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    Item List by SkyBlazerW

    Updated: 05/09/05 | Search Guide | Bookmark Guide

    Super Robot Taisen Original Generation 2
    Item FAQ
    By: SkyBlazerW
    E-Mail: Ultimatex4ever@hotmail.com
    Table Of Contents:
    I). Introduction
    II). Items
    	A). Unit
    	B). Weapons
    	C). Consumable
    	D). Special
    III). Credit/Thanks
    IV). Copyright
    I). Introduction:
    	Yeah, well this is my first FAQ so I don't know if it'll be 
    much of a help but I hope it is to you other Super Robot Wars Fans 
    out there.  This FAQ is about items and their function cause many 
    people I know ask for them.  Hope it helps ^_^  E-mail me if you have any 
    II). Items:
    	These Items will be sorted by how they appear in the item 
    option.  They are separated into four sections Unit, Weapons, 
    Consumable, and Special Items.
    A). Unit:
    Booster - Movement +1 
    Mega Booster - Movement +2 
    Apogee Motor - Movement +1, Mobility (Effects Evasive Rate) +5 
    Thurbo Motor - Mobility +5 
    Biosensor - Mobility +20 
    High Performance Thruster - Mobility +25 
    Chobum Armor - Hp +500, Defense +100 
    Hybrid Armor - Hp+1000, Defense +150 
    Orihalconium - Hp +1000, Defense +200 
    Z.O. Armor - Hp +1500, Defense +250 
    Tesra Drive - Give Unit Flight Ability with Land Reaction Sky A 
    Tesra DriveS - Movement +1 and Give Unit Flight Ability with 
    Land Reaction Sky S 
    Thruster Module - Make Land Reaction Space S 
    Dust Proofing - Make Land Reaction Land S 
    Screw Module - Make Land Reaction Sea S 
    A Adapter - All Land Reactions A 
    S Adapter - All Land Reactions S 
    Hyper Jammer - Give Unit "After Image" Ability
    B). Weapons:
    Dual Sensor - Accuracy +10 
    Multi Sensor - Accuracy +20 
    High Performance Radar - Accuracy +30 
    T-LINK Sensor - Accuracy +40 
    High Performance Radar - All Weapons (Besides Map Weapons) Get 
    Range +1 
    One-Hit K.O. Technique - Critical Rate +20
    C). Consumable:
    Propelant Tank - Recover All EN (Energy) 
    Cartridge - Refills All Ammunition 
    Repair Kit - Recovers All HP 
    Super Repair Kit - Recovers All HP and EN, and Refills All 
    SP Drink - Recovers 50 S.P. (Seishin Points) 
    SSP Drink - Recovers All S.P.
    D). Special:
    High Performance Electronic Brain - Movement +2, Mobility +25, Weapon 
    Range +1, and Accuracy +20 
    Hero's Symbol - Defense +200, Mobility +25, and Accuracy +20 
    Spirit Of Steel - Defense +250, Mobility +30, and Accuracy +35 
    Big Generator - EN +50 
    Mega Generator - EN +100 
    Giga Generator - EN +200 
    Solar Panel - Recover 10% of EN Every Turn 
    Beam Coat - Gives Unit "Beam Coat" Ability 
    A.B. Field - Gives Unit "A.B. Field" Ability 
    G. Wall - Gives Unit "G. Wall" Ability 
    G. Territory - Gives Unit "G. Territory Ability 
    Bandana - Morale +5 
    Twisted Bandana - Morale +10
    IV). Credit/Special Thanks:
    Myself-For having this much spare time to make this FAQ
    Gundamtotoro-For letting me use his Copyright Format which is greatly 
    appreciated, thanks a lot.
    V). Copyright:
    Unpublished work Copyright 2005 SkyBlazerW
    This document is protected by US Copyright Law.  It is meant for private use 
    only.  This FAQ may not be referenced or altered without permission from 
    myself.  This FAQ is a GAMEFAQS Exclusive and may not be hosted elsewhere.
    Alteration of this Copyright is punishable under Title 17 Chapter 5 Section
    506(d) of US Copyright Law for a fine of up to $2,500. 
    "Super Robot Wars," and all related characters and names are property of
    All copyrights and trademarks are acknowledged and respected that are not 
    specifically mentioned herein.  

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