Warioware: Twisted! - Gameboy Player Guide v0.2 This guide is intended for the purpose of being a useful source of information, for people that are curious like myself. Although I would prefer if you did ask before using any information contained in here, I generally don't see a problem with it, assuming it isn't used for money-making purposes. (And if it is, may the curses of the bird poop game get you) I am not responsible if you somehow cause any electronic equipment related to this game to explode, burn, mutilate, vaporize, or anything of the like. Even if that is unlikely, just don't say I didn't warn you :P Anyways, playing like this for extended periods of time might be harmful to your console. Version History =============== v0.2 - Added some coping strategies for common minigame troubles. Also fixes here and there, and some details. v0.1 - Original release. Contents ======== - Introduction - Controlling the Game - Stages - Coping - Outroduction Introduction ============ I'm assuming that if you're reading this guide, you have already played Warioware: Twisted! a couple of times by now. The purpose of this guide is solely to answer the following question: Q: Does WW: Twisted work with the Gameboy Player for Gamecube??? A: The obvious answer, which is also stated on the box, is no. It is not compatible. So if you are hoping to preserve that warranty of yours, stop right now and give up. . . . . . . . . . . . . . .... you didn't leave, right? Good. So since you didn't leave... Q: So can I play WarioWare Twisted in my Gameboy Player, then? A: Yes! Well... sorta. The way I see it, if it truly wasn't meant to be played on a Gameboy Player, Nintendo would somehow have put into the cartridge some mechanism to prevent it from running on the player. And since they didn't do that... The way the gyro sensor works is rather interesting. It seems to detect motion by the direction in which the system is rotating, which would explain how it works on both a GBA (right-side up) and GBASP (upside-down). I would argue that it detects clockwise/counterclockwise motion, but someone is bound to argue that. I'll just summarize saying that it works the same regardless of the way the cartridge is oriented. Knowing that, it also helps to know how the Gameboy Player works. The Gameboy Player has some sort of cartridge slot in which the cart played is inserted, and it sits there much like how a Gameboy would. Games can be played either: - with a Gamecube controller, with a slight difference in button mappings (irrelevant in this case since WW:Twisted only uses A, B and start) - with a GBA connected via the GBA-GC link cable. This allows the original button mapping to be preserved, but also sucks up batteries ^^ (Or requires charging, or whatever its running off of) Keep in mind that inserting your cart into the GBA and turning your Gamecube on won't work. Neither will using two game packs. (OK, maybe it'll work, but I still see it as highly unlikely.) Q: soooo... how am I supposed to control the games, then? A: Now comes the dangerous part. You generally have to rotate your Gamecube to rotate the controls, while using the A button on whatever controller you're using to press the button for the games. I didn't say it was gonna be easy, you know... Controlling the Game ==================== Sooooo... you finally decided to do the unthinkable, and plugged in that game. Now what? It'll certainly be possible to make it to the title screen, since all you have to do is press A. But once you get to the main menu, you'll be thinking, "Huh?" The first option is to sit in front of some sort of table, and place both the Gamecube console and your controller mechanism on that table, and make it so you can easily switch between the two during play. OK, that's hard. You could also (if you have friends) make it so that one person holds the Gamecube, and the other the controller (interesting party idea) The other method generally involves putting the Gamecube down on a surface and holding the controller in your other hand. Using your left hand, turn the gamecube using the handle and use your right thumb to press the A button. (If you have small hands, though, this may be difficult) It isn't too much of a problem on the title screen, since there is no time limit, but you may start running into trouble in the games. Generally I've broken the games down into the following "game types": - Rotate (small spins) - Spin (large spins) - A-button (explains itself) - Rotate-A (small spins + A-button) - Spin-A (large spins + A-button) - POV - Not a type in itself, but some games depend on the orientation of the GBA to determine the "environment". These games may cause a LOT of trouble via the GB player, since it isn't exactly clear how tilted the game is. Depending on your skill, I'd say the only games that give you problems would be anything requiring large spins and POV games. The Games --------- I will evaluate each microgame on the following scale in terms of difficulty in relation to playing it on a GBA: * - errrr... Good luck. Really. ** - A lot more difficult than a GBA *** - A little more difficult **** - Game is a little easier than a GBA ***** - Much, much easier than playing it on a GBA (generally, if a game is easily beatable Reasons it would be easier: - The screen isn't tilting, so you can see on-screen much easier - Screen in general is bigger Reasons it would be harder: - The screen isn't tilting, and there’s some sort of gravity - Large spins The stages in a nutshell (this is NOT an average): Mona *** 1/2 Jimmy ** Kat & Ana ***** Jimmy's Folks *** (depending on your luck) Dribble & Spitz **** Orbulon * 1/2 Dr. Crygor *** WariWatch *** 1/2 9-Volt *** Wario-Man ** 1/2 Mona Stages ----------- All of the games in this genre are played merely by small spins (as the game claims), so this stage should not give you too much problems. It is a good place to get used to the Gamecube as a controller, though, since it is pretty sensitive. Game Score --------------------------- Avoid-a-Roid **** Foul Balls **** Balancing Act **** Happy Birthday **** Fancy Footwork **** Doggy Door **** Hard-Pressed **** Cat Walk **** On a Roll *** Foiled Again! **** Magnafire **** Practical Joker **** Outta My Way! **** Sew Easy ** And the Winner Is... **** Sync or Sink **** Busted! **** Barrel Roll **** Force Feeding **** Company Picnic *** Red Delicious? *** Coffee Jitters **** Assembly Flyin' **** Welcome Wagon *** Skyway Highway ***** Jimmy Stages ------------ These games don't require the A-button either (except...) although because they use big spins it may be difficult to pull off. ... except? Don't forget that Fronk's minigames show up in this stage, so getting those might ruin your day... ^^ Game Score --------------------------- Down in the Dumps **** Feel the Burn *** Night and Day *** Slam Dunk **** Dishpan Hands **** Net Profits **** Focus Pocus ***** Beware of Dog ** Circular Logic ** H2-Whoa! **** Twist and Sprout ** (* on level 3) Bacon Patrol *** Make Way for Martian **** Stab in the Dark **** Self-Defense **** Bright Idea ** (requires one full revolution on level 3) Dig This **** Daily Grind **** Ice Queen **** Save our Raft! ***** (bad visibility of GBA in general) Fashion Plate **** Daredevil ** Road Work ** Alternative Medicine *** One Step at a Time * (multiple spins) Kat & Ana Stages ---------------- VERY straightforward, these all use only the A-button. The only exception to this is the souvenir machine, which isn't too big of a deal. This is one of the cases where playing it on a screen is actually EASIER than a GBA. Game Score ------------------------------ Bubblegum Blues **** Big Drip **** Rocky Reunion ***** (easier to see the rocks) Vicious Veggies **** Nuts! **** The Wave **** Contact Lens Solution **** Going Postal **** Launchpad **** Crazy Crush **** Falling Asheep **** Stalled Out **** Thar He Blows **** Mixed Grill **** Survival of the Quickest **** Weird Science **** Slap Jack! ***** (easier to see) Crazy Straw **** Beauty School **** Track Star **** Nose Dive *** Jimmy's Folks Stages -------------------- Not a genre in itself, but they involve switching between the two (or three) control types. It might be difficult for some, but I usually figure this is the point where the game becomes difficult to play. Dribble & Spitz Stages ---------------------- Now you get games that involve both, which, if you didn't have a hard enough time in Jimmy's Folks' stages, this will be worse, usually requiring both rotations/spins and the A button to play. Basic Training, in my experience, is easier to do on the television. Without having to rotate the screen, it becomes easier to see what needs to be dodged on screen. Game Score ------------------------------ Shoot the Fruit ***** D.I.Y. **** Key Ring **** County Fair **** Eating Contest *** (mainly on level 3) Spinsecticide **** I Hate Bananas **** Handy Man **** Homecoming King **** Wheel of Whack *** Five-Second Rule **** Oral Hijinks **** Beat-Down **** Picky Eater **** Gyroid Jumble **** Last Piece *** (may require large turns) Heavy Lifting **** Home Haircut **** Tooth Trouble ** (on levels 2 and 3) Picture Perfect **** Laser Lineup **** Flip Out! **** Basic Training ***** Orbulon Stages -------------- The same goes as Dribble's stages. Although you get twice as much time, in many cases the extra time means extra tasks for you to perform. Game Score ------------------------------ Pipe Puzzle **** Air Passage *** Tapped Out ** (sometimes requires large turns) Dire Plates ** (ditto) Deadly Ditty **** Alphabet Soup **** Manual Labor **** (this game is already hard enough!) Fine Tune *** Green Thumb **** Wedgies **** Boomerang! *** (sharp throw) Fill in the Blanks **** Peak Peek **** Connect the Dots **** Rocket Rotary *** Sleight of Hand **** Guitar Solo **** Produce Pick **** About Face ***** Safecracker **** High Card Draw **** Toaster Jam *** (moderate spins to get toast in) Crossing Guard **** WariWatch Stages ---------------- Game Score ------------------------------ Cutting It Close **** Kit-tease **** Rays the Devil **** Iron Stomach *** Wipeout! ** (turns) Step On It **** Off the Wall **** Rain of Terror *** (heavy shaking) Alien Abduction **** Wrecking All *** Micro Golf **** Nice Catch **** Opposites Attract *** (turns) Nuts and Bolts ** (LARGE turns) Roughing It *** (sharp turn) Pumping Iron **** Party Favor * Paper Trail **** Instant Replay **** Cheeky Monkey **** Shave the World **** Chain Letter **** Dear John Letter **** Boing! **** 9-Volt stages ------------- Game Score ------------------------------ Tennis **** Metroid-Morph Ball *** (gravity) Super Mario Bros. 3-Lift **** Wrecking Crew **** Pinball **** Golf *** (large spins) Mario Brothers **** Excitebike **** Clu Clu Land *** (point of view) Donkey Kong Jr. **** Baseball **** Ice Climber **** Balloon Fight ** (point of view) Mach Rider **** Kid Icarus **** Duck Hunt **** The Legend of Zelda *** (large spins) Donkey Kong 3 **** NES Open Tournament **** Ice Hockey **** Metroid-Samus **** Super Mario Bros. 3 **** Super Mario Bros. **** Wario-Man Stages ---------------- Game Score ------------------------------ Tiptoe Titan **** Rain of Riches **** Power Line Pigeons **** Burying the Hatchet **** Crash Prize **** (its actually easier to see the birds) Hot Rod **** Rock It! **** Ping-Pong Panic **** Catch of the Day ** (quick spin) No-Zone **** Alignment **** Swamp Swing *** (somewhat quick spin) Drywall Dodge **** Super Wario *** (minor point of view issue) Cyclone Kick ** (big spin on level 3) Wario Weigh-In ***** Going Steady **** Inch, Worm! **** Soda Jerk **** (shaking, though) Robotomy **** Wee Wario Blast **** Fragile! **** (you go figure) Strange Ritual **** Wario Hockey **** Wario and the Beanstalk **** Stay in School **** High-Speed Chase **** (requires turns but aren't that big) Volt Bolt **** Wario Mambo **** (pretty hard enough as-is though) Fronk's Minigames ----------------- Although not a stage in itself, sometimes his games do show up in stages. Most of them aren't too bad, but one (the snake one) can be pretty hard. Coping ------ Having said all this, is the game really playable on the Gamecube console? I certainly think so. Whether or not it is desirable to pursue high scores is another story though... General problems to deal with: Problem: Excessive Spinning Not much you can do here. You could try learning how to do one-handed spins, but it is kinda dangerous to do that with electronics... Most of the games in this category fit under Jimmy's stage, and everyone else at most only has a handful of these. PRAY VERY HARD when you play that you don't get these. Otherwise, you can't do much other than play over a soft surface, in case you drop it... Problem: Point-of-view games These can pose a problem, or maybe they might not. Just don't do anything too drastic (e.g. sharp turning) and you should hopefully be fine. (Party Favor isn't too bad... although the first time for some odd reason the balls were going up, which confused the hell out of me) Problem: Shaking Shaking the GBA is one thing, but shaking an entire console can be more detrimental to your warrenty. Many of the shaking games are just as fine having the player do less, but longer, spins. This does not work on all games, though, but is actually a useful tip even for GBA players. (Mario Brothers in 9-Volt's stage is a good example, since two decent-size rotations on level 1 gets you back up) Problem: Tumblebot Ahhhhh... that evil boss stage. Any other stage you could fail, but in order to clear the game for the first time, you must complete this at least once, on level 1... A useful trick I noticed is that for any of the turns on the first level course, you do not have to tilt the game AT ALL assuming you are standing up straight prior to the hills... although you still have to tilt it on the 90-degree turns. Problem: Wario de Mambo ... did you swap left and right? Yea, thats about it. Well, actually... Many people have trouble with this game, myself being included in this bunch. The mechanism I use to get through the game is to think of each pattern as having eight slots, with three possibilities for each slot. The rest comes down to memory and rhythm. Conclusion/End Comments ======================= To summarize: Pros of using the Gamecube: - Easier to see than a small screen - More probable to have an audience watching/can do recordings - Easier to play minigames that require a careful watch on-screen Cons of using the Gamecube: - Not supported by Nintendo (officially) - Awkward to use both rotate and use A-button - Tough to do complete spins, especially with power cord So in conclusion, I'd say playing Warioware: Twisted! on a gamecube is certainly a memorable experience, and if you have the time and resources, you should give it a whirl :) (For sanity purposes, though, you might want to stick to the easier stages) Outroduction ------------ This document is copyright 2005 by curewater (Cure Water). (If that actually means something, that's another question.) Nintendo, Warioware: Twisted, and other game-related terms are trademarks of Nintendo.