==============================================================================
SUPER ROBOT WARS ORIGINAL GENERATION 2 (Game Boy Advance)
==============================================================================

Super Robot Wars Original Generation 2 FAQ/Walkthrough

Version 1.01

February 08, 2005 - February 28, 2005

Unpublished Work Copyright 2005 gundamtotoro

E-Mail:  gundamtotoro(at)hotmail(dot)com (Read the E-Mail Guidelines first)

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TABLE OF CONTENTS
==============================================================================

I.     Introduction
II.    E-Mail Guidelines
III.   Intermission Menu
IV.    Gameplay
V.     Walkthrough
VI.    Combination Attacks
VII.   Secrets
VIII.  Frequently Asked Questions
IX.    Special Thanks
X.     Links
XI.    Copyright Information

==============================================================================
I.  INTRODUCTION AND VERSION NOTES
==============================================================================

     Hi, gundamtotoro again.  Yes, I'm still a snarky bastard and writing SRW
FAQs.  This will likely be my last one for quite some time (and will probably
be my last SRW FAQ to be honest).  

     Super Robot Wars Original Generation 2 is the sequel to Banpresto's
wonderful Super Robot Wars Original Generation.  The game integrates more
characters and mecha from the Advance, Alpha, Alpha Gaiden, and Alpha 2
stories.  Gameplay has also added some features and skills that originally
appeared in Destiny in MX.  Basically we have what is probably the best 
playing SRW at this time, and the difficulty has been raised from what we've
seen in quite some time.  Enjoy!  This game was totally meant for Banpresto's
fans.  ^_^

Version 1.01 (February 28, 2005)

     Secrets Update, Ace Bonus System Details, and the Secret Scenario
walkthrough is now included.  Now it is really really done.  ^^

Version 1.00 (February 21, 2005)

     Its done. Enjoy.  

Version .01 (February 10, 2005)

     Lots of systems covered.  The walkthrough covers the first 18 stages.
The combination attack and secrets sections are basically only placeholder
info at this time since I haven't had the chance to confirm things yet.
It seems like a decent time to get a first version submitted and start
receiving some information though.

==============================================================================
II.  E-MAIL GUIDELINES
==============================================================================

     Only use my email after you have used the Ctrl + F option.  I'm sick of
seeing fucktards asking me for questions expressly listed in the guide.  Hell
sometimes things are repeated throughout a guide and easily found in the
Frequently Asked Questions section and people still email about it.  

     Only email for a question about the game or a correction.  You all should
already know that I think you should burn in hell while being used as a
prophylactic for Kashkar the Endowed for copyright violating behavior, so I
definitely don't want to hear your stupid begging.  

     Question (that is not answered in the FAQ), correction, or additional
information.  Nothing else.  Simply because you emailed me does not mean that
you will get a reply either.  I would generally not count on it.  Oh yeah, and
use the following format:

     SRWOG2:  (insert name of subject)

     If you don't follow that format then you will not even be read.  

==============================================================================
III.  INTERMISSION MENU
==============================================================================

The Intermission menu is where you examine your units, pilots, equip items,
and upgrade your units and pilots.  This is how the Intermission Menu is
arranged.
-----
Units -  Unit Examine
         Unit Upgrade
-----
Weapon - Weapon Selection
         Weapon Upgrade
-----
Pilots - Pilot Examine
         Pilot Upgrade
         Change Units
-----
Items -  Item Equip
         Item Sell
-----
Data -   Save
         Load
-----
Continue
-----

Unit Examine:      Examines the available mecha
Unit Upgrade:      Upgrades the stats of the available mecha

Weapon Select:     View available attacks for each unit, and equip additional
                   weapons  
Weapon Upgrade:    Upgrade the weapons of an available unit  

Pilot Examine:     Examines the available pilots
Pilot Upgrade:     Upgrade a pilot's stats or learn new abilities.
Change Unit:       Change the unit a pilot is assigned to

Item Equip:        Equip your items here which are classified under different
                   types
Item Sell:         Sell off any items you dislike or will never use (like
                   those damned Repair Kits and Propellent Tanks).  
------------------------------------------------------------------------------
Unit Upgrade
------------------------------------------------------------------------------
 
     This upgrades the stats on your actual unit.  Your unit has four stats
that are listed vertically in order of HP, EN, Mobility, and Armor.  Almost
all units need EN.  Super Robots should focus on HP and Armor since they are
your tanks.  Real Robots should focus on mobility since their best chance is
to avoid getting hit in the first place.

------------------------------------------------------------------------------
Weapon Select
------------------------------------------------------------------------------

     This views your available attacks for each unit.  Fixed weaponry is
listed in grey.  Weapons that are removable are listed in white.  For example
you could upgrade Huckebein Mk. II-M's attacks, and then equip those items on
R-2 later.  

------------------------------------------------------------------------------
Weapon Upgrade
------------------------------------------------------------------------------

     This is where you upgrade the attacks of your units, including the
equippable items.  Simply select the attack you want, move the bar to the
right to where you want it, and confirm your choice with A.  

------------------------------------------------------------------------------
Pilot Upgrade
------------------------------------------------------------------------------
    
     Upgrade a pilot's stats or learn new abilities.  Things are unique here
since everything is seperated out into more categories.  The first option is
your available skills (which are further categorized), the second option
modifies your stats, and the third option modifies terrain ranking.

     -------------------------------------------------------------------------
     Skills
     -------------------------------------------------------------------------
          --------------------------------------------------------------------
          Attack Skills
          --------------------------------------------------------------------
          Combo:  Allows for combo attacks to hit multiple enemies in a row.
               Each level allows for another enemy beyond one to be hit. +1 
               can hit two enemies, +2 can hit three enemies, and so on.
          Counter:  A skill that allows for a pilot to hit an attacking enemy
               before the enemy's attack starts.  Each level indicates how
               many times it may be used in a turn.
          Infight:  This skill is a must for your melee pilots.  It raises the
               base damage of melee attacks and will increase movement range
               up to +2.
          Gunfight:  This skill is a must for your shooting pilots.  It raises
               the base damage of shooting attacks and will increase the range
               of attacks up to +2.
          Attacker:  This skill raises the damage of a pilot's attacks to 1.2x
               damage and activates at 130 morale.  A very highly suggested
               skill except for pilots primarily in a support role.
          Revenge:  A poor man's Attacker.  Counterattacks will do 1.2 damage.
               It can be devastating when stacked with Attacker though.
          --------------------------------------------------------------------
          Defense Skills
          --------------------------------------------------------------------
          Leadership:  Creates a leadership aura around a pilot's unit.  Other
               units in this aura will receive hit/evade bonuses.  High levels
               of Leadership create greater bonuses and the aura's radius will
               increase.
          Guard:  This is the opposite of Attacker.  A pilot (and therefore
               his/her unit) receives a defense bonus when the pilot reaches
               130 morale.  This is nice if you really want a unit to tank.
          Foresight:  A pilot will receive hit/evade bonuses when hitting 130
               morale.
          --------------------------------------------------------------------
          Support Skills
          --------------------------------------------------------------------
          Support Attack:  This allows a pilot to perform a Support Attack
               when a fellow pilot initiates an attack beside a pilot with
               support attack, has not used their turn yet, and has an enemy
               target in his/her range.  Each level of support attack allows
               for more support attacks per turn.  
          Support Plus:  Support Attacks will hit for full damage.
          Support Defend:  This allows a pilot to perform a Support Defend for
               a fellow pilot who is being attacked.  The unit with Support
               Defend will take the hit at decreased damage.  
          SP Up:  Increases the amount of SP a pilot will have available.
          SP Recovery:  A pilot will recover 10 SP every turn.  
          Concentration:  SP Cost is reduced to 80% of the normal cost.
          --------------------------------------------------------------------
          Morale Skills
          --------------------------------------------------------------------
          Battle Spirit:  A pilot will start off with +5 Morale.
          Battle Morale:  A pilot will gain +2 morale for each of the first
               two turns of a battle.
          Morale + Dodge:  A pilot will gain more morale for successfully
               dodging enemy attacks.
          Morale + Hit:  A pilot will gain more morale for successful hits
               against enemy units.
          Morale + Damage:  A pilot will gain more morale for being hit.
          --------------------------------------------------------------------
          Special Skills
          --------------------------------------------------------------------
          Potential:  An SRW favorite.  A pilot will gain bonuses to all stats
               when his/her unit has reduced HP.  This can make a unit at near
               death a greater threat than at full strength (and it works the
               same for enemies though).  
          Hit & Away:  A pilot can move after attacking.  This is a great
               skill for those units who attack at a range.  They can use
               their strong ranged attacks and then move instead of moving and
               only being able to attack with weaker attacks.
          Bullet Save:  Ammo is increased to 1.5 its normal capacity.
          E Save:  Energy consumption is reduced to 70%
          Repair Plus:  Repair will increase healing by 1.5 its normal ability.
          Resupply Plus:  Resupply can be performed post-movement.  
     -------------------------------------------------------------------------
     Stats
     -------------------------------------------------------------------------
          Melee:        Close Range fighting ability
          Shooting:     Long range fighting ability
          Dodge:        How well a pilot can dodge.
          Hit Rate:     How accurate a pilot is.
          Defend:       Determines a pilot's defense.  The higher the rating
                        of the skill, the less damage a unit they pilot will
                        receive.
          Skill:        Basically it determines how often a pilot will use a
                        critical attack or be hit by a critical attack.  The
                        higher the number, the more likely a player attack 
                        will hit critically and the less likely a pilot will
                        be hit by one.  This stat will also influence how
                        often skills like Counter will activate.
     -------------------------------------------------------------------------
     Terrain
     -------------------------------------------------------------------------
          There are four types of terrain in SRW.  Raising a terrain rating
     will improve how a pilot's unit will perform in that terrain type.  Here
     are the terrain types in order:

          Sky
          Land
          Water
          Space

==============================================================================
IV.  GAMEPLAY
==============================================================================

     This section covers the basic gameplay of SRW and some of the systems
that are found in OG2.  

------------------------------------------------------------------------------
Ace System
------------------------------------------------------------------------------

     The Ace System returns again.  When pilots attain 50 kills then they will
start with +5 Morale.  The Top Ace in your group will have an additional +5
Morale at start too.  Each pilot also gets a stat bonus when they hit 50 
kills.  Thanks to seraphil, tangowr, and Magenta Galaxy for info.

     Alfimi:  Support Attack and Support Defend +10%
     Arad:  Melee +5% and Kills +10%
     Aya:  Accuracy +10% and SP +20
     Bullet:  Accuracy +10% and Critical +10%
     Carla:  Kills +10% Accuracy +10%
     Daitetsu:  Damage Received -10%
     Eita:  Critical +5%
     Excellen:  Support Attack and Support Defend +10%
     Gilliam:  Dodge +15%
     Ibis:  Potential +1
     Irm:  Love Cost 45 SP
     Kai:  Leadership Bonus +5% and Critical +10%
     Katina:  Accuracy +10% and Damage Received -10%
     Kyosuke:  Counter Activation +10% and Melee +10%
     Kusuha:  Support Defense +10% and EXP +10%
     Lamia:  Shooting +5% and Accuracy +10%
     Latounni:  EXP +20%
     Lefina:  Leadership Bonus +5%
     Leona:  Accuracy +10% and Dodge +10%
     Mai:  Accuracy +10% and SP +20
     Masaki:  Damage +5% and Accuracy +10%
     Rada:  Dodge +10% and SP +20
     Rai:  Accuracy +10% and Dodge +10%
     Retsuel:  Shooting +10%
     Rin:  Accuracy and Dodge +10 and Critical +10%
     Rio:  EXP +10% and Kills +10%
     Russel:  Damage Received -20%
     Ryuoto:  Damage +5% and Damage Received -5%
     Ryusei:  Dendoh Damage +19
     Ryuune:  Damage +10%
     Sean:  Critical +5%
     Seolla:  Shooting +5% and EXP +10%
     Shine:  Kills +20%
     Task:  Lucky Activation +10% and Lucky Cost 15 SP
     Tetsuya:  Damage Received -10%
     Viletta:  Critical +20% and SP +10
     Yuuki:  Dodge +10% and Critical +10%
     Zengar:  Melee +10%

------------------------------------------------------------------------------
Commands
------------------------------------------------------------------------------
These are the commands available to units, not all units have all of these
commands, but this is the order they appear in when they are all available.

     MOVE               
     ATTACK
     TRANSFORM      
     FLY/LAND
     SPELLS
     STATUS
     ITEM

MOVE:         When chosen, the squares a unit can move to are
              highlighted.  When a square is selected, the unit will
              move to that location.

ATTACK:       Available when an enemy unit is in range of an attack.  A
              screen is displayed showing available attacks.  When an
              attack is chosen the effective range is highlighted in red.
              When an enemy unit is chosen, the attack then commences.

TRANSFORM:    Some units can transform, this lets them do it.  R-1 is a fairly
              obvious example in this game.

FLY/LAND:     Allows a unit to take off or land, mostly useful to let flying
              units move on land to reduce their EN consumption.

SPELLS:       Displays the spells available for that pilot, which can be used
              when selected.

STATUS:       Shows information on that unit.  

ITEMS:        Any battle use items equipped on a unit can be used with this
              option.

------------------------------------------------------------------------------
Being Attacked
------------------------------------------------------------------------------

     1st Choice:  The computer's automatic selection, normally an alright
         choice to go with if you are wanting to counterattack.  This never
         brings up defensive options though, and that might really be the
         best course of action.

     2nd Choice:  This brings up three options:

          2A:  Make your own attack choice.
          2B:  Blocking, which reduces damage taken by half.  
          2C:  Dodge, doubles chance of evading

     3rd Choice:  Toggles Battle Animation ON/OFF

     L/R Buttons:  Toggle On/Off Support Techniques

------------------------------------------------------------------------------
Support Techniques
------------------------------------------------------------------------------

     When allied units are adjacent to each other (not diagonal) and one
pilot has a Support skill, a Support Attack/Defend can happen.  A Support
ability may be purchased for a pilot using pilot points if you wish.  Female
pilots tend to already have this skill somewhat oddly enough...  

     When attacking, an ally who can support will have a red arrow with an
"A" on it pointing toward the ally who is performing the primary attack.  The
supporting ally must have an attack that can also reach the enemy from
their placement for a support attack to work.  

     When defending, an ally who can support will have a blue arrow with a
"G" on it pointing toward the ally who is defending the attack.  The
supporting unit will move in front of the ally being attacked and guard
the incoming attack. This is useful for defending a weaker unit, or just
to reduce the total amount of damage received.  

    Support techniques can be turned on or off before an attack takes place by
hitting L or R at the screen before a battle choice is made, choices can be
made for a different unit to support as well by choosing the third option. 
Also specific attacks may be selected for support, which is useful when using
status missiles.  

------------------------------------------------------------------------------
Upgrade Bonuses
------------------------------------------------------------------------------

     Every unit will have some special ugprade options for being fully
upgraded (in terms of HP, EN, Mobility, and Armor).  The first four options
for everyone are:

     HP +10%
     EN +10%
     Mobility +10% 
     Armor +10%

     Each unit also has its own unique fifth option.  Thanks to Seraphil,
chickenno1, FenrirX, Chrissy, and Shadow00X for the information.  

     AM Gunner:  EN +15%
     Angelg:  Small EN Regen
     Alt Eisen:  S Terrain Rankings (damage bonus) for all fixed weaponry
     Alt Eisen Reize:  S Terrain Rankings for all fixed weapons
     Asterion:  Mobility +20%
     Auseinseiter:  Shooting Weapons +200
     Cybaster:  Mobility +10%, EN +15%
     Daizengar:  Melee Weapons +200
     Fearion G:  Mobility +20%
     Fearion S:  Mobility +20%
     F-32V Schuvalt Kai
     Gespenst:  +4 Ammo for all fixed ammo-dependent weapons
     Gespenst Mk. II-M (Kai):  S Terrain Rank for Land, Sea, and Space
     Gespenst Mk. II-M (Katina):  Armor +15%, HP +15%
     Gespenst Mk. II-M (Russel):  Armor +20%
     Gespenst Mk. II-R:  Mobility +15%, HP +20%
     Giganscudo Doro:  Armor +10%, EN +15%
     Grungust:  Damage +200
     Grungust Nishiki:  Nendoh Field +300
     Guarion Custom:  Weapons Meter +30, EN +10%
     Hiryu Kai:  Accuracy +20%
     Huckebein:  Weapons Meter +40, EN +20%
     Huckebein Mk. II:  Weapons Meter +50
     Huckebein Mk. II-M:  Weapons Meter +30
     Huckebein Mk. III L:  Armor +10%, EN +10%
     Huckebein Mk. III Trombe:  Armor +10%, EN +10%
     Kurogane:  Armor +20%
     Land Greiz:  Weapon Meter +30
     Laz Angrief:  Weapon Meter +50
     Rein Weissritter:  +2 Ammo for all fixed ammo-dependent weapons
     Ryukooh:  Small EN Regen
     R-Blade:  Weapons Meter +30
     R-1:  Nendou Weapons +200
     R-2 Powered:  Shooting Weapons +300
     R-3 Powered:  Nendou Field +300
     R-Gun Powered:  +20% EN
     Schwarzwald:  AB Field
     SRX:  +1 Item Slot
     Valsione:  Bunshin Activation +20%
     Wild Falken:  +2 Ammo for all fixed ammo-dependent weapons
     Wild Wuerger:  Mobility +15%, Armor +15%

------------------------------------------------------------------------------
Weapons Guage
------------------------------------------------------------------------------

     This wonderfully unique system from SRWOG returns in SRWOG2.  This system
allows for RR units to equip and exchange weaponry that is not affixed to that
unit.  Lets say that you have been upgrading the weapons on Rai's Huckebein 
Mk. II-M, but the unit loses its slot over your time with the game.  You can
unequip most of the weapons on the unit except the Vulcans and place that on
any Real Robot with enough space for it.  Super Robots can not take advantage
of this system since all of their weaponry is integrated into those units.

==============================================================================
V.  WALKTHROUGH
==============================================================================

     The walkthrough... the meat and potatoes of any guide.  

------------------------------------------------------------------------------
Scenario 01 
------------------------------------------------------------------------------

Player Units:

     Angelg (Lamia)

Player Reinforcements:

     Alt Eisen (Kyosuke)
     Weiss Ritter (Excellen)
     Huckebein Mk. II (Bullet)
     Shirogane (Lee)

Enemy Units:

     Rion-F x 08

Events:

     2 Enemy Units are Defeated:  Player Reinforcements Appear

Skill Point:

     Defeat all enemies within 4 turns.  

Notes:

     Angelg starts off in a forested area and is damaged.  Shades of SRWA
anyone?  For the Skill Point you need to finish off all of the enemies
within four turns.  Lamia has access to Iron Wall as her second seishin and
it will prove to be very useful here.  Player Reinforcements will arrive after
two enemy units are defeated.  I suggest having Lamia try to attack the 
enemies at the northwest area of the map while the rest of the group catches
up.  Lamia has enough SP to cast Iron Wall for three turns and should have
little trouble making it through the battle.  

------------------------------------------------------------------------------
Scenario 02 
------------------------------------------------------------------------------

Player Units:

     Karion (Surei)
     Karion (Ibis)

Player Reinforcements:

     Angelg (Lamia)
     Alt Eisen (Kyosuke)
     Weiss Ritter (Excellen)
     Huckebein Mk. II (Bullet)

Enemy Units:  

     Rion-F x 04
     Guarion x 04
     Guarion Custom (Archibold)

Enemy Reinforcements:

     Rion-F x 05
    
Events:

     Turn 2 Enemy Phase:  Guarions in Enemy Units Retreat

     Turn 3 Player Phase:  Player Reinforcements Appear.  Player Units Retreat
          Enemy Reinforcements Appear

Skill Point:  
 
     Destroy all units except Guarion Custom within 4 turns.

Notes:

     Surei and Ibis' rivalry carries on even into this universe.  Surei and
Ibis should head north to attack the Rion-Fs up there.  Soon enough the
reinforcements will arrive and Surei and Ibis will leave.  ;_;  Focus on
taking out all the Rion-Fs.  Guarion Custom is not needed for the Skill Point.

     After the scenario you will receive a Repair Kit, a Propellent Tank,
Screw Module, and Chaff Grenade.  

------------------------------------------------------------------------------
Scenario 03 
------------------------------------------------------------------------------

Player Units:

     Shirogane (Lee)
     Alt Eisen (Kyosuke)
     Weiss Ritter (Excellen)
     Huckebein Mk. II (Bullet)
     Angelg (Lamia)

Enemy Units:

     Nulpresa x 05
     Fulkia x 05
     Rion-F x 05
     Guarion Custom (Yuuki)
     Guarion Custom (Carla)
     Rhinoceras (Archibold)

Items:

     Propellent Tank:  Rion-F
     Repair Kit:  Rion-F

Skill Point:

     Reduce the Rhinoceras' HP to 70% or below within 4 turns.  

Notes:

     The goal of this scenario is just to reduce that Rhinoceras' HP to 70% or
below.  To be perfectly honest nothing else matters.  Angelg can win itself an
MVP award on this stage pretty easy.  It is flight capable so it easily 
bypasses the forest and mountain terrain that will slow down Alt Eisen and
Huckebein Mk. II.  Angelg's armor holds up rather nicely with Iron Wall cast,
and Bunshin is very nice once Lamia's morale gets high from taking and dishing
out hits.  Upgrading Angelg's EN before this fight could also be beneficial.  
The scenario will end after the Rhinoceras' HP is reduced.

------------------------------------------------------------------------------
Scenario 04 
------------------------------------------------------------------------------

Player Units:

     Gespenst Mk. II-M (Kai)
     Wild Falken (Latounni)
     Huckebein MK. II-M (Rai)

Player Reinforcements:

     Shirogane (Lee)
     4 Units

Enemy Units:

     Rion-F x 06
     Rion-F (Seolla)
     Rion-F (Arad)
     Barrelion x 02
     Guarion Custom (Yuuki)
     Guarion Custom (Carla)

Items:  

      Salvo Motor:  Rion-F (Arad)

Events:

      Wild Falken takes damage:  Seolla steals Wild Falken and retreats.

      Turn 3 Player Phase:  Player Reinforcements Appear

Skill Point:

      Defeat all enemies except the Guarion Customs before the end of Turn 4.  

Notes:

     First off make sure you have a Screw Module on Huckebein Mk. II so that
it can actually move in the water.

     This scenario does not start off well at all.  Wild Falken is disabled.
Rai is surrounded by a bunch of Rion-Fs who want to do nothing but defend.
Kai's entire escort of Rion-Fs is wiped out and he has to handle some Divine
Crusaders all on his lonesome.  The skill point even starts off being unknown
to further add to the bitchiness.   

     Rai should attack each of the units surrounding him on each turn.  On
the third turn he should cast Concentrate since on that enemy phase they
will decide to start attacking Rai.  If you've hit three of them total then
only one should remain for Turn 4.  

     Kai should head south and start trying to wound the Rion-Fs, Barrelions,
and Arad.  Kai should focus on the Barrelions themselves and take the rest out
with counterattacks.  

     Wild Falken will be removed from the battle when it is damaged, or on the
Enemy Phase of Turn 2.  Isn't it heartbreaking for poor cute little Latounni
to face one of her bestest friends from The School?  ;_;

     On Turn 3 Player Phase the Reinforcements will arrive.  Use the third
deployment option to adjust in what position you want each unit to be in.
Focus on destroying any remaining enemies and then beat up on of the Guarion
Customs.  I suggest going for Carla's since it is the closest.  Take advantage
of Lee providing Support Attacks (and use Lock-On so they hit).  Quicksave and
reload as needed if Excellen or Kyosuke's attacks miss.

     Kai will join with his Gespenst Mk. II-M after this stage.  Rai will join
with his Huckebein Mk. II-M.  Latounni will join with an F-32V Schuvalt Kai 
(yes, after staring at those things for much of OG we finally get to use
one... but it doesn't have a ranged post-movement attack like the old F-28s).
You will also receive the Repair and Resupply items which should immediately
go onto Laotunni's F-32V Schuvalt Kai.

------------------------------------------------------------------------------
Scenario 05 
------------------------------------------------------------------------------

Player Units:

     Shirogane (Lee)
     7 Units

Enemy Units:

     F-32V Schuvalt x 05
     Nulpresa x 05
     Rion-F x 05

Enemy Reinforcements:

     Barrelion x 08

Events:

     Enemy Units are Destroyed:  Enemy Reinforcements Appear

Skill Point:

     Destroy all Enemy Units within 4 turns.

Notes:

     Use Lock-On and Concentrate every turn.  Kyosuke and Rai can use
Accelerate to help their movement rates.  You may want to leave some units
near Shirogane though to take down a few of the Barrelions.  It honestly
doesn't matter though since the end of the stage can be triggered by either
Shirogane's HP going into critical or destroying three of those Barrelions.

     I'm all for getting some extra PP and money though.  No matter what 
Hagane will show up to save Lee's ass... even though in hindsight Daitetsu
should have left the bastard to die.  >>

------------------------------------------------------------------------------
Scenario 06 
------------------------------------------------------------------------------

Player Units:

     R-Blade (Ryusei)
     Huckebein Mk. II-M (Viletta)

Enemy Units:

     Grungust (Irm)

NPC Units:

     Rion-F (Arad)

Enemy Reinforcements:

     Nulpresa x 07
     Rion-F x 04
     Land Grief (Seolla)
     Land Grief (Carla)
     Land Grief (Yuuki)
     
Items:  

     Booster:  Seolla

Events:

     Ryusei hits Irm twice:  Grungust becomes a Player Unit, Enemy
          Reinforcements, and NPC Units Appear

Skill Point:  

     Destroy all Enemy Reinforcements except Seolla, Carla, or Yuuki's units.

Notes:

     I'd honestly suggest sending Ryusei to that base to the west and slightly
south.  It offers nice bonuses and HP/EN Regen.  Hit the Grungust with
G-Revolver so it doesn't lose too much HP and after two hits the next part of
the scenario should start.  

     I think I love R-Blade just for Ryusei doing a Kenshiro (or maybe Star
Platinum) impression.  Nothing like a good "Oraoraoraora!" to get the hot
blood flowing.  

     This mission has no turn requirements.  There is a secret requirement
in this stage though.  If you want the Graviton Launcher (and trust me, you
do want it) then only let Viletta kill off the grunts in this stage.

     Do not reduce Seolla, Carla, or Yuuki's units' HP though until the rest
of the enemies are taken out.  If you reduce Seolla's HP afterwards then Arad
will save her from Irm.  Arad is such a sweetie.  ^_^

     Ryusei will join your group with R-Blade and Irm will join with Grungust.
No Viletta for a little while though.  

     R-2 Powered will be delivered after the mission along with some Chobham
Armor, Dual Sensor, and M950 Machinegun, and Mega Beam Rifle.  

------------------------------------------------------------------------------
Scenario 07 
------------------------------------------------------------------------------

Player Units:

     Hagane (Daitetsu & Tetsuya)
     R-2 Powered (Rai) 
     Weiss Ritter (Excellen)
     7 Units

Enemy Units:

     Rion-F x 04
     Barrelion x 04
     Land Grief (Echidna)
     Land Grief (Carla)
     Land Grief (Yuuki)
     Guarlion C (Archibold)

Enemy Reinforcements:

     Einst Kunohen x 08
     Einst Greet x 08

Items:

     Propellent Tank:  Rion-F
     Repair Kit:  Rion-F

Events:

     Turn 2 Enemy Phase:  Enemy Units Retreat and Enemy Reinforcements Appear

Skill Point:

     Destroy 4 Enemy Units within 2 Turns

Notes:

     Your entire goal for the start here is to take out four Rions for the
Skill Point.  You will also want to cast defensive spells like Concentrate on
the second turn to avoid the risk of the Einst reinforcements reaming some of
your units.  Have Latounni repair units as needed and concentrate on one enemy
at a time.  You'll get through fine.  ^_^

------------------------------------------------------------------------------
Scenario 08 
------------------------------------------------------------------------------

Player Units:

     Hagane (Daitetsu & Tetsuya)
     Huckebein Mk. II-M (Latounni)
     8 Units

Enemy Units:

     Fulkia x 06
     Barrelion x 13
     Land Grief (Seolla)
     Land Grief (Carla)
     Land Grief (Yuuki)

Items:

     Dual Sensor:  Barrelion

Skill Point:

     Destroy all Enemy Units except Seolla, Carla, or Yuuki's

Notes:

     Imagine that... another Skill Point requirement that involves not blowing
up Seolla, Carla, or Yuuki...

     Run across the water as quickly as possible and start wiping out enemies.
Seolla will eventually go after Latounni, but just try to ignore her until you
get the Skill Point.  The Land Grief has a huge weakness which you should
exploit.  It doesn't have any attacks that can hit from 1 square away.  Feel
free to gang bang it from point blank without fear of being hurt.  Just don't
destroy Seolla's Land Grief or you will get a game over.  ^^;

     Once again we will have Arad support defending Seolla from certain doom.
He actually blows up this time though... but thankfully he seems to have
absorbed some of Kyosuke's luck since he is destined to pilot a sister 
(brother) machine to Alt Eisen.  

------------------------------------------------------------------------------
Scenario 09 
------------------------------------------------------------------------------

Player Units:

     Hiryu Kai (Lefina & Sean)
     Gespenst Mk. II-M (Russel)
     Gespenst Mk. II-M (Katina)
     Guarlion Custom (Leona)
     Giganscudo Doro (Task)

Enemy Units:

     Megillot x 10

Enemy Reinforcements:

     Megillot x 04
     SF-29V Ransen Kai x 08
     Huckebein Mk. II-M x 07

Skill Point:

     Destroy all Enemy Units within 2 turns, except reduce the last one's HP
          to 5% or below (use Sean's Mercy spell).

Notes:

     The entire Hiryu Kai crew returns.  ^_^  The Megillots have some new
animations but aren't any more of a threat than they were in OG.  The trick
here is that one needs to be captured, which you can do by finishing the last
one off with Hiryu Kai while having Sean's Mercy spell cast.  

     Then you have a horde of Ransen Kais, Huckebein Mk. II-Ms, and a few more
Megillots.  You need to capture yourself one of the Huckies, so use Sean's
Mercy spell again for the last one remaining.  Have Giganscudo run onto Hiryu
Kai for a turn to resupply its MAP Weapon if you feel the need.  It is a great
way to dish out mass damage afterall.  

     After the scenario you will receive an A Adaptor, Booster, another
Repair, and another Resupply.  

------------------------------------------------------------------------------
Scenario 10
------------------------------------------------------------------------------

     Before this scenario you have a choice between two routes, which amounts
to Earth and Space basically.  

|----------------------------------------------------------------------------|
|                               Earth | Moon                                 |
|----------------------------------------------------------------------------|
|          Hagane (Daitetsu & Tetsuya | Hiryu Kai (Lefina & Sean)            |
|                 Alt Eisen (Kyosuke) | Weiss Ritter (Excellen)              |
|                   R-2 Powered (Rai) | R-Blade (Ryusei)                     |
|                      Grungust (Irm) | Giganscudo Duro (Task)               |
|           Huckebein Mk. II (Bullet) | Guarlion Custom (Leona)              |
|             Gespenst Mk. II-M (Kai) | Gespenst Mk. II-M (Russel)           |
|                      Angelg (Lamia) | Gespenst Mk. II-M (Katina)           |
|       Huckebein Mk. II-M (Latounni) |                                      |
|----------------------------------------------------------------------------|

------------------------------------------------------------------------------
Scenario 10 - Earth Route
------------------------------------------------------------------------------

Player Units:

     Hagane (Daitetsu & Tetsuya)
     Huckebein Mk. II-M (Latounni)
     Angelg (Lamia)
     5 Units

Enemy Units:

     Gespenst Mk. II-M x 17

Enemy Reinforcements:

     Gespenst Mk. II-M x 05
     L-1 M (Ouka)
     L-1 M (Echidna)

Skill Point:

     Destroy all Enemy Units within 6 Turns

Notes:

     The skill point requirement is to simply take down seventeen Gespensts in
six turns which is pretty simple.  The hard part is to get Ouka and Echidna to
bug off, particularly since they focus on Latounni who will cause a game over
if her unit is destroyed.  I suggest Irm, Lamia, and Bullet for their Lock On
spells.  Repair your units as needed.  Remember you can also equip Repair and
Resupply on Hagane.

     There is a secret requirement in this stage.  After forcing Echidna to
retreat or after destroying her unit move Lamia to the square where Echidna is
at.  There will no sign that something special happened, but it is required
to get Vysaga or Ash Saver later. 

------------------------------------------------------------------------------
Scenario 10 - Moon Route
------------------------------------------------------------------------------

Player Units:

     Hiryu Kai (Lefina & Sean)
     Weiss Ritter (Excellen)
     5 Units

Enemy Units:

     Einst Greet x 11

Enemy Reinforcements (1):

     Einst Kunohen x 09

Enemy Reinforcements (2):

     Pelle Zein Reifkeit (Alfimi)

Events:

     All Enemy Units are Destroyed:  Enemy Reinforcements (1) Appear

     Enemy Reinforcements (1) are Destroyed:  Enemy Reinforcements (2) Appear

Skill Point:

     Destroy all Enemy Units within 3 Turns

Notes:  

     Equip some more weapons on your Gespensts and R-Blade from the other
group if you would like.  Basically just spread your group out to take on
all of the Greets.  Take them all out within three turns and you have yourself
a Skill Point.  

     Some Kunohens will arrive after the Greets are defeated.  They are 
overall weaker and do not have the beam resistance of the Greets so they
should not pose too much trouble.  Alfimi on the other hand is trouble.  All
you have to do is have Excellen cast Flash each turn, preferably with 
Giganscudo Duro next to her to Support Defend in the case that Excellen runs
out of SP and can't use Flash anymore.  Also having Hiryu Kai nearby would be
handy to give Excellen an evade bonus from Lefina's leadership aura.  After a
few turns Alfimi will retreat on her own and the scenario will end.  

------------------------------------------------------------------------------
Scenario 11 - Earth Route
------------------------------------------------------------------------------

Player Units:

     Hagane (Daitetsu & Tetsuya)
     Alt Eisen (Kyosuke) 
     6 Units

NPC Units:

     F-32 Schuvalt x 03
     Rion-F x 03

Enemy Units:

     Einst Kunohen x 07
     Einst Greet x 04

Enemy Reinforcements:

     Einst x 07
     Alfimi

Items:

     Energy Taker:  Einst Kunohen

Events:

     Enemy Units are Destroyed:  NPC Units Retreat and Enemy Reinforcements
          Appear

Skill Point:

     Destroy all Enemy Units within 6 Turns

Notes:

     You just have to take down the initial group of Einst to get the Skill
Point.  No problem right?  Afterwards the reinforcements arrive.

     We finally get to see Alfimi.  As much as I like gothic lolitas... I 
don't like it when they are trying to kill me with big freaky demonic looking
robots with well more than 99,999HP.  Take advantage of your Lock-On users 
(Irm, Lamia, and Bullet specifically) once all of the Einst are taken care of
and try to reduce Alfimi's HP enough to cause her to retreat.  

     After the scenario you will receive Dustproofing, a Repair Kit, a 
Propellent Tank, an M950 Machinegun, Spirit Taker, and a Chaff Grenade.  

------------------------------------------------------------------------------
Scenario 11 - Moon Route
------------------------------------------------------------------------------

Player Units:

     Hiryu Kai (Lefina & Sean)
     R-1 (Ryusei)
     5 Units

Player Reinforcements (1):

     Huckebein Mk. II-M (Rin)
     Schultzwald (Rada)

NPC Units:

     Wild Falken L (Arad)

Enemy Units:

     Rion-F x 13

Enemy Reinforcements (1):

     Barrelion x 14

Enemy Reinforcements (2):

     Guarlion x 04

Enemy Reinforcements (3):

     Gargaw (Wogosh)

Items:

     Salvo Motor:  Rion-F

Events:

     Enemy Units are Destroyed:  Enemy Reinforcements (1) Appear and Player
          Reinforcements (1) Appear

     9 Barrelions Remain:  NPC Units and Enemy Reinforcemens (2) Appear

     Enemy Turn after Enemy Reinforcements (2) Appear:  Arad switches to a
          Player Unit and destroys 2 Guarlions.

     Enemy Reinforcements (1) & (2) are Destroyed:  Enemy Reinforcements (3)
          Appears and destroys Wild Falken L

Skill Point:

     Destroy all Enemy Units within 5 Turns

Notes:

     Now that R-Blade no longer has a pilot you may want to switch someone
over to it (like Katina who has natural combo ability which would suit R-Blade
quite nicely).  Basically send your faster units down to the lower right to
fight the Rions.  Slower units should just wait by the Hiryu Kai.  

     After the Rions are destroyed a large group of Barrelions will appear
in the northeast corner of the map.  Try to form a wall with your units to
further slow down the Barrelions.  Use R-Blade and R-1's combo attacks to
hit several units at once.  Giganscudo Duro's MAP Weapon is also quite useful.

     Arad launches in Wild Falken L instead of Ryoto when five Barrelions are
destroyed.  It seems he'll just take off with the unit but he decides to fend
off the Guarlions near him... and does a rather nice job of it.  

     Unfortunately, an Inspector shows up when the coast is clear and will
destroy Wild Falken L (don't worry about Arad, he miraculously survives
everything like Kyosuke).  Reduce the Gargaw's HP down to 80% and he'll take
off.  Just don't attack him with a beam weapon... that will refill his HP. >_<

     A Cartridge, Repair Kit, Propellent Tank, M950 Machinegun, Spirit Taker,
and a Chaff Grenade will be received after the scenario.

------------------------------------------------------------------------------
Scenario 12 - Earth Route
------------------------------------------------------------------------------

Player Units:

     Hagane (Daitetsu & Tetsuya)
     Angelg (Lamia)
     Huckebein Mk. II (Bullet)
     5 Units

Enemy Units:

     Nulpresa x 04
     Fulkia x 04
     Land Grief x 05
     Rhinoceras x 04

Items:

     Chobham Armor:  Rhinoceras

Events:

     1 Rhinoceras is Destroyed:  Enemy Reinforcements Appear

     1 Rhinoceras Remains:  Carla Retreats

Skill Point:

     Destroy all enemies (or get them to retreat) within 10 turns

Notes:

     Lots of enemies... huge pain in the ass... but its amusing watching 
Bullet smack Carla off.  I think the Nulpresas and Fulkia's are a liability
but they won't actually try to run unlike the Rhinos.  Try to take advantage
of Kai and Daitetsu's leadership auras to improve your hit/evade rates and
Daitetsu and Latounni's support attacks can be very helpful.  

------------------------------------------------------------------------------
Scenario 12 - Moon Route
------------------------------------------------------------------------------

Player Units:

     Shirogane (Lee)

Player Reinforcements:

     Giganscudo Duro (Task)
     R-1 (Ryusei)
     Weiss Ritter (Excellen)
     Guarlion Custom (Leona)
     Gespenst Mk. II-M (Russel)
     Whatever Katina is in (Katina)

Enemy Units:

     Nulpresa x 06
     71th Tank Batalllion x 05
     Fulkia x 04
     Land Grief x 06
     Rhinoceras x 01

Items:

     Chobham Armor:  Rhinoceras

Events:

     Turn 2 Player Phase:  Player Reinforcements Appear

Skill Point:

     Finish the scenario without any of the Rion-Vs being destroyed.

Notes:

     Yup, the goal of the stage is to keep those kamikaze Rion-Vs from getting
themselves killed.  Fortunately they can be healed by spells or by Repair.

     Lee should head forward with Lock-On cast to try to take down as many 
Nulpresas as he can.  Reinforcements will arrive on Turn 2 and they can take
over.  Russel's main purpose for this stage should be healing the Rions with
his friendship spell and manually repairing them.  Let Giganscudo Duro fire
off any MAP shots it can and use R-1 and R-Blade's combination attacks to
hit any enemies who line up next to each other.  When fighting the Rhinoceras
remember that Katina has Hot Blood.  

     After all enemies are destroyed then Odin will show up to put the hurt
on Giganscudo Duro (better than Zengar could with Reishiki in the last game
actually).  Katina figures its Zengar... but nope... its Odin... a robot
based on Zengar.  >>  Its an easy mistake right?

------------------------------------------------------------------------------
Scenario 13 - Earth Route
------------------------------------------------------------------------------

Player Units:

     Shirogane (Lee)
     Giganscudo Doro (Task)
     Gespenst Mk. II-M (Russel)
     Gespenst Mk. II-M (Katina)
     Guarlion Custom (Leona)
     R-1 (Ryusei)
     Weiss Ritter (Excellen)

Player Reinforcements:

     Hagane (Daitetsu & Tetsuya)
     Alt Eisen (Kyosuke)
     Angelg (Lamia)
     Grungust (Irm)
     Gespenst Mk. II-M (Kai)
     Huckebein Mk. II-M (Latounni)
     Huckebein Mk. II (Bullet)
     R-2 Powered (Rai)

NPC Units:

     Barrelion x 04

Enemy Units:

     Nulpresa x 05

Enemy Reinforcements (1):

     Rion-V x 06
     Guarlion x 02

Enemy Reinforcements (2):

     Barrelion x 08

Items:

     Propellant Tank:  Barrelion
     Salvo Motor:  Guarlion

Events:

     Enemy Units are Destroyed:  Enemy Reinforcements (1) Appear

     Enemy Reinforcements (1) are Destroyed/Turn 5 Enemy Phase:  Enemy
          Reinforcements (2) Appear

     Turn 6 Player Phase:  Player Reinforcements Appear

Skill Point:

     Don't let any of the NPC Barrelions be destroyed.  

Notes:

     Everyone should head to the south.  Excellen, Ryusei, and Leona should
use Concentrate.  Remember you can interfere with enemy units' movement by
placing your units directly in their path.  Have the Gespensts wipe up any
weakened enemies, and if any enemies move adjacent to one another be sure
to take advantage of R-1's T-Link Knuckle which can combo and hit two
enemies at once.

     The enemy Barrelions will attack anything within range of them, so you
really do not need to worry about them moving onto the base as long as they
have something they can hit.  Giganscudo Doro can start moving once they
arrive as well so you will want to make good use of it.  Again its MAP attack
is great for dealing damage to several enemies at once.  

     Excellen and Ryusei will meet up again with the group.  R-1 is kept and
Leona, Katina, and Russel join with their respective machines.  

     An Apogee Motor and Chobham Armor will be delivered after the scenario.

------------------------------------------------------------------------------
Scenario 13 - Moon Route
------------------------------------------------------------------------------

Player Units:

     Shirogane (Lee)
     6 Units

Player Reinforcements:

     Hagane (Daitetsu & Tetsuya)
     R-2 Powered (Rai)
     Huckebein Mk. II (Bullet)
     Huckebein Mk. II-M (Latounni)
     Grungust (Irm)
     Alt Eisen (Kyosuke)
     Gespenst Mk. II-M (Kai)
     Angelg (Lamia)

Enemy Units:

     Nulpresa x 12

Enemy Reinforcements (1):

     Nulpresa x 07

Enemy Reinforcements (2):

     Gespenst Mk. II-M x 17

Enemy Reinforcements (3):

     Gespenst Mk. II-M x 06
     L-1 (Echidna)
     L-1 (Ouka)

Events:

     4 Enemy Units Remain:  Enemy Reinforcements (1) Appear

     3 Enemies Remain out of Enemy Units and Enemy Reinforcements (1):
          Player Reinforcements Appear

     Enemy Units and Enemy Reinforcements (1) are Destroyed:  Enemy 
          Reinforcements (2) Appear
 
Skill Point:

     Destroy 9 Enemies within 2 Turns

Notes:

     Lee is worthless for this scenario.  Yes, Lee's worth as a human being is
in doubt, but that is a discussion for another time.  He can't use spells, he
can't attack, he can't even defend.  He can just sit there while Russel does
his best to keep the guy's HP filled.  Send a few units west to take care of
the Nulpresas there.  I particularly like using Giganscudo Duro since he can
take out the entire group after building up his morale.  

     The first wave of reinforcements are a pain though.  Seven Nulpresas will
appear to the south can potentially do some real harm to the Shirogane.  You
will want to try to wait to trigger their appearance until your own turn if
possible, but with only two turns available you might have no choice but to
deal with these guys coming during an enemy phase.  >>

     You get your own reinforcements after the Nulpresa's numbers are 
diminished.  Finish off this group of Gespensts and Echidna and Ouka will
show up.  Destroy any Gespensts you want to destroy before taking on Echidna
and Ouka since the Gespensts will retreat if either of the girls do.  You
will want to send Echidna retreating first and have Lamia move to the spot
she was at if you want some of the secret Advance mecha later.  Forcing Ouka
to retreat will end the scenario.  

     A Chobham Armor, an Apogee Motor, and Dustproofing will be received after
this scenario.

------------------------------------------------------------------------------
Scenario 14
------------------------------------------------------------------------------

Player Units:

     Rion-F

Player Reinforcements:

     Hagane (Daitetsu & Tetsuya)
     R-2 Powered (Rai)
     Huckebein Mk. II-M (Latounni)
     11 Units

Enemy Units:

     Nulpresa x 03

Enemy Reinforcements:

     Rion-F x 06
     Guarlion x 07
     Barrelion x 12
     L-1 M (Archibold)

Items:

     Cartridge
     Propellent Tank  

Events:

     Turn 2 Player Phase:  Player and Enemy Reinforcements Appear

Skill Point:

     Destroy 15 Enemies within 4 Turns

Notes:

     Remember Princess Shine from OG1?  She was in a Valsione Kai and got free
Lock-On and Flash every turn while you were unable to destroy her unit but
everything was all happy again once you got her out of the unit and she could
act normally.  Well she is back now and is forced to have a cannon fodder
pilot in a Rion-F get her to the safety of the Hagane.  

     Have the cannon fodder pilot heal the damaged Rion and start fleeing to
the southeast.  Rai, Latounni, and company will arrive on Turn 2.  Rai and
Latounni even get free Accelerate and Concentrate to move in the thick of the
enemy units and start causing damage.  The Skill Point here is obtained by
destroying 15 of these units before the end of Turn 4.  Giganscudo Doro's MAP
Attack may once again be useful.  Just charge into the enemy group with
defensive spells cast and concentrate on harming the Guarlions and Barrelions
since the Rion-Fs will probably go down with counterattacks.  Have Tetsuya
heal the Rion-F you are trying to save if needed.  

     When you are ready to complete the mission then move the Rion-F next to
the Hagane or move the Hagane next to the Rion-F.  

------------------------------------------------------------------------------
Scenario 15
------------------------------------------------------------------------------

Player Units:

     Hiryu Kai (Lefina & Sean)  
     Valcione (Ryuune)
     Gespenst (Gilliam)
     Gespenst-R (Viletta)

Enemy Units:

     SF-29V Ransen Kai x 06
     Megillot x 06
     Huckebein Mk. II-M x 06
     Pergrin x 02

Enemy Reinforcements:

     Dolkin (Jigarog)
     Silverwent (Agiha)
     Gredakin (Mekiboz)

Events:

     Turn 3 Player Phase:  Enemy Reinforcements Appear

Skill Point:

     Destroy 15 enemies within 4 Turns

Notes:

     The initial goal for this scenario is to destroy the obvious cannon
fodder.  The hard part of this stage comes on Turn 3 though when some 
Inspectors show up.  You basically have two choices.  1.)  Stay and fight
to obtain some great items or 2.) recharge some of the Hiryu Kai's EN,
take advantage of Sean's Iron Wall, and run away.  

------------------------------------------------------------------------------
Scenario 16
------------------------------------------------------------------------------

Player Units:

     Schulzwald (Rada)

Player Reinforcements (1):

     Huckebein Mk. II-M (Arad)

Player Reinforcements (2):

     Huckebein (Rin)
     AM Gunner (Rio)

NPC Units:

     Thousand Fessler

Enemy Units:

     Gunsocket x 09

Enemy Reinforcements (1):

     Huckebein Mk. II-M x 15

Enemy Reinforcements (2):
     
     Gredakin (Mekiboz)

Events:

     Turn 2 Player Phase:  Player Reinforcements (1) Appear

     Enemy Units are Destroyed:  NPC Units, Player Reinforcements (2) and
          Enemy Reinforcements (1) Appear

     Thousand Fessler reaches its destination (should take about three turns
          from its appearance):  Enemy Reinforcements (2) Appear

Skill Point:

     Thousand Fessler does not get damaged.  

Notes:

     I hate this stage.  If anyone is destroyed then it is Game Over.  The
Skill Point requirement also forces you to send Arad and Rada into the horde
of Huckebeins at great risk of death.  Oh yeah, and Mekiboz shows up to
further screw you over.  Fantastic eh?

     Rada should be using Concentrate every turn with no hesitation since she
will get the 10 SP back every turn.  Arad needs to destroy all of the 
Gunsockets here on his own with a weapon other than the Boosted Hammer to keep
the Boosted Hammer after this stage.

     Go ahead and move Rada south to start handling Huckebeins when they show
up while Arad finishes off the Gunsockets.  Rio in the AM Gunner can hold off
a group on her own fairly well.  Rin performs adequately.  Take advantage of
Rada and Arad's support defend abilities too.  

     Mekiboz can be handled in two ways.  1.)  You can try to reduce his HP
enough so that Ryoto grows a pair and will launch in Huckebein Mk. III L or
2.) you can wait about five turns so that Ryoto can grow a pair and will
launch.  After it combines with AM Gunner and unleashes a little bit of pain
on Mekiboz then everyone will appropriately run like hell.  

     This game makes OG look easy.  ><  The Boosted Hammer will be received
after this stage if you met the requirements for it.  

------------------------------------------------------------------------------
Scenario 17
------------------------------------------------------------------------------

Player Units:

     Karion (Surei)
     Grungust Nishiki (Kusuha)

Player Reinforcements:

     Huckebein Mk. III Trombe (Retsuel [also known as Elzam])
     Karion (Ibis)

NPC Units:

     Thousand Fessler

Enemy Units:

     Gunsocket x 12

Enemy Reinforcements:

     Gunsocket x 04
     Huckebein Mk. II-M x 06
     F-32V Schuvalt Kai x 04
     71th Battallion Bardong x 05
     Barrelion x 04
     Gargaw (Vigesh)     

Skill Point:

     Destroy all Enemy Units within three turns.

Notes:  

     Surei should use Accelerate and Concentrate and dive into the enemy
group.  Kusuha should use Iron Wall and move G Hawk into the enemy group
as well.  On the second turn Kusuha should change back to Nishiki and use
Iron Wall again.  I'd suggest sending Karion to the south to prepare for the
next enemy wave.  Let Kusuha allow one enemy to survive to kill at the
beginning of the third turn though so you have some options on what to do
instead of letting the enemy reinforcements rape you.  

     Vigesh will arrive when all of the initial enemy units are destroyed and
will try to smite our blue haired heroines but a mysterious blonde bishonen
saves them in what Kusuha can even identify as a Trombe.  Elzam has once again
gone with the Retsuel disguise... gods help us all... particularly me for the
jokes I make at the expense of Elzam and Zengar.  >>  

     My suggestion is for Ibis to not be involved in any fighting.  She should
just flee to the right and her main utility in battle will be to cast
Friendship (its her second spell) on Thousand Fessler.  If she uses any other
spells she can not use it twice... and it is good to be able to use it twice
to be on the safe side.  The scenario will end after Thousand Fessler reaches
the right hand side of the map.

     Mega Generator, a Solar Panel, Hybrid Armor, a Tesla Drive, Rocket
Launcher, M13 Shotgun, and a Maindobarast(?) will be received after the
scenario.

------------------------------------------------------------------------------
Scenario 18
------------------------------------------------------------------------------

Player Units:

     Karion (Ibis)

Player Reinforcements (1):

     Huckebein Mk. III Trombe (Retsuel) 
     Grungust Nishiki (Kusuha)

Player Reinforcements (2):

     Cybaster (Masaki)

Enemy Units:

     Karion (Surei)

Enemy Reinforcements:

     F-32 Schuvalt Kai x 09
     Guarlion x 09

Items:

     Repair Kit
     SP Drink
     Tesla Drive:  Surei

Skill Point:

     Destroy all enemies within four turns of their arrival.  

Notes:

     The game didn't wait very long to give us the Surei and Ibis duels that
were somewhat common in Alpha 2 eh?  Similar to those duels Ibis will have
little luck unless she has some Dual Sensors equipped, and even then it will
be a quicksave/reload play.  After either Ibis or Surei is defeated then the
Player and Enemy Reinforcements will arrive.  Elzam can head to the left with
Concentrate and maybe even Lock On cast.  Kusuha should transform Nishiki to
G-Hawk and head south with Iron Wall and Lock-On cast.  Masaki will arrive
when 12 enemies remain and be some help chasing down any stray enemies.  

     After everything is defeated than Agiha will arrive to cause some trouble
and will be smited by both Masaki and Ibis with her Asterion.  Enjoy the show!

     Everyone will regroup together after this scenario.  Basically anyone
you have used for these past few scenarios is now a member of your main squad.
Exceptions are for Gilliam and El... Retsuel.  Rin will not join but you will
keep her Huckebein.

------------------------------------------------------------------------------
Scenario 19
------------------------------------------------------------------------------

Player Units:

     Angelg (Lamia)
     R-Blade (Arad)

Player Reinforcements:

     Shirogane (Lee)
     Hagane (Daitetsu & Tetsuya)
     Hiryu Kai (Lefina & Sean)
     Alt Eisen (Kyosuke)
     Weiss Ritter (Excellen)
     11 Units

Enemy Units:

     Gespenst Mk. II-M x 05
     Wild Falken (Seolla)

Enemy Reinforcements (1):

     Gespenst Mk. II-M x 12
     L-1 x 10
     Laz Angrief (Axel)

Enemy Reinforcements (2):

     Zwaizergain (Vindel)

Events:

     Arad moves next to Seolla:  Enemy Reinforcements (1) Appear

     Three Turns after Enemy Reinforcements (1) Appear/Axel's HP is reduced
          to below 25,000-30,000:  Enemy Reinforcements (2) Appear and
          Player Reinforcements Appear.  Seolla also retreats.

     Axel Retreats:  Seolla Retreats

Skill Point:

     Destroy all enemy units (or force them to retreat) except Zwaisergain

Notes:

     You will probably want to equip Salvo Motors on the R-Blade to increase
its mobility.  The last thing we want to see are some measly Gespensts (even
though Shadow Mirror has tweaked them) beating him up.  Also if you want to
get Wild Wuerger L then you will need to defeat at least five of those 
Gespensts before Arad moves next to Seolla or before Seolla moves next to him.

     Arad should stay in the forest and use Concentrate every turn.  Everyone
will try to focus on him, but they will go for Lamia if Arad is not in their
range.  To end this section of the battle as quickly as possible then you want
to move Arad next to Seolla which will bring in the enemy reinforcements on
the center piece of land.  

     You can wait things out, or if you are confident in your Lamia's 
abilities then you can have her go after Axel.  Otherwise you can wait things
out for the player reinforcements to arrive along with Vindel.  If you are
wanting to get Vysaga or Ash Saver then you will have to have battle 
encounters between Axel and Lamia.  One battle encounter will trigger the
unlock requirement for Vysaga.  Two battle encounters will trigger the unlock
requirement for Vysaga.  Any more than two will result in neither of them (but
you will still get an Angelg upgrade later no matter what).

     You will probably want all of your battleships to have Lock-On cast and
even Iron Wall as well if you want to be cautious.  Spread out the battleships
a little bit and place the rest of your units (Concentrate is a must for any
who have it) within the leadership auras of the battleships.  This will 
greatly reduce the likelihood of your units being severely maimed.  Use any
combo attacks you have available to you if some enemies manage to line
themselves up.  Huckebein Gunner's MAP Attack is also quite useful.  

     Vindel will run when all of his fellow enemy units are destroyed.

------------------------------------------------------------------------------
Scenario 20
------------------------------------------------------------------------------
    
     Another route decision here.  The choices are between Abiano and Edo.
Here is who goes on which route (Leona becomes Huckebein's default pilot and
the Huckebein Mk. II-M, Guarlion, and F-32V Schuvalt Kai have no default
moments at this time):

|----------------------------------------------------------------------------|
|                             Abiano  | Edo                                  |
|----------------------------------------------------------------------------|
|         Hagane (Daitetsu & Tetsuya) | Hiryu Kai (Lefina & Sean)            |
|                      Grungust (Irm) | Giganscudo Duro (Task)               |
|                  Schultzwald (Rada) | Angelg (Lamia)                       |
|                     Asterion (Ibis) | Grungust Nishiki (Kusuha)            |
|                   Huckebein (Leona) | Cybaster (Masaki)                    |
|         Gespenst Mk. II-R (Viletta) | Valsione (Ryuune)                    |
|                     R-Blade (Arad)  | Huckebein Mk. III- L (Ryoto)         |
|                        R-1 (Ryusei) | AM Gunner (Rio)                      |
|                   R-2 Powered (Rai) | Gespenst Mk. II-M (Katina)           |
|       Huckebein Mk. II-M (Latounni) | Gespenst Mk. II-M (Russel)           |
|                    Guarlion Custom  | Huckebein Mk. II (Bullet)            |
|                                     | F-32V Schuvalt Kai                   |
|----------------------------------------------------------------------------|

------------------------------------------------------------------------------
Scenario 20 - Abiano Route
------------------------------------------------------------------------------

Player Units:

     Hagane (Daitetsu & Tetsuya)
     7 Units

Player Reinforcements:

     Faerion S (Latounni)
     Faerion G (Shine)
     R-1 (Ryusei)
     R-2 Powered (Rai)

Enemy Units:

     Nulpresa x 06
     Fulkia x 04
     Barrelion x 03
     Land Grief x 10
     L-1 (Yuuki)
     L-1 (Carla)
     Rhinoceras x 03
     Rhinoceras (Archibold)

Enemy Reinforcements:

     L-1 x 06
     Barrelion x 02

Events:

     All Land Griefs are Destroyed:  Player and Enemy Reinforcements Appear

Skill Point:

     Destroy all Land Griefs within four turns.

Notes:

     This scenario starts off being somewhat troublesome because you can not
go into the city/castle.  You have to snipe the Land Griefs and snipe them
as much as possible while other enemies are trying to be a pain in the ass.
If Daitetsu casts Lock On then chances are he can clear out those three
Nulpresas on his own.  The Land Griefs will always try to attack you, so
if you have the choice between finishing off a critically wounded one or
reducing another to critical status then I would suggest trying to reduce
one more to critical since it will very likely be destroyed by a counter
attack.  

     Once the Land Griefs are destroyed then the real fun begins.  Latounni
and Shine make a very stylish entrance and Ryusei and Rai back then up.  You
can now enter the city.  Be careful though since if Latounni, Shine, or Rai's
units are destroyed then it is Game Over.  I'd suggest for Rai to hit the L-1
directly in the way and move to cover, have Shine finish it off if needed, and
then start hitting Archibold with Royal Heart Breakers.  Archibold will soon
retreat and the scenario will end.  

     Latounni will now be the default pilot for Faerion S and Shine will join
as a pilot with Faerion G.  Enjoy!

     A Hachimaki (Headband) and Boosted Rifle are received along with 20,000
after the scenario.

------------------------------------------------------------------------------
Scenario 20 - Edo Route
------------------------------------------------------------------------------

Player Units:

     Hiryu Kai (Lefina & Sean)
     Alt Eisen (Kyosuke)
     Weiss Ritter (Excellen)
     10 Units

Player Reinforcements:

     Grungust Sanshiki (Zengar)
     Huckebein Mk. III Trombe (Retsuel)

Enemy Units:

     Gespenst Mk. II-M x 16

Enemy Reinforcements:

     Sledgelmir (Odin)

Items:

     Salvo Motor:  Gespenst Mk. II-M

Events:

     Enemy Units are Destroyed:  Enemy Reinforcements Appear

     Player Turn 4 Turns after Enemy Reinforcements Appear:  Player
          Reinforcements Appear

Skill Point:

     Destroy all Enemy Units within 4 Turns.  

Notes:

     Man, I remember back in Advance how I thought it was neat to fight 
Gespensts semi-frequently... I think I was nuts...

     Laying waste to a sixteen Gespensts is child play at this point.  use
Accelerate, Lock On, and Concentrate if you feel the need.  

     Odin fights are disappointing.  There is no reason to even fight him
in most of his appearances and the first part of the encounter here follows
that idea.  Odin will run after Kyosuke and concentrate on him.  All you 
need to do is dodge his attacks for a few turns.  Putting Alt Eisen on a
building will give him some nice bonuses and putting Giganscudo Duro next
to him will be a great help in the off chance that Odin can actually land
a hit.  Position the rest of your units nearby though since they will need
to do a mass assault after dealing with Odin for four turns.

     After four turns of Odin posturing and sword swinging then Kyosuke
will take a Zankantou hit and deliver a solid hit of his own and Zengar
and Retsuel will arrive from their loveshack to help deal with Odin as
well.  Now proceed to knock the ever living Machine Cells out of Odin.
He will retreat when his HP is reduced to below 60,000 and the scenario will
end.  Unfortunately, Zengar and Retsuel will not join for now and will return
to the interstellar love shack with Gilliam.  

------------------------------------------------------------------------------
Scenario 21 - Abiano Route
------------------------------------------------------------------------------

Player Units:

     Shirogane (Lee)

Player Reinforcements (1):

     Asterion (Ibis)

Player Reinforcements (2):

     Hagane (Daitetsu & Tetsuya)
     10 Units

Enemy Units:

     Rhinoceras x 02

Enemy Reinforcements:

    Nulpresa x 02
    Fulkia x 02
    Gespenst Mk. II-M x 06
    L-1 x 05
    Land Grief x 05
    Laz Angrief (Echidna)
    Karion (Surei)

Events:

    Shirogane gets within range of Rhinos:  Player Reinforcements (1) and 
          Enemy Reinforcements Appear

    Asterion is reduced to critical:  Player Reinforcements (2) Appear

Skill Point:

    Clear the map within 8 turns.

Notes:

    Time for Lee to get raped again.  Have Lee chase after the Rhinos and on
Turn 3 he will be raped.  Ibis will arrive in Asterion for even more duelling
against Surei.  If you want the Skill Point then you want to have Ibis get her
ass kicked... not as in Asterion being destroyed type of ass kicking but be
reduced to critical.  This will prompt the Player Reinforcements to Appear.

     So how do you get all of these big bad enemies to clear out in your few
remaining turns?  Outnumbered, outgunned, out-HPed... doesn't look good right?
Actually "all" you need to do is to get Echidna to retreat... and you have to
take about 30,000HP+ off of her with little chance for proper morale gains and
being swarmed.  Echidna also likes to hang out underwater to further minimze
your choices for effective attacks.  Basically the trick is to get Asterion
hit to critical as soon as possible to get the reinforcements there, and focus
soley on Echidna while mopping up a few grunts with counterattacks.  Irm's
Hot Blood should be helpful too.  

------------------------------------------------------------------------------
Scenario 21 - Edo Route
------------------------------------------------------------------------------

Player Units:

     Huckebein Gunner (Ryoto & Rio)
     Grungust Sanshiki (Bullet & Kusuha)
     Thousand Fessler 

Player Reinforcements:

     Ryukooh/Koryuoh (Kusuha & Bullet)
     Hiryu Kai (Lefina & Sean)
     8 Units

NPC Units:

     Einst Gremut x 10

NPC Reinforcements (1):

     Pelle Zein Reifkeit (Alfimi)

NPC Reinforcements (2):
 
     Einst Kunohen x 06
     Einst Greet x 06
     Einst Gremut x 05

Enemy Units:

     Rion-V x 06
     Guarlion x 04
     L-1 (Yuuki)
     L-1 (Carla)
     L-1 (Archibald)

Events:

     All NPC Units are Destroyed:  NPC Reinforcements Appear

     Four Turns after Alfimi Appears:  Ryukooh/Koryuoh is aweakend and maims
          Alfimi.  Enemies retreat, Alfimi retreats, NPC Reinforcements (2)
          Appear, and Player Reinforcements Appear

Skill Point:

     Move a unit next to Thousand Fessler within four turns.  

Notes:

     The Neo DC is not your enemy for this stage.  Freaky eh?  Concentrate
on the Einst.  Concentrate on one Gremut at a time (damn HP Regen).  Too bad
Archibald isn't lifting a finger to help out.  ><

     After the NPC Units are defeated then Alfimi will arrive and lurk.  She
will not attack... just lurk.  After a few turns Ryukooh/Koryuoh is revealed,
and Kusuha and Bullet are chosen.  Some more Einst will arrive which will 
trigger Neo DC's retreat and Hiryu Kai will arrive with some real 
reinforcements.  The scenario will end when all Einst are defeated and
Kusuha and Bullet will remain the pilots for Ryukooh/Koryuoh.  

     A Biosensor, Headband, Boosted Rifle, and 20,000G will be received after
the scenario.

------------------------------------------------------------------------------
Scenario 22 - Abiano Route
------------------------------------------------------------------------------

Player Units:

     Rion-F (Arad)

Player Reinforcements:

     Faerion S (Latounni)
     Faerion G (Shine) 
     R-1 (Ryusei)
     Asterion (Ibis)
     Wild Wuerger (Arad) 
     Hagane (Daitetsu & Tetsuya)
     6 Units

Enemy Units:

     Wild Falken (Seolla)

Enemy Reinforcements:

     Barrelion x 04
     Guarlion x 04
     Nulpresa x 05
     Land Grief x 05
     L-1 (Archibold)

Items:

     High Performance Radar:  Archibold

Skill Point:

     Clear the map within five turns

Notes:

     Things start feeling more normal in this stage.  ^_^

     Arad should cast Lock On and Flash and head north.  Arad should hit 
Seolla with a Rail Gun shot during the Enemy Phase.  Cast Lock On again and
hit Seolla with one more Rail Gun shot.  Archibold will maim Arad's Rion-F,
Latounni and company arrive with Wild Wuerger for him, and the stage is set
for a good throwdown.  ^^

     Build up your morale taking on the grunts.  Irm should get priority since
he is your hardest hitter.  Seolla will retreat when her HP is reduced to 
below 30%.  Archibold will pop a High Performance Radar if you defeat him.

     Wild Wuerger will now be Arad's default unit.  

------------------------------------------------------------------------------
Scenario 22 - Edo Route
------------------------------------------------------------------------------

Player Units:

     Hiryu Kai (Lefina & Sean)
     Alt Eisen (Kyosuke)
     Weiss Ritter (Excellen)
     Angelg (Lamia)
     8 Units

Enemy Units:

     Gespenst Mk. II-M x 15

Enemy Reinforcements (1):

     Nulpresa x 10

Enemy Reinforcements (2):

     L-1 x 09

Enemy Reinforcements (3):

     Land Grief x 10
     Laz Angrief (Echidna)

Enemy Reinforcements (4):

     Soul Gain (Axel)

Items:

     Biosensor:  Echidna

Events:

     10 Enemy Units Remain:  Enemy Reinforcements (1) Appear

     16 Enemy Units and Enemy Reinforcements (1) Remain:  Enemy Reinforcements
          (2) Appear

     17 Enemy Units/Enemy Reinforcements (1)/Enemy Reinforcements (2) Remain:
          Enemy Reinforcements (3) Appear

     Turn 6 Player Phase:  Enemy Reinforcements (4) Appear

     Echidna is Defeated/Retreats:  All Enemies except Axel Retreat

Skill Point:

     Clear the map within 10 Turns

Notes:

     10 Turns to kill everything on this map (including all of the 
reinforcements) or at send them packing.  The Gespensts are easy enough to
deal with.  The first wave of reinforcements will be some Nulpresas that 
appear in the northwest corner of the map.  The second wave of reinforcements
will show up on the northeast corner of the map.  The third wave of 
reinforcements headed by Echidna will appear at the southern tip of the chunk
of land you start on (so there is a high likelihood they'll be mixed in with
your units).  

     Axel shows up on his own, and in the same region as Echidna.  Lock On is
essential for the Nulpresas.  The L-1s are a pain in the ass as always, but 
they can be forced to retreat early if you send Echidna packing.  She will 
retreat when her HP is reduced to below 15,000, but now that you have started
get some characters with Hot Blood you may be able to finish her off for a
Biosensor.  Echidna's defeat/retreat will force all enemy units except Axel to
retreat.

     Axel himself will retreat when reduced to below 85,000HP.  He has HP
Regen, so you may want to wait to try to reduce his HP until most of your
units are in one spot and everyone can gang up on him.  After Axel is gone
then the scenario is over.  

------------------------------------------------------------------------------
Scenario 23 - Abiano Route
------------------------------------------------------------------------------

Player Units:

     Hagane (Daitetsu & Tetsuya)
     Wild Wuerger (Arad)
     Faerion S (Latounni)
     9 Units

Enemy Units:

     71th Battallion Bardong x 05
     Guarlion x 04
     Barrelion-V x 08
     Land Grief x 08
     Rhinoceras x 03

Enemy Reinforcements (1):

     Fulkia x 04
     Guarlion x 02
     Barrelion x 04
     Land Grief x 04

Enemy Reinforcements (2):

     Rapiecage (Ouka)

Enemy Reinforcements (3):

     Bergelmir (Srisaz)

Skill Point:

     Force Ouka to retreat within three turns of her arrival.  

Notes:
   
     General strategy is to take full advantage of Daitetsu's leadership aura.
The Faerions are near untouchable if they are within it.  Repair and resupply
your units as needed.  Try to conserve your SP though since you will need them
Ouka and Srisaz.  Both of them will have Flash and Lock On cast on them every
turn.  You will have to basically waste an attack to get rid of their Flash
effect.  I suggest using Viletta since she has cheap Flash herself and is most
likely not your biggest hitter.  I mostly used Royal Heartbreakers (Latounni
and Shine both had Flash cast, and quicksaved and reloaded as needed before
Shine attacked since she does not have Lock-On) being supported by Ibis'
Asterion with Lock-On cast on her as well.  Arad just sat within range with
Flash cast since Ouka wants to kill him and Srisaz wants to kill him later
when he appears.  Basically get Ouka below 85,000HP and she will retreat and
you will face Srisaz where you need to do the same thing all over again.

     A Mega Generator, Apogee Motor, Mega Booster, and Armor Breaker will
be received after the scenario.  

------------------------------------------------------------------------------
Scenario 23 - Edo Route
------------------------------------------------------------------------------

Player Units:

     Huckebein Mk. III Trombe (Retsuel)

Player Reinforcements:

     Hiryu Kai (Lefina & Sean)
     Cybaster (Masaki)
     Valsione (Ryune)
     9 Units

Enemy Units:

     Megillot x 07
     Rion-V x 08
     Killer Whale x 02
     Silverwand (Agiba)

Enemy Reinforcements (1):

     Guarlion x 10

Enemy Reinforcements (2):

     Nulpresa x 05
     Gespenst Mk. II-M x 05
     Rion-V x 05
     Guarlion x 05
     Barrelion-V x 05
     Killer Whale x 02

Items:

     High Performance Radar:  Agiba
     Hybrid Armor:  Killer Whale
     March Sensor:  Killer Whale

Events:

     8 Enemies are Destroyed:  Enemy Reinforcements Appear

     16 Enemies are Destroyed:  Enemy Units and Enemy Reinforcements (1) are
          destroyed with the exception of Silverward by Granzon.  Player
          Reinforcements Appear.  Enemy Reinforcements (2) Appear.

Skill Point:

     Destroy Silverwand

Notes:

     Time to get sixteen more kills for Retsuel.  Just Accelerate forward and
use Concentrate.  Agiba will go after Retsuel when 16 enemies are destroyed
and Shuu will save Retsuel.  The Hiryu Kai arrives, and Shuu and Retsuel take
off to let them handle the enemies.  ><

     Build up your morale on these enemies and then start going after Agiba.
Do not hit him below 20,000HP or he will retreat.  Try to get him somewhere
above 20,000HP and hit him with a Hot Blood powered Rampage Ghost (or whatever
is your strongest available attack).  The scenario will end after Agiba's 
defeat or retreat.

     A Mega Generator, Apogee Motor, Mega Booster, and Armor Breaker will be
received after the scenario.  

------------------------------------------------------------------------------
Scenario 24
------------------------------------------------------------------------------

Player Units:

     Weiss Ritter (Excellen)

Player Reinforcements (1):

     Cybaster (Masaki) 
     Valcione (Ryuune)
     Asterion (Ibis)
     Angelg (Lamia)

Enemy Units:

     Einst Kunohen x 01

Enemy Reinforcements (1):

     Einst Kunohen x 04

Enemy Reinforcements (2):

     Einst Greet x 04

Enemy Reinforcements (3):

     Einst Gemut x 03

Events:

     Enemy Units are Destroyed:  Enemy Reinforcements (1) Appear

     Enemy Reinforcements (1) are Destroyed:  Enemy Reinforcements (2) Appear

     Enemy Reinforcements (2) are Destroyed/Turn 4 Enemy Phase:  
          Enemy Reinforcements (3) Appear

     Turn 5 Player Phase:  Player Reinforcements Appear

------------------------------------------------------------------------------
Scenario 25
------------------------------------------------------------------------------

Player Units:

     Hagane (Daitetsu & Tetsuya)
     Hiryu Kai (Lefina & Sean)
     R-1 (Ryusei)
     R-2 Powered (Rai)
     R-3 Powered (Aya)
     Huckebein Mk. III L Boxer (Ryoto)
     Ryukooh/Koryuoh (Kusuha & Bullet)
     9 Units

Enemy Units:

     Einst Kunohen x 05
     Einst Greet x 05
     Einst Gremut x x 05
     Einst Eisen x 13 

Enemy Reinforcements (1):

     Einst Kunohen x 06
     Einst Greet x 06

Enemy Reinforcements (2):

     Einst Kunohen x 06
     Einst Greet x 06

Enemy Reinforcements (3):

     Einst Gremut x 03
     Einst Eisen x 03

Enemy Reinforcements (4):
 
     Einst Regiser

Events:

     17 Enemies Remain:  Enemy Reinforcements (1) Appear

     15 Enemies Remain:  Enemy Reinforcements (2) Appear

     17 Enemies Remain:  Enemy Reinforcements (3) Appear

     Enemy Units and Enemy Reinforcements 1-3 are Destroyed:  Enemy 
          Reinforcents (4) Appear, Ryukooh is spelled up, Kusuha and
          Bullets SP are refilled.

     Regiser's HP is reduced 50,000-60,000HP:  Regiser heals, SRX is formed,
          Ryusei, Rai, and Aya's SP is refilled.

     Regiser's HP is reduced 50,000HP:  Heaven and Hell One Shot Kill Event

Notes:

     My suggestion is to have Bullet raise up his and Kusuha's morale, have
Kusuha cast Iron Wall, and have them head to the south to take care of the
Einst Eisens on their own.  If they stand on a base they will have a nice
terrain advantage and regenerate HP and EN every turn.  Keep the Iron Wall
up and they should be fine.  

     Everyone else should head north and stay within Daitetsu and Lefina's
leadership auras (gotta love those hit/evade bonuses).  The Einst will keep
coming but it all should work out.  Giganscudo Doro and R-3 Powered's MAP
attacks are also quite helpful.  

     Regisia just demands to be hit as hard as fast as possible.  Somewhere
around 60,000HP should cause the SRX event, and then you only have about
32,500 left to deal out to him after SRX smacks him around.  

     SRX will be available for combination at any time after this scenario.
Mai will join with R-Gun Powered.

     Hybrid Armor, Mach Sensor, AB Field, Hyper Beam Cannon, Rocket Launcher,
Energy Taker, Energy Drain, and 80,000G are received after the scenario.

------------------------------------------------------------------------------
Scenario 26
------------------------------------------------------------------------------

Player Units:

     Hagane (Daitetsu & Tetsuya)
     Hiryu Kai (Lefina & Sean)
     Alt Eisen (Kyosuke)
     Weiss Ritter (Excellen)
     13 Units

Enemy Units:

     Gespenst Mk. II-M x 08
     Land Grief x 08
     L-1 x 08
     Sledgelmir (Odin)
     Laz Angrief (Echidna)

Skill Point:

     Destroy all Enemy Units except Sledgelmir and Laz Angrief within 3 Turns

Notes:

     Actually this isn't a bad stage.  Giganscudo Doro and R-3 Powered are
near-essential with their MAP weaponry.  Having Cybaster and Valcione along
too would be helpful.  Basically send your units forward as quick as possible,
use MAP Attacks when the opportunity presents itself, and don't be afraid to
Hot Blood a weak attack to finish off an enemy.  

------------------------------------------------------------------------------
Scenario 27
------------------------------------------------------------------------------

Player Units:

     Huckebein Mk. II-M/Wild Wuerger L (Mai)

Player Reinforcements (1):

     R-1 (Ryusei)
     Wild Wuerger (Arad)
     Faerion S (Latounni)
     R-3 Powered (Aya)

Player Reinforcements (2):

     R-Gun Powered (Viletta)
     R-2 Powered (Rai)

Player Reinforcements (3):

     Hagane (Daitetsu & Tetsuya)
     Hiryu Kai (Lefina & Sean)
     9 Units

Enemy Units:

     Guarlion x 10
     Whale x 01

Enemy Reinforcements (1):

     Rapiecage (Ouka)

Enemy Reinforcements (2):

     Guarlion x 08
     Barrelion x 08
     Wild Falken (Seolla)

Evemts:

     Huckebein Mk. II-M/Wild Wuerger L's HP is reduced to critical or 5 
          Enemies are Defeated or Turn 5 Player Phase:  Enemy 
          Reinforcements (1) and Player Reinforcements (1) Appear

     Two turns after Reinforcements Appear:  Player Reinforcements (2)
          Appear 

     9 Enemies are Destroyed or Rapiecage loses 30,000HP:  Player 
          Reinforcements (3) Appear

Items:

     High Performance Radar:  Seolla

Skill Point:

     Destroy 9 Enemies within 2 Turns of the arrival of Player Reinforcements
          (2)

Notes:

     Wouldn't it be nice if your Huckebein Mk. II-M upgrades carried over
to the random Huckebein Mk. II-Ms that PCs take out to battle?  With any luck
though you've been paying attention to the secrets section and Mai will deploy
in a Wild Wuerger L instead.  If you want to keep it then have Mai get five
kills on this stage before the reinforcements arrive.  This is made much 
easier to do if you give Mai an S Terrain on land or in air.  

     Anyway, Mai has a nightmare involving Rebi (which if you remember was a
consistent pain in the ass in OG as the pilot of Judecca, and if you haven't
pieced it together yet... Rebi = Mai... just totally different personalities
thanks to Judecca's influence) and launches... right into trouble.  Destroy
five enemies, or let them reduce Mai's HP to critical to start the next stage
of this scenario.

     I hate Ouka.  I hate Rapiecage.  They will further whoop on Mai some more
until Ryusei comes to the support defend rescue (taking a page from the Arad
handbook?).  Ouka will then go after Latounni (man, what is up with her former
classmates wanting to kill her?).  Latounni should cast Flash each turn so
that her Faerion isn't destroyed.  ><  

     Seolla can give you a High Performance Radar if you defeat her.  Reduce
her HP to around 25,000 then hit her with a Hot Blood powered Heaven and Hell
Shot.  After Ouka retreats the scenario will end.

     A Repair Kit, Super Repair Kit, and a SP Drink will be received after
the scenario.  Wild Wuerger L will also be received if you met the 
requirements for it.  

------------------------------------------------------------------------------
Scenario 28
------------------------------------------------------------------------------

Player Units:

     Angelg/Vysaga/Ash Saver (Lamia)

Player Reinforcements (1):

     Gespesnt (Gilliam)
     Huckebein Mk. III Trombe (Retsuel)   
     Grungust Sanshiki (Zengar)

Player Reinforcements (2):

     Hagane (Daitetsu & Tetsuya)
     Hiryu Kai (Lefina & Sean)
     Alt Eisen (Kyosuke)
     11 Units

Enemy Units:

     Gespenst Mk. II-M x 06
     L-1 x 05
     Fulkia x 05
     Rhinoceras x 01
     Shirogane (Lee)
     Soul Gain (Axel)

Enemy Reinforcements:

     L-1 x 20

Events:

     Turn 3 Player Phase:  Player Reinforcements (1) Appear

     15 Enemy Units are Destroyed:  Shirogane Retreats and Enemy 
          Reinforcements Appear

     Turn 7 Player Phase:  Player Reinforcements (2) Appear

Items:

     High Performance Thruster:  Rhinoceras

Skill Point:

     Destroy 15 enemies before the end of Turn 6.

Notes:

     Ignore Axel.  Lamia should camp out on a base to get nice bonuses and
HP/EN Regen.  On Turn 3 all of the enemies will wake up out of their blocking
and no-attacking stupor.  I'd suggest for Zengar to hang back and do nothing.
He needs his SP for Iron Wall when Axel is going to chase him around and try
to rape him in a bit.  

     If you have an uber-Lamia, then resist destroying all of the L-1s that
come in as reinforcements.  You need those things to live until your real
reinforcements arrive so that they can get proper morale gains.  To finish
off the scenario you need to beat the crap out of Axel in one turn (he will
get a full HP regen every turn, so you want to make one turn really count).
You only need to nudge him into realizing that retreating might be a good 
idea and not defeat him.  Anyway, this is hard to do if all of your guys
come in with 100-105 morale.  It is much easier to do when everyone is 
120-130, so lay off of the Phantom Phoenix abuse even if its really
tempting.  ^^

------------------------------------------------------------------------------
Scenario 29
------------------------------------------------------------------------------

Player Units:

     Cybaster (Masaki)
     Valcione (Ryuune)
     Asterion (Ibis)
     R-3 Powered (Aya)

Player Reinforcements:

     Hagane (Daitetsuy & Tetsuya)
     Hiryu Kai (Lefina & Sean)
     11 Units

Enemy Units:

     F-32V Schuvalt Kai x 06
     Guarlion x 03
     Huckebein Mk. II-M x 09
     Barrelion x 06

Enemy Reinforcements:

     Rion-F x 10
     Megillot x 10

Events:

     Reach Marked Square:  Player Reinforcements Appear

     Battleships reach inland:  Enemy Reinforcements Appear

Skill Point:

     Reach the marked square within 4 Turns

Notes:

     The hard part of this stage is breaking through the Barrelions.  I
suggest going for one of the two at the top corners since they will not
be receiving any support defending.  Be sure to have someone at the ready
to actually reach the marked square once a hole has been made in the defense.

     Clean up the rest of the units before moving your battleships over land.
Once a battleship goes onto the land then Enemy Reinforcements will arrive.
It is only a small group of Rions and Megillots so you should be able to cut
through them with ease.  

------------------------------------------------------------------------------
Scenario 30
------------------------------------------------------------------------------

Player Units:

     Grungust Sanshiki (Zengar)
     Huckebein Mk. III Trombe (Retsuel)

Player Reinforcements:

     Aussenseiter (Retsuel)
     Hagane (Daitetsu & Tetsuya)
     Hiryu Kai (Lefina & Sean)
     15 Units

NPC Units:

     Sledgelmir (Odin)

Enemy Units:

     Gunsocket x 04
     Huckebein Mk. II-M x 08
     Barrelion-Y x 08

Enemy Reinforcements:

     Huckebein Mk. II-M x 06
     Guarlion x 04
     Megillot x 03
     Gargaw (Wogash)

Events:

     Retsuel reaches the base:  Enemy Reinforcements Appear, Zengar gets full
          HP, EN, and SP regeneration.

     Three Turns after Retsuel enters Tesla Labs Player Phase/Sanshiki's HP 
          drops to half:  NPC Units Appear

     Turn after NPC Units Appear;  Sanshiki is replaced with Daizengar

     Three Turns after Daizengar is sortied or Daizengar's HP reaches 
          critical:  Player Reinforcements Appear

Skill Point:

     Get Retsuel to the marked square on the base within 4 turns.  

Notes:

     Zengar will get a full HP/EN/SP Refill during this scenario.  This would
be good to know starting off so I'm letting you know.  

     Basically the plan for this stage is to get Retsuel up to those damned
Barrelions, only hit the bottom one (ammo is precious and all of those 
Barrelions regenerate so only get the one you need to kill), and then move
Retsuel onto the marked square when he can.  Remember that Retsuel has Hit &
Away (which for some godforsaken reason he didn't have it in the last game),
so you can finish off the Barrelion in your fourth turn and move onto the 
base.

     Yes, Zengar is ready to kick some ass immediately afterwards.  I would
have him run like hell though.  If he gets hit too much then the next event
could be triggered at a bad time and have a 500HP Grungust Sanshiki surrounded
by enemies who all suddenly want to attack.  

     On Turn 7 Odin will arrive after Zengar gets smacked down.  If everything
works out right then everyone will concentrate on Odin instead of attacking
a greatly wounded Sanshiki.  On Turn 8 we get Dynamic General Guardian 
replacing Sanshiki, and of course Zengar has to rechristen it as Daizengar.

     The Operating System doesn't work though... so you get to have Daizengar
get smacked up for awhile while it is helpless.  When its HP is reduced to
critical then Odin will fetch Sanshiki's Zankantou and toss it to Zengar for
some smiting.  Retsuel then launches on Aussenseiter and we get to see the
combination attack of the two Dynamic General Guardians and the rest of the
reinforcements appear.  If you do not let Daizengar get any kills on this
stage then you will get a G Impact Stake and a Neo Chakram Shooter at the
start of Scenario 34 and they are well worth getting so do not let the
Zankantou taste the oil of its enemies after it gets in Daizengar's hands.

     Wogash and Odin will retreat.  Finish up the rest of the enemies to
end the scenario.  Retsuel and Zengar will join permanently now and keep
their respective DGGs.  Huckebein Mk. III Trombe will be available for 
anyone's use though.  
     
     Critical +20%, Twisted Headband, Dustproofing, Mega Generator, G Wall,
Repair Kit, Propellent Tank, Cartridge, Super Repair Kit, and SP Drink will be
received after the scenario.

------------------------------------------------------------------------------
Scenario 31
------------------------------------------------------------------------------

Player Units:

     Hagane (Daitetsu & Tetsuya)
     Hiryu Kai (Lefina & Sean)
     Cybaster (Masaki)
     16 Units

Enemy Units:

     Megillot x 04
     Killer Whale x 02
     Huckebein Mk. II-M x 05
     Land Grief x 07
     Rhinoceras x 05
     L-1 x 04
     Silverward (Agiha)

Enemy Reinforcements:

     Doroken (Jikarog)

Events:

     Battleship reaches land:  Enemy Reinforcements Appear

Skill Point:

     Get everyone off the map within 9 turns

Notes:

     I hate it when grunts have 18,000HP.  >_<

     Not a bad scenario otherwise.  Use your leadership auras, use Hot Blood
as you see fit, and only concentrate on one of the Inspectors.  Keep Cybaster
toward the front too to get him off the map by the ninth turn.

------------------------------------------------------------------------------
Scenario 32
------------------------------------------------------------------------------

Player Units:

     Laz Angrief (Yuuki)
     Land Grief (Carla)

Player Reinforcements:

     Hagane (Daitetsu & Tetsuya)
     Hiryu Kai (Lefina & Sean)
     Alt Eisen (Kyosuke)
     Weiss Ritter (Excellen)
     Angelg (Lamia)
     Koryuoh/Ryukooh (Bullet & Kusuha)
     Gespenst (Gilliam)
     Daizengar (Zengar)
     Valcione (Ryuune)
     9 Units

Enemy Units:

     Barrelion x 07
     Gespenst Mk. II-M x x 06
     L-1 x 06
     Greaterken (Mekiboz)
     Gargaw (Wogash)

Enemy Reinforcements:

     Ash Saver-M
     Ash Saver (Lemon)
     Soul Gain (Axel)
     Laz Angrief (Echidna)
     Sledgelmir (Odin)
     Shirogane (Lee)

Evemts:

     Turn 3 Player Phase:  Player Reinforcements Appear

     All Enemy Units except Greaterken and Gargaw are Destroyed:  Everyone
          is hit with Mekiboz MAP Weapon and Enemy Reinforcements Appear
     
Skill Point:

     Destroy all Enemy Units except Greaterken and Gargaw within five turns.

Notes:

     How strange is it to use Yuuki and Carla again after seeing them as 
enemies for much of the game?  Their job is to take care of the Barrelions
which are near them.  Their MAP Attacks are very useful to totally ignore the
Support Defense they have going. 

     After three turns the player reinforcements will arrive.  Hot Blood 
and Accelerate (and even Awaken if you have it) are essential for getting
rid of the rest of these enemies within two turns.

     You might feel proud of yourself for getting the Skill Point, but now
the shit hits the fan.  Archibold turns against Ban.  Lee attacks the Hagane
which leads to Daitetsu being greatly wounded (remember Lefina encouraging
Tetsuya on his ability to be a captain someday?  Its about time for him to
take that duty).  Gilliam, Kyosuke, Ryuune, and Excellen should have Flash
and Concentrate cast on them very turn.  Axel will go after Kyosuke.  Lemon
will go after Excellen.  Lee seems to like taking alternating shots between
Gilliam and Ryuune.  Zengar and Lamia should go with the Flash route as well
since Odin and Echidna respectively will be trying to kill them.  

     The quickest way to end this part of the scenario is to reduce Echidna's
HP to critical to start up the events leading to the end of the scenario.   

     Yuuki will join with Laz Angrief and Carla will join with Land Grief.
Kyosuke will be unavailable for a little while (don't worry, the man can't
die).  

------------------------------------------------------------------------------
Scenario 33
------------------------------------------------------------------------------

Player Units:

     Wild Wuerger (Arad)
     Faerion G (Shine)
     Faerion S (Latounni)

Player Reinforcements:

     Wild Falken (Seolla)
     Hiryu Kai (Lefina & Sean)
     15 Units

Enemy Units:

     Gespenst Mk. II-M x 06
     L-1 x 05
     Wild Falken (Seolla)

Enemy Reinforcements:

     L-1 x 14
     Bergelmir (Sarisaz)
     Bergelmir (Ansaz)
     Rapiecage (Ouka)

Events:

     Wild Falken reduced to critical HP:  Enemy Reinforcements Appear

     3 Turns after Enemy Reinforcements Appear:  Ouka retreats, Player
          Reinforcements Appear

Skill Point:

     Destroy all Enemy Units except Wild Falken within 4 Turns.

Notes:

     If you have any Screw Modules then try putting them on your Faerions
(with G getting the priority) and Wild Wuerger.  Just letting ya know.  >>

     Arad, Latounni, and Shine go chasing after Excellen this time, but
she's already teleported off by the time they get launched.  I guess we will
just have to settle for School related hijinx then.  The Skill Point is to
destroy those whole 11 units other than Seolla's within four turns.  Pretty
simple stuff, but you can keep Arad between Shine and Latounni to take
advantage of his high Support Defend level.  

     After the enemies are down then reduce Wild Falken's HP.  Reduce, do 
not destroy (which may be awfully tempting for people with upgraded Faerions).
When Wild Falken's HP is reduced then Ouka and the Machine Children arrive and
knock your units into the water (hence the Screw Module suggestion).  Arad 
should just cast Flash each turn as Sarisaz focuses on him while the L-1s tend
to focus on the Faerions who should hopefully handle themselves with 
Concentrate.

     After three turns of this Seolla will finally save Arad's ass.  ^_^
Seolla will switch sides and your reinforcements will arrive.  You can get rid
of the Machine Children by reducing the HP of one of them.  You should have
four units right there all capable of combination attacks, so have fun
smacking them around.  Have your reinforcements handle the group to the south.

     Shuu will arrive in Kurogane which confuses the hell out of Masaki.  
Remember folks, Shuu may have some questionable utilitarian concepts but he
isn't a bad guy at heart.  ^_~

     A Thruster Module, Orihalconium (it is a spiffy armor item), Super Repair
Kit, Repair Kit, SP Drink, Spirit Taker, Spirit Drain, and Armor Breaker will
be received after the scenario.  Seolla will join with her Wild Falken.  

------------------------------------------------------------------------------
Scenario 34
------------------------------------------------------------------------------

     Yay, another path split.  We love these right?  Earth Cradle or Space,
take your pick.  If you were going for the Huckebein Mk. III-R and Gespenst
Mk. II-S requirements then you will get Huckebein Mk. III-R immediately after
choosing the Earth Cradle path.  You will get Gespenst Mk. II-S immediately
after choosing the Space path.  If you met the requirements for both then
you will get the other unit when the groups meet back together again after
Scenario 36.

     If you met the requirement for G Impact Stake and Neo Chakram Shooter
then those will be delivered immediately after you make either route choice.

|----------------------------------------------------------------------------|
|                        Earth Cradle | Space                                |
|----------------------------------------------------------------------------|
|           Kurogane (Tetsuya & Eita) | Hiryu Kai (Lefina & Sean)            |
|              Giganscudo Doro (Task) | Angelg/Vysaga (Lamia)                |
|                  Daizengar (Zengar) | Cybaster (Masaki)                    |
|              Aussenseiter (Retsuel) | Valcione (Ryuune)                    |
|                 Wild Wuerger (Arad) | Huckebein Mk. III-L (Ryoto)          |
|                Wild Falken (Seolla) | AM Gunner (Rio)                      |
|                  Schultzwald (Rada) | Gespenst (Gilliam)                   |
|                        R-1 (Ryusei) | Asterion (Ibis)                      |
|                   R-2 Powered (Rai) | Gespenst Mk. II-M (Russel)           |
|                   R-3 Powered (Aya) | Gespenst Mk. II-M (Katina)           |
|                 R-Gun Powered (Mai) | Gespenst Mk. II-M/S (Kai)            |
|       Huckebein Mk. III-T/R (Leona) | Huckebein (Rin)                      |
|         Gespenst Mk. II-R (Viletta) | Grungust (Irm)                       |
|                   Faerion G (Shine) | Ryukooh/Koryuoh (Kusuha & Bullet)    |
|                Faerion S (Latounni) | Alt Eisen Reise (Kyosuke)            |
|                 Laz Angrief (Yuuki) |                                      |
|                  Land Grief (Carla) | Grungust Nishiki                     |
|                                     | Huckebein Mk. II                     |
|                  Huckebein Mk. II-M | R-Blade                              |
|                   F-32 Schuvalt Kai | Wild Wuerger L                       |
|                     Guarlion Custom |                                      |
|----------------------------------------------------------------------------|

------------------------------------------------------------------------------
Scenario 34 - Earth Cradle Route
------------------------------------------------------------------------------
Player Units:

     Kurogane (Tetsuya & Eita)
     Laz Angrief (Yuuki)
     Land Grief (Carla)
     14 Units

NPC Units:

     Einst Kunohen x 03
     Einst Greet x 03
     Einst Gremut x 03

NPC Reinforcements (1):

     Einst Gremut x 04
     Einst Eisen x 08

NPC Reinforcements:

     Einst Greet x 03
     Einst Gremut x 06
     Einst Eisen x 06

Enemy Units:

     Fulkia x 03
     Land Grief x 04
     Barrelion-V x 06
     Rhinoceras x 01


Events:

     Kurogane gets near Enemy Group:  NPC Reinforcements (1) Appear
  
     5 Enemies Remain:  NPC Reinforcements (2) Appear

Skill Point:

     Get Kurogane to the exit squares within six turns

Notes:

     So if we didn't have enough motivation to kill Archibold already we find
out that he was involved in the death of Elzam/Retsuel's wife.  ><  In case
anyone is wondering how Leona is now the default pilot for Trombe please 
remember that Leona is Elzam/Retsuel's cousin.  

     This is literally a free for all battle.  We have Neo DC, Einst, and of
course your group all battling one another.  This is a pretty mindless stage
really.  Eita gives Kurogane Accelerate which is nice, but Iron Wall and Lock
On are essential before getting close to the enemy group since some Einst will
surround the Kurogane and gun for it while blocking any incoming attacks.  
This means the easiest way to greatly hurt this group is for the Kurogane to
fend for itself and that is why the Iron Wall and Lock On are needed.

     Just get the Kurogane to the squares within six turns to get the Skill
Point.  It is possible to destroy every NPC and Enemy on the map before doing
so though.  

     Does that G Impact Stake look like Midnighter's device for Commander in
Authority:  Under New Management or what?  

------------------------------------------------------------------------------
Scenario 34 - Space Route
------------------------------------------------------------------------------

Player Units:

     Hiryu Kai (Lefina & Sean)
     Alt Eisen Reise (Kyosuke)
     Ryukooh/Koryuoh (Kusuha & Bullet)
     Grungust (Irm)
     Huckebein (Rin)
     9 Units

Enemy Units:

     Einst Kunohen x 10
     Einst Greet x 07

Enemy Reinforcements (1):

     Einst Eisen x 05
     Einst Gremut x 05

Enemy Reinforcements (2):

     Einst Greet x 04
     Einst Eisen x 04
     Einst Gremut x 04

Events:

     Hiryu Kai moves approximately 18 squares toward exit:  Enemy 
          Reinforcements (1) Appear around Hiryu Kai

     7 Enemies Remain:  Enemy Reinforcements (2) Appear

Skill Point:

     Destroy all Enemies within 8 Turns

Notes:

     This is a fairly simple rush forward mission.  The only remotely 
difficult part is that a lot of the enemies like to defend during your
Player Phase.  You can get past this by using MAP Attacks and Combo Attacks.
The first enemy being hit with a Combo Attack will still have reduced damage
from defending but everyone else on the line will be hit for full damage.

     Just be sure to get everyone off the map before the end of Turn 10 and
everything will be fine.

------------------------------------------------------------------------------
Scenario 35 - Earth Cradle Route
------------------------------------------------------------------------------

Player Units:

     Kurogane (Daitetsu & Eita)
     Daizengar (Zengar)
     Aussenseiter (Retsuel)
     14 Units

NPC Units:

     Einst Greet x 02
     Einst Gremut x 02
     Einst Eisen x 03

Enemy Units:

     Guarlion x 04
     Barrelion-V x 07
     L-1 x 02
     Land Grief x 06
     Rhinoceras x 03

Enemy Reinforcements:

     Sledgelmir (Odin)

Items:

     Biosensor:  Rhinoceras
     Hybrid Armor:  Rhinoceras
     SSP Drink:  Rhinoceras

Events:

     11 Enemies and/or NPCs are defeated:  Three Barrelions near Earth Cradle
          Retreat and Enemy Reinforcements Appear

     Sledgelmir is reduced to below 95,000HP:  Zengar goes batshit fucking
          insane (usual Zengar behavior) and all Player Units retreat except
          Daizengar

Skill Point:

     Destroy 11 Units (Enemy or NPC) within 3 Turns

Notes:

     The Skill Point is easy enough.  Just don't attack the Einst unless you
are sure you can take it down that turn.  It is annoying to see some Earth
Cradle forces steal you kill.  >_<

     I say go ahead and use Hot Blood on the Rhinos.  Try to use Lucky too to
increase your money earned.  Odin is your big threat for the level, but how he
rates as a threat is arguable.  You have several combination attacks available
with the group that you have so whittling down Odin's Sledgelmir shouldn't be
too difficult.  

     The strange part is when Zengar and Odin start duelling again.  Basically
all that you have to do is cast Flash, end your turn, and repeat three times.
Odin doesn't pop an item 

------------------------------------------------------------------------------
Scenario 35 - Space Route
------------------------------------------------------------------------------

Player Units:

     Hiryu Kai (Lefina & Sean)
     Alt Eisen Reise (Kyosuke)
     Ryukooh/Koryuoh (Kusuha & Bullet)
     12 Units

Enemy Units:

     Einst Greet x 20
     Rein Weiss Ritter (Excellen)     

Enemy Reinforcements (1):

     Einst Eisen x 05
     Einst Gremut x 05
     Pelle Zein Reifkeit (Alfimi)

Enemy Reinforcements (2):

     Einst Kunohen x 05
     Einst Greet x 05

Enemy Reinforcements (3):

     Einst Eisen x 10

Enemy Reinforcements (4):

     Einst Gremut x 05
     Einst Eisen x 05

Enemy Reinforcements (5):

     Einst Kunohen x 05
     Einst Greet x 05

Items:

     S Adapter:  Alfimi

Events:

     Kyosuke convinces Excellen:  Enemy Reinforcements (1) Appear

     10 Enemies Remain after Enemy Reinforcements (1) Appear:  Enemy 
          Reinforcements (2) Appear

     10 Enemies Remain after Enemy Reinforcements (2) Appear:  Enemy 
          Reinforcements (3) Appear

     10 Enemies Remain after Enemy Reinforcements (3) Appear:  Enemy 
          Reinforcements (4) Appear

     10 Enemies Remain after Enemy Reinforcements (4) Appear:  Enemy 
          Reinforcements (5) Appear

Skill Point:

     Have Kyosuke use Convince (second available option after moving) on
          Excellen within 4 Turns

Notes:

     The Einsts starting off here are wanting to defend during your Player
Phase like the last ones.  It might be useful to go ahead and cast Hot Blood
during your Player Phase, not attack, and give the enemy a surprise if they
attempt attacking some units.  Basically you need to make a hole for Kyosuke
to get through to convince Excellen (it will be your second option available
after moving).  It is possible to clear off all the other enemy units within
four turns before convincing Excellen though if you'd like.

     Enemies will keep coming after you for five waves after that though.
They will stop after the fifth wave though (almost too bad... I often like
infinite kill opportunities ><).  When you have polished off all the enemies
then go after Alfimi and leave Excellen alone.

     Alfimi will pop an S Adapter if you defeat her.  She will retreat when
reduced to below 20,000HP, so knock her down to around that amount then hit
her with the best attack you can which is hopefully being supported by Ibis.
After Alfimi's defeat she will run away with Excellen.  ><

------------------------------------------------------------------------------
Scenario 36 - Earth Cradle Route
------------------------------------------------------------------------------

Player Units:

     Kurogane (Tetsuya & Eita)
     Wild Wuerger (Arad)
     Wild Falken (Seolla)
     Faerion S (Latounni)
     R-2 Powered (Rai)
     Aussenseiter (Retsuel)
     Whatever you have Rada in(Rada)
     9 Units

Player Reinforcements:

     Rapiecage (Ouka)

Enemy Units:

     Fulkia x 03
     Land Grief x 09
     L-1 x 06
     Rhinoceras (Archibold)

Enemy Reinforcements (1):

     Ash Saver-M x 12
     Ash Saver (Archibold)
     Rapiecage (Ouka)

Enemy Reinforcements (2):

     Bergelmir (Ansaz)
     Bergelmir (Sarisaz)
     Laz Angrief (Cuervo)
     Rhinoceras (Agira)

Items:

     Hyper Jammer:  Bergelmir (Sarisaz)
     Mega Generator:  Rhinoceras (Archibold)
     S Adapter:  Bergelmir (Ansaz)
     Solar Panel:  Ash Saver (Archibold)
     T Link Sensor:  Rhinoceras (Agira)

Events:

     Rhinoceras is Destroyed:  Enemy Reinforcements (1) Appear

     Archibold's Ash Saver is reduced to below 70,000HP:  Rapiecage is 
          disabled and Latounni moves closer to Ouka.  

     Latounni uses Convince on Ouka or Archibold's HP is reduced to below
          60,0000HP:  Enemy Reinforcements (2) Appear and Faerion S is 
          disabled.

     Archibold's Ash Saver is reduced to below 50,000:  Ouka becomes a 
          Player Unit, Faerion S is functioning again, and Cuervo's Laz
          Angrief is disabled.  

Skill Point:

     Destroy Archibold's Rhinoceras within 5 Turns.

Notes:

     An easy skill point.  Would you believe it?  Take your time destroying
Archibold's Rhinoceras though.  Everyone could probably benefit from the 
morale gains of just hitting him.  

     Of course the bastard will not die that easily and will launch in an
Ash Saver along with a compliment of mass-produced Ash Savers.  The MP Ash
Sabers only have 8800HP each though so they are easy pickings as long as your
attacks are successful.  Rapiecage isn't even a threat if you smack 
Archibold's Ash Saver around enough which will cause an event where it is
thankfully disabled.  

     I would suggest to not hit Archibold again until you have the Ash Savers
all cleared out.  When Archibold is injured more or when Latounni uses 
Convince (just move up to Ouka and it will be the first option available to
you) then the next set of reinforcements will appear.  Cuervo is not a threat
so leave the poor guy alone.  He is a nice guy, and this is going to be heart
breaking enough for Rada by the end anyway.  >_<

     Archibold will try to flee after his HP is reduced but our two favorite
blonde bishonen brothers (say that three times fast) will hold off his escape
and finish him off.  Spiffy scene eh? 

     I hate Bergelmirs.  They can take down a fully upgraded Giganscudo Doro
with one hit.  ><  The Ultimate Shield going down one with one hit is a morale
kill for a player without a doubt.  Damn, I don't think Judecca could even 
pull that off.  Anyway they have approximately 125,000HP a piece.  They both
have Flash cast on them, so you'll have to waste an attack to get rid of that.
Concentrate on one at a time with Sarisaz probably going first.  

     Ansaz and Agira will not come after you, so feel free to heal after
taking down Sarisaz and if any of your units have SP Recovery then feel free
to have them take advantage of that and refill their SP.  There is no rush
here.  After they are destroyed then enjoy the events that end the scenario
which would probably do Tomino proud.  >>  Ouka kills Agira but is killed in
the process.  Cuervo's Laz Angrief is destroyed.  Zengar kills Wils (its nice
that you don't have to worry about any more Machine Children right?).  Odin
also kills Egret (yes!) while telling Zengar to save Sofia.   

     The groups will now meet up again and the game lets you know that Alt
Eisen was upgraded to Alt Eisen Reise.  If you fully upgraded Alt Eisen before
then you will have to choose your upgrade bonus again.  

------------------------------------------------------------------------------
Scenario 36 - Space Route Part 1
------------------------------------------------------------------------------

Player Units:

     Hiryu Kai (Lefina & Sean)
     Grungust (Irm)
     10 Units

Enemy Units:

     Megillot x 05
     Huckebein Mk. II-M x 06
     Barrelion-V x 07
     Albatross x 04
     Gargaw (Wogash)

Items:

     Hybrid Armor:  Albatross
     Mega Generator:  Albatross
     Solar Panel:  Albatross
     Super Repair Kit

Skill Point:

     Destroy all Enemy Units except Wogash's Gargaw

Notes:

     Use up your SP for this part of the scenario since there is no reason to
try to conserve SP.  Yes, even use Hot Blood for all of your attacks against
those damned Albatrosses who want to do nothing but defend.  Oh yeah, focus on
the Albatrosses and destroy the remaining Barrelion-Vs and the like with your
counterattacks.  

------------------------------------------------------------------------------
Scenario 36 - Space Route Part 2
------------------------------------------------------------------------------

Player Units:

     Asterion (Ibis)
     Huckebein (Rin)
     Angelg (Lamia)

Player Reinforcements:

     Karion (Surei)

Enemy Units:

     Gunsocket x 04
     Huckebein Mk. II-M x 15

Enemy Reinforcements (1):

     Greaterkin (Mekiboz)

Enemy Reinforcements (2):

     Gargaw (Wogash)

Events:

     Three Turns Pass:  Player Reinforcements (1) and Enemy Reinforcements (1)
          Appear

     Six Turns Pass:  Player Reinforcements (2) Appear, Enemy Reinforcements
          (1) Retreats, Enemy Reinforcements (2) Appear

Notes:

     Honestly, take things slow.  Destroy enemies near you and go on as you
see fit.  You can't risk any one of your starting units being destroyed or it
is game over.  Steal kills from the L-1s that are supporting you too.  

     After a few turns Mekiboz will show up and will wipe out all the poor
L-1s on your side.  ;_;  Fortunately Surei shows up in her Karion providing
some much needed back up.  Stay away from the Moon Cradle for a few turns and
just mop up the Huckebein Mk. II-Ms that are near you.  

     Shuu will show up in Granzon and smack Mekiboz off before he can cause
any more trouble and the real reinforcements will arrive.  Too bad Shuu 
doesn't stay around any longer to help, but at least he got rid of Mekiboz
for the moment.  Destroy the remaining Huckebein Mk. II-Ms, take advantage of
the terrain bonuses from Moon Cradle, and finish off Wogash for good to finish
the scenario.

     The two seperate player groups will regroup after this scenario.  

------------------------------------------------------------------------------
Scenario 37
------------------------------------------------------------------------------

Player Units:

     Kurogane (Tetsuya & Eita)
     Hiryu Kai (Lefina & Sean)
     Alt Eisen Reise (Kyosuke)

Player Reinforcements:

     Ryukooh/Koryuoh (Kusuha & Bullet)
     Angelg (Lamia)
     16 Units

Enemy Units:

     Einst Eisen x 08
     Rein Weiss Ritter (Excellen)

Enemy Reinforcements:

     Einst Kunohen x 04
     Einst Greet x 06
     Einst Gremut x 09
     Pelle Zein Reifkeit (Alfimi)

Events:

     Weiss Ritter's HP is reduced to below 80% or Turn 5 Player Phase:
          Player and Enemy Reinforcements Appear

Skill Point:

     Destroy all Enemy Units except Rein Weiss Ritter and reduce Rein Weiss
          Ritter's HP to below 80%

Notes:

     You know that Hyper Jammer you just recently obtained?  Equip that on
Alt Eisen Reise befoe this scenario.  The Neo Chakram Shooter would also be
helpful if you have it.  

     Basically save your strongest attacks (and your SP) for Excellen.  The
Eisens are little concern.  The hard part is getting Rein Weiss Ritter's HP
below 80%, particularly with its HP Regen.  Hot Blood is essential.

     When the reinforcements arrive just build morale by destroying Einst.
Alfimi will retreat somewhere around when she has 30-40,000 HP left.  
Defeating Excellen is somewhat tricky since you have to reduce her HP to below
5%.  If you have Ryoto around then his Mercy spell will finally be useful.  
Sean also has the spell available to him though.

     Excellen will be freed from Einst control and will join the group with
Rein Weiss Ritter.  

------------------------------------------------------------------------------
Scenario 38
------------------------------------------------------------------------------

Player Units:

     Kurogane (Tetsuya & Eita)
     Hiryu Kai (Lefina & Sean)
     Huckebein (Rin)
     Grungust (Irm)
     Cybaster (Masaki)
     16 Units

Enemy Units:

     Megillot x 06
     Guarlion x 06
     Barrelion-V x 07
     Albatross x 02
     Greaterkin (Mekiboz)

Enemy Reinforcements (1):

     L-1 x 15

Enemy Reinforcements (2):

     Ash Saver-M x 12

Items:

     Biosensor:  Albatross
     G Territory:  Mekiboz
     SSP Drink:  Albatross

Events:

     7 Enemies Remain:  Enemy Reinforcements (1) Appear

     6 Enemies Remain:  Enemy Reinforcmeents (2) Appear

Skill Point:

     Destroy Greaterkin

Notes:
 
     There should be more than enough enemies on this stage to build up most
of your forces to 150 morale.  The tricky part is Greaterkin itself.  Be 
careful of its Thunder Crash MAP Weapon which has a range of 6 in a radius
around Greaterkin.  Then again it is also helpful for lowering HP for 
Potential to kick in.  

     For the Skill Point try to reduce Greaterkin's HP to just above 30,000
then hit it with your best available attack being supported by another decent
attack.  If you want to try to get closer to right above 30,000 you may try
using beam weapons against Mekiboz which will actually refill his HP.  

------------------------------------------------------------------------------
Scenario 39
------------------------------------------------------------------------------

Player Units:

     Kurogane (Tetsuya & Eita)
     Hiryu Kai (Lefina & Sean)
     Alt Eisen Reise (Kyosuke)
     Rein Weiss Ritter (Excellen)
     Angelg (Lamia)
     17 Units

NPC Units:

     Einst Kunohen x 04
     Einst Greet x 04
     Einst Eisen x 02

NPC Reinforcements:

     Einst Kunohen x 05
     Einst Greet x 05
     Einst Eisen x 05
     Einst Gremut x 03
     Pelle Zein Reifkeit (Alfimi)

Enemy Units:

     Gespenst Mk. II-M x 03
     L-1 x 03
     Peregrin x 04
     Albatross x 02
     Ash Saver-M x 03
     Soul Gain (Axel)
     Laz Angrief (Echidna)
     Shirogane (Lee)

Items:

     Mega Booster:  Alfimi

Events:

     Soul Gain's HP is reduced to 30%:  Echidna's Laz Angrief is Destroyed and
          all Enemy Units retreat excep Lee's Shirogane.  NPC Reinforcements
          will Appear.

Skill Point:

     Reduce Soul Gain's HP below 30% within 5 Turns

Notes:

     Axel will be coming toward your group so you don't need to worry about
crossing the map within five turns.  Just beat up on the weaker enemy units
and Einst to build some morale.  Many of your combination attacks are 
available at 120 morale like Rampage Ghost, Twin Bird Strike, and Royal Heart
Breaker.  Axel should be sufficiently maimed in no time.  

     Unfortunately (?), Echidna will support defend for Axel as Kyosuke goes
for the finish.  It turns out one of the dolls that Axel hates actually cared
for him.  :(  Bastard...

     Alfimi will show up with a compliment of Einst which should provide you
with some proper morale raising opportunities.  Use spells as needed with 
Alfimi and soon all will be left is Lee.

     Ah yes... Lee... former comrade and the bastard that wounded Daitetsu.
If you are patient enough then Lee will be nice enough to move off the
White Star and actually go after you... the fool.  ^^  Use Combination
Attacks to bypass his Energy Field or go with the old EN Draining trick of
OG.  Then again it isn't an impressive field so I just say throw everything
you have at him.  Lee will try to escape but Tetsuya will have none of that
and will give Lee a proper phallic smiting in Daitetsu's honor.  

------------------------------------------------------------------------------
Scenario 40
------------------------------------------------------------------------------

Player Units:

     Kurogane (Tetsuya & Eita)
     Hiryu Kai (Lefina & Sean)
     Valcione (Ryuune)
     Cybaster (Masaki)
     Angelg (Lamia)
     Alt Eisen Reise (Kyosuke)
     Gespenst (Gilliam)
     15 Units

Enemy Units:

     Gunsocket x 04
     Land Grief x 03 
     Megillot x 03
     Guarlion x 03
     Huckebein Mk. II-M x 03
     L-1 x 03

Enemy Reinforcements (1):

     Barrelion-V x 12

Enemy Reinforcements (2):

     Ash Saver-M x 09
     Soul Gain (Axel)

Enemy Reinforcements (3):

     Doroken (Jikarog)
     Silverward (Agiba)

Enemy Reinforcements (4):

     Tekasdias (Windoro)

Items:

     High Performance Targeter:  Agiba
     High Performance Thruster:  Axel
     Twisted Headband:  Jikarog
     ZO Armor:  Windoro

Events:

     7 Enemies Remain:  Enemy Reinforcements (1) Appear

     Any Player Unit crosses Barrelion's blockade:  Enemy Reinforcements (2)
          Appear

     Soul Gain is Destroyed:  Enemy Reinforcements (3) Appear

     Enemy Units and Enemy Reinforcements 1-3 are Destroyed:  Enemy 
          Reinforcements (4) Appear

     Tekasdias' HP is reduced by 120,000:  NPC Units Appear

     Tekadias' HP is reduced to half:  NPC Units are Destroyed

Skill Point:

     Destroy 20 Enemies within 5 Turns

Notes:

     Only 19 Enemies starting off and the Skill Point requires 20 Enemies to
be destroyed.  How obvious is it that enemy reinforcements will be on the way?

     Before you start moving you should take notice of the map you are on.  
Yes, this is an indoor environment and that means walls.  Fortunately you can
attack through the walls in OG2 (I'm glad that gameplay concept ended with 
Destiny).  Save your SP in this scenario.  The last thing you want to waste it
on are grunts.  You have a total of four bosses on the way.  

     Axel and Soul Gain are nothing new at this point.  The new thing right
now is you can put his cross-eyed face into the ground finally.  Soul Gain's
HP Regen begs for Axel to be finished off in one turn, but again watch the SP.

     Agiba and Jikarog... we can finally kill them too.  Unfortunately the
both of them are sitting on squares that offer up a very nice HP and EN
Regeneration.  I'd suggest going for Jikarog first.  His unit has little
range and there is no need for accuracy boosting spells.  Agiba is more
troublesome with a great range and he has Bunshin.  Lock-On is almost
required.  ><  You may want to pat yourself on the back after getting through
three bosses but there is one more on the way.

     Yes, that eternally smiling freak Windoro.  Take advantage of the squares
that Jikarog and Agiba were sitting on to refill the HP and EN of your units
without any of those nasty morale losses.  Your pilots with SP Regen can also
take this time to refill their SP to full.  Windoro's Tekadias has a range of
11 so as long as you are sitting outside of that range then you have no 
worries from incoming attacks.  

     Unfortunately it will take at least two turns to get from a safe position
to close enough for most of your units to attack Windoro which gives him time
to attack, possibly even with a MAP Weapon.  Personally, my SRs took the hit
from the MAP weapon fine and my RRs dodged it with fairly moderate upgrades.
If you are concerned about him going after a select unit then position your
units so that everyone has someone who can Support Defend for them.  

     The odd thing is that Mekiboz will arrive to help against Windoro, but
if you are kicking Windoro's ass hard enough then Mekiboz won't even last one
round.  I think I liked the guy better in SRW4 where he wasn't a pain in the
ass and he didn't screw up the one opportunity to help you out.  

     After Windoro's Tekadias is destroyed then the scenario -finally- ends.

------------------------------------------------------------------------------
Scenario 41
------------------------------------------------------------------------------

Player Units:

     Kurogane (Tetsuya & Eita)
     Hiryu Kai (Lefina & Sean)
     Gespenst (Gilliam)
     Alt Eisen Reise (Kyosuke)
     Rein Weiss Ritter (Excellen)
     Ryukooh/Koryuoh (Kusuha & Bullet)
     Angelg (Lamia)
     15 Units

Enemy Units:

     Einst Eisen x 07
     Einst Greet x 07
     Pelle Zein Reifkeit (Alfimi)
     Einst Regisia

Enemy Reinforcements:

     Ash Saver-M x 18
     Laz Angrief x 04
     Ash Saver (Lemon)
     Zwaizergain (Vindel)

Items:

     High Performance Upgrade:  Vindel
     Giga Generator:  Einst Regisia
     S Adapter:  Lemon

Events:

     Alfimi is reduced to critical HP:  Alfimi Retreats

     Einst Regisia's HP reaches below 100,000 HP:  Enemy Reinforcments Appear

Skill Point:

     Destroy Alfimi's unit

Notes:

     Not enough Einst for proper morale gains... just give the priority for
kills to whoever you think has the damage potential (SRX... *cough*).  There
will be time for proper morale gains in a little bit, unfortunately after
Regisia is near-death.  ><

     Vindel and Lemon will arrive with a horde of MP Ash Savers and a handful
of Laz Angriefs.  Take shots at these guys from a distance to try to avoid
Lemon and Vindel and build up morale.  Refill HP and EN as needed before 
making your assault on them.  Lemon's Ash Saver only has a little over 100,000
HP so she should go down with little effort.  Vindel's Zwaizergain is another
story though and it has HP Regen to boot.  Try to position all of your units 
so that they can perform their best attacks on the following turn and hit him
with everything you have.  With any luck he'll be defeated with two turns, but
it is possible to do it in one.  

------------------------------------------------------------------------------
Scenario 42
------------------------------------------------------------------------------

Player Units:

     Kurogane (Tetsuya & Eita)
     Hiryu Kai (Lefina & Sean)
     19 Units

Player Reinforcements:

     Pelle Zein Reifkeit (Alfimi)

Enemy Units:

     Einst Regisia x 11
     Pelle Zein Reifkeit (Alfimi)

Enemy Reinforcements:

     Neo Regisia

Notes:

     Units that can perform a combination attack should get priority for
this stage.  The Regisias except the four in a group by Alfimi will all
come after your group.  Use them to build up your morale, and let pilots that
do not gain morale from hitting enemies (like Shine) get some kills to raise
their morale.  

     Try not to use your SP when fighting Alfimi unless the pilot you want
to use a spell for has SP Recovery.  You need everything you have for Neo
Regisia.  Alfimi will join after her defeat, but she probably has the most
utility by refilling the SP of others.  

     Hit Neo Regisia with every combination attack you have with Hot Blood.
Abuse Ryuusei's Awaken spell.  Use Rada and Latounni's Move Again spells.
Lefina and Alfimi can refill the SP of comrades as needed.  Just hit the
bastard with everything you have and if he lives do it all over again.  
Hopefully he will go down within two turns before all of your SP is spent.
Good luck... if you have obtained 38 Skill Points so far then you will have
one more scenario left.  Otherwise you will go ahead and go into the ending.

------------------------------------------------------------------------------
Special Scenario
------------------------------------------------------------------------------

Player Units:

     Kurogane (Tetsuya & Eita)
     Hiryu Kai (Lefina & Sean)
     Pelle Zein Reifkeit (Alfimi)
     19 Units

Enemy Units:

     Einst Kunohen x 03
     Einst Greet x 03
     Einst Gremut x 03
     Einst Eisen x 03
     Einst Regisia x 03
     Shteln Regisia

Enemy Reinforcements:

     Einst Kunohen x 02
     Einst Greet x 02
     Einst Gremut x 02
     Einst Eisen x 02

Events:

     9 Enemies Remain:  Enemy Reinforcements Appear

Notes:

     Starting off move anyone in need of morale gains next to Lefina and 
Alfimi.  Personally I prefer to have SRX and R-Gun Powered adjacent to both
Lefina and Alfimi so they both can take advantage of having their morale
raised via Lefina and Alfimi's spells.  With any luck you'll have your
combination attack users all powered up and ready to go before the end of
Turn 2.

     Beat up a few cannon fodder Einst for any extra morale gains you
believe you need.  Basically the goal is to get your morale up to access
your best attacks and then go kick the crap out of Regisia's final form.

     I'm serious.  This is the alien bastard's final form.  Go kick his face
in and enjoy the ending.  

Thank you for playing!

==============================================================================
VI.  COMBINATION ATTACKS
==============================================================================

     These are the list of some known combination attacks in OG2.  The EN,
range, and description info will come later.  

------------------------------------------------------------------------------
Formation R
------------------------------------------------------------------------------

     Performed by:  R-1, R-2 Powered, & R-3 Powered
     Range:  1-3
     Morale Required:  110 of Each
     EN Required:  30 of Each
     Description:  Strike Shields, Cannons, and Ryusei flying behind the
          enemy while in R-Flyer mode to deliver a T-Link Knuckle hit.  The
          interesting thing about this attack is that it is labeled as a
          shooting attack for Rai and Aya while it is a melee attack for 
          Ryusei.

------------------------------------------------------------------------------
Rampage Ghost
------------------------------------------------------------------------------

     Performed by:  Alt Eisen & Weiss Ritter 
                    Alt Eisen Reise & Rein Weiss Ritter
     Range:  1-4
     Morale Required:  120
     EN Required:  35 of Each
     Description:  Absolutely brutal beating the snot out of its intended
          victim.  Sadists everywhere should grin watching this.

------------------------------------------------------------------------------
Royal Heart Breaker
------------------------------------------------------------------------------

     Performed by:  Fearion G & Fearion S
     Range:  1-4
     EN Required:  25 of each
     Morale Required:  110 of Each
     Description:  Stabbity Slashy Dance of Doom

------------------------------------------------------------------------------
Tatsumaki Zankantou
------------------------------------------------------------------------------

     Performed by:  Daizengar & Ausseinseiter
     Range:  1-4
     Morale Required:  130 of both
     EN Required:  65 of both
     Notes:  Aussenseiter transforms into... a horse... that Daizengar rides
          on...  Insert yaoi jokes here.  >>

------------------------------------------------------------------------------
Tenjou Tenga Mendou Bakusai Hou
------------------------------------------------------------------------------

     Performed by:  SRX and R-Gun Powered
     Range:  3-9
     Morale Required:  140 of both
     EN Required:  100 of both
     Notes:  R-Gun Powered transforms and is used by SRX as it was always
          intended to.  Now only if we could ever get R-Sword instead of
          Huckebein Boxer...

------------------------------------------------------------------------------
Twin Bird Strike
------------------------------------------------------------------------------

     Performed by:  Wild Wuerger & Wild Falken
     Range:  1-4 
     Morale Required:  115 of Each
     EN Required:  30 of Each
     Description:  Not quite the Rampage Ghost level of beating but you have
          to love Arad effortlessly lifting any enemy with one arm as Seolla
          fills it full of holes from point-blank range before some good
          wing slashing.

==============================================================================
VII.  SECRETS
==============================================================================

     SRWOG2 carries on the proud SRW tradition of fitting in lots of secrets.
Here is what is known and thanks to the board for all the links to 
information.

------------------------------------------------------------------------------
Ash Saver
------------------------------------------------------------------------------

     Yes, the other original Real Robot from Advance can be obtained in OG2
(Laz Angrief comes automatically in case you wondered).

     1.)  On Scenario 10 - Earth Route or on Scenario 13 - Moon Route move
          Lamia on the same square that Echidna was on when she retreated.
     2.)  On Scenario 19 have two battle encounters with Axel.
     3.)  Lamia needs to have 55 or more kills before the end of Scenario 24.

     S Terrains, high performance, and unlike Vysaga anyone can use this.
The fact that anyone can make use of the unit really raises how much utility
you can get out of it.  

------------------------------------------------------------------------------
BGM Test
------------------------------------------------------------------------------

     You must have finished the game before accessing this.  

     Go to the System menu while in a battle (it is the option above Save
in the menu you pull up anytime you press A on a non-occupied square in a
battle).  Enter in the following code to listen to various BGMs:

     Down, Up, Left, Right, L, R

     Thanks to TandeM for the info.  

------------------------------------------------------------------------------
Boosted Hammer
------------------------------------------------------------------------------

     A wonderful weapon here.  It has a range of 1-4, S on all terrains, and
it is even stronger than the Shishio Blade.  To obtain it have Arad destroy
all the Gunsockets on Scenario 16 with weapons other than the Boosted Hammer
and get the Skill Point on the stage.  

------------------------------------------------------------------------------
G-Impact Stake
------------------------------------------------------------------------------

     Simply do not let Daizengar get any kills on Scenario 30.  This weapon
will be received immediately after making the route split decision on Scenario
34.  This is a 1-3 range melee weapon with a S rank on all terrains.  This is
a very useful weapon with a very simple unlock requirement so I highly
recommend getting it.

------------------------------------------------------------------------------
Gespenst Mk. II-S
------------------------------------------------------------------------------

     Kai needs to be at level 33 and have 55 or more kills before the end of
Scenario 33.  The unit will be received upon starting Scenario 34 - Space 
Route but it will still be obtained if you go on the Earth Cradle Route but
you will not have a chance to use it until Scenario 37.

     This unit is wonderful.  S Terrains (that goes for attacks too) on Air,
Land, and Space.  It also has an A rank in Water.  It has the Mega Blaster
Cannon in the chest of course but it also has a surprising new move, the
Gespenst Kick which is a very powerful combo move and its attack power ranks
higher than some of the Super Robots of the game.  Definitely a worthy unit
to pursue.  ^_^

------------------------------------------------------------------------------
Graviton Launcher
------------------------------------------------------------------------------

     On Scenario 6 simply let Viletta kill all the grunts, which she should
be able to do rather easily as long as she stays on the ground and uses
Concentrate each turn.  The weapon will appear on her Gespenst Mk. II-R in
Scenario 15 but can be equipped on any unit with a Weapons Guage of 60 or more
after that.  5300 base attack power and S on all terrains.  You definitely
want this weapon.  

------------------------------------------------------------------------------
Hero Symbol
------------------------------------------------------------------------------

     This item once again returns in OG2 and still gives +200 Armor, +25 
Mobility, and +30% Accuracy.  On replay games this will be received after
Scenario 33.  

------------------------------------------------------------------------------
Huckebein Mk. II-R
------------------------------------------------------------------------------

     1.)  Retsuel needs to have 35 kills before the end of Scenario 18.
     2.)  Acquire Scenario 30's Skill Point 
     3.)  Bullet, Kusuha, Ryoto, Rio, Task, and Leona need to have a combined
          level total of 185 or more before the end of Scenario 33.  This
          means they need an average of level 31, very similar to the Wing
          Gundam requirement in SRW Alpha 2.  

     The unit is actually Huckebein Mk. III Trombe being converted back to R
so it can be combined with the Boxer or Gunner modules.  All upgrades from Mk.
III Trombe will carry over to R.  Its base stats are exactly the same as Mk. 
III L though and offers no advantages.  The main reason for getting this unit
is if you want to be able to deploy both Huckebein Mk. III Boxer and Huckebein
Mk. III Gunner.  If you do not want to use both forms in battle at the same
time then this secret would have little use for you.

------------------------------------------------------------------------------
Metal Soul
------------------------------------------------------------------------------

     This item once again returns in OG2 and still gives +250 Armor, +30 
Mobility, and +35% Accuracy.  On replay games this will be received after
Scenario 33.  

------------------------------------------------------------------------------
Neo Chakram Shooter
------------------------------------------------------------------------------

     Simply do not let Daizengar get any kills on Scenario 30.  This weapon
will be received immediately after making the route split decision on Scenario
34.  It has an S on all terrains and has a range of 7 for a melee weapon.  
This could easily fix any problems that Alt Eisen has with being sniped.  ^^
A very easy weapon to get that is very useful so definitely pick it up.       

------------------------------------------------------------------------------
Shishio Blade
------------------------------------------------------------------------------

     Yes, everyone's favorite sword from Original Generation returns in OG2.
Bullet needs to be at least level 18 and needs to have 45 or more kills before
the end of Scenario 14.  The Shishio Blade will be received after Scenario 17.

------------------------------------------------------------------------------
Title BGMs
------------------------------------------------------------------------------

     After completing the game once everyone will have an extra BGM that can
be played.  For most characters it will be the OG2 title theme.  Lamia will
have the Advance title theme.  I believe Kyosuke and Excellen have the Impact
title theme.  Thanks to Shadow00X for pointing out the additional themes.

------------------------------------------------------------------------------
Vysaga
------------------------------------------------------------------------------

     Yes, the sword swinging caped mecha of Advance can be used in OG2.

     1.)  On Scenario 10 - Earth Route or on Scenario 13 - Moon Route move
          Lamia on the same square that Echidna was on when she retreated.
     2.)  On Scenario 19 have one battle encounter with Axel.
     3.)  Lamia needs to have 55 or more kills before the end of Scenario 24.
 
     If all requirements are met then Lamia will launch in this unit at the
start of Scenario 28.  Angelg will still be available for use though.  Lamia
is the only one who can pilot Angelg or Vysaga though.  Vysaga's stats are
better than Angelg's.  It has S Terrains for itself and for its weapons.  Its
strongest attack is also 300 base attack higher than Angelg's Phantom Phoenix
even after Angelg's upgrade in Scenario 28.  

     Unfortunately no upgrades from Angelg will carry over to Vysaga and Lamia
is the only one who can use the unit.  An excellent unit, but if you already
have an upgraded Angelg then you will probably not have much use for this.  If
you are playing a no-upgrade game, have not upgraded Angelg, or have 
accumulated a lot of money on replays then you will probably make good use of
the unit.  

------------------------------------------------------------------------------
Wild Wuerger L
------------------------------------------------------------------------------

     1.)  On Scenario 19 destroy at least four Gespensts before having Arad
          and Seolla meet on adjacet squares.  
     2.)  Arad needs to have 50 or more kills before the end of Scenario 26.
     3.)  If the previous two requirements were met then Mai will launch in
          the unit on Scenario 27.  Simply have Mai defeat five enemies before
          the player reinforcements arrive to keep the unit.  Giving Mai an S
          Terrain on Air or Land will make things much easier.

     How does the unit rank?  It is the same as the normal Wild Wuerger with
the exception that it has no upgrade limits on its stats (HP, EN, Mobility,
and Armor) and it has 30 more points on the Weapon Guage.  It has no special
weapons.  It is not any stronger than Wild Wuerger.  The requirement is fairly
easy to get though if you make good use of Arad, but this really is not a 
must-have unit.  

==============================================================================
VIII.  FREQUENTLY ASKED QUESTIONS
==============================================================================
------------------------------------------------------------------------------
Q.  Was there a pre-order bonus with OG2?

A.  The pre-order bonuses for OG2 were an artbook and a DVD containing the
    first of the three planned Super Robot Wars Original Generation OVAs.
------------------------------------------------------------------------------
Q.  Can I have a rom and/or copyrighted music and/or codes?

A.  Fuck off and die.  
------------------------------------------------------------------------------
Q.  Is it better to spend 360 PP for Infight or Gunfight + 9 or to raise the
    equivalent stat by 360 PP?

A.  If you are going for damage then 360 PP invested in Melee or Shooting will
    do 30% more damage than Infight +9 or Gunfight +9 would.  Infight and
    Gunfight do have their advantages with increased movement and increased
    range respectively.  
------------------------------------------------------------------------------
Q.  What skills do you suggest?

A.  Concentration, SP Recovery, and Attacker are my top three suggestions for
    most pilots.  Rada I would suggest getting Repair Plus and Resupply Plus
    for though.  For Shine I suggest getting Morale + Dodge because she gets
    no morale gains outside of kills otherwise.  
------------------------------------------------------------------------------
Q.  What does Aussenseiter mean?

A.  Outsider
------------------------------------------------------------------------------
Q.  What do Wuerger and Falken mean?

A.  Wuerger means Shrike, which is this bird of prey known for impaling 
    insects on thorns.  Falken means Falcon, another bird of prey.
------------------------------------------------------------------------------
Q.  What do Alt Eisen Reise and Rein Weiss Ritter mean?

A.  Alt Eisen Reise means Old Iron Giant.  Rein Weiss Ritter means Pure White
    Knight.
------------------------------------------------------------------------------
Q.  Can I convince Axel, Echidna, or Ouka?

A.  At this time no methods are known, and it is believed that none exist.
------------------------------------------------------------------------------
Q.  Are the Shishio Blade and Graviton Launcher from OG back in this?

A.  Yes, but the Graviton Launcher has a new look and effect.  See the secrets
    section on details on how to get these items.
------------------------------------------------------------------------------
Q.  I need help identifying this character or mecha?

A.  http://srwog.bravehost.com
------------------------------------------------------------------------------
==============================================================================
IX.  SPECIAL THANKS
==============================================================================

Thanks to Ceej for this great site.

Thanks to the GnBS for being great friends and support.  

Thanks to the Unofficial Mecha Board for some fun discussions and support.  

==============================================================================
X.  LINKS
==============================================================================

Banpresto's Official SRW Site:  http://www.suparobo.jp

Banpresto Originals Site:  http://srwog.bravehost.com

Destiny 3 Fates:  http://www.destiny3fates.net

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XI.  COPYRIGHT
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Unpublished work Copyright 2005 gundamtotoro

This document is protected by US Copyright Law.  It is meant for private use 
only.  This FAQ may not be referenced or altered without permission from 
myself.  This FAQ is a GAMEFAQS Exclusive and may not be hosted elsewhere.
Alteration of this Copyright is punishable under Title 17 Chapter 5 Section
506(d) of US Copyright Law for a fine of up to $2,500. 

"Super Robot Wars," and all related characters and names are property of
Banpresto.

All copyrights and trademarks are acknowledged and respected that are not 
specifically mentioned herein.