Megaman Battle Network 5: Team Colonel
Navi FAQ
This faq is owned by me, M-giddo, so don't use it on your site
without my permission.

Version History:
28 June 2005: Finally finished this first version of my Faq.
13 July 2005: -added a FAQ section, for all its worth.
              -added some extra info on BassXX's Darkaura.
27 July 2005: -added the 'flinching' of every navi.
              -fixed some info about Bass' Nightmare Wheels attack.
              -fixed the S-rank requirments in the FAQ question.


INDEX

-Introduction
-Extra info about:
 -BassCrossMegaman
 -Chaoslords
 -BasXX
-The Navi's
 -Normal versions
 -Alpha versions
 -Beta versions
 -Omega versions
 -DS versions
 -Special
-FAQ
-Credits/Contact


====================================================================
====================================================================
                          Introduction
====================================================================
====================================================================

Hi.

This is the first time I'm writing a FAQ. It was just a silly idea
after I defeated NebulaGray Omega, and look at it now. Anyways,here are
some points that are important.
For some reason, I see everyone on gamefaqs use the terms like V1, V2,
V3 and SP for navi versions. I although use Normal, Alpha, Beta and 
Omega versions for that. For those non-greeks: yes, that are the names
for those weird signs on V2, V3 and SP.
Another thing, to avoid confusion for readers of this faq:
If I use the word "row" I mean this: [_][_][_][_][_][_] 

And if I use the word "column" I mean this: [_]
                                            [_]
                                            [_]

Also, the 'flinching:' put by the bosses indicates if a boss flinches
or not. If it says 'yes', that means that it stops in his tracks after 
you attacked him with enough damage, its sprite will change into a
'getting hit' sprite. If it says 'no', it means that when you hit a 
navi with enough damage, it will just start blinking, and it will still
be able to finish the attack it was doing, or move around, etc.
This might be important for people who use chips that are multi-hit and
don't freeze time(Vulcan chips, mostly). These type of strategies aren't 
that effective when a navi doesn't flinch.

Got it? Ok.

====================================================================
====================================================================
                         Extra info about
====================================================================
====================================================================

This is some information you want to read before asking stuff about
Bass, Bass Alpha, the Chaoslords and BassXX.

=========================
    BassCrossMegaman
=========================
Also known as BCM or FCR. BassCrossMegaman is a sort of permanent Basssoul. 
Capcom has been so 'nice' for us to include all the cool stuff, like this,
into E-reader+ cards, making it impossible for us English version users
to get BCM in a legit way. Of course, there is a way. Cheatcodes.
Why am I telling this in a Navi/Boss FAQ? Well, because you need to have 
BCM to fight Bass and Bass Alpha. And you know what? Capcom even translated
the cutscenes that involves these two.

=========================
       Chaoslords
=========================
On the end of Nebula Area 6, there is a 'evil within you' door. You need to
beat the DS navi's that are in the same area to open this door. Behind this
door, you can encounter 4(not 3 like most people say) different Chaoslords.
Because it can be very confusing to have 4 navi's with the same name, I use
their technical names. Here's how I called them and how to encounter them:
(will be repeated in the location of that navi too)

NebulaGray Alpha = After beating all the DS navi's for the first time, go 
through the 'evil within you' door and you will encounter NebulaGray Alpha.

DarkMega Alpha = You have to have beaten NebulaGray Alpha before you can 
fight this one. To get him to appear behind the 'evil with in you' door, 
beat the DS navi's with an average of less then ~25 seconds per DS navi.

Bass Beta = You have to have beaten NebulaGray Alpha before you can fight
this one. To get him to appear behind the 'evil with in you' door, beat 
the DS navi's with an average of ~25-40 seconds per DS navi.

NebulaGray Beta = You have to have beaten NebulaGray Alpha before you can
fight this one. To get him to appear behind the 'evil with in you' door,
beat the DS navi's with an average of more then ~40 seconds per DS navi.

As you can't see how much time you exactly took per DS navi
(because there is no reward screen),it might get a bit difficult. A hint 
to make it a bit easier: you can count 1 customgauge as about 10 seconds. 
That is, if you directly press L or R when it's full.

==========================
         BassXX
==========================
BassXX, like BCM, is another e-reader+ thing. To get him in a legit way, 
you need to have used an e-reader card. It doesn't need to be ON, you 
just need to have used it for it to work. BassXX will replace 
Bass Omega as a random encounter in Nebula Area 6. Of course, there are
cheats to solve this too. Some are to actually use e-reader cards and 
some just get you in a fight with him. Don't try to battle him without 
the right preparations, cause he's the strongest boss in the whole game.

====================================================================
====================================================================
                            The Navi's
====================================================================
====================================================================
The main thing this faq is about. Alright, let's begin.


=========================
    Normal versions 
=========================
Also known as V1 versions: These versions are in general the ones you 
have to fight, because it's part of the storyline. Exceptions are there 
for Gridman, Larkman and Bass.

-------
Colonel
-------

HP:400

=]Screendivide[=
Damage: 20
Description: Colonel will slash in one of these 3 patterns:
[_][_][X][_][_][_]      [X][_][_][_][_][_]      [_][X][_][_][_][_]  
[_][X][_][_][C][_]  or  [_][X][_][_][C][_]  or  [X][_][_][_][C][_]  
[X][_][_][_][_][_]      [_][_][X][_][_][_]      [_][X][_][_][_][_]  
C=Colonel (position doesn't matter)
X=panels hit
The slash is aimed at your position, just step aside when you see
the panels light up.

=]C-cannon[=
Damage: 20
Description: Colonel will pull out a large cannon and fire it.If you get
hit directly, you will be blown to your left column. If it doesn't hit 
an object, the cannon will hit the panel on your left column, and it 
also will hit the panels above and beneath that. 
Example:
[X][_][M][_][_][_] M=Megaman
[X][_][_][_][C][_] C=Colonel
[X][_][_][_][_][_] X=panels hit

Flinching: yes
Location: MainComp 2
Reward: Nothing


---------
Knightman
---------

HP:600

=]Kingdom Crusher[= 
Damage: 20 
Description: Knightman will go out of his stonebody and will shoot his 
Crusherball in a straight line forward. He only does this if you are 
standing on the middle row.

=]Rock Throw[=
Damage: 20 
Description: Knightman will shoot his crusherball up in the air, causing
rocks to fall. After he throws it in the air, 3 rocks will fall in one
panel each, with 1 falling on the panel you are on. This will happen 
3 times in a row. This attack can be avoided easily by looking at the 
shadow's of the rocks that appear just before they fall.

=]Kingdom Swing[= 
Damage: 40 
Description: Knightman will swing his crusherball around him, damaging
every surrounding panel. He only does this attack when you are on one
of these panels surrounding Knightman.

=]Panlgrab[=
Description: Knightman will do a panlgrab if he reaches the end of his area, 
so that he can jump forward once more after doing this.

Flinching: no
Location: DrillComp 4
Reward: Nothing


---------
Shadowman
---------

HP:500

=]Shadowman's image[=
Description: Shadowman will have 1 image of himself on the field the entire
battle. This image has only 1 hp, is seen as an object and quickly comes
back if it's destroyed. The image will do the Fire no jutsu attack together
with Shadowman, and when Shadowman's HP gets low, the image will start 
using ImageSlash too.

=]Fire no jutsu[= 
Damage: 30 
Description: Shadowman, and his image as well, will use a fire technique 
that goes forward in a straight line.

=]Antidamage[= 
Damage: 30
Description: Shadowman will jump up and throw 1 shuriken at your position. 
This is Shadowman's counterattack. Most of the time he uses this when
you try to shoot him right after he used a Fire no jutsu.
 
=]Imageslash[=
Damage: 30
Description: Shadowman's image will jump to the panel infront of you and
will slash you with his sword. This attack will only be used if Shadowman 
has low HP.

=]Sneak attack[= 
Damage: 30
Description: Shadowman will appear behind you and will slash you with 
his sword. This attack will only be used if Shadowman has low HP.

Flinching: yes 
Location: Scilab 2
Reward: Nothing


-----------
Tomahawkman
-----------

HP:700

=]Tomahawk Swing[= 
Damage: 40
Description: Tomahawkman will go to his front panel, raise his axe, and 
he will slash with a range like this:
[_][X][X][_][_][_] T=Tomahawkman
[_][X][X][T][_][_] X=panels hit
[_][X][X][_][_][_] 

=]Tomahawk Throw[=
Damage: 30
Description: Tomahawk man will stop on the top or bottom row and will 
throw his axe like this:
[_][X][X][X][T][_] M=Megaman
[_][M][_][_][_][_] T=Tomahawkman
[_][X][X][X][X][X] X=panels hit
As you can see the axe will turn on the column Megaman is standing in.
 
=]Tomahawk Crash[=
Damage: 60 
Desciption: Tomahawkman will jump up, spin around, aims at you and 
crashes into that panel. That panel will break, and a dustcloud will 
appear infront of Tomahawkman that will travel forward like this:
[_][D][_][_][_][_]                 [D][_][_][_][_][_] 
[_][D][T][_][_][_]  0.25 s later:  [D][_][T][_][_][_] 
[_][D][_][_][_][_]                 [D][_][_][_][_][_]
T=place where tomahawkman made impact
D=Dustcloud

=]Totem[=
Damage: (From the meteors) 20
Description: Tomahawkman will have a totem on his field at all times. 
It can't be destroyed, but you can stop it's attacks by hitting it with 
enough damage. A charged buster attack will do most of the times. 
Now for the attacks:(taking for granted you don't attack the totem) 
Totem's Meteor: The top part of the totem will show its face and 
9 meteors will attack random panels, 1 meteor at a time.
Totem's Invincibility: The middle part of the totem will show its 
face and it will make Tomahawkman invincible for 5-6 seconds.
Totem's Heal: The bottom part of the totem will show its face and 
it will heal Tomahawkman for 40 hp.

Flinching: no
Location: ShipComp 3
Reward: Nothing


---------
Numberman
---------

HP:600

=]Numberball[= 
Damage: 40 
Description: Numberman will make 3 numberballs appear on his 
middle column. They then travel forward in a straight line, all in 
the same pace. These numberballs will have a number on them, 
and that's how much damage you need to do on it to destroy it.

=]Numbertrap[=
Damage: depends on effect
Description: Numberman hides a mine somewhere in your area. 
Upon stepping on it, 3 things can occur:
1) areagrab 
2) timebomb1(30 damage) 
3) A 2x2 eraser block(60 damage) will drop down on your position. 
You'll see a shadow of it shortly before it will hit.

=]Numberdice[=
Damage: 20 x <number thrown>
Description: Numberman will throw a dice into your field. If you 
get hit directly, you will get 20 damage. If not, the dice will 
explode damaging all panels surrounding it with 
20 x <number thrown> damage. So if he threw a 5, you get 100 damage from it.

Flinching: yes
Location: GargoylComp 3
Reward: Nothing


-------
Toadman
-------

HP:700

=]Shock Melody[=
Damage: 30 
Description: when Toadman opens his mouth, this melody is at first 
aimed to your current position, if you move, the melody will try to reach 
you by moving towards your positionhalfway through. 
Uh, here's an example to explain it better:
[S][N][_][_][_][_]  M=Mega's position at the beginning of the attack
[_][S][_][_][_][_]  N=Mega's position after seeing the shock being created
[_][M][S][S][T][_]  T=Toadman S=Shock Melody
This attack will also paralyse you.

=]Frog Throw[=
Damage: 40
Description: Toadman will throw a frog on a random panel on your right column.
After this it will bounce to your middle column and finally on your left 
column. The frog leaves Water panels on its bounces.

=]Toad Slap[= 
Damage:60 
Description: This attack will only occur if you are standing next 
to a Water panel. Toadman will jump from the Water panel and 
he will slap you. 

Flinching: yes
Location: Undernet 3
Reward: Nothing


-----------
BlizzardMan
-----------

HP:400

=]Snowball[=
Damage: 20 
Description: Blizzardman will throw a snowball in a straight line, 
then he quickly steps a row up or down and throws a snowball again.

=]Ice Spit[=
Damage: 20
Description: Blizzard will go up to his front colomn, on the row
you are standing on, and he'll spits ice with a long sword range.
 
=]Snowball Charge[=
Damage: 30
Description: Blizzardman will use this directly after Ice Spit. 
Blizzardman will stop in the same row as you, transform in a snowball and roll
in a straight line forward. After leaving the screen, you will hear a thud and
2 patches of snow fall from above. If you get hit by 1 of these, you get
10 damage.

Flinching: yes
Location: ACDC Area 3 (Liberation mission)
Reward: Nothing directly, though you'll get a reward for 
finishing the liberation mission.


--------
Shademan
--------

HP:600

=]Sonic Wave[=
Damage: 40
Description: Shademan will spread his wings and he'll use a sonic wave in 
this pattern:
[_][X][_][_][_][_] S=Shademan
[_][X][X][S][_][_] X=Panels hit
[_][X][_][_][_][_]
This attack will also paralyse you.

=]Bat attack[=
Damage: 40  
Description: Shademan will spread his wings and a bat will appear. 
This bat will move in a straight line, but it can turn once 
if it's on the same column as you are. Example:
[_][X][X][X][S][_] S=Shademan
[_][X][_][_][_][_] X=bat
[_][M][_][_][_][_] M=Megaman

=]Wide Claw[=
Damage: 80 
Description: Shademan will only do this if you are on your 
right column. Shademan appears infront of you and slashes in a 
widesword pattern, like this:
[_][_][X][_][_][_] S=Shademan
[_][_][X][S][_][_] X=panels hit
[_][_][X][_][_][_]

=]HP Drain[=
Damage:10x4 or 10x6
Description: Shademan will appear on the panel infront or behind you, 
grabs you and drains your hp. If you struggle by pressing the 
control pad a bit, he hits 4 times. If you don't, he hits 6 times. 
Shademan gets healed the same amount as he drained. 
Shademan will most of the time use this move after successfully 
paralysing you with Sonic Wave. Shademan will only use this move 
if he has low HP. 

Flinching: yes
Location: Oran Area 3 (Liberation mission)
Reward: Nothing directly, though you'll get a reward for 
finishing the liberation mission.


--------
Cloudman
--------

HP:700

=]Clouds[=
Description: Cloudman will have 4 clouds with him on the field 
most of the time. These clouds have only 1 hp, are seen as an object
and quickly come back if they are destroyed. 

=]Thunderball[=
Damage: 40 
Description: The clouds will shoot one of these if you are on 
the same row as they are. They travel in a straight line and 
will paralyse you if you get hit. 

=]Cloud discharge[=
Damage: 60 
Description: Cloudman will raise his hands, and a cloud will appear 
next, above or below you. This cloud will do damage in a plus pattern.

=]BigCloud[=
Damage: 60 
Description: Cloudman will disappear. Then a huge cloud will appear on
your field which follows you around, trying to hurt you. At the same time
5 clouds will appear on Cloudman's field. He'll be hiding in one of these,
just hit all the clouds to make cloudman appear, and the huge cloud will 
disappear too. Cloudman may use a Wind while he goes into hiding.

Flinching: yes
Location: Scilab 3 (Liberation mission)
Reward: Nothing directly, though you'll get a reward for 
finishing the liberation mission.


--------
Cosmoman
--------

HP:1000

=]Cosmo Ring[=
Damage: 80
Description: Cosmoman will take of his ring and throws it up. A panel on
your field will lit up, the ring will land, and it will make a few circles
in a 2x2 area on landing. Example:
[_][_][_][_][_][_] R=panel where the ring lands and circles over as well
[_][P][R][_][_][_] P=panel where ring circles over
[_][P][P][_][_][_]

=]Asteroid Strike[=
Damage: 80
Description: Sometimes, Cosmoman will block your shots with a black shield,
then use this attack as a counter. He'll create a black hole above you, 
a plus pattern(with you as center) in panels will lit up and an asteroid 
will strike you if you are on one of these panels.

=]Cosmo Planet[=
Damage: 80
Description: Cosmoman will release balls with rings around them that cover 
3 panels in total. In this attack, Cosmoman will release 3 of these, most 
of the times with the balls on the top or bottom row, so that you can evade 
them easily, but sometimes also one on the middle row, which can't be 
avoided easily. You need to shoot on the rings to make them disappear. 
The ball can't be destroyed.
 
=]Cosmo Prison[=
Damage: 80 
Description: Cosmoman will create a blackhole that covers his whole 
back column. Then, 15 little comets will come out the black hole on 
all 3 rows in straigh lines, in a rapid pace. Avoiding this attack is 
nearly impossible, and you will probably get hit atleast once. 
Cosmoman will only use this move if he is on low HP.

Flinching: yes
Location: End Area 5 (Liberation mission)
Reward: Nothing directly, though you'll get a reward for 
finishing the liberation mission.


-------
Gridman
-------

HP:700

=]Gridman's images[=
Description: Gridman will have 2 images of himself on the field 
most of the time. These images have some HP, are counted as objects
and will reappear soon after being destroyed. These images will use 
the Charge attack if you are infront of them.

=]Charge[=
Damage: 40
Description: Gridman, or one of his images, will charge at you in a 
straight line if you are on the same row as they are.

=]Football throw[=
Damage: 40 
Description: Gridman will throw his football at you and it will bounce 
to your position up till 3 times before leaving the field.

=]Football kick[=
Damage: 60 
Description: Gridman will kick his football up in the sky, a 2x2 area 
will lit up and his football will land right in the middle of it,
damaging you if you are in 2x2 area.

=]Touchdown[=
Damage: 80 
Description: Gridman will go to his right column, then a football 
post will appear on the left side of your field. Gridman will then 
slowly zigzag towards the post, and if he reaches it, he'll damage 
your entire area.

Flinching: no
Location: After beating the Shademan Liberation mission, 
Mr. Famous will appear on the top of Oran mountain. 
Talk to him to fight Gridman.
Reward: Gridman F


-------
Larkman
-------

HP:900

=]Aerial Attack[=
Damage: 120
Description: Larkman will disappear, then an alpha pattern of panels 
will lit up, and Larkman will fly over these panels, damaging you 
if you are on one of them.

=]Aerial Dive[= 
Damage: 80 
Description: Larkman will disappear, and will then dive in a straight line 
over the row you are in at that moment.

=]Boomerang Bird[=
Damage: 80 
Description: Larkman will appear infront of you, pulls his wings forward
and will shoot a bird in astraight line. Upon reaching your left column,
the bird will turn around and fly back over another row, again in a 
straight line.

Flinching: yes
Location: Undernet 1, through a hidden path in End Area 1. Make your way 
to the top of End Area 1. You'll see two one-way arrow panels at some point. 
Walk past them, and follow the dead end and walk to the teleporter. 
He won't become available until after the DarkMega liberation mission.
Reward: Larkman S


--------
DarkMega
--------

HP:800

=]Random chips[=
Damage: Depends on the chips he uses.
Description: Darkmega will randomly use chips you used before this battle.

=]Buster[=
Damage: 1
Description: Darkmega will rapidly shoot his buster.

=]Darksword[=
Damage: 200
Description: Darkmega will charge up and he'll unleash a weaker version of the
Darksword Darkchip. It still has the same range as a normal darksword, though. 

Flinching: yes
Location: End Area 2
Reward: Nothing directly, though you'll get a reward for
finishing the liberation mission.
 

----
Bass
----

HP:1500

=]Buster attack[=
Damage:100 
Description: Bass will take out two busters and will randomly shoot every
panel in your area. Getting out of this attack without taking damage is 
more luck then skill, cause it's hard to avoid every hit.

=]Darkarm Strike[=
Damage: 100
Description: Bass will quickly head over to the panel infront of you and
slash once with a long sword range.

=]Nightmare Wheels[=
Damage: 200 
Description: Bass will charge up and then shoot two nightmare wheels
in front of him, with one going on the top row and one going on the bottom
row. Once they are in your area, they can travel in a diagonal
direction to hit you. Example:
[2][_][1][1][1][1] M=Megaman 
[_][M][_][_][X][B] B=Bass
[1][_][2][2][2][2] 1=first wheel 2=second wheel X=both wheels
Bass will always start with number 1. Both hit X first.This attack can be 
easily avoided by standing on your right column in the middle.

Flinching: yes
Location: Oran Area 3, if you're coming from scilab 1, simply just 
walk right and a cutscene appears and you'll fight Bass.(BCM required)
Reward: Nothing


----------
NebulaGray
----------

HP:2000

=]Dark Raging Flame[=
Damage: 80
Description: a purple hole will appear on a panel next to you. A dark flame 
will come out and will go onto the panel you are standing on, damaging you 
in the process. This attack will go on as long as NebulaGray isn't doing 
any other attack.

=]Hell Fire[=
Damage: 100
Description: NebulaGray will spit a flame on your field. 
This flame will then continue to follow you for a few moments.
 
=]Darkchip[=
Damage: depends on the attack.
Description: NebulaGray creates a darkchip that will turn into DarkMega 
and he will use one of the following 4 attacks:
1) Darkthunder(80 damage)a thunderball that follows you around. 
   It will paralyse you if you get hit.
2) Darkmeteor:(100 damage per meteor) 10 meteors will aim at your posistion,
   1 at a time.
3) Darklance:(100 damage)a darklance will hit the entire left column 
   of your field, pushing you forward if you get hit.
4) Darksword:(100 damage)DarkMega will slash a darksword. 

=]Dark Dragon[=
Damage: 100
Description: NebulaGray will turn into a Dragonlike creature, will aim at 
you, and then crash into that panel, damaging and cracking all the 
surrounding panels too.

=]Leeching Hand Storm[=
Damage: 90
Description: Nebulgray will disappear, and then a storm of 20 hands that
will hit random panels come out of the hole. If you get hit, 
Nebulagray gets 90 HP healed.

Flinching: no
Location: SoulserverComp
Reward: Nothing


=========================
    Alpha versions 
=========================
Also known as V2 versions. Slightly stronger versions. You have to have beaten 
the normal version of a specific navi to battle its alpha version. 
You will fight most of these within the main storyline, with exceptions 
for Toadman, Gridman, Larkman, DarkMega, Bass and NebulaGray.

---------------------------
Colonel Alpha (DarkColonel)
---------------------------

HP:1200

=]Screendivide[=
Damage: 120
Description: Colonel will slash in one of these 3 patterns:
[_][_][X][_][_][_]      [X][_][_][_][_][_]      [_][X][_][_][_][_]
[_][X][_][_][C][_]  or  [_][X][_][_][C][_]  or  [X][_][_][_][C][_]
[X][_][_][_][_][_]      [_][_][X][_][_][_]      [_][X][_][_][_][_]
C=Colonel (position doesn't matter)
X=panels hit
If you evaded the first slash, Colonel will slash again. The slash is aimed 
at your position, just step aside when you see the panels light up and then 
quickly step aside again as the second slash comes as fast as the first one.

=]C-cannon[=
Damage: 160
Description: Colonel will pull out a large cannon and fire it.If you get
hit directly, you will be blown to your left column. If it doesn't hit 
an object, the cannon will hit the panel on your left column, and it 
also will hit the panels above and beneath that. 
Example:
[X][_][M][_][_][_] M=Megaman
[X][_][_][_][C][_] C=Colonel
[X][_][_][_][_][_] X=panels hit

=]Rockcube trap[=
Damage: 90
Description: Colonel will drop 1 rockcube(90 damage)on your field. 
If you stand right of it, a soldier will appear and do 
a long sword(90 damage). If you stand left of it, a soldier will come out 
and use a gun doing 3x30 damage.

Flinching: yes
Location: Undernet 4
Reward: Nothing directly, though you'll get a reward for
finishing the liberation mission.


---------------
Knightman Alpha
---------------

HP:900

=]Kingdom Crusher[= 
Damage: 60 
Description: Knightman will go out of his stonebody and will shoot his 
Crusherball in a straight line forward. He only does this if you are 
standing on the middle row.

=]Rock Throw[=
Damage: 60 
Description: Knightman will shoot his crusherball up in the air, causing
rocks to fall. After he throws it in the air, 3 rocks will fall in one
panel each, with 1 falling on the panel you are on. This will happen 3 times
in a row. This attack can be avoided easily by looking at the shadow's of 
the rocks that appear just before they fall.

=]Kingdom Swing[= 
Damage: 80 
Description: Knightman will swing his crusherball around him, damaging
every surrounding panel. He only does this attack when you are on one
of these panels surrounding Knightman.

=]Panlgrab[=
Description: Knightman will do a panlgrab if he reaches the end of his area, 
so that he can jump forward once more after doing this.

Flinching: no
Location:
1) Battle image in Oran Area 1
2) Terminal Comp (Storyline)
Reward:
1) Knightman K
2) Nothing


---------------
Shadowman Alpha
---------------

HP:700

=]Shadowman's images[=
Description: Shadowman will have 2 images of himself on the field the 
entire battle. These images have only 1 hp, are seen as an object and quickly 
come back if they are destroyed. The imaged will do the Fire no jutsu attack 
together with Shadowman, and when Shadowman's HP gets low, the images will 
start using ImageSlash too.

=]Fire no jutsu[= 
Damage: 60 
Description: Shadowman, and his image as well, will use a fire technique
that goes in a straight line forward.

=]Antidamage[= 
Damage: 60
Description: Shadowman will jump up and throw 2 shuriken at your position. 
This is Shadowman's counterattack. Most of the time he uses this when
you try to shoot him right after he used a Fire no jutsu.
 
=]Imageslash[=
Damage: 60
Description: Shadowman's image will jump to the panel infront of you and will
slash you with his sword. This attack will only be used if Shadowman has low HP.

=]Sneak attack[= 
Damage: 60
Description: Shadowman will appear behind you and will slash you with his sword.
This attack will only be used if Shadowman has low HP.

Flinching: yes
Location:
1) Battle image in Scilab 2
2) GargoylComp 3 (Storyline)
Reward:
1) Shadowman S
2) Nothing


-----------------
Tomahawkman Alpha
-----------------

HP:900

=]Tomahawk Swing[= 
Damage: 70
Description: Tomahawkman will go to his front panel, raise his axe, and he will
slash with a range like this:
[_][X][X][_][_][_] T=Tomahawkman
[_][X][X][T][_][_] X=panels hit
[_][X][X][_][_][_] 

=]Tomahawk Throw[=
Damage: 60
Description: Tomahawk man will stop on the top or bottom row and will 
throw his axe like this:
[_][X][X][X][T][_] M=Megaman
[_][M][_][_][_][_] T=Tomahawkman
[_][X][X][X][X][X] X=panels hit
As you can see the axe will turn on the column Megaman is standing in.
 
=]Tomahawk Crash[=
Damage: 120 
Desciption: Tomahawkman will jump up, spin around, aims at you and crashes into
that panel. That panel will break, and a dustcloud will appear infront of 
Tomahawkman that will travel forward like this:
[_][D][_][_][_][_]                 [D][_][_][_][_][_] 
[_][D][T][_][_][_]  0.25 s later:  [D][_][T][_][_][_] 
[_][D][_][_][_][_]                 [D][_][_][_][_][_]
T=place where tomahawkman made impact
D=Dustcloud

=]Totem[=
Damage: (From the meteors) 40
Description: Tomahawkman will have a totem on his field at all times. 
It can't be destroyed, but you can stop it's attacks by hitting it with 
enough damage. A charged buster attack will do most of the times. 
Now for the attacks:(taking for granted you don't attack the totem) 
Totem's Meteor: The top part of the totem will show its face and 
9 meteors will attack random panels, 1 meteor at a time.
Totem's Invincibility: The middle part of the totem will show its 
face and it will make Tomahawkman invincible for 5-6 seconds.
Totem's Heal: The bottom part of the totem will show its face and 
it will heal Tomahawkman for 40 hp.

Flinching: no
Location:
1) Battle image in End Area 1
2) Ship's deck (Storyline)
Reward:
1) Tomahawkman T
2) Nothing


---------------
Numberman Alpha
---------------

HP:900

=]Numberball[= 
Damage: 60 
Description: Numberman will make 3 numberballs appear on his middle column.
They then travel forward in a straight line, all in the same pace. These 
numberballs will have a number on  them, and that's how much damage you 
need to do on it to destroy it.

=]Numbertrap[=
Damage: depends on effect
Description: Numberman hides a mine somewhere in your area. Upon 
stepping on it, 3 things can occur:
1) areagrab 
2) timebomb1(50 damage) 
3) A 2x2 eraser block(90 damage) will drop down on your position.
You'll see a shadow of it shortly before it will hit.

=]Numberdice[=
Damage: 30 x <number thrown>
Description: Numberman will throw a dice into your field. If you get 
hit directly, you will get 30 damage. If not, the dice will explode damaging 
all panels surrounding it with 30 x <number thrown> damage. 
So if he threw a 5, you get 150 damage from it.

Flinching: yes
Location:
1) Battle image in End Area 4
2) Treecomp (Storyline)
Reward:
1) Numberman N
2) Nothing


-------------
Toadman Alpha
-------------

HP:900

=]Shock Melody[=
Damage: 50
Description: when Toadman opens his mouth, this melody is at first 
aimed to your current position, if you move, the melody will try to reach 
you by moving towards your positionhalfway through. 
Uh, here's an example to explain it better:
[S][N][_][_][_][_]  M=Mega's position at the beginning of the attack
[_][S][_][_][_][_]  N=Mega's position after seeing the shock being created
[_][M][S][S][T][_]  T=Toadman S=Shock Melody
This attack will also paralyse you.

=]Frog Throw[=
Damage: 60
Description: Toadman will throw a frog on a random panel on your right column.
After this it will bounce to your middle column and finally on your left 
column. The frog leaves Water panels on its bounces.

=]Toad Slap[= 
Damage: 80
Description: This attack will only occur if you are standing next to a 
Water panel. Toadman will jump from the Water panel and he will slap you. 

Flinching: yes
Location: Battle image in Undernet 3
Reward: Toadman T


-----------------
Blizzardman Alpha
-----------------

HP:1200

=]Snowball[=
Damage: 100
Description: Blizzardman will throw a snowball in a straight line, then he 
quickly steps a row up or down and throws a snowball again.

=]Ice Spit[=
Damage: 100
Description: Blizzard will go up to his front colomn, on the row you are
standing on, and he'll spits ice with a long sword range. The panels that get 
hit will also become ice panels.
 
=]Snowball Charge[=
Damage: 120
Description: Blizzardman will use this directly after Ice Spit. Blizzardman 
will stop in the same row as you, transform in a snowball and roll in a 
straight line forward. After leaving the screen, you will hear a thud and 
2 patches of snow fall from above. If you get hit by 1 of these, you get
10 damage.

Flinching: yes
Location: FactoryComp 1
Reward: Nothing


--------------
Shademan Alpha
--------------

HP:1000

=]Sonic Wave[=
Damage: 80
Description: Shademan will spread his wings and he'll use a sonic wave 
in this pattern:
[_][X][_][_][_][_] S=Shademan
[_][X][X][S][_][_] X=Panels hit
[_][X][_][_][_][_]
This attack will also paralyse you.

=]Bat attack[=
Damage: 80
Description: Shademan will spread his wings and 3 bats will appear. These 
bats will move in a straight line, but they can turn once if they are on 
the same column as you are. Example:
[_][X][X][X][S][_] S=Shademan
[_][X][_][_][_][_] X=bat
[_][M][_][_][_][_] M=Megaman

=]Wide Claw[=
Damage: 100
Description: Shademan will only do this if you are on your right column. 
Shademan appears infront of you and slashes in a widesword pattern,
like this:
[_][_][X][_][_][_] S=Shademan
[_][_][X][S][_][_] X=panels hit
[_][_][X][_][_][_]

=]HP Drain[=
Damage:20x4 or 20x6
Description: Shademan will appear on the panel infront or behind you, 
grabs you and drains your hp. If you struggle by pressing the 
control pad a bit, he hits 4 times. If you don't, he hits 6 times. 
Shademan gets healed the same amount as he drained. 
Shademan will most of the time use this move after successfully 
paralysing you with Sonic Wave. Shademan will only use this move 
if he has low HP. 

Flinching: yes
Location: FactoryComp 2
Reward: Nothing


--------------
Cloudman Alpha
--------------

HP:900

=]Clouds[=
Description: Cloudman will have 4 clouds with him on the field most
of the time. These clouds have only 1 hp, are seen as an object and quickly
come back if they are destroyed. 

=]Thunderball[=
Damage: 60
Description: The clouds will shoot one of these if you are on the same row as 
they are. They travel in a straight line and will paralyse you if you get hit. 

=]Cloud discharge[=
Damage: 80 
Description: Cloudman will raise his hands, and a cloud will appear next, 
above or below you. This cloud will do damage in a plus pattern.

=]BigCloud[=
Damage: 80 
Description: Cloudman will disappear. Then a huge cloud will appear on
your field which follows you around, trying to hurt you. At the same time
5 clouds will appear on Cloudman's field. He'll be hiding in one of these,
just hit all the clouds to make cloudman appear, and the huge cloud will 
disappear too. Cloudman may use a Wind while he goes into hiding.

Flinching: yes
Location: FactoryComp 3
Reward: Nothing


--------------
Cosmoman Alpha
--------------

HP:1200

=]Cosmo Ring[=
Damage: 100
Description: Cosmoman will take of his ring and throws it up. A panel on
your field will lit up, the ring will land, and it will make a few circles
in a 2x2 area on landing. Example:
[_][_][_][_][_][_] R=panel where the ring lands and circles over as well
[_][P][R][_][_][_] P=panel where ring circles over
[_][P][P][_][_][_]

=]Asteroid Strike[=
Damage: 100
Description: Sometimes, Cosmoman will block your shots with a black shield,
then use this attack as a counter. He'll create a black hole above you, 
a plus pattern(with you as center) in panels will lit up and an asteroid 
will strike you if you are on one of these panels.

=]Cosmo Planet[=
Damage: 100
Description: Cosmoman will release balls with rings around them that cover 
3 panels in total. In this attack, Cosmoman will release 3 of these, most 
of the times with the balls on the top or bottom row, so that you can evade 
them easily, but sometimes also one on the middle row, which can't be 
avoided easily. You need to shoot on the rings to make them disappear. 
The ball can't be destroyed.
 
=]Cosmo Prison[=
Damage: 100
Description: Cosmoman will create a blackhole that covers his whole 
back column. Then, 15 little comets will come out the black hole on 
all 3 rows in straigh lines, in a rapid pace. Avoiding this attack is 
nearly impossible, and you will probably get hit atleast once. 
Cosmoman will only use this move if he is on low HP.

Flinching: yes
Location: FactoryComp 4
Reward: Nothing


-------------
Gridman Alpha
-------------

HP:1000

=]Gridman's images[=
Description: Gridman will have 2 images of himself on the field 
most of the time. These images have some HP, are counted as objects
and will reappear soon after being destroyed. These images will use 
the Charge attack if you are infront of them.

=]Charge[=
Damage: 80
Description: Gridman, or one of his images, will charge at you in a 
straight line if you are on the same row as they are.

=]Football throw[=
Damage: 80 
Description: Gridman will throw his football at you and it will bounce 
to your position up till 4 times before leaving the field.

=]Football kick[=
Damage: 100
Description: Gridman will kick his football up in the sky, a 2x2 area 
will lit up and his football will land right in the middle of it,
damaging you if you are in 2x2 area.

=]Touchdown[=
Damage: 120
Description: Gridman will go to his right column, then a football 
post will appear on the left side of your field. Gridman will then 
slowly zigzag towards the post, and if he reaches it, he'll damage 
your entire area.

Flinching: no
Location: Same as normal, but not until after beating the DarkMega 
liberation mission.
Reward: Gridman F


-------------
Larkman Alpha
-------------

HP:1200

=]Aerial Attack[=
Damage: 140
Description: Larkman will disappear, then an alpha pattern of panels 
will lit up, and Larkman will fly over these panels, damaging you 
if you are on one of them.

=]Aerial Dive[= 
Damage: 100
Description: Larkman will disappear, and will then dive in a straight line 
over the row you are in at that moment.

=]Boomerang Bird[=
Damage: 100
Description: Larkman will appear infront of you, pulls his wings forward
and will shoot a bird in astraight line. Upon reaching your left column,
the bird will turn around and fly back over another row, again in a 
straight line.

Flinching: yes
Location: Same as normal, but not until after beating the Cosmoman
liberation mission.
Reward: Larkman S


-------------------------
DarkMega Alpha(Chaoslord)
-------------------------

HP:2000

=]Random chips[=
Damage: Depends on the chips he uses.
Description: Darkmega will randomly use chips you used before this battle.

=]Buster[=
Damage: 3
Description: Darkmega will rapidly shoot his buster.

=]Darksword[=
Damage: 400
Description: Darkmega will charge up and he'll unleash a Darksword. 
It's exactly the same as Darksword Darkchip. 

Flinching: yes
Location: Nebula Area 6. You have to have beaten NebulaGray Alpha 
before you can fight DarkMega Alpha. To get him to appear behind the 
'evil with in you' door, beat the DS navi's with an average of less 
then ~25 seconds per DS navi.
Reward: Nothing


----------
Bass Alpha
----------

HP:2000

=]Buster attack[=
Damage:150 
Description: Bass will take out two busters and will randomly shoot every
panel in your area. Getting out of this attack without taking damage is 
more luck then skill, cause it's hard to avoid every hit.

=]Darkarm Strike[=
Damage: 150
Description: Bass will quickly head over to the panel infront of you and
slash once with a long sword range.

=]Darkarm Combo[=
Damage: 150
Description: Bass will use a combo with 3 darkarm strikes,
with the most common one being:
[_][_][_][_][_][_]        [_][_][X][_][_][_]        [_][_][_][_][_][_] 
[_][X][X][B][_][_]  then  [_][B][X][_][_][_]  then  [_][X][X][B][_][_] 
[_][_][_][_][_][_]        [_][_][X][_][_][_]        [_][_][_][_][_][_] 
B=Bass
X=panels hit
All implying that Megaman keeps standing on the middle panel of his
rightmost column. Other combinations are that Bass stays infront of Megaman 
to do the wideslash and then go behind him to the third slash. And then 
there's the version where all slashes are infront of Megaman, which happens 
if you are on your leftmost column.

=]Nightmare Wheels[=
Damage: 250 
Description: Bass will charge up and then shoot two nightmare wheels
in front of him, with one going on the top row and one going on the bottom
row. Once they are in your area, they can travel in a diagonal
direction to hit you. Example:
[2][_][1][1][1][1] M=Megaman 
[_][M][_][_][X][B] B=Bass
[1][_][2][2][2][2] 1=first wheel 2=second wheel X=both wheels
Bass will always start with number 1. Both hit X first.This attack can be 
easily avoided by standing on your right column in the middle.

=]Hell Crusher[=
Damage: 400
Description: Bass will charge up, move to the middle panel of your rightmost
column and will do piercing damage that also cracks panels on your other 
two columns. Like this:
[X][X][_][_][_][_] B=Bass
[X][X][B][_][_][_] X=panels hit
[X][X][_][_][_][_]
Touching bass here give 150 damage, so be careful to stay on that top or 
bottom panel.

Flinching: yes
Location: After going through the "All Sfrags" door in Nebula Area 4, head 
straight once, then left, follow the path and the square you'll end up at 
will contain Bass Alpha.(BCM required)
Reward: Nothing


---------------------------
NebulaGray Alpha(Chaoslord)
---------------------------

HP:2500

=]Dark Raging Flame[=
Damage: 100
Description: a purple hole will appear on a panel next to you. A dark flame 
will come out and will go onto the panel you are standing on, damaging you 
in the process. This attack will go on as long as NebulaGray isn't doing 
any other attack.

=]Hell Fire[=
Damage: 200
Description: NebulaGray will spit a flame on your field. 
This flame will then continue to follow you for a few moments.

=]Darkchip[=
Damage: depends on the attack.
Description: NebulaGray creates a darkchip that will turn into DarkMega
and he will use one of the following 4 attacks:
1) Darkthunder(100 damage) a thunderball that follows you around. 
   It will paralyse you if you get hit.
2) Darkmeteor:(150 damage per meteor) 10 meteors will aim at your posistion,
   1 at a time.
3) Darklance:(200 damage) a darklance will hit the entire left column of 
   your field, pushing you forward if you get hit.
4) Darksword:(200 damage)DarkMega will slash a darksword. 

=]Dark Dragon[=
Damage: 200
Description: NebulaGray will turn into a Dragonlike creature, will aim at 
you, and then crash into that panel, damaging and cracking all the 
surrounding panels too.

=]Leeching Hand Storm[=
Damage: 180
Description: Nebulgray will disappear, and then a storm of 20 hands that will 
hit random panels come out of the hole. If you get hit, Nebulagray gets 
180 HP healed.

Flinching: no
Location: Nebula Area 6. After beating all the DS navi's in Nebula Area 6 for 
the first time, go through the 'evil with in you' door and after a cutscene, 
you'll battle NebulaGray Alpha.
Reward: Nothing directly, but you will get a Meteorknuckle M chip after a
cutscene.


=========================
     Beta versions 
=========================
Also known as V3 versions. You will find these versions spreaded over the net, 
located on a fixed position. None of these beta's are part of the main 
storyline. You need to have beaten the alpha version of a specific navi to 
encounter its beta version.

------------
Colonel Beta
------------

HP:1800 (1300)

=]Screendivide[=
Damage: 140
Description: Colonel will slash in one of these 3 patterns:
[_][_][X][_][_][_]      [X][_][_][_][_][_]      [_][X][_][_][_][_]
[_][X][_][_][C][_]  or  [_][X][_][_][C][_]  or  [X][_][_][_][C][_]
[X][_][_][_][_][_]      [_][_][X][_][_][_]      [_][X][_][_][_][_]
C=Colonel (position doesn't matter)
X=panels hit
If you evaded the first slash, Colonel will slash again. And if you evaded the 
second slash again, Colonel will slash a third time. The slash is aimed at your 
position, just step aside when you see the panels light up and then quickly step
aside again as the second and the third slash come out as fast as the first one.
On occasion, Colonel will use a C-cannon as third attack instead.

=]C-cannon[=
Damage: 180
Description: Colonel will pull out a large cannon and fire it.If you get
hit directly, you will be blown to your left column. If it doesn't hit 
an object, the cannon will hit the panel on your left column, and it 
also will hit the panels above and beneath that. 
Example:
[X][_][M][_][_][_] M=Megaman
[X][_][_][_][C][_] C=Colonel
[X][_][_][_][_][_] X=panels hit

=]Rockcube trap[=
Damage: 120
Description: Colonel will drop 2 rockcubes(90 damage)on your field. 
If you stand right of it, a soldier will appear and do a long 
sword(120 damage). If you stand left of it, a soldier will come out 
and use a gun doing 3x40 damage.

=]Cape Crusader[=
Damage: 60x4
Description: Colonel will take his cape off and will throw it on the panel 
directly infront of you.It will then move forward in a straight line. 
If you get hit by it, you won't be able to move, and Colonel will come up 
to you slashing you 4 times. Colonel will only use this if he has low HP.

Flinching: yes
Location: Undernet 3. Upon entering from Undernet 2, keep sticking to 
the rightside. Colonel Beta will be on the upper-rightmost square.
Reward: 
Busting lvl 1-10 = Colonel C
Busting lvl S = ColonelDS C


--------------
Knightman Beta
--------------

HP:1600

=]Kingdom Crusher[= 
Damage: 120
Description: Knightman will go out of his stonebody and will shoot his 
Crusherball in a straight line forward. He only does this if you are 
standing on the middle row.

=]Rock Throw[=
Damage: 120
Description: Knightman will shoot his crusherball up in the air, causing
rocks to fall. After he throws it in the air, 3 rocks will fall in one
panel each, with 1 falling on the panel you are on. This will happen 3 times
in a row. This attack can be avoided easily by looking at the shadow's of 
the rocks that appear just before they fall.

=]Kingdom Swing[= 
Damage: 200
Description: Knightman will swing his crusherball around him, damaging
every surrounding panel. He only does this attack when you are on one
of these panels surrounding Knightman.

=]Panlgrab[=
Description: Knightman will do a panlgrab if he reaches the end of his area, 
so that he can jump forward once more after doing this.

Flinching: no
Location: ACDC Area 1. After getting into ACDC area 1 from Lan's pc, head 
into the first square on your left. Knightman beta will be somewhere over 
the middle of this square.
Reward:
Busting lvl 1-10 = Knightman K
Busting lvl S = KnightmanDS K


--------------
Shadowman Beta
--------------

HP:1200

=]Shadowman's images[=
Description: Shadowman will have 2 images of himself on the field the 
entire battle. These images have only 1 hp, are seen as an object and quickly 
come back if they are destroyed. The imaged will do the Fire no jutsu attack 
together with Shadowman, and when Shadowman's HP gets low, the images will 
start using ImageSlash too.

=]Fire no jutsu[= 
Damage: 120
Description: Shadowman, and his image as well, will use a fire technique
that goes in a straight line forward.

=]Antidamage[= 
Damage: 120
Description: Shadowman will jump up and throw 3 shuriken at your position. 
This is Shadowman's counterattack. Most of the time he uses this when
you try to shoot him right after he used a Fire no jutsu.
 
=]Imageslash[=
Damage: 120
Description: Shadowman's image will jump to the panel infront of you and will
slash you with his sword. This attack will only be used if Shadowman has low HP.

=]Sneak attack[= 
Damage: 120
Description: Shadowman will appear behind you and will slash you with his sword.
This attack will only be used if Shadowman has low HP.

Flinching: yes
Location: Oran Area 1. When jacking in from the speaker on Oran island, walk 
straight until you reach the green path. Walk right until you encounter an 
orange path on the right side. Shadowman Beta is on the end of this dead end.
Reward:
Busting lvl 1-10 = Shadowman S
Busting lvl S = ShadowmanDS S


----------------
Tomahawkman Beta
----------------

HP:1400

=]Tomahawk Swing[= 
Damage: 160
Description: Tomahawkman will go to his front panel, raise his axe, and he will
slash with a range like this:
[_][X][X][_][_][_] T=Tomahawkman
[_][X][X][T][_][_] X=panels hit
[_][X][X][_][_][_] 

=]Tomahawk Throw[=
Damage: 120
Description: Tomahawk man will stop on the top or bottom row and will 
throw his axe like this:
[_][X][X][X][T][_] M=Megaman
[_][M][_][_][_][_] T=Tomahawkman
[_][X][X][X][X][X] X=panels hit
As you can see the axe will turn on the column Megaman is standing in.
 
=]Tomahawk Crash[=
Damage: 200 
Desciption: Tomahawkman will jump up, spin around, aims at you and crashes into
that panel. That panel will break, and a dustcloud will appear infront of 
Tomahawkman that will travel forward like this:
[_][D][_][_][_][_]                 [D][_][_][_][_][_] 
[_][D][T][_][_][_]  0.25 s later:  [D][_][T][_][_][_] 
[_][D][_][_][_][_]                 [D][_][_][_][_][_]
T=place where tomahawkman made impact
D=Dustcloud

=]Totem[=
Damage: (From the meteors) 80
Description: Tomahawkman will have a totem on his field at all times. It can't 
be destroyed, but you can stop it's attacks by hitting it with enough damage. 
A charged buster attack will do most of the times. Now for the attacks:
(taking for granted you don't attack the totem) 
Totem's Meteor: The top part of the totem will show its face and 9 meteors 
will attack random panels, 1 meteor at a time.
Totem's Invincibility: The middle part of the totem will show its face and 
it will make Tomahawkman invincible for 5-6 seconds.
Totem's Heal: The bottom part of the totem will show its face and it will 
heal Tomahawkman for 60 hp.

Flinching: no
Location: Scilab 4. Make your way to the left-most square in Scilab4. 
Tomahawkman Beta will be on the end of it.
Reward:
Busting lvl 1-10 = Tomahawkman T
Busting lvl S = TomahawkmanDS T


--------------
Numberman Beta
--------------

HP:1300

=]Numberball[= 
Damage: 120
Description: Numberman will make 3 numberballs appear on his middle column. 
They then travel forward in a straight line, all in the same pace. These 
numberballs will have a number on them, and that's how much damage you need 
to do on it to destroy it.

=]Numbertrap[=
Damage: depends on effect
Description: Numberman hides a mine somewhere in your area. Upon stepping on 
it, 3 things can occur:
1) areagrab 
2) timebomb1(80 damage) 
3) A 2x2 eraser block(190 damage)will drop down on your position. You'll see
a shadow of it shortly before it will hit.

=]Numberdice[=
Damage: 50 x <number thrown>
Description: Numberman will throw a dice into your field. If you get hit 
directly, you will get 50 damage. If not, the dice will explode damaging 
all panels  surrounding it with 50 x <number thrown> damage. So if he 
threw a 5,you get 250 damage from it.

Flinching: yes
Location: End Area 3. From the japanese castle in end area 3, head up the ramp,
go left, follow the ramp down, walk the path here till you see another ramp, 
then take the next ramp down and go as right as possible. 
You'll find Numberman Beta.
Reward:
Busting lvl 1-10 = Numberman N
Busting lvl S = NumbermanDS N


------------
Toadman Beta
------------

HP:1200

=]Shock Melody[=
Damage: 100
Description: when Toadman opens his mouth, this melody is at first 
aimed to your current position, if you move, the melody will try to reach 
you by moving towards your positionhalfway through. 
Uh, here's an example to explain it better:
[S][N][_][_][_][_]  M=Mega's position at the beginning of the attack
[_][S][_][_][_][_]  N=Mega's position after seeing the shock being created
[_][M][S][S][T][_]  T=Toadman S=Shock Melody
This attack will also paralyse you.

=]Frog Throw[=
Damage: 160
Description: Toadman will throw a frog on a random panel on your right column.
After this it will bounce to your middle column and finally on your left 
column. The frog leaves Water panels on its bounces.

=]Toad Slap[= 
Damage: 200
Description: This attack will only occur if you are standing next to a 
Water panel. Toadman will jump from the Water panel and he will slap you. 

Flinching: yes
Location: End Area 4. When you enter, go left, take the second right path, 
follow this until you see a one-way arrow panel. Go over it, and follow 
in the direction you went before. You should run into Toadman Beta.
Reward:
Busting lvl 1-10 = Toadman T
Busting lvl S = ToadmanDS T


----------------
Blizzardman Beta
----------------

HP:1600

=]Snowball[=
Damage: 160
Description: Blizzardman will throw a snowball in a straight line, then he 
quickly steps a row up or down and throws a snowball again.

=]Ice Spit[=
Damage: 160
Description: Blizzard will go up to his front colomn, on the row you are
standing on, and he'll spits ice with a long sword range. The panels that get 
hit will also become ice panels.
 
=]Snowball Charge[=
Damage: 240
Description: Blizzardman will use this directly after Ice Spit. Blizzardman
will stop in the same row as you, transform in a snowball and roll in a straight
line forward. After leaving the screen, Blizzardman will enter the screen from 
his right most column, on the same row you are at that moment. After he'll leave
the screen once again you will hear a thud and 3 patches of snow fall from 
above. If you get hit by 1 of these, you get 10 damage.

Flinching: yes
Location: 
1) ACDC Area 3. After entering from ACDC area 2, the dead end to the left holds 
   Blizzardman Beta.
2) Nebula Area 5 (Liberation mission)
Reward:
1) Busting lvl 1-10 = Blizzardman B
   Busting lvl S = BlizzardmanDS B
2) Nothing


-------------
Shademan Beta
-------------

HP:1200

=]Sonic Wave[=
Damage: 120
Description: Shademan will spread his wings and he'll use a sonic wave
in this pattern:
[_][X][_][_][_][_] S=Shademan
[_][X][X][S][_][_] X=Panels hit
[_][X][_][_][_][_]
This attack will either paralyse or confuse you.

=]Bat attack[=
Damage: 120
Description: Shademan will spread his wings and 3 bats will appear. These 
bats will move in a straight line, but they can turn once if they are on 
the same column as you are. Example:
[_][X][X][X][S][_] S=Shademan
[_][X][_][_][_][_] X=bat
[_][M][_][_][_][_] M=Megaman

=]Wide Claw[=
Damage: 200
Description: Shademan will only do this if you are on your right column. 
Shademan appears infront of you and slashes in a widesword pattern,
like this:
[_][_][X][_][_][_] S=Shademan
[_][_][X][S][_][_] X=panels hit
[_][_][X][_][_][_]

=]HP Drain[=
Damage:30x4 or 30x6
Description: Shademan will appear on the panel infront or behind you, 
grabs you and drains your hp. If you struggle by pressing the 
control pad a bit, he hits 4 times. If you don't, he hits 6 times. 
Shademan gets healed the same amount as he drained. 
Shademan will most of the time use this move after successfully 
paralysing you with Sonic Wave. Shademan will only use this move 
if he has low HP. 

Flinching: yes
Location: 
1) Oran Area 3. After entering from Oran Area 1, take the first left dead end,
   Shademan Beta will be there.
2) Nebula Area 1 (Liberation mission)
Reward:
1) Busting lvl 1-10 = Shademan S
   Busting lvl S = ShademanDS S
2) Nothing directly, though you'll get a reward for 
   finishing the Liberation mission.


-------------
Cloudman Beta
-------------

HP:1300

=]Clouds[=
Description: Cloudman will have 5 clouds with him on the field most
of the time. These clouds have only 1 hp, are seen as an object and quickly
come back if they are destroyed. 

=]Thunderball[=
Damage: 120
Description: The clouds will shoot one of these if you are on the same row as 
they are. They travel in a straight line and will paralyse you if you get hit. 

=]Cloud discharge[=
Damage: 160 
Description: Cloudman will raise his hands, and a cloud will appear next, 
above or below you. This cloud will do damage in a plus pattern.

=]BigCloud[=
Damage: 160 
Description: Cloudman will disappear. Then a huge cloud will appear on
your field which follows you around, trying to hurt you. At the same time
6 clouds will appear on Cloudman's field. He'll be hiding in one of these,
just hit all the clouds to make cloudman appear, and the huge cloud will 
disappear too. Cloudman may use a Wind while he goes into hiding.

Flinching: yes
Location:
1) Scilab 3. After entering from Scilab 2, walk straight ahead till you see a 
   Mr. prog on your right side. turn right there before walk ahead and you'll 
   meet Cloudman Beta.
2) Nebula Area 3 (Liberation mission)
Reward:
1) Busting lvl 1-10 = Cloudman C
   Busting lvl S = CloudmanDS C
2) Nothing directly, though you'll get a reward for
   finishing the Liberation mission.


-------------
Cosmoman Beta
-------------

HP:1500

=]Cosmo Ring[=
Damage: 200
Description: Cosmoman will take of his ring and throws it up. A panel on
your field will lit up, the ring will land, and it will make a few circles
in a 2x2 area on landing. Example:
[_][_][_][_][_][_] R=panel where the ring lands and circles over as well
[_][P][R][_][_][_] P=panel where ring circles over
[_][P][P][_][_][_]

=]Asteroid Strike[=
Damage: 200
Description: Sometimes, Cosmoman will block your shots with a black shield,
then use this attack as a counter. He'll create a black hole above you, 
a plus pattern(with you as center) in panels will lit up and an asteroid 
will strike you if you are on one of these panels.

=]Cosmo Planet[=
Damage: 200
Description: Cosmoman will release balls with rings around them that cover 
3 panels in total. In this attack, Cosmoman will release 3 of these, most 
of the times with the balls on the top or bottom row, so that you can evade 
them easily, but sometimes also one on the middle row, which can't be 
avoided easily. You need to shoot on the rings to make them disappear. 
The ball can't be destroyed.
 
=]Cosmo Prison[=
Damage: 200
Description: Cosmoman will create a blackhole that covers his whole 
back column. Then, 15 little comets will come out the black hole on 
all 3 rows in straigh lines, in a rapid pace. Avoiding this attack is 
nearly impossible, and you will probably get hit atleast once. 
Cosmoman will only use this move if he is on low HP.

Flinching: yes
Location: 
1) Undernet 4. After entering from Undernet 3, keep heading straight, until 
   you need to go left, then stick to the top left side and you should 
   encounter him.
2) Nebula Area 5 (Liberation Mission)
Reward:
1) Busting lvl 1-10 = Cosmoman C
   Busting lvl S = CosmomanDS C
2) Nothing directly, though you'll get a reward for 
   finishing the Liberation mission.


------------
Gridman Beta
------------

HP:1600

=]Gridman's images[=
Description: Gridman will have 2 images of himself on the field 
most of the time. These images have some HP, are counted as objects
and will reappear soon after being destroyed. These images will use 
the Charge attack if you are infront of them.

=]Charge[=
Damage: 120
Description: Gridman, or one of his images, will charge at you in a 
straight line if you are on the same row as they are.

=]Football throw[=
Damage: 120 
Description: Gridman will throw his football at you and it will bounce 
to your position up till 4 times before leaving the field.

=]Football kick[=
Damage: 160
Description: Gridman will kick his football up in the sky, a 2x2 area 
will lit up and his football will land right in the middle of it,
damaging you if you are in 2x2 area.

=]Touchdown[=
Damage: 200
Description: Gridman will go to his right column, then a football 
post will appear on the left side of your field. Gridman will then 
slowly zigzag towards the post, and if he reaches it, he'll damage 
your entire area.

Flinching: no
Location: Same as normal, but not until after beating the DarkColonel 
Liberation mission.
Reward:
Busting lvl 1-10 = Gridman F
Busting lvl S = GridmanDS F


------------
Larkman Beta
------------

HP:1500

=]Aerial Attack[=
Damage: 180
Description: Larkman will disappear, then an alpha pattern of panels 
will lit up, and Larkman will fly over these panels, damaging you 
if you are on one of them.

=]Aerial Dive[= 
Damage: 140
Description: Larkman will disappear, and will then dive in a straight line 
over the row you are in at that moment.

=]Boomerang Bird[=
Damage: 140
Description: Larkman will appear infront of you, pulls his wings forward
and will shoot a bird in astraight line. Upon reaching your left column,
the bird will turn around and fly back over another row, again in a 
straight line.

Flinching: yes
Location: Same as normal, but not until after beating the DarkColonel 
Liberation mission.
Reward:
Busting lvl 1-10 = Larkman S
Busting lvl S = LarkmanDS S


--------------------
Bass Beta(Chaoslord)
--------------------

HP:3000

=]Buster attack[=
Damage:200 
Description: Bass will take out two busters and will randomly shoot every
panel in your area. Getting out of this attack without taking damage is 
more luck then skill, cause it's hard to avoid every hit.

=]Darkarm Strike[=
Damage: 200
Description: Bass will quickly head over to the panel infront of you and
slash once with a long sword range.

=]Darkarm Combo[=
Damage: 200
Description: Bass will use a combo with 3 darkarm strikes,
with the most common one being:
[_][_][_][_][_][_]        [_][_][X][_][_][_]        [_][_][_][_][_][_] 
[_][X][X][B][_][_]  then  [_][B][X][_][_][_]  then  [_][X][X][B][_][_] 
[_][_][_][_][_][_]        [_][_][X][_][_][_]        [_][_][_][_][_][_] 
B=Bass
X=panels hit
All implying that Megaman keeps standing on the middle panel of his
rightmost column. Other combinations are that Bass stays infront of Megaman 
to do the wideslash and then go behind him to the third slash. And then 
there's the version where all slashes are infront of Megaman, which happens 
if you are on your leftmost column.

=]Nightmare Wheels[=
Damage: 300 
Description: Bass will charge up and then shoot two nightmare wheels
in front of him, with one going on the top row and one going on the bottom
row. Once they are in your area, they can travel in a diagonal
direction to hit you. Example:
[2][_][1][1][1][1] M=Megaman 
[_][M][_][_][X][B] B=Bass
[1][_][2][2][2][2] 1=first wheel 2=second wheel X=both wheels
Bass will always start with number 1. Both hit X first.This attack can be 
easily avoided by standing on your right column in the middle.

=]Hell Crusher[=
Damage: 500
Description: Bass will charge up, move to the middle panel of your rightmost
column and will do piercing damage that also cracks panels on your other 
two columns. Like this:
[X][X][_][_][_][_] B=Bass
[X][X][B][_][_][_] X=panels hit
[X][X][_][_][_][_]
Touching bass here give 200 damage, so be careful to stay on that top or 
bottom panel.

=]Hell Crusherball[=
Damage: 500
Description: Bass will go to his center panel, float up, and creat a 
Hell Crusherball. Then he aims at you, and throw it. It will do piercing 
damage and also cracks panels on a 3x3 area. In other words, the aimed panel 
and its surrounding panels.

Flinching: yes
Location: Nebula Area 6. You have to have beaten NebulaGray Alpha before you 
can fight Bass Beta. To get him to appear behind the 'evil with in you' 
door, beat the DS navi's with an average of ~25-40 seconds per DS navi.
Reward: Bassanly F


--------------------------
NebulaGray Beta(Chaoslord)
--------------------------

HP:3000

=]Dark Raging Flame[=
Damage: 150
Description: a purple hole will appear on a panel next to you. A dark flame 
will come out and will go onto the panel you are standing on, damaging you 
in the process. This attack will go on as long as NebulaGray isn't doing 
any other attack.

=]Hell Fire[=
Damage: 300
Description: NebulaGray will spit a flame on your field. 
This flame will then continue to follow you for a few moments.
 
=]Darkchip[=
Damage: depends on the attack.
Description: NebulaGray creates a darkchip that will turn into DarkMega and 
he will use one of the following 4 attacks:
1) Darkthunder(150 damage) a thunderball that follows you around. 
   It will paralyse you if you get hit.
2) Darkmeteor:(200 damage per meteor) 10 meteors will aim at your posistion,
   1 at a time.
3) Darklance:(300 damage) a darklance will hit the entire left column of 
   your field, pushing you forward if you get hit.
4) Darksword:(300 damage)DarkMega will slash a darksword. 

=]Dark Dragon[=
Damage: 300
Description: NebulaGray will turn into a Dragonlike creature, will aim at 
you, and then crash into that panel, damaging and cracking all the 
surrounding panels too.

=]Leeching Hand Storm[=
Damage: 270
Description: Nebulgray will disappear, and then a storm of 20 hands that will
hit random panels come out of the hole. If you get hit, Nebulagray gets 
270 HP healed.

Flinching: no
Location: Nebula Area 6. You have to have beaten NebulaGray Alpha before you 
can fight NebulaGray Beta. To get him to appear behind the 'evil with in you' 
door, beat the DS navi's with an average of more then ~40 seconds per DS navi.
Reward: Nothing


=========================
    Omega versions 
=========================
Also known as SP versions. You'll find these navi's as a random encounter in 
the area where you defeated the beta versions. You need to have beaten the 
beta version of a specific navi AND have jacked out before you can encounter 
the omega version of that navi.

-------------
Colonel Omega
-------------

HP:2000

=]Screendivide[=
Damage: 200
Description: Colonel will slash in one of these 3 patterns:
[_][_][X][_][_][_]      [X][_][_][_][_][_]      [_][X][_][_][_][_]
[_][X][_][_][C][_]  or  [_][X][_][_][C][_]  or  [X][_][_][_][C][_]
[X][_][_][_][_][_]      [_][_][X][_][_][_]      [_][X][_][_][_][_]
C=Colonel (position doesn't matter)
X=panels hit
If you evaded the first slash, Colonel will slash again. And if you evaded the 
second slash again, Colonel will slash a third time. The slash is aimed at your 
position, just step aside when you see the panels light up and then quickly step
aside again as the second and the third slash come out as fast as the first one.
On occasion, Colonel will use a C-cannon as third attack instead.

=]C-cannon[=
Damage: 240
Description: Colonel will pull out a large cannon and fire it.If you get
hit directly, you will be blown to your left column. If it doesn't hit 
an object, the cannon will hit the panel on your left column, and it 
also will hit the panels above and beneath that. 
Example:
[X][_][M][_][_][_] M=Megaman
[X][_][_][_][C][_] C=Colonel
[X][_][_][_][_][_] X=panels hit

=]Rockcube trap[=
Damage: 150
Description: Colonel will drop 2 rockcubes(150 damage)on your field. 
If you stand right of it, a soldier will appear and do a long sword
(150 damage).
If you stand left of it, a soldier will come out and use a gun 
doing 3x50 damage.

=]Cape Crusader[=
Damage: 75x4
Description: Colonel will take his cape off and will throw it on the panel 
directly infront of you.It will then move forward in a straight line. 
If you get hit by it, you won't be able to move, and Colonel will come up 
to you slashing you 4 times. Colonel will only use this if he has low HP.

Flinching: yes
Location: Random encounter in Undernet 3.
Reward:
Busting lvl 1-6 = Colonel C
Busting lvl 7-10 = ColonelDS C
Busting lvl S = ColonelSP C


---------------
Knightman Omega
---------------

HP:1800

=]Kingdom Crusher[= 
Damage: 200
Description: Knightman will go out of his stonebody and will shoot his 
Crusherball in a straight line forward. He only does this if you are 
standing on the middle row.

=]Rock Throw[=
Damage: 200
Description: Knightman will shoot his crusherball up in the air, causing
rocks to fall. After he throws it in the air, 3 rocks will fall in one
panel each, with 1 falling on the panel you are on. This will happen 3 times
in a row. This attack can be avoided easily by looking at the shadow's of 
the rocks that appear just before they fall.

=]Kingdom Swing[= 
Damage: 300
Description: Knightman will swing his crusherball around him, damaging
every surrounding panel. He only does this attack when you are on one
of these panels surrounding Knightman.

=]Panlgrab[=
Description: Knightman will do a panlgrab if he reaches the end of his area, 
so that he can jump forward once more after doing this.

Flinching: no
Location: Random encounter in ACDC Area 1.
Reward:
Busting lvl 1-6 = Knightman K
Busting lvl 7-10 = KnightmanDS K
Busting lvl S = KnightmanSP K


---------------
Shadowman Omega
---------------

HP:1600

=]Shadowman's images[=
Description: Shadowman will have 2 images of himself on the field the 
entire battle. These images have only 1 hp, are seen as an object and quickly 
come back if they are destroyed. The imaged will do the Fire no jutsu attack 
together with Shadowman, and when Shadowman's HP gets low, the images will 
start using ImageSlash too.

=]Fire no jutsu[= 
Damage: 200
Description: Shadowman, and his image as well, will use a fire technique
that goes in a straight line forward.

=]Antidamage[= 
Damage: 200
Description: Shadowman will jump up and throw 4 shuriken at your position. 
This is Shadowman's counterattack. Most of the time he uses this when
you try to shoot him right after he used a Fire no jutsu.
 
=]Imageslash[=
Damage: 200
Description: Shadowman's image will jump to the panel infront of you and will
slash you with his sword. This attack will only be used if Shadowman has low HP.

=]Sneak attack[= 
Damage: 200
Description: Shadowman will appear behind you and will slash you with his sword.
This attack will only be used if Shadowman has low HP.

Flinching: yes
Location: Random encounter in Oran Area 1.
Reward:
Busting lvl 1-6 = Shadowman S
Busting lvl 7-10 = ShadowmanDS S
Busting lvl S = ShadowmanSP S


-----------------
Tomahawkman Omega
-----------------

HP:1800

=]Tomahawk Swing[= 
Damage: 240
Description: Tomahawkman will go to his front panel, raise his axe, and he will
slash with a range like this:
[_][X][X][_][_][_] T=Tomahawkman
[_][X][X][T][_][_] X=panels hit
[_][X][X][_][_][_] 

=]Tomahawk Throw[=
Damage: 200
Description: Tomahawk man will stop on the top or bottom row and will 
throw his axe like this:
[_][X][X][X][T][_] M=Megaman
[_][M][_][_][_][_] T=Tomahawkman
[_][X][X][X][X][X] X=panels hit
As you can see the axe will turn on the column Megaman is standing in.
 
=]Tomahawk Crash[=
Damage: 300 
Desciption: Tomahawkman will jump up, spin around, aims at you and crashes into
that panel. That panel will break, and a dustcloud will appear infront of 
Tomahawkman that will travel forward like this:
[_][D][_][_][_][_]                 [D][_][_][_][_][_] 
[_][D][T][_][_][_]  0.25 s later:  [D][_][T][_][_][_] 
[_][D][_][_][_][_]                 [D][_][_][_][_][_]
T=place where tomahawkman made impact
D=Dustcloud

=]Totem[=
Damage: (From the meteors) 150
Description: Tomahawkman will have a totem on his field at all times. It can't 
be destroyed, but you can stop it's attacks by hitting it with enough damage. 
A charged buster attack will do most of the times. Now for the attacks:
(taking for granted you don't attack the totem) 
Totem's Meteor: The top part of the totem will show its face and 9 meteors 
will attack random panels, 1 meteor at a time.
Totem's Invincibility: The middle part of the totem will show its face and it 
will make Tomahawkman invincible for 5-6 seconds.
Totem's Heal: The bottom part of the totem will show its face and it will heal 
Tomahawkman for 60 hp.

Flinching: no
Location: Random encounter in Scilab 4.
Reward:
Busting lvl 1-6 = Tomahawkman T
Busting lvl 7-10 = TomahawkmanDS T
Busting lvl S = TomahawkmanSP T


---------------
Numberman Omega
---------------

HP:1600

=]Numberball[= 
Damage: 200
Description: Numberman will make 3 numberballs appear on his middle column. 
They then travel forward in a straight line, all in the same pace. These 
numberballs will have a number on  them, and that's how much damage you need 
to do on it to destroy it.

=]Numbertrap[=
Damage: depends on effect
Description: Numberman hides a mine somewhere in your area. Upon stepping on it,
3 things can occur:
1) areagrab 
2) timebomb1(100 damage) 
3) A 2x2 eraser block(240 damage)will drop down on your position. You'll see a 
   shadow of it shortly before it will hit.

=]Numberdice[=
Damage: 60 x <number thrown>
Description: Numberman will throw a dice into your field. If you get hit 
directly, you will get 60 damage. If not, the dice will explode damaging all 
panels surrounding it with 60 x <number thrown> damage. So if he threw a 5, 
you get 300 damage from it.

Flinching: yes
Location: Random encounter in End Area 3.
Reward:
Busting lvl 1-6 = Numberman N
Busting lvl 7-10 = NumbermanDS N
Busting lvl S = NumbermanSP N


-------------
Toadman Omega
-------------

HP:1500

=]Shock Melody[=
Damage: 200
Description: when Toadman opens his mouth, this melody is at first 
aimed to your current position, if you move, the melody will try to reach 
you by moving towards your positionhalfway through. 
Uh, here's an example to explain it better:
[S][N][_][_][_][_]  M=Mega's position at the beginning of the attack
[_][S][_][_][_][_]  N=Mega's position after seeing the shock being created
[_][M][S][S][T][_]  T=Toadman S=Shock Melody
This attack will also paralyse you.

=]Frog Throw[=
Damage: 240
Description: Toadman will throw a frog on a random panel on your right column.
After this it will bounce to your middle column and finally on your left 
column. The frog leaves Water panels on its bounces.

=]Toad Slap[= 
Damage: 300
Description: This attack will only occur if you are standing next to a 
Water panel. Toadman will jump from the Water panel and he will slap you. 

Flinching: yes
Location: Random encounter in End Area 4.
Reward:
Busting lvl 1-6 = Toadman T
Busting lvl 7-10 = ToadmanDS T
Busting lvl S = ToadmanSP T


-----------------
Blizzardman Omega
-----------------

HP:2000

=]Snowball[=
Damage: 200
Description: Blizzardman will throw a snowball in a straight line, then he 
quickly steps a row up or down and throws a snowball again.

=]Ice Spit[=
Damage: 200
Description: Blizzard will go up to his front colomn, on the row you are
standing on, and he'll spits ice with a long sword range. The panels that get 
hit will also become ice panels.
 
=]Snowball Charge[=
Damage: 300
Description: Blizzardman will use this directly after Ice Spit. Blizzardman
will stop in the same row as you, transform in a snowball and roll in a straight
line forward. After leaving the screen, Blizzardman will enter the screen from 
his right most column, on the same row you are at that moment. After he'll leave
the screen once again you will hear a thud and 3 patches of snow fall from 
above. If you get hit by 1 of these, you get 10 damage.

Flinching: yes
Location: Random encounter in ACDC Area 3.
Reward:
Busting lvl 1-6 = Blizzardman B
Busting lvl 7-10 = BlizzardmanDS B
Busting lvl S = BlizzardmanSP B


--------------
Shademan Omega
--------------

HP:1500

=]Sonic Wave[=
Damage: 200
Description: Shademan will spread his wings and he'll use a sonic wave
in this pattern:
[_][X][_][_][_][_] S=Shademan
[_][X][X][S][_][_] X=Panels hit
[_][X][_][_][_][_]
This attack will either paralyse or confuse you.

=]Bat attack[=
Damage: 200
Description: Shademan will spread his wings and 3 bats will appear. These 
bats will move in a straight line, but they can turn once if they are on 
the same column as you are. Example:
[_][X][X][X][S][_] S=Shademan
[_][X][_][_][_][_] X=bat
[_][M][_][_][_][_] M=Megaman

=]Wide Claw[=
Damage: 300
Description: Shademan will only do this if you are on your right column. 
Shademan appears infront of you and slashes in a widesword pattern,
like this:
[_][_][X][_][_][_] S=Shademan
[_][_][X][S][_][_] X=panels hit
[_][_][X][_][_][_]

=]HP Drain[=
Damage:40x4 or 40x6
Description: Shademan will appear on the panel infront or behind you, 
grabs you and drains your hp. If you struggle by pressing the 
control pad a bit, he hits 4 times. If you don't, he hits 6 times. 
Shademan gets healed the same amount as he drained. 
Shademan will most of the time use this move after successfully 
paralysing you with Sonic Wave. Shademan will only use this move 
if he has low HP. 

Flinching: yes
Location: Random encounter in Oran Area 3.
Reward:
Busting lvl 1-6 = Shademan S
Busting lvl 7-10 = ShademanDS S
Busting lvl S = ShademanSP S


--------------
Cloudman Omega
--------------

HP:1500

=]Clouds[=
Description: Cloudman will have 5 clouds with him on the field most
of the time. These clouds have only 1 hp, are seen as an object and quickly
come back if they are destroyed. 

=]Thunderball[=
Damage: 140
Description: The clouds will shoot one of these if you are on the same row as 
they are. They travel in a straight line and will paralyse you if you get hit. 

=]Cloud discharge[=
Damage: 200 
Description: Cloudman will raise his hands, and a cloud will appear next, 
above or below you. This cloud will do damage in a plus pattern.

=]BigCloud[=
Damage: 200 
Description: Cloudman will disappear. Then a huge cloud will appear on
your field which follows you around, trying to hurt you. At the same time
6 clouds will appear on Cloudman's field. He'll be hiding in one of these,
just hit all the clouds to make cloudman appear, and the huge cloud will 
disappear too. Cloudman may use a Wind while he goes into hiding.

Flinching: yes
Location: Random encounter in Scilab 3.
Reward:
Busting lvl 1-6 = Cloudman C
Busting lvl 7-10 = CloudmanDS C
Busting lvl S = CloudmanSP C


--------------
CosmoMan Omega
--------------

HP:1800

=]Cosmo Ring[=
Damage: 220
Description: Cosmoman will take of his ring and throws it up. A panel on
your field will lit up, the ring will land, and it will make a few circles
in a 2x2 area on landing. Example:
[_][_][_][_][_][_] R=panel where the ring lands and circles over as well
[_][P][R][_][_][_] P=panel where ring circles over
[_][P][P][_][_][_]

=]Asteroid Strike[=
Damage: 220
Description: Sometimes, Cosmoman will block your shots with a black shield,
then use this attack as a counter. He'll create a black hole above you, 
a plus pattern(with you as center) in panels will lit up and an asteroid 
will strike you if you are on one of these panels.

=]Cosmo Planet[=
Damage: 220
Description: Cosmoman will release balls with rings around them that cover 
3 panels in total. In this attack, Cosmoman will release 3 of these, most 
of the times with the balls on the top or bottom row, so that you can evade 
them easily, but sometimes also one on the middle row, which can't be 
avoided easily. You need to shoot on the rings to make them disappear. 
The ball can't be destroyed.
 
=]Cosmo Prison[=
Damage: 220
Description: Cosmoman will create a blackhole that covers his whole 
back column. Then, 15 little comets will come out the black hole on 
all 3 rows in straigh lines, in a rapid pace. Avoiding this attack is 
nearly impossible, and you will probably get hit atleast once. 
Cosmoman will only use this move if he is on low HP.

Flinching: yes
Location: Random encounter in Undernet 4.
Reward:
Busting lvl 1-6 = Cosmoman C
Busting lvl 7-10 = CosmomanDS C
Busting lvl S = CosmomanSP C


-------------
Gridman Omega
-------------

HP:2000

=]Gridman's images[=
Description: Gridman will have 2 images of himself on the field 
most of the time. These images have some HP, are counted as objects
and will reappear soon after being destroyed. These images will use 
the Charge attack if you are infront of them.

=]Charge[=
Damage: 200
Description: Gridman, or one of his images, will charge at you in a 
straight line if you are on the same row as they are.

=]Football throw[=
Damage: 200 
Description: Gridman will throw his football at you and it will bounce 
to your position up till 5 times before leaving the field.

=]Football kick[=
Damage: 240
Description: Gridman will kick his football up in the sky, a 2x2 area 
will lit up and his football will land right in the middle of it,
damaging you if you are in 2x2 area.

=]Touchdown[=
Damage: 300
Description: Gridman will go to his right column, then a football 
post will appear on the left side of your field. Gridman will then 
slowly zigzag towards the post, and if he reaches it, he'll damage 
your entire area.

Flinching: no
Location: Random encounter in Oran Area 2.
Reward:
Busting lvl 1-6 = Gridman F
Busting lvl 7-10 = GridmanDS F
Busting lvl S = GridmanSP F


-------------
Larkman Omega
-------------

HP:1900

=]Aerial Attack[=
Damage: 240
Description: Larkman will disappear, then an alpha pattern of panels 
will lit up, and Larkman will fly over these panels, damaging you 
if you are on one of them.

=]Aerial Dive[= 
Damage: 200
Description: Larkman will disappear, and will then dive in a straight line 
over the row you are in at that moment.

=]Boomerang Bird[=
Damage: 200
Description: Larkman will appear infront of you, pulls his wings forward
and will shoot a bird in astraight line. Upon reaching your left column,
the bird will turn around and fly back over another row, again in a 
straight line.

Flinching: yes
Location: Random encounter in Undernet 2.
Reward:
Busting lvl 1-6 = Larkman S
Busting lvl 7-10 = LarkmanDS S
Busting lvl S = LarkmanSP S


----------
Bass Omega
----------

HP:3500

=]Buster attack[=
Damage:250 
Description: Bass will take out two busters and will randomly shoot every
panel in your area. Getting out of this attack without taking damage is 
more luck then skill, cause it's hard to avoid every hit.

=]Darkarm Strike[=
Damage: 250
Description: Bass will quickly head over to the panel infront of you and
slash once with a long sword range.

=]Darkarm Combo[=
Damage: 250
Description: Bass will use a combo with 3 darkarm strikes,
with the most common one being:
[_][_][_][_][_][_]        [_][_][X][_][_][_]        [_][_][_][_][_][_] 
[_][X][X][B][_][_]  then  [_][B][X][_][_][_]  then  [_][X][X][B][_][_] 
[_][_][_][_][_][_]        [_][_][X][_][_][_]        [_][_][_][_][_][_] 
B=Bass
X=panels hit
All implying that Megaman keeps standing on the middle panel of his
rightmost column. Other combinations are that Bass stays infront of Megaman 
to do the wideslash and then go behind him to the third slash. And then 
there's the version where all slashes are infront of Megaman, which happens 
if you are on your leftmost column.

=]Nightmare Wheels[=
Damage: 400 
Description: Bass will charge up and then shoot two nightmare wheels
in front of him, with one going on the top row and one going on the bottom
row. Once they are in your area, they can travel in a diagonal
direction to hit you. Example:
[2][_][1][1][1][1] M=Megaman 
[_][M][_][_][X][B] B=Bass
[1][_][2][2][2][2] 1=first wheel 2=second wheel X=both wheels
Bass will always start with number 1. Both hit X first.This attack can be 
easily avoided by standing on your right column in the middle.

=]Hell Crusher[=
Damage: 600
Description: Bass will charge up, move to the middle panel of your rightmost
column and will do piercing damage that also cracks panels on your other 
two columns. Like this:
[X][X][_][_][_][_] B=Bass
[X][X][B][_][_][_] X=panels hit
[X][X][_][_][_][_]
Touching bass here give 250 damage, so be careful to stay on that top or 
bottom panel.

=]Hell Crusherball[=
Damage: 600
Description: Bass will go to his center panel, float up, and creat a 
Hell Crusherball. Then he aims at you, and throw it. It will do piercing 
damage and also cracks panels on a 3x3 area. In other words, the aimed panel 
and its surrounding panels.

Flinching: yes
Location: Random encounter in Nebula Area 6.
Reward: Nothing


----------------
NebulaGray Omega
----------------

HP:4000

=]Dark Raging Flame[=
Damage: 200
Description: a purple hole will appear on a panel next to you. A dark flame 
will come out and will go onto the panel you are standing on, damaging you 
in the process. This attack will go on as long as NebulaGray isn't doing 
any other attack.

=]Hell Fire[=
Damage: 400
Description: NebulaGray will spit a flame on your field. 
This flame will then continue to follow you for a few moments.
 
=]Darkchip[=
Damage: depends on the attack.
Description: NebulaGray creates a darkchip that will turn into DarkMega and 
he will use one of the following 4 attacks:
1) Darkthunder(200 damage) a thunderball that follows you around. It will 
   paralyse you if you get hit.
2) Darkmeteor:(250 damage per meteor) 10 meteors will aim at your posistion,
   1 at a time.
3) Darklance:(400 damage) a darklance will hit the entire left column of 
   your field, pushing you forward if you get hit.
4) Darksword:(400 damage)DarkMega will slash a darksword. 

=]Dark Dragon[=
Damage: 400
Description: NebulaGray will turn into a Dragonlike creature, will aim at 
you, and then crash into that panel, damaging and cracking all the 
surrounding panels too.

=]Leeching Hand Storm[=
Damage: 360
Description: Nebulgray will disappear, and then a storm of 20 hands that 
will hit random panels come out of the hole. If you get hit, Nebulagray 
gets 360 HP healed.

Flinching: no
Location: Same as normal, only you need to have gotten all the icons on 
the intro screen. That means getting all the standard, mega and giga chips,
a full pa memo, and Bass Omega/BassXX defeated atleast once.
Reward: a "thank you for playing" screen on the end of the credits :P


=========================
      DS versions 
=========================
DS versions have different stats depending on your own base HP
(so using NCP's won't increase that). To get to the positions where the 
DS navi's are located, you need to have beaten it's Omega version with 
an S rank. DS versions also have, like DarkMega, the ability to use random 
chips you used in battle before.

1%YHP= 1% of your base hp.

----------
Colonel DS
----------

HP:600 + (100 x 1%YHP)

=]Screendivide[=
Damage: (20 x 1%YHP)
Description: Colonel will slash in one of these 3 patterns:
[_][_][X][_][_][_]      [X][_][_][_][_][_]      [_][X][_][_][_][_]
[_][X][_][_][C][_]  or  [_][X][_][_][C][_]  or  [X][_][_][_][C][_]
[X][_][_][_][_][_]      [_][_][X][_][_][_]      [_][X][_][_][_][_]
C=Colonel (position doesn't matter)
X=panels hit
If you evaded the first slash, Colonel will slash again. And if you evaded the 
second slash again, Colonel will slash a third time. The slash is aimed at your 
position, just step aside when you see the panels light up and then quickly step
aside again as the second and the third slash come out as fast as the first one.
On occasion, Colonel will use a C-cannon as third attack instead.

=]C-cannon[=
Damage: (25 x 1%YHP)
Description: Colonel will pull out a large cannon and fire it.If you get
hit directly, you will be blown to your left column. If it doesn't hit 
an object, the cannon will hit the panel on your left column, and it 
also will hit the panels above and beneath that. 
Example:
[X][_][M][_][_][_] M=Megaman
[X][_][_][_][C][_] C=Colonel
[X][_][_][_][_][_] X=panels hit

=]Rockcube trap[=
Damage: (10 x 1%YHP)
Description: Colonel will drop 2 rockcubes(10 x 1%YHP damage)on your field. 
If you stand right of it, a soldier will appear and do a long sword
(15 x 1%YHP damage).
If you stand left of it, a soldier will come out and use a gun doing
3x(5 x 1%YHP)damage.

=]Cape Crusader[=
Damage: (7 x 1%YHP)x4
Description: Colonel will take his cape off and will throw it on the panel 
directly infront of you.It will then move forward in a straight line. 
If you get hit by it, you won't be able to move, and Colonel will come up 
to you slashing you 4 times. Colonel will only use this if he has low HP.

=]Random chips[=
Damage: Depends on the chips he uses.
Description: ColonelDS will randomly use chips you used before this battle.

Flinching: yes
Location: Nebula Area 6. He is the blue flame behind the top right door. 
You need to have beaten Colonel Omega with a S-rank to enter this door.
Reward: Nothing


------------
Knightman DS
------------

HP:600 + (100 x1%YHP)

=]Kingdom Crusher[= 
Damage: (20 x 1%YHP)
Description: Knightman will go out of his stonebody and will shoot his 
Crusherball in a straight line forward. He only does this if you are 
standing on the middle row.

=]Rock Throw[=
Damage: (20 x 1%YHP)
Description: Knightman will shoot his crusherball up in the air, causing
rocks to fall. After he throws it in the air, 3 rocks will fall in one
panel each, with 1 falling on the panel you are on. This will happen 3 times
in a row. This attack can be avoided easily by looking at the shadow's of 
the rocks that appear just before they fall.

=]Kingdom Swing[= 
Damage: (30 x 1%YHP)
Description: Knightman will swing his crusherball around him, damaging
every surrounding panel. He only does this attack when you are on one
of these panels surrounding Knightman.

=]Panlgrab[=
Description: Knightman will do a panlgrab if he reaches the end of his area, 
so that he can jump forward once more after doing this.

=]Random chips[=
Damage: Depends on the chips he uses.
Description: KnightmanDS will randomly use chips you used before this battle.

Flinching: no
Location: Nebula Area 6. He is the blue flame behind the bottom right door.
You need to have beaten Knightman Omega with a S-rank to enter this door.
Reward: Nothing


------------
Shadowman DS
------------

HP:500 + (100 x 1%YHP)

=]Shadowman's images[=
Description: Shadowman will have 2 images of himself on the field the 
entire battle. These images have only 1 hp, are seen as an object and quickly 
come back if they are destroyed. The imaged will do the Fire no jutsu attack 
together with Shadowman, and when Shadowman's HP gets low, the images will 
start using ImageSlash too.

=]Fire no jutsu[= 
Damage: (20 x 1%YHP)
Description: Shadowman, and his image as well, will use a fire technique
that goes in a straight line forward.

=]Antidamage[= 
Damage: (20 x 1%YHP)
Description: Shadowman will jump up and throw 3 shuriken at your position. 
This is Shadowman's counterattack. Most of the time he uses this when
you try to shoot him right after he used a Fire no jutsu.
 
=]Imageslash[=
Damage: (20 x 1%YHP)
Description: Shadowman's image will jump to the panel infront of you and will
slash you with his sword. This attack will only be used if Shadowman has low HP.

=]Sneak attack[= 
Damage: (20 x 1%YHP)
Description: Shadowman will appear behind you and will slash you with his sword.
This attack will only be used if Shadowman has low HP.

=]Random chips[=
Damage: Depends on the chips he uses.
Description: ShadowmanDS will randomly use chips you used before this battle.

Flinching: yes
Location: Nebula Area 6. He is the blue flame behind the right bottom door. 
You need to have beaten Shadowman Omega with a S-rank to enter this door.
Reward: Nothing


--------------
Tomahawkman DS
--------------

HP:600 + (100 x 1%YHP)

=]Tomahawk Swing[= 
Damage: (25 x 1%YHP)
Description: Tomahawkman will go to his front panel, raise his axe, and he will
slash with a range like this:
[_][X][X][_][_][_] T=Tomahawkman
[_][X][X][T][_][_] X=panels hit
[_][X][X][_][_][_] 

=]Tomahawk Throw[=
Damage: (20 x 1%YHP) 
Description: Tomahawk man will stop on the top or bottom row and will 
throw his axe like this:
[_][X][X][X][T][_] M=Megaman
[_][M][_][_][_][_] T=Tomahawkman
[_][X][X][X][X][X] X=panels hit
As you can see the axe will turn on the column Megaman is standing in.
 
=]Tomahawk Crash[=
Damage: (30 x 1%YHP)  
Desciption: Tomahawkman will jump up, spin around, aims at you and crashes into
that panel. That panel will break, and a dustcloud will appear infront of 
Tomahawkman that will travel forward like this:
[_][D][_][_][_][_]                 [D][_][_][_][_][_] 
[_][D][T][_][_][_]  0.25 s later:  [D][_][T][_][_][_] 
[_][D][_][_][_][_]                 [D][_][_][_][_][_]
T=place where tomahawkman made impact
D=Dustcloud

=]Totem[=
Damage: (From the meteors)(20 x 1%YHP)
Description: Tomahawkman will have a totem on his field at all times. It can't 
be destroyed, but you can stop it's attacks by hitting it with enough damage. 
A charged buster attack will do most of the times. Now for the attacks:
(taking for granted you don't attack the totem) 
Totem's Meteor: The top part of the totem will show its face and 9 meteors will
attack random panels, 1 meteor at a time.
Totem's Invincibility: The middle part of the totem will show its face and it 
will make Tomahawkman invincible for 5-6 seconds.
Totem's Heal: The bottom part of the totem will show its face and it will heal 
Tomahawkman for 60 hp.

=]Random chips[=
Damage: Depends on the chips he uses.
Description: TomahawkmanDS will randomly use chips you used before this battle.

Flinching: no
Location: Nebula Area 6. He is the blue flame behind the left bottom door. 
You need to have beaten Tomahawkman Omega with a S-rank to enter this door.
Reward: Nothing


------------
Numberman DS
------------

HP:500 + (100 x 1%YHP)

=]Numberball[= 
Damage: (20 x 1%YHP)
Description: Numberman will make 3 numberballs appear on his middle column. 
They then travel forward in a straight line, all in the same pace. These 
numberballs will have a number on them, and that's how much damage you need 
to do on it to destroy it.

=]Numbertrap[=
Damage: depends on effect
Description: Numberman hides a mine somewhere in your area. Upon stepping on it,
3 things can occur:
1) areagrab 
2) timebomb1(80 damage) 
3) A 2x2 eraser block((25 x 1%YHP)damage)will drop down on your position. 
You'll see a shadow of it shortly before it will hit.

=]Numberdice[=
Damage: (5 x 1%YHP) x <number thrown>
Description: Numberman will throw a dice into your field. If you get hit 
directly, you will get (5 x 1%YHP) damage. If not, the dice will explode 
damaging all panels surrounding it with (5 x 1%YHP) x <number thrown> damage. 

=]Random chips[=
Damage: Depends on the chips he uses.
Description: NumbermanDS will randomly use chips you used before this battle.

Flinching: yes
Location: Nebula Area 6. He is the blue flame behind the bottom left door.
You need to have beaten Numberman Omega with a S-rank to enter this door.
Reward: Nothing


----------
Toadman DS
----------

HP:600 + (100 x 1%YHP)

=]Shock Melody[=
Damage: (20 x 1%YHP)
Description: when Toadman opens his mouth, this melody is at first 
aimed to your current position, if you move, the melody will try to reach 
you by moving towards your positionhalfway through. 
Uh, here's an example to explain it better:
[S][N][_][_][_][_]  M=Mega's position at the beginning of the attack
[_][S][_][_][_][_]  N=Mega's position after seeing the shock being created
[_][M][S][S][T][_]  T=Toadman S=Shock Melody
This attack will also paralyse you.

=]Frog Throw[=
Damage: (25 x 1%YHP)
Description: Toadman will throw a frog on a random panel on your right column.
After this it will bounce to your middle column and finally on your left 
column. The frog leaves Water panels on its bounces.

=]Toad Slap[= 
Damage: (30 x 1%YHP)
Description: This attack will only occur if you are standing next to a 
Water panel. Toadman will jump from the Water panel and he will slap you. 

=]Random chips[=
Damage: Depends on the chips he uses.
Description: ToadmanDS will randomly use chips you used before this battle.

Flinching: yes
Location: Nebula Area 6. He is the blue flame behind the top left door.
You need to have beaten Toadman Omega with a S-rank to enter this door.
Reward: Nothing


=========================
        Special 
=========================
This single navi has it's own section, because it doesn't belong to any other
type. It's the fifth version of him, and it's non-DS, it is...

------
BassXX
------

HP:4000

=]Buster attack[=
Damage:300 
Description: Bass will take out two busters and will randomly shoot every
panel in your area. Getting out of this attack without taking damage is 
more luck then skill, cause it's hard to avoid every hit.

=]Darkarm Strike[=
Damage: 300
Description: Bass will quickly head over to the panel infront of you and
slash once with a long sword range.

=]Darkarm Combo[=
Damage: 300
Description: Bass will use a combo with 3 darkarm strikes,
with the most common one being:
[_][_][_][_][_][_]        [_][_][X][_][_][_]        [_][_][_][_][_][_] 
[_][X][X][B][_][_]  then  [_][B][X][_][_][_]  then  [_][X][X][B][_][_] 
[_][_][_][_][_][_]        [_][_][X][_][_][_]        [_][_][_][_][_][_] 
B=Bass
X=panels hit
All implying that Megaman keeps standing on the middle panel of his
rightmost column. Other combinations are that Bass stays infront of Megaman 
to do the wideslash and then go behind him to the third slash. And then 
there's the version where all slashes are infront of Megaman, which happens 
if you are on your leftmost column.

=]Nightmare Wheels[=
Damage: 400 
Description: Bass will charge up and then shoot two nightmare wheels
in front of him, with one going on the top row and one going on the bottom
row. Once they are in your area, they can travel in a diagonal
direction to hit you. Example:
[2][_][1][1][1][1] M=Megaman 
[_][M][_][_][X][B] B=Bass
[1][_][2][2][2][2] 1=first wheel 2=second wheel X=both wheels
Bass will always start with number 1. Both hit X first.This attack can be 
easily avoided by standing on your right column in the middle.

=]Hell Crusher[=
Damage: 900
Description: Bass will charge up, move to the middle panel of your rightmost
column and will do piercing damage that also cracks panels on your other 
two columns. Like this:
[X][X][_][_][_][_] B=Bass
[X][X][B][_][_][_] X=panels hit
[X][X][_][_][_][_]
Touching bass here give 300 damage, so be careful to stay on that top or 
bottom panel.

=]Hell Crusherball[=
Damage: 900
Description: Bass will go to his center panel, float up, and creat a 
Hell Crusherball. Then he aims at you, and throw it. It will do piercing 
damage and also cracks panels on a 3x3 area. In other words, the aimed panel 
and its surrounding panels.

=]Dark Aura[=
Description: Shortly after starting the battle, BassXX will create a barrier
around him that shields off most attacks. When you do 200 damage with 1 attack
on it(it doesn't need to be 1 hit like with lifeaura. For example, use 
Cosmoman on him; the first two hits will be absorbed but the third hit will
penetrate the barrier)the barrier willbreak and you can attack BassXX.
However, the barrier will soon regenerate itself, and you have to do another 
strong attack to break it. There is a way around this though. It will make 
this battle atleast 50% less hard. It is called... NrthWind(* code prefered) 
NrthWind will blow away his barrier,and not just for once, no, it will be 
gone PERMANENTLY.

Flinching: yes
Location: Random encounter in Nebula Area 6.(After using an e-reader card)
Reward: Satisfaction for beating the hardest boss in the game. :P 
Nothing else, though.

====================================================================
====================================================================
                                 FAQ
====================================================================
====================================================================

Q:How do I S-rank a navi?
A:Defeat it with a busting time of under 30 seconds and without flinching
from taking damage. So if you have Superarmour equiped and you get hit,
you can still get an S-rank.

(Will add more if I get some relevant questions)

====================================================================
====================================================================
                          Credits/Contact
====================================================================
====================================================================

Credits go to:

Capcom, for making this game.
Bass_Fan, a guy who helped me out correcting a few things here and there, 
thanks man.
Mrluckyman, someone who also helped out, mostly the spellingschecks. 
Also a big ty to you man.
Holy Seal, for pointing out where to contribute a faq on GameFaqs :P
And all the guys who indirectly helped me out on the Boards.
The Proud Canadian, for mentioning to me that you still can get an 
S-rank with taking damage as long as you don't flinch.

Contact:
If you want to contact me, send an e-mail to thijs.van.gestel@gmail.com
Please make sure you put something like "MMBN5" as subject if you want a reply.
Also, don't ask me for codes, find those yourself.

That is all.