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    Icon Guide by commiesk

    Version: 1.02 | Updated: 07/07/05 | Search Guide | Bookmark Guide

                  Megaman Battle Network 5: Team of Colonel  Icon Guide
    Written by Commiesk
    Legal Junk
    Copyright 2005 Sergey Kolchinskiy. 
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright, with the exception of NeoSeeker. Contact Commiesk
    on the forums, or e-mail me at curserman22@yahoo.com, no AIM or MSN.
    Version History
    More detail to come
    1.02: Corrected sections 4, 5, and 7, and added a Frequently Asked Question
    1.01: Corrected the Bass/Forte Icon section
    1.0 : Almost complete, lacks some detail and names
    Table of Contents
    1. What are the Icons?/Introduction [wati?]
    2. Colonel Icon- Beating Nebula Gray [col ic]
    3. Dark Complete- 12 Fragments of Darkness [dark com]
    4. Bass's/Forte's Icon- He's Baaaaccckkk [forte bass] Coming soon
    5. Giga Complete- UBER POWER [giga com]
    6. Mega Complete- 60 Mini-Gods [mega com]
    7. P.A. Complete- 30 Transformations [pro adv]
    8. Standard Complete- 180 Commoners [stan com]
    9. Virus Locations- Chip Thievery [viri loc]
    10. Frequently Asked Questions [fre ask que]
    11. Acknowledgements [ack ment]
    1. What are the Icons?/Introduction [wati?]
    You turn on the Gameboy Advance/SP/DS and see the Capcom symbol.
    As you continue to the title screen, you press start, and see you something.
    It's a weird picture at the top of the screen. That, is an icon. There are seven
    in total. This guide will tell you how to get all 7 icons. If there is anything
    specific you need to find, press Ctrl+F and type what you need to find. This
    is my first FAQ, so I'm hoping that it is successful. So are you ready to
    begin? Ready...set....GO!
    2. Colonel Icon [col ic]
    This, in my opinion is the second easiest icon to obtain. All you have to do is
    defeat Nebula Gray, but that is rather difficult. Pretty much, Nebula Gray is
    the final boss, so you have to completely finish the plot/story. So, without
    further ado, here are the stats, attacks, and strategy for Nebula Gray.
    Nebula Gray
    HP: 2000
    Arching Flames- A hole will open up on a panel and send a worm-like entity
    made of darkness (ooga booga booga). The worm will arch either to the
    front, or to the back, but has a range of 1 panel.
    Dark Fire- When the blue spirit that revolves around Nebula Gray reaches
    the front, it will spit out a dark flame that will circle around your side
    following you for a few cycles.
    Dark Chip- When the blue spirit that revolves around Nebula Gray reaches
    the front, it will summon a dark chip that transforms into Megaman DS. It
    will use random dark chip.
    Nebula Dragon- Nebula Gray will transform into a dragon and flies at you.
    He will crack the panels around the panel he lands on, as well as damage
    Abyss Arms- Nebula Gray smashes down onto your panels with 1-2 dozen
    punches on random panels. The panels get cracked.
    Strategy: The only way to damage Nebula Gray is to hit the blue spirit that
    revolves around him. Short range chips are a bad choice, so big range chips
    are what you need. Nebula Gray only has 3 panels in the front of his area,
    and he comes out of a "void", so every other panel is empty on his side.
    There goes ground moving chips, bye bye airhoc.
    Good souls: Shadow for omnishoes and longsword charge, Tomahawk for
    recovery and lifesword charge, Number for 10 chip draw and dice(with good
    timing), Toad for paralyzing homing charge.
    Bad soul: Knight for bad charge range.
    Ok soul: Colonel (not good, not bad).
    The arching flames is the most common of his attack. Dark Fire and Dark
    Chip are also pretty common. Nebula Gray will use Nebula Dragon and
    Abyss Arms when he is weaker.
    Good Chaos Souls: Knight for good damage if you hit, Shadow for
    invincibility!!, Toad for pierce wide shot.
    Bad Chaos Souls: Tomahawk for only backrow (timing would have to be
    ABSOLUTELY perfect so that charge is purple while spirit is in back row),
    Number for uselessness unless multi-hit chip (Nebula moves a lot so not
    many hits), Colonel for horrible charge against Nebula Gray.
    3. Dark Complete [dark com]
    This is the easiest icon to obtain. I will tell you how to obtain the darkchips.
    For info on them, visit the Darkchip FAQ by The Dark Unknown. Note, all
    darkchips can only be obtained after the Shademan scenario, and some
    others after certain other scenarios.
    DarkSword- Sold at the Scilab Docks by a man.
    DarkThunder- Prize for finishing quiz. Quiz is given by kid in front of scilab
    near vending machines
    DarkTwister- Go to Oran Mines. Instead of going in the main entrance, go
    around to the right side. Enter that entrance. This is like only one area, so
    find the scientist hiding in a dead end. He will sell it.
    DarkMeteor- Sold by a woman near the Queen Bohemia ship (not inside).
    She will be down a little staircase at the end.
    DarkCircle- Hidden computer in Nebula Base. In room with the first lock,
    found before the lock.
    DarkRecovery- Sold by Heel (dark) Navi in End Area 2.
    DarkSound- Sold by man hiding behind Higsby's shop.
    DarkDrill- Sold by Heel Navi in End Area 1. Must travel over invisible path
    near exit/entrance to/from Oran 2.
    DarkInvis- Easiest way is to obtain by Numberman trader: 68799876. Also
    obtained by trading an Antidamage * (don't know where to trade it,
    Antidamage * obtained through trading with Non-Playable Characters).
    DarkLance- Prize for finishing quiz. Quiz is given by foreign looking woman
    at Scilab Docks, behind the Queen Bohemia.
    DarkPlus- BMD in Undernet 1. You need a Nebula ID, sold by an
    ex-Nebula Agent on "Oran Mines". He is outside, but not on the path to the
    DrillRoom. That section of Undernet 1 is isolated, so you need to enter
    from End Area. There is another invisible path near the west side. There is
    a warp you go through. Navigate this very short area to a  purple skull door.
    It will be opened by the Nebula ID. Inside is the BMD for DarkPlus.
    DarkWide- Sold by a dark Girl Navi in Scilab Area 4.
    That is how you obtain all 12 Dark Chips.
    4. Bass's/Forte's Icon [forte bass]
    The return of Bass. It is expected in every game. I have yet to test it, but
    when i do get the chance to test it, I will tell you exactly how to do this,
    and give you stats of both Lord Chaos Bass and Bass SP. I will not be
    covering Bass XX, as I do not own a cheating device.
    When you get to Nebula Net 6, there are 6 doors with spirits behind them. In
    order to open the doors, you must have S-Ranked your team navi's omega
    versions. Check the Mega chip section for locations of omega navis.
    The first time you defeat all of the DS navis, you open a locked door, and
    face Lord of Chaos Nebula Gray. After defeating him, you must jack out,
    jack in, go back .This time, you must defeat all the navis with a total time of
    2 to 3 minutes. If you do, you should be able to face Lord Chaos Bass.
    Beat him. Beating him will get you the BassAnly chip. Now, jack out and
    jack in again, and head to Nebula Net 6. Bass SP will appear randomly.
    Beat him to get the icon.
    5. Giga Complete [giga com]
    Giga chips, some of the most powerful attacks in the game. This section
    will cover how to obtain all 6 giga chips, not what they do. DO NOT
    CrossSlash- Baryl gives it to you when you enter Nebula Base
    MeteoKnuckle- Defeat the Lord Chaos Nebula Gray in Nebula Net 6.
    The Lord of Chaos will definitely be Nebula Gray form the first time through.
    BassAnly- Defeat Lord Chaos Bass in Nebula Net 6.
    OmegaRocket- Nebula 4 PMD (you require 60 megachips to get it, requires
    30 PAs as well)
    BugCharge- Bought for 100 Bugfrags in Undernet 2.
    Phoenix- Bought at Higsby's Shop for 25000Z
    That is how you obtain all 6 giga chips.
    6. Mega Complete [mega com]
    Megachips are very useful and powerful in the game. They might not be as
    powerful as Gigachips, but they are less limited than giga chips. This sections
    will cover how to obtain all 60 megachips, not what they do.
    1 SuperVulcan- Higsby's Shop
    2 NeoVarSword- Undernet 2 PMD, near Bugfrag trader
    3 Meteor- Undernet 3 Chip Trader
    4 Numberball- Higsby's Shop's Shelves
    5 Guardian- Oran 2 Chip Trader
    6 Jealousy- End Area 1 Chip Trader
    7 Poltergeist- Scilab 3 Bugfrag Trader
    8 BugFix- Dad's Comp PMD (Scilab), Numberman trader: 50364410
    9 FullCust- Liberation 4 reward for at least 2 under the "target phase"
    10 LifeAura- Nebula 6 PMD
    11 Sanctuary- Undernet In Battle GMD
    12 Attack+30- Bought for 50 Bugfrags in Undernet 2
    13 DoublePoint- Nebula 4 BMD (you require 30 program advances to get it)
    14 Muramasa- Liberation 8 reward for at least 2 under the "target phase"
    15 Anubis- Liberation 9 reward for at least 2 under the "target phase"
    16 BlackWing- Liberation 7 reward for at least 2 under the "target phase"
    17 JusticeOne- Additional prize for Liberation 7, Nebula In Battle GMD.
    18 Z-Saver- Liberation 6 for at least 2 under the "target phase", Nebula 4
    BMD (you require at least 900 HP without HP+ NCPs)
    19 Roll- Mayl e-mail
    20 RollSP- Mayl e-mail
    21 RollDS- Heel Navi in Undernet gives it to you
    All of the following Navis are obtained in the same way:
    Normal chip- 1-9 Rank DS version, 1-6 rank Omega Version
    DS chip- S Rank DS version, 7-9 rank Omega Version
    SP chip- S-Rank Omega version.
    This section will only tell you which area the navis are in, and additional ways
    to obtain the chip. Also, DS version navis are in a set location, while Omega
    Navis are random in that area.
    22 Colonel- Liberation 6 for exact or 1 less phase under the "target phase",
    Undernet 3
    23 ColonelSP- Undernet 3
    24 ColonelDS- Undernet 3
    25 Shadowman- Beat Battle Image (Scilab 2), Oran 1
    26 ShadowmanSP- Oran 1
    27 ShadowmanDS- Oran 1
    28 Numberman- Beat Battle Image (End 4), End 3
    29 NumbermanSP- End 3
    30 NumbermanDS- End 3
    31 Tomahawkman- Beat Battle Image (End 1), Scilab 4
    32 TomahawkmanSP- Scilab 4
    33 TomahawkmanDS- Scilab 4
    34 Knightman- Beat Battle Image (Oran 1), ACDC 1
    35 KnightmanSP- ACDC 1
    36 KnightmanDS- ACDC 1
    37 Toadman- Beat Battle Image (Undernet 3), End 4
    38 ToadmanSP- End 4
    39 ToadmanDS- End 4
    40 Blizzardman- Liberation 1 prize for exact or 1 less phase under the "target
    ACDC 3
    41 BlizzardmanSP- Liberation 1 prize for at least 2 under the "target phase",
    ACDC 3
    42 BlizzardmanDS- ACDC 3, Bad Folder (found in Oran 3, cannot take out
    the chip)
    43 Shademan- Liberation 2 prize for exact or 1 less phase under the "target
    phase", Oran 3
    44 ShademanSP- Liberation 2 prize for at least 2 under the "target phase",
    Oran 3
    45 ShademanDS- Liberation 7 prize for exact or 1 less phase under the
    "target phase", Oran 3, Bad Folder
    46 Cloudman- Liberation 3 prize for exact or 1 less phase under the "target
    phase", Scilab 3
    47 CloudmanSP- Liberation 3 prize for at least 2 under the "target phase",
    Scilab 3
    48 CloudmanDS- Liberation 8 prize for exact or 1 less phase under the
    "target phase", Scilab 3, Bad Folder
    49 Cosmoman- Liberation 5 prize for exact or 1 less phase under the "target
    phase", Undernet 4
    50 CosmomanSP- Liberation 5 prize for at least 2 under the "target phase",
    Undernet 4
    51 CosmomanDS- Liberation 9 prize for exact or 1 less phase under the
    "target phase", Undernet 4
    52 Larkman- Talk to Larkman to fight, Undernet 1 (near Dark Plus)
    53 LarkmanSP- Undernet 2
    54 LarkmanDS- Talk to Larkman to fight, Undernet 1 (near Dark Plus)
    55 Gridman- Talk to Mr Famous to fight, top of the mines
    56 GridmanSP- Oran 2
    57 GridmanDS- Talk to Mr Famous to fight, top of the mines
    58 Django- Higsby's shelves, Boktai crossover
    59 DjangoSP- Numberman trader:91098051, Boktai crossover
    60 DjangoDS- Nebula 4 BMD (you require 12 darkchips to get it)
    CROSSOVER. By getting all 60 of these, you can get OMEGAROCKET in
    Nebula 4.
    7. P.A. Complete [pro adv]
    You put in a Cannon A, Cannon B, Cannon C in the same turn in that order
    into your Pet. But when you use it, you don't use three little cannons. You
    use one BIG cannon. How did that happen? Well, it was a program advance.
    This section will tell you the Program Advances, the chips needed in order to
    do them, and my recommendation on whether or not to use it. For more
    information, visit Zidanet's Program Advance Guide.
    Note- I use the full name of P.A.s, so it will look different in your game.
    GigaCannon1: Cannon A/B/C - 400 damage/1 hit- TD (Thumbs Down)
    GigaCannon2: HiCannon D/E/F- 500 damage/1 hit- TD
    GigaCannon3: MCannon F/G/H- 600 damage/1 hit- OTD (One thumb down)
    InfiniteVulcan1: Vulcan1 C/D/E- 20 damage/20 hits- TD
    InfiniteVulcan2: Vulcan2 A/B/C- 20 damage/24 hits- TD
    InfiniteVulcan3: Vulcan3 L/M/N- 20 damage/28 hits- OTD
    Boxer1: FireHit1 O/P/Q- 100 damage/depends (on enemy position)- TD
    Boxer2: FireHit2 H/I/J- 150 damage/depends- TD
    Boxer3: FireHit3 E/F/G- 200 damage/depends- OTD
    SuperSpr1(dont know what Spr stands for): Wideshot1 L/M/N- 100
    damage/3 hits- TD
    SuperSpr2: Wideshot2 E/F/G- 120 damage/3 hits- TD
    SuperSpr3: Wideshot3 S/T/U- 140 damage/3 hits- OTD
    ShakeParade1: SpShake1 G/H/I- 80 damage/depends- TD
    ShakeParade2: SpShake2 B/C/D- 110 damage/depends- TD
    ShakeParade3: SpShake3 S/T/U- 140 damage/depends- TD
    CactusDance1: Cactbal1 H/I/J- 30 damage/depends- TD
    CactusDance2: Cactbal2 Q/R/S- 40 damage/depends- TD
    CactusDance3: Cactbal3 L/M/N- 50 damage/depends- OTD
    Hyperburst: Spreader C/D/E- 50 damage/6 hits- TD
    GreatYo: YoYo D/E/F- 100 damage/2-3 hits- TD
    PitHockey: AirHoc Q/R/S- 100 damage/depends- OTU (One thumb up)
    LifeSword: Sword/WideSword/LongSword S or
    Sword/WideBlade/LongBlade L- 400 damage/1 hit- OTU
    Poison Pharaoh: BugBomb/Geddon3/Anubis A- 1 damage/depends (read
    into this P.A.)- TU (Thumbs up)
    TimeBombPlus: TimeBomb1/TimeBomb2/TimeBomb3 H, 600 damage/1 hit-
    BodyGuard: AntiDmg/AntiNavi/Muramasa M- 70 damage/10 hits- TU
    CosmoPrison: Astroid3/Astroid3/CosmoMan SP or DS C- 60 damage/6 or 9
    hits- TU
    WildBird: Katana1/Katana1/Larkman SP or DS S- 200 damage/1 or 2 or 3 
    hits- TU
    FootBall: MrkCan2/MrkCan2/Gridman SP or DS F- 180 damage/1 or 2 or 4
    hits- TU
    BigNoise(don't know english name): Pulsar3/Pulsar3/Shademan SP or DS S-
    400 damage/1 hit- TU
    PileDriver: GunSol3/GunSol3/Django SP or DS D- 30 damage/10 or 20 hits-
    By doing all 30 advances, you can get that nice DoublePoint in Nebula 4.
    Woot for you.
    8. Standard Complete [stan com]
    Standard chips are the easiest chips to obtain, and some hold secrets, such as
    Variable sword. When combined with each other, you can make combos,
    and make the chip more useful. You need all 180 standard chips to get the
    icon for standard complete. I will not cover all the ways to get the chip,
    but rather the easiest ways to get it.
    Note- Any chip obtained from a virus will not have location of virus included.
    The virus location is the next section.
    Also, I will be calling level 2 or 3 viruses by their level 1 name with a 2 or 3
    next to it. When I find out all the real names, I will update them.
    BMD- Blue Mystery Data (definite data)
    GMD- Green Mystery Data (sometimes data)
    PMD- Purple Mystery Data (definite data, requires Unlocker subchip)
    IGMD- In Battle Green Mystery Data (appears at the beginning of a battle)
    HBB- Higsby's Bargain Bin
    HNS- Higsby's Normal Stock
    CS- Chip Salesman
    BS- Bugfrag Salesman (will sell for bugfrags)
    Almost any chip can be obtained from the Bugfrag trader in Nebula 6 and
    Oran 10 Chip Trader, so that will not be included.
    Seeing as how any chip in an extra folder counts, i will put them down also.
    Also, unless specified, all GMDs are obtained before opening any Nebula
    1 Cannon- Starting Folder, Main Computer GMD
    2 HiCannon- Folder 2 (obtained through the story), X Folder (End Castle,
    woman on the stairs), ACDC 2 CS
    3 MCannon- End 1 CS, FactoryComp1 BMD
    4 AirShot- Starting Folder
    5 Vulcan1- Starting Folder, ACDC 2 CS, HBB
    6 Vulcan2- Oran 2 BMD
    7 Vulcan3- End1 CS, Gargoyle Comp1 GMD
    8 Spreader- MainComp BMD
    9 MrkCan- CanGrd
    10 MrkCan2- CanGrd2
    11 MrkCan3- CanGrd3
    12 Pulsar1- Batty
    13 Pulsar2- Batty2
    14 Pulsar3- Batty3
    15 TankCan1- Catack
    16 TankCan2- Catack2
    17 TankCan3- Catack3
    18 Wideshot1- Lark
    19 Wideshot2- Lark2
    20 Wideshot3- Lark3
    21 ElecReel1- Eleogre
    22 ElecReel2- Eleogre2
    23 ElecReel3- Eleogre3
    24 CactBall1- Cactkill
    25 CactBall2- Cactkill2
    26 CactBall3- Cactkill3
    27 GunSol1- Squirrel Comp
    28 GunSol2- HNS
    29 GunSol3- Undernet IGMD, Numberman trader:35321321
    30 ElemRage- HNS
    31 Thunder- HBB, MainComp 1 BMD
    32 Tornado- AirFilterComp BMD on top of "Oran mines"
    33 Static- numberman trader:48958798
    34 Minibomb- Starting folder, HBB
    35 Energybomb- Mayl's HP BMD
    36 MegEnBomb- Helmet Comp BMD
    37 CracBomb- Bugtank
    38 ParaBomb- Bugtank2
    39 ResetBomb- Bugtank3
    40 Quake1- Powie
    41 Quake2- Powie2
    42 Quake3- Powie3
    43 BugBomb- Nebula 2 CS, Bad Folder (Oran 3)
    44 Cannonball- Yai's HP PMD
    45 Blackbomb- ACDC 2 PMD
    46 Geyser- Scilab 1 PMD
    47 Lavaseed- Scilab 3 BS
    48 Oceanseed- TerminalComp BMD at Scilab
    49 Iceseed- HNS
    50 Grassseed- Ship Comp 2 BMD
    51 Sword- Starting folder
    52 Widesword- Starting folder
    53 Longsword- ACDC 2 CS
    54 Wideblade- Scilab IGMD, End 1 CS
    55 Longblade- Scilab IGMD, Undernet 3 CS
    56 Customsword- ACDC 2 CS
    57 VarSword- End 4 PMD
    58 Slasher- GargoyleComp3 BMD
    59 WindRack- Scilab 3 BS
    60 MoonBld1- NinJoy
    61 MoonBld2- NinJoy2
    62 MoonBld3- NinJoy3
    63 Katana1- Zomon
    64 Katana2- Zomon2
    65 Katana3- Zomon3
    66 YoYo- HNS
    67 DrillArm1- Drixol
    68 DrillArm2- Drixol2
    69 DrillArm3- Drixol3
    70 Airhoc- Oran IGMD
    71 Skully1- Skarab
    72 Skully2- Skarab2
    73 Skully3- Skarab3
    74 AqWhirl1- Whirly
    75 AqWhirl2- Whirly2
    76 AqWhirl3- Whirly3
    77 AirSpin1- Oran 1 CS 
    78 AirSpin2- WindGodComp BMD in End City (when u climb up stairs to
    room with "meditating computer man", at the top of stairs is drawing that can
    be jacked into)
    79 AirSpin3- Nebula 6 GMD, End 3 (requires second nebula hole open)
    80 FireHit1- Champy
    81 FireHit2- Champy2
    82 FireHit3- Champy3
    83 Hotbody1- Draggin
    84 Hotbody2- Draggin2
    85 Hotbody3- Draggin3
    86 SideBub1- Marina
    87 SideBub2- Marina2
    88 SideBub3- Marina3
    89 CusVolt1- X Folder (End Castle, Woman on the Stairs)
    90 CusVolt2- Mr Folder (Scilab Main Computer Room)
    91 CusVolt3- Numberman trader:07765623
    92 Boomer- HBB
    93 Astroid1- MetFire
    94 Astroid2- MetFire2
    95 Astroid3- MetFire3
    96 SpShake1- Shakey
    97 SpShake2- Shakey2
    98 SpShake3- Shakey3
    99 Voltz1- Flashy
    100 Voltz2- Flashy2
    101 Voltz3- Flashy3
    102 WoodNos1- WuNote
    103 WoodNos2- WuNote2
    104 WoodNos3- WuNote3
    105 Lance- WineCaseComp BMD on Queen Bohemia
    106 WavePit- Scilab 3 GMD
    107 RedWave- FactoryComp3 BMD
    108 MudWave- In Nebula Base in comp where u find switch before final
    room, PMD
    109 RainyDay- End 4 PMD
    110 Snake- Oran 1 PMD
    111 Magnum- Scilab 4 (behind nebula door) BMD
    112 CircGun- Oran 1 CS
    113 TimeBom1- Handy
    114 TimeBom2- Handy2
    115 TimeBom3- Handy3
    116 BoyBomb1- BomBoy
    117 BoyBomb2- BomBoy2
    118 BoyBomb3- BomBoy3
    119 Mine- Oran 1 CS
    120 Rockcube- DrillComp 2 BMD
    121 Wind- Windbox
    122 Fan- VacuumFan
    123 Fanfare- Trumpy, Trumpy SP
    124 Discord- Tuby, Trumpy SP
    125 Timpani- Tromby, Trumpy SP
    126 Silence- MuteAnt, Trumpy SP
    127 RedFrut1- Appley
    128 RedFrut2- Appley2
    129 RedFrut3- Appley3
    130 VDoll- Nebula 2 CS, Bad Folder
    131 Guard1- Mettaur
    132 Guard2- Mettaur2
    133 Guard3- Mettaur3
    134 CrsShld1- Dominerd
    135 CrsShld2- Dominerd2
    136 CrsShld3- Dominerd3
    137 CrakOut- Starting folder
    138 DublCrak- Folder 2
    139 TripCrak- Oran 1 GMD
    140 Recov10- Starting folder
    141 Recov30- MainComp GMD, Scilab 1 GMD
    142 Recov50- Folder2
    143 Recov80- Oran 1 CS
    144 Recov120- Scilab 4 GMD
    145 Recov150- FactoryComp 1 GMD
    146 Recov200- FactoryComp4 BMD
    147 Recov300- Numberman trader:18746897, Nebula 2 BMD
    148 PanlGrab- Scilab 4 GMD
    149 Areagrab- Starting folder
    150 Metagel- DumplingComp BMD in End City
    151 GrabBnsh- FactoryComp2 GMD
    152 GrabRvng- Numberman trader:68942679
    153 PnlRetrn- Scilab 2 GMD
    154 Geddon1- End 3 GMD
    155 Geddon2- Undernet3 CS
    156 Geddon3- Numberman trader:52052687, 
    157 Slogauge- End Area IGMD
    158 Fastgauge- HNS, numberman trader:83143652
    159 BusterUp- Starting folder
    160 Blinder- HNS
    161 NorthWind- Undernet 3 CS, Trade in captain's room on boat for
    SloGauge *
    162 HolyPanel- ElevatorComp BMD in Oran 1
    163 Invis- DrillComp1 BMD
    164 Barrier- ACDC GMD, HBB
    165 Barrier 100- End 1 CS
    166 Barrier 200- Scilab 4 GMD (requires first Nebula hole open)
    167 Bubblewrap- Ship Comp GMD, Higsby's Shelves
    168 AntiFire- Numberman trader:73877466
    169 AntiAqua- Numberman trader:25465278
    170 AntiElec- Numberman trader:35607360
    171 AntiWood- Numberman trader:10133670
    172 AntiDmg- End 4 IGMD
    173 AntiSword- Numberman trader:10386794
    174 AntiNavi- Numberman trader:05068930
    175 AntiRecv- Numberman trader:44213168
    176 CopyDmg- ACDC2 BMD
    177 LifeSync- End 1 GMD
    178 Attack+10- Starting folder
    179 Navi+20- Oran 3 GMD (requires 2nd Nebula Hole open), Liberation 2
    bonus panel
    180 Colorpoint- HBB
    9. Virus Locations [viri loc]
    The scoundrels of the internet, the misguided youth of the internet, the etc..
    Although annoying, viruses are very handy. They sometimes come with chip
    data, powerful chip data, and weak chip data. They can also come with
    other data, such as bug frags, Zenny, and other chips. In this section, I will
    tell you places to find the virus who drops certain chips.
    Note- not all locations will be listed, but rather the best place to find the
    virus, Nebula Net virus locations will be added later, as well as names for
    upgraded viruses. Any level 2 viruses are available in the same spot when
    you open the first Nebula Hole in Undernet 2, and level 3 viruses are
    available in the same spot when you open the second Nebula Hole in Nebula
    net 3.
    CanGrd/2/3- ACDC 1/2/3, Scilab 1/2/3/4/, End Area 1/2/3/4/5
    Batty/2/3- DrillComp 1/2/3/4, End Area 1/2/3/4/5, Undernet 1/2/3/4
    Catack/2/3- Scilab 1/2/3/4
    Lark/2/3- GargoyleComp 1/2/3, End Area 3/4/5, Undernet 2/3
    Eleogre/2/3- GargoyleComp 1/2/3, Undernet 2/3/4
    Cactkill/2/3- Oran 1/2/3, End Area 1/2/3/4
    Bugtank/2/3- ACDC 3, Scilab 1/2/3/4
    Powie/2/3- ACDC 3, DrillComp 1/2, MainComp 1/2
    Ninjoy/2/3- GargoyleComp 1/2/3, Undernet 1/2/3
    Zomon/2/3- GargoyleComp 1/2/3, Undernet 2/3
    Drixol/2/3- DrillComp 1/2/3/4, SquirrelComp 1/.../16 (all of them)
    Skarab/2/3- Undernet 1/2/3/4
    Whirly/2/3- End Area 1/2/3/4/5, Undernet 1/2
    Champy/2/3- Oran 1/2/3, End Area 1/2/3/4/5, Undernet 3/4
    Draggin/2/3- Undernet 3/4
    Marina/2/3- ShipComp 1/2/3, End Area 1/2/3/4/5
    MetFire/2/3- End Area 2/3/4/5, Undernet 4
    Shakey/2/3- Undernet 2/3
    Flashy/2/3- FactoryComp 1/2/3/4
    WuNote/2/3- EndArea 1/2/3/4/5, FactoryComp 1/2/3/4, Undernet 2/3
    Handy/2/3- Scilab 1/2/3/4
    Bomboy/2/3- End Area 5, Undernet 3
    Windbox/2/3- ACDC 3, Scilab 3
    Trumpy- Scilab 2/3/4, End 2
    Tuby- Undernet 2/3
    Tromby- Scilab 2/3/4, End 2 (first Nebula hole open)
    MuteAnt- Undernet 2/3 (first Nebula Hole open)
    TrumpySP- Nebula Net 2
    Appley/2/3- FactoryComp 1/2/3/4
    Mettaur/2/3- ACDC 1/2/3, just about everywhere
    Dominerd/2/3- FactoryComp 1/2/3/4
    10. Frequently Asked Questions [fre ask que]
    Q: Is there anything special to do after getting 7 icons?
    A: Yes. You can face Nebula Gray at Nebula Base, except he will have
    4000 health.
    11. Acknowledgements [ack ment]
    Following for chips:
    C0 Megamanexe
    DarkChips FAQ and Shop List by The Dark Unknown for chips when i
    needed them
    Battle Chip Location FAQ by TitaniumMegaman
    Walkthrough by Chibi Soma
    Buretsu and Nuz for information on Bass/Forte Icon
    Artilleryman and kodie45678 for Virus Locations
    AlphaAmbassador, thegunner100 for corrections

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