========================================================
SUPER ROBOT TAISEN ORIGINAL GENERATION 2 CHARACTER GUIDE
========================================================

By Vincent Chiang (FullArmourEva00/EvangelionZeta)

========
CONTENTS
========
1.Introduction
2.Version History
3.Format
4.Characters
Masoukishin
SRX 
Super Robot Taisen 4
Super Robot Taisen A 
Super Robot Taisen Alpha
Super Robot Taisen Alpha Gaiden
Super Robot Taisen Alpha 2
Super Robot Taisen Compact 2
Super Robot Taisen Original Generation
5.Credits
6.Copyright


============ 
INTRODUCTION
============

Hi, this is FullArmourEva00/EvangelionZeta.  Yeah, I've finally decided to 
try my hand at FAQ writing.  ^_^  Basically, this guide is a meant to be a 
"complete" listing of information regarding the characters from Super Robot 
Taisen Original Generation 2, which was released by Atlus in the USA on 
November 21, 2006.

This won't be a complete listing of everything.  Most particularly, there 
will be nothing on stats for a few reasons.  Firstly, OG2 features the PP 
system, which allows you to increase stats whenever you want, as long as you 
have the PP for it.  Secondly, while I've never checked for myself, I have 
heard that the character's stats are not consistent every playthrough, and 
may vary.  Lastly, I am far too lazy to bother levelling all the characters 
to the same level and list their stats.  >_>  If you want stats, wait for 
a future update or something.  


===============
VERSION HISTORY
===============

Version 1.0 (07/11/06): 
First "complete" version of the FAQ, with everything except for stats listed 
for most characters.  

Version 1.01 (07/11/06): 
Fixed a couple of errors people on the GameFAQs board pointed out.  Not much 
else though.

Version 1.1 (22/12/06): 
Added some stats, fixed up a couple more errors.


======
FORMAT
======

Mecha:The mecha the character pilots. 

Relationships:An interesting hidden attribute, first brought to light among 
the English SRW community by JL Lee from the GameFAQs Message Boards (correct 
me if I'm wrong?).  Basically, when a character has a relationship with 
another character, they will have a slight boost in stats.  Lovers will have 
attack power boosted, friends will have dodge and hit rates boosted and rivals 
will have critical hit rates boosted.  Relationships CAN be one-sided. For 
example, Princess Shine has level 3 love for Rai, yet Rai has no love for 
Shine.  ;_; 
 
Ace Bonus:A bonus the character gets when they reach 50 kills.  These 
generally affect character stats, although there are exceptions. 

Will Gains:How various actions affect the will of the character.

Attack Hit:The character's attack successfully hits the enemy.
Attack Missed:The character's attack misses the enemy.
Dodge Success:The character successfully dodges the enemy's attack.
Dodge Fail:The character is hit by the enemy.
Ally Defeated:An ally is defeated.
Kill:The character defeats an enemy.

Spirits:The listing of the character's spirits, with the SP required in 
brackets.  For now, I won't be listing the effects of the spirits, but if 
I have the time I'll update this FAQ with them eventually.

Stats:Character stats at level 50, with no modifiers.  I've heard stats vary 
each playthrough (perhaps it's like Fire Emblem?), so what I have may vary 
from your game.

Terrain Ratings:The listing of the character's terrain ratings.  In order, 
they are Air, Land, Water and Space.

Comments:A few comments I will make about the character.  Generally, it will 
be limited to the above information, although I may occasionally make 
reference to character stats. 
 
Rating:A rating I give the character between A+ and C.  A+ means that you'd 
probably be stupid NOT to use them.  A means they're very good, and it's really 
worth considering them.  B+ means they're above average, but not really that 
essential.  B means they're average.  C+ means they're below average.  C is 
generally reserved for battleships.  ^_^  As a rule, I generally don't give 
pilots who are primarily there for their spirits anything over a B.  

===========
MASOUKISHIN
===========
------------
Masaki Andoh
------------

Mecha: 
Cybuster

Relationships: 
Level 2 Love (+8% damage):Lune 

Ace Bonus:Damage +5%, Accuracy +10%

Will Gains: 
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill
 
Natural Skills: 
Potential
Infight
Combo Attack

Spirits: 
Focus (15) 
Alert (10) 
Luck (40) 
Valor (35) 
Spirit (35) 
Strike (10)

Terrain Ratings: 
A/A/B/A

Comments: 
Improved from OG1.  Decent natural skills and will gains, but Cybuster 
probably won't be getting hit enough to take advantage of some of them.  
EXCELLENT ace bonus, which makes up for Masaki's weak accuracy stat (one of 
the problems in OG1), and his spirits are much better too now that Strike 
doesn't cost 30 SP.  >_>  I'd recommend getting him Gunfight if you have enough 
PP, since some of Cybuster's more important attacks (Hi-Familiar, Cosmo Nova, 
Cyflash) are shooting based.  
 
Rating:A

------------
Lune Zoldark
------------

Mecha: 
Valsione

Relationships: 
Level 3 Love (+12% damage):Masaki

Ace Bonus:Damage +10%
 
Will Gains: 
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill
 
Natural Skills: 
Gunfight
Off. Support
Revenge

Spirits: 
Strike (20) 
Alert (10) 
Focus (15) 
Gain (15) 
Valor (35) 
Spirit (35)

Terrain Ratings: 
A/A/B/A

Comments: 
Like Masaki, Lune really isn't going to get hit enough to take advantage of 
her +2 will gain for failing to dodge.  On the other hand, she has a KICKASS 
ace bonus (that's +22% damage when she's next to Masaki, +44% with Attacker 
and +64% with Revenge o_o), a good spirit list and a nice selection of natural 
skills.  She doesn't kick as much ass as Masaki, but she still kicks ass.  
^_^
 
Rating:A


===
SRX
===
-------------
Villeta Badam
-------------

Mecha: 
Gespenst Mk. II R, R-Gun

Relationships:
Level 2 Friendship (+10% hit and evade):Ryusei, Rai, Aya, Mai

Ace Bonus:Critical +20%, SP +10
 
Will Gains: 
+2 Attack Hit
+0 Attack Missed
+2 Dodge Success
+1 Dodge Fail
+2 Ally Defeated
+3 Kill
 
Natural Skills: 
Gunfight
Focus
Def. Support

Spirits: 
Scan (1) 
Focus (10) 
Accel (5) 
Alert (10) 
Valor (40) 
Strike (10)

Terrain Ratings: 
A/S/A/S

Comments: 
Excellent will gains, great natural skills (Focus!), mixed spirits (good 
costs for focus, alert and strike, but scan is useless) and a rather average 
ace bonus (unless you really need criticals for whatever reason).  Honestly, 
Mai is probably better in the R-Gun, although Villeta has an easier time 
surviving earlier on thanks to her S terrains.  

Rating:B+

---------------------
Raidiese F. Branstein
---------------------

Mecha: 
R-2/SRX

Relationships:
Level 1 Friendship (+5% hit and evade):Ratsel, Leona
Level 2 Friendship (+10% hit and evade):Ryusei, Aya, Mai, Villeta

Ace Bonus:Accuracy +10%, Evade +10%
 
Will Gains: 
+2 Attack Hit
+0 Attack Missed
+2 Dodge Success
+1 Dodge Fail
+2 Ally Defeated
+3 Kill
 
Natural Skills: 
Genius
Hit and Away

Spirits: 
Focus (15) 
Accel (5) 
Strike (10) 
Snipe (10) 
Valor (40) 
Fury (20)

Terrain Ratings: 
A/A/A/A

Comments: 
Kicks just as much ass as the rest of his family.  Great relationship list, 
great will gains, great spirit list, great everything, basically.  Notably, 
his ace bonus basically adds an extra 10% hit and evade to genius, which is 
quite scary.  He's pretty much overshadowed by Ratsel in everything, but that 
doesn't mean he doesn't kick ass in his own right.  Too bad he's basically 
SRX fodder for the better half of the game.  >_>  

Rating:A+

-----------
Ryusei Date
-----------

Mecha: 
Arblade, R-1/SRX

Relationships: 
Level 2 Friendship (+10% hit and evade):Rai, Aya, Mai, Villeta
Level 2 Rivalry (+10% critical):Kyosuke

Ace Bonus:Telekinesis Weapons Damage +10%

Will Gains: 
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill
 
Natural Skills: 
Telekinesis 
Potential
Combo Attack

Spirits: 
Focus (15) 
Alert (10) 
Strike (15) 
Luck (30) 
Valor (35) 
Zeal (70)

Terrain Ratings: 
A/A/B/A

Comments: 
Well, Ryusei is almost exactly the same, although he has Combo Attack now.  
Nice list of relationships and will gains, although his defence is a little 
low, meaning he'll have to rely on the SRX's defence quite a bit when gaining 
will.  Natural skills are pretty good, especially with the inclusion of the 
awesome telekinesis skill, which is helps him survive early on in the game.  
Spirits are generally good, but Zeal is a little too expensive to be worth 
using.  Still, none of this really matters in the second half of the game,  
because then you'll be using him in the SRX, which has THREE pilots and awesome 
stats.  ^_^  
 
Rating:A

-------------
Aya Kobayashi
-------------

Mecha: 
R-3/SRX

Relationships: 
Level 2 Friendship (+10% hit and evade):Ryusei, Rai, Villeta
Level 3 Friendship (+15% hit and evade):Mai

Ace Bonus:Accuracy +10%, SP +20

Will Gains: 
+0 Attack Hit
+0 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill
 
Natural Skills: 
Telekinesis
Def. Support
Off. Support
Focus

Spirits: 
Alert (10) 
Pray (15) 
Focus (15) 
Attune (30)
Valor (40) 
Renew (60)

Terrain Ratings: 
A/A/B/A

Comments: 
Decent ace bonus that adds SP (good for support pilots), good skills (notably 
telekinesis and Focus), EXCELLENT support spirits (Renew is very useful), 
but her will gains are horrid.  Still, she's useful for what you need her 
for, as she'll spend pretty much all of her appearances as a support pilot 
for the SRX.  However, during the few times you're forced to use her in the 
R-3, she's pretty average, and is more of a burden then anything else 
(although R-Formation is kind of nice).  
 
Rating:B

-------------
Mai Kobayashi
-------------

Mecha: 
R-Gun

Relationships:
Level 2 Friendship (+10% hit and evade):Ryusei, Rai, Villeta
Level 3 Friendship (+15% hit and evade):Aya

Ace Bonus:Accuracy +10%, SP +20 
 
Will Gains:  
+1 Attack Hit 
+1 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill

Natural Skills: 
Telekinesis
SP Regen
Fortune
Off. Support
Attacker

Spirits: 
Strike (10) 
Focus (15) 
Attune (30) 
Alert (10) 
Valor (45) 
Zeal (55)

Terrain Ratings: 
A/A/B/A

Comments:
She's an, uh more combat-worthy version of Aya, I suppose.  Great natural 
skills, balanced will gains, good relationships, a rather combat-based 
spirit list (with a slot wasted by a very expensive attune) and the same ace 
bonus as Aya.  Late game, she's probably the better choice over Villeta for 
the R-Gun, although getting her enough will might become a problem as she 
gains about half the amount that Villeta does (unless you kill a lot of stuff 
with her).

Rating:B+


====================
SUPER ROBOT TAISEN 4
====================
----------------
Irmgard Kazahara
----------------

Mecha: 
Grungust

Relationships: 
Level 3 Love (+12% damage to enemies):Ring
Level 2 Friendship (+10% hit and evade):Kyosuke, Excellen

Ace Bonus:Love Costs 45 SP

Will Gains: 
+0 Attack Hit
+3 Attack Missed
+1 Dodge Success
+2 Dodge Fail
+0 Ally Defeated
+5 Kill

Natural Skills: 
Potential
Infight
Sense
 
Spirits: 
Strike (10) 
Alert (10) 
Spirit (35)
Valor (40) 
Focus (15) 
Love (60)

Terrain Ratings: 
A/A/A/A

Comments: 
Excellent spirits, suitable will gains, good natural skills and a nice list 
of relationships.  However, the most notable thing about Irm is his BROKEN 
ace bonus, which lets him use Love for a measly 45 SP.  Yes, seven spells 
all at once for the same cost that Mai, Rio and Lat need to cast Valor.  That's 
simply insane, and it really puts Irm in the upper tier of the SR pilot list.  
It's a shame the best you can really give him is the Grungust (which while 
nice, isn't really top-tier in this game), or he would've been A+ for sure.

Rating:A

--------
Ring Mao
--------

Mecha: 
Huckebein

Relationships:
Level 3 Love (+12% damage to enemies):Irm
Level 2 Friendship (+10% hit and evade):Radha, Rio, Ryoto

Ace Bonus:Accuracy +10%, Evade +10%, Critical +10%

Will Gains: 
+0 Attack Hit
+0 Attack Missed
+0 Dodge Success
+1 Dodge Fail
+0 Ally Defeated
+5 Kill
 
Natural Skills: 
Off. Support
Hit and Away
Focus
Sense

Spirits: 
Strike (10) 
Focus (15) 
Alert (10) 
Valor (40) 
Rouse (50) 
Enable (70)

Terrain Ratings: 
S/A/A/S

Comments:
Ugh.  I really, really hate Ring's will gains.  Yes, I know they were the 
standard will gains for the older SRTs, but the fact is, they SUCK in this 
game.  Pretty much everything else is excellent (although she probably won't 
get enough will to use Sense on many stages), which makes the terrible will 
gains all the more disappointing.  If you use her, I'd recommend either giving 
her mech will boosting items (she doesn't have enough skill slots to allow 
for a will boosting skill) or putting her in the Ash Saber (as the Sword 
Breaker only needs 110 will) equipped with strong low/no-will weapons, like 
the G-Impact Stake, Boosted Hammer, etc. 

Rating:B

--------------
Gilliam Yaeger
--------------

Mecha: 
Gespenst

Relationships: 
Level 3 Friendship (+15% hit and evade):Sanger, Ratsel, Kai
Level 1 Rivalry (+4% damage):Lamia

Ace Bonus:Evade +15% 
 
Will Gains:  
+1 Attack Hit 
+1 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill

Natural Skills: 
Foresight
SP Regen 
Hit and Away
Off. Support

Spirits: 
Resolve (10) 
Focus (10) 
Strike (10) 
Valor (40) 
Alert (10) 
Zeal (55)

Terrain Ratings: 
A/S/A/S

Comments:
One of the four Aggressors, known for their ability to kick ass.  Gilliam 
is probably the best pilot you'll get mid-game, with the only other contenders 
being Lamia, Rai and Leona, although Gilliam has a slight advantage over them 
due to the fact that he gets SP Regen and two S rankings naturally.  Anyway, 
great spirits, will gains, natural skills, etc.  Only thing he really needs 
is a good mech or good weapons.  I normally enjoy giving him the Ash Saber 
(it's a Shadow Mirror mech after all) equipped with the Graviton Launcher 
so the Sword Breakers don't run out of ammo really quickly.  ^_^

Rating:A+

==========================
SUPER ROBOT TAISEN ADVANCE
==========================
--------------
Lamia Loveless
--------------
 
Mecha: 
Angelg, Vysaga, Ash Saber

Relationships: 
Level 2 Friendship (+10% hit and evade):Excellen (after stage 28 only)
Level 1 Rivalry (+5% critical):Kyosuke (before stage 28 only) 
 
Ace Bonus:Shooting +5%, Accuracy +10% 

Will Gains:
+2 Attack Hit
+0 Attack Missed
+2 Dodge Success
+1 Dodge Fail
+2 Ally Defeated
+3 Kill

Natural Skills: 
Potential
Counter
Sense

Spirits: 
Strike (10) 
Guard (20) 
Focus (10) 
Valor (40) 
Alert (10) 
Zeal (55)

Stats: 
Mel:176
Rng:177
Hit:280
Evd:271
Def:159
Man:175
 
Terrain Ratings: 
A/A/A/A

Comments:
Well, I might be slightly biased (Lamia is always my top ace after all), but 
Lamia kicks some serious ass.  Excellent will gain set and GREAT spirits 
(probably one of my favourite lists in the game).  Her stats are pretty much 
balanced between range and melee, but her ace bonus leans towards her using 
the Angelg, although the Vysaga's brokenness might make up for it.  Natural 
skills follow the nature of the Angelg, which can take hits at lower will 
levels and dodge hits at high levels.  Lamia's only downside might be her 
storyline influenced relationships, which are rather average/below average.  
Still, relationship bonuses are probably the least important thing to have, 
so it doesn't really matter.  Use her, and user her well.     
 
Rating:A+


========================
SUPER ROBOT TAISEN ALPHA
========================
------------------------
Ricarla "Carla" Borgnine
------------------------

Mecha: 
Land Grief

Relationships: 
Level 2 Love (+8% damage to enemies):Yuuki

Ace Bonus:Accuracy +10%, Kills +10%
 
Will Gains: 
+0 Attack Hit
+3 Attack Missed
+1 Dodge Success
+2 Dodge Fail
+0 Ally Defeated
+5 Kill

Natural Skills: 
Telekinesis
Fortune
Def. Support
Off. Support
 
Spirits: 
Assail (25) 
Focus (15) 
Strike (15) 
Rouse (40) 
Valor (35) 
Love (60)

Terrain Ratings: 
A/A/A/A

Comments: 
Well, Carla is certainly interesting.  Weirdass will gain set, average/below 
average ace bonus and relationship, average/above average natural skills and 
a...unique spirit set.  Lack of alert or guard hurts, so you'll have to use 
Love if you want to evade an attack, because Carla's evade stat isn't great.  
She has freakishly high defence (sometimes even more then Tasuku o_o), so 
try and stick her in a Super Robot or something with good armour that can 
take advantage of her assail (Giganscudo Duro might work).  I guess you could 
keep her in the Land Grief, but it's rather underpowered by the end of the 
game.  Carla is probably the worst pilot you'll get late game, but like the 
other Alpha originals, she's still usable.  

Rating:B

----------------
Leona Gashustein
----------------

Mecha: 
Guarlion Custom, Huckebein, Huckebein Mk. III Trombe

Relationships:
Level 1 Friendship (+5% hit and evade):Ratsel, Rai
Level 2 Friendship (+10% hit and evade):Lefina, Russel, Katina
Level 2 Love (+8% damage):Tasuku

Ace Bonus:Accuracy +10%, Evade +20%
 
Will Gains: 
+2 Attack Hit
+0 Attack Missed
+2 Dodge Success
+1 Dodge Fail
+2 Ally Defeated
+3 Kill
 
Natural Skills:
Telekinesis
Attacker
Hit and Away

Spirits: 
Accel (5) 
Focus (15) 
Fury (20) 
Strike (15) 
Valor (40) 
Alert (10)

Terrain Ratings: 
A/A/B/S

Comments: 
Basically think of her as Ratsel-lite, or a female version of Rai.  Awesome 
list of relationships, a superior version of Rai's ace bonus, excellent will 
gains, fantastic natural skills and a more expensive version of Ratsel's 
spirit list.  Just like the rest of her family, she kicks ass, and she's easily 
one of the best RR pilots in the game.  One of the best candidates for the 
Huckebein Gunner or the Ash Saber, although I prefer her in the former since 
it needs Telekinesis for its strongest move and others may need the Ash Saber 
more.    

Rating:A+

------------
Ryoto Hikawa
------------

Mecha: 
Huckebein Mk. III/Huckebein Mk. III Boxer

Relationships: 
Level 2 Friendship (+10% hit and evade):Ring, Radha
Level 2 Love (+8% damage):Rio

Ace Bonus:Damage Dealt +5%, Damage Taken -5%

Will Gains: 
+0 Attack Hit
+0 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill
 
Natural Skills: 
Telekinesis
Def. Support
Sense

Spirits: 
Focus (15) 
Alert (10) 
Mercy (5) 
Strike (15)
Valor (40) 
Zeal (60)

Terrain Ratings: 
A/A/B/A

Comments: 
Rather average RR pilot, although it's odd that his melee is now higher then 
his range o_o.  Decent spirits (except for Mercy) and above average natural 
skills.  His will gains are pretty bad, and it's going to be hard to build 
will for him on stages with smaller amounts of enemies.  On the other hand, 
he has a fairly interesting ace bonus, although the damage reduction might 
not be that useful considering his defence is quite poor.  All in all, a decent 
pilot, although I think he's more useful as a sub-pilot for the Huckebein 
Gunner then as the main pilot of the Boxer.  
 
Rating:B

-------------
Yuuki Jegunan
-------------

Mecha: 
Laz Angriff

Relationships:
Level 2 Love (+8% damage):Carla

Ace Bonus:Evade +10%, Critical +10%
 
Will Gains: 
+2 Attack Hit
+0 Attack Missed
+2 Dodge Success
+1 Dodge Fail
+2 Ally Defeated
+3 Kill
 
Natural Skills:
Telekinesis
Hit and Away
Off. Support
Sense

Spirits: 
Focus (15) 
Strike (10) 
Alert (10) 
Accel (5) 
Valor (40) 
Drive (45)

Terrain Ratings: 
A/A/A/A

Comments: 
Another good RR pilot.  Excellent will gains and natural skills, above average 
ace bonus and a spirit list that would probably work for both a RR and a SR.  
A worthy candidate for the Boxer (thanks to Drive and his good melee stat), 
but the Laz Angriff can also work for him if you upgrade it sufficiently.  

Rating:A

---------------------------
Brooklyn "Bullet" Luckfield
---------------------------

Mecha: 
Huckebein Mk. II, KoRyuOh

Relationships:
Level 2 Love (+8% damage):Kusuha
Level 2 Friendship (+10% hit and evade):Sanger, Excellen, Kyosuke
Level 2 Rivalry (+10% critical):Yuuki

Ace Bonus:Accuracy +10%, Critical +10%

Will Gains: 
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill
 
Natural Skills: 
Telekinesis
Infight

Spirits: 
Alert (10) 
Strike (15) 
Gain (20) 
Focus (15) 
Valor (35) 
Spirit (35)

Stats: 
Mel:177
Rng:174
Hit:273
Evd:273
Def:145
Man:171

Terrain Ratings: 
A/A/B/A

Comments: 
Pretty standard Super Robot pilot, with good morale gains, natural skills, 
spirits, etc.  There's not much to comment on, but he gets an A for being 
good overall AND for having a kickass shared mecha.  
 
Rating:A

------------
Rio Mei Long
------------

Mecha: 
AM Gunner

Relationships: 
Level 2 Friendship (+10% hit and evade):Ring, Radha
Level 2 Love (+8% damage):Ryoto

Ace Bonus:EXP +10%, Kills +10%

Will Gains: 
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill
 
Natural Skills: 
Telekinesis
Potential
Battle Will

Spirits: 
Alert (10) 
Gain (15) 
Valor (35) 
Strike (20) 
Focus (15) 
Accel (5)

Terrain Ratings: 
A/A/B/A

Comments: 
Sadly, Rio is probably one of the worst Alpha originals, tied with Carla.  
Spirits and will gains aren't bad, although strike is rather expensive 
comparatively.  Her ace bonus really isn't very good, and her natural skills 
are probably the weakest among the Alpha originals (Fighting Will is probably 
one of the worst skills in the game).  All in all, while you can still use 
her, there's really no reason to when you have so many other pilots that are 
better.
 
Rating:B

-------------
Kusuha Mizuha
-------------

Mecha: 
Grungust Type-2, RyuKoOh

Relationships:
Level 2 Love (+8% damage):Bullet
Level 2 Friendship (+10% hit and evade):Ryusei

Ace Bonus:Support Defence +10%, EXP +10% 
 
Will Gains:  
+1 Attack Hit 
+1 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill

Natural Skills: 
Telekinesis
Def. Support
Focus

Spirits: 
Strike (15) 
Guard (25) 
Focus (15) 
Valor (45) 
Zeal (60) 
Love (65)

Stats:
Mel:176
Rng:174
Hit:275
Evd:261
Def:152
Man:168

Terrain Ratings: 
A/A/A/A

Comments:
She's definitely improved over her appearance in OG1, partially thanks to 
her kickass mech.  She has a nice (though somewhat expensive) list of spirits, 
a great list of natural skills (she happens to be one of the most powerful 
telekinetics in the game) and her will gains are good.  On the other hand, 
she has a rather small list of relationships (everyone's scared of her health 
drink?) and her ace bonus really isn't that useful at all.  Honestly, she 
doesn't deserve an A, but at least she's worth using now.

Rating:B+

---------------
Tasuku Shinguji
---------------

Mecha: 
Giganscudo Duro

Relationships: 
Level 2 Friendship (+10% hit and evade):Lefina, Russel, Katina
Level 2 Love (+8% damage):Leona

Ace Bonus:Lucky Activation +10%, Luck costs 15 SP
 
Will Gains: 
+0 Attack Hit
+3 Attack Missed
+1 Dodge Success
+2 Dodge Fail
+0 Ally Defeated
+5 Kill

Natural Skills: 
Telekinesis
Lucky
Def. Support
 
Spirits: 
Strike (20) 
Luck (25)
Accel (5) 
Guard (25) 
Valor (35)
Love (70)

Terrain Ratings: 
A/A/B/A

Comments: 
Good Super Robot pilot.  Weird will gain set, interesting ace bonus (being 
lucky is always good :p), good list of relationships and a decent spirit list.  
He lacks Alert, but his freakishly high defence stat is enough to make up 
for it, and against bosses, you could just use Love.  His natural skills are 
quite good, although he's not the only combat-worthy pilot to have Lucky 
anymore (say hello to Arado).  He should be able to do fine in the Giganscudo 
Duro, but I prefer him in the Huckebein Mk. III Boxed.  ^_^

Rating:A


===============================
SUPER ROBOT TAISEN ALPHA GAIDEN
===============================
--------------
Sanger Zonvolt
--------------

Mecha: 
Grungust Type-3/DyGenGuard

Relationships: 
Level 2 Friendship (+10% hit and evade):Kyosuke, Excellen, Bullet
Level 3 Friendship (+15% hit and evade):Ratsel, Gilliam, Kai

Ace Bonus:Melee +10%

Will Gains: 
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill
 
Natural Skills: 
Potential
Counter
Infight
Sense

Spirits: 
Strike (10) 
Drive (45)) 
Guard (30) 
Resolve (10) 
Valor (35) 
Alert (10)

Terrain Ratings: 
A/S/A/S

Comments: 
Another kickass Aggressor.  He's basically a Kyosuke with a VERY super robot 
oriented spirit list, except with the inclusion of the slightly useless 
Resolve.  Otherwise, he's pretty much as awesome as he always was, with nice 
natural skills, a very ace bonus, great will gains and arguably the best 
relationship list in the game.  Just make sure you take advantage of his 
relationships, because the DyGenGuard has rather inaccurate attacks, which 
means you'll be missing a lot unless you do something.  I'd suggest keeping 
Ratsel next to him at all times, since you'll need the Ausenseiter to pull 
of Tatsumaki Zankantou anyway.  
 
Rating:A+


==========================
SUPER ROBOT TAISEN ALPHA 2
==========================
-------------
Arado Balanga
-------------

Mecha: 
Wild Wueger

Relationships: 
Level 3 Love (+12% damage to enemies):Seolla
Level 3 Friendship (+10% hit and evade)::Latooni, Ouka 

Ace Bonus:Melee +5%, Kills +10%
 
Will Gains: 
+0 Attack Hit
+3 Attack Missed
+1 Dodge Success
+2 Dodge Fail
+0 Ally Defeated
+5 Kill

Natural Skills: 
Fortune
Lucky
Def. Support
 
Spirits: 
Alert (10) 
Strike (15) 
Guts (20) 
Focus (15) 
Valor (35) 
Spirit (30)

Stats: 
Mel:180
Rng:150 
Hit:268
Evd:255
Def:184
Man:152

Terrain Ratings: 
A/A/B/A

Comments: 
Excellent relationships, a slightly below-average ace bonus, decent natural 
skills, the weirdass will gain set (which fits a tanker better) and a GREAT 
spirit list.  Twin Bird Strike pulls him a B+.  Just make sure you upgrade 
the Wild Wuerger's armour stat, because Arado isn't going to last very long 
with his terrible dodge stat.  >_>

Rating:B+

------------
Ibis Douglas
------------

Mecha:
Astelion

Relationships: 
Level 2 Friendship (+10% hit and evade):Sleigh
 
Ace Bonus:Potential +1

Will Gains: 
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill

Natural Skills: 
Off. Support
Support Plus
Counter

Spirits:
Focus (15) 
Strike (20) 
Gain (10)
Alert (10) 
Valor (40) 
Accel (5)

Terrain Ratings: 
A/A/A/A

Comments:
Slightly under mediocre.  Ace bonus and will gains are completely 
inappropriate, considering she is stuck in the Astelion which CANNOT take 
a hit.  Spirits are nice, although strike is a little expensive comparatively.  
Skills aren't bad, although they aren't really great either (especially 
Support Plus, which would've been more useful in OG1).  Her only relationship 
bonus is with Sleigh, who is only available on 2 stages briefly.  The only 
way she could have been saved is if she had a kickass robot like Masaki, and 
sadly, she lacks that.  We'll just have to wait until when she gets the 
Hyperion.  >_<
 
Rating:C+

-----------
Sleigh Presty
-----------

Mecha: 
Calion

Relationships: 
Level 1 Friendship (+10% hit and evade):Ibis

Ace Bonus:??? 
 
Will Gains:  
+1 Attack Hit 
+1 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill

Natural Skills: 
Hit and Away
Attacker

Natural Skills 2: 
Predict
Attacker
Prevail
Counter
Revenge
Off. Support

Spirits: 
Accel (5) 
Focus (15) 
??? 
??? 
??? 
??? 
???

Terrain Ratings: 
A/A/A/A

Terrain Ratings 2: 
S/A/B/S

Comments:
Well, uh, she's only around for what, one and a half stages (and she's never 
really too useful on either of them)?  If you COULD keep her, she'd be fairly 
awesome (although it's weird she changes Natural Skills and Terrain Ratings 
later on O_o).  Still, there's not much worth commenting for, because you'll 
hardly ever see Sleigh in OG2.  >_>

Rating:A

-----------------
Seolla Schweitzer
-----------------

Mecha: 
Wild Falken

Relationships: 
Level 3 Love (+12% damage to enemies):Arado
Level 3 Friendship (+15% to hit and evade):Latooni, Ouka

Ace Bonus:Shooting +5%, EXP +10% 

Will Gains: 
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill
 
Natural Skills: 
Off. Support  
Def. Support
Hit and Away
Gunfight

Spirits: 
Focus (15) 
Guard (30) 
Strike (10) 
Snipe (10) 
Valor (35) 
Love (60)

Stats:
Mel:154
Rng:175
Hit:261
Evd:278
Def:142
Man:173

Terrain Ratings: 
S/A/A/S

Comments: 
Another good RR pilot, with an OK ace bonus, excellent relationships, good 
natural skills and alright spirits (lack of alert hurts a bit for a RR pilot).  
Not godly, but she's good enough.  Being able to initiate Twin Bird Strike 
is also a plus.   
 
Rating:B+


============================
SUPER ROBOT TAISEN COMPACT 2
============================
------
Alfimi
------

Mecha:
Persoenlichkeit

Relationships: 
Level 3 Love (+12% damage to enemies):Kyosuke
 
Ace Bonus:Off. Support and Def. Support +10%

Will Gains: 
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill

Natural Skills: 
Foresight 
Off. Support
SP Regen
Combo Attack
Potential
Def. Support

Spirits:
Attune (5) 
Hope (50) 
Rouse (40) 
Enable (40) 
Pray (10) 
Love (50)
 
Stats: 
Mel:171
Rng:181
Hit:288
Evd:281
Def:152
Man:176
 
Terrain Ratings: 
S/S/A/S

Comments:
Well, she's a one and a half stage only character (if you get the secret stage, 
that is), but at least she kicks some serious ass.  AMAZING spirits (notably 
the incredibly cheap Enable, which I loved using 4 time in one turn on Sanger 
on the last stage), good will gains, an alright ace bonus and very good natural 
skills, although she lacks Attacker.  Another overpowered character to have 
fun with.  ^_^
 
Rating:A+

-----------------
Excellen Browning
-----------------

Mecha: 
Weiss Ritter/Rein Weiss Ritter

Relationships: 
Level 3 Love (+12% damage to enemies):Kyosuke
Level 2 Friendship (+10% hit and evade):Sanger, Bullet

Ace Bonus:Off. Support and Def. Support +10%

Will Gains: 
+0 Attack Hit
+3 Attack Missed
+1 Dodge Success
+2 Dodge Fail
+0 Ally Defeated
+5 Kill

Natural Skills: 
Hit and Away
Def. Support
 
Spirits: 
Alert (10) 
Focus (15) 
Snipe (10)
Valor (40) 
Strike (10) 
Love (65)

Stats: 
Mel:159
Rng:182
Hit:278
Evd:286
Def:131
Man:178

Terrain Ratings: 
A/A/B/A

Comments: 
Well, she's Excellen.  She STILL has the weird as hell will gain set, which 
doesn't really work well for real type pilots.  Natural skills are fine, 
although you'll need to get her Off. Support if you want to take full advantage 
of her ace bonus.  Relationships and spirits are good too, and she's easier 
to use now that she has Alert and Strike.  A good pilot made better by her 
insanely cheap mech.  

Rating:A

-------------
Kyosuke Nanbu
-------------

Mecha: 
Alteisen/Alteisen Rieze

Relationships: 
Level 3 Love (+12% damage to enemies):Excellen 
Level 2 Friendship (+10% hit and evade):Sanger, Bullet
Level 2 Rivalry (+10% critical):Ryusei

Ace Bonus:Counter Activation +10%, Melee +10%

Will Gains: 
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill
 
Natural Skills: 
Fortune
Counter

Spirits: 
Accel (5) 
Focus (15) 
Assail (15) 
Strike (10) 
Valor (40)
Alert (10)

Stats: 
Mel:185
Rng:159
Hit:277
Evd:246
Def:165
Man:182

Terrain Ratings: 
A/A/B/A

Comments: 
Well, he's pretty much the main character of the game, so you know he has 
to be good, right?  Good will gains, good spirits, great relationship bonuses 
and an alright ace bonus.  His natural skills aren't great, but not totally 
useless.  However, he has 4 free skill slots, so you have lots of freedom 
when assigning him skills.  All in all, a great pilot, especially because 
of Rampage Ghost.    ^_^
 
Rating:A


======================================
SUPER ROBOT TAISEN ORIGINAL GENERATION
======================================
--------------
Radha Bairaban
--------------

Mecha: 
Gespenst Mk. II

Relationships: 
Level 2 Friendship (+10% hit and evade):Rio, Ryoto, Ring

Ace Bonus:Dodge +10%, SP +20

Will Gains: 
+0 Attack Hit
+0 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill
 
Natural Skills: 
Foresight
SP Regen
Def. Support

Spirits: 
Focus (10) 
Alert (10) 
Bless (30) 
Attune (35) 
Pray (10) 
Enable (80)

Terrain Ratings: 
A/A/B/A

Comments: 
A useful support character, although her spirits are a bit expensive.  
Excellent natural skills, decent ace bonus (although how are you getting her 
to be an ace in the first place), nice relationships...there's really not 
much to say.  She's probably the best candidate for a pure repair/resupply 
unit since she can actually dodge in the planes thanks to Foresight and Focus.  
>_>
 
Rating:B

-------------
Russel Bagman
-------------

Mecha: 
Gespenst Mk. II

Relationships: 
Level 2 Friendship (+10% hit and evade):Leona, Tasuku, Lefina, Katina

Ace Bonus:Damage Received -20%

Will Gains: 
+0 Attack Hit
+0 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill
 
Natural Skills: 
Potential
Off. Support 
Def. Support

Spirits: 
Strike (20) 
Guard (15) 
Trust (20) 
Gain (15) 
Faith (30) 
Rouse (30)

Terrain Ratings: 
A/A/B/A

Comments: 
The other support pilot, except with a focus on defence instead of dodging.  
REALLY cheap spirits (except for Strike, but who uses that with a support 
pilot?), decent natural skills and an ace bonus that would've been nice if 
he could actually get it.  >_>  Just like the last game, he has a incredibly 
high defence stat, so if you're going to use him, you'd probably want to give 
him a high movement unit with good armour (not sure if any of those exist 
though...).  He's not as good as Radha as a support unit thanks to his low 
dodge and defensive focus, but if you really had to use both of them (or if 
you like to keep your units close together), then by all means do.  Otherwise, 
he's a potentially good support character who really needs a mech to suit 
him.
 
Rating:C+

--------------
Lefina Enfield
--------------

Mecha: 
Hiryu Custom 

Relationships: 
Level 1 Friendship (+5% hit and evade):Daitetsu/Tetsuya
Level 2 Friendship (+10% hit and evade):Leona, Tasuku, Katina, Russel 
 
Ace Bonus:Command Bonus +5% 
 
Will Gains:
+1 Attack Hit 
-2 Attack Missed
+1 Dodge Success
+1 Dodge Fail
-1 Ally Defeated
+5 Kill

Natural Skills:
Command
Off. Support
Def. Support

Spirits:
Strike (15) 
Gain (10) 
Trust (20) 
Bless (45) 
Rouse (50) 
Hope (70)
 
Terrain Ratings: 
A/A/A/A
 
Comments: 
Well, she's stuck commanding a battleship too, but she's much more useful 
then Tetsuya thanks to her more support-based sets.  In fact, you could 
probably make into the Hiryu Custom into a nice little support unit by giving 
it two boosters/mega boosters, repair and resupply, keeping it in the middle 
of your units to support and give command bonuses.  
 
Rating:
B

--------------------
Ratsel Feinschmecker
--------------------

Mecha: 
Huckebein Mk. III Trombe, Auseinseiter

Relationships:
Level 1 Friendship (+5% hit and evade):Rai, Leona 
Level 3 Friendship (+15% hit and evade):Sanger, Gilliam, Kai

Ace Bonus:Shooting +10% 
 
Will Gains:  
+1 Attack Hit 
+1 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill

Natural Skills: 
Genius
Gunfight
Focus
Hit and Away

Spirits: 
Focus (10) 
Strike (10) 
Alert (10) 
Accel (5) 
Valor (40) 
Fury (15)

Terrain Ratings: 
S/A/A/S

Comments:
I'd say OMGWTF sums him up pretty nicely.  Elza-er, Ratsel is probably the 
best among the Aggressors, and possibly even the best permanent pilot in the 
game.  Four AWESOME natural skills, a nice ace bonus, balanced will gains 
(works very well for the Auseinseiter, which has lots of HP), excellent 
relationships and probably one of the best spirit sets in the game (partially 
because it doesn't have that crappy no status effect spirit all the other 
Aggressors have... >_>). To top it all off, he gets access to one of the 
strongest combination attacks in the game.  Now if only he'd get rid of those 
lame goggles...

Rating:A+

------------
Shine Hausen
------------

Mecha: 
Fairlion

Relationships:
Level 3 Love (+12% damage to enemies):Rai
Level 2 Friendship (+10% hit and evade):Latooni 

Ace Bonus:Kills +20%

Will Gains: 
+0 Attack Hit
+0 Attack Missed
+0 Dodge Success
+1 Dodge Fail
+0 Ally Defeated
+5 Kill
 
Natural Skills: 
Foresight
Fortune
Focus
Off. Support

Spirits: 
Alert (10) 
Cheer (25) 
Focus (20) 
Bless (50) 
Valor (40) 
Strike (15)

Stats:
Mel:169
Rng:166
Hit:277
Evd:175
Def:163
Man:156

Terrain Ratings: 
A/A/C/A

Comments:
Ugh.  Well, she's pretty much a support pilot who can also initiate Royal 
Heart Breaker, but she shares Ring Mao's terrible will gains, which means 
using the Royal Heart Breaker quickly is going to be a pain in the ass early 
on.  Spirits are decent for a support pilot, but she lacks both top tier 
support spells, Enable and Renew.  Her Ace Bonus is rather useless (not that 
she reaches ace status much of the time anyway).  She's also the ONLY pilot 
to have a natural C rating.  Natural skills aren't bad, and having Focus 
naturally is always nice, though Foresight isn't going to be as useful as 
it could be considering how godly the Fairlions are at dodging.  All in all, 
a disappointing pilot who tries to support and attack, but excels at neither.   

Rating:C+

------------
Kai Kitamura
------------

Mecha: 
Gespenst Mk. II, Gespenst Mk. II S

Relationships:
Level 2 Friendship (+10% hit and evade):Latooni
Level 3 Friendship (+15% hit and evade):Sanger, Ratsel, Gilliam

Ace Bonus:Command Bonus +5%, Critical +10%

Will Gains: 
+2 Attack Hit
-1 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill
 
Natural Skills: 
Command
Attacker
Combo Attack

Spirits: 
Focus (15) 
Valor (35) 
Strike (15) 
Resolve (10) 
Guard (30) 
Drive (55)

Terrain Ratings: 
A/S/A/S

Comments: 
GESPENSTO KIIIIICKU!  Well, sadly, Kai will probably be the guy you'll have 
the most trouble using early on, thanks to the lack of Super Robotish mecha 
aside from the Alteisen.  He'll probably be stuck in an upgraded 
R-Blade/Gespenst Mk. II for the early stages, until you get the Grungust 
Type-2, which is when he'll begin to really start kicking ass.  Anyway, great 
natural skills, super robotish will gains and decent relationships and ace 
bonuses.  His spirit list is alright, but he kind of needs alert for boss 
fights.  Kai's easily the weakest of the Aggressors, but he still kicks ass 
in his own right.  
 
Rating:A

------------
Eita Nadaka
------------

Mecha: 
Kurogane

Relationships:
None 

Ace Bonus:Critical +5%

Will Gains: 
+1 Attack Hit 
+1 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill
 
Natural Skills: 
None

Spirits: 
Trust (20) 
Focus (20) 
Cheer (20) 
Faith (35) 
Accel (5) 
Spirit (30)

Terrain Ratings: 
D/D/D/D
 
Comments:
Uh, he's a support pilot for a battleship.  He probably wouldn't deserve a 
ranking anyway, and unfortunately, battleships simply aren't very useful in 
this game.  At least he has some support spirits.  >_> 

Rating:C

-----------
Ouka Nagisa
-----------

Mecha: 
Rapiecage 

Relationships: 
Level 3 Friendship (+15% hit and evade):Arado, Seolla, Latooni

Ace Bonus:???

Will Gains: 
+2 Attack Hit
+0 Attack Missed
+2 Dodge Success
+1 Dodge Fail
+2 Ally Defeated
+3 Kill
 
Natural Skills: 
Genius
Guard
Counter 
Potential
Gunfight
Infight

Spirits: 
Focus (10)
Alert (5)
Rouse (20)
Strike (10)
Valor (30)
Drive (50)

Terrain Ratings: 
???

Comments: 
She's only playable on one stage, but if you could keep her for the whole 
game...damn, just damn.  Great spirits (5 SP Flash, 30 SP Hot Blood), good 
skills, excellent relationships, my favourite will gain set and a kickass 
mecha to boot.  

Rating:A+

---------------
Tetsuya Onodera
---------------

Mecha: 
Hagane/Kurogane

Relationships:
Level 1 Friendship (+5% hit and evade):Lefina

Ace Bonus:Damage Received -10% 
 
Will Gains:  
+1 Attack Hit 
+1 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill

Natural Skills: 
Command
Off. Support 
Def. Support

Spirits: 
Strike (20) 
Guard (25) 
Guts (35) 
Snipe (20) 
Fury (30) 
Valor (40)

Terrain Ratings: 
A/A/A/A

Comments:
Well, he COULD have been a fairly decent Super Robot pilot if it wasn't for 
the fact that he, uh, supports/commands a battleship instead and all.  His 
usefulness is pretty much limited to how useful you can make the Kurogane, 
which means if you're anything like me, he's not going to be very useful.  
>_>

Rating:C

---------------
Latooni Sabuta
---------------

Mecha: 
Fairlion

Relationships:
Level 1 Love (+4% damage to enemies):Ryusei
Level 2 Friendship (+10% hit and evade):Kai, Princess Shine 
Level 3 Friendship (+15% hit and evade):Arado, Seolla, Ouka

Ace Bonus:EXP +20%

Will Gains: 
+2 Attack Hit
+0 Attack Missed
+2 Dodge Success
+1 Dodge Fail
+2 Ally Defeated
+3 Kill
 
Natural Skills: 
Genius
Off. Support
Def. Support

Spirits: 
Alert (10)
Focus (10) 
Strike (15) 
Faith (40) 
Valor (45) 
Enable (70)

Terrain Ratings: 
A/A/A/A

Comments: 
Sniper Loli is now Melee Loli, thanks to her funky new Fairlion and her lack 
of Gunfight.  Spirits are definitely better, now that she has replaced scan.  
>_>  Ace Bonus is rather mediocre, unless you really need her to gain 
experience or something.  Relationships are another story though, as she has 
friendship with her fellow Schoolmates, Kai, Shine AND love with Ryusei.  All 
in all, a great pilot, very suited to the Fairlion.  

Rating:A

------------
Lee Rinjiyun
------------

Mecha: 
Shirogane

Relationships:
None

Ace Bonus:???

Will Gains: 
+1 Attack Hit 
+1 Attack Missed
+1 Dodge Success
+1 Dodge Fail
+1 Ally Defeated
+5 Kill
 
Natural Skills: 
Command
Off. Support

Spirits: 
Guard (20) 
Strike (20)

Terrain Ratings: 
A/A/A/A

Comments: 
Well, ok, Lee is stuck in the worst battleship in the game, but even if wasn't 
would anyone seriously use him?  Unlike some other temporary characters, you 
actually get to use him for more then one or two stages, but certain events 
within the story kind of put you off using him.  >_>

Rating:
C

-------------
Katina Tarask
-------------

Mecha: 
Gespenst Mk. II 

Relationships: 
Level 2 Friendship (+10% hit and evade):Leona, Tasuku, Lefina, Russel 
 
Ace Bonus:Accuracy +10%, Damage Received -10%   
 
Will Gains:
+0 Attack Hit 
+2 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill

Natural Skills:
Counter
Revenge
Combo Attack

Spirits:
Strike (20) 
Valor (30) 
Assail (15) 
Accel (5) 
Alert (10) 
Drive (55)
 
Terrain Ratings: 
A/B/A/A
 
Comments: 
For those who haven't worked it out yet, Katina is meant to be a Super Robot 
pilot.  Super Robot ace bonus, SR will gains, SR-like spirits, etc.  Notably, 
she has the cheapest Valor in the game (tied with Ouka, who is a one stage 
only character), which is definitely a good thing.  Katina's a fairly good 
Super Robot pilot, but there's definitely better choices out there, like Irm, 
Tasuku, etc.  If you use her, I'd recommend either the Giganscudo Duro, the 
Grungust Type-2 or the Gespenst Mk. II S.  
 
Rating:
B+

--------------
Sean Webley
--------------

Mecha: 
Hiryu Custom 

Relationships: 
None 
 
Ace Bonus:Critical +5%  
 
Will Gains:
+1 Attack Hit 
-2 Attack Missed
+1 Dodge Success
+1 Dodge Fail
-1 Ally Defeated
+5 Kill

Natural Skills:
None

Spirits:
Mercy (10) 
Vigor (15) 
Luck (40) 
Guard (30) 
Valor (40) 
Alert (10)
 
Terrain Ratings: 
A/A/A/A
 
Comments: 
Not much to comment on, considering he's only there for support.  His 
usefulness is pretty much limited to keeping the Hiryu alive.  It's kind of 
weird that he has all As for terrain when Eita has Ds though.  0_o   
 
Rating:
C+


======= 
CREDITS
=======

Thanks to: 
 
CJayC and GameFAQs for (hopefully) posting this FAQ.  

Gundamtotoro, for having a kickass walkthrough for the game (although he 
wrote it after I beat it >_>).  I also referred to his guide for the effects 
of some of the natural skills.  

JL Lee, who first posted a list of the relationship bonuses on the GameFAQs 
boards.  As you can see, it was useful in creating this FAQ.  ^_^

Deranged, for writing the character guide for OG1 that inspired this one.  
My format was also somewhat influenced by his.  >_> 

Fencedude and hinode, for pointing out little errors I made.

My friends and family, who probably aren't going to read this FAQ.  Don't 
know why I even bother sometimes...

RGG/ZeroHiei, for saying this FAQ would be useless.  XD  Thanks, man.

The Junk Guild, for being a fun and randomly insane place to post at.

SRWG, for being one of the few active English SRW communities outside of 
GameFAQs.  

ANZ and ANZChat, for slowing down my progress by distracting me.  Not the 
first time they've done it, either.  ^_^

Banpresto, for creating such an awesome game.  Can't wait for OGs.  ^_^


=========
COPYWRITE
=========

Copyright 2006 Vincent Chiang (FullArmourEva00/EvangelionZeta).

This guide may not be edited or sold.
 
This guide may not be used on any website outside of GameFAQs without my 
permission.