - Go right, past the elevator, through the locked door to the next room.
    - Defeat the Blue Ironknuckle and go right to the next room.
    - Go right and fall into the pit; immediately use the Fairy spell in the next 
      screen to get to the small alcove to the right.
    - Go right to get to the boss.
    
    Before Final Palace [0112]
    - Learn Thunder Spell (Old Kasuto)
    Go west from the sixth palace, cross the southwest bridge, and enter the town 
    of Old Kasuto.  Enter the first house to the left and go to the basement.  The 
    magician will teach you the Thunder Spell if you have all the Magic Containers.
    
    7. Great Palace [0113]
    Defeat Thunderbird
    Defeat Dark Link
    Get Triforce of Power
    Dungeon notes: Go back east across the bridge, slightly north and west across 
    the northwest bridge.  Go past the graveyard and follow the path west and 
    north.  You will have to go through several side-scrolling stages along the 
    path to the final dungeon.  Go north through the cave; back in the overworld, 
    go slightly south, west, then back north.  After a second cave, the Great 
    Palace comes into plain view.  It is protected by a giant barrier, which is 
    dispelled if you have cleared the other six palaces.  By this point, you 
    should be at or close to Level 8 in all three skills.  You should also be 
    experienced enough to get through this, the hardest palace in the game.  This 
    palace is filled with very difficult enemies, including the new Firebird and 
    Mini-Thunderbird.  The Mini-Thunderbirds are agile enemies that can really 
    only be defeated by quick Upward Thrusts from below; try to avoid them 
    whenever possible.  When you reach the end of the palace, there are two final
    bosses.  First up is Thunderbird: Use the Thunder spell to expose its armor,
    then attack its head as many times as possible without getting hit by the 
    falling fireballs.  Thunderbird is a very difficult opponent, and it may take
    several tries to defeat him.  Dark Link is the next boss, and the final fight
    of the game.  He can be defeated in plain swordfight fashion, or easily by 
    hiding in a corner and attacking towards the center at all times.  Once he is
    destroyed, Link gets the Triforce and you win the game!
    To the boss:
    - Go right, past the barrier, and down the elevator.
    - Go left to the next room.
    - Jump over the invisible hole near the pillar in the background to the left,
      then take the elevator down.
    - Go right twice, across the bridges.
    - Go right and take the elevator down.
    - Go right through the bricks to the next room.
    - Go right through more bricks, then take the elevator down three floors.
    - Go right to the next room, then take the elevator down one floor.
    - Go right through the bricks to the next room.
    - Go across the bridge to the right and take the elevator down.
    - Go right to the next room and through the bricks, then take the elevator down
      two floors.
    - Jump left across the pits to the next room and get the Link Doll.
    - Go back right to the previous room and take the elevator down one floor.
    - Go left to the next room.
    - Fall through the invisible hole to the left by breaking the bricks on the
      floor from above.
    - Go right to the next room.
    - Go right halfway across the bridge, then drop into the tiny hole below. 
    - Go right to the next room to get to Thunderbird.
    - Go right to the next room after Thunderbird to get to Dark Link.
    		
    
    
    Closing [0005]
    
    
    
    Credits
    Thanks to the following parties whose source material helped speed the 
    production of this guide along:
    
    Nintendo- for the use of their instruction manual
    
    Prima Games
    
    Nick Morgan
    
    	   
    Copyright
    This FAQ is copyright 2007 by Lando_Kashmir, AKA darth_schroodle AKA 
    schroodle AKA darthbrooks and may not be posted on any website besides the 
    standard GameFAQs or GameSpot or supercheats.com without my consent.  All 
    trademarks belong to Nintendo, the best video game company ever.
    
    
    Contact
    Please contact me at landokashmir@gmail.com to notify me of any ERRORS in
    the guide, or about bits that seem too confusing, or to submit general 
    comments.  Remember to put something about Zelda in the email topic.
    
    

    FAQ Display Options: Printable Version