===============================================================================
<>  |M|M|B|N|5| : |T|o|B|&|T|o|C| - |B|A|T|T|L|E| - |C|H|I|P| - |G|U|I|D|E|  <>
===============================================================================


<> Megaman Battle Network 5: Team of Blue and Team of Colonel Battle Chip Guide


Written by H0tSh0tZ1267 (Kenny Shatzkes)


-------------------
Legal Notice
-------------------
This FAQ is copyright 2005 H0tSh0tZ1627.  It is not allowed to be posted 
anywhere, except on GameFAQs, IGN, and NeoSeeker.  It should not be on any other
site unless you get my permission.  Copying this guide in anyway will just 
cause you pain and punishment beyond imagination. Contact me if anything is 
needed.

-----------------------
Version History
-----------------------
- 1.2 (May 28, 2005): Completed everything.  Except corrections and revisions 
to be made later.

- 1.1 (February 11, 2005): Completed Standard Chip section.  Also made 
some corrections pointed out by users.

- 1.0 (January 22, 2005): Completed Chip List by Class section, Chip List
by Code, and Chip List by Type sections.


==============================================================
Table of Contents
============================================================== 

1. Introduction [INTRO]
2. Chips?!  Can you eat them?! [CINFO]
3. Chip List by Class [CLASS]
4. Chip List by Code [CODES]
5. Chip List by Type [TYPES]
6. All the info you need on Standard Chips [STAND]
7. All the info you need on Mega Chips [MEGAS]
8. All the info you need on Giga Chips [GIGAS]
9. All the info you need on Secret Chips [SECRT]
10. All the info you need on Dark Chips [DARKS]
11. Frequently asked Questions [FAQS-]
12. Acknowledgments [ACKSS]
13. Contact Info [CONTC]
==============================================================


==============================================================
1. Introduction 					[INTRO]
==============================================================
This is the first FAQ I am writing and I hope it is a successful and very 
helpful one.  I never actually thought I would write a FAQ, because I saw 
so many people attempt and never get it done.  Why would I be different?
Because I am that good... =P.  

People have been asking forever now, "WHERE CAN I GET A CHIP LIST?!" 
Well, here it is.  The chip list you all have been waiting for.  Not only is
this a chips list, but this also will explain every single chip to you in depth,
so you can build that all-star folder you want.  

In this guide are the lists of chips by class, code, and type.  It is very
important to have a nice reference of chips by each of these
categories, in order to make the best possible folder.  All your folder 
needs are right here in one place.  

Without further delay... here we go...
==============================================================


==============================================================
2. Chips?!  Can you eat them?!				[CINFO]
==============================================================
No you cannot!  Unless you like to eat plastic/metal. o_O.

Battle chips are the basis of the MMBN series.  All of you should know what
they are.  There are many different type of chips in the game, from Recover
chips, to damage chips.  Each chip has its own purpose that can help you
in a cinch.  A group of 30 chips makes up a folder.  Your folder should be
a group of chips that are based around one common strategy.  Thats
what a good folder is all about.

There are 3 different things that classify a chip:

1. Class
Each chip is part of a large group of chips called a class.  In BN5, there 
are 5 different classes: Standard, Mega, Giga, Secret, and Dark.  In each folder
there are restrictions to the amount of each class chips are allowed in the 
folder.
- Standard - unlimited
- Mega - 5
- Secret - they count as mega or giga chips
- Giga - 1
- Dark - 3  

2. Code
Each chip has a letter code assigned to it.  Codes are very important when 
building a folder.  The more chips with the same code in your folder, the 
faster and more fluid your folder would be.  When making a folder, 
make sure to try and pick chips within only one chip code, unless you want to
be flamed on the boards with the "OMGWTFZ YOU SUXXORZ!!!1!!.

3. Type
Each chip has a certain type to it.  The type can be considered like an
element.  There are many different types of elements in BN5, listed below:
Normal, Fire, Aqua, Wood, Elec, Wind, Recovery, Invisibility, Variable, 
Break, Sword, Obstacle, and Aiming.  Depending on the type of chip
sacrificed at the beggining of a Netbattle turn, a different Soul would
appear fused with Megaman.  Different type chips also have special
effects on other elements.  Such as Elec chips do double damage
on Ocean Panels.
==============================================================


==============================================================
3. Chip List by Class					[CLASS]
==============================================================
Listed below is all the chips organized by the classes they are designated
to.  Listed next to them is each code the chip comes in, just for
convenience.

====================
Standard Chip List
====================
Cannon A, B, C, *
HiCannon D, E, F
MegaCannon F, G, H
AirShot *
Vulcan 1 C, D, E, *
Vulcan 2 A, B, C
Vulcan 3 L, M, N
Spreader C, D, E, *
MarkCannon 1 K, M, S
MarkCannon 2 D, F, Z
MarkCannon 3 E, R, Y
BatShot 1 F, P, T
BatShot 2 E, G, M
BatShot 3 C, R, S
BigTank 1 A, E, P
BigTank 2 B, T, Y
BigTank 3 F, M, R
WideShot 1 L, M, N
WideShot 2 E, F, G
WideShot 3 S, T, U
ElecReel 1 C, V, Z
ElecReel 2 B, Q, Y
ElecReel 3 E, L, R
SabotenBall 1 H, I, J
SabotenBall 2 Q, R, S
SabotenBall 3 L, M, N
GunSol 1 A, S, U, *
GunSol 2 G, U, Y
GunSol 3 D, M, O
ElementalArm E, K, W
Thunder B, L, P, *
Tornado D, L, R
NoiseStorm N, S, V
MiniBomb B, G, L, *
EnergyBomb E, P, W
MegEnBomb C, K, Z
CrackBomb C, R, V, *
ParalyzeBomb H, N, P
ResetBomb D, I, O
Quake 1 A, K, P
Quake 2 B, L, Y
Quake 3 F, H, N
BugBomb A, R, T, *
Ball C, T, Z, *
BlackBomb L, R, Z
Geyser G, M, S
MagmaSeed H, K, P
OceanSeed D, J, M, *
IceSeed A, K, Q, *
GrassSeed A, M, W, *
Sword C, L, S
WideSword K, S, Z
LongSword C, M, S
WideBlade A, L, V
LongBlade E, L, P
CustomSword E, L, R
VarSword B, C, V
Slasher B, I, R
WindRacket B, F, J, *
Kunai 1 E, N, Z
Kunai 2 G, O, V
Kunai 3 C, L, T
SamuraiSword 1 D, H, S
SamuraiSword 2 B, R, W
SamuraiSword 3 A, J, Z
Yoyo D, E, F
DrillArm 1 A, J, W
DrillArm 2 D, L, S
DrillArm 3 I, P, Z
AirHock Q, R, S
SkullChain 1 C, K, S
SkullChain 2 A, H, V
SkullChain 3 G, N, U
WaterTornado 1 B, F, N
WaterTornado 2 A, H, O
WaterTornado 3 D, I, R
AirWheel 1 C, E, O
AirWheel 2 B, H, W
AirWheel 3 A, G, J
FirePunch 1 O, P, Q
FirePunch 2 H, I, J
FirePunch 3 E, F, G
BodyBurn 1 A, F, P
BodyBurn 2 C, R, W
BodyBurn 3 J, M, S
SideBubble 1 D, Q, S
SideBubble 2 H, L, W
SideBubble 3 E, N, P
CustomBolt 1 A, V, Y, *
CustomBolt 2 C, E, G
CustomBolt 3 G, M, P
Boomer A, L, V, *
Meteors 1 A, Q, T
Meteors 2 E, M, U
Meteors 3 C, P, Y
Satellite 1 G, H, I
Satellite 2 B, C, D
Satellite 3 S, T, U
InazumaKing 1 K, O, Y
InazumaKing 2 J, U, Z
InazumaKing 3 A, H, V
WoodyNose 1 F, R, W
WoodyNose 2 J, T, Z
WoodyNose 3 I, S, V
Lance C, L, R, *
TsunamiBall B, E, Z
RedTsunamiBall A, F, H
MudTsunamiBall D, N, W
ComeOnRain B, G, L
Snake C, M, Z
Magnum E, O, V
CircGun A, C, F
TimeBomb 1 H, N, T
TimeBomb 2 D, H, Z
TimeBomb 3 F, H, S
BoyBomb 1 C, F, S
BoyBomb 2 H, P, W
BoyBomb 3 B, Q, Y
Mine H, P, T
RockCube *
Fan *
Wind *
Fanfare F, P, Z, *
Discord B, J, Q, *
Timpani A, L, V, *
Silence C, J, N, *
RedFruit 1 E, K, Z
RedFruit 2 F, T, W
RedFruit 3 H, O, U
VDoll O, T, Z
Guard 1 A, D, K, *
Guard 2 B, L, Q, *
Guard 3 C, M, S, *
CurseShield 1 B, F, V
CurseShield 2 C, M, R
CurseShield 3 D, O, Z
PanelOut *
DoubleCrack *
TripleCrack *
Recover10 A, C, L, *
Recover30 C, H, L, *
Recover50 B, H, O, *
Recover80 B, K, O, *
Recover120 K
Recover150 Q
Recover00 I
Recover300 Y
PanelGrab *
AreaGrab A, L, S, *
Metagel F, N, T
GrabBnsh D, L, R
GrabRvng F, N, P
PanelReturn *
DeathMatch 1 M, P, Z, *
DeathMatch 2 H, T, W
DeathMatch 3 A, O, V
Slowgauge H, Q, W, *
Fastgauge H, Q, W, *
BusterUp *
Blinder A, D, H, *
Northwind D, Q, V, *
HolyPanel A, N, U, *
Invis *
Barrier B, L, S, *
Barrier100 P
Barrier200 W
BubbleWrap Y
AntiFire E, K, T, *
AntiAqua D, G, Q, *
AntiElec A, N, Y, *
AntiWood M, S, Z, *
AntiDmg C, F, M, *
AntiSword D, O, R
AntiNavi M, T, V
AntiRecover B, J, P
CopyDamage *
LifeSynchro B, R, S, *
Attack +10 *
Navi +20 *
ColorPoint *


===============
Mega Chip List
===============
SuperVulcan S
NeoVarSword V
ShotStar R
Numberball N, *
Guardian O
Jealousy J
Poltergeist P
BugFix H, *
FullCust *
LifeAura D
Sanctuary S
Attack +30 *
DoublePoint *
Muramasa M
Anubis A
BlackWing W
JusticeOne J
Z-Saber Z
Roll R
Roll SP R
Roll DS R
Blues B
Blues SP B
Blues DS B
Gyroman G
Gyroman SP G
Gyroman DS G
Searchman S
Searchman SP S
Searchman DS S
Napalmman N
Napalmman SP N
Napalmman DS N
Magnetman M
Magnetman SP M
Magnetman DS M
Meddy M
Meddy SP M
Meddy DS M
Colonel C
Colonel SP C
Colonel DS C
Shadowman S
Shadowman SP S
Shadowman DS S
Numberman N
Numberman SP N
Numberman DS N
Tomahawkman T
Tomahawkman SP T
Tomahawkman DS T
Knightman K
Knightman SP K
Knightman DS K
Toadman T
Toadman SP T
Toadman DS T
Blizzardman B
Blizzardman SP B
Blizzardman DS B
Shademan S
Shademan SP S
Shademan DS S
Cloudman C
Cloudman SP C
Cloudman DS C
Cosmoman C
Cosmoman SP C
Cosmoman DS C
Swallowman S
Swallowman SP S
Swallowman DS S
Footman F
Footman SP F
Footman DS F
Django D
Django SP D
Django DS D


=================
Secret Chip List
=================
Otenko O
GunSolEX G
LeadersRaid
NebulaGrey
Final Gun A, B, C, * ???


===============
Giga Chip List
===============
DeltaRayEdge Z
GiantHook G
Forte F
HolyDream H
BugCurse C
DeathPhoenix D
CrossSlash C
MeteoKnucle M
ForteAnother F
OmegaRocket R
BugCharge B 
Phoenix P


===============
Dark Chip List
===============
DarkSword Z
DarkTornado T
DarkCircGun
DarkMeteors F
DarkThunder M
DarkRecover H, *
DarkSound E, *
DarkInvis I, *
DarkAttack+ *
DarkLance W
DarkDrillArm D
DarkWideShot T


==============================================================
4. Chip List by Code					[CODES]
==============================================================
Listed below is all the chips organized by the codes they come in.
 
===============
A Code!
===============

-----------------------
Standard Chips
-----------------------
Cannon
Vulcan 2
BigTank 1
GunSol 1
Quake 1
BugBomb
IceSeed
GrassSeed
WideBlade
SamuraiSword 3
DrillArm 1
SkullChain 2
WaterTornado 2
AirWheel 3
BodyBurn 1
CustomBolt 1
Boomer
Meteors 1
InazumaKing 3
RedTsunamiBall
CircGun
Timpani
Guard 1
Recover 10
AreaGrab
DeathMatch 3
Blinder
HolyPanel
AntiElec

------------------
Mega Chips
------------------
Anubis

-------------------
Secret Chips
-------------------
Final Gun??

------------------
Giga Chips
------------------
None

-----------------
Dark Chips
-----------------
None


===============
B Code!
===============

-----------------------
Standard Chips
-----------------------
Cannon
Vulcan 2
BigTank 2
ElecReel 2
Thunder
MiniBomb
Quake 2
Varsword
Slasher
WindRacket
SamuraiSword 2
WaterTornado 1
AirWheel 2
Sattelite 2
TsunamiBall
ComeOnRain
BoyBomb 3
Discord
Guard 2
CurseShield 1
Recover50
Recover80
Barrier
AntiRecover
LifeSynchro

-------------------
Mega Chips
-------------------
Blues
Blues SP
Blues DS
Blizzardman
Blizzardman SP
Blizzardman DS

-------------------
Secret Chips
-------------------
Final Gun??

-------------------
Giga Chips
-------------------
BugCharge

-----------------
Dark Chips
-----------------
None


===============
C Code!
===============

-----------------------
Standard Chips 
-----------------------
Cannon
Vulcan 1
Vulcan 2
Spreader
BatShot 3
ElecReel 1
MegEnBomb
CrackBomb
Ball
Sword
LongSword
VarSword
Kunai 3
SkullChain 1
AirWheel 1
BodyBurn 2
Custom Bolt 2
Meteors 3
Satellite 2
Lance
Snake
CircGun
BoyBomb 1
Silence
Guard 3
CurseShield 2
Recover10
Recover30
AntiDmg

------------------
Mega Chips
------------------
Colonel
Colonel SP
Colonel DS
Cloudman
Cloudman SP
Cloudman DS
Cosmoman 
Cosmoman SP
Cosmoman DS

--------------------
Secret Chips
--------------------
FinalGun??

-----------------
Giga Chips
-----------------
BugCurse
CrossSlash

-----------------
Dark Chips
-----------------
None


===============
D Code!
===============

-----------------------
Standard Chips
-----------------------
HiCannon
Vulcan 1
Spreader
MarkCannon 2
GunSol 3
Tornado
ResetBomb
OceanSeed
SamuraiSword 1
Yoyo
DrillArm 2
WaterTornado 3
SideBubble 1
Satellite 2
MudTsunamiBall
TimeBomb 2
Guard 1
CurseShield 3
GrabBnsh
Blinder
NorthWind
AntiAqua
AntiSword

------------------
Mega Chips
------------------
LifeAura
Django
Django SP
Django DS

-----------------
Giga Chips
-----------------
DeathPhoenix

-----------------
Dark Chips
-----------------
DarkDrillArm


===============
E Code!
===============

-----------------------
Standard Chips
-----------------------
Cannon
Vulcan 1
Spreader
MarkCannon 3
BatShot 2
BigTank 1
WideShot 2
ElecReel 3
ElementalArm
EnergyBomb
LongBlade
CustomSword
Kunai 1
Yoyo
AirWheel 1
FirePunch 3
SideBubble 3
CustomBolt 2
Meteors 2
TsunamiBall
Magnum
RedFruit 1
AntiFire

------------------
Mega Chips
------------------
None

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
DarkSound


===============
F Code!
===============

-----------------------
Standard Chips
-----------------------
Cannon
MegaCannon
MarkCannon 2
BatShot 1
BigTank 3
WideShot 2
Quake 3
WindRacket
Yoyo
WaterTornado
FirePunch 3
BodyBurn 1
WoodyNose 1
RedTsunamiBall
CircGun
TimeBomb 3
BoyBomb 1
Fanfare
RedFruit 2
CurseShield 1
Metagel
GrabRvng
AntiDmg

------------------
Mega Chips
------------------
Footman
Footman SP
Footman DS

-----------------
Giga Chips
-----------------
Forte
Forte Another

-----------------
Dark Chips
-----------------
DarkMeteors


===============
G Code!
===============

-----------------------
Standard Chips
-----------------------
MegaCannon
BatShot 2
WideShot 2
GunSol 2
MiniBomb
Geyser
Kunai 2
SkullChain 3
AirWheel 3
FirePunch 3
CustomBolt 2
CustomBolt 3
Satellite 1
ComeOnRain
AntiAqua

-----------------
MegaChips
-----------------
Gyroman
Gyroman SP
Gyroman DS

--------------------
Secret Chips
--------------------
GunSolEX

-----------------
Giga Chips
-----------------
GiantHook

-----------------
Dark Chips
-----------------
None


===============
H Code!
===============

-----------------------
Standard Chips
-----------------------
MegaCannon
SabotenBall 1
ParalyzeBomb
Quake 3
MagmaSeed
SamuraiSword 1
SkullChain 2
WaterTornado 2
AirWheel 2
FirePunch 2
SideBubble 2
Satellite 1
InazumaKing 3
RedTsunamiBall
TimeBomb 1
TimeBomb 2
TimeBomb 3
BoyBomb 2
Mine
RedFruit 3
Recover30
Recover50
DeathMatch 2
Slowguage
Fastguage
Blinder

------------------
Mega Chips
------------------
BugFix

-----------------
Giga Chips
----------------- 
HolyDream

-----------------
Dark Chips
-----------------
DarkRecover


===============
I Code!
===============

-----------------------
Standard Chips
-----------------------
SabotenBall 1
ResetBomb 
Slasher
DrillArm 3
WaterTornado 3
FirePunch 2
Satellite 1
WoodyNose 3
Recover200

------------------
Mega Chips
------------------
None

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
----------------- 
DarkInvis


===============
J Code!
===============

-----------------------
Standard Chips
-----------------------
SabotenBall 1
OceanSeed
WindRacket
SamuraiSword 3
DrillArm 1
AirWheel 3
FirePunch 2
BodyBurn 3
InazumaKing 2
WoodyNose 2
Discord
Silence
AntiRecover

------------------
Mega Chips
------------------
Jealousy
JusticeOne

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
None


===============
K Code!
===============

-----------------------
Standard Chips
-----------------------
MarkCannon 1
ElementalArm
MegEnBomb
Quake 1
MagmaSeed
IceSeed
WideSword
SkullChain 1
InazumaKing 1
RedFruit 1
Guard 1
Recover80
Recover120
AntiFire

------------------
Mega Chips
------------------
Knightman 
Knightman SP
Knightman DS

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
None


===============
L Code!
===============

-----------------------
Standard Chips
-----------------------
Vulcan 3
WideShot 1
ElecReel 3
SabotenBall 3
Thunder
Tornado
MiniBomb
Quake 2
BlackBomb
Sword
WideBlade
LongBlade
CustomSword
Kunai 3
DrillArm 2
SideBubble 2
Boomer
Lance
ComeOnRain
Timpani
Guard 2
Recover10
Recover30
AreaGrab
GrabBnsh
Barrier

------------------
Mega Chips
------------------
None

--------------------
Secret Chips
--------------------
LeadersRaid

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
----------------- 
None


===============
M Code!
===============

-----------------------
Standard Chips
-----------------------
Vulcan 3
MarkCannon 1
BatShot 2
BigTank 3
WideShot 1
SabotenBall 3
GunSol 3
Geyser 
OceanSeed
GrassSeed
LongSword
BodyBurn 3
CustomBolt 3
Meteors 2
Snake
Guard 3
CurseShield 2
DeathMatch 1
AntiWood
AntiDmg
AntiNavi

------------------
Mega Chips
------------------
Muramasa
Magnetman 
Magnetman SP
Magnetman DS
Meddy
Meddy SP
Meddy DS

-----------------
Giga Chips
-----------------
MeteoKnuckle

-----------------
Dark Chips
-----------------
DarkThunder


===============
N Code!
===============

-----------------------
Standard Chips
-----------------------
Vulcan 3
WideShot 1
SabotenBall 3
NoiseStorm
ParalyzeBomb
Quake 3
Kunai 1
SkullChain 3
WaterTornado 1
SideBubble 3
MudTsunamiBall 
TimeBomb 1
Silence
Metagel
GrabRvng
HolyPanel
AntiElec

------------------
Mega Chips
------------------
Numberball
Napalmman
Napalmman SP
Napalmman DS
Numberman
Numberman SP
Numberman DS

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
None


===============
O Code!
===============

-----------------------
Standard Chips
-----------------------
GunSol 3
ResetBomb
Kunai 2
WaterTornado 2
AirWheel 1
FirePunch 1
InazumaKing 1
Magnum
RedFruit 3
VDoll
CurseShield 3
Recover50 
Recover80
DeathMatch 3
AntiSword

------------------
Mega Chips
------------------
Guardian

-------------------
Secret Chips
-------------------
Otenko

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
None


===============
P Code!
===============

-----------------------
Standard Chips
-----------------------
BatShot
BigTank 1
Thunder
EnergyBomb
ParalyzeBomb
Quake 1
MagmaSeed 
LongBlade
DrillArm 3
FirePunch 1
BodyBurn 1
SideBubble 3
CustomBolt 3
Meteors 3
BoyBomb 2
Mine
Fanfare
GrabRvng
DeathMatch 1
Barrier100
AntiRecover

------------------
Mega Chips
------------------
Poltergeist

-----------------
Giga Chips
-----------------
Phoenix


===============
Q Code!
===============

-----------------------
Standard Chips
-----------------------
ElecReel 2
SabotenBall 2
IceSeed 
AirHock
FirePunch 1
SideBubble 1
Meteors 1
BoyBomb 3
Discord
Guard
Recover 150
Slowgauge
Fastgauge
Northwind
AntiAqua

------------------
Mega Chips
------------------
None

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
None


===============
R Code!
===============

-----------------------
Standard Chips
-----------------------
MarkCannon 3
BatShot 3
BigTank 3
ElecReel 3
SabotenBall 2
Tornado
CrackBomb
BugBomb
BlackBomb
CustomSword
Slasher
SamuraiSword
AirHock
WaterTornado 3
BodyBurn 2
WoodyNose 1
Lance
CurseShield 2
GrabBnsh
AntiSword
LifeSynchro

------------------
Mega Chips
------------------
ShotStar
Roll
Roll SP
Roll DS

-----------------
Giga Chips
-----------------
OmegaRocket

-----------------
Dark Chips
-----------------
DarkCircGun


===============
S Code!
===============

-----------------------
Standard Chips
-----------------------
MarkCannon 1
BatShot 3
WideShot 3
SabotenBall 2
GunSol 1
NoiseStorm
Geyser
Sword
WideSword
LongSword
SamuraiSword 1
DrillArm 2
AirHock
SkullChain 1
BodyBurn 3
SideBubble 1
Satellite 3
WoodyNose 3
TimeBomb 3
BoyBomb 1
Guard 3
AreaGrab
Barrier
AntiWood
LifeSynchro

------------------
Mega Chips
------------------
SuperVulcan
Sanctuary
Searchman
Searchman SP
Searchman DS
Shadowman 
Shadowman SP
Shadowman DS
Shademan 
Shademan SP
Shademan DS
Swallowman 
Swallowman SP
Swallowman DS

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
None


===============
T Code!
===============

-----------------------
Standard Chips
-----------------------
BatShot 1
BigTank 2
WideShot 3
BugBomb
Ball
Kunai 3
Meteors 1
Satellite 3
WoodyNose 2
TimeBomb 1
Mine
RedFruit 2
VDoll
Metagel
DeathMatch 2
AntiFire
AntiNavi

------------------
Mega Chips
------------------
Tomahawkman
Tomahawkman SP
Tomahawkman DS
Toadman
Toadman SP
Toadman DS

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips 
-----------------
DarkTornado
DarkWideShot


===============
U Code!
===============

-----------------------
Standard Chips
-----------------------
WideShot 3
GunSol 1
GunSol 2
SkullChain 3
Meteors 2
Satellite 3
InazumaKing 2
RedFruit 3
HolyPanel

------------------
Mega Chips
------------------
None

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
None


===============
V Code!
===============

-----------------------
Standard Chips 
-----------------------
ElecReel 1
NoiseStorm
CrackBomb
WideBlade
VarSword
Kunai 2
SkullChain 2
CustomBolt 1
Boomer
InazumaKing 3
WoodyNose 3
Magnum
Timpani
CurseShield 1
DeathMatch 3
Northwind
AntiNavi

------------------
Mega Chips
------------------
NeoVarSword

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
None


===============
W Code!
===============

-----------------------
Standard Chips
-----------------------
ElementalArm
EnergyBomb
GrassSeed
SamuraiSword 2
DrillArm 1
AirWheel 2
BodyBurn 2
SideBubble 2
WoodyNose 1
MudTsunamiBall 
BoyBomb 2
RedFruit 2
DeathMatch 2
Slowgauge
Fastguage
Barrier200

------------------
Mega Chips
------------------
BlackWing

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
DarkLance


===============
X-Code!
===============

-----------------------
Standard Chips
-----------------------
None

------------------
Mega Chips
------------------
None

-------------------
Secret Chips
-------------------
NebulaGrey

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
None


===============
Y Code!
===============

-----------------------
Standard Chips
-----------------------
MarkCannon 3
BigTank 2
ElecReel 2
GunSol 2
Quake 2
CustomBolt 1
Meteors 3
InazumaKing 1
BoyBomb 3
Recover 300 
BubbleWrap
AntiElec

------------------
Mega Chips
------------------
None

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
None


===============
Z Code!
===============

-----------------------
Standard Chips
-----------------------
MarkCannon 2
ElecReel 1
MegEnBomb 
Ball
BlackBomb
WideSword
Kunai 1
SamuraiSword 3
DrillArm 3
InazumaKing 2
WoodyNose 2
TsunamiBall
Snake
TimeBomb 2
Fanfare
RedFruit 1
VDoll
CurseShield 3
DeathMatch 1
AntiWood

-------------------
Mega Chips
-------------------
Z-Saber

-----------------
Giga Chips
-----------------
DeltaRayEdge

-----------------
Dark Chips
-----------------
DarkSword


===============
* Code!!
===============

-----------------------
Standard Chips
-----------------------
Cannon
AirShot
Vulcan 1
Spreader
GunSol 1
Thunder
MiniBomb
CrackBomb
BugBomb
Ball
OceanSeed
IceSeed
GrassSeed
WindRacket
CustomBolt 1
Boomer
Lance
RockCube
Fan
Wind
Fanfare
Discord 
Timpani 
Silence
Guard 1
Guard 2
Guard 3
PanelOut
DoubleCrack
TripleCrack
Recover10
Recover30
Recover50
Recover80
PanelGrab
AreaGrab
PanelReturn
DeathMatch 1
Slowgauge
Fastguage
BusterUp
Blinder
Northwind
HolyPanel
Invis
Barrier
AntiFire
AntiAqua
AntiElec
AntiWood
AntiDmg
CopyDmg
LifeSynchro
Attack +10
Navi +20
ColorPoint

------------------
Mega Chips
------------------
Numberball
BugFix
FullCust
Attack +30
DoublePoint

--------------------
Secret Chips
--------------------
Final Gun??

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
DarkRecover
DarkSound
DarkInvis
DarkAttack+

==============================================================


==============================================================
5. Chip List by Type					[TYPES]
==============================================================
Listed below are all the chips categorized by the type they are.

===============
Normal
===============

-----------------------
Standard Chips
-----------------------
Cannon
HiCannon 
MegaCannon
Vulcan 1
Vulcan 2
Vulcan 3
Spreader
BatShot 1
BatShot 2
BatShot 3
BigTank 1
BigTank 2
BigTank 3
GunSol 1
GunSol 2
GunSol 3
ElementalArm
MiniBomb
EnergyBomb
MegEnBomb
CrackBomb
ParalyzeBomb
ResetBomb
BugBomb
MagmaSeed
OceanSeed
IceSeed
GrassSeed
Yoyo
SkullChain 1
SkullChain 2
SkullChain 3
Guard 1
Guard 2
Guard 3
CurseShield 1
CurseShield 2
CurseShield 3
PanelOut
DoubleCrack
TripleCrack
PanelGrab
AreaGrab
GrabBnsh
GrabRvng
PanelReturn
DeathMatch 1
DeathMatch 2
DeathMatch 3
Slowgauge
Fastgauge
HolyPanel
Barrier
Barrier100
Barrier200
AntiNavi
AntiRecover

------------------
Mega Chips
------------------
SuperVulcan
Numberball
Jealousy
Poltergeist
BugFix
FullCust
LifeAura
Sanctuary
BlackWing
Gyroman
Gyroman SP
Gyroman DS
Medi 
Medi SP
Medi DS
Colonel 
Colonel SP
Colonel DS
Shadowman
Shadowman SP
Shadowman DS
Numberman
Numberman SP
Numberman DS
Shademan
Shademan SP
Shademan DS
Cosmoman
Cosmoman SP
Cosmoman DS
Swallowman
Swallowman SP
Swallowman DS
Footman 
Footman SP
Footman DS
Django D
Django SP
Django DS

--------------------
Secret Chips
--------------------
GunSolEX
????
????
Final Gun ??

-----------------
Giga Chips
-----------------
Forte
HolyDream
BugCurse
DeathPhoenix
CrossSlash
ForteAnother
OmegaRocket
BugCharge

-----------------
Dark Chips
-----------------
None


===============
Break
===============

-----------------------
Standard Chips
-----------------------
Quake 1
Quake 2
Quake 3
Ball
DrillArm 1
DrillArm 2
DrillArm 3
AirHock

-----------------
Mega Chips
-----------------
JusticeOne
Knightman
Knightman SP
Knightman DS

-----------------
Giga Chips
----------------- 
GiantHook
MeteoKnuckle

-----------------
Dark Chips
-----------------
DarkDrill


===============
Variable
===============

-----------------------
Standard Chips
-----------------------
BusterUp
Attack +10
Navi +20
ColorPoint

------------------
Mega Chips
------------------
Attack +30
DoublePoint

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
DarkAttack+


===============
Invisibility
===============

-----------------------
Standard Chips
-----------------------
Mine
Blinder
Invis
AntiDmg

------------------
Mega Chips
------------------
None

-----------------
Giga Chips
-----------------
None

----------------- 
Dark Chips
-----------------
DarkInvis


===============
Obstacle
===============

-----------------------
Standard Chips
-----------------------
TimeBomb 1
TimeBomb 2
TimeBomb 3
BoyBomb 1
BoyBomb 2
BoyBomb 3
RockCube
Fanfare
Discord
Timpani
Silence
VDoll

------------------
Mega Chips
------------------
Guardian
Anubis

--------------------
Secret Chips
--------------------
Otenko

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
DarkSound


===============
Recovery
===============

-----------------------
Standard Chips
-----------------------
RedFruit 1
RedFruit 2
RedFruit 3
Recover10
Recover30
Recover50
Recover80
Recover120
Recover150
Recover200
Recover300

------------------
Mega Chips
------------------
Roll
Roll SP
Roll DS

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
DarkRecover


===============
Aiming
===============

-----------------------
Standard Chips
-----------------------
MarkCannon 1
MarkCannon 2
MarkCannon 3
Magnum
CircGun
CopyDamage
LifeSynchro

------------------
Mega Chips
------------------
Searchman
Searchman SP
Searchman DS

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
DarkCircGun


===============
Wind
===============

-----------------------
Standard Chips
-----------------------
AirShot
Tornado
NoiseStorm
WindRacket
AirWheel 1
AirWheel 2
AirWheel 3
Wind
Fan
Northwind

------------------
Mega Chips
------------------
None

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
DarkTornado


===============
Sword
===============

-----------------------
Standard Chips
-----------------------
Sword
WideSword
LongSword
WideBlade
LongBlade
CustomSword
VarSword
Slasher
Kunai 1
Kunai 2
Kunai 3
SamuraiSword 1
SamuraiSword 2
SamuraiSword 3
AntiSword

------------------
Mega Chips
------------------
NeoVarSword
Muramasa
Z-Saber
Blues 
Blues SP
Blues DS

-----------------
Giga Chips
-----------------
DeltaRayEdge

-----------------
Dark Chips
-----------------
DarkSword


===============
Wood
===============

-----------------------
Standard Chips
-----------------------
SabotenBall 1
SabotenBall 2
SabotenBall 3
Boomer
WoodyNose 1
WoodyNose 2
WoodyNose 3
Lance 
MudTsunamiBall
Snake
AntiWood

------------------
Mega Chips
------------------
Tomahawkman
Tomahawkman SP
Tomahawkman DS

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
DarkLance


===============
Electric
===============

-----------------------
Standard Chips
-----------------------
ElecReel 1
ElecReel 2
ElecReel 3
Thunder
CustomBolt 1
CustomBolt 2
CustomBolt 3
Satellite 1
Satellite 2
Satellite 3
InazumaKing 1
InazumaKing 2
InazumaKing 3
AntiElec

------------------
Mega Chips
------------------
Magnetman
Magnetman SP
Magnetman DS
Toadman
Toadman SP
Toadman DS 
Cloudman
Cloudman SP
Cloudman DS

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
DarkThunder


===============
Aqua
===============

-----------------------
Standard Chips
-----------------------
WideShot 1
WideShot 2
WideShot 3
Geyser
WaterTornado 1
WaterTornado 2
WaterTornado 3
SideBubble 1
SideBubble 2
SideBubble 3
TsunamiBall
ComeOnRain
Metagel
BubbleWrap
AntiAqua

------------------
Mega Chips
------------------
Blizzardman 
Blizzardman SP
Blizzardman DS

-----------------
Giga Chips
-----------------
None

-----------------
Dark Chips
-----------------
DarkWideShot


===============
Fire
===============

-----------------------
Standard Chips
-----------------------
BlackBomb
FirePunch 1
FirePunch 2
FirePunch 3
BodyBurn 1
BodyBurn 2
BodyBurn 3
Meteors 1
Meteors 2
Meteors 3
RedTsunamiBall
AntiFire

------------------
Mega Chips
------------------
ShotStar
Napalmman 
Napalmman SP
Napalmman DS

-----------------
Giga Chips
-----------------
Phoenix

-----------------
Dark Chips
-----------------
DarkMeteors

==============================================================


==============================================================
6. All the info you need on Standard Chips		[STAND]
==============================================================
Here is everything you need to know on all the Standard chips in the
game.

001. Cannon
Codes: A B C * / Stars: * / Damage: 40
Element: None / MB: 8
Flinching? Yes.
Description: Shoots a cannon in a straight line.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

002. HiCannon
Codes: D E F / Stars: ** / Damage: 80
Element: None / MB: 24
Flinching? Yes.
Description: Shoots a cannon in a straight line.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

003. MegaCannon
Codes: F G H / Stars: *** / Damage: 120
Element: None / MB: 40
Flinching? Yes.
Description: Shoots a cannon in a straight line.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

004. AirShot
Codes: * / Stars: ** / Damage: 20
Element: None / MB: 6
Flinching? No.
Description: Shoots an airshot straight ahead and knocks the enemy
back one space.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X | Y |   Y - Moved here
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

005. Vulcan 1
Codes: C D E * / Stars: * / Damage: 10
Element: None / MB: 6
Flinching? No.
Description: Rapid fire shot that fires 3 times straight ahead and
also damages the panel behind.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X | Y |   Y - Also hit
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

006. Vulcan 2
Codes: A B C / Stars: ** / Damage: 10
Element: None / MB: 18
Flinching? No.
Description: Rapid fire shot that fires 5 times straight ahead and
also damages the panel behind.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X | Y |   Y - Also hit
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

007. Vulcan 3
Codes: L M N / Stars: *** / Damage: 10
Element: None / MB: 30
Flinching? No.
Description: Rapid fire shot that fires 7 times straight ahead and
also damage the panel behind.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X | Y |   Y - Also hit
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

008. Spreader
Codes: C D E * /Stars:** / Damage: 30
Element: None / MB: 10
Flinching? No.
Description: Fires straight ahead and when hits opponent, it damages
all surrounding panels.
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   | Y | X | Y |   Y - Also hit
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |
  --- --- --- --- --- ---

009. MarkCannon 1
Codes: K M S / Stars:* / Damage: 70
Element: Aiming / MB: 18
Flinching? Yes.
Description: Scans next three columns in an up, down, up, down, 
motion, for an enemy.  If enemy is detected, cannon fires.
Range:
  --- --- --- --- --- ---
 |   |   | Y | Y | Y |   |   M - Megaman
  --- --- --- --- --- ---    Y - Area Scanned
 |   | M | Y | Y | Y |   |   
  --- --- --- --- --- ---
 |   |   | Y | Y | Y |   |
  --- --- --- --- --- ---

010. MarkCannon 2
Codes: D F Z / Stars:** / Damage: 100
Element: Aiming / MB: 27
Flinching? Yes.
Description: Scans next three columns in an up, down, up, down, 
motion, for an enemy.  If enemy is detected, cannon fires.
Range:
  --- --- --- --- --- ---
 |   |   | Y | Y | Y |   |   M - Megaman
  --- --- --- --- --- ---    Y - Area Scanned
 |   | M | Y | Y | Y |   |   
  --- --- --- --- --- ---
 |   |   | Y | Y | Y |   |
  --- --- --- --- --- ---

011. MarkCannon 3 
Codes: E R Y / Stars:*** / Damage: 130
Element: Aiming / MB: 36
Flinching? Yes.
Description: Scans next three columns in an up, down, up, down, 
motion, for an enemy.  If enemy is detected, cannon fires.
Range:
  --- --- --- --- --- ---
 |   |   | Y | Y | Y |   |   M - Megaman
  --- --- --- --- --- ---    Y - Area Scanned
 |   | M | Y | Y | Y |   |   
  --- --- --- --- --- ---
 |   |   | Y | Y | Y |   |
  --- --- --- --- --- ---

012. BatShot 1
Codes: F P T / Stars:* / Damage: 70
Element: Normal / MB: 14
Flinching? No.
Description: Fires a shot straight ahead.  If it hits an enemy, it
does regular damage.  If it hits an obstacle, the shot will hit 
surrounding panels.  
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |   M - Megaman
  --- --- --- --- --- ---    x - Obstacle
 |   | M |   | Y | X | Y |   Y - Panels hit
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |
  --- --- --- --- --- ---

013. BatShot 2
Codes: E G M / Stars:** / Damage: 90
Element: Normal / MB: 26
Flinching? No.
Description: Fires a shot straight ahead.  If it hits an enemy, it
does regular damage.  If it hits an obstacle,the shot will hit 
surrounding panels.
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |   M - Megaman
  --- --- --- --- --- ---    x - Obstacle
 |   | M |   | Y | X | Y |   Y - Panels hit
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |
  --- --- --- --- --- ---

014. BatShot 3
Codes: C R S / Stars:*** / Damage: 110
Element: Normal / MB: 38
Flinching? No.
Description: Fires a shot straight ahead.  If it hits an enemy, it
does regular damage.  If it hits an obstacle,the shot will hit 
surrounding panels.
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |   M - Megaman
  --- --- --- --- --- ---    x - Obstacle
 |   | M |   | Y | X | Y |   Y - Panels hit
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |
  --- --- --- --- --- ---

015. BigTank 1
Codes: A E P / Stars:* / Damage: 80
Element: Normal / MB: 20
Flinching? Yes.
Description: Fires a powerful shot straight ahead.  If it goes off
the screen, BigTank will hit whole last column.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   | X |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit, if goes of screen
 |   | M |   |   |   | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   | X |
  --- --- --- --- --- ---

016. BigTank 2
Codes: B T Y / Stars:** / Damage: 120
Element: Normal / MB: 30
Flinching? Yes.
Description: Fires a powerful shot straight ahead.  If it goes off
the screen, BigTank will hit whole last column.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   | X |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit, if goes of screen
 |   | M |   |   |   | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   | X |
  --- --- --- --- --- ---

017. BigTank 3
Codes: F M R / Stars:*** / Damage: 160
Element: Normal / MB: 40
Flinching? Yes.
Description: Fires a powerful shot straight ahead.  If it goes off
the screen, BigTank will hit whole last column.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   | X |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit, if goes of screen
 |   | M |   |   |   | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   | X |
  --- --- --- --- --- ---

018. WideShot 1
Codes: L M N / Stars:* / Damage: 70
Element: Aqua / MB: 10
Flinching? Yes.
Description: Fires a wideshot that spans a column in a straight 
ahead.
Range:
  --- --- --- --- --- ---
 |   |   | > | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Possible targets hit
 |   | M | > | X | X | X |   > - Range of WideShot
  --- --- --- --- --- ---
 |   |   | > | X | X | X |
  --- --- --- --- --- ---

019. WideShot 2
Codes: E F G / Stars:** / Damage: 90
Element: Aqua / MB: 30
Flinching? Yes.
Description: Fires a wideshot that spans a column in a straight 
ahead.
Range:
  --- --- --- --- --- ---
 |   |   | > | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Possible targets hit
 |   | M | > | X | X | X |   > - Range of WideShot
  --- --- --- --- --- ---
 |   |   | > | X | X | X |
  --- --- --- --- --- ---

020. WideShot 3
Codes: S T U / Stars:*** / Damage: 110
Element: Aqua / MB: 50
Flinching? Yes.
Description: Fires a wideshot that spans a column in a straight ahead.
Range:
  --- --- --- --- --- ---
 |   |   | > | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Possible targets hit
 |   | M | > | X | X | X |   > - Range of WideShot
  --- --- --- --- --- ---
 |   |   | > | X | X | X |
  --- --- --- --- --- ---

021. ElecReel 1
Codes: C V Z / Stars:* / Damage: 80
Element: Elec / MB: 32
Flinching? No.
Description: Fires an electric shot straight ahead.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

022. ElecReel 2
Codes: B Q Y / Stars:** / Damage: 100
Element: Elec / MB: 46
Flinching? No.
Description: Fires an electric shot straight ahead.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

023. ElecReel 3
Codes: E L R / Stars:*** / Damage: 120
Element: Elec / MB: 60
Flinching? No.
Description: Fires an electric shot straight ahead.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

024. SabotenBall 1
Codes: H I J / Stars:* / Damage: 30
Element: Wood / MB: 10
Flinching? No.
Description: SabotenBall is fired straight ahead.  If able to jump
over first two panels, it will hit opponent 4 times.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X | Y |   Y - Target hit possibly 4 times
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

025. SabotenBall 2
Codes: Q R S / Stars:** / Damage: 40
Element: Wood / MB: 30
Flinching? No.
Description: SabotenBall is fired straight ahead.  If able to jump
over first two panels, it will hit opponent 4 times.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X | Y |   Y - Target hit possibly 4 times
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

026. SabotenBall 3
Codes: L M N / Stars:*** / Damage: 50
Element: Wood / MB: 50
Flinching? No.
Description: SabotenBall is fired straight ahead.  If able to jump
over first two panels, it will hit opponent 4 times.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X | Y |   Y - Target hit possibly 4 times
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

027. GunSol 1
Codes: A S U * / Stars:** / Damage: Not Set
Element: None / MB: 15
Flinching? No.
Description: Hold A to activate.  GunSol hits two columns ahead
and does damage for as long as its held.  Also can destroy obstacles,
hit people with Invis, and get rid of flinching.  Dark Megaman
cannot use this chip.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- ---

028. GunSol 2
Codes: G U Y / Stars:*** / Damage: Not Set
Element: None / MB: 25
Flinching? No.
Description: Hold A to activate.  GunSol hits two columns ahead
and does damage for as long as its held.  Also can destroy obstacles,
hit people with Invis, and get rid of flinching.  Dark Megaman
cannot use this chip.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- ---

029. GunSol 3
Codes: D M O / Stars:**** / Damage: Not Set
Element: None / MB: 35
Flinching? No.
Description: Hold A to activate.  GunSol hits two columns ahead
and does damage for as long as its held.  Also can destroy obstacles,
hit people with Invis, and get rid of flinching.  Dark Megaman
cannot use this chip.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- ---

030. Elemental Arm
Codes: E K W / Stars:*** / Damage: 90
Element: None / MB: 39
Flinching? Yes.
Description: Arm fires a shot that spans three panel ahead.  It changes
elements depending on the panel you are standing on.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M | X | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---
If used on an elemental panel:
  --- --- --- --- --- ---
 |   |   |   | X | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M | X | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   | X | X |   |
  --- --- --- --- --- ---

031. Thunder
Codes: B L P * / Stars:*** / Damage: 40
Element: Elec / MB: 7
Flinching? No.
Description: Summons a slow moving thunderball that follows opponent
for a short time.  If enemy is hit, he will be paralyzed.
Range:
 Follows Opponent

032. Tornado
Codes: D L R / Stars:*** / Damage: 20
Element: Wind / MB: 22
Flinching? No.
Description: Summons a Tornado 2 spaces ahead which hits 8 times.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

033. NoiseStorm
Codes: N S V / Stars:*** / Damage: 20
Element: Wind / MB: 55
Flinching? No.
Description: Similiar to Tornado, but more tornados can be created
if the more bugs are present.  Dark Megaman only.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

034. MiniBomb
Codes: B G L * / Stars:* / Damage: 50
Element: Normal / MB: 5
Flinching? Yes.
Description: Bomb is thrown three panels ahead.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

035. EnergyBomb
Codes: E P W / Stars:* / Damage: 40
Element: Normal / MB: 11
Flinching? Yes.
Description: Bomb is thrown three panels ahead and explodes 3 times.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

036. MegEnBomb
Codes: C K Z / Stars:** / Damage: 60
Element: Normal / MB: 30
Flinching? Yes.
Description: Bomb is thrown three panels ahead and explodes 3 times.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

037. CrackBomb
Codes: C R V * / Stars:* / Damage: 80
Element: Normal / MB: 18
Flinching? Yes.
Description: Bomb is thrown three columns ahead and cracks all
panels in the column.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- --- 

038. ParalyzeBomb
Codes: H N P / Stars:** / Damage: 90
Element: Normal / MB: 34
Flinching? No.
Description: Bomb is thrown three columns ahead and paralyzes all
enemies in the column.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- --- 

039. ResetBomb
Codes: D I O / Stars:*** / Damage: 100
Element: Normal / MB: 50
Flinching? Yes.
Description: Bomb is thrown three columns ahead and hits all
enemies in the column.  Enemies hit will have there NC partially
disabled.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- --- 

040. Quake 1
Codes: A K P / Stars:* / Damage: 100
Element: Break / MB: 10
Flinching? Yes.
Description: Quake thrown 3 panels ahead and cracks panel below.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

041. Quake 2
Codes: B L Y / Stars:** / Damage: 150
Element: Break / MB: 25
Flinching? Yes.
Description: Quake thrown 3 panels ahead and cracks panel below. 
Also hit the above and bottom panels.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- --- 

042. Quake 3
Codes: F H N / Stars:*** / Damage: 200
Element: Break / MB: 40
Flinching? Yes.
Description: Quake thrown 3 panels ahead and cracks panel below. 
Also hits in a cross pattern.  
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- --- 

043. BugBomb
Codes: A R T * / Stars:*** / Damage: None
Element: None / MB: 30
Flinching? No.
Description: Bomb is thrown 3 spaces ahead and causes numerous bugs
around the surrounding eight panels.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Panels bugged
 |   | M |   | X | Y | X |   Y - Panel hit
  --- --- --- --- --- ---
 |   |   |   | X | X | X |
  --- --- --- --- --- --- 

044. Ball
Codes: C T Z * / Stars:*** / Damage: 140
Element: Break / MB: 30
Flinching? Yes.
Description: Ball is thrown 3 panels ahead.  If enemy is on panel, 
enemy will take damage and panel will crack.  If panel is empty, then
the panel will break.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

045. BlackBomb
Codes: L R Z / Stars:**** / Damage: 210
Element: Fire / MB: 55
Flinching? Yes.
Description: Bomb is thrown 3 panels ahead and stays there.  Bomb
detonated if hit with a fire attack, and damages surrounding panels.
If the bomb lands on the enemy, it does 100 damage.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Panels hit upon detonation
 |   | M |   | X | Y | X |   Y - Where BlackBomb lands
  --- --- --- --- --- ---
 |   |   |   | X | X | X |
  --- --- --- --- --- --- 

046. Geyser
Codes: G M S / Stars:**** / Damage: 200
Element: Aqua / MB: 38
Flinching? Yes.
Description: Thrown three spaces ahead.  If lands in a broken panel,
Geyser will hit the surrounding eight panels.  If it lands on the 
enemy, it deals no damage.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X | Y | X |   Y - Broken panel, Geyser lands in
  --- --- --- --- --- ---
 |   |   |   | X | X | X |
  --- --- --- --- --- ---

047. MagmaSeed
Codes: H K P / Stars:** / Damage: None
Element: Normal / MB: 60
Flinching? No.
Description: Seed is thrown three spaces ahead.  Turns panel and
surrounding panels into a 3x3 Magma field.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Panels affected
 |   | M |   | X | Y | X |   Y - Seed lands
  --- --- --- --- --- ---
 |   |   |   | X | X | X |
  --- --- --- --- --- --- 

048. OceanSeed
Codes: D J M * / Stars:** / Damage: None
Element: Normal / MB: 28
Flinching? No.
Description: Seed is thrown three spaces ahead.  Turns panel and
surrounding panels into a 3x3 Ocean field.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Panels affected
 |   | M |   | X | Y | X |   Y - Seed lands
  --- --- --- --- --- ---
 |   |   |   | X | X | X |
  --- --- --- --- --- ---

049. IceSeed
Codes: A K Q * / Stars:** / Damage: None
Element: Normal / MB: 42
Flinching? No.
Description: Seed is thrown three spaces ahead.  Turns panel and
surrounding panels into a 3x3 Ice field.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Panels affected
 |   | M |   | X | Y | X |   Y - Seed lands
  --- --- --- --- --- ---
 |   |   |   | X | X | X |
  --- --- --- --- --- ---

050. GrassSeed 
Codes: A M W * / Stars:** / Damage: None
Element: Normal / MB: 24
Flinching? No.
Description: Seed is thrown three spaces ahead.  Turns panel and
surrounding panels into a 3x3 Grass field.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Panels affected
 |   | M |   | X | Y | X |   Y - Seed lands
  --- --- --- --- --- ---
 |   |   |   | X | X | X |
  --- --- --- --- --- ---

051. Sword
Codes: C L S / Stars:* / Damage: 80
Element: Sword / MB: 9
Flinching? Yes.
Description: Uses sword attack on panel ahead.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

052. WideSword
Codes: K S Z / Stars:** / Damage: 80
Element: Sword / MB: 16
Flinching? Yes.
Description: Uses sword attack with a column range.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- --- 

053. LongSword
Codes: C M S / Stars:*** / Damage: 80
Element: Sword / MB: 25
Flinching? Yes.
Description: Uses sword attack that hits two spaces ahead.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

054. WideBlade
Codes: A L V / Stars:**** / Damage: 150
Element: Sword / MB: 38
Flinching? Yes.
Description: Uses sword attack with a column range.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- --- 

055. LongBlade
Codes: E L P / Stars:**** / Damage: 150
Element: Sword / MB: 40
Flinching? Yes.
Description: Uses sword attack that hits two spaces ahead.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

056. CustomSword
Codes: E L R / Stars:*** / Damage: ???
Element: Sword / MB: 20
Flinching? Yes.
Description: Damage done by CustomSword is proportional to the
Custom Gauge.  If the custom gauge is full, the sword would do 0 dmg.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   | X | X |   |
  --- --- --- --- --- --- 

057. VarSword
Codes: B C V / Stars:**** / Damage: 160
Element: Sword / MB: 60
Flinching? Yes.
Description: By holding down A and inputting a button combo,VarSword 
becomes a different sword with a different range.
Range:
 Button Combos: WideSword: Up, Right, Down
                LongSword: Down, Right-Down, Right
                Lifesword: Down, Left, Up, Right, Down
                SonicBoom: Left, B, Right, B
                FghtSword: Left, Left-Down, Down, Right-Down, Right

058. Slasher
Codes: B I R / Stars:*** / Damage: 240
Element: Sword / MB: 18
Flinching? Yes.
Description: Press and hold down A to damage enemies that come into
Megaman's area, with a WideSword range sword.
Range:
  --- --- --- --- --- ---
 | X | X | X |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 | X | M | X |   |   |   |   
  --- --- --- --- --- ---
 | X | X | X |   |   |   |
  --- --- --- --- --- ---  

059. WindRacket
Codes: B F J * / Stars:*** / Damage: 100
Element: Wind / MB: 23
Flinching? No.
Description: Hits the column in front of Megaman and blows enemies to
back row.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | Y |   | Z |   Y - Opponent before WindRacket
  --- --- --- --- --- ---    Z - Opponent after WindRacket
 |   |   |   | X |   |   |
  --- --- --- --- --- --- 

060. Kunai 1
Codes: E N Z / Stars:* / Damage: 90
Element: Sword / MB: 23
Flinching? Yes.
Description: Kunai hits all panels surrounding Megaman.
Range:
  --- --- --- --- --- ---
 | X | X | X |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 | X | M | X |   |   |   |   
  --- --- --- --- --- ---
 | X | X | X |   |   |   |
  --- --- --- --- --- ---  

061. Kunai 2
Codes: G O V / Stars:** / Damage: 110
Element: Sword / MB: 36
Flinching? Yes.
Description: Kunai hits all panels surrounding Megaman.
Range:
  --- --- --- --- --- ---
 | X | X | X |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 | X | M | X |   |   |   |   
  --- --- --- --- --- ---
 | X | X | X |   |   |   |
  --- --- --- --- --- --- 

062. Kunai 3
Codes: C L T / Stars:*** / Damage: 130
Element: Sword / MB: 49
Flinching? Yes.
Description: Kunai hits all panels surrounding Megaman.
Range:
  --- --- --- --- --- ---
 | X | X | X |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 | X | M | X |   |   |   |   
  --- --- --- --- --- ---
 | X | X | X |   |   |   |
  --- --- --- --- --- --- 

063. SamuraiSword 1
Codes: D H S / Stars:* / Damage: 60
Element: Sword / MB: 25
Flinching? No.
Description: Megaman does a Widesword then a LongSword.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- --- 
 Then...
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

064. SamuraiSword 2
Codes: B R W / Stars:** / Damage: 80
Element: Sword / MB: 37
Flinching? No.
Description: Megaman does a Widesword then a LongSword.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- --- 
 Then...
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

065. SamuraiSword 3
Codes: A J Z / Stars:*** / Damage: 100
Element: Sword / MB: 49
Flinching? No.
Description: Megaman does a Widesword then a LongSword.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- --- 
 Then...
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

066. Yoyo
Codes: D E F / Stars:*** / Damage: 50
Element: None / MB: 32
Flinching? No.
Description: Throws a Yoyo three panels forward, hits 3 times, then
comes back.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M | X | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

067. DrillArm 1
Codes: A J W / Stars:* / Damage: 60
Element: Break / MB: 38
Flinching? No.
Description: Hits three panels forward and pushed enemy back.  If 
enemy is in back or second to last column, DrillArm will hit 4 times.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

068. DrillArm 2
Codes: D L S / Stars:** / Damage: 70
Element: Break / MB: 51
Flinching? No.
Description: Hits three panels forward and pushed enemy back.  If 
enemy is in back or second to last column, DrillArm will hit 4 times.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

069. DrillArm 3
Codes: I P Z / Stars:*** / Damage: 80
Element: Break / MB: 64
Flinching? No.
Description: Hits three panels forward and pushed enemy back.  If 
enemy is in back or second to last column, DrillArm will hit 4 times.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

070. AirHock
Codes: Q R S / Stars:*** / Damage: 40
Element: Break / MB: 40
Flinching? No.
Description: Shoots an AirHockey puck that moves diagnolly around
the enemy's field.  The puck hits the enemy multiple times.
Range:
 Depends on Megaman's position.

071. SkullChain 1
Codes: C K S / Stars:* / Damage: 100
Element: Normal / MB: 34
Flinching? Yes.
Description: Skull chain travels three panels in the direction of
the opponent.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   Y - Opponent hit
  --- --- --- --- --- ---
 |   |   |   |   | Y |   |
  --- --- --- --- --- ---

072. SkullChain 2
Codes: A H V / Stars:** / Damage: 120
Element: Normal / MB: 50
Flinching? Yes.
Description: Skull chain travels three panels in the direction of
the opponent.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   Y - Opponent hit
  --- --- --- --- --- ---
 |   |   |   |   | Y |   |
  --- --- --- --- --- ---

073. SkullChain 3
Codes: G N U / Stars:*** / Damage: 140
Element: Normal / MB: 76
Flinching? Yes.
Description: Skull chain travels three panels in the direction of
the opponent.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   Y - Opponent hit
  --- --- --- --- --- ---
 |   |   |   |   | Y |   |
  --- --- --- --- --- ---

074. WaterTornado 1
Codes: B F N / Stars:* / Damage: 70
Element: Aqua / MB: 30
Flinching? Yes.
Description: Water Tornado is generated and it moves in a ?x3 manner.
It will move up the column the enemy is in.  If an enemy is hit, it leaves 
an ocean panel on that panel.  Its movement varies if a Fan or Wind is on 
the field.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   | X | X |   |
  --- --- --- --- --- ---   
 
075. WaterTornado 2
Codes: A H O / Stars:** / Damage: 100
Element: Aqua / MB: 42
Flinching? Yes.
Description: Water Tornado is generated and it moves in a ?x3 manner.
It will move up the column the enemy is in.  If an enemy is hit, it leaves 
an ocean panel on that panel.  Its movement varies if a Fan or Wind is on 
the field.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X |   | X |   
  --- --- --- --- --- ---
 |   |   |   | X | X | X |
  --- --- --- --- --- ---  

076. WaterTornado 3
Codes: D I R / Stars:*** / Damage: 130
Element: Aqua / MB: 54
Flinching? Yes.
Description: Water Tornado is generated and it moves in a ?x3 manner.
It will move up the column the enemy is in.  If an enemy is hit, it leaves 
an ocean panel on that panel.  Its movement varies if a Fan or Wind is on 
the field.
Range:
  --- --- --- --- --- ---
 |   |   | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M | X |   |   | X |   
  --- --- --- --- --- ---
 |   |   | X | X | X | X |
  --- --- --- --- --- --- 

077. AirWheel 1
Codes: C E O / Stars:* / Damage: 40
Element: Wind / MB: 32
Flinching? No.
Description: AirWheel is thrown in a straight line until it is stopped.
When stopped, AirWheel hits all surrounding panels 2 times.  If no 
enemy stops the AirWheel, it will land on the backrow and hit.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Panels hit
 |   |   | M | X | Z | Y |   Y - Opponent
  --- --- --- --- --- ---    Z - Airwheel
 |   |   |   | X | X | X |
  --- --- --- --- --- --- 

078. AirWheel 2
Codes: B H W / Stars:** / Damage: 40
Element: Wind / MB: 44
Flinching? No.
Description: AirWheel is thrown in a straight line until it is stopped.
When stopped, AirWheel hits all surrounding panels 3 times.  If no 
enemy stops the AirWheel, it will land on the backrow and hit.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Panels hit
 |   |   | M | X | Z | Y |   Y - Opponent
  --- --- --- --- --- ---    Z - Airwheel
 |   |   |   | X | X | X |
  --- --- --- --- --- --- 

079. AirWheel 3
Codes: A G J / Stars:*** / Damage: 40
Element: Wind / MB: 56
Flinching? No.
Description: AirWheel is thrown in a straight line until it is stopped.
When stopped, AirWheel hits all surrounding panels 4 times.  If no 
enemy stops the AirWheel, it will land on the backrow and hit.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Panels hit
 |   |   | M | X | Z | Y |   Y - Opponent
  --- --- --- --- --- ---    Z - Airwheel
 |   |   |   | X | X | X |
  --- --- --- --- --- ---

080. FirePunch 1
Codes: O P Q / Stars:* / Damage: 60
Element: Fire / MB: 12
Flinching? Yes.
Description: Hits closest enemy to Megaman.
Range:
 Hits closest enemy.

081. FirePunch 2
Codes: H I J / Stars:** / Damage: 100
Element: Fire / MB: 28
Flinching? Yes.
Description: Hits closest enemy to Megaman.
Range:
 Hits closest enemy.

082. FirePunch 3
Codes: E F G / Stars:*** / Damage: 140
Element: Fire / MB: 44
Flinching? Yes.
Description: Hits closest enemy to Megaman.
Range:
 Hits closest enemy.

083. BodyBurn 1
Codes: A F P / Stars:* / Damage: 110
Element: Fire / MB: 28
Flinching? Yes.
Description: Enemies around Megaman are hit with a fire attack.
Range:
  --- --- --- --- --- ---
 | X | X | X |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 | X | M | X |   |   |   |   
  --- --- --- --- --- ---
 | X | X | X |   |   |   |
  --- --- --- --- --- --- 

084. BodyBurn 2
Codes: C R W / Stars:** / Damage: 130
Element: Fire / MB: 40
Flinching? Yes.
Description: Enemies around Megaman are hit with a fire attack.
Range:
  --- --- --- --- --- ---
 | X | X | X |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 | X | M | X |   |   |   |   
  --- --- --- --- --- ---
 | X | X | X |   |   |   |
  --- --- --- --- --- --- 

085. BodyBurn 3
Codes: J M S / Stars:*** / Damage: 150
Element: Fire / MB: 52
Flinching? Yes.
Description: Enemies around Megaman are hit with a fire attack.
Range:
  --- --- --- --- --- ---
 | X | X | X |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 | X | M | X |   |   |   |   
  --- --- --- --- --- ---
 | X | X | X |   |   |   |
  --- --- --- --- --- --- 

086. SideBubble 1
Codes: D Q S / Stars:* / Damage: 90
Element: Aqua / MB: 25
Flinching? Yes.
Description: Summons two bubbles with anchors that move diagnolly.
Range:
  --- --- --- --- --- ---
 |   |   | 1 |   | 3 |   |   M - Megaman
  --- --- --- --- --- ---    1-4 - Movement of Bubble
 |   | M |   | 2 |   | 4 |   
  --- --- --- --- --- ---
 |   |   | 1 |   | 3 |   |
  --- --- --- --- --- ---

087. SideBubble 2
Codes: H L W / Stars:** / Damage: 110
Element: Aqua / MB: 35
Flinching? Yes.
Description: Summons two bubbles with anchors that move diagnolly.
Range:
  --- --- --- --- --- ---
 |   |   | 1 |   | 3 |   |   M - Megaman
  --- --- --- --- --- ---    1-4 - Movement of Bubble
 |   | M |   | 2 |   | 4 |   
  --- --- --- --- --- ---
 |   |   | 1 |   | 3 |   |
  --- --- --- --- --- ---

088. SideBubble 3
Codes: E N P / Stars:*** / Damage: 130
Element: Aqua / MB: 45
Flinching? Yes.
Description: Summons two bubbles with anchors that move diagnolly.
Range:
  --- --- --- --- --- ---
 |   |   | 1 |   | 3 |   |   M - Megaman
  --- --- --- --- --- ---    1-4 - Movement of Bubble
 |   | M |   | 2 |   | 4 |   
  --- --- --- --- --- ---
 |   |   | 1 |   | 3 |   |
  --- --- --- --- --- ---

089. CustomBolt 1
Codes: A V Y * / Stars:** / Damage: ???
Element: Elec / MB: 40
Flinching? Yes.
Description: Damage done by bolt is proportional to the Custom
Gauge.  Custom Bolt also resets the custom gauge by 1/4.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- --- 

090. CustomBolt 2
Codes: C E G / Stars:*** / Damage: ???
Element: Elec / MB: 55
Flinching? Yes.
Description: Damage done by bolt is proportional to the Custom
Gauge.  Custom Bolt also resets the custom gauge by 1/4.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- --- 

091. CustomBolt 3
Codes: G M P / Stars:**** / Damage: ???
Element: Elec / MB: 70
Flinching? Yes.
Description: Damage done by bolt is proportional to the Custom
Gauge.  Custom Bolt also resets the custom gauge by 1/4.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- --- 

092. Boomer
Codes: A L V * / Stars:*** / Damage: 60
Elements: Wood / MB: 16
Flinching? Yes.
Description: Boomer is thrown around the perimeter of the field.
Range:
  --- --- --- --- --- ---
 | X | X | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M |   |   | X |   
  --- --- --- --- --- ---
 | X | X | X | X | X | X |
  --- --- --- --- --- ---

093. Meteors 1
Codes: A Q T / Stars:* / Damage: 60
Element: Fire / MB: 26
Flinching? Yes.
Description: 6 meteors fly out of the sky and hit random panels on 
your opponents side.  It also cracks panels.
Range:
 Random

094. Meteors 2
Codes: E M U / Stars:** / Damage: 70
Element: Fire / MB: 42
Flinching? Yes.
Description: 8 meteors fly out of the sky and hit random panels on 
your opponents side.  It also cracks panels.
Range:
 Random

095. Meteors 3
Codes: C P Y / Stars:*** / Damage: 80
Element: Fire / MB: 56
Flinching? Yes.
Description: 10 meteors fly out of the sky and hit random panels on 
your opponents side.  It also cracks panels.
Range:
 Random

096. Satellite 1
Codes: G H I / Stars:* / Damage: 60
Element: Elec / MB: 30
Flinching? Yes.
Description: A satellite moves up and down from column to column.
Range:
  --- --- --- --- --- ---
 | X | X | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 | X | M | X | X | X | X |   
  --- --- --- --- --- ---
 | X | X | X | X | X | X |
  --- --- --- --- --- ---  

097. Satellite 2
Codes: B C D / Stars:** / Damage: 80
Element: Elec / MB: 40
Flinching? Yes.
Description: A satellite moves up and down from column to column.
Range:
  --- --- --- --- --- ---
 | X | X | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 | X | M | X | X | X | X |   
  --- --- --- --- --- ---
 | X | X | X | X | X | X |
  --- --- --- --- --- --- 

098. Satellite 3
Codes: S T U / Stars:*** / Damage: 100
Element: Elec / MB: 50
Flinching? Yes.
Description: A satellite moves up and down from column to column.
Range:
  --- --- --- --- --- ---
 | X | X | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 | X | M | X | X | X | X |   
  --- --- --- --- --- ---
 | X | X | X | X | X | X |
  --- --- --- --- --- --- 

099. InazumaKing 1
Codes: K O Y / Stars:* / Damage: 100
Element: Elec / MB: 30
Flinching? Yes.
Description: An ElecReel fall three spaces ahead and hits in a 
cross pattern all panels in the enemy area.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X | Y | X |   Y - ElecReel lands
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- ---

100. InazumaKing 2
Codes: J U Z / Stars:** / Damage: 120
Element: Elec / MB: 48
Flinching? Yes.
Description: An ElecReel fall three spaces ahead and hits in a 
cross pattern all panels in the enemy area.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X | Y | X |   Y - ElecReel lands
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- ---

101. InazumaKing 3
Codes: A H V / Stars:*** / Damage: 140
Element: Elec / MB: 66
Flinching? Yes.
Description: An ElecReel fall three spaces ahead and hits in a 
cross pattern all panels in the enemy area.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X | Y | X |   Y - ElecReel lands
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- ---

102. WoodyNose 1
Codes: F R W / Stars:* / Damage: 100
Element: Wood / MB: 27
Flinching? No.
Description: A seed is shot in a straight line.  if it hits the opponent,
it does its regular damage.  If it goes off the screen, the seed becomes 
a two column lance.  Sort of...
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Where Nose hits, if seed goes off screen
 |   | M |   |   | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   | X | X |
  --- --- --- --- --- ---

103. WoodyNose 2
Codes: J T Z / Stars:** / Damage: 130
Element: Wood / MB: 40
Flinching? No.
Description: A seed is shot in a straight line.  if it hits the opponent,
it does its regular damage.  If it goes off the screen, the seed becomes 
a two column lance.  Sort of...
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Where Nose hits, if seed goes off screen
 |   | M |   |   | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   | X | X |
  --- --- --- --- --- ---

104. WoodyNose 3
Codes: I S V / Stars:*** / Damage: 160
Element: Wood / MB: 53
Flinching? No.
Description: A seed is shot in a straight line.  if it hits the opponent,
it does its regular damage.  If it goes off the screen, the seed becomes 
a two column lance.  Sort of...
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Where Nose hits, if seed goes off screen
 |   | M |   |   | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   | X | X |
  --- --- --- --- --- ---

105. Lance
Codes: C L R * / Stars:**** / Damage: 130
Element: Wood / MB: 42
Flinching? No.
Description: Lance hits the back row of the opponents area.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   | X |   M - Megaman
  --- --- --- --- --- ---    X - Panels hit.
 |   | M |   |   |   | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   | X |
  --- --- --- --- --- --- 

106. TsanamiBall
Codes: B E Z / Stars:** / Damage: 160
Element: Aqua / MB: 42
Flinching? Yes.
Description: Will form an OceanWave if there is an Ocean panel present.
Range:
  --- --- --- --- --- ---
 |   | Y | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Waves hits
 | M | Y | X | X | X | X |   Y - Ocean Panel
  --- --- --- --- --- ---
 |   | Y | X | X | X | X |
  --- --- --- --- --- ---

107. RedTsunamiBall
Codes: A F H / Stars:*** / Damage: 190
Element: Fire / MB: 48
Flinching? Yes.
Description: Will form a RedWave if there is an Magma panel present.
Range:
  --- --- --- --- --- ---
 |   | Y | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Waves hits
 | M | Y | X | X | X | X |   Y - Magma Panel
  --- --- --- --- --- ---
 |   | Y | X | X | X | X |
  --- --- --- --- --- ---

108. MudTsunamiBall
Codes: D N W / Stars:**** / Damage: 170
Element: Wood / MB: 54
Flinching? Yes.
Description: Will form a GreenWave if there is an cracked panel present.
Range:
  --- --- --- --- --- ---
 |   | Y | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Waves hits
 | M | Y | X | X | X | X |   Y - Grass Panel
  --- --- --- --- --- ---
 |   | Y | X | X | X | X |
  --- --- --- --- --- ---

109. ComeOnRain
Codes: B G L / Stars:**** / Damage: 40
Element: Aqua / MB: 47
Flinching? Yes.
Description: Does 40 damage to the opponent for each Ocean Panel on
your side of the field.  Does an extra 20 damage per Ocean Panel, if
you are standing on one, when activating the chip.  All Ocean Panels
disappear after using the chip.
Range:
 Automatically hits enemy.

110. Snake
Codes: C M Z / Stars:**** / Damage: 30
Element: Wood / MB: 60
Flinching? No.
Description: Summons a snake for each broken panel on your side of
the field.
Range:
 Automatically hits enemy.

111. Magnum
Codes: E O V / Stars:*** / Damage: 130
Element: Aiming / MB: 52
Flinching? Yes.
Description: Three target appear in a column, and it shuffle through
the enemies columns.  Press A to stop on a column and to fire.
Range:
 Depends on when you press A.

112. CircGun
Codes: A C F / Stars:*** / Damage: 100
Element: Aiming / MB: 50
Flinching? Yes.
Description: Target appears and circles around the enemies area.  Press
A to fire.
Range:
 Depends on when you press A.

113. TimeBomb 1
Codes: H N T / Stars:* / Damage: 100
Element: Obstacle / MB: 32
Flinching? Yes.
Description: Creates a 50 HP bomb randomly in the enemies front row.  It
explodes after 4 seconds and hits all enemy panels.
Range:
  --- --- --- --- --- ---
 | X | X | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Bomb hits
 | X | M | X | X | X | X |   
  --- --- --- --- --- ---
 | X | X | X | X | X | X |
  --- --- --- --- --- --- 

114. TimeBomb 2
Codes: D H Z / Stars:** / Damage: 140
Element: Obstacle / MB: 54
Flinching? Yes.
Description: Creates a 50 HP bomb randomly in the enemies front row.  It
explodes after 4 seconds and hits all enemy panels.
Range:
  --- --- --- --- --- ---
 | X | X | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Bomb hits
 | X | M | X | X | X | X |   
  --- --- --- --- --- ---
 | X | X | X | X | X | X |
  --- --- --- --- --- --- 

115. TimeBomb 3
Codes: F H S / Stars:*** / Damage: 200
Element: Obstacle / MB: 76
Flinching? Yes.
Description: Creates a 50 HP bomb randomly in the enemies front row.  It
explodes after 4 seconds and hits all enemy panels.
Range:
  --- --- --- --- --- ---
 | X | X | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Bomb hits
 | X | M | X | X | X | X |   
  --- --- --- --- --- ---
 | X | X | X | X | X | X |
  --- --- --- --- --- --- 

116. BoyBomb 1
Codes: C F S / Stars:* / Damage: 130
Element: Obstacle / MB: 30
Flinching? Yes.
Description: A bomb is placed on your front column.  Bomb damages all 
surrounding panels.  It can also be pushed with an Airshot or WindRacket.
Range:
  --- --- --- --- --- ---
 |   | X | X | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Bomb hits
 | M | X | Y | X |   |   |   Y - Where bomb is placed
  --- --- --- --- --- ---
 |   | X | X | X |   |   |
  --- --- --- --- --- ---  

117. BoyBomb 2
Codes: H P W / Stars:** / Damage: 180
Element: Obstacle / MB: 40
Flinching? Yes.
Description: A bomb is placed on your front column.  Bomb damages all 
surrounding panels.  It can also be pushed with an Airshot or WindRacket.
Range:
  --- --- --- --- --- ---
 |   | X | X | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Bomb hits
 | M | X | Y | X |   |   |   Y - Where bomb is placed
  --- --- --- --- --- ---
 |   | X | X | X |   |   |
  --- --- --- --- --- --- 

118. BoyBomb 3
Codes: B Q Y / Stars:*** / Damage: 230
Element: Obstacle / MB: 50
Flinching? Yes.
Description: A bomb is placed on your front column.  Bomb damages all 
surrounding panels.  It can also be pushed with an Airshot or WindRacket.
Range:
  --- --- --- --- --- ---
 |   | X | X | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Bomb hits
 | M | X | Y | X |   |   |   Y - Where bomb is placed
  --- --- --- --- --- ---
 |   | X | X | X |   |   |
  --- --- --- --- --- --- 

119. Mine
Codes: H P T / Stars:*** / Damage: 300
Element: Obstacle / MB: 42
Flinching? Yes.
Description: Places a mine randomly underneath one of the opponents 
panels.  Mine detonates if opponent steps on it.
Range:
 Depends on where Mine is placed.

120. RockCube
Codes: * / Stars:* / Damage: None
Element: Obctacle / MB: 6
Flinching? No.
Description: Places a Rockcube in front of Megaman.  Can be shot with
an Airshot or WindRacket for 200 damage.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Rockcube forms
 |   | M | X |   |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

121. Wind
Codes: * / Stars:** / Damage: None
Element: Wind / MB: 10
Flinching? No.
Description: Places a Wind in front of Megaman.  It blows the enemies
towards the backrow.
Range:
  --- --- --- --- --- ---
 |   |   |   | > | > | > |   M - Megaman
  --- --- --- --- --- ---    X - Wind forms
 |   | M | X | > | > | > |   > - Panels affected
  --- --- --- --- --- ---
 |   |   |   | > | > | > |
  --- --- --- --- --- --- 

122. Fan
Codes: * / Stars:** / Damage: None
Element: Wind / MB: 10
Flinching? No.
Description: Places a Fan in front of Megaman.  It sucks the enemies
towards the frontrow.
Range:
  --- --- --- --- --- ---
 |   |   |   | < | < | < |   M - Megaman
  --- --- --- --- --- ---    X - Fan forms
 |   | M | X | < | < | < |   > - Panels affected
  --- --- --- --- --- ---
 |   |   |   | < | < | < |
  --- --- --- --- --- ---

123. Fanfare
Codes: F P Z * / Stars:** / Damage: None
Element: Obstacle / MB: 20
Flinching? No.
Description: Places a Fanfare in front of Megaman.  When it plays music,
it makes Megaman invincible and cannot take damage.
Range:
 Plays music and affects Megaman

124. Discord
Codes: B J Q * / Stars:** / Damage: None
Element: Obstacle / MB: 20
Flinching? No.
Description: Places a Discord in front of Megaman.  When it plays music,
it makes the opponent confused.
Range:
 Plays music and affects opponent

125. Timpani
Codes: A L V * / Stars:** / Damage: None
Element: Obstacle / MB: 20
Flinching? No.
Description: Places a Timpani in front of Megaman.  When it plays music,
it makes the opponent unable to move.
Range:
 Plays music and affects opponent

126. Silence
Codes: C J N * / Stars:** / Damage: None
Element: Obstacle / MB: 20
Flinching? No.
Description: Places a Silence in front of Megaman.  When it plays music,
it makes the opponent blinded.
Range:
 Plays music and affects opponent

127. RedFruit 1
Codes: E K Z / Stars:* / Damage: None
Element: Recovery / MB: 24
Flinching? No.
Description: An apple with numbers appears on a random panel.  The person to
hit the apple will gain 300 HP Recovery.
Range:
 Placed on random panels. 

128. RedFruit 2
Codes: F T W / Stars:** / Damage: None
Element: Recovery / MB: 48
Flinching? No.
Description: An apple with numbers appears on a random panel.  The person to
hit the apple will gain Invincibility for limited time.                         
Range:
 Placed on random panels.

129. RedFruit 3
Codes: H O U / Stars:*** / Damage: None
Element: Recovery / MB: 62
Flinching? No.
Description: An apple with numbers appears on a random panel.  The person to
hit the apple will gain Fullsynchro.
Range:
 Placed on random panels.

130. VDoll
Codes: O T Z / Stars:**** / Damage: Depends
Element: Obstacle / MB: 58
Flinching? Yes.
Description: VDoll is thrown 3 spaces ahead. Damage done to VDoll is 
taken also by opponent.  After VDolltakes one hit, it disappears off 
the field.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - VDoll lands
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

131. Guard 1
Codes: A D K * / Stars:* / Damage: 50
Element: Normal / MB: 4
Flinching? Yes.
Description: Creates a temporary shield.  If enemy hits it, it sends
a shockwave back at him.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    > - Line of shockwave
 |   | M | > | > | > | > |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

132. Guard 2
Codes: B L Q * / Stars:** / Damage: 100
Element: Normal / MB: 10
Flinching? Yes.
Description: Creates a temporary shield.  If enemy hits it, it sends
a shockwave back at him.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    > - Line of shockwave
 |   | M | > | > | > | > |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

133. Guard 3
Codes: C M S * / Stars:*** / Damage: 150
Element: Normal / MB: 16
Flinching? Yes.
Description: Creates a temporary shield.  If enemy hits it, it sends
a shockwave back at him.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    > - Line of shockwave
 |   | M | > | > | > | > |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

134. CurseShield 1
Codes: B F V / Stars:* / Damage: 130
Element: Normal / MB: 28
Flinching? Yes.
Description: A Dominerd appears in front of Megaman.  If its hit, it
flies in front of the opponent and bits him.
Range:
 Wherever the enemy is.

135. CurseShield 2
Codes: C M R / Stars:** / Damage: 160
Element: Normal / MB: 30
Flinching? Yes.
Description: A Dominerd appears in front of Megaman.  If its hit, it
flies in front of the opponent and bits him.
Range:
 Wherever the enemy is.

136. CurseShield 3
Codes: D O Z / Stars:*** / Damage: 190
Element: Normal / MB: 52
Flinching? Yes.
Description: A Dominerd appears in front of Megaman.  If its hit, it
flies in front of the opponent and bits him.
Range:
 Wherever the enemy is.

137. PanelOut
Codes: * / Stars:* / Damage: None
Element: Normal / MB: 4
Flinching? Yes.
Description: Panel in front of Megaman becomes broken.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Panel that becomes broken
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

138. DoubleCrack
Codes: * / Stars:* / Damage: None
Element: Normal / MB: 7
Flinching? Yes.
Description: Two panels in front of Megaman becomes broken.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Panels that becomes broken
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

139. TripleCrack
Codes: * / Stars:* / Damage: None
Element: Normal / MB: 10
Flinching? Yes.
Description: Three panels in front of Megaman becomes broken.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Panels that becomes broken
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- --- 

140. Recover10
Codes: A C L * / Stars:* / Damage: None
Element: Recovery / MB: 8
Flinching? No.
Description: Megaman recovers 10 HP.
Range:
 Automatically affects Megaman.

141. Recover30
Codes: C H L * / Stars:* / Damage: None
Element: Recovery / MB: 16
Flinching? No.
Description: Megaman recovers 30 HP.
Range:
 Automatically affects Megaman.

142. Recover50
Codes: B H O * / Stars:* / Damage: None
Element: Recovery / MB: 24
Flinching? No.
Description: Megaman recovers 50 HP.
Range:
 Automatically affects Megaman.

143. Recover80
Codes: B K O * / Stars:** / Damage: None
Element: Recovery / MB: 32
Flinching? No.
Description: Megaman recovers 80 HP.
Range:
 Automatically affects Megaman.

144. Recover120
Codes: K / Stars:** / Damage: None
Element: Recovery / MB: 40
Flinching? No.
Description: Megaman recovers 120 HP.
Range:
 Automatically affects Megaman.

145. Recover150
Codes: Q / Stars:*** / Damage: None
Element: Recovery / MB: 48
Flinching? No.
Description: Megaman recovers 150 HP.
Range:
 Automatically affects Megaman.

146. Recover200
Codes: I / Stars:*** / Damage: None
Element: Recovery / MB: 56
Flinching? No.
Description: Megaman recovers 200 HP.
Range:
 Automatically affects Megaman.

147. Recover300
Codes: Y / Stars:**** / Damage: None
Element: Recovery / MB: 64
Flinching? No.
Description: Megaman recovers 300 HP.
Range:
 Automatically affects Megaman.

148. PanelGrab
Codes: * / Stars:* / Damage: None
Element: None / MB: 6
Flinching? Yes.
Description: Megaman steals the opponents front panel in Megamans
row.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Panel that is stolen
 |   | M |   | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

149. AreaGrab
Codes: A L S * / Stars:** / Damage: None
Element: None / MB: 8
Flinching? Yes.
Description: Megaman steals the opponents front column.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Panels that are stolen
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- ---

150. MetaGel 
Codes: F N T / Stars:**** / Damage: 120
Element: Aqua / MB: 52
Flinching? Yes.
Description: Megaman steals the opponents frontmost panels, regardless of
the shape the column is in.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Panels that are stolen
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- ---

151. GrabBnsh
Codes: D L R / Stars:*** / Damage: 20
Element: Normal / MB: 24
Flinching? Yes.
Description: Should be activated after losing your panels.  It does
20 damage to all enemies for each panel stolen.
Range:
 Attacks all enemies.

152. GrabRvng
Codes: F N P / Stars:**** / Damage: 40
Element: Normal / MB: 48
Flinching? Yes.
Description: Should be activated after losing your panels.  It does
40 damage to all enemies for each panel stolen.
Range:
 Attacks all enemies.

153. PanelReturn
Codes * / Stars:** / Damage: None
Element: Normal / MB: 14
Flinching? No.
Description: All of Megamans panels return to normal.
Range:
 Megamans panels.

154. DeathMatch 1
Codes: M P Z * / Stars:*** / Damage: None
Element: Normal / MB: 34
Flinching? No.
Description: Makes all panels on the field cracked.
Range:
 All panels.

155. DeathMatch 2
Codes: H T W / Stars:*** / Damage: None
Element: Normal / MB: 47
Flinching? No.
Description: Makes all panels on the field broken.
Range:
 All panels.

156. DeathMatch 3
Codes: A O V / Stars:**** / Damage: Infinite
Element: Normal / MB: 62
Flinching? No.
Description: Makes all panels on the field poison panels.
Range:
 All panels.

157. Slowgauge
Codes: H Q W * / Stars:*** / Damage: None
Element: Normal/ MB: 69
Flinching? No.
Description: Makes the custom gauge fill slower.
Range:
 Custom Gauge

158. Fastgauge
Codes: H Q W * / Stars:*** / Damage: None
Element: Normal / MB: 32
Flinching? No.
Description: Makes the custom gauge fill faster.
Range:
 Custom Gauge

159. BusterUp
Codes: * / Stars:** / Damage: None
Element: Variable / MB: 5
Flinching? No.
Description: Makes the Megamans buster attack +1.
Range:
 Automatically affects Megaman.

160. Blinder
Codes: A D H * / Stars:** / Damage: None
Element: Invisibility / MB: 9
Flinching? No.
Description: Makes the enemy blinded to you.  The opponent can still
hit you though.  Also pulls enemy out of Invis.
Range:
 Automatically affects the opponent.

161. Northwind
Codes: D Q V * / Stars:*** / Damage: None
Element: Wind / MB: 33
Flinching? No.
Description: Gets rid of Auras and Barriers of the opponent.
Range:
 Automatically affects the opponent.  

162. HolyPanel
Codes: A N U * / Stars:** / Damage: None
Element: Normal / MB: 24
Flinching? No.
Description: Megaman creates a Holy Panel in front of him.  When 
standing on this panel, he takes half damage from enemy attacks.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Holy Panel formed
 |   | M | X |   |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

163. Invis
Codes: * / Stars:*** / Damage: None
Element: Invisibility / MB: 12
Flinching? No.
Description: Megaman turns invisible.  He is immune to all enemy
attacks except for attack that super-pierce.
Range:
 Automatically affects Megaman.

164. Barrier
Codes: B L S * / Stars:** / Damage: None
Element: Normal / MB: 7
Flinching? No.
Description: Megaman puts up a 10 HP Barrier.  While the Barrier is
up, Megaman cannot be hurt (except by poison).
Range:
 Automatically affects Megaman.

165. Barrier100
Codes: P / Stars:*** / Damage: None
Element: Normal / MB: 27
Flinching? No.
Description: Megaman puts up a 100 HP Barrier.  While the Barrier is
up, Megaman cannot be hurt (except by poison).
Range:
 Automatically affects Megaman.

166. Barrier200
Codes: W / Stars:**** / Damage: None
Element: Normal / MB: 47
Flinching? No.
Description: Megaman puts up a 200 HP Barrier.  While the Barrier is
up, Megaman cannot be hurt (except by poison).
Range:
 Automatically affects Megaman.

167. BubbleWrap
Codes: Y / Stars:*** / Damage: None
Element: Aqua / MB: 35
Flinching? No.
Description: A 1 HP Aura is put up.  It regenerates from time to time.
But if hit with an Elec attack, it goes right through and the aura
does not regenerate anymore.
Range:
 Automatically affects Megaman.

168. AntiFire
Codes: E K T * / Stars:*** / Damage: 200
Element: Fire / MB: 58
Flinching? Yes.
Description: Press A to activate.  When an opponent uses a Fire chip,
the attack doesnt hit you, but rather he takes damage.
Range:
 Automatically hits opponent.

169. AntiAqua
Codes: D G Q * / Stars:*** / Damage: 200  
Element: Aqua / MB: 54
Flinching? Yes.
Description: Press A to activate.  When an opponent uses an Aqua chip,
the attack doesnt hit you, but rather he takes damage.
Range:
 Automatically hits opponent.

170. AntiElec
Codes: A N Y * / Stars:*** / Damage: 200
Element: Elec / MB: 59
Flinching? Yes.
Description: Press A to activate.  When an opponent uses a Elec chip,
the attack doesnt hit you, but rather he takes damage.
Range:
 Automatically hits opponent.

171. AntiWood
Codes: M S Z * / Stars:*** / Damage: 200
Element: Wood / MB: 55
Flinching? Yes.
Description: Press A to activate.  When an opponent uses a Wood chip,
the attack doesnt hit you, but rather he takes damage.
Range:
 Automatically hits opponent.

172. AntiDmg
Codes: C F M * / Stars:*** / Damage: 120
Element: Invisibility / MB: 31
Flinching? Yes.
Description: Press A to activate.  When HIT by an opponents attack,
a doll appears and Megaman throws a shuriken at the opponent.
Range:
 Throws at opponent wherever he is.

173. AntiSword
Codes: D O R / Stars:*** / Damage: 100
Element: Sword / MB: 43
Flinching? Yes.
Description: Press A to activate.  When an opponent HITS you with Sword 
chip, the attack doesnt hit you, but rather he takes damage.
Range:
 Automatically hits opponent.

174. AntiNavi
Codes: M T V / Stars:**** / Damage: Depends
Element: Normal / MB: 44
Flinching? Yes.
Description: Press A to activate.  When an opponent uses a Navi chip,
the attack doesnt hit you, but rather the navi hits the opponent.
Range:
 Automatically hits opponent.

175. AntiRecover
Codes: B J P / Stars:*** / Damage: None
Element: Normal / MB: 37
Flinching? Yes.
Description: Press A to activate.  When an opponent uses a Recovery 
chip, the opponent doesnt recover, but rather the amount of recovery
becomes damage.
Range:
 Automatically hits opponent.

176. CopyDamage
Codes: * / Stars:** / Damage: None
Element: Aiming / MB: 12
Flinching? No.
Description: Press A and a circle outlines an enemy in CopyDamages line
of fire.  The next attack that does damage to another enemy, does damage
also to the enemy with the circle on him.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    > - CopyDmg's Line of fire
 |   | M | > | > | > | O |   O - Enemy with circle
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

177. LifeSynchro
Codes: B R S * / Stars:** / Damage: None
Element: Aiming / MB: 12
Flinching? No.
Description: Press A and a circle outlines an enemy in LifeSynchro's line
of fire.  All enemies HPs are dropped to the HP of the outlines enemy.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    > - LifeSynchro Line of fire
 |   | M | > | > | O |   |   O - Enemy with circle
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

178. Attack +10
Codes: * / Stars:* / Damage: None
Element: Variable / MB: 6
Flinching? No.
Description: Adds 10 more damage to a chips attack.
Range:
 Previously selected offensive chip.

179. Navi +20
Codes: * / Stars:*** / Damage: None
Element: Variable / MB: 36
Flinching? No.
Description: Adds 20 more damage to a navi chips attack.
Range:
 Previously selected navi chip.

180. Colorpoint
Codes: * / Stars:** / Damage: None
Element: Variable / MB: 25
Flinching? No.
Description: Megaman sacrifices front 3 panels.  Next Offensive chips 
attack gets a +10 boost for each panel sacrificed.  Does not work on 
broken panels.
Range: 
 Next offensive chip.      
     
==============================================================


==============================================================
7. All the info you need on Mega Chips			[MEGAS]
==============================================================
Here is everything you need to know on all the Mega Chips in the
game.

001. SuperVulcan
Codes: S / Stars:**** / Damage: 10
Element: Normal / MB: 75
Flinching? No.
Description: Megaman shoots 12 Rapid fire shots in a straight line,
each dealing 10 dmg.  Also damages the panel behind.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X | Y |   Y - Also hit
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

002. NeoVarSword
Codes: V  / Stars:***** / Damage: 240
Element: Sword / MB: 74
Flinching? Yes.
Description: By holding down A and inputting a button combo,NeoVarSword 
becomes a different sword with a different range.
Range:
 Button Combos: CrossSlash: Down, Right, Up
                DoubleLifeSword: Up, B, Down, B, Up, B
                PiercingSonicBoom: Left, B, Right, B

003. Shotstar
Codes: R / Stars:***** / Damage: 40
Element: Fire / MB: 73
Flinching? Yes.
Description: 24 Meteors come flying down into the enemies area, hitting
random panels.
Range:
 Random in Enemies Area.

004. Numberball
Codes: N * / Stars:**** / Damage: ???
Element: Normal / MB: 69
Flinching? Yes.
Description: Numberball deals damage equal to last two digits in your
HP.  It sends 5 Balls out each dealing that much damage, in a straight
line.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

005. Guardian
Codes: O / Stars:**** / Damage: 200
Element: Obstacle / MB: 64
Flinching? Yes.
Description: A Guardian statue is placed on the field.  If a player hits
it with an attack, the Guardian will deal 200 super-piercing damage to the
player.
Range:
 Guardian will hit player on the field regardless of position.

006. Jealousy
Codes: J / Stars:**** / Damage: 80
Element: Normal / MB: 35
Flinching? Yes.
Description:  Jealousy breaks all of the opponent chips and deals 80
damage per chip broken to the opponent.
Range:
 Automatically affects opponent.

007. Poltergeist
Codes: P / Stars:**** / Damage: 150
Element: Normal / MB: 40
Flinching? Yes.
Description: Throws all obstacles on the field at opponent for 150
damage per obstacle.
Range:
 Automatically works.

008. BugFix
Codes: H * / Stars:**** / Damage: None 
Element: Normal / MB: 62
Flinching? No.
Description: Fixes all bugs Megaman has.  It cannot be used by Dark 
Megaman.
Range:
 Automatically works.

009. Fullcust
Codes: * / Stars:**** / Damage: None
Element: Normal / MB: 45
Flinching? No.
Description: Increases the speed at which the Custom gauge fills.
Range:
 Automatically works.

010. LifeAura
Codes: D / Stars:***** / Damage: None
Element: Normal / MB: 70
Flinching? No.
Description: An 200 HP aura surrounds Megaman.  Aura cannot be broken
unless an attack of at least 200 damage is done.
Range:
 Automatically works.

011. Sanctuary
Codes: S / Stars:**** / Damage: None
Element: Normal / MB: 62
Flinching? No.
Description: Turns all panels on Megaman's side of the field into holy
panels.  While Megaman stands on them, he takes half-damage from enemy
attacks.
Range:
 Automatically works.

012. Attack +30
Codes: * / Stars:**** / Damage: None
Element: Variable / MB: 66
Flinching? No.
Description: Adds 30 damage to the previously selected attack chip.
Range:
 Previously selected offensive chip.

013. DoublePoint
Codes: * / Stars:**** / Damage: None
Element: Variable / MB: 50
Flinching? No.
Description: Megaman sacrifices front 3 panels.  Next Offensive chips 
attack gets a +20 boost for each panel sacrificed.  Does not work on 
broken panels.
Range: 
 Next offensive chip.

014. Muramasa
Codes: M / Stars:***** / Damage: ???
Element: Sword / MB: 81
Flinching? Yes.
Description: Deals damage equal to the amount of damage lost from your
MAX HP.  Dark Megaman only.  
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

015. Anubis
Codes: A / Stars:***** / Damage: None
Element: Obstacle / MB: 86
Flinching? No.
Description: Summons a 100HP Anubis Statue in front of Megaman.  Each 
enemy is drained 10 HP per second.  Dark Megaman only.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M | A | X | X | X |   A - Anubis Statue
  --- --- --- --- --- ---
 |   |   |   | X | X | X |
  --- --- --- --- --- ---

016. BlackWing
Codes: W / Stars:**** / Damage: 20
Element: Normal / MB: 58
Flinching? Yes.
Description: Multiple bats fly down each column in the enemies area.
Dark Megaman only.
Range:
  --- --- --- --- --- ---
 |   |   |   | V | V | V |   M - Megaman
  --- --- --- --- --- ---    V - Target hit
 |   | M |   | V | V | V |   
  --- --- --- --- --- ---
 |   |   |   | V | V | V |
  --- --- --- --- --- ---

017. JusticeOne
Codes: J / Stars:***** / Damage: 280
Element: Break / MB: 90
Flinching? Yes.
Description: A fist flys into the enemies area hitting all enemies and 
cracking all enemy panels.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   | X | X | X |   
  --- --- --- --- --- ---
 |   |   |   | X | X | X |
  --- --- --- --- --- --- 

018. Z-Saber
Codes: Z / Stars:***** / Damage: 100
Element: Sword / MB: 80
Flinching? No.
Description: Megaman uses a triple sword slash.  He uses a LongSword, then
WideSword, then a HeroSword.  
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 
Then...
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- --- 
Then...
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   |   | M | X | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

019. Roll
Codes: R / Stars:*** / Damage: 20
Element: Recovery / MB: 20
Flinching? Yes.
Description: Roll goes to closest enemy and hits three times, and then
heals some of Megaman's HP.
Range:
 Automatically hits.

020. RollSP
Codes: R / Stars:**** / Damage: ???
Element: Recovery / MB: 60
Flinching? Yes.
Description: Roll goes to closest enemy and hits three times, and then
heals some of Megaman's HP.  Does even more damage depending on the amount
of holy panels on the field.
Range:
 Automatically hits.

021. RollDS
Codes: R / Stars:**** / Damage: ???
Element: Recovery / MB: 60
Flinching? Yes.
Description: Roll goes to closest enemy and hits three times, and then
heals some of Megaman's HP.  
Range:
 Automatically hits.

022. Blues
Codes: B / Stars:*** / Damage: 130
Element: Sword / MB: 54
Flinching? Yes.
Description: Blues goes to all enemies and hits with a WideSword.
Range:
 Blues automatically goes up to all enemies.

023. BluesSP
Codes: B / Stars:**** / Damage: 150 +
Element: Sword / MB: 79
Flinching? Yes.
Description: Blues goes to all enemies and hits with a WideSword.  The
chip does even more damage depending on how fast you delete the SP version.
Range:
 Blues automatically goes up to all enemies.

024. BluesDS
Codes: B / Stars:**** / Damage: ???
Element: Sword / MB: 79
Flinching? Yes.
Description: Blues goes to all enemies and hits with a WideSword.
Range:
 Blues automatically goes up to all enemies.

025. Gyroman
Codes: G / Stars:*** / Damage: 80
Element: Normal / MB: 32
Flinching? Yes.
Description: Gyroman drops bombs, on one row, on each column of the enemy
area.
*Thanks to austin80112@msn.com* If you hold L and R, Gyroman will drop bombs on
only one enemy.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   | X | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

026. GyromanSP
Codes: G / Stars:**** / Damage: 90 +
Element: Normal / MB: 66
Flinching? Yes.
Description: Gyroman drops bombs, on one row, on each column of the enemy
area.  Does even more damage depending on how fast you delete the SP version.
*Thanks to austin80112@msn.com* If you hold L and R, Gyroman will drop bombs on
only one enemy.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   | X | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

027. GyromanDS
Codes: G / Stars:**** / Damage: ???
Element: Normal / MB: 66
Flinching? Yes.
Description: Gyroman drops bombs, on one row, on each column of the enemy
area.
*Thanks to austin80112@msn.com* If you hold L and R, Gyroman will drop bombs on
only one enemy.  
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   | X | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

028. Searchman
Codes: S / Stars:*** / Damage: 20
Element: Aiming / MB: 42
Flinching? Yes.
Description: A target is sent out and it scopes all panels in the 
enemyís area. Press the A button again to stop the target and fire. If
you press A and B, it will break any chips the enemy has equipped. 
Range: 
 Entire enemy area.

029. SearchmanSP
Codes: S / Stars:**** / Damage: 25 +
Element: Aiming / MB: 72
Flinching? Yes.
Description: A target is sent out and it scopes all panels in the 
enemyís area. Press the A button again to stop the target and fire. If
you press A and B, it will break any chips the enemy has equipped.
Does more damage depending on how fast you delete the SP version. 
Range: 
 Entire enemy area.

030. SearchmanDS
Codes: S / Stars:**** / Damage: ???
Element: Aiming / MB: 72
Flinching? Yes.
Description: A target is sent out and it scopes all panels in the 
enemyís area. Press the A button again to stop the target and fire. If
you press A and B, it will break any chips the enemy has equipped. 
Range: 
 Entire enemy area.

031. Napalmman
Codes: N / Stars:*** / Damage: 120
Element: Fire / MB: 38
Flinching? Yes.
Description: Napalmman throws a Napalmbomb 4 spaces ahead and explodes
to hit all surrounding panels for damage.
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |   N - Napalmman
  --- --- --- --- --- ---    X - Napalmbomb lands
 | N |   |   | Y | X | Y |   Y - Panels Hit
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |
  --- --- --- --- --- ---

032. NapalmmanSP
Codes: N / Stars:**** / Damage: 150
Element: Fire / MB: 72
Flinching? Yes.
Description: Napalmman throws a Napalmbomb 4 spaces ahead and explodes
to hit all surrounding panels for damage.  Does even more damage depending
on how fast you delete the SP Navi.
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |   N - Napalmman
  --- --- --- --- --- ---    X - Napalmbomb lands
 | N |   |   | Y | X | Y |   Y - Panels Hit
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |
  --- --- --- --- --- --- 

033. NapalmmanDS
Codes: N / Stars:**** / Damage: ???
Element: Fire / MB: 72
Flinching? Yes.
Description: Napalmman throws a Napalmbomb 4 spaces ahead and explodes
to hit all surrounding panels for damage.  
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |   N - Napalmman
  --- --- --- --- --- ---    X - Napalmbomb lands
 | N |   |   | Y | X | Y |   Y - Panels Hit
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |
  --- --- --- --- --- --- 

034. Magnetman
Codes: M / Stars:*** / Damage: 90
Element: Elec / MB: 25
Flinching? Yes.
Description: Magnetman appears and tackles the opponent in that row.  If two
columns are empty in back of the opponent, another Magnetman would form and hit
a second time for double damage.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Magnetman
  --- --- --- --- --- ---    X - Enemy
 |   | M | > | X | < | M |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

035. MagnetmanSP
Codes: M / Stars:**** / Damage: 100
Element: Elec / MB: 75
Flinching? Yes.
Description: Magnetman appears and tackles the opponent in that row.  If two
columns are empty in back of the opponent, another Magnetman would form and hit
a second time for double damage.  Does even more damage depending
on how fast you delete the SP Navi.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Magnetman
  --- --- --- --- --- ---    X - Enemy
 |   | M | > | X | < | M |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

036. MagnetmanDS
Codes: M / Stars:**** / Damage: ???
Element: Elec / MB: 75
Flinching? Yes.
Description: Magnetman appears and tackles the opponent in that row.  If two
columns are empty in back of the opponent, another Magnetman would form and hit
a second time for double damage.  
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Magnetman
  --- --- --- --- --- ---    X - Enemy
 |   | M | > | X | < | M |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

037. Meddy
Codes: M / Stars:*** / Damage: 80
Element: Normal / MB: 36
Flinching? Yes.
Description: Meddy appears and throw two pills randomly on two panels. Depending
on how the pills land, the adjacent panels will be hit.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | | |   |   M - Meddy
  --- --- --- --- --- ---    X - Enemy
 |   | M |   | - | X |   |   | - Pill that hits top and bottom
  --- --- --- --- --- ---    - - Pill that hits right and left
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

038. MeddySP
Codes: M / Stars:**** / Damage: 100
Element: Normal / MB: 63
Flinching? Yes.
Description: Meddy appears and throw two pills randomly on two panels. Depending
on how the pills land, the adjacent panels will be hit.  Does even more damage 
depending on how fast you delete the SP Navi.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | | |   |   M - Meddy
  --- --- --- --- --- ---    X - Enemy
 |   | M |   | - | X |   |   | - Pill that hits top and bottom
  --- --- --- --- --- ---    - - Pill that hits right and left
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

039. MeddyDS
Codes: M / Stars:**** / Damage: ???
Element: Normal / MB: 63
Flinching? Yes.
Description: Meddy appears and throw two pills randomly on two panels. Depending
on how the pills land, the adjacent panels will be hit.  
Range:
  --- --- --- --- --- ---
 |   |   |   |   | | |   |   M - Meddy
  --- --- --- --- --- ---    X - Enemy
 |   | M |   | - | X |   |   | - Pill that hits top and bottom
  --- --- --- --- --- ---    - - Pill that hits right and left
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

040. Colonel
Codes: C / Stars:*** / Damage: 160
Element: Normal / MB: 39
Flinching? Yes.
Description: Colonel appears and hit the enemy in the same row. The enemy above-
right and left to it, is also hit.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   C - Colonel
  --- --- --- --- --- ---    X - Targets hit
 |   | C |   | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- ---

041. ColonelSP
Codes: C / Stars:**** / Damage: 200
Element: Normal / MB: 75
Flinching? Yes.
Description: Colonel appears and hit the enemy in the same row. The enemy above-
right and left to it, is also hit.  Does even more damage depending on how fast
you delete the SP Navi.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   C - Colonel
  --- --- --- --- --- ---    X - Targets hit
 |   | C |   | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- ---

042. ColonelDS
Codes: C / Stars:**** / Damage: ???
Element: Normal / MB: 75
Flinching? Yes.
Description: Colonel appears and hit the enemy in the same row. The enemy above-
right and left to it, is also hit.  
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   C - Colonel
  --- --- --- --- --- ---    X - Targets hit
 |   | C |   | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- ---

043. Shadowman
Codes: S / Stars:*** / Damage: 40
Element: Normal / MB: 50
Flinching? Yes.
Description: 3 Shadowmen appear on the column you activated it on and each throw
a shiruken at an opponent on the correspnding row.  If there is no opponent 
on that row, the shiruken is thrown on another row with an opponent.  
Range:
  --- --- --- --- --- ---
 |   | S |   |   | X |   |   S - Shadowman
  --- --- --- --- --- ---    X - Targets hit
 |   | S |   | X |   |   |   
  --- --- --- --- --- ---
 |   | S |   |   |   | X |
  --- --- --- --- --- ---

044. ShadowmanSP
Codes: S / Stars:**** / Damage: 45
Element: Normal / MB: 80
Flinching? Yes.
Description: 3 Shadowmen appear on the column you activated it on and each throw
a shiruken at an opponent on the correspnding row.  If there is no opponent on 
that row, the shiruken is thrown on another row with an opponent.  Does even 
more damage depending on how fast you delete the SP Navi.  
Range:
  --- --- --- --- --- ---
 |   | S |   |   | X |   |   S - Shadowman
  --- --- --- --- --- ---    X - Targets hit
 |   | S |   | X |   |   |   
  --- --- --- --- --- ---
 |   | S |   |   |   | X |
  --- --- --- --- --- ---

045. ShadowmanDS
Codes: S / Stars:**** / Damage: ???
Element: Normal / MB: 80
Flinching? Yes.
Description: 3 Shadowmen appear on the column you activated it on and each throw
a shiruken at an opponent on the correspnding row.  If there is no opponent on
that row, the shiruken is thrown on another row with an opponent.    
Range:
  --- --- --- --- --- ---
 |   | S |   |   | X |   |   S - Shadowman
  --- --- --- --- --- ---    X - Targets hit
 |   | S |   | X |   |   |   
  --- --- --- --- --- ---
 |   | S |   |   |   | X |
  --- --- --- --- --- ---

046. Numberman
Codes: N / Stars:*** / Damage: 30
Element: Normal / MB: 33
Flinching? Yes.
Description: Numberman appears and throw a dice bomb on a random panel in the
enemies field.  The damage is multiplied by the number rolled and hits all 
surrounding panels.
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |   N - Numberman
  --- --- --- --- --- ---    X - DiceBomb lands
 | N |   |   | Y | X | Y |   Y - Panels Hit
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |
  --- --- --- --- --- --- 

047. NumbermanSP
Codes: N / Stars:**** / Damage: 40
Element: Normal / MB: 66
Flinching? Yes.
Description: Numberman appears and throw a dice bomb on a random panel in the
enemies field.  The damage is multiplied by the number rolled and hits all 
surrounding panels.
Does even more damage depending on how fast you delete the SP Navi.  
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |   N - Numberman
  --- --- --- --- --- ---    X - DiceBomb lands
 | N |   |   | Y | X | Y |   Y - Panels Hit
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |
  --- --- --- --- --- --- 

048. NumbermanDS
Codes: N / Stars:**** / Damage: ???
Element: Normal / MB: 66
Flinching? Yes.
Description: Numberman appears and throw a dice bomb on a random panel in the
enemies field.  The damage is multiplied by the number rolled and hits all 
surrounding panels.  
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |   N - Numberman
  --- --- --- --- --- ---    X - DiceBomb lands
 | N |   |   | Y | X | Y |   Y - Panels Hit
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |
  --- --- --- --- --- --- 

049. Tomahawkman
Codes: T / Stars:*** / Damage: 140
Element: Wood / MB: 43
Flinching? Yes.
Description: Tomahawkman appears and uses his axe to hit a 2x3 (Lifesword range)
area in front of him.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X |   |   T - Tomahawkman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | T | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   | X | X |   |
  --- --- --- --- --- ---

050. TomahawkmanSP
Codes: T / Stars:**** / Damage: 180
Element: Wood / MB: 81
Flinching? Yes.
Description: Tomahawkman appears and uses his axe to hit a 2x3 (Lifesword range)
area in front of him.  Does even more damage depending on how fast you delete
the SP Navi.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X |   |   T - Tomahawkman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | T | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   | X | X |   |
  --- --- --- --- --- ---

051. TomahawkmanDS
Codes: T / Stars:**** / Damage: ???
Element: Wood / MB: 81
Flinching? Yes.
Description: Tomahawkman appears and uses his axe to hit a 2x3 (Lifesword range)
area in front of him.  
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X |   |   T - Tomahawkman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | T | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   | X | X |   |
  --- --- --- --- --- ---

052. Knightman
Codes: K / Stars:*** / Damage: 170
Element: Break / MB: 50
Flinching? Yes.
Description: Knightman appears and swings his mace, hitting all panels around 
him once.
Range:
  --- --- --- --- --- ---
 | X | X | X |   |   |   |   K - Knightman
  --- --- --- --- --- ---    X - Targets hit
 | X | K | X |   |   |   |   
  --- --- --- --- --- ---
 | X | X | X |   |   |   |
  --- --- --- --- --- ---

053. KnightmanSP
Codes: K / Stars:**** / Damage: 220
Element: Break / MB: 90
Flinching? Yes.
Description: Knightman appears and swings his mace, hitting all panels around 
him once.  Does even more damage depending on how fast you delete the SP Navi.
Range:
  --- --- --- --- --- ---
 | X | X | X |   |   |   |   K - Knightman
  --- --- --- --- --- ---    X - Targets hit
 | X | K | X |   |   |   |   
  --- --- --- --- --- ---
 | X | X | X |   |   |   |
  --- --- --- --- --- --- 

054. KnightmanDS
Codes: K / Stars:**** / Damage: ???
Element: Break / MB: 90
Flinching? Yes.
Description: Knightman appears and swings his mace, hitting all panels around 
him once.
Range:
  --- --- --- --- --- ---
 | X | X | X |   |   |   |   K - Knightman
  --- --- --- --- --- ---    X - Targets hit
 | X | K | X |   |   |   |   
  --- --- --- --- --- ---
 | X | X | X |   |   |   |
  --- --- --- --- --- --- 

055. Toadman
Codes: T / Stars:*** / Damage: 80
Element: Elec / MB: 53
Flinching? No.
Description: Toadman appears and shoots a melody note that homes onto the 
opponent and paralyzes him.
Range:
 Homes onto opponent.

056. ToadmanSP
Codes: T / Stars:**** / Damage: 120
Element: Elec / MB: 69
Flinching? No.
Description: Toadman appears and shoots a melody note that homes onto the 
opponent and paralyzes him.  Does even more damage depending on how fast you 
delete the SP Navi.
Range:
 Homes onto opponent.

057. ToadmanDS
Codes: T / Stars:**** / Damage: ???
Element: Elec / MB: 69
Flinching? No.
Description: Toadman appears and shoots a melody note that homes onto the 
opponent and paralyzes him. 
Range:
 Homes onto opponent.

058. Blizzardman
Codes: B / Stars:*** / Damage: 100
Element: Aqua / MB: 27
Flinching? Yes.
Description: Blizzardman appears and rolls a giant snowball down the row.  The
snowball does more damage for each obstacle it picks up down the row, on the 
way to the opponent.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   B - Blizzardman
  --- --- --- --- --- ---    X - Targets hit
 |   | B |   | X | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

059. BlizzardmanSP
Codes: B / Stars:**** / Damage: 130
Element: Aqua / MB: 55
Flinching? Yes.
Description: Blizzardman appears and rolls a giant snowball down the row.  The
snowball does more damage for each obstacle it picks up down the row, on the 
way to the opponent.Does even more damage depending on how fast you delete the 
SP Navi.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   B - Blizzardman
  --- --- --- --- --- ---    X - Targets hit
 |   | B |   | X | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

060. BlizzardmanDS
Codes: B / Stars:**** / Damage: ???
Element: Aqua / MB: 55
Flinching? Yes.
Description: Blizzardman appears and rolls a giant snowball down the row.  The
snowball does more damage for each obstacle it picks up down the row, on the 
way to the opponent.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   B - Blizzardman
  --- --- --- --- --- ---    X - Targets hit
 |   | B |   | X | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

061. Shademan
Codes: S / Stars:*** / Damage: 120
Element: Normal / MB: 44
Flinching? Yes.
Description: Shadmeman appears and hits the panel in front of him, as well as
the entire next column.  If you press down, down-right, and right while he does 
the attack the enemy will be paralyzed. If you press down, down-left, and left 
to confuse the enemy.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   S - Shademan
  --- --- --- --- --- ---    X - Targets hit
 |   |   | S | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- ---

062. ShademanSP
Codes: S / Stars:**** / Damage: 140
Element: Normal / MB: 74
Flinching? Yes.
Description: Shadmeman appears and hits the panel in front of him, as well as 
the entire next column.  If you press down, down-right, and right while he does 
the attack the enemy will be paralyzed. If you press down, down-left, and left 
to confuse the enemy. Does even more damage depending on how fast you delete 
the SP Navi.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   S - Shademan
  --- --- --- --- --- ---    X - Targets hit
 |   |   | S | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- ---

063. ShademanDS
Codes: S / Stars:**** / Damage: ???
Element: Normal / MB: 74
Flinching? Yes.
Description: Shadmeman appears and hits the panel in front of him, as well as 
the entire next column.  If you press down, down-right, and right while he does 
the attack the enemy will be paralyzed. If you press down, down-left, and left 
to confuse the enemy. 
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   S - Shademan
  --- --- --- --- --- ---    X - Targets hit
 |   |   | S | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- ---

064. Cloudman
Codes: C / Stars:*** / Damage: 50
Element: Elec / MB: 60
Flinching? No.
Description: Cloudman appears and forms clouds for every panel on a row behind
all enemies.  Each cloud shoots a Thunderball down the row at the enemy, 
paralyzing the opponent.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   C - Cloudman
  --- --- --- --- --- ---    X - Targets hit
 |   | C |   | X | O | O |   O - Clouds formed
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

065. CloudmanSP
Codes: C / Stars:**** / Damage: 60
Element: Elec / MB: 74
Flinching? No.
Description: Cloudman appears and forms clouds for every panel on a row behind
all enemies.  Each cloud shoots a Thunderball down the row at the enemy, 
paralyzing the opponent.  Does even more damage depending on how fast you delete
the SP Navi.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   C - Cloudman
  --- --- --- --- --- ---    X - Targets hit
 |   | C |   | X | O | O |   O - Clouds formed
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

066. CloudmanDS
Codes: C / Stars:**** / Damage: ???
Element: Elec / MB: 74
Flinching? No.
Description: Cloudman appears and forms clouds for every panel on a row behind
all enemies.  Each cloud shoots a Thunderball down the row at the enemy, 
paralyzing the opponent. 
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   C - Cloudman
  --- --- --- --- --- ---    X - Targets hit
 |   | C |   | X | O | O |   O - Clouds formed
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

067. Cosmoman
Codes: C / Stars:*** / Damage: 70
Element: Normal / MB: 50
Flinching? Yes.
Description: Cosmoman appears and throws three Meteors at the opponents.  If
there were obstcles on your side of the field, a max of two of them would also
be thrown at the opponent.
Range:
 Auto-Locks on opponent.

068. CosmomanSP
Codes: C / Stars:**** / Damage: 80
Element: Normal / MB: 80
Flinching? Yes.
Description: Cosmoman appears and throws three Meteors at the opponents.  If
there were obstcles on your side of the field, a max of two of them would also
be thrown at the opponent.  Does even more damage depending on how fast you 
delete the SP Navi.
Range:
 Auto-Locks on opponent.

069. CosmomanDS
Codes: C / Stars:**** / Damage: ???
Element: Normal / MB: 80
Flinching? Yes.
Description: Cosmoman appears and throws three Meteors at the opponents.  If
there were obstcles on your side of the field, a max of two of them would also
be thrown at the opponent.  
Range:
 Auto-Locks on opponent.

070. Swallowman
Codes: S / Stars:*** / Damage: 140
Element: Normal / MB: 45
Flinching? Yes.
Description: Swallowman appears and flies around in "lower-case alpha" pattern.
Range:
  --- --- --- --- --- ---
 | 9 |   | 3 | 4 |   |   |   S - Swallowman (Also hits 2 and 8)
  --- --- --- --- --- ---    1-9 - Order of hits
 |   | S |   |   | 5 |   |   
  --- --- --- --- --- ---
 | 1 |   | 7 | 6 |   |   |
  --- --- --- --- --- ---

071. SwallowmanSP
Codes: S / Stars:**** / Damage: 170
Element: Normal / MB: 77
Flinching? Yes.
Description: Swallowman appears and flies around in "lower-case alpha" pattern.
Does even more damage depending on how fast you delete the SP Navi.
Range:
  --- --- --- --- --- ---
 | 9 |   | 3 | 4 |   |   |   S - Swallowman (Also hits 2 and 8)
  --- --- --- --- --- ---    1-9 - Order of hits
 |   | S |   |   | 5 |   |   
  --- --- --- --- --- ---
 | 1 |   | 7 | 6 |   |   |
  --- --- --- --- --- ---

072. SwallowmanDS
Codes: S / Stars:**** / Damage: ???
Element: Normal / MB: 77
Flinching? Yes.
Description: Swallowman appears and flies around in "lower-case alpha" pattern.
Range:
  --- --- --- --- --- ---
 | 9 |   | 3 | 4 |   |   |   S - Swallowman (Also hits 2 and 8)
  --- --- --- --- --- ---    1-9 - Order of hits
 |   | S |   |   | 5 |   |   
  --- --- --- --- --- ---
 | 1 |   | 7 | 6 |   |   |
  --- --- --- --- --- ---

073. Footman
Codes: F / Stars:*** / Damage: 100
Element: Normal / MB: 46
Flinching? Yes.
Description: Footman appears and runs in a diagnol motion, up and down.  If he 
manages to reach the end of the field without hitting an enemy, he will deal 
damage to the whole enemy field.
Range:
  --- --- --- --- --- ---
 |   |   | 1 |   |   |   |   F - Footman
  --- --- --- --- --- ---    1-4 - Movement of Footman
 |   | F |   | 2 |   | 4 |   
  --- --- --- --- --- ---
 |   |   |   |   | 3 |   |
  --- --- --- --- --- ---

074. FootmanSP
Codes: F / Stars:**** / Damage: 150
Element: Normal / MB: 72
Flinching? Yes.
Description: Footman appears and runs in a diagnol motion, up and down.  If he 
manages to reach the end of the field without hitting an enemy, he will deal 
damage to the whole enemy field.  Does even more damage depending on how fast 
you delete the SP Navi.
Range:
  --- --- --- --- --- ---
 |   |   | 1 |   |   |   |   F - Footman
  --- --- --- --- --- ---    1-4 - Movement of Footman
 |   | F |   | 2 |   | 4 |   
  --- --- --- --- --- ---
 |   |   |   |   | 3 |   |
  --- --- --- --- --- ---

075. FootmanDS
Codes: F / Stars:**** / Damage: ???
Element: Normal / MB: 72
Flinching? Yes.
Description: Footman appears and runs in a diagnol motion, up and down.  If he 
manages to reach the end of the field without hitting an enemy, he will deal 
damage to the whole enemy field. 
Range:
  --- --- --- --- --- ---
 |   |   | 1 |   |   |   |   F - Footman
  --- --- --- --- --- ---    1-4 - Movement of Footman
 |   | F |   | 2 |   | 4 |   
  --- --- --- --- --- ---
 |   |   |   |   | 3 |   |
  --- --- --- --- --- ---

076. Django
Codes: D / Stars:*** / Damage: ???
Element: Normal / MB: 40
Flinching? Yes.
Description: Django appears and puts the nearest enemy in his row in a coffin.  
Rocks then drop hitting panels on top, below, right, and left of the coffin.  
Then "light" damage is dealt to every panel surrounding the coffin, and the 
coffin itself.  This "light" damage is increased if Lan is outside.
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | X | Y |   D - Django
  --- --- --- --- --- ---    C - Coffin
 |   | D |   | X | C | X |   X - Hit by rocks and "light" damage
  --- --- --- --- --- ---    Y - Hit by "light" damage
 |   |   |   | Y | X | Y |
  --- --- --- --- --- ---

077. DjangoSP
Codes: D / Stars:**** / Damage: ???
Element: Normal / MB: 68
Flinching? Yes.
Description: Django appears and puts the nearest enemy in his row in a coffin.  
Rocks then drop hitting panels on top, below, right, and left of the coffin.  
Then "light" damage is dealt to every panel surrounding the coffin, and the 
coffin itself.  This "light" damage is increased if Lan is outside.
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | X | Y |   D - Django
  --- --- --- --- --- ---    C - Coffin
 |   | D |   | X | C | X |   X - Hit by rocks and "light" damage
  --- --- --- --- --- ---    Y - Hit by "light" damage
 |   |   |   | Y | X | Y |
  --- --- --- --- --- ---

078. DjangoDS
Codes: D / Stars:**** / Damage: ???
Element: Normal / MB: 68
Flinching? Yes.
Description: Django appears and puts the nearest enemy in his row in a coffin.  
Rocks then drop hitting panels on top, below, right, and left of the coffin.  
Then "light" damage is dealt to every panel surrounding the coffin, and the 
coffin itself.  This "light" damage is increased if Lan is outside.
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | X | Y |   D - Django
  --- --- --- --- --- ---    C - Coffin
 |   | D |   | X | C | X |   X - Hit by rocks and "light" damage
  --- --- --- --- --- ---    Y - Hit by "light" damage
 |   |   |   | Y | X | Y |
  --- --- --- --- --- ---

==============================================================


==============================================================
8. All the info you need on Giga Chips			[GIGAS]
==============================================================
Here is everything you need to know on all the Giga chips in the game.

001. DeltaRayEdge
Codes: Z / Stars:***** / Damage: 220
Element: Sword / MB: 82
Flinching? Yes.
Description: Blues appears and slashes the opponent with a Widesword.   If
you press A after he slashes the enemy, but BEFORE he teleports, he will slash
again. Do it one more time, and Protoman will do a final slash and make a 
Delta Symbol.  Enemy must be either on the front center panel, or the center 
panel, in order to make all three hits.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | 2 |   |   B - Blues and first hit
  --- --- --- --- --- ---    X - Enemy
 |   |   | B | X |   |   |   2-3 - Second and third hits
  --- --- --- --- --- ---
 |   |   |   |   | 3 |   |
  --- --- --- --- --- ---

002. GiantHook 
Codes: G / Stars:***** / Damage: 240
Element: Break / MB: 92
Flinching? Yes.
Description: Giant Hook hits the first two enemy columns, then hits the last
two columns.
Range:
  --- --- --- --- --- ---
 |   |   |   | 1 | 2 | 1 |   M - Megaman
  --- --- --- --- --- ---    1 - Columns hit once
 |   | M |   | 1 | 2 | 1 |   2 - Column hit twice
  --- --- --- --- --- ---
 |   |   |   | 1 | 2 | 1 |
  --- --- --- --- --- ---

003. Forte
Codes: F / Stars:***** / Damage: 60
Element: Normal / MB: 95
Flinching? Yes.
Description: Forte appears and hits every enemy panel 8 times, each hit 
being 60 damage.
Range:
 Hits whole enemy field.

004. Holydream
Codes: H / Stars:***** / Damage: 50
Element: Normal / MB: 92
Flinching? No.
Description: Megaman hitís the target ahead, and  fires multiple shots for 
each holy panel on the field. The damage is increased by 50 per Holy Panel on 
the field.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Enemy hit
 |   | M | > | > | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

005. BugCurse
Codes: C / Stars:***** / Damage: None
Element: Normal / MB: 73
Flinching? No.
Description: Enemies are given many bugs and glitches in their programs.
Range:
 Automatically happens.

006. DeathPhoenix
Codes: D / Stars:***** / Damage: 150
Element: Normal / MB: 93
Flinching? Yes.
Description: Many "Worm-Like" things come up from the ground and hit random 
panels all over the field.  Then, the last Navi used is summoned and used again 
on the enemy.
Range:
 Automatically happens.

001. CrossSlash
Codes: C / Stars:***** / Damage: 220
Element: Normal / MB: 90
Flinching? Yes.
Description: Colonel appears and hits enemy area in an X-cross pattern.
Range:
  --- --- --- --- --- ---
 |   |   |   | Y |   | Y |   C - Colonel
  --- --- --- --- --- ---    X - Enemy hit
 |   | C |   |   | X |   |   Y - Panels also hit
  --- --- --- --- --- ---
 |   |   |   | Y |   | Y |
  --- --- --- --- --- ---

002. MeteoKnucle
Codes: M / Stars:***** / Damage: 100
Element: Break / MB: 90
Flinching? Yes.
Description: 15 fists rain down on random enemy panels, cracking and breaking 
the panels they hit.
Range:
 Hits whole enemy field.

003. ForteAnother
Codes: F / Stars:***** / Damage: 160
Element: Normal / MB: 95
Flinching? Yes.
Description: Forte appears and sends out Four Hells Rolling wheels.  They 
basically go across all panels and home in one enemies. A single enemy can get 
hit up to 4 times. Any obstacles that are in the way will put a complete stop 
to the Hells Rolling Wheel.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | O |   |   F - Forte
  --- --- --- --- --- ---    X - Hells Rollin Wheel
 |   | F |   | X | X | Y |   Y - Enemy hit
  --- --- --- --- --- ---    O - Potential Obstacle stopping the attack
 |   |   |   | X | X | X |
  --- --- --- --- --- ---

004. OmegaRocket
Codes: R / Stars:***** / Damage: 270
Element: Normal / MB: 89
Flinching? Yes.
Description: A Rocket appears in your center backrow and it shot forward.  
When it hits an opponent, it will create a 3x3 explosion, hurting all enemies 
on those panels.  If it goes off the screen, then it will hit the last two 
columns.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Explosion
 | R | M |   | X | Y | X |   Y - Enemy
  --- --- --- --- --- ---    R - OmegaRocket
 |   |   |   | X | X | X |
  --- --- --- --- --- ---

005. BugCharge
Codes: B / Stars:***** / Damage: 200
Element: Normal / MB: 77
Flinching? Yes.
Description: Can only be used by DarkMegaman.  Megaman uses a Gospel Cannon 
to fire a shot at the opponent for each Dark Chip used in that battle, plus 
the initial shot.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Enemy hit
 |   | M | > | > | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

006. Phoenix
Codes: P / Stars:***** / Damage: 150
Element: Fire / MB: 95
Flinching? Yes.
Description: Meteors are randomly dropped on your panels, and the enemy's 
first two columns.  The Meteors do not reach the far column.  Phoenix then 
heals you with some HP.
Range:
  --- --- --- --- --- ---
 | X | X | X | X | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Panels Hit
 | X | M | X | X | X |   |   
  --- --- --- --- --- ---
 | X | X | X | X | X |   |
  --- --- --- --- --- ---

==============================================================


==============================================================
9. All the info you need on Secret Chips		[SECRT]
==============================================================
Here is everything you need to know on all the Secret chips in the game.

001. Otenko
Codes: O / Stars:***** / Damage: None
Element: Obstacle / MB: 66
Flinching? No.
Description: Otenko appears and stays on the panel in front of you.  The 
longer he stays in the panel, the more powered up the next chip will be.
When he disappears, the chip becomes its regular power, sort of like a
"CustomSword" chip.  Otenko cannot be destroyed by the opponent nor you.
Range:
 Panel in front of you.

002. GunSolEX
Codes: G / Stars:***** / Damage: ???
Element: Normal / MB: 80
Flinching? No.
Description: Hold A to activate.  GunSol hits two columns ahead
and does damage for as long as its held.  Also can destroy obstacles,
hit people with Invis, and get rid of flinching.  Dark Megaman
cannot use this chip.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   | X | X |   |
  --- --- --- --- --- ---

003. LeadersRaid
Codes: L / Stars:***** / Damage: 200
Element: Normal / MB: 99
Flinching? Yes.
Description: Colonel and Blues appear and each does there own attack, dealing 
either 200 damage each, 400 damage total if there is one enemy on the field.
Range:
 Auto-Locks opponent.

004. NebulaGrey
Codes: X / Stars:***** / Damage: 500
Element: Normal / MB: 99
Flinching? Yes.
Description: NebulaGrey and Forte appear.  Bass attacks the whole enemy area, 
dealing damage, as well as breaking all enemy panels.
Range:
 Hits entire enemy area.

005. Final Gun???
Codes: A B C * / Damage: ???
Element: Normal / MB: 10
Description: Coming Soon!

==============================================================


==============================================================
10. All the info you need on Dark Chips			[DARKS]
==============================================================
For an in-depth look at Dark Chips, check out TheDarkUnknown's Dark Chip FAQ.
It has everything you need.  

==============================================================


==============================================================
11. Frequently asked Questions				[FAQS-]
==============================================================
None at the moment.  If you email me questions, then here they will go!

==============================================================


==============================================================
12. Acknowledgments					[ACKSS]
==============================================================
I would like to thank a couple people in this section here:

Everyone on the EXE5 boards.  Everyone is great there!

Zidanet129 for helping me read some of the Japanese chip names and
helping me figure out some of the chips abilities and proofreading it.

Asakura Yoh just for talking with me all the time!

Zephyr Delta for being a consultant of sorts.

TheDarkUnknown for helping with the RedFruit chips, as well as chip
names.

Capcom for making such a great SERIES.  Notice I didn't say game.

Nintendo, who will one day take over the world!

CJayC for creating the most awesome website on the face of the earth.
==============================================================


==============================================================
13. Contact Info					[CONTC]
==============================================================
Please do not send spam.

If you have any questions/suggestions/corrections to this guide please
email me:

H0tSh0tZ1627@gmail.com

AIM: H0tSh0tZ1416

MSN: H0tSh0tZ1627@hotmail.com

I am also plenty on the GameFAQs and Neoseeker boards, so you can 
catch me there.
==============================================================

Fin. =P