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    E-Reader Card Effects List by TheStarLion

    Version: 1.2 | Updated: 05/21/09 | Search Guide | Bookmark Guide

    Battle Network 5 E-Reader Card and Effect listings
    
    Contents
    
    Use your browser's in-page find tool and use the (I) or (V) etc to browse to
    the section you want quicker
    
    (I) Credits
    (II) Explanation
    (III) Version History
    (IV) Contacting me
    (V) Effects List
    (VI) Notes on Effects
    (VII) Closing notes
    
    (I) Credits
    All those who helped make the E-Reader section of VidgamerX's PAR guide on
    GameFAQ's (And possibly other sites too, but I haven't found it on any yet.)
    
    (II) Explanation
    This guide lists all of the effects you can get from the E-Reader Cards, and
    an explanation of their details.
    Some of them need some verificiation, confirmation, or just a few details. If
    you can help with any of these, e-mail them to me, and I'll make the updates,
    along with adding you to the credits. See contacting me for that.
    Hopefully, this will help clear up some things, and people will actually
    understand what they all mean.
    There are NO codes for these cards here. For them, go to VidgamerX's PAR
    guide, as previously mentioned in the credits part above. you can also use
    that guide for the list of E-Reader cards, since I chose not to include
    them here to save on space - and repeating the same things again.
    
    (III) Version History:
    1.0 - You're reading it. Not much point to this section for now.
    1.1 - Reformatted to fit the GameFAQs layout because I forgot about it
    1.2 - Now hosted on Supercheats, a few things fixed
    1.2... again - Now hosted on Neoseeker as well.
    
    (IV) Contacting me
    I hate spam, but I get it anyway, so meh to that.
    If you need to contact me about this in any way, use my usual (slightly spam
    infested) email, gremnon@hotmail.co.uk
    Make sure the subject makes some sense, and relates to this guide, or it'll
    get ignored until I feel like reading it. A week or three, usually.
    
    (V) Effects List
    
    Abilities are listed as the name, then their description.
    
    AddBustr
    Only shown as [AddBustr]. Removes all buster panel change effects.
    
    AirShoe
    Gives the same effects as the AirShoe NaviCust block
    
    AquaBody
    Changes MegaMan's element to Aqua - weak to Elec, no slip on ice tiles
    (unconfirmed: no effect from water tiles)
    
    Arrack-X
    Subtracts this much from MegaMan's Attack stat
    
    Attack+X
    Adds this much to MegaMan's Attack stat.
    
    Attackx2
    Doubles MegaMan's Attack stat. This can allow Attack stats from 6 to 10, but
    not higher.
    
    AutoHeal
    Recover small amount of health after each battle
    Same as the AutoHeal NaviCust block
    
    B+<
    (Only shows up as [B+<} Removes all B+< effects
    
    B+< Guard
    Changes your B and left to the Guard chip effect.
    
    B+<CurS
    Changes/adds the Curse Shield effect as your shield skill
    
    B+<Shld
    Changes/adds the Shield effect as your sheild skill. Similar to a Guard chip
    effect
    
    BatHPBug
    Inflicts the battle HP loss bug, causing HP to drop while not in custom screen
    (Unverified)
    
    Battery
    Attracts Elec viruses. Same as Battery NaviCust block
    
    B-Bomb
    Changes the normal buster shot to a Bomb (exact details of Bomb not yet known)
    
    B-Buster
    Returns the Buster to normal. If shown as [B-Buster] it removes all B- effects
    (unverified)
    
    B-Crack
    Normal buster changes tile under enemies hit to cracked, unless killed, which
    destroys panel (Unconfirmed)
    
    Beat
    Gives the same effects as the Beat NaviCust Part
    
    BstBlank
    Makes a 1/10 chance of the MegaBuster doing absolutly nothing.
    (Extra notes - see section (VI))
    
    B-Sword		Changes the normal buster shot to the Sword chip effect
    
    BugStop	
    Removes all bugs, NaviCust (Unconfirmed) DarkChip (Unconfirmed) and from other
    E-Reader cards (Verified)
    
    BvAirHoc
    Changes the Charged Shot to the AirHockey chip effect
    
    BvBlkBom
    Changes the Charged Shot to the BlackBomb chip effect
    
    BvBoomer
    Changes the Charged Shot to the Boomer chip effect
    
    BvBubSht
    Changes the Charged Shot to the Bubbler chip effect (need to check chip name)
    
    BvCanBal
    Changes the Charged Shot to the Cannonball chip effect
    
    BvCcann
    Changes the Charged Shot to Colonel's Cannon attack
    
    BvChrgS
    Changes the Charged Shot back to normal. If shown as [BvChrgS] it removes
    all Charged Shot changes.
    
    BvCircG
    Changes the Charged Shot to the CircleGun chip effect
    
    BvDarkS
    Changes the Charged Shot to DarkSword
    Without the usualDarkChip usage effects
    
    BvDrilArm
    Changes the Charged Shot to the DrillArm chip effect
    
    BvFireAm
    Changes the Charged Shot to a flamethrower (unverified)
    
    BvHeatS
    Changes the Charged Shot to the HeatShot chip effect
    
    BvInvis
    Changes the Charged Shot to the Invis chip effect.
    
    BvKatana
    Changes the Charged Shot to the Katana chip effect
    
    BvLongS
    Changes the Charged Shot to the LongSword chip effect.
    
    BvMiniBm
    Changes the Charged Shot to the MiniBomb chip effect
    
    BvMonBld
    Changes the Charged Shot to the MoonBlade chip effect
    
    BvPoltr
    Changes the Charged Shot to the Poltrgst chip effect
    
    BvPulsar
    Changes the Charged Shot to a Pulsar chip effect
    
    BvRflect
    Changes the Charged Shot to Reflector. Similar to Guard chip effect
    
    BvSBuster
    Changes the Charged Shot to a Bass Hell's Roller (Unconfirmed)
    
    BvSeaSed
    Changes the Charged Shot to the SeaSeed chip effect
    
    BvShield
    Changes the Charged Shot to a shield. Similar to the Guard chip effect
    
    BvThundr
    Changes the Charged Shot to the Thunder chip effect
    
    BvTrnado
    Changes the Charged Shot to the Tornado chip effect
    
    BvVacuum
    Pulls all enemies to the closest row with a Charged Shot
    
    BvWideB
    Changes the Charged Shot to the WideBlade chip effect
    
    BvWideS
    Changes the Charged Shot to the WideSword chip effect
    
    BvWshot
    Changes the Charges Shot to a WideShot chip effect
    
    BvYoYo
    Changes the Charged Shot to the YoYo chip effects
    
    BvZapRng
    Changes the Charged Shot to the Zapring chip effect
    
    Charge+X
    Adds this much to MegaMan's Charge stat
    
    Charge-X
    Subtracts this much from MegaMan's Charge stat
    
    ChpRecov
    Using a chip will recover a small amount of HP
    
    CrakBust
    Enemies hit by the Charged Shot will have the panel underneath cracked.
    Ineffective with a B- ability active
    
    CSblind	
    Charged Shots blind the enemy
    
    CSbreak
    Charged Shots will break Guards and similar
    
    CSbrrdit
    Effects currently unknown
    
    CSchpdst
    Charged Shots will destroy chip data
    
    CSconfus
    Confuses enemies hit by a Charged Shot. Ineffective with a Bv ability active
    
    CSeffect
    Only shown as [CSeffect]. Removes all CSeffects
    
    CShole
    Enemies hit by the Charged Shot will have a Hole panel created under them
    (Unverified)
    
    CSHPBug
    Charged Shots give a HP drain bug (Unverified)
    
    CSLava
    Charged Shots will create a Lava panel under enemies hit
    
    CSreset
    Effects currently unknown
    
    CSstun
    Stuns enemies hit by a Charged Shot. Ineffective with a Bv ability active
    
    CusHPBug
    Inflicts the Custom Screen HP Bug, draining HP while the Custom Screen is open
    
    CustDmg
    Inflicts damage when opening the Custom Screen (Unverified)
    
    Custom+X
    Makes this many extra chips available on the Custom Screen
    
    Custom-X
    Takes this many chips from the amount available on the Custom Screen
    
    DmgBlind
    Damage dealt also blinds (unverified)
    
    DmgBug
    Effects currently unknown
    
    DmgConfs
    All damange dealt will confuse the enemy (Unconfirmed)
    
    ElecBody
    Changes MegaMan's element to Elec - weak to Wood, (Unconfirmed: no effect from
    magnet tiles)
    
    EmoBug
    Inflicts the Emotion Bug on MegaMan which randomly changes emotions to Full
    Synchro and Angry (Not fully confirmed)
    
    Fbarr100
    Adds a 100 damage barrier at the start of each battle
    
    Fbarr200
    Start the battle with a 200 point Barrier
    
    Fbarrier
    Adds a Barrier at the start of the battle. As NaviCust block.
    Extra notes - see section (VI)
    
    Fbblwrap
    Start the battle with the effects of the Bblwrap chip
    
    FireBody
    Changes MegaMan's element to Fire - weak to aqua, damage on water tiles,
    no effect from lava tiles
    
    Fish
    Gives the same effects as the Fish NaviCust block
    
    FlifeAur
    Start the battle with a LifeAura
    
    FlotShoe
    Gives the same effects as the FlotShoe Navicust block
    
    FstGauge
    Speeds up the Custom Gauge
    
    GigFld+X
    Allows this many extra GigaChips in your folder
    
    GrasBust
    Panels under enemies hit by the MegaBuster will change to Grass panels.
    Ineffective if a B- ability is active
    
    HP+X
    Adds this much HP. 'nuff said.
    
    HP+X%
    Adds this percentage of MegaMan's total HP's. (Extra notes - see section (VI))
    
    HP-X
    Subtracts this much HP from the total.
    
    HP-X%
    Subtracts this percentage of MegaMan's total HP's.
    Extra notes - see section (VI)
    
    MegaFld-X
    Removes this many slots for MegaChips in your folder
    
    MegFld+X
    Allows this many extra MegaChips in your folder.
    
    Millions
    Gives the same effect as the Millions NaviCust block
    
    MoveBug
    Inflicts the movement bug causing MegaMan to move as far as possible in each
    direction instead of just one tile
    
    MoveGras
    After MegaMan moves off a panel, it changes to a grass panel
    
    MoveHole
    After MegaMan moves off a panel, it changes to a Hole panel
    
    MoveHole
    After MegaMan steps off a panel, it changes to a Hole panel
    
    MoveHoly
    After MegaMan moves off a panel, it becomes a Holypanel
    
    MoveIce
    After MegaMan moves off a panel, it changes to an Ice panel
    
    MoveWatr
    After MegaMan moves off a panel, it becomes a Water panel
    
    NormBody
    Removes all elements from MegaMan and returns him to element neutral
    
    NrmGauge
    Returns the Custom Gauge to normal speed. Counters Fast/Slot Gauge effects
    
    PanelBug
    Effects currently unknown
    
    Rush
    Gives the same effects as the Rush NaviCust Part
    
    SloGauge
    Slows the Custom Gauge
    
    SneakRun
    Effects of the SneakRun subchip are always active
    
    SoulTm+X
    Adds this many turns to the total time allowed for Soul Unisons.
    Does not affect ChaosUnisons
    
    SoulTm-X
    Takes this many turns away from the total time allowed for Soul Unisons.
    Does not affect ChaosUnisons
    
    Speed +X
    Adds this much to MegaMan's Speed stat
    
    Speed -X
    Subtracts this much from MegaMan's Speed stat
    
    SprArmr
    Gives the same effects as the SuperArmour NaviCust block
    
    StatBug
    Randomly inflicts a status problem (Blind, Confuse, etc)(Unconfirmed)
    
    StatGrd
    Prevents status problems (Blind, Confuse, etc)
    
    StatGuard
    See StatGrd
    
    SwmpBust
    Panels under enemies hit with the MegaBuster will change to a Swamp panel.
    Ineffective if a B- ability is active
    
    Tango
    Gives the same effects as the Tango NaviCust block
    
    TriBustr
    Normal buster shoots on all three rows instead of the normal one
    
    UnderSht
    Gives the same effects as the UnderSht NaviCust block
    
    WoodBody
    Changes MegaMan's element to Wood - weak to Fire, heals on Grass panels
    
    WtrBust
    Panels under enemies hit with the MegaBuster will change to a Water panel.
    Ineffective if a B- ability is active
    
    (VI) Notes on Effects
    Some Effects needed a few additional notes, some there are some theories
    about. This is where I'm stuffing them for now.
    
    BstBlank - Unconfirmed: Also adds a 1/10 chance of doing 10x damage
    BugStop - Confirmation required on DarkChip/NaviCust bugs also being stopped.
    EmoBug - not really a note, but who though Emo was a good name for a bug...
    HP +/-% - Unconfirmed: Affects base HP's before any other HP+/- effects
    from other cards take place
    
    (VII) Closing notes
    This guide is hosted on GameFAQs, Supercheats and Neoseeker. If found anywhere
    else without permission, please email me with the site hosting it. If you
    think they edited it to make it seem like I gave permission, but the GameFAQ's
    one still says it isn't, also email me, I may need a kick up the arse to fix
    that. Versions on other sites may not be fully up to date, so check the
    GameFAQs to be sure.
    If you want to host it, or want it hosted, on another site, also email me
    about it.
    The contents of this guide... well, I guess if you want to use it someplace
    else, go ahead, so long as you give credit where it's due, and let me know

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