Super Robot Taisen: Original Generation 2 Unit and Weapon Guide

by Alaster B

Version 1.0 - Basic guide completed.  (Version not released.)
Version 1.1 - Partially updated to Atlus naming conventions.

1. Introduction
2. Weapon Guage System
3. Combo System
4. Unit Stats
5. Upgrading Stats
6. Weapon Stats
7. Upgrading Weapons
8. Allied Units
 U1 - Battleships
 U2 - PTX (Personal Troopers)
 U3 - RTX (Real Troopers)
 U4 - SRG and DGG (Super Robot Grungusts and Dynamic Guardian Generals)
 U5 - R-Series
 U6 - AM (Armored Modules)
 U7 - Shadow Mirror
 U8 - Miscellanious
9. Enemy Units
 E1 - Battleships
 E2 - Vehicles
 E3 - AM
 E4 - PTX/RTX/SRG/DGG
 E5 - Shadow Mirror
 E6 - Inspector
 E7 - Einst
10. MAP Attacks
11. Combination Attacks
12. W-Gauge Weapons
13. Acknowledgements
14. To Do List


1. Introduction

OG is back and better than ever, with the addition of the Advance timeline and
the continuation of a number of SRW timelines including the original series,
Alpha, and Impact.  There are lots of awesome units to play with this time
around, including a few surprises, and overall there has been just a wonderful
improvement of gameplay and presentation with few exceptions.  With SRW
continuing to set new standards of excellence for itself, it should be no
surprise that I'm continuing my series of unit guides.  There's lots of options
in OG2, which means lots of info to keep track of, and hopefully this guide
will help.


2. Weapon Gauge System

The Weapon Gauge System is back from OG1, and continues to help make even the
humblest of units into a raging killbot with the right weapons attached.  The
system itself is simple - certain weapons on most units, as well as
a number of weapons gained independantly, can be switched from unit to unit,
provided there's enough room on the unit.  Each unit's capacity to hold Weapon
Gauge weapons is determined by its W Space stat - a static value that cannot be
upgraded (normally).  Each Weapon Gauge weapon has a W Size value, and the
total of all of the W Size values of all the Weapon Gauge weapons on a unit
cannot exceed its W Space stat.  It may sound a little complicated when I try
to explain it, but once you start using it you'll see how simple it really is.

Keep in mind that some units have a W Space stat of 0 (namely the straight-up
super robots), while others (battleships) have an extremely low value.  Also,
non-humanoid units are extremely limited in which Weapon Guage weapons they can
equip, regardless of Weapon Gauge values.  Lastly, some Weapon Gauge weapons
are not strictly weapons, but are Repair and Resupply modules that allow the
unit they're equipped on to refill another unit's HP or EN and Ammo.


3. Combo System

The Combo System from SRW: Destiny makes its comeback in OG2.  'Combo' is
probably the most common translation, but 'continuous attack' might be a
better way of thinking of it if only to avoid confusion with Combination
Attacks.

Anyway, what Combo attacks do is basically attack multiple units at once in a
much cheaper, but less reliable, fashion than MAP attacks.  For a unit to do a
Combo attack, the pilot must have the Combo skill, the unit must have a Combo
weapon, two or more enemies must be in a solid horizontal or vertical line,
and the attacking unit must be adjacent to an enemy unit on the end of that
line.  The positioning sounds a little tricky when described in text, but it's
not really complicated at all, as these diagrams with show:

(A = attacking unit, T = targeted enemy, C = comboed enemy, E = other enemy)

This is your typical Combo situation:

 C
 C
 T
 A

Basically, you're hitting three targets for the cost of one attack.

This positioning isn't as good, however:

ATC E

The same number of enemies, and they're in a line, but the space in the middle
prevents you from getting the last enemy.

A
 T
  E
   E

This one isn't any good at all for two reasons - Combos don't work on a
diagonal, and the attacker isn't directly adjacent to the initial target.
Remember that in SRW a diagonal equals two squares.

So now that the positioning is clear, how does it work?  Basically, you attack
multiple targets (at full strength) for the cost of only a single attack.  You
can attack an additional number of targets up to the level of the pilot's Combo
skill (max 4), and only the first target can counterattack.  If the initial
target tries to Evade or Defend, the rest will as well.  If the initial target
counterattacks or does nothing, the comboed targets will do nothing.

So it needs a skill and some tricky manuevering and allows for a counter - why
is Combo as good as MAP attacks then?  Two reasons - first, MAP attacks
are typically severely limited in their use, with either low ammo or high EN
costs, and they also generally have low attack power and the lowest upgrade
rate.  Combo weapons, on the other hand, are almost all low-cost with mid-range
attack power.  Secondly, nearly all MAP weapons can inflict friendly fire upon
your allies, whereas Combo attacks cannot hit allies (however having an ally
in the way prevents enemies on the other side from being comboed, as well).

That said, Combo is less of a prominent feature in OG2 than it was in D - very
few pilots gain it naturally, and the number of units with Combo-capable
weapons is small as well (and there are no Combo-capable W-Gauge weapons).
Likewise, enemies in OG2 seem less willing to line up as they often did in D,
making it harder to score long Combo attacks.


4. Unit Stats

The unit stats in OG2 are extremely straightforward for anyone who's ever
played pretty nearly any SRT game.  Each unit has the four basic upgradable
stats (HP, EN, Mobility, and Armor), a Move stat, one or more Terrain Types,
four Terrain Stats, a Size stat, a Cost, and a number of Part Slots.
Likewise will have a list of its weapons (in this case, its default and
Intrinsic weapons), and possibly one or more Abilities.  Unique to OG, the
unit will have a Weapon Guage stat and will have a maximum number of upgrades
for each individual upgradable stat (more about this later).

For those unfamiliar with SRT in general, or just in need of a refresher, the
function of each stat is as follows:

HP - How much damage the unit can take before being destroyed.
EN - Consumed by some weapons.  Also used up at a rate of 1 EN per square of
 movement by flying units (or any unit in Space).  This normally recovers at a
 rate of 5 EN per turn.
Mobility - How agile the unit is and how well it reacts to the pilot's
 commands.  This value is added to the pilot's Dodge stat in determining hits
 and misses.
Armor - How well the unit resists damage.  This stat reduces the damage 
 inflicted upon the unit by enemy attacks.  Damage cannot be reduced below 10
 without the help of a unit Ability.
Move - How many squares the unit can move each turn.  Is affected by various
 types of terrain (forests, space debris, etc).

Terrain Type - The types of terrains the unit was designed for and can move
 through.
Terrain Stats - How well the unit performs in each terrain, affecting just
 about every aspect of unit performance.  Values range from "D" (the worst) to
 "S" (the best). Terrain values are listed in the following order:
 Air/Ground/Water/Space.  Unlike many other SRW games, units have full stats for
 all terrains, regardless of whether or not they can reach them.

Size - How large the unit is.  Ranges from LL (double Large) to S  Small),
 with most units being M (Medium).  Affects ability to dodge (larger units
 are easier to hit).
Cost - How expensive the unit is to repair.  If the unit is destroyed during
 a stage, you must pay this replacement cost at the end.
W Space - The total W Size values of all weapons equipped on the unit cannot
 exceed this value.
Part Slots - How many Parts this unit can equip.
FUB - Full Upgrade Bonus.  The unique bonus option available once the unit's
 stats are all fully upgraded.

Abilities - Various special qualities the unit possesses.

 AB Field - Damage from Energy Beam type weapons is reduced by 1200.
  Consumes 10 EN each time it absorbs damage.
 Double Image - Unit has a flat 50% chance to avoid any incoming attack,
  calculated after its normal dodge chance.  Activates at 130 morale.
 Beam Coat - Damage from Energy Beam type weapons is reduced by 900.
  Consumes 5 EN each time it absorbs damage.
 Combine/Separate - This unit has the ability to combine with one or more other
  units in combat to become an entirely different unit OR it has the ability to
  separate in combat into two or more units.
 E Field - All damage is reduced by 1500.  Activates at 120 morale.  Consumes
  15 EN each time it absorbs damage.
 EN Regen (Small) - Unit recovers 10% of its maximum EN at the beginning of
  its phase.
 EN Regen (Large) - Unit recovers 30% of its maximum EN at the beginning of
  its phase.
 EN Regen (Medium)  - Unit recovers 20% of its maximum EN at the beginning of
  its phase.
 G Wall - All damage is reduced by 800.  Activates at 120 morale.  Consumes
  5 EN each time it absorbs damage.
 G Territory - All damage is reduced by 1800.  Activates at 120 morale.
  Consumes 15 EN each time it absorbs damage.
 HP Regen (Small) - Unit recovers 10% of its maximum HP at the beginning of
  its phase.
 HP Regen (Large) - Unit recovers 30% of its maximum HP at the beginning of
  its phase.
 Jammer - Behaves like Double Image, except there is no morale requirement, and
  it only works on Missile type weapons.
 Morale Block - This unit's pilot cannot have his morale lowered by status
  missiles.
 TK Field - All damage is reduced by 200 times the pilot's Telekinesis skill
  level.  Activates at 110 morale.  Consumes 5 EN each time it absorbs damage.
 Repair - This unit can use the Repair command to recover an adjacent ally
  unit's HP.  The amount of HP recovered depends on the Repair pilot's level,
  and can be increased with the ? skill.  A unit must be equipped with a Repair
  Module to have this ability (no unit has it intrinsically).
 SP Block - This unit's pilot cannot have his SP lowered by status missiles.
 Supply - The unit can use the Resupply command to recover an adjacent ally
  unit's EN and Ammo, but the target unit's pilot(s) lose ? morale.  Cannot be
  use post-movement, unless the Supply pilot has ? skill.  A unit must be
  equipped with a Supply Module to have this ability (no unit has it
  instrinsically).
 Change - This unit has the ability to transform during combat into at least
  one other unit.

Unit Terrain Types

Note that a units can (and often do) have more than one Terrain Type.

Air - A unit with this Terrain Type can fly, bypassing difficult terrain, but
 at a cost of 1 EN per square of movement.
Ground - A unit with this Terrain Type can traverse on the ground normally, thus
 being able to take advantage of the defensive and recovery properties of
 certain terrain squares.  However, it may similarly find its Movement reduced
 by difficult terrain squares.
Water - A unit with this Terrain Type does not have its Movement reduced when
 in the Water Terrain.
Subterranean - A unit with this Terrain Type may bore its way underground. When
 it does this, it cannot attack or be attacked, however it may still Move, and
 does not have its Movement reduced by difficult terrain squares while
 travelling in this fashion.  While Underground, however, the unit cannot move
 onto any square that isn't Ground Terrain.


5. Unit Upgrades

As in most SRT games, in OG2 each unit has four upgradable stats - HP, EN,
Mobility, and Armor.  Each unit can have different upgrade maximums for each
stat (between 4 and 10 levels).

The more you upgrade a stat, the more expensive it becomes, and each stat has
different costs.  Unit upgrade costs are as follows:

(The first number is the cost for that level, the second is the total cost up
to that point, and the last is the current value of the stat, expressed as a
percentage of the base stat.  1k = 1000.)


HP
1. 2k/2k/105%
2. 4k/6k/110%
3. 6k/12k/115%
4. 8k/20k/120%
5. 10k/30k/125%
6. 12k/42k/130%
7. 14k/56k/135%
8. 16k/72k/140%
9. 18k/90k/145%
10. 20k/110k/150%

EN
1. 1k/1k/110%
2. 2k/3k/120%
3. 2k/5k/130%
4. 3k/8k/140%
5. 3k/11k/150%
6. 4k/15k/160%
7. 4k/19k/170%
8. 5k/24k/180%
9. 5k/29k/190%
10. 6k/35k/200%

Mobility
1. 5k/5k/105%
2. 8k/13k/110%
3. 10k/23k/115%
4. 13k/36k/120%
5. 15k/51k/125%
6. 20k/71k/130%
7. 25k/96k/135%
8. 30k/126k/140%
9. 35k/161k/145%
10. 40k/201k/150%

Armor
1. 3k/3k/105%
2. 5k/8k/110%
3. 8k/16k/115%
4. 10k/26k/120%
5. 15k/41k/125%
6. 20k/61k/130%
7. 25k/86k/135%
8. 30k/116k/140%
9. 35k/151k/145%
10. 40k/191k/150%


Full upgrade bonuses arrive in the OG series in this game, as well.  Once all
four of a unit's upgradable stats have been maxed out, you can choose from a
list of bonuses to apply to the unit, however you can only choose one.  As in
SRT:D, there is a standard list of bonuses to choose from, however in OG2 each
unit also has a fifth bonus specific to the unit that you can choose.
The unique bonuses range from a large increase in one stat, or increasing two
stats, to increasing the size of the unit's W Space, to adding new Abilities
or changing Terrain Modifiers.  The basic list looks like this:

HP +10%
EN +10%
Armor +10%
Mobility +10%
Unit specific bonus

Each unit's specific Full Upgrade Bonus is listed in its entry.


6. Weapon Stats

A weapon's stastics block in this guide looks like this:

AA Machine Cannon[1], M[2]/L[3], I[4]
S[5], P[6] - 2000[7], 1~2[8], +20[9], SBCS[10], 40 Ammo[11], +20%[12], Solid 
 Projectile [13]

[1] - The weapon's name.  Names in parentheses are placeholder names inserted
 until I can get help with the proper names.
[2] - The weapon's upgrade rate.  This determines how swiftly the weapon's
 attack power increases as you upgrade it.  The possible values are VS (Very
 Slow), S (Slow), M (Medium), F (Fast), and VF (Very Fast).
[3] - The weapon's upgrade cost.  This determines how much it costs to upgrade
 this weapon's attack power.  The possible values are VL (Very Low), L (Low),
 M (Medium), H (High), and VH (Very High).  If the spaces normally occupied by
 this and the previous entry are filled with an "N/A", it means this weapon
 cannot be upgraded.
[4] - The weapons W-Gauge status.  This value will either be an "I",
 indicating that this weapon is built into the unit and cannot be removed, or
 it will be a "W ?", where the "?" indicates the weapons W Size value.
 Weapons with a W Size value will only have this entry and their name listed
 in the full unit entry if they are part of the default loadout of a unit.
 Full statistics of W-Gauge weapons are listed in their own section.
[5] - The weapon's type - Ranged (R) or Melee (M).  This determines which
 pilot stat this weapon is dependant upon.  Some weapons have an entry of
 "N/A" indicating that they are not associated with either attack stat.
[6] - The weapon's Properties.  Potential entries are Post-Movement (P),
 Combo (C), and MAP.  A weapon may have more than one Property.
[7] - The weapon's base damage rating.
[8] - The weapon's range, expressed in map squares.  Values can either be a 
 "1" (indicating a close-range weapon), or two numbers seperated by a tilde
 ("~"), in which case the first number is the minimum range and the second is
 the maximum.
[9] - The weapon's accuracy modifier.  This number is added (or subtracted,
 if negative) to the pilot's chance to hit the target when using this weapon.
[10] - The weapon's terrain modifiers.  These determine how well the weapon
 lives up to its damage potential against targets in each Terrain type.
 Values range from "C" (the worst) to "S" (the best).  A value of "D"
 indicates that the weapon cannot be used against targets in that Terrain
 type.  The order the values are expressed in is Air/Ground/Water/Space.
[11] - The weapon's requirements.  This includes the weapon's Ammo, the EN it
 consumes, the Will (W) it requires, and any pilot Skills that are neccesary.
[12] - The weapons's critical modifier.  This number is added (or subtracted, 
 if negative) to the pilot's chance to achieve a critical hit.
[13] - The weapon's Weapon Category.  To my knowledge, only the Beam
 Projectile and Missile categories have any effect on game mechanics.  Other
 categories are apparently only for the sake of description.  Some weapons do
 not have a Weapon Category, but instead list in this space other information
 (such as status effects).

Weapon Properties

Post-Movement - A weapon with this Property can be used after the unit moves.
 If the weapon is used first, however, the unit cannot move afterward.
Combo - This weapon can be used as a Combo attack (see section 3).
MAP - MAP weapons attack a portion of the map, rather than a single square, 
 thus allowing for the possibility of striking several targets at once.  Some
 MAP attacks can injure allies caught within their attack area.

Weapon Categories

Bullet - Weapons that shoot solid shells or similar projectiles.
Missile - Weapons that consist of an explosive payload carries by some form of
 rocket.  These weapons can be "misdirected" by the Jammer ability.
Energy Beam - Weapons that shoot beams of energy.  Some types of barriers
 protect specifically against weapons of this category.
Remote - Weapons that attack at a distance, but are directly controlled in some
 way from the unit's cockpit (similar to the funnels and bits of UC Gundam).
Physical - A basic type of physical attack, usually involving attacking with
 the unit's body directly.
Physical Blade - A melee attack with a solid physical blade of some type.
Energy Blade - A melee attack with a blade formed of energy, rather than solid
 matter.
Map - MAP weapons.
Supreme - Attacks that seem to be either special techniques, or the nastiest
 attack a unit possesses.


7. Weapon Upgrades

Because of the ability to move weapons from unit to unit, OG took what might
be seen as a step backwards in the area of good game design from SRW:R, in
that each weapon must once again be upgraded individually.  It is a sad
necessity of the Weapon Gauge system, but on the upside it allows for a
greater degree of customization, since different weapons have different rates
at which their attack power increases, and different costs to upgrade.  Thus
one player might get more milage by upgrading a couple cheap, fast-increasing
weapons that start out weak, while another may go whole hog to upgrade that
one expensive, slowly-increasing morale weapon with the huge base attack stat.
Which you prefer is up to you - I'm just here to lay out the info for you.
Note that unlike unit stats, all weapons have a maximum of 10 upgrade levels.

The increases in weapon attack power according to the five Weapon Growth
values are as follows:

(The first number is the increase for that upgrade.  The second is the total
increase up to that point.)

Very Slow
1. 50/50
2. 50/100
3. 50/150
4. 50/200
5. 100/300
6. 100/400
7. 100/500
8. 100/600
9. 100/700
10. 100/800

Slow
1. 100/100
2. 100/200
3. 100/300
4. 150/450
5. 150/600
6. 150/750
7. 200/950
8. 200/1150
9. 200/1350
10. 250/1600

Medium
1. 100/100
2. 100/200
3. 100/300
4. 200/500
5. 200/700
6. 200/900
7. 200/1100
8. 200/1300
9. 300/1600
10. 300/1900

Fast
1. 100/100
2. 100/200
3. 100/300
4. 200/500
5. 200/700
6. 200/900
7. 300/1200
8. 300/1500
9. 300/1800
10. 400/2200

Very Fast
1. 100/100
2. 100/200
3. 200/400
4. 200/600
5. 200/800
6. 300/1100
7. 300/1400
8. 300/1700
9. 400/2100
10. 400/2500


There are five potential values for Weapon Cost, and five progression charts
to go with them.

(The first number is the cost for that upgrade.  The second is the total cost
up to that point. 1k = 1000)

Very Low
1. 2k/2k
2. 4k/6k
3. 6k/12k
4. 8k/20k
5. 10k/30k
6. 12k/42k
7. 14k/56k
8. 16k/72k
9. 18k/90k
10. 20k/110k

Low
1. 3k/3k
2. 6k/9k
3. 9k/18k
4. 12k/30k
5. 15k/45k
6. 18k/63k
7. 21k/84k
8. 24k/108k
9. 27k/135k
10. 30k/165k

Medium
1. 5k/5k
2. 10k/15k
3. 15k/30k
4. 20k/50k
5. 25k/75k
6. 30k/105k
7. 35k/140k
8. 40k/180k
9. 45k/225k
10. 50k/275k

High
1. 6.5k/6.5k
2. 13k/19.6k
3. 19.5k/39k
4. 26k/65k
5. 32.5k/97.5k
6. 39k/136.5k
7. 45.5k/182k
8. 52k/234k
9. 58.5k/292.5k
10. 65k/357.5k

Very High
1. 7.5k/7.5k
2. 15k/22.5k
3. 22.5k/45k
4. 30k/75k
5. 37.5k/112.5k
6. 45k/157.5k
7. 52.5k/210k
8. 60k/270k
9. 67.5k/337.5k
10. 75k/412.5k


8. Allied Units

------------------
|U1 - Battleships|
------------------

Note: Battleships and their default pilots are fixed - a battleship cannot be
piloted by anyone other than its default pilot, and the pilot cannot pilot
anything other than his/her default battleship.  Battleship pilots can change
only as part of the story.

Shirogane
Theme ?

HP 14000 (4)
EN 200 (5)
Mobility 60 (10)
Armor 1200 (9)
Move 6

Air/Underwater
AAAA

Size LL
Cost 20000
W Space 10
Part Slots 2
FUB Armor +20%

E Field
EN Regen (Large)

AA Autocannon, F/L, I
R, P - 2000, 1~2, +20, SBCS, 30 Ammo, +20%, Bullet

Spider Net, N/A, I
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net

Weaponbreaker N/A, I
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

Chaff Grenade, N/A, I
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

Torpedo, F/L, I
R - 2700, 2~7, +35, DDSD, 12 Ammo, +50%, Missile

Homing Missile, M/L, I
R - 2800, 1~5, +40, SABS, 20 Ammo, +0%, Missile

Sub Cannon, M/M, I
R - 3300, 2~7, +15, AAAA, 10 Ammo, +0%, Bullet

Impact Cannon, M/M, I
R - 3800, 3~8, +5, 30 EN, AAAA, +0%, Supreme


Hagane (Shirogane-type bow)
Theme ?

HP 14000 (4)
EN 200 (5)
Mobility 60 (10)
Armor 1200 (9)
Move 6

Air/Underwater
AAAA

Size LL
Cost 20000
W Space 10
Part Slots 2
FUB Armor +20%

E Field

AA Autocannon, F/L, I
R, P - 2000, 1~2, +20, SBCS, 30 Ammo, +20%, Bullet

Chaff Grenade, N/A, I
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

Torpedo, F/L, I
R - 2700, 2~7, +35, DDSD, 12 Ammo, +50%, Missile

Homing Missile, M/L, I
R - 2900, 1~5, +45, SABS, 20 Ammo, +0%, Missile

Sub Cannon, M/M, I
R - 3500, 2~7, +15, AAAA, 10 Ammo, +0%, Bullet

Impact Cannon, M/M, I
R - 4000, 3~8, +5, 25 EN, AAAA, +0%, Supreme


Hagane
Theme ?

HP 15000 (4)
EN 220 (5)
Mobility 60 (10)
Armor 1230 (9)
Move 6

Air/Underwater
AAAA

Size LL
Cost 20000
W Space 10
Part Slots 2
FUB Armor +20%

E Field

AA Autocannon, F/L, I
R, P - 2000, 1~2, +20, SBCS, 30 Ammo, +20%, Bullet

Chaff Grenade, N/A, I
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

Torpedo, F/L, I
R - 2700, 2~7, +35, DDSD, 12 Ammo, +50%, Missile

Homing Missile, M/L, I
R - 2900, 1~5, +45, SABS, 20 Ammo, +0%, Missile

Sub Cannon, M/M, I
R - 3500, 2~7, +15, AAAA, 10 Ammo, +0%, Bullet

Impact Cannon, M/M, I
R - 4000, 3~8, +5, 25 EN, AAAA, +0%, Supreme

Tronium Cannon, S/H, I
R - 6100, 3~9, +15, 140M, SSAS, 2 Ammo, +0%, Supreme

Note: Replaces Hagane (Shirogane-type bow) after Stage ?.  Retains all upgrades
 from its previous form.


Kurogane
Theme ?

HP 16000 (4)
EN 220 (5)
Mobility 65 (10)
Armor 1500 (9)
Move 6

Air/Underwater/Underground
AAAA

Size LL
Cost 20000
W Space 10
Part Slots 2
FUB Armor +20%

E Field

AA Autocannon, F/L, I
R, P - 2000, 1~2, +20, SBCS, 30 Ammo, +20%, Bullet

Chaff Grenade, N/A, I
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

Torpedo, F/L, I
R - 2900, 2~7, +35, DDSD, 12 Ammo, +50%, Missile

Homing Missile, M/L, I
R - 3100, 1~5, +45, SABS, 20 Ammo, +0%, Missile

Sub Cannon, M/M, I
R - 3700, 2~7, +15, AAAA, 10 Ammo, +0%, Bullet

Impact Cannon, M/M, I
R - 4200, 3~8, +5, 25 EN, AAAA, +0%, Supreme

Titanic Drill, S/H, I
M, P - 5900, 1~4, +40, 130M, 70 EN, SSSS, +10%, Supreme

Note: Replaces Hagane after Stage ?.  Retains all upgrades from Hagane.


Hiryu Custom
Theme ?

HP 14000 (4)
EN 210 (6)
Mobility 65 (10)
Armor 1300 (9)
Move 6

Air/Underwater
ABAS

Size LL
Cost 20000
W Space 10
Part Slots 2
FUB Weapon accuracy +20%

E Field

AA Autocannon, F/L, I
R, P - 2000, 1~2, +30, SBCS, 30 Ammo, +30%, Bullet

Chaff Grenade, N/A, I
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

Homing Missile, M/L, I
R, P - 2700, 2~4, +40, SABS, 15 Ammo, +40%, Missile

Long Range Missile, M/M, I
R - 3500, 1~6, +25, SAAS, 10 Ammo, +25%, Missile

Dual Beam Cannon, M/M, I
R - 3700, 2~8, +20, 20 EN, AACS, +20%, Energy Beam

Gravity Cannon, M/H, I
R - 5000, 2~9, +15, 130M, 80 EN, SSSS, +15%, Supreme


----------
|U2 - PTX|
----------

Gespenst MkII-M (Kai)
Theme Rail to the Dangerzone

HP 3700 (10)
EN 100 (10)
Mobility 100 (10)
Armor 1100 (10)
Move 5

Ground/Underwater
AAAA

Size M
Cost 3500
W Space 170
Part Slots 4
FUB All Terrains (except Air) S

Split Missile, VF/VL, I
R - 2200, 1~6, +45, BAAA, 12 Ammo, +20%, Missile

M95 Machine Gun, W 15

Plasma Slicer, W 25

Jet Magnum, F/L, I
M, C, P - 3500, 1~2, +35, 105M, 10 EN, BAAA, +30%, Physical


Gespenst MkII-M (Katina)
Theme ?

HP 3700 (10)
EN 100 (10)
Mobility 95 (10)
Armor 1100 (10)
Move 5

Ground
AABA

Size M
Cost 3500
W Space 170
Part Slots 4
FUB Armor and HP +15%

Split Missile, VF/VL, I
R - 2500, 1~6, +45, BAAA, 12 Ammo, +20%, Missile

Plasma Slicer, W 25

M13 Shotgun, W 25

Jet Magnum, F/L, I
M, C, P - 3500, 1~2, +35, 105M, 10 EN, BAAA, +30%, Physical

Note: Comes with 2 upgrades, all stats, once you get it for keeps.


Gespenst MkII-M (Russel)
Theme ?

HP 3800 (10)
EN 100 (10)
Mobility 95 (10)
Armor 1100 (10)
Move 5

Ground
AABA

Size M
Cost 3500
W Space 170
Part Slots 4
FUB Armor +20%

Split Missile, VF/VL, I
R - 2000, 1~6, +45, BAAA, 12 Ammo, +30%, Missile

M95 Machine Gun, W 15

Plasma Slicer, W 25

Jet Magnum, F/L, I
M, C, P - 3500, 1~2, +25, 105M, 10 EN, BAAA, +15%, Physical

Note: Comes with 2 upgrades, all stats, once you get it for keeps.


Gespenst MkII-R
Theme Time to Come

HP 3700 (10)
EN 120 (10)
Mobility 110 (8)
Armor 1200 (10)
Move 6

Ground/Underwater
SSAS

Size M
Cost 4500
W Space 180
Part Slots 4
FUB Mobility +15% and HP +20%

Beam Coat

Split Missile, VF/VL, I
R - 2200, 1~5, +45, BAAA, 12 Ammo, +30%, Missile

Plasma Cutter, W 25

Chakram Caster, W 30

Slash Ripper, W 30

Double Magna Rifle, W 35

Graviton Cannon, W 60

Note: The Graviton Cannon is only gained if you met the requirements for it by
 having Viletta kill all of the "grunt" units in Stage 6.


Gespenst MkII-S
Theme Time to Come

HP 4400 (10)
EN 200 (10)
Mobility 105 (8)
Armor 1700 (10)
Move 6

Air/Ground/Underwater
SSAS

Size M
Cost 5000
W Space 170
Part Slots 4
FUB HP +20% and EN +15%

AB Field

Split Missile, VF/VL, I
R - 3000, 1~6, +45, BAAA, 20 Ammo, +30%, Missile

Mega Blaster, F/L, I
M, P - 4400, 1~4, +40, 15 EN, SSAS, +20%, Supreme

Totsugoku! Geshpenst Kick, M/M, I
M, P, C - 5000, 1~2, +35, 30 EN, SSAS, +65%, Supreme

Note: To get the Geshpenst MkII-S, Kai must be Level ? and have ? kills by
 tage ?.  It will be added to your roster after Stage ? if you take the ? 
 route, or after Stage ? if you take the ? route.


Gespenst
Theme Time to Come

HP 3600 (10)
EN 140 (10)
Mobility 110 (8)
Armor 1200 (10)
Move 6

Air/Ground/Underwater
SSAS

Size M
Cost 5000
W Space 170
Part Slots 4
FUB Weapon Ammo +4 (I weapons only)

Beam Coat

Weapon Breaker, N/A, W 20
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

Split Missile, VF/VL, I
R - 2300, 1~6, +45, BAAA, 12 Ammo, +30%, Missile

Plasma Slicer, W 25

Rectangle Launcher, W 40

Remote Slasher, W 40

Neutron Beam, F/L, I
R - 3800, 1~6, +35, SSAS, 10 Ammo, +40%, Energy Beam

M90 Assault Machine Gun, W 35

Note: Arrives with 4 upgrades (2nd appearance)


Alteisen
Theme ?

HP 4500 (6)
EN 110 (8)
Mobility 95 (8)
Armor 1600 (7)
Move 6

Ground/Underwater
ASAA

Size M
Cost 4400
W Space 90
Part Slots 2
FUB All Weapon Terrains S

Beam Coat

Autocannon, M/VL, I
R, P - 2300, 2~4, +30, AAAA, 10 Ammo, +10%, Bullet

Heat Horn, M/VL, I
M, P - 2400, 1, +40, AABA, +40%, Physical

Revolver Stake, M/M, I
M, P - 3600, 1~3, +10, AABA, 6 Ammo, +35%, Physical

Heavy Claymore, M/M, I
M - 4200, 1~2, +50, 110M, AAAA, 4 Ammo, +50%, Supreme

"Trump Card", S/H, I
M - 5200, 1, +40, 130M, BSBS, 1 Ammo, +45%, Supreme


Alteisen Reise
Theme ?

HP 6269 (6)
EN 130 (8)
Mobility 110 (8)
Armor 1911 (7)
Move 7

Ground/Underwater
ASAS

Size M
Cost 4400
W Space 100
Part Slots 2
FUB All Weapon Terrains S

Beam Coating

5-Barrel Machine Cannon, M/VL, I
R, P - 2700, 2~4, +50, AAAA, 15 Ammo, +10%, Bullet

Plasma Horn, M/VL, I
M, P - 2800, 1, +60, BABA, +40%, Physical

Revolving Bunker, M/M, I
M, P - 4000, 1~3, +30, AABA, 6 Ammo, +35%, Physical

Avalanche Claymore, M/M, I
M - 4800, 1~4, +70, 110M, AAAA, 8 Ammo, +50%, Supreme

Aerial Claymore, S/H, I
M - 5800, 1, +60, 130M, ASAS, 2 Ammo, +45%, Supreme


Weissritter
Theme ?

HP 4100 (8)
EN 120 (8)
Mobility 115 (5)
Armor 900 (10)
Move 7

Air/Ground
AACS

Size M
Cost 4600
W Space 90
Part Slots 2
FUB Weapon Ammo +2

Beam Coat

Split Missile, VF/VL, I
R - 2200, 1~5, +45, BAAA, 12 Ammo, +30%, Missile

Beam Cannon, F/VL, I
R, P - 2400, 1~3, +40, ABDS, 10 Ammo, +20%, Energy Beam

Plasma Slicer, W 25

Oxtongue Rifle E, F/M, I
R - 3500, 4~8, +35, 15 EN, ABDS, +0%, Energy Beam

Oxtongue Rifle B, M/M, I
R - 3800, 2~6, +30, AAAS, 7 Ammo, +20%, Beam

Oxtongue Rifle W, S/H, I
R - 4500, 3~7, +40, 130M, SBBS, 3 Ammo, +30%, Supreme


Rein Weissritter
Theme ?

HP 5100 (8)
EN  140 (8)
Mobility 125 (5)
Armor 1100 (10)
Move 8

Air/Ground
SACS

Size M
Cost 5800
W Space 100
Part Slots 2
FUB Weapon Ammo +2

Beam Coating
HP Recovery (Small)

Split Missile, VF/VL, I
R - 2800, 1~5, +45, BAAA, 12 Ammo, +30%, Missile

3-Barrel Beam Cannon, F/VL, I
R, P - 3300, 1~4, +40, ABDS, 10 Ammo, +20%, Energy Beam

Howling Launcher-E, F/M, I
R - 4100, 3~8, +35, 20 EN, ABDS, +0%, Energy Beam

Howling Launcher-B, M/M, I
R - 4300, 2~7, +30, AAAS, 8 Ammo, +20%, Bullet

Howling Launcher-X, S/H, I
R - 5700, 1~8, +40, 130M, 50 EN, ABDS, +30%, Energy Beam

Note: After Stage 37.


Shultzwald
Theme Rail to the Dangerzone

HP 4400 (10)
EN 150 (10)
Mobility 85 (10)
Armor 1600 (10)
Move 5

Ground/Underwater
AABA

Size M
Cost 4000
W Space 170
Part Slots 4
FUB AB Field

Gatling Gun, VF/VL, I
R, P - 1200, 1, +40, AAAA, 20 Ammo, +35%, Bullet

Plasma Slicer, W 25

Autocannon, VF/VL, I
R, P - 2700, 1~4, +35, AAAA, 12 Ammo, +20%, Bullet

G-Railgun, W 30

Twin Beam Cannon, M/L, I
R - 3600, 2~7, +30, 25 EN, AADA, +10%, Energy Beam

Note: Comes with 3 upgrades in all categories, once you get it for keeps.


Arblade (R-Blade)

HP 3500 (7)
EN 120 (8)
Mobility 115 (6)
Armor 1200 (9)
Move 6

Ground
AABA

Size M
Cost 3900
W Space 170
Part Slots 4
FUB W Space +30

Gatling Gun, VF/VL, I
R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet

G-Revolver, W 15

G-Railgun, W 30

Blade Tonfa, M/L, I
M, C, P - 3600, 1~4, +40, 105M, AAAA +35%, Supreme


Wildwuerger
Theme Ace Attacker Ver. W

HP 4200 (7)
EN 150 (7)
Mobility 120 (5)
Armor 1600 (9)
Move 6

Air/Ground
AABA

Size M
Cost 4400
W Space 110
Part Slots 2
FUB Mobility and Armor +15%

3-Barrel Gatling Cannon, VF/VL, I
R - 2900, 1~4, +35, AABA, 20 Ammo, +10%, Bullet

M90 Assault Machine Gun, W 35

Cold Metal Sword, M/L, I
M, P - 3500, 1~2, +40, AABA, +40%, Physical Blade

Stag Beetle Crusher, M/L, I
M, P - 4000, 1, +30, 5 EN, AABA, +45%, Supreme

Victim Beak, S/H, I
M, P - 4700, 1~3, +25, 120M, 35 EN, AABA, +55%, Supreme


Wildwuerger-L
Theme Ace Attacker Ver. W

HP 4200 (10)
EN 150 (10)
Mobility 120 (10)
Armor 1600 (10)
Move 6

Air/Ground
AABA

Size M
Cost 7700
W Space 140
Part Slots 3
FUB Mobility and Armor +15%

Stun Shock
N/A - 1800, 1~6, +70, AAAA, 1 Ammo, +0%, ?

3-Barrel Gatling Cannon, VF/VL, I
R - 2900, 1~4, +35, AABA, 20 Ammo, +10%, Bullet

M90 Assault Machine Gun, M/M, I
R, P - 3900, 1~4, +35, AABA, 15 Ammo, +35%, Bullet

Cold Metal Sword, M/L, I
M, P - 3500, 1~2, +40, AABA, +40%, Physical Blade

Stag Beetle Crusher, M/L, I
M, P - 4000, 1, +30, 5 EN, AABA, +45%, Supreme

Victim Beak, S/H, I
M, P - 4700, 1~3, +25, 120M, 35 EN, AABA, +55%, Supreme


Wildfalken
Theme Ace Attacker Ver. W

HP 4000 (7)
EN 140 (7)
Mobility 130 (5)
Armor 1100 (9)
Move 7

Air/Ground
AABA

Size M
Cost 4400
W Space 100
Part Slots 2
FUB Weapon Ammo +2

Gatling Gun, VF/VL, I
R, P - 1200, 1, +30, AAAA, 20 Ammo, +30%, Bullet

Split Missile-H, VS/VH, I
R, MAP - 2000, 2~6, +20, BAAA, 2 Ammo, +0%, Map

Roche Saber, W 30

Oxton Rifle-E, M/M, I
R - 3800, 3~7, +35, 10 EN, ABDS, +45%, Energy Beam

Oxton Rifle-B, M/M, I
R - 4000, 1~6, +30, AAAS, 6 Ammo, +20%, Bullet

Oxton Rifle-W, S/H, I
R - 4700, 2~8, +40, 120M, SBBS, 4 Ammo, +30%, Supreme


----------
|U3 - RTX|
----------

Huckebein MkII
Theme Rail to the Dangerzone

HP 4000 (8)
EN 130 (9)
Mobility 115 (6)
Armor 1200 (9)
Move 6

Ground
AABA

Size M
Cost 4000
W Space 130
Part Slots 3
FUB W Space +50

G Wall

Gatling Gun, VF/VL, I
R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet

Beam Sword, W 20

Photon Rifle, W 30

Chakram Caster, W 30

G-Impact Cannon, M/M, I
R - 4700, 1~7, +25, 120M, 40 EN, AAAA, +10%, Supreme


Huckebein MkII-M
Theme ???

HP 4000 (8)
EN 130 (9)
Mobility 115 (6)
Armor 1200 (9)
Move 6

Air/Ground
AABA

Size M
Cost 3500
W Space 130
Part Slots 3
FUB W Space +30

Gatling Gun, VF/VL, I
R, P - 1100, 1, +40, AAAA, 20 Ammo, +20%, Bullet

Beam Sword, W 20

Photon Rifle, W 30

Rectangle Launcher, W 40

Note - This is the unit Rai pilots in Scenario 4 and you keep throughout the
 game.


Huckebein
Theme Time to Come

HP 3900 (8)
EN 150 (10)
Mobility 120 (6)
Armor 1200 (9)
Move 6

Ground
AABA

Size M
Cost 5000
W Space 120
Part Slots 2
FUB W Space +40 and EN +20%

AB Field
Double Image

Gatling Gun, VF/VL, I
R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet

Roche Saber, W 30

Magna Beam Rifle, W 35

Remote Slasher, W 40

Black Hole Cannon, S/H, I
R - 5200, 1~8, +35, 130M, 50 EN, AAAA, +10%, Supreme


Huckebein MIII-L
Theme Ace Attacker

HP 4100 (7)
EN 160 (7)
Mobility 120 (5)
Armor 1300 (9)
Move 6

Ground
AABA

Size M
Cost 6
W Space 130
Part Slots 2
FUB Armor and EN +10%

G Territory
Double Image

Gatling Gun, VF/VL, I
R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet

Multi-Trace Missiles, VS/VH, I
R, MAP - 2800, 1~5, +25, 110M, AABA, 2 Ammo, +0%, MAP

Roche Saber, W 30

Fang Slasher, M/L, I
M, P - 3500, 1~3, +35, 10 EN, AABA, +30%, Remote

Graviton Rifle, M/M, I
R - 3800, 2~7, +10, AABA, 10 Ammo, +20%, Supreme


Huckebein MIII-T
Theme Ace Attacker

HP 4100 (7)
EN 160 (7)
Mobility 120 (5)
Armor 1300 (9)
Move 6

Air/Ground
AAAA

Size M
Cost 7
W Space 130
Part Slots 2
FUB Armor and EN +10%

G Territory
Double Image

Gatling Gun, VF/VL, I
R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet

Roche Saber, W 30

Fang Slasher, M/L, I
M, P - 3500, 1~3, +35, 10 EN, AABA, +30%, Remote

Remote Slasher, W 40

Graviton Rifle, M/M, I
R - 3800, 2~7, +10, AABA, 10 Ammo, +20%, Supreme

Boosted Rifle, W 35


Huckebein MIII-R
Theme Ace Attacker

HP 4100 (7)
EN 160 (7)
Mobility 120 (5)
Armor 1300 (9)
Move 6

Air/Ground
AAAA

Size M
Cost 7
W Space 130
Part Slots 2
FUB Armor and EN +10%

G Territory
Double Image

Gatling Gun, VF/VL, I
R, P - 1200, 1, +40, AAAA, 20 Ammo, +35%, Bullet

Multi-Trace Missile, VS/VH, I
R, MAP - 2800, 1~5, +25, 110M, AABA, 2 Ammo, +0%, MAP

Photon Rifle, W 30

Roche Saber, W 30

Fang Slasher, M/L, I
M, P - 3500, 1~3, +35, 10 EN, AAAA, +30%, Remote

Remote Slasher, W 40

Graviton Rifle, M/M, I
R - 3800, 2~7, +10, SSAS, 10 Ammo, +20%, Supreme

Boosted Rifle, W 35


Huckebein Gunner-L
Theme Ace Attacker

HP 4800 (7)
EN 180 (7)
Mobility 130 (5)
Armor 1300 (9)
Move 9

Air
SABS

Size M
Cost 6000
W Space 0
Part Slots 2
FUB Armor and En +10%

G Territory

Gatling Gun, VF/VL, I
R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet

Multi-Trace Missile, VS/VH, I
R, MAP - 2800, 1~7, +25, 110M, AABA, 2 Ammo, +0%, MAP

Rip Missile, VS/VH, I
R, MAP - 3500, 1~4, +35, 120M, AABA, 1 Ammo, +0%, MAP

Graviton Rifle, M/M, I
R - 4000, 1~8, +20, SABS, 10 Ammo, +30%, Supreme

Full Impact Cannon, S/H, I
R - 5500, 3~9, +30, 130M, 50 EN, Telekinesis Lv3, SABS, +20%, Supreme

Note: Rip Missile and Full Impact Cannon are linked to the Rip Missile and
 G-Impact Cannon on the AM Gunner.  Gatling Gun, Multi-Trace Missile, and
 Graviton Rifle are linked to the same weapons on Huckebein MkIII-L.


Huckebein Gunner-R
Theme Ace Attacker

HP 4800 (7)
EN 180 (7)
Mobility 130 (5)
Armor 1300 (9)
Move 9

Air
SABS

Size M
Cost 6000
W Space 0
Part Slots 2
FUB Mobility and EN +10%

G Territory

Gatling Gun, VF/VL, I
R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet

Multi-Trace Missile, VS/VH, I
R, MAP - 2800, 1~7, +25, 110M, AABA, 2 Ammo, +0%, MAP

Rip Missile, VS/VH, I
R, MAP - 3500, 1~4, +35, 120M, AABA, 1 Ammo, +0%, MAP

Graviton Rifle, M/M, I
R - 4000, 1~8, +20, SABS, 10 Ammo, +30%, Supreme

Full Impact Cannon, S/H, I
R - 5500, 3~9, +30, 130M, 50 EN, Telekinesis Lv3, SABS, +20%, Supreme

Note: Rip Missile and Full Impact Cannon are linked to the Rip Missile and
 G-Impact Cannon on the AM Gunner.  Gatling Gun, Multi-Trace Missile, and
 Graviton Rifle are linked to the same weapons on Huckebein MkIII-R.


Huckebein Boxer-L
Theme Ace Attacker

HP 5700 (7)
EN 249(?) (7)
Mobility 125 (5)
Armor 1955 (9)
Move 7

Ground/Underwater
ASBS

Size M
Cost 6000
W Space 130
Part Slots 2
FUB Armor and EN +10%

G Territory
Double Image

Gatling Gun, VF/VL, I
R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet

Graviton Rifle, M/M, I
R - 3800, 2~4, +10, AABA, 10 Ammo, +20%, Supreme

Fang Slasher, M/L, I
M, P - 3900, 1~3, +35, AABA, +25%, Remote

Geist Knuckle, M/M, I
M, P - 4400, 1, +35, 105M, 10 EN, ASBS, +30%, Supreme

G-Sword Diver, M/M, I
M, P - 5900, 1~4, +40, 120M, 35 EN, Telekinesis Lv3, ASBS, +45%, Supreme


Huckebein Boxer-R
Theme Ace Attacker

HP 5700 (7)
EN 249(?) (7)
Mobility 125 (5)
Armor 1900 (9)
Move 7

Ground/Underwater
ASBS

Size M
Cost 6000
W Space 130
Part Slots 2
FUB Mobility and EN +10%

G Territory
Double Image

Gatling Gun, VF/VL, I
R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet

Graviton Rifle, M/M, I
R - 3800, 2~4, +10, AABA, 10 Ammo, +20%, Supreme

Fang Slasher, M/L, I
M, P - 3900, 1~3, +35, AABA, +25%, Remote

Geist Knuckle, M/M, I
M, P - 4400, 1, +35, 105M, 10 EN, ASBS, +30%, Supreme

G-Sword Diver, M/M, I
M, P - 5900, 1~4, +40, 120M, 35 EN, Telekinesis Lv3, ASBS, +45%, Supreme


AM Gunner
Theme Ace Attacker

HP 4400 (8)
EN 200 (8)
Mobility 130 (5)
Armor 1100 (9)
Move 9

Air
SABS

Size M
Cost 5600
W Space 10
Part Slots 3
FUB EN +15%

G Territory

Homing Missile, F/VL, I
R - 2800, 1~7, +40, SABS, 30 Ammo, +20%, Missile

Rip Missile, VS/VH, I
R, MAP - 3300, 1~4, +35, 110M, AABA, 1 Ammo, +0%, MAP

G-Impact Cannon, S/H, I
R - 4200, 2~8, +25, 110M, 30 EN, AABA, +10%, Supreme


------------------
|U4 - SRG and DGG|
------------------

Grungust
Theme Time to Come

HP 7500 (5)
EN 180 (5)
Mobility 75 (10)
Armor 1800 (5)
Move 5

Ground
AAAA

Size L
Cost 7500
W Space 0
Part Slots 2
FUB All Weapons +200

Change (Wing Gust or Gust Lander)

Boost Knuckle, M/M, I
M, P - 3700, 1~3, +40, AABA, +20%, Physical

Final Beam, M/M, I
M, P - 4000, 1, +5, 25 EN, AADA, +10%, Supreme

Calamity Sword S/H, I
M, P - 4700, 1~3, +45, 120M, 30 EN, AABA, +30%, Supreme

Darkness Slash, S/H, I
M, P - 5600, 1, +20, 130M, 50 EN, AAAA, +35%, Supreme


Wing Gust
Theme Time to Come

HP 7500 (5)
EN 180 (5)
Mobility 85 (10)
Armor 1700 (5)
Move 7

Air
SBCS

Size L
Cost 7500
W Space 0
Part Slots 2
FUB All Weapons +200

Change (Grungust or Gust Lander)

Double Omega Laser, M/VL, I
R, P - 2500, 1~4, +45, 5 EN, SBCS, +0%, Supreme

Missile, M/M, I
R - 3000, 1~6, +30, SBCS, 10 Ammo, +10%, Missile

Spiral Attack, M/M, I
M, P - 4200, 1, +40, 110M, 20 EN, SBBS, +35%, Physical

Note: The Missile is linked to the same on the Gust Lander.


Gust Lander
Theme Time to Come

HP 7500 (5)
EN 180 (5)
Mobility 70 (10)
Armor 1900 (5)
Move 6

Ground/Underwater
ASAC

Size L
Cost 7500
W Space 0
Part Slots 2
FUB All Weapons +200

Change (Grungust or Wing Gust)

Missile, M/M, I
R - 3000, 1~6, +40, BSAC, 10 Ammo, +10%, Missile

Omega Cannon, M/M, I
R - 3800, 3~8, +25, BSAC, 6 Ammo, +0%, Bullet

Drill Attack, M/M, I
M, P - 4500, 1~3, +45, 110M, 30 EN, DSSC, +45%, Physical

Note: The Big Missile is linked to the same on the Gustwing.


Grungust Type 2
Theme Rail to the Dangerzone

HP 7000 (6)
EN 190 (6)
Mobility 85 (10)
Armor 1700 (6)
Move 6

Ground
AABA

Size L
Cost 6900
W Space 0
Part Slots 2
FUB TK Field absorb +300 damage

TK Field
Change (G-Wing)

Eye Laser, M/VL, I
R, P - 2600, 1~3, +40, 5 EN, AACA, +0%, Supreme

Boost Knuckle, M/M, I
M, P - 3600, 2~4, +45, AABA, +15%, Physical

Maxiblaser, M/M, I
M - 3900, 1~6, +40, 20 EN, AACA, +5%, Supreme

Doom Blade, S/H, I
M, P - 5400, 1~3, +30, 120M, 40 EN, AABA, +50%, Supreme

Note: Eye Laser linked to same on G-Wing.


G-Hawk
Theme Rail to the Dangerzone

HP 7000 (6)
EN 190 (6)
Mobility 95 (10)
Armor 1600 (6)
Move 8

Air
SBCS

Size L
Cost 6900
W Space 0
Part Slots 2
FUB TK Field absorb +300 damage

TK Field
Change (Grungust Type 2)

Eye Laser, M/VL, I
R, P - 2600, 1~4, +40, 5 EN, SACS, +0%, Supreme

Split Missile, VF/VL, I
R - 2800, 1~7, +35, SBCS, 10 Ammo, +20%, Missile

Spiral Attack, S/H, I
M, C, P - 4100, 1~3, +40, 105M, 20 EN, SBCS, +35%, Physical

Note: Isolid Laser linked to same on Grungust Type 2.


Grungust Type 3 (Sanger)
Theme ???

HP 8300 (5)
EN 210 (5)
Mobility 90 (10)
Armor 1800 (5)
Move 6

Ground
ASBA

Size L
Cost 8000
W Space 0
Part Slots 2
FUB All Weapons +200

Armor Breaker, N/A, I
? - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

Eye Laser, M/VL, I
R, P - 2900, 1~3, +40, 5 EN, AACA, +0%, Supreme

Drill Boost Knuckle, M/M, I
M, P - 3900, 2~4, +35, AABA, +45%, Physical

Omega Blaster, S/H, I
M, P - 4600, 1~3, +30, 30 EN, AACA, +35%, Supreme

Sanshiki Zankantou: Ichimonjigiri, S/H, I
M, P - 5700, 1, +25, 120M, 70 EN, SSAS, +55%, Supreme


Ryukooh
Theme ?

HP 8300 (5)
EN 210 (5)
Mobility 95 (10)
Armor 1500 (5)
Move 6

Air/Ground/Underwater
SBAA

Size L
Cost 9000
W Space 0
Part Slots 1
FUB EN Regen (S)

TK Field
HP Regen (S)
Change (Koryuoh)

Baraifuu, VS/VH, I
R, MAP - 2900, 1~4, +10, 105M, AAAA, 1 Ammo, +0%, Map

Magma Vasari, S/H, I
R - 3900, 1~8, +30, 20 EN, AAAA, +10%, Supreme

Mountain Pressure, M/M, I
M - 4500, 2~7, +15, 105M, AAAA, 6 Ammo, +0%, Supreme

Ryuoh Hanzanken, S/H, I
M, P - 5200, 1~3, +20, 120M, 35 EN, AAAA, +25%, Supreme

Ryuoh Hanzanken: Gekirindan, VS/VH, I
M, P - 6300, 1, +30, 130M, 65 EN, SASA, +40%, Supreme


Koryuoh
Theme ?

HP 8300 (5)
EN 210 (5)
Mobility 115 (10)
Armor 1300 (5)
Move 8

Ground
ASBA

Size L
Cost 9000
W Space 0
Part Slots 1
FUB EN Regen (S)

TK Field
HP Regen (S)
Double Image
Change (Ryukooh)

Tiger Knuckle, M/M, I
M, P - 3500, 2~4, +45, AABA, +40%, Physical

Random Spike, M/M, I
M, C, P - 3900, 1~3, +40, AABA, +30%, Physical

Sonic Javelin, S/H, I
M, P - 4300, 1, +30, 105M, AABA, +35%, Physical

Tyrant Over Break, S/H, I
M, P - 5900, 1~3, +45, 125M, 45 EN, ASBA, +45%, Supreme


Daisanger
Theme ?

HP 7800 (5)
EN 190 (5)
Mobility 100 (10)
Armor 1900 (5)
Move 6

Air/Ground
ASBA

Size L
Cost 9000
W Space 0
Part Slots 
FUB All Melee Weapons +200

Zankantou - Denkousekka, M/M, I
M - 3900, 1~4, +15, 5 EN, AABA, +10%, Physical

Zankantou - Daisharin, M/M, I
M, P - 4200, 2~3, +10, 15 EN, AABA, +30%, Physical

Zankantou - Raikougiri, VS/VH, I
M, P - 5500, 1~3, +15, 120M, 40 EN, AABA, +45%, Supreme

Zankantou - Unyou no Tachi, VS/VH, I
M, P - 6100, 1, +20, 130M, 60 EN, SSBS, +50%, Supreme

Notes: Upgrades carry over from Sanger's Grungust Type 3.


Aussenseiter
Theme Trombe!

HP 7700 (5)
EN 190 (5)
Mobility 110 (10)
Armor 1400 (5)
Move 8

Air/Ground
ASAA

Size L
Cost 9000
W Space 0
Part Slots 
FUB All Shooting Weapons +200

Schuter Platte, M/M, I
R, P - 3600, 1~4, +30, 10 EN, AAAA, +35%, Remote

Lanze Kanone, M/M, I
R - 4000, 1~7, +40, AABA, 10 Ammo, +15%, Energy Beam

Lanze Kanone W, S/H, I
R - 4800, 3~8, +25, 120M, AABA, 5 Ammo, +20%, Energy Beam

Sturm Angrif, VS/VH, I
R, P - 5500, 1~3, +45, 130M, 50 EN, ASSA, +40%, Supreme


---------------
|U5 - R-Series|
---------------

R-1
Theme Everywhere You Go

HP 3800 (7)
EN 120 (7)
Mobility 115 (5)
Armor 1200 (9)
Move 6

Ground
ASBA

Size M
Cost 4200
W Space 130
Part Slots 2
FUB Telekinesis Weapons +200

TK Field
Change (R-Wing)

Gatling Gun, VF/VL, I
R, P - 1000, 1, +40, AAAA, 20 Ammo, +20%, Bullet

Steel Knife, W 15

G-Revolver, W 15

Boosted Rifle, W 35

T-Link Knuckle, M/M, I
M, C, P - 3700, 1, +35, 110M, 10 EN, Telekinesis Lv2, AABA, +40%, Supreme

T-Link Sword, S/H, I
M, P - 4200, 2~4, +20, 120M, 25 EN, Telekinesis Lv3, AABA, +10%, Supreme


R-Wing
Theme Everywhere You Go

HP 3800 (7)
EN 120 (7)
Mobility 125 (5)
Armor 1100 (9)
Move 8

Air
SBBA

Size M
Cost 4200
W Space 0
Part Slots 2
FUB Telekinesis Weapons +200

TK Field
Change (R-1)

Homing Missile, F/VL, I
R - 2200, 2~7, +50, SABS, 6 Ammo, +0%, Missile

Twin G-Cannon, F/L, I
R, P - 2800. 1~3, +30, SABA, 12 Ammo, +10%, Bullet


R-2 Powered
Theme Ice Man

HP 4600 (6)
EN 170 (7)
Mobility 100 (8)
Armor 1700 (7)
Move 5

Ground/Underwater
AAAA

Size M
Cost 4700
W Space 140
Part Slots 2
FUB Shooting Weapons +200 (includes W Gauge weapons while equipped)

AB Field

Gatling Gun, VF/VL, I
R, P - 1000, 1, +40, AAAA, 20 Ammo, +20%, Bullet

Beam Sword, W 20

Beam Chakram, M/M, I
R, P - 3200, 2~4, +35, 5 EN, AACA, +40%, Remote

Magna Beam Rifle, W 35

Hi-Zol Launcher, S/H, I
R - 4500, 2~8, +30, 110M, 35 EN, AACA, +15%, Supreme


R-3 Powered
Theme Psychic Energy

HP 4700 (8)
EN 140 (7)
Mobility 120 (5)
Armor 1300 (9)
Move 7

Air
SABS

Size M
Cost 4600
W Space 130
Part Slots 3
FUB TK Field absorb +300 damage

TK Field

Gatling Gun, VF/VL, I
R, P - 1000, 1, +30, SAAA, 20 Ammo, +20%, Bullet

Beam Sword, W 20

Telekinesis Missile, VS/VH, I
R, P, MAP - 2900, 1~4, +25, 110M, Telekinesis Lv1, SSAS, 2 Ammo, +0%, MAP
 (Remote Radius 3)

TK Laser Cannon, M/L, I
R - 3400, 1~6, +45, 10 EN, Telekinesis Lv1, SACA, +5%, Supreme

Strike Shield, M/M, I
R - 3900, 2~7, +40, 105M, Telekinesis Lv1, SABS, 6 Ammo, +15%, Supreme


R-Gun Powered
Theme Rail to the Dangerzone

HP 3700 (7)
EN 180 (7)
Mobility 125 (5)
Armor 1200 (9)
Move 6

Ground
ASBS

Size M
Cost 6200
W Space 130
Part Slots 3
FUB EN +20%

TK Field

Gatling Gun, VF/VL, I
R, P - 1100, 1, +30, AAAA, 20 Ammo, +20%, Bullet

Double Magna Rifle, W 35

T-Link Boomerang, M/M, I
R, P - 3600, 1~3, +35, 10 EN, Telekinesis Lv1, AABA, +25%, Remote

Hi-Twin Launcher, S/H, I
R - 4600, 3~8, +40, 120M, 40 EN, AACA, +15%, Supreme


SRX
Theme ?

HP 8200 (5)
EN 250 (5)
Mobility 85 (8)
Armor 1800 (9)
Move 5

Air/Ground
SSAS

Size L
Cost 9000
W Space 0
Part Slots 1
FUB Part Slots +1

TK Field

Finger Launcher, S/H, I
R - 4200, 1~8, +35, AACA, 10 Ammo, +0%, Energy Beam

Blade Kick, S/H, I
M, C, P - 4500, 1~3, +40, 25 EN, AAAA, +20%, Physical

Dominion Ball, S/H, I
R - 5200, 3~7 +30, 120M, Telekinesis Lv3, AABA, 5 Ammo, +15%, Bullet

TK Burst Slash, VS/VH, I
M, P - 6500, 1~3, +10, 130M, 70 EN, Telekinesis Lv4, ASAS, +35%, Supreme

Note: Upgraded separately from component units.


---------
|U6 - AM|
---------

Guarlion-Custom
Theme Rail to the Dangerzone

HP 3900 (8)
EN 130 (8)
Mobility 115 (5)
Armor 1300 (9)
Move 7

Air/Ground/Underwater
SAAS

Size M
Cost 4500
W Space 135
Part Slots 3
FUB W Space +30 and EN +10%

Autocannon, VF/VL, I
R, P - 2500, 1~3, +30, SABS, 20 Ammo, +40%, Bullet

Divine Blade, W 30

Burst Rail Gun, W 30

Sonic Breaker, M/M, I
M, P - 3700, 1~3, +40, 110M, 30 EN, SABS, +0%, Supreme

Note: Comes with 2 upgrades, all stats, once you get it for keeps.


Kalion (Ibis)
Theme ???

HP 3200 (7)
EN 120 (7)
Mobility 130 (5)
Armor 900 (9)
Move 7

Air
ABBS

Size S
Cost 3700
W Space 10
Part Slots 3
FUB Mobility +20%

Homing Missile, M/VL, I
R - 3000, 1~6, +45, AABA, 15 Ammo, +0%, Missile

Sonic Cutter, M/M, I
M, P - 3500, 1~3, +35, 15 EN, AABA, +40%, Supreme

G-Driver, M/M, I
R - 4000, 2~7, +10, 110M, AABA, 8 Ammo, +25%, Supreme


Astelion
Theme ???

HP 4200 (7)
EN 140 (7)
Mobility 135 (5)
Armor 1100 (9)
Move 8

Air/Ground
ABBS

Size M
Cost 4000
W Space 130
Part Slots 2
FUB Mobility +20%

Assault Blade, W 25

Burst Rail Gun, W 30

Machine Cannon, M/VL, I
R, P - 2900, 1~3, +20, AABA, 20 Ammo, +0%, Bullet

Sonic Breaker, M/M, I
M, P - 4000, 1~3, +40, 110M, 25 EN, SACS, +35%, Supreme

Maneuver RaMVs (Rapid Acceleration Mobility Bu-Re-I-Ku, M/M, I
R, P - 4800, 3~5, +45, 120M, SACS, 6 Ammo, +40%, Supreme

Note: All upgrades carry over from the Kalion (black).


Faelion-S
Theme Fairy Dang-Sing

HP 3300 (7)
EN 130 (7)
Mobility 130 (5)
Armor 800 (9)
Move 7

Air/Ground
SBCA

Size S
Cost 4200
W Space 100
Part Slots 2
FUB Mobility +20%

E Field
Double Image
Jammer

Assault Blade, W 25

Roll Cannon, F/VL, I
R, P - 2900, 1~3, +35, AABA, 10 Ammo, +40%, Energy Beam

(Bo-Su-To-~-Ku) Laser, F/L, I
R - 3400, 2~6, +40, 10 EN, AADA, +30%, Supreme

Sonic Driver, M/M, I
M, P - 3900, 1, +45, 110M, 25 EN, SABS, +45%, Supreme


Faelion-G
Theme Fairy Dang-Sing

HP 3300 (7)
EN 130 (7)
Mobility 130 (5)
Armor 800 (9)
Move 7

Air/Ground
SBCA

Size S
Cost 4200
W Space 100
Part Slots 2
FUB Mobility +20%

E Field
Double Image
Jammer

Assault Blade, W 25

Roll Cannon, F/VL, I
R, P - 2900, 1~3, +35, AABA, 10 Ammo, +40%, Energy Beam

Bo-Su-To-~-Ku Laser, F/L, I
R - 3400, 2~6, +40, 10 EN, AACA, +30%, Supreme

Sonic Driver, M/M, I
M, P - 3900, 1, +45, 110M, 25 EN, SABS, +45%, Supreme


Valsione
Theme Flapper Girl

HP 5300 (6)
EN 170 (5)
Mobility 120 (6)
Armor 1300 (9)
Move 6

Air/Ground
AABA

Size M
Cost 4900
W Space 110
Part Slots 2
FUB Double Image activation +20%

Double Image

Divine Blade, W 30

Psy-Blaster, VS/VH, I
R, P, MAP - 3200, 1~5, +0, 120M, 80 EN, AABA, +0%, Map (Radius/Friendly)

Mega Beam Cannon, W 35

Cross Smasher S/H, I
R - 4500, 1~7, +40, SABS, 8 Ammo, +20%, Supreme


--------------------
|U7 - Shadow Mirror|
--------------------

Angelg
Theme Ash to Ash

HP 6200 (6)
EN 180 (6)
Mobility 90 (10)
Armor 1800 (6)
Move 7

Air/Ground
AABA

Size L
Cost 8200
W Space 0
Part Slots 2
FUB EN Recover (Small)

Beam Coat
Double Image

Shadow Lancer, VF/VL, I
R, P - 2900, 2~4, +30, AABA, 10 Ammo, +35%, Energy Blade

Mirage Sword, F/L, I
M, P - 3200, 1, +45, AAAA, +45%, Energy Blade

Illusion Arrow, M/L, I
R - 3600, 2~6, +25, AAAA, 8 Ammo, +10%, Supreme

Mirage Sign, M/M, I
M, P - 4200, 1, +10, 120M, 30 EN, AAAA, +0%, Supreme

Phantom Phoenix, S/H, I
R - 5400, 1~8, +30, 130M, 50 EN, AAAA, +20%, Supreme

Note: Can only be piloted by Lamia.


Angelg (upgraded version)
Theme Ash to Ash

HP 6200 (6)
EN 180 (6)
Mobility 90 (10)
Armor 1800 (6)
Move 7

Air/Ground
AABA

Size L
Cost 8200
W Space 0
Part Slots 2
FUB EN Recover (Small)

Beam Coat
Double Image

Shadow Lancer, VF/VL, I
S, P - 2900, 2~4, +30, AABA, 12 Ammo, +35%, Energy Blade

Mirage Sword, F/L, I
M, P - 3500, 1, +45, AAAA, +45%, Energy Blade

Illusion Arrow, M/L, I
R - 3900, 1~7, +25, AAAA, 10 Ammo, +10%, Supreme

Mirage Sign, M/M, I
M, P - 4500, 1~3, +10, 110M, 20 EN, AAAA, +0%, Supreme

Phantom Phoenix, S/H, I
R - 5700, 1~8, +30, 120M, 40 EN, AAAA, +20%, Supreme

Note: Replaces Angelg during Stage ? if the requirements for neither the Ash
 Savior or the Vysaga are met.  If the requirements for one or the other are
 met, this replaces the Angelg after Stage ?.  Retains upgrades from Angelg.
 Can only be piloted by Lamia.


Vysaga
Theme ???/Ash to Ash/Dark Knight

HP 7000 (6)
EN 250 (6)
Mobility 120 (10)
Armor 1900 (6)
Move 7

Air/Ground
SSAS

Size L
Cost 8300
W Space 0
Part Slots 2
FUB Double Image activation +20%

AB Field
Double Image
??? ???

Rekkajin, M/L, I
M, P - 3500, 2~5, +45, SSAS, 8 Ammo, +5%, Bullet

Suiryu Souga, M/L, I
M, C, P - 3700, 1, +40, SSSS, +25%, Supreme

Jizan Shikkuutou, M/M, I
M - 3900, 2~7, +15, 10 EN, SSSS, +30%, Supreme

Fuujinsen, S/H, I
M, P - 4500, 1~3, +35, 110M, 20 EN, SSSS, +45%, Supreme

Ougi: Koujinsen, S/H, I
M, P - 6000, 1~4, +20, 130M, 40 EN, SSSS, +50%, Supreme

Note: Gained during Stage 28 if ???.  Can only be piloted by Lamia.


Randgriz
Theme Rail to the Dangerzone

HP 5400 (10)
EN 140 (10)
Mobility 100 (8)
Armor 1800 (8)
Move 6

Ground/Underwater
ASAA

Size M
Cost 2800
W Space 170
Part Slots 4
FUB W Space +30

Beam Coating
Jammer

Spider Net
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net

M13 Shotgun, W 25

Scissors Knife, W 20

Phalanx Missile, VS/VH, I
R, MAP - 3000, 1~4, +10, AAAA, 3 Ammo, +10%, Map

Matrix Missile, M/L, I
R - 3800, 2~7, +25, AAAA, 15 Ammo, +5%, Missile

Linear Cannon, M/M, I
R - 4200, 3~9, +50, 110M, AAAA, 10 Ammo, +20%, Bullet


Razangriff
Theme Rail to the Dangerzone

HP 5600 (7)
EN 150 (7)
Mobility 105 (8)
Armor 1900 (7)
Move 6

Ground/Underwater
ASAA

Size M
Cost 5200
W Space 180
Part Slots 4
FUB W Space +50

Beam Coating
Jammer

Scissors Knife, W 20

Phalanx Missile, VS/VH, I
R, MAP - 3400, 1~4, +40, 105M, AAAA, 2 Ammo, +10%, ?

Linear Missile Launcher, M/M, I
R - 3600, 1~6, +50, AABA, 15 Ammo, +20%, Missile

Matrix Missile, M/L, I
R - 3900, 2~8, +25, AABA, 10 Ammo, +5%, Missile

F Solid Cannon, S/M, I
R - 4600, 3~10, +60, 120M, ASAA, 8 Ammo, +20%, Supreme


Ash Saber
Theme Rail to the Dangerzone

HP 3800 (7)
EN 190 (7)
Mobility 125 (6)
Armor 1200 (9)
Move 8

Ground
ASAS

Size M
Cost 6800
W Space 150
Part Slots 3
FUB All Shooting Weapons +200 damage

Beam Coating
Jammer

Laser Blade, M/M, W 30

Fire Dagger, M/L, I
R - 3400, 1~6, +45, SSAS, 10 Ammo, +40%, Missile

Gun Rapier, W 40

Halberd Launcher, M/L, I
R - 4000, 3~9, +30, 20 EN, SSBS, +25%, Supreme

Sword Breaker, S/H, I
R - 4900, 2~8, +50, 110M, SSAS, 8 Ammo, +15%, Supreme

Note: Gained during Stage ? if ???.


--------------------
|U8 - Miscellanious|
--------------------

Cybuster
Theme Reppu! Shippu! Cybuster

HP 5800 (5)
EN 180 (6)
Mobility 125 (5)
Armor 1300 (9)
Move 7

Air/Ground
AABA

Size M
Cost 5000
W Space 0
Part Slots 2
FUB Mobility +10% and EN +15%

Morale Block
SP Block
Change (Cybird)

Caloric Missiles, M/VL, I
R - 2200, 1~5, +45, SAAA, 12 Ammo, +30%, Missile

Cy-Flash, VS/VH, I
R, P, MAP - 3300, 1~5, +10, 120M, 70 EN, AABA, +0%, Map (Radius/Friendly)

High Familiar, M/L, I
R - 3500, 1~7, +35, AABA, 8 Ammo, +20%, Remote

Zephyr Sword, M/L, I
M, C, P - 3700, 1, +25, AAAA, +10%, Physical Blade

Akashic Buster, M/M, I
M, P - 4800, 1~3, +30, 120M, 35 EN, SABS, +15%, Supreme

Cosmo Nova, S/H, I
M - 6400, 1~8, +45, 140M, SSAS, 1 Ammo, +30%, Supreme


Cybird
Theme Reppu! Shippu! Cybuster

HP 5800 (5)
EN 180 (6)
Mobility 135 (5)
Armor 1200 (9)
Move 9

Air
SBCS

Size M
Cost 5000
W Space 0
Part Slots 2
FUB Mobility +10% and EN +15%

Morale Block
SP Block
Change (Cybuster)

Caloric Missiles, M/VL, I
R - 2200, 1~7, +45, SAAA, 12 Ammo, +30%, Missile

Cyflash, VS/VH, I
R, P, MAP - 3300, 1~5, +10, 120M, 70 EN, AABA, +0%, Map (Radius/Friendly)

Hi-Familiar, M/L, I
R, P - 3500, 1~3, +35, SABA, 8 Ammo, +20%, Remote


Giganscudo Doro
Theme Rail to the Dangerzone

HP 9000 (4)
EN 200 (6)
Mobility 70 (10)
Armor 1900 (5)
Move 5

Air/Ground
AACS

Size L
Cost 7600
W Space 0
Part Slots 2
FUB Armor +10% and EN +15%

G Territory

Weapon Breaker, N/A, I
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

Giga Burst, VS/VH, I
R, P, MAP - 3200, 1~4, +10, 120M, AACA, 2 Ammo, +0%, Map (Radius)

Giga Knuckle, F/L, I
M, C, P - 3800, 1, +35, AABS, +0%, Physical

Giga Blaster, S/H, I
R - 4500, 3~9, +20, 30 EN, AACS, +5%, Supreme

Gigante Ungia, S/H, I
M, P - 5400, 1~3, +15, 125M, 50 EN, AAAS, +45%, Supreme


Persoenlichkeit
Theme Rail to the Dangerzone

HP 7800 (10)
EN 280 (10)
Mobility 135 (10)
Armor 1900 (10)
Move 7

Air/Ground
SSAS

Size M
Cost 2000
W Space 0
Part Slots ???
FUB All Weapon Terrain Ratings S

Beam Coat
HP Regen (L)
EN Regen (L)
Double Image
Break Block

Mabuitachi, F/L, I
M, C, P - 3200, 1~6, +45, 5 EN, AAAA, +20%, Supreme

Yomiji, F/L, I
R, MAP - 3200, 2~8, +30, 120M, AADA, 2 Ammo, +20%, Map

Raigoue, F/L, I
R - 4200, 3~9, +40, 15 EN, AADA, +0%, Supreme

Mabuieguri, F/L, I
M, P - 5000, 1~5, +60, 125M, 30 EN, AAAA, +50%, Physical


F-32V Schwert X

HP 3000 (10)
EN 115 (10)
Mobility 115 (10)
Armor 900 (10)
Move 7

Air
SBDA

Size S
Cost 2500
W Space 10
Part Slots 3
FUB Mobility +15%

Gatling Gun, VF/VL, I
R, P - 1200, 1, +20, AABS, 20 Ammo, +30%, Bullet

Homing Missile, M/VL, I
R - 2700, 1~6, +45, SABD, 15 Ammo, +0%, Missile


9. Enemy Units

------------------
|E1 - Battleships|
------------------

Tausendfussler

HP 8500 (10)
EN 150 (10)
Mobility 60 (10)
Armor 900 (10)
Move 6

Air
ABCA

Size LL
Cost 4000
W Space 0

AA Autocannon
R, P - 1300, 1, +20, ABCA, 10 Ammo, +40%, Bullet

Homing Missile
R - 1500, 1~6, +10, ABBA, 6 Ammo, +0%, Missile


Peregrine

HP 35000 (10)
EN 200 (10)
Mobility 50 (10)
Armor 1600 (10)
Move 5

Air
CCCS

Size LL
Cost 5200
W Space 0

AA Autocannon
R, P - 2200, 1~2, +35, ABAS, 20 Ammo, +20%, Bullet

Homing Missile
R - 2900, 1~6, +40, ABAS, 15 Ammo, +10%, Missile

Dual Beam Cannon
R - 3500, 1~7, +10, 30 EN, ABAS, +0%, Energy Beam


Albatross

HP 50000 (10)
EN 300 (10)
Mobility 55 (10)
Armor 1900 (10)
Move 6

Air
CCCS

Size LL
Cost 5900
W Space 0


???
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???

???
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ???

AA Autocannon
R, P - 2400, 1~2, +25, SABS, 20 Ammo, +50%, Bullet

Homing Missile
R - 3000, 1~6, +40, SAAS, 10 Ammo, 25%, Missile

Long Range Missile
R - 3600, 3~8, +20, SABS, 8 Ammo, +25%, Missile

Dual Beam Cannon
R - 4000, 2~7, +10, 20 EN, SABS, +0%, Energy Beam


Killer Whale

HP 32000
EN 190
Mobility 55
Armor 130
Move 5

Underwater
BCAD

Size LL
Cost 5300
W Space 0

AA Missile
R - 3000, 3~6, +20, SBBD, 30 Ammo, +0%, Missile

Torpedo
R, P - 3500, 2~5, +35, DDSD, 12 Ammo, +10%, Bullet

Long Range Missile
R - 3700, 2~8, +20, AAAD, 6 Ammo, +0%, Bullet


Rhinoceros

HP 32000
EN 220
Mobility 55 
Armor 1400
Move 5

Ground
BSAB

Size LL
Cost 5200
W Space 0

AA Autocannon
R, P - 2200, 1~2, +50, SBCA, 40 Ammo, +20%, Bullet

AA Missile
R - 2700, 1~7, +45, SABA, 25 Ammo, +10%, Missile

Main Gun
R - 3400, 3~9, +25, AAAA, 10 Ammo, +0%, Bullet


Rhinoceros (friendly)

HP 42000 (10)
EN 280 (10)
Mobility 60 (10)
Armor 1900 (10)
Move 5

Ground
BSAB

Size LL
Cost 6000
W Space 0

???
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???

???
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ???

AA Autocannon
R, P - 2400, 1~2, +50, SBCA, 40 Ammo, +20%, Bullet

AA Missile
R - 2900, 1~7, +45, SABA, 25 Ammo, +10%, Missile

Main Gun
R - 3600, 3~9, +25, AAAA, 10 Ammo, +0%, Bullet

???
M, P - 4500, 1, +35, 120M, 50 EN, DAAA, +0%, Supreme


Shirogane

HP 120000
EN 300
Mobility 60
Armor 1800
Move 6

Air/Underwater
AAAA

Size LL
Cost 15000
W Space 10

E Field

Spider Net
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net

Weaponbreaker
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

Chaff Grenade
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

AA Autocannon
R, P - 2100, 1~2, +20, SBCS, 60 Ammo, +20%, Bullet

Torpedo
R, P - 3000, 2~8, +40, CCSC, 40 Ammo, +50%, Missile

Homing Missile
R - 3200, 1~5, +50, SABS, 40 Ammo, +0%, Missile

Sub Cannon
R - 3500, 2~7, +35, AAAA, 20 Ammo, +0%, Bullet

Impact Cannon
R - 4200, 3~9, +30, 10 EN, AAAA, +0%, Supreme


---------------
|E2 - Vehicles|
---------------

Type 71 Waldung

HP 2900
EN 100
Mobility 65
Armor 1200
Move 5

Ground
CSCD

Size S
Cost 1000
W Space 0

Autocannon
R, P - 1000, 1, +30, ASBD, 30 Ammo, +0%, Bullet

Main Gun
R - 2800, 2~7, +10, BSBD, 15 Ammo, +20%, Bullet


F-32 Schwert

HP 3500
EN 80
Mobility 100
Armor 900
Move 6

Air
SBDA

Size S
Cost 1000
W Space 10

Gatling Gun
R, P - 1000, 1, +20, AABS, 20 Ammo, +30%, Bullet

Homing Missile
R - 2500, 1~6, +45, SABD, 15 Ammo, +0%, Missile


F-32V Schwert X

HP 3600
EN 90
Mobility 110
Armor 900
Move 7

Air
SBDA

Size S
Cost 1100
W Space 10

Gatling Gun
R, P - 1200, 1, +20, AABS, 20 Ammo, +30%, Bullet

Homing Missile
R - 2700, 1~6, +45, SABD, 15 Ammo, +0%, Missile


SF-29V Rangzen X

HP 3700
EN 100
Mobility 110
Armor 800
Move 6

Air
BBDS

Size S
Cost 1100
W Space 10

Gatling Gun
R, P - 1100, 1, +20, AABS, 20 Ammo, +30%, Bullet

Beam Cannon
R, P - 2000, 1~5, +35, 5 EN, AABS, +30%, Energy Beam


Solpressa

HP 3700
EN 110
Mobility 115
Armor 800
Move 6

Air
SBDA

Size S
Cost 1200
W Space 10

Gatling Gun
R, P - 1900, 1, +45, SABA, 20 Ammo, +0%, Bullet

Rapid Beam Gun
R, P - 2600, 2~4, +30, 10 EN, SABA, +10%, Energy Beam


Fylgia

HP 4200
EN 120
Mobility 70
Armor 1300
Move 5

Ground/Underwater
BSAB

Size M
Cost 1300
W Space 10

Missile Pod
R - 2700, 1~5, +40, ASBA, 20 Ammo, +10%, Missile

Linear Cannon
R - 3000, 3~7, +30, ASBA, 15 Ammo, +10%, Bullet


Gunsocket

HP 4000
EN 170
Mobility 70
Armor 800
Move 4

Ground
AACA

Size M
Cost 800
W Space 0

Missile Launcher
R - 2500, 3~7, +10, SBBD, 40 Ammo, +0%, Missile

Sting Gun
R - 2600, 1~5, +40, AABA, 35 Ammo, +45%, Bullet


---------
|E3 - AM|
---------

Lion-F

HP 4200
EN 100
Mobility 90
Armor 1000
Move 6

Air/Ground/Underwater
AACA

Size M
Cost 1500
W Space 140

Gatling Gun
R, P - 1600, 1~2, +30, AACA, 20 Ammo, +40%, Bullet

Homing Missile
R - 2200, 3~7, +40, ABCA, 10 Ammo, +0%, Missile

Railgun
R - 2500, 1~6, +10, AACA, 15 Ammo, +10%, Bullet


Lion-F (PC)

HP 4800 (10)
EN 100 (10)
Mobility 95 (10)
Armor 1000 (10)
Move 6

Air/Ground/Underwater
AACA

Size M
Cost 1600
W Space 140

Gatling Gun
R, P - 1600, 1~2, +30, AACA, 20 Ammo, +40%, Bullet

Homing Missile
R - 2300, 3~7, +40, ABCA, 10 Ammo, +0%, Missile

Railgun
R - 2600, 2~6, +10, AACA, 15 Ammo, +10%, Bullet


Lion-V

HP 5400
EN 110
Mobility 100
Armor 1200
Move 7

Air/Ground/Underwater
AACA

Size M
Cost 1700
W Space 145

Gatling Gun
R, P - 1600, 1~2, +30, AACA, 20 Ammo, +40%, Bullet

Assault Blade
M, P - 2200, 1, +45, ABCA, +30%, Physical Blade

Homing Missile
M - 2400, 3~7, +40, ABCA, 10 Ammo, +0%, Missile

Railgun
R - 2700, 2~6, +10, AACA, 15 Ammo, +10%, Bullet


Lion V (PC)

HP 5400 (10)
EN 110 (10)
Mobility 100 (10)
Armor 1200 (10)
Move 7

Air/Ground/Underwater
AACA

Gatling Gun
R, P - 1700, 1~2, +30, AACA, 20 Ammo, +40%, Bullet

Assault Blade
M, P - 2300, 1, +45, ABCA, +30%, Physical Blade

Homing Missile
R - 2500, 3~7, +40, ABCA, 10 Ammo, +0%, Missile

Railgun
R - 2800, 2~6, +10, AACA, 15 Ammo, +10%, Bullet


Guarlion

HP 6200
EN 130
Mobility 115
Armor 1500
Move 7

Air/Ground/Underwater
AABA

Size M
Cost 2200
W Space 130

Spider Net
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net

Chaff Grenade
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

Autocannon
R, P - 2800, 1~2, +30, SABA, 20 Ammo, +40%, Bullet

Assault Blade
M, P - 3200, 1, +45, ABAA, +30%, Physical Blade

Burst Rail Gun
R - 3300, 2~6, +35, SBAA, 10 Ammo, +20%, Bullet

Sonic Breaker
M, P - 3800, 1~3, +40, 130M, 25 EN, SABA, +10%, Supreme


Guarlion-C

HP 16000 (6)
EN 160 (7)
Mobility 115 (8)
Armor 1700 (9)
Move 7

Air/Ground/Underwater
SAAS

Size M
Cost 4300
W Space 135

SP Block
??? Block

Autocannon
R, P - 2800, 1~3, +45, SABS, 20 Ammo, +40%, Bullet

Divine Blade
M, P - 3000, 1, +40, AAAA, +45%, Physical Blade

Burst Rail Gun
R - 3200, 2~6, +35, SBAA, 10 Ammo, +20%, Bullet

Sonic Breaker
M, P - 3800, 1~4, +50, 130M, 25 EN, SABS, +15%, Supreme


Barrelion

HP 7800
EN 150
Mobility 60
Armor 1700
Move 4

Air/Ground/Underwater
AABA

Size M
Cost 1900
W Space 0

Beam Cannon
R, P - 2500, 2~4, +35, 10 EN, SADS, +5, Energy Beam

Missile
R - 2800, 2~6, +40, SABS, 20 Ammo, +20%, Missile

Big Head Railgun
R - 3300, 2~8, +30, SABS, 9 Ammo, +0, Soild Projectile


Barrelion V

HP 8600
EN 160
Mobility 70
Armor 1900
Move 6

Air/Ground/Underwater
AABA

Size M
Cost 2200
W Space 0

Spider Net
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Net

Beam Cannon
R, P - 2700, 1~4, +45, 10 EN, AAAA, +5, Energy Beam

Missile
R - 3000, 2~6, +50, SABS, 20 Ammo, +20%, Missile

Big Head Railgun
R - 3500, 1~8, +40, SABS, 9 Ammo, +0, Soild Projectile


Kalion (Srey) (PC)

HP 3200 (7)
EN 120 (7)
Mobility 130 (8)
Armor 900 (5)
Move 7

Air
ABBA

Size S
Cost 3700
W Space 10

Homing Missile, M/VL, I
R - 2700, 1~6, +45, AABA, 15 Ammo, +0%, Missile

Sonic Cutter, M/M, I
M, P - 3500, 1~3, +35, 15 EN, AABA, +40%, Supreme

G-Driver, M/M, I
R - 4000, 2~7, +10, 110M, AABA, 8 Ammo, +25%, Supreme


Kalion (Srey)

HP 20000 (10)
EN 180 (10)
Mobility 145 (10)
Armor 1100 (10)
Move 8

Air
SBBS

Size S
Cost 8000
W Space 0

???
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???

???
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ???

Homing Missile
R - 3000, 1~7, +55, SABA, 15 Ammo, +0%, Missile

Sonic Cutter
M, P - 3900, 1~3, +45, SAAS, +40%, Supreme

G-Driver
R - 4600, 2~8, +25, 110M, SAAS, 12 Ammo, +25%, Supreme

??? (not gained until 2nd appearance)
R, MAP - 3500, 1~5, +30, AAAA, 2 Ammo, +0%, Map (???)


----------------------
|E4 - PTX/RTX/SRG/DGG|
----------------------

Gespenst MkII-M (Shadow Mirror version)

HP 6900
EN 160
Mobility 105
Armor 1200
Move 6

Air/Ground
AABA

Size M
Cost 2300
W Space 170

Split Missile
R - 2300, 1~6, +45, BAAA, 12 Ammo, +20%, Missile

Plasma Slicer
M, P - 2600, 1, +40, 10 EN, AABA, +10%, Energy Blade

Mega Beam Rifle
R - 2700, 1~5, +25, AADA, 10 Ammo, +0%, Energy Beam

Slash Ripper
R, P - 3000, 2~4, +30, AAAA, 6 Ammo, +55%, Long-Range Remote


Wildfalken

HP 34000 (6)
EN 200 (7)
Mobility 135 (8)
Armor 1100 (9)
Move 8

Air/Ground
AABA

Size M
Cost 4500
W Space 140

Vulcan Cannon
R, P - 1000, 1, +35, AAAA, 20 Ammo, +30%, Soild Projectile

Split Missile-H
R, MAP - 2000, 2~6, +25, 120M, BAAA, 2 Ammo, +0%, Map

Roche Saber
M, P - 2900, 1~2, +30, 10 EN, AAAA, +0%, Energy Blade

Oxton Rifle-E
R - 3800, 4~7, +40, 15 EN, ABDS, +45%, Energy Beam

Oxton Rifle-B
R - 4000, 2~5, +35, AAAS, 10 Ammo, +20%, Bullet

Oxton Rifle-W
R - 4700, 3~8, +55, 120M, SBBS, 5 Ammo, +30%, Supreme


Wildfalken-L (PC)
Theme Rail to the Dangerzone

HP 4000 (10)
EN 140 (10)
Mobility 130 (10)
Armor 1100 (10)
Move 7

Air/Ground
AABA

Size M
Cost 7700
W Space 100

Gatling Gun
R, P - 1200, 1, +30, AAAA, 20 Ammo, +20%, Bullet

Split Missile-H
R, MAP - 2700, 2~3, +20, 110M, BAAA, 2 Ammo, +0%, MAP (Remote Radius 3)

Roche Saber
M, P - 2900, 1, +30, 10 EN, AAAA, +0%, Energy Blade

Oxton Rifle-E
R - 3600, 2~4, +35, 10 EN, ABDS, +45%, Energy Beam

Oxton Rifle-B
R, P - 3800, 1~3, +30, AAAS, 6 Ammo, +20%, Bullet

Oxton Rifle-W
R, P - 4500, 1, +40, 120M, SBBS, 2 Ammo, +30%, Supreme


Huckebein MkII-M

HP 5800
EN 130
Mobility 110
Armor 1200
Move 6

Air/Ground
AABA

Size M
Cost 2400
W Space 140

Vulcan Cannon
R, P - 1100, 1, +40, AAAA, 20 Ammo, +20%, Bullet

Beam Sword
M, P - 2500, 1, +45, 5 EN, AABA, +5%, Energy Blade

Photon Rifle
R - 2800, 1~6, +35, AABA, 8 Ammo, +20%, Energy Beam

Rectangle Launcher
R - 3200, 2~7, +20, AABA, 5 Ammo, +10%, Bullet


Huckebein MkII-M (gray)

HP 6800
EN 130
Mobility 120
Armor 1300
Move 6

Air/Ground
AABA

Size M
Cost 2600
W Space 140

Gatling Gun
R, P - 1100, 1, +40, AAAA, 20 Ammo, +20%, Bullet

???
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???

???
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ???

Beam Sword
M, P - 2500, 1, +45, 5 EN, AABA, +5%, Energy Blade

Photon Rifle
R - 2800, 1~6, +35, AABA, 8 Ammo, +20%, Energy Beam

Rectangle Launcher
R - 3200, 2~7, +20, AABA, 5 Ammo, +10%, Bullet


Huckebein MkII-M (PC)(Viletta/Mai)

HP 3900 (8)
EN 160 (8)
Mobility 115 (6)
Armor 1200 (9)
Move 6

Air/Ground
AAAA

Size M
Cost 3500
W Space 170

Gatling Gun, VF/VL, I
R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet

Beam Sword, W 20

Photon Rifle, W 30

Rectangle Launcher, W 40


Huckebein MkII-M (PC)(Rin)
Theme Rail to the Dangerzone

HP 3900 (8)
EN 160 (8)
Mobility 115 (6)
Armor 1200 (9)
Move 6

Air/Ground
AAAA

Size M
Cost 3500
W Space 170

Gatling Gun, VF/VL, I
R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet

Beam Sword, W 20

G-Revolver, W 15

G-Railgun, W 30

Rectangle Launcher, W 40

Remote Slasher, W 40


Huckebein MkII-M (PC)(Arad)
Theme Rail to the Dangerzone

HP 3900 (8)
EN 160 (8)
Mobility 115 (6)
Armor 1200 (9)
Move 6

Air/Ground
AAAA

Size M
Cost 3500
W Space 170

Gatling Gun, VF/VL, I
R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet

Steel Knife, W 15

Chakram Caster, W 30

M90 Assault Machine Gun, W 35

Boosted Hammer, W 50


Bergelmir (Thurizas)

HP 99999 (10)
EN 300 (10)
Mobility 135 (10)
Armor 1700 (10)
Move 7

Air/Ground
SSAS

Size M
Cost 10000
W Space 0

HP Regen (L)
EN Regen (L)
Double Image
???
???

???
N/A - 1900, 1~6, +70, AAAA, 2 Ammo, +0%, ???

???
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ???

Machinery Rifle
R - 4500, 1~8, +45, SSSS, 20 Ammo, +25%, Energy Beam

Six Slave
R, P - 5800, 1~4, +40, 110M, 15EN, SSSS, +10%, Supreme


Bergelmir (Uruz)

HP 99999 (10)
EN 300 (10)
Mobility 140 (10)
Armor 1400 (10)
Move 7

Air/Ground
SSAS

Size M
Cost 10000
W Space 0

HP Regen (L)
EN Regen (L)
Double Image
???
???

???
N/A - 2000, 1~5, +50, AAAA, 2 Ammo, +0%, ???

???
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???

Machinery Rifle
R, P - 4550, 1~7, +60, SSSS, 20 Ammo, +25%, Energy Beam

Six Slave
R - 5850, 2~9, +40, 110M, 15EN, SSSS, +5%, Supreme


Grungust Type 3 (PC)(Bullet/Kusuha)
Theme Rail to the Dangerzone

HP 8300 (5)
EN 210 (5)
Mobility 90 (10)
Armor 1800 (5)
Move 7

Ground
ASBA

Size L
Cost 8000
W Space 0

TK Field

???, N/A, I
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, ???

???, N/A, I
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, ???

Eye Laser, M/VL, I
R, P - 2900, 1~3, +40, 5 EN, AACA, +0%, Supreme

Drill Boost Knuckle, M/M, I
M, P - 3900, 2~4, +35, AABA, +45%, Physical

Omega Blaster, S/H, I
M, P - 4600, 1~3, +30, 30 EN, AACA, +35%, Supreme


Thrudgelmir

HP 200000
EN 350
Mobility 95
Armor 1800
Move 7

Air/Ground
ASAS

Size M
Cost 12000
W Space 0

HP Regen (L)
EN Regen (L)
Morale Block
Break Block

Armor Breaker
N/A - 2900, 1~5, +70, AAAA, 2 Ammo, +0%, Breaker

Weapon Breaker
N/A - 4500, 1~7, +70, AAAA, 2 Ammo, +0%, Breaker

Drill Boost Knuckle
M, C, P - 4500, 1~7, +40, 10 EN, SSSS, +25%, Supreme

Zankantou Inazuma Juuryoku Otoshi
M P - 5700, 1~5, +50, 120M, 40 EN, SSSS, +15%, Supreme


DyGenGar (Dynamic General Guardian)(PC)
Theme ???

HP 7200 (5)
EN 260 (6)
Mobility 100 (10)
Armor 1900 (5)
Move 6

Air/Ground
AAAA

Size L
Cost 9000
W Space 0

???
M, P - 4200, 1~4, +45, AABA, +35%, Physical

???
M - 4800, 3~6, +20, 110M, 40 EN, AABA, +10%, Supreme

???
M, P - 5600, 1, +50, 130M, 50 EN, AAAA, +45%, Supreme


--------------------
|E5 - Shadow Mirror|
--------------------

Randgriz

HP 8500
EN 160
Mobility 95
Armor 1600
Move 6

Ground
BAAA

Size M
Cost 2300
W Space 0

Beam Coat
Jammer

Spider Net *
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net

Phalanx Missile
R, MAP - 2500, 1~4, +10, 120M, AAAA, 1 Ammo, +10%, Map

M13 Shotgun
R, P - 2800, 2~3, +50, AAAA, 7 Ammo, +50%, Bullet

Matrix Missile
R - 3500, 2~7, +25, AAAA, 20 Ammo, +5%, Missile

Linear Cannon
R - 3900, 3~8, +50, 110M, AAAA, 8 Ammo, +20%, Bullet

Note - Is not equipped with Spider Net in Stage 6.


Randgriz (boss grade)

HP 18000
EN 180
Mobility 105
Armor 1900
Move 6

Ground
BAAA

Size M
Cost 4000
W Space 0

Beam Coat
Jammer

Phalanx Missile
R, MAP - 3200, 1~4, +15, 120M, AAAA, 2 Ammo, +0%, MAP

M13 Shotgun
R, P - 3500, 2~3, +50, AAAA, 7 Ammo, +50%, Bullet

Matrix Missile
R - 4100, 2~7, +25, AAAA, 20 Ammo, +5%, Missile

Linear Cannon
R - 4500, 3~9, +50, AAAA, 10 Ammo, +20%, Bullet


Razangriff

HP 44000
EN 200
Mobility 105
Armor 2000
Move 6

Ground/Underwater
ASAA

Size M
Cost 7000
W Space 180

Beam Coat
Jammer

Spider Net
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net

Weapon Breaker
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

Chaff Grenade
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

Phalanx Missile
R, MAP - 2500, 1~4, +45, 110M, AABA, 2 Ammo, +10%, Map

Scissors Knife
M, P - 2800, 1, +20, ASAA, +20%, Physical

Linear Missile Launcher
R - 3600, 1~7, +50, AAAA, 10 Ammo, +20%, Missile

Matrix Missile
R - 3900, 2~8, +25, AABA, 20 Ammo, +5%, Missile

F-Solid Cannon
R - 4600, 3~10, +60, 120M, AABA, 15 Ammo, +20%, Supreme


Ash Savior-M

HP 8800
EN 200
Mobility 130
Armor 1200
Move 8

Ground/Underwater
ASAS

Size M
Cost 6800
W Space 160

Beam Coating
Jammer
?

???
N/A - 1800, 1~6, +70, AAAA, 2 Ammo, +0%, ???

???
N/A, P - 1800, 1~4, +70, AAAA, 2 Ammo, +0%, ???

Laser Blade
M, P - 2800, 1, +55, AAAA, +45%, Energy Blade

Fire Dagger
R - 3000, 1~6, +45, AAAA, 10 Ammo, +40%, Missile

Gun Rapier
R, P - 3400, 1~3, +40, AABA, 15 Ammo, +35%, Energy Beam

Halberd Launcher
R - 3800, 2~7, +30, 30 EN, AABA, +25%, Supreme


Ash Savior

HP 99999
EN 280
Mobility 135
Armor 1500
Move 8

Ground
ASAS

Size M
Cost 8000
W Space 150

Beam Coating
Jammer
???

???
N/A - 1800, 1~6, +70, AAAA, 2 Ammo, +0%, ???

???
N/A, P - 1800, 1~4, +70, AAAA, 2 Ammo, +0%, ???

Laser Blade
M, P - 3000, 1, +55, SSSS, +45%, Energy Blade

Fire Dagger
R - 3200, 1~6, +45, SSSS, 10 Ammo, +40%, Missile

Gun Rapier
R, P - 3600, 1~4, +40, SSCS, 15 Ammo, +35%, Energy Beam

Halberd Launcher
R - 4000, 2~9, +30, 30 EN, SSBS, +25%, Supreme

Sword Breaker
R - 4900, 2~8, +50, 110, SSSS, 8 Ammo, +15%, Supreme


Areins-M (boss version)

HP 32000
EN 230
Mobility 135
Armor 1500
Move 6

Air/Ground
AABA

Size M
Cost 4600
W Space 170

Vulcan Cannon
R, P - 1200, 1, +35, AAAA, 20 Ammo, +20%, Bullet

Spider Net
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net

Chaff Grenade
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

G-Revolver
R, P - 3100, 2~4, +55, AAAA, 6 Ammo, +45%, Bullet

G-Railgun
R - 3500, 1~6, +40, SAAA, 6 Ammo, +20%, Bullet

Twin Beam Cannon
R - 4200, 2~8, +50, 15 EN, AAAA +40%, Supreme

Graviton Cannon *
R - 5000, 2~8, +20, 120M, 40 EN, SSSS, +10%, Supreme

Note - Graviton Cannon only appears on this unit during S14.


Areins-M

HP 7600
EN 230
Mobility 120
Armor 1200
Move 6

Air/Ground
AABA

Size M
Cost 2900
W Space 170

Gatling Gun
R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet

G-Revolver
R, P - 2700, 1~3, +50, AAAA, 6 Ammo, +45%, Bullet

G-Railgun
R - 3200, 1~6, +35, SAAA, 8 Ammo, +20%, Bullet

Twin Beam Cannon
R - 3800, 2~7, +45, 15 EN, AAAA +40%, Supreme


Areins-M (friendly version)

HP 4200 (10)
EN 100 (10)
Mobility 115 (10)
Armor 1200 (10)
Move 6

Ground
AABA

Size M
Cost 3500
W Space 170

Gatling Gun
R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet

G-Revolver
R, P - 2500, 1~3, +50, ASAA, 6 Ammo, +45%, Bullet

G-Railgun
R - 3000, 1~7, +30, AABA, 10 Ammo, +20%, Bullet

Twin Beam Cannon
R - 3600, 2~7, +30, 15 EN, AAAA, +40%, Supreme


Soul Gain

HP 150000
EN 290
Mobility 120
Armor 1800
Move 7

Air/Ground
SSBS

Size L
Cost 7000
W Space 0

HP Regen (L)
EN Regen (L)
Chaff Block
Break Block

Armor Breaker
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

Weapon Breaker
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

Seiryuurin
M - 3200, 2~5, +35, 5 EN, SSAS, +20%, Physical

Byakko Kou
M, P - 3600, 2~4, +50, SSAS, +55%, Supreme

Genbu Goudan
M - 3900, 1, +45, SSSS, +40%, Supreme

Mai Suzaku
M, P - 4900, 1~4, +60, 110M, 20 EN, SSAS, +60%, Supreme

Kirin
M, P - 5800, 1~3, +55, 120M, 40 EN, SSAS, +10%, Supreme


Zweizer Gain

HP 99999
EN 400
Mobility 120
Armor 2000
Move 8

Air/Ground
SSSS

Size L
Cost 40000
W Space 0

AB Field
HP Regen (S)
EN Regen (L)
Double Image
???

Sudden Shock
N/A - 1800, 1~6, +70, AAAA, 2 Ammo, +0%, ???

Armor Breaker
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

Weapon Breaker
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

Jaryurin
R, MAP - 3000, 2~6, +40, 120, SSAS, 3 Ammo, +0%, MAP

Choukiou
M, P - 3800, 1, +60, SSSS, +55%, Physical

Zannei Isamu Dan
M, P - 4500, 1~3, +55, SSAS, +50%, Supreme

Anjinsen
M, C - 5000, 1~9, +65, 120M, 20 EN, SSSA, +40%, Supreme

Kirin Geki
M, P - 6000, 1~4, +70, 130M, 40 EN, SSSS, +45%, Supreme


Rapiéçage

HP 130000
EN 240
Mobility 140
Armor 1700
Move 7

Air/Ground
SSAS

Size M
Cost 9200
W Space 0

AB Field
Jammer
Chaff Block

Sudden Shock
N/A - 1800, 1~6, +70, AAAA, 2 Ammo, +0%, ???

Weapon Breaker
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

Split Missile H
R, MAP - 2700, 2~7, +35, 120M, AABA, 2 Ammo, +0%, Map

Plasma Slicer
M, P - 2900, 1, +45, 10 EN, SSAS, +25%, Energy Blade

Magnum Beak
M, P - 4500, 1~2, +65, SSAS, 12 Ammo, +45%, Supreme

O.O. Launcher
R - 4800, 4~10, +45, SSBS, 10 Ammo, +35%, Supreme

U.U.N
R, P - 5500, 1~5, +60, 120M, SSAS, 8 Ammo, +50%, Supreme


Rapiéçage (PC)
Theme ???

HP 5500 (10)
EN 240 (10)
Mobility 140 (10)
Armor 1700 (10)
Move 7

Air/Ground
SSAS

Size M
Cost 7200
W Space 0

AB Field
Jammer

???
M, P - 2600, 1~2, +40, 5 EN, AABA, +30%, Energy Blade

Split Missile H
R, MAP - 3200, 2~7, +30, 120M, AABA, 2 Ammo, +30%, Map (???)

Plasma Slicer
M, P - 3200, 1, +45, 10 EN, SSAS, +25%, Energy Blade

Magnum Beak
M, P - 4500, 1~3, +55, SSAS, 12 Ammo, +45%, Supreme

O.O. Launcher
R - 4800, 4~10, +45, SSBS, 10 Ammo, +35%, Supreme

U.U.N
R, P - 5500, 1~5, +50, 120M, SSAS, 8 Ammo, +50%, Supreme


----------------
|E6 - Inspector|
----------------

Gargaw

HP 99999 (10)
EN 350 (10)
Mobility 90 (10)
Armor 1900 (10)
Move 7

Ground
ASAS

Size L
Cost 14000
W Space 0

Beam Absorb
EN Regen (L)
Morale Block

Sudden Shock
N/A - 2600, 1~5, +70, AAAA, 2 Ammo, +0%, ???

Armor Breaker
N/A - 2900, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

Homing Missile
R, P - 3500, 2~5, +60, AAAA, 20 Ammo, +0%, Missile

Mega Smasher
R - 4500, 3~7, +25, 25 EN, AAAA, +0%, Supreme

Iron Claw
M, P - 5300, 1~3, +55, AAAA, +10%, Physical


Dolkin

HP 190000 (10)
EN 390 (10)
Mobility 80 (10)
Armor 2000 (10)
Move 6

Ground
ASAS

Size L
Cost 15000
W Space 0

Beam Absorb
EN Regen (L)
Break Block

Armor Breaker
N/A - 2500, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

Weapon Breaker
N/A - 2900, 2~7, +70, AAAA, 2 Ammo, +0%, Breaker

Banish Laser
R - 3800, 1~4, +50, 5 EN, ASCS, +0%, Energy Beam

Photon Beam Cannon	
R - 4500, 2~5, +55, 15 EN, ASCS, +0%, Energy Beam

Hammer
M, P - 5500, 1~3, +65, ASAS, +50%, Supreme


Greydakin

HP 150000 (10)
EN 320 (10)
Mobility 135 (10)
Armor 1500 (10)
Move 8

Air/Ground
SAAS

Size M
Cost 13000
W Space 0

Beam Absorb
EN Recover (Large)
Chaff Block

Energy Drain+
N/A - 2000, 1~5, +50, AAAA, 2 Ammo, +10%, EN ???

Weapon Breaker
N//A - 2900, 2~7, +70, AAAA, 2 Ammo, +0%, Breaker

Thunder Crasher
R, MAP - 3000, 1~6, +45, 130M, AAAA, 2 Ammo, +0%, Map

Mega Beam Buster
R, P - 4000, 1~4, +60, SSCS, 20 Ammo, +10%, Energy Beam

High Frequency Sword
M, P - 4500, 1, +70, SSBS, +45%, Energy Blade

Photon Beam Cannon
R - 5200, 2~9, +65, 15 EN, SSAS, +0%, Supreme


Silverwent

HP 110000 (10)
EN 290 (10)
Mobility 150 (10)
Armor 1000 (10)
Move 9

Air/Ground
SAAS

Size M
Cost 11000
W Space 0

Beam Absorb
EN Regen (L)
Double Image
Net Block

Chaff Grenade
N/A - 2300, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

Spider Net
N/A, P - 2700, 2~7, +70, AAAA, 2 Ammo, +0%, Net

High Frequency Sword
M, P - 3600, 1, +50, SACS, +10%, Energy Blade

Photon Beam Cannon	
R - 4300, 1~6, +55, 5 EN, SACS, +25%, Energy Beam

Voltic Shooter
R - 5000, 3~9, +65, 15 En, SAAS, +30%, Supreme


Decastes

HP 99999 (10)
EN 420 (10)
Mobility 95 (10)
Armor 1700 (10)
Move 7

Air/Ground
SSSS

Size L
Cost 35000
W Space 0

G Territory
HP Regen (S)
EN Regen (L)
Jammer
???

???
N/A - 2500, 1~8, +50, SSAS, 2 Ammo, +10%, ???

???
N/A - 2700, 1~6, +70, AAAA, 3 Ammo, +0%, ???

Big Bang Wave
R, MAP - 3200, 1~7, +40, AAAA, 3 Ammo, +0%, Map (???)

???
N/A, P - 3200, 1~5, +70, AAAA, 2 Ammo, +0%, ???

High Frequency Blade
M - 4800, 1~2, +65, SSAS, +10%, Energy Blade

Mega Flasher
R - 5900, 2~11, +70, 10 EN, SSAS, +0%, Supreme


------------
|E7 - Einst|
------------

Einst Knochen

HP 5000
EN 180
Mobility 85
Armor 800
Move 7

Ground
AABA

Size M
Cost 2300
W Space 0

HP Regen (S)

Gewennen Energie
N/A - 1700, 1~6, +70, AAAA, 2 Ammo, +0%, EN Drain

Queen Arm
M, P - 2500, 1, +40, AABA, +0%, Physical

Schicknagel
R, P - 2800, 1~4, +35, AABA, 10 Ammo, +20%, Bullet


Einst Glied

HP 6800
EN 200
Mobility 80
Armor 900
Move 4

Ground
AABA

Size L
Cost 2400
W Space 0

Beam Coat
HP Regen (S)

Gewennen Energie +
N/A - 2000, 1~5, +50, AAAA, 2 Ammo, +10%, EN Drain

Spinne Faden
N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???

Elegant Arm
M, P - 2300, 1, +45, DAAA, +0%, Physical

Haeßträne
R, MAP - 2500, 1~6, +40, 110M, 30 EN, AADA, +10%, Map (line)

Haesstraene
R - 3100, 3~8, +40, 15 EN, AADA, +30%, Energy Beam


Einst Gemuet

HP 10000
EN 200
Mobility 70
Armor 1100
Move 5

Ground
AABA

Size M
Cost 3900
W Space 0

HP Regen (S)

Total Sieg
N/A - 1800, 1~6, +70, AAAA, 2 Ammo, +0%, ???

Waffe Schloss
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, ???

Kühn Faust
M, P - 3000, 1, +45, DAAA, +30%, Physical

Herausforderung
M - 3900, 2~6, +30, 25 En, AAAA, +10%, Supreme


Einst Eisen

HP 9000
EN 140
Mobility 90
Armor 1200
Move 6

Ground
AABA

Size M
Cost 3400
W Space 0

Beam Coat
HP Regen (S)

Kühn Bohrer
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

Machinen Gewehr
R, P - 2300, 2~4, +25, AABA, 10 Ammo, +10%, Bullet

Holz Schraube
M, P - 3200, 1~2, +45, BABA, 6 Ammo, +35%, Physical

Quadrat Mine
R - 3800, 1~3, +50, 120M, AABA, 4 Ammo, +50%, Bullet


Persoenlichkeit 

HP 135000
EN 280
Mobility 125
Armor 1600
Move 7

Air/Ground
SSAS

Size M
Cost 12500
W Space 0

Beam Coat
HP Regen (S)
EN Regen (L)
Double Image
Break Block

Reizvoll Taufe
N/A, P - 2700, 1~4, +70, AAAA, 2 Ammo, +0%, ???

Gewinnen Geist
N/A - 2900, 1~6, +70, AAAA, 2 Ammo, +0%, SP ???

Yomiji
R, MAP - 3000, 2~8, +30, 120M, AADA, 2 Ammo, +20%, Map (twin line?)

Mabuitachi
M, C, P - 3500, 1~6, +45, 5 EN, AAAA, +20%, Supreme

Raigoue
R - 4500, 3~9, +40, 15 EN, AADA, +0%, Supreme

Mabuieguri
M, P - 5000, 1~5, +60, 125M, 30 EN, AAAA, +50%, Physical


Einst Regisseur

HP 120000
EN 380
Mobility 75
Armor 1500
Move 6

Ground
SSSS

Size LL
Cost 40000
W Space 0

Beam Coat
HP Regen (S)
EN Regen (L)

Total Seig
N/A - 2800, 1~6, +70, AAAA, 2 Ammo, +0%, ???

Gewinnen Geist
N/A - 3000, 1~8, +70, AAAA, 2 Ammo, +0%, SP ???

Elegant Arm
M, C, P - 3200, 1, +10, DABA, +15%, Physical

Reizvoll Taufe
N/A, P - 3200, 1~5, +70, AAAA, 2 Ammo, +0%, ???

Urteilskraft
R - 4700, 3~8, +5, 40 EN, AAAA, +20%, Supreme


Noi Regisseur

HP 450000
EN 500
Mobility 85
Armor 1800
Move 5

Ground
SSSS

Size LL
Cost 40000
W Space 0

??? Field
HP Regen (S)
EN Regen (L)
???

Total Seig
N/A - 2800, 1~6, +70, AAAA, 4 Ammo, +0%, ???

Gewinnen Geist
N/A - 3000, 1~8, +70, AAAA, 2 Ammo, +0%, SP ???

Reizvoll Taufe
N/A, P - 3200, 1~5, +70, AAAA, 2 Ammo, +0%, ???

Mitleid
R, MAP - 3300, 1~5, +20, AAAA, 2 Ammo, +0%, Map (Einst Cross)

Elegant Arm
M, C, P - 4200, 1, +55, DABA, +25%, Physical

Urteilskraft
R - 5200, 2~11, +65, 10 EN, AAAA, +0%, Supreme


Stern Regisseur
HP 550000
EN 650
Mobility 80
Armor 2500
Movement 8

Air/Land
SSSS

Size LL
Cost 60000
W-Guage 0

??? Field
HP Regen (S)
EN Regen (L)
???

Total Sieg
? - 2800, 1~6, +70, AAAA, 4 Ammo, +0%, ???

Gewinnen Geist
? - 3000, 1~8, +70, AAAA, 2 Ammo, +0%, SP ???

Reizvoll Taufe
?, P - 3200, 1~5, +70, AAAA, 2 Ammo, +0%, ???

Zanctou Allium
S, MAP - 3800, 1~5, +40, 120M, AAAA, 5 Ammo, +0%, Map (???)

Elegant Arm
M, P - 4200, 1, +55, DABA, +0%, Physical

Elpuz Yunde
S - 6500, 2~12, +15, 110M, 10 EN, AAAA, +30%, Supreme


Rein Weissritter

HP 99999 (8)
EN 250 (10)
Mobility 130 (5)
Armor 1800 (10)
Move 8

Air/Ground
SACS

Size M
Cost 6000
W Space 110

Beam Coat
HP Regen (S)
EN Regen (S)
???

???
N/A, P - 1800, 1~4, +70, AAAA, 2 Ammo, +0%, ???

???
N/A - 1900, 1~6, +70, AAAA, 2 Ammo, +0%, ???

???
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +10%, ???

Split Missile
R - 2800, 1~5, +45, BAAA, 12 Ammo, +30%, Missile

3-Barrel Beam Cannon
R, P - 3300, 1~4, +40, ABDS, 10 Ammo, +20%, Energy Beam

Howling Launcher-E
R - 4100, 1~4, +40, 10 EN, ABDS, +20%, Energy Beam

Howling Launcher-B
R - 4300, 2~5, +35, AAAS, 7 Ammo, +0%, Bullet

Howling Launcher-X
R - 5100, 1~7, +30, 130M, 30 EN, ABDS, +20%, Energy Beam


-----------------
|U7 - Aerogators|
-----------------

Megillot Ach

HP 3000
EN 80
Mobility 75
Armor 800
Move 5

Air/Ground/Underwater
AAAA

Size S
Cost 1000
W Space 0

Energy Taker
N/A - 1700, 1~6, +70, AAAA, 2 Ammo, +0%, EN Absorb

Ring Laser
R - 2600, 2~5, +20, 5 EN, SABS, +5%, Energy Beam

Charge
M, P - 3500, 1, +45, SABS, +5%, Physical


10. MAP Weapons

MAP weapons are attacks that affect not just a single target, but an entire
section of the map (hence the name).  Their appearance in OG1 was rather anemic
compared to most installments of SRT, but they've thankfully been fleshed out a
bit in OG2.

While in OG1, the only type of MAP weapon was the basic Radius type, in OG2
there is a wider variety of target areas.  In the unit listings of this guide,
a MAP weapon will have its shape listed after its weapon type (which is,
invariably, 'Map').  In addition, it may also be identified as 'Friendly' - if
so, the weapon may be safely fired with allies within the target area, and they
will not be attacked.  If a MAP weapon is not identified as 'Friendly', then
allies within its target area run the risk of being hit by it.

The following diagrams illustrate the different target areas that MAP attacks
can have.

A = attacker
X = affected square
x = available target square


Radius

    X
   XXX
  XXXXX
 XXXXXXX
XXXXAXXXX
 XXXXXXX
  XXXXX
   XXX
    X


Remote Radius

    x
   xxx
  xxxxx X
 xxxxxxXXX
xxxxAxXXXXX
 xxxxxxXXX
  xxxxx X
   xxx
    x


Line

AXXXXX


Cross

     X
    XXX
    XXX
    XXX
 XXX X XXX
XXXXXAXXXXX
 XXX X XXX
    XXX
    XXX
    XXX
     X


11. Combination Attacks

Combination attacks are powerful attacks that require two or more units to work
together.  To perform a combination attack, all of the required units must be
in a formation where they are continuously adjacent, that is to say that they
must form a single group where each required unit is adjacent to at least one
other required unit (for the purposes of combination attack formations,
units may be diagonally adjacent as well as horizontally/vertically adjacent).

Although they don't appear in the Customize Weapon screen, combination attacks
CAB be upgraded.  Each combination attack has a set of Relevant Weapons
consisting of one specific weapon for each unit involved in the combination.
Upgrading one of these weapons results in also increasing the attack power of
the combination attack by an amount equal to a percentage of the upgrade amount
(the Rate of Increase).  This percentage varies between different combination
attacks, but remains consistant between the Relevant Weapons of the same
combination attack.

There are a quite a few more combination attacks in OG2 than there were in the
original, which is a godsend since you'll very likely find yourself relying on
their high attack power and ability to bypass barriers to get the job done on
some of the truly wicked bosses in this game.


Rampage Ghost
Units: Alteisen and Weissritter
Pilots: Kyosuke and Excellen
Relevant Weapons: Revolver Stake and Oxtongue Rifle D
Rate of Increase: ???
M/S, P - ???, 1~4, +50, 120M, 35 EN, AAAA, +40%, ???

Ramage Ghost
Units: Alteisen Reise and Rein Weissritter
Pilots: Kyosuke and Excellen
Relevant Weapons: Revolving Bunker and Howling Launcher X
Rate of Increase: ???
M/S, P - ???, 1~5, +70, 120M, 35EN, AAAA, +50%, ???

R-Formation
Units: R-1, R-2 Powered, and R-3 Powered
Pilots: Ryusei, Rai, and Aya
Relevant Weapons: ???
Rate of Increase: ???
M/S, P - ???, 1~3, +40, 110M, 30 EN, AAAA, +35%, ???

Royal Heart Breaker
Units: Fealion S and Faelion G
Pilots: Latooni and Shine
Relevant Weapons: ???
Rate of Increase: ???
M, P - ???, 1~4, +40, 110M, 25 EN, SSAS, +35%, ???

Heaven and Earth One Hit Sure Kill Cannon
Units: SRX and R-Gun Powered
Pilots: Ryusei and Viletta OR Ryusei and Mai
Relevant Weapons: ???
Rate of Increase: ???
S - ???, 1~7, +35, 130M, 70 EN, SSAS, +40%, ???

Tatsumaki Zankantou - Ikkitousen
Units: Daisanger and Aussenseiter
Pilots: Sanger and Retsuel
Relevant Weapons: ???
Rate of Increase: ???
M/S, P - ???, 1~3, +10, 130M, 65 EN, SSAS, +10%, ???

Twin Bird Strike
Units: Wildwuerger and Wildfalken
Pilots: Arado and Seolla
Relevant Weapons: ???
Rate of Increase: ???
???


12. W-Gauge Weapons

M95 Machine Gun, VF/VL, W 15
S, P - 2300, 1~3, +45, AAAA, 20 Ammo, +30%, Bullet

M13 Shotgun, F/L, W 25
S, P - 2600, 2~3, +60, AAAA, 7 Ammo, +55%, Bullet

Rectangle Launcher, M/M, W 40
S - 3400, 2~7, +20, AABA, 6 Ammo, +10%, Bullet

M90 Assault Machine Gun, M/M, W 35
S, P - 3900, 1~4, +35, AABA, 15 Ammo, +35%, Bullet

Double Magna Rifle, M/M, W 35
S, P - 3400, 2~4, +30, AABA, 6 Ammo, +15%, Bullet

Boosted Rifle, M/M, W 35
S - 3200, 3~7, +30, AABA, 7 Ammo, +35%, Bullet

G-Revolver, VF/VL, W 15
S, P - 2500, 1~3, +50, ASAA, 6 Ammo, +45%, Bullet

G-Railgun, M/L, W 30
S - 3000, 1~7, +30, AABA, 10 Ammo, +20%, Bullet

Burst Rail Gun, M/L, W 30
S - 2900, 2~7, +35, SBAA, 10 Ammo, +20%, Bullet

Mega Beam Rifle, F/VL, W 25
S, P - 2600, 2~4, +35, AADA, 12 Ammo, +20%, Energy Beam

Photon Rifle, F/L, W 30
S - 2800, 1~6, +40, AABA, 12 Ammo, +20%, Energy Beam

Magna Beam Rifle, M/M, W 35
S - 3300, 2~7, +25, AADA, 8 Ammo, +45%, Energy Beam

Mega Beam Cannon, M/M, W 35
S, P - 3200, 1~4, +20, 5 EN, AADS, +40%, Energy Beam

Gun Rapier, M/M, W 40
S, P - 3500, 1~3, +10, AABA, 10 Ammo, +10%, Energy Beam

Steel Knife, VF/VL, W 15
M, P - 2400, 1, +50, ASAA, +50%, Physical Blade

Divine Blade, M/M, W 30
M, P - 2900, 1, +20, SAAA, +45%, Physical Blade

Assault Blade, M/M, W 25
M, P - 2800, 1~2, +30, SBAA, +40%, Physical Blade

Shishioh Blade, S/H, W 60
M, P - 4600, 1, +50, SSSS, +40%, Physical Blade

Plasma Slicer, F/L, W 25
M, P - 2600, 1~2, +40, 5 EN, AABA, +30%, Energy Blade

Beam Sword, VF/VL, W 20
M, P - 2500, 1, +45, AABA, +40%, Energy Blade

Roche Saber, M/M, W 30
M, P - 3000, 1~2, +10, 10 EN, ASAS, +0%, Energy Blade

Laser Blade, M/M, W 30
M, P - 3000, 1, +35, 5 EN, AACA, +45%, Energy Blade

Remote Slasher, M/M, W 40
S - 3500, 3~6, +10, 110M, AABA, 8 Ammo, +0%, Remote

Chakram Caster, M/L, W 30
M, P - 2900, 2~4, +35, 5 EN, AABA, +45%, Remote

Slash Ripper, M/L, W 30
S, P - 3000, 1~3, +20, AABA, 6 Ammo, +25%, Remote

Neo-Chakram Caster, M/H, W 50
M - 4300, 1~7, +45, 15 EN, SSSS, +25%, Remote

Scissors Knife, M/M, W 20
M, P - 2800, 1, +20, ASAS, +20%, Physical

G-Impact Stake, S/H, W 65
M, P - 4900, 1~3, +35, SSSS, 6 Ammo, +70%, Physical

Boosted Hammer, M/M, W 50
M, P - 4300, 1~4, +40, 5 EN, SSSS, +70%, Physical

Graviton Cannon, S/H, W 60
S - 5000, 2~8, +20, 120M, 40 EN, SSSS, +10%, Supreme

Chaff Grenade, N/A, W 30
N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

???, N/A, W 20
N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, ???

Energy Taker, N/A, W 15
N/A - 1700, 1~6, +70, AAAA, 2 Ammo, +0%, EN Absorb

Spirit Taker, N/A, W 15
N/A - 1700, 1~6, +70, AAAA, 2 Ammo, +0%, Will Drain

Repair Module, W 5

Supply Module, W 5


13. Acknowledgements

The Gate of Magus (http://srwog.velv.net/) for some names, particularly Einst.
Atlus, for finally bringing this series to the US - now c'mon and make it a
 hat trick by announcing OGs!  XD


14. To Do List

Wait for the US release and change names/doublecheck stats/generally clean up
Examine all details of various combination attacks