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    Battle Chip Guide by H0tSh0tZ1627

    Version: 1.23 | Updated: 06/19/05 | Printable Version | Search Guide | Bookmark Guide

    ===============================================================================
    <>  |M|M|B|N|5| : |T|o|B|&|T|o|C| - |B|A|T|T|L|E| - |C|H|I|P| - |G|U|I|D|E|  <>
    ===============================================================================
    
    
    <> Megaman Battle Network 5: Team of Blue and Team of Colonel Battle Chip Guide
    
    
    Written by H0tSh0tZ1267 (Kenny Shatzkes)
    
    
    -------------------
    Legal Notice
    -------------------
    This FAQ is copyright 2005 H0tSh0tZ1627.  It is not allowed to be posted 
    anywhere, except on GameFAQs, IGN, and NeoSeeker.  It should not be on any other
    site unless you get my permission.  Copying this guide in anyway will just 
    cause you pain and punishment beyond imagination. Contact me if anything is 
    needed.
    
    -----------------------
    Version History
    -----------------------
    - 1.2 (May 28, 2005): Completed everything.  Except corrections and revisions 
    to be made later.
    
    - 1.1 (February 11, 2005): Completed Standard Chip section.  Also made 
    some corrections pointed out by users.
    
    - 1.0 (January 22, 2005): Completed Chip List by Class section, Chip List
    by Code, and Chip List by Type sections.
    
    
    ==============================================================
    Table of Contents
    ============================================================== 
    
    1. Introduction [INTRO]
    2. Chips?!  Can you eat them?! [CINFO]
    3. Chip List by Class [CLASS]
    4. Chip List by Code [CODES]
    5. Chip List by Type [TYPES]
    6. All the info you need on Standard Chips [STAND]
    7. All the info you need on Mega Chips [MEGAS]
    8. All the info you need on Giga Chips [GIGAS]
    9. All the info you need on Secret Chips [SECRT]
    10. All the info you need on Dark Chips [DARKS]
    11. Frequently asked Questions [FAQS-]
    12. Acknowledgments [ACKSS]
    13. Contact Info [CONTC]
    ==============================================================
    
    
    ==============================================================
    1. Introduction 					[INTRO]
    ==============================================================
    This is the first FAQ I am writing and I hope it is a successful and very 
    helpful one.  I never actually thought I would write a FAQ, because I saw 
    so many people attempt and never get it done.  Why would I be different?
    Because I am that good... =P.  
    
    People have been asking forever now, "WHERE CAN I GET A CHIP LIST?!" 
    Well, here it is.  The chip list you all have been waiting for.  Not only is
    this a chips list, but this also will explain every single chip to you in depth,
    so you can build that all-star folder you want.  
    
    In this guide are the lists of chips by class, code, and type.  It is very
    important to have a nice reference of chips by each of these
    categories, in order to make the best possible folder.  All your folder 
    needs are right here in one place.  
    
    Without further delay... here we go...
    ==============================================================
    
    
    ==============================================================
    2. Chips?!  Can you eat them?!				[CINFO]
    ==============================================================
    No you cannot!  Unless you like to eat plastic/metal. o_O.
    
    Battle chips are the basis of the MMBN series.  All of you should know what
    they are.  There are many different type of chips in the game, from Recover
    chips, to damage chips.  Each chip has its own purpose that can help you
    in a cinch.  A group of 30 chips makes up a folder.  Your folder should be
    a group of chips that are based around one common strategy.  Thats
    what a good folder is all about.
    
    There are 3 different things that classify a chip:
    
    1. Class
    Each chip is part of a large group of chips called a class.  In BN5, there 
    are 5 different classes: Standard, Mega, Giga, Secret, and Dark.  In each folder
    there are restrictions to the amount of each class chips are allowed in the 
    folder.
    - Standard - unlimited
    - Mega - 5
    - Secret - they count as mega or giga chips
    - Giga - 1
    - Dark - 3  
    
    2. Code
    Each chip has a letter code assigned to it.  Codes are very important when 
    building a folder.  The more chips with the same code in your folder, the 
    faster and more fluid your folder would be.  When making a folder, 
    make sure to try and pick chips within only one chip code, unless you want to
    be flamed on the boards with the "OMGWTFZ YOU SUXXORZ!!!1!!.
    
    3. Type
    Each chip has a certain type to it.  The type can be considered like an
    element.  There are many different types of elements in BN5, listed below:
    Normal, Fire, Aqua, Wood, Elec, Wind, Recovery, Invisibility, Variable, 
    Break, Sword, Obstacle, and Aiming.  Depending on the type of chip
    sacrificed at the beggining of a Netbattle turn, a different Soul would
    appear fused with Megaman.  Different type chips also have special
    effects on other elements.  Such as Elec chips do double damage
    on Ocean Panels.
    ==============================================================
    
    
    ==============================================================
    3. Chip List by Class					[CLASS]
    ==============================================================
    Listed below is all the chips organized by the classes they are designated
    to.  Listed next to them is each code the chip comes in, just for
    convenience.
    
    ====================
    Standard Chip List
    ====================
    Cannon A, B, C, *
    HiCannon D, E, F
    MegaCannon F, G, H
    AirShot *
    Vulcan 1 C, D, E, *
    Vulcan 2 A, B, C
    Vulcan 3 L, M, N
    Spreader C, D, E, *
    MarkCannon 1 K, M, S
    MarkCannon 2 D, F, Z
    MarkCannon 3 E, R, Y
    BatShot 1 F, P, T
    BatShot 2 E, G, M
    BatShot 3 C, R, S
    BigTank 1 A, E, P
    BigTank 2 B, T, Y
    BigTank 3 F, M, R
    WideShot 1 L, M, N
    WideShot 2 E, F, G
    WideShot 3 S, T, U
    ElecReel 1 C, V, Z
    ElecReel 2 B, Q, Y
    ElecReel 3 E, L, R
    SabotenBall 1 H, I, J
    SabotenBall 2 Q, R, S
    SabotenBall 3 L, M, N
    GunSol 1 A, S, U, *
    GunSol 2 G, U, Y
    GunSol 3 D, M, O
    ElementalArm E, K, W
    Thunder B, L, P, *
    Tornado D, L, R
    NoiseStorm N, S, V
    MiniBomb B, G, L, *
    EnergyBomb E, P, W
    MegEnBomb C, K, Z
    CrackBomb C, R, V, *
    ParalyzeBomb H, N, P
    ResetBomb D, I, O
    Quake 1 A, K, P
    Quake 2 B, L, Y
    Quake 3 F, H, N
    BugBomb A, R, T, *
    Ball C, T, Z, *
    BlackBomb L, R, Z
    Geyser G, M, S
    MagmaSeed H, K, P
    OceanSeed D, J, M, *
    IceSeed A, K, Q, *
    GrassSeed A, M, W, *
    Sword C, L, S
    WideSword K, S, Z
    LongSword C, M, S
    WideBlade A, L, V
    LongBlade E, L, P
    CustomSword E, L, R
    VarSword B, C, V
    Slasher B, I, R
    WindRacket B, F, J, *
    Kunai 1 E, N, Z
    Kunai 2 G, O, V
    Kunai 3 C, L, T
    SamuraiSword 1 D, H, S
    SamuraiSword 2 B, R, W
    SamuraiSword 3 A, J, Z
    Yoyo D, E, F
    DrillArm 1 A, J, W
    DrillArm 2 D, L, S
    DrillArm 3 I, P, Z
    AirHock Q, R, S
    SkullChain 1 C, K, S
    SkullChain 2 A, H, V
    SkullChain 3 G, N, U
    WaterTornado 1 B, F, N
    WaterTornado 2 A, H, O
    WaterTornado 3 D, I, R
    AirWheel 1 C, E, O
    AirWheel 2 B, H, W
    AirWheel 3 A, G, J
    FirePunch 1 O, P, Q
    FirePunch 2 H, I, J
    FirePunch 3 E, F, G
    BodyBurn 1 A, F, P
    BodyBurn 2 C, R, W
    BodyBurn 3 J, M, S
    SideBubble 1 D, Q, S
    SideBubble 2 H, L, W
    SideBubble 3 E, N, P
    CustomBolt 1 A, V, Y, *
    CustomBolt 2 C, E, G
    CustomBolt 3 G, M, P
    Boomer A, L, V, *
    Meteors 1 A, Q, T
    Meteors 2 E, M, U
    Meteors 3 C, P, Y
    Satellite 1 G, H, I
    Satellite 2 B, C, D
    Satellite 3 S, T, U
    InazumaKing 1 K, O, Y
    InazumaKing 2 J, U, Z
    InazumaKing 3 A, H, V
    WoodyNose 1 F, R, W
    WoodyNose 2 J, T, Z
    WoodyNose 3 I, S, V
    Lance C, L, R, *
    TsunamiBall B, E, Z
    RedTsunamiBall A, F, H
    MudTsunamiBall D, N, W
    ComeOnRain B, G, L
    Snake C, M, Z
    Magnum E, O, V
    CircGun A, C, F
    TimeBomb 1 H, N, T
    TimeBomb 2 D, H, Z
    TimeBomb 3 F, H, S
    BoyBomb 1 C, F, S
    BoyBomb 2 H, P, W
    BoyBomb 3 B, Q, Y
    Mine H, P, T
    RockCube *
    Fan *
    Wind *
    Fanfare F, P, Z, *
    Discord B, J, Q, *
    Timpani A, L, V, *
    Silence C, J, N, *
    RedFruit 1 E, K, Z
    RedFruit 2 F, T, W
    RedFruit 3 H, O, U
    VDoll O, T, Z
    Guard 1 A, D, K, *
    Guard 2 B, L, Q, *
    Guard 3 C, M, S, *
    CurseShield 1 B, F, V
    CurseShield 2 C, M, R
    CurseShield 3 D, O, Z
    PanelOut *
    DoubleCrack *
    TripleCrack *
    Recover10 A, C, L, *
    Recover30 C, H, L, *
    Recover50 B, H, O, *
    Recover80 B, K, O, *
    Recover120 K
    Recover150 Q
    Recover00 I
    Recover300 Y
    PanelGrab *
    AreaGrab A, L, S, *
    Metagel F, N, T
    GrabBnsh D, L, R
    GrabRvng F, N, P
    PanelReturn *
    DeathMatch 1 M, P, Z, *
    DeathMatch 2 H, T, W
    DeathMatch 3 A, O, V
    Slowgauge H, Q, W, *
    Fastgauge H, Q, W, *
    BusterUp *
    Blinder A, D, H, *
    Northwind D, Q, V, *
    HolyPanel A, N, U, *
    Invis *
    Barrier B, L, S, *
    Barrier100 P
    Barrier200 W
    BubbleWrap Y
    AntiFire E, K, T, *
    AntiAqua D, G, Q, *
    AntiElec A, N, Y, *
    AntiWood M, S, Z, *
    AntiDmg C, F, M, *
    AntiSword D, O, R
    AntiNavi M, T, V
    AntiRecover B, J, P
    CopyDamage *
    LifeSynchro B, R, S, *
    Attack +10 *
    Navi +20 *
    ColorPoint *
    
    
    ===============
    Mega Chip List
    ===============
    SuperVulcan S
    NeoVarSword V
    ShotStar R
    Numberball N, *
    Guardian O
    Jealousy J
    Poltergeist P
    BugFix H, *
    FullCust *
    LifeAura D
    Sanctuary S
    Attack +30 *
    DoublePoint *
    Muramasa M
    Anubis A
    BlackWing W
    JusticeOne J
    Z-Saber Z
    Roll R
    Roll SP R
    Roll DS R
    Blues B
    Blues SP B
    Blues DS B
    Gyroman G
    Gyroman SP G
    Gyroman DS G
    Searchman S
    Searchman SP S
    Searchman DS S
    Napalmman N
    Napalmman SP N
    Napalmman DS N
    Magnetman M
    Magnetman SP M
    Magnetman DS M
    Meddy M
    Meddy SP M
    Meddy DS M
    Colonel C
    Colonel SP C
    Colonel DS C
    Shadowman S
    Shadowman SP S
    Shadowman DS S
    Numberman N
    Numberman SP N
    Numberman DS N
    Tomahawkman T
    Tomahawkman SP T
    Tomahawkman DS T
    Knightman K
    Knightman SP K
    Knightman DS K
    Toadman T
    Toadman SP T
    Toadman DS T
    Blizzardman B
    Blizzardman SP B
    Blizzardman DS B
    Shademan S
    Shademan SP S
    Shademan DS S
    Cloudman C
    Cloudman SP C
    Cloudman DS C
    Cosmoman C
    Cosmoman SP C
    Cosmoman DS C
    Swallowman S
    Swallowman SP S
    Swallowman DS S
    Footman F
    Footman SP F
    Footman DS F
    Django D
    Django SP D
    Django DS D
    
    
    =================
    Secret Chip List
    =================
    Otenko O
    GunSolEX G
    LeadersRaid
    NebulaGrey
    Final Gun A, B, C, * ???
    
    
    ===============
    Giga Chip List
    ===============
    DeltaRayEdge Z
    GiantHook G
    Forte F
    HolyDream H
    BugCurse C
    DeathPhoenix D
    CrossSlash C
    MeteoKnucle M
    ForteAnother F
    OmegaRocket R
    BugCharge B 
    Phoenix P
    
    
    ===============
    Dark Chip List
    ===============
    DarkSword Z
    DarkTornado T
    DarkCircGun
    DarkMeteors F
    DarkThunder M
    DarkRecover H, *
    DarkSound E, *
    DarkInvis I, *
    DarkAttack+ *
    DarkLance W
    DarkDrillArm D
    DarkWideShot T
    
    
    ==============================================================
    4. Chip List by Code					[CODES]
    ==============================================================
    Listed below is all the chips organized by the codes they come in.
     
    ===============
    A Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    Cannon
    Vulcan 2
    BigTank 1
    GunSol 1
    Quake 1
    BugBomb
    IceSeed
    GrassSeed
    WideBlade
    SamuraiSword 3
    DrillArm 1
    SkullChain 2
    WaterTornado 2
    AirWheel 3
    BodyBurn 1
    CustomBolt 1
    Boomer
    Meteors 1
    InazumaKing 3
    RedTsunamiBall
    CircGun
    Timpani
    Guard 1
    Recover 10
    AreaGrab
    DeathMatch 3
    Blinder
    HolyPanel
    AntiElec
    
    ------------------
    Mega Chips
    ------------------
    Anubis
    
    -------------------
    Secret Chips
    -------------------
    Final Gun??
    
    ------------------
    Giga Chips
    ------------------
    None
    
    -----------------
    Dark Chips
    -----------------
    None
    
    
    ===============
    B Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    Cannon
    Vulcan 2
    BigTank 2
    ElecReel 2
    Thunder
    MiniBomb
    Quake 2
    Varsword
    Slasher
    WindRacket
    SamuraiSword 2
    WaterTornado 1
    AirWheel 2
    Sattelite 2
    TsunamiBall
    ComeOnRain
    BoyBomb 3
    Discord
    Guard 2
    CurseShield 1
    Recover50
    Recover80
    Barrier
    AntiRecover
    LifeSynchro
    
    -------------------
    Mega Chips
    -------------------
    Blues
    Blues SP
    Blues DS
    Blizzardman
    Blizzardman SP
    Blizzardman DS
    
    -------------------
    Secret Chips
    -------------------
    Final Gun??
    
    -------------------
    Giga Chips
    -------------------
    BugCharge
    
    -----------------
    Dark Chips
    -----------------
    None
    
    
    ===============
    C Code!
    ===============
    
    -----------------------
    Standard Chips 
    -----------------------
    Cannon
    Vulcan 1
    Vulcan 2
    Spreader
    BatShot 3
    ElecReel 1
    MegEnBomb
    CrackBomb
    Ball
    Sword
    LongSword
    VarSword
    Kunai 3
    SkullChain 1
    AirWheel 1
    BodyBurn 2
    Custom Bolt 2
    Meteors 3
    Satellite 2
    Lance
    Snake
    CircGun
    BoyBomb 1
    Silence
    Guard 3
    CurseShield 2
    Recover10
    Recover30
    AntiDmg
    
    ------------------
    Mega Chips
    ------------------
    Colonel
    Colonel SP
    Colonel DS
    Cloudman
    Cloudman SP
    Cloudman DS
    Cosmoman 
    Cosmoman SP
    Cosmoman DS
    
    --------------------
    Secret Chips
    --------------------
    FinalGun??
    
    -----------------
    Giga Chips
    -----------------
    BugCurse
    CrossSlash
    
    -----------------
    Dark Chips
    -----------------
    None
    
    
    ===============
    D Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    HiCannon
    Vulcan 1
    Spreader
    MarkCannon 2
    GunSol 3
    Tornado
    ResetBomb
    OceanSeed
    SamuraiSword 1
    Yoyo
    DrillArm 2
    WaterTornado 3
    SideBubble 1
    Satellite 2
    MudTsunamiBall
    TimeBomb 2
    Guard 1
    CurseShield 3
    GrabBnsh
    Blinder
    NorthWind
    AntiAqua
    AntiSword
    
    ------------------
    Mega Chips
    ------------------
    LifeAura
    Django
    Django SP
    Django DS
    
    -----------------
    Giga Chips
    -----------------
    DeathPhoenix
    
    -----------------
    Dark Chips
    -----------------
    DarkDrillArm
    
    
    ===============
    E Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    Cannon
    Vulcan 1
    Spreader
    MarkCannon 3
    BatShot 2
    BigTank 1
    WideShot 2
    ElecReel 3
    ElementalArm
    EnergyBomb
    LongBlade
    CustomSword
    Kunai 1
    Yoyo
    AirWheel 1
    FirePunch 3
    SideBubble 3
    CustomBolt 2
    Meteors 2
    TsunamiBall
    Magnum
    RedFruit 1
    AntiFire
    
    ------------------
    Mega Chips
    ------------------
    None
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    DarkSound
    
    
    ===============
    F Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    Cannon
    MegaCannon
    MarkCannon 2
    BatShot 1
    BigTank 3
    WideShot 2
    Quake 3
    WindRacket
    Yoyo
    WaterTornado
    FirePunch 3
    BodyBurn 1
    WoodyNose 1
    RedTsunamiBall
    CircGun
    TimeBomb 3
    BoyBomb 1
    Fanfare
    RedFruit 2
    CurseShield 1
    Metagel
    GrabRvng
    AntiDmg
    
    ------------------
    Mega Chips
    ------------------
    Footman
    Footman SP
    Footman DS
    
    -----------------
    Giga Chips
    -----------------
    Forte
    Forte Another
    
    -----------------
    Dark Chips
    -----------------
    DarkMeteors
    
    
    ===============
    G Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    MegaCannon
    BatShot 2
    WideShot 2
    GunSol 2
    MiniBomb
    Geyser
    Kunai 2
    SkullChain 3
    AirWheel 3
    FirePunch 3
    CustomBolt 2
    CustomBolt 3
    Satellite 1
    ComeOnRain
    AntiAqua
    
    -----------------
    MegaChips
    -----------------
    Gyroman
    Gyroman SP
    Gyroman DS
    
    --------------------
    Secret Chips
    --------------------
    GunSolEX
    
    -----------------
    Giga Chips
    -----------------
    GiantHook
    
    -----------------
    Dark Chips
    -----------------
    None
    
    
    ===============
    H Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    MegaCannon
    SabotenBall 1
    ParalyzeBomb
    Quake 3
    MagmaSeed
    SamuraiSword 1
    SkullChain 2
    WaterTornado 2
    AirWheel 2
    FirePunch 2
    SideBubble 2
    Satellite 1
    InazumaKing 3
    RedTsunamiBall
    TimeBomb 1
    TimeBomb 2
    TimeBomb 3
    BoyBomb 2
    Mine
    RedFruit 3
    Recover30
    Recover50
    DeathMatch 2
    Slowguage
    Fastguage
    Blinder
    
    ------------------
    Mega Chips
    ------------------
    BugFix
    
    -----------------
    Giga Chips
    ----------------- 
    HolyDream
    
    -----------------
    Dark Chips
    -----------------
    DarkRecover
    
    
    ===============
    I Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    SabotenBall 1
    ResetBomb 
    Slasher
    DrillArm 3
    WaterTornado 3
    FirePunch 2
    Satellite 1
    WoodyNose 3
    Recover200
    
    ------------------
    Mega Chips
    ------------------
    None
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    ----------------- 
    DarkInvis
    
    
    ===============
    J Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    SabotenBall 1
    OceanSeed
    WindRacket
    SamuraiSword 3
    DrillArm 1
    AirWheel 3
    FirePunch 2
    BodyBurn 3
    InazumaKing 2
    WoodyNose 2
    Discord
    Silence
    AntiRecover
    
    ------------------
    Mega Chips
    ------------------
    Jealousy
    JusticeOne
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    None
    
    
    ===============
    K Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    MarkCannon 1
    ElementalArm
    MegEnBomb
    Quake 1
    MagmaSeed
    IceSeed
    WideSword
    SkullChain 1
    InazumaKing 1
    RedFruit 1
    Guard 1
    Recover80
    Recover120
    AntiFire
    
    ------------------
    Mega Chips
    ------------------
    Knightman 
    Knightman SP
    Knightman DS
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    None
    
    
    ===============
    L Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    Vulcan 3
    WideShot 1
    ElecReel 3
    SabotenBall 3
    Thunder
    Tornado
    MiniBomb
    Quake 2
    BlackBomb
    Sword
    WideBlade
    LongBlade
    CustomSword
    Kunai 3
    DrillArm 2
    SideBubble 2
    Boomer
    Lance
    ComeOnRain
    Timpani
    Guard 2
    Recover10
    Recover30
    AreaGrab
    GrabBnsh
    Barrier
    
    ------------------
    Mega Chips
    ------------------
    None
    
    --------------------
    Secret Chips
    --------------------
    LeadersRaid
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    ----------------- 
    None
    
    
    ===============
    M Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    Vulcan 3
    MarkCannon 1
    BatShot 2
    BigTank 3
    WideShot 1
    SabotenBall 3
    GunSol 3
    Geyser 
    OceanSeed
    GrassSeed
    LongSword
    BodyBurn 3
    CustomBolt 3
    Meteors 2
    Snake
    Guard 3
    CurseShield 2
    DeathMatch 1
    AntiWood
    AntiDmg
    AntiNavi
    
    ------------------
    Mega Chips
    ------------------
    Muramasa
    Magnetman 
    Magnetman SP
    Magnetman DS
    Meddy
    Meddy SP
    Meddy DS
    
    -----------------
    Giga Chips
    -----------------
    MeteoKnuckle
    
    -----------------
    Dark Chips
    -----------------
    DarkThunder
    
    
    ===============
    N Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    Vulcan 3
    WideShot 1
    SabotenBall 3
    NoiseStorm
    ParalyzeBomb
    Quake 3
    Kunai 1
    SkullChain 3
    WaterTornado 1
    SideBubble 3
    MudTsunamiBall 
    TimeBomb 1
    Silence
    Metagel
    GrabRvng
    HolyPanel
    AntiElec
    
    ------------------
    Mega Chips
    ------------------
    Numberball
    Napalmman
    Napalmman SP
    Napalmman DS
    Numberman
    Numberman SP
    Numberman DS
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    None
    
    
    ===============
    O Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    GunSol 3
    ResetBomb
    Kunai 2
    WaterTornado 2
    AirWheel 1
    FirePunch 1
    InazumaKing 1
    Magnum
    RedFruit 3
    VDoll
    CurseShield 3
    Recover50 
    Recover80
    DeathMatch 3
    AntiSword
    
    ------------------
    Mega Chips
    ------------------
    Guardian
    
    -------------------
    Secret Chips
    -------------------
    Otenko
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    None
    
    
    ===============
    P Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    BatShot
    BigTank 1
    Thunder
    EnergyBomb
    ParalyzeBomb
    Quake 1
    MagmaSeed 
    LongBlade
    DrillArm 3
    FirePunch 1
    BodyBurn 1
    SideBubble 3
    CustomBolt 3
    Meteors 3
    BoyBomb 2
    Mine
    Fanfare
    GrabRvng
    DeathMatch 1
    Barrier100
    AntiRecover
    
    ------------------
    Mega Chips
    ------------------
    Poltergeist
    
    -----------------
    Giga Chips
    -----------------
    Phoenix
    
    
    ===============
    Q Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    ElecReel 2
    SabotenBall 2
    IceSeed 
    AirHock
    FirePunch 1
    SideBubble 1
    Meteors 1
    BoyBomb 3
    Discord
    Guard
    Recover 150
    Slowgauge
    Fastgauge
    Northwind
    AntiAqua
    
    ------------------
    Mega Chips
    ------------------
    None
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    None
    
    
    ===============
    R Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    MarkCannon 3
    BatShot 3
    BigTank 3
    ElecReel 3
    SabotenBall 2
    Tornado
    CrackBomb
    BugBomb
    BlackBomb
    CustomSword
    Slasher
    SamuraiSword
    AirHock
    WaterTornado 3
    BodyBurn 2
    WoodyNose 1
    Lance
    CurseShield 2
    GrabBnsh
    AntiSword
    LifeSynchro
    
    ------------------
    Mega Chips
    ------------------
    ShotStar
    Roll
    Roll SP
    Roll DS
    
    -----------------
    Giga Chips
    -----------------
    OmegaRocket
    
    -----------------
    Dark Chips
    -----------------
    DarkCircGun
    
    
    ===============
    S Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    MarkCannon 1
    BatShot 3
    WideShot 3
    SabotenBall 2
    GunSol 1
    NoiseStorm
    Geyser
    Sword
    WideSword
    LongSword
    SamuraiSword 1
    DrillArm 2
    AirHock
    SkullChain 1
    BodyBurn 3
    SideBubble 1
    Satellite 3
    WoodyNose 3
    TimeBomb 3
    BoyBomb 1
    Guard 3
    AreaGrab
    Barrier
    AntiWood
    LifeSynchro
    
    ------------------
    Mega Chips
    ------------------
    SuperVulcan
    Sanctuary
    Searchman
    Searchman SP
    Searchman DS
    Shadowman 
    Shadowman SP
    Shadowman DS
    Shademan 
    Shademan SP
    Shademan DS
    Swallowman 
    Swallowman SP
    Swallowman DS
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    None
    
    
    ===============
    T Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    BatShot 1
    BigTank 2
    WideShot 3
    BugBomb
    Ball
    Kunai 3
    Meteors 1
    Satellite 3
    WoodyNose 2
    TimeBomb 1
    Mine
    RedFruit 2
    VDoll
    Metagel
    DeathMatch 2
    AntiFire
    AntiNavi
    
    ------------------
    Mega Chips
    ------------------
    Tomahawkman
    Tomahawkman SP
    Tomahawkman DS
    Toadman
    Toadman SP
    Toadman DS
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips 
    -----------------
    DarkTornado
    DarkWideShot
    
    
    ===============
    U Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    WideShot 3
    GunSol 1
    GunSol 2
    SkullChain 3
    Meteors 2
    Satellite 3
    InazumaKing 2
    RedFruit 3
    HolyPanel
    
    ------------------
    Mega Chips
    ------------------
    None
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    None
    
    
    ===============
    V Code!
    ===============
    
    -----------------------
    Standard Chips 
    -----------------------
    ElecReel 1
    NoiseStorm
    CrackBomb
    WideBlade
    VarSword
    Kunai 2
    SkullChain 2
    CustomBolt 1
    Boomer
    InazumaKing 3
    WoodyNose 3
    Magnum
    Timpani
    CurseShield 1
    DeathMatch 3
    Northwind
    AntiNavi
    
    ------------------
    Mega Chips
    ------------------
    NeoVarSword
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    None
    
    
    ===============
    W Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    ElementalArm
    EnergyBomb
    GrassSeed
    SamuraiSword 2
    DrillArm 1
    AirWheel 2
    BodyBurn 2
    SideBubble 2
    WoodyNose 1
    MudTsunamiBall 
    BoyBomb 2
    RedFruit 2
    DeathMatch 2
    Slowgauge
    Fastguage
    Barrier200
    
    ------------------
    Mega Chips
    ------------------
    BlackWing
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    DarkLance
    
    
    ===============
    X-Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    None
    
    ------------------
    Mega Chips
    ------------------
    None
    
    -------------------
    Secret Chips
    -------------------
    NebulaGrey
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    None
    
    
    ===============
    Y Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    MarkCannon 3
    BigTank 2
    ElecReel 2
    GunSol 2
    Quake 2
    CustomBolt 1
    Meteors 3
    InazumaKing 1
    BoyBomb 3
    Recover 300 
    BubbleWrap
    AntiElec
    
    ------------------
    Mega Chips
    ------------------
    None
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    None
    
    
    ===============
    Z Code!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    MarkCannon 2
    ElecReel 1
    MegEnBomb 
    Ball
    BlackBomb
    WideSword
    Kunai 1
    SamuraiSword 3
    DrillArm 3
    InazumaKing 2
    WoodyNose 2
    TsunamiBall
    Snake
    TimeBomb 2
    Fanfare
    RedFruit 1
    VDoll
    CurseShield 3
    DeathMatch 1
    AntiWood
    
    -------------------
    Mega Chips
    -------------------
    Z-Saber
    
    -----------------
    Giga Chips
    -----------------
    DeltaRayEdge
    
    -----------------
    Dark Chips
    -----------------
    DarkSword
    
    
    ===============
    * Code!!
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    Cannon
    AirShot
    Vulcan 1
    Spreader
    GunSol 1
    Thunder
    MiniBomb
    CrackBomb
    BugBomb
    Ball
    OceanSeed
    IceSeed
    GrassSeed
    WindRacket
    CustomBolt 1
    Boomer
    Lance
    RockCube
    Fan
    Wind
    Fanfare
    Discord 
    Timpani 
    Silence
    Guard 1
    Guard 2
    Guard 3
    PanelOut
    DoubleCrack
    TripleCrack
    Recover10
    Recover30
    Recover50
    Recover80
    PanelGrab
    AreaGrab
    PanelReturn
    DeathMatch 1
    Slowgauge
    Fastguage
    BusterUp
    Blinder
    Northwind
    HolyPanel
    Invis
    Barrier
    AntiFire
    AntiAqua
    AntiElec
    AntiWood
    AntiDmg
    CopyDmg
    LifeSynchro
    Attack +10
    Navi +20
    ColorPoint
    
    ------------------
    Mega Chips
    ------------------
    Numberball
    BugFix
    FullCust
    Attack +30
    DoublePoint
    
    --------------------
    Secret Chips
    --------------------
    Final Gun??
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    DarkRecover
    DarkSound
    DarkInvis
    DarkAttack+
    
    ==============================================================
    
    
    ==============================================================
    5. Chip List by Type					[TYPES]
    ==============================================================
    Listed below are all the chips categorized by the type they are.
    
    ===============
    Normal
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    Cannon
    HiCannon 
    MegaCannon
    Vulcan 1
    Vulcan 2
    Vulcan 3
    Spreader
    BatShot 1
    BatShot 2
    BatShot 3
    BigTank 1
    BigTank 2
    BigTank 3
    GunSol 1
    GunSol 2
    GunSol 3
    ElementalArm
    MiniBomb
    EnergyBomb
    MegEnBomb
    CrackBomb
    ParalyzeBomb
    ResetBomb
    BugBomb
    MagmaSeed
    OceanSeed
    IceSeed
    GrassSeed
    Yoyo
    SkullChain 1
    SkullChain 2
    SkullChain 3
    Guard 1
    Guard 2
    Guard 3
    CurseShield 1
    CurseShield 2
    CurseShield 3
    PanelOut
    DoubleCrack
    TripleCrack
    PanelGrab
    AreaGrab
    GrabBnsh
    GrabRvng
    PanelReturn
    DeathMatch 1
    DeathMatch 2
    DeathMatch 3
    Slowgauge
    Fastgauge
    HolyPanel
    Barrier
    Barrier100
    Barrier200
    AntiNavi
    AntiRecover
    
    ------------------
    Mega Chips
    ------------------
    SuperVulcan
    Numberball
    Jealousy
    Poltergeist
    BugFix
    FullCust
    LifeAura
    Sanctuary
    BlackWing
    Gyroman
    Gyroman SP
    Gyroman DS
    Medi 
    Medi SP
    Medi DS
    Colonel 
    Colonel SP
    Colonel DS
    Shadowman
    Shadowman SP
    Shadowman DS
    Numberman
    Numberman SP
    Numberman DS
    Shademan
    Shademan SP
    Shademan DS
    Cosmoman
    Cosmoman SP
    Cosmoman DS
    Swallowman
    Swallowman SP
    Swallowman DS
    Footman 
    Footman SP
    Footman DS
    Django D
    Django SP
    Django DS
    
    --------------------
    Secret Chips
    --------------------
    GunSolEX
    ????
    ????
    Final Gun ??
    
    -----------------
    Giga Chips
    -----------------
    Forte
    HolyDream
    BugCurse
    DeathPhoenix
    CrossSlash
    ForteAnother
    OmegaRocket
    BugCharge
    
    -----------------
    Dark Chips
    -----------------
    None
    
    
    ===============
    Break
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    Quake 1
    Quake 2
    Quake 3
    Ball
    DrillArm 1
    DrillArm 2
    DrillArm 3
    AirHock
    
    -----------------
    Mega Chips
    -----------------
    JusticeOne
    Knightman
    Knightman SP
    Knightman DS
    
    -----------------
    Giga Chips
    ----------------- 
    GiantHook
    MeteoKnuckle
    
    -----------------
    Dark Chips
    -----------------
    DarkDrill
    
    
    ===============
    Variable
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    BusterUp
    Attack +10
    Navi +20
    ColorPoint
    
    ------------------
    Mega Chips
    ------------------
    Attack +30
    DoublePoint
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    DarkAttack+
    
    
    ===============
    Invisibility
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    Mine
    Blinder
    Invis
    AntiDmg
    
    ------------------
    Mega Chips
    ------------------
    None
    
    -----------------
    Giga Chips
    -----------------
    None
    
    ----------------- 
    Dark Chips
    -----------------
    DarkInvis
    
    
    ===============
    Obstacle
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    TimeBomb 1
    TimeBomb 2
    TimeBomb 3
    BoyBomb 1
    BoyBomb 2
    BoyBomb 3
    RockCube
    Fanfare
    Discord
    Timpani
    Silence
    VDoll
    
    ------------------
    Mega Chips
    ------------------
    Guardian
    Anubis
    
    --------------------
    Secret Chips
    --------------------
    Otenko
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    DarkSound
    
    
    ===============
    Recovery
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    RedFruit 1
    RedFruit 2
    RedFruit 3
    Recover10
    Recover30
    Recover50
    Recover80
    Recover120
    Recover150
    Recover200
    Recover300
    
    ------------------
    Mega Chips
    ------------------
    Roll
    Roll SP
    Roll DS
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    DarkRecover
    
    
    ===============
    Aiming
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    MarkCannon 1
    MarkCannon 2
    MarkCannon 3
    Magnum
    CircGun
    CopyDamage
    LifeSynchro
    
    ------------------
    Mega Chips
    ------------------
    Searchman
    Searchman SP
    Searchman DS
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    DarkCircGun
    
    
    ===============
    Wind
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    AirShot
    Tornado
    NoiseStorm
    WindRacket
    AirWheel 1
    AirWheel 2
    AirWheel 3
    Wind
    Fan
    Northwind
    
    ------------------
    Mega Chips
    ------------------
    None
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    DarkTornado
    
    
    ===============
    Sword
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    Sword
    WideSword
    LongSword
    WideBlade
    LongBlade
    CustomSword
    VarSword
    Slasher
    Kunai 1
    Kunai 2
    Kunai 3
    SamuraiSword 1
    SamuraiSword 2
    SamuraiSword 3
    AntiSword
    
    ------------------
    Mega Chips
    ------------------
    NeoVarSword
    Muramasa
    Z-Saber
    Blues 
    Blues SP
    Blues DS
    
    -----------------
    Giga Chips
    -----------------
    DeltaRayEdge
    
    -----------------
    Dark Chips
    -----------------
    DarkSword
    
    
    ===============
    Wood
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    SabotenBall 1
    SabotenBall 2
    SabotenBall 3
    Boomer
    WoodyNose 1
    WoodyNose 2
    WoodyNose 3
    Lance 
    MudTsunamiBall
    Snake
    AntiWood
    
    ------------------
    Mega Chips
    ------------------
    Tomahawkman
    Tomahawkman SP
    Tomahawkman DS
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    DarkLance
    
    
    ===============
    Electric
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    ElecReel 1
    ElecReel 2
    ElecReel 3
    Thunder
    CustomBolt 1
    CustomBolt 2
    CustomBolt 3
    Satellite 1
    Satellite 2
    Satellite 3
    InazumaKing 1
    InazumaKing 2
    InazumaKing 3
    AntiElec
    
    ------------------
    Mega Chips
    ------------------
    Magnetman
    Magnetman SP
    Magnetman DS
    Toadman
    Toadman SP
    Toadman DS 
    Cloudman
    Cloudman SP
    Cloudman DS
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    DarkThunder
    
    
    ===============
    Aqua
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    WideShot 1
    WideShot 2
    WideShot 3
    Geyser
    WaterTornado 1
    WaterTornado 2
    WaterTornado 3
    SideBubble 1
    SideBubble 2
    SideBubble 3
    TsunamiBall
    ComeOnRain
    Metagel
    BubbleWrap
    AntiAqua
    
    ------------------
    Mega Chips
    ------------------
    Blizzardman 
    Blizzardman SP
    Blizzardman DS
    
    -----------------
    Giga Chips
    -----------------
    None
    
    -----------------
    Dark Chips
    -----------------
    DarkWideShot
    
    
    ===============
    Fire
    ===============
    
    -----------------------
    Standard Chips
    -----------------------
    BlackBomb
    FirePunch 1
    FirePunch 2
    FirePunch 3
    BodyBurn 1
    BodyBurn 2
    BodyBurn 3
    Meteors 1
    Meteors 2
    Meteors 3
    RedTsunamiBall
    AntiFire
    
    ------------------
    Mega Chips
    ------------------
    ShotStar
    Napalmman 
    Napalmman SP
    Napalmman DS
    
    -----------------
    Giga Chips
    -----------------
    Phoenix
    
    -----------------
    Dark Chips
    -----------------
    DarkMeteors
    
    ==============================================================
    
    
    ==============================================================
    6. All the info you need on Standard Chips		[STAND]
    ==============================================================
    Here is everything you need to know on all the Standard chips in the
    game.
    
    001. Cannon
    Codes: A B C * / Stars: * / Damage: 40
    Element: None / MB: 8
    Flinching? Yes.
    Description: Shoots a cannon in a straight line.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    002. HiCannon
    Codes: D E F / Stars: ** / Damage: 80
    Element: None / MB: 24
    Flinching? Yes.
    Description: Shoots a cannon in a straight line.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    003. MegaCannon
    Codes: F G H / Stars: *** / Damage: 120
    Element: None / MB: 40
    Flinching? Yes.
    Description: Shoots a cannon in a straight line.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    004. AirShot
    Codes: * / Stars: ** / Damage: 20
    Element: None / MB: 6
    Flinching? No.
    Description: Shoots an airshot straight ahead and knocks the enemy
    back one space.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X | Y |   Y - Moved here
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    005. Vulcan 1
    Codes: C D E * / Stars: * / Damage: 10
    Element: None / MB: 6
    Flinching? No.
    Description: Rapid fire shot that fires 3 times straight ahead and
    also damages the panel behind.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X | Y |   Y - Also hit
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    006. Vulcan 2
    Codes: A B C / Stars: ** / Damage: 10
    Element: None / MB: 18
    Flinching? No.
    Description: Rapid fire shot that fires 5 times straight ahead and
    also damages the panel behind.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X | Y |   Y - Also hit
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    007. Vulcan 3
    Codes: L M N / Stars: *** / Damage: 10
    Element: None / MB: 30
    Flinching? No.
    Description: Rapid fire shot that fires 7 times straight ahead and
    also damage the panel behind.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X | Y |   Y - Also hit
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    008. Spreader
    Codes: C D E * /Stars:** / Damage: 30
    Element: None / MB: 10
    Flinching? No.
    Description: Fires straight ahead and when hits opponent, it damages
    all surrounding panels.
    Range:
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   | Y | X | Y |   Y - Also hit
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |
      --- --- --- --- --- ---
    
    009. MarkCannon 1
    Codes: K M S / Stars:* / Damage: 70
    Element: Aiming / MB: 18
    Flinching? Yes.
    Description: Scans next three columns in an up, down, up, down, 
    motion, for an enemy.  If enemy is detected, cannon fires.
    Range:
      --- --- --- --- --- ---
     |   |   | Y | Y | Y |   |   M - Megaman
      --- --- --- --- --- ---    Y - Area Scanned
     |   | M | Y | Y | Y |   |   
      --- --- --- --- --- ---
     |   |   | Y | Y | Y |   |
      --- --- --- --- --- ---
    
    010. MarkCannon 2
    Codes: D F Z / Stars:** / Damage: 100
    Element: Aiming / MB: 27
    Flinching? Yes.
    Description: Scans next three columns in an up, down, up, down, 
    motion, for an enemy.  If enemy is detected, cannon fires.
    Range:
      --- --- --- --- --- ---
     |   |   | Y | Y | Y |   |   M - Megaman
      --- --- --- --- --- ---    Y - Area Scanned
     |   | M | Y | Y | Y |   |   
      --- --- --- --- --- ---
     |   |   | Y | Y | Y |   |
      --- --- --- --- --- ---
    
    011. MarkCannon 3 
    Codes: E R Y / Stars:*** / Damage: 130
    Element: Aiming / MB: 36
    Flinching? Yes.
    Description: Scans next three columns in an up, down, up, down, 
    motion, for an enemy.  If enemy is detected, cannon fires.
    Range:
      --- --- --- --- --- ---
     |   |   | Y | Y | Y |   |   M - Megaman
      --- --- --- --- --- ---    Y - Area Scanned
     |   | M | Y | Y | Y |   |   
      --- --- --- --- --- ---
     |   |   | Y | Y | Y |   |
      --- --- --- --- --- ---
    
    012. BatShot 1
    Codes: F P T / Stars:* / Damage: 70
    Element: Normal / MB: 14
    Flinching? No.
    Description: Fires a shot straight ahead.  If it hits an enemy, it
    does regular damage.  If it hits an obstacle, the shot will hit 
    surrounding panels.  
    Range:
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |   M - Megaman
      --- --- --- --- --- ---    x - Obstacle
     |   | M |   | Y | X | Y |   Y - Panels hit
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |
      --- --- --- --- --- ---
    
    013. BatShot 2
    Codes: E G M / Stars:** / Damage: 90
    Element: Normal / MB: 26
    Flinching? No.
    Description: Fires a shot straight ahead.  If it hits an enemy, it
    does regular damage.  If it hits an obstacle,the shot will hit 
    surrounding panels.
    Range:
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |   M - Megaman
      --- --- --- --- --- ---    x - Obstacle
     |   | M |   | Y | X | Y |   Y - Panels hit
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |
      --- --- --- --- --- ---
    
    014. BatShot 3
    Codes: C R S / Stars:*** / Damage: 110
    Element: Normal / MB: 38
    Flinching? No.
    Description: Fires a shot straight ahead.  If it hits an enemy, it
    does regular damage.  If it hits an obstacle,the shot will hit 
    surrounding panels.
    Range:
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |   M - Megaman
      --- --- --- --- --- ---    x - Obstacle
     |   | M |   | Y | X | Y |   Y - Panels hit
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |
      --- --- --- --- --- ---
    
    015. BigTank 1
    Codes: A E P / Stars:* / Damage: 80
    Element: Normal / MB: 20
    Flinching? Yes.
    Description: Fires a powerful shot straight ahead.  If it goes off
    the screen, BigTank will hit whole last column.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   | X |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit, if goes of screen
     |   | M |   |   |   | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   | X |
      --- --- --- --- --- ---
    
    016. BigTank 2
    Codes: B T Y / Stars:** / Damage: 120
    Element: Normal / MB: 30
    Flinching? Yes.
    Description: Fires a powerful shot straight ahead.  If it goes off
    the screen, BigTank will hit whole last column.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   | X |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit, if goes of screen
     |   | M |   |   |   | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   | X |
      --- --- --- --- --- ---
    
    017. BigTank 3
    Codes: F M R / Stars:*** / Damage: 160
    Element: Normal / MB: 40
    Flinching? Yes.
    Description: Fires a powerful shot straight ahead.  If it goes off
    the screen, BigTank will hit whole last column.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   | X |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit, if goes of screen
     |   | M |   |   |   | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   | X |
      --- --- --- --- --- ---
    
    018. WideShot 1
    Codes: L M N / Stars:* / Damage: 70
    Element: Aqua / MB: 10
    Flinching? Yes.
    Description: Fires a wideshot that spans a column in a straight 
    ahead.
    Range:
      --- --- --- --- --- ---
     |   |   | > | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Possible targets hit
     |   | M | > | X | X | X |   > - Range of WideShot
      --- --- --- --- --- ---
     |   |   | > | X | X | X |
      --- --- --- --- --- ---
    
    019. WideShot 2
    Codes: E F G / Stars:** / Damage: 90
    Element: Aqua / MB: 30
    Flinching? Yes.
    Description: Fires a wideshot that spans a column in a straight 
    ahead.
    Range:
      --- --- --- --- --- ---
     |   |   | > | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Possible targets hit
     |   | M | > | X | X | X |   > - Range of WideShot
      --- --- --- --- --- ---
     |   |   | > | X | X | X |
      --- --- --- --- --- ---
    
    020. WideShot 3
    Codes: S T U / Stars:*** / Damage: 110
    Element: Aqua / MB: 50
    Flinching? Yes.
    Description: Fires a wideshot that spans a column in a straight ahead.
    Range:
      --- --- --- --- --- ---
     |   |   | > | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Possible targets hit
     |   | M | > | X | X | X |   > - Range of WideShot
      --- --- --- --- --- ---
     |   |   | > | X | X | X |
      --- --- --- --- --- ---
    
    021. ElecReel 1
    Codes: C V Z / Stars:* / Damage: 80
    Element: Elec / MB: 32
    Flinching? No.
    Description: Fires an electric shot straight ahead.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    022. ElecReel 2
    Codes: B Q Y / Stars:** / Damage: 100
    Element: Elec / MB: 46
    Flinching? No.
    Description: Fires an electric shot straight ahead.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    023. ElecReel 3
    Codes: E L R / Stars:*** / Damage: 120
    Element: Elec / MB: 60
    Flinching? No.
    Description: Fires an electric shot straight ahead.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    024. SabotenBall 1
    Codes: H I J / Stars:* / Damage: 30
    Element: Wood / MB: 10
    Flinching? No.
    Description: SabotenBall is fired straight ahead.  If able to jump
    over first two panels, it will hit opponent 4 times.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X | Y |   Y - Target hit possibly 4 times
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    025. SabotenBall 2
    Codes: Q R S / Stars:** / Damage: 40
    Element: Wood / MB: 30
    Flinching? No.
    Description: SabotenBall is fired straight ahead.  If able to jump
    over first two panels, it will hit opponent 4 times.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X | Y |   Y - Target hit possibly 4 times
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    026. SabotenBall 3
    Codes: L M N / Stars:*** / Damage: 50
    Element: Wood / MB: 50
    Flinching? No.
    Description: SabotenBall is fired straight ahead.  If able to jump
    over first two panels, it will hit opponent 4 times.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X | Y |   Y - Target hit possibly 4 times
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    027. GunSol 1
    Codes: A S U * / Stars:** / Damage: Not Set
    Element: None / MB: 15
    Flinching? No.
    Description: Hold A to activate.  GunSol hits two columns ahead
    and does damage for as long as its held.  Also can destroy obstacles,
    hit people with Invis, and get rid of flinching.  Dark Megaman
    cannot use this chip.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- ---
    
    028. GunSol 2
    Codes: G U Y / Stars:*** / Damage: Not Set
    Element: None / MB: 25
    Flinching? No.
    Description: Hold A to activate.  GunSol hits two columns ahead
    and does damage for as long as its held.  Also can destroy obstacles,
    hit people with Invis, and get rid of flinching.  Dark Megaman
    cannot use this chip.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- ---
    
    029. GunSol 3
    Codes: D M O / Stars:**** / Damage: Not Set
    Element: None / MB: 35
    Flinching? No.
    Description: Hold A to activate.  GunSol hits two columns ahead
    and does damage for as long as its held.  Also can destroy obstacles,
    hit people with Invis, and get rid of flinching.  Dark Megaman
    cannot use this chip.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- ---
    
    030. Elemental Arm
    Codes: E K W / Stars:*** / Damage: 90
    Element: None / MB: 39
    Flinching? Yes.
    Description: Arm fires a shot that spans three panel ahead.  It changes
    elements depending on the panel you are standing on.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M | X | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    If used on an elemental panel:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M | X | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X |   |
      --- --- --- --- --- ---
    
    031. Thunder
    Codes: B L P * / Stars:*** / Damage: 40
    Element: Elec / MB: 7
    Flinching? No.
    Description: Summons a slow moving thunderball that follows opponent
    for a short time.  If enemy is hit, he will be paralyzed.
    Range:
     Follows Opponent
    
    032. Tornado
    Codes: D L R / Stars:*** / Damage: 20
    Element: Wind / MB: 22
    Flinching? No.
    Description: Summons a Tornado 2 spaces ahead which hits 8 times.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    033. NoiseStorm
    Codes: N S V / Stars:*** / Damage: 20
    Element: Wind / MB: 55
    Flinching? No.
    Description: Similiar to Tornado, but more tornados can be created
    if the more bugs are present.  Dark Megaman only.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    034. MiniBomb
    Codes: B G L * / Stars:* / Damage: 50
    Element: Normal / MB: 5
    Flinching? Yes.
    Description: Bomb is thrown three panels ahead.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    035. EnergyBomb
    Codes: E P W / Stars:* / Damage: 40
    Element: Normal / MB: 11
    Flinching? Yes.
    Description: Bomb is thrown three panels ahead and explodes 3 times.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    036. MegEnBomb
    Codes: C K Z / Stars:** / Damage: 60
    Element: Normal / MB: 30
    Flinching? Yes.
    Description: Bomb is thrown three panels ahead and explodes 3 times.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    037. CrackBomb
    Codes: C R V * / Stars:* / Damage: 80
    Element: Normal / MB: 18
    Flinching? Yes.
    Description: Bomb is thrown three columns ahead and cracks all
    panels in the column.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   | X |   |
      --- --- --- --- --- --- 
    
    038. ParalyzeBomb
    Codes: H N P / Stars:** / Damage: 90
    Element: Normal / MB: 34
    Flinching? No.
    Description: Bomb is thrown three columns ahead and paralyzes all
    enemies in the column.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   | X |   |
      --- --- --- --- --- --- 
    
    039. ResetBomb
    Codes: D I O / Stars:*** / Damage: 100
    Element: Normal / MB: 50
    Flinching? Yes.
    Description: Bomb is thrown three columns ahead and hits all
    enemies in the column.  Enemies hit will have there NC partially
    disabled.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   | X |   |
      --- --- --- --- --- --- 
    
    040. Quake 1
    Codes: A K P / Stars:* / Damage: 100
    Element: Break / MB: 10
    Flinching? Yes.
    Description: Quake thrown 3 panels ahead and cracks panel below.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    041. Quake 2
    Codes: B L Y / Stars:** / Damage: 150
    Element: Break / MB: 25
    Flinching? Yes.
    Description: Quake thrown 3 panels ahead and cracks panel below. 
    Also hit the above and bottom panels.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   | X |   |
      --- --- --- --- --- --- 
    
    042. Quake 3
    Codes: F H N / Stars:*** / Damage: 200
    Element: Break / MB: 40
    Flinching? Yes.
    Description: Quake thrown 3 panels ahead and cracks panel below. 
    Also hits in a cross pattern.  
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   | X | X | X |   
      --- --- --- --- --- ---
     |   |   |   |   | X |   |
      --- --- --- --- --- --- 
    
    043. BugBomb
    Codes: A R T * / Stars:*** / Damage: None
    Element: None / MB: 30
    Flinching? No.
    Description: Bomb is thrown 3 spaces ahead and causes numerous bugs
    around the surrounding eight panels.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels bugged
     |   | M |   | X | Y | X |   Y - Panel hit
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    
    044. Ball
    Codes: C T Z * / Stars:*** / Damage: 140
    Element: Break / MB: 30
    Flinching? Yes.
    Description: Ball is thrown 3 panels ahead.  If enemy is on panel, 
    enemy will take damage and panel will crack.  If panel is empty, then
    the panel will break.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    045. BlackBomb
    Codes: L R Z / Stars:**** / Damage: 210
    Element: Fire / MB: 55
    Flinching? Yes.
    Description: Bomb is thrown 3 panels ahead and stays there.  Bomb
    detonated if hit with a fire attack, and damages surrounding panels.
    If the bomb lands on the enemy, it does 100 damage.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels hit upon detonation
     |   | M |   | X | Y | X |   Y - Where BlackBomb lands
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    
    046. Geyser
    Codes: G M S / Stars:**** / Damage: 200
    Element: Aqua / MB: 38
    Flinching? Yes.
    Description: Thrown three spaces ahead.  If lands in a broken panel,
    Geyser will hit the surrounding eight panels.  If it lands on the 
    enemy, it deals no damage.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   | X | Y | X |   Y - Broken panel, Geyser lands in
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    047. MagmaSeed
    Codes: H K P / Stars:** / Damage: None
    Element: Normal / MB: 60
    Flinching? No.
    Description: Seed is thrown three spaces ahead.  Turns panel and
    surrounding panels into a 3x3 Magma field.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels affected
     |   | M |   | X | Y | X |   Y - Seed lands
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    
    048. OceanSeed
    Codes: D J M * / Stars:** / Damage: None
    Element: Normal / MB: 28
    Flinching? No.
    Description: Seed is thrown three spaces ahead.  Turns panel and
    surrounding panels into a 3x3 Ocean field.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels affected
     |   | M |   | X | Y | X |   Y - Seed lands
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    049. IceSeed
    Codes: A K Q * / Stars:** / Damage: None
    Element: Normal / MB: 42
    Flinching? No.
    Description: Seed is thrown three spaces ahead.  Turns panel and
    surrounding panels into a 3x3 Ice field.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels affected
     |   | M |   | X | Y | X |   Y - Seed lands
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    050. GrassSeed 
    Codes: A M W * / Stars:** / Damage: None
    Element: Normal / MB: 24
    Flinching? No.
    Description: Seed is thrown three spaces ahead.  Turns panel and
    surrounding panels into a 3x3 Grass field.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels affected
     |   | M |   | X | Y | X |   Y - Seed lands
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    051. Sword
    Codes: C L S / Stars:* / Damage: 80
    Element: Sword / MB: 9
    Flinching? Yes.
    Description: Uses sword attack on panel ahead.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    052. WideSword
    Codes: K S Z / Stars:** / Damage: 80
    Element: Sword / MB: 16
    Flinching? Yes.
    Description: Uses sword attack with a column range.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
    
    053. LongSword
    Codes: C M S / Stars:*** / Damage: 80
    Element: Sword / MB: 25
    Flinching? Yes.
    Description: Uses sword attack that hits two spaces ahead.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    054. WideBlade
    Codes: A L V / Stars:**** / Damage: 150
    Element: Sword / MB: 38
    Flinching? Yes.
    Description: Uses sword attack with a column range.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
    
    055. LongBlade
    Codes: E L P / Stars:**** / Damage: 150
    Element: Sword / MB: 40
    Flinching? Yes.
    Description: Uses sword attack that hits two spaces ahead.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    056. CustomSword
    Codes: E L R / Stars:*** / Damage: ???
    Element: Sword / MB: 20
    Flinching? Yes.
    Description: Damage done by CustomSword is proportional to the
    Custom Gauge.  If the custom gauge is full, the sword would do 0 dmg.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X |   |
      --- --- --- --- --- --- 
    
    057. VarSword
    Codes: B C V / Stars:**** / Damage: 160
    Element: Sword / MB: 60
    Flinching? Yes.
    Description: By holding down A and inputting a button combo,VarSword 
    becomes a different sword with a different range.
    Range:
     Button Combos: WideSword: Up, Right, Down
                    LongSword: Down, Right-Down, Right
                    Lifesword: Down, Left, Up, Right, Down
                    SonicBoom: Left, B, Right, B
                    FghtSword: Left, Left-Down, Down, Right-Down, Right
    
    058. Slasher
    Codes: B I R / Stars:*** / Damage: 240
    Element: Sword / MB: 18
    Flinching? Yes.
    Description: Press and hold down A to damage enemies that come into
    Megaman's area, with a WideSword range sword.
    Range:
      --- --- --- --- --- ---
     | X | X | X |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     | X | M | X |   |   |   |   
      --- --- --- --- --- ---
     | X | X | X |   |   |   |
      --- --- --- --- --- ---  
    
    059. WindRacket
    Codes: B F J * / Stars:*** / Damage: 100
    Element: Wind / MB: 23
    Flinching? No.
    Description: Hits the column in front of Megaman and blows enemies to
    back row.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | Y |   | Z |   Y - Opponent before WindRacket
      --- --- --- --- --- ---    Z - Opponent after WindRacket
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
    
    060. Kunai 1
    Codes: E N Z / Stars:* / Damage: 90
    Element: Sword / MB: 23
    Flinching? Yes.
    Description: Kunai hits all panels surrounding Megaman.
    Range:
      --- --- --- --- --- ---
     | X | X | X |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     | X | M | X |   |   |   |   
      --- --- --- --- --- ---
     | X | X | X |   |   |   |
      --- --- --- --- --- ---  
    
    061. Kunai 2
    Codes: G O V / Stars:** / Damage: 110
    Element: Sword / MB: 36
    Flinching? Yes.
    Description: Kunai hits all panels surrounding Megaman.
    Range:
      --- --- --- --- --- ---
     | X | X | X |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     | X | M | X |   |   |   |   
      --- --- --- --- --- ---
     | X | X | X |   |   |   |
      --- --- --- --- --- --- 
    
    062. Kunai 3
    Codes: C L T / Stars:*** / Damage: 130
    Element: Sword / MB: 49
    Flinching? Yes.
    Description: Kunai hits all panels surrounding Megaman.
    Range:
      --- --- --- --- --- ---
     | X | X | X |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     | X | M | X |   |   |   |   
      --- --- --- --- --- ---
     | X | X | X |   |   |   |
      --- --- --- --- --- --- 
    
    063. SamuraiSword 1
    Codes: D H S / Stars:* / Damage: 60
    Element: Sword / MB: 25
    Flinching? No.
    Description: Megaman does a Widesword then a LongSword.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
     Then...
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    064. SamuraiSword 2
    Codes: B R W / Stars:** / Damage: 80
    Element: Sword / MB: 37
    Flinching? No.
    Description: Megaman does a Widesword then a LongSword.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
     Then...
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    065. SamuraiSword 3
    Codes: A J Z / Stars:*** / Damage: 100
    Element: Sword / MB: 49
    Flinching? No.
    Description: Megaman does a Widesword then a LongSword.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
     Then...
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    066. Yoyo
    Codes: D E F / Stars:*** / Damage: 50
    Element: None / MB: 32
    Flinching? No.
    Description: Throws a Yoyo three panels forward, hits 3 times, then
    comes back.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M | X | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    067. DrillArm 1
    Codes: A J W / Stars:* / Damage: 60
    Element: Break / MB: 38
    Flinching? No.
    Description: Hits three panels forward and pushed enemy back.  If 
    enemy is in back or second to last column, DrillArm will hit 4 times.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    068. DrillArm 2
    Codes: D L S / Stars:** / Damage: 70
    Element: Break / MB: 51
    Flinching? No.
    Description: Hits three panels forward and pushed enemy back.  If 
    enemy is in back or second to last column, DrillArm will hit 4 times.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    069. DrillArm 3
    Codes: I P Z / Stars:*** / Damage: 80
    Element: Break / MB: 64
    Flinching? No.
    Description: Hits three panels forward and pushed enemy back.  If 
    enemy is in back or second to last column, DrillArm will hit 4 times.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    070. AirHock
    Codes: Q R S / Stars:*** / Damage: 40
    Element: Break / MB: 40
    Flinching? No.
    Description: Shoots an AirHockey puck that moves diagnolly around
    the enemy's field.  The puck hits the enemy multiple times.
    Range:
     Depends on Megaman's position.
    
    071. SkullChain 1
    Codes: C K S / Stars:* / Damage: 100
    Element: Normal / MB: 34
    Flinching? Yes.
    Description: Skull chain travels three panels in the direction of
    the opponent.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X |   |   Y - Opponent hit
      --- --- --- --- --- ---
     |   |   |   |   | Y |   |
      --- --- --- --- --- ---
    
    072. SkullChain 2
    Codes: A H V / Stars:** / Damage: 120
    Element: Normal / MB: 50
    Flinching? Yes.
    Description: Skull chain travels three panels in the direction of
    the opponent.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X |   |   Y - Opponent hit
      --- --- --- --- --- ---
     |   |   |   |   | Y |   |
      --- --- --- --- --- ---
    
    073. SkullChain 3
    Codes: G N U / Stars:*** / Damage: 140
    Element: Normal / MB: 76
    Flinching? Yes.
    Description: Skull chain travels three panels in the direction of
    the opponent.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X |   |   Y - Opponent hit
      --- --- --- --- --- ---
     |   |   |   |   | Y |   |
      --- --- --- --- --- ---
    
    074. WaterTornado 1
    Codes: B F N / Stars:* / Damage: 70
    Element: Aqua / MB: 30
    Flinching? Yes.
    Description: Water Tornado is generated and it moves in a ?x3 manner.
    It will move up the column the enemy is in.  If an enemy is hit, it leaves 
    an ocean panel on that panel.  Its movement varies if a Fan or Wind is on 
    the field.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X |   |
      --- --- --- --- --- ---   
     
    075. WaterTornado 2
    Codes: A H O / Stars:** / Damage: 100
    Element: Aqua / MB: 42
    Flinching? Yes.
    Description: Water Tornado is generated and it moves in a ?x3 manner.
    It will move up the column the enemy is in.  If an enemy is hit, it leaves 
    an ocean panel on that panel.  Its movement varies if a Fan or Wind is on 
    the field.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X |   | X |   
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- ---  
    
    076. WaterTornado 3
    Codes: D I R / Stars:*** / Damage: 130
    Element: Aqua / MB: 54
    Flinching? Yes.
    Description: Water Tornado is generated and it moves in a ?x3 manner.
    It will move up the column the enemy is in.  If an enemy is hit, it leaves 
    an ocean panel on that panel.  Its movement varies if a Fan or Wind is on 
    the field.
    Range:
      --- --- --- --- --- ---
     |   |   | X | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M | X |   |   | X |   
      --- --- --- --- --- ---
     |   |   | X | X | X | X |
      --- --- --- --- --- --- 
    
    077. AirWheel 1
    Codes: C E O / Stars:* / Damage: 40
    Element: Wind / MB: 32
    Flinching? No.
    Description: AirWheel is thrown in a straight line until it is stopped.
    When stopped, AirWheel hits all surrounding panels 2 times.  If no 
    enemy stops the AirWheel, it will land on the backrow and hit.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels hit
     |   |   | M | X | Z | Y |   Y - Opponent
      --- --- --- --- --- ---    Z - Airwheel
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    
    078. AirWheel 2
    Codes: B H W / Stars:** / Damage: 40
    Element: Wind / MB: 44
    Flinching? No.
    Description: AirWheel is thrown in a straight line until it is stopped.
    When stopped, AirWheel hits all surrounding panels 3 times.  If no 
    enemy stops the AirWheel, it will land on the backrow and hit.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels hit
     |   |   | M | X | Z | Y |   Y - Opponent
      --- --- --- --- --- ---    Z - Airwheel
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    
    079. AirWheel 3
    Codes: A G J / Stars:*** / Damage: 40
    Element: Wind / MB: 56
    Flinching? No.
    Description: AirWheel is thrown in a straight line until it is stopped.
    When stopped, AirWheel hits all surrounding panels 4 times.  If no 
    enemy stops the AirWheel, it will land on the backrow and hit.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels hit
     |   |   | M | X | Z | Y |   Y - Opponent
      --- --- --- --- --- ---    Z - Airwheel
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    080. FirePunch 1
    Codes: O P Q / Stars:* / Damage: 60
    Element: Fire / MB: 12
    Flinching? Yes.
    Description: Hits closest enemy to Megaman.
    Range:
     Hits closest enemy.
    
    081. FirePunch 2
    Codes: H I J / Stars:** / Damage: 100
    Element: Fire / MB: 28
    Flinching? Yes.
    Description: Hits closest enemy to Megaman.
    Range:
     Hits closest enemy.
    
    082. FirePunch 3
    Codes: E F G / Stars:*** / Damage: 140
    Element: Fire / MB: 44
    Flinching? Yes.
    Description: Hits closest enemy to Megaman.
    Range:
     Hits closest enemy.
    
    083. BodyBurn 1
    Codes: A F P / Stars:* / Damage: 110
    Element: Fire / MB: 28
    Flinching? Yes.
    Description: Enemies around Megaman are hit with a fire attack.
    Range:
      --- --- --- --- --- ---
     | X | X | X |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     | X | M | X |   |   |   |   
      --- --- --- --- --- ---
     | X | X | X |   |   |   |
      --- --- --- --- --- --- 
    
    084. BodyBurn 2
    Codes: C R W / Stars:** / Damage: 130
    Element: Fire / MB: 40
    Flinching? Yes.
    Description: Enemies around Megaman are hit with a fire attack.
    Range:
      --- --- --- --- --- ---
     | X | X | X |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     | X | M | X |   |   |   |   
      --- --- --- --- --- ---
     | X | X | X |   |   |   |
      --- --- --- --- --- --- 
    
    085. BodyBurn 3
    Codes: J M S / Stars:*** / Damage: 150
    Element: Fire / MB: 52
    Flinching? Yes.
    Description: Enemies around Megaman are hit with a fire attack.
    Range:
      --- --- --- --- --- ---
     | X | X | X |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     | X | M | X |   |   |   |   
      --- --- --- --- --- ---
     | X | X | X |   |   |   |
      --- --- --- --- --- --- 
    
    086. SideBubble 1
    Codes: D Q S / Stars:* / Damage: 90
    Element: Aqua / MB: 25
    Flinching? Yes.
    Description: Summons two bubbles with anchors that move diagnolly.
    Range:
      --- --- --- --- --- ---
     |   |   | 1 |   | 3 |   |   M - Megaman
      --- --- --- --- --- ---    1-4 - Movement of Bubble
     |   | M |   | 2 |   | 4 |   
      --- --- --- --- --- ---
     |   |   | 1 |   | 3 |   |
      --- --- --- --- --- ---
    
    087. SideBubble 2
    Codes: H L W / Stars:** / Damage: 110
    Element: Aqua / MB: 35
    Flinching? Yes.
    Description: Summons two bubbles with anchors that move diagnolly.
    Range:
      --- --- --- --- --- ---
     |   |   | 1 |   | 3 |   |   M - Megaman
      --- --- --- --- --- ---    1-4 - Movement of Bubble
     |   | M |   | 2 |   | 4 |   
      --- --- --- --- --- ---
     |   |   | 1 |   | 3 |   |
      --- --- --- --- --- ---
    
    088. SideBubble 3
    Codes: E N P / Stars:*** / Damage: 130
    Element: Aqua / MB: 45
    Flinching? Yes.
    Description: Summons two bubbles with anchors that move diagnolly.
    Range:
      --- --- --- --- --- ---
     |   |   | 1 |   | 3 |   |   M - Megaman
      --- --- --- --- --- ---    1-4 - Movement of Bubble
     |   | M |   | 2 |   | 4 |   
      --- --- --- --- --- ---
     |   |   | 1 |   | 3 |   |
      --- --- --- --- --- ---
    
    089. CustomBolt 1
    Codes: A V Y * / Stars:** / Damage: ???
    Element: Elec / MB: 40
    Flinching? Yes.
    Description: Damage done by bolt is proportional to the Custom
    Gauge.  Custom Bolt also resets the custom gauge by 1/4.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   | X |   |
      --- --- --- --- --- --- 
    
    090. CustomBolt 2
    Codes: C E G / Stars:*** / Damage: ???
    Element: Elec / MB: 55
    Flinching? Yes.
    Description: Damage done by bolt is proportional to the Custom
    Gauge.  Custom Bolt also resets the custom gauge by 1/4.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   | X |   |
      --- --- --- --- --- --- 
    
    091. CustomBolt 3
    Codes: G M P / Stars:**** / Damage: ???
    Element: Elec / MB: 70
    Flinching? Yes.
    Description: Damage done by bolt is proportional to the Custom
    Gauge.  Custom Bolt also resets the custom gauge by 1/4.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   | X |   |
      --- --- --- --- --- --- 
    
    092. Boomer
    Codes: A L V * / Stars:*** / Damage: 60
    Elements: Wood / MB: 16
    Flinching? Yes.
    Description: Boomer is thrown around the perimeter of the field.
    Range:
      --- --- --- --- --- ---
     | X | X | X | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | M |   |   | X |   
      --- --- --- --- --- ---
     | X | X | X | X | X | X |
      --- --- --- --- --- ---
    
    093. Meteors 1
    Codes: A Q T / Stars:* / Damage: 60
    Element: Fire / MB: 26
    Flinching? Yes.
    Description: 6 meteors fly out of the sky and hit random panels on 
    your opponents side.  It also cracks panels.
    Range:
     Random
    
    094. Meteors 2
    Codes: E M U / Stars:** / Damage: 70
    Element: Fire / MB: 42
    Flinching? Yes.
    Description: 8 meteors fly out of the sky and hit random panels on 
    your opponents side.  It also cracks panels.
    Range:
     Random
    
    095. Meteors 3
    Codes: C P Y / Stars:*** / Damage: 80
    Element: Fire / MB: 56
    Flinching? Yes.
    Description: 10 meteors fly out of the sky and hit random panels on 
    your opponents side.  It also cracks panels.
    Range:
     Random
    
    096. Satellite 1
    Codes: G H I / Stars:* / Damage: 60
    Element: Elec / MB: 30
    Flinching? Yes.
    Description: A satellite moves up and down from column to column.
    Range:
      --- --- --- --- --- ---
     | X | X | X | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     | X | M | X | X | X | X |   
      --- --- --- --- --- ---
     | X | X | X | X | X | X |
      --- --- --- --- --- ---  
    
    097. Satellite 2
    Codes: B C D / Stars:** / Damage: 80
    Element: Elec / MB: 40
    Flinching? Yes.
    Description: A satellite moves up and down from column to column.
    Range:
      --- --- --- --- --- ---
     | X | X | X | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     | X | M | X | X | X | X |   
      --- --- --- --- --- ---
     | X | X | X | X | X | X |
      --- --- --- --- --- --- 
    
    098. Satellite 3
    Codes: S T U / Stars:*** / Damage: 100
    Element: Elec / MB: 50
    Flinching? Yes.
    Description: A satellite moves up and down from column to column.
    Range:
      --- --- --- --- --- ---
     | X | X | X | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     | X | M | X | X | X | X |   
      --- --- --- --- --- ---
     | X | X | X | X | X | X |
      --- --- --- --- --- --- 
    
    099. InazumaKing 1
    Codes: K O Y / Stars:* / Damage: 100
    Element: Elec / MB: 30
    Flinching? Yes.
    Description: An ElecReel fall three spaces ahead and hits in a 
    cross pattern all panels in the enemy area.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   | X | Y | X |   Y - ElecReel lands
      --- --- --- --- --- ---
     |   |   |   |   | X |   |
      --- --- --- --- --- ---
    
    100. InazumaKing 2
    Codes: J U Z / Stars:** / Damage: 120
    Element: Elec / MB: 48
    Flinching? Yes.
    Description: An ElecReel fall three spaces ahead and hits in a 
    cross pattern all panels in the enemy area.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   | X | Y | X |   Y - ElecReel lands
      --- --- --- --- --- ---
     |   |   |   |   | X |   |
      --- --- --- --- --- ---
    
    101. InazumaKing 3
    Codes: A H V / Stars:*** / Damage: 140
    Element: Elec / MB: 66
    Flinching? Yes.
    Description: An ElecReel fall three spaces ahead and hits in a 
    cross pattern all panels in the enemy area.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   | X | Y | X |   Y - ElecReel lands
      --- --- --- --- --- ---
     |   |   |   |   | X |   |
      --- --- --- --- --- ---
    
    102. WoodyNose 1
    Codes: F R W / Stars:* / Damage: 100
    Element: Wood / MB: 27
    Flinching? No.
    Description: A seed is shot in a straight line.  if it hits the opponent,
    it does its regular damage.  If it goes off the screen, the seed becomes 
    a two column lance.  Sort of...
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Where Nose hits, if seed goes off screen
     |   | M |   |   | X | X |   
      --- --- --- --- --- ---
     |   |   |   |   | X | X |
      --- --- --- --- --- ---
    
    103. WoodyNose 2
    Codes: J T Z / Stars:** / Damage: 130
    Element: Wood / MB: 40
    Flinching? No.
    Description: A seed is shot in a straight line.  if it hits the opponent,
    it does its regular damage.  If it goes off the screen, the seed becomes 
    a two column lance.  Sort of...
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Where Nose hits, if seed goes off screen
     |   | M |   |   | X | X |   
      --- --- --- --- --- ---
     |   |   |   |   | X | X |
      --- --- --- --- --- ---
    
    104. WoodyNose 3
    Codes: I S V / Stars:*** / Damage: 160
    Element: Wood / MB: 53
    Flinching? No.
    Description: A seed is shot in a straight line.  if it hits the opponent,
    it does its regular damage.  If it goes off the screen, the seed becomes 
    a two column lance.  Sort of...
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Where Nose hits, if seed goes off screen
     |   | M |   |   | X | X |   
      --- --- --- --- --- ---
     |   |   |   |   | X | X |
      --- --- --- --- --- ---
    
    105. Lance
    Codes: C L R * / Stars:**** / Damage: 130
    Element: Wood / MB: 42
    Flinching? No.
    Description: Lance hits the back row of the opponents area.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   | X |   M - Megaman
      --- --- --- --- --- ---    X - Panels hit.
     |   | M |   |   |   | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   | X |
      --- --- --- --- --- --- 
    
    106. TsanamiBall
    Codes: B E Z / Stars:** / Damage: 160
    Element: Aqua / MB: 42
    Flinching? Yes.
    Description: Will form an OceanWave if there is an Ocean panel present.
    Range:
      --- --- --- --- --- ---
     |   | Y | X | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Waves hits
     | M | Y | X | X | X | X |   Y - Ocean Panel
      --- --- --- --- --- ---
     |   | Y | X | X | X | X |
      --- --- --- --- --- ---
    
    107. RedTsunamiBall
    Codes: A F H / Stars:*** / Damage: 190
    Element: Fire / MB: 48
    Flinching? Yes.
    Description: Will form a RedWave if there is an Magma panel present.
    Range:
      --- --- --- --- --- ---
     |   | Y | X | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Waves hits
     | M | Y | X | X | X | X |   Y - Magma Panel
      --- --- --- --- --- ---
     |   | Y | X | X | X | X |
      --- --- --- --- --- ---
    
    108. MudTsunamiBall
    Codes: D N W / Stars:**** / Damage: 170
    Element: Wood / MB: 54
    Flinching? Yes.
    Description: Will form a GreenWave if there is an cracked panel present.
    Range:
      --- --- --- --- --- ---
     |   | Y | X | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Waves hits
     | M | Y | X | X | X | X |   Y - Grass Panel
      --- --- --- --- --- ---
     |   | Y | X | X | X | X |
      --- --- --- --- --- ---
    
    109. ComeOnRain
    Codes: B G L / Stars:**** / Damage: 40
    Element: Aqua / MB: 47
    Flinching? Yes.
    Description: Does 40 damage to the opponent for each Ocean Panel on
    your side of the field.  Does an extra 20 damage per Ocean Panel, if
    you are standing on one, when activating the chip.  All Ocean Panels
    disappear after using the chip.
    Range:
     Automatically hits enemy.
    
    110. Snake
    Codes: C M Z / Stars:**** / Damage: 30
    Element: Wood / MB: 60
    Flinching? No.
    Description: Summons a snake for each broken panel on your side of
    the field.
    Range:
     Automatically hits enemy.
    
    111. Magnum
    Codes: E O V / Stars:*** / Damage: 130
    Element: Aiming / MB: 52
    Flinching? Yes.
    Description: Three target appear in a column, and it shuffle through
    the enemies columns.  Press A to stop on a column and to fire.
    Range:
     Depends on when you press A.
    
    112. CircGun
    Codes: A C F / Stars:*** / Damage: 100
    Element: Aiming / MB: 50
    Flinching? Yes.
    Description: Target appears and circles around the enemies area.  Press
    A to fire.
    Range:
     Depends on when you press A.
    
    113. TimeBomb 1
    Codes: H N T / Stars:* / Damage: 100
    Element: Obstacle / MB: 32
    Flinching? Yes.
    Description: Creates a 50 HP bomb randomly in the enemies front row.  It
    explodes after 4 seconds and hits all enemy panels.
    Range:
      --- --- --- --- --- ---
     | X | X | X | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Bomb hits
     | X | M | X | X | X | X |   
      --- --- --- --- --- ---
     | X | X | X | X | X | X |
      --- --- --- --- --- --- 
    
    114. TimeBomb 2
    Codes: D H Z / Stars:** / Damage: 140
    Element: Obstacle / MB: 54
    Flinching? Yes.
    Description: Creates a 50 HP bomb randomly in the enemies front row.  It
    explodes after 4 seconds and hits all enemy panels.
    Range:
      --- --- --- --- --- ---
     | X | X | X | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Bomb hits
     | X | M | X | X | X | X |   
      --- --- --- --- --- ---
     | X | X | X | X | X | X |
      --- --- --- --- --- --- 
    
    115. TimeBomb 3
    Codes: F H S / Stars:*** / Damage: 200
    Element: Obstacle / MB: 76
    Flinching? Yes.
    Description: Creates a 50 HP bomb randomly in the enemies front row.  It
    explodes after 4 seconds and hits all enemy panels.
    Range:
      --- --- --- --- --- ---
     | X | X | X | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Bomb hits
     | X | M | X | X | X | X |   
      --- --- --- --- --- ---
     | X | X | X | X | X | X |
      --- --- --- --- --- --- 
    
    116. BoyBomb 1
    Codes: C F S / Stars:* / Damage: 130
    Element: Obstacle / MB: 30
    Flinching? Yes.
    Description: A bomb is placed on your front column.  Bomb damages all 
    surrounding panels.  It can also be pushed with an Airshot or WindRacket.
    Range:
      --- --- --- --- --- ---
     |   | X | X | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Bomb hits
     | M | X | Y | X |   |   |   Y - Where bomb is placed
      --- --- --- --- --- ---
     |   | X | X | X |   |   |
      --- --- --- --- --- ---  
    
    117. BoyBomb 2
    Codes: H P W / Stars:** / Damage: 180
    Element: Obstacle / MB: 40
    Flinching? Yes.
    Description: A bomb is placed on your front column.  Bomb damages all 
    surrounding panels.  It can also be pushed with an Airshot or WindRacket.
    Range:
      --- --- --- --- --- ---
     |   | X | X | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Bomb hits
     | M | X | Y | X |   |   |   Y - Where bomb is placed
      --- --- --- --- --- ---
     |   | X | X | X |   |   |
      --- --- --- --- --- --- 
    
    118. BoyBomb 3
    Codes: B Q Y / Stars:*** / Damage: 230
    Element: Obstacle / MB: 50
    Flinching? Yes.
    Description: A bomb is placed on your front column.  Bomb damages all 
    surrounding panels.  It can also be pushed with an Airshot or WindRacket.
    Range:
      --- --- --- --- --- ---
     |   | X | X | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Bomb hits
     | M | X | Y | X |   |   |   Y - Where bomb is placed
      --- --- --- --- --- ---
     |   | X | X | X |   |   |
      --- --- --- --- --- --- 
    
    119. Mine
    Codes: H P T / Stars:*** / Damage: 300
    Element: Obstacle / MB: 42
    Flinching? Yes.
    Description: Places a mine randomly underneath one of the opponents 
    panels.  Mine detonates if opponent steps on it.
    Range:
     Depends on where Mine is placed.
    
    120. RockCube
    Codes: * / Stars:* / Damage: None
    Element: Obctacle / MB: 6
    Flinching? No.
    Description: Places a Rockcube in front of Megaman.  Can be shot with
    an Airshot or WindRacket for 200 damage.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Rockcube forms
     |   | M | X |   |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    121. Wind
    Codes: * / Stars:** / Damage: None
    Element: Wind / MB: 10
    Flinching? No.
    Description: Places a Wind in front of Megaman.  It blows the enemies
    towards the backrow.
    Range:
      --- --- --- --- --- ---
     |   |   |   | > | > | > |   M - Megaman
      --- --- --- --- --- ---    X - Wind forms
     |   | M | X | > | > | > |   > - Panels affected
      --- --- --- --- --- ---
     |   |   |   | > | > | > |
      --- --- --- --- --- --- 
    
    122. Fan
    Codes: * / Stars:** / Damage: None
    Element: Wind / MB: 10
    Flinching? No.
    Description: Places a Fan in front of Megaman.  It sucks the enemies
    towards the frontrow.
    Range:
      --- --- --- --- --- ---
     |   |   |   | < | < | < |   M - Megaman
      --- --- --- --- --- ---    X - Fan forms
     |   | M | X | < | < | < |   > - Panels affected
      --- --- --- --- --- ---
     |   |   |   | < | < | < |
      --- --- --- --- --- ---
    
    123. Fanfare
    Codes: F P Z * / Stars:** / Damage: None
    Element: Obstacle / MB: 20
    Flinching? No.
    Description: Places a Fanfare in front of Megaman.  When it plays music,
    it makes Megaman invincible and cannot take damage.
    Range:
     Plays music and affects Megaman
    
    124. Discord
    Codes: B J Q * / Stars:** / Damage: None
    Element: Obstacle / MB: 20
    Flinching? No.
    Description: Places a Discord in front of Megaman.  When it plays music,
    it makes the opponent confused.
    Range:
     Plays music and affects opponent
    
    125. Timpani
    Codes: A L V * / Stars:** / Damage: None
    Element: Obstacle / MB: 20
    Flinching? No.
    Description: Places a Timpani in front of Megaman.  When it plays music,
    it makes the opponent unable to move.
    Range:
     Plays music and affects opponent
    
    126. Silence
    Codes: C J N * / Stars:** / Damage: None
    Element: Obstacle / MB: 20
    Flinching? No.
    Description: Places a Silence in front of Megaman.  When it plays music,
    it makes the opponent blinded.
    Range:
     Plays music and affects opponent
    
    127. RedFruit 1
    Codes: E K Z / Stars:* / Damage: None
    Element: Recovery / MB: 24
    Flinching? No.
    Description: An apple with numbers appears on a random panel.  The person to
    hit the apple will gain 300 HP Recovery.
    Range:
     Placed on random panels. 
    
    128. RedFruit 2
    Codes: F T W / Stars:** / Damage: None
    Element: Recovery / MB: 48
    Flinching? No.
    Description: An apple with numbers appears on a random panel.  The person to
    hit the apple will gain Invincibility for limited time.                         
    Range:
     Placed on random panels.
    
    129. RedFruit 3
    Codes: H O U / Stars:*** / Damage: None
    Element: Recovery / MB: 62
    Flinching? No.
    Description: An apple with numbers appears on a random panel.  The person to
    hit the apple will gain Fullsynchro.
    Range:
     Placed on random panels.
    
    130. VDoll
    Codes: O T Z / Stars:**** / Damage: Depends
    Element: Obstacle / MB: 58
    Flinching? Yes.
    Description: VDoll is thrown 3 spaces ahead. Damage done to VDoll is 
    taken also by opponent.  After VDolltakes one hit, it disappears off 
    the field.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - VDoll lands
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    131. Guard 1
    Codes: A D K * / Stars:* / Damage: 50
    Element: Normal / MB: 4
    Flinching? Yes.
    Description: Creates a temporary shield.  If enemy hits it, it sends
    a shockwave back at him.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    > - Line of shockwave
     |   | M | > | > | > | > |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    132. Guard 2
    Codes: B L Q * / Stars:** / Damage: 100
    Element: Normal / MB: 10
    Flinching? Yes.
    Description: Creates a temporary shield.  If enemy hits it, it sends
    a shockwave back at him.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    > - Line of shockwave
     |   | M | > | > | > | > |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    133. Guard 3
    Codes: C M S * / Stars:*** / Damage: 150
    Element: Normal / MB: 16
    Flinching? Yes.
    Description: Creates a temporary shield.  If enemy hits it, it sends
    a shockwave back at him.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    > - Line of shockwave
     |   | M | > | > | > | > |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    134. CurseShield 1
    Codes: B F V / Stars:* / Damage: 130
    Element: Normal / MB: 28
    Flinching? Yes.
    Description: A Dominerd appears in front of Megaman.  If its hit, it
    flies in front of the opponent and bits him.
    Range:
     Wherever the enemy is.
    
    135. CurseShield 2
    Codes: C M R / Stars:** / Damage: 160
    Element: Normal / MB: 30
    Flinching? Yes.
    Description: A Dominerd appears in front of Megaman.  If its hit, it
    flies in front of the opponent and bits him.
    Range:
     Wherever the enemy is.
    
    136. CurseShield 3
    Codes: D O Z / Stars:*** / Damage: 190
    Element: Normal / MB: 52
    Flinching? Yes.
    Description: A Dominerd appears in front of Megaman.  If its hit, it
    flies in front of the opponent and bits him.
    Range:
     Wherever the enemy is.
    
    137. PanelOut
    Codes: * / Stars:* / Damage: None
    Element: Normal / MB: 4
    Flinching? Yes.
    Description: Panel in front of Megaman becomes broken.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Panel that becomes broken
     |   |   | M | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    138. DoubleCrack
    Codes: * / Stars:* / Damage: None
    Element: Normal / MB: 7
    Flinching? Yes.
    Description: Two panels in front of Megaman becomes broken.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Panels that becomes broken
     |   |   | M | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    139. TripleCrack
    Codes: * / Stars:* / Damage: None
    Element: Normal / MB: 10
    Flinching? Yes.
    Description: Three panels in front of Megaman becomes broken.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Panels that becomes broken
     |   |   | M | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
    
    140. Recover10
    Codes: A C L * / Stars:* / Damage: None
    Element: Recovery / MB: 8
    Flinching? No.
    Description: Megaman recovers 10 HP.
    Range:
     Automatically affects Megaman.
    
    141. Recover30
    Codes: C H L * / Stars:* / Damage: None
    Element: Recovery / MB: 16
    Flinching? No.
    Description: Megaman recovers 30 HP.
    Range:
     Automatically affects Megaman.
    
    142. Recover50
    Codes: B H O * / Stars:* / Damage: None
    Element: Recovery / MB: 24
    Flinching? No.
    Description: Megaman recovers 50 HP.
    Range:
     Automatically affects Megaman.
    
    143. Recover80
    Codes: B K O * / Stars:** / Damage: None
    Element: Recovery / MB: 32
    Flinching? No.
    Description: Megaman recovers 80 HP.
    Range:
     Automatically affects Megaman.
    
    144. Recover120
    Codes: K / Stars:** / Damage: None
    Element: Recovery / MB: 40
    Flinching? No.
    Description: Megaman recovers 120 HP.
    Range:
     Automatically affects Megaman.
    
    145. Recover150
    Codes: Q / Stars:*** / Damage: None
    Element: Recovery / MB: 48
    Flinching? No.
    Description: Megaman recovers 150 HP.
    Range:
     Automatically affects Megaman.
    
    146. Recover200
    Codes: I / Stars:*** / Damage: None
    Element: Recovery / MB: 56
    Flinching? No.
    Description: Megaman recovers 200 HP.
    Range:
     Automatically affects Megaman.
    
    147. Recover300
    Codes: Y / Stars:**** / Damage: None
    Element: Recovery / MB: 64
    Flinching? No.
    Description: Megaman recovers 300 HP.
    Range:
     Automatically affects Megaman.
    
    148. PanelGrab
    Codes: * / Stars:* / Damage: None
    Element: None / MB: 6
    Flinching? Yes.
    Description: Megaman steals the opponents front panel in Megamans
    row.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Panel that is stolen
     |   | M |   | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    149. AreaGrab
    Codes: A L S * / Stars:** / Damage: None
    Element: None / MB: 8
    Flinching? Yes.
    Description: Megaman steals the opponents front column.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Panels that are stolen
     |   |   | M | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- ---
    
    150. MetaGel 
    Codes: F N T / Stars:**** / Damage: 120
    Element: Aqua / MB: 52
    Flinching? Yes.
    Description: Megaman steals the opponents frontmost panels, regardless of
    the shape the column is in.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Panels that are stolen
     |   |   | M | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- ---
    
    151. GrabBnsh
    Codes: D L R / Stars:*** / Damage: 20
    Element: Normal / MB: 24
    Flinching? Yes.
    Description: Should be activated after losing your panels.  It does
    20 damage to all enemies for each panel stolen.
    Range:
     Attacks all enemies.
    
    152. GrabRvng
    Codes: F N P / Stars:**** / Damage: 40
    Element: Normal / MB: 48
    Flinching? Yes.
    Description: Should be activated after losing your panels.  It does
    40 damage to all enemies for each panel stolen.
    Range:
     Attacks all enemies.
    
    153. PanelReturn
    Codes * / Stars:** / Damage: None
    Element: Normal / MB: 14
    Flinching? No.
    Description: All of Megamans panels return to normal.
    Range:
     Megamans panels.
    
    154. DeathMatch 1
    Codes: M P Z * / Stars:*** / Damage: None
    Element: Normal / MB: 34
    Flinching? No.
    Description: Makes all panels on the field cracked.
    Range:
     All panels.
    
    155. DeathMatch 2
    Codes: H T W / Stars:*** / Damage: None
    Element: Normal / MB: 47
    Flinching? No.
    Description: Makes all panels on the field broken.
    Range:
     All panels.
    
    156. DeathMatch 3
    Codes: A O V / Stars:**** / Damage: Infinite
    Element: Normal / MB: 62
    Flinching? No.
    Description: Makes all panels on the field poison panels.
    Range:
     All panels.
    
    157. Slowgauge
    Codes: H Q W * / Stars:*** / Damage: None
    Element: Normal/ MB: 69
    Flinching? No.
    Description: Makes the custom gauge fill slower.
    Range:
     Custom Gauge
    
    158. Fastgauge
    Codes: H Q W * / Stars:*** / Damage: None
    Element: Normal / MB: 32
    Flinching? No.
    Description: Makes the custom gauge fill faster.
    Range:
     Custom Gauge
    
    159. BusterUp
    Codes: * / Stars:** / Damage: None
    Element: Variable / MB: 5
    Flinching? No.
    Description: Makes the Megamans buster attack +1.
    Range:
     Automatically affects Megaman.
    
    160. Blinder
    Codes: A D H * / Stars:** / Damage: None
    Element: Invisibility / MB: 9
    Flinching? No.
    Description: Makes the enemy blinded to you.  The opponent can still
    hit you though.  Also pulls enemy out of Invis.
    Range:
     Automatically affects the opponent.
    
    161. Northwind
    Codes: D Q V * / Stars:*** / Damage: None
    Element: Wind / MB: 33
    Flinching? No.
    Description: Gets rid of Auras and Barriers of the opponent.
    Range:
     Automatically affects the opponent.  
    
    162. HolyPanel
    Codes: A N U * / Stars:** / Damage: None
    Element: Normal / MB: 24
    Flinching? No.
    Description: Megaman creates a Holy Panel in front of him.  When 
    standing on this panel, he takes half damage from enemy attacks.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Holy Panel formed
     |   | M | X |   |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    163. Invis
    Codes: * / Stars:*** / Damage: None
    Element: Invisibility / MB: 12
    Flinching? No.
    Description: Megaman turns invisible.  He is immune to all enemy
    attacks except for attack that super-pierce.
    Range:
     Automatically affects Megaman.
    
    164. Barrier
    Codes: B L S * / Stars:** / Damage: None
    Element: Normal / MB: 7
    Flinching? No.
    Description: Megaman puts up a 10 HP Barrier.  While the Barrier is
    up, Megaman cannot be hurt (except by poison).
    Range:
     Automatically affects Megaman.
    
    165. Barrier100
    Codes: P / Stars:*** / Damage: None
    Element: Normal / MB: 27
    Flinching? No.
    Description: Megaman puts up a 100 HP Barrier.  While the Barrier is
    up, Megaman cannot be hurt (except by poison).
    Range:
     Automatically affects Megaman.
    
    166. Barrier200
    Codes: W / Stars:**** / Damage: None
    Element: Normal / MB: 47
    Flinching? No.
    Description: Megaman puts up a 200 HP Barrier.  While the Barrier is
    up, Megaman cannot be hurt (except by poison).
    Range:
     Automatically affects Megaman.
    
    167. BubbleWrap
    Codes: Y / Stars:*** / Damage: None
    Element: Aqua / MB: 35
    Flinching? No.
    Description: A 1 HP Aura is put up.  It regenerates from time to time.
    But if hit with an Elec attack, it goes right through and the aura
    does not regenerate anymore.
    Range:
     Automatically affects Megaman.
    
    168. AntiFire
    Codes: E K T * / Stars:*** / Damage: 200
    Element: Fire / MB: 58
    Flinching? Yes.
    Description: Press A to activate.  When an opponent uses a Fire chip,
    the attack doesnt hit you, but rather he takes damage.
    Range:
     Automatically hits opponent.
    
    169. AntiAqua
    Codes: D G Q * / Stars:*** / Damage: 200  
    Element: Aqua / MB: 54
    Flinching? Yes.
    Description: Press A to activate.  When an opponent uses an Aqua chip,
    the attack doesnt hit you, but rather he takes damage.
    Range:
     Automatically hits opponent.
    
    170. AntiElec
    Codes: A N Y * / Stars:*** / Damage: 200
    Element: Elec / MB: 59
    Flinching? Yes.
    Description: Press A to activate.  When an opponent uses a Elec chip,
    the attack doesnt hit you, but rather he takes damage.
    Range:
     Automatically hits opponent.
    
    171. AntiWood
    Codes: M S Z * / Stars:*** / Damage: 200
    Element: Wood / MB: 55
    Flinching? Yes.
    Description: Press A to activate.  When an opponent uses a Wood chip,
    the attack doesnt hit you, but rather he takes damage.
    Range:
     Automatically hits opponent.
    
    172. AntiDmg
    Codes: C F M * / Stars:*** / Damage: 120
    Element: Invisibility / MB: 31
    Flinching? Yes.
    Description: Press A to activate.  When HIT by an opponents attack,
    a doll appears and Megaman throws a shuriken at the opponent.
    Range:
     Throws at opponent wherever he is.
    
    173. AntiSword
    Codes: D O R / Stars:*** / Damage: 100
    Element: Sword / MB: 43
    Flinching? Yes.
    Description: Press A to activate.  When an opponent HITS you with Sword 
    chip, the attack doesnt hit you, but rather he takes damage.
    Range:
     Automatically hits opponent.
    
    174. AntiNavi
    Codes: M T V / Stars:**** / Damage: Depends
    Element: Normal / MB: 44
    Flinching? Yes.
    Description: Press A to activate.  When an opponent uses a Navi chip,
    the attack doesnt hit you, but rather the navi hits the opponent.
    Range:
     Automatically hits opponent.
    
    175. AntiRecover
    Codes: B J P / Stars:*** / Damage: None
    Element: Normal / MB: 37
    Flinching? Yes.
    Description: Press A to activate.  When an opponent uses a Recovery 
    chip, the opponent doesnt recover, but rather the amount of recovery
    becomes damage.
    Range:
     Automatically hits opponent.
    
    176. CopyDamage
    Codes: * / Stars:** / Damage: None
    Element: Aiming / MB: 12
    Flinching? No.
    Description: Press A and a circle outlines an enemy in CopyDamages line
    of fire.  The next attack that does damage to another enemy, does damage
    also to the enemy with the circle on him.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    > - CopyDmg's Line of fire
     |   | M | > | > | > | O |   O - Enemy with circle
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    177. LifeSynchro
    Codes: B R S * / Stars:** / Damage: None
    Element: Aiming / MB: 12
    Flinching? No.
    Description: Press A and a circle outlines an enemy in LifeSynchro's line
    of fire.  All enemies HPs are dropped to the HP of the outlines enemy.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    > - LifeSynchro Line of fire
     |   | M | > | > | O |   |   O - Enemy with circle
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    178. Attack +10
    Codes: * / Stars:* / Damage: None
    Element: Variable / MB: 6
    Flinching? No.
    Description: Adds 10 more damage to a chips attack.
    Range:
     Previously selected offensive chip.
    
    179. Navi +20
    Codes: * / Stars:*** / Damage: None
    Element: Variable / MB: 36
    Flinching? No.
    Description: Adds 20 more damage to a navi chips attack.
    Range:
     Previously selected navi chip.
    
    180. Colorpoint
    Codes: * / Stars:** / Damage: None
    Element: Variable / MB: 25
    Flinching? No.
    Description: Megaman sacrifices front 3 panels.  Next Offensive chips 
    attack gets a +10 boost for each panel sacrificed.  Does not work on 
    broken panels.
    Range: 
     Next offensive chip.      
         
    ==============================================================
    
    
    ==============================================================
    7. All the info you need on Mega Chips			[MEGAS]
    ==============================================================
    Here is everything you need to know on all the Mega Chips in the
    game.
    
    001. SuperVulcan
    Codes: S / Stars:**** / Damage: 10
    Element: Normal / MB: 75
    Flinching? No.
    Description: Megaman shoots 12 Rapid fire shots in a straight line,
    each dealing 10 dmg.  Also damages the panel behind.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X | Y |   Y - Also hit
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    002. NeoVarSword
    Codes: V  / Stars:***** / Damage: 240
    Element: Sword / MB: 74
    Flinching? Yes.
    Description: By holding down A and inputting a button combo,NeoVarSword 
    becomes a different sword with a different range.
    Range:
     Button Combos: CrossSlash: Down, Right, Up
                    DoubleLifeSword: Up, B, Down, B, Up, B
                    PiercingSonicBoom: Left, B, Right, B
    
    003. Shotstar
    Codes: R / Stars:***** / Damage: 40
    Element: Fire / MB: 73
    Flinching? Yes.
    Description: 24 Meteors come flying down into the enemies area, hitting
    random panels.
    Range:
     Random in Enemies Area.
    
    004. Numberball
    Codes: N * / Stars:**** / Damage: ???
    Element: Normal / MB: 69
    Flinching? Yes.
    Description: Numberball deals damage equal to last two digits in your
    HP.  It sends 5 Balls out each dealing that much damage, in a straight
    line.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   |   | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    005. Guardian
    Codes: O / Stars:**** / Damage: 200
    Element: Obstacle / MB: 64
    Flinching? Yes.
    Description: A Guardian statue is placed on the field.  If a player hits
    it with an attack, the Guardian will deal 200 super-piercing damage to the
    player.
    Range:
     Guardian will hit player on the field regardless of position.
    
    006. Jealousy
    Codes: J / Stars:**** / Damage: 80
    Element: Normal / MB: 35
    Flinching? Yes.
    Description:  Jealousy breaks all of the opponent chips and deals 80
    damage per chip broken to the opponent.
    Range:
     Automatically affects opponent.
    
    007. Poltergeist
    Codes: P / Stars:**** / Damage: 150
    Element: Normal / MB: 40
    Flinching? Yes.
    Description: Throws all obstacles on the field at opponent for 150
    damage per obstacle.
    Range:
     Automatically works.
    
    008. BugFix
    Codes: H * / Stars:**** / Damage: None 
    Element: Normal / MB: 62
    Flinching? No.
    Description: Fixes all bugs Megaman has.  It cannot be used by Dark 
    Megaman.
    Range:
     Automatically works.
    
    009. Fullcust
    Codes: * / Stars:**** / Damage: None
    Element: Normal / MB: 45
    Flinching? No.
    Description: Increases the speed at which the Custom gauge fills.
    Range:
     Automatically works.
    
    010. LifeAura
    Codes: D / Stars:***** / Damage: None
    Element: Normal / MB: 70
    Flinching? No.
    Description: An 200 HP aura surrounds Megaman.  Aura cannot be broken
    unless an attack of at least 200 damage is done.
    Range:
     Automatically works.
    
    011. Sanctuary
    Codes: S / Stars:**** / Damage: None
    Element: Normal / MB: 62
    Flinching? No.
    Description: Turns all panels on Megaman's side of the field into holy
    panels.  While Megaman stands on them, he takes half-damage from enemy
    attacks.
    Range:
     Automatically works.
    
    012. Attack +30
    Codes: * / Stars:**** / Damage: None
    Element: Variable / MB: 66
    Flinching? No.
    Description: Adds 30 damage to the previously selected attack chip.
    Range:
     Previously selected offensive chip.
    
    013. DoublePoint
    Codes: * / Stars:**** / Damage: None
    Element: Variable / MB: 50
    Flinching? No.
    Description: Megaman sacrifices front 3 panels.  Next Offensive chips 
    attack gets a +20 boost for each panel sacrificed.  Does not work on 
    broken panels.
    Range: 
     Next offensive chip.
    
    014. Muramasa
    Codes: M / Stars:***** / Damage: ???
    Element: Sword / MB: 81
    Flinching? Yes.
    Description: Deals damage equal to the amount of damage lost from your
    MAX HP.  Dark Megaman only.  
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   |   | M | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    015. Anubis
    Codes: A / Stars:***** / Damage: None
    Element: Obstacle / MB: 86
    Flinching? No.
    Description: Summons a 100HP Anubis Statue in front of Megaman.  Each 
    enemy is drained 10 HP per second.  Dark Megaman only.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M | A | X | X | X |   A - Anubis Statue
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    016. BlackWing
    Codes: W / Stars:**** / Damage: 20
    Element: Normal / MB: 58
    Flinching? Yes.
    Description: Multiple bats fly down each column in the enemies area.
    Dark Megaman only.
    Range:
      --- --- --- --- --- ---
     |   |   |   | V | V | V |   M - Megaman
      --- --- --- --- --- ---    V - Target hit
     |   | M |   | V | V | V |   
      --- --- --- --- --- ---
     |   |   |   | V | V | V |
      --- --- --- --- --- ---
    
    017. JusticeOne
    Codes: J / Stars:***** / Damage: 280
    Element: Break / MB: 90
    Flinching? Yes.
    Description: A fist flys into the enemies area hitting all enemies and 
    cracking all enemy panels.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   | X | X | X |   
      --- --- --- --- --- ---
     |   |   |   | X | X | X |
      --- --- --- --- --- --- 
    
    018. Z-Saber
    Codes: Z / Stars:***** / Damage: 100
    Element: Sword / MB: 80
    Flinching? No.
    Description: Megaman uses a triple sword slash.  He uses a LongSword, then
    WideSword, then a HeroSword.  
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   |   | M | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    Then...
      --- --- --- --- --- ---
     |   |   |   | X |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   |   | M | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   | X |   |   |
      --- --- --- --- --- --- 
    Then...
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   |   | M | X | X | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    019. Roll
    Codes: R / Stars:*** / Damage: 20
    Element: Recovery / MB: 20
    Flinching? Yes.
    Description: Roll goes to closest enemy and hits three times, and then
    heals some of Megaman's HP.
    Range:
     Automatically hits.
    
    020. RollSP
    Codes: R / Stars:**** / Damage: ???
    Element: Recovery / MB: 60
    Flinching? Yes.
    Description: Roll goes to closest enemy and hits three times, and then
    heals some of Megaman's HP.  Does even more damage depending on the amount
    of holy panels on the field.
    Range:
     Automatically hits.
    
    021. RollDS
    Codes: R / Stars:**** / Damage: ???
    Element: Recovery / MB: 60
    Flinching? Yes.
    Description: Roll goes to closest enemy and hits three times, and then
    heals some of Megaman's HP.  
    Range:
     Automatically hits.
    
    022. Blues
    Codes: B / Stars:*** / Damage: 130
    Element: Sword / MB: 54
    Flinching? Yes.
    Description: Blues goes to all enemies and hits with a WideSword.
    Range:
     Blues automatically goes up to all enemies.
    
    023. BluesSP
    Codes: B / Stars:**** / Damage: 150 +
    Element: Sword / MB: 79
    Flinching? Yes.
    Description: Blues goes to all enemies and hits with a WideSword.  The
    chip does even more damage depending on how fast you delete the SP version.
    Range:
     Blues automatically goes up to all enemies.
    
    024. BluesDS
    Codes: B / Stars:**** / Damage: ???
    Element: Sword / MB: 79
    Flinching? Yes.
    Description: Blues goes to all enemies and hits with a WideSword.
    Range:
     Blues automatically goes up to all enemies.
    
    025. Gyroman
    Codes: G / Stars:*** / Damage: 80
    Element: Normal / MB: 32
    Flinching? Yes.
    Description: Gyroman drops bombs, on one row, on each column of the enemy
    area.
    *Thanks to austin80112@msn.com* If you hold L and R, Gyroman will drop bombs on
    only one enemy.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   | X | X | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    026. GyromanSP
    Codes: G / Stars:**** / Damage: 90 +
    Element: Normal / MB: 66
    Flinching? Yes.
    Description: Gyroman drops bombs, on one row, on each column of the enemy
    area.  Does even more damage depending on how fast you delete the SP version.
    *Thanks to austin80112@msn.com* If you hold L and R, Gyroman will drop bombs on
    only one enemy.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   | X | X | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    027. GyromanDS
    Codes: G / Stars:**** / Damage: ???
    Element: Normal / MB: 66
    Flinching? Yes.
    Description: Gyroman drops bombs, on one row, on each column of the enemy
    area.
    *Thanks to austin80112@msn.com* If you hold L and R, Gyroman will drop bombs on
    only one enemy.  
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Target hit
     |   | M |   | X | X | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    028. Searchman
    Codes: S / Stars:*** / Damage: 20
    Element: Aiming / MB: 42
    Flinching? Yes.
    Description: A target is sent out and it scopes all panels in the 
    enemyís area. Press the A button again to stop the target and fire. If
    you press A and B, it will break any chips the enemy has equipped. 
    Range: 
     Entire enemy area.
    
    029. SearchmanSP
    Codes: S / Stars:**** / Damage: 25 +
    Element: Aiming / MB: 72
    Flinching? Yes.
    Description: A target is sent out and it scopes all panels in the 
    enemyís area. Press the A button again to stop the target and fire. If
    you press A and B, it will break any chips the enemy has equipped.
    Does more damage depending on how fast you delete the SP version. 
    Range: 
     Entire enemy area.
    
    030. SearchmanDS
    Codes: S / Stars:**** / Damage: ???
    Element: Aiming / MB: 72
    Flinching? Yes.
    Description: A target is sent out and it scopes all panels in the 
    enemyís area. Press the A button again to stop the target and fire. If
    you press A and B, it will break any chips the enemy has equipped. 
    Range: 
     Entire enemy area.
    
    031. Napalmman
    Codes: N / Stars:*** / Damage: 120
    Element: Fire / MB: 38
    Flinching? Yes.
    Description: Napalmman throws a Napalmbomb 4 spaces ahead and explodes
    to hit all surrounding panels for damage.
    Range:
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |   N - Napalmman
      --- --- --- --- --- ---    X - Napalmbomb lands
     | N |   |   | Y | X | Y |   Y - Panels Hit
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |
      --- --- --- --- --- ---
    
    032. NapalmmanSP
    Codes: N / Stars:**** / Damage: 150
    Element: Fire / MB: 72
    Flinching? Yes.
    Description: Napalmman throws a Napalmbomb 4 spaces ahead and explodes
    to hit all surrounding panels for damage.  Does even more damage depending
    on how fast you delete the SP Navi.
    Range:
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |   N - Napalmman
      --- --- --- --- --- ---    X - Napalmbomb lands
     | N |   |   | Y | X | Y |   Y - Panels Hit
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |
      --- --- --- --- --- --- 
    
    033. NapalmmanDS
    Codes: N / Stars:**** / Damage: ???
    Element: Fire / MB: 72
    Flinching? Yes.
    Description: Napalmman throws a Napalmbomb 4 spaces ahead and explodes
    to hit all surrounding panels for damage.  
    Range:
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |   N - Napalmman
      --- --- --- --- --- ---    X - Napalmbomb lands
     | N |   |   | Y | X | Y |   Y - Panels Hit
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |
      --- --- --- --- --- --- 
    
    034. Magnetman
    Codes: M / Stars:*** / Damage: 90
    Element: Elec / MB: 25
    Flinching? Yes.
    Description: Magnetman appears and tackles the opponent in that row.  If two
    columns are empty in back of the opponent, another Magnetman would form and hit
    a second time for double damage.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Magnetman
      --- --- --- --- --- ---    X - Enemy
     |   | M | > | X | < | M |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    035. MagnetmanSP
    Codes: M / Stars:**** / Damage: 100
    Element: Elec / MB: 75
    Flinching? Yes.
    Description: Magnetman appears and tackles the opponent in that row.  If two
    columns are empty in back of the opponent, another Magnetman would form and hit
    a second time for double damage.  Does even more damage depending
    on how fast you delete the SP Navi.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Magnetman
      --- --- --- --- --- ---    X - Enemy
     |   | M | > | X | < | M |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    036. MagnetmanDS
    Codes: M / Stars:**** / Damage: ???
    Element: Elec / MB: 75
    Flinching? Yes.
    Description: Magnetman appears and tackles the opponent in that row.  If two
    columns are empty in back of the opponent, another Magnetman would form and hit
    a second time for double damage.  
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Magnetman
      --- --- --- --- --- ---    X - Enemy
     |   | M | > | X | < | M |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    037. Meddy
    Codes: M / Stars:*** / Damage: 80
    Element: Normal / MB: 36
    Flinching? Yes.
    Description: Meddy appears and throw two pills randomly on two panels. Depending
    on how the pills land, the adjacent panels will be hit.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | | |   |   M - Meddy
      --- --- --- --- --- ---    X - Enemy
     |   | M |   | - | X |   |   | - Pill that hits top and bottom
      --- --- --- --- --- ---    - - Pill that hits right and left
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    038. MeddySP
    Codes: M / Stars:**** / Damage: 100
    Element: Normal / MB: 63
    Flinching? Yes.
    Description: Meddy appears and throw two pills randomly on two panels. Depending
    on how the pills land, the adjacent panels will be hit.  Does even more damage 
    depending on how fast you delete the SP Navi.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | | |   |   M - Meddy
      --- --- --- --- --- ---    X - Enemy
     |   | M |   | - | X |   |   | - Pill that hits top and bottom
      --- --- --- --- --- ---    - - Pill that hits right and left
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    039. MeddyDS
    Codes: M / Stars:**** / Damage: ???
    Element: Normal / MB: 63
    Flinching? Yes.
    Description: Meddy appears and throw two pills randomly on two panels. Depending
    on how the pills land, the adjacent panels will be hit.  
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | | |   |   M - Meddy
      --- --- --- --- --- ---    X - Enemy
     |   | M |   | - | X |   |   | - Pill that hits top and bottom
      --- --- --- --- --- ---    - - Pill that hits right and left
     |   |   |   |   |   |   |
      --- --- --- --- --- --- 
    
    040. Colonel
    Codes: C / Stars:*** / Damage: 160
    Element: Normal / MB: 39
    Flinching? Yes.
    Description: Colonel appears and hit the enemy in the same row. The enemy above-
    right and left to it, is also hit.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   C - Colonel
      --- --- --- --- --- ---    X - Targets hit
     |   | C |   | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   | X |   |
      --- --- --- --- --- ---
    
    041. ColonelSP
    Codes: C / Stars:**** / Damage: 200
    Element: Normal / MB: 75
    Flinching? Yes.
    Description: Colonel appears and hit the enemy in the same row. The enemy above-
    right and left to it, is also hit.  Does even more damage depending on how fast
    you delete the SP Navi.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   C - Colonel
      --- --- --- --- --- ---    X - Targets hit
     |   | C |   | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   | X |   |
      --- --- --- --- --- ---
    
    042. ColonelDS
    Codes: C / Stars:**** / Damage: ???
    Element: Normal / MB: 75
    Flinching? Yes.
    Description: Colonel appears and hit the enemy in the same row. The enemy above-
    right and left to it, is also hit.  
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   C - Colonel
      --- --- --- --- --- ---    X - Targets hit
     |   | C |   | X |   |   |   
      --- --- --- --- --- ---
     |   |   |   |   | X |   |
      --- --- --- --- --- ---
    
    043. Shadowman
    Codes: S / Stars:*** / Damage: 40
    Element: Normal / MB: 50
    Flinching? Yes.
    Description: 3 Shadowmen appear on the column you activated it on and each throw
    a shiruken at an opponent on the correspnding row.  If there is no opponent 
    on that row, the shiruken is thrown on another row with an opponent.  
    Range:
      --- --- --- --- --- ---
     |   | S |   |   | X |   |   S - Shadowman
      --- --- --- --- --- ---    X - Targets hit
     |   | S |   | X |   |   |   
      --- --- --- --- --- ---
     |   | S |   |   |   | X |
      --- --- --- --- --- ---
    
    044. ShadowmanSP
    Codes: S / Stars:**** / Damage: 45
    Element: Normal / MB: 80
    Flinching? Yes.
    Description: 3 Shadowmen appear on the column you activated it on and each throw
    a shiruken at an opponent on the correspnding row.  If there is no opponent on 
    that row, the shiruken is thrown on another row with an opponent.  Does even 
    more damage depending on how fast you delete the SP Navi.  
    Range:
      --- --- --- --- --- ---
     |   | S |   |   | X |   |   S - Shadowman
      --- --- --- --- --- ---    X - Targets hit
     |   | S |   | X |   |   |   
      --- --- --- --- --- ---
     |   | S |   |   |   | X |
      --- --- --- --- --- ---
    
    045. ShadowmanDS
    Codes: S / Stars:**** / Damage: ???
    Element: Normal / MB: 80
    Flinching? Yes.
    Description: 3 Shadowmen appear on the column you activated it on and each throw
    a shiruken at an opponent on the correspnding row.  If there is no opponent on
    that row, the shiruken is thrown on another row with an opponent.    
    Range:
      --- --- --- --- --- ---
     |   | S |   |   | X |   |   S - Shadowman
      --- --- --- --- --- ---    X - Targets hit
     |   | S |   | X |   |   |   
      --- --- --- --- --- ---
     |   | S |   |   |   | X |
      --- --- --- --- --- ---
    
    046. Numberman
    Codes: N / Stars:*** / Damage: 30
    Element: Normal / MB: 33
    Flinching? Yes.
    Description: Numberman appears and throw a dice bomb on a random panel in the
    enemies field.  The damage is multiplied by the number rolled and hits all 
    surrounding panels.
    Range:
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |   N - Numberman
      --- --- --- --- --- ---    X - DiceBomb lands
     | N |   |   | Y | X | Y |   Y - Panels Hit
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |
      --- --- --- --- --- --- 
    
    047. NumbermanSP
    Codes: N / Stars:**** / Damage: 40
    Element: Normal / MB: 66
    Flinching? Yes.
    Description: Numberman appears and throw a dice bomb on a random panel in the
    enemies field.  The damage is multiplied by the number rolled and hits all 
    surrounding panels.
    Does even more damage depending on how fast you delete the SP Navi.  
    Range:
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |   N - Numberman
      --- --- --- --- --- ---    X - DiceBomb lands
     | N |   |   | Y | X | Y |   Y - Panels Hit
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |
      --- --- --- --- --- --- 
    
    048. NumbermanDS
    Codes: N / Stars:**** / Damage: ???
    Element: Normal / MB: 66
    Flinching? Yes.
    Description: Numberman appears and throw a dice bomb on a random panel in the
    enemies field.  The damage is multiplied by the number rolled and hits all 
    surrounding panels.  
    Range:
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |   N - Numberman
      --- --- --- --- --- ---    X - DiceBomb lands
     | N |   |   | Y | X | Y |   Y - Panels Hit
      --- --- --- --- --- ---
     |   |   |   | Y | Y | Y |
      --- --- --- --- --- --- 
    
    049. Tomahawkman
    Codes: T / Stars:*** / Damage: 140
    Element: Wood / MB: 43
    Flinching? Yes.
    Description: Tomahawkman appears and uses his axe to hit a 2x3 (Lifesword range)
    area in front of him.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   T - Tomahawkman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | T | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X |   |
      --- --- --- --- --- ---
    
    050. TomahawkmanSP
    Codes: T / Stars:**** / Damage: 180
    Element: Wood / MB: 81
    Flinching? Yes.
    Description: Tomahawkman appears and uses his axe to hit a 2x3 (Lifesword range)
    area in front of him.  Does even more damage depending on how fast you delete
    the SP Navi.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   T - Tomahawkman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | T | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X |   |
      --- --- --- --- --- ---
    
    051. TomahawkmanDS
    Codes: T / Stars:**** / Damage: ???
    Element: Wood / MB: 81
    Flinching? Yes.
    Description: Tomahawkman appears and uses his axe to hit a 2x3 (Lifesword range)
    area in front of him.  
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   T - Tomahawkman
      --- --- --- --- --- ---    X - Targets hit
     |   |   | T | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X |   |
      --- --- --- --- --- ---
    
    052. Knightman
    Codes: K / Stars:*** / Damage: 170
    Element: Break / MB: 50
    Flinching? Yes.
    Description: Knightman appears and swings his mace, hitting all panels around 
    him once.
    Range:
      --- --- --- --- --- ---
     | X | X | X |   |   |   |   K - Knightman
      --- --- --- --- --- ---    X - Targets hit
     | X | K | X |   |   |   |   
      --- --- --- --- --- ---
     | X | X | X |   |   |   |
      --- --- --- --- --- ---
    
    053. KnightmanSP
    Codes: K / Stars:**** / Damage: 220
    Element: Break / MB: 90
    Flinching? Yes.
    Description: Knightman appears and swings his mace, hitting all panels around 
    him once.  Does even more damage depending on how fast you delete the SP Navi.
    Range:
      --- --- --- --- --- ---
     | X | X | X |   |   |   |   K - Knightman
      --- --- --- --- --- ---    X - Targets hit
     | X | K | X |   |   |   |   
      --- --- --- --- --- ---
     | X | X | X |   |   |   |
      --- --- --- --- --- --- 
    
    054. KnightmanDS
    Codes: K / Stars:**** / Damage: ???
    Element: Break / MB: 90
    Flinching? Yes.
    Description: Knightman appears and swings his mace, hitting all panels around 
    him once.
    Range:
      --- --- --- --- --- ---
     | X | X | X |   |   |   |   K - Knightman
      --- --- --- --- --- ---    X - Targets hit
     | X | K | X |   |   |   |   
      --- --- --- --- --- ---
     | X | X | X |   |   |   |
      --- --- --- --- --- --- 
    
    055. Toadman
    Codes: T / Stars:*** / Damage: 80
    Element: Elec / MB: 53
    Flinching? No.
    Description: Toadman appears and shoots a melody note that homes onto the 
    opponent and paralyzes him.
    Range:
     Homes onto opponent.
    
    056. ToadmanSP
    Codes: T / Stars:**** / Damage: 120
    Element: Elec / MB: 69
    Flinching? No.
    Description: Toadman appears and shoots a melody note that homes onto the 
    opponent and paralyzes him.  Does even more damage depending on how fast you 
    delete the SP Navi.
    Range:
     Homes onto opponent.
    
    057. ToadmanDS
    Codes: T / Stars:**** / Damage: ???
    Element: Elec / MB: 69
    Flinching? No.
    Description: Toadman appears and shoots a melody note that homes onto the 
    opponent and paralyzes him. 
    Range:
     Homes onto opponent.
    
    058. Blizzardman
    Codes: B / Stars:*** / Damage: 100
    Element: Aqua / MB: 27
    Flinching? Yes.
    Description: Blizzardman appears and rolls a giant snowball down the row.  The
    snowball does more damage for each obstacle it picks up down the row, on the 
    way to the opponent.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   B - Blizzardman
      --- --- --- --- --- ---    X - Targets hit
     |   | B |   | X | X | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    059. BlizzardmanSP
    Codes: B / Stars:**** / Damage: 130
    Element: Aqua / MB: 55
    Flinching? Yes.
    Description: Blizzardman appears and rolls a giant snowball down the row.  The
    snowball does more damage for each obstacle it picks up down the row, on the 
    way to the opponent.Does even more damage depending on how fast you delete the 
    SP Navi.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   B - Blizzardman
      --- --- --- --- --- ---    X - Targets hit
     |   | B |   | X | X | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    060. BlizzardmanDS
    Codes: B / Stars:**** / Damage: ???
    Element: Aqua / MB: 55
    Flinching? Yes.
    Description: Blizzardman appears and rolls a giant snowball down the row.  The
    snowball does more damage for each obstacle it picks up down the row, on the 
    way to the opponent.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   B - Blizzardman
      --- --- --- --- --- ---    X - Targets hit
     |   | B |   | X | X | X |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    061. Shademan
    Codes: S / Stars:*** / Damage: 120
    Element: Normal / MB: 44
    Flinching? Yes.
    Description: Shadmeman appears and hits the panel in front of him, as well as
    the entire next column.  If you press down, down-right, and right while he does 
    the attack the enemy will be paralyzed. If you press down, down-left, and left 
    to confuse the enemy.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   S - Shademan
      --- --- --- --- --- ---    X - Targets hit
     |   |   | S | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   | X |   |
      --- --- --- --- --- ---
    
    062. ShademanSP
    Codes: S / Stars:**** / Damage: 140
    Element: Normal / MB: 74
    Flinching? Yes.
    Description: Shadmeman appears and hits the panel in front of him, as well as 
    the entire next column.  If you press down, down-right, and right while he does 
    the attack the enemy will be paralyzed. If you press down, down-left, and left 
    to confuse the enemy. Does even more damage depending on how fast you delete 
    the SP Navi.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   S - Shademan
      --- --- --- --- --- ---    X - Targets hit
     |   |   | S | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   | X |   |
      --- --- --- --- --- ---
    
    063. ShademanDS
    Codes: S / Stars:**** / Damage: ???
    Element: Normal / MB: 74
    Flinching? Yes.
    Description: Shadmeman appears and hits the panel in front of him, as well as 
    the entire next column.  If you press down, down-right, and right while he does 
    the attack the enemy will be paralyzed. If you press down, down-left, and left 
    to confuse the enemy. 
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | X |   |   S - Shademan
      --- --- --- --- --- ---    X - Targets hit
     |   |   | S | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   | X |   |
      --- --- --- --- --- ---
    
    064. Cloudman
    Codes: C / Stars:*** / Damage: 50
    Element: Elec / MB: 60
    Flinching? No.
    Description: Cloudman appears and forms clouds for every panel on a row behind
    all enemies.  Each cloud shoots a Thunderball down the row at the enemy, 
    paralyzing the opponent.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   C - Cloudman
      --- --- --- --- --- ---    X - Targets hit
     |   | C |   | X | O | O |   O - Clouds formed
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    065. CloudmanSP
    Codes: C / Stars:**** / Damage: 60
    Element: Elec / MB: 74
    Flinching? No.
    Description: Cloudman appears and forms clouds for every panel on a row behind
    all enemies.  Each cloud shoots a Thunderball down the row at the enemy, 
    paralyzing the opponent.  Does even more damage depending on how fast you delete
    the SP Navi.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   C - Cloudman
      --- --- --- --- --- ---    X - Targets hit
     |   | C |   | X | O | O |   O - Clouds formed
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    066. CloudmanDS
    Codes: C / Stars:**** / Damage: ???
    Element: Elec / MB: 74
    Flinching? No.
    Description: Cloudman appears and forms clouds for every panel on a row behind
    all enemies.  Each cloud shoots a Thunderball down the row at the enemy, 
    paralyzing the opponent. 
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   C - Cloudman
      --- --- --- --- --- ---    X - Targets hit
     |   | C |   | X | O | O |   O - Clouds formed
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    067. Cosmoman
    Codes: C / Stars:*** / Damage: 70
    Element: Normal / MB: 50
    Flinching? Yes.
    Description: Cosmoman appears and throws three Meteors at the opponents.  If
    there were obstcles on your side of the field, a max of two of them would also
    be thrown at the opponent.
    Range:
     Auto-Locks on opponent.
    
    068. CosmomanSP
    Codes: C / Stars:**** / Damage: 80
    Element: Normal / MB: 80
    Flinching? Yes.
    Description: Cosmoman appears and throws three Meteors at the opponents.  If
    there were obstcles on your side of the field, a max of two of them would also
    be thrown at the opponent.  Does even more damage depending on how fast you 
    delete the SP Navi.
    Range:
     Auto-Locks on opponent.
    
    069. CosmomanDS
    Codes: C / Stars:**** / Damage: ???
    Element: Normal / MB: 80
    Flinching? Yes.
    Description: Cosmoman appears and throws three Meteors at the opponents.  If
    there were obstcles on your side of the field, a max of two of them would also
    be thrown at the opponent.  
    Range:
     Auto-Locks on opponent.
    
    070. Swallowman
    Codes: S / Stars:*** / Damage: 140
    Element: Normal / MB: 45
    Flinching? Yes.
    Description: Swallowman appears and flies around in "lower-case alpha" pattern.
    Range:
      --- --- --- --- --- ---
     | 9 |   | 3 | 4 |   |   |   S - Swallowman (Also hits 2 and 8)
      --- --- --- --- --- ---    1-9 - Order of hits
     |   | S |   |   | 5 |   |   
      --- --- --- --- --- ---
     | 1 |   | 7 | 6 |   |   |
      --- --- --- --- --- ---
    
    071. SwallowmanSP
    Codes: S / Stars:**** / Damage: 170
    Element: Normal / MB: 77
    Flinching? Yes.
    Description: Swallowman appears and flies around in "lower-case alpha" pattern.
    Does even more damage depending on how fast you delete the SP Navi.
    Range:
      --- --- --- --- --- ---
     | 9 |   | 3 | 4 |   |   |   S - Swallowman (Also hits 2 and 8)
      --- --- --- --- --- ---    1-9 - Order of hits
     |   | S |   |   | 5 |   |   
      --- --- --- --- --- ---
     | 1 |   | 7 | 6 |   |   |
      --- --- --- --- --- ---
    
    072. SwallowmanDS
    Codes: S / Stars:**** / Damage: ???
    Element: Normal / MB: 77
    Flinching? Yes.
    Description: Swallowman appears and flies around in "lower-case alpha" pattern.
    Range:
      --- --- --- --- --- ---
     | 9 |   | 3 | 4 |   |   |   S - Swallowman (Also hits 2 and 8)
      --- --- --- --- --- ---    1-9 - Order of hits
     |   | S |   |   | 5 |   |   
      --- --- --- --- --- ---
     | 1 |   | 7 | 6 |   |   |
      --- --- --- --- --- ---
    
    073. Footman
    Codes: F / Stars:*** / Damage: 100
    Element: Normal / MB: 46
    Flinching? Yes.
    Description: Footman appears and runs in a diagnol motion, up and down.  If he 
    manages to reach the end of the field without hitting an enemy, he will deal 
    damage to the whole enemy field.
    Range:
      --- --- --- --- --- ---
     |   |   | 1 |   |   |   |   F - Footman
      --- --- --- --- --- ---    1-4 - Movement of Footman
     |   | F |   | 2 |   | 4 |   
      --- --- --- --- --- ---
     |   |   |   |   | 3 |   |
      --- --- --- --- --- ---
    
    074. FootmanSP
    Codes: F / Stars:**** / Damage: 150
    Element: Normal / MB: 72
    Flinching? Yes.
    Description: Footman appears and runs in a diagnol motion, up and down.  If he 
    manages to reach the end of the field without hitting an enemy, he will deal 
    damage to the whole enemy field.  Does even more damage depending on how fast 
    you delete the SP Navi.
    Range:
      --- --- --- --- --- ---
     |   |   | 1 |   |   |   |   F - Footman
      --- --- --- --- --- ---    1-4 - Movement of Footman
     |   | F |   | 2 |   | 4 |   
      --- --- --- --- --- ---
     |   |   |   |   | 3 |   |
      --- --- --- --- --- ---
    
    075. FootmanDS
    Codes: F / Stars:**** / Damage: ???
    Element: Normal / MB: 72
    Flinching? Yes.
    Description: Footman appears and runs in a diagnol motion, up and down.  If he 
    manages to reach the end of the field without hitting an enemy, he will deal 
    damage to the whole enemy field. 
    Range:
      --- --- --- --- --- ---
     |   |   | 1 |   |   |   |   F - Footman
      --- --- --- --- --- ---    1-4 - Movement of Footman
     |   | F |   | 2 |   | 4 |   
      --- --- --- --- --- ---
     |   |   |   |   | 3 |   |
      --- --- --- --- --- ---
    
    076. Django
    Codes: D / Stars:*** / Damage: ???
    Element: Normal / MB: 40
    Flinching? Yes.
    Description: Django appears and puts the nearest enemy in his row in a coffin.  
    Rocks then drop hitting panels on top, below, right, and left of the coffin.  
    Then "light" damage is dealt to every panel surrounding the coffin, and the 
    coffin itself.  This "light" damage is increased if Lan is outside.
    Range:
      --- --- --- --- --- ---
     |   |   |   | Y | X | Y |   D - Django
      --- --- --- --- --- ---    C - Coffin
     |   | D |   | X | C | X |   X - Hit by rocks and "light" damage
      --- --- --- --- --- ---    Y - Hit by "light" damage
     |   |   |   | Y | X | Y |
      --- --- --- --- --- ---
    
    077. DjangoSP
    Codes: D / Stars:**** / Damage: ???
    Element: Normal / MB: 68
    Flinching? Yes.
    Description: Django appears and puts the nearest enemy in his row in a coffin.  
    Rocks then drop hitting panels on top, below, right, and left of the coffin.  
    Then "light" damage is dealt to every panel surrounding the coffin, and the 
    coffin itself.  This "light" damage is increased if Lan is outside.
    Range:
      --- --- --- --- --- ---
     |   |   |   | Y | X | Y |   D - Django
      --- --- --- --- --- ---    C - Coffin
     |   | D |   | X | C | X |   X - Hit by rocks and "light" damage
      --- --- --- --- --- ---    Y - Hit by "light" damage
     |   |   |   | Y | X | Y |
      --- --- --- --- --- ---
    
    078. DjangoDS
    Codes: D / Stars:**** / Damage: ???
    Element: Normal / MB: 68
    Flinching? Yes.
    Description: Django appears and puts the nearest enemy in his row in a coffin.  
    Rocks then drop hitting panels on top, below, right, and left of the coffin.  
    Then "light" damage is dealt to every panel surrounding the coffin, and the 
    coffin itself.  This "light" damage is increased if Lan is outside.
    Range:
      --- --- --- --- --- ---
     |   |   |   | Y | X | Y |   D - Django
      --- --- --- --- --- ---    C - Coffin
     |   | D |   | X | C | X |   X - Hit by rocks and "light" damage
      --- --- --- --- --- ---    Y - Hit by "light" damage
     |   |   |   | Y | X | Y |
      --- --- --- --- --- ---
    
    ==============================================================
    
    
    ==============================================================
    8. All the info you need on Giga Chips			[GIGAS]
    ==============================================================
    Here is everything you need to know on all the Giga chips in the game.
    
    001. DeltaRayEdge
    Codes: Z / Stars:***** / Damage: 220
    Element: Sword / MB: 82
    Flinching? Yes.
    Description: Blues appears and slashes the opponent with a Widesword.   If
    you press A after he slashes the enemy, but BEFORE he teleports, he will slash
    again. Do it one more time, and Protoman will do a final slash and make a 
    Delta Symbol.  Enemy must be either on the front center panel, or the center 
    panel, in order to make all three hits.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   | 2 |   |   B - Blues and first hit
      --- --- --- --- --- ---    X - Enemy
     |   |   | B | X |   |   |   2-3 - Second and third hits
      --- --- --- --- --- ---
     |   |   |   |   | 3 |   |
      --- --- --- --- --- ---
    
    002. GiantHook 
    Codes: G / Stars:***** / Damage: 240
    Element: Break / MB: 92
    Flinching? Yes.
    Description: Giant Hook hits the first two enemy columns, then hits the last
    two columns.
    Range:
      --- --- --- --- --- ---
     |   |   |   | 1 | 2 | 1 |   M - Megaman
      --- --- --- --- --- ---    1 - Columns hit once
     |   | M |   | 1 | 2 | 1 |   2 - Column hit twice
      --- --- --- --- --- ---
     |   |   |   | 1 | 2 | 1 |
      --- --- --- --- --- ---
    
    003. Forte
    Codes: F / Stars:***** / Damage: 60
    Element: Normal / MB: 95
    Flinching? Yes.
    Description: Forte appears and hits every enemy panel 8 times, each hit 
    being 60 damage.
    Range:
     Hits whole enemy field.
    
    004. Holydream
    Codes: H / Stars:***** / Damage: 50
    Element: Normal / MB: 92
    Flinching? No.
    Description: Megaman hitís the target ahead, and  fires multiple shots for 
    each holy panel on the field. The damage is increased by 50 per Holy Panel on 
    the field.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Enemy hit
     |   | M | > | > | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    005. BugCurse
    Codes: C / Stars:***** / Damage: None
    Element: Normal / MB: 73
    Flinching? No.
    Description: Enemies are given many bugs and glitches in their programs.
    Range:
     Automatically happens.
    
    006. DeathPhoenix
    Codes: D / Stars:***** / Damage: 150
    Element: Normal / MB: 93
    Flinching? Yes.
    Description: Many "Worm-Like" things come up from the ground and hit random 
    panels all over the field.  Then, the last Navi used is summoned and used again 
    on the enemy.
    Range:
     Automatically happens.
    
    001. CrossSlash
    Codes: C / Stars:***** / Damage: 220
    Element: Normal / MB: 90
    Flinching? Yes.
    Description: Colonel appears and hits enemy area in an X-cross pattern.
    Range:
      --- --- --- --- --- ---
     |   |   |   | Y |   | Y |   C - Colonel
      --- --- --- --- --- ---    X - Enemy hit
     |   | C |   |   | X |   |   Y - Panels also hit
      --- --- --- --- --- ---
     |   |   |   | Y |   | Y |
      --- --- --- --- --- ---
    
    002. MeteoKnucle
    Codes: M / Stars:***** / Damage: 100
    Element: Break / MB: 90
    Flinching? Yes.
    Description: 15 fists rain down on random enemy panels, cracking and breaking 
    the panels they hit.
    Range:
     Hits whole enemy field.
    
    003. ForteAnother
    Codes: F / Stars:***** / Damage: 160
    Element: Normal / MB: 95
    Flinching? Yes.
    Description: Forte appears and sends out Four Hells Rolling wheels.  They 
    basically go across all panels and home in one enemies. A single enemy can get 
    hit up to 4 times. Any obstacles that are in the way will put a complete stop 
    to the Hells Rolling Wheel.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | O |   |   F - Forte
      --- --- --- --- --- ---    X - Hells Rollin Wheel
     |   | F |   | X | X | Y |   Y - Enemy hit
      --- --- --- --- --- ---    O - Potential Obstacle stopping the attack
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    004. OmegaRocket
    Codes: R / Stars:***** / Damage: 270
    Element: Normal / MB: 89
    Flinching? Yes.
    Description: A Rocket appears in your center backrow and it shot forward.  
    When it hits an opponent, it will create a 3x3 explosion, hurting all enemies 
    on those panels.  If it goes off the screen, then it will hit the last two 
    columns.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X | X |   M - Megaman
      --- --- --- --- --- ---    X - Explosion
     | R | M |   | X | Y | X |   Y - Enemy
      --- --- --- --- --- ---    R - OmegaRocket
     |   |   |   | X | X | X |
      --- --- --- --- --- ---
    
    005. BugCharge
    Codes: B / Stars:***** / Damage: 200
    Element: Normal / MB: 77
    Flinching? Yes.
    Description: Can only be used by DarkMegaman.  Megaman uses a Gospel Cannon 
    to fire a shot at the opponent for each Dark Chip used in that battle, plus 
    the initial shot.
    Range:
      --- --- --- --- --- ---
     |   |   |   |   |   |   |   M - Megaman
      --- --- --- --- --- ---    X - Enemy hit
     |   | M | > | > | X |   |   
      --- --- --- --- --- ---
     |   |   |   |   |   |   |
      --- --- --- --- --- ---
    
    006. Phoenix
    Codes: P / Stars:***** / Damage: 150
    Element: Fire / MB: 95
    Flinching? Yes.
    Description: Meteors are randomly dropped on your panels, and the enemy's 
    first two columns.  The Meteors do not reach the far column.  Phoenix then 
    heals you with some HP.
    Range:
      --- --- --- --- --- ---
     | X | X | X | X | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Panels Hit
     | X | M | X | X | X |   |   
      --- --- --- --- --- ---
     | X | X | X | X | X |   |
      --- --- --- --- --- ---
    
    ==============================================================
    
    
    ==============================================================
    9. All the info you need on Secret Chips		[SECRT]
    ==============================================================
    Here is everything you need to know on all the Secret chips in the game.
    
    001. Otenko
    Codes: O / Stars:***** / Damage: None
    Element: Obstacle / MB: 66
    Flinching? No.
    Description: Otenko appears and stays on the panel in front of you.  The 
    longer he stays in the panel, the more powered up the next chip will be.
    When he disappears, the chip becomes its regular power, sort of like a
    "CustomSword" chip.  Otenko cannot be destroyed by the opponent nor you.
    Range:
     Panel in front of you.
    
    002. GunSolEX
    Codes: G / Stars:***** / Damage: ???
    Element: Normal / MB: 80
    Flinching? No.
    Description: Hold A to activate.  GunSol hits two columns ahead
    and does damage for as long as its held.  Also can destroy obstacles,
    hit people with Invis, and get rid of flinching.  Dark Megaman
    cannot use this chip.
    Range:
      --- --- --- --- --- ---
     |   |   |   | X | X |   |   M - Megaman
      --- --- --- --- --- ---    X - Targets hit
     |   | M |   | X | X |   |   
      --- --- --- --- --- ---
     |   |   |   | X | X |   |
      --- --- --- --- --- ---
    
    003. LeadersRaid
    Codes: L / Stars:***** / Damage: 200
    Element: Normal / MB: 99
    Flinching? Yes.
    Description: Colonel and Blues appear and each does there own attack, dealing 
    either 200 damage each, 400 damage total if there is one enemy on the field.
    Range:
     Auto-Locks opponent.
    
    004. NebulaGrey
    Codes: X / Stars:***** / Damage: 500
    Element: Normal / MB: 99
    Flinching? Yes.
    Description: NebulaGrey and Forte appear.  Bass attacks the whole enemy area, 
    dealing damage, as well as breaking all enemy panels.
    Range:
     Hits entire enemy area.
    
    005. Final Gun???
    Codes: A B C * / Damage: ???
    Element: Normal / MB: 10
    Description: Coming Soon!
    
    ==============================================================
    
    
    ==============================================================
    10. All the info you need on Dark Chips			[DARKS]
    ==============================================================
    For an in-depth look at Dark Chips, check out TheDarkUnknown's Dark Chip FAQ.
    It has everything you need.  
    
    ==============================================================
    
    
    ==============================================================
    11. Frequently asked Questions				[FAQS-]
    ==============================================================
    None at the moment.  If you email me questions, then here they will go!
    
    ==============================================================
    
    
    ==============================================================
    12. Acknowledgments					[ACKSS]
    ==============================================================
    I would like to thank a couple people in this section here:
    
    Everyone on the EXE5 boards.  Everyone is great there!
    
    Zidanet129 for helping me read some of the Japanese chip names and
    helping me figure out some of the chips abilities and proofreading it.
    
    Asakura Yoh just for talking with me all the time!
    
    Zephyr Delta for being a consultant of sorts.
    
    TheDarkUnknown for helping with the RedFruit chips, as well as chip
    names.
    
    Capcom for making such a great SERIES.  Notice I didn't say game.
    
    Nintendo, who will one day take over the world!
    
    CJayC for creating the most awesome website on the face of the earth.
    ==============================================================
    
    
    ==============================================================
    13. Contact Info					[CONTC]
    ==============================================================
    Please do not send spam.
    
    If you have any questions/suggestions/corrections to this guide please
    email me:
    
    H0tSh0tZ1627@gmail.com
    
    AIM: H0tSh0tZ1416
    
    MSN: H0tSh0tZ1627@hotmail.com
    
    I am also plenty on the GameFAQs and Neoseeker boards, so you can 
    catch me there.
    ==============================================================
    
    Fin. =P