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    Unit/Weapon Guide by AlasterB

    Version: 1.1 | Updated: 08/27/06 | Search Guide | Bookmark Guide

    Super Robot Taisen: Original Generation 2 Unit and Weapon Guide
    
    by Alaster B
    
    Version 1.0 - Basic guide completed.  (Version not released.)
    Version 1.1 - Partially updated to Atlus naming conventions.
    
    1. Introduction
    2. Weapon Guage System
    3. Combo System
    4. Unit Stats
    5. Upgrading Stats
    6. Weapon Stats
    7. Upgrading Weapons
    8. Allied Units
     U1 - Battleships
     U2 - PTX (Personal Troopers)
     U3 - RTX (Real Troopers)
     U4 - SRG and DGG (Super Robot Grungusts and Dynamic Guardian Generals)
     U5 - R-Series
     U6 - AM (Armored Modules)
     U7 - Shadow Mirror
     U8 - Miscellanious
    9. Enemy Units
     E1 - Battleships
     E2 - Vehicles
     E3 - AM
     E4 - PTX/RTX/SRG/DGG
     E5 - Shadow Mirror
     E6 - Inspector
     E7 - Einst
    10. MAP Attacks
    11. Combination Attacks
    12. W-Gauge Weapons
    13. Acknowledgements
    14. To Do List
    
    
    1. Introduction
    
    OG is back and better than ever, with the addition of the Advance timeline and
    the continuation of a number of SRW timelines including the original series,
    Alpha, and Impact.  There are lots of awesome units to play with this time
    around, including a few surprises, and overall there has been just a wonderful
    improvement of gameplay and presentation with few exceptions.  With SRW
    continuing to set new standards of excellence for itself, it should be no
    surprise that I'm continuing my series of unit guides.  There's lots of options
    in OG2, which means lots of info to keep track of, and hopefully this guide
    will help.
    
    
    2. Weapon Gauge System
    
    The Weapon Gauge System is back from OG1, and continues to help make even the
    humblest of units into a raging killbot with the right weapons attached.  The
    system itself is simple - certain weapons on most units, as well as
    a number of weapons gained independantly, can be switched from unit to unit,
    provided there's enough room on the unit.  Each unit's capacity to hold Weapon
    Gauge weapons is determined by its W Space stat - a static value that cannot be
    upgraded (normally).  Each Weapon Gauge weapon has a W Size value, and the
    total of all of the W Size values of all the Weapon Gauge weapons on a unit
    cannot exceed its W Space stat.  It may sound a little complicated when I try
    to explain it, but once you start using it you'll see how simple it really is.
    
    Keep in mind that some units have a W Space stat of 0 (namely the straight-up
    super robots), while others (battleships) have an extremely low value.  Also,
    non-humanoid units are extremely limited in which Weapon Guage weapons they can
    equip, regardless of Weapon Gauge values.  Lastly, some Weapon Gauge weapons
    are not strictly weapons, but are Repair and Resupply modules that allow the
    unit they're equipped on to refill another unit's HP or EN and Ammo.
    
    
    3. Combo System
    
    The Combo System from SRW: Destiny makes its comeback in OG2.  'Combo' is
    probably the most common translation, but 'continuous attack' might be a
    better way of thinking of it if only to avoid confusion with Combination
    Attacks.
    
    Anyway, what Combo attacks do is basically attack multiple units at once in a
    much cheaper, but less reliable, fashion than MAP attacks.  For a unit to do a
    Combo attack, the pilot must have the Combo skill, the unit must have a Combo
    weapon, two or more enemies must be in a solid horizontal or vertical line,
    and the attacking unit must be adjacent to an enemy unit on the end of that
    line.  The positioning sounds a little tricky when described in text, but it's
    not really complicated at all, as these diagrams with show:
    
    (A = attacking unit, T = targeted enemy, C = comboed enemy, E = other enemy)
    
    This is your typical Combo situation:
    
     C
     C
     T
     A
    
    Basically, you're hitting three targets for the cost of one attack.
    
    This positioning isn't as good, however:
    
    ATC E
    
    The same number of enemies, and they're in a line, but the space in the middle
    prevents you from getting the last enemy.
    
    A
     T
      E
       E
    
    This one isn't any good at all for two reasons - Combos don't work on a
    diagonal, and the attacker isn't directly adjacent to the initial target.
    Remember that in SRW a diagonal equals two squares.
    
    So now that the positioning is clear, how does it work?  Basically, you attack
    multiple targets (at full strength) for the cost of only a single attack.  You
    can attack an additional number of targets up to the level of the pilot's Combo
    skill (max 4), and only the first target can counterattack.  If the initial
    target tries to Evade or Defend, the rest will as well.  If the initial target
    counterattacks or does nothing, the comboed targets will do nothing.
    
    So it needs a skill and some tricky manuevering and allows for a counter - why
    is Combo as good as MAP attacks then?  Two reasons - first, MAP attacks
    are typically severely limited in their use, with either low ammo or high EN
    costs, and they also generally have low attack power and the lowest upgrade
    rate.  Combo weapons, on the other hand, are almost all low-cost with mid-range
    attack power.  Secondly, nearly all MAP weapons can inflict friendly fire upon
    your allies, whereas Combo attacks cannot hit allies (however having an ally
    in the way prevents enemies on the other side from being comboed, as well).
    
    That said, Combo is less of a prominent feature in OG2 than it was in D - very
    few pilots gain it naturally, and the number of units with Combo-capable
    weapons is small as well (and there are no Combo-capable W-Gauge weapons).
    Likewise, enemies in OG2 seem less willing to line up as they often did in D,
    making it harder to score long Combo attacks.
    
    
    4. Unit Stats
    
    The unit stats in OG2 are extremely straightforward for anyone who's ever
    played pretty nearly any SRT game.  Each unit has the four basic upgradable
    stats (HP, EN, Mobility, and Armor), a Move stat, one or more Terrain Types,
    four Terrain Stats, a Size stat, a Cost, and a number of Part Slots.
    Likewise will have a list of its weapons (in this case, its default and
    Intrinsic weapons), and possibly one or more Abilities.  Unique to OG, the
    unit will have a Weapon Guage stat and will have a maximum number of upgrades
    for each individual upgradable stat (more about this later).
    
    For those unfamiliar with SRT in general, or just in need of a refresher, the
    function of each stat is as follows:
    
    HP - How much damage the unit can take before being destroyed.
    EN - Consumed by some weapons.  Also used up at a rate of 1 EN per square of
     movement by flying units (or any unit in Space).  This normally recovers at a
     rate of 5 EN per turn.
    Mobility - How agile the unit is and how well it reacts to the pilot's
     commands.  This value is added to the pilot's Dodge stat in determining hits
     and misses.
    Armor - How well the unit resists damage.  This stat reduces the damage 
     inflicted upon the unit by enemy attacks.  Damage cannot be reduced below 10
     without the help of a unit Ability.
    Move - How many squares the unit can move each turn.  Is affected by various
     types of terrain (forests, space debris, etc).
    
    Terrain Type - The types of terrains the unit was designed for and can move
     through.
    Terrain Stats - How well the unit performs in each terrain, affecting just
     about every aspect of unit performance.  Values range from "D" (the worst) to
     "S" (the best). Terrain values are listed in the following order:
     Air/Ground/Water/Space.  Unlike many other SRW games, units have full stats for
     all terrains, regardless of whether or not they can reach them.
    
    Size - How large the unit is.  Ranges from LL (double Large) to S  Small),
     with most units being M (Medium).  Affects ability to dodge (larger units
     are easier to hit).
    Cost - How expensive the unit is to repair.  If the unit is destroyed during
     a stage, you must pay this replacement cost at the end.
    W Space - The total W Size values of all weapons equipped on the unit cannot
     exceed this value.
    Part Slots - How many Parts this unit can equip.
    FUB - Full Upgrade Bonus.  The unique bonus option available once the unit's
     stats are all fully upgraded.
    
    Abilities - Various special qualities the unit possesses.
    
     AB Field - Damage from Energy Beam type weapons is reduced by 1200.
      Consumes 10 EN each time it absorbs damage.
     Double Image - Unit has a flat 50% chance to avoid any incoming attack,
      calculated after its normal dodge chance.  Activates at 130 morale.
     Beam Coat - Damage from Energy Beam type weapons is reduced by 900.
      Consumes 5 EN each time it absorbs damage.
     Combine/Separate - This unit has the ability to combine with one or more other
      units in combat to become an entirely different unit OR it has the ability to
      separate in combat into two or more units.
     E Field - All damage is reduced by 1500.  Activates at 120 morale.  Consumes
      15 EN each time it absorbs damage.
     EN Regen (Small) - Unit recovers 10% of its maximum EN at the beginning of
      its phase.
     EN Regen (Large) - Unit recovers 30% of its maximum EN at the beginning of
      its phase.
     EN Regen (Medium)  - Unit recovers 20% of its maximum EN at the beginning of
      its phase.
     G Wall - All damage is reduced by 800.  Activates at 120 morale.  Consumes
      5 EN each time it absorbs damage.
     G Territory - All damage is reduced by 1800.  Activates at 120 morale.
      Consumes 15 EN each time it absorbs damage.
     HP Regen (Small) - Unit recovers 10% of its maximum HP at the beginning of
      its phase.
     HP Regen (Large) - Unit recovers 30% of its maximum HP at the beginning of
      its phase.
     Jammer - Behaves like Double Image, except there is no morale requirement, and
      it only works on Missile type weapons.
     Morale Block - This unit's pilot cannot have his morale lowered by status
      missiles.
     TK Field - All damage is reduced by 200 times the pilot's Telekinesis skill
      level.  Activates at 110 morale.  Consumes 5 EN each time it absorbs damage.
     Repair - This unit can use the Repair command to recover an adjacent ally
      unit's HP.  The amount of HP recovered depends on the Repair pilot's level,
      and can be increased with the ? skill.  A unit must be equipped with a Repair
      Module to have this ability (no unit has it intrinsically).
     SP Block - This unit's pilot cannot have his SP lowered by status missiles.
     Supply - The unit can use the Resupply command to recover an adjacent ally
      unit's EN and Ammo, but the target unit's pilot(s) lose ? morale.  Cannot be
      use post-movement, unless the Supply pilot has ? skill.  A unit must be
      equipped with a Supply Module to have this ability (no unit has it
      instrinsically).
     Change - This unit has the ability to transform during combat into at least
      one other unit.
    
    Unit Terrain Types
    
    Note that a units can (and often do) have more than one Terrain Type.
    
    Air - A unit with this Terrain Type can fly, bypassing difficult terrain, but
     at a cost of 1 EN per square of movement.
    Ground - A unit with this Terrain Type can traverse on the ground normally, thus
     being able to take advantage of the defensive and recovery properties of
     certain terrain squares.  However, it may similarly find its Movement reduced
     by difficult terrain squares.
    Water - A unit with this Terrain Type does not have its Movement reduced when
     in the Water Terrain.
    Subterranean - A unit with this Terrain Type may bore its way underground. When
     it does this, it cannot attack or be attacked, however it may still Move, and
     does not have its Movement reduced by difficult terrain squares while
     travelling in this fashion.  While Underground, however, the unit cannot move
     onto any square that isn't Ground Terrain.
    
    
    5. Unit Upgrades
    
    As in most SRT games, in OG2 each unit has four upgradable stats - HP, EN,
    Mobility, and Armor.  Each unit can have different upgrade maximums for each
    stat (between 4 and 10 levels).
    
    The more you upgrade a stat, the more expensive it becomes, and each stat has
    different costs.  Unit upgrade costs are as follows:
    
    (The first number is the cost for that level, the second is the total cost up
    to that point, and the last is the current value of the stat, expressed as a
    percentage of the base stat.  1k = 1000.)
    
    
    HP
    1. 2k/2k/105%
    2. 4k/6k/110%
    3. 6k/12k/115%
    4. 8k/20k/120%
    5. 10k/30k/125%
    6. 12k/42k/130%
    7. 14k/56k/135%
    8. 16k/72k/140%
    9. 18k/90k/145%
    10. 20k/110k/150%
    
    EN
    1. 1k/1k/110%
    2. 2k/3k/120%
    3. 2k/5k/130%
    4. 3k/8k/140%
    5. 3k/11k/150%
    6. 4k/15k/160%
    7. 4k/19k/170%
    8. 5k/24k/180%
    9. 5k/29k/190%
    10. 6k/35k/200%
    
    Mobility
    1. 5k/5k/105%
    2. 8k/13k/110%
    3. 10k/23k/115%
    4. 13k/36k/120%
    5. 15k/51k/125%
    6. 20k/71k/130%
    7. 25k/96k/135%
    8. 30k/126k/140%
    9. 35k/161k/145%
    10. 40k/201k/150%
    
    Armor
    1. 3k/3k/105%
    2. 5k/8k/110%
    3. 8k/16k/115%
    4. 10k/26k/120%
    5. 15k/41k/125%
    6. 20k/61k/130%
    7. 25k/86k/135%
    8. 30k/116k/140%
    9. 35k/151k/145%
    10. 40k/191k/150%
    
    
    Full upgrade bonuses arrive in the OG series in this game, as well.  Once all
    four of a unit's upgradable stats have been maxed out, you can choose from a
    list of bonuses to apply to the unit, however you can only choose one.  As in
    SRT:D, there is a standard list of bonuses to choose from, however in OG2 each
    unit also has a fifth bonus specific to the unit that you can choose.
    The unique bonuses range from a large increase in one stat, or increasing two
    stats, to increasing the size of the unit's W Space, to adding new Abilities
    or changing Terrain Modifiers.  The basic list looks like this:
    
    HP +10%
    EN +10%
    Armor +10%
    Mobility +10%
    Unit specific bonus
    
    Each unit's specific Full Upgrade Bonus is listed in its entry.
    
    
    6. Weapon Stats
    
    A weapon's stastics block in this guide looks like this:
    
    AA Machine Cannon[1], M[2]/L[3], I[4]
    S[5], P[6] - 2000[7], 1~2[8], +20[9], SBCS[10], 40 Ammo[11], +20%[12], Solid 
     Projectile [13]
    
    [1] - The weapon's name.  Names in parentheses are placeholder names inserted
     until I can get help with the proper names.
    [2] - The weapon's upgrade rate.  This determines how swiftly the weapon's
     attack power increases as you upgrade it.  The possible values are VS (Very
     Slow), S (Slow), M (Medium), F (Fast), and VF (Very Fast).
    [3] - The weapon's upgrade cost.  This determines how much it costs to upgrade
     this weapon's attack power.  The possible values are VL (Very Low), L (Low),
     M (Medium), H (High), and VH (Very High).  If the spaces normally occupied by
     this and the previous entry are filled with an "N/A", it means this weapon
     cannot be upgraded.
    [4] - The weapons W-Gauge status.  This value will either be an "I",
     indicating that this weapon is built into the unit and cannot be removed, or
     it will be a "W ?", where the "?" indicates the weapons W Size value.
     Weapons with a W Size value will only have this entry and their name listed
     in the full unit entry if they are part of the default loadout of a unit.
     Full statistics of W-Gauge weapons are listed in their own section.
    [5] - The weapon's type - Ranged (R) or Melee (M).  This determines which
     pilot stat this weapon is dependant upon.  Some weapons have an entry of
     "N/A" indicating that they are not associated with either attack stat.
    [6] - The weapon's Properties.  Potential entries are Post-Movement (P),
     Combo (C), and MAP.  A weapon may have more than one Property.
    [7] - The weapon's base damage rating.
    [8] - The weapon's range, expressed in map squares.  Values can either be a 
     "1" (indicating a close-range weapon), or two numbers seperated by a tilde
     ("~"), in which case the first number is the minimum range and the second is
     the maximum.
    [9] - The weapon's accuracy modifier.  This number is added (or subtracted,
     if negative) to the pilot's chance to hit the target when using this weapon.
    [10] - The weapon's terrain modifiers.  These determine how well the weapon
     lives up to its damage potential against targets in each Terrain type.
     Values range from "C" (the worst) to "S" (the best).  A value of "D"
     indicates that the weapon cannot be used against targets in that Terrain
     type.  The order the values are expressed in is Air/Ground/Water/Space.
    [11] - The weapon's requirements.  This includes the weapon's Ammo, the EN it
     consumes, the Will (W) it requires, and any pilot Skills that are neccesary.
    [12] - The weapons's critical modifier.  This number is added (or subtracted, 
     if negative) to the pilot's chance to achieve a critical hit.
    [13] - The weapon's Weapon Category.  To my knowledge, only the Beam
     Projectile and Missile categories have any effect on game mechanics.  Other
     categories are apparently only for the sake of description.  Some weapons do
     not have a Weapon Category, but instead list in this space other information
     (such as status effects).
    
    Weapon Properties
    
    Post-Movement - A weapon with this Property can be used after the unit moves.
     If the weapon is used first, however, the unit cannot move afterward.
    Combo - This weapon can be used as a Combo attack (see section 3).
    MAP - MAP weapons attack a portion of the map, rather than a single square, 
     thus allowing for the possibility of striking several targets at once.  Some
     MAP attacks can injure allies caught within their attack area.
    
    Weapon Categories
    
    Bullet - Weapons that shoot solid shells or similar projectiles.
    Missile - Weapons that consist of an explosive payload carries by some form of
     rocket.  These weapons can be "misdirected" by the Jammer ability.
    Energy Beam - Weapons that shoot beams of energy.  Some types of barriers
     protect specifically against weapons of this category.
    Remote - Weapons that attack at a distance, but are directly controlled in some
     way from the unit's cockpit (similar to the funnels and bits of UC Gundam).
    Physical - A basic type of physical attack, usually involving attacking with
     the unit's body directly.
    Physical Blade - A melee attack with a solid physical blade of some type.
    Energy Blade - A melee attack with a blade formed of energy, rather than solid
     matter.
    Map - MAP weapons.
    Supreme - Attacks that seem to be either special techniques, or the nastiest
     attack a unit possesses.
    
    
    7. Weapon Upgrades
    
    Because of the ability to move weapons from unit to unit, OG took what might
    be seen as a step backwards in the area of good game design from SRW:R, in
    that each weapon must once again be upgraded individually.  It is a sad
    necessity of the Weapon Gauge system, but on the upside it allows for a
    greater degree of customization, since different weapons have different rates
    at which their attack power increases, and different costs to upgrade.  Thus
    one player might get more milage by upgrading a couple cheap, fast-increasing
    weapons that start out weak, while another may go whole hog to upgrade that
    one expensive, slowly-increasing morale weapon with the huge base attack stat.
    Which you prefer is up to you - I'm just here to lay out the info for you.
    Note that unlike unit stats, all weapons have a maximum of 10 upgrade levels.
    
    The increases in weapon attack power according to the five Weapon Growth
    values are as follows:
    
    (The first number is the increase for that upgrade.  The second is the total
    increase up to that point.)
    
    Very Slow
    1. 50/50
    2. 50/100
    3. 50/150
    4. 50/200
    5. 100/300
    6. 100/400
    7. 100/500
    8. 100/600
    9. 100/700
    10. 100/800
    
    Slow
    1. 100/100
    2. 100/200
    3. 100/300
    4. 150/450
    5. 150/600
    6. 150/750
    7. 200/950
    8. 200/1150
    9. 200/1350
    10. 250/1600
    
    Medium
    1. 100/100
    2. 100/200
    3. 100/300
    4. 200/500
    5. 200/700
    6. 200/900
    7. 200/1100
    8. 200/1300
    9. 300/1600
    10. 300/1900
    
    Fast
    1. 100/100
    2. 100/200
    3. 100/300
    4. 200/500
    5. 200/700
    6. 200/900
    7. 300/1200
    8. 300/1500
    9. 300/1800
    10. 400/2200
    
    Very Fast
    1. 100/100
    2. 100/200
    3. 200/400
    4. 200/600
    5. 200/800
    6. 300/1100
    7. 300/1400
    8. 300/1700
    9. 400/2100
    10. 400/2500
    
    
    There are five potential values for Weapon Cost, and five progression charts
    to go with them.
    
    (The first number is the cost for that upgrade.  The second is the total cost
    up to that point. 1k = 1000)
    
    Very Low
    1. 2k/2k
    2. 4k/6k
    3. 6k/12k
    4. 8k/20k
    5. 10k/30k
    6. 12k/42k
    7. 14k/56k
    8. 16k/72k
    9. 18k/90k
    10. 20k/110k
    
    Low
    1. 3k/3k
    2. 6k/9k
    3. 9k/18k
    4. 12k/30k
    5. 15k/45k
    6. 18k/63k
    7. 21k/84k
    8. 24k/108k
    9. 27k/135k
    10. 30k/165k
    
    Medium
    1. 5k/5k
    2. 10k/15k
    3. 15k/30k
    4. 20k/50k
    5. 25k/75k
    6. 30k/105k
    7. 35k/140k
    8. 40k/180k
    9. 45k/225k
    10. 50k/275k
    
    High
    1. 6.5k/6.5k
    2. 13k/19.6k
    3. 19.5k/39k
    4. 26k/65k
    5. 32.5k/97.5k
    6. 39k/136.5k
    7. 45.5k/182k
    8. 52k/234k
    9. 58.5k/292.5k
    10. 65k/357.5k
    
    Very High
    1. 7.5k/7.5k
    2. 15k/22.5k
    3. 22.5k/45k
    4. 30k/75k
    5. 37.5k/112.5k
    6. 45k/157.5k
    7. 52.5k/210k
    8. 60k/270k
    9. 67.5k/337.5k
    10. 75k/412.5k
    
    
    8. Allied Units
    
    ------------------
    |U1 - Battleships|
    ------------------
    
    Note: Battleships and their default pilots are fixed - a battleship cannot be
    piloted by anyone other than its default pilot, and the pilot cannot pilot
    anything other than his/her default battleship.  Battleship pilots can change
    only as part of the story.
    
    Shirogane
    Theme ?
    
    HP 14000 (4)
    EN 200 (5)
    Mobility 60 (10)
    Armor 1200 (9)
    Move 6
    
    Air/Underwater
    AAAA
    
    Size LL
    Cost 20000
    W Space 10
    Part Slots 2
    FUB Armor +20%
    
    E Field
    EN Regen (Large)
    
    AA Autocannon, F/L, I
    R, P - 2000, 1~2, +20, SBCS, 30 Ammo, +20%, Bullet
    
    Spider Net, N/A, I
    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net
    
    Weaponbreaker N/A, I
    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker
    
    Chaff Grenade, N/A, I
    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff
    
    Torpedo, F/L, I
    R - 2700, 2~7, +35, DDSD, 12 Ammo, +50%, Missile
    
    Homing Missile, M/L, I
    R - 2800, 1~5, +40, SABS, 20 Ammo, +0%, Missile
    
    Sub Cannon, M/M, I
    R - 3300, 2~7, +15, AAAA, 10 Ammo, +0%, Bullet
    
    Impact Cannon, M/M, I
    R - 3800, 3~8, +5, 30 EN, AAAA, +0%, Supreme
    
    
    Hagane (Shirogane-type bow)
    Theme ?
    
    HP 14000 (4)
    EN 200 (5)
    Mobility 60 (10)
    Armor 1200 (9)
    Move 6
    
    Air/Underwater
    AAAA
    
    Size LL
    Cost 20000
    W Space 10
    Part Slots 2
    FUB Armor +20%
    
    E Field
    
    AA Autocannon, F/L, I
    R, P - 2000, 1~2, +20, SBCS, 30 Ammo, +20%, Bullet
    
    Chaff Grenade, N/A, I
    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff
    
    Torpedo, F/L, I
    R - 2700, 2~7, +35, DDSD, 12 Ammo, +50%, Missile
    
    Homing Missile, M/L, I
    R - 2900, 1~5, +45, SABS, 20 Ammo, +0%, Missile
    
    Sub Cannon, M/M, I
    R - 3500, 2~7, +15, AAAA, 10 Ammo, +0%, Bullet
    
    Impact Cannon, M/M, I
    R - 4000, 3~8, +5, 25 EN, AAAA, +0%, Supreme
    
    
    Hagane
    Theme ?
    
    HP 15000 (4)
    EN 220 (5)
    Mobility 60 (10)
    Armor 1230 (9)
    Move 6
    
    Air/Underwater
    AAAA
    
    Size LL
    Cost 20000
    W Space 10
    Part Slots 2
    FUB Armor +20%
    
    E Field
    
    AA Autocannon, F/L, I
    R, P - 2000, 1~2, +20, SBCS, 30 Ammo, +20%, Bullet
    
    Chaff Grenade, N/A, I
    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff
    
    Torpedo, F/L, I
    R - 2700, 2~7, +35, DDSD, 12 Ammo, +50%, Missile
    
    Homing Missile, M/L, I
    R - 2900, 1~5, +45, SABS, 20 Ammo, +0%, Missile
    
    Sub Cannon, M/M, I
    R - 3500, 2~7, +15, AAAA, 10 Ammo, +0%, Bullet
    
    Impact Cannon, M/M, I
    R - 4000, 3~8, +5, 25 EN, AAAA, +0%, Supreme
    
    Tronium Cannon, S/H, I
    R - 6100, 3~9, +15, 140M, SSAS, 2 Ammo, +0%, Supreme
    
    Note: Replaces Hagane (Shirogane-type bow) after Stage ?.  Retains all upgrades
     from its previous form.
    
    
    Kurogane
    Theme ?
    
    HP 16000 (4)
    EN 220 (5)
    Mobility 65 (10)
    Armor 1500 (9)
    Move 6
    
    Air/Underwater/Underground
    AAAA
    
    Size LL
    Cost 20000
    W Space 10
    Part Slots 2
    FUB Armor +20%
    
    E Field
    
    AA Autocannon, F/L, I
    R, P - 2000, 1~2, +20, SBCS, 30 Ammo, +20%, Bullet
    
    Chaff Grenade, N/A, I
    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff
    
    Torpedo, F/L, I
    R - 2900, 2~7, +35, DDSD, 12 Ammo, +50%, Missile
    
    Homing Missile, M/L, I
    R - 3100, 1~5, +45, SABS, 20 Ammo, +0%, Missile
    
    Sub Cannon, M/M, I
    R - 3700, 2~7, +15, AAAA, 10 Ammo, +0%, Bullet
    
    Impact Cannon, M/M, I
    R - 4200, 3~8, +5, 25 EN, AAAA, +0%, Supreme
    
    Titanic Drill, S/H, I
    M, P - 5900, 1~4, +40, 130M, 70 EN, SSSS, +10%, Supreme
    
    Note: Replaces Hagane after Stage ?.  Retains all upgrades from Hagane.
    
    
    Hiryu Custom
    Theme ?
    
    HP 14000 (4)
    EN 210 (6)
    Mobility 65 (10)
    Armor 1300 (9)
    Move 6
    
    Air/Underwater
    ABAS
    
    Size LL
    Cost 20000
    W Space 10
    Part Slots 2
    FUB Weapon accuracy +20%
    
    E Field
    
    AA Autocannon, F/L, I
    R, P - 2000, 1~2, +30, SBCS, 30 Ammo, +30%, Bullet
    
    Chaff Grenade, N/A, I
    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff
    
    Homing Missile, M/L, I
    R, P - 2700, 2~4, +40, SABS, 15 Ammo, +40%, Missile
    
    Long Range Missile, M/M, I
    R - 3500, 1~6, +25, SAAS, 10 Ammo, +25%, Missile
    
    Dual Beam Cannon, M/M, I
    R - 3700, 2~8, +20, 20 EN, AACS, +20%, Energy Beam
    
    Gravity Cannon, M/H, I
    R - 5000, 2~9, +15, 130M, 80 EN, SSSS, +15%, Supreme
    
    
    ----------
    |U2 - PTX|
    ----------
    
    Gespenst MkII-M (Kai)
    Theme Rail to the Dangerzone
    
    HP 3700 (10)
    EN 100 (10)
    Mobility 100 (10)
    Armor 1100 (10)
    Move 5
    
    Ground/Underwater
    AAAA
    
    Size M
    Cost 3500
    W Space 170
    Part Slots 4
    FUB All Terrains (except Air) S
    
    Split Missile, VF/VL, I
    R - 2200, 1~6, +45, BAAA, 12 Ammo, +20%, Missile
    
    M95 Machine Gun, W 15
    
    Plasma Slicer, W 25
    
    Jet Magnum, F/L, I
    M, C, P - 3500, 1~2, +35, 105M, 10 EN, BAAA, +30%, Physical
    
    
    Gespenst MkII-M (Katina)
    Theme ?
    
    HP 3700 (10)
    EN 100 (10)
    Mobility 95 (10)
    Armor 1100 (10)
    Move 5
    
    Ground
    AABA
    
    Size M
    Cost 3500
    W Space 170
    Part Slots 4
    FUB Armor and HP +15%
    
    Split Missile, VF/VL, I
    R - 2500, 1~6, +45, BAAA, 12 Ammo, +20%, Missile
    
    Plasma Slicer, W 25
    
    M13 Shotgun, W 25
    
    Jet Magnum, F/L, I
    M, C, P - 3500, 1~2, +35, 105M, 10 EN, BAAA, +30%, Physical
    
    Note: Comes with 2 upgrades, all stats, once you get it for keeps.
    
    
    Gespenst MkII-M (Russel)
    Theme ?
    
    HP 3800 (10)
    EN 100 (10)
    Mobility 95 (10)
    Armor 1100 (10)
    Move 5
    
    Ground
    AABA
    
    Size M
    Cost 3500
    W Space 170
    Part Slots 4
    FUB Armor +20%
    
    Split Missile, VF/VL, I
    R - 2000, 1~6, +45, BAAA, 12 Ammo, +30%, Missile
    
    M95 Machine Gun, W 15
    
    Plasma Slicer, W 25
    
    Jet Magnum, F/L, I
    M, C, P - 3500, 1~2, +25, 105M, 10 EN, BAAA, +15%, Physical
    
    Note: Comes with 2 upgrades, all stats, once you get it for keeps.
    
    
    Gespenst MkII-R
    Theme Time to Come
    
    HP 3700 (10)
    EN 120 (10)
    Mobility 110 (8)
    Armor 1200 (10)
    Move 6
    
    Ground/Underwater
    SSAS
    
    Size M
    Cost 4500
    W Space 180
    Part Slots 4
    FUB Mobility +15% and HP +20%
    
    Beam Coat
    
    Split Missile, VF/VL, I
    R - 2200, 1~5, +45, BAAA, 12 Ammo, +30%, Missile
    
    Plasma Cutter, W 25
    
    Chakram Caster, W 30
    
    Slash Ripper, W 30
    
    Double Magna Rifle, W 35
    
    Graviton Cannon, W 60
    
    Note: The Graviton Cannon is only gained if you met the requirements for it by
     having Viletta kill all of the "grunt" units in Stage 6.
    
    
    Gespenst MkII-S
    Theme Time to Come
    
    HP 4400 (10)
    EN 200 (10)
    Mobility 105 (8)
    Armor 1700 (10)
    Move 6
    
    Air/Ground/Underwater
    SSAS
    
    Size M
    Cost 5000
    W Space 170
    Part Slots 4
    FUB HP +20% and EN +15%
    
    AB Field
    
    Split Missile, VF/VL, I
    R - 3000, 1~6, +45, BAAA, 20 Ammo, +30%, Missile
    
    Mega Blaster, F/L, I
    M, P - 4400, 1~4, +40, 15 EN, SSAS, +20%, Supreme
    
    Totsugoku! Geshpenst Kick, M/M, I
    M, P, C - 5000, 1~2, +35, 30 EN, SSAS, +65%, Supreme
    
    Note: To get the Geshpenst MkII-S, Kai must be Level ? and have ? kills by
     tage ?.  It will be added to your roster after Stage ? if you take the ? 
     route, or after Stage ? if you take the ? route.
    
    
    Gespenst
    Theme Time to Come
    
    HP 3600 (10)
    EN 140 (10)
    Mobility 110 (8)
    Armor 1200 (10)
    Move 6
    
    Air/Ground/Underwater
    SSAS
    
    Size M
    Cost 5000
    W Space 170
    Part Slots 4
    FUB Weapon Ammo +4 (I weapons only)
    
    Beam Coat
    
    Weapon Breaker, N/A, W 20
    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker
    
    Split Missile, VF/VL, I
    R - 2300, 1~6, +45, BAAA, 12 Ammo, +30%, Missile
    
    Plasma Slicer, W 25
    
    Rectangle Launcher, W 40
    
    Remote Slasher, W 40
    
    Neutron Beam, F/L, I
    R - 3800, 1~6, +35, SSAS, 10 Ammo, +40%, Energy Beam
    
    M90 Assault Machine Gun, W 35
    
    Note: Arrives with 4 upgrades (2nd appearance)
    
    
    Alteisen
    Theme ?
    
    HP 4500 (6)
    EN 110 (8)
    Mobility 95 (8)
    Armor 1600 (7)
    Move 6
    
    Ground/Underwater
    ASAA
    
    Size M
    Cost 4400
    W Space 90
    Part Slots 2
    FUB All Weapon Terrains S
    
    Beam Coat
    
    Autocannon, M/VL, I
    R, P - 2300, 2~4, +30, AAAA, 10 Ammo, +10%, Bullet
    
    Heat Horn, M/VL, I
    M, P - 2400, 1, +40, AABA, +40%, Physical
    
    Revolver Stake, M/M, I
    M, P - 3600, 1~3, +10, AABA, 6 Ammo, +35%, Physical
    
    Heavy Claymore, M/M, I
    M - 4200, 1~2, +50, 110M, AAAA, 4 Ammo, +50%, Supreme
    
    "Trump Card", S/H, I
    M - 5200, 1, +40, 130M, BSBS, 1 Ammo, +45%, Supreme
    
    
    Alteisen Reise
    Theme ?
    
    HP 6269 (6)
    EN 130 (8)
    Mobility 110 (8)
    Armor 1911 (7)
    Move 7
    
    Ground/Underwater
    ASAS
    
    Size M
    Cost 4400
    W Space 100
    Part Slots 2
    FUB All Weapon Terrains S
    
    Beam Coating
    
    5-Barrel Machine Cannon, M/VL, I
    R, P - 2700, 2~4, +50, AAAA, 15 Ammo, +10%, Bullet
    
    Plasma Horn, M/VL, I
    M, P - 2800, 1, +60, BABA, +40%, Physical
    
    Revolving Bunker, M/M, I
    M, P - 4000, 1~3, +30, AABA, 6 Ammo, +35%, Physical
    
    Avalanche Claymore, M/M, I
    M - 4800, 1~4, +70, 110M, AAAA, 8 Ammo, +50%, Supreme
    
    Aerial Claymore, S/H, I
    M - 5800, 1, +60, 130M, ASAS, 2 Ammo, +45%, Supreme
    
    
    Weissritter
    Theme ?
    
    HP 4100 (8)
    EN 120 (8)
    Mobility 115 (5)
    Armor 900 (10)
    Move 7
    
    Air/Ground
    AACS
    
    Size M
    Cost 4600
    W Space 90
    Part Slots 2
    FUB Weapon Ammo +2
    
    Beam Coat
    
    Split Missile, VF/VL, I
    R - 2200, 1~5, +45, BAAA, 12 Ammo, +30%, Missile
    
    Beam Cannon, F/VL, I
    R, P - 2400, 1~3, +40, ABDS, 10 Ammo, +20%, Energy Beam
    
    Plasma Slicer, W 25
    
    Oxtongue Rifle E, F/M, I
    R - 3500, 4~8, +35, 15 EN, ABDS, +0%, Energy Beam
    
    Oxtongue Rifle B, M/M, I
    R - 3800, 2~6, +30, AAAS, 7 Ammo, +20%, Beam
    
    Oxtongue Rifle W, S/H, I
    R - 4500, 3~7, +40, 130M, SBBS, 3 Ammo, +30%, Supreme
    
    
    Rein Weissritter
    Theme ?
    
    HP 5100 (8)
    EN  140 (8)
    Mobility 125 (5)
    Armor 1100 (10)
    Move 8
    
    Air/Ground
    SACS
    
    Size M
    Cost 5800
    W Space 100
    Part Slots 2
    FUB Weapon Ammo +2
    
    Beam Coating
    HP Recovery (Small)
    
    Split Missile, VF/VL, I
    R - 2800, 1~5, +45, BAAA, 12 Ammo, +30%, Missile
    
    3-Barrel Beam Cannon, F/VL, I
    R, P - 3300, 1~4, +40, ABDS, 10 Ammo, +20%, Energy Beam
    
    Howling Launcher-E, F/M, I
    R - 4100, 3~8, +35, 20 EN, ABDS, +0%, Energy Beam
    
    Howling Launcher-B, M/M, I
    R - 4300, 2~7, +30, AAAS, 8 Ammo, +20%, Bullet
    
    Howling Launcher-X, S/H, I
    R - 5700, 1~8, +40, 130M, 50 EN, ABDS, +30%, Energy Beam
    
    Note: After Stage 37.
    
    
    Shultzwald
    Theme Rail to the Dangerzone
    
    HP 4400 (10)
    EN 150 (10)
    Mobility 85 (10)
    Armor 1600 (10)
    Move 5
    
    Ground/Underwater
    AABA
    
    Size M
    Cost 4000
    W Space 170
    Part Slots 4
    FUB AB Field
    
    Gatling Gun, VF/VL, I
    R, P - 1200, 1, +40, AAAA, 20 Ammo, +35%, Bullet
    
    Plasma Slicer, W 25
    
    Autocannon, VF/VL, I
    R, P - 2700, 1~4, +35, AAAA, 12 Ammo, +20%, Bullet
    
    G-Railgun, W 30
    
    Twin Beam Cannon, M/L, I
    R - 3600, 2~7, +30, 25 EN, AADA, +10%, Energy Beam
    
    Note: Comes with 3 upgrades in all categories, once you get it for keeps.
    
    
    Arblade (R-Blade)
    
    HP 3500 (7)
    EN 120 (8)
    Mobility 115 (6)
    Armor 1200 (9)
    Move 6
    
    Ground
    AABA
    
    Size M
    Cost 3900
    W Space 170
    Part Slots 4
    FUB W Space +30
    
    Gatling Gun, VF/VL, I
    R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet
    
    G-Revolver, W 15
    
    G-Railgun, W 30
    
    Blade Tonfa, M/L, I
    M, C, P - 3600, 1~4, +40, 105M, AAAA +35%, Supreme
    
    
    Wildwuerger
    Theme Ace Attacker Ver. W
    
    HP 4200 (7)
    EN 150 (7)
    Mobility 120 (5)
    Armor 1600 (9)
    Move 6
    
    Air/Ground
    AABA
    
    Size M
    Cost 4400
    W Space 110
    Part Slots 2
    FUB Mobility and Armor +15%
    
    3-Barrel Gatling Cannon, VF/VL, I
    R - 2900, 1~4, +35, AABA, 20 Ammo, +10%, Bullet
    
    M90 Assault Machine Gun, W 35
    
    Cold Metal Sword, M/L, I
    M, P - 3500, 1~2, +40, AABA, +40%, Physical Blade
    
    Stag Beetle Crusher, M/L, I
    M, P - 4000, 1, +30, 5 EN, AABA, +45%, Supreme
    
    Victim Beak, S/H, I
    M, P - 4700, 1~3, +25, 120M, 35 EN, AABA, +55%, Supreme
    
    
    Wildwuerger-L
    Theme Ace Attacker Ver. W
    
    HP 4200 (10)
    EN 150 (10)
    Mobility 120 (10)
    Armor 1600 (10)
    Move 6
    
    Air/Ground
    AABA
    
    Size M
    Cost 7700
    W Space 140
    Part Slots 3
    FUB Mobility and Armor +15%
    
    Stun Shock
    N/A - 1800, 1~6, +70, AAAA, 1 Ammo, +0%, ?
    
    3-Barrel Gatling Cannon, VF/VL, I
    R - 2900, 1~4, +35, AABA, 20 Ammo, +10%, Bullet
    
    M90 Assault Machine Gun, M/M, I
    R, P - 3900, 1~4, +35, AABA, 15 Ammo, +35%, Bullet
    
    Cold Metal Sword, M/L, I
    M, P - 3500, 1~2, +40, AABA, +40%, Physical Blade
    
    Stag Beetle Crusher, M/L, I
    M, P - 4000, 1, +30, 5 EN, AABA, +45%, Supreme
    
    Victim Beak, S/H, I
    M, P - 4700, 1~3, +25, 120M, 35 EN, AABA, +55%, Supreme
    
    
    Wildfalken
    Theme Ace Attacker Ver. W
    
    HP 4000 (7)
    EN 140 (7)
    Mobility 130 (5)
    Armor 1100 (9)
    Move 7
    
    Air/Ground
    AABA
    
    Size M
    Cost 4400
    W Space 100
    Part Slots 2
    FUB Weapon Ammo +2
    
    Gatling Gun, VF/VL, I
    R, P - 1200, 1, +30, AAAA, 20 Ammo, +30%, Bullet
    
    Split Missile-H, VS/VH, I
    R, MAP - 2000, 2~6, +20, BAAA, 2 Ammo, +0%, Map
    
    Roche Saber, W 30
    
    Oxton Rifle-E, M/M, I
    R - 3800, 3~7, +35, 10 EN, ABDS, +45%, Energy Beam
    
    Oxton Rifle-B, M/M, I
    R - 4000, 1~6, +30, AAAS, 6 Ammo, +20%, Bullet
    
    Oxton Rifle-W, S/H, I
    R - 4700, 2~8, +40, 120M, SBBS, 4 Ammo, +30%, Supreme
    
    
    ----------
    |U3 - RTX|
    ----------
    
    Huckebein MkII
    Theme Rail to the Dangerzone
    
    HP 4000 (8)
    EN 130 (9)
    Mobility 115 (6)
    Armor 1200 (9)
    Move 6
    
    Ground
    AABA
    
    Size M
    Cost 4000
    W Space 130
    Part Slots 3
    FUB W Space +50
    
    G Wall
    
    Gatling Gun, VF/VL, I
    R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet
    
    Beam Sword, W 20
    
    Photon Rifle, W 30
    
    Chakram Caster, W 30
    
    G-Impact Cannon, M/M, I
    R - 4700, 1~7, +25, 120M, 40 EN, AAAA, +10%, Supreme
    
    
    Huckebein MkII-M
    Theme ???
    
    HP 4000 (8)
    EN 130 (9)
    Mobility 115 (6)
    Armor 1200 (9)
    Move 6
    
    Air/Ground
    AABA
    
    Size M
    Cost 3500
    W Space 130
    Part Slots 3
    FUB W Space +30
    
    Gatling Gun, VF/VL, I
    R, P - 1100, 1, +40, AAAA, 20 Ammo, +20%, Bullet
    
    Beam Sword, W 20
    
    Photon Rifle, W 30
    
    Rectangle Launcher, W 40
    
    Note - This is the unit Rai pilots in Scenario 4 and you keep throughout the
     game.
    
    
    Huckebein
    Theme Time to Come
    
    HP 3900 (8)
    EN 150 (10)
    Mobility 120 (6)
    Armor 1200 (9)
    Move 6
    
    Ground
    AABA
    
    Size M
    Cost 5000
    W Space 120
    Part Slots 2
    FUB W Space +40 and EN +20%
    
    AB Field
    Double Image
    
    Gatling Gun, VF/VL, I
    R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet
    
    Roche Saber, W 30
    
    Magna Beam Rifle, W 35
    
    Remote Slasher, W 40
    
    Black Hole Cannon, S/H, I
    R - 5200, 1~8, +35, 130M, 50 EN, AAAA, +10%, Supreme
    
    
    Huckebein MIII-L
    Theme Ace Attacker
    
    HP 4100 (7)
    EN 160 (7)
    Mobility 120 (5)
    Armor 1300 (9)
    Move 6
    
    Ground
    AABA
    
    Size M
    Cost 6
    W Space 130
    Part Slots 2
    FUB Armor and EN +10%
    
    G Territory
    Double Image
    
    Gatling Gun, VF/VL, I
    R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet
    
    Multi-Trace Missiles, VS/VH, I
    R, MAP - 2800, 1~5, +25, 110M, AABA, 2 Ammo, +0%, MAP
    
    Roche Saber, W 30
    
    Fang Slasher, M/L, I
    M, P - 3500, 1~3, +35, 10 EN, AABA, +30%, Remote
    
    Graviton Rifle, M/M, I
    R - 3800, 2~7, +10, AABA, 10 Ammo, +20%, Supreme
    
    
    Huckebein MIII-T
    Theme Ace Attacker
    
    HP 4100 (7)
    EN 160 (7)
    Mobility 120 (5)
    Armor 1300 (9)
    Move 6
    
    Air/Ground
    AAAA
    
    Size M
    Cost 7
    W Space 130
    Part Slots 2
    FUB Armor and EN +10%
    
    G Territory
    Double Image
    
    Gatling Gun, VF/VL, I
    R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet
    
    Roche Saber, W 30
    
    Fang Slasher, M/L, I
    M, P - 3500, 1~3, +35, 10 EN, AABA, +30%, Remote
    
    Remote Slasher, W 40
    
    Graviton Rifle, M/M, I
    R - 3800, 2~7, +10, AABA, 10 Ammo, +20%, Supreme
    
    Boosted Rifle, W 35
    
    
    Huckebein MIII-R
    Theme Ace Attacker
    
    HP 4100 (7)
    EN 160 (7)
    Mobility 120 (5)
    Armor 1300 (9)
    Move 6
    
    Air/Ground
    AAAA
    
    Size M
    Cost 7
    W Space 130
    Part Slots 2
    FUB Armor and EN +10%
    
    G Territory
    Double Image
    
    Gatling Gun, VF/VL, I
    R, P - 1200, 1, +40, AAAA, 20 Ammo, +35%, Bullet
    
    Multi-Trace Missile, VS/VH, I
    R, MAP - 2800, 1~5, +25, 110M, AABA, 2 Ammo, +0%, MAP
    
    Photon Rifle, W 30
    
    Roche Saber, W 30
    
    Fang Slasher, M/L, I
    M, P - 3500, 1~3, +35, 10 EN, AAAA, +30%, Remote
    
    Remote Slasher, W 40
    
    Graviton Rifle, M/M, I
    R - 3800, 2~7, +10, SSAS, 10 Ammo, +20%, Supreme
    
    Boosted Rifle, W 35
    
    
    Huckebein Gunner-L
    Theme Ace Attacker
    
    HP 4800 (7)
    EN 180 (7)
    Mobility 130 (5)
    Armor 1300 (9)
    Move 9
    
    Air
    SABS
    
    Size M
    Cost 6000
    W Space 0
    Part Slots 2
    FUB Armor and En +10%
    
    G Territory
    
    Gatling Gun, VF/VL, I
    R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet
    
    Multi-Trace Missile, VS/VH, I
    R, MAP - 2800, 1~7, +25, 110M, AABA, 2 Ammo, +0%, MAP
    
    Rip Missile, VS/VH, I
    R, MAP - 3500, 1~4, +35, 120M, AABA, 1 Ammo, +0%, MAP
    
    Graviton Rifle, M/M, I
    R - 4000, 1~8, +20, SABS, 10 Ammo, +30%, Supreme
    
    Full Impact Cannon, S/H, I
    R - 5500, 3~9, +30, 130M, 50 EN, Telekinesis Lv3, SABS, +20%, Supreme
    
    Note: Rip Missile and Full Impact Cannon are linked to the Rip Missile and
     G-Impact Cannon on the AM Gunner.  Gatling Gun, Multi-Trace Missile, and
     Graviton Rifle are linked to the same weapons on Huckebein MkIII-L.
    
    
    Huckebein Gunner-R
    Theme Ace Attacker
    
    HP 4800 (7)
    EN 180 (7)
    Mobility 130 (5)
    Armor 1300 (9)
    Move 9
    
    Air
    SABS
    
    Size M
    Cost 6000
    W Space 0
    Part Slots 2
    FUB Mobility and EN +10%
    
    G Territory
    
    Gatling Gun, VF/VL, I
    R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet
    
    Multi-Trace Missile, VS/VH, I
    R, MAP - 2800, 1~7, +25, 110M, AABA, 2 Ammo, +0%, MAP
    
    Rip Missile, VS/VH, I
    R, MAP - 3500, 1~4, +35, 120M, AABA, 1 Ammo, +0%, MAP
    
    Graviton Rifle, M/M, I
    R - 4000, 1~8, +20, SABS, 10 Ammo, +30%, Supreme
    
    Full Impact Cannon, S/H, I
    R - 5500, 3~9, +30, 130M, 50 EN, Telekinesis Lv3, SABS, +20%, Supreme
    
    Note: Rip Missile and Full Impact Cannon are linked to the Rip Missile and
     G-Impact Cannon on the AM Gunner.  Gatling Gun, Multi-Trace Missile, and
     Graviton Rifle are linked to the same weapons on Huckebein MkIII-R.
    
    
    Huckebein Boxer-L
    Theme Ace Attacker
    
    HP 5700 (7)
    EN 249(?) (7)
    Mobility 125 (5)
    Armor 1955 (9)
    Move 7
    
    Ground/Underwater
    ASBS
    
    Size M
    Cost 6000
    W Space 130
    Part Slots 2
    FUB Armor and EN +10%
    
    G Territory
    Double Image
    
    Gatling Gun, VF/VL, I
    R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet
    
    Graviton Rifle, M/M, I
    R - 3800, 2~4, +10, AABA, 10 Ammo, +20%, Supreme
    
    Fang Slasher, M/L, I
    M, P - 3900, 1~3, +35, AABA, +25%, Remote
    
    Geist Knuckle, M/M, I
    M, P - 4400, 1, +35, 105M, 10 EN, ASBS, +30%, Supreme
    
    G-Sword Diver, M/M, I
    M, P - 5900, 1~4, +40, 120M, 35 EN, Telekinesis Lv3, ASBS, +45%, Supreme
    
    
    Huckebein Boxer-R
    Theme Ace Attacker
    
    HP 5700 (7)
    EN 249(?) (7)
    Mobility 125 (5)
    Armor 1900 (9)
    Move 7
    
    Ground/Underwater
    ASBS
    
    Size M
    Cost 6000
    W Space 130
    Part Slots 2
    FUB Mobility and EN +10%
    
    G Territory
    Double Image
    
    Gatling Gun, VF/VL, I
    R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet
    
    Graviton Rifle, M/M, I
    R - 3800, 2~4, +10, AABA, 10 Ammo, +20%, Supreme
    
    Fang Slasher, M/L, I
    M, P - 3900, 1~3, +35, AABA, +25%, Remote
    
    Geist Knuckle, M/M, I
    M, P - 4400, 1, +35, 105M, 10 EN, ASBS, +30%, Supreme
    
    G-Sword Diver, M/M, I
    M, P - 5900, 1~4, +40, 120M, 35 EN, Telekinesis Lv3, ASBS, +45%, Supreme
    
    
    AM Gunner
    Theme Ace Attacker
    
    HP 4400 (8)
    EN 200 (8)
    Mobility 130 (5)
    Armor 1100 (9)
    Move 9
    
    Air
    SABS
    
    Size M
    Cost 5600
    W Space 10
    Part Slots 3
    FUB EN +15%
    
    G Territory
    
    Homing Missile, F/VL, I
    R - 2800, 1~7, +40, SABS, 30 Ammo, +20%, Missile
    
    Rip Missile, VS/VH, I
    R, MAP - 3300, 1~4, +35, 110M, AABA, 1 Ammo, +0%, MAP
    
    G-Impact Cannon, S/H, I
    R - 4200, 2~8, +25, 110M, 30 EN, AABA, +10%, Supreme
    
    
    ------------------
    |U4 - SRG and DGG|
    ------------------
    
    Grungust
    Theme Time to Come
    
    HP 7500 (5)
    EN 180 (5)
    Mobility 75 (10)
    Armor 1800 (5)
    Move 5
    
    Ground
    AAAA
    
    Size L
    Cost 7500
    W Space 0
    Part Slots 2
    FUB All Weapons +200
    
    Change (Wing Gust or Gust Lander)
    
    Boost Knuckle, M/M, I
    M, P - 3700, 1~3, +40, AABA, +20%, Physical
    
    Final Beam, M/M, I
    M, P - 4000, 1, +5, 25 EN, AADA, +10%, Supreme
    
    Calamity Sword S/H, I
    M, P - 4700, 1~3, +45, 120M, 30 EN, AABA, +30%, Supreme
    
    Darkness Slash, S/H, I
    M, P - 5600, 1, +20, 130M, 50 EN, AAAA, +35%, Supreme
    
    
    Wing Gust
    Theme Time to Come
    
    HP 7500 (5)
    EN 180 (5)
    Mobility 85 (10)
    Armor 1700 (5)
    Move 7
    
    Air
    SBCS
    
    Size L
    Cost 7500
    W Space 0
    Part Slots 2
    FUB All Weapons +200
    
    Change (Grungust or Gust Lander)
    
    Double Omega Laser, M/VL, I
    R, P - 2500, 1~4, +45, 5 EN, SBCS, +0%, Supreme
    
    Missile, M/M, I
    R - 3000, 1~6, +30, SBCS, 10 Ammo, +10%, Missile
    
    Spiral Attack, M/M, I
    M, P - 4200, 1, +40, 110M, 20 EN, SBBS, +35%, Physical
    
    Note: The Missile is linked to the same on the Gust Lander.
    
    
    Gust Lander
    Theme Time to Come
    
    HP 7500 (5)
    EN 180 (5)
    Mobility 70 (10)
    Armor 1900 (5)
    Move 6
    
    Ground/Underwater
    ASAC
    
    Size L
    Cost 7500
    W Space 0
    Part Slots 2
    FUB All Weapons +200
    
    Change (Grungust or Wing Gust)
    
    Missile, M/M, I
    R - 3000, 1~6, +40, BSAC, 10 Ammo, +10%, Missile
    
    Omega Cannon, M/M, I
    R - 3800, 3~8, +25, BSAC, 6 Ammo, +0%, Bullet
    
    Drill Attack, M/M, I
    M, P - 4500, 1~3, +45, 110M, 30 EN, DSSC, +45%, Physical
    
    Note: The Big Missile is linked to the same on the Gustwing.
    
    
    Grungust Type 2
    Theme Rail to the Dangerzone
    
    HP 7000 (6)
    EN 190 (6)
    Mobility 85 (10)
    Armor 1700 (6)
    Move 6
    
    Ground
    AABA
    
    Size L
    Cost 6900
    W Space 0
    Part Slots 2
    FUB TK Field absorb +300 damage
    
    TK Field
    Change (G-Wing)
    
    Eye Laser, M/VL, I
    R, P - 2600, 1~3, +40, 5 EN, AACA, +0%, Supreme
    
    Boost Knuckle, M/M, I
    M, P - 3600, 2~4, +45, AABA, +15%, Physical
    
    Maxiblaser, M/M, I
    M - 3900, 1~6, +40, 20 EN, AACA, +5%, Supreme
    
    Doom Blade, S/H, I
    M, P - 5400, 1~3, +30, 120M, 40 EN, AABA, +50%, Supreme
    
    Note: Eye Laser linked to same on G-Wing.
    
    
    G-Hawk
    Theme Rail to the Dangerzone
    
    HP 7000 (6)
    EN 190 (6)
    Mobility 95 (10)
    Armor 1600 (6)
    Move 8
    
    Air
    SBCS
    
    Size L
    Cost 6900
    W Space 0
    Part Slots 2
    FUB TK Field absorb +300 damage
    
    TK Field
    Change (Grungust Type 2)
    
    Eye Laser, M/VL, I
    R, P - 2600, 1~4, +40, 5 EN, SACS, +0%, Supreme
    
    Split Missile, VF/VL, I
    R - 2800, 1~7, +35, SBCS, 10 Ammo, +20%, Missile
    
    Spiral Attack, S/H, I
    M, C, P - 4100, 1~3, +40, 105M, 20 EN, SBCS, +35%, Physical
    
    Note: Isolid Laser linked to same on Grungust Type 2.
    
    
    Grungust Type 3 (Sanger)
    Theme ???
    
    HP 8300 (5)
    EN 210 (5)
    Mobility 90 (10)
    Armor 1800 (5)
    Move 6
    
    Ground
    ASBA
    
    Size L
    Cost 8000
    W Space 0
    Part Slots 2
    FUB All Weapons +200
    
    Armor Breaker, N/A, I
    ? - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker
    
    Eye Laser, M/VL, I
    R, P - 2900, 1~3, +40, 5 EN, AACA, +0%, Supreme
    
    Drill Boost Knuckle, M/M, I
    M, P - 3900, 2~4, +35, AABA, +45%, Physical
    
    Omega Blaster, S/H, I
    M, P - 4600, 1~3, +30, 30 EN, AACA, +35%, Supreme
    
    Sanshiki Zankantou: Ichimonjigiri, S/H, I
    M, P - 5700, 1, +25, 120M, 70 EN, SSAS, +55%, Supreme
    
    
    Ryukooh
    Theme ?
    
    HP 8300 (5)
    EN 210 (5)
    Mobility 95 (10)
    Armor 1500 (5)
    Move 6
    
    Air/Ground/Underwater
    SBAA
    
    Size L
    Cost 9000
    W Space 0
    Part Slots 1
    FUB EN Regen (S)
    
    TK Field
    HP Regen (S)
    Change (Koryuoh)
    
    Baraifuu, VS/VH, I
    R, MAP - 2900, 1~4, +10, 105M, AAAA, 1 Ammo, +0%, Map
    
    Magma Vasari, S/H, I
    R - 3900, 1~8, +30, 20 EN, AAAA, +10%, Supreme
    
    Mountain Pressure, M/M, I
    M - 4500, 2~7, +15, 105M, AAAA, 6 Ammo, +0%, Supreme
    
    Ryuoh Hanzanken, S/H, I
    M, P - 5200, 1~3, +20, 120M, 35 EN, AAAA, +25%, Supreme
    
    Ryuoh Hanzanken: Gekirindan, VS/VH, I
    M, P - 6300, 1, +30, 130M, 65 EN, SASA, +40%, Supreme
    
    
    Koryuoh
    Theme ?
    
    HP 8300 (5)
    EN 210 (5)
    Mobility 115 (10)
    Armor 1300 (5)
    Move 8
    
    Ground
    ASBA
    
    Size L
    Cost 9000
    W Space 0
    Part Slots 1
    FUB EN Regen (S)
    
    TK Field
    HP Regen (S)
    Double Image
    Change (Ryukooh)
    
    Tiger Knuckle, M/M, I
    M, P - 3500, 2~4, +45, AABA, +40%, Physical
    
    Random Spike, M/M, I
    M, C, P - 3900, 1~3, +40, AABA, +30%, Physical
    
    Sonic Javelin, S/H, I
    M, P - 4300, 1, +30, 105M, AABA, +35%, Physical
    
    Tyrant Over Break, S/H, I
    M, P - 5900, 1~3, +45, 125M, 45 EN, ASBA, +45%, Supreme
    
    
    Daisanger
    Theme ?
    
    HP 7800 (5)
    EN 190 (5)
    Mobility 100 (10)
    Armor 1900 (5)
    Move 6
    
    Air/Ground
    ASBA
    
    Size L
    Cost 9000
    W Space 0
    Part Slots 
    FUB All Melee Weapons +200
    
    Zankantou - Denkousekka, M/M, I
    M - 3900, 1~4, +15, 5 EN, AABA, +10%, Physical
    
    Zankantou - Daisharin, M/M, I
    M, P - 4200, 2~3, +10, 15 EN, AABA, +30%, Physical
    
    Zankantou - Raikougiri, VS/VH, I
    M, P - 5500, 1~3, +15, 120M, 40 EN, AABA, +45%, Supreme
    
    Zankantou - Unyou no Tachi, VS/VH, I
    M, P - 6100, 1, +20, 130M, 60 EN, SSBS, +50%, Supreme
    
    Notes: Upgrades carry over from Sanger's Grungust Type 3.
    
    
    Aussenseiter
    Theme Trombe!
    
    HP 7700 (5)
    EN 190 (5)
    Mobility 110 (10)
    Armor 1400 (5)
    Move 8
    
    Air/Ground
    ASAA
    
    Size L
    Cost 9000
    W Space 0
    Part Slots 
    FUB All Shooting Weapons +200
    
    Schuter Platte, M/M, I
    R, P - 3600, 1~4, +30, 10 EN, AAAA, +35%, Remote
    
    Lanze Kanone, M/M, I
    R - 4000, 1~7, +40, AABA, 10 Ammo, +15%, Energy Beam
    
    Lanze Kanone W, S/H, I
    R - 4800, 3~8, +25, 120M, AABA, 5 Ammo, +20%, Energy Beam
    
    Sturm Angrif, VS/VH, I
    R, P - 5500, 1~3, +45, 130M, 50 EN, ASSA, +40%, Supreme
    
    
    ---------------
    |U5 - R-Series|
    ---------------
    
    R-1
    Theme Everywhere You Go
    
    HP 3800 (7)
    EN 120 (7)
    Mobility 115 (5)
    Armor 1200 (9)
    Move 6
    
    Ground
    ASBA
    
    Size M
    Cost 4200
    W Space 130
    Part Slots 2
    FUB Telekinesis Weapons +200
    
    TK Field
    Change (R-Wing)
    
    Gatling Gun, VF/VL, I
    R, P - 1000, 1, +40, AAAA, 20 Ammo, +20%, Bullet
    
    Steel Knife, W 15
    
    G-Revolver, W 15
    
    Boosted Rifle, W 35
    
    T-Link Knuckle, M/M, I
    M, C, P - 3700, 1, +35, 110M, 10 EN, Telekinesis Lv2, AABA, +40%, Supreme
    
    T-Link Sword, S/H, I
    M, P - 4200, 2~4, +20, 120M, 25 EN, Telekinesis Lv3, AABA, +10%, Supreme
    
    
    R-Wing
    Theme Everywhere You Go
    
    HP 3800 (7)
    EN 120 (7)
    Mobility 125 (5)
    Armor 1100 (9)
    Move 8
    
    Air
    SBBA
    
    Size M
    Cost 4200
    W Space 0
    Part Slots 2
    FUB Telekinesis Weapons +200
    
    TK Field
    Change (R-1)
    
    Homing Missile, F/VL, I
    R - 2200, 2~7, +50, SABS, 6 Ammo, +0%, Missile
    
    Twin G-Cannon, F/L, I
    R, P - 2800. 1~3, +30, SABA, 12 Ammo, +10%, Bullet
    
    
    R-2 Powered
    Theme Ice Man
    
    HP 4600 (6)
    EN 170 (7)
    Mobility 100 (8)
    Armor 1700 (7)
    Move 5
    
    Ground/Underwater
    AAAA
    
    Size M
    Cost 4700
    W Space 140
    Part Slots 2
    FUB Shooting Weapons +200 (includes W Gauge weapons while equipped)
    
    AB Field
    
    Gatling Gun, VF/VL, I
    R, P - 1000, 1, +40, AAAA, 20 Ammo, +20%, Bullet
    
    Beam Sword, W 20
    
    Beam Chakram, M/M, I
    R, P - 3200, 2~4, +35, 5 EN, AACA, +40%, Remote
    
    Magna Beam Rifle, W 35
    
    Hi-Zol Launcher, S/H, I
    R - 4500, 2~8, +30, 110M, 35 EN, AACA, +15%, Supreme
    
    
    R-3 Powered
    Theme Psychic Energy
    
    HP 4700 (8)
    EN 140 (7)
    Mobility 120 (5)
    Armor 1300 (9)
    Move 7
    
    Air
    SABS
    
    Size M
    Cost 4600
    W Space 130
    Part Slots 3
    FUB TK Field absorb +300 damage
    
    TK Field
    
    Gatling Gun, VF/VL, I
    R, P - 1000, 1, +30, SAAA, 20 Ammo, +20%, Bullet
    
    Beam Sword, W 20
    
    Telekinesis Missile, VS/VH, I
    R, P, MAP - 2900, 1~4, +25, 110M, Telekinesis Lv1, SSAS, 2 Ammo, +0%, MAP
     (Remote Radius 3)
    
    TK Laser Cannon, M/L, I
    R - 3400, 1~6, +45, 10 EN, Telekinesis Lv1, SACA, +5%, Supreme
    
    Strike Shield, M/M, I
    R - 3900, 2~7, +40, 105M, Telekinesis Lv1, SABS, 6 Ammo, +15%, Supreme
    
    
    R-Gun Powered
    Theme Rail to the Dangerzone
    
    HP 3700 (7)
    EN 180 (7)
    Mobility 125 (5)
    Armor 1200 (9)
    Move 6
    
    Ground
    ASBS
    
    Size M
    Cost 6200
    W Space 130
    Part Slots 3
    FUB EN +20%
    
    TK Field
    
    Gatling Gun, VF/VL, I
    R, P - 1100, 1, +30, AAAA, 20 Ammo, +20%, Bullet
    
    Double Magna Rifle, W 35
    
    T-Link Boomerang, M/M, I
    R, P - 3600, 1~3, +35, 10 EN, Telekinesis Lv1, AABA, +25%, Remote
    
    Hi-Twin Launcher, S/H, I
    R - 4600, 3~8, +40, 120M, 40 EN, AACA, +15%, Supreme
    
    
    SRX
    Theme ?
    
    HP 8200 (5)
    EN 250 (5)
    Mobility 85 (8)
    Armor 1800 (9)
    Move 5
    
    Air/Ground
    SSAS
    
    Size L
    Cost 9000
    W Space 0
    Part Slots 1
    FUB Part Slots +1
    
    TK Field
    
    Finger Launcher, S/H, I
    R - 4200, 1~8, +35, AACA, 10 Ammo, +0%, Energy Beam
    
    Blade Kick, S/H, I
    M, C, P - 4500, 1~3, +40, 25 EN, AAAA, +20%, Physical
    
    Dominion Ball, S/H, I
    R - 5200, 3~7 +30, 120M, Telekinesis Lv3, AABA, 5 Ammo, +15%, Bullet
    
    TK Burst Slash, VS/VH, I
    M, P - 6500, 1~3, +10, 130M, 70 EN, Telekinesis Lv4, ASAS, +35%, Supreme
    
    Note: Upgraded separately from component units.
    
    
    ---------
    |U6 - AM|
    ---------
    
    Guarlion-Custom
    Theme Rail to the Dangerzone
    
    HP 3900 (8)
    EN 130 (8)
    Mobility 115 (5)
    Armor 1300 (9)
    Move 7
    
    Air/Ground/Underwater
    SAAS
    
    Size M
    Cost 4500
    W Space 135
    Part Slots 3
    FUB W Space +30 and EN +10%
    
    Autocannon, VF/VL, I
    R, P - 2500, 1~3, +30, SABS, 20 Ammo, +40%, Bullet
    
    Divine Blade, W 30
    
    Burst Rail Gun, W 30
    
    Sonic Breaker, M/M, I
    M, P - 3700, 1~3, +40, 110M, 30 EN, SABS, +0%, Supreme
    
    Note: Comes with 2 upgrades, all stats, once you get it for keeps.
    
    
    Kalion (Ibis)
    Theme ???
    
    HP 3200 (7)
    EN 120 (7)
    Mobility 130 (5)
    Armor 900 (9)
    Move 7
    
    Air
    ABBS
    
    Size S
    Cost 3700
    W Space 10
    Part Slots 3
    FUB Mobility +20%
    
    Homing Missile, M/VL, I
    R - 3000, 1~6, +45, AABA, 15 Ammo, +0%, Missile
    
    Sonic Cutter, M/M, I
    M, P - 3500, 1~3, +35, 15 EN, AABA, +40%, Supreme
    
    G-Driver, M/M, I
    R - 4000, 2~7, +10, 110M, AABA, 8 Ammo, +25%, Supreme
    
    
    Astelion
    Theme ???
    
    HP 4200 (7)
    EN 140 (7)
    Mobility 135 (5)
    Armor 1100 (9)
    Move 8
    
    Air/Ground
    ABBS
    
    Size M
    Cost 4000
    W Space 130
    Part Slots 2
    FUB Mobility +20%
    
    Assault Blade, W 25
    
    Burst Rail Gun, W 30
    
    Machine Cannon, M/VL, I
    R, P - 2900, 1~3, +20, AABA, 20 Ammo, +0%, Bullet
    
    Sonic Breaker, M/M, I
    M, P - 4000, 1~3, +40, 110M, 25 EN, SACS, +35%, Supreme
    
    Maneuver RaMVs (Rapid Acceleration Mobility Bu-Re-I-Ku, M/M, I
    R, P - 4800, 3~5, +45, 120M, SACS, 6 Ammo, +40%, Supreme
    
    Note: All upgrades carry over from the Kalion (black).
    
    
    Faelion-S
    Theme Fairy Dang-Sing
    
    HP 3300 (7)
    EN 130 (7)
    Mobility 130 (5)
    Armor 800 (9)
    Move 7
    
    Air/Ground
    SBCA
    
    Size S
    Cost 4200
    W Space 100
    Part Slots 2
    FUB Mobility +20%
    
    E Field
    Double Image
    Jammer
    
    Assault Blade, W 25
    
    Roll Cannon, F/VL, I
    R, P - 2900, 1~3, +35, AABA, 10 Ammo, +40%, Energy Beam
    
    (Bo-Su-To-~-Ku) Laser, F/L, I
    R - 3400, 2~6, +40, 10 EN, AADA, +30%, Supreme
    
    Sonic Driver, M/M, I
    M, P - 3900, 1, +45, 110M, 25 EN, SABS, +45%, Supreme
    
    
    Faelion-G
    Theme Fairy Dang-Sing
    
    HP 3300 (7)
    EN 130 (7)
    Mobility 130 (5)
    Armor 800 (9)
    Move 7
    
    Air/Ground
    SBCA
    
    Size S
    Cost 4200
    W Space 100
    Part Slots 2
    FUB Mobility +20%
    
    E Field
    Double Image
    Jammer
    
    Assault Blade, W 25
    
    Roll Cannon, F/VL, I
    R, P - 2900, 1~3, +35, AABA, 10 Ammo, +40%, Energy Beam
    
    Bo-Su-To-~-Ku Laser, F/L, I
    R - 3400, 2~6, +40, 10 EN, AACA, +30%, Supreme
    
    Sonic Driver, M/M, I
    M, P - 3900, 1, +45, 110M, 25 EN, SABS, +45%, Supreme
    
    
    Valsione
    Theme Flapper Girl
    
    HP 5300 (6)
    EN 170 (5)
    Mobility 120 (6)
    Armor 1300 (9)
    Move 6
    
    Air/Ground
    AABA
    
    Size M
    Cost 4900
    W Space 110
    Part Slots 2
    FUB Double Image activation +20%
    
    Double Image
    
    Divine Blade, W 30
    
    Psy-Blaster, VS/VH, I
    R, P, MAP - 3200, 1~5, +0, 120M, 80 EN, AABA, +0%, Map (Radius/Friendly)
    
    Mega Beam Cannon, W 35
    
    Cross Smasher S/H, I
    R - 4500, 1~7, +40, SABS, 8 Ammo, +20%, Supreme
    
    
    --------------------
    |U7 - Shadow Mirror|
    --------------------
    
    Angelg
    Theme Ash to Ash
    
    HP 6200 (6)
    EN 180 (6)
    Mobility 90 (10)
    Armor 1800 (6)
    Move 7
    
    Air/Ground
    AABA
    
    Size L
    Cost 8200
    W Space 0
    Part Slots 2
    FUB EN Recover (Small)
    
    Beam Coat
    Double Image
    
    Shadow Lancer, VF/VL, I
    R, P - 2900, 2~4, +30, AABA, 10 Ammo, +35%, Energy Blade
    
    Mirage Sword, F/L, I
    M, P - 3200, 1, +45, AAAA, +45%, Energy Blade
    
    Illusion Arrow, M/L, I
    R - 3600, 2~6, +25, AAAA, 8 Ammo, +10%, Supreme
    
    Mirage Sign, M/M, I
    M, P - 4200, 1, +10, 120M, 30 EN, AAAA, +0%, Supreme
    
    Phantom Phoenix, S/H, I
    R - 5400, 1~8, +30, 130M, 50 EN, AAAA, +20%, Supreme
    
    Note: Can only be piloted by Lamia.
    
    
    Angelg (upgraded version)
    Theme Ash to Ash
    
    HP 6200 (6)
    EN 180 (6)
    Mobility 90 (10)
    Armor 1800 (6)
    Move 7
    
    Air/Ground
    AABA
    
    Size L
    Cost 8200
    W Space 0
    Part Slots 2
    FUB EN Recover (Small)
    
    Beam Coat
    Double Image
    
    Shadow Lancer, VF/VL, I
    S, P - 2900, 2~4, +30, AABA, 12 Ammo, +35%, Energy Blade
    
    Mirage Sword, F/L, I
    M, P - 3500, 1, +45, AAAA, +45%, Energy Blade
    
    Illusion Arrow, M/L, I
    R - 3900, 1~7, +25, AAAA, 10 Ammo, +10%, Supreme
    
    Mirage Sign, M/M, I
    M, P - 4500, 1~3, +10, 110M, 20 EN, AAAA, +0%, Supreme
    
    Phantom Phoenix, S/H, I
    R - 5700, 1~8, +30, 120M, 40 EN, AAAA, +20%, Supreme
    
    Note: Replaces Angelg during Stage ? if the requirements for neither the Ash
     Savior or the Vysaga are met.  If the requirements for one or the other are
     met, this replaces the Angelg after Stage ?.  Retains upgrades from Angelg.
     Can only be piloted by Lamia.
    
    
    Vysaga
    Theme ???/Ash to Ash/Dark Knight
    
    HP 7000 (6)
    EN 250 (6)
    Mobility 120 (10)
    Armor 1900 (6)
    Move 7
    
    Air/Ground
    SSAS
    
    Size L
    Cost 8300
    W Space 0
    Part Slots 2
    FUB Double Image activation +20%
    
    AB Field
    Double Image
    ??? ???
    
    Rekkajin, M/L, I
    M, P - 3500, 2~5, +45, SSAS, 8 Ammo, +5%, Bullet
    
    Suiryu Souga, M/L, I
    M, C, P - 3700, 1, +40, SSSS, +25%, Supreme
    
    Jizan Shikkuutou, M/M, I
    M - 3900, 2~7, +15, 10 EN, SSSS, +30%, Supreme
    
    Fuujinsen, S/H, I
    M, P - 4500, 1~3, +35, 110M, 20 EN, SSSS, +45%, Supreme
    
    Ougi: Koujinsen, S/H, I
    M, P - 6000, 1~4, +20, 130M, 40 EN, SSSS, +50%, Supreme
    
    Note: Gained during Stage 28 if ???.  Can only be piloted by Lamia.
    
    
    Randgriz
    Theme Rail to the Dangerzone
    
    HP 5400 (10)
    EN 140 (10)
    Mobility 100 (8)
    Armor 1800 (8)
    Move 6
    
    Ground/Underwater
    ASAA
    
    Size M
    Cost 2800
    W Space 170
    Part Slots 4
    FUB W Space +30
    
    Beam Coating
    Jammer
    
    Spider Net
    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net
    
    M13 Shotgun, W 25
    
    Scissors Knife, W 20
    
    Phalanx Missile, VS/VH, I
    R, MAP - 3000, 1~4, +10, AAAA, 3 Ammo, +10%, Map
    
    Matrix Missile, M/L, I
    R - 3800, 2~7, +25, AAAA, 15 Ammo, +5%, Missile
    
    Linear Cannon, M/M, I
    R - 4200, 3~9, +50, 110M, AAAA, 10 Ammo, +20%, Bullet
    
    
    Razangriff
    Theme Rail to the Dangerzone
    
    HP 5600 (7)
    EN 150 (7)
    Mobility 105 (8)
    Armor 1900 (7)
    Move 6
    
    Ground/Underwater
    ASAA
    
    Size M
    Cost 5200
    W Space 180
    Part Slots 4
    FUB W Space +50
    
    Beam Coating
    Jammer
    
    Scissors Knife, W 20
    
    Phalanx Missile, VS/VH, I
    R, MAP - 3400, 1~4, +40, 105M, AAAA, 2 Ammo, +10%, ?
    
    Linear Missile Launcher, M/M, I
    R - 3600, 1~6, +50, AABA, 15 Ammo, +20%, Missile
    
    Matrix Missile, M/L, I
    R - 3900, 2~8, +25, AABA, 10 Ammo, +5%, Missile
    
    F Solid Cannon, S/M, I
    R - 4600, 3~10, +60, 120M, ASAA, 8 Ammo, +20%, Supreme
    
    
    Ash Saber
    Theme Rail to the Dangerzone
    
    HP 3800 (7)
    EN 190 (7)
    Mobility 125 (6)
    Armor 1200 (9)
    Move 8
    
    Ground
    ASAS
    
    Size M
    Cost 6800
    W Space 150
    Part Slots 3
    FUB All Shooting Weapons +200 damage
    
    Beam Coating
    Jammer
    
    Laser Blade, M/M, W 30
    
    Fire Dagger, M/L, I
    R - 3400, 1~6, +45, SSAS, 10 Ammo, +40%, Missile
    
    Gun Rapier, W 40
    
    Halberd Launcher, M/L, I
    R - 4000, 3~9, +30, 20 EN, SSBS, +25%, Supreme
    
    Sword Breaker, S/H, I
    R - 4900, 2~8, +50, 110M, SSAS, 8 Ammo, +15%, Supreme
    
    Note: Gained during Stage ? if ???.
    
    
    --------------------
    |U8 - Miscellanious|
    --------------------
    
    Cybuster
    Theme Reppu! Shippu! Cybuster
    
    HP 5800 (5)
    EN 180 (6)
    Mobility 125 (5)
    Armor 1300 (9)
    Move 7
    
    Air/Ground
    AABA
    
    Size M
    Cost 5000
    W Space 0
    Part Slots 2
    FUB Mobility +10% and EN +15%
    
    Morale Block
    SP Block
    Change (Cybird)
    
    Caloric Missiles, M/VL, I
    R - 2200, 1~5, +45, SAAA, 12 Ammo, +30%, Missile
    
    Cy-Flash, VS/VH, I
    R, P, MAP - 3300, 1~5, +10, 120M, 70 EN, AABA, +0%, Map (Radius/Friendly)
    
    High Familiar, M/L, I
    R - 3500, 1~7, +35, AABA, 8 Ammo, +20%, Remote
    
    Zephyr Sword, M/L, I
    M, C, P - 3700, 1, +25, AAAA, +10%, Physical Blade
    
    Akashic Buster, M/M, I
    M, P - 4800, 1~3, +30, 120M, 35 EN, SABS, +15%, Supreme
    
    Cosmo Nova, S/H, I
    M - 6400, 1~8, +45, 140M, SSAS, 1 Ammo, +30%, Supreme
    
    
    Cybird
    Theme Reppu! Shippu! Cybuster
    
    HP 5800 (5)
    EN 180 (6)
    Mobility 135 (5)
    Armor 1200 (9)
    Move 9
    
    Air
    SBCS
    
    Size M
    Cost 5000
    W Space 0
    Part Slots 2
    FUB Mobility +10% and EN +15%
    
    Morale Block
    SP Block
    Change (Cybuster)
    
    Caloric Missiles, M/VL, I
    R - 2200, 1~7, +45, SAAA, 12 Ammo, +30%, Missile
    
    Cyflash, VS/VH, I
    R, P, MAP - 3300, 1~5, +10, 120M, 70 EN, AABA, +0%, Map (Radius/Friendly)
    
    Hi-Familiar, M/L, I
    R, P - 3500, 1~3, +35, SABA, 8 Ammo, +20%, Remote
    
    
    Giganscudo Doro
    Theme Rail to the Dangerzone
    
    HP 9000 (4)
    EN 200 (6)
    Mobility 70 (10)
    Armor 1900 (5)
    Move 5
    
    Air/Ground
    AACS
    
    Size L
    Cost 7600
    W Space 0
    Part Slots 2
    FUB Armor +10% and EN +15%
    
    G Territory
    
    Weapon Breaker, N/A, I
    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker
    
    Giga Burst, VS/VH, I
    R, P, MAP - 3200, 1~4, +10, 120M, AACA, 2 Ammo, +0%, Map (Radius)
    
    Giga Knuckle, F/L, I
    M, C, P - 3800, 1, +35, AABS, +0%, Physical
    
    Giga Blaster, S/H, I
    R - 4500, 3~9, +20, 30 EN, AACS, +5%, Supreme
    
    Gigante Ungia, S/H, I
    M, P - 5400, 1~3, +15, 125M, 50 EN, AAAS, +45%, Supreme
    
    
    Persoenlichkeit
    Theme Rail to the Dangerzone
    
    HP 7800 (10)
    EN 280 (10)
    Mobility 135 (10)
    Armor 1900 (10)
    Move 7
    
    Air/Ground
    SSAS
    
    Size M
    Cost 2000
    W Space 0
    Part Slots ???
    FUB All Weapon Terrain Ratings S
    
    Beam Coat
    HP Regen (L)
    EN Regen (L)
    Double Image
    Break Block
    
    Mabuitachi, F/L, I
    M, C, P - 3200, 1~6, +45, 5 EN, AAAA, +20%, Supreme
    
    Yomiji, F/L, I
    R, MAP - 3200, 2~8, +30, 120M, AADA, 2 Ammo, +20%, Map
    
    Raigoue, F/L, I
    R - 4200, 3~9, +40, 15 EN, AADA, +0%, Supreme
    
    Mabuieguri, F/L, I
    M, P - 5000, 1~5, +60, 125M, 30 EN, AAAA, +50%, Physical
    
    
    F-32V Schwert X
    
    HP 3000 (10)
    EN 115 (10)
    Mobility 115 (10)
    Armor 900 (10)
    Move 7
    
    Air
    SBDA
    
    Size S
    Cost 2500
    W Space 10
    Part Slots 3
    FUB Mobility +15%
    
    Gatling Gun, VF/VL, I
    R, P - 1200, 1, +20, AABS, 20 Ammo, +30%, Bullet
    
    Homing Missile, M/VL, I
    R - 2700, 1~6, +45, SABD, 15 Ammo, +0%, Missile
    
    
    9. Enemy Units
    
    ------------------
    |E1 - Battleships|
    ------------------
    
    Tausendfussler
    
    HP 8500 (10)
    EN 150 (10)
    Mobility 60 (10)
    Armor 900 (10)
    Move 6
    
    Air
    ABCA
    
    Size LL
    Cost 4000
    W Space 0
    
    AA Autocannon
    R, P - 1300, 1, +20, ABCA, 10 Ammo, +40%, Bullet
    
    Homing Missile
    R - 1500, 1~6, +10, ABBA, 6 Ammo, +0%, Missile
    
    
    Peregrine
    
    HP 35000 (10)
    EN 200 (10)
    Mobility 50 (10)
    Armor 1600 (10)
    Move 5
    
    Air
    CCCS
    
    Size LL
    Cost 5200
    W Space 0
    
    AA Autocannon
    R, P - 2200, 1~2, +35, ABAS, 20 Ammo, +20%, Bullet
    
    Homing Missile
    R - 2900, 1~6, +40, ABAS, 15 Ammo, +10%, Missile
    
    Dual Beam Cannon
    R - 3500, 1~7, +10, 30 EN, ABAS, +0%, Energy Beam
    
    
    Albatross
    
    HP 50000 (10)
    EN 300 (10)
    Mobility 55 (10)
    Armor 1900 (10)
    Move 6
    
    Air
    CCCS
    
    Size LL
    Cost 5900
    W Space 0
    
    
    ???
    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???
    
    ???
    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ???
    
    AA Autocannon
    R, P - 2400, 1~2, +25, SABS, 20 Ammo, +50%, Bullet
    
    Homing Missile
    R - 3000, 1~6, +40, SAAS, 10 Ammo, 25%, Missile
    
    Long Range Missile
    R - 3600, 3~8, +20, SABS, 8 Ammo, +25%, Missile
    
    Dual Beam Cannon
    R - 4000, 2~7, +10, 20 EN, SABS, +0%, Energy Beam
    
    
    Killer Whale
    
    HP 32000
    EN 190
    Mobility 55
    Armor 130
    Move 5
    
    Underwater
    BCAD
    
    Size LL
    Cost 5300
    W Space 0
    
    AA Missile
    R - 3000, 3~6, +20, SBBD, 30 Ammo, +0%, Missile
    
    Torpedo
    R, P - 3500, 2~5, +35, DDSD, 12 Ammo, +10%, Bullet
    
    Long Range Missile
    R - 3700, 2~8, +20, AAAD, 6 Ammo, +0%, Bullet
    
    
    Rhinoceros
    
    HP 32000
    EN 220
    Mobility 55 
    Armor 1400
    Move 5
    
    Ground
    BSAB
    
    Size LL
    Cost 5200
    W Space 0
    
    AA Autocannon
    R, P - 2200, 1~2, +50, SBCA, 40 Ammo, +20%, Bullet
    
    AA Missile
    R - 2700, 1~7, +45, SABA, 25 Ammo, +10%, Missile
    
    Main Gun
    R - 3400, 3~9, +25, AAAA, 10 Ammo, +0%, Bullet
    
    
    Rhinoceros (friendly)
    
    HP 42000 (10)
    EN 280 (10)
    Mobility 60 (10)
    Armor 1900 (10)
    Move 5
    
    Ground
    BSAB
    
    Size LL
    Cost 6000
    W Space 0
    
    ???
    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???
    
    ???
    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ???
    
    AA Autocannon
    R, P - 2400, 1~2, +50, SBCA, 40 Ammo, +20%, Bullet
    
    AA Missile
    R - 2900, 1~7, +45, SABA, 25 Ammo, +10%, Missile
    
    Main Gun
    R - 3600, 3~9, +25, AAAA, 10 Ammo, +0%, Bullet
    
    ???
    M, P - 4500, 1, +35, 120M, 50 EN, DAAA, +0%, Supreme
    
    
    Shirogane
    
    HP 120000
    EN 300
    Mobility 60
    Armor 1800
    Move 6
    
    Air/Underwater
    AAAA
    
    Size LL
    Cost 15000
    W Space 10
    
    E Field
    
    Spider Net
    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net
    
    Weaponbreaker
    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker
    
    Chaff Grenade
    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff
    
    AA Autocannon
    R, P - 2100, 1~2, +20, SBCS, 60 Ammo, +20%, Bullet
    
    Torpedo
    R, P - 3000, 2~8, +40, CCSC, 40 Ammo, +50%, Missile
    
    Homing Missile
    R - 3200, 1~5, +50, SABS, 40 Ammo, +0%, Missile
    
    Sub Cannon
    R - 3500, 2~7, +35, AAAA, 20 Ammo, +0%, Bullet
    
    Impact Cannon
    R - 4200, 3~9, +30, 10 EN, AAAA, +0%, Supreme
    
    
    ---------------
    |E2 - Vehicles|
    ---------------
    
    Type 71 Waldung
    
    HP 2900
    EN 100
    Mobility 65
    Armor 1200
    Move 5
    
    Ground
    CSCD
    
    Size S
    Cost 1000
    W Space 0
    
    Autocannon
    R, P - 1000, 1, +30, ASBD, 30 Ammo, +0%, Bullet
    
    Main Gun
    R - 2800, 2~7, +10, BSBD, 15 Ammo, +20%, Bullet
    
    
    F-32 Schwert
    
    HP 3500
    EN 80
    Mobility 100
    Armor 900
    Move 6
    
    Air
    SBDA
    
    Size S
    Cost 1000
    W Space 10
    
    Gatling Gun
    R, P - 1000, 1, +20, AABS, 20 Ammo, +30%, Bullet
    
    Homing Missile
    R - 2500, 1~6, +45, SABD, 15 Ammo, +0%, Missile
    
    
    F-32V Schwert X
    
    HP 3600
    EN 90
    Mobility 110
    Armor 900
    Move 7
    
    Air
    SBDA
    
    Size S
    Cost 1100
    W Space 10
    
    Gatling Gun
    R, P - 1200, 1, +20, AABS, 20 Ammo, +30%, Bullet
    
    Homing Missile
    R - 2700, 1~6, +45, SABD, 15 Ammo, +0%, Missile
    
    
    SF-29V Rangzen X
    
    HP 3700
    EN 100
    Mobility 110
    Armor 800
    Move 6
    
    Air
    BBDS
    
    Size S
    Cost 1100
    W Space 10
    
    Gatling Gun
    R, P - 1100, 1, +20, AABS, 20 Ammo, +30%, Bullet
    
    Beam Cannon
    R, P - 2000, 1~5, +35, 5 EN, AABS, +30%, Energy Beam
    
    
    Solpressa
    
    HP 3700
    EN 110
    Mobility 115
    Armor 800
    Move 6
    
    Air
    SBDA
    
    Size S
    Cost 1200
    W Space 10
    
    Gatling Gun
    R, P - 1900, 1, +45, SABA, 20 Ammo, +0%, Bullet
    
    Rapid Beam Gun
    R, P - 2600, 2~4, +30, 10 EN, SABA, +10%, Energy Beam
    
    
    Fylgia
    
    HP 4200
    EN 120
    Mobility 70
    Armor 1300
    Move 5
    
    Ground/Underwater
    BSAB
    
    Size M
    Cost 1300
    W Space 10
    
    Missile Pod
    R - 2700, 1~5, +40, ASBA, 20 Ammo, +10%, Missile
    
    Linear Cannon
    R - 3000, 3~7, +30, ASBA, 15 Ammo, +10%, Bullet
    
    
    Gunsocket
    
    HP 4000
    EN 170
    Mobility 70
    Armor 800
    Move 4
    
    Ground
    AACA
    
    Size M
    Cost 800
    W Space 0
    
    Missile Launcher
    R - 2500, 3~7, +10, SBBD, 40 Ammo, +0%, Missile
    
    Sting Gun
    R - 2600, 1~5, +40, AABA, 35 Ammo, +45%, Bullet
    
    
    ---------
    |E3 - AM|
    ---------
    
    Lion-F
    
    HP 4200
    EN 100
    Mobility 90
    Armor 1000
    Move 6
    
    Air/Ground/Underwater
    AACA
    
    Size M
    Cost 1500
    W Space 140
    
    Gatling Gun
    R, P - 1600, 1~2, +30, AACA, 20 Ammo, +40%, Bullet
    
    Homing Missile
    R - 2200, 3~7, +40, ABCA, 10 Ammo, +0%, Missile
    
    Railgun
    R - 2500, 1~6, +10, AACA, 15 Ammo, +10%, Bullet
    
    
    Lion-F (PC)
    
    HP 4800 (10)
    EN 100 (10)
    Mobility 95 (10)
    Armor 1000 (10)
    Move 6
    
    Air/Ground/Underwater
    AACA
    
    Size M
    Cost 1600
    W Space 140
    
    Gatling Gun
    R, P - 1600, 1~2, +30, AACA, 20 Ammo, +40%, Bullet
    
    Homing Missile
    R - 2300, 3~7, +40, ABCA, 10 Ammo, +0%, Missile
    
    Railgun
    R - 2600, 2~6, +10, AACA, 15 Ammo, +10%, Bullet
    
    
    Lion-V
    
    HP 5400
    EN 110
    Mobility 100
    Armor 1200
    Move 7
    
    Air/Ground/Underwater
    AACA
    
    Size M
    Cost 1700
    W Space 145
    
    Gatling Gun
    R, P - 1600, 1~2, +30, AACA, 20 Ammo, +40%, Bullet
    
    Assault Blade
    M, P - 2200, 1, +45, ABCA, +30%, Physical Blade
    
    Homing Missile
    M - 2400, 3~7, +40, ABCA, 10 Ammo, +0%, Missile
    
    Railgun
    R - 2700, 2~6, +10, AACA, 15 Ammo, +10%, Bullet
    
    
    Lion V (PC)
    
    HP 5400 (10)
    EN 110 (10)
    Mobility 100 (10)
    Armor 1200 (10)
    Move 7
    
    Air/Ground/Underwater
    AACA
    
    Gatling Gun
    R, P - 1700, 1~2, +30, AACA, 20 Ammo, +40%, Bullet
    
    Assault Blade
    M, P - 2300, 1, +45, ABCA, +30%, Physical Blade
    
    Homing Missile
    R - 2500, 3~7, +40, ABCA, 10 Ammo, +0%, Missile
    
    Railgun
    R - 2800, 2~6, +10, AACA, 15 Ammo, +10%, Bullet
    
    
    Guarlion
    
    HP 6200
    EN 130
    Mobility 115
    Armor 1500
    Move 7
    
    Air/Ground/Underwater
    AABA
    
    Size M
    Cost 2200
    W Space 130
    
    Spider Net
    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net
    
    Chaff Grenade
    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff
    
    Autocannon
    R, P - 2800, 1~2, +30, SABA, 20 Ammo, +40%, Bullet
    
    Assault Blade
    M, P - 3200, 1, +45, ABAA, +30%, Physical Blade
    
    Burst Rail Gun
    R - 3300, 2~6, +35, SBAA, 10 Ammo, +20%, Bullet
    
    Sonic Breaker
    M, P - 3800, 1~3, +40, 130M, 25 EN, SABA, +10%, Supreme
    
    
    Guarlion-C
    
    HP 16000 (6)
    EN 160 (7)
    Mobility 115 (8)
    Armor 1700 (9)
    Move 7
    
    Air/Ground/Underwater
    SAAS
    
    Size M
    Cost 4300
    W Space 135
    
    SP Block
    ??? Block
    
    Autocannon
    R, P - 2800, 1~3, +45, SABS, 20 Ammo, +40%, Bullet
    
    Divine Blade
    M, P - 3000, 1, +40, AAAA, +45%, Physical Blade
    
    Burst Rail Gun
    R - 3200, 2~6, +35, SBAA, 10 Ammo, +20%, Bullet
    
    Sonic Breaker
    M, P - 3800, 1~4, +50, 130M, 25 EN, SABS, +15%, Supreme
    
    
    Barrelion
    
    HP 7800
    EN 150
    Mobility 60
    Armor 1700
    Move 4
    
    Air/Ground/Underwater
    AABA
    
    Size M
    Cost 1900
    W Space 0
    
    Beam Cannon
    R, P - 2500, 2~4, +35, 10 EN, SADS, +5, Energy Beam
    
    Missile
    R - 2800, 2~6, +40, SABS, 20 Ammo, +20%, Missile
    
    Big Head Railgun
    R - 3300, 2~8, +30, SABS, 9 Ammo, +0, Soild Projectile
    
    
    Barrelion V
    
    HP 8600
    EN 160
    Mobility 70
    Armor 1900
    Move 6
    
    Air/Ground/Underwater
    AABA
    
    Size M
    Cost 2200
    W Space 0
    
    Spider Net
    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Net
    
    Beam Cannon
    R, P - 2700, 1~4, +45, 10 EN, AAAA, +5, Energy Beam
    
    Missile
    R - 3000, 2~6, +50, SABS, 20 Ammo, +20%, Missile
    
    Big Head Railgun
    R - 3500, 1~8, +40, SABS, 9 Ammo, +0, Soild Projectile
    
    
    Kalion (Srey) (PC)
    
    HP 3200 (7)
    EN 120 (7)
    Mobility 130 (8)
    Armor 900 (5)
    Move 7
    
    Air
    ABBA
    
    Size S
    Cost 3700
    W Space 10
    
    Homing Missile, M/VL, I
    R - 2700, 1~6, +45, AABA, 15 Ammo, +0%, Missile
    
    Sonic Cutter, M/M, I
    M, P - 3500, 1~3, +35, 15 EN, AABA, +40%, Supreme
    
    G-Driver, M/M, I
    R - 4000, 2~7, +10, 110M, AABA, 8 Ammo, +25%, Supreme
    
    
    Kalion (Srey)
    
    HP 20000 (10)
    EN 180 (10)
    Mobility 145 (10)
    Armor 1100 (10)
    Move 8
    
    Air
    SBBS
    
    Size S
    Cost 8000
    W Space 0
    
    ???
    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???
    
    ???
    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ???
    
    Homing Missile
    R - 3000, 1~7, +55, SABA, 15 Ammo, +0%, Missile
    
    Sonic Cutter
    M, P - 3900, 1~3, +45, SAAS, +40%, Supreme
    
    G-Driver
    R - 4600, 2~8, +25, 110M, SAAS, 12 Ammo, +25%, Supreme
    
    ??? (not gained until 2nd appearance)
    R, MAP - 3500, 1~5, +30, AAAA, 2 Ammo, +0%, Map (???)
    
    
    ----------------------
    |E4 - PTX/RTX/SRG/DGG|
    ----------------------
    
    Gespenst MkII-M (Shadow Mirror version)
    
    HP 6900
    EN 160
    Mobility 105
    Armor 1200
    Move 6
    
    Air/Ground
    AABA
    
    Size M
    Cost 2300
    W Space 170
    
    Split Missile
    R - 2300, 1~6, +45, BAAA, 12 Ammo, +20%, Missile
    
    Plasma Slicer
    M, P - 2600, 1, +40, 10 EN, AABA, +10%, Energy Blade
    
    Mega Beam Rifle
    R - 2700, 1~5, +25, AADA, 10 Ammo, +0%, Energy Beam
    
    Slash Ripper
    R, P - 3000, 2~4, +30, AAAA, 6 Ammo, +55%, Long-Range Remote
    
    
    Wildfalken
    
    HP 34000 (6)
    EN 200 (7)
    Mobility 135 (8)
    Armor 1100 (9)
    Move 8
    
    Air/Ground
    AABA
    
    Size M
    Cost 4500
    W Space 140
    
    Vulcan Cannon
    R, P - 1000, 1, +35, AAAA, 20 Ammo, +30%, Soild Projectile
    
    Split Missile-H
    R, MAP - 2000, 2~6, +25, 120M, BAAA, 2 Ammo, +0%, Map
    
    Roche Saber
    M, P - 2900, 1~2, +30, 10 EN, AAAA, +0%, Energy Blade
    
    Oxton Rifle-E
    R - 3800, 4~7, +40, 15 EN, ABDS, +45%, Energy Beam
    
    Oxton Rifle-B
    R - 4000, 2~5, +35, AAAS, 10 Ammo, +20%, Bullet
    
    Oxton Rifle-W
    R - 4700, 3~8, +55, 120M, SBBS, 5 Ammo, +30%, Supreme
    
    
    Wildfalken-L (PC)
    Theme Rail to the Dangerzone
    
    HP 4000 (10)
    EN 140 (10)
    Mobility 130 (10)
    Armor 1100 (10)
    Move 7
    
    Air/Ground
    AABA
    
    Size M
    Cost 7700
    W Space 100
    
    Gatling Gun
    R, P - 1200, 1, +30, AAAA, 20 Ammo, +20%, Bullet
    
    Split Missile-H
    R, MAP - 2700, 2~3, +20, 110M, BAAA, 2 Ammo, +0%, MAP (Remote Radius 3)
    
    Roche Saber
    M, P - 2900, 1, +30, 10 EN, AAAA, +0%, Energy Blade
    
    Oxton Rifle-E
    R - 3600, 2~4, +35, 10 EN, ABDS, +45%, Energy Beam
    
    Oxton Rifle-B
    R, P - 3800, 1~3, +30, AAAS, 6 Ammo, +20%, Bullet
    
    Oxton Rifle-W
    R, P - 4500, 1, +40, 120M, SBBS, 2 Ammo, +30%, Supreme
    
    
    Huckebein MkII-M
    
    HP 5800
    EN 130
    Mobility 110
    Armor 1200
    Move 6
    
    Air/Ground
    AABA
    
    Size M
    Cost 2400
    W Space 140
    
    Vulcan Cannon
    R, P - 1100, 1, +40, AAAA, 20 Ammo, +20%, Bullet
    
    Beam Sword
    M, P - 2500, 1, +45, 5 EN, AABA, +5%, Energy Blade
    
    Photon Rifle
    R - 2800, 1~6, +35, AABA, 8 Ammo, +20%, Energy Beam
    
    Rectangle Launcher
    R - 3200, 2~7, +20, AABA, 5 Ammo, +10%, Bullet
    
    
    Huckebein MkII-M (gray)
    
    HP 6800
    EN 130
    Mobility 120
    Armor 1300
    Move 6
    
    Air/Ground
    AABA
    
    Size M
    Cost 2600
    W Space 140
    
    Gatling Gun
    R, P - 1100, 1, +40, AAAA, 20 Ammo, +20%, Bullet
    
    ???
    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???
    
    ???
    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ???
    
    Beam Sword
    M, P - 2500, 1, +45, 5 EN, AABA, +5%, Energy Blade
    
    Photon Rifle
    R - 2800, 1~6, +35, AABA, 8 Ammo, +20%, Energy Beam
    
    Rectangle Launcher
    R - 3200, 2~7, +20, AABA, 5 Ammo, +10%, Bullet
    
    
    Huckebein MkII-M (PC)(Viletta/Mai)
    
    HP 3900 (8)
    EN 160 (8)
    Mobility 115 (6)
    Armor 1200 (9)
    Move 6
    
    Air/Ground
    AAAA
    
    Size M
    Cost 3500
    W Space 170
    
    Gatling Gun, VF/VL, I
    R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet
    
    Beam Sword, W 20
    
    Photon Rifle, W 30
    
    Rectangle Launcher, W 40
    
    
    Huckebein MkII-M (PC)(Rin)
    Theme Rail to the Dangerzone
    
    HP 3900 (8)
    EN 160 (8)
    Mobility 115 (6)
    Armor 1200 (9)
    Move 6
    
    Air/Ground
    AAAA
    
    Size M
    Cost 3500
    W Space 170
    
    Gatling Gun, VF/VL, I
    R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet
    
    Beam Sword, W 20
    
    G-Revolver, W 15
    
    G-Railgun, W 30
    
    Rectangle Launcher, W 40
    
    Remote Slasher, W 40
    
    
    Huckebein MkII-M (PC)(Arad)
    Theme Rail to the Dangerzone
    
    HP 3900 (8)
    EN 160 (8)
    Mobility 115 (6)
    Armor 1200 (9)
    Move 6
    
    Air/Ground
    AAAA
    
    Size M
    Cost 3500
    W Space 170
    
    Gatling Gun, VF/VL, I
    R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet
    
    Steel Knife, W 15
    
    Chakram Caster, W 30
    
    M90 Assault Machine Gun, W 35
    
    Boosted Hammer, W 50
    
    
    Bergelmir (Thurizas)
    
    HP 99999 (10)
    EN 300 (10)
    Mobility 135 (10)
    Armor 1700 (10)
    Move 7
    
    Air/Ground
    SSAS
    
    Size M
    Cost 10000
    W Space 0
    
    HP Regen (L)
    EN Regen (L)
    Double Image
    ???
    ???
    
    ???
    N/A - 1900, 1~6, +70, AAAA, 2 Ammo, +0%, ???
    
    ???
    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ???
    
    Machinery Rifle
    R - 4500, 1~8, +45, SSSS, 20 Ammo, +25%, Energy Beam
    
    Six Slave
    R, P - 5800, 1~4, +40, 110M, 15EN, SSSS, +10%, Supreme
    
    
    Bergelmir (Uruz)
    
    HP 99999 (10)
    EN 300 (10)
    Mobility 140 (10)
    Armor 1400 (10)
    Move 7
    
    Air/Ground
    SSAS
    
    Size M
    Cost 10000
    W Space 0
    
    HP Regen (L)
    EN Regen (L)
    Double Image
    ???
    ???
    
    ???
    N/A - 2000, 1~5, +50, AAAA, 2 Ammo, +0%, ???
    
    ???
    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???
    
    Machinery Rifle
    R, P - 4550, 1~7, +60, SSSS, 20 Ammo, +25%, Energy Beam
    
    Six Slave
    R - 5850, 2~9, +40, 110M, 15EN, SSSS, +5%, Supreme
    
    
    Grungust Type 3 (PC)(Bullet/Kusuha)
    Theme Rail to the Dangerzone
    
    HP 8300 (5)
    EN 210 (5)
    Mobility 90 (10)
    Armor 1800 (5)
    Move 7
    
    Ground
    ASBA
    
    Size L
    Cost 8000
    W Space 0
    
    TK Field
    
    ???, N/A, I
    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, ???
    
    ???, N/A, I
    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, ???
    
    Eye Laser, M/VL, I
    R, P - 2900, 1~3, +40, 5 EN, AACA, +0%, Supreme
    
    Drill Boost Knuckle, M/M, I
    M, P - 3900, 2~4, +35, AABA, +45%, Physical
    
    Omega Blaster, S/H, I
    M, P - 4600, 1~3, +30, 30 EN, AACA, +35%, Supreme
    
    
    Thrudgelmir
    
    HP 200000
    EN 350
    Mobility 95
    Armor 1800
    Move 7
    
    Air/Ground
    ASAS
    
    Size M
    Cost 12000
    W Space 0
    
    HP Regen (L)
    EN Regen (L)
    Morale Block
    Break Block
    
    Armor Breaker
    N/A - 2900, 1~5, +70, AAAA, 2 Ammo, +0%, Breaker
    
    Weapon Breaker
    N/A - 4500, 1~7, +70, AAAA, 2 Ammo, +0%, Breaker
    
    Drill Boost Knuckle
    M, C, P - 4500, 1~7, +40, 10 EN, SSSS, +25%, Supreme
    
    Zankantou Inazuma Juuryoku Otoshi
    M P - 5700, 1~5, +50, 120M, 40 EN, SSSS, +15%, Supreme
    
    
    DyGenGar (Dynamic General Guardian)(PC)
    Theme ???
    
    HP 7200 (5)
    EN 260 (6)
    Mobility 100 (10)
    Armor 1900 (5)
    Move 6
    
    Air/Ground
    AAAA
    
    Size L
    Cost 9000
    W Space 0
    
    ???
    M, P - 4200, 1~4, +45, AABA, +35%, Physical
    
    ???
    M - 4800, 3~6, +20, 110M, 40 EN, AABA, +10%, Supreme
    
    ???
    M, P - 5600, 1, +50, 130M, 50 EN, AAAA, +45%, Supreme
    
    
    --------------------
    |E5 - Shadow Mirror|
    --------------------
    
    Randgriz
    
    HP 8500
    EN 160
    Mobility 95
    Armor 1600
    Move 6
    
    Ground
    BAAA
    
    Size M
    Cost 2300
    W Space 0
    
    Beam Coat
    Jammer
    
    Spider Net *
    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net
    
    Phalanx Missile
    R, MAP - 2500, 1~4, +10, 120M, AAAA, 1 Ammo, +10%, Map
    
    M13 Shotgun
    R, P - 2800, 2~3, +50, AAAA, 7 Ammo, +50%, Bullet
    
    Matrix Missile
    R - 3500, 2~7, +25, AAAA, 20 Ammo, +5%, Missile
    
    Linear Cannon
    R - 3900, 3~8, +50, 110M, AAAA, 8 Ammo, +20%, Bullet
    
    Note - Is not equipped with Spider Net in Stage 6.
    
    
    Randgriz (boss grade)
    
    HP 18000
    EN 180
    Mobility 105
    Armor 1900
    Move 6
    
    Ground
    BAAA
    
    Size M
    Cost 4000
    W Space 0
    
    Beam Coat
    Jammer
    
    Phalanx Missile
    R, MAP - 3200, 1~4, +15, 120M, AAAA, 2 Ammo, +0%, MAP
    
    M13 Shotgun
    R, P - 3500, 2~3, +50, AAAA, 7 Ammo, +50%, Bullet
    
    Matrix Missile
    R - 4100, 2~7, +25, AAAA, 20 Ammo, +5%, Missile
    
    Linear Cannon
    R - 4500, 3~9, +50, AAAA, 10 Ammo, +20%, Bullet
    
    
    Razangriff
    
    HP 44000
    EN 200
    Mobility 105
    Armor 2000
    Move 6
    
    Ground/Underwater
    ASAA
    
    Size M
    Cost 7000
    W Space 180
    
    Beam Coat
    Jammer
    
    Spider Net
    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net
    
    Weapon Breaker
    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker
    
    Chaff Grenade
    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff
    
    Phalanx Missile
    R, MAP - 2500, 1~4, +45, 110M, AABA, 2 Ammo, +10%, Map
    
    Scissors Knife
    M, P - 2800, 1, +20, ASAA, +20%, Physical
    
    Linear Missile Launcher
    R - 3600, 1~7, +50, AAAA, 10 Ammo, +20%, Missile
    
    Matrix Missile
    R - 3900, 2~8, +25, AABA, 20 Ammo, +5%, Missile
    
    F-Solid Cannon
    R - 4600, 3~10, +60, 120M, AABA, 15 Ammo, +20%, Supreme
    
    
    Ash Savior-M
    
    HP 8800
    EN 200
    Mobility 130
    Armor 1200
    Move 8
    
    Ground/Underwater
    ASAS
    
    Size M
    Cost 6800
    W Space 160
    
    Beam Coating
    Jammer
    ?
    
    ???
    N/A - 1800, 1~6, +70, AAAA, 2 Ammo, +0%, ???
    
    ???
    N/A, P - 1800, 1~4, +70, AAAA, 2 Ammo, +0%, ???
    
    Laser Blade
    M, P - 2800, 1, +55, AAAA, +45%, Energy Blade
    
    Fire Dagger
    R - 3000, 1~6, +45, AAAA, 10 Ammo, +40%, Missile
    
    Gun Rapier
    R, P - 3400, 1~3, +40, AABA, 15 Ammo, +35%, Energy Beam
    
    Halberd Launcher
    R - 3800, 2~7, +30, 30 EN, AABA, +25%, Supreme
    
    
    Ash Savior
    
    HP 99999
    EN 280
    Mobility 135
    Armor 1500
    Move 8
    
    Ground
    ASAS
    
    Size M
    Cost 8000
    W Space 150
    
    Beam Coating
    Jammer
    ???
    
    ???
    N/A - 1800, 1~6, +70, AAAA, 2 Ammo, +0%, ???
    
    ???
    N/A, P - 1800, 1~4, +70, AAAA, 2 Ammo, +0%, ???
    
    Laser Blade
    M, P - 3000, 1, +55, SSSS, +45%, Energy Blade
    
    Fire Dagger
    R - 3200, 1~6, +45, SSSS, 10 Ammo, +40%, Missile
    
    Gun Rapier
    R, P - 3600, 1~4, +40, SSCS, 15 Ammo, +35%, Energy Beam
    
    Halberd Launcher
    R - 4000, 2~9, +30, 30 EN, SSBS, +25%, Supreme
    
    Sword Breaker
    R - 4900, 2~8, +50, 110, SSSS, 8 Ammo, +15%, Supreme
    
    
    Areins-M (boss version)
    
    HP 32000
    EN 230
    Mobility 135
    Armor 1500
    Move 6
    
    Air/Ground
    AABA
    
    Size M
    Cost 4600
    W Space 170
    
    Vulcan Cannon
    R, P - 1200, 1, +35, AAAA, 20 Ammo, +20%, Bullet
    
    Spider Net
    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net
    
    Chaff Grenade
    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff
    
    G-Revolver
    R, P - 3100, 2~4, +55, AAAA, 6 Ammo, +45%, Bullet
    
    G-Railgun
    R - 3500, 1~6, +40, SAAA, 6 Ammo, +20%, Bullet
    
    Twin Beam Cannon
    R - 4200, 2~8, +50, 15 EN, AAAA +40%, Supreme
    
    Graviton Cannon *
    R - 5000, 2~8, +20, 120M, 40 EN, SSSS, +10%, Supreme
    
    Note - Graviton Cannon only appears on this unit during S14.
    
    
    Areins-M
    
    HP 7600
    EN 230
    Mobility 120
    Armor 1200
    Move 6
    
    Air/Ground
    AABA
    
    Size M
    Cost 2900
    W Space 170
    
    Gatling Gun
    R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet
    
    G-Revolver
    R, P - 2700, 1~3, +50, AAAA, 6 Ammo, +45%, Bullet
    
    G-Railgun
    R - 3200, 1~6, +35, SAAA, 8 Ammo, +20%, Bullet
    
    Twin Beam Cannon
    R - 3800, 2~7, +45, 15 EN, AAAA +40%, Supreme
    
    
    Areins-M (friendly version)
    
    HP 4200 (10)
    EN 100 (10)
    Mobility 115 (10)
    Armor 1200 (10)
    Move 6
    
    Ground
    AABA
    
    Size M
    Cost 3500
    W Space 170
    
    Gatling Gun
    R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet
    
    G-Revolver
    R, P - 2500, 1~3, +50, ASAA, 6 Ammo, +45%, Bullet
    
    G-Railgun
    R - 3000, 1~7, +30, AABA, 10 Ammo, +20%, Bullet
    
    Twin Beam Cannon
    R - 3600, 2~7, +30, 15 EN, AAAA, +40%, Supreme
    
    
    Soul Gain
    
    HP 150000
    EN 290
    Mobility 120
    Armor 1800
    Move 7
    
    Air/Ground
    SSBS
    
    Size L
    Cost 7000
    W Space 0
    
    HP Regen (L)
    EN Regen (L)
    Chaff Block
    Break Block
    
    Armor Breaker
    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker
    
    Weapon Breaker
    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker
    
    Seiryuurin
    M - 3200, 2~5, +35, 5 EN, SSAS, +20%, Physical
    
    Byakko Kou
    M, P - 3600, 2~4, +50, SSAS, +55%, Supreme
    
    Genbu Goudan
    M - 3900, 1, +45, SSSS, +40%, Supreme
    
    Mai Suzaku
    M, P - 4900, 1~4, +60, 110M, 20 EN, SSAS, +60%, Supreme
    
    Kirin
    M, P - 5800, 1~3, +55, 120M, 40 EN, SSAS, +10%, Supreme
    
    
    Zweizer Gain
    
    HP 99999
    EN 400
    Mobility 120
    Armor 2000
    Move 8
    
    Air/Ground
    SSSS
    
    Size L
    Cost 40000
    W Space 0
    
    AB Field
    HP Regen (S)
    EN Regen (L)
    Double Image
    ???
    
    Sudden Shock
    N/A - 1800, 1~6, +70, AAAA, 2 Ammo, +0%, ???
    
    Armor Breaker
    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker
    
    Weapon Breaker
    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker
    
    Jaryurin
    R, MAP - 3000, 2~6, +40, 120, SSAS, 3 Ammo, +0%, MAP
    
    Choukiou
    M, P - 3800, 1, +60, SSSS, +55%, Physical
    
    Zannei Isamu Dan
    M, P - 4500, 1~3, +55, SSAS, +50%, Supreme
    
    Anjinsen
    M, C - 5000, 1~9, +65, 120M, 20 EN, SSSA, +40%, Supreme
    
    Kirin Geki
    M, P - 6000, 1~4, +70, 130M, 40 EN, SSSS, +45%, Supreme
    
    
    Rapiéçage
    
    HP 130000
    EN 240
    Mobility 140
    Armor 1700
    Move 7
    
    Air/Ground
    SSAS
    
    Size M
    Cost 9200
    W Space 0
    
    AB Field
    Jammer
    Chaff Block
    
    Sudden Shock
    N/A - 1800, 1~6, +70, AAAA, 2 Ammo, +0%, ???
    
    Weapon Breaker
    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker
    
    Split Missile H
    R, MAP - 2700, 2~7, +35, 120M, AABA, 2 Ammo, +0%, Map
    
    Plasma Slicer
    M, P - 2900, 1, +45, 10 EN, SSAS, +25%, Energy Blade
    
    Magnum Beak
    M, P - 4500, 1~2, +65, SSAS, 12 Ammo, +45%, Supreme
    
    O.O. Launcher
    R - 4800, 4~10, +45, SSBS, 10 Ammo, +35%, Supreme
    
    U.U.N
    R, P - 5500, 1~5, +60, 120M, SSAS, 8 Ammo, +50%, Supreme
    
    
    Rapiéçage (PC)
    Theme ???
    
    HP 5500 (10)
    EN 240 (10)
    Mobility 140 (10)
    Armor 1700 (10)
    Move 7
    
    Air/Ground
    SSAS
    
    Size M
    Cost 7200
    W Space 0
    
    AB Field
    Jammer
    
    ???
    M, P - 2600, 1~2, +40, 5 EN, AABA, +30%, Energy Blade
    
    Split Missile H
    R, MAP - 3200, 2~7, +30, 120M, AABA, 2 Ammo, +30%, Map (???)
    
    Plasma Slicer
    M, P - 3200, 1, +45, 10 EN, SSAS, +25%, Energy Blade
    
    Magnum Beak
    M, P - 4500, 1~3, +55, SSAS, 12 Ammo, +45%, Supreme
    
    O.O. Launcher
    R - 4800, 4~10, +45, SSBS, 10 Ammo, +35%, Supreme
    
    U.U.N
    R, P - 5500, 1~5, +50, 120M, SSAS, 8 Ammo, +50%, Supreme
    
    
    ----------------
    |E6 - Inspector|
    ----------------
    
    Gargaw
    
    HP 99999 (10)
    EN 350 (10)
    Mobility 90 (10)
    Armor 1900 (10)
    Move 7
    
    Ground
    ASAS
    
    Size L
    Cost 14000
    W Space 0
    
    Beam Absorb
    EN Regen (L)
    Morale Block
    
    Sudden Shock
    N/A - 2600, 1~5, +70, AAAA, 2 Ammo, +0%, ???
    
    Armor Breaker
    N/A - 2900, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker
    
    Homing Missile
    R, P - 3500, 2~5, +60, AAAA, 20 Ammo, +0%, Missile
    
    Mega Smasher
    R - 4500, 3~7, +25, 25 EN, AAAA, +0%, Supreme
    
    Iron Claw
    M, P - 5300, 1~3, +55, AAAA, +10%, Physical
    
    
    Dolkin
    
    HP 190000 (10)
    EN 390 (10)
    Mobility 80 (10)
    Armor 2000 (10)
    Move 6
    
    Ground
    ASAS
    
    Size L
    Cost 15000
    W Space 0
    
    Beam Absorb
    EN Regen (L)
    Break Block
    
    Armor Breaker
    N/A - 2500, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker
    
    Weapon Breaker
    N/A - 2900, 2~7, +70, AAAA, 2 Ammo, +0%, Breaker
    
    Banish Laser
    R - 3800, 1~4, +50, 5 EN, ASCS, +0%, Energy Beam
    
    Photon Beam Cannon	
    R - 4500, 2~5, +55, 15 EN, ASCS, +0%, Energy Beam
    
    Hammer
    M, P - 5500, 1~3, +65, ASAS, +50%, Supreme
    
    
    Greydakin
    
    HP 150000 (10)
    EN 320 (10)
    Mobility 135 (10)
    Armor 1500 (10)
    Move 8
    
    Air/Ground
    SAAS
    
    Size M
    Cost 13000
    W Space 0
    
    Beam Absorb
    EN Recover (Large)
    Chaff Block
    
    Energy Drain+
    N/A - 2000, 1~5, +50, AAAA, 2 Ammo, +10%, EN ???
    
    Weapon Breaker
    N//A - 2900, 2~7, +70, AAAA, 2 Ammo, +0%, Breaker
    
    Thunder Crasher
    R, MAP - 3000, 1~6, +45, 130M, AAAA, 2 Ammo, +0%, Map
    
    Mega Beam Buster
    R, P - 4000, 1~4, +60, SSCS, 20 Ammo, +10%, Energy Beam
    
    High Frequency Sword
    M, P - 4500, 1, +70, SSBS, +45%, Energy Blade
    
    Photon Beam Cannon
    R - 5200, 2~9, +65, 15 EN, SSAS, +0%, Supreme
    
    
    Silverwent
    
    HP 110000 (10)
    EN 290 (10)
    Mobility 150 (10)
    Armor 1000 (10)
    Move 9
    
    Air/Ground
    SAAS
    
    Size M
    Cost 11000
    W Space 0
    
    Beam Absorb
    EN Regen (L)
    Double Image
    Net Block
    
    Chaff Grenade
    N/A - 2300, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff
    
    Spider Net
    N/A, P - 2700, 2~7, +70, AAAA, 2 Ammo, +0%, Net
    
    High Frequency Sword
    M, P - 3600, 1, +50, SACS, +10%, Energy Blade
    
    Photon Beam Cannon	
    R - 4300, 1~6, +55, 5 EN, SACS, +25%, Energy Beam
    
    Voltic Shooter
    R - 5000, 3~9, +65, 15 En, SAAS, +30%, Supreme
    
    
    Decastes
    
    HP 99999 (10)
    EN 420 (10)
    Mobility 95 (10)
    Armor 1700 (10)
    Move 7
    
    Air/Ground
    SSSS
    
    Size L
    Cost 35000
    W Space 0
    
    G Territory
    HP Regen (S)
    EN Regen (L)
    Jammer
    ???
    
    ???
    N/A - 2500, 1~8, +50, SSAS, 2 Ammo, +10%, ???
    
    ???
    N/A - 2700, 1~6, +70, AAAA, 3 Ammo, +0%, ???
    
    Big Bang Wave
    R, MAP - 3200, 1~7, +40, AAAA, 3 Ammo, +0%, Map (???)
    
    ???
    N/A, P - 3200, 1~5, +70, AAAA, 2 Ammo, +0%, ???
    
    High Frequency Blade
    M - 4800, 1~2, +65, SSAS, +10%, Energy Blade
    
    Mega Flasher
    R - 5900, 2~11, +70, 10 EN, SSAS, +0%, Supreme
    
    
    ------------
    |E7 - Einst|
    ------------
    
    Einst Knochen
    
    HP 5000
    EN 180
    Mobility 85
    Armor 800
    Move 7
    
    Ground
    AABA
    
    Size M
    Cost 2300
    W Space 0
    
    HP Regen (S)
    
    Gewennen Energie
    N/A - 1700, 1~6, +70, AAAA, 2 Ammo, +0%, EN Drain
    
    Queen Arm
    M, P - 2500, 1, +40, AABA, +0%, Physical
    
    Schicknagel
    R, P - 2800, 1~4, +35, AABA, 10 Ammo, +20%, Bullet
    
    
    Einst Glied
    
    HP 6800
    EN 200
    Mobility 80
    Armor 900
    Move 4
    
    Ground
    AABA
    
    Size L
    Cost 2400
    W Space 0
    
    Beam Coat
    HP Regen (S)
    
    Gewennen Energie +
    N/A - 2000, 1~5, +50, AAAA, 2 Ammo, +10%, EN Drain
    
    Spinne Faden
    N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???
    
    Elegant Arm
    M, P - 2300, 1, +45, DAAA, +0%, Physical
    
    Haeßträne
    R, MAP - 2500, 1~6, +40, 110M, 30 EN, AADA, +10%, Map (line)
    
    Haesstraene
    R - 3100, 3~8, +40, 15 EN, AADA, +30%, Energy Beam
    
    
    Einst Gemuet
    
    HP 10000
    EN 200
    Mobility 70
    Armor 1100
    Move 5
    
    Ground
    AABA
    
    Size M
    Cost 3900
    W Space 0
    
    HP Regen (S)
    
    Total Sieg
    N/A - 1800, 1~6, +70, AAAA, 2 Ammo, +0%, ???
    
    Waffe Schloss
    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, ???
    
    Kühn Faust
    M, P - 3000, 1, +45, DAAA, +30%, Physical
    
    Herausforderung
    M - 3900, 2~6, +30, 25 En, AAAA, +10%, Supreme
    
    
    Einst Eisen
    
    HP 9000
    EN 140
    Mobility 90
    Armor 1200
    Move 6
    
    Ground
    AABA
    
    Size M
    Cost 3400
    W Space 0
    
    Beam Coat
    HP Regen (S)
    
    Kühn Bohrer
    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker
    
    Machinen Gewehr
    R, P - 2300, 2~4, +25, AABA, 10 Ammo, +10%, Bullet
    
    Holz Schraube
    M, P - 3200, 1~2, +45, BABA, 6 Ammo, +35%, Physical
    
    Quadrat Mine
    R - 3800, 1~3, +50, 120M, AABA, 4 Ammo, +50%, Bullet
    
    
    Persoenlichkeit 
    
    HP 135000
    EN 280
    Mobility 125
    Armor 1600
    Move 7
    
    Air/Ground
    SSAS
    
    Size M
    Cost 12500
    W Space 0
    
    Beam Coat
    HP Regen (S)
    EN Regen (L)
    Double Image
    Break Block
    
    Reizvoll Taufe
    N/A, P - 2700, 1~4, +70, AAAA, 2 Ammo, +0%, ???
    
    Gewinnen Geist
    N/A - 2900, 1~6, +70, AAAA, 2 Ammo, +0%, SP ???
    
    Yomiji
    R, MAP - 3000, 2~8, +30, 120M, AADA, 2 Ammo, +20%, Map (twin line?)
    
    Mabuitachi
    M, C, P - 3500, 1~6, +45, 5 EN, AAAA, +20%, Supreme
    
    Raigoue
    R - 4500, 3~9, +40, 15 EN, AADA, +0%, Supreme
    
    Mabuieguri
    M, P - 5000, 1~5, +60, 125M, 30 EN, AAAA, +50%, Physical
    
    
    Einst Regisseur
    
    HP 120000
    EN 380
    Mobility 75
    Armor 1500
    Move 6
    
    Ground
    SSSS
    
    Size LL
    Cost 40000
    W Space 0
    
    Beam Coat
    HP Regen (S)
    EN Regen (L)
    
    Total Seig
    N/A - 2800, 1~6, +70, AAAA, 2 Ammo, +0%, ???
    
    Gewinnen Geist
    N/A - 3000, 1~8, +70, AAAA, 2 Ammo, +0%, SP ???
    
    Elegant Arm
    M, C, P - 3200, 1, +10, DABA, +15%, Physical
    
    Reizvoll Taufe
    N/A, P - 3200, 1~5, +70, AAAA, 2 Ammo, +0%, ???
    
    Urteilskraft
    R - 4700, 3~8, +5, 40 EN, AAAA, +20%, Supreme
    
    
    Noi Regisseur
    
    HP 450000
    EN 500
    Mobility 85
    Armor 1800
    Move 5
    
    Ground
    SSSS
    
    Size LL
    Cost 40000
    W Space 0
    
    ??? Field
    HP Regen (S)
    EN Regen (L)
    ???
    
    Total Seig
    N/A - 2800, 1~6, +70, AAAA, 4 Ammo, +0%, ???
    
    Gewinnen Geist
    N/A - 3000, 1~8, +70, AAAA, 2 Ammo, +0%, SP ???
    
    Reizvoll Taufe
    N/A, P - 3200, 1~5, +70, AAAA, 2 Ammo, +0%, ???
    
    Mitleid
    R, MAP - 3300, 1~5, +20, AAAA, 2 Ammo, +0%, Map (Einst Cross)
    
    Elegant Arm
    M, C, P - 4200, 1, +55, DABA, +25%, Physical
    
    Urteilskraft
    R - 5200, 2~11, +65, 10 EN, AAAA, +0%, Supreme
    
    
    Stern Regisseur
    HP 550000
    EN 650
    Mobility 80
    Armor 2500
    Movement 8
    
    Air/Land
    SSSS
    
    Size LL
    Cost 60000
    W-Guage 0
    
    ??? Field
    HP Regen (S)
    EN Regen (L)
    ???
    
    Total Sieg
    ? - 2800, 1~6, +70, AAAA, 4 Ammo, +0%, ???
    
    Gewinnen Geist
    ? - 3000, 1~8, +70, AAAA, 2 Ammo, +0%, SP ???
    
    Reizvoll Taufe
    ?, P - 3200, 1~5, +70, AAAA, 2 Ammo, +0%, ???
    
    Zanctou Allium
    S, MAP - 3800, 1~5, +40, 120M, AAAA, 5 Ammo, +0%, Map (???)
    
    Elegant Arm
    M, P - 4200, 1, +55, DABA, +0%, Physical
    
    Elpuz Yunde
    S - 6500, 2~12, +15, 110M, 10 EN, AAAA, +30%, Supreme
    
    
    Rein Weissritter
    
    HP 99999 (8)
    EN 250 (10)
    Mobility 130 (5)
    Armor 1800 (10)
    Move 8
    
    Air/Ground
    SACS
    
    Size M
    Cost 6000
    W Space 110
    
    Beam Coat
    HP Regen (S)
    EN Regen (S)
    ???
    
    ???
    N/A, P - 1800, 1~4, +70, AAAA, 2 Ammo, +0%, ???
    
    ???
    N/A - 1900, 1~6, +70, AAAA, 2 Ammo, +0%, ???
    
    ???
    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +10%, ???
    
    Split Missile
    R - 2800, 1~5, +45, BAAA, 12 Ammo, +30%, Missile
    
    3-Barrel Beam Cannon
    R, P - 3300, 1~4, +40, ABDS, 10 Ammo, +20%, Energy Beam
    
    Howling Launcher-E
    R - 4100, 1~4, +40, 10 EN, ABDS, +20%, Energy Beam
    
    Howling Launcher-B
    R - 4300, 2~5, +35, AAAS, 7 Ammo, +0%, Bullet
    
    Howling Launcher-X
    R - 5100, 1~7, +30, 130M, 30 EN, ABDS, +20%, Energy Beam
    
    
    -----------------
    |U7 - Aerogators|
    -----------------
    
    Megillot Ach
    
    HP 3000
    EN 80
    Mobility 75
    Armor 800
    Move 5
    
    Air/Ground/Underwater
    AAAA
    
    Size S
    Cost 1000
    W Space 0
    
    Energy Taker
    N/A - 1700, 1~6, +70, AAAA, 2 Ammo, +0%, EN Absorb
    
    Ring Laser
    R - 2600, 2~5, +20, 5 EN, SABS, +5%, Energy Beam
    
    Charge
    M, P - 3500, 1, +45, SABS, +5%, Physical
    
    
    10. MAP Weapons
    
    MAP weapons are attacks that affect not just a single target, but an entire
    section of the map (hence the name).  Their appearance in OG1 was rather anemic
    compared to most installments of SRT, but they've thankfully been fleshed out a
    bit in OG2.
    
    While in OG1, the only type of MAP weapon was the basic Radius type, in OG2
    there is a wider variety of target areas.  In the unit listings of this guide,
    a MAP weapon will have its shape listed after its weapon type (which is,
    invariably, 'Map').  In addition, it may also be identified as 'Friendly' - if
    so, the weapon may be safely fired with allies within the target area, and they
    will not be attacked.  If a MAP weapon is not identified as 'Friendly', then
    allies within its target area run the risk of being hit by it.
    
    The following diagrams illustrate the different target areas that MAP attacks
    can have.
    
    A = attacker
    X = affected square
    x = available target square
    
    
    Radius
    
        X
       XXX
      XXXXX
     XXXXXXX
    XXXXAXXXX
     XXXXXXX
      XXXXX
       XXX
        X
    
    
    Remote Radius
    
        x
       xxx
      xxxxx X
     xxxxxxXXX
    xxxxAxXXXXX
     xxxxxxXXX
      xxxxx X
       xxx
        x
    
    
    Line
    
    AXXXXX
    
    
    Cross
    
         X
        XXX
        XXX
        XXX
     XXX X XXX
    XXXXXAXXXXX
     XXX X XXX
        XXX
        XXX
        XXX
         X
    
    
    11. Combination Attacks
    
    Combination attacks are powerful attacks that require two or more units to work
    together.  To perform a combination attack, all of the required units must be
    in a formation where they are continuously adjacent, that is to say that they
    must form a single group where each required unit is adjacent to at least one
    other required unit (for the purposes of combination attack formations,
    units may be diagonally adjacent as well as horizontally/vertically adjacent).
    
    Although they don't appear in the Customize Weapon screen, combination attacks
    CAB be upgraded.  Each combination attack has a set of Relevant Weapons
    consisting of one specific weapon for each unit involved in the combination.
    Upgrading one of these weapons results in also increasing the attack power of
    the combination attack by an amount equal to a percentage of the upgrade amount
    (the Rate of Increase).  This percentage varies between different combination
    attacks, but remains consistant between the Relevant Weapons of the same
    combination attack.
    
    There are a quite a few more combination attacks in OG2 than there were in the
    original, which is a godsend since you'll very likely find yourself relying on
    their high attack power and ability to bypass barriers to get the job done on
    some of the truly wicked bosses in this game.
    
    
    Rampage Ghost
    Units: Alteisen and Weissritter
    Pilots: Kyosuke and Excellen
    Relevant Weapons: Revolver Stake and Oxtongue Rifle D
    Rate of Increase: ???
    M/S, P - ???, 1~4, +50, 120M, 35 EN, AAAA, +40%, ???
    
    Ramage Ghost
    Units: Alteisen Reise and Rein Weissritter
    Pilots: Kyosuke and Excellen
    Relevant Weapons: Revolving Bunker and Howling Launcher X
    Rate of Increase: ???
    M/S, P - ???, 1~5, +70, 120M, 35EN, AAAA, +50%, ???
    
    R-Formation
    Units: R-1, R-2 Powered, and R-3 Powered
    Pilots: Ryusei, Rai, and Aya
    Relevant Weapons: ???
    Rate of Increase: ???
    M/S, P - ???, 1~3, +40, 110M, 30 EN, AAAA, +35%, ???
    
    Royal Heart Breaker
    Units: Fealion S and Faelion G
    Pilots: Latooni and Shine
    Relevant Weapons: ???
    Rate of Increase: ???
    M, P - ???, 1~4, +40, 110M, 25 EN, SSAS, +35%, ???
    
    Heaven and Earth One Hit Sure Kill Cannon
    Units: SRX and R-Gun Powered
    Pilots: Ryusei and Viletta OR Ryusei and Mai
    Relevant Weapons: ???
    Rate of Increase: ???
    S - ???, 1~7, +35, 130M, 70 EN, SSAS, +40%, ???
    
    Tatsumaki Zankantou - Ikkitousen
    Units: Daisanger and Aussenseiter
    Pilots: Sanger and Retsuel
    Relevant Weapons: ???
    Rate of Increase: ???
    M/S, P - ???, 1~3, +10, 130M, 65 EN, SSAS, +10%, ???
    
    Twin Bird Strike
    Units: Wildwuerger and Wildfalken
    Pilots: Arado and Seolla
    Relevant Weapons: ???
    Rate of Increase: ???
    ???
    
    
    12. W-Gauge Weapons
    
    M95 Machine Gun, VF/VL, W 15
    S, P - 2300, 1~3, +45, AAAA, 20 Ammo, +30%, Bullet
    
    M13 Shotgun, F/L, W 25
    S, P - 2600, 2~3, +60, AAAA, 7 Ammo, +55%, Bullet
    
    Rectangle Launcher, M/M, W 40
    S - 3400, 2~7, +20, AABA, 6 Ammo, +10%, Bullet
    
    M90 Assault Machine Gun, M/M, W 35
    S, P - 3900, 1~4, +35, AABA, 15 Ammo, +35%, Bullet
    
    Double Magna Rifle, M/M, W 35
    S, P - 3400, 2~4, +30, AABA, 6 Ammo, +15%, Bullet
    
    Boosted Rifle, M/M, W 35
    S - 3200, 3~7, +30, AABA, 7 Ammo, +35%, Bullet
    
    G-Revolver, VF/VL, W 15
    S, P - 2500, 1~3, +50, ASAA, 6 Ammo, +45%, Bullet
    
    G-Railgun, M/L, W 30
    S - 3000, 1~7, +30, AABA, 10 Ammo, +20%, Bullet
    
    Burst Rail Gun, M/L, W 30
    S - 2900, 2~7, +35, SBAA, 10 Ammo, +20%, Bullet
    
    Mega Beam Rifle, F/VL, W 25
    S, P - 2600, 2~4, +35, AADA, 12 Ammo, +20%, Energy Beam
    
    Photon Rifle, F/L, W 30
    S - 2800, 1~6, +40, AABA, 12 Ammo, +20%, Energy Beam
    
    Magna Beam Rifle, M/M, W 35
    S - 3300, 2~7, +25, AADA, 8 Ammo, +45%, Energy Beam
    
    Mega Beam Cannon, M/M, W 35
    S, P - 3200, 1~4, +20, 5 EN, AADS, +40%, Energy Beam
    
    Gun Rapier, M/M, W 40
    S, P - 3500, 1~3, +10, AABA, 10 Ammo, +10%, Energy Beam
    
    Steel Knife, VF/VL, W 15
    M, P - 2400, 1, +50, ASAA, +50%, Physical Blade
    
    Divine Blade, M/M, W 30
    M, P - 2900, 1, +20, SAAA, +45%, Physical Blade
    
    Assault Blade, M/M, W 25
    M, P - 2800, 1~2, +30, SBAA, +40%, Physical Blade
    
    Shishioh Blade, S/H, W 60
    M, P - 4600, 1, +50, SSSS, +40%, Physical Blade
    
    Plasma Slicer, F/L, W 25
    M, P - 2600, 1~2, +40, 5 EN, AABA, +30%, Energy Blade
    
    Beam Sword, VF/VL, W 20
    M, P - 2500, 1, +45, AABA, +40%, Energy Blade
    
    Roche Saber, M/M, W 30
    M, P - 3000, 1~2, +10, 10 EN, ASAS, +0%, Energy Blade
    
    Laser Blade, M/M, W 30
    M, P - 3000, 1, +35, 5 EN, AACA, +45%, Energy Blade
    
    Remote Slasher, M/M, W 40
    S - 3500, 3~6, +10, 110M, AABA, 8 Ammo, +0%, Remote
    
    Chakram Caster, M/L, W 30
    M, P - 2900, 2~4, +35, 5 EN, AABA, +45%, Remote
    
    Slash Ripper, M/L, W 30
    S, P - 3000, 1~3, +20, AABA, 6 Ammo, +25%, Remote
    
    Neo-Chakram Caster, M/H, W 50
    M - 4300, 1~7, +45, 15 EN, SSSS, +25%, Remote
    
    Scissors Knife, M/M, W 20
    M, P - 2800, 1, +20, ASAS, +20%, Physical
    
    G-Impact Stake, S/H, W 65
    M, P - 4900, 1~3, +35, SSSS, 6 Ammo, +70%, Physical
    
    Boosted Hammer, M/M, W 50
    M, P - 4300, 1~4, +40, 5 EN, SSSS, +70%, Physical
    
    Graviton Cannon, S/H, W 60
    S - 5000, 2~8, +20, 120M, 40 EN, SSSS, +10%, Supreme
    
    Chaff Grenade, N/A, W 30
    N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff
    
    ???, N/A, W 20
    N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, ???
    
    Energy Taker, N/A, W 15
    N/A - 1700, 1~6, +70, AAAA, 2 Ammo, +0%, EN Absorb
    
    Spirit Taker, N/A, W 15
    N/A - 1700, 1~6, +70, AAAA, 2 Ammo, +0%, Will Drain
    
    Repair Module, W 5
    
    Supply Module, W 5
    
    
    13. Acknowledgements
    
    The Gate of Magus (http://srwog.velv.net/) for some names, particularly Einst.
    Atlus, for finally bringing this series to the US - now c'mon and make it a
     hat trick by announcing OGs!  XD
    
    
    14. To Do List
    
    Wait for the US release and change names/doublecheck stats/generally clean up
    Examine all details of various combination attacks

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