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    Character Guide by FullArmourEva00

    Version: 1.1 | Updated: 12/22/06 | Search Guide | Bookmark Guide

    ========================================================
    SUPER ROBOT TAISEN ORIGINAL GENERATION 2 CHARACTER GUIDE
    ========================================================
    
    By Vincent Chiang (FullArmourEva00/EvangelionZeta)
    
    ========
    CONTENTS
    ========
    1.Introduction
    2.Version History
    3.Format
    4.Characters
    Masoukishin
    SRX 
    Super Robot Taisen 4
    Super Robot Taisen A 
    Super Robot Taisen Alpha
    Super Robot Taisen Alpha Gaiden
    Super Robot Taisen Alpha 2
    Super Robot Taisen Compact 2
    Super Robot Taisen Original Generation
    5.Credits
    6.Copyright
    
    
    ============ 
    INTRODUCTION
    ============
    
    Hi, this is FullArmourEva00/EvangelionZeta.  Yeah, I've finally decided to 
    try my hand at FAQ writing.  ^_^  Basically, this guide is a meant to be a 
    "complete" listing of information regarding the characters from Super Robot 
    Taisen Original Generation 2, which was released by Atlus in the USA on 
    November 21, 2006.
    
    This won't be a complete listing of everything.  Most particularly, there 
    will be nothing on stats for a few reasons.  Firstly, OG2 features the PP 
    system, which allows you to increase stats whenever you want, as long as you 
    have the PP for it.  Secondly, while I've never checked for myself, I have 
    heard that the character's stats are not consistent every playthrough, and 
    may vary.  Lastly, I am far too lazy to bother levelling all the characters 
    to the same level and list their stats.  >_>  If you want stats, wait for 
    a future update or something.  
    
    
    ===============
    VERSION HISTORY
    ===============
    
    Version 1.0 (07/11/06): 
    First "complete" version of the FAQ, with everything except for stats listed 
    for most characters.  
    
    Version 1.01 (07/11/06): 
    Fixed a couple of errors people on the GameFAQs board pointed out.  Not much 
    else though.
    
    Version 1.1 (22/12/06): 
    Added some stats, fixed up a couple more errors.
    
    
    ======
    FORMAT
    ======
    
    Mecha:The mecha the character pilots. 
    
    Relationships:An interesting hidden attribute, first brought to light among 
    the English SRW community by JL Lee from the GameFAQs Message Boards (correct 
    me if I'm wrong?).  Basically, when a character has a relationship with 
    another character, they will have a slight boost in stats.  Lovers will have 
    attack power boosted, friends will have dodge and hit rates boosted and rivals 
    will have critical hit rates boosted.  Relationships CAN be one-sided. For 
    example, Princess Shine has level 3 love for Rai, yet Rai has no love for 
    Shine.  ;_; 
     
    Ace Bonus:A bonus the character gets when they reach 50 kills.  These 
    generally affect character stats, although there are exceptions. 
    
    Will Gains:How various actions affect the will of the character.
    
    Attack Hit:The character's attack successfully hits the enemy.
    Attack Missed:The character's attack misses the enemy.
    Dodge Success:The character successfully dodges the enemy's attack.
    Dodge Fail:The character is hit by the enemy.
    Ally Defeated:An ally is defeated.
    Kill:The character defeats an enemy.
    
    Spirits:The listing of the character's spirits, with the SP required in 
    brackets.  For now, I won't be listing the effects of the spirits, but if 
    I have the time I'll update this FAQ with them eventually.
    
    Stats:Character stats at level 50, with no modifiers.  I've heard stats vary 
    each playthrough (perhaps it's like Fire Emblem?), so what I have may vary 
    from your game.
    
    Terrain Ratings:The listing of the character's terrain ratings.  In order, 
    they are Air, Land, Water and Space.
    
    Comments:A few comments I will make about the character.  Generally, it will 
    be limited to the above information, although I may occasionally make 
    reference to character stats. 
     
    Rating:A rating I give the character between A+ and C.  A+ means that you'd 
    probably be stupid NOT to use them.  A means they're very good, and it's really 
    worth considering them.  B+ means they're above average, but not really that 
    essential.  B means they're average.  C+ means they're below average.  C is 
    generally reserved for battleships.  ^_^  As a rule, I generally don't give 
    pilots who are primarily there for their spirits anything over a B.  
    
    ===========
    MASOUKISHIN
    ===========
    ------------
    Masaki Andoh
    ------------
    
    Mecha: 
    Cybuster
    
    Relationships: 
    Level 2 Love (+8% damage):Lune 
    
    Ace Bonus:Damage +5%, Accuracy +10%
    
    Will Gains: 
    +2 Attack Hit
    -1 Attack Missed
    +0 Dodge Success
    +2 Dodge Fail
    +2 Ally Defeated
    +5 Kill
     
    Natural Skills: 
    Potential
    Infight
    Combo Attack
    
    Spirits: 
    Focus (15) 
    Alert (10) 
    Luck (40) 
    Valor (35) 
    Spirit (35) 
    Strike (10)
    
    Terrain Ratings: 
    A/A/B/A
    
    Comments: 
    Improved from OG1.  Decent natural skills and will gains, but Cybuster 
    probably won't be getting hit enough to take advantage of some of them.  
    EXCELLENT ace bonus, which makes up for Masaki's weak accuracy stat (one of 
    the problems in OG1), and his spirits are much better too now that Strike 
    doesn't cost 30 SP.  >_>  I'd recommend getting him Gunfight if you have enough 
    PP, since some of Cybuster's more important attacks (Hi-Familiar, Cosmo Nova, 
    Cyflash) are shooting based.  
     
    Rating:A
    
    ------------
    Lune Zoldark
    ------------
    
    Mecha: 
    Valsione
    
    Relationships: 
    Level 3 Love (+12% damage):Masaki
    
    Ace Bonus:Damage +10%
     
    Will Gains: 
    +2 Attack Hit
    -1 Attack Missed
    +0 Dodge Success
    +2 Dodge Fail
    +2 Ally Defeated
    +5 Kill
     
    Natural Skills: 
    Gunfight
    Off. Support
    Revenge
    
    Spirits: 
    Strike (20) 
    Alert (10) 
    Focus (15) 
    Gain (15) 
    Valor (35) 
    Spirit (35)
    
    Terrain Ratings: 
    A/A/B/A
    
    Comments: 
    Like Masaki, Lune really isn't going to get hit enough to take advantage of 
    her +2 will gain for failing to dodge.  On the other hand, she has a KICKASS 
    ace bonus (that's +22% damage when she's next to Masaki, +44% with Attacker 
    and +64% with Revenge o_o), a good spirit list and a nice selection of natural 
    skills.  She doesn't kick as much ass as Masaki, but she still kicks ass.  
    ^_^
     
    Rating:A
    
    
    ===
    SRX
    ===
    -------------
    Villeta Badam
    -------------
    
    Mecha: 
    Gespenst Mk. II R, R-Gun
    
    Relationships:
    Level 2 Friendship (+10% hit and evade):Ryusei, Rai, Aya, Mai
    
    Ace Bonus:Critical +20%, SP +10
     
    Will Gains: 
    +2 Attack Hit
    +0 Attack Missed
    +2 Dodge Success
    +1 Dodge Fail
    +2 Ally Defeated
    +3 Kill
     
    Natural Skills: 
    Gunfight
    Focus
    Def. Support
    
    Spirits: 
    Scan (1) 
    Focus (10) 
    Accel (5) 
    Alert (10) 
    Valor (40) 
    Strike (10)
    
    Terrain Ratings: 
    A/S/A/S
    
    Comments: 
    Excellent will gains, great natural skills (Focus!), mixed spirits (good 
    costs for focus, alert and strike, but scan is useless) and a rather average 
    ace bonus (unless you really need criticals for whatever reason).  Honestly, 
    Mai is probably better in the R-Gun, although Villeta has an easier time 
    surviving earlier on thanks to her S terrains.  
    
    Rating:B+
    
    ---------------------
    Raidiese F. Branstein
    ---------------------
    
    Mecha: 
    R-2/SRX
    
    Relationships:
    Level 1 Friendship (+5% hit and evade):Ratsel, Leona
    Level 2 Friendship (+10% hit and evade):Ryusei, Aya, Mai, Villeta
    
    Ace Bonus:Accuracy +10%, Evade +10%
     
    Will Gains: 
    +2 Attack Hit
    +0 Attack Missed
    +2 Dodge Success
    +1 Dodge Fail
    +2 Ally Defeated
    +3 Kill
     
    Natural Skills: 
    Genius
    Hit and Away
    
    Spirits: 
    Focus (15) 
    Accel (5) 
    Strike (10) 
    Snipe (10) 
    Valor (40) 
    Fury (20)
    
    Terrain Ratings: 
    A/A/A/A
    
    Comments: 
    Kicks just as much ass as the rest of his family.  Great relationship list, 
    great will gains, great spirit list, great everything, basically.  Notably, 
    his ace bonus basically adds an extra 10% hit and evade to genius, which is 
    quite scary.  He's pretty much overshadowed by Ratsel in everything, but that 
    doesn't mean he doesn't kick ass in his own right.  Too bad he's basically 
    SRX fodder for the better half of the game.  >_>  
    
    Rating:A+
    
    -----------
    Ryusei Date
    -----------
    
    Mecha: 
    Arblade, R-1/SRX
    
    Relationships: 
    Level 2 Friendship (+10% hit and evade):Rai, Aya, Mai, Villeta
    Level 2 Rivalry (+10% critical):Kyosuke
    
    Ace Bonus:Telekinesis Weapons Damage +10%
    
    Will Gains: 
    +2 Attack Hit
    -1 Attack Missed
    +0 Dodge Success
    +2 Dodge Fail
    +2 Ally Defeated
    +5 Kill
     
    Natural Skills: 
    Telekinesis 
    Potential
    Combo Attack
    
    Spirits: 
    Focus (15) 
    Alert (10) 
    Strike (15) 
    Luck (30) 
    Valor (35) 
    Zeal (70)
    
    Terrain Ratings: 
    A/A/B/A
    
    Comments: 
    Well, Ryusei is almost exactly the same, although he has Combo Attack now.  
    Nice list of relationships and will gains, although his defence is a little 
    low, meaning he'll have to rely on the SRX's defence quite a bit when gaining 
    will.  Natural skills are pretty good, especially with the inclusion of the 
    awesome telekinesis skill, which is helps him survive early on in the game.  
    Spirits are generally good, but Zeal is a little too expensive to be worth 
    using.  Still, none of this really matters in the second half of the game,  
    because then you'll be using him in the SRX, which has THREE pilots and awesome 
    stats.  ^_^  
     
    Rating:A
    
    -------------
    Aya Kobayashi
    -------------
    
    Mecha: 
    R-3/SRX
    
    Relationships: 
    Level 2 Friendship (+10% hit and evade):Ryusei, Rai, Villeta
    Level 3 Friendship (+15% hit and evade):Mai
    
    Ace Bonus:Accuracy +10%, SP +20
    
    Will Gains: 
    +0 Attack Hit
    +0 Attack Missed
    +1 Dodge Success
    +1 Dodge Fail
    +1 Ally Defeated
    +5 Kill
     
    Natural Skills: 
    Telekinesis
    Def. Support
    Off. Support
    Focus
    
    Spirits: 
    Alert (10) 
    Pray (15) 
    Focus (15) 
    Attune (30)
    Valor (40) 
    Renew (60)
    
    Terrain Ratings: 
    A/A/B/A
    
    Comments: 
    Decent ace bonus that adds SP (good for support pilots), good skills (notably 
    telekinesis and Focus), EXCELLENT support spirits (Renew is very useful), 
    but her will gains are horrid.  Still, she's useful for what you need her 
    for, as she'll spend pretty much all of her appearances as a support pilot 
    for the SRX.  However, during the few times you're forced to use her in the 
    R-3, she's pretty average, and is more of a burden then anything else 
    (although R-Formation is kind of nice).  
     
    Rating:B
    
    -------------
    Mai Kobayashi
    -------------
    
    Mecha: 
    R-Gun
    
    Relationships:
    Level 2 Friendship (+10% hit and evade):Ryusei, Rai, Villeta
    Level 3 Friendship (+15% hit and evade):Aya
    
    Ace Bonus:Accuracy +10%, SP +20 
     
    Will Gains:  
    +1 Attack Hit 
    +1 Attack Missed
    +1 Dodge Success
    +1 Dodge Fail
    +1 Ally Defeated
    +5 Kill
    
    Natural Skills: 
    Telekinesis
    SP Regen
    Fortune
    Off. Support
    Attacker
    
    Spirits: 
    Strike (10) 
    Focus (15) 
    Attune (30) 
    Alert (10) 
    Valor (45) 
    Zeal (55)
    
    Terrain Ratings: 
    A/A/B/A
    
    Comments:
    She's an, uh more combat-worthy version of Aya, I suppose.  Great natural 
    skills, balanced will gains, good relationships, a rather combat-based 
    spirit list (with a slot wasted by a very expensive attune) and the same ace 
    bonus as Aya.  Late game, she's probably the better choice over Villeta for 
    the R-Gun, although getting her enough will might become a problem as she 
    gains about half the amount that Villeta does (unless you kill a lot of stuff 
    with her).
    
    Rating:B+
    
    
    ====================
    SUPER ROBOT TAISEN 4
    ====================
    ----------------
    Irmgard Kazahara
    ----------------
    
    Mecha: 
    Grungust
    
    Relationships: 
    Level 3 Love (+12% damage to enemies):Ring
    Level 2 Friendship (+10% hit and evade):Kyosuke, Excellen
    
    Ace Bonus:Love Costs 45 SP
    
    Will Gains: 
    +0 Attack Hit
    +3 Attack Missed
    +1 Dodge Success
    +2 Dodge Fail
    +0 Ally Defeated
    +5 Kill
    
    Natural Skills: 
    Potential
    Infight
    Sense
     
    Spirits: 
    Strike (10) 
    Alert (10) 
    Spirit (35)
    Valor (40) 
    Focus (15) 
    Love (60)
    
    Terrain Ratings: 
    A/A/A/A
    
    Comments: 
    Excellent spirits, suitable will gains, good natural skills and a nice list 
    of relationships.  However, the most notable thing about Irm is his BROKEN 
    ace bonus, which lets him use Love for a measly 45 SP.  Yes, seven spells 
    all at once for the same cost that Mai, Rio and Lat need to cast Valor.  That's 
    simply insane, and it really puts Irm in the upper tier of the SR pilot list.  
    It's a shame the best you can really give him is the Grungust (which while 
    nice, isn't really top-tier in this game), or he would've been A+ for sure.
    
    Rating:A
    
    --------
    Ring Mao
    --------
    
    Mecha: 
    Huckebein
    
    Relationships:
    Level 3 Love (+12% damage to enemies):Irm
    Level 2 Friendship (+10% hit and evade):Radha, Rio, Ryoto
    
    Ace Bonus:Accuracy +10%, Evade +10%, Critical +10%
    
    Will Gains: 
    +0 Attack Hit
    +0 Attack Missed
    +0 Dodge Success
    +1 Dodge Fail
    +0 Ally Defeated
    +5 Kill
     
    Natural Skills: 
    Off. Support
    Hit and Away
    Focus
    Sense
    
    Spirits: 
    Strike (10) 
    Focus (15) 
    Alert (10) 
    Valor (40) 
    Rouse (50) 
    Enable (70)
    
    Terrain Ratings: 
    S/A/A/S
    
    Comments:
    Ugh.  I really, really hate Ring's will gains.  Yes, I know they were the 
    standard will gains for the older SRTs, but the fact is, they SUCK in this 
    game.  Pretty much everything else is excellent (although she probably won't 
    get enough will to use Sense on many stages), which makes the terrible will 
    gains all the more disappointing.  If you use her, I'd recommend either giving 
    her mech will boosting items (she doesn't have enough skill slots to allow 
    for a will boosting skill) or putting her in the Ash Saber (as the Sword 
    Breaker only needs 110 will) equipped with strong low/no-will weapons, like 
    the G-Impact Stake, Boosted Hammer, etc. 
    
    Rating:B
    
    --------------
    Gilliam Yaeger
    --------------
    
    Mecha: 
    Gespenst
    
    Relationships: 
    Level 3 Friendship (+15% hit and evade):Sanger, Ratsel, Kai
    Level 1 Rivalry (+4% damage):Lamia
    
    Ace Bonus:Evade +15% 
     
    Will Gains:  
    +1 Attack Hit 
    +1 Attack Missed
    +1 Dodge Success
    +1 Dodge Fail
    +1 Ally Defeated
    +5 Kill
    
    Natural Skills: 
    Foresight
    SP Regen 
    Hit and Away
    Off. Support
    
    Spirits: 
    Resolve (10) 
    Focus (10) 
    Strike (10) 
    Valor (40) 
    Alert (10) 
    Zeal (55)
    
    Terrain Ratings: 
    A/S/A/S
    
    Comments:
    One of the four Aggressors, known for their ability to kick ass.  Gilliam 
    is probably the best pilot you'll get mid-game, with the only other contenders 
    being Lamia, Rai and Leona, although Gilliam has a slight advantage over them 
    due to the fact that he gets SP Regen and two S rankings naturally.  Anyway, 
    great spirits, will gains, natural skills, etc.  Only thing he really needs 
    is a good mech or good weapons.  I normally enjoy giving him the Ash Saber 
    (it's a Shadow Mirror mech after all) equipped with the Graviton Launcher 
    so the Sword Breakers don't run out of ammo really quickly.  ^_^
    
    Rating:A+
    
    ==========================
    SUPER ROBOT TAISEN ADVANCE
    ==========================
    --------------
    Lamia Loveless
    --------------
     
    Mecha: 
    Angelg, Vysaga, Ash Saber
    
    Relationships: 
    Level 2 Friendship (+10% hit and evade):Excellen (after stage 28 only)
    Level 1 Rivalry (+5% critical):Kyosuke (before stage 28 only) 
     
    Ace Bonus:Shooting +5%, Accuracy +10% 
    
    Will Gains:
    +2 Attack Hit
    +0 Attack Missed
    +2 Dodge Success
    +1 Dodge Fail
    +2 Ally Defeated
    +3 Kill
    
    Natural Skills: 
    Potential
    Counter
    Sense
    
    Spirits: 
    Strike (10) 
    Guard (20) 
    Focus (10) 
    Valor (40) 
    Alert (10) 
    Zeal (55)
    
    Stats: 
    Mel:176
    Rng:177
    Hit:280
    Evd:271
    Def:159
    Man:175
     
    Terrain Ratings: 
    A/A/A/A
    
    Comments:
    Well, I might be slightly biased (Lamia is always my top ace after all), but 
    Lamia kicks some serious ass.  Excellent will gain set and GREAT spirits 
    (probably one of my favourite lists in the game).  Her stats are pretty much 
    balanced between range and melee, but her ace bonus leans towards her using 
    the Angelg, although the Vysaga's brokenness might make up for it.  Natural 
    skills follow the nature of the Angelg, which can take hits at lower will 
    levels and dodge hits at high levels.  Lamia's only downside might be her 
    storyline influenced relationships, which are rather average/below average.  
    Still, relationship bonuses are probably the least important thing to have, 
    so it doesn't really matter.  Use her, and user her well.     
     
    Rating:A+
    
    
    ========================
    SUPER ROBOT TAISEN ALPHA
    ========================
    ------------------------
    Ricarla "Carla" Borgnine
    ------------------------
    
    Mecha: 
    Land Grief
    
    Relationships: 
    Level 2 Love (+8% damage to enemies):Yuuki
    
    Ace Bonus:Accuracy +10%, Kills +10%
     
    Will Gains: 
    +0 Attack Hit
    +3 Attack Missed
    +1 Dodge Success
    +2 Dodge Fail
    +0 Ally Defeated
    +5 Kill
    
    Natural Skills: 
    Telekinesis
    Fortune
    Def. Support
    Off. Support
     
    Spirits: 
    Assail (25) 
    Focus (15) 
    Strike (15) 
    Rouse (40) 
    Valor (35) 
    Love (60)
    
    Terrain Ratings: 
    A/A/A/A
    
    Comments: 
    Well, Carla is certainly interesting.  Weirdass will gain set, average/below 
    average ace bonus and relationship, average/above average natural skills and 
    a...unique spirit set.  Lack of alert or guard hurts, so you'll have to use 
    Love if you want to evade an attack, because Carla's evade stat isn't great.  
    She has freakishly high defence (sometimes even more then Tasuku o_o), so 
    try and stick her in a Super Robot or something with good armour that can 
    take advantage of her assail (Giganscudo Duro might work).  I guess you could 
    keep her in the Land Grief, but it's rather underpowered by the end of the 
    game.  Carla is probably the worst pilot you'll get late game, but like the 
    other Alpha originals, she's still usable.  
    
    Rating:B
    
    ----------------
    Leona Gashustein
    ----------------
    
    Mecha: 
    Guarlion Custom, Huckebein, Huckebein Mk. III Trombe
    
    Relationships:
    Level 1 Friendship (+5% hit and evade):Ratsel, Rai
    Level 2 Friendship (+10% hit and evade):Lefina, Russel, Katina
    Level 2 Love (+8% damage):Tasuku
    
    Ace Bonus:Accuracy +10%, Evade +20%
     
    Will Gains: 
    +2 Attack Hit
    +0 Attack Missed
    +2 Dodge Success
    +1 Dodge Fail
    +2 Ally Defeated
    +3 Kill
     
    Natural Skills:
    Telekinesis
    Attacker
    Hit and Away
    
    Spirits: 
    Accel (5) 
    Focus (15) 
    Fury (20) 
    Strike (15) 
    Valor (40) 
    Alert (10)
    
    Terrain Ratings: 
    A/A/B/S
    
    Comments: 
    Basically think of her as Ratsel-lite, or a female version of Rai.  Awesome 
    list of relationships, a superior version of Rai's ace bonus, excellent will 
    gains, fantastic natural skills and a more expensive version of Ratsel's 
    spirit list.  Just like the rest of her family, she kicks ass, and she's easily 
    one of the best RR pilots in the game.  One of the best candidates for the 
    Huckebein Gunner or the Ash Saber, although I prefer her in the former since 
    it needs Telekinesis for its strongest move and others may need the Ash Saber 
    more.    
    
    Rating:A+
    
    ------------
    Ryoto Hikawa
    ------------
    
    Mecha: 
    Huckebein Mk. III/Huckebein Mk. III Boxer
    
    Relationships: 
    Level 2 Friendship (+10% hit and evade):Ring, Radha
    Level 2 Love (+8% damage):Rio
    
    Ace Bonus:Damage Dealt +5%, Damage Taken -5%
    
    Will Gains: 
    +0 Attack Hit
    +0 Attack Missed
    +1 Dodge Success
    +1 Dodge Fail
    +1 Ally Defeated
    +5 Kill
     
    Natural Skills: 
    Telekinesis
    Def. Support
    Sense
    
    Spirits: 
    Focus (15) 
    Alert (10) 
    Mercy (5) 
    Strike (15)
    Valor (40) 
    Zeal (60)
    
    Terrain Ratings: 
    A/A/B/A
    
    Comments: 
    Rather average RR pilot, although it's odd that his melee is now higher then 
    his range o_o.  Decent spirits (except for Mercy) and above average natural 
    skills.  His will gains are pretty bad, and it's going to be hard to build 
    will for him on stages with smaller amounts of enemies.  On the other hand, 
    he has a fairly interesting ace bonus, although the damage reduction might 
    not be that useful considering his defence is quite poor.  All in all, a decent 
    pilot, although I think he's more useful as a sub-pilot for the Huckebein 
    Gunner then as the main pilot of the Boxer.  
     
    Rating:B
    
    -------------
    Yuuki Jegunan
    -------------
    
    Mecha: 
    Laz Angriff
    
    Relationships:
    Level 2 Love (+8% damage):Carla
    
    Ace Bonus:Evade +10%, Critical +10%
     
    Will Gains: 
    +2 Attack Hit
    +0 Attack Missed
    +2 Dodge Success
    +1 Dodge Fail
    +2 Ally Defeated
    +3 Kill
     
    Natural Skills:
    Telekinesis
    Hit and Away
    Off. Support
    Sense
    
    Spirits: 
    Focus (15) 
    Strike (10) 
    Alert (10) 
    Accel (5) 
    Valor (40) 
    Drive (45)
    
    Terrain Ratings: 
    A/A/A/A
    
    Comments: 
    Another good RR pilot.  Excellent will gains and natural skills, above average 
    ace bonus and a spirit list that would probably work for both a RR and a SR.  
    A worthy candidate for the Boxer (thanks to Drive and his good melee stat), 
    but the Laz Angriff can also work for him if you upgrade it sufficiently.  
    
    Rating:A
    
    ---------------------------
    Brooklyn "Bullet" Luckfield
    ---------------------------
    
    Mecha: 
    Huckebein Mk. II, KoRyuOh
    
    Relationships:
    Level 2 Love (+8% damage):Kusuha
    Level 2 Friendship (+10% hit and evade):Sanger, Excellen, Kyosuke
    Level 2 Rivalry (+10% critical):Yuuki
    
    Ace Bonus:Accuracy +10%, Critical +10%
    
    Will Gains: 
    +2 Attack Hit
    -1 Attack Missed
    +0 Dodge Success
    +2 Dodge Fail
    +2 Ally Defeated
    +5 Kill
     
    Natural Skills: 
    Telekinesis
    Infight
    
    Spirits: 
    Alert (10) 
    Strike (15) 
    Gain (20) 
    Focus (15) 
    Valor (35) 
    Spirit (35)
    
    Stats: 
    Mel:177
    Rng:174
    Hit:273
    Evd:273
    Def:145
    Man:171
    
    Terrain Ratings: 
    A/A/B/A
    
    Comments: 
    Pretty standard Super Robot pilot, with good morale gains, natural skills, 
    spirits, etc.  There's not much to comment on, but he gets an A for being 
    good overall AND for having a kickass shared mecha.  
     
    Rating:A
    
    ------------
    Rio Mei Long
    ------------
    
    Mecha: 
    AM Gunner
    
    Relationships: 
    Level 2 Friendship (+10% hit and evade):Ring, Radha
    Level 2 Love (+8% damage):Ryoto
    
    Ace Bonus:EXP +10%, Kills +10%
    
    Will Gains: 
    +2 Attack Hit
    -1 Attack Missed
    +0 Dodge Success
    +2 Dodge Fail
    +2 Ally Defeated
    +5 Kill
     
    Natural Skills: 
    Telekinesis
    Potential
    Battle Will
    
    Spirits: 
    Alert (10) 
    Gain (15) 
    Valor (35) 
    Strike (20) 
    Focus (15) 
    Accel (5)
    
    Terrain Ratings: 
    A/A/B/A
    
    Comments: 
    Sadly, Rio is probably one of the worst Alpha originals, tied with Carla.  
    Spirits and will gains aren't bad, although strike is rather expensive 
    comparatively.  Her ace bonus really isn't very good, and her natural skills 
    are probably the weakest among the Alpha originals (Fighting Will is probably 
    one of the worst skills in the game).  All in all, while you can still use 
    her, there's really no reason to when you have so many other pilots that are 
    better.
     
    Rating:B
    
    -------------
    Kusuha Mizuha
    -------------
    
    Mecha: 
    Grungust Type-2, RyuKoOh
    
    Relationships:
    Level 2 Love (+8% damage):Bullet
    Level 2 Friendship (+10% hit and evade):Ryusei
    
    Ace Bonus:Support Defence +10%, EXP +10% 
     
    Will Gains:  
    +1 Attack Hit 
    +1 Attack Missed
    +1 Dodge Success
    +1 Dodge Fail
    +1 Ally Defeated
    +5 Kill
    
    Natural Skills: 
    Telekinesis
    Def. Support
    Focus
    
    Spirits: 
    Strike (15) 
    Guard (25) 
    Focus (15) 
    Valor (45) 
    Zeal (60) 
    Love (65)
    
    Stats:
    Mel:176
    Rng:174
    Hit:275
    Evd:261
    Def:152
    Man:168
    
    Terrain Ratings: 
    A/A/A/A
    
    Comments:
    She's definitely improved over her appearance in OG1, partially thanks to 
    her kickass mech.  She has a nice (though somewhat expensive) list of spirits, 
    a great list of natural skills (she happens to be one of the most powerful 
    telekinetics in the game) and her will gains are good.  On the other hand, 
    she has a rather small list of relationships (everyone's scared of her health 
    drink?) and her ace bonus really isn't that useful at all.  Honestly, she 
    doesn't deserve an A, but at least she's worth using now.
    
    Rating:B+
    
    ---------------
    Tasuku Shinguji
    ---------------
    
    Mecha: 
    Giganscudo Duro
    
    Relationships: 
    Level 2 Friendship (+10% hit and evade):Lefina, Russel, Katina
    Level 2 Love (+8% damage):Leona
    
    Ace Bonus:Lucky Activation +10%, Luck costs 15 SP
     
    Will Gains: 
    +0 Attack Hit
    +3 Attack Missed
    +1 Dodge Success
    +2 Dodge Fail
    +0 Ally Defeated
    +5 Kill
    
    Natural Skills: 
    Telekinesis
    Lucky
    Def. Support
     
    Spirits: 
    Strike (20) 
    Luck (25)
    Accel (5) 
    Guard (25) 
    Valor (35)
    Love (70)
    
    Terrain Ratings: 
    A/A/B/A
    
    Comments: 
    Good Super Robot pilot.  Weird will gain set, interesting ace bonus (being 
    lucky is always good :p), good list of relationships and a decent spirit list.  
    He lacks Alert, but his freakishly high defence stat is enough to make up 
    for it, and against bosses, you could just use Love.  His natural skills are 
    quite good, although he's not the only combat-worthy pilot to have Lucky 
    anymore (say hello to Arado).  He should be able to do fine in the Giganscudo 
    Duro, but I prefer him in the Huckebein Mk. III Boxed.  ^_^
    
    Rating:A
    
    
    ===============================
    SUPER ROBOT TAISEN ALPHA GAIDEN
    ===============================
    --------------
    Sanger Zonvolt
    --------------
    
    Mecha: 
    Grungust Type-3/DyGenGuard
    
    Relationships: 
    Level 2 Friendship (+10% hit and evade):Kyosuke, Excellen, Bullet
    Level 3 Friendship (+15% hit and evade):Ratsel, Gilliam, Kai
    
    Ace Bonus:Melee +10%
    
    Will Gains: 
    +2 Attack Hit
    -1 Attack Missed
    +0 Dodge Success
    +2 Dodge Fail
    +2 Ally Defeated
    +5 Kill
     
    Natural Skills: 
    Potential
    Counter
    Infight
    Sense
    
    Spirits: 
    Strike (10) 
    Drive (45)) 
    Guard (30) 
    Resolve (10) 
    Valor (35) 
    Alert (10)
    
    Terrain Ratings: 
    A/S/A/S
    
    Comments: 
    Another kickass Aggressor.  He's basically a Kyosuke with a VERY super robot 
    oriented spirit list, except with the inclusion of the slightly useless 
    Resolve.  Otherwise, he's pretty much as awesome as he always was, with nice 
    natural skills, a very ace bonus, great will gains and arguably the best 
    relationship list in the game.  Just make sure you take advantage of his 
    relationships, because the DyGenGuard has rather inaccurate attacks, which 
    means you'll be missing a lot unless you do something.  I'd suggest keeping 
    Ratsel next to him at all times, since you'll need the Ausenseiter to pull 
    of Tatsumaki Zankantou anyway.  
     
    Rating:A+
    
    
    ==========================
    SUPER ROBOT TAISEN ALPHA 2
    ==========================
    -------------
    Arado Balanga
    -------------
    
    Mecha: 
    Wild Wueger
    
    Relationships: 
    Level 3 Love (+12% damage to enemies):Seolla
    Level 3 Friendship (+10% hit and evade)::Latooni, Ouka 
    
    Ace Bonus:Melee +5%, Kills +10%
     
    Will Gains: 
    +0 Attack Hit
    +3 Attack Missed
    +1 Dodge Success
    +2 Dodge Fail
    +0 Ally Defeated
    +5 Kill
    
    Natural Skills: 
    Fortune
    Lucky
    Def. Support
     
    Spirits: 
    Alert (10) 
    Strike (15) 
    Guts (20) 
    Focus (15) 
    Valor (35) 
    Spirit (30)
    
    Stats: 
    Mel:180
    Rng:150 
    Hit:268
    Evd:255
    Def:184
    Man:152
    
    Terrain Ratings: 
    A/A/B/A
    
    Comments: 
    Excellent relationships, a slightly below-average ace bonus, decent natural 
    skills, the weirdass will gain set (which fits a tanker better) and a GREAT 
    spirit list.  Twin Bird Strike pulls him a B+.  Just make sure you upgrade 
    the Wild Wuerger's armour stat, because Arado isn't going to last very long 
    with his terrible dodge stat.  >_>
    
    Rating:B+
    
    ------------
    Ibis Douglas
    ------------
    
    Mecha:
    Astelion
    
    Relationships: 
    Level 2 Friendship (+10% hit and evade):Sleigh
     
    Ace Bonus:Potential +1
    
    Will Gains: 
    +2 Attack Hit
    -1 Attack Missed
    +0 Dodge Success
    +2 Dodge Fail
    +2 Ally Defeated
    +5 Kill
    
    Natural Skills: 
    Off. Support
    Support Plus
    Counter
    
    Spirits:
    Focus (15) 
    Strike (20) 
    Gain (10)
    Alert (10) 
    Valor (40) 
    Accel (5)
    
    Terrain Ratings: 
    A/A/A/A
    
    Comments:
    Slightly under mediocre.  Ace bonus and will gains are completely 
    inappropriate, considering she is stuck in the Astelion which CANNOT take 
    a hit.  Spirits are nice, although strike is a little expensive comparatively.  
    Skills aren't bad, although they aren't really great either (especially 
    Support Plus, which would've been more useful in OG1).  Her only relationship 
    bonus is with Sleigh, who is only available on 2 stages briefly.  The only 
    way she could have been saved is if she had a kickass robot like Masaki, and 
    sadly, she lacks that.  We'll just have to wait until when she gets the 
    Hyperion.  >_<
     
    Rating:C+
    
    -----------
    Sleigh Presty
    -----------
    
    Mecha: 
    Calion
    
    Relationships: 
    Level 1 Friendship (+10% hit and evade):Ibis
    
    Ace Bonus:??? 
     
    Will Gains:  
    +1 Attack Hit 
    +1 Attack Missed
    +1 Dodge Success
    +1 Dodge Fail
    +1 Ally Defeated
    +5 Kill
    
    Natural Skills: 
    Hit and Away
    Attacker
    
    Natural Skills 2: 
    Predict
    Attacker
    Prevail
    Counter
    Revenge
    Off. Support
    
    Spirits: 
    Accel (5) 
    Focus (15) 
    ??? 
    ??? 
    ??? 
    ??? 
    ???
    
    Terrain Ratings: 
    A/A/A/A
    
    Terrain Ratings 2: 
    S/A/B/S
    
    Comments:
    Well, uh, she's only around for what, one and a half stages (and she's never 
    really too useful on either of them)?  If you COULD keep her, she'd be fairly 
    awesome (although it's weird she changes Natural Skills and Terrain Ratings 
    later on O_o).  Still, there's not much worth commenting for, because you'll 
    hardly ever see Sleigh in OG2.  >_>
    
    Rating:A
    
    -----------------
    Seolla Schweitzer
    -----------------
    
    Mecha: 
    Wild Falken
    
    Relationships: 
    Level 3 Love (+12% damage to enemies):Arado
    Level 3 Friendship (+15% to hit and evade):Latooni, Ouka
    
    Ace Bonus:Shooting +5%, EXP +10% 
    
    Will Gains: 
    +2 Attack Hit
    -1 Attack Missed
    +0 Dodge Success
    +2 Dodge Fail
    +2 Ally Defeated
    +5 Kill
     
    Natural Skills: 
    Off. Support  
    Def. Support
    Hit and Away
    Gunfight
    
    Spirits: 
    Focus (15) 
    Guard (30) 
    Strike (10) 
    Snipe (10) 
    Valor (35) 
    Love (60)
    
    Stats:
    Mel:154
    Rng:175
    Hit:261
    Evd:278
    Def:142
    Man:173
    
    Terrain Ratings: 
    S/A/A/S
    
    Comments: 
    Another good RR pilot, with an OK ace bonus, excellent relationships, good 
    natural skills and alright spirits (lack of alert hurts a bit for a RR pilot).  
    Not godly, but she's good enough.  Being able to initiate Twin Bird Strike 
    is also a plus.   
     
    Rating:B+
    
    
    ============================
    SUPER ROBOT TAISEN COMPACT 2
    ============================
    ------
    Alfimi
    ------
    
    Mecha:
    Persoenlichkeit
    
    Relationships: 
    Level 3 Love (+12% damage to enemies):Kyosuke
     
    Ace Bonus:Off. Support and Def. Support +10%
    
    Will Gains: 
    +2 Attack Hit
    -1 Attack Missed
    +0 Dodge Success
    +2 Dodge Fail
    +2 Ally Defeated
    +5 Kill
    
    Natural Skills: 
    Foresight 
    Off. Support
    SP Regen
    Combo Attack
    Potential
    Def. Support
    
    Spirits:
    Attune (5) 
    Hope (50) 
    Rouse (40) 
    Enable (40) 
    Pray (10) 
    Love (50)
     
    Stats: 
    Mel:171
    Rng:181
    Hit:288
    Evd:281
    Def:152
    Man:176
     
    Terrain Ratings: 
    S/S/A/S
    
    Comments:
    Well, she's a one and a half stage only character (if you get the secret stage, 
    that is), but at least she kicks some serious ass.  AMAZING spirits (notably 
    the incredibly cheap Enable, which I loved using 4 time in one turn on Sanger 
    on the last stage), good will gains, an alright ace bonus and very good natural 
    skills, although she lacks Attacker.  Another overpowered character to have 
    fun with.  ^_^
     
    Rating:A+
    
    -----------------
    Excellen Browning
    -----------------
    
    Mecha: 
    Weiss Ritter/Rein Weiss Ritter
    
    Relationships: 
    Level 3 Love (+12% damage to enemies):Kyosuke
    Level 2 Friendship (+10% hit and evade):Sanger, Bullet
    
    Ace Bonus:Off. Support and Def. Support +10%
    
    Will Gains: 
    +0 Attack Hit
    +3 Attack Missed
    +1 Dodge Success
    +2 Dodge Fail
    +0 Ally Defeated
    +5 Kill
    
    Natural Skills: 
    Hit and Away
    Def. Support
     
    Spirits: 
    Alert (10) 
    Focus (15) 
    Snipe (10)
    Valor (40) 
    Strike (10) 
    Love (65)
    
    Stats: 
    Mel:159
    Rng:182
    Hit:278
    Evd:286
    Def:131
    Man:178
    
    Terrain Ratings: 
    A/A/B/A
    
    Comments: 
    Well, she's Excellen.  She STILL has the weird as hell will gain set, which 
    doesn't really work well for real type pilots.  Natural skills are fine, 
    although you'll need to get her Off. Support if you want to take full advantage 
    of her ace bonus.  Relationships and spirits are good too, and she's easier 
    to use now that she has Alert and Strike.  A good pilot made better by her 
    insanely cheap mech.  
    
    Rating:A
    
    -------------
    Kyosuke Nanbu
    -------------
    
    Mecha: 
    Alteisen/Alteisen Rieze
    
    Relationships: 
    Level 3 Love (+12% damage to enemies):Excellen 
    Level 2 Friendship (+10% hit and evade):Sanger, Bullet
    Level 2 Rivalry (+10% critical):Ryusei
    
    Ace Bonus:Counter Activation +10%, Melee +10%
    
    Will Gains: 
    +2 Attack Hit
    -1 Attack Missed
    +0 Dodge Success
    +2 Dodge Fail
    +2 Ally Defeated
    +5 Kill
     
    Natural Skills: 
    Fortune
    Counter
    
    Spirits: 
    Accel (5) 
    Focus (15) 
    Assail (15) 
    Strike (10) 
    Valor (40)
    Alert (10)
    
    Stats: 
    Mel:185
    Rng:159
    Hit:277
    Evd:246
    Def:165
    Man:182
    
    Terrain Ratings: 
    A/A/B/A
    
    Comments: 
    Well, he's pretty much the main character of the game, so you know he has 
    to be good, right?  Good will gains, good spirits, great relationship bonuses 
    and an alright ace bonus.  His natural skills aren't great, but not totally 
    useless.  However, he has 4 free skill slots, so you have lots of freedom 
    when assigning him skills.  All in all, a great pilot, especially because 
    of Rampage Ghost.    ^_^
     
    Rating:A
    
    
    ======================================
    SUPER ROBOT TAISEN ORIGINAL GENERATION
    ======================================
    --------------
    Radha Bairaban
    --------------
    
    Mecha: 
    Gespenst Mk. II
    
    Relationships: 
    Level 2 Friendship (+10% hit and evade):Rio, Ryoto, Ring
    
    Ace Bonus:Dodge +10%, SP +20
    
    Will Gains: 
    +0 Attack Hit
    +0 Attack Missed
    +1 Dodge Success
    +1 Dodge Fail
    +1 Ally Defeated
    +5 Kill
     
    Natural Skills: 
    Foresight
    SP Regen
    Def. Support
    
    Spirits: 
    Focus (10) 
    Alert (10) 
    Bless (30) 
    Attune (35) 
    Pray (10) 
    Enable (80)
    
    Terrain Ratings: 
    A/A/B/A
    
    Comments: 
    A useful support character, although her spirits are a bit expensive.  
    Excellent natural skills, decent ace bonus (although how are you getting her 
    to be an ace in the first place), nice relationships...there's really not 
    much to say.  She's probably the best candidate for a pure repair/resupply 
    unit since she can actually dodge in the planes thanks to Foresight and Focus.  
    >_>
     
    Rating:B
    
    -------------
    Russel Bagman
    -------------
    
    Mecha: 
    Gespenst Mk. II
    
    Relationships: 
    Level 2 Friendship (+10% hit and evade):Leona, Tasuku, Lefina, Katina
    
    Ace Bonus:Damage Received -20%
    
    Will Gains: 
    +0 Attack Hit
    +0 Attack Missed
    +1 Dodge Success
    +1 Dodge Fail
    +1 Ally Defeated
    +5 Kill
     
    Natural Skills: 
    Potential
    Off. Support 
    Def. Support
    
    Spirits: 
    Strike (20) 
    Guard (15) 
    Trust (20) 
    Gain (15) 
    Faith (30) 
    Rouse (30)
    
    Terrain Ratings: 
    A/A/B/A
    
    Comments: 
    The other support pilot, except with a focus on defence instead of dodging.  
    REALLY cheap spirits (except for Strike, but who uses that with a support 
    pilot?), decent natural skills and an ace bonus that would've been nice if 
    he could actually get it.  >_>  Just like the last game, he has a incredibly 
    high defence stat, so if you're going to use him, you'd probably want to give 
    him a high movement unit with good armour (not sure if any of those exist 
    though...).  He's not as good as Radha as a support unit thanks to his low 
    dodge and defensive focus, but if you really had to use both of them (or if 
    you like to keep your units close together), then by all means do.  Otherwise, 
    he's a potentially good support character who really needs a mech to suit 
    him.
     
    Rating:C+
    
    --------------
    Lefina Enfield
    --------------
    
    Mecha: 
    Hiryu Custom 
    
    Relationships: 
    Level 1 Friendship (+5% hit and evade):Daitetsu/Tetsuya
    Level 2 Friendship (+10% hit and evade):Leona, Tasuku, Katina, Russel 
     
    Ace Bonus:Command Bonus +5% 
     
    Will Gains:
    +1 Attack Hit 
    -2 Attack Missed
    +1 Dodge Success
    +1 Dodge Fail
    -1 Ally Defeated
    +5 Kill
    
    Natural Skills:
    Command
    Off. Support
    Def. Support
    
    Spirits:
    Strike (15) 
    Gain (10) 
    Trust (20) 
    Bless (45) 
    Rouse (50) 
    Hope (70)
     
    Terrain Ratings: 
    A/A/A/A
     
    Comments: 
    Well, she's stuck commanding a battleship too, but she's much more useful 
    then Tetsuya thanks to her more support-based sets.  In fact, you could 
    probably make into the Hiryu Custom into a nice little support unit by giving 
    it two boosters/mega boosters, repair and resupply, keeping it in the middle 
    of your units to support and give command bonuses.  
     
    Rating:
    B
    
    --------------------
    Ratsel Feinschmecker
    --------------------
    
    Mecha: 
    Huckebein Mk. III Trombe, Auseinseiter
    
    Relationships:
    Level 1 Friendship (+5% hit and evade):Rai, Leona 
    Level 3 Friendship (+15% hit and evade):Sanger, Gilliam, Kai
    
    Ace Bonus:Shooting +10% 
     
    Will Gains:  
    +1 Attack Hit 
    +1 Attack Missed
    +1 Dodge Success
    +1 Dodge Fail
    +1 Ally Defeated
    +5 Kill
    
    Natural Skills: 
    Genius
    Gunfight
    Focus
    Hit and Away
    
    Spirits: 
    Focus (10) 
    Strike (10) 
    Alert (10) 
    Accel (5) 
    Valor (40) 
    Fury (15)
    
    Terrain Ratings: 
    S/A/A/S
    
    Comments:
    I'd say OMGWTF sums him up pretty nicely.  Elza-er, Ratsel is probably the 
    best among the Aggressors, and possibly even the best permanent pilot in the 
    game.  Four AWESOME natural skills, a nice ace bonus, balanced will gains 
    (works very well for the Auseinseiter, which has lots of HP), excellent 
    relationships and probably one of the best spirit sets in the game (partially 
    because it doesn't have that crappy no status effect spirit all the other 
    Aggressors have... >_>). To top it all off, he gets access to one of the 
    strongest combination attacks in the game.  Now if only he'd get rid of those 
    lame goggles...
    
    Rating:A+
    
    ------------
    Shine Hausen
    ------------
    
    Mecha: 
    Fairlion
    
    Relationships:
    Level 3 Love (+12% damage to enemies):Rai
    Level 2 Friendship (+10% hit and evade):Latooni 
    
    Ace Bonus:Kills +20%
    
    Will Gains: 
    +0 Attack Hit
    +0 Attack Missed
    +0 Dodge Success
    +1 Dodge Fail
    +0 Ally Defeated
    +5 Kill
     
    Natural Skills: 
    Foresight
    Fortune
    Focus
    Off. Support
    
    Spirits: 
    Alert (10) 
    Cheer (25) 
    Focus (20) 
    Bless (50) 
    Valor (40) 
    Strike (15)
    
    Stats:
    Mel:169
    Rng:166
    Hit:277
    Evd:175
    Def:163
    Man:156
    
    Terrain Ratings: 
    A/A/C/A
    
    Comments:
    Ugh.  Well, she's pretty much a support pilot who can also initiate Royal 
    Heart Breaker, but she shares Ring Mao's terrible will gains, which means 
    using the Royal Heart Breaker quickly is going to be a pain in the ass early 
    on.  Spirits are decent for a support pilot, but she lacks both top tier 
    support spells, Enable and Renew.  Her Ace Bonus is rather useless (not that 
    she reaches ace status much of the time anyway).  She's also the ONLY pilot 
    to have a natural C rating.  Natural skills aren't bad, and having Focus 
    naturally is always nice, though Foresight isn't going to be as useful as 
    it could be considering how godly the Fairlions are at dodging.  All in all, 
    a disappointing pilot who tries to support and attack, but excels at neither.   
    
    Rating:C+
    
    ------------
    Kai Kitamura
    ------------
    
    Mecha: 
    Gespenst Mk. II, Gespenst Mk. II S
    
    Relationships:
    Level 2 Friendship (+10% hit and evade):Latooni
    Level 3 Friendship (+15% hit and evade):Sanger, Ratsel, Gilliam
    
    Ace Bonus:Command Bonus +5%, Critical +10%
    
    Will Gains: 
    +2 Attack Hit
    -1 Attack Missed
    +0 Dodge Success
    +2 Dodge Fail
    +2 Ally Defeated
    +5 Kill
     
    Natural Skills: 
    Command
    Attacker
    Combo Attack
    
    Spirits: 
    Focus (15) 
    Valor (35) 
    Strike (15) 
    Resolve (10) 
    Guard (30) 
    Drive (55)
    
    Terrain Ratings: 
    A/S/A/S
    
    Comments: 
    GESPENSTO KIIIIICKU!  Well, sadly, Kai will probably be the guy you'll have 
    the most trouble using early on, thanks to the lack of Super Robotish mecha 
    aside from the Alteisen.  He'll probably be stuck in an upgraded 
    R-Blade/Gespenst Mk. II for the early stages, until you get the Grungust 
    Type-2, which is when he'll begin to really start kicking ass.  Anyway, great 
    natural skills, super robotish will gains and decent relationships and ace 
    bonuses.  His spirit list is alright, but he kind of needs alert for boss 
    fights.  Kai's easily the weakest of the Aggressors, but he still kicks ass 
    in his own right.  
     
    Rating:A
    
    ------------
    Eita Nadaka
    ------------
    
    Mecha: 
    Kurogane
    
    Relationships:
    None 
    
    Ace Bonus:Critical +5%
    
    Will Gains: 
    +1 Attack Hit 
    +1 Attack Missed
    +1 Dodge Success
    +1 Dodge Fail
    +1 Ally Defeated
    +5 Kill
     
    Natural Skills: 
    None
    
    Spirits: 
    Trust (20) 
    Focus (20) 
    Cheer (20) 
    Faith (35) 
    Accel (5) 
    Spirit (30)
    
    Terrain Ratings: 
    D/D/D/D
     
    Comments:
    Uh, he's a support pilot for a battleship.  He probably wouldn't deserve a 
    ranking anyway, and unfortunately, battleships simply aren't very useful in 
    this game.  At least he has some support spirits.  >_> 
    
    Rating:C
    
    -----------
    Ouka Nagisa
    -----------
    
    Mecha: 
    Rapiecage 
    
    Relationships: 
    Level 3 Friendship (+15% hit and evade):Arado, Seolla, Latooni
    
    Ace Bonus:???
    
    Will Gains: 
    +2 Attack Hit
    +0 Attack Missed
    +2 Dodge Success
    +1 Dodge Fail
    +2 Ally Defeated
    +3 Kill
     
    Natural Skills: 
    Genius
    Guard
    Counter 
    Potential
    Gunfight
    Infight
    
    Spirits: 
    Focus (10)
    Alert (5)
    Rouse (20)
    Strike (10)
    Valor (30)
    Drive (50)
    
    Terrain Ratings: 
    ???
    
    Comments: 
    She's only playable on one stage, but if you could keep her for the whole 
    game...damn, just damn.  Great spirits (5 SP Flash, 30 SP Hot Blood), good 
    skills, excellent relationships, my favourite will gain set and a kickass 
    mecha to boot.  
    
    Rating:A+
    
    ---------------
    Tetsuya Onodera
    ---------------
    
    Mecha: 
    Hagane/Kurogane
    
    Relationships:
    Level 1 Friendship (+5% hit and evade):Lefina
    
    Ace Bonus:Damage Received -10% 
     
    Will Gains:  
    +1 Attack Hit 
    +1 Attack Missed
    +1 Dodge Success
    +1 Dodge Fail
    +1 Ally Defeated
    +5 Kill
    
    Natural Skills: 
    Command
    Off. Support 
    Def. Support
    
    Spirits: 
    Strike (20) 
    Guard (25) 
    Guts (35) 
    Snipe (20) 
    Fury (30) 
    Valor (40)
    
    Terrain Ratings: 
    A/A/A/A
    
    Comments:
    Well, he COULD have been a fairly decent Super Robot pilot if it wasn't for 
    the fact that he, uh, supports/commands a battleship instead and all.  His 
    usefulness is pretty much limited to how useful you can make the Kurogane, 
    which means if you're anything like me, he's not going to be very useful.  
    >_>
    
    Rating:C
    
    ---------------
    Latooni Sabuta
    ---------------
    
    Mecha: 
    Fairlion
    
    Relationships:
    Level 1 Love (+4% damage to enemies):Ryusei
    Level 2 Friendship (+10% hit and evade):Kai, Princess Shine 
    Level 3 Friendship (+15% hit and evade):Arado, Seolla, Ouka
    
    Ace Bonus:EXP +20%
    
    Will Gains: 
    +2 Attack Hit
    +0 Attack Missed
    +2 Dodge Success
    +1 Dodge Fail
    +2 Ally Defeated
    +3 Kill
     
    Natural Skills: 
    Genius
    Off. Support
    Def. Support
    
    Spirits: 
    Alert (10)
    Focus (10) 
    Strike (15) 
    Faith (40) 
    Valor (45) 
    Enable (70)
    
    Terrain Ratings: 
    A/A/A/A
    
    Comments: 
    Sniper Loli is now Melee Loli, thanks to her funky new Fairlion and her lack 
    of Gunfight.  Spirits are definitely better, now that she has replaced scan.  
    >_>  Ace Bonus is rather mediocre, unless you really need her to gain 
    experience or something.  Relationships are another story though, as she has 
    friendship with her fellow Schoolmates, Kai, Shine AND love with Ryusei.  All 
    in all, a great pilot, very suited to the Fairlion.  
    
    Rating:A
    
    ------------
    Lee Rinjiyun
    ------------
    
    Mecha: 
    Shirogane
    
    Relationships:
    None
    
    Ace Bonus:???
    
    Will Gains: 
    +1 Attack Hit 
    +1 Attack Missed
    +1 Dodge Success
    +1 Dodge Fail
    +1 Ally Defeated
    +5 Kill
     
    Natural Skills: 
    Command
    Off. Support
    
    Spirits: 
    Guard (20) 
    Strike (20)
    
    Terrain Ratings: 
    A/A/A/A
    
    Comments: 
    Well, ok, Lee is stuck in the worst battleship in the game, but even if wasn't 
    would anyone seriously use him?  Unlike some other temporary characters, you 
    actually get to use him for more then one or two stages, but certain events 
    within the story kind of put you off using him.  >_>
    
    Rating:
    C
    
    -------------
    Katina Tarask
    -------------
    
    Mecha: 
    Gespenst Mk. II 
    
    Relationships: 
    Level 2 Friendship (+10% hit and evade):Leona, Tasuku, Lefina, Russel 
     
    Ace Bonus:Accuracy +10%, Damage Received -10%   
     
    Will Gains:
    +0 Attack Hit 
    +2 Attack Missed
    +0 Dodge Success
    +2 Dodge Fail
    +2 Ally Defeated
    +5 Kill
    
    Natural Skills:
    Counter
    Revenge
    Combo Attack
    
    Spirits:
    Strike (20) 
    Valor (30) 
    Assail (15) 
    Accel (5) 
    Alert (10) 
    Drive (55)
     
    Terrain Ratings: 
    A/B/A/A
     
    Comments: 
    For those who haven't worked it out yet, Katina is meant to be a Super Robot 
    pilot.  Super Robot ace bonus, SR will gains, SR-like spirits, etc.  Notably, 
    she has the cheapest Valor in the game (tied with Ouka, who is a one stage 
    only character), which is definitely a good thing.  Katina's a fairly good 
    Super Robot pilot, but there's definitely better choices out there, like Irm, 
    Tasuku, etc.  If you use her, I'd recommend either the Giganscudo Duro, the 
    Grungust Type-2 or the Gespenst Mk. II S.  
     
    Rating:
    B+
    
    --------------
    Sean Webley
    --------------
    
    Mecha: 
    Hiryu Custom 
    
    Relationships: 
    None 
     
    Ace Bonus:Critical +5%  
     
    Will Gains:
    +1 Attack Hit 
    -2 Attack Missed
    +1 Dodge Success
    +1 Dodge Fail
    -1 Ally Defeated
    +5 Kill
    
    Natural Skills:
    None
    
    Spirits:
    Mercy (10) 
    Vigor (15) 
    Luck (40) 
    Guard (30) 
    Valor (40) 
    Alert (10)
     
    Terrain Ratings: 
    A/A/A/A
     
    Comments: 
    Not much to comment on, considering he's only there for support.  His 
    usefulness is pretty much limited to keeping the Hiryu alive.  It's kind of 
    weird that he has all As for terrain when Eita has Ds though.  0_o   
     
    Rating:
    C+
    
    
    ======= 
    CREDITS
    =======
    
    Thanks to: 
     
    CJayC and GameFAQs for (hopefully) posting this FAQ.  
    
    Gundamtotoro, for having a kickass walkthrough for the game (although he 
    wrote it after I beat it >_>).  I also referred to his guide for the effects 
    of some of the natural skills.  
    
    JL Lee, who first posted a list of the relationship bonuses on the GameFAQs 
    boards.  As you can see, it was useful in creating this FAQ.  ^_^
    
    Deranged, for writing the character guide for OG1 that inspired this one.  
    My format was also somewhat influenced by his.  >_> 
    
    Fencedude and hinode, for pointing out little errors I made.
    
    My friends and family, who probably aren't going to read this FAQ.  Don't 
    know why I even bother sometimes...
    
    RGG/ZeroHiei, for saying this FAQ would be useless.  XD  Thanks, man.
    
    The Junk Guild, for being a fun and randomly insane place to post at.
    
    SRWG, for being one of the few active English SRW communities outside of 
    GameFAQs.  
    
    ANZ and ANZChat, for slowing down my progress by distracting me.  Not the 
    first time they've done it, either.  ^_^
    
    Banpresto, for creating such an awesome game.  Can't wait for OGs.  ^_^
    
    
    =========
    COPYWRITE
    =========
    
    Copyright 2006 Vincent Chiang (FullArmourEva00/EvangelionZeta).
    
    This guide may not be edited or sold.
     
    This guide may not be used on any website outside of GameFAQs without my 
    permission.  
    

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