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    FAQ/Walkthrough by gundamtotoro

    Version: 1.01 | Updated: 02/27/05 | Printable Version | Search This Guide

    ==============================================================================
    SUPER ROBOT WARS ORIGINAL GENERATION 2 (Game Boy Advance)
    ==============================================================================
    
    Super Robot Wars Original Generation 2 FAQ/Walkthrough
    
    Version 1.01
    
    February 08, 2005 - February 28, 2005
    
    Unpublished Work Copyright 2005 gundamtotoro
    
    E-Mail:  gundamtotoro(at)hotmail(dot)com (Read the E-Mail Guidelines first)
    
    ==============================================================================
    TABLE OF CONTENTS
    ==============================================================================
    
    I.     Introduction
    II.    E-Mail Guidelines
    III.   Intermission Menu
    IV.    Gameplay
    V.     Walkthrough
    VI.    Combination Attacks
    VII.   Secrets
    VIII.  Frequently Asked Questions
    IX.    Special Thanks
    X.     Links
    XI.    Copyright Information
    
    ==============================================================================
    I.  INTRODUCTION AND VERSION NOTES
    ==============================================================================
    
         Hi, gundamtotoro again.  Yes, I'm still a snarky bastard and writing SRW
    FAQs.  This will likely be my last one for quite some time (and will probably
    be my last SRW FAQ to be honest).  
    
         Super Robot Wars Original Generation 2 is the sequel to Banpresto's
    wonderful Super Robot Wars Original Generation.  The game integrates more
    characters and mecha from the Advance, Alpha, Alpha Gaiden, and Alpha 2
    stories.  Gameplay has also added some features and skills that originally
    appeared in Destiny in MX.  Basically we have what is probably the best 
    playing SRW at this time, and the difficulty has been raised from what we've
    seen in quite some time.  Enjoy!  This game was totally meant for Banpresto's
    fans.  ^_^
    
    Version 1.01 (February 28, 2005)
    
         Secrets Update, Ace Bonus System Details, and the Secret Scenario
    walkthrough is now included.  Now it is really really done.  ^^
    
    Version 1.00 (February 21, 2005)
    
         Its done. Enjoy.  
    
    Version .01 (February 10, 2005)
    
         Lots of systems covered.  The walkthrough covers the first 18 stages.
    The combination attack and secrets sections are basically only placeholder
    info at this time since I haven't had the chance to confirm things yet.
    It seems like a decent time to get a first version submitted and start
    receiving some information though.
    
    ==============================================================================
    II.  E-MAIL GUIDELINES
    ==============================================================================
    
         Only use my email after you have used the Ctrl + F option.  I'm sick of
    seeing fucktards asking me for questions expressly listed in the guide.  Hell
    sometimes things are repeated throughout a guide and easily found in the
    Frequently Asked Questions section and people still email about it.  
    
         Only email for a question about the game or a correction.  You all should
    already know that I think you should burn in hell while being used as a
    prophylactic for Kashkar the Endowed for copyright violating behavior, so I
    definitely don't want to hear your stupid begging.  
    
         Question (that is not answered in the FAQ), correction, or additional
    information.  Nothing else.  Simply because you emailed me does not mean that
    you will get a reply either.  I would generally not count on it.  Oh yeah, and
    use the following format:
    
         SRWOG2:  (insert name of subject)
    
         If you don't follow that format then you will not even be read.  
    
    ==============================================================================
    III.  INTERMISSION MENU
    ==============================================================================
    
    The Intermission menu is where you examine your units, pilots, equip items,
    and upgrade your units and pilots.  This is how the Intermission Menu is
    arranged.
    -----
    Units -  Unit Examine
             Unit Upgrade
    -----
    Weapon - Weapon Selection
             Weapon Upgrade
    -----
    Pilots - Pilot Examine
             Pilot Upgrade
             Change Units
    -----
    Items -  Item Equip
             Item Sell
    -----
    Data -   Save
             Load
    -----
    Continue
    -----
    
    Unit Examine:      Examines the available mecha
    Unit Upgrade:      Upgrades the stats of the available mecha
    
    Weapon Select:     View available attacks for each unit, and equip additional
                       weapons  
    Weapon Upgrade:    Upgrade the weapons of an available unit  
    
    Pilot Examine:     Examines the available pilots
    Pilot Upgrade:     Upgrade a pilot's stats or learn new abilities.
    Change Unit:       Change the unit a pilot is assigned to
    
    Item Equip:        Equip your items here which are classified under different
                       types
    Item Sell:         Sell off any items you dislike or will never use (like
                       those damned Repair Kits and Propellent Tanks).  
    ------------------------------------------------------------------------------
    Unit Upgrade
    ------------------------------------------------------------------------------
     
         This upgrades the stats on your actual unit.  Your unit has four stats
    that are listed vertically in order of HP, EN, Mobility, and Armor.  Almost
    all units need EN.  Super Robots should focus on HP and Armor since they are
    your tanks.  Real Robots should focus on mobility since their best chance is
    to avoid getting hit in the first place.
    
    ------------------------------------------------------------------------------
    Weapon Select
    ------------------------------------------------------------------------------
    
         This views your available attacks for each unit.  Fixed weaponry is
    listed in grey.  Weapons that are removable are listed in white.  For example
    you could upgrade Huckebein Mk. II-M's attacks, and then equip those items on
    R-2 later.  
    
    ------------------------------------------------------------------------------
    Weapon Upgrade
    ------------------------------------------------------------------------------
    
         This is where you upgrade the attacks of your units, including the
    equippable items.  Simply select the attack you want, move the bar to the
    right to where you want it, and confirm your choice with A.  
    
    ------------------------------------------------------------------------------
    Pilot Upgrade
    ------------------------------------------------------------------------------
        
         Upgrade a pilot's stats or learn new abilities.  Things are unique here
    since everything is seperated out into more categories.  The first option is
    your available skills (which are further categorized), the second option
    modifies your stats, and the third option modifies terrain ranking.
    
         -------------------------------------------------------------------------
         Skills
         -------------------------------------------------------------------------
              --------------------------------------------------------------------
              Attack Skills
              --------------------------------------------------------------------
              Combo:  Allows for combo attacks to hit multiple enemies in a row.
                   Each level allows for another enemy beyond one to be hit. +1 
                   can hit two enemies, +2 can hit three enemies, and so on.
              Counter:  A skill that allows for a pilot to hit an attacking enemy
                   before the enemy's attack starts.  Each level indicates how
                   many times it may be used in a turn.
              Infight:  This skill is a must for your melee pilots.  It raises the
                   base damage of melee attacks and will increase movement range
                   up to +2.
              Gunfight:  This skill is a must for your shooting pilots.  It raises
                   the base damage of shooting attacks and will increase the range
                   of attacks up to +2.
              Attacker:  This skill raises the damage of a pilot's attacks to 1.2x
                   damage and activates at 130 morale.  A very highly suggested
                   skill except for pilots primarily in a support role.
              Revenge:  A poor man's Attacker.  Counterattacks will do 1.2 damage.
                   It can be devastating when stacked with Attacker though.
              --------------------------------------------------------------------
              Defense Skills
              --------------------------------------------------------------------
              Leadership:  Creates a leadership aura around a pilot's unit.  Other
                   units in this aura will receive hit/evade bonuses.  High levels
                   of Leadership create greater bonuses and the aura's radius will
                   increase.
              Guard:  This is the opposite of Attacker.  A pilot (and therefore
                   his/her unit) receives a defense bonus when the pilot reaches
                   130 morale.  This is nice if you really want a unit to tank.
              Foresight:  A pilot will receive hit/evade bonuses when hitting 130
                   morale.
              --------------------------------------------------------------------
              Support Skills
              --------------------------------------------------------------------
              Support Attack:  This allows a pilot to perform a Support Attack
                   when a fellow pilot initiates an attack beside a pilot with
                   support attack, has not used their turn yet, and has an enemy
                   target in his/her range.  Each level of support attack allows
                   for more support attacks per turn.  
              Support Plus:  Support Attacks will hit for full damage.
              Support Defend:  This allows a pilot to perform a Support Defend for
                   a fellow pilot who is being attacked.  The unit with Support
                   Defend will take the hit at decreased damage.  
              SP Up:  Increases the amount of SP a pilot will have available.
              SP Recovery:  A pilot will recover 10 SP every turn.  
              Concentration:  SP Cost is reduced to 80% of the normal cost.
              --------------------------------------------------------------------
              Morale Skills
              --------------------------------------------------------------------
              Battle Spirit:  A pilot will start off with +5 Morale.
              Battle Morale:  A pilot will gain +2 morale for each of the first
                   two turns of a battle.
              Morale + Dodge:  A pilot will gain more morale for successfully
                   dodging enemy attacks.
              Morale + Hit:  A pilot will gain more morale for successful hits
                   against enemy units.
              Morale + Damage:  A pilot will gain more morale for being hit.
              --------------------------------------------------------------------
              Special Skills
              --------------------------------------------------------------------
              Potential:  An SRW favorite.  A pilot will gain bonuses to all stats
                   when his/her unit has reduced HP.  This can make a unit at near
                   death a greater threat than at full strength (and it works the
                   same for enemies though).  
              Hit & Away:  A pilot can move after attacking.  This is a great
                   skill for those units who attack at a range.  They can use
                   their strong ranged attacks and then move instead of moving and
                   only being able to attack with weaker attacks.
              Bullet Save:  Ammo is increased to 1.5 its normal capacity.
              E Save:  Energy consumption is reduced to 70%
              Repair Plus:  Repair will increase healing by 1.5 its normal ability.
              Resupply Plus:  Resupply can be performed post-movement.  
         -------------------------------------------------------------------------
         Stats
         -------------------------------------------------------------------------
              Melee:        Close Range fighting ability
              Shooting:     Long range fighting ability
              Dodge:        How well a pilot can dodge.
              Hit Rate:     How accurate a pilot is.
              Defend:       Determines a pilot's defense.  The higher the rating
                            of the skill, the less damage a unit they pilot will
                            receive.
              Skill:        Basically it determines how often a pilot will use a
                            critical attack or be hit by a critical attack.  The
                            higher the number, the more likely a player attack 
                            will hit critically and the less likely a pilot will
                            be hit by one.  This stat will also influence how
                            often skills like Counter will activate.
         -------------------------------------------------------------------------
         Terrain
         -------------------------------------------------------------------------
              There are four types of terrain in SRW.  Raising a terrain rating
         will improve how a pilot's unit will perform in that terrain type.  Here
         are the terrain types in order:
    
              Sky
              Land
              Water
              Space
    
    ==============================================================================
    IV.  GAMEPLAY
    ==============================================================================
    
         This section covers the basic gameplay of SRW and some of the systems
    that are found in OG2.  
    
    ------------------------------------------------------------------------------
    Ace System
    ------------------------------------------------------------------------------
    
         The Ace System returns again.  When pilots attain 50 kills then they will
    start with +5 Morale.  The Top Ace in your group will have an additional +5
    Morale at start too.  Each pilot also gets a stat bonus when they hit 50 
    kills.  Thanks to seraphil, tangowr, and Magenta Galaxy for info.
    
         Alfimi:  Support Attack and Support Defend +10%
         Arad:  Melee +5% and Kills +10%
         Aya:  Accuracy +10% and SP +20
         Bullet:  Accuracy +10% and Critical +10%
         Carla:  Kills +10% Accuracy +10%
         Daitetsu:  Damage Received -10%
         Eita:  Critical +5%
         Excellen:  Support Attack and Support Defend +10%
         Gilliam:  Dodge +15%
         Ibis:  Potential +1
         Irm:  Love Cost 45 SP
         Kai:  Leadership Bonus +5% and Critical +10%
         Katina:  Accuracy +10% and Damage Received -10%
         Kyosuke:  Counter Activation +10% and Melee +10%
         Kusuha:  Support Defense +10% and EXP +10%
         Lamia:  Shooting +5% and Accuracy +10%
         Latounni:  EXP +20%
         Lefina:  Leadership Bonus +5%
         Leona:  Accuracy +10% and Dodge +10%
         Mai:  Accuracy +10% and SP +20
         Masaki:  Damage +5% and Accuracy +10%
         Rada:  Dodge +10% and SP +20
         Rai:  Accuracy +10% and Dodge +10%
         Retsuel:  Shooting +10%
         Rin:  Accuracy and Dodge +10 and Critical +10%
         Rio:  EXP +10% and Kills +10%
         Russel:  Damage Received -20%
         Ryuoto:  Damage +5% and Damage Received -5%
         Ryusei:  Dendoh Damage +19
         Ryuune:  Damage +10%
         Sean:  Critical +5%
         Seolla:  Shooting +5% and EXP +10%
         Shine:  Kills +20%
         Task:  Lucky Activation +10% and Lucky Cost 15 SP
         Tetsuya:  Damage Received -10%
         Viletta:  Critical +20% and SP +10
         Yuuki:  Dodge +10% and Critical +10%
         Zengar:  Melee +10%
    
    ------------------------------------------------------------------------------
    Commands
    ------------------------------------------------------------------------------
    These are the commands available to units, not all units have all of these
    commands, but this is the order they appear in when they are all available.
    
         MOVE               
         ATTACK
         TRANSFORM      
         FLY/LAND
         SPELLS
         STATUS
         ITEM
    
    MOVE:         When chosen, the squares a unit can move to are
                  highlighted.  When a square is selected, the unit will
                  move to that location.
    
    ATTACK:       Available when an enemy unit is in range of an attack.  A
                  screen is displayed showing available attacks.  When an
                  attack is chosen the effective range is highlighted in red.
                  When an enemy unit is chosen, the attack then commences.
    
    TRANSFORM:    Some units can transform, this lets them do it.  R-1 is a fairly
                  obvious example in this game.
    
    FLY/LAND:     Allows a unit to take off or land, mostly useful to let flying
                  units move on land to reduce their EN consumption.
    
    SPELLS:       Displays the spells available for that pilot, which can be used
                  when selected.
    
    STATUS:       Shows information on that unit.  
    
    ITEMS:        Any battle use items equipped on a unit can be used with this
                  option.
    
    ------------------------------------------------------------------------------
    Being Attacked
    ------------------------------------------------------------------------------
    
         1st Choice:  The computer's automatic selection, normally an alright
             choice to go with if you are wanting to counterattack.  This never
             brings up defensive options though, and that might really be the
             best course of action.
    
         2nd Choice:  This brings up three options:
    
              2A:  Make your own attack choice.
              2B:  Blocking, which reduces damage taken by half.  
              2C:  Dodge, doubles chance of evading
    
         3rd Choice:  Toggles Battle Animation ON/OFF
    
         L/R Buttons:  Toggle On/Off Support Techniques
    
    ------------------------------------------------------------------------------
    Support Techniques
    ------------------------------------------------------------------------------
    
         When allied units are adjacent to each other (not diagonal) and one
    pilot has a Support skill, a Support Attack/Defend can happen.  A Support
    ability may be purchased for a pilot using pilot points if you wish.  Female
    pilots tend to already have this skill somewhat oddly enough...  
    
         When attacking, an ally who can support will have a red arrow with an
    "A" on it pointing toward the ally who is performing the primary attack.  The
    supporting ally must have an attack that can also reach the enemy from
    their placement for a support attack to work.  
    
         When defending, an ally who can support will have a blue arrow with a
    "G" on it pointing toward the ally who is defending the attack.  The
    supporting unit will move in front of the ally being attacked and guard
    the incoming attack. This is useful for defending a weaker unit, or just
    to reduce the total amount of damage received.  
    
        Support techniques can be turned on or off before an attack takes place by
    hitting L or R at the screen before a battle choice is made, choices can be
    made for a different unit to support as well by choosing the third option. 
    Also specific attacks may be selected for support, which is useful when using
    status missiles.  
    
    ------------------------------------------------------------------------------
    Upgrade Bonuses
    ------------------------------------------------------------------------------
    
         Every unit will have some special ugprade options for being fully
    upgraded (in terms of HP, EN, Mobility, and Armor).  The first four options
    for everyone are:
    
         HP +10%
         EN +10%
         Mobility +10% 
         Armor +10%
    
         Each unit also has its own unique fifth option.  Thanks to Seraphil,
    chickenno1, FenrirX, Chrissy, and Shadow00X for the information.  
    
         AM Gunner:  EN +15%
         Angelg:  Small EN Regen
         Alt Eisen:  S Terrain Rankings (damage bonus) for all fixed weaponry
         Alt Eisen Reize:  S Terrain Rankings for all fixed weapons
         Asterion:  Mobility +20%
         Auseinseiter:  Shooting Weapons +200
         Cybaster:  Mobility +10%, EN +15%
         Daizengar:  Melee Weapons +200
         Fearion G:  Mobility +20%
         Fearion S:  Mobility +20%
         F-32V Schuvalt Kai
         Gespenst:  +4 Ammo for all fixed ammo-dependent weapons
         Gespenst Mk. II-M (Kai):  S Terrain Rank for Land, Sea, and Space
         Gespenst Mk. II-M (Katina):  Armor +15%, HP +15%
         Gespenst Mk. II-M (Russel):  Armor +20%
         Gespenst Mk. II-R:  Mobility +15%, HP +20%
         Giganscudo Doro:  Armor +10%, EN +15%
         Grungust:  Damage +200
         Grungust Nishiki:  Nendoh Field +300
         Guarion Custom:  Weapons Meter +30, EN +10%
         Hiryu Kai:  Accuracy +20%
         Huckebein:  Weapons Meter +40, EN +20%
         Huckebein Mk. II:  Weapons Meter +50
         Huckebein Mk. II-M:  Weapons Meter +30
         Huckebein Mk. III L:  Armor +10%, EN +10%
         Huckebein Mk. III Trombe:  Armor +10%, EN +10%
         Kurogane:  Armor +20%
         Land Greiz:  Weapon Meter +30
         Laz Angrief:  Weapon Meter +50
         Rein Weissritter:  +2 Ammo for all fixed ammo-dependent weapons
         Ryukooh:  Small EN Regen
         R-Blade:  Weapons Meter +30
         R-1:  Nendou Weapons +200
         R-2 Powered:  Shooting Weapons +300
         R-3 Powered:  Nendou Field +300
         R-Gun Powered:  +20% EN
         Schwarzwald:  AB Field
         SRX:  +1 Item Slot
         Valsione:  Bunshin Activation +20%
         Wild Falken:  +2 Ammo for all fixed ammo-dependent weapons
         Wild Wuerger:  Mobility +15%, Armor +15%
    
    ------------------------------------------------------------------------------
    Weapons Guage
    ------------------------------------------------------------------------------
    
         This wonderfully unique system from SRWOG returns in SRWOG2.  This system
    allows for RR units to equip and exchange weaponry that is not affixed to that
    unit.  Lets say that you have been upgrading the weapons on Rai's Huckebein 
    Mk. II-M, but the unit loses its slot over your time with the game.  You can
    unequip most of the weapons on the unit except the Vulcans and place that on
    any Real Robot with enough space for it.  Super Robots can not take advantage
    of this system since all of their weaponry is integrated into those units.
    
    ==============================================================================
    V.  WALKTHROUGH
    ==============================================================================
    
         The walkthrough... the meat and potatoes of any guide.  
    
    ------------------------------------------------------------------------------
    Scenario 01 
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Angelg (Lamia)
    
    Player Reinforcements:
    
         Alt Eisen (Kyosuke)
         Weiss Ritter (Excellen)
         Huckebein Mk. II (Bullet)
         Shirogane (Lee)
    
    Enemy Units:
    
         Rion-F x 08
    
    Events:
    
         2 Enemy Units are Defeated:  Player Reinforcements Appear
    
    Skill Point:
    
         Defeat all enemies within 4 turns.  
    
    Notes:
    
         Angelg starts off in a forested area and is damaged.  Shades of SRWA
    anyone?  For the Skill Point you need to finish off all of the enemies
    within four turns.  Lamia has access to Iron Wall as her second seishin and
    it will prove to be very useful here.  Player Reinforcements will arrive after
    two enemy units are defeated.  I suggest having Lamia try to attack the 
    enemies at the northwest area of the map while the rest of the group catches
    up.  Lamia has enough SP to cast Iron Wall for three turns and should have
    little trouble making it through the battle.  
    
    ------------------------------------------------------------------------------
    Scenario 02 
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Karion (Surei)
         Karion (Ibis)
    
    Player Reinforcements:
    
         Angelg (Lamia)
         Alt Eisen (Kyosuke)
         Weiss Ritter (Excellen)
         Huckebein Mk. II (Bullet)
    
    Enemy Units:  
    
         Rion-F x 04
         Guarion x 04
         Guarion Custom (Archibold)
    
    Enemy Reinforcements:
    
         Rion-F x 05
        
    Events:
    
         Turn 2 Enemy Phase:  Guarions in Enemy Units Retreat
    
         Turn 3 Player Phase:  Player Reinforcements Appear.  Player Units Retreat
              Enemy Reinforcements Appear
    
    Skill Point:  
     
         Destroy all units except Guarion Custom within 4 turns.
    
    Notes:
    
         Surei and Ibis' rivalry carries on even into this universe.  Surei and
    Ibis should head north to attack the Rion-Fs up there.  Soon enough the
    reinforcements will arrive and Surei and Ibis will leave.  ;_;  Focus on
    taking out all the Rion-Fs.  Guarion Custom is not needed for the Skill Point.
    
         After the scenario you will receive a Repair Kit, a Propellent Tank,
    Screw Module, and Chaff Grenade.  
    
    ------------------------------------------------------------------------------
    Scenario 03 
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Shirogane (Lee)
         Alt Eisen (Kyosuke)
         Weiss Ritter (Excellen)
         Huckebein Mk. II (Bullet)
         Angelg (Lamia)
    
    Enemy Units:
    
         Nulpresa x 05
         Fulkia x 05
         Rion-F x 05
         Guarion Custom (Yuuki)
         Guarion Custom (Carla)
         Rhinoceras (Archibold)
    
    Items:
    
         Propellent Tank:  Rion-F
         Repair Kit:  Rion-F
    
    Skill Point:
    
         Reduce the Rhinoceras' HP to 70% or below within 4 turns.  
    
    Notes:
    
         The goal of this scenario is just to reduce that Rhinoceras' HP to 70% or
    below.  To be perfectly honest nothing else matters.  Angelg can win itself an
    MVP award on this stage pretty easy.  It is flight capable so it easily 
    bypasses the forest and mountain terrain that will slow down Alt Eisen and
    Huckebein Mk. II.  Angelg's armor holds up rather nicely with Iron Wall cast,
    and Bunshin is very nice once Lamia's morale gets high from taking and dishing
    out hits.  Upgrading Angelg's EN before this fight could also be beneficial.  
    The scenario will end after the Rhinoceras' HP is reduced.
    
    ------------------------------------------------------------------------------
    Scenario 04 
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Gespenst Mk. II-M (Kai)
         Wild Falken (Latounni)
         Huckebein MK. II-M (Rai)
    
    Player Reinforcements:
    
         Shirogane (Lee)
         4 Units
    
    Enemy Units:
    
         Rion-F x 06
         Rion-F (Seolla)
         Rion-F (Arad)
         Barrelion x 02
         Guarion Custom (Yuuki)
         Guarion Custom (Carla)
    
    Items:  
    
          Salvo Motor:  Rion-F (Arad)
    
    Events:
    
          Wild Falken takes damage:  Seolla steals Wild Falken and retreats.
    
          Turn 3 Player Phase:  Player Reinforcements Appear
    
    Skill Point:
    
          Defeat all enemies except the Guarion Customs before the end of Turn 4.  
    
    Notes:
    
         First off make sure you have a Screw Module on Huckebein Mk. II so that
    it can actually move in the water.
    
         This scenario does not start off well at all.  Wild Falken is disabled.
    Rai is surrounded by a bunch of Rion-Fs who want to do nothing but defend.
    Kai's entire escort of Rion-Fs is wiped out and he has to handle some Divine
    Crusaders all on his lonesome.  The skill point even starts off being unknown
    to further add to the bitchiness.   
    
         Rai should attack each of the units surrounding him on each turn.  On
    the third turn he should cast Concentrate since on that enemy phase they
    will decide to start attacking Rai.  If you've hit three of them total then
    only one should remain for Turn 4.  
    
         Kai should head south and start trying to wound the Rion-Fs, Barrelions,
    and Arad.  Kai should focus on the Barrelions themselves and take the rest out
    with counterattacks.  
    
         Wild Falken will be removed from the battle when it is damaged, or on the
    Enemy Phase of Turn 2.  Isn't it heartbreaking for poor cute little Latounni
    to face one of her bestest friends from The School?  ;_;
    
         On Turn 3 Player Phase the Reinforcements will arrive.  Use the third
    deployment option to adjust in what position you want each unit to be in.
    Focus on destroying any remaining enemies and then beat up on of the Guarion
    Customs.  I suggest going for Carla's since it is the closest.  Take advantage
    of Lee providing Support Attacks (and use Lock-On so they hit).  Quicksave and
    reload as needed if Excellen or Kyosuke's attacks miss.
    
         Kai will join with his Gespenst Mk. II-M after this stage.  Rai will join
    with his Huckebein Mk. II-M.  Latounni will join with an F-32V Schuvalt Kai 
    (yes, after staring at those things for much of OG we finally get to use
    one... but it doesn't have a ranged post-movement attack like the old F-28s).
    You will also receive the Repair and Resupply items which should immediately
    go onto Laotunni's F-32V Schuvalt Kai.
    
    ------------------------------------------------------------------------------
    Scenario 05 
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Shirogane (Lee)
         7 Units
    
    Enemy Units:
    
         F-32V Schuvalt x 05
         Nulpresa x 05
         Rion-F x 05
    
    Enemy Reinforcements:
    
         Barrelion x 08
    
    Events:
    
         Enemy Units are Destroyed:  Enemy Reinforcements Appear
    
    Skill Point:
    
         Destroy all Enemy Units within 4 turns.
    
    Notes:
    
         Use Lock-On and Concentrate every turn.  Kyosuke and Rai can use
    Accelerate to help their movement rates.  You may want to leave some units
    near Shirogane though to take down a few of the Barrelions.  It honestly
    doesn't matter though since the end of the stage can be triggered by either
    Shirogane's HP going into critical or destroying three of those Barrelions.
    
         I'm all for getting some extra PP and money though.  No matter what 
    Hagane will show up to save Lee's ass... even though in hindsight Daitetsu
    should have left the bastard to die.  >>
    
    ------------------------------------------------------------------------------
    Scenario 06 
    ------------------------------------------------------------------------------
    
    Player Units:
    
         R-Blade (Ryusei)
         Huckebein Mk. II-M (Viletta)
    
    Enemy Units:
    
         Grungust (Irm)
    
    NPC Units:
    
         Rion-F (Arad)
    
    Enemy Reinforcements:
    
         Nulpresa x 07
         Rion-F x 04
         Land Grief (Seolla)
         Land Grief (Carla)
         Land Grief (Yuuki)
         
    Items:  
    
         Booster:  Seolla
    
    Events:
    
         Ryusei hits Irm twice:  Grungust becomes a Player Unit, Enemy
              Reinforcements, and NPC Units Appear
    
    Skill Point:  
    
         Destroy all Enemy Reinforcements except Seolla, Carla, or Yuuki's units.
    
    Notes:
    
         I'd honestly suggest sending Ryusei to that base to the west and slightly
    south.  It offers nice bonuses and HP/EN Regen.  Hit the Grungust with
    G-Revolver so it doesn't lose too much HP and after two hits the next part of
    the scenario should start.  
    
         I think I love R-Blade just for Ryusei doing a Kenshiro (or maybe Star
    Platinum) impression.  Nothing like a good "Oraoraoraora!" to get the hot
    blood flowing.  
    
         This mission has no turn requirements.  There is a secret requirement
    in this stage though.  If you want the Graviton Launcher (and trust me, you
    do want it) then only let Viletta kill off the grunts in this stage.
    
         Do not reduce Seolla, Carla, or Yuuki's units' HP though until the rest
    of the enemies are taken out.  If you reduce Seolla's HP afterwards then Arad
    will save her from Irm.  Arad is such a sweetie.  ^_^
    
         Ryusei will join your group with R-Blade and Irm will join with Grungust.
    No Viletta for a little while though.  
    
         R-2 Powered will be delivered after the mission along with some Chobham
    Armor, Dual Sensor, and M950 Machinegun, and Mega Beam Rifle.  
    
    ------------------------------------------------------------------------------
    Scenario 07 
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Hagane (Daitetsu & Tetsuya)
         R-2 Powered (Rai) 
         Weiss Ritter (Excellen)
         7 Units
    
    Enemy Units:
    
         Rion-F x 04
         Barrelion x 04
         Land Grief (Echidna)
         Land Grief (Carla)
         Land Grief (Yuuki)
         Guarlion C (Archibold)
    
    Enemy Reinforcements:
    
         Einst Kunohen x 08
         Einst Greet x 08
    
    Items:
    
         Propellent Tank:  Rion-F
         Repair Kit:  Rion-F
    
    Events:
    
         Turn 2 Enemy Phase:  Enemy Units Retreat and Enemy Reinforcements Appear
    
    Skill Point:
    
         Destroy 4 Enemy Units within 2 Turns
    
    Notes:
    
         Your entire goal for the start here is to take out four Rions for the
    Skill Point.  You will also want to cast defensive spells like Concentrate on
    the second turn to avoid the risk of the Einst reinforcements reaming some of
    your units.  Have Latounni repair units as needed and concentrate on one enemy
    at a time.  You'll get through fine.  ^_^
    
    ------------------------------------------------------------------------------
    Scenario 08 
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Hagane (Daitetsu & Tetsuya)
         Huckebein Mk. II-M (Latounni)
         8 Units
    
    Enemy Units:
    
         Fulkia x 06
         Barrelion x 13
         Land Grief (Seolla)
         Land Grief (Carla)
         Land Grief (Yuuki)
    
    Items:
    
         Dual Sensor:  Barrelion
    
    Skill Point:
    
         Destroy all Enemy Units except Seolla, Carla, or Yuuki's
    
    Notes:
    
         Imagine that... another Skill Point requirement that involves not blowing
    up Seolla, Carla, or Yuuki...
    
         Run across the water as quickly as possible and start wiping out enemies.
    Seolla will eventually go after Latounni, but just try to ignore her until you
    get the Skill Point.  The Land Grief has a huge weakness which you should
    exploit.  It doesn't have any attacks that can hit from 1 square away.  Feel
    free to gang bang it from point blank without fear of being hurt.  Just don't
    destroy Seolla's Land Grief or you will get a game over.  ^^;
    
         Once again we will have Arad support defending Seolla from certain doom.
    He actually blows up this time though... but thankfully he seems to have
    absorbed some of Kyosuke's luck since he is destined to pilot a sister 
    (brother) machine to Alt Eisen.  
    
    ------------------------------------------------------------------------------
    Scenario 09 
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Hiryu Kai (Lefina & Sean)
         Gespenst Mk. II-M (Russel)
         Gespenst Mk. II-M (Katina)
         Guarlion Custom (Leona)
         Giganscudo Doro (Task)
    
    Enemy Units:
    
         Megillot x 10
    
    Enemy Reinforcements:
    
         Megillot x 04
         SF-29V Ransen Kai x 08
         Huckebein Mk. II-M x 07
    
    Skill Point:
    
         Destroy all Enemy Units within 2 turns, except reduce the last one's HP
              to 5% or below (use Sean's Mercy spell).
    
    Notes:
    
         The entire Hiryu Kai crew returns.  ^_^  The Megillots have some new
    animations but aren't any more of a threat than they were in OG.  The trick
    here is that one needs to be captured, which you can do by finishing the last
    one off with Hiryu Kai while having Sean's Mercy spell cast.  
    
         Then you have a horde of Ransen Kais, Huckebein Mk. II-Ms, and a few more
    Megillots.  You need to capture yourself one of the Huckies, so use Sean's
    Mercy spell again for the last one remaining.  Have Giganscudo run onto Hiryu
    Kai for a turn to resupply its MAP Weapon if you feel the need.  It is a great
    way to dish out mass damage afterall.  
    
         After the scenario you will receive an A Adaptor, Booster, another
    Repair, and another Resupply.  
    
    ------------------------------------------------------------------------------
    Scenario 10
    ------------------------------------------------------------------------------
    
         Before this scenario you have a choice between two routes, which amounts
    to Earth and Space basically.  
    
    |----------------------------------------------------------------------------|
    |                               Earth | Moon                                 |
    |----------------------------------------------------------------------------|
    |          Hagane (Daitetsu & Tetsuya | Hiryu Kai (Lefina & Sean)            |
    |                 Alt Eisen (Kyosuke) | Weiss Ritter (Excellen)              |
    |                   R-2 Powered (Rai) | R-Blade (Ryusei)                     |
    |                      Grungust (Irm) | Giganscudo Duro (Task)               |
    |           Huckebein Mk. II (Bullet) | Guarlion Custom (Leona)              |
    |             Gespenst Mk. II-M (Kai) | Gespenst Mk. II-M (Russel)           |
    |                      Angelg (Lamia) | Gespenst Mk. II-M (Katina)           |
    |       Huckebein Mk. II-M (Latounni) |                                      |
    |----------------------------------------------------------------------------|
    
    ------------------------------------------------------------------------------
    Scenario 10 - Earth Route
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Hagane (Daitetsu & Tetsuya)
         Huckebein Mk. II-M (Latounni)
         Angelg (Lamia)
         5 Units
    
    Enemy Units:
    
         Gespenst Mk. II-M x 17
    
    Enemy Reinforcements:
    
         Gespenst Mk. II-M x 05
         L-1 M (Ouka)
         L-1 M (Echidna)
    
    Skill Point:
    
         Destroy all Enemy Units within 6 Turns
    
    Notes:
    
         The skill point requirement is to simply take down seventeen Gespensts in
    six turns which is pretty simple.  The hard part is to get Ouka and Echidna to
    bug off, particularly since they focus on Latounni who will cause a game over
    if her unit is destroyed.  I suggest Irm, Lamia, and Bullet for their Lock On
    spells.  Repair your units as needed.  Remember you can also equip Repair and
    Resupply on Hagane.
    
         There is a secret requirement in this stage.  After forcing Echidna to
    retreat or after destroying her unit move Lamia to the square where Echidna is
    at.  There will no sign that something special happened, but it is required
    to get Vysaga or Ash Saver later. 
    
    ------------------------------------------------------------------------------
    Scenario 10 - Moon Route
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Hiryu Kai (Lefina & Sean)
         Weiss Ritter (Excellen)
         5 Units
    
    Enemy Units:
    
         Einst Greet x 11
    
    Enemy Reinforcements (1):
    
         Einst Kunohen x 09
    
    Enemy Reinforcements (2):
    
         Pelle Zein Reifkeit (Alfimi)
    
    Events:
    
         All Enemy Units are Destroyed:  Enemy Reinforcements (1) Appear
    
         Enemy Reinforcements (1) are Destroyed:  Enemy Reinforcements (2) Appear
    
    Skill Point:
    
         Destroy all Enemy Units within 3 Turns
    
    Notes:  
    
         Equip some more weapons on your Gespensts and R-Blade from the other
    group if you would like.  Basically just spread your group out to take on
    all of the Greets.  Take them all out within three turns and you have yourself
    a Skill Point.  
    
         Some Kunohens will arrive after the Greets are defeated.  They are 
    overall weaker and do not have the beam resistance of the Greets so they
    should not pose too much trouble.  Alfimi on the other hand is trouble.  All
    you have to do is have Excellen cast Flash each turn, preferably with 
    Giganscudo Duro next to her to Support Defend in the case that Excellen runs
    out of SP and can't use Flash anymore.  Also having Hiryu Kai nearby would be
    handy to give Excellen an evade bonus from Lefina's leadership aura.  After a
    few turns Alfimi will retreat on her own and the scenario will end.  
    
    ------------------------------------------------------------------------------
    Scenario 11 - Earth Route
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Hagane (Daitetsu & Tetsuya)
         Alt Eisen (Kyosuke) 
         6 Units
    
    NPC Units:
    
         F-32 Schuvalt x 03
         Rion-F x 03
    
    Enemy Units:
    
         Einst Kunohen x 07
         Einst Greet x 04
    
    Enemy Reinforcements:
    
         Einst x 07
         Alfimi
    
    Items:
    
         Energy Taker:  Einst Kunohen
    
    Events:
    
         Enemy Units are Destroyed:  NPC Units Retreat and Enemy Reinforcements
              Appear
    
    Skill Point:
    
         Destroy all Enemy Units within 6 Turns
    
    Notes:
    
         You just have to take down the initial group of Einst to get the Skill
    Point.  No problem right?  Afterwards the reinforcements arrive.
    
         We finally get to see Alfimi.  As much as I like gothic lolitas... I 
    don't like it when they are trying to kill me with big freaky demonic looking
    robots with well more than 99,999HP.  Take advantage of your Lock-On users 
    (Irm, Lamia, and Bullet specifically) once all of the Einst are taken care of
    and try to reduce Alfimi's HP enough to cause her to retreat.  
    
         After the scenario you will receive Dustproofing, a Repair Kit, a 
    Propellent Tank, an M950 Machinegun, Spirit Taker, and a Chaff Grenade.  
    
    ------------------------------------------------------------------------------
    Scenario 11 - Moon Route
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Hiryu Kai (Lefina & Sean)
         R-1 (Ryusei)
         5 Units
    
    Player Reinforcements (1):
    
         Huckebein Mk. II-M (Rin)
         Schultzwald (Rada)
    
    NPC Units:
    
         Wild Falken L (Arad)
    
    Enemy Units:
    
         Rion-F x 13
    
    Enemy Reinforcements (1):
    
         Barrelion x 14
    
    Enemy Reinforcements (2):
    
         Guarlion x 04
    
    Enemy Reinforcements (3):
    
         Gargaw (Wogosh)
    
    Items:
    
         Salvo Motor:  Rion-F
    
    Events:
    
         Enemy Units are Destroyed:  Enemy Reinforcements (1) Appear and Player
              Reinforcements (1) Appear
    
         9 Barrelions Remain:  NPC Units and Enemy Reinforcemens (2) Appear
    
         Enemy Turn after Enemy Reinforcements (2) Appear:  Arad switches to a
              Player Unit and destroys 2 Guarlions.
    
         Enemy Reinforcements (1) & (2) are Destroyed:  Enemy Reinforcements (3)
              Appears and destroys Wild Falken L
    
    Skill Point:
    
         Destroy all Enemy Units within 5 Turns
    
    Notes:
    
         Now that R-Blade no longer has a pilot you may want to switch someone
    over to it (like Katina who has natural combo ability which would suit R-Blade
    quite nicely).  Basically send your faster units down to the lower right to
    fight the Rions.  Slower units should just wait by the Hiryu Kai.  
    
         After the Rions are destroyed a large group of Barrelions will appear
    in the northeast corner of the map.  Try to form a wall with your units to
    further slow down the Barrelions.  Use R-Blade and R-1's combo attacks to
    hit several units at once.  Giganscudo Duro's MAP Weapon is also quite useful.
    
         Arad launches in Wild Falken L instead of Ryoto when five Barrelions are
    destroyed.  It seems he'll just take off with the unit but he decides to fend
    off the Guarlions near him... and does a rather nice job of it.  
    
         Unfortunately, an Inspector shows up when the coast is clear and will
    destroy Wild Falken L (don't worry about Arad, he miraculously survives
    everything like Kyosuke).  Reduce the Gargaw's HP down to 80% and he'll take
    off.  Just don't attack him with a beam weapon... that will refill his HP. >_<
    
         A Cartridge, Repair Kit, Propellent Tank, M950 Machinegun, Spirit Taker,
    and a Chaff Grenade will be received after the scenario.
    
    ------------------------------------------------------------------------------
    Scenario 12 - Earth Route
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Hagane (Daitetsu & Tetsuya)
         Angelg (Lamia)
         Huckebein Mk. II (Bullet)
         5 Units
    
    Enemy Units:
    
         Nulpresa x 04
         Fulkia x 04
         Land Grief x 05
         Rhinoceras x 04
    
    Items:
    
         Chobham Armor:  Rhinoceras
    
    Events:
    
         1 Rhinoceras is Destroyed:  Enemy Reinforcements Appear
    
         1 Rhinoceras Remains:  Carla Retreats
    
    Skill Point:
    
         Destroy all enemies (or get them to retreat) within 10 turns
    
    Notes:
    
         Lots of enemies... huge pain in the ass... but its amusing watching 
    Bullet smack Carla off.  I think the Nulpresas and Fulkia's are a liability
    but they won't actually try to run unlike the Rhinos.  Try to take advantage
    of Kai and Daitetsu's leadership auras to improve your hit/evade rates and
    Daitetsu and Latounni's support attacks can be very helpful.  
    
    ------------------------------------------------------------------------------
    Scenario 12 - Moon Route
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Shirogane (Lee)
    
    Player Reinforcements:
    
         Giganscudo Duro (Task)
         R-1 (Ryusei)
         Weiss Ritter (Excellen)
         Guarlion Custom (Leona)
         Gespenst Mk. II-M (Russel)
         Whatever Katina is in (Katina)
    
    Enemy Units:
    
         Nulpresa x 06
         71th Tank Batalllion x 05
         Fulkia x 04
         Land Grief x 06
         Rhinoceras x 01
    
    Items:
    
         Chobham Armor:  Rhinoceras
    
    Events:
    
         Turn 2 Player Phase:  Player Reinforcements Appear
    
    Skill Point:
    
         Finish the scenario without any of the Rion-Vs being destroyed.
    
    Notes:
    
         Yup, the goal of the stage is to keep those kamikaze Rion-Vs from getting
    themselves killed.  Fortunately they can be healed by spells or by Repair.
    
         Lee should head forward with Lock-On cast to try to take down as many 
    Nulpresas as he can.  Reinforcements will arrive on Turn 2 and they can take
    over.  Russel's main purpose for this stage should be healing the Rions with
    his friendship spell and manually repairing them.  Let Giganscudo Duro fire
    off any MAP shots it can and use R-1 and R-Blade's combination attacks to
    hit any enemies who line up next to each other.  When fighting the Rhinoceras
    remember that Katina has Hot Blood.  
    
         After all enemies are destroyed then Odin will show up to put the hurt
    on Giganscudo Duro (better than Zengar could with Reishiki in the last game
    actually).  Katina figures its Zengar... but nope... its Odin... a robot
    based on Zengar.  >>  Its an easy mistake right?
    
    ------------------------------------------------------------------------------
    Scenario 13 - Earth Route
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Shirogane (Lee)
         Giganscudo Doro (Task)
         Gespenst Mk. II-M (Russel)
         Gespenst Mk. II-M (Katina)
         Guarlion Custom (Leona)
         R-1 (Ryusei)
         Weiss Ritter (Excellen)
    
    Player Reinforcements:
    
         Hagane (Daitetsu & Tetsuya)
         Alt Eisen (Kyosuke)
         Angelg (Lamia)
         Grungust (Irm)
         Gespenst Mk. II-M (Kai)
         Huckebein Mk. II-M (Latounni)
         Huckebein Mk. II (Bullet)
         R-2 Powered (Rai)
    
    NPC Units:
    
         Barrelion x 04
    
    Enemy Units:
    
         Nulpresa x 05
    
    Enemy Reinforcements (1):
    
         Rion-V x 06
         Guarlion x 02
    
    Enemy Reinforcements (2):
    
         Barrelion x 08
    
    Items:
    
         Propellant Tank:  Barrelion
         Salvo Motor:  Guarlion
    
    Events:
    
         Enemy Units are Destroyed:  Enemy Reinforcements (1) Appear
    
         Enemy Reinforcements (1) are Destroyed/Turn 5 Enemy Phase:  Enemy
              Reinforcements (2) Appear
    
         Turn 6 Player Phase:  Player Reinforcements Appear
    
    Skill Point:
    
         Don't let any of the NPC Barrelions be destroyed.  
    
    Notes:
    
         Everyone should head to the south.  Excellen, Ryusei, and Leona should
    use Concentrate.  Remember you can interfere with enemy units' movement by
    placing your units directly in their path.  Have the Gespensts wipe up any
    weakened enemies, and if any enemies move adjacent to one another be sure
    to take advantage of R-1's T-Link Knuckle which can combo and hit two
    enemies at once.
    
         The enemy Barrelions will attack anything within range of them, so you
    really do not need to worry about them moving onto the base as long as they
    have something they can hit.  Giganscudo Doro can start moving once they
    arrive as well so you will want to make good use of it.  Again its MAP attack
    is great for dealing damage to several enemies at once.  
    
         Excellen and Ryusei will meet up again with the group.  R-1 is kept and
    Leona, Katina, and Russel join with their respective machines.  
    
         An Apogee Motor and Chobham Armor will be delivered after the scenario.
    
    ------------------------------------------------------------------------------
    Scenario 13 - Moon Route
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Shirogane (Lee)
         6 Units
    
    Player Reinforcements:
    
         Hagane (Daitetsu & Tetsuya)
         R-2 Powered (Rai)
         Huckebein Mk. II (Bullet)
         Huckebein Mk. II-M (Latounni)
         Grungust (Irm)
         Alt Eisen (Kyosuke)
         Gespenst Mk. II-M (Kai)
         Angelg (Lamia)
    
    Enemy Units:
    
         Nulpresa x 12
    
    Enemy Reinforcements (1):
    
         Nulpresa x 07
    
    Enemy Reinforcements (2):
    
         Gespenst Mk. II-M x 17
    
    Enemy Reinforcements (3):
    
         Gespenst Mk. II-M x 06
         L-1 (Echidna)
         L-1 (Ouka)
    
    Events:
    
         4 Enemy Units Remain:  Enemy Reinforcements (1) Appear
    
         3 Enemies Remain out of Enemy Units and Enemy Reinforcements (1):
              Player Reinforcements Appear
    
         Enemy Units and Enemy Reinforcements (1) are Destroyed:  Enemy 
              Reinforcements (2) Appear
     
    Skill Point:
    
         Destroy 9 Enemies within 2 Turns
    
    Notes:
    
         Lee is worthless for this scenario.  Yes, Lee's worth as a human being is
    in doubt, but that is a discussion for another time.  He can't use spells, he
    can't attack, he can't even defend.  He can just sit there while Russel does
    his best to keep the guy's HP filled.  Send a few units west to take care of
    the Nulpresas there.  I particularly like using Giganscudo Duro since he can
    take out the entire group after building up his morale.  
    
         The first wave of reinforcements are a pain though.  Seven Nulpresas will
    appear to the south can potentially do some real harm to the Shirogane.  You
    will want to try to wait to trigger their appearance until your own turn if
    possible, but with only two turns available you might have no choice but to
    deal with these guys coming during an enemy phase.  >>
    
         You get your own reinforcements after the Nulpresa's numbers are 
    diminished.  Finish off this group of Gespensts and Echidna and Ouka will
    show up.  Destroy any Gespensts you want to destroy before taking on Echidna
    and Ouka since the Gespensts will retreat if either of the girls do.  You
    will want to send Echidna retreating first and have Lamia move to the spot
    she was at if you want some of the secret Advance mecha later.  Forcing Ouka
    to retreat will end the scenario.  
    
         A Chobham Armor, an Apogee Motor, and Dustproofing will be received after
    this scenario.
    
    ------------------------------------------------------------------------------
    Scenario 14
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Rion-F
    
    Player Reinforcements:
    
         Hagane (Daitetsu & Tetsuya)
         R-2 Powered (Rai)
         Huckebein Mk. II-M (Latounni)
         11 Units
    
    Enemy Units:
    
         Nulpresa x 03
    
    Enemy Reinforcements:
    
         Rion-F x 06
         Guarlion x 07
         Barrelion x 12
         L-1 M (Archibold)
    
    Items:
    
         Cartridge
         Propellent Tank  
    
    Events:
    
         Turn 2 Player Phase:  Player and Enemy Reinforcements Appear
    
    Skill Point:
    
         Destroy 15 Enemies within 4 Turns
    
    Notes:
    
         Remember Princess Shine from OG1?  She was in a Valsione Kai and got free
    Lock-On and Flash every turn while you were unable to destroy her unit but
    everything was all happy again once you got her out of the unit and she could
    act normally.  Well she is back now and is forced to have a cannon fodder
    pilot in a Rion-F get her to the safety of the Hagane.  
    
         Have the cannon fodder pilot heal the damaged Rion and start fleeing to
    the southeast.  Rai, Latounni, and company will arrive on Turn 2.  Rai and
    Latounni even get free Accelerate and Concentrate to move in the thick of the
    enemy units and start causing damage.  The Skill Point here is obtained by
    destroying 15 of these units before the end of Turn 4.  Giganscudo Doro's MAP
    Attack may once again be useful.  Just charge into the enemy group with
    defensive spells cast and concentrate on harming the Guarlions and Barrelions
    since the Rion-Fs will probably go down with counterattacks.  Have Tetsuya
    heal the Rion-F you are trying to save if needed.  
    
         When you are ready to complete the mission then move the Rion-F next to
    the Hagane or move the Hagane next to the Rion-F.  
    
    ------------------------------------------------------------------------------
    Scenario 15
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Hiryu Kai (Lefina & Sean)  
         Valcione (Ryuune)
         Gespenst (Gilliam)
         Gespenst-R (Viletta)
    
    Enemy Units:
    
         SF-29V Ransen Kai x 06
         Megillot x 06
         Huckebein Mk. II-M x 06
         Pergrin x 02
    
    Enemy Reinforcements:
    
         Dolkin (Jigarog)
         Silverwent (Agiha)
         Gredakin (Mekiboz)
    
    Events:
    
         Turn 3 Player Phase:  Enemy Reinforcements Appear
    
    Skill Point:
    
         Destroy 15 enemies within 4 Turns
    
    Notes:
    
         The initial goal for this scenario is to destroy the obvious cannon
    fodder.  The hard part of this stage comes on Turn 3 though when some 
    Inspectors show up.  You basically have two choices.  1.)  Stay and fight
    to obtain some great items or 2.) recharge some of the Hiryu Kai's EN,
    take advantage of Sean's Iron Wall, and run away.  
    
    ------------------------------------------------------------------------------
    Scenario 16
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Schulzwald (Rada)
    
    Player Reinforcements (1):
    
         Huckebein Mk. II-M (Arad)
    
    Player Reinforcements (2):
    
         Huckebein (Rin)
         AM Gunner (Rio)
    
    NPC Units:
    
         Thousand Fessler
    
    Enemy Units:
    
         Gunsocket x 09
    
    Enemy Reinforcements (1):
    
         Huckebein Mk. II-M x 15
    
    Enemy Reinforcements (2):
         
         Gredakin (Mekiboz)
    
    Events:
    
         Turn 2 Player Phase:  Player Reinforcements (1) Appear
    
         Enemy Units are Destroyed:  NPC Units, Player Reinforcements (2) and
              Enemy Reinforcements (1) Appear
    
         Thousand Fessler reaches its destination (should take about three turns
              from its appearance):  Enemy Reinforcements (2) Appear
    
    Skill Point:
    
         Thousand Fessler does not get damaged.  
    
    Notes:
    
         I hate this stage.  If anyone is destroyed then it is Game Over.  The
    Skill Point requirement also forces you to send Arad and Rada into the horde
    of Huckebeins at great risk of death.  Oh yeah, and Mekiboz shows up to
    further screw you over.  Fantastic eh?
    
         Rada should be using Concentrate every turn with no hesitation since she
    will get the 10 SP back every turn.  Arad needs to destroy all of the 
    Gunsockets here on his own with a weapon other than the Boosted Hammer to keep
    the Boosted Hammer after this stage.
    
         Go ahead and move Rada south to start handling Huckebeins when they show
    up while Arad finishes off the Gunsockets.  Rio in the AM Gunner can hold off
    a group on her own fairly well.  Rin performs adequately.  Take advantage of
    Rada and Arad's support defend abilities too.  
    
         Mekiboz can be handled in two ways.  1.)  You can try to reduce his HP
    enough so that Ryoto grows a pair and will launch in Huckebein Mk. III L or
    2.) you can wait about five turns so that Ryoto can grow a pair and will
    launch.  After it combines with AM Gunner and unleashes a little bit of pain
    on Mekiboz then everyone will appropriately run like hell.  
    
         This game makes OG look easy.  ><  The Boosted Hammer will be received
    after this stage if you met the requirements for it.  
    
    ------------------------------------------------------------------------------
    Scenario 17
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Karion (Surei)
         Grungust Nishiki (Kusuha)
    
    Player Reinforcements:
    
         Huckebein Mk. III Trombe (Retsuel [also known as Elzam])
         Karion (Ibis)
    
    NPC Units:
    
         Thousand Fessler
    
    Enemy Units:
    
         Gunsocket x 12
    
    Enemy Reinforcements:
    
         Gunsocket x 04
         Huckebein Mk. II-M x 06
         F-32V Schuvalt Kai x 04
         71th Battallion Bardong x 05
         Barrelion x 04
         Gargaw (Vigesh)     
    
    Skill Point:
    
         Destroy all Enemy Units within three turns.
    
    Notes:  
    
         Surei should use Accelerate and Concentrate and dive into the enemy
    group.  Kusuha should use Iron Wall and move G Hawk into the enemy group
    as well.  On the second turn Kusuha should change back to Nishiki and use
    Iron Wall again.  I'd suggest sending Karion to the south to prepare for the
    next enemy wave.  Let Kusuha allow one enemy to survive to kill at the
    beginning of the third turn though so you have some options on what to do
    instead of letting the enemy reinforcements rape you.  
    
         Vigesh will arrive when all of the initial enemy units are destroyed and
    will try to smite our blue haired heroines but a mysterious blonde bishonen
    saves them in what Kusuha can even identify as a Trombe.  Elzam has once again
    gone with the Retsuel disguise... gods help us all... particularly me for the
    jokes I make at the expense of Elzam and Zengar.  >>  
    
         My suggestion is for Ibis to not be involved in any fighting.  She should
    just flee to the right and her main utility in battle will be to cast
    Friendship (its her second spell) on Thousand Fessler.  If she uses any other
    spells she can not use it twice... and it is good to be able to use it twice
    to be on the safe side.  The scenario will end after Thousand Fessler reaches
    the right hand side of the map.
    
         Mega Generator, a Solar Panel, Hybrid Armor, a Tesla Drive, Rocket
    Launcher, M13 Shotgun, and a Maindobarast(?) will be received after the
    scenario.
    
    ------------------------------------------------------------------------------
    Scenario 18
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Karion (Ibis)
    
    Player Reinforcements (1):
    
         Huckebein Mk. III Trombe (Retsuel) 
         Grungust Nishiki (Kusuha)
    
    Player Reinforcements (2):
    
         Cybaster (Masaki)
    
    Enemy Units:
    
         Karion (Surei)
    
    Enemy Reinforcements:
    
         F-32 Schuvalt Kai x 09
         Guarlion x 09
    
    Items:
    
         Repair Kit
         SP Drink
         Tesla Drive:  Surei
    
    Skill Point:
    
         Destroy all enemies within four turns of their arrival.  
    
    Notes:
    
         The game didn't wait very long to give us the Surei and Ibis duels that
    were somewhat common in Alpha 2 eh?  Similar to those duels Ibis will have
    little luck unless she has some Dual Sensors equipped, and even then it will
    be a quicksave/reload play.  After either Ibis or Surei is defeated then the
    Player and Enemy Reinforcements will arrive.  Elzam can head to the left with
    Concentrate and maybe even Lock On cast.  Kusuha should transform Nishiki to
    G-Hawk and head south with Iron Wall and Lock-On cast.  Masaki will arrive
    when 12 enemies remain and be some help chasing down any stray enemies.  
    
         After everything is defeated than Agiha will arrive to cause some trouble
    and will be smited by both Masaki and Ibis with her Asterion.  Enjoy the show!
    
         Everyone will regroup together after this scenario.  Basically anyone
    you have used for these past few scenarios is now a member of your main squad.
    Exceptions are for Gilliam and El... Retsuel.  Rin will not join but you will
    keep her Huckebein.
    
    ------------------------------------------------------------------------------
    Scenario 19
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Angelg (Lamia)
         R-Blade (Arad)
    
    Player Reinforcements:
    
         Shirogane (Lee)
         Hagane (Daitetsu & Tetsuya)
         Hiryu Kai (Lefina & Sean)
         Alt Eisen (Kyosuke)
         Weiss Ritter (Excellen)
         11 Units
    
    Enemy Units:
    
         Gespenst Mk. II-M x 05
         Wild Falken (Seolla)
    
    Enemy Reinforcements (1):
    
         Gespenst Mk. II-M x 12
         L-1 x 10
         Laz Angrief (Axel)
    
    Enemy Reinforcements (2):
    
         Zwaizergain (Vindel)
    
    Events:
    
         Arad moves next to Seolla:  Enemy Reinforcements (1) Appear
    
         Three Turns after Enemy Reinforcements (1) Appear/Axel's HP is reduced
              to below 25,000-30,000:  Enemy Reinforcements (2) Appear and
              Player Reinforcements Appear.  Seolla also retreats.
    
         Axel Retreats:  Seolla Retreats
    
    Skill Point:
    
         Destroy all enemy units (or force them to retreat) except Zwaisergain
    
    Notes:
    
         You will probably want to equip Salvo Motors on the R-Blade to increase
    its mobility.  The last thing we want to see are some measly Gespensts (even
    though Shadow Mirror has tweaked them) beating him up.  Also if you want to
    get Wild Wuerger L then you will need to defeat at least five of those 
    Gespensts before Arad moves next to Seolla or before Seolla moves next to him.
    
         Arad should stay in the forest and use Concentrate every turn.  Everyone
    will try to focus on him, but they will go for Lamia if Arad is not in their
    range.  To end this section of the battle as quickly as possible then you want
    to move Arad next to Seolla which will bring in the enemy reinforcements on
    the center piece of land.  
    
         You can wait things out, or if you are confident in your Lamia's 
    abilities then you can have her go after Axel.  Otherwise you can wait things
    out for the player reinforcements to arrive along with Vindel.  If you are
    wanting to get Vysaga or Ash Saver then you will have to have battle 
    encounters between Axel and Lamia.  One battle encounter will trigger the
    unlock requirement for Vysaga.  Two battle encounters will trigger the unlock
    requirement for Vysaga.  Any more than two will result in neither of them (but
    you will still get an Angelg upgrade later no matter what).
    
         You will probably want all of your battleships to have Lock-On cast and
    even Iron Wall as well if you want to be cautious.  Spread out the battleships
    a little bit and place the rest of your units (Concentrate is a must for any
    who have it) within the leadership auras of the battleships.  This will 
    greatly reduce the likelihood of your units being severely maimed.  Use any
    combo attacks you have available to you if some enemies manage to line
    themselves up.  Huckebein Gunner's MAP Attack is also quite useful.  
    
         Vindel will run when all of his fellow enemy units are destroyed.
    
    ------------------------------------------------------------------------------
    Scenario 20
    ------------------------------------------------------------------------------
        
         Another route decision here.  The choices are between Abiano and Edo.
    Here is who goes on which route (Leona becomes Huckebein's default pilot and
    the Huckebein Mk. II-M, Guarlion, and F-32V Schuvalt Kai have no default
    moments at this time):
    
    |----------------------------------------------------------------------------|
    |                             Abiano  | Edo                                  |
    |----------------------------------------------------------------------------|
    |         Hagane (Daitetsu & Tetsuya) | Hiryu Kai (Lefina & Sean)            |
    |                      Grungust (Irm) | Giganscudo Duro (Task)               |
    |                  Schultzwald (Rada) | Angelg (Lamia)                       |
    |                     Asterion (Ibis) | Grungust Nishiki (Kusuha)            |
    |                   Huckebein (Leona) | Cybaster (Masaki)                    |
    |         Gespenst Mk. II-R (Viletta) | Valsione (Ryuune)                    |
    |                     R-Blade (Arad)  | Huckebein Mk. III- L (Ryoto)         |
    |                        R-1 (Ryusei) | AM Gunner (Rio)                      |
    |                   R-2 Powered (Rai) | Gespenst Mk. II-M (Katina)           |
    |       Huckebein Mk. II-M (Latounni) | Gespenst Mk. II-M (Russel)           |
    |                    Guarlion Custom  | Huckebein Mk. II (Bullet)            |
    |                                     | F-32V Schuvalt Kai                   |
    |----------------------------------------------------------------------------|
    
    ------------------------------------------------------------------------------
    Scenario 20 - Abiano Route
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Hagane (Daitetsu & Tetsuya)
         7 Units
    
    Player Reinforcements:
    
         Faerion S (Latounni)
         Faerion G (Shine)
         R-1 (Ryusei)
         R-2 Powered (Rai)
    
    Enemy Units:
    
         Nulpresa x 06
         Fulkia x 04
         Barrelion x 03
         Land Grief x 10
         L-1 (Yuuki)
         L-1 (Carla)
         Rhinoceras x 03
         Rhinoceras (Archibold)
    
    Enemy Reinforcements:
    
         L-1 x 06
         Barrelion x 02
    
    Events:
    
         All Land Griefs are Destroyed:  Player and Enemy Reinforcements Appear
    
    Skill Point:
    
         Destroy all Land Griefs within four turns.
    
    Notes:
    
         This scenario starts off being somewhat troublesome because you can not
    go into the city/castle.  You have to snipe the Land Griefs and snipe them
    as much as possible while other enemies are trying to be a pain in the ass.
    If Daitetsu casts Lock On then chances are he can clear out those three
    Nulpresas on his own.  The Land Griefs will always try to attack you, so
    if you have the choice between finishing off a critically wounded one or
    reducing another to critical status then I would suggest trying to reduce
    one more to critical since it will very likely be destroyed by a counter
    attack.  
    
         Once the Land Griefs are destroyed then the real fun begins.  Latounni
    and Shine make a very stylish entrance and Ryusei and Rai back then up.  You
    can now enter the city.  Be careful though since if Latounni, Shine, or Rai's
    units are destroyed then it is Game Over.  I'd suggest for Rai to hit the L-1
    directly in the way and move to cover, have Shine finish it off if needed, and
    then start hitting Archibold with Royal Heart Breakers.  Archibold will soon
    retreat and the scenario will end.  
    
         Latounni will now be the default pilot for Faerion S and Shine will join
    as a pilot with Faerion G.  Enjoy!
    
         A Hachimaki (Headband) and Boosted Rifle are received along with 20,000
    after the scenario.
    
    ------------------------------------------------------------------------------
    Scenario 20 - Edo Route
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Hiryu Kai (Lefina & Sean)
         Alt Eisen (Kyosuke)
         Weiss Ritter (Excellen)
         10 Units
    
    Player Reinforcements:
    
         Grungust Sanshiki (Zengar)
         Huckebein Mk. III Trombe (Retsuel)
    
    Enemy Units:
    
         Gespenst Mk. II-M x 16
    
    Enemy Reinforcements:
    
         Sledgelmir (Odin)
    
    Items:
    
         Salvo Motor:  Gespenst Mk. II-M
    
    Events:
    
         Enemy Units are Destroyed:  Enemy Reinforcements Appear
    
         Player Turn 4 Turns after Enemy Reinforcements Appear:  Player
              Reinforcements Appear
    
    Skill Point:
    
         Destroy all Enemy Units within 4 Turns.  
    
    Notes:
    
         Man, I remember back in Advance how I thought it was neat to fight 
    Gespensts semi-frequently... I think I was nuts...
    
         Laying waste to a sixteen Gespensts is child play at this point.  use
    Accelerate, Lock On, and Concentrate if you feel the need.  
    
         Odin fights are disappointing.  There is no reason to even fight him
    in most of his appearances and the first part of the encounter here follows
    that idea.  Odin will run after Kyosuke and concentrate on him.  All you 
    need to do is dodge his attacks for a few turns.  Putting Alt Eisen on a
    building will give him some nice bonuses and putting Giganscudo Duro next
    to him will be a great help in the off chance that Odin can actually land
    a hit.  Position the rest of your units nearby though since they will need
    to do a mass assault after dealing with Odin for four turns.
    
         After four turns of Odin posturing and sword swinging then Kyosuke
    will take a Zankantou hit and deliver a solid hit of his own and Zengar
    and Retsuel will arrive from their loveshack to help deal with Odin as
    well.  Now proceed to knock the ever living Machine Cells out of Odin.
    He will retreat when his HP is reduced to below 60,000 and the scenario will
    end.  Unfortunately, Zengar and Retsuel will not join for now and will return
    to the interstellar love shack with Gilliam.  
    
    ------------------------------------------------------------------------------
    Scenario 21 - Abiano Route
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Shirogane (Lee)
    
    Player Reinforcements (1):
    
         Asterion (Ibis)
    
    Player Reinforcements (2):
    
         Hagane (Daitetsu & Tetsuya)
         10 Units
    
    Enemy Units:
    
         Rhinoceras x 02
    
    Enemy Reinforcements:
    
        Nulpresa x 02
        Fulkia x 02
        Gespenst Mk. II-M x 06
        L-1 x 05
        Land Grief x 05
        Laz Angrief (Echidna)
        Karion (Surei)
    
    Events:
    
        Shirogane gets within range of Rhinos:  Player Reinforcements (1) and 
              Enemy Reinforcements Appear
    
        Asterion is reduced to critical:  Player Reinforcements (2) Appear
    
    Skill Point:
    
        Clear the map within 8 turns.
    
    Notes:
    
        Time for Lee to get raped again.  Have Lee chase after the Rhinos and on
    Turn 3 he will be raped.  Ibis will arrive in Asterion for even more duelling
    against Surei.  If you want the Skill Point then you want to have Ibis get her
    ass kicked... not as in Asterion being destroyed type of ass kicking but be
    reduced to critical.  This will prompt the Player Reinforcements to Appear.
    
         So how do you get all of these big bad enemies to clear out in your few
    remaining turns?  Outnumbered, outgunned, out-HPed... doesn't look good right?
    Actually "all" you need to do is to get Echidna to retreat... and you have to
    take about 30,000HP+ off of her with little chance for proper morale gains and
    being swarmed.  Echidna also likes to hang out underwater to further minimze
    your choices for effective attacks.  Basically the trick is to get Asterion
    hit to critical as soon as possible to get the reinforcements there, and focus
    soley on Echidna while mopping up a few grunts with counterattacks.  Irm's
    Hot Blood should be helpful too.  
    
    ------------------------------------------------------------------------------
    Scenario 21 - Edo Route
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Huckebein Gunner (Ryoto & Rio)
         Grungust Sanshiki (Bullet & Kusuha)
         Thousand Fessler 
    
    Player Reinforcements:
    
         Ryukooh/Koryuoh (Kusuha & Bullet)
         Hiryu Kai (Lefina & Sean)
         8 Units
    
    NPC Units:
    
         Einst Gremut x 10
    
    NPC Reinforcements (1):
    
         Pelle Zein Reifkeit (Alfimi)
    
    NPC Reinforcements (2):
     
         Einst Kunohen x 06
         Einst Greet x 06
         Einst Gremut x 05
    
    Enemy Units:
    
         Rion-V x 06
         Guarlion x 04
         L-1 (Yuuki)
         L-1 (Carla)
         L-1 (Archibald)
    
    Events:
    
         All NPC Units are Destroyed:  NPC Reinforcements Appear
    
         Four Turns after Alfimi Appears:  Ryukooh/Koryuoh is aweakend and maims
              Alfimi.  Enemies retreat, Alfimi retreats, NPC Reinforcements (2)
              Appear, and Player Reinforcements Appear
    
    Skill Point:
    
         Move a unit next to Thousand Fessler within four turns.  
    
    Notes:
    
         The Neo DC is not your enemy for this stage.  Freaky eh?  Concentrate
    on the Einst.  Concentrate on one Gremut at a time (damn HP Regen).  Too bad
    Archibald isn't lifting a finger to help out.  ><
    
         After the NPC Units are defeated then Alfimi will arrive and lurk.  She
    will not attack... just lurk.  After a few turns Ryukooh/Koryuoh is revealed,
    and Kusuha and Bullet are chosen.  Some more Einst will arrive which will 
    trigger Neo DC's retreat and Hiryu Kai will arrive with some real 
    reinforcements.  The scenario will end when all Einst are defeated and
    Kusuha and Bullet will remain the pilots for Ryukooh/Koryuoh.  
    
         A Biosensor, Headband, Boosted Rifle, and 20,000G will be received after
    the scenario.
    
    ------------------------------------------------------------------------------
    Scenario 22 - Abiano Route
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Rion-F (Arad)
    
    Player Reinforcements:
    
         Faerion S (Latounni)
         Faerion G (Shine) 
         R-1 (Ryusei)
         Asterion (Ibis)
         Wild Wuerger (Arad) 
         Hagane (Daitetsu & Tetsuya)
         6 Units
    
    Enemy Units:
    
         Wild Falken (Seolla)
    
    Enemy Reinforcements:
    
         Barrelion x 04
         Guarlion x 04
         Nulpresa x 05
         Land Grief x 05
         L-1 (Archibold)
    
    Items:
    
         High Performance Radar:  Archibold
    
    Skill Point:
    
         Clear the map within five turns
    
    Notes:
    
         Things start feeling more normal in this stage.  ^_^
    
         Arad should cast Lock On and Flash and head north.  Arad should hit 
    Seolla with a Rail Gun shot during the Enemy Phase.  Cast Lock On again and
    hit Seolla with one more Rail Gun shot.  Archibold will maim Arad's Rion-F,
    Latounni and company arrive with Wild Wuerger for him, and the stage is set
    for a good throwdown.  ^^
    
         Build up your morale taking on the grunts.  Irm should get priority since
    he is your hardest hitter.  Seolla will retreat when her HP is reduced to 
    below 30%.  Archibold will pop a High Performance Radar if you defeat him.
    
         Wild Wuerger will now be Arad's default unit.  
    
    ------------------------------------------------------------------------------
    Scenario 22 - Edo Route
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Hiryu Kai (Lefina & Sean)
         Alt Eisen (Kyosuke)
         Weiss Ritter (Excellen)
         Angelg (Lamia)
         8 Units
    
    Enemy Units:
    
         Gespenst Mk. II-M x 15
    
    Enemy Reinforcements (1):
    
         Nulpresa x 10
    
    Enemy Reinforcements (2):
    
         L-1 x 09
    
    Enemy Reinforcements (3):
    
         Land Grief x 10
         Laz Angrief (Echidna)
    
    Enemy Reinforcements (4):
    
         Soul Gain (Axel)
    
    Items:
    
         Biosensor:  Echidna
    
    Events:
    
         10 Enemy Units Remain:  Enemy Reinforcements (1) Appear
    
         16 Enemy Units and Enemy Reinforcements (1) Remain:  Enemy Reinforcements
              (2) Appear
    
         17 Enemy Units/Enemy Reinforcements (1)/Enemy Reinforcements (2) Remain:
              Enemy Reinforcements (3) Appear
    
         Turn 6 Player Phase:  Enemy Reinforcements (4) Appear
    
         Echidna is Defeated/Retreats:  All Enemies except Axel Retreat
    
    Skill Point:
    
         Clear the map within 10 Turns
    
    Notes:
    
         10 Turns to kill everything on this map (including all of the 
    reinforcements) or at send them packing.  The Gespensts are easy enough to
    deal with.  The first wave of reinforcements will be some Nulpresas that 
    appear in the northwest corner of the map.  The second wave of reinforcements
    will show up on the northeast corner of the map.  The third wave of 
    reinforcements headed by Echidna will appear at the southern tip of the chunk
    of land you start on (so there is a high likelihood they'll be mixed in with
    your units).  
    
         Axel shows up on his own, and in the same region as Echidna.  Lock On is
    essential for the Nulpresas.  The L-1s are a pain in the ass as always, but 
    they can be forced to retreat early if you send Echidna packing.  She will 
    retreat when her HP is reduced to below 15,000, but now that you have started
    get some characters with Hot Blood you may be able to finish her off for a
    Biosensor.  Echidna's defeat/retreat will force all enemy units except Axel to
    retreat.
    
         Axel himself will retreat when reduced to below 85,000HP.  He has HP
    Regen, so you may want to wait to try to reduce his HP until most of your
    units are in one spot and everyone can gang up on him.  After Axel is gone
    then the scenario is over.  
    
    ------------------------------------------------------------------------------
    Scenario 23 - Abiano Route
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Hagane (Daitetsu & Tetsuya)
         Wild Wuerger (Arad)
         Faerion S (Latounni)
         9 Units
    
    Enemy Units:
    
         71th Battallion Bardong x 05
         Guarlion x 04
         Barrelion-V x 08
         Land Grief x 08
         Rhinoceras x 03
    
    Enemy Reinforcements (1):
    
         Fulkia x 04
         Guarlion x 02
         Barrelion x 04
         Land Grief x 04
    
    Enemy Reinforcements (2):
    
         Rapiecage (Ouka)
    
    Enemy Reinforcements (3):
    
         Bergelmir (Srisaz)
    
    Skill Point:
    
         Force Ouka to retreat within three turns of her arrival.  
    
    Notes:
       
         General strategy is to take full advantage of Daitetsu's leadership aura.
    The Faerions are near untouchable if they are within it.  Repair and resupply
    your units as needed.  Try to conserve your SP though since you will need them
    Ouka and Srisaz.  Both of them will have Flash and Lock On cast on them every
    turn.  You will have to basically waste an attack to get rid of their Flash
    effect.  I suggest using Viletta since she has cheap Flash herself and is most
    likely not your biggest hitter.  I mostly used Royal Heartbreakers (Latounni
    and Shine both had Flash cast, and quicksaved and reloaded as needed before
    Shine attacked since she does not have Lock-On) being supported by Ibis'
    Asterion with Lock-On cast on her as well.  Arad just sat within range with
    Flash cast since Ouka wants to kill him and Srisaz wants to kill him later
    when he appears.  Basically get Ouka below 85,000HP and she will retreat and
    you will face Srisaz where you need to do the same thing all over again.
    
         A Mega Generator, Apogee Motor, Mega Booster, and Armor Breaker will
    be received after the scenario.  
    
    ------------------------------------------------------------------------------
    Scenario 23 - Edo Route
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Huckebein Mk. III Trombe (Retsuel)
    
    Player Reinforcements:
    
         Hiryu Kai (Lefina & Sean)
         Cybaster (Masaki)
         Valsione (Ryune)
         9 Units
    
    Enemy Units:
    
         Megillot x 07
         Rion-V x 08
         Killer Whale x 02
         Silverwand (Agiba)
    
    Enemy Reinforcements (1):
    
         Guarlion x 10
    
    Enemy Reinforcements (2):
    
         Nulpresa x 05
         Gespenst Mk. II-M x 05
         Rion-V x 05
         Guarlion x 05
         Barrelion-V x 05
         Killer Whale x 02
    
    Items:
    
         High Performance Radar:  Agiba
         Hybrid Armor:  Killer Whale
         March Sensor:  Killer Whale
    
    Events:
    
         8 Enemies are Destroyed:  Enemy Reinforcements Appear
    
         16 Enemies are Destroyed:  Enemy Units and Enemy Reinforcements (1) are
              destroyed with the exception of Silverward by Granzon.  Player
              Reinforcements Appear.  Enemy Reinforcements (2) Appear.
    
    Skill Point:
    
         Destroy Silverwand
    
    Notes:
    
         Time to get sixteen more kills for Retsuel.  Just Accelerate forward and
    use Concentrate.  Agiba will go after Retsuel when 16 enemies are destroyed
    and Shuu will save Retsuel.  The Hiryu Kai arrives, and Shuu and Retsuel take
    off to let them handle the enemies.  ><
    
         Build up your morale on these enemies and then start going after Agiba.
    Do not hit him below 20,000HP or he will retreat.  Try to get him somewhere
    above 20,000HP and hit him with a Hot Blood powered Rampage Ghost (or whatever
    is your strongest available attack).  The scenario will end after Agiba's 
    defeat or retreat.
    
         A Mega Generator, Apogee Motor, Mega Booster, and Armor Breaker will be
    received after the scenario.  
    
    ------------------------------------------------------------------------------
    Scenario 24
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Weiss Ritter (Excellen)
    
    Player Reinforcements (1):
    
         Cybaster (Masaki) 
         Valcione (Ryuune)
         Asterion (Ibis)
         Angelg (Lamia)
    
    Enemy Units:
    
         Einst Kunohen x 01
    
    Enemy Reinforcements (1):
    
         Einst Kunohen x 04
    
    Enemy Reinforcements (2):
    
         Einst Greet x 04
    
    Enemy Reinforcements (3):
    
         Einst Gemut x 03
    
    Events:
    
         Enemy Units are Destroyed:  Enemy Reinforcements (1) Appear
    
         Enemy Reinforcements (1) are Destroyed:  Enemy Reinforcements (2) Appear
    
         Enemy Reinforcements (2) are Destroyed/Turn 4 Enemy Phase:  
              Enemy Reinforcements (3) Appear
    
         Turn 5 Player Phase:  Player Reinforcements Appear
    
    ------------------------------------------------------------------------------
    Scenario 25
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Hagane (Daitetsu & Tetsuya)
         Hiryu Kai (Lefina & Sean)
         R-1 (Ryusei)
         R-2 Powered (Rai)
         R-3 Powered (Aya)
         Huckebein Mk. III L Boxer (Ryoto)
         Ryukooh/Koryuoh (Kusuha & Bullet)
         9 Units
    
    Enemy Units:
    
         Einst Kunohen x 05
         Einst Greet x 05
         Einst Gremut x x 05
         Einst Eisen x 13 
    
    Enemy Reinforcements (1):
    
         Einst Kunohen x 06
         Einst Greet x 06
    
    Enemy Reinforcements (2):
    
         Einst Kunohen x 06
         Einst Greet x 06
    
    Enemy Reinforcements (3):
    
         Einst Gremut x 03
         Einst Eisen x 03
    
    Enemy Reinforcements (4):
     
         Einst Regiser
    
    Events:
    
         17 Enemies Remain:  Enemy Reinforcements (1) Appear
    
         15 Enemies Remain:  Enemy Reinforcements (2) Appear
    
         17 Enemies Remain:  Enemy Reinforcements (3) Appear
    
         Enemy Units and Enemy Reinforcements 1-3 are Destroyed:  Enemy 
              Reinforcents (4) Appear, Ryukooh is spelled up, Kusuha and
              Bullets SP are refilled.
    
         Regiser's HP is reduced 50,000-60,000HP:  Regiser heals, SRX is formed,
              Ryusei, Rai, and Aya's SP is refilled.
    
         Regiser's HP is reduced 50,000HP:  Heaven and Hell One Shot Kill Event
    
    Notes:
    
         My suggestion is to have Bullet raise up his and Kusuha's morale, have
    Kusuha cast Iron Wall, and have them head to the south to take care of the
    Einst Eisens on their own.  If they stand on a base they will have a nice
    terrain advantage and regenerate HP and EN every turn.  Keep the Iron Wall
    up and they should be fine.  
    
         Everyone else should head north and stay within Daitetsu and Lefina's
    leadership auras (gotta love those hit/evade bonuses).  The Einst will keep
    coming but it all should work out.  Giganscudo Doro and R-3 Powered's MAP
    attacks are also quite helpful.  
    
         Regisia just demands to be hit as hard as fast as possible.  Somewhere
    around 60,000HP should cause the SRX event, and then you only have about
    32,500 left to deal out to him after SRX smacks him around.  
    
         SRX will be available for combination at any time after this scenario.
    Mai will join with R-Gun Powered.
    
         Hybrid Armor, Mach Sensor, AB Field, Hyper Beam Cannon, Rocket Launcher,
    Energy Taker, Energy Drain, and 80,000G are received after the scenario.
    
    ------------------------------------------------------------------------------
    Scenario 26
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Hagane (Daitetsu & Tetsuya)
         Hiryu Kai (Lefina & Sean)
         Alt Eisen (Kyosuke)
         Weiss Ritter (Excellen)
         13 Units
    
    Enemy Units:
    
         Gespenst Mk. II-M x 08
         Land Grief x 08
         L-1 x 08
         Sledgelmir (Odin)
         Laz Angrief (Echidna)
    
    Skill Point:
    
         Destroy all Enemy Units except Sledgelmir and Laz Angrief within 3 Turns
    
    Notes:
    
         Actually this isn't a bad stage.  Giganscudo Doro and R-3 Powered are
    near-essential with their MAP weaponry.  Having Cybaster and Valcione along
    too would be helpful.  Basically send your units forward as quick as possible,
    use MAP Attacks when the opportunity presents itself, and don't be afraid to
    Hot Blood a weak attack to finish off an enemy.  
    
    ------------------------------------------------------------------------------
    Scenario 27
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Huckebein Mk. II-M/Wild Wuerger L (Mai)
    
    Player Reinforcements (1):
    
         R-1 (Ryusei)
         Wild Wuerger (Arad)
         Faerion S (Latounni)
         R-3 Powered (Aya)
    
    Player Reinforcements (2):
    
         R-Gun Powered (Viletta)
         R-2 Powered (Rai)
    
    Player Reinforcements (3):
    
         Hagane (Daitetsu & Tetsuya)
         Hiryu Kai (Lefina & Sean)
         9 Units
    
    Enemy Units:
    
         Guarlion x 10
         Whale x 01
    
    Enemy Reinforcements (1):
    
         Rapiecage (Ouka)
    
    Enemy Reinforcements (2):
    
         Guarlion x 08
         Barrelion x 08
         Wild Falken (Seolla)
    
    Evemts:
    
         Huckebein Mk. II-M/Wild Wuerger L's HP is reduced to critical or 5 
              Enemies are Defeated or Turn 5 Player Phase:  Enemy 
              Reinforcements (1) and Player Reinforcements (1) Appear
    
         Two turns after Reinforcements Appear:  Player Reinforcements (2)
              Appear 
    
         9 Enemies are Destroyed or Rapiecage loses 30,000HP:  Player 
              Reinforcements (3) Appear
    
    Items:
    
         High Performance Radar:  Seolla
    
    Skill Point:
    
         Destroy 9 Enemies within 2 Turns of the arrival of Player Reinforcements
              (2)
    
    Notes:
    
         Wouldn't it be nice if your Huckebein Mk. II-M upgrades carried over
    to the random Huckebein Mk. II-Ms that PCs take out to battle?  With any luck
    though you've been paying attention to the secrets section and Mai will deploy
    in a Wild Wuerger L instead.  If you want to keep it then have Mai get five
    kills on this stage before the reinforcements arrive.  This is made much 
    easier to do if you give Mai an S Terrain on land or in air.  
    
         Anyway, Mai has a nightmare involving Rebi (which if you remember was a
    consistent pain in the ass in OG as the pilot of Judecca, and if you haven't
    pieced it together yet... Rebi = Mai... just totally different personalities
    thanks to Judecca's influence) and launches... right into trouble.  Destroy
    five enemies, or let them reduce Mai's HP to critical to start the next stage
    of this scenario.
    
         I hate Ouka.  I hate Rapiecage.  They will further whoop on Mai some more
    until Ryusei comes to the support defend rescue (taking a page from the Arad
    handbook?).  Ouka will then go after Latounni (man, what is up with her former
    classmates wanting to kill her?).  Latounni should cast Flash each turn so
    that her Faerion isn't destroyed.  ><  
    
         Seolla can give you a High Performance Radar if you defeat her.  Reduce
    her HP to around 25,000 then hit her with a Hot Blood powered Heaven and Hell
    Shot.  After Ouka retreats the scenario will end.
    
         A Repair Kit, Super Repair Kit, and a SP Drink will be received after
    the scenario.  Wild Wuerger L will also be received if you met the 
    requirements for it.  
    
    ------------------------------------------------------------------------------
    Scenario 28
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Angelg/Vysaga/Ash Saver (Lamia)
    
    Player Reinforcements (1):
    
         Gespesnt (Gilliam)
         Huckebein Mk. III Trombe (Retsuel)   
         Grungust Sanshiki (Zengar)
    
    Player Reinforcements (2):
    
         Hagane (Daitetsu & Tetsuya)
         Hiryu Kai (Lefina & Sean)
         Alt Eisen (Kyosuke)
         11 Units
    
    Enemy Units:
    
         Gespenst Mk. II-M x 06
         L-1 x 05
         Fulkia x 05
         Rhinoceras x 01
         Shirogane (Lee)
         Soul Gain (Axel)
    
    Enemy Reinforcements:
    
         L-1 x 20
    
    Events:
    
         Turn 3 Player Phase:  Player Reinforcements (1) Appear
    
         15 Enemy Units are Destroyed:  Shirogane Retreats and Enemy 
              Reinforcements Appear
    
         Turn 7 Player Phase:  Player Reinforcements (2) Appear
    
    Items:
    
         High Performance Thruster:  Rhinoceras
    
    Skill Point:
    
         Destroy 15 enemies before the end of Turn 6.
    
    Notes:
    
         Ignore Axel.  Lamia should camp out on a base to get nice bonuses and
    HP/EN Regen.  On Turn 3 all of the enemies will wake up out of their blocking
    and no-attacking stupor.  I'd suggest for Zengar to hang back and do nothing.
    He needs his SP for Iron Wall when Axel is going to chase him around and try
    to rape him in a bit.  
    
         If you have an uber-Lamia, then resist destroying all of the L-1s that
    come in as reinforcements.  You need those things to live until your real
    reinforcements arrive so that they can get proper morale gains.  To finish
    off the scenario you need to beat the crap out of Axel in one turn (he will
    get a full HP regen every turn, so you want to make one turn really count).
    You only need to nudge him into realizing that retreating might be a good 
    idea and not defeat him.  Anyway, this is hard to do if all of your guys
    come in with 100-105 morale.  It is much easier to do when everyone is 
    120-130, so lay off of the Phantom Phoenix abuse even if its really
    tempting.  ^^
    
    ------------------------------------------------------------------------------
    Scenario 29
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Cybaster (Masaki)
         Valcione (Ryuune)
         Asterion (Ibis)
         R-3 Powered (Aya)
    
    Player Reinforcements:
    
         Hagane (Daitetsuy & Tetsuya)
         Hiryu Kai (Lefina & Sean)
         11 Units
    
    Enemy Units:
    
         F-32V Schuvalt Kai x 06
         Guarlion x 03
         Huckebein Mk. II-M x 09
         Barrelion x 06
    
    Enemy Reinforcements:
    
         Rion-F x 10
         Megillot x 10
    
    Events:
    
         Reach Marked Square:  Player Reinforcements Appear
    
         Battleships reach inland:  Enemy Reinforcements Appear
    
    Skill Point:
    
         Reach the marked square within 4 Turns
    
    Notes:
    
         The hard part of this stage is breaking through the Barrelions.  I
    suggest going for one of the two at the top corners since they will not
    be receiving any support defending.  Be sure to have someone at the ready
    to actually reach the marked square once a hole has been made in the defense.
    
         Clean up the rest of the units before moving your battleships over land.
    Once a battleship goes onto the land then Enemy Reinforcements will arrive.
    It is only a small group of Rions and Megillots so you should be able to cut
    through them with ease.  
    
    ------------------------------------------------------------------------------
    Scenario 30
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Grungust Sanshiki (Zengar)
         Huckebein Mk. III Trombe (Retsuel)
    
    Player Reinforcements:
    
         Aussenseiter (Retsuel)
         Hagane (Daitetsu & Tetsuya)
         Hiryu Kai (Lefina & Sean)
         15 Units
    
    NPC Units:
    
         Sledgelmir (Odin)
    
    Enemy Units:
    
         Gunsocket x 04
         Huckebein Mk. II-M x 08
         Barrelion-Y x 08
    
    Enemy Reinforcements:
    
         Huckebein Mk. II-M x 06
         Guarlion x 04
         Megillot x 03
         Gargaw (Wogash)
    
    Events:
    
         Retsuel reaches the base:  Enemy Reinforcements Appear, Zengar gets full
              HP, EN, and SP regeneration.
    
         Three Turns after Retsuel enters Tesla Labs Player Phase/Sanshiki's HP 
              drops to half:  NPC Units Appear
    
         Turn after NPC Units Appear;  Sanshiki is replaced with Daizengar
    
         Three Turns after Daizengar is sortied or Daizengar's HP reaches 
              critical:  Player Reinforcements Appear
    
    Skill Point:
    
         Get Retsuel to the marked square on the base within 4 turns.  
    
    Notes:
    
         Zengar will get a full HP/EN/SP Refill during this scenario.  This would
    be good to know starting off so I'm letting you know.  
    
         Basically the plan for this stage is to get Retsuel up to those damned
    Barrelions, only hit the bottom one (ammo is precious and all of those 
    Barrelions regenerate so only get the one you need to kill), and then move
    Retsuel onto the marked square when he can.  Remember that Retsuel has Hit &
    Away (which for some godforsaken reason he didn't have it in the last game),
    so you can finish off the Barrelion in your fourth turn and move onto the 
    base.
    
         Yes, Zengar is ready to kick some ass immediately afterwards.  I would
    have him run like hell though.  If he gets hit too much then the next event
    could be triggered at a bad time and have a 500HP Grungust Sanshiki surrounded
    by enemies who all suddenly want to attack.  
    
         On Turn 7 Odin will arrive after Zengar gets smacked down.  If everything
    works out right then everyone will concentrate on Odin instead of attacking
    a greatly wounded Sanshiki.  On Turn 8 we get Dynamic General Guardian 
    replacing Sanshiki, and of course Zengar has to rechristen it as Daizengar.
    
         The Operating System doesn't work though... so you get to have Daizengar
    get smacked up for awhile while it is helpless.  When its HP is reduced to
    critical then Odin will fetch Sanshiki's Zankantou and toss it to Zengar for
    some smiting.  Retsuel then launches on Aussenseiter and we get to see the
    combination attack of the two Dynamic General Guardians and the rest of the
    reinforcements appear.  If you do not let Daizengar get any kills on this
    stage then you will get a G Impact Stake and a Neo Chakram Shooter at the
    start of Scenario 34 and they are well worth getting so do not let the
    Zankantou taste the oil of its enemies after it gets in Daizengar's hands.
    
         Wogash and Odin will retreat.  Finish up the rest of the enemies to
    end the scenario.  Retsuel and Zengar will join permanently now and keep
    their respective DGGs.  Huckebein Mk. III Trombe will be available for 
    anyone's use though.  
         
         Critical +20%, Twisted Headband, Dustproofing, Mega Generator, G Wall,
    Repair Kit, Propellent Tank, Cartridge, Super Repair Kit, and SP Drink will be
    received after the scenario.
    
    ------------------------------------------------------------------------------
    Scenario 31
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Hagane (Daitetsu & Tetsuya)
         Hiryu Kai (Lefina & Sean)
         Cybaster (Masaki)
         16 Units
    
    Enemy Units:
    
         Megillot x 04
         Killer Whale x 02
         Huckebein Mk. II-M x 05
         Land Grief x 07
         Rhinoceras x 05
         L-1 x 04
         Silverward (Agiha)
    
    Enemy Reinforcements:
    
         Doroken (Jikarog)
    
    Events:
    
         Battleship reaches land:  Enemy Reinforcements Appear
    
    Skill Point:
    
         Get everyone off the map within 9 turns
    
    Notes:
    
         I hate it when grunts have 18,000HP.  >_<
    
         Not a bad scenario otherwise.  Use your leadership auras, use Hot Blood
    as you see fit, and only concentrate on one of the Inspectors.  Keep Cybaster
    toward the front too to get him off the map by the ninth turn.
    
    ------------------------------------------------------------------------------
    Scenario 32
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Laz Angrief (Yuuki)
         Land Grief (Carla)
    
    Player Reinforcements:
    
         Hagane (Daitetsu & Tetsuya)
         Hiryu Kai (Lefina & Sean)
         Alt Eisen (Kyosuke)
         Weiss Ritter (Excellen)
         Angelg (Lamia)
         Koryuoh/Ryukooh (Bullet & Kusuha)
         Gespenst (Gilliam)
         Daizengar (Zengar)
         Valcione (Ryuune)
         9 Units
    
    Enemy Units:
    
         Barrelion x 07
         Gespenst Mk. II-M x x 06
         L-1 x 06
         Greaterken (Mekiboz)
         Gargaw (Wogash)
    
    Enemy Reinforcements:
    
         Ash Saver-M
         Ash Saver (Lemon)
         Soul Gain (Axel)
         Laz Angrief (Echidna)
         Sledgelmir (Odin)
         Shirogane (Lee)
    
    Evemts:
    
         Turn 3 Player Phase:  Player Reinforcements Appear
    
         All Enemy Units except Greaterken and Gargaw are Destroyed:  Everyone
              is hit with Mekiboz MAP Weapon and Enemy Reinforcements Appear
         
    Skill Point:
    
         Destroy all Enemy Units except Greaterken and Gargaw within five turns.
    
    Notes:
    
         How strange is it to use Yuuki and Carla again after seeing them as 
    enemies for much of the game?  Their job is to take care of the Barrelions
    which are near them.  Their MAP Attacks are very useful to totally ignore the
    Support Defense they have going. 
    
         After three turns the player reinforcements will arrive.  Hot Blood 
    and Accelerate (and even Awaken if you have it) are essential for getting
    rid of the rest of these enemies within two turns.
    
         You might feel proud of yourself for getting the Skill Point, but now
    the shit hits the fan.  Archibold turns against Ban.  Lee attacks the Hagane
    which leads to Daitetsu being greatly wounded (remember Lefina encouraging
    Tetsuya on his ability to be a captain someday?  Its about time for him to
    take that duty).  Gilliam, Kyosuke, Ryuune, and Excellen should have Flash
    and Concentrate cast on them very turn.  Axel will go after Kyosuke.  Lemon
    will go after Excellen.  Lee seems to like taking alternating shots between
    Gilliam and Ryuune.  Zengar and Lamia should go with the Flash route as well
    since Odin and Echidna respectively will be trying to kill them.  
    
         The quickest way to end this part of the scenario is to reduce Echidna's
    HP to critical to start up the events leading to the end of the scenario.   
    
         Yuuki will join with Laz Angrief and Carla will join with Land Grief.
    Kyosuke will be unavailable for a little while (don't worry, the man can't
    die).  
    
    ------------------------------------------------------------------------------
    Scenario 33
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Wild Wuerger (Arad)
         Faerion G (Shine)
         Faerion S (Latounni)
    
    Player Reinforcements:
    
         Wild Falken (Seolla)
         Hiryu Kai (Lefina & Sean)
         15 Units
    
    Enemy Units:
    
         Gespenst Mk. II-M x 06
         L-1 x 05
         Wild Falken (Seolla)
    
    Enemy Reinforcements:
    
         L-1 x 14
         Bergelmir (Sarisaz)
         Bergelmir (Ansaz)
         Rapiecage (Ouka)
    
    Events:
    
         Wild Falken reduced to critical HP:  Enemy Reinforcements Appear
    
         3 Turns after Enemy Reinforcements Appear:  Ouka retreats, Player
              Reinforcements Appear
    
    Skill Point:
    
         Destroy all Enemy Units except Wild Falken within 4 Turns.
    
    Notes:
    
         If you have any Screw Modules then try putting them on your Faerions
    (with G getting the priority) and Wild Wuerger.  Just letting ya know.  >>
    
         Arad, Latounni, and Shine go chasing after Excellen this time, but
    she's already teleported off by the time they get launched.  I guess we will
    just have to settle for School related hijinx then.  The Skill Point is to
    destroy those whole 11 units other than Seolla's within four turns.  Pretty
    simple stuff, but you can keep Arad between Shine and Latounni to take
    advantage of his high Support Defend level.  
    
         After the enemies are down then reduce Wild Falken's HP.  Reduce, do 
    not destroy (which may be awfully tempting for people with upgraded Faerions).
    When Wild Falken's HP is reduced then Ouka and the Machine Children arrive and
    knock your units into the water (hence the Screw Module suggestion).  Arad 
    should just cast Flash each turn as Sarisaz focuses on him while the L-1s tend
    to focus on the Faerions who should hopefully handle themselves with 
    Concentrate.
    
         After three turns of this Seolla will finally save Arad's ass.  ^_^
    Seolla will switch sides and your reinforcements will arrive.  You can get rid
    of the Machine Children by reducing the HP of one of them.  You should have
    four units right there all capable of combination attacks, so have fun
    smacking them around.  Have your reinforcements handle the group to the south.
    
         Shuu will arrive in Kurogane which confuses the hell out of Masaki.  
    Remember folks, Shuu may have some questionable utilitarian concepts but he
    isn't a bad guy at heart.  ^_~
    
         A Thruster Module, Orihalconium (it is a spiffy armor item), Super Repair
    Kit, Repair Kit, SP Drink, Spirit Taker, Spirit Drain, and Armor Breaker will
    be received after the scenario.  Seolla will join with her Wild Falken.  
    
    ------------------------------------------------------------------------------
    Scenario 34
    ------------------------------------------------------------------------------
    
         Yay, another path split.  We love these right?  Earth Cradle or Space,
    take your pick.  If you were going for the Huckebein Mk. III-R and Gespenst
    Mk. II-S requirements then you will get Huckebein Mk. III-R immediately after
    choosing the Earth Cradle path.  You will get Gespenst Mk. II-S immediately
    after choosing the Space path.  If you met the requirements for both then
    you will get the other unit when the groups meet back together again after
    Scenario 36.
    
         If you met the requirement for G Impact Stake and Neo Chakram Shooter
    then those will be delivered immediately after you make either route choice.
    
    |----------------------------------------------------------------------------|
    |                        Earth Cradle | Space                                |
    |----------------------------------------------------------------------------|
    |           Kurogane (Tetsuya & Eita) | Hiryu Kai (Lefina & Sean)            |
    |              Giganscudo Doro (Task) | Angelg/Vysaga (Lamia)                |
    |                  Daizengar (Zengar) | Cybaster (Masaki)                    |
    |              Aussenseiter (Retsuel) | Valcione (Ryuune)                    |
    |                 Wild Wuerger (Arad) | Huckebein Mk. III-L (Ryoto)          |
    |                Wild Falken (Seolla) | AM Gunner (Rio)                      |
    |                  Schultzwald (Rada) | Gespenst (Gilliam)                   |
    |                        R-1 (Ryusei) | Asterion (Ibis)                      |
    |                   R-2 Powered (Rai) | Gespenst Mk. II-M (Russel)           |
    |                   R-3 Powered (Aya) | Gespenst Mk. II-M (Katina)           |
    |                 R-Gun Powered (Mai) | Gespenst Mk. II-M/S (Kai)            |
    |       Huckebein Mk. III-T/R (Leona) | Huckebein (Rin)                      |
    |         Gespenst Mk. II-R (Viletta) | Grungust (Irm)                       |
    |                   Faerion G (Shine) | Ryukooh/Koryuoh (Kusuha & Bullet)    |
    |                Faerion S (Latounni) | Alt Eisen Reise (Kyosuke)            |
    |                 Laz Angrief (Yuuki) |                                      |
    |                  Land Grief (Carla) | Grungust Nishiki                     |
    |                                     | Huckebein Mk. II                     |
    |                  Huckebein Mk. II-M | R-Blade                              |
    |                   F-32 Schuvalt Kai | Wild Wuerger L                       |
    |                     Guarlion Custom |                                      |
    |----------------------------------------------------------------------------|
    
    ------------------------------------------------------------------------------
    Scenario 34 - Earth Cradle Route
    ------------------------------------------------------------------------------
    Player Units:
    
         Kurogane (Tetsuya & Eita)
         Laz Angrief (Yuuki)
         Land Grief (Carla)
         14 Units
    
    NPC Units:
    
         Einst Kunohen x 03
         Einst Greet x 03
         Einst Gremut x 03
    
    NPC Reinforcements (1):
    
         Einst Gremut x 04
         Einst Eisen x 08
    
    NPC Reinforcements:
    
         Einst Greet x 03
         Einst Gremut x 06
         Einst Eisen x 06
    
    Enemy Units:
    
         Fulkia x 03
         Land Grief x 04
         Barrelion-V x 06
         Rhinoceras x 01
    
    
    Events:
    
         Kurogane gets near Enemy Group:  NPC Reinforcements (1) Appear
      
         5 Enemies Remain:  NPC Reinforcements (2) Appear
    
    Skill Point:
    
         Get Kurogane to the exit squares within six turns
    
    Notes:
    
         So if we didn't have enough motivation to kill Archibold already we find
    out that he was involved in the death of Elzam/Retsuel's wife.  ><  In case
    anyone is wondering how Leona is now the default pilot for Trombe please 
    remember that Leona is Elzam/Retsuel's cousin.  
    
         This is literally a free for all battle.  We have Neo DC, Einst, and of
    course your group all battling one another.  This is a pretty mindless stage
    really.  Eita gives Kurogane Accelerate which is nice, but Iron Wall and Lock
    On are essential before getting close to the enemy group since some Einst will
    surround the Kurogane and gun for it while blocking any incoming attacks.  
    This means the easiest way to greatly hurt this group is for the Kurogane to
    fend for itself and that is why the Iron Wall and Lock On are needed.
    
         Just get the Kurogane to the squares within six turns to get the Skill
    Point.  It is possible to destroy every NPC and Enemy on the map before doing
    so though.  
    
         Does that G Impact Stake look like Midnighter's device for Commander in
    Authority:  Under New Management or what?  
    
    ------------------------------------------------------------------------------
    Scenario 34 - Space Route
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Hiryu Kai (Lefina & Sean)
         Alt Eisen Reise (Kyosuke)
         Ryukooh/Koryuoh (Kusuha & Bullet)
         Grungust (Irm)
         Huckebein (Rin)
         9 Units
    
    Enemy Units:
    
         Einst Kunohen x 10
         Einst Greet x 07
    
    Enemy Reinforcements (1):
    
         Einst Eisen x 05
         Einst Gremut x 05
    
    Enemy Reinforcements (2):
    
         Einst Greet x 04
         Einst Eisen x 04
         Einst Gremut x 04
    
    Events:
    
         Hiryu Kai moves approximately 18 squares toward exit:  Enemy 
              Reinforcements (1) Appear around Hiryu Kai
    
         7 Enemies Remain:  Enemy Reinforcements (2) Appear
    
    Skill Point:
    
         Destroy all Enemies within 8 Turns
    
    Notes:
    
         This is a fairly simple rush forward mission.  The only remotely 
    difficult part is that a lot of the enemies like to defend during your
    Player Phase.  You can get past this by using MAP Attacks and Combo Attacks.
    The first enemy being hit with a Combo Attack will still have reduced damage
    from defending but everyone else on the line will be hit for full damage.
    
         Just be sure to get everyone off the map before the end of Turn 10 and
    everything will be fine.
    
    ------------------------------------------------------------------------------
    Scenario 35 - Earth Cradle Route
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Kurogane (Daitetsu & Eita)
         Daizengar (Zengar)
         Aussenseiter (Retsuel)
         14 Units
    
    NPC Units:
    
         Einst Greet x 02
         Einst Gremut x 02
         Einst Eisen x 03
    
    Enemy Units:
    
         Guarlion x 04
         Barrelion-V x 07
         L-1 x 02
         Land Grief x 06
         Rhinoceras x 03
    
    Enemy Reinforcements:
    
         Sledgelmir (Odin)
    
    Items:
    
         Biosensor:  Rhinoceras
         Hybrid Armor:  Rhinoceras
         SSP Drink:  Rhinoceras
    
    Events:
    
         11 Enemies and/or NPCs are defeated:  Three Barrelions near Earth Cradle
              Retreat and Enemy Reinforcements Appear
    
         Sledgelmir is reduced to below 95,000HP:  Zengar goes batshit fucking
              insane (usual Zengar behavior) and all Player Units retreat except
              Daizengar
    
    Skill Point:
    
         Destroy 11 Units (Enemy or NPC) within 3 Turns
    
    Notes:
    
         The Skill Point is easy enough.  Just don't attack the Einst unless you
    are sure you can take it down that turn.  It is annoying to see some Earth
    Cradle forces steal you kill.  >_<
    
         I say go ahead and use Hot Blood on the Rhinos.  Try to use Lucky too to
    increase your money earned.  Odin is your big threat for the level, but how he
    rates as a threat is arguable.  You have several combination attacks available
    with the group that you have so whittling down Odin's Sledgelmir shouldn't be
    too difficult.  
    
         The strange part is when Zengar and Odin start duelling again.  Basically
    all that you have to do is cast Flash, end your turn, and repeat three times.
    Odin doesn't pop an item 
    
    ------------------------------------------------------------------------------
    Scenario 35 - Space Route
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Hiryu Kai (Lefina & Sean)
         Alt Eisen Reise (Kyosuke)
         Ryukooh/Koryuoh (Kusuha & Bullet)
         12 Units
    
    Enemy Units:
    
         Einst Greet x 20
         Rein Weiss Ritter (Excellen)     
    
    Enemy Reinforcements (1):
    
         Einst Eisen x 05
         Einst Gremut x 05
         Pelle Zein Reifkeit (Alfimi)
    
    Enemy Reinforcements (2):
    
         Einst Kunohen x 05
         Einst Greet x 05
    
    Enemy Reinforcements (3):
    
         Einst Eisen x 10
    
    Enemy Reinforcements (4):
    
         Einst Gremut x 05
         Einst Eisen x 05
    
    Enemy Reinforcements (5):
    
         Einst Kunohen x 05
         Einst Greet x 05
    
    Items:
    
         S Adapter:  Alfimi
    
    Events:
    
         Kyosuke convinces Excellen:  Enemy Reinforcements (1) Appear
    
         10 Enemies Remain after Enemy Reinforcements (1) Appear:  Enemy 
              Reinforcements (2) Appear
    
         10 Enemies Remain after Enemy Reinforcements (2) Appear:  Enemy 
              Reinforcements (3) Appear
    
         10 Enemies Remain after Enemy Reinforcements (3) Appear:  Enemy 
              Reinforcements (4) Appear
    
         10 Enemies Remain after Enemy Reinforcements (4) Appear:  Enemy 
              Reinforcements (5) Appear
    
    Skill Point:
    
         Have Kyosuke use Convince (second available option after moving) on
              Excellen within 4 Turns
    
    Notes:
    
         The Einsts starting off here are wanting to defend during your Player
    Phase like the last ones.  It might be useful to go ahead and cast Hot Blood
    during your Player Phase, not attack, and give the enemy a surprise if they
    attempt attacking some units.  Basically you need to make a hole for Kyosuke
    to get through to convince Excellen (it will be your second option available
    after moving).  It is possible to clear off all the other enemy units within
    four turns before convincing Excellen though if you'd like.
    
         Enemies will keep coming after you for five waves after that though.
    They will stop after the fifth wave though (almost too bad... I often like
    infinite kill opportunities ><).  When you have polished off all the enemies
    then go after Alfimi and leave Excellen alone.
    
         Alfimi will pop an S Adapter if you defeat her.  She will retreat when
    reduced to below 20,000HP, so knock her down to around that amount then hit
    her with the best attack you can which is hopefully being supported by Ibis.
    After Alfimi's defeat she will run away with Excellen.  ><
    
    ------------------------------------------------------------------------------
    Scenario 36 - Earth Cradle Route
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Kurogane (Tetsuya & Eita)
         Wild Wuerger (Arad)
         Wild Falken (Seolla)
         Faerion S (Latounni)
         R-2 Powered (Rai)
         Aussenseiter (Retsuel)
         Whatever you have Rada in(Rada)
         9 Units
    
    Player Reinforcements:
    
         Rapiecage (Ouka)
    
    Enemy Units:
    
         Fulkia x 03
         Land Grief x 09
         L-1 x 06
         Rhinoceras (Archibold)
    
    Enemy Reinforcements (1):
    
         Ash Saver-M x 12
         Ash Saver (Archibold)
         Rapiecage (Ouka)
    
    Enemy Reinforcements (2):
    
         Bergelmir (Ansaz)
         Bergelmir (Sarisaz)
         Laz Angrief (Cuervo)
         Rhinoceras (Agira)
    
    Items:
    
         Hyper Jammer:  Bergelmir (Sarisaz)
         Mega Generator:  Rhinoceras (Archibold)
         S Adapter:  Bergelmir (Ansaz)
         Solar Panel:  Ash Saver (Archibold)
         T Link Sensor:  Rhinoceras (Agira)
    
    Events:
    
         Rhinoceras is Destroyed:  Enemy Reinforcements (1) Appear
    
         Archibold's Ash Saver is reduced to below 70,000HP:  Rapiecage is 
              disabled and Latounni moves closer to Ouka.  
    
         Latounni uses Convince on Ouka or Archibold's HP is reduced to below
              60,0000HP:  Enemy Reinforcements (2) Appear and Faerion S is 
              disabled.
    
         Archibold's Ash Saver is reduced to below 50,000:  Ouka becomes a 
              Player Unit, Faerion S is functioning again, and Cuervo's Laz
              Angrief is disabled.  
    
    Skill Point:
    
         Destroy Archibold's Rhinoceras within 5 Turns.
    
    Notes:
    
         An easy skill point.  Would you believe it?  Take your time destroying
    Archibold's Rhinoceras though.  Everyone could probably benefit from the 
    morale gains of just hitting him.  
    
         Of course the bastard will not die that easily and will launch in an
    Ash Saver along with a compliment of mass-produced Ash Savers.  The MP Ash
    Sabers only have 8800HP each though so they are easy pickings as long as your
    attacks are successful.  Rapiecage isn't even a threat if you smack 
    Archibold's Ash Saver around enough which will cause an event where it is
    thankfully disabled.  
    
         I would suggest to not hit Archibold again until you have the Ash Savers
    all cleared out.  When Archibold is injured more or when Latounni uses 
    Convince (just move up to Ouka and it will be the first option available to
    you) then the next set of reinforcements will appear.  Cuervo is not a threat
    so leave the poor guy alone.  He is a nice guy, and this is going to be heart
    breaking enough for Rada by the end anyway.  >_<
    
         Archibold will try to flee after his HP is reduced but our two favorite
    blonde bishonen brothers (say that three times fast) will hold off his escape
    and finish him off.  Spiffy scene eh? 
    
         I hate Bergelmirs.  They can take down a fully upgraded Giganscudo Doro
    with one hit.  ><  The Ultimate Shield going down one with one hit is a morale
    kill for a player without a doubt.  Damn, I don't think Judecca could even 
    pull that off.  Anyway they have approximately 125,000HP a piece.  They both
    have Flash cast on them, so you'll have to waste an attack to get rid of that.
    Concentrate on one at a time with Sarisaz probably going first.  
    
         Ansaz and Agira will not come after you, so feel free to heal after
    taking down Sarisaz and if any of your units have SP Recovery then feel free
    to have them take advantage of that and refill their SP.  There is no rush
    here.  After they are destroyed then enjoy the events that end the scenario
    which would probably do Tomino proud.  >>  Ouka kills Agira but is killed in
    the process.  Cuervo's Laz Angrief is destroyed.  Zengar kills Wils (its nice
    that you don't have to worry about any more Machine Children right?).  Odin
    also kills Egret (yes!) while telling Zengar to save Sofia.   
    
         The groups will now meet up again and the game lets you know that Alt
    Eisen was upgraded to Alt Eisen Reise.  If you fully upgraded Alt Eisen before
    then you will have to choose your upgrade bonus again.  
    
    ------------------------------------------------------------------------------
    Scenario 36 - Space Route Part 1
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Hiryu Kai (Lefina & Sean)
         Grungust (Irm)
         10 Units
    
    Enemy Units:
    
         Megillot x 05
         Huckebein Mk. II-M x 06
         Barrelion-V x 07
         Albatross x 04
         Gargaw (Wogash)
    
    Items:
    
         Hybrid Armor:  Albatross
         Mega Generator:  Albatross
         Solar Panel:  Albatross
         Super Repair Kit
    
    Skill Point:
    
         Destroy all Enemy Units except Wogash's Gargaw
    
    Notes:
    
         Use up your SP for this part of the scenario since there is no reason to
    try to conserve SP.  Yes, even use Hot Blood for all of your attacks against
    those damned Albatrosses who want to do nothing but defend.  Oh yeah, focus on
    the Albatrosses and destroy the remaining Barrelion-Vs and the like with your
    counterattacks.  
    
    ------------------------------------------------------------------------------
    Scenario 36 - Space Route Part 2
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Asterion (Ibis)
         Huckebein (Rin)
         Angelg (Lamia)
    
    Player Reinforcements:
    
         Karion (Surei)
    
    Enemy Units:
    
         Gunsocket x 04
         Huckebein Mk. II-M x 15
    
    Enemy Reinforcements (1):
    
         Greaterkin (Mekiboz)
    
    Enemy Reinforcements (2):
    
         Gargaw (Wogash)
    
    Events:
    
         Three Turns Pass:  Player Reinforcements (1) and Enemy Reinforcements (1)
              Appear
    
         Six Turns Pass:  Player Reinforcements (2) Appear, Enemy Reinforcements
              (1) Retreats, Enemy Reinforcements (2) Appear
    
    Notes:
    
         Honestly, take things slow.  Destroy enemies near you and go on as you
    see fit.  You can't risk any one of your starting units being destroyed or it
    is game over.  Steal kills from the L-1s that are supporting you too.  
    
         After a few turns Mekiboz will show up and will wipe out all the poor
    L-1s on your side.  ;_;  Fortunately Surei shows up in her Karion providing
    some much needed back up.  Stay away from the Moon Cradle for a few turns and
    just mop up the Huckebein Mk. II-Ms that are near you.  
    
         Shuu will show up in Granzon and smack Mekiboz off before he can cause
    any more trouble and the real reinforcements will arrive.  Too bad Shuu 
    doesn't stay around any longer to help, but at least he got rid of Mekiboz
    for the moment.  Destroy the remaining Huckebein Mk. II-Ms, take advantage of
    the terrain bonuses from Moon Cradle, and finish off Wogash for good to finish
    the scenario.
    
         The two seperate player groups will regroup after this scenario.  
    
    ------------------------------------------------------------------------------
    Scenario 37
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Kurogane (Tetsuya & Eita)
         Hiryu Kai (Lefina & Sean)
         Alt Eisen Reise (Kyosuke)
    
    Player Reinforcements:
    
         Ryukooh/Koryuoh (Kusuha & Bullet)
         Angelg (Lamia)
         16 Units
    
    Enemy Units:
    
         Einst Eisen x 08
         Rein Weiss Ritter (Excellen)
    
    Enemy Reinforcements:
    
         Einst Kunohen x 04
         Einst Greet x 06
         Einst Gremut x 09
         Pelle Zein Reifkeit (Alfimi)
    
    Events:
    
         Weiss Ritter's HP is reduced to below 80% or Turn 5 Player Phase:
              Player and Enemy Reinforcements Appear
    
    Skill Point:
    
         Destroy all Enemy Units except Rein Weiss Ritter and reduce Rein Weiss
              Ritter's HP to below 80%
    
    Notes:
    
         You know that Hyper Jammer you just recently obtained?  Equip that on
    Alt Eisen Reise befoe this scenario.  The Neo Chakram Shooter would also be
    helpful if you have it.  
    
         Basically save your strongest attacks (and your SP) for Excellen.  The
    Eisens are little concern.  The hard part is getting Rein Weiss Ritter's HP
    below 80%, particularly with its HP Regen.  Hot Blood is essential.
    
         When the reinforcements arrive just build morale by destroying Einst.
    Alfimi will retreat somewhere around when she has 30-40,000 HP left.  
    Defeating Excellen is somewhat tricky since you have to reduce her HP to below
    5%.  If you have Ryoto around then his Mercy spell will finally be useful.  
    Sean also has the spell available to him though.
    
         Excellen will be freed from Einst control and will join the group with
    Rein Weiss Ritter.  
    
    ------------------------------------------------------------------------------
    Scenario 38
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Kurogane (Tetsuya & Eita)
         Hiryu Kai (Lefina & Sean)
         Huckebein (Rin)
         Grungust (Irm)
         Cybaster (Masaki)
         16 Units
    
    Enemy Units:
    
         Megillot x 06
         Guarlion x 06
         Barrelion-V x 07
         Albatross x 02
         Greaterkin (Mekiboz)
    
    Enemy Reinforcements (1):
    
         L-1 x 15
    
    Enemy Reinforcements (2):
    
         Ash Saver-M x 12
    
    Items:
    
         Biosensor:  Albatross
         G Territory:  Mekiboz
         SSP Drink:  Albatross
    
    Events:
    
         7 Enemies Remain:  Enemy Reinforcements (1) Appear
    
         6 Enemies Remain:  Enemy Reinforcmeents (2) Appear
    
    Skill Point:
    
         Destroy Greaterkin
    
    Notes:
     
         There should be more than enough enemies on this stage to build up most
    of your forces to 150 morale.  The tricky part is Greaterkin itself.  Be 
    careful of its Thunder Crash MAP Weapon which has a range of 6 in a radius
    around Greaterkin.  Then again it is also helpful for lowering HP for 
    Potential to kick in.  
    
         For the Skill Point try to reduce Greaterkin's HP to just above 30,000
    then hit it with your best available attack being supported by another decent
    attack.  If you want to try to get closer to right above 30,000 you may try
    using beam weapons against Mekiboz which will actually refill his HP.  
    
    ------------------------------------------------------------------------------
    Scenario 39
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Kurogane (Tetsuya & Eita)
         Hiryu Kai (Lefina & Sean)
         Alt Eisen Reise (Kyosuke)
         Rein Weiss Ritter (Excellen)
         Angelg (Lamia)
         17 Units
    
    NPC Units:
    
         Einst Kunohen x 04
         Einst Greet x 04
         Einst Eisen x 02
    
    NPC Reinforcements:
    
         Einst Kunohen x 05
         Einst Greet x 05
         Einst Eisen x 05
         Einst Gremut x 03
         Pelle Zein Reifkeit (Alfimi)
    
    Enemy Units:
    
         Gespenst Mk. II-M x 03
         L-1 x 03
         Peregrin x 04
         Albatross x 02
         Ash Saver-M x 03
         Soul Gain (Axel)
         Laz Angrief (Echidna)
         Shirogane (Lee)
    
    Items:
    
         Mega Booster:  Alfimi
    
    Events:
    
         Soul Gain's HP is reduced to 30%:  Echidna's Laz Angrief is Destroyed and
              all Enemy Units retreat excep Lee's Shirogane.  NPC Reinforcements
              will Appear.
    
    Skill Point:
    
         Reduce Soul Gain's HP below 30% within 5 Turns
    
    Notes:
    
         Axel will be coming toward your group so you don't need to worry about
    crossing the map within five turns.  Just beat up on the weaker enemy units
    and Einst to build some morale.  Many of your combination attacks are 
    available at 120 morale like Rampage Ghost, Twin Bird Strike, and Royal Heart
    Breaker.  Axel should be sufficiently maimed in no time.  
    
         Unfortunately (?), Echidna will support defend for Axel as Kyosuke goes
    for the finish.  It turns out one of the dolls that Axel hates actually cared
    for him.  :(  Bastard...
    
         Alfimi will show up with a compliment of Einst which should provide you
    with some proper morale raising opportunities.  Use spells as needed with 
    Alfimi and soon all will be left is Lee.
    
         Ah yes... Lee... former comrade and the bastard that wounded Daitetsu.
    If you are patient enough then Lee will be nice enough to move off the
    White Star and actually go after you... the fool.  ^^  Use Combination
    Attacks to bypass his Energy Field or go with the old EN Draining trick of
    OG.  Then again it isn't an impressive field so I just say throw everything
    you have at him.  Lee will try to escape but Tetsuya will have none of that
    and will give Lee a proper phallic smiting in Daitetsu's honor.  
    
    ------------------------------------------------------------------------------
    Scenario 40
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Kurogane (Tetsuya & Eita)
         Hiryu Kai (Lefina & Sean)
         Valcione (Ryuune)
         Cybaster (Masaki)
         Angelg (Lamia)
         Alt Eisen Reise (Kyosuke)
         Gespenst (Gilliam)
         15 Units
    
    Enemy Units:
    
         Gunsocket x 04
         Land Grief x 03 
         Megillot x 03
         Guarlion x 03
         Huckebein Mk. II-M x 03
         L-1 x 03
    
    Enemy Reinforcements (1):
    
         Barrelion-V x 12
    
    Enemy Reinforcements (2):
    
         Ash Saver-M x 09
         Soul Gain (Axel)
    
    Enemy Reinforcements (3):
    
         Doroken (Jikarog)
         Silverward (Agiba)
    
    Enemy Reinforcements (4):
    
         Tekasdias (Windoro)
    
    Items:
    
         High Performance Targeter:  Agiba
         High Performance Thruster:  Axel
         Twisted Headband:  Jikarog
         ZO Armor:  Windoro
    
    Events:
    
         7 Enemies Remain:  Enemy Reinforcements (1) Appear
    
         Any Player Unit crosses Barrelion's blockade:  Enemy Reinforcements (2)
              Appear
    
         Soul Gain is Destroyed:  Enemy Reinforcements (3) Appear
    
         Enemy Units and Enemy Reinforcements 1-3 are Destroyed:  Enemy 
              Reinforcements (4) Appear
    
         Tekasdias' HP is reduced by 120,000:  NPC Units Appear
    
         Tekadias' HP is reduced to half:  NPC Units are Destroyed
    
    Skill Point:
    
         Destroy 20 Enemies within 5 Turns
    
    Notes:
    
         Only 19 Enemies starting off and the Skill Point requires 20 Enemies to
    be destroyed.  How obvious is it that enemy reinforcements will be on the way?
    
         Before you start moving you should take notice of the map you are on.  
    Yes, this is an indoor environment and that means walls.  Fortunately you can
    attack through the walls in OG2 (I'm glad that gameplay concept ended with 
    Destiny).  Save your SP in this scenario.  The last thing you want to waste it
    on are grunts.  You have a total of four bosses on the way.  
    
         Axel and Soul Gain are nothing new at this point.  The new thing right
    now is you can put his cross-eyed face into the ground finally.  Soul Gain's
    HP Regen begs for Axel to be finished off in one turn, but again watch the SP.
    
         Agiba and Jikarog... we can finally kill them too.  Unfortunately the
    both of them are sitting on squares that offer up a very nice HP and EN
    Regeneration.  I'd suggest going for Jikarog first.  His unit has little
    range and there is no need for accuracy boosting spells.  Agiba is more
    troublesome with a great range and he has Bunshin.  Lock-On is almost
    required.  ><  You may want to pat yourself on the back after getting through
    three bosses but there is one more on the way.
    
         Yes, that eternally smiling freak Windoro.  Take advantage of the squares
    that Jikarog and Agiba were sitting on to refill the HP and EN of your units
    without any of those nasty morale losses.  Your pilots with SP Regen can also
    take this time to refill their SP to full.  Windoro's Tekadias has a range of
    11 so as long as you are sitting outside of that range then you have no 
    worries from incoming attacks.  
    
         Unfortunately it will take at least two turns to get from a safe position
    to close enough for most of your units to attack Windoro which gives him time
    to attack, possibly even with a MAP Weapon.  Personally, my SRs took the hit
    from the MAP weapon fine and my RRs dodged it with fairly moderate upgrades.
    If you are concerned about him going after a select unit then position your
    units so that everyone has someone who can Support Defend for them.  
    
         The odd thing is that Mekiboz will arrive to help against Windoro, but
    if you are kicking Windoro's ass hard enough then Mekiboz won't even last one
    round.  I think I liked the guy better in SRW4 where he wasn't a pain in the
    ass and he didn't screw up the one opportunity to help you out.  
    
         After Windoro's Tekadias is destroyed then the scenario -finally- ends.
    
    ------------------------------------------------------------------------------
    Scenario 41
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Kurogane (Tetsuya & Eita)
         Hiryu Kai (Lefina & Sean)
         Gespenst (Gilliam)
         Alt Eisen Reise (Kyosuke)
         Rein Weiss Ritter (Excellen)
         Ryukooh/Koryuoh (Kusuha & Bullet)
         Angelg (Lamia)
         15 Units
    
    Enemy Units:
    
         Einst Eisen x 07
         Einst Greet x 07
         Pelle Zein Reifkeit (Alfimi)
         Einst Regisia
    
    Enemy Reinforcements:
    
         Ash Saver-M x 18
         Laz Angrief x 04
         Ash Saver (Lemon)
         Zwaizergain (Vindel)
    
    Items:
    
         High Performance Upgrade:  Vindel
         Giga Generator:  Einst Regisia
         S Adapter:  Lemon
    
    Events:
    
         Alfimi is reduced to critical HP:  Alfimi Retreats
    
         Einst Regisia's HP reaches below 100,000 HP:  Enemy Reinforcments Appear
    
    Skill Point:
    
         Destroy Alfimi's unit
    
    Notes:
    
         Not enough Einst for proper morale gains... just give the priority for
    kills to whoever you think has the damage potential (SRX... *cough*).  There
    will be time for proper morale gains in a little bit, unfortunately after
    Regisia is near-death.  ><
    
         Vindel and Lemon will arrive with a horde of MP Ash Savers and a handful
    of Laz Angriefs.  Take shots at these guys from a distance to try to avoid
    Lemon and Vindel and build up morale.  Refill HP and EN as needed before 
    making your assault on them.  Lemon's Ash Saver only has a little over 100,000
    HP so she should go down with little effort.  Vindel's Zwaizergain is another
    story though and it has HP Regen to boot.  Try to position all of your units 
    so that they can perform their best attacks on the following turn and hit him
    with everything you have.  With any luck he'll be defeated with two turns, but
    it is possible to do it in one.  
    
    ------------------------------------------------------------------------------
    Scenario 42
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Kurogane (Tetsuya & Eita)
         Hiryu Kai (Lefina & Sean)
         19 Units
    
    Player Reinforcements:
    
         Pelle Zein Reifkeit (Alfimi)
    
    Enemy Units:
    
         Einst Regisia x 11
         Pelle Zein Reifkeit (Alfimi)
    
    Enemy Reinforcements:
    
         Neo Regisia
    
    Notes:
    
         Units that can perform a combination attack should get priority for
    this stage.  The Regisias except the four in a group by Alfimi will all
    come after your group.  Use them to build up your morale, and let pilots that
    do not gain morale from hitting enemies (like Shine) get some kills to raise
    their morale.  
    
         Try not to use your SP when fighting Alfimi unless the pilot you want
    to use a spell for has SP Recovery.  You need everything you have for Neo
    Regisia.  Alfimi will join after her defeat, but she probably has the most
    utility by refilling the SP of others.  
    
         Hit Neo Regisia with every combination attack you have with Hot Blood.
    Abuse Ryuusei's Awaken spell.  Use Rada and Latounni's Move Again spells.
    Lefina and Alfimi can refill the SP of comrades as needed.  Just hit the
    bastard with everything you have and if he lives do it all over again.  
    Hopefully he will go down within two turns before all of your SP is spent.
    Good luck... if you have obtained 38 Skill Points so far then you will have
    one more scenario left.  Otherwise you will go ahead and go into the ending.
    
    ------------------------------------------------------------------------------
    Special Scenario
    ------------------------------------------------------------------------------
    
    Player Units:
    
         Kurogane (Tetsuya & Eita)
         Hiryu Kai (Lefina & Sean)
         Pelle Zein Reifkeit (Alfimi)
         19 Units
    
    Enemy Units:
    
         Einst Kunohen x 03
         Einst Greet x 03
         Einst Gremut x 03
         Einst Eisen x 03
         Einst Regisia x 03
         Shteln Regisia
    
    Enemy Reinforcements:
    
         Einst Kunohen x 02
         Einst Greet x 02
         Einst Gremut x 02
         Einst Eisen x 02
    
    Events:
    
         9 Enemies Remain:  Enemy Reinforcements Appear
    
    Notes:
    
         Starting off move anyone in need of morale gains next to Lefina and 
    Alfimi.  Personally I prefer to have SRX and R-Gun Powered adjacent to both
    Lefina and Alfimi so they both can take advantage of having their morale
    raised via Lefina and Alfimi's spells.  With any luck you'll have your
    combination attack users all powered up and ready to go before the end of
    Turn 2.
    
         Beat up a few cannon fodder Einst for any extra morale gains you
    believe you need.  Basically the goal is to get your morale up to access
    your best attacks and then go kick the crap out of Regisia's final form.
    
         I'm serious.  This is the alien bastard's final form.  Go kick his face
    in and enjoy the ending.  
    
    Thank you for playing!
    
    ==============================================================================
    VI.  COMBINATION ATTACKS
    ==============================================================================
    
         These are the list of some known combination attacks in OG2.  The EN,
    range, and description info will come later.  
    
    ------------------------------------------------------------------------------
    Formation R
    ------------------------------------------------------------------------------
    
         Performed by:  R-1, R-2 Powered, & R-3 Powered
         Range:  1-3
         Morale Required:  110 of Each
         EN Required:  30 of Each
         Description:  Strike Shields, Cannons, and Ryusei flying behind the
              enemy while in R-Flyer mode to deliver a T-Link Knuckle hit.  The
              interesting thing about this attack is that it is labeled as a
              shooting attack for Rai and Aya while it is a melee attack for 
              Ryusei.
    
    ------------------------------------------------------------------------------
    Rampage Ghost
    ------------------------------------------------------------------------------
    
         Performed by:  Alt Eisen & Weiss Ritter 
                        Alt Eisen Reise & Rein Weiss Ritter
         Range:  1-4
         Morale Required:  120
         EN Required:  35 of Each
         Description:  Absolutely brutal beating the snot out of its intended
              victim.  Sadists everywhere should grin watching this.
    
    ------------------------------------------------------------------------------
    Royal Heart Breaker
    ------------------------------------------------------------------------------
    
         Performed by:  Fearion G & Fearion S
         Range:  1-4
         EN Required:  25 of each
         Morale Required:  110 of Each
         Description:  Stabbity Slashy Dance of Doom
    
    ------------------------------------------------------------------------------
    Tatsumaki Zankantou
    ------------------------------------------------------------------------------
    
         Performed by:  Daizengar & Ausseinseiter
         Range:  1-4
         Morale Required:  130 of both
         EN Required:  65 of both
         Notes:  Aussenseiter transforms into... a horse... that Daizengar rides
              on...  Insert yaoi jokes here.  >>
    
    ------------------------------------------------------------------------------
    Tenjou Tenga Mendou Bakusai Hou
    ------------------------------------------------------------------------------
    
         Performed by:  SRX and R-Gun Powered
         Range:  3-9
         Morale Required:  140 of both
         EN Required:  100 of both
         Notes:  R-Gun Powered transforms and is used by SRX as it was always
              intended to.  Now only if we could ever get R-Sword instead of
              Huckebein Boxer...
    
    ------------------------------------------------------------------------------
    Twin Bird Strike
    ------------------------------------------------------------------------------
    
         Performed by:  Wild Wuerger & Wild Falken
         Range:  1-4 
         Morale Required:  115 of Each
         EN Required:  30 of Each
         Description:  Not quite the Rampage Ghost level of beating but you have
              to love Arad effortlessly lifting any enemy with one arm as Seolla
              fills it full of holes from point-blank range before some good
              wing slashing.
    
    ==============================================================================
    VII.  SECRETS
    ==============================================================================
    
         SRWOG2 carries on the proud SRW tradition of fitting in lots of secrets.
    Here is what is known and thanks to the board for all the links to 
    information.
    
    ------------------------------------------------------------------------------
    Ash Saver
    ------------------------------------------------------------------------------
    
         Yes, the other original Real Robot from Advance can be obtained in OG2
    (Laz Angrief comes automatically in case you wondered).
    
         1.)  On Scenario 10 - Earth Route or on Scenario 13 - Moon Route move
              Lamia on the same square that Echidna was on when she retreated.
         2.)  On Scenario 19 have two battle encounters with Axel.
         3.)  Lamia needs to have 55 or more kills before the end of Scenario 24.
    
         S Terrains, high performance, and unlike Vysaga anyone can use this.
    The fact that anyone can make use of the unit really raises how much utility
    you can get out of it.  
    
    ------------------------------------------------------------------------------
    BGM Test
    ------------------------------------------------------------------------------
    
         You must have finished the game before accessing this.  
    
         Go to the System menu while in a battle (it is the option above Save
    in the menu you pull up anytime you press A on a non-occupied square in a
    battle).  Enter in the following code to listen to various BGMs:
    
         Down, Up, Left, Right, L, R
    
         Thanks to TandeM for the info.  
    
    ------------------------------------------------------------------------------
    Boosted Hammer
    ------------------------------------------------------------------------------
    
         A wonderful weapon here.  It has a range of 1-4, S on all terrains, and
    it is even stronger than the Shishio Blade.  To obtain it have Arad destroy
    all the Gunsockets on Scenario 16 with weapons other than the Boosted Hammer
    and get the Skill Point on the stage.  
    
    ------------------------------------------------------------------------------
    G-Impact Stake
    ------------------------------------------------------------------------------
    
         Simply do not let Daizengar get any kills on Scenario 30.  This weapon
    will be received immediately after making the route split decision on Scenario
    34.  This is a 1-3 range melee weapon with a S rank on all terrains.  This is
    a very useful weapon with a very simple unlock requirement so I highly
    recommend getting it.
    
    ------------------------------------------------------------------------------
    Gespenst Mk. II-S
    ------------------------------------------------------------------------------
    
         Kai needs to be at level 33 and have 55 or more kills before the end of
    Scenario 33.  The unit will be received upon starting Scenario 34 - Space 
    Route but it will still be obtained if you go on the Earth Cradle Route but
    you will not have a chance to use it until Scenario 37.
    
         This unit is wonderful.  S Terrains (that goes for attacks too) on Air,
    Land, and Space.  It also has an A rank in Water.  It has the Mega Blaster
    Cannon in the chest of course but it also has a surprising new move, the
    Gespenst Kick which is a very powerful combo move and its attack power ranks
    higher than some of the Super Robots of the game.  Definitely a worthy unit
    to pursue.  ^_^
    
    ------------------------------------------------------------------------------
    Graviton Launcher
    ------------------------------------------------------------------------------
    
         On Scenario 6 simply let Viletta kill all the grunts, which she should
    be able to do rather easily as long as she stays on the ground and uses
    Concentrate each turn.  The weapon will appear on her Gespenst Mk. II-R in
    Scenario 15 but can be equipped on any unit with a Weapons Guage of 60 or more
    after that.  5300 base attack power and S on all terrains.  You definitely
    want this weapon.  
    
    ------------------------------------------------------------------------------
    Hero Symbol
    ------------------------------------------------------------------------------
    
         This item once again returns in OG2 and still gives +200 Armor, +25 
    Mobility, and +30% Accuracy.  On replay games this will be received after
    Scenario 33.  
    
    ------------------------------------------------------------------------------
    Huckebein Mk. II-R
    ------------------------------------------------------------------------------
    
         1.)  Retsuel needs to have 35 kills before the end of Scenario 18.
         2.)  Acquire Scenario 30's Skill Point 
         3.)  Bullet, Kusuha, Ryoto, Rio, Task, and Leona need to have a combined
              level total of 185 or more before the end of Scenario 33.  This
              means they need an average of level 31, very similar to the Wing
              Gundam requirement in SRW Alpha 2.  
    
         The unit is actually Huckebein Mk. III Trombe being converted back to R
    so it can be combined with the Boxer or Gunner modules.  All upgrades from Mk.
    III Trombe will carry over to R.  Its base stats are exactly the same as Mk. 
    III L though and offers no advantages.  The main reason for getting this unit
    is if you want to be able to deploy both Huckebein Mk. III Boxer and Huckebein
    Mk. III Gunner.  If you do not want to use both forms in battle at the same
    time then this secret would have little use for you.
    
    ------------------------------------------------------------------------------
    Metal Soul
    ------------------------------------------------------------------------------
    
         This item once again returns in OG2 and still gives +250 Armor, +30 
    Mobility, and +35% Accuracy.  On replay games this will be received after
    Scenario 33.  
    
    ------------------------------------------------------------------------------
    Neo Chakram Shooter
    ------------------------------------------------------------------------------
    
         Simply do not let Daizengar get any kills on Scenario 30.  This weapon
    will be received immediately after making the route split decision on Scenario
    34.  It has an S on all terrains and has a range of 7 for a melee weapon.  
    This could easily fix any problems that Alt Eisen has with being sniped.  ^^
    A very easy weapon to get that is very useful so definitely pick it up.       
    
    ------------------------------------------------------------------------------
    Shishio Blade
    ------------------------------------------------------------------------------
    
         Yes, everyone's favorite sword from Original Generation returns in OG2.
    Bullet needs to be at least level 18 and needs to have 45 or more kills before
    the end of Scenario 14.  The Shishio Blade will be received after Scenario 17.
    
    ------------------------------------------------------------------------------
    Title BGMs
    ------------------------------------------------------------------------------
    
         After completing the game once everyone will have an extra BGM that can
    be played.  For most characters it will be the OG2 title theme.  Lamia will
    have the Advance title theme.  I believe Kyosuke and Excellen have the Impact
    title theme.  Thanks to Shadow00X for pointing out the additional themes.
    
    ------------------------------------------------------------------------------
    Vysaga
    ------------------------------------------------------------------------------
    
         Yes, the sword swinging caped mecha of Advance can be used in OG2.
    
         1.)  On Scenario 10 - Earth Route or on Scenario 13 - Moon Route move
              Lamia on the same square that Echidna was on when she retreated.
         2.)  On Scenario 19 have one battle encounter with Axel.
         3.)  Lamia needs to have 55 or more kills before the end of Scenario 24.
     
         If all requirements are met then Lamia will launch in this unit at the
    start of Scenario 28.  Angelg will still be available for use though.  Lamia
    is the only one who can pilot Angelg or Vysaga though.  Vysaga's stats are
    better than Angelg's.  It has S Terrains for itself and for its weapons.  Its
    strongest attack is also 300 base attack higher than Angelg's Phantom Phoenix
    even after Angelg's upgrade in Scenario 28.  
    
         Unfortunately no upgrades from Angelg will carry over to Vysaga and Lamia
    is the only one who can use the unit.  An excellent unit, but if you already
    have an upgraded Angelg then you will probably not have much use for this.  If
    you are playing a no-upgrade game, have not upgraded Angelg, or have 
    accumulated a lot of money on replays then you will probably make good use of
    the unit.  
    
    ------------------------------------------------------------------------------
    Wild Wuerger L
    ------------------------------------------------------------------------------
    
         1.)  On Scenario 19 destroy at least four Gespensts before having Arad
              and Seolla meet on adjacet squares.  
         2.)  Arad needs to have 50 or more kills before the end of Scenario 26.
         3.)  If the previous two requirements were met then Mai will launch in
              the unit on Scenario 27.  Simply have Mai defeat five enemies before
              the player reinforcements arrive to keep the unit.  Giving Mai an S
              Terrain on Air or Land will make things much easier.
    
         How does the unit rank?  It is the same as the normal Wild Wuerger with
    the exception that it has no upgrade limits on its stats (HP, EN, Mobility,
    and Armor) and it has 30 more points on the Weapon Guage.  It has no special
    weapons.  It is not any stronger than Wild Wuerger.  The requirement is fairly
    easy to get though if you make good use of Arad, but this really is not a 
    must-have unit.  
    
    ==============================================================================
    VIII.  FREQUENTLY ASKED QUESTIONS
    ==============================================================================
    ------------------------------------------------------------------------------
    Q.  Was there a pre-order bonus with OG2?
    
    A.  The pre-order bonuses for OG2 were an artbook and a DVD containing the
        first of the three planned Super Robot Wars Original Generation OVAs.
    ------------------------------------------------------------------------------
    Q.  Can I have a rom and/or copyrighted music and/or codes?
    
    A.  Fuck off and die.  
    ------------------------------------------------------------------------------
    Q.  Is it better to spend 360 PP for Infight or Gunfight + 9 or to raise the
        equivalent stat by 360 PP?
    
    A.  If you are going for damage then 360 PP invested in Melee or Shooting will
        do 30% more damage than Infight +9 or Gunfight +9 would.  Infight and
        Gunfight do have their advantages with increased movement and increased
        range respectively.  
    ------------------------------------------------------------------------------
    Q.  What skills do you suggest?
    
    A.  Concentration, SP Recovery, and Attacker are my top three suggestions for
        most pilots.  Rada I would suggest getting Repair Plus and Resupply Plus
        for though.  For Shine I suggest getting Morale + Dodge because she gets
        no morale gains outside of kills otherwise.  
    ------------------------------------------------------------------------------
    Q.  What does Aussenseiter mean?
    
    A.  Outsider
    ------------------------------------------------------------------------------
    Q.  What do Wuerger and Falken mean?
    
    A.  Wuerger means Shrike, which is this bird of prey known for impaling 
        insects on thorns.  Falken means Falcon, another bird of prey.
    ------------------------------------------------------------------------------
    Q.  What do Alt Eisen Reise and Rein Weiss Ritter mean?
    
    A.  Alt Eisen Reise means Old Iron Giant.  Rein Weiss Ritter means Pure White
        Knight.
    ------------------------------------------------------------------------------
    Q.  Can I convince Axel, Echidna, or Ouka?
    
    A.  At this time no methods are known, and it is believed that none exist.
    ------------------------------------------------------------------------------
    Q.  Are the Shishio Blade and Graviton Launcher from OG back in this?
    
    A.  Yes, but the Graviton Launcher has a new look and effect.  See the secrets
        section on details on how to get these items.
    ------------------------------------------------------------------------------
    Q.  I need help identifying this character or mecha?
    
    A.  http://srwog.bravehost.com
    ------------------------------------------------------------------------------
    ==============================================================================
    IX.  SPECIAL THANKS
    ==============================================================================
    
    Thanks to Ceej for this great site.
    
    Thanks to the GnBS for being great friends and support.  
    
    Thanks to the Unofficial Mecha Board for some fun discussions and support.  
    
    ==============================================================================
    X.  LINKS
    ==============================================================================
    
    Banpresto's Official SRW Site:  http://www.suparobo.jp
    
    Banpresto Originals Site:  http://srwog.bravehost.com
    
    Destiny 3 Fates:  http://www.destiny3fates.net
    
    ==============================================================================
    XI.  COPYRIGHT
    ==============================================================================
    Unpublished work Copyright 2005 gundamtotoro
    
    This document is protected by US Copyright Law.  It is meant for private use 
    only.  This FAQ may not be referenced or altered without permission from 
    myself.  This FAQ is a GAMEFAQS Exclusive and may not be hosted elsewhere.
    Alteration of this Copyright is punishable under Title 17 Chapter 5 Section
    506(d) of US Copyright Law for a fine of up to $2,500. 
    
    "Super Robot Wars," and all related characters and names are property of
    Banpresto.
    
    All copyrights and trademarks are acknowledged and respected that are not 
    specifically mentioned herein.