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    Navi Location FAQ by Dark Isaac

    Version: 6.0 | Updated: 07/17/05 | Printable Version | Search This Guide

    MMBN5: Team Protoman/Team Colonel
    Faq: Navi location guide
    Author: Dark Isaac
    Date: 21/6/05
    Version: 6.0
    E-mail: LeChuck86@hotmail.com
    
    ~~Table of contents~~
    1	– V1 Navi locations
    2	– V2 Navi locations
    3	– V3(DS) Navi Locations
    4	– V3(SP) Navi Locations
    5       - Special Bosses
    6	– Nebula navi’s
    7	– Django
    8	– Chips
    9	– Navi weaknesses
    10      - Team Of Colonel Navi Locations
    11      - Nebula Hole 4 purple gates requirements
    12	– updates to come
    13	- Copyright
    
    
    ===========================================================================
    1	– V1 Navi Locations
    ===========================================================================
    
    Protoman.exe V1
    HP: 300
    Location: Sci-lab main computer area 2
    
    Blizzardman.exe V1
    HP: 400
    Location: ACDC/Akihara area 3 (Liberation mission 1)
    
    Magnetman.exe V1
    HP: 500
    Location: Drill machine 4
    
    Shademan.exe V1
    HP: 600
    Location: Oran area 3 (Liberation mission 2)
    
    Gridman.exe V1 (optional)
    HP: 700
    Location: Oran Island – Almost mountain top, Talk to Mr Famous
    
    Gyroman.exe V1
    HP: 600
    Location: Sci-lab area 2
    
    Cloudman.exe V1
    HP: 700
    Location: Sci-lab area 3 (Liberation mission 3)
    
    Napalmman.exe V1
    HP: 800
    Location: Boat computer area 4
    
    DarkMega
    HP: 800
    Location: End(Japan) Area 2 (Liberation Mission 4)
    
    Serchman.exe V1
    HP: 800
    Location: Roof computer area 4
    
    Cosmoman.exe V1
    HP: 1000
    Location: End(Japan) area 5 (Liberation Mission 5)
    
    Larkman.exe V1 (optional)
    HP: 900
    Location: Undernet 1
    
    Meddy.exe V1
    HP: 900
    Location: Undernet 3
    
    ProtomanDS.exe V1
    HP: 1000
    Location: Undernet 4 (Liberation Mission 6)
    
    
    ===========================================================================
    2	– V2 Navi Locations
    ===========================================================================
    
    Searchman.exe V2
    HP: 1000
    Locations: - Tree behind Mayl’s house (story-line)
               - End area 4 - Battle sprite
    
    Napalmman.exe V2
    HP: 1000
    Locations: - Boat Duel Arena computer (story-line)
               - End Area 1, go down the 1st slope - Battle sprite
                 (thnx to TitaniumMegaman)
    
    Magnetman.exe V2
    HP: 1000
    Locations: - Sci-lab terminal near counter
               - Oran Area 1 - Battle sprite
    
    Gyroman.exe V2
    HP: 1000
    Locations: - Same as Searchman.exe V1 (storyline)
               - Sci-lab area 2 (exit to area 3)
    
    Meddy.exe V2
    HP: 1000
    Location: same place as V1
    
    Blizzardman.exe V2
    HP: 1200
    Location: Nebula HQ computer 1
    
    Shademan.exe V2
    HP: 1000
    Location: Nebula HQ computer 2
    
    Cloudman.exe V2
    HP: 900
    Location: Nebula HQ computer 3
    
    Cosmoman.exe V2
    HP: 1200
    Location: Nebula HQ computer 4
    
    Larkman.exe V2 (optional)
    HP: 1000~1200
    Location: same as V1
    
    Gridman.exe V2 (optional)
    HP: 1000~1200
    Location: same as V1
    
    
    ===========================================================================
    3 – Navi V3(DS) locations
    ===========================================================================
    
    Magnetman.exe V3(DS)
    HP: 1500~2000
    Location: ACDC/Akihara 1 – one of the blue squares on the left.
    
    Blizzardman.exe V3(DS)
    HP: 1500~2000
    Location: ACDC/Akihara 3 – small/short dead end
    
    Gyroman.exe V3(DS)
    HP: 1500~2000
    Location: Oran area 1 – dead end on the lower section
    
    Shademan.exe V3(DS)
    HP: 1200
    Location: Oran area 3 – dead end upper left side
    
    Cloudman.exe V3(DS)
    HP: 1300
    Location: Sci-lab area 3 – walk completely straight, then go to the right
    
    Napalmman.exe V3(DS)
    HP: 1500~2000
    Location: Sci-lab area 4 – Upper left square
    
    Serchman.exe V3(DS)
    HP: 1300
    Location: End area 3 – Walk down the slope and instantly go right.
    
    Meddy.exe V3(DS)
    HP: 1200
    Location: End area 4 – upper right lower section dead end
    
    Protoman.exe V3(DS)
    HP: 1500~2000
    Location: Undernet 3 – on a square somewhere on the right side
    
    Cosmoman.exe V3(DS)
    HP: 1500
    Location: Undernet 4 – on the large part. On the upper left side
    
    Larkman.exe V3(DS) (optional)
    HP: 1500
    Location: same as V1 and V2
    
    Gridman.exe V3(DS) (optional)
    HP: 1600
    Location: same as V1 and V2
    
    ===========================================================================
    4 – V3(SP) Navi Locations
    ===========================================================================
    You must have beaten the V3(DS) versions or else you won’t encounter
    the SP Navi’s
    
    Magnetman.exe V3(SP)
    HP: 1800
    Location: same area as V3(DS), random encounter, must S-rank
    
    Blizzardman.exe V3(SP)
    HP: 2000
    Location: same area as V3(DS), random encounter, must S-rank
    
    Gyroman.exe V3(SP)
    HP: 1600
    Location: same area as V3(DS), random encounter, must S-rank
    
    Shademan.exe V3(SP)
    HP: 1500
    Location: same area as V3(DS), random encounter, must S-rank
    
    Cloudman.exe V3(SP)
    HP: 1500
    Location: same area as V3(DS), random encounter, must S-rank
    
    Napalmman.exe V3(SP)
    HP: 1800
    Location: same area as V3(DS), random encounter, must S-rank
    
    Serchman.exe V3(SP)
    HP: 1600
    Location: same area as V3(DS), random encounter, must S-rank
    
    Meddy.exe V3(SP)
    HP: 1500 (thanx to RollExe)
    Location: same area as V3(DS), random encounter, must S-rank
    
    Protoman.exe V3(SP)
    HP: 2000
    Location: same area as V3(DS), random encounter, must S-rank
    
    Cosmoman.exe V3(SP)
    HP: 1800
    Location: same area as V3(DS), random encounter, must S-rank
    
    Larkman.exe V3(SP)
    HP: 1900
    Location: random encounter undernet 2, must S-rank
    
    Gridman.exe V3(SP)
    HP: 2000
    Location: random encounter Oran area 2, must S-rank
    
    ===========================================================================
    5 - Special Bosses
    ===========================================================================
    
    Bass 1(BassCrossMegaman only)
    HP: 1500
    Loacation: Oran area 3, the path on the right side where shademan was in 
    the liberation mission
    
    Bass 2(BassCrossMegaman only)
    HP: 2000
    Location: Nebula hole 4, a square in the upper right in the area
    
    Lord Of Chaos Nebula Gray
    HP: 2500
    Location: Nebula hole 6
    
    Lord Of Chaos Bass
    HP: 3000
    Location: Nebula hole 6
    
    Lord of Chaos DarkMega
    HP: 2000
    Location: Nebula Hole 6
    
    Bass SP
    HP: 3500
    Location: Randomly in Nebula Hole 6 after defeating Lord of Chaos Bass.
    You must pug out and then plug in after beating Lord of Chaos Bass.
    
    BassXX
    HP: 4000 and a 200HP barrier (thnx to Tianhou Zhong)
    Location: Same as Bass SP. BassXX replaces Bass SP if you used the
    ForteCrossRockman/BassCrossMegaman E-Card/Cheat Code
    
    ===========================================================================
    6 – Nebula Navi’s
    ===========================================================================
    
    There are two ways to get an SP chip from a Nebula navi.
    1 – You defeat the Boss navi 2 turns under par. Example: you get 9 turns to
    reach the Boss. Get to him in Turn 7 and delete him in either 1st of
    3 turns or any turn during the battle.
    
    2 - Defeat the V3(SP) version and S-rank him
    
    If you want powerfull chips early in the game, go for it. But don’t forget 
    that you must defeat the V3(SP) versions of them if you want to open some
    purple gates in the secret area.
    
    ===========================================================================
    7 - Django
    ===========================================================================
    
    Yes, there is another Boktai cameo in the battle network series. But this 
    time there are Django and Otenko chips. Even though he isn’t a navi, it is
    still a navi chip, so I’ll post it here anyway.
    
    Django – Search the brackets in Higsby’s shop and buy it (after a certain
    scenario). Get lot’s of money because it is expensive.
    
    Django SP - Numberman machine
    
    Django DS – Must have beaten the game once
              - Must have 100+ standard chips in Library
    
    When you go back to undernet 2 by a different way, you must show a golden
    program your chips. He’ll open a gate to the secret area (Nebula Hole).
    After some hard Liberation missions some Nebula hole area’s, you’ll get to
    Nebula hole area 4. In area 4 there are a lot of purple gates. One of them
    has a BMD with the Django DS chip. (don’t know the requirements of the 
    gates. Will update it when the US version of the game is out.)
    
    Django, Otenko and GundelSol - After geting a few points with the Boktai2/
    MMBN5 Crossover battle, a Django sprite should appear somewhere in Oran 1.
    Talk to it and exchange your points for the chips.
    
    ===========================================================================
    8 - Chips
    ===========================================================================
    
    Protoman.exe:
    Normal – defeat blues DS on exactly the tenth turn at the Blues.exe DS 
    liberation mission.
    DS – Defeat V3(DS) version or rank V3(SP) with 8-10
    SP – S-rank V3(SP) 
    
    Magnetman.exe
    Normal – defeat image sprite at the Liberation 2 entrance
    DS – Defeat V3(DS) version or rank V3(SP) with 8-10
    SP – 10-rank V3 
    
    Gyroman.exe
    Normal – defeat image sprite at the Liberation 3 entrance
    DS – Defeat V3(DS) version or rank V3(SP) with S-rank
    SP – 10-rank V3 
    
    Napalmman.exe
    Normal – defeat image sprite at the Liberation 4 entrance
    DS – Defeat V3(DS) version or rank V3(SP) S-rank
    SP – 10-rank V3 
    
    Serchman.exe
    Normal – defeat image sprite at the Liberation 5 entrance
    DS – Defeat V3(DS) version or rank V3(SP) with S-rank
    SP – 10-rank V3 
    
    Meddy.exe
    Normal – defeat image sprite at the Liberation 6 entrance
    DS – Defeat V3(DS) version or rank V3(SP) with S-rank
    SP – 10-rank V3 
    
    Blizzardman.exe
    Normal – defeat the boss at the liberation at exactly the maximum turns
    DS – Defeat V3(DS) version or rank V3(SP) with S-rank
    SP – defeat the boss at the liberation 2 under par or 10-rank
    the V3(SP)
    
    Shademan.exe
    Normal – defeat the boss at the liberation at exactly the maximum turns
    DS – Defeat V3(DS) version or rank V3(SP) with S-rank
    SP – defeat the boss at the liberation 2 under par or 10-rank
    the V3(SP)
    
    Cloudman.exe
    Normal – defeat the boss at the liberation at exactly the maximum turns
    DS – Defeat V3(DS) version or rank V3(SP) with S-rank
    SP – defeat the boss at the liberation 2 under par or 10-rank
    the V3(SP)
    
    Cosmoman.exe
    Normal – defeat the boss at the liberation at exactly the maximum turns
    DS – Defeat V3(DS) version or rank V3(SP) with S-rank
    SP – defeat the boss at the liberation 2 under par or 10-rank
    the V3(SP)
    
    Protoman.exe DS
    Z Saber Z if the boss is beaten 2 under par
    Protoman
    
    Megaman.exe DS
    Full Custom * (thnx to Mario Alarcσn Pinto)
    
    Lord of Chaos Bass
    Bass/BassAnother
    
    Lord of Chaos Nebula Grey
    GiantHook in Team Protoman and MeteorKnuckle in Team Colonel.
    (thnx to TitaniumMegaman)
    
    Bass.exe V1(BassCrossMegaman only)
    Nothing
    
    Bass.exe V2(BassCrossMegaman only)
    Nothing
    
    Lord Of Chaos DarkMega.exe
    Nothing
    
    BassSP
    Nothing
    
    BassXX
    nothing
    
    ===========================================================================
    9 – Navi weaknesses
    ===========================================================================
    
    Protoman.exe – none
    Blizzardman.exe – electric chips
    Magnetman.exe – Wood chips
    Shademan.exe – none
    Gyroman.exe – none
    Cloudman.exe – Wood chips
    Napalmman.exe – Aqua chips
    Megaman.exe DS – none
    Serchman.exe - none
    Meddy.exe - none
    Cosmoman - none (but GundelSol chips do lots of damage)
    Forte/Bass – none
    
    ===========================================================================
    10 - Team Colonel Navi locations
    ===========================================================================
    
    All the navi Locations, HP and rewards are the same as in Team Protoman.
    So there is no use of writing the same locations again.
    
    Protoman = Colonel
    Magnetman = Knightman
    Gyroman = Shadowman
    Napalmman = Tomahawkman
    Serchman = Numberman
    Meddy = Toadman
    
    ===========================================================================
    11 - Nebula Hole purple gates requirements
    ===========================================================================
    
    Entrance to Nebula Hole 1:
    Got to Undernet 2 trough the other Undernet 3 exit. You must have beaten
    game and have at least 100 standard chips.
    
    Entrance to Nebula hole 3:
    You must have 140 standard chips
    
    Nebula Hole 4
    1st right door needs 5 dark navis beaten
    2nd door on the right needs at least 3 giga chips in library. 
    3rd left door blocking the main path needs at least 40 mega chips in library. 
    4th door right after 3rd door, must have beaten LOC. 
    5th door blocking the main path needs 180 full standard chips in library. 
    6th door on lower floor needs 12 full dark chips in library. BMD here
    contains Django DS mega chip. 
    7th door on upper floor needs 30 full PAs in library. 
    8th door on upper floor after 7th door needs 60 full mega chips in library.
    (all thnx to TitaniumMegaman)
    
    ===========================================================================
    12 – updates to come
    ===========================================================================
    
    -       Exact HP for V2 and V3(DS&SP) navi's
    
    ===========================================================================
    13 - Copyright
    ===========================================================================
    
    This faq may only be published by Gamefaqs.com and Neoseeker.com . 
    If anyone wants to use some of my parts for their walktrough or something,
    mail me. And dont e-mail me for the bloody rom.