Battle Network 5 E-Reader Card and Effect listings

Contents

Use your browser's in-page find tool and use the (I) or (V) etc to browse to
the section you want quicker

(I) Credits
(II) Explanation
(III) Version History
(IV) Contacting me
(V) Effects List
(VI) Notes on Effects
(VII) Closing notes

(I) Credits
All those who helped make the E-Reader section of VidgamerX's PAR guide on
GameFAQ's (And possibly other sites too, but I haven't found it on any yet.)

(II) Explanation
This guide lists all of the effects you can get from the E-Reader Cards, and
an explanation of their details.
Some of them need some verificiation, confirmation, or just a few details. If
you can help with any of these, e-mail them to me, and I'll make the updates,
along with adding you to the credits. See contacting me for that.
Hopefully, this will help clear up some things, and people will actually
understand what they all mean.
There are NO codes for these cards here. For them, go to VidgamerX's PAR
guide, as previously mentioned in the credits part above. you can also use
that guide for the list of E-Reader cards, since I chose not to include
them here to save on space - and repeating the same things again.

(III) Version History:
1.0 - You're reading it. Not much point to this section for now.
1.1 - Reformatted to fit the GameFAQs layout because I forgot about it
1.2 - Now hosted on Supercheats, a few things fixed
1.2... again - Now hosted on Neoseeker as well.

(IV) Contacting me
I hate spam, but I get it anyway, so meh to that.
If you need to contact me about this in any way, use my usual (slightly spam
infested) email, gremnon@hotmail.co.uk
Make sure the subject makes some sense, and relates to this guide, or it'll
get ignored until I feel like reading it. A week or three, usually.

(V) Effects List

Abilities are listed as the name, then their description.

AddBustr
Only shown as [AddBustr]. Removes all buster panel change effects.

AirShoe
Gives the same effects as the AirShoe NaviCust block

AquaBody
Changes MegaMan's element to Aqua - weak to Elec, no slip on ice tiles
(unconfirmed: no effect from water tiles)

Arrack-X
Subtracts this much from MegaMan's Attack stat

Attack+X
Adds this much to MegaMan's Attack stat.

Attackx2
Doubles MegaMan's Attack stat. This can allow Attack stats from 6 to 10, but
not higher.

AutoHeal
Recover small amount of health after each battle
Same as the AutoHeal NaviCust block

B+<
(Only shows up as [B+<} Removes all B+< effects

B+< Guard
Changes your B and left to the Guard chip effect.

B+<CurS
Changes/adds the Curse Shield effect as your shield skill

B+<Shld
Changes/adds the Shield effect as your sheild skill. Similar to a Guard chip
effect

BatHPBug
Inflicts the battle HP loss bug, causing HP to drop while not in custom screen
(Unverified)

Battery
Attracts Elec viruses. Same as Battery NaviCust block

B-Bomb
Changes the normal buster shot to a Bomb (exact details of Bomb not yet known)

B-Buster
Returns the Buster to normal. If shown as [B-Buster] it removes all B- effects
(unverified)

B-Crack
Normal buster changes tile under enemies hit to cracked, unless killed, which
destroys panel (Unconfirmed)

Beat
Gives the same effects as the Beat NaviCust Part

BstBlank
Makes a 1/10 chance of the MegaBuster doing absolutly nothing.
(Extra notes - see section (VI))

B-Sword		Changes the normal buster shot to the Sword chip effect

BugStop	
Removes all bugs, NaviCust (Unconfirmed) DarkChip (Unconfirmed) and from other
E-Reader cards (Verified)

BvAirHoc
Changes the Charged Shot to the AirHockey chip effect

BvBlkBom
Changes the Charged Shot to the BlackBomb chip effect

BvBoomer
Changes the Charged Shot to the Boomer chip effect

BvBubSht
Changes the Charged Shot to the Bubbler chip effect (need to check chip name)

BvCanBal
Changes the Charged Shot to the Cannonball chip effect

BvCcann
Changes the Charged Shot to Colonel's Cannon attack

BvChrgS
Changes the Charged Shot back to normal. If shown as [BvChrgS] it removes
all Charged Shot changes.

BvCircG
Changes the Charged Shot to the CircleGun chip effect

BvDarkS
Changes the Charged Shot to DarkSword
Without the usualDarkChip usage effects

BvDrilArm
Changes the Charged Shot to the DrillArm chip effect

BvFireAm
Changes the Charged Shot to a flamethrower (unverified)

BvHeatS
Changes the Charged Shot to the HeatShot chip effect

BvInvis
Changes the Charged Shot to the Invis chip effect.

BvKatana
Changes the Charged Shot to the Katana chip effect

BvLongS
Changes the Charged Shot to the LongSword chip effect.

BvMiniBm
Changes the Charged Shot to the MiniBomb chip effect

BvMonBld
Changes the Charged Shot to the MoonBlade chip effect

BvPoltr
Changes the Charged Shot to the Poltrgst chip effect

BvPulsar
Changes the Charged Shot to a Pulsar chip effect

BvRflect
Changes the Charged Shot to Reflector. Similar to Guard chip effect

BvSBuster
Changes the Charged Shot to a Bass Hell's Roller (Unconfirmed)

BvSeaSed
Changes the Charged Shot to the SeaSeed chip effect

BvShield
Changes the Charged Shot to a shield. Similar to the Guard chip effect

BvThundr
Changes the Charged Shot to the Thunder chip effect

BvTrnado
Changes the Charged Shot to the Tornado chip effect

BvVacuum
Pulls all enemies to the closest row with a Charged Shot

BvWideB
Changes the Charged Shot to the WideBlade chip effect

BvWideS
Changes the Charged Shot to the WideSword chip effect

BvWshot
Changes the Charges Shot to a WideShot chip effect

BvYoYo
Changes the Charged Shot to the YoYo chip effects

BvZapRng
Changes the Charged Shot to the Zapring chip effect

Charge+X
Adds this much to MegaMan's Charge stat

Charge-X
Subtracts this much from MegaMan's Charge stat

ChpRecov
Using a chip will recover a small amount of HP

CrakBust
Enemies hit by the Charged Shot will have the panel underneath cracked.
Ineffective with a B- ability active

CSblind	
Charged Shots blind the enemy

CSbreak
Charged Shots will break Guards and similar

CSbrrdit
Effects currently unknown

CSchpdst
Charged Shots will destroy chip data

CSconfus
Confuses enemies hit by a Charged Shot. Ineffective with a Bv ability active

CSeffect
Only shown as [CSeffect]. Removes all CSeffects

CShole
Enemies hit by the Charged Shot will have a Hole panel created under them
(Unverified)

CSHPBug
Charged Shots give a HP drain bug (Unverified)

CSLava
Charged Shots will create a Lava panel under enemies hit

CSreset
Effects currently unknown

CSstun
Stuns enemies hit by a Charged Shot. Ineffective with a Bv ability active

CusHPBug
Inflicts the Custom Screen HP Bug, draining HP while the Custom Screen is open

CustDmg
Inflicts damage when opening the Custom Screen (Unverified)

Custom+X
Makes this many extra chips available on the Custom Screen

Custom-X
Takes this many chips from the amount available on the Custom Screen

DmgBlind
Damage dealt also blinds (unverified)

DmgBug
Effects currently unknown

DmgConfs
All damange dealt will confuse the enemy (Unconfirmed)

ElecBody
Changes MegaMan's element to Elec - weak to Wood, (Unconfirmed: no effect from
magnet tiles)

EmoBug
Inflicts the Emotion Bug on MegaMan which randomly changes emotions to Full
Synchro and Angry (Not fully confirmed)

Fbarr100
Adds a 100 damage barrier at the start of each battle

Fbarr200
Start the battle with a 200 point Barrier

Fbarrier
Adds a Barrier at the start of the battle. As NaviCust block.
Extra notes - see section (VI)

Fbblwrap
Start the battle with the effects of the Bblwrap chip

FireBody
Changes MegaMan's element to Fire - weak to aqua, damage on water tiles,
no effect from lava tiles

Fish
Gives the same effects as the Fish NaviCust block

FlifeAur
Start the battle with a LifeAura

FlotShoe
Gives the same effects as the FlotShoe Navicust block

FstGauge
Speeds up the Custom Gauge

GigFld+X
Allows this many extra GigaChips in your folder

GrasBust
Panels under enemies hit by the MegaBuster will change to Grass panels.
Ineffective if a B- ability is active

HP+X
Adds this much HP. 'nuff said.

HP+X%
Adds this percentage of MegaMan's total HP's. (Extra notes - see section (VI))

HP-X
Subtracts this much HP from the total.

HP-X%
Subtracts this percentage of MegaMan's total HP's.
Extra notes - see section (VI)

MegaFld-X
Removes this many slots for MegaChips in your folder

MegFld+X
Allows this many extra MegaChips in your folder.

Millions
Gives the same effect as the Millions NaviCust block

MoveBug
Inflicts the movement bug causing MegaMan to move as far as possible in each
direction instead of just one tile

MoveGras
After MegaMan moves off a panel, it changes to a grass panel

MoveHole
After MegaMan moves off a panel, it changes to a Hole panel

MoveHole
After MegaMan steps off a panel, it changes to a Hole panel

MoveHoly
After MegaMan moves off a panel, it becomes a Holypanel

MoveIce
After MegaMan moves off a panel, it changes to an Ice panel

MoveWatr
After MegaMan moves off a panel, it becomes a Water panel

NormBody
Removes all elements from MegaMan and returns him to element neutral

NrmGauge
Returns the Custom Gauge to normal speed. Counters Fast/Slot Gauge effects

PanelBug
Effects currently unknown

Rush
Gives the same effects as the Rush NaviCust Part

SloGauge
Slows the Custom Gauge

SneakRun
Effects of the SneakRun subchip are always active

SoulTm+X
Adds this many turns to the total time allowed for Soul Unisons.
Does not affect ChaosUnisons

SoulTm-X
Takes this many turns away from the total time allowed for Soul Unisons.
Does not affect ChaosUnisons

Speed +X
Adds this much to MegaMan's Speed stat

Speed -X
Subtracts this much from MegaMan's Speed stat

SprArmr
Gives the same effects as the SuperArmour NaviCust block

StatBug
Randomly inflicts a status problem (Blind, Confuse, etc)(Unconfirmed)

StatGrd
Prevents status problems (Blind, Confuse, etc)

StatGuard
See StatGrd

SwmpBust
Panels under enemies hit with the MegaBuster will change to a Swamp panel.
Ineffective if a B- ability is active

Tango
Gives the same effects as the Tango NaviCust block

TriBustr
Normal buster shoots on all three rows instead of the normal one

UnderSht
Gives the same effects as the UnderSht NaviCust block

WoodBody
Changes MegaMan's element to Wood - weak to Fire, heals on Grass panels

WtrBust
Panels under enemies hit with the MegaBuster will change to a Water panel.
Ineffective if a B- ability is active

(VI) Notes on Effects
Some Effects needed a few additional notes, some there are some theories
about. This is where I'm stuffing them for now.

BstBlank - Unconfirmed: Also adds a 1/10 chance of doing 10x damage
BugStop - Confirmation required on DarkChip/NaviCust bugs also being stopped.
EmoBug - not really a note, but who though Emo was a good name for a bug...
HP +/-% - Unconfirmed: Affects base HP's before any other HP+/- effects
from other cards take place

(VII) Closing notes
This guide is hosted on GameFAQs, Supercheats and Neoseeker. If found anywhere
else without permission, please email me with the site hosting it. If you
think they edited it to make it seem like I gave permission, but the GameFAQ's
one still says it isn't, also email me, I may need a kick up the arse to fix
that. Versions on other sites may not be fully up to date, so check the
GameFAQs to be sure.
If you want to host it, or want it hosted, on another site, also email me
about it.
The contents of this guide... well, I guess if you want to use it someplace
else, go ahead, so long as you give credit where it's due, and let me know