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    e-Reader Patch Codes FAQ by RandyPandy / BlackSwordsmanMage

    Version: 1.5 | Updated: 02/20/06 | Printable Version | Search Guide | Bookmark Guide

    
                            MEGAMAN BATTLE NETWORK 5:  E-READER
                                           CODE
                                       AND STYLE FAQ
    
                                             by
                                     BlackSwordsmanMage
                                            and
                                         RandyPandy
    
    
    
    
    
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Table of Contents
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
      Introduction
    1.What is an E-Reader Card?(*)
    2.How can you make styles from them?(**)
    3.The codes(***)
    4.Styles(****)
       a.Sushi's accepted styles
         b.Retro Styles
          c."Pure" Styles
           d. "Progressive Styles"
             e. Our accepted styles
    5.Credits(*****)
    6.Version History(******)
    7.Legal Information(*******)
    
    
    
    
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Introduction
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    A while ago, but not too long ago, someone discovered Gameshark SP/CodeBreaker
    codes that would allow you to replicate the effects of the E-Reader cards.
    
    Eventually these were used to make styles, like in MMBN2 and 3, on a MMBN5
    cart.  They all require the use of a GamesharkSP or a CodeBreaker, but
    they can all be used for fun in the game after you've done everything.
    They are quite fun, and are the reason we own a GamesharkSP (BSM) and a
    CodeBreaker (RP). We decided to wite this, because there isn't one and
    SushiSquid can't get around to it.  If it weren't for him, this would
    never have been made.
    
    Also, see those *s in parenthesis?  Hit Ctrl+F and put in the number of
    stars for the section you want to read to jump to that section.
    
    
    
    
    
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    What is an E-Reader card?(*)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    An E-Reader card is a card for the E-Reader that gives special effects to
    Megaman. These effects can range from more health to a different element
    for Megaman. They can even change his buster to something else, like a
    sword.  Basically, E-Reader cards can be summed up as: Useful little bits
    of paper that help quite a bit in making Megaman a custom Navi.  But they
    were only released in Japan.  So how do we get those?  Simple, really.
    GamesharkSP. Or CodeBreaker. Whichever one you prefer. The codes all are
    the cards effects, so you can have fun playing with a Megaman that suits
    you.  You can even turn codes on and off, and mix and match them.  So
    everyone will have a different experience.  But that isn't why we are here.
    The reason you clicked on the link to get here is so you could make a style,
    right? Well, read the next section...
    
    
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    How can you make styles from them? (**)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    First, you need to know what you want in a style.  Do you want a fast-
    but-weak gunman? A tank?  A chip user?  A healer?  You can even replicate
    certain Navis. All in all, you need to know your basis.  Say you want a
    sword-navi.  You would want a sword as your buster, right?  Try the
    Chaud's Custom code for that.  It will make your navi have a sword-buster
    and a Widesword charge shot.  To make a style, just put codes in a certain
    order.  If, say, you want a sword buster but want a Katana charge shot,
    don't place the cards like this:
    
    Zomon
    Chaud's Custom
    
    That will make your buster into a sword, and your charge shot a WideSword,
    because the last change is the dominant one.  But, if you did this:
    
    Chaud's Custom
    Zomon
    
    You'd have a sword buster and a Katana charge shot, because the dominant
    charge shot is the Katana.  Now, certain cards give an effect to a charge
    shot, like stunning. That means that if you have it on, your charge shot
    will stun the ememy. But if your charge shot is changed, like to a Katana
    for example, the added effect won't work. If you leave the charge shot
    alone, it will stun.  Now, to the important part...
    
    
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The codes (***)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    To start off, you must have the E-Reader Master Code.  If this is NOT ON,
    your styles will not work.  It is different for each version of MMBN5. Go
    to "Add New game" on your GamesharkSP, and type in "E-Reader(Team of
    [navi])". Replace [navi] with your team's leader. Now, for the Master Code,
    put this in:
    
    Team Protoman:
    00009876 000A
    100003E4 0007
    
    Team Colonel:
    0000D2D1 000A
    100003E4 0007
    
    
    After placing that code in, go to add new code, under the new game. Put in:
    "Open E-Reader screen" as the name.  For the style to work, this must also
    be on. The codes are:
    
    Team Protoman:
    42001270 0000
    00000037 0002
    320012DE 0000
    4200612C 4343
    00000037 0002
    3200619A 0043
    
    
    Team Colonel:
    42001270 0000
    00000037 0002
    320012DE 0000
    4200612C 8D8D
    00000037 0002
    3200619A 008D
    
    
    Add whichever version you used the master code for.  Next comes the
    creative part: the style making.  The first code is easy.  Put in this:
    
    320079A0 00XX
    
    Replace XX with the number of card codes you used.  It goes like this,
    called hexadecimal coding:
    01, 02, 03, 04, 05, 06, 07, 08, 09, 0A, 0B, 0C...
    
    You can have up to 32 codes in effect at once. Also, do not use a higher
    number than the card codes you used. If you do, your game might get a
    glitch. While it is fixable, you shouldn't risk it.
    
    Now, you have to put 320079YY 00XX in. Replace the YY with the number
    card code that it is, in hexadecimal coding, starting with D0, then going
    up. For XX, place the card's number, which is next to the card's name in
    the list.
    
    Here are all of the card codes that you can use:
    
    
    01 - Mettaur (HP+40, B+<Guard, [FlotShoe])
    02 - VolGear (HP+60, FireBody, Attack+1, BstBlank)
    03 - Ghost (Flotshoe, BvInvis, [HP-80])
    04 - Swordy (BvLongS, [Attack-1], [Speed-1], [Charge-1])
    05 - Fishy (FlotShoe, Airshoe, [MoveBug])
    06 - Piranha (HP+100, AquaBody, Speed+5, Fish, [Tango])
    07 - Ratty (FstGauge, [HP-20%])
    08 - Billy (ElecBody, BvThundr, [UnderSht])
    09 - Candela (Firebody, AutoHeal, [B+<])
    0A - Anaconda (HP+130, WoodBody, [Rush], [Beat], [Tango])
    0B - Mushy (WoodBody, CSconfus, [MoveBug])
    0C - Spikey (Firebody, BvHeatS, [Speed-1], [Charge-1])
    0D - Puffball (WoodBody, BvShield, [BatHPBug])
    0E - Yort (HP+30, BvYoYo, [B+<])
    0F - Dominerd (B+<CurS, [HP-50])
    10 - Null (HP+150, AquaBody, AutoHeal, [SprArmr], [BvChrgS])
    11 - BrushMan (SwmpBust, MoveHoly, [HP-30%])
    12 - Scuttlst (Fbarr100, [Custom-1], [CustDmg])
    13 - SnowBlow (HP+120, BvVacuum, [SloGauge])
    14 - KillrEye (ElecBody, CSstun, [BatHPBug])
    15 - Quaker (HP+150, CusHPBug, [ChpRecov])
    16 - Boomer (BvBoomer, B+<Shld, [B-Buster], [CusHPBug])
    17 - Lark (HP+100, AquaBody, BvWshot, [DmgBlind])
    18 - Moloko (Fbarrier, [CSeffect])
    19 - Melody (HP+90, Movebug, [SprArmr])
    1A - Zomon (HP+60, BvKatana, [BstBlank])
    1B - Catack (HP+100, SprArmr, [AirShoe])
    1C - Champy (HP+100, FireBody, Speed+1, Charge+1, [CSeffect])
    1D - Whirly (HP+80, AquaBody, WtrBust, [MoveWatr])
    1E - Cactikil (HP+60, WoodBody, SprArmr, [Flotshoe])
    1F - Roll (CSchpdst, Fbarrier, BatHPBug, [HP-5%])
    20 - GutsMan (HP+300, UnderSht, [Fbarrier])
    21 - FireMan (HP+30%, FireBody, BvFireAm, [AddBustr])
    22 - Bass (HP+200, Attack+5, Speed+5, Charge+5, [SoulTm-2])
    23 - QuickMan (Speed+5, Charge+5, FstGauge, [HP-10%])
    24 - SnakeMan (HP+25%, WoodBody, Millions)
    25 - BubblMan (AquaBody, Fbblwrap, SneakRun, [HP-50])
    26 - FlameMan (HP+10%, FireBody, ChpRecov)
    27 - MetalMan (HP+300, Attackx2, SprArmr, CSbreak, [Custom-2])
    28 - ShadeMan (FlotShoe, AirShoe, BvPulsar, [HP-70], [SoulTm-1])
    29 - SparkMan (HP+140, ElecBody, CSblind, [NrmGauge])
    2A - JunkMan (HP+150, BvPoltr, [BstBlank])
    2B - GyroMan (FlotShoe, AirShoe, Beat, [HP-5%])
    2C - Meddy (ChpRecov, Tango, DmgBug, [CusHPBug])
    2D - CosmoMan (MegFld+1, GigFld+1, [HP-20%])
    2E - Chaud's Custom (Custom+1, B-Sword, BvWideS)
    2F - Mr. Match's Custom (HP+300, FireBody)
    30 - Count Zap's Custom (HP+300, ElecBody)
    31 - Anneta's Custom (HP+30%, WoodBody)
    32 - Chillski's Custom (HP+30%, AquaBody)
    33 - BugTank (HP+80, BvMiniBm, [CustDmg])
    34 - Powie (HP+50, CShole, [EmoBug])
    35 - Froshell (HP+140, B-Bomb, [Fbarrier])
    36 - HardHead (BvCanBal, EmoBug)
    37 - Cloudy (AquaBody, CustDmg, CusHPBug, [SprArmr])
    38 - Gaia (HP+100, CrakBust, [FlotShoe], [AirShoe])
    39 - Popper (WoodBody, ChpRecov, [MoveGras])
    3A - Fan (BvTrnado, [HP-50])
    3B - Drain (ChpRecov, BatHPBug, [HP-80])
    3C - Rush (Rush, [Beat], [Tango])
    3D - Bunny (ElecBody, BvZapRng, [SprArmr], [StatGrd])
    3E - Flamey (HP+160, FireBody, B-Crack, [MoveHole])
    3F - Shrimpy (AquaBody, BvBubSht, [Attack-1])
    40 - RedUFO (CSchpdst, [ChpRecov], [MoveBug])
    41 - Ninjoy (BvMonBld, SneakRun, [HP-10%])
    42 - LavaGon (HP+150, FireBody, AirShoe, [Fbarrier], [MoveHole])
    43 - Protecto (GigFld+1, [UnderSht], [BvChrgS], [B+<])
    44 - Basher (FireBody, Attack+1, CShole, [Speed-3])
    45 - Pengi (HP+150, AquaBody, [MoveIce])
    46 - EleBee (ElecBody, CSblind, [BvChrgS], [Fbarrier])
    47 - AlphaBug (ChpRecov, [BatHPBug])
    48 - N.O (HP+100, AutoHeal, BatHPBug, [StatBug])
    49 - EleBall (ElecBody, FlotShoe, Battery, [AddBustr])
    4A - Dharma (Undersht, BvAirHoc, [HP-15%])
    4B - Weather (GrasBust, CSlava, [MoveIce])
    4C - Elmperor (CSswamp, StatBug, [AddBustr])
    4D - CirKill (BvCircG, [MoveBug])
    4E - Drixol (Speed+3, Charge+3, BvDrlArm, [DmgConfs])
    4F - Batty (AirShoe, BvPulsar, [HP-5%])
    50 - Appley (WoodBody, StatGuard, [BstBlank], [EmoBug])
    51 - WoodMan (HP+25%, WoodBody, StatGrd, [AddBustr], [BvChrgS])
    52 - ElecMan (HP+200, ElecBody, AutoHeal, [B+<])
    53 - ProtoMan (HP+100, BvWideB, B+<Shld)
    54 - BombMan (HP+150, FireBody, BvBlkBom, [Custom-1])
    55 - MagicMan ([HP-200], Custom+1, SoulTm+2)
    56 - HeatMan (HP+100, FireBody, Atk+2, CSlava, [BvChrgs])
    57 - GateMan (HP+150, Custom+2, [NrmGauge])
    58 - FlashMan (HP+20%, ElecBody, CSstun, [B+<]
    59 - DrillMan (HP+200, AirShoe, BvDrlArm, [MoveHole])
    5A - KingMan ([HP-150], Custom+2, MegFld+1)
    5B - AquaMan (HP+170, AquaBody, BvSeaSed, [UnderSht])
    5C - WindMan (HP+120, AirShoe, [Attack-2], CSbrrdlt)
    5D - LaserMan (HP+250, CSreset, [SoulTm-1])
    5E - Colonel (HP+280, BvCcann)
    5F - TmhkMan (HP+200, WoodBody, Attack+3, SprArmr, [MegaFld-1])
    60 - Lan's Custom (NormBody, MegFld+2, [B-Buster], [BvChrgS])
    61 - Dex's Custom (HP+150, Attack+5)
    62 - Maddy's Custom ([EmoBug], [StatBug])
    63 - Yahoot's Bug Repair (MoveBug, PanelBug)
    64 - Tora's Tactics (Rush, Beat, Tango)
    65 - LiveVirus (HP+10%, FlifeAur, [CustDmg])
    66 - Gospel (HP+600, [EmoBug], [BatHPBug], [CusHPBug], [StatBug])
    67 - Serenade (BvRflect, ChpRecov, [HP-20%])
    68 - Alpha (HP+100, GigFld+2, [Custom-3])
    69 - BassGS (HP+300, CSHPBug, [StatBug])
    6A - Duo (HP+40%, MegFld+1, GigFld+1)
    6B - BassXX (HP+400, FlotShoe, AirShoe, Fbarr200, [BatHPBug])
    6C - NebulaGray (BvDarkS, [HP-30%], [BatHPBug], [CusHPBug])
    6D - Dad's Repair Program (BugStop)
    6E - Hub Hikari (Attackx2, Custom+3, MegFld+2, GigFld+1, [HP-50%])
    6F - (TOP only) Bass-Cross Megaman (HP+200, NormBody, SprArmr, TriBustr,
         BvSBustr, [MegFld-2])
    6F - (TOC only) Bass-Cross-Megaman (HP+20%, NormBody, FlotShoe, TriBustr,
         BvHelzR, [MegFld-2)
    
    
    Now, you will notice a few things about the set up of that list.
    
    First: the number next to the card's name.  We'll use the Bass-Cross-Megaman
    code as an example.  See the 6F?  That means if you want to use it, put
    the 6F where the XX is in the code above.  The name is just after the
    number, and the effects are after that.  Here is the key for the effects:
    
    
    KEY:
    
    [NAME] = A bad effect. If the item inside is good, it means this is removing
    that effect from all cards above it. It may also be a glitch, which can be
    stopped by Dad's Repair Program.
    
    CS____ = Charge Shot effects. These may change the panel under the enemy,
    cause status effects, or do any number of things.
    
    ___Bstr = A Buster effect. If you hit an enemy with your normal buster, the
    panel under them changes to this.
    
    B< = Your shield skill. If you press B and Left at the same time, this
    happens.
    
    B- = Changes your normal B-button attack to this. If this is a chip, you
    cannot add attack damage or speed to it, and AddBsrt effects will not work
    with it.
    
    Bv = Charge shot effect. If it changes your charge shot to a chip, you 
    cannot
    add attack damage or speed to it, and CSeffects will not work with it.
    
    
    Everything else is pretty self-explanitory.
    
    So, everything works just like the real cards.  Say you want to be
    Bass-Cross Megaman, but don't care about the other codes.  You'd use this:
    
    320079A0 0001
    320079D0 006F
    
    That's because you want the enabler, and because it is the first code
    you used, you'd put the YY as D0.  The XX is 6F because that is the card
    number.
    
    Say you also want extra health.  The Gospel card is great for this. But
    it has many glitches caused by using the Gospel card.  There is a way to
    fix this. Put in Dad's Repair Program.  So the code for BCM, Gospel, and
    Dad's Repair Program is:
    
    320079A0 0002
    320079D0 006F
    320079D1 0066
    320079D2 006D
    
    
    There, you have BCM, HP+ 600, and can never have any glitches in Megaman.
    
    If you have created a style and want to submit it to this FAQ, Sushi is
    currently running (at time of FAQ creation) the "Styles are in this game"
    topic. Post it there, and if it's unique enough, we might consider adding
    it to this FAQ. It has to have only one of the same E-Card, and in extreme
    cases where it just CAN'T be avoided, two. Limit them to one if you can,
    alright?
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Styles (****)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    This section contains all of the styles that were created by users on 
    GameFAQs! Test them out, they're all pretty cool. All of the descriptions,
    unless noted, are made by RandyPandy or BlackSwordsmanMage. And the first 13,
    unless noted, are paraphrased from SushiSquid's description.
    
    There's one more note. Look at the HP. All of these styles are assuming that 
    you had 1000 HP before the E-Card effects. So if your HP is different from the
    what the style says it should be, your HP was probably higher/lower.
    
    
    ================================
    Sushi's Accepted Styles
    ================================
    
    
    Well, here are the styles! This is what you were waiting for, right? Below
    is a short list of all of the styles:
    
    Burner - Fire Set-Up
    Squid - Aqua/Poison Shield
    Quick - Elec/Speed Custom
    Phantom - Ghost Shadow
    Tank - Omni Bonus
    Control - Metal Ground
    Blade - Sword Set-Up
    Squall - Storm Set-Up
    War - Power Guts
    Heal - Recovery Defense
    Field - Holy Ground
    Rich - Rare Custom
    Demon - Dark Guts
    Grove - Wood Recovery
    
    Type ____Style to go to the one you want. Enjoy!
    
    All styles will be set up like this:
    
    Name: (Creator)
    Codes
    ***
    Parameters:
    
    Abilities:
    
    Description:
    
    --------------------------------
    
    BurnerStyle: (SushiSquid)
    320079A00006
    320079D00055
    320079D10011
    320079D20021
    320079D3004B
    320079D40019
    320079D50063
    ***
    Parameters:
    Custom+1
    818 HP
    SoulTime+2
    
    Abilities:
    GrassBuster
    B-Charge FireArm
    ChargeShot Lava
    FireBody
    
    An extremely powerful style. Your buster will form Grass panels 1/3 of the
    time. Your charged shot is a FireArm, which will deal 100 damage to enemies,
    200 damage if they are on a Grass panel or are Wood type, and 400 damage if
    they are both! Wow! This works well with NapalmSoul (giving a good use to 
    the SoulTime+2), since the GrassBuster will still form the Grass panels. 
    However, your folder must be heavily based on fire for this style to work well,
    which means that it'll me multi-coded (this warrants a big need for Custom+1),
    and you also lose 182 HP and become weak to Aqua.
    
    --------------------------------
    
    SquidStyle: (SushiSquid)
    320079A00008
    320079D00011
    320079D10013
    320079D20060
    320079D30001
    320079D4001F
    320079D50012
    320079D60037
    320079D70063
    ***
    Parameters:
    Custom-1
    MegaFolder+2
    817 HP
    
    Abilities:
    SwampBuster
    ChargeShot Chip Destroyer
    FastBarrier100
    B+<- Guard
    SlowGauge
    AquaBody
    
    This an odd style that is meant for Liberation and NetBattle fights. The
    normal shot will cause poison panels. This drains their health, making it a
    lot easier to win battles! The FastBarrier100 protects you for a bit, and 
    the charge shot will leave them chip-less! Block the buster shots with Guard, 
    and then they get hit with a shockwave. SlowGauge keeps the Custom bar from
    opening. You have received a little punishment for using this, by losing 
    some health and a chip on the Custom Screen. This style is NOT recommended if
    the opponent has FloatShoes. And, as SushiSquid says, "The whole point is to
    use your squiddly powers to INK THEM IN THE FACE and drain their health from 
    it."
    
    
    --------------------------------
    
    QuickStyle: (SuperBass)
    320079A00005
    320079D00067
    320079D10057
    320079D20023
    320079D30033
    320079D4003D
    ***
    Parameters:
    Speed+4
    Charge+4
    Custom+2
    935 HP
    
    Abilities:
    B-Charge ZapRing
    B+<- Shield
    ChipRecovery
    FastGauge
    CustomDamage
    ElecBody
    
    When it is called QuickStyle, they mean QuickStyle! No lolly-dallying around
    with this style, or you'll get hurt pretty badly! You'll hold down your
    opponents with the ZapRing. This allows you to use your chips quickly. Never
    stop using your ZapRing and chips. The reason for this is the bug called
    CustomDamage. This will drain 200 of your health everytime you enter the
    CustomScreen. Luckily, everytime you use a chip you will gain back some of
    your precious health. Use it properly, and you'll be fast and almost 
    invincible. Use it improperly and... well, kiss Megaman goodbye.
    
    --------------------------------
    
    PhantomStyle: (aniLEhilated)
    320079A00002
    320079D0002A
    320079D10005
    ***
    Parameters:
    1150 HP
    
    Abilities:
    FloatShoes
    AirShoes
    B-Charge Poltergeist
    MoveBug
    BusterBlank
    
    This can become the most powerful style - if it is used properly. Your
    charge shot, Poltergeist, picks up obstacles on the field and tosses them at
    the opponent for 150 damage EACH. Awesome, eh? You float, fly, and get an HP
    boost because you are a phantom. With BusterBlank, your buster has a 1/10 of
    not firing, and a 1/10 chance of doing 10x damage. One of the coolest features
    is MoveBug. You will teleport to the farthest tile on your area, and go  right
    through obstacles. This makes it possible to move quickly. If you don't use
    it properly, it'll be your worst nightmare.
    
    --------------------------------
    
    TankStyle (SushiSquid)
    320079A00005
    320079D00050
    320079D10060
    320079D20036
    320079D30055
    320079D4003C
    ***
    Parameters:
    Custom+1
    MegaFolder+2
    800 HP
    
    Abilities:
    StatGuard
    B-Charge CannonBall
    Rush
    BusterBlank
    
    TankStyle is a very nice support style. For the relatively small cost of 200
    HP and a BusterBlank glitch, you get a charge shot that, while inaccurate, 
    does more damage and breaks panels, built-in Rush, which saves you two NC
    spaces, Custom+1, MegaFolder+2, SoulTime+2, and best of all, StatGuard.
    StatGuard makes you unable to be paralyzed, blinded, or confused. Ever. Yeah, it
    rocks. A  little bit of everything - true support. *Description by SushiSquid.*
    
    --------------------------------
    
    ControlStyle: (SuperBass)
    320079A0 0004
    320079D0 001F
    320079D1 0011
    320079D2 004A
    320079D3 0057
    ***
    Parameters:
    Custom+2
    716 HP
    
    Abilities:
    UnderShirt
    SwampBuster
    B-Charge AirHockey
    ChargeShot Chip Destroyer
    FastBarrier
    MoveHoly
    
    A strange breaking type style. It's a powerful style that hides behind it's
    excellent defensive capabilities. You control the opponent's field! AirHockey
    will destroy the obstacles, and the SwampBuster poisons their field. It is 
    equipped with UnderShirt and FastBarrier for defense. It has lowered HP, but
    MoveHoly more than makes up for it. Since you don't have to move a lot to use
    your Buster, you'll be able to stay on those Holy panels and get some use out
    of them. Custom is also boosted. Control your enemies area with Control Style!
    
    --------------------------------
    
    BladeStyle: (SushiSquid)
    320079A00003
    320079D1002E
    320079D20055
    320079D30013
    ***
    Parameters:
    Custom+2
    920 HP
    
    Abilities:
    B-Sword
    B-Charge Vaccuum
    SlowGauge
    
    The sword-lover's dream. Your normal shot is the 80-damage Sword chip. Forever.
    It may be thought that the range is weak, but your charge shot will be your 
    saving grace. A Vacuum that pulls your enemies in to the leftmost square in
    their  area. Obviously, you can now easily slash with the swords. Extra chips in
    the  Custom Screen are always welcome. What's this? Swords cause flinching? No
    problem. That's the purpose of the SlowGauge. You have more chance to hit with
    those swords. Couple of problems, though: Vacuum won't be fully effective if
    there are obstacles  or broken panels. And any souls you use will have their
    charge shot replace the Vacuum.
    
    --------------------------------
    
    SquallStyle: (SushiSquid)
    320079A00004
    320079D0001D
    320079D1003A
    320079D20005
    320079D30019
    ***
    Parameters:
    1120 HP
    
    Abilities:
    FloatShoes
    AirShoes
    WaterBuster
    B-Charge Tornado
    MoveWater
    AquaBody
    
    A wind style that is used to power up storm-them chips. Tornado is not 
    required in your folder, as that's what your Buster is. MoveWater creates
    water panels, and can be very fun with RainyDay or WavePit. The WaterBuster
    slows enemies, doubles charge shot, and doubles Elec chips. Wow. Being a
    wind-type, you have OmniShoes, of course. There is a disadvantage to this
    fun style, though. YOU ARE INSANELY WEAK TO ELECTRICITY!!! Ouch. And without
    slowing the opponent down, you won't be able to hit your with your buster much.
    
    --------------------------------
    
    WarStyle: (SushiSquid)
    320079A00007
    320079D00023
    320079D10035
    320079D20012
    320079D3001B
    320079D40013
    320079D5004D
    320079D60063
    ***
    Parameters:
    Speed +4
    Charge +4
    Custom -3
    1260 HP
    
    Abilities:
    SuperArmor
    B-MiniBomb
    B-Charge CircleGun
    FastBarrier100
    SlowGauge
    CustomDamage
    
    This one is used in busting viruses and in Liberation Missions. The MiniBomb
    does 50 damage, but is a bit inaccurate. Or you can just charge the CircGun
    and destroy them with it. You have extra HP, a FastBarrier100, and SuperArmor
    to save your butt. And, like all styles, a few cons. One, this will do horrible
    against non-Liberation navis and NetBattles due to the Custom of 2, a SlowGauge,
    and a 200 HP drop every time the Custom Window is opened. It's good for virus
    and Liberations, but that's it.
    
    --------------------------------
    
    HealStyle: (RandyPandy)
    320079A00005
    320079D0002C
    320079D10048
    320079D2001F
    320079D30055
    320079D4006D
    ***
    Parameters:
    Custom+1
    SoulTime+2
    845 HP
    
    Abilities:
    ChargeShot Chip Destroyer
    FastBarrier
    ChipRecovery
    Tango
    AutoHeal
    BugStop
    
    
    You lose a bit of HP, but it doesn't really matter. If you're a player that
    wants to have a fluid folder but is almost required to throw in Recoveries,
    then this is the answer. You lose a bit of HP, yes, but in return you heal
    after every battle. Any chips you use will automatically add to your HP.
    Custom+1 and SoulTime+2 is always welcome. In NetBattles, Tango will rescue
    you by giving you 100 HP and a Barrier100. The addition of BugStop will heal
    away every bug you might ever get - including E-Reader, NC, and DarkChip
    effects. HealStyle will let you heal damage without having to dodge all the
    time.
    
    --------------------------------
    
    FieldStyle: (Chaoslux)
    320079A00005
    320079D00034
    320079D10038
    320079D20005
    320079D30019
    320079D40011
    ***
    Parameters:
    868 HP
    
    Abilities:
    FloatShoes
    AirShoes
    SwampBuster
    ChargeShot Hole
    MoveHoly
    EmotionBug
    
    One of the most fun styles you'll ever see. In this style, YOU control the
    field! You might be thinking, "But that's what ControlStyle does!" Well,
    think again. You have OmniShoes as usual, but that's where the similarities
    end. In this one, you poison the field with your SwampBuster, and destroy
    their field with the Hole charge shot. So they have no choice but to stand
    and suffer! Muahahahaha! Ahem. While they are losing health, your damage is
    halved. You do have an emotion bug, so you'll randomly go into FullSynch or
    Anger to have DOUBLE DAMAGE! Wow! Who doesn't love that?!
    
    --------------------------------
    
    RichStyle: (Chaoslux)
    320079A00006
    320079D00028
    320079D10024
    320079D20025
    320079D3001E
    320079D4006E
    320079D50007
    ***
    Parameters:
    Attackx2
    Custom+3
    MegaFolder+2
    GigaFolder+1
    SoulTime-1
    468 HP
    
    Abilities:
    B-Charge Pulsar
    SuperArmor
    AirShoes
    FastBubbleWrap
    FastGauge
    SneakRun
    Millions
    
    Now this style will make you a greedy snob! First, you have Millions, which 
    will allow you to run around the 'Net and take all the money. Next, FastGauge, 
    SneakRun, and SuperArmor will allow you to destroy your weak adversaries much
    faster. Your health is slashed down, and you have few friends, but with
    GigaFolder+1, MegaFolder+2, and Custom+3, you get to use all of the rare chips
    that a rich person like you has found! Eat your heart out, you little rich man!
    
    --------------------------------
    
    DemonStyle: (SushiSquid)
    320079A00006
    320079D00012
    320079D1002D
    320079D20011
    320079D3006C
    320079D40068
    320079D5006D
    ***
    Parameters:
    Custom-1
    619 HP
    
    Abilities:
    SwampBuster
    B-Charge DarkSword
    FastBarrier100
    SlowGauge
    MoveHoly
    CustomDamage
    WoodBody
    
    Funnest... style... ever. And I know funnest is not a word. You only have a
    Custom of 4, with SlowGauge and CustomDamage, so you really don't want to go
    inside the Custom Screen too much. There's a FastBarrier100 to shield you at
    the beginning, and MoveHoly will halve all of your damage. And guess what your
    Charged Shot is? DarkSword. Yes, that's right, it's the exact same thing as
    the chip but better, since there are NO GLITCHES and no timing required! Woohoo!
    This style makes you a flesh-eating Demon! You have no SuperArmor, and the
    power of holy flames will hurt you, so be careful!
    
    --------------------------------
    
    GroveStyle: (RandyPandy)
    320079A00008
    320079D0004B
    320079D10039
    320079D20033
    320079D3004A
    320079D4005A
    320079D50046
    320079D6000B
    320079D70019
    ***
    Parameters:
    858 HP
    MegaFolder+1
    
    Abilities:
    GrassBuster
    Charged Shot confuses (Spice, anyone?)
    UnderShirt
    Chip Recovery
    MoveGrass
    Custom Damage
    WoodBody
    
    A fun little Wood-elemental style. It has some similarities to QuickStyle,
    but overall is different. You have a GrassBuster, which will make your
    opponent's panels grass. Your charged shot is a blast from the past with it's
    confusing ability. I hope you remembered the Spice chip from BN3. Not only that,
    but since you make GrassPanels when you move, the nostalgic so-called invincible
    UnderSht+GrassPanel+WoodBody combo is here. But watch it, as you WILL take
    damage when you enter the Custom Screen and all you will take double damage from
    all fire elemental attacks - quadruple if you're on a grass panel! So be
    careful, and play with Grove Style. Description by RandyPandy.
    
    ================================
    Retro Styles
    ================================
    
    
    These styles were created for one purpose, and one purpose only: to go Retro.
    A lot of people miss the styles from the BN2 and BN3 days, so currently they
    are being collected here. It's gonna take a lot of creative juices, but feel
    free to try to make any Retro style not listed here! :) Most of them are more
    BN3 style than BN2 style, except for Hub. And no explanation should be
    necessary. They're almost indistinguishable from their originals.
    
    
    Ready? Go!
    
    
    HeatGuts: (RandyPandy)
    320079A0 0006
    320079D0 006C
    320079D1 0027
    320079D2 004A
    320079D3 0021
    320079D4 005A
    320079D5 006D
    ***
    Parameters:
    955 HP
    Attackx2
    MegaFolder+1
    
    Abilities:
    SuperArmor
    UnderShirt
    B-Charge FireArm
    BugStopper
    
    --------------------------------
    
    HeatCustom: (RandyPandy)
    320079A0 0003
    320079D0 0021
    320079D1 005A
    320079D2 0055
    ***
    Parameters:
    950 HP
    Custom+3
    MegaFolder+1
    SoulTime+2
    
    Abilities:
    B-Charge FireArm
    
    --------------------------------
    
    HeatTeam: (RandyPandy)
    320079A0 0004
    320079D0 0060
    320079D1 003A
    320079D2 0021
    320079D3 0055
    ***
    Parameters:
    1035 HP
    Custom+1
    MegaFolder+2
    SoulTime+2
    
    Abilities:
    B-Charge FireArm
    
    --------------------------------
    
    HeatShield: (RandyPandy)
    320079A0 0004
    320079D0 0018
    320079D1 003A
    320079D2 0021
    320079D3 0055
    ***
    Parameters:
    1035 HP
    Custom+1
    SoulTime+2
    
    Abilities:
    First Barrier
    B-Charge FireArm
    
    --------------------------------
    
    This one is different. ^^;; Sorry, but there's no way to make lava panels
    while moving.
    
    HeatGround: (RandyPandy)
    320079A0 0002
    320079D0 0041
    320079D1 0056
    ***
    Parameters:
    1000 HP
    Attack+2
    
    Abilities:
    Charge Shot Lava Panels
    SneakRun
    
    --------------------------------
    
    HeatShadow: (RandyPandy)
    320079A0 0002
    320079D0 0041
    320079D1 0056
    ***
    Parameters:
    1020 HP
    Attack+2
    
    Abilities:
    FloatShoes
    B-Charge Invis
    
    --------------------------------
    
    AquaGuts: (RandyPandy)
    320079A0 0004
    320079D0 004A
    320079D1 003F
    320079D2 0027
    320079D3 005A
    ***
    Parameters:
    1000 HP
    MegaFolder+1
    
    Abilities:
    SuperArmor
    UnderShirt
    B-Charge BubbleShot
    
    --------------------------------
    
    AquaCustom: (RandyPandy)
    320079A0 0003
    320079D0 0057
    320079D1 005A
    320079D2 003F
    ***
    Parameters:
    1000 HP
    Custom+3
    MegaFolder+1
    
    Abilities:
    B-Charge Bubbler
    AquaBody
    
    --------------------------------
    
    AquaTeam: (RandyPandy)
    
    60 - Lan's Custom (NormBody, MegFld+2, [B-Buster], [BvChrgS])
    3F - Shrimpy (AquaBody, BvBubSht, [Attack-1])
    55 - MagicMan ([HP-200], Custom+1, SoulTm+2)
    5D - LaserMan (HP+250, CSreset, [SoulTm-1])
    
    320079A0 0004
    320079D0 0060
    320079D1 003F
    320079D2 0055
    320079D3 005D
    ***
    Parameters:
    1050 HP
    Custom+1
    MegaFolder+2
    SoulTime+1
    
    Abilities:
    B-Charge BubbleShot
    
    --------------------------------
    
    AquaShield: (RandyPandy)
    
    18 - Moloko (Fbarrier, [CSeffect])
    3F - Shrimpy (AquaBody, BvBubSht, [Attack-1])
    
    320079A0 0002
    320079D0 0018
    320079D1 003F
    ***
    Parameters:
    1000 HP
    
    Abilities:
    B-Charge BubbleShot
    FirstBarrier
    
    --------------------------------
    
    AquaGround: (RandyPandy)
    
    1D - Whirly (HP+80, AquaBody, WtrBust, [MoveWatr])
    3F - Shrimpy (AquaBody, BvBubSht, [Attack-1])
    
    320079A0 0002
    320079D0 001D
    320079D1 003F
    ***
    Parameters:
    1000 HP
    
    Abilities:
    WaterBuster
    MoveWater
    B-Charge Bubble Shot
    
    --------------------------------
    
    AquaShadow: (RandyPandy)
    
    37 - Cloudy (AquaBody, CustDmg, CusHPBug, [SprArmr])
    03 - Ghost (Flotshoe, BvInvis, [HP-80])
    
    320079A0 0002
    320079D0 0037
    320079D1 0003
    ***
    Parameters:
    920 HP
    
    Abilities:
    FloatShoes
    B-Charge Invis
    
    --------------------------------
    
    ElecTeam: (RandyPandy)
    320079A0 0002
    320079D0 0060
    320079D1 003D
    ***
    Parameters:
    1000 HP
    MegaFolder+2
    
    Abilities:
    B-Charge ZapRing
    ElecBody
    
    --------------------------------
    
    WoodShield: (RandyPandy)
    320079A0 0006
    320079D0 0018
    320079D1 0034
    320079D2 0036
    320079D3 003A
    320079D4 000B
    320079D5 0063
    ***
    Parameters:
    1000 HP
    
    Abilities:
    B-Charge Tornado
    FastBarrier
    WoodBody
    
    --------------------------------
    
    HubStyle: (RandyPandy)
    320079A0 0008
    320079D0 006E
    320079D1 000F
    320079D2 000F
    320079D3 003A
    320079D4 0053
    320079D5 0018
    320079D6 001E
    320079D7 0060
    ***
    Parameters:
    510 HP
    Attackx2
    Custom+3
    MegaFolder+4
    GigaFolder+1
    
    Abilities:
    SuperArmor
    FastBarrier
    B+<-Shield
    
    
    
    ================================
    Pure Styles
    ================================
    
    
    The only possible styles, if you use the cards.  They are made to be as
    realisticly strong as possible, and so far, all of them are WoodElement.  For
    the first four styles, we'll use a paraphrase of SushiSquid's description.
    
    
    
    RECHARGEABLE STYLE
    Creator: SushiSquid
    Code:
    320079A00003
    320079D00008
    320079D10039
    320079D20065
    
    5MB 08 - Billy (ElecBody, BvThundr, [UnderSht])
    20MB 39 - Popper (WoodBody, ChpRecov, [MoveGras])
    55MB 65 - LiveVirus (HP+10%, FlifeAur, [CustDmg])
    Total: 80MB
    
    Parameters:
    HP+10%
    WoodBody
    
    Abilities:
    B Charge: Thunder
    First LifeAura
    Chip Recovery
    Move Grass
    Custom Damage
    
    Overview:
    Simple, yet brilliant. Rechargeable is named after what it's based on: the
    rechargeable battery. In Rechargeable Style, you lose 100 HP every time you
    open the custom window. Your charged buster is also to release your energy
    as a Thunder, which moves slowly, but can move a full 6 panels and paralyze,
    which makes hitting with chips easier. And all this draining of your battery
    means you must recharge it, so use your chips! You'll recover energy by a
    certain percent when you do. You'll also recover energy just by moving around,
    since you can create grass panels to heal yourself with. Don't let too high 
    of a voltage attack hit you or that LifeAura could be trashed. Also, as with
    all batteries, keep FAR away from open flames!
    
    --------------------------------
    
    MOTH EATER STYLE
    Creator: SushiSquid
    Code:
    320079A00005
    320079D00009
    320079D10001
    320079D2001E
    320079D30028
    320079D40018
    
    9MB 09 - Candela (Firebody, AutoHeal, [B+<])
    7MB 01 - Mettaur (HP+40, B+<Guard, [FlotShoe])
    16MB 1E - Cactikil (HP+60, WoodBody, SprArmr, [Flotshoe])
    43MB 28 - ShadeMan (FlotShoe, AirShoe, BvPulsar, [HP-70], [SoulTm-1])
    5MB 18 - Moloko (Fbarrier, [CSeffect])
    Total: 80BM
    
    Parameters:
    HP+30
    WoodBody
    SoulTime-1
    
    Abilities:
    Super Armor
    Float Shoes
    Air Shoes
    B Charge: Pulsar
    First Barrier
    B<- Guard
    AutoHeal
    
    Overview:
    This one is my(SushiSquid's) pride. It's an incredibly good use of 80MB. Moth
    Eater Style shoves in so many supportive skills that it's surprising that it
    actually does fit. Named after the bat, which gives you the powers of flying
    and screaching. SuperArmor, FirstBarrier, and Guard are all simply awesome
    support skills, and you can heal on grass panels. Plus, there's an AutoHeal
    for more recovery. The charge attack can get you FullSynch easily, and with
    so many other powers you don't even need souls, so that loss of one SoulTime
    is trivial anyway. So much support while still within 80MB: it's beautiful.
    
    --------------------------------
    
    LOTTO STYLE
    Creator: SushiSquid
    Code:
    320079A00005
    320079D00014
    320079D10048
    320079D20050
    320079D30038
    320079D40001
    
    21MB 14 - KillrEye (ElecBody, CSstun, [BatHPBug])
    13MB 48 - N.O (HP+100, AutoHeal, BatHPBug, [StatBug])
    24MB 50 - Appley (WoodBody, StatGuard, [BstBlank], [EmoBug])
    16MB 38 - Gaia (HP+100, CrakBust, [FlotShoe], [AirShoe])
    7MB 01 - Mettaur (HP+40, B+<Guard, [FlotShoe])
    Total: 80MB
    
    Parameters:
    WoodBody
    HP+240
    
    Abilities:
    StatGuard
    CrackBuster
    ChargeShot Stunner
    B<- Guard
    AutoHeal
    Buster Blank
    Emotion Bug
    Stat Bug
    
    Overview:
    Abso-frickin'-lutely the craziest style ever. In Lotto style, everything is 
    a simple chance. You may or may not start with good or bad status effects in
    battle. You may or may not be able to use souls, and your chips may or may
    not randomly do doubled damage. Your buster has a chance of not firing and a
    chance of doing 10x damage, and it may or may not crack panels under enemies
    when it does fire, and those cracked panels may or may not stop your Guard's
    shockwaves. Firing your charged buster may or may not paralyze when it hits,
    too. With all this uncertainty, it's good to know you have a nice HP boost to
    help out. Also, other than the chance of giving yourself negative status
    effects, you cannot be blinded, paralyzed, or confused. And there's an AutoHeal
    to help recover after battles you had bad luck on. Lotto Style is all up to
    chance, but is certainly fun to play and very powerful - if you're lucky.
    
    --------------------------------
    
    SUCKTASTIC STYLE
    Creator:SushiSquid
    Code:
    320079A00005
    320079D0002E
    320079D10018
    320079D20001
    320079D30013
    320079D4001E
    
    35MB 2E - Chaud's Custom (Custom+1, B-Sword, BvWideS)
    5MB 18 - Moloko (Fbarrier, [CSeffect])
    7MB 01 - Mettaur (HP+40, B+<Guard, [FlotShoe])
    17MB 13 - SnowBlow (HP+120, BvVacuum, [SloGauge])
    16MB 1E - Cactikil (HP+60, WoodBody, SprArmr, [Flotshoe])
    Total: 80MB
    
    Parameters:
    WoodBody
    HP+220
    Custom+1
    
    Abilities:
    Super Armor
    B-Sword
    B Charge: Vaccuum
    First Barrier
    B<- Guard
    SlowGauge
    
    Overview:
    Named for the Vaccuum charge shot it gives, this is BladeStyle, but with more.
    Sucktastic Style sucks - enemies that is. You can then either slice them with
    your B-Sword, or use chips on them. There's plenty to do to front-rowed
    enemies. You get a nifty Custom+1 to help find more chips, and more HP and
    SuperArmor to help if those chips happen to suck. If sucking isn't working
    for you, try blocking attacks to return shockwaves. There's the barrier to
    prevent the first attack that would hurt you, too. This style is even good
    for Liberation missions, with an automatic SlowGauge built
    right in. Sucktastic Style makes for a very good virus busting style.
    
    
    ================================
    Progressive Styles
    ================================
    
    
    Remember what we said about being another navi? These are it.  Like Pure 
    Styles, they are currently all by SushiSquid. Each one, because they are so
    strong, want you to do a certain thing before turning on the next set of codes
    in that navi type.  Each is great, and they are quite fun for Netbattles where
    everyone is one.
    
    Creator: SushiSquid
    SWORD NAVI TYPE:
    320079A0000D
    320079D0006F
    320079D1002E
    320079D20053
    320079D30001
    320079D40018
    320079D5001B
    320079D60060
    320079D7002E
    320079D80055
    320079D9006C
    320079DA0066
    320079DB000F
    320079DC006D
    
    4) 6F - HP+20%, NormalBody+, FloatShoe, B-TriBuster, BvHellzRolling,
       [MegFolder-2]
    1) 2E - Custom+1, B-Sword, BvWideSword
    2) 53 - HP+100, BvWideBlade, B<Shield
    3) 01 - HP+40, B<Guard, [FloatShoe]
    3) 18 - FBarrier, [CSeffect]
    3) 1B - HP+100, SprArmr, [AirShoe]
    4) 60 - NormalBody, MegFolder+2, [B-Buster], [BvChargeShot]
    4) 2E - Custom+1, B-Sword, BvWideSword
    4) 55 - HP-200, Custom+1, SoulTime+2
    4) 6C - HP-30%, BvDarkSword, [BatHPbug], [CusHPbug]
    4) 66 - HP+600, [EmoBug], [BatHPbug], [CusHPug], [StatBug]
    4) 0F - HP-50, CurseShield
    4) 6D - BugStop
    
    Requirements:
    Level 1: HP 140
    Level 2: HP 300
    Level 3: HP 600, Standard Library 60
    Level 4: Maxed Karma, HP 1080, Standard Library 80
    
    Parameters:
    Level 1: Custom+1
    Level 2: HP+100, Custom+1
    Level 3: HP+240, Custom+1
    Level 4: HP+20%, HP+40, HP-30%, HP+550, Custom+3, SoulTime+2
    
    Abilities:
    Level 1: B-Sword, BvWideSword
    Level 2: B-Sword, BvWideBlade, B<Shield
    Level 3: SprArmr, B-Sword, BvWideBlade, FBarrier, B<Guard
    Level 4: SprArmr, B-Sword, BvDarKSword, FBarrier, B<CurseShield, BugStop
    HP Total: 1418
    
    
    Description:
    Alright, I'm using this one has an example for how the leveling works. You 
    put in the code. Next, go to the E-Reader screen and hit ON/OFF.
    4) 6F - HP+20%, NormalBody+, FloatShoe, B-TriBuster, BvHellzRolling,
    [MegFolder-2]
    
    ^See that 4?  That means turn that off until you fufill the requirements for
    Level 4. So hit A on it, and every other one until you can't fufill a
    requirement.
    
    Aside from that, this lets you be like Protoman.  You can slash and cut, and
    even get guarded from any possible glitch once you are at level 4. You get a
    shield, the higher level the better, and your buster is a sword. Your chargeshot
    is a WideBlade.  Then, as every fencer should, at level 3 you get SuperArmor,
    because no one wants to flinch in the face of danger. Sorry for that, BSM has
    been using Jaiver in Advance Wars: Dual Strike. You also get a barrier always
    ready for action at level 3.  Then, at level 4, your charge shot will be a
    Darksword.  Yes, a Darksword.  No, no adverse side-effects,except your friend,
    if a Netbattle, may punch you or something.  We take no responsibity for this.
    And you get a DemonShield at Level4.  Plus the BugStop.
    
    
    --------------------------------
    
    Creator: SushiSquid
    BUSTER NAVI TYPE:
    320079A0000C
    320079D00038
    320079D10027
    320079D2005A
    320079D3005F
    320079D40060
    320079D5004D
    320079D60063
    320079D70060
    320079D8002D
    320079D9006F
    320079DA001E
    320079DB0061
    
    1) 38 - HP+100, CrakBust, [FlotShoe], [AirShoe]
    2) 27 - HP+300, Attackx2, SprArmr, CSbreak, [Custom-2]
    2) 5A - HP-150, Custom+2, MegFolder+1
    3) 5F - HP+200, WoodBody, Attack+3, SprArmr, [MegFolder-1]
    3) 60 - NormalBody, MegFolder+2, [B-Buster], [BvChargeShot]
    3) 4D - BvCircGun, [MoveBug]
    3) 63 - MoveBug, PanelBug
    4) 60 - NormalBody, MegFolder+2, [B-Buster], [BvChargeShot]
    4) 2D - HP-20%, MegFolder+1, GigFolder+1
    4) 6F - HP+20%, NormalBody+, FloatShoe, B-TriBuster, BvHellzRolling,
       [MegFolder-2]
    4) 1E - HP+60, WoodBody, SprArmr, [FloatShoe]
    4) 61 - HP+150, Attack+5
    
    Requirements:
    Level 1: HP 120
    Level 2: HP 340
    Level 3: HP 650, Standard Library 45
    Level 4: Maxed Karma, HP 1170, Standard Library 75
    
    Parameters:
    Level 1: HP+100
    Level 2: HP+250, Attackx2, MegFolder+1
    Level 3: HP+450, Attackx2, Attack+3, MegFolder+2
    Level 4: HP+450, HP-20%, HP+20%, HP+210, AttackMAX, MegaFolder+3,
             GigFolder+1
    Abilities:
    Level 1: CrackBuster
    Level 2: CrackBuster, SprArmr, CSbreak
    Level 3: CrackBuster, SprArmr, CSbreak
    Level 4: SprArmr, B-TriBuster, BvHellzRolling
    HP Total: 1602
    
    Description:
    This is a bit like a Gunman Style, except a Progressive theme, and it doesn't
    get the cool charge effects.  This does get FCR, though, and  it also has
    SuperArmor.  Until level 4, your buster will change panels. And break stuff.
    You get a load of buster bonuses.  There isn't really much more to say.
    
    
    
    --------------------------------
    
    Creator: SushiSquid
    BOMB TYPE NAVI
    320079A0000E
    320079D0006F
    320079D10035
    320079D2001B
    320079D30003
    320079D40036
    320079D50059
    320079D60036
    320079D70055
    320079D80012
    320079D90018
    320079DA006D
    320079DB0055
    320079DC0051
    320079DD0054
    
    4) 6F - HP+20%, NormalBody+, FloatShoe, B-TriBuster, BvHellzRolling,
       [MegFolder-2]
    1) 35 - HP+140, B-Bomb, [FBarrier]
    2) 1B - HP+100, SprArmr, [AirShoe]
    2) 03 - HP-80, FloatShoe, BvInvis
    2) 36 - BvCanBal, EmoBug
    3) 59 - HP+200, AirShoe, BvDrillArm, [MoveHole]
    3) 36 - BvCanBal, EmoBug
    3) 5A - HP-150, Custom+2, MegFolder+1
    3) 12 - FBarr100, [Custom-1], [CustDmg]
    3) 6D - BugStop
    4) 51 - HP+25%, WoodBody, StatGrd, [AddBuster], [BvChargeShot]
    4) 54 - HP+150, FireBody, BvBlackBomb, [Custom-1]
    
    Requirements:
    Level 1: HP 140
    Level 2: HP 420
    Level 3: HP 580, Standard Library 40
    Level 4: Maxed Karma, HP 730, Standard Library 70
    
    Parameters:
    Level 1: HP+140
    Level 2: HP+160
    Level 3: HP+210, Custom+1, MegFolder+1,
    Level 4: HP+20%, HP+210, HP+25%, HP+150, MegFolder+1
    
    Abilities:
    Level 1: B-MiniBomb
    Level 2: B-MiniBomb, BvCanBal, FloatShoes, SprArmr
    Level 3: B-MiniBomb, BvCanBal, FloatShoes, AirShoes, SprArmr, FBarr100,
             BugStop
    Level 4: B-MiniBomb, BvBlackBomb, FloatShoes, AirShoes, SprArmr, StatGrd,
             FBarr100, BugStop
    HP Total: 1953
    
    
    Description:
    I think that this style gives the best use of bombs.  At level 4, like any 
    mad bomber should, you have blast armor to help shield you.  If you have fire
    chips, rejoice, because you can chuck BlackBombs with a flick of the wrist.
    Not literally, of course.  That wouldn't be good. You might accidentaly fling
    your GBA or something.  You also can run wherever, because your boots have
    hoverjets in them.  So panels won't affect you.You have a barrier, just in case
    you don't blow everyone up at first sight. You also get BugStop, so no glitches 
    for you. NaviCust included.
    
    
    
    
    --------------------------------
    
    Creator: SushiSquid
    RECOVERY TYPE NAVI
    320079A0000E
    320079D0001F
    320079D1006D
    320079D20012
    320079D3005A
    320079D4006B
    320079D50055
    320079D60047
    320079D70001
    320079D80065
    320079D90060
    320079DA006F
    320079DB004A
    320079DC0010
    320079DD0001
    
    
    1) 1F - HP-5%, CSchipdestroyer, FBarrier, BatHPbug
    1) 6D - BugStop
    
    2) 12 - FBarr100, [Custom-1], [CustDmg]
    2) 5A - HP-150, Custom+2, MegFolder+1
    
    3) 6B - HP+400, FloatShoe, AirShoe, FBarr200, [BatHPbug]
    3) 55 - HP-200, Custom+1, SoulTime+2
    3) 47 - ChpRecov, [BatHPbug]
    3) 01 - HP+40, B<Guard, [FloatShoe]
    
    4) 65 - HP+10%, FLifeAura, [CustDmg]
    4) 60 - NormalBody, MegFolder+2, [B-Buster], [BvChargeShot]
    4) 6F - HP+20%, NormalBody+, FloatShoe, B-TriBuster, BvHellzRolling,
       [MegFolder-2]
    4) 4A - HP-15%, UnderShirt, BvAirHoc
    4) 10 - HP+150, AquaBody, AutoHeal, [SprArmr], [BvChargeShot]
    4) 01 - HP+40, B<Guard, [FloatShoe]
    
    Requirements:
    Level 1: HP 160, Standard Library 19
    Level 2: HP 285, Standard Library 35
    Level 3: Maxed Karma, HP 325, Standard Library 45
    Level 4: Maxed Karma, HP 867, Standard Library 90
    
    Parameters:
    Level 1: HP-5%
    Level 2: HP-5%, HP-150, Custom+1, MegFolder+1
    Level 3: HP-5%, HP+50, Custom+2, MegFolder+1, SoulTime+2
    Level 4: HP-5%, HP+50, HP+10%, HP+20%, HP-50, Custom+2, MegFolder+1,
             SoulTime+2
    Abilities:
    Level 1: CSChipDestroy, FBarrier, BugStop
    Level 2: CSChipDestroy, FBarr100, BugStop
    Level 3: CSChipDestroy, FloatShoe, AirShoe, ChipRecovery, FBarr200, BugStop
    Level 4: B-TriBuster, CSChipDestroy, FloatShoe, AirShoe, ChipRecovery,
             AutoHeal, FLifeAura, BugStop
    HP Total: 1270
    
    
    Description:
    This is a style for people that get hit alot or just like healing. At level 
    4, it's like a better, permanent, RollSoul, because your  chargeshot will
    destroy enemy chips.  You heal whenever you use a chip, and your buster spreads
    out to hit rows above and below it. Adverse panel effects won't affect you,
    because you float.  You start out with a LifeAura, to help you not get hit.
    Bugstop is included.
    
    
    ================================
    Our Accepted Styles
    ================================
    
    
    These are styles that were good enough, or fun enough, to get in the FAQ. 
    Each is quite different. We think you'll enjoy using them.  As per the others,
    have fun with them. Oh, and unless noted, the description is made by whoever
    made the style.  It takes too long to think of those, y'see.
    
    
    
    HolyKnight Style: (Swampinator)
    
    320079A00008
    320079D00001
    320079D1004E
    320079D20020
    320079D3001B
    320079D40011
    320079D50038
    320079D60055
    320079D70055
    
    Parameters:
    708 HP
    Charge+3
    Speed+3
    Custom+2
    SoulTime+4
    
    Abilities:
    B+<Guard
    BvDrlArm
    Undersht
    SprArmr
    MoveHoly
    CrakBust
    
    
    Description:
    This one's like the Control Style, but a bit different. You've got what a 
    knight needs, SuperArmor, the Undershot to protect you from that one fatal
    hit, a powerful knight shield and counterattack, and a strong drill-like lance
    arm. (Hey, I made a weapon name from Lance Armstrong!) You also have a quick
    ground-breaking buster attack to trap your enemy and strike with your drill-
    lance. As a holy knight, the ground you walk on becomes holy too! Your bond 
    with your comrades is also strengthened with an extra 4 turns!
    
    
    --------------------------------
    
    BlueBomber Style: (Swampinator)
    
    320079A0 0005
    320079D0 003D
    320079D1 0035
    320079D2 0037
    320079D3 0001
    320079D4 0062
    
    3D - Bunny (ElecBody, BvZapRng, [SprArmr], [StatGrd])
    35 - Froshell (HP+140, B-Bomb, [Fbarrier])
    37 - Cloudy (AquaBody, CustDmg, CusHPBug, [SprArmr])
    01 - Mettaur (HP+40, B+<Guard, [FlotShoe])
    62 - Maddy's Custom ([EmoBug], [StatBug])
    
    Parameters:
    1180 HP
    
    Abilities:
    B-Bomb
    B-Charge ZapRing
    B+<Guard
    Emotion Bug
    Status Bug
    
    
    This style allows you to truly live up to the title of "Blue Bomber!" You 
    have an infinite supply of bombs, and you have ZapRings to stun the opponent
    and help ensure your bombs hit their mark! You have a Met Shield to gaurd you
    against enemies, and a Fastgauge so you can set off other bombs in your pack,
    again aided by your ZapRings! You also gain another 180 HP for added endurance.
    You get a weakness to thunder, but that's okay, you have the extra HP, and a
    Met Shield. With BlueBomber style, you'll defeat enemies with a bang!
    
    
    --------------------------------
    
    HockeyStyle: (Inflatable Pie)
    
    320079A00006
    320079D0004A
    320079D10005
    320079D20055
    320079D3001B
    320079D4003C
    320079D50012
    
    4A - Dharma (Undersht, BvAirHoc, [HP-15%])
    05 - Fishy (FlotShoe, Airshoe, [MoveBug])
    55 - MagicMan ([HP-200], Custom+1, SoulTm+2)
    1B - Catack (HP+100, SprArmr, [AirShoe])
    3C - Rush (Rush, [Beat], [Tango])
    12 - Scuttlst (Fbarr100, [Custom-1], [CustDmg])
    
    Parameters:
    750 HP
    SoulTime+2
    
    Abilities:
    B-Charge AirHockey
    SuperArmor
    FloatShoes
    UnderShirt
    FastBarrier100
    Rush
    MoveBug
    CustDamage
    
    
    HockeyStyle let's you play Hockey with your opponent! A quarter of your
    'game-time' is gone when you start the game. You have your undershirt on, your
    skating shoes, and your hockey armor. Plus, you get a 'barrier' which helps
    you from being knocked off your skates. You have two more turns for 'teamwork'
    so you can make more plays. However, while you're choosing what to do, your
    'game-time' drops! You skate fast across the ice, letting you slide from one
    panel to another. Hit the opponent with the hockey puck to score a goal!
    
    For those of you who have no idea what I mean:
    
    Game-Time = HP
    Teamwork = SoulTime
    Skating Shoes = FloatShoes
    Hockey Armor = SuperArmor
    Hockey Puck = AirHoc
    Barrier = FBarrier100
    
    
    --------------------------------
    
    Time Style: (RandyPandy)
    
    320079A0 0008
    320079D0 0011
    320079D1 0057
    320079D2 0013
    320079D3 0060
    320079D4 0055
    320079D5 0055
    320079D6 005D
    320079D7 0063
    
    11 - BrushMan (SwmpBust, MoveHoly, [HP-30%])
    2E - Chaud's Custom (Custom+1, B-Sword, BvWideS)
    13 - SnowBlow (HP+120, BvVacuum, [SloGauge])
    60 - Lan's Custom (NormBody, MegFld+2, [B-Buster], [BvChrgS])
    55 - MagicMan ([HP-200], Custom+1, SoulTm+2)
    55 - MagicMan ([HP-200], Custom+1, SoulTm+2)
    5D - LaserMan (HP+250, CSreset, [SoulTm-1])
    63 - Yahoot's Bug Repair (MoveBug, PanelBug)
    
    Parameters:
    670 HP
    Custom+3
    MegaFolder+2
    SoulTime+3
    
    Abilities:
    Swamp Buster
    Charge Shot resets NaviCust
    SlowGauge
    
    This makes you become the master of time and space! Well, okay, maybe not 
    space. At the cost of 330 HP, your Custom Screen will be full, you can add
    two more MegaChips, and you have more time to use Souls! Literally. Your
    normal buster becomes a swamp which drains their life force, and the charge
    shot takes your opponent back in time to when they had no NaviCust (in other
    words, destroys it). You have three extra turns to use souls in normal fights
    and NetBattles, and SlowGauge will make this a friend of people doing
    liberation missions and Chaos Unisons!
    
    
    --------------------------------
    
    ToyStyle: (RandyPandy)
    
    320079A0 0007
    320079D0 0057
    320079D1 000F
    320079D2 003A
    320079D3 0007
    320079D4 000E
    320079D5 004B
    320079D6 0035
    
    57 - GateMan (HP+150, Custom+2, [NrmGauge])
    0F - Dominerd (B+<CurS, [HP-50])
    3A - Fan (BvTrnado, [HP-50])
    07 - Ratty (FstGauge, [HP-20%])
    0E - Yort (HP+30, BvYoYo, [B+<])
    4B - Weather (GrasBust, CSlava, [MoveIce])
    35 - Froshell (HP+140, B-Bomb, [Fbarrier])
    
    Parameters:
    1010 HP
    Custom=7
    
    Abilities:
    B-Bomb
    BvYoYo
    FastGauge
    MoveIce
    
    
    Relive your childhood with ToyStyle! The uncharged Buster is a MiniBomb that
    resembles the little ball you always wanted, and the charged buster allows
    you to play with your YoYo! FastGauge and Custom+2 ensures that you will get
    new toys (read: chips) from your folder quickly, so you won't be deprived.
    MoveIce creates Ice panels when you move, so go have fun ice skating (but
    don't slip!). Have fun reliving your past!
    
    
    --------------------------------
    
    DrillStyle: (Ninjazidt999)
    
    320079A00007
    320079D00027
    320079D1003E
    320079D20001
    320079D3001E
    320079D4003C
    320079D50059
    320079D60062
    
    
    27 - MetalMan (HP+300, Attackx2, SprArmr, CSbreak, [Custom-2])
    59 - DrillMan (HP+200, AirShoe, BvDrlArm, [MoveHole])
    3E - Flamey (HP+160, FireBody, B-Crack, [MoveHole])
    01 - Mettaur (HP+40, B+<Guard, [FlotShoe])
    1E - Cactikil (HP+60, WoodBody, SprArmr, [Flotshoe])
    3C - Rush (Rush, [Beat], [Tango])
    62 - Maddy's Custom ([EmoBug], [StatBug])
    
    Parameters:
    1760 HP
    Attackx2
    Custom-2
    
    Abilities:
    SuperArmor
    AirShoes
    B-Crack
    B-Charge DrillArm
    B+<Guard
    Rush
    WoodBody
    MoveHole
    Emotion Bug
    Status Bug
    
    
    You have the power of holes! Use your buster to smash up panels and Charge it
    up to drill a hole through your opponent! Since you like to drill around a
    lot, when you move, you make holes! B+<-- creates Drillman's protective Drill
    Shield! And rush makes your opponent can never hide from you, since you are
    always under them. Use the power of the underground world to dominate your
    opponent!
    
    
    --------------------------------
    
    FolderStyle: (Inflatable Pie)
    
    320079A00009
    320079D00004
    320079D1002D
    320079D20057
    320079D3005A
    320079D40055
    320079D50055
    320079D60068
    320079D70060
    320079D8003C
    
    
    04 - Swordy (BvLongS, [Attack-1], [Speed-1], [Charge-1])
    2D - CosmoMan (MegFld+1, GigFld+1, [HP-20%])
    57 - GateMan (HP+150, Custom+2, [NrmGauge])
    5A - KingMan ([HP-150], Custom+2, MegFld+1)
    55 - MagicMan ([HP-200], Custom+1, SoulTm+2)
    55 - MagicMan ([HP-200], Custom+1, SoulTm+2)
    68 - Alpha (HP+100, GigFld+2, [Custom-3])
    60 - Lan's Custom (NormBody, MegFld+2, [B-Buster], [BvChrgS])
    3C - Rush (Rush, [Beat], [Tango])
    
    Parameters:
    500 HP
    Attack-1
    Speed-1
    Charge-1
    MegaFolder+4
    GigaFolder+3
    SoulTime+4
    
    Abilities:
    Rush
    
    The first thing you should notice is, you can only have 500 HP max. Yes,
    that's right, half your well-earned HP went down the drain. Boo. You also
    lose a point in each of your Buster stats. You're probably thinking OMGWTF
    THIS STYLE SUCKS. Well, look at the pros for once. You can have a total of
    NINE MegaChips, FOUR GigaChips, you get THREE more chips in your Custom Window,
    and SEVEN turns for Souls. This means your folder can have a lot of rare chips
    inside. The extra Custom Window chips and Souls are even better! So what if 
    your HP is halved, you can delete almost everything with all those new chips
    and extra Soultimes. You don't need your buster either! Plus, you get Rush.
    This means you have a LOT of room for NCPs, maybe an HP+500?
    
    
    -------------------------
    
    Sniper Style:(BlackSwordsmanMage)
    
    320079A0 0008
    320079D0 0009
    320079D1 000B
    320079D2 0014
    320079D3 0017
    320079D4 0041
    320079D5 004D
    320079D6 0064
    320079D7 006B
    
    Parameters:
    1390 HP
    
    Abilities:
    FloatShoes
    AirShoes
    B-Charge CircleGun
    FastBarrier200
    Rush
    Beat
    Tango
    SneakRun
    AutoHeal
    MoveBug
    Damage - Blind
    Battle HP Bug
    
    Sniper Style shows that you are a master of the terrain! Your ChargeShot
    is a CircleGun, so you can fire percision shots! Depending on where you
    are going to be, you can change your armor to whichever element you will
    need for the upcoming fight. Because you must have well-thoughtout battles,
    you studied Tora's Tactics. Also, you are very sneaky. So you have SneakRun.
    You might have lower health, but snipers don't have very good health anyway.
    I know you can put it to good use!
    
    ---------------------
    
    Gunman Style: BlackSwordsmanMage
    320079A0 0007
    320079D0 0022
    320079D1 001B
    320079D2 004C
    320079D3 0069
    320079D4 005D
    320079D5 005C
    320079D6 004B
    
    Parameters:
    1970 HP
    Attack+4
    Speed+5
    Charge+5
    SoulTime-2
    
    Abilities:
    SuperArmor
    AirShoes
    Grass Buster
    Charge Shot Lava
    MoveIce
    Status Bug
    
    Gunman Style lets you show just how strong a charge shot can be! All of
    your buster's abilities get +5, and your charge shot can be devastating,
    because this style allows you to change what you want your charge to do!
    Not only will it always do at least 60 damage, depending on what CSEffect
    you put on, it can do one of the following:
    1.Change panels to lava.
    2.Change panels to poison.
    3.Make their HP drain.
    4.Null their NaviCust.
    5.Instantly destroy any aura or barrier.
    You also get SuperArmor, so you charge won't be lost when you get hit.
    But, because you have such great power, you will have some glitches, too.
    Just stick BugStop in your NaviCust to fix this! But be warned, you only
    can have one ChargeShot effect at a time. That's Gunman Style! I know you
    can put it to good use!
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits (******)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    -SushiSquid, for compiling most of this information for us and allowing
     us to take over FAQ creation (and who most of our thanks go to. ^_^)
    -Capcom, for creating this game series
    -CJayC, for allowing us to post it on GameFAQs.
    -Sailor Bacon, for allowing us to post it on GameFAQs.
    -BlackSwordsmanMage, since he's a co-author of the FAQ.
    -RandyPandy, since she's a co-author of the FAQ
    -To whoever found these codes (couldn't have done it without you!)
    -Rainierman, for finding a mistake in the base card code.
    -Frank Hamlin, for catching a few silly mistakes we made. <_<
    
    And, the contributors:
    -SushiSquid
    -RandyPandy
    -Chaoslux
    -SuperBass
    -aniLEhilated
    -Ninjazidt999
    -Swampinator
    -Inflatable Pie
    -BlackSwordsmanMage
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Version History (*******)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    V.1.0 - First version! Enjoy!
    
    V.1.1 - A mistake was corrected in the introduction
    
    V.1.2 - >_< Two more mistakes were corrected in the introduction.
    
    V.1.5 - Added 10 styles to the Retro Styles section.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Legal Information (********)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    This FAQ is copyrighted (c) by RandyPandy (Shree Panda) and BlackSwordsmanMage
    (Nick Des Marais). Every single style in this FAQ is copyrighted (c) by
    their original creators. Unauthorized use and plagerism will not be tolerated.
    The only website(s) allowed to post this FAQ are:
    
    GameFAQs.com
    GameSpot.com
    
    Any other sites must remove this FAQ or receive a complaint from either
    RandyPandy or BlackSwordsmanMage to remove this FAQ. If anyone finds this
    FAQ on any unauthorized websites, request the administrator to remove it as
    it will violate copyright laws to keep it on. No part of this FAQ may be
    copied, modified, altered, or used without prior written consent.