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    FAQ/Walkthrough by King of Inland

    Version: 1.46 | Updated: 05/09/08 | Search Guide | Bookmark Guide

    
    Megaman Battle Network 5: Team Protoman
    
    Walkthrough by King of Inland
    
    Version 1.46
    
    
    
    
    1. Table of Contents
    --------------------
    
    1. Table of Contents
    2. Controls
    3. Walkthrough:
    
    3a. Nebula Strikes Back
    3b. Scilab Chaos
    3c. Mission 1
    3d. Mine Madness!
    3e. Mission 2
    3f. Air Raid
    3g. Dark Thunderclouds
    3h. Mission 3
    3i. Cruise Ship Robbery
    3j. Mission 4
    3k. The Clones
    3l. Castle Craziness
    3m. Mission 5
    3n. The Hikari Report
    3o. Poltergeist!
    3p. Mission 6
    3q. Server Madness!
    3r. Nebula HQ Takeover
    3s. The Final Battle
    3t. The Ending
    3u. The Nebula Area
    
    4. Chip List:
    
    4a. Standard Chips
    4b. Mega Chips
    4c. Giga Chips
    4d. Dark Chips
    4e. Chip Elements
    
    5. PMD Locations
    
    6. P.A List
    7. Navi Locations
    8. Souls and Chaos Unisons:
    
    8a. Soul Unisons
    8b. Chaos Unisons
    
    9. Shops
    
    9a. Net Dealers
    9b. Bugfrag Traders
    9c. NCP Dealers
    9d. Subchip Dealers
    
    10. Icons
    
    11. Version Updates
    12. Copyright Stuff
    13. Credits
    
    
    
    
    2. Controls
    --------------------
    
    D-Pad:For moving, obviously.
    
    Start Button: Brings up the menu. Pauses the game in a battle.
    
    Select: Skips cutscenes.
    
    A Button: Examines stuff, selects chips, uses chips, hold it
    to charge chips in certain Soul Unisons.
    
    B Button: Pressing this uses your buster, holding it charges
    your buster. Outside battle, hold B while moving to run.
    
    L: Used to talk to Megaman(when in the real world) or Lan(when
    in the cyberworld). Also open the Custom Window when in a
    battle.
    
    R: Used to jack-in to things. Also opens the Custom Window in
    a battle.
    
    
    
    
    3. Walkthrough
    --------------------
    
    
    ----------------------
    3a. Nebula Strikes Back
    ----------------------
    
    
    The game starts in 19xx where two scientists in a lab are saying that their
    offspring will continue their work.
    
    After the incident from the last game, we find Lan Hikari asleep. Megaman
    wakes him up and he gets his PET. He is about to jack-in when his Mom calls him.
    You'll get an e-mail once your in control. To read it, bring up the start-menu
    and use the D-Pad to go to e-mail. Then, press A to see your e-mails.
    
    Go down and talk to your Mom. She wants you to deliver a recipe to one of her
    friend's navi. It's in the Kitchen Comp in ACDC Area 2. Go back to Lan's Room
    and press R near his PC to jack-in. Once you get in, you'll see that viruses
    are trying to invade Lan's homepage. Yep, you guessed it. This is the tutorial
    battle of this game.
    
    Mettaur x2
    
    The Mettaurs basically hit the ground with their pickaxe and send a shockwave
    down their row. They only do this if you're in the same row as them. Megaman
    will explain the Custom Window and chip codes. Two chips with the same name
    or the same chip code can be chosen together. Select both Cannon chips and
    delete the Mettaurs. The Cannon chips only hit what's in your row.
    
    Mettaur x2
    
    Now you will learn about support chips, like Areagrab. Select Areagrab and 
    then Widesword. Widesword hits the column in panel ahead of Megaman. Use it
    to delete the first two Mettaurs. You can delete the third any way you
    want.
    
    Mettaur x3
    
    Time to learn about Full Synchro. Full Synchro allows the next chip used
    to do double damage. You can only gain Full Synchro by countering an enemy.
    You'll know you have Full Synchro when a pink ring swirls around Megaman.
    If you get git by an attack or use a chip while in Full Synchro, you'll
    lose it. Select the Cannon and then the two Airshots. Use the Cannon when
    the first Mettaur puts its pickaxe back. Do the same with the other
    Mettaurs.
    
    Once you're down with that nonsense, head through the portal at the other
    end of the Home Page.
    
    ACDC Area 1
    
    Head down the path and go into the second square to find a BMD containing
    a Mini Energy subchip. Speaking of subchips, there's a subchip dealer near
    the cube blocking Maylu's HP.
    
    ACDC 1 Subchip Dealer
    
    Mini Energy-100z
    Sneak Run-300z
    Unlocker-4000z
    
    
    The new viruses in this area are the Canguards. If they catch you in
    their row they'll send a cursor. If the cursor locks-on to you, it will
    shoot the panel you/were on. If you're still on the same row as the
    Canguard, it will keep on targeting your panel until you get off the
    row. They are stationary,though.Go to the small path, and head to
    the dead-end with the BMD containing 800z. Follow the main path
    to ACDC 2.
    
    ACDC Area 2
    
    Head down the main path, there is a small path to the right leading to a PMD
    containing Blackbomb R. Follow the main path and head down the small path
    near the security cube blocking Dex's HP. There is a BMD with Copydamage *.
    This area also has a new virus. Though they're now called Powies, they were
    called Flappys in BN2. They jump around the field and eventually appear
    above you as a huge statue and attempt to crush you. Their attack also cracks
    the panel it hits. Follow the main path and head down the small path near the
    entrance to ACDC 3. Follow the path and you'll see a netdealer on the way.
    
    ACDC 2 Netdealer
    
    HP Memory x3-1000z, 3200z, 5000z
    Vulcan 1 C-500z
    Spreader *-3200z
    Hi-Cannon E-5000z
    Longsword C-6000z
    Custom Sword E-6800z
    
    If you have the money, I suggest buying the HP Memories, or even the Vulcan1.
    Anyway, head down the rest of the path to find a portal leading to the
    Kitchen Comp. Talk to the pink navi inside to give the recipe. You'll then
    get an e-mail from your Dad to come to Scilab and you'll automatically
    jack-out. Talk to Mom before leaving. Head into all of your friends' house
    (Maylu, Dex, and Yai) and talk to them. Before going to the Metroline
    Entrance, you'll see a scientist selling subchips.
    
    ACDC Town Subchip Dealer
    
    Mini Energy-100z
    Untrap-500z
    Lock Enemy-6000z
    
    There are also other things to do before we go, In Maylu's HP there is
    a Mini Energy subchip and an Energy Bomb P. In Dex's PC there is a RegUp1
    and a HP Memory. In Yai's PC, there is a RegUp2 and a PMD with
    Cannonball C. Finally, jack-in to Lan's doughouse to find a RegUp2.
    
    Head to the Metroline Entrance to trigger a cutscene where everyone
    arrives after 30 minutes(except Dex, he's always late...). Once Dex arrives,
    they all head into the Metroline and arrive outside Scilab. Once Lan and his
    friends go up the stairs, a weird black car will get parked near the
    Metroline.
    
    There is a scientist selling subchips in this area.
    
    Scilab Subchip Dealer
    
    Full Energy-1000z
    Unlocker-4000z
    Lock Enemy-6000z
    
    Jack-in the the rightmost battlechip sculpture. It has a BMD with an HP
    Memory. Jack-out and head into Scilab. Jack-in to the flashing terminal
    near the counter and get the BMD containing Seaseed *. Jack-out and go
    up the stairs to the small trashcan near the vending machine to get a
    RegUp1. Go through the door near the vending machine.
    
    A cutscene will take place where Dad is trying to access the mainframe.
    However, he apparently doesn't have his ID card and he forgot where he
    put it. Lan goes to look for it at the PC(which is in a partly enclosed
    area). Suddently, an alarm will sound and some rogue navis take over
    one-tenth of the internet! Then, a gas bomb will roll in. Lan's Dad
    will say its sleeping gas before he, Lan, and Lan's friends fall asleep.
    Three goons with gasmasks will then come in. The goons will tell someone
    that the gas wore off and then Dr.Regal comes in! Aparently he's back
    from the asteroid incident. He now has a funny-looking goatie, too.
    
    The goons take Lan's Dad and confiscates the PET's of Lan's friends. Lan
    doesn't get seen because he was in the partly enclosed area.
    
    
    ----------------
    3b. Scilab Chaos!
    ----------------
    
    
    Lan awakes in his bed and eventually jacks-in to his PC.
    
    ACDC Area 1
    
    The ACDC Area looks like hell since its been taken over. Head on to ACDC
    Area 2 near the entrance of ACDC Area 3.
    
    ACDC Area 2
    
    You will see a Heel Navi. Talk to him and Megaman will ask about Lan's Dad.
    He's not telling where Lan's Dad is and gets into a fight with Megaman.
    
    Mettaur x2
    Bugtank
    
    Watch out for the Bugtank's bombs. They hit the column your on. The Bugtanks
    only move along their column.
    
    Once the battle is over. The Heel Navi will run to the big gate and it will
    lift up, letting him through. When Mega tries to go through, the gate shuts.
    Megaman tries attacking it with his buster, but to no avail. He says it's
    made from darkness and he needs more power to destroy it.
    
    You'll then get an e-mail saying Nebula is back and something is wrong at
    Scilab. You'll then get automatically jacked-out. Talk to Mom before leaving.
    Lan will lie to her before going out of the house. Before going to the
    Metroline, talk to Maylu near Higsby's(which isn't open yet) to get a Roll R
    chip and her P-Code. Take the Metroline to Scilab and once you get inside.
    You'll see a guy run out a door scared and say something is wrong with the
    Main System. try to go through the door only to find you need the ID card of
    someone that works at Scilab. Head back to Dad's Lab and search his PC(in
    the enclosed area) for the ID card. Jack-in to the PC to find a PMD with
    Bugfix H and a RegUp2. Go back to the door where the guy ran from and head
    in.
    
    You will be in the Main System Room. Lan will find it odd that there's no
    one in there and jack-in to the Main System.
    
    Main System Area 1
    
    Talk to the program to find about about the Main System. This is how the
    Main System works. There are letters and numbers that are in the wrong order.
    You have to put them in the right order to continue in the Main System.
    There's a catch, though. You have to put them in the right order in a certain
    amount of turns. If you don't do it in the right amount of turns, you fight
    a battle of viruses and will have to start all over again.
    
    The new viruses here are Champys. It's stationary, but if it catches
    you in its row, it will appear on the panel in front of you and slug you
    in the face with its meteor fist. The fire-elemental punch only hits the
    row directly in front of the Champy.
    
    The first puzzle reads 276. It should read 762. You have to fix it in 4
    turns. Pick up the 7, and replace it where the 2 is. Next, place the 2
    where the 6 is. Finally, place the 6 in th empty spot in the middle
    The numbers will come down, allowing you to proceed.
    
    Follow the path and pass the the square to find a BMD with Thunderball P.
    
    The next one says PNA. It should say NAP. You have 4 turns to again to
    solve. First, pick up the N and replace it where the P is. Next, put P where
    the A currently belongs. Finally, place A in the empty spot in the middle.
    Go through when the NAP lowers. Near the next square, turn left to find
    a dead-end with a BMD containing an HP Memory. Take the right path
    to get to the next puzzle. If you're having trouble navigating, use Megaboy's
    maps.
    
    Now we have TWO sets of these blasted things. The scrambled phrases are
    TWR and OLA. They should be OWL and RAT. You have 6 turns to do
    this. Take up O, and place it where T is, Next, place T where A is. Afterward,
    replace the A where L currently rests. Then, place the L where R is. Finally,
    put R in the empty space.
    
    There is a gate block the RAT path, so head down the OWL path to find a
    button. Walk on it to unlock the gate. Head through the RAT path to get
    to Area 2.
    
    Main System Area 2
    
    There is another new virus in this area. The Cactikil. It's a stationary virus
    that rolls its head down the row it's in every few seconds. If it rolls its head
    off, only the head is vulnerable to attack, not the body. It can be hit
    normally when its head is on. The Cactikil are wood-elemental.
    
    Up ahead is another puzzle. It reads AOLK and CHLD. It should read, DOCK
    and HALL. You have 6 turns to do it. Take up D and replace it where A is.
    Next, place A where H is.The H will go where C is. C will be moved to the
    location of L. Finally, L will go into the empty space.
    
    Since there is a gate at the DOCK path, go down the HALL path to a switch.
    Walk on the switch to unlock the gate and go down the DOCK path.
    
    Almost immediately you'll see a puzzle with THREE sets of words. Thankfully,
    it's the only puzzle with three sets. It reads EAP, IOM, and HRT. It should
    read HIP, TOE, and ARM. You have 7 turns to fix this puzzle. Take the H,
    put it where E is. The E will be moved where M rests. M is replaced in the
    spot that T is. Then, T is placed in the spot of I. Next, put I where A is.
    Finally, place the A in the empty spot.
    
    The TOE path has two gates. Therefore, you must go to the HIP and ARM
    paths and walk on the switches to unlock the gates. Before going to the
    conveyor, go past it to get a BMD with a Full Energy subchip. Head on
    the conveyor to find another and head down that one. Go down the path
    while ignoring the single arrow(it leads back to the ARM path) to find a
    BMD with Spreader E. Continue down the path to get to a number puzzle.
    This is the last puzzle in the area. Talk to the program to find out you need
    a WorkMemo. The control will switch Lan. As Lan, go back to Dad's lab
    and search the coffee table to find a WorkMemo. Control will switch back
    to Megaman.
    
    The puzzle says 12345. It should read 53214. You have 7 turns to do this.
    Take 5 and place it where 1 is. Next, place the 1 where 3 is. Third, put 3
    where 2 rests. Fourth, place 2 where 1 is. Fifth, place 1 where 4 is. Finally,
    place 4 in the empty space. Save before going up the stairs.
    
    Go up the stairs to trigger and cutscene and find...Protoman! Megaman will
    ask him why he infiltrated the Main System. He won't answer and just wants
    to fight. Looks like we'll have to teach Swordboy a lesson.
    
    
    ------------
    Protoman.EXE
    ------------
    
    HP:300
    
    Element: None
    
    Movement: Moderately Fast
    
    Attacks:
    
    Step Sword: Protoman will appear on the column in front of you(not 
    necessarily on the same row as you), and hit you with a Widesword.
    Simply move back to avoid.
    
    Proto Sheild: If you hit Protoman with a straightforward attack while he's
    moving, he'll put up a sheild to block your attack.
    
    Fighter Sword: Protoman will go to his front column(on your row) and use a
    sword that goes 3 panels ahead of him. Simply move out of the row.
    
    Strategy: Protoman's been weakened from past games. the best time to attack
    him would be after he uses Fighter Sword. Or even after he uses Step Sword.
    He can wail on you if you're not careful. Use recovery chips if your HP gets
    too low.
    
    After the battle Protoman will say you've passed a test. He says talk
    to Chaud for more information. Jack-out an head through the door at the
    other end of the Main System Room to trigger a cutscene. Apparently this
    wasn't any real danger, just a set-up. Chaud is making a team to liberate
    the internet from Nebula. Protoman's Anti-Nebula Corps. Lan will agree to
    join the team.
    
    Now head home and go to Lan's room. Go to the bed and press A to sleep and
    end Day 1.
    
    
    ------------
    3c. Mission 1
    ------------
    
    
    The next day, Lan wakes up and gets an e-mail from Chaud. He says it's time
    to liberate ACDC Area 3. Jack-in and go back to where that Heel Navi was
    in ACDC Area 2. Once there, you'll see Protoman. Talk to him to start a
    cutscene where he destroys the gate blocking the way in a single slash.
    Head to ACDC Area 3 and Megaman will ask if you want to start the
    Liberation Mission. Be warned, you cannot change your folder during a
    Liberation Mission! You must make all changes before!
    
    ACDC Area 3
    
    Now here are the basics of the Liberation Missions. The place is littered
    with dark panels. To clear a dark panel you have to fight the viruses inside
    them and beat them within 3 turns. The Custom Screen automatically comes
    up during battle, so there's no delaying of turns. A 1-turn liberation will
    liberate all the panels around the one you originally chose. Liberating a
    dark panel uses a navi's turn.
    
    You can press start or leave the area to quit. If you press A, there are
    four options. Liberation, the navi's out-of-battle ability, save(only
    Protoman can do this), and rest. Rest heals HP, but uses a turn.
    
    Protoman uses your folder, by the way. He has 300 HP and his out-of
    -battle ability is Widesword. It liberates a row of 3 panels in front of
    him. Like this.
    
    P-Protoman
    W-Panels in range of Liberation
    
    WWW
     P
    
    His charged shot in-battle is Widesword. His special chip is Step Sword.
    It allows him to go two panels ahead of him and use a Widesword. Protoman
    can also use Proto Sheild. Just press Left(on the D-Pad)+B when you're
    about to be hit by an attack to put up a sheild. It sends back 50 damage
    to an enemy in your row when hit.
    
    Megaman's out-of-battle ability is Longsword. It allows him to liberate
    two dark panels ahead of him. Using an out-of-battle ability drains
    Order Points. The number of points the team has is shown on the top-right
    section of the screen. The R-button switches the navis when out of battle.
    The L-button and then control pad can be used to look around the area
    you're liberating.
    
    The battlefield can vary. Sometimes, you'll be stuck with 2 columns or
    get into a 'pincer attack' depending on how you liberate dark panels.
    If you are surrounded by dark panels you will be stuck in a pincer attack.
    In a pincer attack you have 2 columns in the middle of the field, while
    the enemies have 4(2 on each side). Enemies can attack you from both sides.
    Use L to turn left in a pincer attack and R to turn right.
    
    The dark panels with purple squares in them are item panels. If you liberate
    them, they give an item. It can be a heart(restores HP to max), a battlechip,
    zenny, or Order Points. The orange panels with the question marks are Bonus
    Panels. It gives everything that item panels give except it works like a
    roulette. Bonus panels also give invincibility and fatal hit(deletes the
    closes miniboss nearby or does major damage to the nearest boss). Bonus
    panels don't cost a turn to liberate.
    
    The dark holes generate They create minibosses if there are none around it.
    The minibosses are special viruses. The miniboss in this mission is Bigbrute.
    It breathes fire in a '+' shape. Even though it uses fire attacks, the Bigbrute
    itself isn't fire elemental.
    
    The dark holes have to be liberated in order to remove the barriers blocking
    the boss. Dark holes contain a miniboss and other viruses. If a dark hole is
    liberated, any minibosses created by that hole will disappear. Those are all
    the basics. The boss in this mission a navi that looks similar to a snowman
    called Blizzardman.
    
    I suggest using Megaboy's maps during the Liberation Missions. They help
    A LOT. The target phase in this mission is 7. Have Megaman liberate the
    leftmost dark panel in the trio. Then, send Protoman to liberate the item
    panel containing 500z. Your phase will then end starting the Darkloid
    Phase. On this phase minibosses can move, dark holes can create more
    minibosses, and the boss can heal himself if his HP is low.
    
    On Phase 2 send Megaman to deal with the BigBrute and then Protoman to
    deal with the dark hole. All panels around the dark hole will be cleared,
    too. You'll also get the item panel containing Order Points.
    
    On Phase 3 have Megaman use Longsword on the group of two panels ahead.
    You'll get a heart. Send Protoman to liberate the panel in front of the
    BigBrute. The BigBrute's out-of-battle attack is Beast Breath. it only uses
    it if there are any navis around it, though.
    
    On Phase 4 have Megaman delete the BigBrute and send Protoman to the Dark
    Hole. Now, all the dark holes are gone and Blizzardman is open to attack.
    
    On Phase 5 have Megaman liberate the dark panel in front of Blizzardman.
    Then, send Protoman to get the Bonus Panel. Then send him to Blizzardman.
    Blizzardman drops snowballs on every navi in his area, doing 40 damage.
    
    
    ---------------
    Blizzardman.EXE
    ---------------
    
    HP:400
    
    Element: Aqua
    
    Movement: Moderate
    
    Attacks:
    
    Snowball Roll: He'll go to his back column and roll two snowballs on two
    rows. Simply move out of the row a snowball is rolling down.
    
    Giant Rolling Snowball: Blizzardman will turn himself into a giant snowball
    and roll down your row. When he gets to the end of the field, snow drifts
    will fall from the sky, blocking your path. They can be destroyed with
    buster shots.
    
    Blizzard Breath: Blizzardman goes to his front column and blows snow two
    panels ahead of him.
    
    Strategy: Slightly harder than Protoman, but only slightly. You have two
    columns in this battle. If you have thunderballs, use them. The snow drifts
    can be annoying. Just shoot them if they're in your way. Blizzardman isn't
    too difficult, just don't underestimate him. Also, remember what I said about
    having 3-turns to delete an enemy? The same applies with Blizzardman. If
    Megaman and Protoman don't delete him in one phase, he will heal HP.
    
    Once Blizzardman explodes, all the dark panels will clear and the ACDC
    Area will look normal again.
    
    I won't be going through anymore Liberation Missions after this. There are
    guides and maps for them.
    
    Item Panel Chips:
    
    BusterUp *
    
    Bonus Panel Chips:
    
    Boomer V
    GunDelSol1 A
    Tornado D
    Geddon 1 P
    
    Rewards:
    
    Phase 5: Blizzardman SP B
    Phase 6-7: Blizzardman B
    Phase 8+: 1000z
    
    Protoman and Megaman will jack-out and a cutscene will happen where we
    see Regal in his HQ. A goon will come in and tell Regal something and then
    leave. Regal himself then leaves, too. Back at the park in ACDC Town,
    Lan's friends will start to worry about their navis. Lan's friends leave
    and when Maylu tries to leave, she gets stopped by Lan. He reassures her
    that he'll get her, Dex, and Yai's navis back. You then get a mail from
    Chaud to find out if everything is fine in ACDC Area 3. After the cutscene,
    you'll get an e-mail about dark chips.
    
    ACDC Area 3
    
    In this area there is a golden program. You can talk to it to do the
    Liberation Mission again. Head past where Blizzardman was and go down
    the right path to a portal leading to the Furnace Comp. There are two
    BMDs. One containing RegUp1 and another containing the HP Memory.
    There are also CanGuardEXs in the Furnace Comp. They put up a sheild
    when your not in their row. Head back to ACDC Area 3 and go down the
    left path where Blizzardman was and talk to the program. A cutscene
    takes place and we are automatically jacked-out. Once you jack-out,
    you'll get an e-mail from Dex containing his P-Code.
    
    
    ----------------
    3d. Mine Madness!
    ----------------
    
    Head outisde the house to the Metroline to trigger a cutscene where Lan's
    friends talk about going to a beach. There will be a lot of cutscenes.
    Which includes Yai swimming using a jet-powered inner tube and her
    chasing Dex. Lol.
    
    Once that's done, you'll get an e-mail from Chaud telling you to go and
    look around the Oran Area. Jack-in to the speaker near the dead tree.
    
    Oran Area 1
    
    The Oran Area looks just like the ACDC Area before it was liberated.
    Go down the path and head right to find a dead-end with a Quake1 A in
    a BMD. Also be careful here. Some battles have grass panels. That and the
    fact that Champys appear here(not to mention Cactikils who will get their
    HP healed slowly). The Champys fire attack will do double damage if it
    hits you while you're on a grass panel.
    
    Our destination is Oran Area 3 However, you can only get there from the
    upper level of Area 1. Head down the main path and you should she a
    shadow at the end of a small path. It's a PMD with Snake M. Follow
    the main path and go up the stairs. The arrow halway up the stairs leads
    to ACDC Area 3. Head up the rest of the stairs to the upper level. Once
    you see a small path, go down it to find a Netdealer
    
    Oran Area 1 Netdealer
    
    HP Memory-2500z,6000z,10000z
    Airspin1 E-5400z
    Recovery 80 *
    Circle Gun C-8200z
    Mine Z-9900z
    Guardian O(You can get it this early!*world shatters*)-10500z
    
    Guardian is a very useful chip to have. Buy it if you can. All the other
    chips aren't too useful aside from Circle Gun and Mine. Go back to
    the main path and near the entrance to Oran Area 3, a cutscene will
    take place. Protoman will appear and they'll see three gun batteries.
    They all attack Megaman and Protoman(who are about to be pushed
    back). Protoman says they need another way to get rid of the guns.
    They both jack-out.
    
    Now we need stuff for fishing. We need a fishline, bait, and a rod.
    Go to the other side of the beach and search the wall for a fishline.
    Examine the bamboo trees to get bamboo to use as a rod. Finally,
    search near the waterfall to find a worm.
    
    Now, we need to find a fishing spot. Go over the bridge and press A at the
    dead-end. A cutscene will happen where after 30 minutes, Lan catches a
    BIG fish, but it gets off the rod. Dex catches the bigger fish so they
    can eat his. Then, an earthquake occurs. The group ignores it and Dex says
    he needs stuff to make a fire.
    
    Once in control, check the dead tree near the speaker to get a branch.
    Examine the pile of grass near the dead tree to get dry grass. Finally,
    go to the beach your friends are on and examine the planks to find wood.
    Talk to Dex to trigger a cutscene where Lan and his friends eat the fish.
    Afterwards Dex, Maylu, and Yai say they're going to explore. They run
    away and Lan is stuck putting out the fire.
    
    When in control, you'll get an e-mail containing the Navi Customer.
    Time for the Navi Customizer tutorial...
    
    Like the last two games, you get Undershirt, Attack +1, and Speed +1.
    The First rule is to place any programs without the mini-squares in them
    on the Command Line. The second rule is to NOT place the programs with
    the mini-squares on the command line. The third rule is to never put two
    programs with the same color next to each other.
    
    Once done with that nonsense, follow the tracks to another area of Oran to
    trigger a cutscene. When Lan's friends continue, they fall into a pit!
    They're fine and he says this is a part of the mine. Once in control, check
    the minecart on the ground for a RegUp1. Head through the entrance on the
    Ground Level and go up the elevator to find a door. It needs the MineKey.
    First though, head back to the Oran Area and go to the upper level of Area
    1. Go down the first small path to find a portal leading to the Elevator
    Comp. It contains a BMD with Holypanel *. There's also another BMD with
    a RegUp1. Head back into the Old Mine(that's the name) and go left at
    the intersection and outside to find another speaker.
    
    Follow the path to the navi. Pay him 1000z to get the MineKey. Dex them calls
    you on his SubPET and you automatically jack-out. Head back up the elevator
    and go through the door. Go through until you get into another cave. Head
    down the slope and make a left at the intersection to get to another door.
    Before trying to go through, head to the dead-end to and examine the rocks
    to find a HP Memory. Move on to the door to find out it has viruses.
    
    ChampyEX x2
    Mettaur
    
    ChampyEXs punch twice, so be careful. Once the viruses are deleted, go through
    the door to wind up outside. Head up the ramp to another cave. In the cave,
    take the right path to get to another door. There are more viruses to delete.
    
    Cactikil x2
    Mettaur
    
    Once they're dealt with, you'll get another cutscene of Dex calling you
    and there's another earthquake. Head through the door and outside. Head
    into the first cave at the bottom of the ramp and jack-in to the air
    filtration machine to find a BMD with Tornado R. Jack-out and head up
    the ramp to another cave. Inside is another door. You guessed
    it, more viruses...
    
    Bugtank x2
    Windbox
    
    It'll be harder to avoid the Bugtanks with that Fan pushing you back.
    Take it out first. After the battle yet another cutscene will take place
    and Dex will call you. Head down the elevator to be in a room with a
    HUGE drill. Dex will call and say a drill has appeared above the room
    he's trapped in. You'll see that a woman is on top of the drill. Lan
    tells her to stop the drill, but she tells him to have respect for his
    elders(but she claims she's only 29). She says she's drilling to relieve
    her stress. She tells Lan that there are four control boxes. He has to
    turn off all four to stop the drill. Lan will automatically jack-in to
    the first control box.
    
    Drill Comp Area 1
    
    Talk to the program to get DrilProg. It allows you to break rocks blocking
    the path. Press A near a rock to punch it. These are how many punches the
    rocks take.
    
    Brown-3
    Brown(cracked)-1
    Silver-5
    Silver(cracked)-2
    Black-10
    Black(cracked)-3
    
    There's also a new virus here. Drixols move up and down two panels. If it
    catches you in its row, it will drill down the row and then drill down the
    column you are on. It also destroys any obstacles it touches. Go up to the
    cracked brown boulder and punch it once. Follow the path to the conveyor.
    You have to go up the conveyor while punching rocks until you get to the end.
    If you get pushed off a conveyor, you'll wind up in a small area with a one-way
    arrow. Once off the conveyor, destroy the silver boulder and follow the path to
    a BMD with Invisible *. Follow the left path to a BMD with an HP Memory.
    Quickly run past the two conyeyors with the boulders. Go up another conveyor
    while punching rocks to get to a silver boulder. Break it and you'll find the
    control panel. You will automatically jack-out after turning off the first box.
    
    The situation with your friends hasn't changed. Once the first box moves,
    head to the next control box and jack-in.
    
    Drill Comp Area 2
    
    Follow the path and go up the conveor belt while punching rocks until you
    get to the other end. Break the brown rock blocking the path to a BMD with
    a Charge +1 NCP(yellow). Follow the main path and run past the conveyor
    belt. Run past another conveyor belt and go down the next conveyor belt.
    Follow the path and head up another conveyor belt. Go off the main path
    to find a BMD with Rockcube *. Go down the last conveyor and break the brown
    rock blocking the path at the end of the conveyor. Follow that path to
    the control panel.
    
    Still, nothing has changed. When the second control box moves. Jack-in to
    the third.
    
    Drill Comp Area 3
    
    Before I begin I should say that there is a new virus in this area. The Battys
    are stationary and flies up and down. If it's in the air, it's invulnerable
    to all attacks. When it comes down it is vulnerable. If it catches you in its
    row, it will shoot a pulse beam down the row. If the beam hits an obstacle,
    it will hit all the panels around the obstacle and stun you if you're in range.
    
    Follow the path and head up the first conveyor belt. Break the rock at
    the end blocking a path leading to an HP +100(white). Go to the other path
    and head down the next conveyor and break the silver boulder blocking the
    main path. Pass the black rock and go up the conveyor while punching rocks
    to find a program. Talk to it and it will give you the StopKey. This
    will stop the conveyor with black rocks right next to the program. Head
    back to where the black rock was blocking the path and break it. Follow
    the path and go to the second dead-end. It has a BMD with a Full Energy
    subchip. Follow the main path and zig-zag around the conveyor belts to get
    to a control panel. Examine it to stop the conveyor of black rocks. Head
    back to that conveyor and go up it to the Control Panel.
    
    The drill STILL hasn't changed one bit! Once the third box moves. Jack-in
    to the fourth and final control box.
    
    Drill Comp Area 4
    
    Right at the start,there is a group of conveyors together. You have to go
    across them. Punch rocks if you have to. It may take a while. Go across
    the next two sets of conveyor belts. At the second set, going across leads
    to a BMD with an HP Memory. Go down the second belt and punch the
    boulder blocking the path and progress. Head up the next conveyor belt
    and run across the next two. Go down the next belt to the path and zig-zag
    across the belt wit black rocks. At the end of the zig-zag is a Control Panel.
    Mega will use the StopKey to stop the conveyor. Head up the rest of the
    conveyor and SAVE before going to the Control Panel.
    
    Once at the Control Panel you'll see Magnetman! Mega will remember him
    from the airplane incident back in BN2. Tesla will then say she is the
    daughter of Gauss Magnets, Tesla Magnets! She is the CEO of his company.
    She blames you for causing her stress by sending Gauss to jail(she claims
    being CEO is a stressful job). She tells Magnetman to delete Megaman so
    her stress can be relieved. Looks like its time for another fight...
    
    
    -------------
    Magnetman.EXE
    -------------
    
    HP: 500
    
    Element: Elec
    
    Movement: Moderately Fast
    
    Attacks:
    
    Magnet Panel: At the start of the battle he'll turn the corners of your
    side of the field(and his side)to magnet panels. Magnet panels push you
    off of them if you try to go on them. He also does this if his side is
    missing magnet panels.
    
    Magnetic Hole: Magnetman will put his hand out and a magnetic hole will
    appear under you. It holds you on your panel if it touches you. When
    it appears under your feet, move off the panel.
    
    Magnet Missile: Magnetman will make a magnet appear. It will go down the
    row its in and turn when it gets to your column. Works like the Ratton
    chips from BN3. Simply move off your column when it turns.
    
    Magnetic Energy Ball: Magnetman will stop moving and shoot a black ball
    of magnetic energy. It homes in on you. When the ball is near you.
    Quickly use the magnet panels to be pushed around it.
    
    NS Tackle: Only uses this if his HP gets low. Magnetman and a blue copy
    of him self will dash down the row your on. VERY painful.
    
    Strategy: Well Magnetman is actually now much easier than he was in BN2.
    Magnet panels now push you off instead of pulling you in. The magnet
    panels help to avoid a lot of Magnetman's attacks. If you have Cactusballs
    from the Cactikills, use them. They do double damage to Magnetman and
    may remove magnet panels on the field. The best time to attack him is after
    he shoots his magnetic energy ball.
    
    After the battle Magnetman is reluctant to accept defeat, but Tesla tells
    him to stop the drill. She says the battle relieved her stress. Magnetman
    stops the drill and Lan's friends are saved. Follow the path and go down
    the elevator and jack-in to the panel next to the door. Once inside the
    control panel, a cutsecne will take place. Megaman pushes the big button
    to open the door, but then the security system activates and sends boulders
    rolling at Megaman. Just in the nick of time, Magnetman appears and uses
    his Magnet Barrier to block the boulders.
    
    Lan opens the door and frees his friends. Yai seems to know who Tesla is.
    Chaud calls and tells Lan he wants to try going to Oran Area 3 again. Lan
    and Tesla appear outside. Lan asks Tesla if he wants to join Team Protoman.
    Magnetman seems reluctant, but Tesla will join since Nebula's been causing
    her company trouble. Once in control, jack-in to the speaker and head
    back to Oran Area 1, where the gun batteries are.
    
    
    ------------
    3e. Mission 2
    ------------
    
    Oran Area 1
    
    Once there, Protoman will remeber Magnetman as a former Gospel member.
    Megaman will say he has massive power. They all head for the gun
    batteries and Magnetman puts his Magnet Barrier up, causing the guns
    to shoot at him. Protoman then uses Step Sword while the guns are
    distracted and deletes them. Magnetman seems more interested now.
    
    Fix your folder before going to this mission. Bring some recovery
    chips, too.
    
    Oran Area 3
    
    The boss you have to fight is...Shademan! How can HE be back! He was
    deleted THREE times already(if you count when Django used the Piledriver
    and in BN4.5)! Shademan's out-of-battle attack is that he teleports
    to one of your navis and swipes at them for 60 damage! 
    
    The new miniboss is the Tinhawk. Its out-of-battle attack is like
    Shademan's except you have to be in range. The Tinhawk will
    dive down the row its in if it catches you in that row. It's only
    vulnerable after it lands from a dive. The panels will flash where it hits.
    
    Magnetman has 400 HP and his charged shot is Magnet Missile.
    Magnetman's out-of-battle ability is Magnet Barrier. It can protect
    all navis from attack for one phase. Magnetman's special chip is
    NS Tackle. Magnetman also has Omni Shoes. He can float over broken
    panels, has immunity to all bad panel effects, and can step off
    cracked panels without breaking them. On top of this, Magnetman has
    Superarmor, which is very handy.
    
    The target time for this mission is 9 phases.
    
    
    ------------
    Shademan.EXE
    ------------
    
    HP: 600
    
    Element: None
    
    Movement: Fast
    
    Attacks:
    
    Shade Bats: Shademan will put his wings out and release three bats. They
    turn when they get to your column. They are destroyable.
    
    Noise Crush: Shademan will get on the column next to you and shoot a
    sonic wave that goes a panel ahead of him and the column after. Can
    paralyze or confuse if hit.
    
    Claw Swipe: If you linger in your front column too long, Shademan will
    go to his fron column and swing his claw. This hits the colmun directly in
    front of him.
    
    Shade Drain: Shademan only does this when his HP is low, but rarely on this
    version. Shademan will sink into the ground and appear on the panel in
    front of you to drain your HP. Usually does this after Noise Crush.
    
    Strategy: Shademan can be hit normally now. He's faster than before, but much
    easier. The best time to hit him is when he attacks. Watch out for Noise Crush
    and possibly Shade Drain if he uses it. You've also got two columns again to
    make the battle even more annoying.
    
    Bonus Panel Chips:
    
    Timebomb1 T
    Quake2 B
    Snake Z
    Navi 20 *
    
    Item Panel Chips:
    
    Hi-Cannon D
    AirHockey R
    
    Rewards:
    
    Phase 6-7: Shademan SP S
    Phase 8-9: Shademan S
    Phase 10+: 2000z
    
    Once Shademan blows up, all panels will be liberated and the Oran Area is
    free! After that, Magnetman is undecided, but Tesla tells him to stay on
    the team. Megaman will then compliment Magnetman on his defense and get
    Magnet Soul! Everyone says bye to Tesla and board Yai's boat.
    
    Back at Nebula HQ, evil mastermind,(well, not really) Dr. Regal tries to
    get some information from Lan's Dad. Regal then calls a navi named
    Cloudman and says that the team of navis are coming to his area.
    
    
    -----------
    3f. Air Raid
    -----------
    
    
    Lan and his friends have a hangout and once his friends are gone, a voice
    calls lan. Then a guy with blonde hair and pink glasses comes up to Lan.
    He wants to tell something to Lan in the park. The guy introduces himself
    as Charlie. He wants to learn your netbattling technique. He also wants
    Lan to meet his navi in the squirrel statue. Lan will automatically jack-in
    to the squirrel.
    
    Squirrel Comp 1
    
    This area is like the Water God Comp from BN4. A maze with 16 identical
    areas. We need to get to Area 16. You can use a map if you need help.
    
    There are also BMDs in some of the areas.
    
    3: 100z
    4: 200z
    5: Charge +1(white)
    6: Gundelsol1 A
    8: HP Memory
    10: 300z
    11: 400z
    13: RegUp1
    15: First Barrier(blue)
    
    Before you can do anything, Chaud e-mails you a Soul Unison tutorial.
    
    MettuarEX x3
    
    The MettaurEXs attack one-by-one. When they don't attack, they
    hide in their helmets and become invulnerable to most attacks. Select
    the Thunderball chip and select 'unison'. You will fuse with Magnetman
    and become Magnet Soul. Delete the Mettaurs any way you want.
    You'll get an e-mail about Magnet Soul when the battle is done.
    
    In this area is the Trumpy virus from last game. When it blows music,
    it makes all the other viruses on its side of the field invincible.
    
    Try getting the BMDs before going to Area 16. In Area 16 is a navi that
    looks like a walking helicopter. He's Charlie's navi, Gyroman.
    
    Talk to Gyroman. He'll talk to you and jack-out. Charlie will then leave.
    Chaud then calls you and tells you there are some Nebula navis left
    in the Oran Area.
    
    Before you do anything else, talk to the Netopian guy hiding behind Higsby's
    to buy a DarkSound E. The first Darkchip of 12! Using dark chips lower your
    HP by 1 PERMANENTLY. They also make you a bit dark. Only Megaman
    can use dark chips. None of your team navis can.
    
    Higsby's is also now open! Higsby himself is absent, but his assistant
    Nanako from last game is there. Talk to her to find out what's being
    sold.
    
    Higsby's Normal Stock
    
    Yo-yo D-5800z
    Blinder D-6500z
    Iceseed A-7800z
    Gundelsol2 G-8400z
    Super Vulcan S-9800z
    
    Super Vulcan is nice. It's been priced down from 21000z and is very useful.
    The other chips are kind of overpriced, especially the Yo-yo and Iceseed.
    Check the bin for a few other chips.
    
    Higsby's Bargain Bin
    
    Minibomb *-300z
    Vulcan1 *-400z
    Barrier *-600z
    
    Minibomb shouldn't be priced that high even if it IS a wildcard...
    
    Check the left chip shelf to find BubbleWrap Y being sold for 4200z.
    
    Since you can't jack-in from Oran Isle, go to the Oran Area through
    the ACDC Area.
    
    Oran Area 1
    
    There's a Heel navi in Area 1. Talk to him to get into a fight.
    
    Bugtank
    ChampyEX
    Windbox
    
    Get rid of the Windbox before it causes major trouble.
    
    Head west to Area 2.
    
    Oran Area 2
    
    Head down the path and go down the small path between the bend in the path
    to find a BMD with Vulcan2 C. Follow the path and you'll find another
    Heel navi near the skull gate.
    
    CactikilEX x2
    MettaurEX
    
    This one should pose little problem. Once done, follow the path and go
    up the ramp to the upper level to find a Heel navi near a big blue gate.
    
    Bugtank
    BugtankEX
    Vacuumfan
    
    The Vacuumfan can pull you in, so take it out fast.
    
    Head down the left path near the gate to find a portal leading to the Crane
    Comp. Inside are two BMDs with a RegUp2 and 1000z. When you're done, head
    to Oran Area 3.
    
    Oran Area 1
    
    Near the entrance to Oran Area 3 is Magnetman's "battle data". You can fight
    it for a navi chip.
    
    
    ----------------
    Magnetman.EXE V2
    ----------------
    
    HP: 800
    
    Element: Elec
    
    Movement: Moderately fast.
    
    Attacks:
    
    Magnet Panel: At the start of the battle he'll turn the corners of your
    side of the field(and his side)to magnet panels. Magnet panels push you
    off of them if you try to go on them. He also does this if his side is
    missing magnet panels.
    
    Magnetic Hole: Magnetman will put his hand out and a magnetic hole will
    appear under you. It holds you on your panel if it touches you. When
    it appears under your feet, move off the panel.
    
    Magnet Missile: Magnetman will make two magnets appear. It will go down
    the row its in and turn when it gets to your column. Works like the
    Ratton chips from BN3. Simply move off your column when it turns. He
    now shoots TWO of those damned missiles, making them harder to avoid.
    
    Magnetic Energy Ball: Magnetman will stop moving and shoot a black ball
    of magnetic energy. It homes in on you. When the ball is near you.
    Quickly use the magnet panels to be pushed around it.
    
    NS Tackle: Only uses this if his HP gets low. Magnetman and a blue copy
    of him self will dash down the row your on. VERY painful.
    
    Strategy: Same strategy applies for this version. The two Magnet Missiles
    could be hard to evade without using magnet panels. You're going to have
    to use magnet panels to go around the missiles when they come near.
    
    Once you get his navi chip, head to Area 3.
    
    Oran Area 3
    
    Fight the first Heel navi in the area.
    
    MettaurEX x2
    Bugtank
    
    Go farther to find another Heel navi.
    
    CactikilEX x2
    MettaurEX
    
    Go northwest to find a NCP Dealer.
    
    Oran Area 3 NCP Dealer
    
    HP +50(white)-1300z
    Soul Time +1(yellow)-3800z
    Mega Folder1-4700z
    AutoHeal-5500z
    HP +200(white)-6000z
    Super Armor-7800z
    
    There's a third Heel navi where Shademan was. Waste him.
    
    Fan
    Batty x2
    
    After the battle, Chaud will call and say to go to Scilab Area 2.
    Head through Oran Area 3. Go north of where Shademan was to trigger
    a cutscene. ANOTHER Heel navi will appear to fight you.
    
    BattyEX x2
    MettuarEX
    
    Once done with him, head through the arrow to the Scilab Area.
    
    
    Scilab Area 1
    
    The Scilab Area looks like utter chaos...
    
    In this area is a new enemy. The Catack will slowly advances down its row
    and steals any of your panels it comes across. After it stops, it will
    shoot its cannon down the row which will cause an explosion in the back
    row. If the cannon hits an obstacle or Megaman, it/he will be pushed to
    the back row.
    
    Go west to find a PMD with Geyser M. Use Megaboy's maps if you have trouble
    navigating. It's like a maze in this area. Head to area 2.
    
    Scilab Area 2
    
    Another new enemy wil appear in this area. The Handis from BN2 are back.
    They still go to their front column and lay timebombs which explode is
    4 seconds. The timebomb can be destroyed before it explodes and hits all
    panels of your side of the field.
    
    In this area there are two BMDs with an HP Memory and the Sheild NCP.
    Head down the easternmost path until you get a trio of black clouds.
    When Megaman tries to go through, he will just get pushed back. Chaud
    then calls and tells Lan to come back later. When Megaman jacks-out,
    Gyroman will come. Charlie tells Gyroman to keep an eye on Megaman.
    Gyroman doesn't like the idea, but Charlie tells him to do it.
    
    After that cutscene is over, head home and sleep. Day 2 is over.
    
    
    ---------------------
    3g. Dark Thunderclouds
    ---------------------
    
    
    The next day you get an e-mail from Tesla that says a helicopter navi
    challenged Magnetman and stole his vital programs. She needs you to come
    to Oran Isle. Head to Oran Isle and go to the Oldmine. Go up the slope
    outside the Oldmine and head into the cave at the top of the slope.
    At the end is a scientist that sells DarkTornado T for 500z. That's the
    second dark chip! Head back to where the drill is and outisde the mine
    at the top of the mine(before the fourth door) is Mr.Famous! He now has
    a new navi. Try your skills against Gridman.
    
    
    -----------
    Gridman. EXE
    -----------
    
    HP: 700
    
    Element: None
    
    Movement: Moderately slow
    
    Attacks:
    
    Hell Tackle: Gridman or one of his two clones of the field will charge down
    their row if they catch you in their row. The clones can be destroyed, but
    reappear after a couple of seconds.
    
    Magnum Kick: Gridman will kick a football into the air and it will land
    on a 2x2 area of panels. Panels will flash before it lands.
    
    Football Bounce: Gridman will throw a football which will bounce on your
    panels. Very annoying.
    
    Death Touchdown!: Gridman will make a touchdown post appear on the
    end of your side of the field. He will then dash diagonally to the
    touchdown post. If he gets to the post, an explosion will hit all your panels.
    To stop the dash, hit him while he's moving. He only does this when low
    on HP, but rarely.
    
    Strategy: Gridman has a special type of Super Armor. It keeps him from
    getting stunned by multi-hit attacks(like Air Hockey and Vulcan),
    but it allows his attacks to be stopped when he's hit. Gridman moves
    slightly slow, so he's easy to hit. Watch out for his clones and the
    bouncing football and you should be fine.
    
    Once done with Gridman, head to the drill room and talk to Tesla. She says
    Magnetman's programs have been scattered throughout the Drill Comps.
    There are four programs. One for each area. Don't worry about the conveyors
    and rocks. The conveyors have all stopped.
    
    At the end of Area 1 is the Thought Program. Area 2 has the Language Program.
    Area 3 has the Movement Program. Finally, Area 4 has the Attack Program.
    
    Once Tesla installs the programs, Magnetman is back to normal. Tesla then
    talks about the helicopter navi who dismantled Magnetman. Charlie then
    appears and says he did it. Then, he leaves. Lan tries to catch him, but
    he's gone. After the cutscene is over, you'll be back outside.
    
    Lan wants to ask Chaud about information on Charlie. Head to Scilab and
    outside is a kid. He's near the vending machine. He has a quiz for you.
    
    Select the answers in this order: 2,1,3,2,2.
    
    After you answer his questions, the kid will give you Dark Thunder M.
    The third dark chip! Go down the steps and talk to the old guy to
    buy Dark Sword Z for 500z. That's the fourth!
    
    Go into the room behind the Main System room in Scilab and talk to Chaud.
    He tells you the name of Gyroman's operator is Charlie Airster. He's the
    top pilot in a Netopian helicopter group.
    
    After the conversation, alarms go off! Nebula's attacking the Oran Area.
    Access from Oran Isle is cut off, so we'll have to go through the ACDC
    Area again...
    
    Oran Area 1
    
    Once you arrive Gyroman is right there, but he turns into a helicopter and
    flies away...
    
    There are clouds all over the area that we can't get through, but go down
    the ramp to a program that will give you the Mega Vacuum for free! It
    can suck up any clouds. It has a gauge which tells how many clouds
    it can hold. Clouds take up bars on the gauge. When the gauge is full,
    go to a program to empty it.
    
    These are how many bars the clouds fill up:
    
    White: 1
    Golden: 1
    Gray: 3
    Thunder: 5
    
    Golden clouds could contain a chip, zenny, or even viruses.
    
    Vacuum all the clouds on the main path and near the entrance to Area 2,
    you'll see Gyroman. He'll go into Gyro Form and fly away AGAIN. Head
    into Area 2.
    
    Oran Area 2
    
    There's a program near the beginning of the area that will be taking
    the contents of your vacuum for a while. Since the other program
    can't take all of the clouds. He can only empty the vacuum, once.
    
    After the second program, you'll see Gyroman again, and guess what he does.
    He flies to the Scilab Area... Head all the way to Scilab Area 1.
    
    Scilab Area 1
    
    There's only one program that can fully empty your vacuum. The others can't
    do it completely. There's also one that can't empty at all. On the way you
    meet with Gyroman, but, you guessed it, he flies away, AGAIN. Mosey on
    down to area 2.
    
    Scilab Area 2
    
    There are three programs that can only empty your vacuum once, but you
    have to clear in a specific pattern. If you get it wrong, leave the area.
    Your vacuum gets empty, but the clouds come back.
    
    For the first program, clear the gray cloud to the right and then the
    thunder clouds. Clear the white cloud in front of you to find the first
    program. It won't completely clear your vacuum.
    
    For the second program, head west and suck in the gray cloud. Then, the
    white and golden clouds respectively to find the second program.
    
    For the third program, go back to near where the first program was and
    clear the thunder cloud near the golden one. Then, clear the golden cloud
    to find the third program. It will fully empty your vacuum once.
    
    Suck up the two thunder clouds nearby to find a program that will empty
    your vacuum as many times as you want.
    
    Now that the annoyance is over, head northeast while vacuuming clouds
    to find Gyroman. He doesn't run away this time, though. Feel free
    to let out your anger on him...
    
    
    -----------
    Gyroman.EXE
    -----------
    
    HP: 600
    
    Element: None
    
    Movement: Moderate
    
    Attacks:
    
    Gyro Attack: Gyroman will throw a propeller down his row. It
    turns like a Magnet Missile, but unlike a Magnet Missile, it can also
    move diagonally. Very annoying.
    
    Tornado Arm: Gyroman will go to his front column(on the same row as you)
    and shoot a 3-panel long twister. The farther away you are, the more it hits.
    
    Gyro Machinegun: If you try to hit Gyroman with a straightforward attack,
    he will go into Gyro Form and shoot your panel with a machinegun. Works
    almost like antidamage.
    
    Gyro Airforce: Gyroman will go into Gyro Form, pass by, and bomb random
    panels on your three columns. Get off ANY flashing panels.
    
    Strategy: Gyroman's propeller can be annoying. Try to avoid hitting him
    with a straightforward attack. Gyroman isn't that hard. Just try to avoid
    most of his attacks or you'll lose HP fast.
    
    After the battle, Gyroman will say was testing you. He wanted to see
    if you were strong enough to stay on the team. He tells you to go back
    to the dark clouds.
    
    Head back to the dark clouds and a cutscene will take place. Gyroman will
    fly over the dark clouds and bomb the dark chip creating them. The clouds
    will disappear, allowing them to go through.
    
    
    ------------
    3h. Mission 3
    ------------
    
    
    Head into Scilab Area 3 to start the mission when ready.
    
    Scilab Area 3
    
    Cloudman is the guy who created those annoying clouds! We also have a
    new teammate as well.
    
    Gyroman can fly over dark panels, but he can't fly over minibosses or
    Dark Holes. He starts with 250 HP. His out-of-battle ability is
    Bomb Liberation. It allows him to liberate any dark panel he is flying
    over without a battle. Gyroman's special chip is G-Airforce. He basically
    goes into Gyroform and bombs the row he's on. Gyroman's charged shot is
    Tornado Arm and like Magnetman, he has Omni Shoes.
    
    There is a new thing introduced to Liberation Missions: barrier panels.
    They block your path and you need a key to unlock them. The keys
    are hidden in item panels.
    
    There are also BigBrute2's here. Their attacks hurt more.
    
    Cloudman's out-of-battle attack is Dark Cloud. It does 50 damage and
    paralyzes any navi hit by it for one turn.
    
    The Target Phase for this mission is 9 phases. Once you get to Cloudman,
    feel free to release your anger on him for that cloud vacuuming...
    
    
    ------------
    Cloudman. EXE
    ------------
    
    HP: 700
    
    Element: Elec
    
    Movement: Slow
    
    Attacks:
    
    Thunderball: There are clouds on Cloudman's side of the field. If you're on
    the same row as one for too long, it flashes yellow and shoots a thunderball
    down the row. Paralyzes if hit.
    
    Thunder Cloud: Cloudman will stop moving and make a thunder cloud appear
    numerous times to shoot thunder in a '+' shape.
    
    Elec Storm: Cloudman disappears. Then, a couple of clouds will appear on
    his side of the field, and a HUGE cloud will appear and move around your
    side of the field. Shoot out the clouds to find the one that Cloudman is
    hiding in. Only then, will the cloud disappear.
    
    Strategy: Once again you only have two columns... Cloudman moves along his
    back column doing various stuff, which makes short-range chips USELESS.
    Those clouds can be destroyed with a buster shot, but respawn after a
    few seconds. Use Cactusball after shooting the clouds. Cloudman is
    very annoying to attack. Watch out for his Elec Storm. It can damage you
    badly if your not careful.
    
    Bonus Panel Chips:
    
    MegaEnergyBomb K
    Wideblade A
    Firehit2 I
    Pulsar2 G
    
    Item Panel Chips:
    
    Parabomb H
    
    Rewards:
    
    Phase 5-7: Cloudman SP C
    Phase 8-9: Cloudman C
    Phase 10+: 3000z
    
    Cloudman will blow up and the area will be liberated. Gyroman gets Gyro Soul
    in a cutscene. Then, a shadow appears under Mega and a Dark Cloud lands on
    him! The Dark Cloud takes off with Megaman before the team can do anything.
    
    After that, Megaman wakes up on a table. Roll, Glyde, and Gutsman are in a
    cage nearby and don't seem to notice him. A Heel navi says Mega has human
    DNA. He then infuses a dark chip inside of him. Dr.Regal wants the dark
    chip to make Megaman dark.
    
    Lan wakes up and checks his PET for messages. He finds one from Chaud.
    Lan isn't too happy about Mega's kidnapping.
    
    You can now head to Higsby's and check the middle chip shelf for a Django D
    being sold for 7300z.
    
    Head to Scilab and go east of where the old man who sold Dark Sword was to
    arrive at Scilab Docks. Near the bid red double doors is a lady. She has a
    quiz for you. Answer the questions like this: 1,2,2,1,2,2,1,3,2,3. You'll
    get Dark Lance M, the fifth dark chip! Down near the ship is a woman
    selling Dark Meteor F for 3000z. That's the sixth dark chip!
    
    Head to Chaud and he'll tell you about another mission. Lan doesn't seem
    too happy and there's a black screen where Lan punches Chaud. He doesn't
    want to be on the team anymore. After the cutscene, head back to Chaud
    to trigger a cutscene where he will install Protoman into your PET.
    
    He says the next mission is in End Area 2. We can get there from the Oran
    Area.
    
    Protoman has the same abilities he has in a Liberation Mission. The
    Navi Customizer doesn't work on him. He also can't take HP Memories.
    
    Head to Oran Area 2. Go to the gate on the upper level.
    
    Oran Area 2
    
    Examine the gate to find out it is owned by Scilab. Head to Scilab Area
    4.
    
    Scilab Area 2
    
    Gyroman's "battle data" is here. Fight him for a navi chip.
    
    
    --------------
    Gyroman.EXE V2
    --------------
    
    HP: 800
    
    Element: None
    
    Movement: Moderate
    
    Attacks:
    
    Propeller Throw: Gyroman will throw a propeller down his row. It
    turns like a Magnet Missile, but unlike a Magnet Missile, it can also
    move diagonally. Very annoying.
    
    Tornado Arm: Gyroman will go to his front column(on the same row as you)
    and shoot a 3-panel long twister. The farther you are, the more it hits.
    
    Gyro Machinegun: If you try to hit Gyroman with a straightforward attack,
    he will go into Gyro Form and shoot your panel with a machinegun. Move
    off the panel when he's about to shoot.
    
    Gyro Airforce: Gyroman will go into Gyro Form, pass by, and bomb random
    panels on your three columns. Get off ANY flashing panels.
    
    Strategy: Same as last time. His attacks just hurt more.
    
    Scilab Area 3
    
    In this area, there's a Bugfrag Trader.
    
    Scilab Area 3 Bugfrag Trader
    
    Auto Run-8 Bugfrags
    WindRacket B-12 Bugfrags
    Millions-22 Bugfrags
    LavaSeed P-26 Bugfrags
    Floatshoes-40 Bugfrags
    Poltergeist P-60 Bugfrags
    
    Floatshoes is useful as well as Millions and Auto Run. Buy them if you can.
    The other chips aren't too useful.Head to Area 4.
    
    Scilab Area 4
    
    The area has loads of conveyors. Use Megaboy's maps if you need help
    navigating.
    
    At the back of the area is an official navi. Talk to him to get into a fight.
    
    Handi x3
    
    After the battle, he will give you the ScilabKey. In the eastern part of the
    area is a BMD containing a MegaFolder1 NCP.
    
    In the southwestern part of the area is a female navi that sells DarkWide T
    for 1000z. That's the seventh dark chip!
    
    In the center of this area is a portal that leads to the Server Comp.
    It has a BMD containing an HP Memory but Protoman can't take it.
    Come back later. The other end of the Server Comp has a portal leading
    back to Oran Area 2. Head for the big gate.
    
    Oran Area 2
    
    The gate will unlock and you can head through.
    
    End Area 1
    
    This area looks very dark and chaotic... Head down the first slope to find
    a PMD containing the Collect NCP. You can also find an invisible path
    leading to a Heel navi that sells DarkDrill D for 3000z. That's the eighth
    dark chip!
    
    This area also has two new viruses. The Whirly moves slowly
    around its side of the field and stops. It then turns into a water tornado
    and moves down the top row and turns when it gets to your column.
    Then, it moves down the the bottom row. It's aqua elemental.
    
    Mettfire isn't actually new. It was in BN2 and BN3. It will move around
    for a bit and then flatten itself and send meteors on random panels of your
    side. It loves to hide behind any obstacles on the field. There are grass
    panels here so be careful. It's fire elemental.
    
    This area is a big maze. You may want to use Megaboy's maps to make your
    life easier.
    
    In the southwestern part of this area is a Netdealer.
    
    End Area 1 Netdealer
    
    HP Memory x3-6000z, 10000z, 14000z
    Vulcan3 L-5800z
    M-Cannon G-7600z
    Barrier100 P-8800z
    Wideblade V-10000z
    Jealousy J-12000z
    
    Jealousy is very annoying in netbattles. The other chips are slightly
    useful.
    
    In the northwesten part of the area is a BMD with RegUp2.
    
    When you arrive at the entrance to End Area 2, Dark Megaman will appear.
    The real Megaman breaks through the control and tells Protoman to
    quickly leave. Then, three Heel Navis will appear in front of Dark
    Megaman, who will jack-out. Protoman says he can take them, but then
    nine more Heel Navis jack-in. Lan says there are too many navis.
    He jacks-out Protoman.
    
    Head back to Chaud and he mentions he needs a navi with a lot of power.
    He will then send you on another mission to find someone with a navi
    like that. He wants you to go on a ship called Queen Bohemia at the
    Scilab docks. He can't go because the party on the ship is being
    sponsored by UberCorp(XD!) and his company is a competitor to it.
    Chaud says Lan needs an invitation.
    
    Head to Oran and talk to Tesla. She has an invitation. She'll give it
    to you. The party isn't until next day, so head home and sleep. Day 3
    is over.
    
    
    ----------------------
    3i. Cruise Ship Robbery
    ----------------------
    
    
    Once Lan wakes up, head to the docks and talk to the guy near the ship
    to show him your invitation. He'll ask if you want to get on. Say yes
    to get on the ship.
    
    The ship looks like a movie presentation. The red carpet pretty much
    gives away this is some rich person's party. Once we get inside,
    Lan will see a Netopian guy lurking around. Hmm. There's also a 10-
    Chip Trader in here.
    
    Jack-in to the Nebattle Machine to get a HP +50 NCP(pink). Then,talk
    to the blonde guy nearby he'll give you a stamp card. He wants you
    to collect three stamps.
    
    The first is at the front end of the ship. The second is at the ship's
    steering wheel above the deck. The third is at the pink couches inside
    the ship.
    
    There is also a Subchip Dealer on the deck.
    
    Queen Bohemia Subchip Dealer
    
    Full Energy-1000z
    Sneak Run-300z
    Untrap-500z
    
    Head back to the blonde guy once you get all three stamps. He'll give
    you 1000z.
    
    A cutscene will then happen where a guy with a bandana is netbattling
    some rich dude and beat him. The rich guy claims he spent 10 million
    zenny buying valuable NCP's(Whoa!).
    
    Lan then goes to netbattle the guy in the bandana. They are about to
    netbattle when the ships starts to shake. Something is wrong in the
    Engine Room. Head into the ship and go to the door at the left end
    of the hall. It needs a code. The code is 11922911.
    
    We now need a place to jack-in. Jack-in to the fourth machine.
    
    Radar Comp
    
    In here, Protoman sees a Heel Navi right there, but he runs off.
    
    Here has a BMD which has Spin White. Get it and go through the portal at
    the other end of the area.
    
    AirConditioning Comp
    
    Here has a BMD with the Battery NCP. Head through the next portal.
    
    Screw Comp
    
    The BMD in here has a RegUP2. Take it and head through the other portal.
    
    Engine Comp
    
    Head up a bit to trigger a cutscene where Protoman finds the Heel Navi.
    The Netopian guy we saw before jacks-out the Heel navi. Apparently, he
    works for Nebula. Protoman gets jacked-out, too.
    
    Head back to the Engine Comp to get two BMDs with Yo-yo F and a
    Submemory.
    
    It's time for the party. Head through the big double doors inside the
    ship.
    
    A cutscene will take place where UberCorp's new Booster System is
    being displayed. It could power up anything. The bid starts at
    3,000,000z. One guy says it's a bargain and can afford it.
    Inside the display case, eight official navis powered up by the Booster
    System are guarding it. Almost immediately, the lights go out and the
    official navis are knocked-out! The Booster system is also gone.
    Lan asks the doorman if he saw anyone. He says no. The people in
    the room find the Netopian guy hiding under the table. They think
    the Netopian guy did it. Lan then says he's a member of Nebula. The
    guy says he was going to steal it, but someone else got to it before
    him. Hmm.
    
    Before doing anything, jack-in to the wine case on the table to find
    a PMD with Lance C. There's also a BMD with an HP Memory in the
    display case. Protoman can't get it, though. Come back later with
    Megaman.
    
    Talk to everyone in the room. Check all the tables and all the mirrors.
    Also inspect the display case. Protoman will ask you what do you think
    happened. Select Mirror and then choose Reflection. Lan says the
    person who stole the system used the light rays reflected from the
    mirror to jack-in their navi and steal the Booster System without
    anyone noticing. This means that someone else swiped the system.
    
    Head to the Engine Room and inspect the ladder to end up on the
    deck. You'll see the blonde guy unconcious and the guy wearing
    the bandana. His name is Fyrefox(weird name) and he stole the
    Booster system because he wants to make better fireworks. He
    wants you to find his navi in the Ship's computer.
    
    Lan will automatically jack-in.
    
    Ship Comp Area 1
    
    The REAL Ship Comp 1 was cut out in the American Version(this is Area
    2 in the Japanese Version). Talk to the program to find out about the
    Ship Comp. You have an air gauge. It tells how much air you have left.
    If you run out of air your HP starts to deplete. There is an ocean in
    the Ship Comp with various stuff. The whirpools spin around and take
    away some of your air if you touch them. The currents push you back,
    but you can prevent yourself from being pushed back by going in the
    opposite direction of the current. You losesome air while doing this,
    though. You can refill your air by going to bubbles. This is actually
    Ship Comp 2 in the Japanese Version. Use Megaboy's maps if you have
    trouble. The Ship Area are like a maze.
    
    There are sea panels in battle here. Like sand panels from Battle Network
    3, they slow you down a little. They also boost the power of aqua
    elemental chips by 30 if you stand on them. Elec elemental chips also do
    double damage to any enemy standing on them. Fire elemental enemies
    also lose their HP when they stand on these panels.
    
    The new virus in this area is the Marina. It moves slowly and stops
    to shoot bubbles with anchors in them. The bubbles move around
    diagonally. If a bubble is popped, the anchor inside of it goes down
    the row. If a Marina is on a sea panel, it can hide inside that panel,
    thus making itself invulnerable to all attacks except electric and
    cursor attacks.It's aqua elemental.
    
    There is a gate blocking the way. Head down into the ocean to find
    it. Follow the path and go in the opposite direction of the current.
    Go down the right path near the second current to find air bubbles
    at a dead-end. Follow the path more to find another current. Go
    in the opposite direction of it. On that path is a dead-end with an
    HP Memory. Head down the path more to find air bubbles and the first
    key. Near the key is a warp leading back to the surface.
    
    Unlock the gate and you'll find another gate that need to be unlocked.
    Head into the ocean again. Go down and pass the currents when they
    stop. Follow the path to get air and then there are two currents.
    Let the rightmost one push you to a BMD with a RegUp3. Go past the
    whirlpools and get the key. Then, go to the warp and unlock the gate
    on the surface. Go to Area 2(3 in Japanese Version).
    
    Ship Comp Area 2
    
    There is only one gate here, but it needs three keys. Head down into
    the ocean to find them. There are three ways to go. Go right and go
    up at the square with the moving whirlpools. Follow the path up and
    go left to find air bubbles. Go right and let the current push you to
    a platform with a SubMemory and more air bubbles. Go to the end of
    the platform and let the current push you across. Follow the path and
    go up the ramp to find a key. Before going to the warp, go back down
    the path and head to the dead-end to find a BMD with GrassSeed A.
    Head to the warp.
    
    Go back down into the water and go right, then up. Ignore the platform
    where you got the SubMemory. Follow the main path while passing currents
    to get the second key. Go to the warp.
    
    Go back into the ocean and go down instead of right. Follow the zig-zag
    path while avoiding the currents and the whirlpools near the end of the
    path to get the last key. Go through the warp and unlock the gate with
    all three keys. Head to Area 3(Area 4 in the Japanese version).
    
    Ship Comp Area 3
    
    Here we go, the last area. This gate only needs one key, but the area
    is a HUGE maze. Megaboy's maps help a LOT here. 
    
    There are also ice panels in this area. They don't double the damage
    of electric attacks any more. You still slide on them, though.
    
    There are also two new viruses here. The Bomboy and the Shakey.
    
    Bomboys are as annoying as ever. They still push a bomb down their row
    and it explodes when it gets to your side. You can delay it by shooting
    the bomb with your buster.
    
    Shakey is actually Sparky from BN2. It moves up and down the field and
    damages anything it comes in contact with. It orbits around any obstacles
    it touches. It's elec elemental.
    
    Go into the ocean and head down to get the BMD near the current.
    It's an ExpMemory. Head down the other direction and let the 
    current blow you onto the platform. Head up from the square and
    take the left path. Let the current blow you to another square.
    Get the air bubbles at the square. Head up from that square and
    go up the ramp for air. Go back down and and follow the path to
    let another current hit you. Follow the path and get the air
    bubbles along the way. Avoid whirlpools on that path. Ignore
    the other path for now and go to the end of the path and let
    the current blow you to a platform with an Attack +1(white). Go
    to the other path and follow it to find some bubbles at a dead-end.
    Go back on the path and let the first current blow you to a
    platform. Go to the end of that platform to find a current
    which will take you to the platform with the key. Take the key
    and go through the warp.
    
    SAVE before opening that gate. An annoying fight is ahead.
    
    Behind the gate you'll find Napalmman back from BN2. Apparently, he's
    Fyrefox's navi. He wants you to battle him.
    
    
    -------------
    Napalmman.EXE
    -------------
    
    HP: 800
    
    Element: Fire
    
    Movement: Moderately Fast
    
    Attacks:
    
    Vulcan Arm: A gun will come up from the ground, lock on to you, and shoot
    down the row its on. It shoots three times. It also blocks direct attacks.
    It can only be destroyed by piercing chips. If the gun is destroyed on a
    specific row, it won't appear on that row again, but it will appear on
    other rows.
    
    Napalm Bombardment: Napalmman will lift his two arm cannons into the air
    and shoot two Napalm Bombs on two random panels of your side. The Bombs
    hit in a '+' shape.
    
    Napalm: A green circle will search every panel on your side of the field.
    If it locks-on to you. Napalmman will shoot Napalm from the cannon on his
    head and it will hit all the panels around the one it lands on. The panels
    will flash where it lands.
    
    Strategy: Napalmman is much easer than he was in BN2. His Bombs don't
    crack panels on this version. If you have any aqua chips, use them. You
    can also use SeaSeed to lower his HP. Since he's a fire navi, his HP depletes
    on aqua panels. Watch out for his Vulcan Arm and its tendency to block
    attacks. Other than that, you have nothing to worry about.
    
    Once you beat Napalmman, Napalmman will say that was a good fight. Fyrefox
    then notices the Booster system is missing. Protoman says he swiped it
    during the battle. Protoman also notes Napalmman's power. Protoman asks
    if he wants to join the team. Fyrefox will say yes. The Netopian guy is
    blamed for stealing the Booster System.
    
    Lan will be outside the ship, since the party was cancelled because of the
    robbery. You can go back on the ship and examine the life jackets in
    the Captain's area to find a RegUp2. Head to End Area 1 when in control.
    
    End Area 1
    
    The 12 Heel navis will jack-in again, but Napalmman will shoot Napalm at
    them, which will cause all of them to blow up. Go to End Area 2 when your
    ready to start the mission.
    
    
    ------------
    3j. Mission 4
    ------------
    
    
    Napalmman starts with 300 HP. Napalmman's out-of-battle ability is Napalm. 
    He can liberate panels in the shape of a cross. Like so:
    
        X
     XXX
        X
        X
        N
    
    X-range of Napalm
    N-Napalmman
    
    Napalm destroys any items in its range, except keys.
    
    Napalmman loses HP on sea panels. He also takes double damage from
    aqua elemental attacks since he is fire elemental. He doesn't have a charged
    shot. Instead, if you hold B he'll fire a vulcan that keeps on shooting until
    you let go of B. It's very handy for lowering an enemy's HP fast. His special
    chip is Napalm. He shoots Napalm four panels away which hits all the
    panels around it.
    
    The boss you'll be fighting is Dark Megaman. His out-of-battle attack is
    his Mega Buster. It hits anything within range for 50 damage.
    
    The Tinhawk2 is now here. It basically hurts more and is faster than a
    regular Tinhawk.
    
    There is also a new miniboss here. The Bladia. Its out-out-battle
    attack is Dark Slash. It has the same range as a BigBrute's Beast
    Breath. In battle, Bladia can sporadically block your attacks with
    its sword. After a while it lifts up its sword and attacks the column
    you're on. The column it hits is cracked.
    
    You have 10 phases for this mission. GO!
    
    
    ------------
    Dark Megaman
    ------------
    
    HP: 800
    
    Element: None
    
    Movement: Fast
    
    Attacks:
    
    Mega Buster: He uses his buster to attack you. He can shoot charged shots
    without charging them.
    
    Chip Usage: He can use any chips you have in your folder.
    
    P.A. Usage: He uses any P.A.s you may have used recently.
    
    Strategy: Dark Megaman is easy enough. Just watch out for any powerful
    chips or P.A.s he uses. You also still have two columns to cope with.
    Other than that, he's easy enough.
    
    Bonus Panel Chips:
    
    Geyser G
    Wind Racket F
    Cactusball2 Q
    Yo-yo E
    
    Item Panel Chips:
    
    AquaWhirl2 O
    
    Rewards:
    
    Phase 5-8: FullCustom *
    Phase 9-10: AntiNavi M
    Phase 11+: 4000z
    
    After the mission Lan tries to get through to the real Mega, but Dark
    Megaman has heavy control over his body. He pulls out a cannon
    to delete the navis, but the real Mega keeps him from firing it.
    They start to fight over his body, but the real Mega wins and
    the darkness is gone. He then collapses. Protoman takes Mega back
    to Lan's PET and Protoman goes back to Chaud's PET. Napalmman's
    soul then joins with Mega's and we get Napalm Soul! The screen then
    goes black.
    
    
    -------------
    3k. The Clones
    -------------
    
    
    Regal isn't too happy and calls upon a navi named Cosmoman. Cosmoman has
    a plan to stop the navis. Regal then talks about something called the
    Hikari Report.
    
    In Scilab, Chaud, Lan, Tesla, Charlie, and Fyrefox are in a meeting.
    Chaud says the team has a new member. Then, Raika from last
    game comes in. Charlie seems to know who he is. Apparently,
    Charlie was in a no-flight zone in Sharo and got deported by Raika.
    Tesla seems to like Raika, but he says he doesn't like women who
    wear a lot of make-up(Lol!).
    
    
    Chaud says the team needs to go to End Area 4. There's a way from there
    to the Undernet, apparently. You'll then get three e-mails about Gyro
    Soul, Napalm Soul, and Chaos Unisons.
    
    First though, head to Higsby's and check the right chip shelf to buy
    NumberBall N for 9500z.
    
    You should also get the HP Memories that Protoman couldn't get back
    in the ship scenario. Now, head to End Area 4.
    
    End Area 1
    
    Go down the first slope to find Napalmman's "battle data" in a square.
    Battle it for a navi chip.
    
    
    ----------------
    Napalmman.EXE V2
    ----------------
    
    HP: 1000
    
    Element: Fire
    
    Movement: Fast
    
    Attacks:
    
    Vulcan Arm: A gun will come up from the ground, lock on to you, and shoot
    down the row its on. It shoots three times. It also blocks direct attacks.
    Can only be destroyed by piercing chips. If the gun is destroyed on a
    specific row, it won't appear on that row again, but it will appear on
    other rows. Napalmman now has TWO of these annoying guns.
    
    Napalm Bombardment: Napalmman will lift his two arm cannons into the air
    and shoot two Napalm Bombs on two random panels of your side. The Bombs
    hit in a '+' shape.
    
    Napalm: A green circle will search every panel on your side of the field.
    If it locks-on to you, Napalmman will shoot Napalm from the cannon on his
    head and it will hit all the panels around the one it lands on. The panels
    will flash where it lands.
    
    Strategy: His attacks hurt more and its harder to hit him since he moves
    faster. The best time to hit him is when he shoots Napalm Bombs or when
    he shoots Napalm. He isn't that hard. Just watch out for his guns.
    
    In End Area 1, where the RegUp2 was, there is an invisible path leading to
    a warp. The warp leads to...
    
    Undernet Area 1
    
    Wasn't expecting this place, huh? Be careful. There is a new virus here:
    Skelly. It moves around the field and then throws a bone that follows
    you around. If hit by an attack, it will crumble and take no more
    damage(the bone will disappear when it's crubled) for a few seconds
    until it reforms again. Chips that paralyze will just keep it solid for a
    few extra seconds until it crumbles.
    
    Follow the path and go down the slope to find a bird-like navi. His name
    is Larkman and you can netbattle him.
    
    
    -----------
    Larkman.EXE
    -----------
    
    HP: 900
    
    Element: None
    
    Movement: Moderately fast
    
    Attacks:
    
    Lark Cutter: Larkman stops and shoots a white bird that zips down the row
    it's launched from. When it gets to the end of your field, it will turn
    around and go down the row your on. Very annoying.
    
    Lark Drive: Larkman will disappear off the field and panels will flash.
    Larkman will the zip along the flashing panels very fast.
    
    Air Dive: Larkman will disappear off the field and dive along the row
    you're on. Breaks any chips you have loaded if hit.
    
    Strategy: That Lark Cutter is annoying to avoid. Watch out for it. Larkman
    isn't affected by any type of panels by the way. He can even float over
    holes. His Air Dive can break your chips, but it's easy to avoid anyway.
    Larkman should be easy enough to defeat. Head back to End Area 1 and head
    to End Area 2.
    
    End Area 2
    
    In this area is a Heel Navi who will give you Dark Recovery H and then
    fight you in a battle.
    
    Marina x2
    Fan
    
    That's the ninth dark chip! Only three more left. Head through to End Area
    3.
    
    End Area 3
    
    This area is a big maze. There are also sea and grass panels in battle.
    Use Megaboy's maps if you have trouble navigating.
    
    Follow the path and don't turn right at the three-way intersection
    to find a BMD with an HP Memory. Go right at the intersection and
    head up the slope at the end. Follow the path and go down the second
    ramp. Follow the path and go up the next ramp. Go past the square
    and head down the ramp nearby to find a path leading to End Area 4.
    Going past the entrance to End Area 4 leads to an area with a PMD
    that has RainyDay G.
    
    End Area 4
    
    This place looks like a mess. There are also magnet and grass panels
    in this area, so be wary.
    
    This place is a big maze with one-way arrows. It's very annoying to
    navigate. Use Megaboy's maps if you're having trouble.
    
    In this area is a new virus. The wood-elemental WuNote. It moves
    along its column and creates three shrubs on your front column. It
    will then become the shrub on your row and stretch its nose to attack
    you. The nose has a range of two panels ahead of the shrub. Coming
    into contact with any of the shrubs is damaging. A shrub can be
    destroyed by a buster shot.
    
    Go down the slope and to the dead-end ahead to find a PMD with Variable
    Sword V. Head right and go over the one-way arrow pointing up. Follow
    the path past the square to find a BMD with SpinYellow at a dead-end.
    Continue down the path and ignore the first arrow. Go on the second
    arrow down the path. Go up the ramp and go up at the four way intersection
    (ignore the arrow) to find the team. Searchman is trying to unlock the
    gate blocking the way, but Raika gets a call from Sharo and has to leave.
    The team will jack-out.
    
    Go into Dad's lab and you'll see Raika, but he'll leave. Go to the big
    system and examine it. Megaman says the system has tight security that
    he can't decode. Who do we know that can get through security? Hmm...
    
    For now, leave Scilab and head back to Mr. Famous on Oran. He's
    upgraded Gridman to V2.
    
    
    --------------
    Gridman.EXE V2
    --------------
    
    HP: 1000
    
    Element: None
    
    Movement: Moderately slow
    
    Attacks:
    
    Hell Tackle: Gridman or one of his two clones of the field will charge down
    their row if they catch you in their row. The clones can be destroyed, but
    reappear after a couple of seconds.
    
    Magnum Kick: Gridman will kick a football into the air and it will land
    on a 2x2 area of panels. Panels will flash before it lands.
    
    Football Bounce: Gridman will throw a football which will bounce on your
    panels. Very annoying.
    
    Death Touchdown!: Gridman will make a touchdown post appear on the end of
    your side of the field. He will then dash diagonally to the touchdown post.
    If he gets to the post, an explosion will hit all your panels. To stop
    the dash, hit him while he's moving. He only does this when low on HP.
    
    Strategy: Gridman uses Death Touchdown more often and he moves faster while
    doing it. Other than that, he should be as easy as last time.
    
    There's also a quiz man in the last room of the Old Mine past the drill room.
    The answers for the quiz are: 2,3,2,3,1,3,3,2,3,2,2,3,2,3,2.
    
    You get the Chivalry NCP for doing that quiz. Head back to Scilab and go
    near the entrance of the docks to see Raika. Talk to him and Lan will ask
    him if Searchman can get thorough the security. Raika tells him yes and they
    both eventually agree to meet in Dad's lab. Go to Dad's lab and a cutscene
    will take place. Raika comes in and tells Searchman to get through security.
    After breaking through security, Searchman finds data that contains a letter.
    It's a letter from Tadashi Hikari(Lan's grandfather) to his son(Yuichiro,
    or Lan's dad). It says that Yuichiro has to feed a dog named Gow. And
    then there's some kind of symbols after that.
    
    Head home and talk to Lan's Mom. Then, check the window to find a clue.
    
    Head to the Old Mine at Oran and jack-in to the Air Filter Machine
    in the cave before the ramp leading up to Mr.Famous. Press A at the
    northeastern corner of the area to find Memory Data. It says Gow
    likes big fish. Mega will then mention the fish gargoyles in a place
    called End City. Lan will then appear back outside the Old Mine. We
    now need to head to End City. Go to Yai's boat and choose to go to End
    City.
    
    Once in End City, go down the stairs to find a Subchip Dealer.
    
    End City Subchip Dealer
    
    Full Energy-1000z
    Unlocker-4000z
    Lock Enemy-6000z
    
    Go back up the stairs and jack-in to the Dumpling Cooker to find a BMD
    with Metagel T. Talk to Raika and he'll walk off. Talk to the guy
    outside the castle. He'll say you can't go in because something's wrong
    with the system in End Area 3. Go down the stairs and jack-in to the
    statue.
    
    End Area 2
    
    Just walk ahead and into End Area 3.
    
    End Area 3
    
    Head to the shrine near the way to End Area 4 and you'll see Searchman doing
    something. He'll jack-out without saying anything. Megaman will then fix
    the system. Jack-out and talk to the guy behind the counter. You can now
    go in.
    
    Go through the castle and when you're in the room with the man sitting down,
    jack-in to the branch thing to find a BMD with Airspin2 B.
    
    Head to the roof of the castle and examine the eye of the right fish to
    find a DataDisk. It has an OldKey and TextData. Check the right eye of
    the left fish to find an HP Memory. Head to ACDC 3 after this.
    
    ACDC Area 3
    
    There's a square with an official navi. Press A at the north part of that
    square to trigger a cutscene. Mega uses the OldKey and a door appears.
    Head through and you'll be in a place that looks like the real world.
    
    A woman will pass by and say Lan's Mom had two babies named Lan and
    Hub. Lan then says this must be ACDC Town when they were born! Go
    behind the house to find a dog. That is Gow. ACDC Town looks different.
    Maylu wasn't born yet, Dex's house didn't belong to him, and Yai's mansion
    was being built. There was also an old run-down store in the place of
    Higsby's.
    
    Viruses appear on holy panels here. Talk to everyone and then 6 Heel navis
    will appear. They don't see Mega, but they plan on taking over the area.
    
    Talk to the leader to get into a fight.
    
    PowieEX x2
    WuNoteEX
    
    PowieExs can hit to the panel above and below them with an explosion when
    they land.
    
    There are also five more Heel Navis to deal with.
    
    Marina x2
    Shakey
    
    HandiEX x2
    
    Shakey x2
    Mettfire
    
    BugtankEX x2
    WuNoteEX
    
    Bomboy x2
    Shakey
    
    Once all of them are deleted, Searchman will appear and say he has joined
    Nebula! Jack-out and talk to Chaud at Scilab.
    
    Chaud doesn't really seem surprised. Go home and sleep. Day 4 is over.
    
    While Lan is asleep, we cut to Searchman who has a Heel navi trapped.
    Megaman then appears and shoots Searchman with his buster. Megaman
    and the Heel navi both jack-out. How could that be Megaman, when we're
    asleep!? Hmmm.
    
    
    -------------------
    3l. Castle Craziness
    -------------------
    
    
    Once you wake up, you'll get an e-mail saying that something is wrong in
    End Area 3. Head to the shrine there.
    
    End Area 3
    
    Once you examine the shrine, an official navi will come and ask what are
    you doing. Mega tells him he's trying to fix the system. The official
    navi says you have to do it from the main server inside the Gargoyle.
    
    Jack-out and head into the castle to find the way blocked by a steel gate.
    Examine the hologram of the guy and Lan will say he's missing something.
    Jack-in to a katana to find a BMD with an HP Memory. Talk to the navi
    in the center to fight.
    
    DrixolEX x2
    Eleogre
    
    Eleogres move around and then stop to shock your column with electricity.
    Stay off lit panels. It's elec elemental.
    
    The navi will give you the KatanaData. Jack-out and jack-in to an armor.
    
    Inside the Armor is a BMD with the HP +100(yellow) NCP. Talk to the navi
    in the middle to get into another fight.
    
    Ninjoy x2
    
    Ninjoys were called Snappers in BN2. If you try to hit them with a direct
    attack, they disappear and then appear of the panel next to you so they
    can hit all the panels around them.
    
    The navi will give you the ArmorData after. Now jack-in to a helmet.
    
    In the helmet are two BMDS with a RegUp2 and MegaEnergyBomb C. Talk to
    the navi to get into another fight.
    
    Zomon x2
    Batty
    
    If a Zomon catches you in its row, it'll zip to its front column and use a
    Widesword and then a Longsword. It can use a Longsword first if you are two
    panels away from it. It also has an Areagrab, so watch out. Its sword
    attacks don't make you flinch.
    
    After the battle you get HelmetData. Examine the holographic man again to
    put the stuff on him and the steel gate will go up. Head up the stairs and
    check the statue to get a WoodenSword. You have to play a mini-game where
    you have to hit 100 warriors with the sword. You use diagonals to turn and
    B to swing the sword. It's HIGHLY ANNOYING. It's probably THE hardest thing
    to do in the game. It may take you multiple tries depending on how good
    your fingering is.
    
    Once that nonsense is done with, the green statue will move and allow you
    to proceed. Head up to the top of the castle. At the top a guy will run
    down and say the castle is going to explode! Jack-in to the left gargoyle.
    
    Gargoyle Comp Area 1
    
    Talk to the program to find out about the areas. You have to bring a
    colored ninja program to the button with the color that matches its
    color. Pass through a ninja to make it follow you. Talk to the regular
    program to make all the ninjas go back to their original positions.
    If there is a regular program, talk to it first before picking up
    ninja programs.
    
    In this area are the Larks, back from BN4. They still shoot wide
    walls of water down the field. They're aqua elemental.
    
    Head to the dead-end and take the red ninja to the spear trap. It
    will dash past the spears and press the red button.
    
    Take the white ninja and head right to switch the white and blue
    ninja. Go left and switch the blue ninja with the red one. Then,
    switch the red one with the silver and go over the arrow to the
    ceiling trap. The white ninja will jump over the trap and land on
    the white button. Head in the opposite direction of the trap to
    find a dead-end with a BMD containing Speed +1(pink).
    
    Head past the ceiling trap and the program will tell you about taking two
    ninjas at once. Take the white ninja and circe around the square to switch
    it with the blue one. Take the blue ninja and go up to switch it with the
    red ninja. Go to the one way panel and go back to where the square is. Go
    and replace the red ninja with the blue one and head right to replace the
    blue ninja with the white one. Circle around and replace the white with
    the blue and head to the water trap. The blue ninja will go over the water
    and push the blue button.
    
    Head past the trap and take the red ninja. Switch it with the blue ninja and
    circle around to get back the red ninja. Switch the red ninja with the white
    one and head left to a BMD with a HP Memory. Head back and switch the red
    ninja with the white one. Go to the trap so the ninja can disarm it. Go on to
    Area 2.
    
    Gargoyle Comp Area 2
    
    The American version has the REAL Area 2 taken out. This is actually Area 3.
    
    Go left and take the blue ninja near the arrow. Head right and take another
    blue ninja. Go past all the arrows and switch a blue ninja with a white one.
    Take the BMD with HP +100(pink) and go back. Go down the first arrow and
    take the red ninja. Go on the arrow near the white ninja. Go left and through
    another arrow and take the white ninja. Get the red ninja and circle around
    the square until you get two red ninjas. Go past the blue ninja near the exit
    of that area a few times until you are outisde with two red ninjas. Head back
    to the path with the arrows along it while avoiding any ninjas. Go to the
    second arrow going up. Go around the ninjas and head to the two red buttons.
    
    Go through the middle path to get a white ninja. Switch the white ninja
    with the red near the arrow. Go through the arrow and go around the switch
    the red with the white. Switch the white with the red and then go to the
    white near the arrow. Take the white ninja and go on the arrow and head
    to the trap. Go through and take the BMD. It has an HP Memory. Take the
    blue ninja and switch it with the red ninja near the arrow. Go through
    the arrow and take the blue ninja near the beginning. Go back through
    the arrow near the trap and go around to take the other blue ninja. Go
    through the arrow and head to the water trap at the beginning. Head to the
    last area of this utter nonsense...
    
    Gargoyle Comp Area 3
    
    We're finally at the last area! Go up and avoid the blue ninja. Pass the
    white ninja and get the red one. Go back to the arrow near the blue ninja
    (avoid any ninjas). There is a white ninja in this square. Circle around
    once to switch twice and go over the arrow with the red ninja. There
    is a white and a blue ninja in a circle. Circle around starting with the
    white ninja first and then proceed with the red ninja. At the rectange
    there is a blue and a white ninja. Circe around once, avoiding the arrow
    to retain the red ninja. Head into the dead-end and take the red ninja.
    Go up the arrow, avoiding the white ninja. Head down the path and avoid the
    blue ninja. Go to the third dead-end to find the last red ninja. Go back
    whole avoiding the blue ninja and go to the trap.
    
    Finally at the LAST TRAP! Follow the path. there are loads of intersections
    and red ninjas to avoid. To avoid all of them head: up, down, left, down, left,
    up at the second square with the red ninja. Head into the second dead-end
    and get the white ninja. Go back and pass the red ninja at the square. Circle
    around the next square with the impassable red ninja to retain the white
    ninja. Head over the arrow and go down to switch with the red ninja. Head
    left into the dead-end with a BMD containing Slasher R. Go back to the square
    and circle around it to get back the white ninja. Go right and pass the red
    ninja. Pass the trap and go to the dead end to get the second white ninja.
    Go to the trap and disarm it to find a blue ninja.
    
    Take the blue ninja and go past the first red ninja. Circle around the second
    one to retain the blue ninja. Head over the arrow and head into the square
    to circle around that square. It allows you to keep the blue ninja. Pass the
    dirst red ninja and go up at the square with the second right ninja. Go over
    the right arrow and then avoid the two red ninjas to get to a dead-end with
    a blue ninja. Head over the right arrow, then go: down,left,down,and over the
    left arrow. Circle around the square and stop at the red ninja to find a
    dead-end with the last blue ninja. Pass the red ninja and head: up,over the
    right arrow, over the next right arrow, right, over the arrow going down. Then
    head right to the last trap so the ninjas can disarm it.
    
    At the main server, Searchman appears and says that Megaman let the
    Heel navi he was after get away. Lan says Searchman works for Nebula.
    Time for a fight...
    
    
    -------------
    Searchman.EXE
    -------------
    
    HP: 800
    
    Element: None
    
    Movement: Moderately Fast
    
    Attacks:
    
    Search Grenade: Searchman will roll a grenade down the row he's in. If it
    flashes it will explode in a 'x' shape.
    
    Scope Gun: Searchman will make a cursor appear on your panel and shoot that
    panel three times with his gun.
    
    Search Stealth: Searchman phases out of appearance, but he will still move
    around the field vulnerable to attack. He can't attack when he's invisible.
    If he's hit when he's invisible, he will be knocked out of it.
    
    Satellite Ray: Searchman only does this on low health, but rarely. A cursor
    will appear and move around your side of the field. If it touches you,
    Searchman will summon a satellite and it will shoot a beam on the panel you
    are on. The beam hits in a '+' shape and cracks the center panel it hits.
    
    Strategy: Searchman's grenades and his stealth can get annoying. You're
    going to have to move a lot to avoid his attacks. Cursor chips such as Mark
    Cannon and Circle Gun can target him even when he's invisible. Searchman's
    easy enough, just don't let your HP get too low.
    
    After the battle, two Heel Navis will appear and say they disguised
    themselves as Searchman and Megaman. They say Megaman and
    Searchman are too weak to fight and they will delete them. The screen
    then goes black and the two Heel navis blow up, saying something about
    Comsoman. Searchman says that Cosmoman is the main Nebula navi in
    Sharo. He thens says that Cosmoman is in End Area 5. Head back to the
    gate in End Area 4.
    
    
    ------------
    3m. Mission 5
    ------------
    
    
    End Area 4
    
    Searchman unlocks the gate. Gyroman also has to stay behind to see if Nebula
    will send any reinforcements.
    
    End Area 5
    
    The boss we have to face here is Cosmoman. We also have a new thing
    introduced to Liberation Missions: traps. They are hidden in item panels and
    do 50 damage or paralyze any navi that finds them.
    
    Searchman's out-of-battle ability is Panel Search. He can search three panels
    (or possibly more) ahead of him for any items. If he finds any items, you then
    have to fight a battle. If you win, you Liberate all the panels Searchman
    checked. Searchman takes any items out of the panels searched. If he finds a
    trap, he dismantles it. Searchman can search even more panels in there is an
    item panel connected to the third panel he searches.
    
    Searchman's charged shot is his Scope Gun. It hits the closest enemy a couple
    of times with his gun. His special chip is Satellite Ray. It freezes time and
    makes a cursor scan all panels. If you press A on a panel, that panel with
    be hit with a beam that hits in a '+' shape.
    
    Cosmoman's out-of-battle attack is Cosmo Planet. He makes a small planet
    appear and hits one of your navis for 80 damage.
    
    The Bladias have also been upgraded to Bladia2.
    
    You have 9 phases to finish this mission.
    
    
    ------------
    Cosmoman.EXE
    ------------
    
    HP: 1000
    
    Element: None
    
    Movement: Moderately Slow
    
    Attacks:
    
    Cosmo Ring: Cosmoman throws a ring into the air. The panel it lands on will
    flash and then it will spin around a 2x2 area.
    
    Cosmo Buster: Cosmoman will go to his back column. Then three planets with
    rings around them will appear. He can shoot the planet at the bottom, middle,
    or top row. The planets take up three rows with the rings. The planets also
    move down the field. If a planet appears on the middle row, destroy the ring
    with your buster and move to a row the ring was blocking. The ring has 4 HP.
    The planets themselves can't be destroyed.
    
    Cosmo Meteor: Cosmoman will make a hole appear and a meteor will come down
    from the hole and hit in a '+' shape. Flashing panels show where the meteor
    will land. It comes quickly, too. Rarely does this.
    
    Cosmo Prison: Cosmoman will turn black(with stars on his body) and become
    invulnerable to attack. Then, he will send multiple asteroids down all
    your rows. This attack is almost IMPOSSIBLE to avoid without an Invisible
    chip. He only uses this on low HP.
    
    Strategy: Cosmoman's planets and the asteroids are HIGHLY annoying. The best
    thing to do is take him out quick with powerful attacks. The planets are easy
    to deal with unless its in the middle row. The asteroids are very annoying.
    Other than that, Cosmoman spends most of his time throwing rings and sending
    out planets. You have two columns again to make this battle even more
    annoying.
    
    Bonus Panel Chips:
    
    Longblade P
    Drillarm2 L
    Mine H
    Wavepit E
    
    Item Panel Chips:
    
    MarkCannon2 D
    Guard2 B
    AntiFire K
    
    Rewards:
    
    Phase 4-7: Cosmoman SP C
    Phase 7-9: Cosmoman C
    Phase 10+: 5000z
    
    After the mission, the team will see a dark waterfall blocking the way
    to the Undernet. Magnetman tries to destroy it, but fails... He tries
    again, but Protoman tells him to stop. Megaman also gets Search Soul
    after this! Everyone jacks-out.
    
    
    --------------------
    3n. The Hikari Report
    --------------------
    
    
    Dr.Regal isn't very happy. He mentions that he found the Hikari Report.
    
    Lan and Maylu are in the park and Lan tells Maylu that he's a member of
    the team of navis Liberating the Internet. He says not to tell anything
    to Dex and Yai. Then, as if on cue, Dex and Yai appear and said they heard
    what Lan said. They talk for a bit until a girl comes. She says her name
    is Jasmine and asks Lan if he knows how to get to the Undernet. She wants
    to go so she can find a medicine book for her grandfather. Lan doesn't want
    to tell her because it is too dangerous. She then keeps on asking him and
    eventually leaves saying that she'll go to the Undernet on her own.
    
    You get a call from Chaud and an e-mail about Search Soul.
    
    Higsby's Normal Stock now has three new chips.
    
    FastGauge Q-10000z
    ElementRage K-12000z
    DeathPheonix D-25000z
    
    Death Pheonix is a very useful giga chip. It also recycles the last
    navi chip used.
    
    Three new chips are in the Bargain Bin.
    
    Higsby's Bargain Bin
    
    Thunder *-1000z
    ColorPoint *-2500z
    Boomer *-5000z
    
    Go to Chaud's office in Scilab and he'll tell you about the Hikari Report.
    He'll say that 30 years ago, Tadashi Hikari made a special type of Internet.
    Chaud will then tell Lan about the Vision Burst. It's a part of the Internet
    that saves and records events that happened in the real world.
    
    Head back into the Vision Burst door in ACDC 3.
    
    ACDC Area 3
    
    Head behind the house to trigger a cutscene where Protoman appears.
    He wants you to find out about the Hikari Report. Jack-out and talk to
    Lan's Mom to get a picture of Gow. After that, you get an e-mail with
    the Castle P-Code(For the Gargoyle Castle in End City. Just jack-in to
    the holgraphic guy sitting down.).
    
    Head to Oran and go up the slope outside the Old Mine to find an old man.
    Talk to him and he'll tell you about how Tadashi Hikari visited Oran.
    He'll tell you about his navi in Oran Area.
    
    In an area of the Old Mine is a former Nebula goon who will sell you the
    Nebula ID for 3000z.
    
    The Nebula Gates are at the following locations:
    
    ACDC Area 1: HP +200(yellow) NCP
    Oran Area 2: HP Memory
    Scilab Area 4: Magnum V
    End Area 4: Airshoes NCP
    Undernet Area 1(the part where Larkman is): Dark Plus *
    
    You should get all the stuff behind the gates before continuing(get Dark
    Plus last).
    
    Undernet Area 1
    
    After getting Dark Plus *(the tenth dark chip), don't jack-out, Larkman has
    upgraded himself to V2. Fight him if you want.
    
    
    --------------
    Larkman.EXE V2
    --------------
    
    HP: 1200
    
    Element: None
    
    Movement: Fast
    
    Attacks:
    
    Lark Cutter: Larkman stops and shoots a white bird that zips down the row
    its launched from. When it gets to the end of your field, it will turn
    around and go down the row your on. Very annoying.
    
    Lark Drive: Larkman will disappear off the field and panels will flash.
    Larkman will the zip along the flashing panels very fast.
    
    Air Dive: Larkman will disappear off the field and dive along the row
    you're on. Breaks any chips you have loaded if hit.
    
    Strategy: Larkman is faster than before, and his Lark Cutter is still as
    annoying as it ever was. Other than that you should have no problems.
    
    Head back to Oran and jack-in to the second speaker in the Old Mine. Talk
    to the same navi that you got the MineKey from, to get the Old P-Code.
    
    Jack-out and head to Scilab Area 3 where Cloudman was.
    
    Scilab Area 3
    
    Go left to find a security cube. Unlock it with the Old P-Code. Head through
    the portal to wind up in an area. There is a BMD with a RegUP2 in here. Head
    through the portal to wind up in ACDC Area 2.
    
    ACDC Area 2
    
    Head forward to find an official navi. He will say that he is Tadashi's navi.
    He will give you the PastKey and a clue. Jack-out and head back to the drill
    room on Oran. Jack-in to the fourth control box.
    
    Drill Comp Area 4
    
    In the eastern part of the area is a program. Talk to it and it will say it
    saw navis appear out of nowhere in that area. Head to the dead-end and press
    A to make a Vision Burst door appear. Head in.
    
    Talk to everyone. Most of them will mention MagnoMetal and how this place
    has a lot of it. Then, across the bridge you will see a Heel navi holding
    Gow! Time to fight.
    
    HandiEX x2
    Ninjoy
    
    HandiEXs lay glowing green timebombs with an X. If one gets hit ONCE, it will
    explode and hit all of your area. If you leave it there, the timebomb will
    destroy itself(it won't explode).
    
    Gow will run away after the battle. Inspect the bamboo to make him pop out
    again... Go to the beach to see Blizzardman take Gow! How did Blizzardman
    come back!? We get a call that says Scilab is under attack! Head to Chaud's
    office at Scilab and jack-in to the system. Inside Scilab's HP is 5 Heel
    Navis and Shademan! Why is HE back again!? Shademan goes away and
    leaves the Heel Navis to fight. You will fight three and Protoman will
    fight two.
    
    Marina x2
    MarinaEX
    
    Zomon x2
    Vacuumfan
    
    Shakey
    Eleogre
    WuNote
    
    All 5 of the Heel Navis will blow up and Scilab will be safe again. Both
    Protoman and Megaman will jack-out. Lan will tell Chaud about Gow and
    what happened. Chaud will say Scilab is unsafe and that they will need a
    new HQ. You get an e-mail afterwards from Maylu. She'll send you
    RollSP R! It gets powered up by holy panels.
    
    Go to Higsby's shop and talk to Higsby. Lan will ask him if he knows about
    a secret place. Higsbys will tell him if Lan does him a favor. He says
    Numberman lost some data in the End Area. Higsby wants you to find it.
    Head to the shrine in End Area 3.
    
    End Area 3
    
    Check behind the shrine in End Area 3 to find the data. Jack-out and go
    back to Higsby.
    
    Higsby will say Open Sesame and a secret door will open up behind the
    Numberman cardboard cutout. Higsby has an office behind here which
    will be our new HQ. Chaud will appear behind the desk when the cutscene is
    over. An alarm then goes off. Apparently someone is trying to get into the
    Undernet. Head to End Area 5. Before doing so, check one of the PCs for an
    HP Memory.
    
    End Area 4
    
    On the upper level is a program that will give you the Humor NCP. Also, near
    the entrance to End Area 5, is Searchman's "battle data".
    
    
    ----------------
    Searchman.EXE V2
    ----------------
    
    HP: 1000
    
    Element: None
    
    Movement: Moderately Fast
    
    Attacks:
    
    Search Grenade: Searchman will roll a grenade down the row he's in. If it
    flashes it will explode in a 'x' shape.
    
    Scope Gun: Searchman will make a cursor appear on your panel and shoot that
    panel three times with his gun.
    
    Search Stealth: Searchman phases out of appearance, but he will still move
    around the field vulnerable to attack. He can't attack when he's invisible.
    If he's hit when he's invisible, he will be knocked out of it.
    
    Satellite Ray: Searchman only does this on low health. A cursor will appear
    and move around your side of the field. If it touches you, Searchman will
    summon a satellite and it will shoot a beam on the panel you are on. The beam
    hits in a '+' shape and cracks the center panel it hits.
    
    Strategy: Not much different than before. the only difference is that he uses
    Satellite Ray more often and that he has more HP.
    
    Head to End Area 5.
    
    End Area 5
    
    You'll see a female navi trying to get into the Undernet. This is Meddy, and
    she is Jasmine's navi. Then, Meddy moves away and Cloudman appears! He
    destroys the dark waterfall and dashes straight for Meddy, but Protoman slashes
    him. Protoman talks with Meddy, but Cloudman appears again with sparks around
    him! He dashes for one final attack at Meddy, but Protoman puts up his Proto
    Sheild and gets in the way. There is a flash and Protoman and Cloudman are
    both gone. They assume Protoman got deleted. Chaud makes Lan leader since he
    doesn't have a navi. Head home and go to bed after this. Day 5 is over.
    
    
    ---------------
    3o. Poltergeist!
    ---------------
    
    
    When you wake up, Jasmine will be outside. She says Meddy went to the
    Undernet(won't these fools learn...) and is now missing. We have to find her.
    Head to End Area 5.
    
    End Area 5
    
    Head past where the dark waterfall was, and head into the main part of 
    Undernet 1.
    
    Undernet Area 1
    
    Use Megaboy's maps if you have trouble navigating in the Undernet. The areas
    are a pain in the butt to navigate.
    
    Once you get to Undernet Area 1, a green navi will run by and bump into you.
    He'll say the Undernet is a dangerous place and that there are ghosts.
    
    There are ghosts flying around the Undernet. If they attach to you, they'll
    cause glitches in battles. They come off after a while, though.
    
    In the Undernet there are swamp(poison) panels, so be careful.
    
    Pass the first slope and head up the second to find a Subchip Dealer.
    
    Undernet Area 1 Subchip Dealer
    
    Full Energy-1000z
    Unlocker-4000z
    Lock Enemy-6000z
    
    Go back and head up the first slope. Go around and go over the arrow. Then,
    head up the second slope(ignore the first) and go over the first arrow. Head
    up the slope THERE. Head right and down the slope. Head down the next slope
    and go over the arrow to get a BMD with Soul Time +1(white). You will be back
    in the beginning of the area by going over the arrow to get the BMD. Head
    back to the same place, but DON'T go over the arrow and head right instead.
    Head over the arrow at the end and go up the slope. head up the next slope
    and go over the arrow at the top. Head down the slope and go left and head
    up the slope there to find a BMD with a HP Memory. Go down that slope and go
    right and up the slope. Head up the next to slope to get into Undernet 2.
    
    Undernet Area 2
    
    The ghosts are in this area, too. This area has LOADS of warps and arrows.
    Head to the conveyor and go left. Then, ignore the portal and go left
    again(while ignoring the arrow) to find a BMD with RegUp3. head back to the
    warp and go up. Head down at the intersection and follow the path. Head into
    the warp and follow the path to find a PMD with NeoVariableSword N and a
    Bugfrag Trader.
    
    Undernet Area 2 Bugfrag Trader
    
    Sneakrun NCP-20 Bugfrags
    AntiWater D-26 Bugfrags
    HP +300(yellow)-30 Bugfrags
    Attack +30 *-50 Bugfrags
    Gigafolder1-90 Bugfrags
    BugCurse C-100 Bugfrags
    
    BugCurse is a giga chip which is only useful in Netbattles.
    
    Go back and head into the warp. Head down from the warp to find another warp.
    Head into that one and head up the slope. Go around, and head down the slope.
    Ignore the arrow and head right. In this area is a Heel Navi selling Roll DS
    R for 3000z. Follow the path to get to Undernet 3.
    
    Undernet Area 3
    
    There are LOADS of arrows in this area. Lava panels are also in battles, so
    watch your step. Not to mention, the new virus: Draggin. It moves fast around
    its side of the field and hits the panel you're on, and a panel next to it,
    with a ring of fire. It's obviously fire elemental.
    
    Head straight ahead to the two arrows and head over the right one. Go around
    and over the arrow going down. Ignore the next arrow going down and head over
    the arrow going right. Go down to find a PMD with an ExpMemory! Head up and
    over the arrow. Then, head over the other arrow going up. Head over the next
    arrow going down and then the one going up to find an NCP Dealer.
    
    Undernet Area 3 NCP Dealer
    
    Fish-4200z
    Custom1-5500z
    Jungle-6000z
    Reflect-8700z
    HP +400(white)-10000z
    Bugstop-13000z
    
    I suggest getting Bugstop if you have the money. It keeps you from getting
    bugged when you have programs of more than 5 colors on your NCP.
    
    Head up the arrow near the dealer. Then, head over the two arrows going down.
    Go over the next arrow going down and then go around and go over the arrow
    going up. Before going up the large slope, head to the arrow going down,
    then go down the next arrow. Go up the arrow there, and go left to the
    arrow going up. You'll find a BMD with Attack +1(yellow). Head over the
    arrow going up. Then, the next over the next arrow going up. Ignore the
    large warp and head over the arrow going down to find a Netdealer.
    
    Undernet Area 3 Netdealer
    
    HP Memory x4-10000z, 15000z, 20000z, 30000z
    Northwind W-8000z
    Longblade L-9800z
    Geddon2 W-10000z
    Meteors R-16000z
    
    Meteors is a time freezing mega chip that can do major damage when an
    opponent is arealocked(left with only one column when areagrabbed twice).
    Head back to the large slope using a map. Before going up, make sure any
    ghosts are off of you. Then, go up the slope to find Meddy. Mega says
    that Meddy shouldnt be in the Undernet and that she should leave. Meddy
    calls him a spineless fool and refuses to leave without a fight.
    
    
    ---------
    Meddy.EXE
    ---------
    
    HP: 900
    
    Element: None
    
    Movement: Moderate
    
    Attacks:
    
    Meddy Capsule: Meddy will throw 2 capsules on panels of you side of the
    field. If a pill lands vertically, it will explode and hit the panel above
    and below it. If it lands horizontally, it will explode and hit the panel
    to the right and left of it. The capsules have effects depending on their
    color.
    
    Red: Nothing
    Orange: Confusion
    Purple: Blindness
    
    Chemical Flash: Meddy will create two pill drones on the field and the
    blue one will slowly move toward the red one. Destroy the blue one
    or else an explosion will hit your side of the field when they fuse.
    
    Healing Ball: Meddy rarely uses this attack on this version and only when
    her HP is low. Meddy will shoot a glowing ball down your row. If it touches
    you, time will freeze and some of your HP will be transfered to Meddy.
    
    Strategy: Watch out for the effects the capsules cause and the Healing Ball
    if she uses it. Other than that she's easy enough to handle.
    
    Once you beat Meddy, Gyroman will appear and so will your other team members.
    We have to liberate Undernet 4. There's a dark waterfall blocking the way,
    though. Napalmman attacks the door, but fails to destroy it. Meddy says the
    waterfall is made of hate and anger, so attacking it won't destroy it. She uses
    her Healing Pulse and the waterfall vanishes! Megaman makes Meddy a part
    of the team and tells Magnetman to stay behind for this mission. Go in once
    you're ready.
    
    
    ------------
    3p. Mission 6
    ------------
    
    
    Undernet Area 4
    
    Meddy's out-of-battle ability is Twin Liberation. She can set up the panel
    ahead of her and the next one two panels away for liberation by another team
    member. The panels set up, glow green. The range is:
    
    X
    O
    X
    M
    
    X-panels set up
    O-panels not set up
    M-Meddy
    
    Not too useful, eh?
    
    Meddy's charged shot is a capsule bomb. It has no effect, though.
    She throws it 3 panels away and explodes horizontally. Her special
    chip is Meddy Capsule. It's the same as her charged shot, except it
    paralyzes. She can also save since you don't have Protoman.
    
    This game also brings back those blasted Dominerds! They take one
    damage from any attack when they're moving, and only take full
    damage when they come to the panel you're on and attack you. 
    
    Well, remember when Cloudman supposedly "deleted" Protoman. Well, he wasn't
    deleted. He was kidnapped, and now he's Dark Protoman! His out-of-battle
    attack is Proto Sword. It only affects the panels around him, though. The
    Tinhawks, Bladias, and BigBrutes are all Tinhawk3's, Bladia3's, and BigBrute3's,
    respectively.
    
    You have 10 phases for this mission.
    
    
    -------------
    Dark Protoman
    -------------
    
    HP: 1000
    
    Element: None
    
    Movement: Fast
    
    Attacks:
    
    Dark Step Sword: Dark Protoman, or a shadow, will go to the column
    in front of you(never on the same row) and use a Widesword.
    
    Shadow Sheild: Dark Protoman will use a shadow to block direct attacks.
    
    Dark Fighter Sword: Dark Protoman, or a shadow, will go to the same row as
    you and use a sword that goes 3 panels long.
    
    Double Dark Sword Slash: Dark Protoman only uses this on low HP. He will
    move really fast and go on a panel on your side the field and use a Dark
    Sword. Then he will go to another panel on your side of the field and do
    it again. It has the range of a Lifesword(2 columns ahead).
    
    Strategy: You have two columns again, which is NOT good. Especially since
    he's harder than before and attacks fast. The best time to attack him is
    after he uses his Fighter Sword, or after he uses Step Sword. Watch out
    for the Dark Swords he uses. He can delete you fast if you're not careful.
    
    Bonus Panel Chips:
    
    Lance *
    AntiRecovery P
    ElementRage K
    Geddon3 O
    
    Item Panel Chips:
    
    SpShake2 C
    AntiElec N
    
    Rewards:
    
    Phase 5-8: Saber Z
    Phase 9-10: Protoman B
    Phase 11+: 6000z
    
    After the area is liberated, Cosmoman appears and takes away Dark Protoman.
    We then get Meddy Soul after this.
    
    The team jacks-out and we cut to Dr.Regal saying that to Lan's Dad that he's
    found the Hikari Report. He also says its time to initiate his big plan and
    he says to someone to get the cameras ready...
    
    
    ------------------
    3q. Server Madness!
    ------------------
    
    
    Lan and his Mom are watching TV, when Dr. Regal appears on the screen! He
    tells of his plan to make everyone do as they please with no boundaries.
    Before Lan goes to stop Regal, his Mom gives him a charm that his grandfather
    used to wear. When Lan gets outside, he sees a man running away with a woman's
    PET. You then get an e-mail from an anonymous person about microservers and
    how they're making everyone evil. The e-mail says you have to destroy the
    microservers to stop it. Everyone in town is evil! From the citizens, to
    your friends, to Nanako, and even Chaud! Jack-in to the tree behind Maylu's
    house(it's actually some kind of camouflaged weather device) to find a server.
    Mega goes to destroy it, but then Searchman appears! Raika says he was always
    jealous of you and tells Searchman to delete Megaman!
    
    
    ----------------
    Searchman. EXE V2
    ----------------
    
    HP: 1000
    
    Element: None
    
    Movement: Moderately Fast
    
    Attacks:
    
    Search Grenade: Searchman will roll a grenade down the row he's in. If it
    flashes it will explode in a 'x' shape.
    
    Scope Gun: Searchman will make a cursor appear on your panel and shoot that
    panel three times with his gun.
    
    Search Stealth: Searchman phases out of appearance, but he will still move
    around the field vulnerable to attack. He can't attack when he's invisible.
    If he's hit when he's invisible, he will be knocked out of it.
    
    Satellite Ray: Searchman only does this on low health. A cursor will appear
    and move around your side of the field. If it touches you, Searchman will
    summon a satellite and it will shoot a beam on the panel you are on. The beam
    hits in a '+' shape and cracks the center panel it hits.
    
    Strategy: He's not any different from before...
    
    Searchman is about to be deleted, but then Raika jacks-him out. Mega then
    destroys the microserver and everything in ACDC Town is back to normal.
    We have other places in Electopia to fix. Head on over to Scilab.
    
    Head to Queen Bohemia and it's the same situation here! Everyone is evil!
    Head to the dock to trigger a cutscene where Fyrefox wants you to netbattle
    him.
    
    
    ----------------
    Napalmman.EXE V2
    ----------------
    
    HP: 1000
    
    Element: Fire
    
    Movement: Fast
    
    Attacks:
    
    Vulcan Arm: A gun will come up from the ground, lock on to you, and shoot
    down the row its on. It shoots three times. It also blocks direct attacks.
    Can only be destroyed by piercing chips. If the gun is destroyed on a
    specific row, it won't appear on that row again, but it will appear on
    other rows. Napalmman now has TWO of these annoying guns.
    
    Napalm Bombardment: Napalmman will lift his two arm cannons into the air
    and shoot two Napalm Bombs on two random panels of your side. The Bombs
    hit in a '+' shape.
    
    Napalm: A green circle will search every panel on your side of the field.
    If it locks-on to you, Napalmman will shoot Napalm from the cannon on his
    head and it will hit all the panels around the one it lands on. The panels
    will flash where it lands.
    
    Strategy: Go and look at the strategy for his "battle data". He's the same
    as before.
    
    Once you defeat Fyrefox, he'll start to get angry, and moves toward you! Lan
    quickly jacks Megaman in to the machine to destroy the server before things
    get ugly.
    
    Head into Scilab to see the same thing! Everyone is evil! Jack-in to the
    terminal to find another server. Tesla and Magnetman will then appear and
    try to prevent you from destroying it...
    
    
    ----------------
    Magnetman. EXE V2
    ----------------
    
    HP: 800
    
    Element: Elec
    
    Movement: Moderately fast.
    
    Attacks:
    
    Magnet Panel: At the start of the battle he'll turn the corners of your
    side of the field(and his side)to magnet panels. Magnet panels push you
    off of them if you try to go on them. He also does this if his side is
    missing magnet panels.
    
    Magnetic Hole: Magnetman will put his hand out and a magnetic hole will
    appear under you. It holds you on your panel if it touches you. When
    it appears under your feet, move off the panel.
    
    Magnet Missile: Magnetman will make two magnets appear. It will go down
    the row its in and turn when it gets to your column. Works like the
    Ratton chips from BN3. Simply move off your column when it turns. He
    now shoots TWO of those damned missiles making them harder to avoid.
    
    Magnetic Energy Ball: Magnetman will stop moving and shoot a black ball
    of magnetic energy. It homes in on you. When the ball is near you.
    Quickly use the magnet panels to be pushed around it.
    
    NS Tackle: Only uses this if his HP gets low. Magnetman and a blue copy
    of him self will dash down the row your on. VERY painful.
    
    Strategy: Do I have to explain this?
    
    Magnetman is about to be deleted, but Tesla jacks him out. Mega then destroys
    the server and Scilab is normal.
    
    Head to End City to find the same situation. Everyone is evil! Head to the
    roof of the castle and jack-in to the gargoyle. Head to Area 3. There's a BMD
    with RegUp2 there. Now, head to the area where you first fought Searchman.
    Gyroman and Charlie will appear and keep you from getting to the server.
    
    
    --------------
    Gyroman. EXE V2
    --------------
    
    HP: 800
    
    Element: None
    
    Movement: Moderate
    
    Attacks:
    
    Propeller Throw: Gyroman will throw a propeller down his row. It turns
    like a Magnet Missile, but unlike a Magnet Missile, it can also move
    diagonally. Very annoying.
    
    Tornado Arm: Gyroman will go to his front column(on the same row as you)
    and shoot a 3-panel long twister. The farther you are, the more it hits.
    
    Gyro Machinegun: If you try to hit Gyroman with a straightforward attack,
    he will go into Gyro Form and shoot your panel with a machinegun. Move
    off the panel when he's about to shoot.
    
    Gyro Airforce: Gyroman will go into Gyro Form, pass by, and bomb random
    panels on your three columns. Get off ANY flashing panels.
    
    Strategy: I don't need to repeat myself, do I?
    
    Once the battle is over, Gyroman will bomb and destroy the server himself.
    Apparently Charlie and Gyroman weren't affected by the server. They just
    wanted to have one last battle with Lan.
    
    After that, Chaud will call Lan and tell him he knows where Protoman is.
    He says he's in Undernet 4. Head over the Undernet 4.
    
    Undernet Area 3
    
    At the entrance to Area 4 is Meddy's "battle data". Battle it if you want
    to.
    
    
    ------------
    Meddy.EXE V2
    ------------
    
    HP: 1100
    
    Element: None
    
    Movement: Moderately Fast
    
    Attacks:
    
    Meddy Capsule: Meddy will throw 2 capsules on panels of you side of the
    field. If a pill lands vertically, it will explode and hit the panel above
    and below it. If it lands horizontally, it will explode and hit the panel
    to the right and left of it. The capsules have effects depending on their
    color.
    
    Red: Nothing
    Orange: Confusion
    Purple: Blindness
    
    Chemical Flash: Meddy will create two pill drones on the field and the
    blue one will slowly move toward the red one. Destroy the blue one
    or else an explosion will hit you side of the field when they fuse.
    
    Healing Ball: Meddy uses this attack only when her HP is low. Meddy will
    shoot a glowing ball down your row. If it touches you, time will freeze
    and some of your HP will be transfered to Meddy.
    
    Strategy: Not much different from before. She just moves a bit faster
    and her attacks hurt more. Nothing to worry about.
    
    Head into Undernet 4.
    
    Undernet Area 4
    
    Head to where you fought Dark Protoman to find a big server. It's making
    everywhere else in Electopia evil. Mega tries to destroy it, but fails.
    Dark Protoman then appears and destroys the server in a single slash! The
    real Protoman is apparently trying to get through the darkness, but he
    pushes Mega back. A pulse then appears from somewhere and is aimed at
    Protoman. It seems to have a bad effect on him. Apparently it's Meddy's
    Healing Pulse and then a new navi appears. That is Colonel(You should know
    who he is if you have the other version of this game.). He says Mega and
    himself has to act quick and destroy the darkness before it completely
    takes over Protoman. Meddy then puts her Healing Pulse to full power and
    a dark head appears over Protoman. That is the darkness. Colonel quickly
    slashes at it with his sword and then Mega attacks it with his buster. Then,
    there is a bright flash, and the darkness is gone! Protoman's darkness has
    been destroyed and you get the last soul! Proto Soul!
    
    The screen then shifts to the team's HQ. The team is having a meeting and
    Chaud is leader again. He also says he's found out where Nebula's HQ is.
    It's at the top of the tallest mountain. Mt. Belenus. Chaud says the team
    will go there tomorrow and rescue Lan's Dad.
    
    When Lan gets home, his Mom tells him that she found one of Tadashi's notes.
    She gives it to Lan.
    
    After the cutscene, we get an e-mail about Proto Soul. The note gives a clue,
    so head to Scilab Area 3.
    
    Scilab Area 3
    
    Head to the square at the very back of the area and press A at the topmost
    square to make a Vision Burst Door appear. Head in. Inside we see Tadashi
    and Wily(Yes, THE Dr.Wily.) making something called Soul Net. Once Tadashi
    leaves, Wily will fear about something. Then, he will leave. You will
    automatically be jacked-out.
    
    You can head back and search the place for a RegUp1.
    
    Head home and sleep. Day 6 is finally over...
    
    
    ---------------------
    3r. Nebula HQ Takeover
    ---------------------
    
    Head to the park to find all of your teammates. Talk to Chaud. He says to
    get into the helicopter. After the cutscene is over, examine the ladder
    to head off! Mt. Belunus is actually a volcano. Lava and everything. It's
    aslo dark. Then, we see Nebula's HQ. A huge fortress with guns and
    everything. Chaud tells Charlie to scout the area. 10 minutes later, we hear
    no word from Charlie. Chaud tells Lan to find another entrance since the
    front door is locked. Head to the right and go around the building to find
    a small door. Head through to find your team. Chaud will then give you
    Delta Ray Edge Z. Chaud will go with Jasmine and you will go with the
    others.
    
    The board on the wall can be jacked-in to. It has an HP Memory and a warp
    leading to Undernet 3.
    
    Head through the right door and walk ahead to find a machine. It produces
    dark chips. Jack-in to it to find Dark Circle R. The 11th dark chip!
    Head right to find Tesla near an electro-barrier. It's blocking the way.
    We have to deactivate it. Lan and Tesla will automatically jack-in.
    
    Factory Comp 1
    
    There are colored gates in this area. They have to be opened by pressing
    switches. You control Magnetman AND Megaman here. Press select to switch
    navis.
    
    There's also some dark purple stuff that drops down from the sky. If it
    hits you, you lose HP.
    
    In this area is also a new virus: Flashy. It moves slowly and speeds up
    until it eventually appears on the panel next to you and shoots sparks
    in a '+' shape. Higher versions shoot in a 'X' shape after. It's electric
    elemental.
    
    There's a red gate blocking the way ahead, so have Magnetman go right and
    follow the path until you get to a gun battery. Magnetman will put up his
    Magnet Barrier to block the shots, and then shoot a Magnet Missile to
    destroy the gun battery. Let Magnetman stand on the red button. The gate
    will unlock.
    
    Switch to Megaman, and go on the conveyor where the red gate was. Go left
    and follow the path while ignoring the arrow. Pass the blue gate and stand
    on the button. The blue gate will unlock.
    
    Switch to Magnetman and get off the button to make the red gate appear again.
    Head over the arrow, and pass the red gate. Go through where the blue gate
    was and head down. Ignore the arrow, and follow the path. Pass the red gate
    and go straight without turning to find a BMD with M-Cannon F. Go left and
    follow the path to the gun battery. Once Magnetman deals with it, stand on
    the red switch to open the red gate nearby.
    
    Now, have Megaman get off the blue switch and follow the path(ignoring the
    arrow) and head to conveyor. Follow it and go right. Pass the blue gate and
    step on the blue button.
    
    Have Magnetman go up and through where the blue gate was. Head left and pass
    where Megaman is. Pass the red gate near the conveyor and follow the path
    (ignore the arrow). Head up from the second intersection to find a gun
    battery. Past the intersections is a HP Memory. Stand on the red button when
    the gun battery is deleted.
    
    Use Megaman, and follow the path to the red gate. Behind the red gate, you'll
    find Blizzardman! Blizzardman wants to fight you.
    
    
    ------------------
    Blizzardman.EXE V2
    ------------------
    
    HP:1200(Huge HP raise!)
    
    Element: Aqua
    
    Movement: Moderately Fast
    
    Attacks:
    
    Snowball Roll: He'll go to his back column and roll two snowballs on two
    rows. Simply move out of the row a snowball is rolling down.
    
    Giant Rolling Snowball: Blizzardman will turn himself into a giant snowball
    and roll down your row. When he gets to the end of the field, snow drifts
    will fall from the sky, blocking your path. They can be destroyed with
    buster shots.
    
    Blizzard Breath: Blizzy goes to his front column and blows snow two panels
    ahead of him. Any panels hit by this attack will be turned into ice.
    
    Strategy: Not much different from last time, he just moves and attacks a bit
    faster. His Blizzard Breath also has new effects now. Use electric chips
    to take him out fast.
    
    Blizzardman is about to blow up, but a dark hole appears to take Blizzardman
    into the Dark Galaxy. Another one opens to take Megaman, but Magnetman
    appears and gets sucked in instead! Mega jacks-out.
    
    You can head back in the area to get the HP Memory. All the gates will be
    gone.
    
    Head through the area and go up to Level 2. Head through the door to find
    another electro-barrier. There's another jack-in port high up, but a Nebula
    goon is up there! He says your doomed. Then, Charlie appears and gets rid of
    the goon! He and Lan jack-in.
    
    Factory Comp Area 2
    
    There are yellow gates here and you also control Gyroman, but he's on an
    upper level.
    
    Have Gyroman go right until he gets to a dark cloud. Gyroman will fly over
    the cloud, and bomb the dark chip creating it. Step on the yellow switch past
    where the cloud was.
    
    Switch to Megaman, and go over the conveyor. Go left and over the arrow. Then,
    pass the blue switch and get the BMD with a RegUp3. Send Megaman back to the
    blue switch.
    
    Switch to Gyroman, and head back to where you started. Then, head up and go
    left past the dark cloud to find the Oilbody NCP. Head to the dark cloud and
    let Gyroman bomb the dark chip. Press the yellow button.
    
    Have Megaman go back to the conveyors. Go up the conveyor and head right.
    Follow the winding path and ignore the stairs near the end to find a button.
    Step on it.
    
    Let Gyroman go through where the blue gate was near the yellow switch and go
    down to the lower level. Go up, and follow the same path Megaman followed.
    Head up the stairs at the end and Gyroman will get rid of the dark cloud. Go
    to the yellow switch.
    
    Let Megaman go over the arrow and pass the steps. Go left and then up. Go
    over the conveyors and you'll find Shademan. Like Blizzardman, he wants to
    fight you, but Gyroman comes and tries to fight him. A dark hole appears and
    takes Gyroman instead. Now, Shademan will fight you.
    
    
    ---------------
    Shademan. EXE V2
    ---------------
    
    HP: 1000
    
    Element: None
    
    Movement: Fast
    
    Attacks:
    
    Shade Bats: Shademan will put his wings out and release three bats.
    They turn when they get to your column. They are destroyable.
    
    Noise Crush: Shademan will get on the column next to you and shoot a
    sonic wave that goes a panel ahead of him and the column after. Can
    paralyze or confuse if hit.
    
    Claw Swipe: If you linger in your front column too long, Shademan will
    go to his fron column and swing his claw Widesword range.
    
    Shade Drain: Shademan only does this when his HP is low. Shademan will
    sink into the ground and appears on the panel in front of you to drain
    your HP. Usually does this after Noise Crush.
    
    Strategy: Not much difference from before. He just has more HP and his
    attacks hurt more.
    
    Shademan will mention that he will join Nebula Gray in the Dark Galaxy
    and explode. Mega will jack-out.
    
    Head through the area and go up to Level 3. You will see Fyrefox and Raika
    at another electro-barrier. They will all jack-in.
    
    Factory Comp Area 3
    
    Here you have THREE navis instead of two. It'll be slightly harder than
    before, but it's no big deal.
    
    In this area is another new virus: Appley. When it's in its shell, it's
    invulnerable to ALL attacks except fire attacks(Not even Guardian or 
    Drillarm can pierce the shell). When it comes out of it's shell, it will
    spit seeds three panels away from it. If the seeds hit you, you will take
    damage. The seeds turn any panels they hit into grass. If an Appley is
    deleted, it will turn itself into a glowing apple and restore the HP of
    one of the other viruses in the battle. Appleys are wood elemental.
    
    Use Napalmman, and head to the door with the X on it. Napalmman will blast
    the door and destroy it. Head right and destroy the next X door. Step on
    the purple button.
    
    Switch to Searchman and go through where the purple gate was. Searchman
    will unlock the electric gate ahead. Head over the conveyor and go left
    to another electric gate. Head down the path, and go over the arrow.
    Unlock the electric gate(The BMD nearby is a HP Memory. Which Searchman
    can't get) and go on the green switch.
    
    Use Megaman and go over the conveyor. Then, head right and go up the third
    intersection. Head over the arrow and then go right. Stand on the blue switch
    at the end.
    
    Have Napalmman go through where the blue gate used to be and head left. Head
    over the conveyor(where the green gate was blocking) and follow the path.
    At a dead-end is a BMD with Redwave A. Head up near the dead-end to find a
    X door. Stand on the purple button behind where the X door was.
    
    Switch to Megaman and go back to where the conveyor was. Head up from there
    and go up the conveyor. Head left and over the conveyor. Go left, and around
    to the blue switch.
    
    Have Searchman go through where the blue gate was, and follow the path to
    an electric gate. Step on the green switch behind where the gate was.
    
    Have Napalmman go through where the blue gate nearby was, and stay right to
    find a X door. Stand on the pruple button after Napalmman blasts the door.
    
    Let Megaman go through where the green gate was. Head over the conveyor and
    up to find Cloudman. He says Nebula gray is a star in the Dark Galaxy.
    
    
    ---------------
    Cloudman.EXE V2
    ---------------
    
    HP: 900
    
    Element: Elec
    
    Movement: Slow
    
    Attacks:
    
    Thunderball: There are clouds on Cloudman's side of the field. If you're on
    the same row as one for too long, it flashes yellow and shoots a thunderball
    down the row. Paralyzes if hit.
    
    Thunder Cloud: Cloudman will stop moving and make a thunder cloud appear
    numerous times to shoot thunder in a '+' shape.
    
    Elec Storm: Cloudman disappears. Then, a couple of clouds will appear on
    his side of the field, and a HUGE cloud will appear and move around your
    side of the field. Shoot out the clouds to find the one that Cloudman is
    hiding in. Only then, will the cloud disappear.
    
    Strategy: As highly annoying as ever, Cloudman is back... He's not any
    different from before. By now, you should have a better variety of wood chips,
    such as Woodnose and Lance. Watch out for his attacks and you should be fine.
    
    Cloudman will blow up and two dark holes appear to take Napalmman and
    Searchman. Mega will jack-out after.
    
    You can head back for the HP Memory Searchman couldn't get.
    
    Head through and go up the Level 4. Head inside the door and you'll find an
    electro-barrier. Two other jack-in ports are unoccupied, but then Jasmine
    and Chaud appear at the jack-in ports. They all jack-in.
    
    Factory Comp Area 4
    
    The last area of this craziness. Change to Protoman and have him go
    straight ahead. Ignore the arrow and go left into the dead-end to
    find Recovery200 I. Head down the main path and go left to find a dark
    gate. Protoman will slash at the gate and destroy it. Step on the red
    button.
    
    Have Meddy stay right and go to the pink button.
    
    Use Protoman to go back where he started and go over the arrow pointing
    left. Follow the path and step on the red button.
    
    Use Meddy to go over the conveyor and to the dark waterfall. She will use
    her Healing Pulse to make the door disappear. Stand on the pink button.
    
    Have Megaman go over the two conveyors and stop at the pink and red gates.
    
    Have Protoman go over the conveyor and head to the slope near where he
    started. Use it to go to the side where Meddy is. Head to the dark gate near
    where the SubMemory was. Step on the red button behind where the gate was.
    
    Let Meddy use the slope near where she started from to go to the other side.
    Head up the the dark waterfall. Step on the pink button when Meddy takes
    care of the waterfall.
    
    Megaman should go across the next conveyor and step on the blue button.
    
    Make Protoman go left of the red button and go up when he gets to the blue
    button. Go left from the red and pink gates to the dark gate. Step on the
    red button.
    
    Now, use Meddy to head right from the pink button and go up at the blue
    button. Go right from the pink gate to the dark waterfall. Step on the pink
    button afterwards.
    
    Send Megaman straight ahead to meet with Cosmoman. A dark hole will appear
    to take Meddy, but Protoman slashes at Cosmoman. Cosmoman steps back and
    the attack misses. A dark hole then appears to take Protoman. Meddy and
    Protoman are both taken by dark holes.
    
    
    ---------------
    Cosmoman.EXE V2
    ---------------
    
    HP: 1200
    
    Element: None
    
    Movement: Moderately Slow
    
    Attacks:
    
    Cosmo Ring: Cosmoman throws a ring into the air. The panel it lands on will
    flash and then it will spin around a 2x2 area.
    
    Cosmo Buster: Cosmoman will go to his back column. Then three planets with
    rings around them will appear. He can shoot the planet at the bottom, middle,
    or top row. The planets take up three rows with the rings. The planets also
    move down the field. If a planet appears on the middle row, destroy the ring
    with your buster and move to a row the ring was blocking. The ring has less
    than 10 HP. The planets themselves can't be destroyed.
    
    Cosmo Sheild: Cosmoman will sometimes make a sheild appear to block your
    attack. He usually follows this up with a Cosmo Meteor.
    
    Cosmo Meteor: Cosmoman will make a hole appear and a meteor will come down
    from the hole and hit in a '+' shape. Flashing panels show where the meteor
    will land. It comes quickly, too.
    
    Cosmo Prison: Cosmoman will turn black(with stars on his body) and become
    invulnerable to attack. Then, he will send multiple asteroids down all
    your rows. This attack is almost IMPOSSIBLE to avoid without an Invisible
    chip. He only uses this on low HP.
    
    Strategy: Cosmoman is as annoying as ever, and he puts up a sheild to annoy
    you even more. Thankfully, he doesn't put it up often. His Cosmo Buster is
    something to watch out for. The rings on the planets have 8 HP now. The
    Cosmo Prison is more painful than it was before, so watch out. Cosmoman is
    still slow, which means he can be hit easily.
    
    When Cosmoman blows up, he mentions Nebula Gray is almost complete. We then
    cut to Regal and Lan's Dad. Lan's Dad regrets not deleting the Hikari
    Report. Regal mentions that Soulnet is finished and that there is nothing he can
    do about it.
    
    Head forward to arrive in Regal's office. Regal is not there. Jack-in to the
    middle storage case to find a navi on the ground. Talk to him to find out
    that Roll, Glyde, and Gutsman are in the Dark Galaxy and that Regal went
    into a secret area. He says it has a hidden switch. Inside here is a PMD with
    Mudwave D. Jack-out and check the right case to find a switch. A door will
    open to the right of Regal's desk. The team will come and the area will start
    shaking. Check the left case to find Maylu, Dex and Yai's PETs. Before you go
    through that door SAVE. This is your last chance to do so. You should also
    install the Airshoes NCP before you go. It helps a LOT later.
    
    
    -------------------
    3s. The Final Battle
    -------------------
    
    
    Lan heads to his Dad who is tied up. Lan's Dad says to stop Regal. Regal then
    says stuff about Nebula Gray and that he's going to install it into SoulNet.
    Your team then shows up and says they'll watch Lan's Dad. Regal then activates
    SoulNet and a green grid appears. It's affecting everyone except Lan. Regal
    then asks Lan if he has on MagnoMetal. It turns out the charm that his Mom
    gave him is made out of MagnoMetal and is preventing Lan from being affected
    by SoulNet. Regal doesn't care since he doesn't think Lan will stop him
    anyway. Nebula Gray is then installed inside SoulNet and we have to delete it!
    Lan jacks in to the server.
    
    Head through this final area and you'll trigger a cutscene. Four gray flames
    surround Mega. Blizzardman appears on a platform. As well as Shademan on
    another platform. He mentions that the DarkLoids have come back three times
    (5 times for you, Vampireboy...). The screen then shifts to Cloudman on another
    platform and then to Cosmoman on yet, another platform. They sall say Mega
    is going to burn up in the dark flames. Just then something yells
    "Delta Ray!". Protoman and Magnetman appear right next to Cosmoman. Gyroman
    and Napalmman go to Cloudman. Meddy and Searchman take care of Shademan.
    Blizzardman has no one next to him, until someone yells,"GutsPunch!" Roll,
    Gutsman, and Glyde appear right next to Blizzardman. The dark flames go
    away. Follow the path to the big square and a cutscene will take place.
    
    A blue flame floats around. This is Nebula Gray. Regal says that Nebula Gray
    is compromised of the darkness of real people. Gray flames appear and all
    of them join with the blue flame to create a huge body with a black hole and
    the blue flame swirling around it.
    
    
    -----------
    Nebula Gray
    -----------
    
    HP: 2000
    
    Element: None
    
    Movement: Stationary
    
    Attacks:
    
    Jumping Flames: A hole will appear on the panel next and a worm made
    of dark flames will come out of it. This move is similar to the DeathPheonix
    chip. The worms jump left or right depending on if they are in front of you,
    or behind you. They only jump to the panel next to them. Move up or
    down to avoid.
    
    Evil Fire: Nebula Gray will shoot a gray fire onto a panel and the fire will
    follow you around for a few seconds. It can't go over holes, but it can move
    backwards.
    
    Nebula Dragon: Nebula Gray will turn into a dragon-like creature and dash
    at the panel you're on. When it hits the panel, an explosion will occur on all
    the panels surrounding the square where the dragon hit. The panels affected
    also become cracked.
    
    Dark Chip Usage: Nebula gray will make a dark chip appear which will turn
    into Dark Megaman. He will use one of the dark chip attacks listed below:
    
    Dark Thunder: Dark Megaman will shoot a purple thunderball which moves
    slightly faster than a regular thunderball and homes in. As a normal
    thunderball, it stuns you if it hits. Elec elemental.
    
    Dark Meteor: Dark Megaman will make homing meteors attack you. In other
    words, the panel flashes follow you. Unlike the Dark Meteor chip, this move
    doesn't crack panels. Fire elemental.
    
    Dark Lance: Dark Megaman will make bamboo lances hit your back column.
    The back column panels will flash shortly before the lances appear. Wood
    elemental.
    
    Dark Sword: Dark Megaman will use a purple sword that has Lifesword range.
    The panels in range will flash shortly before he swings it.
    
    Draining Hands: Nebula Gray will disappear and hands will dash at random
    panels. If you get hit, Nebula Gray will drain your HP. Only uses this
    on low HP.
    
    Strategy: Remember when I said to install the Airshoes NCP? This is why.
    Nebula Gray will constantly crack panels on you. The only part of it that
    can be damaged is the blue flame that rotates around its body. Nebula
    Gray floats over nothing, so ground chips won't work. His front column
    can't be stolen, so short-ranged attacks won't work. Drillarms are very
    useful since the blue flame doesn't get pushed back by the drill. The flame
    could get hit up the five times! Bubblewrap is also very useful here. It's
    like being invincible. It creates a bubble that takes only 1 HP of damage
    and regenerates after a few seconds. You would have to watch out for the
    Dark Thunder, though. Since its electric elemental, it can go through the bubble
    and damage you. It would also prevent the bubble from regenerating again.
    Nebula Gray's dragon form(not the explosion afterwards) can also go through
    the bubble and hurt you,but the bubble would come back. Use powerful chips
    and P.A.s to end the battle before things get nasty. Don't forget to bring
    recovery chips!
    
    
    -------------
    3t. The Ending
    -------------
    
    
    -------------------------------------------------------------------
    SPOILERS!!!!! SKIP THIS SECTION IF YOU DO NOT WANT TO BE SPOILED!!!
    -------------------------------------------------------------------
    
    
    The body of Nebula Gray explodes, but the blue flame is still there!
    Regal calls to the dark power, so it can destroy Mega. Gray flames start
    to surround Megaman and he's in pain. Lan takes off the charm so he can
    help Mega using SoulNet. He calls out to Hub.
    
    Then, Tadashi's voice says Lan doesn't need SoulNet to be with Hub.
    
    Mega then vanishes and the REAL Hub appears! Regal gets mad and calls
    out more dark flames. Hub doesn't seem to be affected and traps the
    blue flame in a sphere. Hub then disappears and Mega reappears.
    
    Just then, the blue flame gets through the sphere and flares up! It
    dashes at Mega and Lan calls out to him.
    
    Afterward, there's a bright flash, and...Colonel appears and blocks
    the flame! He says for Mega to finish off Nebula Gray, but he's too
    exhausted. Then, as if on cue, our team navis and the navis of Lan's
    friends give some of their energy to Mega. Mega is filled with power.
    Colonel moves out of the way and Mega finishes off Nebula Gray
    with his Mega Buster.
    
    Nebula Gray has been deleted and the server crashes. Mega jacks-out.
    A man then goes up to Lan. This is Baryl. He is Colonel's operator.
    He's the leader of the Netopian Network Corps. He was sent to delete
    Nebula Gray, but sees that Lan has already done it. The mountain then
    starts to shake and Baryl says that the volcano is going to explode!
    
    Baryl leads everyone out as Regal and Lan's Dad stays behind. Lan's Dad
    explains things to Regal. Lan's Dad then collapses as Regal thinks to himself
    about something.
    
    The screen then goes black.
    
    3 days after the incident at Nebula HQ, the dark chip factory was taken by
    the volcano when it erupted. Someone apparently found Lan's Dad and brought
    him to a hospital. He's done recovering and then we cut to the room behind
    the Main System Room. The team, Chaud, and Lan's Dad is here. Lan's Dad wants
    to introduce someone. It's Regal. It seems he somehow lost his memory,(Play
    the Team Colonel version to find out how.) and he now works at Scilab.
    
    Anyway, Chaud officially disbands the team. Dex then comes in once the team
    is gone and wants to netbattle Lan. Lan then says, "Jack-in! Megaman.EXE,
    Execute!".
    
    Then, the credits roll...
    
    As soon as the credits are done, we cut to the ACDC Town Vision Burst with
    Mega, Roll, Gutsman, and Glyde. They start to head out, but hears someone
    trying to come in. It's Gow! Gow barks and Mega falls. Gutsman says that
    must be his weak point and Gow barks at Gutsman and he falls, too! Lan's
    Dad says its time for Lan and Mega to go home. He then talks in his head
    about the next generation. Everyone jacks-out and the title screen appears.
    
    
    -----------------
    END SPOILERS!!!!!
    -----------------
    
    
    -------------------
    3u. The Nebula Area
    -------------------
    
    
    So, you think you've beaten the game, huh? There's other stuff to do...like
    go to the Nebula Area. You can now fight Larkman V3 and Gridman V3
    as well. First, though, we need to get the last dark chip. Head to the captain's
    area of Queen Bohemia to find a boy who will give you Northwind * for
    SloGauge *. You can obtain SloGauge * from the in-battle GMDs in the End
    Area. Once you trade him, jack-in to the wine case in the party room on the
    ship to find a navi who will give you GrabRevenge F for Northwind *.
    After trading him, go to Oran and cross the bridge to find a man that
    will give VDoll T for GrabRevenge F. Next, head to the Squirrel at
    ACDC Town and jack-in. Go to Area 6 to find a navi that will give
    you Antidamage * for VDoll T. Finally, go to Gargoyle Castle in End
    City and a lady in the first room will give you Dark Invisible I for
    Antidamage *! You now have twelve dark chips!
    
    Now, to get into the Nebula Area, we have to go to the other part of
    Undernet 2 from the western part of Undernet 3. Use a map to find your
    way to the other part of Undernet 2.
    
    Undernet Area 2
    
    There is a golden program that will open the way to the Nebula Area. He can
    only open it if you have beaten the game once and if you have recorded 100
    standard chips in your Library. There is a Liberation Mission up ahead.
    By the way, if you let the program open the hole, the viruses will become V2.
    Get ready for the mission.
    
    Nebula Area 1
    
    Mega will say the area is too big to liberate on his own, but then some of
    his teammates appear to help him.
    
    For this mission you will be up against Shademan V3. The Tinhawks, BigBrutes,
    and Bladias are Tinhawk4's, BigBrute4's, and Bladia4's, so watch out. You
    won't have Meddy and Gyroman for this mission, either.
    
    You have 12 phases for this mission.
    
    
    ---------------
    Shademan.EXE V3
    ---------------
    
    HP: 1200
    
    Element: None
    
    Movement: Fast
    
    Attacks:
    
    Shade Bats: Shademan will put his wings out and release three bats. They
    turn when they get to your column. They are destroyable.
    
    Noise Crush: Shademan will get on the column next to you and shoot a
    sonic wave that goes a panel ahead of him and the column after. Can
    paralyze or confuse if hit.
    
    Claw Swipe: If you linger in your front column too long, Shademan will
    go to his fron column and swing his claw Widesword range.
    
    Shade Drain: Shademan only does this when his HP is low. Shademan will sink
    into the ground and appear on the panel in front of you to drain your HP.
    Usually does this after Noise Crush.
    
    Strategy: His attacks hurt more and he moves fast to boot, but he's still as
    easy as he ever was.
    
    Bonus Panel Chips:
    
    BoyBomb3 B
    Recovery300 Y
    MudWave W
    AntiNavi T
    
    Item Panel Chips:
    
    Asteroid2 E
    CustomVolt2 E
    Slasher I
    HotBody3 J
    
    Rewards:
    
    Phase 5-10: BlackWing W
    Phase 11-12: Shademan DS S
    Phase 13+: 5000z
    
    After the mission, a voice will tell Lan to go farther into the Nebula Area.
    A chip will then fall from the sky. It's JusticeOne J. Continue to the next
    area.
    
    Nebula Area 2
    
    This area is a maze of warps, basically. Go right and past the first arrow.
    Go around and go over the second arrow and then go into the warp. Go over
    the conveyor and go into the next warp. Go left to find a BMD with Recovery300
    Y. Go back into the warp and go over the next conveyor and go into the warp
    there. Follow the path and stay to the right to find a HP Memory. Go left
    to find another warp. Go into the warp and then head left to find a PMD with
    Geddon3 A. Go back to the warp and head up and then right to a warp. Head
    through to find a Netdealer.
    
    Nebula Area 2 Netdealer
    
    HP Memory x4-20000z, 26000z, 34000z, 50000z
    BugBomb R-10000z
    Static N-16000z
    VDoll Z-22000z
    BlackWing W-28000z
    
    Wow, the HP Memories cost a lot. As well as that VDoll. Go back to the
    warp and go into it. Head down and then left past the warp to get to another
    warp. Head through that one and go left to find a gate. You need 140
    standard chips to unlock it. If you have 140 standard chips, unlock the gate
    and prepare. We have another Liberation Mission ahead.
    
    Nebula Area 3
    
    All the minibosses are now V5 and we also don't have Protoman and Magnetman
    for this mission. The boss here is Cloudman V3.
    
    You have 14 phases for this mission.
    
    
    ---------------
    Cloudman.EXE V3
    ---------------
    
    HP: 1300
    
    Element: Elec
    
    Movement: Slow
    
    Attacks:
    
    Thunderball: There are clouds on Cloudman's side of the field. If you're on
    the same row as one for too long, it flashes yellow and shoots a thunderball
    down the row. Paralyzes if hit.
    
    Thunder Cloud: Cloudman will stop moving and make a thunder cloud appear
    numerous times to shoot thunder in a '+' shape.
    
    Elec Storm: Cloudman disappears. Then, a couple of clouds will appear on
    his side of the field, and a HUGE cloud will appear and move around your
    side of the field. Shoot out the clouds to find the one that Cloudman is
    hiding in. Only then, will the cloud disappear.
    
    Strategy: Still as annoying as ever, except with more HP and more pain in his
    attacks. Use your powerful wood chips to take this guy down with ease.
    
    Bonus Panel Chips:
    
    AirSpin3 G
    TimeBomb3 S
    Moonblade3 L
    Voltz3 A
    
    Item Panel Chips:
    
    ResetBomb I
    
    Rewards:
    
    Phase 7-12: Muramusa M
    Phase 13-14: Cloudman DS C
    Phase 15+: 5000z
    
    After the mission, Cloudman will mention Lord Chaos before exploding. There
    will also be another golden program after the mission. It will say that
    opening the way to the next area will unleash V3 viruses. Head to Area 4 of
    this place.
    
    Nebula Area 4
    
    Go right from the conveyor and follow the path to see a gate. You need to
    defeat the 5 guard navis to open it. The navis are found at the following
    locations:
    
    Crane Comp in Oran Area 2.
    Undernet 2 under a ramp.
    Server Comp in Scilab Area 4.
    End Area 4 on an isolated platform. Get there by going through the warp on
    the upper level of the area.
    Undernet 1, in the area where Larkman is located.
    
    Behind the gate is GrabRevenge N. Head on the path to the left of the gate
    and go up and around the conveyor to the other side. Follow the path to find
    a gate blocking the main path requiring 40 mega chips. Once you have 40 mega
    chips, head through and you'll see a gate that needs you to be at 900 HP
    (without using NCP programs) to open. It has Z-Saber Z. Follow the path to
    the right of the gate to find another gate blocking the main path which
    requires all 180 standard chips. Go through the gate once you have all
    standard chips and go up the slope to find a gate blocking the way to the
    upper level. It needs all 30 P.A.s. The BMD behind it has Double Point *.
    Past the BMD is another gate which requires 60 mega chips. It has the giga
    chip Holydream H! Back on the lower level past the slope is a gate which
    needs 12 darkchips. Behind it is Django DS D. Go to the path left of the
    slope and across the conveyor to find the entrance to Area 5. The last
    Liberation Mission is up ahead and it's not easy...
    
    Nebula Area 5
    
    First off, all minibosses are at their final versions, V6. You have TWO bosses
    to deal with here instead of one. Blizzardman AND Cosmoman V3. There are no
    traps here, but 3 types of barriers. You also won't have Napalmman and
    Searchman for this mission.
    
    You have 16 phases for this mission.
    
    
    ------------------
    Blizzardman.EXE V3
    ------------------
    
    HP:1600
    
    Element: Aqua
    
    Movement: Fast
    
    Attacks:
    
    Snowball Roll: He'll go to his back column and roll two snowballs on two
    rows. Simply move out of the row a snowball is rolling down.
    
    Giant Rolling Snowball: Blizzardman will turn himself into a giant snowball
    and roll down your row. When he gets to the end of the field, snow drifts
    will fall from the sky, blocking your path. They can be destroyed with
    buster shots.
    
    Blizzard Breath: Blizzy goes to his front column and blows snow two panels
    ahead of him. Any panels hit by this attack will be turned into ice.
    
    Strategy: Blizzardman moves and attacks faster than before, but electric
    chips still work wonders on him. Magnetman can take Blizzardman down
    with ease.
    
    
    ---------------
    Cosmoman.EXE V3
    ---------------
    
    HP: 1500
    
    Element: None
    
    Movement: Moderately Slow
    
    Attacks:
    
    Cosmo Ring: Cosmoman throws a ring into the air. The panel it lands on will
    flash and then it will spin around a 2x2 area.
    
    Cosmo Buster: Cosmoman will go to his back column. Then three planets with
    rings around them will appear. He can shoot the planet at the bottom, middle,
    or top row. The planets take up three rows with the rings. The planets also
    move down the field. If a planet appears on the middle row, destroy the ring
    with your buster and move to a row the ring was blocking. The ring has 12 HP.
    The planets themselves can't be destroyed.
    
    Cosmo Sheild: Cosmoman will sometimes make a sheild appear to block your
    attack. He usually follows this up with a Cosmo Meteor.
    
    Cosmo Meteor: Cosmoman will make a hole appear and a meteor will come down
    from the hole and hit in a '+' shape. Flashing panels show where the meteor
    will land. It comes quickly, too.
    
    Cosmo Prison: Cosmoman will turn black(with stars on his body) and become
    invulnerable to attack. Then, he will send multiple asteroids down all
    your rows. This attack is almost IMPOSSIBLE to avoid without an Invisible
    chip. He only uses this on low HP.
    
    Strategy: Still moves slow and is easy to hit, but his attacks come out
    faster and more painfully. Cosmo Prison is very deadly here, so you may
    want to use Invisible chip.
    
    Bonus Panel Chips:
    
    SuperVulcan S
    CustomVolt3 P
    NeoVariableSword V
    VDoll O
    
    Item Panel Chips:
    
    Katana3 Z
    AntiWood M
    
    Rewards:
    
    Phase 4-13: Anubis A
    Phase 14-16: Cosmoman DS C
    Phase 17+: 5000z
    
    After the mission, Protoman will officially disband the team and he tells
    Megaman to go on and stop Lord Chaos.
    
    Nebula Area 6
    
    In this area, go right until you find an invisible path leading to a warp.
    The warp goes to the lower level which has a PMD with LifeAura D.
    
    Go back to the upper level and you'll see six gates. They can only be unlocked
    when you S-rank the SP versions of all your team navis. Behind them are blue
    flames which are DS Navis. The order from left to right is: Protoman,
    Magnetman, Gyroman, Napalmman, Searchman, and Meddy. Once you defeat them,
    you can open the dark door in the center of the area. Before going through
    the dark door, install the Airshoes NCP. Go behind it to trigger a cutscene.
    A huge monster that looks like Nebula Gray will come out of the hole at the
    end of the area and move toward you. He says he is Lord Chaos and he wants to
    fight.
    
    
    --------------
    Nebula Gray V2
    --------------
    
    HP: 2500
    
    Element: None
    
    Movement: Stationary
    
    Attacks:
    
    Jumping Flames: A hole will appear on the panel next and a worm made of dark
    flames will come out of it. Similar to the DeathPheonix chip. The worms
    jump left or right depending if they are in front of you, or behind you.
    They only jump to the panel next to them. Move up or down to avoid.
    
    Evil Fire: Nebula Gray will shoot a gray fire onto a panel and the fire will
    follow you around for a few seconds. Can't go over holes. Can go backwards.
    
    Nebula Dragon: Nebula Gray will turn into a dragon-like creature and dash
    at the panel your on. When it hits the panel an explosion will occur on all
    the panels around the one the dragon hit. Cracks all panels hit.
    
    Dark Chip Usage: Nebula gray will make a dark chip appear which will turn
    into Dark Megaman. He will use one of the dark chip attacks listed below:
    
    Dark Thunder: Dark Megaman will shoot a purple thunderball which moves
    slightly faster than a regular thunderball and homes in. Stuns if hit.
    Elec elemental.
    
    Dark Meteor: Dark Megaman will make homing meteors attack you. In other
    words, the panel flashes follow you. Fire elemental. They don't crack
    panels
    
    Dark Lance: Dark Megaman will make bamboo lances hit your back column.
    Wood elemental.
    
    Dark Sword: Dark Megaman will use a purple word that has Lifesword range.
    The panels will flash before he swings it.
    
    Draining Hands: Nebula Gray will disappear and hands will dash at random
    panels. If you get hit, Nebula Gray will drain your HP. Only uses this
    on low HP.
    
    Strategy: His attacks now hurt more than they did before, but he's still
    like last time. Airshoes help a lot here. Bubblewrap does, too. Just
    watch out for his attacks and you should be fine.
    
    After you beat Lord Chaos, he will retreat back to the hole and the
    mysterious voice from before will talk again. It will say to continue
    fighting evil and drop a chip down. The chip is BigHook G(a giga chip).
    
    You can jack-out and come back to fight the DS Navis again. If you
    beat them with a total time of under 2 minutes, you fight Lord Chaos
    in the form of Megaman DS. If you beat them with between 2 to 3
    minutes, you get to fight Lord Chaos as Bass. If you beat them above
    3 minutes, you fight Lord Chaos as Nebula Gray V3.
    
    Always install Airshoes before going through the dark door. The time
    you beat the DS navis in isn't shown to you. If you manage to get Bass,
    read below.
    
    
    --------
    Bass.EXE
    --------
    
    HP: 2000
    
    Movement: Fast
    
    Attacks:
    
    Shooting Buster: Bass will stop moving and put out his dual buster. He will
    then make explosions on random panels of your side. This is very hard to
    avoid. A hit panel will light up shortly before an explosion hits it.
    
    Dark Arm Blade: Bass will move up to you and slash at Longsword range.
    Sometimes he will slash three times in a row. He slashes at Longsword range,
    Widesword range, and then Longsword range again. Always move when Bass
    appears in fron of you to raise your chance of not getting hit by this.
    
    Hell's Rolling: Bass will go to the back column while on the middle row and
    make two wheels appear on the rows above and below him. The can turn
    diagonally depending on where you are. Works like Gyro Attack, except it
    can't move vertically.
    
    Darkness Overload: Bass doesn't use the very often. Bass will go to your
    front column on the middle row and shoot a blast of dark energy at the
    middle and back column. He shoots the orb a two seconds after the panel
    flashes, so move quickly!
    
    Darkness Explosion: Bass will go into the air and form an orb of dark energy.
    He will then shoot it at the panel you're on. It hits the panel it lands on
    and all the panels around it.
    
    Strategy: Bass is as quick and annoying as ever. He has no aura, but he makes
    up for it by having some painful attacks. Shooting Buster is as annoying as
    it ever was, not to mention Darkness Explosion is quick and hard to avoid.
    Hell's Rolling and Darkness Overload aren't much of a problem, though. Dark
    Arm Blade is quick, so watch out for that. Airshoes and Bubblewrap helps a lot
    here. Bass is slightly easy to counter, so you can get some good hits on him.
    P.A.s help a lot here, too. Avoid his attacks and watch your HP. Use recovery
    chips if your HP gets too low.
    
    If you beat Bass, you get Bass F. You can jack-out and come back to fight
    Bass SP as a random appearance in Nebula Area 6 to get the Bass Icon.
    
    You can then get all 7 icons(Protoman Icon, Standard Complete Icon, Mega
    Complete Icon, Giga Complete Icon, P.A. Complete Icon, Dark Complete Icon,
    and the Bass Icon.) and face Nebula Gray SP at Mt. Belenus. That's basically
    all there is to the game!
    
    
    
    
    4. Chip List
    --------------------
    
    
    -----------------
    4a. Standard Chips
    -----------------
    
    1. Cannon
    2. Hi-Cannon
    3. M-Cannon
    4. Airshot
    5. Vulcan1
    6. Vulcan2
    7. Vulcan3
    8. Spreader
    9. MarkCannon1
    10. MarkCannon2
    11. MarkCannon3
    12. Pulsar1
    13. Pulsar2
    14. Pulsar3
    15. TankCannon1
    16. TankCannon2
    17. TankCannon3
    18.WideShot1
    19. WideShot2
    20. WideShot3
    21. ElecReel1
    22. ElecReel2
    23. ElecReel3
    24. CactusBall1
    25. CactusBall2
    26. CactusBall3
    27. GunDelSol1
    28. GunDelSol2
    29. GunDelSol3
    30. ElementRage
    31. Thunder
    32. Tornado
    33. Static
    34. MiniBomb
    35. EnergyBomb
    36. MegaEnergyBomb
    37. CrackBomb
    38. ParaBomb
    39. ResetBomb
    40. Quake1
    41. Quake2
    42. Quake3
    43. BugBomb
    44. CannonBall
    45. BlackBomb
    46. Geyser
    47. LavaSeed
    48. SeaSeed
    49. IceSeed
    50. GrassSeed
    51. Sword
    52. WideSword
    53. LongSword
    54. WideBlade
    55. LongBlade
    56. CustomSword
    57. VariableSword
    58. Slasher
    59. WindRacket
    60. MoonBlade1
    61. MoonBlade2
    62. Moonlade3
    63. Katana1
    64. Katana2
    65. Katana3
    66. Yo-yo
    67. DrillArm1
    68. DrillArm2
    69. DrillArm3
    70. AirHockey
    71. Skully1
    72. Skully2
    73. Skully3
    74. AquaWhirl1
    75. AquaWhirl2
    76. AquaWhirl3
    77. AirSpin1
    78. AirSpin2
    79. AirSpin3
    80. FireHit1
    81. FireHit2
    82. FireHit3
    83. HotBody1
    84. HotBody2
    85. HotBody3
    86. SideBubble1
    87. SideBubble2
    88. SideBubble3
    89. CustomVolt1
    90. CustomVolt2
    91. CustomVolt3
    92. Boomer
    93. Asteroid1
    94. Asteroid2
    95. Asteroid3
    96. SparkShake1
    97. SparkShake2
    98. SparkShake3
    99. Voltz1
    100. Voltz2
    101. Voltz3
    102. WoodNose1
    103. Woodnose2
    104. Woodnose3
    105. Lance
    106. WavePit
    107. Redwave
    108. MudWave
    109. RainyDay
    110. Snake
    111. Magnum
    112. CircleGun
    113. TimeBomb1
    114. TimeBomb2
    115. TimeBomb3
    116. BoyBomb1
    117. BoyBomb2
    118. BoyBomb3
    119. Mine
    120. RockCube
    121. Fan
    122. Wind
    123. Fanfare
    124. Discord
    125. Timpani
    126. Silence
    127. RedFruit1
    128. RedFruit2
    129. RedFruit3
    130. VDoll
    131. Guard1
    132. Guard2
    133. Guard3
    134. CurseSheild1
    135. CurseSheild2
    136. CurseSheild3
    137. PanelOut
    138. DoubleCrack
    139. TripleCrack
    140. Recovery10
    141. Recovery30
    142. Recovery50
    143. Recovery80
    144. Recovery120
    145. Recovery150
    146. Recovery200
    147. Recovery300
    148. Panelgrab
    149. AreaGrab
    150. Metagel
    151. GrabBanish
    152. GrabRevenge
    153. PanelReturn
    154. Geddon1
    155. Geddon2
    156. Geddon3
    157. SlowGuage
    158. FastGuage
    159. BusterUp
    160. Blinder
    161. Northwind
    162. HolyPanel
    163. Invisible
    164. Barrier
    165. Barrier100
    166. Barrier200
    167. BubbleWrap
    168. AntiFire
    169. AntiWater
    170. AntiElec
    171. AntiWood
    172. AntiDamage
    173. AntiSword
    174. AntiNavi
    175. AntiRecovery
    176. CopyDamage
    177. LifeSynchro
    178. Attack +10
    179. Navi +20
    180. ColorPoint
    
    
    -------------
    4b. Mega Chips
    -------------
    
    1. SuperVulcan
    2. NeoVariableSword
    3. Meteors
    4. NumberBall
    5. Guardian
    6. Jealousy
    7. Poltergeist
    8. BugFix
    9. LifeAura
    10. FullCustom
    11. Sanctuary
    12. Attack +30
    13. DoublePoint
    14. Muramusa
    15. Anubis
    16. BlackWing
    17. JusticeOne
    18. Z-Saber
    19. Roll
    20. RollSP
    21. RollDS
    22. Protoman
    23. ProtomanSP
    24. ProtomanDS
    25. Gyroman
    26. GyromanSP
    27. GyromanDS
    28. Searchman
    29. SearchmanSP
    30. SearchmanDS
    31. Napalmman
    32. NapalmmanSP
    33. NapalmmanDS
    34. Magnetman
    35. MagnetmanSP
    36. MagnetmanDS
    37. Meddy
    38. MeddySP
    39. MeddyDS
    40. Blizzardman
    41. BlizzardmanSP
    42. BlizzardmanDS
    43. Shademan
    44. ShademanSP
    45. ShademanDS
    46. Cloudman
    47. CloudmanSP
    48. CloudmanDS
    49. Cosmoman
    50. CosmomanSP
    51. CosmomanDS
    52. Larkman
    53. LarkmanSP
    54. LarkmanDS
    55. Gridman
    56. GridmanSP
    57. GridmanDS
    58. Django
    59. DjangoSP
    60. DjangoDS
    
    
    -------------
    4c. Giga Chips
    -------------
    
    
    1. DeltaRayedge
    2. BigHook
    3. Bass
    4. HolyDream
    5. BugCurse
    6. DeathPheonix
    
    
    -------------
    4d. Dark Chips
    -------------
    
    
    1. DarkSword
    2. DarkTorndao
    3. DarkCircle
    4. DarkMeteor
    5. DarkThunder
    6. DarkRecovery
    7. DarkSound
    8. DarkInvisible
    9. DarkPlus
    10. DarkLance
    11. DarkDrill
    12. DarkWide
    
    
    ----------------
    4e. Chip Elements
    ----------------
    
    
    All chips have elements which tell how they work. Before Battle Network 4,
    there were four elements: Fire, Aqua, Elec, and Wood. Each with their own
    strengths and weaknesses. Each one beats the other. For instance, If you
    use a fire attack on a wood elemental enemy, the enemy would take double
    damage
    
    Fire burns Wood.
    Aqua extinguishes Fire.
    Elec conducts Aqua.
    Wood is a bad conductor of Elec.
    
    There are eight other elements added(because of the souls) which have
    no weaknesses(they will in BN 6). The twelve elements all have symbols
    and each have their own unique ability.
    
    Fire(has a red fire as a symbol)-Uses a fire attack.
    
    Aqua(has three blue water droplets as a symbol)-Uses a water attack.
    
    Elec(has a yellow lightning bolt as a symbol)-Uses an electric attack.
    
    Wood(has a green leaf as a symbol)-Uses a plant or earth attack.
    
    Wind(has a white puff of wind as a symbol)-Uses a wind attack.
    
    Sword(has a blue sword as a symbol)-Uses a sword or blade attack.
    
    Cursor(has a brown cursor as a symbol)-Uses a cursor attack that locks-on
    to an enemy. Can get rid of Invisible.
    
    Recovery(has three pink hearts as a symbol)-Doesn't really attack an enemy.
    They usually recover your HP.
    
    Break(has a gray metal ball as a symbol)-Uses a piercing attack that breaks
    through guards and destroys obstacles.
    
    Obstacle(has a brown block as a symbol)-Puts an obstacle on the panel in
    front of you. They can block attacks or have an effect.
    
    Stealth(has a blue outline of a person as a symbol)-Doesn't really
    do damage. This element just hides you from attacks.
    
    Bonus Point(has a green '+/-' as a symbol)-Doesn't really do any damage,
    either. This element usually powers up other chips.
    
    
    
    
    5. PMD Locations
    --------------------
    
    
    Before I get into this section:
    
    GMD-Green Mystery Data
    BMD-Blue Mystery Data
    PMD-Purple Mystery Data
    
    GMDs are appear everytime you jack-out. Their contents are different.
    BMDs are found in specific areas and only appear once. PMDs appear
    only once like BMDs, but can only be opened by the Unlocker subchip.
    
    ACDC Area 2: Blackbomb R
    Yai's HP: CannonBall C
    Dad's PC: Bugfix H
    Oran Area 1: Snake M
    Scilab Area 1: Geyser M
    WineCase Comp(on the ship): Lance C
    End Area 1: Collect NCP
    End Area 3: RainyDay G
    End Area 4: VariableSword V
    Undernet Area 2: NeoVariableSword V
    Undernet Area 3: ExpMemory
    ExpServComp(at Nebula Base where the cases are): MudWave D
    Nebula Area 4: HolyDream H
    Nebula Area 6: LifeAura D
    
    
    
    
    6. P.A. List
    --------------------
    
    
    
    
    Program Advances(P.A. for short) are combinations of different
    chips in the same code, or a combination of the same chips in a
    different code. The chips fuse together to make a Program Advance:
    a very powerful attack from the fusion of the chips. There are 30
    Program Advances in all.
    
    1. GigaCannon1-Cannon A, Cannon B, Cannon C
    2. GigaCannon2-Hi-Cannon D, Hi-Cannon E, Hi-Cannon F
    3. GigaCannon2-M-Cannon F, M-Cannon G, M-Cannon H
    4. InfiniteVulcan1-Vulcan1 C, Vulcan1 D, Vulcan1 E
    5. InfiniteVulcan2-Vulcan2 A, Vulcan2 B, Vulcan2 C
    6. InfiniteVulcan3-Vulcan3 L, Vulcan3 M, Vulcan3 N
    7. Boxer1-FireHit1 O, FireHit1 P, FireHit1 Q
    8. Boxer2-FireHit2 H, FireHit2 I, FireHit2 J
    9. Boxer3-FireHit3 E, FireHit3 F, FireHit3 G
    10. SuperSpread1-WideShot1 L, WideShot1 M, WideShot1 N
    11. SuperSpread2-WideShot2 E, WideShot2 F, WideShot2 G
    12. SuperSpread3-WideShot3 S, WideShot3 T, WideShot3 U
    13. ShakeParade1-SparkShake1 G, SparkShake1 H, SparkShake1 I
    14. ShakeParade2-SparkShake2 B, SparkShake2 C, SparkShake D
    15. ShakeParade3-SparkShake3 S, SparkShake3 T, SparkShake3 U
    16. CactusDance1-CactusBall1 H, CactusBall1 I, CactusBall1 J
    17. CactusDance2-CactusBall2 Q, CactusBall2 R, CactusBall2 S
    18. CactusDance3-CactusBall3 L, CactusBall3 M, CactusBall3 N
    19. Hyper Burst-Spreader C, Spreader D, Spreader E
    20. LifeSword-Sword S, WideSword S, LongSword S
                 Sword L, WideSword L, LongSword L
    21. Great-Yo-Yo-yo D, Yo-yo E, Yo-yo F
    22. PitHockey-AirHockey Q, AirHockey R, AirHockey S
    23. PoisonPharaoh-BugBomb A, Geddon3 A, Anubis A
    24. CosmoPrison-Asteroid3 C, Asteroid3 C, Cosmoman SP/DS C
    25. WildBird-Katana1 S, Katana1 S, Larkman SP/DS S
    26. FootBall-MarkCannon2 F, MarkCannon2 F, Gridman SP/DS F
    27. BigNoise-Pulsar3 S, Pulsar3 S, Shademan SP/DS S
    28. TimeBomb+-Timbomb1 H, Timebomb2 H, TimeBomb3 H
    29. BodyGuard-AntiDamage M, AntiNavi M, Muramusa M
    30. PileDriver-GunDelSol3 D,GunDelSol3 D, Django SP/DS D
    
    
    
    
    7. V3 Navi Locations
    --------------------
    
    
    
    
    Note: The SP form of a navi is a random appearance in the same area as a V3
    form of that navi. Gridman and Larkman are exceptions to this, however. Their
    SP forms are found in Oran Area 2 and Undernet Area 2, respectively. They
    only appear after you fight their V3 forms by talking to Mr.Famous/Larkman.
    The V3 navis give a DS navi chip when S-ranked and most are only found in
    certain spots in an area.
    
    The V3 forms of your teammates appear after you defeat their "battle data".
    Protoman's V3 form appears after you beat Mission 6. Finally, the V3 forms of
    the Nebula navis appear after you beat their V2 at Nebula Base.
    
    Magnetman V3: ACDC Area 1, at a square near Lan's homepage.
    
    Blizzardman V3: ACDC Area 3, at the end of the curving path on the left.
    It's near the entrance.
    
    Gyroman V3: Oran Area 1. Before the last overpass, go down the path there
    to the dead end.
    
    Shademan V3: Oran area 3, at the first dead end on the left.
    
    Cloudman V3: Scilab area 3. Go straight into the area, past the
    curving trail. Then, go right and you should see an area with nine panels.
    Cloudman is on one of the northern panels.
    
    Napalmman V3: Scilab area 4, at the westernmost square of the area.
    You'll have to navigate your way around the area to get to it.
    
    Searchman V3: End Area 3. Once you enter the area, go up the slope.
    Follow the path on the upper level and go down the first slope you see.
    Then, head into the dead end near the bottom of the slope.
    
    Meddy V3: End Area 4. Once you enter the area, go down the slope
    and head up to the arrow pointing right. Then, go north and follow the
    path to the dead end. 
    
    Protoman V3: Undernet Area 3. Once you enter, go on the right arrow
    and the follow the only other arrow going down. Then, go over the arrow
    pointing right and follow three more arrows going up and one more arrow
    going down. Then, head over the next two arrows going up and you'll be
    on the square where Protoman is.
    
    Cosmoman V3: Undernet Area 4. Go into the area until you get to the three-way
    intersection. Then, head left and search around those panels for Cosmoman.
    DO NOT follow the path down.
    
    
    
    
    8. Soul Unisons and Chaos Unisons
    -------------------------
    
    
    
    
    Souls are fusions of Megaman and another navi. Fusion with the navi can
    grant Megaman different abilities such as a new charged shot, chip charging,
    or even another element! Soul Unisons only last for three turns, but that
    time can be raised with Soul Time +1 NCPs.
    
    
    ---------------
    8a. Soul Unisons
    ---------------
    
    
    Magnet Soul
    
    To activate Magnet Soul, an electric elemental chip must be sacrificed.
    
    Element-Elec(Magnet Soul takes double damage from wood elemental attacks.)
    
    Charged Shot-MagBolt. Pulls any enemies in Megaman's row towards him. Enemies
    that make contact with the magnet take damage and become stunned.
    
    Magnet Freeze-If there is an enemy in Megaman's row, you can press Left+B
    to hold them in place for a few seconds.
    
    Magnet Shoes-Allows Megaman to stand on magnet panels without being pushed
    off.
    
    Electric Charge-Megaman can hold A to charge any electric chips for double
    damage.
    
    
    Gyro Soul
    
    To activate Gyro Soul, a wind elemental chip must be sacrificed.
    
    Element-None
    
    Charged Shot-Tornado Arm. Megaman shoots a twister that goes 3 panels long.
    Depending on how far away the enemy is, the Tornado Arm can hit more than
    once. 1 panel away is 1 hit, 2 panels away is 2 hits, 3 panels away is 3
    hits.
    
    Omni Shoes-Megaman can step over cracked panels without breaking them, he
    is unaffected by all panel effects, and he can stand over broken panels.
    
    Propeller Boost-If Megaman uses a wind chip while in Gyro Soul, the
    propeller on his back back will spin. Any following normal or wind chips
    used will do double damage.
    
    
    Napalm Soul
    
    To activate Napalm Soul, a fire elemental chip must be sacrificed.
    
    Element-Fire(Napalm Soul takes double damage from aqua chips and loses
    HP on sea panels.)
    
    Charged Shot-Fire Vulcan. Megaman will shoot three fire elemental vulcan
    shots. It works just like a regular vulcan.
    
    Fire Plus-Any uncharged fire chips will do 40 more damage with Napalm Soul.
    
    Napalm Shoes-If Megaman stands over a lava panel with a chip uploaded, the
    lava panel will disappear and the first uploaded chip will get 10 damage
    added to its attack power. If there are no chips uploaded, the lava panel
    won't disappear.
    
    Napalm-Charging fire chips will make them do double damage, but Napalm
    Soul will fire them in the form of Napalm. This works exactly like
    Napalmman's navi chip.
    
    
    Search Soul
    
    To activate Search Soul, sacrifice a cursor chip.
    
    Charged Shot-Scope Gun. Megaman targets the closest enemy and shoots them a
    few times. Can remove any Stealth chips the enemy is using.
    
    Stealth Search-When Search Soul is activated, all enemies using a Stealth
    chip will have it disabled.
    
    Search Shuffle-Search Soul can shuffle your chips. It can only be done 3
    times per turn.
    
    
    Meddy Soul
    
    To activate Meddy Soul, sacrifice a recovery chip.
    
    Charged Shot-Meddy Capsule. Megaman throw a capsule three panels ahead
    verically. The panel above and below the capsule will also be hit. Has no
    effect.
    
    Capsule Fusion-Meddy Soul can fuse chips with capsules to give the chips
    the same abilities as the capsules.
    
    Orange: Confusion
    Purple: HP drain(netbattles only)
    White: Paralysis
    Black: Blindness
    Pink: HP recovery
    
    
    Proto Soul
    
    To activate Proto Soul, sacrifice a sword elemental chip.
    
    Charged Shot-WideSword. A WideSword is used on the column ahead of Megaman.
    
    Proto Sheild-Pressing Left+B when you're about to be attacked puts up the
    Proto Sheild. It reflects back 50 damage down the row it is on when hit.
    
    Step Sword-Charging up sword chips will allow Megaman to do Step Sword.
    Megaman will teleport two panels away and use the sword. The sword does
    double damage as well.
    
    
    ----------------
    8b. Chaos Unisons
    ----------------
    
    Chaos Unisons are only available after Mission 4. They are a fusion
    of Megaman, his dark soul, and a navi. Chaos Unisons have the same
    effects as the souls. The only differences are in their charged shots.
    The charged shot of a chaos unison is a dark chip. It has two stages:
    green and purple. When it's green(before it turn purple), Megaman will
    just fire a buster shot. If it's purple, the dark chip will be used.
    If it's green(after it flashes purple), you will be knocked out of
    the Chaos Unison and MegamanDS will appear. He will attack you with
    various chips; but thankfully, disappears after a couple of seconds,
    or when the viruses or navi in battle are deleted. Chaos Unisons only
    last one turn. That can't be changed, even if you have Soul Time +1 
    NCPs in your Navi Customizer. Chaos Unisons are a way to use dark
    chips without losing HP and getting dark. They are like unlimited
    uses of a dark chip.
    
    
    Chaos Magnet
    
    To use Chaos Magnet, DarkThunder must be sacrificed.
    
    Charged Shot-Dark Thunder. Megaman shoots a purple-colored and fast
    moving Thunderball. It stuns any enemy that touches it.
    
    
    Chaos Gyro
    
    To use Chaos Gyro, DarkTornado must be sacrificed.
    
    Charged Shot-Dark Tornado. Megaman shoots a powerful tornado two panels
    ahead of him. Depending on how many times Megaman was hit, the tornado
    can spread.
    
    1 hit:
    
    XXXXXX
    XMTTXX
    XXXXXX
    
    2 hits:
    
    XXXTXX
    XMTTXX
    XXXTXX
    
    X-empty panel
    M-Megaman
    T-DarkTornado
    
    
    Chaos Napalm
    
    To use Chaos Napalm, sacrifice DarkMeteor.
    
    Charged Shot-Dark Meteor. Megaman will call meteors to drop down from the
    sky. The meteors will follow the enemy.
    
    
    
    Chaos Search
    
    To activate Chaos Search, sacrifice Dark Circle.
    
    Charged Shot-Dark Circle. Time will freeze and a cursor will circle around
    the enemy's side of the field. If the cursor is stopped, five more cursors
    will appear on the panels ahead in the path. All the panels with cursors
    will then be shot once.
    
    
    Chaos Meddy
    
    To activate Chaos Meddy, sacrifice Dark Recovery.
    
    Charged Shot-Dark Recovery. All it does is recover 1000 HP...
    
    
    Chaos Proto
    
    To activate Chaos Proto, Dark Sword has to be sacrificed.
    
    Charged Shot-Dark Sword. Megaman will use a sword which has the range of
    Lifesword.
    
    
    
    
    9. Shops
    --------------------
    
    
    
    
    In this game, there are shops where you can buy chips, subchips and NCPs.
    This section will list them all. I won't mention Higsby's Shop, though.
    
    
    --------------
    9a. Net Dealers
    --------------
    
    
    ACDC Area 2 Netdealer
    
    HP Memory x3-1000z, 3200z, 5000z
    Vulcan 1 C-500z
    Spreader *-3200z
    Hi-Cannon E-5000z
    Longsword C-6000z
    Custom Sword E-6800z
    
    Oran Area 1 Netdealer
    
    HP Memory-2500z,6000z,10000z
    Airspin1 E-5400z
    Recovery 80 *
    Circle Gun C-8200z
    Mine Z-9900z
    Guardian O-10500z
    
    End Area 1 Netdealer
    
    HP Memory x3-6000z, 10000z, 14000z
    Vulcan3 L-5800z
    M-Cannon G-7600z
    Barrier100 P-8800z
    Wideblade V-10000z
    Jealousy J-12000z
    
    Undernet Area 3 Netdealer
    
    HP Memory x4-10000z, 15000z, 20000z, 30000z
    Northwind W-8000z
    Longblade L-9800z
    Geddon2 W-10000z
    Meteors R-16000z
    
    Nebula Area 2 Netdealer
    
    HP Memory x4-20000z, 26000z, 34000z, 50000z
    BugBomb R-10000z
    Static N-16000z
    VDoll Z-22000z
    BlackWing W-28000z
    
    
    ------------------
    9b. Bugfrag Traders
    ------------------
    
    
    Scilab Area 3 Bugfrag Trader
    
    Auto Run-8 Bugfrags
    WindRacket B-12 Bugfrags
    Millions-22 Bugfrags
    LavaSeed P-26 Bugfrags
    Floatshoes-40 Bugfrags
    Poltergeist P-60 Bugfrags
    
    Undernet Area 2 Bugfrag Trader
    
    Sneakrun(NCP)-20 Bugfrags
    AntiWater D-26 Bugfrags
    HP +300(yellow)-30 Bugfrags
    Attack +30 *-50 Bugfrags
    Gigafolder1-90 Bugfrags
    BugCurse C-100 Bugfrags
    
    
    --------------
    9c. NCP Dealers
    --------------
    
    
    Oran Area 3 NCP Dealer
    
    HP +50(white)-1300z
    Soul Time +1(yellow)-3800z
    Mega Folder1-4700z
    AutoHeal-5500z
    HP +200(white)-6000z
    Super Armor-7800z
    
    Undernet Area 3 NCP Dealer
    
    Fish-4200z
    Custom1-5500z
    Jungle-6000z
    Reflect-8700z
    HP +400(white)-10000z
    Bugstop-13000z
    
    
    ------------------
    9d. Subchip Dealers
    ------------------
    
    
    ACDC Area 1 Subchip Dealer
    
    Mini Energy-100z
    Sneak Run-300z
    Unlocker-4000z
    
    ACDC Town Subchip Dealer
    
    Mini Energy-100z
    Untrap-500z
    Lock Enemy-6000z
    
    Scilab Subchip Dealer
    
    Full Energy-1000z
    Unlocker-4000z
    Lock Enemy-6000z
    
    Queen Bohemia Subchip Dealer
    
    Full Energy-1000z
    Sneak Run-300z
    Untrap-500z
    
    End City Subchip Dealer
    
    Full Energy-1000z
    Unlocker-4000z
    Lock Enemy-6000z
    
    Undernet Area 1 Subchip Dealer
    
    Full Energy-1000z
    Unlocker-4000z
    Lock Enemy-6000z
    
    
    
    
    10. Icons
    --------------------
    
    
    
    
    Icons are symbols at the starting screen of the game that represents
    something. There are 7 icons in total. If you get all of them, you
    can fight Nebula Gray SP. You also complete the game by getting 7
    icons. In this section, I will list the 7 icons and how to get them.
    
    Protoman Icon-Beat the game once(beat Nebula Gray at Nebula Base).
    
    Standard Complete-Get all 180 standard chips.
    
    Mega Complete-Get all 60 mega chips.
    
    Giga Complete-Get all 6 giga chips.
    
    Dark Complete-Get all 12 dark chips.
    
    P.A. Complete-Pull off all 30 P.A.s atleast once.
    
    Bass Icon-Defeat Bass SP once(Random appearance in Nebula Area 6 after
    beating Lord Chaos in the form of Bass).
    
    
    
    
    11. Version Updates
    --------------------
    
    
    
    
    Version 1.0-August 12, 2005: The main FAQ is done. Updates will be added
    at a later time.
    
    Version 1.01-August 12, 2005: Fixed the mix-up with my contributor name
    and my message board name. My message board name is King of Inland. My
    contributor name is Poxy23.
    
    Version 1.11-August 20, 2005: I've corrected some stuff and fixed the
    spelling errors I found, and added the Chip Elements section. I've also
    added something about Search Soul.
    
    Version 1.21-August 21, 2005: PMD locations have been added. I've also
    added all the shops in the game.
    
    Version 1.31-August 24, 2005: The Shops section has been edited, and a
    few mistakes have been corrected. The Icons section has also been added.
    
    Version 1.41-June 27, 2007: I corrected a lot of grammar and spelling errors
    in the guide.
    
    Version 1.42-July 3, 2007: Added a few things and corrected some errors.
    
    Version 1.43-July 17, 2007: Corrected a few grammatical errors, again. >_>
    
    Version 1.44-July 25, 2007-Edited a few things and corrected more
    grammatical/spelling errors. *sigh*
    
    Version 1.45-September 28, 2007-Edited some more spelling and grammatical
    errors. I also added an effect of Search Soul that wasn't there.
    
    Version 1.46-May 9, 2008-Some more grammatical mistakes corrected.
    
    
    
    
    12. Copyright Stuff
    ------------------
    
    
    
    
    This guide can not be copied or reproduced in any way, shape, or form.
    The only site that can host this FAQ is GameFAQs.com. This FAQ is
    property of King of Inland and can not be hosted on any site without
    permission. If you see any site hosting this FAQ without permission,
    e-mail me at blues0619@yahoo.com.
    
    
    
    
    13. Credits
    --------------------
    
    
    
    
    There are a couple of people I have to thank.
    
    
    Capcom: For making the Megaman series.
    
    CJayC: For making this site.
    
    MegaBoy: Your maps are useful and they helped me a lot.
    
    TitaniumMegaman: Your guide helped me with the chips in Bonus Panels
    and some of the PMD locations.
    
    Zidanet_129: Your guide helped me with the colors of certain NCPs.
    
    chaosgene: Your map of the squirrel pyramid helped a lot.
    
    Casebier: Your guide helped me with the zenny rewards in the Liberation
    Missions.
    
    You(the reader): For taking time to read this FAQ.
    
    
    
    
    Copyright 2005-2008 Jamall T.
    

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