Review by Xmod205
"This totally twisted title tops it's predesors"
As a huge WarioWare fan, I was overjoyed when Nintendo announced another installment in the series. I waited what seemed like forever until it finally came out, and I tore the box open and started playing. The game never left my GameBoy Advance, and I still frequently pop it in.
WarioWare: Twisted!'s graphics won't be winning any awards for Most realistic anytime soon, but it's the variety of styles and funky looking characters that really contribute to the game. Some of the animations don't look good at all, but those are few and far between, fortunately.
The background music adds to the franticness of the game. It starts out kinda slow, but once you get going a little ways, the beat picks up. When the music starts going fast, then you start getting stressed, as you'll have less and less time to complete the microgame and fewer precious seconds to rest in between. Without the music, the WarioWare franchise would be considerably less enjoyable, so be sure to play with the sound on!
The sound effects themselves are nice as well. No static at all, and they let you know if something's going to happen. In one microgame, you control a foil sword, and whenever you swing it, it makes a fwoosh sound. It sounds exactly as you think it would. Because of the overwhelming amount of sound effects in this game, it's hard to describe them as a whole, but you can bet they won't leave you disappointed.
All WarioWare games have short mini-games called microgames. Each microgame gives you a one word command, and you must figure out what the crap you're supposed to do within the given time limit, and then do it. If you fail, you get one of your four lives taken away, and your level counter doesn't move up. If you lose all your lives, the game's over. Your game automatically saves how many microgames you successfully completed if it's one of the top 3 scores you've ever gotten.
Boss stages add an interesting ingredient to the mix. These games appear once a certain number of microgames have been completed have no time limit, but the objective is harder to complete. If you successfully clear the boss stage, then your life counter goes up by one (with a maximum of four), and the number of games you have completed goes up as well. If you lose, then not only do you not gain a life, your counter stays the same, you lose a life, and your back to regular microgames.
Regardless of whether you win or lose, you always get a souvenir, and the difficulty goes up. There are three different difficulties, and if you manage to get to a boss stage on the hardest level, then it stays the same. Everything keeps going faster though.
WarioWare Twisted!'s controls feature gyroscopes. Gyroscopes can sense if you're twisting it in a clockwise or counterclockwise direction, and the game reacts to it. The controls are always extremely smooth and fluid, making the gameplay pure fun without clunky controls. Sometimes you will have to use a button in conjunction with the gyroscopic controls, and this just makes thing all the more exciting. As if that wasn't enough, Nintendo added a rumble pack. I believe this is a first for any popular handheld, and it lets you know if your twisting is having any affect on the game at all. Twisted! doesn't use the D-pad at all. Just the gyroscopes and the A and B buttons, and that's all you need.
Replay value: 10/10
If you can't find any Replayability in this, then I suggest you consult a psychiatrist pronto. Seriously, though, besides the incredible story mode, there's a Spindex which lets you play any microgame you've unlocked again and again without having to play any others. With over 200 microgames, you'll find yourself twisting away the hours.
The souvenirs you acquire when you finish a boss stage can be a variety of things. Ranging from a variety of mini-games (not to be confused with microgames), to a figurine that you can twist to make his head go in between his legs, to a lie detector. What other game gives you a lie detector?!? Souvenirs, mini-games especially, drastically increase the replay value. The souvenirs count in at an impressive over 130, so you'll spend a while unlocking them. It's even fun unlocking them!
What can I say that hasn't already been said? The controls, graphics, and sound come together to form a seamless gameplay that anyone can enjoy. The microgames are simple enough that anyone can pick it up and start playing. Heck, even my mom likes this game, and she usually hates games. It'll work fine on the GameBoy Advance, GameBoy Advance SP, GameBoy Micro, and Nintendo DS. Go out and purchase your copy today!
Reviewer's Score: 10/10 | Originally Posted: 01/11/06
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